[8483] Implement glyph 43361.
[getmangos.git] / src / game / DynamicObject.cpp
blob584e89af95ce506e40307af1799edf71bee5c910
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "UpdateMask.h"
21 #include "Opcodes.h"
22 #include "World.h"
23 #include "ObjectAccessor.h"
24 #include "Database/DatabaseEnv.h"
25 #include "GridNotifiers.h"
26 #include "CellImpl.h"
27 #include "GridNotifiersImpl.h"
28 #include "SpellMgr.h"
30 DynamicObject::DynamicObject() : WorldObject(), m_isActiveObject(false)
32 m_objectType |= TYPEMASK_DYNAMICOBJECT;
33 m_objectTypeId = TYPEID_DYNAMICOBJECT;
35 m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION);
37 m_valuesCount = DYNAMICOBJECT_END;
40 void DynamicObject::AddToWorld()
42 ///- Register the dynamicObject for guid lookup
43 if(!IsInWorld())
44 ObjectAccessor::Instance().AddObject(this);
46 Object::AddToWorld();
49 void DynamicObject::RemoveFromWorld()
51 ///- Remove the dynamicObject from the accessor
52 if(IsInWorld())
53 ObjectAccessor::Instance().RemoveObject(this);
55 Object::RemoveFromWorld();
58 bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, uint32 effIndex, float x, float y, float z, int32 duration, float radius )
60 WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT, caster->GetPhaseMask());
61 SetMap(caster->GetMap());
62 Relocate(x, y, z, 0);
64 if(!IsPositionValid())
66 sLog.outError("DynamicObject (spell %u eff %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",spellId,effIndex,GetPositionX(),GetPositionY());
67 return false;
70 SetEntry(spellId);
71 SetFloatValue( OBJECT_FIELD_SCALE_X, 1 );
72 SetUInt64Value( DYNAMICOBJECT_CASTER, caster->GetGUID() );
73 SetUInt32Value( DYNAMICOBJECT_BYTES, 0x00000001 );
74 SetUInt32Value( DYNAMICOBJECT_SPELLID, spellId );
75 SetFloatValue( DYNAMICOBJECT_RADIUS, radius);
76 SetFloatValue( DYNAMICOBJECT_POS_X, x );
77 SetFloatValue( DYNAMICOBJECT_POS_Y, y );
78 SetFloatValue( DYNAMICOBJECT_POS_Z, z );
79 SetUInt32Value( DYNAMICOBJECT_CASTTIME, getMSTime() ); // new 2.4.0
81 m_aliveDuration = duration;
82 m_radius = radius;
83 m_effIndex = effIndex;
84 m_spellId = spellId;
86 // set to active for far sight case
87 if(SpellEntry const* spellEntry = sSpellStore.LookupEntry(spellId))
88 m_isActiveObject = IsSpellHaveEffect(spellEntry,SPELL_EFFECT_ADD_FARSIGHT);
90 return true;
93 Unit* DynamicObject::GetCaster() const
95 // can be not found in some cases
96 return ObjectAccessor::GetUnit(*this, GetCasterGUID());
99 void DynamicObject::Update(uint32 p_time)
101 // caster can be not in world at time dynamic object update, but dynamic object not yet deleted in Unit destructor
102 Unit* caster = GetCaster();
103 if(!caster)
105 Delete();
106 return;
109 bool deleteThis = false;
111 if(m_aliveDuration > int32(p_time))
112 m_aliveDuration -= p_time;
113 else
114 deleteThis = true;
116 // have radius and work as persistent effect
117 if(m_radius)
119 // TODO: make a timer and update this in larger intervals
120 CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
121 Cell cell(p);
122 cell.data.Part.reserved = ALL_DISTRICT;
123 cell.SetNoCreate();
125 MaNGOS::DynamicObjectUpdater notifier(*this, caster);
127 TypeContainerVisitor<MaNGOS::DynamicObjectUpdater, WorldTypeMapContainer > world_object_notifier(notifier);
128 TypeContainerVisitor<MaNGOS::DynamicObjectUpdater, GridTypeMapContainer > grid_object_notifier(notifier);
130 CellLock<GridReadGuard> cell_lock(cell, p);
131 cell_lock->Visit(cell_lock, world_object_notifier, *GetMap());
132 cell_lock->Visit(cell_lock, grid_object_notifier, *GetMap());
135 if(deleteThis)
137 caster->RemoveDynObjectWithGUID(GetGUID());
138 Delete();
142 void DynamicObject::Delete()
144 SendObjectDeSpawnAnim(GetGUID());
145 AddObjectToRemoveList();
148 void DynamicObject::Delay(int32 delaytime)
150 m_aliveDuration -= delaytime;
151 for(AffectedSet::iterator iunit= m_affected.begin(); iunit != m_affected.end(); ++iunit)
152 if (*iunit)
153 (*iunit)->DelayAura(m_spellId, m_effIndex, delaytime);
156 bool DynamicObject::isVisibleForInState(Player const* u, WorldObject const* viewPoint, bool inVisibleList) const
158 if(!IsInWorld() || !u->IsInWorld())
159 return false;
161 // always seen by owner
162 if(GetCasterGUID()==u->GetGUID())
163 return true;
165 // normal case
166 return IsWithinDistInMap(viewPoint, World::GetMaxVisibleDistanceForObject() + (inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false);