[8483] Implement glyph 43361.
[getmangos.git] / src / game / CreatureEventAI.cpp
blob936045f6b9c55bbf111f12b5c877ed3a78bf482e
1 /*
2 * Copyright (C) 2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "CreatureEventAI.h"
21 #include "CreatureEventAIMgr.h"
22 #include "ObjectMgr.h"
23 #include "Spell.h"
24 #include "World.h"
25 #include "Cell.h"
26 #include "CellImpl.h"
27 #include "GameEventMgr.h"
28 #include "GridNotifiers.h"
29 #include "GridNotifiersImpl.h"
30 #include "InstanceData.h"
32 bool CreatureEventAIHolder::UpdateRepeatTimer( Creature* creature, uint32 repeatMin, uint32 repeatMax )
34 if (repeatMin == repeatMax)
35 Time = repeatMin;
36 else if (repeatMax > repeatMin)
37 Time = urand(repeatMin, repeatMax);
38 else
40 sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", creature->GetEntry(), Event.event_id, Event.event_type);
41 Enabled = false;
42 return false;
45 return true;
48 int CreatureEventAI::Permissible(const Creature *creature)
50 if( creature->GetAIName() == "EventAI" )
51 return PERMIT_BASE_SPECIAL;
52 return PERMIT_BASE_NO;
55 CreatureEventAI::CreatureEventAI(Creature *c ) : CreatureAI(c)
57 // Need make copy for filter unneeded steps and safe in case table reload
58 CreatureEventAI_Event_Map::const_iterator CreatureEvents = CreatureEAI_Mgr.GetCreatureEventAIMap().find(m_creature->GetEntry());
59 if (CreatureEvents != CreatureEAI_Mgr.GetCreatureEventAIMap().end())
61 std::vector<CreatureEventAI_Event>::const_iterator i;
62 for (i = (*CreatureEvents).second.begin(); i != (*CreatureEvents).second.end(); ++i)
65 //Debug check
66 #ifndef MANGOS_DEBUG
67 if ((*i).event_flags & EFLAG_DEBUG_ONLY)
68 continue;
69 #endif
70 if (m_creature->GetMap()->IsDungeon())
72 if( (m_creature->GetMap()->IsHeroic() && (*i).event_flags & EFLAG_HEROIC) ||
73 (!m_creature->GetMap()->IsHeroic() && (*i).event_flags & EFLAG_NORMAL))
75 //event flagged for instance mode
76 CreatureEventAIList.push_back(CreatureEventAIHolder(*i));
78 continue;
80 CreatureEventAIList.push_back(CreatureEventAIHolder(*i));
82 //EventMap had events but they were not added because they must be for instance
83 if (CreatureEventAIList.empty())
84 sLog.outError("CreatureEventAI: Creature %u has events but no events added to list because of instance flags.", m_creature->GetEntry());
86 else
87 sLog.outError("CreatureEventAI: EventMap for Creature %u is empty but creature is using CreatureEventAI.", m_creature->GetEntry());
89 bEmptyList = CreatureEventAIList.empty();
90 Phase = 0;
91 CombatMovementEnabled = true;
92 MeleeEnabled = true;
93 AttackDistance = 0.0f;
94 AttackAngle = 0.0f;
96 InvinceabilityHpLevel = 0;
98 //Handle Spawned Events
99 if (!bEmptyList)
101 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
102 if (SpawnedEventConditionsCheck((*i).Event))
103 ProcessEvent(*i);
105 Reset();
108 bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pActionInvoker)
110 if (!pHolder.Enabled || pHolder.Time)
111 return false;
113 //Check the inverse phase mask (event doesn't trigger if current phase bit is set in mask)
114 if (pHolder.Event.event_inverse_phase_mask & (1 << Phase))
115 return false;
117 CreatureEventAI_Event const& event = pHolder.Event;
119 //Check event conditions based on the event type, also reset events
120 switch (event.event_type)
122 case EVENT_T_TIMER:
123 if (!m_creature->isInCombat())
124 return false;
126 //Repeat Timers
127 pHolder.UpdateRepeatTimer(m_creature,event.timer.repeatMin,event.timer.repeatMax);
128 break;
129 case EVENT_T_TIMER_OOC:
130 if (m_creature->isInCombat())
131 return false;
133 //Repeat Timers
134 pHolder.UpdateRepeatTimer(m_creature,event.timer.repeatMin,event.timer.repeatMax);
135 break;
136 case EVENT_T_HP:
138 if (!m_creature->isInCombat() || !m_creature->GetMaxHealth())
139 return false;
141 uint32 perc = (m_creature->GetHealth()*100) / m_creature->GetMaxHealth();
143 if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin)
144 return false;
146 //Repeat Timers
147 pHolder.UpdateRepeatTimer(m_creature,event.percent_range.repeatMin,event.percent_range.repeatMax);
148 break;
150 case EVENT_T_MANA:
152 if (!m_creature->isInCombat() || !m_creature->GetMaxPower(POWER_MANA))
153 return false;
155 uint32 perc = (m_creature->GetPower(POWER_MANA)*100) / m_creature->GetMaxPower(POWER_MANA);
157 if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin)
158 return false;
160 //Repeat Timers
161 pHolder.UpdateRepeatTimer(m_creature,event.percent_range.repeatMin,event.percent_range.repeatMax);
162 break;
164 case EVENT_T_AGGRO:
165 break;
166 case EVENT_T_KILL:
167 //Repeat Timers
168 pHolder.UpdateRepeatTimer(m_creature,event.kill.repeatMin,event.kill.repeatMax);
169 break;
170 case EVENT_T_DEATH:
171 case EVENT_T_EVADE:
172 break;
173 case EVENT_T_SPELLHIT:
174 //Spell hit is special case, param1 and param2 handled within CreatureEventAI::SpellHit
176 //Repeat Timers
177 pHolder.UpdateRepeatTimer(m_creature,event.spell_hit.repeatMin,event.spell_hit.repeatMax);
178 break;
179 case EVENT_T_RANGE:
180 //Repeat Timers
181 pHolder.UpdateRepeatTimer(m_creature,event.range.repeatMin,event.range.repeatMax);
182 break;
183 case EVENT_T_OOC_LOS:
184 //Repeat Timers
185 pHolder.UpdateRepeatTimer(m_creature,event.ooc_los.repeatMin,event.ooc_los.repeatMax);
186 break;
187 case EVENT_T_SPAWNED:
188 break;
189 case EVENT_T_TARGET_HP:
191 if (!m_creature->isInCombat() || !m_creature->getVictim() || !m_creature->getVictim()->GetMaxHealth())
192 return false;
194 uint32 perc = (m_creature->getVictim()->GetHealth()*100) / m_creature->getVictim()->GetMaxHealth();
196 if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin)
197 return false;
199 //Repeat Timers
200 pHolder.UpdateRepeatTimer(m_creature,event.percent_range.repeatMin,event.percent_range.repeatMax);
201 break;
203 case EVENT_T_TARGET_CASTING:
204 if (!m_creature->isInCombat() || !m_creature->getVictim() || !m_creature->getVictim()->IsNonMeleeSpellCasted(false, false, true))
205 return false;
207 //Repeat Timers
208 pHolder.UpdateRepeatTimer(m_creature,event.target_casting.repeatMin,event.target_casting.repeatMax);
209 break;
210 case EVENT_T_FRIENDLY_HP:
212 if (!m_creature->isInCombat())
213 return false;
215 Unit* pUnit = DoSelectLowestHpFriendly(event.friendly_hp.radius, event.friendly_hp.hpDeficit);
216 if (!pUnit)
217 return false;
219 pActionInvoker = pUnit;
221 //Repeat Timers
222 pHolder.UpdateRepeatTimer(m_creature,event.friendly_hp.repeatMin,event.friendly_hp.repeatMax);
223 break;
225 case EVENT_T_FRIENDLY_IS_CC:
227 if (!m_creature->isInCombat())
228 return false;
230 std::list<Creature*> pList;
231 DoFindFriendlyCC(pList, event.friendly_is_cc.radius);
233 //List is empty
234 if (pList.empty())
235 return false;
237 //We don't really care about the whole list, just return first available
238 pActionInvoker = *(pList.begin());
240 //Repeat Timers
241 pHolder.UpdateRepeatTimer(m_creature,event.friendly_is_cc.repeatMin,event.friendly_is_cc.repeatMax);
242 break;
244 case EVENT_T_FRIENDLY_MISSING_BUFF:
246 std::list<Creature*> pList;
247 DoFindFriendlyMissingBuff(pList, event.friendly_buff.radius, event.friendly_buff.spellId);
249 //List is empty
250 if (pList.empty())
251 return false;
253 //We don't really care about the whole list, just return first available
254 pActionInvoker = *(pList.begin());
256 //Repeat Timers
257 pHolder.UpdateRepeatTimer(m_creature,event.friendly_buff.repeatMin,event.friendly_buff.repeatMax);
258 break;
260 case EVENT_T_SUMMONED_UNIT:
262 //Prevent event from occuring on no unit or non creatures
263 if (!pActionInvoker || pActionInvoker->GetTypeId()!=TYPEID_UNIT)
264 return false;
266 //Creature id doesn't match up
267 if (((Creature*)pActionInvoker)->GetEntry() != event.summon_unit.creatureId)
268 return false;
270 //Repeat Timers
271 pHolder.UpdateRepeatTimer(m_creature,event.summon_unit.repeatMin,event.summon_unit.repeatMax);
272 break;
274 case EVENT_T_TARGET_MANA:
276 if (!m_creature->isInCombat() || !m_creature->getVictim() || !m_creature->getVictim()->GetMaxPower(POWER_MANA))
277 return false;
279 uint32 perc = (m_creature->getVictim()->GetPower(POWER_MANA)*100) / m_creature->getVictim()->GetMaxPower(POWER_MANA);
281 if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin)
282 return false;
284 //Repeat Timers
285 pHolder.UpdateRepeatTimer(m_creature,event.percent_range.repeatMin,event.percent_range.repeatMax);
286 break;
288 case EVENT_T_REACHED_HOME:
289 case EVENT_T_RECEIVE_EMOTE:
290 break;
291 case EVENT_T_BUFFED:
293 //Note: checked only aura for effect 0, if need check aura for effect 1/2 then
294 // possible way: pack in event.buffed.amount 2 uint16 (ammount+effectIdx)
295 Aura* aura = m_creature->GetAura(event.buffed.spellId,0);
296 if(!aura || aura->GetStackAmount() < event.buffed.amount)
297 return false;
299 //Repeat Timers
300 pHolder.UpdateRepeatTimer(m_creature,event.buffed.repeatMin,event.buffed.repeatMax);
301 break;
303 case EVENT_T_TARGET_BUFFED:
305 //Prevent event from occuring on no unit
306 if (!pActionInvoker)
307 return false;
309 //Note: checked only aura for effect 0, if need check aura for effect 1/2 then
310 // possible way: pack in event.buffed.amount 2 uint16 (ammount+effectIdx)
311 Aura* aura = pActionInvoker->GetAura(event.buffed.spellId,0);
312 if(!aura || aura->GetStackAmount() < event.buffed.amount)
313 return false;
315 //Repeat Timers
316 pHolder.UpdateRepeatTimer(m_creature,event.buffed.repeatMin,event.buffed.repeatMax);
317 break;
319 default:
320 sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u has invalid Event Type(%u), missing from ProcessEvent() Switch.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
321 break;
324 //Disable non-repeatable events
325 if (!(pHolder.Event.event_flags & EFLAG_REPEATABLE))
326 pHolder.Enabled = false;
328 //Store random here so that all random actions match up
329 uint32 rnd = rand();
331 //Return if chance for event is not met
332 if (pHolder.Event.event_chance <= rnd % 100)
333 return false;
335 //Process actions
336 for (uint32 j = 0; j < MAX_ACTIONS; j++)
337 ProcessAction(pHolder.Event.action[j], rnd, pHolder.Event.event_id, pActionInvoker);
339 return true;
342 void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32 rnd, uint32 EventId, Unit* pActionInvoker)
344 switch (action.type)
346 case ACTION_T_TEXT:
348 if (!action.text.TextId1)
349 return;
351 int32 temp = 0;
353 if (action.text.TextId2 && action.text.TextId3)
355 switch( rand()%3 )
357 case 0: temp = action.text.TextId1; break;
358 case 1: temp = action.text.TextId2; break;
359 case 2: temp = action.text.TextId3; break;
362 else if (action.text.TextId2 && urand(0,1))
363 temp = action.text.TextId2;
364 else
365 temp = action.text.TextId1;
367 if (temp)
369 Unit* target = NULL;
371 if (pActionInvoker)
373 if (pActionInvoker->GetTypeId() == TYPEID_PLAYER)
374 target = pActionInvoker;
375 else if (Unit* owner = pActionInvoker->GetOwner())
377 if (owner->GetTypeId() == TYPEID_PLAYER)
378 target = owner;
381 else if ((target = m_creature->getVictim()))
383 if (target->GetTypeId() != TYPEID_PLAYER)
384 if (Unit* owner = target->GetOwner())
385 if (owner->GetTypeId() == TYPEID_PLAYER)
386 target = owner;
389 DoScriptText(temp, m_creature, target);
391 break;
393 case ACTION_T_SET_FACTION:
395 if (action.set_faction.factionId)
396 m_creature->setFaction(action.set_faction.factionId);
397 else
399 if (CreatureInfo const* ci = GetCreatureTemplateStore(m_creature->GetEntry()))
401 //if no id provided, assume reset and then use default
402 if (m_creature->getFaction() != ci->faction_A)
403 m_creature->setFaction(ci->faction_A);
406 break;
408 case ACTION_T_MORPH_TO_ENTRY_OR_MODEL:
410 if (action.morph.creatureId || action.morph.modelId)
412 //set model based on entry from creature_template
413 if (action.morph.creatureId)
415 if (CreatureInfo const* ci = GetCreatureTemplateStore(action.morph.creatureId))
417 uint32 display_id = objmgr.ChooseDisplayId(0,ci);
418 m_creature->SetDisplayId(display_id);
421 //if no param1, then use value from param2 (modelId)
422 else
423 m_creature->SetDisplayId(action.morph.modelId);
425 else
426 m_creature->DeMorph();
427 break;
429 case ACTION_T_SOUND:
430 m_creature->PlayDirectSound(action.sound.soundId);
431 break;
432 case ACTION_T_EMOTE:
433 m_creature->HandleEmoteCommand(action.emote.emoteId);
434 break;
435 case ACTION_T_RANDOM_SOUND:
437 int32 temp = GetRandActionParam(rnd, action.random_sound.soundId1, action.random_sound.soundId2, action.random_sound.soundId3);
438 if (temp >= 0)
439 m_creature->PlayDirectSound(temp);
440 break;
442 case ACTION_T_RANDOM_EMOTE:
444 int32 temp = GetRandActionParam(rnd, action.random_emote.emoteId1, action.random_emote.emoteId2, action.random_emote.emoteId3);
445 if (temp >= 0)
446 m_creature->HandleEmoteCommand(temp);
447 break;
449 case ACTION_T_CAST:
451 Unit* target = GetTargetByType(action.cast.target, pActionInvoker);
452 Unit* caster = m_creature;
454 if (!target)
455 return;
457 if (action.cast.castFlags & CAST_FORCE_TARGET_SELF)
458 caster = target;
460 //Allowed to cast only if not casting (unless we interrupt ourself) or if spell is triggered
461 bool canCast = !caster->IsNonMeleeSpellCasted(false) || (action.cast.castFlags & (CAST_TRIGGERED | CAST_INTURRUPT_PREVIOUS));
463 // If cast flag CAST_AURA_NOT_PRESENT is active, check if target already has aura on them
464 if(action.cast.castFlags & CAST_AURA_NOT_PRESENT)
466 for(uint8 i = 0; i < 3; ++i)
467 if(target->HasAura(action.cast.spellId, i))
468 return;
471 if (canCast)
473 const SpellEntry* tSpell = GetSpellStore()->LookupEntry(action.cast.spellId);
475 //Verify that spell exists
476 if (tSpell)
478 //Check if cannot cast spell
479 if (!(action.cast.castFlags & (CAST_FORCE_TARGET_SELF | CAST_FORCE_CAST)) &&
480 !CanCast(target, tSpell, (action.cast.castFlags & CAST_TRIGGERED)))
482 //Melee current victim if flag not set
483 if (!(action.cast.castFlags & CAST_NO_MELEE_IF_OOM))
485 if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE)
487 AttackDistance = 0.0f;
488 AttackAngle = 0.0f;
490 m_creature->GetMotionMaster()->Clear(false);
491 m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), AttackDistance, AttackAngle);
496 else
498 //Interrupt any previous spell
499 if (caster->IsNonMeleeSpellCasted(false) && action.cast.castFlags & CAST_INTURRUPT_PREVIOUS)
500 caster->InterruptNonMeleeSpells(false);
502 caster->CastSpell(target, action.cast.spellId, (action.cast.castFlags & CAST_TRIGGERED));
506 else
507 sLog.outErrorDb("CreatureEventAI: event %d creature %d attempt to cast spell that doesn't exist %d", EventId, m_creature->GetEntry(), action.cast.spellId);
509 break;
511 case ACTION_T_SUMMON:
513 Unit* target = GetTargetByType(action.summon.target, pActionInvoker);
515 Creature* pCreature = NULL;
517 if (action.summon.duration)
518 pCreature = m_creature->SummonCreature(action.summon.creatureId, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, action.summon.duration);
519 else
520 pCreature = m_creature->SummonCreature(action.summon.creatureId, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
522 if (!pCreature)
523 sLog.outErrorDb( "CreatureEventAI: failed to spawn creature %u. Spawn event %d is on creature %d", action.summon.creatureId, EventId, m_creature->GetEntry());
524 else if (action.summon.target != TARGET_T_SELF && target)
525 pCreature->AI()->AttackStart(target);
526 break;
528 case ACTION_T_THREAT_SINGLE_PCT:
529 if (Unit* target = GetTargetByType(action.threat_single_pct.target, pActionInvoker))
530 m_creature->getThreatManager().modifyThreatPercent(target, action.threat_single_pct.percent);
531 break;
532 case ACTION_T_THREAT_ALL_PCT:
534 std::list<HostilReference*>& threatList = m_creature->getThreatManager().getThreatList();
535 for (std::list<HostilReference*>::iterator i = threatList.begin(); i != threatList.end(); ++i)
536 if(Unit* Temp = Unit::GetUnit(*m_creature,(*i)->getUnitGuid()))
537 m_creature->getThreatManager().modifyThreatPercent(Temp, action.threat_all_pct.percent);
538 break;
540 case ACTION_T_QUEST_EVENT:
541 if (Unit* target = GetTargetByType(action.quest_event.target, pActionInvoker))
542 if (target->GetTypeId() == TYPEID_PLAYER)
543 ((Player*)target)->AreaExploredOrEventHappens(action.quest_event.questId);
544 break;
545 case ACTION_T_CAST_EVENT:
546 if (Unit* target = GetTargetByType(action.cast_event.target, pActionInvoker))
547 if (target->GetTypeId() == TYPEID_PLAYER)
548 ((Player*)target)->CastedCreatureOrGO(action.cast_event.creatureId, m_creature->GetGUID(), action.cast_event.spellId);
549 break;
550 case ACTION_T_SET_UNIT_FIELD:
552 Unit* target = GetTargetByType(action.set_unit_field.target, pActionInvoker);
554 // not allow modify important for integrity object fields
555 if (action.set_unit_field.field < OBJECT_END || action.set_unit_field.field >= UNIT_END)
556 return;
558 if (target)
559 target->SetUInt32Value(action.set_unit_field.field, action.set_unit_field.value);
561 break;
563 case ACTION_T_SET_UNIT_FLAG:
564 if (Unit* target = GetTargetByType(action.unit_flag.target, pActionInvoker))
565 target->SetFlag(UNIT_FIELD_FLAGS, action.unit_flag.value);
566 break;
567 case ACTION_T_REMOVE_UNIT_FLAG:
568 if (Unit* target = GetTargetByType(action.unit_flag.target, pActionInvoker))
569 target->RemoveFlag(UNIT_FIELD_FLAGS, action.unit_flag.value);
570 break;
571 case ACTION_T_AUTO_ATTACK:
572 MeleeEnabled = action.auto_attack.state != 0;
573 break;
574 case ACTION_T_COMBAT_MOVEMENT:
575 // ignore no affect case
576 if(CombatMovementEnabled==(action.combat_movement.state!=0))
577 return;
579 CombatMovementEnabled = action.combat_movement.state != 0;
581 //Allow movement (create new targeted movement gen only if idle)
582 if (CombatMovementEnabled)
584 if(action.combat_movement.melee && m_creature->isInCombat())
585 if(Unit* victim = m_creature->getVictim())
586 m_creature->SendMeleeAttackStart(victim);
588 if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == IDLE_MOTION_TYPE)
590 m_creature->GetMotionMaster()->Clear(false);
591 m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), AttackDistance, AttackAngle);
594 else
596 if(action.combat_movement.melee && m_creature->isInCombat())
597 if(Unit* victim = m_creature->getVictim())
598 m_creature->SendMeleeAttackStop(victim);
600 if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE)
602 m_creature->GetMotionMaster()->Clear(false);
603 m_creature->GetMotionMaster()->MoveIdle();
604 m_creature->StopMoving();
607 break;
608 case ACTION_T_SET_PHASE:
609 Phase = action.set_phase.phase;
610 break;
611 case ACTION_T_INC_PHASE:
613 int32 new_phase = int32(Phase)+action.set_inc_phase.step;
614 if (new_phase < 0)
616 sLog.outErrorDb( "CreatureEventAI: Event %d decrease Phase under 0. CreatureEntry = %d", EventId, m_creature->GetEntry());
617 Phase = 0;
619 else if (new_phase >= MAX_PHASE)
621 sLog.outErrorDb( "CreatureEventAI: Event %d incremented Phase above %u. Phase mask cannot be used with phases past %u. CreatureEntry = %d", EventId, MAX_PHASE-1, MAX_PHASE-1, m_creature->GetEntry());
622 Phase = MAX_PHASE-1;
624 else
625 Phase = new_phase;
627 break;
629 case ACTION_T_EVADE:
630 EnterEvadeMode();
631 break;
632 case ACTION_T_FLEE_FOR_ASSIST:
633 m_creature->DoFleeToGetAssistance();
634 break;
635 case ACTION_T_QUEST_EVENT_ALL:
636 if (pActionInvoker && pActionInvoker->GetTypeId() == TYPEID_PLAYER)
638 if (Unit* Temp = Unit::GetUnit(*m_creature,pActionInvoker->GetGUID()))
639 if (Temp->GetTypeId() == TYPEID_PLAYER)
640 ((Player*)Temp)->GroupEventHappens(action.quest_event_all.questId,m_creature);
642 break;
643 case ACTION_T_CAST_EVENT_ALL:
645 std::list<HostilReference*>& threatList = m_creature->getThreatManager().getThreatList();
646 for (std::list<HostilReference*>::iterator i = threatList.begin(); i != threatList.end(); ++i)
647 if (Unit* Temp = Unit::GetUnit(*m_creature,(*i)->getUnitGuid()))
648 if (Temp->GetTypeId() == TYPEID_PLAYER)
649 ((Player*)Temp)->CastedCreatureOrGO(action.cast_event_all.creatureId, m_creature->GetGUID(), action.cast_event_all.spellId);
650 break;
652 case ACTION_T_REMOVEAURASFROMSPELL:
653 if (Unit* target = GetTargetByType(action.remove_aura.target, pActionInvoker))
654 target->RemoveAurasDueToSpell(action.remove_aura.spellId);
655 break;
656 case ACTION_T_RANGED_MOVEMENT:
657 AttackDistance = (float)action.ranged_movement.distance;
658 AttackAngle = action.ranged_movement.angle/180.0f*M_PI;
660 if (CombatMovementEnabled)
662 if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE)
664 //Drop current movement gen
665 m_creature->GetMotionMaster()->Clear(false);
666 m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), AttackDistance, AttackAngle);
669 break;
670 case ACTION_T_RANDOM_PHASE:
671 Phase = GetRandActionParam(rnd, action.random_phase.phase1, action.random_phase.phase2, action.random_phase.phase3);
672 break;
673 case ACTION_T_RANDOM_PHASE_RANGE:
674 if (action.random_phase_range.phaseMax > action.random_phase_range.phaseMin)
675 Phase = action.random_phase_range.phaseMin + (rnd % (action.random_phase_range.phaseMax - action.random_phase_range.phaseMin));
676 else
677 sLog.outErrorDb( "CreatureEventAI: ACTION_T_RANDOM_PHASE_RANGE cannot have Param2 <= Param1. Divide by Zero. Event = %d. CreatureEntry = %d", EventId, m_creature->GetEntry());
678 break;
679 case ACTION_T_SUMMON_ID:
681 Unit* target = GetTargetByType(action.summon_id.target, pActionInvoker);
683 CreatureEventAI_Summon_Map::const_iterator i = CreatureEAI_Mgr.GetCreatureEventAISummonMap().find(action.summon_id.spawnId);
684 if (i == CreatureEAI_Mgr.GetCreatureEventAISummonMap().end())
686 sLog.outErrorDb( "CreatureEventAI: failed to spawn creature %u. Summon map index %u does not exist. EventID %d. CreatureID %d", action.summon_id.creatureId, action.summon_id.spawnId, EventId, m_creature->GetEntry());
687 return;
690 Creature* pCreature = NULL;
691 if ((*i).second.SpawnTimeSecs)
692 pCreature = m_creature->SummonCreature(action.summon_id.creatureId, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, (*i).second.SpawnTimeSecs);
693 else
694 pCreature = m_creature->SummonCreature(action.summon_id.creatureId, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
696 if (!pCreature)
697 sLog.outErrorDb( "CreatureEventAI: failed to spawn creature %u. EventId %d.Creature %d", action.summon_id.creatureId, EventId, m_creature->GetEntry());
698 else if (action.summon_id.target != TARGET_T_SELF && target)
699 pCreature->AI()->AttackStart(target);
701 break;
703 case ACTION_T_KILLED_MONSTER:
704 //first attempt player who tapped creature
705 if (Player* pPlayer = m_creature->GetLootRecipient())
706 pPlayer->RewardPlayerAndGroupAtEvent(action.killed_monster.creatureId, m_creature);
707 else
709 //if not available, use pActionInvoker
710 if (Unit* pTarget = GetTargetByType(action.killed_monster.target, pActionInvoker))
711 if (Player* pPlayer2 = pTarget->GetCharmerOrOwnerPlayerOrPlayerItself())
712 pPlayer2->RewardPlayerAndGroupAtEvent(action.killed_monster.creatureId, m_creature);
714 break;
715 case ACTION_T_SET_INST_DATA:
717 InstanceData* pInst = (InstanceData*)m_creature->GetInstanceData();
718 if (!pInst)
720 sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data without instance script. Creature %d", EventId, m_creature->GetEntry());
721 return;
724 pInst->SetData(action.set_inst_data.field, action.set_inst_data.value);
725 break;
727 case ACTION_T_SET_INST_DATA64:
729 Unit* target = GetTargetByType(action.set_inst_data64.target, pActionInvoker);
730 if (!target)
732 sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data64 but Target == NULL. Creature %d", EventId, m_creature->GetEntry());
733 return;
736 InstanceData* pInst = (InstanceData*)m_creature->GetInstanceData();
737 if (!pInst)
739 sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data64 without instance script. Creature %d", EventId, m_creature->GetEntry());
740 return;
743 pInst->SetData64(action.set_inst_data64.field, target->GetGUID());
744 break;
746 case ACTION_T_UPDATE_TEMPLATE:
747 if (m_creature->GetEntry() == action.update_template.creatureId)
750 sLog.outErrorDb("CreatureEventAI: Event %d ACTION_T_UPDATE_TEMPLATE call with param1 == current entry. Creature %d", EventId, m_creature->GetEntry());
751 return;
754 m_creature->UpdateEntry(action.update_template.creatureId, action.update_template.team ? HORDE : ALLIANCE);
755 break;
756 case ACTION_T_DIE:
757 if (m_creature->isDead())
760 sLog.outErrorDb("CreatureEventAI: Event %d ACTION_T_DIE on dead creature. Creature %d", EventId, m_creature->GetEntry());
761 return;
763 m_creature->DealDamage(m_creature, m_creature->GetMaxHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
764 break;
765 case ACTION_T_ZONE_COMBAT_PULSE:
767 m_creature->SetInCombatWithZone();
768 break;
770 case ACTION_T_CALL_FOR_HELP:
772 m_creature->CallForHelp(action.call_for_help.radius);
773 break;
775 case ACTION_T_SET_SHEATH:
777 m_creature->SetSheath(SheathState(action.set_sheath.sheath));
778 break;
780 case ACTION_T_FORCE_DESPAWN:
782 m_creature->ForcedDespawn();
783 break;
785 case ACTION_T_SET_INVINCIBILITY_HP_LEVEL:
787 if(action.invincibility_hp_level.is_percent)
788 InvinceabilityHpLevel = m_creature->GetMaxHealth()*action.invincibility_hp_level.hp_level/100;
789 else
790 InvinceabilityHpLevel = action.invincibility_hp_level.hp_level;
791 break;
796 void CreatureEventAI::JustRespawned()
798 Reset();
800 if (bEmptyList)
801 return;
803 //Handle Spawned Events
804 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
805 if (SpawnedEventConditionsCheck((*i).Event))
806 ProcessEvent(*i);
809 void CreatureEventAI::Reset()
811 EventUpdateTime = EVENT_UPDATE_TIME;
812 EventDiff = 0;
814 if (bEmptyList)
815 return;
817 //Reset all events to enabled
818 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
820 CreatureEventAI_Event const& event = (*i).Event;
821 switch (event.event_type)
823 //Reset all out of combat timers
824 case EVENT_T_TIMER_OOC:
826 if ((*i).UpdateRepeatTimer(m_creature,event.timer.initialMin,event.timer.initialMax))
827 (*i).Enabled = true;
828 break;
830 //default:
831 //TODO: enable below code line / verify this is correct to enable events previously disabled (ex. aggro yell), instead of enable this in void Aggro()
832 //(*i).Enabled = true;
833 //(*i).Time = 0;
834 //break;
839 void CreatureEventAI::JustReachedHome()
841 m_creature->LoadCreaturesAddon();
843 if (!bEmptyList)
845 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
847 if ((*i).Event.event_type == EVENT_T_REACHED_HOME)
848 ProcessEvent(*i);
852 Reset();
855 void CreatureEventAI::EnterEvadeMode()
857 m_creature->RemoveAllAuras();
858 m_creature->DeleteThreatList();
859 m_creature->CombatStop(true);
861 if (m_creature->isAlive())
862 m_creature->GetMotionMaster()->MoveTargetedHome();
864 m_creature->SetLootRecipient(NULL);
866 if (bEmptyList)
867 return;
869 //Handle Evade events
870 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
872 if ((*i).Event.event_type == EVENT_T_EVADE)
873 ProcessEvent(*i);
877 void CreatureEventAI::JustDied(Unit* killer)
879 Reset();
881 if (bEmptyList)
882 return;
884 //Handle Evade events
885 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
887 if ((*i).Event.event_type == EVENT_T_DEATH)
888 ProcessEvent(*i, killer);
891 // reset phase after any death state events
892 Phase = 0;
895 void CreatureEventAI::KilledUnit(Unit* victim)
897 if (bEmptyList || victim->GetTypeId() != TYPEID_PLAYER)
898 return;
900 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
902 if ((*i).Event.event_type == EVENT_T_KILL)
903 ProcessEvent(*i, victim);
907 void CreatureEventAI::JustSummoned(Creature* pUnit)
909 if (bEmptyList || !pUnit)
910 return;
912 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
914 if ((*i).Event.event_type == EVENT_T_SUMMONED_UNIT)
915 ProcessEvent(*i, pUnit);
919 void CreatureEventAI::EnterCombat(Unit *enemy)
921 //Check for on combat start events
922 if (!bEmptyList)
924 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
926 CreatureEventAI_Event const& event = (*i).Event;
927 switch (event.event_type)
929 case EVENT_T_AGGRO:
930 (*i).Enabled = true;
931 ProcessEvent(*i, enemy);
932 break;
933 //Reset all in combat timers
934 case EVENT_T_TIMER:
935 if ((*i).UpdateRepeatTimer(m_creature,event.timer.initialMin,event.timer.initialMax))
936 (*i).Enabled = true;
937 break;
938 //All normal events need to be re-enabled and their time set to 0
939 default:
940 (*i).Enabled = true;
941 (*i).Time = 0;
942 break;
947 EventUpdateTime = EVENT_UPDATE_TIME;
948 EventDiff = 0;
951 void CreatureEventAI::AttackStart(Unit *who)
953 if (!who)
954 return;
956 if (m_creature->Attack(who, MeleeEnabled))
958 m_creature->AddThreat(who, 0.0f);
959 m_creature->SetInCombatWith(who);
960 who->SetInCombatWith(m_creature);
962 if (CombatMovementEnabled)
964 m_creature->GetMotionMaster()->MoveChase(who, AttackDistance, AttackAngle);
966 else
968 m_creature->GetMotionMaster()->MoveIdle();
969 m_creature->StopMoving();
974 void CreatureEventAI::MoveInLineOfSight(Unit *who)
976 if (!who)
977 return;
979 //Check for OOC LOS Event
980 if (!bEmptyList && !m_creature->getVictim())
982 for (std::list<CreatureEventAIHolder>::iterator itr = CreatureEventAIList.begin(); itr != CreatureEventAIList.end(); ++itr)
984 if ((*itr).Event.event_type == EVENT_T_OOC_LOS)
986 //can trigger if closer than fMaxAllowedRange
987 float fMaxAllowedRange = (*itr).Event.ooc_los.maxRange;
989 //if range is ok and we are actually in LOS
990 if (m_creature->IsWithinDistInMap(who, fMaxAllowedRange) && m_creature->IsWithinLOSInMap(who))
992 //if friendly event&&who is not hostile OR hostile event&&who is hostile
993 if (((*itr).Event.ooc_los.noHostile && !m_creature->IsHostileTo(who)) ||
994 ((!(*itr).Event.ooc_los.noHostile) && m_creature->IsHostileTo(who)))
995 ProcessEvent(*itr, who);
1001 if (m_creature->isCivilian() || m_creature->IsNeutralToAll())
1002 return;
1004 if (!m_creature->hasUnitState(UNIT_STAT_STUNNED) && who->isTargetableForAttack() &&
1005 m_creature->IsHostileTo(who) && who->isInAccessablePlaceFor(m_creature))
1007 if (!m_creature->canFly() && m_creature->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
1008 return;
1010 float attackRadius = m_creature->GetAttackDistance(who);
1011 if (m_creature->IsWithinDistInMap(who, attackRadius) && m_creature->IsWithinLOSInMap(who))
1013 if (!m_creature->getVictim())
1015 AttackStart(who);
1016 who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
1018 else if (m_creature->GetMap()->IsDungeon())
1020 m_creature->AddThreat(who, 0.0f);
1021 who->SetInCombatWith(m_creature);
1027 void CreatureEventAI::SpellHit(Unit* pUnit, const SpellEntry* pSpell)
1030 if (bEmptyList)
1031 return;
1033 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
1034 if ((*i).Event.event_type == EVENT_T_SPELLHIT)
1035 //If spell id matches (or no spell id) & if spell school matches (or no spell school)
1036 if (!(*i).Event.spell_hit.spellId || pSpell->Id == (*i).Event.spell_hit.spellId)
1037 if (pSpell->SchoolMask & (*i).Event.spell_hit.schoolMask)
1038 ProcessEvent(*i, pUnit);
1041 void CreatureEventAI::UpdateAI(const uint32 diff)
1043 //Check if we are in combat (also updates calls threat update code)
1044 bool Combat = m_creature->SelectHostilTarget() && m_creature->getVictim();
1046 //Must return if creature isn't alive. Normally select hostil target and get victim prevent this
1047 if (!m_creature->isAlive())
1048 return;
1050 if (!bEmptyList)
1052 //Events are only updated once every EVENT_UPDATE_TIME ms to prevent lag with large amount of events
1053 if (EventUpdateTime < diff)
1055 EventDiff += diff;
1057 //Check for time based events
1058 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
1060 //Decrement Timers
1061 if ((*i).Time)
1063 if ((*i).Time > EventDiff)
1065 //Do not decrement timers if event cannot trigger in this phase
1066 if (!((*i).Event.event_inverse_phase_mask & (1 << Phase)))
1067 (*i).Time -= EventDiff;
1069 //Skip processing of events that have time remaining
1070 continue;
1072 else (*i).Time = 0;
1075 //Events that are updated every EVENT_UPDATE_TIME
1076 switch ((*i).Event.event_type)
1078 case EVENT_T_TIMER_OOC:
1079 ProcessEvent(*i);
1080 break;
1081 case EVENT_T_TIMER:
1082 case EVENT_T_MANA:
1083 case EVENT_T_HP:
1084 case EVENT_T_TARGET_HP:
1085 case EVENT_T_TARGET_CASTING:
1086 case EVENT_T_FRIENDLY_HP:
1087 if (Combat)
1088 ProcessEvent(*i);
1089 break;
1090 case EVENT_T_RANGE:
1091 if (Combat)
1093 if (m_creature->getVictim() && m_creature->IsInMap(m_creature->getVictim()))
1094 if (m_creature->IsInRange(m_creature->getVictim(), (float)(*i).Event.range.minDist, (float)(*i).Event.range.maxDist))
1095 ProcessEvent(*i);
1097 break;
1101 EventDiff = 0;
1102 EventUpdateTime = EVENT_UPDATE_TIME;
1104 else
1106 EventDiff += diff;
1107 EventUpdateTime -= diff;
1111 //Melee Auto-Attack
1112 if (Combat && MeleeEnabled)
1113 DoMeleeAttackIfReady();
1116 bool CreatureEventAI::IsVisible(Unit *pl) const
1118 return m_creature->IsWithinDist(pl,sWorld.getConfig(CONFIG_SIGHT_MONSTER))
1119 && pl->isVisibleForOrDetect(m_creature,m_creature,true);
1122 inline Unit* CreatureEventAI::SelectUnit(AttackingTarget target, uint32 position)
1124 //ThreatList m_threatlist;
1125 std::list<HostilReference*>& m_threatlist = m_creature->getThreatManager().getThreatList();
1126 std::list<HostilReference*>::iterator i = m_threatlist.begin();
1127 std::list<HostilReference*>::reverse_iterator r = m_threatlist.rbegin();
1129 if (position >= m_threatlist.size() || !m_threatlist.size())
1130 return NULL;
1132 switch (target)
1134 case ATTACKING_TARGET_RANDOM:
1136 advance ( i , position + (rand() % (m_threatlist.size() - position ) ));
1137 return Unit::GetUnit(*m_creature,(*i)->getUnitGuid());
1139 case ATTACKING_TARGET_TOPAGGRO:
1141 advance ( i , position);
1142 return Unit::GetUnit(*m_creature,(*i)->getUnitGuid());
1144 case ATTACKING_TARGET_BOTTOMAGGRO:
1146 advance ( r , position);
1147 return Unit::GetUnit(*m_creature,(*r)->getUnitGuid());
1150 return NULL;
1153 inline uint32 CreatureEventAI::GetRandActionParam(uint32 rnd, uint32 param1, uint32 param2, uint32 param3)
1155 switch (rnd % 3)
1157 case 0: return param1;
1158 case 1: return param2;
1159 case 2: return param3;
1161 return 0;
1164 inline int32 CreatureEventAI::GetRandActionParam(uint32 rnd, int32 param1, int32 param2, int32 param3)
1166 switch (rnd % 3)
1168 case 0: return param1;
1169 case 1: return param2;
1170 case 2: return param3;
1172 return 0;
1175 inline Unit* CreatureEventAI::GetTargetByType(uint32 Target, Unit* pActionInvoker)
1177 switch (Target)
1179 case TARGET_T_SELF:
1180 return m_creature;
1181 case TARGET_T_HOSTILE:
1182 return m_creature->getVictim();
1183 case TARGET_T_HOSTILE_SECOND_AGGRO:
1184 return SelectUnit(ATTACKING_TARGET_TOPAGGRO,1);
1185 case TARGET_T_HOSTILE_LAST_AGGRO:
1186 return SelectUnit(ATTACKING_TARGET_BOTTOMAGGRO,0);
1187 case TARGET_T_HOSTILE_RANDOM:
1188 return SelectUnit(ATTACKING_TARGET_RANDOM,0);
1189 case TARGET_T_HOSTILE_RANDOM_NOT_TOP:
1190 return SelectUnit(ATTACKING_TARGET_RANDOM,1);
1191 case TARGET_T_ACTION_INVOKER:
1192 return pActionInvoker;
1193 default:
1194 return NULL;
1198 Unit* CreatureEventAI::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff)
1200 CellPair p(MaNGOS::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY()));
1201 Cell cell(p);
1202 cell.data.Part.reserved = ALL_DISTRICT;
1203 cell.SetNoCreate();
1205 Unit* pUnit = NULL;
1207 MaNGOS::MostHPMissingInRange u_check(m_creature, range, MinHPDiff);
1208 MaNGOS::UnitLastSearcher<MaNGOS::MostHPMissingInRange> searcher(m_creature, pUnit, u_check);
1211 typedef TYPELIST_4(GameObject, Creature*except pets*, DynamicObject, Corpse*Bones*) AllGridObjectTypes;
1212 This means that if we only search grid then we cannot possibly return pets or players so this is safe
1214 TypeContainerVisitor<MaNGOS::UnitLastSearcher<MaNGOS::MostHPMissingInRange>, GridTypeMapContainer > grid_unit_searcher(searcher);
1216 CellLock<GridReadGuard> cell_lock(cell, p);
1217 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_creature->GetMap());
1218 return pUnit;
1221 void CreatureEventAI::DoFindFriendlyCC(std::list<Creature*>& _list, float range)
1223 CellPair p(MaNGOS::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY()));
1224 Cell cell(p);
1225 cell.data.Part.reserved = ALL_DISTRICT;
1226 cell.SetNoCreate();
1228 MaNGOS::FriendlyCCedInRange u_check(m_creature, range);
1229 MaNGOS::CreatureListSearcher<MaNGOS::FriendlyCCedInRange> searcher(m_creature, _list, u_check);
1231 TypeContainerVisitor<MaNGOS::CreatureListSearcher<MaNGOS::FriendlyCCedInRange>, GridTypeMapContainer > grid_creature_searcher(searcher);
1233 CellLock<GridReadGuard> cell_lock(cell, p);
1234 cell_lock->Visit(cell_lock, grid_creature_searcher, *m_creature->GetMap());
1237 void CreatureEventAI::DoFindFriendlyMissingBuff(std::list<Creature*>& _list, float range, uint32 spellid)
1239 CellPair p(MaNGOS::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY()));
1240 Cell cell(p);
1241 cell.data.Part.reserved = ALL_DISTRICT;
1242 cell.SetNoCreate();
1244 MaNGOS::FriendlyMissingBuffInRange u_check(m_creature, range, spellid);
1245 MaNGOS::CreatureListSearcher<MaNGOS::FriendlyMissingBuffInRange> searcher(m_creature, _list, u_check);
1247 TypeContainerVisitor<MaNGOS::CreatureListSearcher<MaNGOS::FriendlyMissingBuffInRange>, GridTypeMapContainer > grid_creature_searcher(searcher);
1249 CellLock<GridReadGuard> cell_lock(cell, p);
1250 cell_lock->Visit(cell_lock, grid_creature_searcher, *m_creature->GetMap());
1253 //*********************************
1254 //*** Functions used globally ***
1256 void CreatureEventAI::DoScriptText(int32 textEntry, WorldObject* pSource, Unit* target)
1258 if (!pSource)
1260 sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i, invalid Source pointer.",textEntry);
1261 return;
1264 if (textEntry >= 0)
1266 sLog.outErrorDb("CreatureEventAI: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.",pSource->GetEntry(),pSource->GetTypeId(),pSource->GetGUIDLow(),textEntry);
1267 return;
1270 CreatureEventAI_TextMap::const_iterator i = CreatureEAI_Mgr.GetCreatureEventAITextMap().find(textEntry);
1272 if (i == CreatureEAI_Mgr.GetCreatureEventAITextMap().end())
1274 sLog.outErrorDb("CreatureEventAI: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.",pSource->GetEntry(),pSource->GetTypeId(),pSource->GetGUIDLow(),textEntry);
1275 return;
1278 sLog.outDebug("CreatureEventAI: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u",textEntry,(*i).second.SoundId,(*i).second.Type,(*i).second.Language,(*i).second.Emote);
1280 if((*i).second.SoundId)
1282 if (GetSoundEntriesStore()->LookupEntry((*i).second.SoundId))
1283 pSource->PlayDirectSound((*i).second.SoundId);
1284 else
1285 sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i tried to process invalid sound id %u.",textEntry,(*i).second.SoundId);
1288 if((*i).second.Emote)
1290 if (pSource->GetTypeId() == TYPEID_UNIT || pSource->GetTypeId() == TYPEID_PLAYER)
1292 ((Unit*)pSource)->HandleEmoteCommand((*i).second.Emote);
1294 else
1295 sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i tried to process emote for invalid TypeId (%u).",textEntry,pSource->GetTypeId());
1298 switch((*i).second.Type)
1300 case CHAT_TYPE_SAY:
1301 pSource->MonsterSay(textEntry, (*i).second.Language, target ? target->GetGUID() : 0);
1302 break;
1303 case CHAT_TYPE_YELL:
1304 pSource->MonsterYell(textEntry, (*i).second.Language, target ? target->GetGUID() : 0);
1305 break;
1306 case CHAT_TYPE_TEXT_EMOTE:
1307 pSource->MonsterTextEmote(textEntry, target ? target->GetGUID() : 0);
1308 break;
1309 case CHAT_TYPE_BOSS_EMOTE:
1310 pSource->MonsterTextEmote(textEntry, target ? target->GetGUID() : 0, true);
1311 break;
1312 case CHAT_TYPE_WHISPER:
1314 if (target && target->GetTypeId() == TYPEID_PLAYER)
1315 pSource->MonsterWhisper(textEntry, target->GetGUID());
1316 else sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry);
1317 }break;
1318 case CHAT_TYPE_BOSS_WHISPER:
1320 if (target && target->GetTypeId() == TYPEID_PLAYER)
1321 pSource->MonsterWhisper(textEntry, target->GetGUID(), true);
1322 else sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry);
1323 }break;
1324 case CHAT_TYPE_ZONE_YELL:
1325 pSource->MonsterYellToZone(textEntry, (*i).second.Language, target ? target->GetGUID() : 0);
1326 break;
1330 void CreatureEventAI::DoMeleeAttackIfReady()
1332 //Make sure our attack is ready before checking distance
1333 if (m_creature->isAttackReady())
1335 //If we are within range melee the target
1336 if (m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE))
1338 m_creature->AttackerStateUpdate(m_creature->getVictim());
1339 m_creature->resetAttackTimer();
1344 bool CreatureEventAI::CanCast(Unit* Target, SpellEntry const *Spell, bool Triggered)
1346 //No target so we can't cast
1347 if (!Target || !Spell)
1348 return false;
1350 //Silenced so we can't cast
1351 if (!Triggered && m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
1352 return false;
1354 //Check for power
1355 if (!Triggered && m_creature->GetPower((Powers)Spell->powerType) < Spell->manaCost)
1356 return false;
1358 SpellRangeEntry const *TempRange = NULL;
1360 TempRange = GetSpellRangeStore()->LookupEntry(Spell->rangeIndex);
1362 //Spell has invalid range store so we can't use it
1363 if (!TempRange)
1364 return false;
1366 //Unit is out of range of this spell
1367 if (!m_creature->IsInRange(Target,TempRange->minRange,TempRange->maxRange))
1368 return false;
1370 return true;
1373 void CreatureEventAI::ReceiveEmote(Player* pPlayer, uint32 text_emote)
1375 if (bEmptyList)
1376 return;
1378 for (std::list<CreatureEventAIHolder>::iterator itr = CreatureEventAIList.begin(); itr != CreatureEventAIList.end(); ++itr)
1380 if ((*itr).Event.event_type == EVENT_T_RECEIVE_EMOTE)
1382 if ((*itr).Event.receive_emote.emoteId != text_emote)
1383 return;
1385 PlayerCondition pcon((*itr).Event.receive_emote.condition,(*itr).Event.receive_emote.conditionValue1,(*itr).Event.receive_emote.conditionValue2);
1386 if (pcon.Meets(pPlayer))
1388 sLog.outDebug("CreatureEventAI: ReceiveEmote CreatureEventAI: Condition ok, processing");
1389 ProcessEvent(*itr, pPlayer);
1395 void CreatureEventAI::DamageTaken( Unit* done_by, uint32& damage )
1397 if(InvinceabilityHpLevel > 0 && m_creature->GetHealth() < InvinceabilityHpLevel+damage)
1399 if(m_creature->GetHealth() <= InvinceabilityHpLevel)
1400 damage = 0;
1401 else
1402 damage = m_creature->GetHealth() - InvinceabilityHpLevel;
1406 bool CreatureEventAI::SpawnedEventConditionsCheck(CreatureEventAI_Event const& event)
1408 if(event.event_type != EVENT_T_SPAWNED)
1409 return false;
1411 switch (event.spawned.condition)
1413 case SPAWNED_EVENT_ALWAY:
1414 // always
1415 return true;
1416 case SPAWNED_EVENT_MAP:
1417 // map ID check
1418 return m_creature->GetMapId() == event.spawned.conditionValue1;
1419 case SPAWNED_EVENT_ZONE:
1421 // zone ID check
1422 uint32 zone, area;
1423 m_creature->GetZoneAndAreaId(zone,area);
1424 return zone == event.spawned.conditionValue1 || area == event.spawned.conditionValue1;
1426 default:
1427 break;
1430 return false;