[8483] Implement glyph 43361.
[getmangos.git] / src / game / BattleGroundNA.h
blob1d35b839ee3c6020ab1e306b5098ab8ace5c4dd8
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18 #ifndef __BATTLEGROUNDNA_H
19 #define __BATTLEGROUNDNA_H
21 class BattleGround;
23 enum BattleGroundNAObjectTypes
25 BG_NA_OBJECT_DOOR_1 = 0,
26 BG_NA_OBJECT_DOOR_2 = 1,
27 BG_NA_OBJECT_DOOR_3 = 2,
28 BG_NA_OBJECT_DOOR_4 = 3,
29 BG_NA_OBJECT_BUFF_1 = 4,
30 BG_NA_OBJECT_BUFF_2 = 5,
31 BG_NA_OBJECT_MAX = 6
34 enum BattleGroundNAObjects
36 BG_NA_OBJECT_TYPE_DOOR_1 = 183978,
37 BG_NA_OBJECT_TYPE_DOOR_2 = 183980,
38 BG_NA_OBJECT_TYPE_DOOR_3 = 183977,
39 BG_NA_OBJECT_TYPE_DOOR_4 = 183979,
40 BG_NA_OBJECT_TYPE_BUFF_1 = 184663,
41 BG_NA_OBJECT_TYPE_BUFF_2 = 184664
44 class BattleGroundNAScore : public BattleGroundScore
46 public:
47 BattleGroundNAScore() {};
48 virtual ~BattleGroundNAScore() {};
49 //TODO fix me
52 class BattleGroundNA : public BattleGround
54 friend class BattleGroundMgr;
56 public:
57 BattleGroundNA();
58 ~BattleGroundNA();
59 void Update(uint32 diff);
61 /* inherited from BattlegroundClass */
62 virtual void AddPlayer(Player *plr);
63 virtual void StartingEventCloseDoors();
64 virtual void StartingEventOpenDoors();
66 void RemovePlayer(Player *plr, uint64 guid);
67 void HandleAreaTrigger(Player *Source, uint32 Trigger);
68 bool SetupBattleGround();
69 virtual void Reset();
70 virtual void FillInitialWorldStates(WorldPacket &d);
71 void HandleKillPlayer(Player* player, Player *killer);
72 bool HandlePlayerUnderMap(Player * plr);
74 #endif