2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18 #ifndef __MANGOS_ACHIEVEMENTMGR_H
19 #define __MANGOS_ACHIEVEMENTMGR_H
22 #include "Policies/Singleton.h"
23 #include "Database/DatabaseEnv.h"
25 #include "DBCStores.h"
30 typedef std::list
<AchievementCriteriaEntry
const*> AchievementCriteriaEntryList
;
31 typedef std::list
<AchievementEntry
const*> AchievementEntryList
;
33 typedef std::map
<uint32
,AchievementCriteriaEntryList
> AchievementCriteriaListByAchievement
;
34 typedef std::map
<uint32
,AchievementEntryList
> AchievementListByReferencedId
;
36 struct CriteriaProgress
43 enum AchievementCriteriaDataType
44 { // value1 value2 comment
45 ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE
= 0, // 0 0
46 ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE
= 1, // creature_id 0
47 ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE
= 2, // class_id race_id
48 ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH
= 3, // health_percent 0
49 ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD
= 4, // own_team 0 not corpse (not released body), own_team==false if enemy team expected
50 ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA
= 5, // spell_id effect_idx
51 ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA
= 6, // area id 0
52 ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA
= 7, // spell_id effect_idx
53 ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE
= 8, // minvalue value provided with achievement update must be not less that limit
54 ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL
= 9, // minlevel minlevel of target
55 ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER
= 10,// gender 0=male; 1=female
56 ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED
= 11,// used to prevent achievement creteria complete if not all requirement implemented and listed in table
57 ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY
= 12,// difficulty normal/heroic difficulty for current event map
58 ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT
= 13,// count "with less than %u people in the zone"
59 ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM
= 14,// team HORDE(67), ALLIANCE(469)
60 ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK
= 15,// drunken_state 0 (enum DrunkenState) of player
61 ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY
= 16,// holiday_id 0 event in holiday time
62 ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE
= 17,// min_score max_score player's team win bg and opposition team have team score in range
65 #define MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE 18 // maximum value in AchievementCriteriaDataType enum
70 struct AchievementCriteriaData
72 AchievementCriteriaDataType dataType
;
75 // ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE = 0 (no data)
76 // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE = 1
81 // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE = 2
87 // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH = 3
92 // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD = 4
97 // ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA = 5
98 // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA = 7
104 // ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA = 6
109 // ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE = 8
114 // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL = 9
119 // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER = 10
124 // ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED = 11 (no data)
125 // ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY = 12
130 // ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT = 13
135 // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM = 14
140 // ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK = 15
145 // ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY = 16
150 // ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE= 17
155 } bg_loss_team_score
;
164 AchievementCriteriaData() : dataType(ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE
)
170 AchievementCriteriaData(uint32 _dataType
, uint32 _value1
, uint32 _value2
) : dataType(AchievementCriteriaDataType(_dataType
))
172 raw
.value1
= _value1
;
173 raw
.value2
= _value2
;
176 bool IsValid(AchievementCriteriaEntry
const* criteria
);
177 bool Meets(Player
const* source
, Unit
const* target
, uint32 miscvalue1
= 0) const;
180 struct AchievementCriteriaDataSet
182 typedef std::vector
<AchievementCriteriaData
> Storage
;
183 void Add(AchievementCriteriaData
const& data
) { storage
.push_back(data
); }
184 bool Meets(Player
const* source
, Unit
const* target
, uint32 miscvalue
= 0) const;
190 typedef std::map
<uint32
,AchievementCriteriaDataSet
> AchievementCriteriaDataMap
;
192 struct AchievementReward
201 typedef std::map
<uint32
,AchievementReward
> AchievementRewards
;
203 struct AchievementRewardLocale
205 std::vector
<std::string
> subject
;
206 std::vector
<std::string
> text
;
209 typedef std::map
<uint32
,AchievementRewardLocale
> AchievementRewardLocales
;
212 struct CompletedAchievementData
218 typedef UNORDERED_MAP
<uint32
, CriteriaProgress
> CriteriaProgressMap
;
219 typedef UNORDERED_MAP
<uint32
, CompletedAchievementData
> CompletedAchievementMap
;
228 AchievementMgr(Player
* pl
);
232 static void DeleteFromDB(uint32 lowguid
);
233 void LoadFromDB(QueryResult
*achievementResult
, QueryResult
*criteriaResult
);
235 void ResetAchievementCriteria(AchievementCriteriaTypes type
, uint32 miscvalue1
=0, uint32 miscvalue2
=0);
236 void UpdateAchievementCriteria(AchievementCriteriaTypes type
, uint32 miscvalue1
=0, uint32 miscvalue2
=0, Unit
*unit
=NULL
, uint32 time
=0);
237 void CheckAllAchievementCriteria();
238 void SendAllAchievementData();
239 void SendRespondInspectAchievements(Player
* player
);
240 Player
* GetPlayer() { return m_player
;}
243 enum ProgressType
{ PROGRESS_SET
, PROGRESS_ACCUMULATE
, PROGRESS_HIGHEST
};
244 void SendAchievementEarned(AchievementEntry
const* achievement
);
245 void SendCriteriaUpdate(uint32 id
, CriteriaProgress
const* progress
);
246 void SetCriteriaProgress(AchievementCriteriaEntry
const* entry
, uint32 changeValue
, ProgressType ptype
= PROGRESS_SET
);
247 void CompletedCriteriaFor(AchievementEntry
const* achievement
);
248 void CompletedAchievement(AchievementEntry
const* entry
);
249 bool IsCompletedCriteria(AchievementCriteriaEntry
const* criteria
, AchievementEntry
const* achievement
);
250 bool IsCompletedAchievement(AchievementEntry
const* entry
);
251 void CompleteAchievementsWithRefs(AchievementEntry
const* entry
);
252 void BuildAllDataPacket(WorldPacket
*data
);
255 CriteriaProgressMap m_criteriaProgress
;
256 CompletedAchievementMap m_completedAchievements
;
259 class AchievementGlobalMgr
262 AchievementCriteriaEntryList
const& GetAchievementCriteriaByType(AchievementCriteriaTypes type
);
263 AchievementCriteriaEntryList
const* GetAchievementCriteriaByAchievement(uint32 id
)
265 AchievementCriteriaListByAchievement::const_iterator itr
= m_AchievementCriteriaListByAchievement
.find(id
);
266 return itr
!= m_AchievementCriteriaListByAchievement
.end() ? &itr
->second
: NULL
;
269 AchievementEntryList
const* GetAchievementByReferencedId(uint32 id
) const
271 AchievementListByReferencedId::const_iterator itr
= m_AchievementListByReferencedId
.find(id
);
272 return itr
!= m_AchievementListByReferencedId
.end() ? &itr
->second
: NULL
;
275 AchievementReward
const* GetAchievementReward(AchievementEntry
const* achievement
) const
277 AchievementRewards::const_iterator iter
= m_achievementRewards
.find(achievement
->ID
);
278 return iter
!=m_achievementRewards
.end() ? &iter
->second
: NULL
;
281 AchievementRewardLocale
const* GetAchievementRewardLocale(AchievementEntry
const* achievement
) const
283 AchievementRewardLocales::const_iterator iter
= m_achievementRewardLocales
.find(achievement
->ID
);
284 return iter
!=m_achievementRewardLocales
.end() ? &iter
->second
: NULL
;
287 AchievementCriteriaDataSet
const* GetCriteriaDataSet(AchievementCriteriaEntry
const *achievementCriteria
)
289 AchievementCriteriaDataMap::const_iterator iter
= m_criteriaDataMap
.find(achievementCriteria
->ID
);
290 return iter
!=m_criteriaDataMap
.end() ? &iter
->second
: NULL
;
293 bool IsRealmCompleted(AchievementEntry
const* achievement
) const
295 return m_allCompletedAchievements
.find(achievement
->ID
) != m_allCompletedAchievements
.end();
298 void SetRealmCompleted(AchievementEntry
const* achievement
)
300 m_allCompletedAchievements
.insert(achievement
->ID
);
303 void LoadAchievementCriteriaList();
304 void LoadAchievementCriteriaData();
305 void LoadAchievementReferenceList();
306 void LoadCompletedAchievements();
308 void LoadRewardLocales();
310 AchievementCriteriaDataMap m_criteriaDataMap
;
312 // store achievement criterias by type to speed up lookup
313 AchievementCriteriaEntryList m_AchievementCriteriasByType
[ACHIEVEMENT_CRITERIA_TYPE_TOTAL
];
314 // store achievement criterias by achievement to speed up lookup
315 AchievementCriteriaListByAchievement m_AchievementCriteriaListByAchievement
;
316 // store achievements by referenced achievement id to speed up lookup
317 AchievementListByReferencedId m_AchievementListByReferencedId
;
319 typedef std::set
<uint32
> AllCompletedAchievements
;
320 AllCompletedAchievements m_allCompletedAchievements
;
322 AchievementRewards m_achievementRewards
;
323 AchievementRewardLocales m_achievementRewardLocales
;
326 #define achievementmgr MaNGOS::Singleton<AchievementGlobalMgr>::Instance()