2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "GridDefines.h"
32 enum SpellCastTargetFlags
34 /*TARGET_FLAG_NONE = 0x0000,
35 TARGET_FLAG_SWIMMER = 0x0002,
36 TARGET_FLAG_ITEM = 0x0010,
37 TARGET_FLAG_SOURCE_AREA = 0x0020,
38 TARGET_FLAG_DEST_AREA = 0x0040,
39 TARGET_FLAG_UNKNOWN = 0x0080,
40 TARGET_FLAG_SELF = 0x0100,
41 TARGET_FLAG_PVP_CORPSE = 0x0200,
42 TARGET_FLAG_MASS_SPIRIT_HEAL = 0x0400,
43 TARGET_FLAG_BEAST_CORPSE = 0x0402,
44 TARGET_FLAG_OBJECT = 0x4000,
45 TARGET_FLAG_RESURRECTABLE = 0x8000*/
47 TARGET_FLAG_SELF
= 0x00000000,
48 TARGET_FLAG_UNIT
= 0x00000002, // pguid
49 TARGET_FLAG_ITEM
= 0x00000010, // pguid
50 TARGET_FLAG_SOURCE_LOCATION
= 0x00000020, // 3 float
51 TARGET_FLAG_DEST_LOCATION
= 0x00000040, // 3 float
52 TARGET_FLAG_OBJECT_UNK
= 0x00000080, // ?
53 TARGET_FLAG_PVP_CORPSE
= 0x00000200, // pguid
54 TARGET_FLAG_OBJECT
= 0x00000800, // pguid
55 TARGET_FLAG_TRADE_ITEM
= 0x00001000, // pguid
56 TARGET_FLAG_STRING
= 0x00002000, // string
57 TARGET_FLAG_UNK1
= 0x00004000, // ?
58 TARGET_FLAG_CORPSE
= 0x00008000, // pguid
59 TARGET_FLAG_UNK2
= 0x00010000 // pguid
64 CAST_FLAG_UNKNOWN1
= 0x00000002,
65 CAST_FLAG_UNKNOWN2
= 0x00000010,
66 CAST_FLAG_AMMO
= 0x00000020,
67 CAST_FLAG_UNKNOWN8
= 0x00000040,
68 CAST_FLAG_UNKNOWN9
= 0x00000080,
69 CAST_FLAG_UNKNOWN3
= 0x00000100,
70 CAST_FLAG_UNKNOWN6
= 0x00000800, // wotlk
71 CAST_FLAG_UNKNOWN4
= 0x00020000, // wotlk
72 CAST_FLAG_UNKNOWN5
= 0x00080000, // wotlk
73 CAST_FLAG_UNKNOWN7
= 0x00200000 // wotlk
76 enum SpellNotifyPushType
85 bool IsQuestTameSpell(uint32 spellId
);
89 struct SpellNotifierPlayer
;
90 struct SpellNotifierCreatureAndPlayer
;
93 class SpellCastTargets
99 bool read ( WorldPacket
* data
, Unit
*caster
);
100 void write ( WorldPacket
* data
);
102 SpellCastTargets
& operator=(const SpellCastTargets
&target
)
104 m_unitTarget
= target
.m_unitTarget
;
105 m_itemTarget
= target
.m_itemTarget
;
106 m_GOTarget
= target
.m_GOTarget
;
108 m_unitTargetGUID
= target
.m_unitTargetGUID
;
109 m_GOTargetGUID
= target
.m_GOTargetGUID
;
110 m_CorpseTargetGUID
= target
.m_CorpseTargetGUID
;
111 m_itemTargetGUID
= target
.m_itemTargetGUID
;
113 m_itemTargetEntry
= target
.m_itemTargetEntry
;
115 m_srcX
= target
.m_srcX
;
116 m_srcY
= target
.m_srcY
;
117 m_srcZ
= target
.m_srcZ
;
119 m_destX
= target
.m_destX
;
120 m_destY
= target
.m_destY
;
121 m_destZ
= target
.m_destZ
;
123 m_strTarget
= target
.m_strTarget
;
125 m_targetMask
= target
.m_targetMask
;
130 uint64
getUnitTargetGUID() const { return m_unitTargetGUID
; }
131 Unit
*getUnitTarget() const { return m_unitTarget
; }
132 void setUnitTarget(Unit
*target
);
133 void setDestination(float x
, float y
, float z
);
135 uint64
getGOTargetGUID() const { return m_GOTargetGUID
; }
136 GameObject
*getGOTarget() const { return m_GOTarget
; }
137 void setGOTarget(GameObject
*target
);
139 uint64
getCorpseTargetGUID() const { return m_CorpseTargetGUID
; }
140 void setCorpseTarget(Corpse
* corpse
);
141 uint64
getItemTargetGUID() const { return m_itemTargetGUID
; }
142 Item
* getItemTarget() const { return m_itemTarget
; }
143 uint32
getItemTargetEntry() const { return m_itemTargetEntry
; }
144 void setItemTarget(Item
* item
);
145 void updateTradeSlotItem()
147 if(m_itemTarget
&& (m_targetMask
& TARGET_FLAG_TRADE_ITEM
))
149 m_itemTargetGUID
= m_itemTarget
->GetGUID();
150 m_itemTargetEntry
= m_itemTarget
->GetEntry();
154 bool IsEmpty() const { return m_GOTargetGUID
==0 && m_unitTargetGUID
==0 && m_itemTarget
==0 && m_CorpseTargetGUID
==0; }
156 void Update(Unit
* caster
);
158 float m_srcX
, m_srcY
, m_srcZ
;
159 float m_destX
, m_destY
, m_destZ
;
160 std::string m_strTarget
;
164 // objects (can be used at spell creating and after Update at casting
166 GameObject
*m_GOTarget
;
169 // object GUID/etc, can be used always
170 uint64 m_unitTargetGUID
;
171 uint64 m_GOTargetGUID
;
172 uint64 m_CorpseTargetGUID
;
173 uint64 m_itemTargetGUID
;
174 uint32 m_itemTargetEntry
;
179 SPELL_STATE_NULL
= 0,
180 SPELL_STATE_PREPARING
= 1,
181 SPELL_STATE_CASTING
= 2,
182 SPELL_STATE_FINISHED
= 3,
183 SPELL_STATE_IDLE
= 4,
184 SPELL_STATE_DELAYED
= 5
187 #define SPELL_SPELL_CHANNEL_UPDATE_INTERVAL 1000
189 typedef std::multimap
<uint64
, uint64
> SpellTargetTimeMap
;
193 friend struct MaNGOS::SpellNotifierPlayer
;
194 friend struct MaNGOS::SpellNotifierCreatureAndPlayer
;
197 void EffectNULL(uint32
);
198 void EffectUnused(uint32
);
199 void EffectDistract(uint32 i
);
200 void EffectPull(uint32 i
);
201 void EffectSchoolDMG(uint32 i
);
202 void EffectEnvirinmentalDMG(uint32 i
);
203 void EffectInstaKill(uint32 i
);
204 void EffectDummy(uint32 i
);
205 void EffectTeleportUnits(uint32 i
);
206 void EffectApplyAura(uint32 i
);
207 void EffectSendEvent(uint32 i
);
208 void EffectPowerBurn(uint32 i
);
209 void EffectPowerDrain(uint32 i
);
210 void EffectHeal(uint32 i
);
211 void EffectHealthLeech(uint32 i
);
212 void EffectQuestComplete(uint32 i
);
213 void EffectCreateItem(uint32 i
);
214 void EffectPersistentAA(uint32 i
);
215 void EffectEnergize(uint32 i
);
216 void EffectOpenLock(uint32 i
);
217 void EffectSummonChangeItem(uint32 i
);
218 void EffectOpenSecretSafe(uint32 i
);
219 void EffectProficiency(uint32 i
);
220 void EffectApplyAreaAura(uint32 i
);
221 void EffectSummonType(uint32 i
);
222 void EffectSummon(uint32 i
);
223 void EffectLearnSpell(uint32 i
);
224 void EffectDispel(uint32 i
);
225 void EffectDualWield(uint32 i
);
226 void EffectPickPocket(uint32 i
);
227 void EffectAddFarsight(uint32 i
);
228 void EffectSummonWild(uint32 i
);
229 void EffectSummonGuardian(uint32 i
);
230 void EffectHealMechanical(uint32 i
);
231 void EffectTeleUnitsFaceCaster(uint32 i
);
232 void EffectLearnSkill(uint32 i
);
233 void EffectAddHonor(uint32 i
);
234 void EffectTradeSkill(uint32 i
);
235 void EffectEnchantItemPerm(uint32 i
);
236 void EffectEnchantItemTmp(uint32 i
);
237 void EffectTameCreature(uint32 i
);
238 void EffectSummonPet(uint32 i
);
239 void EffectLearnPetSpell(uint32 i
);
240 void EffectWeaponDmg(uint32 i
);
241 void EffectForceCast(uint32 i
);
242 void EffectTriggerSpell(uint32 i
);
243 void EffectTriggerMissileSpell(uint32 i
);
244 void EffectThreat(uint32 i
);
245 void EffectHealMaxHealth(uint32 i
);
246 void EffectInterruptCast(uint32 i
);
247 void EffectSummonObjectWild(uint32 i
);
248 void EffectScriptEffect(uint32 i
);
249 void EffectSanctuary(uint32 i
);
250 void EffectAddComboPoints(uint32 i
);
251 void EffectDuel(uint32 i
);
252 void EffectStuck(uint32 i
);
253 void EffectSummonPlayer(uint32 i
);
254 void EffectActivateObject(uint32 i
);
255 void EffectSummonTotem(uint32 i
);
256 void EffectEnchantHeldItem(uint32 i
);
257 void EffectSummonObject(uint32 i
);
258 void EffectResurrect(uint32 i
);
259 void EffectParry(uint32 i
);
260 void EffectBlock(uint32 i
);
261 void EffectMomentMove(uint32 i
);
262 void EffectTransmitted(uint32 i
);
263 void EffectDisEnchant(uint32 i
);
264 void EffectInebriate(uint32 i
);
265 void EffectFeedPet(uint32 i
);
266 void EffectDismissPet(uint32 i
);
267 void EffectReputation(uint32 i
);
268 void EffectSelfResurrect(uint32 i
);
269 void EffectSkinning(uint32 i
);
270 void EffectCharge(uint32 i
);
271 void EffectProspecting(uint32 i
);
272 void EffectSendTaxi(uint32 i
);
273 void EffectSummonCritter(uint32 i
);
274 void EffectKnockBack(uint32 i
);
275 void EffectPlayerPull(uint32 i
);
276 void EffectDispelMechanic(uint32 i
);
277 void EffectSummonDeadPet(uint32 i
);
278 void EffectDestroyAllTotems(uint32 i
);
279 void EffectDurabilityDamage(uint32 i
);
280 void EffectSkill(uint32 i
);
281 void EffectTaunt(uint32 i
);
282 void EffectDurabilityDamagePCT(uint32 i
);
283 void EffectModifyThreatPercent(uint32 i
);
284 void EffectResurrectNew(uint32 i
);
285 void EffectAddExtraAttacks(uint32 i
);
286 void EffectSpiritHeal(uint32 i
);
287 void EffectSkinPlayerCorpse(uint32 i
);
288 void EffectSummonDemon(uint32 i
);
289 void EffectStealBeneficialBuff(uint32 i
);
290 void EffectUnlearnSpecialization(uint32 i
);
291 void EffectHealPct(uint32 i
);
292 void EffectEnergisePct(uint32 i
);
293 void EffectTriggerSpellWithValue(uint32 i
);
294 void EffectTriggerRitualOfSummoning(uint32 i
);
295 void EffectKillCredit(uint32 i
);
296 void EffectQuestFail(uint32 i
);
298 Spell( Unit
* Caster
, SpellEntry
const *info
, bool triggered
, uint64 originalCasterGUID
= 0, Spell
** triggeringContainer
= NULL
);
301 void prepare(SpellCastTargets
* targets
, Aura
* triggeredByAura
= NULL
);
303 void update(uint32 difftime
);
304 void cast(bool skipCheck
= false);
305 void finish(bool ok
= true);
310 uint8
CanCast(bool strict
);
311 int16
PetCanCast(Unit
* target
);
312 bool CanAutoCast(Unit
* target
);
315 void handle_immediate();
316 uint64
handle_delayed(uint64 t_offset
);
318 void _handle_immediate_phase();
319 void _handle_finish_phase();
322 uint8
CheckRange(bool strict
);
324 uint8
CheckCasterAuras() const;
326 int32
CalculateDamage(uint8 i
, Unit
* target
) { return m_caster
->CalculateSpellDamage(m_spellInfo
,i
,m_currentBasePoints
[i
],target
); }
327 int32
CalculatePowerCost();
329 bool HaveTargetsForEffect(uint8 effect
) const;
331 void DelayedChannel();
332 inline uint32
getState() const { return m_spellState
; }
333 void setState(uint32 state
) { m_spellState
= state
; }
335 void DoCreateItem(uint32 i
, uint32 itemtype
);
337 void WriteSpellGoTargets( WorldPacket
* data
);
338 void WriteAmmoToPacket( WorldPacket
* data
);
339 void FillTargetMap();
341 void SetTargetMap(uint32 i
,uint32 cur
,std::list
<Unit
*> &TagUnitMap
);
343 Unit
* SelectMagnetTarget();
344 bool CheckTarget( Unit
* target
, uint32 eff
);
346 void SendCastResult(uint8 result
);
347 void SendSpellStart();
349 void SendSpellCooldown();
350 void SendLogExecute();
351 void SendInterrupted(uint8 result
);
352 void SendChannelUpdate(uint32 time
);
353 void SendChannelStart(uint32 duration
);
354 void SendResurrectRequest(Player
* target
);
355 void SendPlaySpellVisual(uint32 SpellID
);
357 void HandleEffects(Unit
*pUnitTarget
,Item
*pItemTarget
,GameObject
*pGOTarget
,uint32 i
, float DamageMultiplier
= 1.0);
358 void HandleThreatSpells(uint32 spellId
);
359 //void HandleAddAura(Unit* Target);
361 SpellEntry
const* m_spellInfo
;
362 int32 m_currentBasePoints
[3]; // cache SpellEntry::EffectBasePoints and use for set custom base points
365 SpellCastTargets m_targets
;
367 int32
GetCastTime() const { return m_casttime
; }
368 bool IsAutoRepeat() const { return m_autoRepeat
; }
369 void SetAutoRepeat(bool rep
) { m_autoRepeat
= rep
; }
370 void ReSetTimer() { m_timer
= m_casttime
> 0 ? m_casttime
: 0; }
371 bool IsNextMeleeSwingSpell() const
373 return m_spellInfo
->Attributes
& (SPELL_ATTR_ON_NEXT_SWING_1
|SPELL_ATTR_ON_NEXT_SWING_2
);
375 bool IsRangedSpell() const
377 return m_spellInfo
->Attributes
& SPELL_ATTR_RANGED
;
379 bool IsChannelActive() const { return m_caster
->GetUInt32Value(UNIT_CHANNEL_SPELL
) != 0; }
380 bool IsMeleeAttackResetSpell() const { return !m_IsTriggeredSpell
&& (m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_AUTOATTACK
); }
381 bool IsRangedAttackResetSpell() const { return !m_IsTriggeredSpell
&& IsRangedSpell() && (m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_AUTOATTACK
); }
383 bool IsDeletable() const { return !m_referencedFromCurrentSpell
&& !m_executedCurrently
; }
384 void SetReferencedFromCurrent(bool yes
) { m_referencedFromCurrentSpell
= yes
; }
385 void SetExecutedCurrently(bool yes
) { m_executedCurrently
= yes
; }
386 uint64
GetDelayStart() const { return m_delayStart
; }
387 void SetDelayStart(uint64 m_time
) { m_delayStart
= m_time
; }
388 uint64
GetDelayMoment() const { return m_delayMoment
; }
390 bool IsNeedSendToClient() const;
392 CurrentSpellTypes
GetCurrentContainer();
394 Unit
* GetCaster() const { return m_caster
; }
395 Unit
* GetOriginalCaster() const { return m_originalCaster
; }
396 int32
GetPowerCost() const { return m_powerCost
; }
398 void UpdatePointers(); // must be used at call Spell code after time delay (non triggered spell cast/update spell call/etc)
400 bool IsAffectedBy(SpellEntry
const *spellInfo
, uint32 effectId
);
402 bool CheckTargetCreatureType(Unit
* target
) const;
404 void AddTriggeredSpell(SpellEntry
const* spell
) { m_TriggerSpells
.push_back(spell
); }
406 void CleanupTargetList();
409 void SendLoot(uint64 guid
, LootType loottype
);
413 uint64 m_originalCasterGUID
; // real source of cast (aura caster/etc), used for spell targets selection
414 // e.g. damage around area spell trigered by victim aura and da,age emeies of aura caster
415 Unit
* m_originalCaster
; // cached pointer for m_originalCaster, updated at Spell::UpdatePointers()
417 Spell
** m_selfContainer
; // pointer to our spell container (if applicable)
418 Spell
** m_triggeringContainer
; // pointer to container with spell that has triggered us
421 SpellSchoolMask m_spellSchoolMask
; // Spell school (can be overwrite for some spells (wand shoot for example)
422 WeaponAttackType m_attackType
; // For weapon based attack
423 int32 m_powerCost
; // Calculated spell cost initialized only in Spell::prepare
424 int32 m_casttime
; // Calculated spell cast time initialized only in Spell::prepare
425 bool m_canReflect
; // can reflect this spell?
428 uint8 m_delayAtDamageCount
;
429 int32
GetNextDelayAtDamageMsTime() { return m_delayAtDamageCount
< 5 ? 1000 - (m_delayAtDamageCount
++)* 200 : 200; }
431 // Delayed spells system
432 uint64 m_delayStart
; // time of spell delay start, filled by event handler, zero = just started
433 uint64 m_delayMoment
; // moment of next delay call, used internally
434 bool m_immediateHandled
; // were immediate actions handled? (used by delayed spells only)
436 // These vars are used in both delayed spell system and modified immediate spell system
437 bool m_referencedFromCurrentSpell
; // mark as references to prevent deleted and access by dead pointers
438 bool m_executedCurrently
; // mark as executed to prevent deleted and access by dead pointers
439 bool m_needSpellLog
; // need to send spell log?
440 uint8 m_applyMultiplierMask
; // by effect: damage multiplier needed?
441 float m_damageMultipliers
[3]; // by effect: damage multiplier
443 // Current targets, to be used in SpellEffects (MUST BE USED ONLY IN SPELL EFFECTS)
446 GameObject
* gameObjTarget
;
449 // this is set in Spell Hit, but used in Apply Aura handler
450 DiminishingLevels m_diminishLevel
;
451 DiminishingGroup m_diminishGroup
;
453 // -------------------------------------------
454 GameObject
* focusObject
;
456 //******************************************
457 // Spell trigger system
458 //******************************************
459 void doTriggers(SpellMissInfo missInfo
, uint32 damage
=0, SpellSchoolMask damageSchoolMask
= SPELL_SCHOOL_MASK_NONE
, uint32 block
=0, uint32 absorb
=0, bool crit
=false);
461 //*****************************************
462 // Spell target subsystem
463 //*****************************************
464 // Targets store structures and data
466 uint32 m_countOfMiss
;
471 SpellMissInfo missCondition
:8;
472 SpellMissInfo reflectResult
:8;
476 std::list
<TargetInfo
> m_UniqueTargetInfo
;
477 uint8 m_needAliveTargetMask
; // Mask req. alive targets
486 std::list
<GOTargetInfo
> m_UniqueGOTargetInfo
;
488 struct ItemTargetInfo
493 std::list
<ItemTargetInfo
> m_UniqueItemInfo
;
495 void AddUnitTarget(Unit
* target
, uint32 effIndex
);
496 void AddUnitTarget(uint64 unitGUID
, uint32 effIndex
);
497 void AddGOTarget(GameObject
* target
, uint32 effIndex
);
498 void AddGOTarget(uint64 goGUID
, uint32 effIndex
);
499 void AddItemTarget(Item
* target
, uint32 effIndex
);
500 void DoAllEffectOnTarget(TargetInfo
*target
);
501 void DoSpellHitOnUnit(Unit
*unit
, uint32 effectMask
);
502 void DoAllEffectOnTarget(GOTargetInfo
*target
);
503 void DoAllEffectOnTarget(ItemTargetInfo
*target
);
504 bool IsAliveUnitPresentInTargetList();
505 // -------------------------------------------
507 //List For Triggered Spells
508 typedef std::list
<SpellEntry
const*> TriggerSpells
;
509 TriggerSpells m_TriggerSpells
;
514 float m_castPositionX
;
515 float m_castPositionY
;
516 float m_castPositionZ
;
517 float m_castOrientation
;
518 bool m_IsTriggeredSpell
;
520 // if need this can be replaced by Aura copy
521 // we can't store original aura link to prevent access to deleted auras
522 // and in same time need aura data and after aura deleting.
523 SpellEntry
const* m_triggeredByAuraSpell
;
528 REPLENISH_UNDEFINED
= 0,
529 REPLENISH_HEALTH
= 20,
536 SPELL_TARGETS_HOSTILE
,
537 SPELL_TARGETS_NOT_FRIENDLY
,
538 SPELL_TARGETS_NOT_HOSTILE
,
539 SPELL_TARGETS_FRIENDLY
,
540 SPELL_TARGETS_AOE_DAMAGE
545 struct MANGOS_DLL_DECL SpellNotifierPlayer
547 std::list
<Unit
*> &i_data
;
549 const uint32
& i_index
;
551 Unit
* i_originalCaster
;
553 SpellNotifierPlayer(Spell
&spell
, std::list
<Unit
*> &data
, const uint32
&i
, float radius
)
554 : i_data(data
), i_spell(spell
), i_index(i
), i_radius(radius
)
556 i_originalCaster
= i_spell
.GetOriginalCaster();
559 void Visit(PlayerMapType
&m
)
561 if(!i_originalCaster
)
564 for(PlayerMapType::iterator itr
=m
.begin(); itr
!= m
.end(); ++itr
)
566 Player
* pPlayer
= itr
->getSource();
567 if( !pPlayer
->isAlive() || pPlayer
->isInFlight())
570 if( i_originalCaster
->IsFriendlyTo(pPlayer
) )
573 if( pPlayer
->GetDistance(i_spell
.m_targets
.m_destX
, i_spell
.m_targets
.m_destY
, i_spell
.m_targets
.m_destZ
) < i_radius
)
574 i_data
.push_back(pPlayer
);
577 template<class SKIP
> void Visit(GridRefManager
<SKIP
> &) {}
580 struct MANGOS_DLL_DECL SpellNotifierCreatureAndPlayer
582 std::list
<Unit
*> *i_data
;
584 const uint32
& i_push_type
;
586 SpellTargets i_TargetType
;
587 Unit
* i_originalCaster
;
589 SpellNotifierCreatureAndPlayer(Spell
&spell
, std::list
<Unit
*> &data
, float radius
, const uint32
&type
,
590 SpellTargets TargetType
= SPELL_TARGETS_NOT_FRIENDLY
)
591 : i_data(&data
), i_spell(spell
), i_push_type(type
), i_radius(radius
), i_TargetType(TargetType
)
593 i_originalCaster
= spell
.GetOriginalCaster();
596 template<class T
> inline void Visit(GridRefManager
<T
> &m
)
600 if(!i_originalCaster
)
603 for(typename GridRefManager
<T
>::iterator itr
= m
.begin(); itr
!= m
.end(); ++itr
)
605 if( !itr
->getSource()->isAlive() || (itr
->getSource()->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)itr
->getSource())->isInFlight()))
608 switch (i_TargetType
)
610 case SPELL_TARGETS_HOSTILE
:
611 if (!itr
->getSource()->isTargetableForAttack() || !i_originalCaster
->IsHostileTo( itr
->getSource() ))
614 case SPELL_TARGETS_NOT_FRIENDLY
:
615 if (!itr
->getSource()->isTargetableForAttack() || i_originalCaster
->IsFriendlyTo( itr
->getSource() ))
618 case SPELL_TARGETS_NOT_HOSTILE
:
619 if (!itr
->getSource()->isTargetableForAttack() || i_originalCaster
->IsHostileTo( itr
->getSource() ))
622 case SPELL_TARGETS_FRIENDLY
:
623 if (!itr
->getSource()->isTargetableForAttack() || !i_originalCaster
->IsFriendlyTo( itr
->getSource() ))
626 case SPELL_TARGETS_AOE_DAMAGE
:
628 if(itr
->getSource()->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)itr
->getSource())->isTotem())
630 if(!itr
->getSource()->isTargetableForAttack())
633 Unit
* check
= i_originalCaster
->GetCharmerOrOwnerOrSelf();
635 if( check
->GetTypeId()==TYPEID_PLAYER
)
637 if (check
->IsFriendlyTo( itr
->getSource() ))
642 if (!check
->IsHostileTo( itr
->getSource() ))
653 if(i_spell
.GetCaster()->isInFront((Unit
*)(itr
->getSource()), i_radius
, 2*M_PI
/3 ))
654 i_data
->push_back(itr
->getSource());
657 if(i_spell
.GetCaster()->isInBack((Unit
*)(itr
->getSource()), i_radius
, 2*M_PI
/3 ))
658 i_data
->push_back(itr
->getSource());
660 case PUSH_SELF_CENTER
:
661 if(i_spell
.GetCaster()->IsWithinDistInMap((Unit
*)(itr
->getSource()), i_radius
))
662 i_data
->push_back(itr
->getSource());
664 case PUSH_DEST_CENTER
:
665 if((itr
->getSource()->GetDistance(i_spell
.m_targets
.m_destX
, i_spell
.m_targets
.m_destY
, i_spell
.m_targets
.m_destZ
) < i_radius
))
666 i_data
->push_back(itr
->getSource());
668 case PUSH_TARGET_CENTER
:
669 if(i_spell
.m_targets
.getUnitTarget()->IsWithinDistInMap((Unit
*)(itr
->getSource()), i_radius
))
670 i_data
->push_back(itr
->getSource());
677 template<> inline void Visit(CorpseMapType
& ) {}
678 template<> inline void Visit(GameObjectMapType
& ) {}
679 template<> inline void Visit(DynamicObjectMapType
& ) {}
684 template<> inline void SpellNotifierCreatureAndPlayer::Visit(CorpseMapType
& ) {}
685 template<> inline void SpellNotifierCreatureAndPlayer::Visit(GameObjectMapType
& ) {}
686 template<> inline void SpellNotifierCreatureAndPlayer::Visit(DynamicObjectMapType
& ) {}
690 typedef void(Spell::*pEffect
)(uint32 i
);
692 class SpellEvent
: public BasicEvent
695 SpellEvent(Spell
* spell
);
696 virtual ~SpellEvent();
698 virtual bool Execute(uint64 e_time
, uint32 p_time
);
699 virtual void Abort(uint64 e_time
);
700 virtual bool IsDeletable() const;