[6922] Whitespace and newline fixes
[getmangos.git] / src / game / Spell.cpp
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1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "GridNotifiers.h"
24 #include "GridNotifiersImpl.h"
25 #include "Opcodes.h"
26 #include "Log.h"
27 #include "UpdateMask.h"
28 #include "World.h"
29 #include "ObjectMgr.h"
30 #include "SpellMgr.h"
31 #include "Player.h"
32 #include "Pet.h"
33 #include "Unit.h"
34 #include "Spell.h"
35 #include "DynamicObject.h"
36 #include "SpellAuras.h"
37 #include "Group.h"
38 #include "UpdateData.h"
39 #include "MapManager.h"
40 #include "ObjectAccessor.h"
41 #include "CellImpl.h"
42 #include "Policies/SingletonImp.h"
43 #include "SharedDefines.h"
44 #include "Tools.h"
45 #include "LootMgr.h"
46 #include "VMapFactory.h"
47 #include "BattleGround.h"
48 #include "Util.h"
50 #define SPELL_CHANNEL_UPDATE_INTERVAL 1000
52 extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];
54 bool IsQuestTameSpell(uint32 spellId)
56 SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
57 if (!spellproto) return false;
59 return spellproto->Effect[0] == SPELL_EFFECT_THREAT
60 && spellproto->Effect[1] == SPELL_EFFECT_APPLY_AURA && spellproto->EffectApplyAuraName[1] == SPELL_AURA_DUMMY;
63 SpellCastTargets::SpellCastTargets()
65 m_unitTarget = NULL;
66 m_itemTarget = NULL;
67 m_GOTarget = NULL;
69 m_unitTargetGUID = 0;
70 m_GOTargetGUID = 0;
71 m_CorpseTargetGUID = 0;
72 m_itemTargetGUID = 0;
73 m_itemTargetEntry = 0;
75 m_srcX = m_srcY = m_srcZ = m_destX = m_destY = m_destZ = 0;
76 m_strTarget = "";
77 m_targetMask = 0;
80 SpellCastTargets::~SpellCastTargets()
84 void SpellCastTargets::setUnitTarget(Unit *target)
86 if (!target)
87 return;
89 m_destX = target->GetPositionX();
90 m_destY = target->GetPositionY();
91 m_destZ = target->GetPositionZ();
92 m_unitTarget = target;
93 m_unitTargetGUID = target->GetGUID();
94 m_targetMask |= TARGET_FLAG_UNIT;
97 void SpellCastTargets::setDestination(float x, float y, float z)
99 m_destX = x;
100 m_destY = y;
101 m_destZ = z;
102 m_targetMask |= TARGET_FLAG_DEST_LOCATION;
105 void SpellCastTargets::setGOTarget(GameObject *target)
107 m_GOTarget = target;
108 m_GOTargetGUID = target->GetGUID();
109 // m_targetMask |= TARGET_FLAG_OBJECT;
112 void SpellCastTargets::setItemTarget(Item* item)
114 if(!item)
115 return;
117 m_itemTarget = item;
118 m_itemTargetGUID = item->GetGUID();
119 m_itemTargetEntry = item->GetEntry();
120 m_targetMask |= TARGET_FLAG_ITEM;
123 void SpellCastTargets::setCorpseTarget(Corpse* corpse)
125 m_CorpseTargetGUID = corpse->GetGUID();
128 void SpellCastTargets::Update(Unit* caster)
130 m_GOTarget = m_GOTargetGUID ? ObjectAccessor::GetGameObject(*caster,m_GOTargetGUID) : NULL;
131 m_unitTarget = m_unitTargetGUID ?
132 ( m_unitTargetGUID==caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) :
133 NULL;
135 m_itemTarget = NULL;
136 if(caster->GetTypeId()==TYPEID_PLAYER)
138 if(m_targetMask & TARGET_FLAG_ITEM)
139 m_itemTarget = ((Player*)caster)->GetItemByGuid(m_itemTargetGUID);
140 else
142 Player* pTrader = ((Player*)caster)->GetTrader();
143 if(pTrader && m_itemTargetGUID < TRADE_SLOT_COUNT)
144 m_itemTarget = pTrader->GetItemByPos(pTrader->GetItemPosByTradeSlot(m_itemTargetGUID));
146 if(m_itemTarget)
147 m_itemTargetEntry = m_itemTarget->GetEntry();
151 bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
153 if(data->rpos()+4 > data->size())
154 return false;
156 *data >> m_targetMask;
158 if(m_targetMask == TARGET_FLAG_SELF)
160 m_destX = caster->GetPositionX();
161 m_destY = caster->GetPositionY();
162 m_destZ = caster->GetPositionZ();
163 m_unitTarget = caster;
164 m_unitTargetGUID = caster->GetGUID();
165 return true;
168 // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
169 if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_UNK2 ))
170 if(!readGUID(*data, m_unitTargetGUID))
171 return false;
173 if( m_targetMask & ( TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK ))
174 if(!readGUID(*data, m_GOTargetGUID))
175 return false;
177 if(( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER)
178 if(!readGUID(*data, m_itemTargetGUID))
179 return false;
181 if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
183 if(data->rpos()+4+4+4 > data->size())
184 return false;
186 *data >> m_srcX >> m_srcY >> m_srcZ;
187 if(!MaNGOS::IsValidMapCoord(m_srcX, m_srcY, m_srcZ))
188 return false;
191 if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
193 if(data->rpos()+4+4+4 > data->size())
194 return false;
196 *data >> m_destX >> m_destY >> m_destZ;
197 if(!MaNGOS::IsValidMapCoord(m_destX, m_destY, m_destZ))
198 return false;
201 if( m_targetMask & TARGET_FLAG_STRING )
203 if(data->rpos()+1 > data->size())
204 return false;
206 *data >> m_strTarget;
209 if( m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
210 if(!readGUID(*data, m_CorpseTargetGUID))
211 return false;
213 // find real units/GOs
214 Update(caster);
215 return true;
218 void SpellCastTargets::write ( WorldPacket * data )
220 *data << uint32(m_targetMask);
222 if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2 ) )
224 if(m_targetMask & TARGET_FLAG_UNIT)
226 if(m_unitTarget)
227 data->append(m_unitTarget->GetPackGUID());
228 else
229 *data << uint8(0);
231 else if( m_targetMask & ( TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK ) )
233 if(m_GOTarget)
234 data->append(m_GOTarget->GetPackGUID());
235 else
236 *data << uint8(0);
238 else if( m_targetMask & ( TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
239 data->appendPackGUID(m_CorpseTargetGUID);
240 else
241 *data << uint8(0);
244 if( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM ) )
246 if(m_itemTarget)
247 data->append(m_itemTarget->GetPackGUID());
248 else
249 *data << uint8(0);
252 if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
253 *data << m_srcX << m_srcY << m_srcZ;
255 if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
256 *data << m_destX << m_destY << m_destZ;
258 if( m_targetMask & TARGET_FLAG_STRING )
259 *data << m_strTarget;
262 Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer )
264 ASSERT( Caster != NULL && info != NULL );
265 ASSERT( info == sSpellStore.LookupEntry( info->Id ) && "`info` must be pointer to sSpellStore element");
267 m_spellInfo = info;
268 m_caster = Caster;
269 m_selfContainer = NULL;
270 m_triggeringContainer = triggeringContainer;
271 m_referencedFromCurrentSpell = false;
272 m_executedCurrently = false;
273 m_delayStart = 0;
274 m_delayAtDamageCount = 0;
276 m_applyMultiplierMask = 0;
278 // Get data for type of attack
279 switch (m_spellInfo->DmgClass)
281 case SPELL_DAMAGE_CLASS_MELEE:
282 if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND)
283 m_attackType = OFF_ATTACK;
284 else
285 m_attackType = BASE_ATTACK;
286 break;
287 case SPELL_DAMAGE_CLASS_RANGED:
288 m_attackType = RANGED_ATTACK;
289 break;
290 default:
291 // Wands
292 if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_WAND)
293 m_attackType = RANGED_ATTACK;
294 else
295 m_attackType = BASE_ATTACK;
296 break;
299 m_spellSchoolMask = GetSpellSchoolMask(info); // Can be override for some spell (wand shoot for example)
301 if(m_attackType == RANGED_ATTACK)
303 // wand case
304 if((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId()==TYPEID_PLAYER)
306 if(Item* pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK))
307 m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage->DamageType);
311 if(originalCasterGUID)
312 m_originalCasterGUID = originalCasterGUID;
313 else
314 m_originalCasterGUID = m_caster->GetGUID();
316 if(m_originalCasterGUID==m_caster->GetGUID())
317 m_originalCaster = m_caster;
318 else
320 m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
321 if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
324 for(int i=0; i <3; ++i)
325 m_currentBasePoints[i] = m_spellInfo->EffectBasePoints[i];
327 m_spellState = SPELL_STATE_NULL;
329 m_castPositionX = m_castPositionY = m_castPositionZ = 0;
330 m_TriggerSpells.clear();
331 m_IsTriggeredSpell = triggered;
332 //m_AreaAura = false;
333 m_CastItem = NULL;
335 unitTarget = NULL;
336 itemTarget = NULL;
337 gameObjTarget = NULL;
338 focusObject = NULL;
339 m_cast_count = 0;
340 m_triggeredByAuraSpell = NULL;
342 //Auto Shot & Shoot
343 if( m_spellInfo->AttributesEx2 == 0x000020 && !triggered )
344 m_autoRepeat = true;
345 else
346 m_autoRepeat = false;
348 m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before.
349 m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before.
350 m_timer = 0; // will set to castime in prepare
352 m_needAliveTargetMask = 0;
354 // determine reflection
355 m_canReflect = false;
357 if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && (m_spellInfo->AttributesEx2 & 0x4)==0)
359 for(int j=0;j<3;j++)
361 if (m_spellInfo->Effect[j]==0)
362 continue;
364 if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j],m_spellInfo->EffectImplicitTargetB[j]))
365 m_canReflect = true;
366 else
367 m_canReflect = (m_spellInfo->AttributesEx & (1<<7)) ? true : false;
369 if(m_canReflect)
370 continue;
371 else
372 break;
376 CleanupTargetList();
379 Spell::~Spell()
383 void Spell::FillTargetMap()
385 // TODO: ADD the correct target FILLS!!!!!!
387 for(uint32 i=0;i<3;i++)
389 // not call for empty effect.
390 // Also some spells use not used effect targets for store targets for dummy effect in triggered spells
391 if(m_spellInfo->Effect[i]==0)
392 continue;
394 // targets for TARGET_SCRIPT_COORDINATES (A) and TARGET_SCRIPT filled in Spell::canCast call
395 if( m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT_COORDINATES ||
396 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT ||
397 m_spellInfo->EffectImplicitTargetB[i] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[i] != TARGET_SELF )
398 continue;
400 // TODO: find a way so this is not needed?
401 // for area auras always add caster as target (needed for totems for example)
402 if(IsAreaAuraEffect(m_spellInfo->Effect[i]))
403 AddUnitTarget(m_caster, i);
405 std::list<Unit*> tmpUnitMap;
407 // TargetA/TargetB dependent from each other, we not switch to full support this dependences
408 // but need it support in some know cases
409 switch(m_spellInfo->EffectImplicitTargetA[i])
411 case TARGET_ALL_AROUND_CASTER:
412 if( m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_PARTY ||
413 m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER ||
414 m_spellInfo->EffectImplicitTargetB[i]==TARGET_RANDOM_RAID_MEMBER )
416 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
418 // Note: this hack with search required until GO casting not implemented
419 // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support
420 // currently each enemy selected explicitly and self cast damage
421 else if(m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_ENEMY_IN_AREA && m_spellInfo->Effect[i]==SPELL_EFFECT_ENVIRONMENTAL_DAMAGE)
423 if(m_targets.getUnitTarget())
424 tmpUnitMap.push_back(m_targets.getUnitTarget());
426 else
428 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
429 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
431 break;
432 case TARGET_TABLE_X_Y_Z_COORDINATES:
433 // Only if target A, for target B (used in teleports) dest select in effect
434 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
435 break;
436 default:
437 switch(m_spellInfo->EffectImplicitTargetB[i])
439 case TARGET_SCRIPT_COORDINATES: // B case filled in canCast but we need fill unit list base at A case
440 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
441 break;
442 default:
443 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
444 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
445 break;
447 break;
450 if( (m_spellInfo->EffectImplicitTargetA[i]==0 || m_spellInfo->EffectImplicitTargetA[i]==TARGET_EFFECT_SELECT) &&
451 (m_spellInfo->EffectImplicitTargetB[i]==0 || m_spellInfo->EffectImplicitTargetB[i]==TARGET_EFFECT_SELECT) )
453 // add here custom effects that need default target.
454 // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
455 switch(m_spellInfo->Effect[i])
457 case SPELL_EFFECT_DUMMY:
459 switch(m_spellInfo->Id)
461 case 20577: // Cannibalize
463 // non-standard target selection
464 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
465 float max_range = GetSpellMaxRange(srange);
467 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
468 Cell cell(p);
469 cell.data.Part.reserved = ALL_DISTRICT;
470 cell.SetNoCreate();
472 WorldObject* result = NULL;
474 MaNGOS::CannibalizeObjectCheck u_check(m_caster, max_range);
475 MaNGOS::WorldObjectSearcher<MaNGOS::CannibalizeObjectCheck > searcher(result, u_check);
477 TypeContainerVisitor<MaNGOS::WorldObjectSearcher<MaNGOS::CannibalizeObjectCheck >, GridTypeMapContainer > grid_searcher(searcher);
478 CellLock<GridReadGuard> cell_lock(cell, p);
479 cell_lock->Visit(cell_lock, grid_searcher, *m_caster->GetMap());
481 if(!result)
483 TypeContainerVisitor<MaNGOS::WorldObjectSearcher<MaNGOS::CannibalizeObjectCheck >, WorldTypeMapContainer > world_searcher(searcher);
484 cell_lock->Visit(cell_lock, world_searcher, *m_caster->GetMap());
487 if(result)
489 switch(result->GetTypeId())
491 case TYPEID_UNIT:
492 case TYPEID_PLAYER:
493 tmpUnitMap.push_back((Unit*)result);
494 break;
495 case TYPEID_CORPSE:
496 m_targets.setCorpseTarget((Corpse*)result);
497 if(Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID()))
498 tmpUnitMap.push_back(owner);
499 break;
502 else
504 // clear cooldown at fail
505 if(m_caster->GetTypeId()==TYPEID_PLAYER)
507 ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id);
509 WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
510 data << uint32(m_spellInfo->Id);
511 data << uint64(m_caster->GetGUID());
512 ((Player*)m_caster)->GetSession()->SendPacket(&data);
515 SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES);
516 finish(false);
518 break;
520 default:
521 if(m_targets.getUnitTarget())
522 tmpUnitMap.push_back(m_targets.getUnitTarget());
523 break;
525 break;
527 case SPELL_EFFECT_RESURRECT:
528 case SPELL_EFFECT_PARRY:
529 case SPELL_EFFECT_BLOCK:
530 case SPELL_EFFECT_CREATE_ITEM:
531 case SPELL_EFFECT_TRIGGER_SPELL:
532 case SPELL_EFFECT_TRIGGER_MISSILE:
533 case SPELL_EFFECT_LEARN_SPELL:
534 case SPELL_EFFECT_SKILL_STEP:
535 case SPELL_EFFECT_PROFICIENCY:
536 case SPELL_EFFECT_SUMMON_POSSESSED:
537 case SPELL_EFFECT_SUMMON_OBJECT_WILD:
538 case SPELL_EFFECT_SELF_RESURRECT:
539 case SPELL_EFFECT_REPUTATION:
540 if(m_targets.getUnitTarget())
541 tmpUnitMap.push_back(m_targets.getUnitTarget());
542 break;
543 case SPELL_EFFECT_SUMMON_PLAYER:
544 if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetSelection())
546 Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
547 if(target)
548 tmpUnitMap.push_back(target);
550 break;
551 case SPELL_EFFECT_RESURRECT_NEW:
552 if(m_targets.getUnitTarget())
553 tmpUnitMap.push_back(m_targets.getUnitTarget());
554 if(m_targets.getCorpseTargetGUID())
556 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
557 if(corpse)
559 Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
560 if(owner)
561 tmpUnitMap.push_back(owner);
564 break;
565 case SPELL_EFFECT_SUMMON:
566 if(m_spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED || m_spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED2)
568 if(m_targets.getUnitTarget())
569 tmpUnitMap.push_back(m_targets.getUnitTarget());
571 else
572 tmpUnitMap.push_back(m_caster);
573 break;
574 case SPELL_EFFECT_SUMMON_CHANGE_ITEM:
575 case SPELL_EFFECT_SUMMON_WILD:
576 case SPELL_EFFECT_SUMMON_GUARDIAN:
577 case SPELL_EFFECT_TRANS_DOOR:
578 case SPELL_EFFECT_ADD_FARSIGHT:
579 case SPELL_EFFECT_STUCK:
580 case SPELL_EFFECT_DESTROY_ALL_TOTEMS:
581 case SPELL_EFFECT_SUMMON_DEMON:
582 case SPELL_EFFECT_SKILL:
583 tmpUnitMap.push_back(m_caster);
584 break;
585 case SPELL_EFFECT_LEARN_PET_SPELL:
586 if(Pet* pet = m_caster->GetPet())
587 tmpUnitMap.push_back(pet);
588 break;
589 case SPELL_EFFECT_ENCHANT_ITEM:
590 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
591 case SPELL_EFFECT_DISENCHANT:
592 case SPELL_EFFECT_FEED_PET:
593 case SPELL_EFFECT_PROSPECTING:
594 if(m_targets.getItemTarget())
595 AddItemTarget(m_targets.getItemTarget(), i);
596 break;
597 case SPELL_EFFECT_APPLY_AURA:
598 switch(m_spellInfo->EffectApplyAuraName[i])
600 case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_SELF(1) (and present for other ranks for same spell for example)
601 case SPELL_AURA_ADD_PCT_MODIFIER:
602 tmpUnitMap.push_back(m_caster);
603 break;
604 default: // apply to target in other case
605 if(m_targets.getUnitTarget())
606 tmpUnitMap.push_back(m_targets.getUnitTarget());
607 break;
609 break;
610 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
611 // AreaAura
612 if(m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000)
613 SetTargetMap(i,TARGET_AREAEFFECT_PARTY,tmpUnitMap);
614 break;
615 case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
616 if(m_targets.getUnitTarget())
618 tmpUnitMap.push_back(m_targets.getUnitTarget());
620 else if (m_targets.getCorpseTargetGUID())
622 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
623 if(corpse)
625 Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
626 if(owner)
627 tmpUnitMap.push_back(owner);
630 break;
631 default:
632 break;
635 if(IsChanneledSpell(m_spellInfo) && !tmpUnitMap.empty())
636 m_needAliveTargetMask |= (1<<i);
638 if(m_caster->GetTypeId() == TYPEID_PLAYER)
640 Player *me = (Player*)m_caster;
641 for (std::list<Unit*>::const_iterator itr = tmpUnitMap.begin(); itr != tmpUnitMap.end(); ++itr)
643 Unit *owner = (*itr)->GetOwner();
644 Unit *u = owner ? owner : (*itr);
645 if(u!=m_caster && u->IsPvP() && (!me->duel || me->duel->opponent != u))
647 me->UpdatePvP(true);
648 me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
649 break;
654 for (std::list<Unit*>::iterator itr = tmpUnitMap.begin() ; itr != tmpUnitMap.end();)
656 if (!CheckTarget (*itr, i))
658 itr = tmpUnitMap.erase(itr);
659 continue;
661 else
662 ++itr;
665 for(std::list<Unit*>::iterator iunit= tmpUnitMap.begin();iunit != tmpUnitMap.end();++iunit)
666 AddUnitTarget((*iunit), i);
670 void Spell::CleanupTargetList()
672 m_UniqueTargetInfo.clear();
673 m_UniqueGOTargetInfo.clear();
674 m_UniqueItemInfo.clear();
675 m_countOfHit = 0;
676 m_countOfMiss = 0;
677 m_delayMoment = 0;
680 void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
682 if( m_spellInfo->Effect[effIndex]==0 )
683 return;
685 uint64 targetGUID = pVictim->GetGUID();
687 // Lookup target in already in list
688 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
690 if (targetGUID == ihit->targetGUID) // Found in list
692 ihit->effectMask |= 1<<effIndex; // Add only effect mask
693 return;
697 // This is new target calculate data for him
699 // Get spell hit result on target
700 TargetInfo target;
701 target.targetGUID = targetGUID; // Store target GUID
702 target.effectMask = 1<<effIndex; // Store index of effect
703 target.processed = false; // Effects not apply on target
705 // Calculate hit result
706 target.missCondition = m_caster->SpellHitResult(pVictim, m_spellInfo, m_canReflect);
707 if (target.missCondition == SPELL_MISS_NONE)
708 ++m_countOfHit;
709 else
710 ++m_countOfMiss;
712 // Spell have speed - need calculate incoming time
713 if (m_spellInfo->speed > 0.0f)
715 // calculate spell incoming interval
716 float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
717 if (dist < 5.0f) dist = 5.0f;
718 target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
720 // Calculate minimum incoming time
721 if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
722 m_delayMoment = target.timeDelay;
724 else
725 target.timeDelay = 0LL;
727 // If target reflect spell back to caster
728 if (target.missCondition==SPELL_MISS_REFLECT)
730 // Calculate reflected spell result on caster
731 target.reflectResult = m_caster->SpellHitResult(m_caster, m_spellInfo, m_canReflect);
733 if (target.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell
734 target.reflectResult = SPELL_MISS_PARRY;
736 // Increase time interval for reflected spells by 1.5
737 target.timeDelay+=target.timeDelay>>1;
739 else
740 target.reflectResult = SPELL_MISS_NONE;
742 // Add target to list
743 m_UniqueTargetInfo.push_back(target);
746 void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex)
748 Unit* unit = m_caster->GetGUID()==unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID);
749 if (unit)
750 AddUnitTarget(unit, effIndex);
753 void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
755 if( m_spellInfo->Effect[effIndex]==0 )
756 return;
758 uint64 targetGUID = pVictim->GetGUID();
760 // Lookup target in already in list
761 for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
763 if (targetGUID == ihit->targetGUID) // Found in list
765 ihit->effectMask |= 1<<effIndex; // Add only effect mask
766 return;
770 // This is new target calculate data for him
772 GOTargetInfo target;
773 target.targetGUID = targetGUID;
774 target.effectMask = 1<<effIndex;
775 target.processed = false; // Effects not apply on target
777 // Spell have speed - need calculate incoming time
778 if (m_spellInfo->speed > 0.0f)
780 // calculate spell incoming interval
781 float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
782 if (dist < 5.0f) dist = 5.0f;
783 target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
784 if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
785 m_delayMoment = target.timeDelay;
787 else
788 target.timeDelay = 0LL;
790 ++m_countOfHit;
792 // Add target to list
793 m_UniqueGOTargetInfo.push_back(target);
796 void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex)
798 GameObject* go = ObjectAccessor::GetGameObject(*m_caster, goGUID);
799 if (go)
800 AddGOTarget(go, effIndex);
803 void Spell::AddItemTarget(Item* pitem, uint32 effIndex)
805 if( m_spellInfo->Effect[effIndex]==0 )
806 return;
808 // Lookup target in already in list
809 for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit)
811 if (pitem == ihit->item) // Found in list
813 ihit->effectMask |= 1<<effIndex; // Add only effect mask
814 return;
818 // This is new target add data
820 ItemTargetInfo target;
821 target.item = pitem;
822 target.effectMask = 1<<effIndex;
823 m_UniqueItemInfo.push_back(target);
826 void Spell::doTriggers(SpellMissInfo missInfo, uint32 damage, SpellSchoolMask damageSchoolMask, uint32 block, uint32 absorb, bool crit)
828 // Do triggers depends from hit result (triggers on hit do in effects)
829 // Set aura states depends from hit result
830 if (missInfo!=SPELL_MISS_NONE)
832 // Miss/dodge/parry/block only for melee based spells
833 // Resist only for magic based spells
834 switch (missInfo)
836 case SPELL_MISS_MISS:
837 if(m_caster->GetTypeId()== TYPEID_PLAYER)
838 ((Player*)m_caster)->UpdateWeaponSkill(BASE_ATTACK);
840 m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_MISS, m_spellInfo, m_IsTriggeredSpell);
841 break;
842 case SPELL_MISS_RESIST:
843 m_caster->ProcDamageAndSpell(unitTarget, PROC_FLAG_TARGET_RESISTS, PROC_FLAG_RESIST_SPELL, 0, damageSchoolMask, m_spellInfo, m_IsTriggeredSpell);
844 break;
845 case SPELL_MISS_DODGE:
846 if(unitTarget->GetTypeId() == TYPEID_PLAYER)
847 ((Player*)unitTarget)->UpdateDefense();
849 // Overpower
850 if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass() == CLASS_WARRIOR)
852 ((Player*) m_caster)->AddComboPoints(unitTarget, 1);
853 m_caster->StartReactiveTimer( REACTIVE_OVERPOWER );
856 // Riposte
857 if (unitTarget->getClass() != CLASS_ROGUE)
859 unitTarget->ModifyAuraState(AURA_STATE_DEFENSE, true);
860 unitTarget->StartReactiveTimer( REACTIVE_DEFENSE );
863 m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_DODGE, m_spellInfo, m_IsTriggeredSpell);
864 break;
865 case SPELL_MISS_PARRY:
866 // Update victim defense ?
867 if(unitTarget->GetTypeId() == TYPEID_PLAYER)
868 ((Player*)unitTarget)->UpdateDefense();
869 // Mongoose bite - set only Counterattack here
870 if (unitTarget->getClass() == CLASS_HUNTER)
872 unitTarget->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true);
873 unitTarget->StartReactiveTimer( REACTIVE_HUNTER_PARRY );
875 else
877 unitTarget->ModifyAuraState(AURA_STATE_DEFENSE, true);
878 unitTarget->StartReactiveTimer( REACTIVE_DEFENSE );
880 m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_PARRY, m_spellInfo, m_IsTriggeredSpell);
881 break;
882 case SPELL_MISS_BLOCK:
883 unitTarget->ModifyAuraState(AURA_STATE_DEFENSE, true);
884 unitTarget->StartReactiveTimer( REACTIVE_DEFENSE );
886 m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_BLOCK, m_spellInfo, m_IsTriggeredSpell);
887 break;
888 // Trigger from this events not supported
889 case SPELL_MISS_EVADE:
890 case SPELL_MISS_IMMUNE:
891 case SPELL_MISS_IMMUNE2:
892 case SPELL_MISS_DEFLECT:
893 case SPELL_MISS_ABSORB:
894 // Trigger from reflects need do after get reflect result
895 case SPELL_MISS_REFLECT:
896 break;
897 default:
898 break;
903 void Spell::DoAllEffectOnTarget(TargetInfo *target)
905 if (target->processed) // Check target
906 return;
907 target->processed = true; // Target checked in apply effects procedure
909 // Get mask of effects for target
910 uint32 mask = target->effectMask;
911 if (mask == 0) // No effects
912 return;
914 Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
915 if (!unit)
916 return;
918 SpellMissInfo missInfo = target->missCondition;
919 // Need init unitTarget by default unit (can changed in code on reflect)
920 // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
921 unitTarget = unit;
923 if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
924 DoSpellHitOnUnit(unit, mask);
925 else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
927 if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
928 DoSpellHitOnUnit(m_caster, mask);
931 // Do triggers only on miss/resist/parry/dodge
932 if (missInfo!=SPELL_MISS_NONE)
933 doTriggers(missInfo);
935 // Call scripted function for AI if this spell is casted upon a creature (except pets)
936 if(IS_CREATURE_GUID(target->targetGUID))
938 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
939 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
940 if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
941 ((Player*)m_caster)->CastedCreatureOrGO(unit->GetEntry(),unit->GetGUID(),m_spellInfo->Id);
943 if(((Creature*)unit)->AI())
944 ((Creature*)unit)->AI()->SpellHit(m_caster ,m_spellInfo);
948 void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
950 if(!unit || !effectMask)
951 return;
953 // Recheck immune (only for delayed spells)
954 if( m_spellInfo->speed && (
955 unit->IsImmunedToDamage(GetSpellSchoolMask(m_spellInfo),true) ||
956 unit->IsImmunedToSpell(m_spellInfo,true) ))
958 m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_IMMUNE);
959 return;
962 if( m_caster != unit )
964 if( !m_caster->IsFriendlyTo(unit) )
966 // for delayed spells ignore not visible explicit target
967 if(m_spellInfo->speed > 0.0f && unit==m_targets.getUnitTarget() && !unit->isVisibleForOrDetect(m_caster,false))
969 m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
970 return;
973 // exclude Arcane Missiles Dummy Aura aura for now (attack on hit)
974 // TODO: find way to not need this?
975 if(!(m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE &&
976 m_spellInfo->SpellFamilyFlags & 0x800LL))
978 unit->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
980 if( !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) )
982 if(!unit->IsStandState() && !unit->hasUnitState(UNIT_STAT_STUNNED))
983 unit->SetStandState(PLAYER_STATE_NONE);
985 if(!unit->isInCombat() && unit->GetTypeId() != TYPEID_PLAYER && ((Creature*)unit)->AI())
986 ((Creature*)unit)->AI()->AttackStart(m_caster);
988 unit->SetInCombatWith(m_caster);
989 m_caster->SetInCombatWith(unit);
991 if(Player *attackedPlayer = unit->GetCharmerOrOwnerPlayerOrPlayerItself())
993 m_caster->SetContestedPvP(attackedPlayer);
995 unit->AddThreat(m_caster, 0.0f);
999 else
1001 // for delayed spells ignore negative spells (after duel end) for friendly targets
1002 if(m_spellInfo->speed > 0.0f && !IsPositiveSpell(m_spellInfo->Id))
1004 m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1005 return;
1008 // assisting case, healing and resurrection
1009 if(unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
1010 m_caster->SetContestedPvP();
1011 if( unit->isInCombat() && !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) )
1013 m_caster->SetInCombatState(unit->GetCombatTimer() > 0);
1014 unit->getHostilRefManager().threatAssist(m_caster, 0.0f);
1019 // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
1020 m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell);
1021 m_diminishLevel = unit->GetDiminishing(m_diminishGroup);
1022 // Increase Diminishing on unit, current informations for actually casts will use values above
1023 if((GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_PLAYER && unit->GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_ALL)
1024 unit->IncrDiminishing(m_diminishGroup);
1026 for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
1028 if (effectMask & (1<<effectNumber))
1030 HandleEffects(unit,NULL,NULL,effectNumber,m_damageMultipliers[effectNumber]);
1031 if ( m_applyMultiplierMask & (1 << effectNumber) )
1033 // Get multiplier
1034 float multiplier = m_spellInfo->DmgMultiplier[effectNumber];
1035 // Apply multiplier mods
1036 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1037 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier,this);
1038 m_damageMultipliers[effectNumber] *= multiplier;
1044 void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
1046 if (target->processed) // Check target
1047 return;
1048 target->processed = true; // Target checked in apply effects procedure
1050 uint32 effectMask = target->effectMask;
1051 if(!effectMask)
1052 return;
1054 GameObject* go = ObjectAccessor::GetGameObject(*m_caster, target->targetGUID);
1055 if(!go)
1056 return;
1058 for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
1059 if (effectMask & (1<<effectNumber))
1060 HandleEffects(NULL,NULL,go,effectNumber);
1062 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1063 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
1064 if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1065 ((Player*)m_caster)->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
1068 void Spell::DoAllEffectOnTarget(ItemTargetInfo *target)
1070 uint32 effectMask = target->effectMask;
1071 if(!target->item || !effectMask)
1072 return;
1074 for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
1075 if (effectMask & (1<<effectNumber))
1076 HandleEffects(NULL, target->item, NULL, effectNumber);
1079 bool Spell::IsAliveUnitPresentInTargetList()
1081 // Not need check return true
1082 if (m_needAliveTargetMask == 0)
1083 return true;
1085 uint8 needAliveTargetMask = m_needAliveTargetMask;
1087 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
1089 if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) )
1091 Unit *unit = m_caster->GetGUID()==ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
1093 if (unit && unit->isAlive())
1094 needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target
1098 // is all effects from m_needAliveTargetMask have alive targets
1099 return needAliveTargetMask==0;
1102 // Helper for Chain Healing
1103 // Spell target first
1104 // Raidmates then descending by injury suffered (MaxHealth - Health)
1105 // Other players/mobs then descending by injury suffered (MaxHealth - Health)
1106 struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, bool>
1108 const Unit* MainTarget;
1109 ChainHealingOrder(Unit const* Target) : MainTarget(Target) {};
1110 // functor for operator ">"
1111 bool operator()(Unit const* _Left, Unit const* _Right) const
1113 return (ChainHealingHash(_Left) < ChainHealingHash(_Right));
1115 int32 ChainHealingHash(Unit const* Target) const
1117 if (Target == MainTarget)
1118 return 0;
1119 else if (Target->GetTypeId() == TYPEID_PLAYER && MainTarget->GetTypeId() == TYPEID_PLAYER &&
1120 ((Player const*)Target)->IsInSameRaidWith((Player const*)MainTarget))
1122 if (Target->GetHealth() == Target->GetMaxHealth())
1123 return 40000;
1124 else
1125 return 20000 - Target->GetMaxHealth() + Target->GetHealth();
1127 else
1128 return 40000 - Target->GetMaxHealth() + Target->GetHealth();
1132 class ChainHealingFullHealth: std::unary_function<const Unit*, bool>
1134 public:
1135 const Unit* MainTarget;
1136 ChainHealingFullHealth(const Unit* Target) : MainTarget(Target) {};
1138 bool operator()(const Unit* Target)
1140 return (Target != MainTarget && Target->GetHealth() == Target->GetMaxHealth());
1144 // Helper for targets nearest to the spell target
1145 // The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
1146 struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool>
1148 const Unit* MainTarget;
1149 TargetDistanceOrder(const Unit* Target) : MainTarget(Target) {};
1150 // functor for operator ">"
1151 bool operator()(const Unit* _Left, const Unit* _Right) const
1153 return (MainTarget->GetDistance(_Left) < MainTarget->GetDistance(_Right));
1157 void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
1159 float radius;
1160 if (m_spellInfo->EffectRadiusIndex[i])
1161 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
1162 else
1163 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
1165 if(m_originalCaster)
1166 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1167 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius,this);
1169 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[i];
1170 if(m_originalCaster)
1171 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1172 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
1174 uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets;
1175 switch(cur)
1177 case TARGET_TOTEM_EARTH:
1178 case TARGET_TOTEM_WATER:
1179 case TARGET_TOTEM_AIR:
1180 case TARGET_TOTEM_FIRE:
1181 case TARGET_SELF:
1182 case TARGET_SELF2:
1183 case TARGET_DYNAMIC_OBJECT:
1184 case TARGET_AREAEFFECT_CUSTOM:
1185 case TARGET_AREAEFFECT_CUSTOM_2:
1186 case TARGET_SUMMON:
1188 TagUnitMap.push_back(m_caster);
1189 break;
1191 case TARGET_RANDOM_ENEMY_CHAIN_IN_AREA:
1193 m_targets.m_targetMask = 0;
1194 unMaxTargets = EffectChainTarget;
1195 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1197 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1198 Cell cell(p);
1199 cell.data.Part.reserved = ALL_DISTRICT;
1200 cell.SetNoCreate();
1202 std::list<Unit *> tempUnitMap;
1205 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(m_caster, m_caster, max_range);
1206 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(tempUnitMap, u_check);
1208 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1209 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1211 CellLock<GridReadGuard> cell_lock(cell, p);
1212 cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap());
1213 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap());
1216 if(tempUnitMap.empty())
1217 break;
1219 tempUnitMap.sort(TargetDistanceOrder(m_caster));
1221 //Now to get us a random target that's in the initial range of the spell
1222 uint32 t = 0;
1223 std::list<Unit *>::iterator itr = tempUnitMap.begin();
1224 while(itr!= tempUnitMap.end() && (*itr)->GetDistance(m_caster) < radius)
1225 ++t, ++itr;
1227 if(!t)
1228 break;
1230 itr = tempUnitMap.begin();
1231 std::advance(itr, rand()%t);
1232 Unit *pUnitTarget = *itr;
1233 TagUnitMap.push_back(pUnitTarget);
1235 tempUnitMap.erase(itr);
1237 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1239 t = unMaxTargets - 1;
1240 Unit *prev = pUnitTarget;
1241 std::list<Unit*>::iterator next = tempUnitMap.begin();
1243 while(t && next != tempUnitMap.end() )
1245 if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
1246 break;
1248 if(!prev->IsWithinLOSInMap(*next))
1250 ++next;
1251 continue;
1254 prev = *next;
1255 TagUnitMap.push_back(prev);
1256 tempUnitMap.erase(next);
1257 tempUnitMap.sort(TargetDistanceOrder(prev));
1258 next = tempUnitMap.begin();
1260 --t;
1262 }break;
1263 case TARGET_PET:
1265 Pet* tmpUnit = m_caster->GetPet();
1266 if (!tmpUnit) break;
1267 TagUnitMap.push_back(tmpUnit);
1268 break;
1270 case TARGET_CHAIN_DAMAGE:
1272 if (EffectChainTarget <= 1)
1274 Unit* pUnitTarget = SelectMagnetTarget();
1275 if(pUnitTarget)
1276 TagUnitMap.push_back(pUnitTarget);
1278 else
1280 Unit* pUnitTarget = m_targets.getUnitTarget();
1281 if(!pUnitTarget)
1282 break;
1284 unMaxTargets = EffectChainTarget;
1286 float max_range;
1287 if(m_spellInfo->DmgClass==SPELL_DAMAGE_CLASS_MELEE)
1288 max_range = radius; //
1289 else
1290 //FIXME: This very like horrible hack and wrong for most spells
1291 max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1293 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1294 Cell cell(p);
1295 cell.data.Part.reserved = ALL_DISTRICT;
1296 cell.SetNoCreate();
1298 Unit* originalCaster = GetOriginalCaster();
1299 if(originalCaster)
1301 std::list<Unit *> tempUnitMap;
1304 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(pUnitTarget, originalCaster, max_range);
1305 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(tempUnitMap, u_check);
1307 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1308 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1310 CellLock<GridReadGuard> cell_lock(cell, p);
1311 cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap());
1312 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap());
1315 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1317 if(tempUnitMap.empty())
1318 break;
1320 if(*tempUnitMap.begin() == pUnitTarget)
1321 tempUnitMap.erase(tempUnitMap.begin());
1323 TagUnitMap.push_back(pUnitTarget);
1324 uint32 t = unMaxTargets - 1;
1325 Unit *prev = pUnitTarget;
1326 std::list<Unit*>::iterator next = tempUnitMap.begin();
1328 while(t && next != tempUnitMap.end() )
1330 if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
1331 break;
1333 if(!prev->IsWithinLOSInMap(*next))
1335 ++next;
1336 continue;
1339 prev = *next;
1340 TagUnitMap.push_back(prev);
1341 tempUnitMap.erase(next);
1342 tempUnitMap.sort(TargetDistanceOrder(prev));
1343 next = tempUnitMap.begin();
1345 --t;
1349 }break;
1350 case TARGET_ALL_ENEMY_IN_AREA:
1352 }break;
1353 case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
1355 // targets the ground, not the units in the area
1356 if (m_spellInfo->Effect[i]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
1358 CellPair p(MaNGOS::ComputeCellPair(m_targets.m_destX, m_targets.m_destY));
1359 Cell cell(p);
1360 cell.data.Part.reserved = ALL_DISTRICT;
1361 cell.SetNoCreate();
1363 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1365 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1366 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1368 CellLock<GridReadGuard> cell_lock(cell, p);
1369 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1370 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1372 // exclude caster (this can be important if this not original caster)
1373 TagUnitMap.remove(m_caster);
1375 }break;
1376 case TARGET_DUELVSPLAYER_COORDINATES:
1378 if(Unit* currentTarget = m_targets.getUnitTarget())
1380 m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
1381 TagUnitMap.push_back(currentTarget);
1383 }break;
1384 case TARGET_ALL_PARTY_AROUND_CASTER:
1385 case TARGET_ALL_PARTY_AROUND_CASTER_2:
1386 case TARGET_ALL_PARTY:
1388 Player *pTarget = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself();
1389 Group *pGroup = pTarget ? pTarget->GetGroup() : NULL;
1391 if(pGroup)
1393 uint8 subgroup = pTarget->GetSubGroup();
1395 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1397 Player* Target = itr->getSource();
1399 // IsHostileTo check duel and controlled by enemy
1400 if( Target && Target->GetSubGroup()==subgroup && !m_caster->IsHostileTo(Target) )
1402 if( m_caster->IsWithinDistInMap(Target, radius) )
1403 TagUnitMap.push_back(Target);
1405 if(Pet* pet = Target->GetPet())
1406 if( m_caster->IsWithinDistInMap(pet, radius) )
1407 TagUnitMap.push_back(pet);
1411 else
1413 Unit* ownerOrSelf = pTarget ? pTarget : m_caster->GetCharmerOrOwnerOrSelf();
1414 if(ownerOrSelf==m_caster || m_caster->IsWithinDistInMap(ownerOrSelf, radius))
1415 TagUnitMap.push_back(ownerOrSelf);
1416 if(Pet* pet = ownerOrSelf->GetPet())
1417 if( m_caster->IsWithinDistInMap(pet, radius) )
1418 TagUnitMap.push_back(pet);
1420 }break;
1421 case TARGET_RANDOM_RAID_MEMBER:
1423 if (m_caster->GetTypeId() == TYPEID_PLAYER)
1424 if(Player* target = ((Player*)m_caster)->GetNextRandomRaidMember(radius))
1425 TagUnitMap.push_back(target);
1426 }break;
1427 case TARGET_SINGLE_FRIEND:
1428 case TARGET_SINGLE_FRIEND_2:
1430 if(m_targets.getUnitTarget())
1431 TagUnitMap.push_back(m_targets.getUnitTarget());
1432 }break;
1433 case TARGET_NONCOMBAT_PET:
1435 if(Unit* target = m_targets.getUnitTarget())
1436 if( target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isPet() && ((Pet*)target)->getPetType() == MINI_PET)
1437 TagUnitMap.push_back(target);
1438 }break;
1439 case TARGET_ALL_AROUND_CASTER:
1441 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1442 Cell cell(p);
1443 cell.data.Part.reserved = ALL_DISTRICT;
1444 cell.SetNoCreate();
1446 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_SELF_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1448 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1449 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1451 CellLock<GridReadGuard> cell_lock(cell, p);
1452 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1453 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1454 }break;
1455 case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
1457 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1458 Cell cell(p);
1459 cell.data.Part.reserved = ALL_DISTRICT;
1460 cell.SetNoCreate();
1462 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_SELF_CENTER,SPELL_TARGETS_FRIENDLY);
1464 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1465 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1467 CellLock<GridReadGuard> cell_lock(cell, p);
1468 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1469 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1470 }break;
1471 case TARGET_ALL_FRIENDLY_UNITS_IN_AREA:
1473 CellPair p(MaNGOS::ComputeCellPair(m_targets.m_destX, m_targets.m_destY));
1474 Cell cell(p);
1475 cell.data.Part.reserved = ALL_DISTRICT;
1476 cell.SetNoCreate();
1478 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_DEST_CENTER,SPELL_TARGETS_FRIENDLY);
1480 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1481 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1483 CellLock<GridReadGuard> cell_lock(cell, p);
1484 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1485 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1486 }break;
1487 // TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some seals, fire shield from imp, etc..)
1488 case TARGET_SINGLE_PARTY:
1490 Unit *target = m_targets.getUnitTarget();
1491 // Thoses spells apparently can't be casted on the caster.
1492 if( target && target != m_caster)
1494 // Can only be casted on group's members or its pets
1495 Group *pGroup = NULL;
1497 Unit* owner = m_caster->GetCharmerOrOwner();
1498 Unit *targetOwner = target->GetCharmerOrOwner();
1499 if(owner)
1501 if(owner->GetTypeId() == TYPEID_PLAYER)
1503 if( target == owner )
1505 TagUnitMap.push_back(target);
1506 break;
1508 pGroup = ((Player*)owner)->GetGroup();
1511 else if (m_caster->GetTypeId() == TYPEID_PLAYER)
1513 if( targetOwner == m_caster && target->GetTypeId()==TYPEID_UNIT && ((Creature*)target)->isPet())
1515 TagUnitMap.push_back(target);
1516 break;
1518 pGroup = ((Player*)m_caster)->GetGroup();
1521 if(pGroup)
1523 // Our target can also be a player's pet who's grouped with us or our pet. But can't be controlled player
1524 if(targetOwner)
1526 if( targetOwner->GetTypeId() == TYPEID_PLAYER &&
1527 target->GetTypeId()==TYPEID_UNIT && (((Creature*)target)->isPet()) &&
1528 target->GetOwnerGUID()==targetOwner->GetGUID() &&
1529 pGroup->IsMember(((Player*)targetOwner)->GetGUID()))
1531 TagUnitMap.push_back(target);
1534 // 1Our target can be a player who is on our group
1535 else if (target->GetTypeId() == TYPEID_PLAYER && pGroup->IsMember(((Player*)target)->GetGUID()))
1537 TagUnitMap.push_back(target);
1541 }break;
1542 case TARGET_GAMEOBJECT:
1544 if(m_targets.getGOTarget())
1545 AddGOTarget(m_targets.getGOTarget(), i);
1546 }break;
1547 case TARGET_IN_FRONT_OF_CASTER:
1549 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1550 Cell cell(p);
1551 cell.data.Part.reserved = ALL_DISTRICT;
1552 cell.SetNoCreate();
1554 bool inFront = m_spellInfo->SpellVisual != 3879;
1555 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, inFront ? PUSH_IN_FRONT : PUSH_IN_BACK,SPELL_TARGETS_AOE_DAMAGE);
1557 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1558 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1560 CellLock<GridReadGuard> cell_lock(cell, p);
1561 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1562 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1563 }break;
1564 case TARGET_DUELVSPLAYER:
1566 Unit *target = m_targets.getUnitTarget();
1567 if(target)
1569 if(m_caster->IsFriendlyTo(target))
1571 TagUnitMap.push_back(target);
1573 else
1575 Unit* pUnitTarget = SelectMagnetTarget();
1576 if(pUnitTarget)
1577 TagUnitMap.push_back(pUnitTarget);
1580 }break;
1581 case TARGET_GAMEOBJECT_ITEM:
1583 if(m_targets.getGOTargetGUID())
1584 AddGOTarget(m_targets.getGOTarget(), i);
1585 else if(m_targets.getItemTarget())
1586 AddItemTarget(m_targets.getItemTarget(), i);
1587 break;
1589 case TARGET_MASTER:
1591 if(Unit* owner = m_caster->GetCharmerOrOwner())
1592 TagUnitMap.push_back(owner);
1593 break;
1595 case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
1597 // targets the ground, not the units in the area
1598 if (m_spellInfo->Effect[i]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
1600 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1601 Cell cell(p);
1602 cell.data.Part.reserved = ALL_DISTRICT;
1603 cell.SetNoCreate();
1605 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1607 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1608 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1610 CellLock<GridReadGuard> cell_lock(cell, p);
1611 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1612 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1614 }break;
1615 case TARGET_MINION:
1617 if(m_spellInfo->Effect[i] != SPELL_EFFECT_DUEL)
1618 TagUnitMap.push_back(m_caster);
1619 }break;
1620 case TARGET_SINGLE_ENEMY:
1622 Unit* pUnitTarget = SelectMagnetTarget();
1623 if(pUnitTarget)
1624 TagUnitMap.push_back(pUnitTarget);
1625 }break;
1626 case TARGET_AREAEFFECT_PARTY:
1628 Unit* owner = m_caster->GetCharmerOrOwner();
1629 Player *pTarget = NULL;
1631 if(owner)
1633 TagUnitMap.push_back(m_caster);
1634 if(owner->GetTypeId() == TYPEID_PLAYER)
1635 pTarget = (Player*)owner;
1637 else if (m_caster->GetTypeId() == TYPEID_PLAYER)
1639 if(Unit* target = m_targets.getUnitTarget())
1641 if( target->GetTypeId() != TYPEID_PLAYER)
1643 if(((Creature*)target)->isPet())
1645 Unit *targetOwner = target->GetOwner();
1646 if(targetOwner->GetTypeId() == TYPEID_PLAYER)
1647 pTarget = (Player*)targetOwner;
1650 else
1651 pTarget = (Player*)target;
1655 Group* pGroup = pTarget ? pTarget->GetGroup() : NULL;
1657 if(pGroup)
1659 uint8 subgroup = pTarget->GetSubGroup();
1661 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1663 Player* Target = itr->getSource();
1665 // IsHostileTo check duel and controlled by enemy
1666 if(Target && Target->GetSubGroup()==subgroup && !m_caster->IsHostileTo(Target))
1668 if( pTarget->IsWithinDistInMap(Target, radius) )
1669 TagUnitMap.push_back(Target);
1671 if(Pet* pet = Target->GetPet())
1672 if( pTarget->IsWithinDistInMap(pet, radius) )
1673 TagUnitMap.push_back(pet);
1677 else if (owner)
1679 if(m_caster->IsWithinDistInMap(owner, radius))
1680 TagUnitMap.push_back(owner);
1682 else if(pTarget)
1684 TagUnitMap.push_back(pTarget);
1686 if(Pet* pet = pTarget->GetPet())
1687 if( m_caster->IsWithinDistInMap(pet, radius) )
1688 TagUnitMap.push_back(pet);
1691 }break;
1692 case TARGET_SCRIPT:
1694 if(m_targets.getUnitTarget())
1695 TagUnitMap.push_back(m_targets.getUnitTarget());
1696 if(m_targets.getItemTarget())
1697 AddItemTarget(m_targets.getItemTarget(), i);
1698 }break;
1699 case TARGET_SELF_FISHING:
1701 TagUnitMap.push_back(m_caster);
1702 }break;
1703 case TARGET_CHAIN_HEAL:
1705 Unit* pUnitTarget = m_targets.getUnitTarget();
1706 if(!pUnitTarget)
1707 break;
1709 if (EffectChainTarget <= 1)
1710 TagUnitMap.push_back(pUnitTarget);
1711 else
1713 unMaxTargets = EffectChainTarget;
1714 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1716 std::list<Unit *> tempUnitMap;
1719 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1720 Cell cell(p);
1721 cell.data.Part.reserved = ALL_DISTRICT;
1722 cell.SetNoCreate();
1724 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, tempUnitMap, max_range, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY);
1726 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1727 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1729 CellLock<GridReadGuard> cell_lock(cell, p);
1730 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1731 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1735 if(m_caster != pUnitTarget && std::find(tempUnitMap.begin(),tempUnitMap.end(),m_caster) == tempUnitMap.end() )
1736 tempUnitMap.push_front(m_caster);
1738 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1740 if(tempUnitMap.empty())
1741 break;
1743 if(*tempUnitMap.begin() == pUnitTarget)
1744 tempUnitMap.erase(tempUnitMap.begin());
1746 TagUnitMap.push_back(pUnitTarget);
1747 uint32 t = unMaxTargets - 1;
1748 Unit *prev = pUnitTarget;
1749 std::list<Unit*>::iterator next = tempUnitMap.begin();
1751 while(t && next != tempUnitMap.end() )
1753 if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
1754 break;
1756 if(!prev->IsWithinLOSInMap(*next))
1758 ++next;
1759 continue;
1762 if((*next)->GetHealth() == (*next)->GetMaxHealth())
1764 next = tempUnitMap.erase(next);
1765 continue;
1768 prev = *next;
1769 TagUnitMap.push_back(prev);
1770 tempUnitMap.erase(next);
1771 tempUnitMap.sort(TargetDistanceOrder(prev));
1772 next = tempUnitMap.begin();
1774 --t;
1777 }break;
1778 case TARGET_CURRENT_ENEMY_COORDINATES:
1780 Unit* currentTarget = m_targets.getUnitTarget();
1781 if(currentTarget)
1783 TagUnitMap.push_back(currentTarget);
1784 m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
1785 if(m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_ENEMY_IN_AREA_INSTANT)
1787 CellPair p(MaNGOS::ComputeCellPair(currentTarget->GetPositionX(), currentTarget->GetPositionY()));
1788 Cell cell(p);
1789 cell.data.Part.reserved = ALL_DISTRICT;
1790 cell.SetNoCreate();
1791 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius,PUSH_TARGET_CENTER, SPELL_TARGETS_AOE_DAMAGE);
1792 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_notifier(notifier);
1793 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_notifier(notifier);
1794 CellLock<GridReadGuard> cell_lock(cell, p);
1795 cell_lock->Visit(cell_lock, world_notifier, *m_caster->GetMap());
1796 cell_lock->Visit(cell_lock, grid_notifier, *m_caster->GetMap());
1799 }break;
1800 case TARGET_AREAEFFECT_PARTY_AND_CLASS:
1802 Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
1803 ? (Player*)m_targets.getUnitTarget() : NULL;
1805 Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL;
1806 if(pGroup)
1808 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1810 Player* Target = itr->getSource();
1812 // IsHostileTo check duel and controlled by enemy
1813 if( Target && targetPlayer->IsWithinDistInMap(Target, radius) &&
1814 targetPlayer->getClass() == Target->getClass() &&
1815 !m_caster->IsHostileTo(Target) )
1817 TagUnitMap.push_back(Target);
1821 else if(m_targets.getUnitTarget())
1822 TagUnitMap.push_back(m_targets.getUnitTarget());
1823 break;
1825 case TARGET_TABLE_X_Y_Z_COORDINATES:
1827 SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id);
1828 if(st)
1830 if (st->target_mapId == m_caster->GetMapId())
1831 m_targets.setDestination(st->target_X, st->target_Y, st->target_Z);
1833 // if B==TARGET_TABLE_X_Y_Z_COORDINATES then A already fill all required targets
1834 if (m_spellInfo->EffectImplicitTargetB[i] && m_spellInfo->EffectImplicitTargetB[i]!=TARGET_TABLE_X_Y_Z_COORDINATES)
1836 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1837 Cell cell(p);
1838 cell.data.Part.reserved = ALL_DISTRICT;
1839 cell.SetNoCreate();
1841 SpellTargets targetB = SPELL_TARGETS_AOE_DAMAGE;
1842 // Select friendly targets for positive effect
1843 if (IsPositiveEffect(m_spellInfo->Id, i))
1844 targetB = SPELL_TARGETS_FRIENDLY;
1846 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius,PUSH_DEST_CENTER, targetB);
1848 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_notifier(notifier);
1849 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_notifier(notifier);
1851 CellLock<GridReadGuard> cell_lock(cell, p);
1852 cell_lock->Visit(cell_lock, world_notifier, *m_caster->GetMap());
1853 cell_lock->Visit(cell_lock, grid_notifier, *m_caster->GetMap());
1856 else
1857 sLog.outError( "SPELL: unknown target coordinates for spell ID %u\n", m_spellInfo->Id );
1858 }break;
1859 case TARGET_BEHIND_VICTIM:
1861 Unit *pTarget = m_caster->getVictim();
1862 if(!pTarget && m_caster->GetTypeId() == TYPEID_PLAYER)
1863 pTarget = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection());
1865 if(pTarget)
1867 float _target_x, _target_y, _target_z;
1868 pTarget->GetClosePoint(_target_x, _target_y, _target_z, m_caster->GetObjectSize(), CONTACT_DISTANCE, M_PI);
1869 if(pTarget->IsWithinLOS(_target_x,_target_y,_target_z))
1870 m_targets.setDestination(_target_x, _target_y, _target_z);
1872 }break;
1873 default:
1874 break;
1877 if (unMaxTargets && TagUnitMap.size() > unMaxTargets)
1879 // make sure one unit is always removed per iteration
1880 uint32 removed_utarget = 0;
1881 for (std::list<Unit*>::iterator itr = TagUnitMap.begin(), next; itr != TagUnitMap.end(); itr = next)
1883 next = itr;
1884 ++next;
1885 if (!*itr) continue;
1886 if ((*itr) == m_targets.getUnitTarget())
1888 TagUnitMap.erase(itr);
1889 removed_utarget = 1;
1890 // break;
1893 // remove random units from the map
1894 while (TagUnitMap.size() > unMaxTargets - removed_utarget)
1896 uint32 poz = urand(0, TagUnitMap.size()-1);
1897 for (std::list<Unit*>::iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end(); ++itr, --poz)
1899 if (!*itr) continue;
1900 if (!poz)
1902 TagUnitMap.erase(itr);
1903 break;
1907 // the player's target will always be added to the map
1908 if (removed_utarget && m_targets.getUnitTarget())
1909 TagUnitMap.push_back(m_targets.getUnitTarget());
1913 void Spell::prepare(SpellCastTargets * targets, Aura* triggeredByAura)
1915 m_targets = *targets;
1917 m_spellState = SPELL_STATE_PREPARING;
1919 m_castPositionX = m_caster->GetPositionX();
1920 m_castPositionY = m_caster->GetPositionY();
1921 m_castPositionZ = m_caster->GetPositionZ();
1922 m_castOrientation = m_caster->GetOrientation();
1924 if(triggeredByAura)
1925 m_triggeredByAuraSpell = triggeredByAura->GetSpellProto();
1927 // create and add update event for this spell
1928 SpellEvent* Event = new SpellEvent(this);
1929 m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1));
1931 //Prevent casting at cast another spell (ServerSide check)
1932 if(m_caster->IsNonMeleeSpellCasted(false, true) && m_cast_count)
1934 SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS);
1935 finish(false);
1936 return;
1939 // Fill cost data
1940 m_powerCost = CalculatePowerCost();
1942 uint8 result = CanCast(true);
1943 if(result != 0 && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
1945 if(triggeredByAura)
1947 SendChannelUpdate(0);
1948 triggeredByAura->SetAuraDuration(0);
1950 SendCastResult(result);
1951 finish(false);
1952 return;
1955 // calculate cast time (calculated after first CanCast check to prevent charge counting for first CanCast fail)
1956 m_casttime = GetSpellCastTime(m_spellInfo, this);
1958 // set timer base at cast time
1959 ReSetTimer();
1961 // stealth must be removed at cast starting (at show channel bar)
1962 // skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
1963 if ( !m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo) )
1965 m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
1966 m_caster->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
1969 if(m_IsTriggeredSpell)
1970 cast(true);
1971 else
1973 m_caster->SetCurrentCastedSpell( this );
1974 m_selfContainer = &(m_caster->m_currentSpells[GetCurrentContainer()]);
1975 SendSpellStart();
1979 void Spell::cancel()
1981 if(m_spellState == SPELL_STATE_FINISHED)
1982 return;
1984 m_autoRepeat = false;
1985 switch (m_spellState)
1987 case SPELL_STATE_PREPARING:
1988 case SPELL_STATE_DELAYED:
1990 SendInterrupted(0);
1991 SendCastResult(SPELL_FAILED_INTERRUPTED);
1992 } break;
1994 case SPELL_STATE_CASTING:
1996 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
1998 if( ihit->missCondition == SPELL_MISS_NONE )
2000 Unit* unit = m_caster->GetGUID()==(*ihit).targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
2001 if( unit && unit->isAlive() )
2002 unit->RemoveAurasDueToSpell(m_spellInfo->Id);
2006 m_caster->RemoveAurasDueToSpell(m_spellInfo->Id);
2007 SendChannelUpdate(0);
2008 SendInterrupted(0);
2009 SendCastResult(SPELL_FAILED_INTERRUPTED);
2010 } break;
2012 default:
2014 } break;
2017 finish(false);
2018 m_caster->RemoveDynObject(m_spellInfo->Id);
2019 m_caster->RemoveGameObject(m_spellInfo->Id,true);
2022 void Spell::cast(bool skipCheck)
2024 SetExecutedCurrently(true);
2026 uint8 castResult = 0;
2028 // update pointers base at GUIDs to prevent access to non-existed already object
2029 UpdatePointers();
2031 // cancel at lost main target unit
2032 if(!m_targets.getUnitTarget() && m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID())
2034 cancel();
2035 SetExecutedCurrently(false);
2036 return;
2039 if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster)
2040 m_caster->SetInFront(m_targets.getUnitTarget());
2042 castResult = CheckPower();
2043 if(castResult != 0)
2045 SendCastResult(castResult);
2046 finish(false);
2047 SetExecutedCurrently(false);
2048 return;
2051 // triggered cast called from Spell::prepare where it was already checked
2052 if(!skipCheck)
2054 castResult = CanCast(false);
2055 if(castResult != 0)
2057 SendCastResult(castResult);
2058 finish(false);
2059 SetExecutedCurrently(false);
2060 return;
2064 // Conflagrate - consumes immolate
2065 if ((m_spellInfo->TargetAuraState == AURA_STATE_IMMOLATE) && m_targets.getUnitTarget())
2067 // for caster applied auras only
2068 Unit::AuraList const &mPeriodic = m_targets.getUnitTarget()->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
2069 for(Unit::AuraList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i)
2071 if( (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && ((*i)->GetSpellProto()->SpellFamilyFlags & 4) &&
2072 (*i)->GetCasterGUID()==m_caster->GetGUID() )
2074 m_targets.getUnitTarget()->RemoveAura((*i)->GetId(), (*i)->GetEffIndex());
2075 break;
2080 // traded items have trade slot instead of guid in m_itemTargetGUID
2081 // set to real guid to be sent later to the client
2082 m_targets.updateTradeSlotItem();
2084 // CAST SPELL
2085 SendSpellCooldown();
2087 TakePower();
2088 TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
2089 FillTargetMap();
2091 if(m_spellState == SPELL_STATE_FINISHED) // stop cast if spell marked as finish somewhere in Take*/FillTargetMap
2093 SetExecutedCurrently(false);
2094 return;
2097 SendCastResult(castResult);
2098 SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
2100 // Pass cast spell event to handler (not send triggered by aura spells)
2101 if (m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE && m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_RANGED && !m_triggeredByAuraSpell)
2103 m_caster->ProcDamageAndSpell(m_targets.getUnitTarget(), PROC_FLAG_CAST_SPELL, PROC_FLAG_NONE, 0, SPELL_SCHOOL_MASK_NONE, m_spellInfo, m_IsTriggeredSpell);
2105 // update pointers base at GUIDs to prevent access to non-existed already object
2106 UpdatePointers(); // pointers can be invalidate at triggered spell casting
2109 // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
2110 if (m_spellInfo->speed > 0.0f)
2113 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2114 // in case delayed spell remove item at cast delay start
2115 TakeCastItem();
2117 // Okay, maps created, now prepare flags
2118 m_immediateHandled = false;
2119 m_spellState = SPELL_STATE_DELAYED;
2120 SetDelayStart(0);
2122 else
2124 // Immediate spell, no big deal
2125 handle_immediate();
2128 SetExecutedCurrently(false);
2131 void Spell::handle_immediate()
2133 // start channeling if applicable
2134 if(IsChanneledSpell(m_spellInfo))
2136 m_spellState = SPELL_STATE_CASTING;
2137 SendChannelStart(GetSpellDuration(m_spellInfo));
2140 // process immediate effects (items, ground, etc.) also initialize some variables
2141 _handle_immediate_phase();
2143 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2144 DoAllEffectOnTarget(&(*ihit));
2146 for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
2147 DoAllEffectOnTarget(&(*ihit));
2149 // spell is finished, perform some last features of the spell here
2150 _handle_finish_phase();
2152 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2153 TakeCastItem();
2155 if(m_spellState != SPELL_STATE_CASTING)
2156 finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
2159 uint64 Spell::handle_delayed(uint64 t_offset)
2161 uint64 next_time = 0;
2163 if (!m_immediateHandled)
2165 _handle_immediate_phase();
2166 m_immediateHandled = true;
2169 // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
2170 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();++ihit)
2172 if (ihit->processed == false)
2174 if ( ihit->timeDelay <= t_offset )
2175 DoAllEffectOnTarget(&(*ihit));
2176 else if( next_time == 0 || ihit->timeDelay < next_time )
2177 next_time = ihit->timeDelay;
2181 // now recheck gameobject targeting correctness
2182 for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end();++ighit)
2184 if (ighit->processed == false)
2186 if ( ighit->timeDelay <= t_offset )
2187 DoAllEffectOnTarget(&(*ighit));
2188 else if( next_time == 0 || ighit->timeDelay < next_time )
2189 next_time = ighit->timeDelay;
2192 // All targets passed - need finish phase
2193 if (next_time == 0)
2195 // spell is finished, perform some last features of the spell here
2196 _handle_finish_phase();
2198 finish(true); // successfully finish spell cast
2200 // return zero, spell is finished now
2201 return 0;
2203 else
2205 // spell is unfinished, return next execution time
2206 return next_time;
2210 void Spell::_handle_immediate_phase()
2212 // handle some immediate features of the spell here
2213 HandleThreatSpells(m_spellInfo->Id);
2215 m_needSpellLog = IsNeedSendToClient();
2216 for(uint32 j = 0;j<3;j++)
2218 if(m_spellInfo->Effect[j]==0)
2219 continue;
2221 // apply Send Event effect to ground in case empty target lists
2222 if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(j) )
2224 HandleEffects(NULL,NULL,NULL, j);
2225 continue;
2228 // Don't do spell log, if is school damage spell
2229 if(m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0)
2230 m_needSpellLog = false;
2232 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[j];
2233 if(m_originalCaster)
2234 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
2235 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
2237 // initialize multipliers
2238 m_damageMultipliers[j] = 1.0f;
2239 if( (m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_HEAL) &&
2240 (EffectChainTarget > 1) )
2241 m_applyMultiplierMask |= 1 << j;
2244 // initialize Diminishing Returns Data
2245 m_diminishLevel = DIMINISHING_LEVEL_1;
2246 m_diminishGroup = DIMINISHING_NONE;
2248 // process items
2249 for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit)
2250 DoAllEffectOnTarget(&(*ihit));
2252 // process ground
2253 for(uint32 j = 0;j<3;j++)
2255 // persistent area auras target only the ground
2256 if(m_spellInfo->Effect[j] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
2257 HandleEffects(NULL,NULL,NULL, j);
2261 void Spell::_handle_finish_phase()
2263 // spell log
2264 if(m_needSpellLog)
2265 SendLogExecute();
2268 void Spell::SendSpellCooldown()
2270 if(m_caster->GetTypeId() != TYPEID_PLAYER)
2271 return;
2273 Player* _player = (Player*)m_caster;
2274 // Add cooldown for max (disable spell)
2275 // Cooldown started on SendCooldownEvent call
2276 if (m_spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
2278 _player->AddSpellCooldown(m_spellInfo->Id, 0, time(NULL) - 1);
2279 return;
2282 // init cooldown values
2283 uint32 cat = 0;
2284 int32 rec = -1;
2285 int32 catrec = -1;
2287 // some special item spells without correct cooldown in SpellInfo
2288 // cooldown information stored in item prototype
2289 // This used in same way in WorldSession::HandleItemQuerySingleOpcode data sending to client.
2291 if(m_CastItem)
2293 ItemPrototype const* proto = m_CastItem->GetProto();
2294 if(proto)
2296 for(int idx = 0; idx < 5; ++idx)
2298 if(proto->Spells[idx].SpellId == m_spellInfo->Id)
2300 cat = proto->Spells[idx].SpellCategory;
2301 rec = proto->Spells[idx].SpellCooldown;
2302 catrec = proto->Spells[idx].SpellCategoryCooldown;
2303 break;
2309 // if no cooldown found above then base at DBC data
2310 if(rec < 0 && catrec < 0)
2312 cat = m_spellInfo->Category;
2313 rec = m_spellInfo->RecoveryTime;
2314 catrec = m_spellInfo->CategoryRecoveryTime;
2317 // shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK)
2318 // prevent 0 cooldowns set by another way
2319 if (rec <= 0 && catrec <= 0 && (cat == 76 || cat == 351))
2320 rec = _player->GetAttackTime(RANGED_ATTACK);
2322 // Now we have cooldown data (if found any), time to apply mods
2323 if(rec > 0)
2324 _player->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COOLDOWN, rec, this);
2326 if(catrec > 0)
2327 _player->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COOLDOWN, catrec, this);
2329 // replace negative cooldowns by 0
2330 if (rec < 0) rec = 0;
2331 if (catrec < 0) catrec = 0;
2333 // no cooldown after applying spell mods
2334 if( rec == 0 && catrec == 0)
2335 return;
2337 time_t curTime = time(NULL);
2339 time_t catrecTime = catrec ? curTime+catrec/1000 : 0; // in secs
2340 time_t recTime = rec ? curTime+rec/1000 : catrecTime;// in secs
2342 // self spell cooldown
2343 if(recTime > 0)
2344 _player->AddSpellCooldown(m_spellInfo->Id, m_CastItem ? m_CastItem->GetEntry() : 0, recTime);
2346 // category spells
2347 if (catrec > 0)
2349 SpellCategoryStore::const_iterator i_scstore = sSpellCategoryStore.find(cat);
2350 if(i_scstore != sSpellCategoryStore.end())
2352 for(SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
2354 if(*i_scset == m_spellInfo->Id) // skip main spell, already handled above
2355 continue;
2357 _player->AddSpellCooldown(m_spellInfo->Id, m_CastItem ? m_CastItem->GetEntry() : 0, catrecTime);
2363 void Spell::update(uint32 difftime)
2365 // update pointers based at it's GUIDs
2366 UpdatePointers();
2368 if(m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget())
2370 cancel();
2371 return;
2374 // check if the player caster has moved before the spell finished
2375 if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) &&
2376 (m_castPositionX != m_caster->GetPositionX() || m_castPositionY != m_caster->GetPositionY() || m_castPositionZ != m_caster->GetPositionZ()) &&
2377 (m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK || !m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING)))
2379 // always cancel for channeled spells
2380 if( m_spellState == SPELL_STATE_CASTING )
2381 cancel();
2382 // don't cancel for melee, autorepeat, triggered and instant spells
2383 else if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT))
2384 cancel();
2387 switch(m_spellState)
2389 case SPELL_STATE_PREPARING:
2391 if(m_timer)
2393 if(difftime >= m_timer)
2394 m_timer = 0;
2395 else
2396 m_timer -= difftime;
2399 if(m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
2400 cast();
2401 } break;
2402 case SPELL_STATE_CASTING:
2404 if(m_timer > 0)
2406 if( m_caster->GetTypeId() == TYPEID_PLAYER )
2408 // check if player has jumped before the channeling finished
2409 if(m_caster->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING))
2410 cancel();
2412 // check for incapacitating player states
2413 if( m_caster->hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_CONFUSED))
2414 cancel();
2416 // check if player has turned if flag is set
2417 if( m_spellInfo->ChannelInterruptFlags & CHANNEL_FLAG_TURNING && m_castOrientation != m_caster->GetOrientation() )
2418 cancel();
2421 // check if there are alive targets left
2422 if (!IsAliveUnitPresentInTargetList())
2424 SendChannelUpdate(0);
2425 finish();
2428 if(difftime >= m_timer)
2429 m_timer = 0;
2430 else
2431 m_timer -= difftime;
2434 if(m_timer == 0)
2436 SendChannelUpdate(0);
2438 // channeled spell processed independently for quest targeting
2439 // cast at creature (or GO) quest objectives update at successful cast channel finished
2440 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
2441 if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() )
2443 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2445 TargetInfo* target = &*ihit;
2446 if(!IS_CREATURE_GUID(target->targetGUID))
2447 continue;
2449 Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
2450 if (unit==NULL)
2451 continue;
2453 ((Player*)m_caster)->CastedCreatureOrGO(unit->GetEntry(),unit->GetGUID(),m_spellInfo->Id);
2456 for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
2458 GOTargetInfo* target = &*ihit;
2460 GameObject* go = ObjectAccessor::GetGameObject(*m_caster, target->targetGUID);
2461 if(!go)
2462 continue;
2464 ((Player*)m_caster)->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
2468 finish();
2470 } break;
2471 default:
2473 }break;
2477 void Spell::finish(bool ok)
2479 if(!m_caster)
2480 return;
2482 if(m_spellState == SPELL_STATE_FINISHED)
2483 return;
2485 m_spellState = SPELL_STATE_FINISHED;
2487 // other code related only to successfully finished spells
2488 if(!ok)
2489 return;
2491 //remove spell mods
2492 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2493 ((Player*)m_caster)->RemoveSpellMods(this);
2495 //handle SPELL_AURA_ADD_TARGET_TRIGGER auras
2496 Unit::AuraList const& targetTriggers = m_caster->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER);
2497 for(Unit::AuraList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
2499 SpellEntry const *auraSpellInfo = (*i)->GetSpellProto();
2500 uint32 auraSpellIdx = (*i)->GetEffIndex();
2501 if (IsAffectedBy(auraSpellInfo, auraSpellIdx))
2503 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2504 if( ihit->effectMask & (1<<auraSpellIdx) )
2506 // check m_caster->GetGUID() let load auras at login and speedup most often case
2507 Unit *unit = m_caster->GetGUID()== ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
2508 if (unit && unit->isAlive())
2510 // Calculate chance at that moment (can be depend for example from combo points)
2511 int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBasePoints(),unit);
2513 if(roll_chance_i(chance))
2514 m_caster->CastSpell(unit, auraSpellInfo->EffectTriggerSpell[auraSpellIdx], true, NULL, (*i));
2520 if (IsMeleeAttackResetSpell())
2522 m_caster->resetAttackTimer(BASE_ATTACK);
2523 if(m_caster->haveOffhandWeapon())
2524 m_caster->resetAttackTimer(OFF_ATTACK);
2527 /*if (IsRangedAttackResetSpell())
2528 m_caster->resetAttackTimer(RANGED_ATTACK);*/
2530 // Clear combo at finish state
2531 if(m_caster->GetTypeId() == TYPEID_PLAYER && NeedsComboPoints(m_spellInfo))
2533 // Not drop combopoints if negative spell and if any miss on enemy exist
2534 bool needDrop = true;
2535 if (!IsPositiveSpell(m_spellInfo->Id))
2536 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2537 if (ihit->missCondition != SPELL_MISS_NONE && ihit->targetGUID!=m_caster->GetGUID())
2539 needDrop = false;
2540 break;
2542 if (needDrop)
2543 ((Player*)m_caster)->ClearComboPoints();
2546 // call triggered spell only at successful cast (after clear combo points -> for add some if need)
2547 if(!m_TriggerSpells.empty())
2548 TriggerSpell();
2550 // Stop Attack for some spells
2551 if( m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET )
2552 m_caster->AttackStop();
2555 void Spell::SendCastResult(uint8 result)
2557 if (m_caster->GetTypeId() != TYPEID_PLAYER)
2558 return;
2560 if(((Player*)m_caster)->GetSession()->PlayerLoading()) // don't send cast results at loading time
2561 return;
2563 if(result != 0)
2565 WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
2566 data << uint32(m_spellInfo->Id);
2567 data << uint8(result); // problem
2568 data << uint8(m_cast_count); // single cast or multi 2.3 (0/1)
2569 switch (result)
2571 case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
2572 data << uint32(m_spellInfo->RequiresSpellFocus);
2573 break;
2574 case SPELL_FAILED_REQUIRES_AREA:
2575 // hardcode areas limitation case
2576 switch(m_spellInfo->Id)
2578 case 41617: // Cenarion Mana Salve
2579 case 41619: // Cenarion Healing Salve
2580 data << uint32(3905);
2581 break;
2582 case 41618: // Bottled Nethergon Energy
2583 case 41620: // Bottled Nethergon Vapor
2584 data << uint32(3842);
2585 break;
2586 case 45373: // Bloodberry Elixir
2587 data << uint32(4075);
2588 break;
2589 default: // default case
2590 data << uint32(m_spellInfo->AreaId);
2591 break;
2593 break;
2594 case SPELL_FAILED_TOTEMS:
2595 if(m_spellInfo->Totem[0])
2596 data << uint32(m_spellInfo->Totem[0]);
2597 if(m_spellInfo->Totem[1])
2598 data << uint32(m_spellInfo->Totem[1]);
2599 break;
2600 case SPELL_FAILED_TOTEM_CATEGORY:
2601 if(m_spellInfo->TotemCategory[0])
2602 data << uint32(m_spellInfo->TotemCategory[0]);
2603 if(m_spellInfo->TotemCategory[1])
2604 data << uint32(m_spellInfo->TotemCategory[1]);
2605 break;
2606 case SPELL_FAILED_EQUIPPED_ITEM_CLASS:
2607 data << uint32(m_spellInfo->EquippedItemClass);
2608 data << uint32(m_spellInfo->EquippedItemSubClassMask);
2609 data << uint32(m_spellInfo->EquippedItemInventoryTypeMask);
2610 break;
2612 ((Player*)m_caster)->GetSession()->SendPacket(&data);
2614 else
2616 WorldPacket data(SMSG_CLEAR_EXTRA_AURA_INFO, (8+4));
2617 data.append(m_caster->GetPackGUID());
2618 data << uint32(m_spellInfo->Id);
2619 ((Player*)m_caster)->GetSession()->SendPacket(&data);
2623 void Spell::SendSpellStart()
2625 if(!IsNeedSendToClient())
2626 return;
2628 sLog.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo->Id);
2630 uint32 castFlags = CAST_FLAG_UNKNOWN1;
2631 if(IsRangedSpell())
2632 castFlags |= CAST_FLAG_AMMO;
2634 Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
2636 WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2));
2637 if(m_CastItem)
2638 data.append(m_CastItem->GetPackGUID());
2639 else
2640 data.append(m_caster->GetPackGUID());
2642 data.append(m_caster->GetPackGUID());
2643 data << uint32(m_spellInfo->Id);
2644 data << uint8(m_cast_count); // single cast or multi 2.3 (0/1)
2645 data << uint16(castFlags);
2646 data << uint32(m_timer);
2648 m_targets.write(&data);
2650 if( castFlags & CAST_FLAG_AMMO )
2651 WriteAmmoToPacket(&data);
2653 m_caster->SendMessageToSet(&data, true);
2656 void Spell::SendSpellGo()
2658 // not send invisible spell casting
2659 if(!IsNeedSendToClient())
2660 return;
2662 sLog.outDebug("Sending SMSG_SPELL_GO id=%u", m_spellInfo->Id);
2664 Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
2666 uint32 castFlags = CAST_FLAG_UNKNOWN3;
2667 if(IsRangedSpell())
2668 castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual
2670 WorldPacket data(SMSG_SPELL_GO, 50); // guess size
2671 if(m_CastItem)
2672 data.append(m_CastItem->GetPackGUID());
2673 else
2674 data.append(m_caster->GetPackGUID());
2676 data.append(m_caster->GetPackGUID());
2677 data << uint32(m_spellInfo->Id);
2678 data << uint16(castFlags);
2679 data << uint32(getMSTime()); // timestamp
2681 WriteSpellGoTargets(&data);
2683 m_targets.write(&data);
2685 if( castFlags & CAST_FLAG_AMMO )
2686 WriteAmmoToPacket(&data);
2688 m_caster->SendMessageToSet(&data, true);
2691 void Spell::WriteAmmoToPacket( WorldPacket * data )
2693 uint32 ammoInventoryType = 0;
2694 uint32 ammoDisplayID = 0;
2696 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2698 Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK );
2699 if(pItem)
2701 ammoInventoryType = pItem->GetProto()->InventoryType;
2702 if( ammoInventoryType == INVTYPE_THROWN )
2703 ammoDisplayID = pItem->GetProto()->DisplayInfoID;
2704 else
2706 uint32 ammoID = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
2707 if(ammoID)
2709 ItemPrototype const *pProto = objmgr.GetItemPrototype( ammoID );
2710 if(pProto)
2712 ammoDisplayID = pProto->DisplayInfoID;
2713 ammoInventoryType = pProto->InventoryType;
2716 else if(m_caster->GetDummyAura(46699)) // Requires No Ammo
2718 ammoDisplayID = 5996; // normal arrow
2719 ammoInventoryType = INVTYPE_AMMO;
2724 // TODO: implement selection ammo data based at ranged weapon stored in equipmodel/equipinfo/equipslot fields
2726 *data << uint32(ammoDisplayID);
2727 *data << uint32(ammoInventoryType);
2730 void Spell::WriteSpellGoTargets( WorldPacket * data )
2732 *data << (uint8)m_countOfHit;
2733 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2734 if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits
2735 *data << uint64(ihit->targetGUID);
2737 for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin();ighit != m_UniqueGOTargetInfo.end();++ighit)
2738 *data << uint64(ighit->targetGUID); // Always hits
2740 *data << (uint8)m_countOfMiss;
2741 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2743 if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss
2745 *data << uint64(ihit->targetGUID);
2746 *data << uint8(ihit->missCondition);
2747 if( ihit->missCondition == SPELL_MISS_REFLECT )
2748 *data << uint8(ihit->reflectResult);
2753 void Spell::SendLogExecute()
2755 Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
2757 WorldPacket data(SMSG_SPELLLOGEXECUTE, (8+4+4+4+4+8));
2759 if(m_caster->GetTypeId() == TYPEID_PLAYER)
2760 data.append(m_caster->GetPackGUID());
2761 else
2762 data.append(target->GetPackGUID());
2764 data << uint32(m_spellInfo->Id);
2765 uint32 count1 = 1;
2766 data << uint32(count1); // count1 (effect count?)
2767 for(uint32 i = 0; i < count1; ++i)
2769 data << uint32(m_spellInfo->Effect[0]); // spell effect
2770 uint32 count2 = 1;
2771 data << uint32(count2); // count2 (target count?)
2772 for(uint32 j = 0; j < count2; ++j)
2774 switch(m_spellInfo->Effect[0])
2776 case SPELL_EFFECT_POWER_DRAIN:
2777 if(Unit *unit = m_targets.getUnitTarget())
2778 data.append(unit->GetPackGUID());
2779 else
2780 data << uint8(0);
2781 data << uint32(0);
2782 data << uint32(0);
2783 data << float(0);
2784 break;
2785 case SPELL_EFFECT_ADD_EXTRA_ATTACKS:
2786 if(Unit *unit = m_targets.getUnitTarget())
2787 data.append(unit->GetPackGUID());
2788 else
2789 data << uint8(0);
2790 data << uint32(0); // count?
2791 break;
2792 case SPELL_EFFECT_INTERRUPT_CAST:
2793 if(Unit *unit = m_targets.getUnitTarget())
2794 data.append(unit->GetPackGUID());
2795 else
2796 data << uint8(0);
2797 data << uint32(0); // spellid
2798 break;
2799 case SPELL_EFFECT_DURABILITY_DAMAGE:
2800 if(Unit *unit = m_targets.getUnitTarget())
2801 data.append(unit->GetPackGUID());
2802 else
2803 data << uint8(0);
2804 data << uint32(0);
2805 data << uint32(0);
2806 break;
2807 case SPELL_EFFECT_OPEN_LOCK:
2808 case SPELL_EFFECT_OPEN_LOCK_ITEM:
2809 if(Item *item = m_targets.getItemTarget())
2810 data.append(item->GetPackGUID());
2811 else
2812 data << uint8(0);
2813 break;
2814 case SPELL_EFFECT_CREATE_ITEM:
2815 data << uint32(m_spellInfo->EffectItemType[0]);
2816 break;
2817 case SPELL_EFFECT_SUMMON:
2818 case SPELL_EFFECT_SUMMON_WILD:
2819 case SPELL_EFFECT_SUMMON_GUARDIAN:
2820 case SPELL_EFFECT_TRANS_DOOR:
2821 case SPELL_EFFECT_SUMMON_PET:
2822 case SPELL_EFFECT_SUMMON_POSSESSED:
2823 case SPELL_EFFECT_SUMMON_TOTEM:
2824 case SPELL_EFFECT_SUMMON_OBJECT_WILD:
2825 case SPELL_EFFECT_CREATE_HOUSE:
2826 case SPELL_EFFECT_DUEL:
2827 case SPELL_EFFECT_SUMMON_TOTEM_SLOT1:
2828 case SPELL_EFFECT_SUMMON_TOTEM_SLOT2:
2829 case SPELL_EFFECT_SUMMON_TOTEM_SLOT3:
2830 case SPELL_EFFECT_SUMMON_TOTEM_SLOT4:
2831 case SPELL_EFFECT_SUMMON_PHANTASM:
2832 case SPELL_EFFECT_SUMMON_CRITTER:
2833 case SPELL_EFFECT_SUMMON_OBJECT_SLOT1:
2834 case SPELL_EFFECT_SUMMON_OBJECT_SLOT2:
2835 case SPELL_EFFECT_SUMMON_OBJECT_SLOT3:
2836 case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
2837 case SPELL_EFFECT_SUMMON_DEMON:
2838 case SPELL_EFFECT_150:
2839 if(Unit *unit = m_targets.getUnitTarget())
2840 data.append(unit->GetPackGUID());
2841 else if(m_targets.getItemTargetGUID())
2842 data.appendPackGUID(m_targets.getItemTargetGUID());
2843 else if(GameObject *go = m_targets.getGOTarget())
2844 data.append(go->GetPackGUID());
2845 else
2846 data << uint8(0); // guid
2847 break;
2848 case SPELL_EFFECT_FEED_PET:
2849 data << uint32(m_targets.getItemTargetEntry());
2850 break;
2851 case SPELL_EFFECT_DISMISS_PET:
2852 if(Unit *unit = m_targets.getUnitTarget())
2853 data.append(unit->GetPackGUID());
2854 else
2855 data << uint8(0);
2856 break;
2857 default:
2858 return;
2863 m_caster->SendMessageToSet(&data, true);
2866 void Spell::SendInterrupted(uint8 result)
2868 WorldPacket data(SMSG_SPELL_FAILURE, (8+4+1));
2869 data.append(m_caster->GetPackGUID());
2870 data << m_spellInfo->Id;
2871 data << result;
2872 m_caster->SendMessageToSet(&data, true);
2874 data.Initialize(SMSG_SPELL_FAILED_OTHER, (8+4));
2875 data.append(m_caster->GetPackGUID());
2876 data << m_spellInfo->Id;
2877 m_caster->SendMessageToSet(&data, true);
2880 void Spell::SendChannelUpdate(uint32 time)
2882 if(time == 0)
2884 m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT,0);
2885 m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL,0);
2888 if (m_caster->GetTypeId() != TYPEID_PLAYER)
2889 return;
2891 WorldPacket data( MSG_CHANNEL_UPDATE, 8+4 );
2892 data.append(m_caster->GetPackGUID());
2893 data << uint32(time);
2895 ((Player*)m_caster)->GetSession()->SendPacket( &data );
2898 void Spell::SendChannelStart(uint32 duration)
2900 WorldObject* target = NULL;
2902 // select first not resisted target from target list for _0_ effect
2903 if(!m_UniqueTargetInfo.empty())
2905 for(std::list<TargetInfo>::iterator itr= m_UniqueTargetInfo.begin();itr != m_UniqueTargetInfo.end();++itr)
2907 if( (itr->effectMask & (1<<0)) && itr->reflectResult==SPELL_MISS_NONE && itr->targetGUID != m_caster->GetGUID())
2909 target = ObjectAccessor::GetUnit(*m_caster, itr->targetGUID);
2910 break;
2914 else if(!m_UniqueGOTargetInfo.empty())
2916 for(std::list<GOTargetInfo>::iterator itr= m_UniqueGOTargetInfo.begin();itr != m_UniqueGOTargetInfo.end();++itr)
2918 if(itr->effectMask & (1<<0) )
2920 target = ObjectAccessor::GetGameObject(*m_caster, itr->targetGUID);
2921 break;
2926 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2928 WorldPacket data( MSG_CHANNEL_START, (8+4+4) );
2929 data.append(m_caster->GetPackGUID());
2930 data << uint32(m_spellInfo->Id);
2931 data << uint32(duration);
2933 ((Player*)m_caster)->GetSession()->SendPacket( &data );
2936 m_timer = duration;
2937 if(target)
2938 m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target->GetGUID());
2939 m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, m_spellInfo->Id);
2942 void Spell::SendResurrectRequest(Player* target)
2944 WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+2+4));
2945 data << m_caster->GetGUID();
2946 data << uint32(1) << uint16(0) << uint32(1);
2948 target->GetSession()->SendPacket(&data);
2951 void Spell::SendPlaySpellVisual(uint32 SpellID)
2953 if (m_caster->GetTypeId() != TYPEID_PLAYER)
2954 return;
2956 WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 12);
2957 data << uint64(m_caster->GetGUID());
2958 data << uint32(SpellID); // spell visual id?
2959 ((Player*)m_caster)->GetSession()->SendPacket(&data);
2962 void Spell::TakeCastItem()
2964 if(!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER)
2965 return;
2967 // not remove cast item at triggered spell (equipping, weapon damage, etc)
2968 if(m_IsTriggeredSpell)
2969 return;
2971 ItemPrototype const *proto = m_CastItem->GetProto();
2973 if(!proto)
2975 // This code is to avoid a crash
2976 // I'm not sure, if this is really an error, but I guess every item needs a prototype
2977 sLog.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem->GetGUIDHigh(), m_CastItem->GetGUIDLow());
2978 return;
2981 bool expendable = false;
2982 bool withoutCharges = false;
2984 for (int i = 0; i<5; i++)
2986 if (proto->Spells[i].SpellId)
2988 // item has limited charges
2989 if (proto->Spells[i].SpellCharges)
2991 if (proto->Spells[i].SpellCharges < 0)
2992 expendable = true;
2994 int32 charges = m_CastItem->GetSpellCharges(i);
2996 // item has charges left
2997 if (charges)
2999 (charges > 0) ? --charges : ++charges; // abs(charges) less at 1 after use
3000 if (proto->Stackable < 2)
3001 m_CastItem->SetSpellCharges(i, charges);
3002 m_CastItem->SetState(ITEM_CHANGED, (Player*)m_caster);
3005 // all charges used
3006 withoutCharges = (charges == 0);
3011 if (expendable && withoutCharges)
3013 uint32 count = 1;
3014 ((Player*)m_caster)->DestroyItemCount(m_CastItem, count, true);
3016 // prevent crash at access to deleted m_targets.getItemTarget
3017 if(m_CastItem==m_targets.getItemTarget())
3018 m_targets.setItemTarget(NULL);
3020 m_CastItem = NULL;
3024 void Spell::TakePower()
3026 if(m_CastItem || m_triggeredByAuraSpell)
3027 return;
3029 // health as power used
3030 if(m_spellInfo->powerType == POWER_HEALTH)
3032 m_caster->ModifyHealth( -(int32)m_powerCost );
3033 return;
3036 if(m_spellInfo->powerType >= MAX_POWERS)
3038 sLog.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo->powerType);
3039 return;
3042 Powers powerType = Powers(m_spellInfo->powerType);
3044 m_caster->ModifyPower(powerType, -(int32)m_powerCost);
3046 // Set the five second timer
3047 if (powerType == POWER_MANA && m_powerCost > 0)
3048 m_caster->SetLastManaUse(getMSTime());
3051 void Spell::TakeReagents()
3053 if(m_IsTriggeredSpell) // reagents used in triggered spell removed by original spell or don't must be removed.
3054 return;
3056 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3057 return;
3059 if (m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP &&
3060 m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION))
3061 return;
3063 Player* p_caster = (Player*)m_caster;
3065 for(uint32 x=0;x<8;x++)
3067 if(m_spellInfo->Reagent[x] <= 0)
3068 continue;
3070 uint32 itemid = m_spellInfo->Reagent[x];
3071 uint32 itemcount = m_spellInfo->ReagentCount[x];
3073 // if CastItem is also spell reagent
3074 if (m_CastItem)
3076 ItemPrototype const *proto = m_CastItem->GetProto();
3077 if( proto && proto->ItemId == itemid )
3079 for(int s=0;s<5;s++)
3081 // CastItem will be used up and does not count as reagent
3082 int32 charges = m_CastItem->GetSpellCharges(s);
3083 if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
3085 ++itemcount;
3086 break;
3090 m_CastItem = NULL;
3094 // if getItemTarget is also spell reagent
3095 if (m_targets.getItemTargetEntry()==itemid)
3096 m_targets.setItemTarget(NULL);
3098 p_caster->DestroyItemCount(itemid, itemcount, true);
3102 void Spell::HandleThreatSpells(uint32 spellId)
3104 if(!m_targets.getUnitTarget() || !spellId)
3105 return;
3107 if(!m_targets.getUnitTarget()->CanHaveThreatList())
3108 return;
3110 SpellThreatEntry const *threatSpell = sSpellThreatStore.LookupEntry<SpellThreatEntry>(spellId);
3111 if(!threatSpell)
3112 return;
3114 m_targets.getUnitTarget()->AddThreat(m_caster, float(threatSpell->threat));
3116 DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, spellmgr.GetSpellRank(spellId), threatSpell->threat);
3119 void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i, float DamageMultiplier)
3121 unitTarget = pUnitTarget;
3122 itemTarget = pItemTarget;
3123 gameObjTarget = pGOTarget;
3125 uint8 eff = m_spellInfo->Effect[i];
3126 uint32 mechanic = m_spellInfo->EffectMechanic[i];
3128 damage = int32(CalculateDamage((uint8)i,unitTarget)*DamageMultiplier);
3130 sLog.outDebug( "Spell: Effect : %u", eff);
3132 //Simply return. Do not display "immune" in red text on client
3133 if(unitTarget && unitTarget->IsImmunedToSpellEffect(eff, mechanic))
3134 return;
3136 if(eff<TOTAL_SPELL_EFFECTS)
3138 //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
3139 (*this.*SpellEffects[eff])(i);
3142 else
3144 sLog.outDebug( "WORLD: Spell FX %d > TOTAL_SPELL_EFFECTS ", eff);
3145 if (m_CastItem)
3146 EffectEnchantItemTmp(i);
3147 else
3149 sLog.outError("SPELL: unknown effect %u spell id %u\n",
3150 eff, m_spellInfo->Id);
3156 void Spell::TriggerSpell()
3158 for(TriggerSpells::iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si)
3160 Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer);
3161 spell->prepare(&m_targets); // use original spell original targets
3165 uint8 Spell::CanCast(bool strict)
3167 // check cooldowns to prevent cheating
3168 if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
3170 if(m_triggeredByAuraSpell)
3171 return SPELL_FAILED_DONT_REPORT;
3172 else
3173 return SPELL_FAILED_NOT_READY;
3176 // only allow triggered spells if at an ended battleground
3177 if( !m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER)
3178 if(BattleGround * bg = ((Player*)m_caster)->GetBattleGround())
3179 if(bg->GetStatus() == STATUS_WAIT_LEAVE)
3180 return SPELL_FAILED_DONT_REPORT;
3182 // only check at first call, Stealth auras are already removed at second call
3183 // for now, ignore triggered spells
3184 if( strict && !m_IsTriggeredSpell)
3186 // Cannot be used in this stance/form
3187 if(uint8 shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form))
3188 return shapeError;
3190 if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura()))
3191 return SPELL_FAILED_ONLY_STEALTHED;
3194 // caster state requirements
3195 if(m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState)))
3196 return SPELL_FAILED_CASTER_AURASTATE;
3197 if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot)))
3198 return SPELL_FAILED_CASTER_AURASTATE;
3200 // cancel autorepeat spells if cast start when moving
3201 // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
3202 if( m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->isMoving() )
3204 // skip stuck spell to allow use it in falling case and apply spell limitations at movement
3205 if( (!m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) &&
3206 (IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0) )
3207 return SPELL_FAILED_MOVING;
3210 Unit *target = m_targets.getUnitTarget();
3212 if(target)
3214 // target state requirements (not allowed state), apply to self also
3215 if(m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot)))
3216 return SPELL_FAILED_TARGET_AURASTATE;
3218 if(target != m_caster)
3220 // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
3221 if(m_spellInfo->TargetAuraState && !target->HasAuraState(AuraState(m_spellInfo->TargetAuraState)))
3222 return SPELL_FAILED_TARGET_AURASTATE;
3224 // Not allow casting on flying player
3225 if (target->isInFlight())
3226 return SPELL_FAILED_BAD_TARGETS;
3228 if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
3229 return SPELL_FAILED_LINE_OF_SIGHT;
3231 // auto selection spell rank implemented in WorldSession::HandleCastSpellOpcode
3232 // this case can be triggered if rank not found (too low-level target for first rank)
3233 if(m_caster->GetTypeId() == TYPEID_PLAYER && !IsPassiveSpell(m_spellInfo->Id) && !m_CastItem)
3235 for(int i=0;i<3;i++)
3237 if(IsPositiveEffect(m_spellInfo->Id, i) && m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
3238 if(target->getLevel() + 10 < m_spellInfo->spellLevel)
3239 return SPELL_FAILED_LOWLEVEL;
3244 // check pet presents
3245 for(int j=0;j<3;j++)
3247 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_PET)
3249 target = m_caster->GetPet();
3250 if(!target)
3252 if(m_triggeredByAuraSpell) // not report pet not existence for triggered spells
3253 return SPELL_FAILED_DONT_REPORT;
3254 else
3255 return SPELL_FAILED_NO_PET;
3257 break;
3261 //check creature type
3262 //ignore self casts (including area casts when caster selected as target)
3263 if(target != m_caster)
3265 if(!CheckTargetCreatureType(target))
3267 if(target->GetTypeId()==TYPEID_PLAYER)
3268 return SPELL_FAILED_TARGET_IS_PLAYER;
3269 else
3270 return SPELL_FAILED_BAD_TARGETS;
3274 // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
3275 // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
3276 if(m_caster != target && m_caster->GetTypeId()==TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID())
3278 // check correctness positive/negative cast target (pet cast real check and cheating check)
3279 if(IsPositiveSpell(m_spellInfo->Id))
3281 if(m_caster->IsHostileTo(target))
3282 return SPELL_FAILED_BAD_TARGETS;
3284 else
3286 if(m_caster->IsFriendlyTo(target))
3287 return SPELL_FAILED_BAD_TARGETS;
3291 if(IsPositiveSpell(m_spellInfo->Id))
3293 if(target->IsImmunedToSpell(m_spellInfo,false))
3294 return SPELL_FAILED_TARGET_AURASTATE;
3297 //Must be behind the target.
3298 if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster) )
3300 SendInterrupted(2);
3301 return SPELL_FAILED_NOT_BEHIND;
3304 //Target must be facing you.
3305 if((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI, m_caster) )
3307 SendInterrupted(2);
3308 return SPELL_FAILED_NOT_INFRONT;
3311 // check if target is in combat
3312 if (target != m_caster && (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat())
3314 return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
3317 // Spell casted only on battleground
3318 if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND) && m_caster->GetTypeId()==TYPEID_PLAYER)
3319 if(!((Player*)m_caster)->InBattleGround())
3320 return SPELL_FAILED_ONLY_BATTLEGROUNDS;
3322 // do not allow spells to be cast in arenas
3323 // - with greater than 15 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag
3324 // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag
3325 if( (m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) ||
3326 GetSpellRecoveryTime(m_spellInfo) > 15 * MINUTE * 1000 && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA) )
3327 if(MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId()))
3328 if(mapEntry->IsBattleArena())
3329 return SPELL_FAILED_NOT_IN_ARENA;
3331 // zone check
3332 if(!IsSpellAllowedInLocation(m_spellInfo,m_caster->GetMapId(),m_caster->GetZoneId(),m_caster->GetAreaId()))
3333 return SPELL_FAILED_REQUIRES_AREA;
3335 // not let players cast spells at mount (and let do it to creatures)
3336 if( m_caster->IsMounted() && m_caster->GetTypeId()==TYPEID_PLAYER && !m_IsTriggeredSpell &&
3337 !IsPassiveSpell(m_spellInfo->Id) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED) )
3339 if(m_caster->isInFlight())
3340 return SPELL_FAILED_NOT_FLYING;
3341 else
3342 return SPELL_FAILED_NOT_MOUNTED;
3345 // always (except passive spells) check items (focus object can be required for any type casts)
3346 if(!IsPassiveSpell(m_spellInfo->Id))
3347 if(uint8 castResult = CheckItems())
3348 return castResult;
3350 //ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38
3351 if(m_UniqueTargetInfo.empty()) // skip second canCast apply (for delayed spells for example)
3353 for(uint8 j = 0; j < 3; j++)
3355 if( m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT ||
3356 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[j] != TARGET_SELF ||
3357 m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
3358 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
3360 SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(m_spellInfo->Id);
3361 SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id);
3362 if(lower==upper)
3363 sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT or TARGET_SCRIPT_COORDINATES, but does not have record in `spell_script_target`",m_spellInfo->Id);
3365 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
3366 float range = GetSpellMaxRange(srange);
3368 Creature* creatureScriptTarget = NULL;
3369 GameObject* goScriptTarget = NULL;
3371 for(SpellScriptTarget::const_iterator i_spellST = lower; i_spellST != upper; ++i_spellST)
3373 switch(i_spellST->second.type)
3375 case SPELL_TARGET_TYPE_GAMEOBJECT:
3377 GameObject* p_GameObject = NULL;
3379 if(i_spellST->second.targetEntry)
3381 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
3382 Cell cell(p);
3383 cell.data.Part.reserved = ALL_DISTRICT;
3385 MaNGOS::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster,i_spellST->second.targetEntry,range);
3386 MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> checker(p_GameObject,go_check);
3388 TypeContainerVisitor<MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
3389 CellLock<GridReadGuard> cell_lock(cell, p);
3390 cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap());
3392 if(p_GameObject)
3394 // remember found target and range, next attempt will find more near target with another entry
3395 creatureScriptTarget = NULL;
3396 goScriptTarget = p_GameObject;
3397 range = go_check.GetLastRange();
3400 else if( focusObject ) //Focus Object
3402 float frange = m_caster->GetDistance(focusObject);
3403 if(range >= frange)
3405 creatureScriptTarget = NULL;
3406 goScriptTarget = focusObject;
3407 range = frange;
3410 break;
3412 case SPELL_TARGET_TYPE_CREATURE:
3413 case SPELL_TARGET_TYPE_DEAD:
3414 default:
3416 Creature *p_Creature = NULL;
3418 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
3419 Cell cell(p);
3420 cell.data.Part.reserved = ALL_DISTRICT;
3421 cell.SetNoCreate(); // Really don't know what is that???
3423 MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type!=SPELL_TARGET_TYPE_DEAD,range);
3424 MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(p_Creature, u_check);
3426 TypeContainerVisitor<MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
3428 CellLock<GridReadGuard> cell_lock(cell, p);
3429 cell_lock->Visit(cell_lock, grid_creature_searcher, *m_caster->GetMap());
3431 if(p_Creature )
3433 creatureScriptTarget = p_Creature;
3434 goScriptTarget = NULL;
3435 range = u_check.GetLastRange();
3437 break;
3442 if(creatureScriptTarget)
3444 // store coordinates for TARGET_SCRIPT_COORDINATES
3445 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
3446 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
3448 m_targets.setDestination(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ());
3450 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
3451 AddUnitTarget(creatureScriptTarget, j);
3453 // store explicit target for TARGET_SCRIPT
3454 else
3455 AddUnitTarget(creatureScriptTarget, j);
3457 else if(goScriptTarget)
3459 // store coordinates for TARGET_SCRIPT_COORDINATES
3460 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
3461 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
3463 m_targets.setDestination(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ());
3465 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
3466 AddGOTarget(goScriptTarget, j);
3468 // store explicit target for TARGET_SCRIPT
3469 else
3470 AddGOTarget(goScriptTarget, j);
3472 //Missing DB Entry or targets for this spellEffect.
3473 else
3475 // not report target not existence for triggered spells
3476 if(m_triggeredByAuraSpell || m_IsTriggeredSpell)
3477 return SPELL_FAILED_DONT_REPORT;
3478 else
3479 return SPELL_FAILED_BAD_TARGETS;
3485 if(uint8 castResult = CheckRange(strict))
3486 return castResult;
3489 if(uint8 castResult = CheckPower())
3490 return castResult;
3493 if(!m_triggeredByAuraSpell) // triggered spell not affected by stun/etc
3494 if(uint8 castResult = CheckCasterAuras())
3495 return castResult;
3497 for (int i = 0; i < 3; i++)
3499 // for effects of spells that have only one target
3500 switch(m_spellInfo->Effect[i])
3502 case SPELL_EFFECT_DUMMY:
3504 if(m_spellInfo->SpellIconID == 1648) // Execute
3506 if(!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
3507 return SPELL_FAILED_BAD_TARGETS;
3509 else if (m_spellInfo->Id == 51582) // Rocket Boots Engaged
3511 if(m_caster->IsInWater())
3512 return SPELL_FAILED_ONLY_ABOVEWATER;
3514 else if(m_spellInfo->SpellIconID==156) // Holy Shock
3516 // spell different for friends and enemies
3517 // hart version required facing
3518 if(m_targets.getUnitTarget() && !m_caster->IsFriendlyTo(m_targets.getUnitTarget()) && !m_caster->HasInArc( M_PI, target ))
3519 return SPELL_FAILED_UNIT_NOT_INFRONT;
3521 break;
3523 case SPELL_EFFECT_SCHOOL_DAMAGE:
3525 // Hammer of Wrath
3526 if(m_spellInfo->SpellVisual == 7250)
3528 if (!m_targets.getUnitTarget())
3529 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
3531 if(m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
3532 return SPELL_FAILED_BAD_TARGETS;
3534 break;
3536 case SPELL_EFFECT_TAMECREATURE:
3538 if (!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER)
3539 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
3541 if (m_targets.getUnitTarget()->getLevel() > m_caster->getLevel())
3542 return SPELL_FAILED_HIGHLEVEL;
3544 // use SMSG_PET_TAME_FAILURE?
3545 if (!((Creature*)m_targets.getUnitTarget())->GetCreatureInfo()->isTameable ())
3546 return SPELL_FAILED_BAD_TARGETS;
3548 if(m_caster->GetPetGUID())
3549 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
3551 if(m_caster->GetCharmGUID())
3552 return SPELL_FAILED_ALREADY_HAVE_CHARM;
3554 break;
3556 case SPELL_EFFECT_LEARN_SPELL:
3558 if(m_spellInfo->EffectImplicitTargetA[i] != TARGET_PET)
3559 break;
3561 Pet* pet = m_caster->GetPet();
3563 if(!pet)
3564 return SPELL_FAILED_NO_PET;
3566 SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
3568 if(!learn_spellproto)
3569 return SPELL_FAILED_NOT_KNOWN;
3571 if(!pet->CanTakeMoreActiveSpells(learn_spellproto->Id))
3572 return SPELL_FAILED_TOO_MANY_SKILLS;
3574 if(m_spellInfo->spellLevel > pet->getLevel())
3575 return SPELL_FAILED_LOWLEVEL;
3577 if(!pet->HasTPForSpell(learn_spellproto->Id))
3578 return SPELL_FAILED_TRAINING_POINTS;
3580 break;
3582 case SPELL_EFFECT_LEARN_PET_SPELL:
3584 Pet* pet = m_caster->GetPet();
3586 if(!pet)
3587 return SPELL_FAILED_NO_PET;
3589 SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
3591 if(!learn_spellproto)
3592 return SPELL_FAILED_NOT_KNOWN;
3594 if(!pet->CanTakeMoreActiveSpells(learn_spellproto->Id))
3595 return SPELL_FAILED_TOO_MANY_SKILLS;
3597 if(m_spellInfo->spellLevel > pet->getLevel())
3598 return SPELL_FAILED_LOWLEVEL;
3600 if(!pet->HasTPForSpell(learn_spellproto->Id))
3601 return SPELL_FAILED_TRAINING_POINTS;
3603 break;
3605 case SPELL_EFFECT_FEED_PET:
3607 if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getItemTarget() )
3608 return SPELL_FAILED_BAD_TARGETS;
3610 Pet* pet = m_caster->GetPet();
3612 if(!pet)
3613 return SPELL_FAILED_NO_PET;
3615 if(!pet->HaveInDiet(m_targets.getItemTarget()->GetProto()))
3616 return SPELL_FAILED_WRONG_PET_FOOD;
3618 if(!pet->GetCurrentFoodBenefitLevel(m_targets.getItemTarget()->GetProto()->ItemLevel))
3619 return SPELL_FAILED_FOOD_LOWLEVEL;
3621 if(m_caster->isInCombat() || pet->isInCombat())
3622 return SPELL_FAILED_AFFECTING_COMBAT;
3624 break;
3626 case SPELL_EFFECT_POWER_BURN:
3627 case SPELL_EFFECT_POWER_DRAIN:
3629 // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
3630 if(m_caster->GetTypeId() == TYPEID_PLAYER)
3631 if(Unit* target = m_targets.getUnitTarget())
3632 if(target!=m_caster && target->getPowerType()!=m_spellInfo->EffectMiscValue[i])
3633 return SPELL_FAILED_BAD_TARGETS;
3634 break;
3636 case SPELL_EFFECT_CHARGE:
3638 if (m_caster->hasUnitState(UNIT_STAT_ROOT))
3639 return SPELL_FAILED_ROOTED;
3641 break;
3643 case SPELL_EFFECT_SKINNING:
3645 if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT)
3646 return SPELL_FAILED_BAD_TARGETS;
3648 if( !(m_targets.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE) )
3649 return SPELL_FAILED_TARGET_UNSKINNABLE;
3651 Creature* creature = (Creature*)m_targets.getUnitTarget();
3652 if ( creature->GetCreatureType() != CREATURE_TYPE_CRITTER && ( !creature->lootForBody || !creature->loot.empty() ) )
3654 return SPELL_FAILED_TARGET_NOT_LOOTED;
3657 uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill();
3659 int32 skillValue = ((Player*)m_caster)->GetSkillValue(skill);
3660 int32 TargetLevel = m_targets.getUnitTarget()->getLevel();
3661 int32 ReqValue = (skillValue < 100 ? (TargetLevel-10)*10 : TargetLevel*5);
3662 if (ReqValue > skillValue)
3663 return SPELL_FAILED_LOW_CASTLEVEL;
3665 // chance for fail at orange skinning attempt
3666 if( (m_selfContainer && (*m_selfContainer) == this) &&
3667 skillValue < sWorld.GetConfigMaxSkillValue() &&
3668 (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue-25, skillValue+37) )
3669 return SPELL_FAILED_TRY_AGAIN;
3671 break;
3673 case SPELL_EFFECT_OPEN_LOCK_ITEM:
3674 case SPELL_EFFECT_OPEN_LOCK:
3676 if( m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT &&
3677 m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT_ITEM )
3678 break;
3680 if( m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc.
3681 // we need a go target in case of TARGET_GAMEOBJECT
3682 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget()
3683 // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM
3684 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT_ITEM && !m_targets.getGOTarget() &&
3685 (!m_targets.getItemTarget() || !m_targets.getItemTarget()->GetProto()->LockID || m_targets.getItemTarget()->GetOwner() != m_caster ) )
3686 return SPELL_FAILED_BAD_TARGETS;
3688 // In BattleGround players can use only flags and banners
3689 if( ((Player*)m_caster)->InBattleGround() &&
3690 !((Player*)m_caster)->isAllowUseBattleGroundObject() )
3691 return SPELL_FAILED_TRY_AGAIN;
3693 // get the lock entry
3694 LockEntry const *lockInfo = NULL;
3695 if (GameObject* go=m_targets.getGOTarget())
3696 lockInfo = sLockStore.LookupEntry(go->GetLockId());
3697 else if(Item* itm=m_targets.getItemTarget())
3698 lockInfo = sLockStore.LookupEntry(itm->GetProto()->LockID);
3700 // check lock compatibility
3701 if (lockInfo)
3703 // check for lock - key pair (checked by client also, just prevent cheating
3704 bool ok_key = false;
3705 for(int it = 0; it < 5; ++it)
3707 switch(lockInfo->keytype[it])
3709 case LOCK_KEY_NONE:
3710 break;
3711 case LOCK_KEY_ITEM:
3713 if(lockInfo->key[it])
3715 if(m_CastItem && m_CastItem->GetEntry()==lockInfo->key[it])
3716 ok_key =true;
3717 break;
3720 case LOCK_KEY_SKILL:
3722 if(uint32(m_spellInfo->EffectMiscValue[i])!=lockInfo->key[it])
3723 break;
3725 switch(lockInfo->key[it])
3727 case LOCKTYPE_HERBALISM:
3728 if(((Player*)m_caster)->HasSkill(SKILL_HERBALISM))
3729 ok_key =true;
3730 break;
3731 case LOCKTYPE_MINING:
3732 if(((Player*)m_caster)->HasSkill(SKILL_MINING))
3733 ok_key =true;
3734 break;
3735 default:
3736 ok_key =true;
3737 break;
3741 if(ok_key)
3742 break;
3745 if(!ok_key)
3746 return SPELL_FAILED_BAD_TARGETS;
3749 // chance for fail at orange mining/herb/LockPicking gathering attempt
3750 if (!m_selfContainer || ((*m_selfContainer) != this))
3751 break;
3753 // get the skill value of the player
3754 int32 SkillValue = 0;
3755 bool canFailAtMax = true;
3756 if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_HERBALISM)
3758 SkillValue = ((Player*)m_caster)->GetSkillValue(SKILL_HERBALISM);
3759 canFailAtMax = false;
3761 else if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_MINING)
3763 SkillValue = ((Player*)m_caster)->GetSkillValue(SKILL_MINING);
3764 canFailAtMax = false;
3766 else if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_PICKLOCK)
3767 SkillValue = ((Player*)m_caster)->GetSkillValue(SKILL_LOCKPICKING);
3769 // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
3770 if(m_CastItem)
3771 SkillValue = 0;
3773 // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
3774 SkillValue += m_currentBasePoints[i]+1;
3776 // get the required lock value
3777 int32 ReqValue=0;
3778 if (lockInfo)
3780 // check for lock - key pair
3781 bool ok = false;
3782 for(int it = 0; it < 5; ++it)
3784 if(lockInfo->keytype[it]==LOCK_KEY_ITEM && lockInfo->key[it] && m_CastItem && m_CastItem->GetEntry()==lockInfo->key[it])
3786 // if so, we're good to go
3787 ok = true;
3788 break;
3791 if(ok)
3792 break;
3794 if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_PICKLOCK)
3795 ReqValue = lockInfo->requiredlockskill;
3796 else
3797 ReqValue = lockInfo->requiredminingskill;
3800 // skill doesn't meet the required value
3801 if (ReqValue > SkillValue)
3802 return SPELL_FAILED_LOW_CASTLEVEL;
3804 // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
3805 if((canFailAtMax || SkillValue < sWorld.GetConfigMaxSkillValue()) && ReqValue > irand(SkillValue-25, SkillValue+37))
3806 return SPELL_FAILED_TRY_AGAIN;
3808 break;
3810 case SPELL_EFFECT_SUMMON_DEAD_PET:
3812 Creature *pet = m_caster->GetPet();
3813 if(!pet)
3814 return SPELL_FAILED_NO_PET;
3816 if(pet->isAlive())
3817 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
3819 break;
3821 // This is generic summon effect now and don't make this check for summon types similar
3822 // SPELL_EFFECT_SUMMON_CRITTER, SPELL_EFFECT_SUMMON_WILD or SPELL_EFFECT_SUMMON_GUARDIAN.
3823 // These won't show up in m_caster->GetPetGUID()
3824 case SPELL_EFFECT_SUMMON:
3826 switch(m_spellInfo->EffectMiscValueB[i])
3828 case SUMMON_TYPE_POSESSED:
3829 case SUMMON_TYPE_POSESSED2:
3830 case SUMMON_TYPE_DEMON:
3831 case SUMMON_TYPE_SUMMON:
3833 if(m_caster->GetPetGUID())
3834 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
3836 if(m_caster->GetCharmGUID())
3837 return SPELL_FAILED_ALREADY_HAVE_CHARM;
3838 break;
3841 break;
3843 // Don't make this check for SPELL_EFFECT_SUMMON_CRITTER, SPELL_EFFECT_SUMMON_WILD or SPELL_EFFECT_SUMMON_GUARDIAN.
3844 // These won't show up in m_caster->GetPetGUID()
3845 case SPELL_EFFECT_SUMMON_POSSESSED:
3846 case SPELL_EFFECT_SUMMON_PHANTASM:
3847 case SPELL_EFFECT_SUMMON_DEMON:
3849 if(m_caster->GetPetGUID())
3850 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
3852 if(m_caster->GetCharmGUID())
3853 return SPELL_FAILED_ALREADY_HAVE_CHARM;
3855 break;
3857 case SPELL_EFFECT_SUMMON_PET:
3859 if(m_caster->GetPetGUID()) //let warlock do a replacement summon
3862 Pet* pet = ((Player*)m_caster)->GetPet();
3864 if (m_caster->GetTypeId()==TYPEID_PLAYER && m_caster->getClass()==CLASS_WARLOCK)
3866 if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
3867 pet->CastSpell(pet, 32752, true, NULL, NULL, pet->GetGUID());
3869 else
3870 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
3873 if(m_caster->GetCharmGUID())
3874 return SPELL_FAILED_ALREADY_HAVE_CHARM;
3876 break;
3878 case SPELL_EFFECT_SUMMON_PLAYER:
3880 if(m_caster->GetTypeId()!=TYPEID_PLAYER)
3881 return SPELL_FAILED_BAD_TARGETS;
3882 if(!((Player*)m_caster)->GetSelection())
3883 return SPELL_FAILED_BAD_TARGETS;
3885 Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
3886 if( !target || ((Player*)m_caster)==target || !target->IsInSameRaidWith((Player*)m_caster) )
3887 return SPELL_FAILED_BAD_TARGETS;
3889 // check if our map is dungeon
3890 if( sMapStore.LookupEntry(m_caster->GetMapId())->IsDungeon() )
3892 InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId());
3893 if(!instance)
3894 return SPELL_FAILED_TARGET_NOT_IN_INSTANCE;
3895 if ( instance->levelMin > target->getLevel() )
3896 return SPELL_FAILED_LOWLEVEL;
3897 if ( instance->levelMax && instance->levelMax < target->getLevel() )
3898 return SPELL_FAILED_HIGHLEVEL;
3900 break;
3902 case SPELL_EFFECT_LEAP:
3903 case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER:
3905 float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
3906 float fx = m_caster->GetPositionX() + dis * cos(m_caster->GetOrientation());
3907 float fy = m_caster->GetPositionY() + dis * sin(m_caster->GetOrientation());
3908 // teleport a bit above terrain level to avoid falling below it
3909 float fz = MapManager::Instance().GetBaseMap(m_caster->GetMapId())->GetHeight(fx,fy,m_caster->GetPositionZ(),true);
3910 if(fz <= INVALID_HEIGHT) // note: this also will prevent use effect in instances without vmaps height enabled
3911 return SPELL_FAILED_TRY_AGAIN;
3913 float caster_pos_z = m_caster->GetPositionZ();
3914 // Control the caster to not climb or drop when +-fz > 8
3915 if(!(fz<=caster_pos_z+8 && fz>=caster_pos_z-8))
3916 return SPELL_FAILED_TRY_AGAIN;
3918 // not allow use this effect at battleground until battleground start
3919 if(m_caster->GetTypeId()==TYPEID_PLAYER)
3920 if(BattleGround const *bg = ((Player*)m_caster)->GetBattleGround())
3921 if(bg->GetStatus() != STATUS_IN_PROGRESS)
3922 return SPELL_FAILED_TRY_AGAIN;
3923 break;
3925 case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF:
3927 if (m_targets.getUnitTarget()==m_caster)
3928 return SPELL_FAILED_BAD_TARGETS;
3929 break;
3931 default:break;
3935 for (int i = 0; i < 3; i++)
3937 switch(m_spellInfo->EffectApplyAuraName[i])
3939 case SPELL_AURA_MOD_POSSESS:
3940 case SPELL_AURA_MOD_CHARM:
3942 if(m_caster->GetPetGUID())
3943 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
3945 if(m_caster->GetCharmGUID())
3946 return SPELL_FAILED_ALREADY_HAVE_CHARM;
3948 if(m_caster->GetCharmerGUID())
3949 return SPELL_FAILED_CHARMED;
3951 if(!m_targets.getUnitTarget())
3952 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
3954 if(m_targets.getUnitTarget()->GetCharmerGUID())
3955 return SPELL_FAILED_CHARMED;
3957 if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(i,m_targets.getUnitTarget()))
3958 return SPELL_FAILED_HIGHLEVEL;
3960 break;
3962 case SPELL_AURA_MOUNTED:
3964 if (m_caster->IsInWater())
3965 return SPELL_FAILED_ONLY_ABOVEWATER;
3967 if (m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetTransport())
3968 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
3970 // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
3971 if (m_caster->GetTypeId()==TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaId)
3972 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
3974 if (m_caster->GetAreaId()==35)
3975 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
3977 ShapeshiftForm form = m_caster->m_form;
3978 if( form == FORM_CAT || form == FORM_TREE || form == FORM_TRAVEL ||
3979 form == FORM_AQUA || form == FORM_BEAR || form == FORM_DIREBEAR ||
3980 form == FORM_CREATUREBEAR || form == FORM_GHOSTWOLF || form == FORM_FLIGHT ||
3981 form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN )
3982 return SPELL_FAILED_NOT_SHAPESHIFT;
3984 break;
3986 case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS:
3988 if(!m_targets.getUnitTarget())
3989 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
3991 // can be casted at non-friendly unit or own pet/charm
3992 if(m_caster->IsFriendlyTo(m_targets.getUnitTarget()))
3993 return SPELL_FAILED_TARGET_FRIENDLY;
3995 break;
3997 case SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED:
3998 case SPELL_AURA_FLY:
4000 // not allow cast fly spells at old maps by players (all spells is self target)
4001 if(m_caster->GetTypeId()==TYPEID_PLAYER)
4003 if( !((Player*)m_caster)->isGameMaster() &&
4004 GetVirtualMapForMapAndZone(m_caster->GetMapId(),m_caster->GetZoneId()) != 530)
4005 return SPELL_FAILED_NOT_HERE;
4008 break;
4010 case SPELL_AURA_PERIODIC_MANA_LEECH:
4012 if (!m_targets.getUnitTarget())
4013 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4015 if (m_caster->GetTypeId()!=TYPEID_PLAYER || m_CastItem)
4016 break;
4018 if(m_targets.getUnitTarget()->getPowerType()!=POWER_MANA)
4019 return SPELL_FAILED_BAD_TARGETS;
4021 break;
4023 default:
4024 break;
4028 // all ok
4029 return 0;
4032 int16 Spell::PetCanCast(Unit* target)
4034 if(!m_caster->isAlive())
4035 return SPELL_FAILED_CASTER_DEAD;
4037 if(m_caster->IsNonMeleeSpellCasted(false)) //prevent spellcast interruption by another spellcast
4038 return SPELL_FAILED_SPELL_IN_PROGRESS;
4039 if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
4040 return SPELL_FAILED_AFFECTING_COMBAT;
4042 if(m_caster->GetTypeId()==TYPEID_UNIT && (((Creature*)m_caster)->isPet() || m_caster->isCharmed()))
4044 //dead owner (pets still alive when owners ressed?)
4045 if(m_caster->GetCharmerOrOwner() && !m_caster->GetCharmerOrOwner()->isAlive())
4046 return SPELL_FAILED_CASTER_DEAD;
4048 if(!target && m_targets.getUnitTarget())
4049 target = m_targets.getUnitTarget();
4051 bool need = false;
4052 for(uint32 i = 0;i<3;i++)
4054 if(m_spellInfo->EffectImplicitTargetA[i] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_FRIEND || m_spellInfo->EffectImplicitTargetA[i] == TARGET_DUELVSPLAYER || m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_PARTY || m_spellInfo->EffectImplicitTargetA[i] == TARGET_CURRENT_ENEMY_COORDINATES)
4056 need = true;
4057 if(!target)
4058 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4059 break;
4062 if(need)
4063 m_targets.setUnitTarget(target);
4065 Unit* _target = m_targets.getUnitTarget();
4067 if(_target) //for target dead/target not valid
4069 if(!_target->isAlive())
4070 return SPELL_FAILED_BAD_TARGETS;
4072 if(IsPositiveSpell(m_spellInfo->Id))
4074 if(m_caster->IsHostileTo(_target))
4075 return SPELL_FAILED_BAD_TARGETS;
4077 else
4079 bool duelvsplayertar = false;
4080 for(int j=0;j<3;j++)
4082 //TARGET_DUELVSPLAYER is positive AND negative
4083 duelvsplayertar |= (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DUELVSPLAYER);
4085 if(m_caster->IsFriendlyTo(target) && !duelvsplayertar)
4087 return SPELL_FAILED_BAD_TARGETS;
4091 //cooldown
4092 if(((Creature*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
4093 return SPELL_FAILED_NOT_READY;
4096 uint16 result = CanCast(true);
4097 if(result != 0)
4098 return result;
4099 else
4100 return -1; //this allows to check spell fail 0, in combat
4103 uint8 Spell::CheckCasterAuras() const
4105 // Flag drop spells totally immuned to caster auras
4106 // FIXME: find more nice check for all totally immuned spells
4107 // AttributesEx3 & 0x10000000?
4108 if(m_spellInfo->Id==23336 || m_spellInfo->Id==23334 || m_spellInfo->Id==34991)
4109 return 0;
4111 uint8 school_immune = 0;
4112 uint32 mechanic_immune = 0;
4113 uint32 dispel_immune = 0;
4115 //Check if the spell grants school or mechanic immunity.
4116 //We use bitmasks so the loop is done only once and not on every aura check below.
4117 if ( m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY )
4119 for(int i = 0;i < 3; i ++)
4121 if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY)
4122 school_immune |= uint32(m_spellInfo->EffectMiscValue[i]);
4123 else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY)
4124 mechanic_immune |= 1 << uint32(m_spellInfo->EffectMiscValue[i]);
4125 else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DISPEL_IMMUNITY)
4126 dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i]));
4128 //immune movement impairment and loss of control
4129 if(m_spellInfo->Id==(uint32)42292)
4130 mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
4133 //Check whether the cast should be prevented by any state you might have.
4134 uint8 prevented_reason = 0;
4135 // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
4136 if(!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED) && m_caster->HasAuraType(SPELL_AURA_MOD_STUN))
4137 prevented_reason = SPELL_FAILED_STUNNED;
4138 else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED) && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
4139 prevented_reason = SPELL_FAILED_CONFUSED;
4140 else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING) && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
4141 prevented_reason = SPELL_FAILED_FLEEING;
4142 else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED) && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
4143 prevented_reason = SPELL_FAILED_SILENCED;
4144 else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY)
4145 prevented_reason = SPELL_FAILED_PACIFIED;
4147 // Attr must make flag drop spell totally immune from all effects
4148 if(prevented_reason)
4150 if(school_immune || mechanic_immune || dispel_immune)
4152 //Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
4153 Unit::AuraMap const& auras = m_caster->GetAuras();
4154 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
4156 if(itr->second)
4158 if( GetSpellMechanicMask(itr->second->GetSpellProto(), itr->second->GetEffIndex()) & mechanic_immune )
4159 continue;
4160 if( GetSpellSchoolMask(itr->second->GetSpellProto()) & school_immune )
4161 continue;
4162 if( (1<<(itr->second->GetSpellProto()->Dispel)) & dispel_immune)
4163 continue;
4165 //Make a second check for spell failed so the right SPELL_FAILED message is returned.
4166 //That is needed when your casting is prevented by multiple states and you are only immune to some of them.
4167 switch(itr->second->GetModifier()->m_auraname)
4169 case SPELL_AURA_MOD_STUN:
4170 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
4171 return SPELL_FAILED_STUNNED;
4172 break;
4173 case SPELL_AURA_MOD_CONFUSE:
4174 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
4175 return SPELL_FAILED_CONFUSED;
4176 break;
4177 case SPELL_AURA_MOD_FEAR:
4178 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
4179 return SPELL_FAILED_FLEEING;
4180 break;
4181 case SPELL_AURA_MOD_SILENCE:
4182 case SPELL_AURA_MOD_PACIFY:
4183 case SPELL_AURA_MOD_PACIFY_SILENCE:
4184 if( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY)
4185 return SPELL_FAILED_PACIFIED;
4186 else if ( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
4187 return SPELL_FAILED_SILENCED;
4188 break;
4193 //You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
4194 else
4195 return prevented_reason;
4197 return 0; // all ok
4200 bool Spell::CanAutoCast(Unit* target)
4202 uint64 targetguid = target->GetGUID();
4204 for(uint32 j = 0;j<3;j++)
4206 if(m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA)
4208 if( m_spellInfo->StackAmount <= 1)
4210 if( target->HasAura(m_spellInfo->Id, j) )
4211 return false;
4213 else
4215 if( target->GetAuras().count(Unit::spellEffectPair(m_spellInfo->Id, j)) >= m_spellInfo->StackAmount)
4216 return false;
4219 else if ( IsAreaAuraEffect( m_spellInfo->Effect[j] ))
4221 if( target->HasAura(m_spellInfo->Id, j) )
4222 return false;
4226 int16 result = PetCanCast(target);
4228 if(result == -1 || result == SPELL_FAILED_UNIT_NOT_INFRONT)
4230 FillTargetMap();
4231 //check if among target units, our WANTED target is as well (->only self cast spells return false)
4232 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
4233 if( ihit->targetGUID == targetguid )
4234 return true;
4236 return false; //target invalid
4239 uint8 Spell::CheckRange(bool strict)
4241 float range_mod;
4243 // self cast doesn't need range checking -- also for Starshards fix
4244 if (m_spellInfo->rangeIndex == 1) return 0;
4246 if (strict) //add radius of caster
4247 range_mod = 1.25;
4248 else //add radius of caster and ~5 yds "give"
4249 range_mod = 6.25;
4251 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
4252 float max_range = GetSpellMaxRange(srange) + range_mod;
4253 float min_range = GetSpellMinRange(srange);
4255 if(Player* modOwner = m_caster->GetSpellModOwner())
4256 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this);
4258 Unit *target = m_targets.getUnitTarget();
4260 if(target && target != m_caster)
4262 // distance from target center in checks
4263 float dist = m_caster->GetDistance(target->GetPositionX(),target->GetPositionY(),target->GetPositionZ());
4264 if(dist > max_range)
4265 return SPELL_FAILED_OUT_OF_RANGE; //0x5A;
4266 if(dist < min_range)
4267 return SPELL_FAILED_TOO_CLOSE;
4268 if( m_caster->GetTypeId() == TYPEID_PLAYER &&
4269 (m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc( M_PI, target ) )
4270 return SPELL_FAILED_UNIT_NOT_INFRONT;
4273 if(m_targets.m_targetMask == TARGET_FLAG_DEST_LOCATION && m_targets.m_destX != 0 && m_targets.m_destY != 0 && m_targets.m_destZ != 0)
4275 float dist = m_caster->GetDistance(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ);
4276 if(dist > max_range)
4277 return SPELL_FAILED_OUT_OF_RANGE;
4278 if(dist < min_range)
4279 return SPELL_FAILED_TOO_CLOSE;
4282 return 0; // ok
4285 int32 Spell::CalculatePowerCost()
4287 // item cast not used power
4288 if(m_CastItem)
4289 return 0;
4291 // Spell drain all exist power on cast (Only paladin lay of Hands)
4292 if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_DRAIN_ALL_POWER)
4294 // If power type - health drain all
4295 if (m_spellInfo->powerType == POWER_HEALTH)
4296 return m_caster->GetHealth();
4297 // Else drain all power
4298 if (m_spellInfo->powerType < MAX_POWERS)
4299 return m_caster->GetPower(Powers(m_spellInfo->powerType));
4300 sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
4301 return 0;
4304 // Base powerCost
4305 int32 powerCost = m_spellInfo->manaCost;
4306 // PCT cost from total amount
4307 if (m_spellInfo->ManaCostPercentage)
4309 switch (m_spellInfo->powerType)
4311 // health as power used
4312 case POWER_HEALTH:
4313 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateHealth() / 100;
4314 break;
4315 case POWER_MANA:
4316 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateMana() / 100;
4317 break;
4318 case POWER_RAGE:
4319 case POWER_FOCUS:
4320 case POWER_ENERGY:
4321 case POWER_HAPPINESS:
4322 // case POWER_RUNES:
4323 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetMaxPower(Powers(m_spellInfo->powerType)) / 100;
4324 break;
4325 default:
4326 sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
4327 return 0;
4330 SpellSchools school = GetFirstSchoolInMask(m_spellSchoolMask);
4331 // Flat mod from caster auras by spell school
4332 powerCost += m_caster->GetInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + school);
4333 // Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
4334 if ( m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST )
4335 powerCost += m_caster->GetAttackTime(OFF_ATTACK)/100;
4336 // Apply cost mod by spell
4337 if(Player* modOwner = m_caster->GetSpellModOwner())
4338 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, powerCost, this);
4340 if(m_spellInfo->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION)
4341 powerCost = int32(powerCost/ (1.117f* m_spellInfo->spellLevel / m_caster->getLevel() -0.1327f));
4343 // PCT mod from user auras by school
4344 powerCost = int32(powerCost * (1.0f+m_caster->GetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+school)));
4345 if (powerCost < 0)
4346 powerCost = 0;
4347 return powerCost;
4350 uint8 Spell::CheckPower()
4352 // item cast not used power
4353 if(m_CastItem)
4354 return 0;
4356 // health as power used - need check health amount
4357 if(m_spellInfo->powerType == POWER_HEALTH)
4359 if(m_caster->GetHealth() <= m_powerCost)
4360 return SPELL_FAILED_CASTER_AURASTATE;
4361 return 0;
4363 // Check valid power type
4364 if( m_spellInfo->powerType >= MAX_POWERS )
4366 sLog.outError("Spell::CheckMana: Unknown power type '%d'", m_spellInfo->powerType);
4367 return SPELL_FAILED_UNKNOWN;
4369 // Check power amount
4370 Powers powerType = Powers(m_spellInfo->powerType);
4371 if(m_caster->GetPower(powerType) < m_powerCost)
4372 return SPELL_FAILED_NO_POWER;
4373 else
4374 return 0;
4377 uint8 Spell::CheckItems()
4379 if (m_caster->GetTypeId() != TYPEID_PLAYER)
4380 return 0;
4382 uint32 itemid, itemcount;
4383 Player* p_caster = (Player*)m_caster;
4385 if(m_CastItem)
4387 itemid = m_CastItem->GetEntry();
4388 if( !p_caster->HasItemCount(itemid,1) )
4389 return SPELL_FAILED_ITEM_NOT_READY;
4390 else
4392 ItemPrototype const *proto = m_CastItem->GetProto();
4393 if(!proto)
4394 return SPELL_FAILED_ITEM_NOT_READY;
4396 for (int i = 0; i<5; i++)
4398 if (proto->Spells[i].SpellCharges)
4400 if(m_CastItem->GetSpellCharges(i)==0)
4401 return SPELL_FAILED_NO_CHARGES_REMAIN;
4405 uint32 ItemClass = proto->Class;
4406 if (ItemClass == ITEM_CLASS_CONSUMABLE && m_targets.getUnitTarget())
4408 // such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example
4409 uint8 failReason = 0;
4410 for (int i = 0; i < 3; i++)
4412 // skip check, pet not required like checks, and for TARGET_PET m_targets.getUnitTarget() is not the real target but the caster
4413 if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_PET)
4414 continue;
4416 if (m_spellInfo->Effect[i] == SPELL_EFFECT_HEAL)
4418 if (m_targets.getUnitTarget()->GetHealth() == m_targets.getUnitTarget()->GetMaxHealth())
4420 failReason = (uint8)SPELL_FAILED_ALREADY_AT_FULL_HEALTH;
4421 continue;
4423 else
4425 failReason = 0;
4426 break;
4430 // Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
4431 if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENERGIZE)
4433 if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
4435 failReason = (uint8)SPELL_FAILED_ALREADY_AT_FULL_POWER;
4436 continue;
4439 Powers power = Powers(m_spellInfo->EffectMiscValue[i]);
4440 if (m_targets.getUnitTarget()->GetPower(power) == m_targets.getUnitTarget()->GetMaxPower(power))
4442 failReason = (uint8)SPELL_FAILED_ALREADY_AT_FULL_POWER;
4443 continue;
4445 else
4447 failReason = 0;
4448 break;
4452 if (failReason)
4453 return failReason;
4458 if(m_targets.getItemTargetGUID())
4460 if(m_caster->GetTypeId() != TYPEID_PLAYER)
4461 return SPELL_FAILED_BAD_TARGETS;
4463 if(!m_targets.getItemTarget())
4464 return SPELL_FAILED_ITEM_GONE;
4466 if(!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo))
4467 return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
4469 // if not item target then required item must be equipped
4470 else
4472 if(m_caster->GetTypeId() == TYPEID_PLAYER && !((Player*)m_caster)->HasItemFitToSpellReqirements(m_spellInfo))
4473 return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
4476 if(m_spellInfo->RequiresSpellFocus)
4478 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
4479 Cell cell(p);
4480 cell.data.Part.reserved = ALL_DISTRICT;
4482 GameObject* ok = NULL;
4483 MaNGOS::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus);
4484 MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck> checker(ok,go_check);
4486 TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker);
4487 CellLock<GridReadGuard> cell_lock(cell, p);
4488 cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap());
4490 if(!ok)
4491 return (uint8)SPELL_FAILED_REQUIRES_SPELL_FOCUS;
4493 focusObject = ok; // game object found in range
4496 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP &&
4497 m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION)))
4499 for(uint32 i=0;i<8;i++)
4501 if(m_spellInfo->Reagent[i] <= 0)
4502 continue;
4504 itemid = m_spellInfo->Reagent[i];
4505 itemcount = m_spellInfo->ReagentCount[i];
4507 // if CastItem is also spell reagent
4508 if( m_CastItem && m_CastItem->GetEntry() == itemid )
4510 ItemPrototype const *proto = m_CastItem->GetProto();
4511 if(!proto)
4512 return SPELL_FAILED_ITEM_NOT_READY;
4513 for(int s=0;s<5;s++)
4515 // CastItem will be used up and does not count as reagent
4516 int32 charges = m_CastItem->GetSpellCharges(s);
4517 if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
4519 ++itemcount;
4520 break;
4524 if( !p_caster->HasItemCount(itemid,itemcount) )
4525 return (uint8)SPELL_FAILED_ITEM_NOT_READY; //0x54
4529 uint32 totems = 2;
4530 for(int i=0;i<2;++i)
4532 if(m_spellInfo->Totem[i] != 0)
4534 if( p_caster->HasItemCount(m_spellInfo->Totem[i],1) )
4536 totems -= 1;
4537 continue;
4539 }else
4540 totems -= 1;
4542 if(totems != 0)
4543 return (uint8)SPELL_FAILED_TOTEMS; //0x7C
4545 //Check items for TotemCategory
4546 uint32 TotemCategory = 2;
4547 for(int i=0;i<2;++i)
4549 if(m_spellInfo->TotemCategory[i] != 0)
4551 if( p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]) )
4553 TotemCategory -= 1;
4554 continue;
4557 else
4558 TotemCategory -= 1;
4560 if(TotemCategory != 0)
4561 return (uint8)SPELL_FAILED_TOTEM_CATEGORY; //0x7B
4563 for(int i = 0; i < 3; i++)
4565 switch (m_spellInfo->Effect[i])
4567 case SPELL_EFFECT_CREATE_ITEM:
4569 if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i])
4571 ItemPosCountVec dest;
4572 uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 );
4573 if (msg != EQUIP_ERR_OK )
4575 p_caster->SendEquipError( msg, NULL, NULL );
4576 return SPELL_FAILED_DONT_REPORT;
4579 break;
4581 case SPELL_EFFECT_ENCHANT_ITEM:
4583 Item* targetItem = m_targets.getItemTarget();
4584 if(!targetItem)
4585 return SPELL_FAILED_ITEM_NOT_FOUND;
4587 if( targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel )
4588 return SPELL_FAILED_LOWLEVEL;
4589 // Not allow enchant in trade slot for some enchant type
4590 if( targetItem->GetOwner() != m_caster )
4592 uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
4593 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
4594 if(!pEnchant)
4595 return SPELL_FAILED_ERROR;
4596 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
4597 return SPELL_FAILED_NOT_TRADEABLE;
4599 break;
4601 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
4603 Item *item = m_targets.getItemTarget();
4604 if(!item)
4605 return SPELL_FAILED_ITEM_NOT_FOUND;
4606 // Not allow enchant in trade slot for some enchant type
4607 if( item->GetOwner() != m_caster )
4609 uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
4610 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
4611 if(!pEnchant)
4612 return SPELL_FAILED_ERROR;
4613 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
4614 return SPELL_FAILED_NOT_TRADEABLE;
4616 break;
4618 case SPELL_EFFECT_ENCHANT_HELD_ITEM:
4619 // check item existence in effect code (not output errors at offhand hold item effect to main hand for example
4620 break;
4621 case SPELL_EFFECT_DISENCHANT:
4623 if(!m_targets.getItemTarget())
4624 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4626 // prevent disenchanting in trade slot
4627 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
4628 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4630 ItemPrototype const* itemProto = m_targets.getItemTarget()->GetProto();
4631 if(!itemProto)
4632 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4634 uint32 item_quality = itemProto->Quality;
4635 // 2.0.x addon: Check player enchanting level against the item disenchanting requirements
4636 uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill;
4637 if (item_disenchantskilllevel == uint32(-1))
4638 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4639 if (item_disenchantskilllevel > p_caster->GetSkillValue(SKILL_ENCHANTING))
4640 return SPELL_FAILED_LOW_CASTLEVEL;
4641 if(item_quality > 4 || item_quality < 2)
4642 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4643 if(itemProto->Class != ITEM_CLASS_WEAPON && itemProto->Class != ITEM_CLASS_ARMOR)
4644 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4645 if (!itemProto->DisenchantID)
4646 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4647 break;
4649 case SPELL_EFFECT_PROSPECTING:
4651 if(!m_targets.getItemTarget())
4652 return SPELL_FAILED_CANT_BE_PROSPECTED;
4653 //ensure item is a prospectable ore
4654 if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
4655 return SPELL_FAILED_CANT_BE_PROSPECTED;
4656 //prevent prospecting in trade slot
4657 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
4658 return SPELL_FAILED_CANT_BE_PROSPECTED;
4659 //Check for enough skill in jewelcrafting
4660 uint32 item_prospectingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
4661 if(item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING))
4662 return SPELL_FAILED_LOW_CASTLEVEL;
4663 //make sure the player has the required ores in inventory
4664 if(m_targets.getItemTarget()->GetCount() < 5)
4665 return SPELL_FAILED_PROSPECT_NEED_MORE;
4667 if(!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry()))
4668 return SPELL_FAILED_CANT_BE_PROSPECTED;
4670 break;
4672 case SPELL_EFFECT_WEAPON_DAMAGE:
4673 case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
4675 if(m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER;
4676 if( m_attackType != RANGED_ATTACK )
4677 break;
4678 Item *pItem = ((Player*)m_caster)->GetWeaponForAttack(m_attackType);
4679 if(!pItem || pItem->IsBroken())
4680 return SPELL_FAILED_EQUIPPED_ITEM;
4682 switch(pItem->GetProto()->SubClass)
4684 case ITEM_SUBCLASS_WEAPON_THROWN:
4686 uint32 ammo = pItem->GetEntry();
4687 if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
4688 return SPELL_FAILED_NO_AMMO;
4689 }; break;
4690 case ITEM_SUBCLASS_WEAPON_GUN:
4691 case ITEM_SUBCLASS_WEAPON_BOW:
4692 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
4694 uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
4695 if(!ammo)
4697 // Requires No Ammo
4698 if(m_caster->GetDummyAura(46699))
4699 break; // skip other checks
4701 return SPELL_FAILED_NO_AMMO;
4704 ItemPrototype const *ammoProto = objmgr.GetItemPrototype( ammo );
4705 if(!ammoProto)
4706 return SPELL_FAILED_NO_AMMO;
4708 if(ammoProto->Class != ITEM_CLASS_PROJECTILE)
4709 return SPELL_FAILED_NO_AMMO;
4711 // check ammo ws. weapon compatibility
4712 switch(pItem->GetProto()->SubClass)
4714 case ITEM_SUBCLASS_WEAPON_BOW:
4715 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
4716 if(ammoProto->SubClass!=ITEM_SUBCLASS_ARROW)
4717 return SPELL_FAILED_NO_AMMO;
4718 break;
4719 case ITEM_SUBCLASS_WEAPON_GUN:
4720 if(ammoProto->SubClass!=ITEM_SUBCLASS_BULLET)
4721 return SPELL_FAILED_NO_AMMO;
4722 break;
4723 default:
4724 return SPELL_FAILED_NO_AMMO;
4727 if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
4728 return SPELL_FAILED_NO_AMMO;
4729 }; break;
4730 case ITEM_SUBCLASS_WEAPON_WAND:
4731 default:
4732 break;
4734 break;
4736 default:break;
4740 return uint8(0);
4743 void Spell::Delayed()
4745 if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER)
4746 return;
4748 if (m_spellState == SPELL_STATE_DELAYED)
4749 return; // spell is active and can't be time-backed
4751 // spells not loosing casting time ( slam, dynamites, bombs.. )
4752 if(!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE))
4753 return;
4755 //check resist chance
4756 int32 resistChance = 100; //must be initialized to 100 for percent modifiers
4757 ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME,resistChance, this);
4758 resistChance += m_caster->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK) - 100;
4759 if (roll_chance_i(resistChance))
4760 return;
4762 int32 delaytime = GetNextDelayAtDamageMsTime();
4764 if(int32(m_timer) + delaytime > m_casttime)
4766 delaytime = m_casttime - m_timer;
4767 m_timer = m_casttime;
4769 else
4770 m_timer += delaytime;
4772 sLog.outDetail("Spell %u partially interrupted for (%d) ms at damage",m_spellInfo->Id,delaytime);
4774 WorldPacket data(SMSG_SPELL_DELAYED, 8+4);
4775 data.append(m_caster->GetPackGUID());
4776 data << uint32(delaytime);
4778 m_caster->SendMessageToSet(&data,true);
4781 void Spell::DelayedChannel()
4783 if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING)
4784 return;
4786 //check resist chance
4787 int32 resistChance = 100; //must be initialized to 100 for percent modifiers
4788 ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME,resistChance, this);
4789 resistChance += m_caster->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK) - 100;
4790 if (roll_chance_i(resistChance))
4791 return;
4793 int32 delaytime = GetNextDelayAtDamageMsTime();
4795 if(int32(m_timer) < delaytime)
4797 delaytime = m_timer;
4798 m_timer = 0;
4800 else
4801 m_timer -= delaytime;
4803 sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer);
4805 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
4807 if ((*ihit).missCondition == SPELL_MISS_NONE)
4809 Unit* unit = m_caster->GetGUID()==ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
4810 if (unit)
4812 for (int j=0;j<3;j++)
4813 if( ihit->effectMask & (1<<j) )
4814 unit->DelayAura(m_spellInfo->Id, j, delaytime);
4820 for(int j = 0; j < 3; j++)
4822 // partially interrupt persistent area auras
4823 DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id, j);
4824 if(dynObj)
4825 dynObj->Delay(delaytime);
4828 SendChannelUpdate(m_timer);
4831 void Spell::UpdatePointers()
4833 if(m_originalCasterGUID==m_caster->GetGUID())
4834 m_originalCaster = m_caster;
4835 else
4837 m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
4838 if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
4841 m_targets.Update(m_caster);
4844 bool Spell::IsAffectedBy(SpellEntry const *spellInfo, uint32 effectId)
4846 return spellmgr.IsAffectedBySpell(m_spellInfo,spellInfo->Id,effectId,spellInfo->EffectItemType[effectId]);
4849 bool Spell::CheckTargetCreatureType(Unit* target) const
4851 uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType;
4853 // Curse of Doom : not find another way to fix spell target check :/
4854 if(m_spellInfo->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellInfo->SpellFamilyFlags == 0x0200000000LL)
4856 // not allow cast at player
4857 if(target->GetTypeId()==TYPEID_PLAYER)
4858 return false;
4860 spellCreatureTargetMask = 0x7FF;
4863 // Dismiss Pet and Taming Lesson skipped
4864 if(m_spellInfo->Id == 2641 || m_spellInfo->Id == 23356)
4865 spellCreatureTargetMask = 0;
4867 if (spellCreatureTargetMask)
4869 uint32 TargetCreatureType = target->GetCreatureTypeMask();
4871 return !TargetCreatureType || (spellCreatureTargetMask & TargetCreatureType);
4873 return true;
4876 CurrentSpellTypes Spell::GetCurrentContainer()
4878 if (IsNextMeleeSwingSpell())
4879 return(CURRENT_MELEE_SPELL);
4880 else if (IsAutoRepeat())
4881 return(CURRENT_AUTOREPEAT_SPELL);
4882 else if (IsChanneledSpell(m_spellInfo))
4883 return(CURRENT_CHANNELED_SPELL);
4884 else
4885 return(CURRENT_GENERIC_SPELL);
4888 bool Spell::CheckTarget( Unit* target, uint32 eff )
4890 // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
4891 if(m_spellInfo->EffectImplicitTargetA[eff]!=TARGET_SELF )
4893 if (!CheckTargetCreatureType(target))
4894 return false;
4897 // Check targets for not_selectable unit flag and remove
4898 // A player can cast spells on his pet (or other controlled unit) though in any state
4899 if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
4901 // any unattackable target skipped
4902 if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
4903 return false;
4905 // unselectable targets skipped in all cases except TARGET_SCRIPT targeting
4906 // in case TARGET_SCRIPT target selected by server always and can't be cheated
4907 if( target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) &&
4908 m_spellInfo->EffectImplicitTargetA[eff] != TARGET_SCRIPT &&
4909 m_spellInfo->EffectImplicitTargetB[eff] != TARGET_SCRIPT )
4910 return false;
4913 //Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
4914 if( target != m_caster && target->GetTypeId()==TYPEID_PLAYER)
4916 if(((Player*)target)->GetVisibility()==VISIBILITY_OFF)
4917 return false;
4919 if(((Player*)target)->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id))
4920 return false;
4923 //Check targets for LOS visibility (except spells without range limitations )
4924 switch(m_spellInfo->Effect[eff])
4926 case SPELL_EFFECT_SUMMON_PLAYER: // from anywhere
4927 break;
4928 case SPELL_EFFECT_DUMMY:
4929 if(m_spellInfo->Id!=20577) // Cannibalize
4930 break;
4931 //fall through
4932 case SPELL_EFFECT_RESURRECT_NEW:
4933 // player far away, maybe his corpse near?
4934 if(target!=m_caster && !target->IsWithinLOSInMap(m_caster))
4936 if(!m_targets.getCorpseTargetGUID())
4937 return false;
4939 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
4940 if(!corpse)
4941 return false;
4943 if(target->GetGUID()!=corpse->GetOwnerGUID())
4944 return false;
4946 if(!corpse->IsWithinLOSInMap(m_caster))
4947 return false;
4950 // all ok by some way or another, skip normal check
4951 break;
4952 default: // normal case
4953 if(target!=m_caster && !target->IsWithinLOSInMap(m_caster))
4954 return false;
4955 break;
4958 return true;
4961 Unit* Spell::SelectMagnetTarget()
4963 Unit* target = m_targets.getUnitTarget();
4965 if(target && target->HasAuraType(SPELL_AURA_SPELL_MAGNET) && !(m_spellInfo->Attributes & 0x10))
4967 Unit::AuraList const& magnetAuras = target->GetAurasByType(SPELL_AURA_SPELL_MAGNET);
4968 for(Unit::AuraList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
4970 if(Unit* magnet = (*itr)->GetCaster())
4972 if(magnet->IsWithinLOSInMap(m_caster))
4974 target = magnet;
4975 m_targets.setUnitTarget(target);
4976 break;
4982 return target;
4985 bool Spell::IsNeedSendToClient() const
4987 return m_spellInfo->SpellVisual!=0 || IsChanneledSpell(m_spellInfo) ||
4988 m_spellInfo->speed > 0.0f || !m_triggeredByAuraSpell && !m_IsTriggeredSpell;
4991 bool Spell::HaveTargetsForEffect( uint8 effect ) const
4993 for(std::list<TargetInfo>::const_iterator itr= m_UniqueTargetInfo.begin();itr != m_UniqueTargetInfo.end();++itr)
4994 if(itr->effectMask & (1<<effect))
4995 return true;
4997 for(std::list<GOTargetInfo>::const_iterator itr= m_UniqueGOTargetInfo.begin();itr != m_UniqueGOTargetInfo.end();++itr)
4998 if(itr->effectMask & (1<<effect))
4999 return true;
5001 for(std::list<ItemTargetInfo>::const_iterator itr= m_UniqueItemInfo.begin();itr != m_UniqueItemInfo.end();++itr)
5002 if(itr->effectMask & (1<<effect))
5003 return true;
5005 return false;
5008 SpellEvent::SpellEvent(Spell* spell) : BasicEvent()
5010 m_Spell = spell;
5013 SpellEvent::~SpellEvent()
5015 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5016 m_Spell->cancel();
5018 if (m_Spell->IsDeletable())
5020 delete m_Spell;
5022 else
5024 sLog.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
5025 (m_Spell->GetCaster()->GetTypeId()==TYPEID_PLAYER?"Player":"Creature"), m_Spell->GetCaster()->GetGUIDLow(),m_Spell->m_spellInfo->Id);
5029 bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
5031 // update spell if it is not finished
5032 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5033 m_Spell->update(p_time);
5035 // check spell state to process
5036 switch (m_Spell->getState())
5038 case SPELL_STATE_FINISHED:
5040 // spell was finished, check deletable state
5041 if (m_Spell->IsDeletable())
5043 // check, if we do have unfinished triggered spells
5045 return(true); // spell is deletable, finish event
5047 // event will be re-added automatically at the end of routine)
5048 } break;
5050 case SPELL_STATE_CASTING:
5052 // this spell is in channeled state, process it on the next update
5053 // event will be re-added automatically at the end of routine)
5054 } break;
5056 case SPELL_STATE_DELAYED:
5058 // first, check, if we have just started
5059 if (m_Spell->GetDelayStart() != 0)
5061 // no, we aren't, do the typical update
5062 // check, if we have channeled spell on our hands
5063 if (IsChanneledSpell(m_Spell->m_spellInfo))
5065 // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish
5066 // check, if we have casting anything else except this channeled spell and autorepeat
5067 if (m_Spell->GetCaster()->IsNonMeleeSpellCasted(false, true, true))
5069 // another non-melee non-delayed spell is casted now, abort
5070 m_Spell->cancel();
5072 else
5074 // do the action (pass spell to channeling state)
5075 m_Spell->handle_immediate();
5077 // event will be re-added automatically at the end of routine)
5079 else
5081 // run the spell handler and think about what we can do next
5082 uint64 t_offset = e_time - m_Spell->GetDelayStart();
5083 uint64 n_offset = m_Spell->handle_delayed(t_offset);
5084 if (n_offset)
5086 // re-add us to the queue
5087 m_Spell->GetCaster()->m_Events.AddEvent(this, m_Spell->GetDelayStart() + n_offset, false);
5088 return(false); // event not complete
5090 // event complete
5091 // finish update event will be re-added automatically at the end of routine)
5094 else
5096 // delaying had just started, record the moment
5097 m_Spell->SetDelayStart(e_time);
5098 // re-plan the event for the delay moment
5099 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + m_Spell->GetDelayMoment(), false);
5100 return(false); // event not complete
5102 } break;
5104 default:
5106 // all other states
5107 // event will be re-added automatically at the end of routine)
5108 } break;
5111 // spell processing not complete, plan event on the next update interval
5112 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false);
5113 return(false); // event not complete
5116 void SpellEvent::Abort(uint64 /*e_time*/)
5118 // oops, the spell we try to do is aborted
5119 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5120 m_Spell->cancel();
5123 bool SpellEvent::IsDeletable() const
5125 return m_Spell->IsDeletable();