[6922] Whitespace and newline fixes
[getmangos.git] / src / game / SharedDefines.h
blob534e3a9ff64116b39c83cb2e3817698e08aff53d
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_SHAREDDEFINES_H
20 #define MANGOS_SHAREDDEFINES_H
22 #include "Platform/Define.h"
23 #include <cassert>
25 enum Gender
27 GENDER_MALE = 0,
28 GENDER_FEMALE = 1,
29 GENDER_NONE = 2
32 // Race value is index in ChrRaces.dbc
33 enum Races
35 RACE_HUMAN = 1,
36 RACE_ORC = 2,
37 RACE_DWARF = 3,
38 RACE_NIGHTELF = 4,
39 RACE_UNDEAD_PLAYER = 5,
40 RACE_TAUREN = 6,
41 RACE_GNOME = 7,
42 RACE_TROLL = 8,
43 //RACE_GOBLIN = 9,
44 RACE_BLOODELF = 10,
45 RACE_DRAENEI = 11,
46 //RACE_FEL_ORC = 12,
47 //RACE_NAGA = 13,
48 //RACE_BROKEN = 14,
49 //RACE_SKELETON = 15,
50 //RACE_VRYKUL = 16,
51 //RACE_TUSKARR = 17,
52 //RACE_FOREST_TROLL = 18,
53 //RACE_TAUNKA = 19,
54 //RACE_NORTHREND_SKELETON = 20,
55 //RACE_ICE_TROLL = 21
58 // max+1 for player race
59 #define MAX_RACES 12
61 #define RACEMASK_ALL_PLAYABLE \
62 ((1<<(RACE_HUMAN-1)) |(1<<(RACE_ORC-1)) |(1<<(RACE_DWARF-1)) | \
63 (1<<(RACE_NIGHTELF-1))|(1<<(RACE_UNDEAD_PLAYER-1))|(1<<(RACE_TAUREN-1)) | \
64 (1<<(RACE_GNOME-1)) |(1<<(RACE_TROLL-1)) |(1<<(RACE_BLOODELF-1))| \
65 (1<<(RACE_DRAENEI-1)) )
67 // Class value is index in ChrClasses.dbc
68 enum Classes
70 CLASS_WARRIOR = 1,
71 CLASS_PALADIN = 2,
72 CLASS_HUNTER = 3,
73 CLASS_ROGUE = 4,
74 CLASS_PRIEST = 5,
75 CLASS_DEATH_KNIGHT = 6,
76 CLASS_SHAMAN = 7,
77 CLASS_MAGE = 8,
78 CLASS_WARLOCK = 9,
79 // CLASS_UNK2 = 10,unused
80 CLASS_DRUID = 11,
83 // max+1 for player class
84 #define MAX_CLASSES 12
86 #define CLASSMASK_ALL_PLAYABLE \
87 ((1<<(CLASS_WARRIOR-1))|(1<<(CLASS_PALADIN-1))|(1<<(CLASS_HUNTER-1))| \
88 (1<<(CLASS_ROGUE-1)) |(1<<(CLASS_PRIEST-1)) |(1<<(CLASS_SHAMAN-1))| \
89 (1<<(CLASS_MAGE-1)) |(1<<(CLASS_WARLOCK-1))|(1<<(CLASS_DRUID-1)) )
91 #define CLASSMASK_WAND_USERS ((1<<(CLASS_PRIEST-1))|(1<<(CLASS_MAGE-1))|(1<<(CLASS_WARLOCK-1)))
93 #define PLAYER_MAX_BATTLEGROUND_QUEUES 3
95 enum ReputationRank
97 REP_HATED = 0,
98 REP_HOSTILE = 1,
99 REP_UNFRIENDLY = 2,
100 REP_NEUTRAL = 3,
101 REP_FRIENDLY = 4,
102 REP_HONORED = 5,
103 REP_REVERED = 6,
104 REP_EXALTED = 7
107 #define MIN_REPUTATION_RANK (REP_HATED)
108 #define MAX_REPUTATION_RANK 8
110 enum MoneyConstants
112 COPPER = 1,
113 SILVER = COPPER*100,
114 GOLD = SILVER*100
117 enum Stats
119 STAT_STRENGTH = 0,
120 STAT_AGILITY = 1,
121 STAT_STAMINA = 2,
122 STAT_INTELLECT = 3,
123 STAT_SPIRIT = 4
126 #define MAX_STATS 5
128 enum Powers
130 POWER_MANA = 0,
131 POWER_RAGE = 1,
132 POWER_FOCUS = 2,
133 POWER_ENERGY = 3,
134 POWER_HAPPINESS = 4,
135 POWER_RUNES = 5,
136 POWER_HEALTH = 0xFFFFFFFE // (-2 as signed value)
139 #define MAX_POWERS 5 // not count POWER_RUNES for now
141 enum SpellSchools
143 SPELL_SCHOOL_NORMAL = 0,
144 SPELL_SCHOOL_HOLY = 1,
145 SPELL_SCHOOL_FIRE = 2,
146 SPELL_SCHOOL_NATURE = 3,
147 SPELL_SCHOOL_FROST = 4,
148 SPELL_SCHOOL_SHADOW = 5,
149 SPELL_SCHOOL_ARCANE = 6
152 #define MAX_SPELL_SCHOOL 7
154 enum SpellSchoolMask
156 SPELL_SCHOOL_MASK_NONE = 0x00, // not exist
157 SPELL_SCHOOL_MASK_NORMAL = (1 << SPELL_SCHOOL_NORMAL), // PHYSICAL (Armor)
158 SPELL_SCHOOL_MASK_HOLY = (1 << SPELL_SCHOOL_HOLY ),
159 SPELL_SCHOOL_MASK_FIRE = (1 << SPELL_SCHOOL_FIRE ),
160 SPELL_SCHOOL_MASK_NATURE = (1 << SPELL_SCHOOL_NATURE),
161 SPELL_SCHOOL_MASK_FROST = (1 << SPELL_SCHOOL_FROST ),
162 SPELL_SCHOOL_MASK_SHADOW = (1 << SPELL_SCHOOL_SHADOW),
163 SPELL_SCHOOL_MASK_ARCANE = (1 << SPELL_SCHOOL_ARCANE),
165 // unions
167 // 124, not include normal and holy damage
168 SPELL_SCHOOL_MASK_SPELL = ( SPELL_SCHOOL_MASK_FIRE |
169 SPELL_SCHOOL_MASK_NATURE | SPELL_SCHOOL_MASK_FROST |
170 SPELL_SCHOOL_MASK_SHADOW | SPELL_SCHOOL_MASK_ARCANE ),
171 // 126
172 SPELL_SCHOOL_MASK_MAGIC = ( SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_SPELL ),
174 // 127
175 SPELL_SCHOOL_MASK_ALL = ( SPELL_SCHOOL_MASK_NORMAL | SPELL_SCHOOL_MASK_MAGIC )
178 #define SPELL_SCHOOL_MASK_MAGIC \
179 ( SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_FIRE | SPELL_SCHOOL_MASK_NATURE | \
180 SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW | \
181 SPELL_SCHOOL_MASK_ARCANE )
183 inline SpellSchools GetFirstSchoolInMask(SpellSchoolMask mask)
185 for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
186 if(mask & (1 << i))
187 return SpellSchools(i);
189 return SPELL_SCHOOL_NORMAL;
192 enum ItemQualities
194 ITEM_QUALITY_POOR = 0, //GREY
195 ITEM_QUALITY_NORMAL = 1, //WHITE
196 ITEM_QUALITY_UNCOMMON = 2, //GREEN
197 ITEM_QUALITY_RARE = 3, //BLUE
198 ITEM_QUALITY_EPIC = 4, //PURPLE
199 ITEM_QUALITY_LEGENDARY = 5, //ORANGE
200 ITEM_QUALITY_ARTIFACT = 6 //LIGHT YELLOW
203 #define MAX_ITEM_QUALITY 7
205 // ***********************************
206 // Spell Attributes definitions
207 // ***********************************
209 #define SPELL_ATTR_UNK0 0x00000001 // 0
210 #define SPELL_ATTR_RANGED 0x00000002 // 1 All ranged abilites have this flag
211 #define SPELL_ATTR_ON_NEXT_SWING_1 0x00000004 // 2 on next swing
212 #define SPELL_ATTR_UNK3 0x00000008 // 3 not set in 2.4.2
213 #define SPELL_ATTR_UNK4 0x00000010 // 4
214 #define SPELL_ATTR_UNK5 0x00000020 // 5 trade spells?
215 #define SPELL_ATTR_PASSIVE 0x00000040 // 6 Passive spell
216 #define SPELL_ATTR_UNK7 0x00000080 // 7 visible?
217 #define SPELL_ATTR_UNK8 0x00000100 // 8
218 #define SPELL_ATTR_UNK9 0x00000200 // 9
219 #define SPELL_ATTR_ON_NEXT_SWING_2 0x00000400 // 10 on next swing 2
220 #define SPELL_ATTR_UNK11 0x00000800 // 11
221 #define SPELL_ATTR_DAYTIME_ONLY 0x00001000 // 12 only useable at daytime, not set in 2.4.2
222 #define SPELL_ATTR_NIGHT_ONLY 0x00002000 // 13 only useable at night, not set in 2.4.2
223 #define SPELL_ATTR_INDOORS_ONLY 0x00004000 // 14 only useable indoors, not set in 2.4.2
224 #define SPELL_ATTR_OUTDOORS_ONLY 0x00008000 // 15 Only useable outdoors.
225 #define SPELL_ATTR_NOT_SHAPESHIFT 0x00010000 // 16 Not while shapeshifted
226 #define SPELL_ATTR_ONLY_STEALTHED 0x00020000 // 17 Must be in stealth
227 #define SPELL_ATTR_UNK18 0x00040000 // 18
228 #define SPELL_ATTR_LEVEL_DAMAGE_CALCULATION 0x00080000 // 19 spelldamage depends on caster level
229 #define SPELL_ATTR_STOP_ATTACK_TARGET 0x00100000 // 20 Stop attack after use this spell (and not begin attack if use)
230 #define SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK 0x00200000 // 21 Cannot be dodged/parried/blocked
231 #define SPELL_ATTR_UNK22 0x00400000 // 22
232 #define SPELL_ATTR_UNK23 0x00800000 // 23 castable while dead?
233 #define SPELL_ATTR_CASTABLE_WHILE_MOUNTED 0x01000000 // 24 castable while mounted
234 #define SPELL_ATTR_DISABLED_WHILE_ACTIVE 0x02000000 // 25 Activate and start cooldown after aura fade or remove summoned creature or go
235 #define SPELL_ATTR_UNK26 0x04000000 // 26
236 #define SPELL_ATTR_CASTABLE_WHILE_SITTING 0x08000000 // 27 castable while sitting
237 #define SPELL_ATTR_CANT_USED_IN_COMBAT 0x10000000 // 28 Cannot be used in combat
238 #define SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY 0x20000000 // 29 unaffected by invulnerability (hmm possible not...)
239 #define SPELL_ATTR_UNK30 0x40000000 // 30 breakable by damage?
240 #define SPELL_ATTR_CANT_CANCEL 0x80000000 // 31 positive aura can't be canceled
242 #define SPELL_ATTR_EX_UNK0 0x00000001 // 0
243 #define SPELL_ATTR_EX_DRAIN_ALL_POWER 0x00000002 // 1 use all power (Only paladin Lay of Hands and Bunyanize)
244 #define SPELL_ATTR_EX_CHANNELED_1 0x00000004 // 2 channeled 1
245 #define SPELL_ATTR_EX_UNK3 0x00000008 // 3
246 #define SPELL_ATTR_EX_UNK4 0x00000010 // 4
247 #define SPELL_ATTR_EX_NOT_BREAK_STEALTH 0x00000020 // 5 Not break stealth
248 #define SPELL_ATTR_EX_CHANNELED_2 0x00000040 // 6 channeled 2
249 #define SPELL_ATTR_EX_NEGATIVE 0x00000080 // 7
250 #define SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET 0x00000100 // 8 Spell req target not to be in combat state
251 #define SPELL_ATTR_EX_UNK9 0x00000200 // 9
252 #define SPELL_ATTR_EX_UNK10 0x00000400 // 10
253 #define SPELL_ATTR_EX_UNK11 0x00000800 // 11
254 #define SPELL_ATTR_EX_UNK12 0x00001000 // 12
255 #define SPELL_ATTR_EX_UNK13 0x00002000 // 13
256 #define SPELL_ATTR_EX_UNK14 0x00004000 // 14
257 #define SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY 0x00008000 // 15 remove auras on immunity
258 #define SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE 0x00010000 // 16 unaffected by school immunity
259 #define SPELL_ATTR_EX_UNK17 0x00020000 // 17
260 #define SPELL_ATTR_EX_UNK18 0x00040000 // 18
261 #define SPELL_ATTR_EX_UNK19 0x00080000 // 19
262 #define SPELL_ATTR_EX_REQ_COMBO_POINTS1 0x00100000 // 20 Req combo points on target
263 #define SPELL_ATTR_EX_UNK21 0x00200000 // 21
264 #define SPELL_ATTR_EX_REQ_COMBO_POINTS2 0x00400000 // 22 Req combo points on target
265 #define SPELL_ATTR_EX_UNK23 0x00800000 // 23
266 #define SPELL_ATTR_EX_UNK24 0x01000000 // 24 Req fishing pole??
267 #define SPELL_ATTR_EX_UNK25 0x02000000 // 25 not set in 2.4.2
268 #define SPELL_ATTR_EX_UNK26 0x04000000 // 26
269 #define SPELL_ATTR_EX_UNK27 0x08000000 // 27
270 #define SPELL_ATTR_EX_UNK28 0x10000000 // 28
271 #define SPELL_ATTR_EX_UNK29 0x20000000 // 29
272 #define SPELL_ATTR_EX_UNK30 0x40000000 // 30 overpower
273 #define SPELL_ATTR_EX_UNK31 0x80000000 // 31
275 #define SPELL_ATTR_EX2_UNK0 0x00000001 // 0
276 #define SPELL_ATTR_EX2_UNK1 0x00000002 // 1
277 #define SPELL_ATTR_EX2_UNK2 0x00000004 // 2
278 #define SPELL_ATTR_EX2_UNK3 0x00000008 // 3
279 #define SPELL_ATTR_EX2_UNK4 0x00000010 // 4
280 #define SPELL_ATTR_EX2_UNK5 0x00000020 // 5
281 #define SPELL_ATTR_EX2_UNK6 0x00000040 // 6
282 #define SPELL_ATTR_EX2_UNK7 0x00000080 // 7
283 #define SPELL_ATTR_EX2_UNK8 0x00000100 // 8 not set in 2.4.2
284 #define SPELL_ATTR_EX2_UNK9 0x00000200 // 9
285 #define SPELL_ATTR_EX2_UNK10 0x00000400 // 10
286 #define SPELL_ATTR_EX2_HEALTH_FUNNEL 0x00000800 // 11
287 #define SPELL_ATTR_EX2_UNK12 0x00001000 // 12
288 #define SPELL_ATTR_EX2_UNK13 0x00002000 // 13
289 #define SPELL_ATTR_EX2_UNK14 0x00004000 // 14
290 #define SPELL_ATTR_EX2_UNK15 0x00008000 // 15 not set in 2.4.2
291 #define SPELL_ATTR_EX2_UNK16 0x00010000 // 16
292 #define SPELL_ATTR_EX2_UNK17 0x00020000 // 17 Hunters Shot and Stings only have this flag
293 #define SPELL_ATTR_EX2_UNK18 0x00040000 // 18 Only Revive pet - possible req dead pet
294 #define SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT 0x00080000 // 19 does not necessarly need shapeshift
295 #define SPELL_ATTR_EX2_UNK20 0x00100000 // 20
296 #define SPELL_ATTR_EX2_UNK21 0x00200000 // 21
297 #define SPELL_ATTR_EX2_UNK22 0x00400000 // 22
298 #define SPELL_ATTR_EX2_UNK23 0x00800000 // 23 Only mage Arcane Concentration have this flag
299 #define SPELL_ATTR_EX2_UNK24 0x01000000 // 24
300 #define SPELL_ATTR_EX2_UNK25 0x02000000 // 25
301 #define SPELL_ATTR_EX2_UNK26 0x04000000 // 26 unaffected by school immunity
302 #define SPELL_ATTR_EX2_UNK27 0x08000000 // 27
303 #define SPELL_ATTR_EX2_UNK28 0x10000000 // 28
304 #define SPELL_ATTR_EX2_CANT_CRIT 0x20000000 // 29 Spell can't crit
305 #define SPELL_ATTR_EX2_UNK30 0x40000000 // 30
306 #define SPELL_ATTR_EX2_UNK31 0x80000000 // 31
308 #define SPELL_ATTR_EX3_UNK0 0x00000001 // 0
309 #define SPELL_ATTR_EX3_UNK1 0x00000002 // 1
310 #define SPELL_ATTR_EX3_UNK2 0x00000004 // 2
311 #define SPELL_ATTR_EX3_UNK3 0x00000008 // 3
312 #define SPELL_ATTR_EX3_UNK4 0x00000010 // 4 Druid Rebirth only this spell have this flag
313 #define SPELL_ATTR_EX3_UNK5 0x00000020 // 5
314 #define SPELL_ATTR_EX3_UNK6 0x00000040 // 6
315 #define SPELL_ATTR_EX3_UNK7 0x00000080 // 7
316 #define SPELL_ATTR_EX3_UNK8 0x00000100 // 8
317 #define SPELL_ATTR_EX3_UNK9 0x00000200 // 9
318 #define SPELL_ATTR_EX3_MAIN_HAND 0x00000400 // 10 Main hand weapon required
319 #define SPELL_ATTR_EX3_BATTLEGROUND 0x00000800 // 11 Can casted only on battleground
320 #define SPELL_ATTR_EX3_UNK12 0x00001000 // 12
321 #define SPELL_ATTR_EX3_UNK13 0x00002000 // 13
322 #define SPELL_ATTR_EX3_UNK14 0x00004000 // 14 "Honorless Target" only this spells have this flag
323 #define SPELL_ATTR_EX3_UNK15 0x00008000 // 15 Auto Shoot, Shoot, Throw, - this is autoshot flag
324 #define SPELL_ATTR_EX3_UNK16 0x00010000 // 16
325 #define SPELL_ATTR_EX3_NO_INITIAL_AGGRO 0x00020000 // 17 no initial aggro
326 #define SPELL_ATTR_EX3_UNK18 0x00040000 // 18
327 #define SPELL_ATTR_EX3_UNK19 0x00080000 // 19
328 #define SPELL_ATTR_EX3_DEATH_PERSISTENT 0x00100000 // 20 Death persistent spells
329 #define SPELL_ATTR_EX3_UNK21 0x00200000 // 21
330 #define SPELL_ATTR_EX3_REQ_WAND 0x00400000 // 22 Req wand
331 #define SPELL_ATTR_EX3_UNK23 0x00800000 // 23
332 #define SPELL_ATTR_EX3_REQ_OFFHAND 0x01000000 // 24 Req offhand weapon
333 #define SPELL_ATTR_EX3_UNK25 0x02000000 // 25
334 #define SPELL_ATTR_EX3_UNK26 0x04000000 // 26
335 #define SPELL_ATTR_EX3_UNK27 0x08000000 // 27
336 #define SPELL_ATTR_EX3_UNK28 0x10000000 // 28
337 #define SPELL_ATTR_EX3_UNK29 0x20000000 // 29
338 #define SPELL_ATTR_EX3_UNK30 0x40000000 // 30
339 #define SPELL_ATTR_EX3_UNK31 0x80000000 // 31
341 #define SPELL_ATTR_EX4_UNK0 0x00000001 // 0
342 #define SPELL_ATTR_EX4_UNK1 0x00000002 // 1 proc on finishing move?
343 #define SPELL_ATTR_EX4_UNK2 0x00000004 // 2
344 #define SPELL_ATTR_EX4_UNK3 0x00000008 // 3
345 #define SPELL_ATTR_EX4_UNK4 0x00000010 // 4
346 #define SPELL_ATTR_EX4_UNK5 0x00000020 // 5
347 #define SPELL_ATTR_EX4_UNK6 0x00000040 // 6
348 #define SPELL_ATTR_EX4_UNK7 0x00000080 // 7
349 #define SPELL_ATTR_EX4_UNK8 0x00000100 // 8
350 #define SPELL_ATTR_EX4_UNK9 0x00000200 // 9
351 #define SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST 0x00000400 // 10 Rogue Shiv have this flag
352 #define SPELL_ATTR_EX4_UNK11 0x00000800 // 11
353 #define SPELL_ATTR_EX4_UNK12 0x00001000 // 12
354 #define SPELL_ATTR_EX4_UNK13 0x00002000 // 13
355 #define SPELL_ATTR_EX4_UNK14 0x00004000 // 14
356 #define SPELL_ATTR_EX4_UNK15 0x00008000 // 15
357 #define SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA 0x00010000 // 16 not usable in arena
358 #define SPELL_ATTR_EX4_USABLE_IN_ARENA 0x00020000 // 17 usable in arena
359 #define SPELL_ATTR_EX4_UNK18 0x00040000 // 18
360 #define SPELL_ATTR_EX4_UNK19 0x00080000 // 19
361 #define SPELL_ATTR_EX4_UNK20 0x00100000 // 20
362 #define SPELL_ATTR_EX4_UNK21 0x00200000 // 21
363 #define SPELL_ATTR_EX4_UNK22 0x00400000 // 22
364 #define SPELL_ATTR_EX4_UNK23 0x00800000 // 23
365 #define SPELL_ATTR_EX4_UNK24 0x01000000 // 24
366 #define SPELL_ATTR_EX4_UNK25 0x02000000 // 25 pet scaling auras
367 #define SPELL_ATTR_EX4_CAST_ONLY_IN_OUTLAND 0x04000000 // 26 Can only be used in Outland.
368 #define SPELL_ATTR_EX4_UNK27 0x08000000 // 27
369 #define SPELL_ATTR_EX4_UNK28 0x10000000 // 28
370 #define SPELL_ATTR_EX4_UNK29 0x20000000 // 29
371 #define SPELL_ATTR_EX4_UNK30 0x40000000 // 30
372 #define SPELL_ATTR_EX4_UNK31 0x80000000 // 31
374 #define SPELL_ATTR_EX5_UNK0 0x00000001 // 0
375 #define SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP 0x00000002 // 1 not need reagents if UNIT_FLAG_PREPARATION
376 #define SPELL_ATTR_EX5_UNK2 0x00000004 // 2
377 #define SPELL_ATTR_EX5_USABLE_WHILE_STUNNED 0x00000008 // 3 usable while stunned
378 #define SPELL_ATTR_EX5_UNK4 0x00000010 // 4
379 #define SPELL_ATTR_EX5_SINGLE_TARGET_SPELL 0x00000020 // 5 Only one target can be apply at a time
380 #define SPELL_ATTR_EX5_UNK6 0x00000040 // 6
381 #define SPELL_ATTR_EX5_UNK7 0x00000080 // 7
382 #define SPELL_ATTR_EX5_UNK8 0x00000100 // 8
383 #define SPELL_ATTR_EX5_UNK9 0x00000200 // 9
384 #define SPELL_ATTR_EX5_UNK10 0x00000400 // 10
385 #define SPELL_ATTR_EX5_UNK11 0x00000800 // 11
386 #define SPELL_ATTR_EX5_UNK12 0x00001000 // 12
387 #define SPELL_ATTR_EX5_UNK13 0x00002000 // 13
388 #define SPELL_ATTR_EX5_UNK14 0x00004000 // 14
389 #define SPELL_ATTR_EX5_UNK15 0x00008000 // 15
390 #define SPELL_ATTR_EX5_UNK16 0x00010000 // 16
391 #define SPELL_ATTR_EX5_USABLE_WHILE_FEARED 0x00020000 // 17 usable while feared
392 #define SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED 0x00040000 // 18 usable while confused
393 #define SPELL_ATTR_EX5_UNK19 0x00080000 // 19
394 #define SPELL_ATTR_EX5_UNK20 0x00100000 // 20
395 #define SPELL_ATTR_EX5_UNK21 0x00200000 // 21
396 #define SPELL_ATTR_EX5_UNK22 0x00400000 // 22
397 #define SPELL_ATTR_EX5_UNK23 0x00800000 // 23
398 #define SPELL_ATTR_EX5_UNK24 0x01000000 // 24
399 #define SPELL_ATTR_EX5_UNK25 0x02000000 // 25
400 #define SPELL_ATTR_EX5_UNK26 0x04000000 // 26
401 #define SPELL_ATTR_EX5_UNK27 0x08000000 // 27
402 #define SPELL_ATTR_EX5_UNK28 0x10000000 // 28
403 #define SPELL_ATTR_EX5_UNK29 0x20000000 // 29
404 #define SPELL_ATTR_EX5_UNK30 0x40000000 // 30
405 #define SPELL_ATTR_EX5_UNK31 0x80000000 // 31 Forces all nearby enemies to focus attacks caster
407 #define SPELL_ATTR_EX6_UNK0 0x00000001 // 0 Only Move spell have this flag
408 #define SPELL_ATTR_EX6_UNK1 0x00000002 // 1 not set in 2.4.2
409 #define SPELL_ATTR_EX6_UNK2 0x00000004 // 2
410 #define SPELL_ATTR_EX6_UNK3 0x00000008 // 3
411 #define SPELL_ATTR_EX6_UNK4 0x00000010 // 4 not set in 2.4.2
412 #define SPELL_ATTR_EX6_UNK5 0x00000020 // 5
413 #define SPELL_ATTR_EX6_UNK6 0x00000040 // 6
414 #define SPELL_ATTR_EX6_UNK7 0x00000080 // 7
415 #define SPELL_ATTR_EX6_UNK8 0x00000100 // 8
416 #define SPELL_ATTR_EX6_UNK9 0x00000200 // 9 not set in 2.4.2
417 #define SPELL_ATTR_EX6_UNK10 0x00000400 // 10
418 #define SPELL_ATTR_EX6_UNK11 0x00000800 // 11
419 #define SPELL_ATTR_EX6_UNK12 0x00001000 // 12 not set in 2.4.2
420 #define SPELL_ATTR_EX6_UNK13 0x00002000 // 13 not set in 2.4.2
421 #define SPELL_ATTR_EX6_UNK14 0x00004000 // 14 not set in 2.4.2
422 #define SPELL_ATTR_EX6_UNK15 0x00008000 // 15 not set in 2.4.2
423 #define SPELL_ATTR_EX6_UNK16 0x00010000 // 16 not set in 2.4.2
424 #define SPELL_ATTR_EX6_UNK17 0x00020000 // 17 not set in 2.4.2
425 #define SPELL_ATTR_EX6_UNK18 0x00040000 // 18 not set in 2.4.2
426 #define SPELL_ATTR_EX6_UNK19 0x00080000 // 19 not set in 2.4.2
427 #define SPELL_ATTR_EX6_UNK20 0x00100000 // 20 not set in 2.4.2
428 #define SPELL_ATTR_EX6_UNK21 0x00200000 // 21 not set in 2.4.2
429 #define SPELL_ATTR_EX6_UNK22 0x00400000 // 22 not set in 2.4.2
430 #define SPELL_ATTR_EX6_UNK23 0x00800000 // 23 not set in 2.4.2
431 #define SPELL_ATTR_EX6_UNK24 0x01000000 // 24 not set in 2.4.2
432 #define SPELL_ATTR_EX6_UNK25 0x02000000 // 25 not set in 2.4.2
433 #define SPELL_ATTR_EX6_UNK26 0x04000000 // 26 not set in 2.4.2
434 #define SPELL_ATTR_EX6_UNK27 0x08000000 // 27 not set in 2.4.2
435 #define SPELL_ATTR_EX6_UNK28 0x10000000 // 28 not set in 2.4.2
436 #define SPELL_ATTR_EX6_UNK29 0x20000000 // 29 not set in 2.4.2
437 #define SPELL_ATTR_EX6_UNK30 0x40000000 // 30 not set in 2.4.2
438 #define SPELL_ATTR_EX6_UNK31 0x80000000 // 31 not set in 2.4.2
440 enum SheathTypes
442 SHEATHETYPE_NONE = 0,
443 SHEATHETYPE_MAINHAND = 1,
444 SHEATHETYPE_OFFHAND = 2,
445 SHEATHETYPE_LARGEWEAPONLEFT = 3,
446 SHEATHETYPE_LARGEWEAPONRIGHT = 4,
447 SHEATHETYPE_HIPWEAPONLEFT = 5,
448 SHEATHETYPE_HIPWEAPONRIGHT = 6,
449 SHEATHETYPE_SHIELD = 7
452 #define MAX_SHEATHETYPE 8
454 enum CharacterSlot
456 SLOT_HEAD = 0,
457 SLOT_NECK = 1,
458 SLOT_SHOULDERS = 2,
459 SLOT_SHIRT = 3,
460 SLOT_CHEST = 4,
461 SLOT_WAIST = 5,
462 SLOT_LEGS = 6,
463 SLOT_FEET = 7,
464 SLOT_WRISTS = 8,
465 SLOT_HANDS = 9,
466 SLOT_FINGER1 = 10,
467 SLOT_FINGER2 = 11,
468 SLOT_TRINKET1 = 12,
469 SLOT_TRINKET2 = 13,
470 SLOT_BACK = 14,
471 SLOT_MAIN_HAND = 15,
472 SLOT_OFF_HAND = 16,
473 SLOT_RANGED = 17,
474 SLOT_TABARD = 18,
475 SLOT_EMPTY = 19
478 enum Language
480 LANG_UNIVERSAL = 0,
481 LANG_ORCISH = 1,
482 LANG_DARNASSIAN = 2,
483 LANG_TAURAHE = 3,
484 LANG_DWARVISH = 6,
485 LANG_COMMON = 7,
486 LANG_DEMONIC = 8,
487 LANG_TITAN = 9,
488 LANG_THALASSIAN = 10,
489 LANG_DRACONIC = 11,
490 LANG_KALIMAG = 12,
491 LANG_GNOMISH = 13,
492 LANG_TROLL = 14,
493 LANG_GUTTERSPEAK = 33,
494 LANG_DRAENEI = 35,
495 LANG_ZOMBIE = 36,
496 LANG_GNOMISH_BINARY = 37,
497 LANG_GOBLIN_BINARY = 38,
498 LANG_ADDON = 0xFFFFFFFF // used by addons, in 2.4.0 not exit, replaced by messagetype?
501 #define LANGUAGES_COUNT 19
503 enum Team
505 HORDE = 67,
506 ALLIANCE = 469,
507 //TEAM_STEAMWHEEDLE_CARTEL = 169, // not used in code
508 //TEAM_ALLIANCE_FORCES = 891,
509 //TEAM_HORDE_FORCES = 892,
510 //TEAM_SANCTUARY = 936,
511 //TEAM_OUTLAND = 980,
512 //TEAM_OTHER = 0, // if ReputationListId > 0 && Flags != FACTION_FLAG_TEAM_HEADER
515 enum SpellEffects
517 SPELL_EFFECT_INSTAKILL = 1,
518 SPELL_EFFECT_SCHOOL_DAMAGE = 2,
519 SPELL_EFFECT_DUMMY = 3,
520 SPELL_EFFECT_PORTAL_TELEPORT = 4,
521 SPELL_EFFECT_TELEPORT_UNITS = 5,
522 SPELL_EFFECT_APPLY_AURA = 6,
523 SPELL_EFFECT_ENVIRONMENTAL_DAMAGE = 7,
524 SPELL_EFFECT_POWER_DRAIN = 8,
525 SPELL_EFFECT_HEALTH_LEECH = 9,
526 SPELL_EFFECT_HEAL = 10,
527 SPELL_EFFECT_BIND = 11,
528 SPELL_EFFECT_PORTAL = 12,
529 SPELL_EFFECT_RITUAL_BASE = 13,
530 SPELL_EFFECT_RITUAL_SPECIALIZE = 14,
531 SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL = 15,
532 SPELL_EFFECT_QUEST_COMPLETE = 16,
533 SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL = 17,
534 SPELL_EFFECT_RESURRECT = 18,
535 SPELL_EFFECT_ADD_EXTRA_ATTACKS = 19,
536 SPELL_EFFECT_DODGE = 20,
537 SPELL_EFFECT_EVADE = 21,
538 SPELL_EFFECT_PARRY = 22,
539 SPELL_EFFECT_BLOCK = 23,
540 SPELL_EFFECT_CREATE_ITEM = 24,
541 SPELL_EFFECT_WEAPON = 25,
542 SPELL_EFFECT_DEFENSE = 26,
543 SPELL_EFFECT_PERSISTENT_AREA_AURA = 27,
544 SPELL_EFFECT_SUMMON = 28,
545 SPELL_EFFECT_LEAP = 29,
546 SPELL_EFFECT_ENERGIZE = 30,
547 SPELL_EFFECT_WEAPON_PERCENT_DAMAGE = 31,
548 SPELL_EFFECT_TRIGGER_MISSILE = 32,
549 SPELL_EFFECT_OPEN_LOCK = 33,
550 SPELL_EFFECT_SUMMON_CHANGE_ITEM = 34,
551 SPELL_EFFECT_APPLY_AREA_AURA_PARTY = 35,
552 SPELL_EFFECT_LEARN_SPELL = 36,
553 SPELL_EFFECT_SPELL_DEFENSE = 37,
554 SPELL_EFFECT_DISPEL = 38,
555 SPELL_EFFECT_LANGUAGE = 39,
556 SPELL_EFFECT_DUAL_WIELD = 40,
557 SPELL_EFFECT_SUMMON_WILD = 41,
558 SPELL_EFFECT_SUMMON_GUARDIAN = 42,
559 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER= 43,
560 SPELL_EFFECT_SKILL_STEP = 44,
561 SPELL_EFFECT_UNDEFINED_45 = 45,
562 SPELL_EFFECT_SPAWN = 46,
563 SPELL_EFFECT_TRADE_SKILL = 47,
564 SPELL_EFFECT_STEALTH = 48,
565 SPELL_EFFECT_DETECT = 49,
566 SPELL_EFFECT_TRANS_DOOR = 50,
567 SPELL_EFFECT_FORCE_CRITICAL_HIT = 51,
568 SPELL_EFFECT_GUARANTEE_HIT = 52,
569 SPELL_EFFECT_ENCHANT_ITEM = 53,
570 SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY = 54,
571 SPELL_EFFECT_TAMECREATURE = 55,
572 SPELL_EFFECT_SUMMON_PET = 56,
573 SPELL_EFFECT_LEARN_PET_SPELL = 57,
574 SPELL_EFFECT_WEAPON_DAMAGE = 58,
575 SPELL_EFFECT_OPEN_LOCK_ITEM = 59,
576 SPELL_EFFECT_PROFICIENCY = 60,
577 SPELL_EFFECT_SEND_EVENT = 61,
578 SPELL_EFFECT_POWER_BURN = 62,
579 SPELL_EFFECT_THREAT = 63,
580 SPELL_EFFECT_TRIGGER_SPELL = 64,
581 SPELL_EFFECT_HEALTH_FUNNEL = 65,
582 SPELL_EFFECT_POWER_FUNNEL = 66,
583 SPELL_EFFECT_HEAL_MAX_HEALTH = 67,
584 SPELL_EFFECT_INTERRUPT_CAST = 68,
585 SPELL_EFFECT_DISTRACT = 69,
586 SPELL_EFFECT_PULL = 70,
587 SPELL_EFFECT_PICKPOCKET = 71,
588 SPELL_EFFECT_ADD_FARSIGHT = 72,
589 SPELL_EFFECT_SUMMON_POSSESSED = 73,
590 SPELL_EFFECT_SUMMON_TOTEM = 74,
591 SPELL_EFFECT_HEAL_MECHANICAL = 75,
592 SPELL_EFFECT_SUMMON_OBJECT_WILD = 76,
593 SPELL_EFFECT_SCRIPT_EFFECT = 77,
594 SPELL_EFFECT_ATTACK = 78,
595 SPELL_EFFECT_SANCTUARY = 79,
596 SPELL_EFFECT_ADD_COMBO_POINTS = 80,
597 SPELL_EFFECT_CREATE_HOUSE = 81,
598 SPELL_EFFECT_BIND_SIGHT = 82,
599 SPELL_EFFECT_DUEL = 83,
600 SPELL_EFFECT_STUCK = 84,
601 SPELL_EFFECT_SUMMON_PLAYER = 85,
602 SPELL_EFFECT_ACTIVATE_OBJECT = 86,
603 SPELL_EFFECT_SUMMON_TOTEM_SLOT1 = 87,
604 SPELL_EFFECT_SUMMON_TOTEM_SLOT2 = 88,
605 SPELL_EFFECT_SUMMON_TOTEM_SLOT3 = 89,
606 SPELL_EFFECT_SUMMON_TOTEM_SLOT4 = 90,
607 SPELL_EFFECT_THREAT_ALL = 91,
608 SPELL_EFFECT_ENCHANT_HELD_ITEM = 92,
609 SPELL_EFFECT_SUMMON_PHANTASM = 93,
610 SPELL_EFFECT_SELF_RESURRECT = 94,
611 SPELL_EFFECT_SKINNING = 95,
612 SPELL_EFFECT_CHARGE = 96,
613 SPELL_EFFECT_SUMMON_CRITTER = 97,
614 SPELL_EFFECT_KNOCK_BACK = 98,
615 SPELL_EFFECT_DISENCHANT = 99,
616 SPELL_EFFECT_INEBRIATE = 100,
617 SPELL_EFFECT_FEED_PET = 101,
618 SPELL_EFFECT_DISMISS_PET = 102,
619 SPELL_EFFECT_REPUTATION = 103,
620 SPELL_EFFECT_SUMMON_OBJECT_SLOT1 = 104,
621 SPELL_EFFECT_SUMMON_OBJECT_SLOT2 = 105,
622 SPELL_EFFECT_SUMMON_OBJECT_SLOT3 = 106,
623 SPELL_EFFECT_SUMMON_OBJECT_SLOT4 = 107,
624 SPELL_EFFECT_DISPEL_MECHANIC = 108,
625 SPELL_EFFECT_SUMMON_DEAD_PET = 109,
626 SPELL_EFFECT_DESTROY_ALL_TOTEMS = 110,
627 SPELL_EFFECT_DURABILITY_DAMAGE = 111,
628 SPELL_EFFECT_SUMMON_DEMON = 112,
629 SPELL_EFFECT_RESURRECT_NEW = 113,
630 SPELL_EFFECT_ATTACK_ME = 114,
631 SPELL_EFFECT_DURABILITY_DAMAGE_PCT = 115,
632 SPELL_EFFECT_SKIN_PLAYER_CORPSE = 116,
633 SPELL_EFFECT_SPIRIT_HEAL = 117,
634 SPELL_EFFECT_SKILL = 118,
635 SPELL_EFFECT_APPLY_AREA_AURA_PET = 119,
636 SPELL_EFFECT_TELEPORT_GRAVEYARD = 120,
637 SPELL_EFFECT_NORMALIZED_WEAPON_DMG = 121,
638 SPELL_EFFECT_122 = 122,
639 SPELL_EFFECT_SEND_TAXI = 123,
640 SPELL_EFFECT_PLAYER_PULL = 124,
641 SPELL_EFFECT_MODIFY_THREAT_PERCENT = 125,
642 SPELL_EFFECT_STEAL_BENEFICIAL_BUFF = 126,
643 SPELL_EFFECT_PROSPECTING = 127,
644 SPELL_EFFECT_APPLY_AREA_AURA_FRIEND = 128,
645 SPELL_EFFECT_APPLY_AREA_AURA_ENEMY = 129,
646 SPELL_EFFECT_REDIRECT_THREAT = 130,
647 SPELL_EFFECT_131 = 131,
648 SPELL_EFFECT_132 = 132,
649 SPELL_EFFECT_UNLEARN_SPECIALIZATION = 133,
650 SPELL_EFFECT_KILL_CREDIT = 134,
651 SPELL_EFFECT_135 = 135,
652 SPELL_EFFECT_HEAL_PCT = 136,
653 SPELL_EFFECT_ENERGIZE_PCT = 137,
654 SPELL_EFFECT_138 = 138,
655 SPELL_EFFECT_139 = 139,
656 SPELL_EFFECT_FORCE_CAST = 140,
657 SPELL_EFFECT_141 = 141,
658 SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE = 142,
659 SPELL_EFFECT_APPLY_AREA_AURA_OWNER = 143,
660 SPELL_EFFECT_144 = 144,
661 SPELL_EFFECT_145 = 145,
662 SPELL_EFFECT_146 = 146,
663 SPELL_EFFECT_QUEST_FAIL = 147,
664 SPELL_EFFECT_148 = 148,
665 SPELL_EFFECT_149 = 149,
666 SPELL_EFFECT_150 = 150,
667 SPELL_EFFECT_TRIGGER_SPELL_2 = 151,
668 SPELL_EFFECT_152 = 152,
669 SPELL_EFFECT_153 = 153,
670 TOTAL_SPELL_EFFECTS = 154
673 // Spell aura states
674 enum AuraState
675 { // (C) used in caster aura state (T) used in target aura state
676 // (c) used in caster aura state-not (t) used in target aura state-not
677 AURA_STATE_DEFENSE = 1, // C |
678 AURA_STATE_HEALTHLESS_20_PERCENT = 2, // CcT |
679 AURA_STATE_BERSERKING = 3, // C T |
680 //AURA_STATE_UNKNOWN4 = 4, // c t| some limitation to charge spells (?) and target test spells
681 AURA_STATE_JUDGEMENT = 5, // C |
682 //AURA_STATE_UNKNOWN6 = 6, // | not used
683 AURA_STATE_HUNTER_PARRY = 7, // C |
684 AURA_STATE_ROGUE_ATTACK_FROM_STEALTH = 7, // C | FIX ME: not implemented yet!
685 //AURA_STATE_UNKNOWN7c = 7, // c | random/focused bursts spells (?)
686 //AURA_STATE_UNKNOWN8 = 8, // | not used
687 //AURA_STATE_UNKNOWN9 = 9, // | not used
688 AURA_STATE_WARRIOR_VICTORY_RUSH = 10, // C | warrior victory rush
689 AURA_STATE_HUNTER_CRIT_STRIKE = 10, // C | hunter crit strike
690 AURA_STATE_CRIT = 11, // C |
691 AURA_STATE_FAERIE_FIRE = 12, // c t|
692 AURA_STATE_HEALTHLESS_35_PERCENT = 13, // C T |
693 AURA_STATE_IMMOLATE = 14, // T |
694 AURA_STATE_SWIFTMEND = 15, // T |
695 AURA_STATE_DEADLY_POISON = 16, // T |
696 AURA_STATE_FORBEARANCE = 17, // c t|
697 AURA_STATE_WEAKENED_SOUL = 18, // t|
698 AURA_STATE_HYPOTHERMIA = 19 // c |
701 // Spell mechanics
702 enum Mechanics
704 MECHANIC_NONE = 0,
705 MECHANIC_CHARM = 1,
706 MECHANIC_CONFUSED = 2,
707 MECHANIC_DISARM = 3,
708 MECHANIC_DISTRACT = 4,
709 MECHANIC_FEAR = 5,
710 MECHANIC_FUMBLE = 6,
711 MECHANIC_ROOT = 7,
712 MECHANIC_PACIFY = 8, //0 spells use this mechanic
713 MECHANIC_SILENCE = 9,
714 MECHANIC_SLEEP = 10,
715 MECHANIC_SNARE = 11,
716 MECHANIC_STUN = 12,
717 MECHANIC_FREEZE = 13,
718 MECHANIC_KNOCKOUT = 14,
719 MECHANIC_BLEED = 15,
720 MECHANIC_BANDAGE = 16,
721 MECHANIC_POLYMORPH = 17,
722 MECHANIC_BANISH = 18,
723 MECHANIC_SHIELD = 19,
724 MECHANIC_SHACKLE = 20,
725 MECHANIC_MOUNT = 21,
726 MECHANIC_PERSUADE = 22, //0 spells use this mechanic
727 MECHANIC_TURN = 23,
728 MECHANIC_HORROR = 24,
729 MECHANIC_INVULNERABILITY = 25,
730 MECHANIC_INTERRUPT = 26,
731 MECHANIC_DAZE = 27,
732 MECHANIC_DISCOVERY = 28,
733 MECHANIC_IMMUNE_SHIELD = 29, // Divine (Blessing) Shield/Protection and Ice Block
734 MECHANIC_SAPPED = 30
737 // Used for spell 42292 Immune Movement Impairment and Loss of Control (0x49967da6)
738 #define IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK ( \
739 (1<<MECHANIC_CHARM )|(1<<MECHANIC_CONFUSED )|(1<<MECHANIC_FEAR )| \
740 (1<<MECHANIC_ROOT )|(1<<MECHANIC_PACIFY )|(1<<MECHANIC_SLEEP )| \
741 (1<<MECHANIC_SNARE )|(1<<MECHANIC_STUN )|(1<<MECHANIC_FREEZE)| \
742 (1<<MECHANIC_KNOCKOUT)|(1<<MECHANIC_POLYMORPH)|(1<<MECHANIC_BANISH)| \
743 (1<<MECHANIC_SHACKLE )|(1<<MECHANIC_TURN )|(1<<MECHANIC_HORROR)| \
744 (1<<MECHANIC_DAZE )|(1<<MECHANIC_SAPPED ) )
746 // Spell dispell type
747 enum DispelType
749 DISPEL_NONE = 0,
750 DISPEL_MAGIC = 1,
751 DISPEL_CURSE = 2,
752 DISPEL_DISEASE = 3,
753 DISPEL_POISON = 4,
754 DISPEL_STEALTH = 5,
755 DISPEL_INVISIBILITY = 6,
756 DISPEL_ALL = 7,
757 DISPEL_SPE_NPC_ONLY = 8,
758 DISPEL_ENRAGE = 9,
759 DISPEL_ZG_TICKET = 10
762 #define DISPEL_ALL_MASK ( (1<<DISPEL_MAGIC) | (1<<DISPEL_CURSE) | (1<<DISPEL_DISEASE) | (1<<DISPEL_POISON) )
764 //To all Immune system,if target has immunes,
765 //some spell that related to ImmuneToDispel or ImmuneToSchool or ImmuneToDamage type can't cast to it,
766 //some spell_effects that related to ImmuneToEffect<effect>(only this effect in the spell) can't cast to it,
767 //some aura(related to Mechanics or ImmuneToState<aura>) can't apply to it.
768 enum SpellImmunity
770 IMMUNITY_EFFECT = 0, // enum SpellEffects
771 IMMUNITY_STATE = 1, // enum AuraType
772 IMMUNITY_SCHOOL = 2, // enum SpellSchoolMask
773 IMMUNITY_DAMAGE = 3, // enum SpellSchoolMask
774 IMMUNITY_DISPEL = 4, // enum DispelType
775 IMMUNITY_MECHANIC = 5 // enum Mechanics
778 #define MAX_SPELL_IMMUNITY 6
780 enum Targets
782 TARGET_SELF = 1,
783 TARGET_RANDOM_ENEMY_CHAIN_IN_AREA = 2, // only one spell has that, but regardless, it's a target type after all
784 TARGET_PET = 5,
785 TARGET_CHAIN_DAMAGE = 6,
786 TARGET_AREAEFFECT_CUSTOM = 8,
787 TARGET_INNKEEPER_COORDINATES = 9, // uses in teleport to innkeeper spells
788 TARGET_ALL_ENEMY_IN_AREA = 15,
789 TARGET_ALL_ENEMY_IN_AREA_INSTANT = 16,
790 TARGET_TABLE_X_Y_Z_COORDINATES = 17, // uses in teleport spells and some other
791 TARGET_EFFECT_SELECT = 18, // highly depends on the spell effect
792 TARGET_ALL_PARTY_AROUND_CASTER = 20,
793 TARGET_SINGLE_FRIEND = 21,
794 TARGET_ALL_AROUND_CASTER = 22, // used only in TargetA, target selection dependent from TargetB
795 TARGET_GAMEOBJECT = 23,
796 TARGET_IN_FRONT_OF_CASTER = 24,
797 TARGET_DUELVSPLAYER = 25,
798 TARGET_GAMEOBJECT_ITEM = 26,
799 TARGET_MASTER = 27,
800 TARGET_ALL_ENEMY_IN_AREA_CHANNELED = 28,
801 TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER = 30, // in TargetB used only with TARGET_ALL_AROUND_CASTER and in self casting range in TargetA
802 TARGET_ALL_FRIENDLY_UNITS_IN_AREA = 31,
803 TARGET_MINION = 32,
804 TARGET_ALL_PARTY = 33,
805 TARGET_ALL_PARTY_AROUND_CASTER_2 = 34, // used in Tranquility
806 TARGET_SINGLE_PARTY = 35,
807 TARGET_AREAEFFECT_PARTY = 37,
808 TARGET_SCRIPT = 38,
809 TARGET_SELF_FISHING = 39,
810 TARGET_TOTEM_EARTH = 41,
811 TARGET_TOTEM_WATER = 42,
812 TARGET_TOTEM_AIR = 43,
813 TARGET_TOTEM_FIRE = 44,
814 TARGET_CHAIN_HEAL = 45,
815 TARGET_SCRIPT_COORDINATES = 46,
816 TARGET_DYNAMIC_OBJECT = 47,
817 TARGET_SUMMON = 48,
818 TARGET_AREAEFFECT_CUSTOM_2 = 52,
819 TARGET_CURRENT_ENEMY_COORDINATES = 53, // set unit coordinates as dest, only 16 target B imlemented
820 TARGET_RANDOM_RAID_MEMBER = 56,
821 TARGET_SINGLE_FRIEND_2 = 57,
822 TARGET_AREAEFFECT_PARTY_AND_CLASS = 61,
823 TARGET_DUELVSPLAYER_COORDINATES = 63,
824 TARGET_BEHIND_VICTIM = 65, // uses in teleport behind spells
825 TARGET_SINGLE_ENEMY = 77,
826 TARGET_SELF2 = 87,
827 TARGET_NONCOMBAT_PET = 90,
830 enum SpellMissInfo
832 SPELL_MISS_NONE = 0,
833 SPELL_MISS_MISS = 1,
834 SPELL_MISS_RESIST = 2,
835 SPELL_MISS_DODGE = 3,
836 SPELL_MISS_PARRY = 4,
837 SPELL_MISS_BLOCK = 5,
838 SPELL_MISS_EVADE = 6,
839 SPELL_MISS_IMMUNE = 7,
840 SPELL_MISS_IMMUNE2 = 8,
841 SPELL_MISS_DEFLECT = 9,
842 SPELL_MISS_ABSORB = 10,
843 SPELL_MISS_REFLECT = 11
846 enum SpellHitType
848 SPELL_HIT_TYPE_UNK1 = 0x00001,
849 SPELL_HIT_TYPE_CRIT = 0x00002,
850 SPELL_HIT_TYPE_UNK2 = 0x00004,
851 SPELL_HIT_TYPE_UNK3 = 0x00008,
852 SPELL_HIT_TYPE_UNK4 = 0x00020
855 enum SpellDmgClass
857 SPELL_DAMAGE_CLASS_NONE = 0,
858 SPELL_DAMAGE_CLASS_MAGIC = 1,
859 SPELL_DAMAGE_CLASS_MELEE = 2,
860 SPELL_DAMAGE_CLASS_RANGED = 3
863 enum SpellPreventionType
865 SPELL_PREVENTION_TYPE_NONE = 0,
866 SPELL_PREVENTION_TYPE_SILENCE = 1,
867 SPELL_PREVENTION_TYPE_PACIFY = 2
870 enum GameobjectTypes
872 GAMEOBJECT_TYPE_DOOR = 0,
873 GAMEOBJECT_TYPE_BUTTON = 1,
874 GAMEOBJECT_TYPE_QUESTGIVER = 2,
875 GAMEOBJECT_TYPE_CHEST = 3,
876 GAMEOBJECT_TYPE_BINDER = 4,
877 GAMEOBJECT_TYPE_GENERIC = 5,
878 GAMEOBJECT_TYPE_TRAP = 6,
879 GAMEOBJECT_TYPE_CHAIR = 7,
880 GAMEOBJECT_TYPE_SPELL_FOCUS = 8,
881 GAMEOBJECT_TYPE_TEXT = 9,
882 GAMEOBJECT_TYPE_GOOBER = 10,
883 GAMEOBJECT_TYPE_TRANSPORT = 11,
884 GAMEOBJECT_TYPE_AREADAMAGE = 12,
885 GAMEOBJECT_TYPE_CAMERA = 13,
886 GAMEOBJECT_TYPE_MAP_OBJECT = 14,
887 GAMEOBJECT_TYPE_MO_TRANSPORT = 15,
888 GAMEOBJECT_TYPE_DUEL_ARBITER = 16,
889 GAMEOBJECT_TYPE_FISHINGNODE = 17,
890 GAMEOBJECT_TYPE_SUMMONING_RITUAL = 18,
891 GAMEOBJECT_TYPE_MAILBOX = 19,
892 GAMEOBJECT_TYPE_AUCTIONHOUSE = 20,
893 GAMEOBJECT_TYPE_GUARDPOST = 21,
894 GAMEOBJECT_TYPE_SPELLCASTER = 22,
895 GAMEOBJECT_TYPE_MEETINGSTONE = 23,
896 GAMEOBJECT_TYPE_FLAGSTAND = 24,
897 GAMEOBJECT_TYPE_FISHINGHOLE = 25,
898 GAMEOBJECT_TYPE_FLAGDROP = 26,
899 GAMEOBJECT_TYPE_MINI_GAME = 27,
900 GAMEOBJECT_TYPE_LOTTERY_KIOSK = 28,
901 GAMEOBJECT_TYPE_CAPTURE_POINT = 29,
902 GAMEOBJECT_TYPE_AURA_GENERATOR = 30,
903 GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY = 31,
904 GAMEOBJECT_TYPE_BARBER_CHAIR = 32,
905 GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING = 33,
906 GAMEOBJECT_TYPE_GUILD_BANK = 34,
909 #define MAX_GAMEOBJECT_TYPE 35 // sending to client this or greater value can crash client.
911 #define GAMEOBJECT_FISHINGNODE_ENTRY 35591 // Better to define it somewhere instead of hardcoding everywhere
913 enum GameObjectFlags
915 GO_FLAG_IN_USE = 0x00000001, //disables interaction while animated
916 GO_FLAG_LOCKED = 0x00000002, //require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip
917 GO_FLAG_INTERACT_COND = 0x00000004, //cannot interact (condition to interact)
918 GO_FLAG_TRANSPORT = 0x00000008, //any kind of transport? Object can transport (elevator, boat, car)
919 GO_FLAG_UNK1 = 0x00000010, //
920 GO_FLAG_NODESPAWN = 0x00000020, //never despawn, typically for doors, they just change state
921 GO_FLAG_TRIGGERED = 0x00000040 //typically, summoned objects. Triggered by spell or other events
924 enum TextEmotes
926 TEXTEMOTE_AGREE = 1,
927 TEXTEMOTE_AMAZE = 2,
928 TEXTEMOTE_ANGRY = 3,
929 TEXTEMOTE_APOLOGIZE = 4,
930 TEXTEMOTE_APPLAUD = 5,
931 TEXTEMOTE_BASHFUL = 6,
932 TEXTEMOTE_BECKON = 7,
933 TEXTEMOTE_BEG = 8,
934 TEXTEMOTE_BITE = 9,
935 TEXTEMOTE_BLEED = 10,
936 TEXTEMOTE_BLINK = 11,
937 TEXTEMOTE_BLUSH = 12,
938 TEXTEMOTE_BONK = 13,
939 TEXTEMOTE_BORED = 14,
940 TEXTEMOTE_BOUNCE = 15,
941 TEXTEMOTE_BRB = 16,
942 TEXTEMOTE_BOW = 17,
943 TEXTEMOTE_BURP = 18,
944 TEXTEMOTE_BYE = 19,
945 TEXTEMOTE_CACKLE = 20,
946 TEXTEMOTE_CHEER = 21,
947 TEXTEMOTE_CHICKEN = 22,
948 TEXTEMOTE_CHUCKLE = 23,
949 TEXTEMOTE_CLAP = 24,
950 TEXTEMOTE_CONFUSED = 25,
951 TEXTEMOTE_CONGRATULATE = 26,
952 TEXTEMOTE_COUGH = 27,
953 TEXTEMOTE_COWER = 28,
954 TEXTEMOTE_CRACK = 29,
955 TEXTEMOTE_CRINGE = 30,
956 TEXTEMOTE_CRY = 31,
957 TEXTEMOTE_CURIOUS = 32,
958 TEXTEMOTE_CURTSEY = 33,
959 TEXTEMOTE_DANCE = 34,
960 TEXTEMOTE_DRINK = 35,
961 TEXTEMOTE_DROOL = 36,
962 TEXTEMOTE_EAT = 37,
963 TEXTEMOTE_EYE = 38,
964 TEXTEMOTE_FART = 39,
965 TEXTEMOTE_FIDGET = 40,
966 TEXTEMOTE_FLEX = 41,
967 TEXTEMOTE_FROWN = 42,
968 TEXTEMOTE_GASP = 43,
969 TEXTEMOTE_GAZE = 44,
970 TEXTEMOTE_GIGGLE = 45,
971 TEXTEMOTE_GLARE = 46,
972 TEXTEMOTE_GLOAT = 47,
973 TEXTEMOTE_GREET = 48,
974 TEXTEMOTE_GRIN = 49,
975 TEXTEMOTE_GROAN = 50,
976 TEXTEMOTE_GROVEL = 51,
977 TEXTEMOTE_GUFFAW = 52,
978 TEXTEMOTE_HAIL = 53,
979 TEXTEMOTE_HAPPY = 54,
980 TEXTEMOTE_HELLO = 55,
981 TEXTEMOTE_HUG = 56,
982 TEXTEMOTE_HUNGRY = 57,
983 TEXTEMOTE_KISS = 58,
984 TEXTEMOTE_KNEEL = 59,
985 TEXTEMOTE_LAUGH = 60,
986 TEXTEMOTE_LAYDOWN = 61,
987 TEXTEMOTE_MESSAGE = 62,
988 TEXTEMOTE_MOAN = 63,
989 TEXTEMOTE_MOON = 64,
990 TEXTEMOTE_MOURN = 65,
991 TEXTEMOTE_NO = 66,
992 TEXTEMOTE_NOD = 67,
993 TEXTEMOTE_NOSEPICK = 68,
994 TEXTEMOTE_PANIC = 69,
995 TEXTEMOTE_PEER = 70,
996 TEXTEMOTE_PLEAD = 71,
997 TEXTEMOTE_POINT = 72,
998 TEXTEMOTE_POKE = 73,
999 TEXTEMOTE_PRAY = 74,
1000 TEXTEMOTE_ROAR = 75,
1001 TEXTEMOTE_ROFL = 76,
1002 TEXTEMOTE_RUDE = 77,
1003 TEXTEMOTE_SALUTE = 78,
1004 TEXTEMOTE_SCRATCH = 79,
1005 TEXTEMOTE_SEXY = 80,
1006 TEXTEMOTE_SHAKE = 81,
1007 TEXTEMOTE_SHOUT = 82,
1008 TEXTEMOTE_SHRUG = 83,
1009 TEXTEMOTE_SHY = 84,
1010 TEXTEMOTE_SIGH = 85,
1011 TEXTEMOTE_SIT = 86,
1012 TEXTEMOTE_SLEEP = 87,
1013 TEXTEMOTE_SNARL = 88,
1014 TEXTEMOTE_SPIT = 89,
1015 TEXTEMOTE_STARE = 90,
1016 TEXTEMOTE_SURPRISED = 91,
1017 TEXTEMOTE_SURRENDER = 92,
1018 TEXTEMOTE_TALK = 93,
1019 TEXTEMOTE_TALKEX = 94,
1020 TEXTEMOTE_TALKQ = 95,
1021 TEXTEMOTE_TAP = 96,
1022 TEXTEMOTE_THANK = 97,
1023 TEXTEMOTE_THREATEN = 98,
1024 TEXTEMOTE_TIRED = 99,
1025 TEXTEMOTE_VICTORY = 100,
1026 TEXTEMOTE_WAVE = 101,
1027 TEXTEMOTE_WELCOME = 102,
1028 TEXTEMOTE_WHINE = 103,
1029 TEXTEMOTE_WHISTLE = 104,
1030 TEXTEMOTE_WORK = 105,
1031 TEXTEMOTE_YAWN = 106,
1032 TEXTEMOTE_BOGGLE = 107,
1033 TEXTEMOTE_CALM = 108,
1034 TEXTEMOTE_COLD = 109,
1035 TEXTEMOTE_COMFORT = 110,
1036 TEXTEMOTE_CUDDLE = 111,
1037 TEXTEMOTE_DUCK = 112,
1038 TEXTEMOTE_INSULT = 113,
1039 TEXTEMOTE_INTRODUCE = 114,
1040 TEXTEMOTE_JK = 115,
1041 TEXTEMOTE_LICK = 116,
1042 TEXTEMOTE_LISTEN = 117,
1043 TEXTEMOTE_LOST = 118,
1044 TEXTEMOTE_MOCK = 119,
1045 TEXTEMOTE_PONDER = 120,
1046 TEXTEMOTE_POUNCE = 121,
1047 TEXTEMOTE_PRAISE = 122,
1048 TEXTEMOTE_PURR = 123,
1049 TEXTEMOTE_PUZZLE = 124,
1050 TEXTEMOTE_RAISE = 125,
1051 TEXTEMOTE_READY = 126,
1052 TEXTEMOTE_SHIMMY = 127,
1053 TEXTEMOTE_SHIVER = 128,
1054 TEXTEMOTE_SHOO = 129,
1055 TEXTEMOTE_SLAP = 130,
1056 TEXTEMOTE_SMIRK = 131,
1057 TEXTEMOTE_SNIFF = 132,
1058 TEXTEMOTE_SNUB = 133,
1059 TEXTEMOTE_SOOTHE = 134,
1060 TEXTEMOTE_STINK = 135,
1061 TEXTEMOTE_TAUNT = 136,
1062 TEXTEMOTE_TEASE = 137,
1063 TEXTEMOTE_THIRSTY = 138,
1064 TEXTEMOTE_VETO = 139,
1065 TEXTEMOTE_SNICKER = 140,
1066 TEXTEMOTE_STAND = 141,
1067 TEXTEMOTE_TICKLE = 142,
1068 TEXTEMOTE_VIOLIN = 143,
1069 TEXTEMOTE_SMILE = 163,
1070 TEXTEMOTE_RASP = 183,
1071 TEXTEMOTE_PITY = 203,
1072 TEXTEMOTE_GROWL = 204,
1073 TEXTEMOTE_BARK = 205,
1074 TEXTEMOTE_SCARED = 223,
1075 TEXTEMOTE_FLOP = 224,
1076 TEXTEMOTE_LOVE = 225,
1077 TEXTEMOTE_MOO = 226,
1078 TEXTEMOTE_OPENFIRE = 327,
1079 TEXTEMOTE_FLIRT = 328,
1080 TEXTEMOTE_JOKE = 329,
1081 TEXTEMOTE_COMMEND = 243,
1082 TEXTEMOTE_WINK = 363,
1083 TEXTEMOTE_PAT = 364,
1084 TEXTEMOTE_SERIOUS = 365,
1085 TEXTEMOTE_MOUNTSPECIAL = 366,
1086 TEXTEMOTE_GOODLUCK = 367,
1087 TEXTEMOTE_BLAME = 368,
1088 TEXTEMOTE_BLANK = 369,
1089 TEXTEMOTE_BRANDISH = 370,
1090 TEXTEMOTE_BREATH = 371,
1091 TEXTEMOTE_DISAGREE = 372,
1092 TEXTEMOTE_DOUBT = 373,
1093 TEXTEMOTE_EMBARRASS = 374,
1094 TEXTEMOTE_ENCOURAGE = 375,
1095 TEXTEMOTE_ENEMY = 376,
1096 TEXTEMOTE_EYEBROW = 377,
1097 TEXTEMOTE_TOAST = 378
1100 enum Emote
1102 EMOTE_ONESHOT_NONE = 0,
1103 EMOTE_ONESHOT_TALK = 1,
1104 EMOTE_ONESHOT_BOW = 2,
1105 EMOTE_ONESHOT_WAVE = 3,
1106 EMOTE_ONESHOT_CHEER = 4,
1107 EMOTE_ONESHOT_EXCLAMATION = 5,
1108 EMOTE_ONESHOT_QUESTION = 6,
1109 EMOTE_ONESHOT_EAT = 7,
1110 EMOTE_STATE_DANCE = 10,
1111 EMOTE_ONESHOT_LAUGH = 11,
1112 EMOTE_STATE_SLEEP = 12,
1113 EMOTE_STATE_SIT = 13,
1114 EMOTE_ONESHOT_RUDE = 14,
1115 EMOTE_ONESHOT_ROAR = 15,
1116 EMOTE_ONESHOT_KNEEL = 16,
1117 EMOTE_ONESHOT_KISS = 17,
1118 EMOTE_ONESHOT_CRY = 18,
1119 EMOTE_ONESHOT_CHICKEN = 19,
1120 EMOTE_ONESHOT_BEG = 20,
1121 EMOTE_ONESHOT_APPLAUD = 21,
1122 EMOTE_ONESHOT_SHOUT = 22,
1123 EMOTE_ONESHOT_FLEX = 23,
1124 EMOTE_ONESHOT_SHY = 24,
1125 EMOTE_ONESHOT_POINT = 25,
1126 EMOTE_STATE_STAND = 26,
1127 EMOTE_STATE_READYUNARMED = 27,
1128 EMOTE_STATE_WORK = 28,
1129 EMOTE_STATE_POINT = 29,
1130 EMOTE_STATE_NONE = 30,
1131 EMOTE_ONESHOT_WOUND = 33,
1132 EMOTE_ONESHOT_WOUNDCRITICAL = 34,
1133 EMOTE_ONESHOT_ATTACKUNARMED = 35,
1134 EMOTE_ONESHOT_ATTACK1H = 36,
1135 EMOTE_ONESHOT_ATTACK2HTIGHT = 37,
1136 EMOTE_ONESHOT_ATTACK2HLOOSE = 38,
1137 EMOTE_ONESHOT_PARRYUNARMED = 39,
1138 EMOTE_ONESHOT_PARRYSHIELD = 43,
1139 EMOTE_ONESHOT_READYUNARMED = 44,
1140 EMOTE_ONESHOT_READY1H = 45,
1141 EMOTE_ONESHOT_READYBOW = 48,
1142 EMOTE_ONESHOT_SPELLPRECAST = 50,
1143 EMOTE_ONESHOT_SPELLCAST = 51,
1144 EMOTE_ONESHOT_BATTLEROAR = 53,
1145 EMOTE_ONESHOT_SPECIALATTACK1H = 54,
1146 EMOTE_ONESHOT_KICK = 60,
1147 EMOTE_ONESHOT_ATTACKTHROWN = 61,
1148 EMOTE_STATE_STUN = 64,
1149 EMOTE_STATE_DEAD = 65,
1150 EMOTE_ONESHOT_SALUTE = 66,
1151 EMOTE_STATE_KNEEL = 68,
1152 EMOTE_STATE_USESTANDING = 69,
1153 EMOTE_ONESHOT_WAVE_NOSHEATHE = 70,
1154 EMOTE_ONESHOT_CHEER_NOSHEATHE = 71,
1155 EMOTE_ONESHOT_EAT_NOSHEATHE = 92,
1156 EMOTE_STATE_STUN_NOSHEATHE = 93,
1157 EMOTE_ONESHOT_DANCE = 94,
1158 EMOTE_ONESHOT_SALUTE_NOSHEATH = 113,
1159 EMOTE_STATE_USESTANDING_NOSHEATHE = 133,
1160 EMOTE_ONESHOT_LAUGH_NOSHEATHE = 153,
1161 EMOTE_STATE_WORK_NOSHEATHE = 173,
1162 EMOTE_STATE_SPELLPRECAST = 193,
1163 EMOTE_ONESHOT_READYRIFLE = 213,
1164 EMOTE_STATE_READYRIFLE = 214,
1165 EMOTE_STATE_WORK_NOSHEATHE_MINING = 233,
1166 EMOTE_STATE_WORK_NOSHEATHE_CHOPWOOD= 234,
1167 EMOTE_zzOLDONESHOT_LIFTOFF = 253,
1168 EMOTE_ONESHOT_LIFTOFF = 254,
1169 EMOTE_ONESHOT_YES = 273,
1170 EMOTE_ONESHOT_NO = 274,
1171 EMOTE_ONESHOT_TRAIN = 275,
1172 EMOTE_ONESHOT_LAND = 293,
1173 EMOTE_STATE_AT_EASE = 313,
1174 EMOTE_STATE_READY1H = 333,
1175 EMOTE_STATE_SPELLKNEELSTART = 353,
1176 EMOTE_STATE_SUBMERGED = 373,
1177 EMOTE_ONESHOT_SUBMERGE = 374,
1178 EMOTE_STATE_READY2H = 375,
1179 EMOTE_STATE_READYBOW = 376,
1180 EMOTE_ONESHOT_MOUNTSPECIAL = 377,
1181 EMOTE_STATE_TALK = 378,
1182 EMOTE_STATE_FISHING = 379,
1183 EMOTE_ONESHOT_FISHING = 380,
1184 EMOTE_ONESHOT_LOOT = 381,
1185 EMOTE_STATE_WHIRLWIND = 382,
1186 EMOTE_STATE_DROWNED = 383,
1187 EMOTE_STATE_HOLD_BOW = 384,
1188 EMOTE_STATE_HOLD_RIFLE = 385,
1189 EMOTE_STATE_HOLD_THROWN = 386,
1190 EMOTE_ONESHOT_DROWN = 387,
1191 EMOTE_ONESHOT_STOMP = 388,
1192 EMOTE_ONESHOT_ATTACKOFF = 389,
1193 EMOTE_ONESHOT_ATTACKOFFPIERCE = 390,
1194 EMOTE_STATE_ROAR = 391,
1195 EMOTE_STATE_LAUGH = 392,
1196 EMOTE_ONESHOT_CREATURE_SPECIAL = 393,
1197 EMOTE_ONESHOT_JUMPLANDRUN = 394,
1198 EMOTE_ONESHOT_JUMPEND = 395,
1199 EMOTE_ONESHOT_TALK_NOSHEATHE = 396,
1200 EMOTE_ONESHOT_POINT_NOSHEATHE = 397,
1201 EMOTE_STATE_CANNIBALIZE = 398,
1202 EMOTE_ONESHOT_JUMPSTART = 399,
1203 EMOTE_STATE_DANCESPECIAL = 400,
1204 EMOTE_ONESHOT_DANCESPECIAL = 401,
1205 EMOTE_ONESHOT_CUSTOMSPELL01 = 402,
1206 EMOTE_ONESHOT_CUSTOMSPELL02 = 403,
1207 EMOTE_ONESHOT_CUSTOMSPELL03 = 404,
1208 EMOTE_ONESHOT_CUSTOMSPELL04 = 405,
1209 EMOTE_ONESHOT_CUSTOMSPELL05 = 406,
1210 EMOTE_ONESHOT_CUSTOMSPELL06 = 407,
1211 EMOTE_ONESHOT_CUSTOMSPELL07 = 408,
1212 EMOTE_ONESHOT_CUSTOMSPELL08 = 409,
1213 EMOTE_ONESHOT_CUSTOMSPELL09 = 410,
1214 EMOTE_ONESHOT_CUSTOMSPELL10 = 411,
1215 EMOTE_STATE_EXCLAIM = 412,
1216 EMOTE_STATE_SIT_CHAIR_MED = 415,
1217 EMOTE_STATE_SPELLEFFECT_HOLD = 422
1220 enum Anim
1222 ANIM_STAND = 0x0,
1223 ANIM_DEATH = 0x1,
1224 ANIM_SPELL = 0x2,
1225 ANIM_STOP = 0x3,
1226 ANIM_WALK = 0x4,
1227 ANIM_RUN = 0x5,
1228 ANIM_DEAD = 0x6,
1229 ANIM_RISE = 0x7,
1230 ANIM_STANDWOUND = 0x8,
1231 ANIM_COMBATWOUND = 0x9,
1232 ANIM_COMBATCRITICAL = 0xA,
1233 ANIM_SHUFFLE_LEFT = 0xB,
1234 ANIM_SHUFFLE_RIGHT = 0xC,
1235 ANIM_WALK_BACKWARDS = 0xD,
1236 ANIM_STUN = 0xE,
1237 ANIM_HANDS_CLOSED = 0xF,
1238 ANIM_ATTACKUNARMED = 0x10,
1239 ANIM_ATTACK1H = 0x11,
1240 ANIM_ATTACK2HTIGHT = 0x12,
1241 ANIM_ATTACK2HLOOSE = 0x13,
1242 ANIM_PARRYUNARMED = 0x14,
1243 ANIM_PARRY1H = 0x15,
1244 ANIM_PARRY2HTIGHT = 0x16,
1245 ANIM_PARRY2HLOOSE = 0x17,
1246 ANIM_PARRYSHIELD = 0x18,
1247 ANIM_READYUNARMED = 0x19,
1248 ANIM_READY1H = 0x1A,
1249 ANIM_READY2HTIGHT = 0x1B,
1250 ANIM_READY2HLOOSE = 0x1C,
1251 ANIM_READYBOW = 0x1D,
1252 ANIM_DODGE = 0x1E,
1253 ANIM_SPELLPRECAST = 0x1F,
1254 ANIM_SPELLCAST = 0x20,
1255 ANIM_SPELLCASTAREA = 0x21,
1256 ANIM_NPCWELCOME = 0x22,
1257 ANIM_NPCGOODBYE = 0x23,
1258 ANIM_BLOCK = 0x24,
1259 ANIM_JUMPSTART = 0x25,
1260 ANIM_JUMP = 0x26,
1261 ANIM_JUMPEND = 0x27,
1262 ANIM_FALL = 0x28,
1263 ANIM_SWIMIDLE = 0x29,
1264 ANIM_SWIM = 0x2A,
1265 ANIM_SWIM_LEFT = 0x2B,
1266 ANIM_SWIM_RIGHT = 0x2C,
1267 ANIM_SWIM_BACKWARDS = 0x2D,
1268 ANIM_ATTACKBOW = 0x2E,
1269 ANIM_FIREBOW = 0x2F,
1270 ANIM_READYRIFLE = 0x30,
1271 ANIM_ATTACKRIFLE = 0x31,
1272 ANIM_LOOT = 0x32,
1273 ANIM_SPELL_PRECAST_DIRECTED = 0x33,
1274 ANIM_SPELL_PRECAST_OMNI = 0x34,
1275 ANIM_SPELL_CAST_DIRECTED = 0x35,
1276 ANIM_SPELL_CAST_OMNI = 0x36,
1277 ANIM_SPELL_BATTLEROAR = 0x37,
1278 ANIM_SPELL_READYABILITY = 0x38,
1279 ANIM_SPELL_SPECIAL1H = 0x39,
1280 ANIM_SPELL_SPECIAL2H = 0x3A,
1281 ANIM_SPELL_SHIELDBASH = 0x3B,
1282 ANIM_EMOTE_TALK = 0x3C,
1283 ANIM_EMOTE_EAT = 0x3D,
1284 ANIM_EMOTE_WORK = 0x3E,
1285 ANIM_EMOTE_USE_STANDING = 0x3F,
1286 ANIM_EMOTE_EXCLAMATION = 0x40,
1287 ANIM_EMOTE_QUESTION = 0x41,
1288 ANIM_EMOTE_BOW = 0x42,
1289 ANIM_EMOTE_WAVE = 0x43,
1290 ANIM_EMOTE_CHEER = 0x44,
1291 ANIM_EMOTE_DANCE = 0x45,
1292 ANIM_EMOTE_LAUGH = 0x46,
1293 ANIM_EMOTE_SLEEP = 0x47,
1294 ANIM_EMOTE_SIT_GROUND = 0x48,
1295 ANIM_EMOTE_RUDE = 0x49,
1296 ANIM_EMOTE_ROAR = 0x4A,
1297 ANIM_EMOTE_KNEEL = 0x4B,
1298 ANIM_EMOTE_KISS = 0x4C,
1299 ANIM_EMOTE_CRY = 0x4D,
1300 ANIM_EMOTE_CHICKEN = 0x4E,
1301 ANIM_EMOTE_BEG = 0x4F,
1302 ANIM_EMOTE_APPLAUD = 0x50,
1303 ANIM_EMOTE_SHOUT = 0x51,
1304 ANIM_EMOTE_FLEX = 0x52,
1305 ANIM_EMOTE_SHY = 0x53,
1306 ANIM_EMOTE_POINT = 0x54,
1307 ANIM_ATTACK1HPIERCE = 0x55,
1308 ANIM_ATTACK2HLOOSEPIERCE = 0x56,
1309 ANIM_ATTACKOFF = 0x57,
1310 ANIM_ATTACKOFFPIERCE = 0x58,
1311 ANIM_SHEATHE = 0x59,
1312 ANIM_HIPSHEATHE = 0x5A,
1313 ANIM_MOUNT = 0x5B,
1314 ANIM_RUN_LEANRIGHT = 0x5C,
1315 ANIM_RUN_LEANLEFT = 0x5D,
1316 ANIM_MOUNT_SPECIAL = 0x5E,
1317 ANIM_KICK = 0x5F,
1318 ANIM_SITDOWN = 0x60,
1319 ANIM_SITTING = 0x61,
1320 ANIM_SITUP = 0x62,
1321 ANIM_SLEEPDOWN = 0x63,
1322 ANIM_SLEEPING = 0x64,
1323 ANIM_SLEEPUP = 0x65,
1324 ANIM_SITCHAIRLOW = 0x66,
1325 ANIM_SITCHAIRMEDIUM = 0x67,
1326 ANIM_SITCHAIRHIGH = 0x68,
1327 ANIM_LOADBOW = 0x69,
1328 ANIM_LOADRIFLE = 0x6A,
1329 ANIM_ATTACKTHROWN = 0x6B,
1330 ANIM_READYTHROWN = 0x6C,
1331 ANIM_HOLDBOW = 0x6D,
1332 ANIM_HOLDRIFLE = 0x6E,
1333 ANIM_HOLDTHROWN = 0x6F,
1334 ANIM_LOADTHROWN = 0x70,
1335 ANIM_EMOTE_SALUTE = 0x71,
1336 ANIM_KNEELDOWN = 0x72,
1337 ANIM_KNEELING = 0x73,
1338 ANIM_KNEELUP = 0x74,
1339 ANIM_ATTACKUNARMEDOFF = 0x75,
1340 ANIM_SPECIALUNARMED = 0x76,
1341 ANIM_STEALTHWALK = 0x77,
1342 ANIM_STEALTHSTAND = 0x78,
1343 ANIM_KNOCKDOWN = 0x79,
1344 ANIM_EATING = 0x7A,
1345 ANIM_USESTANDINGLOOP = 0x7B,
1346 ANIM_CHANNELCASTDIRECTED = 0x7C,
1347 ANIM_CHANNELCASTOMNI = 0x7D,
1348 ANIM_WHIRLWIND = 0x7E,
1349 ANIM_BIRTH = 0x7F,
1350 ANIM_USESTANDINGSTART = 0x80,
1351 ANIM_USESTANDINGEND = 0x81,
1352 ANIM_HOWL = 0x82,
1353 ANIM_DROWN = 0x83,
1354 ANIM_DROWNED = 0x84,
1355 ANIM_FISHINGCAST = 0x85,
1356 ANIM_FISHINGLOOP = 0x86,
1357 ANIM_FLY = 0x87,
1358 ANIM_EMOTE_WORK_NO_SHEATHE = 0x88,
1359 ANIM_EMOTE_STUN_NO_SHEATHE = 0x89,
1360 ANIM_EMOTE_USE_STANDING_NO_SHEATHE= 0x8A,
1361 ANIM_SPELL_SLEEP_DOWN = 0x8B,
1362 ANIM_SPELL_KNEEL_START = 0x8C,
1363 ANIM_SPELL_KNEEL_LOOP = 0x8D,
1364 ANIM_SPELL_KNEEL_END = 0x8E,
1365 ANIM_SPRINT = 0x8F,
1366 ANIM_IN_FIGHT = 0x90,
1368 ANIM_GAMEOBJ_SPAWN = 145,
1369 ANIM_GAMEOBJ_CLOSE = 146,
1370 ANIM_GAMEOBJ_CLOSED = 147,
1371 ANIM_GAMEOBJ_OPEN = 148,
1372 ANIM_GAMEOBJ_OPENED = 149,
1373 ANIM_GAMEOBJ_DESTROY = 150,
1374 ANIM_GAMEOBJ_DESTROYED = 151,
1375 ANIM_GAMEOBJ_REBUILD = 152,
1376 ANIM_GAMEOBJ_CUSTOM0 = 153,
1377 ANIM_GAMEOBJ_CUSTOM1 = 154,
1378 ANIM_GAMEOBJ_CUSTOM2 = 155,
1379 ANIM_GAMEOBJ_CUSTOM3 = 156,
1380 ANIM_GAMEOBJ_DESPAWN = 157,
1381 ANIM_HOLD = 158,
1382 ANIM_DECAY = 159,
1383 ANIM_BOWPULL = 160,
1384 ANIM_BOWRELEASE = 161,
1385 ANIM_SHIPSTART = 162,
1386 ANIM_SHIPMOVEING = 163,
1387 ANIM_SHIPSTOP = 164,
1388 ANIM_GROUPARROW = 165,
1389 ANIM_ARROW = 166,
1390 ANIM_CORPSEARROW = 167,
1391 ANIM_GUIDEARROW = 168,
1392 ANIM_SWAY = 169,
1393 ANIM_DRUIDCATPOUNCE = 170,
1394 ANIM_DRUIDCATRIP = 171,
1395 ANIM_DRUIDCATRAKE = 172,
1396 ANIM_DRUIDCATRAVAGE = 173,
1397 ANIM_DRUIDCATCLAW = 174,
1398 ANIM_DRUIDCATCOWER = 175,
1399 ANIM_DRUIDBEARSWIPE = 176,
1400 ANIM_DRUIDBEARBITE = 177,
1401 ANIM_DRUIDBEARMAUL = 178,
1402 ANIM_DRUIDBEARBASH = 179,
1403 ANIM_DRAGONTAIL = 180,
1404 ANIM_DRAGONSTOMP = 181,
1405 ANIM_DRAGONSPIT = 182,
1406 ANIM_DRAGONSPITHOVER = 183,
1407 ANIM_DRAGONSPITFLY = 184,
1408 ANIM_EMOTEYES = 185,
1409 ANIM_EMOTENO = 186,
1410 ANIM_JUMPLANDRUN = 187,
1411 ANIM_LOOTHOLD = 188,
1412 ANIM_LOOTUP = 189,
1413 ANIM_STANDHIGH = 190,
1414 ANIM_IMPACT = 191,
1415 ANIM_LIFTOFF = 192,
1416 ANIM_HOVER = 193,
1417 ANIM_SUCCUBUSENTICE = 194,
1418 ANIM_EMOTETRAIN = 195,
1419 ANIM_EMOTEDEAD = 196,
1420 ANIM_EMOTEDANCEONCE = 197,
1421 ANIM_DEFLECT = 198,
1422 ANIM_EMOTEEATNOSHEATHE = 199,
1423 ANIM_LAND = 200,
1424 ANIM_SUBMERGE = 201,
1425 ANIM_SUBMERGED = 202,
1426 ANIM_CANNIBALIZE = 203,
1427 ANIM_ARROWBIRTH = 204,
1428 ANIM_GROURARROWBIRTH = 205,
1429 ANIM_CORPSEARROWBIRTH = 206,
1430 ANIM_GUIDEARROWBIRTH = 207,
1431 ANIM_EMOTETALKNOSHEATHE = 208,
1432 ANIM_EMOTEPOINTNOSHEATHE = 209,
1433 ANIM_EMOTESALUTENOSHEATHE = 210,
1434 ANIM_EMOTEDANCESPECIAL = 211,
1435 ANIM_MUTILATE = 212,
1436 ANIM_CUSTOMSPELL01 = 213,
1437 ANIM_CUSTOMSPELL02 = 214,
1438 ANIM_CUSTOMSPELL03 = 215,
1439 ANIM_CUSTOMSPELL04 = 216,
1440 ANIM_CUSTOMSPELL05 = 217,
1441 ANIM_CUSTOMSPELL06 = 218,
1442 ANIM_CUSTOMSPELL07 = 219,
1443 ANIM_CUSTOMSPELL08 = 220,
1444 ANIM_CUSTOMSPELL09 = 221,
1445 ANIM_CUSTOMSPELL10 = 222,
1446 ANIM_StealthRun = 223
1449 enum LockKeyType
1451 LOCK_KEY_NONE = 0,
1452 LOCK_KEY_ITEM = 1,
1453 LOCK_KEY_SKILL = 2
1456 enum LockType
1458 LOCKTYPE_PICKLOCK = 1,
1459 LOCKTYPE_HERBALISM = 2,
1460 LOCKTYPE_MINING = 3,
1461 LOCKTYPE_DISARM_TRAP = 4,
1462 LOCKTYPE_OPEN = 5,
1463 LOCKTYPE_TREASURE = 6,
1464 LOCKTYPE_CALCIFIED_ELVEN_GEMS = 7,
1465 LOCKTYPE_CLOSE = 8,
1466 LOCKTYPE_ARM_TRAP = 9,
1467 LOCKTYPE_QUICK_OPEN = 10,
1468 LOCKTYPE_QUICK_CLOSE = 11,
1469 LOCKTYPE_OPEN_TINKERING = 12,
1470 LOCKTYPE_OPEN_KNEELING = 13,
1471 LOCKTYPE_OPEN_ATTACKING = 14,
1472 LOCKTYPE_GAHZRIDIAN = 15,
1473 LOCKTYPE_BLASTING = 16,
1474 LOCKTYPE_SLOW_OPEN = 17,
1475 LOCKTYPE_SLOW_CLOSE = 18,
1476 LOCKTYPE_FISHING = 19
1479 enum TrainerType // this is important type for npcs!
1481 TRAINER_TYPE_CLASS = 0,
1482 TRAINER_TYPE_MOUNTS = 1, // on blizz it's 2
1483 TRAINER_TYPE_TRADESKILLS = 2,
1484 TRAINER_TYPE_PETS = 3
1487 #define MAX_TRAINER_TYPE 4
1489 enum CreatureType
1491 CREATURE_TYPE_BEAST = 1,
1492 CREATURE_TYPE_DRAGONKIN = 2,
1493 CREATURE_TYPE_DEMON = 3,
1494 CREATURE_TYPE_ELEMENTAL = 4,
1495 CREATURE_TYPE_GIANT = 5,
1496 CREATURE_TYPE_UNDEAD = 6,
1497 CREATURE_TYPE_HUMANOID = 7,
1498 CREATURE_TYPE_CRITTER = 8,
1499 CREATURE_TYPE_MECHANICAL = 9,
1500 CREATURE_TYPE_NOT_SPECIFIED = 10,
1501 CREATURE_TYPE_TOTEM = 11,
1502 CREATURE_TYPE_NON_COMBAT_PET = 12,
1503 CREATURE_TYPE_GAS_CLOUD = 13
1506 uint32 const CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD = (1 << (CREATURE_TYPE_HUMANOID-1)) | (1 << (CREATURE_TYPE_UNDEAD-1));
1508 enum CreatureFamily
1510 CREATURE_FAMILY_WOLF = 1,
1511 CREATURE_FAMILY_CAT = 2,
1512 CREATURE_FAMILY_SPIDER = 3,
1513 CREATURE_FAMILY_BEAR = 4,
1514 CREATURE_FAMILY_BOAR = 5,
1515 CREATURE_FAMILY_CROCOLISK = 6,
1516 CREATURE_FAMILY_CARRION_BIRD = 7,
1517 CREATURE_FAMILY_CRAB = 8,
1518 CREATURE_FAMILY_GORILLA = 9,
1519 CREATURE_FAMILY_RAPTOR = 11,
1520 CREATURE_FAMILY_TALLSTRIDER = 12,
1521 CREATURE_FAMILY_FELHUNTER = 15,
1522 CREATURE_FAMILY_VOIDWALKER = 16,
1523 CREATURE_FAMILY_SUCCUBUS = 17,
1524 CREATURE_FAMILY_DOOMGUARD = 19,
1525 CREATURE_FAMILY_SCORPID = 20,
1526 CREATURE_FAMILY_TURTLE = 21,
1527 CREATURE_FAMILY_IMP = 23,
1528 CREATURE_FAMILY_BAT = 24,
1529 CREATURE_FAMILY_HYENA = 25,
1530 CREATURE_FAMILY_OWL = 26,
1531 CREATURE_FAMILY_WIND_SERPENT = 27,
1532 CREATURE_FAMILY_REMOTE_CONTROL = 28,
1533 CREATURE_FAMILY_FELGUARD = 29,
1534 CREATURE_FAMILY_DRAGONHAWK = 30,
1535 CREATURE_FAMILY_RAVAGER = 31,
1536 CREATURE_FAMILY_WARP_STALKER = 32,
1537 CREATURE_FAMILY_SPOREBAT = 33,
1538 CREATURE_FAMILY_NETHER_RAY = 34,
1539 CREATURE_FAMILY_SERPENT = 35,
1540 CREATURE_FAMILY_SEA_LION = 36
1543 enum CreatureTypeFlags
1545 CREATURE_TYPEFLAGS_TAMEABLE = 0x0001,
1546 CREATURE_TYPEFLAGS_HERBLOOT = 0x0100,
1547 CREATURE_TYPEFLAGS_MININGLOOT = 0x0200
1550 enum CreatureEliteType
1552 CREATURE_ELITE_NORMAL = 0,
1553 CREATURE_ELITE_ELITE = 1,
1554 CREATURE_ELITE_RAREELITE = 2,
1555 CREATURE_ELITE_WORLDBOSS = 3,
1556 CREATURE_ELITE_RARE = 4,
1557 CREATURE_UNKNOWN = 5 // found in 2.2.3 for 2 mobs
1560 // values based at QuestInfo.dbc
1561 enum QuestTypes
1563 QUEST_TYPE_ELITE = 1,
1564 QUEST_TYPE_LIFE = 21,
1565 QUEST_TYPE_PVP = 41,
1566 QUEST_TYPE_RAID = 62,
1567 QUEST_TYPE_DUNGEON = 81,
1568 QUEST_TYPE_WORLD_EVENT = 82,
1569 QUEST_TYPE_LEGENDARY = 83,
1570 QUEST_TYPE_ESCORT = 84,
1571 QUEST_TYPE_HEROIC = 85,
1574 // values based at QuestSort.dbc
1575 enum QuestSort
1577 QUEST_SORT_EPIC = 1,
1578 QUEST_SORT_WAILING_CAVERNS_OLD = 21,
1579 QUEST_SORT_SEASONAL = 22,
1580 QUEST_SORT_UNDERCITY_OLD = 23,
1581 QUEST_SORT_HERBALISM = 24,
1582 QUEST_SORT_SCARLET_MONASTERY_OLD= 25,
1583 QUEST_SORT_ULDAMN_OLD = 41,
1584 QUEST_SORT_WARLOCK = 61,
1585 QUEST_SORT_WARRIOR = 81,
1586 QUEST_SORT_SHAMAN = 82,
1587 QUEST_SORT_FISHING = 101,
1588 QUEST_SORT_BLACKSMITHING = 121,
1589 QUEST_SORT_PALADIN = 141,
1590 QUEST_SORT_MAGE = 161,
1591 QUEST_SORT_ROGUE = 162,
1592 QUEST_SORT_ALCHEMY = 181,
1593 QUEST_SORT_LEATHERWORKING = 182,
1594 QUEST_SORT_ENGINERING = 201,
1595 QUEST_SORT_TREASURE_MAP = 221,
1596 QUEST_SORT_SUNKEN_TEMPLE_OLD = 241,
1597 QUEST_SORT_HUNTER = 261,
1598 QUEST_SORT_PRIEST = 262,
1599 QUEST_SORT_DRUID = 263,
1600 QUEST_SORT_TAILORING = 264,
1601 QUEST_SORT_SPECIAL = 284,
1602 QUEST_SORT_COOKING = 304,
1603 QUEST_SORT_FIRST_AID = 324,
1604 QUEST_SORT_LEGENDARY = 344,
1605 QUEST_SORT_DARKMOON_FAIRE = 364,
1606 QUEST_SORT_AHN_QIRAJ_WAR = 365,
1607 QUEST_SORT_LUNAR_FESTIVAL = 366,
1608 QUEST_SORT_REPUTATION = 367,
1609 QUEST_SORT_INVASION = 368,
1610 QUEST_SORT_MIDSUMMER = 369,
1611 QUEST_SORT_BREWFEST = 370
1614 inline uint8 ClassByQuestSort(int32 QuestSort)
1616 switch(QuestSort)
1618 case QUEST_SORT_WARLOCK: return CLASS_WARLOCK;
1619 case QUEST_SORT_WARRIOR: return CLASS_WARRIOR;
1620 case QUEST_SORT_SHAMAN: return CLASS_SHAMAN;
1621 case QUEST_SORT_PALADIN: return CLASS_PALADIN;
1622 case QUEST_SORT_MAGE: return CLASS_MAGE;
1623 case QUEST_SORT_ROGUE: return CLASS_ROGUE;
1624 case QUEST_SORT_HUNTER: return CLASS_HUNTER;
1625 case QUEST_SORT_PRIEST: return CLASS_PRIEST;
1626 case QUEST_SORT_DRUID: return CLASS_DRUID;
1628 return 0;
1631 enum SkillType
1633 SKILL_FROST = 6,
1634 SKILL_FIRE = 8,
1635 SKILL_ARMS = 26,
1636 SKILL_COMBAT = 38,
1637 SKILL_SUBTLETY = 39,
1638 SKILL_POISONS = 40,
1639 SKILL_SWORDS = 43,
1640 SKILL_AXES = 44,
1641 SKILL_BOWS = 45,
1642 SKILL_GUNS = 46,
1643 SKILL_BEAST_MASTERY = 50,
1644 SKILL_SURVIVAL = 51,
1645 SKILL_MACES = 54,
1646 SKILL_HOLY = 56,
1647 SKILL_2H_SWORDS = 55,
1648 SKILL_SHADOW = 78,
1649 SKILL_DEFENSE = 95,
1650 SKILL_LANG_COMMON = 98,
1651 SKILL_RACIAL_DWARVEN = 101,
1652 SKILL_LANG_ORCISH = 109,
1653 SKILL_LANG_DWARVEN = 111,
1654 SKILL_LANG_DARNASSIAN = 113,
1655 SKILL_LANG_TAURAHE = 115,
1656 SKILL_DUAL_WIELD = 118,
1657 SKILL_RACIAL_TAUREN = 124,
1658 SKILL_ORC_RACIAL = 125,
1659 SKILL_RACIAL_NIGHT_ELF = 126,
1660 SKILL_FIRST_AID = 129,
1661 SKILL_FERAL_COMBAT = 134,
1662 SKILL_STAVES = 136,
1663 SKILL_LANG_THALASSIAN = 137,
1664 SKILL_LANG_DRACONIC = 138,
1665 SKILL_LANG_DEMON_TONGUE = 139,
1666 SKILL_LANG_TITAN = 140,
1667 SKILL_LANG_OLD_TONGUE = 141,
1668 SKILL_SURVIVAL2 = 142,
1669 SKILL_RIDING_HORSE = 148,
1670 SKILL_RIDING_WOLF = 149,
1671 SKILL_RIDING_RAM = 152,
1672 SKILL_RIDING_TIGER = 150,
1673 SKILL_SWIMING = 155,
1674 SKILL_2H_MACES = 160,
1675 SKILL_UNARMED = 162,
1676 SKILL_MARKSMANSHIP = 163,
1677 SKILL_BLACKSMITHING = 164,
1678 SKILL_LEATHERWORKING = 165,
1679 SKILL_ALCHEMY = 171,
1680 SKILL_2H_AXES = 172,
1681 SKILL_DAGGERS = 173,
1682 SKILL_THROWN = 176,
1683 SKILL_HERBALISM = 182,
1684 SKILL_GENERIC_DND = 183,
1685 SKILL_RETRIBUTION = 184,
1686 SKILL_COOKING = 185,
1687 SKILL_MINING = 186,
1688 SKILL_PET_IMP = 188,
1689 SKILL_PET_FELHUNTER = 189,
1690 SKILL_TAILORING = 197,
1691 SKILL_ENGINERING = 202,
1692 SKILL_PET_SPIDER = 203,
1693 SKILL_PET_VOIDWALKER = 204,
1694 SKILL_PET_SUCCUBUS = 205,
1695 SKILL_PET_INFERNAL = 206,
1696 SKILL_PET_DOOMGUARD = 207,
1697 SKILL_PET_WOLF = 208,
1698 SKILL_PET_CAT = 209,
1699 SKILL_PET_BEAR = 210,
1700 SKILL_PET_BOAR = 211,
1701 SKILL_PET_CROCILISK = 212,
1702 SKILL_PET_CARRION_BIRD = 213,
1703 SKILL_PET_GORILLA = 215,
1704 SKILL_PET_CRAB = 214,
1705 SKILL_PET_RAPTOR = 217,
1706 SKILL_PET_TALLSTRIDER = 218,
1707 SKILL_RACIAL_UNDED = 220,
1708 SKILL_WEAPON_TALENTS = 222,
1709 SKILL_CROSSBOWS = 226,
1710 SKILL_SPEARS = 227,
1711 SKILL_WANDS = 228,
1712 SKILL_POLEARMS = 229,
1713 SKILL_PET_SCORPID = 236,
1714 SKILL_ARCANE = 237,
1715 SKILL_OPEN_LOCK = 242,
1716 SKILL_PET_TURTLE = 251,
1717 SKILL_ASSASSINATION = 253,
1718 SKILL_FURY = 256,
1719 SKILL_PROTECTION = 257,
1720 SKILL_BEAST_TRAINING = 261,
1721 SKILL_PROTECTION2 = 267,
1722 SKILL_PET_TALENTS = 270,
1723 SKILL_PLATE_MAIL = 293,
1724 SKILL_LANG_GNOMISH = 313,
1725 SKILL_LANG_TROLL = 315,
1726 SKILL_ENCHANTING = 333,
1727 SKILL_DEMONOLOGY = 354,
1728 SKILL_AFFLICTION = 355,
1729 SKILL_FISHING = 356,
1730 SKILL_ENHANCEMENT = 373,
1731 SKILL_RESTORATION = 374,
1732 SKILL_ELEMENTAL_COMBAT = 375,
1733 SKILL_SKINNING = 393,
1734 SKILL_MAIL = 413,
1735 SKILL_LEATHER = 414,
1736 SKILL_CLOTH = 415,
1737 SKILL_SHIELD = 433,
1738 SKILL_FIST_WEAPONS = 473,
1739 SKILL_RIDING_RAPTOR = 533,
1740 SKILL_RIDING_MECHANOSTRIDER = 553,
1741 SKILL_RIDING_UNDEAD_HORSE = 554,
1742 SKILL_RESTORATION2 = 573,
1743 SKILL_BALANCE = 574,
1744 SKILL_DESTRUCTION = 593,
1745 SKILL_HOLY2 = 594,
1746 SKILL_DISCIPLINE = 613,
1747 SKILL_LOCKPICKING = 633,
1748 SKILL_PET_BAT = 653,
1749 SKILL_PET_HYENA = 654,
1750 SKILL_PET_OWL = 655,
1751 SKILL_PET_WIND_SERPENT = 656,
1752 SKILL_LANG_GUTTERSPEAK = 673,
1753 SKILL_RIDING_KODO = 713,
1754 SKILL_RACIAL_TROLL = 733,
1755 SKILL_RACIAL_GNOME = 753,
1756 SKILL_RACIAL_HUMAN = 754,
1757 SKILL_JEWELCRAFTING = 755,
1758 SKILL_RACIAL_BLOODELF = 756,
1759 SKILL_PET_EVENT_RC = 758,
1760 SKILL_LANG_DRAENEI = 759,
1761 SKILL_RACIAL_DRAENEI = 760,
1762 SKILL_PET_FELGUARD = 761,
1763 SKILL_RIDING = 762,
1764 SKILL_PET_DRAGONHAWK = 763,
1765 SKILL_PET_NETHER_RAY = 764,
1766 SKILL_PET_SPOREBAT = 765,
1767 SKILL_PET_WARP_STALKER = 766,
1768 SKILL_PET_RAVAGER = 767,
1769 SKILL_PET_SERPENT = 768,
1770 SKILL_INTERNAL = 769
1773 #define MAX_SKILL_TYPE 770
1775 inline uint32 SkillByQuestSort(int32 QuestSort)
1777 switch(QuestSort)
1779 case QUEST_SORT_HERBALISM: return SKILL_HERBALISM;
1780 case QUEST_SORT_FISHING: return SKILL_FISHING;
1781 case QUEST_SORT_BLACKSMITHING: return SKILL_BLACKSMITHING;
1782 case QUEST_SORT_ALCHEMY: return SKILL_ALCHEMY;
1783 case QUEST_SORT_LEATHERWORKING: return SKILL_LEATHERWORKING;
1784 case QUEST_SORT_ENGINERING: return SKILL_ENGINERING;
1785 case QUEST_SORT_TAILORING: return SKILL_TAILORING;
1786 case QUEST_SORT_COOKING: return SKILL_COOKING;
1787 case QUEST_SORT_FIRST_AID: return SKILL_FIRST_AID;
1789 return 0;
1792 enum SkillCategory
1794 SKILL_CATEGORY_ATTRIBUTES = 5,
1795 SKILL_CATEGORY_WEAPON = 6,
1796 SKILL_CATEGORY_CLASS = 7,
1797 SKILL_CATEGORY_ARMOR = 8,
1798 SKILL_CATEGORY_SECONDARY = 9, // secondary professions
1799 SKILL_CATEGORY_LANGUAGES = 10,
1800 SKILL_CATEGORY_PROFESSION = 11, // primary professions
1801 SKILL_CATEGORY_NOT_DISPLAYED = 12
1804 enum TotemCategory
1806 TC_SKINNING_SKIFE = 1,
1807 TC_EARTH_TOTEM = 2,
1808 TC_AIR_TOTEM = 3,
1809 TC_FIRE_TOTEM = 4,
1810 TC_WATER_TOTEM = 5,
1811 TC_COPPER_ROD = 6,
1812 TC_SILVER_ROD = 7,
1813 TC_GOLDEN_ROD = 8,
1814 TC_TRUESILVER_ROD = 9,
1815 TC_ARCANITE_ROD = 10,
1816 TC_MINING_PICK = 11,
1817 TC_PHILOSOPHERS_STONE = 12,
1818 TC_BLACKSMITH_HAMMER = 13,
1819 TC_ARCLIGHT_SPANNER = 14,
1820 TC_GYROMATIC_MA = 15,
1821 TC_MASTER_TOTEM = 21,
1822 TC_FEL_IRON_ROD = 41,
1823 TC_ADAMANTITE_ROD = 62,
1824 TC_ETERNIUM_ROD = 63
1827 enum UnitDynFlags
1829 UNIT_DYNFLAG_LOOTABLE = 0x0001,
1830 UNIT_DYNFLAG_TRACK_UNIT = 0x0002,
1831 UNIT_DYNFLAG_OTHER_TAGGER = 0x0004,
1832 UNIT_DYNFLAG_ROOTED = 0x0008,
1833 UNIT_DYNFLAG_SPECIALINFO = 0x0010,
1834 UNIT_DYNFLAG_DEAD = 0x0020
1837 enum CorpseDynFlags
1839 CORPSE_DYNFLAG_LOOTABLE = 0x0001
1842 // Passive Spell codes explicit used in code
1843 #define SPELL_ID_GENERIC_LEARN 483
1844 #define SPELL_ID_PASSIVE_BATTLE_STANCE 2457
1845 #define SPELL_ID_PASSIVE_RESURRECTION_SICKNESS 15007
1846 #define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_5s 6119
1847 #define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_0s 6123
1849 enum WeatherType
1851 WEATHER_TYPE_FINE = 0,
1852 WEATHER_TYPE_RAIN = 1,
1853 WEATHER_TYPE_SNOW = 2,
1854 WEATHER_TYPE_STORM = 3,
1855 WEATHER_TYPE_THUNDERS = 86,
1856 WEATHER_TYPE_BLACKRAIN = 90
1859 #define MAX_WEATHER_TYPE 4
1861 enum ChatMsg
1863 CHAT_MSG_ADDON = 0xFFFFFFFF,
1864 CHAT_MSG_SYSTEM = 0x00,
1865 CHAT_MSG_SAY = 0x01,
1866 CHAT_MSG_PARTY = 0x02,
1867 CHAT_MSG_RAID = 0x03,
1868 CHAT_MSG_GUILD = 0x04,
1869 CHAT_MSG_OFFICER = 0x05,
1870 CHAT_MSG_YELL = 0x06,
1871 CHAT_MSG_WHISPER = 0x07,
1872 CHAT_MSG_WHISPER_INFORM = 0x08,
1873 CHAT_MSG_REPLY = 0x09,
1874 CHAT_MSG_EMOTE = 0x0A,
1875 CHAT_MSG_TEXT_EMOTE = 0x0B,
1876 CHAT_MSG_MONSTER_SAY = 0x0C,
1877 CHAT_MSG_MONSTER_PARTY = 0x0D,
1878 CHAT_MSG_MONSTER_YELL = 0x0E,
1879 CHAT_MSG_MONSTER_WHISPER = 0x0F,
1880 CHAT_MSG_MONSTER_EMOTE = 0x10,
1881 CHAT_MSG_CHANNEL = 0x11,
1882 CHAT_MSG_CHANNEL_JOIN = 0x12,
1883 CHAT_MSG_CHANNEL_LEAVE = 0x13,
1884 CHAT_MSG_CHANNEL_LIST = 0x14,
1885 CHAT_MSG_CHANNEL_NOTICE = 0x15,
1886 CHAT_MSG_CHANNEL_NOTICE_USER = 0x16,
1887 CHAT_MSG_AFK = 0x17,
1888 CHAT_MSG_DND = 0x18,
1889 CHAT_MSG_IGNORED = 0x19,
1890 CHAT_MSG_SKILL = 0x1A,
1891 CHAT_MSG_LOOT = 0x1B,
1892 CHAT_MSG_MONEY = 0x1C,
1893 CHAT_MSG_OPENING = 0x1D,
1894 CHAT_MSG_TRADESKILLS = 0x1E,
1895 CHAT_MSG_PET_INFO = 0x1F,
1896 CHAT_MSG_COMBAT_MISC_INFO = 0x20,
1897 CHAT_MSG_COMBAT_XP_GAIN = 0x21,
1898 CHAT_MSG_COMBAT_HONOR_GAIN = 0x22,
1899 CHAT_MSG_COMBAT_FACTION_CHANGE = 0x23,
1900 CHAT_MSG_BG_SYSTEM_NEUTRAL = 0x24,
1901 CHAT_MSG_BG_SYSTEM_ALLIANCE = 0x25,
1902 CHAT_MSG_BG_SYSTEM_HORDE = 0x26,
1903 CHAT_MSG_RAID_LEADER = 0x27,
1904 CHAT_MSG_RAID_WARNING = 0x28,
1905 CHAT_MSG_RAID_BOSS_WHISPER = 0x29,
1906 CHAT_MSG_RAID_BOSS_EMOTE = 0x2A,
1907 CHAT_MSG_FILTERED = 0x2B,
1908 CHAT_MSG_BATTLEGROUND = 0x2C,
1909 CHAT_MSG_BATTLEGROUND_LEADER = 0x2D,
1910 CHAT_MSG_RESTRICTED = 0x2E,
1913 #define MAX_CHAT_MSG_TYPE 0x2F
1915 // Values from ItemPetFood (power of (value-1) used for compare with CreatureFamilyEntry.petDietMask
1916 enum PetDiet
1918 PET_DIET_MEAT = 1,
1919 PET_DIET_FISH = 2,
1920 PET_DIET_CHEESE = 3,
1921 PET_DIET_BREAD = 4,
1922 PET_DIET_FUNGAS = 5,
1923 PET_DIET_FRUIT = 6,
1924 PET_DIET_RAW_MEAT = 7,
1925 PET_DIET_RAW_FISH = 8
1928 #define MAX_PET_DIET 9
1930 #define CHAIN_SPELL_JUMP_RADIUS 10
1932 // Max values for Guild & Guild Bank
1933 #define GUILD_BANK_MAX_TABS 6
1934 #define GUILD_BANK_MAX_SLOTS 98
1935 #define GUILD_BANK_MAX_LOGS 24
1936 #define GUILD_EVENTLOG_MAX_ENTRIES 100
1937 #define GUILD_MAX_RANKS 10
1939 enum AiReaction
1941 AI_REACTION_UNK1 = 1,
1942 AI_REACTION_AGGRO = 2,
1943 AI_REACTION_UNK3 = 3,
1944 AI_REACTION_UNK4 = 4
1947 // Diminishing Returns Types
1948 enum DiminishingReturnsType
1950 DRTYPE_NONE = 0, // this spell is not diminished, but may have limited it's duration to 10s
1951 DRTYPE_PLAYER = 1, // this spell is diminished only when applied on players
1952 DRTYPE_ALL = 2 // this spell is diminished in every case
1955 // Diminishing Return Groups
1956 enum DiminishingGroup
1958 // Common Groups
1959 DIMINISHING_NONE,
1960 DIMINISHING_CONTROL_STUN, // Player Controlled stuns
1961 DIMINISHING_TRIGGER_STUN, // By aura proced stuns, usualy chance on hit talents
1962 DIMINISHING_SLEEP,
1963 DIMINISHING_CONTROL_ROOT, // Immobilizing effects from casted spells
1964 DIMINISHING_TRIGGER_ROOT, // Immobilizing effects from triggered spells like Frostbite
1965 DIMINISHING_FEAR, // Non-warlock fears
1966 DIMINISHING_CHARM,
1967 // Mage Specific
1968 DIMINISHING_POLYMORPH,
1969 // Rogue Specific
1970 DIMINISHING_KIDNEYSHOT, // Kidney Shot is not diminished with Cheap Shot
1971 // Warlock Specific
1972 DIMINISHING_DEATHCOIL, // Death Coil Diminish only with another Death Coil
1973 DIMINISHING_WARLOCK_FEAR, // Also with Sedduction
1974 // Shared Class Specific
1975 DIMINISHING_BLIND_CYCLONE, // From 2.3.0
1976 DIMINISHING_DISARM, // From 2.3.0
1977 DIMINISHING_SILENCE, // From 2.3.0
1978 DIMINISHING_FREEZE, // Hunter's Freezing Trap
1979 DIMINISHING_KNOCKOUT, // Also with Sap, all Knockout mechanics are here
1980 DIMINISHING_BANISH,
1981 // Other
1982 // Don't Diminish, but limit duration to 10s
1983 DIMINISHING_LIMITONLY
1986 enum DungeonDifficulties
1988 DIFFICULTY_NORMAL = 0,
1989 DIFFICULTY_HEROIC = 1,
1990 TOTAL_DIFFICULTIES
1993 enum SummonType
1995 SUMMON_TYPE_CRITTER = 41,
1996 SUMMON_TYPE_GUARDIAN = 61,
1997 SUMMON_TYPE_TOTEM_SLOT1 = 63,
1998 SUMMON_TYPE_WILD = 64,
1999 SUMMON_TYPE_POSESSED = 65,
2000 SUMMON_TYPE_DEMON = 66,
2001 SUMMON_TYPE_SUMMON = 67,
2002 SUMMON_TYPE_TOTEM_SLOT2 = 81,
2003 SUMMON_TYPE_TOTEM_SLOT3 = 82,
2004 SUMMON_TYPE_TOTEM_SLOT4 = 83,
2005 SUMMON_TYPE_TOTEM = 121,
2006 SUMMON_TYPE_UNKNOWN3 = 181,
2007 SUMMON_TYPE_UNKNOWN4 = 187,
2008 SUMMON_TYPE_UNKNOWN1 = 247,
2009 SUMMON_TYPE_CRITTER2 = 407,
2010 SUMMON_TYPE_CRITTER3 = 307,
2011 SUMMON_TYPE_UNKNOWN5 = 409,
2012 SUMMON_TYPE_UNKNOWN2 = 427,
2013 SUMMON_TYPE_POSESSED2 = 428
2016 enum ResponseCodes
2018 RESPONSE_SUCCESS = 0x00,
2019 RESPONSE_FAILURE = 0x01,
2020 RESPONSE_CANCELLED = 0x02,
2021 RESPONSE_DISCONNECTED = 0x03,
2022 RESPONSE_FAILED_TO_CONNECT = 0x04,
2023 RESPONSE_CONNECTED = 0x05,
2024 RESPONSE_VERSION_MISMATCH = 0x06,
2026 CSTATUS_CONNECTING = 0x07,
2027 CSTATUS_NEGOTIATING_SECURITY = 0x08,
2028 CSTATUS_NEGOTIATION_COMPLETE = 0x09,
2029 CSTATUS_NEGOTIATION_FAILED = 0x0A,
2030 CSTATUS_AUTHENTICATING = 0x0B,
2032 AUTH_OK = 0x0C,
2033 AUTH_FAILED = 0x0D,
2034 AUTH_REJECT = 0x0E,
2035 AUTH_BAD_SERVER_PROOF = 0x0F,
2036 AUTH_UNAVAILABLE = 0x10,
2037 AUTH_SYSTEM_ERROR = 0x11,
2038 AUTH_BILLING_ERROR = 0x12,
2039 AUTH_BILLING_EXPIRED = 0x13,
2040 AUTH_VERSION_MISMATCH = 0x14,
2041 AUTH_UNKNOWN_ACCOUNT = 0x15,
2042 AUTH_INCORRECT_PASSWORD = 0x16,
2043 AUTH_SESSION_EXPIRED = 0x17,
2044 AUTH_SERVER_SHUTTING_DOWN = 0x18,
2045 AUTH_ALREADY_LOGGING_IN = 0x19,
2046 AUTH_LOGIN_SERVER_NOT_FOUND = 0x1A,
2047 AUTH_WAIT_QUEUE = 0x1B,
2048 AUTH_BANNED = 0x1C,
2049 AUTH_ALREADY_ONLINE = 0x1D,
2050 AUTH_NO_TIME = 0x1E,
2051 AUTH_DB_BUSY = 0x1F,
2052 AUTH_SUSPENDED = 0x20,
2053 AUTH_PARENTAL_CONTROL = 0x21,
2054 AUTH_LOCKED_ENFORCED = 0x22,
2056 REALM_LIST_IN_PROGRESS = 0x23,
2057 REALM_LIST_SUCCESS = 0x24,
2058 REALM_LIST_FAILED = 0x25,
2059 REALM_LIST_INVALID = 0x26,
2060 REALM_LIST_REALM_NOT_FOUND = 0x27,
2062 ACCOUNT_CREATE_IN_PROGRESS = 0x28,
2063 ACCOUNT_CREATE_SUCCESS = 0x29,
2064 ACCOUNT_CREATE_FAILED = 0x2A,
2066 CHAR_LIST_RETRIEVING = 0x2B,
2067 CHAR_LIST_RETRIEVED = 0x2C,
2068 CHAR_LIST_FAILED = 0x2D,
2070 CHAR_CREATE_IN_PROGRESS = 0x2E,
2071 CHAR_CREATE_SUCCESS = 0x2F,
2072 CHAR_CREATE_ERROR = 0x30,
2073 CHAR_CREATE_FAILED = 0x31,
2074 CHAR_CREATE_NAME_IN_USE = 0x32,
2075 CHAR_CREATE_DISABLED = 0x33,
2076 CHAR_CREATE_PVP_TEAMS_VIOLATION = 0x34,
2077 CHAR_CREATE_SERVER_LIMIT = 0x35,
2078 CHAR_CREATE_ACCOUNT_LIMIT = 0x36,
2079 CHAR_CREATE_SERVER_QUEUE = 0x37,
2080 CHAR_CREATE_ONLY_EXISTING = 0x38,
2081 CHAR_CREATE_EXPANSION = 0x39,
2083 CHAR_DELETE_IN_PROGRESS = 0x3A,
2084 CHAR_DELETE_SUCCESS = 0x3B,
2085 CHAR_DELETE_FAILED = 0x3C,
2086 CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER = 0x3D,
2087 CHAR_DELETE_FAILED_GUILD_LEADER = 0x3E,
2088 CHAR_DELETE_FAILED_ARENA_CAPTAIN = 0x3F,
2090 CHAR_LOGIN_IN_PROGRESS = 0x40,
2091 CHAR_LOGIN_SUCCESS = 0x41,
2092 CHAR_LOGIN_NO_WORLD = 0x42,
2093 CHAR_LOGIN_DUPLICATE_CHARACTER = 0x43,
2094 CHAR_LOGIN_NO_INSTANCES = 0x44,
2095 CHAR_LOGIN_FAILED = 0x45,
2096 CHAR_LOGIN_DISABLED = 0x46,
2097 CHAR_LOGIN_NO_CHARACTER = 0x47,
2098 CHAR_LOGIN_LOCKED_FOR_TRANSFER = 0x48,
2099 CHAR_LOGIN_LOCKED_BY_BILLING = 0x49,
2101 CHAR_NAME_SUCCESS = 0x4A,
2102 CHAR_NAME_FAILURE = 0x4B,
2103 CHAR_NAME_NO_NAME = 0x4C,
2104 CHAR_NAME_TOO_SHORT = 0x4D,
2105 CHAR_NAME_TOO_LONG = 0x4E,
2106 CHAR_NAME_INVALID_CHARACTER = 0x4F,
2107 CHAR_NAME_MIXED_LANGUAGES = 0x50,
2108 CHAR_NAME_PROFANE = 0x51,
2109 CHAR_NAME_RESERVED = 0x52,
2110 CHAR_NAME_INVALID_APOSTROPHE = 0x53,
2111 CHAR_NAME_MULTIPLE_APOSTROPHES = 0x54,
2112 CHAR_NAME_THREE_CONSECUTIVE = 0x55,
2113 CHAR_NAME_INVALID_SPACE = 0x56,
2114 CHAR_NAME_CONSECUTIVE_SPACES = 0x57,
2115 CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 0x58,
2116 CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 0x59,
2117 CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 0x5A,
2120 /// Ban function modes
2121 enum BanMode
2123 BAN_ACCOUNT,
2124 BAN_CHARACTER,
2125 BAN_IP
2128 /// Ban function return codes
2129 enum BanReturn
2131 BAN_SUCCESS,
2132 BAN_SYNTAX_ERROR,
2133 BAN_NOTFOUND
2136 #endif