[6922] Whitespace and newline fixes
[getmangos.git] / src / game / Player.h
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1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef _PLAYER_H
20 #define _PLAYER_H
22 #include "Common.h"
23 #include "ItemPrototype.h"
24 #include "Unit.h"
25 #include "Item.h"
27 #include "Database/DatabaseEnv.h"
28 #include "NPCHandler.h"
29 #include "QuestDef.h"
30 #include "Group.h"
31 #include "Bag.h"
32 #include "WorldSession.h"
33 #include "Pet.h"
34 #include "MapReference.h"
35 #include "Util.h" // for Tokens typedef
37 #include<string>
38 #include<vector>
40 struct Mail;
41 class Channel;
42 class DynamicObject;
43 class Creature;
44 class Pet;
45 class PlayerMenu;
46 class Transport;
47 class UpdateMask;
48 class PlayerSocial;
50 typedef std::deque<Mail*> PlayerMails;
52 #define PLAYER_MAX_SKILLS 127
53 #define PLAYER_MAX_DAILY_QUESTS 25
55 // Note: SPELLMOD_* values is aura types in fact
56 enum SpellModType
58 SPELLMOD_FLAT = 107, // SPELL_AURA_ADD_FLAT_MODIFIER
59 SPELLMOD_PCT = 108 // SPELL_AURA_ADD_PCT_MODIFIER
62 enum PlayerSpellState
64 PLAYERSPELL_UNCHANGED = 0,
65 PLAYERSPELL_CHANGED = 1,
66 PLAYERSPELL_NEW = 2,
67 PLAYERSPELL_REMOVED = 3
70 struct PlayerSpell
72 uint16 slotId : 16;
73 PlayerSpellState state : 8;
74 bool active : 1;
75 bool disabled : 1;
78 #define SPELL_WITHOUT_SLOT_ID uint16(-1)
80 struct SpellModifier
82 SpellModOp op : 8;
83 SpellModType type : 8;
84 int16 charges : 16;
85 int32 value;
86 uint64 mask;
87 uint32 spellId;
88 uint32 effectId;
89 Spell const* lastAffected;
92 typedef UNORDERED_MAP<uint16, PlayerSpell*> PlayerSpellMap;
93 typedef std::list<SpellModifier*> SpellModList;
95 struct SpellCooldown
97 time_t end;
98 uint16 itemid;
101 typedef std::map<uint32, SpellCooldown> SpellCooldowns;
103 enum TrainerSpellState
105 TRAINER_SPELL_GREEN = 0,
106 TRAINER_SPELL_RED = 1,
107 TRAINER_SPELL_GRAY = 2
110 enum ActionButtonUpdateState
112 ACTIONBUTTON_UNCHANGED = 0,
113 ACTIONBUTTON_CHANGED = 1,
114 ACTIONBUTTON_NEW = 2,
115 ACTIONBUTTON_DELETED = 3
118 struct ActionButton
120 ActionButton() : action(0), type(0), misc(0), uState( ACTIONBUTTON_NEW ) {}
121 ActionButton(uint16 _action, uint8 _type, uint8 _misc) : action(_action), type(_type), misc(_misc), uState( ACTIONBUTTON_NEW ) {}
123 uint16 action;
124 uint8 type;
125 uint8 misc;
126 ActionButtonUpdateState uState;
129 enum ActionButtonType
131 ACTION_BUTTON_SPELL = 0,
132 ACTION_BUTTON_MACRO = 64,
133 ACTION_BUTTON_CMACRO= 65,
134 ACTION_BUTTON_ITEM = 128
137 #define MAX_ACTION_BUTTONS 132 //checked in 2.3.0
139 typedef std::map<uint8,ActionButton> ActionButtonList;
141 typedef std::pair<uint16, uint8> CreateSpellPair;
143 struct PlayerCreateInfoItem
145 PlayerCreateInfoItem(uint32 id, uint32 amount) : item_id(id), item_amount(amount) {}
147 uint32 item_id;
148 uint32 item_amount;
151 typedef std::list<PlayerCreateInfoItem> PlayerCreateInfoItems;
153 struct PlayerClassLevelInfo
155 PlayerClassLevelInfo() : basehealth(0), basemana(0) {}
156 uint16 basehealth;
157 uint16 basemana;
160 struct PlayerClassInfo
162 PlayerClassInfo() : levelInfo(NULL) { }
164 PlayerClassLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
167 struct PlayerLevelInfo
169 PlayerLevelInfo() { for(int i=0; i < MAX_STATS; ++i ) stats[i] = 0; }
171 uint8 stats[MAX_STATS];
174 struct PlayerInfo
176 // existence checked by displayId != 0 // existence checked by displayId != 0
177 PlayerInfo() : displayId_m(0),displayId_f(0),levelInfo(NULL)
181 uint32 mapId;
182 uint32 zoneId;
183 float positionX;
184 float positionY;
185 float positionZ;
186 uint16 displayId_m;
187 uint16 displayId_f;
188 PlayerCreateInfoItems item;
189 std::list<CreateSpellPair> spell;
190 std::list<uint16> action[4];
192 PlayerLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
195 struct PvPInfo
197 PvPInfo() : inHostileArea(false), endTimer(0) {}
199 bool inHostileArea;
200 time_t endTimer;
203 struct DuelInfo
205 DuelInfo() : initiator(NULL), opponent(NULL), startTimer(0), startTime(0), outOfBound(0) {}
207 Player *initiator;
208 Player *opponent;
209 time_t startTimer;
210 time_t startTime;
211 time_t outOfBound;
214 struct Areas
216 uint32 areaID;
217 uint32 areaFlag;
218 float x1;
219 float x2;
220 float y1;
221 float y2;
224 enum FactionFlags
226 FACTION_FLAG_VISIBLE = 0x01, // makes visible in client (set or can be set at interaction with target of this faction)
227 FACTION_FLAG_AT_WAR = 0x02, // enable AtWar-button in client. player controlled (except opposition team always war state), Flag only set on initial creation
228 FACTION_FLAG_HIDDEN = 0x04, // hidden faction from reputation pane in client (player can gain reputation, but this update not sent to client)
229 FACTION_FLAG_INVISIBLE_FORCED = 0x08, // always overwrite FACTION_FLAG_VISIBLE and hide faction in rep.list, used for hide opposite team factions
230 FACTION_FLAG_PEACE_FORCED = 0x10, // always overwrite FACTION_FLAG_AT_WAR, used for prevent war with own team factions
231 FACTION_FLAG_INACTIVE = 0x20, // player controlled, state stored in characters.data ( CMSG_SET_FACTION_INACTIVE )
232 FACTION_FLAG_RIVAL = 0x40 // flag for the two competing outland factions
235 typedef uint32 RepListID;
236 struct FactionState
238 uint32 ID;
239 RepListID ReputationListID;
240 uint32 Flags;
241 int32 Standing;
242 bool Changed;
245 typedef std::map<RepListID,FactionState> FactionStateList;
247 typedef std::map<uint32,ReputationRank> ForcedReactions;
249 typedef std::set<uint64> GuardianPetList;
251 struct EnchantDuration
253 EnchantDuration() : item(NULL), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) {};
254 EnchantDuration(Item * _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot), leftduration(_leftduration) { assert(item); };
256 Item * item;
257 EnchantmentSlot slot;
258 uint32 leftduration;
261 typedef std::list<EnchantDuration> EnchantDurationList;
262 typedef std::list<Item*> ItemDurationList;
264 struct LookingForGroupSlot
266 LookingForGroupSlot() : entry(0), type(0) {}
267 bool Empty() const { return !entry && !type; }
268 void Clear() { entry = 0; type = 0; }
269 void Set(uint32 _entry, uint32 _type ) { entry = _entry; type = _type; }
270 bool Is(uint32 _entry, uint32 _type) const { return entry==_entry && type==_type; }
271 bool canAutoJoin() const { return entry && (type == 1 || type == 5); }
273 uint32 entry;
274 uint32 type;
277 #define MAX_LOOKING_FOR_GROUP_SLOT 3
279 struct LookingForGroup
281 LookingForGroup() {}
282 bool HaveInSlot(LookingForGroupSlot const& slot) const { return HaveInSlot(slot.entry,slot.type); }
283 bool HaveInSlot(uint32 _entry, uint32 _type) const
285 for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
286 if(slots[i].Is(_entry,_type))
287 return true;
288 return false;
291 bool canAutoJoin() const
293 for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
294 if(slots[i].canAutoJoin())
295 return true;
296 return false;
299 bool Empty() const
301 for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
302 if(!slots[i].Empty())
303 return false;
304 return more.Empty();
307 LookingForGroupSlot slots[MAX_LOOKING_FOR_GROUP_SLOT];
308 LookingForGroupSlot more;
309 std::string comment;
312 enum PlayerMovementType
314 MOVE_ROOT = 1,
315 MOVE_UNROOT = 2,
316 MOVE_WATER_WALK = 3,
317 MOVE_LAND_WALK = 4
320 enum DrunkenState
322 DRUNKEN_SOBER = 0,
323 DRUNKEN_TIPSY = 1,
324 DRUNKEN_DRUNK = 2,
325 DRUNKEN_SMASHED = 3
328 enum PlayerStateType
331 PLAYER_STATE_DANCE
332 PLAYER_STATE_SLEEP
333 PLAYER_STATE_SIT
334 PLAYER_STATE_STAND
335 PLAYER_STATE_READYUNARMED
336 PLAYER_STATE_WORK
337 PLAYER_STATE_POINT(DNR)
338 PLAYER_STATE_NONE // not used or just no state, just standing there?
339 PLAYER_STATE_STUN
340 PLAYER_STATE_DEAD
341 PLAYER_STATE_KNEEL
342 PLAYER_STATE_USESTANDING
343 PLAYER_STATE_STUN_NOSHEATHE
344 PLAYER_STATE_USESTANDING_NOSHEATHE
345 PLAYER_STATE_WORK_NOSHEATHE
346 PLAYER_STATE_SPELLPRECAST
347 PLAYER_STATE_READYRIFLE
348 PLAYER_STATE_WORK_NOSHEATHE_MINING
349 PLAYER_STATE_WORK_NOSHEATHE_CHOPWOOD
350 PLAYER_STATE_AT_EASE
351 PLAYER_STATE_READY1H
352 PLAYER_STATE_SPELLKNEELSTART
353 PLAYER_STATE_SUBMERGED
356 PLAYER_STATE_NONE = 0,
357 PLAYER_STATE_SIT = 1,
358 PLAYER_STATE_SIT_CHAIR = 2,
359 PLAYER_STATE_SLEEP = 3,
360 PLAYER_STATE_SIT_LOW_CHAIR = 4,
361 PLAYER_STATE_SIT_MEDIUM_CHAIR = 5,
362 PLAYER_STATE_SIT_HIGH_CHAIR = 6,
363 PLAYER_STATE_DEAD = 7,
364 PLAYER_STATE_KNEEL = 8,
366 PLAYER_STATE_FORM_ALL = 0x00FF0000,
368 PLAYER_STATE_FLAG_ALWAYS_STAND = 0x01, // byte 4
369 PLAYER_STATE_FLAG_CREEP = 0x02000000,
370 PLAYER_STATE_FLAG_UNTRACKABLE = 0x04000000,
371 PLAYER_STATE_FLAG_ALL = 0xFF000000,
374 enum PlayerFlags
376 PLAYER_FLAGS_GROUP_LEADER = 0x00000001,
377 PLAYER_FLAGS_AFK = 0x00000002,
378 PLAYER_FLAGS_DND = 0x00000004,
379 PLAYER_FLAGS_GM = 0x00000008,
380 PLAYER_FLAGS_GHOST = 0x00000010,
381 PLAYER_FLAGS_RESTING = 0x00000020,
382 PLAYER_FLAGS_FFA_PVP = 0x00000080,
383 PLAYER_FLAGS_CONTESTED_PVP = 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards
384 PLAYER_FLAGS_IN_PVP = 0x00000200,
385 PLAYER_FLAGS_HIDE_HELM = 0x00000400,
386 PLAYER_FLAGS_HIDE_CLOAK = 0x00000800,
387 PLAYER_FLAGS_UNK1 = 0x00001000, // played long time
388 PLAYER_FLAGS_UNK2 = 0x00002000, // played too long time
389 PLAYER_FLAGS_UNK3 = 0x00008000, // strange visual effect (2.0.1), looks like PLAYER_FLAGS_GHOST flag
390 PLAYER_FLAGS_SANCTUARY = 0x00010000, // player entered sanctuary
391 PLAYER_FLAGS_UNK4 = 0x00020000, // taxi benchmark mode (on/off) (2.0.1)
392 PLAYER_UNK = 0x00040000, // 2.0.8...
395 // used for PLAYER__FIELD_KNOWN_TITLES field (uint64), (1<<bit_index) without (-1)
396 // can't use enum for uint64 values
397 #define PLAYER_TITLE_DISABLED 0x0000000000000000LL
398 #define PLAYER_TITLE_NONE 0x0000000000000001LL
399 #define PLAYER_TITLE_PRIVATE 0x0000000000000002LL // 1
400 #define PLAYER_TITLE_CORPORAL 0x0000000000000004LL // 2
401 #define PLAYER_TITLE_SERGEANT_A 0x0000000000000008LL // 3
402 #define PLAYER_TITLE_MASTER_SERGEANT 0x0000000000000010LL // 4
403 #define PLAYER_TITLE_SERGEANT_MAJOR 0x0000000000000020LL // 5
404 #define PLAYER_TITLE_KNIGHT 0x0000000000000040LL // 6
405 #define PLAYER_TITLE_KNIGHT_LIEUTENANT 0x0000000000000080LL // 7
406 #define PLAYER_TITLE_KNIGHT_CAPTAIN 0x0000000000000100LL // 8
407 #define PLAYER_TITLE_KNIGHT_CHAMPION 0x0000000000000200LL // 9
408 #define PLAYER_TITLE_LIEUTENANT_COMMANDER 0x0000000000000400LL // 10
409 #define PLAYER_TITLE_COMMANDER 0x0000000000000800LL // 11
410 #define PLAYER_TITLE_MARSHAL 0x0000000000001000LL // 12
411 #define PLAYER_TITLE_FIELD_MARSHAL 0x0000000000002000LL // 13
412 #define PLAYER_TITLE_GRAND_MARSHAL 0x0000000000004000LL // 14
413 #define PLAYER_TITLE_SCOUT 0x0000000000008000LL // 15
414 #define PLAYER_TITLE_GRUNT 0x0000000000010000LL // 16
415 #define PLAYER_TITLE_SERGEANT_H 0x0000000000020000LL // 17
416 #define PLAYER_TITLE_SENIOR_SERGEANT 0x0000000000040000LL // 18
417 #define PLAYER_TITLE_FIRST_SERGEANT 0x0000000000080000LL // 19
418 #define PLAYER_TITLE_STONE_GUARD 0x0000000000100000LL // 20
419 #define PLAYER_TITLE_BLOOD_GUARD 0x0000000000200000LL // 21
420 #define PLAYER_TITLE_LEGIONNAIRE 0x0000000000400000LL // 22
421 #define PLAYER_TITLE_CENTURION 0x0000000000800000LL // 23
422 #define PLAYER_TITLE_CHAMPION 0x0000000001000000LL // 24
423 #define PLAYER_TITLE_LIEUTENANT_GENERAL 0x0000000002000000LL // 25
424 #define PLAYER_TITLE_GENERAL 0x0000000004000000LL // 26
425 #define PLAYER_TITLE_WARLORD 0x0000000008000000LL // 27
426 #define PLAYER_TITLE_HIGH_WARLORD 0x0000000010000000LL // 28
427 #define PLAYER_TITLE_GLADIATOR 0x0000000020000000LL // 29
428 #define PLAYER_TITLE_DUELIST 0x0000000040000000LL // 30
429 #define PLAYER_TITLE_RIVAL 0x0000000080000000LL // 31
430 #define PLAYER_TITLE_CHALLENGER 0x0000000100000000LL // 32
431 #define PLAYER_TITLE_SCARAB_LORD 0x0000000200000000LL // 33
432 #define PLAYER_TITLE_CONQUEROR 0x0000000400000000LL // 34
433 #define PLAYER_TITLE_JUSTICAR 0x0000000800000000LL // 35
434 #define PLAYER_TITLE_CHAMPION_OF_THE_NAARU 0x0000001000000000LL // 36
435 #define PLAYER_TITLE_MERCILESS_GLADIATOR 0x0000002000000000LL // 37
436 #define PLAYER_TITLE_OF_THE_SHATTERED_SUN 0x0000004000000000LL // 38
437 #define PLAYER_TITLE_HAND_OF_ADAL 0x0000008000000000LL // 39
438 #define PLAYER_TITLE_VENGEFUL_GLADIATOR 0x0000010000000000LL // 40
440 // used in PLAYER_FIELD_BYTES values
441 enum PlayerFieldByteFlags
443 PLAYER_FIELD_BYTE_TRACK_STEALTHED = 0x00000002,
444 PLAYER_FIELD_BYTE_RELEASE_TIMER = 0x00000008, // Display time till auto release spirit
445 PLAYER_FIELD_BYTE_NO_RELEASE_WINDOW = 0x00000010 // Display no "release spirit" window at all
448 // used in PLAYER_FIELD_BYTES2 values
449 enum PlayerFieldByte2Flags
451 PLAYER_FIELD_BYTE2_NONE = 0x0000,
452 PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW = 0x4000
455 enum ActivateTaxiReplies
457 ERR_TAXIOK = 0,
458 ERR_TAXIUNSPECIFIEDSERVERERROR = 1,
459 ERR_TAXINOSUCHPATH = 2,
460 ERR_TAXINOTENOUGHMONEY = 3,
461 ERR_TAXITOOFARAWAY = 4,
462 ERR_TAXINOVENDORNEARBY = 5,
463 ERR_TAXINOTVISITED = 6,
464 ERR_TAXIPLAYERBUSY = 7,
465 ERR_TAXIPLAYERALREADYMOUNTED = 8,
466 ERR_TAXIPLAYERSHAPESHIFTED = 9,
467 ERR_TAXIPLAYERMOVING = 10,
468 ERR_TAXISAMENODE = 11,
469 ERR_TAXINOTSTANDING = 12
472 enum LootType
474 LOOT_CORPSE = 1,
475 LOOT_SKINNING = 2,
476 LOOT_FISHING = 3,
477 LOOT_PICKPOCKETING = 4, // unsupported by client, sending LOOT_SKINNING instead
478 LOOT_DISENCHANTING = 5, // unsupported by client, sending LOOT_SKINNING instead
479 LOOT_PROSPECTING = 6, // unsupported by client, sending LOOT_SKINNING instead
480 LOOT_INSIGNIA = 7, // unsupported by client, sending LOOT_SKINNING instead
481 LOOT_FISHINGHOLE = 8 // unsupported by client, sending LOOT_FISHING instead
484 enum MirrorTimerType
486 FATIGUE_TIMER = 0,
487 BREATH_TIMER = 1,
488 FIRE_TIMER = 2
491 // 2^n values
492 enum PlayerExtraFlags
494 // gm abilities
495 PLAYER_EXTRA_GM_ON = 0x0001,
496 PLAYER_EXTRA_GM_ACCEPT_TICKETS = 0x0002,
497 PLAYER_EXTRA_ACCEPT_WHISPERS = 0x0004,
498 PLAYER_EXTRA_TAXICHEAT = 0x0008,
499 PLAYER_EXTRA_GM_INVISIBLE = 0x0010,
500 PLAYER_EXTRA_GM_CHAT = 0x0020, // Show GM badge in chat messages
502 // other states
503 PLAYER_EXTRA_PVP_DEATH = 0x0100 // store PvP death status until corpse creating.
506 // 2^n values
507 enum AtLoginFlags
509 AT_LOGIN_NONE = 0,
510 AT_LOGIN_RENAME = 1,
511 AT_LOGIN_RESET_SPELLS = 2,
512 AT_LOGIN_RESET_TALENTS = 4
515 typedef std::map<uint32, QuestStatusData> QuestStatusMap;
517 enum QuestSlotOffsets
519 QUEST_ID_OFFSET = 0,
520 QUEST_STATE_OFFSET = 1,
521 QUEST_COUNTS_OFFSET = 2,
522 QUEST_TIME_OFFSET = 3
525 #define MAX_QUEST_OFFSET 4
527 enum QuestSlotStateMask
529 QUEST_STATE_NONE = 0x0000,
530 QUEST_STATE_COMPLETE = 0x0001,
531 QUEST_STATE_FAIL = 0x0002
534 class Quest;
535 class Spell;
536 class Item;
537 class WorldSession;
539 enum PlayerSlots
541 // first slot for item stored (in any way in player m_items data)
542 PLAYER_SLOT_START = 0,
543 // last+1 slot for item stored (in any way in player m_items data)
544 PLAYER_SLOT_END = 118,
545 PLAYER_SLOTS_COUNT = (PLAYER_SLOT_END - PLAYER_SLOT_START)
548 enum EquipmentSlots
550 EQUIPMENT_SLOT_START = 0,
551 EQUIPMENT_SLOT_HEAD = 0,
552 EQUIPMENT_SLOT_NECK = 1,
553 EQUIPMENT_SLOT_SHOULDERS = 2,
554 EQUIPMENT_SLOT_BODY = 3,
555 EQUIPMENT_SLOT_CHEST = 4,
556 EQUIPMENT_SLOT_WAIST = 5,
557 EQUIPMENT_SLOT_LEGS = 6,
558 EQUIPMENT_SLOT_FEET = 7,
559 EQUIPMENT_SLOT_WRISTS = 8,
560 EQUIPMENT_SLOT_HANDS = 9,
561 EQUIPMENT_SLOT_FINGER1 = 10,
562 EQUIPMENT_SLOT_FINGER2 = 11,
563 EQUIPMENT_SLOT_TRINKET1 = 12,
564 EQUIPMENT_SLOT_TRINKET2 = 13,
565 EQUIPMENT_SLOT_BACK = 14,
566 EQUIPMENT_SLOT_MAINHAND = 15,
567 EQUIPMENT_SLOT_OFFHAND = 16,
568 EQUIPMENT_SLOT_RANGED = 17,
569 EQUIPMENT_SLOT_TABARD = 18,
570 EQUIPMENT_SLOT_END = 19
573 enum InventorySlots
575 INVENTORY_SLOT_BAG_0 = 255,
576 INVENTORY_SLOT_BAG_START = 19,
577 INVENTORY_SLOT_BAG_1 = 19,
578 INVENTORY_SLOT_BAG_2 = 20,
579 INVENTORY_SLOT_BAG_3 = 21,
580 INVENTORY_SLOT_BAG_4 = 22,
581 INVENTORY_SLOT_BAG_END = 23,
583 INVENTORY_SLOT_ITEM_START = 23,
584 INVENTORY_SLOT_ITEM_1 = 23,
585 INVENTORY_SLOT_ITEM_2 = 24,
586 INVENTORY_SLOT_ITEM_3 = 25,
587 INVENTORY_SLOT_ITEM_4 = 26,
588 INVENTORY_SLOT_ITEM_5 = 27,
589 INVENTORY_SLOT_ITEM_6 = 28,
590 INVENTORY_SLOT_ITEM_7 = 29,
591 INVENTORY_SLOT_ITEM_8 = 30,
592 INVENTORY_SLOT_ITEM_9 = 31,
593 INVENTORY_SLOT_ITEM_10 = 32,
594 INVENTORY_SLOT_ITEM_11 = 33,
595 INVENTORY_SLOT_ITEM_12 = 34,
596 INVENTORY_SLOT_ITEM_13 = 35,
597 INVENTORY_SLOT_ITEM_14 = 36,
598 INVENTORY_SLOT_ITEM_15 = 37,
599 INVENTORY_SLOT_ITEM_16 = 38,
600 INVENTORY_SLOT_ITEM_END = 39
603 enum BankSlots
605 BANK_SLOT_ITEM_START = 39,
606 BANK_SLOT_ITEM_1 = 39,
607 BANK_SLOT_ITEM_2 = 40,
608 BANK_SLOT_ITEM_3 = 41,
609 BANK_SLOT_ITEM_4 = 42,
610 BANK_SLOT_ITEM_5 = 43,
611 BANK_SLOT_ITEM_6 = 44,
612 BANK_SLOT_ITEM_7 = 45,
613 BANK_SLOT_ITEM_8 = 46,
614 BANK_SLOT_ITEM_9 = 47,
615 BANK_SLOT_ITEM_10 = 48,
616 BANK_SLOT_ITEM_11 = 49,
617 BANK_SLOT_ITEM_12 = 50,
618 BANK_SLOT_ITEM_13 = 51,
619 BANK_SLOT_ITEM_14 = 52,
620 BANK_SLOT_ITEM_15 = 53,
621 BANK_SLOT_ITEM_16 = 54,
622 BANK_SLOT_ITEM_17 = 55,
623 BANK_SLOT_ITEM_18 = 56,
624 BANK_SLOT_ITEM_19 = 57,
625 BANK_SLOT_ITEM_20 = 58,
626 BANK_SLOT_ITEM_21 = 59,
627 BANK_SLOT_ITEM_22 = 60,
628 BANK_SLOT_ITEM_23 = 61,
629 BANK_SLOT_ITEM_24 = 62,
630 BANK_SLOT_ITEM_25 = 63,
631 BANK_SLOT_ITEM_26 = 64,
632 BANK_SLOT_ITEM_27 = 65,
633 BANK_SLOT_ITEM_28 = 66,
634 BANK_SLOT_ITEM_END = 67,
636 BANK_SLOT_BAG_START = 67,
637 BANK_SLOT_BAG_1 = 67,
638 BANK_SLOT_BAG_2 = 68,
639 BANK_SLOT_BAG_3 = 69,
640 BANK_SLOT_BAG_4 = 70,
641 BANK_SLOT_BAG_5 = 71,
642 BANK_SLOT_BAG_6 = 72,
643 BANK_SLOT_BAG_7 = 73,
644 BANK_SLOT_BAG_END = 74
647 enum BuyBackSlots
649 // stored in m_buybackitems
650 BUYBACK_SLOT_START = 74,
651 BUYBACK_SLOT_1 = 74,
652 BUYBACK_SLOT_2 = 75,
653 BUYBACK_SLOT_3 = 76,
654 BUYBACK_SLOT_4 = 77,
655 BUYBACK_SLOT_5 = 78,
656 BUYBACK_SLOT_6 = 79,
657 BUYBACK_SLOT_7 = 80,
658 BUYBACK_SLOT_8 = 81,
659 BUYBACK_SLOT_9 = 82,
660 BUYBACK_SLOT_10 = 83,
661 BUYBACK_SLOT_11 = 84,
662 BUYBACK_SLOT_12 = 85,
663 BUYBACK_SLOT_END = 86
666 enum KeyRingSlots
668 KEYRING_SLOT_START = 86,
669 KEYRING_SLOT_END = 118
672 struct ItemPosCount
674 ItemPosCount(uint16 _pos, uint8 _count) : pos(_pos), count(_count) {}
675 bool isContainedIn(std::vector<ItemPosCount> const& vec) const;
676 uint16 pos;
677 uint8 count;
679 typedef std::vector<ItemPosCount> ItemPosCountVec;
681 enum TradeSlots
683 TRADE_SLOT_COUNT = 7,
684 TRADE_SLOT_TRADED_COUNT = 6,
685 TRADE_SLOT_NONTRADED = 6
688 enum TransferAbortReason
690 TRANSFER_ABORT_MAX_PLAYERS = 0x0001, // Transfer Aborted: instance is full
691 TRANSFER_ABORT_NOT_FOUND = 0x0002, // Transfer Aborted: instance not found
692 TRANSFER_ABORT_TOO_MANY_INSTANCES = 0x0003, // You have entered too many instances recently.
693 TRANSFER_ABORT_ZONE_IN_COMBAT = 0x0005, // Unable to zone in while an encounter is in progress.
694 TRANSFER_ABORT_INSUF_EXPAN_LVL1 = 0x0106, // You must have TBC expansion installed to access this area.
695 TRANSFER_ABORT_DIFFICULTY1 = 0x0007, // Normal difficulty mode is not available for %s.
696 TRANSFER_ABORT_DIFFICULTY2 = 0x0107, // Heroic difficulty mode is not available for %s.
697 TRANSFER_ABORT_DIFFICULTY3 = 0x0207 // Epic difficulty mode is not available for %s.
700 enum InstanceResetWarningType
702 RAID_INSTANCE_WARNING_HOURS = 1, // WARNING! %s is scheduled to reset in %d hour(s).
703 RAID_INSTANCE_WARNING_MIN = 2, // WARNING! %s is scheduled to reset in %d minute(s)!
704 RAID_INSTANCE_WARNING_MIN_SOON = 3, // WARNING! %s is scheduled to reset in %d minute(s). Please exit the zone or you will be returned to your bind location!
705 RAID_INSTANCE_WELCOME = 4 // Welcome to %s. This raid instance is scheduled to reset in %s.
708 struct MovementInfo
710 // common
711 //uint32 flags;
712 uint8 unk1;
713 uint32 time;
714 float x, y, z, o;
715 // transport
716 uint64 t_guid;
717 float t_x, t_y, t_z, t_o;
718 uint32 t_time;
719 // swimming and unk
720 float s_pitch;
721 // last fall time
722 uint32 fallTime;
723 // jumping
724 float j_unk, j_sinAngle, j_cosAngle, j_xyspeed;
725 // spline
726 float u_unk1;
728 MovementInfo()
730 //flags =
731 time = t_time = fallTime = 0;
732 unk1 = 0;
733 x = y = z = o = t_x = t_y = t_z = t_o = s_pitch = j_unk = j_sinAngle = j_cosAngle = j_xyspeed = u_unk1 = 0.0f;
734 t_guid = 0;
737 /*void SetMovementFlags(uint32 _flags)
739 flags = _flags;
743 // flags that use in movement check for example at spell casting
744 MovementFlags const movementFlagsMask = MovementFlags(
745 MOVEMENTFLAG_FORWARD |MOVEMENTFLAG_BACKWARD |MOVEMENTFLAG_STRAFE_LEFT|MOVEMENTFLAG_STRAFE_RIGHT|
746 MOVEMENTFLAG_PITCH_UP|MOVEMENTFLAG_PITCH_DOWN|MOVEMENTFLAG_FLY_UNK1 |
747 MOVEMENTFLAG_JUMPING |MOVEMENTFLAG_FALLING |MOVEMENTFLAG_FLY_UP |
748 MOVEMENTFLAG_FLYING |MOVEMENTFLAG_SPLINE
751 MovementFlags const movementOrTurningFlagsMask = MovementFlags(
752 movementFlagsMask | MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT
754 class InstanceSave;
756 enum RestType
758 REST_TYPE_NO = 0,
759 REST_TYPE_IN_TAVERN = 1,
760 REST_TYPE_IN_CITY = 2
763 enum DuelCompleteType
765 DUEL_INTERUPTED = 0,
766 DUEL_WON = 1,
767 DUEL_FLED = 2
770 enum TeleportToOptions
772 TELE_TO_GM_MODE = 0x01,
773 TELE_TO_NOT_LEAVE_TRANSPORT = 0x02,
774 TELE_TO_NOT_LEAVE_COMBAT = 0x04,
775 TELE_TO_NOT_UNSUMMON_PET = 0x08,
776 TELE_TO_SPELL = 0x10,
779 /// Type of environmental damages
780 enum EnviromentalDamage
782 DAMAGE_EXHAUSTED = 0,
783 DAMAGE_DROWNING = 1,
784 DAMAGE_FALL = 2,
785 DAMAGE_LAVA = 3,
786 DAMAGE_SLIME = 4,
787 DAMAGE_FIRE = 5,
788 DAMAGE_FALL_TO_VOID = 6 // custom case for fall without durability loss
791 // used at player loading query list preparing, and later result selection
792 enum PlayerLoginQueryIndex
794 PLAYER_LOGIN_QUERY_LOADFROM = 0,
795 PLAYER_LOGIN_QUERY_LOADGROUP = 1,
796 PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES = 2,
797 PLAYER_LOGIN_QUERY_LOADAURAS = 3,
798 PLAYER_LOGIN_QUERY_LOADSPELLS = 4,
799 PLAYER_LOGIN_QUERY_LOADQUESTSTATUS = 5,
800 PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS = 6,
801 PLAYER_LOGIN_QUERY_LOADTUTORIALS = 7, // common for all characters for some account at specific realm
802 PLAYER_LOGIN_QUERY_LOADREPUTATION = 8,
803 PLAYER_LOGIN_QUERY_LOADINVENTORY = 9,
804 PLAYER_LOGIN_QUERY_LOADACTIONS = 10,
805 PLAYER_LOGIN_QUERY_LOADMAILCOUNT = 11,
806 PLAYER_LOGIN_QUERY_LOADMAILDATE = 12,
807 PLAYER_LOGIN_QUERY_LOADSOCIALLIST = 13,
808 PLAYER_LOGIN_QUERY_LOADHOMEBIND = 14,
809 PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS = 15,
810 PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES = 16,
811 PLAYER_LOGIN_QUERY_LOADGUILD = 17,
812 PLAYER_LOGIN_QUERY_LOADARENAINFO = 18,
814 MAX_PLAYER_LOGIN_QUERY
817 // Player summoning auto-decline time (in secs)
818 #define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
819 #define MAX_MONEY_AMOUNT (0x7FFFFFFF-1)
821 struct InstancePlayerBind
823 InstanceSave *save;
824 bool perm;
825 /* permanent PlayerInstanceBinds are created in Raid/Heroic instances for players
826 that aren't already permanently bound when they are inside when a boss is killed
827 or when they enter an instance that the group leader is permanently bound to. */
828 InstancePlayerBind() : save(NULL), perm(false) {}
831 class MANGOS_DLL_SPEC PlayerTaxi
833 public:
834 PlayerTaxi();
835 ~PlayerTaxi() {}
836 // Nodes
837 void InitTaxiNodesForLevel(uint32 race, uint32 level);
838 void LoadTaxiMask(const char* data);
839 void SaveTaxiMask(const char* data);
841 uint32 GetTaximask( uint8 index ) const { return m_taximask[index]; }
842 bool IsTaximaskNodeKnown(uint32 nodeidx) const
844 uint8 field = uint8((nodeidx - 1) / 32);
845 uint32 submask = 1<<((nodeidx-1)%32);
846 return (m_taximask[field] & submask) == submask;
848 bool SetTaximaskNode(uint32 nodeidx)
850 uint8 field = uint8((nodeidx - 1) / 32);
851 uint32 submask = 1<<((nodeidx-1)%32);
852 if ((m_taximask[field] & submask) != submask )
854 m_taximask[field] |= submask;
855 return true;
857 else
858 return false;
860 void AppendTaximaskTo(ByteBuffer& data,bool all);
862 // Destinations
863 bool LoadTaxiDestinationsFromString(const std::string& values);
864 std::string SaveTaxiDestinationsToString();
866 void ClearTaxiDestinations() { m_TaxiDestinations.clear(); }
867 void AddTaxiDestination(uint32 dest) { m_TaxiDestinations.push_back(dest); }
868 uint32 GetTaxiSource() const { return m_TaxiDestinations.empty() ? 0 : m_TaxiDestinations.front(); }
869 uint32 GetTaxiDestination() const { return m_TaxiDestinations.size() < 2 ? 0 : m_TaxiDestinations[1]; }
870 uint32 GetCurrentTaxiPath() const;
871 uint32 NextTaxiDestination()
873 m_TaxiDestinations.pop_front();
874 return GetTaxiDestination();
876 bool empty() const { return m_TaxiDestinations.empty(); }
877 private:
878 TaxiMask m_taximask;
879 std::deque<uint32> m_TaxiDestinations;
882 class MANGOS_DLL_SPEC Player : public Unit
884 friend class WorldSession;
885 friend void Item::AddToUpdateQueueOf(Player *player);
886 friend void Item::RemoveFromUpdateQueueOf(Player *player);
887 public:
888 explicit Player (WorldSession *session);
889 ~Player ( );
891 void CleanupsBeforeDelete();
893 static UpdateMask updateVisualBits;
894 static void InitVisibleBits();
896 void AddToWorld();
897 void RemoveFromWorld();
899 bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options = 0);
901 bool TeleportTo(WorldLocation const &loc, uint32 options = 0)
903 return TeleportTo(loc.mapid, loc.x, loc.y, loc.z, options);
906 void SetSummonPoint(uint32 mapid, float x, float y, float z)
908 m_summon_expire = time(NULL) + MAX_PLAYER_SUMMON_DELAY;
909 m_summon_mapid = mapid;
910 m_summon_x = x;
911 m_summon_y = y;
912 m_summon_z = z;
914 void SummonIfPossible(bool agree);
916 bool Create( uint32 guidlow, const std::string& name, uint8 race, uint8 class_, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId );
918 void Update( uint32 time );
920 void BuildEnumData( QueryResult * result, WorldPacket * p_data );
922 void SetInWater(bool apply);
924 bool IsInWater() const { return m_isInWater; }
925 bool IsUnderWater() const;
927 void SendInitialPacketsBeforeAddToMap();
928 void SendInitialPacketsAfterAddToMap();
929 void SendTransferAborted(uint32 mapid, uint16 reason);
930 void SendInstanceResetWarning(uint32 mapid, uint32 time);
932 bool CanInteractWithNPCs(bool alive = true) const;
934 bool ToggleAFK();
935 bool ToggleDND();
936 bool isAFK() const { return HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_AFK); };
937 bool isDND() const { return HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_DND); };
938 uint8 chatTag() const;
939 std::string afkMsg;
940 std::string dndMsg;
942 PlayerSocial *GetSocial() { return m_social; }
944 PlayerTaxi m_taxi;
945 void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(getRace(),getLevel()); }
946 bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, uint32 mount_id = 0 , Creature* npc = NULL);
947 // mount_id can be used in scripting calls
948 bool isAcceptTickets() const { return GetSession()->GetSecurity() >= SEC_GAMEMASTER && (m_ExtraFlags & PLAYER_EXTRA_GM_ACCEPT_TICKETS); }
949 void SetAcceptTicket(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_GM_ACCEPT_TICKETS; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_ACCEPT_TICKETS; }
950 bool isAcceptWhispers() const { return m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS; }
951 void SetAcceptWhispers(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_ACCEPT_WHISPERS; else m_ExtraFlags &= ~PLAYER_EXTRA_ACCEPT_WHISPERS; }
952 bool isGameMaster() const { return m_ExtraFlags & PLAYER_EXTRA_GM_ON; }
953 void SetGameMaster(bool on);
954 bool isGMChat() const { return GetSession()->GetSecurity() >= SEC_MODERATOR && (m_ExtraFlags & PLAYER_EXTRA_GM_CHAT); }
955 void SetGMChat(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_GM_CHAT; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_CHAT; }
956 bool isTaxiCheater() const { return m_ExtraFlags & PLAYER_EXTRA_TAXICHEAT; }
957 void SetTaxiCheater(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_TAXICHEAT; else m_ExtraFlags &= ~PLAYER_EXTRA_TAXICHEAT; }
958 bool isGMVisible() const { return !(m_ExtraFlags & PLAYER_EXTRA_GM_INVISIBLE); }
959 void SetGMVisible(bool on);
960 void SetPvPDeath(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; }
962 void GiveXP(uint32 xp, Unit* victim);
963 void GiveLevel(uint32 level);
964 void InitStatsForLevel(bool reapplyMods = false);
966 // Played Time Stuff
967 time_t m_logintime;
968 time_t m_Last_tick;
969 uint32 m_Played_time[2];
970 uint32 GetTotalPlayedTime() { return m_Played_time[0]; };
971 uint32 GetLevelPlayedTime() { return m_Played_time[1]; };
973 void setDeathState(DeathState s); // overwrite Unit::setDeathState
975 void InnEnter (int time,uint32 mapid, float x,float y,float z)
977 inn_pos_mapid = mapid;
978 inn_pos_x = x;
979 inn_pos_y = y;
980 inn_pos_z = z;
981 time_inn_enter = time;
984 float GetRestBonus() const { return m_rest_bonus; };
985 void SetRestBonus(float rest_bonus_new);
987 RestType GetRestType() const { return rest_type; };
988 void SetRestType(RestType n_r_type) { rest_type = n_r_type; };
990 uint32 GetInnPosMapId() const { return inn_pos_mapid; };
991 float GetInnPosX() const { return inn_pos_x; };
992 float GetInnPosY() const { return inn_pos_y; };
993 float GetInnPosZ() const { return inn_pos_z; };
995 int GetTimeInnEnter() const { return time_inn_enter; };
996 void UpdateInnerTime (int time) { time_inn_enter = time; };
998 void RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent = false);
999 void RemoveMiniPet();
1000 Pet* GetMiniPet();
1001 void SetMiniPet(Pet* pet) { m_miniPet = pet->GetGUID(); }
1002 void RemoveGuardians();
1003 bool HasGuardianWithEntry(uint32 entry);
1004 void AddGuardian(Pet* pet) { m_guardianPets.insert(pet->GetGUID()); }
1005 GuardianPetList const& GetGuardians() const { return m_guardianPets; }
1006 void Uncharm();
1008 void Say(const std::string& text, const uint32 language);
1009 void Yell(const std::string& text, const uint32 language);
1010 void TextEmote(const std::string& text);
1011 void Whisper(const std::string& text, const uint32 language,uint64 receiver);
1012 void BuildPlayerChat(WorldPacket *data, uint8 msgtype, const std::string& text, uint32 language) const;
1014 /*********************************************************/
1015 /*** STORAGE SYSTEM ***/
1016 /*********************************************************/
1018 void SetVirtualItemSlot( uint8 i, Item* item);
1019 void SetSheath( uint32 sheathed );
1020 uint8 FindEquipSlot( ItemPrototype const* proto, uint32 slot, bool swap ) const;
1021 uint32 GetItemCount( uint32 item, bool inBankAlso = false, Item* skipItem = NULL ) const;
1022 Item* GetItemByGuid( uint64 guid ) const;
1023 Item* GetItemByPos( uint16 pos ) const;
1024 Item* GetItemByPos( uint8 bag, uint8 slot ) const;
1025 Item* GetWeaponForAttack(WeaponAttackType attackType, bool useable = false) const;
1026 Item* GetShield(bool useable = false) const;
1027 static uint32 GetAttackBySlot( uint8 slot ); // MAX_ATTACK if not weapon slot
1028 std::vector<Item *> &GetItemUpdateQueue() { return m_itemUpdateQueue; }
1029 static bool IsInventoryPos( uint16 pos ) { return IsInventoryPos(pos >> 8,pos & 255); }
1030 static bool IsInventoryPos( uint8 bag, uint8 slot );
1031 static bool IsEquipmentPos( uint16 pos ) { return IsEquipmentPos(pos >> 8,pos & 255); }
1032 static bool IsEquipmentPos( uint8 bag, uint8 slot );
1033 static bool IsBagPos( uint16 pos );
1034 static bool IsBankPos( uint16 pos ) { return IsBankPos(pos >> 8,pos & 255); }
1035 static bool IsBankPos( uint8 bag, uint8 slot );
1036 bool IsValidPos( uint16 pos ) { return IsBankPos(pos >> 8,pos & 255); }
1037 bool IsValidPos( uint8 bag, uint8 slot );
1038 bool HasBankBagSlot( uint8 slot ) const;
1039 bool HasItemCount( uint32 item, uint32 count, bool inBankAlso = false ) const;
1040 bool HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item const* ignoreItem = NULL);
1041 Item* GetItemOrItemWithGemEquipped( uint32 item ) const;
1042 uint8 CanTakeMoreSimilarItems(Item* pItem) const { return _CanTakeMoreSimilarItems(pItem->GetEntry(),pItem->GetCount(),pItem); }
1043 uint8 CanTakeMoreSimilarItems(uint32 entry, uint32 count) const { return _CanTakeMoreSimilarItems(entry,count,NULL); }
1044 uint8 CanStoreNewItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count = NULL ) const
1046 return _CanStoreItem(bag, slot, dest, item, count, NULL, false, no_space_count );
1048 uint8 CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap = false ) const
1050 if(!pItem)
1051 return EQUIP_ERR_ITEM_NOT_FOUND;
1052 uint32 count = pItem->GetCount();
1053 return _CanStoreItem( bag, slot, dest, pItem->GetEntry(), count, pItem, swap, NULL );
1056 uint8 CanStoreItems( Item **pItem,int count) const;
1057 uint8 CanEquipNewItem( uint8 slot, uint16 &dest, uint32 item, bool swap ) const;
1058 uint8 CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading = true ) const;
1059 uint8 CanUnequipItems( uint32 item, uint32 count ) const;
1060 uint8 CanUnequipItem( uint16 src, bool swap ) const;
1061 uint8 CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap, bool not_loading = true ) const;
1062 uint8 CanUseItem( Item *pItem, bool not_loading = true ) const;
1063 bool HasItemTotemCategory( uint32 TotemCategory ) const;
1064 bool CanUseItem( ItemPrototype const *pItem );
1065 uint8 CanUseAmmo( uint32 item ) const;
1066 Item* StoreNewItem( ItemPosCountVec const& pos, uint32 item, bool update,int32 randomPropertyId = 0 );
1067 Item* StoreItem( ItemPosCountVec const& pos, Item *pItem, bool update );
1068 Item* EquipNewItem( uint16 pos, uint32 item, bool update );
1069 Item* EquipItem( uint16 pos, Item *pItem, bool update );
1070 void AutoUnequipOffhandIfNeed();
1071 bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count);
1073 uint8 _CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL) const;
1074 uint8 _CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item *pItem = NULL, bool swap = false, uint32* no_space_count = NULL ) const;
1076 void ApplyEquipCooldown( Item * pItem );
1077 void SetAmmo( uint32 item );
1078 void RemoveAmmo();
1079 float GetAmmoDPS() const { return m_ammoDPS; }
1080 bool CheckAmmoCompatibility(const ItemPrototype *ammo_proto) const;
1081 void QuickEquipItem( uint16 pos, Item *pItem);
1082 void VisualizeItem( uint8 slot, Item *pItem);
1083 void SetVisibleItemSlot(uint8 slot, Item *pItem);
1084 Item* BankItem( ItemPosCountVec const& dest, Item *pItem, bool update )
1086 return StoreItem( dest, pItem, update);
1088 Item* BankItem( uint16 pos, Item *pItem, bool update );
1089 void RemoveItem( uint8 bag, uint8 slot, bool update );
1090 void MoveItemFromInventory(uint8 bag, uint8 slot, bool update);
1091 // in trade, auction, guild bank, mail....
1092 void MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB = false);
1093 // in trade, guild bank, mail....
1094 void RemoveItemDependentAurasAndCasts( Item * pItem );
1095 void DestroyItem( uint8 bag, uint8 slot, bool update );
1096 void DestroyItemCount( uint32 item, uint32 count, bool update, bool unequip_check = false);
1097 void DestroyItemCount( Item* item, uint32& count, bool update );
1098 void DestroyConjuredItems( bool update );
1099 void DestroyZoneLimitedItem( bool update, uint32 new_zone );
1100 void SplitItem( uint16 src, uint16 dst, uint32 count );
1101 void SwapItem( uint16 src, uint16 dst );
1102 void AddItemToBuyBackSlot( Item *pItem );
1103 Item* GetItemFromBuyBackSlot( uint32 slot );
1104 void RemoveItemFromBuyBackSlot( uint32 slot, bool del );
1105 uint32 GetMaxKeyringSize() const { return KEYRING_SLOT_END-KEYRING_SLOT_START; }
1106 void SendEquipError( uint8 msg, Item* pItem, Item *pItem2 );
1107 void SendBuyError( uint8 msg, Creature* pCreature, uint32 item, uint32 param );
1108 void SendSellError( uint8 msg, Creature* pCreature, uint64 guid, uint32 param );
1109 void AddWeaponProficiency(uint32 newflag) { m_WeaponProficiency |= newflag; }
1110 void AddArmorProficiency(uint32 newflag) { m_ArmorProficiency |= newflag; }
1111 uint32 GetWeaponProficiency() const { return m_WeaponProficiency; }
1112 uint32 GetArmorProficiency() const { return m_ArmorProficiency; }
1113 bool IsInFeralForm() const { return m_form == FORM_CAT || m_form == FORM_BEAR || m_form == FORM_DIREBEAR; }
1114 bool IsUseEquipedWeapon( bool mainhand ) const
1116 // disarm applied only to mainhand weapon
1117 return !IsInFeralForm() && (!mainhand || !HasFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISARMED) );
1119 void SendNewItem( Item *item, uint32 count, bool received, bool created, bool broadcast = false );
1120 bool BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint64 bagguid, uint8 slot);
1122 float GetReputationPriceDiscount( Creature const* pCreature ) const;
1123 Player* GetTrader() const { return pTrader; }
1124 void ClearTrade();
1125 void TradeCancel(bool sendback);
1126 uint16 GetItemPosByTradeSlot(uint32 slot) const { return tradeItems[slot]; }
1128 void UpdateEnchantTime(uint32 time);
1129 void UpdateItemDuration(uint32 time, bool realtimeonly=false);
1130 void AddEnchantmentDurations(Item *item);
1131 void RemoveEnchantmentDurations(Item *item);
1132 void RemoveAllEnchantments(EnchantmentSlot slot);
1133 void AddEnchantmentDuration(Item *item,EnchantmentSlot slot,uint32 duration);
1134 void ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool apply_dur = true, bool ignore_condition = false);
1135 void ApplyEnchantment(Item *item,bool apply);
1136 void SendEnchantmentDurations();
1137 void AddItemDurations(Item *item);
1138 void RemoveItemDurations(Item *item);
1139 void SendItemDurations();
1140 void LoadCorpse();
1141 void LoadPet();
1143 uint32 m_stableSlots;
1145 /*********************************************************/
1146 /*** QUEST SYSTEM ***/
1147 /*********************************************************/
1149 void PrepareQuestMenu( uint64 guid );
1150 void SendPreparedQuest( uint64 guid );
1151 bool IsActiveQuest( uint32 quest_id ) const;
1152 Quest const *GetNextQuest( uint64 guid, Quest const *pQuest );
1153 bool CanSeeStartQuest( Quest const *pQuest );
1154 bool CanTakeQuest( Quest const *pQuest, bool msg );
1155 bool CanAddQuest( Quest const *pQuest, bool msg );
1156 bool CanCompleteQuest( uint32 quest_id );
1157 bool CanCompleteRepeatableQuest(Quest const *pQuest);
1158 bool CanRewardQuest( Quest const *pQuest, bool msg );
1159 bool CanRewardQuest( Quest const *pQuest, uint32 reward, bool msg );
1160 void AddQuest( Quest const *pQuest, Object *questGiver );
1161 void CompleteQuest( uint32 quest_id );
1162 void IncompleteQuest( uint32 quest_id );
1163 void RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver, bool announce = true );
1164 void FailQuest( uint32 quest_id );
1165 void FailTimedQuest( uint32 quest_id );
1166 bool SatisfyQuestSkillOrClass( Quest const* qInfo, bool msg );
1167 bool SatisfyQuestLevel( Quest const* qInfo, bool msg );
1168 bool SatisfyQuestLog( bool msg );
1169 bool SatisfyQuestPreviousQuest( Quest const* qInfo, bool msg );
1170 bool SatisfyQuestRace( Quest const* qInfo, bool msg );
1171 bool SatisfyQuestReputation( Quest const* qInfo, bool msg );
1172 bool SatisfyQuestStatus( Quest const* qInfo, bool msg );
1173 bool SatisfyQuestTimed( Quest const* qInfo, bool msg );
1174 bool SatisfyQuestExclusiveGroup( Quest const* qInfo, bool msg );
1175 bool SatisfyQuestNextChain( Quest const* qInfo, bool msg );
1176 bool SatisfyQuestPrevChain( Quest const* qInfo, bool msg );
1177 bool SatisfyQuestDay( Quest const* qInfo, bool msg );
1178 bool GiveQuestSourceItem( Quest const *pQuest );
1179 bool TakeQuestSourceItem( uint32 quest_id, bool msg );
1180 bool GetQuestRewardStatus( uint32 quest_id ) const;
1181 QuestStatus GetQuestStatus( uint32 quest_id ) const;
1182 void SetQuestStatus( uint32 quest_id, QuestStatus status );
1184 void SetDailyQuestStatus( uint32 quest_id );
1185 void ResetDailyQuestStatus();
1187 uint16 FindQuestSlot( uint32 quest_id ) const;
1188 uint32 GetQuestSlotQuestId(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_ID_OFFSET); }
1189 uint32 GetQuestSlotState(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET); }
1190 uint32 GetQuestSlotCounters(uint16 slot)const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET); }
1191 uint8 GetQuestSlotCounter(uint16 slot,uint8 counter) const { return GetByteValue(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET,counter); }
1192 uint32 GetQuestSlotTime(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_TIME_OFFSET); }
1193 void SetQuestSlot(uint16 slot,uint32 quest_id, uint32 timer = 0)
1195 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_ID_OFFSET,quest_id);
1196 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET,0);
1197 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET,0);
1198 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_TIME_OFFSET,timer);
1200 void SetQuestSlotCounter(uint16 slot,uint8 counter,uint8 count) { SetByteValue(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET,counter,count); }
1201 void SetQuestSlotState(uint16 slot,uint32 state) { SetFlag(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET,state); }
1202 void RemoveQuestSlotState(uint16 slot,uint32 state) { RemoveFlag(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET,state); }
1203 void SetQuestSlotTimer(uint16 slot,uint32 timer) { SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_TIME_OFFSET,timer); }
1204 void SwapQuestSlot(uint16 slot1,uint16 slot2)
1206 for (int i = 0; i < MAX_QUEST_OFFSET ; ++i )
1208 uint32 temp1 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot1 + i);
1209 uint32 temp2 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot2 + i);
1211 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot1 + i, temp2);
1212 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot2 + i, temp1);
1215 uint32 GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry);
1216 void AdjustQuestReqItemCount( Quest const* pQuest );
1217 void AreaExploredOrEventHappens( uint32 questId );
1218 void GroupEventHappens( uint32 questId, WorldObject const* pEventObject );
1219 void ItemAddedQuestCheck( uint32 entry, uint32 count );
1220 void ItemRemovedQuestCheck( uint32 entry, uint32 count );
1221 void KilledMonster( uint32 entry, uint64 guid );
1222 void CastedCreatureOrGO( uint32 entry, uint64 guid, uint32 spell_id );
1223 void TalkedToCreature( uint32 entry, uint64 guid );
1224 void MoneyChanged( uint32 value );
1225 bool HasQuestForItem( uint32 itemid ) const;
1226 bool HasQuestForGO(int32 GOId);
1227 void UpdateForQuestsGO();
1228 bool CanShareQuest(uint32 quest_id) const;
1230 void SendQuestComplete( uint32 quest_id );
1231 void SendQuestReward( Quest const *pQuest, uint32 XP, Object* questGiver );
1232 void SendQuestFailed( uint32 quest_id );
1233 void SendQuestTimerFailed( uint32 quest_id );
1234 void SendCanTakeQuestResponse( uint32 msg );
1235 void SendPushToPartyResponse( Player *pPlayer, uint32 msg );
1236 void SendQuestUpdateAddItem( Quest const* pQuest, uint32 item_idx, uint32 count );
1237 void SendQuestUpdateAddCreatureOrGo( Quest const* pQuest, uint64 guid, uint32 creatureOrGO_idx, uint32 old_count, uint32 add_count );
1239 uint64 GetDivider() { return m_divider; };
1240 void SetDivider( uint64 guid ) { m_divider = guid; };
1242 uint32 GetInGameTime() { return m_ingametime; };
1244 void SetInGameTime( uint32 time ) { m_ingametime = time; };
1246 void AddTimedQuest( uint32 quest_id ) { m_timedquests.insert(quest_id); }
1248 /*********************************************************/
1249 /*** LOAD SYSTEM ***/
1250 /*********************************************************/
1252 bool LoadFromDB(uint32 guid, SqlQueryHolder *holder);
1253 bool MinimalLoadFromDB(QueryResult *result, uint32 guid);
1254 static bool LoadValuesArrayFromDB(Tokens& data,uint64 guid);
1255 static uint32 GetUInt32ValueFromArray(Tokens const& data, uint16 index);
1256 static float GetFloatValueFromArray(Tokens const& data, uint16 index);
1257 static uint32 GetUInt32ValueFromDB(uint16 index, uint64 guid);
1258 static float GetFloatValueFromDB(uint16 index, uint64 guid);
1259 static uint32 GetZoneIdFromDB(uint64 guid);
1260 static bool LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float& o, bool& in_flight, uint64 guid);
1262 /*********************************************************/
1263 /*** SAVE SYSTEM ***/
1264 /*********************************************************/
1266 void SaveToDB();
1267 void SaveInventoryAndGoldToDB(); // fast save function for item/money cheating preventing
1268 void SaveDataFieldToDB();
1269 static bool SaveValuesArrayInDB(Tokens const& data,uint64 guid);
1270 static void SetUInt32ValueInArray(Tokens& data,uint16 index, uint32 value);
1271 static void SetFloatValueInArray(Tokens& data,uint16 index, float value);
1272 static void SetUInt32ValueInDB(uint16 index, uint32 value, uint64 guid);
1273 static void SetFloatValueInDB(uint16 index, float value, uint64 guid);
1274 static void SavePositionInDB(uint32 mapid, float x,float y,float z,float o,uint32 zone,uint64 guid);
1276 bool m_mailsLoaded;
1277 bool m_mailsUpdated;
1279 void SetBindPoint(uint64 guid);
1280 void SendTalentWipeConfirm(uint64 guid);
1281 void RewardRage( uint32 damage, uint32 weaponSpeedHitFactor, bool attacker );
1282 void SendPetSkillWipeConfirm();
1283 void CalcRage( uint32 damage,bool attacker );
1284 void RegenerateAll();
1285 void Regenerate(Powers power);
1286 void RegenerateHealth();
1287 void setRegenTimer(uint32 time) {m_regenTimer = time;}
1288 void setWeaponChangeTimer(uint32 time) {m_weaponChangeTimer = time;}
1290 uint32 GetMoney() { return GetUInt32Value (PLAYER_FIELD_COINAGE); }
1291 void ModifyMoney( int32 d )
1293 if(d < 0)
1294 SetMoney (GetMoney() > uint32(-d) ? GetMoney() + d : 0);
1295 else
1296 SetMoney (GetMoney() < uint32(MAX_MONEY_AMOUNT - d) ? GetMoney() + d : MAX_MONEY_AMOUNT);
1298 // "At Gold Limit"
1299 if(GetMoney() >= MAX_MONEY_AMOUNT)
1300 SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD,NULL,NULL);
1302 void SetMoney( uint32 value )
1304 SetUInt32Value (PLAYER_FIELD_COINAGE, value);
1305 MoneyChanged( value );
1308 uint32 GetTutorialInt(uint32 intId )
1310 ASSERT( (intId < 8) );
1311 return m_Tutorials[intId];
1314 void SetTutorialInt(uint32 intId, uint32 value)
1316 ASSERT( (intId < 8) );
1317 if(m_Tutorials[intId]!=value)
1319 m_Tutorials[intId] = value;
1320 m_TutorialsChanged = true;
1324 QuestStatusMap& getQuestStatusMap() { return mQuestStatus; };
1326 const uint64& GetSelection( ) const { return m_curSelection; }
1327 void SetSelection(const uint64 &guid) { m_curSelection = guid; SetUInt64Value(UNIT_FIELD_TARGET, guid); }
1329 uint8 GetComboPoints() { return m_comboPoints; }
1330 uint64 GetComboTarget() { return m_comboTarget; }
1332 void AddComboPoints(Unit* target, int8 count);
1333 void ClearComboPoints();
1334 void SendComboPoints();
1336 void SendMailResult(uint32 mailId, uint32 mailAction, uint32 mailError, uint32 equipError = 0, uint32 item_guid = 0, uint32 item_count = 0);
1337 void SendNewMail();
1338 void UpdateNextMailTimeAndUnreads();
1339 void AddNewMailDeliverTime(time_t deliver_time);
1340 bool IsMailsLoaded() const { return m_mailsLoaded; }
1342 //void SetMail(Mail *m);
1343 void RemoveMail(uint32 id);
1345 void AddMail(Mail* mail) { m_mail.push_front(mail);}// for call from WorldSession::SendMailTo
1346 uint32 GetMailSize() { return m_mail.size();};
1347 Mail* GetMail(uint32 id);
1349 PlayerMails::iterator GetmailBegin() { return m_mail.begin();};
1350 PlayerMails::iterator GetmailEnd() { return m_mail.end();};
1352 /*********************************************************/
1353 /*** MAILED ITEMS SYSTEM ***/
1354 /*********************************************************/
1356 uint8 unReadMails;
1357 time_t m_nextMailDelivereTime;
1359 typedef UNORDERED_MAP<uint32, Item*> ItemMap;
1361 ItemMap mMitems; //template defined in objectmgr.cpp
1363 Item* GetMItem(uint32 id)
1365 ItemMap::const_iterator itr = mMitems.find(id);
1366 if (itr != mMitems.end())
1367 return itr->second;
1369 return NULL;
1372 void AddMItem(Item* it)
1374 ASSERT( it );
1375 //assert deleted, because items can be added before loading
1376 mMitems[it->GetGUIDLow()] = it;
1379 bool RemoveMItem(uint32 id)
1381 ItemMap::iterator i = mMitems.find(id);
1382 if (i == mMitems.end())
1383 return false;
1385 mMitems.erase(i);
1386 return true;
1389 void PetSpellInitialize();
1390 void CharmSpellInitialize();
1391 void PossessSpellInitialize();
1392 bool HasSpell(uint32 spell) const;
1393 TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell) const;
1394 bool IsSpellFitByClassAndRace( uint32 spell_id ) const;
1396 void SendProficiency(uint8 pr1, uint32 pr2);
1397 void SendInitialSpells();
1398 bool addSpell(uint32 spell_id, bool active, bool learning = true, bool loading = false, uint16 slot_id=SPELL_WITHOUT_SLOT_ID, bool disabled = false);
1399 void learnSpell(uint32 spell_id);
1400 void removeSpell(uint32 spell_id, bool disabled = false);
1401 void resetSpells();
1402 void learnDefaultSpells(bool loading = false);
1403 void learnQuestRewardedSpells();
1404 void learnQuestRewardedSpells(Quest const* quest);
1406 uint32 GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1); }
1407 void SetFreeTalentPoints(uint32 points) { SetUInt32Value(PLAYER_CHARACTER_POINTS1,points); }
1408 bool resetTalents(bool no_cost = false);
1409 uint32 resetTalentsCost() const;
1410 void InitTalentForLevel();
1412 uint32 GetFreePrimaryProffesionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2); }
1413 void SetFreePrimaryProffesions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS2,profs); }
1414 void InitPrimaryProffesions();
1416 PlayerSpellMap const& GetSpellMap() const { return m_spells; }
1417 PlayerSpellMap & GetSpellMap() { return m_spells; }
1419 void AddSpellMod(SpellModifier* mod, bool apply);
1420 int32 GetTotalFlatMods(uint32 spellId, SpellModOp op);
1421 int32 GetTotalPctMods(uint32 spellId, SpellModOp op);
1422 bool IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell const* spell = NULL);
1423 template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell const* spell = NULL);
1424 void RemoveSpellMods(Spell const* spell);
1426 bool HasSpellCooldown(uint32 spell_id) const
1428 SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
1429 return itr != m_spellCooldowns.end() && itr->second.end > time(NULL);
1431 uint32 GetSpellCooldownDelay(uint32 spell_id) const
1433 SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
1434 time_t t = time(NULL);
1435 return itr != m_spellCooldowns.end() && itr->second.end > t ? itr->second.end - t : 0;
1437 void AddSpellCooldown(uint32 spell_id, uint32 itemid, time_t end_time);
1438 void SendCooldownEvent(SpellEntry const *spellInfo);
1439 void ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs );
1440 void RemoveSpellCooldown(uint32 spell_id) { m_spellCooldowns.erase(spell_id); }
1441 void RemoveArenaSpellCooldowns();
1442 void RemoveAllSpellCooldown();
1443 void _LoadSpellCooldowns(QueryResult *result);
1444 void _SaveSpellCooldowns();
1446 void setResurrectRequestData(uint64 guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
1448 m_resurrectGUID = guid;
1449 m_resurrectMap = mapId;
1450 m_resurrectX = X;
1451 m_resurrectY = Y;
1452 m_resurrectZ = Z;
1453 m_resurrectHealth = health;
1454 m_resurrectMana = mana;
1456 void clearResurrectRequestData() { setResurrectRequestData(0,0,0.0f,0.0f,0.0f,0,0); }
1457 bool isRessurectRequestedBy(uint64 guid) const { return m_resurrectGUID == guid; }
1458 bool isRessurectRequested() const { return m_resurrectGUID != 0; }
1459 void ResurectUsingRequestData();
1461 int getCinematic()
1463 return m_cinematic;
1465 void setCinematic(int cine)
1467 m_cinematic = cine;
1470 void addActionButton(uint8 button, uint16 action, uint8 type, uint8 misc);
1471 void removeActionButton(uint8 button);
1472 void SendInitialActionButtons();
1474 PvPInfo pvpInfo;
1475 void UpdatePvP(bool state, bool ovrride=false);
1476 void UpdateZone(uint32 newZone);
1477 void UpdateArea(uint32 newArea);
1479 void UpdateZoneDependentAuras( uint32 zone_id ); // zones
1480 void UpdateAreaDependentAuras( uint32 area_id ); // subzones
1482 void UpdateAfkReport(time_t currTime);
1483 void UpdatePvPFlag(time_t currTime);
1484 void UpdateContestedPvP(uint32 currTime);
1485 void SetContestedPvPTimer(uint32 newTime) {m_contestedPvPTimer = newTime;}
1486 void ResetContestedPvP()
1488 clearUnitState(UNIT_STAT_ATTACK_PLAYER);
1489 RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
1490 m_contestedPvPTimer = 0;
1493 /** todo: -maybe move UpdateDuelFlag+DuelComplete to independent DuelHandler.. **/
1494 DuelInfo *duel;
1495 void UpdateDuelFlag(time_t currTime);
1496 void CheckDuelDistance(time_t currTime);
1497 void DuelComplete(DuelCompleteType type);
1499 bool IsGroupVisibleFor(Player* p) const;
1500 bool IsInSameGroupWith(Player const* p) const;
1501 bool IsInSameRaidWith(Player const* p) const { return p==this || (GetGroup() != NULL && GetGroup() == p->GetGroup()); }
1502 void UninviteFromGroup();
1503 static void RemoveFromGroup(Group* group, uint64 guid);
1504 void RemoveFromGroup() { RemoveFromGroup(GetGroup(),GetGUID()); }
1505 void SendUpdateToOutOfRangeGroupMembers();
1507 void SetInGuild(uint32 GuildId) { SetUInt32Value(PLAYER_GUILDID, GuildId); }
1508 void SetRank(uint32 rankId){ SetUInt32Value(PLAYER_GUILDRANK, rankId); }
1509 void SetGuildIdInvited(uint32 GuildId) { m_GuildIdInvited = GuildId; }
1510 uint32 GetGuildId() { return GetUInt32Value(PLAYER_GUILDID); }
1511 static uint32 GetGuildIdFromDB(uint64 guid);
1512 uint32 GetRank(){ return GetUInt32Value(PLAYER_GUILDRANK); }
1513 static uint32 GetRankFromDB(uint64 guid);
1514 int GetGuildIdInvited() { return m_GuildIdInvited; }
1515 static void RemovePetitionsAndSigns(uint64 guid, uint32 type);
1517 // Arena Team
1518 void SetInArenaTeam(uint32 ArenaTeamId, uint8 slot)
1520 SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * 6), ArenaTeamId);
1522 uint32 GetArenaTeamId(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * 6)); }
1523 static uint32 GetArenaTeamIdFromDB(uint64 guid, uint8 slot);
1524 void SetArenaTeamIdInvited(uint32 ArenaTeamId) { m_ArenaTeamIdInvited = ArenaTeamId; }
1525 uint32 GetArenaTeamIdInvited() { return m_ArenaTeamIdInvited; }
1527 void SetDifficulty(uint32 dungeon_difficulty) { m_dungeonDifficulty = dungeon_difficulty; }
1528 uint8 GetDifficulty() { return m_dungeonDifficulty; }
1530 bool UpdateSkill(uint32 skill_id, uint32 step);
1531 bool UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step);
1533 bool UpdateCraftSkill(uint32 spellid);
1534 bool UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator = 1);
1535 bool UpdateFishingSkill();
1537 uint32 GetBaseDefenseSkillValue() const { return GetBaseSkillValue(SKILL_DEFENSE); }
1538 uint32 GetBaseWeaponSkillValue(WeaponAttackType attType) const;
1540 uint32 GetSpellByProto(ItemPrototype *proto);
1542 float GetHealthBonusFromStamina();
1543 float GetManaBonusFromIntellect();
1545 bool UpdateStats(Stats stat);
1546 bool UpdateAllStats();
1547 void UpdateResistances(uint32 school);
1548 void UpdateArmor();
1549 void UpdateMaxHealth();
1550 void UpdateMaxPower(Powers power);
1551 void UpdateAttackPowerAndDamage(bool ranged = false);
1552 void UpdateShieldBlockValue();
1553 void UpdateDamagePhysical(WeaponAttackType attType);
1554 void UpdateSpellDamageAndHealingBonus();
1556 void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, float& min_damage, float& max_damage);
1558 void UpdateDefenseBonusesMod();
1559 void ApplyRatingMod(CombatRating cr, int32 value, bool apply);
1560 float GetMeleeCritFromAgility();
1561 float GetDodgeFromAgility();
1562 float GetSpellCritFromIntellect();
1563 float OCTRegenHPPerSpirit();
1564 float OCTRegenMPPerSpirit();
1565 float GetRatingCoefficient(CombatRating cr) const;
1566 float GetRatingBonusValue(CombatRating cr) const;
1567 uint32 GetMeleeCritDamageReduction(uint32 damage) const;
1568 uint32 GetRangedCritDamageReduction(uint32 damage) const;
1569 uint32 GetSpellCritDamageReduction(uint32 damage) const;
1570 uint32 GetDotDamageReduction(uint32 damage) const;
1572 float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const;
1573 void UpdateBlockPercentage();
1574 void UpdateCritPercentage(WeaponAttackType attType);
1575 void UpdateAllCritPercentages();
1576 void UpdateParryPercentage();
1577 void UpdateDodgePercentage();
1578 void UpdateAllSpellCritChances();
1579 void UpdateSpellCritChance(uint32 school);
1580 void UpdateExpertise(WeaponAttackType attType);
1581 void UpdateManaRegen();
1583 const uint64& GetLootGUID() const { return m_lootGuid; }
1584 void SetLootGUID(const uint64 &guid) { m_lootGuid = guid; }
1586 void RemovedInsignia(Player* looterPlr);
1588 WorldSession* GetSession() const { return m_session; }
1589 void SetSession(WorldSession *s) { m_session = s; }
1591 void BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const;
1592 void DestroyForPlayer( Player *target ) const;
1593 void SendDelayResponse(const uint32);
1594 void SendLogXPGain(uint32 GivenXP,Unit* victim,uint32 RestXP);
1596 //Low Level Packets
1597 void PlaySound(uint32 Sound, bool OnlySelf);
1598 //notifiers
1599 void SendAttackSwingCantAttack();
1600 void SendAttackSwingCancelAttack();
1601 void SendAttackSwingDeadTarget();
1602 void SendAttackSwingNotStanding();
1603 void SendAttackSwingNotInRange();
1604 void SendAttackSwingBadFacingAttack();
1605 void SendAutoRepeatCancel();
1606 void SendExplorationExperience(uint32 Area, uint32 Experience);
1608 void SendDungeonDifficulty(bool IsInGroup);
1609 void ResetInstances(uint8 method);
1610 void SendResetInstanceSuccess(uint32 MapId);
1611 void SendResetInstanceFailed(uint32 reason, uint32 MapId);
1612 void SendResetFailedNotify(uint32 mapid);
1614 bool SetPosition(float x, float y, float z, float orientation, bool teleport = false);
1615 void UpdateUnderwaterState( Map * m, float x, float y, float z );
1617 void SendMessageToSet(WorldPacket *data, bool self);// overwrite Object::SendMessageToSet
1618 void SendMessageToSetInRange(WorldPacket *data, float fist, bool self);
1619 // overwrite Object::SendMessageToSetInRange
1620 void SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool own_team_only);
1622 static void DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmChars = true);
1624 Corpse *GetCorpse() const;
1625 void SpawnCorpseBones();
1626 void CreateCorpse();
1627 void KillPlayer();
1628 uint32 GetResurrectionSpellId();
1629 void ResurrectPlayer(float restore_percent, bool applySickness = false);
1630 void BuildPlayerRepop();
1631 void RepopAtGraveyard();
1633 void DurabilityLossAll(double percent, bool inventory);
1634 void DurabilityLoss(Item* item, double percent);
1635 void DurabilityPointsLossAll(int32 points, bool inventory);
1636 void DurabilityPointsLoss(Item* item, int32 points);
1637 void DurabilityPointLossForEquipSlot(EquipmentSlots slot);
1638 uint32 DurabilityRepairAll(bool cost, float discountMod, bool guildBank);
1639 uint32 DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank);
1641 void StopMirrorTimers()
1643 StopMirrorTimer(FATIGUE_TIMER);
1644 StopMirrorTimer(BREATH_TIMER);
1645 StopMirrorTimer(FIRE_TIMER);
1648 void SetMovement(PlayerMovementType pType);
1650 void JoinedChannel(Channel *c);
1651 void LeftChannel(Channel *c);
1652 void CleanupChannels();
1653 void UpdateLocalChannels( uint32 newZone );
1654 void LeaveLFGChannel();
1656 void UpdateDefense();
1657 void UpdateWeaponSkill (WeaponAttackType attType);
1658 void UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, MeleeHitOutcome outcome, bool defence);
1660 void SetSkill(uint32 id, uint16 currVal, uint16 maxVal);
1661 uint16 GetMaxSkillValue(uint32 skill) const; // max + perm. bonus
1662 uint16 GetPureMaxSkillValue(uint32 skill) const; // max
1663 uint16 GetSkillValue(uint32 skill) const; // skill value + perm. bonus + temp bonus
1664 uint16 GetBaseSkillValue(uint32 skill) const; // skill value + perm. bonus
1665 uint16 GetPureSkillValue(uint32 skill) const; // skill value
1666 int16 GetSkillTempBonusValue(uint32 skill) const;
1667 bool HasSkill(uint32 skill) const;
1668 void learnSkillRewardedSpells( uint32 id );
1669 void learnSkillRewardedSpells();
1671 void SetDontMove(bool dontMove);
1672 bool GetDontMove() const { return m_dontMove; }
1674 void CheckExploreSystem(void);
1676 static uint32 TeamForRace(uint8 race);
1677 uint32 GetTeam() const { return m_team; }
1678 static uint32 getFactionForRace(uint8 race);
1679 void setFactionForRace(uint8 race);
1681 bool IsAtGroupRewardDistance(WorldObject const* pRewardSource) const;
1682 bool RewardPlayerAndGroupAtKill(Unit* pVictim);
1684 FactionStateList m_factions;
1685 ForcedReactions m_forcedReactions;
1686 FactionStateList const& GetFactionStateList() { return m_factions; }
1687 uint32 GetDefaultReputationFlags(const FactionEntry *factionEntry) const;
1688 int32 GetBaseReputation(const FactionEntry *factionEntry) const;
1689 int32 GetReputation(uint32 faction_id) const;
1690 int32 GetReputation(const FactionEntry *factionEntry) const;
1691 ReputationRank GetReputationRank(uint32 faction) const;
1692 ReputationRank GetReputationRank(const FactionEntry *factionEntry) const;
1693 ReputationRank GetBaseReputationRank(const FactionEntry *factionEntry) const;
1694 ReputationRank ReputationToRank(int32 standing) const;
1695 const static int32 ReputationRank_Length[MAX_REPUTATION_RANK];
1696 const static int32 Reputation_Cap = 42999;
1697 const static int32 Reputation_Bottom = -42000;
1698 bool ModifyFactionReputation(uint32 FactionTemplateId, int32 DeltaReputation);
1699 bool ModifyFactionReputation(FactionEntry const* factionEntry, int32 standing);
1700 bool ModifyOneFactionReputation(FactionEntry const* factionEntry, int32 standing);
1701 bool SetFactionReputation(uint32 FactionTemplateId, int32 standing);
1702 bool SetFactionReputation(FactionEntry const* factionEntry, int32 standing);
1703 bool SetOneFactionReputation(FactionEntry const* factionEntry, int32 standing);
1704 int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, bool for_quest);
1705 void RewardReputation(Unit *pVictim, float rate);
1706 void RewardReputation(Quest const *pQuest);
1707 void SetInitialFactions();
1708 void UpdateReputation() const;
1709 void SendFactionState(FactionState const* faction) const;
1710 void SendInitialReputations();
1711 FactionState const* GetFactionState( FactionEntry const* factionEntry) const;
1712 void SetFactionAtWar(FactionState* faction, bool atWar);
1713 void SetFactionInactive(FactionState* faction, bool inactive);
1714 void SetFactionVisible(FactionState* faction);
1715 void SetFactionVisibleForFactionTemplateId(uint32 FactionTemplateId);
1716 void SetFactionVisibleForFactionId(uint32 FactionId);
1717 void UpdateSkillsForLevel();
1718 void UpdateSkillsToMaxSkillsForLevel(); // for .levelup
1719 void ModifySkillBonus(uint32 skillid,int32 val, bool talent);
1721 /*********************************************************/
1722 /*** PVP SYSTEM ***/
1723 /*********************************************************/
1724 void UpdateArenaFields();
1725 void UpdateHonorFields();
1726 bool RewardHonor(Unit *pVictim, uint32 groupsize, float honor = -1);
1727 uint32 GetHonorPoints() { return GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY); }
1728 uint32 GetArenaPoints() { return GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY); }
1729 void ModifyHonorPoints( int32 value );
1730 void ModifyArenaPoints( int32 value );
1731 uint32 GetMaxPersonalArenaRatingRequirement();
1733 //End of PvP System
1735 void SetDrunkValue(uint16 newDrunkValue, uint32 itemid=0);
1736 uint16 GetDrunkValue() const { return m_drunk; }
1737 static DrunkenState GetDrunkenstateByValue(uint16 value);
1739 uint32 GetDeathTimer() const { return m_deathTimer; }
1740 uint32 GetCorpseReclaimDelay(bool pvp) const;
1741 void UpdateCorpseReclaimDelay();
1742 void SendCorpseReclaimDelay(bool load = false);
1744 uint32 GetShieldBlockValue() const; // overwrite Unit version (virtual)
1745 bool CanParry() const { return m_canParry; }
1746 void SetCanParry(bool value);
1747 bool CanBlock() const { return m_canBlock; }
1748 void SetCanBlock(bool value);
1749 bool CanDualWield() const { return m_canDualWield; }
1750 void SetCanDualWield(bool value) { m_canDualWield = value; }
1752 void SetRegularAttackTime();
1753 void SetBaseModValue(BaseModGroup modGroup, BaseModType modType, float value) { m_auraBaseMod[modGroup][modType] = value; }
1754 void HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply);
1755 float GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const;
1756 float GetTotalBaseModValue(BaseModGroup modGroup) const;
1757 float GetTotalPercentageModValue(BaseModGroup modGroup) const { return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; }
1758 void _ApplyAllStatBonuses();
1759 void _RemoveAllStatBonuses();
1761 void _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply);
1762 void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply);
1763 void _ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply);
1765 void _ApplyItemMods(Item *item,uint8 slot,bool apply);
1766 void _RemoveAllItemMods();
1767 void _ApplyAllItemMods();
1768 void _ApplyItemBonuses(ItemPrototype const *proto,uint8 slot,bool apply);
1769 void _ApplyAmmoBonuses();
1770 bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot);
1771 void ToggleMetaGemsActive(uint8 exceptslot, bool apply);
1772 void CorrectMetaGemEnchants(uint8 slot, bool apply);
1773 void InitDataForForm(bool reapplyMods = false);
1775 void ApplyItemEquipSpell(Item *item, bool apply, bool form_change = false);
1776 void ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply, bool form_change = false);
1777 void UpdateEquipSpellsAtFormChange();
1778 void CastItemCombatSpell(Item *item,Unit* Target, WeaponAttackType attType);
1780 void SendInitWorldStates();
1781 void SendUpdateWorldState(uint32 Field, uint32 Value);
1782 void SendDirectMessage(WorldPacket *data);
1784 void SendAuraDurationsForTarget(Unit* target);
1786 PlayerMenu* PlayerTalkClass;
1787 std::vector<ItemSetEffect *> ItemSetEff;
1789 void SendLoot(uint64 guid, LootType loot_type);
1790 void SendLootRelease( uint64 guid );
1791 void SendNotifyLootItemRemoved(uint8 lootSlot);
1792 void SendNotifyLootMoneyRemoved();
1794 /*********************************************************/
1795 /*** BATTLEGROUND SYSTEM ***/
1796 /*********************************************************/
1798 bool InBattleGround() const { return m_bgBattleGroundID != 0; }
1799 uint32 GetBattleGroundId() const { return m_bgBattleGroundID; }
1800 BattleGround* GetBattleGround() const;
1801 bool InArena() const;
1803 static uint32 GetMinLevelForBattleGroundQueueId(uint32 queue_id);
1804 static uint32 GetMaxLevelForBattleGroundQueueId(uint32 queue_id);
1805 uint32 GetBattleGroundQueueIdFromLevel() const;
1807 bool InBattleGroundQueue() const
1809 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
1810 if (m_bgBattleGroundQueueID[i].bgQueueType != 0)
1811 return true;
1812 return false;
1815 uint32 GetBattleGroundQueueId(uint32 index) const { return m_bgBattleGroundQueueID[index].bgQueueType; }
1816 uint32 GetBattleGroundQueueIndex(uint32 bgQueueType) const
1818 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
1819 if (m_bgBattleGroundQueueID[i].bgQueueType == bgQueueType)
1820 return i;
1821 return PLAYER_MAX_BATTLEGROUND_QUEUES;
1823 bool IsInvitedForBattleGroundQueueType(uint32 bgQueueType) const
1825 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
1826 if (m_bgBattleGroundQueueID[i].bgQueueType == bgQueueType)
1827 return m_bgBattleGroundQueueID[i].invitedToInstance != 0;
1828 return PLAYER_MAX_BATTLEGROUND_QUEUES;
1830 bool InBattleGroundQueueForBattleGroundQueueType(uint32 bgQueueType) const
1832 return GetBattleGroundQueueIndex(bgQueueType) < PLAYER_MAX_BATTLEGROUND_QUEUES;
1835 void SetBattleGroundId(uint32 val) { m_bgBattleGroundID = val; }
1836 uint32 AddBattleGroundQueueId(uint32 val)
1838 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
1840 if (m_bgBattleGroundQueueID[i].bgQueueType == 0 || m_bgBattleGroundQueueID[i].bgQueueType == val)
1842 m_bgBattleGroundQueueID[i].bgQueueType = val;
1843 m_bgBattleGroundQueueID[i].invitedToInstance = 0;
1844 return i;
1847 return PLAYER_MAX_BATTLEGROUND_QUEUES;
1849 bool HasFreeBattleGroundQueueId()
1851 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
1852 if (m_bgBattleGroundQueueID[i].bgQueueType == 0)
1853 return true;
1854 return false;
1856 void RemoveBattleGroundQueueId(uint32 val)
1858 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
1860 if (m_bgBattleGroundQueueID[i].bgQueueType == val)
1862 m_bgBattleGroundQueueID[i].bgQueueType = 0;
1863 m_bgBattleGroundQueueID[i].invitedToInstance = 0;
1864 return;
1868 void SetInviteForBattleGroundQueueType(uint32 bgQueueType, uint32 instanceId)
1870 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
1871 if (m_bgBattleGroundQueueID[i].bgQueueType == bgQueueType)
1872 m_bgBattleGroundQueueID[i].invitedToInstance = instanceId;
1874 bool IsInvitedForBattleGroundInstance(uint32 instanceId) const
1876 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
1877 if (m_bgBattleGroundQueueID[i].invitedToInstance == instanceId)
1878 return true;
1879 return false;
1881 uint32 GetBattleGroundEntryPointMap() const { return m_bgEntryPointMap; }
1882 float GetBattleGroundEntryPointX() const { return m_bgEntryPointX; }
1883 float GetBattleGroundEntryPointY() const { return m_bgEntryPointY; }
1884 float GetBattleGroundEntryPointZ() const { return m_bgEntryPointZ; }
1885 float GetBattleGroundEntryPointO() const { return m_bgEntryPointO; }
1886 void SetBattleGroundEntryPoint(uint32 Map, float PosX, float PosY, float PosZ, float PosO )
1888 m_bgEntryPointMap = Map;
1889 m_bgEntryPointX = PosX;
1890 m_bgEntryPointY = PosY;
1891 m_bgEntryPointZ = PosZ;
1892 m_bgEntryPointO = PosO;
1895 void SetBGTeam(uint32 team) { m_bgTeam = team; }
1896 uint32 GetBGTeam() const { return m_bgTeam ? m_bgTeam : GetTeam(); }
1898 void LeaveBattleground(bool teleportToEntryPoint = true);
1899 bool CanJoinToBattleground() const;
1900 bool CanReportAfkDueToLimit();
1901 void ReportedAfkBy(Player* reporter);
1902 void ClearAfkReports() { m_bgAfkReporter.clear(); }
1904 bool GetBGAccessByLevel(uint32 bgTypeId) const;
1905 bool isAllowUseBattleGroundObject();
1907 /*********************************************************/
1908 /*** REST SYSTEM ***/
1909 /*********************************************************/
1911 bool isRested() const { return GetRestTime() >= 10000; }
1912 uint32 GetXPRestBonus(uint32 xp);
1913 uint32 GetRestTime() const { return m_restTime;};
1914 void SetRestTime(uint32 v) { m_restTime = v;};
1916 /*********************************************************/
1917 /*** ENVIROMENTAL SYSTEM ***/
1918 /*********************************************************/
1920 void EnvironmentalDamage(uint64 guid, EnviromentalDamage type, uint32 damage);
1922 /*********************************************************/
1923 /*** FLOOD FILTER SYSTEM ***/
1924 /*********************************************************/
1926 void UpdateSpeakTime();
1927 bool CanSpeak() const;
1928 void ChangeSpeakTime(int utime);
1930 /*********************************************************/
1931 /*** VARIOUS SYSTEMS ***/
1932 /*********************************************************/
1933 MovementInfo m_movementInfo;
1934 uint32 m_lastFallTime;
1935 float m_lastFallZ;
1936 void SetFallInformation(uint32 time, float z)
1938 m_lastFallTime = time;
1939 m_lastFallZ = z;
1941 bool isMoving() const { return HasUnitMovementFlag(movementFlagsMask); }
1942 bool isMovingOrTurning() const { return HasUnitMovementFlag(movementOrTurningFlagsMask); }
1944 bool CanFly() const { return HasUnitMovementFlag(MOVEMENTFLAG_CAN_FLY); }
1945 bool IsFlying() const { return HasUnitMovementFlag(MOVEMENTFLAG_FLYING); }
1947 void HandleDrowning();
1949 void SetClientControl(Unit* target, uint8 allowMove);
1951 uint64 GetFarSight() const { return GetUInt64Value(PLAYER_FARSIGHT); }
1952 void SetFarSight(uint64 guid) { SetUInt64Value(PLAYER_FARSIGHT, guid); }
1954 // Transports
1955 Transport * GetTransport() const { return m_transport; }
1956 void SetTransport(Transport * t) { m_transport = t; }
1958 float GetTransOffsetX() const { return m_movementInfo.t_x; }
1959 float GetTransOffsetY() const { return m_movementInfo.t_y; }
1960 float GetTransOffsetZ() const { return m_movementInfo.t_z; }
1961 float GetTransOffsetO() const { return m_movementInfo.t_o; }
1962 uint32 GetTransTime() const { return m_movementInfo.t_time; }
1964 uint32 GetSaveTimer() const { return m_nextSave; }
1965 void SetSaveTimer(uint32 timer) { m_nextSave = timer; }
1967 // Recall position
1968 uint32 m_recallMap;
1969 float m_recallX;
1970 float m_recallY;
1971 float m_recallZ;
1972 float m_recallO;
1973 void SaveRecallPosition();
1975 // Homebind coordinates
1976 uint32 m_homebindMapId;
1977 uint16 m_homebindZoneId;
1978 float m_homebindX;
1979 float m_homebindY;
1980 float m_homebindZ;
1982 // currently visible objects at player client
1983 typedef std::set<uint64> ClientGUIDs;
1984 ClientGUIDs m_clientGUIDs;
1986 bool HaveAtClient(WorldObject const* u) { return u==this || m_clientGUIDs.find(u->GetGUID())!=m_clientGUIDs.end(); }
1988 bool IsVisibleInGridForPlayer(Player* pl) const;
1989 bool IsVisibleGloballyFor(Player* pl) const;
1991 void UpdateVisibilityOf(WorldObject* target);
1993 template<class T>
1994 void UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
1996 // Stealth detection system
1997 uint32 m_DetectInvTimer;
1998 void HandleStealthedUnitsDetection();
2000 uint8 m_forced_speed_changes[MAX_MOVE_TYPE];
2002 bool HasAtLoginFlag(AtLoginFlags f) const { return m_atLoginFlags & f; }
2003 void SetAtLoginFlag(AtLoginFlags f) { m_atLoginFlags |= f; }
2005 LookingForGroup m_lookingForGroup;
2007 // Temporarily removed pet cache
2008 uint32 GetTemporaryUnsummonedPetNumber() const { return m_temporaryUnsummonedPetNumber; }
2009 void SetTemporaryUnsummonedPetNumber(uint32 petnumber) { m_temporaryUnsummonedPetNumber = petnumber; }
2010 uint32 GetOldPetSpell() const { return m_oldpetspell; }
2011 void SetOldPetSpell(uint32 petspell) { m_oldpetspell = petspell; }
2013 /*********************************************************/
2014 /*** INSTANCE SYSTEM ***/
2015 /*********************************************************/
2017 typedef UNORDERED_MAP< uint32 /*mapId*/, InstancePlayerBind > BoundInstancesMap;
2019 void UpdateHomebindTime(uint32 time);
2021 uint32 m_HomebindTimer;
2022 bool m_InstanceValid;
2023 // permanent binds and solo binds by difficulty
2024 BoundInstancesMap m_boundInstances[TOTAL_DIFFICULTIES];
2025 InstancePlayerBind* GetBoundInstance(uint32 mapid, uint8 difficulty);
2026 BoundInstancesMap& GetBoundInstances(uint8 difficulty) { return m_boundInstances[difficulty]; }
2027 void UnbindInstance(uint32 mapid, uint8 difficulty, bool unload = false);
2028 void UnbindInstance(BoundInstancesMap::iterator &itr, uint8 difficulty, bool unload = false);
2029 InstancePlayerBind* BindToInstance(InstanceSave *save, bool permanent, bool load = false);
2030 void SendRaidInfo();
2031 void SendSavedInstances();
2032 static void ConvertInstancesToGroup(Player *player, Group *group = NULL, uint64 player_guid = 0);
2034 /*********************************************************/
2035 /*** GROUP SYSTEM ***/
2036 /*********************************************************/
2038 Group * GetGroupInvite() { return m_groupInvite; }
2039 void SetGroupInvite(Group *group) { m_groupInvite = group; }
2040 Group * GetGroup() { return m_group.getTarget(); }
2041 const Group * GetGroup() const { return (const Group*)m_group.getTarget(); }
2042 GroupReference& GetGroupRef() { return m_group; }
2043 void SetGroup(Group *group, int8 subgroup = -1);
2044 uint8 GetSubGroup() const { return m_group.getSubGroup(); }
2045 uint32 GetGroupUpdateFlag() { return m_groupUpdateMask; }
2046 void SetGroupUpdateFlag(uint32 flag) { m_groupUpdateMask |= flag; }
2047 uint64 GetAuraUpdateMask() { return m_auraUpdateMask; }
2048 void SetAuraUpdateMask(uint8 slot) { m_auraUpdateMask |= (uint64(1) << slot); }
2049 Player* GetNextRandomRaidMember(float radius);
2050 PartyResult CanUninviteFromGroup() const;
2052 GridReference<Player> &GetGridRef() { return m_gridRef; }
2053 MapReference &GetMapRef() { return m_mapRef; }
2055 bool isAllowedToLoot(Creature* creature);
2057 WorldLocation& GetTeleportDest() { return m_teleport_dest; }
2059 DeclinedName const* GetDeclinedNames() const { return m_declinedname; }
2060 bool HasTitle(uint32 bitIndex);
2061 bool HasTitle(CharTitlesEntry const* title) { return HasTitle(title->bit_index); }
2062 void SetTitle(CharTitlesEntry const* title);
2064 protected:
2066 /*********************************************************/
2067 /*** BATTLEGROUND SYSTEM ***/
2068 /*********************************************************/
2070 /* this variable is set to bg->m_InstanceID, when player is teleported to BG - (it is battleground's GUID)*/
2071 uint32 m_bgBattleGroundID;
2073 this is an array of BG queues (BgTypeIDs) in which is player
2075 struct BgBattleGroundQueueID_Rec
2077 uint32 bgQueueType;
2078 uint32 invitedToInstance;
2080 BgBattleGroundQueueID_Rec m_bgBattleGroundQueueID[PLAYER_MAX_BATTLEGROUND_QUEUES];
2081 uint32 m_bgEntryPointMap;
2082 float m_bgEntryPointX;
2083 float m_bgEntryPointY;
2084 float m_bgEntryPointZ;
2085 float m_bgEntryPointO;
2087 std::set<uint32> m_bgAfkReporter;
2088 uint8 m_bgAfkReportedCount;
2089 time_t m_bgAfkReportedTimer;
2090 uint32 m_contestedPvPTimer;
2092 uint32 m_bgTeam; // what side the player will be added to
2094 /*********************************************************/
2095 /*** QUEST SYSTEM ***/
2096 /*********************************************************/
2098 std::set<uint32> m_timedquests;
2100 uint64 m_divider;
2101 uint32 m_ingametime;
2103 /*********************************************************/
2104 /*** LOAD SYSTEM ***/
2105 /*********************************************************/
2107 void _LoadActions(QueryResult *result);
2108 void _LoadAuras(QueryResult *result, uint32 timediff);
2109 void _LoadBoundInstances(QueryResult *result);
2110 void _LoadInventory(QueryResult *result, uint32 timediff);
2111 void _LoadMailInit(QueryResult *resultUnread, QueryResult *resultDelivery);
2112 void _LoadMail();
2113 void _LoadMailedItems(Mail *mail);
2114 void _LoadQuestStatus(QueryResult *result);
2115 void _LoadDailyQuestStatus(QueryResult *result);
2116 void _LoadGroup(QueryResult *result);
2117 void _LoadReputation(QueryResult *result);
2118 void _LoadSpells(QueryResult *result);
2119 void _LoadTutorials(QueryResult *result);
2120 void _LoadFriendList(QueryResult *result);
2121 bool _LoadHomeBind(QueryResult *result);
2122 void _LoadDeclinedNames(QueryResult *result);
2123 void _LoadArenaTeamInfo(QueryResult *result);
2125 /*********************************************************/
2126 /*** SAVE SYSTEM ***/
2127 /*********************************************************/
2129 void _SaveActions();
2130 void _SaveAuras();
2131 void _SaveInventory();
2132 void _SaveMail();
2133 void _SaveQuestStatus();
2134 void _SaveDailyQuestStatus();
2135 void _SaveReputation();
2136 void _SaveSpells();
2137 void _SaveTutorials();
2139 void _SetCreateBits(UpdateMask *updateMask, Player *target) const;
2140 void _SetUpdateBits(UpdateMask *updateMask, Player *target) const;
2142 /*********************************************************/
2143 /*** ENVIRONMENTAL SYSTEM ***/
2144 /*********************************************************/
2145 void HandleLava();
2146 void HandleSobering();
2147 void StartMirrorTimer(MirrorTimerType Type, uint32 MaxValue);
2148 void ModifyMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, uint32 Regen);
2149 void StopMirrorTimer(MirrorTimerType Type);
2150 uint8 m_isunderwater;
2151 bool m_isInWater;
2153 /*********************************************************/
2154 /*** HONOR SYSTEM ***/
2155 /*********************************************************/
2156 time_t m_lastHonorUpdateTime;
2158 void outDebugValues() const;
2159 bool _removeSpell(uint16 spell_id);
2160 uint64 m_lootGuid;
2162 uint32 m_race;
2163 uint32 m_class;
2164 uint32 m_team;
2165 uint32 m_nextSave;
2166 time_t m_speakTime;
2167 uint32 m_speakCount;
2168 uint32 m_dungeonDifficulty;
2170 uint32 m_atLoginFlags;
2172 Item* m_items[PLAYER_SLOTS_COUNT];
2173 uint32 m_currentBuybackSlot;
2175 std::vector<Item*> m_itemUpdateQueue;
2176 bool m_itemUpdateQueueBlocked;
2178 uint32 m_ExtraFlags;
2179 uint64 m_curSelection;
2181 uint64 m_comboTarget;
2182 int8 m_comboPoints;
2184 QuestStatusMap mQuestStatus;
2186 uint32 m_GuildIdInvited;
2187 uint32 m_ArenaTeamIdInvited;
2189 PlayerMails m_mail;
2190 PlayerSpellMap m_spells;
2191 SpellCooldowns m_spellCooldowns;
2193 ActionButtonList m_actionButtons;
2195 float m_auraBaseMod[BASEMOD_END][MOD_END];
2197 SpellModList m_spellMods[MAX_SPELLMOD];
2198 int32 m_SpellModRemoveCount;
2199 EnchantDurationList m_enchantDuration;
2200 ItemDurationList m_itemDuration;
2202 uint64 m_resurrectGUID;
2203 uint32 m_resurrectMap;
2204 float m_resurrectX, m_resurrectY, m_resurrectZ;
2205 uint32 m_resurrectHealth, m_resurrectMana;
2207 WorldSession *m_session;
2209 typedef std::list<Channel*> JoinedChannelsList;
2210 JoinedChannelsList m_channels;
2212 bool m_dontMove;
2214 int m_cinematic;
2216 Player *pTrader;
2217 bool acceptTrade;
2218 uint16 tradeItems[TRADE_SLOT_COUNT];
2219 uint32 tradeGold;
2221 time_t m_nextThinkTime;
2223 uint32 m_Tutorials[8];
2224 bool m_TutorialsChanged;
2226 bool m_DailyQuestChanged;
2227 time_t m_lastDailyQuestTime;
2229 uint32 m_regenTimer;
2230 uint32 m_breathTimer;
2231 uint32 m_drunkTimer;
2232 uint16 m_drunk;
2233 uint32 m_weaponChangeTimer;
2235 uint32 m_zoneUpdateId;
2236 uint32 m_zoneUpdateTimer;
2237 uint32 m_areaUpdateId;
2239 uint32 m_deathTimer;
2240 time_t m_deathExpireTime;
2242 uint32 m_restTime;
2244 uint32 m_WeaponProficiency;
2245 uint32 m_ArmorProficiency;
2246 bool m_canParry;
2247 bool m_canBlock;
2248 bool m_canDualWield;
2249 uint8 m_swingErrorMsg;
2250 float m_ammoDPS;
2251 ////////////////////Rest System/////////////////////
2252 int time_inn_enter;
2253 uint32 inn_pos_mapid;
2254 float inn_pos_x;
2255 float inn_pos_y;
2256 float inn_pos_z;
2257 float m_rest_bonus;
2258 RestType rest_type;
2259 ////////////////////Rest System/////////////////////
2261 // Transports
2262 Transport * m_transport;
2264 uint32 m_resetTalentsCost;
2265 time_t m_resetTalentsTime;
2266 uint32 m_usedTalentCount;
2268 // Social
2269 PlayerSocial *m_social;
2271 // Groups
2272 GroupReference m_group;
2273 Group *m_groupInvite;
2274 uint32 m_groupUpdateMask;
2275 uint64 m_auraUpdateMask;
2277 // Temporarily removed pet cache
2278 uint32 m_temporaryUnsummonedPetNumber;
2279 uint32 m_oldpetspell;
2281 uint64 m_miniPet;
2282 GuardianPetList m_guardianPets;
2284 // Player summoning
2285 time_t m_summon_expire;
2286 uint32 m_summon_mapid;
2287 float m_summon_x;
2288 float m_summon_y;
2289 float m_summon_z;
2291 // Far Teleport
2292 WorldLocation m_teleport_dest;
2294 DeclinedName *m_declinedname;
2295 private:
2296 // internal common parts for CanStore/StoreItem functions
2297 uint8 _CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool swap, Item *pSrcItem ) const;
2298 uint8 _CanStoreItem_InBag( uint8 bag, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, bool non_specialized, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
2299 uint8 _CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
2300 Item* _StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, bool update );
2302 GridReference<Player> m_gridRef;
2303 MapReference m_mapRef;
2306 void AddItemsSetItem(Player*player,Item *item);
2307 void RemoveItemsSetItem(Player*player,ItemPrototype const *proto);
2309 // "the bodies of template functions must be made available in a header file"
2310 template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell const* spell)
2312 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
2313 if (!spellInfo) return 0;
2314 int32 totalpct = 0;
2315 int32 totalflat = 0;
2316 for (SpellModList::iterator itr = m_spellMods[op].begin(); itr != m_spellMods[op].end(); ++itr)
2318 SpellModifier *mod = *itr;
2320 if(!IsAffectedBySpellmod(spellInfo,mod,spell))
2321 continue;
2322 if (mod->type == SPELLMOD_FLAT)
2323 totalflat += mod->value;
2324 else if (mod->type == SPELLMOD_PCT)
2326 // skip percent mods for null basevalue (most important for spell mods with charges )
2327 if(basevalue == T(0))
2328 continue;
2330 // special case (skip >10sec spell casts for instant cast setting)
2331 if( mod->op==SPELLMOD_CASTING_TIME && basevalue >= T(10000) && mod->value <= -100)
2332 continue;
2334 totalpct += mod->value;
2337 if (mod->charges > 0 )
2339 --mod->charges;
2340 if (mod->charges == 0)
2342 mod->charges = -1;
2343 mod->lastAffected = spell;
2344 if(!mod->lastAffected)
2345 mod->lastAffected = FindCurrentSpellBySpellId(spellId);
2346 ++m_SpellModRemoveCount;
2351 float diff = (float)basevalue*(float)totalpct/100.0f + (float)totalflat;
2352 basevalue = T((float)basevalue + diff);
2353 return T(diff);
2355 #endif