2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "ItemPrototype.h"
27 #include "Database/DatabaseEnv.h"
28 #include "NPCHandler.h"
32 #include "WorldSession.h"
34 #include "MapReference.h"
35 #include "Util.h" // for Tokens typedef
50 typedef std::deque
<Mail
*> PlayerMails
;
52 #define PLAYER_MAX_SKILLS 127
53 #define PLAYER_MAX_DAILY_QUESTS 25
55 // Note: SPELLMOD_* values is aura types in fact
58 SPELLMOD_FLAT
= 107, // SPELL_AURA_ADD_FLAT_MODIFIER
59 SPELLMOD_PCT
= 108 // SPELL_AURA_ADD_PCT_MODIFIER
64 PLAYERSPELL_UNCHANGED
= 0,
65 PLAYERSPELL_CHANGED
= 1,
67 PLAYERSPELL_REMOVED
= 3
73 PlayerSpellState state
: 8;
78 #define SPELL_WITHOUT_SLOT_ID uint16(-1)
83 SpellModType type
: 8;
89 Spell
const* lastAffected
;
92 typedef UNORDERED_MAP
<uint16
, PlayerSpell
*> PlayerSpellMap
;
93 typedef std::list
<SpellModifier
*> SpellModList
;
101 typedef std::map
<uint32
, SpellCooldown
> SpellCooldowns
;
103 enum TrainerSpellState
105 TRAINER_SPELL_GREEN
= 0,
106 TRAINER_SPELL_RED
= 1,
107 TRAINER_SPELL_GRAY
= 2
110 enum ActionButtonUpdateState
112 ACTIONBUTTON_UNCHANGED
= 0,
113 ACTIONBUTTON_CHANGED
= 1,
114 ACTIONBUTTON_NEW
= 2,
115 ACTIONBUTTON_DELETED
= 3
120 ActionButton() : action(0), type(0), misc(0), uState( ACTIONBUTTON_NEW
) {}
121 ActionButton(uint16 _action
, uint8 _type
, uint8 _misc
) : action(_action
), type(_type
), misc(_misc
), uState( ACTIONBUTTON_NEW
) {}
126 ActionButtonUpdateState uState
;
129 enum ActionButtonType
131 ACTION_BUTTON_SPELL
= 0,
132 ACTION_BUTTON_MACRO
= 64,
133 ACTION_BUTTON_CMACRO
= 65,
134 ACTION_BUTTON_ITEM
= 128
137 #define MAX_ACTION_BUTTONS 132 //checked in 2.3.0
139 typedef std::map
<uint8
,ActionButton
> ActionButtonList
;
141 typedef std::pair
<uint16
, uint8
> CreateSpellPair
;
143 struct PlayerCreateInfoItem
145 PlayerCreateInfoItem(uint32 id
, uint32 amount
) : item_id(id
), item_amount(amount
) {}
151 typedef std::list
<PlayerCreateInfoItem
> PlayerCreateInfoItems
;
153 struct PlayerClassLevelInfo
155 PlayerClassLevelInfo() : basehealth(0), basemana(0) {}
160 struct PlayerClassInfo
162 PlayerClassInfo() : levelInfo(NULL
) { }
164 PlayerClassLevelInfo
* levelInfo
; //[level-1] 0..MaxPlayerLevel-1
167 struct PlayerLevelInfo
169 PlayerLevelInfo() { for(int i
=0; i
< MAX_STATS
; ++i
) stats
[i
] = 0; }
171 uint8 stats
[MAX_STATS
];
176 // existence checked by displayId != 0 // existence checked by displayId != 0
177 PlayerInfo() : displayId_m(0),displayId_f(0),levelInfo(NULL
)
188 PlayerCreateInfoItems item
;
189 std::list
<CreateSpellPair
> spell
;
190 std::list
<uint16
> action
[4];
192 PlayerLevelInfo
* levelInfo
; //[level-1] 0..MaxPlayerLevel-1
197 PvPInfo() : inHostileArea(false), endTimer(0) {}
205 DuelInfo() : initiator(NULL
), opponent(NULL
), startTimer(0), startTime(0), outOfBound(0) {}
226 FACTION_FLAG_VISIBLE
= 0x01, // makes visible in client (set or can be set at interaction with target of this faction)
227 FACTION_FLAG_AT_WAR
= 0x02, // enable AtWar-button in client. player controlled (except opposition team always war state), Flag only set on initial creation
228 FACTION_FLAG_HIDDEN
= 0x04, // hidden faction from reputation pane in client (player can gain reputation, but this update not sent to client)
229 FACTION_FLAG_INVISIBLE_FORCED
= 0x08, // always overwrite FACTION_FLAG_VISIBLE and hide faction in rep.list, used for hide opposite team factions
230 FACTION_FLAG_PEACE_FORCED
= 0x10, // always overwrite FACTION_FLAG_AT_WAR, used for prevent war with own team factions
231 FACTION_FLAG_INACTIVE
= 0x20, // player controlled, state stored in characters.data ( CMSG_SET_FACTION_INACTIVE )
232 FACTION_FLAG_RIVAL
= 0x40 // flag for the two competing outland factions
235 typedef uint32 RepListID
;
239 RepListID ReputationListID
;
245 typedef std::map
<RepListID
,FactionState
> FactionStateList
;
247 typedef std::map
<uint32
,ReputationRank
> ForcedReactions
;
249 typedef std::set
<uint64
> GuardianPetList
;
251 struct EnchantDuration
253 EnchantDuration() : item(NULL
), slot(MAX_ENCHANTMENT_SLOT
), leftduration(0) {};
254 EnchantDuration(Item
* _item
, EnchantmentSlot _slot
, uint32 _leftduration
) : item(_item
), slot(_slot
), leftduration(_leftduration
) { assert(item
); };
257 EnchantmentSlot slot
;
261 typedef std::list
<EnchantDuration
> EnchantDurationList
;
262 typedef std::list
<Item
*> ItemDurationList
;
264 struct LookingForGroupSlot
266 LookingForGroupSlot() : entry(0), type(0) {}
267 bool Empty() const { return !entry
&& !type
; }
268 void Clear() { entry
= 0; type
= 0; }
269 void Set(uint32 _entry
, uint32 _type
) { entry
= _entry
; type
= _type
; }
270 bool Is(uint32 _entry
, uint32 _type
) const { return entry
==_entry
&& type
==_type
; }
271 bool canAutoJoin() const { return entry
&& (type
== 1 || type
== 5); }
277 #define MAX_LOOKING_FOR_GROUP_SLOT 3
279 struct LookingForGroup
282 bool HaveInSlot(LookingForGroupSlot
const& slot
) const { return HaveInSlot(slot
.entry
,slot
.type
); }
283 bool HaveInSlot(uint32 _entry
, uint32 _type
) const
285 for(int i
= 0; i
< MAX_LOOKING_FOR_GROUP_SLOT
; ++i
)
286 if(slots
[i
].Is(_entry
,_type
))
291 bool canAutoJoin() const
293 for(int i
= 0; i
< MAX_LOOKING_FOR_GROUP_SLOT
; ++i
)
294 if(slots
[i
].canAutoJoin())
301 for(int i
= 0; i
< MAX_LOOKING_FOR_GROUP_SLOT
; ++i
)
302 if(!slots
[i
].Empty())
307 LookingForGroupSlot slots
[MAX_LOOKING_FOR_GROUP_SLOT
];
308 LookingForGroupSlot more
;
312 enum PlayerMovementType
335 PLAYER_STATE_READYUNARMED
337 PLAYER_STATE_POINT(DNR)
338 PLAYER_STATE_NONE // not used or just no state, just standing there?
342 PLAYER_STATE_USESTANDING
343 PLAYER_STATE_STUN_NOSHEATHE
344 PLAYER_STATE_USESTANDING_NOSHEATHE
345 PLAYER_STATE_WORK_NOSHEATHE
346 PLAYER_STATE_SPELLPRECAST
347 PLAYER_STATE_READYRIFLE
348 PLAYER_STATE_WORK_NOSHEATHE_MINING
349 PLAYER_STATE_WORK_NOSHEATHE_CHOPWOOD
352 PLAYER_STATE_SPELLKNEELSTART
353 PLAYER_STATE_SUBMERGED
356 PLAYER_STATE_NONE
= 0,
357 PLAYER_STATE_SIT
= 1,
358 PLAYER_STATE_SIT_CHAIR
= 2,
359 PLAYER_STATE_SLEEP
= 3,
360 PLAYER_STATE_SIT_LOW_CHAIR
= 4,
361 PLAYER_STATE_SIT_MEDIUM_CHAIR
= 5,
362 PLAYER_STATE_SIT_HIGH_CHAIR
= 6,
363 PLAYER_STATE_DEAD
= 7,
364 PLAYER_STATE_KNEEL
= 8,
366 PLAYER_STATE_FORM_ALL
= 0x00FF0000,
368 PLAYER_STATE_FLAG_ALWAYS_STAND
= 0x01, // byte 4
369 PLAYER_STATE_FLAG_CREEP
= 0x02000000,
370 PLAYER_STATE_FLAG_UNTRACKABLE
= 0x04000000,
371 PLAYER_STATE_FLAG_ALL
= 0xFF000000,
376 PLAYER_FLAGS_GROUP_LEADER
= 0x00000001,
377 PLAYER_FLAGS_AFK
= 0x00000002,
378 PLAYER_FLAGS_DND
= 0x00000004,
379 PLAYER_FLAGS_GM
= 0x00000008,
380 PLAYER_FLAGS_GHOST
= 0x00000010,
381 PLAYER_FLAGS_RESTING
= 0x00000020,
382 PLAYER_FLAGS_FFA_PVP
= 0x00000080,
383 PLAYER_FLAGS_CONTESTED_PVP
= 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards
384 PLAYER_FLAGS_IN_PVP
= 0x00000200,
385 PLAYER_FLAGS_HIDE_HELM
= 0x00000400,
386 PLAYER_FLAGS_HIDE_CLOAK
= 0x00000800,
387 PLAYER_FLAGS_UNK1
= 0x00001000, // played long time
388 PLAYER_FLAGS_UNK2
= 0x00002000, // played too long time
389 PLAYER_FLAGS_UNK3
= 0x00008000, // strange visual effect (2.0.1), looks like PLAYER_FLAGS_GHOST flag
390 PLAYER_FLAGS_SANCTUARY
= 0x00010000, // player entered sanctuary
391 PLAYER_FLAGS_UNK4
= 0x00020000, // taxi benchmark mode (on/off) (2.0.1)
392 PLAYER_UNK
= 0x00040000, // 2.0.8...
395 // used for PLAYER__FIELD_KNOWN_TITLES field (uint64), (1<<bit_index) without (-1)
396 // can't use enum for uint64 values
397 #define PLAYER_TITLE_DISABLED 0x0000000000000000LL
398 #define PLAYER_TITLE_NONE 0x0000000000000001LL
399 #define PLAYER_TITLE_PRIVATE 0x0000000000000002LL // 1
400 #define PLAYER_TITLE_CORPORAL 0x0000000000000004LL // 2
401 #define PLAYER_TITLE_SERGEANT_A 0x0000000000000008LL // 3
402 #define PLAYER_TITLE_MASTER_SERGEANT 0x0000000000000010LL // 4
403 #define PLAYER_TITLE_SERGEANT_MAJOR 0x0000000000000020LL // 5
404 #define PLAYER_TITLE_KNIGHT 0x0000000000000040LL // 6
405 #define PLAYER_TITLE_KNIGHT_LIEUTENANT 0x0000000000000080LL // 7
406 #define PLAYER_TITLE_KNIGHT_CAPTAIN 0x0000000000000100LL // 8
407 #define PLAYER_TITLE_KNIGHT_CHAMPION 0x0000000000000200LL // 9
408 #define PLAYER_TITLE_LIEUTENANT_COMMANDER 0x0000000000000400LL // 10
409 #define PLAYER_TITLE_COMMANDER 0x0000000000000800LL // 11
410 #define PLAYER_TITLE_MARSHAL 0x0000000000001000LL // 12
411 #define PLAYER_TITLE_FIELD_MARSHAL 0x0000000000002000LL // 13
412 #define PLAYER_TITLE_GRAND_MARSHAL 0x0000000000004000LL // 14
413 #define PLAYER_TITLE_SCOUT 0x0000000000008000LL // 15
414 #define PLAYER_TITLE_GRUNT 0x0000000000010000LL // 16
415 #define PLAYER_TITLE_SERGEANT_H 0x0000000000020000LL // 17
416 #define PLAYER_TITLE_SENIOR_SERGEANT 0x0000000000040000LL // 18
417 #define PLAYER_TITLE_FIRST_SERGEANT 0x0000000000080000LL // 19
418 #define PLAYER_TITLE_STONE_GUARD 0x0000000000100000LL // 20
419 #define PLAYER_TITLE_BLOOD_GUARD 0x0000000000200000LL // 21
420 #define PLAYER_TITLE_LEGIONNAIRE 0x0000000000400000LL // 22
421 #define PLAYER_TITLE_CENTURION 0x0000000000800000LL // 23
422 #define PLAYER_TITLE_CHAMPION 0x0000000001000000LL // 24
423 #define PLAYER_TITLE_LIEUTENANT_GENERAL 0x0000000002000000LL // 25
424 #define PLAYER_TITLE_GENERAL 0x0000000004000000LL // 26
425 #define PLAYER_TITLE_WARLORD 0x0000000008000000LL // 27
426 #define PLAYER_TITLE_HIGH_WARLORD 0x0000000010000000LL // 28
427 #define PLAYER_TITLE_GLADIATOR 0x0000000020000000LL // 29
428 #define PLAYER_TITLE_DUELIST 0x0000000040000000LL // 30
429 #define PLAYER_TITLE_RIVAL 0x0000000080000000LL // 31
430 #define PLAYER_TITLE_CHALLENGER 0x0000000100000000LL // 32
431 #define PLAYER_TITLE_SCARAB_LORD 0x0000000200000000LL // 33
432 #define PLAYER_TITLE_CONQUEROR 0x0000000400000000LL // 34
433 #define PLAYER_TITLE_JUSTICAR 0x0000000800000000LL // 35
434 #define PLAYER_TITLE_CHAMPION_OF_THE_NAARU 0x0000001000000000LL // 36
435 #define PLAYER_TITLE_MERCILESS_GLADIATOR 0x0000002000000000LL // 37
436 #define PLAYER_TITLE_OF_THE_SHATTERED_SUN 0x0000004000000000LL // 38
437 #define PLAYER_TITLE_HAND_OF_ADAL 0x0000008000000000LL // 39
438 #define PLAYER_TITLE_VENGEFUL_GLADIATOR 0x0000010000000000LL // 40
440 // used in PLAYER_FIELD_BYTES values
441 enum PlayerFieldByteFlags
443 PLAYER_FIELD_BYTE_TRACK_STEALTHED
= 0x00000002,
444 PLAYER_FIELD_BYTE_RELEASE_TIMER
= 0x00000008, // Display time till auto release spirit
445 PLAYER_FIELD_BYTE_NO_RELEASE_WINDOW
= 0x00000010 // Display no "release spirit" window at all
448 // used in PLAYER_FIELD_BYTES2 values
449 enum PlayerFieldByte2Flags
451 PLAYER_FIELD_BYTE2_NONE
= 0x0000,
452 PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
= 0x4000
455 enum ActivateTaxiReplies
458 ERR_TAXIUNSPECIFIEDSERVERERROR
= 1,
459 ERR_TAXINOSUCHPATH
= 2,
460 ERR_TAXINOTENOUGHMONEY
= 3,
461 ERR_TAXITOOFARAWAY
= 4,
462 ERR_TAXINOVENDORNEARBY
= 5,
463 ERR_TAXINOTVISITED
= 6,
464 ERR_TAXIPLAYERBUSY
= 7,
465 ERR_TAXIPLAYERALREADYMOUNTED
= 8,
466 ERR_TAXIPLAYERSHAPESHIFTED
= 9,
467 ERR_TAXIPLAYERMOVING
= 10,
468 ERR_TAXISAMENODE
= 11,
469 ERR_TAXINOTSTANDING
= 12
477 LOOT_PICKPOCKETING
= 4, // unsupported by client, sending LOOT_SKINNING instead
478 LOOT_DISENCHANTING
= 5, // unsupported by client, sending LOOT_SKINNING instead
479 LOOT_PROSPECTING
= 6, // unsupported by client, sending LOOT_SKINNING instead
480 LOOT_INSIGNIA
= 7, // unsupported by client, sending LOOT_SKINNING instead
481 LOOT_FISHINGHOLE
= 8 // unsupported by client, sending LOOT_FISHING instead
492 enum PlayerExtraFlags
495 PLAYER_EXTRA_GM_ON
= 0x0001,
496 PLAYER_EXTRA_GM_ACCEPT_TICKETS
= 0x0002,
497 PLAYER_EXTRA_ACCEPT_WHISPERS
= 0x0004,
498 PLAYER_EXTRA_TAXICHEAT
= 0x0008,
499 PLAYER_EXTRA_GM_INVISIBLE
= 0x0010,
500 PLAYER_EXTRA_GM_CHAT
= 0x0020, // Show GM badge in chat messages
503 PLAYER_EXTRA_PVP_DEATH
= 0x0100 // store PvP death status until corpse creating.
511 AT_LOGIN_RESET_SPELLS
= 2,
512 AT_LOGIN_RESET_TALENTS
= 4
515 typedef std::map
<uint32
, QuestStatusData
> QuestStatusMap
;
517 enum QuestSlotOffsets
520 QUEST_STATE_OFFSET
= 1,
521 QUEST_COUNTS_OFFSET
= 2,
522 QUEST_TIME_OFFSET
= 3
525 #define MAX_QUEST_OFFSET 4
527 enum QuestSlotStateMask
529 QUEST_STATE_NONE
= 0x0000,
530 QUEST_STATE_COMPLETE
= 0x0001,
531 QUEST_STATE_FAIL
= 0x0002
541 // first slot for item stored (in any way in player m_items data)
542 PLAYER_SLOT_START
= 0,
543 // last+1 slot for item stored (in any way in player m_items data)
544 PLAYER_SLOT_END
= 118,
545 PLAYER_SLOTS_COUNT
= (PLAYER_SLOT_END
- PLAYER_SLOT_START
)
550 EQUIPMENT_SLOT_START
= 0,
551 EQUIPMENT_SLOT_HEAD
= 0,
552 EQUIPMENT_SLOT_NECK
= 1,
553 EQUIPMENT_SLOT_SHOULDERS
= 2,
554 EQUIPMENT_SLOT_BODY
= 3,
555 EQUIPMENT_SLOT_CHEST
= 4,
556 EQUIPMENT_SLOT_WAIST
= 5,
557 EQUIPMENT_SLOT_LEGS
= 6,
558 EQUIPMENT_SLOT_FEET
= 7,
559 EQUIPMENT_SLOT_WRISTS
= 8,
560 EQUIPMENT_SLOT_HANDS
= 9,
561 EQUIPMENT_SLOT_FINGER1
= 10,
562 EQUIPMENT_SLOT_FINGER2
= 11,
563 EQUIPMENT_SLOT_TRINKET1
= 12,
564 EQUIPMENT_SLOT_TRINKET2
= 13,
565 EQUIPMENT_SLOT_BACK
= 14,
566 EQUIPMENT_SLOT_MAINHAND
= 15,
567 EQUIPMENT_SLOT_OFFHAND
= 16,
568 EQUIPMENT_SLOT_RANGED
= 17,
569 EQUIPMENT_SLOT_TABARD
= 18,
570 EQUIPMENT_SLOT_END
= 19
575 INVENTORY_SLOT_BAG_0
= 255,
576 INVENTORY_SLOT_BAG_START
= 19,
577 INVENTORY_SLOT_BAG_1
= 19,
578 INVENTORY_SLOT_BAG_2
= 20,
579 INVENTORY_SLOT_BAG_3
= 21,
580 INVENTORY_SLOT_BAG_4
= 22,
581 INVENTORY_SLOT_BAG_END
= 23,
583 INVENTORY_SLOT_ITEM_START
= 23,
584 INVENTORY_SLOT_ITEM_1
= 23,
585 INVENTORY_SLOT_ITEM_2
= 24,
586 INVENTORY_SLOT_ITEM_3
= 25,
587 INVENTORY_SLOT_ITEM_4
= 26,
588 INVENTORY_SLOT_ITEM_5
= 27,
589 INVENTORY_SLOT_ITEM_6
= 28,
590 INVENTORY_SLOT_ITEM_7
= 29,
591 INVENTORY_SLOT_ITEM_8
= 30,
592 INVENTORY_SLOT_ITEM_9
= 31,
593 INVENTORY_SLOT_ITEM_10
= 32,
594 INVENTORY_SLOT_ITEM_11
= 33,
595 INVENTORY_SLOT_ITEM_12
= 34,
596 INVENTORY_SLOT_ITEM_13
= 35,
597 INVENTORY_SLOT_ITEM_14
= 36,
598 INVENTORY_SLOT_ITEM_15
= 37,
599 INVENTORY_SLOT_ITEM_16
= 38,
600 INVENTORY_SLOT_ITEM_END
= 39
605 BANK_SLOT_ITEM_START
= 39,
606 BANK_SLOT_ITEM_1
= 39,
607 BANK_SLOT_ITEM_2
= 40,
608 BANK_SLOT_ITEM_3
= 41,
609 BANK_SLOT_ITEM_4
= 42,
610 BANK_SLOT_ITEM_5
= 43,
611 BANK_SLOT_ITEM_6
= 44,
612 BANK_SLOT_ITEM_7
= 45,
613 BANK_SLOT_ITEM_8
= 46,
614 BANK_SLOT_ITEM_9
= 47,
615 BANK_SLOT_ITEM_10
= 48,
616 BANK_SLOT_ITEM_11
= 49,
617 BANK_SLOT_ITEM_12
= 50,
618 BANK_SLOT_ITEM_13
= 51,
619 BANK_SLOT_ITEM_14
= 52,
620 BANK_SLOT_ITEM_15
= 53,
621 BANK_SLOT_ITEM_16
= 54,
622 BANK_SLOT_ITEM_17
= 55,
623 BANK_SLOT_ITEM_18
= 56,
624 BANK_SLOT_ITEM_19
= 57,
625 BANK_SLOT_ITEM_20
= 58,
626 BANK_SLOT_ITEM_21
= 59,
627 BANK_SLOT_ITEM_22
= 60,
628 BANK_SLOT_ITEM_23
= 61,
629 BANK_SLOT_ITEM_24
= 62,
630 BANK_SLOT_ITEM_25
= 63,
631 BANK_SLOT_ITEM_26
= 64,
632 BANK_SLOT_ITEM_27
= 65,
633 BANK_SLOT_ITEM_28
= 66,
634 BANK_SLOT_ITEM_END
= 67,
636 BANK_SLOT_BAG_START
= 67,
637 BANK_SLOT_BAG_1
= 67,
638 BANK_SLOT_BAG_2
= 68,
639 BANK_SLOT_BAG_3
= 69,
640 BANK_SLOT_BAG_4
= 70,
641 BANK_SLOT_BAG_5
= 71,
642 BANK_SLOT_BAG_6
= 72,
643 BANK_SLOT_BAG_7
= 73,
644 BANK_SLOT_BAG_END
= 74
649 // stored in m_buybackitems
650 BUYBACK_SLOT_START
= 74,
660 BUYBACK_SLOT_10
= 83,
661 BUYBACK_SLOT_11
= 84,
662 BUYBACK_SLOT_12
= 85,
663 BUYBACK_SLOT_END
= 86
668 KEYRING_SLOT_START
= 86,
669 KEYRING_SLOT_END
= 118
674 ItemPosCount(uint16 _pos
, uint8 _count
) : pos(_pos
), count(_count
) {}
675 bool isContainedIn(std::vector
<ItemPosCount
> const& vec
) const;
679 typedef std::vector
<ItemPosCount
> ItemPosCountVec
;
683 TRADE_SLOT_COUNT
= 7,
684 TRADE_SLOT_TRADED_COUNT
= 6,
685 TRADE_SLOT_NONTRADED
= 6
688 enum TransferAbortReason
690 TRANSFER_ABORT_MAX_PLAYERS
= 0x0001, // Transfer Aborted: instance is full
691 TRANSFER_ABORT_NOT_FOUND
= 0x0002, // Transfer Aborted: instance not found
692 TRANSFER_ABORT_TOO_MANY_INSTANCES
= 0x0003, // You have entered too many instances recently.
693 TRANSFER_ABORT_ZONE_IN_COMBAT
= 0x0005, // Unable to zone in while an encounter is in progress.
694 TRANSFER_ABORT_INSUF_EXPAN_LVL1
= 0x0106, // You must have TBC expansion installed to access this area.
695 TRANSFER_ABORT_DIFFICULTY1
= 0x0007, // Normal difficulty mode is not available for %s.
696 TRANSFER_ABORT_DIFFICULTY2
= 0x0107, // Heroic difficulty mode is not available for %s.
697 TRANSFER_ABORT_DIFFICULTY3
= 0x0207 // Epic difficulty mode is not available for %s.
700 enum InstanceResetWarningType
702 RAID_INSTANCE_WARNING_HOURS
= 1, // WARNING! %s is scheduled to reset in %d hour(s).
703 RAID_INSTANCE_WARNING_MIN
= 2, // WARNING! %s is scheduled to reset in %d minute(s)!
704 RAID_INSTANCE_WARNING_MIN_SOON
= 3, // WARNING! %s is scheduled to reset in %d minute(s). Please exit the zone or you will be returned to your bind location!
705 RAID_INSTANCE_WELCOME
= 4 // Welcome to %s. This raid instance is scheduled to reset in %s.
717 float t_x
, t_y
, t_z
, t_o
;
724 float j_unk
, j_sinAngle
, j_cosAngle
, j_xyspeed
;
731 time
= t_time
= fallTime
= 0;
733 x
= y
= z
= o
= t_x
= t_y
= t_z
= t_o
= s_pitch
= j_unk
= j_sinAngle
= j_cosAngle
= j_xyspeed
= u_unk1
= 0.0f
;
737 /*void SetMovementFlags(uint32 _flags)
743 // flags that use in movement check for example at spell casting
744 MovementFlags
const movementFlagsMask
= MovementFlags(
745 MOVEMENTFLAG_FORWARD
|MOVEMENTFLAG_BACKWARD
|MOVEMENTFLAG_STRAFE_LEFT
|MOVEMENTFLAG_STRAFE_RIGHT
|
746 MOVEMENTFLAG_PITCH_UP
|MOVEMENTFLAG_PITCH_DOWN
|MOVEMENTFLAG_FLY_UNK1
|
747 MOVEMENTFLAG_JUMPING
|MOVEMENTFLAG_FALLING
|MOVEMENTFLAG_FLY_UP
|
748 MOVEMENTFLAG_FLYING
|MOVEMENTFLAG_SPLINE
751 MovementFlags
const movementOrTurningFlagsMask
= MovementFlags(
752 movementFlagsMask
| MOVEMENTFLAG_LEFT
| MOVEMENTFLAG_RIGHT
759 REST_TYPE_IN_TAVERN
= 1,
760 REST_TYPE_IN_CITY
= 2
763 enum DuelCompleteType
770 enum TeleportToOptions
772 TELE_TO_GM_MODE
= 0x01,
773 TELE_TO_NOT_LEAVE_TRANSPORT
= 0x02,
774 TELE_TO_NOT_LEAVE_COMBAT
= 0x04,
775 TELE_TO_NOT_UNSUMMON_PET
= 0x08,
776 TELE_TO_SPELL
= 0x10,
779 /// Type of environmental damages
780 enum EnviromentalDamage
782 DAMAGE_EXHAUSTED
= 0,
788 DAMAGE_FALL_TO_VOID
= 6 // custom case for fall without durability loss
791 // used at player loading query list preparing, and later result selection
792 enum PlayerLoginQueryIndex
794 PLAYER_LOGIN_QUERY_LOADFROM
= 0,
795 PLAYER_LOGIN_QUERY_LOADGROUP
= 1,
796 PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES
= 2,
797 PLAYER_LOGIN_QUERY_LOADAURAS
= 3,
798 PLAYER_LOGIN_QUERY_LOADSPELLS
= 4,
799 PLAYER_LOGIN_QUERY_LOADQUESTSTATUS
= 5,
800 PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS
= 6,
801 PLAYER_LOGIN_QUERY_LOADTUTORIALS
= 7, // common for all characters for some account at specific realm
802 PLAYER_LOGIN_QUERY_LOADREPUTATION
= 8,
803 PLAYER_LOGIN_QUERY_LOADINVENTORY
= 9,
804 PLAYER_LOGIN_QUERY_LOADACTIONS
= 10,
805 PLAYER_LOGIN_QUERY_LOADMAILCOUNT
= 11,
806 PLAYER_LOGIN_QUERY_LOADMAILDATE
= 12,
807 PLAYER_LOGIN_QUERY_LOADSOCIALLIST
= 13,
808 PLAYER_LOGIN_QUERY_LOADHOMEBIND
= 14,
809 PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS
= 15,
810 PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES
= 16,
811 PLAYER_LOGIN_QUERY_LOADGUILD
= 17,
812 PLAYER_LOGIN_QUERY_LOADARENAINFO
= 18,
814 MAX_PLAYER_LOGIN_QUERY
817 // Player summoning auto-decline time (in secs)
818 #define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
819 #define MAX_MONEY_AMOUNT (0x7FFFFFFF-1)
821 struct InstancePlayerBind
825 /* permanent PlayerInstanceBinds are created in Raid/Heroic instances for players
826 that aren't already permanently bound when they are inside when a boss is killed
827 or when they enter an instance that the group leader is permanently bound to. */
828 InstancePlayerBind() : save(NULL
), perm(false) {}
831 class MANGOS_DLL_SPEC PlayerTaxi
837 void InitTaxiNodesForLevel(uint32 race
, uint32 level
);
838 void LoadTaxiMask(const char* data
);
839 void SaveTaxiMask(const char* data
);
841 uint32
GetTaximask( uint8 index
) const { return m_taximask
[index
]; }
842 bool IsTaximaskNodeKnown(uint32 nodeidx
) const
844 uint8 field
= uint8((nodeidx
- 1) / 32);
845 uint32 submask
= 1<<((nodeidx
-1)%32);
846 return (m_taximask
[field
] & submask
) == submask
;
848 bool SetTaximaskNode(uint32 nodeidx
)
850 uint8 field
= uint8((nodeidx
- 1) / 32);
851 uint32 submask
= 1<<((nodeidx
-1)%32);
852 if ((m_taximask
[field
] & submask
) != submask
)
854 m_taximask
[field
] |= submask
;
860 void AppendTaximaskTo(ByteBuffer
& data
,bool all
);
863 bool LoadTaxiDestinationsFromString(const std::string
& values
);
864 std::string
SaveTaxiDestinationsToString();
866 void ClearTaxiDestinations() { m_TaxiDestinations
.clear(); }
867 void AddTaxiDestination(uint32 dest
) { m_TaxiDestinations
.push_back(dest
); }
868 uint32
GetTaxiSource() const { return m_TaxiDestinations
.empty() ? 0 : m_TaxiDestinations
.front(); }
869 uint32
GetTaxiDestination() const { return m_TaxiDestinations
.size() < 2 ? 0 : m_TaxiDestinations
[1]; }
870 uint32
GetCurrentTaxiPath() const;
871 uint32
NextTaxiDestination()
873 m_TaxiDestinations
.pop_front();
874 return GetTaxiDestination();
876 bool empty() const { return m_TaxiDestinations
.empty(); }
879 std::deque
<uint32
> m_TaxiDestinations
;
882 class MANGOS_DLL_SPEC Player
: public Unit
884 friend class WorldSession
;
885 friend void Item::AddToUpdateQueueOf(Player
*player
);
886 friend void Item::RemoveFromUpdateQueueOf(Player
*player
);
888 explicit Player (WorldSession
*session
);
891 void CleanupsBeforeDelete();
893 static UpdateMask updateVisualBits
;
894 static void InitVisibleBits();
897 void RemoveFromWorld();
899 bool TeleportTo(uint32 mapid
, float x
, float y
, float z
, float orientation
, uint32 options
= 0);
901 bool TeleportTo(WorldLocation
const &loc
, uint32 options
= 0)
903 return TeleportTo(loc
.mapid
, loc
.x
, loc
.y
, loc
.z
, options
);
906 void SetSummonPoint(uint32 mapid
, float x
, float y
, float z
)
908 m_summon_expire
= time(NULL
) + MAX_PLAYER_SUMMON_DELAY
;
909 m_summon_mapid
= mapid
;
914 void SummonIfPossible(bool agree
);
916 bool Create( uint32 guidlow
, const std::string
& name
, uint8 race
, uint8 class_
, uint8 gender
, uint8 skin
, uint8 face
, uint8 hairStyle
, uint8 hairColor
, uint8 facialHair
, uint8 outfitId
);
918 void Update( uint32 time
);
920 void BuildEnumData( QueryResult
* result
, WorldPacket
* p_data
);
922 void SetInWater(bool apply
);
924 bool IsInWater() const { return m_isInWater
; }
925 bool IsUnderWater() const;
927 void SendInitialPacketsBeforeAddToMap();
928 void SendInitialPacketsAfterAddToMap();
929 void SendTransferAborted(uint32 mapid
, uint16 reason
);
930 void SendInstanceResetWarning(uint32 mapid
, uint32 time
);
932 bool CanInteractWithNPCs(bool alive
= true) const;
936 bool isAFK() const { return HasFlag(PLAYER_FLAGS
,PLAYER_FLAGS_AFK
); };
937 bool isDND() const { return HasFlag(PLAYER_FLAGS
,PLAYER_FLAGS_DND
); };
938 uint8
chatTag() const;
942 PlayerSocial
*GetSocial() { return m_social
; }
945 void InitTaxiNodesForLevel() { m_taxi
.InitTaxiNodesForLevel(getRace(),getLevel()); }
946 bool ActivateTaxiPathTo(std::vector
<uint32
> const& nodes
, uint32 mount_id
= 0 , Creature
* npc
= NULL
);
947 // mount_id can be used in scripting calls
948 bool isAcceptTickets() const { return GetSession()->GetSecurity() >= SEC_GAMEMASTER
&& (m_ExtraFlags
& PLAYER_EXTRA_GM_ACCEPT_TICKETS
); }
949 void SetAcceptTicket(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_GM_ACCEPT_TICKETS
; else m_ExtraFlags
&= ~PLAYER_EXTRA_GM_ACCEPT_TICKETS
; }
950 bool isAcceptWhispers() const { return m_ExtraFlags
& PLAYER_EXTRA_ACCEPT_WHISPERS
; }
951 void SetAcceptWhispers(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_ACCEPT_WHISPERS
; else m_ExtraFlags
&= ~PLAYER_EXTRA_ACCEPT_WHISPERS
; }
952 bool isGameMaster() const { return m_ExtraFlags
& PLAYER_EXTRA_GM_ON
; }
953 void SetGameMaster(bool on
);
954 bool isGMChat() const { return GetSession()->GetSecurity() >= SEC_MODERATOR
&& (m_ExtraFlags
& PLAYER_EXTRA_GM_CHAT
); }
955 void SetGMChat(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_GM_CHAT
; else m_ExtraFlags
&= ~PLAYER_EXTRA_GM_CHAT
; }
956 bool isTaxiCheater() const { return m_ExtraFlags
& PLAYER_EXTRA_TAXICHEAT
; }
957 void SetTaxiCheater(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_TAXICHEAT
; else m_ExtraFlags
&= ~PLAYER_EXTRA_TAXICHEAT
; }
958 bool isGMVisible() const { return !(m_ExtraFlags
& PLAYER_EXTRA_GM_INVISIBLE
); }
959 void SetGMVisible(bool on
);
960 void SetPvPDeath(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_PVP_DEATH
; else m_ExtraFlags
&= ~PLAYER_EXTRA_PVP_DEATH
; }
962 void GiveXP(uint32 xp
, Unit
* victim
);
963 void GiveLevel(uint32 level
);
964 void InitStatsForLevel(bool reapplyMods
= false);
969 uint32 m_Played_time
[2];
970 uint32
GetTotalPlayedTime() { return m_Played_time
[0]; };
971 uint32
GetLevelPlayedTime() { return m_Played_time
[1]; };
973 void setDeathState(DeathState s
); // overwrite Unit::setDeathState
975 void InnEnter (int time
,uint32 mapid
, float x
,float y
,float z
)
977 inn_pos_mapid
= mapid
;
981 time_inn_enter
= time
;
984 float GetRestBonus() const { return m_rest_bonus
; };
985 void SetRestBonus(float rest_bonus_new
);
987 RestType
GetRestType() const { return rest_type
; };
988 void SetRestType(RestType n_r_type
) { rest_type
= n_r_type
; };
990 uint32
GetInnPosMapId() const { return inn_pos_mapid
; };
991 float GetInnPosX() const { return inn_pos_x
; };
992 float GetInnPosY() const { return inn_pos_y
; };
993 float GetInnPosZ() const { return inn_pos_z
; };
995 int GetTimeInnEnter() const { return time_inn_enter
; };
996 void UpdateInnerTime (int time
) { time_inn_enter
= time
; };
998 void RemovePet(Pet
* pet
, PetSaveMode mode
, bool returnreagent
= false);
999 void RemoveMiniPet();
1001 void SetMiniPet(Pet
* pet
) { m_miniPet
= pet
->GetGUID(); }
1002 void RemoveGuardians();
1003 bool HasGuardianWithEntry(uint32 entry
);
1004 void AddGuardian(Pet
* pet
) { m_guardianPets
.insert(pet
->GetGUID()); }
1005 GuardianPetList
const& GetGuardians() const { return m_guardianPets
; }
1008 void Say(const std::string
& text
, const uint32 language
);
1009 void Yell(const std::string
& text
, const uint32 language
);
1010 void TextEmote(const std::string
& text
);
1011 void Whisper(const std::string
& text
, const uint32 language
,uint64 receiver
);
1012 void BuildPlayerChat(WorldPacket
*data
, uint8 msgtype
, const std::string
& text
, uint32 language
) const;
1014 /*********************************************************/
1015 /*** STORAGE SYSTEM ***/
1016 /*********************************************************/
1018 void SetVirtualItemSlot( uint8 i
, Item
* item
);
1019 void SetSheath( uint32 sheathed
);
1020 uint8
FindEquipSlot( ItemPrototype
const* proto
, uint32 slot
, bool swap
) const;
1021 uint32
GetItemCount( uint32 item
, bool inBankAlso
= false, Item
* skipItem
= NULL
) const;
1022 Item
* GetItemByGuid( uint64 guid
) const;
1023 Item
* GetItemByPos( uint16 pos
) const;
1024 Item
* GetItemByPos( uint8 bag
, uint8 slot
) const;
1025 Item
* GetWeaponForAttack(WeaponAttackType attackType
, bool useable
= false) const;
1026 Item
* GetShield(bool useable
= false) const;
1027 static uint32
GetAttackBySlot( uint8 slot
); // MAX_ATTACK if not weapon slot
1028 std::vector
<Item
*> &GetItemUpdateQueue() { return m_itemUpdateQueue
; }
1029 static bool IsInventoryPos( uint16 pos
) { return IsInventoryPos(pos
>> 8,pos
& 255); }
1030 static bool IsInventoryPos( uint8 bag
, uint8 slot
);
1031 static bool IsEquipmentPos( uint16 pos
) { return IsEquipmentPos(pos
>> 8,pos
& 255); }
1032 static bool IsEquipmentPos( uint8 bag
, uint8 slot
);
1033 static bool IsBagPos( uint16 pos
);
1034 static bool IsBankPos( uint16 pos
) { return IsBankPos(pos
>> 8,pos
& 255); }
1035 static bool IsBankPos( uint8 bag
, uint8 slot
);
1036 bool IsValidPos( uint16 pos
) { return IsBankPos(pos
>> 8,pos
& 255); }
1037 bool IsValidPos( uint8 bag
, uint8 slot
);
1038 bool HasBankBagSlot( uint8 slot
) const;
1039 bool HasItemCount( uint32 item
, uint32 count
, bool inBankAlso
= false ) const;
1040 bool HasItemFitToSpellReqirements(SpellEntry
const* spellInfo
, Item
const* ignoreItem
= NULL
);
1041 Item
* GetItemOrItemWithGemEquipped( uint32 item
) const;
1042 uint8
CanTakeMoreSimilarItems(Item
* pItem
) const { return _CanTakeMoreSimilarItems(pItem
->GetEntry(),pItem
->GetCount(),pItem
); }
1043 uint8
CanTakeMoreSimilarItems(uint32 entry
, uint32 count
) const { return _CanTakeMoreSimilarItems(entry
,count
,NULL
); }
1044 uint8
CanStoreNewItem( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, uint32 item
, uint32 count
, uint32
* no_space_count
= NULL
) const
1046 return _CanStoreItem(bag
, slot
, dest
, item
, count
, NULL
, false, no_space_count
);
1048 uint8
CanStoreItem( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, Item
*pItem
, bool swap
= false ) const
1051 return EQUIP_ERR_ITEM_NOT_FOUND
;
1052 uint32 count
= pItem
->GetCount();
1053 return _CanStoreItem( bag
, slot
, dest
, pItem
->GetEntry(), count
, pItem
, swap
, NULL
);
1056 uint8
CanStoreItems( Item
**pItem
,int count
) const;
1057 uint8
CanEquipNewItem( uint8 slot
, uint16
&dest
, uint32 item
, bool swap
) const;
1058 uint8
CanEquipItem( uint8 slot
, uint16
&dest
, Item
*pItem
, bool swap
, bool not_loading
= true ) const;
1059 uint8
CanUnequipItems( uint32 item
, uint32 count
) const;
1060 uint8
CanUnequipItem( uint16 src
, bool swap
) const;
1061 uint8
CanBankItem( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, Item
*pItem
, bool swap
, bool not_loading
= true ) const;
1062 uint8
CanUseItem( Item
*pItem
, bool not_loading
= true ) const;
1063 bool HasItemTotemCategory( uint32 TotemCategory
) const;
1064 bool CanUseItem( ItemPrototype
const *pItem
);
1065 uint8
CanUseAmmo( uint32 item
) const;
1066 Item
* StoreNewItem( ItemPosCountVec
const& pos
, uint32 item
, bool update
,int32 randomPropertyId
= 0 );
1067 Item
* StoreItem( ItemPosCountVec
const& pos
, Item
*pItem
, bool update
);
1068 Item
* EquipNewItem( uint16 pos
, uint32 item
, bool update
);
1069 Item
* EquipItem( uint16 pos
, Item
*pItem
, bool update
);
1070 void AutoUnequipOffhandIfNeed();
1071 bool StoreNewItemInBestSlots(uint32 item_id
, uint32 item_count
);
1073 uint8
_CanTakeMoreSimilarItems(uint32 entry
, uint32 count
, Item
* pItem
, uint32
* no_space_count
= NULL
) const;
1074 uint8
_CanStoreItem( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, uint32 entry
, uint32 count
, Item
*pItem
= NULL
, bool swap
= false, uint32
* no_space_count
= NULL
) const;
1076 void ApplyEquipCooldown( Item
* pItem
);
1077 void SetAmmo( uint32 item
);
1079 float GetAmmoDPS() const { return m_ammoDPS
; }
1080 bool CheckAmmoCompatibility(const ItemPrototype
*ammo_proto
) const;
1081 void QuickEquipItem( uint16 pos
, Item
*pItem
);
1082 void VisualizeItem( uint8 slot
, Item
*pItem
);
1083 void SetVisibleItemSlot(uint8 slot
, Item
*pItem
);
1084 Item
* BankItem( ItemPosCountVec
const& dest
, Item
*pItem
, bool update
)
1086 return StoreItem( dest
, pItem
, update
);
1088 Item
* BankItem( uint16 pos
, Item
*pItem
, bool update
);
1089 void RemoveItem( uint8 bag
, uint8 slot
, bool update
);
1090 void MoveItemFromInventory(uint8 bag
, uint8 slot
, bool update
);
1091 // in trade, auction, guild bank, mail....
1092 void MoveItemToInventory(ItemPosCountVec
const& dest
, Item
* pItem
, bool update
, bool in_characterInventoryDB
= false);
1093 // in trade, guild bank, mail....
1094 void RemoveItemDependentAurasAndCasts( Item
* pItem
);
1095 void DestroyItem( uint8 bag
, uint8 slot
, bool update
);
1096 void DestroyItemCount( uint32 item
, uint32 count
, bool update
, bool unequip_check
= false);
1097 void DestroyItemCount( Item
* item
, uint32
& count
, bool update
);
1098 void DestroyConjuredItems( bool update
);
1099 void DestroyZoneLimitedItem( bool update
, uint32 new_zone
);
1100 void SplitItem( uint16 src
, uint16 dst
, uint32 count
);
1101 void SwapItem( uint16 src
, uint16 dst
);
1102 void AddItemToBuyBackSlot( Item
*pItem
);
1103 Item
* GetItemFromBuyBackSlot( uint32 slot
);
1104 void RemoveItemFromBuyBackSlot( uint32 slot
, bool del
);
1105 uint32
GetMaxKeyringSize() const { return KEYRING_SLOT_END
-KEYRING_SLOT_START
; }
1106 void SendEquipError( uint8 msg
, Item
* pItem
, Item
*pItem2
);
1107 void SendBuyError( uint8 msg
, Creature
* pCreature
, uint32 item
, uint32 param
);
1108 void SendSellError( uint8 msg
, Creature
* pCreature
, uint64 guid
, uint32 param
);
1109 void AddWeaponProficiency(uint32 newflag
) { m_WeaponProficiency
|= newflag
; }
1110 void AddArmorProficiency(uint32 newflag
) { m_ArmorProficiency
|= newflag
; }
1111 uint32
GetWeaponProficiency() const { return m_WeaponProficiency
; }
1112 uint32
GetArmorProficiency() const { return m_ArmorProficiency
; }
1113 bool IsInFeralForm() const { return m_form
== FORM_CAT
|| m_form
== FORM_BEAR
|| m_form
== FORM_DIREBEAR
; }
1114 bool IsUseEquipedWeapon( bool mainhand
) const
1116 // disarm applied only to mainhand weapon
1117 return !IsInFeralForm() && (!mainhand
|| !HasFlag(UNIT_FIELD_FLAGS
,UNIT_FLAG_DISARMED
) );
1119 void SendNewItem( Item
*item
, uint32 count
, bool received
, bool created
, bool broadcast
= false );
1120 bool BuyItemFromVendor(uint64 vendorguid
, uint32 item
, uint8 count
, uint64 bagguid
, uint8 slot
);
1122 float GetReputationPriceDiscount( Creature
const* pCreature
) const;
1123 Player
* GetTrader() const { return pTrader
; }
1125 void TradeCancel(bool sendback
);
1126 uint16
GetItemPosByTradeSlot(uint32 slot
) const { return tradeItems
[slot
]; }
1128 void UpdateEnchantTime(uint32 time
);
1129 void UpdateItemDuration(uint32 time
, bool realtimeonly
=false);
1130 void AddEnchantmentDurations(Item
*item
);
1131 void RemoveEnchantmentDurations(Item
*item
);
1132 void RemoveAllEnchantments(EnchantmentSlot slot
);
1133 void AddEnchantmentDuration(Item
*item
,EnchantmentSlot slot
,uint32 duration
);
1134 void ApplyEnchantment(Item
*item
,EnchantmentSlot slot
,bool apply
, bool apply_dur
= true, bool ignore_condition
= false);
1135 void ApplyEnchantment(Item
*item
,bool apply
);
1136 void SendEnchantmentDurations();
1137 void AddItemDurations(Item
*item
);
1138 void RemoveItemDurations(Item
*item
);
1139 void SendItemDurations();
1143 uint32 m_stableSlots
;
1145 /*********************************************************/
1146 /*** QUEST SYSTEM ***/
1147 /*********************************************************/
1149 void PrepareQuestMenu( uint64 guid
);
1150 void SendPreparedQuest( uint64 guid
);
1151 bool IsActiveQuest( uint32 quest_id
) const;
1152 Quest
const *GetNextQuest( uint64 guid
, Quest
const *pQuest
);
1153 bool CanSeeStartQuest( Quest
const *pQuest
);
1154 bool CanTakeQuest( Quest
const *pQuest
, bool msg
);
1155 bool CanAddQuest( Quest
const *pQuest
, bool msg
);
1156 bool CanCompleteQuest( uint32 quest_id
);
1157 bool CanCompleteRepeatableQuest(Quest
const *pQuest
);
1158 bool CanRewardQuest( Quest
const *pQuest
, bool msg
);
1159 bool CanRewardQuest( Quest
const *pQuest
, uint32 reward
, bool msg
);
1160 void AddQuest( Quest
const *pQuest
, Object
*questGiver
);
1161 void CompleteQuest( uint32 quest_id
);
1162 void IncompleteQuest( uint32 quest_id
);
1163 void RewardQuest( Quest
const *pQuest
, uint32 reward
, Object
* questGiver
, bool announce
= true );
1164 void FailQuest( uint32 quest_id
);
1165 void FailTimedQuest( uint32 quest_id
);
1166 bool SatisfyQuestSkillOrClass( Quest
const* qInfo
, bool msg
);
1167 bool SatisfyQuestLevel( Quest
const* qInfo
, bool msg
);
1168 bool SatisfyQuestLog( bool msg
);
1169 bool SatisfyQuestPreviousQuest( Quest
const* qInfo
, bool msg
);
1170 bool SatisfyQuestRace( Quest
const* qInfo
, bool msg
);
1171 bool SatisfyQuestReputation( Quest
const* qInfo
, bool msg
);
1172 bool SatisfyQuestStatus( Quest
const* qInfo
, bool msg
);
1173 bool SatisfyQuestTimed( Quest
const* qInfo
, bool msg
);
1174 bool SatisfyQuestExclusiveGroup( Quest
const* qInfo
, bool msg
);
1175 bool SatisfyQuestNextChain( Quest
const* qInfo
, bool msg
);
1176 bool SatisfyQuestPrevChain( Quest
const* qInfo
, bool msg
);
1177 bool SatisfyQuestDay( Quest
const* qInfo
, bool msg
);
1178 bool GiveQuestSourceItem( Quest
const *pQuest
);
1179 bool TakeQuestSourceItem( uint32 quest_id
, bool msg
);
1180 bool GetQuestRewardStatus( uint32 quest_id
) const;
1181 QuestStatus
GetQuestStatus( uint32 quest_id
) const;
1182 void SetQuestStatus( uint32 quest_id
, QuestStatus status
);
1184 void SetDailyQuestStatus( uint32 quest_id
);
1185 void ResetDailyQuestStatus();
1187 uint16
FindQuestSlot( uint32 quest_id
) const;
1188 uint32
GetQuestSlotQuestId(uint16 slot
) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_ID_OFFSET
); }
1189 uint32
GetQuestSlotState(uint16 slot
) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_STATE_OFFSET
); }
1190 uint32
GetQuestSlotCounters(uint16 slot
)const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_COUNTS_OFFSET
); }
1191 uint8
GetQuestSlotCounter(uint16 slot
,uint8 counter
) const { return GetByteValue(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_COUNTS_OFFSET
,counter
); }
1192 uint32
GetQuestSlotTime(uint16 slot
) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_TIME_OFFSET
); }
1193 void SetQuestSlot(uint16 slot
,uint32 quest_id
, uint32 timer
= 0)
1195 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_ID_OFFSET
,quest_id
);
1196 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_STATE_OFFSET
,0);
1197 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_COUNTS_OFFSET
,0);
1198 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_TIME_OFFSET
,timer
);
1200 void SetQuestSlotCounter(uint16 slot
,uint8 counter
,uint8 count
) { SetByteValue(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_COUNTS_OFFSET
,counter
,count
); }
1201 void SetQuestSlotState(uint16 slot
,uint32 state
) { SetFlag(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_STATE_OFFSET
,state
); }
1202 void RemoveQuestSlotState(uint16 slot
,uint32 state
) { RemoveFlag(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_STATE_OFFSET
,state
); }
1203 void SetQuestSlotTimer(uint16 slot
,uint32 timer
) { SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_TIME_OFFSET
,timer
); }
1204 void SwapQuestSlot(uint16 slot1
,uint16 slot2
)
1206 for (int i
= 0; i
< MAX_QUEST_OFFSET
; ++i
)
1208 uint32 temp1
= GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ MAX_QUEST_OFFSET
*slot1
+ i
);
1209 uint32 temp2
= GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ MAX_QUEST_OFFSET
*slot2
+ i
);
1211 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ MAX_QUEST_OFFSET
*slot1
+ i
, temp2
);
1212 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ MAX_QUEST_OFFSET
*slot2
+ i
, temp1
);
1215 uint32
GetReqKillOrCastCurrentCount(uint32 quest_id
, int32 entry
);
1216 void AdjustQuestReqItemCount( Quest
const* pQuest
);
1217 void AreaExploredOrEventHappens( uint32 questId
);
1218 void GroupEventHappens( uint32 questId
, WorldObject
const* pEventObject
);
1219 void ItemAddedQuestCheck( uint32 entry
, uint32 count
);
1220 void ItemRemovedQuestCheck( uint32 entry
, uint32 count
);
1221 void KilledMonster( uint32 entry
, uint64 guid
);
1222 void CastedCreatureOrGO( uint32 entry
, uint64 guid
, uint32 spell_id
);
1223 void TalkedToCreature( uint32 entry
, uint64 guid
);
1224 void MoneyChanged( uint32 value
);
1225 bool HasQuestForItem( uint32 itemid
) const;
1226 bool HasQuestForGO(int32 GOId
);
1227 void UpdateForQuestsGO();
1228 bool CanShareQuest(uint32 quest_id
) const;
1230 void SendQuestComplete( uint32 quest_id
);
1231 void SendQuestReward( Quest
const *pQuest
, uint32 XP
, Object
* questGiver
);
1232 void SendQuestFailed( uint32 quest_id
);
1233 void SendQuestTimerFailed( uint32 quest_id
);
1234 void SendCanTakeQuestResponse( uint32 msg
);
1235 void SendPushToPartyResponse( Player
*pPlayer
, uint32 msg
);
1236 void SendQuestUpdateAddItem( Quest
const* pQuest
, uint32 item_idx
, uint32 count
);
1237 void SendQuestUpdateAddCreatureOrGo( Quest
const* pQuest
, uint64 guid
, uint32 creatureOrGO_idx
, uint32 old_count
, uint32 add_count
);
1239 uint64
GetDivider() { return m_divider
; };
1240 void SetDivider( uint64 guid
) { m_divider
= guid
; };
1242 uint32
GetInGameTime() { return m_ingametime
; };
1244 void SetInGameTime( uint32 time
) { m_ingametime
= time
; };
1246 void AddTimedQuest( uint32 quest_id
) { m_timedquests
.insert(quest_id
); }
1248 /*********************************************************/
1249 /*** LOAD SYSTEM ***/
1250 /*********************************************************/
1252 bool LoadFromDB(uint32 guid
, SqlQueryHolder
*holder
);
1253 bool MinimalLoadFromDB(QueryResult
*result
, uint32 guid
);
1254 static bool LoadValuesArrayFromDB(Tokens
& data
,uint64 guid
);
1255 static uint32
GetUInt32ValueFromArray(Tokens
const& data
, uint16 index
);
1256 static float GetFloatValueFromArray(Tokens
const& data
, uint16 index
);
1257 static uint32
GetUInt32ValueFromDB(uint16 index
, uint64 guid
);
1258 static float GetFloatValueFromDB(uint16 index
, uint64 guid
);
1259 static uint32
GetZoneIdFromDB(uint64 guid
);
1260 static bool LoadPositionFromDB(uint32
& mapid
, float& x
,float& y
,float& z
,float& o
, bool& in_flight
, uint64 guid
);
1262 /*********************************************************/
1263 /*** SAVE SYSTEM ***/
1264 /*********************************************************/
1267 void SaveInventoryAndGoldToDB(); // fast save function for item/money cheating preventing
1268 void SaveDataFieldToDB();
1269 static bool SaveValuesArrayInDB(Tokens
const& data
,uint64 guid
);
1270 static void SetUInt32ValueInArray(Tokens
& data
,uint16 index
, uint32 value
);
1271 static void SetFloatValueInArray(Tokens
& data
,uint16 index
, float value
);
1272 static void SetUInt32ValueInDB(uint16 index
, uint32 value
, uint64 guid
);
1273 static void SetFloatValueInDB(uint16 index
, float value
, uint64 guid
);
1274 static void SavePositionInDB(uint32 mapid
, float x
,float y
,float z
,float o
,uint32 zone
,uint64 guid
);
1277 bool m_mailsUpdated
;
1279 void SetBindPoint(uint64 guid
);
1280 void SendTalentWipeConfirm(uint64 guid
);
1281 void RewardRage( uint32 damage
, uint32 weaponSpeedHitFactor
, bool attacker
);
1282 void SendPetSkillWipeConfirm();
1283 void CalcRage( uint32 damage
,bool attacker
);
1284 void RegenerateAll();
1285 void Regenerate(Powers power
);
1286 void RegenerateHealth();
1287 void setRegenTimer(uint32 time
) {m_regenTimer
= time
;}
1288 void setWeaponChangeTimer(uint32 time
) {m_weaponChangeTimer
= time
;}
1290 uint32
GetMoney() { return GetUInt32Value (PLAYER_FIELD_COINAGE
); }
1291 void ModifyMoney( int32 d
)
1294 SetMoney (GetMoney() > uint32(-d
) ? GetMoney() + d
: 0);
1296 SetMoney (GetMoney() < uint32(MAX_MONEY_AMOUNT
- d
) ? GetMoney() + d
: MAX_MONEY_AMOUNT
);
1299 if(GetMoney() >= MAX_MONEY_AMOUNT
)
1300 SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD
,NULL
,NULL
);
1302 void SetMoney( uint32 value
)
1304 SetUInt32Value (PLAYER_FIELD_COINAGE
, value
);
1305 MoneyChanged( value
);
1308 uint32
GetTutorialInt(uint32 intId
)
1310 ASSERT( (intId
< 8) );
1311 return m_Tutorials
[intId
];
1314 void SetTutorialInt(uint32 intId
, uint32 value
)
1316 ASSERT( (intId
< 8) );
1317 if(m_Tutorials
[intId
]!=value
)
1319 m_Tutorials
[intId
] = value
;
1320 m_TutorialsChanged
= true;
1324 QuestStatusMap
& getQuestStatusMap() { return mQuestStatus
; };
1326 const uint64
& GetSelection( ) const { return m_curSelection
; }
1327 void SetSelection(const uint64
&guid
) { m_curSelection
= guid
; SetUInt64Value(UNIT_FIELD_TARGET
, guid
); }
1329 uint8
GetComboPoints() { return m_comboPoints
; }
1330 uint64
GetComboTarget() { return m_comboTarget
; }
1332 void AddComboPoints(Unit
* target
, int8 count
);
1333 void ClearComboPoints();
1334 void SendComboPoints();
1336 void SendMailResult(uint32 mailId
, uint32 mailAction
, uint32 mailError
, uint32 equipError
= 0, uint32 item_guid
= 0, uint32 item_count
= 0);
1338 void UpdateNextMailTimeAndUnreads();
1339 void AddNewMailDeliverTime(time_t deliver_time
);
1340 bool IsMailsLoaded() const { return m_mailsLoaded
; }
1342 //void SetMail(Mail *m);
1343 void RemoveMail(uint32 id
);
1345 void AddMail(Mail
* mail
) { m_mail
.push_front(mail
);}// for call from WorldSession::SendMailTo
1346 uint32
GetMailSize() { return m_mail
.size();};
1347 Mail
* GetMail(uint32 id
);
1349 PlayerMails::iterator
GetmailBegin() { return m_mail
.begin();};
1350 PlayerMails::iterator
GetmailEnd() { return m_mail
.end();};
1352 /*********************************************************/
1353 /*** MAILED ITEMS SYSTEM ***/
1354 /*********************************************************/
1357 time_t m_nextMailDelivereTime
;
1359 typedef UNORDERED_MAP
<uint32
, Item
*> ItemMap
;
1361 ItemMap mMitems
; //template defined in objectmgr.cpp
1363 Item
* GetMItem(uint32 id
)
1365 ItemMap::const_iterator itr
= mMitems
.find(id
);
1366 if (itr
!= mMitems
.end())
1372 void AddMItem(Item
* it
)
1375 //assert deleted, because items can be added before loading
1376 mMitems
[it
->GetGUIDLow()] = it
;
1379 bool RemoveMItem(uint32 id
)
1381 ItemMap::iterator i
= mMitems
.find(id
);
1382 if (i
== mMitems
.end())
1389 void PetSpellInitialize();
1390 void CharmSpellInitialize();
1391 void PossessSpellInitialize();
1392 bool HasSpell(uint32 spell
) const;
1393 TrainerSpellState
GetTrainerSpellState(TrainerSpell
const* trainer_spell
) const;
1394 bool IsSpellFitByClassAndRace( uint32 spell_id
) const;
1396 void SendProficiency(uint8 pr1
, uint32 pr2
);
1397 void SendInitialSpells();
1398 bool addSpell(uint32 spell_id
, bool active
, bool learning
= true, bool loading
= false, uint16 slot_id
=SPELL_WITHOUT_SLOT_ID
, bool disabled
= false);
1399 void learnSpell(uint32 spell_id
);
1400 void removeSpell(uint32 spell_id
, bool disabled
= false);
1402 void learnDefaultSpells(bool loading
= false);
1403 void learnQuestRewardedSpells();
1404 void learnQuestRewardedSpells(Quest
const* quest
);
1406 uint32
GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1
); }
1407 void SetFreeTalentPoints(uint32 points
) { SetUInt32Value(PLAYER_CHARACTER_POINTS1
,points
); }
1408 bool resetTalents(bool no_cost
= false);
1409 uint32
resetTalentsCost() const;
1410 void InitTalentForLevel();
1412 uint32
GetFreePrimaryProffesionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2
); }
1413 void SetFreePrimaryProffesions(uint16 profs
) { SetUInt32Value(PLAYER_CHARACTER_POINTS2
,profs
); }
1414 void InitPrimaryProffesions();
1416 PlayerSpellMap
const& GetSpellMap() const { return m_spells
; }
1417 PlayerSpellMap
& GetSpellMap() { return m_spells
; }
1419 void AddSpellMod(SpellModifier
* mod
, bool apply
);
1420 int32
GetTotalFlatMods(uint32 spellId
, SpellModOp op
);
1421 int32
GetTotalPctMods(uint32 spellId
, SpellModOp op
);
1422 bool IsAffectedBySpellmod(SpellEntry
const *spellInfo
, SpellModifier
*mod
, Spell
const* spell
= NULL
);
1423 template <class T
> T
ApplySpellMod(uint32 spellId
, SpellModOp op
, T
&basevalue
, Spell
const* spell
= NULL
);
1424 void RemoveSpellMods(Spell
const* spell
);
1426 bool HasSpellCooldown(uint32 spell_id
) const
1428 SpellCooldowns::const_iterator itr
= m_spellCooldowns
.find(spell_id
);
1429 return itr
!= m_spellCooldowns
.end() && itr
->second
.end
> time(NULL
);
1431 uint32
GetSpellCooldownDelay(uint32 spell_id
) const
1433 SpellCooldowns::const_iterator itr
= m_spellCooldowns
.find(spell_id
);
1434 time_t t
= time(NULL
);
1435 return itr
!= m_spellCooldowns
.end() && itr
->second
.end
> t
? itr
->second
.end
- t
: 0;
1437 void AddSpellCooldown(uint32 spell_id
, uint32 itemid
, time_t end_time
);
1438 void SendCooldownEvent(SpellEntry
const *spellInfo
);
1439 void ProhibitSpellScholl(SpellSchoolMask idSchoolMask
, uint32 unTimeMs
);
1440 void RemoveSpellCooldown(uint32 spell_id
) { m_spellCooldowns
.erase(spell_id
); }
1441 void RemoveArenaSpellCooldowns();
1442 void RemoveAllSpellCooldown();
1443 void _LoadSpellCooldowns(QueryResult
*result
);
1444 void _SaveSpellCooldowns();
1446 void setResurrectRequestData(uint64 guid
, uint32 mapId
, float X
, float Y
, float Z
, uint32 health
, uint32 mana
)
1448 m_resurrectGUID
= guid
;
1449 m_resurrectMap
= mapId
;
1453 m_resurrectHealth
= health
;
1454 m_resurrectMana
= mana
;
1456 void clearResurrectRequestData() { setResurrectRequestData(0,0,0.0f
,0.0f
,0.0f
,0,0); }
1457 bool isRessurectRequestedBy(uint64 guid
) const { return m_resurrectGUID
== guid
; }
1458 bool isRessurectRequested() const { return m_resurrectGUID
!= 0; }
1459 void ResurectUsingRequestData();
1465 void setCinematic(int cine
)
1470 void addActionButton(uint8 button
, uint16 action
, uint8 type
, uint8 misc
);
1471 void removeActionButton(uint8 button
);
1472 void SendInitialActionButtons();
1475 void UpdatePvP(bool state
, bool ovrride
=false);
1476 void UpdateZone(uint32 newZone
);
1477 void UpdateArea(uint32 newArea
);
1479 void UpdateZoneDependentAuras( uint32 zone_id
); // zones
1480 void UpdateAreaDependentAuras( uint32 area_id
); // subzones
1482 void UpdateAfkReport(time_t currTime
);
1483 void UpdatePvPFlag(time_t currTime
);
1484 void UpdateContestedPvP(uint32 currTime
);
1485 void SetContestedPvPTimer(uint32 newTime
) {m_contestedPvPTimer
= newTime
;}
1486 void ResetContestedPvP()
1488 clearUnitState(UNIT_STAT_ATTACK_PLAYER
);
1489 RemoveFlag(PLAYER_FLAGS
, PLAYER_FLAGS_CONTESTED_PVP
);
1490 m_contestedPvPTimer
= 0;
1493 /** todo: -maybe move UpdateDuelFlag+DuelComplete to independent DuelHandler.. **/
1495 void UpdateDuelFlag(time_t currTime
);
1496 void CheckDuelDistance(time_t currTime
);
1497 void DuelComplete(DuelCompleteType type
);
1499 bool IsGroupVisibleFor(Player
* p
) const;
1500 bool IsInSameGroupWith(Player
const* p
) const;
1501 bool IsInSameRaidWith(Player
const* p
) const { return p
==this || (GetGroup() != NULL
&& GetGroup() == p
->GetGroup()); }
1502 void UninviteFromGroup();
1503 static void RemoveFromGroup(Group
* group
, uint64 guid
);
1504 void RemoveFromGroup() { RemoveFromGroup(GetGroup(),GetGUID()); }
1505 void SendUpdateToOutOfRangeGroupMembers();
1507 void SetInGuild(uint32 GuildId
) { SetUInt32Value(PLAYER_GUILDID
, GuildId
); }
1508 void SetRank(uint32 rankId
){ SetUInt32Value(PLAYER_GUILDRANK
, rankId
); }
1509 void SetGuildIdInvited(uint32 GuildId
) { m_GuildIdInvited
= GuildId
; }
1510 uint32
GetGuildId() { return GetUInt32Value(PLAYER_GUILDID
); }
1511 static uint32
GetGuildIdFromDB(uint64 guid
);
1512 uint32
GetRank(){ return GetUInt32Value(PLAYER_GUILDRANK
); }
1513 static uint32
GetRankFromDB(uint64 guid
);
1514 int GetGuildIdInvited() { return m_GuildIdInvited
; }
1515 static void RemovePetitionsAndSigns(uint64 guid
, uint32 type
);
1518 void SetInArenaTeam(uint32 ArenaTeamId
, uint8 slot
)
1520 SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1
+ (slot
* 6), ArenaTeamId
);
1522 uint32
GetArenaTeamId(uint8 slot
) { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1
+ (slot
* 6)); }
1523 static uint32
GetArenaTeamIdFromDB(uint64 guid
, uint8 slot
);
1524 void SetArenaTeamIdInvited(uint32 ArenaTeamId
) { m_ArenaTeamIdInvited
= ArenaTeamId
; }
1525 uint32
GetArenaTeamIdInvited() { return m_ArenaTeamIdInvited
; }
1527 void SetDifficulty(uint32 dungeon_difficulty
) { m_dungeonDifficulty
= dungeon_difficulty
; }
1528 uint8
GetDifficulty() { return m_dungeonDifficulty
; }
1530 bool UpdateSkill(uint32 skill_id
, uint32 step
);
1531 bool UpdateSkillPro(uint16 SkillId
, int32 Chance
, uint32 step
);
1533 bool UpdateCraftSkill(uint32 spellid
);
1534 bool UpdateGatherSkill(uint32 SkillId
, uint32 SkillValue
, uint32 RedLevel
, uint32 Multiplicator
= 1);
1535 bool UpdateFishingSkill();
1537 uint32
GetBaseDefenseSkillValue() const { return GetBaseSkillValue(SKILL_DEFENSE
); }
1538 uint32
GetBaseWeaponSkillValue(WeaponAttackType attType
) const;
1540 uint32
GetSpellByProto(ItemPrototype
*proto
);
1542 float GetHealthBonusFromStamina();
1543 float GetManaBonusFromIntellect();
1545 bool UpdateStats(Stats stat
);
1546 bool UpdateAllStats();
1547 void UpdateResistances(uint32 school
);
1549 void UpdateMaxHealth();
1550 void UpdateMaxPower(Powers power
);
1551 void UpdateAttackPowerAndDamage(bool ranged
= false);
1552 void UpdateShieldBlockValue();
1553 void UpdateDamagePhysical(WeaponAttackType attType
);
1554 void UpdateSpellDamageAndHealingBonus();
1556 void CalculateMinMaxDamage(WeaponAttackType attType
, bool normalized
, float& min_damage
, float& max_damage
);
1558 void UpdateDefenseBonusesMod();
1559 void ApplyRatingMod(CombatRating cr
, int32 value
, bool apply
);
1560 float GetMeleeCritFromAgility();
1561 float GetDodgeFromAgility();
1562 float GetSpellCritFromIntellect();
1563 float OCTRegenHPPerSpirit();
1564 float OCTRegenMPPerSpirit();
1565 float GetRatingCoefficient(CombatRating cr
) const;
1566 float GetRatingBonusValue(CombatRating cr
) const;
1567 uint32
GetMeleeCritDamageReduction(uint32 damage
) const;
1568 uint32
GetRangedCritDamageReduction(uint32 damage
) const;
1569 uint32
GetSpellCritDamageReduction(uint32 damage
) const;
1570 uint32
GetDotDamageReduction(uint32 damage
) const;
1572 float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType
) const;
1573 void UpdateBlockPercentage();
1574 void UpdateCritPercentage(WeaponAttackType attType
);
1575 void UpdateAllCritPercentages();
1576 void UpdateParryPercentage();
1577 void UpdateDodgePercentage();
1578 void UpdateAllSpellCritChances();
1579 void UpdateSpellCritChance(uint32 school
);
1580 void UpdateExpertise(WeaponAttackType attType
);
1581 void UpdateManaRegen();
1583 const uint64
& GetLootGUID() const { return m_lootGuid
; }
1584 void SetLootGUID(const uint64
&guid
) { m_lootGuid
= guid
; }
1586 void RemovedInsignia(Player
* looterPlr
);
1588 WorldSession
* GetSession() const { return m_session
; }
1589 void SetSession(WorldSession
*s
) { m_session
= s
; }
1591 void BuildCreateUpdateBlockForPlayer( UpdateData
*data
, Player
*target
) const;
1592 void DestroyForPlayer( Player
*target
) const;
1593 void SendDelayResponse(const uint32
);
1594 void SendLogXPGain(uint32 GivenXP
,Unit
* victim
,uint32 RestXP
);
1597 void PlaySound(uint32 Sound
, bool OnlySelf
);
1599 void SendAttackSwingCantAttack();
1600 void SendAttackSwingCancelAttack();
1601 void SendAttackSwingDeadTarget();
1602 void SendAttackSwingNotStanding();
1603 void SendAttackSwingNotInRange();
1604 void SendAttackSwingBadFacingAttack();
1605 void SendAutoRepeatCancel();
1606 void SendExplorationExperience(uint32 Area
, uint32 Experience
);
1608 void SendDungeonDifficulty(bool IsInGroup
);
1609 void ResetInstances(uint8 method
);
1610 void SendResetInstanceSuccess(uint32 MapId
);
1611 void SendResetInstanceFailed(uint32 reason
, uint32 MapId
);
1612 void SendResetFailedNotify(uint32 mapid
);
1614 bool SetPosition(float x
, float y
, float z
, float orientation
, bool teleport
= false);
1615 void UpdateUnderwaterState( Map
* m
, float x
, float y
, float z
);
1617 void SendMessageToSet(WorldPacket
*data
, bool self
);// overwrite Object::SendMessageToSet
1618 void SendMessageToSetInRange(WorldPacket
*data
, float fist
, bool self
);
1619 // overwrite Object::SendMessageToSetInRange
1620 void SendMessageToSetInRange(WorldPacket
*data
, float dist
, bool self
, bool own_team_only
);
1622 static void DeleteFromDB(uint64 playerguid
, uint32 accountId
, bool updateRealmChars
= true);
1624 Corpse
*GetCorpse() const;
1625 void SpawnCorpseBones();
1626 void CreateCorpse();
1628 uint32
GetResurrectionSpellId();
1629 void ResurrectPlayer(float restore_percent
, bool applySickness
= false);
1630 void BuildPlayerRepop();
1631 void RepopAtGraveyard();
1633 void DurabilityLossAll(double percent
, bool inventory
);
1634 void DurabilityLoss(Item
* item
, double percent
);
1635 void DurabilityPointsLossAll(int32 points
, bool inventory
);
1636 void DurabilityPointsLoss(Item
* item
, int32 points
);
1637 void DurabilityPointLossForEquipSlot(EquipmentSlots slot
);
1638 uint32
DurabilityRepairAll(bool cost
, float discountMod
, bool guildBank
);
1639 uint32
DurabilityRepair(uint16 pos
, bool cost
, float discountMod
, bool guildBank
);
1641 void StopMirrorTimers()
1643 StopMirrorTimer(FATIGUE_TIMER
);
1644 StopMirrorTimer(BREATH_TIMER
);
1645 StopMirrorTimer(FIRE_TIMER
);
1648 void SetMovement(PlayerMovementType pType
);
1650 void JoinedChannel(Channel
*c
);
1651 void LeftChannel(Channel
*c
);
1652 void CleanupChannels();
1653 void UpdateLocalChannels( uint32 newZone
);
1654 void LeaveLFGChannel();
1656 void UpdateDefense();
1657 void UpdateWeaponSkill (WeaponAttackType attType
);
1658 void UpdateCombatSkills(Unit
*pVictim
, WeaponAttackType attType
, MeleeHitOutcome outcome
, bool defence
);
1660 void SetSkill(uint32 id
, uint16 currVal
, uint16 maxVal
);
1661 uint16
GetMaxSkillValue(uint32 skill
) const; // max + perm. bonus
1662 uint16
GetPureMaxSkillValue(uint32 skill
) const; // max
1663 uint16
GetSkillValue(uint32 skill
) const; // skill value + perm. bonus + temp bonus
1664 uint16
GetBaseSkillValue(uint32 skill
) const; // skill value + perm. bonus
1665 uint16
GetPureSkillValue(uint32 skill
) const; // skill value
1666 int16
GetSkillTempBonusValue(uint32 skill
) const;
1667 bool HasSkill(uint32 skill
) const;
1668 void learnSkillRewardedSpells( uint32 id
);
1669 void learnSkillRewardedSpells();
1671 void SetDontMove(bool dontMove
);
1672 bool GetDontMove() const { return m_dontMove
; }
1674 void CheckExploreSystem(void);
1676 static uint32
TeamForRace(uint8 race
);
1677 uint32
GetTeam() const { return m_team
; }
1678 static uint32
getFactionForRace(uint8 race
);
1679 void setFactionForRace(uint8 race
);
1681 bool IsAtGroupRewardDistance(WorldObject
const* pRewardSource
) const;
1682 bool RewardPlayerAndGroupAtKill(Unit
* pVictim
);
1684 FactionStateList m_factions
;
1685 ForcedReactions m_forcedReactions
;
1686 FactionStateList
const& GetFactionStateList() { return m_factions
; }
1687 uint32
GetDefaultReputationFlags(const FactionEntry
*factionEntry
) const;
1688 int32
GetBaseReputation(const FactionEntry
*factionEntry
) const;
1689 int32
GetReputation(uint32 faction_id
) const;
1690 int32
GetReputation(const FactionEntry
*factionEntry
) const;
1691 ReputationRank
GetReputationRank(uint32 faction
) const;
1692 ReputationRank
GetReputationRank(const FactionEntry
*factionEntry
) const;
1693 ReputationRank
GetBaseReputationRank(const FactionEntry
*factionEntry
) const;
1694 ReputationRank
ReputationToRank(int32 standing
) const;
1695 const static int32 ReputationRank_Length
[MAX_REPUTATION_RANK
];
1696 const static int32 Reputation_Cap
= 42999;
1697 const static int32 Reputation_Bottom
= -42000;
1698 bool ModifyFactionReputation(uint32 FactionTemplateId
, int32 DeltaReputation
);
1699 bool ModifyFactionReputation(FactionEntry
const* factionEntry
, int32 standing
);
1700 bool ModifyOneFactionReputation(FactionEntry
const* factionEntry
, int32 standing
);
1701 bool SetFactionReputation(uint32 FactionTemplateId
, int32 standing
);
1702 bool SetFactionReputation(FactionEntry
const* factionEntry
, int32 standing
);
1703 bool SetOneFactionReputation(FactionEntry
const* factionEntry
, int32 standing
);
1704 int32
CalculateReputationGain(uint32 creatureOrQuestLevel
, int32 rep
, bool for_quest
);
1705 void RewardReputation(Unit
*pVictim
, float rate
);
1706 void RewardReputation(Quest
const *pQuest
);
1707 void SetInitialFactions();
1708 void UpdateReputation() const;
1709 void SendFactionState(FactionState
const* faction
) const;
1710 void SendInitialReputations();
1711 FactionState
const* GetFactionState( FactionEntry
const* factionEntry
) const;
1712 void SetFactionAtWar(FactionState
* faction
, bool atWar
);
1713 void SetFactionInactive(FactionState
* faction
, bool inactive
);
1714 void SetFactionVisible(FactionState
* faction
);
1715 void SetFactionVisibleForFactionTemplateId(uint32 FactionTemplateId
);
1716 void SetFactionVisibleForFactionId(uint32 FactionId
);
1717 void UpdateSkillsForLevel();
1718 void UpdateSkillsToMaxSkillsForLevel(); // for .levelup
1719 void ModifySkillBonus(uint32 skillid
,int32 val
, bool talent
);
1721 /*********************************************************/
1722 /*** PVP SYSTEM ***/
1723 /*********************************************************/
1724 void UpdateArenaFields();
1725 void UpdateHonorFields();
1726 bool RewardHonor(Unit
*pVictim
, uint32 groupsize
, float honor
= -1);
1727 uint32
GetHonorPoints() { return GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY
); }
1728 uint32
GetArenaPoints() { return GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY
); }
1729 void ModifyHonorPoints( int32 value
);
1730 void ModifyArenaPoints( int32 value
);
1731 uint32
GetMaxPersonalArenaRatingRequirement();
1735 void SetDrunkValue(uint16 newDrunkValue
, uint32 itemid
=0);
1736 uint16
GetDrunkValue() const { return m_drunk
; }
1737 static DrunkenState
GetDrunkenstateByValue(uint16 value
);
1739 uint32
GetDeathTimer() const { return m_deathTimer
; }
1740 uint32
GetCorpseReclaimDelay(bool pvp
) const;
1741 void UpdateCorpseReclaimDelay();
1742 void SendCorpseReclaimDelay(bool load
= false);
1744 uint32
GetShieldBlockValue() const; // overwrite Unit version (virtual)
1745 bool CanParry() const { return m_canParry
; }
1746 void SetCanParry(bool value
);
1747 bool CanBlock() const { return m_canBlock
; }
1748 void SetCanBlock(bool value
);
1749 bool CanDualWield() const { return m_canDualWield
; }
1750 void SetCanDualWield(bool value
) { m_canDualWield
= value
; }
1752 void SetRegularAttackTime();
1753 void SetBaseModValue(BaseModGroup modGroup
, BaseModType modType
, float value
) { m_auraBaseMod
[modGroup
][modType
] = value
; }
1754 void HandleBaseModValue(BaseModGroup modGroup
, BaseModType modType
, float amount
, bool apply
);
1755 float GetBaseModValue(BaseModGroup modGroup
, BaseModType modType
) const;
1756 float GetTotalBaseModValue(BaseModGroup modGroup
) const;
1757 float GetTotalPercentageModValue(BaseModGroup modGroup
) const { return m_auraBaseMod
[modGroup
][FLAT_MOD
] + m_auraBaseMod
[modGroup
][PCT_MOD
]; }
1758 void _ApplyAllStatBonuses();
1759 void _RemoveAllStatBonuses();
1761 void _ApplyWeaponDependentAuraMods(Item
*item
, WeaponAttackType attackType
, bool apply
);
1762 void _ApplyWeaponDependentAuraCritMod(Item
*item
, WeaponAttackType attackType
, Aura
* aura
, bool apply
);
1763 void _ApplyWeaponDependentAuraDamageMod(Item
*item
, WeaponAttackType attackType
, Aura
* aura
, bool apply
);
1765 void _ApplyItemMods(Item
*item
,uint8 slot
,bool apply
);
1766 void _RemoveAllItemMods();
1767 void _ApplyAllItemMods();
1768 void _ApplyItemBonuses(ItemPrototype
const *proto
,uint8 slot
,bool apply
);
1769 void _ApplyAmmoBonuses();
1770 bool EnchantmentFitsRequirements(uint32 enchantmentcondition
, int8 slot
);
1771 void ToggleMetaGemsActive(uint8 exceptslot
, bool apply
);
1772 void CorrectMetaGemEnchants(uint8 slot
, bool apply
);
1773 void InitDataForForm(bool reapplyMods
= false);
1775 void ApplyItemEquipSpell(Item
*item
, bool apply
, bool form_change
= false);
1776 void ApplyEquipSpell(SpellEntry
const* spellInfo
, Item
* item
, bool apply
, bool form_change
= false);
1777 void UpdateEquipSpellsAtFormChange();
1778 void CastItemCombatSpell(Item
*item
,Unit
* Target
, WeaponAttackType attType
);
1780 void SendInitWorldStates();
1781 void SendUpdateWorldState(uint32 Field
, uint32 Value
);
1782 void SendDirectMessage(WorldPacket
*data
);
1784 void SendAuraDurationsForTarget(Unit
* target
);
1786 PlayerMenu
* PlayerTalkClass
;
1787 std::vector
<ItemSetEffect
*> ItemSetEff
;
1789 void SendLoot(uint64 guid
, LootType loot_type
);
1790 void SendLootRelease( uint64 guid
);
1791 void SendNotifyLootItemRemoved(uint8 lootSlot
);
1792 void SendNotifyLootMoneyRemoved();
1794 /*********************************************************/
1795 /*** BATTLEGROUND SYSTEM ***/
1796 /*********************************************************/
1798 bool InBattleGround() const { return m_bgBattleGroundID
!= 0; }
1799 uint32
GetBattleGroundId() const { return m_bgBattleGroundID
; }
1800 BattleGround
* GetBattleGround() const;
1801 bool InArena() const;
1803 static uint32
GetMinLevelForBattleGroundQueueId(uint32 queue_id
);
1804 static uint32
GetMaxLevelForBattleGroundQueueId(uint32 queue_id
);
1805 uint32
GetBattleGroundQueueIdFromLevel() const;
1807 bool InBattleGroundQueue() const
1809 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; i
++)
1810 if (m_bgBattleGroundQueueID
[i
].bgQueueType
!= 0)
1815 uint32
GetBattleGroundQueueId(uint32 index
) const { return m_bgBattleGroundQueueID
[index
].bgQueueType
; }
1816 uint32
GetBattleGroundQueueIndex(uint32 bgQueueType
) const
1818 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; i
++)
1819 if (m_bgBattleGroundQueueID
[i
].bgQueueType
== bgQueueType
)
1821 return PLAYER_MAX_BATTLEGROUND_QUEUES
;
1823 bool IsInvitedForBattleGroundQueueType(uint32 bgQueueType
) const
1825 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; i
++)
1826 if (m_bgBattleGroundQueueID
[i
].bgQueueType
== bgQueueType
)
1827 return m_bgBattleGroundQueueID
[i
].invitedToInstance
!= 0;
1828 return PLAYER_MAX_BATTLEGROUND_QUEUES
;
1830 bool InBattleGroundQueueForBattleGroundQueueType(uint32 bgQueueType
) const
1832 return GetBattleGroundQueueIndex(bgQueueType
) < PLAYER_MAX_BATTLEGROUND_QUEUES
;
1835 void SetBattleGroundId(uint32 val
) { m_bgBattleGroundID
= val
; }
1836 uint32
AddBattleGroundQueueId(uint32 val
)
1838 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; i
++)
1840 if (m_bgBattleGroundQueueID
[i
].bgQueueType
== 0 || m_bgBattleGroundQueueID
[i
].bgQueueType
== val
)
1842 m_bgBattleGroundQueueID
[i
].bgQueueType
= val
;
1843 m_bgBattleGroundQueueID
[i
].invitedToInstance
= 0;
1847 return PLAYER_MAX_BATTLEGROUND_QUEUES
;
1849 bool HasFreeBattleGroundQueueId()
1851 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; i
++)
1852 if (m_bgBattleGroundQueueID
[i
].bgQueueType
== 0)
1856 void RemoveBattleGroundQueueId(uint32 val
)
1858 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; i
++)
1860 if (m_bgBattleGroundQueueID
[i
].bgQueueType
== val
)
1862 m_bgBattleGroundQueueID
[i
].bgQueueType
= 0;
1863 m_bgBattleGroundQueueID
[i
].invitedToInstance
= 0;
1868 void SetInviteForBattleGroundQueueType(uint32 bgQueueType
, uint32 instanceId
)
1870 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; i
++)
1871 if (m_bgBattleGroundQueueID
[i
].bgQueueType
== bgQueueType
)
1872 m_bgBattleGroundQueueID
[i
].invitedToInstance
= instanceId
;
1874 bool IsInvitedForBattleGroundInstance(uint32 instanceId
) const
1876 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; i
++)
1877 if (m_bgBattleGroundQueueID
[i
].invitedToInstance
== instanceId
)
1881 uint32
GetBattleGroundEntryPointMap() const { return m_bgEntryPointMap
; }
1882 float GetBattleGroundEntryPointX() const { return m_bgEntryPointX
; }
1883 float GetBattleGroundEntryPointY() const { return m_bgEntryPointY
; }
1884 float GetBattleGroundEntryPointZ() const { return m_bgEntryPointZ
; }
1885 float GetBattleGroundEntryPointO() const { return m_bgEntryPointO
; }
1886 void SetBattleGroundEntryPoint(uint32 Map
, float PosX
, float PosY
, float PosZ
, float PosO
)
1888 m_bgEntryPointMap
= Map
;
1889 m_bgEntryPointX
= PosX
;
1890 m_bgEntryPointY
= PosY
;
1891 m_bgEntryPointZ
= PosZ
;
1892 m_bgEntryPointO
= PosO
;
1895 void SetBGTeam(uint32 team
) { m_bgTeam
= team
; }
1896 uint32
GetBGTeam() const { return m_bgTeam
? m_bgTeam
: GetTeam(); }
1898 void LeaveBattleground(bool teleportToEntryPoint
= true);
1899 bool CanJoinToBattleground() const;
1900 bool CanReportAfkDueToLimit();
1901 void ReportedAfkBy(Player
* reporter
);
1902 void ClearAfkReports() { m_bgAfkReporter
.clear(); }
1904 bool GetBGAccessByLevel(uint32 bgTypeId
) const;
1905 bool isAllowUseBattleGroundObject();
1907 /*********************************************************/
1908 /*** REST SYSTEM ***/
1909 /*********************************************************/
1911 bool isRested() const { return GetRestTime() >= 10000; }
1912 uint32
GetXPRestBonus(uint32 xp
);
1913 uint32
GetRestTime() const { return m_restTime
;};
1914 void SetRestTime(uint32 v
) { m_restTime
= v
;};
1916 /*********************************************************/
1917 /*** ENVIROMENTAL SYSTEM ***/
1918 /*********************************************************/
1920 void EnvironmentalDamage(uint64 guid
, EnviromentalDamage type
, uint32 damage
);
1922 /*********************************************************/
1923 /*** FLOOD FILTER SYSTEM ***/
1924 /*********************************************************/
1926 void UpdateSpeakTime();
1927 bool CanSpeak() const;
1928 void ChangeSpeakTime(int utime
);
1930 /*********************************************************/
1931 /*** VARIOUS SYSTEMS ***/
1932 /*********************************************************/
1933 MovementInfo m_movementInfo
;
1934 uint32 m_lastFallTime
;
1936 void SetFallInformation(uint32 time
, float z
)
1938 m_lastFallTime
= time
;
1941 bool isMoving() const { return HasUnitMovementFlag(movementFlagsMask
); }
1942 bool isMovingOrTurning() const { return HasUnitMovementFlag(movementOrTurningFlagsMask
); }
1944 bool CanFly() const { return HasUnitMovementFlag(MOVEMENTFLAG_CAN_FLY
); }
1945 bool IsFlying() const { return HasUnitMovementFlag(MOVEMENTFLAG_FLYING
); }
1947 void HandleDrowning();
1949 void SetClientControl(Unit
* target
, uint8 allowMove
);
1951 uint64
GetFarSight() const { return GetUInt64Value(PLAYER_FARSIGHT
); }
1952 void SetFarSight(uint64 guid
) { SetUInt64Value(PLAYER_FARSIGHT
, guid
); }
1955 Transport
* GetTransport() const { return m_transport
; }
1956 void SetTransport(Transport
* t
) { m_transport
= t
; }
1958 float GetTransOffsetX() const { return m_movementInfo
.t_x
; }
1959 float GetTransOffsetY() const { return m_movementInfo
.t_y
; }
1960 float GetTransOffsetZ() const { return m_movementInfo
.t_z
; }
1961 float GetTransOffsetO() const { return m_movementInfo
.t_o
; }
1962 uint32
GetTransTime() const { return m_movementInfo
.t_time
; }
1964 uint32
GetSaveTimer() const { return m_nextSave
; }
1965 void SetSaveTimer(uint32 timer
) { m_nextSave
= timer
; }
1973 void SaveRecallPosition();
1975 // Homebind coordinates
1976 uint32 m_homebindMapId
;
1977 uint16 m_homebindZoneId
;
1982 // currently visible objects at player client
1983 typedef std::set
<uint64
> ClientGUIDs
;
1984 ClientGUIDs m_clientGUIDs
;
1986 bool HaveAtClient(WorldObject
const* u
) { return u
==this || m_clientGUIDs
.find(u
->GetGUID())!=m_clientGUIDs
.end(); }
1988 bool IsVisibleInGridForPlayer(Player
* pl
) const;
1989 bool IsVisibleGloballyFor(Player
* pl
) const;
1991 void UpdateVisibilityOf(WorldObject
* target
);
1994 void UpdateVisibilityOf(T
* target
, UpdateData
& data
, UpdateDataMapType
& data_updates
, std::set
<WorldObject
*>& visibleNow
);
1996 // Stealth detection system
1997 uint32 m_DetectInvTimer
;
1998 void HandleStealthedUnitsDetection();
2000 uint8 m_forced_speed_changes
[MAX_MOVE_TYPE
];
2002 bool HasAtLoginFlag(AtLoginFlags f
) const { return m_atLoginFlags
& f
; }
2003 void SetAtLoginFlag(AtLoginFlags f
) { m_atLoginFlags
|= f
; }
2005 LookingForGroup m_lookingForGroup
;
2007 // Temporarily removed pet cache
2008 uint32
GetTemporaryUnsummonedPetNumber() const { return m_temporaryUnsummonedPetNumber
; }
2009 void SetTemporaryUnsummonedPetNumber(uint32 petnumber
) { m_temporaryUnsummonedPetNumber
= petnumber
; }
2010 uint32
GetOldPetSpell() const { return m_oldpetspell
; }
2011 void SetOldPetSpell(uint32 petspell
) { m_oldpetspell
= petspell
; }
2013 /*********************************************************/
2014 /*** INSTANCE SYSTEM ***/
2015 /*********************************************************/
2017 typedef UNORDERED_MAP
< uint32
/*mapId*/, InstancePlayerBind
> BoundInstancesMap
;
2019 void UpdateHomebindTime(uint32 time
);
2021 uint32 m_HomebindTimer
;
2022 bool m_InstanceValid
;
2023 // permanent binds and solo binds by difficulty
2024 BoundInstancesMap m_boundInstances
[TOTAL_DIFFICULTIES
];
2025 InstancePlayerBind
* GetBoundInstance(uint32 mapid
, uint8 difficulty
);
2026 BoundInstancesMap
& GetBoundInstances(uint8 difficulty
) { return m_boundInstances
[difficulty
]; }
2027 void UnbindInstance(uint32 mapid
, uint8 difficulty
, bool unload
= false);
2028 void UnbindInstance(BoundInstancesMap::iterator
&itr
, uint8 difficulty
, bool unload
= false);
2029 InstancePlayerBind
* BindToInstance(InstanceSave
*save
, bool permanent
, bool load
= false);
2030 void SendRaidInfo();
2031 void SendSavedInstances();
2032 static void ConvertInstancesToGroup(Player
*player
, Group
*group
= NULL
, uint64 player_guid
= 0);
2034 /*********************************************************/
2035 /*** GROUP SYSTEM ***/
2036 /*********************************************************/
2038 Group
* GetGroupInvite() { return m_groupInvite
; }
2039 void SetGroupInvite(Group
*group
) { m_groupInvite
= group
; }
2040 Group
* GetGroup() { return m_group
.getTarget(); }
2041 const Group
* GetGroup() const { return (const Group
*)m_group
.getTarget(); }
2042 GroupReference
& GetGroupRef() { return m_group
; }
2043 void SetGroup(Group
*group
, int8 subgroup
= -1);
2044 uint8
GetSubGroup() const { return m_group
.getSubGroup(); }
2045 uint32
GetGroupUpdateFlag() { return m_groupUpdateMask
; }
2046 void SetGroupUpdateFlag(uint32 flag
) { m_groupUpdateMask
|= flag
; }
2047 uint64
GetAuraUpdateMask() { return m_auraUpdateMask
; }
2048 void SetAuraUpdateMask(uint8 slot
) { m_auraUpdateMask
|= (uint64(1) << slot
); }
2049 Player
* GetNextRandomRaidMember(float radius
);
2050 PartyResult
CanUninviteFromGroup() const;
2052 GridReference
<Player
> &GetGridRef() { return m_gridRef
; }
2053 MapReference
&GetMapRef() { return m_mapRef
; }
2055 bool isAllowedToLoot(Creature
* creature
);
2057 WorldLocation
& GetTeleportDest() { return m_teleport_dest
; }
2059 DeclinedName
const* GetDeclinedNames() const { return m_declinedname
; }
2060 bool HasTitle(uint32 bitIndex
);
2061 bool HasTitle(CharTitlesEntry
const* title
) { return HasTitle(title
->bit_index
); }
2062 void SetTitle(CharTitlesEntry
const* title
);
2066 /*********************************************************/
2067 /*** BATTLEGROUND SYSTEM ***/
2068 /*********************************************************/
2070 /* this variable is set to bg->m_InstanceID, when player is teleported to BG - (it is battleground's GUID)*/
2071 uint32 m_bgBattleGroundID
;
2073 this is an array of BG queues (BgTypeIDs) in which is player
2075 struct BgBattleGroundQueueID_Rec
2078 uint32 invitedToInstance
;
2080 BgBattleGroundQueueID_Rec m_bgBattleGroundQueueID
[PLAYER_MAX_BATTLEGROUND_QUEUES
];
2081 uint32 m_bgEntryPointMap
;
2082 float m_bgEntryPointX
;
2083 float m_bgEntryPointY
;
2084 float m_bgEntryPointZ
;
2085 float m_bgEntryPointO
;
2087 std::set
<uint32
> m_bgAfkReporter
;
2088 uint8 m_bgAfkReportedCount
;
2089 time_t m_bgAfkReportedTimer
;
2090 uint32 m_contestedPvPTimer
;
2092 uint32 m_bgTeam
; // what side the player will be added to
2094 /*********************************************************/
2095 /*** QUEST SYSTEM ***/
2096 /*********************************************************/
2098 std::set
<uint32
> m_timedquests
;
2101 uint32 m_ingametime
;
2103 /*********************************************************/
2104 /*** LOAD SYSTEM ***/
2105 /*********************************************************/
2107 void _LoadActions(QueryResult
*result
);
2108 void _LoadAuras(QueryResult
*result
, uint32 timediff
);
2109 void _LoadBoundInstances(QueryResult
*result
);
2110 void _LoadInventory(QueryResult
*result
, uint32 timediff
);
2111 void _LoadMailInit(QueryResult
*resultUnread
, QueryResult
*resultDelivery
);
2113 void _LoadMailedItems(Mail
*mail
);
2114 void _LoadQuestStatus(QueryResult
*result
);
2115 void _LoadDailyQuestStatus(QueryResult
*result
);
2116 void _LoadGroup(QueryResult
*result
);
2117 void _LoadReputation(QueryResult
*result
);
2118 void _LoadSpells(QueryResult
*result
);
2119 void _LoadTutorials(QueryResult
*result
);
2120 void _LoadFriendList(QueryResult
*result
);
2121 bool _LoadHomeBind(QueryResult
*result
);
2122 void _LoadDeclinedNames(QueryResult
*result
);
2123 void _LoadArenaTeamInfo(QueryResult
*result
);
2125 /*********************************************************/
2126 /*** SAVE SYSTEM ***/
2127 /*********************************************************/
2129 void _SaveActions();
2131 void _SaveInventory();
2133 void _SaveQuestStatus();
2134 void _SaveDailyQuestStatus();
2135 void _SaveReputation();
2137 void _SaveTutorials();
2139 void _SetCreateBits(UpdateMask
*updateMask
, Player
*target
) const;
2140 void _SetUpdateBits(UpdateMask
*updateMask
, Player
*target
) const;
2142 /*********************************************************/
2143 /*** ENVIRONMENTAL SYSTEM ***/
2144 /*********************************************************/
2146 void HandleSobering();
2147 void StartMirrorTimer(MirrorTimerType Type
, uint32 MaxValue
);
2148 void ModifyMirrorTimer(MirrorTimerType Type
, uint32 MaxValue
, uint32 CurrentValue
, uint32 Regen
);
2149 void StopMirrorTimer(MirrorTimerType Type
);
2150 uint8 m_isunderwater
;
2153 /*********************************************************/
2154 /*** HONOR SYSTEM ***/
2155 /*********************************************************/
2156 time_t m_lastHonorUpdateTime
;
2158 void outDebugValues() const;
2159 bool _removeSpell(uint16 spell_id
);
2167 uint32 m_speakCount
;
2168 uint32 m_dungeonDifficulty
;
2170 uint32 m_atLoginFlags
;
2172 Item
* m_items
[PLAYER_SLOTS_COUNT
];
2173 uint32 m_currentBuybackSlot
;
2175 std::vector
<Item
*> m_itemUpdateQueue
;
2176 bool m_itemUpdateQueueBlocked
;
2178 uint32 m_ExtraFlags
;
2179 uint64 m_curSelection
;
2181 uint64 m_comboTarget
;
2184 QuestStatusMap mQuestStatus
;
2186 uint32 m_GuildIdInvited
;
2187 uint32 m_ArenaTeamIdInvited
;
2190 PlayerSpellMap m_spells
;
2191 SpellCooldowns m_spellCooldowns
;
2193 ActionButtonList m_actionButtons
;
2195 float m_auraBaseMod
[BASEMOD_END
][MOD_END
];
2197 SpellModList m_spellMods
[MAX_SPELLMOD
];
2198 int32 m_SpellModRemoveCount
;
2199 EnchantDurationList m_enchantDuration
;
2200 ItemDurationList m_itemDuration
;
2202 uint64 m_resurrectGUID
;
2203 uint32 m_resurrectMap
;
2204 float m_resurrectX
, m_resurrectY
, m_resurrectZ
;
2205 uint32 m_resurrectHealth
, m_resurrectMana
;
2207 WorldSession
*m_session
;
2209 typedef std::list
<Channel
*> JoinedChannelsList
;
2210 JoinedChannelsList m_channels
;
2218 uint16 tradeItems
[TRADE_SLOT_COUNT
];
2221 time_t m_nextThinkTime
;
2223 uint32 m_Tutorials
[8];
2224 bool m_TutorialsChanged
;
2226 bool m_DailyQuestChanged
;
2227 time_t m_lastDailyQuestTime
;
2229 uint32 m_regenTimer
;
2230 uint32 m_breathTimer
;
2231 uint32 m_drunkTimer
;
2233 uint32 m_weaponChangeTimer
;
2235 uint32 m_zoneUpdateId
;
2236 uint32 m_zoneUpdateTimer
;
2237 uint32 m_areaUpdateId
;
2239 uint32 m_deathTimer
;
2240 time_t m_deathExpireTime
;
2244 uint32 m_WeaponProficiency
;
2245 uint32 m_ArmorProficiency
;
2248 bool m_canDualWield
;
2249 uint8 m_swingErrorMsg
;
2251 ////////////////////Rest System/////////////////////
2253 uint32 inn_pos_mapid
;
2259 ////////////////////Rest System/////////////////////
2262 Transport
* m_transport
;
2264 uint32 m_resetTalentsCost
;
2265 time_t m_resetTalentsTime
;
2266 uint32 m_usedTalentCount
;
2269 PlayerSocial
*m_social
;
2272 GroupReference m_group
;
2273 Group
*m_groupInvite
;
2274 uint32 m_groupUpdateMask
;
2275 uint64 m_auraUpdateMask
;
2277 // Temporarily removed pet cache
2278 uint32 m_temporaryUnsummonedPetNumber
;
2279 uint32 m_oldpetspell
;
2282 GuardianPetList m_guardianPets
;
2285 time_t m_summon_expire
;
2286 uint32 m_summon_mapid
;
2292 WorldLocation m_teleport_dest
;
2294 DeclinedName
*m_declinedname
;
2296 // internal common parts for CanStore/StoreItem functions
2297 uint8
_CanStoreItem_InSpecificSlot( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, ItemPrototype
const *pProto
, uint32
& count
, bool swap
, Item
*pSrcItem
) const;
2298 uint8
_CanStoreItem_InBag( uint8 bag
, ItemPosCountVec
& dest
, ItemPrototype
const *pProto
, uint32
& count
, bool merge
, bool non_specialized
, Item
*pSrcItem
, uint8 skip_bag
, uint8 skip_slot
) const;
2299 uint8
_CanStoreItem_InInventorySlots( uint8 slot_begin
, uint8 slot_end
, ItemPosCountVec
& dest
, ItemPrototype
const *pProto
, uint32
& count
, bool merge
, Item
*pSrcItem
, uint8 skip_bag
, uint8 skip_slot
) const;
2300 Item
* _StoreItem( uint16 pos
, Item
*pItem
, uint32 count
, bool clone
, bool update
);
2302 GridReference
<Player
> m_gridRef
;
2303 MapReference m_mapRef
;
2306 void AddItemsSetItem(Player
*player
,Item
*item
);
2307 void RemoveItemsSetItem(Player
*player
,ItemPrototype
const *proto
);
2309 // "the bodies of template functions must be made available in a header file"
2310 template <class T
> T
Player::ApplySpellMod(uint32 spellId
, SpellModOp op
, T
&basevalue
, Spell
const* spell
)
2312 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
2313 if (!spellInfo
) return 0;
2315 int32 totalflat
= 0;
2316 for (SpellModList::iterator itr
= m_spellMods
[op
].begin(); itr
!= m_spellMods
[op
].end(); ++itr
)
2318 SpellModifier
*mod
= *itr
;
2320 if(!IsAffectedBySpellmod(spellInfo
,mod
,spell
))
2322 if (mod
->type
== SPELLMOD_FLAT
)
2323 totalflat
+= mod
->value
;
2324 else if (mod
->type
== SPELLMOD_PCT
)
2326 // skip percent mods for null basevalue (most important for spell mods with charges )
2327 if(basevalue
== T(0))
2330 // special case (skip >10sec spell casts for instant cast setting)
2331 if( mod
->op
==SPELLMOD_CASTING_TIME
&& basevalue
>= T(10000) && mod
->value
<= -100)
2334 totalpct
+= mod
->value
;
2337 if (mod
->charges
> 0 )
2340 if (mod
->charges
== 0)
2343 mod
->lastAffected
= spell
;
2344 if(!mod
->lastAffected
)
2345 mod
->lastAffected
= FindCurrentSpellBySpellId(spellId
);
2346 ++m_SpellModRemoveCount
;
2351 float diff
= (float)basevalue
*(float)totalpct
/100.0f
+ (float)totalflat
;
2352 basevalue
= T((float)basevalue
+ diff
);