2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "WorldPacket.h"
21 #include "WorldSession.h"
27 #include "MapManager.h"
28 #include "Transports.h"
29 #include "BattleGround.h"
30 #include "WaypointMovementGenerator.h"
31 #include "InstanceSaveMgr.h"
33 void WorldSession::HandleMoveWorldportAckOpcode( WorldPacket
& /*recv_data*/ )
35 sLog
.outDebug( "WORLD: got MSG_MOVE_WORLDPORT_ACK." );
36 HandleMoveWorldportAckOpcode();
39 void WorldSession::HandleMoveWorldportAckOpcode()
41 // get the teleport destination
42 WorldLocation
&loc
= GetPlayer()->GetTeleportDest();
44 // possible errors in the coordinate validity check
45 if(!MapManager::IsValidMapCoord(loc
.mapid
,loc
.x
,loc
.y
,loc
.z
,loc
.o
))
51 // get the destination map entry, not the current one, this will fix homebind and reset greeting
52 MapEntry
const* mEntry
= sMapStore
.LookupEntry(loc
.mapid
);
53 InstanceTemplate
const* mInstance
= objmgr
.GetInstanceTemplate(loc
.mapid
);
55 // reset instance validity, except if going to an instance inside an instance
56 if(GetPlayer()->m_InstanceValid
== false && !mInstance
)
57 GetPlayer()->m_InstanceValid
= true;
59 GetPlayer()->SetSemaphoreTeleport(false);
61 // relocate the player to the teleport destination
62 GetPlayer()->SetMapId(loc
.mapid
);
63 GetPlayer()->Relocate(loc
.x
, loc
.y
, loc
.z
, loc
.o
);
65 // since the MapId is set before the GetInstance call, the InstanceId must be set to 0
66 // to let GetInstance() determine the proper InstanceId based on the player's binds
67 GetPlayer()->SetInstanceId(0);
69 // check this before Map::Add(player), because that will create the instance save!
70 bool reset_notify
= (GetPlayer()->GetBoundInstance(GetPlayer()->GetMapId(), GetPlayer()->GetDifficulty()) == NULL
);
72 GetPlayer()->SendInitialPacketsBeforeAddToMap();
73 // the CanEnter checks are done in TeleporTo but conditions may change
74 // while the player is in transit, for example the map may get full
75 if(!GetPlayer()->GetMap()->Add(GetPlayer()))
77 sLog
.outDebug("WORLD: teleport of player %s (%d) to location %d,%f,%f,%f,%f failed", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc
.mapid
, loc
.x
, loc
.y
, loc
.z
, loc
.o
);
78 // teleport the player home
79 GetPlayer()->SetDontMove(false);
80 if(!GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId
, GetPlayer()->m_homebindX
, GetPlayer()->m_homebindY
, GetPlayer()->m_homebindZ
, GetPlayer()->GetOrientation()))
82 // the player must always be able to teleport home
83 sLog
.outError("WORLD: failed to teleport player %s (%d) to homebind location %d,%f,%f,%f,%f!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), GetPlayer()->m_homebindMapId
, GetPlayer()->m_homebindX
, GetPlayer()->m_homebindY
, GetPlayer()->m_homebindZ
, GetPlayer()->GetOrientation());
88 GetPlayer()->SendInitialPacketsAfterAddToMap();
90 // flight fast teleport case
91 if(GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType()==FLIGHT_MOTION_TYPE
)
93 if(!_player
->InBattleGround())
95 // short preparations to continue flight
96 GetPlayer()->SetDontMove(false);
97 FlightPathMovementGenerator
* flight
= (FlightPathMovementGenerator
*)(GetPlayer()->GetMotionMaster()->top());
98 flight
->Initialize(*GetPlayer());
102 // battleground state prepare, stop flight
103 GetPlayer()->GetMotionMaster()->MovementExpired();
104 GetPlayer()->m_taxi
.ClearTaxiDestinations();
107 // resurrect character at enter into instance where his corpse exist after add to map
108 Corpse
*corpse
= GetPlayer()->GetCorpse();
109 if (corpse
&& corpse
->GetType() != CORPSE_BONES
&& corpse
->GetMapId() == GetPlayer()->GetMapId())
111 if( mEntry
->IsDungeon() )
113 GetPlayer()->ResurrectPlayer(0.5f
);
114 GetPlayer()->SpawnCorpseBones();
115 GetPlayer()->SaveToDB();
119 if(mEntry
->IsRaid() && mInstance
)
123 uint32 timeleft
= sInstanceSaveManager
.GetResetTimeFor(GetPlayer()->GetMapId()) - time(NULL
);
124 GetPlayer()->SendInstanceResetWarning(GetPlayer()->GetMapId(), timeleft
); // greeting at the entrance of the resort raid instance
129 if(!mEntry
->IsMountAllowed())
130 _player
->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED
);
132 // battleground state prepare
133 // only add to bg group and object, if the player was invited (else he entered through command)
134 if(_player
->InBattleGround() && _player
->IsInvitedForBattleGroundInstance(_player
->GetBattleGroundId()))
136 BattleGround
*bg
= _player
->GetBattleGround();
139 bg
->AddPlayer(_player
);
140 if(bg
->GetMapId() == _player
->GetMapId()) // we teleported to bg
142 // get the team this way, because arenas might 'override' the teams.
143 uint32 team
= bg
->GetPlayerTeam(_player
->GetGUID());
145 team
= _player
->GetTeam();
146 if(!bg
->GetBgRaid(team
)) // first player joined
148 Group
*group
= new Group
;
149 bg
->SetBgRaid(team
, group
);
150 group
->Create(_player
->GetGUIDLow(), _player
->GetName());
152 else // raid already exist
154 bg
->GetBgRaid(team
)->AddMember(_player
->GetGUID(), _player
->GetName());
161 if(GetPlayer()->pvpInfo
.inHostileArea
)
162 GetPlayer()->CastSpell(GetPlayer(), 2479, true);
165 if(GetPlayer()->m_temporaryUnsummonedPetNumber
)
167 Pet
* NewPet
= new Pet
;
168 if(!NewPet
->LoadPetFromDB(GetPlayer(), 0, GetPlayer()->m_temporaryUnsummonedPetNumber
, true))
171 GetPlayer()->m_temporaryUnsummonedPetNumber
= 0;
174 GetPlayer()->SetDontMove(false);
177 void WorldSession::HandleMovementOpcodes( WorldPacket
& recv_data
)
179 CHECK_PACKET_SIZE(recv_data
, 4+1+4+4+4+4+4);
181 if(GetPlayer()->GetDontMove())
185 MovementInfo movementInfo
;
186 uint32 MovementFlags
;
188 recv_data
>> MovementFlags
;
189 recv_data
>> movementInfo
.unk1
;
190 recv_data
>> movementInfo
.time
;
191 recv_data
>> movementInfo
.x
;
192 recv_data
>> movementInfo
.y
;
193 recv_data
>> movementInfo
.z
;
194 recv_data
>> movementInfo
.o
;
196 //Save movement flags
197 _player
->SetUnitMovementFlags(MovementFlags
);
199 if(MovementFlags
& MOVEMENTFLAG_ONTRANSPORT
)
202 CHECK_PACKET_SIZE(recv_data
, recv_data
.rpos()+8+4+4+4+4+4);
204 recv_data
>> movementInfo
.t_guid
;
205 recv_data
>> movementInfo
.t_x
;
206 recv_data
>> movementInfo
.t_y
;
207 recv_data
>> movementInfo
.t_z
;
208 recv_data
>> movementInfo
.t_o
;
209 recv_data
>> movementInfo
.t_time
;
212 if(MovementFlags
& (MOVEMENTFLAG_SWIMMING
| MOVEMENTFLAG_FLYING2
))
215 CHECK_PACKET_SIZE(recv_data
, recv_data
.rpos()+4);
217 recv_data
>> movementInfo
.s_pitch
; // pitch, -1.55=looking down, 0=looking straight forward, +1.55=looking up
221 CHECK_PACKET_SIZE(recv_data
, recv_data
.rpos()+4);
223 recv_data
>> movementInfo
.fallTime
; // duration of last jump (when in jump duration from jump begin to now)
225 if(MovementFlags
& MOVEMENTFLAG_JUMPING
)
228 CHECK_PACKET_SIZE(recv_data
, recv_data
.rpos()+4+4+4+4);
230 recv_data
>> movementInfo
.j_unk
; // constant, but different when jumping in water and on land?
231 recv_data
>> movementInfo
.j_sinAngle
; // sin of angle between orientation0 and players orientation
232 recv_data
>> movementInfo
.j_cosAngle
; // cos of angle between orientation0 and players orientation
233 recv_data
>> movementInfo
.j_xyspeed
; // speed of xy movement
236 if(MovementFlags
& MOVEMENTFLAG_SPLINE
)
239 CHECK_PACKET_SIZE(recv_data
, recv_data
.rpos()+4);
241 recv_data
>> movementInfo
.u_unk1
; // unknown
245 if(recv_data
.size() != recv_data
.rpos())
247 sLog
.outError("MovementHandler: player %s (guid %d, account %u) sent a packet (opcode %u) that is %u bytes larger than it should be. Kicked as cheater.", _player
->GetName(), _player
->GetGUIDLow(), _player
->GetSession()->GetAccountId(), recv_data
.GetOpcode(), recv_data
.size() - recv_data
.rpos());
252 if (!MaNGOS::IsValidMapCoord(movementInfo
.x
, movementInfo
.y
, movementInfo
.z
, movementInfo
.o
))
255 /* handle special cases */
256 if (MovementFlags
& MOVEMENTFLAG_ONTRANSPORT
)
258 // transports size limited
259 // (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped)
260 if( movementInfo
.t_x
> 50 || movementInfo
.t_y
> 50 || movementInfo
.t_z
> 50 )
263 if( !MaNGOS::IsValidMapCoord(movementInfo
.x
+movementInfo
.t_x
, movementInfo
.y
+movementInfo
.t_y
,
264 movementInfo
.z
+movementInfo
.t_z
, movementInfo
.o
+movementInfo
.t_o
) )
267 // if we boarded a transport, add us to it
268 if (!GetPlayer()->m_transport
)
270 // elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just unmount if the guid can be found in the transport list
271 for (MapManager::TransportSet::iterator iter
= MapManager::Instance().m_Transports
.begin(); iter
!= MapManager::Instance().m_Transports
.end(); ++iter
)
273 if ((*iter
)->GetGUID() == movementInfo
.t_guid
)
275 // unmount before boarding
276 _player
->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED
);
278 GetPlayer()->m_transport
= (*iter
);
279 (*iter
)->AddPassenger(GetPlayer());
285 else if (GetPlayer()->m_transport
) // if we were on a transport, leave
287 GetPlayer()->m_transport
->RemovePassenger(GetPlayer());
288 GetPlayer()->m_transport
= NULL
;
289 movementInfo
.t_x
= 0.0f
;
290 movementInfo
.t_y
= 0.0f
;
291 movementInfo
.t_z
= 0.0f
;
292 movementInfo
.t_o
= 0.0f
;
293 movementInfo
.t_time
= 0;
296 // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
297 if (recv_data
.GetOpcode() == MSG_MOVE_FALL_LAND
&& !GetPlayer()->isInFlight())
299 // calculate total z distance of the fall
300 float z_diff
= GetPlayer()->m_lastFallZ
- movementInfo
.z
;
301 sLog
.outDebug("zDiff = %f", z_diff
);
302 Player
*target
= GetPlayer();
304 //Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored
305 // 14.57 can be calculated by resolving damageperc formular below to 0
306 if (z_diff
>= 14.57f
&& !target
->isDead() && !target
->isGameMaster() &&
307 !target
->HasAuraType(SPELL_AURA_HOVER
) && !target
->HasAuraType(SPELL_AURA_FEATHER_FALL
) &&
308 !target
->HasAuraType(SPELL_AURA_FLY
) && !target
->IsImmunedToDamage(SPELL_SCHOOL_MASK_NORMAL
,true) )
310 //Safe fall, fall height reduction
311 int32 safe_fall
= target
->GetTotalAuraModifier(SPELL_AURA_SAFE_FALL
);
313 float damageperc
= 0.018f
*(z_diff
-safe_fall
)-0.2426f
;
317 uint32 damage
= (uint32
)(damageperc
* target
->GetMaxHealth()*sWorld
.getRate(RATE_DAMAGE_FALL
));
319 float height
= movementInfo
.z
;
320 target
->UpdateGroundPositionZ(movementInfo
.x
,movementInfo
.y
,height
);
324 //Prevent fall damage from being more than the player maximum health
325 if (damage
> target
->GetMaxHealth())
326 damage
= target
->GetMaxHealth();
329 if (target
->GetDummyAura(43621))
330 damage
= target
->GetMaxHealth()/2;
332 target
->EnvironmentalDamage(target
->GetGUID(), DAMAGE_FALL
, damage
);
335 //Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction
336 DEBUG_LOG("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d" , movementInfo
.z
, height
, target
->GetPositionZ(), movementInfo
.fallTime
, height
, damage
, safe_fall
);
340 //handle fall and logout at the same time (logout started before fall finished)
341 /* outdated and create problems with sit at stun sometime
342 if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE))
344 target->SetStandState(PLAYER_STATE_SIT);
346 WorldPacket data( SMSG_FORCE_MOVE_ROOT, 12 );
347 data.append(target->GetPackGUID());
354 if(((MovementFlags
& MOVEMENTFLAG_SWIMMING
) != 0) != GetPlayer()->IsInWater())
356 // now client not include swimming flag in case jumping under water
357 GetPlayer()->SetInWater( !GetPlayer()->IsInWater() || GetPlayer()->GetBaseMap()->IsUnderWater(movementInfo
.x
, movementInfo
.y
, movementInfo
.z
) );
360 /*----------------------*/
362 /* process position-change */
363 recv_data
.put
<uint32
>(5, getMSTime()); // offset flags(4) + unk(1)
364 WorldPacket
data(recv_data
.GetOpcode(), (GetPlayer()->GetPackGUID().size()+recv_data
.size()));
365 data
.append(GetPlayer()->GetPackGUID());
366 data
.append(recv_data
.contents(), recv_data
.size());
367 GetPlayer()->SendMessageToSet(&data
, false);
369 GetPlayer()->SetPosition(movementInfo
.x
, movementInfo
.y
, movementInfo
.z
, movementInfo
.o
);
370 GetPlayer()->m_movementInfo
= movementInfo
;
371 if (GetPlayer()->m_lastFallTime
>= movementInfo
.fallTime
|| GetPlayer()->m_lastFallZ
<=movementInfo
.z
|| recv_data
.GetOpcode() == MSG_MOVE_FALL_LAND
)
372 GetPlayer()->SetFallInformation(movementInfo
.fallTime
, movementInfo
.z
);
374 if(GetPlayer()->isMovingOrTurning())
375 GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
377 if(movementInfo
.z
< -500.0f
)
379 if(GetPlayer()->InBattleGround()
380 && GetPlayer()->GetBattleGround()
381 && GetPlayer()->GetBattleGround()->HandlePlayerUnderMap(_player
))
383 // do nothing, the handle already did if returned true
387 // NOTE: this is actually called many times while falling
388 // even after the player has been teleported away
389 // TODO: discard movement packets after the player is rooted
390 if(GetPlayer()->isAlive())
392 GetPlayer()->EnvironmentalDamage(GetPlayer()->GetGUID(),DAMAGE_FALL_TO_VOID
, GetPlayer()->GetMaxHealth());
393 // change the death state to CORPSE to prevent the death timer from
394 // starting in the next player update
395 GetPlayer()->KillPlayer();
396 GetPlayer()->BuildPlayerRepop();
399 // cancel the death timer here if started
400 GetPlayer()->RepopAtGraveyard();
405 void WorldSession::HandleForceSpeedChangeAck(WorldPacket
&recv_data
)
407 CHECK_PACKET_SIZE(recv_data
, 8+4+4+1+4+4+4+4+4);
412 uint32 unk1
, flags
, time
, fallTime
;
413 float x
, y
, z
, orientation
;
416 float t_x
, t_y
, t_z
, t_o
;
419 float j_unk1
, j_sinAngle
, j_cosAngle
, j_xyspeed
;
425 // now can skip not our packet
426 if(_player
->GetGUID() != guid
)
429 // continue parse packet
432 recv_data
>> flags
>> unkB
>> time
;
433 recv_data
>> x
>> y
>> z
>> orientation
;
434 if (flags
& MOVEMENTFLAG_ONTRANSPORT
)
437 CHECK_PACKET_SIZE(recv_data
, recv_data
.rpos()+8+4+4+4+4+4);
440 recv_data
>> t_x
>> t_y
>> t_z
>> t_o
>> t_time
;
442 if (flags
& (MOVEMENTFLAG_SWIMMING
| MOVEMENTFLAG_FLYING2
))
445 CHECK_PACKET_SIZE(recv_data
, recv_data
.rpos()+4);
447 recv_data
>> s_pitch
; // pitch, -1.55=looking down, 0=looking straight forward, +1.55=looking up
451 CHECK_PACKET_SIZE(recv_data
, recv_data
.rpos()+4);
453 recv_data
>> fallTime
; // duration of last jump (when in jump duration from jump begin to now)
455 if ((flags
& MOVEMENTFLAG_JUMPING
) || (flags
& MOVEMENTFLAG_FALLING
))
458 CHECK_PACKET_SIZE(recv_data
, recv_data
.rpos()+4+4+4+4);
460 recv_data
>> j_unk1
; // ?constant, but different when jumping in water and on land?
461 recv_data
>> j_sinAngle
>> j_cosAngle
; // sin + cos of angle between orientation0 and players orientation
462 recv_data
>> j_xyspeed
; // speed of xy movement
465 if(flags
& MOVEMENTFLAG_SPLINE
)
468 CHECK_PACKET_SIZE(recv_data
, recv_data
.rpos()+4);
470 recv_data
>> u_unk1
; // unknown
474 CHECK_PACKET_SIZE(recv_data
, recv_data
.rpos()+4);
476 recv_data
>> newspeed
;
479 // client ACK send one packet for mounted/run case and need skip all except last from its
480 // in other cases anti-cheat check can be fail in false case
481 UnitMoveType move_type
;
482 UnitMoveType force_move_type
;
484 static char const* move_type_name
[MAX_MOVE_TYPE
] = { "Walk", "Run", "RunBack", "Swim", "SwimBack", "TurnRate", "Flight", "FlightBack" };
486 uint16 opcode
= recv_data
.GetOpcode();
489 case CMSG_FORCE_WALK_SPEED_CHANGE_ACK
: move_type
= MOVE_WALK
; force_move_type
= MOVE_WALK
; break;
490 case CMSG_FORCE_RUN_SPEED_CHANGE_ACK
: move_type
= MOVE_RUN
; force_move_type
= MOVE_RUN
; break;
491 case CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK
: move_type
= MOVE_RUN_BACK
; force_move_type
= MOVE_RUN_BACK
; break;
492 case CMSG_FORCE_SWIM_SPEED_CHANGE_ACK
: move_type
= MOVE_SWIM
; force_move_type
= MOVE_SWIM
; break;
493 case CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK
: move_type
= MOVE_SWIM_BACK
; force_move_type
= MOVE_SWIM_BACK
; break;
494 case CMSG_FORCE_TURN_RATE_CHANGE_ACK
: move_type
= MOVE_TURN_RATE
; force_move_type
= MOVE_TURN_RATE
; break;
495 case CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK
: move_type
= MOVE_FLIGHT
; force_move_type
= MOVE_FLIGHT
; break;
496 case CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK
: move_type
= MOVE_FLIGHT_BACK
; force_move_type
= MOVE_FLIGHT_BACK
; break;
498 sLog
.outError("WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode
);
502 // skip all forced speed changes except last and unexpected
503 // in run/mounted case used one ACK and it must be skipped.m_forced_speed_changes[MOVE_RUN} store both.
504 if(_player
->m_forced_speed_changes
[force_move_type
] > 0)
506 --_player
->m_forced_speed_changes
[force_move_type
];
507 if(_player
->m_forced_speed_changes
[force_move_type
] > 0)
511 if (!_player
->GetTransport() && fabs(_player
->GetSpeed(move_type
) - newspeed
) > 0.01f
)
513 if(_player
->GetSpeed(move_type
) > newspeed
) // must be greater - just correct
515 sLog
.outError("%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value",
516 move_type_name
[move_type
], _player
->GetName(), _player
->GetSpeed(move_type
), newspeed
);
517 _player
->SetSpeed(move_type
,_player
->GetSpeedRate(move_type
),true);
519 else // must be lesser - cheating
521 sLog
.outBasic("Player %s from account id %u kicked for incorrect speed (must be %f instead %f)",
522 _player
->GetName(),_player
->GetSession()->GetAccountId(),_player
->GetSpeed(move_type
), newspeed
);
523 _player
->GetSession()->KickPlayer();
528 void WorldSession::HandleSetActiveMoverOpcode(WorldPacket
&recv_data
)
530 sLog
.outDebug("WORLD: Recvd CMSG_SET_ACTIVE_MOVER");
532 CHECK_PACKET_SIZE(recv_data
,8);
537 WorldPacket
data(SMSG_TIME_SYNC_REQ
, 4); // new 2.0.x, enable movement
538 data
<< uint32(0x00000000); // on blizz it increments periodically
542 void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket
& /*recvdata*/)
544 //sLog.outDebug("WORLD: Recvd CMSG_MOUNTSPECIAL_ANIM");
546 WorldPacket
data(SMSG_MOUNTSPECIAL_ANIM
, 8);
547 data
<< uint64(GetPlayer()->GetGUID());
549 GetPlayer()->SendMessageToSet(&data
, false);
552 void WorldSession::HandleMoveKnockBackAck( WorldPacket
& /*recv_data*/ )
554 // CHECK_PACKET_SIZE(recv_data,?);
555 sLog
.outDebug("CMSG_MOVE_KNOCK_BACK_ACK");
556 // Currently not used but maybe use later for recheck final player position
557 // (must be at call same as into "recv_data >> x >> y >> z >> orientation;"
561 float x, y, z, orientation;
565 float xdirection,ydirection,hspeed,vspeed;
568 recv_data >> sequence;
569 recv_data >> flags >> time;
570 recv_data >> x >> y >> z >> orientation;
571 recv_data >> ukn1; //unknown
572 recv_data >> vspeed >> xdirection >> ydirection >> hspeed;
574 // skip not personal message;
575 if(GetPlayer()->GetGUID()!=guid)
582 void WorldSession::HandleMoveHoverAck( WorldPacket
& /*recv_data*/ )
584 sLog
.outDebug("CMSG_MOVE_HOVER_ACK");
587 void WorldSession::HandleMoveWaterWalkAck(WorldPacket
& /*recv_data*/)
589 sLog
.outDebug("CMSG_MOVE_WATER_WALK_ACK");
592 void WorldSession::HandleSummonResponseOpcode(WorldPacket
& recv_data
)
594 CHECK_PACKET_SIZE(recv_data
,8+1);
596 if(!_player
->isAlive() || _player
->isInCombat() )
599 uint64 summoner_guid
;
601 recv_data
>> summoner_guid
;
604 _player
->SummonIfPossible(agree
);