[6922] Whitespace and newline fixes
[getmangos.git] / src / game / MotionMaster.cpp
blob2dc42cd4d3f57d05ce224927ae095f92015cbf5e
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "MotionMaster.h"
20 #include "CreatureAISelector.h"
21 #include "Creature.h"
22 #include "Traveller.h"
24 #include "ConfusedMovementGenerator.h"
25 #include "FleeingMovementGenerator.h"
26 #include "HomeMovementGenerator.h"
27 #include "IdleMovementGenerator.h"
28 #include "PointMovementGenerator.h"
29 #include "TargetedMovementGenerator.h"
30 #include "WaypointMovementGenerator.h"
32 #include <cassert>
34 inline bool isStatic(MovementGenerator *mv)
36 return (mv == &si_idleMovement);
39 void
40 MotionMaster::Initialize()
42 // clear ALL movement generators (including default)
43 while(!empty())
45 MovementGenerator *curr = top();
46 curr->Finalize(*i_owner);
47 pop();
48 if( !isStatic( curr ) )
49 delete curr;
52 // set new default movement generator
53 if(i_owner->GetTypeId() == TYPEID_UNIT)
55 MovementGenerator* movement = FactorySelector::selectMovementGenerator((Creature*)i_owner);
56 push( movement == NULL ? &si_idleMovement : movement );
57 top()->Initialize(*i_owner);
59 else
60 push(&si_idleMovement);
63 MotionMaster::~MotionMaster()
65 // clear ALL movement generators (including default)
66 while(!empty())
68 MovementGenerator *curr = top();
69 curr->Finalize(*i_owner);
70 pop();
71 if( !isStatic( curr ) )
72 delete curr;
76 void
77 MotionMaster::UpdateMotion(const uint32 &diff)
79 if( i_owner->hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED) )
80 return;
81 assert( !empty() );
82 if (!top()->Update(*i_owner, diff))
83 MovementExpired();
86 void
87 MotionMaster::Clear(bool reset)
89 while( !empty() && size() > 1 )
91 MovementGenerator *curr = top();
92 curr->Finalize(*i_owner);
93 pop();
94 if( !isStatic( curr ) )
95 delete curr;
98 if (reset)
100 assert( !empty() );
101 top()->Reset(*i_owner);
105 void
106 MotionMaster::MovementExpired(bool reset)
108 if( empty() || size() == 1 )
109 return;
111 MovementGenerator *curr = top();
112 curr->Finalize(*i_owner);
113 pop();
115 if( !isStatic(curr) )
116 delete curr;
118 assert( !empty() );
119 while( !empty() && top()->GetMovementGeneratorType() == TARGETED_MOTION_TYPE )
121 // Should check if target is still valid? If not valid it will crash.
122 curr = top();
123 curr->Finalize(*i_owner);
124 pop();
125 delete curr;
127 if( empty() )
128 Initialize();
129 if (reset) top()->Reset(*i_owner);
132 void MotionMaster::MoveIdle()
134 if( empty() || !isStatic( top() ) )
135 push( &si_idleMovement );
138 void
139 MotionMaster::MoveTargetedHome()
141 if(i_owner->hasUnitState(UNIT_STAT_FLEEING))
142 return;
144 Clear(false);
146 if(i_owner->GetTypeId()==TYPEID_UNIT && !((Creature*)i_owner)->GetCharmerOrOwnerGUID())
148 DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow());
149 Mutate(new HomeMovementGenerator<Creature>());
151 else if(i_owner->GetTypeId()==TYPEID_UNIT && ((Creature*)i_owner)->GetCharmerOrOwnerGUID())
153 sLog.outError("Pet or controlled creature (Entry: %u GUID: %u) attempt targeted home",
154 i_owner->GetEntry(), i_owner->GetGUIDLow() );
156 else
158 sLog.outError("Player (GUID: %u) attempt targeted home", i_owner->GetGUIDLow() );
162 void
163 MotionMaster::MoveConfused()
165 if(i_owner->GetTypeId()==TYPEID_PLAYER)
167 DEBUG_LOG("Player (GUID: %u) move confused", i_owner->GetGUIDLow() );
168 Mutate(new ConfusedMovementGenerator<Player>());
170 else
172 DEBUG_LOG("Creature (Entry: %u GUID: %u) move confused",
173 i_owner->GetEntry(), i_owner->GetGUIDLow() );
174 Mutate(new ConfusedMovementGenerator<Creature>());
178 void
179 MotionMaster::MoveChase(Unit* target, float dist, float angle)
181 // ignore movement request if target not exist
182 if(!target)
183 return;
185 i_owner->clearUnitState(UNIT_STAT_FOLLOW);
186 if(i_owner->GetTypeId()==TYPEID_PLAYER)
188 DEBUG_LOG("Player (GUID: %u) chase to %s (GUID: %u)",
189 i_owner->GetGUIDLow(),
190 target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
191 target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() );
192 Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle));
194 else
196 DEBUG_LOG("Creature (Entry: %u GUID: %u) chase to %s (GUID: %u)",
197 i_owner->GetEntry(), i_owner->GetGUIDLow(),
198 target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
199 target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
200 Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle));
204 void
205 MotionMaster::MoveFollow(Unit* target, float dist, float angle)
207 Clear();
209 // ignore movement request if target not exist
210 if(!target)
211 return;
213 i_owner->addUnitState(UNIT_STAT_FOLLOW);
214 if(i_owner->GetTypeId()==TYPEID_PLAYER)
216 DEBUG_LOG("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(),
217 target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
218 target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() );
219 Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle));
221 else
223 DEBUG_LOG("Creature (Entry: %u GUID: %u) follow to %s (GUID: %u)",
224 i_owner->GetEntry(), i_owner->GetGUIDLow(),
225 target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
226 target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
227 Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle));
231 void
232 MotionMaster::MovePoint(uint32 id, float x, float y, float z)
234 if(i_owner->GetTypeId()==TYPEID_PLAYER)
236 DEBUG_LOG("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), id, x, y, z );
237 Mutate(new PointMovementGenerator<Player>(id,x,y,z));
239 else
241 DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)",
242 i_owner->GetEntry(), i_owner->GetGUIDLow(), id, x, y, z );
243 Mutate(new PointMovementGenerator<Creature>(id,x,y,z));
247 void
248 MotionMaster::MoveFleeing(Unit* enemy)
250 if(!enemy)
251 return;
253 if(i_owner->GetTypeId()==TYPEID_PLAYER)
255 DEBUG_LOG("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(),
256 enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
257 enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow() );
258 Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()));
260 else
262 DEBUG_LOG("Creature (Entry: %u GUID: %u) flee from %s (GUID: %u)",
263 i_owner->GetEntry(), i_owner->GetGUIDLow(),
264 enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
265 enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow() );
266 Mutate(new FleeingMovementGenerator<Creature>(enemy->GetGUID()));
270 void
271 MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
273 if(i_owner->GetTypeId()==TYPEID_PLAYER)
275 DEBUG_LOG("Player (GUID: %u) taxi to (Path %u node %u)", i_owner->GetGUIDLow(), path, pathnode);
276 FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(path,pathnode);
277 Mutate(mgen);
279 else
281 sLog.outError("Creature (Entry: %u GUID: %u) attempt taxi to (Path %u node %u)",
282 i_owner->GetEntry(), i_owner->GetGUIDLow(), path, pathnode );
286 void
287 MotionMaster::MoveDistract(uint32 timer)
289 if(i_owner->GetTypeId()==TYPEID_PLAYER)
291 DEBUG_LOG("Player (GUID: %u) distracted (timer: %u)", i_owner->GetGUIDLow(), timer);
293 else
295 DEBUG_LOG("Creature (Entry: %u GUID: %u) (timer: %u)",
296 i_owner->GetEntry(), i_owner->GetGUIDLow(), timer);
299 DistractMovementGenerator* mgen = new DistractMovementGenerator(timer);
300 Mutate(mgen);
303 void MotionMaster::Mutate(MovementGenerator *m)
305 if (!empty())
307 switch(top()->GetMovementGeneratorType())
309 // HomeMovement is not that important, delete it if meanwhile a new comes
310 case HOME_MOTION_TYPE:
311 // DistractMovement interrupted by any other movement
312 case DISTRACT_MOTION_TYPE:
313 MovementExpired(false);
316 m->Initialize(*i_owner);
317 push(m);
320 void MotionMaster::propagateSpeedChange()
322 Impl::container_type::iterator it = Impl::c.begin();
323 for ( ;it != end(); ++it)
325 (*it)->unitSpeedChanged();
329 MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const
331 if(empty())
332 return IDLE_MOTION_TYPE;
334 return top()->GetMovementGeneratorType();
337 bool MotionMaster::GetDestination(float &x, float &y, float &z)
339 if(empty())
340 return false;
342 return top()->GetDestination(x,y,z);