[6922] Whitespace and newline fixes
[getmangos.git] / src / game / Item.cpp
blob7f9f2145b4a9b30f82b34cce4a952c834e76fba7
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Item.h"
21 #include "ObjectMgr.h"
22 #include "WorldPacket.h"
23 #include "Database/DatabaseEnv.h"
24 #include "ItemEnchantmentMgr.h"
26 void AddItemsSetItem(Player*player,Item *item)
28 ItemPrototype const *proto = item->GetProto();
29 uint32 setid = proto->ItemSet;
31 ItemSetEntry const *set = sItemSetStore.LookupEntry(setid);
33 if(!set)
35 sLog.outErrorDb("Item set %u for item (id %u) not found, mods not applied.",setid,proto->ItemId);
36 return;
39 if( set->required_skill_id && player->GetSkillValue(set->required_skill_id) < set->required_skill_value )
40 return;
42 ItemSetEffect *eff = NULL;
44 for(size_t x = 0; x < player->ItemSetEff.size(); ++x)
46 if(player->ItemSetEff[x] && player->ItemSetEff[x]->setid == setid)
48 eff = player->ItemSetEff[x];
49 break;
53 if(!eff)
55 eff = new ItemSetEffect;
56 memset(eff,0,sizeof(ItemSetEffect));
57 eff->setid = setid;
59 size_t x = 0;
60 for(; x < player->ItemSetEff.size(); x++)
61 if(!player->ItemSetEff[x])
62 break;
64 if(x < player->ItemSetEff.size())
65 player->ItemSetEff[x]=eff;
66 else
67 player->ItemSetEff.push_back(eff);
70 ++eff->item_count;
72 for(uint32 x=0;x<8;x++)
74 if(!set->spells [x])
75 continue;
76 //not enough for spell
77 if(set->items_to_triggerspell[x] > eff->item_count)
78 continue;
80 uint32 z=0;
81 for(;z<8;z++)
82 if(eff->spells[z] && eff->spells[z]->Id==set->spells[x])
83 break;
85 if(z < 8)
86 continue;
88 //new spell
89 for(uint32 y=0;y<8;y++)
91 if(!eff->spells[y]) // free slot
93 SpellEntry const *spellInfo = sSpellStore.LookupEntry(set->spells[x]);
94 if(!spellInfo)
96 sLog.outError("WORLD: unknown spell id %u in items set %u effects", set->spells[x],setid);
97 break;
100 // spell casted only if fit form requirement, in other case will casted at form change
101 player->ApplyEquipSpell(spellInfo,NULL,true);
102 eff->spells[y] = spellInfo;
103 break;
109 void RemoveItemsSetItem(Player*player,ItemPrototype const *proto)
111 uint32 setid = proto->ItemSet;
113 ItemSetEntry const *set = sItemSetStore.LookupEntry(setid);
115 if(!set)
117 sLog.outErrorDb("Item set #%u for item #%u not found, mods not removed.",setid,proto->ItemId);
118 return;
121 ItemSetEffect *eff = NULL;
122 size_t setindex = 0;
123 for(;setindex < player->ItemSetEff.size(); setindex++)
125 if(player->ItemSetEff[setindex] && player->ItemSetEff[setindex]->setid == setid)
127 eff = player->ItemSetEff[setindex];
128 break;
132 // can be in case now enough skill requirement for set appling but set has been appliend when skill requirement not enough
133 if(!eff)
134 return;
136 --eff->item_count;
138 for(uint32 x=0;x<8;x++)
140 if(!set->spells[x])
141 continue;
143 // enough for spell
144 if(set->items_to_triggerspell[x] <= eff->item_count)
145 continue;
147 for(uint32 z=0;z<8;z++)
149 if(eff->spells[z] && eff->spells[z]->Id==set->spells[x])
151 // spell can be not active if not fit form requirement
152 player->ApplyEquipSpell(eff->spells[z],NULL,false);
153 eff->spells[z]=NULL;
154 break;
159 if(!eff->item_count) //all items of a set were removed
161 assert(eff == player->ItemSetEff[setindex]);
162 delete eff;
163 player->ItemSetEff[setindex] = NULL;
167 bool ItemCanGoIntoBag(ItemPrototype const *pProto, ItemPrototype const *pBagProto)
169 if(!pProto || !pBagProto)
170 return false;
172 switch(pBagProto->Class)
174 case ITEM_CLASS_CONTAINER:
175 switch(pBagProto->SubClass)
177 case ITEM_SUBCLASS_CONTAINER:
178 return true;
179 case ITEM_SUBCLASS_SOUL_CONTAINER:
180 if(!(pProto->BagFamily & BAG_FAMILY_MASK_SOUL_SHARDS))
181 return false;
182 return true;
183 case ITEM_SUBCLASS_HERB_CONTAINER:
184 if(!(pProto->BagFamily & BAG_FAMILY_MASK_HERBS))
185 return false;
186 return true;
187 case ITEM_SUBCLASS_ENCHANTING_CONTAINER:
188 if(!(pProto->BagFamily & BAG_FAMILY_MASK_ENCHANTING_SUPP))
189 return false;
190 return true;
191 case ITEM_SUBCLASS_MINING_CONTAINER:
192 if(!(pProto->BagFamily & BAG_FAMILY_MASK_MINING_SUPP))
193 return false;
194 return true;
195 case ITEM_SUBCLASS_ENGINEERING_CONTAINER:
196 if(!(pProto->BagFamily & BAG_FAMILY_MASK_ENGINEERING_SUPP))
197 return false;
198 return true;
199 case ITEM_SUBCLASS_GEM_CONTAINER:
200 if(!(pProto->BagFamily & BAG_FAMILY_MASK_GEMS))
201 return false;
202 return true;
203 case ITEM_SUBCLASS_LEATHERWORKING_CONTAINER:
204 if(!(pProto->BagFamily & BAG_FAMILY_MASK_LEATHERWORKING_SUPP))
205 return false;
206 return true;
207 default:
208 return false;
210 case ITEM_CLASS_QUIVER:
211 switch(pBagProto->SubClass)
213 case ITEM_SUBCLASS_QUIVER:
214 if(!(pProto->BagFamily & BAG_FAMILY_MASK_ARROWS))
215 return false;
216 return true;
217 case ITEM_SUBCLASS_AMMO_POUCH:
218 if(!(pProto->BagFamily & BAG_FAMILY_MASK_BULLETS))
219 return false;
220 return true;
221 default:
222 return false;
225 return false;
228 Item::Item( )
230 m_objectType |= TYPEMASK_ITEM;
231 m_objectTypeId = TYPEID_ITEM;
232 // 2.3.2 - 0x18
233 m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID);
235 m_valuesCount = ITEM_END;
236 m_slot = 0;
237 uState = ITEM_NEW;
238 uQueuePos = -1;
239 m_container = NULL;
240 m_lootGenerated = false;
241 mb_in_trade = false;
244 bool Item::Create( uint32 guidlow, uint32 itemid, Player const* owner)
246 Object::_Create( guidlow, 0, HIGHGUID_ITEM );
248 SetEntry(itemid);
249 SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0f);
251 SetUInt64Value(ITEM_FIELD_OWNER, owner ? owner->GetGUID() : 0);
252 SetUInt64Value(ITEM_FIELD_CONTAINED, owner ? owner->GetGUID() : 0);
254 ItemPrototype const *itemProto = objmgr.GetItemPrototype(itemid);
255 if(!itemProto)
256 return false;
258 SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1);
259 SetUInt32Value(ITEM_FIELD_MAXDURABILITY, itemProto->MaxDurability);
260 SetUInt32Value(ITEM_FIELD_DURABILITY, itemProto->MaxDurability);
262 for(int i = 0; i < 5; ++i)
263 SetSpellCharges(i,itemProto->Spells[i].SpellCharges);
265 SetUInt32Value(ITEM_FIELD_FLAGS, itemProto->Flags);
266 SetUInt32Value(ITEM_FIELD_DURATION, abs(itemProto->Duration));
268 return true;
271 void Item::UpdateDuration(Player* owner, uint32 diff)
273 if (!GetUInt32Value(ITEM_FIELD_DURATION))
274 return;
276 sLog.outDebug("Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)",GetEntry(),GetUInt32Value(ITEM_FIELD_DURATION),diff);
278 if (GetUInt32Value(ITEM_FIELD_DURATION)<=diff)
280 owner->DestroyItem(GetBagSlot(), GetSlot(), true);
281 return;
284 SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION) - diff);
285 SetState(ITEM_CHANGED); // save new time in database
288 void Item::SaveToDB()
290 uint32 guid = GetGUIDLow();
291 switch (uState)
293 case ITEM_NEW:
295 CharacterDatabase.PExecute( "DELETE FROM item_instance WHERE guid = '%u'", guid );
296 std::ostringstream ss;
297 ss << "INSERT INTO item_instance (guid,owner_guid,data) VALUES (" << guid << "," << GUID_LOPART(GetOwnerGUID()) << ",'";
298 for(uint16 i = 0; i < m_valuesCount; i++ )
299 ss << GetUInt32Value(i) << " ";
300 ss << "' )";
301 CharacterDatabase.Execute( ss.str().c_str() );
302 } break;
303 case ITEM_CHANGED:
305 std::ostringstream ss;
306 ss << "UPDATE item_instance SET data = '";
307 for(uint16 i = 0; i < m_valuesCount; i++ )
308 ss << GetUInt32Value(i) << " ";
309 ss << "', owner_guid = '" << GUID_LOPART(GetOwnerGUID()) << "' WHERE guid = '" << guid << "'";
311 CharacterDatabase.Execute( ss.str().c_str() );
313 if(HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))
314 CharacterDatabase.PExecute("UPDATE character_gifts SET guid = '%u' WHERE item_guid = '%u'", GUID_LOPART(GetOwnerGUID()),GetGUIDLow());
315 } break;
316 case ITEM_REMOVED:
318 if (GetUInt32Value(ITEM_FIELD_ITEM_TEXT_ID) > 0 )
319 CharacterDatabase.PExecute("DELETE FROM item_text WHERE id = '%u'", GetUInt32Value(ITEM_FIELD_ITEM_TEXT_ID));
320 CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", guid);
321 if(HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))
322 CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE item_guid = '%u'", GetGUIDLow());
323 delete this;
324 return;
326 case ITEM_UNCHANGED:
327 break;
329 SetState(ITEM_UNCHANGED);
332 bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result)
334 // create item before any checks for store correct guid
335 // and allow use "FSetState(ITEM_REMOVED); SaveToDB();" for deleting item from DB
336 Object::_Create(guid, 0, HIGHGUID_ITEM);
338 bool delete_result = false;
339 if(!result)
341 result = CharacterDatabase.PQuery("SELECT data FROM item_instance WHERE guid = '%u'", guid);
342 delete_result = true;
345 if (!result)
347 sLog.outError("ERROR: Item (GUID: %u owner: %u) not found in table `item_instance`, can't load. ",guid,GUID_LOPART(owner_guid));
348 return false;
351 Field *fields = result->Fetch();
353 if(!LoadValues(fields[0].GetString()))
355 sLog.outError("ERROR: Item #%d have broken data in `data` field. Can't be loaded.",guid);
356 if (delete_result) delete result;
357 return false;
360 bool need_save = false; // need explicit save data at load fixes
362 // overwrite possible wrong/corrupted guid
363 uint64 new_item_guid = MAKE_NEW_GUID(guid,0, HIGHGUID_ITEM);
364 if(GetUInt64Value(OBJECT_FIELD_GUID) != new_item_guid)
366 SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid,0, HIGHGUID_ITEM));
367 need_save = true;
370 if (delete_result) delete result;
372 ItemPrototype const* proto = GetProto();
373 if(!proto)
374 return false;
376 // recalculate suffix factor
377 if(GetItemRandomPropertyId() < 0)
379 if(UpdateItemSuffixFactor())
380 need_save = true;
383 // Remove bind flag for items vs NO_BIND set
384 if (IsSoulBound() && proto->Bonding == NO_BIND)
386 ApplyModFlag(ITEM_FIELD_FLAGS,ITEM_FLAGS_BINDED, false);
387 need_save = true;
390 // update duration if need, and remove if not need
391 if((proto->Duration==0) != (GetUInt32Value(ITEM_FIELD_DURATION)==0))
393 SetUInt32Value(ITEM_FIELD_DURATION,abs(proto->Duration));
394 need_save = true;
397 // set correct owner
398 if(owner_guid != 0 && GetOwnerGUID() != owner_guid)
400 SetOwnerGUID(owner_guid);
401 need_save = true;
404 if(need_save) // normal item changed state set not work at loading
406 std::ostringstream ss;
407 ss << "UPDATE item_instance SET data = '";
408 for(uint16 i = 0; i < m_valuesCount; i++ )
409 ss << GetUInt32Value(i) << " ";
410 ss << "', owner_guid = '" << GUID_LOPART(GetOwnerGUID()) << "' WHERE guid = '" << guid << "'";
412 CharacterDatabase.Execute( ss.str().c_str() );
415 return true;
418 void Item::DeleteFromDB()
420 CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'",GetGUIDLow());
423 void Item::DeleteFromInventoryDB()
425 CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'",GetGUIDLow());
428 ItemPrototype const *Item::GetProto() const
430 return objmgr.GetItemPrototype(GetEntry());
433 Player* Item::GetOwner()const
435 return objmgr.GetPlayer(GetOwnerGUID());
438 uint32 Item::GetSkill()
440 const static uint32 item_weapon_skills[MAX_ITEM_SUBCLASS_WEAPON] =
442 SKILL_AXES, SKILL_2H_AXES, SKILL_BOWS, SKILL_GUNS, SKILL_MACES,
443 SKILL_2H_MACES, SKILL_POLEARMS, SKILL_SWORDS, SKILL_2H_SWORDS, 0,
444 SKILL_STAVES, 0, 0, SKILL_UNARMED, 0,
445 SKILL_DAGGERS, SKILL_THROWN, SKILL_ASSASSINATION, SKILL_CROSSBOWS, SKILL_WANDS,
446 SKILL_FISHING
449 const static uint32 item_armor_skills[MAX_ITEM_SUBCLASS_ARMOR] =
451 0,SKILL_CLOTH,SKILL_LEATHER,SKILL_MAIL,SKILL_PLATE_MAIL,0,SKILL_SHIELD,0,0,0
454 ItemPrototype const* proto = GetProto();
456 switch (proto->Class)
458 case ITEM_CLASS_WEAPON:
459 if( proto->SubClass >= MAX_ITEM_SUBCLASS_WEAPON )
460 return 0;
461 else
462 return item_weapon_skills[proto->SubClass];
464 case ITEM_CLASS_ARMOR:
465 if( proto->SubClass >= MAX_ITEM_SUBCLASS_ARMOR )
466 return 0;
467 else
468 return item_armor_skills[proto->SubClass];
470 default:
471 return 0;
475 uint32 Item::GetSpell()
477 ItemPrototype const* proto = GetProto();
479 switch (proto->Class)
481 case ITEM_CLASS_WEAPON:
482 switch (proto->SubClass)
484 case ITEM_SUBCLASS_WEAPON_AXE: return 196;
485 case ITEM_SUBCLASS_WEAPON_AXE2: return 197;
486 case ITEM_SUBCLASS_WEAPON_BOW: return 264;
487 case ITEM_SUBCLASS_WEAPON_GUN: return 266;
488 case ITEM_SUBCLASS_WEAPON_MACE: return 198;
489 case ITEM_SUBCLASS_WEAPON_MACE2: return 199;
490 case ITEM_SUBCLASS_WEAPON_POLEARM: return 200;
491 case ITEM_SUBCLASS_WEAPON_SWORD: return 201;
492 case ITEM_SUBCLASS_WEAPON_SWORD2: return 202;
493 case ITEM_SUBCLASS_WEAPON_STAFF: return 227;
494 case ITEM_SUBCLASS_WEAPON_DAGGER: return 1180;
495 case ITEM_SUBCLASS_WEAPON_THROWN: return 2567;
496 case ITEM_SUBCLASS_WEAPON_SPEAR: return 3386;
497 case ITEM_SUBCLASS_WEAPON_CROSSBOW:return 5011;
498 case ITEM_SUBCLASS_WEAPON_WAND: return 5009;
499 default: return 0;
501 case ITEM_CLASS_ARMOR:
502 switch(proto->SubClass)
504 case ITEM_SUBCLASS_ARMOR_CLOTH: return 9078;
505 case ITEM_SUBCLASS_ARMOR_LEATHER: return 9077;
506 case ITEM_SUBCLASS_ARMOR_MAIL: return 8737;
507 case ITEM_SUBCLASS_ARMOR_PLATE: return 750;
508 case ITEM_SUBCLASS_ARMOR_SHIELD: return 9116;
509 default: return 0;
512 return 0;
515 int32 Item::GenerateItemRandomPropertyId(uint32 item_id)
517 ItemPrototype const *itemProto = sItemStorage.LookupEntry<ItemPrototype>(item_id);
519 if(!itemProto)
520 return 0;
522 // item must have one from this field values not null if it can have random enchantments
523 if((!itemProto->RandomProperty) && (!itemProto->RandomSuffix))
524 return 0;
526 // item can have not null only one from field values
527 if((itemProto->RandomProperty) && (itemProto->RandomSuffix))
529 sLog.outErrorDb("Item template %u have RandomProperty==%u and RandomSuffix==%u, but must have one from field =0",itemProto->ItemId,itemProto->RandomProperty,itemProto->RandomSuffix);
530 return 0;
533 // RandomProperty case
534 if(itemProto->RandomProperty)
536 uint32 randomPropId = GetItemEnchantMod(itemProto->RandomProperty);
537 ItemRandomPropertiesEntry const *random_id = sItemRandomPropertiesStore.LookupEntry(randomPropId);
538 if(!random_id)
540 sLog.outErrorDb("Enchantment id #%u used but it doesn't have records in 'ItemRandomProperties.dbc'",randomPropId);
541 return 0;
544 return random_id->ID;
546 // RandomSuffix case
547 else
549 uint32 randomPropId = GetItemEnchantMod(itemProto->RandomSuffix);
550 ItemRandomSuffixEntry const *random_id = sItemRandomSuffixStore.LookupEntry(randomPropId);
551 if(!random_id)
553 sLog.outErrorDb("Enchantment id #%u used but it doesn't have records in sItemRandomSuffixStore.",randomPropId);
554 return 0;
557 return -int32(random_id->ID);
561 void Item::SetItemRandomProperties(int32 randomPropId)
563 if(!randomPropId)
564 return;
566 if(randomPropId > 0)
568 ItemRandomPropertiesEntry const *item_rand = sItemRandomPropertiesStore.LookupEntry(randomPropId);
569 if(item_rand)
571 if(GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID) != int32(item_rand->ID))
573 SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID,item_rand->ID);
574 SetState(ITEM_CHANGED);
576 for(uint32 i = PROP_ENCHANTMENT_SLOT_2; i < PROP_ENCHANTMENT_SLOT_2 + 3; ++i)
577 SetEnchantment(EnchantmentSlot(i),item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_2],0,0);
580 else
582 ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(-randomPropId);
583 if(item_rand)
585 if( GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID) != -int32(item_rand->ID) ||
586 !GetItemSuffixFactor())
588 SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID,-int32(item_rand->ID));
589 UpdateItemSuffixFactor();
590 SetState(ITEM_CHANGED);
593 for(uint32 i = PROP_ENCHANTMENT_SLOT_0; i < PROP_ENCHANTMENT_SLOT_0 + 3; ++i)
594 SetEnchantment(EnchantmentSlot(i),item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_0],0,0);
599 bool Item::UpdateItemSuffixFactor()
601 uint32 suffixFactor = GenerateEnchSuffixFactor(GetEntry());
602 if(GetItemSuffixFactor()==suffixFactor)
603 return false;
604 SetUInt32Value(ITEM_FIELD_PROPERTY_SEED,suffixFactor);
605 return true;
608 void Item::SetState(ItemUpdateState state, Player *forplayer)
610 if (uState == ITEM_NEW && state == ITEM_REMOVED)
612 // pretend the item never existed
613 RemoveFromUpdateQueueOf(forplayer);
614 delete this;
615 return;
618 if (state != ITEM_UNCHANGED)
620 // new items must stay in new state until saved
621 if (uState != ITEM_NEW) uState = state;
622 AddToUpdateQueueOf(forplayer);
624 else
626 // unset in queue
627 // the item must be removed from the queue manually
628 uQueuePos = -1;
629 uState = ITEM_UNCHANGED;
633 void Item::AddToUpdateQueueOf(Player *player)
635 if (IsInUpdateQueue()) return;
637 if (!player)
639 player = GetOwner();
640 if (!player)
642 sLog.outError("Item::AddToUpdateQueueOf - GetPlayer didn't find a player matching owner's guid (%u)!", GUID_LOPART(GetOwnerGUID()));
643 return;
647 if (player->GetGUID() != GetOwnerGUID())
649 sLog.outError("Item::AddToUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow());
650 return;
653 if (player->m_itemUpdateQueueBlocked) return;
655 player->m_itemUpdateQueue.push_back(this);
656 uQueuePos = player->m_itemUpdateQueue.size()-1;
659 void Item::RemoveFromUpdateQueueOf(Player *player)
661 if (!IsInUpdateQueue()) return;
663 if (!player)
665 player = GetOwner();
666 if (!player)
668 sLog.outError("Item::RemoveFromUpdateQueueOf - GetPlayer didn't find a player matching owner's guid (%u)!", GUID_LOPART(GetOwnerGUID()));
669 return;
673 if (player->GetGUID() != GetOwnerGUID())
675 sLog.outError("Item::RemoveFromUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow());
676 return;
679 if (player->m_itemUpdateQueueBlocked) return;
681 player->m_itemUpdateQueue[uQueuePos] = NULL;
682 uQueuePos = -1;
685 uint8 Item::GetBagSlot() const
687 return m_container ? m_container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0);
690 bool Item::IsEquipped() const
692 return !IsInBag() && m_slot < EQUIPMENT_SLOT_END;
695 bool Item::CanBeTraded() const
697 if(IsSoulBound())
698 return false;
699 if(IsBag() && (Player::IsBagPos(GetPos()) || !((Bag const*)this)->IsEmpty()) )
700 return false;
702 if(Player* owner = GetOwner())
704 if(owner->CanUnequipItem(GetPos(),false) != EQUIP_ERR_OK )
705 return false;
706 if(owner->GetLootGUID()==GetGUID())
707 return false;
710 if (IsBoundByEnchant())
711 return false;
713 return true;
716 bool Item::IsBoundByEnchant() const
718 // Check all enchants for soulbound
719 for(uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot)
721 uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot));
722 if(!enchant_id)
723 continue;
725 SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
726 if(!enchantEntry)
727 continue;
729 if(enchantEntry->slot & ENCHANTMENT_CAN_SOULBOUND)
730 return true;
732 return false;
735 bool Item::IsFitToSpellRequirements(SpellEntry const* spellInfo) const
737 ItemPrototype const* proto = GetProto();
739 if (spellInfo->EquippedItemClass != -1) // -1 == any item class
741 if(spellInfo->EquippedItemClass != int32(proto->Class))
742 return false; // wrong item class
744 if(spellInfo->EquippedItemSubClassMask != 0) // 0 == any subclass
746 if((spellInfo->EquippedItemSubClassMask & (1 << proto->SubClass)) == 0)
747 return false; // subclass not present in mask
751 if(spellInfo->EquippedItemInventoryTypeMask != 0) // 0 == any inventory type
753 if((spellInfo->EquippedItemInventoryTypeMask & (1 << proto->InventoryType)) == 0)
754 return false; // inventory type not present in mask
757 return true;
760 void Item::SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges)
762 // Better lost small time at check in comparison lost time at item save to DB.
763 if((GetEnchantmentId(slot) == id) && (GetEnchantmentDuration(slot) == duration) && (GetEnchantmentCharges(slot) == charges))
764 return;
766 SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET,id);
767 SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET,duration);
768 SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET,charges);
769 SetState(ITEM_CHANGED);
772 void Item::SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration)
774 if(GetEnchantmentDuration(slot) == duration)
775 return;
777 SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET,duration);
778 SetState(ITEM_CHANGED);
781 void Item::SetEnchantmentCharges(EnchantmentSlot slot, uint32 charges)
783 if(GetEnchantmentCharges(slot) == charges)
784 return;
786 SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET,charges);
787 SetState(ITEM_CHANGED);
790 void Item::ClearEnchantment(EnchantmentSlot slot)
792 if(!GetEnchantmentId(slot))
793 return;
795 for(uint8 x = 0; x < 3; ++x)
796 SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + x, 0);
797 SetState(ITEM_CHANGED);
800 bool Item::GemsFitSockets() const
802 bool fits = true;
803 for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
805 uint8 SocketColor = GetProto()->Socket[enchant_slot-SOCK_ENCHANTMENT_SLOT].Color;
807 uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot));
808 if(!enchant_id)
810 if(SocketColor) fits &= false;
811 continue;
814 SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
815 if(!enchantEntry)
817 if(SocketColor) fits &= false;
818 continue;
821 uint8 GemColor = 0;
823 uint32 gemid = enchantEntry->GemID;
824 if(gemid)
826 ItemPrototype const* gemProto = sItemStorage.LookupEntry<ItemPrototype>(gemid);
827 if(gemProto)
829 GemPropertiesEntry const* gemProperty = sGemPropertiesStore.LookupEntry(gemProto->GemProperties);
830 if(gemProperty)
831 GemColor = gemProperty->color;
835 fits &= (GemColor & SocketColor) ? true : false;
837 return fits;
840 uint8 Item::GetGemCountWithID(uint32 GemID) const
842 uint8 count = 0;
843 for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
845 uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot));
846 if(!enchant_id)
847 continue;
849 SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
850 if(!enchantEntry)
851 continue;
853 if(GemID == enchantEntry->GemID)
854 ++count;
856 return count;
859 bool Item::IsLimitedToAnotherMapOrZone( uint32 cur_mapId, uint32 cur_zoneId) const
861 ItemPrototype const* proto = GetProto();
862 return proto && (proto->Map && proto->Map != cur_mapId || proto->Area && proto->Area != cur_zoneId );
865 // Though the client has the information in the item's data field,
866 // we have to send SMSG_ITEM_TIME_UPDATE to display the remaining
867 // time.
868 void Item::SendTimeUpdate(Player* owner)
870 if (!GetUInt32Value(ITEM_FIELD_DURATION))
871 return;
873 WorldPacket data(SMSG_ITEM_TIME_UPDATE, (8+4));
874 data << (uint64)GetGUID();
875 data << (uint32)GetUInt32Value(ITEM_FIELD_DURATION);
876 owner->GetSession()->SendPacket(&data);
879 Item* Item::CreateItem( uint32 item, uint32 count, Player const* player )
881 if ( count < 1 )
882 return NULL; //don't create item at zero count
884 ItemPrototype const *pProto = objmgr.GetItemPrototype( item );
885 if( pProto )
887 if ( count > pProto->Stackable )
888 count = pProto->Stackable;
890 assert(count !=0 && "pProto->Stackable==0 but checked at loading already");
892 Item *pItem = NewItemOrBag( pProto );
893 if( pItem->Create(objmgr.GenerateLowGuid(HIGHGUID_ITEM), item, player) )
895 pItem->SetCount( count );
896 return pItem;
898 else
899 delete pItem;
901 return NULL;
904 Item* Item::CloneItem( uint32 count, Player const* player ) const
906 Item* newItem = CreateItem( GetEntry(), count, player );
907 if(!newItem)
908 return NULL;
910 newItem->SetUInt32Value( ITEM_FIELD_CREATOR, GetUInt32Value( ITEM_FIELD_CREATOR ) );
911 newItem->SetUInt32Value( ITEM_FIELD_GIFTCREATOR, GetUInt32Value( ITEM_FIELD_GIFTCREATOR ) );
912 newItem->SetUInt32Value( ITEM_FIELD_FLAGS, GetUInt32Value( ITEM_FIELD_FLAGS ) );
913 newItem->SetUInt32Value( ITEM_FIELD_DURATION, GetUInt32Value( ITEM_FIELD_DURATION ) );
914 newItem->SetItemRandomProperties(GetItemRandomPropertyId());
915 return newItem;