[6922] Whitespace and newline fixes
[getmangos.git] / src / game / Guild.cpp
blobbf6a3ab18bb978fae586f0649ab61cb5f7596afb
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Database/DatabaseEnv.h"
20 #include "WorldPacket.h"
21 #include "WorldSession.h"
22 #include "MapManager.h"
23 #include "Player.h"
24 #include "Opcodes.h"
25 #include "ObjectMgr.h"
26 #include "Guild.h"
27 #include "Chat.h"
28 #include "SocialMgr.h"
29 #include "Util.h"
31 Guild::Guild()
33 Id = 0;
34 name = "";
35 leaderGuid = 0;
36 GINFO = MOTD = "";
37 EmblemStyle = 0;
38 EmblemColor = 0;
39 BorderStyle = 0;
40 BorderColor = 0;
41 BackgroundColor = 0;
43 CreatedYear = 0;
44 CreatedMonth = 0;
45 CreatedDay = 0;
48 Guild::~Guild()
53 bool Guild::create(uint64 lGuid, std::string gname)
55 std::string rname;
56 std::string lName;
58 if(!objmgr.GetPlayerNameByGUID(lGuid, lName))
59 return false;
60 if(objmgr.GetGuildByName(gname))
61 return false;
63 sLog.outDebug("GUILD: creating guild %s to leader: %u", gname.c_str(), GUID_LOPART(lGuid));
65 leaderGuid = lGuid;
66 name = gname;
67 GINFO = "";
68 MOTD = "No message set.";
69 guildbank_money = 0;
70 purchased_tabs = 0;
72 Id = objmgr.GenerateGuildId();
74 // gname already assigned to Guild::name, use it to encode string for DB
75 CharacterDatabase.escape_string(gname);
77 std::string dbGINFO = GINFO;
78 std::string dbMOTD = MOTD;
79 CharacterDatabase.escape_string(dbGINFO);
80 CharacterDatabase.escape_string(dbMOTD);
82 CharacterDatabase.BeginTransaction();
83 // CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid='%u'", Id); - MAX(guildid)+1 not exist
84 CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", Id);
85 CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guildid='%u'", Id);
86 CharacterDatabase.PExecute("INSERT INTO guild (guildid,name,leaderguid,info,motd,createdate,EmblemStyle,EmblemColor,BorderStyle,BorderColor,BackgroundColor,BankMoney) "
87 "VALUES('%u','%s','%u', '%s', '%s', NOW(),'%u','%u','%u','%u','%u','" I64FMTD "')",
88 Id, gname.c_str(), GUID_LOPART(leaderGuid), dbGINFO.c_str(), dbMOTD.c_str(), EmblemStyle, EmblemColor, BorderStyle, BorderColor, BackgroundColor, guildbank_money);
89 CharacterDatabase.CommitTransaction();
91 rname = "Guild Master";
92 CreateRank(rname,GR_RIGHT_ALL);
93 rname = "Officer";
94 CreateRank(rname,GR_RIGHT_ALL);
95 rname = "Veteran";
96 CreateRank(rname,GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
97 rname = "Member";
98 CreateRank(rname,GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
99 rname = "Initiate";
100 CreateRank(rname,GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
102 return AddMember(lGuid, (uint32)GR_GUILDMASTER);
105 bool Guild::AddMember(uint64 plGuid, uint32 plRank)
107 Player* pl = objmgr.GetPlayer(plGuid);
108 if(pl)
110 if(pl->GetGuildId() != 0)
111 return false;
113 else
115 if(Player::GetGuildIdFromDB(plGuid) != 0) // player already in guild
116 return false;
119 // remove all player signs from another petitions
120 // this will be prevent attempt joining player to many guilds and corrupt guild data integrity
121 Player::RemovePetitionsAndSigns(plGuid, 9);
123 // fill player data
124 MemberSlot newmember;
126 if(!FillPlayerData(plGuid, &newmember)) // problems with player data collection
127 return false;
129 newmember.RankId = plRank;
130 newmember.OFFnote = (std::string)"";
131 newmember.Pnote = (std::string)"";
132 newmember.logout_time = time(NULL);
133 newmember.BankResetTimeMoney = 0; // this will force update at first query
134 for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
135 newmember.BankResetTimeTab[i] = 0;
136 members[GUID_LOPART(plGuid)] = newmember;
138 std::string dbPnote = newmember.Pnote;
139 std::string dbOFFnote = newmember.OFFnote;
140 CharacterDatabase.escape_string(dbPnote);
141 CharacterDatabase.escape_string(dbOFFnote);
143 CharacterDatabase.PExecute("INSERT INTO guild_member (guildid,guid,rank,pnote,offnote) VALUES ('%u', '%u', '%u','%s','%s')",
144 Id, GUID_LOPART(plGuid), newmember.RankId, dbPnote.c_str(), dbOFFnote.c_str());
146 // If player not in game data in data field will be loaded from guild tables, no need to update it!!
147 if(pl)
149 pl->SetInGuild(Id);
150 pl->SetRank(newmember.RankId);
151 pl->SetGuildIdInvited(0);
153 return true;
156 void Guild::SetMOTD(std::string motd)
158 MOTD = motd;
160 // motd now can be used for encoding to DB
161 CharacterDatabase.escape_string(motd);
162 CharacterDatabase.PExecute("UPDATE guild SET motd='%s' WHERE guildid='%u'", motd.c_str(), Id);
165 void Guild::SetGINFO(std::string ginfo)
167 GINFO = ginfo;
169 // ginfo now can be used for encoding to DB
170 CharacterDatabase.escape_string(ginfo);
171 CharacterDatabase.PExecute("UPDATE guild SET info='%s' WHERE guildid='%u'", ginfo.c_str(), Id);
174 bool Guild::LoadGuildFromDB(uint32 GuildId)
176 if(!LoadRanksFromDB(GuildId))
177 return false;
179 if(!LoadMembersFromDB(GuildId))
180 return false;
182 QueryResult *result = CharacterDatabase.PQuery("SELECT MAX(TabId) FROM guild_bank_tab WHERE guildid='%u'", GuildId);
183 if(result)
185 Field *fields = result->Fetch();
186 purchased_tabs = fields[0].GetUInt8()+1; // Because TabId begins at 0
187 delete result;
189 else
190 purchased_tabs = 0;
192 LoadBankRightsFromDB(GuildId); // Must be after LoadRanksFromDB because it populates rank struct
194 // 0 1 2 3 4 5 6
195 result = CharacterDatabase.PQuery("SELECT guildid, name, leaderguid, EmblemStyle, EmblemColor, BorderStyle, BorderColor,"
196 // 7 8 9 10 11
197 "BackgroundColor, info, motd, createdate, BankMoney FROM guild WHERE guildid = '%u'", GuildId);
199 if(!result)
200 return false;
202 Field *fields = result->Fetch();
204 Id = fields[0].GetUInt32();
205 name = fields[1].GetCppString();
206 leaderGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
208 EmblemStyle = fields[3].GetUInt32();
209 EmblemColor = fields[4].GetUInt32();
210 BorderStyle = fields[5].GetUInt32();
211 BorderColor = fields[6].GetUInt32();
212 BackgroundColor = fields[7].GetUInt32();
213 GINFO = fields[8].GetCppString();
214 MOTD = fields[9].GetCppString();
215 uint64 time = fields[10].GetUInt64(); //datetime is uint64 type ... YYYYmmdd:hh:mm:ss
216 guildbank_money = fields[11].GetUInt64();
218 delete result;
220 uint64 dTime = time /1000000;
221 CreatedDay = dTime%100;
222 CreatedMonth = (dTime/100)%100;
223 CreatedYear = (dTime/10000)%10000;
225 // If the leader does not exist attempt to promote another member
226 if(!objmgr.GetPlayerAccountIdByGUID(leaderGuid ))
228 DelMember(leaderGuid);
230 // check no members case (disbanded)
231 if(members.empty())
232 return false;
235 sLog.outDebug("Guild %u Creation time Loaded day: %u, month: %u, year: %u", GuildId, CreatedDay, CreatedMonth, CreatedYear);
236 m_bankloaded = false;
237 m_eventlogloaded = false;
238 m_onlinemembers = 0;
239 RenumBankLogs();
240 RenumGuildEventlog();
241 return true;
244 bool Guild::LoadRanksFromDB(uint32 GuildId)
246 Field *fields;
247 QueryResult *result = CharacterDatabase.PQuery("SELECT rname,rights,BankMoneyPerDay,rid FROM guild_rank WHERE guildid = '%u' ORDER BY rid ASC", GuildId);
249 if(!result)
250 return false;
252 bool broken_ranks = false;
256 fields = result->Fetch();
258 std::string rankName = fields[0].GetCppString();
259 uint32 rankRights = fields[1].GetUInt32();
260 uint32 rankMoney = fields[2].GetUInt32();
261 uint32 rankRID = fields[3].GetUInt32();
263 if(rankRID != m_ranks.size()+1) // guild_rank.rid always store rank+1
264 broken_ranks = true;
266 if(m_ranks.size()==GR_GUILDMASTER) // prevent loss leader rights
267 rankRights |= GR_RIGHT_ALL;
269 AddRank(rankName,rankRights,rankMoney);
270 }while( result->NextRow() );
271 delete result;
273 if(m_ranks.size()==0) // empty rank table?
275 AddRank("Guild Master",GR_RIGHT_ALL,0);
276 broken_ranks = true;
279 // guild_rank have wrong numbered ranks, repair
280 if(broken_ranks)
282 sLog.outError("Guild %u have broken `guild_rank` data, repairing...",GuildId);
283 CharacterDatabase.BeginTransaction();
284 CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", GuildId);
285 for(size_t i =0; i < m_ranks.size(); ++i)
287 // guild_rank.rid always store rank+1
288 std::string name = m_ranks[i].name;
289 uint32 rights = m_ranks[i].rights;
290 CharacterDatabase.escape_string(name);
291 CharacterDatabase.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", GuildId, i+1, name.c_str(), rights);
293 CharacterDatabase.CommitTransaction();
296 return true;
299 bool Guild::LoadMembersFromDB(uint32 GuildId)
301 // 0 1 2 3 4 5
302 QueryResult *result = CharacterDatabase.PQuery("SELECT guild_member.guid,rank, pnote, offnote, BankResetTimeMoney,BankRemMoney,"
303 // 6 7 8 9 10 11
304 "BankResetTimeTab0, BankRemSlotsTab0, BankResetTimeTab1, BankRemSlotsTab1, BankResetTimeTab2, BankRemSlotsTab2,"
305 // 12 13 14 15 16 17
306 "BankResetTimeTab3, BankRemSlotsTab3, BankResetTimeTab4, BankRemSlotsTab4, BankResetTimeTab5, BankRemSlotsTab5,"
307 // 18
308 "logout_time FROM guild_member LEFT JOIN characters ON characters.guid = guild_member.guid WHERE guildid = '%u'", GuildId);
310 if(!result)
311 return false;
315 Field *fields = result->Fetch();
316 MemberSlot newmember;
317 newmember.RankId = fields[1].GetUInt32();
318 uint64 guid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
320 // Player does not exist
321 if(!FillPlayerData(guid, &newmember))
322 continue;
324 newmember.Pnote = fields[2].GetCppString();
325 newmember.OFFnote = fields[3].GetCppString();
326 newmember.BankResetTimeMoney = fields[4].GetUInt32();
327 newmember.BankRemMoney = fields[5].GetUInt32();
328 for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
330 newmember.BankResetTimeTab[i] = fields[6+(2*i)].GetUInt32();
331 newmember.BankRemSlotsTab[i] = fields[7+(2*i)].GetUInt32();
333 newmember.logout_time = fields[18].GetUInt64();
334 members[GUID_LOPART(guid)] = newmember;
336 }while( result->NextRow() );
337 delete result;
339 if(members.empty())
340 return false;
342 return true;
345 bool Guild::FillPlayerData(uint64 guid, MemberSlot* memslot)
347 std::string plName;
348 uint32 plLevel;
349 uint32 plClass;
350 uint32 plZone;
352 Player* pl = objmgr.GetPlayer(guid);
353 if(pl)
355 plName = pl->GetName();
356 plLevel = pl->getLevel();
357 plClass = pl->getClass();
358 plZone = pl->GetZoneId();
360 else
362 if(!objmgr.GetPlayerNameByGUID(guid, plName)) // player doesn't exist
363 return false;
365 plLevel = Player::GetUInt32ValueFromDB(UNIT_FIELD_LEVEL, guid);
366 if(plLevel<1||plLevel>STRONG_MAX_LEVEL) // can be at broken `data` field
368 sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`data`.",GUID_LOPART(guid));
369 return false;
371 plZone = Player::GetZoneIdFromDB(guid);
373 QueryResult *result = CharacterDatabase.PQuery("SELECT class FROM characters WHERE guid='%u'", GUID_LOPART(guid));
374 if(!result)
375 return false;
376 plClass = (*result)[0].GetUInt32();
377 if(plClass<CLASS_WARRIOR||plClass>=MAX_CLASSES) // can be at broken `class` field
379 sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`class`.",GUID_LOPART(guid));
380 return false;
383 delete result;
386 memslot->name = plName;
387 memslot->level = plLevel;
388 memslot->Class = plClass;
389 memslot->zoneId = plZone;
391 return(true);
394 void Guild::LoadPlayerStatsByGuid(uint64 guid)
396 MemberList::iterator itr = members.find(GUID_LOPART(guid));
397 if (itr == members.end() )
398 return;
400 Player *pl = ObjectAccessor::FindPlayer(guid);
401 if(!pl)
402 return;
403 itr->second.name = pl->GetName();
404 itr->second.level = pl->getLevel();
405 itr->second.Class = pl->getClass();
408 void Guild::SetLeader(uint64 guid)
410 leaderGuid = guid;
411 ChangeRank(guid, GR_GUILDMASTER);
413 CharacterDatabase.PExecute("UPDATE guild SET leaderguid='%u' WHERE guildid='%u'", GUID_LOPART(guid), Id);
416 void Guild::DelMember(uint64 guid, bool isDisbanding)
418 if(leaderGuid == guid && !isDisbanding)
420 MemberSlot* oldLeader = NULL;
421 MemberSlot* best = NULL;
422 uint64 newLeaderGUID = 0;
423 for(Guild::MemberList::iterator i = members.begin(); i != members.end(); ++i)
425 if(i->first == GUID_LOPART(guid))
427 oldLeader = &(i->second);
428 continue;
431 if(!best || best->RankId > i->second.RankId)
433 best = &(i->second);
434 newLeaderGUID = i->first;
437 if(!best)
439 Disband();
440 return;
443 SetLeader(newLeaderGUID);
445 // If player not online data in data field will be loaded from guild tabs no need to update it !!
446 if(Player *newLeader = objmgr.GetPlayer(newLeaderGUID))
447 newLeader->SetRank(GR_GUILDMASTER);
449 // when leader non-exist (at guild load with deleted leader only) not send broadcasts
450 if(oldLeader)
452 WorldPacket data(SMSG_GUILD_EVENT, (1+1+(oldLeader->name).size()+1+(best->name).size()+1));
453 data << (uint8)GE_LEADER_CHANGED;
454 data << (uint8)2;
455 data << oldLeader->name;
456 data << best->name;
457 BroadcastPacket(&data);
459 data.Initialize(SMSG_GUILD_EVENT, (1+1+(oldLeader->name).size()+1));
460 data << (uint8)GE_LEFT;
461 data << (uint8)1;
462 data << oldLeader->name;
463 BroadcastPacket(&data);
466 sLog.outDebug( "WORLD: Sent (SMSG_GUILD_EVENT)" );
469 members.erase(GUID_LOPART(guid));
471 Player *player = objmgr.GetPlayer(guid);
472 // If player not online data in data field will be loaded from guild tabs no need to update it !!
473 if(player)
475 player->SetInGuild(0);
476 player->SetRank(0);
479 CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid));
482 void Guild::ChangeRank(uint64 guid, uint32 newRank)
484 MemberList::iterator itr = members.find(GUID_LOPART(guid));
485 if( itr != members.end() )
486 itr->second.RankId = newRank;
488 Player *player = objmgr.GetPlayer(guid);
489 // If player not online data in data field will be loaded from guild tabs no need to update it !!
490 if(player)
491 player->SetRank(newRank);
493 CharacterDatabase.PExecute( "UPDATE guild_member SET rank='%u' WHERE guid='%u'", newRank, GUID_LOPART(guid) );
496 void Guild::SetPNOTE(uint64 guid,std::string pnote)
498 MemberList::iterator itr = members.find(GUID_LOPART(guid));
499 if( itr == members.end() )
500 return;
502 itr->second.Pnote = pnote;
504 // pnote now can be used for encoding to DB
505 CharacterDatabase.escape_string(pnote);
506 CharacterDatabase.PExecute("UPDATE guild_member SET pnote = '%s' WHERE guid = '%u'", pnote.c_str(), itr->first);
509 void Guild::SetOFFNOTE(uint64 guid,std::string offnote)
511 MemberList::iterator itr = members.find(GUID_LOPART(guid));
512 if( itr == members.end() )
513 return;
514 itr->second.OFFnote = offnote;
515 // offnote now can be used for encoding to DB
516 CharacterDatabase.escape_string(offnote);
517 CharacterDatabase.PExecute("UPDATE guild_member SET offnote = '%s' WHERE guid = '%u'", offnote.c_str(), itr->first);
520 void Guild::BroadcastToGuild(WorldSession *session, const std::string& msg, uint32 language)
522 if (session && session->GetPlayer() && HasRankRight(session->GetPlayer()->GetRank(),GR_RIGHT_GCHATSPEAK))
524 WorldPacket data;
525 ChatHandler(session).FillMessageData(&data, CHAT_MSG_GUILD, language, 0, msg.c_str());
527 for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
529 Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
531 if (pl && pl->GetSession() && HasRankRight(pl->GetRank(),GR_RIGHT_GCHATLISTEN) && !pl->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow()) )
532 pl->GetSession()->SendPacket(&data);
537 void Guild::BroadcastToOfficers(WorldSession *session, const std::string& msg, uint32 language)
539 if (session && session->GetPlayer() && HasRankRight(session->GetPlayer()->GetRank(),GR_RIGHT_OFFCHATSPEAK))
541 for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
543 WorldPacket data;
544 ChatHandler::FillMessageData(&data, session, CHAT_MSG_OFFICER, language, NULL, 0, msg.c_str(),NULL);
546 Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
548 if (pl && pl->GetSession() && HasRankRight(pl->GetRank(),GR_RIGHT_OFFCHATLISTEN) && !pl->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow()))
549 pl->GetSession()->SendPacket(&data);
554 void Guild::BroadcastPacket(WorldPacket *packet)
556 for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
558 Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
559 if(player)
560 player->GetSession()->SendPacket(packet);
564 void Guild::BroadcastPacketToRank(WorldPacket *packet, uint32 rankId)
566 for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
568 if (itr->second.RankId == rankId)
570 Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
571 if(player)
572 player->GetSession()->SendPacket(packet);
577 void Guild::CreateRank(std::string name_,uint32 rights)
579 if(m_ranks.size() >= GUILD_MAX_RANKS)
580 return;
582 AddRank(name_,rights,0);
584 for (int i = 0; i < purchased_tabs; ++i)
586 CreateBankRightForTab(m_ranks.size()-1, uint8(i));
589 // guild_rank.rid always store rank+1 value
591 // name now can be used for encoding to DB
592 CharacterDatabase.escape_string(name_);
593 CharacterDatabase.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", Id, m_ranks.size(), name_.c_str(), rights );
596 void Guild::AddRank(const std::string& name_,uint32 rights, uint32 money)
598 m_ranks.push_back(RankInfo(name_,rights,money));
601 void Guild::DelRank()
603 if(m_ranks.empty())
604 return;
606 // guild_rank.rid always store rank+1 value
607 uint32 rank = m_ranks.size()-1;
608 CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE rid>='%u' AND guildid='%u'", (rank+1), Id);
610 m_ranks.pop_back();
613 std::string Guild::GetRankName(uint32 rankId)
615 if(rankId >= m_ranks.size())
616 return "<unknown>";
618 return m_ranks[rankId].name;
621 uint32 Guild::GetRankRights(uint32 rankId)
623 if(rankId >= m_ranks.size())
624 return 0;
626 return m_ranks[rankId].rights;
629 void Guild::SetRankName(uint32 rankId, std::string name_)
631 if(rankId >= m_ranks.size())
632 return;
634 m_ranks[rankId].name = name_;
636 // name now can be used for encoding to DB
637 CharacterDatabase.escape_string(name_);
638 CharacterDatabase.PExecute("UPDATE guild_rank SET rname='%s' WHERE rid='%u' AND guildid='%u'", name_.c_str(), (rankId+1), Id);
641 void Guild::SetRankRights(uint32 rankId, uint32 rights)
643 if(rankId >= m_ranks.size())
644 return;
646 m_ranks[rankId].rights = rights;
648 CharacterDatabase.PExecute("UPDATE guild_rank SET rights='%u' WHERE rid='%u' AND guildid='%u'", rights, (rankId+1), Id);
651 int32 Guild::GetRank(uint32 LowGuid)
653 MemberList::iterator itr = members.find(LowGuid);
654 if (itr==members.end())
655 return -1;
657 return itr->second.RankId;
660 void Guild::Disband()
662 WorldPacket data(SMSG_GUILD_EVENT, 1);
663 data << (uint8)GE_DISBANDED;
664 BroadcastPacket(&data);
666 while (!members.empty())
668 MemberList::iterator itr = members.begin();
669 DelMember(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER), true);
672 CharacterDatabase.BeginTransaction();
673 CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid = '%u'",Id);
674 CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'",Id);
675 CharacterDatabase.PExecute("DELETE FROM guild_bank_tab WHERE guildid = '%u'",Id);
676 CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid = '%u'",Id);
677 CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'",Id);
678 CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid = '%u'",Id);
679 CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid = '%u'",Id);
680 CharacterDatabase.CommitTransaction();
681 objmgr.RemoveGuild(this);
684 void Guild::Roster(WorldSession *session)
686 // we can only guess size
687 WorldPacket data(SMSG_GUILD_ROSTER, (4+MOTD.length()+1+GINFO.length()+1+4+m_ranks.size()*(4+4+GUILD_BANK_MAX_TABS*(4+4))+members.size()*50));
688 data << (uint32)members.size();
689 data << MOTD;
690 data << GINFO;
692 data << (uint32)m_ranks.size();
693 for (RankList::iterator ritr = m_ranks.begin(); ritr != m_ranks.end();++ritr)
695 data << (uint32)ritr->rights;
696 data << (uint32)ritr->BankMoneyPerDay; // count of: withdraw gold(gold/day) Note: in game set gold, in packet set bronze.
697 for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
699 data << (uint32)ritr->TabRight[i]; // for TAB_i rights: view tabs = 0x01, deposit items =0x02
700 data << (uint32)ritr->TabSlotPerDay[i]; // for TAB_i count of: withdraw items(stack/day)
703 for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
705 if (Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)))
707 data << (uint64)pl->GetGUID();
708 data << (uint8)1;
709 data << (std::string)pl->GetName();
710 data << (uint32)itr->second.RankId;
711 data << (uint8)pl->getLevel();
712 data << (uint8)pl->getClass();
713 data << (uint8)0; // new 2.4.0
714 data << (uint32)pl->GetZoneId();
715 data << itr->second.Pnote;
716 data << itr->second.OFFnote;
718 else
720 data << uint64(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
721 data << (uint8)0;
722 data << itr->second.name;
723 data << (uint32)itr->second.RankId;
724 data << (uint8)itr->second.level;
725 data << (uint8)itr->second.Class;
726 data << (uint8)0; // new 2.4.0
727 data << (uint32)itr->second.zoneId;
728 data << (float(time(NULL)-itr->second.logout_time) / DAY);
729 data << itr->second.Pnote;
730 data << itr->second.OFFnote;
733 session->SendPacket(&data);;
734 sLog.outDebug( "WORLD: Sent (SMSG_GUILD_ROSTER)" );
737 void Guild::Query(WorldSession *session)
739 WorldPacket data(SMSG_GUILD_QUERY_RESPONSE, (8*32+200));// we can only guess size
741 data << Id;
742 data << name;
743 RankList::iterator itr;
744 for (size_t i = 0 ; i < 10; ++i) // show always 10 ranks
746 if(i < m_ranks.size())
747 data << m_ranks[i].name;
748 else
749 data << (uint8)0; // null string
752 data << uint32(EmblemStyle);
753 data << uint32(EmblemColor);
754 data << uint32(BorderStyle);
755 data << uint32(BorderColor);
756 data << uint32(BackgroundColor);
758 session->SendPacket( &data );
759 sLog.outDebug( "WORLD: Sent (SMSG_GUILD_QUERY_RESPONSE)" );
762 void Guild::SetEmblem(uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor, uint32 backgroundColor)
764 EmblemStyle = emblemStyle;
765 EmblemColor = emblemColor;
766 BorderStyle = borderStyle;
767 BorderColor = borderColor;
768 BackgroundColor = backgroundColor;
770 CharacterDatabase.PExecute("UPDATE guild SET EmblemStyle=%u, EmblemColor=%u, BorderStyle=%u, BorderColor=%u, BackgroundColor=%u WHERE guildid = %u", EmblemStyle, EmblemColor, BorderStyle, BorderColor, BackgroundColor, Id);
773 void Guild::UpdateLogoutTime(uint64 guid)
775 MemberList::iterator itr = members.find(GUID_LOPART(guid));
776 if (itr == members.end() )
777 return;
779 itr->second.logout_time = time(NULL);
781 if (m_onlinemembers > 0)
782 --m_onlinemembers;
783 else
785 UnloadGuildBank();
786 UnloadGuildEventlog();
790 // *************************************************
791 // Guild Eventlog part
792 // *************************************************
793 // Display guild eventlog
794 void Guild::DisplayGuildEventlog(WorldSession *session)
796 // Load guild eventlog, if not already done
797 if (!m_eventlogloaded)
798 LoadGuildEventLogFromDB();
800 // Sending result
801 WorldPacket data(MSG_GUILD_EVENT_LOG_QUERY, 0);
802 // count, max count == 100
803 data << uint8(m_GuildEventlog.size());
804 for (GuildEventlog::const_iterator itr = m_GuildEventlog.begin(); itr != m_GuildEventlog.end(); ++itr)
806 // Event type
807 data << uint8((*itr)->EventType);
808 // Player 1
809 data << uint64((*itr)->PlayerGuid1);
810 // Player 2 not for left/join guild events
811 if( (*itr)->EventType != GUILD_EVENT_LOG_JOIN_GUILD && (*itr)->EventType != GUILD_EVENT_LOG_LEAVE_GUILD )
812 data << uint64((*itr)->PlayerGuid2);
813 // New Rank - only for promote/demote guild events
814 if( (*itr)->EventType == GUILD_EVENT_LOG_PROMOTE_PLAYER || (*itr)->EventType == GUILD_EVENT_LOG_DEMOTE_PLAYER )
815 data << uint8((*itr)->NewRank);
816 // Event timestamp
817 data << uint32(time(NULL)-(*itr)->TimeStamp);
819 session->SendPacket(&data);
820 sLog.outDebug("WORLD: Sent (MSG_GUILD_EVENT_LOG_QUERY)");
823 // Load guild eventlog from DB
824 void Guild::LoadGuildEventLogFromDB()
826 // Return if already loaded
827 if (m_eventlogloaded)
828 return;
830 QueryResult *result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp FROM guild_eventlog WHERE guildid=%u ORDER BY LogGuid DESC LIMIT %u", Id, GUILD_EVENTLOG_MAX_ENTRIES);
831 if(!result)
832 return;
835 Field *fields = result->Fetch();
836 GuildEventlogEntry *NewEvent = new GuildEventlogEntry;
837 // Fill entry
838 NewEvent->LogGuid = fields[0].GetUInt32();
839 NewEvent->EventType = fields[1].GetUInt8();
840 NewEvent->PlayerGuid1 = fields[2].GetUInt32();
841 NewEvent->PlayerGuid2 = fields[3].GetUInt32();
842 NewEvent->NewRank = fields[4].GetUInt8();
843 NewEvent->TimeStamp = fields[5].GetUInt64();
844 // Add entry to map
845 m_GuildEventlog.push_front(NewEvent);
847 } while( result->NextRow() );
848 delete result;
850 // Check lists size in case to many event entries in db
851 // This cases can happen only if a crash occured somewhere and table has too many log entries
852 if (!m_GuildEventlog.empty())
854 CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid=%u AND LogGuid < %u", Id, m_GuildEventlog.front()->LogGuid);
856 m_eventlogloaded = true;
859 // Unload guild eventlog
860 void Guild::UnloadGuildEventlog()
862 if (!m_eventlogloaded)
863 return;
864 GuildEventlogEntry *EventLogEntry;
865 if( !m_GuildEventlog.empty() )
869 EventLogEntry = *(m_GuildEventlog.begin());
870 m_GuildEventlog.pop_front();
871 delete EventLogEntry;
872 }while( !m_GuildEventlog.empty() );
874 m_eventlogloaded = false;
877 // This will renum guids used at load to prevent always going up until infinit
878 void Guild::RenumGuildEventlog()
880 QueryResult *result = CharacterDatabase.PQuery("SELECT Min(LogGuid), Max(LogGuid) FROM guild_eventlog WHERE guildid = %u", Id);
881 if(!result)
882 return;
884 Field *fields = result->Fetch();
885 CharacterDatabase.PExecute("UPDATE guild_eventlog SET LogGuid=LogGuid-%u+1 WHERE guildid=%u ORDER BY LogGuid %s",fields[0].GetUInt32(), Id, fields[0].GetUInt32()?"ASC":"DESC");
886 GuildEventlogMaxGuid = fields[1].GetUInt32()+1;
887 delete result;
890 // Add entry to guild eventlog
891 void Guild::LogGuildEvent(uint8 EventType, uint32 PlayerGuid1, uint32 PlayerGuid2, uint8 NewRank)
893 GuildEventlogEntry *NewEvent = new GuildEventlogEntry;
894 // Fill entry
895 NewEvent->LogGuid = GuildEventlogMaxGuid++;
896 NewEvent->EventType = EventType;
897 NewEvent->PlayerGuid1 = PlayerGuid1;
898 NewEvent->PlayerGuid2 = PlayerGuid2;
899 NewEvent->NewRank = NewRank;
900 NewEvent->TimeStamp = uint32(time(NULL));
901 // Check max entry limit and delete from db if needed
902 if (m_GuildEventlog.size() > GUILD_EVENTLOG_MAX_ENTRIES)
904 GuildEventlogEntry *OldEvent = *(m_GuildEventlog.begin());
905 m_GuildEventlog.pop_front();
906 CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid='%u' AND LogGuid='%u'", Id, OldEvent->LogGuid);
907 delete OldEvent;
909 // Add entry to map
910 m_GuildEventlog.push_back(NewEvent);
911 // Add new eventlog entry into DB
912 CharacterDatabase.PExecute("INSERT INTO guild_eventlog (guildid, LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','" I64FMTD "')",
913 Id, NewEvent->LogGuid, uint32(NewEvent->EventType), NewEvent->PlayerGuid1, NewEvent->PlayerGuid2, uint32(NewEvent->NewRank), NewEvent->TimeStamp);
916 // *************************************************
917 // Guild Bank part
918 // *************************************************
919 // Bank content related
920 void Guild::DisplayGuildBankContent(WorldSession *session, uint8 TabId)
922 WorldPacket data(SMSG_GUILD_BANK_LIST,1200);
924 GuildBankTab const* tab = GetBankTab(TabId);
925 if (!tab)
926 return;
928 if(!IsMemberHaveRights(session->GetPlayer()->GetGUIDLow(),TabId,GUILD_BANK_RIGHT_VIEW_TAB))
929 return;
931 data << uint64(GetGuildBankMoney());
932 data << uint8(TabId);
933 // remaining slots for today
934 data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetGUIDLow(), TabId));
935 data << uint8(0); // Tell client this is a tab content packet
937 data << uint8(GUILD_BANK_MAX_SLOTS);
939 for (int i=0; i<GUILD_BANK_MAX_SLOTS; ++i)
940 AppendDisplayGuildBankSlot(data, tab, i);
942 session->SendPacket(&data);
944 sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
947 void Guild::DisplayGuildBankMoneyUpdate()
949 WorldPacket data(SMSG_GUILD_BANK_LIST, 8+1+4+1+1);
951 data << uint64(GetGuildBankMoney());
952 data << uint8(0); // TabId, default 0
953 data << uint32(0); // slot withdrow, default 0
954 data << uint8(0); // Tell client this is a tab content packet
955 data << uint8(0); // not send items
956 BroadcastPacket(&data);
958 sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
961 void Guild::DisplayGuildBankContentUpdate(uint8 TabId, int32 slot1, int32 slot2)
963 GuildBankTab const* tab = GetBankTab(TabId);
964 if (!tab)
965 return;
967 WorldPacket data(SMSG_GUILD_BANK_LIST,1200);
969 data << uint64(GetGuildBankMoney());
970 data << uint8(TabId);
971 // remaining slots for today
973 size_t rempos = data.wpos();
974 data << uint32(0); // will be filled later
975 data << uint8(0); // Tell client this is a tab content packet
977 if(slot2==-1) // single item in slot1
979 data << uint8(1);
981 AppendDisplayGuildBankSlot(data, tab, slot1);
983 else // 2 items (in slot1 and slot2)
985 data << uint8(2);
987 if(slot1 > slot2)
988 std::swap(slot1,slot2);
990 AppendDisplayGuildBankSlot(data, tab, slot1);
991 AppendDisplayGuildBankSlot(data, tab, slot2);
994 for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
996 Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
997 if(!player)
998 continue;
1000 if(!IsMemberHaveRights(itr->first,TabId,GUILD_BANK_RIGHT_VIEW_TAB))
1001 continue;
1003 data.put<uint32>(rempos,uint32(GetMemberSlotWithdrawRem(player->GetGUIDLow(), TabId)));
1005 player->GetSession()->SendPacket(&data);
1008 sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
1011 void Guild::DisplayGuildBankContentUpdate(uint8 TabId, GuildItemPosCountVec const& slots)
1013 GuildBankTab const* tab = GetBankTab(TabId);
1014 if (!tab)
1015 return;
1017 WorldPacket data(SMSG_GUILD_BANK_LIST,1200);
1019 data << uint64(GetGuildBankMoney());
1020 data << uint8(TabId);
1021 // remaining slots for today
1023 size_t rempos = data.wpos();
1024 data << uint32(0); // will be filled later
1025 data << uint8(0); // Tell client this is a tab content packet
1027 data << uint8(slots.size()); // updates count
1029 for(GuildItemPosCountVec::const_iterator itr = slots.begin(); itr != slots.end(); ++itr)
1030 AppendDisplayGuildBankSlot(data, tab, itr->slot);
1032 for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
1034 Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
1035 if(!player)
1036 continue;
1038 if(!IsMemberHaveRights(itr->first,TabId,GUILD_BANK_RIGHT_VIEW_TAB))
1039 continue;
1041 data.put<uint32>(rempos,uint32(GetMemberSlotWithdrawRem(player->GetGUIDLow(), TabId)));
1043 player->GetSession()->SendPacket(&data);
1046 sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
1049 Item* Guild::GetItem(uint8 TabId, uint8 SlotId)
1051 if (TabId >= m_TabListMap.size() || SlotId >= GUILD_BANK_MAX_SLOTS)
1052 return NULL;
1053 return m_TabListMap[TabId]->Slots[SlotId];
1056 // *************************************************
1057 // Tab related
1059 void Guild::DisplayGuildBankTabsInfo(WorldSession *session)
1061 // Time to load bank if not already done
1062 if (!m_bankloaded)
1063 LoadGuildBankFromDB();
1065 WorldPacket data(SMSG_GUILD_BANK_LIST, 500);
1067 data << uint64(GetGuildBankMoney());
1068 data << uint8(0); // TabInfo packet must be for TabId 0
1069 data << uint32(0xFFFFFFFF); // bit 9 must be set for this packet to work
1070 data << uint8(1); // Tell Client this is a TabInfo packet
1072 data << uint8(purchased_tabs); // here is the number of tabs
1074 for(int i = 0; i < purchased_tabs; ++i)
1076 data << m_TabListMap[i]->Name.c_str();
1077 data << m_TabListMap[i]->Icon.c_str();
1079 data << uint8(0); // Do not send tab content
1080 session->SendPacket(&data);
1082 sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
1085 void Guild::CreateNewBankTab()
1087 if (purchased_tabs >= GUILD_BANK_MAX_TABS)
1088 return;
1090 ++purchased_tabs;
1092 GuildBankTab* AnotherTab = new GuildBankTab;
1093 memset(AnotherTab->Slots, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*));
1094 m_TabListMap.resize(purchased_tabs);
1095 m_TabListMap[purchased_tabs-1] = AnotherTab;
1097 CharacterDatabase.BeginTransaction();
1098 CharacterDatabase.PExecute("DELETE FROM guild_bank_tab WHERE guildid='%u' AND TabId='%u'", Id, uint32(purchased_tabs-1));
1099 CharacterDatabase.PExecute("INSERT INTO guild_bank_tab (guildid,TabId) VALUES ('%u','%u')", Id, uint32(purchased_tabs-1));
1100 CharacterDatabase.CommitTransaction();
1103 void Guild::SetGuildBankTabInfo(uint8 TabId, std::string Name, std::string Icon)
1105 if (TabId >= GUILD_BANK_MAX_TABS)
1106 return;
1107 if (TabId >= m_TabListMap.size())
1108 return;
1110 if (!m_TabListMap[TabId])
1111 return;
1113 if(m_TabListMap[TabId]->Name == Name && m_TabListMap[TabId]->Icon == Icon)
1114 return;
1116 m_TabListMap[TabId]->Name = Name;
1117 m_TabListMap[TabId]->Icon = Icon;
1119 CharacterDatabase.escape_string(Name);
1120 CharacterDatabase.escape_string(Icon);
1121 CharacterDatabase.PExecute("UPDATE guild_bank_tab SET TabName='%s',TabIcon='%s' WHERE guildid='%u' AND TabId='%u'", Name.c_str(), Icon.c_str(), Id, uint32(TabId));
1124 void Guild::CreateBankRightForTab(uint32 rankId, uint8 TabId)
1126 sLog.outDebug("CreateBankRightForTab. rank: %u, TabId: %u", rankId, uint32(TabId));
1127 if (rankId >= m_ranks.size() || TabId >= GUILD_BANK_MAX_TABS)
1128 return;
1130 m_ranks[rankId].TabRight[TabId]=0;
1131 m_ranks[rankId].TabSlotPerDay[TabId]=0;
1132 CharacterDatabase.BeginTransaction();
1133 CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u' AND TabId = '%u' AND rid = '%u'", Id, uint32(TabId), rankId);
1134 CharacterDatabase.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid) VALUES ('%u','%u','%u')", Id, uint32(TabId), rankId);
1135 CharacterDatabase.CommitTransaction();
1138 uint32 Guild::GetBankRights(uint32 rankId, uint8 TabId) const
1140 if(rankId >= m_ranks.size() || TabId >= GUILD_BANK_MAX_TABS)
1141 return 0;
1143 return m_ranks[rankId].TabRight[TabId];
1146 // *************************************************
1147 // Guild bank loading/unloading related
1149 // This load should be called when the bank is first accessed by a guild member
1150 void Guild::LoadGuildBankFromDB()
1152 if (m_bankloaded)
1153 return;
1155 m_bankloaded = true;
1156 LoadGuildBankEventLogFromDB();
1158 // 0 1 2 3
1159 QueryResult *result = CharacterDatabase.PQuery("SELECT TabId, TabName, TabIcon, TabText FROM guild_bank_tab WHERE guildid='%u' ORDER BY TabId", Id);
1160 if(!result)
1162 purchased_tabs = 0;
1163 return;
1166 m_TabListMap.resize(purchased_tabs);
1169 Field *fields = result->Fetch();
1170 uint8 TabId = fields[0].GetUInt8();
1172 GuildBankTab *NewTab = new GuildBankTab;
1173 memset(NewTab->Slots, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*));
1175 NewTab->Name = fields[1].GetCppString();
1176 NewTab->Icon = fields[2].GetCppString();
1177 NewTab->Text = fields[3].GetCppString();
1179 m_TabListMap[TabId] = NewTab;
1180 }while( result->NextRow() );
1182 delete result;
1184 // 0 1 2 3
1185 result = CharacterDatabase.PQuery("SELECT TabId, SlotId, item_guid, item_entry FROM guild_bank_item WHERE guildid='%u' ORDER BY TabId", Id);
1186 if(!result)
1187 return;
1191 Field *fields = result->Fetch();
1192 uint8 TabId = fields[0].GetUInt8();
1193 uint8 SlotId = fields[1].GetUInt8();
1194 uint32 ItemGuid = fields[2].GetUInt32();
1195 uint32 ItemEntry = fields[3].GetUInt32();
1197 if (TabId >= purchased_tabs || TabId >= GUILD_BANK_MAX_TABS)
1199 sLog.outError( "Guild::LoadGuildBankFromDB: Invalid tab for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
1200 continue;
1203 if (SlotId >= GUILD_BANK_MAX_SLOTS)
1205 sLog.outError( "Guild::LoadGuildBankFromDB: Invalid slot for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
1206 continue;
1209 ItemPrototype const *proto = objmgr.GetItemPrototype(ItemEntry);
1211 if(!proto)
1213 sLog.outError( "Guild::LoadGuildBankFromDB: Unknown item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
1214 continue;
1217 Item *pItem = NewItemOrBag(proto);
1218 if(!pItem->LoadFromDB(ItemGuid, 0))
1220 CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid='%u' AND TabId='%u' AND SlotId='%u'", Id, uint32(TabId), uint32(SlotId));
1221 sLog.outError("Item GUID %u not found in item_instance, deleting from Guild Bank!", ItemGuid);
1222 delete pItem;
1223 continue;
1226 pItem->AddToWorld();
1227 m_TabListMap[TabId]->Slots[SlotId] = pItem;
1228 }while( result->NextRow() );
1230 delete result;
1233 // This unload should be called when the last member of the guild gets offline
1234 void Guild::UnloadGuildBank()
1236 if (!m_bankloaded)
1237 return;
1238 for (uint8 i = 0 ; i < purchased_tabs ; ++i )
1240 for (uint8 j = 0 ; j < GUILD_BANK_MAX_SLOTS ; ++j)
1242 if (m_TabListMap[i]->Slots[j])
1244 m_TabListMap[i]->Slots[j]->RemoveFromWorld();
1245 delete m_TabListMap[i]->Slots[j];
1248 delete m_TabListMap[i];
1250 m_TabListMap.clear();
1252 UnloadGuildBankEventLog();
1253 m_bankloaded = false;
1256 // *************************************************
1257 // Money deposit/withdraw related
1259 void Guild::SendMoneyInfo(WorldSession *session, uint32 LowGuid)
1261 WorldPacket data(MSG_GUILD_BANK_MONEY_WITHDRAWN, 4);
1262 data << uint32(GetMemberMoneyWithdrawRem(LowGuid));
1263 session->SendPacket(&data);
1264 sLog.outDebug("WORLD: Sent MSG_GUILD_BANK_MONEY_WITHDRAWN");
1267 bool Guild::MemberMoneyWithdraw(uint32 amount, uint32 LowGuid)
1269 uint32 MoneyWithDrawRight = GetMemberMoneyWithdrawRem(LowGuid);
1271 if (MoneyWithDrawRight < amount || GetGuildBankMoney() < amount)
1272 return false;
1274 SetBankMoney(GetGuildBankMoney()-amount);
1276 if (MoneyWithDrawRight < WITHDRAW_MONEY_UNLIMITED)
1278 MemberList::iterator itr = members.find(LowGuid);
1279 if (itr == members.end() )
1280 return false;
1281 itr->second.BankRemMoney -= amount;
1282 CharacterDatabase.PExecute("UPDATE guild_member SET BankRemMoney='%u' WHERE guildid='%u' AND guid='%u'",
1283 itr->second.BankRemMoney, Id, LowGuid);
1285 return true;
1288 void Guild::SetBankMoney(int64 money)
1290 if (money < 0) // I don't know how this happens, it does!!
1291 money = 0;
1292 guildbank_money = money;
1294 CharacterDatabase.PExecute("UPDATE guild SET BankMoney='" I64FMTD "' WHERE guildid='%u'", money, Id);
1297 // *************************************************
1298 // Item per day and money per day related
1300 bool Guild::MemberItemWithdraw(uint8 TabId, uint32 LowGuid)
1302 uint32 SlotsWithDrawRight = GetMemberSlotWithdrawRem(LowGuid, TabId);
1304 if (SlotsWithDrawRight == 0)
1305 return false;
1307 if (SlotsWithDrawRight < WITHDRAW_SLOT_UNLIMITED)
1309 MemberList::iterator itr = members.find(LowGuid);
1310 if (itr == members.end() )
1311 return false;
1312 --itr->second.BankRemSlotsTab[TabId];
1313 CharacterDatabase.PExecute("UPDATE guild_member SET BankRemSlotsTab%u='%u' WHERE guildid='%u' AND guid='%u'",
1314 uint32(TabId), itr->second.BankRemSlotsTab[TabId], Id, LowGuid);
1316 return true;
1319 bool Guild::IsMemberHaveRights(uint32 LowGuid, uint8 TabId, uint32 rights) const
1321 MemberList::const_iterator itr = members.find(LowGuid);
1322 if (itr == members.end() )
1323 return false;
1325 if (itr->second.RankId == GR_GUILDMASTER)
1326 return true;
1328 return (GetBankRights(itr->second.RankId,TabId) & rights)==rights;
1331 uint32 Guild::GetMemberSlotWithdrawRem(uint32 LowGuid, uint8 TabId)
1333 MemberList::iterator itr = members.find(LowGuid);
1334 if (itr == members.end() )
1335 return 0;
1337 if (itr->second.RankId == GR_GUILDMASTER)
1338 return WITHDRAW_SLOT_UNLIMITED;
1340 if((GetBankRights(itr->second.RankId,TabId) & GUILD_BANK_RIGHT_VIEW_TAB)!=GUILD_BANK_RIGHT_VIEW_TAB)
1341 return 0;
1343 uint32 curTime = uint32(time(NULL)/MINUTE);
1344 if (curTime - itr->second.BankResetTimeTab[TabId] >= 24*HOUR/MINUTE)
1346 itr->second.BankResetTimeTab[TabId] = curTime;
1347 itr->second.BankRemSlotsTab[TabId] = GetBankSlotPerDay(itr->second.RankId, TabId);
1348 CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeTab%u='%u',BankRemSlotsTab%u='%u' WHERE guildid='%u' AND guid='%u'",
1349 uint32(TabId), itr->second.BankResetTimeTab[TabId], uint32(TabId), itr->second.BankRemSlotsTab[TabId], Id, LowGuid);
1351 return itr->second.BankRemSlotsTab[TabId];
1354 uint32 Guild::GetMemberMoneyWithdrawRem(uint32 LowGuid)
1356 MemberList::iterator itr = members.find(LowGuid);
1357 if (itr == members.end() )
1358 return 0;
1360 if (itr->second.RankId == GR_GUILDMASTER)
1361 return WITHDRAW_MONEY_UNLIMITED;
1363 uint32 curTime = uint32(time(NULL)/MINUTE); // minutes
1364 // 24 hours
1365 if (curTime > itr->second.BankResetTimeMoney + 24*HOUR/MINUTE)
1367 itr->second.BankResetTimeMoney = curTime;
1368 itr->second.BankRemMoney = GetBankMoneyPerDay(itr->second.RankId);
1369 CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeMoney='%u',BankRemMoney='%u' WHERE guildid='%u' AND guid='%u'",
1370 itr->second.BankResetTimeMoney, itr->second.BankRemMoney, Id, LowGuid);
1372 return itr->second.BankRemMoney;
1375 void Guild::SetBankMoneyPerDay(uint32 rankId, uint32 money)
1377 if (rankId >= m_ranks.size())
1378 return;
1380 if (rankId == GR_GUILDMASTER)
1381 money = WITHDRAW_MONEY_UNLIMITED;
1383 m_ranks[rankId].BankMoneyPerDay = money;
1385 for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
1386 if (itr->second.RankId == rankId)
1387 itr->second.BankResetTimeMoney = 0;
1389 CharacterDatabase.PExecute("UPDATE guild_rank SET BankMoneyPerDay='%u' WHERE rid='%u' AND guildid='%u'", money, (rankId+1), Id);
1390 CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeMoney='0' WHERE guildid='%u' AND rank='%u'", Id, rankId);
1393 void Guild::SetBankRightsAndSlots(uint32 rankId, uint8 TabId, uint32 right, uint32 nbSlots, bool db)
1395 if(rankId >= m_ranks.size() ||
1396 TabId >= GUILD_BANK_MAX_TABS ||
1397 TabId >= purchased_tabs)
1398 return;
1400 if (rankId == GR_GUILDMASTER)
1402 nbSlots = WITHDRAW_SLOT_UNLIMITED;
1403 right = GUILD_BANK_RIGHT_FULL;
1406 m_ranks[rankId].TabSlotPerDay[TabId]=nbSlots;
1407 m_ranks[rankId].TabRight[TabId]=right;
1409 if (db)
1411 for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
1412 if (itr->second.RankId == rankId)
1413 for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
1414 itr->second.BankResetTimeTab[i] = 0;
1416 CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid='%u' AND TabId='%u' AND rid='%u'", Id, uint32(TabId), rankId);
1417 CharacterDatabase.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid,gbright,SlotPerDay) VALUES "
1418 "('%u','%u','%u','%u','%u')", Id, uint32(TabId), rankId, m_ranks[rankId].TabRight[TabId], m_ranks[rankId].TabSlotPerDay[TabId]);
1419 CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeTab%u='0' WHERE guildid='%u' AND rank='%u'", uint32(TabId), Id, rankId);
1423 uint32 Guild::GetBankMoneyPerDay(uint32 rankId)
1425 if(rankId >= m_ranks.size())
1426 return 0;
1428 if (rankId == GR_GUILDMASTER)
1429 return WITHDRAW_MONEY_UNLIMITED;
1430 return m_ranks[rankId].BankMoneyPerDay;
1433 uint32 Guild::GetBankSlotPerDay(uint32 rankId, uint8 TabId)
1435 if(rankId >= m_ranks.size() || TabId >= GUILD_BANK_MAX_TABS)
1436 return 0;
1438 if (rankId == GR_GUILDMASTER)
1439 return WITHDRAW_SLOT_UNLIMITED;
1440 return m_ranks[rankId].TabSlotPerDay[TabId];
1443 // *************************************************
1444 // Rights per day related
1446 void Guild::LoadBankRightsFromDB(uint32 GuildId)
1448 // 0 1 2 3
1449 QueryResult *result = CharacterDatabase.PQuery("SELECT TabId, rid, gbright, SlotPerDay FROM guild_bank_right WHERE guildid = '%u' ORDER BY TabId", GuildId);
1451 if(!result)
1452 return;
1456 Field *fields = result->Fetch();
1457 uint8 TabId = fields[0].GetUInt8();
1458 uint32 rankId = fields[1].GetUInt32();
1459 uint16 right = fields[2].GetUInt16();
1460 uint16 SlotPerDay = fields[3].GetUInt16();
1462 SetBankRightsAndSlots(rankId, TabId, right, SlotPerDay, false);
1464 }while( result->NextRow() );
1465 delete result;
1467 return;
1470 // *************************************************
1471 // Bank log related
1473 void Guild::LoadGuildBankEventLogFromDB()
1475 // We can't add a limit as in Guild::LoadGuildEventLogFromDB since we fetch both money and bank log and know nothing about the composition
1476 // 0 1 2 3 4 5 6 7
1477 QueryResult *result = CharacterDatabase.PQuery("SELECT LogGuid, LogEntry, TabId, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog WHERE guildid='%u' ORDER BY TimeStamp DESC", Id);
1478 if(!result)
1479 return;
1483 Field *fields = result->Fetch();
1484 GuildBankEvent *NewEvent = new GuildBankEvent;
1486 NewEvent->LogGuid = fields[0].GetUInt32();
1487 NewEvent->LogEntry = fields[1].GetUInt8();
1488 uint8 TabId = fields[2].GetUInt8();
1489 NewEvent->PlayerGuid = fields[3].GetUInt32();
1490 NewEvent->ItemOrMoney = fields[4].GetUInt32();
1491 NewEvent->ItemStackCount = fields[5].GetUInt8();
1492 NewEvent->DestTabId = fields[6].GetUInt8();
1493 NewEvent->TimeStamp = fields[7].GetUInt64();
1495 if (TabId >= GUILD_BANK_MAX_TABS)
1497 sLog.outError( "Guild::LoadGuildBankEventLogFromDB: Invalid tabid '%u' for guild bank log entry (guild: '%s', LogGuid: %u), skipped.", TabId, GetName().c_str(), NewEvent->LogGuid);
1498 delete NewEvent;
1499 continue;
1501 if (NewEvent->isMoneyEvent() && m_GuildBankEventLog_Money.size() >= GUILD_BANK_MAX_LOGS
1502 || m_GuildBankEventLog_Item[TabId].size() >= GUILD_BANK_MAX_LOGS)
1504 delete NewEvent;
1505 continue;
1507 if (NewEvent->isMoneyEvent())
1508 m_GuildBankEventLog_Money.push_front(NewEvent);
1509 else
1510 m_GuildBankEventLog_Item[TabId].push_front(NewEvent);
1512 }while( result->NextRow() );
1513 delete result;
1515 // Check lists size in case to many event entries in db for a tab or for money
1516 // This cases can happen only if a crash occured somewhere and table has too many log entries
1517 if (!m_GuildBankEventLog_Money.empty())
1519 CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid=%u AND LogGuid < %u",
1520 Id, m_GuildBankEventLog_Money.front()->LogGuid);
1522 for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
1524 if (!m_GuildBankEventLog_Item[i].empty())
1526 CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid=%u AND LogGuid < %u",
1527 Id, m_GuildBankEventLog_Item[i].front()->LogGuid);
1532 void Guild::UnloadGuildBankEventLog()
1534 GuildBankEvent *EventLogEntry;
1535 if( !m_GuildBankEventLog_Money.empty() )
1539 EventLogEntry = *(m_GuildBankEventLog_Money.begin());
1540 m_GuildBankEventLog_Money.pop_front();
1541 delete EventLogEntry;
1542 }while( !m_GuildBankEventLog_Money.empty() );
1545 for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
1547 if( !m_GuildBankEventLog_Item[i].empty() )
1551 EventLogEntry = *(m_GuildBankEventLog_Item[i].begin());
1552 m_GuildBankEventLog_Item[i].pop_front();
1553 delete EventLogEntry;
1554 }while( !m_GuildBankEventLog_Item[i].empty() );
1559 void Guild::DisplayGuildBankLogs(WorldSession *session, uint8 TabId)
1561 if (TabId > GUILD_BANK_MAX_TABS)
1562 return;
1564 if (TabId == GUILD_BANK_MAX_TABS)
1566 // Here we display money logs
1567 WorldPacket data(MSG_GUILD_BANK_LOG_QUERY, m_GuildBankEventLog_Money.size()*(4*4+1)+1+1);
1568 data << uint8(TabId); // Here GUILD_BANK_MAX_TABS
1569 data << uint8(m_GuildBankEventLog_Money.size()); // number of log entries
1570 for (GuildBankEventLog::const_iterator itr = m_GuildBankEventLog_Money.begin(); itr != m_GuildBankEventLog_Money.end(); ++itr)
1572 data << uint8((*itr)->LogEntry);
1573 data << uint64(MAKE_NEW_GUID((*itr)->PlayerGuid,0,HIGHGUID_PLAYER));
1574 data << uint32((*itr)->ItemOrMoney);
1575 data << uint32(time(NULL)-(*itr)->TimeStamp);
1577 session->SendPacket(&data);
1579 else
1581 // here we display current tab logs
1582 WorldPacket data(MSG_GUILD_BANK_LOG_QUERY, m_GuildBankEventLog_Item[TabId].size()*(4*4+1+1)+1+1);
1583 data << uint8(TabId); // Here a real Tab Id
1584 // number of log entries
1585 data << uint8(m_GuildBankEventLog_Item[TabId].size());
1586 for (GuildBankEventLog::const_iterator itr = m_GuildBankEventLog_Item[TabId].begin(); itr != m_GuildBankEventLog_Item[TabId].end(); ++itr)
1588 data << uint8((*itr)->LogEntry);
1589 data << uint64(MAKE_NEW_GUID((*itr)->PlayerGuid,0,HIGHGUID_PLAYER));
1590 data << uint32((*itr)->ItemOrMoney);
1591 data << uint8((*itr)->ItemStackCount);
1592 if ((*itr)->LogEntry == GUILD_BANK_LOG_MOVE_ITEM || (*itr)->LogEntry == GUILD_BANK_LOG_MOVE_ITEM2)
1593 data << uint8((*itr)->DestTabId); // moved tab
1594 data << uint32(time(NULL)-(*itr)->TimeStamp);
1596 session->SendPacket(&data);
1598 sLog.outDebug("WORLD: Sent (MSG_GUILD_BANK_LOG_QUERY)");
1601 void Guild::LogBankEvent(uint8 LogEntry, uint8 TabId, uint32 PlayerGuidLow, uint32 ItemOrMoney, uint8 ItemStackCount, uint8 DestTabId)
1603 GuildBankEvent *NewEvent = new GuildBankEvent;
1605 NewEvent->LogGuid = LogMaxGuid++;
1606 NewEvent->LogEntry = LogEntry;
1607 NewEvent->PlayerGuid = PlayerGuidLow;
1608 NewEvent->ItemOrMoney = ItemOrMoney;
1609 NewEvent->ItemStackCount = ItemStackCount;
1610 NewEvent->DestTabId = DestTabId;
1611 NewEvent->TimeStamp = uint32(time(NULL));
1613 if (NewEvent->isMoneyEvent())
1615 if (m_GuildBankEventLog_Money.size() > GUILD_BANK_MAX_LOGS)
1617 GuildBankEvent *OldEvent = *(m_GuildBankEventLog_Money.begin());
1618 m_GuildBankEventLog_Money.pop_front();
1619 CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid='%u' AND LogGuid='%u'", Id, OldEvent->LogGuid);
1620 delete OldEvent;
1622 m_GuildBankEventLog_Money.push_back(NewEvent);
1624 else
1626 if (m_GuildBankEventLog_Item[TabId].size() > GUILD_BANK_MAX_LOGS)
1628 GuildBankEvent *OldEvent = *(m_GuildBankEventLog_Item[TabId].begin());
1629 m_GuildBankEventLog_Item[TabId].pop_front();
1630 CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid='%u' AND LogGuid='%u'", Id, OldEvent->LogGuid);
1631 delete OldEvent;
1633 m_GuildBankEventLog_Item[TabId].push_back(NewEvent);
1635 CharacterDatabase.PExecute("INSERT INTO guild_bank_eventlog (guildid,LogGuid,LogEntry,TabId,PlayerGuid,ItemOrMoney,ItemStackCount,DestTabId,TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','%u','%u','" I64FMTD "')",
1636 Id, NewEvent->LogGuid, uint32(NewEvent->LogEntry), uint32(TabId), NewEvent->PlayerGuid, NewEvent->ItemOrMoney, uint32(NewEvent->ItemStackCount), uint32(NewEvent->DestTabId), NewEvent->TimeStamp);
1639 // This will renum guids used at load to prevent always going up until infinit
1640 void Guild::RenumBankLogs()
1642 QueryResult *result = CharacterDatabase.PQuery("SELECT Min(LogGuid), Max(LogGuid) FROM guild_bank_eventlog WHERE guildid = %u", Id);
1643 if(!result)
1644 return;
1646 Field *fields = result->Fetch();
1647 CharacterDatabase.PExecute("UPDATE guild_bank_eventlog SET LogGuid=LogGuid-%u+1 WHERE guildid=%u ORDER BY LogGuid %s",fields[0].GetUInt32(), Id, fields[0].GetUInt32()?"ASC":"DESC");
1648 LogMaxGuid = fields[1].GetUInt32()+1;
1649 delete result;
1652 bool Guild::AddGBankItemToDB(uint32 GuildId, uint32 BankTab , uint32 BankTabSlot , uint32 GUIDLow, uint32 Entry )
1654 CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid = '%u' AND TabId = '%u'AND SlotId = '%u'", GuildId, BankTab, BankTabSlot);
1655 CharacterDatabase.PExecute("INSERT INTO guild_bank_item (guildid,TabId,SlotId,item_guid,item_entry) "
1656 "VALUES ('%u', '%u', '%u', '%u', '%u')", GuildId, BankTab, BankTabSlot, GUIDLow, Entry);
1657 return true;
1660 void Guild::AppendDisplayGuildBankSlot( WorldPacket& data, GuildBankTab const *tab, int slot )
1662 Item *pItem = tab->Slots[slot];
1663 uint32 entry = pItem ? pItem->GetEntry() : 0;
1665 data << uint8(slot);
1666 data << uint32(entry);
1667 if (entry)
1669 // random item property id +8
1670 data << (uint32) pItem->GetItemRandomPropertyId();
1671 if (pItem->GetItemRandomPropertyId())
1672 // SuffixFactor +4
1673 data << (uint32) pItem->GetItemSuffixFactor();
1674 // +12 // ITEM_FIELD_STACK_COUNT
1675 data << uint8(pItem->GetCount());
1676 data << uint32(0); // +16 // Unknown value
1677 data << uint8(0); // unknown 2.4.2
1678 if (uint32 Enchant0 = pItem->GetEnchantmentId(PERM_ENCHANTMENT_SLOT))
1680 data << uint8(1); // number of enchantments (max 3) why max 3?
1681 data << uint8(PERM_ENCHANTMENT_SLOT); // enchantment slot (range: 0:2)
1682 data << uint32(Enchant0); // enchantment id
1684 else
1685 data << uint8(0); // no enchantments (0)
1689 Item* Guild::StoreItem(uint8 tabId, GuildItemPosCountVec const& dest, Item* pItem )
1691 if( !pItem )
1692 return NULL;
1694 Item* lastItem = pItem;
1696 for(GuildItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); )
1698 uint8 slot = itr->slot;
1699 uint32 count = itr->count;
1701 ++itr;
1703 if(itr == dest.end())
1705 lastItem = _StoreItem(tabId,slot,pItem,count,false);
1706 break;
1709 lastItem = _StoreItem(tabId,slot,pItem,count,true);
1712 return lastItem;
1715 // Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case.
1716 Item* Guild::_StoreItem( uint8 tab, uint8 slot, Item *pItem, uint32 count, bool clone )
1718 if( !pItem )
1719 return NULL;
1721 sLog.outDebug( "GUILD STORAGE: StoreItem tab = %u, slot = %u, item = %u, count = %u", tab, slot, pItem->GetEntry(), count);
1723 Item* pItem2 = m_TabListMap[tab]->Slots[slot];
1725 if( !pItem2 )
1727 if(clone)
1728 pItem = pItem->CloneItem(count);
1729 else
1730 pItem->SetCount(count);
1732 if(!pItem)
1733 return NULL;
1735 m_TabListMap[tab]->Slots[slot] = pItem;
1737 pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0);
1738 pItem->SetUInt64Value(ITEM_FIELD_OWNER, 0);
1739 AddGBankItemToDB(GetId(), tab, slot, pItem->GetGUIDLow(), pItem->GetEntry());
1740 pItem->FSetState(ITEM_NEW);
1741 pItem->SaveToDB(); // not in onventory and can be save standalone
1743 return pItem;
1745 else
1747 pItem2->SetCount( pItem2->GetCount() + count );
1748 pItem2->FSetState(ITEM_CHANGED);
1749 pItem2->SaveToDB(); // not in onventory and can be save standalone
1751 if(!clone)
1753 pItem->RemoveFromWorld();
1754 pItem->DeleteFromDB();
1755 delete pItem;
1758 return pItem2;
1762 void Guild::RemoveItem(uint8 tab, uint8 slot )
1764 m_TabListMap[tab]->Slots[slot] = NULL;
1765 CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid='%u' AND TabId='%u' AND SlotId='%u'",
1766 GetId(), uint32(tab), uint32(slot));
1769 uint8 Guild::_CanStoreItem_InSpecificSlot( uint8 tab, uint8 slot, GuildItemPosCountVec &dest, uint32& count, bool swap, Item* pSrcItem ) const
1771 Item* pItem2 = m_TabListMap[tab]->Slots[slot];
1773 // ignore move item (this slot will be empty at move)
1774 if(pItem2==pSrcItem)
1775 pItem2 = NULL;
1777 uint32 need_space;
1779 // empty specific slot - check item fit to slot
1780 if( !pItem2 || swap )
1782 // non empty stack with space
1783 need_space = pSrcItem->GetMaxStackCount();
1785 // non empty slot, check item type
1786 else
1788 // check item type
1789 if(pItem2->GetEntry() != pSrcItem->GetEntry())
1790 return EQUIP_ERR_ITEM_CANT_STACK;
1792 // check free space
1793 if(pItem2->GetCount() >= pSrcItem->GetMaxStackCount())
1794 return EQUIP_ERR_ITEM_CANT_STACK;
1796 need_space = pSrcItem->GetMaxStackCount() - pItem2->GetCount();
1799 if(need_space > count)
1800 need_space = count;
1802 GuildItemPosCount newPosition = GuildItemPosCount(slot,need_space);
1803 if(!newPosition.isContainedIn(dest))
1805 dest.push_back(newPosition);
1806 count -= need_space;
1809 return EQUIP_ERR_OK;
1812 uint8 Guild::_CanStoreItem_InTab( uint8 tab, GuildItemPosCountVec &dest, uint32& count, bool merge, Item* pSrcItem, uint8 skip_slot ) const
1814 for(uint32 j = 0; j < GUILD_BANK_MAX_SLOTS; j++)
1816 // skip specific slot already processed in first called _CanStoreItem_InSpecificSlot
1817 if(j==skip_slot)
1818 continue;
1820 Item* pItem2 = m_TabListMap[tab]->Slots[j];
1822 // ignore move item (this slot will be empty at move)
1823 if(pItem2==pSrcItem)
1824 pItem2 = NULL;
1826 // if merge skip empty, if !merge skip non-empty
1827 if((pItem2!=NULL)!=merge)
1828 continue;
1830 if( pItem2 )
1832 if(pItem2->GetEntry() == pSrcItem->GetEntry() && pItem2->GetCount() < pSrcItem->GetMaxStackCount() )
1834 uint32 need_space = pSrcItem->GetMaxStackCount() - pItem2->GetCount();
1835 if(need_space > count)
1836 need_space = count;
1838 GuildItemPosCount newPosition = GuildItemPosCount(j,need_space);
1839 if(!newPosition.isContainedIn(dest))
1841 dest.push_back(newPosition);
1842 count -= need_space;
1844 if(count==0)
1845 return EQUIP_ERR_OK;
1849 else
1851 uint32 need_space = pSrcItem->GetMaxStackCount();
1852 if(need_space > count)
1853 need_space = count;
1855 GuildItemPosCount newPosition = GuildItemPosCount(j,need_space);
1856 if(!newPosition.isContainedIn(dest))
1858 dest.push_back(newPosition);
1859 count -= need_space;
1861 if(count==0)
1862 return EQUIP_ERR_OK;
1866 return EQUIP_ERR_OK;
1869 uint8 Guild::CanStoreItem( uint8 tab, uint8 slot, GuildItemPosCountVec &dest, uint32 count, Item *pItem, bool swap ) const
1871 sLog.outDebug( "GUILD STORAGE: CanStoreItem tab = %u, slot = %u, item = %u, count = %u", tab, slot, pItem->GetEntry(), count);
1873 if(count > pItem->GetCount())
1874 return EQUIP_ERR_COULDNT_SPLIT_ITEMS;
1876 if(pItem->IsSoulBound())
1877 return EQUIP_ERR_CANT_DROP_SOULBOUND;
1879 // in specific slot
1880 if( slot != NULL_SLOT )
1882 uint8 res = _CanStoreItem_InSpecificSlot(tab,slot,dest,count,swap,pItem);
1883 if(res!=EQUIP_ERR_OK)
1884 return res;
1886 if(count==0)
1887 return EQUIP_ERR_OK;
1890 // not specific slot or have spece for partly store only in specific slot
1892 // search stack in tab for merge to
1893 if( pItem->GetMaxStackCount() > 1 )
1895 uint8 res = _CanStoreItem_InTab(tab,dest,count,true,pItem,slot);
1896 if(res!=EQUIP_ERR_OK)
1897 return res;
1899 if(count==0)
1900 return EQUIP_ERR_OK;
1903 // search free slot in bag for place to
1904 uint8 res = _CanStoreItem_InTab(tab,dest,count,false,pItem,slot);
1905 if(res!=EQUIP_ERR_OK)
1906 return res;
1908 if(count==0)
1909 return EQUIP_ERR_OK;
1911 return EQUIP_ERR_BANK_FULL;
1914 void Guild::SetGuildBankTabText(uint8 TabId, std::string text)
1916 if (TabId >= GUILD_BANK_MAX_TABS)
1917 return;
1918 if (TabId >= m_TabListMap.size())
1919 return;
1920 if (!m_TabListMap[TabId])
1921 return;
1923 if(m_TabListMap[TabId]->Text==text)
1924 return;
1926 utf8truncate(text,500); // DB and client size limitation
1928 m_TabListMap[TabId]->Text = text;
1930 CharacterDatabase.escape_string(text);
1931 CharacterDatabase.PExecute("UPDATE guild_bank_tab SET TabText='%s' WHERE guildid='%u' AND TabId='%u'", text.c_str(), Id, uint32(TabId));
1934 void Guild::SendGuildBankTabText(WorldSession *session, uint8 TabId)
1936 if (TabId > GUILD_BANK_MAX_TABS)
1937 return;
1939 GuildBankTab const *tab = GetBankTab(TabId);
1940 if (!tab)
1941 return;
1943 WorldPacket data(MSG_QUERY_GUILD_BANK_TEXT, 1+tab->Text.size()+1);
1944 data << uint8(TabId);
1945 data << tab->Text;
1946 session->SendPacket(&data);
1949 bool GuildItemPosCount::isContainedIn(GuildItemPosCountVec const &vec) const
1951 for(GuildItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end();++itr)
1952 if(itr->slot == slot)
1953 return true;
1955 return false;