[6922] Whitespace and newline fixes
[getmangos.git] / src / game / GroupHandler.cpp
blob2d05e6655e1bf72f71cc1333e95b13e47fbf28c8
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "Opcodes.h"
22 #include "Log.h"
23 #include "WorldPacket.h"
24 #include "WorldSession.h"
25 #include "World.h"
26 #include "ObjectMgr.h"
27 #include "Player.h"
28 #include "Group.h"
29 #include "ObjectAccessor.h"
30 #include "MapManager.h"
31 #include "SocialMgr.h"
32 #include "Util.h"
34 /* differeces from off:
35 -you can uninvite yourself - is is useful
36 -you can accept invitation even if leader went offline
38 /* todo:
39 -group_destroyed msg is sent but not shown
40 -reduce xp gaining when in raid group
41 -quest sharing has to be corrected
42 -FIX sending PartyMemberStats
45 void WorldSession::SendPartyResult(PartyOperation operation, const std::string& member, PartyResult res)
47 WorldPacket data(SMSG_PARTY_COMMAND_RESULT, (8+member.size()+1));
48 data << (uint32)operation;
49 data << member;
50 data << (uint32)res;
52 SendPacket( &data );
55 void WorldSession::HandleGroupInviteOpcode( WorldPacket & recv_data )
57 std::string membername;
58 recv_data >> membername;
60 if(_player->InBattleGround())
62 SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_INVITE_RESTRICTED);
63 return;
66 // attempt add selected player
68 // cheating
69 if(!normalizePlayerName(membername))
71 SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_CANT_FIND_TARGET);
72 return;
75 Player *player = objmgr.GetPlayer(membername.c_str());
77 // no player
78 if(!player)
80 SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_CANT_FIND_TARGET);
81 return;
84 // can't group with
85 if(!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam())
87 SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_TARGET_UNFRIENDLY);
88 return;
90 if(GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId())
92 SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_NOT_IN_YOUR_INSTANCE);
93 return;
95 // just ignore us
96 if(player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
98 SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_TARGET_IGNORE_YOU);
99 return;
102 // player already in another group or invited
103 if(player->GetGroup() || player->GetGroupInvite() )
105 SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_ALREADY_IN_GROUP);
106 return;
109 Group *group = GetPlayer()->GetGroup();
111 if(group)
113 // not have permissions for invite
114 if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
116 SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_YOU_NOT_LEADER);
117 return;
120 // not have place
121 if(group->IsFull())
123 SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_PARTY_FULL);
124 return;
128 // ok, but group not exist, start a new group
129 // but don't create and save the group to the DB until
130 // at least one person joins
131 if(!group)
133 group = new Group;
134 // new group: if can't add then delete
135 if(!group->AddLeaderInvite(GetPlayer()))
137 delete group;
138 return;
140 if(!group->AddInvite(player))
142 delete group;
143 return;
146 else
148 // already existed group: if can't add then just leave
149 if(!group->AddInvite(player))
151 return;
155 // ok, we do it
156 WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size
157 data << GetPlayer()->GetName();
158 player->GetSession()->SendPacket(&data);
160 SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_OK);
163 void WorldSession::HandleGroupAcceptOpcode( WorldPacket & /*recv_data*/ )
165 Group *group = GetPlayer()->GetGroupInvite();
166 if (!group) return;
168 if(group->GetLeaderGUID() == GetPlayer()->GetGUID())
170 sLog.outError("HandleGroupAcceptOpcode: player %s(%d) tried to accept an invite to his own group", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
171 return;
174 // remove in from ivites in any case
175 group->RemoveInvite(GetPlayer());
177 /** error handling **/
178 /********************/
180 // not have place
181 if(group->IsFull())
183 SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_PARTY_FULL);
184 return;
187 Player* leader = objmgr.GetPlayer(group->GetLeaderGUID());
189 if(leader && leader->InBattleGround())
191 SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_INVITE_RESTRICTED);
192 return;
195 // forming a new group, create it
196 if(!group->IsCreated())
198 if(leader) group->RemoveInvite(leader);
199 group->Create(group->GetLeaderGUID(), group->GetLeaderName());
200 objmgr.AddGroup(group);
203 // everything's fine, do it
204 if(!group->AddMember(GetPlayer()->GetGUID(), GetPlayer()->GetName()))
205 return;
207 uint8 subgroup = group->GetMemberGroup(GetPlayer()->GetGUID());
209 GetPlayer()->SetGroup(group, subgroup);
212 void WorldSession::HandleGroupDeclineOpcode( WorldPacket & /*recv_data*/ )
214 Group *group = GetPlayer()->GetGroupInvite();
215 if (!group) return;
217 Player *leader = objmgr.GetPlayer(group->GetLeaderGUID());
219 /** error handling **/
220 if(!leader || !leader->GetSession())
221 return;
222 /********************/
224 // everything's fine, do it
225 if(!group->IsCreated())
227 // note: this means that if you invite more than one person
228 // and one of them declines before the first one accepts
229 // all invites will be cleared
230 // fixme: is that ok ?
231 group->RemoveAllInvites();
232 delete group;
235 GetPlayer()->SetGroupInvite(NULL);
237 WorldPacket data( SMSG_GROUP_DECLINE, 10 ); // guess size
238 data << GetPlayer()->GetName();
239 leader->GetSession()->SendPacket( &data );
242 void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket & recv_data)
244 CHECK_PACKET_SIZE(recv_data,8);
246 uint64 guid;
247 recv_data >> guid;
249 //can't uninvite yourself
250 if(guid == GetPlayer()->GetGUID())
252 sLog.outError("WorldSession::HandleGroupUninviteGuidOpcode: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
253 return;
256 PartyResult res = GetPlayer()->CanUninviteFromGroup();
257 if(res != PARTY_RESULT_OK)
259 SendPartyResult(PARTY_OP_LEAVE, "", res);
260 return;
263 Group* grp = GetPlayer()->GetGroup();
264 if(!grp)
265 return;
267 if(grp->IsMember(guid))
269 Player::RemoveFromGroup(grp,guid);
270 return;
273 if(Player* plr = grp->GetInvited(guid))
275 plr->UninviteFromGroup();
276 return;
279 SendPartyResult(PARTY_OP_LEAVE, "", PARTY_RESULT_NOT_IN_YOUR_PARTY);
282 void WorldSession::HandleGroupUninviteNameOpcode(WorldPacket & recv_data)
284 CHECK_PACKET_SIZE(recv_data,1);
286 std::string membername;
287 recv_data >> membername;
289 // player not found
290 if(!normalizePlayerName(membername))
291 return;
293 // can't uninvite yourself
294 if(GetPlayer()->GetName() == membername)
296 sLog.outError("WorldSession::HandleGroupUninviteNameOpcode: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
297 return;
300 PartyResult res = GetPlayer()->CanUninviteFromGroup();
301 if(res != PARTY_RESULT_OK)
303 SendPartyResult(PARTY_OP_LEAVE, "", res);
304 return;
307 Group* grp = GetPlayer()->GetGroup();
308 if(!grp)
309 return;
311 if(uint64 guid = grp->GetMemberGUID(membername))
313 Player::RemoveFromGroup(grp,guid);
314 return;
317 if(Player* plr = grp->GetInvited(membername))
319 plr->UninviteFromGroup();
320 return;
323 SendPartyResult(PARTY_OP_LEAVE, membername, PARTY_RESULT_NOT_IN_YOUR_PARTY);
326 void WorldSession::HandleGroupSetLeaderOpcode( WorldPacket & recv_data )
328 CHECK_PACKET_SIZE(recv_data,8);
330 Group *group = GetPlayer()->GetGroup();
331 if(!group)
332 return;
334 uint64 guid;
335 recv_data >> guid;
337 Player *player = objmgr.GetPlayer(guid);
339 /** error handling **/
340 if (!player || !group->IsLeader(GetPlayer()->GetGUID()) || player->GetGroup() != group)
341 return;
342 /********************/
344 // everything's fine, do it
345 group->ChangeLeader(guid);
348 void WorldSession::HandleGroupLeaveOpcode( WorldPacket & /*recv_data*/ )
350 if(!GetPlayer()->GetGroup())
351 return;
353 if(_player->InBattleGround())
355 SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_INVITE_RESTRICTED);
356 return;
359 /** error handling **/
360 /********************/
362 // everything's fine, do it
363 SendPartyResult(PARTY_OP_LEAVE, GetPlayer()->GetName(), PARTY_RESULT_OK);
365 GetPlayer()->RemoveFromGroup();
368 void WorldSession::HandleLootMethodOpcode( WorldPacket & recv_data )
370 CHECK_PACKET_SIZE(recv_data,4+8+4);
372 Group *group = GetPlayer()->GetGroup();
373 if(!group)
374 return;
376 uint32 lootMethod;
377 uint64 lootMaster;
378 uint32 lootThreshold;
379 recv_data >> lootMethod >> lootMaster >> lootThreshold;
381 /** error handling **/
382 if(!group->IsLeader(GetPlayer()->GetGUID()))
383 return;
384 /********************/
386 // everything's fine, do it
387 group->SetLootMethod((LootMethod)lootMethod);
388 group->SetLooterGuid(lootMaster);
389 group->SetLootThreshold((ItemQualities)lootThreshold);
390 group->SendUpdate();
393 void WorldSession::HandleLootRoll( WorldPacket &recv_data )
395 CHECK_PACKET_SIZE(recv_data,8+4+1);
397 if(!GetPlayer()->GetGroup())
398 return;
400 uint64 Guid;
401 uint32 NumberOfPlayers;
402 uint8 Choise;
403 recv_data >> Guid; //guid of the item rolled
404 recv_data >> NumberOfPlayers;
405 recv_data >> Choise; //0: pass, 1: need, 2: greed
407 //sLog.outDebug("WORLD RECIEVE CMSG_LOOT_ROLL, From:%u, Numberofplayers:%u, Choise:%u", (uint32)Guid, NumberOfPlayers, Choise);
409 Group* group = GetPlayer()->GetGroup();
410 if(!group)
411 return;
413 // everything's fine, do it
414 group->CountRollVote(GetPlayer()->GetGUID(), Guid, NumberOfPlayers, Choise);
417 void WorldSession::HandleMinimapPingOpcode(WorldPacket& recv_data)
419 CHECK_PACKET_SIZE(recv_data,4+4);
421 if(!GetPlayer()->GetGroup())
422 return;
424 float x, y;
425 recv_data >> x;
426 recv_data >> y;
428 //sLog.outDebug("Received opcode MSG_MINIMAP_PING X: %f, Y: %f", x, y);
430 /** error handling **/
431 /********************/
433 // everything's fine, do it
434 WorldPacket data(MSG_MINIMAP_PING, (8+4+4));
435 data << GetPlayer()->GetGUID();
436 data << x;
437 data << y;
438 GetPlayer()->GetGroup()->BroadcastPacket(&data, -1, GetPlayer()->GetGUID());
441 void WorldSession::HandleRandomRollOpcode(WorldPacket& recv_data)
443 CHECK_PACKET_SIZE(recv_data,4+4);
445 uint32 minimum, maximum, roll;
446 recv_data >> minimum;
447 recv_data >> maximum;
449 /** error handling **/
450 if(minimum > maximum || maximum > 10000) // < 32768 for urand call
451 return;
452 /********************/
454 // everything's fine, do it
455 roll = urand(minimum, maximum);
457 //sLog.outDebug("ROLL: MIN: %u, MAX: %u, ROLL: %u", minimum, maximum, roll);
459 WorldPacket data(MSG_RANDOM_ROLL, 4+4+4+8);
460 data << minimum;
461 data << maximum;
462 data << roll;
463 data << GetPlayer()->GetGUID();
464 if(GetPlayer()->GetGroup())
465 GetPlayer()->GetGroup()->BroadcastPacket(&data);
466 else
467 SendPacket(&data);
470 void WorldSession::HandleRaidIconTargetOpcode( WorldPacket & recv_data )
472 CHECK_PACKET_SIZE(recv_data,1);
474 Group *group = GetPlayer()->GetGroup();
475 if(!group)
476 return;
478 uint8 x;
479 recv_data >> x;
481 /** error handling **/
482 /********************/
484 // everything's fine, do it
485 if(x == 0xFF) // target icon request
487 group->SendTargetIconList(this);
489 else // target icon update
491 // recheck
492 CHECK_PACKET_SIZE(recv_data,1+8);
494 if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
495 return;
497 uint64 guid;
498 recv_data >> guid;
499 group->SetTargetIcon(x, guid);
503 void WorldSession::HandleRaidConvertOpcode( WorldPacket & /*recv_data*/ )
505 Group *group = GetPlayer()->GetGroup();
506 if(!group)
507 return;
509 if(_player->InBattleGround())
510 return;
512 /** error handling **/
513 if(!group->IsLeader(GetPlayer()->GetGUID()) || group->GetMembersCount() < 2)
514 return;
515 /********************/
517 // everything's fine, do it (is it 0 (PARTY_OP_INVITE) correct code)
518 SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_OK);
519 group->ConvertToRaid();
522 void WorldSession::HandleGroupChangeSubGroupOpcode( WorldPacket & recv_data )
524 CHECK_PACKET_SIZE(recv_data,1+1);
526 Group *group = GetPlayer()->GetGroup();
527 if(!group)
528 return;
530 std::string name;
531 uint8 groupNr;
532 recv_data >> name;
534 // recheck
535 CHECK_PACKET_SIZE(recv_data,(name.size()+1)+1);
537 recv_data >> groupNr;
539 /** error handling **/
540 if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
541 return;
543 if (!group->HasFreeSlotSubGroup(groupNr))
544 return;
545 /********************/
547 // everything's fine, do it
548 group->ChangeMembersGroup(objmgr.GetPlayer(name.c_str()), groupNr);
551 void WorldSession::HandleGroupAssistantOpcode( WorldPacket & recv_data )
553 CHECK_PACKET_SIZE(recv_data,8+1);
555 Group *group = GetPlayer()->GetGroup();
556 if(!group)
557 return;
559 uint64 guid;
560 uint8 flag;
561 recv_data >> guid;
562 recv_data >> flag;
564 /** error handling **/
565 if(!group->IsLeader(GetPlayer()->GetGUID()))
566 return;
567 /********************/
569 // everything's fine, do it
570 group->SetAssistant(guid, (flag==0?false:true));
573 void WorldSession::HandleGroupPromoteOpcode( WorldPacket & recv_data )
575 CHECK_PACKET_SIZE(recv_data, 1+1+8);
577 Group *group = GetPlayer()->GetGroup();
578 if(!group)
579 return;
581 uint8 flag1, flag2;
582 uint64 guid;
583 recv_data >> flag1 >> flag2;
584 recv_data >> guid;
585 // if(flag1) Main Assist
586 // 0x4
587 // if(flag2) Main Tank
588 // 0x2
590 /** error handling **/
591 if(!group->IsLeader(GetPlayer()->GetGUID()))
592 return;
593 /********************/
595 // everything's fine, do it
596 if(flag1 == 1)
597 group->SetMainAssistant(guid);
598 if(flag2 == 1)
599 group->SetMainTank(guid);
602 void WorldSession::HandleRaidReadyCheckOpcode( WorldPacket & recv_data )
604 Group *group = GetPlayer()->GetGroup();
605 if(!group)
606 return;
608 if(recv_data.empty()) // request
610 /** error handling **/
611 if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
612 return;
613 /********************/
615 // everything's fine, do it
616 WorldPacket data(MSG_RAID_READY_CHECK, 8);
617 data << GetPlayer()->GetGUID();
618 group->BroadcastPacket(&data, -1);
620 group->OfflineReadyCheck();
622 else // answer
624 uint8 state;
625 recv_data >> state;
627 // everything's fine, do it
628 WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9);
629 data << GetPlayer()->GetGUID();
630 data << state;
631 group->BroadcastReadyCheck(&data);
635 void WorldSession::HandleRaidReadyCheckFinishOpcode( WorldPacket & /*recv_data*/ )
637 //Group* group = GetPlayer()->GetGroup();
638 //if(!group)
639 // return;
641 //if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
642 // return;
644 // Is any reaction need?
647 void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data)
649 uint32 mask = player->GetGroupUpdateFlag();
651 if (mask == GROUP_UPDATE_FLAG_NONE)
652 return;
654 if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also
655 mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER);
657 if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets
658 mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER);
660 uint32 byteCount = 0;
661 for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i)
662 if (mask & (1 << i))
663 byteCount += GroupUpdateLength[i];
665 data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount);
666 data->append(player->GetPackGUID());
667 *data << (uint32) mask;
669 if (mask & GROUP_UPDATE_FLAG_STATUS)
671 if (player)
673 if (player->IsPvP())
674 *data << (uint16) (MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP);
675 else
676 *data << (uint16) MEMBER_STATUS_ONLINE;
678 else
679 *data << (uint16) MEMBER_STATUS_OFFLINE;
682 if (mask & GROUP_UPDATE_FLAG_CUR_HP)
683 *data << (uint16) player->GetHealth();
685 if (mask & GROUP_UPDATE_FLAG_MAX_HP)
686 *data << (uint16) player->GetMaxHealth();
688 Powers powerType = player->getPowerType();
689 if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)
690 *data << (uint8) powerType;
692 if (mask & GROUP_UPDATE_FLAG_CUR_POWER)
693 *data << (uint16) player->GetPower(powerType);
695 if (mask & GROUP_UPDATE_FLAG_MAX_POWER)
696 *data << (uint16) player->GetMaxPower(powerType);
698 if (mask & GROUP_UPDATE_FLAG_LEVEL)
699 *data << (uint16) player->getLevel();
701 if (mask & GROUP_UPDATE_FLAG_ZONE)
702 *data << (uint16) player->GetZoneId();
704 if (mask & GROUP_UPDATE_FLAG_POSITION)
705 *data << (uint16) player->GetPositionX() << (uint16) player->GetPositionY();
707 if (mask & GROUP_UPDATE_FLAG_AURAS)
709 uint64 auramask = player->GetAuraUpdateMask();
710 *data << uint64(auramask);
711 for(uint32 i = 0; i < MAX_AURAS; ++i)
713 if(auramask & (uint64(1) << i))
715 *data << uint16(player->GetUInt32Value(UNIT_FIELD_AURA + i));
716 *data << uint8(1);
721 Pet *pet = player->GetPet();
722 if (mask & GROUP_UPDATE_FLAG_PET_GUID)
724 if(pet)
725 *data << (uint64) pet->GetGUID();
726 else
727 *data << (uint64) 0;
730 if (mask & GROUP_UPDATE_FLAG_PET_NAME)
732 if(pet)
733 *data << pet->GetName();
734 else
735 *data << (uint8) 0;
738 if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID)
740 if(pet)
741 *data << (uint16) pet->GetDisplayId();
742 else
743 *data << (uint16) 0;
746 if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP)
748 if(pet)
749 *data << (uint16) pet->GetHealth();
750 else
751 *data << (uint16) 0;
754 if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP)
756 if(pet)
757 *data << (uint16) pet->GetMaxHealth();
758 else
759 *data << (uint16) 0;
762 if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE)
764 if(pet)
765 *data << (uint8) pet->getPowerType();
766 else
767 *data << (uint8) 0;
770 if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER)
772 if(pet)
773 *data << (uint16) pet->GetPower(pet->getPowerType());
774 else
775 *data << (uint16) 0;
778 if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER)
780 if(pet)
781 *data << (uint16) pet->GetMaxPower(pet->getPowerType());
782 else
783 *data << (uint16) 0;
786 if (mask & GROUP_UPDATE_FLAG_PET_AURAS)
788 if(pet)
790 uint64 auramask = pet->GetAuraUpdateMask();
791 *data << uint64(auramask);
792 for(uint32 i = 0; i < MAX_AURAS; ++i)
794 if(auramask & (uint64(1) << i))
796 *data << uint16(pet->GetUInt32Value(UNIT_FIELD_AURA + i));
797 *data << uint8(1);
801 else
802 *data << (uint64) 0;
806 /*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
807 void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data )
809 CHECK_PACKET_SIZE(recv_data, 8);
811 sLog.outDebug("WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
812 uint64 Guid;
813 recv_data >> Guid;
815 Player *player = objmgr.GetPlayer(Guid);
816 if(!player)
818 WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2);
819 data.appendPackGUID(Guid);
820 data << (uint32) GROUP_UPDATE_FLAG_STATUS;
821 data << (uint16) MEMBER_STATUS_OFFLINE;
822 SendPacket(&data);
823 return;
826 Pet *pet = player->GetPet();
828 WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8);
829 data.append(player->GetPackGUID());
831 uint32 mask1 = 0x00040BFF; // common mask, real flags used 0x000040BFF
832 if(pet)
833 mask1 = 0x7FFFFFFF; // for hunters and other classes with pets
835 Powers powerType = player->getPowerType();
836 data << (uint32) mask1; // group update mask
837 data << (uint16) MEMBER_STATUS_ONLINE; // member's online status
838 data << (uint16) player->GetHealth(); // GROUP_UPDATE_FLAG_CUR_HP
839 data << (uint16) player->GetMaxHealth(); // GROUP_UPDATE_FLAG_MAX_HP
840 data << (uint8) powerType; // GROUP_UPDATE_FLAG_POWER_TYPE
841 data << (uint16) player->GetPower(powerType); // GROUP_UPDATE_FLAG_CUR_POWER
842 data << (uint16) player->GetMaxPower(powerType); // GROUP_UPDATE_FLAG_MAX_POWER
843 data << (uint16) player->getLevel(); // GROUP_UPDATE_FLAG_LEVEL
844 data << (uint16) player->GetZoneId(); // GROUP_UPDATE_FLAG_ZONE
845 data << (uint16) player->GetPositionX(); // GROUP_UPDATE_FLAG_POSITION
846 data << (uint16) player->GetPositionY(); // GROUP_UPDATE_FLAG_POSITION
848 uint64 auramask = 0;
849 size_t maskPos = data.wpos();
850 data << (uint64) auramask; // placeholder
851 for(uint8 i = 0; i < MAX_AURAS; ++i)
853 if(uint32 aura = player->GetUInt32Value(UNIT_FIELD_AURA + i))
855 auramask |= (uint64(1) << i);
856 data << uint16(aura);
857 data << uint8(1);
860 data.put<uint64>(maskPos,auramask); // GROUP_UPDATE_FLAG_AURAS
862 if(pet)
864 Powers petpowertype = pet->getPowerType();
865 data << (uint64) pet->GetGUID(); // GROUP_UPDATE_FLAG_PET_GUID
866 data << pet->GetName(); // GROUP_UPDATE_FLAG_PET_NAME
867 data << (uint16) pet->GetDisplayId(); // GROUP_UPDATE_FLAG_PET_MODEL_ID
868 data << (uint16) pet->GetHealth(); // GROUP_UPDATE_FLAG_PET_CUR_HP
869 data << (uint16) pet->GetMaxHealth(); // GROUP_UPDATE_FLAG_PET_MAX_HP
870 data << (uint8) petpowertype; // GROUP_UPDATE_FLAG_PET_POWER_TYPE
871 data << (uint16) pet->GetPower(petpowertype); // GROUP_UPDATE_FLAG_PET_CUR_POWER
872 data << (uint16) pet->GetMaxPower(petpowertype); // GROUP_UPDATE_FLAG_PET_MAX_POWER
874 uint64 petauramask = 0;
875 size_t petMaskPos = data.wpos();
876 data << (uint64) petauramask; // placeholder
877 for(uint8 i = 0; i < MAX_AURAS; ++i)
879 if(uint32 petaura = pet->GetUInt32Value(UNIT_FIELD_AURA + i))
881 petauramask |= (uint64(1) << i);
882 data << (uint16) petaura;
883 data << (uint8) 1;
886 data.put<uint64>(petMaskPos,petauramask); // GROUP_UPDATE_FLAG_PET_AURAS
888 else
890 data << (uint8) 0; // GROUP_UPDATE_FLAG_PET_NAME
891 data << (uint64) 0; // GROUP_UPDATE_FLAG_PET_AURAS
894 SendPacket(&data);
897 /*!*/void WorldSession::HandleRequestRaidInfoOpcode( WorldPacket & /*recv_data*/ )
899 // every time the player checks the character screen
900 _player->SendRaidInfo();
903 /*void WorldSession::HandleGroupCancelOpcode( WorldPacket & recv_data )
905 sLog.outDebug( "WORLD: got CMSG_GROUP_CANCEL." );
908 void WorldSession::HandleGroupPassOnLootOpcode( WorldPacket & recv_data )
910 CHECK_PACKET_SIZE(recv_data, 4);
912 sLog.outDebug("WORLD: Received CMSG_GROUP_PASS_ON_LOOT");
914 uint32 unkn;
915 recv_data >> unkn;
917 // ignore if player not loaded
918 if(!GetPlayer()) // needed because STATUS_AUTHED
920 if(unkn!=0)
921 sLog.outError("CMSG_GROUP_PASS_ON_LOOT value<>0 for not-loaded character!");
922 return;
925 if(unkn!=0)
926 sLog.outError("CMSG_GROUP_PASS_ON_LOOT: activation not implemented!");