2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
23 #include "WorldPacket.h"
24 #include "WorldSession.h"
26 #include "ObjectMgr.h"
29 #include "ObjectAccessor.h"
30 #include "MapManager.h"
31 #include "SocialMgr.h"
34 /* differeces from off:
35 -you can uninvite yourself - is is useful
36 -you can accept invitation even if leader went offline
39 -group_destroyed msg is sent but not shown
40 -reduce xp gaining when in raid group
41 -quest sharing has to be corrected
42 -FIX sending PartyMemberStats
45 void WorldSession::SendPartyResult(PartyOperation operation
, const std::string
& member
, PartyResult res
)
47 WorldPacket
data(SMSG_PARTY_COMMAND_RESULT
, (8+member
.size()+1));
48 data
<< (uint32
)operation
;
55 void WorldSession::HandleGroupInviteOpcode( WorldPacket
& recv_data
)
57 std::string membername
;
58 recv_data
>> membername
;
60 if(_player
->InBattleGround())
62 SendPartyResult(PARTY_OP_INVITE
, membername
, PARTY_RESULT_INVITE_RESTRICTED
);
66 // attempt add selected player
69 if(!normalizePlayerName(membername
))
71 SendPartyResult(PARTY_OP_INVITE
, membername
, PARTY_RESULT_CANT_FIND_TARGET
);
75 Player
*player
= objmgr
.GetPlayer(membername
.c_str());
80 SendPartyResult(PARTY_OP_INVITE
, membername
, PARTY_RESULT_CANT_FIND_TARGET
);
85 if(!sWorld
.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP
) && GetPlayer()->GetTeam() != player
->GetTeam())
87 SendPartyResult(PARTY_OP_INVITE
, membername
, PARTY_RESULT_TARGET_UNFRIENDLY
);
90 if(GetPlayer()->GetInstanceId() != 0 && player
->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player
->GetInstanceId() && GetPlayer()->GetMapId() == player
->GetMapId())
92 SendPartyResult(PARTY_OP_INVITE
, membername
, PARTY_RESULT_NOT_IN_YOUR_INSTANCE
);
96 if(player
->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
98 SendPartyResult(PARTY_OP_INVITE
, membername
, PARTY_RESULT_TARGET_IGNORE_YOU
);
102 // player already in another group or invited
103 if(player
->GetGroup() || player
->GetGroupInvite() )
105 SendPartyResult(PARTY_OP_INVITE
, membername
, PARTY_RESULT_ALREADY_IN_GROUP
);
109 Group
*group
= GetPlayer()->GetGroup();
113 // not have permissions for invite
114 if(!group
->IsLeader(GetPlayer()->GetGUID()) && !group
->IsAssistant(GetPlayer()->GetGUID()))
116 SendPartyResult(PARTY_OP_INVITE
, "", PARTY_RESULT_YOU_NOT_LEADER
);
123 SendPartyResult(PARTY_OP_INVITE
, "", PARTY_RESULT_PARTY_FULL
);
128 // ok, but group not exist, start a new group
129 // but don't create and save the group to the DB until
130 // at least one person joins
134 // new group: if can't add then delete
135 if(!group
->AddLeaderInvite(GetPlayer()))
140 if(!group
->AddInvite(player
))
148 // already existed group: if can't add then just leave
149 if(!group
->AddInvite(player
))
156 WorldPacket
data(SMSG_GROUP_INVITE
, 10); // guess size
157 data
<< GetPlayer()->GetName();
158 player
->GetSession()->SendPacket(&data
);
160 SendPartyResult(PARTY_OP_INVITE
, membername
, PARTY_RESULT_OK
);
163 void WorldSession::HandleGroupAcceptOpcode( WorldPacket
& /*recv_data*/ )
165 Group
*group
= GetPlayer()->GetGroupInvite();
168 if(group
->GetLeaderGUID() == GetPlayer()->GetGUID())
170 sLog
.outError("HandleGroupAcceptOpcode: player %s(%d) tried to accept an invite to his own group", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
174 // remove in from ivites in any case
175 group
->RemoveInvite(GetPlayer());
177 /** error handling **/
178 /********************/
183 SendPartyResult(PARTY_OP_INVITE
, "", PARTY_RESULT_PARTY_FULL
);
187 Player
* leader
= objmgr
.GetPlayer(group
->GetLeaderGUID());
189 if(leader
&& leader
->InBattleGround())
191 SendPartyResult(PARTY_OP_INVITE
, "", PARTY_RESULT_INVITE_RESTRICTED
);
195 // forming a new group, create it
196 if(!group
->IsCreated())
198 if(leader
) group
->RemoveInvite(leader
);
199 group
->Create(group
->GetLeaderGUID(), group
->GetLeaderName());
200 objmgr
.AddGroup(group
);
203 // everything's fine, do it
204 if(!group
->AddMember(GetPlayer()->GetGUID(), GetPlayer()->GetName()))
207 uint8 subgroup
= group
->GetMemberGroup(GetPlayer()->GetGUID());
209 GetPlayer()->SetGroup(group
, subgroup
);
212 void WorldSession::HandleGroupDeclineOpcode( WorldPacket
& /*recv_data*/ )
214 Group
*group
= GetPlayer()->GetGroupInvite();
217 Player
*leader
= objmgr
.GetPlayer(group
->GetLeaderGUID());
219 /** error handling **/
220 if(!leader
|| !leader
->GetSession())
222 /********************/
224 // everything's fine, do it
225 if(!group
->IsCreated())
227 // note: this means that if you invite more than one person
228 // and one of them declines before the first one accepts
229 // all invites will be cleared
230 // fixme: is that ok ?
231 group
->RemoveAllInvites();
235 GetPlayer()->SetGroupInvite(NULL
);
237 WorldPacket
data( SMSG_GROUP_DECLINE
, 10 ); // guess size
238 data
<< GetPlayer()->GetName();
239 leader
->GetSession()->SendPacket( &data
);
242 void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket
& recv_data
)
244 CHECK_PACKET_SIZE(recv_data
,8);
249 //can't uninvite yourself
250 if(guid
== GetPlayer()->GetGUID())
252 sLog
.outError("WorldSession::HandleGroupUninviteGuidOpcode: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
256 PartyResult res
= GetPlayer()->CanUninviteFromGroup();
257 if(res
!= PARTY_RESULT_OK
)
259 SendPartyResult(PARTY_OP_LEAVE
, "", res
);
263 Group
* grp
= GetPlayer()->GetGroup();
267 if(grp
->IsMember(guid
))
269 Player::RemoveFromGroup(grp
,guid
);
273 if(Player
* plr
= grp
->GetInvited(guid
))
275 plr
->UninviteFromGroup();
279 SendPartyResult(PARTY_OP_LEAVE
, "", PARTY_RESULT_NOT_IN_YOUR_PARTY
);
282 void WorldSession::HandleGroupUninviteNameOpcode(WorldPacket
& recv_data
)
284 CHECK_PACKET_SIZE(recv_data
,1);
286 std::string membername
;
287 recv_data
>> membername
;
290 if(!normalizePlayerName(membername
))
293 // can't uninvite yourself
294 if(GetPlayer()->GetName() == membername
)
296 sLog
.outError("WorldSession::HandleGroupUninviteNameOpcode: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
300 PartyResult res
= GetPlayer()->CanUninviteFromGroup();
301 if(res
!= PARTY_RESULT_OK
)
303 SendPartyResult(PARTY_OP_LEAVE
, "", res
);
307 Group
* grp
= GetPlayer()->GetGroup();
311 if(uint64 guid
= grp
->GetMemberGUID(membername
))
313 Player::RemoveFromGroup(grp
,guid
);
317 if(Player
* plr
= grp
->GetInvited(membername
))
319 plr
->UninviteFromGroup();
323 SendPartyResult(PARTY_OP_LEAVE
, membername
, PARTY_RESULT_NOT_IN_YOUR_PARTY
);
326 void WorldSession::HandleGroupSetLeaderOpcode( WorldPacket
& recv_data
)
328 CHECK_PACKET_SIZE(recv_data
,8);
330 Group
*group
= GetPlayer()->GetGroup();
337 Player
*player
= objmgr
.GetPlayer(guid
);
339 /** error handling **/
340 if (!player
|| !group
->IsLeader(GetPlayer()->GetGUID()) || player
->GetGroup() != group
)
342 /********************/
344 // everything's fine, do it
345 group
->ChangeLeader(guid
);
348 void WorldSession::HandleGroupLeaveOpcode( WorldPacket
& /*recv_data*/ )
350 if(!GetPlayer()->GetGroup())
353 if(_player
->InBattleGround())
355 SendPartyResult(PARTY_OP_INVITE
, "", PARTY_RESULT_INVITE_RESTRICTED
);
359 /** error handling **/
360 /********************/
362 // everything's fine, do it
363 SendPartyResult(PARTY_OP_LEAVE
, GetPlayer()->GetName(), PARTY_RESULT_OK
);
365 GetPlayer()->RemoveFromGroup();
368 void WorldSession::HandleLootMethodOpcode( WorldPacket
& recv_data
)
370 CHECK_PACKET_SIZE(recv_data
,4+8+4);
372 Group
*group
= GetPlayer()->GetGroup();
378 uint32 lootThreshold
;
379 recv_data
>> lootMethod
>> lootMaster
>> lootThreshold
;
381 /** error handling **/
382 if(!group
->IsLeader(GetPlayer()->GetGUID()))
384 /********************/
386 // everything's fine, do it
387 group
->SetLootMethod((LootMethod
)lootMethod
);
388 group
->SetLooterGuid(lootMaster
);
389 group
->SetLootThreshold((ItemQualities
)lootThreshold
);
393 void WorldSession::HandleLootRoll( WorldPacket
&recv_data
)
395 CHECK_PACKET_SIZE(recv_data
,8+4+1);
397 if(!GetPlayer()->GetGroup())
401 uint32 NumberOfPlayers
;
403 recv_data
>> Guid
; //guid of the item rolled
404 recv_data
>> NumberOfPlayers
;
405 recv_data
>> Choise
; //0: pass, 1: need, 2: greed
407 //sLog.outDebug("WORLD RECIEVE CMSG_LOOT_ROLL, From:%u, Numberofplayers:%u, Choise:%u", (uint32)Guid, NumberOfPlayers, Choise);
409 Group
* group
= GetPlayer()->GetGroup();
413 // everything's fine, do it
414 group
->CountRollVote(GetPlayer()->GetGUID(), Guid
, NumberOfPlayers
, Choise
);
417 void WorldSession::HandleMinimapPingOpcode(WorldPacket
& recv_data
)
419 CHECK_PACKET_SIZE(recv_data
,4+4);
421 if(!GetPlayer()->GetGroup())
428 //sLog.outDebug("Received opcode MSG_MINIMAP_PING X: %f, Y: %f", x, y);
430 /** error handling **/
431 /********************/
433 // everything's fine, do it
434 WorldPacket
data(MSG_MINIMAP_PING
, (8+4+4));
435 data
<< GetPlayer()->GetGUID();
438 GetPlayer()->GetGroup()->BroadcastPacket(&data
, -1, GetPlayer()->GetGUID());
441 void WorldSession::HandleRandomRollOpcode(WorldPacket
& recv_data
)
443 CHECK_PACKET_SIZE(recv_data
,4+4);
445 uint32 minimum
, maximum
, roll
;
446 recv_data
>> minimum
;
447 recv_data
>> maximum
;
449 /** error handling **/
450 if(minimum
> maximum
|| maximum
> 10000) // < 32768 for urand call
452 /********************/
454 // everything's fine, do it
455 roll
= urand(minimum
, maximum
);
457 //sLog.outDebug("ROLL: MIN: %u, MAX: %u, ROLL: %u", minimum, maximum, roll);
459 WorldPacket
data(MSG_RANDOM_ROLL
, 4+4+4+8);
463 data
<< GetPlayer()->GetGUID();
464 if(GetPlayer()->GetGroup())
465 GetPlayer()->GetGroup()->BroadcastPacket(&data
);
470 void WorldSession::HandleRaidIconTargetOpcode( WorldPacket
& recv_data
)
472 CHECK_PACKET_SIZE(recv_data
,1);
474 Group
*group
= GetPlayer()->GetGroup();
481 /** error handling **/
482 /********************/
484 // everything's fine, do it
485 if(x
== 0xFF) // target icon request
487 group
->SendTargetIconList(this);
489 else // target icon update
492 CHECK_PACKET_SIZE(recv_data
,1+8);
494 if(!group
->IsLeader(GetPlayer()->GetGUID()) && !group
->IsAssistant(GetPlayer()->GetGUID()))
499 group
->SetTargetIcon(x
, guid
);
503 void WorldSession::HandleRaidConvertOpcode( WorldPacket
& /*recv_data*/ )
505 Group
*group
= GetPlayer()->GetGroup();
509 if(_player
->InBattleGround())
512 /** error handling **/
513 if(!group
->IsLeader(GetPlayer()->GetGUID()) || group
->GetMembersCount() < 2)
515 /********************/
517 // everything's fine, do it (is it 0 (PARTY_OP_INVITE) correct code)
518 SendPartyResult(PARTY_OP_INVITE
, "", PARTY_RESULT_OK
);
519 group
->ConvertToRaid();
522 void WorldSession::HandleGroupChangeSubGroupOpcode( WorldPacket
& recv_data
)
524 CHECK_PACKET_SIZE(recv_data
,1+1);
526 Group
*group
= GetPlayer()->GetGroup();
535 CHECK_PACKET_SIZE(recv_data
,(name
.size()+1)+1);
537 recv_data
>> groupNr
;
539 /** error handling **/
540 if(!group
->IsLeader(GetPlayer()->GetGUID()) && !group
->IsAssistant(GetPlayer()->GetGUID()))
543 if (!group
->HasFreeSlotSubGroup(groupNr
))
545 /********************/
547 // everything's fine, do it
548 group
->ChangeMembersGroup(objmgr
.GetPlayer(name
.c_str()), groupNr
);
551 void WorldSession::HandleGroupAssistantOpcode( WorldPacket
& recv_data
)
553 CHECK_PACKET_SIZE(recv_data
,8+1);
555 Group
*group
= GetPlayer()->GetGroup();
564 /** error handling **/
565 if(!group
->IsLeader(GetPlayer()->GetGUID()))
567 /********************/
569 // everything's fine, do it
570 group
->SetAssistant(guid
, (flag
==0?false:true));
573 void WorldSession::HandleGroupPromoteOpcode( WorldPacket
& recv_data
)
575 CHECK_PACKET_SIZE(recv_data
, 1+1+8);
577 Group
*group
= GetPlayer()->GetGroup();
583 recv_data
>> flag1
>> flag2
;
585 // if(flag1) Main Assist
587 // if(flag2) Main Tank
590 /** error handling **/
591 if(!group
->IsLeader(GetPlayer()->GetGUID()))
593 /********************/
595 // everything's fine, do it
597 group
->SetMainAssistant(guid
);
599 group
->SetMainTank(guid
);
602 void WorldSession::HandleRaidReadyCheckOpcode( WorldPacket
& recv_data
)
604 Group
*group
= GetPlayer()->GetGroup();
608 if(recv_data
.empty()) // request
610 /** error handling **/
611 if(!group
->IsLeader(GetPlayer()->GetGUID()) && !group
->IsAssistant(GetPlayer()->GetGUID()))
613 /********************/
615 // everything's fine, do it
616 WorldPacket
data(MSG_RAID_READY_CHECK
, 8);
617 data
<< GetPlayer()->GetGUID();
618 group
->BroadcastPacket(&data
, -1);
620 group
->OfflineReadyCheck();
627 // everything's fine, do it
628 WorldPacket
data(MSG_RAID_READY_CHECK_CONFIRM
, 9);
629 data
<< GetPlayer()->GetGUID();
631 group
->BroadcastReadyCheck(&data
);
635 void WorldSession::HandleRaidReadyCheckFinishOpcode( WorldPacket
& /*recv_data*/ )
637 //Group* group = GetPlayer()->GetGroup();
641 //if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
644 // Is any reaction need?
647 void WorldSession::BuildPartyMemberStatsChangedPacket(Player
*player
, WorldPacket
*data
)
649 uint32 mask
= player
->GetGroupUpdateFlag();
651 if (mask
== GROUP_UPDATE_FLAG_NONE
)
654 if (mask
& GROUP_UPDATE_FLAG_POWER_TYPE
) // if update power type, update current/max power also
655 mask
|= (GROUP_UPDATE_FLAG_CUR_POWER
| GROUP_UPDATE_FLAG_MAX_POWER
);
657 if (mask
& GROUP_UPDATE_FLAG_PET_POWER_TYPE
) // same for pets
658 mask
|= (GROUP_UPDATE_FLAG_PET_CUR_POWER
| GROUP_UPDATE_FLAG_PET_MAX_POWER
);
660 uint32 byteCount
= 0;
661 for (int i
= 1; i
< GROUP_UPDATE_FLAGS_COUNT
; ++i
)
663 byteCount
+= GroupUpdateLength
[i
];
665 data
->Initialize(SMSG_PARTY_MEMBER_STATS
, 8 + 4 + byteCount
);
666 data
->append(player
->GetPackGUID());
667 *data
<< (uint32
) mask
;
669 if (mask
& GROUP_UPDATE_FLAG_STATUS
)
674 *data
<< (uint16
) (MEMBER_STATUS_ONLINE
| MEMBER_STATUS_PVP
);
676 *data
<< (uint16
) MEMBER_STATUS_ONLINE
;
679 *data
<< (uint16
) MEMBER_STATUS_OFFLINE
;
682 if (mask
& GROUP_UPDATE_FLAG_CUR_HP
)
683 *data
<< (uint16
) player
->GetHealth();
685 if (mask
& GROUP_UPDATE_FLAG_MAX_HP
)
686 *data
<< (uint16
) player
->GetMaxHealth();
688 Powers powerType
= player
->getPowerType();
689 if (mask
& GROUP_UPDATE_FLAG_POWER_TYPE
)
690 *data
<< (uint8
) powerType
;
692 if (mask
& GROUP_UPDATE_FLAG_CUR_POWER
)
693 *data
<< (uint16
) player
->GetPower(powerType
);
695 if (mask
& GROUP_UPDATE_FLAG_MAX_POWER
)
696 *data
<< (uint16
) player
->GetMaxPower(powerType
);
698 if (mask
& GROUP_UPDATE_FLAG_LEVEL
)
699 *data
<< (uint16
) player
->getLevel();
701 if (mask
& GROUP_UPDATE_FLAG_ZONE
)
702 *data
<< (uint16
) player
->GetZoneId();
704 if (mask
& GROUP_UPDATE_FLAG_POSITION
)
705 *data
<< (uint16
) player
->GetPositionX() << (uint16
) player
->GetPositionY();
707 if (mask
& GROUP_UPDATE_FLAG_AURAS
)
709 uint64 auramask
= player
->GetAuraUpdateMask();
710 *data
<< uint64(auramask
);
711 for(uint32 i
= 0; i
< MAX_AURAS
; ++i
)
713 if(auramask
& (uint64(1) << i
))
715 *data
<< uint16(player
->GetUInt32Value(UNIT_FIELD_AURA
+ i
));
721 Pet
*pet
= player
->GetPet();
722 if (mask
& GROUP_UPDATE_FLAG_PET_GUID
)
725 *data
<< (uint64
) pet
->GetGUID();
730 if (mask
& GROUP_UPDATE_FLAG_PET_NAME
)
733 *data
<< pet
->GetName();
738 if (mask
& GROUP_UPDATE_FLAG_PET_MODEL_ID
)
741 *data
<< (uint16
) pet
->GetDisplayId();
746 if (mask
& GROUP_UPDATE_FLAG_PET_CUR_HP
)
749 *data
<< (uint16
) pet
->GetHealth();
754 if (mask
& GROUP_UPDATE_FLAG_PET_MAX_HP
)
757 *data
<< (uint16
) pet
->GetMaxHealth();
762 if (mask
& GROUP_UPDATE_FLAG_PET_POWER_TYPE
)
765 *data
<< (uint8
) pet
->getPowerType();
770 if (mask
& GROUP_UPDATE_FLAG_PET_CUR_POWER
)
773 *data
<< (uint16
) pet
->GetPower(pet
->getPowerType());
778 if (mask
& GROUP_UPDATE_FLAG_PET_MAX_POWER
)
781 *data
<< (uint16
) pet
->GetMaxPower(pet
->getPowerType());
786 if (mask
& GROUP_UPDATE_FLAG_PET_AURAS
)
790 uint64 auramask
= pet
->GetAuraUpdateMask();
791 *data
<< uint64(auramask
);
792 for(uint32 i
= 0; i
< MAX_AURAS
; ++i
)
794 if(auramask
& (uint64(1) << i
))
796 *data
<< uint16(pet
->GetUInt32Value(UNIT_FIELD_AURA
+ i
));
806 /*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
807 void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket
&recv_data
)
809 CHECK_PACKET_SIZE(recv_data
, 8);
811 sLog
.outDebug("WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
815 Player
*player
= objmgr
.GetPlayer(Guid
);
818 WorldPacket
data(SMSG_PARTY_MEMBER_STATS_FULL
, 3+4+2);
819 data
.appendPackGUID(Guid
);
820 data
<< (uint32
) GROUP_UPDATE_FLAG_STATUS
;
821 data
<< (uint16
) MEMBER_STATUS_OFFLINE
;
826 Pet
*pet
= player
->GetPet();
828 WorldPacket
data(SMSG_PARTY_MEMBER_STATS_FULL
, 4+2+2+2+1+2*6+8+1+8);
829 data
.append(player
->GetPackGUID());
831 uint32 mask1
= 0x00040BFF; // common mask, real flags used 0x000040BFF
833 mask1
= 0x7FFFFFFF; // for hunters and other classes with pets
835 Powers powerType
= player
->getPowerType();
836 data
<< (uint32
) mask1
; // group update mask
837 data
<< (uint16
) MEMBER_STATUS_ONLINE
; // member's online status
838 data
<< (uint16
) player
->GetHealth(); // GROUP_UPDATE_FLAG_CUR_HP
839 data
<< (uint16
) player
->GetMaxHealth(); // GROUP_UPDATE_FLAG_MAX_HP
840 data
<< (uint8
) powerType
; // GROUP_UPDATE_FLAG_POWER_TYPE
841 data
<< (uint16
) player
->GetPower(powerType
); // GROUP_UPDATE_FLAG_CUR_POWER
842 data
<< (uint16
) player
->GetMaxPower(powerType
); // GROUP_UPDATE_FLAG_MAX_POWER
843 data
<< (uint16
) player
->getLevel(); // GROUP_UPDATE_FLAG_LEVEL
844 data
<< (uint16
) player
->GetZoneId(); // GROUP_UPDATE_FLAG_ZONE
845 data
<< (uint16
) player
->GetPositionX(); // GROUP_UPDATE_FLAG_POSITION
846 data
<< (uint16
) player
->GetPositionY(); // GROUP_UPDATE_FLAG_POSITION
849 size_t maskPos
= data
.wpos();
850 data
<< (uint64
) auramask
; // placeholder
851 for(uint8 i
= 0; i
< MAX_AURAS
; ++i
)
853 if(uint32 aura
= player
->GetUInt32Value(UNIT_FIELD_AURA
+ i
))
855 auramask
|= (uint64(1) << i
);
856 data
<< uint16(aura
);
860 data
.put
<uint64
>(maskPos
,auramask
); // GROUP_UPDATE_FLAG_AURAS
864 Powers petpowertype
= pet
->getPowerType();
865 data
<< (uint64
) pet
->GetGUID(); // GROUP_UPDATE_FLAG_PET_GUID
866 data
<< pet
->GetName(); // GROUP_UPDATE_FLAG_PET_NAME
867 data
<< (uint16
) pet
->GetDisplayId(); // GROUP_UPDATE_FLAG_PET_MODEL_ID
868 data
<< (uint16
) pet
->GetHealth(); // GROUP_UPDATE_FLAG_PET_CUR_HP
869 data
<< (uint16
) pet
->GetMaxHealth(); // GROUP_UPDATE_FLAG_PET_MAX_HP
870 data
<< (uint8
) petpowertype
; // GROUP_UPDATE_FLAG_PET_POWER_TYPE
871 data
<< (uint16
) pet
->GetPower(petpowertype
); // GROUP_UPDATE_FLAG_PET_CUR_POWER
872 data
<< (uint16
) pet
->GetMaxPower(petpowertype
); // GROUP_UPDATE_FLAG_PET_MAX_POWER
874 uint64 petauramask
= 0;
875 size_t petMaskPos
= data
.wpos();
876 data
<< (uint64
) petauramask
; // placeholder
877 for(uint8 i
= 0; i
< MAX_AURAS
; ++i
)
879 if(uint32 petaura
= pet
->GetUInt32Value(UNIT_FIELD_AURA
+ i
))
881 petauramask
|= (uint64(1) << i
);
882 data
<< (uint16
) petaura
;
886 data
.put
<uint64
>(petMaskPos
,petauramask
); // GROUP_UPDATE_FLAG_PET_AURAS
890 data
<< (uint8
) 0; // GROUP_UPDATE_FLAG_PET_NAME
891 data
<< (uint64
) 0; // GROUP_UPDATE_FLAG_PET_AURAS
897 /*!*/void WorldSession::HandleRequestRaidInfoOpcode( WorldPacket
& /*recv_data*/ )
899 // every time the player checks the character screen
900 _player
->SendRaidInfo();
903 /*void WorldSession::HandleGroupCancelOpcode( WorldPacket & recv_data )
905 sLog.outDebug( "WORLD: got CMSG_GROUP_CANCEL." );
908 void WorldSession::HandleGroupPassOnLootOpcode( WorldPacket
& recv_data
)
910 CHECK_PACKET_SIZE(recv_data
, 4);
912 sLog
.outDebug("WORLD: Received CMSG_GROUP_PASS_ON_LOOT");
917 // ignore if player not loaded
918 if(!GetPlayer()) // needed because STATUS_AUTHED
921 sLog
.outError("CMSG_GROUP_PASS_ON_LOOT value<>0 for not-loaded character!");
926 sLog
.outError("CMSG_GROUP_PASS_ON_LOOT: activation not implemented!");