[6922] Whitespace and newline fixes
[getmangos.git] / src / game / BattleGroundWS.cpp
blob53c67c16f00ab4e68329163af2490e46efe861f6
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Object.h"
20 #include "Player.h"
21 #include "BattleGround.h"
22 #include "BattleGroundWS.h"
23 #include "Creature.h"
24 #include "GameObject.h"
25 #include "Chat.h"
26 #include "MapManager.h"
27 #include "Language.h"
29 BattleGroundWS::BattleGroundWS()
31 m_BgObjects.resize(BG_WS_OBJECT_MAX);
32 m_BgCreatures.resize(BG_CREATURES_MAX_WS);
35 BattleGroundWS::~BattleGroundWS()
39 void BattleGroundWS::Update(time_t diff)
41 BattleGround::Update(diff);
43 // after bg start we get there (once)
44 if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize())
46 ModifyStartDelayTime(diff);
48 if(!(m_Events & 0x01))
50 m_Events |= 0x01;
52 // setup here, only when at least one player has ported to the map
53 if(!SetupBattleGround())
55 EndNow();
56 return;
59 // for(uint32 i = WS_SPIRIT_MAIN_ALLIANCE; i <= WS_SPIRIT_MAIN_HORDE; i++)
60 // SpawnBGCreature(i, RESPAWN_IMMEDIATELY);
62 for(uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_H_4; i++)
64 SpawnBGObject(i, RESPAWN_IMMEDIATELY);
65 DoorClose(i);
67 for(uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; i++)
68 SpawnBGObject(i, RESPAWN_ONE_DAY);
70 SetStartDelayTime(START_DELAY0);
72 // After 1 minute, warning is signalled
73 else if(GetStartDelayTime() <= START_DELAY1 && !(m_Events & 0x04))
75 m_Events |= 0x04;
76 SendMessageToAll(GetMangosString(LANG_BG_WS_ONE_MINUTE));
78 // After 1,5 minute, warning is signalled
79 else if(GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x08))
81 m_Events |= 0x08;
82 SendMessageToAll(GetMangosString(LANG_BG_WS_HALF_MINUTE));
84 // After 2 minutes, gates OPEN ! x)
85 else if(GetStartDelayTime() < 0 && !(m_Events & 0x10))
87 m_Events |= 0x10;
88 for(uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_A_4; i++)
89 DoorOpen(i);
90 for(uint32 i = BG_WS_OBJECT_DOOR_H_1; i <= BG_WS_OBJECT_DOOR_H_2; i++)
91 DoorOpen(i);
93 SpawnBGObject(BG_WS_OBJECT_DOOR_A_5, RESPAWN_ONE_DAY);
94 SpawnBGObject(BG_WS_OBJECT_DOOR_A_6, RESPAWN_ONE_DAY);
95 SpawnBGObject(BG_WS_OBJECT_DOOR_H_3, RESPAWN_ONE_DAY);
96 SpawnBGObject(BG_WS_OBJECT_DOOR_H_4, RESPAWN_ONE_DAY);
98 for(uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; i++)
99 SpawnBGObject(i, RESPAWN_IMMEDIATELY);
101 SendMessageToAll(GetMangosString(LANG_BG_WS_BEGIN));
103 PlaySoundToAll(SOUND_BG_START);
104 SetStatus(STATUS_IN_PROGRESS);
106 for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
107 if(Player* plr = objmgr.GetPlayer(itr->first))
108 plr->RemoveAurasDueToSpell(SPELL_PREPARATION);
111 else if(GetStatus() == STATUS_IN_PROGRESS)
113 if(m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN)
115 m_FlagsTimer[BG_TEAM_ALLIANCE] -= diff;
117 if(m_FlagsTimer[BG_TEAM_ALLIANCE] < 0)
119 m_FlagsTimer[BG_TEAM_ALLIANCE] = 0;
120 RespawnFlag(ALLIANCE, true);
123 if(m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND)
125 m_FlagsDropTimer[BG_TEAM_ALLIANCE] -= diff;
127 if(m_FlagsDropTimer[BG_TEAM_ALLIANCE] < 0)
129 m_FlagsDropTimer[BG_TEAM_ALLIANCE] = 0;
130 RespawnFlagAfterDrop(ALLIANCE);
133 if(m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_WAIT_RESPAWN)
135 m_FlagsTimer[BG_TEAM_HORDE] -= diff;
137 if(m_FlagsTimer[BG_TEAM_HORDE] < 0)
139 m_FlagsTimer[BG_TEAM_HORDE] = 0;
140 RespawnFlag(HORDE, true);
143 if(m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND)
145 m_FlagsDropTimer[BG_TEAM_HORDE] -= diff;
147 if(m_FlagsDropTimer[BG_TEAM_HORDE] < 0)
149 m_FlagsDropTimer[BG_TEAM_HORDE] = 0;
150 RespawnFlagAfterDrop(HORDE);
156 void BattleGroundWS::AddPlayer(Player *plr)
158 BattleGround::AddPlayer(plr);
159 //create score and add it to map, default values are set in constructor
160 BattleGroundWGScore* sc = new BattleGroundWGScore;
162 m_PlayerScores[plr->GetGUID()] = sc;
165 void BattleGroundWS::RespawnFlag(uint32 Team, bool captured)
167 if(Team == ALLIANCE)
169 sLog.outDebug("Respawn Alliance flag");
170 m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE;
172 else
174 sLog.outDebug("Respawn Horde flag");
175 m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE;
178 if(captured)
180 //when map_update will be allowed for battlegrounds this code will be useless
181 SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
182 SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
183 SendMessageToAll(GetMangosString(LANG_BG_WS_F_PLACED));
184 PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED); // flag respawned sound...
188 void BattleGroundWS::RespawnFlagAfterDrop(uint32 team)
190 if(GetStatus() != STATUS_IN_PROGRESS)
191 return;
193 RespawnFlag(team,false);
194 if(team == ALLIANCE)
196 SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
197 SendMessageToAll(GetMangosString(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED));
199 else
201 SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
202 SendMessageToAll(GetMangosString(LANG_BG_WS_HORDE_FLAG_RESPAWNED));
205 PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED);
207 GameObject *obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID(team));
208 if(obj)
209 obj->Delete();
210 else
211 sLog.outError("unknown droped flag bg, guid: %u",GUID_LOPART(GetDroppedFlagGUID(team)));
213 SetDroppedFlagGUID(0,team);
216 void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
218 if(GetStatus() != STATUS_IN_PROGRESS)
219 return;
221 uint8 type = 0;
222 uint32 winner = 0;
223 const char *message = "";
225 //TODO FIX reputation and honor gains for low level players!
227 Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
228 if(Source->GetTeam() == ALLIANCE)
230 if (!IsHordeFlagPickedup())
231 return;
232 SetHordeFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time
233 // horde flag in base (but not respawned yet)
234 m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
235 // Drop Horde Flag from Player
236 Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
237 message = GetMangosString(LANG_BG_WS_CAPTURED_HF);
238 type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
239 if(GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE)
240 AddPoint(ALLIANCE, 1);
241 PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE);
242 RewardReputationToTeam(890, 35, ALLIANCE); // +35 reputation
243 RewardHonorToTeam(40, ALLIANCE); // +40 bonushonor
245 else
247 if (!IsAllianceFlagPickedup())
248 return;
249 SetAllianceFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time
250 // alliance flag in base (but not respawned yet)
251 m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
252 // Drop Alliance Flag from Player
253 Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
254 message = GetMangosString(LANG_BG_WS_CAPTURED_AF);
255 type = CHAT_MSG_BG_SYSTEM_HORDE;
256 if(GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE)
257 AddPoint(HORDE, 1);
258 PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE);
259 RewardReputationToTeam(889, 35, HORDE); // +35 reputation
260 RewardHonorToTeam(40, HORDE); // +40 bonushonor
263 SpawnBGObject(BG_WS_OBJECT_H_FLAG, BG_WS_FLAG_RESPAWN_TIME);
264 SpawnBGObject(BG_WS_OBJECT_A_FLAG, BG_WS_FLAG_RESPAWN_TIME);
266 WorldPacket data;
267 ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL);
268 SendPacketToAll(&data);
270 UpdateFlagState(Source->GetTeam(), 1); // flag state none
271 UpdateTeamScore(Source->GetTeam());
272 // only flag capture should be updated
273 UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures...
275 if(GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE)
276 winner = ALLIANCE;
278 if(GetTeamScore(HORDE) == BG_WS_MAX_TEAM_SCORE)
279 winner = HORDE;
281 if(winner)
283 UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 0);
284 UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0);
285 UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, 1);
286 UpdateWorldState(BG_WS_FLAG_STATE_HORDE, 1);
288 EndBattleGround(winner);
290 else
292 m_FlagsTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_RESPAWN_TIME;
296 void BattleGroundWS::EventPlayerDroppedFlag(Player *Source)
298 if(GetStatus() != STATUS_IN_PROGRESS)
300 // if not running, do not cast things at the dropper player (prevent spawning the "dropped" flag), neither send unnecessary messages
301 // just take off the aura
302 if(Source->GetTeam() == ALLIANCE)
304 if(!this->IsHordeFlagPickedup())
305 return;
306 if(GetHordeFlagPickerGUID() == Source->GetGUID())
308 SetHordeFlagPicker(0);
309 Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
312 else
314 if(!this->IsAllianceFlagPickedup())
315 return;
316 if(GetAllianceFlagPickerGUID() == Source->GetGUID())
318 SetAllianceFlagPicker(0);
319 Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
322 return;
325 const char *message = "";
326 uint8 type = 0;
327 bool set = false;
329 if(Source->GetTeam() == ALLIANCE)
331 if(!IsHordeFlagPickedup())
332 return;
333 if(GetHordeFlagPickerGUID() == Source->GetGUID())
335 SetHordeFlagPicker(0);
336 Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
337 m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_GROUND;
338 message = GetMangosString(LANG_BG_WS_DROPPED_HF);
339 type = CHAT_MSG_BG_SYSTEM_HORDE;
340 Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG_DROPPED, true);
341 set = true;
344 else
346 if(!IsAllianceFlagPickedup())
347 return;
348 if(GetAllianceFlagPickerGUID() == Source->GetGUID())
350 SetAllianceFlagPicker(0);
351 Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
352 m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_GROUND;
353 message = GetMangosString(LANG_BG_WS_DROPPED_AF);
354 type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
355 Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG_DROPPED, true);
356 set = true;
360 if (set)
362 Source->CastSpell(Source, SPELL_RECENTLY_DROPPED_FLAG, true);
363 UpdateFlagState(Source->GetTeam(), 1);
365 WorldPacket data;
366 ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL);
367 SendPacketToAll(&data);
369 if(Source->GetTeam() == ALLIANCE)
370 UpdateWorldState(BG_WS_FLAG_UNK_HORDE, uint32(-1));
371 else
372 UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, uint32(-1));
374 m_FlagsDropTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_DROP_TIME;
378 void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj)
380 if(GetStatus() != STATUS_IN_PROGRESS)
381 return;
383 const char *message = NULL;
384 uint8 type = 0;
386 //alliance flag picked up from base
387 if(Source->GetTeam() == HORDE && GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE
388 && m_BgObjects[BG_WS_OBJECT_A_FLAG] == target_obj->GetGUID())
390 message = GetMangosString(LANG_BG_WS_PICKEDUP_AF);
391 type = CHAT_MSG_BG_SYSTEM_HORDE;
392 PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);
393 SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY);
394 SetAllianceFlagPicker(Source->GetGUID());
395 m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;
396 //update world state to show correct flag carrier
397 UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);
398 UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);
399 Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true);
402 //horde flag picked up from base
403 if (Source->GetTeam() == ALLIANCE && GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE
404 && m_BgObjects[BG_WS_OBJECT_H_FLAG] == target_obj->GetGUID())
406 message = GetMangosString(LANG_BG_WS_PICKEDUP_HF);
407 type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
408 PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);
409 SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY);
410 SetHordeFlagPicker(Source->GetGUID());
411 m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;
412 //update world state to show correct flag carrier
413 UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);
414 UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1);
415 Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true);
418 //Alliance flag on ground(not in base) (returned or picked up again from ground!)
419 if(GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10))
421 if(Source->GetTeam() == ALLIANCE)
423 message = GetMangosString(LANG_BG_WS_RETURNED_AF);
424 type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
425 UpdateFlagState(HORDE, BG_WS_FLAG_STATE_WAIT_RESPAWN);
426 RespawnFlag(ALLIANCE, false);
427 SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
428 PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);
429 UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1);
431 else
433 message = GetMangosString(LANG_BG_WS_PICKEDUP_AF);
434 type = CHAT_MSG_BG_SYSTEM_HORDE;
435 PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);
436 SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY);
437 SetAllianceFlagPicker(Source->GetGUID());
438 Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true);
439 m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;
440 UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);
441 UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);
443 //called in HandleGameObjectUseOpcode:
444 //target_obj->Delete();
447 //Horde flag on ground(not in base) (returned or picked up again)
448 if(GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10))
450 if(Source->GetTeam() == HORDE)
452 message = GetMangosString(LANG_BG_WS_RETURNED_HF);
453 type = CHAT_MSG_BG_SYSTEM_HORDE;
454 UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_WAIT_RESPAWN);
455 RespawnFlag(HORDE, false);
456 SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
457 PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);
458 UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1);
460 else
462 message = GetMangosString(LANG_BG_WS_PICKEDUP_HF);
463 type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
464 PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);
465 SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY);
466 SetHordeFlagPicker(Source->GetGUID());
467 Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true);
468 m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;
469 UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);
470 UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1);
472 //called in HandleGameObjectUseOpcode:
473 //target_obj->Delete();
476 if (!type)
477 return;
479 WorldPacket data;
480 ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL);
481 SendPacketToAll(&data);
482 Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
485 void BattleGroundWS::RemovePlayer(Player *plr, uint64 guid)
487 // sometimes flag aura not removed :(
488 if(IsAllianceFlagPickedup() && m_FlagKeepers[BG_TEAM_ALLIANCE] == guid)
490 if(!plr)
492 sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!");
493 SetAllianceFlagPicker(0);
494 RespawnFlag(ALLIANCE, false);
496 else
497 EventPlayerDroppedFlag(plr);
499 if(IsHordeFlagPickedup() && m_FlagKeepers[BG_TEAM_HORDE] == guid)
501 if(!plr)
503 sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!");
504 SetHordeFlagPicker(0);
505 RespawnFlag(HORDE, false);
507 else
508 EventPlayerDroppedFlag(plr);
512 void BattleGroundWS::UpdateFlagState(uint32 team, uint32 value)
514 if(team == ALLIANCE)
515 UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, value);
516 else
517 UpdateWorldState(BG_WS_FLAG_STATE_HORDE, value);
520 void BattleGroundWS::UpdateTeamScore(uint32 team)
522 if(team == ALLIANCE)
523 UpdateWorldState(BG_WS_FLAG_CAPTURES_ALLIANCE, GetTeamScore(team));
524 else
525 UpdateWorldState(BG_WS_FLAG_CAPTURES_HORDE, GetTeamScore(team));
528 void BattleGroundWS::HandleAreaTrigger(Player *Source, uint32 Trigger)
530 // this is wrong way to implement these things. On official it done by gameobject spell cast.
531 if(GetStatus() != STATUS_IN_PROGRESS)
532 return;
534 //uint32 SpellId = 0;
535 //uint64 buff_guid = 0;
536 switch(Trigger)
538 case 3686: // Alliance elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in BattleGround::Update().
539 //buff_guid = m_BgObjects[BG_WS_OBJECT_SPEEDBUFF_1];
540 break;
541 case 3687: // Horde elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in BattleGround::Update().
542 //buff_guid = m_BgObjects[BG_WS_OBJECT_SPEEDBUFF_2];
543 break;
544 case 3706: // Alliance elixir of regeneration spawn
545 //buff_guid = m_BgObjects[BG_WS_OBJECT_REGENBUFF_1];
546 break;
547 case 3708: // Horde elixir of regeneration spawn
548 //buff_guid = m_BgObjects[BG_WS_OBJECT_REGENBUFF_2];
549 break;
550 case 3707: // Alliance elixir of berserk spawn
551 //buff_guid = m_BgObjects[BG_WS_OBJECT_BERSERKBUFF_1];
552 break;
553 case 3709: // Horde elixir of berserk spawn
554 //buff_guid = m_BgObjects[BG_WS_OBJECT_BERSERKBUFF_2];
555 break;
556 case 3646: // Alliance Flag spawn
557 if(m_FlagState[BG_TEAM_HORDE] && !m_FlagState[BG_TEAM_ALLIANCE])
558 if(GetHordeFlagPickerGUID() == Source->GetGUID())
559 EventPlayerCapturedFlag(Source);
560 break;
561 case 3647: // Horde Flag spawn
562 if(m_FlagState[BG_TEAM_ALLIANCE] && !m_FlagState[BG_TEAM_HORDE])
563 if(GetAllianceFlagPickerGUID() == Source->GetGUID())
564 EventPlayerCapturedFlag(Source);
565 break;
566 case 3649: // unk1
567 case 3688: // unk2
568 case 4628: // unk3
569 case 4629: // unk4
570 break;
571 default:
572 sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
573 Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
574 break;
577 //if(buff_guid)
578 // HandleTriggerBuff(buff_guid,Source);
581 bool BattleGroundWS::SetupBattleGround()
583 // flags
584 if( !AddObject(BG_WS_OBJECT_A_FLAG, BG_OBJECT_A_FLAG_WS_ENTRY, 1540.423f, 1481.325f, 351.8284f, 3.089233f, 0, 0, 0.9996573f, 0.02617699f, BG_WS_FLAG_RESPAWN_TIME/1000)
585 || !AddObject(BG_WS_OBJECT_H_FLAG, BG_OBJECT_H_FLAG_WS_ENTRY, 916.0226f, 1434.405f, 345.413f, 0.01745329f, 0, 0, 0.008726535f, 0.9999619f, BG_WS_FLAG_RESPAWN_TIME/1000)
586 // buffs
587 || !AddObject(BG_WS_OBJECT_SPEEDBUFF_1, BG_OBJECTID_SPEEDBUFF_ENTRY, 1449.93f, 1470.71f, 342.6346f, -1.64061f, 0, 0, 0.7313537f, -0.6819983f, BUFF_RESPAWN_TIME)
588 || !AddObject(BG_WS_OBJECT_SPEEDBUFF_2, BG_OBJECTID_SPEEDBUFF_ENTRY, 1005.171f, 1447.946f, 335.9032f, 1.64061f, 0, 0, 0.7313537f, 0.6819984f, BUFF_RESPAWN_TIME)
589 || !AddObject(BG_WS_OBJECT_REGENBUFF_1, BG_OBJECTID_REGENBUFF_ENTRY, 1317.506f, 1550.851f, 313.2344f, -0.2617996f, 0, 0, 0.1305263f, -0.9914448f, BUFF_RESPAWN_TIME)
590 || !AddObject(BG_WS_OBJECT_REGENBUFF_2, BG_OBJECTID_REGENBUFF_ENTRY, 1110.451f, 1353.656f, 316.5181f, -0.6806787f, 0, 0, 0.333807f, -0.9426414f, BUFF_RESPAWN_TIME)
591 || !AddObject(BG_WS_OBJECT_BERSERKBUFF_1, BG_OBJECTID_BERSERKERBUFF_ENTRY, 1320.09f, 1378.79f, 314.7532f, 1.186824f, 0, 0, 0.5591929f, 0.8290376f, BUFF_RESPAWN_TIME)
592 || !AddObject(BG_WS_OBJECT_BERSERKBUFF_2, BG_OBJECTID_BERSERKERBUFF_ENTRY, 1139.688f, 1560.288f, 306.8432f, -2.443461f, 0, 0, 0.9396926f, -0.3420201f, BUFF_RESPAWN_TIME)
593 // alliance gates
594 || !AddObject(BG_WS_OBJECT_DOOR_A_1, BG_OBJECT_DOOR_A_1_WS_ENTRY, 1503.335f, 1493.466f, 352.1888f, 3.115414f, 0, 0, 0.9999143f, 0.01308903f, RESPAWN_IMMEDIATELY)
595 || !AddObject(BG_WS_OBJECT_DOOR_A_2, BG_OBJECT_DOOR_A_2_WS_ENTRY, 1492.478f, 1457.912f, 342.9689f, 3.115414f, 0, 0, 0.9999143f, 0.01308903f, RESPAWN_IMMEDIATELY)
596 || !AddObject(BG_WS_OBJECT_DOOR_A_3, BG_OBJECT_DOOR_A_3_WS_ENTRY, 1468.503f, 1494.357f, 351.8618f, 3.115414f, 0, 0, 0.9999143f, 0.01308903f, RESPAWN_IMMEDIATELY)
597 || !AddObject(BG_WS_OBJECT_DOOR_A_4, BG_OBJECT_DOOR_A_4_WS_ENTRY, 1471.555f, 1458.778f, 362.6332f, 3.115414f, 0, 0, 0.9999143f, 0.01308903f, RESPAWN_IMMEDIATELY)
598 || !AddObject(BG_WS_OBJECT_DOOR_A_5, BG_OBJECT_DOOR_A_5_WS_ENTRY, 1492.347f, 1458.34f, 342.3712f, -0.03490669f, 0, 0, 0.01745246f, -0.9998477f, RESPAWN_IMMEDIATELY)
599 || !AddObject(BG_WS_OBJECT_DOOR_A_6, BG_OBJECT_DOOR_A_6_WS_ENTRY, 1503.466f, 1493.367f, 351.7352f, -0.03490669f, 0, 0, 0.01745246f, -0.9998477f, RESPAWN_IMMEDIATELY)
600 // horde gates
601 || !AddObject(BG_WS_OBJECT_DOOR_H_1, BG_OBJECT_DOOR_H_1_WS_ENTRY, 949.1663f, 1423.772f, 345.6241f, -0.5756807f, -0.01673368f, -0.004956111f, -0.2839723f, 0.9586737f, RESPAWN_IMMEDIATELY)
602 || !AddObject(BG_WS_OBJECT_DOOR_H_2, BG_OBJECT_DOOR_H_2_WS_ENTRY, 953.0507f, 1459.842f, 340.6526f, -1.99662f, -0.1971825f, 0.1575096f, -0.8239487f, 0.5073641f, RESPAWN_IMMEDIATELY)
603 || !AddObject(BG_WS_OBJECT_DOOR_H_3, BG_OBJECT_DOOR_H_3_WS_ENTRY, 949.9523f, 1422.751f, 344.9273f, 0.0f, 0, 0, 0, 1, RESPAWN_IMMEDIATELY)
604 || !AddObject(BG_WS_OBJECT_DOOR_H_4, BG_OBJECT_DOOR_H_4_WS_ENTRY, 950.7952f, 1459.583f, 342.1523f, 0.05235988f, 0, 0, 0.02617695f, 0.9996573f, RESPAWN_IMMEDIATELY)
607 sLog.outErrorDb("BatteGroundWS: Failed to spawn some object BattleGround not created!");
608 return false;
611 WorldSafeLocsEntry const *sg = sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_ALLIANCE);
612 if(!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, ALLIANCE))
614 sLog.outErrorDb("BatteGroundWS: Failed to spawn Alliance spirit guide! BattleGround not created!");
615 return false;
618 sg = sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_HORDE);
619 if(!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, HORDE))
621 sLog.outErrorDb("BatteGroundWS: Failed to spawn Horde spirit guide! BattleGround not created!");
622 return false;
625 sLog.outDebug("BatteGroundWS: BG objects and spirit guides spawned");
627 return true;
630 void BattleGroundWS::ResetBGSubclass()
632 m_FlagKeepers[BG_TEAM_ALLIANCE] = 0;
633 m_FlagKeepers[BG_TEAM_HORDE] = 0;
634 m_DroppedFlagGUID[BG_TEAM_ALLIANCE] = 0;
635 m_DroppedFlagGUID[BG_TEAM_HORDE] = 0;
636 m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE;
637 m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE;
638 m_TeamScores[BG_TEAM_ALLIANCE] = 0;
639 m_TeamScores[BG_TEAM_HORDE] = 0;
641 /* Spirit nodes is static at this BG and then not required deleting at BG reset.
642 if(m_BgCreatures[WS_SPIRIT_MAIN_ALLIANCE])
643 DelCreature(WS_SPIRIT_MAIN_ALLIANCE);
645 if(m_BgCreatures[WS_SPIRIT_MAIN_HORDE])
646 DelCreature(WS_SPIRIT_MAIN_HORDE);
650 void BattleGroundWS::HandleKillPlayer(Player *player, Player *killer)
652 if(GetStatus() != STATUS_IN_PROGRESS)
653 return;
655 EventPlayerDroppedFlag(player);
657 BattleGround::HandleKillPlayer(player, killer);
660 void BattleGroundWS::UpdatePlayerScore(Player *Source, uint32 type, uint32 value)
663 std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID());
665 if(itr == m_PlayerScores.end()) // player not found
666 return;
668 switch(type)
670 case SCORE_FLAG_CAPTURES: // flags captured
671 ((BattleGroundWGScore*)itr->second)->FlagCaptures += value;
672 break;
673 case SCORE_FLAG_RETURNS: // flags returned
674 ((BattleGroundWGScore*)itr->second)->FlagReturns += value;
675 break;
676 default:
677 BattleGround::UpdatePlayerScore(Source, type, value);
678 break;
682 void BattleGroundWS::FillInitialWorldStates(WorldPacket& data)
684 data << uint32(BG_WS_FLAG_CAPTURES_ALLIANCE) << uint32(GetTeamScore(ALLIANCE));
685 data << uint32(BG_WS_FLAG_CAPTURES_HORDE) << uint32(GetTeamScore(HORDE));
687 if(m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND)
688 data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(-1);
689 else if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER)
690 data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(1);
691 else
692 data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(0);
694 if(m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND)
695 data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(-1);
696 else if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER)
697 data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(1);
698 else
699 data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(0);
701 data << uint32(BG_WS_FLAG_CAPTURES_MAX) << uint32(BG_WS_MAX_TEAM_SCORE);
703 if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER)
704 data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(2);
705 else
706 data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(1);
708 if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER)
709 data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(2);
710 else
711 data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(1);