2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "BattleGround.h"
22 #include "BattleGroundNA.h"
24 #include "ObjectMgr.h"
25 #include "MapManager.h"
28 BattleGroundNA::BattleGroundNA()
30 m_BgObjects
.resize(BG_NA_OBJECT_MAX
);
33 BattleGroundNA::~BattleGroundNA()
38 void BattleGroundNA::Update(time_t diff
)
40 BattleGround::Update(diff
);
42 // after bg start we get there
43 if (GetStatus() == STATUS_WAIT_JOIN
&& GetPlayersSize())
45 ModifyStartDelayTime(diff
);
47 if (!(m_Events
& 0x01))
50 // setup here, only when at least one player has ported to the map
51 if(!SetupBattleGround())
56 for(uint32 i
= BG_NA_OBJECT_DOOR_1
; i
<= BG_NA_OBJECT_DOOR_4
; i
++)
57 SpawnBGObject(i
, RESPAWN_IMMEDIATELY
);
59 SetStartDelayTime(START_DELAY1
);
60 SendMessageToAll(LANG_ARENA_ONE_MINUTE
);
62 // After 30 seconds, warning is signalled
63 else if (GetStartDelayTime() <= START_DELAY2
&& !(m_Events
& 0x04))
66 SendMessageToAll(LANG_ARENA_THIRTY_SECONDS
);
68 // After 15 seconds, warning is signalled
69 else if (GetStartDelayTime() <= START_DELAY3
&& !(m_Events
& 0x08))
72 SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS
);
74 // delay expired (1 minute)
75 else if (GetStartDelayTime() <= 0 && !(m_Events
& 0x10))
79 for(uint32 i
= BG_NA_OBJECT_DOOR_1
; i
<= BG_NA_OBJECT_DOOR_2
; i
++)
82 for(uint32 i
= BG_NA_OBJECT_BUFF_1
; i
<= BG_NA_OBJECT_BUFF_2
; i
++)
85 SendMessageToAll(LANG_ARENA_BEGUN
);
86 SetStatus(STATUS_IN_PROGRESS
);
89 for(BattleGroundPlayerMap::const_iterator itr
= GetPlayers().begin(); itr
!= GetPlayers().end(); ++itr
)
90 if(Player
*plr
= objmgr
.GetPlayer(itr
->first
))
91 plr
->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION
);
93 if(!GetPlayersCountByTeam(ALLIANCE
) && GetPlayersCountByTeam(HORDE
))
94 EndBattleGround(HORDE
);
95 else if(GetPlayersCountByTeam(ALLIANCE
) && !GetPlayersCountByTeam(HORDE
))
96 EndBattleGround(ALLIANCE
);
100 /*if(GetStatus() == STATUS_IN_PROGRESS)
106 void BattleGroundNA::AddPlayer(Player
*plr
)
108 BattleGround::AddPlayer(plr
);
109 //create score and add it to map, default values are set in constructor
110 BattleGroundNAScore
* sc
= new BattleGroundNAScore
;
112 m_PlayerScores
[plr
->GetGUID()] = sc
;
114 UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE
));
115 UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE
));
118 void BattleGroundNA::RemovePlayer(Player
* /*plr*/, uint64
/*guid*/)
120 if(GetStatus() == STATUS_WAIT_LEAVE
)
123 UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE
));
124 UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE
));
126 if(!GetAlivePlayersCountByTeam(ALLIANCE
) && GetPlayersCountByTeam(HORDE
))
127 EndBattleGround(HORDE
);
128 else if(GetPlayersCountByTeam(ALLIANCE
) && !GetAlivePlayersCountByTeam(HORDE
))
129 EndBattleGround(ALLIANCE
);
132 void BattleGroundNA::HandleKillPlayer(Player
*player
, Player
*killer
)
134 if(GetStatus() != STATUS_IN_PROGRESS
)
139 sLog
.outError("BattleGroundNA: Killer player not found");
143 BattleGround::HandleKillPlayer(player
,killer
);
145 UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE
));
146 UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE
));
148 if(!GetAlivePlayersCountByTeam(ALLIANCE
))
150 // all opponents killed
151 EndBattleGround(HORDE
);
153 else if(!GetAlivePlayersCountByTeam(HORDE
))
155 // all opponents killed
156 EndBattleGround(ALLIANCE
);
160 bool BattleGroundNA::HandlePlayerUnderMap(Player
*player
)
162 player
->TeleportTo(GetMapId(),4055.504395,2919.660645,13.611241,player
->GetOrientation(),false);
166 void BattleGroundNA::HandleAreaTrigger(Player
*Source
, uint32 Trigger
)
168 if(GetStatus() != STATUS_IN_PROGRESS
)
171 //uint32 SpellId = 0;
172 //uint64 buff_guid = 0;
175 case 4536: // buff trigger?
176 case 4537: // buff trigger?
179 sLog
.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger
);
180 Source
->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger
);
185 // HandleTriggerBuff(buff_guid,Source);
188 void BattleGroundNA::FillInitialWorldStates(WorldPacket
&data
)
190 data
<< uint32(0xa0f) << uint32(GetAlivePlayersCountByTeam(ALLIANCE
)); // 7
191 data
<< uint32(0xa10) << uint32(GetAlivePlayersCountByTeam(HORDE
)); // 8
192 data
<< uint32(0xa11) << uint32(1); // 9
195 void BattleGroundNA::ResetBGSubclass()
200 bool BattleGroundNA::SetupBattleGround()
203 if( !AddObject(BG_NA_OBJECT_DOOR_1
, BG_NA_OBJECT_TYPE_DOOR_1
, 4031.854, 2966.833, 12.6462, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY
)
204 || !AddObject(BG_NA_OBJECT_DOOR_2
, BG_NA_OBJECT_TYPE_DOOR_2
, 4081.179, 2874.97, 12.39171, 0.4928045, 0, 0, 0.2439165, 0.9697962, RESPAWN_IMMEDIATELY
)
205 || !AddObject(BG_NA_OBJECT_DOOR_3
, BG_NA_OBJECT_TYPE_DOOR_3
, 4023.709, 2981.777, 10.70117, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY
)
206 || !AddObject(BG_NA_OBJECT_DOOR_4
, BG_NA_OBJECT_TYPE_DOOR_4
, 4090.064, 2858.438, 10.23631, 0.4928045, 0, 0, 0.2439165, 0.9697962, RESPAWN_IMMEDIATELY
)
208 || !AddObject(BG_NA_OBJECT_BUFF_1
, BG_NA_OBJECT_TYPE_BUFF_1
, 4009.189941, 2895.250000, 13.052700, -1.448624, 0, 0, 0.6626201, -0.7489557, 120)
209 || !AddObject(BG_NA_OBJECT_BUFF_2
, BG_NA_OBJECT_TYPE_BUFF_2
, 4103.330078, 2946.350098, 13.051300, -0.06981307, 0, 0, 0.03489945, -0.9993908, 120))
211 sLog
.outErrorDb("BatteGroundNA: Failed to spawn some object!");
219 20:12:14 id:036668 [S2C] SMSG_INIT_WORLD_STATES (706 = 0x02C2) len: 86
220 0000: 2f 02 00 00 72 0e 00 00 00 00 00 00 09 00 11 0a | /...r...........
221 0010: 00 00 01 00 00 00 0f 0a 00 00 00 00 00 00 10 0a | ................
222 0020: 00 00 00 00 00 00 d4 08 00 00 00 00 00 00 d8 08 | ................
223 0030: 00 00 00 00 00 00 d7 08 00 00 00 00 00 00 d6 08 | ................
224 0040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08 | ................
225 0050: 00 00 00 00 00 00 | ......