2 * Copyright (C) 2005-2009 MaNGOS <http://www.mangosproject.org/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_POOLHANDLER_H
20 #define MANGOS_POOLHANDLER_H
22 #include "Platform/Define.h"
23 #include "Policies/Singleton.h"
25 #include "GameObject.h"
27 struct PoolTemplateData
37 PoolObject(uint32 _guid
, float _chance
): guid(_guid
), chance(fabs(_chance
)), spawned(false) {}
46 bool isEmpty() { return ExplicitlyChanced
.size()==0 && EqualChanced
.size()==0; }
47 void AddEntry(PoolObject
& poolitem
, uint32 maxentries
);
50 bool IsSpawnedObject(uint32 guid
);
51 void DespawnObject(uint32 guid
=0);
52 void Despawn1Object(uint32 guid
);
53 void SpawnObject(uint32 limit
, bool cache
=false);
54 bool Spawn1Object(uint32 guid
);
55 bool ReSpawn1Object(uint32 guid
);
56 void RemoveOneRelation(uint16 child_pool_id
);
58 typedef std::vector
<PoolObject
> PoolObjectList
;
59 uint32 CacheValue
; // Store the guid of the removed creature/gameobject during a pool update
60 PoolObjectList ExplicitlyChanced
;
61 PoolObjectList EqualChanced
;
62 uint32 Spawned
; // Used to know the number of spawned objects
65 class Pool
// for Pool of Pool case
75 uint16
IsPartOfAPool(uint32 guid
, uint32 type
);
76 bool IsSpawnedObject(uint16 pool_id
, uint32 guid
, uint32 type
);
77 bool CheckPool(uint16 pool_id
);
78 void SpawnPool(uint16 pool_id
, bool cache
=false);
79 void DespawnPool(uint16 pool_id
);
80 void UpdatePool(uint16 pool_id
, uint32 guid
, uint32 type
);
86 typedef std::vector
<PoolTemplateData
> PoolTemplateDataMap
;
87 typedef std::vector
<PoolGroup
<Creature
> > PoolGroupCreatureMap
;
88 typedef std::vector
<PoolGroup
<GameObject
> > PoolGroupGameObjectMap
;
89 typedef std::vector
<PoolGroup
<Pool
> > PoolGroupPoolMap
;
90 typedef std::pair
<uint32
, uint16
> SearchPair
;
91 typedef std::map
<uint32
, uint16
> SearchMap
;
93 PoolTemplateDataMap mPoolTemplate
;
94 PoolGroupCreatureMap mPoolCreatureGroups
;
95 PoolGroupGameObjectMap mPoolGameobjectGroups
;
96 PoolGroupPoolMap mPoolPoolGroups
;
97 SearchMap mCreatureSearchMap
;
98 SearchMap mGameobjectSearchMap
;
99 SearchMap mPoolSearchMap
;
103 #define poolhandler MaNGOS::Singleton<PoolHandler>::Instance()