2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_GAMEEVENT_MGR_H
20 #define MANGOS_GAMEEVENT_MGR_H
23 #include "SharedDefines.h"
24 #include "Platform/Define.h"
25 #include "Policies/Singleton.h"
27 #define max_ge_check_delay 86400 // 1 day in seconds
34 GameEventData() : start(1),end(0),occurence(0),length(0) {}
40 std::string description
;
42 bool isValid() const { return length
> 0; }
50 uint32 equipement_id_prev
;
58 typedef std::set
<uint16
> ActiveEvents
;
59 typedef std::vector
<GameEventData
> GameEventDataMap
;
60 ActiveEvents
const& GetActiveEventList() const { return m_ActiveEvents
; }
61 GameEventDataMap
const& GetEventMap() const { return mGameEvent
; }
62 bool CheckOneGameEvent(uint16 entry
) const;
63 uint32
NextCheck(uint16 entry
) const;
66 bool IsActiveEvent(uint16 event_id
) { return ( m_ActiveEvents
.find(event_id
)!=m_ActiveEvents
.end()); }
68 void StartEvent(uint16 event_id
, bool overwrite
= false);
69 void StopEvent(uint16 event_id
, bool overwrite
= false);
71 void AddActiveEvent(uint16 event_id
) { m_ActiveEvents
.insert(event_id
); }
72 void RemoveActiveEvent(uint16 event_id
) { m_ActiveEvents
.erase(event_id
); }
73 void ApplyNewEvent(uint16 event_id
);
74 void UnApplyEvent(uint16 event_id
);
75 void GameEventSpawn(int16 event_id
);
76 void GameEventUnspawn(int16 event_id
);
77 void ChangeEquipOrModel(int16 event_id
, bool activate
);
78 void UpdateEventQuests(uint16 event_id
, bool Activate
);
80 typedef std::list
<uint32
> GuidList
;
81 typedef std::list
<uint16
> IdList
;
82 typedef std::vector
<GuidList
> GameEventGuidMap
;
83 typedef std::vector
<IdList
> GameEventIdMap
;
84 typedef std::pair
<uint32
, ModelEquip
> ModelEquipPair
;
85 typedef std::list
<ModelEquipPair
> ModelEquipList
;
86 typedef std::vector
<ModelEquipList
> GameEventModelEquipMap
;
87 typedef std::pair
<uint32
, uint32
> QuestRelation
;
88 typedef std::list
<QuestRelation
> QuestRelList
;
89 typedef std::vector
<QuestRelList
> GameEventQuestMap
;
90 GameEventQuestMap mGameEventQuests
;
91 GameEventModelEquipMap mGameEventModelEquip
;
92 GameEventGuidMap mGameEventCreatureGuids
;
93 GameEventGuidMap mGameEventGameobjectGuids
;
94 GameEventIdMap mGameEventPoolIds
;
95 GameEventDataMap mGameEvent
;
96 ActiveEvents m_ActiveEvents
;
100 #define gameeventmgr MaNGOS::Singleton<GameEventMgr>::Instance()
102 MANGOS_DLL_SPEC
bool IsHolidayActive(HolidayIds id
);