[9636] Move item real-time/in-game duration counting flag to new extraflags field.
[getmangos.git] / src / game / Spell.cpp
blob10d1c5f13a70b2ceed224e60760f54ae952161f1
1 /*
2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "GridNotifiers.h"
24 #include "GridNotifiersImpl.h"
25 #include "Opcodes.h"
26 #include "Log.h"
27 #include "UpdateMask.h"
28 #include "World.h"
29 #include "ObjectMgr.h"
30 #include "SpellMgr.h"
31 #include "Player.h"
32 #include "Pet.h"
33 #include "Unit.h"
34 #include "Spell.h"
35 #include "DynamicObject.h"
36 #include "Group.h"
37 #include "UpdateData.h"
38 #include "MapManager.h"
39 #include "ObjectAccessor.h"
40 #include "CellImpl.h"
41 #include "Policies/SingletonImp.h"
42 #include "SharedDefines.h"
43 #include "LootMgr.h"
44 #include "VMapFactory.h"
45 #include "BattleGround.h"
46 #include "Util.h"
48 #define SPELL_CHANNEL_UPDATE_INTERVAL (1 * IN_MILISECONDS)
50 extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];
52 class PrioritizeManaUnitWraper
54 public:
55 explicit PrioritizeManaUnitWraper(Unit* unit) : i_unit(unit)
57 uint32 maxmana = unit->GetMaxPower(POWER_MANA);
58 i_percent = maxmana ? unit->GetPower(POWER_MANA) * 100 / maxmana : 101;
60 Unit* getUnit() const { return i_unit; }
61 uint32 getPercent() const { return i_percent; }
62 private:
63 Unit* i_unit;
64 uint32 i_percent;
67 struct PrioritizeMana
69 int operator()( PrioritizeManaUnitWraper const& x, PrioritizeManaUnitWraper const& y ) const
71 return x.getPercent() < y.getPercent();
75 typedef std::priority_queue<PrioritizeManaUnitWraper, std::vector<PrioritizeManaUnitWraper>, PrioritizeMana> PrioritizeManaUnitQueue;
77 class PrioritizeHealthUnitWraper
79 public:
80 explicit PrioritizeHealthUnitWraper(Unit* unit) : i_unit(unit)
82 i_percent = unit->GetHealth() * 100 / unit->GetMaxHealth();
84 Unit* getUnit() const { return i_unit; }
85 uint32 getPercent() const { return i_percent; }
86 private:
87 Unit* i_unit;
88 uint32 i_percent;
91 struct PrioritizeHealth
93 int operator()( PrioritizeHealthUnitWraper const& x, PrioritizeHealthUnitWraper const& y ) const
95 return x.getPercent() < y.getPercent();
99 typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> PrioritizeHealthUnitQueue;
101 bool IsQuestTameSpell(uint32 spellId)
103 SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
104 if (!spellproto)
105 return false;
107 return spellproto->Effect[EFFECT_INDEX_0] == SPELL_EFFECT_THREAT
108 && spellproto->Effect[EFFECT_INDEX_1] == SPELL_EFFECT_APPLY_AURA && spellproto->EffectApplyAuraName[EFFECT_INDEX_1] == SPELL_AURA_DUMMY;
111 SpellCastTargets::SpellCastTargets()
113 m_unitTarget = NULL;
114 m_itemTarget = NULL;
115 m_GOTarget = NULL;
117 m_unitTargetGUID = 0;
118 m_GOTargetGUID = 0;
119 m_CorpseTargetGUID = 0;
120 m_itemTargetGUID = 0;
121 m_itemTargetEntry = 0;
123 m_srcX = m_srcY = m_srcZ = m_destX = m_destY = m_destZ = 0.0f;
124 m_strTarget = "";
125 m_targetMask = 0;
128 SpellCastTargets::~SpellCastTargets()
132 void SpellCastTargets::setUnitTarget(Unit *target)
134 if (!target)
135 return;
137 m_destX = target->GetPositionX();
138 m_destY = target->GetPositionY();
139 m_destZ = target->GetPositionZ();
140 m_unitTarget = target;
141 m_unitTargetGUID = target->GetGUID();
142 m_targetMask |= TARGET_FLAG_UNIT;
145 void SpellCastTargets::setDestination(float x, float y, float z)
147 m_destX = x;
148 m_destY = y;
149 m_destZ = z;
150 m_targetMask |= TARGET_FLAG_DEST_LOCATION;
153 void SpellCastTargets::setSource(float x, float y, float z)
155 m_srcX = x;
156 m_srcY = y;
157 m_srcZ = z;
158 m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
161 void SpellCastTargets::setGOTarget(GameObject *target)
163 m_GOTarget = target;
164 m_GOTargetGUID = target->GetGUID();
165 // m_targetMask |= TARGET_FLAG_OBJECT;
168 void SpellCastTargets::setItemTarget(Item* item)
170 if(!item)
171 return;
173 m_itemTarget = item;
174 m_itemTargetGUID = item->GetGUID();
175 m_itemTargetEntry = item->GetEntry();
176 m_targetMask |= TARGET_FLAG_ITEM;
179 void SpellCastTargets::setCorpseTarget(Corpse* corpse)
181 m_CorpseTargetGUID = corpse->GetGUID();
184 void SpellCastTargets::Update(Unit* caster)
186 m_GOTarget = !m_GOTargetGUID.IsEmpty() ? caster->GetMap()->GetGameObject(m_GOTargetGUID) : NULL;
187 m_unitTarget = !m_unitTargetGUID.IsEmpty() ?
188 ( m_unitTargetGUID == caster->GetObjectGuid() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) :
189 NULL;
191 m_itemTarget = NULL;
192 if(caster->GetTypeId() == TYPEID_PLAYER)
194 if(m_targetMask & TARGET_FLAG_ITEM)
195 m_itemTarget = ((Player*)caster)->GetItemByGuid(m_itemTargetGUID);
196 else if(m_targetMask & TARGET_FLAG_TRADE_ITEM)
198 Player* pTrader = ((Player*)caster)->GetTrader();
199 if(pTrader && m_itemTargetGUID.GetRawValue() < TRADE_SLOT_COUNT)
200 m_itemTarget = pTrader->GetItemByPos(pTrader->GetItemPosByTradeSlot(uint32(m_itemTargetGUID.GetRawValue())));
202 if(m_itemTarget)
203 m_itemTargetEntry = m_itemTarget->GetEntry();
207 void SpellCastTargets::read( ByteBuffer& data, Unit *caster )
209 data >> m_targetMask;
211 if(m_targetMask == TARGET_FLAG_SELF)
213 m_destX = caster->GetPositionX();
214 m_destY = caster->GetPositionY();
215 m_destZ = caster->GetPositionZ();
216 m_unitTarget = caster;
217 m_unitTargetGUID = caster->GetGUID();
218 return;
221 // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
222 if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_UNK2 ))
223 data >> m_unitTargetGUID.ReadAsPacked();
225 if( m_targetMask & ( TARGET_FLAG_OBJECT ))
226 data >> m_GOTargetGUID.ReadAsPacked();
228 if(( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER)
229 data >> m_itemTargetGUID.ReadAsPacked();
231 if( m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
232 data >> m_CorpseTargetGUID.ReadAsPacked();
234 if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
236 data >> m_unitTargetGUID.ReadAsPacked();
237 data >> m_srcX >> m_srcY >> m_srcZ;
238 if(!MaNGOS::IsValidMapCoord(m_srcX, m_srcY, m_srcZ))
239 throw ByteBufferException(false, data.rpos(), 0, data.size());
242 if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
244 data >> m_unitTargetGUID.ReadAsPacked();
245 data >> m_destX >> m_destY >> m_destZ;
246 if(!MaNGOS::IsValidMapCoord(m_destX, m_destY, m_destZ))
247 throw ByteBufferException(false, data.rpos(), 0, data.size());
250 if( m_targetMask & TARGET_FLAG_STRING )
251 data >> m_strTarget;
253 // find real units/GOs
254 Update(caster);
257 void SpellCastTargets::write( ByteBuffer& data ) const
259 data << uint32(m_targetMask);
261 if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2 ) )
263 if(m_targetMask & TARGET_FLAG_UNIT)
265 if(m_unitTarget)
266 data << m_unitTarget->GetPackGUID();
267 else
268 data << uint8(0);
270 else if( m_targetMask & TARGET_FLAG_OBJECT )
272 if(m_GOTarget)
273 data << m_GOTarget->GetPackGUID();
274 else
275 data << uint8(0);
277 else if( m_targetMask & ( TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
278 data << m_CorpseTargetGUID.WriteAsPacked();
279 else
280 data << uint8(0);
283 if( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM ) )
285 if(m_itemTarget)
286 data << m_itemTarget->GetPackGUID();
287 else
288 data << uint8(0);
291 if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
293 if(m_unitTarget)
294 data << m_unitTarget->GetPackGUID();
295 else
296 data << uint8(0);
298 data << m_srcX << m_srcY << m_srcZ;
301 if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
303 if(m_unitTarget)
304 data << m_unitTarget->GetPackGUID();
305 else
306 data << uint8(0);
308 data << m_destX << m_destY << m_destZ;
311 if( m_targetMask & TARGET_FLAG_STRING )
312 data << m_strTarget;
315 Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, ObjectGuid originalCasterGUID, Spell** triggeringContainer )
317 ASSERT( Caster != NULL && info != NULL );
318 ASSERT( info == sSpellStore.LookupEntry( info->Id ) && "`info` must be pointer to sSpellStore element");
320 m_spellInfo = info;
321 m_caster = Caster;
322 m_selfContainer = NULL;
323 m_triggeringContainer = triggeringContainer;
324 m_referencedFromCurrentSpell = false;
325 m_executedCurrently = false;
326 m_delayStart = 0;
327 m_delayAtDamageCount = 0;
329 m_applyMultiplierMask = 0;
331 // Get data for type of attack
332 m_attackType = GetWeaponAttackType(m_spellInfo);
334 m_spellSchoolMask = GetSpellSchoolMask(info); // Can be override for some spell (wand shoot for example)
336 if(m_attackType == RANGED_ATTACK)
338 // wand case
339 if((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId() == TYPEID_PLAYER)
341 if(Item* pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK))
342 m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage[0].DamageType);
345 // Set health leech amount to zero
346 m_healthLeech = 0;
348 if(!originalCasterGUID.IsEmpty())
349 m_originalCasterGUID = originalCasterGUID;
350 else
351 m_originalCasterGUID = m_caster->GetObjectGuid();
353 UpdateOriginalCasterPointer();
355 for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
356 m_currentBasePoints[i] = m_spellInfo->EffectBasePoints[i];
358 m_spellState = SPELL_STATE_NULL;
360 m_castPositionX = m_castPositionY = m_castPositionZ = 0;
361 m_TriggerSpells.clear();
362 m_preCastSpells.clear();
363 m_IsTriggeredSpell = triggered;
364 //m_AreaAura = false;
365 m_CastItem = NULL;
367 unitTarget = NULL;
368 itemTarget = NULL;
369 gameObjTarget = NULL;
370 focusObject = NULL;
371 m_cast_count = 0;
372 m_glyphIndex = 0;
373 m_triggeredByAuraSpell = NULL;
375 //Auto Shot & Shoot (wand)
376 m_autoRepeat = IsAutoRepeatRangedSpell(m_spellInfo);
378 m_runesState = 0;
379 m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before.
380 m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before.
381 m_timer = 0; // will set to cast time in prepare
383 m_needAliveTargetMask = 0;
385 // determine reflection
386 m_canReflect = false;
388 if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED))
390 for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
392 if (m_spellInfo->Effect[j] == 0)
393 continue;
395 if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j], m_spellInfo->EffectImplicitTargetB[j]))
396 m_canReflect = true;
397 else
398 m_canReflect = (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NEGATIVE) ? true : false;
400 if(m_canReflect)
401 continue;
402 else
403 break;
407 CleanupTargetList();
410 Spell::~Spell()
414 template<typename T>
415 WorldObject* Spell::FindCorpseUsing()
417 // non-standard target selection
418 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
419 float max_range = GetSpellMaxRange(srange);
421 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
422 Cell cell(p);
423 cell.data.Part.reserved = ALL_DISTRICT;
424 cell.SetNoCreate();
426 WorldObject* result = NULL;
428 T u_check(m_caster, max_range);
429 MaNGOS::WorldObjectSearcher<T> searcher(m_caster, result, u_check);
431 TypeContainerVisitor<MaNGOS::WorldObjectSearcher<T>, GridTypeMapContainer > grid_searcher(searcher);
432 cell.Visit(p, grid_searcher, *m_caster->GetMap(), *m_caster, max_range);
434 if (!result)
436 TypeContainerVisitor<MaNGOS::WorldObjectSearcher<T>, WorldTypeMapContainer > world_searcher(searcher);
437 cell.Visit(p, world_searcher, *m_caster->GetMap(), *m_caster, max_range);
440 return result;
443 void Spell::FillTargetMap()
445 // TODO: ADD the correct target FILLS!!!!!!
447 for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
449 // not call for empty effect.
450 // Also some spells use not used effect targets for store targets for dummy effect in triggered spells
451 if(m_spellInfo->Effect[i] == 0)
452 continue;
454 // targets for TARGET_SCRIPT_COORDINATES (A) and TARGET_SCRIPT
455 // for TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT (A) all is checked in Spell::CheckCast and in Spell::CheckItem
456 // filled in Spell::CheckCast call
457 if(m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT_COORDINATES ||
458 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT ||
459 m_spellInfo->EffectImplicitTargetA[i] == TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT ||
460 (m_spellInfo->EffectImplicitTargetB[i] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[i] != TARGET_SELF))
461 continue;
463 // TODO: find a way so this is not needed?
464 // for area auras always add caster as target (needed for totems for example)
465 if(IsAreaAuraEffect(m_spellInfo->Effect[i]))
466 AddUnitTarget(m_caster, SpellEffectIndex(i));
468 std::list<Unit*> tmpUnitMap;
470 // TargetA/TargetB dependent from each other, we not switch to full support this dependences
471 // but need it support in some know cases
472 switch(m_spellInfo->EffectImplicitTargetA[i])
474 case 0:
475 switch(m_spellInfo->EffectImplicitTargetB[i])
477 case 0:
478 SetTargetMap(SpellEffectIndex(i), TARGET_EFFECT_SELECT, tmpUnitMap);
479 break;
480 default:
481 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
482 break;
484 break;
485 case TARGET_SELF:
486 switch(m_spellInfo->EffectImplicitTargetB[i])
488 case 0:
489 case TARGET_EFFECT_SELECT:
490 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
491 break;
492 case TARGET_AREAEFFECT_INSTANT: // use B case that not dependent from from A in fact
493 if((m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) == 0)
494 m_targets.setDestination(m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ());
495 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
496 break;
497 case TARGET_BEHIND_VICTIM: // use B case that not dependent from from A in fact
498 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
499 break;
500 default:
501 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
502 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
503 break;
505 break;
506 case TARGET_EFFECT_SELECT:
507 switch(m_spellInfo->EffectImplicitTargetB[i])
509 case 0:
510 case TARGET_EFFECT_SELECT:
511 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
512 break;
513 case TARGET_INNKEEPER_COORDINATES:
514 case TARGET_TABLE_X_Y_Z_COORDINATES:
515 case TARGET_CASTER_COORDINATES:
516 case TARGET_SCRIPT_COORDINATES:
517 case TARGET_CURRENT_ENEMY_COORDINATES:
518 case TARGET_DUELVSPLAYER_COORDINATES:
519 case TARGET_DYNAMIC_OBJECT_COORDINATES:
520 case TARGET_POINT_AT_NORTH:
521 case TARGET_POINT_AT_SOUTH:
522 case TARGET_POINT_AT_EAST:
523 case TARGET_POINT_AT_WEST:
524 case TARGET_POINT_AT_NE:
525 case TARGET_POINT_AT_NW:
526 case TARGET_POINT_AT_SE:
527 case TARGET_POINT_AT_SW:
528 // need some target for processing
529 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
530 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
531 break;
532 default:
533 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
534 break;
536 break;
537 case TARGET_CASTER_COORDINATES:
538 switch(m_spellInfo->EffectImplicitTargetB[i])
540 case TARGET_ALL_ENEMY_IN_AREA:
541 // Note: this hack with search required until GO casting not implemented
542 // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support
543 // currently each enemy selected explicitly and self cast damage
544 if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE)
546 if(m_targets.getUnitTarget())
547 tmpUnitMap.push_back(m_targets.getUnitTarget());
549 else
551 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
552 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
554 break;
555 case 0:
556 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
557 tmpUnitMap.push_back(m_caster);
558 break;
559 default:
560 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
561 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
562 break;
564 break;
565 case TARGET_TABLE_X_Y_Z_COORDINATES:
566 switch(m_spellInfo->EffectImplicitTargetB[i])
568 case 0:
569 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
571 // need some target for processing
572 SetTargetMap(SpellEffectIndex(i), TARGET_EFFECT_SELECT, tmpUnitMap);
573 break;
574 case TARGET_AREAEFFECT_INSTANT: // All 17/7 pairs used for dest teleportation, A processed in effect code
575 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
576 break;
577 default:
578 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
579 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
580 break;
582 break;
583 case TARGET_SELF2:
584 switch(m_spellInfo->EffectImplicitTargetB[i])
586 case 0:
587 case TARGET_EFFECT_SELECT:
588 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
589 break;
590 // most A/B target pairs is self->negative and not expect adding caster to target list
591 default:
592 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
593 break;
595 break;
596 default:
597 switch(m_spellInfo->EffectImplicitTargetB[i])
599 case 0:
600 case TARGET_EFFECT_SELECT:
601 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
602 break;
603 case TARGET_SCRIPT_COORDINATES: // B case filled in CheckCast but we need fill unit list base at A case
604 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
605 break;
606 default:
607 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
608 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
609 break;
611 break;
614 if(m_caster->GetTypeId() == TYPEID_PLAYER)
616 Player *me = (Player*)m_caster;
617 for (std::list<Unit*>::const_iterator itr = tmpUnitMap.begin(); itr != tmpUnitMap.end(); ++itr)
619 Unit *owner = (*itr)->GetOwner();
620 Unit *u = owner ? owner : (*itr);
621 if(u!=m_caster && u->IsPvP() && (!me->duel || me->duel->opponent != u))
623 me->UpdatePvP(true);
624 me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
625 break;
630 for (std::list<Unit*>::iterator itr = tmpUnitMap.begin(); itr != tmpUnitMap.end();)
632 if (!CheckTarget (*itr, SpellEffectIndex(i)))
634 itr = tmpUnitMap.erase(itr);
635 continue;
637 else
638 ++itr;
641 for(std::list<Unit*>::const_iterator iunit = tmpUnitMap.begin(); iunit != tmpUnitMap.end(); ++iunit)
642 AddUnitTarget((*iunit), SpellEffectIndex(i));
646 void Spell::prepareDataForTriggerSystem()
648 //==========================================================================================
649 // Now fill data for trigger system, need know:
650 // an spell trigger another or not ( m_canTrigger )
651 // Create base triggers flags for Attacker and Victim ( m_procAttacker and m_procVictim)
652 //==========================================================================================
653 // Fill flag can spell trigger or not
654 // TODO: possible exist spell attribute for this
655 m_canTrigger = false;
657 if (m_CastItem)
658 m_canTrigger = false; // Do not trigger from item cast spell
659 else if (!m_IsTriggeredSpell)
660 m_canTrigger = true; // Normal cast - can trigger
661 else if (!m_triggeredByAuraSpell)
662 m_canTrigger = true; // Triggered from SPELL_EFFECT_TRIGGER_SPELL - can trigger
664 if (!m_canTrigger) // Exceptions (some periodic triggers)
666 switch (m_spellInfo->SpellFamilyName)
668 case SPELLFAMILY_MAGE:
669 // Arcane Missles / Blizzard triggers need do it
670 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000200080))
671 m_canTrigger = true;
672 // Clearcasting trigger need do it
673 else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000200000000) && m_spellInfo->SpellFamilyFlags2 & 0x8)
674 m_canTrigger = true;
675 // Replenish Mana, item spell with triggered cases (Mana Agate, etc mana gems)
676 else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000010000000000))
677 m_canTrigger = true;
678 break;
679 case SPELLFAMILY_WARLOCK:
680 // For Hellfire Effect / Rain of Fire / Seed of Corruption triggers need do it
681 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000800000000060))
682 m_canTrigger = true;
683 break;
684 case SPELLFAMILY_PRIEST:
685 // For Penance,Mind Sear,Mind Flay heal/damage triggers need do it
686 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0001800000800000) || (m_spellInfo->SpellFamilyFlags2 & 0x00000040))
687 m_canTrigger = true;
688 break;
689 case SPELLFAMILY_ROGUE:
690 // For poisons need do it
691 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x000000101001E000))
692 m_canTrigger = true;
693 break;
694 case SPELLFAMILY_HUNTER:
695 // Hunter Rapid Killing/Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect/Explosive Shot
696 if ((m_spellInfo->SpellFamilyFlags & UI64LIT(0x0100200000000214)) ||
697 m_spellInfo->SpellFamilyFlags2 & 0x200)
698 m_canTrigger = true;
699 break;
700 case SPELLFAMILY_PALADIN:
701 // For Judgements (all) / Holy Shock triggers need do it
702 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0001000900B80400))
703 m_canTrigger = true;
704 break;
705 default:
706 break;
710 // Get data for type of attack and fill base info for trigger
711 switch (m_spellInfo->DmgClass)
713 case SPELL_DAMAGE_CLASS_MELEE:
714 m_procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT;
715 m_procVictim = PROC_FLAG_TAKEN_MELEE_SPELL_HIT;
716 break;
717 case SPELL_DAMAGE_CLASS_RANGED:
718 // Auto attack
719 if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)
721 m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
722 m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
724 else // Ranged spell attack
726 m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT;
727 m_procVictim = PROC_FLAG_TAKEN_RANGED_SPELL_HIT;
729 break;
730 default:
731 if (IsPositiveSpell(m_spellInfo->Id)) // Check for positive spell
733 m_procAttacker = PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL;
734 m_procVictim = PROC_FLAG_TAKEN_POSITIVE_SPELL;
736 else if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) // Wands auto attack
738 m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
739 m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
741 else // Negative spell
743 m_procAttacker = PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT;
744 m_procVictim = PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT;
746 break;
748 // Hunter traps spells (for Entrapment trigger)
749 // Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap ....
750 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && (m_spellInfo->SpellFamilyFlags & UI64LIT(0x000020000000001C)))
751 m_procAttacker |= PROC_FLAG_ON_TRAP_ACTIVATION;
754 void Spell::CleanupTargetList()
756 m_UniqueTargetInfo.clear();
757 m_UniqueGOTargetInfo.clear();
758 m_UniqueItemInfo.clear();
759 m_delayMoment = 0;
762 void Spell::AddUnitTarget(Unit* pVictim, SpellEffectIndex effIndex)
764 if( m_spellInfo->Effect[effIndex] == 0 )
765 return;
767 // Check for effect immune skip if immuned
768 bool immuned = pVictim->IsImmunedToSpellEffect(m_spellInfo, effIndex);
770 ObjectGuid targetGUID = pVictim->GetObjectGuid();
772 // Lookup target in already in list
773 for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
775 if (targetGUID == ihit->targetGUID) // Found in list
777 if (!immuned)
778 ihit->effectMask |= (1 << effIndex); // Add only effect mask if not immuned
779 return;
783 // This is new target calculate data for him
785 // Get spell hit result on target
786 TargetInfo target;
787 target.targetGUID = targetGUID; // Store target GUID
788 target.effectMask = immuned ? 0 : (1 << effIndex); // Store index of effect if not immuned
789 target.processed = false; // Effects not apply on target
791 // Calculate hit result
792 target.missCondition = m_caster->SpellHitResult(pVictim, m_spellInfo, m_canReflect);
794 // Spell have speed - need calculate incoming time
795 if (m_spellInfo->speed > 0.0f)
797 // calculate spell incoming interval
798 float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
799 if (dist < 5.0f) dist = 5.0f;
800 target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
802 // Calculate minimum incoming time
803 if (m_delayMoment == 0 || m_delayMoment>target.timeDelay)
804 m_delayMoment = target.timeDelay;
806 else
807 target.timeDelay = UI64LIT(0);
809 // If target reflect spell back to caster
810 if (target.missCondition == SPELL_MISS_REFLECT)
812 // Calculate reflected spell result on caster
813 target.reflectResult = m_caster->SpellHitResult(m_caster, m_spellInfo, m_canReflect);
815 if (target.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell
816 target.reflectResult = SPELL_MISS_PARRY;
818 // Increase time interval for reflected spells by 1.5
819 target.timeDelay += target.timeDelay >> 1;
821 else
822 target.reflectResult = SPELL_MISS_NONE;
824 // Add target to list
825 m_UniqueTargetInfo.push_back(target);
828 void Spell::AddUnitTarget(uint64 unitGUID, SpellEffectIndex effIndex)
830 Unit* unit = m_caster->GetGUID() == unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID);
831 if (unit)
832 AddUnitTarget(unit, effIndex);
835 void Spell::AddGOTarget(GameObject* pVictim, SpellEffectIndex effIndex)
837 if( m_spellInfo->Effect[effIndex] == 0 )
838 return;
840 ObjectGuid targetGUID = pVictim->GetObjectGuid();
842 // Lookup target in already in list
843 for(std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
845 if (targetGUID == ihit->targetGUID) // Found in list
847 ihit->effectMask |= (1 << effIndex); // Add only effect mask
848 return;
852 // This is new target calculate data for him
854 GOTargetInfo target;
855 target.targetGUID = targetGUID;
856 target.effectMask = (1 << effIndex);
857 target.processed = false; // Effects not apply on target
859 // Spell have speed - need calculate incoming time
860 if (m_spellInfo->speed > 0.0f)
862 // calculate spell incoming interval
863 float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
864 if (dist < 5.0f)
865 dist = 5.0f;
866 target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
867 if (m_delayMoment == 0 || m_delayMoment > target.timeDelay)
868 m_delayMoment = target.timeDelay;
870 else
871 target.timeDelay = UI64LIT(0);
873 // Add target to list
874 m_UniqueGOTargetInfo.push_back(target);
877 void Spell::AddGOTarget(uint64 goGUID, SpellEffectIndex effIndex)
879 GameObject* go = m_caster->GetMap()->GetGameObject(goGUID);
880 if (go)
881 AddGOTarget(go, effIndex);
884 void Spell::AddItemTarget(Item* pitem, SpellEffectIndex effIndex)
886 if( m_spellInfo->Effect[effIndex] == 0 )
887 return;
889 // Lookup target in already in list
890 for(std::list<ItemTargetInfo>::iterator ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
892 if (pitem == ihit->item) // Found in list
894 ihit->effectMask |= (1 << effIndex); // Add only effect mask
895 return;
899 // This is new target add data
901 ItemTargetInfo target;
902 target.item = pitem;
903 target.effectMask = (1 << effIndex);
904 m_UniqueItemInfo.push_back(target);
907 void Spell::DoAllEffectOnTarget(TargetInfo *target)
909 if (target->processed) // Check target
910 return;
911 target->processed = true; // Target checked in apply effects procedure
913 // Get mask of effects for target
914 uint32 mask = target->effectMask;
916 Unit* unit = m_caster->GetObjectGuid() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target->targetGUID);
917 if (!unit)
918 return;
920 // Get original caster (if exist) and calculate damage/healing from him data
921 Unit *real_caster = GetAffectiveCaster();
922 // FIXME: in case wild GO heal/damage spells will be used target bonuses
923 Unit *caster = real_caster ? real_caster : m_caster;
925 SpellMissInfo missInfo = target->missCondition;
926 // Need init unitTarget by default unit (can changed in code on reflect)
927 // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
928 unitTarget = unit;
930 // Reset damage/healing counter
931 m_damage = 0;
932 m_healing = 0;
934 // Fill base trigger info
935 uint32 procAttacker = m_procAttacker;
936 uint32 procVictim = m_procVictim;
937 uint32 procEx = PROC_EX_NONE;
939 if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
940 DoSpellHitOnUnit(unit, mask);
941 else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
943 if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
944 DoSpellHitOnUnit(m_caster, mask);
947 // All calculated do it!
948 // Do healing and triggers
949 if (m_healing)
951 bool crit = real_caster && real_caster->isSpellCrit(unitTarget, m_spellInfo, m_spellSchoolMask);
952 uint32 addhealth = m_healing;
953 if (crit)
955 procEx |= PROC_EX_CRITICAL_HIT;
956 addhealth = caster->SpellCriticalHealingBonus(m_spellInfo, addhealth, NULL);
958 else
959 procEx |= PROC_EX_NORMAL_HIT;
961 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
962 if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
964 caster->ProcDamageAndSpell(unitTarget, real_caster ? procAttacker : PROC_FLAG_NONE, procVictim, procEx, addhealth, m_attackType, m_spellInfo);
967 int32 gain = caster->DealHeal(unitTarget, addhealth, m_spellInfo, crit);
969 if (real_caster)
970 unitTarget->getHostileRefManager().threatAssist(real_caster, float(gain) * 0.5f, m_spellInfo);
972 // Do damage and triggers
973 else if (m_damage)
975 // Fill base damage struct (unitTarget - is real spell target)
976 SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
978 // Add bonuses and fill damageInfo struct
979 caster->CalculateSpellDamage(&damageInfo, m_damage, m_spellInfo, m_attackType);
981 caster->DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
983 // Send log damage message to client
984 caster->SendSpellNonMeleeDamageLog(&damageInfo);
986 procEx = createProcExtendMask(&damageInfo, missInfo);
987 procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
989 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
990 if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
991 caster->ProcDamageAndSpell(unitTarget, real_caster ? procAttacker : PROC_FLAG_NONE, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo);
993 // Haunt (NOTE: for avoid use additional field damage stored in dummy value (replace unused 100%)
994 // apply before deal damage because aura can be removed at target kill
995 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->SpellIconID == 3172 &&
996 (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0004000000000000)))
997 if(Aura* dummy = unitTarget->GetDummyAura(m_spellInfo->Id))
998 dummy->GetModifier()->m_amount = damageInfo.damage;
1000 caster->DealSpellDamage(&damageInfo, true);
1002 // Passive spell hits/misses or active spells only misses (only triggers)
1003 else
1005 // Fill base damage struct (unitTarget - is real spell target)
1006 SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
1007 procEx = createProcExtendMask(&damageInfo, missInfo);
1008 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
1009 if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
1010 caster->ProcDamageAndSpell(unit, real_caster ? procAttacker : PROC_FLAG_NONE, procVictim, procEx, 0, m_attackType, m_spellInfo);
1013 // Call scripted function for AI if this spell is casted upon a creature
1014 if (unit->GetTypeId() == TYPEID_UNIT)
1016 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1017 // ignore pets or autorepeat/melee casts for speed (not exist quest for spells (hm... )
1018 if (real_caster && !((Creature*)unit)->isPet() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive())
1019 if (Player* p = real_caster->GetCharmerOrOwnerPlayerOrPlayerItself())
1020 p->CastedCreatureOrGO(unit->GetEntry(), unit->GetObjectGuid(), m_spellInfo->Id);
1022 if(((Creature*)unit)->AI())
1023 ((Creature*)unit)->AI()->SpellHit(m_caster, m_spellInfo);
1026 // Call scripted function for AI if this spell is casted by a creature
1027 if (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->AI())
1028 ((Creature*)m_caster)->AI()->SpellHitTarget(unit, m_spellInfo);
1031 void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
1033 if (!unit || !effectMask)
1034 return;
1036 Unit* realCaster = GetAffectiveCaster();
1038 // Recheck immune (only for delayed spells)
1039 if (m_spellInfo->speed && (
1040 unit->IsImmunedToDamage(GetSpellSchoolMask(m_spellInfo)) ||
1041 unit->IsImmunedToSpell(m_spellInfo)))
1043 if (realCaster)
1044 realCaster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_IMMUNE);
1045 return;
1048 if (unit->GetTypeId() == TYPEID_PLAYER)
1050 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, m_spellInfo->Id);
1051 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, m_spellInfo->Id);
1054 if (realCaster && realCaster->GetTypeId() == TYPEID_PLAYER)
1055 ((Player*)realCaster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, m_spellInfo->Id, 0, unit);
1057 if (realCaster && realCaster != unit)
1059 // Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells
1060 if (m_spellInfo->speed > 0.0f &&
1061 unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) &&
1062 unit->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
1064 realCaster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1065 return;
1068 if (!realCaster->IsFriendlyTo(unit))
1070 // for delayed spells ignore not visible explicit target
1071 if (m_spellInfo->speed > 0.0f && unit == m_targets.getUnitTarget() &&
1072 !unit->isVisibleForOrDetect(m_caster, m_caster, false))
1074 realCaster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1075 return;
1078 // not break stealth by cast targeting
1079 if (!(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH))
1080 unit->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
1082 // can cause back attack (if detected), stealth removed at Spell::cast if spell break it
1083 if (!(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NO_INITIAL_AGGRO) && !IsPositiveSpell(m_spellInfo->Id) &&
1084 m_caster->isVisibleForOrDetect(unit, unit, false))
1086 // use speedup check to avoid re-remove after above lines
1087 if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH)
1088 unit->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
1090 // caster can be detected but have stealth aura
1091 m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
1093 if (!unit->IsStandState() && !unit->hasUnitState(UNIT_STAT_STUNNED))
1094 unit->SetStandState(UNIT_STAND_STATE_STAND);
1096 if (!unit->isInCombat() && unit->GetTypeId() != TYPEID_PLAYER && ((Creature*)unit)->AI())
1097 ((Creature*)unit)->AI()->AttackedBy(realCaster);
1099 unit->AddThreat(realCaster);
1100 unit->SetInCombatWith(realCaster);
1101 realCaster->SetInCombatWith(unit);
1103 if (Player *attackedPlayer = unit->GetCharmerOrOwnerPlayerOrPlayerItself())
1104 realCaster->SetContestedPvP(attackedPlayer);
1107 else
1109 // for delayed spells ignore negative spells (after duel end) for friendly targets
1110 if (m_spellInfo->speed > 0.0f && !IsPositiveSpell(m_spellInfo->Id))
1112 realCaster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1113 return;
1116 // assisting case, healing and resurrection
1117 if (unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
1118 realCaster->SetContestedPvP();
1120 if (unit->isInCombat() && !(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NO_INITIAL_AGGRO))
1122 realCaster->SetInCombatState(unit->GetCombatTimer() > 0);
1123 unit->getHostileRefManager().threatAssist(realCaster, 0.0f, m_spellInfo);
1128 // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
1129 m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell);
1130 m_diminishLevel = unit->GetDiminishing(m_diminishGroup);
1131 // Increase Diminishing on unit, current informations for actually casts will use values above
1132 if ((GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_PLAYER && unit->GetTypeId() == TYPEID_PLAYER) ||
1133 GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_ALL)
1134 unit->IncrDiminishing(m_diminishGroup);
1136 // Apply additional spell effects to target
1137 CastPreCastSpells(unit);
1139 for(int effectNumber = 0; effectNumber < MAX_EFFECT_INDEX; ++effectNumber)
1141 if (effectMask & (1 << effectNumber))
1143 HandleEffects(unit, NULL, NULL, SpellEffectIndex(effectNumber), m_damageMultipliers[effectNumber]);
1144 if ( m_applyMultiplierMask & (1 << effectNumber) )
1146 // Get multiplier
1147 float multiplier = m_spellInfo->DmgMultiplier[effectNumber];
1148 // Apply multiplier mods
1149 if (realCaster)
1150 if(Player* modOwner = realCaster->GetSpellModOwner())
1151 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier, this);
1152 m_damageMultipliers[effectNumber] *= multiplier;
1158 void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
1160 if (target->processed) // Check target
1161 return;
1162 target->processed = true; // Target checked in apply effects procedure
1164 uint32 effectMask = target->effectMask;
1165 if(!effectMask)
1166 return;
1168 GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
1169 if(!go)
1170 return;
1172 for(int effectNumber = 0; effectNumber < MAX_EFFECT_INDEX; ++effectNumber)
1173 if (effectMask & (1 << effectNumber))
1174 HandleEffects(NULL, NULL, go, SpellEffectIndex(effectNumber));
1176 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1177 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
1178 if( !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1180 if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() )
1181 p->CastedCreatureOrGO(go->GetEntry(), go->GetObjectGuid(), m_spellInfo->Id);
1185 void Spell::DoAllEffectOnTarget(ItemTargetInfo *target)
1187 uint32 effectMask = target->effectMask;
1188 if(!target->item || !effectMask)
1189 return;
1191 for(int effectNumber = 0; effectNumber < MAX_EFFECT_INDEX; ++effectNumber)
1192 if (effectMask & (1 << effectNumber))
1193 HandleEffects(NULL, target->item, NULL, SpellEffectIndex(effectNumber));
1196 bool Spell::IsAliveUnitPresentInTargetList()
1198 // Not need check return true
1199 if (m_needAliveTargetMask == 0)
1200 return true;
1202 uint8 needAliveTargetMask = m_needAliveTargetMask;
1204 for(std::list<TargetInfo>::const_iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
1206 if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) )
1208 Unit *unit = m_caster->GetObjectGuid() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
1210 // either unit is alive and normal spell, or unit dead and deathonly-spell
1211 if (unit && (unit->isAlive() != IsDeathOnlySpell(m_spellInfo)))
1212 needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target
1216 // is all effects from m_needAliveTargetMask have alive targets
1217 return needAliveTargetMask == 0;
1220 // Helper for Chain Healing
1221 // Spell target first
1222 // Raidmates then descending by injury suffered (MaxHealth - Health)
1223 // Other players/mobs then descending by injury suffered (MaxHealth - Health)
1224 struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, bool>
1226 const Unit* MainTarget;
1227 ChainHealingOrder(Unit const* Target) : MainTarget(Target) {};
1228 // functor for operator ">"
1229 bool operator()(Unit const* _Left, Unit const* _Right) const
1231 return (ChainHealingHash(_Left) < ChainHealingHash(_Right));
1233 int32 ChainHealingHash(Unit const* Target) const
1235 if (Target == MainTarget)
1236 return 0;
1237 else if (Target->GetTypeId() == TYPEID_PLAYER && MainTarget->GetTypeId() == TYPEID_PLAYER &&
1238 ((Player const*)Target)->IsInSameRaidWith((Player const*)MainTarget))
1240 if (Target->GetHealth() == Target->GetMaxHealth())
1241 return 40000;
1242 else
1243 return 20000 - Target->GetMaxHealth() + Target->GetHealth();
1245 else
1246 return 40000 - Target->GetMaxHealth() + Target->GetHealth();
1250 class ChainHealingFullHealth: std::unary_function<const Unit*, bool>
1252 public:
1253 const Unit* MainTarget;
1254 ChainHealingFullHealth(const Unit* Target) : MainTarget(Target) {};
1256 bool operator()(const Unit* Target)
1258 return (Target != MainTarget && Target->GetHealth() == Target->GetMaxHealth());
1262 // Helper for targets nearest to the spell target
1263 // The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
1264 struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool>
1266 const Unit* MainTarget;
1267 TargetDistanceOrder(const Unit* Target) : MainTarget(Target) {};
1268 // functor for operator ">"
1269 bool operator()(const Unit* _Left, const Unit* _Right) const
1271 return MainTarget->GetDistanceOrder(_Left, _Right);
1275 void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList& targetUnitMap)
1277 float radius;
1278 if (m_spellInfo->EffectRadiusIndex[effIndex])
1279 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[effIndex]));
1280 else
1281 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
1283 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[effIndex];
1285 if (Unit* realCaster = GetAffectiveCaster())
1287 if(Player* modOwner = realCaster->GetSpellModOwner())
1289 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius, this);
1290 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
1294 // Get spell max affected targets
1295 uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets;
1297 // custom target amount cases
1298 switch(m_spellInfo->SpellFamilyName)
1300 case SPELLFAMILY_GENERIC:
1302 switch(m_spellInfo->Id)
1304 case 31347: // Doom TODO: exclude top threat target from target selection
1305 case 33711: // Murmur's Touch
1306 case 38794: // Murmur's Touch (h)
1307 unMaxTargets = 1;
1308 break;
1309 case 28542: // Life Drain
1310 case 66013: // Penetrating Cold (10 man)
1311 case 68509: // Penetrating Cold (10 man heroic)
1312 unMaxTargets = 2;
1313 break;
1314 case 28796: // Poison Bolt Volley
1315 case 29213: // Curse of the Plaguebringer
1316 case 31298: // Sleep
1317 unMaxTargets = 3;
1318 break;
1319 case 30843: // Enfeeble TODO: exclude top threat target from target selection
1320 case 42005: // Bloodboil TODO: need to be 5 targets(players) furthest away from caster
1321 case 55665: // Life Drain (h)
1322 case 67700: // Penetrating Cold (25 man)
1323 case 68510: // Penetrating Cold (25 man, heroic)
1324 unMaxTargets = 5;
1325 break;
1326 case 54098: // Poison Bolt Volley (h)
1327 case 54835: // Curse of the Plaguebringer (h)
1328 unMaxTargets = 10;
1329 break;
1330 case 25991: // Poison Bolt Volley (Pincess Huhuran)
1331 unMaxTargets = 15;
1332 break;
1334 break;
1336 case SPELLFAMILY_PALADIN:
1337 if (m_spellInfo->Id == 20424) // Seal of Command (2 more target for single targeted spell)
1339 // overwrite EffectChainTarget for non single target spell
1340 if (Spell* currSpell = m_caster->GetCurrentSpell(CURRENT_GENERIC_SPELL))
1341 if (currSpell->m_spellInfo->MaxAffectedTargets > 0 ||
1342 currSpell->m_spellInfo->EffectChainTarget[EFFECT_INDEX_0] > 0 ||
1343 currSpell->m_spellInfo->EffectChainTarget[EFFECT_INDEX_1] > 0 ||
1344 currSpell->m_spellInfo->EffectChainTarget[EFFECT_INDEX_2] > 0)
1345 EffectChainTarget = 0; // no chain targets
1347 break;
1348 case SPELLFAMILY_DRUID:
1350 if (m_spellInfo->SpellFamilyFlags2 & 0x00000100)// Starfall
1351 unMaxTargets = 2;
1352 break;
1354 default:
1355 break;
1358 Unit::AuraList const& mod = m_caster->GetAurasByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
1359 for(Unit::AuraList::const_iterator m = mod.begin(); m != mod.end(); ++m)
1361 if (!(*m)->isAffectedOnSpell(m_spellInfo))
1362 continue;
1363 unMaxTargets += (*m)->GetModifier()->m_amount;
1366 switch(targetMode)
1368 case TARGET_RANDOM_NEARBY_LOC:
1369 radius *= sqrtf(rand_norm_f()); // Get a random point in circle. Use sqrt(rand) to correct distribution when converting polar to Cartesian coordinates.
1370 // no 'break' expected since we use code in case TARGET_RANDOM_CIRCUMFERENCE_POINT!!!
1371 case TARGET_RANDOM_CIRCUMFERENCE_POINT:
1373 float angle = 2.0f * M_PI_F * rand_norm_f();
1374 float dest_x, dest_y, dest_z;
1375 m_caster->GetClosePoint(dest_x, dest_y, dest_z, 0.0f, radius, angle);
1376 m_targets.setDestination(dest_x, dest_y, dest_z);
1378 targetUnitMap.push_back(m_caster);
1379 break;
1381 case TARGET_RANDOM_NEARBY_DEST:
1383 radius *= sqrtf(rand_norm_f()); // Get a random point in circle. Use sqrt(rand) to correct distribution when converting polar to Cartesian coordinates.
1384 float angle = 2.0f * M_PI_F * rand_norm_f();
1385 float dest_x = m_targets.m_destX + cos(angle) * radius;
1386 float dest_y = m_targets.m_destY + sin(angle) * radius;
1387 float dest_z = m_caster->GetPositionZ();
1388 m_caster->UpdateGroundPositionZ(dest_x, dest_y, dest_z);
1389 m_targets.setDestination(dest_x, dest_y, dest_z);
1391 if (radius > 0.0f)
1393 // caster included here?
1394 FillAreaTargets(targetUnitMap, dest_x, dest_y, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE);
1396 else
1397 targetUnitMap.push_back(m_caster);
1399 break;
1401 case TARGET_TOTEM_EARTH:
1402 case TARGET_TOTEM_WATER:
1403 case TARGET_TOTEM_AIR:
1404 case TARGET_TOTEM_FIRE:
1405 case TARGET_SELF:
1406 case TARGET_SELF2:
1407 case TARGET_AREAEFFECT_CUSTOM:
1408 case TARGET_AREAEFFECT_CUSTOM_2:
1409 targetUnitMap.push_back(m_caster);
1410 break;
1411 case TARGET_RANDOM_ENEMY_CHAIN_IN_AREA:
1413 m_targets.m_targetMask = 0;
1414 unMaxTargets = EffectChainTarget;
1415 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1417 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1418 Cell cell(p);
1419 cell.data.Part.reserved = ALL_DISTRICT;
1420 cell.SetNoCreate();
1422 std::list<Unit *> tempTargetUnitMap;
1425 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(m_caster, max_range);
1426 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(m_caster, tempTargetUnitMap, u_check);
1428 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1429 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1431 cell.Visit(p, world_unit_searcher, *m_caster->GetMap(), *m_caster, max_range);
1432 cell.Visit(p, grid_unit_searcher, *m_caster->GetMap(), *m_caster, max_range);
1435 if(tempTargetUnitMap.empty())
1436 break;
1438 tempTargetUnitMap.sort(TargetDistanceOrder(m_caster));
1440 //Now to get us a random target that's in the initial range of the spell
1441 uint32 t = 0;
1442 std::list<Unit*>::iterator itr = tempTargetUnitMap.begin();
1443 while(itr!= tempTargetUnitMap.end() && (*itr)->IsWithinDist(m_caster, radius))
1444 ++t, ++itr;
1446 if(!t)
1447 break;
1449 itr = tempTargetUnitMap.begin();
1450 std::advance(itr, rand() % t);
1451 Unit *pUnitTarget = *itr;
1452 targetUnitMap.push_back(pUnitTarget);
1454 tempTargetUnitMap.erase(itr);
1456 tempTargetUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1458 t = unMaxTargets - 1;
1459 Unit *prev = pUnitTarget;
1460 std::list<Unit*>::iterator next = tempTargetUnitMap.begin();
1462 while(t && next != tempTargetUnitMap.end())
1464 if(!prev->IsWithinDist(*next, CHAIN_SPELL_JUMP_RADIUS))
1465 break;
1467 if(!prev->IsWithinLOSInMap(*next))
1469 ++next;
1470 continue;
1473 prev = *next;
1474 targetUnitMap.push_back(prev);
1475 tempTargetUnitMap.erase(next);
1476 tempTargetUnitMap.sort(TargetDistanceOrder(prev));
1477 next = tempTargetUnitMap.begin();
1479 --t;
1481 break;
1483 case TARGET_RANDOM_FRIEND_CHAIN_IN_AREA:
1485 m_targets.m_targetMask = 0;
1486 unMaxTargets = EffectChainTarget;
1487 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1488 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1489 Cell cell(p);
1490 cell.data.Part.reserved = ALL_DISTRICT;
1491 cell.SetNoCreate();
1492 std::list<Unit*> tempTargetUnitMap;
1494 MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, max_range);
1495 MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck> searcher(m_caster, tempTargetUnitMap, u_check);
1497 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1498 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1500 cell.Visit(p, world_unit_searcher, *m_caster->GetMap(), *m_caster, max_range);
1501 cell.Visit(p, grid_unit_searcher, *m_caster->GetMap(), *m_caster, max_range);
1504 if(tempTargetUnitMap.empty())
1505 break;
1507 tempTargetUnitMap.sort(TargetDistanceOrder(m_caster));
1509 //Now to get us a random target that's in the initial range of the spell
1510 uint32 t = 0;
1511 std::list<Unit*>::iterator itr = tempTargetUnitMap.begin();
1512 while(itr != tempTargetUnitMap.end() && (*itr)->IsWithinDist(m_caster, radius))
1513 ++t, ++itr;
1515 if(!t)
1516 break;
1518 itr = tempTargetUnitMap.begin();
1519 std::advance(itr, rand() % t);
1520 Unit *pUnitTarget = *itr;
1521 targetUnitMap.push_back(pUnitTarget);
1523 tempTargetUnitMap.erase(itr);
1525 tempTargetUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1527 t = unMaxTargets - 1;
1528 Unit *prev = pUnitTarget;
1529 std::list<Unit*>::iterator next = tempTargetUnitMap.begin();
1531 while(t && next != tempTargetUnitMap.end())
1533 if(!prev->IsWithinDist(*next, CHAIN_SPELL_JUMP_RADIUS))
1534 break;
1536 if(!prev->IsWithinLOSInMap(*next))
1538 ++next;
1539 continue;
1541 prev = *next;
1542 targetUnitMap.push_back(prev);
1543 tempTargetUnitMap.erase(next);
1544 tempTargetUnitMap.sort(TargetDistanceOrder(prev));
1545 next = tempTargetUnitMap.begin();
1546 --t;
1548 break;
1550 case TARGET_PET:
1552 Pet* tmpUnit = m_caster->GetPet();
1553 if (!tmpUnit) break;
1554 targetUnitMap.push_back(tmpUnit);
1555 break;
1557 case TARGET_CHAIN_DAMAGE:
1559 if (EffectChainTarget <= 1)
1561 if(Unit* pUnitTarget = m_caster->SelectMagnetTarget(m_targets.getUnitTarget(), m_spellInfo))
1563 m_targets.setUnitTarget(pUnitTarget);
1564 targetUnitMap.push_back(pUnitTarget);
1567 else
1569 Unit* pUnitTarget = m_targets.getUnitTarget();
1570 Unit* originalCaster = GetAffectiveCaster();
1571 if(!pUnitTarget || !originalCaster)
1572 break;
1574 unMaxTargets = EffectChainTarget;
1576 float max_range;
1577 if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE)
1578 max_range = radius;
1579 else
1580 //FIXME: This very like horrible hack and wrong for most spells
1581 max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1583 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1584 Cell cell(p);
1585 cell.data.Part.reserved = ALL_DISTRICT;
1586 cell.SetNoCreate();
1588 std::list<Unit *> tempTargetUnitMap;
1590 MaNGOS::AnyAoEVisibleTargetUnitInObjectRangeCheck u_check(pUnitTarget, originalCaster, max_range);
1591 MaNGOS::UnitListSearcher<MaNGOS::AnyAoEVisibleTargetUnitInObjectRangeCheck> searcher(m_caster, tempTargetUnitMap, u_check);
1592 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoEVisibleTargetUnitInObjectRangeCheck>, WorldTypeMapContainer> world_unit_searcher(searcher);
1593 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoEVisibleTargetUnitInObjectRangeCheck>, GridTypeMapContainer> grid_unit_searcher(searcher);
1595 cell.Visit(p, world_unit_searcher, *m_caster->GetMap(), *pUnitTarget, max_range);
1596 cell.Visit(p, grid_unit_searcher, *m_caster->GetMap(), *pUnitTarget, max_range);
1598 if (tempTargetUnitMap.empty())
1599 break;
1601 tempTargetUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1603 if (*tempTargetUnitMap.begin() == pUnitTarget)
1604 tempTargetUnitMap.erase(tempTargetUnitMap.begin());
1606 targetUnitMap.push_back(pUnitTarget);
1607 uint32 t = unMaxTargets - 1;
1608 Unit *prev = pUnitTarget;
1609 std::list<Unit*>::iterator next = tempTargetUnitMap.begin();
1611 while (t && next != tempTargetUnitMap.end())
1613 if (!prev->IsWithinDist (*next,CHAIN_SPELL_JUMP_RADIUS))
1614 break;
1615 if (!prev->IsWithinLOSInMap (*next))
1617 ++next;
1618 continue;
1620 prev = *next;
1621 targetUnitMap.push_back(prev);
1622 tempTargetUnitMap.erase(next);
1623 tempTargetUnitMap.sort(TargetDistanceOrder(prev));
1624 next = tempTargetUnitMap.begin();
1625 --t;
1628 break;
1630 case TARGET_ALL_ENEMY_IN_AREA:
1631 FillAreaTargets(targetUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE);
1632 break;
1633 case TARGET_AREAEFFECT_INSTANT:
1635 SpellTargets targetB = SPELL_TARGETS_AOE_DAMAGE;
1636 // Select friendly targets for positive effect
1637 if (IsPositiveEffect(m_spellInfo->Id, effIndex))
1638 targetB = SPELL_TARGETS_FRIENDLY;
1640 FillAreaTargets(targetUnitMap, m_caster->GetPositionX(), m_caster->GetPositionY(), radius, PUSH_DEST_CENTER, targetB);
1642 // exclude caster
1643 targetUnitMap.remove(m_caster);
1644 break;
1646 case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
1648 // targets the ground, not the units in the area
1649 switch(m_spellInfo->Effect[effIndex])
1651 case SPELL_EFFECT_PERSISTENT_AREA_AURA:
1652 break;
1653 case SPELL_EFFECT_SUMMON:
1654 targetUnitMap.push_back(m_caster);
1655 break;
1656 default:
1657 FillAreaTargets(targetUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE);
1658 break;
1660 break;
1662 case TARGET_DUELVSPLAYER_COORDINATES:
1664 if(Unit* currentTarget = m_targets.getUnitTarget())
1666 m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
1667 targetUnitMap.push_back(currentTarget);
1669 break;
1671 case TARGET_ALL_PARTY_AROUND_CASTER:
1672 case TARGET_ALL_PARTY_AROUND_CASTER_2:
1673 case TARGET_ALL_PARTY:
1674 FillRaidOrPartyTargets(targetUnitMap, m_caster, m_caster, radius, false, true, true);
1675 break;
1676 case TARGET_ALL_RAID_AROUND_CASTER:
1678 if(m_spellInfo->Id == 57669) // Replenishment (special target selection)
1679 FillRaidOrPartyManaPriorityTargets(targetUnitMap, m_caster, m_caster, radius, 10, true, false, true);
1680 else if (m_spellInfo->Id==52759) // Ancestral Awakening (special target selection)
1681 FillRaidOrPartyHealthPriorityTargets(targetUnitMap, m_caster, m_caster, radius, 1, true, false, true);
1682 else
1683 FillRaidOrPartyTargets(targetUnitMap, m_caster, m_caster, radius, true, true, true);
1684 break;
1686 case TARGET_SINGLE_FRIEND:
1687 case TARGET_SINGLE_FRIEND_2:
1688 if(m_targets.getUnitTarget())
1689 targetUnitMap.push_back(m_targets.getUnitTarget());
1690 break;
1691 case TARGET_NONCOMBAT_PET:
1692 if(Unit* target = m_targets.getUnitTarget())
1693 if( target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isPet() && ((Pet*)target)->getPetType() == MINI_PET)
1694 targetUnitMap.push_back(target);
1695 break;
1696 case TARGET_CASTER_COORDINATES:
1698 // Check original caster is GO - set its coordinates as dst cast
1699 if (WorldObject *caster = GetCastingObject())
1700 m_targets.setDestination(caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ());
1701 break;
1703 case TARGET_ALL_HOSTILE_UNITS_AROUND_CASTER:
1704 FillAreaTargets(targetUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_SELF_CENTER, SPELL_TARGETS_HOSTILE);
1705 break;
1706 case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
1707 switch (m_spellInfo->Id)
1709 case 56153: // Guardian Aura - Ahn'Kahet
1710 FillAreaTargets(targetUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY);
1711 targetUnitMap.remove(m_caster);
1712 break;
1713 case 64844: // Divine Hymn
1714 // target amount stored in parent spell dummy effect but hard to access
1715 FillRaidOrPartyHealthPriorityTargets(targetUnitMap, m_caster, m_caster, radius, 3, true, false, false);
1716 break;
1717 case 64904: // Hymn of Hope
1718 // target amount stored in parent spell dummy effect but hard to access
1719 FillRaidOrPartyManaPriorityTargets(targetUnitMap, m_caster, m_caster, radius, 3, true, false, false);
1720 break;
1721 default:
1722 FillAreaTargets(targetUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY);
1723 break;
1725 break;
1726 case TARGET_ALL_FRIENDLY_UNITS_IN_AREA:
1727 // Death Pact (in fact selection by player selection)
1728 if (m_spellInfo->Id == 48743)
1730 // checked in Spell::CheckCast
1731 if (m_caster->GetTypeId()==TYPEID_PLAYER)
1732 if (Unit* target = m_caster->GetMap()->GetPet(((Player*)m_caster)->GetSelection()))
1733 targetUnitMap.push_back(target);
1735 // Circle of Healing
1736 else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST && m_spellInfo->SpellVisual[0] == 8253)
1738 Unit* target = m_targets.getUnitTarget();
1739 if(!target)
1740 target = m_caster;
1742 uint32 count = 5;
1743 // Glyph of Circle of Healing
1744 if(Aura const* glyph = m_caster->GetDummyAura(55675))
1745 count += glyph->GetModifier()->m_amount;
1747 FillRaidOrPartyHealthPriorityTargets(targetUnitMap, m_caster, target, radius, count, true, false, true);
1749 // Wild Growth
1750 else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellIconID == 2864)
1752 Unit* target = m_targets.getUnitTarget();
1753 if(!target)
1754 target = m_caster;
1755 uint32 count = CalculateDamage(EFFECT_INDEX_2,m_caster); // stored in dummy effect, affected by mods
1757 FillRaidOrPartyHealthPriorityTargets(targetUnitMap, m_caster, target, radius, count, true, false, true);
1759 else
1760 FillAreaTargets(targetUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_DEST_CENTER, SPELL_TARGETS_FRIENDLY);
1761 break;
1762 // TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some seals, fire shield from imp, etc..)
1763 case TARGET_SINGLE_PARTY:
1765 Unit *target = m_targets.getUnitTarget();
1766 // Those spells apparently can't be casted on the caster.
1767 if( target && target != m_caster)
1769 // Can only be casted on group's members or its pets
1770 Group *pGroup = NULL;
1772 Unit* owner = m_caster->GetCharmerOrOwner();
1773 Unit *targetOwner = target->GetCharmerOrOwner();
1774 if(owner)
1776 if(owner->GetTypeId() == TYPEID_PLAYER)
1778 if( target == owner )
1780 targetUnitMap.push_back(target);
1781 break;
1783 pGroup = ((Player*)owner)->GetGroup();
1786 else if (m_caster->GetTypeId() == TYPEID_PLAYER)
1788 if( targetOwner == m_caster && target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isPet())
1790 targetUnitMap.push_back(target);
1791 break;
1793 pGroup = ((Player*)m_caster)->GetGroup();
1796 if(pGroup)
1798 // Our target can also be a player's pet who's grouped with us or our pet. But can't be controlled player
1799 if(targetOwner)
1801 if( targetOwner->GetTypeId() == TYPEID_PLAYER &&
1802 target->GetTypeId() == TYPEID_UNIT && (((Creature*)target)->isPet()) &&
1803 target->GetOwnerGUID() == targetOwner->GetGUID() &&
1804 pGroup->IsMember(((Player*)targetOwner)->GetGUID()))
1806 targetUnitMap.push_back(target);
1809 // 1Our target can be a player who is on our group
1810 else if (target->GetTypeId() == TYPEID_PLAYER && pGroup->IsMember(((Player*)target)->GetGUID()))
1812 targetUnitMap.push_back(target);
1816 break;
1818 case TARGET_GAMEOBJECT:
1819 if(m_targets.getGOTarget())
1820 AddGOTarget(m_targets.getGOTarget(), effIndex);
1821 break;
1822 case TARGET_IN_FRONT_OF_CASTER:
1824 bool inFront = m_spellInfo->SpellVisual[0] != 3879;
1825 FillAreaTargets(targetUnitMap, m_caster->GetPositionX(), m_caster->GetPositionY(), radius, inFront ? PUSH_IN_FRONT : PUSH_IN_BACK, SPELL_TARGETS_AOE_DAMAGE);
1826 break;
1828 case TARGET_LARGE_FRONTAL_CONE:
1829 FillAreaTargets(targetUnitMap, m_caster->GetPositionX(), m_caster->GetPositionY(), radius, PUSH_IN_FRONT_90, SPELL_TARGETS_AOE_DAMAGE);
1830 break;
1831 case TARGET_NARROW_FRONTAL_CONE:
1832 FillAreaTargets(targetUnitMap, m_caster->GetPositionX(), m_caster->GetPositionY(), radius, PUSH_IN_FRONT_15, SPELL_TARGETS_AOE_DAMAGE);
1833 break;
1834 case TARGET_IN_FRONT_OF_CASTER_30:
1835 FillAreaTargets(targetUnitMap, m_caster->GetPositionX(), m_caster->GetPositionY(), radius, PUSH_IN_FRONT_30, SPELL_TARGETS_AOE_DAMAGE);
1836 break;
1837 case TARGET_DUELVSPLAYER:
1839 Unit *target = m_targets.getUnitTarget();
1840 if(target)
1842 if(m_caster->IsFriendlyTo(target))
1844 targetUnitMap.push_back(target);
1846 else
1848 if(Unit* pUnitTarget = m_caster->SelectMagnetTarget(m_targets.getUnitTarget(), m_spellInfo))
1850 m_targets.setUnitTarget(pUnitTarget);
1851 targetUnitMap.push_back(pUnitTarget);
1855 break;
1857 case TARGET_GAMEOBJECT_ITEM:
1858 if(m_targets.getGOTargetGUID())
1859 AddGOTarget(m_targets.getGOTarget(), effIndex);
1860 else if(m_targets.getItemTarget())
1861 AddItemTarget(m_targets.getItemTarget(), effIndex);
1862 break;
1863 case TARGET_MASTER:
1864 if(Unit* owner = m_caster->GetCharmerOrOwner())
1865 targetUnitMap.push_back(owner);
1866 break;
1867 case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
1868 // targets the ground, not the units in the area
1869 if (m_spellInfo->Effect[effIndex]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
1870 FillAreaTargets(targetUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE);
1871 break;
1872 case TARGET_MINION:
1873 if(m_spellInfo->Effect[effIndex] != SPELL_EFFECT_DUEL)
1874 targetUnitMap.push_back(m_caster);
1875 break;
1876 case TARGET_SINGLE_ENEMY:
1878 if(Unit* pUnitTarget = m_caster->SelectMagnetTarget(m_targets.getUnitTarget(), m_spellInfo))
1880 m_targets.setUnitTarget(pUnitTarget);
1881 targetUnitMap.push_back(pUnitTarget);
1883 break;
1885 case TARGET_AREAEFFECT_PARTY:
1887 Unit* owner = m_caster->GetCharmerOrOwner();
1888 Player *pTarget = NULL;
1890 if(owner)
1892 targetUnitMap.push_back(m_caster);
1893 if(owner->GetTypeId() == TYPEID_PLAYER)
1894 pTarget = (Player*)owner;
1896 else if (m_caster->GetTypeId() == TYPEID_PLAYER)
1898 if(Unit* target = m_targets.getUnitTarget())
1900 if( target->GetTypeId() != TYPEID_PLAYER)
1902 if(((Creature*)target)->isPet())
1904 Unit *targetOwner = target->GetOwner();
1905 if(targetOwner->GetTypeId() == TYPEID_PLAYER)
1906 pTarget = (Player*)targetOwner;
1909 else
1910 pTarget = (Player*)target;
1914 Group* pGroup = pTarget ? pTarget->GetGroup() : NULL;
1916 if(pGroup)
1918 uint8 subgroup = pTarget->GetSubGroup();
1920 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1922 Player* Target = itr->getSource();
1924 // IsHostileTo check duel and controlled by enemy
1925 if(Target && Target->GetSubGroup() == subgroup && !m_caster->IsHostileTo(Target))
1927 if( pTarget->IsWithinDistInMap(Target, radius) )
1928 targetUnitMap.push_back(Target);
1930 if(Pet* pet = Target->GetPet())
1931 if( pTarget->IsWithinDistInMap(pet, radius) )
1932 targetUnitMap.push_back(pet);
1936 else if (owner)
1938 if(m_caster->IsWithinDistInMap(owner, radius))
1939 targetUnitMap.push_back(owner);
1941 else if(pTarget)
1943 targetUnitMap.push_back(pTarget);
1945 if(Pet* pet = pTarget->GetPet())
1946 if( m_caster->IsWithinDistInMap(pet, radius) )
1947 targetUnitMap.push_back(pet);
1949 break;
1951 case TARGET_SCRIPT:
1953 if(m_targets.getUnitTarget())
1954 targetUnitMap.push_back(m_targets.getUnitTarget());
1955 if(m_targets.getItemTarget())
1956 AddItemTarget(m_targets.getItemTarget(), effIndex);
1957 break;
1959 case TARGET_SELF_FISHING:
1960 targetUnitMap.push_back(m_caster);
1961 break;
1962 case TARGET_CHAIN_HEAL:
1964 Unit* pUnitTarget = m_targets.getUnitTarget();
1965 if(!pUnitTarget)
1966 break;
1968 if (EffectChainTarget <= 1)
1969 targetUnitMap.push_back(pUnitTarget);
1970 else
1972 unMaxTargets = EffectChainTarget;
1973 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1975 UnitList tempTargetUnitMap;
1977 FillAreaTargets(tempTargetUnitMap, m_caster->GetPositionX(), m_caster->GetPositionY(), max_range, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY);
1979 if (m_caster != pUnitTarget && std::find(tempTargetUnitMap.begin(), tempTargetUnitMap.end(), m_caster) == tempTargetUnitMap.end())
1980 tempTargetUnitMap.push_front(m_caster);
1982 tempTargetUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1984 if (tempTargetUnitMap.empty())
1985 break;
1987 if (*tempTargetUnitMap.begin() == pUnitTarget)
1988 tempTargetUnitMap.erase(tempTargetUnitMap.begin());
1990 targetUnitMap.push_back(pUnitTarget);
1991 uint32 t = unMaxTargets - 1;
1992 Unit *prev = pUnitTarget;
1993 std::list<Unit*>::iterator next = tempTargetUnitMap.begin();
1995 while(t && next != tempTargetUnitMap.end())
1997 if(!prev->IsWithinDist(*next, CHAIN_SPELL_JUMP_RADIUS))
1998 break;
2000 if(!prev->IsWithinLOSInMap(*next))
2002 ++next;
2003 continue;
2006 if((*next)->GetHealth() == (*next)->GetMaxHealth())
2008 next = tempTargetUnitMap.erase(next);
2009 continue;
2012 prev = *next;
2013 targetUnitMap.push_back(prev);
2014 tempTargetUnitMap.erase(next);
2015 tempTargetUnitMap.sort(TargetDistanceOrder(prev));
2016 next = tempTargetUnitMap.begin();
2018 --t;
2021 break;
2023 case TARGET_CURRENT_ENEMY_COORDINATES:
2025 Unit* currentTarget = m_targets.getUnitTarget();
2026 if(currentTarget)
2028 targetUnitMap.push_back(currentTarget);
2029 m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
2030 if(m_spellInfo->EffectImplicitTargetB[effIndex] == TARGET_ALL_ENEMY_IN_AREA_INSTANT)
2031 FillAreaTargets(targetUnitMap, currentTarget->GetPositionX(), currentTarget->GetPositionY(), radius, PUSH_TARGET_CENTER, SPELL_TARGETS_AOE_DAMAGE);
2033 break;
2035 case TARGET_AREAEFFECT_PARTY_AND_CLASS:
2037 Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
2038 ? (Player*)m_targets.getUnitTarget() : NULL;
2040 Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL;
2041 if(pGroup)
2043 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
2045 Player* Target = itr->getSource();
2047 // IsHostileTo check duel and controlled by enemy
2048 if( Target && targetPlayer->IsWithinDistInMap(Target, radius) &&
2049 targetPlayer->getClass() == Target->getClass() &&
2050 !m_caster->IsHostileTo(Target) )
2052 targetUnitMap.push_back(Target);
2056 else if(m_targets.getUnitTarget())
2057 targetUnitMap.push_back(m_targets.getUnitTarget());
2058 break;
2060 case TARGET_TABLE_X_Y_Z_COORDINATES:
2062 SpellTargetPosition const* st = sSpellMgr.GetSpellTargetPosition(m_spellInfo->Id);
2063 if(st)
2065 // teleport spells are handled in another way
2066 if (m_spellInfo->Effect[effIndex] == SPELL_EFFECT_TELEPORT_UNITS)
2067 break;
2068 if (st->target_mapId == m_caster->GetMapId())
2069 m_targets.setDestination(st->target_X, st->target_Y, st->target_Z);
2070 else
2071 sLog.outError( "SPELL: wrong map (%u instead %u) target coordinates for spell ID %u", st->target_mapId, m_caster->GetMapId(), m_spellInfo->Id );
2073 else
2074 sLog.outError( "SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id );
2075 break;
2077 case TARGET_INFRONT_OF_VICTIM:
2078 case TARGET_BEHIND_VICTIM:
2079 case TARGET_RIGHT_FROM_VICTIM:
2080 case TARGET_LEFT_FROM_VICTIM:
2082 Unit *pTarget = NULL;
2084 // explicit cast data from client or server-side cast
2085 // some spell at client send caster
2086 if(m_targets.getUnitTarget() && m_targets.getUnitTarget()!=m_caster)
2087 pTarget = m_targets.getUnitTarget();
2088 else if(m_caster->getVictim())
2089 pTarget = m_caster->getVictim();
2090 else if(m_caster->GetTypeId() == TYPEID_PLAYER)
2091 pTarget = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection());
2093 if(pTarget)
2095 float angle = 0.0f;
2096 float dist = (radius && targetMode != TARGET_BEHIND_VICTIM) ? radius : CONTACT_DISTANCE;
2098 switch(targetMode)
2100 case TARGET_INFRONT_OF_VICTIM: break;
2101 case TARGET_BEHIND_VICTIM: angle = M_PI_F; break;
2102 case TARGET_RIGHT_FROM_VICTIM: angle = -M_PI_F / 2; break;
2103 case TARGET_LEFT_FROM_VICTIM: angle = M_PI_F / 2; break;
2106 float _target_x, _target_y, _target_z;
2107 pTarget->GetClosePoint(_target_x, _target_y, _target_z, pTarget->GetObjectSize(), dist, angle);
2108 if(pTarget->IsWithinLOS(_target_x, _target_y, _target_z))
2110 targetUnitMap.push_back(m_caster);
2111 m_targets.setDestination(_target_x, _target_y, _target_z);
2114 break;
2116 case TARGET_DYNAMIC_OBJECT_COORDINATES:
2117 // if parent spell create dynamic object extract area from it
2118 if(DynamicObject* dynObj = m_caster->GetDynObject(m_triggeredByAuraSpell ? m_triggeredByAuraSpell->Id : m_spellInfo->Id))
2119 m_targets.setDestination(dynObj->GetPositionX(), dynObj->GetPositionY(), dynObj->GetPositionZ());
2120 break;
2122 case TARGET_DYNAMIC_OBJECT_FRONT:
2123 case TARGET_DYNAMIC_OBJECT_BEHIND:
2124 case TARGET_DYNAMIC_OBJECT_LEFT_SIDE:
2125 case TARGET_DYNAMIC_OBJECT_RIGHT_SIDE:
2127 if (!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION))
2129 float angle = m_caster->GetOrientation();
2130 switch(targetMode)
2132 case TARGET_DYNAMIC_OBJECT_FRONT: break;
2133 case TARGET_DYNAMIC_OBJECT_BEHIND: angle += M_PI_F; break;
2134 case TARGET_DYNAMIC_OBJECT_LEFT_SIDE: angle += M_PI_F / 2; break;
2135 case TARGET_DYNAMIC_OBJECT_RIGHT_SIDE: angle -= M_PI_F / 2; break;
2138 float x, y;
2139 m_caster->GetNearPoint2D(x, y, radius, angle);
2140 m_targets.setDestination(x, y, m_caster->GetPositionZ());
2143 targetUnitMap.push_back(m_caster);
2144 break;
2146 case TARGET_POINT_AT_NORTH:
2147 case TARGET_POINT_AT_SOUTH:
2148 case TARGET_POINT_AT_EAST:
2149 case TARGET_POINT_AT_WEST:
2150 case TARGET_POINT_AT_NE:
2151 case TARGET_POINT_AT_NW:
2152 case TARGET_POINT_AT_SE:
2153 case TARGET_POINT_AT_SW:
2156 if (!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION))
2158 Unit* currentTarget = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
2159 float angle = currentTarget != m_caster ? currentTarget->GetAngle(m_caster) : m_caster->GetOrientation();
2161 switch(targetMode)
2163 case TARGET_POINT_AT_NORTH: break;
2164 case TARGET_POINT_AT_SOUTH: angle += M_PI_F; break;
2165 case TARGET_POINT_AT_EAST: angle -= M_PI_F / 2; break;
2166 case TARGET_POINT_AT_WEST: angle += M_PI_F / 2; break;
2167 case TARGET_POINT_AT_NE: angle -= M_PI_F / 4; break;
2168 case TARGET_POINT_AT_NW: angle += M_PI_F / 4; break;
2169 case TARGET_POINT_AT_SE: angle -= 3*M_PI_F / 4; break;
2170 case TARGET_POINT_AT_SW: angle += 3*M_PI_F / 4; break;
2173 float x, y;
2174 currentTarget->GetNearPoint2D(x, y, radius, angle);
2175 m_targets.setDestination(x, y, currentTarget->GetPositionZ());
2177 break;
2179 case TARGET_DIRECTLY_FORWARD:
2181 if (!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION))
2183 SpellRangeEntry const* rEntry = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
2184 float minRange = GetSpellMinRange(rEntry);
2185 float maxRange = GetSpellMaxRange(rEntry);
2186 float dist = minRange+ rand_norm_f()*(maxRange-minRange);
2188 float _target_x, _target_y, _target_z;
2189 m_caster->GetClosePoint(_target_x, _target_y, _target_z, m_caster->GetObjectSize(), dist);
2190 m_targets.setDestination(_target_x, _target_y, _target_z);
2193 targetUnitMap.push_back(m_caster);
2194 break;
2196 case TARGET_EFFECT_SELECT:
2198 // add here custom effects that need default target.
2199 // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
2200 switch(m_spellInfo->Effect[effIndex])
2202 case SPELL_EFFECT_DUMMY:
2204 switch(m_spellInfo->Id)
2206 case 20577: // Cannibalize
2208 WorldObject* result = FindCorpseUsing<MaNGOS::CannibalizeObjectCheck> ();
2210 if(result)
2212 switch(result->GetTypeId())
2214 case TYPEID_UNIT:
2215 case TYPEID_PLAYER:
2216 targetUnitMap.push_back((Unit*)result);
2217 break;
2218 case TYPEID_CORPSE:
2219 m_targets.setCorpseTarget((Corpse*)result);
2220 if (Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID()))
2221 targetUnitMap.push_back(owner);
2222 break;
2225 else
2227 // clear cooldown at fail
2228 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2229 ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id, true);
2230 SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES);
2231 finish(false);
2233 break;
2235 default:
2236 if (m_targets.getUnitTarget())
2237 targetUnitMap.push_back(m_targets.getUnitTarget());
2238 break;
2240 break;
2242 case SPELL_EFFECT_BIND:
2243 case SPELL_EFFECT_RESURRECT:
2244 case SPELL_EFFECT_PARRY:
2245 case SPELL_EFFECT_BLOCK:
2246 case SPELL_EFFECT_CREATE_ITEM:
2247 case SPELL_EFFECT_TRIGGER_SPELL:
2248 case SPELL_EFFECT_TRIGGER_MISSILE:
2249 case SPELL_EFFECT_LEARN_SPELL:
2250 case SPELL_EFFECT_SKILL_STEP:
2251 case SPELL_EFFECT_PROFICIENCY:
2252 case SPELL_EFFECT_SUMMON_OBJECT_WILD:
2253 case SPELL_EFFECT_SELF_RESURRECT:
2254 case SPELL_EFFECT_REPUTATION:
2255 case SPELL_EFFECT_SEND_TAXI:
2256 if (m_targets.getUnitTarget())
2257 targetUnitMap.push_back(m_targets.getUnitTarget());
2258 // Triggered spells have additional spell targets - cast them even if no explicit unit target is given (required for spell 50516 for example)
2259 else if (m_spellInfo->Effect[effIndex] == SPELL_EFFECT_TRIGGER_SPELL)
2260 targetUnitMap.push_back(m_caster);
2261 break;
2262 case SPELL_EFFECT_SUMMON_PLAYER:
2263 if (m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetSelection())
2265 Player* target = sObjectMgr.GetPlayer(((Player*)m_caster)->GetSelection());
2266 if(target)
2267 targetUnitMap.push_back(target);
2269 break;
2270 case SPELL_EFFECT_RESURRECT_NEW:
2271 if (m_targets.getUnitTarget())
2272 targetUnitMap.push_back(m_targets.getUnitTarget());
2273 if (m_targets.getCorpseTargetGUID())
2275 Corpse *corpse = m_caster->GetMap()->GetCorpse(m_targets.getCorpseTargetGUID());
2276 if(corpse)
2278 Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
2279 if(owner)
2280 targetUnitMap.push_back(owner);
2283 break;
2284 case SPELL_EFFECT_SUMMON:
2285 case SPELL_EFFECT_SUMMON_CHANGE_ITEM:
2286 case SPELL_EFFECT_TRANS_DOOR:
2287 case SPELL_EFFECT_ADD_FARSIGHT:
2288 case SPELL_EFFECT_APPLY_GLYPH:
2289 case SPELL_EFFECT_STUCK:
2290 case SPELL_EFFECT_SUMMON_ALL_TOTEMS:
2291 case SPELL_EFFECT_FEED_PET:
2292 case SPELL_EFFECT_DESTROY_ALL_TOTEMS:
2293 case SPELL_EFFECT_SKILL:
2294 targetUnitMap.push_back(m_caster);
2295 break;
2296 case SPELL_EFFECT_LEARN_PET_SPELL:
2297 if (Pet* pet = m_caster->GetPet())
2298 targetUnitMap.push_back(pet);
2299 break;
2300 case SPELL_EFFECT_ENCHANT_ITEM:
2301 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
2302 case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
2303 case SPELL_EFFECT_DISENCHANT:
2304 case SPELL_EFFECT_PROSPECTING:
2305 case SPELL_EFFECT_MILLING:
2306 if (m_targets.getItemTarget())
2307 AddItemTarget(m_targets.getItemTarget(), effIndex);
2308 break;
2309 case SPELL_EFFECT_APPLY_AURA:
2310 switch(m_spellInfo->EffectApplyAuraName[effIndex])
2312 case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_SELF(1) (and present for other ranks for same spell for example)
2313 case SPELL_AURA_ADD_PCT_MODIFIER:
2314 targetUnitMap.push_back(m_caster);
2315 break;
2316 default: // apply to target in other case
2317 if (m_targets.getUnitTarget())
2318 targetUnitMap.push_back(m_targets.getUnitTarget());
2319 break;
2321 break;
2322 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
2323 // AreaAura
2324 if(m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000)
2325 SetTargetMap(effIndex, TARGET_AREAEFFECT_PARTY, targetUnitMap);
2326 break;
2327 case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
2328 if (m_targets.getUnitTarget())
2329 targetUnitMap.push_back(m_targets.getUnitTarget());
2330 else if (m_targets.getCorpseTargetGUID())
2332 if (Corpse *corpse = m_caster->GetMap()->GetCorpse(m_targets.getCorpseTargetGUID()))
2333 if (Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID()))
2334 targetUnitMap.push_back(owner);
2336 break;
2338 default:
2339 break;
2341 break;
2343 default:
2344 //sLog.outError( "SPELL: Unknown implicit target (%u) for spell ID %u", targetMode, m_spellInfo->Id );
2345 break;
2348 if (unMaxTargets && targetUnitMap.size() > unMaxTargets)
2350 // make sure one unit is always removed per iteration
2351 uint32 removed_utarget = 0;
2352 for (UnitList::iterator itr = targetUnitMap.begin(), next; itr != targetUnitMap.end(); itr = next)
2354 next = itr;
2355 ++next;
2356 if (!*itr) continue;
2357 if ((*itr) == m_targets.getUnitTarget())
2359 targetUnitMap.erase(itr);
2360 removed_utarget = 1;
2361 // break;
2364 // remove random units from the map
2365 while (targetUnitMap.size() > unMaxTargets - removed_utarget)
2367 uint32 poz = urand(0, targetUnitMap.size()-1);
2368 for (UnitList::iterator itr = targetUnitMap.begin(); itr != targetUnitMap.end(); ++itr, --poz)
2370 if (!*itr) continue;
2372 if (!poz)
2374 targetUnitMap.erase(itr);
2375 break;
2379 // the player's target will always be added to the map
2380 if (removed_utarget && m_targets.getUnitTarget())
2381 targetUnitMap.push_back(m_targets.getUnitTarget());
2385 void Spell::prepare(SpellCastTargets const* targets, Aura* triggeredByAura)
2387 m_targets = *targets;
2389 m_spellState = SPELL_STATE_PREPARING;
2391 m_castPositionX = m_caster->GetPositionX();
2392 m_castPositionY = m_caster->GetPositionY();
2393 m_castPositionZ = m_caster->GetPositionZ();
2394 m_castOrientation = m_caster->GetOrientation();
2396 if(triggeredByAura)
2397 m_triggeredByAuraSpell = triggeredByAura->GetSpellProto();
2399 // create and add update event for this spell
2400 SpellEvent* Event = new SpellEvent(this);
2401 m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1));
2403 //Prevent casting at cast another spell (ServerSide check)
2404 if(m_caster->IsNonMeleeSpellCasted(false, true, true) && m_cast_count)
2406 SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS);
2407 finish(false);
2408 return;
2411 // Fill cost data
2412 m_powerCost = CalculatePowerCost();
2414 SpellCastResult result = CheckCast(true);
2415 if(result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
2417 if(triggeredByAura)
2419 SendChannelUpdate(0);
2420 triggeredByAura->SetAuraDuration(0);
2422 SendCastResult(result);
2423 finish(false);
2424 return;
2427 // Prepare data for triggers
2428 prepareDataForTriggerSystem();
2430 // calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail)
2431 m_casttime = GetSpellCastTime(m_spellInfo, this);
2433 // set timer base at cast time
2434 ReSetTimer();
2436 // stealth must be removed at cast starting (at show channel bar)
2437 // skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
2438 if ( !m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo) )
2440 m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
2441 m_caster->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
2444 // add non-triggered (with cast time and without)
2445 if (!m_IsTriggeredSpell)
2447 // add to cast type slot
2448 m_caster->SetCurrentCastedSpell( this );
2450 // will show cast bar
2451 SendSpellStart();
2453 // execute triggered without cast time explicitly in call point
2454 else if(m_timer == 0)
2455 cast(true);
2456 // else triggered with cast time will execute execute at next tick or later
2457 // without adding to cast type slot
2458 // will not show cast bar but will show effects at casting time etc
2461 void Spell::cancel()
2463 if(m_spellState == SPELL_STATE_FINISHED)
2464 return;
2466 m_autoRepeat = false;
2467 switch (m_spellState)
2469 case SPELL_STATE_PREPARING:
2470 case SPELL_STATE_DELAYED:
2472 SendInterrupted(0);
2473 SendCastResult(SPELL_FAILED_INTERRUPTED);
2474 } break;
2476 case SPELL_STATE_CASTING:
2478 for(std::list<TargetInfo>::const_iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
2480 if( ihit->missCondition == SPELL_MISS_NONE )
2482 Unit* unit = m_caster->GetObjectGuid() == (*ihit).targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
2483 if( unit && unit->isAlive() )
2484 unit->RemoveAurasByCasterSpell(m_spellInfo->Id, m_caster->GetGUID());
2488 SendChannelUpdate(0);
2489 SendInterrupted(0);
2490 SendCastResult(SPELL_FAILED_INTERRUPTED);
2491 } break;
2493 default:
2495 } break;
2498 finish(false);
2499 m_caster->RemoveDynObject(m_spellInfo->Id);
2500 m_caster->RemoveGameObject(m_spellInfo->Id, true);
2503 void Spell::cast(bool skipCheck)
2505 SetExecutedCurrently(true);
2507 if (!m_caster->CheckAndIncreaseCastCounter())
2509 if (m_triggeredByAuraSpell)
2510 sLog.outError("Spell %u triggered by aura spell %u too deep in cast chain for cast. Cast not allowed for prevent overflow stack crash.", m_spellInfo->Id, m_triggeredByAuraSpell->Id);
2511 else
2512 sLog.outError("Spell %u too deep in cast chain for cast. Cast not allowed for prevent overflow stack crash.", m_spellInfo->Id);
2514 SendCastResult(SPELL_FAILED_ERROR);
2515 finish(false);
2516 SetExecutedCurrently(false);
2517 return;
2520 // update pointers base at GUIDs to prevent access to non-existed already object
2521 UpdatePointers();
2523 // cancel at lost main target unit
2524 if(!m_targets.getUnitTarget() && m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID())
2526 cancel();
2527 m_caster->DecreaseCastCounter();
2528 SetExecutedCurrently(false);
2529 return;
2532 if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster)
2533 m_caster->SetInFront(m_targets.getUnitTarget());
2535 SpellCastResult castResult = CheckPower();
2536 if(castResult != SPELL_CAST_OK)
2538 SendCastResult(castResult);
2539 finish(false);
2540 m_caster->DecreaseCastCounter();
2541 SetExecutedCurrently(false);
2542 return;
2545 // triggered cast called from Spell::prepare where it was already checked
2546 if(!skipCheck)
2548 castResult = CheckCast(false);
2549 if(castResult != SPELL_CAST_OK)
2551 SendCastResult(castResult);
2552 finish(false);
2553 m_caster->DecreaseCastCounter();
2554 SetExecutedCurrently(false);
2555 return;
2559 // different triggred (for caster) and precast (casted before apply effect to target) cases
2560 switch(m_spellInfo->SpellFamilyName)
2562 case SPELLFAMILY_GENERIC:
2564 if (m_spellInfo->Mechanic == MECHANIC_BANDAGE) // Bandages
2565 AddPrecastSpell(11196); // Recently Bandaged
2566 else if(m_spellInfo->SpellIconID == 1662 && m_spellInfo->AttributesEx & 0x20)
2567 // Blood Fury (Racial)
2568 AddPrecastSpell(23230); // Blood Fury - Healing Reduction
2569 else if(m_spellInfo->Id == 20594) // Stoneskin
2570 AddTriggeredSpell(65116); // Stoneskin - armor 10% for 8 sec
2571 break;
2573 case SPELLFAMILY_MAGE:
2575 // Ice Block
2576 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000008000000000))
2577 AddPrecastSpell(41425); // Hypothermia
2578 break;
2580 case SPELLFAMILY_PRIEST:
2582 // Power Word: Shield
2583 if (m_spellInfo->Mechanic == MECHANIC_SHIELD &&
2584 (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000000001)))
2585 AddPrecastSpell(6788); // Weakened Soul
2586 // Prayer of Mending (jump animation), we need formal caster instead original for correct animation
2587 else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000002000000000))
2588 AddTriggeredSpell(41637);
2590 switch(m_spellInfo->Id)
2592 case 15237: AddTriggeredSpell(23455); break;// Holy Nova, rank 1
2593 case 15430: AddTriggeredSpell(23458); break;// Holy Nova, rank 2
2594 case 15431: AddTriggeredSpell(23459); break;// Holy Nova, rank 3
2595 case 27799: AddTriggeredSpell(27803); break;// Holy Nova, rank 4
2596 case 27800: AddTriggeredSpell(27804); break;// Holy Nova, rank 5
2597 case 27801: AddTriggeredSpell(27805); break;// Holy Nova, rank 6
2598 case 25331: AddTriggeredSpell(25329); break;// Holy Nova, rank 7
2599 case 48077: AddTriggeredSpell(48075); break;// Holy Nova, rank 8
2600 case 48078: AddTriggeredSpell(48076); break;// Holy Nova, rank 9
2601 default:break;
2603 break;
2605 case SPELLFAMILY_DRUID:
2607 // Faerie Fire (Feral)
2608 if (m_spellInfo->Id == 16857 && m_caster->m_form != FORM_CAT)
2609 AddTriggeredSpell(60089);
2610 break;
2612 case SPELLFAMILY_ROGUE:
2613 // Fan of Knives (main hand)
2614 if (m_spellInfo->Id == 51723 && m_caster->GetTypeId() == TYPEID_PLAYER &&
2615 ((Player*)m_caster)->haveOffhandWeapon())
2617 AddTriggeredSpell(52874); // Fan of Knives (offhand)
2619 break;
2620 case SPELLFAMILY_PALADIN:
2622 // Hand of Reckoning
2623 if (m_spellInfo->Id == 62124)
2625 if (m_targets.getUnitTarget() && m_targets.getUnitTarget()->getVictim() != m_caster)
2626 AddPrecastSpell(67485); // Hand of Rekoning (no typos in name ;) )
2628 // Divine Shield, Divine Protection or Hand of Protection
2629 else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000400080))
2631 AddPrecastSpell(25771); // Forbearance
2632 AddPrecastSpell(61987); // Avenging Wrath Marker
2634 else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x200000000000))
2635 AddPrecastSpell(61987); // Avenging Wrath Marker
2636 break;
2638 case SPELLFAMILY_SHAMAN:
2640 // Bloodlust
2641 if (m_spellInfo->Id == 2825)
2642 AddPrecastSpell(57724); // Sated
2643 // Heroism
2644 else if (m_spellInfo->Id == 32182)
2645 AddPrecastSpell(57723); // Exhaustion
2646 else if (m_spellInfo->Effect[EFFECT_INDEX_0]==SPELL_EFFECT_APPLY_AREA_AURA_RAID && m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000004000000))
2647 // only for main totem spell cast
2648 AddTriggeredSpell(30708); // Totem of Wrath
2649 break;
2651 default:
2652 break;
2655 // traded items have trade slot instead of guid in m_itemTargetGUID
2656 // set to real guid to be sent later to the client
2657 m_targets.updateTradeSlotItem();
2659 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2661 if (!m_IsTriggeredSpell && m_CastItem)
2662 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, m_CastItem->GetEntry());
2664 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, m_spellInfo->Id);
2667 FillTargetMap();
2669 if(m_spellState == SPELL_STATE_FINISHED) // stop cast if spell marked as finish somewhere in FillTargetMap
2671 m_caster->DecreaseCastCounter();
2672 SetExecutedCurrently(false);
2673 return;
2676 // CAST SPELL
2677 SendSpellCooldown();
2679 TakePower();
2680 TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
2682 SendCastResult(castResult);
2683 SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
2685 // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
2686 if (m_spellInfo->speed > 0.0f)
2689 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2690 // in case delayed spell remove item at cast delay start
2691 TakeCastItem();
2693 // Okay, maps created, now prepare flags
2694 m_immediateHandled = false;
2695 m_spellState = SPELL_STATE_DELAYED;
2696 SetDelayStart(0);
2698 else
2700 // Immediate spell, no big deal
2701 handle_immediate();
2704 m_caster->DecreaseCastCounter();
2705 SetExecutedCurrently(false);
2708 void Spell::handle_immediate()
2710 // start channeling if applicable
2711 if(IsChanneledSpell(m_spellInfo))
2713 int32 duration = GetSpellDuration(m_spellInfo);
2714 if (duration)
2716 // Apply duration mod
2717 if(Player* modOwner = m_caster->GetSpellModOwner())
2718 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
2719 m_spellState = SPELL_STATE_CASTING;
2720 SendChannelStart(duration);
2724 // process immediate effects (items, ground, etc.) also initialize some variables
2725 _handle_immediate_phase();
2727 for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
2728 DoAllEffectOnTarget(&(*ihit));
2730 for(std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
2731 DoAllEffectOnTarget(&(*ihit));
2733 // spell is finished, perform some last features of the spell here
2734 _handle_finish_phase();
2736 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2737 TakeCastItem();
2739 if(m_spellState != SPELL_STATE_CASTING)
2740 finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
2743 uint64 Spell::handle_delayed(uint64 t_offset)
2745 uint64 next_time = 0;
2747 if (!m_immediateHandled)
2749 _handle_immediate_phase();
2750 m_immediateHandled = true;
2753 // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
2754 for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
2756 if (ihit->processed == false)
2758 if ( ihit->timeDelay <= t_offset )
2759 DoAllEffectOnTarget(&(*ihit));
2760 else if( next_time == 0 || ihit->timeDelay < next_time )
2761 next_time = ihit->timeDelay;
2765 // now recheck gameobject targeting correctness
2766 for(std::list<GOTargetInfo>::iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit)
2768 if (ighit->processed == false)
2770 if ( ighit->timeDelay <= t_offset )
2771 DoAllEffectOnTarget(&(*ighit));
2772 else if( next_time == 0 || ighit->timeDelay < next_time )
2773 next_time = ighit->timeDelay;
2776 // All targets passed - need finish phase
2777 if (next_time == 0)
2779 // spell is finished, perform some last features of the spell here
2780 _handle_finish_phase();
2782 finish(true); // successfully finish spell cast
2784 // return zero, spell is finished now
2785 return 0;
2787 else
2789 // spell is unfinished, return next execution time
2790 return next_time;
2794 void Spell::_handle_immediate_phase()
2796 // handle some immediate features of the spell here
2797 HandleThreatSpells(m_spellInfo->Id);
2799 m_needSpellLog = IsNeedSendToClient();
2800 for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
2802 if(m_spellInfo->Effect[j] == 0)
2803 continue;
2805 // apply Send Event effect to ground in case empty target lists
2806 if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(SpellEffectIndex(j)) )
2808 HandleEffects(NULL, NULL, NULL, SpellEffectIndex(j));
2809 continue;
2812 // Don't do spell log, if is school damage spell
2813 if(m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0)
2814 m_needSpellLog = false;
2816 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[j];
2817 if (Unit* realCaster = GetAffectiveCaster())
2818 if(Player* modOwner = realCaster->GetSpellModOwner())
2819 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
2821 // initialize multipliers
2822 m_damageMultipliers[j] = 1.0f;
2823 if( (m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_HEAL) &&
2824 (EffectChainTarget > 1) )
2825 m_applyMultiplierMask |= (1 << j);
2828 // initialize Diminishing Returns Data
2829 m_diminishLevel = DIMINISHING_LEVEL_1;
2830 m_diminishGroup = DIMINISHING_NONE;
2832 // process items
2833 for(std::list<ItemTargetInfo>::iterator ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
2834 DoAllEffectOnTarget(&(*ihit));
2836 // process ground
2837 for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
2839 // persistent area auras target only the ground
2840 if(m_spellInfo->Effect[j] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
2841 HandleEffects(NULL, NULL, NULL, SpellEffectIndex(j));
2845 void Spell::_handle_finish_phase()
2847 // spell log
2848 if(m_needSpellLog)
2849 SendLogExecute();
2852 void Spell::SendSpellCooldown()
2854 if(m_caster->GetTypeId() != TYPEID_PLAYER)
2855 return;
2857 Player* _player = (Player*)m_caster;
2859 // mana/health/etc potions, disabled by client (until combat out as declarate)
2860 if (m_CastItem && m_CastItem->IsPotion())
2862 // need in some way provided data for Spell::finish SendCooldownEvent
2863 _player->SetLastPotionId(m_CastItem->GetEntry());
2864 return;
2867 // (1) have infinity cooldown but set at aura apply, (2) passive cooldown at triggering
2868 if(m_spellInfo->Attributes & (SPELL_ATTR_DISABLED_WHILE_ACTIVE | SPELL_ATTR_PASSIVE))
2869 return;
2871 _player->AddSpellAndCategoryCooldowns(m_spellInfo, m_CastItem ? m_CastItem->GetEntry() : 0, this);
2874 void Spell::update(uint32 difftime)
2876 // update pointers based at it's GUIDs
2877 UpdatePointers();
2879 if(m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget())
2881 cancel();
2882 return;
2885 // check if the player caster has moved before the spell finished
2886 if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) &&
2887 (m_castPositionX != m_caster->GetPositionX() || m_castPositionY != m_caster->GetPositionY() || m_castPositionZ != m_caster->GetPositionZ()) &&
2888 (m_spellInfo->Effect[EFFECT_INDEX_0] != SPELL_EFFECT_STUCK || !((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEFLAG_FALLINGFAR)))
2890 // always cancel for channeled spells
2891 if( m_spellState == SPELL_STATE_CASTING )
2892 cancel();
2893 // don't cancel for melee, autorepeat, triggered and instant spells
2894 else if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT))
2895 cancel();
2898 switch(m_spellState)
2900 case SPELL_STATE_PREPARING:
2902 if(m_timer)
2904 if(difftime >= m_timer)
2905 m_timer = 0;
2906 else
2907 m_timer -= difftime;
2910 if(m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
2911 cast();
2912 } break;
2913 case SPELL_STATE_CASTING:
2915 if(m_timer > 0)
2917 if( m_caster->GetTypeId() == TYPEID_PLAYER )
2919 // check if player has jumped before the channeling finished
2920 if(((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEFLAG_FALLING))
2921 cancel();
2923 // check for incapacitating player states
2924 if( m_caster->hasUnitState(UNIT_STAT_CAN_NOT_REACT))
2925 cancel();
2927 // check if player has turned if flag is set
2928 if( m_spellInfo->ChannelInterruptFlags & CHANNEL_FLAG_TURNING && m_castOrientation != m_caster->GetOrientation() )
2929 cancel();
2932 // check if there are alive targets left
2933 if (!IsAliveUnitPresentInTargetList())
2935 SendChannelUpdate(0);
2936 finish();
2939 if(difftime >= m_timer)
2940 m_timer = 0;
2941 else
2942 m_timer -= difftime;
2945 if(m_timer == 0)
2947 SendChannelUpdate(0);
2949 // channeled spell processed independently for quest targeting
2950 // cast at creature (or GO) quest objectives update at successful cast channel finished
2951 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
2952 if( !IsAutoRepeat() && !IsNextMeleeSwingSpell() )
2954 if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() )
2956 for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
2958 TargetInfo* target = &*ihit;
2959 if(!target->targetGUID.IsCreature())
2960 continue;
2962 Unit* unit = m_caster->GetObjectGuid() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target->targetGUID);
2963 if (unit == NULL)
2964 continue;
2966 p->CastedCreatureOrGO(unit->GetEntry(), unit->GetObjectGuid(), m_spellInfo->Id);
2969 for(std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
2971 GOTargetInfo* target = &*ihit;
2973 GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
2974 if(!go)
2975 continue;
2977 p->CastedCreatureOrGO(go->GetEntry(), go->GetObjectGuid(), m_spellInfo->Id);
2982 finish();
2984 } break;
2985 default:
2987 }break;
2991 void Spell::finish(bool ok)
2993 if(!m_caster)
2994 return;
2996 if(m_spellState == SPELL_STATE_FINISHED)
2997 return;
2999 m_spellState = SPELL_STATE_FINISHED;
3001 // other code related only to successfully finished spells
3002 if(!ok)
3003 return;
3005 // remove spell mods
3006 if (m_caster->GetTypeId() == TYPEID_PLAYER)
3007 ((Player*)m_caster)->RemoveSpellMods(this);
3009 // handle SPELL_AURA_ADD_TARGET_TRIGGER auras
3010 Unit::AuraList const& targetTriggers = m_caster->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER);
3011 for(Unit::AuraList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
3013 if (!(*i)->isAffectedOnSpell(m_spellInfo))
3014 continue;
3015 for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3017 if( ihit->missCondition == SPELL_MISS_NONE )
3019 // check m_caster->GetGUID() let load auras at login and speedup most often case
3020 Unit *unit = m_caster->GetObjectGuid() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
3021 if (unit && unit->isAlive())
3023 SpellEntry const *auraSpellInfo = (*i)->GetSpellProto();
3024 SpellEffectIndex auraSpellIdx = (*i)->GetEffIndex();
3025 // Calculate chance at that moment (can be depend for example from combo points)
3026 int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBasePoints(),unit);
3027 if(roll_chance_i(chance))
3028 m_caster->CastSpell(unit, auraSpellInfo->EffectTriggerSpell[auraSpellIdx], true, NULL, (*i));
3034 // Heal caster for all health leech from all targets
3035 if (m_healthLeech)
3036 m_caster->DealHeal(m_caster, uint32(m_healthLeech), m_spellInfo);
3038 if (IsMeleeAttackResetSpell())
3040 m_caster->resetAttackTimer(BASE_ATTACK);
3041 if(m_caster->haveOffhandWeapon())
3042 m_caster->resetAttackTimer(OFF_ATTACK);
3045 /*if (IsRangedAttackResetSpell())
3046 m_caster->resetAttackTimer(RANGED_ATTACK);*/
3048 // Clear combo at finish state
3049 if(m_caster->GetTypeId() == TYPEID_PLAYER && NeedsComboPoints(m_spellInfo))
3051 // Not drop combopoints if negative spell and if any miss on enemy exist
3052 bool needDrop = true;
3053 if (!IsPositiveSpell(m_spellInfo->Id))
3055 for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3057 if (ihit->missCondition != SPELL_MISS_NONE && ihit->targetGUID != m_caster->GetObjectGuid())
3059 needDrop = false;
3060 break;
3064 if (needDrop)
3065 ((Player*)m_caster)->ClearComboPoints();
3068 // potions disabled by client, send event "not in combat" if need
3069 if (m_caster->GetTypeId() == TYPEID_PLAYER)
3070 ((Player*)m_caster)->UpdatePotionCooldown(this);
3072 // call triggered spell only at successful cast (after clear combo points -> for add some if need)
3073 if(!m_TriggerSpells.empty())
3074 CastTriggerSpells();
3076 // Stop Attack for some spells
3077 if( m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET )
3078 m_caster->AttackStop();
3081 void Spell::SendCastResult(SpellCastResult result)
3083 if(result == SPELL_CAST_OK)
3084 return;
3086 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3087 return;
3089 if(((Player*)m_caster)->GetSession()->PlayerLoading()) // don't send cast results at loading time
3090 return;
3092 SendCastResult((Player*)m_caster, m_spellInfo, m_cast_count, result);
3095 void Spell::SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result)
3097 if(result == SPELL_CAST_OK)
3098 return;
3100 WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
3101 data << uint8(cast_count); // single cast or multi 2.3 (0/1)
3102 data << uint32(spellInfo->Id);
3103 data << uint8(result); // problem
3104 switch (result)
3106 case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
3107 data << uint32(spellInfo->RequiresSpellFocus);
3108 break;
3109 case SPELL_FAILED_REQUIRES_AREA:
3110 // hardcode areas limitation case
3111 switch(spellInfo->Id)
3113 case 41617: // Cenarion Mana Salve
3114 case 41619: // Cenarion Healing Salve
3115 data << uint32(3905);
3116 break;
3117 case 41618: // Bottled Nethergon Energy
3118 case 41620: // Bottled Nethergon Vapor
3119 data << uint32(3842);
3120 break;
3121 case 45373: // Bloodberry Elixir
3122 data << uint32(4075);
3123 break;
3124 default: // default case (don't must be)
3125 data << uint32(0);
3126 break;
3128 break;
3129 case SPELL_FAILED_TOTEMS:
3130 if(spellInfo->Totem[0])
3131 data << uint32(spellInfo->Totem[0]);
3132 if(spellInfo->Totem[1])
3133 data << uint32(spellInfo->Totem[1]);
3134 break;
3135 case SPELL_FAILED_TOTEM_CATEGORY:
3136 if(spellInfo->TotemCategory[0])
3137 data << uint32(spellInfo->TotemCategory[0]);
3138 if(spellInfo->TotemCategory[1])
3139 data << uint32(spellInfo->TotemCategory[1]);
3140 break;
3141 case SPELL_FAILED_EQUIPPED_ITEM_CLASS:
3142 data << uint32(spellInfo->EquippedItemClass);
3143 data << uint32(spellInfo->EquippedItemSubClassMask);
3144 //data << uint32(spellInfo->EquippedItemInventoryTypeMask);
3145 break;
3146 default:
3147 break;
3149 caster->GetSession()->SendPacket(&data);
3152 void Spell::SendSpellStart()
3154 if (!IsNeedSendToClient())
3155 return;
3157 sLog.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo->Id);
3159 uint32 castFlags = CAST_FLAG_UNKNOWN1;
3160 if (IsRangedSpell())
3161 castFlags |= CAST_FLAG_AMMO;
3163 if (m_spellInfo->runeCostID)
3164 castFlags |= CAST_FLAG_UNKNOWN10;
3166 WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2));
3167 if (m_CastItem)
3168 data << m_CastItem->GetPackGUID();
3169 else
3170 data << m_caster->GetPackGUID();
3172 data << m_caster->GetPackGUID();
3173 data << uint8(m_cast_count); // pending spell cast?
3174 data << uint32(m_spellInfo->Id); // spellId
3175 data << uint32(castFlags); // cast flags
3176 data << uint32(m_timer); // delay?
3177 data << m_targets;
3179 if ( castFlags & CAST_FLAG_UNKNOWN6 ) // predicted power?
3180 data << uint32(0);
3182 if ( castFlags & CAST_FLAG_UNKNOWN7 ) // rune cooldowns list
3184 uint8 v1 = 0;//m_runesState;
3185 uint8 v2 = 0;//((Player*)m_caster)->GetRunesState();
3186 data << uint8(v1); // runes state before
3187 data << uint8(v2); // runes state after
3188 for(uint8 i = 0; i < MAX_RUNES; ++i)
3190 uint8 m = (1 << i);
3191 if(m & v1) // usable before...
3192 if(!(m & v2)) // ...but on cooldown now...
3193 data << uint8(0); // some unknown byte (time?)
3197 if ( castFlags & CAST_FLAG_AMMO )
3198 WriteAmmoToPacket(&data);
3200 if ( castFlags & CAST_FLAG_UNKNOWN21 )
3202 data << uint32(0);
3203 data << uint32(0);
3206 m_caster->SendMessageToSet(&data, true);
3209 void Spell::SendSpellGo()
3211 // not send invisible spell casting
3212 if(!IsNeedSendToClient())
3213 return;
3215 sLog.outDebug("Sending SMSG_SPELL_GO id=%u", m_spellInfo->Id);
3217 uint32 castFlags = CAST_FLAG_UNKNOWN3;
3218 if(IsRangedSpell())
3219 castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual
3221 if((m_caster->GetTypeId() == TYPEID_PLAYER) && (m_caster->getClass() == CLASS_DEATH_KNIGHT) && m_spellInfo->runeCostID)
3223 castFlags |= CAST_FLAG_UNKNOWN10; // same as in SMSG_SPELL_START
3224 castFlags |= CAST_FLAG_UNKNOWN6; // makes cooldowns visible
3225 castFlags |= CAST_FLAG_UNKNOWN7; // rune cooldowns list
3228 WorldPacket data(SMSG_SPELL_GO, 50); // guess size
3230 if(m_CastItem)
3231 data << m_CastItem->GetPackGUID();
3232 else
3233 data << m_caster->GetPackGUID();
3235 data << m_caster->GetPackGUID();
3236 data << uint8(m_cast_count); // pending spell cast?
3237 data << uint32(m_spellInfo->Id); // spellId
3238 data << uint32(castFlags); // cast flags
3239 data << uint32(getMSTime()); // timestamp
3241 WriteSpellGoTargets(&data);
3243 data << m_targets;
3245 if ( castFlags & CAST_FLAG_UNKNOWN6 ) // unknown wotlk, predicted power?
3246 data << uint32(0);
3248 if ( castFlags & CAST_FLAG_UNKNOWN7 ) // rune cooldowns list
3250 uint8 v1 = m_runesState;
3251 uint8 v2 = m_caster->getClass() == CLASS_DEATH_KNIGHT ? ((Player*)m_caster)->GetRunesState() : 0;
3252 data << uint8(v1); // runes state before
3253 data << uint8(v2); // runes state after
3254 for(uint8 i = 0; i < MAX_RUNES; ++i)
3256 uint8 m = (1 << i);
3257 if(m & v1) // usable before...
3258 if(!(m & v2)) // ...but on cooldown now...
3259 data << uint8(0); // some unknown byte (time?)
3263 if ( castFlags & CAST_FLAG_UNKNOWN4 ) // unknown wotlk
3265 data << float(0);
3266 data << uint32(0);
3269 if ( castFlags & CAST_FLAG_AMMO )
3270 WriteAmmoToPacket(&data);
3272 if ( castFlags & CAST_FLAG_UNKNOWN5 ) // unknown wotlk
3274 data << uint32(0);
3275 data << uint32(0);
3278 if ( m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION )
3280 data << uint8(0);
3283 m_caster->SendMessageToSet(&data, true);
3286 void Spell::WriteAmmoToPacket( WorldPacket * data )
3288 uint32 ammoInventoryType = 0;
3289 uint32 ammoDisplayID = 0;
3291 if (m_caster->GetTypeId() == TYPEID_PLAYER)
3293 Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK );
3294 if(pItem)
3296 ammoInventoryType = pItem->GetProto()->InventoryType;
3297 if( ammoInventoryType == INVTYPE_THROWN )
3298 ammoDisplayID = pItem->GetProto()->DisplayInfoID;
3299 else
3301 uint32 ammoID = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
3302 if(ammoID)
3304 ItemPrototype const *pProto = ObjectMgr::GetItemPrototype( ammoID );
3305 if(pProto)
3307 ammoDisplayID = pProto->DisplayInfoID;
3308 ammoInventoryType = pProto->InventoryType;
3311 else if(m_caster->GetDummyAura(46699)) // Requires No Ammo
3313 ammoDisplayID = 5996; // normal arrow
3314 ammoInventoryType = INVTYPE_AMMO;
3319 else
3321 for (uint8 i = 0; i < 3; ++i)
3323 if(uint32 item_id = m_caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i))
3325 if(ItemEntry const * itemEntry = sItemStore.LookupEntry(item_id))
3327 if(itemEntry->Class == ITEM_CLASS_WEAPON)
3329 switch(itemEntry->SubClass)
3331 case ITEM_SUBCLASS_WEAPON_THROWN:
3332 ammoDisplayID = itemEntry->DisplayId;
3333 ammoInventoryType = itemEntry->InventoryType;
3334 break;
3335 case ITEM_SUBCLASS_WEAPON_BOW:
3336 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
3337 ammoDisplayID = 5996; // is this need fixing?
3338 ammoInventoryType = INVTYPE_AMMO;
3339 break;
3340 case ITEM_SUBCLASS_WEAPON_GUN:
3341 ammoDisplayID = 5998; // is this need fixing?
3342 ammoInventoryType = INVTYPE_AMMO;
3343 break;
3346 if(ammoDisplayID)
3347 break;
3354 *data << uint32(ammoDisplayID);
3355 *data << uint32(ammoInventoryType);
3358 void Spell::WriteSpellGoTargets( WorldPacket * data )
3360 // This function also fill data for channeled spells:
3361 // m_needAliveTargetMask req for stop channeling if one target die
3362 uint32 hit = m_UniqueGOTargetInfo.size(); // Always hits on GO
3363 uint32 miss = 0;
3364 for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3366 if ((*ihit).effectMask == 0) // No effect apply - all immuned add state
3368 // possibly SPELL_MISS_IMMUNE2 for this??
3369 ihit->missCondition = SPELL_MISS_IMMUNE2;
3370 ++miss;
3372 else if ((*ihit).missCondition == SPELL_MISS_NONE)
3373 ++hit;
3374 else
3375 ++miss;
3378 *data << (uint8)hit;
3379 for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3381 if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits
3383 *data << ihit->targetGUID;
3384 m_needAliveTargetMask |=ihit->effectMask;
3388 for(std::list<GOTargetInfo>::const_iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit)
3389 *data << ighit->targetGUID; // Always hits
3391 *data << (uint8)miss;
3392 for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3394 if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss
3396 *data << ihit->targetGUID;
3397 *data << uint8(ihit->missCondition);
3398 if( ihit->missCondition == SPELL_MISS_REFLECT )
3399 *data << uint8(ihit->reflectResult);
3402 // Reset m_needAliveTargetMask for non channeled spell
3403 if(!IsChanneledSpell(m_spellInfo))
3404 m_needAliveTargetMask = 0;
3407 void Spell::SendLogExecute()
3409 Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
3411 WorldPacket data(SMSG_SPELLLOGEXECUTE, (8+4+4+4+4+8));
3413 if(m_caster->GetTypeId() == TYPEID_PLAYER)
3414 data << m_caster->GetPackGUID();
3415 else
3416 data << target->GetPackGUID();
3418 data << uint32(m_spellInfo->Id);
3419 uint32 count1 = 1;
3420 data << uint32(count1); // count1 (effect count?)
3421 for(uint32 i = 0; i < count1; ++i)
3423 data << uint32(m_spellInfo->Effect[EFFECT_INDEX_0]);// spell effect
3424 uint32 count2 = 1;
3425 data << uint32(count2); // count2 (target count?)
3426 for(uint32 j = 0; j < count2; ++j)
3428 switch(m_spellInfo->Effect[EFFECT_INDEX_0])
3430 case SPELL_EFFECT_POWER_DRAIN:
3431 if(Unit *unit = m_targets.getUnitTarget())
3432 data << unit->GetPackGUID();
3433 else
3434 data << uint8(0);
3435 data << uint32(0);
3436 data << uint32(0);
3437 data << float(0);
3438 break;
3439 case SPELL_EFFECT_ADD_EXTRA_ATTACKS:
3440 if(Unit *unit = m_targets.getUnitTarget())
3441 data << unit->GetPackGUID();
3442 else
3443 data << uint8(0);
3444 data << uint32(0); // count?
3445 break;
3446 case SPELL_EFFECT_INTERRUPT_CAST:
3447 if(Unit *unit = m_targets.getUnitTarget())
3448 data << unit->GetPackGUID();
3449 else
3450 data << uint8(0);
3451 data << uint32(0); // spellid
3452 break;
3453 case SPELL_EFFECT_DURABILITY_DAMAGE:
3454 if(Unit *unit = m_targets.getUnitTarget())
3455 data << unit->GetPackGUID();
3456 else
3457 data << uint8(0);
3458 data << uint32(0);
3459 data << uint32(0);
3460 break;
3461 case SPELL_EFFECT_OPEN_LOCK:
3462 if(Item *item = m_targets.getItemTarget())
3463 data << item->GetPackGUID();
3464 else
3465 data << uint8(0);
3466 break;
3467 case SPELL_EFFECT_CREATE_ITEM:
3468 case SPELL_EFFECT_CREATE_ITEM_2:
3469 data << uint32(m_spellInfo->EffectItemType[EFFECT_INDEX_0]);
3470 break;
3471 case SPELL_EFFECT_SUMMON:
3472 case SPELL_EFFECT_TRANS_DOOR:
3473 case SPELL_EFFECT_SUMMON_PET:
3474 case SPELL_EFFECT_SUMMON_OBJECT_WILD:
3475 case SPELL_EFFECT_CREATE_HOUSE:
3476 case SPELL_EFFECT_DUEL:
3477 case SPELL_EFFECT_SUMMON_OBJECT_SLOT1:
3478 case SPELL_EFFECT_SUMMON_OBJECT_SLOT2:
3479 case SPELL_EFFECT_SUMMON_OBJECT_SLOT3:
3480 case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
3481 if(Unit *unit = m_targets.getUnitTarget())
3482 data << unit->GetPackGUID();
3483 else if(m_targets.getItemTargetGUID())
3484 data.appendPackGUID(m_targets.getItemTargetGUID());
3485 else if(GameObject *go = m_targets.getGOTarget())
3486 data << go->GetPackGUID();
3487 else
3488 data << uint8(0); // guid
3489 break;
3490 case SPELL_EFFECT_FEED_PET:
3491 data << uint32(m_targets.getItemTargetEntry());
3492 break;
3493 case SPELL_EFFECT_DISMISS_PET:
3494 if(Unit *unit = m_targets.getUnitTarget())
3495 data << unit->GetPackGUID();
3496 else
3497 data << uint8(0);
3498 break;
3499 case SPELL_EFFECT_RESURRECT:
3500 case SPELL_EFFECT_RESURRECT_NEW:
3501 if(Unit *unit = m_targets.getUnitTarget())
3502 data << unit->GetPackGUID();
3503 else
3504 data << uint8(0);
3505 break;
3506 default:
3507 return;
3512 m_caster->SendMessageToSet(&data, true);
3515 void Spell::SendInterrupted(uint8 result)
3517 WorldPacket data(SMSG_SPELL_FAILURE, (8+4+1));
3518 data << m_caster->GetPackGUID();
3519 data << uint8(m_cast_count);
3520 data << uint32(m_spellInfo->Id);
3521 data << uint8(result);
3522 m_caster->SendMessageToSet(&data, true);
3524 data.Initialize(SMSG_SPELL_FAILED_OTHER, (8+4));
3525 data << m_caster->GetPackGUID();
3526 data << uint8(m_cast_count);
3527 data << uint32(m_spellInfo->Id);
3528 data << uint8(result);
3529 m_caster->SendMessageToSet(&data, true);
3532 void Spell::SendChannelUpdate(uint32 time)
3534 if(time == 0)
3536 m_caster->RemoveAurasByCasterSpell(m_spellInfo->Id, m_caster->GetGUID());
3538 ObjectGuid target_guid = m_caster->GetChannelObjectGUID();
3539 if (target_guid != m_caster->GetObjectGuid() && target_guid.IsUnit())
3540 if (Unit* target = ObjectAccessor::GetUnit(*m_caster, target_guid))
3541 target->RemoveAurasByCasterSpell(m_spellInfo->Id, m_caster->GetGUID());
3543 m_caster->SetChannelObjectGUID(0);
3544 m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, 0);
3547 WorldPacket data( MSG_CHANNEL_UPDATE, 8+4 );
3548 data << m_caster->GetPackGUID();
3549 data << uint32(time);
3550 m_caster->SendMessageToSet(&data, true);
3553 void Spell::SendChannelStart(uint32 duration)
3555 WorldObject* target = NULL;
3557 // select first not resisted target from target list for _0_ effect
3558 if(!m_UniqueTargetInfo.empty())
3560 for(std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
3562 if( (itr->effectMask & (1 << 0)) && itr->reflectResult == SPELL_MISS_NONE && itr->targetGUID != m_caster->GetObjectGuid())
3564 target = ObjectAccessor::GetUnit(*m_caster, itr->targetGUID);
3565 break;
3569 else if(!m_UniqueGOTargetInfo.empty())
3571 for(std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
3573 if(itr->effectMask & (1 << 0) )
3575 target = m_caster->GetMap()->GetGameObject(itr->targetGUID);
3576 break;
3581 WorldPacket data( MSG_CHANNEL_START, (8+4+4) );
3582 data << m_caster->GetPackGUID();
3583 data << uint32(m_spellInfo->Id);
3584 data << uint32(duration);
3585 m_caster->SendMessageToSet(&data, true);
3587 m_timer = duration;
3589 if(target)
3590 m_caster->SetChannelObjectGUID(target->GetGUID());
3592 m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, m_spellInfo->Id);
3595 void Spell::SendResurrectRequest(Player* target)
3597 // Both players and NPCs can resurrect using spells - have a look at creature 28487 for example
3598 // However, the packet structure differs slightly
3600 const char* sentName = m_caster->GetTypeId() == TYPEID_PLAYER ? "" : m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex());
3602 WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+strlen(sentName)+1+1+1));
3603 data << uint64(m_caster->GetGUID());
3604 data << uint32(strlen(sentName) + 1);
3606 data << sentName;
3607 data << uint8(0);
3609 data << uint8(m_caster->GetTypeId() == TYPEID_PLAYER ? 0 : 1);
3610 target->GetSession()->SendPacket(&data);
3613 void Spell::SendPlaySpellVisual(uint32 SpellID)
3615 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3616 return;
3618 WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 8 + 4);
3619 data << uint64(m_caster->GetGUID());
3620 data << uint32(SpellID); // spell visual id?
3621 ((Player*)m_caster)->GetSession()->SendPacket(&data);
3624 void Spell::TakeCastItem()
3626 if(!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER)
3627 return;
3629 // not remove cast item at triggered spell (equipping, weapon damage, etc)
3630 if(m_IsTriggeredSpell)
3631 return;
3633 ItemPrototype const *proto = m_CastItem->GetProto();
3635 if(!proto)
3637 // This code is to avoid a crash
3638 // I'm not sure, if this is really an error, but I guess every item needs a prototype
3639 sLog.outError("Cast item (%s) has no item prototype", m_CastItem->GetObjectGuid().GetString().c_str());
3640 return;
3643 bool expendable = false;
3644 bool withoutCharges = false;
3646 for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
3648 if (proto->Spells[i].SpellId)
3650 // item has limited charges
3651 if (proto->Spells[i].SpellCharges)
3653 if (proto->Spells[i].SpellCharges < 0 && !(proto->ExtraFlags & ITEM_EXTRA_NON_CONSUMABLE))
3654 expendable = true;
3656 int32 charges = m_CastItem->GetSpellCharges(i);
3658 // item has charges left
3659 if (charges)
3661 (charges > 0) ? --charges : ++charges; // abs(charges) less at 1 after use
3662 if (proto->Stackable == 1)
3663 m_CastItem->SetSpellCharges(i, charges);
3664 m_CastItem->SetState(ITEM_CHANGED, (Player*)m_caster);
3667 // all charges used
3668 withoutCharges = (charges == 0);
3673 if (expendable && withoutCharges)
3675 uint32 count = 1;
3676 ((Player*)m_caster)->DestroyItemCount(m_CastItem, count, true);
3678 // prevent crash at access to deleted m_targets.getItemTarget
3679 if(m_CastItem==m_targets.getItemTarget())
3680 m_targets.setItemTarget(NULL);
3682 m_CastItem = NULL;
3686 void Spell::TakePower()
3688 if(m_CastItem || m_triggeredByAuraSpell)
3689 return;
3691 // health as power used
3692 if(m_spellInfo->powerType == POWER_HEALTH)
3694 m_caster->ModifyHealth( -(int32)m_powerCost );
3695 return;
3698 if(m_spellInfo->powerType >= MAX_POWERS)
3700 sLog.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo->powerType);
3701 return;
3704 Powers powerType = Powers(m_spellInfo->powerType);
3706 if(powerType == POWER_RUNE)
3708 CheckOrTakeRunePower(true);
3709 return;
3712 m_caster->ModifyPower(powerType, -(int32)m_powerCost);
3714 // Set the five second timer
3715 if (powerType == POWER_MANA && m_powerCost > 0)
3716 m_caster->SetLastManaUse();
3719 SpellCastResult Spell::CheckOrTakeRunePower(bool take)
3721 if(m_caster->GetTypeId() != TYPEID_PLAYER)
3722 return SPELL_CAST_OK;
3724 Player *plr = (Player*)m_caster;
3726 if(plr->getClass() != CLASS_DEATH_KNIGHT)
3727 return SPELL_CAST_OK;
3729 SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(m_spellInfo->runeCostID);
3731 if(!src)
3732 return SPELL_CAST_OK;
3734 if(src->NoRuneCost() && (!take || src->NoRunicPowerGain()))
3735 return SPELL_CAST_OK;
3737 if (take)
3738 m_runesState = plr->GetRunesState(); // store previous state
3740 // at this moment for rune cost exist only no cost mods, and no percent mods
3741 int32 runeCostMod = 10000;
3742 if(Player* modOwner = plr->GetSpellModOwner())
3743 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, runeCostMod, this);
3745 if (runeCostMod > 0)
3747 int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
3749 // init cost data and apply mods
3750 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3751 runeCost[i] = runeCostMod > 0 ? src->RuneCost[i] : 0;
3753 runeCost[RUNE_DEATH] = 0; // calculated later
3755 // scan non-death runes (death rune not used explicitly in rune costs)
3756 for(uint32 i = 0; i < MAX_RUNES; ++i)
3758 RuneType rune = plr->GetCurrentRune(i);
3759 if (runeCost[rune] <= 0)
3760 continue;
3762 // already used
3763 if(plr->GetRuneCooldown(i) != 0)
3764 continue;
3766 if (take)
3767 plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
3769 --runeCost[rune];
3772 // collect all not counted rune costs to death runes cost
3773 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3774 if(runeCost[i] > 0)
3775 runeCost[RUNE_DEATH] += runeCost[i];
3777 // scan death runes
3778 if(runeCost[RUNE_DEATH] > 0)
3780 for(uint32 i = 0; i < MAX_RUNES && runeCost[RUNE_DEATH]; ++i)
3782 RuneType rune = plr->GetCurrentRune(i);
3783 if (rune != RUNE_DEATH)
3784 continue;
3786 // already used
3787 if(plr->GetRuneCooldown(i) != 0)
3788 continue;
3790 if (take)
3791 plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
3793 --runeCost[rune];
3795 if (take)
3796 plr->ConvertRune(i, plr->GetBaseRune(i));
3800 if(!take && runeCost[RUNE_DEATH] > 0)
3801 return SPELL_FAILED_NO_POWER; // not sure if result code is correct
3804 if(take)
3806 // you can gain some runic power when use runes
3807 float rp = float(src->runePowerGain);
3808 rp *= sWorld.getConfig(CONFIG_FLOAT_RATE_POWER_RUNICPOWER_INCOME);
3809 plr->ModifyPower(POWER_RUNIC_POWER, (int32)rp);
3812 return SPELL_CAST_OK;
3815 void Spell::TakeReagents()
3817 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3818 return;
3820 if (IgnoreItemRequirements()) // reagents used in triggered spell removed by original spell or don't must be removed.
3821 return;
3823 Player* p_caster = (Player*)m_caster;
3824 if (p_caster->CanNoReagentCast(m_spellInfo) )
3825 return;
3827 for(uint32 x = 0; x < 8; ++x)
3829 if(m_spellInfo->Reagent[x] <= 0)
3830 continue;
3832 uint32 itemid = m_spellInfo->Reagent[x];
3833 uint32 itemcount = m_spellInfo->ReagentCount[x];
3835 // if CastItem is also spell reagent
3836 if (m_CastItem)
3838 ItemPrototype const *proto = m_CastItem->GetProto();
3839 if( proto && proto->ItemId == itemid )
3841 for(int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
3843 // CastItem will be used up and does not count as reagent
3844 int32 charges = m_CastItem->GetSpellCharges(s);
3845 if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
3847 ++itemcount;
3848 break;
3852 m_CastItem = NULL;
3856 // if getItemTarget is also spell reagent
3857 if (m_targets.getItemTargetEntry() == itemid)
3858 m_targets.setItemTarget(NULL);
3860 p_caster->DestroyItemCount(itemid, itemcount, true);
3864 void Spell::HandleThreatSpells(uint32 spellId)
3866 if(!m_targets.getUnitTarget() || !spellId)
3867 return;
3869 if(!m_targets.getUnitTarget()->CanHaveThreatList())
3870 return;
3872 uint16 threat = sSpellMgr.GetSpellThreat(spellId);
3874 if(!threat)
3875 return;
3877 m_targets.getUnitTarget()->AddThreat(m_caster, float(threat), false, GetSpellSchoolMask(m_spellInfo), m_spellInfo);
3879 DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, sSpellMgr.GetSpellRank(spellId), threat);
3882 void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,SpellEffectIndex i, float DamageMultiplier)
3884 unitTarget = pUnitTarget;
3885 itemTarget = pItemTarget;
3886 gameObjTarget = pGOTarget;
3888 uint8 eff = m_spellInfo->Effect[i];
3890 damage = int32(CalculateDamage(i, unitTarget) * DamageMultiplier);
3892 sLog.outDebug( "Spell %u Effect%d : %u", m_spellInfo->Id, i, eff);
3894 if(eff<TOTAL_SPELL_EFFECTS)
3896 //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
3897 (*this.*SpellEffects[eff])(i);
3900 else
3902 sLog.outDebug( "WORLD: Spell FX %d > TOTAL_SPELL_EFFECTS ", eff);
3903 if (m_CastItem)
3904 EffectEnchantItemTmp(i);
3905 else
3907 sLog.outError("SPELL: unknown effect %u spell id %u",
3908 eff, m_spellInfo->Id);
3915 void Spell::AddTriggeredSpell( uint32 spellId )
3917 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
3919 if(!spellInfo)
3921 sLog.outError("Spell::AddTriggeredSpell: unknown spell id %u used as triggred spell for spell %u)", spellId, m_spellInfo->Id);
3922 return;
3925 m_TriggerSpells.push_back(spellInfo);
3928 void Spell::AddPrecastSpell( uint32 spellId )
3930 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
3932 if(!spellInfo)
3934 sLog.outError("Spell::AddPrecastSpell: unknown spell id %u used as pre-cast spell for spell %u)", spellId, m_spellInfo->Id);
3935 return;
3938 m_preCastSpells.push_back(spellInfo);
3941 void Spell::CastTriggerSpells()
3943 for(SpellInfoList::const_iterator si = m_TriggerSpells.begin(); si != m_TriggerSpells.end(); ++si)
3945 Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer);
3946 spell->prepare(&m_targets); // use original spell original targets
3950 void Spell::CastPreCastSpells(Unit* target)
3952 for(SpellInfoList::const_iterator si = m_preCastSpells.begin(); si != m_preCastSpells.end(); ++si)
3953 m_caster->CastSpell(target, (*si), true, m_CastItem);
3956 SpellCastResult Spell::CheckCast(bool strict)
3958 // check cooldowns to prevent cheating (ignore passive spells, that client side visual only)
3959 if (m_caster->GetTypeId()==TYPEID_PLAYER && !(m_spellInfo->Attributes & SPELL_ATTR_PASSIVE) &&
3960 ((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
3962 if(m_triggeredByAuraSpell)
3963 return SPELL_FAILED_DONT_REPORT;
3964 else
3965 return SPELL_FAILED_NOT_READY;
3968 // only allow triggered spells if at an ended battleground
3969 if( !m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER)
3970 if(BattleGround * bg = ((Player*)m_caster)->GetBattleGround())
3971 if(bg->GetStatus() == STATUS_WAIT_LEAVE)
3972 return SPELL_FAILED_DONT_REPORT;
3974 // only check at first call, Stealth auras are already removed at second call
3975 // for now, ignore triggered spells
3976 if( strict && !m_IsTriggeredSpell)
3978 bool checkForm = true;
3979 // Ignore form req aura
3980 Unit::AuraList const& ignore = m_caster->GetAurasByType(SPELL_AURA_MOD_IGNORE_SHAPESHIFT);
3981 for(Unit::AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
3983 if (!(*i)->isAffectedOnSpell(m_spellInfo))
3984 continue;
3985 checkForm = false;
3986 break;
3988 if (checkForm)
3990 // Cannot be used in this stance/form
3991 SpellCastResult shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form);
3992 if(shapeError != SPELL_CAST_OK)
3993 return shapeError;
3995 if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura()))
3996 return SPELL_FAILED_ONLY_STEALTHED;
4000 // caster state requirements
4001 if(m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState)))
4002 return SPELL_FAILED_CASTER_AURASTATE;
4003 if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot)))
4004 return SPELL_FAILED_CASTER_AURASTATE;
4006 // Caster aura req check if need
4007 if(m_spellInfo->casterAuraSpell && !m_caster->HasAura(m_spellInfo->casterAuraSpell))
4008 return SPELL_FAILED_CASTER_AURASTATE;
4009 if(m_spellInfo->excludeCasterAuraSpell)
4011 // Special cases of non existing auras handling
4012 if(m_spellInfo->excludeCasterAuraSpell == 61988)
4014 // Avenging Wrath Marker
4015 if(m_caster->HasAura(61987))
4016 return SPELL_FAILED_CASTER_AURASTATE;
4018 else if(m_caster->HasAura(m_spellInfo->excludeCasterAuraSpell))
4019 return SPELL_FAILED_CASTER_AURASTATE;
4022 // cancel autorepeat spells if cast start when moving
4023 // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
4024 if( m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->isMoving() )
4026 // skip stuck spell to allow use it in falling case and apply spell limitations at movement
4027 if( (!((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEFLAG_FALLINGFAR) || m_spellInfo->Effect[EFFECT_INDEX_0] != SPELL_EFFECT_STUCK) &&
4028 (IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0) )
4029 return SPELL_FAILED_MOVING;
4032 if(Unit *target = m_targets.getUnitTarget())
4034 // target state requirements (not allowed state), apply to self also
4035 if(m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot)))
4036 return SPELL_FAILED_TARGET_AURASTATE;
4038 if (!m_IsTriggeredSpell && IsDeathOnlySpell(m_spellInfo) && target->isAlive())
4039 return SPELL_FAILED_TARGET_NOT_DEAD;
4041 // Target aura req check if need
4042 if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
4043 return SPELL_FAILED_CASTER_AURASTATE;
4044 if(m_spellInfo->excludeTargetAuraSpell)
4046 // Special cases of non existing auras handling
4047 if (m_spellInfo->excludeTargetAuraSpell == 61988)
4049 // Avenging Wrath Marker
4050 if (target->HasAura(61987))
4051 return SPELL_FAILED_CASTER_AURASTATE;
4054 else if (target->HasAura(m_spellInfo->excludeTargetAuraSpell))
4055 return SPELL_FAILED_CASTER_AURASTATE;
4058 bool non_caster_target = target != m_caster && !IsSpellWithCasterSourceTargetsOnly(m_spellInfo);
4060 if(non_caster_target)
4062 // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
4063 if(m_spellInfo->TargetAuraState && !target->HasAuraStateForCaster(AuraState(m_spellInfo->TargetAuraState),m_caster->GetGUID()))
4064 return SPELL_FAILED_TARGET_AURASTATE;
4066 // Not allow casting on flying player
4067 if (target->isInFlight())
4068 return SPELL_FAILED_BAD_TARGETS;
4070 if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
4071 return SPELL_FAILED_LINE_OF_SIGHT;
4073 // auto selection spell rank implemented in WorldSession::HandleCastSpellOpcode
4074 // this case can be triggered if rank not found (too low-level target for first rank)
4075 if (m_caster->GetTypeId() == TYPEID_PLAYER && !IsPassiveSpell(m_spellInfo->Id) && !m_CastItem)
4077 for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
4079 // check only spell that apply positive auras
4080 if (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA &&
4081 IsPositiveEffect(m_spellInfo->Id, SpellEffectIndex(i)) &&
4082 // at not self target
4083 !IsCasterSourceTarget(m_spellInfo->EffectImplicitTargetA[i]) &&
4084 // and target low level
4085 target->getLevel() + 10 < m_spellInfo->spellLevel)
4087 return SPELL_FAILED_LOWLEVEL;
4092 else if (m_caster == target)
4095 if (m_caster->GetTypeId() == TYPEID_PLAYER) // Target - is player caster
4097 // Additional check for some spells
4098 // If 0 spell effect empty - client not send target data (need use selection)
4099 // TODO: check it on next client version
4100 if (m_targets.m_targetMask == TARGET_FLAG_SELF &&
4101 m_spellInfo->EffectImplicitTargetA[EFFECT_INDEX_1] == TARGET_CHAIN_DAMAGE)
4103 if (target = m_caster->GetUnit(*m_caster, ((Player *)m_caster)->GetSelection()))
4104 m_targets.setUnitTarget(target);
4105 else
4106 return SPELL_FAILED_BAD_TARGETS;
4110 // Some special spells with non-caster only mode
4112 // Fire Shield
4113 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK &&
4114 m_spellInfo->SpellIconID == 16)
4115 return SPELL_FAILED_BAD_TARGETS;
4117 // Focus Magic (main spell)
4118 if (m_spellInfo->Id == 54646)
4119 return SPELL_FAILED_BAD_TARGETS;
4122 // check pet presents
4123 for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
4125 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_PET)
4127 target = m_caster->GetPet();
4128 if(!target)
4130 if(m_triggeredByAuraSpell) // not report pet not existence for triggered spells
4131 return SPELL_FAILED_DONT_REPORT;
4132 else
4133 return SPELL_FAILED_NO_PET;
4135 break;
4139 //check creature type
4140 //ignore self casts (including area casts when caster selected as target)
4141 if(non_caster_target)
4143 if(!CheckTargetCreatureType(target))
4145 if(target->GetTypeId() == TYPEID_PLAYER)
4146 return SPELL_FAILED_TARGET_IS_PLAYER;
4147 else
4148 return SPELL_FAILED_BAD_TARGETS;
4152 if(non_caster_target)
4154 // simple cases
4155 bool explicit_target_mode = false;
4156 bool target_hostile = false;
4157 bool target_hostile_checked = false;
4158 bool target_friendly = false;
4159 bool target_friendly_checked = false;
4160 for(int k = 0; k < MAX_EFFECT_INDEX; ++k)
4162 if (IsExplicitPositiveTarget(m_spellInfo->EffectImplicitTargetA[k]))
4164 if (!target_hostile_checked)
4166 target_hostile_checked = true;
4167 target_hostile = m_caster->IsHostileTo(target);
4170 if(target_hostile)
4171 return SPELL_FAILED_BAD_TARGETS;
4173 explicit_target_mode = true;
4175 else if (IsExplicitNegativeTarget(m_spellInfo->EffectImplicitTargetA[k]))
4177 if (!target_friendly_checked)
4179 target_friendly_checked = true;
4180 target_friendly = m_caster->IsFriendlyTo(target);
4183 if(target_friendly)
4184 return SPELL_FAILED_BAD_TARGETS;
4186 explicit_target_mode = true;
4189 // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
4190 // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
4191 if (!explicit_target_mode && m_caster->GetTypeId() == TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID())
4193 // check correctness positive/negative cast target (pet cast real check and cheating check)
4194 if(IsPositiveSpell(m_spellInfo->Id))
4196 if (!target_hostile_checked)
4198 target_hostile_checked = true;
4199 target_hostile = m_caster->IsHostileTo(target);
4202 if(target_hostile)
4203 return SPELL_FAILED_BAD_TARGETS;
4205 else
4207 if (!target_friendly_checked)
4209 target_friendly_checked = true;
4210 target_friendly = m_caster->IsFriendlyTo(target);
4213 if(target_friendly)
4214 return SPELL_FAILED_BAD_TARGETS;
4219 if(IsPositiveSpell(m_spellInfo->Id))
4220 if(target->IsImmunedToSpell(m_spellInfo))
4221 return SPELL_FAILED_TARGET_AURASTATE;
4223 //Must be behind the target.
4224 if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI_F, m_caster) )
4226 // Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags
4227 // Exclusion for Mutilate:Facing Limitation was removed in 2.0.1 and 3.0.3, but they still use the same, old Ex-Flags
4228 // Exclusion for Throw: Facing limitation was added in 3.2.x, but that shouldn't be
4229 if ((m_spellInfo->SpellFamilyName != SPELLFAMILY_DRUID || (m_spellInfo->SpellFamilyFlags != UI64LIT(0x0000000000020000))) &&
4230 (m_spellInfo->SpellFamilyName != SPELLFAMILY_ROGUE || (m_spellInfo->SpellFamilyFlags != UI64LIT(0x0020000000000000))) &&
4231 m_spellInfo->Id != 2764)
4233 SendInterrupted(2);
4234 return SPELL_FAILED_NOT_BEHIND;
4238 //Target must be facing you.
4239 if((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI_F, m_caster) )
4241 SendInterrupted(2);
4242 return SPELL_FAILED_NOT_INFRONT;
4245 // check if target is in combat
4246 if (non_caster_target && (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat())
4247 return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
4249 // zone check
4250 uint32 zone, area;
4251 m_caster->GetZoneAndAreaId(zone, area);
4253 SpellCastResult locRes= sSpellMgr.GetSpellAllowedInLocationError(m_spellInfo, m_caster->GetMapId(), zone, area,
4254 m_caster->GetCharmerOrOwnerPlayerOrPlayerItself());
4255 if (locRes != SPELL_CAST_OK)
4256 return locRes;
4258 // not let players cast spells at mount (and let do it to creatures)
4259 if (m_caster->IsMounted() && m_caster->GetTypeId()==TYPEID_PLAYER && !m_IsTriggeredSpell &&
4260 !IsPassiveSpell(m_spellInfo->Id) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED))
4262 if (m_caster->isInFlight())
4263 return SPELL_FAILED_NOT_ON_TAXI;
4264 else
4265 return SPELL_FAILED_NOT_MOUNTED;
4268 // always (except passive spells) check items (focus object can be required for any type casts)
4269 if (!IsPassiveSpell(m_spellInfo->Id))
4271 SpellCastResult castResult = CheckItems();
4272 if(castResult != SPELL_CAST_OK)
4273 return castResult;
4276 // Database based targets from spell_target_script
4277 if (m_UniqueTargetInfo.empty()) // skip second CheckCast apply (for delayed spells for example)
4279 for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
4281 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT ||
4282 (m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[j] != TARGET_SELF) ||
4283 m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
4284 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES ||
4285 m_spellInfo->EffectImplicitTargetA[j] == TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT)
4288 SpellScriptTargetBounds bounds = sSpellMgr.GetSpellScriptTargetBounds(m_spellInfo->Id);
4290 if (bounds.first == bounds.second)
4291 sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT or TARGET_SCRIPT_COORDINATES, but does not have record in `spell_script_target`", m_spellInfo->Id);
4293 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
4294 float range = GetSpellMaxRange(srange);
4296 Creature* creatureScriptTarget = NULL;
4297 GameObject* goScriptTarget = NULL;
4299 for(SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
4301 switch(i_spellST->second.type)
4303 case SPELL_TARGET_TYPE_GAMEOBJECT:
4305 GameObject* p_GameObject = NULL;
4307 if (i_spellST->second.targetEntry)
4309 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
4310 Cell cell(p);
4311 cell.data.Part.reserved = ALL_DISTRICT;
4313 MaNGOS::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster, i_spellST->second.targetEntry, range);
4314 MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> checker(m_caster, p_GameObject, go_check);
4316 TypeContainerVisitor<MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
4317 cell.Visit(p, object_checker, *m_caster->GetMap(), *m_caster, range);
4319 if (p_GameObject)
4321 // remember found target and range, next attempt will find more near target with another entry
4322 creatureScriptTarget = NULL;
4323 goScriptTarget = p_GameObject;
4324 range = go_check.GetLastRange();
4327 else if (focusObject) // Focus Object
4329 float frange = m_caster->GetDistance(focusObject);
4330 if (range >= frange)
4332 creatureScriptTarget = NULL;
4333 goScriptTarget = focusObject;
4334 range = frange;
4337 break;
4339 case SPELL_TARGET_TYPE_CREATURE:
4340 case SPELL_TARGET_TYPE_DEAD:
4341 default:
4343 Creature *p_Creature = NULL;
4345 // check if explicit target is provided and check it up against database valid target entry/state
4346 if (Unit* pTarget = m_targets.getUnitTarget())
4348 if (pTarget->GetTypeId() == TYPEID_UNIT && pTarget->GetEntry() == i_spellST->second.targetEntry)
4350 if (i_spellST->second.type == SPELL_TARGET_TYPE_DEAD && pTarget->isDead())
4352 if (pTarget->IsWithinDistInMap(m_caster, range))
4353 p_Creature = (Creature*)pTarget;
4355 else if (i_spellST->second.type == SPELL_TARGET_TYPE_CREATURE && pTarget->isAlive())
4357 if (pTarget->IsWithinDistInMap(m_caster, range))
4358 p_Creature = (Creature*)pTarget;
4363 // no target provided or it was not valid, so use closest in range
4364 if (!p_Creature)
4366 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
4367 Cell cell(p);
4368 cell.data.Part.reserved = ALL_DISTRICT;
4369 cell.SetNoCreate();
4371 MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster, i_spellST->second.targetEntry, i_spellST->second.type != SPELL_TARGET_TYPE_DEAD, range);
4372 MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_caster, p_Creature, u_check);
4374 TypeContainerVisitor<MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
4376 cell.Visit(p, grid_creature_searcher, *m_caster->GetMap(), *m_caster, range);
4378 range = u_check.GetLastRange();
4381 if (p_Creature)
4383 creatureScriptTarget = p_Creature;
4384 goScriptTarget = NULL;
4387 break;
4392 if (creatureScriptTarget)
4394 // store coordinates for TARGET_SCRIPT_COORDINATES
4395 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
4396 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES)
4398 m_targets.setDestination(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ());
4400 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->Effect[j] != SPELL_EFFECT_PERSISTENT_AREA_AURA)
4401 AddUnitTarget(creatureScriptTarget, SpellEffectIndex(j));
4403 // store explicit target for TARGET_SCRIPT
4404 else
4406 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT ||
4407 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT)
4408 AddUnitTarget(creatureScriptTarget, SpellEffectIndex(j));
4411 else if (goScriptTarget)
4413 // store coordinates for TARGET_SCRIPT_COORDINATES
4414 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
4415 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES)
4417 m_targets.setDestination(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ());
4419 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->Effect[j] != SPELL_EFFECT_PERSISTENT_AREA_AURA)
4420 AddGOTarget(goScriptTarget, SpellEffectIndex(j));
4422 // store explicit target for TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT
4423 else
4425 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT ||
4426 m_spellInfo->EffectImplicitTargetB[j] == TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT)
4427 AddGOTarget(goScriptTarget, SpellEffectIndex(j));
4430 //Missing DB Entry or targets for this spellEffect.
4431 else
4433 /* For TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT makes DB targets optional not required for now
4434 * TODO: Makes more research for this target type
4436 if (m_spellInfo->EffectImplicitTargetA[j] != TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT)
4438 // not report target not existence for triggered spells
4439 if (m_triggeredByAuraSpell || m_IsTriggeredSpell)
4440 return SPELL_FAILED_DONT_REPORT;
4441 else
4442 return SPELL_FAILED_BAD_TARGETS;
4449 if(!m_IsTriggeredSpell)
4451 SpellCastResult castResult = CheckRange(strict);
4452 if(castResult != SPELL_CAST_OK)
4453 return castResult;
4457 SpellCastResult castResult = CheckPower();
4458 if(castResult != SPELL_CAST_OK)
4459 return castResult;
4462 if(!m_IsTriggeredSpell) // triggered spell not affected by stun/etc
4464 SpellCastResult castResult = CheckCasterAuras();
4465 if(castResult != SPELL_CAST_OK)
4466 return castResult;
4469 for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
4471 // for effects of spells that have only one target
4472 switch(m_spellInfo->Effect[i])
4474 case SPELL_EFFECT_INSTAKILL:
4475 // Death Pact
4476 if(m_spellInfo->Id == 48743)
4478 if (m_caster->GetTypeId() != TYPEID_PLAYER)
4479 return SPELL_FAILED_ERROR;
4481 if (!((Player*)m_caster)->GetSelection())
4482 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4483 Pet* target = m_caster->GetMap()->GetPet(((Player*)m_caster)->GetSelection());
4485 // alive
4486 if (!target || target->isDead())
4487 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4488 // undead
4489 if (target->GetCreatureType() != CREATURE_TYPE_UNDEAD)
4490 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4491 // owned
4492 if (target->GetOwnerGUID() != m_caster->GetGUID())
4493 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4495 float dist = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
4496 if (!target->IsWithinDistInMap(m_caster,dist))
4497 return SPELL_FAILED_OUT_OF_RANGE;
4499 // will set in target selection code
4501 break;
4502 case SPELL_EFFECT_DUMMY:
4504 if(m_spellInfo->SpellIconID == 1648) // Execute
4506 if(!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
4507 return SPELL_FAILED_BAD_TARGETS;
4509 else if (m_spellInfo->Id == 51582) // Rocket Boots Engaged
4511 if(m_caster->IsInWater())
4512 return SPELL_FAILED_ONLY_ABOVEWATER;
4514 else if(m_spellInfo->SpellIconID == 156) // Holy Shock
4516 // spell different for friends and enemies
4517 // hart version required facing
4518 if(m_targets.getUnitTarget() && !m_caster->IsFriendlyTo(m_targets.getUnitTarget()) && !m_caster->HasInArc( M_PI_F, m_targets.getUnitTarget() ))
4519 return SPELL_FAILED_UNIT_NOT_INFRONT;
4521 // Fire Nova
4522 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellIconID == 33)
4524 // fire totems slot
4525 if (!m_caster->GetTotemGUID(TOTEM_SLOT_FIRE))
4526 return SPELL_FAILED_TOTEMS;
4528 break;
4530 case SPELL_EFFECT_SCHOOL_DAMAGE:
4532 // Hammer of Wrath
4533 if(m_spellInfo->SpellVisual[0] == 7250)
4535 if (!m_targets.getUnitTarget())
4536 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4538 if(m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
4539 return SPELL_FAILED_BAD_TARGETS;
4541 break;
4543 case SPELL_EFFECT_TAMECREATURE:
4545 // Spell can be triggered, we need to check original caster prior to caster
4546 Unit* caster = GetAffectiveCaster();
4547 if (!caster || caster->GetTypeId() != TYPEID_PLAYER ||
4548 !m_targets.getUnitTarget() ||
4549 m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER)
4550 return SPELL_FAILED_BAD_TARGETS;
4552 Player* plrCaster = (Player*)caster;
4554 if(plrCaster->getClass() != CLASS_HUNTER)
4556 plrCaster->SendPetTameFailure(PETTAME_UNITSCANTTAME);
4557 return SPELL_FAILED_DONT_REPORT;
4560 Creature* target = (Creature*)m_targets.getUnitTarget();
4562 if(target->isPet() || target->isCharmed())
4564 plrCaster->SendPetTameFailure(PETTAME_CREATUREALREADYOWNED);
4565 return SPELL_FAILED_DONT_REPORT;
4568 if (target->getLevel() > plrCaster->getLevel())
4570 plrCaster->SendPetTameFailure(PETTAME_TOOHIGHLEVEL);
4571 return SPELL_FAILED_DONT_REPORT;
4574 if (target->GetCreatureInfo()->IsExotic() && !plrCaster->CanTameExoticPets())
4576 plrCaster->SendPetTameFailure(PETTAME_CANTCONTROLEXOTIC);
4577 return SPELL_FAILED_DONT_REPORT;
4580 if (!target->GetCreatureInfo()->isTameable(plrCaster->CanTameExoticPets()))
4582 plrCaster->SendPetTameFailure(PETTAME_NOTTAMEABLE);
4583 return SPELL_FAILED_DONT_REPORT;
4586 if(plrCaster->GetPetGUID() || plrCaster->GetCharmGUID())
4588 plrCaster->SendPetTameFailure(PETTAME_ANOTHERSUMMONACTIVE);
4589 return SPELL_FAILED_DONT_REPORT;
4592 break;
4594 case SPELL_EFFECT_LEARN_SPELL:
4596 if(m_spellInfo->EffectImplicitTargetA[i] != TARGET_PET)
4597 break;
4599 Pet* pet = m_caster->GetPet();
4601 if(!pet)
4602 return SPELL_FAILED_NO_PET;
4604 SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
4606 if(!learn_spellproto)
4607 return SPELL_FAILED_NOT_KNOWN;
4609 if(m_spellInfo->spellLevel > pet->getLevel())
4610 return SPELL_FAILED_LOWLEVEL;
4612 break;
4614 case SPELL_EFFECT_LEARN_PET_SPELL:
4616 Pet* pet = m_caster->GetPet();
4618 if(!pet)
4619 return SPELL_FAILED_NO_PET;
4621 SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
4623 if(!learn_spellproto)
4624 return SPELL_FAILED_NOT_KNOWN;
4626 if(m_spellInfo->spellLevel > pet->getLevel())
4627 return SPELL_FAILED_LOWLEVEL;
4629 break;
4631 case SPELL_EFFECT_APPLY_GLYPH:
4633 uint32 glyphId = m_spellInfo->EffectMiscValue[i];
4634 if(GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyphId))
4635 if(m_caster->HasAura(gp->SpellId))
4636 return SPELL_FAILED_UNIQUE_GLYPH;
4637 break;
4639 case SPELL_EFFECT_FEED_PET:
4641 if (m_caster->GetTypeId() != TYPEID_PLAYER)
4642 return SPELL_FAILED_BAD_TARGETS;
4644 Item* foodItem = m_targets.getItemTarget();
4645 if(!foodItem)
4646 return SPELL_FAILED_BAD_TARGETS;
4648 Pet* pet = m_caster->GetPet();
4650 if(!pet)
4651 return SPELL_FAILED_NO_PET;
4653 if(!pet->HaveInDiet(foodItem->GetProto()))
4654 return SPELL_FAILED_WRONG_PET_FOOD;
4656 if(!pet->GetCurrentFoodBenefitLevel(foodItem->GetProto()->ItemLevel))
4657 return SPELL_FAILED_FOOD_LOWLEVEL;
4659 if(m_caster->isInCombat() || pet->isInCombat())
4660 return SPELL_FAILED_AFFECTING_COMBAT;
4662 break;
4664 case SPELL_EFFECT_POWER_BURN:
4665 case SPELL_EFFECT_POWER_DRAIN:
4667 // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
4668 if(m_caster->GetTypeId() == TYPEID_PLAYER)
4669 if(Unit* target = m_targets.getUnitTarget())
4670 if(target != m_caster && target->getPowerType() != m_spellInfo->EffectMiscValue[i])
4671 return SPELL_FAILED_BAD_TARGETS;
4672 break;
4674 case SPELL_EFFECT_CHARGE:
4676 if (m_caster->hasUnitState(UNIT_STAT_ROOT))
4677 return SPELL_FAILED_ROOTED;
4679 break;
4681 case SPELL_EFFECT_SKINNING:
4683 if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT)
4684 return SPELL_FAILED_BAD_TARGETS;
4686 if( !(m_targets.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE) )
4687 return SPELL_FAILED_TARGET_UNSKINNABLE;
4689 Creature* creature = (Creature*)m_targets.getUnitTarget();
4690 if ( creature->GetCreatureType() != CREATURE_TYPE_CRITTER && ( !creature->lootForBody || !creature->loot.empty() ) )
4692 return SPELL_FAILED_TARGET_NOT_LOOTED;
4695 uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill();
4697 int32 skillValue = ((Player*)m_caster)->GetSkillValue(skill);
4698 int32 TargetLevel = m_targets.getUnitTarget()->getLevel();
4699 int32 ReqValue = (skillValue < 100 ? (TargetLevel-10) * 10 : TargetLevel * 5);
4700 if (ReqValue > skillValue)
4701 return SPELL_FAILED_LOW_CASTLEVEL;
4703 // chance for fail at orange skinning attempt
4704 if( (m_selfContainer && (*m_selfContainer) == this) &&
4705 skillValue < sWorld.GetConfigMaxSkillValue() &&
4706 (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue - 25, skillValue + 37) )
4707 return SPELL_FAILED_TRY_AGAIN;
4709 break;
4711 case SPELL_EFFECT_OPEN_LOCK:
4713 if( m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT &&
4714 m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT_ITEM )
4715 break;
4717 if( m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc.
4718 // we need a go target in case of TARGET_GAMEOBJECT
4719 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget()
4720 // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM
4721 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT_ITEM && !m_targets.getGOTarget() &&
4722 (!m_targets.getItemTarget() || !m_targets.getItemTarget()->GetProto()->LockID || m_targets.getItemTarget()->GetOwner() != m_caster ) )
4723 return SPELL_FAILED_BAD_TARGETS;
4725 // In BattleGround players can use only flags and banners
4726 if( ((Player*)m_caster)->InBattleGround() &&
4727 !((Player*)m_caster)->CanUseBattleGroundObject() )
4728 return SPELL_FAILED_TRY_AGAIN;
4730 // get the lock entry
4731 uint32 lockId = 0;
4732 if (GameObject* go = m_targets.getGOTarget())
4734 lockId = go->GetGOInfo()->GetLockId();
4735 if (!lockId)
4736 return SPELL_FAILED_BAD_TARGETS;
4738 else if(Item* itm = m_targets.getItemTarget())
4739 lockId = itm->GetProto()->LockID;
4741 SkillType skillId = SKILL_NONE;
4742 int32 reqSkillValue = 0;
4743 int32 skillValue = 0;
4745 // check lock compatibility
4746 SpellCastResult res = CanOpenLock(SpellEffectIndex(i), lockId, skillId, reqSkillValue, skillValue);
4747 if(res != SPELL_CAST_OK)
4748 return res;
4750 // chance for fail at orange mining/herb/LockPicking gathering attempt
4751 // second check prevent fail at rechecks
4752 if(skillId != SKILL_NONE && (!m_selfContainer || ((*m_selfContainer) != this)))
4754 bool canFailAtMax = skillId != SKILL_HERBALISM && skillId != SKILL_MINING;
4756 // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
4757 if((canFailAtMax || skillValue < sWorld.GetConfigMaxSkillValue()) && reqSkillValue > irand(skillValue - 25, skillValue + 37))
4758 return SPELL_FAILED_TRY_AGAIN;
4760 break;
4762 case SPELL_EFFECT_SUMMON_DEAD_PET:
4764 Creature *pet = m_caster->GetPet();
4765 if(!pet)
4766 return SPELL_FAILED_NO_PET;
4768 if(pet->isAlive())
4769 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4771 break;
4773 // This is generic summon effect
4774 case SPELL_EFFECT_SUMMON:
4776 if(SummonPropertiesEntry const *summon_prop = sSummonPropertiesStore.LookupEntry(m_spellInfo->EffectMiscValueB[i]))
4778 if(summon_prop->Group == SUMMON_PROP_GROUP_PETS)
4780 if(m_caster->GetPetGUID())
4781 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4783 if(m_caster->GetCharmGUID())
4784 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4788 break;
4790 case SPELL_EFFECT_SUMMON_PET:
4792 if(m_caster->GetPetGUID()) //let warlock do a replacement summon
4795 Pet* pet = ((Player*)m_caster)->GetPet();
4797 if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass() == CLASS_WARLOCK)
4799 if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
4800 pet->CastSpell(pet, 32752, true, NULL, NULL, pet->GetGUID());
4802 else
4803 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4806 if(m_caster->GetCharmGUID())
4807 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4809 break;
4811 case SPELL_EFFECT_SUMMON_PLAYER:
4813 if(m_caster->GetTypeId() != TYPEID_PLAYER)
4814 return SPELL_FAILED_BAD_TARGETS;
4815 if(!((Player*)m_caster)->GetSelection())
4816 return SPELL_FAILED_BAD_TARGETS;
4818 Player* target = sObjectMgr.GetPlayer(((Player*)m_caster)->GetSelection());
4819 if( !target || ((Player*)m_caster) == target || !target->IsInSameRaidWith((Player*)m_caster) )
4820 return SPELL_FAILED_BAD_TARGETS;
4822 // check if our map is dungeon
4823 if( sMapStore.LookupEntry(m_caster->GetMapId())->IsDungeon() )
4825 InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId());
4826 if(!instance)
4827 return SPELL_FAILED_TARGET_NOT_IN_INSTANCE;
4828 if ( instance->levelMin > target->getLevel() )
4829 return SPELL_FAILED_LOWLEVEL;
4830 if ( instance->levelMax && instance->levelMax < target->getLevel() )
4831 return SPELL_FAILED_HIGHLEVEL;
4833 break;
4835 case SPELL_EFFECT_LEAP:
4836 case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER:
4838 float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
4839 float fx = m_caster->GetPositionX() + dis * cos(m_caster->GetOrientation());
4840 float fy = m_caster->GetPositionY() + dis * sin(m_caster->GetOrientation());
4841 // teleport a bit above terrain level to avoid falling below it
4842 float fz = m_caster->GetBaseMap()->GetHeight(fx, fy, m_caster->GetPositionZ(), true);
4843 if(fz <= INVALID_HEIGHT) // note: this also will prevent use effect in instances without vmaps height enabled
4844 return SPELL_FAILED_TRY_AGAIN;
4846 float caster_pos_z = m_caster->GetPositionZ();
4847 // Control the caster to not climb or drop when +-fz > 8
4848 if(!(fz <= caster_pos_z + 8 && fz >= caster_pos_z - 8))
4849 return SPELL_FAILED_TRY_AGAIN;
4851 // not allow use this effect at battleground until battleground start
4852 if(m_caster->GetTypeId() == TYPEID_PLAYER)
4853 if(BattleGround const *bg = ((Player*)m_caster)->GetBattleGround())
4854 if(bg->GetStatus() != STATUS_IN_PROGRESS)
4855 return SPELL_FAILED_TRY_AGAIN;
4856 break;
4858 case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF:
4860 if (m_targets.getUnitTarget() == m_caster)
4861 return SPELL_FAILED_BAD_TARGETS;
4862 break;
4864 default:break;
4868 for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
4870 switch(m_spellInfo->EffectApplyAuraName[i])
4872 case SPELL_AURA_DUMMY:
4874 //custom check
4875 switch(m_spellInfo->Id)
4877 case 61336:
4878 if(m_caster->GetTypeId() != TYPEID_PLAYER || !((Player*)m_caster)->IsInFeralForm())
4879 return SPELL_FAILED_ONLY_SHAPESHIFT;
4880 break;
4881 default:
4882 break;
4884 break;
4886 case SPELL_AURA_MOD_POSSESS:
4888 if(m_caster->GetTypeId() != TYPEID_PLAYER)
4889 return SPELL_FAILED_UNKNOWN;
4891 if(m_targets.getUnitTarget() == m_caster)
4892 return SPELL_FAILED_BAD_TARGETS;
4894 if(m_caster->GetPetGUID())
4895 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4897 if(m_caster->GetCharmGUID())
4898 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4900 if(m_caster->GetCharmerGUID())
4901 return SPELL_FAILED_CHARMED;
4903 if(!m_targets.getUnitTarget())
4904 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4906 if(m_targets.getUnitTarget()->GetCharmerGUID())
4907 return SPELL_FAILED_CHARMED;
4909 if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(SpellEffectIndex(i),m_targets.getUnitTarget()))
4910 return SPELL_FAILED_HIGHLEVEL;
4912 break;
4914 case SPELL_AURA_MOD_CHARM:
4916 if(m_targets.getUnitTarget() == m_caster)
4917 return SPELL_FAILED_BAD_TARGETS;
4919 if(m_caster->GetPetGUID())
4920 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4922 if(m_caster->GetCharmGUID())
4923 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4925 if(m_caster->GetCharmerGUID())
4926 return SPELL_FAILED_CHARMED;
4928 if(!m_targets.getUnitTarget())
4929 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4931 if(m_targets.getUnitTarget()->GetCharmerGUID())
4932 return SPELL_FAILED_CHARMED;
4934 if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(SpellEffectIndex(i),m_targets.getUnitTarget()))
4935 return SPELL_FAILED_HIGHLEVEL;
4937 break;
4939 case SPELL_AURA_MOD_POSSESS_PET:
4941 if(m_caster->GetTypeId() != TYPEID_PLAYER)
4942 return SPELL_FAILED_UNKNOWN;
4944 if(m_caster->GetCharmGUID())
4945 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4947 if(m_caster->GetCharmerGUID())
4948 return SPELL_FAILED_CHARMED;
4950 Pet* pet = m_caster->GetPet();
4951 if(!pet)
4952 return SPELL_FAILED_NO_PET;
4954 if(pet->GetCharmerGUID())
4955 return SPELL_FAILED_CHARMED;
4957 break;
4959 case SPELL_AURA_MOUNTED:
4961 if (m_caster->IsInWater())
4962 return SPELL_FAILED_ONLY_ABOVEWATER;
4964 if (m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->GetTransport())
4965 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
4967 // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
4968 if (m_caster->GetTypeId() == TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaGroupId)
4969 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
4971 ShapeshiftForm form = m_caster->m_form;
4972 if( form == FORM_CAT || form == FORM_TREE || form == FORM_TRAVEL ||
4973 form == FORM_AQUA || form == FORM_BEAR || form == FORM_DIREBEAR ||
4974 form == FORM_CREATUREBEAR || form == FORM_GHOSTWOLF || form == FORM_FLIGHT ||
4975 form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN || form == FORM_METAMORPHOSIS )
4976 return SPELL_FAILED_NOT_SHAPESHIFT;
4978 break;
4980 case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS:
4982 if(!m_targets.getUnitTarget())
4983 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4985 // can be casted at non-friendly unit or own pet/charm
4986 if(m_caster->IsFriendlyTo(m_targets.getUnitTarget()))
4987 return SPELL_FAILED_TARGET_FRIENDLY;
4989 break;
4991 case SPELL_AURA_FLY:
4992 case SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED:
4994 // not allow cast fly spells if not have req. skills (all spells is self target)
4995 // allow always ghost flight spells
4996 if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->isAlive())
4998 if (!((Player*)m_caster)->IsKnowHowFlyIn(m_caster->GetMapId(),zone))
4999 return m_IsTriggeredSpell ? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_NOT_HERE;
5001 break;
5003 case SPELL_AURA_PERIODIC_MANA_LEECH:
5005 if (!m_targets.getUnitTarget())
5006 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
5008 if (m_caster->GetTypeId() != TYPEID_PLAYER || m_CastItem)
5009 break;
5011 if(m_targets.getUnitTarget()->getPowerType() != POWER_MANA)
5012 return SPELL_FAILED_BAD_TARGETS;
5014 break;
5016 default:
5017 break;
5021 // all ok
5022 return SPELL_CAST_OK;
5025 SpellCastResult Spell::CheckPetCast(Unit* target)
5027 if(!m_caster->isAlive())
5028 return SPELL_FAILED_CASTER_DEAD;
5030 if(m_caster->IsNonMeleeSpellCasted(false)) //prevent spellcast interruption by another spellcast
5031 return SPELL_FAILED_SPELL_IN_PROGRESS;
5032 if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
5033 return SPELL_FAILED_AFFECTING_COMBAT;
5035 if(m_caster->GetTypeId()==TYPEID_UNIT && (((Creature*)m_caster)->isPet() || m_caster->isCharmed()))
5037 //dead owner (pets still alive when owners ressed?)
5038 if(m_caster->GetCharmerOrOwner() && !m_caster->GetCharmerOrOwner()->isAlive())
5039 return SPELL_FAILED_CASTER_DEAD;
5041 if(!target && m_targets.getUnitTarget())
5042 target = m_targets.getUnitTarget();
5044 bool need = false;
5045 for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
5047 if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_CHAIN_DAMAGE ||
5048 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_FRIEND ||
5049 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_FRIEND_2 ||
5050 m_spellInfo->EffectImplicitTargetA[i] == TARGET_DUELVSPLAYER ||
5051 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_PARTY ||
5052 m_spellInfo->EffectImplicitTargetA[i] == TARGET_CURRENT_ENEMY_COORDINATES)
5054 need = true;
5055 if(!target)
5056 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
5057 break;
5060 if(need)
5061 m_targets.setUnitTarget(target);
5063 Unit* _target = m_targets.getUnitTarget();
5065 if(_target) //for target dead/target not valid
5067 if(!_target->isAlive())
5068 return SPELL_FAILED_BAD_TARGETS;
5070 if(IsPositiveSpell(m_spellInfo->Id))
5072 if(m_caster->IsHostileTo(_target))
5073 return SPELL_FAILED_BAD_TARGETS;
5075 else
5077 bool duelvsplayertar = false;
5078 for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
5080 //TARGET_DUELVSPLAYER is positive AND negative
5081 duelvsplayertar |= (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DUELVSPLAYER);
5083 if(m_caster->IsFriendlyTo(target) && !duelvsplayertar)
5085 return SPELL_FAILED_BAD_TARGETS;
5089 //cooldown
5090 if(((Creature*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
5091 return SPELL_FAILED_NOT_READY;
5094 return CheckCast(true);
5097 SpellCastResult Spell::CheckCasterAuras() const
5099 // Flag drop spells totally immuned to caster auras
5100 // FIXME: find more nice check for all totally immuned spells
5101 // AttributesEx3 & 0x10000000?
5102 if(m_spellInfo->Id == 23336 || m_spellInfo->Id == 23334 || m_spellInfo->Id == 34991)
5103 return SPELL_CAST_OK;
5105 uint8 school_immune = 0;
5106 uint32 mechanic_immune = 0;
5107 uint32 dispel_immune = 0;
5109 // Check if the spell grants school or mechanic immunity.
5110 // We use bitmasks so the loop is done only once and not on every aura check below.
5111 if ( m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY )
5113 for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
5115 if (m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY)
5116 school_immune |= uint32(m_spellInfo->EffectMiscValue[i]);
5117 else if (m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY)
5118 mechanic_immune |= 1 << uint32(m_spellInfo->EffectMiscValue[i]-1);
5119 else if (m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY_MASK)
5120 mechanic_immune |= uint32(m_spellInfo->EffectMiscValue[i]);
5121 else if (m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DISPEL_IMMUNITY)
5122 dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i]));
5124 // immune movement impairment and loss of control
5125 if (m_spellInfo->Id == 42292)
5126 mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
5129 // Check whether the cast should be prevented by any state you might have.
5130 SpellCastResult prevented_reason = SPELL_CAST_OK;
5131 // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
5132 uint32 unitflag = m_caster->GetUInt32Value(UNIT_FIELD_FLAGS); // Get unit state
5133 if (unitflag & UNIT_FLAG_STUNNED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
5134 prevented_reason = SPELL_FAILED_STUNNED;
5135 else if (unitflag & UNIT_FLAG_CONFUSED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
5136 prevented_reason = SPELL_FAILED_CONFUSED;
5137 else if (unitflag & UNIT_FLAG_FLEEING && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
5138 prevented_reason = SPELL_FAILED_FLEEING;
5139 else if (unitflag & UNIT_FLAG_SILENCED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
5140 prevented_reason = SPELL_FAILED_SILENCED;
5141 else if (unitflag & UNIT_FLAG_PACIFIED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY)
5142 prevented_reason = SPELL_FAILED_PACIFIED;
5143 else if(m_caster->HasAuraType(SPELL_AURA_ALLOW_ONLY_ABILITY))
5145 Unit::AuraList const& casingLimit = m_caster->GetAurasByType(SPELL_AURA_ALLOW_ONLY_ABILITY);
5146 for(Unit::AuraList::const_iterator itr = casingLimit.begin(); itr != casingLimit.end(); ++itr)
5148 if(!(*itr)->isAffectedOnSpell(m_spellInfo))
5150 prevented_reason = SPELL_FAILED_CASTER_AURASTATE;
5151 break;
5156 // Attr must make flag drop spell totally immune from all effects
5157 if (prevented_reason != SPELL_CAST_OK)
5159 if (school_immune || mechanic_immune || dispel_immune)
5161 //Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
5162 Unit::AuraMap const& auras = m_caster->GetAuras();
5163 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
5165 if (itr->second)
5167 if (GetSpellMechanicMask(itr->second->GetSpellProto(), itr->second->GetEffIndex()) & mechanic_immune)
5168 continue;
5169 if (GetSpellSchoolMask(itr->second->GetSpellProto()) & school_immune)
5170 continue;
5171 if ((1<<(itr->second->GetSpellProto()->Dispel)) & dispel_immune)
5172 continue;
5174 // Make a second check for spell failed so the right SPELL_FAILED message is returned.
5175 // That is needed when your casting is prevented by multiple states and you are only immune to some of them.
5176 switch(itr->second->GetModifier()->m_auraname)
5178 case SPELL_AURA_MOD_STUN:
5179 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
5180 return SPELL_FAILED_STUNNED;
5181 break;
5182 case SPELL_AURA_MOD_CONFUSE:
5183 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
5184 return SPELL_FAILED_CONFUSED;
5185 break;
5186 case SPELL_AURA_MOD_FEAR:
5187 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
5188 return SPELL_FAILED_FLEEING;
5189 break;
5190 case SPELL_AURA_MOD_SILENCE:
5191 case SPELL_AURA_MOD_PACIFY:
5192 case SPELL_AURA_MOD_PACIFY_SILENCE:
5193 if( m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY)
5194 return SPELL_FAILED_PACIFIED;
5195 else if ( m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
5196 return SPELL_FAILED_SILENCED;
5197 break;
5198 default: break;
5203 // You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
5204 else
5205 return prevented_reason;
5207 return SPELL_CAST_OK;
5210 bool Spell::CanAutoCast(Unit* target)
5212 ObjectGuid targetguid = target->GetObjectGuid();
5214 for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
5216 if(m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA)
5218 if( m_spellInfo->StackAmount <= 1)
5220 if( target->HasAura(m_spellInfo->Id, SpellEffectIndex(j)) )
5221 return false;
5223 else
5225 if(Aura* aura = target->GetAura(m_spellInfo->Id, SpellEffectIndex(j)))
5226 if(aura->GetStackAmount() >= m_spellInfo->StackAmount)
5227 return false;
5230 else if ( IsAreaAuraEffect( m_spellInfo->Effect[j] ))
5232 if( target->HasAura(m_spellInfo->Id, SpellEffectIndex(j)) )
5233 return false;
5237 SpellCastResult result = CheckPetCast(target);
5239 if(result == SPELL_CAST_OK || result == SPELL_FAILED_UNIT_NOT_INFRONT)
5241 FillTargetMap();
5242 //check if among target units, our WANTED target is as well (->only self cast spells return false)
5243 for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
5244 if( ihit->targetGUID == targetguid )
5245 return true;
5247 return false; //target invalid
5250 SpellCastResult Spell::CheckRange(bool strict)
5252 float range_mod;
5254 // self cast doesn't need range checking -- also for Starshards fix
5255 if (m_spellInfo->rangeIndex == 1)
5256 return SPELL_CAST_OK;
5258 if (strict) //add radius of caster
5259 range_mod = 1.25;
5260 else //add radius of caster and ~5 yds "give"
5261 range_mod = 6.25;
5263 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
5264 Unit *target = m_targets.getUnitTarget();
5265 bool friendly = target ? target->IsFriendlyTo(m_caster) : false;
5266 float max_range = GetSpellMaxRange(srange, friendly) + range_mod;
5267 float min_range = GetSpellMinRange(srange, friendly);
5269 if(Player* modOwner = m_caster->GetSpellModOwner())
5270 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this);
5272 if(target && target != m_caster)
5274 // distance from target in checks
5275 float dist = m_caster->GetCombatDistance(target);
5277 if(dist > max_range)
5278 return SPELL_FAILED_OUT_OF_RANGE;
5279 if(min_range && dist < min_range)
5280 return SPELL_FAILED_TOO_CLOSE;
5281 if( m_caster->GetTypeId() == TYPEID_PLAYER &&
5282 (m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc( M_PI_F, target ) )
5283 return SPELL_FAILED_UNIT_NOT_INFRONT;
5286 if(m_targets.m_targetMask == TARGET_FLAG_DEST_LOCATION && m_targets.m_destX != 0 && m_targets.m_destY != 0 && m_targets.m_destZ != 0)
5288 if(!m_caster->IsWithinDist3d(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, max_range))
5289 return SPELL_FAILED_OUT_OF_RANGE;
5290 if(min_range && m_caster->IsWithinDist3d(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, min_range))
5291 return SPELL_FAILED_TOO_CLOSE;
5294 return SPELL_CAST_OK;
5297 int32 Spell::CalculatePowerCost()
5299 // item cast not used power
5300 if (m_CastItem)
5301 return 0;
5303 // Spell drain all exist power on cast (Only paladin lay of Hands)
5304 if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_DRAIN_ALL_POWER)
5306 // If power type - health drain all
5307 if (m_spellInfo->powerType == POWER_HEALTH)
5308 return m_caster->GetHealth();
5309 // Else drain all power
5310 if (m_spellInfo->powerType < MAX_POWERS)
5311 return m_caster->GetPower(Powers(m_spellInfo->powerType));
5312 sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
5313 return 0;
5316 // Base powerCost
5317 int32 powerCost = m_spellInfo->manaCost;
5318 // PCT cost from total amount
5319 if (m_spellInfo->ManaCostPercentage)
5321 switch (m_spellInfo->powerType)
5323 // health as power used
5324 case POWER_HEALTH:
5325 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateHealth() / 100;
5326 break;
5327 case POWER_MANA:
5328 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateMana() / 100;
5329 break;
5330 case POWER_RAGE:
5331 case POWER_FOCUS:
5332 case POWER_ENERGY:
5333 case POWER_HAPPINESS:
5334 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetMaxPower(Powers(m_spellInfo->powerType)) / 100;
5335 break;
5336 case POWER_RUNE:
5337 case POWER_RUNIC_POWER:
5338 sLog.outDebug("Spell::CalculateManaCost: Not implemented yet!");
5339 break;
5340 default:
5341 sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
5342 return 0;
5345 SpellSchools school = GetFirstSchoolInMask(m_spellSchoolMask);
5346 // Flat mod from caster auras by spell school
5347 powerCost += m_caster->GetInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + school);
5348 // Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
5349 if ( m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST )
5350 powerCost += m_caster->GetAttackTime(OFF_ATTACK) / 100;
5351 // Apply cost mod by spell
5352 if(Player* modOwner = m_caster->GetSpellModOwner())
5353 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, powerCost, this);
5355 if(m_spellInfo->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION)
5356 powerCost = int32(powerCost/ (1.117f * m_spellInfo->spellLevel / m_caster->getLevel() -0.1327f));
5358 // PCT mod from user auras by school
5359 powerCost = int32(powerCost * (1.0f + m_caster->GetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER + school)));
5360 if (powerCost < 0)
5361 powerCost = 0;
5362 return powerCost;
5365 SpellCastResult Spell::CheckPower()
5367 // item cast not used power
5368 if(m_CastItem)
5369 return SPELL_CAST_OK;
5371 // Do precise power regen on spell cast
5372 if (m_powerCost > 0 && m_caster->GetTypeId() == TYPEID_PLAYER)
5374 Player* playerCaster = (Player*)m_caster;
5375 uint32 diff = REGEN_TIME_FULL - m_caster->GetRegenTimer();
5376 if (diff >= REGEN_TIME_PRECISE)
5377 playerCaster->RegenerateAll(diff);
5380 // health as power used - need check health amount
5381 if(m_spellInfo->powerType == POWER_HEALTH)
5383 if((int32)m_caster->GetHealth() <= m_powerCost)
5384 return SPELL_FAILED_CASTER_AURASTATE;
5385 return SPELL_CAST_OK;
5387 // Check valid power type
5388 if( m_spellInfo->powerType >= MAX_POWERS )
5390 sLog.outError("Spell::CheckMana: Unknown power type '%d'", m_spellInfo->powerType);
5391 return SPELL_FAILED_UNKNOWN;
5394 //check rune cost only if a spell has PowerType == POWER_RUNE
5395 if(m_spellInfo->powerType == POWER_RUNE)
5397 SpellCastResult failReason = CheckOrTakeRunePower(false);
5398 if(failReason != SPELL_CAST_OK)
5399 return failReason;
5402 // Check power amount
5403 Powers powerType = Powers(m_spellInfo->powerType);
5404 if((int32)m_caster->GetPower(powerType) < m_powerCost)
5405 return SPELL_FAILED_NO_POWER;
5406 else
5407 return SPELL_CAST_OK;
5410 bool Spell::IgnoreItemRequirements() const
5412 if (m_IsTriggeredSpell)
5413 return true;
5415 /// Check if it's an enchant scroll. These have no required reagents even though their spell does.
5416 if (m_CastItem && m_CastItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_ENCHANT_SCROLL))
5417 return true;
5419 return false;
5422 SpellCastResult Spell::CheckItems()
5424 if (m_caster->GetTypeId() != TYPEID_PLAYER)
5425 return SPELL_CAST_OK;
5427 Player* p_caster = (Player*)m_caster;
5429 // cast item checks
5430 if(m_CastItem)
5432 uint32 itemid = m_CastItem->GetEntry();
5433 if( !p_caster->HasItemCount(itemid, 1) )
5434 return SPELL_FAILED_ITEM_NOT_FOUND;
5436 ItemPrototype const *proto = m_CastItem->GetProto();
5437 if(!proto)
5438 return SPELL_FAILED_ITEM_NOT_FOUND;
5440 for (int i = 0; i < 5; ++i)
5441 if (proto->Spells[i].SpellCharges)
5442 if(m_CastItem->GetSpellCharges(i) == 0)
5443 return SPELL_FAILED_NO_CHARGES_REMAIN;
5445 // consumable cast item checks
5446 if (proto->Class == ITEM_CLASS_CONSUMABLE && m_targets.getUnitTarget())
5448 // such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example
5449 SpellCastResult failReason = SPELL_CAST_OK;
5450 for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
5452 // skip check, pet not required like checks, and for TARGET_PET m_targets.getUnitTarget() is not the real target but the caster
5453 if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_PET)
5454 continue;
5456 if (m_spellInfo->Effect[i] == SPELL_EFFECT_HEAL)
5458 if (m_targets.getUnitTarget()->GetHealth() == m_targets.getUnitTarget()->GetMaxHealth())
5460 failReason = SPELL_FAILED_ALREADY_AT_FULL_HEALTH;
5461 continue;
5463 else
5465 failReason = SPELL_CAST_OK;
5466 break;
5470 // Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
5471 if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENERGIZE)
5473 if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
5475 failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
5476 continue;
5479 Powers power = Powers(m_spellInfo->EffectMiscValue[i]);
5480 if (m_targets.getUnitTarget()->GetPower(power) == m_targets.getUnitTarget()->GetMaxPower(power))
5482 failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
5483 continue;
5485 else
5487 failReason = SPELL_CAST_OK;
5488 break;
5492 if (failReason != SPELL_CAST_OK)
5493 return failReason;
5497 // check target item
5498 if(m_targets.getItemTargetGUID())
5500 if(m_caster->GetTypeId() != TYPEID_PLAYER)
5501 return SPELL_FAILED_BAD_TARGETS;
5503 if(!m_targets.getItemTarget())
5504 return SPELL_FAILED_ITEM_GONE;
5506 if(!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo))
5507 return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
5509 // if not item target then required item must be equipped
5510 else
5512 if(m_caster->GetTypeId() == TYPEID_PLAYER && !((Player*)m_caster)->HasItemFitToSpellReqirements(m_spellInfo))
5513 return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
5516 // check spell focus object
5517 if(m_spellInfo->RequiresSpellFocus)
5519 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
5520 Cell cell(p);
5521 cell.data.Part.reserved = ALL_DISTRICT;
5523 GameObject* ok = NULL;
5524 MaNGOS::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus);
5525 MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck> checker(m_caster, ok, go_check);
5527 TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker);
5528 Map& map = *m_caster->GetMap();
5529 cell.Visit(p, object_checker, map, *m_caster, map.GetVisibilityDistance());
5531 if(!ok)
5532 return SPELL_FAILED_REQUIRES_SPELL_FOCUS;
5534 focusObject = ok; // game object found in range
5537 // check reagents (ignore triggered spells with reagents processed by original spell) and special reagent ignore case.
5538 if (!IgnoreItemRequirements())
5540 if (!p_caster->CanNoReagentCast(m_spellInfo))
5542 for(uint32 i = 0; i < 8; ++i)
5544 if(m_spellInfo->Reagent[i] <= 0)
5545 continue;
5547 uint32 itemid = m_spellInfo->Reagent[i];
5548 uint32 itemcount = m_spellInfo->ReagentCount[i];
5550 // if CastItem is also spell reagent
5551 if (m_CastItem && m_CastItem->GetEntry() == itemid)
5553 ItemPrototype const *proto = m_CastItem->GetProto();
5554 if (!proto)
5555 return SPELL_FAILED_REAGENTS;
5556 for(int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
5558 // CastItem will be used up and does not count as reagent
5559 int32 charges = m_CastItem->GetSpellCharges(s);
5560 if (proto->Spells[s].SpellCharges < 0 && !(proto->ExtraFlags & ITEM_EXTRA_NON_CONSUMABLE) && abs(charges) < 2)
5562 ++itemcount;
5563 break;
5568 if (!p_caster->HasItemCount(itemid, itemcount))
5569 return SPELL_FAILED_REAGENTS;
5573 // check totem-item requirements (items presence in inventory)
5574 uint32 totems = 2;
5575 for(int i = 0; i < 2 ; ++i)
5577 if (m_spellInfo->Totem[i] != 0)
5579 if (p_caster->HasItemCount(m_spellInfo->Totem[i], 1))
5581 totems -= 1;
5582 continue;
5585 else
5586 totems -= 1;
5589 if (totems != 0)
5590 return SPELL_FAILED_TOTEMS;
5592 // Check items for TotemCategory (items presence in inventory)
5593 uint32 TotemCategory = 2;
5594 for(int i= 0; i < 2; ++i)
5596 if (m_spellInfo->TotemCategory[i] != 0)
5598 if (p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]))
5600 TotemCategory -= 1;
5601 continue;
5604 else
5605 TotemCategory -= 1;
5608 if (TotemCategory != 0)
5609 return SPELL_FAILED_TOTEM_CATEGORY;
5612 // special checks for spell effects
5613 for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
5615 switch (m_spellInfo->Effect[i])
5617 case SPELL_EFFECT_CREATE_ITEM:
5619 if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i])
5621 // Conjure Mana Gem (skip same or low level ranks for later recharge)
5622 if (i == EFFECT_INDEX_0 && m_spellInfo->Effect[EFFECT_INDEX_1] == SPELL_EFFECT_DUMMY)
5624 if (ItemPrototype const* itemProto = ObjectMgr::GetItemPrototype(m_spellInfo->EffectItemType[i]))
5626 if (Item* item = p_caster->GetItemByLimitedCategory(itemProto->ItemLimitCategory))
5628 if (item->GetProto()->ItemLevel <= itemProto->ItemLevel)
5630 if (item->HasMaxCharges())
5631 return SPELL_FAILED_ITEM_AT_MAX_CHARGES;
5633 // will recharge in next effect
5634 continue;
5640 ItemPosCountVec dest;
5641 uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 );
5642 if (msg != EQUIP_ERR_OK )
5644 p_caster->SendEquipError( msg, NULL, NULL, m_spellInfo->EffectItemType[i] );
5645 return SPELL_FAILED_DONT_REPORT;
5648 break;
5650 case SPELL_EFFECT_RESTORE_ITEM_CHARGES:
5652 if (Item* item = p_caster->GetItemByEntry(m_spellInfo->EffectItemType[i]))
5653 if (item->HasMaxCharges())
5654 return SPELL_FAILED_ITEM_AT_MAX_CHARGES;
5656 break;
5658 case SPELL_EFFECT_ENCHANT_ITEM:
5659 case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
5661 Item* targetItem = m_targets.getItemTarget();
5662 if(!targetItem)
5663 return SPELL_FAILED_ITEM_NOT_FOUND;
5665 if( targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel )
5666 return SPELL_FAILED_LOWLEVEL;
5667 // Not allow enchant in trade slot for some enchant type
5668 if( targetItem->GetOwner() != m_caster )
5670 uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
5671 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
5672 if(!pEnchant)
5673 return SPELL_FAILED_ERROR;
5674 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
5675 return SPELL_FAILED_NOT_TRADEABLE;
5677 break;
5679 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
5681 Item *item = m_targets.getItemTarget();
5682 if(!item)
5683 return SPELL_FAILED_ITEM_NOT_FOUND;
5684 // Not allow enchant in trade slot for some enchant type
5685 if( item->GetOwner() != m_caster )
5687 uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
5688 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
5689 if(!pEnchant)
5690 return SPELL_FAILED_ERROR;
5691 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
5692 return SPELL_FAILED_NOT_TRADEABLE;
5694 break;
5696 case SPELL_EFFECT_ENCHANT_HELD_ITEM:
5697 // check item existence in effect code (not output errors at offhand hold item effect to main hand for example
5698 break;
5699 case SPELL_EFFECT_DISENCHANT:
5701 if(!m_targets.getItemTarget())
5702 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5704 // prevent disenchanting in trade slot
5705 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
5706 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5708 ItemPrototype const* itemProto = m_targets.getItemTarget()->GetProto();
5709 if(!itemProto)
5710 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5712 uint32 item_quality = itemProto->Quality;
5713 // 2.0.x addon: Check player enchanting level against the item disenchanting requirements
5714 uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill;
5715 if (item_disenchantskilllevel == uint32(-1))
5716 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5717 if (item_disenchantskilllevel > p_caster->GetSkillValue(SKILL_ENCHANTING))
5718 return SPELL_FAILED_LOW_CASTLEVEL;
5719 if(item_quality > 4 || item_quality < 2)
5720 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5721 if(itemProto->Class != ITEM_CLASS_WEAPON && itemProto->Class != ITEM_CLASS_ARMOR)
5722 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5723 if (!itemProto->DisenchantID)
5724 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5725 break;
5727 case SPELL_EFFECT_PROSPECTING:
5729 if(!m_targets.getItemTarget())
5730 return SPELL_FAILED_CANT_BE_PROSPECTED;
5731 // ensure item is a prospectable ore
5732 if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
5733 return SPELL_FAILED_CANT_BE_PROSPECTED;
5734 // prevent prospecting in trade slot
5735 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
5736 return SPELL_FAILED_CANT_BE_PROSPECTED;
5737 // Check for enough skill in jewelcrafting
5738 uint32 item_prospectingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
5739 if(item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING))
5740 return SPELL_FAILED_LOW_CASTLEVEL;
5741 // make sure the player has the required ores in inventory
5742 if(m_targets.getItemTarget()->GetCount() < 5)
5743 return SPELL_FAILED_NEED_MORE_ITEMS;
5745 if(!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry()))
5746 return SPELL_FAILED_CANT_BE_PROSPECTED;
5748 break;
5750 case SPELL_EFFECT_MILLING:
5752 if(!m_targets.getItemTarget())
5753 return SPELL_FAILED_CANT_BE_MILLED;
5754 // ensure item is a millable herb
5755 if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_HERBS) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
5756 return SPELL_FAILED_CANT_BE_MILLED;
5757 // prevent milling in trade slot
5758 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
5759 return SPELL_FAILED_CANT_BE_MILLED;
5760 // Check for enough skill in inscription
5761 uint32 item_millingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
5762 if(item_millingskilllevel >p_caster->GetSkillValue(SKILL_INSCRIPTION))
5763 return SPELL_FAILED_LOW_CASTLEVEL;
5764 // make sure the player has the required herbs in inventory
5765 if(m_targets.getItemTarget()->GetCount() < 5)
5766 return SPELL_FAILED_NEED_MORE_ITEMS;
5768 if(!LootTemplates_Milling.HaveLootFor(m_targets.getItemTargetEntry()))
5769 return SPELL_FAILED_CANT_BE_MILLED;
5771 break;
5773 case SPELL_EFFECT_WEAPON_DAMAGE:
5774 case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
5776 if(m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER;
5777 if( m_attackType != RANGED_ATTACK )
5778 break;
5779 Item *pItem = ((Player*)m_caster)->GetWeaponForAttack(m_attackType,true,false);
5780 if (!pItem)
5781 return SPELL_FAILED_EQUIPPED_ITEM;
5783 switch(pItem->GetProto()->SubClass)
5785 case ITEM_SUBCLASS_WEAPON_THROWN:
5787 uint32 ammo = pItem->GetEntry();
5788 if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
5789 return SPELL_FAILED_NO_AMMO;
5790 }; break;
5791 case ITEM_SUBCLASS_WEAPON_GUN:
5792 case ITEM_SUBCLASS_WEAPON_BOW:
5793 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
5795 uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
5796 if(!ammo)
5798 // Requires No Ammo
5799 if(m_caster->GetDummyAura(46699))
5800 break; // skip other checks
5802 return SPELL_FAILED_NO_AMMO;
5805 ItemPrototype const *ammoProto = ObjectMgr::GetItemPrototype( ammo );
5806 if(!ammoProto)
5807 return SPELL_FAILED_NO_AMMO;
5809 if(ammoProto->Class != ITEM_CLASS_PROJECTILE)
5810 return SPELL_FAILED_NO_AMMO;
5812 // check ammo ws. weapon compatibility
5813 switch(pItem->GetProto()->SubClass)
5815 case ITEM_SUBCLASS_WEAPON_BOW:
5816 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
5817 if(ammoProto->SubClass != ITEM_SUBCLASS_ARROW)
5818 return SPELL_FAILED_NO_AMMO;
5819 break;
5820 case ITEM_SUBCLASS_WEAPON_GUN:
5821 if(ammoProto->SubClass != ITEM_SUBCLASS_BULLET)
5822 return SPELL_FAILED_NO_AMMO;
5823 break;
5824 default:
5825 return SPELL_FAILED_NO_AMMO;
5828 if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
5829 return SPELL_FAILED_NO_AMMO;
5830 }; break;
5831 case ITEM_SUBCLASS_WEAPON_WAND:
5832 break;
5833 default:
5834 break;
5836 break;
5838 default:break;
5842 return SPELL_CAST_OK;
5845 void Spell::Delayed()
5847 if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER)
5848 return;
5850 if (m_spellState == SPELL_STATE_DELAYED)
5851 return; // spell is active and can't be time-backed
5853 if(isDelayableNoMore()) // Spells may only be delayed twice
5854 return;
5856 // spells not loosing casting time ( slam, dynamites, bombs.. )
5857 if(!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE))
5858 return;
5860 // check pushback reduce
5861 int32 delaytime = 500; // spellcasting delay is normally 500ms
5862 int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
5863 ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
5864 delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
5865 if(delayReduce >= 100)
5866 return;
5868 delaytime = delaytime * (100 - delayReduce) / 100;
5870 if(int32(m_timer) + delaytime > m_casttime)
5872 delaytime = m_casttime - m_timer;
5873 m_timer = m_casttime;
5875 else
5876 m_timer += delaytime;
5878 sLog.outDetail("Spell %u partially interrupted for (%d) ms at damage", m_spellInfo->Id, delaytime);
5880 WorldPacket data(SMSG_SPELL_DELAYED, 8+4);
5881 data << m_caster->GetPackGUID();
5882 data << uint32(delaytime);
5884 m_caster->SendMessageToSet(&data, true);
5887 void Spell::DelayedChannel()
5889 if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING)
5890 return;
5892 if(isDelayableNoMore()) // Spells may only be delayed twice
5893 return;
5895 // check pushback reduce
5896 int32 delaytime = GetSpellDuration(m_spellInfo) * 25 / 100;// channeling delay is normally 25% of its time per hit
5897 int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
5898 ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
5899 delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
5900 if(delayReduce >= 100)
5901 return;
5903 delaytime = delaytime * (100 - delayReduce) / 100;
5905 if(int32(m_timer) < delaytime)
5907 delaytime = m_timer;
5908 m_timer = 0;
5910 else
5911 m_timer -= delaytime;
5913 sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer);
5915 for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
5917 if ((*ihit).missCondition == SPELL_MISS_NONE)
5919 if (Unit* unit = m_caster->GetObjectGuid() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID))
5920 for (int j = 0; j < MAX_EFFECT_INDEX; ++j)
5921 if (ihit->effectMask & (1 << j))
5922 unit->DelayAura(m_spellInfo->Id, SpellEffectIndex(j), delaytime);
5927 for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
5929 // partially interrupt persistent area auras
5930 if (DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id, SpellEffectIndex(j)))
5931 dynObj->Delay(delaytime);
5934 SendChannelUpdate(m_timer);
5937 void Spell::UpdateOriginalCasterPointer()
5939 if(m_originalCasterGUID == m_caster->GetObjectGuid())
5940 m_originalCaster = m_caster;
5941 else if (m_originalCasterGUID.IsGameobject())
5943 GameObject* go = m_caster->IsInWorld() ? m_caster->GetMap()->GetGameObject(m_originalCasterGUID) : NULL;
5944 m_originalCaster = go ? go->GetOwner() : NULL;
5946 else
5948 Unit* unit = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID);
5949 m_originalCaster = unit && unit->IsInWorld() ? unit : NULL;
5953 void Spell::UpdatePointers()
5955 UpdateOriginalCasterPointer();
5957 m_targets.Update(m_caster);
5960 bool Spell::CheckTargetCreatureType(Unit* target) const
5962 uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType;
5964 // Curse of Doom & Exorcism: not find another way to fix spell target check :/
5965 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->Category == 1179)
5967 // not allow cast at player
5968 if(target->GetTypeId() == TYPEID_PLAYER)
5969 return false;
5971 spellCreatureTargetMask = 0x7FF;
5974 // Dismiss Pet and Taming Lesson skipped
5975 if(m_spellInfo->Id == 2641 || m_spellInfo->Id == 23356)
5976 spellCreatureTargetMask = 0;
5978 if (spellCreatureTargetMask)
5980 uint32 TargetCreatureType = target->GetCreatureTypeMask();
5982 return !TargetCreatureType || (spellCreatureTargetMask & TargetCreatureType);
5984 return true;
5987 CurrentSpellTypes Spell::GetCurrentContainer()
5989 if (IsNextMeleeSwingSpell())
5990 return(CURRENT_MELEE_SPELL);
5991 else if (IsAutoRepeat())
5992 return(CURRENT_AUTOREPEAT_SPELL);
5993 else if (IsChanneledSpell(m_spellInfo))
5994 return(CURRENT_CHANNELED_SPELL);
5995 else
5996 return(CURRENT_GENERIC_SPELL);
5999 bool Spell::CheckTarget( Unit* target, SpellEffectIndex eff )
6001 // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
6002 if(m_spellInfo->EffectImplicitTargetA[eff] != TARGET_SELF )
6004 if (!CheckTargetCreatureType(target))
6005 return false;
6008 // Check Aura spell req (need for AoE spells)
6009 if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
6010 return false;
6011 if (m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell))
6012 return false;
6014 // Check targets for not_selectable unit flag and remove
6015 // A player can cast spells on his pet (or other controlled unit) though in any state
6016 if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
6018 // any unattackable target skipped
6019 if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
6020 return false;
6022 // unselectable targets skipped in all cases except TARGET_SCRIPT targeting
6023 // in case TARGET_SCRIPT target selected by server always and can't be cheated
6024 if ((!m_IsTriggeredSpell || target != m_targets.getUnitTarget()) &&
6025 target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) &&
6026 m_spellInfo->EffectImplicitTargetA[eff] != TARGET_SCRIPT &&
6027 m_spellInfo->EffectImplicitTargetB[eff] != TARGET_SCRIPT )
6028 return false;
6031 // Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
6032 if( target != m_caster && target->GetTypeId() == TYPEID_PLAYER)
6034 if(((Player*)target)->GetVisibility() == VISIBILITY_OFF)
6035 return false;
6037 if(((Player*)target)->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id))
6038 return false;
6041 // Check targets for LOS visibility (except spells without range limitations )
6042 switch(m_spellInfo->Effect[eff])
6044 case SPELL_EFFECT_SUMMON_PLAYER: // from anywhere
6045 break;
6046 case SPELL_EFFECT_DUMMY:
6047 if(m_spellInfo->Id != 20577) // Cannibalize
6048 break;
6049 // fall through
6050 case SPELL_EFFECT_RESURRECT_NEW:
6051 // player far away, maybe his corpse near?
6052 if(target != m_caster && !target->IsWithinLOSInMap(m_caster))
6054 if(!m_targets.getCorpseTargetGUID())
6055 return false;
6057 Corpse *corpse = m_caster->GetMap()->GetCorpse(m_targets.getCorpseTargetGUID());
6058 if(!corpse)
6059 return false;
6061 if(target->GetGUID() != corpse->GetOwnerGUID())
6062 return false;
6064 if(!corpse->IsWithinLOSInMap(m_caster))
6065 return false;
6068 // all ok by some way or another, skip normal check
6069 break;
6070 default: // normal case
6071 // Get GO cast coordinates if original caster -> GO
6072 if (target != m_caster)
6073 if (WorldObject *caster = GetCastingObject())
6074 if (!target->IsWithinLOSInMap(caster))
6075 return false;
6076 break;
6079 return true;
6082 bool Spell::IsNeedSendToClient() const
6084 return m_spellInfo->SpellVisual[0] || m_spellInfo->SpellVisual[1] || IsChanneledSpell(m_spellInfo) ||
6085 m_spellInfo->speed > 0.0f || !m_triggeredByAuraSpell && !m_IsTriggeredSpell;
6089 bool Spell::IsTriggeredSpellWithRedundentData() const
6091 return m_IsTriggeredSpell && (m_spellInfo->manaCost || m_spellInfo->ManaCostPercentage);
6094 bool Spell::HaveTargetsForEffect(SpellEffectIndex effect) const
6096 for(std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
6097 if(itr->effectMask & (1 << effect))
6098 return true;
6100 for(std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
6101 if(itr->effectMask & (1 << effect))
6102 return true;
6104 for(std::list<ItemTargetInfo>::const_iterator itr = m_UniqueItemInfo.begin(); itr != m_UniqueItemInfo.end(); ++itr)
6105 if(itr->effectMask & (1 << effect))
6106 return true;
6108 return false;
6111 SpellEvent::SpellEvent(Spell* spell) : BasicEvent()
6113 m_Spell = spell;
6116 SpellEvent::~SpellEvent()
6118 if (m_Spell->getState() != SPELL_STATE_FINISHED)
6119 m_Spell->cancel();
6121 if (m_Spell->IsDeletable())
6123 delete m_Spell;
6125 else
6127 sLog.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
6128 (m_Spell->GetCaster()->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), m_Spell->GetCaster()->GetGUIDLow(), m_Spell->m_spellInfo->Id);
6132 bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
6134 // update spell if it is not finished
6135 if (m_Spell->getState() != SPELL_STATE_FINISHED)
6136 m_Spell->update(p_time);
6138 // check spell state to process
6139 switch (m_Spell->getState())
6141 case SPELL_STATE_FINISHED:
6143 // spell was finished, check deletable state
6144 if (m_Spell->IsDeletable())
6146 // check, if we do have unfinished triggered spells
6147 return true; // spell is deletable, finish event
6149 // event will be re-added automatically at the end of routine)
6150 } break;
6152 case SPELL_STATE_CASTING:
6154 // this spell is in channeled state, process it on the next update
6155 // event will be re-added automatically at the end of routine)
6156 } break;
6158 case SPELL_STATE_DELAYED:
6160 // first, check, if we have just started
6161 if (m_Spell->GetDelayStart() != 0)
6163 // no, we aren't, do the typical update
6164 // check, if we have channeled spell on our hands
6165 if (IsChanneledSpell(m_Spell->m_spellInfo))
6167 // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish
6168 // check, if we have casting anything else except this channeled spell and autorepeat
6169 if (m_Spell->GetCaster()->IsNonMeleeSpellCasted(false, true, true))
6171 // another non-melee non-delayed spell is casted now, abort
6172 m_Spell->cancel();
6174 else
6176 // do the action (pass spell to channeling state)
6177 m_Spell->handle_immediate();
6179 // event will be re-added automatically at the end of routine)
6181 else
6183 // run the spell handler and think about what we can do next
6184 uint64 t_offset = e_time - m_Spell->GetDelayStart();
6185 uint64 n_offset = m_Spell->handle_delayed(t_offset);
6186 if (n_offset)
6188 // re-add us to the queue
6189 m_Spell->GetCaster()->m_Events.AddEvent(this, m_Spell->GetDelayStart() + n_offset, false);
6190 return false; // event not complete
6192 // event complete
6193 // finish update event will be re-added automatically at the end of routine)
6196 else
6198 // delaying had just started, record the moment
6199 m_Spell->SetDelayStart(e_time);
6200 // re-plan the event for the delay moment
6201 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + m_Spell->GetDelayMoment(), false);
6202 return false; // event not complete
6204 } break;
6206 default:
6208 // all other states
6209 // event will be re-added automatically at the end of routine)
6210 } break;
6213 // spell processing not complete, plan event on the next update interval
6214 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false);
6215 return false; // event not complete
6218 void SpellEvent::Abort(uint64 /*e_time*/)
6220 // oops, the spell we try to do is aborted
6221 if (m_Spell->getState() != SPELL_STATE_FINISHED)
6222 m_Spell->cancel();
6225 bool SpellEvent::IsDeletable() const
6227 return m_Spell->IsDeletable();
6230 SpellCastResult Spell::CanOpenLock(SpellEffectIndex effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue)
6232 if(!lockId) // possible case for GO and maybe for items.
6233 return SPELL_CAST_OK;
6235 // Get LockInfo
6236 LockEntry const *lockInfo = sLockStore.LookupEntry(lockId);
6238 if (!lockInfo)
6239 return SPELL_FAILED_BAD_TARGETS;
6241 bool reqKey = false; // some locks not have reqs
6243 for(int j = 0; j < 8; ++j)
6245 switch(lockInfo->Type[j])
6247 // check key item (many fit cases can be)
6248 case LOCK_KEY_ITEM:
6249 if(lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[j])
6250 return SPELL_CAST_OK;
6251 reqKey = true;
6252 break;
6253 // check key skill (only single first fit case can be)
6254 case LOCK_KEY_SKILL:
6256 reqKey = true;
6258 // wrong locktype, skip
6259 if(uint32(m_spellInfo->EffectMiscValue[effIndex]) != lockInfo->Index[j])
6260 continue;
6262 skillId = SkillByLockType(LockType(lockInfo->Index[j]));
6264 if ( skillId != SKILL_NONE )
6266 // skill bonus provided by casting spell (mostly item spells)
6267 // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
6268 uint32 spellSkillBonus = uint32(m_currentBasePoints[effIndex]+1);
6269 reqSkillValue = lockInfo->Skill[j];
6271 // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
6272 skillValue = m_CastItem || m_caster->GetTypeId()!= TYPEID_PLAYER ?
6273 0 : ((Player*)m_caster)->GetSkillValue(skillId);
6275 skillValue += spellSkillBonus;
6277 if (skillValue < reqSkillValue)
6278 return SPELL_FAILED_LOW_CASTLEVEL;
6281 return SPELL_CAST_OK;
6286 if(reqKey)
6287 return SPELL_FAILED_BAD_TARGETS;
6289 return SPELL_CAST_OK;
6292 void Spell::FillAreaTargets(UnitList &targetUnitMap, float x, float y, float radius, SpellNotifyPushType pushType, SpellTargets spellTargets)
6294 CellPair p(MaNGOS::ComputeCellPair(x, y));
6295 Cell cell(p);
6296 cell.data.Part.reserved = ALL_DISTRICT;
6297 cell.SetNoCreate();
6298 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, targetUnitMap, radius, pushType, spellTargets);
6299 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_notifier(notifier);
6300 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_notifier(notifier);
6301 cell.Visit(p, world_notifier, *m_caster->GetMap(), *m_caster, radius);
6302 cell.Visit(p, grid_notifier, *m_caster->GetMap(), *m_caster, radius);
6305 void Spell::FillRaidOrPartyTargets(UnitList &targetUnitMap, Unit* member, Unit* center, float radius, bool raid, bool withPets, bool withcaster)
6307 Player *pMember = member->GetCharmerOrOwnerPlayerOrPlayerItself();
6308 Group *pGroup = pMember ? pMember->GetGroup() : NULL;
6310 if (pGroup)
6312 uint8 subgroup = pMember->GetSubGroup();
6314 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
6316 Player* Target = itr->getSource();
6318 // IsHostileTo check duel and controlled by enemy
6319 if (Target && (raid || subgroup==Target->GetSubGroup())
6320 && !m_caster->IsHostileTo(Target))
6322 if ((Target == center || center->IsWithinDistInMap(Target, radius)) &&
6323 (withcaster || Target != m_caster))
6324 targetUnitMap.push_back(Target);
6326 if (withPets)
6327 if (Pet* pet = Target->GetPet())
6328 if ((pet == center || center->IsWithinDistInMap(pet, radius)) &&
6329 (withcaster || pet != m_caster))
6330 targetUnitMap.push_back(pet);
6334 else
6336 Unit* ownerOrSelf = pMember ? pMember : member->GetCharmerOrOwnerOrSelf();
6337 if ((ownerOrSelf == center || center->IsWithinDistInMap(ownerOrSelf, radius)) &&
6338 (withcaster || ownerOrSelf != m_caster))
6339 targetUnitMap.push_back(ownerOrSelf);
6341 if (withPets)
6342 if (Pet* pet = ownerOrSelf->GetPet())
6343 if ((pet == center || center->IsWithinDistInMap(pet, radius)) &&
6344 (withcaster || pet != m_caster))
6345 targetUnitMap.push_back(pet);
6349 void Spell::FillRaidOrPartyManaPriorityTargets(UnitList &targetUnitMap, Unit* member, Unit* center, float radius, uint32 count, bool raid, bool withPets, bool withCaster)
6351 FillRaidOrPartyTargets(targetUnitMap, member, center, radius, raid, withPets, withCaster);
6353 PrioritizeManaUnitQueue manaUsers;
6354 for(UnitList::const_iterator itr = targetUnitMap.begin(); itr != targetUnitMap.end() && manaUsers.size() < count; ++itr)
6355 if ((*itr)->getPowerType() == POWER_MANA && !(*itr)->isDead())
6356 manaUsers.push(PrioritizeManaUnitWraper(*itr));
6358 targetUnitMap.clear();
6359 while(!manaUsers.empty())
6361 targetUnitMap.push_back(manaUsers.top().getUnit());
6362 manaUsers.pop();
6366 void Spell::FillRaidOrPartyHealthPriorityTargets(UnitList &targetUnitMap, Unit* member, Unit* center, float radius, uint32 count, bool raid, bool withPets, bool withCaster)
6368 FillRaidOrPartyTargets(targetUnitMap, member, center, radius, raid, withPets, withCaster);
6370 PrioritizeHealthUnitQueue healthQueue;
6371 for(UnitList::const_iterator itr = targetUnitMap.begin(); itr != targetUnitMap.end() && healthQueue.size() < count; ++itr)
6372 if (!(*itr)->isDead())
6373 healthQueue.push(PrioritizeHealthUnitWraper(*itr));
6375 targetUnitMap.clear();
6376 while(!healthQueue.empty())
6378 targetUnitMap.push_back(healthQueue.top().getUnit());
6379 healthQueue.pop();
6383 WorldObject* Spell::GetCastingObject() const
6385 if (m_originalCasterGUID.IsGameobject())
6386 return m_caster->IsInWorld() ? m_caster->GetMap()->GetGameObject(m_originalCasterGUID) : NULL;
6387 else
6388 return m_caster;