2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "Database/DatabaseEnv.h"
22 #include "Database/DatabaseImpl.h"
23 #include "WorldPacket.h"
28 #include "ObjectMgr.h"
29 #include "ObjectGuid.h"
30 #include "WorldSession.h"
31 #include "Auth/BigNumber.h"
32 #include "Auth/Sha1.h"
33 #include "UpdateData.h"
36 #include "ScriptCalls.h"
37 #include <zlib/zlib.h>
38 #include "ObjectAccessor.h"
40 #include "BattleGround.h"
42 #include "SocialMgr.h"
45 void WorldSession::HandleRepopRequestOpcode( WorldPacket
& recv_data
)
47 sLog
.outDebug( "WORLD: Recvd CMSG_REPOP_REQUEST Message" );
49 recv_data
.read_skip
<uint8
>();
51 if(GetPlayer()->isAlive() || GetPlayer()->HasFlag(PLAYER_FLAGS
, PLAYER_FLAGS_GHOST
))
54 // the world update order is sessions, players, creatures
55 // the netcode runs in parallel with all of these
56 // creatures can kill players
57 // so if the server is lagging enough the player can
58 // release spirit after he's killed but before he is updated
59 if(GetPlayer()->getDeathState() == JUST_DIED
)
61 sLog
.outDebug("HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
62 GetPlayer()->KillPlayer();
65 //this is spirit release confirm?
66 GetPlayer()->RemovePet(NULL
,PET_SAVE_NOT_IN_SLOT
, true);
67 GetPlayer()->BuildPlayerRepop();
68 GetPlayer()->RepopAtGraveyard();
71 void WorldSession::HandleWhoOpcode( WorldPacket
& recv_data
)
73 sLog
.outDebug( "WORLD: Recvd CMSG_WHO Message" );
74 //recv_data.hexlike();
76 uint32 clientcount
= 0;
78 uint32 level_min
, level_max
, racemask
, classmask
, zones_count
, str_count
;
79 uint32 zoneids
[10]; // 10 is client limit
80 std::string player_name
, guild_name
;
82 recv_data
>> level_min
; // maximal player level, default 0
83 recv_data
>> level_max
; // minimal player level, default 100 (MAX_LEVEL)
84 recv_data
>> player_name
; // player name, case sensitive...
86 recv_data
>> guild_name
; // guild name, case sensitive...
88 recv_data
>> racemask
; // race mask
89 recv_data
>> classmask
; // class mask
90 recv_data
>> zones_count
; // zones count, client limit=10 (2.0.10)
93 return; // can't be received from real client or broken packet
95 for(uint32 i
= 0; i
< zones_count
; ++i
)
98 recv_data
>> temp
; // zone id, 0 if zone is unknown...
100 sLog
.outDebug("Zone %u: %u", i
, zoneids
[i
]);
103 recv_data
>> str_count
; // user entered strings count, client limit=4 (checked on 2.0.10)
106 return; // can't be received from real client or broken packet
108 sLog
.outDebug("Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min
, level_max
, player_name
.c_str(), guild_name
.c_str(), racemask
, classmask
, zones_count
, str_count
);
110 std::wstring str
[4]; // 4 is client limit
111 for(uint32 i
= 0; i
< str_count
; ++i
)
114 recv_data
>> temp
; // user entered string, it used as universal search pattern(guild+player name)?
116 if(!Utf8toWStr(temp
,str
[i
]))
121 sLog
.outDebug("String %u: %s", i
, temp
.c_str());
124 std::wstring wplayer_name
;
125 std::wstring wguild_name
;
126 if(!(Utf8toWStr(player_name
, wplayer_name
) && Utf8toWStr(guild_name
, wguild_name
)))
128 wstrToLower(wplayer_name
);
129 wstrToLower(wguild_name
);
131 // client send in case not set max level value 100 but mangos support 255 max level,
132 // update it to show GMs with characters after 100 level
133 if(level_max
>= MAX_LEVEL
)
134 level_max
= STRONG_MAX_LEVEL
;
136 uint32 team
= _player
->GetTeam();
137 uint32 security
= GetSecurity();
138 bool allowTwoSideWhoList
= sWorld
.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_WHO_LIST
);
139 AccountTypes gmLevelInWhoList
= (AccountTypes
)sWorld
.getConfig(CONFIG_UINT32_GM_LEVEL_IN_WHO_LIST
);
141 WorldPacket
data( SMSG_WHO
, 50 ); // guess size
142 data
<< clientcount
; // clientcount place holder
143 data
<< clientcount
; // clientcount place holder
145 //TODO: Guard Player map
146 HashMapHolder
<Player
>::MapType
& m
= sObjectAccessor
.GetPlayers();
147 for(HashMapHolder
<Player
>::MapType::const_iterator itr
= m
.begin(); itr
!= m
.end(); ++itr
)
149 if (security
== SEC_PLAYER
)
151 // player can see member of other team only if CONFIG_BOOL_ALLOW_TWO_SIDE_WHO_LIST
152 if (itr
->second
->GetTeam() != team
&& !allowTwoSideWhoList
)
155 // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
156 if (itr
->second
->GetSession()->GetSecurity() > gmLevelInWhoList
)
160 //do not process players which are not in world
161 if(!(itr
->second
->IsInWorld()))
164 // check if target is globally visible for player
165 if (!(itr
->second
->IsVisibleGloballyFor(_player
)))
168 // check if target's level is in level range
169 uint32 lvl
= itr
->second
->getLevel();
170 if (lvl
< level_min
|| lvl
> level_max
)
173 // check if class matches classmask
174 uint32 class_
= itr
->second
->getClass();
175 if (!(classmask
& (1 << class_
)))
178 // check if race matches racemask
179 uint32 race
= itr
->second
->getRace();
180 if (!(racemask
& (1 << race
)))
183 uint32 pzoneid
= itr
->second
->GetZoneId();
186 for(uint32 i
= 0; i
< zones_count
; ++i
)
188 if(zoneids
[i
] == pzoneid
)
199 std::string pname
= itr
->second
->GetName();
201 if(!Utf8toWStr(pname
,wpname
))
205 if (!(wplayer_name
.empty() || wpname
.find(wplayer_name
) != std::wstring::npos
))
208 std::string gname
= sObjectMgr
.GetGuildNameById(itr
->second
->GetGuildId());
210 if(!Utf8toWStr(gname
,wgname
))
214 if (!(wguild_name
.empty() || wgname
.find(wguild_name
) != std::wstring::npos
))
218 if(AreaTableEntry
const* areaEntry
= GetAreaEntryByAreaID(itr
->second
->GetZoneId()))
219 aname
= areaEntry
->area_name
[GetSessionDbcLocale()];
222 for(uint32 i
= 0; i
< str_count
; ++i
)
226 if (wgname
.find(str
[i
]) != std::wstring::npos
||
227 wpname
.find(str
[i
]) != std::wstring::npos
||
228 Utf8FitTo(aname
, str
[i
]) )
239 data
<< pname
; // player name
240 data
<< gname
; // guild name
241 data
<< uint32( lvl
); // player level
242 data
<< uint32( class_
); // player class
243 data
<< uint32( race
); // player race
244 data
<< uint8(0); // new 2.4.0
245 data
<< uint32( pzoneid
); // player zone id
247 // 49 is maximum player count sent to client
248 if ((++clientcount
) == 49)
252 data
.put( 0, clientcount
); // insert right count
253 data
.put( sizeof(uint32
), clientcount
); // insert right count
256 sLog
.outDebug( "WORLD: Send SMSG_WHO Message" );
259 void WorldSession::HandleLogoutRequestOpcode( WorldPacket
& /*recv_data*/ )
261 sLog
.outDebug( "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity() );
263 if (uint64 lguid
= GetPlayer()->GetLootGUID())
264 DoLootRelease(lguid
);
266 //Can not logout if...
267 if( GetPlayer()->isInCombat() || //...is in combat
268 GetPlayer()->duel
|| //...is in Duel
269 //...is jumping ...is falling
270 GetPlayer()->m_movementInfo
.HasMovementFlag(MovementFlags(MOVEFLAG_FALLING
| MOVEFLAG_FALLINGFAR
)))
272 WorldPacket
data( SMSG_LOGOUT_RESPONSE
, (2+4) ) ;
281 //instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in mangosd.conf
282 if (GetPlayer()->HasFlag(PLAYER_FLAGS
, PLAYER_FLAGS_RESTING
) || GetPlayer()->isInFlight() ||
283 GetSecurity() >= (AccountTypes
)sWorld
.getConfig(CONFIG_UINT32_INSTANT_LOGOUT
))
289 // not set flags if player can't free move to prevent lost state at logout cancel
290 if(GetPlayer()->CanFreeMove())
292 GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT
);
294 WorldPacket
data( SMSG_FORCE_MOVE_ROOT
, (8+4) ); // guess size
295 data
<< GetPlayer()->GetPackGUID();
298 GetPlayer()->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
301 WorldPacket
data( SMSG_LOGOUT_RESPONSE
, 5 );
305 LogoutRequest(time(NULL
));
308 void WorldSession::HandlePlayerLogoutOpcode( WorldPacket
& /*recv_data*/ )
310 sLog
.outDebug( "WORLD: Recvd CMSG_PLAYER_LOGOUT Message" );
313 void WorldSession::HandleLogoutCancelOpcode( WorldPacket
& /*recv_data*/ )
315 sLog
.outDebug( "WORLD: Recvd CMSG_LOGOUT_CANCEL Message" );
319 WorldPacket
data( SMSG_LOGOUT_CANCEL_ACK
, 0 );
322 // not remove flags if can't free move - its not set in Logout request code.
323 if(GetPlayer()->CanFreeMove())
326 data
.Initialize( SMSG_FORCE_MOVE_UNROOT
, 8 ); // guess size
327 data
<< GetPlayer()->GetPackGUID();
332 GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND
);
335 GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
338 sLog
.outDebug( "WORLD: sent SMSG_LOGOUT_CANCEL_ACK Message" );
341 void WorldSession::HandleTogglePvP( WorldPacket
& recv_data
)
343 // this opcode can be used in two ways: Either set explicit new status or toggle old status
344 if(recv_data
.size() == 1)
347 recv_data
>> newPvPStatus
;
348 GetPlayer()->ApplyModFlag(PLAYER_FLAGS
, PLAYER_FLAGS_IN_PVP
, newPvPStatus
);
349 GetPlayer()->ApplyModFlag(PLAYER_FLAGS
, PLAYER_FLAGS_PVP_TIMER
, !newPvPStatus
);
353 GetPlayer()->ToggleFlag(PLAYER_FLAGS
, PLAYER_FLAGS_IN_PVP
);
354 GetPlayer()->ToggleFlag(PLAYER_FLAGS
, PLAYER_FLAGS_PVP_TIMER
);
357 if(GetPlayer()->HasFlag(PLAYER_FLAGS
, PLAYER_FLAGS_IN_PVP
))
359 if(!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo
.endTimer
!= 0)
360 GetPlayer()->UpdatePvP(true, true);
364 if(!GetPlayer()->pvpInfo
.inHostileArea
&& GetPlayer()->IsPvP())
365 GetPlayer()->pvpInfo
.endTimer
= time(NULL
); // start toggle-off
369 void WorldSession::HandleZoneUpdateOpcode( WorldPacket
& recv_data
)
372 recv_data
>> newZone
;
374 sLog
.outDetail("WORLD: Recvd ZONE_UPDATE: %u", newZone
);
376 // use server size data
377 uint32 newzone
, newarea
;
378 GetPlayer()->GetZoneAndAreaId(newzone
, newarea
);
379 GetPlayer()->UpdateZone(newzone
, newarea
);
382 void WorldSession::HandleSetTargetOpcode( WorldPacket
& recv_data
)
384 // When this packet send?
388 _player
->SetTargetGUID(guid
);
390 // update reputation list if need
391 Unit
* unit
= ObjectAccessor::GetUnit(*_player
, guid
);
395 if(FactionTemplateEntry
const* factionTemplateEntry
= sFactionTemplateStore
.LookupEntry(unit
->getFaction()))
396 _player
->GetReputationMgr().SetVisible(factionTemplateEntry
);
399 void WorldSession::HandleSetSelectionOpcode( WorldPacket
& recv_data
)
404 _player
->SetSelection(guid
);
406 // update reputation list if need
407 Unit
* unit
= ObjectAccessor::GetUnit(*_player
, guid
);
411 if(FactionTemplateEntry
const* factionTemplateEntry
= sFactionTemplateStore
.LookupEntry(unit
->getFaction()))
412 _player
->GetReputationMgr().SetVisible(factionTemplateEntry
);
415 void WorldSession::HandleStandStateChangeOpcode( WorldPacket
& recv_data
)
417 // sLog.outDebug( "WORLD: Received CMSG_STANDSTATECHANGE" ); -- too many spam in log at lags/debug stop
419 recv_data
>> animstate
;
421 _player
->SetStandState(animstate
);
424 void WorldSession::HandleContactListOpcode( WorldPacket
& recv_data
)
426 sLog
.outDebug( "WORLD: Received CMSG_CONTACT_LIST" );
429 sLog
.outDebug("unk value is %u", unk
);
430 _player
->GetSocial()->SendSocialList();
433 void WorldSession::HandleAddFriendOpcode( WorldPacket
& recv_data
)
435 sLog
.outDebug( "WORLD: Received CMSG_ADD_FRIEND" );
437 std::string friendName
= GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN
);
438 std::string friendNote
;
440 recv_data
>> friendName
;
442 recv_data
>> friendNote
;
444 if(!normalizePlayerName(friendName
))
447 CharacterDatabase
.escape_string(friendName
); // prevent SQL injection - normal name don't must changed by this call
449 sLog
.outDebug( "WORLD: %s asked to add friend : '%s'",
450 GetPlayer()->GetName(), friendName
.c_str() );
452 CharacterDatabase
.AsyncPQuery(&WorldSession::HandleAddFriendOpcodeCallBack
, GetAccountId(), friendNote
, "SELECT guid, race FROM characters WHERE name = '%s'", friendName
.c_str());
455 void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult
*result
, uint32 accountId
, std::string friendNote
)
460 uint64 friendGuid
= MAKE_NEW_GUID((*result
)[0].GetUInt32(), 0, HIGHGUID_PLAYER
);
461 uint32 team
= Player::TeamForRace((*result
)[1].GetUInt8());
465 WorldSession
* session
= sWorld
.FindSession(accountId
);
466 if(!session
|| !session
->GetPlayer())
469 FriendsResult friendResult
= FRIEND_NOT_FOUND
;
472 if(friendGuid
==session
->GetPlayer()->GetGUID())
473 friendResult
= FRIEND_SELF
;
474 else if(session
->GetPlayer()->GetTeam() != team
&& !sWorld
.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_ADD_FRIEND
) && session
->GetSecurity() < SEC_MODERATOR
)
475 friendResult
= FRIEND_ENEMY
;
476 else if(session
->GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid
)))
477 friendResult
= FRIEND_ALREADY
;
480 Player
* pFriend
= ObjectAccessor::FindPlayer(friendGuid
);
481 if( pFriend
&& pFriend
->IsInWorld() && pFriend
->IsVisibleGloballyFor(session
->GetPlayer()))
482 friendResult
= FRIEND_ADDED_ONLINE
;
484 friendResult
= FRIEND_ADDED_OFFLINE
;
486 if(!session
->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid
), false))
488 friendResult
= FRIEND_LIST_FULL
;
489 sLog
.outDebug( "WORLD: %s's friend list is full.", session
->GetPlayer()->GetName());
492 session
->GetPlayer()->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid
), friendNote
);
496 sSocialMgr
.SendFriendStatus(session
->GetPlayer(), friendResult
, GUID_LOPART(friendGuid
), false);
498 sLog
.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" );
501 void WorldSession::HandleDelFriendOpcode( WorldPacket
& recv_data
)
505 sLog
.outDebug( "WORLD: Received CMSG_DEL_FRIEND" );
507 recv_data
>> FriendGUID
;
509 _player
->GetSocial()->RemoveFromSocialList(GUID_LOPART(FriendGUID
), false);
511 sSocialMgr
.SendFriendStatus(GetPlayer(), FRIEND_REMOVED
, GUID_LOPART(FriendGUID
), false);
513 sLog
.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" );
516 void WorldSession::HandleAddIgnoreOpcode( WorldPacket
& recv_data
)
518 sLog
.outDebug( "WORLD: Received CMSG_ADD_IGNORE" );
520 std::string IgnoreName
= GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN
);
522 recv_data
>> IgnoreName
;
524 if(!normalizePlayerName(IgnoreName
))
527 CharacterDatabase
.escape_string(IgnoreName
); // prevent SQL injection - normal name don't must changed by this call
529 sLog
.outDebug( "WORLD: %s asked to Ignore: '%s'",
530 GetPlayer()->GetName(), IgnoreName
.c_str() );
532 CharacterDatabase
.AsyncPQuery(&WorldSession::HandleAddIgnoreOpcodeCallBack
, GetAccountId(), "SELECT guid FROM characters WHERE name = '%s'", IgnoreName
.c_str());
535 void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult
*result
, uint32 accountId
)
540 uint64 IgnoreGuid
= MAKE_NEW_GUID((*result
)[0].GetUInt32(), 0, HIGHGUID_PLAYER
);
544 WorldSession
* session
= sWorld
.FindSession(accountId
);
545 if(!session
|| !session
->GetPlayer())
548 FriendsResult ignoreResult
= FRIEND_IGNORE_NOT_FOUND
;
551 if(IgnoreGuid
== session
->GetPlayer()->GetGUID()) //not add yourself
552 ignoreResult
= FRIEND_IGNORE_SELF
;
553 else if( session
->GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid
)) )
554 ignoreResult
= FRIEND_IGNORE_ALREADY
;
557 ignoreResult
= FRIEND_IGNORE_ADDED
;
560 if(!session
->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid
), true))
561 ignoreResult
= FRIEND_IGNORE_FULL
;
565 sSocialMgr
.SendFriendStatus(session
->GetPlayer(), ignoreResult
, GUID_LOPART(IgnoreGuid
), false);
567 sLog
.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" );
570 void WorldSession::HandleDelIgnoreOpcode( WorldPacket
& recv_data
)
574 sLog
.outDebug( "WORLD: Received CMSG_DEL_IGNORE" );
576 recv_data
>> IgnoreGUID
;
578 _player
->GetSocial()->RemoveFromSocialList(GUID_LOPART(IgnoreGUID
), true);
580 sSocialMgr
.SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED
, GUID_LOPART(IgnoreGUID
), false);
582 sLog
.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" );
585 void WorldSession::HandleSetContactNotesOpcode( WorldPacket
& recv_data
)
587 sLog
.outDebug("CMSG_SET_CONTACT_NOTES");
590 recv_data
>> guid
>> note
;
591 _player
->GetSocial()->SetFriendNote(GUID_LOPART(guid
), note
);
594 void WorldSession::HandleBugOpcode( WorldPacket
& recv_data
)
596 uint32 suggestion
, contentlen
, typelen
;
597 std::string content
, type
;
599 recv_data
>> suggestion
>> contentlen
>> content
;
601 recv_data
>> typelen
>> type
;
603 if( suggestion
== 0 )
604 sLog
.outDebug( "WORLD: Received CMSG_BUG [Bug Report]" );
606 sLog
.outDebug( "WORLD: Received CMSG_BUG [Suggestion]" );
608 sLog
.outDebug("%s", type
.c_str() );
609 sLog
.outDebug("%s", content
.c_str() );
611 CharacterDatabase
.escape_string(type
);
612 CharacterDatabase
.escape_string(content
);
613 CharacterDatabase
.PExecute ("INSERT INTO bugreport (type,content) VALUES('%s', '%s')", type
.c_str( ), content
.c_str( ));
616 void WorldSession::HandleReclaimCorpseOpcode(WorldPacket
&recv_data
)
618 sLog
.outDetail("WORLD: Received CMSG_RECLAIM_CORPSE");
619 if (GetPlayer()->isAlive())
622 // do not allow corpse reclaim in arena
623 if (GetPlayer()->InArena())
626 // body not released yet
627 if(!GetPlayer()->HasFlag(PLAYER_FLAGS
, PLAYER_FLAGS_GHOST
))
630 Corpse
*corpse
= GetPlayer()->GetCorpse();
635 // prevent resurrect before 30-sec delay after body release not finished
636 if(corpse
->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse
->GetType()==CORPSE_RESURRECTABLE_PVP
) > time(NULL
))
639 if (!corpse
->IsWithinDistInMap(GetPlayer(), CORPSE_RECLAIM_RADIUS
, true))
646 GetPlayer()->ResurrectPlayer(GetPlayer()->InBattleGround() ? 1.0f
: 0.5f
);
649 GetPlayer()->SpawnCorpseBones();
652 void WorldSession::HandleResurrectResponseOpcode(WorldPacket
& recv_data
)
654 sLog
.outDetail("WORLD: Received CMSG_RESURRECT_RESPONSE");
656 if(GetPlayer()->isAlive())
666 GetPlayer()->clearResurrectRequestData(); // reject
670 if(!GetPlayer()->isRessurectRequestedBy(guid
))
673 GetPlayer()->ResurectUsingRequestData(); // will call spawncorpsebones
676 void WorldSession::HandleAreaTriggerOpcode(WorldPacket
& recv_data
)
678 sLog
.outDebug("WORLD: Received CMSG_AREATRIGGER");
682 recv_data
>> Trigger_ID
;
683 sLog
.outDebug("Trigger ID: %u", Trigger_ID
);
685 if(GetPlayer()->isInFlight())
687 sLog
.outDebug("Player '%s' (GUID: %u) in flight, ignore Area Trigger ID: %u", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), Trigger_ID
);
691 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(Trigger_ID
);
694 sLog
.outDebug("Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID: %u", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), Trigger_ID
);
698 // delta is safe radius
699 const float delta
= 5.0f
;
700 // check if player in the range of areatrigger
701 Player
* pl
= GetPlayer();
703 if (!IsPointInAreaTriggerZone(atEntry
, pl
->GetMapId(), pl
->GetPositionX(), pl
->GetPositionY(), pl
->GetPositionZ(), delta
))
705 sLog
.outDebug("Player '%s' (GUID: %u) too far, ignore Area Trigger ID: %u", pl
->GetName(), pl
->GetGUIDLow(), Trigger_ID
);
709 if(Script
->scriptAreaTrigger(pl
, atEntry
))
712 uint32 quest_id
= sObjectMgr
.GetQuestForAreaTrigger( Trigger_ID
);
713 if( quest_id
&& pl
->isAlive() && pl
->IsActiveQuest(quest_id
) )
715 Quest
const* pQuest
= sObjectMgr
.GetQuestTemplate(quest_id
);
718 if(pl
->GetQuestStatus(quest_id
) == QUEST_STATUS_INCOMPLETE
)
719 pl
->AreaExploredOrEventHappens( quest_id
);
723 // enter to tavern, not overwrite city rest
724 if(sObjectMgr
.IsTavernAreaTrigger(Trigger_ID
) && pl
->GetRestType() != REST_TYPE_IN_CITY
)
726 // set resting flag we are in the inn
727 pl
->SetRestType(REST_TYPE_IN_TAVERN
, Trigger_ID
);
731 if(pl
->InBattleGround())
733 if (BattleGround
* bg
= pl
->GetBattleGround())
734 bg
->HandleAreaTrigger(pl
, Trigger_ID
);
738 // NULL if all values default (non teleport trigger)
739 AreaTrigger
const* at
= sObjectMgr
.GetAreaTrigger(Trigger_ID
);
743 if(!GetPlayer()->isGameMaster())
745 uint32 missingLevel
= 0;
746 if(GetPlayer()->getLevel() < at
->requiredLevel
&& !sWorld
.getConfig(CONFIG_BOOL_INSTANCE_IGNORE_LEVEL
))
747 missingLevel
= at
->requiredLevel
;
749 // must have one or the other, report the first one that's missing
750 uint32 missingItem
= 0;
753 if(!GetPlayer()->HasItemCount(at
->requiredItem
, 1) &&
754 (!at
->requiredItem2
|| !GetPlayer()->HasItemCount(at
->requiredItem2
, 1)))
755 missingItem
= at
->requiredItem
;
757 else if(at
->requiredItem2
&& !GetPlayer()->HasItemCount(at
->requiredItem2
, 1))
758 missingItem
= at
->requiredItem2
;
760 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(at
->target_mapId
);
764 bool isRegularTargetMap
= GetPlayer()->GetDifficulty(mapEntry
->IsRaid()) == REGULAR_DIFFICULTY
;
766 uint32 missingKey
= 0;
767 if (!isRegularTargetMap
)
771 if(!GetPlayer()->HasItemCount(at
->heroicKey
, 1) &&
772 (!at
->heroicKey2
|| !GetPlayer()->HasItemCount(at
->heroicKey2
, 1)))
773 missingKey
= at
->heroicKey
;
775 else if(at
->heroicKey2
&& !GetPlayer()->HasItemCount(at
->heroicKey2
, 1))
776 missingKey
= at
->heroicKey2
;
779 uint32 missingQuest
= 0;
780 if (!isRegularTargetMap
)
782 if (at
->requiredQuestHeroic
&& !GetPlayer()->GetQuestRewardStatus(at
->requiredQuestHeroic
))
783 missingQuest
= at
->requiredQuestHeroic
;
787 if(at
->requiredQuest
&& !GetPlayer()->GetQuestRewardStatus(at
->requiredQuest
))
788 missingQuest
= at
->requiredQuest
;
791 if(missingLevel
|| missingItem
|| missingKey
|| missingQuest
)
793 // TODO: all this is probably wrong
795 SendAreaTriggerMessage(GetMangosString(LANG_LEVEL_MINREQUIRED_AND_ITEM
), at
->requiredLevel
, ObjectMgr::GetItemPrototype(missingItem
)->Name1
);
797 GetPlayer()->SendTransferAborted(at
->target_mapId
, TRANSFER_ABORT_DIFFICULTY
, isRegularTargetMap
? DUNGEON_DIFFICULTY_NORMAL
: DUNGEON_DIFFICULTY_HEROIC
);
798 else if(missingQuest
)
799 SendAreaTriggerMessage("%s", at
->requiredFailedText
.c_str());
800 else if(missingLevel
)
801 SendAreaTriggerMessage(GetMangosString(LANG_LEVEL_MINREQUIRED
), missingLevel
);
806 GetPlayer()->TeleportTo(at
->target_mapId
, at
->target_X
, at
->target_Y
, at
->target_Z
, at
->target_Orientation
, TELE_TO_NOT_LEAVE_TRANSPORT
);
809 void WorldSession::HandleUpdateAccountData(WorldPacket
&recv_data
)
811 sLog
.outDetail("WORLD: Received CMSG_UPDATE_ACCOUNT_DATA");
813 uint32 type
, timestamp
, decompressedSize
;
814 recv_data
>> type
>> timestamp
>> decompressedSize
;
816 sLog
.outDebug("UAD: type %u, time %u, decompressedSize %u", type
, timestamp
, decompressedSize
);
818 if(type
> NUM_ACCOUNT_DATA_TYPES
)
821 if(decompressedSize
== 0) // erase
823 SetAccountData(AccountDataType(type
), 0, "");
825 WorldPacket
data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE
, 4+4);
826 data
<< uint32(type
);
833 if(decompressedSize
> 0xFFFF)
835 recv_data
.rpos(recv_data
.wpos()); // unnneded warning spam in this case
836 sLog
.outError("UAD: Account data packet too big, size %u", decompressedSize
);
841 dest
.resize(decompressedSize
);
843 uLongf realSize
= decompressedSize
;
844 if(uncompress(const_cast<uint8
*>(dest
.contents()), &realSize
, const_cast<uint8
*>(recv_data
.contents() + recv_data
.rpos()), recv_data
.size() - recv_data
.rpos()) != Z_OK
)
846 recv_data
.rpos(recv_data
.wpos()); // unneded warning spam in this case
847 sLog
.outError("UAD: Failed to decompress account data");
851 recv_data
.rpos(recv_data
.wpos()); // uncompress read (recv_data.size() - recv_data.rpos())
856 SetAccountData(AccountDataType(type
), timestamp
, adata
);
858 WorldPacket
data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE
, 4+4);
859 data
<< uint32(type
);
864 void WorldSession::HandleRequestAccountData(WorldPacket
& recv_data
)
866 sLog
.outDetail("WORLD: Received CMSG_REQUEST_ACCOUNT_DATA");
871 sLog
.outDebug("RAD: type %u", type
);
873 if(type
> NUM_ACCOUNT_DATA_TYPES
)
876 AccountData
*adata
= GetAccountData(AccountDataType(type
));
878 uint32 size
= adata
->Data
.size();
880 uLongf destSize
= compressBound(size
);
883 dest
.resize(destSize
);
885 if(size
&& compress(const_cast<uint8
*>(dest
.contents()), &destSize
, (uint8
*)adata
->Data
.c_str(), size
) != Z_OK
)
887 sLog
.outDebug("RAD: Failed to compress account data");
891 dest
.resize(destSize
);
893 WorldPacket
data(SMSG_UPDATE_ACCOUNT_DATA
, 8+4+4+4+destSize
);
894 data
<< uint64(_player
? _player
->GetGUID() : 0); // player guid
895 data
<< uint32(type
); // type (0-7)
896 data
<< uint32(adata
->Time
); // unix time
897 data
<< uint32(size
); // decompressed length
898 data
.append(dest
); // compressed data
902 void WorldSession::HandleSetActionButtonOpcode(WorldPacket
& recv_data
)
904 sLog
.outDebug( "WORLD: Received CMSG_SET_ACTION_BUTTON" );
907 recv_data
>> button
>> packetData
;
909 uint32 action
= ACTION_BUTTON_ACTION(packetData
);
910 uint8 type
= ACTION_BUTTON_TYPE(packetData
);
912 sLog
.outDetail( "BUTTON: %u ACTION: %u TYPE: %u", button
, action
, type
);
915 sLog
.outDetail( "MISC: Remove action from button %u", button
);
916 GetPlayer()->removeActionButton(GetPlayer()->GetActiveSpec(),button
);
922 case ACTION_BUTTON_MACRO
:
923 case ACTION_BUTTON_CMACRO
:
924 sLog
.outDetail( "MISC: Added Macro %u into button %u", action
, button
);
926 case ACTION_BUTTON_EQSET
:
927 sLog
.outDetail( "MISC: Added EquipmentSet %u into button %u", action
, button
);
929 case ACTION_BUTTON_SPELL
:
930 sLog
.outDetail( "MISC: Added Spell %u into button %u", action
, button
);
932 case ACTION_BUTTON_ITEM
:
933 sLog
.outDetail( "MISC: Added Item %u into button %u", action
, button
);
936 sLog
.outError( "MISC: Unknown action button type %u for action %u into button %u", type
, action
, button
);
939 GetPlayer()->addActionButton(GetPlayer()->m_activeSpec
, button
, action
, type
);
943 void WorldSession::HandleCompleteCinematic( WorldPacket
& /*recv_data*/ )
945 DEBUG_LOG( "WORLD: Player is watching cinema" );
948 void WorldSession::HandleNextCinematicCamera( WorldPacket
& /*recv_data*/ )
950 DEBUG_LOG( "WORLD: Which movie to play" );
953 void WorldSession::HandleMoveTimeSkippedOpcode( WorldPacket
& recv_data
)
955 /* WorldSession::Update( getMSTime() );*/
956 DEBUG_LOG( "WORLD: Time Lag/Synchronization Resent/Update" );
960 recv_data
>> guid
.ReadAsPacked();
961 recv_data
>> Unused
<uint32
>();
967 recv_data >> time_skipped;
968 sLog.outDebug( "WORLD: CMSG_MOVE_TIME_SKIPPED" );
971 must be need use in mangos
972 We substract server Lags to move time ( AntiLags )
974 GetPlayer()->ModifyLastMoveTime( -int32(time_skipped) );
978 void WorldSession::HandleFeatherFallAck(WorldPacket
&recv_data
)
980 DEBUG_LOG("WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
983 recv_data
.rpos(recv_data
.wpos()); // prevent warnings spam
986 void WorldSession::HandleMoveUnRootAck(WorldPacket
& recv_data
)
989 recv_data
.rpos(recv_data
.wpos()); // prevent warnings spam
994 // now can skip not our packet
995 if(_player->GetGUID() != guid)
997 recv_data.rpos(recv_data.wpos()); // prevent warnings spam
1001 sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK" );
1003 recv_data.read_skip<uint32>(); // unk
1005 MovementInfo movementInfo;
1006 ReadMovementInfo(recv_data, &movementInfo);
1010 void WorldSession::HandleMoveRootAck(WorldPacket
& recv_data
)
1013 recv_data
.rpos(recv_data
.wpos()); // prevent warnings spam
1018 // now can skip not our packet
1019 if(_player->GetGUID() != guid)
1021 recv_data.rpos(recv_data.wpos()); // prevent warnings spam
1025 sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_ROOT_ACK" );
1027 recv_data.read_skip<uint32>(); // unk
1029 MovementInfo movementInfo;
1030 ReadMovementInfo(recv_data, &movementInfo);
1034 void WorldSession::HandleSetActionBarToggles(WorldPacket
& recv_data
)
1038 recv_data
>> ActionBar
;
1040 if(!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
1043 sLog
.outError("WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored", uint32(ActionBar
));
1047 GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES
, 2, ActionBar
);
1050 void WorldSession::HandleWardenDataOpcode(WorldPacket
& recv_data
)
1052 recv_data
.read_skip
<uint8
>();
1056 sLog.outDebug("Received opcode CMSG_WARDEN_DATA, not resolve.uint8 = %u", tmp);
1060 void WorldSession::HandlePlayedTime(WorldPacket
& recv_data
)
1063 recv_data
>> unk1
; // 0 or 1 expected
1065 WorldPacket
data(SMSG_PLAYED_TIME
, 4 + 4 + 1);
1066 data
<< uint32(_player
->GetTotalPlayedTime());
1067 data
<< uint32(_player
->GetLevelPlayedTime());
1068 data
<< uint8(unk1
); // 0 - will not show in chat frame
1072 void WorldSession::HandleInspectOpcode(WorldPacket
& recv_data
)
1076 DEBUG_LOG("Inspected guid is (GUID: %u TypeId: %u)", GUID_LOPART(guid
), GuidHigh2TypeId(GUID_HIPART(guid
)));
1078 _player
->SetSelection(guid
);
1080 Player
*plr
= sObjectMgr
.GetPlayer(guid
);
1081 if(!plr
) // wrong player
1084 WorldPacket
data(SMSG_INSPECT_TALENT
, 50);
1085 data
<< plr
->GetPackGUID();
1087 if(sWorld
.getConfig(CONFIG_BOOL_TALENTS_INSPECTING
) || _player
->isGameMaster())
1089 plr
->BuildPlayerTalentsInfoData(&data
);
1090 plr
->BuildEnchantmentsInfoData(&data
);
1094 data
<< uint32(0); // unspentTalentPoints
1095 data
<< uint8(0); // talentGroupCount
1096 data
<< uint8(0); // talentGroupIndex
1097 data
<< uint32(0); // slotUsedMask
1103 void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket
& recv_data
)
1108 Player
*player
= sObjectMgr
.GetPlayer(guid
);
1112 sLog
.outError("InspectHonorStats: WTF, player not found...");
1116 WorldPacket
data(MSG_INSPECT_HONOR_STATS
, 8+1+4*4);
1117 data
<< uint64(player
->GetGUID());
1118 data
<< uint8(player
->GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY
));
1119 data
<< uint32(player
->GetUInt32Value(PLAYER_FIELD_KILLS
));
1120 data
<< uint32(player
->GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION
));
1121 data
<< uint32(player
->GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION
));
1122 data
<< uint32(player
->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS
));
1126 void WorldSession::HandleWorldTeleportOpcode(WorldPacket
& recv_data
)
1128 // write in client console: worldport 469 452 6454 2536 180 or /console worldport 469 452 6454 2536 180
1129 // Received opcode CMSG_WORLD_TELEPORT
1130 // Time is ***, map=469, x=452.000000, y=6454.000000, z=2536.000000, orient=3.141593
1139 recv_data
>> time
; // time in m.sec.
1141 recv_data
>> PositionX
;
1142 recv_data
>> PositionY
;
1143 recv_data
>> PositionZ
;
1144 recv_data
>> Orientation
; // o (3.141593 = 180 degrees)
1146 //sLog.outDebug("Received opcode CMSG_WORLD_TELEPORT");
1148 if(GetPlayer()->isInFlight())
1150 sLog
.outDebug("Player '%s' (GUID: %u) in flight, ignore worldport command.",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow());
1154 DEBUG_LOG("Time %u sec, map=%u, x=%f, y=%f, z=%f, orient=%f", time
/1000, mapid
, PositionX
, PositionY
, PositionZ
, Orientation
);
1156 if (GetSecurity() >= SEC_ADMINISTRATOR
)
1157 GetPlayer()->TeleportTo(mapid
, PositionX
, PositionY
, PositionZ
, Orientation
);
1159 SendNotification(LANG_YOU_NOT_HAVE_PERMISSION
);
1160 sLog
.outDebug("Received worldport command from player %s", GetPlayer()->GetName());
1163 void WorldSession::HandleWhoisOpcode(WorldPacket
& recv_data
)
1165 sLog
.outDebug("Received opcode CMSG_WHOIS");
1166 std::string charname
;
1167 recv_data
>> charname
;
1169 if (GetSecurity() < SEC_ADMINISTRATOR
)
1171 SendNotification(LANG_YOU_NOT_HAVE_PERMISSION
);
1175 if(charname
.empty() || !normalizePlayerName (charname
))
1177 SendNotification(LANG_NEED_CHARACTER_NAME
);
1181 Player
*plr
= sObjectMgr
.GetPlayer(charname
.c_str());
1185 SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE
, charname
.c_str());
1189 uint32 accid
= plr
->GetSession()->GetAccountId();
1191 QueryResult
*result
= loginDatabase
.PQuery("SELECT username,email,last_ip FROM account WHERE id=%u", accid
);
1194 SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND
, charname
.c_str());
1198 Field
*fields
= result
->Fetch();
1199 std::string acc
= fields
[0].GetCppString();
1202 std::string email
= fields
[1].GetCppString();
1205 std::string lastip
= fields
[2].GetCppString();
1209 std::string msg
= charname
+ "'s " + "account is " + acc
+ ", e-mail: " + email
+ ", last ip: " + lastip
;
1211 WorldPacket
data(SMSG_WHOIS
, msg
.size()+1);
1213 _player
->GetSession()->SendPacket(&data
);
1217 sLog
.outDebug("Received whois command from player %s for character %s", GetPlayer()->GetName(), charname
.c_str());
1220 void WorldSession::HandleComplainOpcode( WorldPacket
& recv_data
)
1222 sLog
.outDebug("WORLD: CMSG_COMPLAIN");
1223 recv_data
.hexlike();
1225 uint8 spam_type
; // 0 - mail, 1 - chat
1226 uint64 spammer_guid
;
1231 std::string description
= "";
1232 recv_data
>> spam_type
; // unk 0x01 const, may be spam type (mail/chat)
1233 recv_data
>> spammer_guid
; // player guid
1237 recv_data
>> unk1
; // const 0
1238 recv_data
>> unk2
; // probably mail id
1239 recv_data
>> unk3
; // const 0
1242 recv_data
>> unk1
; // probably language
1243 recv_data
>> unk2
; // message type?
1244 recv_data
>> unk3
; // probably channel id
1245 recv_data
>> unk4
; // unk random value
1246 recv_data
>> description
; // spam description string (messagetype, channel name, player name, message)
1250 // NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam.
1251 // if it's mail spam - ALL mails from this spammer automatically removed by client
1253 // Complaint Received message
1254 WorldPacket
data(SMSG_COMPLAIN_RESULT
, 1);
1258 sLog
.outDebug("REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type
, GUID_LOPART(spammer_guid
), unk1
, unk2
, unk3
, unk4
, description
.c_str());
1261 void WorldSession::HandleRealmSplitOpcode( WorldPacket
& recv_data
)
1263 sLog
.outDebug("CMSG_REALM_SPLIT");
1266 std::string split_date
= "01/01/01";
1269 WorldPacket
data(SMSG_REALM_SPLIT
, 4+4+split_date
.size()+1);
1271 data
<< uint32(0x00000000); // realm split state
1275 // 0x2 realm split pending
1278 //sLog.outDebug("response sent %u", unk);
1281 void WorldSession::HandleFarSightOpcode( WorldPacket
& recv_data
)
1283 sLog
.outDebug("WORLD: CMSG_FAR_SIGHT");
1284 //recv_data.hexlike();
1292 //WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0)
1293 //SendPacket(&data);
1294 //_player->SetUInt64Value(PLAYER_FARSIGHT, 0);
1295 sLog
.outDebug("Removed FarSight from player %u", _player
->GetGUIDLow());
1298 sLog
.outDebug("Added FarSight (GUID:%u TypeId:%u) to player %u", GUID_LOPART(_player
->GetFarSight()), GuidHigh2TypeId(GUID_HIPART(_player
->GetFarSight())), _player
->GetGUIDLow());
1303 void WorldSession::HandleSetTitleOpcode( WorldPacket
& recv_data
)
1305 sLog
.outDebug("CMSG_SET_TITLE");
1311 if(title
> 0 && title
< MAX_TITLE_INDEX
)
1313 if(!GetPlayer()->HasTitle(title
))
1319 GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE
, title
);
1322 void WorldSession::HandleTimeSyncResp( WorldPacket
& recv_data
)
1324 sLog
.outDebug("CMSG_TIME_SYNC_RESP");
1326 uint32 counter
, time_
;
1327 recv_data
>> counter
>> time_
;
1329 // time_ seems always more than getMSTime()
1330 uint32 diff
= getMSTimeDiff(getMSTime(), time_
);
1332 sLog
.outDebug("response sent: counter %u, time %u (HEX: %X), ms. time %u, diff %u", counter
, time_
, time_
, getMSTime(), diff
);
1335 void WorldSession::HandleResetInstancesOpcode( WorldPacket
& /*recv_data*/ )
1337 sLog
.outDebug("WORLD: CMSG_RESET_INSTANCES");
1339 if(Group
*pGroup
= _player
->GetGroup())
1341 if(pGroup
->IsLeader(_player
->GetGUID()))
1343 pGroup
->ResetInstances(INSTANCE_RESET_ALL
, false, _player
);
1344 pGroup
->ResetInstances(INSTANCE_RESET_ALL
, true,_player
);
1349 _player
->ResetInstances(INSTANCE_RESET_ALL
, false);
1350 _player
->ResetInstances(INSTANCE_RESET_ALL
, true);
1354 void WorldSession::HandleSetDungeonDifficultyOpcode( WorldPacket
& recv_data
)
1356 sLog
.outDebug("MSG_SET_DUNGEON_DIFFICULTY");
1361 if(mode
>= MAX_DUNGEON_DIFFICULTY
)
1363 sLog
.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player
->GetGUIDLow(), mode
);
1367 if(Difficulty(mode
) == _player
->GetDungeonDifficulty())
1370 // cannot reset while in an instance
1371 Map
*map
= _player
->GetMap();
1372 if(map
&& map
->IsDungeon())
1374 sLog
.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player
->GetGUIDLow());
1378 if(_player
->getLevel() < LEVELREQUIREMENT_HEROIC
)
1381 if(Group
*pGroup
= _player
->GetGroup())
1383 if(pGroup
->IsLeader(_player
->GetGUID()))
1385 // the difficulty is set even if the instances can't be reset
1386 //_player->SendDungeonDifficulty(true);
1387 pGroup
->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY
, false, _player
);
1388 pGroup
->SetDungeonDifficulty(Difficulty(mode
));
1393 _player
->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY
, false);
1394 _player
->SetDungeonDifficulty(Difficulty(mode
));
1398 void WorldSession::HandleSetRaidDifficultyOpcode( WorldPacket
& recv_data
)
1400 sLog
.outDebug("MSG_SET_RAID_DIFFICULTY");
1405 if(mode
>= MAX_RAID_DIFFICULTY
)
1407 sLog
.outError("WorldSession::HandleSetRaidDifficultyOpcode: player %d sent an invalid instance mode %d!", _player
->GetGUIDLow(), mode
);
1411 if(Difficulty(mode
) == _player
->GetRaidDifficulty())
1414 // cannot reset while in an instance
1415 Map
*map
= _player
->GetMap();
1416 if(map
&& map
->IsDungeon())
1418 sLog
.outError("WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player
->GetGUIDLow());
1422 if(_player
->getLevel() < LEVELREQUIREMENT_HEROIC
)
1425 if(Group
*pGroup
= _player
->GetGroup())
1427 if(pGroup
->IsLeader(_player
->GetGUID()))
1429 // the difficulty is set even if the instances can't be reset
1430 //_player->SendDungeonDifficulty(true);
1431 pGroup
->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY
, true, _player
);
1432 pGroup
->SetRaidDifficulty(Difficulty(mode
));
1437 _player
->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY
, true);
1438 _player
->SetRaidDifficulty(Difficulty(mode
));
1442 void WorldSession::HandleCancelMountAuraOpcode( WorldPacket
& /*recv_data*/ )
1444 sLog
.outDebug("WORLD: CMSG_CANCEL_MOUNT_AURA");
1446 //If player is not mounted, so go out :)
1447 if (!_player
->IsMounted()) // not blizz like; no any messages on blizz
1449 ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED
);
1453 if(_player
->isInFlight()) // not blizz like; no any messages on blizz
1455 ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT
);
1460 _player
->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED
);
1463 void WorldSession::HandleMoveSetCanFlyAckOpcode( WorldPacket
& recv_data
)
1466 sLog
.outDebug("WORLD: CMSG_MOVE_SET_CAN_FLY_ACK");
1467 //recv_data.hexlike();
1469 ObjectGuid guid
; // guid - unused
1470 MovementInfo movementInfo
;
1472 recv_data
>> guid
.ReadAsPacked();
1473 recv_data
>> Unused
<uint32
>(); // unk
1474 recv_data
>> movementInfo
;
1475 recv_data
>> Unused
<float>(); // unk2
1477 _player
->m_movementInfo
.SetMovementFlags(movementInfo
.GetMovementFlags());
1480 void WorldSession::HandleRequestPetInfoOpcode( WorldPacket
& /*recv_data */)
1483 sLog.outDebug("WORLD: CMSG_REQUEST_PET_INFO");
1484 recv_data.hexlike();
1488 void WorldSession::HandleSetTaxiBenchmarkOpcode( WorldPacket
& recv_data
)
1493 sLog
.outDebug("Client used \"/timetest %d\" command", mode
);
1496 void WorldSession::HandleQueryInspectAchievements( WorldPacket
& recv_data
)
1500 recv_data
>> guid
.ReadAsPacked();
1502 if(Player
*player
= sObjectMgr
.GetPlayer(guid
))
1503 player
->GetAchievementMgr().SendRespondInspectAchievements(_player
);
1506 void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket
& /*recv_data*/)
1509 sLog
.outDebug("WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE");
1511 WorldPacket
data(SMSG_WORLD_STATE_UI_TIMER_UPDATE
, 4);
1512 data
<< uint32(time(NULL
));
1516 void WorldSession::HandleReadyForAccountDataTimes(WorldPacket
& /*recv_data*/)
1519 sLog
.outDebug("WORLD: CMSG_READY_FOR_ACCOUNT_DATA_TIMES");
1521 SendAccountDataTimes(GLOBAL_CACHE_MASK
);
1524 void WorldSession::HandleHearthandResurrect(WorldPacket
& /*recv_data*/)
1526 sLog
.outDebug("WORLD: CMSG_HEARTH_AND_RESURRECT");
1528 AreaTableEntry
const* atEntry
= sAreaStore
.LookupEntry(_player
->GetAreaId());
1529 if(!atEntry
|| !(atEntry
->flags
& AREA_FLAG_CAN_HEARTH_AND_RES
))
1532 // Can't use in flight
1533 if (_player
->isInFlight())
1537 _player
->BuildPlayerRepop();
1538 _player
->ResurrectPlayer(100);
1539 _player
->TeleportToHomebind();