[8015] More dislpay id selection fixes...
[getmangos.git] / src / game / SpellAuras.cpp
blob10605aebddbfbbb4d068a08645229f835a05a73e
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "Opcodes.h"
24 #include "Log.h"
25 #include "UpdateMask.h"
26 #include "World.h"
27 #include "ObjectMgr.h"
28 #include "SpellMgr.h"
29 #include "Player.h"
30 #include "Unit.h"
31 #include "Spell.h"
32 #include "DynamicObject.h"
33 #include "Group.h"
34 #include "UpdateData.h"
35 #include "ObjectAccessor.h"
36 #include "Policies/SingletonImp.h"
37 #include "Totem.h"
38 #include "Creature.h"
39 #include "Formulas.h"
40 #include "BattleGround.h"
41 #include "CreatureAI.h"
42 #include "ScriptCalls.h"
43 #include "Util.h"
44 #include "GridNotifiers.h"
45 #include "GridNotifiersImpl.h"
46 #include "Vehicle.h"
47 #include "CellImpl.h"
49 #define NULL_AURA_SLOT 0xFF
51 pAuraHandler AuraHandler[TOTAL_AURAS]=
53 &Aura::HandleNULL, // 0 SPELL_AURA_NONE
54 &Aura::HandleBindSight, // 1 SPELL_AURA_BIND_SIGHT
55 &Aura::HandleModPossess, // 2 SPELL_AURA_MOD_POSSESS
56 &Aura::HandlePeriodicDamage, // 3 SPELL_AURA_PERIODIC_DAMAGE
57 &Aura::HandleAuraDummy, // 4 SPELL_AURA_DUMMY
58 &Aura::HandleModConfuse, // 5 SPELL_AURA_MOD_CONFUSE
59 &Aura::HandleModCharm, // 6 SPELL_AURA_MOD_CHARM
60 &Aura::HandleModFear, // 7 SPELL_AURA_MOD_FEAR
61 &Aura::HandlePeriodicHeal, // 8 SPELL_AURA_PERIODIC_HEAL
62 &Aura::HandleModAttackSpeed, // 9 SPELL_AURA_MOD_ATTACKSPEED
63 &Aura::HandleModThreat, // 10 SPELL_AURA_MOD_THREAT
64 &Aura::HandleModTaunt, // 11 SPELL_AURA_MOD_TAUNT
65 &Aura::HandleAuraModStun, // 12 SPELL_AURA_MOD_STUN
66 &Aura::HandleModDamageDone, // 13 SPELL_AURA_MOD_DAMAGE_DONE
67 &Aura::HandleNoImmediateEffect, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
68 &Aura::HandleNoImmediateEffect, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DoAttackDamage
69 &Aura::HandleModStealth, // 16 SPELL_AURA_MOD_STEALTH
70 &Aura::HandleNoImmediateEffect, // 17 SPELL_AURA_MOD_STEALTH_DETECT
71 &Aura::HandleInvisibility, // 18 SPELL_AURA_MOD_INVISIBILITY
72 &Aura::HandleInvisibilityDetect, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
73 &Aura::HandleAuraModTotalHealthPercentRegen, // 20 SPELL_AURA_OBS_MOD_HEALTH
74 &Aura::HandleAuraModTotalManaPercentRegen, // 21 SPELL_AURA_OBS_MOD_MANA
75 &Aura::HandleAuraModResistance, // 22 SPELL_AURA_MOD_RESISTANCE
76 &Aura::HandlePeriodicTriggerSpell, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL
77 &Aura::HandlePeriodicEnergize, // 24 SPELL_AURA_PERIODIC_ENERGIZE
78 &Aura::HandleAuraModPacify, // 25 SPELL_AURA_MOD_PACIFY
79 &Aura::HandleAuraModRoot, // 26 SPELL_AURA_MOD_ROOT
80 &Aura::HandleAuraModSilence, // 27 SPELL_AURA_MOD_SILENCE
81 &Aura::HandleNoImmediateEffect, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
82 &Aura::HandleAuraModStat, // 29 SPELL_AURA_MOD_STAT
83 &Aura::HandleAuraModSkill, // 30 SPELL_AURA_MOD_SKILL
84 &Aura::HandleAuraModIncreaseSpeed, // 31 SPELL_AURA_MOD_INCREASE_SPEED
85 &Aura::HandleAuraModIncreaseMountedSpeed, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
86 &Aura::HandleAuraModDecreaseSpeed, // 33 SPELL_AURA_MOD_DECREASE_SPEED
87 &Aura::HandleAuraModIncreaseHealth, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
88 &Aura::HandleAuraModIncreaseEnergy, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
89 &Aura::HandleAuraModShapeshift, // 36 SPELL_AURA_MOD_SHAPESHIFT
90 &Aura::HandleAuraModEffectImmunity, // 37 SPELL_AURA_EFFECT_IMMUNITY
91 &Aura::HandleAuraModStateImmunity, // 38 SPELL_AURA_STATE_IMMUNITY
92 &Aura::HandleAuraModSchoolImmunity, // 39 SPELL_AURA_SCHOOL_IMMUNITY
93 &Aura::HandleAuraModDmgImmunity, // 40 SPELL_AURA_DAMAGE_IMMUNITY
94 &Aura::HandleAuraModDispelImmunity, // 41 SPELL_AURA_DISPEL_IMMUNITY
95 &Aura::HandleAuraProcTriggerSpell, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
96 &Aura::HandleNoImmediateEffect, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
97 &Aura::HandleAuraTrackCreatures, // 44 SPELL_AURA_TRACK_CREATURES
98 &Aura::HandleAuraTrackResources, // 45 SPELL_AURA_TRACK_RESOURCES
99 &Aura::HandleUnused, // 46 SPELL_AURA_46 (used in test spells 54054 and 54058, and spell 48050) (3.0.8a)
100 &Aura::HandleAuraModParryPercent, // 47 SPELL_AURA_MOD_PARRY_PERCENT
101 &Aura::HandleNULL, // 48 SPELL_AURA_48 spell Napalm (area damage spell with additional delayed damage effect)
102 &Aura::HandleAuraModDodgePercent, // 49 SPELL_AURA_MOD_DODGE_PERCENT
103 &Aura::HandleNoImmediateEffect, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT implemented in Unit::SpellCriticalHealingBonus
104 &Aura::HandleAuraModBlockPercent, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
105 &Aura::HandleAuraModCritPercent, // 52 SPELL_AURA_MOD_CRIT_PERCENT
106 &Aura::HandlePeriodicLeech, // 53 SPELL_AURA_PERIODIC_LEECH
107 &Aura::HandleModHitChance, // 54 SPELL_AURA_MOD_HIT_CHANCE
108 &Aura::HandleModSpellHitChance, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
109 &Aura::HandleAuraTransform, // 56 SPELL_AURA_TRANSFORM
110 &Aura::HandleModSpellCritChance, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
111 &Aura::HandleAuraModIncreaseSwimSpeed, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
112 &Aura::HandleNoImmediateEffect, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
113 &Aura::HandleAuraModPacifyAndSilence, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
114 &Aura::HandleAuraModScale, // 61 SPELL_AURA_MOD_SCALE
115 &Aura::HandlePeriodicHealthFunnel, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
116 &Aura::HandleUnused, // 63 unused (3.0.8a) old SPELL_AURA_PERIODIC_MANA_FUNNEL
117 &Aura::HandlePeriodicManaLeech, // 64 SPELL_AURA_PERIODIC_MANA_LEECH
118 &Aura::HandleModCastingSpeed, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
119 &Aura::HandleFeignDeath, // 66 SPELL_AURA_FEIGN_DEATH
120 &Aura::HandleAuraModDisarm, // 67 SPELL_AURA_MOD_DISARM
121 &Aura::HandleAuraModStalked, // 68 SPELL_AURA_MOD_STALKED
122 &Aura::HandleSchoolAbsorb, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
123 &Aura::HandleUnused, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell that has only visual effect
124 &Aura::HandleModSpellCritChanceShool, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
125 &Aura::HandleModPowerCostPCT, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
126 &Aura::HandleModPowerCost, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
127 &Aura::HandleNoImmediateEffect, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
128 &Aura::HandleNoImmediateEffect, // 75 SPELL_AURA_MOD_LANGUAGE
129 &Aura::HandleFarSight, // 76 SPELL_AURA_FAR_SIGHT
130 &Aura::HandleModMechanicImmunity, // 77 SPELL_AURA_MECHANIC_IMMUNITY
131 &Aura::HandleAuraMounted, // 78 SPELL_AURA_MOUNTED
132 &Aura::HandleModDamagePercentDone, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
133 &Aura::HandleModPercentStat, // 80 SPELL_AURA_MOD_PERCENT_STAT
134 &Aura::HandleNoImmediateEffect, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT
135 &Aura::HandleWaterBreathing, // 82 SPELL_AURA_WATER_BREATHING
136 &Aura::HandleModBaseResistance, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
137 &Aura::HandleModRegen, // 84 SPELL_AURA_MOD_REGEN
138 &Aura::HandleModPowerRegen, // 85 SPELL_AURA_MOD_POWER_REGEN
139 &Aura::HandleChannelDeathItem, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
140 &Aura::HandleNoImmediateEffect, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
141 &Aura::HandleNoImmediateEffect, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT
142 &Aura::HandlePeriodicDamagePCT, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
143 &Aura::HandleUnused, // 90 unused (3.0.8a) old SPELL_AURA_MOD_RESIST_CHANCE
144 &Aura::HandleNoImmediateEffect, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
145 &Aura::HandlePreventFleeing, // 92 SPELL_AURA_PREVENTS_FLEEING
146 &Aura::HandleModUnattackable, // 93 SPELL_AURA_MOD_UNATTACKABLE
147 &Aura::HandleNoImmediateEffect, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll
148 &Aura::HandleAuraGhost, // 95 SPELL_AURA_GHOST
149 &Aura::HandleNoImmediateEffect, // 96 SPELL_AURA_SPELL_MAGNET implemented in Unit::SelectMagnetTarget
150 &Aura::HandleManaShield, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
151 &Aura::HandleAuraModSkill, // 98 SPELL_AURA_MOD_SKILL_TALENT
152 &Aura::HandleAuraModAttackPower, // 99 SPELL_AURA_MOD_ATTACK_POWER
153 &Aura::HandleUnused, //100 SPELL_AURA_AURAS_VISIBLE obsolete? all player can see all auras now, but still have spells including GM-spell
154 &Aura::HandleModResistancePercent, //101 SPELL_AURA_MOD_RESISTANCE_PCT
155 &Aura::HandleNoImmediateEffect, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
156 &Aura::HandleAuraModTotalThreat, //103 SPELL_AURA_MOD_TOTAL_THREAT
157 &Aura::HandleAuraWaterWalk, //104 SPELL_AURA_WATER_WALK
158 &Aura::HandleAuraFeatherFall, //105 SPELL_AURA_FEATHER_FALL
159 &Aura::HandleAuraHover, //106 SPELL_AURA_HOVER
160 &Aura::HandleAddModifier, //107 SPELL_AURA_ADD_FLAT_MODIFIER
161 &Aura::HandleAddModifier, //108 SPELL_AURA_ADD_PCT_MODIFIER
162 &Aura::HandleAddTargetTrigger, //109 SPELL_AURA_ADD_TARGET_TRIGGER
163 &Aura::HandleModPowerRegenPCT, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
164 &Aura::HandleNoImmediateEffect, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER implemented in Unit::SelectMagnetTarget
165 &Aura::HandleNoImmediateEffect, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
166 &Aura::HandleNoImmediateEffect, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
167 &Aura::HandleNoImmediateEffect, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
168 &Aura::HandleNoImmediateEffect, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim
169 &Aura::HandleNoImmediateEffect, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT
170 &Aura::HandleNoImmediateEffect, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
171 &Aura::HandleNoImmediateEffect, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus
172 &Aura::HandleUnused, //119 unused (3.0.8a) old SPELL_AURA_SHARE_PET_TRACKING
173 &Aura::HandleAuraUntrackable, //120 SPELL_AURA_UNTRACKABLE
174 &Aura::HandleAuraEmpathy, //121 SPELL_AURA_EMPATHY
175 &Aura::HandleModOffhandDamagePercent, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
176 &Aura::HandleModTargetResistance, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
177 &Aura::HandleAuraModRangedAttackPower, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
178 &Aura::HandleNoImmediateEffect, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
179 &Aura::HandleNoImmediateEffect, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
180 &Aura::HandleNoImmediateEffect, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
181 &Aura::HandleModPossessPet, //128 SPELL_AURA_MOD_POSSESS_PET
182 &Aura::HandleAuraModIncreaseSpeed, //129 SPELL_AURA_MOD_SPEED_ALWAYS
183 &Aura::HandleAuraModIncreaseMountedSpeed, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
184 &Aura::HandleNoImmediateEffect, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
185 &Aura::HandleAuraModIncreaseEnergyPercent, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
186 &Aura::HandleAuraModIncreaseHealthPercent, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
187 &Aura::HandleAuraModRegenInterrupt, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
188 &Aura::HandleModHealingDone, //135 SPELL_AURA_MOD_HEALING_DONE
189 &Aura::HandleNoImmediateEffect, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
190 &Aura::HandleModTotalPercentStat, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
191 &Aura::HandleHaste, //138 SPELL_AURA_MOD_HASTE
192 &Aura::HandleForceReaction, //139 SPELL_AURA_FORCE_REACTION
193 &Aura::HandleAuraModRangedHaste, //140 SPELL_AURA_MOD_RANGED_HASTE
194 &Aura::HandleRangedAmmoHaste, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
195 &Aura::HandleAuraModBaseResistancePCT, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
196 &Aura::HandleAuraModResistanceExclusive, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
197 &Aura::HandleAuraSafeFall, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
198 &Aura::HandleAuraModPetTalentsPoints, //145 SPELL_AURA_MOD_PET_TALENT_POINTS
199 &Aura::HandleNoImmediateEffect, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE
200 &Aura::HandleNULL, //147 SPELL_AURA_ADD_CREATURE_IMMUNITY
201 &Aura::HandleAuraRetainComboPoints, //148 SPELL_AURA_RETAIN_COMBO_POINTS
202 &Aura::HandleNoImmediateEffect, //149 SPELL_AURA_REDUCE_PUSHBACK
203 &Aura::HandleShieldBlockValue, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
204 &Aura::HandleAuraTrackStealthed, //151 SPELL_AURA_TRACK_STEALTHED
205 &Aura::HandleNoImmediateEffect, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
206 &Aura::HandleNoImmediateEffect, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT
207 &Aura::HandleNoImmediateEffect, //154 SPELL_AURA_MOD_STEALTH_LEVEL
208 &Aura::HandleNoImmediateEffect, //155 SPELL_AURA_MOD_WATER_BREATHING
209 &Aura::HandleNoImmediateEffect, //156 SPELL_AURA_MOD_REPUTATION_GAIN
210 &Aura::HandleNULL, //157 SPELL_AURA_PET_DAMAGE_MULTI
211 &Aura::HandleShieldBlockValue, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
212 &Aura::HandleNoImmediateEffect, //159 SPELL_AURA_NO_PVP_CREDIT only for Honorless Target spell
213 &Aura::HandleNoImmediateEffect, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
214 &Aura::HandleNoImmediateEffect, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
215 &Aura::HandleAuraPowerBurn, //162 SPELL_AURA_POWER_BURN_MANA
216 &Aura::HandleNoImmediateEffect, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
217 &Aura::HandleUnused, //164 unused (3.0.8a), only one test spell
218 &Aura::HandleNoImmediateEffect, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
219 &Aura::HandleAuraModAttackPowerPercent, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
220 &Aura::HandleAuraModRangedAttackPowerPercent, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
221 &Aura::HandleNoImmediateEffect, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
222 &Aura::HandleNoImmediateEffect, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
223 &Aura::HandleNULL, //170 SPELL_AURA_DETECT_AMORE different spells that ignore transformation effects
224 &Aura::HandleAuraModIncreaseSpeed, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
225 &Aura::HandleAuraModIncreaseMountedSpeed, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
226 &Aura::HandleUnused, //173 unused (3.0.8a) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
227 &Aura::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus
228 &Aura::HandleModSpellHealingPercentFromStat, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
229 &Aura::HandleSpiritOfRedemption, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
230 &Aura::HandleNULL, //177 SPELL_AURA_AOE_CHARM
231 &Aura::HandleNoImmediateEffect, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
232 &Aura::HandleNoImmediateEffect, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
233 &Aura::HandleNoImmediateEffect, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
234 &Aura::HandleUnused, //181 unused (3.0.8a) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS
235 &Aura::HandleAuraModResistenceOfStatPercent, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
236 &Aura::HandleNULL, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746
237 &Aura::HandleNoImmediateEffect, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
238 &Aura::HandleNoImmediateEffect, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
239 &Aura::HandleNoImmediateEffect, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
240 &Aura::HandleNoImmediateEffect, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
241 &Aura::HandleNoImmediateEffect, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
242 &Aura::HandleModRating, //189 SPELL_AURA_MOD_RATING
243 &Aura::HandleNoImmediateEffect, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN implemented in Player::CalculateReputationGain
244 &Aura::HandleAuraModUseNormalSpeed, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
245 &Aura::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_HASTE_MELEE
246 &Aura::HandleModCombatSpeedPct, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
247 &Aura::HandleNULL, //194 SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL
248 &Aura::HandleNoImmediateEffect, //195 SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL implement in Unit::CalculateSpellDamage
249 &Aura::HandleNULL, //196 SPELL_AURA_MOD_COOLDOWN
250 &Aura::HandleNoImmediateEffect, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
251 &Aura::HandleUnused, //198 unused (3.0.8a) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS
252 &Aura::HandleNoImmediateEffect, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
253 &Aura::HandleNoImmediateEffect, //200 SPELL_AURA_MOD_XP_PCT implemented in Player::GiveXP
254 &Aura::HandleAuraAllowFlight, //201 SPELL_AURA_FLY this aura enable flight mode...
255 &Aura::HandleNoImmediateEffect, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
256 &Aura::HandleNoImmediateEffect, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
257 &Aura::HandleNoImmediateEffect, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
258 &Aura::HandleNULL, //205 vulnerable to school dmg?
259 &Aura::HandleNULL, //206 SPELL_AURA_MOD_SPEED_MOUNTED
260 &Aura::HandleAuraModIncreaseFlightSpeed, //207 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
261 &Aura::HandleAuraModIncreaseFlightSpeed, //208 SPELL_AURA_MOD_SPEED_FLIGHT, used only in spell: Flight Form (Passive)
262 &Aura::HandleAuraModIncreaseFlightSpeed, //209 SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
263 &Aura::HandleNULL, //210 Commentator's Command
264 &Aura::HandleAuraModIncreaseFlightSpeed, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
265 &Aura::HandleAuraModRangedAttackPowerOfStatPercent, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
266 &Aura::HandleNoImmediateEffect, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
267 &Aura::HandleNULL, //214 Tamed Pet Passive
268 &Aura::HandleArenaPreparation, //215 SPELL_AURA_ARENA_PREPARATION
269 &Aura::HandleModCastingSpeed, //216 SPELL_AURA_HASTE_SPELLS
270 &Aura::HandleUnused, //217 unused (3.0.8a)
271 &Aura::HandleAuraModRangedHaste, //218 SPELL_AURA_HASTE_RANGED
272 &Aura::HandleModManaRegen, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
273 &Aura::HandleModRatingFromStat, //220 SPELL_AURA_MOD_RATING_FROM_STAT
274 &Aura::HandleNULL, //221 ignored
275 &Aura::HandleUnused, //222 unused (3.0.8a) only for spell 44586 that not used in real spell cast
276 &Aura::HandleNULL, //223 Cold Stare
277 &Aura::HandleUnused, //224 unused (3.0.8a)
278 &Aura::HandleNoImmediateEffect, //225 SPELL_AURA_PRAYER_OF_MENDING
279 &Aura::HandleAuraPeriodicDummy, //226 SPELL_AURA_PERIODIC_DUMMY
280 &Aura::HandlePeriodicTriggerSpellWithValue, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
281 &Aura::HandleNoImmediateEffect, //228 stealth detection
282 &Aura::HandleNULL, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE
283 &Aura::HandleAuraModIncreaseMaxHealth, //230 Commanding Shout
284 &Aura::HandleNoImmediateEffect, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
285 &Aura::HandleNoImmediateEffect, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
286 &Aura::HandleNULL, //233 set model id to the one of the creature with id m_modifier.m_miscvalue
287 &Aura::HandleNoImmediateEffect, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
288 &Aura::HandleAuraModDispelResist, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
289 &Aura::HandleAuraControlVehicle, //236 SPELL_AURA_CONTROL_VEHICLE
290 &Aura::HandleModSpellDamagePercentFromAttackPower, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
291 &Aura::HandleModSpellHealingPercentFromAttackPower, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
292 &Aura::HandleAuraModScale, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
293 &Aura::HandleAuraModExpertise, //240 SPELL_AURA_MOD_EXPERTISE
294 &Aura::HandleForceMoveForward, //241 Forces the player to move forward
295 &Aura::HandleUnused, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING
296 &Aura::HandleNULL, //243 faction reaction override spells
297 &Aura::HandleComprehendLanguage, //244 Comprehend language
298 &Aura::HandleNULL, //245 SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS
299 &Aura::HandleNoImmediateEffect, //246 SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL
300 &Aura::HandleNULL, //247 target to become a clone of the caster
301 &Aura::HandleNoImmediateEffect, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
302 &Aura::HandleAuraConvertRune, //249 SPELL_AURA_CONVERT_RUNE
303 &Aura::HandleAuraModIncreaseHealth, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
304 &Aura::HandleNULL, //251 SPELL_AURA_MOD_ENEMY_DODGE
305 &Aura::HandleNULL, //252 haste all?
306 &Aura::HandleNULL, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE
307 &Aura::HandleNULL, //254 SPELL_AURA_MOD_DISARM_SHIELD disarm Shield
308 &Aura::HandleNoImmediateEffect, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus
309 &Aura::HandleNoReagentUseAura, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
310 &Aura::HandleNULL, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
311 &Aura::HandleNULL, //258 SPELL_AURA_MOD_SPELL_VISUAL
312 &Aura::HandleNULL, //259 corrupt healing over time spell
313 &Aura::HandleNoImmediateEffect, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code
314 &Aura::HandlePhase, //261 SPELL_AURA_PHASE undetactable invisibility? implemented in Unit::isVisibleForOrDetect
315 &Aura::HandleNULL, //262
316 &Aura::HandleNULL, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask
317 &Aura::HandleUnused, //264 unused (3.0.8a)
318 &Aura::HandleUnused, //265 unused (3.0.8a)
319 &Aura::HandleUnused, //266 unused (3.0.8a)
320 &Aura::HandleNoImmediateEffect, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect
321 &Aura::HandleAuraModAttackPowerOfStatPercent, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
322 &Aura::HandleNULL, //269 ignore DR effects?
323 &Aura::HandleNULL, //270 SPELL_AURA_MOD_IGNORE_TARGET_RESIST
324 &Aura::HandleNoImmediateEffect, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
325 &Aura::HandleNULL, //272 reduce spell cast time?
326 &Aura::HandleNULL, //273
327 &Aura::HandleNULL, //274 proc free shot?
328 &Aura::HandleNoImmediateEffect, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
329 &Aura::HandleNULL, //276 mod damage % mechanic?
330 &Aura::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_MAX_AFFECTED_TARGETS Use SpellClassMask for spell select
331 &Aura::HandleNULL, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
332 &Aura::HandleNULL, //279 visual effects? 58836 and 57507
333 &Aura::HandleNULL, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
334 &Aura::HandleNULL, //281 SPELL_AURA_MOD_HONOR_GAIN
335 &Aura::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
336 &Aura::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
337 &Aura::HandleUnused, //284 not used by any spells (3.08a)
338 &Aura::HandleUnused, //285 not used by any spells (3.08a)
339 &Aura::HandleUnused, //286 not used by any spells (3.08a)
340 &Aura::HandleNoImmediateEffect, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
341 &Aura::HandleUnused, //288 not used by any spells (3.09) except 1 test spell.
342 &Aura::HandleUnused, //289 unused
343 &Aura::HandleUnused, //290 unused
344 &Aura::HandleUnused, //291 unused
345 &Aura::HandleNULL, //292 call stabled pet
346 &Aura::HandleNULL, //293 2 test spells
347 &Aura::HandleNULL //294 2 spells, possible prevent mana regen
350 static AuraType const frozenAuraTypes[] = { SPELL_AURA_MOD_ROOT, SPELL_AURA_MOD_STUN, SPELL_AURA_NONE };
352 Aura::Aura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem) :
353 m_spellmod(NULL), m_caster_guid(0), m_target(target), m_castItemGuid(castItem?castItem->GetGUID():0),
354 m_timeCla(1000), m_periodicTimer(0), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE),
355 m_effIndex(eff), m_auraSlot(MAX_AURAS), m_auraFlags(AFLAG_NONE), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),
356 m_positive(false), m_permanent(false), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false),
357 m_isRemovedOnShapeLost(true), m_updated(false), m_in_use(false)
359 assert(target);
361 assert(spellproto && spellproto == sSpellStore.LookupEntry( spellproto->Id ) && "`info` must be pointer to sSpellStore element");
363 m_spellProto = spellproto;
365 m_currentBasePoints = currentBasePoints ? *currentBasePoints : m_spellProto->EffectBasePoints[eff];
367 m_isPassive = IsPassiveSpell(GetId());
368 m_positive = IsPositiveEffect(GetId(), m_effIndex);
370 m_isSingleTargetAura = IsSingleTargetSpell(m_spellProto);
372 m_applyTime = time(NULL);
374 int32 damage;
375 if(!caster)
377 m_caster_guid = target->GetGUID();
378 damage = m_currentBasePoints+1; // stored value-1
379 m_maxduration = target->CalculateSpellDuration(m_spellProto, m_effIndex, target);
381 else
383 m_caster_guid = caster->GetGUID();
385 damage = caster->CalculateSpellDamage(m_spellProto,m_effIndex,m_currentBasePoints,target);
386 m_maxduration = caster->CalculateSpellDuration(m_spellProto, m_effIndex, target);
388 if (!damage && castItem && castItem->GetItemSuffixFactor())
390 ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(castItem->GetItemRandomPropertyId()));
391 if(item_rand_suffix)
393 for (int k = 0; k < 3; ++k)
395 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(item_rand_suffix->enchant_id[k]);
396 if(pEnchant)
398 for (int t = 0; t < 3; ++t)
399 if(pEnchant->spellid[t] == m_spellProto->Id)
401 damage = uint32((item_rand_suffix->prefix[k]*castItem->GetItemSuffixFactor()) / 10000 );
402 break;
406 if(damage)
407 break;
413 if(m_maxduration == -1 || m_isPassive && m_spellProto->DurationIndex == 0)
414 m_permanent = true;
416 Player* modOwner = caster ? caster->GetSpellModOwner() : NULL;
418 if(!m_permanent && modOwner)
420 modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, m_maxduration);
421 // Get zero duration aura after - need set m_maxduration > 0 for apply/remove aura work
422 if (m_maxduration<=0)
423 m_maxduration = 1;
426 m_duration = m_maxduration;
428 sLog.outDebug("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto->Id, m_spellProto->EffectApplyAuraName[eff], m_maxduration, m_spellProto->EffectImplicitTargetA[eff],damage);
430 m_effIndex = eff;
431 SetModifier(AuraType(m_spellProto->EffectApplyAuraName[eff]), damage, m_spellProto->EffectAmplitude[eff], m_spellProto->EffectMiscValue[eff]);
433 // Apply periodic time mod
434 if(modOwner && m_modifier.periodictime)
435 modOwner->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME, m_modifier.periodictime);
437 // Start periodic on next tick or at aura apply
438 if (!(m_spellProto->AttributesEx5 & SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY))
439 m_periodicTimer += m_modifier.periodictime;
441 m_isDeathPersist = IsDeathPersistentSpell(m_spellProto);
443 m_procCharges = m_spellProto->procCharges;
444 if(modOwner)
445 modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, m_procCharges);
447 m_isRemovedOnShapeLost = (m_caster_guid==m_target->GetGUID() &&
448 m_spellProto->Stances &&
449 !(m_spellProto->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) &&
450 !(m_spellProto->Attributes & SPELL_ATTR_NOT_SHAPESHIFT));
453 Aura::~Aura()
457 AreaAura::AreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
458 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
460 m_isAreaAura = true;
462 // caster==NULL in constructor args if target==caster in fact
463 Unit* caster_ptr = caster ? caster : target;
465 m_radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex]));
466 if(Player* modOwner = caster_ptr->GetSpellModOwner())
467 modOwner->ApplySpellMod(GetId(), SPELLMOD_RADIUS, m_radius);
469 switch(spellproto->Effect[eff])
471 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
472 m_areaAuraType = AREA_AURA_PARTY;
473 if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
474 m_modifier.m_auraname = SPELL_AURA_NONE;
475 break;
476 case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
477 m_areaAuraType = AREA_AURA_RAID;
478 if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
479 m_modifier.m_auraname = SPELL_AURA_NONE;
480 break;
481 case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
482 m_areaAuraType = AREA_AURA_FRIEND;
483 break;
484 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
485 m_areaAuraType = AREA_AURA_ENEMY;
486 if (target == caster_ptr)
487 m_modifier.m_auraname = SPELL_AURA_NONE; // Do not do any effect on self
488 break;
489 case SPELL_EFFECT_APPLY_AREA_AURA_PET:
490 m_areaAuraType = AREA_AURA_PET;
491 break;
492 case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
493 m_areaAuraType = AREA_AURA_OWNER;
494 if (target == caster_ptr)
495 m_modifier.m_auraname = SPELL_AURA_NONE;
496 break;
497 default:
498 sLog.outError("Wrong spell effect in AreaAura constructor");
499 ASSERT(false);
500 break;
504 AreaAura::~AreaAura()
508 PersistentAreaAura::PersistentAreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
509 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
511 m_isPersistent = true;
514 PersistentAreaAura::~PersistentAreaAura()
518 SingleEnemyTargetAura::SingleEnemyTargetAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
519 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
521 if (caster)
522 m_casters_target_guid = caster->GetTypeId()==TYPEID_PLAYER ? ((Player*)caster)->GetSelection() : caster->GetUInt64Value(UNIT_FIELD_TARGET);
523 else
524 m_casters_target_guid = 0;
527 SingleEnemyTargetAura::~SingleEnemyTargetAura()
531 Unit* SingleEnemyTargetAura::GetTriggerTarget() const
533 return ObjectAccessor::GetUnit(*m_target, m_casters_target_guid);
536 Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem)
538 if (IsAreaAuraEffect(spellproto->Effect[eff]))
539 return new AreaAura(spellproto, eff, currentBasePoints, target, caster, castItem);
541 uint32 triggeredSpellId = spellproto->EffectTriggerSpell[eff];
543 if(SpellEntry const* triggeredSpellInfo = sSpellStore.LookupEntry(triggeredSpellId))
544 for (int i = 0; i < 3; ++i)
545 if (triggeredSpellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_ENEMY)
546 return new SingleEnemyTargetAura(spellproto, eff, currentBasePoints, target, caster, castItem);
548 return new Aura(spellproto, eff, currentBasePoints, target, caster, castItem);
551 Unit* Aura::GetCaster() const
553 if(m_caster_guid==m_target->GetGUID())
554 return m_target;
556 //return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
557 //must return caster even if it's in another grid/map
558 Unit *unit = ObjectAccessor::GetObjectInWorld(m_caster_guid, (Unit*)NULL);
559 return unit && unit->IsInWorld() ? unit : NULL;
562 void Aura::SetModifier(AuraType t, int32 a, uint32 pt, int32 miscValue)
564 m_modifier.m_auraname = t;
565 m_modifier.m_amount = a;
566 m_modifier.m_miscvalue = miscValue;
567 m_modifier.periodictime = pt;
570 void Aura::Update(uint32 diff)
572 if (m_duration > 0)
574 m_duration -= diff;
575 if (m_duration < 0)
576 m_duration = 0;
577 m_timeCla -= diff;
579 // GetEffIndex()==0 prevent double/triple apply manaPerSecond/manaPerSecondPerLevel to same spell with many auras
580 // all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
581 if(GetEffIndex()==0 && m_timeCla <= 0)
583 if(Unit* caster = GetCaster())
585 Powers powertype = Powers(m_spellProto->powerType);
586 int32 manaPerSecond = m_spellProto->manaPerSecond + m_spellProto->manaPerSecondPerLevel * caster->getLevel();
587 m_timeCla = 1*IN_MILISECONDS;
588 if (manaPerSecond)
590 if(powertype==POWER_HEALTH)
591 caster->ModifyHealth(-manaPerSecond);
592 else
593 caster->ModifyPower(powertype,-manaPerSecond);
599 // Channeled aura required check distance from caster
600 if(IsChanneledSpell(m_spellProto) && m_caster_guid != m_target->GetGUID())
602 Unit* caster = GetCaster();
603 if(!caster)
605 m_target->RemoveAura(GetId(), GetEffIndex());
606 return;
609 // Get spell range
610 float radius;
611 SpellModOp mod;
612 if (m_spellProto->EffectRadiusIndex[GetEffIndex()])
614 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellProto->EffectRadiusIndex[GetEffIndex()]));
615 mod = SPELLMOD_RADIUS;
617 else
619 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellProto->rangeIndex));
620 mod = SPELLMOD_RANGE;
623 if(Player* modOwner = caster->GetSpellModOwner())
624 modOwner->ApplySpellMod(GetId(), mod, radius, NULL);
626 if(!caster->IsWithinDistInMap(m_target, radius))
628 m_target->RemoveAura(GetId(), GetEffIndex());
629 return;
633 if(m_isPeriodic && (m_duration >= 0 || m_isPassive || m_permanent))
635 m_periodicTimer -= diff;
636 if(m_periodicTimer <= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
638 // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
639 m_periodicTimer += m_modifier.periodictime;
640 PeriodicTick();
645 void AreaAura::Update(uint32 diff)
647 // update for the caster of the aura
648 if(m_caster_guid == m_target->GetGUID())
650 Unit* caster = m_target;
652 if( !caster->hasUnitState(UNIT_STAT_ISOLATED) )
654 Unit* owner = caster->GetCharmerOrOwner();
655 if (!owner)
656 owner = caster;
657 std::list<Unit *> targets;
659 switch(m_areaAuraType)
661 case AREA_AURA_PARTY:
663 Group *pGroup = NULL;
665 if (owner->GetTypeId() == TYPEID_PLAYER)
666 pGroup = ((Player*)owner)->GetGroup();
668 if( pGroup)
670 uint8 subgroup = ((Player*)owner)->GetSubGroup();
671 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
673 Player* Target = itr->getSource();
674 if(Target && Target->isAlive() && Target->GetSubGroup()==subgroup && caster->IsFriendlyTo(Target))
676 if(caster->IsWithinDistInMap(Target, m_radius))
677 targets.push_back(Target);
678 Pet *pet = Target->GetPet();
679 if(pet && pet->isAlive() && caster->IsWithinDistInMap(pet, m_radius))
680 targets.push_back(pet);
684 else
686 // add owner
687 if( owner != caster && caster->IsWithinDistInMap(owner, m_radius) )
688 targets.push_back(owner);
689 // add caster's pet
690 Unit* pet = caster->GetPet();
691 if( pet && caster->IsWithinDistInMap(pet, m_radius))
692 targets.push_back(pet);
694 break;
696 case AREA_AURA_RAID:
698 Group *pGroup = NULL;
700 if (owner->GetTypeId() == TYPEID_PLAYER)
701 pGroup = ((Player*)owner)->GetGroup();
703 if( pGroup)
705 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
707 Player* Target = itr->getSource();
708 if(Target && Target->isAlive() && caster->IsFriendlyTo(Target))
710 if(caster->IsWithinDistInMap(Target, m_radius))
711 targets.push_back(Target);
712 Pet *pet = Target->GetPet();
713 if(pet && pet->isAlive() && caster->IsWithinDistInMap(pet, m_radius))
714 targets.push_back(pet);
718 else
720 // add owner
721 if( owner != caster && caster->IsWithinDistInMap(owner, m_radius) )
722 targets.push_back(owner);
723 // add caster's pet
724 Unit* pet = caster->GetPet();
725 if( pet && caster->IsWithinDistInMap(pet, m_radius))
726 targets.push_back(pet);
728 break;
730 case AREA_AURA_FRIEND:
732 CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
733 Cell cell(p);
734 cell.data.Part.reserved = ALL_DISTRICT;
735 cell.SetNoCreate();
737 MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(caster, owner, m_radius);
738 MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck> searcher(caster,targets, u_check);
739 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
740 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
741 CellLock<GridReadGuard> cell_lock(cell, p);
742 cell_lock->Visit(cell_lock, world_unit_searcher, *caster->GetMap());
743 cell_lock->Visit(cell_lock, grid_unit_searcher, *caster->GetMap());
744 break;
746 case AREA_AURA_ENEMY:
748 CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
749 Cell cell(p);
750 cell.data.Part.reserved = ALL_DISTRICT;
751 cell.SetNoCreate();
753 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(caster, owner, m_radius); // No GetCharmer in searcher
754 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(caster, targets, u_check);
755 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
756 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
757 CellLock<GridReadGuard> cell_lock(cell, p);
758 cell_lock->Visit(cell_lock, world_unit_searcher, *caster->GetMap());
759 cell_lock->Visit(cell_lock, grid_unit_searcher, *caster->GetMap());
760 break;
762 case AREA_AURA_OWNER:
763 case AREA_AURA_PET:
765 if(owner != caster)
766 targets.push_back(owner);
767 break;
771 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end(); tIter++)
773 if((*tIter)->HasAura(GetId(), m_effIndex))
774 continue;
776 if(SpellEntry const *actualSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter)->getLevel()))
778 int32 actualBasePoints = m_currentBasePoints;
779 // recalculate basepoints for lower rank (all AreaAura spell not use custom basepoints?)
780 if(actualSpellInfo != GetSpellProto())
781 actualBasePoints = actualSpellInfo->EffectBasePoints[m_effIndex];
782 AreaAura *aur = new AreaAura(actualSpellInfo, m_effIndex, &actualBasePoints, (*tIter), caster, NULL);
783 aur->SetAuraDuration(GetAuraDuration());
784 (*tIter)->AddAura(aur);
788 Aura::Update(diff);
790 else // aura at non-caster
792 Unit * tmp_target = m_target;
793 Unit* caster = GetCaster();
794 uint32 tmp_spellId = GetId(), tmp_effIndex = m_effIndex;
796 // WARNING: the aura may get deleted during the update
797 // DO NOT access its members after update!
798 Aura::Update(diff);
800 // remove aura if out-of-range from caster (after teleport for example)
801 // or caster is isolated or caster no longer has the aura
802 // or caster is (no longer) friendly
803 bool needFriendly = (m_areaAuraType == AREA_AURA_ENEMY ? false : true);
804 if( !caster || caster->hasUnitState(UNIT_STAT_ISOLATED) ||
805 !caster->IsWithinDistInMap(tmp_target, m_radius) ||
806 !caster->HasAura(tmp_spellId, tmp_effIndex) ||
807 caster->IsFriendlyTo(tmp_target) != needFriendly
810 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
812 else if( m_areaAuraType == AREA_AURA_PARTY) // check if in same sub group
814 // not check group if target == owner or target == pet
815 if (caster->GetCharmerOrOwnerGUID() != tmp_target->GetGUID() && caster->GetGUID() != tmp_target->GetCharmerOrOwnerGUID())
817 Player* check = caster->GetCharmerOrOwnerPlayerOrPlayerItself();
819 Group *pGroup = check ? check->GetGroup() : NULL;
820 if( pGroup )
822 Player* checkTarget = tmp_target->GetCharmerOrOwnerPlayerOrPlayerItself();
823 if(!checkTarget || !pGroup->SameSubGroup(check, checkTarget))
824 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
826 else
827 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
830 else if( m_areaAuraType == AREA_AURA_RAID) // TODO: fix me!
832 // not check group if target == owner or target == pet
833 if (caster->GetCharmerOrOwnerGUID() != tmp_target->GetGUID() && caster->GetGUID() != tmp_target->GetCharmerOrOwnerGUID())
835 Player* check = caster->GetCharmerOrOwnerPlayerOrPlayerItself();
837 Group *pGroup = check ? check->GetGroup() : NULL;
838 if( pGroup )
840 Player* checkTarget = tmp_target->GetCharmerOrOwnerPlayerOrPlayerItself();
841 if(!checkTarget)
842 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
844 else
845 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
848 else if( m_areaAuraType == AREA_AURA_PET || m_areaAuraType == AREA_AURA_OWNER )
850 if( tmp_target->GetGUID() != caster->GetCharmerOrOwnerGUID() )
851 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
856 void PersistentAreaAura::Update(uint32 diff)
858 bool remove = false;
860 // remove the aura if its caster or the dynamic object causing it was removed
861 // or if the target moves too far from the dynamic object
862 Unit *caster = GetCaster();
863 if (caster)
865 DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
866 if (dynObj)
868 if (!m_target->IsWithinDistInMap(dynObj, dynObj->GetRadius()))
869 remove = true;
871 else
872 remove = true;
874 else
875 remove = true;
877 Unit *tmp_target = m_target;
878 uint32 tmp_id = GetId(), tmp_index = GetEffIndex();
880 // WARNING: the aura may get deleted during the update
881 // DO NOT access its members after update!
882 Aura::Update(diff);
884 if(remove)
885 tmp_target->RemoveAura(tmp_id, tmp_index);
888 void Aura::ApplyModifier(bool apply, bool Real)
890 AuraType aura = m_modifier.m_auraname;
892 m_in_use = true;
893 if(aura < TOTAL_AURAS)
894 (*this.*AuraHandler [aura])(apply, Real);
895 m_in_use = false;
898 void Aura::_AddAura()
900 if (!GetId())
901 return;
902 if(!m_target)
903 return;
905 // Second aura if some spell
906 bool secondaura = false;
907 // Try find slot for aura
908 uint8 slot = NULL_AURA_SLOT;
909 // Lookup for some spell auras (and get slot from it)
910 for(uint8 i = 0; i < m_effIndex; ++i)
912 Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
913 for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
915 // allow use single slot only by auras from same caster
916 if(itr->second->GetCasterGUID()==GetCasterGUID())
918 slot = itr->second->GetAuraSlot();
919 secondaura = true;
920 break;
923 if (secondaura)
924 break;
926 // Lookup free slot
927 if (!secondaura && m_target->GetVisibleAurasCount() < MAX_AURAS)
929 Unit::VisibleAuraMap const *visibleAuras = m_target->GetVisibleAuras();
930 for(uint8 i = 0; i < MAX_AURAS; ++i)
932 Unit::VisibleAuraMap::const_iterator itr = visibleAuras->find(i);
933 if(itr == visibleAuras->end())
935 slot = i;
936 // update for out of range group members (on 1 slot use)
937 m_target->UpdateAuraForGroup(slot);
938 break;
943 Unit* caster = GetCaster();
945 // set infinity cooldown state for spells
946 if(caster && caster->GetTypeId() == TYPEID_PLAYER)
948 if (m_spellProto->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
950 Item* castItem = m_castItemGuid ? ((Player*)caster)->GetItemByGuid(m_castItemGuid) : NULL;
951 ((Player*)caster)->AddSpellAndCategoryCooldowns(m_spellProto,castItem ? castItem->GetEntry() : 0, NULL,true);
955 // passive auras (except totem auras) do not get placed in the slots
956 // area auras with SPELL_AURA_NONE are not shown on target
957 if((!m_isPassive || (caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem())) &&
958 (m_spellProto->Effect[GetEffIndex()] != SPELL_EFFECT_APPLY_AREA_AURA_ENEMY || m_target != caster))
960 SetAuraSlot( slot );
961 if(slot < MAX_AURAS) // slot found send data to client
963 SetAura(false);
964 SetAuraFlags((1 << GetEffIndex()) | AFLAG_NOT_CASTER | ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION : AFLAG_NONE) | (IsPositive() ? AFLAG_POSITIVE : AFLAG_NEGATIVE));
965 SetAuraLevel(caster ? caster->getLevel() : sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL));
966 SendAuraUpdate(false);
969 //*****************************************************
970 // Update target aura state flag (at 1 aura apply)
971 // TODO: Make it easer
972 //*****************************************************
973 if (!secondaura)
975 // Sitdown on apply aura req seated
976 if (m_spellProto->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED && !m_target->IsSitState())
977 m_target->SetStandState(UNIT_STAND_STATE_SIT);
979 // register aura diminishing on apply
980 if (getDiminishGroup() != DIMINISHING_NONE )
981 m_target->ApplyDiminishingAura(getDiminishGroup(), true);
983 // Update Seals information
984 if (IsSealSpell(m_spellProto))
985 m_target->ModifyAuraState(AURA_STATE_JUDGEMENT, true);
987 // Conflagrate aura state on Immolate
988 if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellProto->SpellFamilyFlags & 4)
989 m_target->ModifyAuraState(AURA_STATE_IMMOLATE, true);
991 // Faerie Fire (druid versions)
992 if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000400)))
993 m_target->ModifyAuraState(AURA_STATE_FAERIE_FIRE, true);
995 // Victorious
996 if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && (m_spellProto->SpellFamilyFlags & UI64LIT(0x0004000000000000)))
997 m_target->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, true);
999 // Swiftmend state on Regrowth & Rejuvenation
1000 if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && (m_spellProto->SpellFamilyFlags & UI64LIT(0x50)))
1001 m_target->ModifyAuraState(AURA_STATE_SWIFTMEND, true);
1003 // Deadly poison aura state
1004 if(m_spellProto->SpellFamilyName == SPELLFAMILY_ROGUE && (m_spellProto->SpellFamilyFlags & UI64LIT(0x10000)))
1005 m_target->ModifyAuraState(AURA_STATE_DEADLY_POISON, true);
1007 // Enrage aura state
1008 if(m_spellProto->Dispel == DISPEL_ENRAGE)
1009 m_target->ModifyAuraState(AURA_STATE_ENRAGE, true);
1014 void Aura::_RemoveAura()
1016 // Remove all triggered by aura spells vs unlimited duration
1017 // except same aura replace case
1018 if(m_removeMode!=AURA_REMOVE_BY_STACK)
1019 CleanupTriggeredSpells();
1021 Unit* caster = GetCaster();
1023 if(caster && IsPersistent())
1025 DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
1026 if (dynObj)
1027 dynObj->RemoveAffected(m_target);
1030 //passive auras do not get put in slots
1031 // Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
1032 //if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
1033 // return;
1035 uint8 slot = GetAuraSlot();
1037 if(slot >= MAX_AURAS) // slot not set
1038 return;
1040 if(m_target->GetVisibleAura(slot) == 0)
1041 return;
1043 bool lastaura = true;
1045 // find other aura in same slot (current already removed from list)
1046 for(uint8 i = 0; i < 3; ++i)
1048 Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
1049 for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
1051 if(itr->second->GetAuraSlot() == slot)
1053 lastaura = false;
1054 break;
1057 if(!lastaura)
1058 break;
1061 // only remove icon when the last aura of the spell is removed (current aura already removed from list)
1062 if (lastaura)
1064 // unregister aura diminishing (and store last time)
1065 if (getDiminishGroup() != DIMINISHING_NONE )
1066 m_target->ApplyDiminishingAura(getDiminishGroup(), false);
1068 SetAura(true);
1069 SetAuraFlags(AFLAG_NONE);
1070 SetAuraLevel(0);
1071 SendAuraUpdate(true);
1073 // update for out of range group members
1074 m_target->UpdateAuraForGroup(slot);
1076 //*****************************************************
1077 // Update target aura state flag (at last aura remove)
1078 //*****************************************************
1079 // Enrage aura state
1080 if(m_spellProto->Dispel == DISPEL_ENRAGE)
1081 m_target->ModifyAuraState(AURA_STATE_ENRAGE, false);
1083 uint32 removeState = 0;
1084 uint64 removeFamilyFlag = m_spellProto->SpellFamilyFlags;
1085 switch(m_spellProto->SpellFamilyName)
1087 case SPELLFAMILY_PALADIN:
1088 if (IsSealSpell(m_spellProto))
1089 removeState = AURA_STATE_JUDGEMENT; // Update Seals information
1090 break;
1091 case SPELLFAMILY_WARLOCK:
1092 if(m_spellProto->SpellFamilyFlags & UI64LIT(0x4))
1093 removeState = AURA_STATE_IMMOLATE; // Conflagrate aura state
1094 break;
1095 case SPELLFAMILY_DRUID:
1096 if(m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000400))
1097 removeState = AURA_STATE_FAERIE_FIRE; // Faerie Fire (druid versions)
1098 else if(m_spellProto->SpellFamilyFlags & UI64LIT(0x50))
1100 removeFamilyFlag = 0x50;
1101 removeState = AURA_STATE_SWIFTMEND; // Swiftmend aura state
1103 break;
1104 case SPELLFAMILY_WARRIOR:
1105 if(m_spellProto->SpellFamilyFlags & UI64LIT(0x0004000000000000))
1106 removeState = AURA_STATE_WARRIOR_VICTORY_RUSH; // Victorious
1107 break;
1108 case SPELLFAMILY_ROGUE:
1109 if(m_spellProto->SpellFamilyFlags & UI64LIT(0x10000))
1110 removeState = AURA_STATE_DEADLY_POISON; // Deadly poison aura state
1111 break;
1112 case SPELLFAMILY_HUNTER:
1113 if(m_spellProto->SpellFamilyFlags & UI64LIT(0x1000000000000000))
1114 removeState = AURA_STATE_FAERIE_FIRE; // Sting (hunter versions)
1117 // Remove state (but need check other auras for it)
1118 if (removeState)
1120 bool found = false;
1121 Unit::AuraMap& Auras = m_target->GetAuras();
1122 for(Unit::AuraMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
1124 SpellEntry const *auraSpellInfo = (*i).second->GetSpellProto();
1125 if(auraSpellInfo->SpellFamilyName == m_spellProto->SpellFamilyName &&
1126 auraSpellInfo->SpellFamilyFlags & removeFamilyFlag)
1128 found = true;
1129 break;
1132 // this has been last aura
1133 if(!found)
1134 m_target->ModifyAuraState(AuraState(removeState), false);
1137 // reset cooldown state for spells
1138 if(caster && caster->GetTypeId() == TYPEID_PLAYER)
1140 if ( GetSpellProto()->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE )
1141 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
1142 ((Player*)caster)->SendCooldownEvent(GetSpellProto());
1147 void Aura::SendAuraUpdate(bool remove)
1149 WorldPacket data(SMSG_AURA_UPDATE);
1150 data.append(m_target->GetPackGUID());
1151 data << uint8(GetAuraSlot());
1152 data << uint32(remove ? 0 : GetId());
1154 if(remove)
1156 m_target->SendMessageToSet(&data, true);
1157 return;
1160 uint8 auraFlags = GetAuraFlags();
1161 data << uint8(auraFlags);
1162 data << uint8(GetAuraLevel());
1163 data << uint8(m_procCharges ? m_procCharges : m_stackAmount);
1165 if(!(auraFlags & AFLAG_NOT_CASTER))
1167 data << uint8(0); // pguid
1170 if(auraFlags & AFLAG_DURATION)
1172 data << uint32(GetAuraMaxDuration());
1173 data << uint32(GetAuraDuration());
1176 m_target->SendMessageToSet(&data, true);
1179 void Aura::SetStackAmount(uint8 stackAmount)
1181 if (stackAmount != m_stackAmount)
1183 Unit *target = GetTarget();
1184 Unit *caster = GetCaster();
1185 if (!target || !caster)
1186 return;
1187 m_stackAmount = stackAmount;
1188 int32 amount = m_stackAmount * caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_currentBasePoints, target);
1189 // Reapply if amount change
1190 if (amount!=m_modifier.m_amount)
1192 ApplyModifier(false, true);
1193 m_modifier.m_amount = amount;
1194 ApplyModifier(true, true);
1197 RefreshAura();
1200 bool Aura::modStackAmount(int32 num)
1202 // Can`t mod
1203 if (!m_spellProto->StackAmount)
1204 return true;
1206 // Modify stack but limit it
1207 int32 stackAmount = m_stackAmount + num;
1208 if (stackAmount > m_spellProto->StackAmount)
1209 stackAmount = m_spellProto->StackAmount;
1210 else if (stackAmount <=0) // Last aura from stack removed
1212 m_stackAmount = 0;
1213 return true; // need remove aura
1216 // Update stack amount
1217 SetStackAmount(stackAmount);
1218 return false;
1221 void Aura::RefreshAura()
1223 m_duration = m_maxduration;
1224 SendAuraUpdate(false);
1227 bool Aura::isAffectedOnSpell(SpellEntry const *spell) const
1229 // Check family name
1230 if (spell->SpellFamilyName != m_spellProto->SpellFamilyName)
1231 return false;
1232 // Check EffectClassMask
1233 uint32 const *ptr = getAuraSpellClassMask();
1234 if (((uint64*)ptr)[0] & spell->SpellFamilyFlags)
1235 return true;
1236 if (ptr[2] & spell->SpellFamilyFlags2)
1237 return true;
1238 return false;
1241 /*********************************************************/
1242 /*** BASIC AURA FUNCTION ***/
1243 /*********************************************************/
1244 void Aura::HandleAddModifier(bool apply, bool Real)
1246 if(m_target->GetTypeId() != TYPEID_PLAYER || !Real)
1247 return;
1249 if(m_modifier.m_miscvalue >= MAX_SPELLMOD)
1250 return;
1252 if (apply)
1254 // Add custom charges for some mod aura
1255 switch (m_spellProto->Id)
1257 case 17941: // Shadow Trance
1258 case 22008: // Netherwind Focus
1259 case 31834: // Light's Grace
1260 case 34754: // Clearcasting
1261 case 34936: // Backlash
1262 case 48108: // Hot Streak
1263 case 51124: // Killing Machine
1264 case 54741: // Firestarter
1265 case 57761: // Fireball!
1266 SetAuraCharges(1);
1267 break;
1270 SpellModifier *mod = new SpellModifier;
1271 mod->op = SpellModOp(m_modifier.m_miscvalue);
1272 mod->value = m_modifier.m_amount;
1273 mod->type = SpellModType(m_modifier.m_auraname); // SpellModType value == spell aura types
1274 mod->spellId = GetId();
1276 uint32 const *ptr;
1277 SpellAffectEntry const *spellAffect = spellmgr.GetSpellAffect(GetId(), m_effIndex);
1278 if (spellAffect)
1279 ptr = &spellAffect->SpellClassMask[0];
1280 else
1282 switch (m_effIndex)
1284 case 0: ptr = &m_spellProto->EffectSpellClassMaskA[0]; break;
1285 case 1: ptr = &m_spellProto->EffectSpellClassMaskB[0]; break;
1286 case 2: ptr = &m_spellProto->EffectSpellClassMaskC[0]; break;
1287 default:
1288 return;
1292 mod->mask = (uint64)ptr[0] | (uint64)ptr[1]<<32;
1293 mod->mask2= (uint64)ptr[2];
1294 mod->charges = m_procCharges;
1296 m_spellmod = mod;
1299 uint64 spellFamilyMask = m_spellmod->mask;
1301 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
1303 // reapply some passive spells after add/remove related spellmods
1304 if(m_spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && (spellFamilyMask & UI64LIT(0x0000100000000000)))
1306 m_target->RemoveAurasDueToSpell(45471);
1308 if(apply)
1309 m_target->CastSpell(m_target, 45471, true);
1312 void Aura::HandleAddTargetTrigger(bool apply, bool /*Real*/)
1314 // Use SpellModifier structure for check
1315 // used only fields:
1316 // spellId, mask, mask2
1317 if (apply)
1319 SpellModifier *mod = new SpellModifier;
1320 mod->spellId = GetId();
1322 uint32 const *ptr;
1323 SpellAffectEntry const *spellAffect = spellmgr.GetSpellAffect(GetId(), m_effIndex);
1324 if (spellAffect)
1325 ptr = &spellAffect->SpellClassMask[0];
1326 else
1328 switch (m_effIndex)
1330 case 0: ptr = &m_spellProto->EffectSpellClassMaskA[0]; break;
1331 case 1: ptr = &m_spellProto->EffectSpellClassMaskB[0]; break;
1332 case 2: ptr = &m_spellProto->EffectSpellClassMaskC[0]; break;
1333 default:
1334 return;
1338 mod->mask = (uint64)ptr[0] | (uint64)ptr[1]<<32;
1339 mod->mask2= (uint64)ptr[2];
1340 m_spellmod = mod;
1342 else
1344 delete m_spellmod;
1345 m_spellmod = NULL;
1349 void Aura::TriggerSpell()
1351 Unit* caster = GetCaster();
1352 Unit* target = GetTriggerTarget();
1354 if(!caster || !target)
1355 return;
1357 // generic casting code with custom spells and target/caster customs
1358 uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
1360 SpellEntry const *triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
1361 SpellEntry const *auraSpellInfo = GetSpellProto();
1362 uint32 auraId = auraSpellInfo->Id;
1364 // specific code for cases with no trigger spell provided in field
1365 if (triggeredSpellInfo == NULL)
1367 switch(auraSpellInfo->SpellFamilyName)
1369 case SPELLFAMILY_GENERIC:
1371 switch(auraId)
1373 // Firestone Passive (1-5 ranks)
1374 case 758:
1375 case 17945:
1376 case 17947:
1377 case 17949:
1378 case 27252:
1380 if (caster->GetTypeId()!=TYPEID_PLAYER)
1381 return;
1382 Item* item = ((Player*)caster)->GetWeaponForAttack(BASE_ATTACK);
1383 if (!item)
1384 return;
1385 uint32 enchant_id = 0;
1386 switch (GetId())
1388 case 758: enchant_id = 1803; break; // Rank 1
1389 case 17945: enchant_id = 1823; break; // Rank 2
1390 case 17947: enchant_id = 1824; break; // Rank 3
1391 case 17949: enchant_id = 1825; break; // Rank 4
1392 case 27252: enchant_id = 2645; break; // Rank 5
1393 default:
1394 return;
1396 // remove old enchanting before applying new
1397 ((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false);
1398 item->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, m_modifier.periodictime+1000, 0);
1399 // add new enchanting
1400 ((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,true);
1401 return;
1403 // // Periodic Mana Burn
1404 // case 812: break;
1405 // // Polymorphic Ray
1406 // case 6965: break;
1407 // // Fire Nova (1-7 ranks)
1408 // case 8350:
1409 // case 8508:
1410 // case 8509:
1411 // case 11312:
1412 // case 11313:
1413 // case 25540:
1414 // case 25544:
1415 // break;
1416 // Thaumaturgy Channel
1417 case 9712: trigger_spell_id = 21029; break;
1418 // // Egan's Blaster
1419 // case 17368: break;
1420 // // Haunted
1421 // case 18347: break;
1422 // // Ranshalla Waiting
1423 // case 18953: break;
1424 // // Inferno
1425 // case 19695: break;
1426 // // Frostwolf Muzzle DND
1427 // case 21794: break;
1428 // // Alterac Ram Collar DND
1429 // case 21866: break;
1430 // // Celebras Waiting
1431 // case 21916: break;
1432 // Brood Affliction: Bronze
1433 case 23170:
1435 m_target->CastSpell(m_target, 23171, true, 0, this);
1436 return;
1438 // // Mark of Frost
1439 // case 23184: break;
1440 // Restoration
1441 case 23493:
1443 int32 heal = caster->GetMaxHealth() / 10;
1444 caster->DealHeal(caster, heal, auraSpellInfo);
1446 int32 mana = caster->GetMaxPower(POWER_MANA);
1447 if (mana)
1449 mana /= 10;
1450 caster->EnergizeBySpell(caster, 23493, mana, POWER_MANA);
1452 return;
1454 // // Stoneclaw Totem Passive TEST
1455 // case 23792: break;
1456 // // Axe Flurry
1457 // case 24018: break;
1458 // // Mark of Arlokk
1459 // case 24210: break;
1460 // // Restoration
1461 // case 24379: break;
1462 // // Happy Pet
1463 // case 24716: break;
1464 // // Dream Fog
1465 // case 24780: break;
1466 // // Cannon Prep
1467 // case 24832: break;
1468 // // Shadow Bolt Whirl
1469 // case 24834: break;
1470 // // Stink Trap
1471 // case 24918: break;
1472 // // Mark of Nature
1473 // case 25041: break;
1474 // // Agro Drones
1475 // case 25152: break;
1476 // // Consume
1477 // case 25371: break;
1478 // // Pain Spike
1479 // case 25572: break;
1480 // // Rotate 360
1481 // case 26009: break;
1482 // // Rotate -360
1483 // case 26136: break;
1484 // // Consume
1485 // case 26196: break;
1486 // // Berserk
1487 // case 26615: break;
1488 // // Defile
1489 // case 27177: break;
1490 // // Teleport: IF/UC
1491 // case 27601: break;
1492 // // Five Fat Finger Exploding Heart Technique
1493 // case 27673: break;
1494 // // Nitrous Boost
1495 // case 27746: break;
1496 // // Steam Tank Passive
1497 // case 27747: break;
1498 // Frost Blast
1499 case 27808:
1501 int32 bpDamage = target->GetMaxHealth()*26/100;
1502 caster->CastCustomSpell(target, 29879, &bpDamage, NULL, NULL, true, NULL, this);
1503 return;
1505 // // Detonate Mana
1506 // case 27819: break;
1507 // // Controller Timer
1508 // case 28095: break;
1509 // // Stalagg Chain
1510 // case 28096: break;
1511 // // Stalagg Tesla Passive
1512 // case 28097: break;
1513 // // Feugen Tesla Passive
1514 // case 28109: break;
1515 // // Feugen Chain
1516 // case 28111: break;
1517 // // Mark of Didier
1518 // case 28114: break;
1519 // // Communique Timer, camp
1520 // case 28346: break;
1521 // // Icebolt
1522 // case 28522: break;
1523 // // Silithyst
1524 // case 29519: break;
1525 // Inoculate Nestlewood Owlkin
1526 case 29528:
1527 if(target->GetTypeId() != TYPEID_UNIT)// prevent error reports in case ignored player target
1528 return;
1529 break;
1530 // // Overload
1531 // case 29768: break;
1532 // // Return Fire
1533 // case 29788: break;
1534 // // Return Fire
1535 // case 29793: break;
1536 // // Return Fire
1537 // case 29794: break;
1538 // // Guardian of Icecrown Passive
1539 // case 29897: break;
1540 // Feed Captured Animal
1541 case 29917: trigger_spell_id = 29916; break;
1542 // // Flame Wreath
1543 // case 29946: break;
1544 // // Flame Wreath
1545 // case 29947: break;
1546 // // Mind Exhaustion Passive
1547 // case 30025: break;
1548 // // Nether Beam - Serenity
1549 // case 30401: break;
1550 // Extract Gas
1551 case 30427:
1553 // move loot to player inventory and despawn target
1554 if(caster->GetTypeId() ==TYPEID_PLAYER &&
1555 target->GetTypeId() == TYPEID_UNIT &&
1556 ((Creature*)target)->GetCreatureInfo()->type == CREATURE_TYPE_GAS_CLOUD)
1558 Player* player = (Player*)caster;
1559 Creature* creature = (Creature*)target;
1560 // missing lootid has been reported on startup - just return
1561 if (!creature->GetCreatureInfo()->SkinLootId)
1562 return;
1564 player->AutoStoreLoot(creature->GetCreatureInfo()->SkinLootId,LootTemplates_Skinning,true);
1566 creature->setDeathState(JUST_DIED);
1567 creature->RemoveCorpse();
1568 creature->SetHealth(0); // just for nice GM-mode view
1570 return;
1572 // Quake
1573 case 30576: trigger_spell_id = 30571; break;
1574 // // Burning Maul
1575 // case 30598: break;
1576 // // Regeneration
1577 // case 30799:
1578 // case 30800:
1579 // case 30801:
1580 // break;
1581 // // Despawn Self - Smoke cloud
1582 // case 31269: break;
1583 // // Time Rift Periodic
1584 // case 31320: break;
1585 // // Corrupt Medivh
1586 // case 31326: break;
1587 // Doom
1588 case 31347:
1590 m_target->CastSpell(m_target,31350,true);
1591 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
1592 return;
1594 // Spellcloth
1595 case 31373:
1597 // Summon Elemental after create item
1598 caster->SummonCreature(17870, 0, 0, 0, caster->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 0);
1599 return;
1601 // // Bloodmyst Tesla
1602 // case 31611: break;
1603 // // Doomfire
1604 // case 31944: break;
1605 // // Teleport Test
1606 // case 32236: break;
1607 // // Earthquake
1608 // case 32686: break;
1609 // // Possess
1610 // case 33401: break;
1611 // // Draw Shadows
1612 // case 33563: break;
1613 // // Murmur's Touch
1614 // case 33711: break;
1615 // Flame Quills
1616 case 34229:
1618 // cast 24 spells 34269-34289, 34314-34316
1619 for(uint32 spell_id = 34269; spell_id != 34290; ++spell_id)
1620 caster->CastSpell(m_target, spell_id, true);
1621 for(uint32 spell_id = 34314; spell_id != 34317; ++spell_id)
1622 caster->CastSpell(m_target, spell_id, true);
1623 return;
1625 // // Gravity Lapse
1626 // case 34480: break;
1627 // // Tornado
1628 // case 34683: break;
1629 // // Frostbite Rotate
1630 // case 34748: break;
1631 // // Arcane Flurry
1632 // case 34821: break;
1633 // // Interrupt Shutdown
1634 // case 35016: break;
1635 // // Interrupt Shutdown
1636 // case 35176: break;
1637 // // Inferno
1638 // case 35268: break;
1639 // // Salaadin's Tesla
1640 // case 35515: break;
1641 // // Ethereal Channel (Red)
1642 // case 35518: break;
1643 // // Nether Vapor
1644 // case 35879: break;
1645 // // Dark Portal Storm
1646 // case 36018: break;
1647 // // Burning Maul
1648 // case 36056: break;
1649 // // Living Grove Defender Lifespan
1650 // case 36061: break;
1651 // // Professor Dabiri Talks
1652 // case 36064: break;
1653 // // Kael Gaining Power
1654 // case 36091: break;
1655 // // They Must Burn Bomb Aura
1656 // case 36344: break;
1657 // // They Must Burn Bomb Aura (self)
1658 // case 36350: break;
1659 // // Stolen Ravenous Ravager Egg
1660 // case 36401: break;
1661 // // Activated Cannon
1662 // case 36410: break;
1663 // // Stolen Ravenous Ravager Egg
1664 // case 36418: break;
1665 // // Enchanted Weapons
1666 // case 36510: break;
1667 // // Cursed Scarab Periodic
1668 // case 36556: break;
1669 // // Cursed Scarab Despawn Periodic
1670 // case 36561: break;
1671 // // Vision Guide
1672 // case 36573: break;
1673 // // Cannon Charging (platform)
1674 // case 36785: break;
1675 // // Cannon Charging (self)
1676 // case 36860: break;
1677 // Remote Toy
1678 case 37027: trigger_spell_id = 37029; break;
1679 // // Mark of Death
1680 // case 37125: break;
1681 // // Arcane Flurry
1682 // case 37268: break;
1683 // // Spout
1684 // case 37429: break;
1685 // // Spout
1686 // case 37430: break;
1687 // // Karazhan - Chess NPC AI, Snapshot timer
1688 // case 37440: break;
1689 // // Karazhan - Chess NPC AI, action timer
1690 // case 37504: break;
1691 // // Karazhan - Chess: Is Square OCCUPIED aura (DND)
1692 // case 39400: break;
1693 // // Banish
1694 // case 37546: break;
1695 // // Shriveling Gaze
1696 // case 37589: break;
1697 // // Fake Aggro Radius (2 yd)
1698 // case 37815: break;
1699 // // Corrupt Medivh
1700 // case 37853: break;
1701 // Eye of Grillok
1702 case 38495:
1704 m_target->CastSpell(m_target, 38530, true);
1705 return;
1707 // Absorb Eye of Grillok (Zezzak's Shard)
1708 case 38554:
1710 if(m_target->GetTypeId() != TYPEID_UNIT)
1711 return;
1713 caster->CastSpell(caster, 38495, true);
1715 Creature* creatureTarget = (Creature*)m_target;
1717 creatureTarget->setDeathState(JUST_DIED);
1718 creatureTarget->RemoveCorpse();
1719 creatureTarget->SetHealth(0); // just for nice GM-mode view
1720 return;
1722 // // Magic Sucker Device timer
1723 // case 38672: break;
1724 // // Tomb Guarding Charging
1725 // case 38751: break;
1726 // // Murmur's Touch
1727 // case 38794: break;
1728 // // Activate Nether-wraith Beacon (31742 Nether-wraith Beacon item)
1729 // case 39105: break;
1730 // // Drain World Tree Visual
1731 // case 39140: break;
1732 // // Quest - Dustin's Undead Dragon Visual aura
1733 // case 39259: break;
1734 // // Hellfire - The Exorcism, Jules releases darkness, aura
1735 // case 39306: break;
1736 // // Inferno
1737 // case 39346: break;
1738 // // Enchanted Weapons
1739 // case 39489: break;
1740 // // Shadow Bolt Whirl
1741 // case 39630: break;
1742 // // Shadow Bolt Whirl
1743 // case 39634: break;
1744 // // Shadow Inferno
1745 // case 39645: break;
1746 // Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
1747 case 39857: trigger_spell_id = 39856; break;
1748 // // Soulgrinder Ritual Visual (Smashed)
1749 // case 39974: break;
1750 // // Simon Game Pre-game timer
1751 // case 40041: break;
1752 // // Knockdown Fel Cannon: The Aggro Check Aura
1753 // case 40113: break;
1754 // // Spirit Lance
1755 // case 40157: break;
1756 // // Demon Transform 2
1757 // case 40398: break;
1758 // // Demon Transform 1
1759 // case 40511: break;
1760 // // Ancient Flames
1761 // case 40657: break;
1762 // // Ethereal Ring Cannon: Cannon Aura
1763 // case 40734: break;
1764 // // Cage Trap
1765 // case 40760: break;
1766 // // Random Periodic
1767 // case 40867: break;
1768 // // Prismatic Shield
1769 // case 40879: break;
1770 // // Aura of Desire
1771 // case 41350: break;
1772 // // Dementia
1773 // case 41404: break;
1774 // // Chaos Form
1775 // case 41629: break;
1776 // // Alert Drums
1777 // case 42177: break;
1778 // // Spout
1779 // case 42581: break;
1780 // // Spout
1781 // case 42582: break;
1782 // // Return to the Spirit Realm
1783 // case 44035: break;
1784 // // Curse of Boundless Agony
1785 // case 45050: break;
1786 // // Earthquake
1787 // case 46240: break;
1788 // Personalized Weather
1789 case 46736: trigger_spell_id = 46737; break;
1790 // // Stay Submerged
1791 // case 46981: break;
1792 // // Dragonblight Ram
1793 // case 47015: break;
1794 // // Party G.R.E.N.A.D.E.
1795 // case 51510: break;
1796 default:
1797 break;
1799 break;
1801 case SPELLFAMILY_MAGE:
1803 switch(auraId)
1805 // Invisibility
1806 case 66:
1807 // Here need periodic triger reducing threat spell (or do it manually)
1808 return;
1809 default:
1810 break;
1812 break;
1814 // case SPELLFAMILY_WARRIOR:
1815 // {
1816 // switch(auraId)
1817 // {
1818 // // Wild Magic
1819 // case 23410: break;
1820 // // Corrupted Totems
1821 // case 23425: break;
1822 // default:
1823 // break;
1824 // }
1825 // break;
1826 // }
1827 // case SPELLFAMILY_PRIEST:
1828 // {
1829 // switch(auraId)
1830 // {
1831 // // Blue Beam
1832 // case 32930: break;
1833 // // Fury of the Dreghood Elders
1834 // case 35460: break;
1835 // default:
1836 // break;
1837 // }
1838 // break;
1839 // }
1840 case SPELLFAMILY_DRUID:
1842 switch(auraId)
1844 // Cat Form
1845 // trigger_spell_id not set and unknown effect triggered in this case, ignoring for while
1846 case 768:
1847 return;
1848 // Frenzied Regeneration
1849 case 22842:
1850 case 22895:
1851 case 22896:
1852 case 26999:
1854 int32 LifePerRage = GetModifier()->m_amount;
1856 int32 lRage = m_target->GetPower(POWER_RAGE);
1857 if(lRage > 100) // rage stored as rage*10
1858 lRage = 100;
1859 m_target->ModifyPower(POWER_RAGE, -lRage);
1860 int32 FRTriggerBasePoints = int32(lRage*LifePerRage/10);
1861 m_target->CastCustomSpell(m_target, 22845, &FRTriggerBasePoints, NULL, NULL, true, NULL, this);
1862 return;
1864 default:
1865 break;
1867 break;
1870 // case SPELLFAMILY_HUNTER:
1871 // {
1872 // switch(auraId)
1873 // {
1874 // //Frost Trap Aura
1875 // case 13810:
1876 // return;
1877 // //Rizzle's Frost Trap
1878 // case 39900:
1879 // return;
1880 // // Tame spells
1881 // case 19597: // Tame Ice Claw Bear
1882 // case 19676: // Tame Snow Leopard
1883 // case 19677: // Tame Large Crag Boar
1884 // case 19678: // Tame Adult Plainstrider
1885 // case 19679: // Tame Prairie Stalker
1886 // case 19680: // Tame Swoop
1887 // case 19681: // Tame Dire Mottled Boar
1888 // case 19682: // Tame Surf Crawler
1889 // case 19683: // Tame Armored Scorpid
1890 // case 19684: // Tame Webwood Lurker
1891 // case 19685: // Tame Nightsaber Stalker
1892 // case 19686: // Tame Strigid Screecher
1893 // case 30100: // Tame Crazed Dragonhawk
1894 // case 30103: // Tame Elder Springpaw
1895 // case 30104: // Tame Mistbat
1896 // case 30647: // Tame Barbed Crawler
1897 // case 30648: // Tame Greater Timberstrider
1898 // case 30652: // Tame Nightstalker
1899 // return;
1900 // default:
1901 // break;
1902 // }
1903 // break;
1904 // }
1905 case SPELLFAMILY_SHAMAN:
1907 switch(auraId)
1909 // Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
1910 case 28820:
1912 // Need remove self if Lightning Shield not active
1913 Unit::AuraMap const& auras = target->GetAuras();
1914 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
1916 SpellEntry const* spell = itr->second->GetSpellProto();
1917 if( spell->SpellFamilyName == SPELLFAMILY_SHAMAN &&
1918 (spell->SpellFamilyFlags & UI64LIT(0x0000000000000400)))
1919 return;
1921 target->RemoveAurasDueToSpell(28820);
1922 return;
1924 // Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
1925 case 38443:
1927 bool all = true;
1928 for(int i = 0; i < MAX_TOTEM; ++i)
1930 if(!caster->m_TotemSlot[i])
1932 all = false;
1933 break;
1937 if(all)
1938 caster->CastSpell(caster, 38437, true);
1939 else
1940 caster->RemoveAurasDueToSpell(38437);
1941 return;
1943 default:
1944 break;
1946 break;
1948 default:
1949 break;
1952 // Reget trigger spell proto
1953 triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
1955 else
1957 // Spell exist but require custom code
1958 switch(auraId)
1960 // Curse of Idiocy
1961 case 1010:
1963 // TODO: spell casted by result in correct way mostly
1964 // BUT:
1965 // 1) target show casting at each triggered cast: target don't must show casting animation for any triggered spell
1966 // but must show affect apply like item casting
1967 // 2) maybe aura must be replace by new with accumulative stat mods instead stacking
1969 // prevent cast by triggered auras
1970 if(m_caster_guid == m_target->GetGUID())
1971 return;
1973 // stop triggering after each affected stats lost > 90
1974 int32 intelectLoss = 0;
1975 int32 spiritLoss = 0;
1977 Unit::AuraList const& mModStat = m_target->GetAurasByType(SPELL_AURA_MOD_STAT);
1978 for(Unit::AuraList::const_iterator i = mModStat.begin(); i != mModStat.end(); ++i)
1980 if ((*i)->GetId() == 1010)
1982 switch((*i)->GetModifier()->m_miscvalue)
1984 case STAT_INTELLECT: intelectLoss += (*i)->GetModifier()->m_amount; break;
1985 case STAT_SPIRIT: spiritLoss += (*i)->GetModifier()->m_amount; break;
1986 default: break;
1991 if(intelectLoss <= -90 && spiritLoss <= -90)
1992 return;
1994 caster = target;
1995 break;
1997 // Mana Tide
1998 case 16191:
2000 caster->CastCustomSpell(target, trigger_spell_id, &m_modifier.m_amount, NULL, NULL, true, NULL, this);
2001 return;
2006 // All ok cast by default case
2007 if(triggeredSpellInfo)
2008 caster->CastSpell(target, triggeredSpellInfo, true, 0, this);
2009 else if(target->GetTypeId()!=TYPEID_UNIT || !Script->EffectDummyCreature(caster, GetId(), GetEffIndex(), (Creature*)target))
2010 sLog.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
2013 void Aura::TriggerSpellWithValue()
2015 Unit* caster = GetCaster();
2016 Unit* target = GetTriggerTarget();
2018 if(!caster || !target)
2019 return;
2021 // generic casting code with custom spells and target/caster customs
2022 uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
2023 int32 basepoints0 = this->GetModifier()->m_amount;
2025 caster->CastCustomSpell(target, trigger_spell_id, &basepoints0, NULL, NULL, true, NULL, this);
2028 /*********************************************************/
2029 /*** AURA EFFECTS ***/
2030 /*********************************************************/
2032 void Aura::HandleAuraDummy(bool apply, bool Real)
2034 // spells required only Real aura add/remove
2035 if(!Real)
2036 return;
2038 Unit* caster = GetCaster();
2040 // AT APPLY
2041 if(apply)
2043 switch(GetId())
2045 case 1515: // Tame beast
2046 // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
2047 if( caster && m_target->CanHaveThreatList())
2048 m_target->AddThreat(caster, 10.0f);
2049 return;
2050 case 13139: // net-o-matic
2051 // root to self part of (root_target->charge->root_self sequence
2052 if(caster)
2053 caster->CastSpell(caster, 13138, true, NULL, this);
2054 return;
2055 case 39850: // Rocket Blast
2056 if(roll_chance_i(20)) // backfire stun
2057 m_target->CastSpell(m_target, 51581, true, NULL, this);
2058 return;
2059 case 43873: // Headless Horseman Laugh
2060 m_target->PlayDistanceSound(11965);
2061 return;
2062 case 46354: // Blood Elf Illusion
2063 if(caster)
2065 switch(caster->getGender())
2067 case GENDER_FEMALE:
2068 caster->CastSpell(m_target, 46356, true, NULL, this);
2069 break;
2070 case GENDER_MALE:
2071 caster->CastSpell(m_target, 46355, true, NULL, this);
2072 break;
2073 default:
2074 break;
2077 return;
2078 case 46699: // Requires No Ammo
2079 if(m_target->GetTypeId() == TYPEID_PLAYER)
2080 ((Player*)m_target)->RemoveAmmo(); // not use ammo and not allow use
2081 return;
2084 // Earth Shield
2085 if ( caster && GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x40000000000)))
2087 // prevent double apply bonuses
2088 if(m_target->GetTypeId() != TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
2089 m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
2090 return;
2093 // AT REMOVE
2094 else
2096 if( m_target->GetTypeId() == TYPEID_PLAYER &&
2097 ( GetSpellProto()->Effect[0]==72 || GetSpellProto()->Effect[0]==6 &&
2098 ( GetSpellProto()->EffectApplyAuraName[0]==1 || GetSpellProto()->EffectApplyAuraName[0]==128 ) ) )
2100 // spells with SpellEffect=72 and aura=4: 6196, 6197, 21171, 21425
2101 ((Player*)m_target)->SetFarSightGUID(0);
2102 WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0);
2103 ((Player*)m_target)->GetSession()->SendPacket(&data);
2104 return;
2107 if( (IsQuestTameSpell(GetId())) && caster && caster->isAlive() && m_target->isAlive())
2109 uint32 finalSpelId = 0;
2110 switch(GetId())
2112 case 19548: finalSpelId = 19597; break;
2113 case 19674: finalSpelId = 19677; break;
2114 case 19687: finalSpelId = 19676; break;
2115 case 19688: finalSpelId = 19678; break;
2116 case 19689: finalSpelId = 19679; break;
2117 case 19692: finalSpelId = 19680; break;
2118 case 19693: finalSpelId = 19684; break;
2119 case 19694: finalSpelId = 19681; break;
2120 case 19696: finalSpelId = 19682; break;
2121 case 19697: finalSpelId = 19683; break;
2122 case 19699: finalSpelId = 19685; break;
2123 case 19700: finalSpelId = 19686; break;
2124 case 30646: finalSpelId = 30647; break;
2125 case 30653: finalSpelId = 30648; break;
2126 case 30654: finalSpelId = 30652; break;
2127 case 30099: finalSpelId = 30100; break;
2128 case 30102: finalSpelId = 30103; break;
2129 case 30105: finalSpelId = 30104; break;
2132 if(finalSpelId)
2133 caster->CastSpell(m_target, finalSpelId, true, NULL, this);
2134 return;
2137 switch(GetId())
2139 case 2584: // Waiting to Resurrect
2141 // Waiting to resurrect spell cancel, we must remove player from resurrect queue
2142 if(m_target->GetTypeId() == TYPEID_PLAYER)
2143 if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
2144 bg->RemovePlayerFromResurrectQueue(m_target->GetGUID());
2145 return;
2147 case 45934: // Dark Fiend
2149 // Kill target if dispelled
2150 if (m_removeMode==AURA_REMOVE_BY_DISPEL)
2151 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
2152 return;
2154 case 46308: // Burning Winds
2156 // casted only at creatures at spawn
2157 m_target->CastSpell(m_target, 47287, true, NULL, this);
2158 return;
2162 if (caster && m_removeMode == AURA_REMOVE_BY_DEATH)
2164 // Stop caster Arcane Missle chanelling on death
2165 if (m_spellProto->SpellFamilyName == SPELLFAMILY_MAGE &&
2166 (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000800)))
2168 caster->InterruptSpell(CURRENT_CHANNELED_SPELL);
2169 return;
2171 // Stop caster Penance chanelling on death
2172 if (m_spellProto->SpellFamilyName == SPELLFAMILY_PRIEST &&
2173 (m_spellProto->SpellFamilyFlags2 & UI64LIT(0x00000080)))
2175 caster->InterruptSpell(CURRENT_CHANNELED_SPELL);
2176 return;
2182 // AT APPLY & REMOVE
2184 switch(m_spellProto->SpellFamilyName)
2186 case SPELLFAMILY_GENERIC:
2188 switch(GetId())
2190 // Unstable Power
2191 case 24658:
2193 uint32 spellId = 24659;
2194 if (apply && caster)
2196 const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
2197 if (!spell)
2198 return;
2200 for (int i=0; i < spell->StackAmount; ++i)
2201 caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
2202 return;
2204 m_target->RemoveAurasDueToSpell(spellId);
2205 return;
2207 // Restless Strength
2208 case 24661:
2210 uint32 spellId = 24662;
2211 if (apply && caster)
2213 const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
2214 if (!spell)
2215 return;
2216 for (int i=0; i < spell->StackAmount; ++i)
2217 caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
2218 return;
2220 m_target->RemoveAurasDueToSpell(spellId);
2221 return;
2223 //Summon Fire Elemental
2224 case 40133:
2226 if (!caster)
2227 return;
2229 Unit *owner = caster->GetOwner();
2230 if (owner && owner->GetTypeId() == TYPEID_PLAYER)
2232 if(apply)
2233 owner->CastSpell(owner, 8985, true);
2234 else
2235 ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
2237 return;
2239 //Summon Earth Elemental
2240 case 40132 :
2242 if (!caster)
2243 return;
2245 Unit *owner = caster->GetOwner();
2246 if (owner && owner->GetTypeId() == TYPEID_PLAYER)
2248 if(apply)
2249 owner->CastSpell(owner, 19704, true);
2250 else
2251 ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
2253 return;
2255 // LK Intro VO (1)
2256 case 58204:
2257 if(m_target->GetTypeId() == TYPEID_PLAYER)
2259 // Play part 1
2260 if(apply)
2261 m_target->PlayDirectSound(14970, (Player *)m_target);
2262 // continue in 58205
2263 else
2264 m_target->CastSpell(m_target, 58205, true);
2266 return;
2267 // LK Intro VO (2)
2268 case 58205:
2269 if(m_target->GetTypeId() == TYPEID_PLAYER)
2271 // Play part 2
2272 if(apply)
2273 m_target->PlayDirectSound(14971, (Player *)m_target);
2274 // Play part 3
2275 else
2276 m_target->PlayDirectSound(14972, (Player *)m_target);
2278 return;
2280 break;
2282 case SPELLFAMILY_MAGE:
2284 break;
2286 case SPELLFAMILY_PRIEST:
2288 // Pain and Suffering
2289 if( m_spellProto->SpellIconID == 2874 && m_target->GetTypeId()==TYPEID_PLAYER )
2291 if(apply)
2293 // Reduce backfire damage (dot damage) from Shadow Word: Death
2294 SpellModifier *mod = new SpellModifier;
2295 mod->op = SPELLMOD_DOT;
2296 mod->value = m_modifier.m_amount;
2297 mod->type = SPELLMOD_PCT;
2298 mod->spellId = GetId();
2299 mod->mask = UI64LIT(0x0000200000000000);
2300 mod->mask2= UI64LIT(0x0);
2301 m_spellmod = mod;
2303 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2304 return;
2306 break;
2308 case SPELLFAMILY_DRUID:
2310 switch(GetId())
2312 case 34246: // Idol of the Emerald Queen
2313 case 60779: // Idol of Lush Moss
2315 if (m_target->GetTypeId() != TYPEID_PLAYER)
2316 return;
2318 if(apply)
2320 SpellModifier *mod = new SpellModifier;
2321 mod->op = SPELLMOD_DOT;
2322 mod->value = m_modifier.m_amount/7;
2323 mod->type = SPELLMOD_FLAT;
2324 mod->spellId = GetId();
2325 mod->mask = UI64LIT(0x001000000000);
2326 mod->mask2= UI64LIT(0x0);
2328 m_spellmod = mod;
2331 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2332 return;
2334 case 61336: // Survival Instincts
2336 if(apply)
2338 if (!m_target->IsInFeralForm())
2339 return;
2341 int32 bp0 = int32(m_target->GetMaxHealth() * m_modifier.m_amount / 100);
2342 m_target->CastCustomSpell(m_target, 50322, &bp0, NULL, NULL, true);
2344 else
2345 m_target-> RemoveAurasDueToSpell(50322);
2346 return;
2350 // Lifebloom
2351 if (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x1000000000))
2353 if ( apply )
2355 if ( caster )
2356 // prevent double apply bonuses
2357 if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
2358 m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
2360 else
2362 // Final heal only on dispelled or duration end
2363 if ( !(GetAuraDuration() <= 0 || m_removeMode == AURA_REMOVE_BY_DISPEL) )
2364 return;
2366 // have a look if there is still some other Lifebloom dummy aura
2367 Unit::AuraList auras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
2368 for(Unit::AuraList::iterator itr = auras.begin(); itr!=auras.end(); ++itr)
2369 if((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID &&
2370 ((*itr)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x1000000000)))
2371 return;
2373 // final heal
2374 if(m_target->IsInWorld() && m_stackAmount > 0)
2376 int32 amount = m_modifier.m_amount / m_stackAmount;
2377 m_target->CastCustomSpell(m_target, 33778, &amount, NULL, NULL, true, NULL, this, GetCasterGUID());
2380 return;
2383 // Predatory Strikes
2384 if(m_target->GetTypeId()==TYPEID_PLAYER && GetSpellProto()->SpellIconID == 1563)
2386 ((Player*)m_target)->UpdateAttackPowerAndDamage();
2387 return;
2389 break;
2391 case SPELLFAMILY_HUNTER:
2392 break;
2393 case SPELLFAMILY_SHAMAN:
2395 // Improved Weapon Totems
2396 if( GetSpellProto()->SpellIconID == 57 && m_target->GetTypeId()==TYPEID_PLAYER )
2398 if(apply)
2400 SpellModifier *mod = new SpellModifier;
2401 mod->op = SPELLMOD_EFFECT1;
2402 mod->value = m_modifier.m_amount;
2403 mod->type = SPELLMOD_PCT;
2404 mod->spellId = GetId();
2405 switch (m_effIndex)
2407 case 0:
2408 // Windfury Totem
2409 mod->mask = UI64LIT(0x00200000000);
2410 mod->mask2= UI64LIT(0x0);
2411 break;
2412 case 1:
2413 // Flametongue Totem
2414 mod->mask = UI64LIT(0x00400000000);
2415 mod->mask2= UI64LIT(0x0);
2416 break;
2419 m_spellmod = mod;
2422 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2423 return;
2425 break;
2429 // pet auras
2430 if(PetAura const* petSpell = spellmgr.GetPetAura(GetId()))
2432 if(apply)
2433 m_target->AddPetAura(petSpell);
2434 else
2435 m_target->RemovePetAura(petSpell);
2436 return;
2439 if(GetEffIndex()==0 && m_target->GetTypeId()==TYPEID_PLAYER)
2441 SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId());
2442 if(saBounds.first != saBounds.second)
2444 uint32 zone, area;
2445 m_target->GetZoneAndAreaId(zone, area);
2447 for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
2449 // some auras remove at aura remove
2450 if(!itr->second->IsFitToRequirements((Player*)m_target, zone, area))
2451 m_target->RemoveAurasDueToSpell(itr->second->spellId);
2452 // some auras applied at aura apply
2453 else if(itr->second->autocast)
2455 if( !m_target->HasAura(itr->second->spellId, 0) )
2456 m_target->CastSpell(m_target, itr->second->spellId, true);
2463 void Aura::HandleAuraMounted(bool apply, bool Real)
2465 // only at real add/remove aura
2466 if(!Real)
2467 return;
2469 if(apply)
2471 CreatureInfo const* ci = objmgr.GetCreatureTemplate(m_modifier.m_miscvalue);
2472 if(!ci)
2474 sLog.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)", m_modifier.m_miscvalue);
2475 return;
2478 uint32 team = 0;
2479 if (m_target->GetTypeId()==TYPEID_PLAYER)
2480 team = ((Player*)m_target)->GetTeam();
2482 uint32 display_id = objmgr.ChooseDisplayId(team,ci);
2483 CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
2484 if (minfo)
2485 display_id = minfo->modelid;
2487 m_target->Mount(display_id);
2489 else
2491 m_target->Unmount();
2495 void Aura::HandleAuraWaterWalk(bool apply, bool Real)
2497 // only at real add/remove aura
2498 if(!Real)
2499 return;
2501 WorldPacket data;
2502 if(apply)
2503 data.Initialize(SMSG_MOVE_WATER_WALK, 8+4);
2504 else
2505 data.Initialize(SMSG_MOVE_LAND_WALK, 8+4);
2506 data.append(m_target->GetPackGUID());
2507 data << uint32(0);
2508 m_target->SendMessageToSet(&data, true);
2511 void Aura::HandleAuraFeatherFall(bool apply, bool Real)
2513 // only at real add/remove aura
2514 if(!Real)
2515 return;
2517 WorldPacket data;
2518 if(apply)
2519 data.Initialize(SMSG_MOVE_FEATHER_FALL, 8+4);
2520 else
2521 data.Initialize(SMSG_MOVE_NORMAL_FALL, 8+4);
2522 data.append(m_target->GetPackGUID());
2523 data << uint32(0);
2524 m_target->SendMessageToSet(&data, true);
2527 void Aura::HandleAuraHover(bool apply, bool Real)
2529 // only at real add/remove aura
2530 if(!Real)
2531 return;
2533 WorldPacket data;
2534 if(apply)
2535 data.Initialize(SMSG_MOVE_SET_HOVER, 8+4);
2536 else
2537 data.Initialize(SMSG_MOVE_UNSET_HOVER, 8+4);
2538 data.append(m_target->GetPackGUID());
2539 data << uint32(0);
2540 m_target->SendMessageToSet(&data, true);
2543 void Aura::HandleWaterBreathing(bool /*apply*/, bool /*Real*/)
2545 // update timers in client
2546 if(m_target->GetTypeId()==TYPEID_PLAYER)
2547 ((Player*)m_target)->UpdateMirrorTimers();
2550 void Aura::HandleAuraModShapeshift(bool apply, bool Real)
2552 if(!Real)
2553 return;
2555 uint32 modelid = 0;
2556 Powers PowerType = POWER_MANA;
2557 ShapeshiftForm form = ShapeshiftForm(m_modifier.m_miscvalue);
2558 switch(form)
2560 case FORM_CAT:
2561 if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
2562 modelid = 892;
2563 else
2564 modelid = 8571;
2565 PowerType = POWER_ENERGY;
2566 break;
2567 case FORM_TRAVEL:
2568 modelid = 632;
2569 break;
2570 case FORM_AQUA:
2571 if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
2572 modelid = 2428;
2573 else
2574 modelid = 2428;
2575 break;
2576 case FORM_BEAR:
2577 if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
2578 modelid = 2281;
2579 else
2580 modelid = 2289;
2581 PowerType = POWER_RAGE;
2582 break;
2583 case FORM_GHOUL:
2584 if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
2585 modelid = 10045;
2586 break;
2587 case FORM_DIREBEAR:
2588 if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
2589 modelid = 2281;
2590 else
2591 modelid = 2289;
2592 PowerType = POWER_RAGE;
2593 break;
2594 case FORM_CREATUREBEAR:
2595 modelid = 902;
2596 break;
2597 case FORM_GHOSTWOLF:
2598 modelid = 4613;
2599 break;
2600 case FORM_FLIGHT:
2601 if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
2602 modelid = 20857;
2603 else
2604 modelid = 20872;
2605 break;
2606 case FORM_MOONKIN:
2607 if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
2608 modelid = 15374;
2609 else
2610 modelid = 15375;
2611 break;
2612 case FORM_FLIGHT_EPIC:
2613 if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
2614 modelid = 21243;
2615 else
2616 modelid = 21244;
2617 break;
2618 case FORM_METAMORPHOSIS:
2619 modelid = 25277;
2620 break;
2621 case FORM_AMBIENT:
2622 case FORM_SHADOW:
2623 case FORM_STEALTH:
2624 break;
2625 case FORM_TREE:
2626 modelid = 864;
2627 break;
2628 case FORM_BATTLESTANCE:
2629 case FORM_BERSERKERSTANCE:
2630 case FORM_DEFENSIVESTANCE:
2631 PowerType = POWER_RAGE;
2632 break;
2633 case FORM_SPIRITOFREDEMPTION:
2634 modelid = 16031;
2635 break;
2636 default:
2637 sLog.outError("Auras: Unknown Shapeshift Type: %u", m_modifier.m_miscvalue);
2640 // remove polymorph before changing display id to keep new display id
2641 switch ( form )
2643 case FORM_CAT:
2644 case FORM_TREE:
2645 case FORM_TRAVEL:
2646 case FORM_AQUA:
2647 case FORM_BEAR:
2648 case FORM_DIREBEAR:
2649 case FORM_FLIGHT_EPIC:
2650 case FORM_FLIGHT:
2651 case FORM_MOONKIN:
2652 // remove movement affects
2653 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
2654 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED);
2656 // and polymorphic affects
2657 if(m_target->IsPolymorphed())
2658 m_target->RemoveAurasDueToSpell(m_target->getTransForm());
2659 break;
2660 default:
2661 break;
2664 if(apply)
2666 // remove other shapeshift before applying a new one
2667 if(m_target->m_ShapeShiftFormSpellId)
2668 m_target->RemoveAurasDueToSpell(m_target->m_ShapeShiftFormSpellId, this);
2670 m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, form);
2672 if(modelid > 0)
2673 m_target->SetDisplayId(modelid);
2675 if(PowerType != POWER_MANA)
2677 // reset power to default values only at power change
2678 if(m_target->getPowerType() != PowerType)
2679 m_target->setPowerType(PowerType);
2681 switch(form)
2683 case FORM_CAT:
2684 case FORM_BEAR:
2685 case FORM_DIREBEAR:
2687 // get furor proc chance
2688 uint32 FurorChance = 0;
2689 Unit::AuraList const& mDummy = m_target->GetAurasByType(SPELL_AURA_DUMMY);
2690 for(Unit::AuraList::const_iterator i = mDummy.begin(); i != mDummy.end(); ++i)
2692 if ((*i)->GetSpellProto()->SpellIconID == 238)
2694 FurorChance = (*i)->GetModifier()->m_amount;
2695 break;
2699 if (m_modifier.m_miscvalue == FORM_CAT)
2701 m_target->SetPower(POWER_ENERGY, 0);
2702 if(urand(1,100) <= FurorChance)
2703 m_target->CastSpell(m_target, 17099, true, NULL, this);
2705 else
2707 m_target->SetPower(POWER_RAGE, 0);
2708 if(urand(1,100) <= FurorChance)
2709 m_target->CastSpell(m_target, 17057, true, NULL, this);
2711 break;
2713 case FORM_BATTLESTANCE:
2714 case FORM_DEFENSIVESTANCE:
2715 case FORM_BERSERKERSTANCE:
2717 uint32 Rage_val = 0;
2718 // Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
2719 if(m_target->GetTypeId() == TYPEID_PLAYER)
2721 PlayerSpellMap const& sp_list = ((Player *)m_target)->GetSpellMap();
2722 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
2724 if(itr->second->state == PLAYERSPELL_REMOVED) continue;
2725 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
2726 if (spellInfo && spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && spellInfo->SpellIconID == 139)
2727 Rage_val += m_target->CalculateSpellDamage(spellInfo, 0, spellInfo->EffectBasePoints[0], m_target) * 10;
2731 if (m_target->GetPower(POWER_RAGE) > Rage_val)
2732 m_target->SetPower(POWER_RAGE, Rage_val);
2733 break;
2735 default:
2736 break;
2740 m_target->m_ShapeShiftFormSpellId = GetId();
2741 m_target->m_form = form;
2743 else
2745 if(modelid > 0)
2746 m_target->SetDisplayId(m_target->GetNativeDisplayId());
2747 m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, FORM_NONE);
2748 if(m_target->getClass() == CLASS_DRUID)
2749 m_target->setPowerType(POWER_MANA);
2750 m_target->m_ShapeShiftFormSpellId = 0;
2751 m_target->m_form = FORM_NONE;
2753 switch(form)
2755 // Nordrassil Harness - bonus
2756 case FORM_BEAR:
2757 case FORM_DIREBEAR:
2758 case FORM_CAT:
2759 if(Aura* dummy = m_target->GetDummyAura(37315) )
2760 m_target->CastSpell(m_target, 37316, true, NULL, dummy);
2761 break;
2762 // Nordrassil Regalia - bonus
2763 case FORM_MOONKIN:
2764 if(Aura* dummy = m_target->GetDummyAura(37324) )
2765 m_target->CastSpell(m_target, 37325, true, NULL, dummy);
2766 break;
2767 default:
2768 break;
2772 // adding/removing linked auras
2773 // add/remove the shapeshift aura's boosts
2774 HandleShapeshiftBoosts(apply);
2776 if(m_target->GetTypeId() == TYPEID_PLAYER)
2777 ((Player*)m_target)->InitDataForForm();
2780 void Aura::HandleAuraTransform(bool apply, bool Real)
2782 if (apply)
2784 // special case (spell specific functionality)
2785 if (m_modifier.m_miscvalue == 0)
2787 // player applied only
2788 if (m_target->GetTypeId() != TYPEID_PLAYER)
2789 return;
2791 switch (GetId())
2793 // Orb of Deception
2794 case 16739:
2796 uint32 orb_model = m_target->GetNativeDisplayId();
2797 switch(orb_model)
2799 // Troll Female
2800 case 1479: m_target->SetDisplayId(10134); break;
2801 // Troll Male
2802 case 1478: m_target->SetDisplayId(10135); break;
2803 // Tauren Male
2804 case 59: m_target->SetDisplayId(10136); break;
2805 // Human Male
2806 case 49: m_target->SetDisplayId(10137); break;
2807 // Human Female
2808 case 50: m_target->SetDisplayId(10138); break;
2809 // Orc Male
2810 case 51: m_target->SetDisplayId(10139); break;
2811 // Orc Female
2812 case 52: m_target->SetDisplayId(10140); break;
2813 // Dwarf Male
2814 case 53: m_target->SetDisplayId(10141); break;
2815 // Dwarf Female
2816 case 54: m_target->SetDisplayId(10142); break;
2817 // NightElf Male
2818 case 55: m_target->SetDisplayId(10143); break;
2819 // NightElf Female
2820 case 56: m_target->SetDisplayId(10144); break;
2821 // Undead Female
2822 case 58: m_target->SetDisplayId(10145); break;
2823 // Undead Male
2824 case 57: m_target->SetDisplayId(10146); break;
2825 // Tauren Female
2826 case 60: m_target->SetDisplayId(10147); break;
2827 // Gnome Male
2828 case 1563: m_target->SetDisplayId(10148); break;
2829 // Gnome Female
2830 case 1564: m_target->SetDisplayId(10149); break;
2831 // BloodElf Female
2832 case 15475: m_target->SetDisplayId(17830); break;
2833 // BloodElf Male
2834 case 15476: m_target->SetDisplayId(17829); break;
2835 // Dranei Female
2836 case 16126: m_target->SetDisplayId(17828); break;
2837 // Dranei Male
2838 case 16125: m_target->SetDisplayId(17827); break;
2839 default: break;
2841 break;
2843 // Murloc costume
2844 case 42365: m_target->SetDisplayId(21723); break;
2845 default: break;
2848 else
2850 CreatureInfo const * ci = objmgr.GetCreatureTemplate(m_modifier.m_miscvalue);
2851 if (!ci)
2853 //pig pink ^_^
2854 m_target->SetDisplayId(16358);
2855 sLog.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", m_modifier.m_miscvalue, GetId());
2857 else
2859 // Will use the default model here
2860 m_target->SetDisplayId(ci->DisplayID_A[0]);
2862 // Dragonmaw Illusion (set mount model also)
2863 if(GetId()==42016 && m_target->GetMountID() && !m_target->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED).empty())
2864 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
2868 // update active transform spell only not set or not overwriting negative by positive case
2869 if (!m_target->getTransForm() || !IsPositiveSpell(GetId()) || IsPositiveSpell(m_target->getTransForm()))
2870 m_target->setTransForm(GetId());
2872 // polymorph case
2873 if (Real && m_target->GetTypeId() == TYPEID_PLAYER && m_target->IsPolymorphed())
2875 // for players, start regeneration after 1s (in polymorph fast regeneration case)
2876 // only if caster is Player (after patch 2.4.2)
2877 if (IS_PLAYER_GUID(GetCasterGUID()) )
2878 ((Player*)m_target)->setRegenTimer(1*IN_MILISECONDS);
2880 //dismount polymorphed target (after patch 2.4.2)
2881 if (m_target->IsMounted())
2882 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
2885 else
2887 // ApplyModifier(true) will reapply it if need
2888 m_target->setTransForm(0);
2889 m_target->SetDisplayId(m_target->GetNativeDisplayId());
2891 // re-aplly some from still active with preference negative cases
2892 Unit::AuraList const& otherTransforms = m_target->GetAurasByType(SPELL_AURA_TRANSFORM);
2893 if (!otherTransforms.empty())
2895 // look for other transform auras
2896 Aura* handledAura = *otherTransforms.begin();
2897 for(Unit::AuraList::const_iterator i = otherTransforms.begin();i != otherTransforms.end(); ++i)
2899 // negative auras are preferred
2900 if (!IsPositiveSpell((*i)->GetSpellProto()->Id))
2902 handledAura = *i;
2903 break;
2906 handledAura->ApplyModifier(true);
2909 // Dragonmaw Illusion (restore mount model)
2910 if (GetId() == 42016 && m_target->GetMountID() == 16314)
2912 if (!m_target->GetAurasByType(SPELL_AURA_MOUNTED).empty())
2914 uint32 cr_id = m_target->GetAurasByType(SPELL_AURA_MOUNTED).front()->GetModifier()->m_miscvalue;
2915 if (CreatureInfo const* ci = objmgr.GetCreatureTemplate(cr_id))
2917 uint32 team = 0;
2918 if (m_target->GetTypeId() == TYPEID_PLAYER)
2919 team = ((Player*)m_target)->GetTeam();
2921 uint32 display_id = objmgr.ChooseDisplayId(team, ci);
2922 CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
2923 if (minfo)
2924 display_id = minfo->modelid;
2926 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, display_id);
2933 void Aura::HandleForceReaction(bool apply, bool Real)
2935 if(m_target->GetTypeId() != TYPEID_PLAYER)
2936 return;
2938 if(!Real)
2939 return;
2941 Player* player = (Player*)m_target;
2943 uint32 faction_id = m_modifier.m_miscvalue;
2944 uint32 faction_rank = m_modifier.m_amount;
2946 player->GetReputationMgr().ApplyForceReaction(faction_id, ReputationRank(faction_rank), apply);
2947 player->GetReputationMgr().SendForceReactions();
2950 void Aura::HandleAuraModSkill(bool apply, bool /*Real*/)
2952 if(m_target->GetTypeId() != TYPEID_PLAYER)
2953 return;
2955 uint32 prot=GetSpellProto()->EffectMiscValue[m_effIndex];
2956 int32 points = GetModifier()->m_amount;
2958 ((Player*)m_target)->ModifySkillBonus(prot, (apply ? points: -points), m_modifier.m_auraname == SPELL_AURA_MOD_SKILL_TALENT);
2959 if(prot == SKILL_DEFENSE)
2960 ((Player*)m_target)->UpdateDefenseBonusesMod();
2963 void Aura::HandleChannelDeathItem(bool apply, bool Real)
2965 if(Real && !apply)
2967 Unit* caster = GetCaster();
2968 Unit* victim = GetTarget();
2969 if(!caster || caster->GetTypeId() != TYPEID_PLAYER || !victim || m_removeMode != AURA_REMOVE_BY_DEATH)
2970 return;
2971 // Item amount
2972 if (m_modifier.m_amount <= 0)
2973 return;
2975 SpellEntry const *spellInfo = GetSpellProto();
2976 if(spellInfo->EffectItemType[m_effIndex] == 0)
2977 return;
2979 // Soul Shard only from non-grey units
2980 if( spellInfo->EffectItemType[m_effIndex] == 6265 &&
2981 (victim->getLevel() <= MaNGOS::XP::GetGrayLevel(caster->getLevel()) ||
2982 victim->GetTypeId()==TYPEID_UNIT && !((Player*)caster)->isAllowedToLoot((Creature*)victim)) )
2983 return;
2984 //Adding items
2985 uint32 noSpaceForCount = 0;
2986 uint32 count = m_modifier.m_amount;
2988 ItemPosCountVec dest;
2989 uint8 msg = ((Player*)caster)->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, spellInfo->EffectItemType[m_effIndex], count, &noSpaceForCount);
2990 if( msg != EQUIP_ERR_OK )
2992 count-=noSpaceForCount;
2993 ((Player*)caster)->SendEquipError( msg, NULL, NULL );
2994 if (count==0)
2995 return;
2998 Item* newitem = ((Player*)caster)->StoreNewItem(dest, spellInfo->EffectItemType[m_effIndex], true);
2999 ((Player*)caster)->SendNewItem(newitem, count, true, false);
3003 void Aura::HandleBindSight(bool apply, bool /*Real*/)
3005 Unit* caster = GetCaster();
3006 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3007 return;
3009 ((Player*)caster)->SetFarSightGUID(apply ? m_target->GetGUID() : 0);
3012 void Aura::HandleFarSight(bool apply, bool /*Real*/)
3014 Unit* caster = GetCaster();
3015 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3016 return;
3018 ((Player*)caster)->SetFarSightGUID(apply ? m_target->GetGUID() : 0);
3021 void Aura::HandleAuraTrackCreatures(bool apply, bool /*Real*/)
3023 if(m_target->GetTypeId()!=TYPEID_PLAYER)
3024 return;
3026 if(apply)
3027 m_target->RemoveNoStackAurasDueToAura(this);
3028 m_target->SetUInt32Value(PLAYER_TRACK_CREATURES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1) : 0 );
3031 void Aura::HandleAuraTrackResources(bool apply, bool /*Real*/)
3033 if(m_target->GetTypeId()!=TYPEID_PLAYER)
3034 return;
3036 if(apply)
3037 m_target->RemoveNoStackAurasDueToAura(this);
3038 m_target->SetUInt32Value(PLAYER_TRACK_RESOURCES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1): 0 );
3041 void Aura::HandleAuraTrackStealthed(bool apply, bool /*Real*/)
3043 if(m_target->GetTypeId()!=TYPEID_PLAYER)
3044 return;
3046 if(apply)
3047 m_target->RemoveNoStackAurasDueToAura(this);
3049 m_target->ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_TRACK_STEALTHED, apply);
3052 void Aura::HandleAuraModScale(bool apply, bool /*Real*/)
3054 m_target->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X, m_modifier.m_amount, apply);
3057 void Aura::HandleModPossess(bool apply, bool Real)
3059 if(!Real)
3060 return;
3062 if(m_target->getLevel() > m_modifier.m_amount)
3063 return;
3065 // not possess yourself
3066 if(GetCasterGUID() == m_target->GetGUID())
3067 return;
3069 Unit* caster = GetCaster();
3070 if(!caster)
3071 return;
3073 if( apply )
3075 m_target->SetCharmerGUID(GetCasterGUID());
3076 m_target->setFaction(caster->getFaction());
3078 caster->SetCharm(m_target);
3080 if(caster->GetTypeId() == TYPEID_PLAYER)
3082 ((Player*)caster)->SetFarSightGUID(m_target->GetGUID());
3083 ((Player*)caster)->SetClientControl(m_target, 1);
3086 m_target->CombatStop();
3087 m_target->DeleteThreatList();
3088 if(m_target->GetTypeId() == TYPEID_UNIT)
3090 m_target->StopMoving();
3091 m_target->GetMotionMaster()->Clear();
3092 m_target->GetMotionMaster()->MoveIdle();
3094 else if(m_target->GetTypeId() == TYPEID_PLAYER)
3096 ((Player*)m_target)->SetClientControl(m_target, 0);
3099 if(CharmInfo *charmInfo = m_target->InitCharmInfo(m_target))
3100 charmInfo->InitPossessCreateSpells();
3102 if(caster->GetTypeId() == TYPEID_PLAYER)
3103 ((Player*)caster)->PossessSpellInitialize();
3105 else
3107 m_target->SetCharmerGUID(0);
3108 caster->InterruptSpell(CURRENT_CHANNELED_SPELL); // the spell is not automatically canceled when interrupted, do it now
3110 if(m_target->GetTypeId() == TYPEID_PLAYER)
3112 ((Player*)m_target)->setFactionForRace(m_target->getRace());
3113 ((Player*)m_target)->SetClientControl(m_target, 1);
3115 else if(m_target->GetTypeId() == TYPEID_UNIT)
3117 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3118 m_target->setFaction(cinfo->faction_A);
3121 caster->SetCharm(NULL);
3123 if(caster->GetTypeId() == TYPEID_PLAYER)
3125 ((Player*)caster)->SetFarSightGUID(0);
3126 ((Player*)caster)->SetClientControl(m_target, 0);
3128 WorldPacket data(SMSG_PET_SPELLS, 8);
3129 data << uint64(0);
3130 ((Player*)caster)->GetSession()->SendPacket(&data);
3133 if(m_target->GetTypeId() == TYPEID_UNIT)
3135 ((Creature*)m_target)->AIM_Initialize();
3137 if (((Creature*)m_target)->AI())
3138 ((Creature*)m_target)->AI()->AttackedBy(caster);
3143 void Aura::HandleModPossessPet(bool apply, bool Real)
3145 if(!Real)
3146 return;
3148 Unit* caster = GetCaster();
3149 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3150 return;
3152 Pet *pet = caster->GetPet();
3153 if(!pet || pet != m_target)
3154 return;
3156 if(apply)
3157 pet->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
3158 else
3159 pet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
3161 ((Player*)caster)->SetFarSightGUID(apply ? pet->GetGUID() : 0);
3162 ((Player*)caster)->SetCharm(apply ? pet : NULL);
3163 ((Player*)caster)->SetClientControl(pet, apply ? 1 : 0);
3165 if(apply)
3167 pet->StopMoving();
3168 pet->GetMotionMaster()->Clear();
3169 pet->GetMotionMaster()->MoveIdle();
3171 else
3173 pet->AttackStop();
3174 pet->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
3175 pet->SetUnitMovementFlags(MONSTER_MOVE_WALK);
3179 void Aura::HandleAuraModPetTalentsPoints(bool /*Apply*/, bool Real)
3181 if(!Real)
3182 return;
3184 // Recalculate pet talent points
3185 if (Pet *pet=m_target->GetPet())
3186 pet->InitTalentForLevel();
3189 void Aura::HandleModCharm(bool apply, bool Real)
3191 if(!Real)
3192 return;
3194 // not charm yourself
3195 if(GetCasterGUID() == m_target->GetGUID())
3196 return;
3198 Unit* caster = GetCaster();
3199 if(!caster)
3200 return;
3202 if(int32(m_target->getLevel()) <= m_modifier.m_amount)
3204 if( apply )
3206 m_target->SetCharmerGUID(GetCasterGUID());
3207 m_target->setFaction(caster->getFaction());
3208 m_target->CastStop(m_target == caster ? GetId() : 0);
3209 caster->SetCharm(m_target);
3211 m_target->CombatStop();
3212 m_target->DeleteThreatList();
3214 if(m_target->GetTypeId() == TYPEID_UNIT)
3216 ((Creature*)m_target)->AIM_Initialize();
3217 CharmInfo *charmInfo = m_target->InitCharmInfo(m_target);
3218 charmInfo->InitCharmCreateSpells();
3219 charmInfo->SetReactState( REACT_DEFENSIVE );
3221 if(caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK)
3223 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3224 if(cinfo && cinfo->type == CREATURE_TYPE_DEMON)
3226 //does not appear to have relevance. Why code added initially? See note below at !apply
3227 //to prevent client crash
3228 //m_target->SetFlag(UNIT_FIELD_BYTES_0, 2048);
3229 //just to enable stat window
3230 charmInfo->SetPetNumber(objmgr.GeneratePetNumber(), true);
3231 //if charmed two demons the same session, the 2nd gets the 1st one's name
3232 m_target->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
3237 if(caster->GetTypeId() == TYPEID_PLAYER)
3239 ((Player*)caster)->CharmSpellInitialize();
3242 else
3244 m_target->SetCharmerGUID(0);
3246 if(m_target->GetTypeId() == TYPEID_PLAYER)
3247 ((Player*)m_target)->setFactionForRace(m_target->getRace());
3248 else
3250 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3252 // restore faction
3253 if(((Creature*)m_target)->isPet())
3255 if(Unit* owner = m_target->GetOwner())
3256 m_target->setFaction(owner->getFaction());
3257 else if(cinfo)
3258 m_target->setFaction(cinfo->faction_A);
3260 else if(cinfo) // normal creature
3261 m_target->setFaction(cinfo->faction_A);
3263 // restore UNIT_FIELD_BYTES_0
3264 if(cinfo && caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK && cinfo->type == CREATURE_TYPE_DEMON)
3266 //does not appear to have relevance. Why code added initially? Class, gender, powertype should be same.
3267 //db field removed and replaced with better way to set class, restore using this if problems
3268 /*CreatureDataAddon const *cainfo = ((Creature*)m_target)->GetCreatureAddon();
3269 if(cainfo && cainfo->bytes0 != 0)
3270 m_target->SetUInt32Value(UNIT_FIELD_BYTES_0, cainfo->bytes0);
3271 else
3272 m_target->RemoveFlag(UNIT_FIELD_BYTES_0, 2048);*/
3274 if(m_target->GetCharmInfo())
3275 m_target->GetCharmInfo()->SetPetNumber(0, true);
3276 else
3277 sLog.outError("Aura::HandleModCharm: target (GUID: %u TypeId: %u) has a charm aura but no charm info!", m_target->GetGUIDLow(), m_target->GetTypeId());
3281 caster->SetCharm(NULL);
3283 if(caster->GetTypeId() == TYPEID_PLAYER)
3285 WorldPacket data(SMSG_PET_SPELLS, 8);
3286 data << uint64(0);
3287 ((Player*)caster)->GetSession()->SendPacket(&data);
3289 if(m_target->GetTypeId() == TYPEID_UNIT)
3291 ((Creature*)m_target)->AIM_Initialize();
3292 if (((Creature*)m_target)->AI())
3293 ((Creature*)m_target)->AI()->AttackedBy(caster);
3299 void Aura::HandleModConfuse(bool apply, bool Real)
3301 if(!Real)
3302 return;
3304 m_target->SetConfused(apply, GetCasterGUID(), GetId());
3307 void Aura::HandleModFear(bool apply, bool Real)
3309 if (!Real)
3310 return;
3312 m_target->SetFeared(apply, GetCasterGUID(), GetId());
3315 void Aura::HandleFeignDeath(bool apply, bool Real)
3317 if(!Real)
3318 return;
3320 if(m_target->GetTypeId() != TYPEID_PLAYER)
3321 return;
3323 if( apply )
3326 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3327 data<<m_target->GetGUID();
3328 data<<uint8(0);
3329 m_target->SendMessageToSet(&data,true);
3331 // blizz like 2.0.x
3332 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
3333 // blizz like 2.0.x
3334 m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
3335 // blizz like 2.0.x
3336 m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
3338 m_target->addUnitState(UNIT_STAT_DIED);
3339 m_target->CombatStop();
3340 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
3342 // prevent interrupt message
3343 if(m_caster_guid==m_target->GetGUID() && m_target->m_currentSpells[CURRENT_GENERIC_SPELL])
3344 m_target->m_currentSpells[CURRENT_GENERIC_SPELL]->finish();
3345 m_target->InterruptNonMeleeSpells(true);
3346 m_target->getHostilRefManager().deleteReferences();
3348 else
3351 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3352 data<<m_target->GetGUID();
3353 data<<uint8(1);
3354 m_target->SendMessageToSet(&data,true);
3356 // blizz like 2.0.x
3357 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
3358 // blizz like 2.0.x
3359 m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
3360 // blizz like 2.0.x
3361 m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
3363 m_target->clearUnitState(UNIT_STAT_DIED);
3367 void Aura::HandleAuraModDisarm(bool apply, bool Real)
3369 if(!Real)
3370 return;
3372 if(!apply && m_target->HasAuraType(SPELL_AURA_MOD_DISARM))
3373 return;
3375 // not sure for it's correctness
3376 if(apply)
3377 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
3378 else
3379 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
3381 // only at real add/remove aura
3382 if (m_target->GetTypeId() != TYPEID_PLAYER)
3383 return;
3385 // main-hand attack speed already set to special value for feral form already and don't must change and reset at remove.
3386 if (m_target->IsInFeralForm())
3387 return;
3389 if (apply)
3390 m_target->SetAttackTime(BASE_ATTACK,BASE_ATTACK_TIME);
3391 else
3392 ((Player *)m_target)->SetRegularAttackTime();
3394 m_target->UpdateDamagePhysical(BASE_ATTACK);
3397 void Aura::HandleAuraModStun(bool apply, bool Real)
3399 if(!Real)
3400 return;
3402 if (apply)
3404 // Frost stun aura -> freeze/unfreeze target
3405 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3406 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3408 m_target->addUnitState(UNIT_STAT_STUNNED);
3409 m_target->SetUInt64Value(UNIT_FIELD_TARGET, 0);
3411 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
3412 m_target->CastStop(m_target->GetGUID() == GetCasterGUID() ? GetId() : 0);
3414 // Creature specific
3415 if(m_target->GetTypeId() != TYPEID_PLAYER)
3416 ((Creature*)m_target)->StopMoving();
3417 else
3419 ((Player*)m_target)->m_movementInfo.flags = 0; // Clear movement flags
3420 m_target->SetStandState(UNIT_STAND_STATE_STAND);// in 1.5 client
3423 WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8);
3424 data.append(m_target->GetPackGUID());
3425 data << uint32(0);
3426 m_target->SendMessageToSet(&data, true);
3428 // Summon the Naj'entus Spine GameObject on target if spell is Impaling Spine
3429 if(GetId() == 39837)
3431 GameObject* pObj = new GameObject;
3432 if(pObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), 185584, m_target->GetMap(), m_target->GetPhaseMask(),
3433 m_target->GetPositionX(), m_target->GetPositionY(), m_target->GetPositionZ(), m_target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
3435 pObj->SetRespawnTime(GetAuraDuration()/IN_MILISECONDS);
3436 pObj->SetSpellId(GetId());
3437 m_target->AddGameObject(pObj);
3438 m_target->GetMap()->Add(pObj);
3440 else
3441 delete pObj;
3444 else
3446 // Frost stun aura -> freeze/unfreeze target
3447 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3449 bool found_another = false;
3450 for(AuraType const* itr = &frozenAuraTypes[0]; *itr != SPELL_AURA_NONE; ++itr)
3452 Unit::AuraList const& auras = m_target->GetAurasByType(*itr);
3453 for(Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
3455 if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
3457 found_another = true;
3458 break;
3461 if(found_another)
3462 break;
3465 if(!found_another)
3466 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3469 // Real remove called after current aura remove from lists, check if other similar auras active
3470 if(m_target->HasAuraType(SPELL_AURA_MOD_STUN))
3471 return;
3473 m_target->clearUnitState(UNIT_STAT_STUNNED);
3474 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
3476 if(!m_target->hasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect
3478 if(m_target->getVictim() && m_target->isAlive())
3479 m_target->SetUInt64Value(UNIT_FIELD_TARGET,m_target->getVictim()->GetGUID() );
3481 WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4);
3482 data.append(m_target->GetPackGUID());
3483 data << uint32(0);
3484 m_target->SendMessageToSet(&data, true);
3487 // Wyvern Sting
3488 if (m_spellProto->SpellFamilyName == SPELLFAMILY_HUNTER && m_spellProto->SpellFamilyFlags & UI64LIT(0x0000100000000000))
3490 Unit* caster = GetCaster();
3491 if( !caster || caster->GetTypeId()!=TYPEID_PLAYER )
3492 return;
3494 uint32 spell_id = 0;
3496 switch(GetId())
3498 case 19386: spell_id = 24131; break;
3499 case 24132: spell_id = 24134; break;
3500 case 24133: spell_id = 24135; break;
3501 case 27068: spell_id = 27069; break;
3502 case 49011: spell_id = 49009; break;
3503 case 49012: spell_id = 49010; break;
3504 default:
3505 sLog.outError("Spell selection called for unexpected original spell %u, new spell for this spell family?",GetId());
3506 return;
3509 SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell_id);
3511 if(!spellInfo)
3512 return;
3514 caster->CastSpell(m_target,spellInfo,true,NULL,this);
3515 return;
3520 void Aura::HandleModStealth(bool apply, bool Real)
3522 Unit* pTarget = m_target;
3523 SpellEntry const* pSpellInfo = GetSpellProto();
3525 if (apply)
3527 // drop flag at stealth in bg
3528 pTarget->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
3530 // only at real aura add
3531 if (Real)
3533 pTarget->SetStandFlags(UNIT_STAND_FLAGS_CREEP);
3535 if (pTarget->GetTypeId()==TYPEID_PLAYER)
3536 pTarget->SetFlag(PLAYER_FIELD_BYTES2, 0x2000);
3538 // apply only if not in GM invisibility (and overwrite invisibility state)
3539 if (pTarget->GetVisibility()!=VISIBILITY_OFF)
3541 pTarget->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3542 pTarget->SetVisibility(VISIBILITY_GROUP_STEALTH);
3545 // apply full stealth period bonuses only at first stealth aura in stack
3546 if(pTarget->GetAurasByType(SPELL_AURA_MOD_STEALTH).size()<=1)
3548 Unit::AuraList const& mDummyAuras = pTarget->GetAurasByType(SPELL_AURA_DUMMY);
3549 for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
3551 // Master of Subtlety
3552 if ((*i)->GetSpellProto()->SpellIconID == 2114)
3554 pTarget->RemoveAurasDueToSpell(31666);
3555 int32 bp = (*i)->GetModifier()->m_amount;
3556 pTarget->CastCustomSpell(pTarget,31665,&bp,NULL,NULL,true);
3558 // Overkill
3559 else if ((*i)->GetId() == 58426 && pSpellInfo->SpellFamilyFlags & UI64LIT(0x0000000000400000))
3561 pTarget->RemoveAurasDueToSpell(58428);
3562 pTarget->CastSpell(pTarget, 58427, true);
3568 else
3570 // only at real aura remove of _last_ SPELL_AURA_MOD_STEALTH
3571 if (Real && !pTarget->HasAuraType(SPELL_AURA_MOD_STEALTH))
3573 // if no GM invisibility
3574 if(pTarget->GetVisibility()!=VISIBILITY_OFF)
3576 pTarget->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP);
3578 if (pTarget->GetTypeId()==TYPEID_PLAYER)
3579 pTarget->RemoveFlag(PLAYER_FIELD_BYTES2, 0x2000);
3581 // restore invisibility if any
3582 if (pTarget->HasAuraType(SPELL_AURA_MOD_INVISIBILITY))
3584 pTarget->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3585 pTarget->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
3587 else
3588 pTarget->SetVisibility(VISIBILITY_ON);
3591 // apply delayed talent bonus remover at last stealth aura remove
3592 Unit::AuraList const& mDummyAuras = pTarget->GetAurasByType(SPELL_AURA_DUMMY);
3593 for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
3595 // Master of Subtlety
3596 if ((*i)->GetSpellProto()->SpellIconID == 2114)
3597 pTarget->CastSpell(pTarget, 31666, true);
3598 // Overkill
3599 else if ((*i)->GetId() == 58426 && pSpellInfo->SpellFamilyFlags & UI64LIT(0x0000000000400000))
3600 pTarget->CastSpell(pTarget, 58428, true);
3606 void Aura::HandleInvisibility(bool apply, bool Real)
3608 if(apply)
3610 m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
3612 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
3614 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
3616 // apply glow vision
3617 m_target->SetFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
3621 // apply only if not in GM invisibility and not stealth
3622 if(m_target->GetVisibility() == VISIBILITY_ON)
3624 // Aura not added yet but visibility code expect temporary add aura
3625 m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3626 m_target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
3629 else
3631 // recalculate value at modifier remove (current aura already removed)
3632 m_target->m_invisibilityMask = 0;
3633 Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
3634 for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
3635 m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
3637 // only at real aura remove and if not have different invisibility auras.
3638 if(Real && m_target->m_invisibilityMask == 0)
3640 // remove glow vision
3641 if(m_target->GetTypeId() == TYPEID_PLAYER)
3642 m_target->RemoveFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
3644 // apply only if not in GM invisibility & not stealthed while invisible
3645 if(m_target->GetVisibility() != VISIBILITY_OFF)
3647 // if have stealth aura then already have stealth visibility
3648 if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH))
3649 m_target->SetVisibility(VISIBILITY_ON);
3655 void Aura::HandleInvisibilityDetect(bool apply, bool Real)
3657 if(apply)
3659 m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
3661 else
3663 // recalculate value at modifier remove (current aura already removed)
3664 m_target->m_detectInvisibilityMask = 0;
3665 Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
3666 for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
3667 m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
3669 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
3670 ObjectAccessor::UpdateVisibilityForPlayer((Player*)m_target);
3673 void Aura::HandleAuraModRoot(bool apply, bool Real)
3675 // only at real add/remove aura
3676 if(!Real)
3677 return;
3679 if (apply)
3681 // Frost root aura -> freeze/unfreeze target
3682 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3683 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3685 m_target->addUnitState(UNIT_STAT_ROOT);
3686 m_target->SetUInt64Value (UNIT_FIELD_TARGET, 0);
3687 // probably wrong (this add skinable flag)
3688 // TODO: find correct flag
3689 //m_target->SetFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
3691 //Save last orientation
3692 if( m_target->getVictim() )
3693 m_target->SetOrientation(m_target->GetAngle(m_target->getVictim()));
3695 if(m_target->GetTypeId() == TYPEID_PLAYER)
3697 WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10);
3698 data.append(m_target->GetPackGUID());
3699 data << (uint32)2;
3700 m_target->SendMessageToSet(&data, true);
3702 //Clear unit movement flags
3703 ((Player*)m_target)->m_movementInfo.flags = 0;
3705 else
3706 ((Creature *)m_target)->StopMoving();
3708 else
3710 // Frost root aura -> freeze/unfreeze target
3711 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3713 bool found_another = false;
3714 for(AuraType const* itr = &frozenAuraTypes[0]; *itr != SPELL_AURA_NONE; ++itr)
3716 Unit::AuraList const& auras = m_target->GetAurasByType(*itr);
3717 for(Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
3719 if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
3721 found_another = true;
3722 break;
3725 if(found_another)
3726 break;
3729 if(!found_another)
3730 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3733 // Real remove called after current aura remove from lists, check if other similar auras active
3734 if(m_target->HasAuraType(SPELL_AURA_MOD_ROOT))
3735 return;
3737 m_target->clearUnitState(UNIT_STAT_ROOT);
3738 // probably wrong (this add skinable flag)
3739 // TODO: find correct flag
3740 //m_target->RemoveFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
3742 if(!m_target->hasUnitState(UNIT_STAT_STUNNED)) // prevent allow move if have also stun effect
3744 if(m_target->getVictim() && m_target->isAlive())
3745 m_target->SetUInt64Value (UNIT_FIELD_TARGET, m_target->getVictim()->GetGUID() );
3747 if(m_target->GetTypeId() == TYPEID_PLAYER)
3749 WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 10);
3750 data.append(m_target->GetPackGUID());
3751 data << (uint32)2;
3752 m_target->SendMessageToSet(&data, true);
3758 void Aura::HandleAuraModSilence(bool apply, bool Real)
3760 // only at real add/remove aura
3761 if(!Real)
3762 return;
3764 if(apply)
3766 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
3767 // Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
3768 for (uint32 i = CURRENT_MELEE_SPELL; i < CURRENT_MAX_SPELL;i++)
3769 if (m_target->m_currentSpells[i] && m_target->m_currentSpells[i]->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
3770 m_target->InterruptSpell(i, false); // Stop spells on prepare or casting state
3772 else
3774 // Real remove called after current aura remove from lists, check if other similar auras active
3775 if(m_target->HasAuraType(SPELL_AURA_MOD_SILENCE))
3776 return;
3778 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
3782 void Aura::HandleModThreat(bool apply, bool Real)
3784 // only at real add/remove aura
3785 if(!Real)
3786 return;
3788 if(!m_target->isAlive())
3789 return;
3791 Unit* caster = GetCaster();
3793 if(!caster || !caster->isAlive())
3794 return;
3796 int level_diff = 0;
3797 int multiplier = 0;
3798 switch (GetId())
3800 // Arcane Shroud
3801 case 26400:
3802 level_diff = m_target->getLevel() - 60;
3803 multiplier = 2;
3804 break;
3805 // The Eye of Diminution
3806 case 28862:
3807 level_diff = m_target->getLevel() - 60;
3808 multiplier = 1;
3809 break;
3811 if (level_diff > 0)
3812 m_modifier.m_amount += multiplier * level_diff;
3814 for(int8 x=0;x < MAX_SPELL_SCHOOL;x++)
3816 if(m_modifier.m_miscvalue & int32(1<<x))
3818 if(m_target->GetTypeId() == TYPEID_PLAYER)
3819 ApplyPercentModFloatVar(m_target->m_threatModifier[x], m_positive ? m_modifier.m_amount : -m_modifier.m_amount, apply);
3824 void Aura::HandleAuraModTotalThreat(bool apply, bool Real)
3826 // only at real add/remove aura
3827 if(!Real)
3828 return;
3830 if(!m_target->isAlive() || m_target->GetTypeId()!= TYPEID_PLAYER)
3831 return;
3833 Unit* caster = GetCaster();
3835 if(!caster || !caster->isAlive())
3836 return;
3838 float threatMod = 0.0f;
3839 if(apply)
3840 threatMod = float(m_modifier.m_amount);
3841 else
3842 threatMod = float(-m_modifier.m_amount);
3844 m_target->getHostilRefManager().threatAssist(caster, threatMod);
3847 void Aura::HandleModTaunt(bool apply, bool Real)
3849 // only at real add/remove aura
3850 if(!Real)
3851 return;
3853 if(!m_target->isAlive() || !m_target->CanHaveThreatList())
3854 return;
3856 Unit* caster = GetCaster();
3858 if(!caster || !caster->isAlive() || caster->GetTypeId() != TYPEID_PLAYER)
3859 return;
3861 if(apply)
3862 m_target->TauntApply(caster);
3863 else
3865 // When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
3866 m_target->TauntFadeOut(caster);
3870 /*********************************************************/
3871 /*** MODIFY SPEED ***/
3872 /*********************************************************/
3873 void Aura::HandleAuraModIncreaseSpeed(bool /*apply*/, bool Real)
3875 // all applied/removed only at real aura add/remove
3876 if(!Real)
3877 return;
3879 m_target->UpdateSpeed(MOVE_RUN, true);
3882 void Aura::HandleAuraModIncreaseMountedSpeed(bool /*apply*/, bool Real)
3884 // all applied/removed only at real aura add/remove
3885 if(!Real)
3886 return;
3888 m_target->UpdateSpeed(MOVE_RUN, true);
3891 void Aura::HandleAuraModIncreaseFlightSpeed(bool apply, bool Real)
3893 // all applied/removed only at real aura add/remove
3894 if(!Real)
3895 return;
3897 // Enable Fly mode for flying mounts
3898 if (m_modifier.m_auraname == SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED)
3900 WorldPacket data;
3901 if(apply)
3902 data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
3903 else
3904 data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
3905 data.append(m_target->GetPackGUID());
3906 data << uint32(0); // unknown
3907 m_target->SendMessageToSet(&data, true);
3909 //Players on flying mounts must be immune to polymorph
3910 if (m_target->GetTypeId()==TYPEID_PLAYER)
3911 m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,MECHANIC_POLYMORPH,apply);
3913 // Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
3914 if( apply && m_target->HasAura(42016,0) && m_target->GetMountID())
3915 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
3918 m_target->UpdateSpeed(MOVE_FLIGHT, true);
3921 void Aura::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real)
3923 // all applied/removed only at real aura add/remove
3924 if(!Real)
3925 return;
3927 m_target->UpdateSpeed(MOVE_SWIM, true);
3930 void Aura::HandleAuraModDecreaseSpeed(bool /*apply*/, bool Real)
3932 // all applied/removed only at real aura add/remove
3933 if(!Real)
3934 return;
3936 m_target->UpdateSpeed(MOVE_RUN, true);
3937 m_target->UpdateSpeed(MOVE_SWIM, true);
3938 m_target->UpdateSpeed(MOVE_FLIGHT, true);
3941 void Aura::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real)
3943 // all applied/removed only at real aura add/remove
3944 if(!Real)
3945 return;
3947 m_target->UpdateSpeed(MOVE_RUN, true);
3948 m_target->UpdateSpeed(MOVE_SWIM, true);
3949 m_target->UpdateSpeed(MOVE_FLIGHT, true);
3952 /*********************************************************/
3953 /*** IMMUNITY ***/
3954 /*********************************************************/
3956 void Aura::HandleModMechanicImmunity(bool apply, bool /*Real*/)
3958 // cache values in local vars for prevent access to possible deleted aura data
3959 SpellEntry const* spellInfo = GetSpellProto();
3960 uint32 misc = m_modifier.m_miscvalue;
3961 Unit* target = m_target;
3963 if(apply && spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
3965 uint32 mechanic = 1 << m_modifier.m_miscvalue;
3967 //immune movement impairment and loss of control
3968 if(GetId()==42292 || GetId()==59752)
3969 mechanic=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
3971 Unit::AuraMap& Auras = target->GetAuras();
3972 for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
3974 next = iter;
3975 ++next;
3976 SpellEntry const *spell = iter->second->GetSpellProto();
3977 if (!( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) && // spells unaffected by invulnerability
3978 spell->Id != spellInfo->Id)
3980 //check for mechanic mask
3981 if(GetSpellMechanicMask(spell, iter->second->GetEffIndex()) & mechanic)
3983 target->RemoveAurasDueToSpell(spell->Id);
3984 if(Auras.empty())
3985 break;
3986 else
3987 next = Auras.begin();
3993 target->ApplySpellImmune(spellInfo->Id,IMMUNITY_MECHANIC,misc,apply);
3995 // Bestial Wrath
3996 if (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && spellInfo->SpellIconID == 1680)
3998 // The Beast Within cast on owner if talent present
3999 if (Unit* owner = target->GetOwner())
4001 // Search talent
4002 Unit::AuraList const& dummyAuras = owner->GetAurasByType(SPELL_AURA_DUMMY);
4003 for(Unit::AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); ++i)
4005 if ((*i)->GetSpellProto()->SpellIconID == 2229)
4007 if (apply)
4008 owner->CastSpell(owner, 34471, true, 0, this);
4009 else
4010 owner->RemoveAurasDueToSpell(34471);
4011 break;
4017 // The Beast Within and Bestial Wrath - immunity
4018 if (spellInfo->Id == 19574 || spellInfo->Id == 34471)
4020 if (apply)
4022 target->CastSpell(target, 24395, true);
4023 target->CastSpell(target, 24396, true);
4024 target->CastSpell(target, 24397, true);
4025 target->CastSpell(target, 26592, true);
4027 else
4029 target->RemoveAurasDueToSpell(24395);
4030 target->RemoveAurasDueToSpell(24396);
4031 target->RemoveAurasDueToSpell(24397);
4032 target->RemoveAurasDueToSpell(26592);
4037 //this method is called whenever we add / remove aura which gives m_target some imunity to some spell effect
4038 void Aura::HandleAuraModEffectImmunity(bool apply, bool /*Real*/)
4040 // when removing flag aura, handle flag drop
4041 if( !apply && m_target->GetTypeId() == TYPEID_PLAYER
4042 && (GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION) )
4044 if( BattleGround *bg = ((Player*)m_target)->GetBattleGround() )
4045 bg->EventPlayerDroppedFlag(((Player*)m_target));
4048 m_target->ApplySpellImmune(GetId(), IMMUNITY_EFFECT, m_modifier.m_miscvalue, apply);
4051 void Aura::HandleAuraModStateImmunity(bool apply, bool Real)
4053 if(apply && Real && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
4055 Unit::AuraList const& auraList = m_target->GetAurasByType(AuraType(m_modifier.m_miscvalue));
4056 for(Unit::AuraList::const_iterator itr = auraList.begin(); itr != auraList.end();)
4058 if (auraList.front() != this) // skip itself aura (it already added)
4060 m_target->RemoveAurasDueToSpell(auraList.front()->GetId());
4061 itr = auraList.begin();
4063 else
4064 ++itr;
4068 m_target->ApplySpellImmune(GetId(), IMMUNITY_STATE, m_modifier.m_miscvalue, apply);
4071 void Aura::HandleAuraModSchoolImmunity(bool apply, bool Real)
4073 m_target->ApplySpellImmune(GetId(), IMMUNITY_SCHOOL, m_modifier.m_miscvalue, apply);
4075 // remove all flag auras (they are positive, but they must be removed when you are immune)
4076 if( this->GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4077 && this->GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD )
4078 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
4080 // TODO: optimalize this cycle - use RemoveAurasWithInterruptFlags call or something else
4081 if( Real && apply
4082 && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4083 && IsPositiveSpell(GetId()) ) //Only positive immunity removes auras
4085 uint32 school_mask = m_modifier.m_miscvalue;
4086 Unit::AuraMap& Auras = m_target->GetAuras();
4087 for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
4089 next = iter;
4090 ++next;
4091 SpellEntry const *spell = iter->second->GetSpellProto();
4092 if((GetSpellSchoolMask(spell) & school_mask)//Check for school mask
4093 && !( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) //Spells unaffected by invulnerability
4094 && !iter->second->IsPositive() //Don't remove positive spells
4095 && spell->Id != GetId() ) //Don't remove self
4097 m_target->RemoveAurasDueToSpell(spell->Id);
4098 if(Auras.empty())
4099 break;
4100 else
4101 next = Auras.begin();
4105 if( Real && GetSpellProto()->Mechanic == MECHANIC_BANISH )
4107 if( apply )
4108 m_target->addUnitState(UNIT_STAT_ISOLATED);
4109 else
4110 m_target->clearUnitState(UNIT_STAT_ISOLATED);
4114 void Aura::HandleAuraModDmgImmunity(bool apply, bool /*Real*/)
4116 m_target->ApplySpellImmune(GetId(), IMMUNITY_DAMAGE, m_modifier.m_miscvalue, apply);
4119 void Aura::HandleAuraModDispelImmunity(bool apply, bool Real)
4121 // all applied/removed only at real aura add/remove
4122 if(!Real)
4123 return;
4125 m_target->ApplySpellDispelImmunity(m_spellProto, DispelType(m_modifier.m_miscvalue), apply);
4128 void Aura::HandleAuraProcTriggerSpell(bool apply, bool Real)
4130 if(!Real)
4131 return;
4133 if(apply)
4135 // some spell have charges by functionality not have its in spell data
4136 switch (GetId())
4138 case 28200: // Ascendance (Talisman of Ascendance trinket)
4139 SetAuraCharges(6);
4140 break;
4141 default: break;
4146 void Aura::HandleAuraModStalked(bool apply, bool /*Real*/)
4148 // used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
4149 if(apply)
4150 m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
4151 else
4152 m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
4155 /*********************************************************/
4156 /*** PERIODIC ***/
4157 /*********************************************************/
4159 void Aura::HandlePeriodicTriggerSpell(bool apply, bool /*Real*/)
4161 m_isPeriodic = apply;
4162 if (m_spellProto->Id == 66 && !apply)
4164 if (m_removeMode == AURA_REMOVE_BY_DEFAULT && m_duration<=0)
4165 m_target->CastSpell(m_target, 32612, true, NULL, this);
4169 void Aura::HandlePeriodicTriggerSpellWithValue(bool apply, bool /*Real*/)
4171 m_isPeriodic = apply;
4174 void Aura::HandlePeriodicEnergize(bool apply, bool Real)
4176 if (!Real)
4177 return;
4179 m_isPeriodic = apply;
4181 // Replenishment (0.25% from max)
4182 // Infinite Replenishment
4183 if (GetId() == 57669 ||
4184 GetId() == 61782)
4185 m_modifier.m_amount = m_target->GetMaxPower(POWER_MANA) * 25 / 10000;
4188 void Aura::HandleAuraPowerBurn(bool apply, bool /*Real*/)
4190 m_isPeriodic = apply;
4193 void Aura::HandleAuraPeriodicDummy(bool apply, bool Real)
4195 // spells required only Real aura add/remove
4196 if(!Real)
4197 return;
4199 // For prevent double apply bonuses
4200 bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
4202 Unit* caster = GetCaster();
4204 SpellEntry const*spell = GetSpellProto();
4205 switch( spell->SpellFamilyName)
4207 case SPELLFAMILY_ROGUE:
4209 if(!apply)
4211 switch(spell->Id)
4213 // Master of Subtlety
4214 case 31666: m_target->RemoveAurasDueToSpell(31665); break;
4215 // Overkill
4216 case 58428: m_target->RemoveAurasDueToSpell(58427); break;
4219 break;
4221 case SPELLFAMILY_HUNTER:
4223 // Explosive Shot
4224 if (apply && !loading && caster)
4225 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 8 / 100);
4226 break;
4230 m_isPeriodic = apply;
4233 void Aura::HandlePeriodicHeal(bool apply, bool /*Real*/)
4235 m_isPeriodic = apply;
4238 void Aura::HandlePeriodicDamage(bool apply, bool Real)
4240 // spells required only Real aura add/remove
4241 if(!Real)
4242 return;
4244 m_isPeriodic = apply;
4246 // For prevent double apply bonuses
4247 bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
4249 // Custom damage calculation after
4250 if (apply)
4252 if(loading)
4253 return;
4255 Unit *caster = GetCaster();
4256 if (!caster)
4257 return;
4259 switch (m_spellProto->SpellFamilyName)
4261 case SPELLFAMILY_GENERIC:
4263 // Pounce Bleed
4264 if ( m_spellProto->SpellIconID == 147 && m_spellProto->SpellVisual[0] == 0 )
4266 // $AP*0.18/6 bonus per tick
4267 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 3 / 100);
4268 return;
4270 break;
4272 case SPELLFAMILY_WARRIOR:
4274 // Rend
4275 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000020))
4277 // $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
4278 float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
4279 int32 mws = caster->GetAttackTime(BASE_ATTACK);
4280 float mwb_min = caster->GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE);
4281 float mwb_max = caster->GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE);
4282 m_modifier.m_amount+=int32(((mwb_min+mwb_max)/2+ap*mws/14000)*0.2f);
4283 return;
4285 break;
4287 case SPELLFAMILY_DRUID:
4289 // Rake
4290 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000001000))
4292 // $AP*0.06 bonus per tick
4293 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 6 / 100);
4294 return;
4296 // Lacerate
4297 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x000000010000000000))
4299 // $AP*0.05/5 bonus per tick
4300 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
4301 return;
4303 // Rip
4304 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x000000000000800000))
4306 // 0.01*$AP*cp
4307 if (caster->GetTypeId() != TYPEID_PLAYER)
4308 return;
4310 uint8 cp = ((Player*)caster)->GetComboPoints();
4312 // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
4313 Unit::AuraList const& dummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
4314 for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
4316 if((*itr)->GetId()==34241)
4318 m_modifier.m_amount += cp * (*itr)->GetModifier()->m_amount;
4319 break;
4322 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100);
4323 return;
4325 // Lock Jaw
4326 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x1000000000000000))
4328 // 0.15*$AP
4329 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 15 / 100);
4330 return;
4332 break;
4334 case SPELLFAMILY_ROGUE:
4336 // Rupture
4337 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x000000000000100000))
4339 if (caster->GetTypeId() != TYPEID_PLAYER)
4340 return;
4341 //1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs
4342 //2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs
4343 //3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs
4344 //4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs
4345 //5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
4346 float AP_per_combo[6] = {0.0f, 0.015f, 0.024f, 0.03f, 0.03428571f, 0.0375f};
4347 uint8 cp = ((Player*)caster)->GetComboPoints();
4348 if (cp > 5) cp = 5;
4349 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * AP_per_combo[cp]);
4350 return;
4352 // Garrote
4353 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x000000000000000100))
4355 // $AP*0.07 bonus per tick
4356 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 7 / 100);
4357 return;
4359 // Deadly Poison
4360 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000010000))
4362 // 0.08*$AP / 4 * amount of stack
4363 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 2 * GetStackAmount() / 100);
4364 return;
4366 break;
4368 case SPELLFAMILY_HUNTER:
4370 // Serpent Sting
4371 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000004000))
4373 // $RAP*0.1/5 bonus per tick
4374 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
4375 return;
4377 // Immolation Trap
4378 if ((m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004)) && m_spellProto->SpellIconID == 678)
4380 // $RAP*0.1/5 bonus per tick
4381 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
4382 return;
4384 break;
4386 default:
4387 break;
4390 // remove time effects
4391 else
4393 // Parasitic Shadowfiend - handle summoning of two Shadowfiends on DoT expire
4394 if(m_spellProto->Id == 41917)
4395 m_target->CastSpell(m_target, 41915, true);
4399 void Aura::HandlePeriodicDamagePCT(bool apply, bool /*Real*/)
4401 m_isPeriodic = apply;
4404 void Aura::HandlePeriodicLeech(bool apply, bool /*Real*/)
4406 m_isPeriodic = apply;
4409 void Aura::HandlePeriodicManaLeech(bool apply, bool /*Real*/)
4411 m_isPeriodic = apply;
4414 void Aura::HandlePeriodicHealthFunnel(bool apply, bool /*Real*/)
4416 m_isPeriodic = apply;
4419 /*********************************************************/
4420 /*** MODIFY STATS ***/
4421 /*********************************************************/
4423 /********************************/
4424 /*** RESISTANCE ***/
4425 /********************************/
4427 void Aura::HandleAuraModResistanceExclusive(bool apply, bool /*Real*/)
4429 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4431 if(m_modifier.m_miscvalue & int32(1<<x))
4433 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_VALUE, float(m_modifier.m_amount), apply);
4434 if(m_target->GetTypeId() == TYPEID_PLAYER)
4435 m_target->ApplyResistanceBuffModsMod(SpellSchools(x), m_positive, m_modifier.m_amount, apply);
4440 void Aura::HandleAuraModResistance(bool apply, bool /*Real*/)
4442 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4444 if(m_modifier.m_miscvalue & int32(1<<x))
4446 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4447 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4448 m_target->ApplyResistanceBuffModsMod(SpellSchools(x), m_positive, m_modifier.m_amount, apply);
4453 void Aura::HandleAuraModBaseResistancePCT(bool apply, bool /*Real*/)
4455 // only players have base stats
4456 if(m_target->GetTypeId() != TYPEID_PLAYER)
4458 //pets only have base armor
4459 if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
4460 m_target->HandleStatModifier(UNIT_MOD_ARMOR, BASE_PCT, float(m_modifier.m_amount), apply);
4462 else
4464 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4466 if(m_modifier.m_miscvalue & int32(1<<x))
4467 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(m_modifier.m_amount), apply);
4472 void Aura::HandleModResistancePercent(bool apply, bool /*Real*/)
4474 for(int8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
4476 if(m_modifier.m_miscvalue & int32(1<<i))
4478 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
4479 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4481 m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i), true, m_modifier.m_amount, apply);
4482 m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i), false, m_modifier.m_amount, apply);
4488 void Aura::HandleModBaseResistance(bool apply, bool /*Real*/)
4490 // only players have base stats
4491 if(m_target->GetTypeId() != TYPEID_PLAYER)
4493 //only pets have base stats
4494 if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
4495 m_target->HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4497 else
4499 for(int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
4500 if(m_modifier.m_miscvalue & (1<<i))
4501 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4505 /********************************/
4506 /*** STAT ***/
4507 /********************************/
4509 void Aura::HandleAuraModStat(bool apply, bool /*Real*/)
4511 if (m_modifier.m_miscvalue < -2 || m_modifier.m_miscvalue > 4)
4513 sLog.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),m_modifier.m_miscvalue);
4514 return;
4517 for(int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
4519 // -1 or -2 is all stats ( misc < -2 checked in function beginning )
4520 if (m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue == i)
4522 //m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply);
4523 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4524 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4525 m_target->ApplyStatBuffMod(Stats(i), m_modifier.m_amount, apply);
4530 void Aura::HandleModPercentStat(bool apply, bool /*Real*/)
4532 if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
4534 sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4535 return;
4538 // only players have base stats
4539 if (m_target->GetTypeId() != TYPEID_PLAYER)
4540 return;
4542 for (int32 i = STAT_STRENGTH; i < MAX_STATS; ++i)
4544 if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
4545 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), BASE_PCT, float(m_modifier.m_amount), apply);
4549 void Aura::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool /*Real*/)
4551 if(m_target->GetTypeId() != TYPEID_PLAYER)
4552 return;
4554 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4555 // This information for client side use only
4556 // Recalculate bonus
4557 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4560 void Aura::HandleModSpellHealingPercentFromStat(bool /*apply*/, bool /*Real*/)
4562 if(m_target->GetTypeId() != TYPEID_PLAYER)
4563 return;
4565 // Recalculate bonus
4566 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4569 void Aura::HandleAuraModDispelResist(bool apply, bool Real)
4571 if(!Real || !apply)
4572 return;
4574 if(GetId() == 33206)
4575 m_target->CastSpell(m_target, 44416, true, NULL, this, GetCasterGUID());
4578 void Aura::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool /*Real*/)
4580 if(m_target->GetTypeId() != TYPEID_PLAYER)
4581 return;
4583 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4584 // This information for client side use only
4585 // Recalculate bonus
4586 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4589 void Aura::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool /*Real*/)
4591 if(m_target->GetTypeId() != TYPEID_PLAYER)
4592 return;
4594 // Recalculate bonus
4595 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4598 void Aura::HandleModHealingDone(bool /*apply*/, bool /*Real*/)
4600 if(m_target->GetTypeId() != TYPEID_PLAYER)
4601 return;
4602 // implemented in Unit::SpellHealingBonus
4603 // this information is for client side only
4604 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4607 void Aura::HandleModTotalPercentStat(bool apply, bool /*Real*/)
4609 if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
4611 sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4612 return;
4615 //save current and max HP before applying aura
4616 uint32 curHPValue = m_target->GetHealth();
4617 uint32 maxHPValue = m_target->GetMaxHealth();
4619 for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
4621 if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
4623 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
4624 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4625 m_target->ApplyStatPercentBuffMod(Stats(i), m_modifier.m_amount, apply );
4629 //recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
4630 if ((m_modifier.m_miscvalue == STAT_STAMINA) && (maxHPValue > 0) && (m_spellProto->Attributes & 0x10))
4632 // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
4633 uint32 newHPValue = (m_target->GetMaxHealth() * curHPValue) / maxHPValue;
4634 m_target->SetHealth(newHPValue);
4638 void Aura::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool /*Real*/)
4640 if(m_target->GetTypeId() != TYPEID_PLAYER)
4641 return;
4643 if(m_modifier.m_miscvalue != SPELL_SCHOOL_MASK_NORMAL)
4645 // support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
4646 // and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
4647 sLog.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!");
4648 return;
4651 // Recalculate Armor
4652 m_target->UpdateArmor();
4655 /********************************/
4656 /*** HEAL & ENERGIZE ***/
4657 /********************************/
4658 void Aura::HandleAuraModTotalHealthPercentRegen(bool apply, bool /*Real*/)
4660 m_isPeriodic = apply;
4663 void Aura::HandleAuraModTotalManaPercentRegen(bool apply, bool /*Real*/)
4665 if(m_modifier.periodictime == 0)
4666 m_modifier.periodictime = 1000;
4668 m_periodicTimer = m_modifier.periodictime;
4669 m_isPeriodic = apply;
4672 void Aura::HandleModRegen(bool apply, bool /*Real*/) // eating
4674 if(m_modifier.periodictime == 0)
4675 m_modifier.periodictime = 5000;
4677 m_periodicTimer = 5000;
4678 m_isPeriodic = apply;
4681 void Aura::HandleModPowerRegen(bool apply, bool Real) // drinking
4683 if (!Real)
4684 return;
4686 Powers pt = m_target->getPowerType();
4687 if(m_modifier.periodictime == 0)
4689 // Anger Management (only spell use this aura for rage)
4690 if (pt == POWER_RAGE)
4691 m_modifier.periodictime = 3000;
4692 else
4693 m_modifier.periodictime = 2000;
4696 m_periodicTimer = 5000;
4698 if (m_target->GetTypeId() == TYPEID_PLAYER && m_modifier.m_miscvalue == POWER_MANA)
4699 ((Player*)m_target)->UpdateManaRegen();
4701 m_isPeriodic = apply;
4704 void Aura::HandleModPowerRegenPCT(bool /*apply*/, bool Real)
4706 // spells required only Real aura add/remove
4707 if(!Real)
4708 return;
4710 if (m_target->GetTypeId() != TYPEID_PLAYER)
4711 return;
4713 // Update manaregen value
4714 if (m_modifier.m_miscvalue == POWER_MANA)
4715 ((Player*)m_target)->UpdateManaRegen();
4718 void Aura::HandleModManaRegen(bool /*apply*/, bool Real)
4720 // spells required only Real aura add/remove
4721 if(!Real)
4722 return;
4724 if (m_target->GetTypeId() != TYPEID_PLAYER)
4725 return;
4727 //Note: an increase in regen does NOT cause threat.
4728 ((Player*)m_target)->UpdateManaRegen();
4731 void Aura::HandleComprehendLanguage(bool apply, bool /*Real*/)
4733 if(apply)
4734 m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
4735 else
4736 m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
4739 void Aura::HandleAuraModIncreaseHealth(bool apply, bool Real)
4741 // Special case with temporary increase max/current health
4742 switch(GetId())
4744 case 12976: // Warrior Last Stand triggered spell
4745 case 28726: // Nightmare Seed ( Nightmare Seed )
4746 case 34511: // Valor (Bulwark of Kings, Bulwark of the Ancient Kings)
4747 case 44055: // Tremendous Fortitude (Battlemaster's Alacrity)
4748 case 50322: // Survival Instincts
4750 if(Real)
4752 if(apply)
4754 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4755 m_target->ModifyHealth(m_modifier.m_amount);
4757 else
4759 if (int32(m_target->GetHealth()) > m_modifier.m_amount)
4760 m_target->ModifyHealth(-m_modifier.m_amount);
4761 else
4762 m_target->SetHealth(1);
4763 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4766 return;
4770 // generic case
4771 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4774 void Aura::HandleAuraModIncreaseMaxHealth(bool apply, bool /*Real*/)
4776 uint32 oldhealth = m_target->GetHealth();
4777 double healthPercentage = (double)oldhealth / (double)m_target->GetMaxHealth();
4779 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4781 // refresh percentage
4782 if(oldhealth > 0)
4784 uint32 newhealth = uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage));
4785 if(newhealth==0)
4786 newhealth = 1;
4788 m_target->SetHealth(newhealth);
4792 void Aura::HandleAuraModIncreaseEnergy(bool apply, bool /*Real*/)
4794 Powers powerType = m_target->getPowerType();
4795 if(int32(powerType) != m_modifier.m_miscvalue)
4796 return;
4798 UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
4800 m_target->HandleStatModifier(unitMod, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4803 void Aura::HandleAuraModIncreaseEnergyPercent(bool apply, bool /*Real*/)
4805 Powers powerType = m_target->getPowerType();
4806 if(int32(powerType) != m_modifier.m_miscvalue)
4807 return;
4809 UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
4811 m_target->HandleStatModifier(unitMod, TOTAL_PCT, float(m_modifier.m_amount), apply);
4814 void Aura::HandleAuraModIncreaseHealthPercent(bool apply, bool /*Real*/)
4816 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(m_modifier.m_amount), apply);
4819 void Aura::HandleAuraIncreaseBaseHealthPercent(bool apply, bool /*Real*/)
4821 m_target->HandleStatModifier(UNIT_MOD_HEALTH, BASE_PCT, float(m_modifier.m_amount), apply);
4824 /********************************/
4825 /*** FIGHT ***/
4826 /********************************/
4828 void Aura::HandleAuraModParryPercent(bool /*apply*/, bool /*Real*/)
4830 if(m_target->GetTypeId() != TYPEID_PLAYER)
4831 return;
4833 ((Player*)m_target)->UpdateParryPercentage();
4836 void Aura::HandleAuraModDodgePercent(bool /*apply*/, bool /*Real*/)
4838 if(m_target->GetTypeId() != TYPEID_PLAYER)
4839 return;
4841 ((Player*)m_target)->UpdateDodgePercentage();
4842 //sLog.outError("BONUS DODGE CHANCE: + %f", float(m_modifier.m_amount));
4845 void Aura::HandleAuraModBlockPercent(bool /*apply*/, bool /*Real*/)
4847 if(m_target->GetTypeId() != TYPEID_PLAYER)
4848 return;
4850 ((Player*)m_target)->UpdateBlockPercentage();
4851 //sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_modifier.m_amount));
4854 void Aura::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real)
4856 // spells required only Real aura add/remove
4857 if(!Real)
4858 return;
4860 if(m_target->GetTypeId() != TYPEID_PLAYER)
4861 return;
4863 ((Player*)m_target)->UpdateManaRegen();
4866 void Aura::HandleAuraModCritPercent(bool apply, bool Real)
4868 if(m_target->GetTypeId() != TYPEID_PLAYER)
4869 return;
4871 // apply item specific bonuses for already equipped weapon
4872 if(Real)
4874 for(int i = 0; i < MAX_ATTACK; ++i)
4875 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
4876 ((Player*)m_target)->_ApplyWeaponDependentAuraCritMod(pItem, WeaponAttackType(i), this, apply);
4879 // mods must be applied base at equipped weapon class and subclass comparison
4880 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
4881 // m_modifier.m_miscvalue comparison with item generated damage types
4883 if (GetSpellProto()->EquippedItemClass == -1)
4885 ((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
4886 ((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
4887 ((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
4889 else
4891 // done in Player::_ApplyWeaponDependentAuraMods
4895 void Aura::HandleModHitChance(bool apply, bool /*Real*/)
4897 if(m_target->GetTypeId() == TYPEID_PLAYER)
4899 ((Player*)m_target)->UpdateMeleeHitChances();
4900 ((Player*)m_target)->UpdateRangedHitChances();
4902 else
4904 m_target->m_modMeleeHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
4905 m_target->m_modRangedHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
4909 void Aura::HandleModSpellHitChance(bool apply, bool /*Real*/)
4911 if(m_target->GetTypeId() == TYPEID_PLAYER)
4913 ((Player*)m_target)->UpdateSpellHitChances();
4915 else
4917 m_target->m_modSpellHitChance += apply ? m_modifier.m_amount: (-m_modifier.m_amount);
4921 void Aura::HandleModSpellCritChance(bool apply, bool Real)
4923 // spells required only Real aura add/remove
4924 if(!Real)
4925 return;
4927 if(m_target->GetTypeId() == TYPEID_PLAYER)
4929 ((Player*)m_target)->UpdateAllSpellCritChances();
4931 else
4933 m_target->m_baseSpellCritChance += apply ? m_modifier.m_amount:(-m_modifier.m_amount);
4937 void Aura::HandleModSpellCritChanceShool(bool /*apply*/, bool Real)
4939 // spells required only Real aura add/remove
4940 if(!Real)
4941 return;
4943 if(m_target->GetTypeId() != TYPEID_PLAYER)
4944 return;
4946 for(int school = SPELL_SCHOOL_NORMAL; school < MAX_SPELL_SCHOOL; ++school)
4947 if (m_modifier.m_miscvalue & (1<<school))
4948 ((Player*)m_target)->UpdateSpellCritChance(school);
4951 /********************************/
4952 /*** ATTACK SPEED ***/
4953 /********************************/
4955 void Aura::HandleModCastingSpeed(bool apply, bool /*Real*/)
4957 m_target->ApplyCastTimePercentMod(m_modifier.m_amount,apply);
4960 void Aura::HandleModMeleeRangedSpeedPct(bool apply, bool /*Real*/)
4962 m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_modifier.m_amount, apply);
4963 m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_modifier.m_amount, apply);
4964 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
4967 void Aura::HandleModCombatSpeedPct(bool apply, bool /*Real*/)
4969 m_target->ApplyCastTimePercentMod(m_modifier.m_amount, apply);
4970 m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_modifier.m_amount, apply);
4971 m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_modifier.m_amount, apply);
4972 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
4975 void Aura::HandleModAttackSpeed(bool apply, bool /*Real*/)
4977 if(!m_target->isAlive() )
4978 return;
4980 m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
4983 void Aura::HandleHaste(bool apply, bool /*Real*/)
4985 m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_modifier.m_amount, apply);
4986 m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_modifier.m_amount, apply);
4987 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
4990 void Aura::HandleAuraModRangedHaste(bool apply, bool /*Real*/)
4992 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
4995 void Aura::HandleRangedAmmoHaste(bool apply, bool /*Real*/)
4997 if(m_target->GetTypeId() != TYPEID_PLAYER)
4998 return;
4999 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_modifier.m_amount, apply);
5002 /********************************/
5003 /*** ATTACK POWER ***/
5004 /********************************/
5006 void Aura::HandleAuraModAttackPower(bool apply, bool /*Real*/)
5008 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5011 void Aura::HandleAuraModRangedAttackPower(bool apply, bool /*Real*/)
5013 if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
5014 return;
5016 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5019 void Aura::HandleAuraModAttackPowerPercent(bool apply, bool /*Real*/)
5021 //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
5022 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, float(m_modifier.m_amount), apply);
5025 void Aura::HandleAuraModRangedAttackPowerPercent(bool apply, bool /*Real*/)
5027 if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
5028 return;
5030 //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
5031 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
5034 void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool /*apply*/, bool Real)
5036 // spells required only Real aura add/remove
5037 if(!Real)
5038 return;
5040 // Recalculate bonus
5041 if(m_target->GetTypeId() == TYPEID_PLAYER && !(m_target->getClassMask() & CLASSMASK_WAND_USERS))
5042 ((Player*)m_target)->UpdateAttackPowerAndDamage(true);
5045 void Aura::HandleAuraModAttackPowerOfStatPercent(bool /*apply*/, bool Real)
5047 // spells required only Real aura add/remove
5048 if(!Real)
5049 return;
5051 // Recalculate bonus
5052 if(m_target->GetTypeId() == TYPEID_PLAYER)
5053 ((Player*)m_target)->UpdateAttackPowerAndDamage(false);
5056 /********************************/
5057 /*** DAMAGE BONUS ***/
5058 /********************************/
5059 void Aura::HandleModDamageDone(bool apply, bool Real)
5061 // apply item specific bonuses for already equipped weapon
5062 if(Real && m_target->GetTypeId() == TYPEID_PLAYER)
5064 for(int i = 0; i < MAX_ATTACK; ++i)
5065 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
5066 ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem, WeaponAttackType(i), this, apply);
5069 // m_modifier.m_miscvalue is bitmask of spell schools
5070 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5071 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
5072 // 127 - full bitmask any damages
5074 // mods must be applied base at equipped weapon class and subclass comparison
5075 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5076 // m_modifier.m_miscvalue comparison with item generated damage types
5078 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
5080 // apply generic physical damage bonuses including wand case
5081 if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
5083 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5084 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5085 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5087 else
5089 // done in Player::_ApplyWeaponDependentAuraMods
5092 if(m_target->GetTypeId() == TYPEID_PLAYER)
5094 if(m_positive)
5095 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS, m_modifier.m_amount, apply);
5096 else
5097 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG, m_modifier.m_amount, apply);
5101 // Skip non magic case for speedup
5102 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
5103 return;
5105 if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
5107 // wand magic case (skip generic to all item spell bonuses)
5108 // done in Player::_ApplyWeaponDependentAuraMods
5110 // Skip item specific requirements for not wand magic damage
5111 return;
5114 // Magic damage modifiers implemented in Unit::SpellDamageBonus
5115 // This information for client side use only
5116 if(m_target->GetTypeId() == TYPEID_PLAYER)
5118 if(m_positive)
5120 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
5122 if((m_modifier.m_miscvalue & (1<<i)) != 0)
5123 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + i, m_modifier.m_amount, apply);
5126 else
5128 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
5130 if((m_modifier.m_miscvalue & (1<<i)) != 0)
5131 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + i, m_modifier.m_amount, apply);
5134 Pet* pet = m_target->GetPet();
5135 if(pet)
5136 pet->UpdateAttackPowerAndDamage();
5140 void Aura::HandleModDamagePercentDone(bool apply, bool Real)
5142 sLog.outDebug("AURA MOD DAMAGE type:%u negative:%u", m_modifier.m_miscvalue, m_positive ? 0 : 1);
5144 // apply item specific bonuses for already equipped weapon
5145 if(Real && m_target->GetTypeId() == TYPEID_PLAYER)
5147 for(int i = 0; i < MAX_ATTACK; ++i)
5148 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
5149 ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem, WeaponAttackType(i), this, apply);
5152 // m_modifier.m_miscvalue is bitmask of spell schools
5153 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5154 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
5155 // 127 - full bitmask any damages
5157 // mods must be applied base at equipped weapon class and subclass comparison
5158 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5159 // m_modifier.m_miscvalue comparison with item generated damage types
5161 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
5163 // apply generic physical damage bonuses including wand case
5164 if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
5166 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5167 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5168 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
5170 else
5172 // done in Player::_ApplyWeaponDependentAuraMods
5174 // For show in client
5175 if(m_target->GetTypeId() == TYPEID_PLAYER)
5176 m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT, m_modifier.m_amount/100.0f, apply);
5179 // Skip non magic case for speedup
5180 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
5181 return;
5183 if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
5185 // wand magic case (skip generic to all item spell bonuses)
5186 // done in Player::_ApplyWeaponDependentAuraMods
5188 // Skip item specific requirements for not wand magic damage
5189 return;
5192 // Magic damage percent modifiers implemented in Unit::SpellDamageBonus
5193 // Send info to client
5194 if(m_target->GetTypeId() == TYPEID_PLAYER)
5195 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
5196 m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT + i, m_modifier.m_amount/100.0f, apply);
5199 void Aura::HandleModOffhandDamagePercent(bool apply, bool Real)
5201 // spells required only Real aura add/remove
5202 if(!Real)
5203 return;
5205 sLog.outDebug("AURA MOD OFFHAND DAMAGE");
5207 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5210 /********************************/
5211 /*** POWER COST ***/
5212 /********************************/
5214 void Aura::HandleModPowerCostPCT(bool apply, bool Real)
5216 // spells required only Real aura add/remove
5217 if(!Real)
5218 return;
5220 float amount = m_modifier.m_amount/100.0f;
5221 for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
5222 if(m_modifier.m_miscvalue & (1<<i))
5223 m_target->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER + i, amount, apply);
5226 void Aura::HandleModPowerCost(bool apply, bool Real)
5228 // spells required only Real aura add/remove
5229 if(!Real)
5230 return;
5232 for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
5233 if(m_modifier.m_miscvalue & (1<<i))
5234 m_target->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + i, m_modifier.m_amount, apply);
5237 void Aura::HandleNoReagentUseAura(bool /*Apply*/, bool Real)
5239 // spells required only Real aura add/remove
5240 if(!Real)
5241 return;
5242 if(m_target->GetTypeId() != TYPEID_PLAYER)
5243 return;
5244 uint32 mask[3] = {0, 0, 0};
5245 Unit::AuraList const& noReagent = m_target->GetAurasByType(SPELL_AURA_NO_REAGENT_USE);
5246 for(Unit::AuraList::const_iterator i = noReagent.begin(); i != noReagent.end(); ++i)
5248 uint32 const *ptr = (*i)->getAuraSpellClassMask();
5249 mask[0] |= ptr[0];
5250 mask[1] |= ptr[1];
5251 mask[2] |= ptr[2];
5254 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+0, mask[0]);
5255 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+1, mask[1]);
5256 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+2, mask[2]);
5259 /*********************************************************/
5260 /*** OTHERS ***/
5261 /*********************************************************/
5263 void Aura::HandleShapeshiftBoosts(bool apply)
5265 uint32 spellId = 0;
5266 uint32 spellId2 = 0;
5267 uint32 HotWSpellId = 0;
5269 switch(GetModifier()->m_miscvalue)
5271 case FORM_CAT:
5272 spellId = 3025;
5273 HotWSpellId = 24900;
5274 break;
5275 case FORM_TREE:
5276 spellId = 5420;
5277 spellId2 = 34123;
5278 break;
5279 case FORM_TRAVEL:
5280 spellId = 5419;
5281 break;
5282 case FORM_AQUA:
5283 spellId = 5421;
5284 break;
5285 case FORM_BEAR:
5286 spellId = 1178;
5287 spellId2 = 21178;
5288 HotWSpellId = 24899;
5289 break;
5290 case FORM_DIREBEAR:
5291 spellId = 9635;
5292 spellId2 = 21178;
5293 HotWSpellId = 24899;
5294 break;
5295 case FORM_BATTLESTANCE:
5296 spellId = 21156;
5297 break;
5298 case FORM_DEFENSIVESTANCE:
5299 spellId = 7376;
5300 break;
5301 case FORM_BERSERKERSTANCE:
5302 spellId = 7381;
5303 break;
5304 case FORM_MOONKIN:
5305 spellId = 24905;
5306 // aura from effect trigger spell
5307 spellId2 = 24907;
5308 break;
5309 case FORM_FLIGHT:
5310 spellId = 33948;
5311 spellId2 = 34764;
5312 break;
5313 case FORM_FLIGHT_EPIC:
5314 spellId = 40122;
5315 spellId2 = 40121;
5316 break;
5317 case FORM_METAMORPHOSIS:
5318 spellId = 54817;
5319 spellId2 = 54879;
5320 break;
5321 case FORM_SPIRITOFREDEMPTION:
5322 spellId = 27792;
5323 spellId2 = 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
5324 break;
5325 case FORM_GHOSTWOLF:
5326 case FORM_AMBIENT:
5327 case FORM_GHOUL:
5328 case FORM_SHADOW:
5329 case FORM_STEALTH:
5330 case FORM_CREATURECAT:
5331 case FORM_CREATUREBEAR:
5332 spellId = 0;
5333 break;
5336 uint32 form = GetModifier()->m_miscvalue-1;
5338 if(apply)
5340 if (spellId) m_target->CastSpell(m_target, spellId, true, NULL, this );
5341 if (spellId2) m_target->CastSpell(m_target, spellId2, true, NULL, this);
5343 if(m_target->GetTypeId() == TYPEID_PLAYER)
5345 const PlayerSpellMap& sp_list = ((Player *)m_target)->GetSpellMap();
5346 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
5348 if(itr->second->state == PLAYERSPELL_REMOVED) continue;
5349 if(itr->first==spellId || itr->first==spellId2) continue;
5350 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
5351 if (!spellInfo || !(spellInfo->Attributes & (SPELL_ATTR_PASSIVE | (1<<7))))
5352 continue;
5353 if (spellInfo->Stances & (1<<form))
5354 m_target->CastSpell(m_target, itr->first, true, NULL, this);
5356 //LotP
5357 if (((Player*)m_target)->HasSpell(17007))
5359 SpellEntry const *spellInfo = sSpellStore.LookupEntry(24932);
5360 if (spellInfo && spellInfo->Stances & (1<<form))
5361 m_target->CastSpell(m_target, 24932, true, NULL, this);
5363 // HotW
5364 if (HotWSpellId)
5366 Unit::AuraList const& mModTotalStatPct = m_target->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE);
5367 for(Unit::AuraList::const_iterator i = mModTotalStatPct.begin(); i != mModTotalStatPct.end(); ++i)
5369 if ((*i)->GetSpellProto()->SpellIconID == 240 && (*i)->GetModifier()->m_miscvalue == 3)
5371 int32 HotWMod = (*i)->GetModifier()->m_amount;
5372 if(GetModifier()->m_miscvalue == FORM_CAT)
5373 HotWMod /= 2;
5375 m_target->CastCustomSpell(m_target, HotWSpellId, &HotWMod, NULL, NULL, true, NULL, this);
5376 break;
5382 else
5384 m_target->RemoveAurasDueToSpell(spellId);
5385 m_target->RemoveAurasDueToSpell(spellId2);
5387 Unit::AuraMap& tAuras = m_target->GetAuras();
5388 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
5390 if (itr->second->IsRemovedOnShapeLost())
5392 m_target->RemoveAurasDueToSpell(itr->second->GetId());
5393 itr = tAuras.begin();
5395 else
5397 ++itr;
5402 /*double healthPercentage = (double)m_target->GetHealth() / (double)m_target->GetMaxHealth();
5403 m_target->SetHealth(uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage)));*/
5406 void Aura::HandleAuraEmpathy(bool apply, bool /*Real*/)
5408 if(m_target->GetTypeId() != TYPEID_UNIT)
5409 return;
5411 CreatureInfo const * ci = objmgr.GetCreatureTemplate(m_target->GetEntry());
5412 if(ci && ci->type == CREATURE_TYPE_BEAST)
5413 m_target->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO, apply);
5416 void Aura::HandleAuraUntrackable(bool apply, bool /*Real*/)
5418 if(apply)
5419 m_target->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
5420 else
5421 m_target->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
5424 void Aura::HandleAuraModPacify(bool apply, bool /*Real*/)
5426 if(m_target->GetTypeId() != TYPEID_PLAYER)
5427 return;
5429 if(apply)
5430 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
5431 else
5432 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
5435 void Aura::HandleAuraModPacifyAndSilence(bool apply, bool Real)
5437 HandleAuraModPacify(apply, Real);
5438 HandleAuraModSilence(apply, Real);
5441 void Aura::HandleAuraGhost(bool apply, bool /*Real*/)
5443 if(m_target->GetTypeId() != TYPEID_PLAYER)
5444 return;
5446 if(apply)
5448 m_target->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
5450 else
5452 m_target->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
5456 void Aura::HandleAuraAllowFlight(bool apply, bool Real)
5458 // all applied/removed only at real aura add/remove
5459 if(!Real)
5460 return;
5462 // allow fly
5463 WorldPacket data;
5464 if(apply)
5465 data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
5466 else
5467 data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
5468 data.append(m_target->GetPackGUID());
5469 data << uint32(0); // unk
5470 m_target->SendMessageToSet(&data, true);
5473 void Aura::HandleModRating(bool apply, bool Real)
5475 // spells required only Real aura add/remove
5476 if(!Real)
5477 return;
5479 if(m_target->GetTypeId() != TYPEID_PLAYER)
5480 return;
5482 for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
5483 if (m_modifier.m_miscvalue & (1 << rating))
5484 ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), m_modifier.m_amount, apply);
5487 void Aura::HandleModRatingFromStat(bool apply, bool Real)
5489 // spells required only Real aura add/remove
5490 if(!Real)
5491 return;
5493 if(m_target->GetTypeId() != TYPEID_PLAYER)
5494 return;
5495 // Just recalculate ratings
5496 for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
5497 if (m_modifier.m_miscvalue & (1 << rating))
5498 ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), 0, apply);
5501 void Aura::HandleForceMoveForward(bool apply, bool Real)
5503 if(!Real || m_target->GetTypeId() != TYPEID_PLAYER)
5504 return;
5505 if(apply)
5506 m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
5507 else
5508 m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
5511 void Aura::HandleAuraModExpertise(bool /*apply*/, bool /*Real*/)
5513 if(m_target->GetTypeId() != TYPEID_PLAYER)
5514 return;
5516 ((Player*)m_target)->UpdateExpertise(BASE_ATTACK);
5517 ((Player*)m_target)->UpdateExpertise(OFF_ATTACK);
5520 void Aura::HandleModTargetResistance(bool apply, bool Real)
5522 // spells required only Real aura add/remove
5523 if(!Real)
5524 return;
5525 // applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage
5527 // show armor penetration
5528 if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
5529 m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE, m_modifier.m_amount, apply);
5531 // show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
5532 if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_SPELL)==SPELL_SCHOOL_MASK_SPELL)
5533 m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, m_modifier.m_amount, apply);
5536 void Aura::HandleShieldBlockValue(bool apply, bool /*Real*/)
5538 BaseModType modType = FLAT_MOD;
5539 if(m_modifier.m_auraname == SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT)
5540 modType = PCT_MOD;
5542 if(m_target->GetTypeId() == TYPEID_PLAYER)
5543 ((Player*)m_target)->HandleBaseModValue(SHIELD_BLOCK_VALUE, modType, float(m_modifier.m_amount), apply);
5546 void Aura::HandleAuraRetainComboPoints(bool apply, bool Real)
5548 // spells required only Real aura add/remove
5549 if(!Real)
5550 return;
5552 if(m_target->GetTypeId() != TYPEID_PLAYER)
5553 return;
5555 Player *target = (Player*)m_target;
5557 // combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
5558 // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
5559 if( !apply && m_duration==0 && target->GetComboTarget())
5560 if(Unit* unit = ObjectAccessor::GetUnit(*m_target,target->GetComboTarget()))
5561 target->AddComboPoints(unit, -m_modifier.m_amount);
5564 void Aura::HandleModUnattackable( bool Apply, bool Real )
5566 if(Real && Apply)
5568 m_target->CombatStop();
5569 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
5571 m_target->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE,Apply);
5574 void Aura::HandleSpiritOfRedemption( bool apply, bool Real )
5576 // spells required only Real aura add/remove
5577 if(!Real)
5578 return;
5580 // prepare spirit state
5581 if(apply)
5583 if(m_target->GetTypeId()==TYPEID_PLAYER)
5585 // disable breath/etc timers
5586 ((Player*)m_target)->StopMirrorTimers();
5588 // set stand state (expected in this form)
5589 if(!m_target->IsStandState())
5590 m_target->SetStandState(UNIT_STAND_STATE_STAND);
5593 m_target->SetHealth(1);
5595 // die at aura end
5596 else
5597 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, GetSpellProto(), false);
5600 void Aura::CleanupTriggeredSpells()
5602 if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000001000000020)))
5604 // Blood Frenzy remove
5605 m_target->RemoveAurasDueToSpell(30069);
5606 m_target->RemoveAurasDueToSpell(30070);
5607 return;
5610 uint32 tSpellId = m_spellProto->EffectTriggerSpell[GetEffIndex()];
5611 if(!tSpellId)
5612 return;
5614 SpellEntry const* tProto = sSpellStore.LookupEntry(tSpellId);
5615 if(!tProto)
5616 return;
5618 if(GetSpellDuration(tProto) != -1)
5619 return;
5621 // needed for spell 43680, maybe others
5622 // TODO: is there a spell flag, which can solve this in a more sophisticated way?
5623 if(m_spellProto->EffectApplyAuraName[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL &&
5624 GetSpellDuration(m_spellProto) == m_spellProto->EffectAmplitude[GetEffIndex()])
5625 return;
5626 m_target->RemoveAurasDueToSpell(tSpellId);
5629 void Aura::HandleSchoolAbsorb(bool apply, bool Real)
5631 if(!Real)
5632 return;
5634 // prevent double apply bonuses
5635 if(apply && (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading()))
5637 if(Unit* caster = GetCaster())
5639 float DoneActualBenefit = 0.0f;
5640 switch(m_spellProto->SpellFamilyName)
5642 case SPELLFAMILY_PRIEST:
5643 if(m_spellProto->SpellFamilyFlags == 0x1) //PW:S
5645 //+30% from +healing bonus
5646 DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.3f;
5647 break;
5649 break;
5650 case SPELLFAMILY_MAGE:
5651 if (m_spellProto->SpellFamilyFlags == UI64LIT(0x80100) ||
5652 m_spellProto->SpellFamilyFlags == UI64LIT(0x8) ||
5653 m_spellProto->SpellFamilyFlags == UI64LIT(0x100000000))
5655 //frost ward, fire ward, ice barrier
5656 //+10% from +spd bonus
5657 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f;
5658 break;
5660 break;
5661 case SPELLFAMILY_WARLOCK:
5662 if(m_spellProto->SpellFamilyFlags == 0x00)
5664 //shadow ward
5665 //+10% from +spd bonus
5666 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f;
5667 break;
5669 break;
5670 default:
5671 break;
5674 DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
5676 m_modifier.m_amount += (int32)DoneActualBenefit;
5681 void Aura::PeriodicTick()
5683 if(!m_target->isAlive())
5684 return;
5686 switch(m_modifier.m_auraname)
5688 case SPELL_AURA_PERIODIC_DAMAGE:
5689 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
5691 Unit *pCaster = GetCaster();
5692 if(!pCaster)
5693 return;
5695 if( GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
5696 pCaster->SpellHitResult(m_target, GetSpellProto(), false) != SPELL_MISS_NONE)
5697 return;
5699 // Check for immune (not use charges)
5700 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5701 return;
5703 // some auras remove at specific health level or more
5704 if(m_modifier.m_auraname == SPELL_AURA_PERIODIC_DAMAGE)
5706 switch(GetId())
5708 case 43093: case 31956: case 38801:
5709 case 35321: case 38363: case 39215:
5710 if(m_target->GetHealth() == m_target->GetMaxHealth() )
5712 m_target->RemoveAurasDueToSpell(GetId());
5713 return;
5715 break;
5716 case 38772:
5718 uint32 percent =
5719 GetEffIndex() < 2 && GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_DUMMY ?
5720 pCaster->CalculateSpellDamage(GetSpellProto(), GetEffIndex() + 1, GetSpellProto()->EffectBasePoints[GetEffIndex() + 1], m_target) :
5721 100;
5722 if(m_target->GetHealth() * 100 >= m_target->GetMaxHealth() * percent )
5724 m_target->RemoveAurasDueToSpell(GetId());
5725 return;
5727 break;
5729 default:
5730 break;
5734 uint32 absorb = 0;
5735 uint32 resist = 0;
5736 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
5738 // ignore non positive values (can be result apply spellmods to aura damage
5739 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
5741 uint32 pdamage;
5743 if(m_modifier.m_auraname == SPELL_AURA_PERIODIC_DAMAGE)
5745 pdamage = amount;
5747 // Calculate armor mitigation if it is a physical spell
5748 // But not for bleed mechanic spells
5749 if ( GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL &&
5750 GetEffectMechanic(GetSpellProto(), m_effIndex) != MECHANIC_BLEED)
5752 uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage);
5753 cleanDamage.damage += pdamage - pdamageReductedArmor;
5754 pdamage = pdamageReductedArmor;
5757 pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
5759 // Curse of Agony damage-per-tick calculation
5760 if (GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000400)) && GetSpellProto()->SpellIconID==544)
5762 // 1..4 ticks, 1/2 from normal tick damage
5763 if (m_duration >= ((m_maxduration-m_modifier.periodictime) * 2 / 3))
5764 pdamage = pdamage/2;
5765 // 9..12 ticks, 3/2 from normal tick damage
5766 else if(m_duration < ((m_maxduration-m_modifier.periodictime) / 3))
5767 pdamage += (pdamage + 1) / 2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
5768 // 5..8 ticks have normal tick damage
5771 else
5772 pdamage = uint32(m_target->GetMaxHealth()*amount/100);
5774 // As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
5775 // Reduce dot damage from resilience for players
5776 if (m_target->GetTypeId() == TYPEID_PLAYER)
5777 pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
5779 pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist);
5781 sLog.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
5782 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
5784 pCaster->DealDamageMods(m_target, pdamage, &absorb);
5786 SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, absorb, resist, 0.0f);
5787 m_target->SendPeriodicAuraLog(&pInfo);
5789 Unit* target = m_target; // aura can be deleted in DealDamage
5790 SpellEntry const* spellProto = GetSpellProto();
5792 // Set trigger flag
5793 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
5794 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
5795 pdamage = (pdamage <= absorb + resist) ? 0 : (pdamage - absorb - resist);
5796 if (pdamage)
5797 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
5798 pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
5800 pCaster->DealDamage(target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(spellProto), spellProto, true);
5801 break;
5803 case SPELL_AURA_PERIODIC_LEECH:
5804 case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
5806 Unit *pCaster = GetCaster();
5807 if(!pCaster)
5808 return;
5810 if(!pCaster->isAlive())
5811 return;
5813 if( GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
5814 pCaster->SpellHitResult(m_target, GetSpellProto(), false) != SPELL_MISS_NONE)
5815 return;
5817 // Check for immune
5818 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5819 return;
5821 uint32 absorb=0;
5822 uint32 resist=0;
5823 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
5825 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
5827 //Calculate armor mitigation if it is a physical spell
5828 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL)
5830 uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage);
5831 cleanDamage.damage += pdamage - pdamageReductedArmor;
5832 pdamage = pdamageReductedArmor;
5835 pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
5837 // As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
5838 // Reduce dot damage from resilience for players
5839 if (m_target->GetTypeId()==TYPEID_PLAYER)
5840 pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
5842 pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist);
5844 if(m_target->GetHealth() < pdamage)
5845 pdamage = uint32(m_target->GetHealth());
5847 sLog.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
5848 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
5850 pCaster->SendSpellNonMeleeDamageLog(m_target, GetId(), pdamage, GetSpellSchoolMask(GetSpellProto()), absorb, resist, false, 0);
5852 Unit* target = m_target; // aura can be deleted in DealDamage
5853 SpellEntry const* spellProto = GetSpellProto();
5854 float multiplier = spellProto->EffectMultipleValue[GetEffIndex()] > 0 ? spellProto->EffectMultipleValue[GetEffIndex()] : 1;
5855 int32 stackAmount = GetStackAmount();
5857 // Set trigger flag
5858 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
5859 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
5860 pdamage = (pdamage <= absorb + resist) ? 0 : (pdamage-absorb-resist);
5861 if (pdamage)
5862 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
5863 pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
5864 int32 new_damage = pCaster->DealDamage(target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(spellProto), spellProto, false);
5866 if (!target->isAlive() && pCaster->IsNonMeleeSpellCasted(false))
5868 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
5870 if (pCaster->m_currentSpells[i] && pCaster->m_currentSpells[i]->m_spellInfo->Id == spellProto->Id)
5871 pCaster->m_currentSpells[i]->cancel();
5876 if(Player *modOwner = pCaster->GetSpellModOwner())
5877 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_MULTIPLE_VALUE, multiplier);
5879 uint32 heal = pCaster->SpellHealingBonus(pCaster, spellProto, uint32(new_damage * multiplier), DOT, stackAmount);
5881 int32 gain = pCaster->DealHeal(pCaster, heal, spellProto);
5882 pCaster->getHostilRefManager().threatAssist(pCaster, gain * 0.5f, spellProto);
5883 break;
5885 case SPELL_AURA_PERIODIC_HEAL:
5886 case SPELL_AURA_OBS_MOD_HEALTH:
5888 Unit *pCaster = GetCaster();
5889 if(!pCaster)
5890 return;
5892 // heal for caster damage (must be alive)
5893 if(m_target != pCaster && GetSpellProto()->SpellVisual[0] == 163 && !pCaster->isAlive())
5894 return;
5896 // ignore non positive values (can be result apply spellmods to aura damage
5897 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
5899 uint32 pdamage;
5901 if(m_modifier.m_auraname==SPELL_AURA_OBS_MOD_HEALTH)
5902 pdamage = uint32(m_target->GetMaxHealth() * amount / 100);
5903 else
5904 pdamage = amount;
5906 pdamage = pCaster->SpellHealingBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
5908 sLog.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
5909 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
5911 SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, 0, 0, 0.0f);
5912 m_target->SendPeriodicAuraLog(&pInfo);
5914 int32 gain = m_target->ModifyHealth(pdamage);
5916 // add HoTs to amount healed in bgs
5917 if( pCaster->GetTypeId() == TYPEID_PLAYER )
5918 if( BattleGround *bg = ((Player*)pCaster)->GetBattleGround() )
5919 bg->UpdatePlayerScore(((Player*)pCaster), SCORE_HEALING_DONE, gain);
5921 m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
5923 SpellEntry const* spellProto = GetSpellProto();
5925 // heal for caster damage
5926 if(m_target != pCaster && spellProto->SpellVisual[0] == 163)
5928 uint32 dmg = spellProto->manaPerSecond;
5929 if(pCaster->GetHealth() <= dmg && pCaster->GetTypeId()==TYPEID_PLAYER)
5931 pCaster->RemoveAurasDueToSpell(GetId());
5933 // finish current generic/channeling spells, don't affect autorepeat
5934 if(pCaster->m_currentSpells[CURRENT_GENERIC_SPELL])
5936 pCaster->m_currentSpells[CURRENT_GENERIC_SPELL]->finish();
5938 if(pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL])
5940 pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]->SendChannelUpdate(0);
5941 pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]->finish();
5944 else
5946 uint32 damage = gain;
5947 uint32 absorb = 0;
5948 pCaster->DealDamageMods(pCaster, damage, &absorb);
5949 pCaster->SendSpellNonMeleeDamageLog(pCaster, GetId(), damage, GetSpellSchoolMask(GetSpellProto()), absorb, 0, false, 0, false);
5951 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
5952 pCaster->DealDamage(pCaster, damage, &cleanDamage, NODAMAGE, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
5956 // uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HEAL;
5957 // uint32 procVictim = 0;//ROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_HEAL;
5958 // ignore item heals
5959 // if(procSpell && !haveCastItem)
5960 // pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
5961 break;
5963 case SPELL_AURA_PERIODIC_MANA_LEECH:
5965 if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue >= MAX_POWERS)
5966 return;
5968 Powers power = Powers(m_modifier.m_miscvalue);
5970 // power type might have changed between aura applying and tick (druid's shapeshift)
5971 if(m_target->getPowerType() != power)
5972 return;
5974 Unit *pCaster = GetCaster();
5975 if(!pCaster)
5976 return;
5978 if(!pCaster->isAlive())
5979 return;
5981 if( GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
5982 pCaster->SpellHitResult(m_target, GetSpellProto(), false) != SPELL_MISS_NONE)
5983 return;
5985 // Check for immune (not use charges)
5986 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5987 return;
5989 // ignore non positive values (can be result apply spellmods to aura damage
5990 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
5992 // Special case: draining x% of mana (up to a maximum of 2*x% of the caster's maximum mana)
5993 // It's mana percent cost spells, m_modifier.m_amount is percent drain from target
5994 if (m_spellProto->ManaCostPercentage)
5996 // max value
5997 uint32 maxmana = pCaster->GetMaxPower(power) * pdamage * 2 / 100;
5998 pdamage = m_target->GetMaxPower(power) * pdamage / 100;
5999 if(pdamage > maxmana)
6000 pdamage = maxmana;
6003 sLog.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
6004 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6006 int32 drain_amount = m_target->GetPower(power) > pdamage ? pdamage : m_target->GetPower(power);
6008 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6009 if (power == POWER_MANA && m_target->GetTypeId() == TYPEID_PLAYER)
6010 drain_amount -= ((Player*)m_target)->GetSpellCritDamageReduction(drain_amount);
6012 m_target->ModifyPower(power, -drain_amount);
6014 float gain_multiplier = 0;
6016 if(pCaster->GetMaxPower(power) > 0)
6018 gain_multiplier = GetSpellProto()->EffectMultipleValue[GetEffIndex()];
6020 if(Player *modOwner = pCaster->GetSpellModOwner())
6021 modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, gain_multiplier);
6024 SpellPeriodicAuraLogInfo pInfo(this, drain_amount, 0, 0, 0, gain_multiplier);
6025 m_target->SendPeriodicAuraLog(&pInfo);
6027 int32 gain_amount = int32(drain_amount * gain_multiplier);
6029 if(gain_amount)
6031 int32 gain = pCaster->ModifyPower(power, gain_amount);
6032 m_target->AddThreat(pCaster, float(gain) * 0.5f, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
6034 break;
6036 case SPELL_AURA_PERIODIC_ENERGIZE:
6038 // ignore non positive values (can be result apply spellmods to aura damage
6039 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6041 sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
6042 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6044 if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue >= MAX_POWERS)
6045 break;
6047 Powers power = Powers(m_modifier.m_miscvalue);
6049 if(m_target->GetMaxPower(power) == 0)
6050 break;
6052 SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, 0, 0, 0.0f);
6053 m_target->SendPeriodicAuraLog(&pInfo);
6055 int32 gain = m_target->ModifyPower(power,pdamage);
6057 if(Unit* pCaster = GetCaster())
6058 m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
6059 break;
6061 case SPELL_AURA_OBS_MOD_MANA:
6063 // ignore non positive values (can be result apply spellmods to aura damage
6064 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6066 uint32 pdamage = uint32(m_target->GetMaxPower(POWER_MANA) * amount / 100);
6068 sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u mana inflicted by %u",
6069 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6071 if(m_target->GetMaxPower(POWER_MANA) == 0)
6072 break;
6074 SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, 0, 0, 0.0f);
6075 m_target->SendPeriodicAuraLog(&pInfo);
6077 int32 gain = m_target->ModifyPower(POWER_MANA, pdamage);
6079 if(Unit* pCaster = GetCaster())
6080 m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
6081 break;
6083 case SPELL_AURA_POWER_BURN_MANA:
6085 Unit *pCaster = GetCaster();
6086 if(!pCaster)
6087 return;
6089 // Check for immune (not use charges)
6090 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6091 return;
6093 int32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6095 Powers powerType = Powers(m_modifier.m_miscvalue);
6097 if(!m_target->isAlive() || m_target->getPowerType() != powerType)
6098 return;
6100 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6101 if (powerType == POWER_MANA && m_target->GetTypeId() == TYPEID_PLAYER)
6102 pdamage -= ((Player*)m_target)->GetSpellCritDamageReduction(pdamage);
6104 uint32 gain = uint32(-m_target->ModifyPower(powerType, -pdamage));
6106 gain = uint32(gain * GetSpellProto()->EffectMultipleValue[GetEffIndex()]);
6108 SpellEntry const* spellProto = GetSpellProto();
6109 // maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
6110 SpellNonMeleeDamage damageInfo(pCaster, m_target, spellProto->Id, spellProto->SchoolMask);
6111 pCaster->CalculateSpellDamage(&damageInfo, gain, spellProto);
6113 pCaster->DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
6115 pCaster->SendSpellNonMeleeDamageLog(&damageInfo);
6117 // Set trigger flag
6118 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6119 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6120 uint32 procEx = createProcExtendMask(&damageInfo, SPELL_MISS_NONE);
6121 if (damageInfo.damage)
6122 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
6124 pCaster->ProcDamageAndSpell(damageInfo.target, procAttacker, procVictim, procEx, damageInfo.damage, BASE_ATTACK, spellProto);
6126 pCaster->DealSpellDamage(&damageInfo, true);
6127 break;
6129 case SPELL_AURA_MOD_REGEN:
6131 int32 gain = m_target->ModifyHealth(m_modifier.m_amount);
6132 if (Unit *caster = GetCaster())
6133 m_target->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, GetSpellProto());
6134 break;
6136 case SPELL_AURA_MOD_POWER_REGEN:
6138 Powers pt = m_target->getPowerType();
6139 if(int32(pt) != m_modifier.m_miscvalue)
6140 return;
6142 if ( GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED )
6144 // eating anim
6145 m_target->HandleEmoteCommand(EMOTE_ONESHOT_EAT);
6147 else if( GetId() == 20577 )
6149 // cannibalize anim
6150 m_target->HandleEmoteCommand(EMOTE_STATE_CANNIBALIZE);
6153 // Anger Management
6154 // amount = 1+ 16 = 17 = 3,4*5 = 10,2*5/3
6155 // so 17 is rounded amount for 5 sec tick grow ~ 1 range grow in 3 sec
6156 if(pt == POWER_RAGE)
6157 m_target->ModifyPower(pt, m_modifier.m_amount * 3 / 5);
6158 break;
6160 // Here tick dummy auras
6161 case SPELL_AURA_PERIODIC_DUMMY:
6163 PeriodicDummyTick();
6164 break;
6166 case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
6168 TriggerSpell();
6169 break;
6171 case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
6173 TriggerSpellWithValue();
6174 break;
6176 default:
6177 break;
6181 void Aura::PeriodicDummyTick()
6183 Unit *caster = GetCaster();
6184 SpellEntry const* spell = GetSpellProto();
6185 switch (spell->SpellFamilyName)
6187 case SPELLFAMILY_GENERIC:
6188 switch (spell->Id)
6190 // Drink
6191 case 430:
6192 case 431:
6193 case 432:
6194 case 1133:
6195 case 1135:
6196 case 1137:
6197 case 10250:
6198 case 22734:
6199 case 27089:
6200 case 34291:
6201 case 43706:
6202 case 46755:
6203 case 49472: // Drink Coffee
6204 case 61830:
6206 if (m_target->GetTypeId() != TYPEID_PLAYER)
6207 return;
6208 // Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus
6209 Unit::AuraList const& aura = m_target->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN);
6210 for(Unit::AuraList::const_iterator i = aura.begin(); i != aura.end(); ++i)
6212 if ((*i)->GetId() == GetId())
6214 (*i)->GetModifier()->m_amount = m_modifier.m_amount;
6215 ((Player*)m_target)->UpdateManaRegen();
6216 // Disable continue
6217 m_isPeriodic = false;
6218 return;
6221 return;
6223 // Forsaken Skills
6224 case 7054:
6226 // Possibly need cast one of them (but
6227 // 7038 Forsaken Skill: Swords
6228 // 7039 Forsaken Skill: Axes
6229 // 7040 Forsaken Skill: Daggers
6230 // 7041 Forsaken Skill: Maces
6231 // 7042 Forsaken Skill: Staves
6232 // 7043 Forsaken Skill: Bows
6233 // 7044 Forsaken Skill: Guns
6234 // 7045 Forsaken Skill: 2H Axes
6235 // 7046 Forsaken Skill: 2H Maces
6236 // 7047 Forsaken Skill: 2H Swords
6237 // 7048 Forsaken Skill: Defense
6238 // 7049 Forsaken Skill: Fire
6239 // 7050 Forsaken Skill: Frost
6240 // 7051 Forsaken Skill: Holy
6241 // 7053 Forsaken Skill: Shadow
6242 return;
6244 // // Panda
6245 // case 19230: break;
6246 // // Gossip NPC Periodic - Talk
6247 // case 33208: break;
6248 // // Gossip NPC Periodic - Despawn
6249 // case 33209: break;
6250 // // Steal Weapon
6251 // case 36207: break;
6252 // // Simon Game START timer, (DND)
6253 // case 39993: break;
6254 // // Knockdown Fel Cannon: break; The Aggro Burst
6255 // case 40119: break;
6256 // // Old Mount Spell
6257 // case 40154: break;
6258 // // Magnetic Pull
6259 // case 40581: break;
6260 // // Ethereal Ring: break; The Bolt Burst
6261 // case 40801: break;
6262 // // Crystal Prison
6263 // case 40846: break;
6264 // // Copy Weapon
6265 // case 41054: break;
6266 // // Dementia
6267 // case 41404: break;
6268 // // Ethereal Ring Visual, Lightning Aura
6269 // case 41477: break;
6270 // // Ethereal Ring Visual, Lightning Aura (Fork)
6271 // case 41525: break;
6272 // // Ethereal Ring Visual, Lightning Jumper Aura
6273 // case 41567: break;
6274 // // No Man's Land
6275 // case 41955: break;
6276 // // Headless Horseman - Fire
6277 // case 42074: break;
6278 // // Headless Horseman - Visual - Large Fire
6279 // case 42075: break;
6280 // // Headless Horseman - Start Fire, Periodic Aura
6281 // case 42140: break;
6282 // // Ram Speed Boost
6283 // case 42152: break;
6284 // // Headless Horseman - Fires Out Victory Aura
6285 // case 42235: break;
6286 // // Pumpkin Life Cycle
6287 // case 42280: break;
6288 // // Brewfest Request Chick Chuck Mug Aura
6289 // case 42537: break;
6290 // // Squashling
6291 // case 42596: break;
6292 // // Headless Horseman Climax, Head: Periodic
6293 // case 42603: break;
6294 // // Fire Bomb
6295 // case 42621: break;
6296 // // Headless Horseman - Conflagrate, Periodic Aura
6297 // case 42637: break;
6298 // // Headless Horseman - Create Pumpkin Treats Aura
6299 // case 42774: break;
6300 // // Headless Horseman Climax - Summoning Rhyme Aura
6301 // case 42879: break;
6302 // // Tricky Treat
6303 // case 42919: break;
6304 // // Giddyup!
6305 // case 42924: break;
6306 // // Ram - Trot
6307 // case 42992: break;
6308 // // Ram - Canter
6309 // case 42993: break;
6310 // // Ram - Gallop
6311 // case 42994: break;
6312 // // Ram Level - Neutral
6313 // case 43310: break;
6314 // // Headless Horseman - Maniacal Laugh, Maniacal, Delayed 17
6315 // case 43884: break;
6316 // // Wretched!
6317 // case 43963: break;
6318 // // Headless Horseman - Maniacal Laugh, Maniacal, other, Delayed 17
6319 // case 44000: break;
6320 // // Energy Feedback
6321 // case 44328: break;
6322 // // Romantic Picnic
6323 // case 45102: break;
6324 // // Romantic Picnic
6325 // case 45123: break;
6326 // // Looking for Love
6327 // case 45124: break;
6328 // // Kite - Lightning Strike Kite Aura
6329 // case 45197: break;
6330 // // Rocket Chicken
6331 // case 45202: break;
6332 // // Copy Offhand Weapon
6333 // case 45205: break;
6334 // // Upper Deck - Kite - Lightning Periodic Aura
6335 // case 45207: break;
6336 // // Kite -Sky Lightning Strike Kite Aura
6337 // case 45251: break;
6338 // // Ribbon Pole Dancer Check Aura
6339 // case 45390: break;
6340 // // Holiday - Midsummer, Ribbon Pole Periodic Visual
6341 // case 45406: break;
6342 // // Parachute
6343 // case 45472: break;
6344 // // Alliance Flag, Extra Damage Debuff
6345 // case 45898: break;
6346 // // Horde Flag, Extra Damage Debuff
6347 // case 45899: break;
6348 // // Ahune - Summoning Rhyme Aura
6349 // case 45926: break;
6350 // // Ahune - Slippery Floor
6351 // case 45945: break;
6352 // // Ahune's Shield
6353 // case 45954: break;
6354 // // Nether Vapor Lightning
6355 // case 45960: break;
6356 // // Darkness
6357 // case 45996: break;
6358 // // Summon Blood Elves Periodic
6359 // case 46041: break;
6360 // // Transform Visual Missile Periodic
6361 // case 46205: break;
6362 // // Find Opening Beam End
6363 // case 46333: break;
6364 // // Ice Spear Control Aura
6365 // case 46371: break;
6366 // // Hailstone Chill
6367 // case 46458: break;
6368 // // Hailstone Chill, Internal
6369 // case 46465: break;
6370 // // Chill, Internal Shifter
6371 // case 46549: break;
6372 // // Summon Ice Spear Knockback Delayer
6373 // case 46878: break;
6374 // // Burninate Effect
6375 // case 47214: break;
6376 // // Fizzcrank Practice Parachute
6377 // case 47228: break;
6378 // // Send Mug Control Aura
6379 // case 47369: break;
6380 // // Direbrew's Disarm (precast)
6381 // case 47407: break;
6382 // // Mole Machine Port Schedule
6383 // case 47489: break;
6384 // case 47941: break; // Crystal Spike
6385 // case 48200: break; // Healer Aura
6386 // case 48630: break; // Summon Gauntlet Mobs Periodic
6387 // case 49313: break; // Proximity Mine Area Aura
6388 // // Mole Machine Portal Schedule
6389 // case 49466: break;
6390 // case 49555: break; // Corpse Explode
6391 // case 49592: break; // Temporal Rift
6392 // case 49957: break; // Cutting Laser
6393 // case 50085: break; // Slow Fall
6394 // // Listening to Music
6395 // case 50493: break;
6396 // // Love Rocket Barrage
6397 // case 50530: break;
6398 // Exist more after, need add later
6399 default:
6400 break;
6402 break;
6403 case SPELLFAMILY_MAGE:
6405 // Mirror Image
6406 // if (spell->Id == 55342)
6407 // return;
6408 break;
6410 case SPELLFAMILY_WARRIOR:
6412 // Armored to the Teeth
6413 if (spell->SpellIconID == 3516)
6415 // Increases your attack power by $s1 for every $s2 armor value you have.
6416 // Calculate AP bonus (from 1 efect of this spell)
6417 int32 apBonus = m_modifier.m_amount * m_target->GetArmor() / m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
6418 m_target->CastCustomSpell(m_target, 61217, &apBonus, &apBonus, NULL, true, NULL, this);
6419 return;
6421 break;
6423 case SPELLFAMILY_DRUID:
6425 switch (spell->Id)
6427 // Frenzied Regeneration
6428 case 22842:
6430 // Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
6431 // Should be manauser
6432 if (m_target->getPowerType() != POWER_RAGE)
6433 return;
6434 uint32 rage = m_target->GetPower(POWER_RAGE);
6435 // Nothing todo
6436 if (rage == 0)
6437 return;
6438 int32 mod = (rage < 100) ? rage : 100;
6439 int32 points = m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
6440 int32 regen = m_target->GetMaxHealth() * (mod * points / 10) / 1000;
6441 m_target->CastCustomSpell(m_target, 22845, &regen, NULL, NULL, true, NULL, this);
6442 m_target->SetPower(POWER_RAGE, rage-mod);
6443 return;
6445 // Force of Nature
6446 case 33831:
6447 return;
6448 default:
6449 break;
6451 break;
6453 case SPELLFAMILY_ROGUE:
6455 switch (spell->Id)
6457 case 51690:
6459 std::list<Unit*> targets;
6461 // eff_radius ==0
6462 float radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spell->rangeIndex));
6464 CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(),caster->GetPositionY()));
6465 Cell cell(p);
6466 cell.data.Part.reserved = ALL_DISTRICT;
6468 MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck u_check(caster, caster, radius);
6469 MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck> checker(caster,targets, u_check);
6471 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck>, GridTypeMapContainer > grid_object_checker(checker);
6472 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker);
6474 CellLock<GridReadGuard> cell_lock(cell, p);
6476 cell_lock->Visit(cell_lock, grid_object_checker, *caster->GetMap());
6477 cell_lock->Visit(cell_lock, world_object_checker, *caster->GetMap());
6480 if(targets.empty())
6481 return;
6483 std::list<Unit*>::const_iterator itr = targets.begin();
6484 std::advance(itr, rand()%targets.size());
6485 Unit* target = *itr;
6487 caster->CastSpell(target, 57840, true);
6488 caster->CastSpell(target, 57841, true);
6489 return;
6491 // Master of Subtlety
6492 // case 31666: break;
6493 // Killing Spree
6494 // case 51690: break;
6495 // Overkill
6496 // case 58428: break;
6497 // default:
6498 // break;
6500 break;
6502 case SPELLFAMILY_HUNTER:
6504 // Explosive Shot
6505 if (spell->SpellFamilyFlags & UI64LIT(0x8000000000000000))
6507 if (!caster)
6508 return;
6509 int32 damage = m_modifier.m_amount;
6510 // Full damage to target at 0 tick
6511 if (m_duration > m_modifier.periodictime)
6513 caster->CastCustomSpell(m_target, 53352, &damage, NULL, NULL, true, NULL, this);
6514 return;
6516 damage/=4;
6517 caster->CastCustomSpell(m_target, 56298, &damage, NULL, NULL, true, NULL, this);
6518 return;
6520 switch (spell->Id)
6522 // Harpooner's Mark
6523 // case 40084:
6524 // return;
6525 // Feeding Frenzy Rank 1
6526 case 53511:
6527 if ( m_target->GetHealth() * 100 < m_target->GetMaxHealth() * 35 )
6528 m_target->CastSpell(m_target, 60096, true, 0, this);
6529 return;
6530 // Feeding Frenzy Rank 2
6531 case 53512:
6532 if ( m_target->GetHealth() * 100 < m_target->GetMaxHealth() * 35 )
6533 m_target->CastSpell(m_target, 60097, true, 0, this);
6534 return;
6535 default:
6536 break;
6538 break;
6540 case SPELLFAMILY_SHAMAN:
6542 // Astral Shift
6543 if (spell->Id == 52179)
6545 // Periodic need for remove visual on stun/fear/silence lost
6546 if (!(m_target->GetUInt32Value(UNIT_FIELD_FLAGS)&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED)))
6547 m_target->RemoveAurasDueToSpell(52179);
6548 return;
6550 break;
6552 case SPELLFAMILY_DEATHKNIGHT:
6554 // Death and Decay
6555 if (spell->SpellFamilyFlags & UI64LIT(0x0000000000000020))
6557 if (caster)
6558 caster->CastCustomSpell(m_target, 52212, &m_modifier.m_amount, NULL, NULL, true, NULL, this);
6559 return;
6561 // Raise Dead
6562 // if (spell->SpellFamilyFlags & UI64LIT(0x0000000000001000))
6563 // return;
6564 // Chains of Ice
6565 if (spell->SpellFamilyFlags & UI64LIT(0x0000400000000000))
6567 // Get 0 effect aura
6568 Aura *slow = m_target->GetAura(GetId(), 0);
6569 if (slow)
6571 slow->ApplyModifier(false, true);
6572 Modifier *mod = slow->GetModifier();
6573 mod->m_amount+= m_modifier.m_amount;
6574 if (mod->m_amount > 0) mod->m_amount = 0;
6575 slow->ApplyModifier(true, true);
6577 return;
6579 // Summon Gargoyle
6580 // if (spell->SpellFamilyFlags & UI64LIT(0x0000008000000000))
6581 // return;
6582 // Death Rune Mastery
6583 // if (spell->SpellFamilyFlags & UI64LIT(0x0000000000004000))
6584 // return;
6585 // Bladed Armor
6586 if (spell->SpellIconID == 2653)
6588 // Increases your attack power by $s1 for every $s2 armor value you have.
6589 // Calculate AP bonus (from 1 efect of this spell)
6590 int32 apBonus = m_modifier.m_amount * m_target->GetArmor() / m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
6591 m_target->CastCustomSpell(m_target, 61217, &apBonus, &apBonus, NULL, true, NULL, this);
6592 return;
6594 // Reaping
6595 // if (spell->SpellIconID == 22)
6596 // return;
6597 // Blood of the North
6598 // if (spell->SpellIconID == 30412)
6599 // return;
6600 break;
6602 default:
6603 break;
6607 void Aura::HandlePreventFleeing(bool apply, bool Real)
6609 if(!Real)
6610 return;
6612 Unit::AuraList const& fearAuras = m_target->GetAurasByType(SPELL_AURA_MOD_FEAR);
6613 if( !fearAuras.empty() )
6615 if (apply)
6616 m_target->SetFeared(false, fearAuras.front()->GetCasterGUID());
6617 else
6618 m_target->SetFeared(true);
6622 void Aura::HandleManaShield(bool apply, bool Real)
6624 if(!Real)
6625 return;
6627 // prevent double apply bonuses
6628 if(apply && (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading()))
6630 if(Unit* caster = GetCaster())
6632 float DoneActualBenefit = 0.0f;
6633 switch(m_spellProto->SpellFamilyName)
6635 case SPELLFAMILY_MAGE:
6636 if(m_spellProto->SpellFamilyFlags & UI64LIT(0x8000))
6638 // Mana Shield
6639 // +50% from +spd bonus
6640 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.5f;
6641 break;
6643 break;
6644 default:
6645 break;
6648 DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
6650 m_modifier.m_amount += (int32)DoneActualBenefit;
6655 void Aura::HandleArenaPreparation(bool apply, bool Real)
6657 if(!Real)
6658 return;
6660 if(apply)
6661 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
6662 else
6663 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
6667 * Such auras are applied from a caster(=player) to a vehicle.
6668 * This has been verified using spell #49256
6670 void Aura::HandleAuraControlVehicle(bool apply, bool Real)
6672 if(!Real)
6673 return;
6675 Unit *player = GetCaster();
6676 Vehicle *vehicle = dynamic_cast<Vehicle*>(m_target);
6677 if(!player || player->GetTypeId() != TYPEID_PLAYER || !vehicle)
6678 return;
6680 if (apply)
6682 if(Pet *pet = player->GetPet())
6683 pet->Remove(PET_SAVE_AS_CURRENT);
6684 ((Player*)player)->EnterVehicle(vehicle);
6686 else
6688 SpellEntry const *spell = GetSpellProto();
6690 // some SPELL_AURA_CONTROL_VEHICLE auras have a dummy effect on the player - remove them
6691 player->RemoveAurasDueToSpell(spell->Id);
6693 ((Player*)player)->ExitVehicle(vehicle);
6697 void Aura::HandleAuraConvertRune(bool apply, bool Real)
6699 if(!Real)
6700 return;
6702 if(m_target->GetTypeId() != TYPEID_PLAYER)
6703 return;
6705 Player *plr = (Player*)m_target;
6707 if(plr->getClass() != CLASS_DEATH_KNIGHT)
6708 return;
6710 // how to determine what rune need to be converted?
6711 for(uint32 i = 0; i < MAX_RUNES; ++i)
6713 if(apply)
6715 if(!plr->GetRuneCooldown(i))
6717 plr->ConvertRune(i, GetSpellProto()->EffectMiscValueB[m_effIndex]);
6718 break;
6721 else
6723 if(plr->GetCurrentRune(i) == GetSpellProto()->EffectMiscValueB[m_effIndex])
6725 plr->ConvertRune(i, plr->GetBaseRune(i));
6726 break;
6732 void Aura::HandlePhase(bool apply, bool Real)
6734 if(!Real)
6735 return;
6737 // always non stackable
6738 if(apply)
6740 Unit::AuraList const& phases = m_target->GetAurasByType(SPELL_AURA_PHASE);
6741 if(!phases.empty())
6742 m_target->RemoveAurasDueToSpell(phases.front()->GetId(), this);
6745 // no-phase is also phase state so same code for apply and remove
6747 // phase auras normally not expected at BG but anyway better check
6748 if(m_target->GetTypeId() == TYPEID_PLAYER)
6750 // drop flag at invisible in bg
6751 if(((Player*)m_target)->InBattleGround())
6752 if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
6753 bg->EventPlayerDroppedFlag((Player*)m_target);
6755 // GM-mode have mask 0xFFFFFFFF
6756 if(!((Player*)m_target)->isGameMaster())
6757 m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL, false);
6759 ((Player*)m_target)->GetSession()->SendSetPhaseShift(apply ? GetMiscValue() : PHASEMASK_NORMAL);
6761 if(GetEffIndex()==0)
6763 SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId());
6764 if(saBounds.first != saBounds.second)
6766 uint32 zone, area;
6767 m_target->GetZoneAndAreaId(zone, area);
6769 for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
6771 // some auras remove at aura remove
6772 if(!itr->second->IsFitToRequirements((Player*)m_target, zone, area))
6773 m_target->RemoveAurasDueToSpell(itr->second->spellId);
6774 // some auras applied at aura apply
6775 else if(itr->second->autocast)
6777 if( !m_target->HasAura(itr->second->spellId, 0) )
6778 m_target->CastSpell(m_target, itr->second->spellId, true);
6784 else
6785 m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL, false);
6787 // need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases)
6788 if(m_target->GetVisibility() != VISIBILITY_OFF)
6789 m_target->SetVisibility(m_target->GetVisibility());
6792 void Aura::UnregisterSingleCastAura()
6794 if (IsSingleTarget())
6796 Unit* caster = NULL;
6797 caster = GetCaster();
6798 if(caster)
6800 caster->GetSingleCastAuras().remove(this);
6802 else
6804 sLog.outError("Couldn't find the caster of the single target aura, may crash later!");
6805 assert(false);
6807 m_isSingleTargetAura = false;
6811 void Aura::HandleAuraSafeFall( bool Apply, bool Real )
6813 // implemented in WorldSession::HandleMovementOpcodes
6815 // only special case
6816 if(Apply && Real && GetId() == 32474 && m_target->GetTypeId() == TYPEID_PLAYER)
6817 ((Player*)m_target)->ActivateTaxiPathTo(506, GetId());