2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "Database/SQLStorage.h"
22 #include "Database/SQLStorageImpl.h"
23 #include "Policies/SingletonImp.h"
26 #include "MapManager.h"
27 #include "ObjectMgr.h"
28 #include "ObjectGuid.h"
30 #include "UpdateMask.h"
34 #include "ArenaTeam.h"
35 #include "Transports.h"
36 #include "ProgressBar.h"
38 #include "GameEventMgr.h"
41 #include "AccountMgr.h"
42 #include "InstanceSaveMgr.h"
43 #include "SpellAuras.h"
45 #include "WaypointManager.h"
46 #include "GossipDef.h"
48 INSTANTIATE_SINGLETON_1(ObjectMgr
);
50 ScriptMapMap sQuestEndScripts
;
51 ScriptMapMap sQuestStartScripts
;
52 ScriptMapMap sSpellScripts
;
53 ScriptMapMap sGameObjectScripts
;
54 ScriptMapMap sEventScripts
;
55 ScriptMapMap sGossipScripts
;
57 bool normalizePlayerName(std::string
& name
)
62 wchar_t wstr_buf
[MAX_INTERNAL_PLAYER_NAME
+1];
63 size_t wstr_len
= MAX_INTERNAL_PLAYER_NAME
;
65 if(!Utf8toWStr(name
,&wstr_buf
[0],wstr_len
))
68 wstr_buf
[0] = wcharToUpper(wstr_buf
[0]);
69 for(size_t i
= 1; i
< wstr_len
; ++i
)
70 wstr_buf
[i
] = wcharToLower(wstr_buf
[i
]);
72 if(!WStrToUtf8(wstr_buf
,wstr_len
,name
))
78 LanguageDesc lang_description
[LANGUAGES_COUNT
] =
81 { LANG_UNIVERSAL
, 0, 0 },
82 { LANG_ORCISH
, 669, SKILL_LANG_ORCISH
},
83 { LANG_DARNASSIAN
, 671, SKILL_LANG_DARNASSIAN
},
84 { LANG_TAURAHE
, 670, SKILL_LANG_TAURAHE
},
85 { LANG_DWARVISH
, 672, SKILL_LANG_DWARVEN
},
86 { LANG_COMMON
, 668, SKILL_LANG_COMMON
},
87 { LANG_DEMONIC
, 815, SKILL_LANG_DEMON_TONGUE
},
88 { LANG_TITAN
, 816, SKILL_LANG_TITAN
},
89 { LANG_THALASSIAN
, 813, SKILL_LANG_THALASSIAN
},
90 { LANG_DRACONIC
, 814, SKILL_LANG_DRACONIC
},
91 { LANG_KALIMAG
, 817, SKILL_LANG_OLD_TONGUE
},
92 { LANG_GNOMISH
, 7340, SKILL_LANG_GNOMISH
},
93 { LANG_TROLL
, 7341, SKILL_LANG_TROLL
},
94 { LANG_GUTTERSPEAK
, 17737, SKILL_LANG_GUTTERSPEAK
},
95 { LANG_DRAENEI
, 29932, SKILL_LANG_DRAENEI
},
96 { LANG_ZOMBIE
, 0, 0 },
97 { LANG_GNOMISH_BINARY
, 0, 0 },
98 { LANG_GOBLIN_BINARY
, 0, 0 }
101 LanguageDesc
const* GetLanguageDescByID(uint32 lang
)
103 for(int i
= 0; i
< LANGUAGES_COUNT
; ++i
)
105 if(uint32(lang_description
[i
].lang_id
) == lang
)
106 return &lang_description
[i
];
112 bool SpellClickInfo::IsFitToRequirements(Player
const* player
) const
116 // not in expected required quest state
117 if (!player
|| ((!questStartCanActive
|| !player
->IsActiveQuest(questStart
)) && !player
->GetQuestRewardStatus(questStart
)))
123 // not in expected forbidden quest state
124 if(!player
|| player
->GetQuestRewardStatus(questEnd
))
131 ObjectMgr::ObjectMgr()
134 m_hiCreatureGuid
= 1;
141 m_equipmentSetGuid
= 1;
147 // Only zero condition left, others will be added while loading DB tables
148 mConditions
.resize(1);
151 ObjectMgr::~ObjectMgr()
153 for( QuestMap::iterator i
= mQuestTemplates
.begin( ); i
!= mQuestTemplates
.end( ); ++i
)
156 for(PetLevelInfoMap::iterator i
= petInfo
.begin( ); i
!= petInfo
.end( ); ++i
)
159 // free only if loaded
160 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
161 delete[] playerClassInfo
[class_
].levelInfo
;
163 for (int race
= 0; race
< MAX_RACES
; ++race
)
164 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
165 delete[] playerInfo
[race
][class_
].levelInfo
;
167 // free group and guild objects
168 for (GroupMap::iterator itr
= mGroupMap
.begin(); itr
!= mGroupMap
.end(); ++itr
)
171 for (GuildMap::iterator itr
= mGuildMap
.begin(); itr
!= mGuildMap
.end(); ++itr
)
174 for (ArenaTeamMap::iterator itr
= mArenaTeamMap
.begin(); itr
!= mArenaTeamMap
.end(); ++itr
)
177 for (CacheVendorItemMap::iterator itr
= m_mCacheVendorItemMap
.begin(); itr
!= m_mCacheVendorItemMap
.end(); ++itr
)
180 for (CacheTrainerSpellMap::iterator itr
= m_mCacheTrainerSpellMap
.begin(); itr
!= m_mCacheTrainerSpellMap
.end(); ++itr
)
184 Group
* ObjectMgr::GetGroupById(uint32 id
) const
186 GroupMap::const_iterator itr
= mGroupMap
.find(id
);
187 if (itr
!= mGroupMap
.end())
193 Guild
* ObjectMgr::GetGuildById(uint32 GuildId
) const
195 GuildMap::const_iterator itr
= mGuildMap
.find(GuildId
);
196 if (itr
!= mGuildMap
.end())
202 Guild
* ObjectMgr::GetGuildByName(const std::string
& guildname
) const
204 for(GuildMap::const_iterator itr
= mGuildMap
.begin(); itr
!= mGuildMap
.end(); ++itr
)
205 if (itr
->second
->GetName() == guildname
)
211 std::string
ObjectMgr::GetGuildNameById(uint32 GuildId
) const
213 GuildMap::const_iterator itr
= mGuildMap
.find(GuildId
);
214 if (itr
!= mGuildMap
.end())
215 return itr
->second
->GetName();
220 Guild
* ObjectMgr::GetGuildByLeader(const uint64
&guid
) const
222 for(GuildMap::const_iterator itr
= mGuildMap
.begin(); itr
!= mGuildMap
.end(); ++itr
)
223 if (itr
->second
->GetLeader() == guid
)
229 ArenaTeam
* ObjectMgr::GetArenaTeamById(uint32 arenateamid
) const
231 ArenaTeamMap::const_iterator itr
= mArenaTeamMap
.find(arenateamid
);
232 if (itr
!= mArenaTeamMap
.end())
238 ArenaTeam
* ObjectMgr::GetArenaTeamByName(const std::string
& arenateamname
) const
240 for(ArenaTeamMap::const_iterator itr
= mArenaTeamMap
.begin(); itr
!= mArenaTeamMap
.end(); ++itr
)
241 if (itr
->second
->GetName() == arenateamname
)
247 ArenaTeam
* ObjectMgr::GetArenaTeamByCaptain(uint64
const& guid
) const
249 for(ArenaTeamMap::const_iterator itr
= mArenaTeamMap
.begin(); itr
!= mArenaTeamMap
.end(); ++itr
)
250 if (itr
->second
->GetCaptain() == guid
)
256 CreatureInfo
const* ObjectMgr::GetCreatureTemplate(uint32 id
)
258 return sCreatureStorage
.LookupEntry
<CreatureInfo
>(id
);
261 void ObjectMgr::LoadCreatureLocales()
263 mCreatureLocaleMap
.clear(); // need for reload case
265 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,name_loc1,subname_loc1,name_loc2,subname_loc2,name_loc3,subname_loc3,name_loc4,subname_loc4,name_loc5,subname_loc5,name_loc6,subname_loc6,name_loc7,subname_loc7,name_loc8,subname_loc8 FROM locales_creature");
274 sLog
.outString(">> Loaded 0 creature locale strings. DB table `locales_creature` is empty.");
278 barGoLink
bar((int)result
->GetRowCount());
282 Field
*fields
= result
->Fetch();
285 uint32 entry
= fields
[0].GetUInt32();
287 CreatureLocale
& data
= mCreatureLocaleMap
[entry
];
289 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
291 std::string str
= fields
[1+2*(i
-1)].GetCppString();
294 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
297 if((int32
)data
.Name
.size() <= idx
)
298 data
.Name
.resize(idx
+1);
300 data
.Name
[idx
] = str
;
303 str
= fields
[1+2*(i
-1)+1].GetCppString();
306 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
309 if((int32
)data
.SubName
.size() <= idx
)
310 data
.SubName
.resize(idx
+1);
312 data
.SubName
[idx
] = str
;
316 } while (result
->NextRow());
321 sLog
.outString( ">> Loaded %lu creature locale strings", (unsigned long)mCreatureLocaleMap
.size() );
324 void ObjectMgr::LoadGossipMenuItemsLocales()
326 mGossipMenuItemsLocaleMap
.clear(); // need for reload case
328 QueryResult
*result
= WorldDatabase
.Query("SELECT menu_id,id,"
329 "option_text_loc1,box_text_loc1,option_text_loc2,box_text_loc2,"
330 "option_text_loc3,box_text_loc3,option_text_loc4,box_text_loc4,"
331 "option_text_loc5,box_text_loc5,option_text_loc6,box_text_loc6,"
332 "option_text_loc7,box_text_loc7,option_text_loc8,box_text_loc8 "
333 "FROM locales_gossip_menu_option");
342 sLog
.outString(">> Loaded 0 gossip_menu_option locale strings. DB table `locales_gossip_menu_option` is empty.");
346 barGoLink
bar((int)result
->GetRowCount());
350 Field
*fields
= result
->Fetch();
353 uint16 menuId
= fields
[0].GetUInt16();
354 uint16 id
= fields
[1].GetUInt16();
356 GossipMenuItemsLocale
& data
= mGossipMenuItemsLocaleMap
[MAKE_PAIR32(menuId
,id
)];
358 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
360 std::string str
= fields
[2+2*(i
-1)].GetCppString();
363 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
366 if((int32
)data
.OptionText
.size() <= idx
)
367 data
.OptionText
.resize(idx
+1);
369 data
.OptionText
[idx
] = str
;
372 str
= fields
[2+2*(i
-1)+1].GetCppString();
375 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
378 if((int32
)data
.BoxText
.size() <= idx
)
379 data
.BoxText
.resize(idx
+1);
381 data
.BoxText
[idx
] = str
;
385 } while (result
->NextRow());
390 sLog
.outString( ">> Loaded %lu gossip_menu_option locale strings", (unsigned long)mGossipMenuItemsLocaleMap
.size() );
393 void ObjectMgr::LoadPointOfInterestLocales()
395 mPointOfInterestLocaleMap
.clear(); // need for reload case
397 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,icon_name_loc1,icon_name_loc2,icon_name_loc3,icon_name_loc4,icon_name_loc5,icon_name_loc6,icon_name_loc7,icon_name_loc8 FROM locales_points_of_interest");
406 sLog
.outString(">> Loaded 0 points_of_interest locale strings. DB table `locales_points_of_interest` is empty.");
410 barGoLink
bar((int)result
->GetRowCount());
414 Field
*fields
= result
->Fetch();
417 uint32 entry
= fields
[0].GetUInt32();
419 PointOfInterestLocale
& data
= mPointOfInterestLocaleMap
[entry
];
421 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
423 std::string str
= fields
[i
].GetCppString();
427 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
430 if((int32
)data
.IconName
.size() <= idx
)
431 data
.IconName
.resize(idx
+1);
433 data
.IconName
[idx
] = str
;
436 } while (result
->NextRow());
441 sLog
.outString( ">> Loaded %lu points_of_interest locale strings", (unsigned long)mPointOfInterestLocaleMap
.size() );
444 struct SQLCreatureLoader
: public SQLStorageLoaderBase
<SQLCreatureLoader
>
447 void convert_from_str(uint32
/*field_pos*/, char *src
, D
&dst
)
449 dst
= D(sObjectMgr
.GetScriptId(src
));
453 void ObjectMgr::LoadCreatureTemplates()
455 SQLCreatureLoader loader
;
456 loader
.Load(sCreatureStorage
);
458 sLog
.outString( ">> Loaded %u creature definitions", sCreatureStorage
.RecordCount
);
461 std::set
<uint32
> difficultyEntries
[MAX_DIFFICULTY
- 1]; // already loaded difficulty 1 value in creatures
462 std::set
<uint32
> hasDifficultyEntries
[MAX_DIFFICULTY
- 1]; // already loaded creatures with difficulty 1 values
464 // check data correctness
465 for(uint32 i
= 1; i
< sCreatureStorage
.MaxEntry
; ++i
)
467 CreatureInfo
const* cInfo
= sCreatureStorage
.LookupEntry
<CreatureInfo
>(i
);
471 bool ok
= true; // bool to allow continue outside this loop
472 for (uint32 diff
= 0; diff
< MAX_DIFFICULTY
- 1 && ok
; ++diff
)
474 if (!cInfo
->DifficultyEntry
[diff
])
476 ok
= false; // will be set to true at the end of this loop again
478 CreatureInfo
const* difficultyInfo
= GetCreatureTemplate(cInfo
->DifficultyEntry
[diff
]);
481 sLog
.outErrorDb("Creature (Entry: %u) have `difficulty_entry_%u`=%u but creature entry %u not exist.",
482 i
, diff
+ 1, cInfo
->DifficultyEntry
[diff
], cInfo
->DifficultyEntry
[diff
]);
486 if (difficultyEntries
[diff
].find(i
) != difficultyEntries
[diff
].end())
488 sLog
.outErrorDb("Creature (Entry: %u) listed as difficulty %u but have value in `difficulty_entry_%u`.", i
, diff
+ 1, diff
+ 1);
493 for (uint32 diff2
= 0; diff2
< MAX_DIFFICULTY
- 1 && ok2
; ++diff2
)
496 if (difficultyEntries
[diff2
].find(cInfo
->DifficultyEntry
[diff
]) != difficultyEntries
[diff2
].end())
498 sLog
.outErrorDb("Creature (Entry: %u) already listed as difficulty %u for another entry.", cInfo
->DifficultyEntry
[diff
], diff2
+ 1);
502 if (hasDifficultyEntries
[diff2
].find(cInfo
->DifficultyEntry
[diff
]) != hasDifficultyEntries
[diff2
].end())
504 sLog
.outErrorDb("Creature (Entry: %u) have `difficulty_entry_%u`=%u but creature entry %u have difficulty %u entry also.",
505 i
, diff
+ 1, cInfo
->DifficultyEntry
[diff
], cInfo
->DifficultyEntry
[diff
], diff2
+ 1);
513 if (cInfo
->unit_class
!= difficultyInfo
->unit_class
)
515 sLog
.outErrorDb("Creature (Entry: %u, class %u) has different `unit_class` in difficulty %u mode (Entry: %u, class %u).",
516 i
, cInfo
->unit_class
, diff
+ 1, cInfo
->DifficultyEntry
[diff
], difficultyInfo
->unit_class
);
520 if (cInfo
->npcflag
!= difficultyInfo
->npcflag
)
522 sLog
.outErrorDb("Creature (Entry: %u) has different `npcflag` in difficulty %u mode (Entry: %u).", i
, diff
+ 1, cInfo
->DifficultyEntry
[diff
]);
526 if (cInfo
->trainer_class
!= difficultyInfo
->trainer_class
)
528 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_class` in difficulty %u mode (Entry: %u).", i
, diff
+ 1, cInfo
->DifficultyEntry
[diff
]);
532 if (cInfo
->trainer_race
!= difficultyInfo
->trainer_race
)
534 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_race` in difficulty %u mode (Entry: %u).", i
, diff
+ 1, cInfo
->DifficultyEntry
[diff
]);
538 if (cInfo
->trainer_type
!= difficultyInfo
->trainer_type
)
540 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_type` in difficulty %u mode (Entry: %u).", i
, diff
+ 1, cInfo
->DifficultyEntry
[diff
]);
544 if (cInfo
->trainer_spell
!= difficultyInfo
->trainer_spell
)
546 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_spell` in difficulty %u mode (Entry: %u).", i
, diff
+ 1, cInfo
->DifficultyEntry
[diff
]);
550 if (difficultyInfo
->AIName
&& *difficultyInfo
->AIName
)
552 sLog
.outErrorDb("Difficulty %u mode creature (Entry: %u) has `AIName`, but in any case will used difficulty 0 mode creature (Entry: %u) AIName.",
553 diff
, cInfo
->DifficultyEntry
[diff
], i
);
557 if (difficultyInfo
->ScriptID
)
559 sLog
.outErrorDb("Difficulty %u mode creature (Entry: %u) has `ScriptName`, but in any case will used difficulty 0 mode creature (Entry: %u) ScriptName.",
560 diff
, cInfo
->DifficultyEntry
[diff
], i
);
564 hasDifficultyEntries
[diff
].insert(i
);
565 difficultyEntries
[diff
].insert(cInfo
->DifficultyEntry
[diff
]);
571 FactionTemplateEntry
const* factionTemplate
= sFactionTemplateStore
.LookupEntry(cInfo
->faction_A
);
572 if (!factionTemplate
)
573 sLog
.outErrorDb("Creature (Entry: %u) has nonexistent faction_A template (%u)", cInfo
->Entry
, cInfo
->faction_A
);
575 factionTemplate
= sFactionTemplateStore
.LookupEntry(cInfo
->faction_H
);
576 if (!factionTemplate
)
577 sLog
.outErrorDb("Creature (Entry: %u) has nonexistent faction_H template (%u)", cInfo
->Entry
, cInfo
->faction_H
);
579 // used later for scale
580 CreatureDisplayInfoEntry
const* displayScaleEntry
= NULL
;
582 if (cInfo
->DisplayID_A
[0])
584 CreatureDisplayInfoEntry
const* displayEntry
= sCreatureDisplayInfoStore
.LookupEntry(cInfo
->DisplayID_A
[0]);
587 sLog
.outErrorDb("Creature (Entry: %u) has nonexistent modelid_A (%u), can crash client", cInfo
->Entry
, cInfo
->DisplayID_A
[0]);
588 const_cast<CreatureInfo
*>(cInfo
)->DisplayID_A
[0] = 0;
590 else if(!displayScaleEntry
)
591 displayScaleEntry
= displayEntry
;
593 CreatureModelInfo
const* minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_A
[0]);
595 sLog
.outErrorDb("Creature (Entry: %u) are using modelid_A (%u), but creature_model_info are missing for this model.", cInfo
->Entry
, cInfo
->DisplayID_A
[0]);
598 if (cInfo
->DisplayID_A
[1])
600 CreatureDisplayInfoEntry
const* displayEntry
= sCreatureDisplayInfoStore
.LookupEntry(cInfo
->DisplayID_A
[1]);
603 sLog
.outErrorDb("Creature (Entry: %u) has nonexistent modelid_A2 (%u), can crash client", cInfo
->Entry
, cInfo
->DisplayID_A
[1]);
604 const_cast<CreatureInfo
*>(cInfo
)->DisplayID_A
[1] = 0;
606 else if(!displayScaleEntry
)
607 displayScaleEntry
= displayEntry
;
609 CreatureModelInfo
const* minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_A
[1]);
611 sLog
.outErrorDb("Creature (Entry: %u) are using modelid_A2 (%u), but creature_model_info are missing for this model.", cInfo
->Entry
, cInfo
->DisplayID_A
[1]);
614 if (cInfo
->DisplayID_H
[0])
616 CreatureDisplayInfoEntry
const* displayEntry
= sCreatureDisplayInfoStore
.LookupEntry(cInfo
->DisplayID_H
[0]);
619 sLog
.outErrorDb("Creature (Entry: %u) has nonexistent modelid_H (%u), can crash client", cInfo
->Entry
, cInfo
->DisplayID_H
[0]);
620 const_cast<CreatureInfo
*>(cInfo
)->DisplayID_H
[0] = 0;
622 else if(!displayScaleEntry
)
623 displayScaleEntry
= displayEntry
;
625 CreatureModelInfo
const* minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_H
[0]);
627 sLog
.outErrorDb("Creature (Entry: %u) are using modelid_H (%u), but creature_model_info are missing for this model.", cInfo
->Entry
, cInfo
->DisplayID_H
[0]);
630 if (cInfo
->DisplayID_H
[1])
632 CreatureDisplayInfoEntry
const* displayEntry
= sCreatureDisplayInfoStore
.LookupEntry(cInfo
->DisplayID_H
[1]);
635 sLog
.outErrorDb("Creature (Entry: %u) has nonexistent modelid_H2 (%u), can crash client", cInfo
->Entry
, cInfo
->DisplayID_H
[1]);
636 const_cast<CreatureInfo
*>(cInfo
)->DisplayID_H
[1] = 0;
638 else if(!displayScaleEntry
)
639 displayScaleEntry
= displayEntry
;
641 CreatureModelInfo
const* minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_H
[1]);
643 sLog
.outErrorDb("Creature (Entry: %u) are using modelid_H2 (%u), but creature_model_info are missing for this model.", cInfo
->Entry
, cInfo
->DisplayID_H
[1]);
646 if (!displayScaleEntry
)
647 sLog
.outErrorDb("Creature (Entry: %u) has nonexistent modelid in modelid_A/modelid_A2/modelid_H/modelid_A2", cInfo
->Entry
);
649 for(int k
= 0; k
< MAX_KILL_CREDIT
; ++k
)
651 if(cInfo
->KillCredit
[k
])
653 if(!GetCreatureTemplate(cInfo
->KillCredit
[k
]))
655 sLog
.outErrorDb("Creature (Entry: %u) has nonexistent creature entry in `KillCredit%d` (%u)",cInfo
->Entry
,k
+1,cInfo
->KillCredit
[k
]);
656 const_cast<CreatureInfo
*>(cInfo
)->KillCredit
[k
] = 0;
661 // use below code for 0-checks for unit_class
662 if (/*!cInfo->unit_class ||*/cInfo
->unit_class
&& ((1 << (cInfo
->unit_class
-1)) & CLASSMASK_ALL_CREATURES
) == 0)
663 sLog
.outErrorDb("Creature (Entry: %u) has invalid unit_class(%u) for creature_template", cInfo
->Entry
, cInfo
->unit_class
);
665 if(cInfo
->dmgschool
>= MAX_SPELL_SCHOOL
)
667 sLog
.outErrorDb("Creature (Entry: %u) has invalid spell school value (%u) in `dmgschool`",cInfo
->Entry
,cInfo
->dmgschool
);
668 const_cast<CreatureInfo
*>(cInfo
)->dmgschool
= SPELL_SCHOOL_NORMAL
;
671 if(cInfo
->baseattacktime
== 0)
672 const_cast<CreatureInfo
*>(cInfo
)->baseattacktime
= BASE_ATTACK_TIME
;
674 if(cInfo
->rangeattacktime
== 0)
675 const_cast<CreatureInfo
*>(cInfo
)->rangeattacktime
= BASE_ATTACK_TIME
;
677 if(cInfo
->npcflag
& UNIT_NPC_FLAG_SPELLCLICK
)
679 sLog
.outErrorDb("Creature (Entry: %u) has dynamic flag UNIT_NPC_FLAG_SPELLCLICK (%u) set, it expect to be set by code base at `npc_spellclick_spells` content.",cInfo
->Entry
,UNIT_NPC_FLAG_SPELLCLICK
);
680 const_cast<CreatureInfo
*>(cInfo
)->npcflag
&= ~UNIT_NPC_FLAG_SPELLCLICK
;
683 if((cInfo
->npcflag
& UNIT_NPC_FLAG_TRAINER
) && cInfo
->trainer_type
>= MAX_TRAINER_TYPE
)
684 sLog
.outErrorDb("Creature (Entry: %u) has wrong trainer type %u",cInfo
->Entry
,cInfo
->trainer_type
);
686 if(cInfo
->type
&& !sCreatureTypeStore
.LookupEntry(cInfo
->type
))
688 sLog
.outErrorDb("Creature (Entry: %u) has invalid creature type (%u) in `type`",cInfo
->Entry
,cInfo
->type
);
689 const_cast<CreatureInfo
*>(cInfo
)->type
= CREATURE_TYPE_HUMANOID
;
692 // must exist or used hidden but used in data horse case
693 if(cInfo
->family
&& !sCreatureFamilyStore
.LookupEntry(cInfo
->family
) && cInfo
->family
!= CREATURE_FAMILY_HORSE_CUSTOM
)
695 sLog
.outErrorDb("Creature (Entry: %u) has invalid creature family (%u) in `family`",cInfo
->Entry
,cInfo
->family
);
696 const_cast<CreatureInfo
*>(cInfo
)->family
= 0;
699 if(cInfo
->InhabitType
<= 0 || cInfo
->InhabitType
> INHABIT_ANYWHERE
)
701 sLog
.outErrorDb("Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly",cInfo
->Entry
,cInfo
->InhabitType
);
702 const_cast<CreatureInfo
*>(cInfo
)->InhabitType
= INHABIT_ANYWHERE
;
705 if(cInfo
->PetSpellDataId
)
707 CreatureSpellDataEntry
const* spellDataId
= sCreatureSpellDataStore
.LookupEntry(cInfo
->PetSpellDataId
);
709 sLog
.outErrorDb("Creature (Entry: %u) has non-existing PetSpellDataId (%u)", cInfo
->Entry
, cInfo
->PetSpellDataId
);
712 for(int j
= 0; j
< CREATURE_MAX_SPELLS
; ++j
)
714 if(cInfo
->spells
[j
] && !sSpellStore
.LookupEntry(cInfo
->spells
[j
]))
716 sLog
.outErrorDb("Creature (Entry: %u) has non-existing Spell%d (%u), set to 0", cInfo
->Entry
, j
+1,cInfo
->spells
[j
]);
717 const_cast<CreatureInfo
*>(cInfo
)->spells
[j
] = 0;
721 if(cInfo
->MovementType
>= MAX_DB_MOTION_TYPE
)
723 sLog
.outErrorDb("Creature (Entry: %u) has wrong movement generator type (%u), ignore and set to IDLE.",cInfo
->Entry
,cInfo
->MovementType
);
724 const_cast<CreatureInfo
*>(cInfo
)->MovementType
= IDLE_MOTION_TYPE
;
727 if(cInfo
->equipmentId
> 0) // 0 no equipment
729 if(!GetEquipmentInfo(cInfo
->equipmentId
))
731 sLog
.outErrorDb("Table `creature_template` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", cInfo
->Entry
, cInfo
->equipmentId
);
732 const_cast<CreatureInfo
*>(cInfo
)->equipmentId
= 0;
736 /// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc
737 if(cInfo
->scale
<= 0.0f
)
739 if(displayScaleEntry
)
740 const_cast<CreatureInfo
*>(cInfo
)->scale
= displayScaleEntry
->scale
;
742 const_cast<CreatureInfo
*>(cInfo
)->scale
= 1.0f
;
747 void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon
* addon
, char const* table
, char const* guidEntryStr
)
749 // Now add the auras, format "spellid effectindex spellid effectindex..."
751 std::vector
<int> val
;
752 s
=p
=(char*)reinterpret_cast<char const*>(addon
->auras
);
760 val
.push_back(atoi(s
));
765 val
.push_back(atoi(s
));
767 // free char* loaded memory
768 delete[] (char*)reinterpret_cast<char const*>(addon
->auras
);
774 sLog
.outErrorDb("Creature (%s: %u) has wrong `auras` data in `%s`.",guidEntryStr
,addon
->guidOrEntry
,table
);
786 // replace by new structures array
787 const_cast<CreatureDataAddonAura
*&>(addon
->auras
) = new CreatureDataAddonAura
[val
.size()/2+1];
790 for(uint32 j
= 0; j
< val
.size()/2; ++j
)
792 CreatureDataAddonAura
& cAura
= const_cast<CreatureDataAddonAura
&>(addon
->auras
[i
]);
793 cAura
.spell_id
= uint32(val
[2*j
+0]);
794 cAura
.effect_idx
= SpellEffectIndex(val
[2*j
+1]);
795 if (cAura
.effect_idx
>= MAX_EFFECT_INDEX
)
797 sLog
.outErrorDb("Creature (%s: %u) has wrong effect %u for spell %u in `auras` field in `%s`.",guidEntryStr
,addon
->guidOrEntry
,cAura
.effect_idx
,cAura
.spell_id
,table
);
800 SpellEntry
const *AdditionalSpellInfo
= sSpellStore
.LookupEntry(cAura
.spell_id
);
801 if (!AdditionalSpellInfo
)
803 sLog
.outErrorDb("Creature (%s: %u) has wrong spell %u defined in `auras` field in `%s`.",guidEntryStr
,addon
->guidOrEntry
,cAura
.spell_id
,table
);
807 if (!AdditionalSpellInfo
->Effect
[cAura
.effect_idx
] || !AdditionalSpellInfo
->EffectApplyAuraName
[cAura
.effect_idx
])
809 sLog
.outErrorDb("Creature (%s: %u) has not aura effect %u of spell %u defined in `auras` field in `%s`.",guidEntryStr
,addon
->guidOrEntry
,cAura
.effect_idx
,cAura
.spell_id
,table
);
816 // fill terminator element (after last added)
817 CreatureDataAddonAura
& endAura
= const_cast<CreatureDataAddonAura
&>(addon
->auras
[i
]);
818 endAura
.spell_id
= 0;
819 endAura
.effect_idx
= EFFECT_INDEX_0
;
822 void ObjectMgr::LoadCreatureAddons(SQLStorage
& creatureaddons
, char const* entryName
, char const* comment
)
824 creatureaddons
.Load();
826 sLog
.outString(">> Loaded %u %s", creatureaddons
.RecordCount
, comment
);
829 // check data correctness and convert 'auras'
830 for(uint32 i
= 1; i
< creatureaddons
.MaxEntry
; ++i
)
832 CreatureDataAddon
const* addon
= creatureaddons
.LookupEntry
<CreatureDataAddon
>(i
);
838 if (!sCreatureDisplayInfoStore
.LookupEntry(addon
->mount
))
840 sLog
.outErrorDb("Creature (%s %u) have invalid displayInfoId for mount (%u) defined in `%s`.", entryName
, addon
->guidOrEntry
, addon
->mount
, creatureaddons
.GetTableName());
841 const_cast<CreatureDataAddon
*>(addon
)->mount
= 0;
845 if (!sEmotesStore
.LookupEntry(addon
->emote
))
846 sLog
.outErrorDb("Creature (%s %u) have invalid emote (%u) defined in `%s`.", entryName
, addon
->guidOrEntry
, addon
->emote
, creatureaddons
.GetTableName());
848 if (addon
->splineFlags
& (SPLINEFLAG_TRAJECTORY
|SPLINEFLAG_UNKNOWN3
))
850 sLog
.outErrorDb("Creature (%s %u) spline flags mask defined in `%s` include forbidden flags (" I32FMT
") that can crash client, cleanup at load.", entryName
, addon
->guidOrEntry
, creatureaddons
.GetTableName(), (SPLINEFLAG_TRAJECTORY
|SPLINEFLAG_UNKNOWN3
));
851 const_cast<CreatureDataAddon
*>(addon
)->splineFlags
&= ~(SPLINEFLAG_TRAJECTORY
|SPLINEFLAG_UNKNOWN3
);
854 ConvertCreatureAddonAuras(const_cast<CreatureDataAddon
*>(addon
), creatureaddons
.GetTableName(), entryName
);
858 void ObjectMgr::LoadCreatureAddons()
860 LoadCreatureAddons(sCreatureInfoAddonStorage
,"Entry","creature template addons");
863 for(uint32 i
= 1; i
< sCreatureInfoAddonStorage
.MaxEntry
; ++i
)
864 if(CreatureDataAddon
const* addon
= sCreatureInfoAddonStorage
.LookupEntry
<CreatureDataAddon
>(i
))
865 if(!sCreatureStorage
.LookupEntry
<CreatureInfo
>(addon
->guidOrEntry
))
866 sLog
.outErrorDb("Creature (Entry: %u) does not exist but has a record in `%s`",addon
->guidOrEntry
, sCreatureInfoAddonStorage
.GetTableName());
868 LoadCreatureAddons(sCreatureDataAddonStorage
,"GUID","creature addons");
871 for(uint32 i
= 1; i
< sCreatureDataAddonStorage
.MaxEntry
; ++i
)
872 if(CreatureDataAddon
const* addon
= sCreatureDataAddonStorage
.LookupEntry
<CreatureDataAddon
>(i
))
873 if(mCreatureDataMap
.find(addon
->guidOrEntry
)==mCreatureDataMap
.end())
874 sLog
.outErrorDb("Creature (GUID: %u) does not exist but has a record in `creature_addon`",addon
->guidOrEntry
);
877 EquipmentInfo
const* ObjectMgr::GetEquipmentInfo(uint32 entry
)
879 return sEquipmentStorage
.LookupEntry
<EquipmentInfo
>(entry
);
882 void ObjectMgr::LoadEquipmentTemplates()
884 sEquipmentStorage
.Load();
886 for(uint32 i
=0; i
< sEquipmentStorage
.MaxEntry
; ++i
)
888 EquipmentInfo
const* eqInfo
= sEquipmentStorage
.LookupEntry
<EquipmentInfo
>(i
);
893 for(uint8 j
= 0; j
< 3; ++j
)
895 if (!eqInfo
->equipentry
[j
])
898 ItemEntry
const *dbcitem
= sItemStore
.LookupEntry(eqInfo
->equipentry
[j
]);
902 sLog
.outErrorDb("Unknown item (entry=%u) in creature_equip_template.equipentry%u for entry = %u, forced to 0.", eqInfo
->equipentry
[j
], j
+1, i
);
903 const_cast<EquipmentInfo
*>(eqInfo
)->equipentry
[j
] = 0;
907 if (dbcitem
->InventoryType
!= INVTYPE_WEAPON
&&
908 dbcitem
->InventoryType
!= INVTYPE_SHIELD
&&
909 dbcitem
->InventoryType
!= INVTYPE_RANGED
&&
910 dbcitem
->InventoryType
!= INVTYPE_2HWEAPON
&&
911 dbcitem
->InventoryType
!= INVTYPE_WEAPONMAINHAND
&&
912 dbcitem
->InventoryType
!= INVTYPE_WEAPONOFFHAND
&&
913 dbcitem
->InventoryType
!= INVTYPE_HOLDABLE
&&
914 dbcitem
->InventoryType
!= INVTYPE_THROWN
&&
915 dbcitem
->InventoryType
!= INVTYPE_RANGEDRIGHT
)
917 sLog
.outErrorDb("Item (entry=%u) in creature_equip_template.equipentry%u for entry = %u is not equipable in a hand, forced to 0.", eqInfo
->equipentry
[j
], j
+1, i
);
918 const_cast<EquipmentInfo
*>(eqInfo
)->equipentry
[j
] = 0;
922 sLog
.outString( ">> Loaded %u equipment template", sEquipmentStorage
.RecordCount
);
926 CreatureModelInfo
const* ObjectMgr::GetCreatureModelInfo(uint32 modelid
)
928 return sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(modelid
);
931 uint32
ObjectMgr::ChooseDisplayId(uint32 team
, const CreatureInfo
*cinfo
, const CreatureData
*data
/*= NULL*/)
933 // Load creature model (display id)
934 if (data
&& data
->displayid
)
935 return data
->displayid
;
937 // use defaults from the template
940 // DisplayID_A is used if no team is given
943 if(cinfo
->DisplayID_H
[0])
944 display_id
= cinfo
->DisplayID_H
[1] ? cinfo
->DisplayID_H
[urand(0,1)] : cinfo
->DisplayID_H
[0];
946 display_id
= cinfo
->DisplayID_H
[1];
949 display_id
= cinfo
->DisplayID_A
[0] ? cinfo
->DisplayID_A
[0] : cinfo
->DisplayID_A
[1];
953 if(cinfo
->DisplayID_A
[0])
954 display_id
= cinfo
->DisplayID_A
[1] ? cinfo
->DisplayID_A
[urand(0,1)] : cinfo
->DisplayID_A
[0];
956 display_id
= cinfo
->DisplayID_A
[1];
959 display_id
= cinfo
->DisplayID_H
[0] ? cinfo
->DisplayID_H
[0] : cinfo
->DisplayID_H
[1];
965 CreatureModelInfo
const* ObjectMgr::GetCreatureModelRandomGender(uint32 display_id
)
967 CreatureModelInfo
const *minfo
= GetCreatureModelInfo(display_id
);
971 // If a model for another gender exists, 50% chance to use it
972 if(minfo
->modelid_other_gender
!= 0 && urand(0,1) == 0)
974 CreatureModelInfo
const *minfo_tmp
= GetCreatureModelInfo(minfo
->modelid_other_gender
);
977 sLog
.outErrorDb("Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", minfo
->modelid
, minfo
->modelid_other_gender
);
978 return minfo
; // not fatal, just use the previous one
987 void ObjectMgr::LoadCreatureModelInfo()
989 sCreatureModelStorage
.Load();
992 for(uint32 i
= 1; i
< sCreatureModelStorage
.MaxEntry
; ++i
)
994 CreatureModelInfo
const *minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(i
);
998 if (!sCreatureDisplayInfoStore
.LookupEntry(minfo
->modelid
))
999 sLog
.outErrorDb("Table `creature_model_info` has model for not existed display id (%u).", minfo
->modelid
);
1001 if (minfo
->gender
> GENDER_NONE
)
1003 sLog
.outErrorDb("Table `creature_model_info` has wrong gender (%u) for display id (%u).", uint32(minfo
->gender
), minfo
->modelid
);
1004 const_cast<CreatureModelInfo
*>(minfo
)->gender
= GENDER_MALE
;
1007 if (minfo
->modelid_other_gender
&& !sCreatureDisplayInfoStore
.LookupEntry(minfo
->modelid_other_gender
))
1009 sLog
.outErrorDb("Table `creature_model_info` has not existed alt.gender model (%u) for existed display id (%u).", minfo
->modelid_other_gender
, minfo
->modelid
);
1010 const_cast<CreatureModelInfo
*>(minfo
)->modelid_other_gender
= 0;
1014 sLog
.outString( ">> Loaded %u creature model based info", sCreatureModelStorage
.RecordCount
);
1018 void ObjectMgr::LoadCreatures()
1022 QueryResult
*result
= WorldDatabase
.Query("SELECT creature.guid, id, map, modelid,"
1023 // 4 5 6 7 8 9 10 11
1024 "equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint,"
1025 // 12 13 14 15 16 17 18 19
1026 "curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, event, pool_entry "
1027 "FROM creature LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
1028 "LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid");
1037 sLog
.outErrorDb(">> Loaded 0 creature. DB table `creature` is empty.");
1041 // build single time for check creature data
1042 std::set
<uint32
> difficultyCreatures
[MAX_DIFFICULTY
- 1];
1043 for (uint32 i
= 0; i
< sCreatureStorage
.MaxEntry
; ++i
)
1044 if (CreatureInfo
const* cInfo
= sCreatureStorage
.LookupEntry
<CreatureInfo
>(i
))
1045 for (uint32 diff
= 0; diff
< MAX_DIFFICULTY
- 1; ++diff
)
1046 if (cInfo
->DifficultyEntry
[diff
])
1047 difficultyCreatures
[diff
].insert(cInfo
->DifficultyEntry
[diff
]);
1049 // build single time for check spawnmask
1050 std::map
<uint32
,uint32
> spawnMasks
;
1051 for(uint32 i
= 0; i
< sMapStore
.GetNumRows(); ++i
)
1052 if(sMapStore
.LookupEntry(i
))
1053 for(int k
= 0; k
< MAX_DIFFICULTY
; ++k
)
1054 if (GetMapDifficultyData(i
,Difficulty(k
)))
1055 spawnMasks
[i
] |= (1 << k
);
1057 barGoLink
bar((int)result
->GetRowCount());
1061 Field
*fields
= result
->Fetch();
1064 uint32 guid
= fields
[ 0].GetUInt32();
1065 uint32 entry
= fields
[ 1].GetUInt32();
1067 CreatureInfo
const* cInfo
= GetCreatureTemplate(entry
);
1070 sLog
.outErrorDb("Table `creature` has creature (GUID: %u) with non existing creature entry %u, skipped.", guid
, entry
);
1074 CreatureData
& data
= mCreatureDataMap
[guid
];
1077 data
.mapid
= fields
[ 2].GetUInt32();
1078 data
.displayid
= fields
[ 3].GetUInt32();
1079 data
.equipmentId
= fields
[ 4].GetUInt32();
1080 data
.posX
= fields
[ 5].GetFloat();
1081 data
.posY
= fields
[ 6].GetFloat();
1082 data
.posZ
= fields
[ 7].GetFloat();
1083 data
.orientation
= fields
[ 8].GetFloat();
1084 data
.spawntimesecs
= fields
[ 9].GetUInt32();
1085 data
.spawndist
= fields
[10].GetFloat();
1086 data
.currentwaypoint
= fields
[11].GetUInt32();
1087 data
.curhealth
= fields
[12].GetUInt32();
1088 data
.curmana
= fields
[13].GetUInt32();
1089 data
.is_dead
= fields
[14].GetBool();
1090 data
.movementType
= fields
[15].GetUInt8();
1091 data
.spawnMask
= fields
[16].GetUInt8();
1092 data
.phaseMask
= fields
[17].GetUInt16();
1093 int16 gameEvent
= fields
[18].GetInt16();
1094 int16 PoolId
= fields
[19].GetInt16();
1096 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(data
.mapid
);
1099 sLog
.outErrorDb("Table `creature` have creature (GUID: %u) that spawned at not existed map (Id: %u), skipped.",guid
, data
.mapid
);
1103 if (data
.spawnMask
& ~spawnMasks
[data
.mapid
])
1104 sLog
.outErrorDb("Table `creature` have creature (GUID: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u).",guid
, data
.spawnMask
, data
.mapid
);
1107 for (uint32 diff
= 0; diff
< MAX_DIFFICULTY
- 1 && ok
; ++diff
)
1109 if (difficultyCreatures
[diff
].find(data
.id
) != difficultyCreatures
[diff
].end())
1111 sLog
.outErrorDb("Table `creature` have creature (GUID: %u) that listed as difficulty %u template (entry: %u) in `creature_template`, skipped.",
1112 guid
, diff
+ 1, data
.id
);
1119 if(data
.equipmentId
> 0) // -1 no equipment, 0 use default
1121 if(!GetEquipmentInfo(data
.equipmentId
))
1123 sLog
.outErrorDb("Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data
.id
, data
.equipmentId
);
1124 data
.equipmentId
= -1;
1128 if(cInfo
->RegenHealth
&& data
.curhealth
< cInfo
->minhealth
)
1130 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`RegenHealth`=1 and low current health (%u), `creature_template`.`minhealth`=%u.",guid
,data
.id
,data
.curhealth
, cInfo
->minhealth
);
1131 data
.curhealth
= cInfo
->minhealth
;
1134 if(cInfo
->flags_extra
& CREATURE_FLAG_EXTRA_INSTANCE_BIND
)
1136 if(!mapEntry
|| !mapEntry
->IsDungeon())
1137 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.",guid
,data
.id
);
1140 if(data
.curmana
< cInfo
->minmana
)
1142 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with low current mana (%u), `creature_template`.`minmana`=%u.",guid
,data
.id
,data
.curmana
, cInfo
->minmana
);
1143 data
.curmana
= cInfo
->minmana
;
1146 if(data
.spawndist
< 0.0f
)
1148 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.",guid
,data
.id
);
1149 data
.spawndist
= 0.0f
;
1151 else if(data
.movementType
== RANDOM_MOTION_TYPE
)
1153 if(data
.spawndist
== 0.0f
)
1155 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).",guid
,data
.id
);
1156 data
.movementType
= IDLE_MOTION_TYPE
;
1159 else if(data
.movementType
== IDLE_MOTION_TYPE
)
1161 if(data
.spawndist
!= 0.0f
)
1163 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.",guid
,data
.id
);
1164 data
.spawndist
= 0.0f
;
1168 if(data
.phaseMask
==0)
1170 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid
,data
.id
);
1174 if (gameEvent
==0 && PoolId
==0) // if not this is to be managed by GameEvent System or Pool system
1175 AddCreatureToGrid(guid
, &data
);
1179 } while (result
->NextRow());
1184 sLog
.outString( ">> Loaded %lu creatures", (unsigned long)mCreatureDataMap
.size() );
1187 void ObjectMgr::AddCreatureToGrid(uint32 guid
, CreatureData
const* data
)
1189 uint8 mask
= data
->spawnMask
;
1190 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1194 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1195 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1197 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1198 cell_guids
.creatures
.insert(guid
);
1203 void ObjectMgr::RemoveCreatureFromGrid(uint32 guid
, CreatureData
const* data
)
1205 uint8 mask
= data
->spawnMask
;
1206 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1210 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1211 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1213 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1214 cell_guids
.creatures
.erase(guid
);
1219 void ObjectMgr::LoadGameobjects()
1224 QueryResult
*result
= WorldDatabase
.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation,"
1225 // 7 8 9 10 11 12 13 14 15 16 17
1226 "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, event, pool_entry "
1227 "FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid "
1228 "LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid");
1237 sLog
.outErrorDb(">> Loaded 0 gameobjects. DB table `gameobject` is empty.");
1241 // build single time for check spawnmask
1242 std::map
<uint32
,uint32
> spawnMasks
;
1243 for(uint32 i
= 0; i
< sMapStore
.GetNumRows(); ++i
)
1244 if(sMapStore
.LookupEntry(i
))
1245 for(int k
= 0; k
< MAX_DIFFICULTY
; ++k
)
1246 if (GetMapDifficultyData(i
,Difficulty(k
)))
1247 spawnMasks
[i
] |= (1 << k
);
1249 barGoLink
bar((int)result
->GetRowCount());
1253 Field
*fields
= result
->Fetch();
1256 uint32 guid
= fields
[ 0].GetUInt32();
1257 uint32 entry
= fields
[ 1].GetUInt32();
1259 GameObjectInfo
const* gInfo
= GetGameObjectInfo(entry
);
1262 sLog
.outErrorDb("Table `gameobject` has gameobject (GUID: %u) with non existing gameobject entry %u, skipped.", guid
, entry
);
1266 if(!gInfo
->displayId
)
1270 // can be invisible always and then not req. display id in like case
1271 case GAMEOBJECT_TYPE_TRAP
:
1272 case GAMEOBJECT_TYPE_SPELL_FOCUS
:
1275 sLog
.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) have displayId == 0 and then will always invisible in game.", guid
, entry
, gInfo
->type
);
1279 else if (!sGameObjectDisplayInfoStore
.LookupEntry(gInfo
->displayId
))
1281 sLog
.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) have invalid displayId (%u), not loaded.", guid
, entry
, gInfo
->type
, gInfo
->displayId
);
1285 GameObjectData
& data
= mGameObjectDataMap
[guid
];
1288 data
.mapid
= fields
[ 2].GetUInt32();
1289 data
.posX
= fields
[ 3].GetFloat();
1290 data
.posY
= fields
[ 4].GetFloat();
1291 data
.posZ
= fields
[ 5].GetFloat();
1292 data
.orientation
= fields
[ 6].GetFloat();
1293 data
.rotation0
= fields
[ 7].GetFloat();
1294 data
.rotation1
= fields
[ 8].GetFloat();
1295 data
.rotation2
= fields
[ 9].GetFloat();
1296 data
.rotation3
= fields
[10].GetFloat();
1297 data
.spawntimesecs
= fields
[11].GetInt32();
1299 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(data
.mapid
);
1302 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) that spawned at not existed map (Id: %u), skip", guid
, data
.id
, data
.mapid
);
1306 if (data
.spawnMask
& ~spawnMasks
[data
.mapid
])
1307 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u), skip", guid
, data
.id
, data
.spawnMask
, data
.mapid
);
1309 if (data
.spawntimesecs
== 0 && gInfo
->IsDespawnAtAction())
1311 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `spawntimesecs` (0) value, but gameobejct marked as despawnable at action.", guid
, data
.id
);
1314 data
.animprogress
= fields
[12].GetUInt32();
1316 uint32 go_state
= fields
[13].GetUInt32();
1317 if (go_state
>= MAX_GO_STATE
)
1319 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid `state` (%u) value, skip", guid
, data
.id
, go_state
);
1322 data
.go_state
= GOState(go_state
);
1324 data
.spawnMask
= fields
[14].GetUInt8();
1325 data
.phaseMask
= fields
[15].GetUInt16();
1326 int16 gameEvent
= fields
[16].GetInt16();
1327 int16 PoolId
= fields
[17].GetInt16();
1329 if (data
.rotation2
< -1.0f
|| data
.rotation2
> 1.0f
)
1331 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation2 (%f) value, skip", guid
, data
.id
, data
.rotation2
);
1335 if (data
.rotation3
< -1.0f
|| data
.rotation3
> 1.0f
)
1337 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation3 (%f) value, skip", guid
, data
.id
, data
.rotation3
);
1341 if(!MapManager::IsValidMapCoord(data
.mapid
, data
.posX
, data
.posY
, data
.posZ
, data
.orientation
))
1343 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid coordinates, skip", guid
, data
.id
);
1347 if(data
.phaseMask
== 0)
1349 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", guid
, data
.id
);
1353 if (gameEvent
== 0 && PoolId
== 0) // if not this is to be managed by GameEvent System or Pool system
1354 AddGameobjectToGrid(guid
, &data
);
1357 } while (result
->NextRow());
1362 sLog
.outString( ">> Loaded %lu gameobjects", (unsigned long)mGameObjectDataMap
.size());
1365 void ObjectMgr::AddGameobjectToGrid(uint32 guid
, GameObjectData
const* data
)
1367 uint8 mask
= data
->spawnMask
;
1368 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1372 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1373 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1375 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1376 cell_guids
.gameobjects
.insert(guid
);
1381 void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid
, GameObjectData
const* data
)
1383 uint8 mask
= data
->spawnMask
;
1384 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1388 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1389 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1391 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1392 cell_guids
.gameobjects
.erase(guid
);
1397 void ObjectMgr::LoadCreatureRespawnTimes()
1399 // remove outdated data
1400 WorldDatabase
.DirectExecute("DELETE FROM creature_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())");
1404 QueryResult
*result
= WorldDatabase
.Query("SELECT guid,respawntime,instance FROM creature_respawn");
1413 sLog
.outString(">> Loaded 0 creature respawn time.");
1417 barGoLink
bar((int)result
->GetRowCount());
1421 Field
*fields
= result
->Fetch();
1424 uint32 loguid
= fields
[0].GetUInt32();
1425 uint64 respawn_time
= fields
[1].GetUInt64();
1426 uint32 instance
= fields
[2].GetUInt32();
1428 mCreatureRespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = time_t(respawn_time
);
1431 } while (result
->NextRow());
1435 sLog
.outString( ">> Loaded %lu creature respawn times", (unsigned long)mCreatureRespawnTimes
.size() );
1439 void ObjectMgr::LoadGameobjectRespawnTimes()
1441 // remove outdated data
1442 WorldDatabase
.DirectExecute("DELETE FROM gameobject_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())");
1446 QueryResult
*result
= WorldDatabase
.Query("SELECT guid,respawntime,instance FROM gameobject_respawn");
1455 sLog
.outString(">> Loaded 0 gameobject respawn time.");
1459 barGoLink
bar((int)result
->GetRowCount());
1463 Field
*fields
= result
->Fetch();
1466 uint32 loguid
= fields
[0].GetUInt32();
1467 uint64 respawn_time
= fields
[1].GetUInt64();
1468 uint32 instance
= fields
[2].GetUInt32();
1470 mGORespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = time_t(respawn_time
);
1473 } while (result
->NextRow());
1477 sLog
.outString( ">> Loaded %lu gameobject respawn times", (unsigned long)mGORespawnTimes
.size() );
1481 // name must be checked to correctness (if received) before call this function
1482 uint64
ObjectMgr::GetPlayerGUIDByName(std::string name
) const
1486 CharacterDatabase
.escape_string(name
);
1488 // Player name safe to sending to DB (checked at login) and this function using
1489 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT guid FROM characters WHERE name = '%s'", name
.c_str());
1492 guid
= MAKE_NEW_GUID((*result
)[0].GetUInt32(), 0, HIGHGUID_PLAYER
);
1500 bool ObjectMgr::GetPlayerNameByGUID(const uint64
&guid
, std::string
&name
) const
1502 // prevent DB access for online player
1503 if(Player
* player
= GetPlayer(guid
))
1505 name
= player
->GetName();
1509 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT name FROM characters WHERE guid = '%u'", GUID_LOPART(guid
));
1513 name
= (*result
)[0].GetCppString();
1521 uint32
ObjectMgr::GetPlayerTeamByGUID(const uint64
&guid
) const
1523 // prevent DB access for online player
1524 if(Player
* player
= GetPlayer(guid
))
1526 return Player::TeamForRace(player
->getRace());
1529 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT race FROM characters WHERE guid = '%u'", GUID_LOPART(guid
));
1533 uint8 race
= (*result
)[0].GetUInt8();
1535 return Player::TeamForRace(race
);
1541 uint32
ObjectMgr::GetPlayerAccountIdByGUID(const uint64
&guid
) const
1543 // prevent DB access for online player
1544 if(Player
* player
= GetPlayer(guid
))
1546 return player
->GetSession()->GetAccountId();
1549 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT account FROM characters WHERE guid = '%u'", GUID_LOPART(guid
));
1552 uint32 acc
= (*result
)[0].GetUInt32();
1560 uint32
ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string
& name
) const
1562 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT account FROM characters WHERE name = '%s'", name
.c_str());
1565 uint32 acc
= (*result
)[0].GetUInt32();
1573 void ObjectMgr::LoadItemLocales()
1575 mItemLocaleMap
.clear(); // need for reload case
1577 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,name_loc1,description_loc1,name_loc2,description_loc2,name_loc3,description_loc3,name_loc4,description_loc4,name_loc5,description_loc5,name_loc6,description_loc6,name_loc7,description_loc7,name_loc8,description_loc8 FROM locales_item");
1586 sLog
.outString(">> Loaded 0 Item locale strings. DB table `locales_item` is empty.");
1590 barGoLink
bar((int)result
->GetRowCount());
1594 Field
*fields
= result
->Fetch();
1597 uint32 entry
= fields
[0].GetUInt32();
1599 ItemLocale
& data
= mItemLocaleMap
[entry
];
1601 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
1603 std::string str
= fields
[1+2*(i
-1)].GetCppString();
1606 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
1609 if((int32
)data
.Name
.size() <= idx
)
1610 data
.Name
.resize(idx
+1);
1612 data
.Name
[idx
] = str
;
1616 str
= fields
[1+2*(i
-1)+1].GetCppString();
1619 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
1622 if((int32
)data
.Description
.size() <= idx
)
1623 data
.Description
.resize(idx
+1);
1625 data
.Description
[idx
] = str
;
1629 } while (result
->NextRow());
1634 sLog
.outString( ">> Loaded %lu Item locale strings", (unsigned long)mItemLocaleMap
.size() );
1637 struct SQLItemLoader
: public SQLStorageLoaderBase
<SQLItemLoader
>
1640 void convert_from_str(uint32
/*field_pos*/, char *src
, D
&dst
)
1642 dst
= D(sObjectMgr
.GetScriptId(src
));
1646 void ObjectMgr::LoadItemPrototypes()
1648 SQLItemLoader loader
;
1649 loader
.Load(sItemStorage
);
1650 sLog
.outString( ">> Loaded %u item prototypes", sItemStorage
.RecordCount
);
1653 // check data correctness
1654 for(uint32 i
= 1; i
< sItemStorage
.MaxEntry
; ++i
)
1656 ItemPrototype
const* proto
= sItemStorage
.LookupEntry
<ItemPrototype
>(i
);
1657 ItemEntry
const *dbcitem
= sItemStore
.LookupEntry(i
);
1660 /* to many errors, and possible not all items really used in game
1662 sLog.outErrorDb("Item (Entry: %u) doesn't exists in DB, but must exist.",i);
1669 if(proto
->Class
!= dbcitem
->Class
)
1671 sLog
.outErrorDb("Item (Entry: %u) not correct class %u, must be %u (still using DB value).",i
,proto
->Class
,dbcitem
->Class
);
1672 // It safe let use Class from DB
1674 /* disabled: have some strange wrong cases for Subclass values.
1675 for enable also uncomment Subclass field in ItemEntry structure and in Itemfmt[]
1676 if(proto->SubClass != dbcitem->SubClass)
1678 sLog.outErrorDb("Item (Entry: %u) not correct (Class: %u, Sub: %u) pair, must be (Class: %u, Sub: %u) (still using DB value).",i,proto->Class,proto->SubClass,dbcitem->Class,dbcitem->SubClass);
1679 // It safe let use Subclass from DB
1683 if(proto
->Unk0
!= dbcitem
->Unk0
)
1685 sLog
.outErrorDb("Item (Entry: %u) not correct %i Unk0, must be %i (still using DB value).",i
,proto
->Unk0
,dbcitem
->Unk0
);
1686 // It safe let use Unk0 from DB
1689 if(proto
->Material
!= dbcitem
->Material
)
1691 sLog
.outErrorDb("Item (Entry: %u) not correct %i material, must be %i (still using DB value).",i
,proto
->Material
,dbcitem
->Material
);
1692 // It safe let use Material from DB
1695 if(proto
->InventoryType
!= dbcitem
->InventoryType
)
1697 sLog
.outErrorDb("Item (Entry: %u) not correct %u inventory type, must be %u (still using DB value).",i
,proto
->InventoryType
,dbcitem
->InventoryType
);
1698 // It safe let use InventoryType from DB
1701 if(proto
->DisplayInfoID
!= dbcitem
->DisplayId
)
1703 sLog
.outErrorDb("Item (Entry: %u) not correct %u display id, must be %u (using it).",i
,proto
->DisplayInfoID
,dbcitem
->DisplayId
);
1704 const_cast<ItemPrototype
*>(proto
)->DisplayInfoID
= dbcitem
->DisplayId
;
1706 if(proto
->Sheath
!= dbcitem
->Sheath
)
1708 sLog
.outErrorDb("Item (Entry: %u) not correct %u sheath, must be %u (using it).",i
,proto
->Sheath
,dbcitem
->Sheath
);
1709 const_cast<ItemPrototype
*>(proto
)->Sheath
= dbcitem
->Sheath
;
1714 sLog
.outErrorDb("Item (Entry: %u) not correct (not listed in list of existed items).",i
);
1717 if(proto
->Class
>= MAX_ITEM_CLASS
)
1719 sLog
.outErrorDb("Item (Entry: %u) has wrong Class value (%u)",i
,proto
->Class
);
1720 const_cast<ItemPrototype
*>(proto
)->Class
= ITEM_CLASS_MISC
;
1723 if(proto
->SubClass
>= MaxItemSubclassValues
[proto
->Class
])
1725 sLog
.outErrorDb("Item (Entry: %u) has wrong Subclass value (%u) for class %u",i
,proto
->SubClass
,proto
->Class
);
1726 const_cast<ItemPrototype
*>(proto
)->SubClass
= 0;// exist for all item classes
1729 if(proto
->Quality
>= MAX_ITEM_QUALITY
)
1731 sLog
.outErrorDb("Item (Entry: %u) has wrong Quality value (%u)",i
,proto
->Quality
);
1732 const_cast<ItemPrototype
*>(proto
)->Quality
= ITEM_QUALITY_NORMAL
;
1735 if(proto
->BuyCount
<= 0)
1737 sLog
.outErrorDb("Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).",i
,proto
->BuyCount
);
1738 const_cast<ItemPrototype
*>(proto
)->BuyCount
= 1;
1741 if(proto
->InventoryType
>= MAX_INVTYPE
)
1743 sLog
.outErrorDb("Item (Entry: %u) has wrong InventoryType value (%u)",i
,proto
->InventoryType
);
1744 const_cast<ItemPrototype
*>(proto
)->InventoryType
= INVTYPE_NON_EQUIP
;
1747 if(proto
->RequiredSkill
>= MAX_SKILL_TYPE
)
1749 sLog
.outErrorDb("Item (Entry: %u) has wrong RequiredSkill value (%u)",i
,proto
->RequiredSkill
);
1750 const_cast<ItemPrototype
*>(proto
)->RequiredSkill
= 0;
1754 // can be used in equip slot, as page read use in inventory, or spell casting at use
1755 bool req
= proto
->InventoryType
!=INVTYPE_NON_EQUIP
|| proto
->PageText
;
1758 for (int j
= 0; j
< MAX_ITEM_PROTO_SPELLS
; ++j
)
1760 if(proto
->Spells
[j
].SpellId
)
1770 if(!(proto
->AllowableClass
& CLASSMASK_ALL_PLAYABLE
))
1771 sLog
.outErrorDb("Item (Entry: %u) not have in `AllowableClass` any playable classes (%u) and can't be equipped or use.",i
,proto
->AllowableClass
);
1773 if(!(proto
->AllowableRace
& RACEMASK_ALL_PLAYABLE
))
1774 sLog
.outErrorDb("Item (Entry: %u) not have in `AllowableRace` any playable races (%u) and can't be equipped or use.",i
,proto
->AllowableRace
);
1778 if(proto
->RequiredSpell
&& !sSpellStore
.LookupEntry(proto
->RequiredSpell
))
1780 sLog
.outErrorDb("Item (Entry: %u) have wrong (non-existed) spell in RequiredSpell (%u)",i
,proto
->RequiredSpell
);
1781 const_cast<ItemPrototype
*>(proto
)->RequiredSpell
= 0;
1784 if(proto
->RequiredReputationRank
>= MAX_REPUTATION_RANK
)
1785 sLog
.outErrorDb("Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.",i
,proto
->RequiredReputationRank
);
1787 if(proto
->RequiredReputationFaction
)
1789 if(!sFactionStore
.LookupEntry(proto
->RequiredReputationFaction
))
1791 sLog
.outErrorDb("Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)",i
,proto
->RequiredReputationFaction
);
1792 const_cast<ItemPrototype
*>(proto
)->RequiredReputationFaction
= 0;
1795 if(proto
->RequiredReputationRank
== MIN_REPUTATION_RANK
)
1796 sLog
.outErrorDb("Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.",i
);
1798 else if(proto
->RequiredReputationRank
> MIN_REPUTATION_RANK
)
1799 sLog
.outErrorDb("Item (Entry: %u) has RequiredReputationFaction ==0 but RequiredReputationRank > 0, rank setting is useless.",i
);
1801 if(proto
->MaxCount
< -1)
1803 sLog
.outErrorDb("Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.",i
,proto
->MaxCount
);
1804 const_cast<ItemPrototype
*>(proto
)->MaxCount
= -1;
1807 if(proto
->Stackable
== 0)
1809 sLog
.outErrorDb("Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.",i
,proto
->Stackable
);
1810 const_cast<ItemPrototype
*>(proto
)->Stackable
= 1;
1812 else if(proto
->Stackable
< -1)
1814 sLog
.outErrorDb("Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.",i
,proto
->Stackable
);
1815 const_cast<ItemPrototype
*>(proto
)->Stackable
= -1;
1817 else if(proto
->Stackable
> 1000)
1819 sLog
.outErrorDb("Item (Entry: %u) has too large value in stackable (%u), replace by hardcoded upper limit (1000).",i
,proto
->Stackable
);
1820 const_cast<ItemPrototype
*>(proto
)->Stackable
= 1000;
1823 if(proto
->ContainerSlots
> MAX_BAG_SIZE
)
1825 sLog
.outErrorDb("Item (Entry: %u) has too large value in ContainerSlots (%u), replace by hardcoded limit (%u).",i
,proto
->ContainerSlots
,MAX_BAG_SIZE
);
1826 const_cast<ItemPrototype
*>(proto
)->ContainerSlots
= MAX_BAG_SIZE
;
1829 if(proto
->StatsCount
> MAX_ITEM_PROTO_STATS
)
1831 sLog
.outErrorDb("Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).",i
,proto
->StatsCount
,MAX_ITEM_PROTO_STATS
);
1832 const_cast<ItemPrototype
*>(proto
)->StatsCount
= MAX_ITEM_PROTO_STATS
;
1835 for (int j
= 0; j
< MAX_ITEM_PROTO_STATS
; ++j
)
1837 // for ItemStatValue != 0
1838 if(proto
->ItemStat
[j
].ItemStatValue
&& proto
->ItemStat
[j
].ItemStatType
>= MAX_ITEM_MOD
)
1840 sLog
.outErrorDb("Item (Entry: %u) has wrong stat_type%d (%u)",i
,j
+1,proto
->ItemStat
[j
].ItemStatType
);
1841 const_cast<ItemPrototype
*>(proto
)->ItemStat
[j
].ItemStatType
= 0;
1844 switch(proto
->ItemStat
[j
].ItemStatType
)
1846 case ITEM_MOD_SPELL_HEALING_DONE
:
1847 case ITEM_MOD_SPELL_DAMAGE_DONE
:
1848 sLog
.outErrorDb("Item (Entry: %u) has deprecated stat_type%d (%u)",i
,j
+1,proto
->ItemStat
[j
].ItemStatType
);
1855 for (int j
= 0; j
< MAX_ITEM_PROTO_DAMAGES
; ++j
)
1857 if(proto
->Damage
[j
].DamageType
>= MAX_SPELL_SCHOOL
)
1859 sLog
.outErrorDb("Item (Entry: %u) has wrong dmg_type%d (%u)",i
,j
+1,proto
->Damage
[j
].DamageType
);
1860 const_cast<ItemPrototype
*>(proto
)->Damage
[j
].DamageType
= 0;
1865 if((proto
->Spells
[0].SpellId
== SPELL_ID_GENERIC_LEARN
) || (proto
->Spells
[0].SpellId
== SPELL_ID_GENERIC_LEARN_PET
))
1868 if(proto
->Spells
[0].SpellTrigger
!= ITEM_SPELLTRIGGER_ON_USE
)
1870 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format",i
,0+1,proto
->Spells
[0].SpellTrigger
);
1871 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1872 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1873 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1874 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1877 // spell_2 have learning spell
1878 if(proto
->Spells
[1].SpellTrigger
!= ITEM_SPELLTRIGGER_LEARN_SPELL_ID
)
1880 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.",i
,1+1,proto
->Spells
[1].SpellTrigger
);
1881 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1882 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1883 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1885 else if(!proto
->Spells
[1].SpellId
)
1887 sLog
.outErrorDb("Item (Entry: %u) not has expected spell in spellid_%d in special learning format.",i
,1+1);
1888 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1889 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1893 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(proto
->Spells
[1].SpellId
);
1896 sLog
.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i
,1+1,proto
->Spells
[1].SpellId
);
1897 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1898 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1899 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1901 // allowed only in special format
1902 else if((proto
->Spells
[1].SpellId
==SPELL_ID_GENERIC_LEARN
) || (proto
->Spells
[1].SpellId
==SPELL_ID_GENERIC_LEARN_PET
))
1904 sLog
.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i
,1+1,proto
->Spells
[1].SpellId
);
1905 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1906 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1907 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1911 // spell_3*,spell_4*,spell_5* is empty
1912 for (int j
= 2; j
< MAX_ITEM_PROTO_SPELLS
; ++j
)
1914 if(proto
->Spells
[j
].SpellTrigger
!= ITEM_SPELLTRIGGER_ON_USE
)
1916 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellTrigger
);
1917 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1918 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1920 else if(proto
->Spells
[j
].SpellId
!= 0)
1922 sLog
.outErrorDb("Item (Entry: %u) has wrong spell in spellid_%d (%u) for learning special format",i
,j
+1,proto
->Spells
[j
].SpellId
);
1923 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1927 // normal spell list
1930 for (int j
= 0; j
< MAX_ITEM_PROTO_SPELLS
; ++j
)
1932 if (proto
->Spells
[j
].SpellTrigger
>= MAX_ITEM_SPELLTRIGGER
|| proto
->Spells
[j
].SpellTrigger
== ITEM_SPELLTRIGGER_LEARN_SPELL_ID
)
1934 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellTrigger
);
1935 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1936 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1938 // on hit can be sued only at weapon
1939 else if (proto
->Spells
[j
].SpellTrigger
== ITEM_SPELLTRIGGER_CHANCE_ON_HIT
)
1941 if(proto
->Class
!= ITEM_CLASS_WEAPON
)
1942 sLog
.outErrorDb("Item (Entry: %u) isn't weapon (Class: %u) but has on hit spelltrigger_%d (%u), it will not triggered.",i
,proto
->Class
,j
+1,proto
->Spells
[j
].SpellTrigger
);
1945 if(proto
->Spells
[j
].SpellId
)
1947 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(proto
->Spells
[j
].SpellId
);
1950 sLog
.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellId
);
1951 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1953 // allowed only in special format
1954 else if((proto
->Spells
[j
].SpellId
==SPELL_ID_GENERIC_LEARN
) || (proto
->Spells
[j
].SpellId
==SPELL_ID_GENERIC_LEARN_PET
))
1956 sLog
.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellId
);
1957 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1963 if(proto
->Bonding
>= MAX_BIND_TYPE
)
1964 sLog
.outErrorDb("Item (Entry: %u) has wrong Bonding value (%u)",i
,proto
->Bonding
);
1966 if(proto
->PageText
&& !sPageTextStore
.LookupEntry
<PageText
>(proto
->PageText
))
1967 sLog
.outErrorDb("Item (Entry: %u) has non existing first page (Id:%u)", i
,proto
->PageText
);
1969 if(proto
->LockID
&& !sLockStore
.LookupEntry(proto
->LockID
))
1970 sLog
.outErrorDb("Item (Entry: %u) has wrong LockID (%u)",i
,proto
->LockID
);
1972 if(proto
->Sheath
>= MAX_SHEATHETYPE
)
1974 sLog
.outErrorDb("Item (Entry: %u) has wrong Sheath (%u)",i
,proto
->Sheath
);
1975 const_cast<ItemPrototype
*>(proto
)->Sheath
= SHEATHETYPE_NONE
;
1978 if(proto
->RandomProperty
&& !sItemRandomPropertiesStore
.LookupEntry(GetItemEnchantMod(proto
->RandomProperty
)))
1980 sLog
.outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)",i
,proto
->RandomProperty
);
1981 const_cast<ItemPrototype
*>(proto
)->RandomProperty
= 0;
1984 if(proto
->RandomSuffix
&& !sItemRandomSuffixStore
.LookupEntry(GetItemEnchantMod(proto
->RandomSuffix
)))
1986 sLog
.outErrorDb("Item (Entry: %u) has wrong RandomSuffix (%u)",i
,proto
->RandomSuffix
);
1987 const_cast<ItemPrototype
*>(proto
)->RandomSuffix
= 0;
1990 if(proto
->ItemSet
&& !sItemSetStore
.LookupEntry(proto
->ItemSet
))
1992 sLog
.outErrorDb("Item (Entry: %u) have wrong ItemSet (%u)",i
,proto
->ItemSet
);
1993 const_cast<ItemPrototype
*>(proto
)->ItemSet
= 0;
1996 if(proto
->Area
&& !GetAreaEntryByAreaID(proto
->Area
))
1997 sLog
.outErrorDb("Item (Entry: %u) has wrong Area (%u)",i
,proto
->Area
);
1999 if(proto
->Map
&& !sMapStore
.LookupEntry(proto
->Map
))
2000 sLog
.outErrorDb("Item (Entry: %u) has wrong Map (%u)",i
,proto
->Map
);
2002 if(proto
->BagFamily
)
2005 for(uint32 j
= 0; j
< sizeof(proto
->BagFamily
)*8; ++j
)
2007 uint32 mask
= 1 << j
;
2008 if((proto
->BagFamily
& mask
)==0)
2011 ItemBagFamilyEntry
const* bf
= sItemBagFamilyStore
.LookupEntry(j
+1);
2014 sLog
.outErrorDb("Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit",i
);
2015 const_cast<ItemPrototype
*>(proto
)->BagFamily
&= ~mask
;
2019 if(BAG_FAMILY_MASK_CURRENCY_TOKENS
& mask
)
2021 CurrencyTypesEntry
const* ctEntry
= sCurrencyTypesStore
.LookupEntry(proto
->ItemId
);
2024 sLog
.outErrorDb("Item (Entry: %u) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit",i
);
2025 const_cast<ItemPrototype
*>(proto
)->BagFamily
&= ~mask
;
2031 if(proto
->TotemCategory
&& !sTotemCategoryStore
.LookupEntry(proto
->TotemCategory
))
2032 sLog
.outErrorDb("Item (Entry: %u) has wrong TotemCategory (%u)",i
,proto
->TotemCategory
);
2034 for (int j
= 0; j
< MAX_ITEM_PROTO_SOCKETS
; ++j
)
2036 if(proto
->Socket
[j
].Color
&& (proto
->Socket
[j
].Color
& SOCKET_COLOR_ALL
) != proto
->Socket
[j
].Color
)
2038 sLog
.outErrorDb("Item (Entry: %u) has wrong socketColor_%d (%u)",i
,j
+1,proto
->Socket
[j
].Color
);
2039 const_cast<ItemPrototype
*>(proto
)->Socket
[j
].Color
= 0;
2043 if(proto
->GemProperties
&& !sGemPropertiesStore
.LookupEntry(proto
->GemProperties
))
2044 sLog
.outErrorDb("Item (Entry: %u) has wrong GemProperties (%u)",i
,proto
->GemProperties
);
2046 if(proto
->FoodType
>= MAX_PET_DIET
)
2048 sLog
.outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)",i
,proto
->FoodType
);
2049 const_cast<ItemPrototype
*>(proto
)->FoodType
= 0;
2052 if(proto
->ItemLimitCategory
&& !sItemLimitCategoryStore
.LookupEntry(proto
->ItemLimitCategory
))
2054 sLog
.outErrorDb("Item (Entry: %u) has wrong LimitCategory value (%u)",i
,proto
->ItemLimitCategory
);
2055 const_cast<ItemPrototype
*>(proto
)->ItemLimitCategory
= 0;
2058 if(proto
->HolidayId
&& !sHolidaysStore
.LookupEntry(proto
->HolidayId
))
2060 sLog
.outErrorDb("Item (Entry: %u) has wrong HolidayId value (%u)", i
, proto
->HolidayId
);
2061 const_cast<ItemPrototype
*>(proto
)->HolidayId
= 0;
2064 if(proto
->NonConsumable
)
2066 if (proto
->NonConsumable
> 1)
2068 sLog
.outErrorDb("Item (Entry: %u) has wrong NonConsumable (%u), must be 0..1",i
,proto
->NonConsumable
);
2069 const_cast<ItemPrototype
*>(proto
)->NonConsumable
= 1;
2072 bool can_be_need
= false;
2073 for (int j
= 0; j
< MAX_ITEM_PROTO_SPELLS
; ++j
)
2075 if(proto
->Spells
[j
].SpellCharges
< 0)
2084 sLog
.outErrorDb("Item (Entry: %u) has redundant NonConsumable (%u), item not have negative charges",i
,proto
->NonConsumable
);
2085 const_cast<ItemPrototype
*>(proto
)->NonConsumable
= 0;
2090 // check some dbc referenced items (avoid duplicate reports)
2091 std::set
<uint32
> notFoundOutfit
;
2092 for (uint32 i
= 1; i
< sCharStartOutfitStore
.GetNumRows(); ++i
)
2094 CharStartOutfitEntry
const* entry
= sCharStartOutfitStore
.LookupEntry(i
);
2098 for(int j
= 0; j
< MAX_OUTFIT_ITEMS
; ++j
)
2100 if (entry
->ItemId
[j
] <= 0)
2103 uint32 item_id
= entry
->ItemId
[j
];
2105 if (!GetItemPrototype(item_id
))
2106 if (item_id
!= 40582) // nonexistent item by default but referenced in DBC, skip it from errors
2107 notFoundOutfit
.insert(item_id
);
2111 for(std::set
<uint32
>::const_iterator itr
= notFoundOutfit
.begin(); itr
!= notFoundOutfit
.end(); ++itr
)
2112 sLog
.outErrorDb("Item (Entry: %u) not exist in `item_template` but referenced in `CharStartOutfit.dbc`", *itr
);
2115 void ObjectMgr::LoadItemRequiredTarget()
2117 m_ItemRequiredTarget
.clear(); // needed for reload case
2121 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,type,targetEntry FROM item_required_target");
2130 sLog
.outErrorDb(">> Loaded 0 ItemRequiredTarget. DB table `item_required_target` is empty.");
2134 barGoLink
bar((int)result
->GetRowCount());
2138 Field
*fields
= result
->Fetch();
2141 uint32 uiItemId
= fields
[0].GetUInt32();
2142 uint32 uiType
= fields
[1].GetUInt32();
2143 uint32 uiTargetEntry
= fields
[2].GetUInt32();
2145 ItemPrototype
const* pItemProto
= sItemStorage
.LookupEntry
<ItemPrototype
>(uiItemId
);
2149 sLog
.outErrorDb("Table `item_required_target`: Entry %u listed for TargetEntry %u does not exist in `item_template`.",uiItemId
,uiTargetEntry
);
2153 bool bIsItemSpellValid
= false;
2155 for(int i
= 0; i
< MAX_ITEM_PROTO_SPELLS
; ++i
)
2157 if (SpellEntry
const* pSpellInfo
= sSpellStore
.LookupEntry(pItemProto
->Spells
[i
].SpellId
))
2159 if (pItemProto
->Spells
[i
].SpellTrigger
== ITEM_SPELLTRIGGER_ON_USE
||
2160 pItemProto
->Spells
[i
].SpellTrigger
== ITEM_SPELLTRIGGER_ON_NO_DELAY_USE
)
2162 SpellScriptTargetBounds bounds
= sSpellMgr
.GetSpellScriptTargetBounds(pSpellInfo
->Id
);
2163 if (bounds
.first
!= bounds
.second
)
2166 for (int j
= 0; j
< MAX_EFFECT_INDEX
; ++j
)
2168 if (pSpellInfo
->EffectImplicitTargetA
[j
] == TARGET_CHAIN_DAMAGE
||
2169 pSpellInfo
->EffectImplicitTargetB
[j
] == TARGET_CHAIN_DAMAGE
||
2170 pSpellInfo
->EffectImplicitTargetA
[j
] == TARGET_DUELVSPLAYER
||
2171 pSpellInfo
->EffectImplicitTargetB
[j
] == TARGET_DUELVSPLAYER
)
2173 bIsItemSpellValid
= true;
2177 if (bIsItemSpellValid
)
2183 if (!bIsItemSpellValid
)
2185 sLog
.outErrorDb("Table `item_required_target`: Spell used by item %u does not have implicit target TARGET_CHAIN_DAMAGE(6), TARGET_DUELVSPLAYER(25), already listed in `spell_script_target` or doesn't have item spelltrigger.",uiItemId
);
2189 if (!uiType
|| uiType
> MAX_ITEM_REQ_TARGET_TYPE
)
2191 sLog
.outErrorDb("Table `item_required_target`: Type %u for TargetEntry %u is incorrect.",uiType
,uiTargetEntry
);
2197 sLog
.outErrorDb("Table `item_required_target`: TargetEntry == 0 for Type (%u).",uiType
);
2201 if (!sCreatureStorage
.LookupEntry
<CreatureInfo
>(uiTargetEntry
))
2203 sLog
.outErrorDb("Table `item_required_target`: creature template entry %u does not exist.",uiTargetEntry
);
2207 m_ItemRequiredTarget
.insert(ItemRequiredTargetMap::value_type(uiItemId
,ItemRequiredTarget(ItemRequiredTargetType(uiType
),uiTargetEntry
)));
2210 } while (result
->NextRow());
2215 sLog
.outString(">> Loaded %u Item required targets", count
);
2218 void ObjectMgr::LoadPetLevelInfo()
2220 // Loading levels data
2222 // 0 1 2 3 4 5 6 7 8 9
2223 QueryResult
*result
= WorldDatabase
.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor FROM pet_levelstats");
2233 sLog
.outString(">> Loaded %u level pet stats definitions", count
);
2234 sLog
.outErrorDb("Error loading `pet_levelstats` table or empty table.");
2238 barGoLink
bar( (int)result
->GetRowCount() );
2242 Field
* fields
= result
->Fetch();
2244 uint32 creature_id
= fields
[0].GetUInt32();
2245 if(!sCreatureStorage
.LookupEntry
<CreatureInfo
>(creature_id
))
2247 sLog
.outErrorDb("Wrong creature id %u in `pet_levelstats` table, ignoring.",creature_id
);
2251 uint32 current_level
= fields
[1].GetUInt32();
2252 if(current_level
> sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
))
2254 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2255 sLog
.outErrorDb("Wrong (> %u) level %u in `pet_levelstats` table, ignoring.",STRONG_MAX_LEVEL
,current_level
);
2258 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `pet_levelstats` table, ignoring.",current_level
);
2259 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2263 else if(current_level
< 1)
2265 sLog
.outErrorDb("Wrong (<1) level %u in `pet_levelstats` table, ignoring.",current_level
);
2269 PetLevelInfo
*& pInfoMapEntry
= petInfo
[creature_id
];
2271 if(pInfoMapEntry
==NULL
)
2272 pInfoMapEntry
= new PetLevelInfo
[sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
)];
2274 // data for level 1 stored in [0] array element, ...
2275 PetLevelInfo
* pLevelInfo
= &pInfoMapEntry
[current_level
-1];
2277 pLevelInfo
->health
= fields
[2].GetUInt16();
2278 pLevelInfo
->mana
= fields
[3].GetUInt16();
2279 pLevelInfo
->armor
= fields
[9].GetUInt16();
2281 for (int i
= 0; i
< MAX_STATS
; i
++)
2283 pLevelInfo
->stats
[i
] = fields
[i
+4].GetUInt16();
2289 while (result
->NextRow());
2294 sLog
.outString( ">> Loaded %u level pet stats definitions", count
);
2297 // Fill gaps and check integrity
2298 for (PetLevelInfoMap::iterator itr
= petInfo
.begin(); itr
!= petInfo
.end(); ++itr
)
2300 PetLevelInfo
* pInfo
= itr
->second
;
2302 // fatal error if no level 1 data
2303 if(!pInfo
|| pInfo
[0].health
== 0 )
2305 sLog
.outErrorDb("Creature %u does not have pet stats data for Level 1!",itr
->first
);
2310 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
); ++level
)
2312 if(pInfo
[level
].health
== 0)
2314 sLog
.outErrorDb("Creature %u has no data for Level %i pet stats data, using data of Level %i.",itr
->first
,level
+1, level
);
2315 pInfo
[level
] = pInfo
[level
-1];
2321 PetLevelInfo
const* ObjectMgr::GetPetLevelInfo(uint32 creature_id
, uint32 level
) const
2323 if(level
> sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
))
2324 level
= sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
);
2326 PetLevelInfoMap::const_iterator itr
= petInfo
.find(creature_id
);
2327 if(itr
== petInfo
.end())
2330 return &itr
->second
[level
-1]; // data for level 1 stored in [0] array element, ...
2333 void ObjectMgr::LoadPlayerInfo()
2335 // Load playercreate
2338 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, map, zone, position_x, position_y, position_z FROM playercreateinfo");
2347 sLog
.outString( ">> Loaded %u player create definitions", count
);
2348 sLog
.outErrorDb( "Error loading `playercreateinfo` table or empty table.");
2352 barGoLink
bar( (int)result
->GetRowCount() );
2356 Field
* fields
= result
->Fetch();
2358 uint32 current_race
= fields
[0].GetUInt32();
2359 uint32 current_class
= fields
[1].GetUInt32();
2360 uint32 mapId
= fields
[2].GetUInt32();
2361 uint32 areaId
= fields
[3].GetUInt32();
2362 float positionX
= fields
[4].GetFloat();
2363 float positionY
= fields
[5].GetFloat();
2364 float positionZ
= fields
[6].GetFloat();
2366 if(current_race
>= MAX_RACES
)
2368 sLog
.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race
);
2372 ChrRacesEntry
const* rEntry
= sChrRacesStore
.LookupEntry(current_race
);
2375 sLog
.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race
);
2379 if(current_class
>= MAX_CLASSES
)
2381 sLog
.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class
);
2385 if(!sChrClassesStore
.LookupEntry(current_class
))
2387 sLog
.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class
);
2391 // accept DB data only for valid position (and non instanceable)
2392 if( !MapManager::IsValidMapCoord(mapId
,positionX
,positionY
,positionZ
) )
2394 sLog
.outErrorDb("Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class
,current_race
);
2398 if( sMapStore
.LookupEntry(mapId
)->Instanceable() )
2400 sLog
.outErrorDb("Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class
,current_race
);
2404 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2406 pInfo
->mapId
= mapId
;
2407 pInfo
->areaId
= areaId
;
2408 pInfo
->positionX
= positionX
;
2409 pInfo
->positionY
= positionY
;
2410 pInfo
->positionZ
= positionZ
;
2412 pInfo
->displayId_m
= rEntry
->model_m
;
2413 pInfo
->displayId_f
= rEntry
->model_f
;
2418 while (result
->NextRow());
2423 sLog
.outString( ">> Loaded %u player create definitions", count
);
2426 // Load playercreate items
2429 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item");
2440 sLog
.outString( ">> Loaded %u custom player create items", count
);
2444 barGoLink
bar( (int)result
->GetRowCount() );
2448 Field
* fields
= result
->Fetch();
2450 uint32 current_race
= fields
[0].GetUInt32();
2451 if(current_race
>= MAX_RACES
)
2453 sLog
.outErrorDb("Wrong race %u in `playercreateinfo_item` table, ignoring.",current_race
);
2457 uint32 current_class
= fields
[1].GetUInt32();
2458 if(current_class
>= MAX_CLASSES
)
2460 sLog
.outErrorDb("Wrong class %u in `playercreateinfo_item` table, ignoring.",current_class
);
2464 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2466 uint32 item_id
= fields
[2].GetUInt32();
2468 if(!GetItemPrototype(item_id
))
2470 sLog
.outErrorDb("Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.",item_id
,current_race
,current_class
);
2474 uint32 amount
= fields
[3].GetUInt32();
2478 sLog
.outErrorDb("Item id %u (class %u race %u) have amount==0 in `playercreateinfo_item` table, ignoring.",item_id
,current_race
,current_class
);
2482 pInfo
->item
.push_back(PlayerCreateInfoItem( item_id
, amount
));
2487 while(result
->NextRow());
2492 sLog
.outString( ">> Loaded %u custom player create items", count
);
2496 // Load playercreate spells
2499 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, Spell FROM playercreateinfo_spell");
2508 sLog
.outString( ">> Loaded %u player create spells", count
);
2509 sLog
.outErrorDb( "Error loading `playercreateinfo_spell` table or empty table.");
2513 barGoLink
bar( (int)result
->GetRowCount() );
2517 Field
* fields
= result
->Fetch();
2519 uint32 current_race
= fields
[0].GetUInt32();
2520 if(current_race
>= MAX_RACES
)
2522 sLog
.outErrorDb("Wrong race %u in `playercreateinfo_spell` table, ignoring.",current_race
);
2526 uint32 current_class
= fields
[1].GetUInt32();
2527 if(current_class
>= MAX_CLASSES
)
2529 sLog
.outErrorDb("Wrong class %u in `playercreateinfo_spell` table, ignoring.",current_class
);
2533 uint32 spell_id
= fields
[2].GetUInt32();
2534 if (!sSpellStore
.LookupEntry(spell_id
))
2536 sLog
.outErrorDb("Non existing spell %u in `playercreateinfo_spell` table, ignoring.", spell_id
);
2540 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2541 pInfo
->spell
.push_back(spell_id
);
2546 while( result
->NextRow() );
2551 sLog
.outString( ">> Loaded %u player create spells", count
);
2555 // Load playercreate actions
2558 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, button, action, type FROM playercreateinfo_action");
2567 sLog
.outString( ">> Loaded %u player create actions", count
);
2568 sLog
.outErrorDb( "Error loading `playercreateinfo_action` table or empty table.");
2572 barGoLink
bar( (int)result
->GetRowCount() );
2576 Field
* fields
= result
->Fetch();
2578 uint32 current_race
= fields
[0].GetUInt32();
2579 if(current_race
>= MAX_RACES
)
2581 sLog
.outErrorDb("Wrong race %u in `playercreateinfo_action` table, ignoring.",current_race
);
2585 uint32 current_class
= fields
[1].GetUInt32();
2586 if(current_class
>= MAX_CLASSES
)
2588 sLog
.outErrorDb("Wrong class %u in `playercreateinfo_action` table, ignoring.",current_class
);
2592 uint8 action_button
= fields
[2].GetUInt8();
2593 uint32 action
= fields
[3].GetUInt32();
2594 uint8 action_type
= fields
[4].GetUInt8();
2596 if (!Player::IsActionButtonDataValid(action_button
,action
,action_type
,NULL
))
2599 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2600 pInfo
->action
.push_back(PlayerCreateInfoAction(action_button
,action
,action_type
));
2605 while( result
->NextRow() );
2610 sLog
.outString( ">> Loaded %u player create actions", count
);
2614 // Loading levels data (class only dependent)
2617 QueryResult
*result
= WorldDatabase
.Query("SELECT class, level, basehp, basemana FROM player_classlevelstats");
2626 sLog
.outString( ">> Loaded %u level health/mana definitions", count
);
2627 sLog
.outErrorDb( "Error loading `player_classlevelstats` table or empty table.");
2631 barGoLink
bar( (int)result
->GetRowCount() );
2635 Field
* fields
= result
->Fetch();
2637 uint32 current_class
= fields
[0].GetUInt32();
2638 if(current_class
>= MAX_CLASSES
)
2640 sLog
.outErrorDb("Wrong class %u in `player_classlevelstats` table, ignoring.",current_class
);
2644 uint32 current_level
= fields
[1].GetUInt32();
2645 if(current_level
== 0)
2647 sLog
.outErrorDb("Wrong level %u in `player_classlevelstats` table, ignoring.",current_level
);
2650 else if(current_level
> sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
))
2652 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2653 sLog
.outErrorDb("Wrong (> %u) level %u in `player_classlevelstats` table, ignoring.",STRONG_MAX_LEVEL
,current_level
);
2656 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_classlevelstats` table, ignoring.",current_level
);
2657 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2662 PlayerClassInfo
* pClassInfo
= &playerClassInfo
[current_class
];
2664 if(!pClassInfo
->levelInfo
)
2665 pClassInfo
->levelInfo
= new PlayerClassLevelInfo
[sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
)];
2667 PlayerClassLevelInfo
* pClassLevelInfo
= &pClassInfo
->levelInfo
[current_level
-1];
2669 pClassLevelInfo
->basehealth
= fields
[2].GetUInt16();
2670 pClassLevelInfo
->basemana
= fields
[3].GetUInt16();
2675 while (result
->NextRow());
2680 sLog
.outString( ">> Loaded %u level health/mana definitions", count
);
2683 // Fill gaps and check integrity
2684 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
2686 // skip non existed classes
2687 if(!sChrClassesStore
.LookupEntry(class_
))
2690 PlayerClassInfo
* pClassInfo
= &playerClassInfo
[class_
];
2692 // fatal error if no level 1 data
2693 if(!pClassInfo
->levelInfo
|| pClassInfo
->levelInfo
[0].basehealth
== 0 )
2695 sLog
.outErrorDb("Class %i Level 1 does not have health/mana data!",class_
);
2700 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
); ++level
)
2702 if(pClassInfo
->levelInfo
[level
].basehealth
== 0)
2704 sLog
.outErrorDb("Class %i Level %i does not have health/mana data. Using stats data of level %i.",class_
,level
+1, level
);
2705 pClassInfo
->levelInfo
[level
] = pClassInfo
->levelInfo
[level
-1];
2710 // Loading levels data (class/race dependent)
2713 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, level, str, agi, sta, inte, spi FROM player_levelstats");
2722 sLog
.outString( ">> Loaded %u level stats definitions", count
);
2723 sLog
.outErrorDb( "Error loading `player_levelstats` table or empty table.");
2727 barGoLink
bar( (int)result
->GetRowCount() );
2731 Field
* fields
= result
->Fetch();
2733 uint32 current_race
= fields
[0].GetUInt32();
2734 if(current_race
>= MAX_RACES
)
2736 sLog
.outErrorDb("Wrong race %u in `player_levelstats` table, ignoring.",current_race
);
2740 uint32 current_class
= fields
[1].GetUInt32();
2741 if(current_class
>= MAX_CLASSES
)
2743 sLog
.outErrorDb("Wrong class %u in `player_levelstats` table, ignoring.",current_class
);
2747 uint32 current_level
= fields
[2].GetUInt32();
2748 if(current_level
> sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
))
2750 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2751 sLog
.outErrorDb("Wrong (> %u) level %u in `player_levelstats` table, ignoring.",STRONG_MAX_LEVEL
,current_level
);
2754 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_levelstats` table, ignoring.",current_level
);
2755 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2760 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2762 if(!pInfo
->levelInfo
)
2763 pInfo
->levelInfo
= new PlayerLevelInfo
[sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
)];
2765 PlayerLevelInfo
* pLevelInfo
= &pInfo
->levelInfo
[current_level
-1];
2767 for (int i
= 0; i
< MAX_STATS
; i
++)
2769 pLevelInfo
->stats
[i
] = fields
[i
+3].GetUInt8();
2775 while (result
->NextRow());
2780 sLog
.outString( ">> Loaded %u level stats definitions", count
);
2783 // Fill gaps and check integrity
2784 for (int race
= 0; race
< MAX_RACES
; ++race
)
2786 // skip non existed races
2787 if(!sChrRacesStore
.LookupEntry(race
))
2790 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
2792 // skip non existed classes
2793 if(!sChrClassesStore
.LookupEntry(class_
))
2796 PlayerInfo
* pInfo
= &playerInfo
[race
][class_
];
2798 // skip non loaded combinations
2799 if(!pInfo
->displayId_m
|| !pInfo
->displayId_f
)
2802 // skip expansion races if not playing with expansion
2803 if (sWorld
.getConfig(CONFIG_UINT32_EXPANSION
) < 1 && (race
== RACE_BLOODELF
|| race
== RACE_DRAENEI
))
2806 // skip expansion classes if not playing with expansion
2807 if (sWorld
.getConfig(CONFIG_UINT32_EXPANSION
) < 2 && class_
== CLASS_DEATH_KNIGHT
)
2810 // fatal error if no level 1 data
2811 if(!pInfo
->levelInfo
|| pInfo
->levelInfo
[0].stats
[0] == 0 )
2813 sLog
.outErrorDb("Race %i Class %i Level 1 does not have stats data!",race
,class_
);
2818 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
); ++level
)
2820 if(pInfo
->levelInfo
[level
].stats
[0] == 0)
2822 sLog
.outErrorDb("Race %i Class %i Level %i does not have stats data. Using stats data of level %i.",race
,class_
,level
+1, level
);
2823 pInfo
->levelInfo
[level
] = pInfo
->levelInfo
[level
-1];
2829 // Loading xp per level data
2831 mPlayerXPperLevel
.resize(sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
));
2832 for (uint32 level
= 0; level
< sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
); ++level
)
2833 mPlayerXPperLevel
[level
] = 0;
2836 QueryResult
*result
= WorldDatabase
.Query("SELECT lvl, xp_for_next_level FROM player_xp_for_level");
2845 sLog
.outString( ">> Loaded %u xp for level definitions", count
);
2846 sLog
.outErrorDb( "Error loading `player_xp_for_level` table or empty table.");
2850 barGoLink
bar( (int)result
->GetRowCount() );
2854 Field
* fields
= result
->Fetch();
2856 uint32 current_level
= fields
[0].GetUInt32();
2857 uint32 current_xp
= fields
[1].GetUInt32();
2859 if(current_level
>= sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
))
2861 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2862 sLog
.outErrorDb("Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL
,current_level
);
2865 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_xp_for_levels` table, ignoring.",current_level
);
2866 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2871 mPlayerXPperLevel
[current_level
] = current_xp
;
2875 while (result
->NextRow());
2880 sLog
.outString( ">> Loaded %u xp for level definitions", count
);
2884 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
); ++level
)
2886 if( mPlayerXPperLevel
[level
] == 0)
2888 sLog
.outErrorDb("Level %i does not have XP for level data. Using data of level [%i] + 100.",level
+1, level
);
2889 mPlayerXPperLevel
[level
] = mPlayerXPperLevel
[level
-1]+100;
2894 void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_
, uint32 level
, PlayerClassLevelInfo
* info
) const
2896 if(level
< 1 || class_
>= MAX_CLASSES
)
2899 PlayerClassInfo
const* pInfo
= &playerClassInfo
[class_
];
2901 if(level
> sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
))
2902 level
= sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
);
2904 *info
= pInfo
->levelInfo
[level
-1];
2907 void ObjectMgr::GetPlayerLevelInfo(uint32 race
, uint32 class_
, uint32 level
, PlayerLevelInfo
* info
) const
2909 if(level
< 1 || race
>= MAX_RACES
|| class_
>= MAX_CLASSES
)
2912 PlayerInfo
const* pInfo
= &playerInfo
[race
][class_
];
2913 if(pInfo
->displayId_m
==0 || pInfo
->displayId_f
==0)
2916 if(level
<= sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
))
2917 *info
= pInfo
->levelInfo
[level
-1];
2919 BuildPlayerLevelInfo(race
,class_
,level
,info
);
2922 void ObjectMgr::BuildPlayerLevelInfo(uint8 race
, uint8 _class
, uint8 level
, PlayerLevelInfo
* info
) const
2924 // base data (last known level)
2925 *info
= playerInfo
[race
][_class
].levelInfo
[sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
)-1];
2927 for(int lvl
= sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
)-1; lvl
< level
; ++lvl
)
2932 info
->stats
[STAT_STRENGTH
] += (lvl
> 23 ? 2: (lvl
> 1 ? 1: 0));
2933 info
->stats
[STAT_STAMINA
] += (lvl
> 23 ? 2: (lvl
> 1 ? 1: 0));
2934 info
->stats
[STAT_AGILITY
] += (lvl
> 36 ? 1: (lvl
> 6 && (lvl
%2) ? 1: 0));
2935 info
->stats
[STAT_INTELLECT
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2936 info
->stats
[STAT_SPIRIT
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2939 info
->stats
[STAT_STRENGTH
] += (lvl
> 3 ? 1: 0);
2940 info
->stats
[STAT_STAMINA
] += (lvl
> 33 ? 2: (lvl
> 1 ? 1: 0));
2941 info
->stats
[STAT_AGILITY
] += (lvl
> 38 ? 1: (lvl
> 7 && !(lvl
%2) ? 1: 0));
2942 info
->stats
[STAT_INTELLECT
] += (lvl
> 6 && (lvl
%2) ? 1: 0);
2943 info
->stats
[STAT_SPIRIT
] += (lvl
> 7 ? 1: 0);
2946 info
->stats
[STAT_STRENGTH
] += (lvl
> 4 ? 1: 0);
2947 info
->stats
[STAT_STAMINA
] += (lvl
> 4 ? 1: 0);
2948 info
->stats
[STAT_AGILITY
] += (lvl
> 33 ? 2: (lvl
> 1 ? 1: 0));
2949 info
->stats
[STAT_INTELLECT
] += (lvl
> 8 && (lvl
%2) ? 1: 0);
2950 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 1: (lvl
> 9 && !(lvl
%2) ? 1: 0));
2953 info
->stats
[STAT_STRENGTH
] += (lvl
> 5 ? 1: 0);
2954 info
->stats
[STAT_STAMINA
] += (lvl
> 4 ? 1: 0);
2955 info
->stats
[STAT_AGILITY
] += (lvl
> 16 ? 2: (lvl
> 1 ? 1: 0));
2956 info
->stats
[STAT_INTELLECT
] += (lvl
> 8 && !(lvl
%2) ? 1: 0);
2957 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 1: (lvl
> 9 && !(lvl
%2) ? 1: 0));
2960 info
->stats
[STAT_STRENGTH
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2961 info
->stats
[STAT_STAMINA
] += (lvl
> 5 ? 1: 0);
2962 info
->stats
[STAT_AGILITY
] += (lvl
> 38 ? 1: (lvl
> 8 && (lvl
%2) ? 1: 0));
2963 info
->stats
[STAT_INTELLECT
] += (lvl
> 22 ? 2: (lvl
> 1 ? 1: 0));
2964 info
->stats
[STAT_SPIRIT
] += (lvl
> 3 ? 1: 0);
2967 info
->stats
[STAT_STRENGTH
] += (lvl
> 34 ? 1: (lvl
> 6 && (lvl
%2) ? 1: 0));
2968 info
->stats
[STAT_STAMINA
] += (lvl
> 4 ? 1: 0);
2969 info
->stats
[STAT_AGILITY
] += (lvl
> 7 && !(lvl
%2) ? 1: 0);
2970 info
->stats
[STAT_INTELLECT
] += (lvl
> 5 ? 1: 0);
2971 info
->stats
[STAT_SPIRIT
] += (lvl
> 4 ? 1: 0);
2974 info
->stats
[STAT_STRENGTH
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2975 info
->stats
[STAT_STAMINA
] += (lvl
> 5 ? 1: 0);
2976 info
->stats
[STAT_AGILITY
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2977 info
->stats
[STAT_INTELLECT
] += (lvl
> 24 ? 2: (lvl
> 1 ? 1: 0));
2978 info
->stats
[STAT_SPIRIT
] += (lvl
> 33 ? 2: (lvl
> 2 ? 1: 0));
2981 info
->stats
[STAT_STRENGTH
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2982 info
->stats
[STAT_STAMINA
] += (lvl
> 38 ? 2: (lvl
> 3 ? 1: 0));
2983 info
->stats
[STAT_AGILITY
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2984 info
->stats
[STAT_INTELLECT
] += (lvl
> 33 ? 2: (lvl
> 2 ? 1: 0));
2985 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 2: (lvl
> 3 ? 1: 0));
2988 info
->stats
[STAT_STRENGTH
] += (lvl
> 38 ? 2: (lvl
> 6 && (lvl
%2) ? 1: 0));
2989 info
->stats
[STAT_STAMINA
] += (lvl
> 32 ? 2: (lvl
> 4 ? 1: 0));
2990 info
->stats
[STAT_AGILITY
] += (lvl
> 38 ? 2: (lvl
> 8 && (lvl
%2) ? 1: 0));
2991 info
->stats
[STAT_INTELLECT
] += (lvl
> 38 ? 3: (lvl
> 4 ? 1: 0));
2992 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 3: (lvl
> 5 ? 1: 0));
2997 void ObjectMgr::LoadGuilds()
3003 QueryResult
*result
= CharacterDatabase
.Query("SELECT guild.guildid,guild.name,leaderguid,EmblemStyle,EmblemColor,BorderStyle,BorderColor,"
3005 "BackgroundColor,info,motd,createdate,BankMoney,(SELECT COUNT(guild_bank_tab.guildid) FROM guild_bank_tab WHERE guild_bank_tab.guildid = guild.guildid) "
3006 "FROM guild ORDER BY guildid ASC");
3016 sLog
.outString( ">> Loaded %u guild definitions", count
);
3022 QueryResult
*guildRanksResult
= CharacterDatabase
.Query("SELECT guildid,rid,rname,rights,BankMoneyPerDay FROM guild_rank ORDER BY guildid ASC, rid ASC");
3024 // load guild members
3026 QueryResult
*guildMembersResult
= CharacterDatabase
.Query("SELECT guildid,guild_member.guid,rank,pnote,offnote,BankResetTimeMoney,BankRemMoney,"
3028 "BankResetTimeTab0,BankRemSlotsTab0,BankResetTimeTab1,BankRemSlotsTab1,BankResetTimeTab2,BankRemSlotsTab2,"
3029 // 13 14 15 16 17 18
3030 "BankResetTimeTab3,BankRemSlotsTab3,BankResetTimeTab4,BankRemSlotsTab4,BankResetTimeTab5,BankRemSlotsTab5,"
3032 "characters.name, characters.level, characters.class, characters.zone, characters.logout_time "
3033 "FROM guild_member LEFT JOIN characters ON characters.guid = guild_member.guid ORDER BY guildid ASC");
3035 // load guild bank tab rights
3037 QueryResult
*guildBankTabRightsResult
= CharacterDatabase
.Query("SELECT guildid,TabId,rid,gbright,SlotPerDay FROM guild_bank_right ORDER BY guildid ASC, TabId ASC");
3039 barGoLink
bar( (int)result
->GetRowCount() );
3043 //Field *fields = result->Fetch();
3048 newGuild
= new Guild
;
3049 if (!newGuild
->LoadGuildFromDB(result
) ||
3050 !newGuild
->LoadRanksFromDB(guildRanksResult
) ||
3051 !newGuild
->LoadMembersFromDB(guildMembersResult
) ||
3052 !newGuild
->LoadBankRightsFromDB(guildBankTabRightsResult
) ||
3053 !newGuild
->CheckGuildStructure()
3056 newGuild
->Disband();
3060 newGuild
->LoadGuildEventLogFromDB();
3061 newGuild
->LoadGuildBankEventLogFromDB();
3062 newGuild
->LoadGuildBankFromDB();
3064 } while( result
->NextRow() );
3067 delete guildRanksResult
;
3068 delete guildMembersResult
;
3069 delete guildBankTabRightsResult
;
3071 //delete unused LogGuid records in guild_eventlog and guild_bank_eventlog table
3072 //you can comment these lines if you don't plan to change CONFIG_UINT32_GUILD_EVENT_LOG_COUNT and CONFIG_UINT32_GUILD_BANK_EVENT_LOG_COUNT
3073 CharacterDatabase
.PQuery("DELETE FROM guild_eventlog WHERE LogGuid > '%u'", sWorld
.getConfig(CONFIG_UINT32_GUILD_EVENT_LOG_COUNT
));
3074 CharacterDatabase
.PQuery("DELETE FROM guild_bank_eventlog WHERE LogGuid > '%u'", sWorld
.getConfig(CONFIG_UINT32_GUILD_BANK_EVENT_LOG_COUNT
));
3077 sLog
.outString( ">> Loaded %u guild definitions", count
);
3080 void ObjectMgr::LoadArenaTeams()
3085 QueryResult
*result
= CharacterDatabase
.Query( "SELECT arena_team.arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,"
3086 // 6 7 8 9 10 11 12 13 14
3087 "EmblemColor,BorderStyle,BorderColor, rating,games,wins,played,wins2,rank "
3088 "FROM arena_team LEFT JOIN arena_team_stats ON arena_team.arenateamid = arena_team_stats.arenateamid ORDER BY arena_team.arenateamid ASC" );
3098 sLog
.outString( ">> Loaded %u arenateam definitions", count
);
3102 // load arena_team members
3103 QueryResult
*arenaTeamMembersResult
= CharacterDatabase
.Query(
3104 // 0 1 2 3 4 5 6 7 8
3105 "SELECT arenateamid,member.guid,played_week,wons_week,played_season,wons_season,personal_rating,name,class "
3106 "FROM arena_team_member member LEFT JOIN characters chars on member.guid = chars.guid ORDER BY member.arenateamid ASC");
3108 barGoLink
bar( (int)result
->GetRowCount() );
3116 ArenaTeam
*newArenaTeam
= new ArenaTeam
;
3117 if (!newArenaTeam
->LoadArenaTeamFromDB(result
) ||
3118 !newArenaTeam
->LoadMembersFromDB(arenaTeamMembersResult
))
3120 newArenaTeam
->Disband(NULL
);
3121 delete newArenaTeam
;
3124 AddArenaTeam(newArenaTeam
);
3125 }while( result
->NextRow() );
3128 delete arenaTeamMembersResult
;
3131 sLog
.outString( ">> Loaded %u arenateam definitions", count
);
3134 void ObjectMgr::LoadGroups()
3136 // -- loading groups --
3138 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
3139 QueryResult
*result
= CharacterDatabase
.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, raiddifficulty, leaderGuid, groupId FROM groups");
3148 sLog
.outString( ">> Loaded %u group definitions", count
);
3152 barGoLink
bar( (int)result
->GetRowCount() );
3157 Field
*fields
= result
->Fetch();
3159 Group
*group
= new Group
;
3160 if (!group
->LoadGroupFromDB(fields
))
3167 }while( result
->NextRow() );
3172 sLog
.outString( ">> Loaded %u group definitions", count
);
3174 // -- loading members --
3177 result
= CharacterDatabase
.Query("SELECT memberGuid, assistant, subgroup, groupId FROM group_member ORDER BY groupId");
3180 barGoLink
bar2( 1 );
3185 Group
* group
= NULL
; // used as cached pointer for avoid relookup group for each member
3187 barGoLink
bar2( (int)result
->GetRowCount() );
3191 Field
*fields
= result
->Fetch();
3194 uint32 memberGuidlow
= fields
[0].GetUInt32();
3195 bool assistent
= fields
[1].GetBool();
3196 uint8 subgroup
= fields
[2].GetUInt8();
3197 uint32 groupId
= fields
[3].GetUInt32();
3198 if (!group
|| group
->GetId() != groupId
)
3200 group
= GetGroupById(groupId
);
3203 sLog
.outErrorDb("Incorrect entry in group_member table : no group with Id %d for member %d!", groupId
, memberGuidlow
);
3204 CharacterDatabase
.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", memberGuidlow
);
3209 if (!group
->LoadMemberFromDB(memberGuidlow
, subgroup
, assistent
))
3211 sLog
.outErrorDb("Incorrect entry in group_member table : member %d cannot be added to player %d's group (Id: %u)!", memberGuidlow
, GUID_LOPART(group
->GetLeaderGUID()), groupId
);
3212 CharacterDatabase
.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", memberGuidlow
);
3214 }while( result
->NextRow() );
3219 // TODO: maybe delete from the DB before loading in this case
3220 for (GroupMap::iterator itr
= mGroupMap
.begin(); itr
!= mGroupMap
.end();)
3222 if (itr
->second
->GetMembersCount() < 2)
3224 itr
->second
->Disband();
3226 mGroupMap
.erase(itr
++);
3232 // -- loading instances --
3234 result
= CharacterDatabase
.Query(
3236 "SELECT group_instance.leaderGuid, map, instance, permanent, instance.difficulty, resettime, "
3238 "(SELECT COUNT(*) FROM character_instance WHERE guid = group_instance.leaderGuid AND instance = group_instance.instance AND permanent = 1 LIMIT 1), "
3241 "FROM group_instance LEFT JOIN instance ON instance = id LEFT JOIN groups ON groups.leaderGUID = group_instance.leaderGUID ORDER BY leaderGuid"
3246 barGoLink
bar2( 1 );
3251 Group
* group
= NULL
; // used as cached pointer for avoid relookup group for each member
3253 barGoLink
bar2( (int)result
->GetRowCount() );
3257 Field
*fields
= result
->Fetch();
3260 uint32 leaderGuidLow
= fields
[0].GetUInt32();
3261 uint32 mapId
= fields
[1].GetUInt32();
3262 Difficulty diff
= (Difficulty
)fields
[4].GetUInt8();
3263 uint32 groupId
= fields
[7].GetUInt32();
3265 if (!group
|| group
->GetId() != groupId
)
3267 // find group id in map by leader low guid
3268 group
= GetGroupById(groupId
);
3271 sLog
.outErrorDb("Incorrect entry in group_instance table : no group with leader %d", leaderGuidLow
);
3276 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(mapId
);
3277 if (!mapEntry
|| !mapEntry
->IsDungeon())
3279 sLog
.outErrorDb("Incorrect entry in group_instance table : no dungeon map %d", mapId
);
3283 if (diff
>= (mapEntry
->IsRaid() ? MAX_RAID_DIFFICULTY
: MAX_DUNGEON_DIFFICULTY
))
3285 sLog
.outErrorDb("Wrong dungeon difficulty use in group_instance table: %d", diff
+ 1);
3286 diff
= REGULAR_DIFFICULTY
; // default for both difficaly types
3289 InstanceSave
*save
= sInstanceSaveMgr
.AddInstanceSave(mapEntry
->MapID
, fields
[2].GetUInt32(), Difficulty(diff
), (time_t)fields
[5].GetUInt64(), (fields
[6].GetUInt32() == 0), true);
3290 group
->BindToInstance(save
, fields
[3].GetBool(), true);
3291 }while( result
->NextRow() );
3296 sLog
.outString( ">> Loaded %u group-instance binds total", count
);
3299 sLog
.outString( ">> Loaded %u group members total", count
);
3302 void ObjectMgr::LoadQuests()
3305 for(QuestMap::const_iterator itr
=mQuestTemplates
.begin(); itr
!= mQuestTemplates
.end(); ++itr
)
3307 mQuestTemplates
.clear();
3309 mExclusiveQuestGroups
.clear();
3311 // 0 1 2 3 4 5 6 7 8
3312 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, Method, ZoneOrSort, SkillOrClass, MinLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue,"
3313 // 9 10 11 12 13 14 15 16
3314 "RepObjectiveFaction, RepObjectiveValue, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime,"
3315 // 17 18 19 20 21 22 23 24 25
3316 "QuestFlags, SpecialFlags, CharTitleId, PlayersSlain, BonusTalents, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain,"
3318 "RewXPId, SrcItemId, SrcItemCount, SrcSpell,"
3319 // 30 31 32 33 34 35 36 37 38 39 40
3320 "Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, CompletedText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4,"
3321 // 41 42 43 44 45 46 47 48 49 50 51 52
3322 "ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemId5, ReqItemId6, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4, ReqItemCount5, ReqItemCount6,"
3323 // 53 54 55 56 57 58 59 60
3324 "ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4,"
3325 // 61 62 63 64 65 66 67 68
3326 "ReqCreatureOrGOId1, ReqCreatureOrGOId2, ReqCreatureOrGOId3, ReqCreatureOrGOId4, ReqCreatureOrGOCount1, ReqCreatureOrGOCount2, ReqCreatureOrGOCount3, ReqCreatureOrGOCount4,"
3328 "ReqSpellCast1, ReqSpellCast2, ReqSpellCast3, ReqSpellCast4,"
3329 // 73 74 75 76 77 78
3330 "RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6,"
3331 // 79 80 81 82 83 84
3332 "RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6,"
3333 // 85 86 87 88 89 90 91 92
3334 "RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4,"
3336 "RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5,"
3337 // 98 99 100 101 102
3338 "RewRepValueId1, RewRepValueId2, RewRepValueId3, RewRepValueId4, RewRepValueId5,"
3339 // 103 104 105 106 107
3340 "RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5,"
3341 // 108 109 110 111 112 113
3342 "RewHonorAddition, RewHonorMultiplier, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast,"
3343 // 114 115 116 117 118 119
3344 "RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt,"
3345 // 120 121 122 123 124 125 126 127
3346 "DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4,"
3347 // 128 129 130 131 132 133
3348 "IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4,"
3350 "OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4,"
3352 "StartScript, CompleteScript"
3353 " FROM quest_template");
3360 sLog
.outString( ">> Loaded 0 quests definitions" );
3361 sLog
.outErrorDb("`quest_template` table is empty!");
3365 // create multimap previous quest for each existed quest
3366 // some quests can have many previous maps set by NextQuestId in previous quest
3367 // for example set of race quests can lead to single not race specific quest
3368 barGoLink
bar((int) result
->GetRowCount() );
3372 Field
*fields
= result
->Fetch();
3374 Quest
* newQuest
= new Quest(fields
);
3375 mQuestTemplates
[newQuest
->GetQuestId()] = newQuest
;
3376 } while( result
->NextRow() );
3382 std::map
<uint32
,uint32
> usedMailTemplates
;
3384 for (QuestMap::iterator iter
= mQuestTemplates
.begin(); iter
!= mQuestTemplates
.end(); ++iter
)
3386 Quest
* qinfo
= iter
->second
;
3388 // additional quest integrity checks (GO, creature_template and item_template must be loaded already)
3390 if( qinfo
->GetQuestMethod() >= 3 )
3392 sLog
.outErrorDb("Quest %u has `Method` = %u, expected values are 0, 1 or 2.",qinfo
->GetQuestId(),qinfo
->GetQuestMethod());
3395 if (qinfo
->QuestFlags
& ~QUEST_MANGOS_FLAGS_DB_ALLOWED
)
3397 sLog
.outErrorDb("Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u",
3398 qinfo
->GetQuestId(),qinfo
->QuestFlags
>> 24,QUEST_MANGOS_FLAGS_DB_ALLOWED
>> 24);
3399 qinfo
->QuestFlags
&= QUEST_MANGOS_FLAGS_DB_ALLOWED
;
3402 if(qinfo
->QuestFlags
& QUEST_FLAGS_DAILY
)
3404 if(!(qinfo
->QuestFlags
& QUEST_MANGOS_FLAGS_REPEATABLE
))
3406 sLog
.outErrorDb("Daily Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo
->GetQuestId());
3407 qinfo
->QuestFlags
|= QUEST_MANGOS_FLAGS_REPEATABLE
;
3411 if(qinfo
->QuestFlags
& QUEST_FLAGS_AUTO_REWARDED
)
3413 // at auto-reward can be rewarded only RewChoiceItemId[0]
3414 for(int j
= 1; j
< QUEST_REWARD_CHOICES_COUNT
; ++j
)
3416 if(uint32 id
= qinfo
->RewChoiceItemId
[j
])
3418 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item from `RewChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_AUTO_REWARDED.",
3419 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3420 // no changes, quest ignore this data
3425 // client quest log visual (area case)
3426 if( qinfo
->ZoneOrSort
> 0 )
3428 if(!GetAreaEntryByAreaID(qinfo
->ZoneOrSort
))
3430 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %u (zone case) but zone with this id does not exist.",
3431 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
);
3432 // no changes, quest not dependent from this value but can have problems at client
3435 // client quest log visual (sort case)
3436 if( qinfo
->ZoneOrSort
< 0 )
3438 QuestSortEntry
const* qSort
= sQuestSortStore
.LookupEntry(-int32(qinfo
->ZoneOrSort
));
3441 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %i (sort case) but quest sort with this id does not exist.",
3442 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
);
3443 // no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
3445 //check SkillOrClass value (class case).
3446 if( ClassByQuestSort(-int32(qinfo
->ZoneOrSort
)) )
3448 // SkillOrClass should not have class case when class case already set in ZoneOrSort.
3449 if(qinfo
->SkillOrClass
< 0)
3451 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %i (class sort case) and `SkillOrClass` = %i (class case), redundant.",
3452 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
,qinfo
->SkillOrClass
);
3455 //check for proper SkillOrClass value (skill case)
3456 if(int32 skill_id
= SkillByQuestSort(-int32(qinfo
->ZoneOrSort
)))
3458 // skill is positive value in SkillOrClass
3459 if(qinfo
->SkillOrClass
!= skill_id
)
3461 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %i (skill sort case) but `SkillOrClass` does not have a corresponding value (%i).",
3462 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
,skill_id
);
3463 //override, and force proper value here?
3468 // SkillOrClass (class case)
3469 if( qinfo
->SkillOrClass
< 0 )
3471 if( !sChrClassesStore
.LookupEntry(-int32(qinfo
->SkillOrClass
)) )
3473 sLog
.outErrorDb("Quest %u has `SkillOrClass` = %i (class case) but class (%i) does not exist",
3474 qinfo
->GetQuestId(),qinfo
->SkillOrClass
,-qinfo
->SkillOrClass
);
3477 // SkillOrClass (skill case)
3478 if( qinfo
->SkillOrClass
> 0 )
3480 if( !sSkillLineStore
.LookupEntry(qinfo
->SkillOrClass
) )
3482 sLog
.outErrorDb("Quest %u has `SkillOrClass` = %u (skill case) but skill (%i) does not exist",
3483 qinfo
->GetQuestId(),qinfo
->SkillOrClass
,qinfo
->SkillOrClass
);
3487 if( qinfo
->RequiredSkillValue
)
3489 if( qinfo
->RequiredSkillValue
> sWorld
.GetConfigMaxSkillValue() )
3491 sLog
.outErrorDb("Quest %u has `RequiredSkillValue` = %u but max possible skill is %u, quest can't be done.",
3492 qinfo
->GetQuestId(),qinfo
->RequiredSkillValue
,sWorld
.GetConfigMaxSkillValue());
3493 // no changes, quest can't be done for this requirement
3496 if( qinfo
->SkillOrClass
<= 0 )
3498 sLog
.outErrorDb("Quest %u has `RequiredSkillValue` = %u but `SkillOrClass` = %i (class case), value ignored.",
3499 qinfo
->GetQuestId(),qinfo
->RequiredSkillValue
,qinfo
->SkillOrClass
);
3500 // no changes, quest can't be done for this requirement (fail at wrong skill id)
3503 // else Skill quests can have 0 skill level, this is ok
3505 if(qinfo
->RepObjectiveFaction
&& !sFactionStore
.LookupEntry(qinfo
->RepObjectiveFaction
))
3507 sLog
.outErrorDb("Quest %u has `RepObjectiveFaction` = %u but faction template %u does not exist, quest can't be done.",
3508 qinfo
->GetQuestId(),qinfo
->RepObjectiveFaction
,qinfo
->RepObjectiveFaction
);
3509 // no changes, quest can't be done for this requirement
3512 if(qinfo
->RequiredMinRepFaction
&& !sFactionStore
.LookupEntry(qinfo
->RequiredMinRepFaction
))
3514 sLog
.outErrorDb("Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.",
3515 qinfo
->GetQuestId(),qinfo
->RequiredMinRepFaction
,qinfo
->RequiredMinRepFaction
);
3516 // no changes, quest can't be done for this requirement
3519 if(qinfo
->RequiredMaxRepFaction
&& !sFactionStore
.LookupEntry(qinfo
->RequiredMaxRepFaction
))
3521 sLog
.outErrorDb("Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.",
3522 qinfo
->GetQuestId(),qinfo
->RequiredMaxRepFaction
,qinfo
->RequiredMaxRepFaction
);
3523 // no changes, quest can't be done for this requirement
3526 if(qinfo
->RequiredMinRepValue
&& qinfo
->RequiredMinRepValue
> ReputationMgr::Reputation_Cap
)
3528 sLog
.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.",
3529 qinfo
->GetQuestId(),qinfo
->RequiredMinRepValue
,ReputationMgr::Reputation_Cap
);
3530 // no changes, quest can't be done for this requirement
3533 if(qinfo
->RequiredMinRepValue
&& qinfo
->RequiredMaxRepValue
&& qinfo
->RequiredMaxRepValue
<= qinfo
->RequiredMinRepValue
)
3535 sLog
.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.",
3536 qinfo
->GetQuestId(),qinfo
->RequiredMaxRepValue
,qinfo
->RequiredMinRepValue
);
3537 // no changes, quest can't be done for this requirement
3540 if(!qinfo
->RepObjectiveFaction
&& qinfo
->RepObjectiveValue
> 0 )
3542 sLog
.outErrorDb("Quest %u has `RepObjectiveValue` = %d but `RepObjectiveFaction` is 0, value has no effect",
3543 qinfo
->GetQuestId(),qinfo
->RepObjectiveValue
);
3547 if(!qinfo
->RequiredMinRepFaction
&& qinfo
->RequiredMinRepValue
> 0 )
3549 sLog
.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect",
3550 qinfo
->GetQuestId(),qinfo
->RequiredMinRepValue
);
3554 if(!qinfo
->RequiredMaxRepFaction
&& qinfo
->RequiredMaxRepValue
> 0 )
3556 sLog
.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect",
3557 qinfo
->GetQuestId(),qinfo
->RequiredMaxRepValue
);
3561 if(qinfo
->CharTitleId
&& !sCharTitlesStore
.LookupEntry(qinfo
->CharTitleId
))
3563 sLog
.outErrorDb("Quest %u has `CharTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.",
3564 qinfo
->GetQuestId(),qinfo
->GetCharTitleId(),qinfo
->GetCharTitleId());
3565 qinfo
->CharTitleId
= 0;
3566 // quest can't reward this title
3569 if(qinfo
->SrcItemId
)
3571 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(qinfo
->SrcItemId
))
3573 sLog
.outErrorDb("Quest %u has `SrcItemId` = %u but item with entry %u does not exist, quest can't be done.",
3574 qinfo
->GetQuestId(),qinfo
->SrcItemId
,qinfo
->SrcItemId
);
3575 qinfo
->SrcItemId
= 0; // quest can't be done for this requirement
3577 else if(qinfo
->SrcItemCount
==0)
3579 sLog
.outErrorDb("Quest %u has `SrcItemId` = %u but `SrcItemCount` = 0, set to 1 but need fix in DB.",
3580 qinfo
->GetQuestId(),qinfo
->SrcItemId
);
3581 qinfo
->SrcItemCount
= 1; // update to 1 for allow quest work for backward compatibility with DB
3584 else if(qinfo
->SrcItemCount
>0)
3586 sLog
.outErrorDb("Quest %u has `SrcItemId` = 0 but `SrcItemCount` = %u, useless value.",
3587 qinfo
->GetQuestId(),qinfo
->SrcItemCount
);
3588 qinfo
->SrcItemCount
=0; // no quest work changes in fact
3593 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(qinfo
->SrcSpell
);
3596 sLog
.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u doesn't exist, quest can't be done.",
3597 qinfo
->GetQuestId(),qinfo
->SrcSpell
,qinfo
->SrcSpell
);
3598 qinfo
->SrcSpell
= 0; // quest can't be done for this requirement
3600 else if(!SpellMgr::IsSpellValid(spellInfo
))
3602 sLog
.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u is broken, quest can't be done.",
3603 qinfo
->GetQuestId(),qinfo
->SrcSpell
,qinfo
->SrcSpell
);
3604 qinfo
->SrcSpell
= 0; // quest can't be done for this requirement
3608 for(int j
= 0; j
< QUEST_ITEM_OBJECTIVES_COUNT
; ++j
)
3610 uint32 id
= qinfo
->ReqItemId
[j
];
3613 if(qinfo
->ReqItemCount
[j
] == 0)
3615 sLog
.outErrorDb("Quest %u has `ReqItemId%d` = %u but `ReqItemCount%d` = 0, quest can't be done.",
3616 qinfo
->GetQuestId(), j
+1, id
, j
+1);
3617 // no changes, quest can't be done for this requirement
3620 qinfo
->SetFlag(QUEST_MANGOS_FLAGS_DELIVER
);
3622 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3624 sLog
.outErrorDb("Quest %u has `ReqItemId%d` = %u but item with entry %u does not exist, quest can't be done.",
3625 qinfo
->GetQuestId(), j
+1, id
, id
);
3626 qinfo
->ReqItemCount
[j
] = 0; // prevent incorrect work of quest
3629 else if(qinfo
->ReqItemCount
[j
] > 0)
3631 sLog
.outErrorDb("Quest %u has `ReqItemId%d` = 0 but `ReqItemCount%d` = %u, quest can't be done.",
3632 qinfo
->GetQuestId(), j
+1, j
+1, qinfo
->ReqItemCount
[j
]);
3633 qinfo
->ReqItemCount
[j
] = 0; // prevent incorrect work of quest
3637 for(int j
= 0; j
< QUEST_SOURCE_ITEM_IDS_COUNT
; ++j
)
3639 uint32 id
= qinfo
->ReqSourceId
[j
];
3642 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3644 sLog
.outErrorDb("Quest %u has `ReqSourceId%d` = %u but item with entry %u does not exist, quest can't be done.",
3645 qinfo
->GetQuestId(),j
+1,id
,id
);
3646 // no changes, quest can't be done for this requirement
3651 if(qinfo
->ReqSourceCount
[j
]>0)
3653 sLog
.outErrorDb("Quest %u has `ReqSourceId%d` = 0 but `ReqSourceCount%d` = %u.",
3654 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->ReqSourceCount
[j
]);
3655 // no changes, quest ignore this data
3660 for(int j
= 0; j
< QUEST_OBJECTIVES_COUNT
; ++j
)
3662 uint32 id
= qinfo
->ReqSpell
[j
];
3665 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(id
);
3668 sLog
.outErrorDb("Quest %u has `ReqSpellCast%d` = %u but spell %u does not exist, quest can't be done.",
3669 qinfo
->GetQuestId(),j
+1,id
,id
);
3673 if(!qinfo
->ReqCreatureOrGOId
[j
])
3676 for(int k
= 0; k
< MAX_EFFECT_INDEX
; ++k
)
3678 if ((spellInfo
->Effect
[k
] == SPELL_EFFECT_QUEST_COMPLETE
&& uint32(spellInfo
->EffectMiscValue
[k
]) == qinfo
->QuestId
) ||
3679 spellInfo
->Effect
[k
] == SPELL_EFFECT_SEND_EVENT
)
3688 if(!qinfo
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
3690 sLog
.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and ReqCreatureOrGOId%d = 0, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Quest flags or ReqCreatureOrGOId%d must be fixed, quest modified to enable objective.",spellInfo
->Id
,qinfo
->QuestId
,j
+1,j
+1);
3692 // this will prevent quest completing without objective
3693 const_cast<Quest
*>(qinfo
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
3698 sLog
.outErrorDb("Quest %u has `ReqSpellCast%d` = %u and ReqCreatureOrGOId%d = 0 but spell %u does not have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT effect for this quest, quest can't be done.",
3699 qinfo
->GetQuestId(),j
+1,id
,j
+1,id
);
3700 // no changes, quest can't be done for this requirement
3706 for(int j
= 0; j
< QUEST_OBJECTIVES_COUNT
; ++j
)
3708 int32 id
= qinfo
->ReqCreatureOrGOId
[j
];
3709 if(id
< 0 && !sGOStorage
.LookupEntry
<GameObjectInfo
>(-id
))
3711 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but gameobject %u does not exist, quest can't be done.",
3712 qinfo
->GetQuestId(),j
+1,id
,uint32(-id
));
3713 qinfo
->ReqCreatureOrGOId
[j
] = 0; // quest can't be done for this requirement
3716 if(id
> 0 && !sCreatureStorage
.LookupEntry
<CreatureInfo
>(id
))
3718 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but creature with entry %u does not exist, quest can't be done.",
3719 qinfo
->GetQuestId(),j
+1,id
,uint32(id
));
3720 qinfo
->ReqCreatureOrGOId
[j
] = 0; // quest can't be done for this requirement
3725 // In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast
3727 qinfo
->SetFlag(QUEST_MANGOS_FLAGS_KILL_OR_CAST
| QUEST_MANGOS_FLAGS_SPEAKTO
);
3729 if(!qinfo
->ReqCreatureOrGOCount
[j
])
3731 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %u but `ReqCreatureOrGOCount%d` = 0, quest can't be done.",
3732 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3733 // no changes, quest can be incorrectly done, but we already report this
3736 else if(qinfo
->ReqCreatureOrGOCount
[j
]>0)
3738 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = 0 but `ReqCreatureOrGOCount%d` = %u.",
3739 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->ReqCreatureOrGOCount
[j
]);
3740 // no changes, quest ignore this data
3744 for(int j
= 0; j
< QUEST_REWARD_CHOICES_COUNT
; ++j
)
3746 uint32 id
= qinfo
->RewChoiceItemId
[j
];
3749 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3751 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
3752 qinfo
->GetQuestId(),j
+1,id
,id
);
3753 qinfo
->RewChoiceItemId
[j
] = 0; // no changes, quest will not reward this
3756 if(!qinfo
->RewChoiceItemCount
[j
])
3758 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but `RewChoiceItemCount%d` = 0, quest can't be done.",
3759 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3760 // no changes, quest can't be done
3763 else if(qinfo
->RewChoiceItemCount
[j
]>0)
3765 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = 0 but `RewChoiceItemCount%d` = %u.",
3766 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->RewChoiceItemCount
[j
]);
3767 // no changes, quest ignore this data
3771 for(int j
= 0; j
< QUEST_REWARDS_COUNT
; ++j
)
3773 uint32 id
= qinfo
->RewItemId
[j
];
3776 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3778 sLog
.outErrorDb("Quest %u has `RewItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
3779 qinfo
->GetQuestId(),j
+1,id
,id
);
3780 qinfo
->RewItemId
[j
] = 0; // no changes, quest will not reward this item
3783 if(!qinfo
->RewItemCount
[j
])
3785 sLog
.outErrorDb("Quest %u has `RewItemId%d` = %u but `RewItemCount%d` = 0, quest will not reward this item.",
3786 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3790 else if(qinfo
->RewItemCount
[j
]>0)
3792 sLog
.outErrorDb("Quest %u has `RewItemId%d` = 0 but `RewItemCount%d` = %u.",
3793 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->RewItemCount
[j
]);
3794 // no changes, quest ignore this data
3798 for(int j
= 0; j
< QUEST_REPUTATIONS_COUNT
; ++j
)
3800 if (qinfo
->RewRepFaction
[j
])
3802 if (abs(qinfo
->RewRepValueId
[j
]) > 9)
3803 sLog
.outErrorDb("Quest %u has RewRepValueId%d = %i but value is not valid.", qinfo
->GetQuestId(), j
+1, qinfo
->RewRepValueId
[j
]);
3805 if (!sFactionStore
.LookupEntry(qinfo
->RewRepFaction
[j
]))
3807 sLog
.outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.",
3808 qinfo
->GetQuestId(),j
+1,qinfo
->RewRepFaction
[j
] ,qinfo
->RewRepFaction
[j
]);
3809 qinfo
->RewRepFaction
[j
] = 0; // quest will not reward this
3812 else if (qinfo
->RewRepValue
[j
] != 0)
3814 sLog
.outErrorDb("Quest %u has `RewRepFaction%d` = 0 but `RewRepValue%d` = %i.",
3815 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->RewRepValue
[j
]);
3816 // no changes, quest ignore this data
3822 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(qinfo
->RewSpell
);
3826 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u does not exist, spell removed as display reward.",
3827 qinfo
->GetQuestId(),qinfo
->RewSpell
,qinfo
->RewSpell
);
3828 qinfo
->RewSpell
= 0; // no spell reward will display for this quest
3830 else if(!SpellMgr::IsSpellValid(spellInfo
))
3832 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is broken, quest will not have a spell reward.",
3833 qinfo
->GetQuestId(),qinfo
->RewSpell
,qinfo
->RewSpell
);
3834 qinfo
->RewSpell
= 0; // no spell reward will display for this quest
3836 else if(GetTalentSpellCost(qinfo
->RewSpell
))
3838 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
3839 qinfo
->GetQuestId(),qinfo
->RewSpell
,qinfo
->RewSpell
);
3840 qinfo
->RewSpell
= 0; // no spell reward will display for this quest
3844 if(qinfo
->RewSpellCast
)
3846 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(qinfo
->RewSpellCast
);
3850 sLog
.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.",
3851 qinfo
->GetQuestId(),qinfo
->RewSpellCast
,qinfo
->RewSpellCast
);
3852 qinfo
->RewSpellCast
= 0; // no spell will be casted on player
3854 else if(!SpellMgr::IsSpellValid(spellInfo
))
3856 sLog
.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u is broken, quest will not have a spell reward.",
3857 qinfo
->GetQuestId(),qinfo
->RewSpellCast
,qinfo
->RewSpellCast
);
3858 qinfo
->RewSpellCast
= 0; // no spell will be casted on player
3860 else if(GetTalentSpellCost(qinfo
->RewSpellCast
))
3862 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
3863 qinfo
->GetQuestId(),qinfo
->RewSpellCast
,qinfo
->RewSpellCast
);
3864 qinfo
->RewSpellCast
= 0; // no spell will be casted on player
3868 if (qinfo
->RewMailTemplateId
)
3870 if (!sMailTemplateStore
.LookupEntry(qinfo
->RewMailTemplateId
))
3872 sLog
.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.",
3873 qinfo
->GetQuestId(),qinfo
->RewMailTemplateId
,qinfo
->RewMailTemplateId
);
3874 qinfo
->RewMailTemplateId
= 0; // no mail will send to player
3875 qinfo
->RewMailDelaySecs
= 0; // no mail will send to player
3877 else if (usedMailTemplates
.find(qinfo
->RewMailTemplateId
) != usedMailTemplates
.end())
3879 std::map
<uint32
,uint32
>::const_iterator used_mt_itr
= usedMailTemplates
.find(qinfo
->RewMailTemplateId
);
3880 sLog
.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u already used for quest %u, quest will not have a mail reward.",
3881 qinfo
->GetQuestId(),qinfo
->RewMailTemplateId
,qinfo
->RewMailTemplateId
,used_mt_itr
->second
);
3882 qinfo
->RewMailTemplateId
= 0; // no mail will send to player
3883 qinfo
->RewMailDelaySecs
= 0; // no mail will send to player
3886 usedMailTemplates
[qinfo
->RewMailTemplateId
] = qinfo
->GetQuestId();
3889 if (qinfo
->NextQuestInChain
)
3891 QuestMap::iterator qNextItr
= mQuestTemplates
.find(qinfo
->NextQuestInChain
);
3892 if (qNextItr
== mQuestTemplates
.end())
3894 sLog
.outErrorDb("Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.",
3895 qinfo
->GetQuestId(),qinfo
->NextQuestInChain
,qinfo
->NextQuestInChain
);
3896 qinfo
->NextQuestInChain
= 0;
3899 qNextItr
->second
->prevChainQuests
.push_back(qinfo
->GetQuestId());
3902 // fill additional data stores
3903 if (qinfo
->PrevQuestId
)
3905 if (mQuestTemplates
.find(abs(qinfo
->GetPrevQuestId())) == mQuestTemplates
.end())
3907 sLog
.outErrorDb("Quest %d has PrevQuestId %i, but no such quest", qinfo
->GetQuestId(), qinfo
->GetPrevQuestId());
3911 qinfo
->prevQuests
.push_back(qinfo
->PrevQuestId
);
3915 if(qinfo
->NextQuestId
)
3917 QuestMap::iterator qNextItr
= mQuestTemplates
.find(abs(qinfo
->GetNextQuestId()));
3918 if (qNextItr
== mQuestTemplates
.end())
3920 sLog
.outErrorDb("Quest %d has NextQuestId %i, but no such quest", qinfo
->GetQuestId(), qinfo
->GetNextQuestId());
3924 int32 signedQuestId
= qinfo
->NextQuestId
< 0 ? -int32(qinfo
->GetQuestId()) : int32(qinfo
->GetQuestId());
3925 qNextItr
->second
->prevQuests
.push_back(signedQuestId
);
3929 if(qinfo
->ExclusiveGroup
)
3930 mExclusiveQuestGroups
.insert(std::pair
<int32
, uint32
>(qinfo
->ExclusiveGroup
, qinfo
->GetQuestId()));
3931 if(qinfo
->LimitTime
)
3932 qinfo
->SetFlag(QUEST_MANGOS_FLAGS_TIMED
);
3935 // check QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE
3936 for (uint32 i
= 0; i
< sSpellStore
.GetNumRows(); ++i
)
3938 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(i
);
3942 for(int j
= 0; j
< MAX_EFFECT_INDEX
; ++j
)
3944 if(spellInfo
->Effect
[j
] != SPELL_EFFECT_QUEST_COMPLETE
)
3947 uint32 quest_id
= spellInfo
->EffectMiscValue
[j
];
3949 Quest
const* quest
= GetQuestTemplate(quest_id
);
3951 // some quest referenced in spells not exist (outdated spells)
3955 if(!quest
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
3957 sLog
.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u , but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.",spellInfo
->Id
,quest_id
);
3959 // this will prevent quest completing without objective
3960 const_cast<Quest
*>(quest
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
3966 sLog
.outString( ">> Loaded %lu quests definitions", (unsigned long)mQuestTemplates
.size() );
3969 void ObjectMgr::LoadQuestLocales()
3971 mQuestLocaleMap
.clear(); // need for reload case
3973 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
3974 "Title_loc1,Details_loc1,Objectives_loc1,OfferRewardText_loc1,RequestItemsText_loc1,EndText_loc1,CompletedText_loc1,ObjectiveText1_loc1,ObjectiveText2_loc1,ObjectiveText3_loc1,ObjectiveText4_loc1,"
3975 "Title_loc2,Details_loc2,Objectives_loc2,OfferRewardText_loc2,RequestItemsText_loc2,EndText_loc2,CompletedText_loc2,ObjectiveText1_loc2,ObjectiveText2_loc2,ObjectiveText3_loc2,ObjectiveText4_loc2,"
3976 "Title_loc3,Details_loc3,Objectives_loc3,OfferRewardText_loc3,RequestItemsText_loc3,EndText_loc3,CompletedText_loc3,ObjectiveText1_loc3,ObjectiveText2_loc3,ObjectiveText3_loc3,ObjectiveText4_loc3,"
3977 "Title_loc4,Details_loc4,Objectives_loc4,OfferRewardText_loc4,RequestItemsText_loc4,EndText_loc4,CompletedText_loc4,ObjectiveText1_loc4,ObjectiveText2_loc4,ObjectiveText3_loc4,ObjectiveText4_loc4,"
3978 "Title_loc5,Details_loc5,Objectives_loc5,OfferRewardText_loc5,RequestItemsText_loc5,EndText_loc5,CompletedText_loc5,ObjectiveText1_loc5,ObjectiveText2_loc5,ObjectiveText3_loc5,ObjectiveText4_loc5,"
3979 "Title_loc6,Details_loc6,Objectives_loc6,OfferRewardText_loc6,RequestItemsText_loc6,EndText_loc6,CompletedText_loc6,ObjectiveText1_loc6,ObjectiveText2_loc6,ObjectiveText3_loc6,ObjectiveText4_loc6,"
3980 "Title_loc7,Details_loc7,Objectives_loc7,OfferRewardText_loc7,RequestItemsText_loc7,EndText_loc7,CompletedText_loc7,ObjectiveText1_loc7,ObjectiveText2_loc7,ObjectiveText3_loc7,ObjectiveText4_loc7,"
3981 "Title_loc8,Details_loc8,Objectives_loc8,OfferRewardText_loc8,RequestItemsText_loc8,EndText_loc8,CompletedText_loc8,ObjectiveText1_loc8,ObjectiveText2_loc8,ObjectiveText3_loc8,ObjectiveText4_loc8"
3982 " FROM locales_quest"
3992 sLog
.outString(">> Loaded 0 Quest locale strings. DB table `locales_quest` is empty.");
3996 barGoLink
bar((int)result
->GetRowCount());
4000 Field
*fields
= result
->Fetch();
4003 uint32 entry
= fields
[0].GetUInt32();
4005 QuestLocale
& data
= mQuestLocaleMap
[entry
];
4007 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
4009 std::string str
= fields
[1+11*(i
-1)].GetCppString();
4012 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4015 if((int32
)data
.Title
.size() <= idx
)
4016 data
.Title
.resize(idx
+1);
4018 data
.Title
[idx
] = str
;
4021 str
= fields
[1+11*(i
-1)+1].GetCppString();
4024 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4027 if((int32
)data
.Details
.size() <= idx
)
4028 data
.Details
.resize(idx
+1);
4030 data
.Details
[idx
] = str
;
4033 str
= fields
[1+11*(i
-1)+2].GetCppString();
4036 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4039 if((int32
)data
.Objectives
.size() <= idx
)
4040 data
.Objectives
.resize(idx
+1);
4042 data
.Objectives
[idx
] = str
;
4045 str
= fields
[1+11*(i
-1)+3].GetCppString();
4048 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4051 if((int32
)data
.OfferRewardText
.size() <= idx
)
4052 data
.OfferRewardText
.resize(idx
+1);
4054 data
.OfferRewardText
[idx
] = str
;
4057 str
= fields
[1+11*(i
-1)+4].GetCppString();
4060 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4063 if((int32
)data
.RequestItemsText
.size() <= idx
)
4064 data
.RequestItemsText
.resize(idx
+1);
4066 data
.RequestItemsText
[idx
] = str
;
4069 str
= fields
[1+11*(i
-1)+5].GetCppString();
4072 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4075 if((int32
)data
.EndText
.size() <= idx
)
4076 data
.EndText
.resize(idx
+1);
4078 data
.EndText
[idx
] = str
;
4081 str
= fields
[1+11*(i
-1)+6].GetCppString();
4084 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4087 if((int32
)data
.CompletedText
.size() <= idx
)
4088 data
.CompletedText
.resize(idx
+1);
4090 data
.CompletedText
[idx
] = str
;
4093 for(int k
= 0; k
< 4; ++k
)
4095 str
= fields
[1+11*(i
-1)+7+k
].GetCppString();
4098 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4101 if((int32
)data
.ObjectiveText
[k
].size() <= idx
)
4102 data
.ObjectiveText
[k
].resize(idx
+1);
4104 data
.ObjectiveText
[k
][idx
] = str
;
4109 } while (result
->NextRow());
4114 sLog
.outString( ">> Loaded %lu Quest locale strings", (unsigned long)mQuestLocaleMap
.size() );
4117 void ObjectMgr::LoadScripts(ScriptMapMap
& scripts
, char const* tablename
)
4119 if(sWorld
.IsScriptScheduled()) // function don't must be called in time scripts use.
4122 sLog
.outString( "%s :", tablename
);
4124 scripts
.clear(); // need for reload support
4126 QueryResult
*result
= WorldDatabase
.PQuery( "SELECT id,delay,command,datalong,datalong2,dataint, x, y, z, o FROM %s", tablename
);
4136 sLog
.outString( ">> Loaded %u script definitions", count
);
4140 barGoLink
bar( (int)result
->GetRowCount() );
4146 Field
*fields
= result
->Fetch();
4148 tmp
.id
= fields
[0].GetUInt32();
4149 tmp
.delay
= fields
[1].GetUInt32();
4150 tmp
.command
= fields
[2].GetUInt32();
4151 tmp
.datalong
= fields
[3].GetUInt32();
4152 tmp
.datalong2
= fields
[4].GetUInt32();
4153 tmp
.dataint
= fields
[5].GetInt32();
4154 tmp
.x
= fields
[6].GetFloat();
4155 tmp
.y
= fields
[7].GetFloat();
4156 tmp
.z
= fields
[8].GetFloat();
4157 tmp
.o
= fields
[9].GetFloat();
4159 // generic command args check
4162 case SCRIPT_COMMAND_TALK
:
4164 if(tmp
.datalong
> 3)
4166 sLog
.outErrorDb("Table `%s` has invalid talk type (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4171 sLog
.outErrorDb("Table `%s` has invalid talk text id (dataint = %i) in SCRIPT_COMMAND_TALK for script id %u",tablename
,tmp
.dataint
,tmp
.id
);
4174 if(tmp
.dataint
< MIN_DB_SCRIPT_STRING_ID
|| tmp
.dataint
>= MAX_DB_SCRIPT_STRING_ID
)
4176 sLog
.outErrorDb("Table `%s` has out of range text id (dataint = %i expected %u-%u) in SCRIPT_COMMAND_TALK for script id %u",tablename
,tmp
.dataint
,MIN_DB_SCRIPT_STRING_ID
,MAX_DB_SCRIPT_STRING_ID
,tmp
.id
);
4180 // if(!GetMangosStringLocale(tmp.dataint)) will checked after db_script_string loading
4184 case SCRIPT_COMMAND_EMOTE
:
4186 if(!sEmotesStore
.LookupEntry(tmp
.datalong
))
4188 sLog
.outErrorDb("Table `%s` has invalid emote id (datalong = %u) in SCRIPT_COMMAND_EMOTE for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4194 case SCRIPT_COMMAND_TELEPORT_TO
:
4196 if(!sMapStore
.LookupEntry(tmp
.datalong
))
4198 sLog
.outErrorDb("Table `%s` has invalid map (Id: %u) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4202 if(!MaNGOS::IsValidMapCoord(tmp
.x
,tmp
.y
,tmp
.z
,tmp
.o
))
4204 sLog
.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename
,tmp
.x
,tmp
.y
,tmp
.id
);
4210 case SCRIPT_COMMAND_KILL_CREDIT
:
4212 if (!GetCreatureTemplate(tmp
.datalong
))
4214 sLog
.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_KILL_CREDIT for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4220 case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE
:
4222 if(!MaNGOS::IsValidMapCoord(tmp
.x
,tmp
.y
,tmp
.z
,tmp
.o
))
4224 sLog
.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename
,tmp
.x
,tmp
.y
,tmp
.id
);
4228 if(!GetCreatureTemplate(tmp
.datalong
))
4230 sLog
.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4236 case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT
:
4238 GameObjectData
const* data
= GetGOData(tmp
.datalong
);
4241 sLog
.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4245 GameObjectInfo
const* info
= GetGameObjectInfo(data
->id
);
4248 sLog
.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename
,tmp
.datalong
,data
->id
,tmp
.id
);
4252 if( info
->type
==GAMEOBJECT_TYPE_FISHINGNODE
||
4253 info
->type
==GAMEOBJECT_TYPE_FISHINGHOLE
||
4254 info
->type
==GAMEOBJECT_TYPE_DOOR
||
4255 info
->type
==GAMEOBJECT_TYPE_BUTTON
||
4256 info
->type
==GAMEOBJECT_TYPE_TRAP
)
4258 sLog
.outErrorDb("Table `%s` have gameobject type (%u) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename
,info
->id
,tmp
.id
);
4263 case SCRIPT_COMMAND_OPEN_DOOR
:
4264 case SCRIPT_COMMAND_CLOSE_DOOR
:
4266 GameObjectData
const* data
= GetGOData(tmp
.datalong
);
4269 sLog
.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u",tablename
,tmp
.datalong
,(tmp
.command
==SCRIPT_COMMAND_OPEN_DOOR
? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp
.id
);
4273 GameObjectInfo
const* info
= GetGameObjectInfo(data
->id
);
4276 sLog
.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u",tablename
,tmp
.datalong
,data
->id
,(tmp
.command
==SCRIPT_COMMAND_OPEN_DOOR
? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp
.id
);
4280 if( info
->type
!=GAMEOBJECT_TYPE_DOOR
)
4282 sLog
.outErrorDb("Table `%s` has gameobject type (%u) non supported by command %s for script id %u",tablename
,info
->id
,(tmp
.command
==SCRIPT_COMMAND_OPEN_DOOR
? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp
.id
);
4288 case SCRIPT_COMMAND_QUEST_EXPLORED
:
4290 Quest
const* quest
= GetQuestTemplate(tmp
.datalong
);
4293 sLog
.outErrorDb("Table `%s` has invalid quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4297 if(!quest
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
4299 sLog
.outErrorDb("Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",tablename
,tmp
.datalong
,tmp
.id
);
4301 // this will prevent quest completing without objective
4302 const_cast<Quest
*>(quest
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
4304 // continue; - quest objective requirement set and command can be allowed
4307 if(float(tmp
.datalong2
) > DEFAULT_VISIBILITY_DISTANCE
)
4309 sLog
.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
4310 tablename
,tmp
.datalong2
,tmp
.id
);
4314 if(tmp
.datalong2
&& float(tmp
.datalong2
) > DEFAULT_VISIBILITY_DISTANCE
)
4316 sLog
.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %f or 0 for disable distance check",
4317 tablename
,tmp
.datalong2
,tmp
.id
,DEFAULT_VISIBILITY_DISTANCE
);
4321 if(tmp
.datalong2
&& float(tmp
.datalong2
) < INTERACTION_DISTANCE
)
4323 sLog
.outErrorDb("Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %f or 0 for disable distance check",
4324 tablename
,tmp
.datalong2
,tmp
.id
,INTERACTION_DISTANCE
);
4331 case SCRIPT_COMMAND_REMOVE_AURA
:
4333 if(!sSpellStore
.LookupEntry(tmp
.datalong
))
4335 sLog
.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",
4336 tablename
,tmp
.datalong
,tmp
.id
);
4339 if(tmp
.datalong2
& ~0x1) // 1 bits (0,1)
4341 sLog
.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u",
4342 tablename
,tmp
.datalong2
,tmp
.id
);
4347 case SCRIPT_COMMAND_CAST_SPELL
:
4349 if(!sSpellStore
.LookupEntry(tmp
.datalong
))
4351 sLog
.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",
4352 tablename
,tmp
.datalong
,tmp
.id
);
4355 if(tmp
.datalong2
& ~0x3) // 2 bits
4357 sLog
.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u",
4358 tablename
,tmp
.datalong2
,tmp
.id
);
4365 if (scripts
.find(tmp
.id
) == scripts
.end())
4368 scripts
[tmp
.id
] = emptyMap
;
4370 scripts
[tmp
.id
].insert(std::pair
<uint32
, ScriptInfo
>(tmp
.delay
, tmp
));
4373 } while( result
->NextRow() );
4378 sLog
.outString( ">> Loaded %u script definitions", count
);
4381 void ObjectMgr::LoadGameObjectScripts()
4383 LoadScripts(sGameObjectScripts
, "gameobject_scripts");
4386 for(ScriptMapMap::const_iterator itr
= sGameObjectScripts
.begin(); itr
!= sGameObjectScripts
.end(); ++itr
)
4388 if(!GetGOData(itr
->first
))
4389 sLog
.outErrorDb("Table `gameobject_scripts` has not existing gameobject (GUID: %u) as script id",itr
->first
);
4393 void ObjectMgr::LoadQuestEndScripts()
4395 LoadScripts(sQuestEndScripts
, "quest_end_scripts");
4398 for(ScriptMapMap::const_iterator itr
= sQuestEndScripts
.begin(); itr
!= sQuestEndScripts
.end(); ++itr
)
4400 if(!GetQuestTemplate(itr
->first
))
4401 sLog
.outErrorDb("Table `quest_end_scripts` has not existing quest (Id: %u) as script id",itr
->first
);
4405 void ObjectMgr::LoadQuestStartScripts()
4407 LoadScripts(sQuestStartScripts
,"quest_start_scripts");
4410 for(ScriptMapMap::const_iterator itr
= sQuestStartScripts
.begin(); itr
!= sQuestStartScripts
.end(); ++itr
)
4412 if(!GetQuestTemplate(itr
->first
))
4413 sLog
.outErrorDb("Table `quest_start_scripts` has not existing quest (Id: %u) as script id",itr
->first
);
4417 void ObjectMgr::LoadSpellScripts()
4419 LoadScripts(sSpellScripts
, "spell_scripts");
4422 for(ScriptMapMap::const_iterator itr
= sSpellScripts
.begin(); itr
!= sSpellScripts
.end(); ++itr
)
4424 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
4428 sLog
.outErrorDb("Table `spell_scripts` has not existing spell (Id: %u) as script id",itr
->first
);
4432 //check for correct spellEffect
4434 for(int i
= 0; i
< MAX_EFFECT_INDEX
; ++i
)
4436 // skip empty effects
4437 if (!spellInfo
->Effect
[i
])
4440 if (spellInfo
->Effect
[i
] == SPELL_EFFECT_SCRIPT_EFFECT
)
4448 sLog
.outErrorDb("Table `spell_scripts` has unsupported spell (Id: %u) without SPELL_EFFECT_SCRIPT_EFFECT (%u) spell effect",itr
->first
,SPELL_EFFECT_SCRIPT_EFFECT
);
4452 void ObjectMgr::LoadEventScripts()
4454 LoadScripts(sEventScripts
, "event_scripts");
4456 std::set
<uint32
> evt_scripts
;
4457 // Load all possible script entries from gameobjects
4458 for(uint32 i
= 1; i
< sGOStorage
.MaxEntry
; ++i
)
4460 GameObjectInfo
const * goInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(i
);
4463 switch(goInfo
->type
)
4465 case GAMEOBJECT_TYPE_GOOBER
:
4466 if (goInfo
->goober
.eventId
)
4467 evt_scripts
.insert(goInfo
->goober
.eventId
);
4469 case GAMEOBJECT_TYPE_CHEST
:
4470 if (goInfo
->chest
.eventId
)
4471 evt_scripts
.insert(goInfo
->chest
.eventId
);
4473 case GAMEOBJECT_TYPE_CAMERA
:
4474 if (goInfo
->camera
.eventID
)
4475 evt_scripts
.insert(goInfo
->camera
.eventID
);
4481 // Load all possible script entries from spells
4482 for(uint32 i
= 1; i
< sSpellStore
.GetNumRows(); ++i
)
4484 SpellEntry
const * spell
= sSpellStore
.LookupEntry(i
);
4487 for(int j
= 0; j
< MAX_EFFECT_INDEX
; ++j
)
4489 if( spell
->Effect
[j
] == SPELL_EFFECT_SEND_EVENT
)
4491 if (spell
->EffectMiscValue
[j
])
4492 evt_scripts
.insert(spell
->EffectMiscValue
[j
]);
4497 // Then check if all scripts are in above list of possible script entries
4498 for(ScriptMapMap::const_iterator itr
= sEventScripts
.begin(); itr
!= sEventScripts
.end(); ++itr
)
4500 std::set
<uint32
>::const_iterator itr2
= evt_scripts
.find(itr
->first
);
4501 if (itr2
== evt_scripts
.end())
4502 sLog
.outErrorDb("Table `event_scripts` has script (Id: %u) not referring to any gameobject_template type 10 data2 field, type 3 data6 field, type 13 data 2 field or any spell effect %u",
4503 itr
->first
, SPELL_EFFECT_SEND_EVENT
);
4507 void ObjectMgr::LoadGossipScripts()
4509 LoadScripts(sGossipScripts
, "gossip_scripts");
4511 // checks are done in LoadGossipMenuItems
4514 void ObjectMgr::LoadItemTexts()
4516 QueryResult
*result
= CharacterDatabase
.Query("SELECT id, text FROM item_text");
4526 sLog
.outString( ">> Loaded %u item pages", count
);
4530 barGoLink
bar( (int)result
->GetRowCount() );
4537 fields
= result
->Fetch();
4539 mItemTexts
[ fields
[0].GetUInt32() ] = fields
[1].GetCppString();
4543 } while ( result
->NextRow() );
4548 sLog
.outString( ">> Loaded %u item texts", count
);
4551 void ObjectMgr::LoadPageTexts()
4553 sPageTextStore
.Free(); // for reload case
4555 sPageTextStore
.Load();
4556 sLog
.outString( ">> Loaded %u page texts", sPageTextStore
.RecordCount
);
4559 for(uint32 i
= 1; i
< sPageTextStore
.MaxEntry
; ++i
)
4561 // check data correctness
4562 PageText
const* page
= sPageTextStore
.LookupEntry
<PageText
>(i
);
4566 if(page
->Next_Page
&& !sPageTextStore
.LookupEntry
<PageText
>(page
->Next_Page
))
4568 sLog
.outErrorDb("Page text (Id: %u) has not existing next page (Id:%u)", i
,page
->Next_Page
);
4572 // detect circular reference
4573 std::set
<uint32
> checkedPages
;
4574 for(PageText
const* pageItr
= page
; pageItr
; pageItr
= sPageTextStore
.LookupEntry
<PageText
>(pageItr
->Next_Page
))
4576 if(!pageItr
->Next_Page
)
4578 checkedPages
.insert(pageItr
->Page_ID
);
4579 if(checkedPages
.find(pageItr
->Next_Page
)!=checkedPages
.end())
4581 std::ostringstream ss
;
4582 ss
<< "The text page(s) ";
4583 for (std::set
<uint32
>::iterator itr
= checkedPages
.begin();itr
!=checkedPages
.end(); ++itr
)
4585 ss
<< "create(s) a circular reference, which can cause the server to freeze. Changing Next_Page of page "
4586 << pageItr
->Page_ID
<<" to 0";
4587 sLog
.outErrorDb("%s", ss
.str().c_str());
4588 const_cast<PageText
*>(pageItr
)->Next_Page
= 0;
4595 void ObjectMgr::LoadPageTextLocales()
4597 mPageTextLocaleMap
.clear(); // need for reload case
4599 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,text_loc1,text_loc2,text_loc3,text_loc4,text_loc5,text_loc6,text_loc7,text_loc8 FROM locales_page_text");
4608 sLog
.outString(">> Loaded 0 PageText locale strings. DB table `locales_page_text` is empty.");
4612 barGoLink
bar((int)result
->GetRowCount());
4616 Field
*fields
= result
->Fetch();
4619 uint32 entry
= fields
[0].GetUInt32();
4621 PageTextLocale
& data
= mPageTextLocaleMap
[entry
];
4623 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
4625 std::string str
= fields
[i
].GetCppString();
4629 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4632 if((int32
)data
.Text
.size() <= idx
)
4633 data
.Text
.resize(idx
+1);
4635 data
.Text
[idx
] = str
;
4639 } while (result
->NextRow());
4644 sLog
.outString( ">> Loaded %lu PageText locale strings", (unsigned long)mPageTextLocaleMap
.size() );
4647 struct SQLInstanceLoader
: public SQLStorageLoaderBase
<SQLInstanceLoader
>
4650 void convert_from_str(uint32
/*field_pos*/, char *src
, D
&dst
)
4652 dst
= D(sObjectMgr
.GetScriptId(src
));
4656 void ObjectMgr::LoadInstanceTemplate()
4658 SQLInstanceLoader loader
;
4659 loader
.Load(sInstanceTemplate
);
4661 for(uint32 i
= 0; i
< sInstanceTemplate
.MaxEntry
; i
++)
4663 InstanceTemplate
* temp
= (InstanceTemplate
*)GetInstanceTemplate(i
);
4667 if(!MapManager::IsValidMAP(temp
->map
))
4668 sLog
.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", temp
->map
);
4670 if(!MapManager::IsValidMapCoord(temp
->parent
,temp
->startLocX
,temp
->startLocY
,temp
->startLocZ
,temp
->startLocO
))
4672 sLog
.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad parent entrance coordinates for map id %d template!", temp
->map
);
4673 temp
->parent
= 0; // will have wrong continent 0 parent, at least existed
4677 sLog
.outString( ">> Loaded %u Instance Template definitions", sInstanceTemplate
.RecordCount
);
4681 GossipText
const *ObjectMgr::GetGossipText(uint32 Text_ID
) const
4683 GossipTextMap::const_iterator itr
= mGossipText
.find(Text_ID
);
4684 if(itr
!= mGossipText
.end())
4685 return &itr
->second
;
4689 void ObjectMgr::LoadGossipText()
4691 QueryResult
*result
= WorldDatabase
.Query( "SELECT * FROM npc_text" );
4700 sLog
.outString( ">> Loaded %u npc texts", count
);
4706 barGoLink
bar( (int)result
->GetRowCount() );
4713 Field
*fields
= result
->Fetch();
4717 uint32 Text_ID
= fields
[cic
++].GetUInt32();
4720 sLog
.outErrorDb("Table `npc_text` has record wit reserved id 0, ignore.");
4724 GossipText
& gText
= mGossipText
[Text_ID
];
4726 for (int i
=0; i
< 8; i
++)
4728 gText
.Options
[i
].Text_0
= fields
[cic
++].GetCppString();
4729 gText
.Options
[i
].Text_1
= fields
[cic
++].GetCppString();
4731 gText
.Options
[i
].Language
= fields
[cic
++].GetUInt32();
4732 gText
.Options
[i
].Probability
= fields
[cic
++].GetFloat();
4734 for(int j
=0; j
< 3; ++j
)
4736 gText
.Options
[i
].Emotes
[j
]._Delay
= fields
[cic
++].GetUInt32();
4737 gText
.Options
[i
].Emotes
[j
]._Emote
= fields
[cic
++].GetUInt32();
4740 } while( result
->NextRow() );
4743 sLog
.outString( ">> Loaded %u npc texts", count
);
4747 void ObjectMgr::LoadNpcTextLocales()
4749 mNpcTextLocaleMap
.clear(); // need for reload case
4751 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
4752 "Text0_0_loc1,Text0_1_loc1,Text1_0_loc1,Text1_1_loc1,Text2_0_loc1,Text2_1_loc1,Text3_0_loc1,Text3_1_loc1,Text4_0_loc1,Text4_1_loc1,Text5_0_loc1,Text5_1_loc1,Text6_0_loc1,Text6_1_loc1,Text7_0_loc1,Text7_1_loc1,"
4753 "Text0_0_loc2,Text0_1_loc2,Text1_0_loc2,Text1_1_loc2,Text2_0_loc2,Text2_1_loc2,Text3_0_loc2,Text3_1_loc1,Text4_0_loc2,Text4_1_loc2,Text5_0_loc2,Text5_1_loc2,Text6_0_loc2,Text6_1_loc2,Text7_0_loc2,Text7_1_loc2,"
4754 "Text0_0_loc3,Text0_1_loc3,Text1_0_loc3,Text1_1_loc3,Text2_0_loc3,Text2_1_loc3,Text3_0_loc3,Text3_1_loc1,Text4_0_loc3,Text4_1_loc3,Text5_0_loc3,Text5_1_loc3,Text6_0_loc3,Text6_1_loc3,Text7_0_loc3,Text7_1_loc3,"
4755 "Text0_0_loc4,Text0_1_loc4,Text1_0_loc4,Text1_1_loc4,Text2_0_loc4,Text2_1_loc4,Text3_0_loc4,Text3_1_loc1,Text4_0_loc4,Text4_1_loc4,Text5_0_loc4,Text5_1_loc4,Text6_0_loc4,Text6_1_loc4,Text7_0_loc4,Text7_1_loc4,"
4756 "Text0_0_loc5,Text0_1_loc5,Text1_0_loc5,Text1_1_loc5,Text2_0_loc5,Text2_1_loc5,Text3_0_loc5,Text3_1_loc1,Text4_0_loc5,Text4_1_loc5,Text5_0_loc5,Text5_1_loc5,Text6_0_loc5,Text6_1_loc5,Text7_0_loc5,Text7_1_loc5,"
4757 "Text0_0_loc6,Text0_1_loc6,Text1_0_loc6,Text1_1_loc6,Text2_0_loc6,Text2_1_loc6,Text3_0_loc6,Text3_1_loc1,Text4_0_loc6,Text4_1_loc6,Text5_0_loc6,Text5_1_loc6,Text6_0_loc6,Text6_1_loc6,Text7_0_loc6,Text7_1_loc6,"
4758 "Text0_0_loc7,Text0_1_loc7,Text1_0_loc7,Text1_1_loc7,Text2_0_loc7,Text2_1_loc7,Text3_0_loc7,Text3_1_loc1,Text4_0_loc7,Text4_1_loc7,Text5_0_loc7,Text5_1_loc7,Text6_0_loc7,Text6_1_loc7,Text7_0_loc7,Text7_1_loc7, "
4759 "Text0_0_loc8,Text0_1_loc8,Text1_0_loc8,Text1_1_loc8,Text2_0_loc8,Text2_1_loc8,Text3_0_loc8,Text3_1_loc1,Text4_0_loc8,Text4_1_loc8,Text5_0_loc8,Text5_1_loc8,Text6_0_loc8,Text6_1_loc8,Text7_0_loc8,Text7_1_loc8 "
4760 " FROM locales_npc_text");
4769 sLog
.outString(">> Loaded 0 Quest locale strings. DB table `locales_npc_text` is empty.");
4773 barGoLink
bar((int)result
->GetRowCount());
4777 Field
*fields
= result
->Fetch();
4780 uint32 entry
= fields
[0].GetUInt32();
4782 NpcTextLocale
& data
= mNpcTextLocaleMap
[entry
];
4784 for(int i
=1; i
<MAX_LOCALE
; ++i
)
4786 for(int j
=0; j
<8; ++j
)
4788 std::string str0
= fields
[1+8*2*(i
-1)+2*j
].GetCppString();
4791 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4794 if((int32
)data
.Text_0
[j
].size() <= idx
)
4795 data
.Text_0
[j
].resize(idx
+1);
4797 data
.Text_0
[j
][idx
] = str0
;
4800 std::string str1
= fields
[1+8*2*(i
-1)+2*j
+1].GetCppString();
4803 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4806 if((int32
)data
.Text_1
[j
].size() <= idx
)
4807 data
.Text_1
[j
].resize(idx
+1);
4809 data
.Text_1
[j
][idx
] = str1
;
4814 } while (result
->NextRow());
4819 sLog
.outString( ">> Loaded %lu NpcText locale strings", (unsigned long)mNpcTextLocaleMap
.size() );
4822 //not very fast function but it is called only once a day, or on starting-up
4823 void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp
)
4825 time_t basetime
= time(NULL
);
4826 sLog
.outDebug("Returning mails current time: hour: %d, minute: %d, second: %d ", localtime(&basetime
)->tm_hour
, localtime(&basetime
)->tm_min
, localtime(&basetime
)->tm_sec
);
4827 //delete all old mails without item and without body immediately, if starting server
4829 CharacterDatabase
.PExecute("DELETE FROM mail WHERE expire_time < '" UI64FMTD
"' AND has_items = '0' AND itemTextId = 0", (uint64
)basetime
);
4830 // 0 1 2 3 4 5 6 7 8 9
4831 QueryResult
* result
= CharacterDatabase
.PQuery("SELECT id,messageType,sender,receiver,itemTextId,has_items,expire_time,cod,checked,mailTemplateId FROM mail WHERE expire_time < '" UI64FMTD
"'", (uint64
)basetime
);
4837 sLog
.outString(">> Only expired mails (need to be return or delete) or DB table `mail` is empty.");
4838 return; // any mails need to be returned or deleted
4841 //std::ostringstream delitems, delmails; //will be here for optimization
4842 //bool deletemail = false, deleteitem = false;
4843 //delitems << "DELETE FROM item_instance WHERE guid IN ( ";
4844 //delmails << "DELETE FROM mail WHERE id IN ( "
4846 barGoLink
bar( (int)result
->GetRowCount() );
4854 fields
= result
->Fetch();
4856 m
->messageID
= fields
[0].GetUInt32();
4857 m
->messageType
= fields
[1].GetUInt8();
4858 m
->sender
= fields
[2].GetUInt32();
4859 m
->receiver
= fields
[3].GetUInt32();
4860 m
->itemTextId
= fields
[4].GetUInt32();
4861 bool has_items
= fields
[5].GetBool();
4862 m
->expire_time
= (time_t)fields
[6].GetUInt64();
4863 m
->deliver_time
= 0;
4864 m
->COD
= fields
[7].GetUInt32();
4865 m
->checked
= fields
[8].GetUInt32();
4866 m
->mailTemplateId
= fields
[9].GetInt16();
4870 pl
= GetPlayer((uint64
)m
->receiver
);
4872 { //this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail
4873 //his in mailbox and he has already listed his mails )
4877 //delete or return mail:
4880 QueryResult
*resultItems
= CharacterDatabase
.PQuery("SELECT item_guid,item_template FROM mail_items WHERE mail_id='%u'", m
->messageID
);
4885 Field
*fields2
= resultItems
->Fetch();
4887 uint32 item_guid_low
= fields2
[0].GetUInt32();
4888 uint32 item_template
= fields2
[1].GetUInt32();
4890 m
->AddItem(item_guid_low
, item_template
);
4892 while (resultItems
->NextRow());
4896 //if it is mail from AH, it shouldn't be returned, but deleted
4897 if (m
->messageType
!= MAIL_NORMAL
|| (m
->checked
& (MAIL_CHECK_MASK_AUCTION
| MAIL_CHECK_MASK_COD_PAYMENT
| MAIL_CHECK_MASK_RETURNED
)))
4899 // mail open and then not returned
4900 for(std::vector
<MailItemInfo
>::iterator itr2
= m
->items
.begin(); itr2
!= m
->items
.end(); ++itr2
)
4901 CharacterDatabase
.PExecute("DELETE FROM item_instance WHERE guid = '%u'", itr2
->item_guid
);
4905 //mail will be returned:
4906 CharacterDatabase
.PExecute("UPDATE mail SET sender = '%u', receiver = '%u', expire_time = '" UI64FMTD
"', deliver_time = '" UI64FMTD
"',cod = '0', checked = '%u' WHERE id = '%u'", m
->receiver
, m
->sender
, (uint64
)(basetime
+ 30*DAY
), (uint64
)basetime
, MAIL_CHECK_MASK_RETURNED
, m
->messageID
);
4913 CharacterDatabase
.PExecute("DELETE FROM item_text WHERE id = '%u'", m
->itemTextId
);
4915 //deletemail = true;
4916 //delmails << m->messageID << ", ";
4917 CharacterDatabase
.PExecute("DELETE FROM mail WHERE id = '%u'", m
->messageID
);
4920 } while (result
->NextRow());
4924 sLog
.outString( ">> Loaded %u mails", count
);
4927 void ObjectMgr::LoadQuestAreaTriggers()
4929 mQuestAreaTriggerMap
.clear(); // need for reload case
4931 QueryResult
*result
= WorldDatabase
.Query( "SELECT id,quest FROM areatrigger_involvedrelation" );
4941 sLog
.outString( ">> Loaded %u quest trigger points", count
);
4945 barGoLink
bar((int) result
->GetRowCount() );
4952 Field
*fields
= result
->Fetch();
4954 uint32 trigger_ID
= fields
[0].GetUInt32();
4955 uint32 quest_ID
= fields
[1].GetUInt32();
4957 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(trigger_ID
);
4960 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",trigger_ID
);
4964 Quest
const* quest
= GetQuestTemplate(quest_ID
);
4968 sLog
.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u",trigger_ID
,quest_ID
);
4972 if(!quest
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
4974 sLog
.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.",trigger_ID
,quest_ID
);
4976 // this will prevent quest completing without objective
4977 const_cast<Quest
*>(quest
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
4979 // continue; - quest modified to required objective and trigger can be allowed.
4982 mQuestAreaTriggerMap
[trigger_ID
] = quest_ID
;
4984 } while( result
->NextRow() );
4989 sLog
.outString( ">> Loaded %u quest trigger points", count
);
4992 void ObjectMgr::LoadTavernAreaTriggers()
4994 mTavernAreaTriggerSet
.clear(); // need for reload case
4996 QueryResult
*result
= WorldDatabase
.Query("SELECT id FROM areatrigger_tavern");
5006 sLog
.outString( ">> Loaded %u tavern triggers", count
);
5010 barGoLink
bar( (int)result
->GetRowCount() );
5017 Field
*fields
= result
->Fetch();
5019 uint32 Trigger_ID
= fields
[0].GetUInt32();
5021 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(Trigger_ID
);
5024 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID
);
5028 mTavernAreaTriggerSet
.insert(Trigger_ID
);
5029 } while( result
->NextRow() );
5034 sLog
.outString( ">> Loaded %u tavern triggers", count
);
5037 void ObjectMgr::LoadAreaTriggerScripts()
5039 mAreaTriggerScripts
.clear(); // need for reload case
5040 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, ScriptName FROM areatrigger_scripts");
5050 sLog
.outString( ">> Loaded %u areatrigger scripts", count
);
5054 barGoLink
bar( (int)result
->GetRowCount() );
5061 Field
*fields
= result
->Fetch();
5063 uint32 Trigger_ID
= fields
[0].GetUInt32();
5064 const char *scriptName
= fields
[1].GetString();
5066 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(Trigger_ID
);
5069 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID
);
5072 mAreaTriggerScripts
[Trigger_ID
] = GetScriptId(scriptName
);
5073 } while( result
->NextRow() );
5078 sLog
.outString( ">> Loaded %u areatrigger scripts", count
);
5081 uint32
ObjectMgr::GetNearestTaxiNode( float x
, float y
, float z
, uint32 mapid
, uint32 team
)
5087 for(uint32 i
= 1; i
< sTaxiNodesStore
.GetNumRows(); ++i
)
5089 TaxiNodesEntry
const* node
= sTaxiNodesStore
.LookupEntry(i
);
5090 if(!node
|| node
->map_id
!= mapid
|| !node
->MountCreatureID
[team
== ALLIANCE
? 1 : 0])
5093 uint8 field
= (uint8
)((i
- 1) / 32);
5094 uint32 submask
= 1<<((i
-1)%32);
5096 // skip not taxi network nodes
5097 if((sTaxiNodesMask
[field
] & submask
)==0)
5100 float dist2
= (node
->x
- x
)*(node
->x
- x
)+(node
->y
- y
)*(node
->y
- y
)+(node
->z
- z
)*(node
->z
- z
);
5120 void ObjectMgr::GetTaxiPath( uint32 source
, uint32 destination
, uint32
&path
, uint32
&cost
)
5122 TaxiPathSetBySource::iterator src_i
= sTaxiPathSetBySource
.find(source
);
5123 if(src_i
==sTaxiPathSetBySource
.end())
5130 TaxiPathSetForSource
& pathSet
= src_i
->second
;
5132 TaxiPathSetForSource::iterator dest_i
= pathSet
.find(destination
);
5133 if(dest_i
==pathSet
.end())
5140 cost
= dest_i
->second
.price
;
5141 path
= dest_i
->second
.ID
;
5144 uint32
ObjectMgr::GetTaxiMountDisplayId( uint32 id
, uint32 team
, bool allowed_alt_team
/* = false */)
5146 uint16 mount_entry
= 0;
5148 // select mount creature id
5149 TaxiNodesEntry
const* node
= sTaxiNodesStore
.LookupEntry(id
);
5152 if (team
== ALLIANCE
)
5154 mount_entry
= node
->MountCreatureID
[1];
5155 if(!mount_entry
&& allowed_alt_team
)
5156 mount_entry
= node
->MountCreatureID
[0];
5158 else if (team
== HORDE
)
5160 mount_entry
= node
->MountCreatureID
[0];
5162 if(!mount_entry
&& allowed_alt_team
)
5163 mount_entry
= node
->MountCreatureID
[1];
5167 CreatureInfo
const *mount_info
= GetCreatureTemplate(mount_entry
);
5171 uint16 mount_id
= ChooseDisplayId(team
,mount_info
);
5175 CreatureModelInfo
const *minfo
= GetCreatureModelRandomGender(mount_id
);
5177 mount_id
= minfo
->modelid
;
5182 void ObjectMgr::GetTaxiPathNodes( uint32 path
, Path
&pathnodes
, std::vector
<uint32
>& mapIds
)
5184 if(path
>= sTaxiPathNodesByPath
.size())
5187 TaxiPathNodeList
& nodeList
= sTaxiPathNodesByPath
[path
];
5189 pathnodes
.Resize(nodeList
.size());
5190 mapIds
.resize(nodeList
.size());
5192 for(size_t i
= 0; i
< nodeList
.size(); ++i
)
5194 pathnodes
[ i
].x
= nodeList
[i
].x
;
5195 pathnodes
[ i
].y
= nodeList
[i
].y
;
5196 pathnodes
[ i
].z
= nodeList
[i
].z
;
5198 mapIds
[i
] = nodeList
[i
].mapid
;
5202 void ObjectMgr::GetTransportPathNodes( uint32 path
, TransportPath
&pathnodes
)
5204 if(path
>= sTaxiPathNodesByPath
.size())
5207 TaxiPathNodeList
& nodeList
= sTaxiPathNodesByPath
[path
];
5209 pathnodes
.Resize(nodeList
.size());
5211 for(size_t i
= 0; i
< nodeList
.size(); ++i
)
5213 pathnodes
[ i
].mapid
= nodeList
[i
].mapid
;
5214 pathnodes
[ i
].x
= nodeList
[i
].x
;
5215 pathnodes
[ i
].y
= nodeList
[i
].y
;
5216 pathnodes
[ i
].z
= nodeList
[i
].z
;
5217 pathnodes
[ i
].actionFlag
= nodeList
[i
].actionFlag
;
5218 pathnodes
[ i
].delay
= nodeList
[i
].delay
;
5222 void ObjectMgr::LoadGraveyardZones()
5224 mGraveYardMap
.clear(); // need for reload case
5226 QueryResult
*result
= WorldDatabase
.Query("SELECT id,ghost_zone,faction FROM game_graveyard_zone");
5236 sLog
.outString( ">> Loaded %u graveyard-zone links", count
);
5240 barGoLink
bar( (int)result
->GetRowCount() );
5247 Field
*fields
= result
->Fetch();
5249 uint32 safeLocId
= fields
[0].GetUInt32();
5250 uint32 zoneId
= fields
[1].GetUInt32();
5251 uint32 team
= fields
[2].GetUInt32();
5253 WorldSafeLocsEntry
const* entry
= sWorldSafeLocsStore
.LookupEntry(safeLocId
);
5256 sLog
.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",safeLocId
);
5260 AreaTableEntry
const *areaEntry
= GetAreaEntryByAreaID(zoneId
);
5263 sLog
.outErrorDb("Table `game_graveyard_zone` has record for not existing zone id (%u), skipped.",zoneId
);
5267 if(areaEntry
->zone
!= 0)
5269 sLog
.outErrorDb("Table `game_graveyard_zone` has record subzone id (%u) instead of zone, skipped.",zoneId
);
5273 if(team
!=0 && team
!=HORDE
&& team
!=ALLIANCE
)
5275 sLog
.outErrorDb("Table `game_graveyard_zone` has record for non player faction (%u), skipped.",team
);
5279 if(!AddGraveYardLink(safeLocId
,zoneId
,team
,false))
5280 sLog
.outErrorDb("Table `game_graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.",safeLocId
,zoneId
);
5281 } while( result
->NextRow() );
5286 sLog
.outString( ">> Loaded %u graveyard-zone links", count
);
5289 WorldSafeLocsEntry
const *ObjectMgr::GetClosestGraveYard(float x
, float y
, float z
, uint32 MapId
, uint32 team
)
5291 // search for zone associated closest graveyard
5292 uint32 zoneId
= sMapMgr
.GetZoneId(MapId
,x
,y
,z
);
5294 // Simulate std. algorithm:
5295 // found some graveyard associated to (ghost_zone,ghost_map)
5297 // if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map
5298 // then check faction
5299 // if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated
5300 // then check faction
5301 GraveYardMap::const_iterator graveLow
= mGraveYardMap
.lower_bound(zoneId
);
5302 GraveYardMap::const_iterator graveUp
= mGraveYardMap
.upper_bound(zoneId
);
5303 if(graveLow
==graveUp
)
5305 sLog
.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId
,team
);
5310 bool foundNear
= false;
5312 WorldSafeLocsEntry
const* entryNear
= NULL
;
5314 // at entrance map for corpse map
5315 bool foundEntr
= false;
5317 WorldSafeLocsEntry
const* entryEntr
= NULL
;
5320 WorldSafeLocsEntry
const* entryFar
= NULL
;
5322 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(MapId
);
5324 for(GraveYardMap::const_iterator itr
= graveLow
; itr
!= graveUp
; ++itr
)
5326 GraveYardData
const& data
= itr
->second
;
5328 WorldSafeLocsEntry
const* entry
= sWorldSafeLocsStore
.LookupEntry(data
.safeLocId
);
5331 sLog
.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",data
.safeLocId
);
5335 // skip enemy faction graveyard
5336 // team == 0 case can be at call from .neargrave
5337 if(data
.team
!= 0 && team
!= 0 && data
.team
!= team
)
5340 // find now nearest graveyard at other map
5341 if(MapId
!= entry
->map_id
)
5343 // if find graveyard at different map from where entrance placed (or no entrance data), use any first
5345 mapEntry
->entrance_map
< 0 ||
5346 mapEntry
->entrance_map
!= entry
->map_id
||
5347 (mapEntry
->entrance_x
== 0 && mapEntry
->entrance_y
== 0))
5349 // not have any corrdinates for check distance anyway
5354 // at entrance map calculate distance (2D);
5355 float dist2
= (entry
->x
- mapEntry
->entrance_x
)*(entry
->x
- mapEntry
->entrance_x
)
5356 +(entry
->y
- mapEntry
->entrance_y
)*(entry
->y
- mapEntry
->entrance_y
);
5359 if(dist2
< distEntr
)
5372 // find now nearest graveyard at same map
5375 float dist2
= (entry
->x
- x
)*(entry
->x
- x
)+(entry
->y
- y
)*(entry
->y
- y
)+(entry
->z
- z
)*(entry
->z
- z
);
5378 if(dist2
< distNear
)
5402 GraveYardData
const* ObjectMgr::FindGraveYardData(uint32 id
, uint32 zoneId
)
5404 GraveYardMap::const_iterator graveLow
= mGraveYardMap
.lower_bound(zoneId
);
5405 GraveYardMap::const_iterator graveUp
= mGraveYardMap
.upper_bound(zoneId
);
5407 for(GraveYardMap::const_iterator itr
= graveLow
; itr
!= graveUp
; ++itr
)
5409 if(itr
->second
.safeLocId
==id
)
5410 return &itr
->second
;
5416 bool ObjectMgr::AddGraveYardLink(uint32 id
, uint32 zoneId
, uint32 team
, bool inDB
)
5418 if(FindGraveYardData(id
,zoneId
))
5421 // add link to loaded data
5423 data
.safeLocId
= id
;
5426 mGraveYardMap
.insert(GraveYardMap::value_type(zoneId
,data
));
5431 WorldDatabase
.PExecuteLog("INSERT INTO game_graveyard_zone ( id,ghost_zone,faction) "
5432 "VALUES ('%u', '%u','%u')",id
,zoneId
,team
);
5438 void ObjectMgr::LoadAreaTriggerTeleports()
5440 mAreaTriggers
.clear(); // need for reload case
5444 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13
5445 QueryResult
*result
= WorldDatabase
.Query("SELECT id, required_level, required_item, required_item2, heroic_key, heroic_key2, required_quest_done, required_quest_done_heroic, required_failed_text, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
5454 sLog
.outString( ">> Loaded %u area trigger teleport definitions", count
);
5458 barGoLink
bar( (int)result
->GetRowCount() );
5462 Field
*fields
= result
->Fetch();
5468 uint32 Trigger_ID
= fields
[0].GetUInt32();
5472 at
.requiredLevel
= fields
[1].GetUInt8();
5473 at
.requiredItem
= fields
[2].GetUInt32();
5474 at
.requiredItem2
= fields
[3].GetUInt32();
5475 at
.heroicKey
= fields
[4].GetUInt32();
5476 at
.heroicKey2
= fields
[5].GetUInt32();
5477 at
.requiredQuest
= fields
[6].GetUInt32();
5478 at
.requiredQuestHeroic
= fields
[7].GetUInt32();
5479 at
.requiredFailedText
= fields
[8].GetCppString();
5480 at
.target_mapId
= fields
[9].GetUInt32();
5481 at
.target_X
= fields
[10].GetFloat();
5482 at
.target_Y
= fields
[11].GetFloat();
5483 at
.target_Z
= fields
[12].GetFloat();
5484 at
.target_Orientation
= fields
[13].GetFloat();
5486 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(Trigger_ID
);
5489 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID
);
5495 ItemPrototype
const *pProto
= GetItemPrototype(at
.requiredItem
);
5498 sLog
.outError("Key item %u does not exist for trigger %u, removing key requirement.", at
.requiredItem
, Trigger_ID
);
5499 at
.requiredItem
= 0;
5502 if(at
.requiredItem2
)
5504 ItemPrototype
const *pProto
= GetItemPrototype(at
.requiredItem2
);
5507 sLog
.outError("Second item %u not exist for trigger %u, remove key requirement.", at
.requiredItem2
, Trigger_ID
);
5508 at
.requiredItem2
= 0;
5514 ItemPrototype
const *pProto
= GetItemPrototype(at
.heroicKey
);
5517 sLog
.outError("Heroic key item %u not exist for trigger %u, remove key requirement.", at
.heroicKey
, Trigger_ID
);
5524 ItemPrototype
const *pProto
= GetItemPrototype(at
.heroicKey2
);
5527 sLog
.outError("Heroic second key item %u not exist for trigger %u, remove key requirement.", at
.heroicKey2
, Trigger_ID
);
5532 if(at
.requiredQuest
)
5534 QuestMap::iterator qReqItr
= mQuestTemplates
.find(at
.requiredQuest
);
5535 if(qReqItr
== mQuestTemplates
.end())
5537 sLog
.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at
.requiredQuest
,Trigger_ID
);
5538 at
.requiredQuest
= 0;
5542 if(at
.requiredQuestHeroic
)
5544 QuestMap::iterator qReqItr
= mQuestTemplates
.find(at
.requiredQuestHeroic
);
5545 if(qReqItr
== mQuestTemplates
.end())
5547 sLog
.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at
.requiredQuestHeroic
,Trigger_ID
);
5548 at
.requiredQuestHeroic
= 0;
5552 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(at
.target_mapId
);
5555 sLog
.outErrorDb("Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Trigger_ID
,at
.target_mapId
);
5559 if(at
.target_X
==0 && at
.target_Y
==0 && at
.target_Z
==0)
5561 sLog
.outErrorDb("Area trigger (ID:%u) target coordinates not provided.",Trigger_ID
);
5565 mAreaTriggers
[Trigger_ID
] = at
;
5567 } while( result
->NextRow() );
5572 sLog
.outString( ">> Loaded %u area trigger teleport definitions", count
);
5576 * Searches for the areatrigger which teleports players out of the given map
5578 AreaTrigger
const* ObjectMgr::GetGoBackTrigger(uint32 Map
) const
5580 const MapEntry
*mapEntry
= sMapStore
.LookupEntry(Map
);
5581 if(!mapEntry
) return NULL
;
5582 for (AreaTriggerMap::const_iterator itr
= mAreaTriggers
.begin(); itr
!= mAreaTriggers
.end(); ++itr
)
5584 if(itr
->second
.target_mapId
== mapEntry
->entrance_map
)
5586 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(itr
->first
);
5587 if(atEntry
&& atEntry
->mapid
== Map
)
5588 return &itr
->second
;
5595 * Searches for the areatrigger which teleports players to the given map
5597 AreaTrigger
const* ObjectMgr::GetMapEntranceTrigger(uint32 Map
) const
5599 for (AreaTriggerMap::const_iterator itr
= mAreaTriggers
.begin(); itr
!= mAreaTriggers
.end(); ++itr
)
5601 if(itr
->second
.target_mapId
== Map
)
5603 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(itr
->first
);
5605 return &itr
->second
;
5611 void ObjectMgr::PackGroupIds()
5613 // this routine renumbers groups in such a way so they start from 1 and go up
5615 // obtain set of all groups
5616 std::set
<uint32
> groupIds
;
5618 // all valid ids are in the instance table
5619 // any associations to ids not in this table are assumed to be
5620 // cleaned already in CleanupInstances
5621 QueryResult
*result
= CharacterDatabase
.Query("SELECT groupId FROM groups");
5626 Field
*fields
= result
->Fetch();
5628 uint32 id
= fields
[0].GetUInt32();
5632 CharacterDatabase
.PExecute("DELETE FROM groups WHERE groupId = '%u'", id
);
5633 CharacterDatabase
.PExecute("DELETE FROM group_member WHERE groupId = '%u'", id
);
5637 groupIds
.insert(id
);
5639 while (result
->NextRow());
5643 barGoLink
bar( groupIds
.size() + 1);
5647 // we do assume std::set is sorted properly on integer value
5648 for (std::set
<uint32
>::iterator i
= groupIds
.begin(); i
!= groupIds
.end(); ++i
)
5653 CharacterDatabase
.PExecute("UPDATE groups SET groupId = '%u' WHERE groupId = '%u'", groupId
, *i
);
5654 CharacterDatabase
.PExecute("UPDATE group_member SET groupId = '%u' WHERE groupId = '%u'", groupId
, *i
);
5661 m_groupId
= groupId
;
5663 sLog
.outString( ">> Group Ids remapped, next group id is %u", groupId
);
5667 void ObjectMgr::SetHighestGuids()
5669 QueryResult
*result
= CharacterDatabase
.Query( "SELECT MAX(guid) FROM characters" );
5672 m_hiCharGuid
= (*result
)[0].GetUInt32()+1;
5676 result
= WorldDatabase
.Query( "SELECT MAX(guid) FROM creature" );
5679 m_hiCreatureGuid
= (*result
)[0].GetUInt32()+1;
5683 result
= CharacterDatabase
.Query( "SELECT MAX(guid) FROM item_instance" );
5686 m_hiItemGuid
= (*result
)[0].GetUInt32()+1;
5690 // Cleanup other tables from not existed guids (>=m_hiItemGuid)
5691 CharacterDatabase
.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", m_hiItemGuid
);
5692 CharacterDatabase
.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", m_hiItemGuid
);
5693 CharacterDatabase
.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", m_hiItemGuid
);
5694 CharacterDatabase
.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", m_hiItemGuid
);
5696 result
= WorldDatabase
.Query("SELECT MAX(guid) FROM gameobject" );
5699 m_hiGoGuid
= (*result
)[0].GetUInt32()+1;
5703 result
= CharacterDatabase
.Query("SELECT MAX(id) FROM auctionhouse" );
5706 m_auctionid
= (*result
)[0].GetUInt32()+1;
5710 result
= CharacterDatabase
.Query( "SELECT MAX(id) FROM mail" );
5713 m_mailid
= (*result
)[0].GetUInt32()+1;
5717 result
= CharacterDatabase
.Query( "SELECT MAX(id) FROM item_text" );
5720 m_ItemTextId
= (*result
)[0].GetUInt32()+1;
5724 result
= CharacterDatabase
.Query( "SELECT MAX(guid) FROM corpse" );
5727 m_hiCorpseGuid
= (*result
)[0].GetUInt32()+1;
5731 result
= CharacterDatabase
.Query("SELECT MAX(arenateamid) FROM arena_team");
5734 m_arenaTeamId
= (*result
)[0].GetUInt32()+1;
5738 result
= CharacterDatabase
.Query("SELECT MAX(setguid) FROM character_equipmentsets");
5741 m_equipmentSetGuid
= (*result
)[0].GetUInt64()+1;
5745 result
= CharacterDatabase
.Query( "SELECT MAX(guildid) FROM guild" );
5748 m_guildId
= (*result
)[0].GetUInt32()+1;
5752 result
= CharacterDatabase
.Query( "SELECT MAX(groupId) FROM groups" );
5755 m_groupId
= (*result
)[0].GetUInt32()+1;
5760 uint32
ObjectMgr::GenerateArenaTeamId()
5762 if(m_arenaTeamId
>=0xFFFFFFFE)
5764 sLog
.outError("Arena team ids overflow!! Can't continue, shutting down server. ");
5765 World::StopNow(ERROR_EXIT_CODE
);
5767 return m_arenaTeamId
++;
5770 uint32
ObjectMgr::GenerateAuctionID()
5772 if(m_auctionid
>=0xFFFFFFFE)
5774 sLog
.outError("Auctions ids overflow!! Can't continue, shutting down server. ");
5775 World::StopNow(ERROR_EXIT_CODE
);
5777 return m_auctionid
++;
5780 uint64
ObjectMgr::GenerateEquipmentSetGuid()
5782 if(m_equipmentSetGuid
>=0xFFFFFFFFFFFFFFFEll
)
5784 sLog
.outError("EquipmentSet guid overflow!! Can't continue, shutting down server. ");
5785 World::StopNow(ERROR_EXIT_CODE
);
5787 return m_equipmentSetGuid
++;
5790 uint32
ObjectMgr::GenerateGuildId()
5792 if(m_guildId
>=0xFFFFFFFE)
5794 sLog
.outError("Guild ids overflow!! Can't continue, shutting down server. ");
5795 World::StopNow(ERROR_EXIT_CODE
);
5800 uint32
ObjectMgr::GenerateGroupId()
5802 if(m_groupId
>=0xFFFFFFFE)
5804 sLog
.outError("Group ids overflow!! Can't continue, shutting down server. ");
5805 World::StopNow(ERROR_EXIT_CODE
);
5810 uint32
ObjectMgr::GenerateMailID()
5812 if(m_mailid
>=0xFFFFFFFE)
5814 sLog
.outError("Mail ids overflow!! Can't continue, shutting down server. ");
5815 World::StopNow(ERROR_EXIT_CODE
);
5820 uint32
ObjectMgr::GenerateItemTextID()
5822 if(m_ItemTextId
>=0xFFFFFFFE)
5824 sLog
.outError("Item text ids overflow!! Can't continue, shutting down server. ");
5825 World::StopNow(ERROR_EXIT_CODE
);
5827 return m_ItemTextId
++;
5830 uint32
ObjectMgr::CreateItemText(std::string text
)
5832 uint32 newItemTextId
= GenerateItemTextID();
5833 //insert new itempage to container
5834 mItemTexts
[ newItemTextId
] = text
;
5836 CharacterDatabase
.escape_string(text
);
5837 //any Delete query needed, itemTextId is maximum of all ids
5838 std::ostringstream query
;
5839 query
<< "INSERT INTO item_text (id,text) VALUES ( '" << newItemTextId
<< "', '" << text
<< "')";
5840 CharacterDatabase
.Execute(query
.str().c_str()); //needs to be run this way, because mail body may be more than 1024 characters
5841 return newItemTextId
;
5844 uint32
ObjectMgr::GenerateLowGuid(HighGuid guidhigh
)
5849 if(m_hiItemGuid
>=0xFFFFFFFE)
5851 sLog
.outError("Item guid overflow!! Can't continue, shutting down server. ");
5852 World::StopNow(ERROR_EXIT_CODE
);
5854 return m_hiItemGuid
++;
5856 if(m_hiCreatureGuid
>=0x00FFFFFE)
5858 sLog
.outError("Creature guid overflow!! Can't continue, shutting down server. ");
5859 World::StopNow(ERROR_EXIT_CODE
);
5861 return m_hiCreatureGuid
++;
5862 case HIGHGUID_PLAYER
:
5863 if(m_hiCharGuid
>=0xFFFFFFFE)
5865 sLog
.outError("Players guid overflow!! Can't continue, shutting down server. ");
5866 World::StopNow(ERROR_EXIT_CODE
);
5868 return m_hiCharGuid
++;
5869 case HIGHGUID_GAMEOBJECT
:
5870 if(m_hiGoGuid
>=0x00FFFFFE)
5872 sLog
.outError("Gameobject guid overflow!! Can't continue, shutting down server. ");
5873 World::StopNow(ERROR_EXIT_CODE
);
5875 return m_hiGoGuid
++;
5876 case HIGHGUID_CORPSE
:
5877 if(m_hiCorpseGuid
>=0xFFFFFFFE)
5879 sLog
.outError("Corpse guid overflow!! Can't continue, shutting down server. ");
5880 World::StopNow(ERROR_EXIT_CODE
);
5882 return m_hiCorpseGuid
++;
5891 void ObjectMgr::LoadGameObjectLocales()
5893 mGameObjectLocaleMap
.clear(); // need for reload case
5895 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
5896 "name_loc1,name_loc2,name_loc3,name_loc4,name_loc5,name_loc6,name_loc7,name_loc8,"
5897 "castbarcaption_loc1,castbarcaption_loc2,castbarcaption_loc3,castbarcaption_loc4,"
5898 "castbarcaption_loc5,castbarcaption_loc6,castbarcaption_loc7,castbarcaption_loc8 FROM locales_gameobject");
5907 sLog
.outString(">> Loaded 0 gameobject locale strings. DB table `locales_gameobject` is empty.");
5911 barGoLink
bar((int)result
->GetRowCount());
5915 Field
*fields
= result
->Fetch();
5918 uint32 entry
= fields
[0].GetUInt32();
5920 GameObjectLocale
& data
= mGameObjectLocaleMap
[entry
];
5922 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
5924 std::string str
= fields
[i
].GetCppString();
5927 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
5930 if((int32
)data
.Name
.size() <= idx
)
5931 data
.Name
.resize(idx
+1);
5933 data
.Name
[idx
] = str
;
5938 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
5940 std::string str
= fields
[i
+(MAX_LOCALE
-1)].GetCppString();
5943 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
5946 if((int32
)data
.CastBarCaption
.size() <= idx
)
5947 data
.CastBarCaption
.resize(idx
+1);
5949 data
.CastBarCaption
[idx
] = str
;
5954 } while (result
->NextRow());
5959 sLog
.outString( ">> Loaded %lu gameobject locale strings", (unsigned long)mGameObjectLocaleMap
.size() );
5962 struct SQLGameObjectLoader
: public SQLStorageLoaderBase
<SQLGameObjectLoader
>
5965 void convert_from_str(uint32
/*field_pos*/, char *src
, D
&dst
)
5967 dst
= D(sObjectMgr
.GetScriptId(src
));
5971 inline void CheckGOLockId(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5973 if (sLockStore
.LookupEntry(dataN
))
5976 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.",
5977 goInfo
->id
,goInfo
->type
,N
,dataN
,dataN
);
5980 inline void CheckGOLinkedTrapId(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5982 if (GameObjectInfo
const* trapInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(dataN
))
5984 if (trapInfo
->type
!=GAMEOBJECT_TYPE_TRAP
)
5985 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
5986 goInfo
->id
,goInfo
->type
,N
,dataN
,dataN
,GAMEOBJECT_TYPE_TRAP
);
5988 /* disable check for while (too many error reports baout not existed in trap templates
5990 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but trap GO (Entry %u) not exist in `gameobject_template`.",
5991 goInfo->id,goInfo->type,N,dataN,dataN);
5995 inline void CheckGOSpellId(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5997 if (sSpellStore
.LookupEntry(dataN
))
6000 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but Spell (Entry %u) not exist.",
6001 goInfo
->id
,goInfo
->type
,N
,dataN
,dataN
);
6004 inline void CheckAndFixGOChairHeightId(GameObjectInfo
const* goInfo
,uint32
const& dataN
,uint32 N
)
6006 if (dataN
<= (UNIT_STAND_STATE_SIT_HIGH_CHAIR
-UNIT_STAND_STATE_SIT_LOW_CHAIR
) )
6009 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but correct chair height in range 0..%i.",
6010 goInfo
->id
,goInfo
->type
,N
,dataN
,UNIT_STAND_STATE_SIT_HIGH_CHAIR
-UNIT_STAND_STATE_SIT_LOW_CHAIR
);
6012 // prevent client and server unexpected work
6013 const_cast<uint32
&>(dataN
) = 0;
6016 inline void CheckGONoDamageImmuneId(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
6018 // 0/1 correct values
6022 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) noDamageImmune field value.",
6023 goInfo
->id
,goInfo
->type
,N
,dataN
);
6026 inline void CheckGOConsumable(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
6028 // 0/1 correct values
6032 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) consumable field value.",
6033 goInfo
->id
,goInfo
->type
,N
,dataN
);
6036 void ObjectMgr::LoadGameobjectInfo()
6038 SQLGameObjectLoader loader
;
6039 loader
.Load(sGOStorage
);
6042 for(uint32 id
= 1; id
< sGOStorage
.MaxEntry
; id
++)
6044 GameObjectInfo
const* goInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(id
);
6048 // some GO types have unused go template, check goInfo->displayId at GO spawn data loading or ignore
6050 switch(goInfo
->type
)
6052 case GAMEOBJECT_TYPE_DOOR
: //0
6054 if (goInfo
->door
.lockId
)
6055 CheckGOLockId(goInfo
,goInfo
->door
.lockId
,1);
6056 CheckGONoDamageImmuneId(goInfo
,goInfo
->door
.noDamageImmune
,3);
6059 case GAMEOBJECT_TYPE_BUTTON
: //1
6061 if (goInfo
->button
.lockId
)
6062 CheckGOLockId(goInfo
,goInfo
->button
.lockId
,1);
6063 if (goInfo
->button
.linkedTrapId
) // linked trap
6064 CheckGOLinkedTrapId(goInfo
,goInfo
->button
.linkedTrapId
,3);
6065 CheckGONoDamageImmuneId(goInfo
,goInfo
->button
.noDamageImmune
,4);
6068 case GAMEOBJECT_TYPE_QUESTGIVER
: //2
6070 if (goInfo
->questgiver
.lockId
)
6071 CheckGOLockId(goInfo
,goInfo
->questgiver
.lockId
,0);
6072 CheckGONoDamageImmuneId(goInfo
,goInfo
->questgiver
.noDamageImmune
,5);
6075 case GAMEOBJECT_TYPE_CHEST
: //3
6077 if (goInfo
->chest
.lockId
)
6078 CheckGOLockId(goInfo
,goInfo
->chest
.lockId
,0);
6080 CheckGOConsumable(goInfo
,goInfo
->chest
.consumable
,3);
6082 if (goInfo
->chest
.linkedTrapId
) // linked trap
6083 CheckGOLinkedTrapId(goInfo
,goInfo
->chest
.linkedTrapId
,7);
6086 case GAMEOBJECT_TYPE_TRAP
: //6
6088 if (goInfo
->trap
.lockId
)
6089 CheckGOLockId(goInfo
,goInfo
->trap
.lockId
,0);
6090 /* disable check for while, too many not existed spells
6091 if (goInfo->trap.spellId) // spell
6092 CheckGOSpellId(goInfo,goInfo->trap.spellId,3);
6096 case GAMEOBJECT_TYPE_CHAIR
: //7
6097 CheckAndFixGOChairHeightId(goInfo
,goInfo
->chair
.height
,1);
6099 case GAMEOBJECT_TYPE_SPELL_FOCUS
: //8
6101 if (goInfo
->spellFocus
.focusId
)
6103 if (!sSpellFocusObjectStore
.LookupEntry(goInfo
->spellFocus
.focusId
))
6104 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.",
6105 id
,goInfo
->type
,goInfo
->spellFocus
.focusId
,goInfo
->spellFocus
.focusId
);
6108 if (goInfo
->spellFocus
.linkedTrapId
) // linked trap
6109 CheckGOLinkedTrapId(goInfo
,goInfo
->spellFocus
.linkedTrapId
,2);
6112 case GAMEOBJECT_TYPE_GOOBER
: //10
6114 if (goInfo
->goober
.lockId
)
6115 CheckGOLockId(goInfo
,goInfo
->goober
.lockId
,0);
6117 CheckGOConsumable(goInfo
,goInfo
->goober
.consumable
,3);
6119 if (goInfo
->goober
.pageId
) // pageId
6121 if (!sPageTextStore
.LookupEntry
<PageText
>(goInfo
->goober
.pageId
))
6122 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.",
6123 id
,goInfo
->type
,goInfo
->goober
.pageId
,goInfo
->goober
.pageId
);
6125 /* disable check for while, too many not existed spells
6126 if (goInfo->goober.spellId) // spell
6127 CheckGOSpellId(goInfo,goInfo->goober.spellId,10);
6129 CheckGONoDamageImmuneId(goInfo
,goInfo
->goober
.noDamageImmune
,11);
6130 if (goInfo
->goober
.linkedTrapId
) // linked trap
6131 CheckGOLinkedTrapId(goInfo
,goInfo
->goober
.linkedTrapId
,12);
6134 case GAMEOBJECT_TYPE_AREADAMAGE
: //12
6136 if (goInfo
->areadamage
.lockId
)
6137 CheckGOLockId(goInfo
,goInfo
->areadamage
.lockId
,0);
6140 case GAMEOBJECT_TYPE_CAMERA
: //13
6142 if (goInfo
->camera
.lockId
)
6143 CheckGOLockId(goInfo
,goInfo
->camera
.lockId
,0);
6146 case GAMEOBJECT_TYPE_MO_TRANSPORT
: //15
6148 if (goInfo
->moTransport
.taxiPathId
)
6150 if (goInfo
->moTransport
.taxiPathId
>= sTaxiPathNodesByPath
.size() || sTaxiPathNodesByPath
[goInfo
->moTransport
.taxiPathId
].empty())
6151 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.",
6152 id
,goInfo
->type
,goInfo
->moTransport
.taxiPathId
,goInfo
->moTransport
.taxiPathId
);
6156 case GAMEOBJECT_TYPE_SUMMONING_RITUAL
: //18
6158 /* disable check for while, too many not existed spells
6159 // always must have spell
6160 CheckGOSpellId(goInfo,goInfo->summoningRitual.spellId,1);
6164 case GAMEOBJECT_TYPE_SPELLCASTER
: //22
6166 // always must have spell
6167 CheckGOSpellId(goInfo
,goInfo
->spellcaster
.spellId
,0);
6170 case GAMEOBJECT_TYPE_FLAGSTAND
: //24
6172 if (goInfo
->flagstand
.lockId
)
6173 CheckGOLockId(goInfo
,goInfo
->flagstand
.lockId
,0);
6174 CheckGONoDamageImmuneId(goInfo
,goInfo
->flagstand
.noDamageImmune
,5);
6177 case GAMEOBJECT_TYPE_FISHINGHOLE
: //25
6179 if (goInfo
->fishinghole
.lockId
)
6180 CheckGOLockId(goInfo
,goInfo
->fishinghole
.lockId
,4);
6183 case GAMEOBJECT_TYPE_FLAGDROP
: //26
6185 if (goInfo
->flagdrop
.lockId
)
6186 CheckGOLockId(goInfo
,goInfo
->flagdrop
.lockId
,0);
6187 CheckGONoDamageImmuneId(goInfo
,goInfo
->flagdrop
.noDamageImmune
,3);
6190 case GAMEOBJECT_TYPE_BARBER_CHAIR
: //32
6191 CheckAndFixGOChairHeightId(goInfo
,goInfo
->barberChair
.chairheight
,0);
6196 sLog
.outString( ">> Loaded %u game object templates", sGOStorage
.RecordCount
);
6200 void ObjectMgr::LoadExplorationBaseXP()
6203 QueryResult
*result
= WorldDatabase
.Query("SELECT level,basexp FROM exploration_basexp");
6212 sLog
.outString( ">> Loaded %u BaseXP definitions", count
);
6216 barGoLink
bar( (int)result
->GetRowCount() );
6222 Field
*fields
= result
->Fetch();
6223 uint32 level
= fields
[0].GetUInt32();
6224 uint32 basexp
= fields
[1].GetUInt32();
6225 mBaseXPTable
[level
] = basexp
;
6228 while (result
->NextRow());
6233 sLog
.outString( ">> Loaded %u BaseXP definitions", count
);
6236 uint32
ObjectMgr::GetBaseXP(uint32 level
) const
6238 BaseXPMap::const_iterator itr
= mBaseXPTable
.find(level
);
6239 return itr
!= mBaseXPTable
.end() ? itr
->second
: 0;
6242 uint32
ObjectMgr::GetXPForLevel(uint32 level
) const
6244 if (level
< mPlayerXPperLevel
.size())
6245 return mPlayerXPperLevel
[level
];
6249 void ObjectMgr::LoadPetNames()
6252 QueryResult
*result
= WorldDatabase
.Query("SELECT word,entry,half FROM pet_name_generation");
6261 sLog
.outString( ">> Loaded %u pet name parts", count
);
6265 barGoLink
bar( (int)result
->GetRowCount() );
6271 Field
*fields
= result
->Fetch();
6272 std::string word
= fields
[0].GetString();
6273 uint32 entry
= fields
[1].GetUInt32();
6274 bool half
= fields
[2].GetBool();
6276 PetHalfName1
[entry
].push_back(word
);
6278 PetHalfName0
[entry
].push_back(word
);
6281 while (result
->NextRow());
6285 sLog
.outString( ">> Loaded %u pet name parts", count
);
6288 void ObjectMgr::LoadPetNumber()
6290 QueryResult
* result
= CharacterDatabase
.Query("SELECT MAX(id) FROM character_pet");
6293 Field
*fields
= result
->Fetch();
6294 m_hiPetNumber
= fields
[0].GetUInt32()+1;
6302 sLog
.outString( ">> Loaded the max pet number: %d", m_hiPetNumber
-1);
6305 std::string
ObjectMgr::GeneratePetName(uint32 entry
)
6307 std::vector
<std::string
> & list0
= PetHalfName0
[entry
];
6308 std::vector
<std::string
> & list1
= PetHalfName1
[entry
];
6310 if(list0
.empty() || list1
.empty())
6312 CreatureInfo
const *cinfo
= GetCreatureTemplate(entry
);
6313 char* petname
= GetPetName(cinfo
->family
, sWorld
.GetDefaultDbcLocale());
6315 petname
= cinfo
->Name
;
6316 return std::string(petname
);
6319 return *(list0
.begin()+urand(0, list0
.size()-1)) + *(list1
.begin()+urand(0, list1
.size()-1));
6322 uint32
ObjectMgr::GeneratePetNumber()
6324 return ++m_hiPetNumber
;
6327 void ObjectMgr::LoadCorpses()
6330 // 0 1 2 3 4 5 6 7 8 10
6331 QueryResult
*result
= CharacterDatabase
.Query("SELECT position_x, position_y, position_z, orientation, map, data, time, corpse_type, instance, guid FROM corpse WHERE corpse_type <> 0");
6340 sLog
.outString( ">> Loaded %u corpses", count
);
6344 barGoLink
bar( (int)result
->GetRowCount() );
6350 Field
*fields
= result
->Fetch();
6352 uint32 guid
= fields
[result
->GetFieldCount()-1].GetUInt32();
6354 Corpse
*corpse
= new Corpse
;
6355 if(!corpse
->LoadFromDB(guid
,fields
))
6361 sObjectAccessor
.AddCorpse(corpse
);
6365 while (result
->NextRow());
6369 sLog
.outString( ">> Loaded %u corpses", count
);
6372 void ObjectMgr::LoadReputationOnKill()
6377 QueryResult
*result
= WorldDatabase
.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2,"
6379 "IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent "
6380 "FROM creature_onkill_reputation");
6389 sLog
.outErrorDb(">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty.");
6393 barGoLink
bar((int)result
->GetRowCount());
6397 Field
*fields
= result
->Fetch();
6400 uint32 creature_id
= fields
[0].GetUInt32();
6402 ReputationOnKillEntry repOnKill
;
6403 repOnKill
.repfaction1
= fields
[1].GetUInt32();
6404 repOnKill
.repfaction2
= fields
[2].GetUInt32();
6405 repOnKill
.is_teamaward1
= fields
[3].GetBool();
6406 repOnKill
.reputation_max_cap1
= fields
[4].GetUInt32();
6407 repOnKill
.repvalue1
= fields
[5].GetInt32();
6408 repOnKill
.is_teamaward2
= fields
[6].GetBool();
6409 repOnKill
.reputation_max_cap2
= fields
[7].GetUInt32();
6410 repOnKill
.repvalue2
= fields
[8].GetInt32();
6411 repOnKill
.team_dependent
= fields
[9].GetUInt8();
6413 if(!GetCreatureTemplate(creature_id
))
6415 sLog
.outErrorDb("Table `creature_onkill_reputation` have data for not existed creature entry (%u), skipped",creature_id
);
6419 if(repOnKill
.repfaction1
)
6421 FactionEntry
const *factionEntry1
= sFactionStore
.LookupEntry(repOnKill
.repfaction1
);
6424 sLog
.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill
.repfaction1
);
6429 if(repOnKill
.repfaction2
)
6431 FactionEntry
const *factionEntry2
= sFactionStore
.LookupEntry(repOnKill
.repfaction2
);
6434 sLog
.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill
.repfaction2
);
6439 mRepOnKill
[creature_id
] = repOnKill
;
6442 } while (result
->NextRow());
6447 sLog
.outString(">> Loaded %u creature award reputation definitions", count
);
6450 void ObjectMgr::LoadPointsOfInterest()
6452 mPointsOfInterest
.clear(); // need for reload case
6457 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, x, y, icon, flags, data, icon_name FROM points_of_interest");
6466 sLog
.outErrorDb(">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty.");
6470 barGoLink
bar((int)result
->GetRowCount());
6474 Field
*fields
= result
->Fetch();
6477 uint32 point_id
= fields
[0].GetUInt32();
6479 PointOfInterest POI
;
6480 POI
.x
= fields
[1].GetFloat();
6481 POI
.y
= fields
[2].GetFloat();
6482 POI
.icon
= fields
[3].GetUInt32();
6483 POI
.flags
= fields
[4].GetUInt32();
6484 POI
.data
= fields
[5].GetUInt32();
6485 POI
.icon_name
= fields
[6].GetCppString();
6487 if(!MaNGOS::IsValidMapCoord(POI
.x
,POI
.y
))
6489 sLog
.outErrorDb("Table `points_of_interest` (Entry: %u) have invalid coordinates (X: %f Y: %f), ignored.",point_id
,POI
.x
,POI
.y
);
6493 mPointsOfInterest
[point_id
] = POI
;
6496 } while (result
->NextRow());
6501 sLog
.outString(">> Loaded %u Points of Interest definitions", count
);
6504 void ObjectMgr::LoadQuestPOI()
6506 mQuestPOIMap
.clear(); // need for reload case
6511 QueryResult
*result
= WorldDatabase
.Query("SELECT questId, objIndex, mapId, unk1, unk2, unk3, unk4 FROM quest_poi");
6520 sLog
.outErrorDb(">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty.");
6524 barGoLink
bar((int)result
->GetRowCount());
6528 Field
*fields
= result
->Fetch();
6531 uint32 questId
= fields
[0].GetUInt32();
6532 int32 objIndex
= fields
[1].GetInt32();
6533 uint32 mapId
= fields
[2].GetUInt32();
6534 uint32 unk1
= fields
[3].GetUInt32();
6535 uint32 unk2
= fields
[4].GetUInt32();
6536 uint32 unk3
= fields
[5].GetUInt32();
6537 uint32 unk4
= fields
[6].GetUInt32();
6539 QuestPOI
POI(objIndex
, mapId
, unk1
, unk2
, unk3
, unk4
);
6541 QueryResult
*points
= WorldDatabase
.PQuery("SELECT x, y FROM quest_poi_points WHERE questId='%u' AND objIndex='%i'", questId
, objIndex
);
6547 Field
*pointFields
= points
->Fetch();
6548 int32 x
= pointFields
[0].GetInt32();
6549 int32 y
= pointFields
[1].GetInt32();
6550 QuestPOIPoint
point(x
, y
);
6551 POI
.points
.push_back(point
);
6552 } while (points
->NextRow());
6557 mQuestPOIMap
[questId
].push_back(POI
);
6560 } while (result
->NextRow());
6565 sLog
.outString(">> Loaded %u quest POI definitions", count
);
6568 void ObjectMgr::LoadNPCSpellClickSpells()
6572 mSpellClickInfoMap
.clear();
6574 QueryResult
*result
= WorldDatabase
.Query("SELECT npc_entry, spell_id, quest_start, quest_start_active, quest_end, cast_flags FROM npc_spellclick_spells");
6583 sLog
.outErrorDb(">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty.");
6587 barGoLink
bar((int)result
->GetRowCount());
6591 Field
*fields
= result
->Fetch();
6594 uint32 npc_entry
= fields
[0].GetUInt32();
6595 CreatureInfo
const* cInfo
= GetCreatureTemplate(npc_entry
);
6598 sLog
.outErrorDb("Table npc_spellclick_spells references unknown creature_template %u. Skipping entry.", npc_entry
);
6602 uint32 spellid
= fields
[1].GetUInt32();
6603 SpellEntry
const *spellinfo
= sSpellStore
.LookupEntry(spellid
);
6606 sLog
.outErrorDb("Table npc_spellclick_spells references unknown spellid %u. Skipping entry.", spellid
);
6610 uint32 quest_start
= fields
[2].GetUInt32();
6612 // quest might be 0 to enable spellclick independent of any quest
6615 if(mQuestTemplates
.find(quest_start
) == mQuestTemplates
.end())
6617 sLog
.outErrorDb("Table npc_spellclick_spells references unknown start quest %u. Skipping entry.", quest_start
);
6623 bool quest_start_active
= fields
[3].GetBool();
6625 uint32 quest_end
= fields
[4].GetUInt32();
6626 // quest might be 0 to enable spellclick active infinity after start quest
6629 if(mQuestTemplates
.find(quest_end
) == mQuestTemplates
.end())
6631 sLog
.outErrorDb("Table npc_spellclick_spells references unknown end quest %u. Skipping entry.", quest_end
);
6637 uint8 castFlags
= fields
[5].GetUInt8();
6638 SpellClickInfo info
;
6639 info
.spellId
= spellid
;
6640 info
.questStart
= quest_start
;
6641 info
.questStartCanActive
= quest_start_active
;
6642 info
.questEnd
= quest_end
;
6643 info
.castFlags
= castFlags
;
6644 mSpellClickInfoMap
.insert(SpellClickInfoMap::value_type(npc_entry
, info
));
6646 // mark creature template as spell clickable
6647 const_cast<CreatureInfo
*>(cInfo
)->npcflag
|= UNIT_NPC_FLAG_SPELLCLICK
;
6650 } while (result
->NextRow());
6655 sLog
.outString(">> Loaded %u spellclick definitions", count
);
6658 void ObjectMgr::LoadWeatherZoneChances()
6662 // 0 1 2 3 4 5 6 7 8 9 10 11 12
6663 QueryResult
*result
= WorldDatabase
.Query("SELECT zone, spring_rain_chance, spring_snow_chance, spring_storm_chance, summer_rain_chance, summer_snow_chance, summer_storm_chance, fall_rain_chance, fall_snow_chance, fall_storm_chance, winter_rain_chance, winter_snow_chance, winter_storm_chance FROM game_weather");
6672 sLog
.outErrorDb(">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
6676 barGoLink
bar((int)result
->GetRowCount());
6680 Field
*fields
= result
->Fetch();
6683 uint32 zone_id
= fields
[0].GetUInt32();
6685 WeatherZoneChances
& wzc
= mWeatherZoneMap
[zone_id
];
6687 for(int season
= 0; season
< WEATHER_SEASONS
; ++season
)
6689 wzc
.data
[season
].rainChance
= fields
[season
* (MAX_WEATHER_TYPE
-1) + 1].GetUInt32();
6690 wzc
.data
[season
].snowChance
= fields
[season
* (MAX_WEATHER_TYPE
-1) + 2].GetUInt32();
6691 wzc
.data
[season
].stormChance
= fields
[season
* (MAX_WEATHER_TYPE
-1) + 3].GetUInt32();
6693 if(wzc
.data
[season
].rainChance
> 100)
6695 wzc
.data
[season
].rainChance
= 25;
6696 sLog
.outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%%",zone_id
,season
);
6699 if(wzc
.data
[season
].snowChance
> 100)
6701 wzc
.data
[season
].snowChance
= 25;
6702 sLog
.outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%%",zone_id
,season
);
6705 if(wzc
.data
[season
].stormChance
> 100)
6707 wzc
.data
[season
].stormChance
= 25;
6708 sLog
.outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%%",zone_id
,season
);
6713 } while (result
->NextRow());
6718 sLog
.outString(">> Loaded %u weather definitions", count
);
6721 void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid
, uint32 instance
, time_t t
)
6723 mCreatureRespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = t
;
6724 WorldDatabase
.PExecute("DELETE FROM creature_respawn WHERE guid = '%u' AND instance = '%u'", loguid
, instance
);
6726 WorldDatabase
.PExecute("INSERT INTO creature_respawn VALUES ( '%u', '" UI64FMTD
"', '%u' )", loguid
, uint64(t
), instance
);
6729 void ObjectMgr::DeleteCreatureData(uint32 guid
)
6731 // remove mapid*cellid -> guid_set map
6732 CreatureData
const* data
= GetCreatureData(guid
);
6734 RemoveCreatureFromGrid(guid
, data
);
6736 mCreatureDataMap
.erase(guid
);
6739 void ObjectMgr::SaveGORespawnTime(uint32 loguid
, uint32 instance
, time_t t
)
6741 mGORespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = t
;
6742 WorldDatabase
.PExecute("DELETE FROM gameobject_respawn WHERE guid = '%u' AND instance = '%u'", loguid
, instance
);
6744 WorldDatabase
.PExecute("INSERT INTO gameobject_respawn VALUES ( '%u', '" UI64FMTD
"', '%u' )", loguid
, uint64(t
), instance
);
6747 void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance
)
6749 RespawnTimes::iterator next
;
6751 for(RespawnTimes::iterator itr
= mGORespawnTimes
.begin(); itr
!= mGORespawnTimes
.end(); itr
= next
)
6756 if(GUID_HIPART(itr
->first
)==instance
)
6757 mGORespawnTimes
.erase(itr
);
6760 for(RespawnTimes::iterator itr
= mCreatureRespawnTimes
.begin(); itr
!= mCreatureRespawnTimes
.end(); itr
= next
)
6765 if(GUID_HIPART(itr
->first
)==instance
)
6766 mCreatureRespawnTimes
.erase(itr
);
6769 WorldDatabase
.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", instance
);
6770 WorldDatabase
.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", instance
);
6773 void ObjectMgr::DeleteGOData(uint32 guid
)
6775 // remove mapid*cellid -> guid_set map
6776 GameObjectData
const* data
= GetGOData(guid
);
6778 RemoveGameobjectFromGrid(guid
, data
);
6780 mGameObjectDataMap
.erase(guid
);
6783 void ObjectMgr::AddCorpseCellData(uint32 mapid
, uint32 cellid
, uint32 player_guid
, uint32 instance
)
6785 // corpses are always added to spawn mode 0 and they are spawned by their instance id
6786 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(mapid
,0)][cellid
];
6787 cell_guids
.corpses
[player_guid
] = instance
;
6790 void ObjectMgr::DeleteCorpseCellData(uint32 mapid
, uint32 cellid
, uint32 player_guid
)
6792 // corpses are always added to spawn mode 0 and they are spawned by their instance id
6793 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(mapid
,0)][cellid
];
6794 cell_guids
.corpses
.erase(player_guid
);
6797 void ObjectMgr::LoadQuestRelationsHelper(QuestRelations
& map
,char const* table
)
6799 map
.clear(); // need for reload case
6803 QueryResult
*result
= WorldDatabase
.PQuery("SELECT id,quest FROM %s",table
);
6812 sLog
.outErrorDb(">> Loaded 0 quest relations from %s. DB table `%s` is empty.",table
,table
);
6816 barGoLink
bar((int)result
->GetRowCount());
6820 Field
*fields
= result
->Fetch();
6823 uint32 id
= fields
[0].GetUInt32();
6824 uint32 quest
= fields
[1].GetUInt32();
6826 if(mQuestTemplates
.find(quest
) == mQuestTemplates
.end())
6828 sLog
.outErrorDb("Table `%s: Quest %u listed for entry %u does not exist.",table
,quest
,id
);
6832 map
.insert(QuestRelations::value_type(id
,quest
));
6835 } while (result
->NextRow());
6840 sLog
.outString(">> Loaded %u quest relations from %s", count
,table
);
6843 void ObjectMgr::LoadGameobjectQuestRelations()
6845 LoadQuestRelationsHelper(mGOQuestRelations
,"gameobject_questrelation");
6847 for(QuestRelations::iterator itr
= mGOQuestRelations
.begin(); itr
!= mGOQuestRelations
.end(); ++itr
)
6849 GameObjectInfo
const* goInfo
= GetGameObjectInfo(itr
->first
);
6851 sLog
.outErrorDb("Table `gameobject_questrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6852 else if(goInfo
->type
!= GAMEOBJECT_TYPE_QUESTGIVER
)
6853 sLog
.outErrorDb("Table `gameobject_questrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr
->first
,itr
->second
);
6857 void ObjectMgr::LoadGameobjectInvolvedRelations()
6859 LoadQuestRelationsHelper(mGOQuestInvolvedRelations
,"gameobject_involvedrelation");
6861 for(QuestRelations::iterator itr
= mGOQuestInvolvedRelations
.begin(); itr
!= mGOQuestInvolvedRelations
.end(); ++itr
)
6863 GameObjectInfo
const* goInfo
= GetGameObjectInfo(itr
->first
);
6865 sLog
.outErrorDb("Table `gameobject_involvedrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6866 else if(goInfo
->type
!= GAMEOBJECT_TYPE_QUESTGIVER
)
6867 sLog
.outErrorDb("Table `gameobject_involvedrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr
->first
,itr
->second
);
6871 void ObjectMgr::LoadCreatureQuestRelations()
6873 LoadQuestRelationsHelper(mCreatureQuestRelations
,"creature_questrelation");
6875 for(QuestRelations::iterator itr
= mCreatureQuestRelations
.begin(); itr
!= mCreatureQuestRelations
.end(); ++itr
)
6877 CreatureInfo
const* cInfo
= GetCreatureTemplate(itr
->first
);
6879 sLog
.outErrorDb("Table `creature_questrelation` have data for not existed creature entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6880 else if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_QUESTGIVER
))
6881 sLog
.outErrorDb("Table `creature_questrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr
->first
,itr
->second
);
6885 void ObjectMgr::LoadCreatureInvolvedRelations()
6887 LoadQuestRelationsHelper(mCreatureQuestInvolvedRelations
,"creature_involvedrelation");
6889 for(QuestRelations::iterator itr
= mCreatureQuestInvolvedRelations
.begin(); itr
!= mCreatureQuestInvolvedRelations
.end(); ++itr
)
6891 CreatureInfo
const* cInfo
= GetCreatureTemplate(itr
->first
);
6893 sLog
.outErrorDb("Table `creature_involvedrelation` have data for not existed creature entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6894 else if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_QUESTGIVER
))
6895 sLog
.outErrorDb("Table `creature_involvedrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr
->first
,itr
->second
);
6899 void ObjectMgr::LoadReservedPlayersNames()
6901 m_ReservedNames
.clear(); // need for reload case
6903 QueryResult
*result
= WorldDatabase
.Query("SELECT name FROM reserved_name");
6913 sLog
.outString( ">> Loaded %u reserved player names", count
);
6917 barGoLink
bar((int) result
->GetRowCount() );
6923 fields
= result
->Fetch();
6924 std::string name
= fields
[0].GetCppString();
6927 if(!Utf8toWStr (name
,wstr
))
6929 sLog
.outError("Table `reserved_name` have invalid name: %s", name
.c_str() );
6935 m_ReservedNames
.insert(wstr
);
6937 } while ( result
->NextRow() );
6942 sLog
.outString( ">> Loaded %u reserved player names", count
);
6945 bool ObjectMgr::IsReservedName( const std::string
& name
) const
6948 if(!Utf8toWStr (name
,wstr
))
6953 return m_ReservedNames
.find(wstr
) != m_ReservedNames
.end();
6958 LT_BASIC_LATIN
= 0x0000,
6959 LT_EXTENDEN_LATIN
= 0x0001,
6960 LT_CYRILLIC
= 0x0002,
6961 LT_EAST_ASIA
= 0x0004,
6965 static LanguageType
GetRealmLanguageType(bool create
)
6967 switch(sWorld
.getConfig(CONFIG_UINT32_REALM_ZONE
))
6969 case REALM_ZONE_UNKNOWN
: // any language
6970 case REALM_ZONE_DEVELOPMENT
:
6971 case REALM_ZONE_TEST_SERVER
:
6972 case REALM_ZONE_QA_SERVER
:
6974 case REALM_ZONE_UNITED_STATES
: // extended-Latin
6975 case REALM_ZONE_OCEANIC
:
6976 case REALM_ZONE_LATIN_AMERICA
:
6977 case REALM_ZONE_ENGLISH
:
6978 case REALM_ZONE_GERMAN
:
6979 case REALM_ZONE_FRENCH
:
6980 case REALM_ZONE_SPANISH
:
6981 return LT_EXTENDEN_LATIN
;
6982 case REALM_ZONE_KOREA
: // East-Asian
6983 case REALM_ZONE_TAIWAN
:
6984 case REALM_ZONE_CHINA
:
6985 return LT_EAST_ASIA
;
6986 case REALM_ZONE_RUSSIAN
: // Cyrillic
6989 return create
? LT_BASIC_LATIN
: LT_ANY
; // basic-Latin at create, any at login
6993 bool isValidString(std::wstring wstr
, uint32 strictMask
, bool numericOrSpace
, bool create
= false)
6995 if(strictMask
==0) // any language, ignore realm
6997 if(isExtendedLatinString(wstr
,numericOrSpace
))
6999 if(isCyrillicString(wstr
,numericOrSpace
))
7001 if(isEastAsianString(wstr
,numericOrSpace
))
7006 if(strictMask
& 0x2) // realm zone specific
7008 LanguageType lt
= GetRealmLanguageType(create
);
7009 if(lt
& LT_EXTENDEN_LATIN
)
7010 if(isExtendedLatinString(wstr
,numericOrSpace
))
7012 if(lt
& LT_CYRILLIC
)
7013 if(isCyrillicString(wstr
,numericOrSpace
))
7015 if(lt
& LT_EAST_ASIA
)
7016 if(isEastAsianString(wstr
,numericOrSpace
))
7020 if(strictMask
& 0x1) // basic Latin
7022 if(isBasicLatinString(wstr
,numericOrSpace
))
7029 uint8
ObjectMgr::CheckPlayerName( const std::string
& name
, bool create
)
7032 if(!Utf8toWStr(name
,wname
))
7033 return CHAR_NAME_INVALID_CHARACTER
;
7035 if(wname
.size() > MAX_PLAYER_NAME
)
7036 return CHAR_NAME_TOO_LONG
;
7038 uint32 minName
= sWorld
.getConfig(CONFIG_UINT32_MIN_PLAYER_NAME
);
7039 if(wname
.size() < minName
)
7040 return CHAR_NAME_TOO_SHORT
;
7042 uint32 strictMask
= sWorld
.getConfig(CONFIG_UINT32_STRICT_PLAYER_NAMES
);
7043 if(!isValidString(wname
,strictMask
,false,create
))
7044 return CHAR_NAME_MIXED_LANGUAGES
;
7046 return CHAR_NAME_SUCCESS
;
7049 bool ObjectMgr::IsValidCharterName( const std::string
& name
)
7052 if(!Utf8toWStr(name
,wname
))
7055 if(wname
.size() > MAX_CHARTER_NAME
)
7058 uint32 minName
= sWorld
.getConfig(CONFIG_UINT32_MIN_CHARTER_NAME
);
7059 if(wname
.size() < minName
)
7062 uint32 strictMask
= sWorld
.getConfig(CONFIG_UINT32_STRICT_CHARTER_NAMES
);
7064 return isValidString(wname
,strictMask
,true);
7067 PetNameInvalidReason
ObjectMgr::CheckPetName( const std::string
& name
)
7070 if(!Utf8toWStr(name
,wname
))
7071 return PET_NAME_INVALID
;
7073 if(wname
.size() > MAX_PET_NAME
)
7074 return PET_NAME_TOO_LONG
;
7076 uint32 minName
= sWorld
.getConfig(CONFIG_UINT32_MIN_PET_NAME
);
7077 if(wname
.size() < minName
)
7078 return PET_NAME_TOO_SHORT
;
7080 uint32 strictMask
= sWorld
.getConfig(CONFIG_UINT32_STRICT_PET_NAMES
);
7081 if(!isValidString(wname
,strictMask
,false))
7082 return PET_NAME_MIXED_LANGUAGES
;
7084 return PET_NAME_SUCCESS
;
7087 int ObjectMgr::GetIndexForLocale( LocaleConstant loc
)
7089 if(loc
==LOCALE_enUS
)
7092 for(size_t i
=0;i
< m_LocalForIndex
.size(); ++i
)
7093 if(m_LocalForIndex
[i
]==loc
)
7099 LocaleConstant
ObjectMgr::GetLocaleForIndex(int i
)
7101 if (i
<0 || i
>=(int32
)m_LocalForIndex
.size())
7104 return m_LocalForIndex
[i
];
7107 int ObjectMgr::GetOrNewIndexForLocale( LocaleConstant loc
)
7109 if(loc
==LOCALE_enUS
)
7112 for(size_t i
=0;i
< m_LocalForIndex
.size(); ++i
)
7113 if(m_LocalForIndex
[i
]==loc
)
7116 m_LocalForIndex
.push_back(loc
);
7117 return m_LocalForIndex
.size()-1;
7120 void ObjectMgr::LoadGameObjectForQuests()
7122 mGameObjectForQuestSet
.clear(); // need for reload case
7124 if( !sGOStorage
.MaxEntry
)
7129 sLog
.outString( ">> Loaded 0 GameObjects for quests" );
7133 barGoLink
bar( sGOStorage
.MaxEntry
- 1 );
7136 // collect GO entries for GO that must activated
7137 for(uint32 go_entry
= 1; go_entry
< sGOStorage
.MaxEntry
; ++go_entry
)
7140 GameObjectInfo
const* goInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(go_entry
);
7144 switch(goInfo
->type
)
7146 // scan GO chest with loot including quest items
7147 case GAMEOBJECT_TYPE_CHEST
:
7149 uint32 loot_id
= goInfo
->GetLootId();
7151 // find quest loot for GO
7152 if(LootTemplates_Gameobject
.HaveQuestLootFor(loot_id
))
7154 mGameObjectForQuestSet
.insert(go_entry
);
7159 case GAMEOBJECT_TYPE_GOOBER
:
7161 if(goInfo
->goober
.questId
) //quests objects
7163 mGameObjectForQuestSet
.insert(go_entry
);
7174 sLog
.outString( ">> Loaded %u GameObjects for quests", count
);
7177 bool ObjectMgr::LoadMangosStrings(DatabaseType
& db
, char const* table
, int32 min_value
, int32 max_value
)
7179 int32 start_value
= min_value
;
7180 int32 end_value
= max_value
;
7181 // some string can have negative indexes range
7182 if (start_value
< 0)
7184 if (end_value
>= start_value
)
7186 sLog
.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.",table
,min_value
,max_value
);
7190 // real range (max+1,min+1) exaple: (-10,-1000) -> -999...-10+1
7191 std::swap(start_value
,end_value
);
7197 if (start_value
>= end_value
)
7199 sLog
.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.",table
,min_value
,max_value
);
7204 // cleanup affected map part for reloading case
7205 for(MangosStringLocaleMap::iterator itr
= mMangosStringLocaleMap
.begin(); itr
!= mMangosStringLocaleMap
.end();)
7207 if (itr
->first
>= start_value
&& itr
->first
< end_value
)
7208 mMangosStringLocaleMap
.erase(itr
++);
7213 QueryResult
*result
= db
.PQuery("SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM %s",table
);
7222 if (min_value
== MIN_MANGOS_STRING_ID
) // error only in case internal strings
7223 sLog
.outErrorDb(">> Loaded 0 mangos strings. DB table `%s` is empty. Cannot continue.",table
);
7225 sLog
.outString(">> Loaded 0 string templates. DB table `%s` is empty.",table
);
7231 barGoLink
bar((int)result
->GetRowCount());
7235 Field
*fields
= result
->Fetch();
7238 int32 entry
= fields
[0].GetInt32();
7242 sLog
.outErrorDb("Table `%s` contain reserved entry 0, ignored.",table
);
7245 else if (entry
< start_value
|| entry
>= end_value
)
7247 sLog
.outErrorDb("Table `%s` contain entry %i out of allowed range (%d - %d), ignored.",table
,entry
,min_value
,max_value
);
7251 MangosStringLocale
& data
= mMangosStringLocaleMap
[entry
];
7253 if (data
.Content
.size() > 0)
7255 sLog
.outErrorDb("Table `%s` contain data for already loaded entry %i (from another table?), ignored.",table
,entry
);
7259 data
.Content
.resize(1);
7262 // 0 -> default, idx in to idx+1
7263 data
.Content
[0] = fields
[1].GetCppString();
7265 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
7267 std::string str
= fields
[i
+1].GetCppString();
7270 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
7273 // 0 -> default, idx in to idx+1
7274 if ((int32
)data
.Content
.size() <= idx
+1)
7275 data
.Content
.resize(idx
+2);
7277 data
.Content
[idx
+1] = str
;
7281 } while (result
->NextRow());
7286 if (min_value
== MIN_MANGOS_STRING_ID
)
7287 sLog
.outString( ">> Loaded %u MaNGOS strings from table %s", count
,table
);
7289 sLog
.outString( ">> Loaded %u string templates from %s", count
,table
);
7294 const char *ObjectMgr::GetMangosString(int32 entry
, int locale_idx
) const
7296 // locale_idx==-1 -> default, locale_idx >= 0 in to idx+1
7297 // Content[0] always exist if exist MangosStringLocale
7298 if(MangosStringLocale
const *msl
= GetMangosStringLocale(entry
))
7300 if((int32
)msl
->Content
.size() > locale_idx
+1 && !msl
->Content
[locale_idx
+1].empty())
7301 return msl
->Content
[locale_idx
+1].c_str();
7303 return msl
->Content
[0].c_str();
7307 sLog
.outErrorDb("Entry %i not found in `mangos_string` table.",entry
);
7309 sLog
.outErrorDb("Mangos string entry %i not found in DB.",entry
);
7313 void ObjectMgr::LoadFishingBaseSkillLevel()
7315 mFishingBaseForArea
.clear(); // for reload case
7318 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,skill FROM skill_fishing_base_level");
7327 sLog
.outErrorDb(">> Loaded `skill_fishing_base_level`, table is empty!");
7331 barGoLink
bar((int) result
->GetRowCount() );
7337 Field
*fields
= result
->Fetch();
7338 uint32 entry
= fields
[0].GetUInt32();
7339 int32 skill
= fields
[1].GetInt32();
7341 AreaTableEntry
const* fArea
= GetAreaEntryByAreaID(entry
);
7344 sLog
.outErrorDb("AreaId %u defined in `skill_fishing_base_level` does not exist",entry
);
7348 mFishingBaseForArea
[entry
] = skill
;
7351 while (result
->NextRow());
7356 sLog
.outString( ">> Loaded %u areas for fishing base skill level", count
);
7359 // Searches for the same condition already in Conditions store
7360 // Returns Id if found, else adds it to Conditions and returns Id
7361 uint16
ObjectMgr::GetConditionId( ConditionType condition
, uint32 value1
, uint32 value2
)
7363 PlayerCondition lc
= PlayerCondition(condition
, value1
, value2
);
7364 for (uint16 i
=0; i
< mConditions
.size(); ++i
)
7366 if (lc
== mConditions
[i
])
7370 mConditions
.push_back(lc
);
7372 if(mConditions
.size() > 0xFFFF)
7374 sLog
.outError("Conditions store overflow! Current and later loaded conditions will ignored!");
7378 return mConditions
.size() - 1;
7381 bool ObjectMgr::CheckDeclinedNames( std::wstring mainpart
, DeclinedName
const& names
)
7383 for(int i
=0; i
< MAX_DECLINED_NAME_CASES
; ++i
)
7386 if(!Utf8toWStr(names
.name
[i
],wname
))
7389 if(mainpart
!=GetMainPartOfName(wname
,i
+1))
7395 uint32
ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id
)
7397 AreaTriggerScriptMap::const_iterator i
= mAreaTriggerScripts
.find(trigger_id
);
7398 if(i
!= mAreaTriggerScripts
.end())
7403 // Checks if player meets the condition
7404 bool PlayerCondition::Meets(Player
const * player
) const
7407 return false; // player not present, return false
7411 case CONDITION_NONE
:
7412 return true; // empty condition, always met
7413 case CONDITION_AURA
:
7414 return player
->HasAura(value1
, SpellEffectIndex(value2
));
7415 case CONDITION_ITEM
:
7416 return player
->HasItemCount(value1
, value2
);
7417 case CONDITION_ITEM_EQUIPPED
:
7418 return player
->HasItemOrGemWithIdEquipped(value1
,1);
7419 case CONDITION_ZONEID
:
7420 return player
->GetZoneId() == value1
;
7421 case CONDITION_REPUTATION_RANK
:
7423 FactionEntry
const* faction
= sFactionStore
.LookupEntry(value1
);
7424 return faction
&& player
->GetReputationMgr().GetRank(faction
) >= ReputationRank(value2
);
7426 case CONDITION_TEAM
:
7427 return player
->GetTeam() == value1
;
7428 case CONDITION_SKILL
:
7429 return player
->HasSkill(value1
) && player
->GetBaseSkillValue(value1
) >= value2
;
7430 case CONDITION_QUESTREWARDED
:
7431 return player
->GetQuestRewardStatus(value1
);
7432 case CONDITION_QUESTTAKEN
:
7434 QuestStatus status
= player
->GetQuestStatus(value1
);
7435 return (status
== QUEST_STATUS_INCOMPLETE
);
7437 case CONDITION_AD_COMMISSION_AURA
:
7439 Unit::AuraMap
const& auras
= player
->GetAuras();
7440 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
7441 if((itr
->second
->GetSpellProto()->Attributes
& 0x1000010) && itr
->second
->GetSpellProto()->SpellVisual
[0]==3580)
7445 case CONDITION_NO_AURA
:
7446 return !player
->HasAura(value1
, SpellEffectIndex(value2
));
7447 case CONDITION_ACTIVE_EVENT
:
7448 return sGameEventMgr
.IsActiveEvent(value1
);
7449 case CONDITION_AREA_FLAG
:
7451 if (AreaTableEntry
const *pAreaEntry
= GetAreaEntryByAreaID(player
->GetAreaId()))
7453 if ((!value1
|| (pAreaEntry
->flags
& value1
)) && (!value2
|| !(pAreaEntry
->flags
& value2
)))
7458 case CONDITION_RACE_CLASS
:
7459 if ((!value1
|| (player
->getRaceMask() & value1
)) && (!value2
|| (player
->getClassMask() & value2
)))
7462 case CONDITION_LEVEL
:
7466 case 0: return player
->getLevel() == value1
;
7467 case 1: return player
->getLevel() >= value1
;
7468 case 2: return player
->getLevel() <= value1
;
7472 case CONDITION_NOITEM
:
7473 return !player
->HasItemCount(value1
, value2
);
7479 // Verification of condition values validity
7480 bool PlayerCondition::IsValid(ConditionType condition
, uint32 value1
, uint32 value2
)
7482 if( condition
>= MAX_CONDITION
) // Wrong condition type
7484 sLog
.outErrorDb("Condition has bad type of %u, skipped ", condition
);
7490 case CONDITION_AURA
:
7492 if(!sSpellStore
.LookupEntry(value1
))
7494 sLog
.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1
);
7497 if(value2
>= MAX_EFFECT_INDEX
)
7499 sLog
.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..%u), skipped", value2
, MAX_EFFECT_INDEX
-1);
7504 case CONDITION_ITEM
:
7505 case CONDITION_NOITEM
:
7507 ItemPrototype
const *proto
= ObjectMgr::GetItemPrototype(value1
);
7510 sLog
.outErrorDb("Item condition requires to have non existing item (%u), skipped", value1
);
7516 sLog
.outErrorDb("Item condition useless with count < 1, skipped");
7521 case CONDITION_ITEM_EQUIPPED
:
7523 ItemPrototype
const *proto
= ObjectMgr::GetItemPrototype(value1
);
7526 sLog
.outErrorDb("ItemEquipped condition requires to have non existing item (%u) equipped, skipped", value1
);
7531 case CONDITION_ZONEID
:
7533 AreaTableEntry
const* areaEntry
= GetAreaEntryByAreaID(value1
);
7536 sLog
.outErrorDb("Zone condition requires to be in non existing area (%u), skipped", value1
);
7539 if(areaEntry
->zone
!= 0)
7541 sLog
.outErrorDb("Zone condition requires to be in area (%u) which is a subzone but zone expected, skipped", value1
);
7546 case CONDITION_REPUTATION_RANK
:
7548 FactionEntry
const* factionEntry
= sFactionStore
.LookupEntry(value1
);
7551 sLog
.outErrorDb("Reputation condition requires to have reputation non existing faction (%u), skipped", value1
);
7556 case CONDITION_TEAM
:
7558 if (value1
!= ALLIANCE
&& value1
!= HORDE
)
7560 sLog
.outErrorDb("Team condition specifies unknown team (%u), skipped", value1
);
7565 case CONDITION_SKILL
:
7567 SkillLineEntry
const *pSkill
= sSkillLineStore
.LookupEntry(value1
);
7570 sLog
.outErrorDb("Skill condition specifies non-existing skill (%u), skipped", value1
);
7573 if (value2
< 1 || value2
> sWorld
.GetConfigMaxSkillValue() )
7575 sLog
.outErrorDb("Skill condition specifies invalid skill value (%u), skipped", value2
);
7580 case CONDITION_QUESTREWARDED
:
7581 case CONDITION_QUESTTAKEN
:
7583 Quest
const *Quest
= sObjectMgr
.GetQuestTemplate(value1
);
7586 sLog
.outErrorDb("Quest condition specifies non-existing quest (%u), skipped", value1
);
7590 sLog
.outErrorDb("Quest condition has useless data in value2 (%u)!", value2
);
7593 case CONDITION_AD_COMMISSION_AURA
:
7596 sLog
.outErrorDb("Quest condition has useless data in value1 (%u)!", value1
);
7598 sLog
.outErrorDb("Quest condition has useless data in value2 (%u)!", value2
);
7601 case CONDITION_NO_AURA
:
7603 if(!sSpellStore
.LookupEntry(value1
))
7605 sLog
.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1
);
7608 if(value2
> MAX_EFFECT_INDEX
)
7610 sLog
.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..%u), skipped", value2
, MAX_EFFECT_INDEX
-1);
7615 case CONDITION_ACTIVE_EVENT
:
7617 GameEventMgr::GameEventDataMap
const& events
= sGameEventMgr
.GetEventMap();
7618 if(value1
>=events
.size() || !events
[value1
].isValid())
7620 sLog
.outErrorDb("Active event condition requires existed event id (%u), skipped", value1
);
7625 case CONDITION_AREA_FLAG
:
7627 if (!value1
&& !value2
)
7629 sLog
.outErrorDb("Area flag condition has both values like 0, skipped");
7634 case CONDITION_RACE_CLASS
:
7636 if (!value1
&& !value2
)
7638 sLog
.outErrorDb("Race_class condition has both values like 0, skipped");
7642 if (value1
&& !(value1
& RACEMASK_ALL_PLAYABLE
))
7644 sLog
.outErrorDb("Race_class condition has invalid player class %u, skipped", value1
);
7648 if (value2
&& !(value2
& CLASSMASK_ALL_PLAYABLE
))
7650 sLog
.outErrorDb("Race_class condition has invalid race mask %u, skipped", value2
);
7655 case CONDITION_LEVEL
:
7657 if (!value1
|| value1
> sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
))
7659 sLog
.outErrorDb("Level condition has invalid level %u, skipped", value1
);
7665 sLog
.outErrorDb("Level condition has invalid argument %u (must be 0..2), skipped", value2
);
7671 case CONDITION_NONE
:
7677 SkillRangeType
GetSkillRangeType(SkillLineEntry
const *pSkill
, bool racial
)
7679 switch(pSkill
->categoryId
)
7681 case SKILL_CATEGORY_LANGUAGES
: return SKILL_RANGE_LANGUAGE
;
7682 case SKILL_CATEGORY_WEAPON
:
7683 if(pSkill
->id
!=SKILL_FIST_WEAPONS
)
7684 return SKILL_RANGE_LEVEL
;
7686 return SKILL_RANGE_MONO
;
7687 case SKILL_CATEGORY_ARMOR
:
7688 case SKILL_CATEGORY_CLASS
:
7689 if(pSkill
->id
!= SKILL_LOCKPICKING
)
7690 return SKILL_RANGE_MONO
;
7692 return SKILL_RANGE_LEVEL
;
7693 case SKILL_CATEGORY_SECONDARY
:
7694 case SKILL_CATEGORY_PROFESSION
:
7695 // not set skills for professions and racial abilities
7696 if(IsProfessionSkill(pSkill
->id
))
7697 return SKILL_RANGE_RANK
;
7699 return SKILL_RANGE_NONE
;
7701 return SKILL_RANGE_MONO
;
7703 case SKILL_CATEGORY_ATTRIBUTES
: //not found in dbc
7704 case SKILL_CATEGORY_GENERIC
: //only GENERIC(DND)
7705 return SKILL_RANGE_NONE
;
7709 void ObjectMgr::LoadGameTele()
7711 m_GameTeleMap
.clear(); // for reload case
7714 QueryResult
*result
= WorldDatabase
.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele");
7723 sLog
.outErrorDb(">> Loaded `game_tele`, table is empty!");
7727 barGoLink
bar( (int)result
->GetRowCount() );
7733 Field
*fields
= result
->Fetch();
7735 uint32 id
= fields
[0].GetUInt32();
7739 gt
.position_x
= fields
[1].GetFloat();
7740 gt
.position_y
= fields
[2].GetFloat();
7741 gt
.position_z
= fields
[3].GetFloat();
7742 gt
.orientation
= fields
[4].GetFloat();
7743 gt
.mapId
= fields
[5].GetUInt32();
7744 gt
.name
= fields
[6].GetCppString();
7746 if(!MapManager::IsValidMapCoord(gt
.mapId
,gt
.position_x
,gt
.position_y
,gt
.position_z
,gt
.orientation
))
7748 sLog
.outErrorDb("Wrong position for id %u (name: %s) in `game_tele` table, ignoring.",id
,gt
.name
.c_str());
7752 if(!Utf8toWStr(gt
.name
,gt
.wnameLow
))
7754 sLog
.outErrorDb("Wrong UTF8 name for id %u in `game_tele` table, ignoring.",id
);
7758 wstrToLower( gt
.wnameLow
);
7760 m_GameTeleMap
[id
] = gt
;
7764 while (result
->NextRow());
7768 sLog
.outString( ">> Loaded %u GameTeleports", count
);
7771 GameTele
const* ObjectMgr::GetGameTele(const std::string
& name
) const
7773 // explicit name case
7775 if(!Utf8toWStr(name
,wname
))
7778 // converting string that we try to find to lower case
7779 wstrToLower( wname
);
7781 // Alternative first GameTele what contains wnameLow as substring in case no GameTele location found
7782 const GameTele
* alt
= NULL
;
7783 for(GameTeleMap::const_iterator itr
= m_GameTeleMap
.begin(); itr
!= m_GameTeleMap
.end(); ++itr
)
7784 if(itr
->second
.wnameLow
== wname
)
7785 return &itr
->second
;
7786 else if (alt
== NULL
&& itr
->second
.wnameLow
.find(wname
) != std::wstring::npos
)
7792 bool ObjectMgr::AddGameTele(GameTele
& tele
)
7796 for(GameTeleMap::const_iterator itr
= m_GameTeleMap
.begin(); itr
!= m_GameTeleMap
.end(); ++itr
)
7797 if(itr
->first
> new_id
)
7798 new_id
= itr
->first
;
7803 if(!Utf8toWStr(tele
.name
,tele
.wnameLow
))
7806 wstrToLower( tele
.wnameLow
);
7808 m_GameTeleMap
[new_id
] = tele
;
7810 return WorldDatabase
.PExecuteLog("INSERT INTO game_tele (id,position_x,position_y,position_z,orientation,map,name) VALUES (%u,%f,%f,%f,%f,%d,'%s')",
7811 new_id
,tele
.position_x
,tele
.position_y
,tele
.position_z
,tele
.orientation
,tele
.mapId
,tele
.name
.c_str());
7814 bool ObjectMgr::DeleteGameTele(const std::string
& name
)
7816 // explicit name case
7818 if(!Utf8toWStr(name
,wname
))
7821 // converting string that we try to find to lower case
7822 wstrToLower( wname
);
7824 for(GameTeleMap::iterator itr
= m_GameTeleMap
.begin(); itr
!= m_GameTeleMap
.end(); ++itr
)
7826 if(itr
->second
.wnameLow
== wname
)
7828 WorldDatabase
.PExecuteLog("DELETE FROM game_tele WHERE name = '%s'",itr
->second
.name
.c_str());
7829 m_GameTeleMap
.erase(itr
);
7837 void ObjectMgr::LoadMailLevelRewards()
7839 m_mailLevelRewardMap
.clear(); // for reload case
7842 QueryResult
*result
= WorldDatabase
.Query("SELECT level, raceMask, mailTemplateId, senderEntry FROM mail_level_reward");
7851 sLog
.outErrorDb(">> Loaded `mail_level_reward`, table is empty!");
7855 barGoLink
bar((int) result
->GetRowCount() );
7861 Field
*fields
= result
->Fetch();
7863 uint8 level
= fields
[0].GetUInt8();
7864 uint32 raceMask
= fields
[1].GetUInt32();
7865 uint32 mailTemplateId
= fields
[2].GetUInt32();
7866 uint32 senderEntry
= fields
[3].GetUInt32();
7868 if(level
> MAX_LEVEL
)
7870 sLog
.outErrorDb("Table `mail_level_reward` have data for level %u that more supported by client (%u), ignoring.",level
,MAX_LEVEL
);
7874 if(!(raceMask
& RACEMASK_ALL_PLAYABLE
))
7876 sLog
.outErrorDb("Table `mail_level_reward` have raceMask (%u) for level %u that not include any player races, ignoring.",raceMask
,level
);
7880 if(!sMailTemplateStore
.LookupEntry(mailTemplateId
))
7882 sLog
.outErrorDb("Table `mail_level_reward` have invalid mailTemplateId (%u) for level %u that invalid not include any player races, ignoring.",mailTemplateId
,level
);
7886 if(!GetCreatureTemplateStore(senderEntry
))
7888 sLog
.outErrorDb("Table `mail_level_reward` have not existed sender creature entry (%u) for level %u that invalid not include any player races, ignoring.",senderEntry
,level
);
7892 m_mailLevelRewardMap
[level
].push_back(MailLevelReward(raceMask
,mailTemplateId
,senderEntry
));
7896 while (result
->NextRow());
7900 sLog
.outString( ">> Loaded %u level dependent mail rewards,", count
);
7903 void ObjectMgr::LoadTrainerSpell()
7906 for (CacheTrainerSpellMap::iterator itr
= m_mCacheTrainerSpellMap
.begin(); itr
!= m_mCacheTrainerSpellMap
.end(); ++itr
)
7907 itr
->second
.Clear();
7908 m_mCacheTrainerSpellMap
.clear();
7910 std::set
<uint32
> skip_trainers
;
7912 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, spell,spellcost,reqskill,reqskillvalue,reqlevel FROM npc_trainer");
7921 sLog
.outErrorDb(">> Loaded `npc_trainer`, table is empty!");
7925 barGoLink
bar( (int)result
->GetRowCount() );
7927 std::set
<uint32
> talentIds
;
7934 Field
* fields
= result
->Fetch();
7936 uint32 entry
= fields
[0].GetUInt32();
7937 uint32 spell
= fields
[1].GetUInt32();
7939 CreatureInfo
const* cInfo
= GetCreatureTemplate(entry
);
7943 sLog
.outErrorDb("Table `npc_trainer` have entry for not existed creature template (Entry: %u), ignore", entry
);
7947 if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_TRAINER
))
7949 if (skip_trainers
.find(entry
) == skip_trainers
.end())
7951 sLog
.outErrorDb("Table `npc_trainer` have data for creature (Entry: %u) without trainer flag, ignore", entry
);
7952 skip_trainers
.insert(entry
);
7957 SpellEntry
const *spellinfo
= sSpellStore
.LookupEntry(spell
);
7960 sLog
.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u ) has non existing spell %u, ignore", entry
,spell
);
7964 if(!SpellMgr::IsSpellValid(spellinfo
))
7966 sLog
.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u) has broken learning spell %u, ignore", entry
, spell
);
7970 if(GetTalentSpellCost(spell
))
7972 if (talentIds
.find(spell
) == talentIds
.end())
7974 sLog
.outErrorDb("Table `npc_trainer` has talent as learning spell %u, ignore", spell
);
7975 talentIds
.insert(spell
);
7980 TrainerSpellData
& data
= m_mCacheTrainerSpellMap
[entry
];
7982 TrainerSpell
& trainerSpell
= data
.spellList
[spell
];
7983 trainerSpell
.spell
= spell
;
7984 trainerSpell
.spellCost
= fields
[2].GetUInt32();
7985 trainerSpell
.reqSkill
= fields
[3].GetUInt32();
7986 trainerSpell
.reqSkillValue
= fields
[4].GetUInt32();
7987 trainerSpell
.reqLevel
= fields
[5].GetUInt32();
7989 if(!trainerSpell
.reqLevel
)
7990 trainerSpell
.reqLevel
= spellinfo
->spellLevel
;
7992 // calculate learned spell for profession case when stored cast-spell
7993 trainerSpell
.learnedSpell
= spell
;
7994 for(int i
= 0; i
< MAX_EFFECT_INDEX
; ++i
)
7996 if (spellinfo
->Effect
[i
] != SPELL_EFFECT_LEARN_SPELL
)
7998 if (SpellMgr::IsProfessionOrRidingSpell(spellinfo
->EffectTriggerSpell
[i
]))
8000 trainerSpell
.learnedSpell
= spellinfo
->EffectTriggerSpell
[i
];
8005 if(SpellMgr::IsProfessionSpell(trainerSpell
.learnedSpell
))
8006 data
.trainerType
= 2;
8010 } while (result
->NextRow());
8014 sLog
.outString( ">> Loaded %d Trainers", count
);
8017 void ObjectMgr::LoadVendors()
8020 for (CacheVendorItemMap::iterator itr
= m_mCacheVendorItemMap
.begin(); itr
!= m_mCacheVendorItemMap
.end(); ++itr
)
8021 itr
->second
.Clear();
8022 m_mCacheVendorItemMap
.clear();
8024 std::set
<uint32
> skip_vendors
;
8026 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor");
8034 sLog
.outErrorDb(">> Loaded `npc_vendor`, table is empty!");
8038 barGoLink
bar( (int)result
->GetRowCount() );
8044 Field
* fields
= result
->Fetch();
8046 uint32 entry
= fields
[0].GetUInt32();
8047 uint32 item_id
= fields
[1].GetUInt32();
8048 uint32 maxcount
= fields
[2].GetUInt32();
8049 uint32 incrtime
= fields
[3].GetUInt32();
8050 uint32 ExtendedCost
= fields
[4].GetUInt32();
8052 if(!IsVendorItemValid(entry
,item_id
,maxcount
,incrtime
,ExtendedCost
,NULL
,&skip_vendors
))
8055 VendorItemData
& vList
= m_mCacheVendorItemMap
[entry
];
8057 vList
.AddItem(item_id
,maxcount
,incrtime
,ExtendedCost
);
8060 } while (result
->NextRow());
8064 sLog
.outString( ">> Loaded %d Vendors ", count
);
8067 void ObjectMgr::LoadNpcTextId()
8070 m_mCacheNpcTextIdMap
.clear();
8072 QueryResult
* result
= WorldDatabase
.Query("SELECT npc_guid, textid FROM npc_gossip");
8080 sLog
.outErrorDb(">> Loaded `npc_gossip`, table is empty!");
8084 barGoLink
bar((int) result
->GetRowCount() );
8092 Field
* fields
= result
->Fetch();
8094 guid
= fields
[0].GetUInt32();
8095 textid
= fields
[1].GetUInt32();
8097 if (!GetCreatureData(guid
))
8099 sLog
.outErrorDb("Table `npc_gossip` have not existed creature (GUID: %u) entry, ignore. ",guid
);
8102 if (!GetGossipText(textid
))
8104 sLog
.outErrorDb("Table `npc_gossip` for creature (GUID: %u) have wrong Textid (%u), ignore. ", guid
, textid
);
8108 m_mCacheNpcTextIdMap
[guid
] = textid
;
8111 } while (result
->NextRow());
8115 sLog
.outString( ">> Loaded %d NpcTextId ", count
);
8118 void ObjectMgr::LoadGossipMenu()
8120 m_mGossipMenusMap
.clear();
8122 QueryResult
* result
= WorldDatabase
.Query("SELECT entry, text_id, "
8123 "cond_1, cond_1_val_1, cond_1_val_2, cond_2, cond_2_val_1, cond_2_val_2 FROM gossip_menu");
8132 sLog
.outErrorDb(">> Loaded gossip_menu, table is empty!");
8136 barGoLink
bar( (int)result
->GetRowCount() );
8144 Field
* fields
= result
->Fetch();
8148 gMenu
.entry
= fields
[0].GetUInt32();
8149 gMenu
.text_id
= fields
[1].GetUInt32();
8151 ConditionType cond_1
= (ConditionType
)fields
[2].GetUInt32();
8152 uint32 cond_1_val_1
= fields
[3].GetUInt32();
8153 uint32 cond_1_val_2
= fields
[4].GetUInt32();
8154 ConditionType cond_2
= (ConditionType
)fields
[5].GetUInt32();
8155 uint32 cond_2_val_1
= fields
[6].GetUInt32();
8156 uint32 cond_2_val_2
= fields
[7].GetUInt32();
8158 if (!GetGossipText(gMenu
.text_id
))
8160 sLog
.outErrorDb("Table gossip_menu entry %u are using non-existing text_id %u", gMenu
.entry
, gMenu
.text_id
);
8164 if (!PlayerCondition::IsValid(cond_1
, cond_1_val_1
, cond_1_val_2
))
8166 sLog
.outErrorDb("Table gossip_menu entry %u, invalid condition 1 for id %u", gMenu
.entry
, gMenu
.text_id
);
8170 if (!PlayerCondition::IsValid(cond_2
, cond_2_val_1
, cond_2_val_2
))
8172 sLog
.outErrorDb("Table gossip_menu entry %u, invalid condition 2 for id %u", gMenu
.entry
, gMenu
.text_id
);
8176 gMenu
.cond_1
= GetConditionId(cond_1
, cond_1_val_1
, cond_1_val_2
);
8177 gMenu
.cond_2
= GetConditionId(cond_2
, cond_2_val_1
, cond_2_val_2
);
8179 m_mGossipMenusMap
.insert(GossipMenusMap::value_type(gMenu
.entry
, gMenu
));
8183 while(result
->NextRow());
8188 sLog
.outString( ">> Loaded %u gossip_menu entries", count
);
8191 void ObjectMgr::LoadGossipMenuItems()
8193 m_mGossipMenuItemsMap
.clear();
8195 QueryResult
*result
= WorldDatabase
.Query(
8196 "SELECT menu_id, id, option_icon, option_text, option_id, npc_option_npcflag, "
8197 "action_menu_id, action_poi_id, action_script_id, box_coded, box_money, box_text, "
8198 "cond_1, cond_1_val_1, cond_1_val_2, "
8199 "cond_2, cond_2_val_1, cond_2_val_2, "
8200 "cond_3, cond_3_val_1, cond_3_val_2 "
8201 "FROM gossip_menu_option");
8210 sLog
.outErrorDb(">> Loaded gossip_menu_option, table is empty!");
8214 barGoLink
bar((int)result
->GetRowCount());
8218 std::set
<uint32
> gossipScriptSet
;
8220 for(ScriptMapMap::const_iterator itr
= sGossipScripts
.begin(); itr
!= sGossipScripts
.end(); ++itr
)
8221 gossipScriptSet
.insert(itr
->first
);
8227 Field
* fields
= result
->Fetch();
8229 GossipMenuItems gMenuItem
;
8231 gMenuItem
.menu_id
= fields
[0].GetUInt32();
8232 gMenuItem
.id
= fields
[1].GetUInt32();
8233 gMenuItem
.option_icon
= fields
[2].GetUInt8();
8234 gMenuItem
.option_text
= fields
[3].GetCppString();
8235 gMenuItem
.option_id
= fields
[4].GetUInt32();
8236 gMenuItem
.npc_option_npcflag
= fields
[5].GetUInt32();
8237 gMenuItem
.action_menu_id
= fields
[6].GetUInt32();
8238 gMenuItem
.action_poi_id
= fields
[7].GetUInt32();
8239 gMenuItem
.action_script_id
= fields
[8].GetUInt32();
8240 gMenuItem
.box_coded
= fields
[9].GetUInt8() != 0;
8241 gMenuItem
.box_money
= fields
[10].GetUInt32();
8242 gMenuItem
.box_text
= fields
[11].GetCppString();
8244 ConditionType cond_1
= (ConditionType
)fields
[12].GetUInt32();
8245 uint32 cond_1_val_1
= fields
[13].GetUInt32();
8246 uint32 cond_1_val_2
= fields
[14].GetUInt32();
8247 ConditionType cond_2
= (ConditionType
)fields
[15].GetUInt32();
8248 uint32 cond_2_val_1
= fields
[16].GetUInt32();
8249 uint32 cond_2_val_2
= fields
[17].GetUInt32();
8250 ConditionType cond_3
= (ConditionType
)fields
[18].GetUInt32();
8251 uint32 cond_3_val_1
= fields
[19].GetUInt32();
8252 uint32 cond_3_val_2
= fields
[20].GetUInt32();
8254 if (!PlayerCondition::IsValid(cond_1
, cond_1_val_1
, cond_1_val_2
))
8256 sLog
.outErrorDb("Table gossip_menu_option menu %u, invalid condition 1 for id %u", gMenuItem
.menu_id
, gMenuItem
.id
);
8259 if (!PlayerCondition::IsValid(cond_2
, cond_2_val_1
, cond_2_val_2
))
8261 sLog
.outErrorDb("Table gossip_menu_option menu %u, invalid condition 2 for id %u", gMenuItem
.menu_id
, gMenuItem
.id
);
8264 if (!PlayerCondition::IsValid(cond_3
, cond_3_val_1
, cond_3_val_2
))
8266 sLog
.outErrorDb("Table gossip_menu_option menu %u, invalid condition 3 for id %u", gMenuItem
.menu_id
, gMenuItem
.id
);
8270 if (gMenuItem
.option_icon
>= GOSSIP_ICON_MAX
)
8272 sLog
.outErrorDb("Table gossip_menu_option for menu %u, id %u has unknown icon id %u. Replacing with GOSSIP_ICON_CHAT", gMenuItem
.menu_id
, gMenuItem
.id
, gMenuItem
.option_icon
);
8273 gMenuItem
.option_icon
= GOSSIP_ICON_CHAT
;
8276 if (gMenuItem
.option_id
== GOSSIP_OPTION_NONE
)
8277 sLog
.outErrorDb("Table gossip_menu_option for menu %u, id %u use option id GOSSIP_OPTION_NONE. Option will never be used", gMenuItem
.menu_id
, gMenuItem
.id
);
8279 if (gMenuItem
.option_id
>= GOSSIP_OPTION_MAX
)
8280 sLog
.outErrorDb("Table gossip_menu_option for menu %u, id %u has unknown option id %u. Option will not be used", gMenuItem
.menu_id
, gMenuItem
.id
, gMenuItem
.option_id
);
8282 if (gMenuItem
.action_poi_id
&& !GetPointOfInterest(gMenuItem
.action_poi_id
))
8284 sLog
.outErrorDb("Table gossip_menu_option for menu %u, id %u use non-existing action_poi_id %u, ignoring", gMenuItem
.menu_id
, gMenuItem
.id
, gMenuItem
.action_poi_id
);
8285 gMenuItem
.action_poi_id
= 0;
8288 if (gMenuItem
.action_script_id
)
8290 if (gMenuItem
.option_id
!= GOSSIP_OPTION_GOSSIP
)
8292 sLog
.outErrorDb("Table gossip_menu_option for menu %u, id %u have action_script_id %u but option_id is not GOSSIP_OPTION_GOSSIP, ignoring", gMenuItem
.menu_id
, gMenuItem
.id
, gMenuItem
.action_script_id
);
8296 if (sGossipScripts
.find(gMenuItem
.action_script_id
) == sGossipScripts
.end())
8298 sLog
.outErrorDb("Table gossip_menu_option for menu %u, id %u have action_script_id %u that does not exist in `gossip_scripts`, ignoring", gMenuItem
.menu_id
, gMenuItem
.id
, gMenuItem
.action_script_id
);
8302 gossipScriptSet
.erase(gMenuItem
.action_script_id
);
8305 gMenuItem
.cond_1
= GetConditionId(cond_1
, cond_1_val_1
, cond_1_val_2
);
8306 gMenuItem
.cond_2
= GetConditionId(cond_2
, cond_2_val_1
, cond_2_val_2
);
8307 gMenuItem
.cond_3
= GetConditionId(cond_3
, cond_3_val_1
, cond_3_val_2
);
8309 m_mGossipMenuItemsMap
.insert(GossipMenuItemsMap::value_type(gMenuItem
.menu_id
, gMenuItem
));
8314 while(result
->NextRow());
8318 if (!gossipScriptSet
.empty())
8320 for(std::set
<uint32
>::const_iterator itr
= gossipScriptSet
.begin(); itr
!= gossipScriptSet
.end(); ++itr
)
8321 sLog
.outErrorDb("Table `gossip_scripts` contain unused script, id %u.", *itr
);
8325 sLog
.outString(">> Loaded %u gossip_menu_option entries", count
);
8328 void ObjectMgr::AddVendorItem( uint32 entry
,uint32 item
, uint32 maxcount
, uint32 incrtime
, uint32 extendedcost
)
8330 VendorItemData
& vList
= m_mCacheVendorItemMap
[entry
];
8331 vList
.AddItem(item
,maxcount
,incrtime
,extendedcost
);
8333 WorldDatabase
.PExecuteLog("INSERT INTO npc_vendor (entry,item,maxcount,incrtime,extendedcost) VALUES('%u','%u','%u','%u','%u')",entry
, item
, maxcount
,incrtime
,extendedcost
);
8336 bool ObjectMgr::RemoveVendorItem( uint32 entry
,uint32 item
)
8338 CacheVendorItemMap::iterator iter
= m_mCacheVendorItemMap
.find(entry
);
8339 if(iter
== m_mCacheVendorItemMap
.end())
8342 if(!iter
->second
.FindItem(item
))
8345 iter
->second
.RemoveItem(item
);
8346 WorldDatabase
.PExecuteLog("DELETE FROM npc_vendor WHERE entry='%u' AND item='%u'",entry
, item
);
8350 bool ObjectMgr::IsVendorItemValid( uint32 vendor_entry
, uint32 item_id
, uint32 maxcount
, uint32 incrtime
, uint32 ExtendedCost
, Player
* pl
, std::set
<uint32
>* skip_vendors
) const
8352 CreatureInfo
const* cInfo
= GetCreatureTemplate(vendor_entry
);
8356 ChatHandler(pl
).SendSysMessage(LANG_COMMAND_VENDORSELECTION
);
8358 sLog
.outErrorDb("Table `npc_vendor` has data for nonexistent creature (Entry: %u), ignoring", vendor_entry
);
8362 if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_VENDOR
))
8364 if(!skip_vendors
|| skip_vendors
->count(vendor_entry
)==0)
8367 ChatHandler(pl
).SendSysMessage(LANG_COMMAND_VENDORSELECTION
);
8369 sLog
.outErrorDb("Table `npc_vendor` has data for creature (Entry: %u) without vendor flag, ignoring", vendor_entry
);
8372 skip_vendors
->insert(vendor_entry
);
8377 if(!GetItemPrototype(item_id
))
8380 ChatHandler(pl
).PSendSysMessage(LANG_ITEM_NOT_FOUND
, item_id
);
8382 sLog
.outErrorDb("Table `npc_vendor` for vendor (Entry: %u) contain nonexistent item (%u), ignoring",vendor_entry
,item_id
);
8386 if(ExtendedCost
&& !sItemExtendedCostStore
.LookupEntry(ExtendedCost
))
8389 ChatHandler(pl
).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST
,ExtendedCost
);
8391 sLog
.outErrorDb("Table `npc_vendor` contain item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignoring",item_id
,ExtendedCost
,vendor_entry
);
8395 if(maxcount
> 0 && incrtime
== 0)
8398 ChatHandler(pl
).PSendSysMessage("MaxCount!=0 (%u) but IncrTime==0", maxcount
);
8400 sLog
.outErrorDb( "Table `npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignoring", maxcount
, item_id
, vendor_entry
);
8403 else if(maxcount
==0 && incrtime
> 0)
8406 ChatHandler(pl
).PSendSysMessage("MaxCount==0 but IncrTime<>=0");
8408 sLog
.outErrorDb( "Table `npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignoring", item_id
, vendor_entry
);
8412 VendorItemData
const* vItems
= GetNpcVendorItemList(vendor_entry
);
8414 return true; // later checks for non-empty lists
8416 if(vItems
->FindItem(item_id
))
8419 ChatHandler(pl
).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST
,item_id
);
8421 sLog
.outErrorDb( "Table `npc_vendor` has duplicate items %u for vendor (Entry: %u), ignoring", item_id
, vendor_entry
);
8425 if(vItems
->GetItemCount() >= MAX_VENDOR_ITEMS
)
8428 ChatHandler(pl
).SendSysMessage(LANG_COMMAND_ADDVENDORITEMITEMS
);
8430 sLog
.outErrorDb( "Table `npc_vendor` has too many items (%u >= %i) for vendor (Entry: %u), ignoring", vItems
->GetItemCount(), MAX_VENDOR_ITEMS
, vendor_entry
);
8437 void ObjectMgr::LoadScriptNames()
8439 m_scriptNames
.push_back("");
8440 QueryResult
*result
= WorldDatabase
.Query(
8441 "SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' "
8443 "SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' "
8445 "SELECT DISTINCT(ScriptName) FROM item_template WHERE ScriptName <> '' "
8447 "SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' "
8449 "SELECT DISTINCT(script) FROM instance_template WHERE script <> ''");
8456 sLog
.outErrorDb(">> Loaded empty set of Script Names!");
8460 barGoLink
bar( (int)result
->GetRowCount() );
8466 m_scriptNames
.push_back((*result
)[0].GetString());
8468 } while (result
->NextRow());
8471 std::sort(m_scriptNames
.begin(), m_scriptNames
.end());
8473 sLog
.outString( ">> Loaded %d Script Names", count
);
8476 uint32
ObjectMgr::GetScriptId(const char *name
)
8478 // use binary search to find the script name in the sorted vector
8479 // assume "" is the first element
8481 ScriptNameMap::const_iterator itr
=
8482 std::lower_bound(m_scriptNames
.begin(), m_scriptNames
.end(), name
);
8483 if(itr
== m_scriptNames
.end() || *itr
!= name
) return 0;
8484 return uint32(itr
- m_scriptNames
.begin());
8487 void ObjectMgr::CheckScripts(ScriptMapMap
const& scripts
,std::set
<int32
>& ids
)
8489 for(ScriptMapMap::const_iterator itrMM
= scripts
.begin(); itrMM
!= scripts
.end(); ++itrMM
)
8491 for(ScriptMap::const_iterator itrM
= itrMM
->second
.begin(); itrM
!= itrMM
->second
.end(); ++itrM
)
8493 switch(itrM
->second
.command
)
8495 case SCRIPT_COMMAND_TALK
:
8497 if(!GetMangosStringLocale (itrM
->second
.dataint
))
8498 sLog
.outErrorDb( "Table `db_script_string` is missing string id %u, used in database script id %u.", itrM
->second
.dataint
, itrMM
->first
);
8500 if (ids
.find(itrM
->second
.dataint
) != ids
.end())
8501 ids
.erase(itrM
->second
.dataint
);
8508 void ObjectMgr::LoadDbScriptStrings()
8510 LoadMangosStrings(WorldDatabase
,"db_script_string",MIN_DB_SCRIPT_STRING_ID
,MAX_DB_SCRIPT_STRING_ID
);
8512 std::set
<int32
> ids
;
8514 for(int32 i
= MIN_DB_SCRIPT_STRING_ID
; i
< MAX_DB_SCRIPT_STRING_ID
; ++i
)
8515 if(GetMangosStringLocale(i
))
8518 CheckScripts(sQuestEndScripts
,ids
);
8519 CheckScripts(sQuestStartScripts
,ids
);
8520 CheckScripts(sSpellScripts
,ids
);
8521 CheckScripts(sGameObjectScripts
,ids
);
8522 CheckScripts(sEventScripts
,ids
);
8523 CheckScripts(sGossipScripts
,ids
);
8525 sWaypointMgr
.CheckTextsExistance(ids
);
8527 for(std::set
<int32
>::const_iterator itr
= ids
.begin(); itr
!= ids
.end(); ++itr
)
8528 sLog
.outErrorDb( "Table `db_script_string` has unused string id %u", *itr
);
8531 void ObjectMgr::AddGuild( Guild
* guild
)
8533 mGuildMap
[guild
->GetId()] = guild
;
8536 void ObjectMgr::RemoveGuild( uint32 Id
)
8538 mGuildMap
.erase(Id
);
8541 void ObjectMgr::AddGroup( Group
* group
)
8543 mGroupMap
[group
->GetId()] = group
;
8546 void ObjectMgr::RemoveGroup( Group
* group
)
8548 mGroupMap
.erase(group
->GetId());
8551 void ObjectMgr::AddArenaTeam( ArenaTeam
* arenaTeam
)
8553 mArenaTeamMap
[arenaTeam
->GetId()] = arenaTeam
;
8556 void ObjectMgr::RemoveArenaTeam( uint32 Id
)
8558 mArenaTeamMap
.erase(Id
);
8561 // Functions for scripting access
8562 uint32
GetAreaTriggerScriptId(uint32 trigger_id
)
8564 return sObjectMgr
.GetAreaTriggerScriptId(trigger_id
);
8567 bool LoadMangosStrings(DatabaseType
& db
, char const* table
,int32 start_value
, int32 end_value
)
8569 // MAX_DB_SCRIPT_STRING_ID is max allowed negative value for scripts (scrpts can use only more deep negative values
8570 // start/end reversed for negative values
8571 if (start_value
> MAX_DB_SCRIPT_STRING_ID
|| end_value
>= start_value
)
8573 sLog
.outErrorDb("Table '%s' attempt loaded with reserved by mangos range (%d - %d), strings not loaded.",table
,start_value
,end_value
+1);
8577 return sObjectMgr
.LoadMangosStrings(db
,table
,start_value
,end_value
);
8580 uint32 MANGOS_DLL_SPEC
GetScriptId(const char *name
)
8582 return sObjectMgr
.GetScriptId(name
);
8585 ObjectMgr::ScriptNameMap
& GetScriptNames()
8587 return sObjectMgr
.GetScriptNames();
8590 CreatureInfo
const* GetCreatureTemplateStore(uint32 entry
)
8592 return sCreatureStorage
.LookupEntry
<CreatureInfo
>(entry
);
8595 Quest
const* GetQuestTemplateStore(uint32 entry
)
8597 return sObjectMgr
.GetQuestTemplate(entry
);