[9545] Rename ObjectDefines.h -> ObjectGuid.h
[getmangos.git] / src / game / ObjectMgr.cpp
blob7fea7afdc7558ab93e98ded623d03d2a4fd98d90
1 /*
2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "Database/SQLStorage.h"
22 #include "Database/SQLStorageImpl.h"
23 #include "Policies/SingletonImp.h"
25 #include "Log.h"
26 #include "MapManager.h"
27 #include "ObjectMgr.h"
28 #include "ObjectGuid.h"
29 #include "SpellMgr.h"
30 #include "UpdateMask.h"
31 #include "World.h"
32 #include "Group.h"
33 #include "Guild.h"
34 #include "ArenaTeam.h"
35 #include "Transports.h"
36 #include "ProgressBar.h"
37 #include "Language.h"
38 #include "GameEventMgr.h"
39 #include "Spell.h"
40 #include "Chat.h"
41 #include "AccountMgr.h"
42 #include "InstanceSaveMgr.h"
43 #include "SpellAuras.h"
44 #include "Util.h"
45 #include "WaypointManager.h"
46 #include "GossipDef.h"
48 INSTANTIATE_SINGLETON_1(ObjectMgr);
50 ScriptMapMap sQuestEndScripts;
51 ScriptMapMap sQuestStartScripts;
52 ScriptMapMap sSpellScripts;
53 ScriptMapMap sGameObjectScripts;
54 ScriptMapMap sEventScripts;
55 ScriptMapMap sGossipScripts;
57 bool normalizePlayerName(std::string& name)
59 if(name.empty())
60 return false;
62 wchar_t wstr_buf[MAX_INTERNAL_PLAYER_NAME+1];
63 size_t wstr_len = MAX_INTERNAL_PLAYER_NAME;
65 if(!Utf8toWStr(name,&wstr_buf[0],wstr_len))
66 return false;
68 wstr_buf[0] = wcharToUpper(wstr_buf[0]);
69 for(size_t i = 1; i < wstr_len; ++i)
70 wstr_buf[i] = wcharToLower(wstr_buf[i]);
72 if(!WStrToUtf8(wstr_buf,wstr_len,name))
73 return false;
75 return true;
78 LanguageDesc lang_description[LANGUAGES_COUNT] =
80 { LANG_ADDON, 0, 0 },
81 { LANG_UNIVERSAL, 0, 0 },
82 { LANG_ORCISH, 669, SKILL_LANG_ORCISH },
83 { LANG_DARNASSIAN, 671, SKILL_LANG_DARNASSIAN },
84 { LANG_TAURAHE, 670, SKILL_LANG_TAURAHE },
85 { LANG_DWARVISH, 672, SKILL_LANG_DWARVEN },
86 { LANG_COMMON, 668, SKILL_LANG_COMMON },
87 { LANG_DEMONIC, 815, SKILL_LANG_DEMON_TONGUE },
88 { LANG_TITAN, 816, SKILL_LANG_TITAN },
89 { LANG_THALASSIAN, 813, SKILL_LANG_THALASSIAN },
90 { LANG_DRACONIC, 814, SKILL_LANG_DRACONIC },
91 { LANG_KALIMAG, 817, SKILL_LANG_OLD_TONGUE },
92 { LANG_GNOMISH, 7340, SKILL_LANG_GNOMISH },
93 { LANG_TROLL, 7341, SKILL_LANG_TROLL },
94 { LANG_GUTTERSPEAK, 17737, SKILL_LANG_GUTTERSPEAK },
95 { LANG_DRAENEI, 29932, SKILL_LANG_DRAENEI },
96 { LANG_ZOMBIE, 0, 0 },
97 { LANG_GNOMISH_BINARY, 0, 0 },
98 { LANG_GOBLIN_BINARY, 0, 0 }
101 LanguageDesc const* GetLanguageDescByID(uint32 lang)
103 for(int i = 0; i < LANGUAGES_COUNT; ++i)
105 if(uint32(lang_description[i].lang_id) == lang)
106 return &lang_description[i];
109 return NULL;
112 bool SpellClickInfo::IsFitToRequirements(Player const* player) const
114 if(questStart)
116 // not in expected required quest state
117 if (!player || ((!questStartCanActive || !player->IsActiveQuest(questStart)) && !player->GetQuestRewardStatus(questStart)))
118 return false;
121 if(questEnd)
123 // not in expected forbidden quest state
124 if(!player || player->GetQuestRewardStatus(questEnd))
125 return false;
128 return true;
131 ObjectMgr::ObjectMgr()
133 m_hiCharGuid = 1;
134 m_hiCreatureGuid = 1;
135 m_hiItemGuid = 1;
136 m_hiGoGuid = 1;
137 m_hiCorpseGuid = 1;
138 m_hiPetNumber = 1;
139 m_ItemTextId = 1;
140 m_mailid = 1;
141 m_equipmentSetGuid = 1;
142 m_guildId = 1;
143 m_arenaTeamId = 1;
144 m_auctionid = 1;
145 m_groupId = 1;
147 // Only zero condition left, others will be added while loading DB tables
148 mConditions.resize(1);
151 ObjectMgr::~ObjectMgr()
153 for( QuestMap::iterator i = mQuestTemplates.begin( ); i != mQuestTemplates.end( ); ++i )
154 delete i->second;
156 for(PetLevelInfoMap::iterator i = petInfo.begin( ); i != petInfo.end( ); ++i )
157 delete[] i->second;
159 // free only if loaded
160 for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
161 delete[] playerClassInfo[class_].levelInfo;
163 for (int race = 0; race < MAX_RACES; ++race)
164 for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
165 delete[] playerInfo[race][class_].levelInfo;
167 // free group and guild objects
168 for (GroupMap::iterator itr = mGroupMap.begin(); itr != mGroupMap.end(); ++itr)
169 delete itr->second;
171 for (GuildMap::iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
172 delete itr->second;
174 for (ArenaTeamMap::iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr)
175 delete itr->second;
177 for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr)
178 itr->second.Clear();
180 for (CacheTrainerSpellMap::iterator itr = m_mCacheTrainerSpellMap.begin(); itr != m_mCacheTrainerSpellMap.end(); ++itr)
181 itr->second.Clear();
184 Group* ObjectMgr::GetGroupById(uint32 id) const
186 GroupMap::const_iterator itr = mGroupMap.find(id);
187 if (itr != mGroupMap.end())
188 return itr->second;
190 return NULL;
193 Guild* ObjectMgr::GetGuildById(uint32 GuildId) const
195 GuildMap::const_iterator itr = mGuildMap.find(GuildId);
196 if (itr != mGuildMap.end())
197 return itr->second;
199 return NULL;
202 Guild * ObjectMgr::GetGuildByName(const std::string& guildname) const
204 for(GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
205 if (itr->second->GetName() == guildname)
206 return itr->second;
208 return NULL;
211 std::string ObjectMgr::GetGuildNameById(uint32 GuildId) const
213 GuildMap::const_iterator itr = mGuildMap.find(GuildId);
214 if (itr != mGuildMap.end())
215 return itr->second->GetName();
217 return "";
220 Guild* ObjectMgr::GetGuildByLeader(const uint64 &guid) const
222 for(GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
223 if (itr->second->GetLeader() == guid)
224 return itr->second;
226 return NULL;
229 ArenaTeam* ObjectMgr::GetArenaTeamById(uint32 arenateamid) const
231 ArenaTeamMap::const_iterator itr = mArenaTeamMap.find(arenateamid);
232 if (itr != mArenaTeamMap.end())
233 return itr->second;
235 return NULL;
238 ArenaTeam* ObjectMgr::GetArenaTeamByName(const std::string& arenateamname) const
240 for(ArenaTeamMap::const_iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr)
241 if (itr->second->GetName() == arenateamname)
242 return itr->second;
244 return NULL;
247 ArenaTeam* ObjectMgr::GetArenaTeamByCaptain(uint64 const& guid) const
249 for(ArenaTeamMap::const_iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr)
250 if (itr->second->GetCaptain() == guid)
251 return itr->second;
253 return NULL;
256 CreatureInfo const* ObjectMgr::GetCreatureTemplate(uint32 id)
258 return sCreatureStorage.LookupEntry<CreatureInfo>(id);
261 void ObjectMgr::LoadCreatureLocales()
263 mCreatureLocaleMap.clear(); // need for reload case
265 QueryResult *result = WorldDatabase.Query("SELECT entry,name_loc1,subname_loc1,name_loc2,subname_loc2,name_loc3,subname_loc3,name_loc4,subname_loc4,name_loc5,subname_loc5,name_loc6,subname_loc6,name_loc7,subname_loc7,name_loc8,subname_loc8 FROM locales_creature");
267 if(!result)
269 barGoLink bar(1);
271 bar.step();
273 sLog.outString();
274 sLog.outString(">> Loaded 0 creature locale strings. DB table `locales_creature` is empty.");
275 return;
278 barGoLink bar((int)result->GetRowCount());
282 Field *fields = result->Fetch();
283 bar.step();
285 uint32 entry = fields[0].GetUInt32();
287 CreatureLocale& data = mCreatureLocaleMap[entry];
289 for(int i = 1; i < MAX_LOCALE; ++i)
291 std::string str = fields[1+2*(i-1)].GetCppString();
292 if(!str.empty())
294 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
295 if(idx >= 0)
297 if((int32)data.Name.size() <= idx)
298 data.Name.resize(idx+1);
300 data.Name[idx] = str;
303 str = fields[1+2*(i-1)+1].GetCppString();
304 if(!str.empty())
306 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
307 if(idx >= 0)
309 if((int32)data.SubName.size() <= idx)
310 data.SubName.resize(idx+1);
312 data.SubName[idx] = str;
316 } while (result->NextRow());
318 delete result;
320 sLog.outString();
321 sLog.outString( ">> Loaded %lu creature locale strings", (unsigned long)mCreatureLocaleMap.size() );
324 void ObjectMgr::LoadGossipMenuItemsLocales()
326 mGossipMenuItemsLocaleMap.clear(); // need for reload case
328 QueryResult *result = WorldDatabase.Query("SELECT menu_id,id,"
329 "option_text_loc1,box_text_loc1,option_text_loc2,box_text_loc2,"
330 "option_text_loc3,box_text_loc3,option_text_loc4,box_text_loc4,"
331 "option_text_loc5,box_text_loc5,option_text_loc6,box_text_loc6,"
332 "option_text_loc7,box_text_loc7,option_text_loc8,box_text_loc8 "
333 "FROM locales_gossip_menu_option");
335 if(!result)
337 barGoLink bar(1);
339 bar.step();
341 sLog.outString();
342 sLog.outString(">> Loaded 0 gossip_menu_option locale strings. DB table `locales_gossip_menu_option` is empty.");
343 return;
346 barGoLink bar((int)result->GetRowCount());
350 Field *fields = result->Fetch();
351 bar.step();
353 uint16 menuId = fields[0].GetUInt16();
354 uint16 id = fields[1].GetUInt16();
356 GossipMenuItemsLocale& data = mGossipMenuItemsLocaleMap[MAKE_PAIR32(menuId,id)];
358 for(int i = 1; i < MAX_LOCALE; ++i)
360 std::string str = fields[2+2*(i-1)].GetCppString();
361 if(!str.empty())
363 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
364 if(idx >= 0)
366 if((int32)data.OptionText.size() <= idx)
367 data.OptionText.resize(idx+1);
369 data.OptionText[idx] = str;
372 str = fields[2+2*(i-1)+1].GetCppString();
373 if(!str.empty())
375 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
376 if(idx >= 0)
378 if((int32)data.BoxText.size() <= idx)
379 data.BoxText.resize(idx+1);
381 data.BoxText[idx] = str;
385 } while (result->NextRow());
387 delete result;
389 sLog.outString();
390 sLog.outString( ">> Loaded %lu gossip_menu_option locale strings", (unsigned long)mGossipMenuItemsLocaleMap.size() );
393 void ObjectMgr::LoadPointOfInterestLocales()
395 mPointOfInterestLocaleMap.clear(); // need for reload case
397 QueryResult *result = WorldDatabase.Query("SELECT entry,icon_name_loc1,icon_name_loc2,icon_name_loc3,icon_name_loc4,icon_name_loc5,icon_name_loc6,icon_name_loc7,icon_name_loc8 FROM locales_points_of_interest");
399 if(!result)
401 barGoLink bar(1);
403 bar.step();
405 sLog.outString();
406 sLog.outString(">> Loaded 0 points_of_interest locale strings. DB table `locales_points_of_interest` is empty.");
407 return;
410 barGoLink bar((int)result->GetRowCount());
414 Field *fields = result->Fetch();
415 bar.step();
417 uint32 entry = fields[0].GetUInt32();
419 PointOfInterestLocale& data = mPointOfInterestLocaleMap[entry];
421 for(int i = 1; i < MAX_LOCALE; ++i)
423 std::string str = fields[i].GetCppString();
424 if(str.empty())
425 continue;
427 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
428 if(idx >= 0)
430 if((int32)data.IconName.size() <= idx)
431 data.IconName.resize(idx+1);
433 data.IconName[idx] = str;
436 } while (result->NextRow());
438 delete result;
440 sLog.outString();
441 sLog.outString( ">> Loaded %lu points_of_interest locale strings", (unsigned long)mPointOfInterestLocaleMap.size() );
444 struct SQLCreatureLoader : public SQLStorageLoaderBase<SQLCreatureLoader>
446 template<class D>
447 void convert_from_str(uint32 /*field_pos*/, char *src, D &dst)
449 dst = D(sObjectMgr.GetScriptId(src));
453 void ObjectMgr::LoadCreatureTemplates()
455 SQLCreatureLoader loader;
456 loader.Load(sCreatureStorage);
458 sLog.outString( ">> Loaded %u creature definitions", sCreatureStorage.RecordCount );
459 sLog.outString();
461 std::set<uint32> difficultyEntries[MAX_DIFFICULTY - 1]; // already loaded difficulty 1 value in creatures
462 std::set<uint32> hasDifficultyEntries[MAX_DIFFICULTY - 1]; // already loaded creatures with difficulty 1 values
464 // check data correctness
465 for(uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i)
467 CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i);
468 if (!cInfo)
469 continue;
471 bool ok = true; // bool to allow continue outside this loop
472 for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
474 if (!cInfo->DifficultyEntry[diff])
475 continue;
476 ok = false; // will be set to true at the end of this loop again
478 CreatureInfo const* difficultyInfo = GetCreatureTemplate(cInfo->DifficultyEntry[diff]);
479 if (!difficultyInfo)
481 sLog.outErrorDb("Creature (Entry: %u) have `difficulty_entry_%u`=%u but creature entry %u not exist.",
482 i, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff]);
483 continue;
486 if (difficultyEntries[diff].find(i) != difficultyEntries[diff].end())
488 sLog.outErrorDb("Creature (Entry: %u) listed as difficulty %u but have value in `difficulty_entry_%u`.", i, diff + 1, diff + 1);
489 continue;
492 bool ok2 = true;
493 for (uint32 diff2 = 0; diff2 < MAX_DIFFICULTY - 1 && ok2; ++diff2)
495 ok2 = false;
496 if (difficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != difficultyEntries[diff2].end())
498 sLog.outErrorDb("Creature (Entry: %u) already listed as difficulty %u for another entry.", cInfo->DifficultyEntry[diff], diff2 + 1);
499 continue;
502 if (hasDifficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != hasDifficultyEntries[diff2].end())
504 sLog.outErrorDb("Creature (Entry: %u) have `difficulty_entry_%u`=%u but creature entry %u have difficulty %u entry also.",
505 i, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff], diff2 + 1);
506 continue;
508 ok2 = true;
510 if (!ok2)
511 continue;
513 if (cInfo->unit_class != difficultyInfo->unit_class)
515 sLog.outErrorDb("Creature (Entry: %u, class %u) has different `unit_class` in difficulty %u mode (Entry: %u, class %u).",
516 i, cInfo->unit_class, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->unit_class);
517 continue;
520 if (cInfo->npcflag != difficultyInfo->npcflag)
522 sLog.outErrorDb("Creature (Entry: %u) has different `npcflag` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]);
523 continue;
526 if (cInfo->trainer_class != difficultyInfo->trainer_class)
528 sLog.outErrorDb("Creature (Entry: %u) has different `trainer_class` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]);
529 continue;
532 if (cInfo->trainer_race != difficultyInfo->trainer_race)
534 sLog.outErrorDb("Creature (Entry: %u) has different `trainer_race` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]);
535 continue;
538 if (cInfo->trainer_type != difficultyInfo->trainer_type)
540 sLog.outErrorDb("Creature (Entry: %u) has different `trainer_type` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]);
541 continue;
544 if (cInfo->trainer_spell != difficultyInfo->trainer_spell)
546 sLog.outErrorDb("Creature (Entry: %u) has different `trainer_spell` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]);
547 continue;
550 if (difficultyInfo->AIName && *difficultyInfo->AIName)
552 sLog.outErrorDb("Difficulty %u mode creature (Entry: %u) has `AIName`, but in any case will used difficulty 0 mode creature (Entry: %u) AIName.",
553 diff, cInfo->DifficultyEntry[diff], i);
554 continue;
557 if (difficultyInfo->ScriptID)
559 sLog.outErrorDb("Difficulty %u mode creature (Entry: %u) has `ScriptName`, but in any case will used difficulty 0 mode creature (Entry: %u) ScriptName.",
560 diff, cInfo->DifficultyEntry[diff], i);
561 continue;
564 hasDifficultyEntries[diff].insert(i);
565 difficultyEntries[diff].insert(cInfo->DifficultyEntry[diff]);
566 ok = true;
568 if (!ok)
569 continue;
571 FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_A);
572 if (!factionTemplate)
573 sLog.outErrorDb("Creature (Entry: %u) has nonexistent faction_A template (%u)", cInfo->Entry, cInfo->faction_A);
575 factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_H);
576 if (!factionTemplate)
577 sLog.outErrorDb("Creature (Entry: %u) has nonexistent faction_H template (%u)", cInfo->Entry, cInfo->faction_H);
579 // used later for scale
580 CreatureDisplayInfoEntry const* displayScaleEntry = NULL;
582 if (cInfo->DisplayID_A[0])
584 CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->DisplayID_A[0]);
585 if(!displayEntry)
587 sLog.outErrorDb("Creature (Entry: %u) has nonexistent modelid_A (%u), can crash client", cInfo->Entry, cInfo->DisplayID_A[0]);
588 const_cast<CreatureInfo*>(cInfo)->DisplayID_A[0] = 0;
590 else if(!displayScaleEntry)
591 displayScaleEntry = displayEntry;
593 CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->DisplayID_A[0]);
594 if (!minfo)
595 sLog.outErrorDb("Creature (Entry: %u) are using modelid_A (%u), but creature_model_info are missing for this model.", cInfo->Entry, cInfo->DisplayID_A[0]);
598 if (cInfo->DisplayID_A[1])
600 CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->DisplayID_A[1]);
601 if(!displayEntry)
603 sLog.outErrorDb("Creature (Entry: %u) has nonexistent modelid_A2 (%u), can crash client", cInfo->Entry, cInfo->DisplayID_A[1]);
604 const_cast<CreatureInfo*>(cInfo)->DisplayID_A[1] = 0;
606 else if(!displayScaleEntry)
607 displayScaleEntry = displayEntry;
609 CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->DisplayID_A[1]);
610 if (!minfo)
611 sLog.outErrorDb("Creature (Entry: %u) are using modelid_A2 (%u), but creature_model_info are missing for this model.", cInfo->Entry, cInfo->DisplayID_A[1]);
614 if (cInfo->DisplayID_H[0])
616 CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->DisplayID_H[0]);
617 if(!displayEntry)
619 sLog.outErrorDb("Creature (Entry: %u) has nonexistent modelid_H (%u), can crash client", cInfo->Entry, cInfo->DisplayID_H[0]);
620 const_cast<CreatureInfo*>(cInfo)->DisplayID_H[0] = 0;
622 else if(!displayScaleEntry)
623 displayScaleEntry = displayEntry;
625 CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->DisplayID_H[0]);
626 if (!minfo)
627 sLog.outErrorDb("Creature (Entry: %u) are using modelid_H (%u), but creature_model_info are missing for this model.", cInfo->Entry, cInfo->DisplayID_H[0]);
630 if (cInfo->DisplayID_H[1])
632 CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->DisplayID_H[1]);
633 if(!displayEntry)
635 sLog.outErrorDb("Creature (Entry: %u) has nonexistent modelid_H2 (%u), can crash client", cInfo->Entry, cInfo->DisplayID_H[1]);
636 const_cast<CreatureInfo*>(cInfo)->DisplayID_H[1] = 0;
638 else if(!displayScaleEntry)
639 displayScaleEntry = displayEntry;
641 CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->DisplayID_H[1]);
642 if (!minfo)
643 sLog.outErrorDb("Creature (Entry: %u) are using modelid_H2 (%u), but creature_model_info are missing for this model.", cInfo->Entry, cInfo->DisplayID_H[1]);
646 if (!displayScaleEntry)
647 sLog.outErrorDb("Creature (Entry: %u) has nonexistent modelid in modelid_A/modelid_A2/modelid_H/modelid_A2", cInfo->Entry);
649 for(int k = 0; k < MAX_KILL_CREDIT; ++k)
651 if(cInfo->KillCredit[k])
653 if(!GetCreatureTemplate(cInfo->KillCredit[k]))
655 sLog.outErrorDb("Creature (Entry: %u) has nonexistent creature entry in `KillCredit%d` (%u)",cInfo->Entry,k+1,cInfo->KillCredit[k]);
656 const_cast<CreatureInfo*>(cInfo)->KillCredit[k] = 0;
661 // use below code for 0-checks for unit_class
662 if (/*!cInfo->unit_class ||*/cInfo->unit_class && ((1 << (cInfo->unit_class-1)) & CLASSMASK_ALL_CREATURES) == 0)
663 sLog.outErrorDb("Creature (Entry: %u) has invalid unit_class(%u) for creature_template", cInfo->Entry, cInfo->unit_class);
665 if(cInfo->dmgschool >= MAX_SPELL_SCHOOL)
667 sLog.outErrorDb("Creature (Entry: %u) has invalid spell school value (%u) in `dmgschool`",cInfo->Entry,cInfo->dmgschool);
668 const_cast<CreatureInfo*>(cInfo)->dmgschool = SPELL_SCHOOL_NORMAL;
671 if(cInfo->baseattacktime == 0)
672 const_cast<CreatureInfo*>(cInfo)->baseattacktime = BASE_ATTACK_TIME;
674 if(cInfo->rangeattacktime == 0)
675 const_cast<CreatureInfo*>(cInfo)->rangeattacktime = BASE_ATTACK_TIME;
677 if(cInfo->npcflag & UNIT_NPC_FLAG_SPELLCLICK)
679 sLog.outErrorDb("Creature (Entry: %u) has dynamic flag UNIT_NPC_FLAG_SPELLCLICK (%u) set, it expect to be set by code base at `npc_spellclick_spells` content.",cInfo->Entry,UNIT_NPC_FLAG_SPELLCLICK);
680 const_cast<CreatureInfo*>(cInfo)->npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK;
683 if((cInfo->npcflag & UNIT_NPC_FLAG_TRAINER) && cInfo->trainer_type >= MAX_TRAINER_TYPE)
684 sLog.outErrorDb("Creature (Entry: %u) has wrong trainer type %u",cInfo->Entry,cInfo->trainer_type);
686 if(cInfo->type && !sCreatureTypeStore.LookupEntry(cInfo->type))
688 sLog.outErrorDb("Creature (Entry: %u) has invalid creature type (%u) in `type`",cInfo->Entry,cInfo->type);
689 const_cast<CreatureInfo*>(cInfo)->type = CREATURE_TYPE_HUMANOID;
692 // must exist or used hidden but used in data horse case
693 if(cInfo->family && !sCreatureFamilyStore.LookupEntry(cInfo->family) && cInfo->family != CREATURE_FAMILY_HORSE_CUSTOM )
695 sLog.outErrorDb("Creature (Entry: %u) has invalid creature family (%u) in `family`",cInfo->Entry,cInfo->family);
696 const_cast<CreatureInfo*>(cInfo)->family = 0;
699 if(cInfo->InhabitType <= 0 || cInfo->InhabitType > INHABIT_ANYWHERE)
701 sLog.outErrorDb("Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly",cInfo->Entry,cInfo->InhabitType);
702 const_cast<CreatureInfo*>(cInfo)->InhabitType = INHABIT_ANYWHERE;
705 if(cInfo->PetSpellDataId)
707 CreatureSpellDataEntry const* spellDataId = sCreatureSpellDataStore.LookupEntry(cInfo->PetSpellDataId);
708 if(!spellDataId)
709 sLog.outErrorDb("Creature (Entry: %u) has non-existing PetSpellDataId (%u)", cInfo->Entry, cInfo->PetSpellDataId);
712 for(int j = 0; j < CREATURE_MAX_SPELLS; ++j)
714 if(cInfo->spells[j] && !sSpellStore.LookupEntry(cInfo->spells[j]))
716 sLog.outErrorDb("Creature (Entry: %u) has non-existing Spell%d (%u), set to 0", cInfo->Entry, j+1,cInfo->spells[j]);
717 const_cast<CreatureInfo*>(cInfo)->spells[j] = 0;
721 if(cInfo->MovementType >= MAX_DB_MOTION_TYPE)
723 sLog.outErrorDb("Creature (Entry: %u) has wrong movement generator type (%u), ignore and set to IDLE.",cInfo->Entry,cInfo->MovementType);
724 const_cast<CreatureInfo*>(cInfo)->MovementType = IDLE_MOTION_TYPE;
727 if(cInfo->equipmentId > 0) // 0 no equipment
729 if(!GetEquipmentInfo(cInfo->equipmentId))
731 sLog.outErrorDb("Table `creature_template` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", cInfo->Entry, cInfo->equipmentId);
732 const_cast<CreatureInfo*>(cInfo)->equipmentId = 0;
736 /// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc
737 if(cInfo->scale <= 0.0f)
739 if(displayScaleEntry)
740 const_cast<CreatureInfo*>(cInfo)->scale = displayScaleEntry->scale;
741 else
742 const_cast<CreatureInfo*>(cInfo)->scale = 1.0f;
747 void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr)
749 // Now add the auras, format "spellid effectindex spellid effectindex..."
750 char *p,*s;
751 std::vector<int> val;
752 s=p=(char*)reinterpret_cast<char const*>(addon->auras);
753 if(p)
755 while (p[0]!=0)
757 ++p;
758 if (p[0]==' ')
760 val.push_back(atoi(s));
761 s=++p;
764 if (p!=s)
765 val.push_back(atoi(s));
767 // free char* loaded memory
768 delete[] (char*)reinterpret_cast<char const*>(addon->auras);
770 // wrong list
771 if (val.size()%2)
773 addon->auras = NULL;
774 sLog.outErrorDb("Creature (%s: %u) has wrong `auras` data in `%s`.",guidEntryStr,addon->guidOrEntry,table);
775 return;
779 // empty list
780 if(val.empty())
782 addon->auras = NULL;
783 return;
786 // replace by new structures array
787 const_cast<CreatureDataAddonAura*&>(addon->auras) = new CreatureDataAddonAura[val.size()/2+1];
789 uint32 i=0;
790 for(uint32 j = 0; j < val.size()/2; ++j)
792 CreatureDataAddonAura& cAura = const_cast<CreatureDataAddonAura&>(addon->auras[i]);
793 cAura.spell_id = uint32(val[2*j+0]);
794 cAura.effect_idx = SpellEffectIndex(val[2*j+1]);
795 if (cAura.effect_idx >= MAX_EFFECT_INDEX)
797 sLog.outErrorDb("Creature (%s: %u) has wrong effect %u for spell %u in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.effect_idx,cAura.spell_id,table);
798 continue;
800 SpellEntry const *AdditionalSpellInfo = sSpellStore.LookupEntry(cAura.spell_id);
801 if (!AdditionalSpellInfo)
803 sLog.outErrorDb("Creature (%s: %u) has wrong spell %u defined in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.spell_id,table);
804 continue;
807 if (!AdditionalSpellInfo->Effect[cAura.effect_idx] || !AdditionalSpellInfo->EffectApplyAuraName[cAura.effect_idx])
809 sLog.outErrorDb("Creature (%s: %u) has not aura effect %u of spell %u defined in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.effect_idx,cAura.spell_id,table);
810 continue;
813 ++i;
816 // fill terminator element (after last added)
817 CreatureDataAddonAura& endAura = const_cast<CreatureDataAddonAura&>(addon->auras[i]);
818 endAura.spell_id = 0;
819 endAura.effect_idx = EFFECT_INDEX_0;
822 void ObjectMgr::LoadCreatureAddons(SQLStorage& creatureaddons, char const* entryName, char const* comment)
824 creatureaddons.Load();
826 sLog.outString(">> Loaded %u %s", creatureaddons.RecordCount, comment);
827 sLog.outString();
829 // check data correctness and convert 'auras'
830 for(uint32 i = 1; i < creatureaddons.MaxEntry; ++i)
832 CreatureDataAddon const* addon = creatureaddons.LookupEntry<CreatureDataAddon>(i);
833 if(!addon)
834 continue;
836 if (addon->mount)
838 if (!sCreatureDisplayInfoStore.LookupEntry(addon->mount))
840 sLog.outErrorDb("Creature (%s %u) have invalid displayInfoId for mount (%u) defined in `%s`.", entryName, addon->guidOrEntry, addon->mount, creatureaddons.GetTableName());
841 const_cast<CreatureDataAddon*>(addon)->mount = 0;
845 if (!sEmotesStore.LookupEntry(addon->emote))
846 sLog.outErrorDb("Creature (%s %u) have invalid emote (%u) defined in `%s`.", entryName, addon->guidOrEntry, addon->emote, creatureaddons.GetTableName());
848 if (addon->splineFlags & (SPLINEFLAG_TRAJECTORY|SPLINEFLAG_UNKNOWN3))
850 sLog.outErrorDb("Creature (%s %u) spline flags mask defined in `%s` include forbidden flags (" I32FMT ") that can crash client, cleanup at load.", entryName, addon->guidOrEntry, creatureaddons.GetTableName(), (SPLINEFLAG_TRAJECTORY|SPLINEFLAG_UNKNOWN3));
851 const_cast<CreatureDataAddon*>(addon)->splineFlags &= ~(SPLINEFLAG_TRAJECTORY|SPLINEFLAG_UNKNOWN3);
854 ConvertCreatureAddonAuras(const_cast<CreatureDataAddon*>(addon), creatureaddons.GetTableName(), entryName);
858 void ObjectMgr::LoadCreatureAddons()
860 LoadCreatureAddons(sCreatureInfoAddonStorage,"Entry","creature template addons");
862 // check entry ids
863 for(uint32 i = 1; i < sCreatureInfoAddonStorage.MaxEntry; ++i)
864 if(CreatureDataAddon const* addon = sCreatureInfoAddonStorage.LookupEntry<CreatureDataAddon>(i))
865 if(!sCreatureStorage.LookupEntry<CreatureInfo>(addon->guidOrEntry))
866 sLog.outErrorDb("Creature (Entry: %u) does not exist but has a record in `%s`",addon->guidOrEntry, sCreatureInfoAddonStorage.GetTableName());
868 LoadCreatureAddons(sCreatureDataAddonStorage,"GUID","creature addons");
870 // check entry ids
871 for(uint32 i = 1; i < sCreatureDataAddonStorage.MaxEntry; ++i)
872 if(CreatureDataAddon const* addon = sCreatureDataAddonStorage.LookupEntry<CreatureDataAddon>(i))
873 if(mCreatureDataMap.find(addon->guidOrEntry)==mCreatureDataMap.end())
874 sLog.outErrorDb("Creature (GUID: %u) does not exist but has a record in `creature_addon`",addon->guidOrEntry);
877 EquipmentInfo const* ObjectMgr::GetEquipmentInfo(uint32 entry)
879 return sEquipmentStorage.LookupEntry<EquipmentInfo>(entry);
882 void ObjectMgr::LoadEquipmentTemplates()
884 sEquipmentStorage.Load();
886 for(uint32 i=0; i < sEquipmentStorage.MaxEntry; ++i)
888 EquipmentInfo const* eqInfo = sEquipmentStorage.LookupEntry<EquipmentInfo>(i);
890 if (!eqInfo)
891 continue;
893 for(uint8 j = 0; j < 3; ++j)
895 if (!eqInfo->equipentry[j])
896 continue;
898 ItemEntry const *dbcitem = sItemStore.LookupEntry(eqInfo->equipentry[j]);
900 if (!dbcitem)
902 sLog.outErrorDb("Unknown item (entry=%u) in creature_equip_template.equipentry%u for entry = %u, forced to 0.", eqInfo->equipentry[j], j+1, i);
903 const_cast<EquipmentInfo*>(eqInfo)->equipentry[j] = 0;
904 continue;
907 if (dbcitem->InventoryType != INVTYPE_WEAPON &&
908 dbcitem->InventoryType != INVTYPE_SHIELD &&
909 dbcitem->InventoryType != INVTYPE_RANGED &&
910 dbcitem->InventoryType != INVTYPE_2HWEAPON &&
911 dbcitem->InventoryType != INVTYPE_WEAPONMAINHAND &&
912 dbcitem->InventoryType != INVTYPE_WEAPONOFFHAND &&
913 dbcitem->InventoryType != INVTYPE_HOLDABLE &&
914 dbcitem->InventoryType != INVTYPE_THROWN &&
915 dbcitem->InventoryType != INVTYPE_RANGEDRIGHT)
917 sLog.outErrorDb("Item (entry=%u) in creature_equip_template.equipentry%u for entry = %u is not equipable in a hand, forced to 0.", eqInfo->equipentry[j], j+1, i);
918 const_cast<EquipmentInfo*>(eqInfo)->equipentry[j] = 0;
922 sLog.outString( ">> Loaded %u equipment template", sEquipmentStorage.RecordCount );
923 sLog.outString();
926 CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelid)
928 return sCreatureModelStorage.LookupEntry<CreatureModelInfo>(modelid);
931 uint32 ObjectMgr::ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const CreatureData *data /*= NULL*/)
933 // Load creature model (display id)
934 if (data && data->displayid)
935 return data->displayid;
937 // use defaults from the template
938 uint32 display_id;
940 // DisplayID_A is used if no team is given
941 if (team == HORDE)
943 if(cinfo->DisplayID_H[0])
944 display_id = cinfo->DisplayID_H[1] ? cinfo->DisplayID_H[urand(0,1)] : cinfo->DisplayID_H[0];
945 else
946 display_id = cinfo->DisplayID_H[1];
948 if(!display_id)
949 display_id = cinfo->DisplayID_A[0] ? cinfo->DisplayID_A[0] : cinfo->DisplayID_A[1];
951 else
953 if(cinfo->DisplayID_A[0])
954 display_id = cinfo->DisplayID_A[1] ? cinfo->DisplayID_A[urand(0,1)] : cinfo->DisplayID_A[0];
955 else
956 display_id = cinfo->DisplayID_A[1];
958 if(!display_id)
959 display_id = cinfo->DisplayID_H[0] ? cinfo->DisplayID_H[0] : cinfo->DisplayID_H[1];
962 return display_id;
965 CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(uint32 display_id)
967 CreatureModelInfo const *minfo = GetCreatureModelInfo(display_id);
968 if(!minfo)
969 return NULL;
971 // If a model for another gender exists, 50% chance to use it
972 if(minfo->modelid_other_gender != 0 && urand(0,1) == 0)
974 CreatureModelInfo const *minfo_tmp = GetCreatureModelInfo(minfo->modelid_other_gender);
975 if(!minfo_tmp)
977 sLog.outErrorDb("Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", minfo->modelid, minfo->modelid_other_gender);
978 return minfo; // not fatal, just use the previous one
980 else
981 return minfo_tmp;
983 else
984 return minfo;
987 void ObjectMgr::LoadCreatureModelInfo()
989 sCreatureModelStorage.Load();
991 // post processing
992 for(uint32 i = 1; i < sCreatureModelStorage.MaxEntry; ++i)
994 CreatureModelInfo const *minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(i);
995 if (!minfo)
996 continue;
998 if (!sCreatureDisplayInfoStore.LookupEntry(minfo->modelid))
999 sLog.outErrorDb("Table `creature_model_info` has model for not existed display id (%u).", minfo->modelid);
1001 if (minfo->gender > GENDER_NONE)
1003 sLog.outErrorDb("Table `creature_model_info` has wrong gender (%u) for display id (%u).", uint32(minfo->gender), minfo->modelid);
1004 const_cast<CreatureModelInfo*>(minfo)->gender = GENDER_MALE;
1007 if (minfo->modelid_other_gender && !sCreatureDisplayInfoStore.LookupEntry(minfo->modelid_other_gender))
1009 sLog.outErrorDb("Table `creature_model_info` has not existed alt.gender model (%u) for existed display id (%u).", minfo->modelid_other_gender, minfo->modelid);
1010 const_cast<CreatureModelInfo*>(minfo)->modelid_other_gender = 0;
1014 sLog.outString( ">> Loaded %u creature model based info", sCreatureModelStorage.RecordCount );
1015 sLog.outString();
1018 void ObjectMgr::LoadCreatures()
1020 uint32 count = 0;
1021 // 0 1 2 3
1022 QueryResult *result = WorldDatabase.Query("SELECT creature.guid, id, map, modelid,"
1023 // 4 5 6 7 8 9 10 11
1024 "equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint,"
1025 // 12 13 14 15 16 17 18 19
1026 "curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, event, pool_entry "
1027 "FROM creature LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
1028 "LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid");
1030 if(!result)
1032 barGoLink bar(1);
1034 bar.step();
1036 sLog.outString();
1037 sLog.outErrorDb(">> Loaded 0 creature. DB table `creature` is empty.");
1038 return;
1041 // build single time for check creature data
1042 std::set<uint32> difficultyCreatures[MAX_DIFFICULTY - 1];
1043 for (uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i)
1044 if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i))
1045 for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1; ++diff)
1046 if (cInfo->DifficultyEntry[diff])
1047 difficultyCreatures[diff].insert(cInfo->DifficultyEntry[diff]);
1049 // build single time for check spawnmask
1050 std::map<uint32,uint32> spawnMasks;
1051 for(uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
1052 if(sMapStore.LookupEntry(i))
1053 for(int k = 0; k < MAX_DIFFICULTY; ++k)
1054 if (GetMapDifficultyData(i,Difficulty(k)))
1055 spawnMasks[i] |= (1 << k);
1057 barGoLink bar((int)result->GetRowCount());
1061 Field *fields = result->Fetch();
1062 bar.step();
1064 uint32 guid = fields[ 0].GetUInt32();
1065 uint32 entry = fields[ 1].GetUInt32();
1067 CreatureInfo const* cInfo = GetCreatureTemplate(entry);
1068 if(!cInfo)
1070 sLog.outErrorDb("Table `creature` has creature (GUID: %u) with non existing creature entry %u, skipped.", guid, entry);
1071 continue;
1074 CreatureData& data = mCreatureDataMap[guid];
1076 data.id = entry;
1077 data.mapid = fields[ 2].GetUInt32();
1078 data.displayid = fields[ 3].GetUInt32();
1079 data.equipmentId = fields[ 4].GetUInt32();
1080 data.posX = fields[ 5].GetFloat();
1081 data.posY = fields[ 6].GetFloat();
1082 data.posZ = fields[ 7].GetFloat();
1083 data.orientation = fields[ 8].GetFloat();
1084 data.spawntimesecs = fields[ 9].GetUInt32();
1085 data.spawndist = fields[10].GetFloat();
1086 data.currentwaypoint= fields[11].GetUInt32();
1087 data.curhealth = fields[12].GetUInt32();
1088 data.curmana = fields[13].GetUInt32();
1089 data.is_dead = fields[14].GetBool();
1090 data.movementType = fields[15].GetUInt8();
1091 data.spawnMask = fields[16].GetUInt8();
1092 data.phaseMask = fields[17].GetUInt16();
1093 int16 gameEvent = fields[18].GetInt16();
1094 int16 PoolId = fields[19].GetInt16();
1096 MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
1097 if(!mapEntry)
1099 sLog.outErrorDb("Table `creature` have creature (GUID: %u) that spawned at not existed map (Id: %u), skipped.",guid, data.mapid );
1100 continue;
1103 if (data.spawnMask & ~spawnMasks[data.mapid])
1104 sLog.outErrorDb("Table `creature` have creature (GUID: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u).",guid, data.spawnMask, data.mapid );
1106 bool ok = true;
1107 for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
1109 if (difficultyCreatures[diff].find(data.id) != difficultyCreatures[diff].end())
1111 sLog.outErrorDb("Table `creature` have creature (GUID: %u) that listed as difficulty %u template (entry: %u) in `creature_template`, skipped.",
1112 guid, diff + 1, data.id );
1113 ok = false;
1116 if (!ok)
1117 continue;
1119 if(data.equipmentId > 0) // -1 no equipment, 0 use default
1121 if(!GetEquipmentInfo(data.equipmentId))
1123 sLog.outErrorDb("Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data.id, data.equipmentId);
1124 data.equipmentId = -1;
1128 if(cInfo->RegenHealth && data.curhealth < cInfo->minhealth)
1130 sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`RegenHealth`=1 and low current health (%u), `creature_template`.`minhealth`=%u.",guid,data.id,data.curhealth, cInfo->minhealth );
1131 data.curhealth = cInfo->minhealth;
1134 if(cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
1136 if(!mapEntry || !mapEntry->IsDungeon())
1137 sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.",guid,data.id);
1140 if(data.curmana < cInfo->minmana)
1142 sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with low current mana (%u), `creature_template`.`minmana`=%u.",guid,data.id,data.curmana, cInfo->minmana );
1143 data.curmana = cInfo->minmana;
1146 if(data.spawndist < 0.0f)
1148 sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.",guid,data.id );
1149 data.spawndist = 0.0f;
1151 else if(data.movementType == RANDOM_MOTION_TYPE)
1153 if(data.spawndist == 0.0f)
1155 sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).",guid,data.id );
1156 data.movementType = IDLE_MOTION_TYPE;
1159 else if(data.movementType == IDLE_MOTION_TYPE)
1161 if(data.spawndist != 0.0f)
1163 sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.",guid,data.id );
1164 data.spawndist = 0.0f;
1168 if(data.phaseMask==0)
1170 sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid,data.id );
1171 data.phaseMask = 1;
1174 if (gameEvent==0 && PoolId==0) // if not this is to be managed by GameEvent System or Pool system
1175 AddCreatureToGrid(guid, &data);
1177 ++count;
1179 } while (result->NextRow());
1181 delete result;
1183 sLog.outString();
1184 sLog.outString( ">> Loaded %lu creatures", (unsigned long)mCreatureDataMap.size() );
1187 void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data)
1189 uint8 mask = data->spawnMask;
1190 for(uint8 i = 0; mask != 0; i++, mask >>= 1)
1192 if(mask & 1)
1194 CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY);
1195 uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
1197 CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id];
1198 cell_guids.creatures.insert(guid);
1203 void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data)
1205 uint8 mask = data->spawnMask;
1206 for(uint8 i = 0; mask != 0; i++, mask >>= 1)
1208 if(mask & 1)
1210 CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY);
1211 uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
1213 CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id];
1214 cell_guids.creatures.erase(guid);
1219 void ObjectMgr::LoadGameobjects()
1221 uint32 count = 0;
1223 // 0 1 2 3 4 5 6
1224 QueryResult *result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation,"
1225 // 7 8 9 10 11 12 13 14 15 16 17
1226 "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, event, pool_entry "
1227 "FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid "
1228 "LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid");
1230 if(!result)
1232 barGoLink bar(1);
1234 bar.step();
1236 sLog.outString();
1237 sLog.outErrorDb(">> Loaded 0 gameobjects. DB table `gameobject` is empty.");
1238 return;
1241 // build single time for check spawnmask
1242 std::map<uint32,uint32> spawnMasks;
1243 for(uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
1244 if(sMapStore.LookupEntry(i))
1245 for(int k = 0; k < MAX_DIFFICULTY; ++k)
1246 if (GetMapDifficultyData(i,Difficulty(k)))
1247 spawnMasks[i] |= (1 << k);
1249 barGoLink bar((int)result->GetRowCount());
1253 Field *fields = result->Fetch();
1254 bar.step();
1256 uint32 guid = fields[ 0].GetUInt32();
1257 uint32 entry = fields[ 1].GetUInt32();
1259 GameObjectInfo const* gInfo = GetGameObjectInfo(entry);
1260 if (!gInfo)
1262 sLog.outErrorDb("Table `gameobject` has gameobject (GUID: %u) with non existing gameobject entry %u, skipped.", guid, entry);
1263 continue;
1266 if(!gInfo->displayId)
1268 switch(gInfo->type)
1270 // can be invisible always and then not req. display id in like case
1271 case GAMEOBJECT_TYPE_TRAP:
1272 case GAMEOBJECT_TYPE_SPELL_FOCUS:
1273 break;
1274 default:
1275 sLog.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) have displayId == 0 and then will always invisible in game.", guid, entry, gInfo->type);
1276 break;
1279 else if (!sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId))
1281 sLog.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) have invalid displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId);
1282 continue;
1285 GameObjectData& data = mGameObjectDataMap[guid];
1287 data.id = entry;
1288 data.mapid = fields[ 2].GetUInt32();
1289 data.posX = fields[ 3].GetFloat();
1290 data.posY = fields[ 4].GetFloat();
1291 data.posZ = fields[ 5].GetFloat();
1292 data.orientation = fields[ 6].GetFloat();
1293 data.rotation0 = fields[ 7].GetFloat();
1294 data.rotation1 = fields[ 8].GetFloat();
1295 data.rotation2 = fields[ 9].GetFloat();
1296 data.rotation3 = fields[10].GetFloat();
1297 data.spawntimesecs = fields[11].GetInt32();
1299 MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
1300 if(!mapEntry)
1302 sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) that spawned at not existed map (Id: %u), skip", guid, data.id, data.mapid);
1303 continue;
1306 if (data.spawnMask & ~spawnMasks[data.mapid])
1307 sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u), skip", guid, data.id, data.spawnMask, data.mapid);
1309 if (data.spawntimesecs == 0 && gInfo->IsDespawnAtAction())
1311 sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `spawntimesecs` (0) value, but gameobejct marked as despawnable at action.", guid, data.id);
1314 data.animprogress = fields[12].GetUInt32();
1316 uint32 go_state = fields[13].GetUInt32();
1317 if (go_state >= MAX_GO_STATE)
1319 sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid `state` (%u) value, skip", guid, data.id, go_state);
1320 continue;
1322 data.go_state = GOState(go_state);
1324 data.spawnMask = fields[14].GetUInt8();
1325 data.phaseMask = fields[15].GetUInt16();
1326 int16 gameEvent = fields[16].GetInt16();
1327 int16 PoolId = fields[17].GetInt16();
1329 if (data.rotation2 < -1.0f || data.rotation2 > 1.0f)
1331 sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation2 (%f) value, skip", guid, data.id, data.rotation2);
1332 continue;
1335 if (data.rotation3 < -1.0f || data.rotation3 > 1.0f)
1337 sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation3 (%f) value, skip", guid, data.id, data.rotation3);
1338 continue;
1341 if(!MapManager::IsValidMapCoord(data.mapid, data.posX, data.posY, data.posZ, data.orientation))
1343 sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid coordinates, skip", guid, data.id);
1344 continue;
1347 if(data.phaseMask == 0)
1349 sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", guid, data.id);
1350 data.phaseMask = 1;
1353 if (gameEvent == 0 && PoolId == 0) // if not this is to be managed by GameEvent System or Pool system
1354 AddGameobjectToGrid(guid, &data);
1355 ++count;
1357 } while (result->NextRow());
1359 delete result;
1361 sLog.outString();
1362 sLog.outString( ">> Loaded %lu gameobjects", (unsigned long)mGameObjectDataMap.size());
1365 void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data)
1367 uint8 mask = data->spawnMask;
1368 for(uint8 i = 0; mask != 0; i++, mask >>= 1)
1370 if(mask & 1)
1372 CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY);
1373 uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
1375 CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id];
1376 cell_guids.gameobjects.insert(guid);
1381 void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data)
1383 uint8 mask = data->spawnMask;
1384 for(uint8 i = 0; mask != 0; i++, mask >>= 1)
1386 if(mask & 1)
1388 CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY);
1389 uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
1391 CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id];
1392 cell_guids.gameobjects.erase(guid);
1397 void ObjectMgr::LoadCreatureRespawnTimes()
1399 // remove outdated data
1400 WorldDatabase.DirectExecute("DELETE FROM creature_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())");
1402 uint32 count = 0;
1404 QueryResult *result = WorldDatabase.Query("SELECT guid,respawntime,instance FROM creature_respawn");
1406 if(!result)
1408 barGoLink bar(1);
1410 bar.step();
1412 sLog.outString();
1413 sLog.outString(">> Loaded 0 creature respawn time.");
1414 return;
1417 barGoLink bar((int)result->GetRowCount());
1421 Field *fields = result->Fetch();
1422 bar.step();
1424 uint32 loguid = fields[0].GetUInt32();
1425 uint64 respawn_time = fields[1].GetUInt64();
1426 uint32 instance = fields[2].GetUInt32();
1428 mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)] = time_t(respawn_time);
1430 ++count;
1431 } while (result->NextRow());
1433 delete result;
1435 sLog.outString( ">> Loaded %lu creature respawn times", (unsigned long)mCreatureRespawnTimes.size() );
1436 sLog.outString();
1439 void ObjectMgr::LoadGameobjectRespawnTimes()
1441 // remove outdated data
1442 WorldDatabase.DirectExecute("DELETE FROM gameobject_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())");
1444 uint32 count = 0;
1446 QueryResult *result = WorldDatabase.Query("SELECT guid,respawntime,instance FROM gameobject_respawn");
1448 if(!result)
1450 barGoLink bar(1);
1452 bar.step();
1454 sLog.outString();
1455 sLog.outString(">> Loaded 0 gameobject respawn time.");
1456 return;
1459 barGoLink bar((int)result->GetRowCount());
1463 Field *fields = result->Fetch();
1464 bar.step();
1466 uint32 loguid = fields[0].GetUInt32();
1467 uint64 respawn_time = fields[1].GetUInt64();
1468 uint32 instance = fields[2].GetUInt32();
1470 mGORespawnTimes[MAKE_PAIR64(loguid,instance)] = time_t(respawn_time);
1472 ++count;
1473 } while (result->NextRow());
1475 delete result;
1477 sLog.outString( ">> Loaded %lu gameobject respawn times", (unsigned long)mGORespawnTimes.size() );
1478 sLog.outString();
1481 // name must be checked to correctness (if received) before call this function
1482 uint64 ObjectMgr::GetPlayerGUIDByName(std::string name) const
1484 uint64 guid = 0;
1486 CharacterDatabase.escape_string(name);
1488 // Player name safe to sending to DB (checked at login) and this function using
1489 QueryResult *result = CharacterDatabase.PQuery("SELECT guid FROM characters WHERE name = '%s'", name.c_str());
1490 if(result)
1492 guid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
1494 delete result;
1497 return guid;
1500 bool ObjectMgr::GetPlayerNameByGUID(const uint64 &guid, std::string &name) const
1502 // prevent DB access for online player
1503 if(Player* player = GetPlayer(guid))
1505 name = player->GetName();
1506 return true;
1509 QueryResult *result = CharacterDatabase.PQuery("SELECT name FROM characters WHERE guid = '%u'", GUID_LOPART(guid));
1511 if(result)
1513 name = (*result)[0].GetCppString();
1514 delete result;
1515 return true;
1518 return false;
1521 uint32 ObjectMgr::GetPlayerTeamByGUID(const uint64 &guid) const
1523 // prevent DB access for online player
1524 if(Player* player = GetPlayer(guid))
1526 return Player::TeamForRace(player->getRace());
1529 QueryResult *result = CharacterDatabase.PQuery("SELECT race FROM characters WHERE guid = '%u'", GUID_LOPART(guid));
1531 if(result)
1533 uint8 race = (*result)[0].GetUInt8();
1534 delete result;
1535 return Player::TeamForRace(race);
1538 return 0;
1541 uint32 ObjectMgr::GetPlayerAccountIdByGUID(const uint64 &guid) const
1543 // prevent DB access for online player
1544 if(Player* player = GetPlayer(guid))
1546 return player->GetSession()->GetAccountId();
1549 QueryResult *result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE guid = '%u'", GUID_LOPART(guid));
1550 if(result)
1552 uint32 acc = (*result)[0].GetUInt32();
1553 delete result;
1554 return acc;
1557 return 0;
1560 uint32 ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string& name) const
1562 QueryResult *result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'", name.c_str());
1563 if(result)
1565 uint32 acc = (*result)[0].GetUInt32();
1566 delete result;
1567 return acc;
1570 return 0;
1573 void ObjectMgr::LoadItemLocales()
1575 mItemLocaleMap.clear(); // need for reload case
1577 QueryResult *result = WorldDatabase.Query("SELECT entry,name_loc1,description_loc1,name_loc2,description_loc2,name_loc3,description_loc3,name_loc4,description_loc4,name_loc5,description_loc5,name_loc6,description_loc6,name_loc7,description_loc7,name_loc8,description_loc8 FROM locales_item");
1579 if(!result)
1581 barGoLink bar(1);
1583 bar.step();
1585 sLog.outString();
1586 sLog.outString(">> Loaded 0 Item locale strings. DB table `locales_item` is empty.");
1587 return;
1590 barGoLink bar((int)result->GetRowCount());
1594 Field *fields = result->Fetch();
1595 bar.step();
1597 uint32 entry = fields[0].GetUInt32();
1599 ItemLocale& data = mItemLocaleMap[entry];
1601 for(int i = 1; i < MAX_LOCALE; ++i)
1603 std::string str = fields[1+2*(i-1)].GetCppString();
1604 if(!str.empty())
1606 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
1607 if(idx >= 0)
1609 if((int32)data.Name.size() <= idx)
1610 data.Name.resize(idx+1);
1612 data.Name[idx] = str;
1616 str = fields[1+2*(i-1)+1].GetCppString();
1617 if(!str.empty())
1619 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
1620 if(idx >= 0)
1622 if((int32)data.Description.size() <= idx)
1623 data.Description.resize(idx+1);
1625 data.Description[idx] = str;
1629 } while (result->NextRow());
1631 delete result;
1633 sLog.outString();
1634 sLog.outString( ">> Loaded %lu Item locale strings", (unsigned long)mItemLocaleMap.size() );
1637 struct SQLItemLoader : public SQLStorageLoaderBase<SQLItemLoader>
1639 template<class D>
1640 void convert_from_str(uint32 /*field_pos*/, char *src, D &dst)
1642 dst = D(sObjectMgr.GetScriptId(src));
1646 void ObjectMgr::LoadItemPrototypes()
1648 SQLItemLoader loader;
1649 loader.Load(sItemStorage);
1650 sLog.outString( ">> Loaded %u item prototypes", sItemStorage.RecordCount );
1651 sLog.outString();
1653 // check data correctness
1654 for(uint32 i = 1; i < sItemStorage.MaxEntry; ++i)
1656 ItemPrototype const* proto = sItemStorage.LookupEntry<ItemPrototype >(i);
1657 ItemEntry const *dbcitem = sItemStore.LookupEntry(i);
1658 if(!proto)
1660 /* to many errors, and possible not all items really used in game
1661 if (dbcitem)
1662 sLog.outErrorDb("Item (Entry: %u) doesn't exists in DB, but must exist.",i);
1664 continue;
1667 if(dbcitem)
1669 if(proto->Class != dbcitem->Class)
1671 sLog.outErrorDb("Item (Entry: %u) not correct class %u, must be %u (still using DB value).",i,proto->Class,dbcitem->Class);
1672 // It safe let use Class from DB
1674 /* disabled: have some strange wrong cases for Subclass values.
1675 for enable also uncomment Subclass field in ItemEntry structure and in Itemfmt[]
1676 if(proto->SubClass != dbcitem->SubClass)
1678 sLog.outErrorDb("Item (Entry: %u) not correct (Class: %u, Sub: %u) pair, must be (Class: %u, Sub: %u) (still using DB value).",i,proto->Class,proto->SubClass,dbcitem->Class,dbcitem->SubClass);
1679 // It safe let use Subclass from DB
1683 if(proto->Unk0 != dbcitem->Unk0)
1685 sLog.outErrorDb("Item (Entry: %u) not correct %i Unk0, must be %i (still using DB value).",i,proto->Unk0,dbcitem->Unk0);
1686 // It safe let use Unk0 from DB
1689 if(proto->Material != dbcitem->Material)
1691 sLog.outErrorDb("Item (Entry: %u) not correct %i material, must be %i (still using DB value).",i,proto->Material,dbcitem->Material);
1692 // It safe let use Material from DB
1695 if(proto->InventoryType != dbcitem->InventoryType)
1697 sLog.outErrorDb("Item (Entry: %u) not correct %u inventory type, must be %u (still using DB value).",i,proto->InventoryType,dbcitem->InventoryType);
1698 // It safe let use InventoryType from DB
1701 if(proto->DisplayInfoID != dbcitem->DisplayId)
1703 sLog.outErrorDb("Item (Entry: %u) not correct %u display id, must be %u (using it).",i,proto->DisplayInfoID,dbcitem->DisplayId);
1704 const_cast<ItemPrototype*>(proto)->DisplayInfoID = dbcitem->DisplayId;
1706 if(proto->Sheath != dbcitem->Sheath)
1708 sLog.outErrorDb("Item (Entry: %u) not correct %u sheath, must be %u (using it).",i,proto->Sheath,dbcitem->Sheath);
1709 const_cast<ItemPrototype*>(proto)->Sheath = dbcitem->Sheath;
1712 else
1714 sLog.outErrorDb("Item (Entry: %u) not correct (not listed in list of existed items).",i);
1717 if(proto->Class >= MAX_ITEM_CLASS)
1719 sLog.outErrorDb("Item (Entry: %u) has wrong Class value (%u)",i,proto->Class);
1720 const_cast<ItemPrototype*>(proto)->Class = ITEM_CLASS_MISC;
1723 if(proto->SubClass >= MaxItemSubclassValues[proto->Class])
1725 sLog.outErrorDb("Item (Entry: %u) has wrong Subclass value (%u) for class %u",i,proto->SubClass,proto->Class);
1726 const_cast<ItemPrototype*>(proto)->SubClass = 0;// exist for all item classes
1729 if(proto->Quality >= MAX_ITEM_QUALITY)
1731 sLog.outErrorDb("Item (Entry: %u) has wrong Quality value (%u)",i,proto->Quality);
1732 const_cast<ItemPrototype*>(proto)->Quality = ITEM_QUALITY_NORMAL;
1735 if(proto->BuyCount <= 0)
1737 sLog.outErrorDb("Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).",i,proto->BuyCount);
1738 const_cast<ItemPrototype*>(proto)->BuyCount = 1;
1741 if(proto->InventoryType >= MAX_INVTYPE)
1743 sLog.outErrorDb("Item (Entry: %u) has wrong InventoryType value (%u)",i,proto->InventoryType);
1744 const_cast<ItemPrototype*>(proto)->InventoryType = INVTYPE_NON_EQUIP;
1747 if(proto->RequiredSkill >= MAX_SKILL_TYPE)
1749 sLog.outErrorDb("Item (Entry: %u) has wrong RequiredSkill value (%u)",i,proto->RequiredSkill);
1750 const_cast<ItemPrototype*>(proto)->RequiredSkill = 0;
1754 // can be used in equip slot, as page read use in inventory, or spell casting at use
1755 bool req = proto->InventoryType!=INVTYPE_NON_EQUIP || proto->PageText;
1756 if(!req)
1758 for (int j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
1760 if(proto->Spells[j].SpellId)
1762 req = true;
1763 break;
1768 if(req)
1770 if(!(proto->AllowableClass & CLASSMASK_ALL_PLAYABLE))
1771 sLog.outErrorDb("Item (Entry: %u) not have in `AllowableClass` any playable classes (%u) and can't be equipped or use.",i,proto->AllowableClass);
1773 if(!(proto->AllowableRace & RACEMASK_ALL_PLAYABLE))
1774 sLog.outErrorDb("Item (Entry: %u) not have in `AllowableRace` any playable races (%u) and can't be equipped or use.",i,proto->AllowableRace);
1778 if(proto->RequiredSpell && !sSpellStore.LookupEntry(proto->RequiredSpell))
1780 sLog.outErrorDb("Item (Entry: %u) have wrong (non-existed) spell in RequiredSpell (%u)",i,proto->RequiredSpell);
1781 const_cast<ItemPrototype*>(proto)->RequiredSpell = 0;
1784 if(proto->RequiredReputationRank >= MAX_REPUTATION_RANK)
1785 sLog.outErrorDb("Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.",i,proto->RequiredReputationRank);
1787 if(proto->RequiredReputationFaction)
1789 if(!sFactionStore.LookupEntry(proto->RequiredReputationFaction))
1791 sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)",i,proto->RequiredReputationFaction);
1792 const_cast<ItemPrototype*>(proto)->RequiredReputationFaction = 0;
1795 if(proto->RequiredReputationRank == MIN_REPUTATION_RANK)
1796 sLog.outErrorDb("Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.",i);
1798 else if(proto->RequiredReputationRank > MIN_REPUTATION_RANK)
1799 sLog.outErrorDb("Item (Entry: %u) has RequiredReputationFaction ==0 but RequiredReputationRank > 0, rank setting is useless.",i);
1801 if(proto->MaxCount < -1)
1803 sLog.outErrorDb("Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.",i,proto->MaxCount);
1804 const_cast<ItemPrototype*>(proto)->MaxCount = -1;
1807 if(proto->Stackable == 0)
1809 sLog.outErrorDb("Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.",i,proto->Stackable);
1810 const_cast<ItemPrototype*>(proto)->Stackable = 1;
1812 else if(proto->Stackable < -1)
1814 sLog.outErrorDb("Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.",i,proto->Stackable);
1815 const_cast<ItemPrototype*>(proto)->Stackable = -1;
1817 else if(proto->Stackable > 1000)
1819 sLog.outErrorDb("Item (Entry: %u) has too large value in stackable (%u), replace by hardcoded upper limit (1000).",i,proto->Stackable);
1820 const_cast<ItemPrototype*>(proto)->Stackable = 1000;
1823 if(proto->ContainerSlots > MAX_BAG_SIZE)
1825 sLog.outErrorDb("Item (Entry: %u) has too large value in ContainerSlots (%u), replace by hardcoded limit (%u).",i,proto->ContainerSlots,MAX_BAG_SIZE);
1826 const_cast<ItemPrototype*>(proto)->ContainerSlots = MAX_BAG_SIZE;
1829 if(proto->StatsCount > MAX_ITEM_PROTO_STATS)
1831 sLog.outErrorDb("Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).",i,proto->StatsCount,MAX_ITEM_PROTO_STATS);
1832 const_cast<ItemPrototype*>(proto)->StatsCount = MAX_ITEM_PROTO_STATS;
1835 for (int j = 0; j < MAX_ITEM_PROTO_STATS; ++j)
1837 // for ItemStatValue != 0
1838 if(proto->ItemStat[j].ItemStatValue && proto->ItemStat[j].ItemStatType >= MAX_ITEM_MOD)
1840 sLog.outErrorDb("Item (Entry: %u) has wrong stat_type%d (%u)",i,j+1,proto->ItemStat[j].ItemStatType);
1841 const_cast<ItemPrototype*>(proto)->ItemStat[j].ItemStatType = 0;
1844 switch(proto->ItemStat[j].ItemStatType)
1846 case ITEM_MOD_SPELL_HEALING_DONE:
1847 case ITEM_MOD_SPELL_DAMAGE_DONE:
1848 sLog.outErrorDb("Item (Entry: %u) has deprecated stat_type%d (%u)",i,j+1,proto->ItemStat[j].ItemStatType);
1849 break;
1850 default:
1851 break;
1855 for (int j = 0; j < MAX_ITEM_PROTO_DAMAGES; ++j)
1857 if(proto->Damage[j].DamageType >= MAX_SPELL_SCHOOL)
1859 sLog.outErrorDb("Item (Entry: %u) has wrong dmg_type%d (%u)",i,j+1,proto->Damage[j].DamageType);
1860 const_cast<ItemPrototype*>(proto)->Damage[j].DamageType = 0;
1864 // special format
1865 if((proto->Spells[0].SpellId == SPELL_ID_GENERIC_LEARN) || (proto->Spells[0].SpellId == SPELL_ID_GENERIC_LEARN_PET))
1867 // spell_1
1868 if(proto->Spells[0].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
1870 sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format",i,0+1,proto->Spells[0].SpellTrigger);
1871 const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
1872 const_cast<ItemPrototype*>(proto)->Spells[0].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
1873 const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0;
1874 const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
1877 // spell_2 have learning spell
1878 if(proto->Spells[1].SpellTrigger != ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
1880 sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.",i,1+1,proto->Spells[1].SpellTrigger);
1881 const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
1882 const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0;
1883 const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
1885 else if(!proto->Spells[1].SpellId)
1887 sLog.outErrorDb("Item (Entry: %u) not has expected spell in spellid_%d in special learning format.",i,1+1);
1888 const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
1889 const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
1891 else
1893 SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[1].SpellId);
1894 if(!spellInfo)
1896 sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i,1+1,proto->Spells[1].SpellId);
1897 const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
1898 const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0;
1899 const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
1901 // allowed only in special format
1902 else if((proto->Spells[1].SpellId==SPELL_ID_GENERIC_LEARN) || (proto->Spells[1].SpellId==SPELL_ID_GENERIC_LEARN_PET))
1904 sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i,1+1,proto->Spells[1].SpellId);
1905 const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
1906 const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0;
1907 const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
1911 // spell_3*,spell_4*,spell_5* is empty
1912 for (int j = 2; j < MAX_ITEM_PROTO_SPELLS; ++j)
1914 if(proto->Spells[j].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
1916 sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i,j+1,proto->Spells[j].SpellTrigger);
1917 const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
1918 const_cast<ItemPrototype*>(proto)->Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
1920 else if(proto->Spells[j].SpellId != 0)
1922 sLog.outErrorDb("Item (Entry: %u) has wrong spell in spellid_%d (%u) for learning special format",i,j+1,proto->Spells[j].SpellId);
1923 const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
1927 // normal spell list
1928 else
1930 for (int j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
1932 if (proto->Spells[j].SpellTrigger >= MAX_ITEM_SPELLTRIGGER || proto->Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
1934 sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i,j+1,proto->Spells[j].SpellTrigger);
1935 const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
1936 const_cast<ItemPrototype*>(proto)->Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
1938 // on hit can be sued only at weapon
1939 else if (proto->Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_CHANCE_ON_HIT)
1941 if(proto->Class != ITEM_CLASS_WEAPON)
1942 sLog.outErrorDb("Item (Entry: %u) isn't weapon (Class: %u) but has on hit spelltrigger_%d (%u), it will not triggered.",i,proto->Class,j+1,proto->Spells[j].SpellTrigger);
1945 if(proto->Spells[j].SpellId)
1947 SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[j].SpellId);
1948 if(!spellInfo)
1950 sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i,j+1,proto->Spells[j].SpellId);
1951 const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
1953 // allowed only in special format
1954 else if((proto->Spells[j].SpellId==SPELL_ID_GENERIC_LEARN) || (proto->Spells[j].SpellId==SPELL_ID_GENERIC_LEARN_PET))
1956 sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i,j+1,proto->Spells[j].SpellId);
1957 const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
1963 if(proto->Bonding >= MAX_BIND_TYPE)
1964 sLog.outErrorDb("Item (Entry: %u) has wrong Bonding value (%u)",i,proto->Bonding);
1966 if(proto->PageText && !sPageTextStore.LookupEntry<PageText>(proto->PageText))
1967 sLog.outErrorDb("Item (Entry: %u) has non existing first page (Id:%u)", i,proto->PageText);
1969 if(proto->LockID && !sLockStore.LookupEntry(proto->LockID))
1970 sLog.outErrorDb("Item (Entry: %u) has wrong LockID (%u)",i,proto->LockID);
1972 if(proto->Sheath >= MAX_SHEATHETYPE)
1974 sLog.outErrorDb("Item (Entry: %u) has wrong Sheath (%u)",i,proto->Sheath);
1975 const_cast<ItemPrototype*>(proto)->Sheath = SHEATHETYPE_NONE;
1978 if(proto->RandomProperty && !sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(proto->RandomProperty)))
1980 sLog.outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)",i,proto->RandomProperty);
1981 const_cast<ItemPrototype*>(proto)->RandomProperty = 0;
1984 if(proto->RandomSuffix && !sItemRandomSuffixStore.LookupEntry(GetItemEnchantMod(proto->RandomSuffix)))
1986 sLog.outErrorDb("Item (Entry: %u) has wrong RandomSuffix (%u)",i,proto->RandomSuffix);
1987 const_cast<ItemPrototype*>(proto)->RandomSuffix = 0;
1990 if(proto->ItemSet && !sItemSetStore.LookupEntry(proto->ItemSet))
1992 sLog.outErrorDb("Item (Entry: %u) have wrong ItemSet (%u)",i,proto->ItemSet);
1993 const_cast<ItemPrototype*>(proto)->ItemSet = 0;
1996 if(proto->Area && !GetAreaEntryByAreaID(proto->Area))
1997 sLog.outErrorDb("Item (Entry: %u) has wrong Area (%u)",i,proto->Area);
1999 if(proto->Map && !sMapStore.LookupEntry(proto->Map))
2000 sLog.outErrorDb("Item (Entry: %u) has wrong Map (%u)",i,proto->Map);
2002 if(proto->BagFamily)
2004 // check bits
2005 for(uint32 j = 0; j < sizeof(proto->BagFamily)*8; ++j)
2007 uint32 mask = 1 << j;
2008 if((proto->BagFamily & mask)==0)
2009 continue;
2011 ItemBagFamilyEntry const* bf = sItemBagFamilyStore.LookupEntry(j+1);
2012 if(!bf)
2014 sLog.outErrorDb("Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit",i);
2015 const_cast<ItemPrototype*>(proto)->BagFamily &= ~mask;
2016 continue;
2019 if(BAG_FAMILY_MASK_CURRENCY_TOKENS & mask)
2021 CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(proto->ItemId);
2022 if(!ctEntry)
2024 sLog.outErrorDb("Item (Entry: %u) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit",i);
2025 const_cast<ItemPrototype*>(proto)->BagFamily &= ~mask;
2031 if(proto->TotemCategory && !sTotemCategoryStore.LookupEntry(proto->TotemCategory))
2032 sLog.outErrorDb("Item (Entry: %u) has wrong TotemCategory (%u)",i,proto->TotemCategory);
2034 for (int j = 0; j < MAX_ITEM_PROTO_SOCKETS; ++j)
2036 if(proto->Socket[j].Color && (proto->Socket[j].Color & SOCKET_COLOR_ALL) != proto->Socket[j].Color)
2038 sLog.outErrorDb("Item (Entry: %u) has wrong socketColor_%d (%u)",i,j+1,proto->Socket[j].Color);
2039 const_cast<ItemPrototype*>(proto)->Socket[j].Color = 0;
2043 if(proto->GemProperties && !sGemPropertiesStore.LookupEntry(proto->GemProperties))
2044 sLog.outErrorDb("Item (Entry: %u) has wrong GemProperties (%u)",i,proto->GemProperties);
2046 if(proto->FoodType >= MAX_PET_DIET)
2048 sLog.outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)",i,proto->FoodType);
2049 const_cast<ItemPrototype*>(proto)->FoodType = 0;
2052 if(proto->ItemLimitCategory && !sItemLimitCategoryStore.LookupEntry(proto->ItemLimitCategory))
2054 sLog.outErrorDb("Item (Entry: %u) has wrong LimitCategory value (%u)",i,proto->ItemLimitCategory);
2055 const_cast<ItemPrototype*>(proto)->ItemLimitCategory = 0;
2058 if(proto->HolidayId && !sHolidaysStore.LookupEntry(proto->HolidayId))
2060 sLog.outErrorDb("Item (Entry: %u) has wrong HolidayId value (%u)", i, proto->HolidayId);
2061 const_cast<ItemPrototype*>(proto)->HolidayId = 0;
2064 if(proto->NonConsumable)
2066 if (proto->NonConsumable > 1)
2068 sLog.outErrorDb("Item (Entry: %u) has wrong NonConsumable (%u), must be 0..1",i,proto->NonConsumable);
2069 const_cast<ItemPrototype*>(proto)->NonConsumable = 1;
2072 bool can_be_need = false;
2073 for (int j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
2075 if(proto->Spells[j].SpellCharges < 0)
2077 can_be_need = true;
2078 break;
2082 if (!can_be_need)
2084 sLog.outErrorDb("Item (Entry: %u) has redundant NonConsumable (%u), item not have negative charges",i,proto->NonConsumable);
2085 const_cast<ItemPrototype*>(proto)->NonConsumable = 0;
2090 // check some dbc referenced items (avoid duplicate reports)
2091 std::set<uint32> notFoundOutfit;
2092 for (uint32 i = 1; i < sCharStartOutfitStore.GetNumRows(); ++i)
2094 CharStartOutfitEntry const* entry = sCharStartOutfitStore.LookupEntry(i);
2095 if (!entry)
2096 continue;
2098 for(int j = 0; j < MAX_OUTFIT_ITEMS; ++j)
2100 if (entry->ItemId[j] <= 0)
2101 continue;
2103 uint32 item_id = entry->ItemId[j];
2105 if (!GetItemPrototype(item_id))
2106 if (item_id != 40582) // nonexistent item by default but referenced in DBC, skip it from errors
2107 notFoundOutfit.insert(item_id);
2111 for(std::set<uint32>::const_iterator itr = notFoundOutfit.begin(); itr != notFoundOutfit.end(); ++itr)
2112 sLog.outErrorDb("Item (Entry: %u) not exist in `item_template` but referenced in `CharStartOutfit.dbc`", *itr);
2115 void ObjectMgr::LoadItemRequiredTarget()
2117 m_ItemRequiredTarget.clear(); // needed for reload case
2119 uint32 count = 0;
2121 QueryResult *result = WorldDatabase.Query("SELECT entry,type,targetEntry FROM item_required_target");
2123 if (!result)
2125 barGoLink bar(1);
2127 bar.step();
2129 sLog.outString();
2130 sLog.outErrorDb(">> Loaded 0 ItemRequiredTarget. DB table `item_required_target` is empty.");
2131 return;
2134 barGoLink bar((int)result->GetRowCount());
2138 Field *fields = result->Fetch();
2139 bar.step();
2141 uint32 uiItemId = fields[0].GetUInt32();
2142 uint32 uiType = fields[1].GetUInt32();
2143 uint32 uiTargetEntry = fields[2].GetUInt32();
2145 ItemPrototype const* pItemProto = sItemStorage.LookupEntry<ItemPrototype>(uiItemId);
2147 if (!pItemProto)
2149 sLog.outErrorDb("Table `item_required_target`: Entry %u listed for TargetEntry %u does not exist in `item_template`.",uiItemId,uiTargetEntry);
2150 continue;
2153 bool bIsItemSpellValid = false;
2155 for(int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
2157 if (SpellEntry const* pSpellInfo = sSpellStore.LookupEntry(pItemProto->Spells[i].SpellId))
2159 if (pItemProto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE ||
2160 pItemProto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE)
2162 SpellScriptTargetBounds bounds = sSpellMgr.GetSpellScriptTargetBounds(pSpellInfo->Id);
2163 if (bounds.first != bounds.second)
2164 break;
2166 for (int j = 0; j < MAX_EFFECT_INDEX; ++j)
2168 if (pSpellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_DAMAGE ||
2169 pSpellInfo->EffectImplicitTargetB[j] == TARGET_CHAIN_DAMAGE ||
2170 pSpellInfo->EffectImplicitTargetA[j] == TARGET_DUELVSPLAYER ||
2171 pSpellInfo->EffectImplicitTargetB[j] == TARGET_DUELVSPLAYER)
2173 bIsItemSpellValid = true;
2174 break;
2177 if (bIsItemSpellValid)
2178 break;
2183 if (!bIsItemSpellValid)
2185 sLog.outErrorDb("Table `item_required_target`: Spell used by item %u does not have implicit target TARGET_CHAIN_DAMAGE(6), TARGET_DUELVSPLAYER(25), already listed in `spell_script_target` or doesn't have item spelltrigger.",uiItemId);
2186 continue;
2189 if (!uiType || uiType > MAX_ITEM_REQ_TARGET_TYPE)
2191 sLog.outErrorDb("Table `item_required_target`: Type %u for TargetEntry %u is incorrect.",uiType,uiTargetEntry);
2192 continue;
2195 if (!uiTargetEntry)
2197 sLog.outErrorDb("Table `item_required_target`: TargetEntry == 0 for Type (%u).",uiType);
2198 continue;
2201 if (!sCreatureStorage.LookupEntry<CreatureInfo>(uiTargetEntry))
2203 sLog.outErrorDb("Table `item_required_target`: creature template entry %u does not exist.",uiTargetEntry);
2204 continue;
2207 m_ItemRequiredTarget.insert(ItemRequiredTargetMap::value_type(uiItemId,ItemRequiredTarget(ItemRequiredTargetType(uiType),uiTargetEntry)));
2209 ++count;
2210 } while (result->NextRow());
2212 delete result;
2214 sLog.outString();
2215 sLog.outString(">> Loaded %u Item required targets", count);
2218 void ObjectMgr::LoadPetLevelInfo()
2220 // Loading levels data
2222 // 0 1 2 3 4 5 6 7 8 9
2223 QueryResult *result = WorldDatabase.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor FROM pet_levelstats");
2225 uint32 count = 0;
2227 if (!result)
2229 barGoLink bar( 1 );
2230 bar.step();
2232 sLog.outString();
2233 sLog.outString(">> Loaded %u level pet stats definitions", count);
2234 sLog.outErrorDb("Error loading `pet_levelstats` table or empty table.");
2235 return;
2238 barGoLink bar( (int)result->GetRowCount() );
2242 Field* fields = result->Fetch();
2244 uint32 creature_id = fields[0].GetUInt32();
2245 if(!sCreatureStorage.LookupEntry<CreatureInfo>(creature_id))
2247 sLog.outErrorDb("Wrong creature id %u in `pet_levelstats` table, ignoring.",creature_id);
2248 continue;
2251 uint32 current_level = fields[1].GetUInt32();
2252 if(current_level > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
2254 if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
2255 sLog.outErrorDb("Wrong (> %u) level %u in `pet_levelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level);
2256 else
2258 sLog.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `pet_levelstats` table, ignoring.",current_level);
2259 ++count; // make result loading percent "expected" correct in case disabled detail mode for example.
2261 continue;
2263 else if(current_level < 1)
2265 sLog.outErrorDb("Wrong (<1) level %u in `pet_levelstats` table, ignoring.",current_level);
2266 continue;
2269 PetLevelInfo*& pInfoMapEntry = petInfo[creature_id];
2271 if(pInfoMapEntry==NULL)
2272 pInfoMapEntry = new PetLevelInfo[sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)];
2274 // data for level 1 stored in [0] array element, ...
2275 PetLevelInfo* pLevelInfo = &pInfoMapEntry[current_level-1];
2277 pLevelInfo->health = fields[2].GetUInt16();
2278 pLevelInfo->mana = fields[3].GetUInt16();
2279 pLevelInfo->armor = fields[9].GetUInt16();
2281 for (int i = 0; i < MAX_STATS; i++)
2283 pLevelInfo->stats[i] = fields[i+4].GetUInt16();
2286 bar.step();
2287 ++count;
2289 while (result->NextRow());
2291 delete result;
2293 sLog.outString();
2294 sLog.outString( ">> Loaded %u level pet stats definitions", count );
2297 // Fill gaps and check integrity
2298 for (PetLevelInfoMap::iterator itr = petInfo.begin(); itr != petInfo.end(); ++itr)
2300 PetLevelInfo* pInfo = itr->second;
2302 // fatal error if no level 1 data
2303 if(!pInfo || pInfo[0].health == 0 )
2305 sLog.outErrorDb("Creature %u does not have pet stats data for Level 1!",itr->first);
2306 exit(1);
2309 // fill level gaps
2310 for (uint32 level = 1; level < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL); ++level)
2312 if(pInfo[level].health == 0)
2314 sLog.outErrorDb("Creature %u has no data for Level %i pet stats data, using data of Level %i.",itr->first,level+1, level);
2315 pInfo[level] = pInfo[level-1];
2321 PetLevelInfo const* ObjectMgr::GetPetLevelInfo(uint32 creature_id, uint32 level) const
2323 if(level > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
2324 level = sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL);
2326 PetLevelInfoMap::const_iterator itr = petInfo.find(creature_id);
2327 if(itr == petInfo.end())
2328 return NULL;
2330 return &itr->second[level-1]; // data for level 1 stored in [0] array element, ...
2333 void ObjectMgr::LoadPlayerInfo()
2335 // Load playercreate
2337 // 0 1 2 3 4 5 6
2338 QueryResult *result = WorldDatabase.Query("SELECT race, class, map, zone, position_x, position_y, position_z FROM playercreateinfo");
2340 uint32 count = 0;
2342 if (!result)
2344 barGoLink bar( 1 );
2346 sLog.outString();
2347 sLog.outString( ">> Loaded %u player create definitions", count );
2348 sLog.outErrorDb( "Error loading `playercreateinfo` table or empty table.");
2349 exit(1);
2352 barGoLink bar( (int)result->GetRowCount() );
2356 Field* fields = result->Fetch();
2358 uint32 current_race = fields[0].GetUInt32();
2359 uint32 current_class = fields[1].GetUInt32();
2360 uint32 mapId = fields[2].GetUInt32();
2361 uint32 areaId = fields[3].GetUInt32();
2362 float positionX = fields[4].GetFloat();
2363 float positionY = fields[5].GetFloat();
2364 float positionZ = fields[6].GetFloat();
2366 if(current_race >= MAX_RACES)
2368 sLog.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race);
2369 continue;
2372 ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race);
2373 if(!rEntry)
2375 sLog.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race);
2376 continue;
2379 if(current_class >= MAX_CLASSES)
2381 sLog.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class);
2382 continue;
2385 if(!sChrClassesStore.LookupEntry(current_class))
2387 sLog.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class);
2388 continue;
2391 // accept DB data only for valid position (and non instanceable)
2392 if( !MapManager::IsValidMapCoord(mapId,positionX,positionY,positionZ) )
2394 sLog.outErrorDb("Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class,current_race);
2395 continue;
2398 if( sMapStore.LookupEntry(mapId)->Instanceable() )
2400 sLog.outErrorDb("Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class,current_race);
2401 continue;
2404 PlayerInfo* pInfo = &playerInfo[current_race][current_class];
2406 pInfo->mapId = mapId;
2407 pInfo->areaId = areaId;
2408 pInfo->positionX = positionX;
2409 pInfo->positionY = positionY;
2410 pInfo->positionZ = positionZ;
2412 pInfo->displayId_m = rEntry->model_m;
2413 pInfo->displayId_f = rEntry->model_f;
2415 bar.step();
2416 ++count;
2418 while (result->NextRow());
2420 delete result;
2422 sLog.outString();
2423 sLog.outString( ">> Loaded %u player create definitions", count );
2426 // Load playercreate items
2428 // 0 1 2 3
2429 QueryResult *result = WorldDatabase.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item");
2431 uint32 count = 0;
2433 if (!result)
2435 barGoLink bar( 1 );
2437 bar.step();
2439 sLog.outString();
2440 sLog.outString( ">> Loaded %u custom player create items", count );
2442 else
2444 barGoLink bar( (int)result->GetRowCount() );
2448 Field* fields = result->Fetch();
2450 uint32 current_race = fields[0].GetUInt32();
2451 if(current_race >= MAX_RACES)
2453 sLog.outErrorDb("Wrong race %u in `playercreateinfo_item` table, ignoring.",current_race);
2454 continue;
2457 uint32 current_class = fields[1].GetUInt32();
2458 if(current_class >= MAX_CLASSES)
2460 sLog.outErrorDb("Wrong class %u in `playercreateinfo_item` table, ignoring.",current_class);
2461 continue;
2464 PlayerInfo* pInfo = &playerInfo[current_race][current_class];
2466 uint32 item_id = fields[2].GetUInt32();
2468 if(!GetItemPrototype(item_id))
2470 sLog.outErrorDb("Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.",item_id,current_race,current_class);
2471 continue;
2474 uint32 amount = fields[3].GetUInt32();
2476 if(!amount)
2478 sLog.outErrorDb("Item id %u (class %u race %u) have amount==0 in `playercreateinfo_item` table, ignoring.",item_id,current_race,current_class);
2479 continue;
2482 pInfo->item.push_back(PlayerCreateInfoItem( item_id, amount));
2484 bar.step();
2485 ++count;
2487 while(result->NextRow());
2489 delete result;
2491 sLog.outString();
2492 sLog.outString( ">> Loaded %u custom player create items", count );
2496 // Load playercreate spells
2498 // 0 1 2
2499 QueryResult *result = WorldDatabase.Query("SELECT race, class, Spell FROM playercreateinfo_spell");
2501 uint32 count = 0;
2503 if (!result)
2505 barGoLink bar( 1 );
2507 sLog.outString();
2508 sLog.outString( ">> Loaded %u player create spells", count );
2509 sLog.outErrorDb( "Error loading `playercreateinfo_spell` table or empty table.");
2511 else
2513 barGoLink bar( (int)result->GetRowCount() );
2517 Field* fields = result->Fetch();
2519 uint32 current_race = fields[0].GetUInt32();
2520 if(current_race >= MAX_RACES)
2522 sLog.outErrorDb("Wrong race %u in `playercreateinfo_spell` table, ignoring.",current_race);
2523 continue;
2526 uint32 current_class = fields[1].GetUInt32();
2527 if(current_class >= MAX_CLASSES)
2529 sLog.outErrorDb("Wrong class %u in `playercreateinfo_spell` table, ignoring.",current_class);
2530 continue;
2533 uint32 spell_id = fields[2].GetUInt32();
2534 if (!sSpellStore.LookupEntry(spell_id))
2536 sLog.outErrorDb("Non existing spell %u in `playercreateinfo_spell` table, ignoring.", spell_id);
2537 continue;
2540 PlayerInfo* pInfo = &playerInfo[current_race][current_class];
2541 pInfo->spell.push_back(spell_id);
2543 bar.step();
2544 ++count;
2546 while( result->NextRow() );
2548 delete result;
2550 sLog.outString();
2551 sLog.outString( ">> Loaded %u player create spells", count );
2555 // Load playercreate actions
2557 // 0 1 2 3 4
2558 QueryResult *result = WorldDatabase.Query("SELECT race, class, button, action, type FROM playercreateinfo_action");
2560 uint32 count = 0;
2562 if (!result)
2564 barGoLink bar( 1 );
2566 sLog.outString();
2567 sLog.outString( ">> Loaded %u player create actions", count );
2568 sLog.outErrorDb( "Error loading `playercreateinfo_action` table or empty table.");
2570 else
2572 barGoLink bar( (int)result->GetRowCount() );
2576 Field* fields = result->Fetch();
2578 uint32 current_race = fields[0].GetUInt32();
2579 if(current_race >= MAX_RACES)
2581 sLog.outErrorDb("Wrong race %u in `playercreateinfo_action` table, ignoring.",current_race);
2582 continue;
2585 uint32 current_class = fields[1].GetUInt32();
2586 if(current_class >= MAX_CLASSES)
2588 sLog.outErrorDb("Wrong class %u in `playercreateinfo_action` table, ignoring.",current_class);
2589 continue;
2592 uint8 action_button = fields[2].GetUInt8();
2593 uint32 action = fields[3].GetUInt32();
2594 uint8 action_type = fields[4].GetUInt8();
2596 if (!Player::IsActionButtonDataValid(action_button,action,action_type,NULL))
2597 continue;
2599 PlayerInfo* pInfo = &playerInfo[current_race][current_class];
2600 pInfo->action.push_back(PlayerCreateInfoAction(action_button,action,action_type));
2602 bar.step();
2603 ++count;
2605 while( result->NextRow() );
2607 delete result;
2609 sLog.outString();
2610 sLog.outString( ">> Loaded %u player create actions", count );
2614 // Loading levels data (class only dependent)
2616 // 0 1 2 3
2617 QueryResult *result = WorldDatabase.Query("SELECT class, level, basehp, basemana FROM player_classlevelstats");
2619 uint32 count = 0;
2621 if (!result)
2623 barGoLink bar( 1 );
2625 sLog.outString();
2626 sLog.outString( ">> Loaded %u level health/mana definitions", count );
2627 sLog.outErrorDb( "Error loading `player_classlevelstats` table or empty table.");
2628 exit(1);
2631 barGoLink bar( (int)result->GetRowCount() );
2635 Field* fields = result->Fetch();
2637 uint32 current_class = fields[0].GetUInt32();
2638 if(current_class >= MAX_CLASSES)
2640 sLog.outErrorDb("Wrong class %u in `player_classlevelstats` table, ignoring.",current_class);
2641 continue;
2644 uint32 current_level = fields[1].GetUInt32();
2645 if(current_level == 0)
2647 sLog.outErrorDb("Wrong level %u in `player_classlevelstats` table, ignoring.",current_level);
2648 continue;
2650 else if(current_level > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
2652 if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
2653 sLog.outErrorDb("Wrong (> %u) level %u in `player_classlevelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level);
2654 else
2656 sLog.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_classlevelstats` table, ignoring.",current_level);
2657 ++count; // make result loading percent "expected" correct in case disabled detail mode for example.
2659 continue;
2662 PlayerClassInfo* pClassInfo = &playerClassInfo[current_class];
2664 if(!pClassInfo->levelInfo)
2665 pClassInfo->levelInfo = new PlayerClassLevelInfo[sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)];
2667 PlayerClassLevelInfo* pClassLevelInfo = &pClassInfo->levelInfo[current_level-1];
2669 pClassLevelInfo->basehealth = fields[2].GetUInt16();
2670 pClassLevelInfo->basemana = fields[3].GetUInt16();
2672 bar.step();
2673 ++count;
2675 while (result->NextRow());
2677 delete result;
2679 sLog.outString();
2680 sLog.outString( ">> Loaded %u level health/mana definitions", count );
2683 // Fill gaps and check integrity
2684 for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
2686 // skip non existed classes
2687 if(!sChrClassesStore.LookupEntry(class_))
2688 continue;
2690 PlayerClassInfo* pClassInfo = &playerClassInfo[class_];
2692 // fatal error if no level 1 data
2693 if(!pClassInfo->levelInfo || pClassInfo->levelInfo[0].basehealth == 0 )
2695 sLog.outErrorDb("Class %i Level 1 does not have health/mana data!",class_);
2696 exit(1);
2699 // fill level gaps
2700 for (uint32 level = 1; level < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL); ++level)
2702 if(pClassInfo->levelInfo[level].basehealth == 0)
2704 sLog.outErrorDb("Class %i Level %i does not have health/mana data. Using stats data of level %i.",class_,level+1, level);
2705 pClassInfo->levelInfo[level] = pClassInfo->levelInfo[level-1];
2710 // Loading levels data (class/race dependent)
2712 // 0 1 2 3 4 5 6 7
2713 QueryResult *result = WorldDatabase.Query("SELECT race, class, level, str, agi, sta, inte, spi FROM player_levelstats");
2715 uint32 count = 0;
2717 if (!result)
2719 barGoLink bar( 1 );
2721 sLog.outString();
2722 sLog.outString( ">> Loaded %u level stats definitions", count );
2723 sLog.outErrorDb( "Error loading `player_levelstats` table or empty table.");
2724 exit(1);
2727 barGoLink bar( (int)result->GetRowCount() );
2731 Field* fields = result->Fetch();
2733 uint32 current_race = fields[0].GetUInt32();
2734 if(current_race >= MAX_RACES)
2736 sLog.outErrorDb("Wrong race %u in `player_levelstats` table, ignoring.",current_race);
2737 continue;
2740 uint32 current_class = fields[1].GetUInt32();
2741 if(current_class >= MAX_CLASSES)
2743 sLog.outErrorDb("Wrong class %u in `player_levelstats` table, ignoring.",current_class);
2744 continue;
2747 uint32 current_level = fields[2].GetUInt32();
2748 if(current_level > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
2750 if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
2751 sLog.outErrorDb("Wrong (> %u) level %u in `player_levelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level);
2752 else
2754 sLog.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_levelstats` table, ignoring.",current_level);
2755 ++count; // make result loading percent "expected" correct in case disabled detail mode for example.
2757 continue;
2760 PlayerInfo* pInfo = &playerInfo[current_race][current_class];
2762 if(!pInfo->levelInfo)
2763 pInfo->levelInfo = new PlayerLevelInfo[sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)];
2765 PlayerLevelInfo* pLevelInfo = &pInfo->levelInfo[current_level-1];
2767 for (int i = 0; i < MAX_STATS; i++)
2769 pLevelInfo->stats[i] = fields[i+3].GetUInt8();
2772 bar.step();
2773 ++count;
2775 while (result->NextRow());
2777 delete result;
2779 sLog.outString();
2780 sLog.outString( ">> Loaded %u level stats definitions", count );
2783 // Fill gaps and check integrity
2784 for (int race = 0; race < MAX_RACES; ++race)
2786 // skip non existed races
2787 if(!sChrRacesStore.LookupEntry(race))
2788 continue;
2790 for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
2792 // skip non existed classes
2793 if(!sChrClassesStore.LookupEntry(class_))
2794 continue;
2796 PlayerInfo* pInfo = &playerInfo[race][class_];
2798 // skip non loaded combinations
2799 if(!pInfo->displayId_m || !pInfo->displayId_f)
2800 continue;
2802 // skip expansion races if not playing with expansion
2803 if (sWorld.getConfig(CONFIG_UINT32_EXPANSION) < 1 && (race == RACE_BLOODELF || race == RACE_DRAENEI))
2804 continue;
2806 // skip expansion classes if not playing with expansion
2807 if (sWorld.getConfig(CONFIG_UINT32_EXPANSION) < 2 && class_ == CLASS_DEATH_KNIGHT)
2808 continue;
2810 // fatal error if no level 1 data
2811 if(!pInfo->levelInfo || pInfo->levelInfo[0].stats[0] == 0 )
2813 sLog.outErrorDb("Race %i Class %i Level 1 does not have stats data!",race,class_);
2814 exit(1);
2817 // fill level gaps
2818 for (uint32 level = 1; level < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL); ++level)
2820 if(pInfo->levelInfo[level].stats[0] == 0)
2822 sLog.outErrorDb("Race %i Class %i Level %i does not have stats data. Using stats data of level %i.",race,class_,level+1, level);
2823 pInfo->levelInfo[level] = pInfo->levelInfo[level-1];
2829 // Loading xp per level data
2831 mPlayerXPperLevel.resize(sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL));
2832 for (uint32 level = 0; level < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL); ++level)
2833 mPlayerXPperLevel[level] = 0;
2835 // 0 1
2836 QueryResult *result = WorldDatabase.Query("SELECT lvl, xp_for_next_level FROM player_xp_for_level");
2838 uint32 count = 0;
2840 if (!result)
2842 barGoLink bar( 1 );
2844 sLog.outString();
2845 sLog.outString( ">> Loaded %u xp for level definitions", count );
2846 sLog.outErrorDb( "Error loading `player_xp_for_level` table or empty table.");
2847 exit(1);
2850 barGoLink bar( (int)result->GetRowCount() );
2854 Field* fields = result->Fetch();
2856 uint32 current_level = fields[0].GetUInt32();
2857 uint32 current_xp = fields[1].GetUInt32();
2859 if(current_level >= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
2861 if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
2862 sLog.outErrorDb("Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL,current_level);
2863 else
2865 sLog.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_xp_for_levels` table, ignoring.",current_level);
2866 ++count; // make result loading percent "expected" correct in case disabled detail mode for example.
2868 continue;
2870 //PlayerXPperLevel
2871 mPlayerXPperLevel[current_level] = current_xp;
2872 bar.step();
2873 ++count;
2875 while (result->NextRow());
2877 delete result;
2879 sLog.outString();
2880 sLog.outString( ">> Loaded %u xp for level definitions", count );
2883 // fill level gaps
2884 for (uint32 level = 1; level < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL); ++level)
2886 if( mPlayerXPperLevel[level] == 0)
2888 sLog.outErrorDb("Level %i does not have XP for level data. Using data of level [%i] + 100.",level+1, level);
2889 mPlayerXPperLevel[level] = mPlayerXPperLevel[level-1]+100;
2894 void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint32 level, PlayerClassLevelInfo* info) const
2896 if(level < 1 || class_ >= MAX_CLASSES)
2897 return;
2899 PlayerClassInfo const* pInfo = &playerClassInfo[class_];
2901 if(level > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
2902 level = sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL);
2904 *info = pInfo->levelInfo[level-1];
2907 void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint32 level, PlayerLevelInfo* info) const
2909 if(level < 1 || race >= MAX_RACES || class_ >= MAX_CLASSES)
2910 return;
2912 PlayerInfo const* pInfo = &playerInfo[race][class_];
2913 if(pInfo->displayId_m==0 || pInfo->displayId_f==0)
2914 return;
2916 if(level <= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
2917 *info = pInfo->levelInfo[level-1];
2918 else
2919 BuildPlayerLevelInfo(race,class_,level,info);
2922 void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, PlayerLevelInfo* info) const
2924 // base data (last known level)
2925 *info = playerInfo[race][_class].levelInfo[sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)-1];
2927 for(int lvl = sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)-1; lvl < level; ++lvl)
2929 switch(_class)
2931 case CLASS_WARRIOR:
2932 info->stats[STAT_STRENGTH] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0));
2933 info->stats[STAT_STAMINA] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0));
2934 info->stats[STAT_AGILITY] += (lvl > 36 ? 1: (lvl > 6 && (lvl%2) ? 1: 0));
2935 info->stats[STAT_INTELLECT] += (lvl > 9 && !(lvl%2) ? 1: 0);
2936 info->stats[STAT_SPIRIT] += (lvl > 9 && !(lvl%2) ? 1: 0);
2937 break;
2938 case CLASS_PALADIN:
2939 info->stats[STAT_STRENGTH] += (lvl > 3 ? 1: 0);
2940 info->stats[STAT_STAMINA] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0));
2941 info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 7 && !(lvl%2) ? 1: 0));
2942 info->stats[STAT_INTELLECT] += (lvl > 6 && (lvl%2) ? 1: 0);
2943 info->stats[STAT_SPIRIT] += (lvl > 7 ? 1: 0);
2944 break;
2945 case CLASS_HUNTER:
2946 info->stats[STAT_STRENGTH] += (lvl > 4 ? 1: 0);
2947 info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
2948 info->stats[STAT_AGILITY] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0));
2949 info->stats[STAT_INTELLECT] += (lvl > 8 && (lvl%2) ? 1: 0);
2950 info->stats[STAT_SPIRIT] += (lvl > 38 ? 1: (lvl > 9 && !(lvl%2) ? 1: 0));
2951 break;
2952 case CLASS_ROGUE:
2953 info->stats[STAT_STRENGTH] += (lvl > 5 ? 1: 0);
2954 info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
2955 info->stats[STAT_AGILITY] += (lvl > 16 ? 2: (lvl > 1 ? 1: 0));
2956 info->stats[STAT_INTELLECT] += (lvl > 8 && !(lvl%2) ? 1: 0);
2957 info->stats[STAT_SPIRIT] += (lvl > 38 ? 1: (lvl > 9 && !(lvl%2) ? 1: 0));
2958 break;
2959 case CLASS_PRIEST:
2960 info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
2961 info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0);
2962 info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 8 && (lvl%2) ? 1: 0));
2963 info->stats[STAT_INTELLECT] += (lvl > 22 ? 2: (lvl > 1 ? 1: 0));
2964 info->stats[STAT_SPIRIT] += (lvl > 3 ? 1: 0);
2965 break;
2966 case CLASS_SHAMAN:
2967 info->stats[STAT_STRENGTH] += (lvl > 34 ? 1: (lvl > 6 && (lvl%2) ? 1: 0));
2968 info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
2969 info->stats[STAT_AGILITY] += (lvl > 7 && !(lvl%2) ? 1: 0);
2970 info->stats[STAT_INTELLECT] += (lvl > 5 ? 1: 0);
2971 info->stats[STAT_SPIRIT] += (lvl > 4 ? 1: 0);
2972 break;
2973 case CLASS_MAGE:
2974 info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
2975 info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0);
2976 info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0);
2977 info->stats[STAT_INTELLECT] += (lvl > 24 ? 2: (lvl > 1 ? 1: 0));
2978 info->stats[STAT_SPIRIT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0));
2979 break;
2980 case CLASS_WARLOCK:
2981 info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
2982 info->stats[STAT_STAMINA] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0));
2983 info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0);
2984 info->stats[STAT_INTELLECT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0));
2985 info->stats[STAT_SPIRIT] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0));
2986 break;
2987 case CLASS_DRUID:
2988 info->stats[STAT_STRENGTH] += (lvl > 38 ? 2: (lvl > 6 && (lvl%2) ? 1: 0));
2989 info->stats[STAT_STAMINA] += (lvl > 32 ? 2: (lvl > 4 ? 1: 0));
2990 info->stats[STAT_AGILITY] += (lvl > 38 ? 2: (lvl > 8 && (lvl%2) ? 1: 0));
2991 info->stats[STAT_INTELLECT] += (lvl > 38 ? 3: (lvl > 4 ? 1: 0));
2992 info->stats[STAT_SPIRIT] += (lvl > 38 ? 3: (lvl > 5 ? 1: 0));
2997 void ObjectMgr::LoadGuilds()
2999 Guild *newGuild;
3000 uint32 count = 0;
3002 // 0 1 2 3 4 5 6
3003 QueryResult *result = CharacterDatabase.Query("SELECT guild.guildid,guild.name,leaderguid,EmblemStyle,EmblemColor,BorderStyle,BorderColor,"
3004 // 7 8 9 10 11 12
3005 "BackgroundColor,info,motd,createdate,BankMoney,(SELECT COUNT(guild_bank_tab.guildid) FROM guild_bank_tab WHERE guild_bank_tab.guildid = guild.guildid) "
3006 "FROM guild ORDER BY guildid ASC");
3008 if( !result )
3011 barGoLink bar( 1 );
3013 bar.step();
3015 sLog.outString();
3016 sLog.outString( ">> Loaded %u guild definitions", count );
3017 return;
3020 // load guild ranks
3021 // 0 1 2 3 4
3022 QueryResult *guildRanksResult = CharacterDatabase.Query("SELECT guildid,rid,rname,rights,BankMoneyPerDay FROM guild_rank ORDER BY guildid ASC, rid ASC");
3024 // load guild members
3025 // 0 1 2 3 4 5 6
3026 QueryResult *guildMembersResult = CharacterDatabase.Query("SELECT guildid,guild_member.guid,rank,pnote,offnote,BankResetTimeMoney,BankRemMoney,"
3027 // 7 8 9 10 11 12
3028 "BankResetTimeTab0,BankRemSlotsTab0,BankResetTimeTab1,BankRemSlotsTab1,BankResetTimeTab2,BankRemSlotsTab2,"
3029 // 13 14 15 16 17 18
3030 "BankResetTimeTab3,BankRemSlotsTab3,BankResetTimeTab4,BankRemSlotsTab4,BankResetTimeTab5,BankRemSlotsTab5,"
3031 // 19 20 21 22 23
3032 "characters.name, characters.level, characters.class, characters.zone, characters.logout_time "
3033 "FROM guild_member LEFT JOIN characters ON characters.guid = guild_member.guid ORDER BY guildid ASC");
3035 // load guild bank tab rights
3036 // 0 1 2 3 4
3037 QueryResult *guildBankTabRightsResult = CharacterDatabase.Query("SELECT guildid,TabId,rid,gbright,SlotPerDay FROM guild_bank_right ORDER BY guildid ASC, TabId ASC");
3039 barGoLink bar( (int)result->GetRowCount() );
3043 //Field *fields = result->Fetch();
3045 bar.step();
3046 ++count;
3048 newGuild = new Guild;
3049 if (!newGuild->LoadGuildFromDB(result) ||
3050 !newGuild->LoadRanksFromDB(guildRanksResult) ||
3051 !newGuild->LoadMembersFromDB(guildMembersResult) ||
3052 !newGuild->LoadBankRightsFromDB(guildBankTabRightsResult) ||
3053 !newGuild->CheckGuildStructure()
3056 newGuild->Disband();
3057 delete newGuild;
3058 continue;
3060 newGuild->LoadGuildEventLogFromDB();
3061 newGuild->LoadGuildBankEventLogFromDB();
3062 newGuild->LoadGuildBankFromDB();
3063 AddGuild(newGuild);
3064 } while( result->NextRow() );
3066 delete result;
3067 delete guildRanksResult;
3068 delete guildMembersResult;
3069 delete guildBankTabRightsResult;
3071 //delete unused LogGuid records in guild_eventlog and guild_bank_eventlog table
3072 //you can comment these lines if you don't plan to change CONFIG_UINT32_GUILD_EVENT_LOG_COUNT and CONFIG_UINT32_GUILD_BANK_EVENT_LOG_COUNT
3073 CharacterDatabase.PQuery("DELETE FROM guild_eventlog WHERE LogGuid > '%u'", sWorld.getConfig(CONFIG_UINT32_GUILD_EVENT_LOG_COUNT));
3074 CharacterDatabase.PQuery("DELETE FROM guild_bank_eventlog WHERE LogGuid > '%u'", sWorld.getConfig(CONFIG_UINT32_GUILD_BANK_EVENT_LOG_COUNT));
3076 sLog.outString();
3077 sLog.outString( ">> Loaded %u guild definitions", count );
3080 void ObjectMgr::LoadArenaTeams()
3082 uint32 count = 0;
3084 // 0 1 2 3 4 5
3085 QueryResult *result = CharacterDatabase.Query( "SELECT arena_team.arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,"
3086 // 6 7 8 9 10 11 12 13 14
3087 "EmblemColor,BorderStyle,BorderColor, rating,games,wins,played,wins2,rank "
3088 "FROM arena_team LEFT JOIN arena_team_stats ON arena_team.arenateamid = arena_team_stats.arenateamid ORDER BY arena_team.arenateamid ASC" );
3090 if( !result )
3093 barGoLink bar( 1 );
3095 bar.step();
3097 sLog.outString();
3098 sLog.outString( ">> Loaded %u arenateam definitions", count );
3099 return;
3102 // load arena_team members
3103 QueryResult *arenaTeamMembersResult = CharacterDatabase.Query(
3104 // 0 1 2 3 4 5 6 7 8
3105 "SELECT arenateamid,member.guid,played_week,wons_week,played_season,wons_season,personal_rating,name,class "
3106 "FROM arena_team_member member LEFT JOIN characters chars on member.guid = chars.guid ORDER BY member.arenateamid ASC");
3108 barGoLink bar( (int)result->GetRowCount() );
3113 bar.step();
3114 ++count;
3116 ArenaTeam *newArenaTeam = new ArenaTeam;
3117 if (!newArenaTeam->LoadArenaTeamFromDB(result) ||
3118 !newArenaTeam->LoadMembersFromDB(arenaTeamMembersResult))
3120 newArenaTeam->Disband(NULL);
3121 delete newArenaTeam;
3122 continue;
3124 AddArenaTeam(newArenaTeam);
3125 }while( result->NextRow() );
3127 delete result;
3128 delete arenaTeamMembersResult;
3130 sLog.outString();
3131 sLog.outString( ">> Loaded %u arenateam definitions", count );
3134 void ObjectMgr::LoadGroups()
3136 // -- loading groups --
3137 uint32 count = 0;
3138 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
3139 QueryResult *result = CharacterDatabase.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, raiddifficulty, leaderGuid, groupId FROM groups");
3141 if (!result)
3143 barGoLink bar( 1 );
3145 bar.step();
3147 sLog.outString();
3148 sLog.outString( ">> Loaded %u group definitions", count );
3149 return;
3152 barGoLink bar( (int)result->GetRowCount() );
3156 bar.step();
3157 Field *fields = result->Fetch();
3158 ++count;
3159 Group *group = new Group;
3160 if (!group->LoadGroupFromDB(fields))
3162 group->Disband();
3163 delete group;
3164 continue;
3166 AddGroup(group);
3167 }while( result->NextRow() );
3169 delete result;
3171 sLog.outString();
3172 sLog.outString( ">> Loaded %u group definitions", count );
3174 // -- loading members --
3175 count = 0;
3176 // 0 1 2 3
3177 result = CharacterDatabase.Query("SELECT memberGuid, assistant, subgroup, groupId FROM group_member ORDER BY groupId");
3178 if (!result)
3180 barGoLink bar2( 1 );
3181 bar2.step();
3183 else
3185 Group* group = NULL; // used as cached pointer for avoid relookup group for each member
3187 barGoLink bar2( (int)result->GetRowCount() );
3190 bar2.step();
3191 Field *fields = result->Fetch();
3192 count++;
3194 uint32 memberGuidlow = fields[0].GetUInt32();
3195 bool assistent = fields[1].GetBool();
3196 uint8 subgroup = fields[2].GetUInt8();
3197 uint32 groupId = fields[3].GetUInt32();
3198 if (!group || group->GetId() != groupId)
3200 group = GetGroupById(groupId);
3201 if (!group)
3203 sLog.outErrorDb("Incorrect entry in group_member table : no group with Id %d for member %d!", groupId, memberGuidlow);
3204 CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", memberGuidlow);
3205 continue;
3209 if (!group->LoadMemberFromDB(memberGuidlow, subgroup, assistent))
3211 sLog.outErrorDb("Incorrect entry in group_member table : member %d cannot be added to player %d's group (Id: %u)!", memberGuidlow, GUID_LOPART(group->GetLeaderGUID()), groupId);
3212 CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", memberGuidlow);
3214 }while( result->NextRow() );
3215 delete result;
3218 // clean groups
3219 // TODO: maybe delete from the DB before loading in this case
3220 for (GroupMap::iterator itr = mGroupMap.begin(); itr != mGroupMap.end();)
3222 if (itr->second->GetMembersCount() < 2)
3224 itr->second->Disband();
3225 delete itr->second;
3226 mGroupMap.erase(itr++);
3228 else
3229 ++itr;
3232 // -- loading instances --
3233 count = 0;
3234 result = CharacterDatabase.Query(
3235 // 0 1 2 3 4 5
3236 "SELECT group_instance.leaderGuid, map, instance, permanent, instance.difficulty, resettime, "
3237 // 6
3238 "(SELECT COUNT(*) FROM character_instance WHERE guid = group_instance.leaderGuid AND instance = group_instance.instance AND permanent = 1 LIMIT 1), "
3239 // 7
3240 " groups.groupId "
3241 "FROM group_instance LEFT JOIN instance ON instance = id LEFT JOIN groups ON groups.leaderGUID = group_instance.leaderGUID ORDER BY leaderGuid"
3244 if (!result)
3246 barGoLink bar2( 1 );
3247 bar2.step();
3249 else
3251 Group* group = NULL; // used as cached pointer for avoid relookup group for each member
3253 barGoLink bar2( (int)result->GetRowCount() );
3256 bar2.step();
3257 Field *fields = result->Fetch();
3258 count++;
3260 uint32 leaderGuidLow = fields[0].GetUInt32();
3261 uint32 mapId = fields[1].GetUInt32();
3262 Difficulty diff = (Difficulty)fields[4].GetUInt8();
3263 uint32 groupId = fields[7].GetUInt32();
3265 if (!group || group->GetId() != groupId)
3267 // find group id in map by leader low guid
3268 group = GetGroupById(groupId);
3269 if (!group)
3271 sLog.outErrorDb("Incorrect entry in group_instance table : no group with leader %d", leaderGuidLow);
3272 continue;
3276 MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
3277 if (!mapEntry || !mapEntry->IsDungeon())
3279 sLog.outErrorDb("Incorrect entry in group_instance table : no dungeon map %d", mapId);
3280 continue;
3283 if (diff >= (mapEntry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY))
3285 sLog.outErrorDb("Wrong dungeon difficulty use in group_instance table: %d", diff + 1);
3286 diff = REGULAR_DIFFICULTY; // default for both difficaly types
3289 InstanceSave *save = sInstanceSaveMgr.AddInstanceSave(mapEntry->MapID, fields[2].GetUInt32(), Difficulty(diff), (time_t)fields[5].GetUInt64(), (fields[6].GetUInt32() == 0), true);
3290 group->BindToInstance(save, fields[3].GetBool(), true);
3291 }while( result->NextRow() );
3292 delete result;
3295 sLog.outString();
3296 sLog.outString( ">> Loaded %u group-instance binds total", count );
3298 sLog.outString();
3299 sLog.outString( ">> Loaded %u group members total", count );
3302 void ObjectMgr::LoadQuests()
3304 // For reload case
3305 for(QuestMap::const_iterator itr=mQuestTemplates.begin(); itr != mQuestTemplates.end(); ++itr)
3306 delete itr->second;
3307 mQuestTemplates.clear();
3309 mExclusiveQuestGroups.clear();
3311 // 0 1 2 3 4 5 6 7 8
3312 QueryResult *result = WorldDatabase.Query("SELECT entry, Method, ZoneOrSort, SkillOrClass, MinLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue,"
3313 // 9 10 11 12 13 14 15 16
3314 "RepObjectiveFaction, RepObjectiveValue, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime,"
3315 // 17 18 19 20 21 22 23 24 25
3316 "QuestFlags, SpecialFlags, CharTitleId, PlayersSlain, BonusTalents, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain,"
3317 // 26 27 28 29
3318 "RewXPId, SrcItemId, SrcItemCount, SrcSpell,"
3319 // 30 31 32 33 34 35 36 37 38 39 40
3320 "Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, CompletedText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4,"
3321 // 41 42 43 44 45 46 47 48 49 50 51 52
3322 "ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemId5, ReqItemId6, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4, ReqItemCount5, ReqItemCount6,"
3323 // 53 54 55 56 57 58 59 60
3324 "ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4,"
3325 // 61 62 63 64 65 66 67 68
3326 "ReqCreatureOrGOId1, ReqCreatureOrGOId2, ReqCreatureOrGOId3, ReqCreatureOrGOId4, ReqCreatureOrGOCount1, ReqCreatureOrGOCount2, ReqCreatureOrGOCount3, ReqCreatureOrGOCount4,"
3327 // 69 70 71 72
3328 "ReqSpellCast1, ReqSpellCast2, ReqSpellCast3, ReqSpellCast4,"
3329 // 73 74 75 76 77 78
3330 "RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6,"
3331 // 79 80 81 82 83 84
3332 "RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6,"
3333 // 85 86 87 88 89 90 91 92
3334 "RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4,"
3335 // 93 94 95 96 97
3336 "RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5,"
3337 // 98 99 100 101 102
3338 "RewRepValueId1, RewRepValueId2, RewRepValueId3, RewRepValueId4, RewRepValueId5,"
3339 // 103 104 105 106 107
3340 "RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5,"
3341 // 108 109 110 111 112 113
3342 "RewHonorAddition, RewHonorMultiplier, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast,"
3343 // 114 115 116 117 118 119
3344 "RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt,"
3345 // 120 121 122 123 124 125 126 127
3346 "DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4,"
3347 // 128 129 130 131 132 133
3348 "IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4,"
3349 // 134 135 136 137
3350 "OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4,"
3351 // 138 139
3352 "StartScript, CompleteScript"
3353 " FROM quest_template");
3354 if(result == NULL)
3356 barGoLink bar( 1 );
3357 bar.step();
3359 sLog.outString();
3360 sLog.outString( ">> Loaded 0 quests definitions" );
3361 sLog.outErrorDb("`quest_template` table is empty!");
3362 return;
3365 // create multimap previous quest for each existed quest
3366 // some quests can have many previous maps set by NextQuestId in previous quest
3367 // for example set of race quests can lead to single not race specific quest
3368 barGoLink bar((int) result->GetRowCount() );
3371 bar.step();
3372 Field *fields = result->Fetch();
3374 Quest * newQuest = new Quest(fields);
3375 mQuestTemplates[newQuest->GetQuestId()] = newQuest;
3376 } while( result->NextRow() );
3378 delete result;
3380 // Post processing
3382 std::map<uint32,uint32> usedMailTemplates;
3384 for (QuestMap::iterator iter = mQuestTemplates.begin(); iter != mQuestTemplates.end(); ++iter)
3386 Quest * qinfo = iter->second;
3388 // additional quest integrity checks (GO, creature_template and item_template must be loaded already)
3390 if( qinfo->GetQuestMethod() >= 3 )
3392 sLog.outErrorDb("Quest %u has `Method` = %u, expected values are 0, 1 or 2.",qinfo->GetQuestId(),qinfo->GetQuestMethod());
3395 if (qinfo->QuestFlags & ~QUEST_MANGOS_FLAGS_DB_ALLOWED)
3397 sLog.outErrorDb("Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u",
3398 qinfo->GetQuestId(),qinfo->QuestFlags >> 24,QUEST_MANGOS_FLAGS_DB_ALLOWED >> 24);
3399 qinfo->QuestFlags &= QUEST_MANGOS_FLAGS_DB_ALLOWED;
3402 if(qinfo->QuestFlags & QUEST_FLAGS_DAILY)
3404 if(!(qinfo->QuestFlags & QUEST_MANGOS_FLAGS_REPEATABLE))
3406 sLog.outErrorDb("Daily Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo->GetQuestId());
3407 qinfo->QuestFlags |= QUEST_MANGOS_FLAGS_REPEATABLE;
3411 if(qinfo->QuestFlags & QUEST_FLAGS_AUTO_REWARDED)
3413 // at auto-reward can be rewarded only RewChoiceItemId[0]
3414 for(int j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j )
3416 if(uint32 id = qinfo->RewChoiceItemId[j])
3418 sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item from `RewChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_AUTO_REWARDED.",
3419 qinfo->GetQuestId(),j+1,id,j+1);
3420 // no changes, quest ignore this data
3425 // client quest log visual (area case)
3426 if( qinfo->ZoneOrSort > 0 )
3428 if(!GetAreaEntryByAreaID(qinfo->ZoneOrSort))
3430 sLog.outErrorDb("Quest %u has `ZoneOrSort` = %u (zone case) but zone with this id does not exist.",
3431 qinfo->GetQuestId(),qinfo->ZoneOrSort);
3432 // no changes, quest not dependent from this value but can have problems at client
3435 // client quest log visual (sort case)
3436 if( qinfo->ZoneOrSort < 0 )
3438 QuestSortEntry const* qSort = sQuestSortStore.LookupEntry(-int32(qinfo->ZoneOrSort));
3439 if( !qSort )
3441 sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (sort case) but quest sort with this id does not exist.",
3442 qinfo->GetQuestId(),qinfo->ZoneOrSort);
3443 // no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
3445 //check SkillOrClass value (class case).
3446 if( ClassByQuestSort(-int32(qinfo->ZoneOrSort)) )
3448 // SkillOrClass should not have class case when class case already set in ZoneOrSort.
3449 if(qinfo->SkillOrClass < 0)
3451 sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (class sort case) and `SkillOrClass` = %i (class case), redundant.",
3452 qinfo->GetQuestId(),qinfo->ZoneOrSort,qinfo->SkillOrClass);
3455 //check for proper SkillOrClass value (skill case)
3456 if(int32 skill_id = SkillByQuestSort(-int32(qinfo->ZoneOrSort)))
3458 // skill is positive value in SkillOrClass
3459 if(qinfo->SkillOrClass != skill_id )
3461 sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (skill sort case) but `SkillOrClass` does not have a corresponding value (%i).",
3462 qinfo->GetQuestId(),qinfo->ZoneOrSort,skill_id);
3463 //override, and force proper value here?
3468 // SkillOrClass (class case)
3469 if( qinfo->SkillOrClass < 0 )
3471 if( !sChrClassesStore.LookupEntry(-int32(qinfo->SkillOrClass)) )
3473 sLog.outErrorDb("Quest %u has `SkillOrClass` = %i (class case) but class (%i) does not exist",
3474 qinfo->GetQuestId(),qinfo->SkillOrClass,-qinfo->SkillOrClass);
3477 // SkillOrClass (skill case)
3478 if( qinfo->SkillOrClass > 0 )
3480 if( !sSkillLineStore.LookupEntry(qinfo->SkillOrClass) )
3482 sLog.outErrorDb("Quest %u has `SkillOrClass` = %u (skill case) but skill (%i) does not exist",
3483 qinfo->GetQuestId(),qinfo->SkillOrClass,qinfo->SkillOrClass);
3487 if( qinfo->RequiredSkillValue )
3489 if( qinfo->RequiredSkillValue > sWorld.GetConfigMaxSkillValue() )
3491 sLog.outErrorDb("Quest %u has `RequiredSkillValue` = %u but max possible skill is %u, quest can't be done.",
3492 qinfo->GetQuestId(),qinfo->RequiredSkillValue,sWorld.GetConfigMaxSkillValue());
3493 // no changes, quest can't be done for this requirement
3496 if( qinfo->SkillOrClass <= 0 )
3498 sLog.outErrorDb("Quest %u has `RequiredSkillValue` = %u but `SkillOrClass` = %i (class case), value ignored.",
3499 qinfo->GetQuestId(),qinfo->RequiredSkillValue,qinfo->SkillOrClass);
3500 // no changes, quest can't be done for this requirement (fail at wrong skill id)
3503 // else Skill quests can have 0 skill level, this is ok
3505 if(qinfo->RepObjectiveFaction && !sFactionStore.LookupEntry(qinfo->RepObjectiveFaction))
3507 sLog.outErrorDb("Quest %u has `RepObjectiveFaction` = %u but faction template %u does not exist, quest can't be done.",
3508 qinfo->GetQuestId(),qinfo->RepObjectiveFaction,qinfo->RepObjectiveFaction);
3509 // no changes, quest can't be done for this requirement
3512 if(qinfo->RequiredMinRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMinRepFaction))
3514 sLog.outErrorDb("Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.",
3515 qinfo->GetQuestId(),qinfo->RequiredMinRepFaction,qinfo->RequiredMinRepFaction);
3516 // no changes, quest can't be done for this requirement
3519 if(qinfo->RequiredMaxRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMaxRepFaction))
3521 sLog.outErrorDb("Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.",
3522 qinfo->GetQuestId(),qinfo->RequiredMaxRepFaction,qinfo->RequiredMaxRepFaction);
3523 // no changes, quest can't be done for this requirement
3526 if(qinfo->RequiredMinRepValue && qinfo->RequiredMinRepValue > ReputationMgr::Reputation_Cap)
3528 sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.",
3529 qinfo->GetQuestId(),qinfo->RequiredMinRepValue,ReputationMgr::Reputation_Cap);
3530 // no changes, quest can't be done for this requirement
3533 if(qinfo->RequiredMinRepValue && qinfo->RequiredMaxRepValue && qinfo->RequiredMaxRepValue <= qinfo->RequiredMinRepValue)
3535 sLog.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.",
3536 qinfo->GetQuestId(),qinfo->RequiredMaxRepValue,qinfo->RequiredMinRepValue);
3537 // no changes, quest can't be done for this requirement
3540 if(!qinfo->RepObjectiveFaction && qinfo->RepObjectiveValue > 0 )
3542 sLog.outErrorDb("Quest %u has `RepObjectiveValue` = %d but `RepObjectiveFaction` is 0, value has no effect",
3543 qinfo->GetQuestId(),qinfo->RepObjectiveValue);
3544 // warning
3547 if(!qinfo->RequiredMinRepFaction && qinfo->RequiredMinRepValue > 0 )
3549 sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect",
3550 qinfo->GetQuestId(),qinfo->RequiredMinRepValue);
3551 // warning
3554 if(!qinfo->RequiredMaxRepFaction && qinfo->RequiredMaxRepValue > 0 )
3556 sLog.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect",
3557 qinfo->GetQuestId(),qinfo->RequiredMaxRepValue);
3558 // warning
3561 if(qinfo->CharTitleId && !sCharTitlesStore.LookupEntry(qinfo->CharTitleId))
3563 sLog.outErrorDb("Quest %u has `CharTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.",
3564 qinfo->GetQuestId(),qinfo->GetCharTitleId(),qinfo->GetCharTitleId());
3565 qinfo->CharTitleId = 0;
3566 // quest can't reward this title
3569 if(qinfo->SrcItemId)
3571 if(!sItemStorage.LookupEntry<ItemPrototype>(qinfo->SrcItemId))
3573 sLog.outErrorDb("Quest %u has `SrcItemId` = %u but item with entry %u does not exist, quest can't be done.",
3574 qinfo->GetQuestId(),qinfo->SrcItemId,qinfo->SrcItemId);
3575 qinfo->SrcItemId = 0; // quest can't be done for this requirement
3577 else if(qinfo->SrcItemCount==0)
3579 sLog.outErrorDb("Quest %u has `SrcItemId` = %u but `SrcItemCount` = 0, set to 1 but need fix in DB.",
3580 qinfo->GetQuestId(),qinfo->SrcItemId);
3581 qinfo->SrcItemCount = 1; // update to 1 for allow quest work for backward compatibility with DB
3584 else if(qinfo->SrcItemCount>0)
3586 sLog.outErrorDb("Quest %u has `SrcItemId` = 0 but `SrcItemCount` = %u, useless value.",
3587 qinfo->GetQuestId(),qinfo->SrcItemCount);
3588 qinfo->SrcItemCount=0; // no quest work changes in fact
3591 if(qinfo->SrcSpell)
3593 SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->SrcSpell);
3594 if(!spellInfo)
3596 sLog.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u doesn't exist, quest can't be done.",
3597 qinfo->GetQuestId(),qinfo->SrcSpell,qinfo->SrcSpell);
3598 qinfo->SrcSpell = 0; // quest can't be done for this requirement
3600 else if(!SpellMgr::IsSpellValid(spellInfo))
3602 sLog.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u is broken, quest can't be done.",
3603 qinfo->GetQuestId(),qinfo->SrcSpell,qinfo->SrcSpell);
3604 qinfo->SrcSpell = 0; // quest can't be done for this requirement
3608 for(int j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j )
3610 uint32 id = qinfo->ReqItemId[j];
3611 if(id)
3613 if(qinfo->ReqItemCount[j] == 0)
3615 sLog.outErrorDb("Quest %u has `ReqItemId%d` = %u but `ReqItemCount%d` = 0, quest can't be done.",
3616 qinfo->GetQuestId(), j+1, id, j+1);
3617 // no changes, quest can't be done for this requirement
3620 qinfo->SetFlag(QUEST_MANGOS_FLAGS_DELIVER);
3622 if(!sItemStorage.LookupEntry<ItemPrototype>(id))
3624 sLog.outErrorDb("Quest %u has `ReqItemId%d` = %u but item with entry %u does not exist, quest can't be done.",
3625 qinfo->GetQuestId(), j+1, id, id);
3626 qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest
3629 else if(qinfo->ReqItemCount[j] > 0)
3631 sLog.outErrorDb("Quest %u has `ReqItemId%d` = 0 but `ReqItemCount%d` = %u, quest can't be done.",
3632 qinfo->GetQuestId(), j+1, j+1, qinfo->ReqItemCount[j]);
3633 qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest
3637 for(int j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j )
3639 uint32 id = qinfo->ReqSourceId[j];
3640 if(id)
3642 if(!sItemStorage.LookupEntry<ItemPrototype>(id))
3644 sLog.outErrorDb("Quest %u has `ReqSourceId%d` = %u but item with entry %u does not exist, quest can't be done.",
3645 qinfo->GetQuestId(),j+1,id,id);
3646 // no changes, quest can't be done for this requirement
3649 else
3651 if(qinfo->ReqSourceCount[j]>0)
3653 sLog.outErrorDb("Quest %u has `ReqSourceId%d` = 0 but `ReqSourceCount%d` = %u.",
3654 qinfo->GetQuestId(),j+1,j+1,qinfo->ReqSourceCount[j]);
3655 // no changes, quest ignore this data
3660 for(int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j )
3662 uint32 id = qinfo->ReqSpell[j];
3663 if(id)
3665 SpellEntry const* spellInfo = sSpellStore.LookupEntry(id);
3666 if(!spellInfo)
3668 sLog.outErrorDb("Quest %u has `ReqSpellCast%d` = %u but spell %u does not exist, quest can't be done.",
3669 qinfo->GetQuestId(),j+1,id,id);
3670 continue;
3673 if(!qinfo->ReqCreatureOrGOId[j])
3675 bool found = false;
3676 for(int k = 0; k < MAX_EFFECT_INDEX; ++k)
3678 if ((spellInfo->Effect[k] == SPELL_EFFECT_QUEST_COMPLETE && uint32(spellInfo->EffectMiscValue[k]) == qinfo->QuestId) ||
3679 spellInfo->Effect[k] == SPELL_EFFECT_SEND_EVENT)
3681 found = true;
3682 break;
3686 if(found)
3688 if(!qinfo->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
3690 sLog.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and ReqCreatureOrGOId%d = 0, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Quest flags or ReqCreatureOrGOId%d must be fixed, quest modified to enable objective.",spellInfo->Id,qinfo->QuestId,j+1,j+1);
3692 // this will prevent quest completing without objective
3693 const_cast<Quest*>(qinfo)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT);
3696 else
3698 sLog.outErrorDb("Quest %u has `ReqSpellCast%d` = %u and ReqCreatureOrGOId%d = 0 but spell %u does not have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT effect for this quest, quest can't be done.",
3699 qinfo->GetQuestId(),j+1,id,j+1,id);
3700 // no changes, quest can't be done for this requirement
3706 for(int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j )
3708 int32 id = qinfo->ReqCreatureOrGOId[j];
3709 if(id < 0 && !sGOStorage.LookupEntry<GameObjectInfo>(-id))
3711 sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but gameobject %u does not exist, quest can't be done.",
3712 qinfo->GetQuestId(),j+1,id,uint32(-id));
3713 qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement
3716 if(id > 0 && !sCreatureStorage.LookupEntry<CreatureInfo>(id))
3718 sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but creature with entry %u does not exist, quest can't be done.",
3719 qinfo->GetQuestId(),j+1,id,uint32(id));
3720 qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement
3723 if(id)
3725 // In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast
3727 qinfo->SetFlag(QUEST_MANGOS_FLAGS_KILL_OR_CAST | QUEST_MANGOS_FLAGS_SPEAKTO);
3729 if(!qinfo->ReqCreatureOrGOCount[j])
3731 sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %u but `ReqCreatureOrGOCount%d` = 0, quest can't be done.",
3732 qinfo->GetQuestId(),j+1,id,j+1);
3733 // no changes, quest can be incorrectly done, but we already report this
3736 else if(qinfo->ReqCreatureOrGOCount[j]>0)
3738 sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = 0 but `ReqCreatureOrGOCount%d` = %u.",
3739 qinfo->GetQuestId(),j+1,j+1,qinfo->ReqCreatureOrGOCount[j]);
3740 // no changes, quest ignore this data
3744 for(int j = 0; j < QUEST_REWARD_CHOICES_COUNT; ++j )
3746 uint32 id = qinfo->RewChoiceItemId[j];
3747 if(id)
3749 if(!sItemStorage.LookupEntry<ItemPrototype>(id))
3751 sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
3752 qinfo->GetQuestId(),j+1,id,id);
3753 qinfo->RewChoiceItemId[j] = 0; // no changes, quest will not reward this
3756 if(!qinfo->RewChoiceItemCount[j])
3758 sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but `RewChoiceItemCount%d` = 0, quest can't be done.",
3759 qinfo->GetQuestId(),j+1,id,j+1);
3760 // no changes, quest can't be done
3763 else if(qinfo->RewChoiceItemCount[j]>0)
3765 sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = 0 but `RewChoiceItemCount%d` = %u.",
3766 qinfo->GetQuestId(),j+1,j+1,qinfo->RewChoiceItemCount[j]);
3767 // no changes, quest ignore this data
3771 for(int j = 0; j < QUEST_REWARDS_COUNT; ++j )
3773 uint32 id = qinfo->RewItemId[j];
3774 if(id)
3776 if(!sItemStorage.LookupEntry<ItemPrototype>(id))
3778 sLog.outErrorDb("Quest %u has `RewItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
3779 qinfo->GetQuestId(),j+1,id,id);
3780 qinfo->RewItemId[j] = 0; // no changes, quest will not reward this item
3783 if(!qinfo->RewItemCount[j])
3785 sLog.outErrorDb("Quest %u has `RewItemId%d` = %u but `RewItemCount%d` = 0, quest will not reward this item.",
3786 qinfo->GetQuestId(),j+1,id,j+1);
3787 // no changes
3790 else if(qinfo->RewItemCount[j]>0)
3792 sLog.outErrorDb("Quest %u has `RewItemId%d` = 0 but `RewItemCount%d` = %u.",
3793 qinfo->GetQuestId(),j+1,j+1,qinfo->RewItemCount[j]);
3794 // no changes, quest ignore this data
3798 for(int j = 0; j < QUEST_REPUTATIONS_COUNT; ++j)
3800 if (qinfo->RewRepFaction[j])
3802 if (abs(qinfo->RewRepValueId[j]) > 9)
3803 sLog.outErrorDb("Quest %u has RewRepValueId%d = %i but value is not valid.", qinfo->GetQuestId(), j+1, qinfo->RewRepValueId[j]);
3805 if (!sFactionStore.LookupEntry(qinfo->RewRepFaction[j]))
3807 sLog.outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.",
3808 qinfo->GetQuestId(),j+1,qinfo->RewRepFaction[j] ,qinfo->RewRepFaction[j]);
3809 qinfo->RewRepFaction[j] = 0; // quest will not reward this
3812 else if (qinfo->RewRepValue[j] != 0)
3814 sLog.outErrorDb("Quest %u has `RewRepFaction%d` = 0 but `RewRepValue%d` = %i.",
3815 qinfo->GetQuestId(),j+1,j+1,qinfo->RewRepValue[j]);
3816 // no changes, quest ignore this data
3820 if(qinfo->RewSpell)
3822 SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpell);
3824 if(!spellInfo)
3826 sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u does not exist, spell removed as display reward.",
3827 qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell);
3828 qinfo->RewSpell = 0; // no spell reward will display for this quest
3830 else if(!SpellMgr::IsSpellValid(spellInfo))
3832 sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is broken, quest will not have a spell reward.",
3833 qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell);
3834 qinfo->RewSpell = 0; // no spell reward will display for this quest
3836 else if(GetTalentSpellCost(qinfo->RewSpell))
3838 sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
3839 qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell);
3840 qinfo->RewSpell = 0; // no spell reward will display for this quest
3844 if(qinfo->RewSpellCast)
3846 SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpellCast);
3848 if(!spellInfo)
3850 sLog.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.",
3851 qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast);
3852 qinfo->RewSpellCast = 0; // no spell will be casted on player
3854 else if(!SpellMgr::IsSpellValid(spellInfo))
3856 sLog.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u is broken, quest will not have a spell reward.",
3857 qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast);
3858 qinfo->RewSpellCast = 0; // no spell will be casted on player
3860 else if(GetTalentSpellCost(qinfo->RewSpellCast))
3862 sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
3863 qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast);
3864 qinfo->RewSpellCast = 0; // no spell will be casted on player
3868 if (qinfo->RewMailTemplateId)
3870 if (!sMailTemplateStore.LookupEntry(qinfo->RewMailTemplateId))
3872 sLog.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.",
3873 qinfo->GetQuestId(),qinfo->RewMailTemplateId,qinfo->RewMailTemplateId);
3874 qinfo->RewMailTemplateId = 0; // no mail will send to player
3875 qinfo->RewMailDelaySecs = 0; // no mail will send to player
3877 else if (usedMailTemplates.find(qinfo->RewMailTemplateId) != usedMailTemplates.end())
3879 std::map<uint32,uint32>::const_iterator used_mt_itr = usedMailTemplates.find(qinfo->RewMailTemplateId);
3880 sLog.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u already used for quest %u, quest will not have a mail reward.",
3881 qinfo->GetQuestId(),qinfo->RewMailTemplateId,qinfo->RewMailTemplateId,used_mt_itr->second);
3882 qinfo->RewMailTemplateId = 0; // no mail will send to player
3883 qinfo->RewMailDelaySecs = 0; // no mail will send to player
3885 else
3886 usedMailTemplates[qinfo->RewMailTemplateId] = qinfo->GetQuestId();
3889 if (qinfo->NextQuestInChain)
3891 QuestMap::iterator qNextItr = mQuestTemplates.find(qinfo->NextQuestInChain);
3892 if (qNextItr == mQuestTemplates.end())
3894 sLog.outErrorDb("Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.",
3895 qinfo->GetQuestId(),qinfo->NextQuestInChain ,qinfo->NextQuestInChain );
3896 qinfo->NextQuestInChain = 0;
3898 else
3899 qNextItr->second->prevChainQuests.push_back(qinfo->GetQuestId());
3902 // fill additional data stores
3903 if (qinfo->PrevQuestId)
3905 if (mQuestTemplates.find(abs(qinfo->GetPrevQuestId())) == mQuestTemplates.end())
3907 sLog.outErrorDb("Quest %d has PrevQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetPrevQuestId());
3909 else
3911 qinfo->prevQuests.push_back(qinfo->PrevQuestId);
3915 if(qinfo->NextQuestId)
3917 QuestMap::iterator qNextItr = mQuestTemplates.find(abs(qinfo->GetNextQuestId()));
3918 if (qNextItr == mQuestTemplates.end())
3920 sLog.outErrorDb("Quest %d has NextQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetNextQuestId());
3922 else
3924 int32 signedQuestId = qinfo->NextQuestId < 0 ? -int32(qinfo->GetQuestId()) : int32(qinfo->GetQuestId());
3925 qNextItr->second->prevQuests.push_back(signedQuestId);
3929 if(qinfo->ExclusiveGroup)
3930 mExclusiveQuestGroups.insert(std::pair<int32, uint32>(qinfo->ExclusiveGroup, qinfo->GetQuestId()));
3931 if(qinfo->LimitTime)
3932 qinfo->SetFlag(QUEST_MANGOS_FLAGS_TIMED);
3935 // check QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE
3936 for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i)
3938 SpellEntry const *spellInfo = sSpellStore.LookupEntry(i);
3939 if(!spellInfo)
3940 continue;
3942 for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
3944 if(spellInfo->Effect[j] != SPELL_EFFECT_QUEST_COMPLETE)
3945 continue;
3947 uint32 quest_id = spellInfo->EffectMiscValue[j];
3949 Quest const* quest = GetQuestTemplate(quest_id);
3951 // some quest referenced in spells not exist (outdated spells)
3952 if(!quest)
3953 continue;
3955 if(!quest->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
3957 sLog.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u , but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.",spellInfo->Id,quest_id);
3959 // this will prevent quest completing without objective
3960 const_cast<Quest*>(quest)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT);
3965 sLog.outString();
3966 sLog.outString( ">> Loaded %lu quests definitions", (unsigned long)mQuestTemplates.size() );
3969 void ObjectMgr::LoadQuestLocales()
3971 mQuestLocaleMap.clear(); // need for reload case
3973 QueryResult *result = WorldDatabase.Query("SELECT entry,"
3974 "Title_loc1,Details_loc1,Objectives_loc1,OfferRewardText_loc1,RequestItemsText_loc1,EndText_loc1,CompletedText_loc1,ObjectiveText1_loc1,ObjectiveText2_loc1,ObjectiveText3_loc1,ObjectiveText4_loc1,"
3975 "Title_loc2,Details_loc2,Objectives_loc2,OfferRewardText_loc2,RequestItemsText_loc2,EndText_loc2,CompletedText_loc2,ObjectiveText1_loc2,ObjectiveText2_loc2,ObjectiveText3_loc2,ObjectiveText4_loc2,"
3976 "Title_loc3,Details_loc3,Objectives_loc3,OfferRewardText_loc3,RequestItemsText_loc3,EndText_loc3,CompletedText_loc3,ObjectiveText1_loc3,ObjectiveText2_loc3,ObjectiveText3_loc3,ObjectiveText4_loc3,"
3977 "Title_loc4,Details_loc4,Objectives_loc4,OfferRewardText_loc4,RequestItemsText_loc4,EndText_loc4,CompletedText_loc4,ObjectiveText1_loc4,ObjectiveText2_loc4,ObjectiveText3_loc4,ObjectiveText4_loc4,"
3978 "Title_loc5,Details_loc5,Objectives_loc5,OfferRewardText_loc5,RequestItemsText_loc5,EndText_loc5,CompletedText_loc5,ObjectiveText1_loc5,ObjectiveText2_loc5,ObjectiveText3_loc5,ObjectiveText4_loc5,"
3979 "Title_loc6,Details_loc6,Objectives_loc6,OfferRewardText_loc6,RequestItemsText_loc6,EndText_loc6,CompletedText_loc6,ObjectiveText1_loc6,ObjectiveText2_loc6,ObjectiveText3_loc6,ObjectiveText4_loc6,"
3980 "Title_loc7,Details_loc7,Objectives_loc7,OfferRewardText_loc7,RequestItemsText_loc7,EndText_loc7,CompletedText_loc7,ObjectiveText1_loc7,ObjectiveText2_loc7,ObjectiveText3_loc7,ObjectiveText4_loc7,"
3981 "Title_loc8,Details_loc8,Objectives_loc8,OfferRewardText_loc8,RequestItemsText_loc8,EndText_loc8,CompletedText_loc8,ObjectiveText1_loc8,ObjectiveText2_loc8,ObjectiveText3_loc8,ObjectiveText4_loc8"
3982 " FROM locales_quest"
3985 if(!result)
3987 barGoLink bar(1);
3989 bar.step();
3991 sLog.outString();
3992 sLog.outString(">> Loaded 0 Quest locale strings. DB table `locales_quest` is empty.");
3993 return;
3996 barGoLink bar((int)result->GetRowCount());
4000 Field *fields = result->Fetch();
4001 bar.step();
4003 uint32 entry = fields[0].GetUInt32();
4005 QuestLocale& data = mQuestLocaleMap[entry];
4007 for(int i = 1; i < MAX_LOCALE; ++i)
4009 std::string str = fields[1+11*(i-1)].GetCppString();
4010 if(!str.empty())
4012 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
4013 if(idx >= 0)
4015 if((int32)data.Title.size() <= idx)
4016 data.Title.resize(idx+1);
4018 data.Title[idx] = str;
4021 str = fields[1+11*(i-1)+1].GetCppString();
4022 if(!str.empty())
4024 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
4025 if(idx >= 0)
4027 if((int32)data.Details.size() <= idx)
4028 data.Details.resize(idx+1);
4030 data.Details[idx] = str;
4033 str = fields[1+11*(i-1)+2].GetCppString();
4034 if(!str.empty())
4036 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
4037 if(idx >= 0)
4039 if((int32)data.Objectives.size() <= idx)
4040 data.Objectives.resize(idx+1);
4042 data.Objectives[idx] = str;
4045 str = fields[1+11*(i-1)+3].GetCppString();
4046 if(!str.empty())
4048 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
4049 if(idx >= 0)
4051 if((int32)data.OfferRewardText.size() <= idx)
4052 data.OfferRewardText.resize(idx+1);
4054 data.OfferRewardText[idx] = str;
4057 str = fields[1+11*(i-1)+4].GetCppString();
4058 if(!str.empty())
4060 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
4061 if(idx >= 0)
4063 if((int32)data.RequestItemsText.size() <= idx)
4064 data.RequestItemsText.resize(idx+1);
4066 data.RequestItemsText[idx] = str;
4069 str = fields[1+11*(i-1)+5].GetCppString();
4070 if(!str.empty())
4072 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
4073 if(idx >= 0)
4075 if((int32)data.EndText.size() <= idx)
4076 data.EndText.resize(idx+1);
4078 data.EndText[idx] = str;
4081 str = fields[1+11*(i-1)+6].GetCppString();
4082 if(!str.empty())
4084 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
4085 if(idx >= 0)
4087 if((int32)data.CompletedText.size() <= idx)
4088 data.CompletedText.resize(idx+1);
4090 data.CompletedText[idx] = str;
4093 for(int k = 0; k < 4; ++k)
4095 str = fields[1+11*(i-1)+7+k].GetCppString();
4096 if(!str.empty())
4098 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
4099 if(idx >= 0)
4101 if((int32)data.ObjectiveText[k].size() <= idx)
4102 data.ObjectiveText[k].resize(idx+1);
4104 data.ObjectiveText[k][idx] = str;
4109 } while (result->NextRow());
4111 delete result;
4113 sLog.outString();
4114 sLog.outString( ">> Loaded %lu Quest locale strings", (unsigned long)mQuestLocaleMap.size() );
4117 void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename)
4119 if(sWorld.IsScriptScheduled()) // function don't must be called in time scripts use.
4120 return;
4122 sLog.outString( "%s :", tablename);
4124 scripts.clear(); // need for reload support
4126 QueryResult *result = WorldDatabase.PQuery( "SELECT id,delay,command,datalong,datalong2,dataint, x, y, z, o FROM %s", tablename );
4128 uint32 count = 0;
4130 if( !result )
4132 barGoLink bar( 1 );
4133 bar.step();
4135 sLog.outString();
4136 sLog.outString( ">> Loaded %u script definitions", count );
4137 return;
4140 barGoLink bar( (int)result->GetRowCount() );
4144 bar.step();
4146 Field *fields = result->Fetch();
4147 ScriptInfo tmp;
4148 tmp.id = fields[0].GetUInt32();
4149 tmp.delay = fields[1].GetUInt32();
4150 tmp.command = fields[2].GetUInt32();
4151 tmp.datalong = fields[3].GetUInt32();
4152 tmp.datalong2 = fields[4].GetUInt32();
4153 tmp.dataint = fields[5].GetInt32();
4154 tmp.x = fields[6].GetFloat();
4155 tmp.y = fields[7].GetFloat();
4156 tmp.z = fields[8].GetFloat();
4157 tmp.o = fields[9].GetFloat();
4159 // generic command args check
4160 switch(tmp.command)
4162 case SCRIPT_COMMAND_TALK:
4164 if(tmp.datalong > 3)
4166 sLog.outErrorDb("Table `%s` has invalid talk type (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u",tablename,tmp.datalong,tmp.id);
4167 continue;
4169 if(tmp.dataint==0)
4171 sLog.outErrorDb("Table `%s` has invalid talk text id (dataint = %i) in SCRIPT_COMMAND_TALK for script id %u",tablename,tmp.dataint,tmp.id);
4172 continue;
4174 if(tmp.dataint < MIN_DB_SCRIPT_STRING_ID || tmp.dataint >= MAX_DB_SCRIPT_STRING_ID)
4176 sLog.outErrorDb("Table `%s` has out of range text id (dataint = %i expected %u-%u) in SCRIPT_COMMAND_TALK for script id %u",tablename,tmp.dataint,MIN_DB_SCRIPT_STRING_ID,MAX_DB_SCRIPT_STRING_ID,tmp.id);
4177 continue;
4180 // if(!GetMangosStringLocale(tmp.dataint)) will checked after db_script_string loading
4181 break;
4184 case SCRIPT_COMMAND_EMOTE:
4186 if(!sEmotesStore.LookupEntry(tmp.datalong))
4188 sLog.outErrorDb("Table `%s` has invalid emote id (datalong = %u) in SCRIPT_COMMAND_EMOTE for script id %u",tablename,tmp.datalong,tmp.id);
4189 continue;
4191 break;
4194 case SCRIPT_COMMAND_TELEPORT_TO:
4196 if(!sMapStore.LookupEntry(tmp.datalong))
4198 sLog.outErrorDb("Table `%s` has invalid map (Id: %u) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename,tmp.datalong,tmp.id);
4199 continue;
4202 if(!MaNGOS::IsValidMapCoord(tmp.x,tmp.y,tmp.z,tmp.o))
4204 sLog.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename,tmp.x,tmp.y,tmp.id);
4205 continue;
4207 break;
4210 case SCRIPT_COMMAND_KILL_CREDIT:
4212 if (!GetCreatureTemplate(tmp.datalong))
4214 sLog.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_KILL_CREDIT for script id %u",tablename,tmp.datalong,tmp.id);
4215 continue;
4217 break;
4220 case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
4222 if(!MaNGOS::IsValidMapCoord(tmp.x,tmp.y,tmp.z,tmp.o))
4224 sLog.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename,tmp.x,tmp.y,tmp.id);
4225 continue;
4228 if(!GetCreatureTemplate(tmp.datalong))
4230 sLog.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename,tmp.datalong,tmp.id);
4231 continue;
4233 break;
4236 case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
4238 GameObjectData const* data = GetGOData(tmp.datalong);
4239 if(!data)
4241 sLog.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename,tmp.datalong,tmp.id);
4242 continue;
4245 GameObjectInfo const* info = GetGameObjectInfo(data->id);
4246 if(!info)
4248 sLog.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename,tmp.datalong,data->id,tmp.id);
4249 continue;
4252 if( info->type==GAMEOBJECT_TYPE_FISHINGNODE ||
4253 info->type==GAMEOBJECT_TYPE_FISHINGHOLE ||
4254 info->type==GAMEOBJECT_TYPE_DOOR ||
4255 info->type==GAMEOBJECT_TYPE_BUTTON ||
4256 info->type==GAMEOBJECT_TYPE_TRAP )
4258 sLog.outErrorDb("Table `%s` have gameobject type (%u) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename,info->id,tmp.id);
4259 continue;
4261 break;
4263 case SCRIPT_COMMAND_OPEN_DOOR:
4264 case SCRIPT_COMMAND_CLOSE_DOOR:
4266 GameObjectData const* data = GetGOData(tmp.datalong);
4267 if(!data)
4269 sLog.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u",tablename,tmp.datalong,(tmp.command==SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id);
4270 continue;
4273 GameObjectInfo const* info = GetGameObjectInfo(data->id);
4274 if(!info)
4276 sLog.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u",tablename,tmp.datalong,data->id,(tmp.command==SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id);
4277 continue;
4280 if( info->type!=GAMEOBJECT_TYPE_DOOR)
4282 sLog.outErrorDb("Table `%s` has gameobject type (%u) non supported by command %s for script id %u",tablename,info->id,(tmp.command==SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id);
4283 continue;
4286 break;
4288 case SCRIPT_COMMAND_QUEST_EXPLORED:
4290 Quest const* quest = GetQuestTemplate(tmp.datalong);
4291 if(!quest)
4293 sLog.outErrorDb("Table `%s` has invalid quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",tablename,tmp.datalong,tmp.id);
4294 continue;
4297 if(!quest->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
4299 sLog.outErrorDb("Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",tablename,tmp.datalong,tmp.id);
4301 // this will prevent quest completing without objective
4302 const_cast<Quest*>(quest)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT);
4304 // continue; - quest objective requirement set and command can be allowed
4307 if(float(tmp.datalong2) > DEFAULT_VISIBILITY_DISTANCE)
4309 sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
4310 tablename,tmp.datalong2,tmp.id);
4311 continue;
4314 if(tmp.datalong2 && float(tmp.datalong2) > DEFAULT_VISIBILITY_DISTANCE)
4316 sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %f or 0 for disable distance check",
4317 tablename,tmp.datalong2,tmp.id,DEFAULT_VISIBILITY_DISTANCE);
4318 continue;
4321 if(tmp.datalong2 && float(tmp.datalong2) < INTERACTION_DISTANCE)
4323 sLog.outErrorDb("Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %f or 0 for disable distance check",
4324 tablename,tmp.datalong2,tmp.id,INTERACTION_DISTANCE);
4325 continue;
4328 break;
4331 case SCRIPT_COMMAND_REMOVE_AURA:
4333 if(!sSpellStore.LookupEntry(tmp.datalong))
4335 sLog.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",
4336 tablename,tmp.datalong,tmp.id);
4337 continue;
4339 if(tmp.datalong2 & ~0x1) // 1 bits (0,1)
4341 sLog.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u",
4342 tablename,tmp.datalong2,tmp.id);
4343 continue;
4345 break;
4347 case SCRIPT_COMMAND_CAST_SPELL:
4349 if(!sSpellStore.LookupEntry(tmp.datalong))
4351 sLog.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",
4352 tablename,tmp.datalong,tmp.id);
4353 continue;
4355 if(tmp.datalong2 & ~0x3) // 2 bits
4357 sLog.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u",
4358 tablename,tmp.datalong2,tmp.id);
4359 continue;
4361 break;
4365 if (scripts.find(tmp.id) == scripts.end())
4367 ScriptMap emptyMap;
4368 scripts[tmp.id] = emptyMap;
4370 scripts[tmp.id].insert(std::pair<uint32, ScriptInfo>(tmp.delay, tmp));
4372 ++count;
4373 } while( result->NextRow() );
4375 delete result;
4377 sLog.outString();
4378 sLog.outString( ">> Loaded %u script definitions", count );
4381 void ObjectMgr::LoadGameObjectScripts()
4383 LoadScripts(sGameObjectScripts, "gameobject_scripts");
4385 // check ids
4386 for(ScriptMapMap::const_iterator itr = sGameObjectScripts.begin(); itr != sGameObjectScripts.end(); ++itr)
4388 if(!GetGOData(itr->first))
4389 sLog.outErrorDb("Table `gameobject_scripts` has not existing gameobject (GUID: %u) as script id",itr->first);
4393 void ObjectMgr::LoadQuestEndScripts()
4395 LoadScripts(sQuestEndScripts, "quest_end_scripts");
4397 // check ids
4398 for(ScriptMapMap::const_iterator itr = sQuestEndScripts.begin(); itr != sQuestEndScripts.end(); ++itr)
4400 if(!GetQuestTemplate(itr->first))
4401 sLog.outErrorDb("Table `quest_end_scripts` has not existing quest (Id: %u) as script id",itr->first);
4405 void ObjectMgr::LoadQuestStartScripts()
4407 LoadScripts(sQuestStartScripts,"quest_start_scripts");
4409 // check ids
4410 for(ScriptMapMap::const_iterator itr = sQuestStartScripts.begin(); itr != sQuestStartScripts.end(); ++itr)
4412 if(!GetQuestTemplate(itr->first))
4413 sLog.outErrorDb("Table `quest_start_scripts` has not existing quest (Id: %u) as script id",itr->first);
4417 void ObjectMgr::LoadSpellScripts()
4419 LoadScripts(sSpellScripts, "spell_scripts");
4421 // check ids
4422 for(ScriptMapMap::const_iterator itr = sSpellScripts.begin(); itr != sSpellScripts.end(); ++itr)
4424 SpellEntry const* spellInfo = sSpellStore.LookupEntry(itr->first);
4426 if(!spellInfo)
4428 sLog.outErrorDb("Table `spell_scripts` has not existing spell (Id: %u) as script id",itr->first);
4429 continue;
4432 //check for correct spellEffect
4433 bool found = false;
4434 for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
4436 // skip empty effects
4437 if (!spellInfo->Effect[i])
4438 continue;
4440 if (spellInfo->Effect[i] == SPELL_EFFECT_SCRIPT_EFFECT)
4442 found = true;
4443 break;
4447 if (!found)
4448 sLog.outErrorDb("Table `spell_scripts` has unsupported spell (Id: %u) without SPELL_EFFECT_SCRIPT_EFFECT (%u) spell effect",itr->first,SPELL_EFFECT_SCRIPT_EFFECT);
4452 void ObjectMgr::LoadEventScripts()
4454 LoadScripts(sEventScripts, "event_scripts");
4456 std::set<uint32> evt_scripts;
4457 // Load all possible script entries from gameobjects
4458 for(uint32 i = 1; i < sGOStorage.MaxEntry; ++i)
4460 GameObjectInfo const * goInfo = sGOStorage.LookupEntry<GameObjectInfo>(i);
4461 if (goInfo)
4463 switch(goInfo->type)
4465 case GAMEOBJECT_TYPE_GOOBER:
4466 if (goInfo->goober.eventId)
4467 evt_scripts.insert(goInfo->goober.eventId);
4468 break;
4469 case GAMEOBJECT_TYPE_CHEST:
4470 if (goInfo->chest.eventId)
4471 evt_scripts.insert(goInfo->chest.eventId);
4472 break;
4473 case GAMEOBJECT_TYPE_CAMERA:
4474 if (goInfo->camera.eventID)
4475 evt_scripts.insert(goInfo->camera.eventID);
4476 default:
4477 break;
4481 // Load all possible script entries from spells
4482 for(uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
4484 SpellEntry const * spell = sSpellStore.LookupEntry(i);
4485 if (spell)
4487 for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
4489 if( spell->Effect[j] == SPELL_EFFECT_SEND_EVENT )
4491 if (spell->EffectMiscValue[j])
4492 evt_scripts.insert(spell->EffectMiscValue[j]);
4497 // Then check if all scripts are in above list of possible script entries
4498 for(ScriptMapMap::const_iterator itr = sEventScripts.begin(); itr != sEventScripts.end(); ++itr)
4500 std::set<uint32>::const_iterator itr2 = evt_scripts.find(itr->first);
4501 if (itr2 == evt_scripts.end())
4502 sLog.outErrorDb("Table `event_scripts` has script (Id: %u) not referring to any gameobject_template type 10 data2 field, type 3 data6 field, type 13 data 2 field or any spell effect %u",
4503 itr->first, SPELL_EFFECT_SEND_EVENT);
4507 void ObjectMgr::LoadGossipScripts()
4509 LoadScripts(sGossipScripts, "gossip_scripts");
4511 // checks are done in LoadGossipMenuItems
4514 void ObjectMgr::LoadItemTexts()
4516 QueryResult *result = CharacterDatabase.Query("SELECT id, text FROM item_text");
4518 uint32 count = 0;
4520 if( !result )
4522 barGoLink bar( 1 );
4523 bar.step();
4525 sLog.outString();
4526 sLog.outString( ">> Loaded %u item pages", count );
4527 return;
4530 barGoLink bar( (int)result->GetRowCount() );
4532 Field* fields;
4535 bar.step();
4537 fields = result->Fetch();
4539 mItemTexts[ fields[0].GetUInt32() ] = fields[1].GetCppString();
4541 ++count;
4543 } while ( result->NextRow() );
4545 delete result;
4547 sLog.outString();
4548 sLog.outString( ">> Loaded %u item texts", count );
4551 void ObjectMgr::LoadPageTexts()
4553 sPageTextStore.Free(); // for reload case
4555 sPageTextStore.Load();
4556 sLog.outString( ">> Loaded %u page texts", sPageTextStore.RecordCount );
4557 sLog.outString();
4559 for(uint32 i = 1; i < sPageTextStore.MaxEntry; ++i)
4561 // check data correctness
4562 PageText const* page = sPageTextStore.LookupEntry<PageText>(i);
4563 if(!page)
4564 continue;
4566 if(page->Next_Page && !sPageTextStore.LookupEntry<PageText>(page->Next_Page))
4568 sLog.outErrorDb("Page text (Id: %u) has not existing next page (Id:%u)", i,page->Next_Page);
4569 continue;
4572 // detect circular reference
4573 std::set<uint32> checkedPages;
4574 for(PageText const* pageItr = page; pageItr; pageItr = sPageTextStore.LookupEntry<PageText>(pageItr->Next_Page))
4576 if(!pageItr->Next_Page)
4577 break;
4578 checkedPages.insert(pageItr->Page_ID);
4579 if(checkedPages.find(pageItr->Next_Page)!=checkedPages.end())
4581 std::ostringstream ss;
4582 ss<< "The text page(s) ";
4583 for (std::set<uint32>::iterator itr= checkedPages.begin();itr!=checkedPages.end(); ++itr)
4584 ss << *itr << " ";
4585 ss << "create(s) a circular reference, which can cause the server to freeze. Changing Next_Page of page "
4586 << pageItr->Page_ID <<" to 0";
4587 sLog.outErrorDb("%s", ss.str().c_str());
4588 const_cast<PageText*>(pageItr)->Next_Page = 0;
4589 break;
4595 void ObjectMgr::LoadPageTextLocales()
4597 mPageTextLocaleMap.clear(); // need for reload case
4599 QueryResult *result = WorldDatabase.Query("SELECT entry,text_loc1,text_loc2,text_loc3,text_loc4,text_loc5,text_loc6,text_loc7,text_loc8 FROM locales_page_text");
4601 if(!result)
4603 barGoLink bar(1);
4605 bar.step();
4607 sLog.outString();
4608 sLog.outString(">> Loaded 0 PageText locale strings. DB table `locales_page_text` is empty.");
4609 return;
4612 barGoLink bar((int)result->GetRowCount());
4616 Field *fields = result->Fetch();
4617 bar.step();
4619 uint32 entry = fields[0].GetUInt32();
4621 PageTextLocale& data = mPageTextLocaleMap[entry];
4623 for(int i = 1; i < MAX_LOCALE; ++i)
4625 std::string str = fields[i].GetCppString();
4626 if(str.empty())
4627 continue;
4629 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
4630 if(idx >= 0)
4632 if((int32)data.Text.size() <= idx)
4633 data.Text.resize(idx+1);
4635 data.Text[idx] = str;
4639 } while (result->NextRow());
4641 delete result;
4643 sLog.outString();
4644 sLog.outString( ">> Loaded %lu PageText locale strings", (unsigned long)mPageTextLocaleMap.size() );
4647 struct SQLInstanceLoader : public SQLStorageLoaderBase<SQLInstanceLoader>
4649 template<class D>
4650 void convert_from_str(uint32 /*field_pos*/, char *src, D &dst)
4652 dst = D(sObjectMgr.GetScriptId(src));
4656 void ObjectMgr::LoadInstanceTemplate()
4658 SQLInstanceLoader loader;
4659 loader.Load(sInstanceTemplate);
4661 for(uint32 i = 0; i < sInstanceTemplate.MaxEntry; i++)
4663 InstanceTemplate* temp = (InstanceTemplate*)GetInstanceTemplate(i);
4664 if(!temp)
4665 continue;
4667 if(!MapManager::IsValidMAP(temp->map))
4668 sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", temp->map);
4670 if(!MapManager::IsValidMapCoord(temp->parent,temp->startLocX,temp->startLocY,temp->startLocZ,temp->startLocO))
4672 sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad parent entrance coordinates for map id %d template!", temp->map);
4673 temp->parent = 0; // will have wrong continent 0 parent, at least existed
4677 sLog.outString( ">> Loaded %u Instance Template definitions", sInstanceTemplate.RecordCount );
4678 sLog.outString();
4681 GossipText const *ObjectMgr::GetGossipText(uint32 Text_ID) const
4683 GossipTextMap::const_iterator itr = mGossipText.find(Text_ID);
4684 if(itr != mGossipText.end())
4685 return &itr->second;
4686 return NULL;
4689 void ObjectMgr::LoadGossipText()
4691 QueryResult *result = WorldDatabase.Query( "SELECT * FROM npc_text" );
4693 int count = 0;
4694 if( !result )
4696 barGoLink bar( 1 );
4697 bar.step();
4699 sLog.outString();
4700 sLog.outString( ">> Loaded %u npc texts", count );
4701 return;
4704 int cic;
4706 barGoLink bar( (int)result->GetRowCount() );
4710 ++count;
4711 cic = 0;
4713 Field *fields = result->Fetch();
4715 bar.step();
4717 uint32 Text_ID = fields[cic++].GetUInt32();
4718 if(!Text_ID)
4720 sLog.outErrorDb("Table `npc_text` has record wit reserved id 0, ignore.");
4721 continue;
4724 GossipText& gText = mGossipText[Text_ID];
4726 for (int i=0; i< 8; i++)
4728 gText.Options[i].Text_0 = fields[cic++].GetCppString();
4729 gText.Options[i].Text_1 = fields[cic++].GetCppString();
4731 gText.Options[i].Language = fields[cic++].GetUInt32();
4732 gText.Options[i].Probability = fields[cic++].GetFloat();
4734 for(int j=0; j < 3; ++j)
4736 gText.Options[i].Emotes[j]._Delay = fields[cic++].GetUInt32();
4737 gText.Options[i].Emotes[j]._Emote = fields[cic++].GetUInt32();
4740 } while( result->NextRow() );
4742 sLog.outString();
4743 sLog.outString( ">> Loaded %u npc texts", count );
4744 delete result;
4747 void ObjectMgr::LoadNpcTextLocales()
4749 mNpcTextLocaleMap.clear(); // need for reload case
4751 QueryResult *result = WorldDatabase.Query("SELECT entry,"
4752 "Text0_0_loc1,Text0_1_loc1,Text1_0_loc1,Text1_1_loc1,Text2_0_loc1,Text2_1_loc1,Text3_0_loc1,Text3_1_loc1,Text4_0_loc1,Text4_1_loc1,Text5_0_loc1,Text5_1_loc1,Text6_0_loc1,Text6_1_loc1,Text7_0_loc1,Text7_1_loc1,"
4753 "Text0_0_loc2,Text0_1_loc2,Text1_0_loc2,Text1_1_loc2,Text2_0_loc2,Text2_1_loc2,Text3_0_loc2,Text3_1_loc1,Text4_0_loc2,Text4_1_loc2,Text5_0_loc2,Text5_1_loc2,Text6_0_loc2,Text6_1_loc2,Text7_0_loc2,Text7_1_loc2,"
4754 "Text0_0_loc3,Text0_1_loc3,Text1_0_loc3,Text1_1_loc3,Text2_0_loc3,Text2_1_loc3,Text3_0_loc3,Text3_1_loc1,Text4_0_loc3,Text4_1_loc3,Text5_0_loc3,Text5_1_loc3,Text6_0_loc3,Text6_1_loc3,Text7_0_loc3,Text7_1_loc3,"
4755 "Text0_0_loc4,Text0_1_loc4,Text1_0_loc4,Text1_1_loc4,Text2_0_loc4,Text2_1_loc4,Text3_0_loc4,Text3_1_loc1,Text4_0_loc4,Text4_1_loc4,Text5_0_loc4,Text5_1_loc4,Text6_0_loc4,Text6_1_loc4,Text7_0_loc4,Text7_1_loc4,"
4756 "Text0_0_loc5,Text0_1_loc5,Text1_0_loc5,Text1_1_loc5,Text2_0_loc5,Text2_1_loc5,Text3_0_loc5,Text3_1_loc1,Text4_0_loc5,Text4_1_loc5,Text5_0_loc5,Text5_1_loc5,Text6_0_loc5,Text6_1_loc5,Text7_0_loc5,Text7_1_loc5,"
4757 "Text0_0_loc6,Text0_1_loc6,Text1_0_loc6,Text1_1_loc6,Text2_0_loc6,Text2_1_loc6,Text3_0_loc6,Text3_1_loc1,Text4_0_loc6,Text4_1_loc6,Text5_0_loc6,Text5_1_loc6,Text6_0_loc6,Text6_1_loc6,Text7_0_loc6,Text7_1_loc6,"
4758 "Text0_0_loc7,Text0_1_loc7,Text1_0_loc7,Text1_1_loc7,Text2_0_loc7,Text2_1_loc7,Text3_0_loc7,Text3_1_loc1,Text4_0_loc7,Text4_1_loc7,Text5_0_loc7,Text5_1_loc7,Text6_0_loc7,Text6_1_loc7,Text7_0_loc7,Text7_1_loc7, "
4759 "Text0_0_loc8,Text0_1_loc8,Text1_0_loc8,Text1_1_loc8,Text2_0_loc8,Text2_1_loc8,Text3_0_loc8,Text3_1_loc1,Text4_0_loc8,Text4_1_loc8,Text5_0_loc8,Text5_1_loc8,Text6_0_loc8,Text6_1_loc8,Text7_0_loc8,Text7_1_loc8 "
4760 " FROM locales_npc_text");
4762 if(!result)
4764 barGoLink bar(1);
4766 bar.step();
4768 sLog.outString();
4769 sLog.outString(">> Loaded 0 Quest locale strings. DB table `locales_npc_text` is empty.");
4770 return;
4773 barGoLink bar((int)result->GetRowCount());
4777 Field *fields = result->Fetch();
4778 bar.step();
4780 uint32 entry = fields[0].GetUInt32();
4782 NpcTextLocale& data = mNpcTextLocaleMap[entry];
4784 for(int i=1; i<MAX_LOCALE; ++i)
4786 for(int j=0; j<8; ++j)
4788 std::string str0 = fields[1+8*2*(i-1)+2*j].GetCppString();
4789 if(!str0.empty())
4791 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
4792 if(idx >= 0)
4794 if((int32)data.Text_0[j].size() <= idx)
4795 data.Text_0[j].resize(idx+1);
4797 data.Text_0[j][idx] = str0;
4800 std::string str1 = fields[1+8*2*(i-1)+2*j+1].GetCppString();
4801 if(!str1.empty())
4803 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
4804 if(idx >= 0)
4806 if((int32)data.Text_1[j].size() <= idx)
4807 data.Text_1[j].resize(idx+1);
4809 data.Text_1[j][idx] = str1;
4814 } while (result->NextRow());
4816 delete result;
4818 sLog.outString();
4819 sLog.outString( ">> Loaded %lu NpcText locale strings", (unsigned long)mNpcTextLocaleMap.size() );
4822 //not very fast function but it is called only once a day, or on starting-up
4823 void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
4825 time_t basetime = time(NULL);
4826 sLog.outDebug("Returning mails current time: hour: %d, minute: %d, second: %d ", localtime(&basetime)->tm_hour, localtime(&basetime)->tm_min, localtime(&basetime)->tm_sec);
4827 //delete all old mails without item and without body immediately, if starting server
4828 if (!serverUp)
4829 CharacterDatabase.PExecute("DELETE FROM mail WHERE expire_time < '" UI64FMTD "' AND has_items = '0' AND itemTextId = 0", (uint64)basetime);
4830 // 0 1 2 3 4 5 6 7 8 9
4831 QueryResult* result = CharacterDatabase.PQuery("SELECT id,messageType,sender,receiver,itemTextId,has_items,expire_time,cod,checked,mailTemplateId FROM mail WHERE expire_time < '" UI64FMTD "'", (uint64)basetime);
4832 if ( !result )
4834 barGoLink bar(1);
4835 bar.step();
4836 sLog.outString();
4837 sLog.outString(">> Only expired mails (need to be return or delete) or DB table `mail` is empty.");
4838 return; // any mails need to be returned or deleted
4841 //std::ostringstream delitems, delmails; //will be here for optimization
4842 //bool deletemail = false, deleteitem = false;
4843 //delitems << "DELETE FROM item_instance WHERE guid IN ( ";
4844 //delmails << "DELETE FROM mail WHERE id IN ( "
4846 barGoLink bar( (int)result->GetRowCount() );
4847 uint32 count = 0;
4848 Field *fields;
4852 bar.step();
4854 fields = result->Fetch();
4855 Mail *m = new Mail;
4856 m->messageID = fields[0].GetUInt32();
4857 m->messageType = fields[1].GetUInt8();
4858 m->sender = fields[2].GetUInt32();
4859 m->receiver = fields[3].GetUInt32();
4860 m->itemTextId = fields[4].GetUInt32();
4861 bool has_items = fields[5].GetBool();
4862 m->expire_time = (time_t)fields[6].GetUInt64();
4863 m->deliver_time = 0;
4864 m->COD = fields[7].GetUInt32();
4865 m->checked = fields[8].GetUInt32();
4866 m->mailTemplateId = fields[9].GetInt16();
4868 Player *pl = 0;
4869 if (serverUp)
4870 pl = GetPlayer((uint64)m->receiver);
4871 if (pl)
4872 { //this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail
4873 //his in mailbox and he has already listed his mails )
4874 delete m;
4875 continue;
4877 //delete or return mail:
4878 if (has_items)
4880 QueryResult *resultItems = CharacterDatabase.PQuery("SELECT item_guid,item_template FROM mail_items WHERE mail_id='%u'", m->messageID);
4881 if(resultItems)
4885 Field *fields2 = resultItems->Fetch();
4887 uint32 item_guid_low = fields2[0].GetUInt32();
4888 uint32 item_template = fields2[1].GetUInt32();
4890 m->AddItem(item_guid_low, item_template);
4892 while (resultItems->NextRow());
4894 delete resultItems;
4896 //if it is mail from AH, it shouldn't be returned, but deleted
4897 if (m->messageType != MAIL_NORMAL || (m->checked & (MAIL_CHECK_MASK_AUCTION | MAIL_CHECK_MASK_COD_PAYMENT | MAIL_CHECK_MASK_RETURNED)))
4899 // mail open and then not returned
4900 for(std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
4901 CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", itr2->item_guid);
4903 else
4905 //mail will be returned:
4906 CharacterDatabase.PExecute("UPDATE mail SET sender = '%u', receiver = '%u', expire_time = '" UI64FMTD "', deliver_time = '" UI64FMTD "',cod = '0', checked = '%u' WHERE id = '%u'", m->receiver, m->sender, (uint64)(basetime + 30*DAY), (uint64)basetime, MAIL_CHECK_MASK_RETURNED, m->messageID);
4907 delete m;
4908 continue;
4912 if (m->itemTextId)
4913 CharacterDatabase.PExecute("DELETE FROM item_text WHERE id = '%u'", m->itemTextId);
4915 //deletemail = true;
4916 //delmails << m->messageID << ", ";
4917 CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", m->messageID);
4918 delete m;
4919 ++count;
4920 } while (result->NextRow());
4921 delete result;
4923 sLog.outString();
4924 sLog.outString( ">> Loaded %u mails", count );
4927 void ObjectMgr::LoadQuestAreaTriggers()
4929 mQuestAreaTriggerMap.clear(); // need for reload case
4931 QueryResult *result = WorldDatabase.Query( "SELECT id,quest FROM areatrigger_involvedrelation" );
4933 uint32 count = 0;
4935 if( !result )
4937 barGoLink bar( 1 );
4938 bar.step();
4940 sLog.outString();
4941 sLog.outString( ">> Loaded %u quest trigger points", count );
4942 return;
4945 barGoLink bar((int) result->GetRowCount() );
4949 ++count;
4950 bar.step();
4952 Field *fields = result->Fetch();
4954 uint32 trigger_ID = fields[0].GetUInt32();
4955 uint32 quest_ID = fields[1].GetUInt32();
4957 AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(trigger_ID);
4958 if(!atEntry)
4960 sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",trigger_ID);
4961 continue;
4964 Quest const* quest = GetQuestTemplate(quest_ID);
4966 if(!quest)
4968 sLog.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u",trigger_ID,quest_ID);
4969 continue;
4972 if(!quest->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
4974 sLog.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.",trigger_ID,quest_ID);
4976 // this will prevent quest completing without objective
4977 const_cast<Quest*>(quest)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT);
4979 // continue; - quest modified to required objective and trigger can be allowed.
4982 mQuestAreaTriggerMap[trigger_ID] = quest_ID;
4984 } while( result->NextRow() );
4986 delete result;
4988 sLog.outString();
4989 sLog.outString( ">> Loaded %u quest trigger points", count );
4992 void ObjectMgr::LoadTavernAreaTriggers()
4994 mTavernAreaTriggerSet.clear(); // need for reload case
4996 QueryResult *result = WorldDatabase.Query("SELECT id FROM areatrigger_tavern");
4998 uint32 count = 0;
5000 if( !result )
5002 barGoLink bar( 1 );
5003 bar.step();
5005 sLog.outString();
5006 sLog.outString( ">> Loaded %u tavern triggers", count );
5007 return;
5010 barGoLink bar( (int)result->GetRowCount() );
5014 ++count;
5015 bar.step();
5017 Field *fields = result->Fetch();
5019 uint32 Trigger_ID = fields[0].GetUInt32();
5021 AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
5022 if(!atEntry)
5024 sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID);
5025 continue;
5028 mTavernAreaTriggerSet.insert(Trigger_ID);
5029 } while( result->NextRow() );
5031 delete result;
5033 sLog.outString();
5034 sLog.outString( ">> Loaded %u tavern triggers", count );
5037 void ObjectMgr::LoadAreaTriggerScripts()
5039 mAreaTriggerScripts.clear(); // need for reload case
5040 QueryResult *result = WorldDatabase.Query("SELECT entry, ScriptName FROM areatrigger_scripts");
5042 uint32 count = 0;
5044 if( !result )
5046 barGoLink bar( 1 );
5047 bar.step();
5049 sLog.outString();
5050 sLog.outString( ">> Loaded %u areatrigger scripts", count );
5051 return;
5054 barGoLink bar( (int)result->GetRowCount() );
5058 ++count;
5059 bar.step();
5061 Field *fields = result->Fetch();
5063 uint32 Trigger_ID = fields[0].GetUInt32();
5064 const char *scriptName = fields[1].GetString();
5066 AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
5067 if(!atEntry)
5069 sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID);
5070 continue;
5072 mAreaTriggerScripts[Trigger_ID] = GetScriptId(scriptName);
5073 } while( result->NextRow() );
5075 delete result;
5077 sLog.outString();
5078 sLog.outString( ">> Loaded %u areatrigger scripts", count );
5081 uint32 ObjectMgr::GetNearestTaxiNode( float x, float y, float z, uint32 mapid, uint32 team )
5083 bool found = false;
5084 float dist;
5085 uint32 id = 0;
5087 for(uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
5089 TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
5090 if(!node || node->map_id != mapid || !node->MountCreatureID[team == ALLIANCE ? 1 : 0])
5091 continue;
5093 uint8 field = (uint8)((i - 1) / 32);
5094 uint32 submask = 1<<((i-1)%32);
5096 // skip not taxi network nodes
5097 if((sTaxiNodesMask[field] & submask)==0)
5098 continue;
5100 float dist2 = (node->x - x)*(node->x - x)+(node->y - y)*(node->y - y)+(node->z - z)*(node->z - z);
5101 if(found)
5103 if(dist2 < dist)
5105 dist = dist2;
5106 id = i;
5109 else
5111 found = true;
5112 dist = dist2;
5113 id = i;
5117 return id;
5120 void ObjectMgr::GetTaxiPath( uint32 source, uint32 destination, uint32 &path, uint32 &cost)
5122 TaxiPathSetBySource::iterator src_i = sTaxiPathSetBySource.find(source);
5123 if(src_i==sTaxiPathSetBySource.end())
5125 path = 0;
5126 cost = 0;
5127 return;
5130 TaxiPathSetForSource& pathSet = src_i->second;
5132 TaxiPathSetForSource::iterator dest_i = pathSet.find(destination);
5133 if(dest_i==pathSet.end())
5135 path = 0;
5136 cost = 0;
5137 return;
5140 cost = dest_i->second.price;
5141 path = dest_i->second.ID;
5144 uint32 ObjectMgr::GetTaxiMountDisplayId( uint32 id, uint32 team, bool allowed_alt_team /* = false */)
5146 uint16 mount_entry = 0;
5148 // select mount creature id
5149 TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id);
5150 if(node)
5152 if (team == ALLIANCE)
5154 mount_entry = node->MountCreatureID[1];
5155 if(!mount_entry && allowed_alt_team)
5156 mount_entry = node->MountCreatureID[0];
5158 else if (team == HORDE)
5160 mount_entry = node->MountCreatureID[0];
5162 if(!mount_entry && allowed_alt_team)
5163 mount_entry = node->MountCreatureID[1];
5167 CreatureInfo const *mount_info = GetCreatureTemplate(mount_entry);
5168 if (!mount_info)
5169 return 0;
5171 uint16 mount_id = ChooseDisplayId(team,mount_info);
5172 if (!mount_id)
5173 return 0;
5175 CreatureModelInfo const *minfo = GetCreatureModelRandomGender(mount_id);
5176 if (minfo)
5177 mount_id = minfo->modelid;
5179 return mount_id;
5182 void ObjectMgr::GetTaxiPathNodes( uint32 path, Path &pathnodes, std::vector<uint32>& mapIds)
5184 if(path >= sTaxiPathNodesByPath.size())
5185 return;
5187 TaxiPathNodeList& nodeList = sTaxiPathNodesByPath[path];
5189 pathnodes.Resize(nodeList.size());
5190 mapIds.resize(nodeList.size());
5192 for(size_t i = 0; i < nodeList.size(); ++i)
5194 pathnodes[ i ].x = nodeList[i].x;
5195 pathnodes[ i ].y = nodeList[i].y;
5196 pathnodes[ i ].z = nodeList[i].z;
5198 mapIds[i] = nodeList[i].mapid;
5202 void ObjectMgr::GetTransportPathNodes( uint32 path, TransportPath &pathnodes )
5204 if(path >= sTaxiPathNodesByPath.size())
5205 return;
5207 TaxiPathNodeList& nodeList = sTaxiPathNodesByPath[path];
5209 pathnodes.Resize(nodeList.size());
5211 for(size_t i = 0; i < nodeList.size(); ++i)
5213 pathnodes[ i ].mapid = nodeList[i].mapid;
5214 pathnodes[ i ].x = nodeList[i].x;
5215 pathnodes[ i ].y = nodeList[i].y;
5216 pathnodes[ i ].z = nodeList[i].z;
5217 pathnodes[ i ].actionFlag = nodeList[i].actionFlag;
5218 pathnodes[ i ].delay = nodeList[i].delay;
5222 void ObjectMgr::LoadGraveyardZones()
5224 mGraveYardMap.clear(); // need for reload case
5226 QueryResult *result = WorldDatabase.Query("SELECT id,ghost_zone,faction FROM game_graveyard_zone");
5228 uint32 count = 0;
5230 if( !result )
5232 barGoLink bar( 1 );
5233 bar.step();
5235 sLog.outString();
5236 sLog.outString( ">> Loaded %u graveyard-zone links", count );
5237 return;
5240 barGoLink bar( (int)result->GetRowCount() );
5244 ++count;
5245 bar.step();
5247 Field *fields = result->Fetch();
5249 uint32 safeLocId = fields[0].GetUInt32();
5250 uint32 zoneId = fields[1].GetUInt32();
5251 uint32 team = fields[2].GetUInt32();
5253 WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(safeLocId);
5254 if(!entry)
5256 sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",safeLocId);
5257 continue;
5260 AreaTableEntry const *areaEntry = GetAreaEntryByAreaID(zoneId);
5261 if(!areaEntry)
5263 sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing zone id (%u), skipped.",zoneId);
5264 continue;
5267 if(areaEntry->zone != 0)
5269 sLog.outErrorDb("Table `game_graveyard_zone` has record subzone id (%u) instead of zone, skipped.",zoneId);
5270 continue;
5273 if(team!=0 && team!=HORDE && team!=ALLIANCE)
5275 sLog.outErrorDb("Table `game_graveyard_zone` has record for non player faction (%u), skipped.",team);
5276 continue;
5279 if(!AddGraveYardLink(safeLocId,zoneId,team,false))
5280 sLog.outErrorDb("Table `game_graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.",safeLocId,zoneId);
5281 } while( result->NextRow() );
5283 delete result;
5285 sLog.outString();
5286 sLog.outString( ">> Loaded %u graveyard-zone links", count );
5289 WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team)
5291 // search for zone associated closest graveyard
5292 uint32 zoneId = sMapMgr.GetZoneId(MapId,x,y,z);
5294 // Simulate std. algorithm:
5295 // found some graveyard associated to (ghost_zone,ghost_map)
5297 // if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map
5298 // then check faction
5299 // if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated
5300 // then check faction
5301 GraveYardMap::const_iterator graveLow = mGraveYardMap.lower_bound(zoneId);
5302 GraveYardMap::const_iterator graveUp = mGraveYardMap.upper_bound(zoneId);
5303 if(graveLow==graveUp)
5305 sLog.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId,team);
5306 return NULL;
5309 // at corpse map
5310 bool foundNear = false;
5311 float distNear;
5312 WorldSafeLocsEntry const* entryNear = NULL;
5314 // at entrance map for corpse map
5315 bool foundEntr = false;
5316 float distEntr;
5317 WorldSafeLocsEntry const* entryEntr = NULL;
5319 // some where other
5320 WorldSafeLocsEntry const* entryFar = NULL;
5322 MapEntry const* mapEntry = sMapStore.LookupEntry(MapId);
5324 for(GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr)
5326 GraveYardData const& data = itr->second;
5328 WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(data.safeLocId);
5329 if(!entry)
5331 sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",data.safeLocId);
5332 continue;
5335 // skip enemy faction graveyard
5336 // team == 0 case can be at call from .neargrave
5337 if(data.team != 0 && team != 0 && data.team != team)
5338 continue;
5340 // find now nearest graveyard at other map
5341 if(MapId != entry->map_id)
5343 // if find graveyard at different map from where entrance placed (or no entrance data), use any first
5344 if (!mapEntry ||
5345 mapEntry->entrance_map < 0 ||
5346 mapEntry->entrance_map != entry->map_id ||
5347 (mapEntry->entrance_x == 0 && mapEntry->entrance_y == 0))
5349 // not have any corrdinates for check distance anyway
5350 entryFar = entry;
5351 continue;
5354 // at entrance map calculate distance (2D);
5355 float dist2 = (entry->x - mapEntry->entrance_x)*(entry->x - mapEntry->entrance_x)
5356 +(entry->y - mapEntry->entrance_y)*(entry->y - mapEntry->entrance_y);
5357 if(foundEntr)
5359 if(dist2 < distEntr)
5361 distEntr = dist2;
5362 entryEntr = entry;
5365 else
5367 foundEntr = true;
5368 distEntr = dist2;
5369 entryEntr = entry;
5372 // find now nearest graveyard at same map
5373 else
5375 float dist2 = (entry->x - x)*(entry->x - x)+(entry->y - y)*(entry->y - y)+(entry->z - z)*(entry->z - z);
5376 if(foundNear)
5378 if(dist2 < distNear)
5380 distNear = dist2;
5381 entryNear = entry;
5384 else
5386 foundNear = true;
5387 distNear = dist2;
5388 entryNear = entry;
5393 if(entryNear)
5394 return entryNear;
5396 if(entryEntr)
5397 return entryEntr;
5399 return entryFar;
5402 GraveYardData const* ObjectMgr::FindGraveYardData(uint32 id, uint32 zoneId)
5404 GraveYardMap::const_iterator graveLow = mGraveYardMap.lower_bound(zoneId);
5405 GraveYardMap::const_iterator graveUp = mGraveYardMap.upper_bound(zoneId);
5407 for(GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr)
5409 if(itr->second.safeLocId==id)
5410 return &itr->second;
5413 return NULL;
5416 bool ObjectMgr::AddGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool inDB)
5418 if(FindGraveYardData(id,zoneId))
5419 return false;
5421 // add link to loaded data
5422 GraveYardData data;
5423 data.safeLocId = id;
5424 data.team = team;
5426 mGraveYardMap.insert(GraveYardMap::value_type(zoneId,data));
5428 // add link to DB
5429 if(inDB)
5431 WorldDatabase.PExecuteLog("INSERT INTO game_graveyard_zone ( id,ghost_zone,faction) "
5432 "VALUES ('%u', '%u','%u')",id,zoneId,team);
5435 return true;
5438 void ObjectMgr::LoadAreaTriggerTeleports()
5440 mAreaTriggers.clear(); // need for reload case
5442 uint32 count = 0;
5444 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13
5445 QueryResult *result = WorldDatabase.Query("SELECT id, required_level, required_item, required_item2, heroic_key, heroic_key2, required_quest_done, required_quest_done_heroic, required_failed_text, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
5446 if( !result )
5449 barGoLink bar( 1 );
5451 bar.step();
5453 sLog.outString();
5454 sLog.outString( ">> Loaded %u area trigger teleport definitions", count );
5455 return;
5458 barGoLink bar( (int)result->GetRowCount() );
5462 Field *fields = result->Fetch();
5464 bar.step();
5466 ++count;
5468 uint32 Trigger_ID = fields[0].GetUInt32();
5470 AreaTrigger at;
5472 at.requiredLevel = fields[1].GetUInt8();
5473 at.requiredItem = fields[2].GetUInt32();
5474 at.requiredItem2 = fields[3].GetUInt32();
5475 at.heroicKey = fields[4].GetUInt32();
5476 at.heroicKey2 = fields[5].GetUInt32();
5477 at.requiredQuest = fields[6].GetUInt32();
5478 at.requiredQuestHeroic = fields[7].GetUInt32();
5479 at.requiredFailedText = fields[8].GetCppString();
5480 at.target_mapId = fields[9].GetUInt32();
5481 at.target_X = fields[10].GetFloat();
5482 at.target_Y = fields[11].GetFloat();
5483 at.target_Z = fields[12].GetFloat();
5484 at.target_Orientation = fields[13].GetFloat();
5486 AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
5487 if(!atEntry)
5489 sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID);
5490 continue;
5493 if(at.requiredItem)
5495 ItemPrototype const *pProto = GetItemPrototype(at.requiredItem);
5496 if(!pProto)
5498 sLog.outError("Key item %u does not exist for trigger %u, removing key requirement.", at.requiredItem, Trigger_ID);
5499 at.requiredItem = 0;
5502 if(at.requiredItem2)
5504 ItemPrototype const *pProto = GetItemPrototype(at.requiredItem2);
5505 if(!pProto)
5507 sLog.outError("Second item %u not exist for trigger %u, remove key requirement.", at.requiredItem2, Trigger_ID);
5508 at.requiredItem2 = 0;
5512 if(at.heroicKey)
5514 ItemPrototype const *pProto = GetItemPrototype(at.heroicKey);
5515 if(!pProto)
5517 sLog.outError("Heroic key item %u not exist for trigger %u, remove key requirement.", at.heroicKey, Trigger_ID);
5518 at.heroicKey = 0;
5522 if(at.heroicKey2)
5524 ItemPrototype const *pProto = GetItemPrototype(at.heroicKey2);
5525 if(!pProto)
5527 sLog.outError("Heroic second key item %u not exist for trigger %u, remove key requirement.", at.heroicKey2, Trigger_ID);
5528 at.heroicKey2 = 0;
5532 if(at.requiredQuest)
5534 QuestMap::iterator qReqItr = mQuestTemplates.find(at.requiredQuest);
5535 if(qReqItr == mQuestTemplates.end())
5537 sLog.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at.requiredQuest,Trigger_ID);
5538 at.requiredQuest = 0;
5542 if(at.requiredQuestHeroic)
5544 QuestMap::iterator qReqItr = mQuestTemplates.find(at.requiredQuestHeroic);
5545 if(qReqItr == mQuestTemplates.end())
5547 sLog.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at.requiredQuestHeroic,Trigger_ID);
5548 at.requiredQuestHeroic = 0;
5552 MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId);
5553 if(!mapEntry)
5555 sLog.outErrorDb("Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Trigger_ID,at.target_mapId);
5556 continue;
5559 if(at.target_X==0 && at.target_Y==0 && at.target_Z==0)
5561 sLog.outErrorDb("Area trigger (ID:%u) target coordinates not provided.",Trigger_ID);
5562 continue;
5565 mAreaTriggers[Trigger_ID] = at;
5567 } while( result->NextRow() );
5569 delete result;
5571 sLog.outString();
5572 sLog.outString( ">> Loaded %u area trigger teleport definitions", count );
5576 * Searches for the areatrigger which teleports players out of the given map
5578 AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 Map) const
5580 const MapEntry *mapEntry = sMapStore.LookupEntry(Map);
5581 if(!mapEntry) return NULL;
5582 for (AreaTriggerMap::const_iterator itr = mAreaTriggers.begin(); itr != mAreaTriggers.end(); ++itr)
5584 if(itr->second.target_mapId == mapEntry->entrance_map)
5586 AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first);
5587 if(atEntry && atEntry->mapid == Map)
5588 return &itr->second;
5591 return NULL;
5595 * Searches for the areatrigger which teleports players to the given map
5597 AreaTrigger const* ObjectMgr::GetMapEntranceTrigger(uint32 Map) const
5599 for (AreaTriggerMap::const_iterator itr = mAreaTriggers.begin(); itr != mAreaTriggers.end(); ++itr)
5601 if(itr->second.target_mapId == Map)
5603 AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first);
5604 if(atEntry)
5605 return &itr->second;
5608 return NULL;
5611 void ObjectMgr::PackGroupIds()
5613 // this routine renumbers groups in such a way so they start from 1 and go up
5615 // obtain set of all groups
5616 std::set<uint32> groupIds;
5618 // all valid ids are in the instance table
5619 // any associations to ids not in this table are assumed to be
5620 // cleaned already in CleanupInstances
5621 QueryResult *result = CharacterDatabase.Query("SELECT groupId FROM groups");
5622 if( result )
5626 Field *fields = result->Fetch();
5628 uint32 id = fields[0].GetUInt32();
5630 if (id == 0)
5632 CharacterDatabase.PExecute("DELETE FROM groups WHERE groupId = '%u'", id);
5633 CharacterDatabase.PExecute("DELETE FROM group_member WHERE groupId = '%u'", id);
5634 continue;
5637 groupIds.insert(id);
5639 while (result->NextRow());
5640 delete result;
5643 barGoLink bar( groupIds.size() + 1);
5644 bar.step();
5646 uint32 groupId = 1;
5647 // we do assume std::set is sorted properly on integer value
5648 for (std::set<uint32>::iterator i = groupIds.begin(); i != groupIds.end(); ++i)
5650 if (*i != groupId)
5652 // remap group id
5653 CharacterDatabase.PExecute("UPDATE groups SET groupId = '%u' WHERE groupId = '%u'", groupId, *i);
5654 CharacterDatabase.PExecute("UPDATE group_member SET groupId = '%u' WHERE groupId = '%u'", groupId, *i);
5657 ++groupId;
5658 bar.step();
5661 m_groupId = groupId;
5663 sLog.outString( ">> Group Ids remapped, next group id is %u", groupId );
5664 sLog.outString();
5667 void ObjectMgr::SetHighestGuids()
5669 QueryResult *result = CharacterDatabase.Query( "SELECT MAX(guid) FROM characters" );
5670 if( result )
5672 m_hiCharGuid = (*result)[0].GetUInt32()+1;
5673 delete result;
5676 result = WorldDatabase.Query( "SELECT MAX(guid) FROM creature" );
5677 if( result )
5679 m_hiCreatureGuid = (*result)[0].GetUInt32()+1;
5680 delete result;
5683 result = CharacterDatabase.Query( "SELECT MAX(guid) FROM item_instance" );
5684 if( result )
5686 m_hiItemGuid = (*result)[0].GetUInt32()+1;
5687 delete result;
5690 // Cleanup other tables from not existed guids (>=m_hiItemGuid)
5691 CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", m_hiItemGuid);
5692 CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", m_hiItemGuid);
5693 CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", m_hiItemGuid);
5694 CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", m_hiItemGuid);
5696 result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject" );
5697 if( result )
5699 m_hiGoGuid = (*result)[0].GetUInt32()+1;
5700 delete result;
5703 result = CharacterDatabase.Query("SELECT MAX(id) FROM auctionhouse" );
5704 if( result )
5706 m_auctionid = (*result)[0].GetUInt32()+1;
5707 delete result;
5710 result = CharacterDatabase.Query( "SELECT MAX(id) FROM mail" );
5711 if( result )
5713 m_mailid = (*result)[0].GetUInt32()+1;
5714 delete result;
5717 result = CharacterDatabase.Query( "SELECT MAX(id) FROM item_text" );
5718 if( result )
5720 m_ItemTextId = (*result)[0].GetUInt32()+1;
5721 delete result;
5724 result = CharacterDatabase.Query( "SELECT MAX(guid) FROM corpse" );
5725 if( result )
5727 m_hiCorpseGuid = (*result)[0].GetUInt32()+1;
5728 delete result;
5731 result = CharacterDatabase.Query("SELECT MAX(arenateamid) FROM arena_team");
5732 if (result)
5734 m_arenaTeamId = (*result)[0].GetUInt32()+1;
5735 delete result;
5738 result = CharacterDatabase.Query("SELECT MAX(setguid) FROM character_equipmentsets");
5739 if (result)
5741 m_equipmentSetGuid = (*result)[0].GetUInt64()+1;
5742 delete result;
5745 result = CharacterDatabase.Query( "SELECT MAX(guildid) FROM guild" );
5746 if (result)
5748 m_guildId = (*result)[0].GetUInt32()+1;
5749 delete result;
5752 result = CharacterDatabase.Query( "SELECT MAX(groupId) FROM groups" );
5753 if (result)
5755 m_groupId = (*result)[0].GetUInt32()+1;
5756 delete result;
5760 uint32 ObjectMgr::GenerateArenaTeamId()
5762 if(m_arenaTeamId>=0xFFFFFFFE)
5764 sLog.outError("Arena team ids overflow!! Can't continue, shutting down server. ");
5765 World::StopNow(ERROR_EXIT_CODE);
5767 return m_arenaTeamId++;
5770 uint32 ObjectMgr::GenerateAuctionID()
5772 if(m_auctionid>=0xFFFFFFFE)
5774 sLog.outError("Auctions ids overflow!! Can't continue, shutting down server. ");
5775 World::StopNow(ERROR_EXIT_CODE);
5777 return m_auctionid++;
5780 uint64 ObjectMgr::GenerateEquipmentSetGuid()
5782 if(m_equipmentSetGuid>=0xFFFFFFFFFFFFFFFEll)
5784 sLog.outError("EquipmentSet guid overflow!! Can't continue, shutting down server. ");
5785 World::StopNow(ERROR_EXIT_CODE);
5787 return m_equipmentSetGuid++;
5790 uint32 ObjectMgr::GenerateGuildId()
5792 if(m_guildId>=0xFFFFFFFE)
5794 sLog.outError("Guild ids overflow!! Can't continue, shutting down server. ");
5795 World::StopNow(ERROR_EXIT_CODE);
5797 return m_guildId++;
5800 uint32 ObjectMgr::GenerateGroupId()
5802 if(m_groupId>=0xFFFFFFFE)
5804 sLog.outError("Group ids overflow!! Can't continue, shutting down server. ");
5805 World::StopNow(ERROR_EXIT_CODE);
5807 return m_groupId++;
5810 uint32 ObjectMgr::GenerateMailID()
5812 if(m_mailid>=0xFFFFFFFE)
5814 sLog.outError("Mail ids overflow!! Can't continue, shutting down server. ");
5815 World::StopNow(ERROR_EXIT_CODE);
5817 return m_mailid++;
5820 uint32 ObjectMgr::GenerateItemTextID()
5822 if(m_ItemTextId>=0xFFFFFFFE)
5824 sLog.outError("Item text ids overflow!! Can't continue, shutting down server. ");
5825 World::StopNow(ERROR_EXIT_CODE);
5827 return m_ItemTextId++;
5830 uint32 ObjectMgr::CreateItemText(std::string text)
5832 uint32 newItemTextId = GenerateItemTextID();
5833 //insert new itempage to container
5834 mItemTexts[ newItemTextId ] = text;
5835 //save new itempage
5836 CharacterDatabase.escape_string(text);
5837 //any Delete query needed, itemTextId is maximum of all ids
5838 std::ostringstream query;
5839 query << "INSERT INTO item_text (id,text) VALUES ( '" << newItemTextId << "', '" << text << "')";
5840 CharacterDatabase.Execute(query.str().c_str()); //needs to be run this way, because mail body may be more than 1024 characters
5841 return newItemTextId;
5844 uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
5846 switch(guidhigh)
5848 case HIGHGUID_ITEM:
5849 if(m_hiItemGuid>=0xFFFFFFFE)
5851 sLog.outError("Item guid overflow!! Can't continue, shutting down server. ");
5852 World::StopNow(ERROR_EXIT_CODE);
5854 return m_hiItemGuid++;
5855 case HIGHGUID_UNIT:
5856 if(m_hiCreatureGuid>=0x00FFFFFE)
5858 sLog.outError("Creature guid overflow!! Can't continue, shutting down server. ");
5859 World::StopNow(ERROR_EXIT_CODE);
5861 return m_hiCreatureGuid++;
5862 case HIGHGUID_PLAYER:
5863 if(m_hiCharGuid>=0xFFFFFFFE)
5865 sLog.outError("Players guid overflow!! Can't continue, shutting down server. ");
5866 World::StopNow(ERROR_EXIT_CODE);
5868 return m_hiCharGuid++;
5869 case HIGHGUID_GAMEOBJECT:
5870 if(m_hiGoGuid>=0x00FFFFFE)
5872 sLog.outError("Gameobject guid overflow!! Can't continue, shutting down server. ");
5873 World::StopNow(ERROR_EXIT_CODE);
5875 return m_hiGoGuid++;
5876 case HIGHGUID_CORPSE:
5877 if(m_hiCorpseGuid>=0xFFFFFFFE)
5879 sLog.outError("Corpse guid overflow!! Can't continue, shutting down server. ");
5880 World::StopNow(ERROR_EXIT_CODE);
5882 return m_hiCorpseGuid++;
5883 default:
5884 ASSERT(0);
5887 ASSERT(0);
5888 return 0;
5891 void ObjectMgr::LoadGameObjectLocales()
5893 mGameObjectLocaleMap.clear(); // need for reload case
5895 QueryResult *result = WorldDatabase.Query("SELECT entry,"
5896 "name_loc1,name_loc2,name_loc3,name_loc4,name_loc5,name_loc6,name_loc7,name_loc8,"
5897 "castbarcaption_loc1,castbarcaption_loc2,castbarcaption_loc3,castbarcaption_loc4,"
5898 "castbarcaption_loc5,castbarcaption_loc6,castbarcaption_loc7,castbarcaption_loc8 FROM locales_gameobject");
5900 if(!result)
5902 barGoLink bar(1);
5904 bar.step();
5906 sLog.outString();
5907 sLog.outString(">> Loaded 0 gameobject locale strings. DB table `locales_gameobject` is empty.");
5908 return;
5911 barGoLink bar((int)result->GetRowCount());
5915 Field *fields = result->Fetch();
5916 bar.step();
5918 uint32 entry = fields[0].GetUInt32();
5920 GameObjectLocale& data = mGameObjectLocaleMap[entry];
5922 for(int i = 1; i < MAX_LOCALE; ++i)
5924 std::string str = fields[i].GetCppString();
5925 if(!str.empty())
5927 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
5928 if(idx >= 0)
5930 if((int32)data.Name.size() <= idx)
5931 data.Name.resize(idx+1);
5933 data.Name[idx] = str;
5938 for(int i = 1; i < MAX_LOCALE; ++i)
5940 std::string str = fields[i+(MAX_LOCALE-1)].GetCppString();
5941 if(!str.empty())
5943 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
5944 if(idx >= 0)
5946 if((int32)data.CastBarCaption.size() <= idx)
5947 data.CastBarCaption.resize(idx+1);
5949 data.CastBarCaption[idx] = str;
5954 } while (result->NextRow());
5956 delete result;
5958 sLog.outString();
5959 sLog.outString( ">> Loaded %lu gameobject locale strings", (unsigned long)mGameObjectLocaleMap.size() );
5962 struct SQLGameObjectLoader : public SQLStorageLoaderBase<SQLGameObjectLoader>
5964 template<class D>
5965 void convert_from_str(uint32 /*field_pos*/, char *src, D &dst)
5967 dst = D(sObjectMgr.GetScriptId(src));
5971 inline void CheckGOLockId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
5973 if (sLockStore.LookupEntry(dataN))
5974 return;
5976 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.",
5977 goInfo->id,goInfo->type,N,dataN,dataN);
5980 inline void CheckGOLinkedTrapId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
5982 if (GameObjectInfo const* trapInfo = sGOStorage.LookupEntry<GameObjectInfo>(dataN))
5984 if (trapInfo->type!=GAMEOBJECT_TYPE_TRAP)
5985 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
5986 goInfo->id,goInfo->type,N,dataN,dataN,GAMEOBJECT_TYPE_TRAP);
5988 /* disable check for while (too many error reports baout not existed in trap templates
5989 else
5990 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but trap GO (Entry %u) not exist in `gameobject_template`.",
5991 goInfo->id,goInfo->type,N,dataN,dataN);
5995 inline void CheckGOSpellId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
5997 if (sSpellStore.LookupEntry(dataN))
5998 return;
6000 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but Spell (Entry %u) not exist.",
6001 goInfo->id,goInfo->type,N,dataN,dataN);
6004 inline void CheckAndFixGOChairHeightId(GameObjectInfo const* goInfo,uint32 const& dataN,uint32 N)
6006 if (dataN <= (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR) )
6007 return;
6009 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but correct chair height in range 0..%i.",
6010 goInfo->id,goInfo->type,N,dataN,UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR);
6012 // prevent client and server unexpected work
6013 const_cast<uint32&>(dataN) = 0;
6016 inline void CheckGONoDamageImmuneId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
6018 // 0/1 correct values
6019 if (dataN <= 1)
6020 return;
6022 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) noDamageImmune field value.",
6023 goInfo->id,goInfo->type,N,dataN);
6026 inline void CheckGOConsumable(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
6028 // 0/1 correct values
6029 if (dataN <= 1)
6030 return;
6032 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) consumable field value.",
6033 goInfo->id,goInfo->type,N,dataN);
6036 void ObjectMgr::LoadGameobjectInfo()
6038 SQLGameObjectLoader loader;
6039 loader.Load(sGOStorage);
6041 // some checks
6042 for(uint32 id = 1; id < sGOStorage.MaxEntry; id++)
6044 GameObjectInfo const* goInfo = sGOStorage.LookupEntry<GameObjectInfo>(id);
6045 if (!goInfo)
6046 continue;
6048 // some GO types have unused go template, check goInfo->displayId at GO spawn data loading or ignore
6050 switch(goInfo->type)
6052 case GAMEOBJECT_TYPE_DOOR: //0
6054 if (goInfo->door.lockId)
6055 CheckGOLockId(goInfo,goInfo->door.lockId,1);
6056 CheckGONoDamageImmuneId(goInfo,goInfo->door.noDamageImmune,3);
6057 break;
6059 case GAMEOBJECT_TYPE_BUTTON: //1
6061 if (goInfo->button.lockId)
6062 CheckGOLockId(goInfo,goInfo->button.lockId,1);
6063 if (goInfo->button.linkedTrapId) // linked trap
6064 CheckGOLinkedTrapId(goInfo,goInfo->button.linkedTrapId,3);
6065 CheckGONoDamageImmuneId(goInfo,goInfo->button.noDamageImmune,4);
6066 break;
6068 case GAMEOBJECT_TYPE_QUESTGIVER: //2
6070 if (goInfo->questgiver.lockId)
6071 CheckGOLockId(goInfo,goInfo->questgiver.lockId,0);
6072 CheckGONoDamageImmuneId(goInfo,goInfo->questgiver.noDamageImmune,5);
6073 break;
6075 case GAMEOBJECT_TYPE_CHEST: //3
6077 if (goInfo->chest.lockId)
6078 CheckGOLockId(goInfo,goInfo->chest.lockId,0);
6080 CheckGOConsumable(goInfo,goInfo->chest.consumable,3);
6082 if (goInfo->chest.linkedTrapId) // linked trap
6083 CheckGOLinkedTrapId(goInfo,goInfo->chest.linkedTrapId,7);
6084 break;
6086 case GAMEOBJECT_TYPE_TRAP: //6
6088 if (goInfo->trap.lockId)
6089 CheckGOLockId(goInfo,goInfo->trap.lockId,0);
6090 /* disable check for while, too many not existed spells
6091 if (goInfo->trap.spellId) // spell
6092 CheckGOSpellId(goInfo,goInfo->trap.spellId,3);
6094 break;
6096 case GAMEOBJECT_TYPE_CHAIR: //7
6097 CheckAndFixGOChairHeightId(goInfo,goInfo->chair.height,1);
6098 break;
6099 case GAMEOBJECT_TYPE_SPELL_FOCUS: //8
6101 if (goInfo->spellFocus.focusId)
6103 if (!sSpellFocusObjectStore.LookupEntry(goInfo->spellFocus.focusId))
6104 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.",
6105 id,goInfo->type,goInfo->spellFocus.focusId,goInfo->spellFocus.focusId);
6108 if (goInfo->spellFocus.linkedTrapId) // linked trap
6109 CheckGOLinkedTrapId(goInfo,goInfo->spellFocus.linkedTrapId,2);
6110 break;
6112 case GAMEOBJECT_TYPE_GOOBER: //10
6114 if (goInfo->goober.lockId)
6115 CheckGOLockId(goInfo,goInfo->goober.lockId,0);
6117 CheckGOConsumable(goInfo,goInfo->goober.consumable,3);
6119 if (goInfo->goober.pageId) // pageId
6121 if (!sPageTextStore.LookupEntry<PageText>(goInfo->goober.pageId))
6122 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.",
6123 id,goInfo->type,goInfo->goober.pageId,goInfo->goober.pageId);
6125 /* disable check for while, too many not existed spells
6126 if (goInfo->goober.spellId) // spell
6127 CheckGOSpellId(goInfo,goInfo->goober.spellId,10);
6129 CheckGONoDamageImmuneId(goInfo,goInfo->goober.noDamageImmune,11);
6130 if (goInfo->goober.linkedTrapId) // linked trap
6131 CheckGOLinkedTrapId(goInfo,goInfo->goober.linkedTrapId,12);
6132 break;
6134 case GAMEOBJECT_TYPE_AREADAMAGE: //12
6136 if (goInfo->areadamage.lockId)
6137 CheckGOLockId(goInfo,goInfo->areadamage.lockId,0);
6138 break;
6140 case GAMEOBJECT_TYPE_CAMERA: //13
6142 if (goInfo->camera.lockId)
6143 CheckGOLockId(goInfo,goInfo->camera.lockId,0);
6144 break;
6146 case GAMEOBJECT_TYPE_MO_TRANSPORT: //15
6148 if (goInfo->moTransport.taxiPathId)
6150 if (goInfo->moTransport.taxiPathId >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[goInfo->moTransport.taxiPathId].empty())
6151 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.",
6152 id,goInfo->type,goInfo->moTransport.taxiPathId,goInfo->moTransport.taxiPathId);
6154 break;
6156 case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18
6158 /* disable check for while, too many not existed spells
6159 // always must have spell
6160 CheckGOSpellId(goInfo,goInfo->summoningRitual.spellId,1);
6162 break;
6164 case GAMEOBJECT_TYPE_SPELLCASTER: //22
6166 // always must have spell
6167 CheckGOSpellId(goInfo,goInfo->spellcaster.spellId,0);
6168 break;
6170 case GAMEOBJECT_TYPE_FLAGSTAND: //24
6172 if (goInfo->flagstand.lockId)
6173 CheckGOLockId(goInfo,goInfo->flagstand.lockId,0);
6174 CheckGONoDamageImmuneId(goInfo,goInfo->flagstand.noDamageImmune,5);
6175 break;
6177 case GAMEOBJECT_TYPE_FISHINGHOLE: //25
6179 if (goInfo->fishinghole.lockId)
6180 CheckGOLockId(goInfo,goInfo->fishinghole.lockId,4);
6181 break;
6183 case GAMEOBJECT_TYPE_FLAGDROP: //26
6185 if (goInfo->flagdrop.lockId)
6186 CheckGOLockId(goInfo,goInfo->flagdrop.lockId,0);
6187 CheckGONoDamageImmuneId(goInfo,goInfo->flagdrop.noDamageImmune,3);
6188 break;
6190 case GAMEOBJECT_TYPE_BARBER_CHAIR: //32
6191 CheckAndFixGOChairHeightId(goInfo,goInfo->barberChair.chairheight,0);
6192 break;
6196 sLog.outString( ">> Loaded %u game object templates", sGOStorage.RecordCount );
6197 sLog.outString();
6200 void ObjectMgr::LoadExplorationBaseXP()
6202 uint32 count = 0;
6203 QueryResult *result = WorldDatabase.Query("SELECT level,basexp FROM exploration_basexp");
6205 if( !result )
6207 barGoLink bar( 1 );
6209 bar.step();
6211 sLog.outString();
6212 sLog.outString( ">> Loaded %u BaseXP definitions", count );
6213 return;
6216 barGoLink bar( (int)result->GetRowCount() );
6220 bar.step();
6222 Field *fields = result->Fetch();
6223 uint32 level = fields[0].GetUInt32();
6224 uint32 basexp = fields[1].GetUInt32();
6225 mBaseXPTable[level] = basexp;
6226 ++count;
6228 while (result->NextRow());
6230 delete result;
6232 sLog.outString();
6233 sLog.outString( ">> Loaded %u BaseXP definitions", count );
6236 uint32 ObjectMgr::GetBaseXP(uint32 level) const
6238 BaseXPMap::const_iterator itr = mBaseXPTable.find(level);
6239 return itr != mBaseXPTable.end() ? itr->second : 0;
6242 uint32 ObjectMgr::GetXPForLevel(uint32 level) const
6244 if (level < mPlayerXPperLevel.size())
6245 return mPlayerXPperLevel[level];
6246 return 0;
6249 void ObjectMgr::LoadPetNames()
6251 uint32 count = 0;
6252 QueryResult *result = WorldDatabase.Query("SELECT word,entry,half FROM pet_name_generation");
6254 if( !result )
6256 barGoLink bar( 1 );
6258 bar.step();
6260 sLog.outString();
6261 sLog.outString( ">> Loaded %u pet name parts", count );
6262 return;
6265 barGoLink bar( (int)result->GetRowCount() );
6269 bar.step();
6271 Field *fields = result->Fetch();
6272 std::string word = fields[0].GetString();
6273 uint32 entry = fields[1].GetUInt32();
6274 bool half = fields[2].GetBool();
6275 if(half)
6276 PetHalfName1[entry].push_back(word);
6277 else
6278 PetHalfName0[entry].push_back(word);
6279 ++count;
6281 while (result->NextRow());
6282 delete result;
6284 sLog.outString();
6285 sLog.outString( ">> Loaded %u pet name parts", count );
6288 void ObjectMgr::LoadPetNumber()
6290 QueryResult* result = CharacterDatabase.Query("SELECT MAX(id) FROM character_pet");
6291 if(result)
6293 Field *fields = result->Fetch();
6294 m_hiPetNumber = fields[0].GetUInt32()+1;
6295 delete result;
6298 barGoLink bar( 1 );
6299 bar.step();
6301 sLog.outString();
6302 sLog.outString( ">> Loaded the max pet number: %d", m_hiPetNumber-1);
6305 std::string ObjectMgr::GeneratePetName(uint32 entry)
6307 std::vector<std::string> & list0 = PetHalfName0[entry];
6308 std::vector<std::string> & list1 = PetHalfName1[entry];
6310 if(list0.empty() || list1.empty())
6312 CreatureInfo const *cinfo = GetCreatureTemplate(entry);
6313 char* petname = GetPetName(cinfo->family, sWorld.GetDefaultDbcLocale());
6314 if(!petname)
6315 petname = cinfo->Name;
6316 return std::string(petname);
6319 return *(list0.begin()+urand(0, list0.size()-1)) + *(list1.begin()+urand(0, list1.size()-1));
6322 uint32 ObjectMgr::GeneratePetNumber()
6324 return ++m_hiPetNumber;
6327 void ObjectMgr::LoadCorpses()
6329 uint32 count = 0;
6330 // 0 1 2 3 4 5 6 7 8 10
6331 QueryResult *result = CharacterDatabase.Query("SELECT position_x, position_y, position_z, orientation, map, data, time, corpse_type, instance, guid FROM corpse WHERE corpse_type <> 0");
6333 if( !result )
6335 barGoLink bar( 1 );
6337 bar.step();
6339 sLog.outString();
6340 sLog.outString( ">> Loaded %u corpses", count );
6341 return;
6344 barGoLink bar( (int)result->GetRowCount() );
6348 bar.step();
6350 Field *fields = result->Fetch();
6352 uint32 guid = fields[result->GetFieldCount()-1].GetUInt32();
6354 Corpse *corpse = new Corpse;
6355 if(!corpse->LoadFromDB(guid,fields))
6357 delete corpse;
6358 continue;
6361 sObjectAccessor.AddCorpse(corpse);
6363 ++count;
6365 while (result->NextRow());
6366 delete result;
6368 sLog.outString();
6369 sLog.outString( ">> Loaded %u corpses", count );
6372 void ObjectMgr::LoadReputationOnKill()
6374 uint32 count = 0;
6376 // 0 1 2
6377 QueryResult *result = WorldDatabase.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2,"
6378 // 3 4 5 6 7 8 9
6379 "IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent "
6380 "FROM creature_onkill_reputation");
6382 if(!result)
6384 barGoLink bar(1);
6386 bar.step();
6388 sLog.outString();
6389 sLog.outErrorDb(">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty.");
6390 return;
6393 barGoLink bar((int)result->GetRowCount());
6397 Field *fields = result->Fetch();
6398 bar.step();
6400 uint32 creature_id = fields[0].GetUInt32();
6402 ReputationOnKillEntry repOnKill;
6403 repOnKill.repfaction1 = fields[1].GetUInt32();
6404 repOnKill.repfaction2 = fields[2].GetUInt32();
6405 repOnKill.is_teamaward1 = fields[3].GetBool();
6406 repOnKill.reputation_max_cap1 = fields[4].GetUInt32();
6407 repOnKill.repvalue1 = fields[5].GetInt32();
6408 repOnKill.is_teamaward2 = fields[6].GetBool();
6409 repOnKill.reputation_max_cap2 = fields[7].GetUInt32();
6410 repOnKill.repvalue2 = fields[8].GetInt32();
6411 repOnKill.team_dependent = fields[9].GetUInt8();
6413 if(!GetCreatureTemplate(creature_id))
6415 sLog.outErrorDb("Table `creature_onkill_reputation` have data for not existed creature entry (%u), skipped",creature_id);
6416 continue;
6419 if(repOnKill.repfaction1)
6421 FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(repOnKill.repfaction1);
6422 if(!factionEntry1)
6424 sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill.repfaction1);
6425 continue;
6429 if(repOnKill.repfaction2)
6431 FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(repOnKill.repfaction2);
6432 if(!factionEntry2)
6434 sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill.repfaction2);
6435 continue;
6439 mRepOnKill[creature_id] = repOnKill;
6441 ++count;
6442 } while (result->NextRow());
6444 delete result;
6446 sLog.outString();
6447 sLog.outString(">> Loaded %u creature award reputation definitions", count);
6450 void ObjectMgr::LoadPointsOfInterest()
6452 mPointsOfInterest.clear(); // need for reload case
6454 uint32 count = 0;
6456 // 0 1 2 3 4 5
6457 QueryResult *result = WorldDatabase.Query("SELECT entry, x, y, icon, flags, data, icon_name FROM points_of_interest");
6459 if(!result)
6461 barGoLink bar(1);
6463 bar.step();
6465 sLog.outString();
6466 sLog.outErrorDb(">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty.");
6467 return;
6470 barGoLink bar((int)result->GetRowCount());
6474 Field *fields = result->Fetch();
6475 bar.step();
6477 uint32 point_id = fields[0].GetUInt32();
6479 PointOfInterest POI;
6480 POI.x = fields[1].GetFloat();
6481 POI.y = fields[2].GetFloat();
6482 POI.icon = fields[3].GetUInt32();
6483 POI.flags = fields[4].GetUInt32();
6484 POI.data = fields[5].GetUInt32();
6485 POI.icon_name = fields[6].GetCppString();
6487 if(!MaNGOS::IsValidMapCoord(POI.x,POI.y))
6489 sLog.outErrorDb("Table `points_of_interest` (Entry: %u) have invalid coordinates (X: %f Y: %f), ignored.",point_id,POI.x,POI.y);
6490 continue;
6493 mPointsOfInterest[point_id] = POI;
6495 ++count;
6496 } while (result->NextRow());
6498 delete result;
6500 sLog.outString();
6501 sLog.outString(">> Loaded %u Points of Interest definitions", count);
6504 void ObjectMgr::LoadQuestPOI()
6506 mQuestPOIMap.clear(); // need for reload case
6508 uint32 count = 0;
6510 // 0 1 2 3 4 5 6
6511 QueryResult *result = WorldDatabase.Query("SELECT questId, objIndex, mapId, unk1, unk2, unk3, unk4 FROM quest_poi");
6513 if(!result)
6515 barGoLink bar(1);
6517 bar.step();
6519 sLog.outString();
6520 sLog.outErrorDb(">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty.");
6521 return;
6524 barGoLink bar((int)result->GetRowCount());
6528 Field *fields = result->Fetch();
6529 bar.step();
6531 uint32 questId = fields[0].GetUInt32();
6532 int32 objIndex = fields[1].GetInt32();
6533 uint32 mapId = fields[2].GetUInt32();
6534 uint32 unk1 = fields[3].GetUInt32();
6535 uint32 unk2 = fields[4].GetUInt32();
6536 uint32 unk3 = fields[5].GetUInt32();
6537 uint32 unk4 = fields[6].GetUInt32();
6539 QuestPOI POI(objIndex, mapId, unk1, unk2, unk3, unk4);
6541 QueryResult *points = WorldDatabase.PQuery("SELECT x, y FROM quest_poi_points WHERE questId='%u' AND objIndex='%i'", questId, objIndex);
6543 if(points)
6547 Field *pointFields = points->Fetch();
6548 int32 x = pointFields[0].GetInt32();
6549 int32 y = pointFields[1].GetInt32();
6550 QuestPOIPoint point(x, y);
6551 POI.points.push_back(point);
6552 } while (points->NextRow());
6554 delete points;
6557 mQuestPOIMap[questId].push_back(POI);
6559 ++count;
6560 } while (result->NextRow());
6562 delete result;
6564 sLog.outString();
6565 sLog.outString(">> Loaded %u quest POI definitions", count);
6568 void ObjectMgr::LoadNPCSpellClickSpells()
6570 uint32 count = 0;
6572 mSpellClickInfoMap.clear();
6573 // 0 1 2 3 4 5
6574 QueryResult *result = WorldDatabase.Query("SELECT npc_entry, spell_id, quest_start, quest_start_active, quest_end, cast_flags FROM npc_spellclick_spells");
6576 if(!result)
6578 barGoLink bar(1);
6580 bar.step();
6582 sLog.outString();
6583 sLog.outErrorDb(">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty.");
6584 return;
6587 barGoLink bar((int)result->GetRowCount());
6591 Field *fields = result->Fetch();
6592 bar.step();
6594 uint32 npc_entry = fields[0].GetUInt32();
6595 CreatureInfo const* cInfo = GetCreatureTemplate(npc_entry);
6596 if (!cInfo)
6598 sLog.outErrorDb("Table npc_spellclick_spells references unknown creature_template %u. Skipping entry.", npc_entry);
6599 continue;
6602 uint32 spellid = fields[1].GetUInt32();
6603 SpellEntry const *spellinfo = sSpellStore.LookupEntry(spellid);
6604 if (!spellinfo)
6606 sLog.outErrorDb("Table npc_spellclick_spells references unknown spellid %u. Skipping entry.", spellid);
6607 continue;
6610 uint32 quest_start = fields[2].GetUInt32();
6612 // quest might be 0 to enable spellclick independent of any quest
6613 if (quest_start)
6615 if(mQuestTemplates.find(quest_start) == mQuestTemplates.end())
6617 sLog.outErrorDb("Table npc_spellclick_spells references unknown start quest %u. Skipping entry.", quest_start);
6618 continue;
6623 bool quest_start_active = fields[3].GetBool();
6625 uint32 quest_end = fields[4].GetUInt32();
6626 // quest might be 0 to enable spellclick active infinity after start quest
6627 if (quest_end)
6629 if(mQuestTemplates.find(quest_end) == mQuestTemplates.end())
6631 sLog.outErrorDb("Table npc_spellclick_spells references unknown end quest %u. Skipping entry.", quest_end);
6632 continue;
6637 uint8 castFlags = fields[5].GetUInt8();
6638 SpellClickInfo info;
6639 info.spellId = spellid;
6640 info.questStart = quest_start;
6641 info.questStartCanActive = quest_start_active;
6642 info.questEnd = quest_end;
6643 info.castFlags = castFlags;
6644 mSpellClickInfoMap.insert(SpellClickInfoMap::value_type(npc_entry, info));
6646 // mark creature template as spell clickable
6647 const_cast<CreatureInfo*>(cInfo)->npcflag |= UNIT_NPC_FLAG_SPELLCLICK;
6649 ++count;
6650 } while (result->NextRow());
6652 delete result;
6654 sLog.outString();
6655 sLog.outString(">> Loaded %u spellclick definitions", count);
6658 void ObjectMgr::LoadWeatherZoneChances()
6660 uint32 count = 0;
6662 // 0 1 2 3 4 5 6 7 8 9 10 11 12
6663 QueryResult *result = WorldDatabase.Query("SELECT zone, spring_rain_chance, spring_snow_chance, spring_storm_chance, summer_rain_chance, summer_snow_chance, summer_storm_chance, fall_rain_chance, fall_snow_chance, fall_storm_chance, winter_rain_chance, winter_snow_chance, winter_storm_chance FROM game_weather");
6665 if(!result)
6667 barGoLink bar(1);
6669 bar.step();
6671 sLog.outString();
6672 sLog.outErrorDb(">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
6673 return;
6676 barGoLink bar((int)result->GetRowCount());
6680 Field *fields = result->Fetch();
6681 bar.step();
6683 uint32 zone_id = fields[0].GetUInt32();
6685 WeatherZoneChances& wzc = mWeatherZoneMap[zone_id];
6687 for(int season = 0; season < WEATHER_SEASONS; ++season)
6689 wzc.data[season].rainChance = fields[season * (MAX_WEATHER_TYPE-1) + 1].GetUInt32();
6690 wzc.data[season].snowChance = fields[season * (MAX_WEATHER_TYPE-1) + 2].GetUInt32();
6691 wzc.data[season].stormChance = fields[season * (MAX_WEATHER_TYPE-1) + 3].GetUInt32();
6693 if(wzc.data[season].rainChance > 100)
6695 wzc.data[season].rainChance = 25;
6696 sLog.outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%%",zone_id,season);
6699 if(wzc.data[season].snowChance > 100)
6701 wzc.data[season].snowChance = 25;
6702 sLog.outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%%",zone_id,season);
6705 if(wzc.data[season].stormChance > 100)
6707 wzc.data[season].stormChance = 25;
6708 sLog.outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%%",zone_id,season);
6712 ++count;
6713 } while (result->NextRow());
6715 delete result;
6717 sLog.outString();
6718 sLog.outString(">> Loaded %u weather definitions", count);
6721 void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t)
6723 mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)] = t;
6724 WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE guid = '%u' AND instance = '%u'", loguid, instance);
6725 if(t)
6726 WorldDatabase.PExecute("INSERT INTO creature_respawn VALUES ( '%u', '" UI64FMTD "', '%u' )", loguid, uint64(t), instance);
6729 void ObjectMgr::DeleteCreatureData(uint32 guid)
6731 // remove mapid*cellid -> guid_set map
6732 CreatureData const* data = GetCreatureData(guid);
6733 if(data)
6734 RemoveCreatureFromGrid(guid, data);
6736 mCreatureDataMap.erase(guid);
6739 void ObjectMgr::SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t)
6741 mGORespawnTimes[MAKE_PAIR64(loguid,instance)] = t;
6742 WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE guid = '%u' AND instance = '%u'", loguid, instance);
6743 if(t)
6744 WorldDatabase.PExecute("INSERT INTO gameobject_respawn VALUES ( '%u', '" UI64FMTD "', '%u' )", loguid, uint64(t), instance);
6747 void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance)
6749 RespawnTimes::iterator next;
6751 for(RespawnTimes::iterator itr = mGORespawnTimes.begin(); itr != mGORespawnTimes.end(); itr = next)
6753 next = itr;
6754 ++next;
6756 if(GUID_HIPART(itr->first)==instance)
6757 mGORespawnTimes.erase(itr);
6760 for(RespawnTimes::iterator itr = mCreatureRespawnTimes.begin(); itr != mCreatureRespawnTimes.end(); itr = next)
6762 next = itr;
6763 ++next;
6765 if(GUID_HIPART(itr->first)==instance)
6766 mCreatureRespawnTimes.erase(itr);
6769 WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", instance);
6770 WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", instance);
6773 void ObjectMgr::DeleteGOData(uint32 guid)
6775 // remove mapid*cellid -> guid_set map
6776 GameObjectData const* data = GetGOData(guid);
6777 if(data)
6778 RemoveGameobjectFromGrid(guid, data);
6780 mGameObjectDataMap.erase(guid);
6783 void ObjectMgr::AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance)
6785 // corpses are always added to spawn mode 0 and they are spawned by their instance id
6786 CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid,0)][cellid];
6787 cell_guids.corpses[player_guid] = instance;
6790 void ObjectMgr::DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid)
6792 // corpses are always added to spawn mode 0 and they are spawned by their instance id
6793 CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid,0)][cellid];
6794 cell_guids.corpses.erase(player_guid);
6797 void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map,char const* table)
6799 map.clear(); // need for reload case
6801 uint32 count = 0;
6803 QueryResult *result = WorldDatabase.PQuery("SELECT id,quest FROM %s",table);
6805 if(!result)
6807 barGoLink bar(1);
6809 bar.step();
6811 sLog.outString();
6812 sLog.outErrorDb(">> Loaded 0 quest relations from %s. DB table `%s` is empty.",table,table);
6813 return;
6816 barGoLink bar((int)result->GetRowCount());
6820 Field *fields = result->Fetch();
6821 bar.step();
6823 uint32 id = fields[0].GetUInt32();
6824 uint32 quest = fields[1].GetUInt32();
6826 if(mQuestTemplates.find(quest) == mQuestTemplates.end())
6828 sLog.outErrorDb("Table `%s: Quest %u listed for entry %u does not exist.",table,quest,id);
6829 continue;
6832 map.insert(QuestRelations::value_type(id,quest));
6834 ++count;
6835 } while (result->NextRow());
6837 delete result;
6839 sLog.outString();
6840 sLog.outString(">> Loaded %u quest relations from %s", count,table);
6843 void ObjectMgr::LoadGameobjectQuestRelations()
6845 LoadQuestRelationsHelper(mGOQuestRelations,"gameobject_questrelation");
6847 for(QuestRelations::iterator itr = mGOQuestRelations.begin(); itr != mGOQuestRelations.end(); ++itr)
6849 GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first);
6850 if(!goInfo)
6851 sLog.outErrorDb("Table `gameobject_questrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr->first,itr->second);
6852 else if(goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
6853 sLog.outErrorDb("Table `gameobject_questrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr->first,itr->second);
6857 void ObjectMgr::LoadGameobjectInvolvedRelations()
6859 LoadQuestRelationsHelper(mGOQuestInvolvedRelations,"gameobject_involvedrelation");
6861 for(QuestRelations::iterator itr = mGOQuestInvolvedRelations.begin(); itr != mGOQuestInvolvedRelations.end(); ++itr)
6863 GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first);
6864 if(!goInfo)
6865 sLog.outErrorDb("Table `gameobject_involvedrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr->first,itr->second);
6866 else if(goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
6867 sLog.outErrorDb("Table `gameobject_involvedrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr->first,itr->second);
6871 void ObjectMgr::LoadCreatureQuestRelations()
6873 LoadQuestRelationsHelper(mCreatureQuestRelations,"creature_questrelation");
6875 for(QuestRelations::iterator itr = mCreatureQuestRelations.begin(); itr != mCreatureQuestRelations.end(); ++itr)
6877 CreatureInfo const* cInfo = GetCreatureTemplate(itr->first);
6878 if(!cInfo)
6879 sLog.outErrorDb("Table `creature_questrelation` have data for not existed creature entry (%u) and existed quest %u",itr->first,itr->second);
6880 else if(!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
6881 sLog.outErrorDb("Table `creature_questrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr->first,itr->second);
6885 void ObjectMgr::LoadCreatureInvolvedRelations()
6887 LoadQuestRelationsHelper(mCreatureQuestInvolvedRelations,"creature_involvedrelation");
6889 for(QuestRelations::iterator itr = mCreatureQuestInvolvedRelations.begin(); itr != mCreatureQuestInvolvedRelations.end(); ++itr)
6891 CreatureInfo const* cInfo = GetCreatureTemplate(itr->first);
6892 if(!cInfo)
6893 sLog.outErrorDb("Table `creature_involvedrelation` have data for not existed creature entry (%u) and existed quest %u",itr->first,itr->second);
6894 else if(!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
6895 sLog.outErrorDb("Table `creature_involvedrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr->first,itr->second);
6899 void ObjectMgr::LoadReservedPlayersNames()
6901 m_ReservedNames.clear(); // need for reload case
6903 QueryResult *result = WorldDatabase.Query("SELECT name FROM reserved_name");
6905 uint32 count = 0;
6907 if( !result )
6909 barGoLink bar( 1 );
6910 bar.step();
6912 sLog.outString();
6913 sLog.outString( ">> Loaded %u reserved player names", count );
6914 return;
6917 barGoLink bar((int) result->GetRowCount() );
6919 Field* fields;
6922 bar.step();
6923 fields = result->Fetch();
6924 std::string name= fields[0].GetCppString();
6926 std::wstring wstr;
6927 if(!Utf8toWStr (name,wstr))
6929 sLog.outError("Table `reserved_name` have invalid name: %s", name.c_str() );
6930 continue;
6933 wstrToLower(wstr);
6935 m_ReservedNames.insert(wstr);
6936 ++count;
6937 } while ( result->NextRow() );
6939 delete result;
6941 sLog.outString();
6942 sLog.outString( ">> Loaded %u reserved player names", count );
6945 bool ObjectMgr::IsReservedName( const std::string& name ) const
6947 std::wstring wstr;
6948 if(!Utf8toWStr (name,wstr))
6949 return false;
6951 wstrToLower(wstr);
6953 return m_ReservedNames.find(wstr) != m_ReservedNames.end();
6956 enum LanguageType
6958 LT_BASIC_LATIN = 0x0000,
6959 LT_EXTENDEN_LATIN = 0x0001,
6960 LT_CYRILLIC = 0x0002,
6961 LT_EAST_ASIA = 0x0004,
6962 LT_ANY = 0xFFFF
6965 static LanguageType GetRealmLanguageType(bool create)
6967 switch(sWorld.getConfig(CONFIG_UINT32_REALM_ZONE))
6969 case REALM_ZONE_UNKNOWN: // any language
6970 case REALM_ZONE_DEVELOPMENT:
6971 case REALM_ZONE_TEST_SERVER:
6972 case REALM_ZONE_QA_SERVER:
6973 return LT_ANY;
6974 case REALM_ZONE_UNITED_STATES: // extended-Latin
6975 case REALM_ZONE_OCEANIC:
6976 case REALM_ZONE_LATIN_AMERICA:
6977 case REALM_ZONE_ENGLISH:
6978 case REALM_ZONE_GERMAN:
6979 case REALM_ZONE_FRENCH:
6980 case REALM_ZONE_SPANISH:
6981 return LT_EXTENDEN_LATIN;
6982 case REALM_ZONE_KOREA: // East-Asian
6983 case REALM_ZONE_TAIWAN:
6984 case REALM_ZONE_CHINA:
6985 return LT_EAST_ASIA;
6986 case REALM_ZONE_RUSSIAN: // Cyrillic
6987 return LT_CYRILLIC;
6988 default:
6989 return create ? LT_BASIC_LATIN : LT_ANY; // basic-Latin at create, any at login
6993 bool isValidString(std::wstring wstr, uint32 strictMask, bool numericOrSpace, bool create = false)
6995 if(strictMask==0) // any language, ignore realm
6997 if(isExtendedLatinString(wstr,numericOrSpace))
6998 return true;
6999 if(isCyrillicString(wstr,numericOrSpace))
7000 return true;
7001 if(isEastAsianString(wstr,numericOrSpace))
7002 return true;
7003 return false;
7006 if(strictMask & 0x2) // realm zone specific
7008 LanguageType lt = GetRealmLanguageType(create);
7009 if(lt & LT_EXTENDEN_LATIN)
7010 if(isExtendedLatinString(wstr,numericOrSpace))
7011 return true;
7012 if(lt & LT_CYRILLIC)
7013 if(isCyrillicString(wstr,numericOrSpace))
7014 return true;
7015 if(lt & LT_EAST_ASIA)
7016 if(isEastAsianString(wstr,numericOrSpace))
7017 return true;
7020 if(strictMask & 0x1) // basic Latin
7022 if(isBasicLatinString(wstr,numericOrSpace))
7023 return true;
7026 return false;
7029 uint8 ObjectMgr::CheckPlayerName( const std::string& name, bool create )
7031 std::wstring wname;
7032 if(!Utf8toWStr(name,wname))
7033 return CHAR_NAME_INVALID_CHARACTER;
7035 if(wname.size() > MAX_PLAYER_NAME)
7036 return CHAR_NAME_TOO_LONG;
7038 uint32 minName = sWorld.getConfig(CONFIG_UINT32_MIN_PLAYER_NAME);
7039 if(wname.size() < minName)
7040 return CHAR_NAME_TOO_SHORT;
7042 uint32 strictMask = sWorld.getConfig(CONFIG_UINT32_STRICT_PLAYER_NAMES);
7043 if(!isValidString(wname,strictMask,false,create))
7044 return CHAR_NAME_MIXED_LANGUAGES;
7046 return CHAR_NAME_SUCCESS;
7049 bool ObjectMgr::IsValidCharterName( const std::string& name )
7051 std::wstring wname;
7052 if(!Utf8toWStr(name,wname))
7053 return false;
7055 if(wname.size() > MAX_CHARTER_NAME)
7056 return false;
7058 uint32 minName = sWorld.getConfig(CONFIG_UINT32_MIN_CHARTER_NAME);
7059 if(wname.size() < minName)
7060 return false;
7062 uint32 strictMask = sWorld.getConfig(CONFIG_UINT32_STRICT_CHARTER_NAMES);
7064 return isValidString(wname,strictMask,true);
7067 PetNameInvalidReason ObjectMgr::CheckPetName( const std::string& name )
7069 std::wstring wname;
7070 if(!Utf8toWStr(name,wname))
7071 return PET_NAME_INVALID;
7073 if(wname.size() > MAX_PET_NAME)
7074 return PET_NAME_TOO_LONG;
7076 uint32 minName = sWorld.getConfig(CONFIG_UINT32_MIN_PET_NAME);
7077 if(wname.size() < minName)
7078 return PET_NAME_TOO_SHORT;
7080 uint32 strictMask = sWorld.getConfig(CONFIG_UINT32_STRICT_PET_NAMES);
7081 if(!isValidString(wname,strictMask,false))
7082 return PET_NAME_MIXED_LANGUAGES;
7084 return PET_NAME_SUCCESS;
7087 int ObjectMgr::GetIndexForLocale( LocaleConstant loc )
7089 if(loc==LOCALE_enUS)
7090 return -1;
7092 for(size_t i=0;i < m_LocalForIndex.size(); ++i)
7093 if(m_LocalForIndex[i]==loc)
7094 return i;
7096 return -1;
7099 LocaleConstant ObjectMgr::GetLocaleForIndex(int i)
7101 if (i<0 || i>=(int32)m_LocalForIndex.size())
7102 return LOCALE_enUS;
7104 return m_LocalForIndex[i];
7107 int ObjectMgr::GetOrNewIndexForLocale( LocaleConstant loc )
7109 if(loc==LOCALE_enUS)
7110 return -1;
7112 for(size_t i=0;i < m_LocalForIndex.size(); ++i)
7113 if(m_LocalForIndex[i]==loc)
7114 return i;
7116 m_LocalForIndex.push_back(loc);
7117 return m_LocalForIndex.size()-1;
7120 void ObjectMgr::LoadGameObjectForQuests()
7122 mGameObjectForQuestSet.clear(); // need for reload case
7124 if( !sGOStorage.MaxEntry )
7126 barGoLink bar( 1 );
7127 bar.step();
7128 sLog.outString();
7129 sLog.outString( ">> Loaded 0 GameObjects for quests" );
7130 return;
7133 barGoLink bar( sGOStorage.MaxEntry - 1 );
7134 uint32 count = 0;
7136 // collect GO entries for GO that must activated
7137 for(uint32 go_entry = 1; go_entry < sGOStorage.MaxEntry; ++go_entry)
7139 bar.step();
7140 GameObjectInfo const* goInfo = sGOStorage.LookupEntry<GameObjectInfo>(go_entry);
7141 if(!goInfo)
7142 continue;
7144 switch(goInfo->type)
7146 // scan GO chest with loot including quest items
7147 case GAMEOBJECT_TYPE_CHEST:
7149 uint32 loot_id = goInfo->GetLootId();
7151 // find quest loot for GO
7152 if(LootTemplates_Gameobject.HaveQuestLootFor(loot_id))
7154 mGameObjectForQuestSet.insert(go_entry);
7155 ++count;
7157 break;
7159 case GAMEOBJECT_TYPE_GOOBER:
7161 if(goInfo->goober.questId) //quests objects
7163 mGameObjectForQuestSet.insert(go_entry);
7164 count++;
7166 break;
7168 default:
7169 break;
7173 sLog.outString();
7174 sLog.outString( ">> Loaded %u GameObjects for quests", count );
7177 bool ObjectMgr::LoadMangosStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value)
7179 int32 start_value = min_value;
7180 int32 end_value = max_value;
7181 // some string can have negative indexes range
7182 if (start_value < 0)
7184 if (end_value >= start_value)
7186 sLog.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.",table,min_value,max_value);
7187 return false;
7190 // real range (max+1,min+1) exaple: (-10,-1000) -> -999...-10+1
7191 std::swap(start_value,end_value);
7192 ++start_value;
7193 ++end_value;
7195 else
7197 if (start_value >= end_value)
7199 sLog.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.",table,min_value,max_value);
7200 return false;
7204 // cleanup affected map part for reloading case
7205 for(MangosStringLocaleMap::iterator itr = mMangosStringLocaleMap.begin(); itr != mMangosStringLocaleMap.end();)
7207 if (itr->first >= start_value && itr->first < end_value)
7208 mMangosStringLocaleMap.erase(itr++);
7209 else
7210 ++itr;
7213 QueryResult *result = db.PQuery("SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM %s",table);
7215 if (!result)
7217 barGoLink bar(1);
7219 bar.step();
7221 sLog.outString();
7222 if (min_value == MIN_MANGOS_STRING_ID) // error only in case internal strings
7223 sLog.outErrorDb(">> Loaded 0 mangos strings. DB table `%s` is empty. Cannot continue.",table);
7224 else
7225 sLog.outString(">> Loaded 0 string templates. DB table `%s` is empty.",table);
7226 return false;
7229 uint32 count = 0;
7231 barGoLink bar((int)result->GetRowCount());
7235 Field *fields = result->Fetch();
7236 bar.step();
7238 int32 entry = fields[0].GetInt32();
7240 if (entry==0)
7242 sLog.outErrorDb("Table `%s` contain reserved entry 0, ignored.",table);
7243 continue;
7245 else if (entry < start_value || entry >= end_value)
7247 sLog.outErrorDb("Table `%s` contain entry %i out of allowed range (%d - %d), ignored.",table,entry,min_value,max_value);
7248 continue;
7251 MangosStringLocale& data = mMangosStringLocaleMap[entry];
7253 if (data.Content.size() > 0)
7255 sLog.outErrorDb("Table `%s` contain data for already loaded entry %i (from another table?), ignored.",table,entry);
7256 continue;
7259 data.Content.resize(1);
7260 ++count;
7262 // 0 -> default, idx in to idx+1
7263 data.Content[0] = fields[1].GetCppString();
7265 for(int i = 1; i < MAX_LOCALE; ++i)
7267 std::string str = fields[i+1].GetCppString();
7268 if (!str.empty())
7270 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
7271 if (idx >= 0)
7273 // 0 -> default, idx in to idx+1
7274 if ((int32)data.Content.size() <= idx+1)
7275 data.Content.resize(idx+2);
7277 data.Content[idx+1] = str;
7281 } while (result->NextRow());
7283 delete result;
7285 sLog.outString();
7286 if (min_value == MIN_MANGOS_STRING_ID)
7287 sLog.outString( ">> Loaded %u MaNGOS strings from table %s", count,table);
7288 else
7289 sLog.outString( ">> Loaded %u string templates from %s", count,table);
7291 return true;
7294 const char *ObjectMgr::GetMangosString(int32 entry, int locale_idx) const
7296 // locale_idx==-1 -> default, locale_idx >= 0 in to idx+1
7297 // Content[0] always exist if exist MangosStringLocale
7298 if(MangosStringLocale const *msl = GetMangosStringLocale(entry))
7300 if((int32)msl->Content.size() > locale_idx+1 && !msl->Content[locale_idx+1].empty())
7301 return msl->Content[locale_idx+1].c_str();
7302 else
7303 return msl->Content[0].c_str();
7306 if(entry > 0)
7307 sLog.outErrorDb("Entry %i not found in `mangos_string` table.",entry);
7308 else
7309 sLog.outErrorDb("Mangos string entry %i not found in DB.",entry);
7310 return "<error>";
7313 void ObjectMgr::LoadFishingBaseSkillLevel()
7315 mFishingBaseForArea.clear(); // for reload case
7317 uint32 count = 0;
7318 QueryResult *result = WorldDatabase.Query("SELECT entry,skill FROM skill_fishing_base_level");
7320 if( !result )
7322 barGoLink bar( 1 );
7324 bar.step();
7326 sLog.outString();
7327 sLog.outErrorDb(">> Loaded `skill_fishing_base_level`, table is empty!");
7328 return;
7331 barGoLink bar((int) result->GetRowCount() );
7335 bar.step();
7337 Field *fields = result->Fetch();
7338 uint32 entry = fields[0].GetUInt32();
7339 int32 skill = fields[1].GetInt32();
7341 AreaTableEntry const* fArea = GetAreaEntryByAreaID(entry);
7342 if(!fArea)
7344 sLog.outErrorDb("AreaId %u defined in `skill_fishing_base_level` does not exist",entry);
7345 continue;
7348 mFishingBaseForArea[entry] = skill;
7349 ++count;
7351 while (result->NextRow());
7353 delete result;
7355 sLog.outString();
7356 sLog.outString( ">> Loaded %u areas for fishing base skill level", count );
7359 // Searches for the same condition already in Conditions store
7360 // Returns Id if found, else adds it to Conditions and returns Id
7361 uint16 ObjectMgr::GetConditionId( ConditionType condition, uint32 value1, uint32 value2 )
7363 PlayerCondition lc = PlayerCondition(condition, value1, value2);
7364 for (uint16 i=0; i < mConditions.size(); ++i)
7366 if (lc == mConditions[i])
7367 return i;
7370 mConditions.push_back(lc);
7372 if(mConditions.size() > 0xFFFF)
7374 sLog.outError("Conditions store overflow! Current and later loaded conditions will ignored!");
7375 return 0;
7378 return mConditions.size() - 1;
7381 bool ObjectMgr::CheckDeclinedNames( std::wstring mainpart, DeclinedName const& names )
7383 for(int i =0; i < MAX_DECLINED_NAME_CASES; ++i)
7385 std::wstring wname;
7386 if(!Utf8toWStr(names.name[i],wname))
7387 return false;
7389 if(mainpart!=GetMainPartOfName(wname,i+1))
7390 return false;
7392 return true;
7395 uint32 ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id)
7397 AreaTriggerScriptMap::const_iterator i = mAreaTriggerScripts.find(trigger_id);
7398 if(i!= mAreaTriggerScripts.end())
7399 return i->second;
7400 return 0;
7403 // Checks if player meets the condition
7404 bool PlayerCondition::Meets(Player const * player) const
7406 if( !player )
7407 return false; // player not present, return false
7409 switch (condition)
7411 case CONDITION_NONE:
7412 return true; // empty condition, always met
7413 case CONDITION_AURA:
7414 return player->HasAura(value1, SpellEffectIndex(value2));
7415 case CONDITION_ITEM:
7416 return player->HasItemCount(value1, value2);
7417 case CONDITION_ITEM_EQUIPPED:
7418 return player->HasItemOrGemWithIdEquipped(value1,1);
7419 case CONDITION_ZONEID:
7420 return player->GetZoneId() == value1;
7421 case CONDITION_REPUTATION_RANK:
7423 FactionEntry const* faction = sFactionStore.LookupEntry(value1);
7424 return faction && player->GetReputationMgr().GetRank(faction) >= ReputationRank(value2);
7426 case CONDITION_TEAM:
7427 return player->GetTeam() == value1;
7428 case CONDITION_SKILL:
7429 return player->HasSkill(value1) && player->GetBaseSkillValue(value1) >= value2;
7430 case CONDITION_QUESTREWARDED:
7431 return player->GetQuestRewardStatus(value1);
7432 case CONDITION_QUESTTAKEN:
7434 QuestStatus status = player->GetQuestStatus(value1);
7435 return (status == QUEST_STATUS_INCOMPLETE);
7437 case CONDITION_AD_COMMISSION_AURA:
7439 Unit::AuraMap const& auras = player->GetAuras();
7440 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
7441 if((itr->second->GetSpellProto()->Attributes & 0x1000010) && itr->second->GetSpellProto()->SpellVisual[0]==3580)
7442 return true;
7443 return false;
7445 case CONDITION_NO_AURA:
7446 return !player->HasAura(value1, SpellEffectIndex(value2));
7447 case CONDITION_ACTIVE_EVENT:
7448 return sGameEventMgr.IsActiveEvent(value1);
7449 case CONDITION_AREA_FLAG:
7451 if (AreaTableEntry const *pAreaEntry = GetAreaEntryByAreaID(player->GetAreaId()))
7453 if ((!value1 || (pAreaEntry->flags & value1)) && (!value2 || !(pAreaEntry->flags & value2)))
7454 return true;
7456 return false;
7458 case CONDITION_RACE_CLASS:
7459 if ((!value1 || (player->getRaceMask() & value1)) && (!value2 || (player->getClassMask() & value2)))
7460 return true;
7461 return false;
7462 case CONDITION_LEVEL:
7464 switch(value2)
7466 case 0: return player->getLevel() == value1;
7467 case 1: return player->getLevel() >= value1;
7468 case 2: return player->getLevel() <= value1;
7470 return false;
7472 case CONDITION_NOITEM:
7473 return !player->HasItemCount(value1, value2);
7474 default:
7475 return false;
7479 // Verification of condition values validity
7480 bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 value2)
7482 if( condition >= MAX_CONDITION) // Wrong condition type
7484 sLog.outErrorDb("Condition has bad type of %u, skipped ", condition );
7485 return false;
7488 switch (condition)
7490 case CONDITION_AURA:
7492 if(!sSpellStore.LookupEntry(value1))
7494 sLog.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1);
7495 return false;
7497 if(value2 >= MAX_EFFECT_INDEX)
7499 sLog.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..%u), skipped", value2, MAX_EFFECT_INDEX-1);
7500 return false;
7502 break;
7504 case CONDITION_ITEM:
7505 case CONDITION_NOITEM:
7507 ItemPrototype const *proto = ObjectMgr::GetItemPrototype(value1);
7508 if(!proto)
7510 sLog.outErrorDb("Item condition requires to have non existing item (%u), skipped", value1);
7511 return false;
7514 if(value2 < 1)
7516 sLog.outErrorDb("Item condition useless with count < 1, skipped");
7517 return false;
7519 break;
7521 case CONDITION_ITEM_EQUIPPED:
7523 ItemPrototype const *proto = ObjectMgr::GetItemPrototype(value1);
7524 if(!proto)
7526 sLog.outErrorDb("ItemEquipped condition requires to have non existing item (%u) equipped, skipped", value1);
7527 return false;
7529 break;
7531 case CONDITION_ZONEID:
7533 AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(value1);
7534 if(!areaEntry)
7536 sLog.outErrorDb("Zone condition requires to be in non existing area (%u), skipped", value1);
7537 return false;
7539 if(areaEntry->zone != 0)
7541 sLog.outErrorDb("Zone condition requires to be in area (%u) which is a subzone but zone expected, skipped", value1);
7542 return false;
7544 break;
7546 case CONDITION_REPUTATION_RANK:
7548 FactionEntry const* factionEntry = sFactionStore.LookupEntry(value1);
7549 if(!factionEntry)
7551 sLog.outErrorDb("Reputation condition requires to have reputation non existing faction (%u), skipped", value1);
7552 return false;
7554 break;
7556 case CONDITION_TEAM:
7558 if (value1 != ALLIANCE && value1 != HORDE)
7560 sLog.outErrorDb("Team condition specifies unknown team (%u), skipped", value1);
7561 return false;
7563 break;
7565 case CONDITION_SKILL:
7567 SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(value1);
7568 if (!pSkill)
7570 sLog.outErrorDb("Skill condition specifies non-existing skill (%u), skipped", value1);
7571 return false;
7573 if (value2 < 1 || value2 > sWorld.GetConfigMaxSkillValue() )
7575 sLog.outErrorDb("Skill condition specifies invalid skill value (%u), skipped", value2);
7576 return false;
7578 break;
7580 case CONDITION_QUESTREWARDED:
7581 case CONDITION_QUESTTAKEN:
7583 Quest const *Quest = sObjectMgr.GetQuestTemplate(value1);
7584 if (!Quest)
7586 sLog.outErrorDb("Quest condition specifies non-existing quest (%u), skipped", value1);
7587 return false;
7589 if(value2)
7590 sLog.outErrorDb("Quest condition has useless data in value2 (%u)!", value2);
7591 break;
7593 case CONDITION_AD_COMMISSION_AURA:
7595 if(value1)
7596 sLog.outErrorDb("Quest condition has useless data in value1 (%u)!", value1);
7597 if(value2)
7598 sLog.outErrorDb("Quest condition has useless data in value2 (%u)!", value2);
7599 break;
7601 case CONDITION_NO_AURA:
7603 if(!sSpellStore.LookupEntry(value1))
7605 sLog.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1);
7606 return false;
7608 if(value2 > MAX_EFFECT_INDEX)
7610 sLog.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..%u), skipped", value2, MAX_EFFECT_INDEX-1);
7611 return false;
7613 break;
7615 case CONDITION_ACTIVE_EVENT:
7617 GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap();
7618 if(value1 >=events.size() || !events[value1].isValid())
7620 sLog.outErrorDb("Active event condition requires existed event id (%u), skipped", value1);
7621 return false;
7623 break;
7625 case CONDITION_AREA_FLAG:
7627 if (!value1 && !value2)
7629 sLog.outErrorDb("Area flag condition has both values like 0, skipped");
7630 return false;
7632 break;
7634 case CONDITION_RACE_CLASS:
7636 if (!value1 && !value2)
7638 sLog.outErrorDb("Race_class condition has both values like 0, skipped");
7639 return false;
7642 if (value1 && !(value1 & RACEMASK_ALL_PLAYABLE))
7644 sLog.outErrorDb("Race_class condition has invalid player class %u, skipped", value1);
7645 return false;
7648 if (value2 && !(value2 & CLASSMASK_ALL_PLAYABLE))
7650 sLog.outErrorDb("Race_class condition has invalid race mask %u, skipped", value2);
7651 return false;
7653 break;
7655 case CONDITION_LEVEL:
7657 if (!value1 || value1 > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
7659 sLog.outErrorDb("Level condition has invalid level %u, skipped", value1);
7660 return false;
7663 if (value2 > 2)
7665 sLog.outErrorDb("Level condition has invalid argument %u (must be 0..2), skipped", value2);
7666 return false;
7669 break;
7671 case CONDITION_NONE:
7672 break;
7674 return true;
7677 SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial)
7679 switch(pSkill->categoryId)
7681 case SKILL_CATEGORY_LANGUAGES: return SKILL_RANGE_LANGUAGE;
7682 case SKILL_CATEGORY_WEAPON:
7683 if(pSkill->id!=SKILL_FIST_WEAPONS)
7684 return SKILL_RANGE_LEVEL;
7685 else
7686 return SKILL_RANGE_MONO;
7687 case SKILL_CATEGORY_ARMOR:
7688 case SKILL_CATEGORY_CLASS:
7689 if(pSkill->id != SKILL_LOCKPICKING)
7690 return SKILL_RANGE_MONO;
7691 else
7692 return SKILL_RANGE_LEVEL;
7693 case SKILL_CATEGORY_SECONDARY:
7694 case SKILL_CATEGORY_PROFESSION:
7695 // not set skills for professions and racial abilities
7696 if(IsProfessionSkill(pSkill->id))
7697 return SKILL_RANGE_RANK;
7698 else if(racial)
7699 return SKILL_RANGE_NONE;
7700 else
7701 return SKILL_RANGE_MONO;
7702 default:
7703 case SKILL_CATEGORY_ATTRIBUTES: //not found in dbc
7704 case SKILL_CATEGORY_GENERIC: //only GENERIC(DND)
7705 return SKILL_RANGE_NONE;
7709 void ObjectMgr::LoadGameTele()
7711 m_GameTeleMap.clear(); // for reload case
7713 uint32 count = 0;
7714 QueryResult *result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele");
7716 if( !result )
7718 barGoLink bar( 1 );
7720 bar.step();
7722 sLog.outString();
7723 sLog.outErrorDb(">> Loaded `game_tele`, table is empty!");
7724 return;
7727 barGoLink bar( (int)result->GetRowCount() );
7731 bar.step();
7733 Field *fields = result->Fetch();
7735 uint32 id = fields[0].GetUInt32();
7737 GameTele gt;
7739 gt.position_x = fields[1].GetFloat();
7740 gt.position_y = fields[2].GetFloat();
7741 gt.position_z = fields[3].GetFloat();
7742 gt.orientation = fields[4].GetFloat();
7743 gt.mapId = fields[5].GetUInt32();
7744 gt.name = fields[6].GetCppString();
7746 if(!MapManager::IsValidMapCoord(gt.mapId,gt.position_x,gt.position_y,gt.position_z,gt.orientation))
7748 sLog.outErrorDb("Wrong position for id %u (name: %s) in `game_tele` table, ignoring.",id,gt.name.c_str());
7749 continue;
7752 if(!Utf8toWStr(gt.name,gt.wnameLow))
7754 sLog.outErrorDb("Wrong UTF8 name for id %u in `game_tele` table, ignoring.",id);
7755 continue;
7758 wstrToLower( gt.wnameLow );
7760 m_GameTeleMap[id] = gt;
7762 ++count;
7764 while (result->NextRow());
7765 delete result;
7767 sLog.outString();
7768 sLog.outString( ">> Loaded %u GameTeleports", count );
7771 GameTele const* ObjectMgr::GetGameTele(const std::string& name) const
7773 // explicit name case
7774 std::wstring wname;
7775 if(!Utf8toWStr(name,wname))
7776 return false;
7778 // converting string that we try to find to lower case
7779 wstrToLower( wname );
7781 // Alternative first GameTele what contains wnameLow as substring in case no GameTele location found
7782 const GameTele* alt = NULL;
7783 for(GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr)
7784 if(itr->second.wnameLow == wname)
7785 return &itr->second;
7786 else if (alt == NULL && itr->second.wnameLow.find(wname) != std::wstring::npos)
7787 alt = &itr->second;
7789 return alt;
7792 bool ObjectMgr::AddGameTele(GameTele& tele)
7794 // find max id
7795 uint32 new_id = 0;
7796 for(GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr)
7797 if(itr->first > new_id)
7798 new_id = itr->first;
7800 // use next
7801 ++new_id;
7803 if(!Utf8toWStr(tele.name,tele.wnameLow))
7804 return false;
7806 wstrToLower( tele.wnameLow );
7808 m_GameTeleMap[new_id] = tele;
7810 return WorldDatabase.PExecuteLog("INSERT INTO game_tele (id,position_x,position_y,position_z,orientation,map,name) VALUES (%u,%f,%f,%f,%f,%d,'%s')",
7811 new_id,tele.position_x,tele.position_y,tele.position_z,tele.orientation,tele.mapId,tele.name.c_str());
7814 bool ObjectMgr::DeleteGameTele(const std::string& name)
7816 // explicit name case
7817 std::wstring wname;
7818 if(!Utf8toWStr(name,wname))
7819 return false;
7821 // converting string that we try to find to lower case
7822 wstrToLower( wname );
7824 for(GameTeleMap::iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr)
7826 if(itr->second.wnameLow == wname)
7828 WorldDatabase.PExecuteLog("DELETE FROM game_tele WHERE name = '%s'",itr->second.name.c_str());
7829 m_GameTeleMap.erase(itr);
7830 return true;
7834 return false;
7837 void ObjectMgr::LoadMailLevelRewards()
7839 m_mailLevelRewardMap.clear(); // for reload case
7841 uint32 count = 0;
7842 QueryResult *result = WorldDatabase.Query("SELECT level, raceMask, mailTemplateId, senderEntry FROM mail_level_reward");
7844 if( !result )
7846 barGoLink bar( 1 );
7848 bar.step();
7850 sLog.outString();
7851 sLog.outErrorDb(">> Loaded `mail_level_reward`, table is empty!");
7852 return;
7855 barGoLink bar((int) result->GetRowCount() );
7859 bar.step();
7861 Field *fields = result->Fetch();
7863 uint8 level = fields[0].GetUInt8();
7864 uint32 raceMask = fields[1].GetUInt32();
7865 uint32 mailTemplateId = fields[2].GetUInt32();
7866 uint32 senderEntry = fields[3].GetUInt32();
7868 if(level > MAX_LEVEL)
7870 sLog.outErrorDb("Table `mail_level_reward` have data for level %u that more supported by client (%u), ignoring.",level,MAX_LEVEL);
7871 continue;
7874 if(!(raceMask & RACEMASK_ALL_PLAYABLE))
7876 sLog.outErrorDb("Table `mail_level_reward` have raceMask (%u) for level %u that not include any player races, ignoring.",raceMask,level);
7877 continue;
7880 if(!sMailTemplateStore.LookupEntry(mailTemplateId))
7882 sLog.outErrorDb("Table `mail_level_reward` have invalid mailTemplateId (%u) for level %u that invalid not include any player races, ignoring.",mailTemplateId,level);
7883 continue;
7886 if(!GetCreatureTemplateStore(senderEntry))
7888 sLog.outErrorDb("Table `mail_level_reward` have not existed sender creature entry (%u) for level %u that invalid not include any player races, ignoring.",senderEntry,level);
7889 continue;
7892 m_mailLevelRewardMap[level].push_back(MailLevelReward(raceMask,mailTemplateId,senderEntry));
7894 ++count;
7896 while (result->NextRow());
7897 delete result;
7899 sLog.outString();
7900 sLog.outString( ">> Loaded %u level dependent mail rewards,", count );
7903 void ObjectMgr::LoadTrainerSpell()
7905 // For reload case
7906 for (CacheTrainerSpellMap::iterator itr = m_mCacheTrainerSpellMap.begin(); itr != m_mCacheTrainerSpellMap.end(); ++itr)
7907 itr->second.Clear();
7908 m_mCacheTrainerSpellMap.clear();
7910 std::set<uint32> skip_trainers;
7912 QueryResult *result = WorldDatabase.Query("SELECT entry, spell,spellcost,reqskill,reqskillvalue,reqlevel FROM npc_trainer");
7914 if( !result )
7916 barGoLink bar( 1 );
7918 bar.step();
7920 sLog.outString();
7921 sLog.outErrorDb(">> Loaded `npc_trainer`, table is empty!");
7922 return;
7925 barGoLink bar( (int)result->GetRowCount() );
7927 std::set<uint32> talentIds;
7929 uint32 count = 0;
7932 bar.step();
7934 Field* fields = result->Fetch();
7936 uint32 entry = fields[0].GetUInt32();
7937 uint32 spell = fields[1].GetUInt32();
7939 CreatureInfo const* cInfo = GetCreatureTemplate(entry);
7941 if(!cInfo)
7943 sLog.outErrorDb("Table `npc_trainer` have entry for not existed creature template (Entry: %u), ignore", entry);
7944 continue;
7947 if(!(cInfo->npcflag & UNIT_NPC_FLAG_TRAINER))
7949 if (skip_trainers.find(entry) == skip_trainers.end())
7951 sLog.outErrorDb("Table `npc_trainer` have data for creature (Entry: %u) without trainer flag, ignore", entry);
7952 skip_trainers.insert(entry);
7954 continue;
7957 SpellEntry const *spellinfo = sSpellStore.LookupEntry(spell);
7958 if(!spellinfo)
7960 sLog.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u ) has non existing spell %u, ignore", entry,spell);
7961 continue;
7964 if(!SpellMgr::IsSpellValid(spellinfo))
7966 sLog.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u) has broken learning spell %u, ignore", entry, spell);
7967 continue;
7970 if(GetTalentSpellCost(spell))
7972 if (talentIds.find(spell) == talentIds.end())
7974 sLog.outErrorDb("Table `npc_trainer` has talent as learning spell %u, ignore", spell);
7975 talentIds.insert(spell);
7977 continue;
7980 TrainerSpellData& data = m_mCacheTrainerSpellMap[entry];
7982 TrainerSpell& trainerSpell = data.spellList[spell];
7983 trainerSpell.spell = spell;
7984 trainerSpell.spellCost = fields[2].GetUInt32();
7985 trainerSpell.reqSkill = fields[3].GetUInt32();
7986 trainerSpell.reqSkillValue = fields[4].GetUInt32();
7987 trainerSpell.reqLevel = fields[5].GetUInt32();
7989 if(!trainerSpell.reqLevel)
7990 trainerSpell.reqLevel = spellinfo->spellLevel;
7992 // calculate learned spell for profession case when stored cast-spell
7993 trainerSpell.learnedSpell = spell;
7994 for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
7996 if (spellinfo->Effect[i] != SPELL_EFFECT_LEARN_SPELL)
7997 continue;
7998 if (SpellMgr::IsProfessionOrRidingSpell(spellinfo->EffectTriggerSpell[i]))
8000 trainerSpell.learnedSpell = spellinfo->EffectTriggerSpell[i];
8001 break;
8005 if(SpellMgr::IsProfessionSpell(trainerSpell.learnedSpell))
8006 data.trainerType = 2;
8008 ++count;
8010 } while (result->NextRow());
8011 delete result;
8013 sLog.outString();
8014 sLog.outString( ">> Loaded %d Trainers", count );
8017 void ObjectMgr::LoadVendors()
8019 // For reload case
8020 for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr)
8021 itr->second.Clear();
8022 m_mCacheVendorItemMap.clear();
8024 std::set<uint32> skip_vendors;
8026 QueryResult *result = WorldDatabase.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor");
8027 if( !result )
8029 barGoLink bar( 1 );
8031 bar.step();
8033 sLog.outString();
8034 sLog.outErrorDb(">> Loaded `npc_vendor`, table is empty!");
8035 return;
8038 barGoLink bar( (int)result->GetRowCount() );
8040 uint32 count = 0;
8043 bar.step();
8044 Field* fields = result->Fetch();
8046 uint32 entry = fields[0].GetUInt32();
8047 uint32 item_id = fields[1].GetUInt32();
8048 uint32 maxcount = fields[2].GetUInt32();
8049 uint32 incrtime = fields[3].GetUInt32();
8050 uint32 ExtendedCost = fields[4].GetUInt32();
8052 if(!IsVendorItemValid(entry,item_id,maxcount,incrtime,ExtendedCost,NULL,&skip_vendors))
8053 continue;
8055 VendorItemData& vList = m_mCacheVendorItemMap[entry];
8057 vList.AddItem(item_id,maxcount,incrtime,ExtendedCost);
8058 ++count;
8060 } while (result->NextRow());
8061 delete result;
8063 sLog.outString();
8064 sLog.outString( ">> Loaded %d Vendors ", count );
8067 void ObjectMgr::LoadNpcTextId()
8070 m_mCacheNpcTextIdMap.clear();
8072 QueryResult* result = WorldDatabase.Query("SELECT npc_guid, textid FROM npc_gossip");
8073 if( !result )
8075 barGoLink bar( 1 );
8077 bar.step();
8079 sLog.outString();
8080 sLog.outErrorDb(">> Loaded `npc_gossip`, table is empty!");
8081 return;
8084 barGoLink bar((int) result->GetRowCount() );
8086 uint32 count = 0;
8087 uint32 guid,textid;
8090 bar.step();
8092 Field* fields = result->Fetch();
8094 guid = fields[0].GetUInt32();
8095 textid = fields[1].GetUInt32();
8097 if (!GetCreatureData(guid))
8099 sLog.outErrorDb("Table `npc_gossip` have not existed creature (GUID: %u) entry, ignore. ",guid);
8100 continue;
8102 if (!GetGossipText(textid))
8104 sLog.outErrorDb("Table `npc_gossip` for creature (GUID: %u) have wrong Textid (%u), ignore. ", guid, textid);
8105 continue;
8108 m_mCacheNpcTextIdMap[guid] = textid ;
8109 ++count;
8111 } while (result->NextRow());
8112 delete result;
8114 sLog.outString();
8115 sLog.outString( ">> Loaded %d NpcTextId ", count );
8118 void ObjectMgr::LoadGossipMenu()
8120 m_mGossipMenusMap.clear();
8122 QueryResult* result = WorldDatabase.Query("SELECT entry, text_id, "
8123 "cond_1, cond_1_val_1, cond_1_val_2, cond_2, cond_2_val_1, cond_2_val_2 FROM gossip_menu");
8125 if (!result)
8127 barGoLink bar(1);
8129 bar.step();
8131 sLog.outString();
8132 sLog.outErrorDb(">> Loaded gossip_menu, table is empty!");
8133 return;
8136 barGoLink bar( (int)result->GetRowCount() );
8138 uint32 count = 0;
8142 bar.step();
8144 Field* fields = result->Fetch();
8146 GossipMenus gMenu;
8148 gMenu.entry = fields[0].GetUInt32();
8149 gMenu.text_id = fields[1].GetUInt32();
8151 ConditionType cond_1 = (ConditionType)fields[2].GetUInt32();
8152 uint32 cond_1_val_1 = fields[3].GetUInt32();
8153 uint32 cond_1_val_2 = fields[4].GetUInt32();
8154 ConditionType cond_2 = (ConditionType)fields[5].GetUInt32();
8155 uint32 cond_2_val_1 = fields[6].GetUInt32();
8156 uint32 cond_2_val_2 = fields[7].GetUInt32();
8158 if (!GetGossipText(gMenu.text_id))
8160 sLog.outErrorDb("Table gossip_menu entry %u are using non-existing text_id %u", gMenu.entry, gMenu.text_id);
8161 continue;
8164 if (!PlayerCondition::IsValid(cond_1, cond_1_val_1, cond_1_val_2))
8166 sLog.outErrorDb("Table gossip_menu entry %u, invalid condition 1 for id %u", gMenu.entry, gMenu.text_id);
8167 continue;
8170 if (!PlayerCondition::IsValid(cond_2, cond_2_val_1, cond_2_val_2))
8172 sLog.outErrorDb("Table gossip_menu entry %u, invalid condition 2 for id %u", gMenu.entry, gMenu.text_id);
8173 continue;
8176 gMenu.cond_1 = GetConditionId(cond_1, cond_1_val_1, cond_1_val_2);
8177 gMenu.cond_2 = GetConditionId(cond_2, cond_2_val_1, cond_2_val_2);
8179 m_mGossipMenusMap.insert(GossipMenusMap::value_type(gMenu.entry, gMenu));
8181 ++count;
8183 while(result->NextRow());
8185 delete result;
8187 sLog.outString();
8188 sLog.outString( ">> Loaded %u gossip_menu entries", count);
8191 void ObjectMgr::LoadGossipMenuItems()
8193 m_mGossipMenuItemsMap.clear();
8195 QueryResult *result = WorldDatabase.Query(
8196 "SELECT menu_id, id, option_icon, option_text, option_id, npc_option_npcflag, "
8197 "action_menu_id, action_poi_id, action_script_id, box_coded, box_money, box_text, "
8198 "cond_1, cond_1_val_1, cond_1_val_2, "
8199 "cond_2, cond_2_val_1, cond_2_val_2, "
8200 "cond_3, cond_3_val_1, cond_3_val_2 "
8201 "FROM gossip_menu_option");
8203 if (!result)
8205 barGoLink bar(1);
8207 bar.step();
8209 sLog.outString();
8210 sLog.outErrorDb(">> Loaded gossip_menu_option, table is empty!");
8211 return;
8214 barGoLink bar((int)result->GetRowCount());
8216 uint32 count = 0;
8218 std::set<uint32> gossipScriptSet;
8220 for(ScriptMapMap::const_iterator itr = sGossipScripts.begin(); itr != sGossipScripts.end(); ++itr)
8221 gossipScriptSet.insert(itr->first);
8225 bar.step();
8227 Field* fields = result->Fetch();
8229 GossipMenuItems gMenuItem;
8231 gMenuItem.menu_id = fields[0].GetUInt32();
8232 gMenuItem.id = fields[1].GetUInt32();
8233 gMenuItem.option_icon = fields[2].GetUInt8();
8234 gMenuItem.option_text = fields[3].GetCppString();
8235 gMenuItem.option_id = fields[4].GetUInt32();
8236 gMenuItem.npc_option_npcflag = fields[5].GetUInt32();
8237 gMenuItem.action_menu_id = fields[6].GetUInt32();
8238 gMenuItem.action_poi_id = fields[7].GetUInt32();
8239 gMenuItem.action_script_id = fields[8].GetUInt32();
8240 gMenuItem.box_coded = fields[9].GetUInt8() != 0;
8241 gMenuItem.box_money = fields[10].GetUInt32();
8242 gMenuItem.box_text = fields[11].GetCppString();
8244 ConditionType cond_1 = (ConditionType)fields[12].GetUInt32();
8245 uint32 cond_1_val_1 = fields[13].GetUInt32();
8246 uint32 cond_1_val_2 = fields[14].GetUInt32();
8247 ConditionType cond_2 = (ConditionType)fields[15].GetUInt32();
8248 uint32 cond_2_val_1 = fields[16].GetUInt32();
8249 uint32 cond_2_val_2 = fields[17].GetUInt32();
8250 ConditionType cond_3 = (ConditionType)fields[18].GetUInt32();
8251 uint32 cond_3_val_1 = fields[19].GetUInt32();
8252 uint32 cond_3_val_2 = fields[20].GetUInt32();
8254 if (!PlayerCondition::IsValid(cond_1, cond_1_val_1, cond_1_val_2))
8256 sLog.outErrorDb("Table gossip_menu_option menu %u, invalid condition 1 for id %u", gMenuItem.menu_id, gMenuItem.id);
8257 continue;
8259 if (!PlayerCondition::IsValid(cond_2, cond_2_val_1, cond_2_val_2))
8261 sLog.outErrorDb("Table gossip_menu_option menu %u, invalid condition 2 for id %u", gMenuItem.menu_id, gMenuItem.id);
8262 continue;
8264 if (!PlayerCondition::IsValid(cond_3, cond_3_val_1, cond_3_val_2))
8266 sLog.outErrorDb("Table gossip_menu_option menu %u, invalid condition 3 for id %u", gMenuItem.menu_id, gMenuItem.id);
8267 continue;
8270 if (gMenuItem.option_icon >= GOSSIP_ICON_MAX)
8272 sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u has unknown icon id %u. Replacing with GOSSIP_ICON_CHAT", gMenuItem.menu_id, gMenuItem.id, gMenuItem.option_icon);
8273 gMenuItem.option_icon = GOSSIP_ICON_CHAT;
8276 if (gMenuItem.option_id == GOSSIP_OPTION_NONE)
8277 sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u use option id GOSSIP_OPTION_NONE. Option will never be used", gMenuItem.menu_id, gMenuItem.id);
8279 if (gMenuItem.option_id >= GOSSIP_OPTION_MAX)
8280 sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u has unknown option id %u. Option will not be used", gMenuItem.menu_id, gMenuItem.id, gMenuItem.option_id);
8282 if (gMenuItem.action_poi_id && !GetPointOfInterest(gMenuItem.action_poi_id))
8284 sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u use non-existing action_poi_id %u, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_poi_id);
8285 gMenuItem.action_poi_id = 0;
8288 if (gMenuItem.action_script_id)
8290 if (gMenuItem.option_id != GOSSIP_OPTION_GOSSIP)
8292 sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u have action_script_id %u but option_id is not GOSSIP_OPTION_GOSSIP, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_script_id);
8293 continue;
8296 if (sGossipScripts.find(gMenuItem.action_script_id) == sGossipScripts.end())
8298 sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u have action_script_id %u that does not exist in `gossip_scripts`, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_script_id);
8299 continue;
8302 gossipScriptSet.erase(gMenuItem.action_script_id);
8305 gMenuItem.cond_1 = GetConditionId(cond_1, cond_1_val_1, cond_1_val_2);
8306 gMenuItem.cond_2 = GetConditionId(cond_2, cond_2_val_1, cond_2_val_2);
8307 gMenuItem.cond_3 = GetConditionId(cond_3, cond_3_val_1, cond_3_val_2);
8309 m_mGossipMenuItemsMap.insert(GossipMenuItemsMap::value_type(gMenuItem.menu_id, gMenuItem));
8311 ++count;
8314 while(result->NextRow());
8316 delete result;
8318 if (!gossipScriptSet.empty())
8320 for(std::set<uint32>::const_iterator itr = gossipScriptSet.begin(); itr != gossipScriptSet.end(); ++itr)
8321 sLog.outErrorDb("Table `gossip_scripts` contain unused script, id %u.", *itr);
8324 sLog.outString();
8325 sLog.outString(">> Loaded %u gossip_menu_option entries", count);
8328 void ObjectMgr::AddVendorItem( uint32 entry,uint32 item, uint32 maxcount, uint32 incrtime, uint32 extendedcost )
8330 VendorItemData& vList = m_mCacheVendorItemMap[entry];
8331 vList.AddItem(item,maxcount,incrtime,extendedcost);
8333 WorldDatabase.PExecuteLog("INSERT INTO npc_vendor (entry,item,maxcount,incrtime,extendedcost) VALUES('%u','%u','%u','%u','%u')",entry, item, maxcount,incrtime,extendedcost);
8336 bool ObjectMgr::RemoveVendorItem( uint32 entry,uint32 item )
8338 CacheVendorItemMap::iterator iter = m_mCacheVendorItemMap.find(entry);
8339 if(iter == m_mCacheVendorItemMap.end())
8340 return false;
8342 if(!iter->second.FindItem(item))
8343 return false;
8345 iter->second.RemoveItem(item);
8346 WorldDatabase.PExecuteLog("DELETE FROM npc_vendor WHERE entry='%u' AND item='%u'",entry, item);
8347 return true;
8350 bool ObjectMgr::IsVendorItemValid( uint32 vendor_entry, uint32 item_id, uint32 maxcount, uint32 incrtime, uint32 ExtendedCost, Player* pl, std::set<uint32>* skip_vendors ) const
8352 CreatureInfo const* cInfo = GetCreatureTemplate(vendor_entry);
8353 if(!cInfo)
8355 if(pl)
8356 ChatHandler(pl).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
8357 else
8358 sLog.outErrorDb("Table `npc_vendor` has data for nonexistent creature (Entry: %u), ignoring", vendor_entry);
8359 return false;
8362 if(!(cInfo->npcflag & UNIT_NPC_FLAG_VENDOR))
8364 if(!skip_vendors || skip_vendors->count(vendor_entry)==0)
8366 if(pl)
8367 ChatHandler(pl).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
8368 else
8369 sLog.outErrorDb("Table `npc_vendor` has data for creature (Entry: %u) without vendor flag, ignoring", vendor_entry);
8371 if(skip_vendors)
8372 skip_vendors->insert(vendor_entry);
8374 return false;
8377 if(!GetItemPrototype(item_id))
8379 if(pl)
8380 ChatHandler(pl).PSendSysMessage(LANG_ITEM_NOT_FOUND, item_id);
8381 else
8382 sLog.outErrorDb("Table `npc_vendor` for vendor (Entry: %u) contain nonexistent item (%u), ignoring",vendor_entry,item_id);
8383 return false;
8386 if(ExtendedCost && !sItemExtendedCostStore.LookupEntry(ExtendedCost))
8388 if(pl)
8389 ChatHandler(pl).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST,ExtendedCost);
8390 else
8391 sLog.outErrorDb("Table `npc_vendor` contain item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignoring",item_id,ExtendedCost,vendor_entry);
8392 return false;
8395 if(maxcount > 0 && incrtime == 0)
8397 if(pl)
8398 ChatHandler(pl).PSendSysMessage("MaxCount!=0 (%u) but IncrTime==0", maxcount);
8399 else
8400 sLog.outErrorDb( "Table `npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignoring", maxcount, item_id, vendor_entry);
8401 return false;
8403 else if(maxcount==0 && incrtime > 0)
8405 if(pl)
8406 ChatHandler(pl).PSendSysMessage("MaxCount==0 but IncrTime<>=0");
8407 else
8408 sLog.outErrorDb( "Table `npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignoring", item_id, vendor_entry);
8409 return false;
8412 VendorItemData const* vItems = GetNpcVendorItemList(vendor_entry);
8413 if(!vItems)
8414 return true; // later checks for non-empty lists
8416 if(vItems->FindItem(item_id))
8418 if(pl)
8419 ChatHandler(pl).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST,item_id);
8420 else
8421 sLog.outErrorDb( "Table `npc_vendor` has duplicate items %u for vendor (Entry: %u), ignoring", item_id, vendor_entry);
8422 return false;
8425 if(vItems->GetItemCount() >= MAX_VENDOR_ITEMS)
8427 if(pl)
8428 ChatHandler(pl).SendSysMessage(LANG_COMMAND_ADDVENDORITEMITEMS);
8429 else
8430 sLog.outErrorDb( "Table `npc_vendor` has too many items (%u >= %i) for vendor (Entry: %u), ignoring", vItems->GetItemCount(), MAX_VENDOR_ITEMS, vendor_entry);
8431 return false;
8434 return true;
8437 void ObjectMgr::LoadScriptNames()
8439 m_scriptNames.push_back("");
8440 QueryResult *result = WorldDatabase.Query(
8441 "SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' "
8442 "UNION "
8443 "SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' "
8444 "UNION "
8445 "SELECT DISTINCT(ScriptName) FROM item_template WHERE ScriptName <> '' "
8446 "UNION "
8447 "SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' "
8448 "UNION "
8449 "SELECT DISTINCT(script) FROM instance_template WHERE script <> ''");
8451 if( !result )
8453 barGoLink bar( 1 );
8454 bar.step();
8455 sLog.outString();
8456 sLog.outErrorDb(">> Loaded empty set of Script Names!");
8457 return;
8460 barGoLink bar( (int)result->GetRowCount() );
8461 uint32 count = 0;
8465 bar.step();
8466 m_scriptNames.push_back((*result)[0].GetString());
8467 ++count;
8468 } while (result->NextRow());
8469 delete result;
8471 std::sort(m_scriptNames.begin(), m_scriptNames.end());
8472 sLog.outString();
8473 sLog.outString( ">> Loaded %d Script Names", count );
8476 uint32 ObjectMgr::GetScriptId(const char *name)
8478 // use binary search to find the script name in the sorted vector
8479 // assume "" is the first element
8480 if(!name) return 0;
8481 ScriptNameMap::const_iterator itr =
8482 std::lower_bound(m_scriptNames.begin(), m_scriptNames.end(), name);
8483 if(itr == m_scriptNames.end() || *itr != name) return 0;
8484 return uint32(itr - m_scriptNames.begin());
8487 void ObjectMgr::CheckScripts(ScriptMapMap const& scripts,std::set<int32>& ids)
8489 for(ScriptMapMap::const_iterator itrMM = scripts.begin(); itrMM != scripts.end(); ++itrMM)
8491 for(ScriptMap::const_iterator itrM = itrMM->second.begin(); itrM != itrMM->second.end(); ++itrM)
8493 switch(itrM->second.command)
8495 case SCRIPT_COMMAND_TALK:
8497 if(!GetMangosStringLocale (itrM->second.dataint))
8498 sLog.outErrorDb( "Table `db_script_string` is missing string id %u, used in database script id %u.", itrM->second.dataint, itrMM->first);
8500 if (ids.find(itrM->second.dataint) != ids.end())
8501 ids.erase(itrM->second.dataint);
8508 void ObjectMgr::LoadDbScriptStrings()
8510 LoadMangosStrings(WorldDatabase,"db_script_string",MIN_DB_SCRIPT_STRING_ID,MAX_DB_SCRIPT_STRING_ID);
8512 std::set<int32> ids;
8514 for(int32 i = MIN_DB_SCRIPT_STRING_ID; i < MAX_DB_SCRIPT_STRING_ID; ++i)
8515 if(GetMangosStringLocale(i))
8516 ids.insert(i);
8518 CheckScripts(sQuestEndScripts,ids);
8519 CheckScripts(sQuestStartScripts,ids);
8520 CheckScripts(sSpellScripts,ids);
8521 CheckScripts(sGameObjectScripts,ids);
8522 CheckScripts(sEventScripts,ids);
8523 CheckScripts(sGossipScripts,ids);
8525 sWaypointMgr.CheckTextsExistance(ids);
8527 for(std::set<int32>::const_iterator itr = ids.begin(); itr != ids.end(); ++itr)
8528 sLog.outErrorDb( "Table `db_script_string` has unused string id %u", *itr);
8531 void ObjectMgr::AddGuild( Guild* guild )
8533 mGuildMap[guild->GetId()] = guild ;
8536 void ObjectMgr::RemoveGuild( uint32 Id )
8538 mGuildMap.erase(Id);
8541 void ObjectMgr::AddGroup( Group* group )
8543 mGroupMap[group->GetId()] = group ;
8546 void ObjectMgr::RemoveGroup( Group* group )
8548 mGroupMap.erase(group->GetId());
8551 void ObjectMgr::AddArenaTeam( ArenaTeam* arenaTeam )
8553 mArenaTeamMap[arenaTeam->GetId()] = arenaTeam;
8556 void ObjectMgr::RemoveArenaTeam( uint32 Id )
8558 mArenaTeamMap.erase(Id);
8561 // Functions for scripting access
8562 uint32 GetAreaTriggerScriptId(uint32 trigger_id)
8564 return sObjectMgr.GetAreaTriggerScriptId(trigger_id);
8567 bool LoadMangosStrings(DatabaseType& db, char const* table,int32 start_value, int32 end_value)
8569 // MAX_DB_SCRIPT_STRING_ID is max allowed negative value for scripts (scrpts can use only more deep negative values
8570 // start/end reversed for negative values
8571 if (start_value > MAX_DB_SCRIPT_STRING_ID || end_value >= start_value)
8573 sLog.outErrorDb("Table '%s' attempt loaded with reserved by mangos range (%d - %d), strings not loaded.",table,start_value,end_value+1);
8574 return false;
8577 return sObjectMgr.LoadMangosStrings(db,table,start_value,end_value);
8580 uint32 MANGOS_DLL_SPEC GetScriptId(const char *name)
8582 return sObjectMgr.GetScriptId(name);
8585 ObjectMgr::ScriptNameMap & GetScriptNames()
8587 return sObjectMgr.GetScriptNames();
8590 CreatureInfo const* GetCreatureTemplateStore(uint32 entry)
8592 return sCreatureStorage.LookupEntry<CreatureInfo>(entry);
8595 Quest const* GetQuestTemplateStore(uint32 entry)
8597 return sObjectMgr.GetQuestTemplate(entry);