2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "SharedDefines.h"
21 #include "WorldPacket.h"
29 #include "ObjectMgr.h"
30 #include "ObjectGuid.h"
31 #include "UpdateData.h"
32 #include "UpdateMask.h"
34 #include "MapManager.h"
36 #include "Transports.h"
37 #include "TargetedMovementGenerator.h"
38 #include "WaypointMovementGenerator.h"
39 #include "VMapFactory.h"
41 #include "GridNotifiers.h"
42 #include "GridNotifiersImpl.h"
44 #include "ObjectPosSelector.h"
46 #include "TemporarySummon.h"
48 uint32
GuidHigh2TypeId(uint32 guid_hi
)
52 case HIGHGUID_ITEM
: return TYPEID_ITEM
;
53 //case HIGHGUID_CONTAINER: return TYPEID_CONTAINER; HIGHGUID_CONTAINER==HIGHGUID_ITEM currently
54 case HIGHGUID_UNIT
: return TYPEID_UNIT
;
55 case HIGHGUID_PET
: return TYPEID_UNIT
;
56 case HIGHGUID_PLAYER
: return TYPEID_PLAYER
;
57 case HIGHGUID_GAMEOBJECT
: return TYPEID_GAMEOBJECT
;
58 case HIGHGUID_DYNAMICOBJECT
:return TYPEID_DYNAMICOBJECT
;
59 case HIGHGUID_CORPSE
: return TYPEID_CORPSE
;
60 case HIGHGUID_MO_TRANSPORT
: return TYPEID_GAMEOBJECT
;
61 case HIGHGUID_VEHICLE
: return TYPEID_UNIT
;
63 return NUM_CLIENT_OBJECT_TYPES
; // unknown
66 Object::Object( ) : m_PackGUID(sizeof(uint64
)+1)
68 m_objectTypeId
= TYPEID_OBJECT
;
69 m_objectType
= TYPEMASK_OBJECT
;
72 m_uint32Values_mirror
= 0;
76 m_objectUpdated
= false;
78 m_PackGUID
.appendPackGUID(0);
85 ///- Do NOT call RemoveFromWorld here, if the object is a player it will crash
86 sLog
.outError("Object::~Object (GUID: %u TypeId: %u) deleted but still in world!!", GetGUIDLow(), GetTypeId());
92 sLog
.outError("Object::~Object (GUID: %u TypeId: %u) deleted but still have updated status!!", GetGUIDLow(), GetTypeId());
98 //DEBUG_LOG("Object desctr 1 check (%p)",(void*)this);
99 delete [] m_uint32Values
;
100 delete [] m_uint32Values_mirror
;
101 //DEBUG_LOG("Object desctr 2 check (%p)",(void*)this);
105 void Object::_InitValues()
107 m_uint32Values
= new uint32
[ m_valuesCount
];
108 memset(m_uint32Values
, 0, m_valuesCount
*sizeof(uint32
));
110 m_uint32Values_mirror
= new uint32
[ m_valuesCount
];
111 memset(m_uint32Values_mirror
, 0, m_valuesCount
*sizeof(uint32
));
113 m_objectUpdated
= false;
116 void Object::_Create( uint32 guidlow
, uint32 entry
, HighGuid guidhigh
)
121 uint64 guid
= MAKE_NEW_GUID(guidlow
, entry
, guidhigh
);
122 SetUInt64Value(OBJECT_FIELD_GUID
, guid
);
123 SetUInt32Value(OBJECT_FIELD_TYPE
, m_objectType
);
125 m_PackGUID
.appendPackGUID(GetGUID());
128 void Object::BuildMovementUpdateBlock(UpdateData
* data
, uint16 flags
) const
132 buf
<< uint8(UPDATETYPE_MOVEMENT
);
133 buf
.append(GetPackGUID());
135 BuildMovementUpdate(&buf
, flags
);
137 data
->AddUpdateBlock(buf
);
140 void Object::BuildCreateUpdateBlockForPlayer(UpdateData
*data
, Player
*target
) const
145 uint8 updatetype
= UPDATETYPE_CREATE_OBJECT
;
146 uint16 updateFlags
= m_updateFlag
;
149 if(target
== this) // building packet for yourself
150 updateFlags
|= UPDATEFLAG_SELF
;
152 if(updateFlags
& UPDATEFLAG_HAS_POSITION
)
154 // UPDATETYPE_CREATE_OBJECT2 dynamic objects, corpses...
155 if(isType(TYPEMASK_DYNAMICOBJECT
) || isType(TYPEMASK_CORPSE
) || isType(TYPEMASK_PLAYER
))
156 updatetype
= UPDATETYPE_CREATE_OBJECT2
;
158 // UPDATETYPE_CREATE_OBJECT2 for pets...
159 if(target
->GetPetGUID() == GetGUID())
160 updatetype
= UPDATETYPE_CREATE_OBJECT2
;
162 // UPDATETYPE_CREATE_OBJECT2 for some gameobject types...
163 if(isType(TYPEMASK_GAMEOBJECT
))
165 switch(((GameObject
*)this)->GetGoType())
167 case GAMEOBJECT_TYPE_TRAP
:
168 case GAMEOBJECT_TYPE_DUEL_ARBITER
:
169 case GAMEOBJECT_TYPE_FLAGSTAND
:
170 case GAMEOBJECT_TYPE_FLAGDROP
:
171 updatetype
= UPDATETYPE_CREATE_OBJECT2
;
173 case GAMEOBJECT_TYPE_TRANSPORT
:
174 updateFlags
|= UPDATEFLAG_TRANSPORT
;
181 if(isType(TYPEMASK_UNIT
))
183 if(((Unit
*)this)->getVictim())
184 updateFlags
|= UPDATEFLAG_HAS_ATTACKING_TARGET
;
188 //sLog.outDebug("BuildCreateUpdate: update-type: %u, object-type: %u got updateFlags: %X", updatetype, m_objectTypeId, updateFlags);
191 buf
<< uint8(updatetype
);
192 buf
.append(GetPackGUID());
193 buf
<< uint8(m_objectTypeId
);
195 BuildMovementUpdate(&buf
, updateFlags
);
197 UpdateMask updateMask
;
198 updateMask
.SetCount(m_valuesCount
);
199 _SetCreateBits(&updateMask
, target
);
200 BuildValuesUpdate(updatetype
, &buf
, &updateMask
, target
);
201 data
->AddUpdateBlock(buf
);
204 void Object::SendCreateUpdateToPlayer(Player
* player
)
206 // send create update to player
210 BuildCreateUpdateBlockForPlayer(&upd
, player
);
211 upd
.BuildPacket(&packet
);
212 player
->GetSession()->SendPacket(&packet
);
215 void Object::BuildValuesUpdateBlockForPlayer(UpdateData
*data
, Player
*target
) const
219 buf
<< uint8(UPDATETYPE_VALUES
);
220 buf
.append(GetPackGUID());
222 UpdateMask updateMask
;
223 updateMask
.SetCount(m_valuesCount
);
225 _SetUpdateBits(&updateMask
, target
);
226 BuildValuesUpdate(UPDATETYPE_VALUES
, &buf
, &updateMask
, target
);
228 data
->AddUpdateBlock(buf
);
231 void Object::BuildOutOfRangeUpdateBlock(UpdateData
* data
) const
233 data
->AddOutOfRangeGUID(GetGUID());
236 void Object::DestroyForPlayer( Player
*target
, bool anim
) const
240 WorldPacket
data(SMSG_DESTROY_OBJECT
, 8);
241 data
<< uint64(GetGUID());
242 data
<< uint8(anim
? 1 : 0); // WotLK (bool), may be despawn animation
243 target
->GetSession()->SendPacket(&data
);
246 void Object::BuildMovementUpdate(ByteBuffer
* data
, uint16 updateFlags
) const
248 uint16 moveFlags2
= (isType(TYPEMASK_UNIT
) ? ((Unit
*)this)->m_movementInfo
.GetMovementFlags2() : MOVEFLAG2_NONE
);
250 if(GetTypeId() == TYPEID_UNIT
)
251 if(((Creature
*)this)->isVehicle())
252 moveFlags2
|= MOVEFLAG2_ALLOW_PITCHING
; // always allow pitch
254 *data
<< uint16(updateFlags
); // update flags
257 if (updateFlags
& UPDATEFLAG_LIVING
)
259 Unit
*unit
= ((Unit
*)this);
265 unit
->m_movementInfo
.SetMovementFlags(MOVEFLAG_NONE
);
267 // disabled, makes them run-in-same-place before movement generator updated once.
268 /*if (((Creature*)unit)->hasUnitState(UNIT_STAT_MOVING))
269 unit->m_movementInfo.SetMovementFlags(MOVEFLAG_FORWARD);*/
271 if (((Creature
*)unit
)->canFly())
273 // (ok) most seem to have this
274 unit
->m_movementInfo
.AddMovementFlag(MOVEFLAG_LEVITATING
);
276 if (!((Creature
*)unit
)->hasUnitState(UNIT_STAT_MOVING
))
278 // (ok) possibly some "hover" mode
279 unit
->m_movementInfo
.AddMovementFlag(MOVEFLAG_ROOT
);
283 if (((Creature
*)unit
)->IsMounted())
285 // seems to be often when mounted
286 unit
->m_movementInfo
.AddMovementFlag(MOVEFLAG_FLYING
);
294 Player
*player
= ((Player
*)unit
);
296 if(player
->GetTransport())
297 player
->m_movementInfo
.AddMovementFlag(MOVEFLAG_ONTRANSPORT
);
299 player
->m_movementInfo
.RemoveMovementFlag(MOVEFLAG_ONTRANSPORT
);
301 // remove unknown, unused etc flags for now
302 player
->m_movementInfo
.RemoveMovementFlag(MOVEFLAG_SPLINE_ENABLED
);
304 if(player
->isInFlight())
306 ASSERT(player
->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE
);
307 player
->m_movementInfo
.AddMovementFlag(MOVEFLAG_FORWARD
);
308 player
->m_movementInfo
.AddMovementFlag(MOVEFLAG_SPLINE_ENABLED
);
314 // Update movement info time
315 unit
->m_movementInfo
.UpdateTime(getMSTime());
316 // Write movement info
317 unit
->m_movementInfo
.Write(*data
);
320 *data
<< float(unit
->GetSpeed(MOVE_WALK
));
321 *data
<< float(unit
->GetSpeed(MOVE_RUN
));
322 *data
<< float(unit
->GetSpeed(MOVE_SWIM_BACK
));
323 *data
<< float(unit
->GetSpeed(MOVE_SWIM
));
324 *data
<< float(unit
->GetSpeed(MOVE_RUN_BACK
));
325 *data
<< float(unit
->GetSpeed(MOVE_FLIGHT
));
326 *data
<< float(unit
->GetSpeed(MOVE_FLIGHT_BACK
));
327 *data
<< float(unit
->GetSpeed(MOVE_TURN_RATE
));
328 *data
<< float(unit
->GetSpeed(MOVE_PITCH_RATE
));
331 if(unit
->m_movementInfo
.GetMovementFlags() & MOVEFLAG_SPLINE_ENABLED
)
333 if(GetTypeId() != TYPEID_PLAYER
)
335 sLog
.outDebug("_BuildMovementUpdate: MOVEFLAG_SPLINE_ENABLED for non-player");
339 Player
*player
= ((Player
*)unit
);
341 if(!player
->isInFlight())
343 sLog
.outDebug("_BuildMovementUpdate: MOVEFLAG_SPLINE_ENABLED but not in flight");
347 ASSERT(player
->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE
);
349 FlightPathMovementGenerator
*fmg
= (FlightPathMovementGenerator
*)(player
->GetMotionMaster()->top());
351 uint32 flags3
= SPLINEFLAG_WALKMODE
| SPLINEFLAG_FLYING
;
353 *data
<< uint32(flags3
); // splines flag?
355 if(flags3
& SPLINEFLAG_FINALFACING
) // may be orientation
361 if(flags3
& SPLINEFLAG_FINALTARGET
) // probably guid there
367 if(flags3
& SPLINEFLAG_FINALPOINT
) // probably x,y,z coords there
376 Path
&path
= fmg
->GetPath();
379 player
->GetPosition(x
, y
, z
);
381 uint32 inflighttime
= uint32(path
.GetPassedLength(fmg
->GetCurrentNode(), x
, y
, z
) * 32);
382 uint32 traveltime
= uint32(path
.GetTotalLength() * 32);
384 *data
<< uint32(inflighttime
); // passed move time?
385 *data
<< uint32(traveltime
); // full move time?
386 *data
<< uint32(0); // sequenceId
388 *data
<< float(0); // added in 3.1
389 *data
<< float(0); // added in 3.1
390 *data
<< float(0); // added in 3.1
392 *data
<< uint32(0); // added in 3.1
394 uint32 poscount
= uint32(path
.Size());
395 *data
<< uint32(poscount
); // points count
397 for(uint32 i
= 0; i
< poscount
; ++i
)
399 *data
<< float(path
.GetNodes()[i
].x
);
400 *data
<< float(path
.GetNodes()[i
].y
);
401 *data
<< float(path
.GetNodes()[i
].z
);
404 *data
<< uint8(0); // splineMode
406 *data
<< float(path
.GetNodes()[poscount
-1].x
);
407 *data
<< float(path
.GetNodes()[poscount
-1].y
);
408 *data
<< float(path
.GetNodes()[poscount
-1].z
);
413 if(updateFlags
& UPDATEFLAG_POSITION
)
415 *data
<< uint8(0); // unk PGUID!
416 *data
<< float(((WorldObject
*)this)->GetPositionX());
417 *data
<< float(((WorldObject
*)this)->GetPositionY());
418 *data
<< float(((WorldObject
*)this)->GetPositionZ());
419 *data
<< float(((WorldObject
*)this)->GetPositionX());
420 *data
<< float(((WorldObject
*)this)->GetPositionY());
421 *data
<< float(((WorldObject
*)this)->GetPositionZ());
422 *data
<< float(((WorldObject
*)this)->GetOrientation());
424 if(GetTypeId() == TYPEID_CORPSE
)
425 *data
<< float(((WorldObject
*)this)->GetOrientation());
432 if (updateFlags
& UPDATEFLAG_HAS_POSITION
)
435 if(updateFlags
& UPDATEFLAG_TRANSPORT
&& ((GameObject
*)this)->GetGoType() == GAMEOBJECT_TYPE_MO_TRANSPORT
)
440 *data
<< float(((WorldObject
*)this)->GetOrientation());
444 *data
<< float(((WorldObject
*)this)->GetPositionX());
445 *data
<< float(((WorldObject
*)this)->GetPositionY());
446 *data
<< float(((WorldObject
*)this)->GetPositionZ());
447 *data
<< float(((WorldObject
*)this)->GetOrientation());
454 if(updateFlags
& UPDATEFLAG_LOWGUID
)
460 case TYPEID_CONTAINER
:
461 case TYPEID_GAMEOBJECT
:
462 case TYPEID_DYNAMICOBJECT
:
464 *data
<< uint32(GetGUIDLow()); // GetGUIDLow()
467 *data
<< uint32(0x0000000B); // unk, can be 0xB or 0xC
470 if(updateFlags
& UPDATEFLAG_SELF
)
471 *data
<< uint32(0x0000002F); // unk, can be 0x15 or 0x22
473 *data
<< uint32(0x00000008); // unk, can be 0x7 or 0x8
476 *data
<< uint32(0x00000000); // unk
482 if(updateFlags
& UPDATEFLAG_HIGHGUID
)
488 case TYPEID_CONTAINER
:
489 case TYPEID_GAMEOBJECT
:
490 case TYPEID_DYNAMICOBJECT
:
492 *data
<< uint32(GetGUIDHigh()); // GetGUIDHigh()
495 *data
<< uint32(0x0000000B); // unk, can be 0xB or 0xC
498 if(updateFlags
& UPDATEFLAG_SELF
)
499 *data
<< uint32(0x0000002F); // unk, can be 0x15 or 0x22
501 *data
<< uint32(0x00000008); // unk, can be 0x7 or 0x8
504 *data
<< uint32(0x00000000); // unk
510 if(updateFlags
& UPDATEFLAG_HAS_ATTACKING_TARGET
) // packed guid (current target guid)
512 if (((Unit
*)this)->getVictim())
513 data
->append(((Unit
*)this)->getVictim()->GetPackGUID());
515 data
->appendPackGUID(0);
519 if(updateFlags
& UPDATEFLAG_TRANSPORT
)
521 *data
<< uint32(getMSTime()); // ms time
525 if(updateFlags
& UPDATEFLAG_VEHICLE
) // unused for now
527 *data
<< uint32(((Vehicle
*)this)->GetVehicleId()); // vehicle id
528 *data
<< float(((WorldObject
*)this)->GetOrientation());
532 if(updateFlags
& UPDATEFLAG_ROTATION
)
534 *data
<< uint64(((GameObject
*)this)->GetRotation());
538 void Object::BuildValuesUpdate(uint8 updatetype
, ByteBuffer
* data
, UpdateMask
*updateMask
, Player
*target
) const
543 bool IsActivateToQuest
= false;
544 bool IsPerCasterAuraState
= false;
545 if (updatetype
== UPDATETYPE_CREATE_OBJECT
|| updatetype
== UPDATETYPE_CREATE_OBJECT2
)
547 if (isType(TYPEMASK_GAMEOBJECT
) && !((GameObject
*)this)->IsTransport())
549 if ( ((GameObject
*)this)->ActivateToQuest(target
) || target
->isGameMaster())
550 IsActivateToQuest
= true;
552 updateMask
->SetBit(GAMEOBJECT_DYNAMIC
);
554 else if (isType(TYPEMASK_UNIT
))
556 if( ((Unit
*)this)->HasAuraState(AURA_STATE_CONFLAGRATE
))
558 IsPerCasterAuraState
= true;
559 updateMask
->SetBit(UNIT_FIELD_AURASTATE
);
563 else // case UPDATETYPE_VALUES
565 if (isType(TYPEMASK_GAMEOBJECT
) && !((GameObject
*)this)->IsTransport())
567 if ( ((GameObject
*)this)->ActivateToQuest(target
) || target
->isGameMaster())
569 IsActivateToQuest
= true;
571 updateMask
->SetBit(GAMEOBJECT_DYNAMIC
);
572 updateMask
->SetBit(GAMEOBJECT_BYTES_1
);
574 else if (isType(TYPEMASK_UNIT
))
576 if( ((Unit
*)this)->HasAuraState(AURA_STATE_CONFLAGRATE
))
578 IsPerCasterAuraState
= true;
579 updateMask
->SetBit(UNIT_FIELD_AURASTATE
);
584 ASSERT(updateMask
&& updateMask
->GetCount() == m_valuesCount
);
586 *data
<< (uint8
)updateMask
->GetBlockCount();
587 data
->append( updateMask
->GetMask(), updateMask
->GetLength() );
589 // 2 specialized loops for speed optimization in non-unit case
590 if(isType(TYPEMASK_UNIT
)) // unit (creature/player) case
592 for( uint16 index
= 0; index
< m_valuesCount
; ++index
)
594 if( updateMask
->GetBit( index
) )
596 if( index
== UNIT_NPC_FLAGS
)
598 // remove custom flag before sending
599 uint32 appendValue
= m_uint32Values
[ index
] & ~UNIT_NPC_FLAG_GUARD
;
601 if (GetTypeId() == TYPEID_UNIT
)
603 if (!target
->canSeeSpellClickOn((Creature
*)this))
604 appendValue
&= ~UNIT_NPC_FLAG_SPELLCLICK
;
606 if (appendValue
& UNIT_NPC_FLAG_TRAINER
)
608 if (!((Creature
*)this)->isCanTrainingOf(target
, false))
609 appendValue
&= ~(UNIT_NPC_FLAG_TRAINER
| UNIT_NPC_FLAG_TRAINER_CLASS
| UNIT_NPC_FLAG_TRAINER_PROFESSION
);
612 if (appendValue
& UNIT_NPC_FLAG_STABLEMASTER
)
614 if (target
->getClass() != CLASS_HUNTER
)
615 appendValue
&= ~UNIT_NPC_FLAG_STABLEMASTER
;
619 *data
<< uint32(appendValue
);
621 else if (index
== UNIT_FIELD_AURASTATE
)
623 if(IsPerCasterAuraState
)
625 // IsPerCasterAuraState set if related pet caster aura state set already
626 if (((Unit
*)this)->HasAuraStateForCaster(AURA_STATE_CONFLAGRATE
,target
->GetGUID()))
627 *data
<< m_uint32Values
[ index
];
629 *data
<< (m_uint32Values
[ index
] & ~(1 << (AURA_STATE_CONFLAGRATE
-1)));
632 *data
<< m_uint32Values
[ index
];
634 // FIXME: Some values at server stored in float format but must be sent to client in uint32 format
635 else if(index
>= UNIT_FIELD_BASEATTACKTIME
&& index
<= UNIT_FIELD_RANGEDATTACKTIME
)
637 // convert from float to uint32 and send
638 *data
<< uint32(m_floatValues
[ index
] < 0 ? 0 : m_floatValues
[ index
]);
641 // there are some float values which may be negative or can't get negative due to other checks
642 else if ((index
>= UNIT_FIELD_NEGSTAT0
&& index
<= UNIT_FIELD_NEGSTAT4
) ||
643 (index
>= UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE
&& index
<= (UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE
+ 6)) ||
644 (index
>= UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE
&& index
<= (UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE
+ 6)) ||
645 (index
>= UNIT_FIELD_POSSTAT0
&& index
<= UNIT_FIELD_POSSTAT4
))
647 *data
<< uint32(m_floatValues
[ index
]);
650 // Gamemasters should be always able to select units - remove not selectable flag
651 else if(index
== UNIT_FIELD_FLAGS
&& target
->isGameMaster())
653 *data
<< (m_uint32Values
[ index
] & ~UNIT_FLAG_NOT_SELECTABLE
);
655 // hide lootable animation for unallowed players
656 else if(index
== UNIT_DYNAMIC_FLAGS
&& GetTypeId() == TYPEID_UNIT
)
658 if(!target
->isAllowedToLoot((Creature
*)this))
659 *data
<< (m_uint32Values
[ index
] & ~UNIT_DYNFLAG_LOOTABLE
);
661 *data
<< (m_uint32Values
[ index
] & ~UNIT_DYNFLAG_TAPPED
);
665 // send in current format (float as float, uint32 as uint32)
666 *data
<< m_uint32Values
[ index
];
671 else if(isType(TYPEMASK_GAMEOBJECT
)) // gameobject case
673 for( uint16 index
= 0; index
< m_valuesCount
; ++index
)
675 if( updateMask
->GetBit( index
) )
677 // send in current format (float as float, uint32 as uint32)
678 if ( index
== GAMEOBJECT_DYNAMIC
)
680 if(IsActivateToQuest
)
682 switch(((GameObject
*)this)->GetGoType())
684 case GAMEOBJECT_TYPE_CHEST
:
685 // enable quest object. Represent 9, but 1 for client before 2.3.0
689 case GAMEOBJECT_TYPE_GOOBER
:
694 // unknown, not happen.
702 // disable quest object
708 *data
<< m_uint32Values
[ index
]; // other cases
712 else // other objects case (no special index checks)
714 for( uint16 index
= 0; index
< m_valuesCount
; ++index
)
716 if( updateMask
->GetBit( index
) )
718 // send in current format (float as float, uint32 as uint32)
719 *data
<< m_uint32Values
[ index
];
725 void Object::ClearUpdateMask(bool remove
)
729 for( uint16 index
= 0; index
< m_valuesCount
; ++index
)
731 if(m_uint32Values_mirror
[index
]!= m_uint32Values
[index
])
732 m_uint32Values_mirror
[index
] = m_uint32Values
[index
];
739 RemoveFromClientUpdateList();
740 m_objectUpdated
= false;
744 bool Object::LoadValues(const char* data
)
746 if(!m_uint32Values
) _InitValues();
748 Tokens tokens
= StrSplit(data
, " ");
750 if(tokens
.size() != m_valuesCount
)
753 Tokens::iterator iter
;
755 for (iter
= tokens
.begin(), index
= 0; index
< m_valuesCount
; ++iter
, ++index
)
757 m_uint32Values
[index
] = atol((*iter
).c_str());
763 void Object::_SetUpdateBits(UpdateMask
*updateMask
, Player
* /*target*/) const
765 for( uint16 index
= 0; index
< m_valuesCount
; ++index
)
767 if(m_uint32Values_mirror
[index
]!= m_uint32Values
[index
])
768 updateMask
->SetBit(index
);
772 void Object::_SetCreateBits(UpdateMask
*updateMask
, Player
* /*target*/) const
774 for( uint16 index
= 0; index
< m_valuesCount
; ++index
)
776 if(GetUInt32Value(index
) != 0)
777 updateMask
->SetBit(index
);
781 void Object::SetInt32Value( uint16 index
, int32 value
)
783 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
785 if(m_int32Values
[ index
] != value
)
787 m_int32Values
[ index
] = value
;
793 AddToClientUpdateList();
794 m_objectUpdated
= true;
800 void Object::SetUInt32Value( uint16 index
, uint32 value
)
802 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
804 if(m_uint32Values
[ index
] != value
)
806 m_uint32Values
[ index
] = value
;
812 AddToClientUpdateList();
813 m_objectUpdated
= true;
819 void Object::SetUInt64Value( uint16 index
, const uint64
&value
)
821 ASSERT( index
+ 1 < m_valuesCount
|| PrintIndexError( index
, true ) );
822 if(*((uint64
*)&(m_uint32Values
[ index
])) != value
)
824 m_uint32Values
[ index
] = *((uint32
*)&value
);
825 m_uint32Values
[ index
+ 1 ] = *(((uint32
*)&value
) + 1);
831 AddToClientUpdateList();
832 m_objectUpdated
= true;
838 void Object::SetFloatValue( uint16 index
, float value
)
840 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
842 if(m_floatValues
[ index
] != value
)
844 m_floatValues
[ index
] = value
;
850 AddToClientUpdateList();
851 m_objectUpdated
= true;
857 void Object::SetByteValue( uint16 index
, uint8 offset
, uint8 value
)
859 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
863 sLog
.outError("Object::SetByteValue: wrong offset %u", offset
);
867 if(uint8(m_uint32Values
[ index
] >> (offset
* 8)) != value
)
869 m_uint32Values
[ index
] &= ~uint32(uint32(0xFF) << (offset
* 8));
870 m_uint32Values
[ index
] |= uint32(uint32(value
) << (offset
* 8));
876 AddToClientUpdateList();
877 m_objectUpdated
= true;
883 void Object::SetUInt16Value( uint16 index
, uint8 offset
, uint16 value
)
885 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
889 sLog
.outError("Object::SetUInt16Value: wrong offset %u", offset
);
893 if(uint16(m_uint32Values
[ index
] >> (offset
* 16)) != value
)
895 m_uint32Values
[ index
] &= ~uint32(uint32(0xFFFF) << (offset
* 16));
896 m_uint32Values
[ index
] |= uint32(uint32(value
) << (offset
* 16));
902 AddToClientUpdateList();
903 m_objectUpdated
= true;
909 void Object::SetStatFloatValue( uint16 index
, float value
)
914 SetFloatValue(index
, value
);
917 void Object::SetStatInt32Value( uint16 index
, int32 value
)
922 SetUInt32Value(index
, uint32(value
));
925 void Object::ApplyModUInt32Value(uint16 index
, int32 val
, bool apply
)
927 int32 cur
= GetUInt32Value(index
);
928 cur
+= (apply
? val
: -val
);
931 SetUInt32Value(index
, cur
);
934 void Object::ApplyModInt32Value(uint16 index
, int32 val
, bool apply
)
936 int32 cur
= GetInt32Value(index
);
937 cur
+= (apply
? val
: -val
);
938 SetInt32Value(index
, cur
);
941 void Object::ApplyModSignedFloatValue(uint16 index
, float val
, bool apply
)
943 float cur
= GetFloatValue(index
);
944 cur
+= (apply
? val
: -val
);
945 SetFloatValue(index
, cur
);
948 void Object::ApplyModPositiveFloatValue(uint16 index
, float val
, bool apply
)
950 float cur
= GetFloatValue(index
);
951 cur
+= (apply
? val
: -val
);
954 SetFloatValue(index
, cur
);
957 void Object::SetFlag( uint16 index
, uint32 newFlag
)
959 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
960 uint32 oldval
= m_uint32Values
[ index
];
961 uint32 newval
= oldval
| newFlag
;
965 m_uint32Values
[ index
] = newval
;
971 AddToClientUpdateList();
972 m_objectUpdated
= true;
978 void Object::RemoveFlag( uint16 index
, uint32 oldFlag
)
980 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
981 uint32 oldval
= m_uint32Values
[ index
];
982 uint32 newval
= oldval
& ~oldFlag
;
986 m_uint32Values
[ index
] = newval
;
992 AddToClientUpdateList();
993 m_objectUpdated
= true;
999 void Object::SetByteFlag( uint16 index
, uint8 offset
, uint8 newFlag
)
1001 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
1005 sLog
.outError("Object::SetByteFlag: wrong offset %u", offset
);
1009 if(!(uint8(m_uint32Values
[ index
] >> (offset
* 8)) & newFlag
))
1011 m_uint32Values
[ index
] |= uint32(uint32(newFlag
) << (offset
* 8));
1015 if(!m_objectUpdated
)
1017 AddToClientUpdateList();
1018 m_objectUpdated
= true;
1024 void Object::RemoveByteFlag( uint16 index
, uint8 offset
, uint8 oldFlag
)
1026 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
1030 sLog
.outError("Object::RemoveByteFlag: wrong offset %u", offset
);
1034 if(uint8(m_uint32Values
[ index
] >> (offset
* 8)) & oldFlag
)
1036 m_uint32Values
[ index
] &= ~uint32(uint32(oldFlag
) << (offset
* 8));
1040 if(!m_objectUpdated
)
1042 AddToClientUpdateList();
1043 m_objectUpdated
= true;
1049 bool Object::PrintIndexError(uint32 index
, bool set
) const
1051 sLog
.outError("Attempt %s non-existed value field: %u (count: %u) for object typeid: %u type mask: %u",(set
? "set value to" : "get value from"),index
,m_valuesCount
,GetTypeId(),m_objectType
);
1053 // assert must fail after function call
1057 void Object::BuildUpdateDataForPlayer(Player
* pl
, UpdateDataMapType
& update_players
)
1059 UpdateDataMapType::iterator iter
= update_players
.find(pl
);
1061 if (iter
== update_players
.end())
1063 std::pair
<UpdateDataMapType::iterator
, bool> p
= update_players
.insert( UpdateDataMapType::value_type(pl
, UpdateData()) );
1068 BuildValuesUpdateBlockForPlayer(&iter
->second
, iter
->first
);
1071 void Object::AddToClientUpdateList()
1073 sLog
.outError("Unexpected call of Object::AddToClientUpdateList for object (TypeId: %u Update fields: %u)",GetTypeId(), m_valuesCount
);
1077 void Object::RemoveFromClientUpdateList()
1079 sLog
.outError("Unexpected call of Object::RemoveFromClientUpdateList for object (TypeId: %u Update fields: %u)",GetTypeId(), m_valuesCount
);
1083 void Object::BuildUpdateData( UpdateDataMapType
& /*update_players */)
1085 sLog
.outError("Unexpected call of Object::BuildUpdateData for object (TypeId: %u Update fields: %u)",GetTypeId(), m_valuesCount
);
1089 WorldObject::WorldObject()
1090 : m_currMap(NULL
), m_mapId(0), m_InstanceId(0), m_phaseMask(PHASEMASK_NORMAL
),
1091 m_positionX(0.0f
), m_positionY(0.0f
), m_positionZ(0.0f
), m_orientation(0.0f
)
1095 void WorldObject::CleanupsBeforeDelete()
1100 void WorldObject::_Create( uint32 guidlow
, HighGuid guidhigh
, uint32 phaseMask
)
1102 Object::_Create(guidlow
, 0, guidhigh
);
1103 m_phaseMask
= phaseMask
;
1106 void WorldObject::Relocate(float x
, float y
, float z
, float orientation
)
1111 m_orientation
= orientation
;
1113 if(isType(TYPEMASK_UNIT
))
1114 ((Unit
*)this)->m_movementInfo
.ChangePosition(x
, y
, z
, orientation
);
1117 void WorldObject::Relocate(float x
, float y
, float z
)
1123 if(isType(TYPEMASK_UNIT
))
1124 ((Unit
*)this)->m_movementInfo
.ChangePosition(x
, y
, z
, GetOrientation());
1127 uint32
WorldObject::GetZoneId() const
1129 return GetBaseMap()->GetZoneId(m_positionX
, m_positionY
, m_positionZ
);
1132 uint32
WorldObject::GetAreaId() const
1134 return GetBaseMap()->GetAreaId(m_positionX
, m_positionY
, m_positionZ
);
1137 void WorldObject::GetZoneAndAreaId(uint32
& zoneid
, uint32
& areaid
) const
1139 GetBaseMap()->GetZoneAndAreaId(zoneid
, areaid
, m_positionX
, m_positionY
, m_positionZ
);
1142 InstanceData
* WorldObject::GetInstanceData()
1144 Map
*map
= GetMap();
1145 return map
->IsDungeon() ? ((InstanceMap
*)map
)->GetInstanceData() : NULL
;
1149 float WorldObject::GetDistance(const WorldObject
* obj
) const
1151 float dx
= GetPositionX() - obj
->GetPositionX();
1152 float dy
= GetPositionY() - obj
->GetPositionY();
1153 float dz
= GetPositionZ() - obj
->GetPositionZ();
1154 float sizefactor
= GetObjectSize() + obj
->GetObjectSize();
1155 float dist
= sqrt((dx
*dx
) + (dy
*dy
) + (dz
*dz
)) - sizefactor
;
1156 return ( dist
> 0 ? dist
: 0);
1159 float WorldObject::GetDistance2d(float x
, float y
) const
1161 float dx
= GetPositionX() - x
;
1162 float dy
= GetPositionY() - y
;
1163 float sizefactor
= GetObjectSize();
1164 float dist
= sqrt((dx
*dx
) + (dy
*dy
)) - sizefactor
;
1165 return ( dist
> 0 ? dist
: 0);
1168 float WorldObject::GetDistance(float x
, float y
, float z
) const
1170 float dx
= GetPositionX() - x
;
1171 float dy
= GetPositionY() - y
;
1172 float dz
= GetPositionZ() - z
;
1173 float sizefactor
= GetObjectSize();
1174 float dist
= sqrt((dx
*dx
) + (dy
*dy
) + (dz
*dz
)) - sizefactor
;
1175 return ( dist
> 0 ? dist
: 0);
1178 float WorldObject::GetDistance2d(const WorldObject
* obj
) const
1180 float dx
= GetPositionX() - obj
->GetPositionX();
1181 float dy
= GetPositionY() - obj
->GetPositionY();
1182 float sizefactor
= GetObjectSize() + obj
->GetObjectSize();
1183 float dist
= sqrt((dx
*dx
) + (dy
*dy
)) - sizefactor
;
1184 return ( dist
> 0 ? dist
: 0);
1187 float WorldObject::GetDistanceZ(const WorldObject
* obj
) const
1189 float dz
= fabs(GetPositionZ() - obj
->GetPositionZ());
1190 float sizefactor
= GetObjectSize() + obj
->GetObjectSize();
1191 float dist
= dz
- sizefactor
;
1192 return ( dist
> 0 ? dist
: 0);
1195 bool WorldObject::IsWithinDist3d(float x
, float y
, float z
, float dist2compare
) const
1197 float dx
= GetPositionX() - x
;
1198 float dy
= GetPositionY() - y
;
1199 float dz
= GetPositionZ() - z
;
1200 float distsq
= dx
*dx
+ dy
*dy
+ dz
*dz
;
1202 float sizefactor
= GetObjectSize();
1203 float maxdist
= dist2compare
+ sizefactor
;
1205 return distsq
< maxdist
* maxdist
;
1208 bool WorldObject::IsWithinDist2d(float x
, float y
, float dist2compare
) const
1210 float dx
= GetPositionX() - x
;
1211 float dy
= GetPositionY() - y
;
1212 float distsq
= dx
*dx
+ dy
*dy
;
1214 float sizefactor
= GetObjectSize();
1215 float maxdist
= dist2compare
+ sizefactor
;
1217 return distsq
< maxdist
* maxdist
;
1220 bool WorldObject::_IsWithinDist(WorldObject
const* obj
, float dist2compare
, bool is3D
) const
1222 float dx
= GetPositionX() - obj
->GetPositionX();
1223 float dy
= GetPositionY() - obj
->GetPositionY();
1224 float distsq
= dx
*dx
+ dy
*dy
;
1227 float dz
= GetPositionZ() - obj
->GetPositionZ();
1230 float sizefactor
= GetObjectSize() + obj
->GetObjectSize();
1231 float maxdist
= dist2compare
+ sizefactor
;
1233 return distsq
< maxdist
* maxdist
;
1236 bool WorldObject::IsWithinLOSInMap(const WorldObject
* obj
) const
1238 if (!IsInMap(obj
)) return false;
1240 obj
->GetPosition(ox
,oy
,oz
);
1241 return(IsWithinLOS(ox
, oy
, oz
));
1244 bool WorldObject::IsWithinLOS(float ox
, float oy
, float oz
) const
1248 VMAP::IVMapManager
*vMapManager
= VMAP::VMapFactory::createOrGetVMapManager();
1249 return vMapManager
->isInLineOfSight(GetMapId(), x
, y
, z
+2.0f
, ox
, oy
, oz
+2.0f
);
1252 bool WorldObject::GetDistanceOrder(WorldObject
const* obj1
, WorldObject
const* obj2
, bool is3D
/* = true */) const
1254 float dx1
= GetPositionX() - obj1
->GetPositionX();
1255 float dy1
= GetPositionY() - obj1
->GetPositionY();
1256 float distsq1
= dx1
*dx1
+ dy1
*dy1
;
1259 float dz1
= GetPositionZ() - obj1
->GetPositionZ();
1263 float dx2
= GetPositionX() - obj2
->GetPositionX();
1264 float dy2
= GetPositionY() - obj2
->GetPositionY();
1265 float distsq2
= dx2
*dx2
+ dy2
*dy2
;
1268 float dz2
= GetPositionZ() - obj2
->GetPositionZ();
1272 return distsq1
< distsq2
;
1275 bool WorldObject::IsInRange(WorldObject
const* obj
, float minRange
, float maxRange
, bool is3D
/* = true */) const
1277 float dx
= GetPositionX() - obj
->GetPositionX();
1278 float dy
= GetPositionY() - obj
->GetPositionY();
1279 float distsq
= dx
*dx
+ dy
*dy
;
1282 float dz
= GetPositionZ() - obj
->GetPositionZ();
1286 float sizefactor
= GetObjectSize() + obj
->GetObjectSize();
1288 // check only for real range
1291 float mindist
= minRange
+ sizefactor
;
1292 if(distsq
< mindist
* mindist
)
1296 float maxdist
= maxRange
+ sizefactor
;
1297 return distsq
< maxdist
* maxdist
;
1300 bool WorldObject::IsInRange2d(float x
, float y
, float minRange
, float maxRange
) const
1302 float dx
= GetPositionX() - x
;
1303 float dy
= GetPositionY() - y
;
1304 float distsq
= dx
*dx
+ dy
*dy
;
1306 float sizefactor
= GetObjectSize();
1308 // check only for real range
1311 float mindist
= minRange
+ sizefactor
;
1312 if(distsq
< mindist
* mindist
)
1316 float maxdist
= maxRange
+ sizefactor
;
1317 return distsq
< maxdist
* maxdist
;
1320 bool WorldObject::IsInRange3d(float x
, float y
, float z
, float minRange
, float maxRange
) const
1322 float dx
= GetPositionX() - x
;
1323 float dy
= GetPositionY() - y
;
1324 float dz
= GetPositionZ() - z
;
1325 float distsq
= dx
*dx
+ dy
*dy
+ dz
*dz
;
1327 float sizefactor
= GetObjectSize();
1329 // check only for real range
1332 float mindist
= minRange
+ sizefactor
;
1333 if(distsq
< mindist
* mindist
)
1337 float maxdist
= maxRange
+ sizefactor
;
1338 return distsq
< maxdist
* maxdist
;
1341 float WorldObject::GetAngle(const WorldObject
* obj
) const
1344 return GetAngle( obj
->GetPositionX(), obj
->GetPositionY() );
1347 // Return angle in range 0..2*pi
1348 float WorldObject::GetAngle( const float x
, const float y
) const
1350 float dx
= x
- GetPositionX();
1351 float dy
= y
- GetPositionY();
1353 float ang
= atan2(dy
, dx
);
1354 ang
= (ang
>= 0) ? ang
: 2 * M_PI_F
+ ang
;
1358 bool WorldObject::HasInArc(const float arcangle
, const WorldObject
* obj
) const
1360 // always have self in arc
1364 float arc
= arcangle
;
1366 // move arc to range 0.. 2*pi
1367 while( arc
>= 2.0f
* M_PI_F
)
1368 arc
-= 2.0f
* M_PI_F
;
1370 arc
+= 2.0f
* M_PI_F
;
1372 float angle
= GetAngle( obj
);
1373 angle
-= m_orientation
;
1375 // move angle to range -pi ... +pi
1376 while( angle
> M_PI_F
)
1377 angle
-= 2.0f
* M_PI_F
;
1378 while(angle
< -M_PI_F
)
1379 angle
+= 2.0f
* M_PI_F
;
1381 float lborder
= -1 * (arc
/2.0f
); // in range -pi..0
1382 float rborder
= (arc
/2.0f
); // in range 0..pi
1383 return (( angle
>= lborder
) && ( angle
<= rborder
));
1386 bool WorldObject::isInFrontInMap(WorldObject
const* target
, float distance
, float arc
) const
1388 return IsWithinDistInMap(target
, distance
) && HasInArc( arc
, target
);
1391 bool WorldObject::isInBackInMap(WorldObject
const* target
, float distance
, float arc
) const
1393 return IsWithinDistInMap(target
, distance
) && !HasInArc( 2 * M_PI_F
- arc
, target
);
1396 bool WorldObject::isInFront(WorldObject
const* target
, float distance
, float arc
) const
1398 return IsWithinDist(target
, distance
) && HasInArc( arc
, target
);
1401 bool WorldObject::isInBack(WorldObject
const* target
, float distance
, float arc
) const
1403 return IsWithinDist(target
, distance
) && !HasInArc( 2 * M_PI_F
- arc
, target
);
1406 void WorldObject::GetRandomPoint( float x
, float y
, float z
, float distance
, float &rand_x
, float &rand_y
, float &rand_z
) const
1416 // angle to face `obj` to `this`
1417 float angle
= rand_norm_f()*2*M_PI_F
;
1418 float new_dist
= rand_norm_f()*distance
;
1420 rand_x
= x
+ new_dist
* cos(angle
);
1421 rand_y
= y
+ new_dist
* sin(angle
);
1424 MaNGOS::NormalizeMapCoord(rand_x
);
1425 MaNGOS::NormalizeMapCoord(rand_y
);
1426 UpdateGroundPositionZ(rand_x
,rand_y
,rand_z
); // update to LOS height if available
1429 void WorldObject::UpdateGroundPositionZ(float x
, float y
, float &z
) const
1431 float new_z
= GetBaseMap()->GetHeight(x
,y
,z
,true);
1432 if(new_z
> INVALID_HEIGHT
)
1433 z
= new_z
+ 0.05f
; // just to be sure that we are not a few pixel under the surface
1436 bool WorldObject::IsPositionValid() const
1438 return MaNGOS::IsValidMapCoord(m_positionX
,m_positionY
,m_positionZ
,m_orientation
);
1441 void WorldObject::MonsterSay(const char* text
, uint32 language
, uint64 TargetGuid
)
1443 WorldPacket
data(SMSG_MESSAGECHAT
, 200);
1444 BuildMonsterChat(&data
,CHAT_MSG_MONSTER_SAY
,text
,language
,GetName(),TargetGuid
);
1445 SendMessageToSetInRange(&data
,sWorld
.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY
),true);
1448 void WorldObject::MonsterYell(const char* text
, uint32 language
, uint64 TargetGuid
)
1450 WorldPacket
data(SMSG_MESSAGECHAT
, 200);
1451 BuildMonsterChat(&data
,CHAT_MSG_MONSTER_YELL
,text
,language
,GetName(),TargetGuid
);
1452 SendMessageToSetInRange(&data
,sWorld
.getConfig(CONFIG_FLOAT_LISTEN_RANGE_YELL
),true);
1455 void WorldObject::MonsterTextEmote(const char* text
, uint64 TargetGuid
, bool IsBossEmote
)
1457 WorldPacket
data(SMSG_MESSAGECHAT
, 200);
1458 BuildMonsterChat(&data
,IsBossEmote
? CHAT_MSG_RAID_BOSS_EMOTE
: CHAT_MSG_MONSTER_EMOTE
,text
,LANG_UNIVERSAL
,GetName(),TargetGuid
);
1459 SendMessageToSetInRange(&data
,sWorld
.getConfig(IsBossEmote
? CONFIG_FLOAT_LISTEN_RANGE_YELL
: CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE
),true);
1462 void WorldObject::MonsterWhisper(const char* text
, uint64 receiver
, bool IsBossWhisper
)
1464 Player
*player
= sObjectMgr
.GetPlayer(receiver
);
1465 if(!player
|| !player
->GetSession())
1468 WorldPacket
data(SMSG_MESSAGECHAT
, 200);
1469 BuildMonsterChat(&data
,IsBossWhisper
? CHAT_MSG_RAID_BOSS_WHISPER
: CHAT_MSG_MONSTER_WHISPER
,text
,LANG_UNIVERSAL
,GetName(),receiver
);
1471 player
->GetSession()->SendPacket(&data
);
1476 class MonsterChatBuilder
1479 MonsterChatBuilder(WorldObject
const& obj
, ChatMsg msgtype
, int32 textId
, uint32 language
, uint64 targetGUID
)
1480 : i_object(obj
), i_msgtype(msgtype
), i_textId(textId
), i_language(language
), i_targetGUID(targetGUID
) {}
1481 void operator()(WorldPacket
& data
, int32 loc_idx
)
1483 char const* text
= sObjectMgr
.GetMangosString(i_textId
,loc_idx
);
1485 // TODO: i_object.GetName() also must be localized?
1486 i_object
.BuildMonsterChat(&data
,i_msgtype
,text
,i_language
,i_object
.GetNameForLocaleIdx(loc_idx
),i_targetGUID
);
1490 WorldObject
const& i_object
;
1494 uint64 i_targetGUID
;
1496 } // namespace MaNGOS
1498 void WorldObject::MonsterSay(int32 textId
, uint32 language
, uint64 TargetGuid
)
1500 CellPair p
= MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY());
1503 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1506 MaNGOS::MonsterChatBuilder
say_build(*this, CHAT_MSG_MONSTER_SAY
, textId
,language
,TargetGuid
);
1507 MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> say_do(say_build
);
1508 MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> > say_worker(this,sWorld
.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY
),say_do
);
1509 TypeContainerVisitor
<MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> >, WorldTypeMapContainer
> message(say_worker
);
1510 cell
.Visit(p
, message
, *GetMap(), *this, sWorld
.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY
));
1513 void WorldObject::MonsterYell(int32 textId
, uint32 language
, uint64 TargetGuid
)
1515 CellPair p
= MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY());
1518 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1521 float range
= sWorld
.getConfig(CONFIG_FLOAT_LISTEN_RANGE_YELL
);
1523 MaNGOS::MonsterChatBuilder
say_build(*this, CHAT_MSG_MONSTER_YELL
, textId
,language
,TargetGuid
);
1524 MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> say_do(say_build
);
1525 MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> > say_worker(this,range
,say_do
);
1526 TypeContainerVisitor
<MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> >, WorldTypeMapContainer
> message(say_worker
);
1527 cell
.Visit(p
, message
, *GetMap(), *this, range
);
1530 void WorldObject::MonsterYellToZone(int32 textId
, uint32 language
, uint64 TargetGuid
)
1532 MaNGOS::MonsterChatBuilder
say_build(*this, CHAT_MSG_MONSTER_YELL
, textId
,language
,TargetGuid
);
1533 MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> say_do(say_build
);
1535 uint32 zoneid
= GetZoneId();
1537 Map::PlayerList
const& pList
= GetMap()->GetPlayers();
1538 for(Map::PlayerList::const_iterator itr
= pList
.begin(); itr
!= pList
.end(); ++itr
)
1539 if(itr
->getSource()->GetZoneId()==zoneid
)
1540 say_do(itr
->getSource());
1543 void WorldObject::MonsterTextEmote(int32 textId
, uint64 TargetGuid
, bool IsBossEmote
)
1545 CellPair p
= MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY());
1548 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1551 float range
= sWorld
.getConfig(IsBossEmote
? CONFIG_FLOAT_LISTEN_RANGE_YELL
: CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE
);
1553 MaNGOS::MonsterChatBuilder
say_build(*this, IsBossEmote
? CHAT_MSG_RAID_BOSS_EMOTE
: CHAT_MSG_MONSTER_EMOTE
, textId
,LANG_UNIVERSAL
,TargetGuid
);
1554 MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> say_do(say_build
);
1555 MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> > say_worker(this,range
,say_do
);
1556 TypeContainerVisitor
<MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> >, WorldTypeMapContainer
> message(say_worker
);
1557 cell
.Visit(p
, message
, *GetMap(), *this, range
);
1560 void WorldObject::MonsterWhisper(int32 textId
, uint64 receiver
, bool IsBossWhisper
)
1562 Player
*player
= sObjectMgr
.GetPlayer(receiver
);
1563 if(!player
|| !player
->GetSession())
1566 uint32 loc_idx
= player
->GetSession()->GetSessionDbLocaleIndex();
1567 char const* text
= sObjectMgr
.GetMangosString(textId
,loc_idx
);
1569 WorldPacket
data(SMSG_MESSAGECHAT
, 200);
1570 BuildMonsterChat(&data
,IsBossWhisper
? CHAT_MSG_RAID_BOSS_WHISPER
: CHAT_MSG_MONSTER_WHISPER
,text
,LANG_UNIVERSAL
,GetNameForLocaleIdx(loc_idx
),receiver
);
1572 player
->GetSession()->SendPacket(&data
);
1575 void WorldObject::BuildMonsterChat(WorldPacket
*data
, uint8 msgtype
, char const* text
, uint32 language
, char const* name
, uint64 targetGuid
) const
1577 *data
<< (uint8
)msgtype
;
1578 *data
<< (uint32
)language
;
1579 *data
<< (uint64
)GetGUID();
1580 *data
<< (uint32
)0; // 2.1.0
1581 *data
<< (uint32
)(strlen(name
)+1);
1583 *data
<< (uint64
)targetGuid
; // Unit Target
1584 if( targetGuid
&& !IS_PLAYER_GUID(targetGuid
) )
1586 *data
<< (uint32
)1; // target name length
1587 *data
<< (uint8
)0; // target name
1589 *data
<< (uint32
)(strlen(text
)+1);
1591 *data
<< (uint8
)0; // ChatTag
1594 void WorldObject::SendMessageToSet(WorldPacket
*data
, bool /*bToSelf*/)
1596 //if object is in world, map for it already created!
1597 Map
* _map
= IsInWorld() ? GetMap() : sMapMgr
.FindMap(GetMapId(), GetInstanceId());
1599 _map
->MessageBroadcast(this, data
);
1602 void WorldObject::SendMessageToSetInRange(WorldPacket
*data
, float dist
, bool /*bToSelf*/)
1604 //if object is in world, map for it already created!
1605 Map
* _map
= IsInWorld() ? GetMap() : sMapMgr
.FindMap(GetMapId(), GetInstanceId());
1607 _map
->MessageDistBroadcast(this, data
, dist
);
1610 void WorldObject::SendObjectDeSpawnAnim(uint64 guid
)
1612 WorldPacket
data(SMSG_GAMEOBJECT_DESPAWN_ANIM
, 8);
1613 data
<< uint64(guid
);
1614 SendMessageToSet(&data
, true);
1617 void WorldObject::SendGameObjectCustomAnim(uint64 guid
)
1619 WorldPacket
data(SMSG_GAMEOBJECT_CUSTOM_ANIM
, 8+4);
1620 data
<< uint64(guid
);
1621 data
<< uint32(0); // not known what this is
1622 SendMessageToSet(&data
, true);
1625 void WorldObject::SetMap(Map
* map
)
1629 //lets save current map's Id/instanceId
1630 m_mapId
= map
->GetId();
1631 m_InstanceId
= map
->GetInstanceId();
1634 Map
const* WorldObject::GetBaseMap() const
1637 return m_currMap
->GetParent();
1640 void WorldObject::AddObjectToRemoveList()
1642 GetMap()->AddObjectToRemoveList(this);
1645 Creature
* WorldObject::SummonCreature(uint32 id
, float x
, float y
, float z
, float ang
,TempSummonType spwtype
,uint32 despwtime
)
1647 TemporarySummon
* pCreature
= new TemporarySummon(GetGUID());
1650 if (GetTypeId()==TYPEID_PLAYER
)
1651 team
= ((Player
*)this)->GetTeam();
1653 if (!pCreature
->Create(sObjectMgr
.GenerateLowGuid(HIGHGUID_UNIT
), GetMap(), GetPhaseMask(), id
, team
))
1659 if (x
== 0.0f
&& y
== 0.0f
&& z
== 0.0f
)
1660 GetClosePoint(x
, y
, z
, pCreature
->GetObjectSize());
1662 pCreature
->Relocate(x
, y
, z
, ang
);
1663 pCreature
->SetSummonPoint(x
, y
, z
, ang
);
1665 if(!pCreature
->IsPositionValid())
1667 sLog
.outError("Creature (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature
->GetGUIDLow(),pCreature
->GetEntry(),pCreature
->GetPositionX(),pCreature
->GetPositionY());
1672 pCreature
->Summon(spwtype
, despwtime
);
1674 if(GetTypeId()==TYPEID_UNIT
&& ((Creature
*)this)->AI())
1675 ((Creature
*)this)->AI()->JustSummoned(pCreature
);
1677 // return the creature therewith the summoner has access to it
1686 NearUsedPosDo(WorldObject
const& obj
, WorldObject
const* searcher
, float angle
, ObjectPosSelector
& selector
)
1687 : i_object(obj
), i_searcher(searcher
), i_angle(angle
), i_selector(selector
) {}
1689 void operator()(Corpse
*) const {}
1690 void operator()(DynamicObject
*) const {}
1692 void operator()(Creature
* c
) const
1694 // skip self or target
1695 if(c
==i_searcher
|| c
==&i_object
)
1700 if( !c
->isAlive() || c
->hasUnitState(UNIT_STAT_NOT_MOVE
) ||
1701 !c
->GetMotionMaster()->GetDestination(x
,y
,z
) )
1703 x
= c
->GetPositionX();
1704 y
= c
->GetPositionY();
1711 void operator()(T
* u
) const
1713 // skip self or target
1714 if(u
==i_searcher
|| u
==&i_object
)
1719 x
= u
->GetPositionX();
1720 y
= u
->GetPositionY();
1725 // we must add used pos that can fill places around center
1726 void add(WorldObject
* u
, float x
, float y
) const
1728 // u is too nearest/far away to i_object
1729 if(!i_object
.IsInRange2d(x
,y
,i_selector
.m_dist
- i_selector
.m_size
,i_selector
.m_dist
+ i_selector
.m_size
))
1732 float angle
= i_object
.GetAngle(u
)-i_angle
;
1734 // move angle to range -pi ... +pi
1735 while( angle
> M_PI_F
)
1736 angle
-= 2.0f
* M_PI_F
;
1737 while(angle
< -M_PI_F
)
1738 angle
+= 2.0f
* M_PI_F
;
1740 // dist include size of u
1741 float dist2d
= i_object
.GetDistance2d(x
,y
);
1742 i_selector
.AddUsedPos(u
->GetObjectSize(),angle
,dist2d
+ i_object
.GetObjectSize());
1745 WorldObject
const& i_object
;
1746 WorldObject
const* i_searcher
;
1748 ObjectPosSelector
& i_selector
;
1750 } // namespace MaNGOS
1752 //===================================================================================================
1754 void WorldObject::GetNearPoint2D(float &x
, float &y
, float distance2d
, float absAngle
) const
1756 x
= GetPositionX() + (GetObjectSize() + distance2d
) * cos(absAngle
);
1757 y
= GetPositionY() + (GetObjectSize() + distance2d
) * sin(absAngle
);
1759 MaNGOS::NormalizeMapCoord(x
);
1760 MaNGOS::NormalizeMapCoord(y
);
1763 void WorldObject::GetNearPoint(WorldObject
const* searcher
, float &x
, float &y
, float &z
, float searcher_size
, float distance2d
, float absAngle
) const
1765 GetNearPoint2D(x
,y
,distance2d
+searcher_size
,absAngle
);
1768 // if detection disabled, return first point
1769 if(!sWorld
.getConfig(CONFIG_BOOL_DETECT_POS_COLLISION
))
1771 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1775 // or remember first point
1778 bool first_los_conflict
= false; // first point LOS problems
1780 // prepare selector for work
1781 ObjectPosSelector
selector(GetPositionX(),GetPositionY(),GetObjectSize(),distance2d
+searcher_size
);
1783 // adding used positions around object
1785 CellPair
p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
1787 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1790 MaNGOS::NearUsedPosDo
u_do(*this,searcher
,absAngle
,selector
);
1791 MaNGOS::WorldObjectWorker
<MaNGOS::NearUsedPosDo
> worker(this,u_do
);
1793 TypeContainerVisitor
<MaNGOS::WorldObjectWorker
<MaNGOS::NearUsedPosDo
>, GridTypeMapContainer
> grid_obj_worker(worker
);
1794 TypeContainerVisitor
<MaNGOS::WorldObjectWorker
<MaNGOS::NearUsedPosDo
>, WorldTypeMapContainer
> world_obj_worker(worker
);
1796 cell
.Visit(p
, grid_obj_worker
, *GetMap(), *this, distance2d
);
1797 cell
.Visit(p
, world_obj_worker
, *GetMap(), *this, distance2d
);
1800 // maybe can just place in primary position
1801 if( selector
.CheckOriginal() )
1803 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1805 if(IsWithinLOS(x
,y
,z
))
1808 first_los_conflict
= true; // first point have LOS problems
1811 float angle
; // candidate of angle for free pos
1813 // special case when one from list empty and then empty side preferred
1814 if(selector
.FirstAngle(angle
))
1816 GetNearPoint2D(x
,y
,distance2d
,absAngle
+angle
);
1818 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1820 if(IsWithinLOS(x
,y
,z
))
1824 // set first used pos in lists
1825 selector
.InitializeAngle();
1827 // select in positions after current nodes (selection one by one)
1828 while(selector
.NextAngle(angle
)) // angle for free pos
1830 GetNearPoint2D(x
,y
,distance2d
,absAngle
+angle
);
1832 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1834 if(IsWithinLOS(x
,y
,z
))
1838 // BAD NEWS: not free pos (or used or have LOS problems)
1839 // Attempt find _used_ pos without LOS problem
1841 if(!first_los_conflict
)
1846 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1850 // special case when one from list empty and then empty side preferred
1851 if( selector
.IsNonBalanced() )
1853 if(!selector
.FirstAngle(angle
)) // _used_ pos
1855 GetNearPoint2D(x
,y
,distance2d
,absAngle
+angle
);
1857 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1859 if(IsWithinLOS(x
,y
,z
))
1864 // set first used pos in lists
1865 selector
.InitializeAngle();
1867 // select in positions after current nodes (selection one by one)
1868 while(selector
.NextUsedAngle(angle
)) // angle for used pos but maybe without LOS problem
1870 GetNearPoint2D(x
,y
,distance2d
,absAngle
+angle
);
1872 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1874 if(IsWithinLOS(x
,y
,z
))
1878 // BAD BAD NEWS: all found pos (free and used) have LOS problem :(
1882 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1885 void WorldObject::SetPhaseMask(uint32 newPhaseMask
, bool update
)
1887 m_phaseMask
= newPhaseMask
;
1889 if(update
&& IsInWorld())
1890 UpdateObjectVisibility();
1893 void WorldObject::PlayDistanceSound( uint32 sound_id
, Player
* target
/*= NULL*/ )
1895 WorldPacket
data(SMSG_PLAY_OBJECT_SOUND
,4+8);
1896 data
<< uint32(sound_id
);
1897 data
<< uint64(GetGUID());
1899 target
->SendDirectMessage( &data
);
1901 SendMessageToSet( &data
, true );
1904 void WorldObject::PlayDirectSound( uint32 sound_id
, Player
* target
/*= NULL*/ )
1906 WorldPacket
data(SMSG_PLAY_SOUND
, 4);
1907 data
<< uint32(sound_id
);
1909 target
->SendDirectMessage( &data
);
1911 SendMessageToSet( &data
, true );
1914 void WorldObject::UpdateObjectVisibility()
1916 CellPair p
= MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY());
1919 GetMap()->UpdateObjectVisibility(this, cell
, p
);
1922 void WorldObject::AddToClientUpdateList()
1924 GetMap()->AddUpdateObject(this);
1927 void WorldObject::RemoveFromClientUpdateList()
1929 GetMap()->RemoveUpdateObject(this);
1932 struct WorldObjectChangeAccumulator
1934 UpdateDataMapType
&i_updateDatas
;
1935 WorldObject
&i_object
;
1936 WorldObjectChangeAccumulator(WorldObject
&obj
, UpdateDataMapType
&d
) : i_updateDatas(d
), i_object(obj
) {}
1937 void Visit(PlayerMapType
&m
)
1939 for(PlayerMapType::iterator iter
= m
.begin(); iter
!= m
.end(); ++iter
)
1940 if(iter
->getSource()->HaveAtClient(&i_object
))
1941 i_object
.BuildUpdateDataForPlayer(iter
->getSource(), i_updateDatas
);
1944 template<class SKIP
> void Visit(GridRefManager
<SKIP
> &) {}
1947 void WorldObject::BuildUpdateData( UpdateDataMapType
& update_players
)
1949 CellPair p
= MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY());
1951 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1953 WorldObjectChangeAccumulator
notifier(*this, update_players
);
1954 TypeContainerVisitor
<WorldObjectChangeAccumulator
, WorldTypeMapContainer
> player_notifier(notifier
);
1955 Map
* aMap
= GetMap();
1956 //we must build packets for all visible players
1957 cell
.Visit(p
, player_notifier
, *aMap
, *this, aMap
->GetVisibilityDistance());
1959 ClearUpdateMask(false);
1962 bool WorldObject::IsControlledByPlayer() const
1964 switch (GetTypeId())
1966 case TYPEID_GAMEOBJECT
:
1967 return IS_PLAYER_GUID(((GameObject
*)this)->GetOwnerGUID());
1970 return ((Unit
*)this)->IsCharmerOrOwnerPlayerOrPlayerItself();
1971 case TYPEID_DYNAMICOBJECT
:
1972 return IS_PLAYER_GUID(((DynamicObject
*)this)->GetCasterGUID());