2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "MotionMaster.h"
20 #include "CreatureAISelector.h"
22 #include "Traveller.h"
24 #include "ConfusedMovementGenerator.h"
25 #include "FleeingMovementGenerator.h"
26 #include "HomeMovementGenerator.h"
27 #include "IdleMovementGenerator.h"
28 #include "PointMovementGenerator.h"
29 #include "TargetedMovementGenerator.h"
30 #include "WaypointMovementGenerator.h"
34 inline bool isStatic(MovementGenerator
*mv
)
36 return (mv
== &si_idleMovement
);
40 MotionMaster::Initialize()
42 // clear ALL movement generators (including default)
45 MovementGenerator
*curr
= top();
46 curr
->Finalize(*i_owner
);
48 if( !isStatic( curr
) )
52 // set new default movement generator
53 if(i_owner
->GetTypeId() == TYPEID_UNIT
)
55 MovementGenerator
* movement
= FactorySelector::selectMovementGenerator((Creature
*)i_owner
);
56 push( movement
== NULL
? &si_idleMovement
: movement
);
57 top()->Initialize(*i_owner
);
60 push(&si_idleMovement
);
63 MotionMaster::~MotionMaster()
65 // clear ALL movement generators (including default)
68 MovementGenerator
*curr
= top();
69 curr
->Finalize(*i_owner
);
71 if( !isStatic( curr
) )
77 MotionMaster::UpdateMotion(const uint32
&diff
)
79 if( i_owner
->hasUnitState(UNIT_STAT_ROOT
| UNIT_STAT_STUNNED
) )
82 if (!top()->Update(*i_owner
, diff
))
87 MotionMaster::Clear(bool reset
)
89 while( !empty() && size() > 1 )
91 MovementGenerator
*curr
= top();
92 curr
->Finalize(*i_owner
);
94 if( !isStatic( curr
) )
101 top()->Reset(*i_owner
);
106 MotionMaster::MovementExpired(bool reset
)
108 if( empty() || size() == 1 )
111 MovementGenerator
*curr
= top();
112 curr
->Finalize(*i_owner
);
115 if( !isStatic(curr
) )
119 while( !empty() && top()->GetMovementGeneratorType() == TARGETED_MOTION_TYPE
)
121 // Should check if target is still valid? If not valid it will crash.
123 curr
->Finalize(*i_owner
);
129 if (reset
) top()->Reset(*i_owner
);
132 void MotionMaster::MoveIdle()
134 if( empty() || !isStatic( top() ) )
135 push( &si_idleMovement
);
139 MotionMaster::MoveTargetedHome()
141 if(i_owner
->hasUnitState(UNIT_STAT_FLEEING
))
146 if(i_owner
->GetTypeId()==TYPEID_UNIT
&& !((Creature
*)i_owner
)->GetCharmerOrOwnerGUID())
148 DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner
->GetEntry(), i_owner
->GetGUIDLow());
149 Mutate(new HomeMovementGenerator
<Creature
>());
151 else if(i_owner
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)i_owner
)->GetCharmerOrOwnerGUID())
153 DEBUG_LOG("Pet or controlled creature (Entry: %u GUID: %u) targeting home",
154 i_owner
->GetEntry(), i_owner
->GetGUIDLow() );
155 Unit
*target
= ((Creature
*)i_owner
)->GetCharmerOrOwner();
158 i_owner
->addUnitState(UNIT_STAT_FOLLOW
);
159 DEBUG_LOG("Following %s (GUID: %u)",
160 target
->GetTypeId()==TYPEID_PLAYER
? "player" : "creature",
161 target
->GetTypeId()==TYPEID_PLAYER
? target
->GetGUIDLow() : ((Creature
*)target
)->GetDBTableGUIDLow() );
162 Mutate(new TargetedMovementGenerator
<Creature
>(*target
,PET_FOLLOW_DIST
,PET_FOLLOW_ANGLE
));
167 sLog
.outError("Player (GUID: %u) attempt targeted home", i_owner
->GetGUIDLow() );
172 MotionMaster::MoveConfused()
174 if(i_owner
->GetTypeId()==TYPEID_PLAYER
)
176 DEBUG_LOG("Player (GUID: %u) move confused", i_owner
->GetGUIDLow() );
177 Mutate(new ConfusedMovementGenerator
<Player
>());
181 DEBUG_LOG("Creature (Entry: %u GUID: %u) move confused",
182 i_owner
->GetEntry(), i_owner
->GetGUIDLow() );
183 Mutate(new ConfusedMovementGenerator
<Creature
>());
188 MotionMaster::MoveChase(Unit
* target
, float dist
, float angle
)
190 // ignore movement request if target not exist
194 i_owner
->clearUnitState(UNIT_STAT_FOLLOW
);
195 if(i_owner
->GetTypeId()==TYPEID_PLAYER
)
197 DEBUG_LOG("Player (GUID: %u) chase to %s (GUID: %u)",
198 i_owner
->GetGUIDLow(),
199 target
->GetTypeId()==TYPEID_PLAYER
? "player" : "creature",
200 target
->GetTypeId()==TYPEID_PLAYER
? i_owner
->GetGUIDLow() : ((Creature
*)i_owner
)->GetDBTableGUIDLow() );
201 Mutate(new TargetedMovementGenerator
<Player
>(*target
,dist
,angle
));
205 DEBUG_LOG("Creature (Entry: %u GUID: %u) chase to %s (GUID: %u)",
206 i_owner
->GetEntry(), i_owner
->GetGUIDLow(),
207 target
->GetTypeId()==TYPEID_PLAYER
? "player" : "creature",
208 target
->GetTypeId()==TYPEID_PLAYER
? target
->GetGUIDLow() : ((Creature
*)target
)->GetDBTableGUIDLow() );
209 Mutate(new TargetedMovementGenerator
<Creature
>(*target
,dist
,angle
));
214 MotionMaster::MoveFollow(Unit
* target
, float dist
, float angle
)
218 // ignore movement request if target not exist
222 i_owner
->addUnitState(UNIT_STAT_FOLLOW
);
223 if(i_owner
->GetTypeId()==TYPEID_PLAYER
)
225 DEBUG_LOG("Player (GUID: %u) follow to %s (GUID: %u)", i_owner
->GetGUIDLow(),
226 target
->GetTypeId()==TYPEID_PLAYER
? "player" : "creature",
227 target
->GetTypeId()==TYPEID_PLAYER
? i_owner
->GetGUIDLow() : ((Creature
*)i_owner
)->GetDBTableGUIDLow() );
228 Mutate(new TargetedMovementGenerator
<Player
>(*target
,dist
,angle
));
232 DEBUG_LOG("Creature (Entry: %u GUID: %u) follow to %s (GUID: %u)",
233 i_owner
->GetEntry(), i_owner
->GetGUIDLow(),
234 target
->GetTypeId()==TYPEID_PLAYER
? "player" : "creature",
235 target
->GetTypeId()==TYPEID_PLAYER
? target
->GetGUIDLow() : ((Creature
*)target
)->GetDBTableGUIDLow() );
236 Mutate(new TargetedMovementGenerator
<Creature
>(*target
,dist
,angle
));
241 MotionMaster::MovePoint(uint32 id
, float x
, float y
, float z
)
243 if(i_owner
->GetTypeId()==TYPEID_PLAYER
)
245 DEBUG_LOG("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner
->GetGUIDLow(), id
, x
, y
, z
);
246 Mutate(new PointMovementGenerator
<Player
>(id
,x
,y
,z
));
250 DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)",
251 i_owner
->GetEntry(), i_owner
->GetGUIDLow(), id
, x
, y
, z
);
252 Mutate(new PointMovementGenerator
<Creature
>(id
,x
,y
,z
));
257 MotionMaster::MoveFleeing(Unit
* enemy
)
262 if(i_owner
->GetTypeId()==TYPEID_PLAYER
)
264 DEBUG_LOG("Player (GUID: %u) flee from %s (GUID: %u)", i_owner
->GetGUIDLow(),
265 enemy
->GetTypeId()==TYPEID_PLAYER
? "player" : "creature",
266 enemy
->GetTypeId()==TYPEID_PLAYER
? enemy
->GetGUIDLow() : ((Creature
*)enemy
)->GetDBTableGUIDLow() );
267 Mutate(new FleeingMovementGenerator
<Player
>(enemy
->GetGUID()));
271 DEBUG_LOG("Creature (Entry: %u GUID: %u) flee from %s (GUID: %u)",
272 i_owner
->GetEntry(), i_owner
->GetGUIDLow(),
273 enemy
->GetTypeId()==TYPEID_PLAYER
? "player" : "creature",
274 enemy
->GetTypeId()==TYPEID_PLAYER
? enemy
->GetGUIDLow() : ((Creature
*)enemy
)->GetDBTableGUIDLow() );
275 Mutate(new FleeingMovementGenerator
<Creature
>(enemy
->GetGUID()));
280 MotionMaster::MoveTaxiFlight(uint32 path
, uint32 pathnode
)
282 if(i_owner
->GetTypeId()==TYPEID_PLAYER
)
284 DEBUG_LOG("Player (GUID: %u) taxi to (Path %u node %u)", i_owner
->GetGUIDLow(), path
, pathnode
);
285 FlightPathMovementGenerator
* mgen
= new FlightPathMovementGenerator(path
,pathnode
);
290 sLog
.outError("Creature (Entry: %u GUID: %u) attempt taxi to (Path %u node %u)",
291 i_owner
->GetEntry(), i_owner
->GetGUIDLow(), path
, pathnode
);
296 MotionMaster::MoveDistract(uint32 timer
)
298 if(i_owner
->GetTypeId()==TYPEID_PLAYER
)
300 DEBUG_LOG("Player (GUID: %u) distracted (timer: %u)", i_owner
->GetGUIDLow(), timer
);
304 DEBUG_LOG("Creature (Entry: %u GUID: %u) (timer: %u)",
305 i_owner
->GetEntry(), i_owner
->GetGUIDLow(), timer
);
308 DistractMovementGenerator
* mgen
= new DistractMovementGenerator(timer
);
312 void MotionMaster::Mutate(MovementGenerator
*m
)
316 switch(top()->GetMovementGeneratorType())
318 // HomeMovement is not that important, delete it if meanwhile a new comes
319 case HOME_MOTION_TYPE
:
320 // DistractMovement interrupted by any other movement
321 case DISTRACT_MOTION_TYPE
:
322 MovementExpired(false);
325 m
->Initialize(*i_owner
);
329 void MotionMaster::propagateSpeedChange()
331 Impl::container_type::iterator it
= Impl::c
.begin();
332 for ( ;it
!= end(); ++it
)
334 (*it
)->unitSpeedChanged();
338 MovementGeneratorType
MotionMaster::GetCurrentMovementGeneratorType() const
341 return IDLE_MOTION_TYPE
;
343 return top()->GetMovementGeneratorType();
346 bool MotionMaster::GetDestination(float &x
, float &y
, float &z
)
351 return top()->GetDestination(x
,y
,z
);