Add possibility for second glyph set.
[getmangos.git] / src / game / Player.h
blob794f9797bf42af632126f6ec78a6eb91bec791f0
1 /*
2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef _PLAYER_H
20 #define _PLAYER_H
22 #include "Common.h"
23 #include "ItemPrototype.h"
24 #include "Unit.h"
25 #include "Item.h"
27 #include "Database/DatabaseEnv.h"
28 #include "NPCHandler.h"
29 #include "QuestDef.h"
30 #include "Group.h"
31 #include "Bag.h"
32 #include "WorldSession.h"
33 #include "Pet.h"
34 #include "MapReference.h"
35 #include "Util.h" // for Tokens typedef
36 #include "AchievementMgr.h"
37 #include "ReputationMgr.h"
38 #include "BattleGround.h"
39 #include "DBCEnums.h"
41 #include<string>
42 #include<vector>
44 struct Mail;
45 class Channel;
46 class DynamicObject;
47 class Creature;
48 class PlayerMenu;
49 class Transport;
50 class UpdateMask;
51 class SpellCastTargets;
52 class PlayerSocial;
53 class Vehicle;
54 class InstanceSave;
55 class Spell;
56 class Item;
58 typedef std::deque<Mail*> PlayerMails;
60 #define PLAYER_MAX_SKILLS 127
61 #define PLAYER_MAX_DAILY_QUESTS 25
63 // Note: SPELLMOD_* values is aura types in fact
64 enum SpellModType
66 SPELLMOD_FLAT = 107, // SPELL_AURA_ADD_FLAT_MODIFIER
67 SPELLMOD_PCT = 108 // SPELL_AURA_ADD_PCT_MODIFIER
70 // 2^n values, Player::m_isunderwater is a bitmask. These are mangos internal values, they are never send to any client
71 enum PlayerUnderwaterState
73 UNDERWATER_NONE = 0x00,
74 UNDERWATER_INWATER = 0x01, // terrain type is water and player is afflicted by it
75 UNDERWATER_INLAVA = 0x02, // terrain type is lava and player is afflicted by it
76 UNDERWATER_INSLIME = 0x04, // terrain type is lava and player is afflicted by it
77 UNDERWARER_INDARKWATER = 0x08, // terrain type is dark water and player is afflicted by it
79 UNDERWATER_EXIST_TIMERS = 0x10
82 enum PlayerSpellState
84 PLAYERSPELL_UNCHANGED = 0,
85 PLAYERSPELL_CHANGED = 1,
86 PLAYERSPELL_NEW = 2,
87 PLAYERSPELL_REMOVED = 3
90 struct PlayerSpell
92 PlayerSpellState state : 8;
93 bool active : 1; // show in spellbook
94 bool dependent : 1; // learned as result another spell learn, skill grow, quest reward, etc
95 bool disabled : 1; // first rank has been learned in result talent learn but currently talent unlearned, save max learned ranks
98 // Spell modifier (used for modify other spells)
99 struct SpellModifier
101 SpellModifier() : charges(0), lastAffected(NULL) {}
103 SpellModifier(SpellModOp _op, SpellModType _type, int32 _value, uint32 _spellId, uint64 _mask, uint32 _mask2 = 0, int16 _charges = 0)
104 : op(_op), type(_type), charges(_charges), value(_value), mask(_mask), mask2(_mask2), spellId(_spellId), lastAffected(NULL)
107 SpellModifier(SpellModOp _op, SpellModType _type, int32 _value, SpellEntry const* spellEntry, uint8 eff, int16 _charges = 0);
109 SpellModifier(SpellModOp _op, SpellModType _type, int32 _value, Aura const* aura, int16 _charges = 0);
111 bool isAffectedOnSpell(SpellEntry const *spell) const;
113 SpellModOp op : 8;
114 SpellModType type : 8;
115 int16 charges : 16;
116 int32 value;
117 uint64 mask;
118 uint32 mask2;
119 uint32 spellId;
120 Spell const* lastAffected;
123 typedef UNORDERED_MAP<uint32, PlayerSpell*> PlayerSpellMap;
124 typedef std::list<SpellModifier*> SpellModList;
126 struct SpellCooldown
128 time_t end;
129 uint16 itemid;
132 typedef std::map<uint32, SpellCooldown> SpellCooldowns;
134 enum TrainerSpellState
136 TRAINER_SPELL_GREEN = 0,
137 TRAINER_SPELL_RED = 1,
138 TRAINER_SPELL_GRAY = 2,
139 TRAINER_SPELL_GREEN_DISABLED = 10 // custom value, not send to client: formally green but learn not allowed
142 enum ActionButtonUpdateState
144 ACTIONBUTTON_UNCHANGED = 0,
145 ACTIONBUTTON_CHANGED = 1,
146 ACTIONBUTTON_NEW = 2,
147 ACTIONBUTTON_DELETED = 3
150 enum ActionButtonType
152 ACTION_BUTTON_SPELL = 0x00,
153 ACTION_BUTTON_C = 0x01, // click?
154 ACTION_BUTTON_EQSET = 0x20,
155 ACTION_BUTTON_MACRO = 0x40,
156 ACTION_BUTTON_CMACRO = ACTION_BUTTON_C | ACTION_BUTTON_MACRO,
157 ACTION_BUTTON_ITEM = 0x80
160 #define ACTION_BUTTON_ACTION(X) (uint32(X) & 0x00FFFFFF)
161 #define ACTION_BUTTON_TYPE(X) ((uint32(X) & 0xFF000000) >> 24)
162 #define MAX_ACTION_BUTTON_ACTION_VALUE (0x00FFFFFF+1)
164 struct ActionButton
166 ActionButton() : packedData(0), uState( ACTIONBUTTON_NEW ) {}
168 uint32 packedData;
169 ActionButtonUpdateState uState;
171 // helpers
172 ActionButtonType GetType() const { return ActionButtonType(ACTION_BUTTON_TYPE(packedData)); }
173 uint32 GetAction() const { return ACTION_BUTTON_ACTION(packedData); }
174 void SetActionAndType(uint32 action, ActionButtonType type)
176 uint32 newData = action | (uint32(type) << 24);
177 if (newData != packedData || uState == ACTIONBUTTON_DELETED)
179 packedData = newData;
180 if (uState != ACTIONBUTTON_NEW)
181 uState = ACTIONBUTTON_CHANGED;
186 // some action button indexes used in code or clarify structure
187 enum ActionButtonIndex
189 ACTION_BUTTON_SHAMAN_TOTEMS_BAR = 132,
192 #define MAX_ACTION_BUTTONS 144 //checked in 3.2.0
194 typedef std::map<uint8,ActionButton> ActionButtonList;
196 enum GlyphUpdateState
198 GLYPH_UNCHANGED = 0,
199 GLYPH_CHANGED = 1,
200 GLYPH_NEW = 2,
201 GLYPH_DELETED = 3
204 struct Glyph
206 uint32 id;
207 GlyphUpdateState uState;
209 Glyph() : id(0), uState(GLYPH_UNCHANGED) { }
211 Glyph(uint32 _id, GlyphUpdateState _uState) : id(_id), uState(_uState) { }
213 uint32 GetId() { return id; }
215 void SetId(uint32 newId)
217 if(newId == id)
218 return;
220 if(id == 0 && uState == GLYPH_UNCHANGED) // not exist yet in db and already saved
222 uState = GLYPH_NEW;
224 else if (newId == 0)
226 if(uState == GLYPH_NEW) // delete before add new -> no change
227 uState = GLYPH_UNCHANGED;
228 else // delete existing data
229 uState = GLYPH_DELETED;
231 else if (uState != GLYPH_NEW) // if not new data, change current data
233 uState = GLYPH_CHANGED;
236 id = newId;
240 typedef std::map<uint16 /*pair16(spec, slot)*/,ActionButton> GlyphList;
242 struct PlayerCreateInfoItem
244 PlayerCreateInfoItem(uint32 id, uint32 amount) : item_id(id), item_amount(amount) {}
246 uint32 item_id;
247 uint32 item_amount;
250 typedef std::list<PlayerCreateInfoItem> PlayerCreateInfoItems;
252 struct PlayerClassLevelInfo
254 PlayerClassLevelInfo() : basehealth(0), basemana(0) {}
255 uint16 basehealth;
256 uint16 basemana;
259 struct PlayerClassInfo
261 PlayerClassInfo() : levelInfo(NULL) { }
263 PlayerClassLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
266 struct PlayerLevelInfo
268 PlayerLevelInfo() { for(int i=0; i < MAX_STATS; ++i ) stats[i] = 0; }
270 uint8 stats[MAX_STATS];
273 typedef std::list<uint32> PlayerCreateInfoSpells;
275 struct PlayerCreateInfoAction
277 PlayerCreateInfoAction() : button(0), type(0), action(0) {}
278 PlayerCreateInfoAction(uint8 _button, uint32 _action, uint8 _type) : button(_button), type(_type), action(_action) {}
280 uint8 button;
281 uint8 type;
282 uint32 action;
285 typedef std::list<PlayerCreateInfoAction> PlayerCreateInfoActions;
287 struct PlayerInfo
289 // existence checked by displayId != 0 // existence checked by displayId != 0
290 PlayerInfo() : displayId_m(0),displayId_f(0),levelInfo(NULL)
294 uint32 mapId;
295 uint32 zoneId;
296 float positionX;
297 float positionY;
298 float positionZ;
299 uint16 displayId_m;
300 uint16 displayId_f;
301 PlayerCreateInfoItems item;
302 PlayerCreateInfoSpells spell;
303 PlayerCreateInfoActions action;
305 PlayerLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
308 struct PvPInfo
310 PvPInfo() : inHostileArea(false), endTimer(0) {}
312 bool inHostileArea;
313 time_t endTimer;
316 struct DuelInfo
318 DuelInfo() : initiator(NULL), opponent(NULL), startTimer(0), startTime(0), outOfBound(0) {}
320 Player *initiator;
321 Player *opponent;
322 time_t startTimer;
323 time_t startTime;
324 time_t outOfBound;
327 struct Areas
329 uint32 areaID;
330 uint32 areaFlag;
331 float x1;
332 float x2;
333 float y1;
334 float y2;
337 #define MAX_RUNES 6
338 #define RUNE_COOLDOWN (2*5*IN_MILISECONDS) // msec
340 enum RuneType
342 RUNE_BLOOD = 0,
343 RUNE_UNHOLY = 1,
344 RUNE_FROST = 2,
345 RUNE_DEATH = 3,
346 NUM_RUNE_TYPES = 4
349 struct RuneInfo
351 uint8 BaseRune;
352 uint8 CurrentRune;
353 uint16 Cooldown; // msec
356 struct Runes
358 RuneInfo runes[MAX_RUNES];
359 uint8 runeState; // mask of available runes
361 void SetRuneState(uint8 index, bool set = true)
363 if(set)
364 runeState |= (1 << index); // usable
365 else
366 runeState &= ~(1 << index); // on cooldown
370 struct EnchantDuration
372 EnchantDuration() : item(NULL), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) {};
373 EnchantDuration(Item * _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot), leftduration(_leftduration) { assert(item); };
375 Item * item;
376 EnchantmentSlot slot;
377 uint32 leftduration;
380 typedef std::list<EnchantDuration> EnchantDurationList;
381 typedef std::list<Item*> ItemDurationList;
383 enum LfgType
385 LFG_TYPE_NONE = 0,
386 LFG_TYPE_DUNGEON = 1,
387 LFG_TYPE_RAID = 2,
388 LFG_TYPE_QUEST = 3,
389 LFG_TYPE_ZONE = 4,
390 LFG_TYPE_HEROIC_DUNGEON = 5,
391 LFG_TYPE_RANDOM_DUNGEON = 6
394 enum LfgRoles
396 LEADER = 0x01,
397 TANK = 0x02,
398 HEALER = 0x04,
399 DAMAGE = 0x08
402 struct LookingForGroupSlot
404 LookingForGroupSlot() : entry(0), type(0) {}
405 bool Empty() const { return !entry && !type; }
406 void Clear() { entry = 0; type = 0; }
407 void Set(uint32 _entry, uint32 _type ) { entry = _entry; type = _type; }
408 bool Is(uint32 _entry, uint32 _type) const { return entry == _entry && type == _type; }
409 bool canAutoJoin() const { return entry && (type == LFG_TYPE_DUNGEON || type == LFG_TYPE_HEROIC_DUNGEON); }
411 uint32 entry;
412 uint32 type;
415 #define MAX_LOOKING_FOR_GROUP_SLOT 3
417 struct LookingForGroup
419 LookingForGroup() {}
420 bool HaveInSlot(LookingForGroupSlot const& slot) const { return HaveInSlot(slot.entry, slot.type); }
421 bool HaveInSlot(uint32 _entry, uint32 _type) const
423 for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
424 if(slots[i].Is(_entry, _type))
425 return true;
426 return false;
429 bool canAutoJoin() const
431 for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
432 if(slots[i].canAutoJoin())
433 return true;
434 return false;
437 bool Empty() const
439 for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
440 if(!slots[i].Empty())
441 return false;
442 return more.Empty();
445 LookingForGroupSlot slots[MAX_LOOKING_FOR_GROUP_SLOT];
446 LookingForGroupSlot more;
447 std::string comment;
448 uint8 roles;
451 enum RaidGroupError
453 ERR_RAID_GROUP_NONE = 0,
454 ERR_RAID_GROUP_LOWLEVEL = 1,
455 ERR_RAID_GROUP_ONLY = 2,
456 ERR_RAID_GROUP_FULL = 3,
457 ERR_RAID_GROUP_REQUIREMENTS_UNMATCH = 4
460 enum PlayerMovementType
462 MOVE_ROOT = 1,
463 MOVE_UNROOT = 2,
464 MOVE_WATER_WALK = 3,
465 MOVE_LAND_WALK = 4
468 enum DrunkenState
470 DRUNKEN_SOBER = 0,
471 DRUNKEN_TIPSY = 1,
472 DRUNKEN_DRUNK = 2,
473 DRUNKEN_SMASHED = 3
476 #define MAX_DRUNKEN 4
478 enum PlayerFlags
480 PLAYER_FLAGS_NONE = 0x00000000,
481 PLAYER_FLAGS_GROUP_LEADER = 0x00000001,
482 PLAYER_FLAGS_AFK = 0x00000002,
483 PLAYER_FLAGS_DND = 0x00000004,
484 PLAYER_FLAGS_GM = 0x00000008,
485 PLAYER_FLAGS_GHOST = 0x00000010,
486 PLAYER_FLAGS_RESTING = 0x00000020,
487 PLAYER_FLAGS_UNK7 = 0x00000040,
488 PLAYER_FLAGS_UNK8 = 0x00000080, // pre-3.0.3 PLAYER_FLAGS_FFA_PVP flag for FFA PVP state
489 PLAYER_FLAGS_CONTESTED_PVP = 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards
490 PLAYER_FLAGS_IN_PVP = 0x00000200,
491 PLAYER_FLAGS_HIDE_HELM = 0x00000400,
492 PLAYER_FLAGS_HIDE_CLOAK = 0x00000800,
493 PLAYER_FLAGS_PARTIAL_PLAY_TIME = 0x00001000, // played long time
494 PLAYER_FLAGS_NO_PLAY_TIME = 0x00002000, // played too long time
495 PLAYER_FLAGS_IS_OUT_OF_BOUNDS = 0x00004000, // Lua_IsOutOfBounds
496 PLAYER_FLAGS_DEVELOPER = 0x00008000, // <Dev> prefix for something?
497 PLAYER_FLAGS_UNK17 = 0x00010000, // pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary
498 PLAYER_FLAGS_TAXI_BENCHMARK = 0x00020000, // taxi benchmark mode (on/off) (2.0.1)
499 PLAYER_FLAGS_PVP_TIMER = 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually)
500 PLAYER_FLAGS_COMMENTATOR = 0x00080000,
501 PLAYER_FLAGS_UNK21 = 0x00100000,
502 PLAYER_FLAGS_UNK22 = 0x00200000,
503 PLAYER_FLAGS_COMMENTATOR2 = 0x00400000, // something like COMMENTATOR_CAN_USE_INSTANCE_COMMAND
504 PLAYER_FLAGS_UNK24 = 0x00800000, // EVENT_SPELL_UPDATE_USABLE and EVENT_UPDATE_SHAPESHIFT_USABLE, disabled all abilitys on tab except autoattack
505 PLAYER_FLAGS_UNK25 = 0x01000000, // EVENT_SPELL_UPDATE_USABLE and EVENT_UPDATE_SHAPESHIFT_USABLE, disabled all melee ability on tab include autoattack
506 PLAYER_FLAGS_XP_USER_DISABLED = 0x02000000,
509 // used for PLAYER__FIELD_KNOWN_TITLES field (uint64), (1<<bit_index) without (-1)
510 // can't use enum for uint64 values
511 #define PLAYER_TITLE_DISABLED UI64LIT(0x0000000000000000)
512 #define PLAYER_TITLE_NONE UI64LIT(0x0000000000000001)
513 #define PLAYER_TITLE_PRIVATE UI64LIT(0x0000000000000002) // 1
514 #define PLAYER_TITLE_CORPORAL UI64LIT(0x0000000000000004) // 2
515 #define PLAYER_TITLE_SERGEANT_A UI64LIT(0x0000000000000008) // 3
516 #define PLAYER_TITLE_MASTER_SERGEANT UI64LIT(0x0000000000000010) // 4
517 #define PLAYER_TITLE_SERGEANT_MAJOR UI64LIT(0x0000000000000020) // 5
518 #define PLAYER_TITLE_KNIGHT UI64LIT(0x0000000000000040) // 6
519 #define PLAYER_TITLE_KNIGHT_LIEUTENANT UI64LIT(0x0000000000000080) // 7
520 #define PLAYER_TITLE_KNIGHT_CAPTAIN UI64LIT(0x0000000000000100) // 8
521 #define PLAYER_TITLE_KNIGHT_CHAMPION UI64LIT(0x0000000000000200) // 9
522 #define PLAYER_TITLE_LIEUTENANT_COMMANDER UI64LIT(0x0000000000000400) // 10
523 #define PLAYER_TITLE_COMMANDER UI64LIT(0x0000000000000800) // 11
524 #define PLAYER_TITLE_MARSHAL UI64LIT(0x0000000000001000) // 12
525 #define PLAYER_TITLE_FIELD_MARSHAL UI64LIT(0x0000000000002000) // 13
526 #define PLAYER_TITLE_GRAND_MARSHAL UI64LIT(0x0000000000004000) // 14
527 #define PLAYER_TITLE_SCOUT UI64LIT(0x0000000000008000) // 15
528 #define PLAYER_TITLE_GRUNT UI64LIT(0x0000000000010000) // 16
529 #define PLAYER_TITLE_SERGEANT_H UI64LIT(0x0000000000020000) // 17
530 #define PLAYER_TITLE_SENIOR_SERGEANT UI64LIT(0x0000000000040000) // 18
531 #define PLAYER_TITLE_FIRST_SERGEANT UI64LIT(0x0000000000080000) // 19
532 #define PLAYER_TITLE_STONE_GUARD UI64LIT(0x0000000000100000) // 20
533 #define PLAYER_TITLE_BLOOD_GUARD UI64LIT(0x0000000000200000) // 21
534 #define PLAYER_TITLE_LEGIONNAIRE UI64LIT(0x0000000000400000) // 22
535 #define PLAYER_TITLE_CENTURION UI64LIT(0x0000000000800000) // 23
536 #define PLAYER_TITLE_CHAMPION UI64LIT(0x0000000001000000) // 24
537 #define PLAYER_TITLE_LIEUTENANT_GENERAL UI64LIT(0x0000000002000000) // 25
538 #define PLAYER_TITLE_GENERAL UI64LIT(0x0000000004000000) // 26
539 #define PLAYER_TITLE_WARLORD UI64LIT(0x0000000008000000) // 27
540 #define PLAYER_TITLE_HIGH_WARLORD UI64LIT(0x0000000010000000) // 28
541 #define PLAYER_TITLE_GLADIATOR UI64LIT(0x0000000020000000) // 29
542 #define PLAYER_TITLE_DUELIST UI64LIT(0x0000000040000000) // 30
543 #define PLAYER_TITLE_RIVAL UI64LIT(0x0000000080000000) // 31
544 #define PLAYER_TITLE_CHALLENGER UI64LIT(0x0000000100000000) // 32
545 #define PLAYER_TITLE_SCARAB_LORD UI64LIT(0x0000000200000000) // 33
546 #define PLAYER_TITLE_CONQUEROR UI64LIT(0x0000000400000000) // 34
547 #define PLAYER_TITLE_JUSTICAR UI64LIT(0x0000000800000000) // 35
548 #define PLAYER_TITLE_CHAMPION_OF_THE_NAARU UI64LIT(0x0000001000000000) // 36
549 #define PLAYER_TITLE_MERCILESS_GLADIATOR UI64LIT(0x0000002000000000) // 37
550 #define PLAYER_TITLE_OF_THE_SHATTERED_SUN UI64LIT(0x0000004000000000) // 38
551 #define PLAYER_TITLE_HAND_OF_ADAL UI64LIT(0x0000008000000000) // 39
552 #define PLAYER_TITLE_VENGEFUL_GLADIATOR UI64LIT(0x0000010000000000) // 40
554 #define MAX_TITLE_INDEX (3*64) // 3 uint64 fields
556 // used in PLAYER_FIELD_BYTES values
557 enum PlayerFieldByteFlags
559 PLAYER_FIELD_BYTE_TRACK_STEALTHED = 0x00000002,
560 PLAYER_FIELD_BYTE_RELEASE_TIMER = 0x00000008, // Display time till auto release spirit
561 PLAYER_FIELD_BYTE_NO_RELEASE_WINDOW = 0x00000010 // Display no "release spirit" window at all
564 // used in PLAYER_FIELD_BYTES2 values
565 enum PlayerFieldByte2Flags
567 PLAYER_FIELD_BYTE2_NONE = 0x0000,
568 PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW = 0x4000
571 enum ActivateTaxiReplies
573 ERR_TAXIOK = 0,
574 ERR_TAXIUNSPECIFIEDSERVERERROR = 1,
575 ERR_TAXINOSUCHPATH = 2,
576 ERR_TAXINOTENOUGHMONEY = 3,
577 ERR_TAXITOOFARAWAY = 4,
578 ERR_TAXINOVENDORNEARBY = 5,
579 ERR_TAXINOTVISITED = 6,
580 ERR_TAXIPLAYERBUSY = 7,
581 ERR_TAXIPLAYERALREADYMOUNTED = 8,
582 ERR_TAXIPLAYERSHAPESHIFTED = 9,
583 ERR_TAXIPLAYERMOVING = 10,
584 ERR_TAXISAMENODE = 11,
585 ERR_TAXINOTSTANDING = 12
588 enum MirrorTimerType
590 FATIGUE_TIMER = 0,
591 BREATH_TIMER = 1,
592 FIRE_TIMER = 2
594 #define MAX_TIMERS 3
595 #define DISABLED_MIRROR_TIMER -1
597 // 2^n values
598 enum PlayerExtraFlags
600 // gm abilities
601 PLAYER_EXTRA_GM_ON = 0x0001,
602 PLAYER_EXTRA_GM_ACCEPT_TICKETS = 0x0002,
603 PLAYER_EXTRA_ACCEPT_WHISPERS = 0x0004,
604 PLAYER_EXTRA_TAXICHEAT = 0x0008,
605 PLAYER_EXTRA_GM_INVISIBLE = 0x0010,
606 PLAYER_EXTRA_GM_CHAT = 0x0020, // Show GM badge in chat messages
608 // other states
609 PLAYER_EXTRA_PVP_DEATH = 0x0100 // store PvP death status until corpse creating.
612 // 2^n values
613 enum AtLoginFlags
615 AT_LOGIN_NONE = 0x00,
616 AT_LOGIN_RENAME = 0x01,
617 AT_LOGIN_RESET_SPELLS = 0x02,
618 AT_LOGIN_RESET_TALENTS = 0x04,
619 AT_LOGIN_CUSTOMIZE = 0x08,
620 AT_LOGIN_RESET_PET_TALENTS = 0x10,
621 AT_LOGIN_FIRST = 0x20,
624 typedef std::map<uint32, QuestStatusData> QuestStatusMap;
626 enum QuestSlotOffsets
628 QUEST_ID_OFFSET = 0,
629 QUEST_STATE_OFFSET = 1,
630 QUEST_COUNTS_OFFSET = 2, // 2 and 3
631 QUEST_TIME_OFFSET = 4
634 #define MAX_QUEST_OFFSET 5
636 enum QuestSlotStateMask
638 QUEST_STATE_NONE = 0x0000,
639 QUEST_STATE_COMPLETE = 0x0001,
640 QUEST_STATE_FAIL = 0x0002
643 enum SkillUpdateState
645 SKILL_UNCHANGED = 0,
646 SKILL_CHANGED = 1,
647 SKILL_NEW = 2,
648 SKILL_DELETED = 3
651 struct SkillStatusData
653 SkillStatusData(uint8 _pos, SkillUpdateState _uState) : pos(_pos), uState(_uState)
656 uint8 pos;
657 SkillUpdateState uState;
660 typedef UNORDERED_MAP<uint32, SkillStatusData> SkillStatusMap;
662 enum PlayerSlots
664 // first slot for item stored (in any way in player m_items data)
665 PLAYER_SLOT_START = 0,
666 // last+1 slot for item stored (in any way in player m_items data)
667 PLAYER_SLOT_END = 150,
668 PLAYER_SLOTS_COUNT = (PLAYER_SLOT_END - PLAYER_SLOT_START)
671 #define INVENTORY_SLOT_BAG_0 255
673 enum EquipmentSlots // 19 slots
675 EQUIPMENT_SLOT_START = 0,
676 EQUIPMENT_SLOT_HEAD = 0,
677 EQUIPMENT_SLOT_NECK = 1,
678 EQUIPMENT_SLOT_SHOULDERS = 2,
679 EQUIPMENT_SLOT_BODY = 3,
680 EQUIPMENT_SLOT_CHEST = 4,
681 EQUIPMENT_SLOT_WAIST = 5,
682 EQUIPMENT_SLOT_LEGS = 6,
683 EQUIPMENT_SLOT_FEET = 7,
684 EQUIPMENT_SLOT_WRISTS = 8,
685 EQUIPMENT_SLOT_HANDS = 9,
686 EQUIPMENT_SLOT_FINGER1 = 10,
687 EQUIPMENT_SLOT_FINGER2 = 11,
688 EQUIPMENT_SLOT_TRINKET1 = 12,
689 EQUIPMENT_SLOT_TRINKET2 = 13,
690 EQUIPMENT_SLOT_BACK = 14,
691 EQUIPMENT_SLOT_MAINHAND = 15,
692 EQUIPMENT_SLOT_OFFHAND = 16,
693 EQUIPMENT_SLOT_RANGED = 17,
694 EQUIPMENT_SLOT_TABARD = 18,
695 EQUIPMENT_SLOT_END = 19
698 enum InventorySlots // 4 slots
700 INVENTORY_SLOT_BAG_START = 19,
701 INVENTORY_SLOT_BAG_END = 23
704 enum InventoryPackSlots // 16 slots
706 INVENTORY_SLOT_ITEM_START = 23,
707 INVENTORY_SLOT_ITEM_END = 39
710 enum BankItemSlots // 28 slots
712 BANK_SLOT_ITEM_START = 39,
713 BANK_SLOT_ITEM_END = 67
716 enum BankBagSlots // 7 slots
718 BANK_SLOT_BAG_START = 67,
719 BANK_SLOT_BAG_END = 74
722 enum BuyBackSlots // 12 slots
724 // stored in m_buybackitems
725 BUYBACK_SLOT_START = 74,
726 BUYBACK_SLOT_END = 86
729 enum KeyRingSlots // 32 slots
731 KEYRING_SLOT_START = 86,
732 KEYRING_SLOT_END = 118
735 enum CurrencyTokenSlots // 32 slots
737 CURRENCYTOKEN_SLOT_START = 118,
738 CURRENCYTOKEN_SLOT_END = 150
741 enum EquipmentSetUpdateState
743 EQUIPMENT_SET_UNCHANGED = 0,
744 EQUIPMENT_SET_CHANGED = 1,
745 EQUIPMENT_SET_NEW = 2,
746 EQUIPMENT_SET_DELETED = 3
749 struct EquipmentSet
751 EquipmentSet() : Guid(0), state(EQUIPMENT_SET_NEW)
753 for(int i = 0; i < EQUIPMENT_SLOT_END; ++i)
754 Items[i] = 0;
757 uint64 Guid;
758 std::string Name;
759 std::string IconName;
760 uint32 Items[EQUIPMENT_SLOT_END];
761 EquipmentSetUpdateState state;
764 #define MAX_EQUIPMENT_SET_INDEX 10 // client limit
766 typedef std::map<uint32, EquipmentSet> EquipmentSets;
768 struct ItemPosCount
770 ItemPosCount(uint16 _pos, uint32 _count) : pos(_pos), count(_count) {}
771 bool isContainedIn(std::vector<ItemPosCount> const& vec) const;
772 uint16 pos;
773 uint32 count;
775 typedef std::vector<ItemPosCount> ItemPosCountVec;
777 enum TradeSlots
779 TRADE_SLOT_COUNT = 7,
780 TRADE_SLOT_TRADED_COUNT = 6,
781 TRADE_SLOT_NONTRADED = 6
784 enum TransferAbortReason
786 TRANSFER_ABORT_NONE = 0x00,
787 TRANSFER_ABORT_ERROR = 0x01,
788 TRANSFER_ABORT_MAX_PLAYERS = 0x02, // Transfer Aborted: instance is full
789 TRANSFER_ABORT_NOT_FOUND = 0x03, // Transfer Aborted: instance not found
790 TRANSFER_ABORT_TOO_MANY_INSTANCES = 0x04, // You have entered too many instances recently.
791 TRANSFER_ABORT_ZONE_IN_COMBAT = 0x06, // Unable to zone in while an encounter is in progress.
792 TRANSFER_ABORT_INSUF_EXPAN_LVL = 0x07, // You must have <TBC,WotLK> expansion installed to access this area.
793 TRANSFER_ABORT_DIFFICULTY = 0x08, // <Normal,Heroic,Epic> difficulty mode is not available for %s.
794 TRANSFER_ABORT_UNIQUE_MESSAGE = 0x09, // Until you've escaped TLK's grasp, you cannot leave this place!
795 TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES = 0x0A, // Additional instances cannot be launched, please try again later.
796 TRANSFER_ABORT_NEED_GROUP = 0x0B, // 3.1
797 TRANSFER_ABORT_NOT_FOUND2 = 0x0C, // 3.1
798 TRANSFER_ABORT_NOT_FOUND3 = 0x0D, // 3.1
799 TRANSFER_ABORT_NOT_FOUND4 = 0x0E, // 3.2
800 TRANSFER_ABORT_REALM_ONLY = 0x0F, // All players on party must be from the same realm.
801 TRANSFER_ABORT_MAP_NOT_ALLOWED = 0x10, // Map can't be entered at this time.
804 enum InstanceResetWarningType
806 RAID_INSTANCE_WARNING_HOURS = 1, // WARNING! %s is scheduled to reset in %d hour(s).
807 RAID_INSTANCE_WARNING_MIN = 2, // WARNING! %s is scheduled to reset in %d minute(s)!
808 RAID_INSTANCE_WARNING_MIN_SOON = 3, // WARNING! %s is scheduled to reset in %d minute(s). Please exit the zone or you will be returned to your bind location!
809 RAID_INSTANCE_WELCOME = 4, // Welcome to %s. This raid instance is scheduled to reset in %s.
810 RAID_INSTANCE_EXPIRED = 5
813 // PLAYER_FIELD_ARENA_TEAM_INFO_1_1 offsets
814 enum ArenaTeamInfoType
816 ARENA_TEAM_ID = 0,
817 ARENA_TEAM_TYPE = 1, // new in 3.2 - team type?
818 ARENA_TEAM_MEMBER = 2, // 0 - captain, 1 - member
819 ARENA_TEAM_GAMES_WEEK = 3,
820 ARENA_TEAM_GAMES_SEASON = 4,
821 ARENA_TEAM_WINS_SEASON = 5,
822 ARENA_TEAM_PERSONAL_RATING = 6,
823 ARENA_TEAM_END = 7
826 enum RestType
828 REST_TYPE_NO = 0,
829 REST_TYPE_IN_TAVERN = 1,
830 REST_TYPE_IN_CITY = 2
833 enum DuelCompleteType
835 DUEL_INTERUPTED = 0,
836 DUEL_WON = 1,
837 DUEL_FLED = 2
840 enum TeleportToOptions
842 TELE_TO_GM_MODE = 0x01,
843 TELE_TO_NOT_LEAVE_TRANSPORT = 0x02,
844 TELE_TO_NOT_LEAVE_COMBAT = 0x04,
845 TELE_TO_NOT_UNSUMMON_PET = 0x08,
846 TELE_TO_SPELL = 0x10,
849 /// Type of environmental damages
850 enum EnviromentalDamage
852 DAMAGE_EXHAUSTED = 0,
853 DAMAGE_DROWNING = 1,
854 DAMAGE_FALL = 2,
855 DAMAGE_LAVA = 3,
856 DAMAGE_SLIME = 4,
857 DAMAGE_FIRE = 5,
858 DAMAGE_FALL_TO_VOID = 6 // custom case for fall without durability loss
861 enum PlayedTimeIndex
863 PLAYED_TIME_TOTAL = 0,
864 PLAYED_TIME_LEVEL = 1
867 #define MAX_PLAYED_TIME_INDEX 2
869 // used at player loading query list preparing, and later result selection
870 enum PlayerLoginQueryIndex
872 PLAYER_LOGIN_QUERY_LOADFROM = 0,
873 PLAYER_LOGIN_QUERY_LOADGROUP = 1,
874 PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES = 2,
875 PLAYER_LOGIN_QUERY_LOADAURAS = 3,
876 PLAYER_LOGIN_QUERY_LOADSPELLS = 4,
877 PLAYER_LOGIN_QUERY_LOADQUESTSTATUS = 5,
878 PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS = 6,
879 PLAYER_LOGIN_QUERY_LOADREPUTATION = 7,
880 PLAYER_LOGIN_QUERY_LOADINVENTORY = 8,
881 PLAYER_LOGIN_QUERY_LOADACTIONS = 9,
882 PLAYER_LOGIN_QUERY_LOADMAILCOUNT = 10,
883 PLAYER_LOGIN_QUERY_LOADMAILDATE = 11,
884 PLAYER_LOGIN_QUERY_LOADSOCIALLIST = 12,
885 PLAYER_LOGIN_QUERY_LOADHOMEBIND = 13,
886 PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS = 14,
887 PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES = 15,
888 PLAYER_LOGIN_QUERY_LOADGUILD = 16,
889 PLAYER_LOGIN_QUERY_LOADARENAINFO = 17,
890 PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS = 18,
891 PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS = 19,
892 PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS = 20,
893 PLAYER_LOGIN_QUERY_LOADBGDATA = 21,
894 PLAYER_LOGIN_QUERY_LOADACCOUNTDATA = 22,
895 PLAYER_LOGIN_QUERY_LOADSKILLS = 23,
896 PLAYER_LOGIN_QUERY_LOADGLYPHS = 24,
897 MAX_PLAYER_LOGIN_QUERY = 25
900 enum PlayerDelayedOperations
902 DELAYED_SAVE_PLAYER = 0x01,
903 DELAYED_RESURRECT_PLAYER = 0x02,
904 DELAYED_SPELL_CAST_DESERTER = 0x04,
905 DELAYED_BG_MOUNT_RESTORE = 0x08, ///< Flag to restore mount state after teleport from BG
906 DELAYED_BG_TAXI_RESTORE = 0x10, ///< Flag to restore taxi state after teleport from BG
907 DELAYED_END
910 // Player summoning auto-decline time (in secs)
911 #define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
912 #define MAX_MONEY_AMOUNT (0x7FFFFFFF-1)
914 struct InstancePlayerBind
916 InstanceSave *save;
917 bool perm;
918 /* permanent PlayerInstanceBinds are created in Raid/Heroic instances for players
919 that aren't already permanently bound when they are inside when a boss is killed
920 or when they enter an instance that the group leader is permanently bound to. */
921 InstancePlayerBind() : save(NULL), perm(false) {}
924 class MANGOS_DLL_SPEC PlayerTaxi
926 public:
927 PlayerTaxi();
928 ~PlayerTaxi() {}
929 // Nodes
930 void InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint32 level);
931 void LoadTaxiMask(const char* data);
933 bool IsTaximaskNodeKnown(uint32 nodeidx) const
935 uint8 field = uint8((nodeidx - 1) / 32);
936 uint32 submask = 1<<((nodeidx-1)%32);
937 return (m_taximask[field] & submask) == submask;
939 bool SetTaximaskNode(uint32 nodeidx)
941 uint8 field = uint8((nodeidx - 1) / 32);
942 uint32 submask = 1<<((nodeidx-1)%32);
943 if ((m_taximask[field] & submask) != submask )
945 m_taximask[field] |= submask;
946 return true;
948 else
949 return false;
951 void AppendTaximaskTo(ByteBuffer& data, bool all);
953 // Destinations
954 bool LoadTaxiDestinationsFromString(const std::string& values, uint32 team);
955 std::string SaveTaxiDestinationsToString();
957 void ClearTaxiDestinations() { m_TaxiDestinations.clear(); }
958 void AddTaxiDestination(uint32 dest) { m_TaxiDestinations.push_back(dest); }
959 uint32 GetTaxiSource() const { return m_TaxiDestinations.empty() ? 0 : m_TaxiDestinations.front(); }
960 uint32 GetTaxiDestination() const { return m_TaxiDestinations.size() < 2 ? 0 : m_TaxiDestinations[1]; }
961 uint32 GetCurrentTaxiPath() const;
962 uint32 NextTaxiDestination()
964 m_TaxiDestinations.pop_front();
965 return GetTaxiDestination();
967 bool empty() const { return m_TaxiDestinations.empty(); }
969 friend std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi);
970 private:
971 TaxiMask m_taximask;
972 std::deque<uint32> m_TaxiDestinations;
975 std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi);
977 /// Holder for BattleGround data
978 struct BGData
980 BGData() : bgInstanceID(0), bgTypeID(BATTLEGROUND_TYPE_NONE), bgAfkReportedCount(0), bgAfkReportedTimer(0),
981 bgTeam(0), mountSpell(0) { ClearTaxiPath(); }
984 uint32 bgInstanceID; ///< This variable is set to bg->m_InstanceID,
985 /// when player is teleported to BG - (it is battleground's GUID)
986 BattleGroundTypeId bgTypeID;
988 std::set<uint32> bgAfkReporter;
989 uint8 bgAfkReportedCount;
990 time_t bgAfkReportedTimer;
992 uint32 bgTeam; ///< What side the player will be added to
995 uint32 mountSpell;
996 uint32 taxiPath[2];
998 WorldLocation joinPos; ///< From where player entered BG
1000 void ClearTaxiPath() { taxiPath[0] = taxiPath[1] = 0; }
1001 bool HasTaxiPath() const { return taxiPath[0] && taxiPath[1]; }
1004 class MANGOS_DLL_SPEC Player : public Unit
1006 friend class WorldSession;
1007 friend void Item::AddToUpdateQueueOf(Player *player);
1008 friend void Item::RemoveFromUpdateQueueOf(Player *player);
1009 public:
1010 explicit Player (WorldSession *session);
1011 ~Player ( );
1013 void CleanupsBeforeDelete();
1015 static UpdateMask updateVisualBits;
1016 static void InitVisibleBits();
1018 void AddToWorld();
1019 void RemoveFromWorld();
1021 bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options = 0);
1023 bool TeleportTo(WorldLocation const &loc, uint32 options = 0)
1025 return TeleportTo(loc.mapid, loc.coord_x, loc.coord_y, loc.coord_z, loc.orientation, options);
1028 bool TeleportToBGEntryPoint();
1030 void SetSummonPoint(uint32 mapid, float x, float y, float z)
1032 m_summon_expire = time(NULL) + MAX_PLAYER_SUMMON_DELAY;
1033 m_summon_mapid = mapid;
1034 m_summon_x = x;
1035 m_summon_y = y;
1036 m_summon_z = z;
1038 void SummonIfPossible(bool agree);
1040 bool Create( uint32 guidlow, const std::string& name, uint8 race, uint8 class_, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId );
1042 void Update( uint32 time );
1044 static bool BuildEnumData( QueryResult * result, WorldPacket * p_data );
1046 void SetInWater(bool apply);
1048 bool IsInWater() const { return m_isInWater; }
1049 bool IsUnderWater() const;
1051 void SendInitialPacketsBeforeAddToMap();
1052 void SendInitialPacketsAfterAddToMap();
1053 void SendTransferAborted(uint32 mapid, uint8 reason, uint8 arg = 0);
1054 void SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time);
1056 Creature* GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask);
1057 GameObject* GetGameObjectIfCanInteractWith(uint64 guid, uint32 gameobject_type = MAX_GAMEOBJECT_TYPE) const;
1059 void UpdateVisibilityForPlayer();
1061 bool ToggleAFK();
1062 bool ToggleDND();
1063 bool isAFK() const { return HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK); }
1064 bool isDND() const { return HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_DND); }
1065 uint8 chatTag() const;
1066 std::string afkMsg;
1067 std::string dndMsg;
1069 uint32 GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair);
1071 PlayerSocial *GetSocial() { return m_social; }
1073 PlayerTaxi m_taxi;
1074 void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(getRace(), getClass(), getLevel()); }
1075 bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc = NULL, uint32 spellid = 0);
1076 bool ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid = 0);
1077 // mount_id can be used in scripting calls
1078 void ContinueTaxiFlight();
1079 bool isAcceptTickets() const { return GetSession()->GetSecurity() >= SEC_GAMEMASTER && (m_ExtraFlags & PLAYER_EXTRA_GM_ACCEPT_TICKETS); }
1080 void SetAcceptTicket(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_GM_ACCEPT_TICKETS; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_ACCEPT_TICKETS; }
1081 bool isAcceptWhispers() const { return m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS; }
1082 void SetAcceptWhispers(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_ACCEPT_WHISPERS; else m_ExtraFlags &= ~PLAYER_EXTRA_ACCEPT_WHISPERS; }
1083 bool isGameMaster() const { return m_ExtraFlags & PLAYER_EXTRA_GM_ON; }
1084 void SetGameMaster(bool on);
1085 bool isGMChat() const { return GetSession()->GetSecurity() >= SEC_MODERATOR && (m_ExtraFlags & PLAYER_EXTRA_GM_CHAT); }
1086 void SetGMChat(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_GM_CHAT; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_CHAT; }
1087 bool isTaxiCheater() const { return m_ExtraFlags & PLAYER_EXTRA_TAXICHEAT; }
1088 void SetTaxiCheater(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_TAXICHEAT; else m_ExtraFlags &= ~PLAYER_EXTRA_TAXICHEAT; }
1089 bool isGMVisible() const { return !(m_ExtraFlags & PLAYER_EXTRA_GM_INVISIBLE); }
1090 void SetGMVisible(bool on);
1091 void SetPvPDeath(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; }
1093 void GiveXP(uint32 xp, Unit* victim);
1094 void GiveLevel(uint32 level);
1096 void InitStatsForLevel(bool reapplyMods = false);
1098 // Played Time Stuff
1099 time_t m_logintime;
1100 time_t m_Last_tick;
1101 uint32 m_Played_time[MAX_PLAYED_TIME_INDEX];
1102 uint32 GetTotalPlayedTime() { return m_Played_time[PLAYED_TIME_TOTAL]; }
1103 uint32 GetLevelPlayedTime() { return m_Played_time[PLAYED_TIME_LEVEL]; }
1105 void setDeathState(DeathState s); // overwrite Unit::setDeathState
1107 void InnEnter (int time, uint32 mapid, float x, float y, float z)
1109 inn_pos_mapid = mapid;
1110 inn_pos_x = x;
1111 inn_pos_y = y;
1112 inn_pos_z = z;
1113 time_inn_enter = time;
1116 float GetRestBonus() const { return m_rest_bonus; }
1117 void SetRestBonus(float rest_bonus_new);
1119 RestType GetRestType() const { return rest_type; }
1120 void SetRestType(RestType n_r_type) { rest_type = n_r_type; }
1122 uint32 GetInnPosMapId() const { return inn_pos_mapid; }
1123 float GetInnPosX() const { return inn_pos_x; }
1124 float GetInnPosY() const { return inn_pos_y; }
1125 float GetInnPosZ() const { return inn_pos_z; }
1127 int GetTimeInnEnter() const { return time_inn_enter; }
1128 void UpdateInnerTime (int time) { time_inn_enter = time; }
1130 void RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent = false);
1131 void RemoveMiniPet();
1132 Pet* GetMiniPet();
1133 void SetMiniPet(Pet* pet) { m_miniPet = pet->GetGUID(); }
1135 template<typename Func>
1136 void CallForAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms, bool withMiniPet);
1137 template<typename Func>
1138 bool CheckAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms, bool withMiniPet) const;
1140 uint32 GetPhaseMaskForSpawn() const; // used for proper set phase for DB at GM-mode creature/GO spawn
1142 void Say(const std::string& text, const uint32 language);
1143 void Yell(const std::string& text, const uint32 language);
1144 void TextEmote(const std::string& text);
1145 void Whisper(const std::string& text, const uint32 language,uint64 receiver);
1146 void BuildPlayerChat(WorldPacket *data, uint8 msgtype, const std::string& text, uint32 language) const;
1148 /*********************************************************/
1149 /*** STORAGE SYSTEM ***/
1150 /*********************************************************/
1152 void SetVirtualItemSlot( uint8 i, Item* item);
1153 void SetSheath( SheathState sheathed ); // overwrite Unit version
1154 uint8 FindEquipSlot( ItemPrototype const* proto, uint32 slot, bool swap ) const;
1155 uint32 GetItemCount( uint32 item, bool inBankAlso = false, Item* skipItem = NULL ) const;
1156 Item* GetItemByGuid( uint64 guid ) const;
1157 Item* GetItemByPos( uint16 pos ) const;
1158 Item* GetItemByPos( uint8 bag, uint8 slot ) const;
1159 Item* GetWeaponForAttack(WeaponAttackType attackType) const { return GetWeaponForAttack(attackType,false,false); }
1160 Item* GetWeaponForAttack(WeaponAttackType attackType, bool nonbroken, bool useable) const;
1161 Item* GetShield(bool useable = false) const;
1162 static uint32 GetAttackBySlot( uint8 slot ); // MAX_ATTACK if not weapon slot
1163 std::vector<Item *> &GetItemUpdateQueue() { return m_itemUpdateQueue; }
1164 static bool IsInventoryPos( uint16 pos ) { return IsInventoryPos(pos >> 8, pos & 255); }
1165 static bool IsInventoryPos( uint8 bag, uint8 slot );
1166 static bool IsEquipmentPos( uint16 pos ) { return IsEquipmentPos(pos >> 8, pos & 255); }
1167 static bool IsEquipmentPos( uint8 bag, uint8 slot );
1168 static bool IsBagPos( uint16 pos );
1169 static bool IsBankPos( uint16 pos ) { return IsBankPos(pos >> 8, pos & 255); }
1170 static bool IsBankPos( uint8 bag, uint8 slot );
1171 bool IsValidPos( uint16 pos, bool explicit_pos ) { return IsValidPos(pos >> 8, pos & 255, explicit_pos); }
1172 bool IsValidPos( uint8 bag, uint8 slot, bool explicit_pos );
1173 uint8 GetBankBagSlotCount() const { return GetByteValue(PLAYER_BYTES_2, 2); }
1174 void SetBankBagSlotCount(uint8 count) { SetByteValue(PLAYER_BYTES_2, 2, count); }
1175 bool HasItemCount( uint32 item, uint32 count, bool inBankAlso = false ) const;
1176 bool HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item const* ignoreItem = NULL);
1177 bool CanNoReagentCast(SpellEntry const* spellInfo) const;
1178 bool HasItemOrGemWithIdEquipped( uint32 item, uint32 count, uint8 except_slot = NULL_SLOT) const;
1179 bool HasItemOrGemWithLimitCategoryEquipped( uint32 limitCategory, uint32 count, uint8 except_slot = NULL_SLOT) const;
1180 uint8 CanTakeMoreSimilarItems(Item* pItem) const { return _CanTakeMoreSimilarItems(pItem->GetEntry(), pItem->GetCount(), pItem); }
1181 uint8 CanTakeMoreSimilarItems(uint32 entry, uint32 count) const { return _CanTakeMoreSimilarItems(entry, count, NULL); }
1182 uint8 CanStoreNewItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count = NULL ) const
1184 return _CanStoreItem(bag, slot, dest, item, count, NULL, false, no_space_count );
1186 uint8 CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap = false ) const
1188 if(!pItem)
1189 return EQUIP_ERR_ITEM_NOT_FOUND;
1190 uint32 count = pItem->GetCount();
1191 return _CanStoreItem( bag, slot, dest, pItem->GetEntry(), count, pItem, swap, NULL );
1194 uint8 CanStoreItems( Item **pItem,int count) const;
1195 uint8 CanEquipNewItem( uint8 slot, uint16 &dest, uint32 item, bool swap ) const;
1196 uint8 CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading = true ) const;
1198 uint8 CanEquipUniqueItem( Item * pItem, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1 ) const;
1199 uint8 CanEquipUniqueItem( ItemPrototype const* itemProto, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1 ) const;
1200 uint8 CanUnequipItems( uint32 item, uint32 count ) const;
1201 uint8 CanUnequipItem( uint16 src, bool swap ) const;
1202 uint8 CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap, bool not_loading = true ) const;
1203 uint8 CanUseItem( Item *pItem, bool not_loading = true ) const;
1204 bool HasItemTotemCategory( uint32 TotemCategory ) const;
1205 bool CanUseItem( ItemPrototype const *pItem );
1206 uint8 CanUseAmmo( uint32 item ) const;
1207 Item* StoreNewItem( ItemPosCountVec const& pos, uint32 item, bool update,int32 randomPropertyId = 0 );
1208 Item* StoreItem( ItemPosCountVec const& pos, Item *pItem, bool update );
1209 Item* EquipNewItem( uint16 pos, uint32 item, bool update );
1210 Item* EquipItem( uint16 pos, Item *pItem, bool update );
1211 void AutoUnequipOffhandIfNeed();
1212 bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count);
1213 Item* StoreNewItemInInventorySlot(uint32 itemEntry, uint32 amount);
1215 void AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast = false);
1216 void AutoStoreLoot(uint32 loot_id, LootStore const& store, bool broadcast = false) { AutoStoreLoot(NULL_BAG,NULL_SLOT,loot_id,store,broadcast); }
1218 uint8 _CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL) const;
1219 uint8 _CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item *pItem = NULL, bool swap = false, uint32* no_space_count = NULL ) const;
1221 void ApplyEquipCooldown( Item * pItem );
1222 void SetAmmo( uint32 item );
1223 void RemoveAmmo();
1224 float GetAmmoDPS() const { return m_ammoDPS; }
1225 bool CheckAmmoCompatibility(const ItemPrototype *ammo_proto) const;
1226 void QuickEquipItem( uint16 pos, Item *pItem);
1227 void VisualizeItem( uint8 slot, Item *pItem);
1228 void SetVisibleItemSlot(uint8 slot, Item *pItem);
1229 Item* BankItem( ItemPosCountVec const& dest, Item *pItem, bool update )
1231 return StoreItem( dest, pItem, update);
1233 Item* BankItem( uint16 pos, Item *pItem, bool update );
1234 void RemoveItem( uint8 bag, uint8 slot, bool update );
1235 void MoveItemFromInventory(uint8 bag, uint8 slot, bool update);
1236 // in trade, auction, guild bank, mail....
1237 void MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB = false);
1238 // in trade, guild bank, mail....
1239 void RemoveItemDependentAurasAndCasts( Item * pItem );
1240 void DestroyItem( uint8 bag, uint8 slot, bool update );
1241 void DestroyItemCount( uint32 item, uint32 count, bool update, bool unequip_check = false);
1242 void DestroyItemCount( Item* item, uint32& count, bool update );
1243 void DestroyConjuredItems( bool update );
1244 void DestroyZoneLimitedItem( bool update, uint32 new_zone );
1245 void SplitItem( uint16 src, uint16 dst, uint32 count );
1246 void SwapItem( uint16 src, uint16 dst );
1247 void AddItemToBuyBackSlot( Item *pItem );
1248 Item* GetItemFromBuyBackSlot( uint32 slot );
1249 void RemoveItemFromBuyBackSlot( uint32 slot, bool del );
1250 uint32 GetMaxKeyringSize() const { return KEYRING_SLOT_END-KEYRING_SLOT_START; }
1251 void SendEquipError( uint8 msg, Item* pItem, Item *pItem2 );
1252 void SendBuyError( uint8 msg, Creature* pCreature, uint32 item, uint32 param );
1253 void SendSellError( uint8 msg, Creature* pCreature, uint64 guid, uint32 param );
1254 void AddWeaponProficiency(uint32 newflag) { m_WeaponProficiency |= newflag; }
1255 void AddArmorProficiency(uint32 newflag) { m_ArmorProficiency |= newflag; }
1256 uint32 GetWeaponProficiency() const { return m_WeaponProficiency; }
1257 uint32 GetArmorProficiency() const { return m_ArmorProficiency; }
1258 bool IsUseEquipedWeapon( bool mainhand ) const
1260 // disarm applied only to mainhand weapon
1261 return !IsInFeralForm() && (!mainhand || !HasFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISARMED) );
1263 bool IsTwoHandUsed() const
1265 Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
1266 return mainItem && mainItem->GetProto()->InventoryType == INVTYPE_2HWEAPON && !CanTitanGrip();
1268 void SendNewItem( Item *item, uint32 count, bool received, bool created, bool broadcast = false );
1269 bool BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint8 bag, uint8 slot);
1271 float GetReputationPriceDiscount( Creature const* pCreature ) const;
1272 Player* GetTrader() const { return pTrader; }
1273 void ClearTrade();
1274 void TradeCancel(bool sendback);
1275 uint16 GetItemPosByTradeSlot(uint32 slot) const { return tradeItems[slot]; }
1277 void UpdateEnchantTime(uint32 time);
1278 void UpdateItemDuration(uint32 time, bool realtimeonly=false);
1279 void AddEnchantmentDurations(Item *item);
1280 void RemoveEnchantmentDurations(Item *item);
1281 void RemoveAllEnchantments(EnchantmentSlot slot);
1282 void AddEnchantmentDuration(Item *item,EnchantmentSlot slot,uint32 duration);
1283 void ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool apply_dur = true, bool ignore_condition = false);
1284 void ApplyEnchantment(Item *item,bool apply);
1285 void SendEnchantmentDurations();
1286 void BuildEnchantmentsInfoData(WorldPacket *data);
1287 void AddItemDurations(Item *item);
1288 void RemoveItemDurations(Item *item);
1289 void SendItemDurations();
1290 void LoadCorpse();
1291 void LoadPet();
1293 uint32 m_stableSlots;
1295 /*********************************************************/
1296 /*** GOSSIP SYSTEM ***/
1297 /*********************************************************/
1299 void PrepareGossipMenu(WorldObject *pSource, uint32 menuId = 0);
1300 void SendPreparedGossip(WorldObject *pSource);
1301 void OnGossipSelect(WorldObject *pSource, uint32 gossipListId, uint32 menuId);
1303 uint32 GetGossipTextId(uint32 menuId);
1304 uint32 GetGossipTextId(WorldObject *pSource);
1305 uint32 GetDefaultGossipMenuForSource(WorldObject *pSource);
1307 /*********************************************************/
1308 /*** QUEST SYSTEM ***/
1309 /*********************************************************/
1311 // Return player level when QuestLevel is dynamic (-1)
1312 uint32 GetQuestLevelForPlayer(Quest const* pQuest) const { return pQuest && (pQuest->GetQuestLevel() > 0) ? (uint32)pQuest->GetQuestLevel() : getLevel(); }
1314 void PrepareQuestMenu( uint64 guid );
1315 void SendPreparedQuest( uint64 guid );
1316 bool IsActiveQuest( uint32 quest_id ) const;
1317 Quest const *GetNextQuest( uint64 guid, Quest const *pQuest );
1318 bool CanSeeStartQuest( Quest const *pQuest );
1319 bool CanTakeQuest( Quest const *pQuest, bool msg );
1320 bool CanAddQuest( Quest const *pQuest, bool msg );
1321 bool CanCompleteQuest( uint32 quest_id );
1322 bool CanCompleteRepeatableQuest(Quest const *pQuest);
1323 bool CanRewardQuest( Quest const *pQuest, bool msg );
1324 bool CanRewardQuest( Quest const *pQuest, uint32 reward, bool msg );
1325 void AddQuest( Quest const *pQuest, Object *questGiver );
1326 void CompleteQuest( uint32 quest_id );
1327 void IncompleteQuest( uint32 quest_id );
1328 void RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver, bool announce = true );
1330 void FailQuest( uint32 quest_id );
1331 bool SatisfyQuestSkillOrClass( Quest const* qInfo, bool msg );
1332 bool SatisfyQuestLevel( Quest const* qInfo, bool msg );
1333 bool SatisfyQuestLog( bool msg );
1334 bool SatisfyQuestPreviousQuest( Quest const* qInfo, bool msg );
1335 bool SatisfyQuestRace( Quest const* qInfo, bool msg );
1336 bool SatisfyQuestReputation( Quest const* qInfo, bool msg );
1337 bool SatisfyQuestStatus( Quest const* qInfo, bool msg );
1338 bool SatisfyQuestTimed( Quest const* qInfo, bool msg );
1339 bool SatisfyQuestExclusiveGroup( Quest const* qInfo, bool msg );
1340 bool SatisfyQuestNextChain( Quest const* qInfo, bool msg );
1341 bool SatisfyQuestPrevChain( Quest const* qInfo, bool msg );
1342 bool SatisfyQuestDay( Quest const* qInfo, bool msg );
1343 bool GiveQuestSourceItem( Quest const *pQuest );
1344 bool TakeQuestSourceItem( uint32 quest_id, bool msg );
1345 bool GetQuestRewardStatus( uint32 quest_id ) const;
1346 QuestStatus GetQuestStatus( uint32 quest_id ) const;
1347 void SetQuestStatus( uint32 quest_id, QuestStatus status );
1349 void SetDailyQuestStatus( uint32 quest_id );
1350 void ResetDailyQuestStatus();
1352 uint16 FindQuestSlot( uint32 quest_id ) const;
1353 uint32 GetQuestSlotQuestId(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_ID_OFFSET); }
1354 uint32 GetQuestSlotState(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET); }
1355 uint16 GetQuestSlotCounter(uint16 slot, uint8 counter) const { return (uint16)(GetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET) >> (counter * 16)); }
1356 uint32 GetQuestSlotTime(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET); }
1357 void SetQuestSlot(uint16 slot, uint32 quest_id, uint32 timer = 0)
1359 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_ID_OFFSET, quest_id);
1360 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, 0);
1361 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET, 0);
1362 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET + 1, 0);
1363 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET, timer);
1365 void SetQuestSlotCounter(uint16 slot, uint8 counter, uint16 count)
1367 uint64 val = GetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET);
1368 val &= ~((uint64)0xFFFF << (counter * 16));
1369 val |= ((uint64)count << (counter * 16));
1370 SetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET, val);
1372 void SetQuestSlotState(uint16 slot, uint32 state) { SetFlag(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, state); }
1373 void RemoveQuestSlotState(uint16 slot, uint32 state) { RemoveFlag(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, state); }
1374 void SetQuestSlotTimer(uint16 slot, uint32 timer) { SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET, timer); }
1375 void SwapQuestSlot(uint16 slot1, uint16 slot2)
1377 for (int i = 0; i < MAX_QUEST_OFFSET; ++i)
1379 uint32 temp1 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot1 + i);
1380 uint32 temp2 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot2 + i);
1382 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot1 + i, temp2);
1383 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot2 + i, temp1);
1386 uint32 GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry);
1387 void AreaExploredOrEventHappens( uint32 questId );
1388 void GroupEventHappens( uint32 questId, WorldObject const* pEventObject );
1389 void ItemAddedQuestCheck( uint32 entry, uint32 count );
1390 void ItemRemovedQuestCheck( uint32 entry, uint32 count );
1391 void KilledMonster( CreatureInfo const* cInfo, uint64 guid );
1392 void KilledMonsterCredit( uint32 entry, uint64 guid );
1393 void CastedCreatureOrGO( uint32 entry, uint64 guid, uint32 spell_id );
1394 void TalkedToCreature( uint32 entry, uint64 guid );
1395 void MoneyChanged( uint32 value );
1396 void ReputationChanged(FactionEntry const* factionEntry );
1397 bool HasQuestForItem( uint32 itemid ) const;
1398 bool HasQuestForGO(int32 GOId) const;
1399 void UpdateForQuestWorldObjects();
1400 bool CanShareQuest(uint32 quest_id) const;
1402 void SendQuestComplete( uint32 quest_id );
1403 void SendQuestReward( Quest const *pQuest, uint32 XP, Object* questGiver );
1404 void SendQuestFailed( uint32 quest_id );
1405 void SendQuestTimerFailed( uint32 quest_id );
1406 void SendCanTakeQuestResponse( uint32 msg );
1407 void SendQuestConfirmAccept(Quest const* pQuest, Player* pReceiver);
1408 void SendPushToPartyResponse( Player *pPlayer, uint32 msg );
1409 void SendQuestUpdateAddItem( Quest const* pQuest, uint32 item_idx, uint32 count );
1410 void SendQuestUpdateAddCreatureOrGo( Quest const* pQuest, uint64 guid, uint32 creatureOrGO_idx, uint32 old_count, uint32 add_count );
1412 uint64 GetDivider() { return m_divider; }
1413 void SetDivider( uint64 guid ) { m_divider = guid; }
1415 uint32 GetInGameTime() { return m_ingametime; }
1417 void SetInGameTime( uint32 time ) { m_ingametime = time; }
1419 void AddTimedQuest( uint32 quest_id ) { m_timedquests.insert(quest_id); }
1420 void RemoveTimedQuest( uint32 quest_id ) { m_timedquests.erase(quest_id); }
1422 /*********************************************************/
1423 /*** LOAD SYSTEM ***/
1424 /*********************************************************/
1426 bool LoadFromDB(uint32 guid, SqlQueryHolder *holder);
1428 static bool LoadValuesArrayFromDB(Tokens& data,uint64 guid);
1429 static uint32 GetUInt32ValueFromArray(Tokens const& data, uint16 index);
1430 static float GetFloatValueFromArray(Tokens const& data, uint16 index);
1431 static uint32 GetUInt32ValueFromDB(uint16 index, uint64 guid);
1432 static float GetFloatValueFromDB(uint16 index, uint64 guid);
1433 static uint32 GetZoneIdFromDB(uint64 guid);
1434 static uint32 GetLevelFromDB(uint64 guid);
1435 static bool LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float& o, bool& in_flight, uint64 guid);
1437 /*********************************************************/
1438 /*** SAVE SYSTEM ***/
1439 /*********************************************************/
1441 void SaveToDB();
1442 void SaveInventoryAndGoldToDB(); // fast save function for item/money cheating preventing
1443 void SaveGoldToDB();
1444 void SaveDataFieldToDB();
1445 static bool SaveValuesArrayInDB(Tokens const& data,uint64 guid);
1446 static void SetUInt32ValueInArray(Tokens& data,uint16 index, uint32 value);
1447 static void SetFloatValueInArray(Tokens& data,uint16 index, float value);
1448 static void SetUInt32ValueInDB(uint16 index, uint32 value, uint64 guid);
1449 static void SetFloatValueInDB(uint16 index, float value, uint64 guid);
1450 static void Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair);
1451 static void SavePositionInDB(uint32 mapid, float x,float y,float z,float o,uint32 zone,uint64 guid);
1453 bool m_mailsUpdated;
1455 void SendPetTameFailure(PetTameFailureReason reason);
1457 void SetBindPoint(uint64 guid);
1458 void SendTalentWipeConfirm(uint64 guid);
1459 void RewardRage( uint32 damage, uint32 weaponSpeedHitFactor, bool attacker );
1460 void SendPetSkillWipeConfirm();
1461 void CalcRage( uint32 damage,bool attacker );
1462 void RegenerateAll(uint32 diff = REGEN_TIME_FULL);
1463 void Regenerate(Powers power, uint32 diff);
1464 void RegenerateHealth(uint32 diff);
1465 void setRegenTimer(uint32 time) {m_regenTimer = time;}
1466 void setWeaponChangeTimer(uint32 time) {m_weaponChangeTimer = time;}
1468 uint32 GetMoney() { return GetUInt32Value (PLAYER_FIELD_COINAGE); }
1469 void ModifyMoney( int32 d )
1471 if(d < 0)
1472 SetMoney (GetMoney() > uint32(-d) ? GetMoney() + d : 0);
1473 else
1474 SetMoney (GetMoney() < uint32(MAX_MONEY_AMOUNT - d) ? GetMoney() + d : MAX_MONEY_AMOUNT);
1476 // "At Gold Limit"
1477 if(GetMoney() >= MAX_MONEY_AMOUNT)
1478 SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD,NULL,NULL);
1480 void SetMoney( uint32 value )
1482 SetUInt32Value (PLAYER_FIELD_COINAGE, value);
1483 MoneyChanged( value );
1484 UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED);
1487 QuestStatusMap& getQuestStatusMap() { return mQuestStatus; };
1489 const uint64& GetSelection( ) const { return m_curSelection; }
1490 void SetSelection(const uint64 &guid) { m_curSelection = guid; SetTargetGUID(guid); }
1492 uint8 GetComboPoints() { return m_comboPoints; }
1493 const uint64& GetComboTarget() const { return m_comboTarget; }
1495 void AddComboPoints(Unit* target, int8 count);
1496 void ClearComboPoints();
1497 void SendComboPoints();
1499 void SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError = 0, uint32 item_guid = 0, uint32 item_count = 0);
1500 void SendNewMail();
1501 void UpdateNextMailTimeAndUnreads();
1502 void AddNewMailDeliverTime(time_t deliver_time);
1504 void RemoveMail(uint32 id);
1506 void AddMail(Mail* mail) { m_mail.push_front(mail);}// for call from WorldSession::SendMailTo
1507 uint32 GetMailSize() { return m_mail.size(); }
1508 Mail* GetMail(uint32 id);
1510 PlayerMails::iterator GetMailBegin() { return m_mail.begin();}
1511 PlayerMails::iterator GetMailEnd() { return m_mail.end();}
1513 /*********************************************************/
1514 /*** MAILED ITEMS SYSTEM ***/
1515 /*********************************************************/
1517 uint8 unReadMails;
1518 time_t m_nextMailDelivereTime;
1520 typedef UNORDERED_MAP<uint32, Item*> ItemMap;
1522 ItemMap mMitems; // template defined in objectmgr.cpp
1524 Item* GetMItem(uint32 id)
1526 ItemMap::const_iterator itr = mMitems.find(id);
1527 return itr != mMitems.end() ? itr->second : NULL;
1530 void AddMItem(Item* it)
1532 ASSERT( it );
1533 //assert deleted, because items can be added before loading
1534 mMitems[it->GetGUIDLow()] = it;
1537 bool RemoveMItem(uint32 id)
1539 return mMitems.erase(id) ? true : false;
1542 void PetSpellInitialize();
1543 void SendPetGUIDs();
1544 void CharmSpellInitialize();
1545 void PossessSpellInitialize();
1546 void RemovePetActionBar();
1548 bool HasSpell(uint32 spell) const;
1549 bool HasActiveSpell(uint32 spell) const; // show in spellbook
1550 TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell) const;
1551 bool IsSpellFitByClassAndRace( uint32 spell_id ) const;
1552 bool IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const;
1553 bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const;
1555 void SendProficiency(uint8 pr1, uint32 pr2);
1556 void SendInitialSpells();
1557 bool addSpell(uint32 spell_id, bool active, bool learning, bool dependent, bool disabled);
1558 void learnSpell(uint32 spell_id, bool dependent);
1559 void removeSpell(uint32 spell_id, bool disabled = false, bool learn_low_rank = true, bool sendUpdate = true);
1560 void resetSpells();
1561 void learnDefaultSpells();
1562 void learnQuestRewardedSpells();
1563 void learnQuestRewardedSpells(Quest const* quest);
1564 void learnSpellHighRank(uint32 spellid);
1566 uint32 GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1); }
1567 void SetFreeTalentPoints(uint32 points) { SetUInt32Value(PLAYER_CHARACTER_POINTS1,points); }
1568 bool resetTalents(bool no_cost = false);
1569 uint32 resetTalentsCost() const;
1570 void InitTalentForLevel();
1571 void BuildPlayerTalentsInfoData(WorldPacket *data);
1572 void BuildPetTalentsInfoData(WorldPacket *data);
1573 void SendTalentsInfoData(bool pet);
1574 void LearnTalent(uint32 talentId, uint32 talentRank);
1575 void LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank);
1577 uint32 CalculateTalentsPoints() const;
1579 // Dual Spec
1580 uint8 GetActiveSpec() { return m_activeSpec; }
1581 void SetActiveSpec(uint8 spec) { m_activeSpec = spec; }
1582 uint8 GetSpecsCount() { return m_specsCount; }
1583 void SetSpecsCount(uint8 count) { m_specsCount = count; }
1584 void ActivateSpec(uint8 specNum);
1585 void UpdateSpecCount(uint8 count);
1587 void InitGlyphsForLevel();
1588 void SetGlyphSlot(uint8 slot, uint32 slottype) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot, slottype); }
1589 uint32 GetGlyphSlot(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot); }
1590 void SetGlyph(uint8 slot, uint32 glyph) { m_glyphs[m_activeSpec][slot].SetId(glyph); SetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot, glyph); }
1591 uint32 GetGlyph(uint8 slot) { return m_glyphs[m_activeSpec][slot].GetId(); }
1592 void ApplyGlyphAuras(bool apply);
1594 uint32 GetFreePrimaryProfessionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2); }
1595 void SetFreePrimaryProfessions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS2, profs); }
1596 void InitPrimaryProfessions();
1598 PlayerSpellMap const& GetSpellMap() const { return m_spells; }
1599 PlayerSpellMap & GetSpellMap() { return m_spells; }
1601 SpellCooldowns const& GetSpellCooldownMap() const { return m_spellCooldowns; }
1603 void AddSpellMod(SpellModifier* mod, bool apply);
1604 bool IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell const* spell = NULL);
1605 template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell const* spell = NULL);
1606 void RemoveSpellMods(Spell const* spell);
1608 static uint32 const infinityCooldownDelay = MONTH; // used for set "infinity cooldowns" for spells and check
1609 static uint32 const infinityCooldownDelayCheck = MONTH/2;
1610 bool HasSpellCooldown(uint32 spell_id) const
1612 SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
1613 return itr != m_spellCooldowns.end() && itr->second.end > time(NULL);
1615 uint32 GetSpellCooldownDelay(uint32 spell_id) const
1617 SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
1618 time_t t = time(NULL);
1619 return itr != m_spellCooldowns.end() && itr->second.end > t ? itr->second.end - t : 0;
1621 void AddSpellAndCategoryCooldowns(SpellEntry const* spellInfo, uint32 itemId, Spell* spell = NULL, bool infinityCooldown = false );
1622 void AddSpellCooldown(uint32 spell_id, uint32 itemid, time_t end_time);
1623 void SendCooldownEvent(SpellEntry const *spellInfo, uint32 itemId = 0, Spell* spell = NULL);
1624 void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs );
1625 void RemoveSpellCooldown(uint32 spell_id, bool update = false);
1626 void RemoveSpellCategoryCooldown(uint32 cat, bool update = false);
1627 void SendClearCooldown( uint32 spell_id, Unit* target );
1629 void RemoveArenaSpellCooldowns();
1630 void RemoveAllSpellCooldown();
1631 void _LoadSpellCooldowns(QueryResult *result);
1632 void _SaveSpellCooldowns();
1633 void SetLastPotionId(uint32 item_id) { m_lastPotionId = item_id; }
1634 void UpdatePotionCooldown(Spell* spell = NULL);
1636 void setResurrectRequestData(uint64 guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
1638 m_resurrectGUID = guid;
1639 m_resurrectMap = mapId;
1640 m_resurrectX = X;
1641 m_resurrectY = Y;
1642 m_resurrectZ = Z;
1643 m_resurrectHealth = health;
1644 m_resurrectMana = mana;
1646 void clearResurrectRequestData() { setResurrectRequestData(0,0,0.0f,0.0f,0.0f,0,0); }
1647 bool isRessurectRequestedBy(uint64 guid) const { return m_resurrectGUID == guid; }
1648 bool isRessurectRequested() const { return m_resurrectGUID != 0; }
1649 void ResurectUsingRequestData();
1651 int getCinematic()
1653 return m_cinematic;
1655 void setCinematic(int cine)
1657 m_cinematic = cine;
1660 static bool IsActionButtonDataValid(uint8 button, uint32 action, uint8 type, Player* player);
1661 ActionButton* addActionButton(uint8 spec, uint8 button, uint32 action, uint8 type);
1662 void removeActionButton(uint8 spec, uint8 button);
1663 void SendInitialActionButtons() const;
1664 ActionButton const* GetActionButton(uint8 button);
1666 PvPInfo pvpInfo;
1667 void UpdatePvP(bool state, bool ovrride=false);
1668 void UpdateZone(uint32 newZone,uint32 newArea);
1669 void UpdateArea(uint32 newArea);
1671 void UpdateZoneDependentAuras( uint32 zone_id ); // zones
1672 void UpdateAreaDependentAuras( uint32 area_id ); // subzones
1674 void UpdateAfkReport(time_t currTime);
1675 void UpdatePvPFlag(time_t currTime);
1676 void UpdateContestedPvP(uint32 currTime);
1677 void SetContestedPvPTimer(uint32 newTime) {m_contestedPvPTimer = newTime;}
1678 void ResetContestedPvP()
1680 clearUnitState(UNIT_STAT_ATTACK_PLAYER);
1681 RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
1682 m_contestedPvPTimer = 0;
1685 /** todo: -maybe move UpdateDuelFlag+DuelComplete to independent DuelHandler.. **/
1686 DuelInfo *duel;
1687 void UpdateDuelFlag(time_t currTime);
1688 void CheckDuelDistance(time_t currTime);
1689 void DuelComplete(DuelCompleteType type);
1690 void SendDuelCountdown(uint32 counter);
1692 bool IsGroupVisibleFor(Player* p) const;
1693 bool IsInSameGroupWith(Player const* p) const;
1694 bool IsInSameRaidWith(Player const* p) const { return p==this || (GetGroup() != NULL && GetGroup() == p->GetGroup()); }
1695 void UninviteFromGroup();
1696 static void RemoveFromGroup(Group* group, uint64 guid);
1697 void RemoveFromGroup() { RemoveFromGroup(GetGroup(),GetGUID()); }
1698 void SendUpdateToOutOfRangeGroupMembers();
1700 void SetInGuild(uint32 GuildId) { SetUInt32Value(PLAYER_GUILDID, GuildId); }
1701 void SetRank(uint32 rankId){ SetUInt32Value(PLAYER_GUILDRANK, rankId); }
1702 void SetGuildIdInvited(uint32 GuildId) { m_GuildIdInvited = GuildId; }
1703 uint32 GetGuildId() { return GetUInt32Value(PLAYER_GUILDID); }
1704 static uint32 GetGuildIdFromDB(uint64 guid);
1705 uint32 GetRank(){ return GetUInt32Value(PLAYER_GUILDRANK); }
1706 static uint32 GetRankFromDB(uint64 guid);
1707 int GetGuildIdInvited() { return m_GuildIdInvited; }
1708 static void RemovePetitionsAndSigns(uint64 guid, uint32 type);
1710 // Arena Team
1711 void SetInArenaTeam(uint32 ArenaTeamId, uint8 slot, uint8 type)
1713 SetArenaTeamInfoField(slot, ARENA_TEAM_ID, ArenaTeamId);
1714 SetArenaTeamInfoField(slot, ARENA_TEAM_TYPE, type);
1716 void SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value)
1718 SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + type, value);
1720 uint32 GetArenaTeamId(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_ID); }
1721 uint32 GetArenaPersonalRating(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_PERSONAL_RATING); }
1722 static uint32 GetArenaTeamIdFromDB(uint64 guid, uint8 slot);
1723 void SetArenaTeamIdInvited(uint32 ArenaTeamId) { m_ArenaTeamIdInvited = ArenaTeamId; }
1724 uint32 GetArenaTeamIdInvited() { return m_ArenaTeamIdInvited; }
1725 static void LeaveAllArenaTeams(uint64 guid);
1727 Difficulty GetDifficulty(bool isRaid) const { return isRaid ? m_raidDifficulty : m_dungeonDifficulty; }
1728 Difficulty GetDungeonDifficulty() const { return m_dungeonDifficulty; }
1729 Difficulty GetRaidDifficulty() const { return m_raidDifficulty; }
1730 void SetDungeonDifficulty(Difficulty dungeon_difficulty) { m_dungeonDifficulty = dungeon_difficulty; }
1731 void SetRaidDifficulty(Difficulty raid_difficulty) { m_raidDifficulty = raid_difficulty; }
1733 bool UpdateSkill(uint32 skill_id, uint32 step);
1734 bool UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step);
1736 bool UpdateCraftSkill(uint32 spellid);
1737 bool UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator = 1);
1738 bool UpdateFishingSkill();
1740 uint32 GetBaseDefenseSkillValue() const { return GetBaseSkillValue(SKILL_DEFENSE); }
1741 uint32 GetBaseWeaponSkillValue(WeaponAttackType attType) const;
1743 uint32 GetSpellByProto(ItemPrototype *proto);
1745 float GetHealthBonusFromStamina();
1746 float GetManaBonusFromIntellect();
1748 bool UpdateStats(Stats stat);
1749 bool UpdateAllStats();
1750 void UpdateResistances(uint32 school);
1751 void UpdateArmor();
1752 void UpdateMaxHealth();
1753 void UpdateMaxPower(Powers power);
1754 void ApplyFeralAPBonus(int32 amount, bool apply);
1755 void UpdateAttackPowerAndDamage(bool ranged = false);
1756 void UpdateShieldBlockValue();
1757 void UpdateDamagePhysical(WeaponAttackType attType);
1758 void ApplySpellPowerBonus(int32 amount, bool apply);
1759 void UpdateSpellDamageAndHealingBonus();
1760 void ApplyRatingMod(CombatRating cr, int32 value, bool apply);
1761 void UpdateRating(CombatRating cr);
1762 void UpdateAllRatings();
1764 void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, float& min_damage, float& max_damage);
1766 void UpdateDefenseBonusesMod();
1767 float GetMeleeCritFromAgility();
1768 float GetDodgeFromAgility();
1769 float GetSpellCritFromIntellect();
1770 float OCTRegenHPPerSpirit();
1771 float OCTRegenMPPerSpirit();
1772 float GetRatingCoefficient(CombatRating cr) const;
1773 float GetRatingBonusValue(CombatRating cr) const;
1774 uint32 GetBaseSpellPowerBonus() { return m_baseSpellPower; }
1776 float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const;
1777 void UpdateBlockPercentage();
1778 void UpdateCritPercentage(WeaponAttackType attType);
1779 void UpdateAllCritPercentages();
1780 void UpdateParryPercentage();
1781 void UpdateDodgePercentage();
1782 void UpdateMeleeHitChances();
1783 void UpdateRangedHitChances();
1784 void UpdateSpellHitChances();
1786 void UpdateAllSpellCritChances();
1787 void UpdateSpellCritChance(uint32 school);
1788 void UpdateExpertise(WeaponAttackType attType);
1789 void UpdateArmorPenetration();
1790 void ApplyManaRegenBonus(int32 amount, bool apply);
1791 void UpdateManaRegen();
1793 const uint64& GetLootGUID() const { return m_lootGuid; }
1794 void SetLootGUID(const uint64 &guid) { m_lootGuid = guid; }
1796 void RemovedInsignia(Player* looterPlr);
1798 WorldSession* GetSession() const { return m_session; }
1799 void SetSession(WorldSession *s) { m_session = s; }
1801 void BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const;
1802 void DestroyForPlayer( Player *target, bool anim = false ) const;
1803 void SendLogXPGain(uint32 GivenXP,Unit* victim,uint32 RestXP);
1805 // notifiers
1806 void SendAttackSwingCantAttack();
1807 void SendAttackSwingCancelAttack();
1808 void SendAttackSwingDeadTarget();
1809 void SendAttackSwingNotInRange();
1810 void SendAttackSwingBadFacingAttack();
1811 void SendAutoRepeatCancel(Unit *target);
1812 void SendExplorationExperience(uint32 Area, uint32 Experience);
1814 void SendDungeonDifficulty(bool IsInGroup);
1815 void SendRaidDifficulty(bool IsInGroup);
1816 void ResetInstances(uint8 method, bool isRaid);
1817 void SendResetInstanceSuccess(uint32 MapId);
1818 void SendResetInstanceFailed(uint32 reason, uint32 MapId);
1819 void SendResetFailedNotify(uint32 mapid);
1821 bool SetPosition(float x, float y, float z, float orientation, bool teleport = false);
1822 void UpdateUnderwaterState( Map * m, float x, float y, float z );
1824 void SendMessageToSet(WorldPacket *data, bool self);// overwrite Object::SendMessageToSet
1825 void SendMessageToSetInRange(WorldPacket *data, float fist, bool self);
1826 // overwrite Object::SendMessageToSetInRange
1827 void SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool own_team_only);
1829 static void DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmChars = true);
1831 Corpse *GetCorpse() const;
1832 void SpawnCorpseBones();
1833 void CreateCorpse();
1834 void KillPlayer();
1835 uint32 GetResurrectionSpellId();
1836 void ResurrectPlayer(float restore_percent, bool applySickness = false);
1837 void BuildPlayerRepop();
1838 void RepopAtGraveyard();
1840 void DurabilityLossAll(double percent, bool inventory);
1841 void DurabilityLoss(Item* item, double percent);
1842 void DurabilityPointsLossAll(int32 points, bool inventory);
1843 void DurabilityPointsLoss(Item* item, int32 points);
1844 void DurabilityPointLossForEquipSlot(EquipmentSlots slot);
1845 uint32 DurabilityRepairAll(bool cost, float discountMod, bool guildBank);
1846 uint32 DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank);
1848 void UpdateMirrorTimers();
1849 void StopMirrorTimers()
1851 StopMirrorTimer(FATIGUE_TIMER);
1852 StopMirrorTimer(BREATH_TIMER);
1853 StopMirrorTimer(FIRE_TIMER);
1856 void SetMovement(PlayerMovementType pType);
1858 void JoinedChannel(Channel *c);
1859 void LeftChannel(Channel *c);
1860 void CleanupChannels();
1861 void UpdateLocalChannels( uint32 newZone );
1862 void LeaveLFGChannel();
1864 void UpdateDefense();
1865 void UpdateWeaponSkill (WeaponAttackType attType);
1866 void UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, bool defence);
1868 void SetSkill(uint32 id, uint16 currVal, uint16 maxVal);
1869 uint16 GetMaxSkillValue(uint32 skill) const; // max + perm. bonus + temp bonus
1870 uint16 GetPureMaxSkillValue(uint32 skill) const; // max
1871 uint16 GetSkillValue(uint32 skill) const; // skill value + perm. bonus + temp bonus
1872 uint16 GetBaseSkillValue(uint32 skill) const; // skill value + perm. bonus
1873 uint16 GetPureSkillValue(uint32 skill) const; // skill value
1874 int16 GetSkillPermBonusValue(uint32 skill) const;
1875 int16 GetSkillTempBonusValue(uint32 skill) const;
1876 bool HasSkill(uint32 skill) const;
1877 void learnSkillRewardedSpells(uint32 id, uint32 value);
1879 WorldLocation& GetTeleportDest() { return m_teleport_dest; }
1880 bool IsBeingTeleported() const { return mSemaphoreTeleport_Near || mSemaphoreTeleport_Far; }
1881 bool IsBeingTeleportedNear() const { return mSemaphoreTeleport_Near; }
1882 bool IsBeingTeleportedFar() const { return mSemaphoreTeleport_Far; }
1883 void SetSemaphoreTeleportNear(bool semphsetting) { mSemaphoreTeleport_Near = semphsetting; }
1884 void SetSemaphoreTeleportFar(bool semphsetting) { mSemaphoreTeleport_Far = semphsetting; }
1885 void ProcessDelayedOperations();
1887 void CheckExploreSystem(void);
1889 static uint32 TeamForRace(uint8 race);
1890 uint32 GetTeam() const { return m_team; }
1891 static uint32 getFactionForRace(uint8 race);
1892 void setFactionForRace(uint8 race);
1894 void InitDisplayIds();
1896 bool IsAtGroupRewardDistance(WorldObject const* pRewardSource) const;
1897 bool RewardPlayerAndGroupAtKill(Unit* pVictim);
1898 void RewardPlayerAndGroupAtEvent(uint32 creature_id,WorldObject* pRewardSource);
1899 bool isHonorOrXPTarget(Unit* pVictim);
1901 ReputationMgr& GetReputationMgr() { return m_reputationMgr; }
1902 ReputationMgr const& GetReputationMgr() const { return m_reputationMgr; }
1903 ReputationRank GetReputationRank(uint32 faction_id) const;
1904 void RewardReputation(Unit *pVictim, float rate);
1905 void RewardReputation(Quest const *pQuest);
1907 void UpdateSkillsForLevel();
1908 void UpdateSkillsToMaxSkillsForLevel(); // for .levelup
1909 void ModifySkillBonus(uint32 skillid,int32 val, bool talent);
1911 /*********************************************************/
1912 /*** PVP SYSTEM ***/
1913 /*********************************************************/
1914 void UpdateArenaFields();
1915 void UpdateHonorFields();
1916 bool RewardHonor(Unit *pVictim, uint32 groupsize, float honor = -1);
1917 uint32 GetHonorPoints() { return GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY); }
1918 uint32 GetArenaPoints() { return GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY); }
1919 void ModifyHonorPoints( int32 value );
1920 void ModifyArenaPoints( int32 value );
1921 uint32 GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot);
1923 //End of PvP System
1925 void SetDrunkValue(uint16 newDrunkValue, uint32 itemid=0);
1926 uint16 GetDrunkValue() const { return m_drunk; }
1927 static DrunkenState GetDrunkenstateByValue(uint16 value);
1929 uint32 GetDeathTimer() const { return m_deathTimer; }
1930 uint32 GetCorpseReclaimDelay(bool pvp) const;
1931 void UpdateCorpseReclaimDelay();
1932 void SendCorpseReclaimDelay(bool load = false);
1934 uint32 GetShieldBlockValue() const; // overwrite Unit version (virtual)
1935 bool CanParry() const { return m_canParry; }
1936 void SetCanParry(bool value);
1937 bool CanBlock() const { return m_canBlock; }
1938 void SetCanBlock(bool value);
1939 bool CanDualWield() const { return m_canDualWield; }
1940 void SetCanDualWield(bool value) { m_canDualWield = value; }
1941 bool CanTitanGrip() const { return m_canTitanGrip; }
1942 void SetCanTitanGrip(bool value) { m_canTitanGrip = value; }
1943 bool CanTameExoticPets() const { return isGameMaster() || HasAuraType(SPELL_AURA_ALLOW_TAME_PET_TYPE); }
1945 void SetRegularAttackTime();
1946 void SetBaseModValue(BaseModGroup modGroup, BaseModType modType, float value) { m_auraBaseMod[modGroup][modType] = value; }
1947 void HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply);
1948 float GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const;
1949 float GetTotalBaseModValue(BaseModGroup modGroup) const;
1950 float GetTotalPercentageModValue(BaseModGroup modGroup) const { return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; }
1951 void _ApplyAllStatBonuses();
1952 void _RemoveAllStatBonuses();
1953 float GetArmorPenetrationPct() const { return m_armorPenetrationPct; }
1955 void _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply);
1956 void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply);
1957 void _ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply);
1959 void _ApplyItemMods(Item *item,uint8 slot,bool apply);
1960 void _RemoveAllItemMods();
1961 void _ApplyAllItemMods();
1962 void _ApplyAllLevelScaleItemMods(bool apply);
1963 void _ApplyItemBonuses(ItemPrototype const *proto,uint8 slot,bool apply, bool only_level_scale = false);
1964 void _ApplyAmmoBonuses();
1965 bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot);
1966 void ToggleMetaGemsActive(uint8 exceptslot, bool apply);
1967 void CorrectMetaGemEnchants(uint8 slot, bool apply);
1968 void InitDataForForm(bool reapplyMods = false);
1970 void ApplyItemEquipSpell(Item *item, bool apply, bool form_change = false);
1971 void ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply, bool form_change = false);
1972 void UpdateEquipSpellsAtFormChange();
1973 void CastItemCombatSpell(Unit* Target, WeaponAttackType attType);
1974 void CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 cast_count, uint32 glyphIndex);
1976 void SendEquipmentSetList();
1977 void SetEquipmentSet(uint32 index, EquipmentSet eqset);
1978 void DeleteEquipmentSet(uint64 setGuid);
1980 void SendInitWorldStates(uint32 zone, uint32 area);
1981 void SendUpdateWorldState(uint32 Field, uint32 Value);
1982 void SendDirectMessage(WorldPacket *data);
1984 void SendAurasForTarget(Unit *target);
1986 PlayerMenu* PlayerTalkClass;
1987 std::vector<ItemSetEffect *> ItemSetEff;
1989 void SendLoot(uint64 guid, LootType loot_type);
1990 void SendLootRelease( uint64 guid );
1991 void SendNotifyLootItemRemoved(uint8 lootSlot);
1992 void SendNotifyLootMoneyRemoved();
1994 /*********************************************************/
1995 /*** BATTLEGROUND SYSTEM ***/
1996 /*********************************************************/
1998 bool InBattleGround() const { return m_bgData.bgInstanceID != 0; }
1999 bool InArena() const;
2000 uint32 GetBattleGroundId() const { return m_bgData.bgInstanceID; }
2001 BattleGroundTypeId GetBattleGroundTypeId() const { return m_bgData.bgTypeID; }
2002 BattleGround* GetBattleGround() const;
2004 bool InBattleGroundQueue() const
2006 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
2007 if (m_bgBattleGroundQueueID[i].bgQueueTypeId != BATTLEGROUND_QUEUE_NONE)
2008 return true;
2009 return false;
2012 BattleGroundQueueTypeId GetBattleGroundQueueTypeId(uint32 index) const { return m_bgBattleGroundQueueID[index].bgQueueTypeId; }
2013 uint32 GetBattleGroundQueueIndex(BattleGroundQueueTypeId bgQueueTypeId) const
2015 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
2016 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
2017 return i;
2018 return PLAYER_MAX_BATTLEGROUND_QUEUES;
2020 bool IsInvitedForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId) const
2022 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
2023 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
2024 return m_bgBattleGroundQueueID[i].invitedToInstance != 0;
2025 return false;
2027 bool InBattleGroundQueueForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId) const
2029 return GetBattleGroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES;
2032 void SetBattleGroundId(uint32 val, BattleGroundTypeId bgTypeId)
2034 m_bgData.bgInstanceID = val;
2035 m_bgData.bgTypeID = bgTypeId;
2037 uint32 AddBattleGroundQueueId(BattleGroundQueueTypeId val)
2039 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
2041 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE || m_bgBattleGroundQueueID[i].bgQueueTypeId == val)
2043 m_bgBattleGroundQueueID[i].bgQueueTypeId = val;
2044 m_bgBattleGroundQueueID[i].invitedToInstance = 0;
2045 return i;
2048 return PLAYER_MAX_BATTLEGROUND_QUEUES;
2050 bool HasFreeBattleGroundQueueId()
2052 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
2053 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE)
2054 return true;
2055 return false;
2057 void RemoveBattleGroundQueueId(BattleGroundQueueTypeId val)
2059 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
2061 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == val)
2063 m_bgBattleGroundQueueID[i].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
2064 m_bgBattleGroundQueueID[i].invitedToInstance = 0;
2065 return;
2069 void SetInviteForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId, uint32 instanceId)
2071 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
2072 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
2073 m_bgBattleGroundQueueID[i].invitedToInstance = instanceId;
2075 bool IsInvitedForBattleGroundInstance(uint32 instanceId) const
2077 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
2078 if (m_bgBattleGroundQueueID[i].invitedToInstance == instanceId)
2079 return true;
2080 return false;
2082 WorldLocation const& GetBattleGroundEntryPoint() const { return m_bgData.joinPos; }
2083 void SetBattleGroundEntryPoint();
2085 void SetBGTeam(uint32 team) { m_bgData.bgTeam = team; }
2086 uint32 GetBGTeam() const { return m_bgData.bgTeam ? m_bgData.bgTeam : GetTeam(); }
2088 void LeaveBattleground(bool teleportToEntryPoint = true);
2089 bool CanJoinToBattleground() const;
2090 bool CanReportAfkDueToLimit();
2091 void ReportedAfkBy(Player* reporter);
2092 void ClearAfkReports() { m_bgData.bgAfkReporter.clear(); }
2094 bool GetBGAccessByLevel(BattleGroundTypeId bgTypeId) const;
2095 bool CanUseBattleGroundObject();
2096 bool isTotalImmune();
2097 bool CanCaptureTowerPoint();
2099 /*********************************************************/
2100 /*** REST SYSTEM ***/
2101 /*********************************************************/
2103 bool isRested() const { return GetRestTime() >= 10*IN_MILISECONDS; }
2104 uint32 GetXPRestBonus(uint32 xp);
2105 uint32 GetRestTime() const { return m_restTime; }
2106 void SetRestTime(uint32 v) { m_restTime = v; }
2108 /*********************************************************/
2109 /*** ENVIROMENTAL SYSTEM ***/
2110 /*********************************************************/
2112 uint32 EnvironmentalDamage(EnviromentalDamage type, uint32 damage);
2114 /*********************************************************/
2115 /*** FLOOD FILTER SYSTEM ***/
2116 /*********************************************************/
2118 void UpdateSpeakTime();
2119 bool CanSpeak() const;
2120 void ChangeSpeakTime(int utime);
2122 /*********************************************************/
2123 /*** VARIOUS SYSTEMS ***/
2124 /*********************************************************/
2125 bool HasMovementFlag(MovementFlags f) const; // for script access to m_movementInfo.HasMovementFlag
2126 void UpdateFallInformationIfNeed(MovementInfo const& minfo,uint16 opcode);
2127 Unit *m_mover;
2128 void SetFallInformation(uint32 time, float z)
2130 m_lastFallTime = time;
2131 m_lastFallZ = z;
2133 void HandleFall(MovementInfo const& movementInfo);
2135 void BuildTeleportAckMsg( WorldPacket *data, float x, float y, float z, float ang) const;
2137 bool isMoving() const { return m_movementInfo.HasMovementFlag(movementFlagsMask); }
2138 bool isMovingOrTurning() const { return m_movementInfo.HasMovementFlag(movementOrTurningFlagsMask); }
2140 bool CanFly() const { return m_movementInfo.HasMovementFlag(MOVEFLAG_CAN_FLY); }
2141 bool IsFlying() const { return m_movementInfo.HasMovementFlag(MOVEFLAG_FLYING); }
2142 bool IsKnowHowFlyIn(uint32 mapid, uint32 zone) const;
2144 void SetClientControl(Unit* target, uint8 allowMove);
2145 void SetMover(Unit* target) { m_mover = target ? target : this; }
2147 void EnterVehicle(Vehicle *vehicle);
2148 void ExitVehicle(Vehicle *vehicle);
2150 uint64 GetFarSight() const { return GetUInt64Value(PLAYER_FARSIGHT); }
2151 void SetFarSightGUID(uint64 guid);
2153 // Transports
2154 Transport * GetTransport() const { return m_transport; }
2155 void SetTransport(Transport * t) { m_transport = t; }
2157 float GetTransOffsetX() const { return m_movementInfo.GetTransportPos()->x; }
2158 float GetTransOffsetY() const { return m_movementInfo.GetTransportPos()->y; }
2159 float GetTransOffsetZ() const { return m_movementInfo.GetTransportPos()->z; }
2160 float GetTransOffsetO() const { return m_movementInfo.GetTransportPos()->o; }
2161 uint32 GetTransTime() const { return m_movementInfo.GetTransportTime(); }
2162 int8 GetTransSeat() const { return m_movementInfo.GetTransportSeat(); }
2164 uint32 GetSaveTimer() const { return m_nextSave; }
2165 void SetSaveTimer(uint32 timer) { m_nextSave = timer; }
2167 // Recall position
2168 uint32 m_recallMap;
2169 float m_recallX;
2170 float m_recallY;
2171 float m_recallZ;
2172 float m_recallO;
2173 void SaveRecallPosition();
2175 void SetHomebindToCurrentPos();
2176 void RelocateToHomebind() { SetLocationMapId(m_homebindMapId); Relocate(m_homebindX, m_homebindY, m_homebindZ); }
2177 bool TeleportToHomebind(uint32 options = 0) { return TeleportTo(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, GetOrientation(), options); }
2179 // currently visible objects at player client
2180 typedef std::set<uint64> ClientGUIDs;
2181 ClientGUIDs m_clientGUIDs;
2183 bool HaveAtClient(WorldObject const* u) { return u==this || m_clientGUIDs.find(u->GetGUID())!=m_clientGUIDs.end(); }
2185 WorldObject const* GetViewPoint() const;
2186 bool IsVisibleInGridForPlayer(Player* pl) const;
2187 bool IsVisibleGloballyFor(Player* pl) const;
2189 void UpdateVisibilityOf(WorldObject const* viewPoint, WorldObject* target);
2191 template<class T>
2192 void UpdateVisibilityOf(WorldObject const* viewPoint,T* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
2194 // Stealth detection system
2195 void HandleStealthedUnitsDetection();
2197 uint8 m_forced_speed_changes[MAX_MOVE_TYPE];
2199 bool HasAtLoginFlag(AtLoginFlags f) const { return m_atLoginFlags & f; }
2200 void SetAtLoginFlag(AtLoginFlags f) { m_atLoginFlags |= f; }
2201 void RemoveAtLoginFlag(AtLoginFlags f, bool in_db_also = false);
2203 LookingForGroup m_lookingForGroup;
2205 // Temporarily removed pet cache
2206 uint32 GetTemporaryUnsummonedPetNumber() const { return m_temporaryUnsummonedPetNumber; }
2207 void SetTemporaryUnsummonedPetNumber(uint32 petnumber) { m_temporaryUnsummonedPetNumber = petnumber; }
2208 void UnsummonPetTemporaryIfAny();
2209 void ResummonPetTemporaryUnSummonedIfAny();
2210 bool IsPetNeedBeTemporaryUnsummoned() const { return !IsInWorld() || !isAlive() || IsMounted() /*+in flight*/; }
2212 void SendCinematicStart(uint32 CinematicSequenceId);
2213 void SendMovieStart(uint32 MovieId);
2215 /*********************************************************/
2216 /*** INSTANCE SYSTEM ***/
2217 /*********************************************************/
2219 typedef UNORDERED_MAP< uint32 /*mapId*/, InstancePlayerBind > BoundInstancesMap;
2221 void UpdateHomebindTime(uint32 time);
2223 uint32 m_HomebindTimer;
2224 bool m_InstanceValid;
2225 // permanent binds and solo binds by difficulty
2226 BoundInstancesMap m_boundInstances[MAX_DIFFICULTY];
2227 InstancePlayerBind* GetBoundInstance(uint32 mapid, Difficulty difficulty);
2228 BoundInstancesMap& GetBoundInstances(Difficulty difficulty) { return m_boundInstances[difficulty]; }
2229 void UnbindInstance(uint32 mapid, Difficulty difficulty, bool unload = false);
2230 void UnbindInstance(BoundInstancesMap::iterator &itr, Difficulty difficulty, bool unload = false);
2231 InstancePlayerBind* BindToInstance(InstanceSave *save, bool permanent, bool load = false);
2232 void SendRaidInfo();
2233 void SendSavedInstances();
2234 static void ConvertInstancesToGroup(Player *player, Group *group = NULL, uint64 player_guid = 0);
2236 /*********************************************************/
2237 /*** GROUP SYSTEM ***/
2238 /*********************************************************/
2240 Group * GetGroupInvite() { return m_groupInvite; }
2241 void SetGroupInvite(Group *group) { m_groupInvite = group; }
2242 Group * GetGroup() { return m_group.getTarget(); }
2243 const Group * GetGroup() const { return (const Group*)m_group.getTarget(); }
2244 GroupReference& GetGroupRef() { return m_group; }
2245 void SetGroup(Group *group, int8 subgroup = -1);
2246 uint8 GetSubGroup() const { return m_group.getSubGroup(); }
2247 uint32 GetGroupUpdateFlag() const { return m_groupUpdateMask; }
2248 void SetGroupUpdateFlag(uint32 flag) { m_groupUpdateMask |= flag; }
2249 const uint64& GetAuraUpdateMask() const { return m_auraUpdateMask; }
2250 void SetAuraUpdateMask(uint8 slot) { m_auraUpdateMask |= (uint64(1) << slot); }
2251 Player* GetNextRandomRaidMember(float radius);
2252 PartyResult CanUninviteFromGroup() const;
2253 // BattleGround Group System
2254 void SetBattleGroundRaid(Group *group, int8 subgroup = -1);
2255 void RemoveFromBattleGroundRaid();
2256 Group * GetOriginalGroup() { return m_originalGroup.getTarget(); }
2257 GroupReference& GetOriginalGroupRef() { return m_originalGroup; }
2258 uint8 GetOriginalSubGroup() const { return m_originalGroup.getSubGroup(); }
2259 void SetOriginalGroup(Group *group, int8 subgroup = -1);
2261 GridReference<Player> &GetGridRef() { return m_gridRef; }
2262 MapReference &GetMapRef() { return m_mapRef; }
2264 bool isAllowedToLoot(Creature* creature);
2266 DeclinedName const* GetDeclinedNames() const { return m_declinedname; }
2268 // Rune functions, need check getClass() == CLASS_DEATH_KNIGHT before access
2269 uint8 GetRunesState() const { return m_runes->runeState; }
2270 RuneType GetBaseRune(uint8 index) const { return RuneType(m_runes->runes[index].BaseRune); }
2271 RuneType GetCurrentRune(uint8 index) const { return RuneType(m_runes->runes[index].CurrentRune); }
2272 uint16 GetRuneCooldown(uint8 index) const { return m_runes->runes[index].Cooldown; }
2273 bool IsBaseRuneSlotsOnCooldown(RuneType runeType) const;
2274 void SetBaseRune(uint8 index, RuneType baseRune) { m_runes->runes[index].BaseRune = baseRune; }
2275 void SetCurrentRune(uint8 index, RuneType currentRune) { m_runes->runes[index].CurrentRune = currentRune; }
2276 void SetRuneCooldown(uint8 index, uint16 cooldown) { m_runes->runes[index].Cooldown = cooldown; m_runes->SetRuneState(index, (cooldown == 0) ? true : false); }
2277 void ConvertRune(uint8 index, RuneType newType);
2278 void ResyncRunes(uint8 count);
2279 void AddRunePower(uint8 index);
2280 void InitRunes();
2282 AchievementMgr& GetAchievementMgr() { return m_achievementMgr; }
2283 void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0, Unit *unit=NULL, uint32 time=0);
2284 bool HasTitle(uint32 bitIndex);
2285 bool HasTitle(CharTitlesEntry const* title) { return HasTitle(title->bit_index); }
2286 void SetTitle(CharTitlesEntry const* title, bool lost = false);
2288 bool isActiveObject() const { return true; }
2289 bool canSeeSpellClickOn(Creature const* creature) const;
2290 protected:
2292 uint32 m_contestedPvPTimer;
2294 /*********************************************************/
2295 /*** BATTLEGROUND SYSTEM ***/
2296 /*********************************************************/
2299 this is an array of BG queues (BgTypeIDs) in which is player
2301 struct BgBattleGroundQueueID_Rec
2303 BattleGroundQueueTypeId bgQueueTypeId;
2304 uint32 invitedToInstance;
2307 BgBattleGroundQueueID_Rec m_bgBattleGroundQueueID[PLAYER_MAX_BATTLEGROUND_QUEUES];
2308 BGData m_bgData;
2310 /*********************************************************/
2311 /*** QUEST SYSTEM ***/
2312 /*********************************************************/
2314 //We allow only one timed quest active at the same time. Below can then be simple value instead of set.
2315 std::set<uint32> m_timedquests;
2317 uint64 m_divider;
2318 uint32 m_ingametime;
2320 /*********************************************************/
2321 /*** LOAD SYSTEM ***/
2322 /*********************************************************/
2324 void _LoadActions(QueryResult *result);
2325 void _LoadAuras(QueryResult *result, uint32 timediff);
2326 void _LoadBoundInstances(QueryResult *result);
2327 void _LoadInventory(QueryResult *result, uint32 timediff);
2328 void _LoadMailInit(QueryResult *resultUnread, QueryResult *resultDelivery);
2329 void _LoadMail();
2330 void _LoadMailedItems(Mail *mail);
2331 void _LoadQuestStatus(QueryResult *result);
2332 void _LoadDailyQuestStatus(QueryResult *result);
2333 void _LoadGroup(QueryResult *result);
2334 void _LoadSkills(QueryResult *result);
2335 void _LoadSpells(QueryResult *result);
2336 void _LoadFriendList(QueryResult *result);
2337 bool _LoadHomeBind(QueryResult *result);
2338 void _LoadDeclinedNames(QueryResult *result);
2339 void _LoadArenaTeamInfo(QueryResult *result);
2340 void _LoadEquipmentSets(QueryResult *result);
2341 void _LoadBGData(QueryResult* result);
2342 void _LoadGlyphs(QueryResult *result);
2344 /*********************************************************/
2345 /*** SAVE SYSTEM ***/
2346 /*********************************************************/
2348 void _SaveActions();
2349 void _SaveAuras();
2350 void _SaveInventory();
2351 void _SaveMail();
2352 void _SaveQuestStatus();
2353 void _SaveDailyQuestStatus();
2354 void _SaveSkills();
2355 void _SaveSpells();
2356 void _SaveEquipmentSets();
2357 void _SaveBGData();
2358 void _SaveGlyphs();
2360 void _SetCreateBits(UpdateMask *updateMask, Player *target) const;
2361 void _SetUpdateBits(UpdateMask *updateMask, Player *target) const;
2363 /*********************************************************/
2364 /*** ENVIRONMENTAL SYSTEM ***/
2365 /*********************************************************/
2366 void HandleSobering();
2367 void SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen);
2368 void StopMirrorTimer(MirrorTimerType Type);
2369 void HandleDrowning(uint32 time_diff);
2370 int32 getMaxTimer(MirrorTimerType timer);
2372 /*********************************************************/
2373 /*** HONOR SYSTEM ***/
2374 /*********************************************************/
2375 time_t m_lastHonorUpdateTime;
2377 void outDebugValues() const;
2378 uint64 m_lootGuid;
2380 uint32 m_team;
2381 uint32 m_nextSave;
2382 time_t m_speakTime;
2383 uint32 m_speakCount;
2384 Difficulty m_dungeonDifficulty;
2385 Difficulty m_raidDifficulty;
2387 uint32 m_atLoginFlags;
2389 Item* m_items[PLAYER_SLOTS_COUNT];
2390 uint32 m_currentBuybackSlot;
2392 std::vector<Item*> m_itemUpdateQueue;
2393 bool m_itemUpdateQueueBlocked;
2395 uint32 m_ExtraFlags;
2396 uint64 m_curSelection;
2398 uint64 m_comboTarget;
2399 int8 m_comboPoints;
2401 QuestStatusMap mQuestStatus;
2403 SkillStatusMap mSkillStatus;
2405 uint32 m_GuildIdInvited;
2406 uint32 m_ArenaTeamIdInvited;
2408 PlayerMails m_mail;
2409 PlayerSpellMap m_spells;
2410 SpellCooldowns m_spellCooldowns;
2411 uint32 m_lastPotionId; // last used health/mana potion in combat, that block next potion use
2413 uint8 m_activeSpec;
2414 uint8 m_specsCount;
2416 ActionButtonList m_actionButtons[MAX_TALENT_SPEC_COUNT];
2418 Glyph m_glyphs[MAX_TALENT_SPEC_COUNT][MAX_GLYPH_SLOT_INDEX];
2420 float m_auraBaseMod[BASEMOD_END][MOD_END];
2421 int16 m_baseRatingValue[MAX_COMBAT_RATING];
2422 uint16 m_baseSpellPower;
2423 uint16 m_baseFeralAP;
2424 uint16 m_baseManaRegen;
2425 float m_armorPenetrationPct;
2427 SpellModList m_spellMods[MAX_SPELLMOD];
2428 int32 m_SpellModRemoveCount;
2429 EnchantDurationList m_enchantDuration;
2430 ItemDurationList m_itemDuration;
2432 uint64 m_resurrectGUID;
2433 uint32 m_resurrectMap;
2434 float m_resurrectX, m_resurrectY, m_resurrectZ;
2435 uint32 m_resurrectHealth, m_resurrectMana;
2437 WorldSession *m_session;
2439 typedef std::list<Channel*> JoinedChannelsList;
2440 JoinedChannelsList m_channels;
2442 int m_cinematic;
2444 Player *pTrader;
2445 bool acceptTrade;
2446 uint16 tradeItems[TRADE_SLOT_COUNT];
2447 uint32 tradeGold;
2449 bool m_DailyQuestChanged;
2450 time_t m_lastDailyQuestTime;
2452 uint32 m_drunkTimer;
2453 uint16 m_drunk;
2454 uint32 m_weaponChangeTimer;
2456 uint32 m_zoneUpdateId;
2457 uint32 m_zoneUpdateTimer;
2458 uint32 m_areaUpdateId;
2460 uint32 m_deathTimer;
2461 time_t m_deathExpireTime;
2463 uint32 m_restTime;
2465 uint32 m_WeaponProficiency;
2466 uint32 m_ArmorProficiency;
2467 bool m_canParry;
2468 bool m_canBlock;
2469 bool m_canDualWield;
2470 bool m_canTitanGrip;
2471 uint8 m_swingErrorMsg;
2472 float m_ammoDPS;
2474 ////////////////////Rest System/////////////////////
2475 int time_inn_enter;
2476 uint32 inn_pos_mapid;
2477 float inn_pos_x;
2478 float inn_pos_y;
2479 float inn_pos_z;
2480 float m_rest_bonus;
2481 RestType rest_type;
2482 ////////////////////Rest System/////////////////////
2484 // Transports
2485 Transport * m_transport;
2487 uint32 m_resetTalentsCost;
2488 time_t m_resetTalentsTime;
2489 uint32 m_usedTalentCount;
2490 uint32 m_questRewardTalentCount;
2492 // Social
2493 PlayerSocial *m_social;
2495 // Groups
2496 GroupReference m_group;
2497 GroupReference m_originalGroup;
2498 Group *m_groupInvite;
2499 uint32 m_groupUpdateMask;
2500 uint64 m_auraUpdateMask;
2502 uint64 m_miniPet;
2504 // Player summoning
2505 time_t m_summon_expire;
2506 uint32 m_summon_mapid;
2507 float m_summon_x;
2508 float m_summon_y;
2509 float m_summon_z;
2511 DeclinedName *m_declinedname;
2512 Runes *m_runes;
2513 EquipmentSets m_EquipmentSets;
2514 private:
2515 // internal common parts for CanStore/StoreItem functions
2516 uint8 _CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool swap, Item *pSrcItem ) const;
2517 uint8 _CanStoreItem_InBag( uint8 bag, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, bool non_specialized, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
2518 uint8 _CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
2519 Item* _StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, bool update );
2521 void UpdateKnownCurrencies(uint32 itemId, bool apply);
2522 int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool for_quest);
2523 void AdjustQuestReqItemCount( Quest const* pQuest, QuestStatusData& questStatusData );
2525 bool IsCanDelayTeleport() const { return m_bCanDelayTeleport; }
2526 void SetCanDelayTeleport(bool setting) { m_bCanDelayTeleport = setting; }
2527 bool IsHasDelayedTeleport() const { return m_bHasDelayedTeleport; }
2528 void SetDelayedTeleportFlag(bool setting) { m_bHasDelayedTeleport = setting; }
2530 void ScheduleDelayedOperation(uint32 operation)
2532 if(operation < DELAYED_END)
2533 m_DelayedOperations |= operation;
2536 GridReference<Player> m_gridRef;
2537 MapReference m_mapRef;
2539 // Homebind coordinates
2540 uint32 m_homebindMapId;
2541 uint16 m_homebindZoneId;
2542 float m_homebindX;
2543 float m_homebindY;
2544 float m_homebindZ;
2546 uint32 m_lastFallTime;
2547 float m_lastFallZ;
2549 int32 m_MirrorTimer[MAX_TIMERS];
2550 uint8 m_MirrorTimerFlags;
2551 uint8 m_MirrorTimerFlagsLast;
2552 bool m_isInWater;
2554 // Current teleport data
2555 WorldLocation m_teleport_dest;
2556 uint32 m_teleport_options;
2557 bool mSemaphoreTeleport_Near;
2558 bool mSemaphoreTeleport_Far;
2560 uint32 m_DelayedOperations;
2561 bool m_bCanDelayTeleport;
2562 bool m_bHasDelayedTeleport;
2564 uint32 m_DetectInvTimer;
2566 // Temporary removed pet cache
2567 uint32 m_temporaryUnsummonedPetNumber;
2568 uint32 m_oldpetspell;
2570 AchievementMgr m_achievementMgr;
2571 ReputationMgr m_reputationMgr;
2574 void AddItemsSetItem(Player*player,Item *item);
2575 void RemoveItemsSetItem(Player*player,ItemPrototype const *proto);
2577 // "the bodies of template functions must be made available in a header file"
2578 template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell const* spell)
2580 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
2581 if (!spellInfo) return 0;
2582 int32 totalpct = 0;
2583 int32 totalflat = 0;
2584 for (SpellModList::iterator itr = m_spellMods[op].begin(); itr != m_spellMods[op].end(); ++itr)
2586 SpellModifier *mod = *itr;
2588 if(!IsAffectedBySpellmod(spellInfo,mod,spell))
2589 continue;
2590 if (mod->type == SPELLMOD_FLAT)
2591 totalflat += mod->value;
2592 else if (mod->type == SPELLMOD_PCT)
2594 // skip percent mods for null basevalue (most important for spell mods with charges )
2595 if(basevalue == T(0))
2596 continue;
2598 // special case (skip >10sec spell casts for instant cast setting)
2599 if( mod->op==SPELLMOD_CASTING_TIME && basevalue >= T(10*IN_MILISECONDS) && mod->value <= -100)
2600 continue;
2602 totalpct += mod->value;
2605 if (mod->charges > 0 )
2607 --mod->charges;
2608 if (mod->charges == 0)
2610 mod->charges = -1;
2611 mod->lastAffected = spell;
2612 if(!mod->lastAffected)
2613 mod->lastAffected = FindCurrentSpellBySpellId(spellId);
2614 ++m_SpellModRemoveCount;
2619 float diff = (float)basevalue*(float)totalpct/100.0f + (float)totalflat;
2620 basevalue = T((float)basevalue + diff);
2621 return T(diff);
2624 template<typename Func>
2625 void Player::CallForAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms, bool withMiniPet)
2627 if (withMiniPet)
2628 if(Unit* mini = GetMiniPet())
2629 func(mini);
2631 Unit::CallForAllControlledUnits(func,withTotems,withGuardians,withCharms);
2634 template<typename Func>
2635 bool Player::CheckAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms, bool withMiniPet) const
2637 if (withMiniPet)
2638 if(Unit* mini = GetMiniPet())
2639 if (func(mini))
2640 return true;
2642 return Unit::CheckAllControlledUnits(func,withTotems,withGuardians,withCharms);
2646 #endif