[9876] Fixed TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER work
[getmangos.git] / src / game / Spell.cpp
blob8920349f441f19ab0e4ee56ebe8b592ec4f2af6d
1 /*
2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "GridNotifiers.h"
24 #include "GridNotifiersImpl.h"
25 #include "Opcodes.h"
26 #include "Log.h"
27 #include "UpdateMask.h"
28 #include "World.h"
29 #include "ObjectMgr.h"
30 #include "SpellMgr.h"
31 #include "Player.h"
32 #include "Pet.h"
33 #include "Unit.h"
34 #include "Spell.h"
35 #include "DynamicObject.h"
36 #include "Group.h"
37 #include "UpdateData.h"
38 #include "MapManager.h"
39 #include "ObjectAccessor.h"
40 #include "CellImpl.h"
41 #include "Policies/SingletonImp.h"
42 #include "SharedDefines.h"
43 #include "LootMgr.h"
44 #include "VMapFactory.h"
45 #include "BattleGround.h"
46 #include "Util.h"
48 #define SPELL_CHANNEL_UPDATE_INTERVAL (1 * IN_MILLISECONDS)
50 extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];
52 class PrioritizeManaUnitWraper
54 public:
55 explicit PrioritizeManaUnitWraper(Unit* unit) : i_unit(unit)
57 uint32 maxmana = unit->GetMaxPower(POWER_MANA);
58 i_percent = maxmana ? unit->GetPower(POWER_MANA) * 100 / maxmana : 101;
60 Unit* getUnit() const { return i_unit; }
61 uint32 getPercent() const { return i_percent; }
62 private:
63 Unit* i_unit;
64 uint32 i_percent;
67 struct PrioritizeMana
69 int operator()( PrioritizeManaUnitWraper const& x, PrioritizeManaUnitWraper const& y ) const
71 return x.getPercent() < y.getPercent();
75 typedef std::priority_queue<PrioritizeManaUnitWraper, std::vector<PrioritizeManaUnitWraper>, PrioritizeMana> PrioritizeManaUnitQueue;
77 class PrioritizeHealthUnitWraper
79 public:
80 explicit PrioritizeHealthUnitWraper(Unit* unit) : i_unit(unit)
82 i_percent = unit->GetHealth() * 100 / unit->GetMaxHealth();
84 Unit* getUnit() const { return i_unit; }
85 uint32 getPercent() const { return i_percent; }
86 private:
87 Unit* i_unit;
88 uint32 i_percent;
91 struct PrioritizeHealth
93 int operator()( PrioritizeHealthUnitWraper const& x, PrioritizeHealthUnitWraper const& y ) const
95 return x.getPercent() < y.getPercent();
99 typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> PrioritizeHealthUnitQueue;
101 bool IsQuestTameSpell(uint32 spellId)
103 SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
104 if (!spellproto)
105 return false;
107 return spellproto->Effect[EFFECT_INDEX_0] == SPELL_EFFECT_THREAT
108 && spellproto->Effect[EFFECT_INDEX_1] == SPELL_EFFECT_APPLY_AURA && spellproto->EffectApplyAuraName[EFFECT_INDEX_1] == SPELL_AURA_DUMMY;
111 SpellCastTargets::SpellCastTargets()
113 m_unitTarget = NULL;
114 m_itemTarget = NULL;
115 m_GOTarget = NULL;
117 m_unitTargetGUID = 0;
118 m_GOTargetGUID = 0;
119 m_CorpseTargetGUID = 0;
120 m_itemTargetGUID = 0;
121 m_itemTargetEntry = 0;
123 m_srcX = m_srcY = m_srcZ = m_destX = m_destY = m_destZ = 0.0f;
124 m_strTarget = "";
125 m_targetMask = 0;
128 SpellCastTargets::~SpellCastTargets()
132 void SpellCastTargets::setUnitTarget(Unit *target)
134 if (!target)
135 return;
137 m_destX = target->GetPositionX();
138 m_destY = target->GetPositionY();
139 m_destZ = target->GetPositionZ();
140 m_unitTarget = target;
141 m_unitTargetGUID = target->GetGUID();
142 m_targetMask |= TARGET_FLAG_UNIT;
145 void SpellCastTargets::setDestination(float x, float y, float z)
147 m_destX = x;
148 m_destY = y;
149 m_destZ = z;
150 m_targetMask |= TARGET_FLAG_DEST_LOCATION;
153 void SpellCastTargets::setSource(float x, float y, float z)
155 m_srcX = x;
156 m_srcY = y;
157 m_srcZ = z;
158 m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
161 void SpellCastTargets::setGOTarget(GameObject *target)
163 m_GOTarget = target;
164 m_GOTargetGUID = target->GetGUID();
165 // m_targetMask |= TARGET_FLAG_OBJECT;
168 void SpellCastTargets::setItemTarget(Item* item)
170 if(!item)
171 return;
173 m_itemTarget = item;
174 m_itemTargetGUID = item->GetGUID();
175 m_itemTargetEntry = item->GetEntry();
176 m_targetMask |= TARGET_FLAG_ITEM;
179 void SpellCastTargets::setCorpseTarget(Corpse* corpse)
181 m_CorpseTargetGUID = corpse->GetGUID();
184 void SpellCastTargets::Update(Unit* caster)
186 m_GOTarget = !m_GOTargetGUID.IsEmpty() ? caster->GetMap()->GetGameObject(m_GOTargetGUID) : NULL;
187 m_unitTarget = !m_unitTargetGUID.IsEmpty() ?
188 ( m_unitTargetGUID == caster->GetObjectGuid() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) :
189 NULL;
191 m_itemTarget = NULL;
192 if(caster->GetTypeId() == TYPEID_PLAYER)
194 if(m_targetMask & TARGET_FLAG_ITEM)
195 m_itemTarget = ((Player*)caster)->GetItemByGuid(m_itemTargetGUID);
196 else if(m_targetMask & TARGET_FLAG_TRADE_ITEM)
198 Player* pTrader = ((Player*)caster)->GetTrader();
199 if(pTrader && m_itemTargetGUID.GetRawValue() < TRADE_SLOT_COUNT)
200 m_itemTarget = pTrader->GetItemByPos(pTrader->GetItemPosByTradeSlot(uint32(m_itemTargetGUID.GetRawValue())));
202 if(m_itemTarget)
203 m_itemTargetEntry = m_itemTarget->GetEntry();
207 void SpellCastTargets::read( ByteBuffer& data, Unit *caster )
209 data >> m_targetMask;
211 if(m_targetMask == TARGET_FLAG_SELF)
213 m_destX = caster->GetPositionX();
214 m_destY = caster->GetPositionY();
215 m_destZ = caster->GetPositionZ();
216 m_unitTarget = caster;
217 m_unitTargetGUID = caster->GetGUID();
218 return;
221 // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
222 if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_UNK2 ))
223 data >> m_unitTargetGUID.ReadAsPacked();
225 if( m_targetMask & ( TARGET_FLAG_OBJECT ))
226 data >> m_GOTargetGUID.ReadAsPacked();
228 if(( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER)
229 data >> m_itemTargetGUID.ReadAsPacked();
231 if( m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
232 data >> m_CorpseTargetGUID.ReadAsPacked();
234 if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
236 data >> m_unitTargetGUID.ReadAsPacked();
237 data >> m_srcX >> m_srcY >> m_srcZ;
238 if(!MaNGOS::IsValidMapCoord(m_srcX, m_srcY, m_srcZ))
239 throw ByteBufferException(false, data.rpos(), 0, data.size());
242 if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
244 data >> m_unitTargetGUID.ReadAsPacked();
245 data >> m_destX >> m_destY >> m_destZ;
246 if(!MaNGOS::IsValidMapCoord(m_destX, m_destY, m_destZ))
247 throw ByteBufferException(false, data.rpos(), 0, data.size());
250 if( m_targetMask & TARGET_FLAG_STRING )
251 data >> m_strTarget;
253 // find real units/GOs
254 Update(caster);
257 void SpellCastTargets::write( ByteBuffer& data ) const
259 data << uint32(m_targetMask);
261 if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2 ) )
263 if(m_targetMask & TARGET_FLAG_UNIT)
265 if(m_unitTarget)
266 data << m_unitTarget->GetPackGUID();
267 else
268 data << uint8(0);
270 else if( m_targetMask & TARGET_FLAG_OBJECT )
272 if(m_GOTarget)
273 data << m_GOTarget->GetPackGUID();
274 else
275 data << uint8(0);
277 else if( m_targetMask & ( TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
278 data << m_CorpseTargetGUID.WriteAsPacked();
279 else
280 data << uint8(0);
283 if( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM ) )
285 if(m_itemTarget)
286 data << m_itemTarget->GetPackGUID();
287 else
288 data << uint8(0);
291 if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
293 if(m_unitTarget)
294 data << m_unitTarget->GetPackGUID();
295 else
296 data << uint8(0);
298 data << m_srcX << m_srcY << m_srcZ;
301 if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
303 if(m_unitTarget)
304 data << m_unitTarget->GetPackGUID();
305 else
306 data << uint8(0);
308 data << m_destX << m_destY << m_destZ;
311 if( m_targetMask & TARGET_FLAG_STRING )
312 data << m_strTarget;
315 Spell::Spell( Unit* caster, SpellEntry const *info, bool triggered, ObjectGuid originalCasterGUID, Spell** triggeringContainer )
317 ASSERT( caster != NULL && info != NULL );
318 ASSERT( info == sSpellStore.LookupEntry( info->Id ) && "`info` must be pointer to sSpellStore element");
320 if (info->SpellDifficultyId && caster->GetTypeId() != TYPEID_PLAYER && caster->IsInWorld() && caster->GetMap()->IsDungeon())
322 if (SpellEntry const* spellEntry = GetSpellEntryByDifficulty(info->SpellDifficultyId, caster->GetMap()->GetDifficulty()))
323 m_spellInfo = spellEntry;
324 else
325 m_spellInfo = info;
327 else
328 m_spellInfo = info;
330 m_caster = caster;
331 m_selfContainer = NULL;
332 m_triggeringContainer = triggeringContainer;
333 m_referencedFromCurrentSpell = false;
334 m_executedCurrently = false;
335 m_delayStart = 0;
336 m_delayAtDamageCount = 0;
338 m_applyMultiplierMask = 0;
340 // Get data for type of attack
341 m_attackType = GetWeaponAttackType(m_spellInfo);
343 m_spellSchoolMask = GetSpellSchoolMask(info); // Can be override for some spell (wand shoot for example)
345 if(m_attackType == RANGED_ATTACK)
347 // wand case
348 if((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId() == TYPEID_PLAYER)
350 if(Item* pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK))
351 m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage[0].DamageType);
354 // Set health leech amount to zero
355 m_healthLeech = 0;
357 if(!originalCasterGUID.IsEmpty())
358 m_originalCasterGUID = originalCasterGUID;
359 else
360 m_originalCasterGUID = m_caster->GetObjectGuid();
362 UpdateOriginalCasterPointer();
364 for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
365 m_currentBasePoints[i] = m_spellInfo->CalculateSimpleValue(SpellEffectIndex(i));
367 m_spellState = SPELL_STATE_NULL;
369 m_castPositionX = m_castPositionY = m_castPositionZ = 0;
370 m_TriggerSpells.clear();
371 m_preCastSpells.clear();
372 m_IsTriggeredSpell = triggered;
373 //m_AreaAura = false;
374 m_CastItem = NULL;
376 unitTarget = NULL;
377 itemTarget = NULL;
378 gameObjTarget = NULL;
379 focusObject = NULL;
380 m_cast_count = 0;
381 m_glyphIndex = 0;
382 m_triggeredByAuraSpell = NULL;
384 //Auto Shot & Shoot (wand)
385 m_autoRepeat = IsAutoRepeatRangedSpell(m_spellInfo);
387 m_runesState = 0;
388 m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before.
389 m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before.
390 m_timer = 0; // will set to cast time in prepare
392 m_needAliveTargetMask = 0;
394 // determine reflection
395 m_canReflect = false;
397 if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED))
399 for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
401 if (m_spellInfo->Effect[j] == 0)
402 continue;
404 if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j], m_spellInfo->EffectImplicitTargetB[j]))
405 m_canReflect = true;
406 else
407 m_canReflect = (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NEGATIVE) ? true : false;
409 if(m_canReflect)
410 continue;
411 else
412 break;
416 CleanupTargetList();
419 Spell::~Spell()
423 template<typename T>
424 WorldObject* Spell::FindCorpseUsing()
426 // non-standard target selection
427 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
428 float max_range = GetSpellMaxRange(srange);
430 WorldObject* result = NULL;
432 T u_check(m_caster, max_range);
433 MaNGOS::WorldObjectSearcher<T> searcher(m_caster, result, u_check);
435 Cell::VisitGridObjects(m_caster, searcher, max_range);
437 if (!result)
438 Cell::VisitWorldObjects(m_caster, searcher, max_range);
440 return result;
443 void Spell::FillTargetMap()
445 // TODO: ADD the correct target FILLS!!!!!!
447 for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
449 // not call for empty effect.
450 // Also some spells use not used effect targets for store targets for dummy effect in triggered spells
451 if(m_spellInfo->Effect[i] == 0)
452 continue;
454 // targets for TARGET_SCRIPT_COORDINATES (A) and TARGET_SCRIPT
455 // for TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT (A) all is checked in Spell::CheckCast and in Spell::CheckItem
456 // filled in Spell::CheckCast call
457 if(m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT_COORDINATES ||
458 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT ||
459 m_spellInfo->EffectImplicitTargetA[i] == TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT ||
460 (m_spellInfo->EffectImplicitTargetB[i] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[i] != TARGET_SELF))
461 continue;
463 // TODO: find a way so this is not needed?
464 // for area auras always add caster as target (needed for totems for example)
465 if(IsAreaAuraEffect(m_spellInfo->Effect[i]))
466 AddUnitTarget(m_caster, SpellEffectIndex(i));
468 std::list<Unit*> tmpUnitMap;
470 // TargetA/TargetB dependent from each other, we not switch to full support this dependences
471 // but need it support in some know cases
472 switch(m_spellInfo->EffectImplicitTargetA[i])
474 case 0:
475 switch(m_spellInfo->EffectImplicitTargetB[i])
477 case 0:
478 SetTargetMap(SpellEffectIndex(i), TARGET_EFFECT_SELECT, tmpUnitMap);
479 break;
480 default:
481 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
482 break;
484 break;
485 case TARGET_SELF:
486 switch(m_spellInfo->EffectImplicitTargetB[i])
488 case 0:
489 case TARGET_EFFECT_SELECT:
490 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
491 break;
492 case TARGET_AREAEFFECT_INSTANT: // use B case that not dependent from from A in fact
493 if((m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) == 0)
494 m_targets.setDestination(m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ());
495 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
496 break;
497 case TARGET_BEHIND_VICTIM: // use B case that not dependent from from A in fact
498 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
499 break;
500 default:
501 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
502 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
503 break;
505 break;
506 case TARGET_EFFECT_SELECT:
507 switch(m_spellInfo->EffectImplicitTargetB[i])
509 case 0:
510 case TARGET_EFFECT_SELECT:
511 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
512 break;
513 case TARGET_INNKEEPER_COORDINATES:
514 case TARGET_TABLE_X_Y_Z_COORDINATES:
515 case TARGET_CASTER_COORDINATES:
516 case TARGET_SCRIPT_COORDINATES:
517 case TARGET_CURRENT_ENEMY_COORDINATES:
518 case TARGET_DUELVSPLAYER_COORDINATES:
519 case TARGET_DYNAMIC_OBJECT_COORDINATES:
520 case TARGET_POINT_AT_NORTH:
521 case TARGET_POINT_AT_SOUTH:
522 case TARGET_POINT_AT_EAST:
523 case TARGET_POINT_AT_WEST:
524 case TARGET_POINT_AT_NE:
525 case TARGET_POINT_AT_NW:
526 case TARGET_POINT_AT_SE:
527 case TARGET_POINT_AT_SW:
528 // need some target for processing
529 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
530 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
531 break;
532 default:
533 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
534 break;
536 break;
537 case TARGET_CASTER_COORDINATES:
538 switch(m_spellInfo->EffectImplicitTargetB[i])
540 case TARGET_ALL_ENEMY_IN_AREA:
541 // Note: this hack with search required until GO casting not implemented
542 // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support
543 // currently each enemy selected explicitly and self cast damage
544 if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE)
546 if(m_targets.getUnitTarget())
547 tmpUnitMap.push_back(m_targets.getUnitTarget());
549 else
551 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
552 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
554 break;
555 case 0:
556 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
557 tmpUnitMap.push_back(m_caster);
558 break;
559 default:
560 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
561 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
562 break;
564 break;
565 case TARGET_TABLE_X_Y_Z_COORDINATES:
566 switch(m_spellInfo->EffectImplicitTargetB[i])
568 case 0:
569 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
571 // need some target for processing
572 SetTargetMap(SpellEffectIndex(i), TARGET_EFFECT_SELECT, tmpUnitMap);
573 break;
574 case TARGET_AREAEFFECT_INSTANT: // All 17/7 pairs used for dest teleportation, A processed in effect code
575 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
576 break;
577 default:
578 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
579 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
580 break;
582 break;
583 case TARGET_SELF2:
584 switch(m_spellInfo->EffectImplicitTargetB[i])
586 case 0:
587 case TARGET_EFFECT_SELECT:
588 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
589 break;
590 // most A/B target pairs is self->negative and not expect adding caster to target list
591 default:
592 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
593 break;
595 break;
596 default:
597 switch(m_spellInfo->EffectImplicitTargetB[i])
599 case 0:
600 case TARGET_EFFECT_SELECT:
601 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
602 break;
603 case TARGET_SCRIPT_COORDINATES: // B case filled in CheckCast but we need fill unit list base at A case
604 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
605 break;
606 default:
607 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
608 SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
609 break;
611 break;
614 if(m_caster->GetTypeId() == TYPEID_PLAYER)
616 Player *me = (Player*)m_caster;
617 for (std::list<Unit*>::const_iterator itr = tmpUnitMap.begin(); itr != tmpUnitMap.end(); ++itr)
619 Unit *owner = (*itr)->GetOwner();
620 Unit *u = owner ? owner : (*itr);
621 if(u!=m_caster && u->IsPvP() && (!me->duel || me->duel->opponent != u))
623 me->UpdatePvP(true);
624 me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
625 break;
630 for (std::list<Unit*>::iterator itr = tmpUnitMap.begin(); itr != tmpUnitMap.end();)
632 if (!CheckTarget (*itr, SpellEffectIndex(i)))
634 itr = tmpUnitMap.erase(itr);
635 continue;
637 else
638 ++itr;
641 for(std::list<Unit*>::const_iterator iunit = tmpUnitMap.begin(); iunit != tmpUnitMap.end(); ++iunit)
642 AddUnitTarget((*iunit), SpellEffectIndex(i));
646 void Spell::prepareDataForTriggerSystem()
648 //==========================================================================================
649 // Now fill data for trigger system, need know:
650 // an spell trigger another or not ( m_canTrigger )
651 // Create base triggers flags for Attacker and Victim ( m_procAttacker and m_procVictim)
652 //==========================================================================================
653 // Fill flag can spell trigger or not
654 // TODO: possible exist spell attribute for this
655 m_canTrigger = false;
657 if (m_CastItem)
658 m_canTrigger = false; // Do not trigger from item cast spell
659 else if (!m_IsTriggeredSpell)
660 m_canTrigger = true; // Normal cast - can trigger
661 else if (!m_triggeredByAuraSpell)
662 m_canTrigger = true; // Triggered from SPELL_EFFECT_TRIGGER_SPELL - can trigger
664 if (!m_canTrigger) // Exceptions (some periodic triggers)
666 switch (m_spellInfo->SpellFamilyName)
668 case SPELLFAMILY_MAGE:
669 // Arcane Missles / Blizzard triggers need do it
670 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000200080))
671 m_canTrigger = true;
672 // Clearcasting trigger need do it
673 else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000200000000) && m_spellInfo->SpellFamilyFlags2 & 0x8)
674 m_canTrigger = true;
675 // Replenish Mana, item spell with triggered cases (Mana Agate, etc mana gems)
676 else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000010000000000))
677 m_canTrigger = true;
678 break;
679 case SPELLFAMILY_WARLOCK:
680 // For Hellfire Effect / Rain of Fire / Seed of Corruption triggers need do it
681 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000800000000060))
682 m_canTrigger = true;
683 break;
684 case SPELLFAMILY_PRIEST:
685 // For Penance,Mind Sear,Mind Flay heal/damage triggers need do it
686 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0001800000800000) || (m_spellInfo->SpellFamilyFlags2 & 0x00000040))
687 m_canTrigger = true;
688 break;
689 case SPELLFAMILY_ROGUE:
690 // For poisons need do it
691 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x000000101001E000))
692 m_canTrigger = true;
693 break;
694 case SPELLFAMILY_HUNTER:
695 // Hunter Rapid Killing/Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect/Explosive Shot
696 if ((m_spellInfo->SpellFamilyFlags & UI64LIT(0x0100200000000214)) ||
697 m_spellInfo->SpellFamilyFlags2 & 0x200)
698 m_canTrigger = true;
699 break;
700 case SPELLFAMILY_PALADIN:
701 // For Judgements (all) / Holy Shock triggers need do it
702 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0001000900B80400))
703 m_canTrigger = true;
704 break;
705 default:
706 break;
710 // Get data for type of attack and fill base info for trigger
711 switch (m_spellInfo->DmgClass)
713 case SPELL_DAMAGE_CLASS_MELEE:
714 m_procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT;
715 m_procVictim = PROC_FLAG_TAKEN_MELEE_SPELL_HIT;
716 break;
717 case SPELL_DAMAGE_CLASS_RANGED:
718 // Auto attack
719 if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)
721 m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
722 m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
724 else // Ranged spell attack
726 m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT;
727 m_procVictim = PROC_FLAG_TAKEN_RANGED_SPELL_HIT;
729 break;
730 default:
731 if (IsPositiveSpell(m_spellInfo->Id)) // Check for positive spell
733 m_procAttacker = PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL;
734 m_procVictim = PROC_FLAG_TAKEN_POSITIVE_SPELL;
736 else if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) // Wands auto attack
738 m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
739 m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
741 else // Negative spell
743 m_procAttacker = PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT;
744 m_procVictim = PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT;
746 break;
748 // Hunter traps spells (for Entrapment trigger)
749 // Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap ....
750 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && (m_spellInfo->SpellFamilyFlags & UI64LIT(0x000020000000001C)))
751 m_procAttacker |= PROC_FLAG_ON_TRAP_ACTIVATION;
754 void Spell::CleanupTargetList()
756 m_UniqueTargetInfo.clear();
757 m_UniqueGOTargetInfo.clear();
758 m_UniqueItemInfo.clear();
759 m_delayMoment = 0;
762 void Spell::AddUnitTarget(Unit* pVictim, SpellEffectIndex effIndex)
764 if( m_spellInfo->Effect[effIndex] == 0 )
765 return;
767 // Check for effect immune skip if immuned
768 bool immuned = pVictim->IsImmunedToSpellEffect(m_spellInfo, effIndex);
770 ObjectGuid targetGUID = pVictim->GetObjectGuid();
772 // Lookup target in already in list
773 for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
775 if (targetGUID == ihit->targetGUID) // Found in list
777 if (!immuned)
778 ihit->effectMask |= (1 << effIndex); // Add only effect mask if not immuned
779 return;
783 // This is new target calculate data for him
785 // Get spell hit result on target
786 TargetInfo target;
787 target.targetGUID = targetGUID; // Store target GUID
788 target.effectMask = immuned ? 0 : (1 << effIndex); // Store index of effect if not immuned
789 target.processed = false; // Effects not apply on target
791 // Calculate hit result
792 target.missCondition = m_caster->SpellHitResult(pVictim, m_spellInfo, m_canReflect);
794 // Spell have speed - need calculate incoming time
795 if (m_spellInfo->speed > 0.0f)
797 // calculate spell incoming interval
798 float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
799 if (dist < 5.0f) dist = 5.0f;
800 target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
802 // Calculate minimum incoming time
803 if (m_delayMoment == 0 || m_delayMoment>target.timeDelay)
804 m_delayMoment = target.timeDelay;
806 else
807 target.timeDelay = UI64LIT(0);
809 // If target reflect spell back to caster
810 if (target.missCondition == SPELL_MISS_REFLECT)
812 // Calculate reflected spell result on caster
813 target.reflectResult = m_caster->SpellHitResult(m_caster, m_spellInfo, m_canReflect);
815 if (target.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell
816 target.reflectResult = SPELL_MISS_PARRY;
818 // Increase time interval for reflected spells by 1.5
819 target.timeDelay += target.timeDelay >> 1;
821 else
822 target.reflectResult = SPELL_MISS_NONE;
824 // Add target to list
825 m_UniqueTargetInfo.push_back(target);
828 void Spell::AddUnitTarget(uint64 unitGUID, SpellEffectIndex effIndex)
830 Unit* unit = m_caster->GetGUID() == unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID);
831 if (unit)
832 AddUnitTarget(unit, effIndex);
835 void Spell::AddGOTarget(GameObject* pVictim, SpellEffectIndex effIndex)
837 if( m_spellInfo->Effect[effIndex] == 0 )
838 return;
840 ObjectGuid targetGUID = pVictim->GetObjectGuid();
842 // Lookup target in already in list
843 for(std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
845 if (targetGUID == ihit->targetGUID) // Found in list
847 ihit->effectMask |= (1 << effIndex); // Add only effect mask
848 return;
852 // This is new target calculate data for him
854 GOTargetInfo target;
855 target.targetGUID = targetGUID;
856 target.effectMask = (1 << effIndex);
857 target.processed = false; // Effects not apply on target
859 // Spell have speed - need calculate incoming time
860 if (m_spellInfo->speed > 0.0f)
862 // calculate spell incoming interval
863 float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
864 if (dist < 5.0f)
865 dist = 5.0f;
866 target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
867 if (m_delayMoment == 0 || m_delayMoment > target.timeDelay)
868 m_delayMoment = target.timeDelay;
870 else
871 target.timeDelay = UI64LIT(0);
873 // Add target to list
874 m_UniqueGOTargetInfo.push_back(target);
877 void Spell::AddGOTarget(uint64 goGUID, SpellEffectIndex effIndex)
879 GameObject* go = m_caster->GetMap()->GetGameObject(goGUID);
880 if (go)
881 AddGOTarget(go, effIndex);
884 void Spell::AddItemTarget(Item* pitem, SpellEffectIndex effIndex)
886 if( m_spellInfo->Effect[effIndex] == 0 )
887 return;
889 // Lookup target in already in list
890 for(std::list<ItemTargetInfo>::iterator ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
892 if (pitem == ihit->item) // Found in list
894 ihit->effectMask |= (1 << effIndex); // Add only effect mask
895 return;
899 // This is new target add data
901 ItemTargetInfo target;
902 target.item = pitem;
903 target.effectMask = (1 << effIndex);
904 m_UniqueItemInfo.push_back(target);
907 void Spell::DoAllEffectOnTarget(TargetInfo *target)
909 if (target->processed) // Check target
910 return;
911 target->processed = true; // Target checked in apply effects procedure
913 // Get mask of effects for target
914 uint32 mask = target->effectMask;
916 Unit* unit = m_caster->GetObjectGuid() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target->targetGUID);
917 if (!unit)
918 return;
920 // Get original caster (if exist) and calculate damage/healing from him data
921 Unit *real_caster = GetAffectiveCaster();
922 // FIXME: in case wild GO heal/damage spells will be used target bonuses
923 Unit *caster = real_caster ? real_caster : m_caster;
925 SpellMissInfo missInfo = target->missCondition;
926 // Need init unitTarget by default unit (can changed in code on reflect)
927 // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
928 unitTarget = unit;
930 // Reset damage/healing counter
931 ResetEffectDamageAndHeal();
933 // Fill base trigger info
934 uint32 procAttacker = m_procAttacker;
935 uint32 procVictim = m_procVictim;
936 uint32 procEx = PROC_EX_NONE;
938 if (m_spellInfo->speed > 0)
940 // mark effects that were already handled in Spell::HandleDelayedSpellLaunch on spell launch as processed
941 for (int32 i = 0; i < MAX_EFFECT_INDEX; ++i)
942 if (IsEffectHandledOnDelayedSpellLaunch(m_spellInfo, SpellEffectIndex(i)))
943 mask &= ~(1<<i);
945 // maybe used in effects that are handled on hit
946 m_damage += target->damage;
949 if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
950 DoSpellHitOnUnit(unit, mask);
951 else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
953 if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
954 DoSpellHitOnUnit(m_caster, mask);
957 // All calculated do it!
958 // Do healing and triggers
959 if (m_healing)
961 bool crit = real_caster && real_caster->IsSpellCrit(unitTarget, m_spellInfo, m_spellSchoolMask);
962 uint32 addhealth = m_healing;
963 if (crit)
965 procEx |= PROC_EX_CRITICAL_HIT;
966 addhealth = caster->SpellCriticalHealingBonus(m_spellInfo, addhealth, NULL);
968 else
969 procEx |= PROC_EX_NORMAL_HIT;
971 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
972 if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
974 caster->ProcDamageAndSpell(unitTarget, real_caster ? procAttacker : PROC_FLAG_NONE, procVictim, procEx, addhealth, m_attackType, m_spellInfo);
977 int32 gain = caster->DealHeal(unitTarget, addhealth, m_spellInfo, crit);
979 if (real_caster)
980 unitTarget->getHostileRefManager().threatAssist(real_caster, float(gain) * 0.5f, m_spellInfo);
982 // Do damage and triggers
983 else if (m_damage)
985 // Fill base damage struct (unitTarget - is real spell target)
986 SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
988 if (m_spellInfo->speed > 0)
990 damageInfo.damage = m_damage;
991 damageInfo.HitInfo = target->HitInfo;
993 // Add bonuses and fill damageInfo struct
994 else
995 caster->CalculateSpellDamage(&damageInfo, m_damage, m_spellInfo, m_attackType);
997 unitTarget->CalculateAbsorbResistBlock(caster, &damageInfo, m_spellInfo);
999 caster->DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
1001 // Send log damage message to client
1002 caster->SendSpellNonMeleeDamageLog(&damageInfo);
1004 procEx = createProcExtendMask(&damageInfo, missInfo);
1005 procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
1007 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
1008 if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
1009 caster->ProcDamageAndSpell(unitTarget, real_caster ? procAttacker : PROC_FLAG_NONE, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo);
1011 // Haunt (NOTE: for avoid use additional field damage stored in dummy value (replace unused 100%)
1012 // apply before deal damage because aura can be removed at target kill
1013 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->SpellIconID == 3172 &&
1014 (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0004000000000000)))
1015 if(Aura* dummy = unitTarget->GetDummyAura(m_spellInfo->Id))
1016 dummy->GetModifier()->m_amount = damageInfo.damage;
1018 caster->DealSpellDamage(&damageInfo, true);
1020 // Scourge Strike, here because needs to use final damage in second part of the spell
1021 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags & UI64LIT(0x0800000000000000))
1023 uint32 count = 0;
1024 Unit::AuraMap const& auras = unitTarget->GetAuras();
1025 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
1027 if(itr->second->GetSpellProto()->Dispel == DISPEL_DISEASE &&
1028 itr->second->GetCasterGUID() == caster->GetGUID() &&
1029 IsSpellLastAuraEffect(itr->second->GetSpellProto(), itr->second->GetEffIndex()))
1030 ++count;
1033 if (count)
1035 int32 bp = count * CalculateDamage(EFFECT_INDEX_2, unitTarget) * damageInfo.damage / 100;
1036 if (bp)
1037 caster->CastCustomSpell(unitTarget, 70890, &bp, NULL, NULL, true);
1041 // Passive spell hits/misses or active spells only misses (only triggers)
1042 else
1044 // Fill base damage struct (unitTarget - is real spell target)
1045 SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
1046 procEx = createProcExtendMask(&damageInfo, missInfo);
1047 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
1048 if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
1049 caster->ProcDamageAndSpell(unit, real_caster ? procAttacker : PROC_FLAG_NONE, procVictim, procEx, 0, m_attackType, m_spellInfo);
1052 // Call scripted function for AI if this spell is casted upon a creature
1053 if (unit->GetTypeId() == TYPEID_UNIT)
1055 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1056 // ignore pets or autorepeat/melee casts for speed (not exist quest for spells (hm... )
1057 if (real_caster && !((Creature*)unit)->isPet() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive())
1058 if (Player* p = real_caster->GetCharmerOrOwnerPlayerOrPlayerItself())
1059 p->CastedCreatureOrGO(unit->GetEntry(), unit->GetObjectGuid(), m_spellInfo->Id);
1061 if(((Creature*)unit)->AI())
1062 ((Creature*)unit)->AI()->SpellHit(m_caster, m_spellInfo);
1065 // Call scripted function for AI if this spell is casted by a creature
1066 if (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->AI())
1067 ((Creature*)m_caster)->AI()->SpellHitTarget(unit, m_spellInfo);
1070 void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
1072 if (!unit || !effectMask)
1073 return;
1075 Unit* realCaster = GetAffectiveCaster();
1077 // Recheck immune (only for delayed spells)
1078 if (m_spellInfo->speed && (
1079 unit->IsImmunedToDamage(GetSpellSchoolMask(m_spellInfo)) ||
1080 unit->IsImmunedToSpell(m_spellInfo)))
1082 if (realCaster)
1083 realCaster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_IMMUNE);
1085 ResetEffectDamageAndHeal();
1086 return;
1089 if (unit->GetTypeId() == TYPEID_PLAYER)
1091 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, m_spellInfo->Id);
1092 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, m_spellInfo->Id);
1095 if (realCaster && realCaster->GetTypeId() == TYPEID_PLAYER)
1096 ((Player*)realCaster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, m_spellInfo->Id, 0, unit);
1098 if (realCaster && realCaster != unit)
1100 // Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells
1101 if (m_spellInfo->speed > 0.0f &&
1102 unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) &&
1103 unit->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
1105 realCaster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1106 ResetEffectDamageAndHeal();
1107 return;
1110 if (!realCaster->IsFriendlyTo(unit))
1112 // for delayed spells ignore not visible explicit target
1113 if (m_spellInfo->speed > 0.0f && unit == m_targets.getUnitTarget() &&
1114 !unit->isVisibleForOrDetect(m_caster, m_caster, false))
1116 realCaster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1117 ResetEffectDamageAndHeal();
1118 return;
1121 // not break stealth by cast targeting
1122 if (!(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH))
1123 unit->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
1125 // can cause back attack (if detected), stealth removed at Spell::cast if spell break it
1126 if (!(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NO_INITIAL_AGGRO) && !IsPositiveSpell(m_spellInfo->Id) &&
1127 m_caster->isVisibleForOrDetect(unit, unit, false))
1129 // use speedup check to avoid re-remove after above lines
1130 if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH)
1131 unit->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
1133 // caster can be detected but have stealth aura
1134 m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
1136 if (!unit->IsStandState() && !unit->hasUnitState(UNIT_STAT_STUNNED))
1137 unit->SetStandState(UNIT_STAND_STATE_STAND);
1139 if (!unit->isInCombat() && unit->GetTypeId() != TYPEID_PLAYER && ((Creature*)unit)->AI())
1140 ((Creature*)unit)->AI()->AttackedBy(realCaster);
1142 unit->AddThreat(realCaster);
1143 unit->SetInCombatWith(realCaster);
1144 realCaster->SetInCombatWith(unit);
1146 if (Player *attackedPlayer = unit->GetCharmerOrOwnerPlayerOrPlayerItself())
1147 realCaster->SetContestedPvP(attackedPlayer);
1150 else
1152 // for delayed spells ignore negative spells (after duel end) for friendly targets
1153 if (m_spellInfo->speed > 0.0f && !IsPositiveSpell(m_spellInfo->Id))
1155 realCaster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1156 ResetEffectDamageAndHeal();
1157 return;
1160 // assisting case, healing and resurrection
1161 if (unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
1162 realCaster->SetContestedPvP();
1164 if (unit->isInCombat() && !(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NO_INITIAL_AGGRO))
1166 realCaster->SetInCombatState(unit->GetCombatTimer() > 0);
1167 unit->getHostileRefManager().threatAssist(realCaster, 0.0f, m_spellInfo);
1172 // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
1173 m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell);
1174 m_diminishLevel = unit->GetDiminishing(m_diminishGroup);
1175 // Increase Diminishing on unit, current informations for actually casts will use values above
1176 if ((GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_PLAYER && unit->GetTypeId() == TYPEID_PLAYER) ||
1177 GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_ALL)
1178 unit->IncrDiminishing(m_diminishGroup);
1180 // Apply additional spell effects to target
1181 CastPreCastSpells(unit);
1183 for(int effectNumber = 0; effectNumber < MAX_EFFECT_INDEX; ++effectNumber)
1185 if (effectMask & (1 << effectNumber))
1187 HandleEffects(unit, NULL, NULL, SpellEffectIndex(effectNumber), m_damageMultipliers[effectNumber]);
1188 if ( m_applyMultiplierMask & (1 << effectNumber) )
1190 // Get multiplier
1191 float multiplier = m_spellInfo->DmgMultiplier[effectNumber];
1192 // Apply multiplier mods
1193 if (realCaster)
1194 if(Player* modOwner = realCaster->GetSpellModOwner())
1195 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier, this);
1196 m_damageMultipliers[effectNumber] *= multiplier;
1202 void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
1204 if (target->processed) // Check target
1205 return;
1206 target->processed = true; // Target checked in apply effects procedure
1208 uint32 effectMask = target->effectMask;
1209 if(!effectMask)
1210 return;
1212 GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
1213 if(!go)
1214 return;
1216 for(int effectNumber = 0; effectNumber < MAX_EFFECT_INDEX; ++effectNumber)
1217 if (effectMask & (1 << effectNumber))
1218 HandleEffects(NULL, NULL, go, SpellEffectIndex(effectNumber));
1220 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1221 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
1222 if( !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1224 if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() )
1225 p->CastedCreatureOrGO(go->GetEntry(), go->GetObjectGuid(), m_spellInfo->Id);
1229 void Spell::DoAllEffectOnTarget(ItemTargetInfo *target)
1231 uint32 effectMask = target->effectMask;
1232 if(!target->item || !effectMask)
1233 return;
1235 for(int effectNumber = 0; effectNumber < MAX_EFFECT_INDEX; ++effectNumber)
1236 if (effectMask & (1 << effectNumber))
1237 HandleEffects(NULL, target->item, NULL, SpellEffectIndex(effectNumber));
1240 void Spell::HandleDelayedSpellLaunch(TargetInfo *target)
1242 // Get mask of effects for target
1243 uint32 mask = target->effectMask;
1245 Unit* unit = m_caster->GetObjectGuid() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target->targetGUID);
1246 if (!unit)
1247 return;
1249 // Get original caster (if exist) and calculate damage/healing from him data
1250 Unit *real_caster = GetAffectiveCaster();
1251 // FIXME: in case wild GO heal/damage spells will be used target bonuses
1252 Unit *caster = real_caster ? real_caster : m_caster;
1254 SpellMissInfo missInfo = target->missCondition;
1255 // Need init unitTarget by default unit (can changed in code on reflect)
1256 // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
1257 unitTarget = unit;
1259 // Reset damage/healing counter
1260 m_damage = 0;
1261 m_healing = 0; // healing maybe not needed at this point
1263 // Fill base damage struct (unitTarget - is real spell target)
1264 SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
1266 if (missInfo == SPELL_MISS_NONE)
1268 for (int32 effectNumber = 0; effectNumber < MAX_EFFECT_INDEX; ++effectNumber)
1270 if (mask & (1 << effectNumber) && IsEffectHandledOnDelayedSpellLaunch(m_spellInfo, SpellEffectIndex(effectNumber)))
1272 HandleEffects(unit, NULL, NULL, SpellEffectIndex(effectNumber), m_damageMultipliers[effectNumber]);
1273 if ( m_applyMultiplierMask & (1 << effectNumber) )
1275 // Get multiplier
1276 float multiplier = m_spellInfo->DmgMultiplier[effectNumber];
1277 // Apply multiplier mods
1278 if (real_caster)
1279 if(Player* modOwner = real_caster->GetSpellModOwner())
1280 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier, this);
1281 m_damageMultipliers[effectNumber] *= multiplier;
1286 if (m_damage > 0)
1287 caster->CalculateSpellDamage(&damageInfo, m_damage, m_spellInfo, m_attackType);
1290 target->damage = damageInfo.damage;
1291 target->HitInfo = damageInfo.HitInfo;
1294 void Spell::InitializeDamageMultipliers()
1296 for (int32 i = 0; i < MAX_EFFECT_INDEX; ++i)
1298 if (m_spellInfo->Effect[i] == 0)
1299 continue;
1301 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[i];
1302 if (Unit* realCaster = GetAffectiveCaster())
1303 if(Player* modOwner = realCaster->GetSpellModOwner())
1304 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
1306 m_damageMultipliers[i] = 1.0f;
1307 if( (m_spellInfo->EffectImplicitTargetA[i] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[i] == TARGET_CHAIN_HEAL) &&
1308 (EffectChainTarget > 1) )
1309 m_applyMultiplierMask |= (1 << i);
1313 bool Spell::IsAliveUnitPresentInTargetList()
1315 // Not need check return true
1316 if (m_needAliveTargetMask == 0)
1317 return true;
1319 uint8 needAliveTargetMask = m_needAliveTargetMask;
1321 for(std::list<TargetInfo>::const_iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
1323 if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) )
1325 Unit *unit = m_caster->GetObjectGuid() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
1327 // either unit is alive and normal spell, or unit dead and deathonly-spell
1328 if (unit && (unit->isAlive() != IsDeathOnlySpell(m_spellInfo)))
1329 needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target
1333 // is all effects from m_needAliveTargetMask have alive targets
1334 return needAliveTargetMask == 0;
1337 // Helper for Chain Healing
1338 // Spell target first
1339 // Raidmates then descending by injury suffered (MaxHealth - Health)
1340 // Other players/mobs then descending by injury suffered (MaxHealth - Health)
1341 struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, bool>
1343 const Unit* MainTarget;
1344 ChainHealingOrder(Unit const* Target) : MainTarget(Target) {};
1345 // functor for operator ">"
1346 bool operator()(Unit const* _Left, Unit const* _Right) const
1348 return (ChainHealingHash(_Left) < ChainHealingHash(_Right));
1350 int32 ChainHealingHash(Unit const* Target) const
1352 if (Target == MainTarget)
1353 return 0;
1354 else if (Target->GetTypeId() == TYPEID_PLAYER && MainTarget->GetTypeId() == TYPEID_PLAYER &&
1355 ((Player const*)Target)->IsInSameRaidWith((Player const*)MainTarget))
1357 if (Target->GetHealth() == Target->GetMaxHealth())
1358 return 40000;
1359 else
1360 return 20000 - Target->GetMaxHealth() + Target->GetHealth();
1362 else
1363 return 40000 - Target->GetMaxHealth() + Target->GetHealth();
1367 class ChainHealingFullHealth: std::unary_function<const Unit*, bool>
1369 public:
1370 const Unit* MainTarget;
1371 ChainHealingFullHealth(const Unit* Target) : MainTarget(Target) {};
1373 bool operator()(const Unit* Target)
1375 return (Target != MainTarget && Target->GetHealth() == Target->GetMaxHealth());
1379 // Helper for targets nearest to the spell target
1380 // The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
1381 struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool>
1383 const Unit* MainTarget;
1384 TargetDistanceOrder(const Unit* Target) : MainTarget(Target) {};
1385 // functor for operator ">"
1386 bool operator()(const Unit* _Left, const Unit* _Right) const
1388 return MainTarget->GetDistanceOrder(_Left, _Right);
1392 void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList& targetUnitMap)
1394 float radius;
1395 if (m_spellInfo->EffectRadiusIndex[effIndex])
1396 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[effIndex]));
1397 else
1398 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
1400 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[effIndex];
1402 if (Unit* realCaster = GetAffectiveCaster())
1404 if(Player* modOwner = realCaster->GetSpellModOwner())
1406 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius, this);
1407 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
1411 // Get spell max affected targets
1412 uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets;
1414 // custom target amount cases
1415 switch(m_spellInfo->SpellFamilyName)
1417 case SPELLFAMILY_GENERIC:
1419 switch(m_spellInfo->Id)
1421 case 31347: // Doom TODO: exclude top threat target from target selection
1422 case 33711: // Murmur's Touch
1423 case 38794: // Murmur's Touch (h)
1424 unMaxTargets = 1;
1425 break;
1426 case 28542: // Life Drain
1427 case 66013: // Penetrating Cold (10 man)
1428 case 68509: // Penetrating Cold (10 man heroic)
1429 unMaxTargets = 2;
1430 break;
1431 case 28796: // Poison Bolt Volley
1432 case 29213: // Curse of the Plaguebringer
1433 case 31298: // Sleep
1434 unMaxTargets = 3;
1435 break;
1436 case 30843: // Enfeeble TODO: exclude top threat target from target selection
1437 case 42005: // Bloodboil TODO: need to be 5 targets(players) furthest away from caster
1438 case 55665: // Life Drain (h)
1439 case 67700: // Penetrating Cold (25 man)
1440 case 68510: // Penetrating Cold (25 man, heroic)
1441 unMaxTargets = 5;
1442 break;
1443 case 54098: // Poison Bolt Volley (h)
1444 case 54835: // Curse of the Plaguebringer (h)
1445 unMaxTargets = 10;
1446 break;
1447 case 25991: // Poison Bolt Volley (Pincess Huhuran)
1448 unMaxTargets = 15;
1449 break;
1451 break;
1453 case SPELLFAMILY_PALADIN:
1454 if (m_spellInfo->Id == 20424) // Seal of Command (2 more target for single targeted spell)
1456 // overwrite EffectChainTarget for non single target spell
1457 if (Spell* currSpell = m_caster->GetCurrentSpell(CURRENT_GENERIC_SPELL))
1458 if (currSpell->m_spellInfo->MaxAffectedTargets > 0 ||
1459 currSpell->m_spellInfo->EffectChainTarget[EFFECT_INDEX_0] > 0 ||
1460 currSpell->m_spellInfo->EffectChainTarget[EFFECT_INDEX_1] > 0 ||
1461 currSpell->m_spellInfo->EffectChainTarget[EFFECT_INDEX_2] > 0)
1462 EffectChainTarget = 0; // no chain targets
1464 break;
1465 case SPELLFAMILY_DRUID:
1467 if (m_spellInfo->SpellFamilyFlags2 & 0x00000100)// Starfall
1468 unMaxTargets = 2;
1469 break;
1471 default:
1472 break;
1475 Unit::AuraList const& mod = m_caster->GetAurasByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
1476 for(Unit::AuraList::const_iterator m = mod.begin(); m != mod.end(); ++m)
1478 if (!(*m)->isAffectedOnSpell(m_spellInfo))
1479 continue;
1480 unMaxTargets += (*m)->GetModifier()->m_amount;
1483 switch(targetMode)
1485 case TARGET_RANDOM_NEARBY_LOC:
1486 radius *= sqrtf(rand_norm_f()); // Get a random point in circle. Use sqrt(rand) to correct distribution when converting polar to Cartesian coordinates.
1487 // no 'break' expected since we use code in case TARGET_RANDOM_CIRCUMFERENCE_POINT!!!
1488 case TARGET_RANDOM_CIRCUMFERENCE_POINT:
1490 float angle = 2.0f * M_PI_F * rand_norm_f();
1491 float dest_x, dest_y, dest_z;
1492 m_caster->GetClosePoint(dest_x, dest_y, dest_z, 0.0f, radius, angle);
1493 m_targets.setDestination(dest_x, dest_y, dest_z);
1495 targetUnitMap.push_back(m_caster);
1496 break;
1498 case TARGET_RANDOM_NEARBY_DEST:
1500 radius *= sqrtf(rand_norm_f()); // Get a random point in circle. Use sqrt(rand) to correct distribution when converting polar to Cartesian coordinates.
1501 float angle = 2.0f * M_PI_F * rand_norm_f();
1502 float dest_x = m_targets.m_destX + cos(angle) * radius;
1503 float dest_y = m_targets.m_destY + sin(angle) * radius;
1504 float dest_z = m_caster->GetPositionZ();
1505 m_caster->UpdateGroundPositionZ(dest_x, dest_y, dest_z);
1506 m_targets.setDestination(dest_x, dest_y, dest_z);
1508 if (radius > 0.0f)
1510 // caster included here?
1511 FillAreaTargets(targetUnitMap, dest_x, dest_y, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE);
1513 else
1514 targetUnitMap.push_back(m_caster);
1516 break;
1518 case TARGET_TOTEM_EARTH:
1519 case TARGET_TOTEM_WATER:
1520 case TARGET_TOTEM_AIR:
1521 case TARGET_TOTEM_FIRE:
1522 case TARGET_SELF:
1523 case TARGET_SELF2:
1524 case TARGET_AREAEFFECT_CUSTOM_2:
1525 targetUnitMap.push_back(m_caster);
1526 break;
1527 case TARGET_RANDOM_ENEMY_CHAIN_IN_AREA:
1529 m_targets.m_targetMask = 0;
1530 unMaxTargets = EffectChainTarget;
1531 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1533 std::list<Unit *> tempTargetUnitMap;
1536 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(m_caster, max_range);
1537 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(m_caster, tempTargetUnitMap, u_check);
1538 Cell::VisitAllObjects(m_caster, searcher, max_range);
1541 if(tempTargetUnitMap.empty())
1542 break;
1544 tempTargetUnitMap.sort(TargetDistanceOrder(m_caster));
1546 //Now to get us a random target that's in the initial range of the spell
1547 uint32 t = 0;
1548 std::list<Unit*>::iterator itr = tempTargetUnitMap.begin();
1549 while(itr!= tempTargetUnitMap.end() && (*itr)->IsWithinDist(m_caster, radius))
1550 ++t, ++itr;
1552 if(!t)
1553 break;
1555 itr = tempTargetUnitMap.begin();
1556 std::advance(itr, rand() % t);
1557 Unit *pUnitTarget = *itr;
1558 targetUnitMap.push_back(pUnitTarget);
1560 tempTargetUnitMap.erase(itr);
1562 tempTargetUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1564 t = unMaxTargets - 1;
1565 Unit *prev = pUnitTarget;
1566 std::list<Unit*>::iterator next = tempTargetUnitMap.begin();
1568 while(t && next != tempTargetUnitMap.end())
1570 if(!prev->IsWithinDist(*next, CHAIN_SPELL_JUMP_RADIUS))
1571 break;
1573 if(!prev->IsWithinLOSInMap(*next))
1575 ++next;
1576 continue;
1579 prev = *next;
1580 targetUnitMap.push_back(prev);
1581 tempTargetUnitMap.erase(next);
1582 tempTargetUnitMap.sort(TargetDistanceOrder(prev));
1583 next = tempTargetUnitMap.begin();
1585 --t;
1587 break;
1589 case TARGET_RANDOM_FRIEND_CHAIN_IN_AREA:
1591 m_targets.m_targetMask = 0;
1592 unMaxTargets = EffectChainTarget;
1593 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1594 std::list<Unit*> tempTargetUnitMap;
1596 MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, max_range);
1597 MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck> searcher(m_caster, tempTargetUnitMap, u_check);
1598 Cell::VisitAllObjects(m_caster, searcher, max_range);
1601 if(tempTargetUnitMap.empty())
1602 break;
1604 tempTargetUnitMap.sort(TargetDistanceOrder(m_caster));
1606 //Now to get us a random target that's in the initial range of the spell
1607 uint32 t = 0;
1608 std::list<Unit*>::iterator itr = tempTargetUnitMap.begin();
1609 while(itr != tempTargetUnitMap.end() && (*itr)->IsWithinDist(m_caster, radius))
1610 ++t, ++itr;
1612 if(!t)
1613 break;
1615 itr = tempTargetUnitMap.begin();
1616 std::advance(itr, rand() % t);
1617 Unit *pUnitTarget = *itr;
1618 targetUnitMap.push_back(pUnitTarget);
1620 tempTargetUnitMap.erase(itr);
1622 tempTargetUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1624 t = unMaxTargets - 1;
1625 Unit *prev = pUnitTarget;
1626 std::list<Unit*>::iterator next = tempTargetUnitMap.begin();
1628 while(t && next != tempTargetUnitMap.end())
1630 if(!prev->IsWithinDist(*next, CHAIN_SPELL_JUMP_RADIUS))
1631 break;
1633 if(!prev->IsWithinLOSInMap(*next))
1635 ++next;
1636 continue;
1638 prev = *next;
1639 targetUnitMap.push_back(prev);
1640 tempTargetUnitMap.erase(next);
1641 tempTargetUnitMap.sort(TargetDistanceOrder(prev));
1642 next = tempTargetUnitMap.begin();
1643 --t;
1645 break;
1647 case TARGET_PET:
1649 Pet* tmpUnit = m_caster->GetPet();
1650 if (!tmpUnit) break;
1651 targetUnitMap.push_back(tmpUnit);
1652 break;
1654 case TARGET_CHAIN_DAMAGE:
1656 if (EffectChainTarget <= 1)
1658 if(Unit* pUnitTarget = m_caster->SelectMagnetTarget(m_targets.getUnitTarget(), m_spellInfo))
1660 m_targets.setUnitTarget(pUnitTarget);
1661 targetUnitMap.push_back(pUnitTarget);
1664 else
1666 Unit* pUnitTarget = m_targets.getUnitTarget();
1667 WorldObject* originalCaster = GetAffectiveCasterObject();
1668 if(!pUnitTarget || !originalCaster)
1669 break;
1671 unMaxTargets = EffectChainTarget;
1673 float max_range;
1674 if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE)
1675 max_range = radius;
1676 else
1677 //FIXME: This very like horrible hack and wrong for most spells
1678 max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1680 std::list<Unit *> tempTargetUnitMap;
1682 MaNGOS::AnyAoEVisibleTargetUnitInObjectRangeCheck u_check(pUnitTarget, originalCaster, max_range);
1683 MaNGOS::UnitListSearcher<MaNGOS::AnyAoEVisibleTargetUnitInObjectRangeCheck> searcher(m_caster, tempTargetUnitMap, u_check);
1684 Cell::VisitAllObjects(m_caster, searcher, max_range);
1686 if (tempTargetUnitMap.empty())
1687 break;
1689 tempTargetUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1691 if (*tempTargetUnitMap.begin() == pUnitTarget)
1692 tempTargetUnitMap.erase(tempTargetUnitMap.begin());
1694 targetUnitMap.push_back(pUnitTarget);
1695 uint32 t = unMaxTargets - 1;
1696 Unit *prev = pUnitTarget;
1697 std::list<Unit*>::iterator next = tempTargetUnitMap.begin();
1699 while (t && next != tempTargetUnitMap.end())
1701 if (!prev->IsWithinDist (*next,CHAIN_SPELL_JUMP_RADIUS))
1702 break;
1703 if (!prev->IsWithinLOSInMap (*next))
1705 ++next;
1706 continue;
1708 prev = *next;
1709 targetUnitMap.push_back(prev);
1710 tempTargetUnitMap.erase(next);
1711 tempTargetUnitMap.sort(TargetDistanceOrder(prev));
1712 next = tempTargetUnitMap.begin();
1713 --t;
1716 break;
1718 case TARGET_ALL_ENEMY_IN_AREA:
1719 FillAreaTargets(targetUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE);
1720 break;
1721 case TARGET_AREAEFFECT_INSTANT:
1723 SpellTargets targetB = SPELL_TARGETS_AOE_DAMAGE;
1724 // Select friendly targets for positive effect
1725 if (IsPositiveEffect(m_spellInfo->Id, effIndex))
1726 targetB = SPELL_TARGETS_FRIENDLY;
1728 FillAreaTargets(targetUnitMap, m_caster->GetPositionX(), m_caster->GetPositionY(), radius, PUSH_DEST_CENTER, targetB);
1730 // exclude caster
1731 targetUnitMap.remove(m_caster);
1732 break;
1734 case TARGET_AREAEFFECT_CUSTOM:
1736 if (m_spellInfo->Effect[effIndex] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
1737 break;
1738 else if (m_spellInfo->Effect[effIndex] == SPELL_EFFECT_SUMMON)
1740 targetUnitMap.push_back(m_caster);
1741 break;
1744 UnitList tempTargetUnitMap;
1745 SpellScriptTargetBounds bounds = sSpellMgr.GetSpellScriptTargetBounds(m_spellInfo->Id);
1746 // fill real target list if no spell script target defined
1747 FillAreaTargets(bounds.first != bounds.second ? tempTargetUnitMap : targetUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_DEST_CENTER, SPELL_TARGETS_ALL);
1749 if (!tempTargetUnitMap.empty())
1751 for (UnitList::const_iterator iter = tempTargetUnitMap.begin(); iter != tempTargetUnitMap.end(); ++iter)
1753 if ((*iter)->GetTypeId() != TYPEID_UNIT)
1754 continue;
1756 for(SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
1758 // only creature entries supported for this target type
1759 if (i_spellST->second.type == SPELL_TARGET_TYPE_GAMEOBJECT)
1760 continue;
1762 if ((*iter)->GetEntry() == i_spellST->second.targetEntry)
1764 targetUnitMap.push_back((*iter));
1765 break;
1770 else
1772 // remove not targetable units if spell has no script targets
1773 for (UnitList::iterator itr = targetUnitMap.begin(); itr != targetUnitMap.end(); )
1775 if (!(*itr)->isTargetableForAttack(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_CAST_ON_DEAD))
1776 targetUnitMap.erase(itr++);
1777 else
1778 ++itr;
1781 break;
1783 case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
1785 // targets the ground, not the units in the area
1786 switch(m_spellInfo->Effect[effIndex])
1788 case SPELL_EFFECT_PERSISTENT_AREA_AURA:
1789 break;
1790 case SPELL_EFFECT_SUMMON:
1791 targetUnitMap.push_back(m_caster);
1792 break;
1793 default:
1794 FillAreaTargets(targetUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE);
1795 break;
1797 break;
1799 case TARGET_DUELVSPLAYER_COORDINATES:
1801 if(Unit* currentTarget = m_targets.getUnitTarget())
1803 m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
1804 targetUnitMap.push_back(currentTarget);
1806 break;
1808 case TARGET_ALL_PARTY_AROUND_CASTER:
1809 case TARGET_ALL_PARTY_AROUND_CASTER_2:
1810 case TARGET_ALL_PARTY:
1811 FillRaidOrPartyTargets(targetUnitMap, m_caster, m_caster, radius, false, true, true);
1812 break;
1813 case TARGET_ALL_RAID_AROUND_CASTER:
1815 if(m_spellInfo->Id == 57669) // Replenishment (special target selection)
1817 // in arena, target should be only caster
1818 if (m_caster->GetMap()->IsBattleArena())
1819 targetUnitMap.push_back(m_caster);
1820 else
1821 FillRaidOrPartyManaPriorityTargets(targetUnitMap, m_caster, m_caster, radius, 10, true, false, true);
1823 else if (m_spellInfo->Id==52759) // Ancestral Awakening (special target selection)
1824 FillRaidOrPartyHealthPriorityTargets(targetUnitMap, m_caster, m_caster, radius, 1, true, false, true);
1825 else
1826 FillRaidOrPartyTargets(targetUnitMap, m_caster, m_caster, radius, true, true, true);
1827 break;
1829 case TARGET_SINGLE_FRIEND:
1830 case TARGET_SINGLE_FRIEND_2:
1831 if(m_targets.getUnitTarget())
1832 targetUnitMap.push_back(m_targets.getUnitTarget());
1833 break;
1834 case TARGET_NONCOMBAT_PET:
1835 if(Unit* target = m_targets.getUnitTarget())
1836 if( target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isPet() && ((Pet*)target)->getPetType() == MINI_PET)
1837 targetUnitMap.push_back(target);
1838 break;
1839 case TARGET_CASTER_COORDINATES:
1841 // Check original caster is GO - set its coordinates as dst cast
1842 if (WorldObject *caster = GetCastingObject())
1843 m_targets.setDestination(caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ());
1844 break;
1846 case TARGET_ALL_HOSTILE_UNITS_AROUND_CASTER:
1847 FillAreaTargets(targetUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_SELF_CENTER, SPELL_TARGETS_HOSTILE);
1848 break;
1849 case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
1850 switch (m_spellInfo->Id)
1852 case 56153: // Guardian Aura - Ahn'Kahet
1853 FillAreaTargets(targetUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY);
1854 targetUnitMap.remove(m_caster);
1855 break;
1856 case 64844: // Divine Hymn
1857 // target amount stored in parent spell dummy effect but hard to access
1858 FillRaidOrPartyHealthPriorityTargets(targetUnitMap, m_caster, m_caster, radius, 3, true, false, false);
1859 break;
1860 case 64904: // Hymn of Hope
1861 // target amount stored in parent spell dummy effect but hard to access
1862 FillRaidOrPartyManaPriorityTargets(targetUnitMap, m_caster, m_caster, radius, 3, true, false, false);
1863 break;
1864 default:
1865 // selected friendly units (for casting objects) around casting object
1866 FillAreaTargets(targetUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY, GetCastingObject());
1867 break;
1869 break;
1870 case TARGET_ALL_FRIENDLY_UNITS_IN_AREA:
1871 // Death Pact (in fact selection by player selection)
1872 if (m_spellInfo->Id == 48743)
1874 // checked in Spell::CheckCast
1875 if (m_caster->GetTypeId()==TYPEID_PLAYER)
1876 if (Unit* target = m_caster->GetMap()->GetPet(((Player*)m_caster)->GetSelection()))
1877 targetUnitMap.push_back(target);
1879 // Circle of Healing
1880 else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST && m_spellInfo->SpellVisual[0] == 8253)
1882 Unit* target = m_targets.getUnitTarget();
1883 if(!target)
1884 target = m_caster;
1886 uint32 count = 5;
1887 // Glyph of Circle of Healing
1888 if(Aura const* glyph = m_caster->GetDummyAura(55675))
1889 count += glyph->GetModifier()->m_amount;
1891 FillRaidOrPartyHealthPriorityTargets(targetUnitMap, m_caster, target, radius, count, true, false, true);
1893 // Wild Growth
1894 else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellIconID == 2864)
1896 Unit* target = m_targets.getUnitTarget();
1897 if(!target)
1898 target = m_caster;
1899 uint32 count = CalculateDamage(EFFECT_INDEX_2,m_caster); // stored in dummy effect, affected by mods
1901 FillRaidOrPartyHealthPriorityTargets(targetUnitMap, m_caster, target, radius, count, true, false, true);
1903 else
1904 FillAreaTargets(targetUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_DEST_CENTER, SPELL_TARGETS_FRIENDLY);
1905 break;
1906 // TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some seals, fire shield from imp, etc..)
1907 case TARGET_SINGLE_PARTY:
1909 Unit *target = m_targets.getUnitTarget();
1910 // Those spells apparently can't be casted on the caster.
1911 if( target && target != m_caster)
1913 // Can only be casted on group's members or its pets
1914 Group *pGroup = NULL;
1916 Unit* owner = m_caster->GetCharmerOrOwner();
1917 Unit *targetOwner = target->GetCharmerOrOwner();
1918 if(owner)
1920 if(owner->GetTypeId() == TYPEID_PLAYER)
1922 if( target == owner )
1924 targetUnitMap.push_back(target);
1925 break;
1927 pGroup = ((Player*)owner)->GetGroup();
1930 else if (m_caster->GetTypeId() == TYPEID_PLAYER)
1932 if( targetOwner == m_caster && target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isPet())
1934 targetUnitMap.push_back(target);
1935 break;
1937 pGroup = ((Player*)m_caster)->GetGroup();
1940 if(pGroup)
1942 // Our target can also be a player's pet who's grouped with us or our pet. But can't be controlled player
1943 if(targetOwner)
1945 if( targetOwner->GetTypeId() == TYPEID_PLAYER &&
1946 target->GetTypeId() == TYPEID_UNIT && (((Creature*)target)->isPet()) &&
1947 target->GetOwnerGUID() == targetOwner->GetGUID() &&
1948 pGroup->IsMember(((Player*)targetOwner)->GetGUID()))
1950 targetUnitMap.push_back(target);
1953 // 1Our target can be a player who is on our group
1954 else if (target->GetTypeId() == TYPEID_PLAYER && pGroup->IsMember(((Player*)target)->GetGUID()))
1956 targetUnitMap.push_back(target);
1960 break;
1962 case TARGET_GAMEOBJECT:
1963 if(m_targets.getGOTarget())
1964 AddGOTarget(m_targets.getGOTarget(), effIndex);
1965 break;
1966 case TARGET_IN_FRONT_OF_CASTER:
1968 bool inFront = m_spellInfo->SpellVisual[0] != 3879;
1969 FillAreaTargets(targetUnitMap, m_caster->GetPositionX(), m_caster->GetPositionY(), radius, inFront ? PUSH_IN_FRONT : PUSH_IN_BACK, SPELL_TARGETS_AOE_DAMAGE);
1970 break;
1972 case TARGET_LARGE_FRONTAL_CONE:
1973 FillAreaTargets(targetUnitMap, m_caster->GetPositionX(), m_caster->GetPositionY(), radius, PUSH_IN_FRONT_90, SPELL_TARGETS_AOE_DAMAGE);
1974 break;
1975 case TARGET_NARROW_FRONTAL_CONE:
1976 FillAreaTargets(targetUnitMap, m_caster->GetPositionX(), m_caster->GetPositionY(), radius, PUSH_IN_FRONT_15, SPELL_TARGETS_AOE_DAMAGE);
1977 break;
1978 case TARGET_IN_FRONT_OF_CASTER_30:
1979 FillAreaTargets(targetUnitMap, m_caster->GetPositionX(), m_caster->GetPositionY(), radius, PUSH_IN_FRONT_30, SPELL_TARGETS_AOE_DAMAGE);
1980 break;
1981 case TARGET_DUELVSPLAYER:
1983 Unit *target = m_targets.getUnitTarget();
1984 if(target)
1986 if(m_caster->IsFriendlyTo(target))
1988 targetUnitMap.push_back(target);
1990 else
1992 if(Unit* pUnitTarget = m_caster->SelectMagnetTarget(m_targets.getUnitTarget(), m_spellInfo))
1994 m_targets.setUnitTarget(pUnitTarget);
1995 targetUnitMap.push_back(pUnitTarget);
1999 break;
2001 case TARGET_GAMEOBJECT_ITEM:
2002 if(m_targets.getGOTargetGUID())
2003 AddGOTarget(m_targets.getGOTarget(), effIndex);
2004 else if(m_targets.getItemTarget())
2005 AddItemTarget(m_targets.getItemTarget(), effIndex);
2006 break;
2007 case TARGET_MASTER:
2008 if(Unit* owner = m_caster->GetCharmerOrOwner())
2009 targetUnitMap.push_back(owner);
2010 break;
2011 case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
2012 // targets the ground, not the units in the area
2013 if (m_spellInfo->Effect[effIndex]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
2014 FillAreaTargets(targetUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE);
2015 break;
2016 case TARGET_MINION:
2017 if(m_spellInfo->Effect[effIndex] != SPELL_EFFECT_DUEL)
2018 targetUnitMap.push_back(m_caster);
2019 break;
2020 case TARGET_SINGLE_ENEMY:
2022 if(Unit* pUnitTarget = m_caster->SelectMagnetTarget(m_targets.getUnitTarget(), m_spellInfo))
2024 m_targets.setUnitTarget(pUnitTarget);
2025 targetUnitMap.push_back(pUnitTarget);
2027 break;
2029 case TARGET_AREAEFFECT_PARTY:
2031 Unit* owner = m_caster->GetCharmerOrOwner();
2032 Player *pTarget = NULL;
2034 if(owner)
2036 targetUnitMap.push_back(m_caster);
2037 if(owner->GetTypeId() == TYPEID_PLAYER)
2038 pTarget = (Player*)owner;
2040 else if (m_caster->GetTypeId() == TYPEID_PLAYER)
2042 if(Unit* target = m_targets.getUnitTarget())
2044 if( target->GetTypeId() != TYPEID_PLAYER)
2046 if(((Creature*)target)->isPet())
2048 Unit *targetOwner = target->GetOwner();
2049 if(targetOwner->GetTypeId() == TYPEID_PLAYER)
2050 pTarget = (Player*)targetOwner;
2053 else
2054 pTarget = (Player*)target;
2058 Group* pGroup = pTarget ? pTarget->GetGroup() : NULL;
2060 if(pGroup)
2062 uint8 subgroup = pTarget->GetSubGroup();
2064 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
2066 Player* Target = itr->getSource();
2068 // IsHostileTo check duel and controlled by enemy
2069 if(Target && Target->GetSubGroup() == subgroup && !m_caster->IsHostileTo(Target))
2071 if( pTarget->IsWithinDistInMap(Target, radius) )
2072 targetUnitMap.push_back(Target);
2074 if(Pet* pet = Target->GetPet())
2075 if( pTarget->IsWithinDistInMap(pet, radius) )
2076 targetUnitMap.push_back(pet);
2080 else if (owner)
2082 if(m_caster->IsWithinDistInMap(owner, radius))
2083 targetUnitMap.push_back(owner);
2085 else if(pTarget)
2087 targetUnitMap.push_back(pTarget);
2089 if(Pet* pet = pTarget->GetPet())
2090 if( m_caster->IsWithinDistInMap(pet, radius) )
2091 targetUnitMap.push_back(pet);
2093 break;
2095 case TARGET_SCRIPT:
2097 if(m_targets.getUnitTarget())
2098 targetUnitMap.push_back(m_targets.getUnitTarget());
2099 if(m_targets.getItemTarget())
2100 AddItemTarget(m_targets.getItemTarget(), effIndex);
2101 break;
2103 case TARGET_SELF_FISHING:
2104 targetUnitMap.push_back(m_caster);
2105 break;
2106 case TARGET_CHAIN_HEAL:
2108 Unit* pUnitTarget = m_targets.getUnitTarget();
2109 if(!pUnitTarget)
2110 break;
2112 if (EffectChainTarget <= 1)
2113 targetUnitMap.push_back(pUnitTarget);
2114 else
2116 unMaxTargets = EffectChainTarget;
2117 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
2119 UnitList tempTargetUnitMap;
2121 FillAreaTargets(tempTargetUnitMap, m_caster->GetPositionX(), m_caster->GetPositionY(), max_range, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY);
2123 if (m_caster != pUnitTarget && std::find(tempTargetUnitMap.begin(), tempTargetUnitMap.end(), m_caster) == tempTargetUnitMap.end())
2124 tempTargetUnitMap.push_front(m_caster);
2126 tempTargetUnitMap.sort(TargetDistanceOrder(pUnitTarget));
2128 if (tempTargetUnitMap.empty())
2129 break;
2131 if (*tempTargetUnitMap.begin() == pUnitTarget)
2132 tempTargetUnitMap.erase(tempTargetUnitMap.begin());
2134 targetUnitMap.push_back(pUnitTarget);
2135 uint32 t = unMaxTargets - 1;
2136 Unit *prev = pUnitTarget;
2137 std::list<Unit*>::iterator next = tempTargetUnitMap.begin();
2139 while(t && next != tempTargetUnitMap.end())
2141 if(!prev->IsWithinDist(*next, CHAIN_SPELL_JUMP_RADIUS))
2142 break;
2144 if(!prev->IsWithinLOSInMap(*next))
2146 ++next;
2147 continue;
2150 if((*next)->GetHealth() == (*next)->GetMaxHealth())
2152 next = tempTargetUnitMap.erase(next);
2153 continue;
2156 prev = *next;
2157 targetUnitMap.push_back(prev);
2158 tempTargetUnitMap.erase(next);
2159 tempTargetUnitMap.sort(TargetDistanceOrder(prev));
2160 next = tempTargetUnitMap.begin();
2162 --t;
2165 break;
2167 case TARGET_CURRENT_ENEMY_COORDINATES:
2169 Unit* currentTarget = m_targets.getUnitTarget();
2170 if(currentTarget)
2172 targetUnitMap.push_back(currentTarget);
2173 m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
2174 if(m_spellInfo->EffectImplicitTargetB[effIndex] == TARGET_ALL_ENEMY_IN_AREA_INSTANT)
2175 FillAreaTargets(targetUnitMap, currentTarget->GetPositionX(), currentTarget->GetPositionY(), radius, PUSH_TARGET_CENTER, SPELL_TARGETS_AOE_DAMAGE);
2177 break;
2179 case TARGET_AREAEFFECT_PARTY_AND_CLASS:
2181 Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
2182 ? (Player*)m_targets.getUnitTarget() : NULL;
2184 Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL;
2185 if(pGroup)
2187 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
2189 Player* Target = itr->getSource();
2191 // IsHostileTo check duel and controlled by enemy
2192 if( Target && targetPlayer->IsWithinDistInMap(Target, radius) &&
2193 targetPlayer->getClass() == Target->getClass() &&
2194 !m_caster->IsHostileTo(Target) )
2196 targetUnitMap.push_back(Target);
2200 else if(m_targets.getUnitTarget())
2201 targetUnitMap.push_back(m_targets.getUnitTarget());
2202 break;
2204 case TARGET_TABLE_X_Y_Z_COORDINATES:
2206 SpellTargetPosition const* st = sSpellMgr.GetSpellTargetPosition(m_spellInfo->Id);
2207 if(st)
2209 // teleport spells are handled in another way
2210 if (m_spellInfo->Effect[effIndex] == SPELL_EFFECT_TELEPORT_UNITS)
2211 break;
2212 if (st->target_mapId == m_caster->GetMapId())
2213 m_targets.setDestination(st->target_X, st->target_Y, st->target_Z);
2214 else
2215 sLog.outError( "SPELL: wrong map (%u instead %u) target coordinates for spell ID %u", st->target_mapId, m_caster->GetMapId(), m_spellInfo->Id );
2217 else
2218 sLog.outError( "SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id );
2219 break;
2221 case TARGET_INFRONT_OF_VICTIM:
2222 case TARGET_BEHIND_VICTIM:
2223 case TARGET_RIGHT_FROM_VICTIM:
2224 case TARGET_LEFT_FROM_VICTIM:
2226 Unit *pTarget = NULL;
2228 // explicit cast data from client or server-side cast
2229 // some spell at client send caster
2230 if(m_targets.getUnitTarget() && m_targets.getUnitTarget()!=m_caster)
2231 pTarget = m_targets.getUnitTarget();
2232 else if(m_caster->getVictim())
2233 pTarget = m_caster->getVictim();
2234 else if(m_caster->GetTypeId() == TYPEID_PLAYER)
2235 pTarget = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection());
2237 if(pTarget)
2239 float angle = 0.0f;
2240 float dist = (radius && targetMode != TARGET_BEHIND_VICTIM) ? radius : CONTACT_DISTANCE;
2242 switch(targetMode)
2244 case TARGET_INFRONT_OF_VICTIM: break;
2245 case TARGET_BEHIND_VICTIM: angle = M_PI_F; break;
2246 case TARGET_RIGHT_FROM_VICTIM: angle = -M_PI_F / 2; break;
2247 case TARGET_LEFT_FROM_VICTIM: angle = M_PI_F / 2; break;
2250 float _target_x, _target_y, _target_z;
2251 pTarget->GetClosePoint(_target_x, _target_y, _target_z, pTarget->GetObjectSize(), dist, angle);
2252 if(pTarget->IsWithinLOS(_target_x, _target_y, _target_z))
2254 targetUnitMap.push_back(m_caster);
2255 m_targets.setDestination(_target_x, _target_y, _target_z);
2258 break;
2260 case TARGET_DYNAMIC_OBJECT_COORDINATES:
2261 // if parent spell create dynamic object extract area from it
2262 if(DynamicObject* dynObj = m_caster->GetDynObject(m_triggeredByAuraSpell ? m_triggeredByAuraSpell->Id : m_spellInfo->Id))
2263 m_targets.setDestination(dynObj->GetPositionX(), dynObj->GetPositionY(), dynObj->GetPositionZ());
2264 break;
2266 case TARGET_DYNAMIC_OBJECT_FRONT:
2267 case TARGET_DYNAMIC_OBJECT_BEHIND:
2268 case TARGET_DYNAMIC_OBJECT_LEFT_SIDE:
2269 case TARGET_DYNAMIC_OBJECT_RIGHT_SIDE:
2271 if (!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION))
2273 float angle = m_caster->GetOrientation();
2274 switch(targetMode)
2276 case TARGET_DYNAMIC_OBJECT_FRONT: break;
2277 case TARGET_DYNAMIC_OBJECT_BEHIND: angle += M_PI_F; break;
2278 case TARGET_DYNAMIC_OBJECT_LEFT_SIDE: angle += M_PI_F / 2; break;
2279 case TARGET_DYNAMIC_OBJECT_RIGHT_SIDE: angle -= M_PI_F / 2; break;
2282 float x, y;
2283 m_caster->GetNearPoint2D(x, y, radius, angle);
2284 m_targets.setDestination(x, y, m_caster->GetPositionZ());
2287 targetUnitMap.push_back(m_caster);
2288 break;
2290 case TARGET_POINT_AT_NORTH:
2291 case TARGET_POINT_AT_SOUTH:
2292 case TARGET_POINT_AT_EAST:
2293 case TARGET_POINT_AT_WEST:
2294 case TARGET_POINT_AT_NE:
2295 case TARGET_POINT_AT_NW:
2296 case TARGET_POINT_AT_SE:
2297 case TARGET_POINT_AT_SW:
2300 if (!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION))
2302 Unit* currentTarget = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
2303 float angle = currentTarget != m_caster ? currentTarget->GetAngle(m_caster) : m_caster->GetOrientation();
2305 switch(targetMode)
2307 case TARGET_POINT_AT_NORTH: break;
2308 case TARGET_POINT_AT_SOUTH: angle += M_PI_F; break;
2309 case TARGET_POINT_AT_EAST: angle -= M_PI_F / 2; break;
2310 case TARGET_POINT_AT_WEST: angle += M_PI_F / 2; break;
2311 case TARGET_POINT_AT_NE: angle -= M_PI_F / 4; break;
2312 case TARGET_POINT_AT_NW: angle += M_PI_F / 4; break;
2313 case TARGET_POINT_AT_SE: angle -= 3*M_PI_F / 4; break;
2314 case TARGET_POINT_AT_SW: angle += 3*M_PI_F / 4; break;
2317 float x, y;
2318 currentTarget->GetNearPoint2D(x, y, radius, angle);
2319 m_targets.setDestination(x, y, currentTarget->GetPositionZ());
2321 break;
2323 case TARGET_DIRECTLY_FORWARD:
2325 if (!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION))
2327 SpellRangeEntry const* rEntry = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
2328 float minRange = GetSpellMinRange(rEntry);
2329 float maxRange = GetSpellMaxRange(rEntry);
2330 float dist = minRange+ rand_norm_f()*(maxRange-minRange);
2332 float _target_x, _target_y, _target_z;
2333 m_caster->GetClosePoint(_target_x, _target_y, _target_z, m_caster->GetObjectSize(), dist);
2334 m_targets.setDestination(_target_x, _target_y, _target_z);
2337 targetUnitMap.push_back(m_caster);
2338 break;
2340 case TARGET_EFFECT_SELECT:
2342 // add here custom effects that need default target.
2343 // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
2344 switch(m_spellInfo->Effect[effIndex])
2346 case SPELL_EFFECT_DUMMY:
2348 switch(m_spellInfo->Id)
2350 case 20577: // Cannibalize
2352 WorldObject* result = FindCorpseUsing<MaNGOS::CannibalizeObjectCheck> ();
2354 if(result)
2356 switch(result->GetTypeId())
2358 case TYPEID_UNIT:
2359 case TYPEID_PLAYER:
2360 targetUnitMap.push_back((Unit*)result);
2361 break;
2362 case TYPEID_CORPSE:
2363 m_targets.setCorpseTarget((Corpse*)result);
2364 if (Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID()))
2365 targetUnitMap.push_back(owner);
2366 break;
2369 else
2371 // clear cooldown at fail
2372 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2373 ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id, true);
2374 SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES);
2375 finish(false);
2377 break;
2379 default:
2380 if (m_targets.getUnitTarget())
2381 targetUnitMap.push_back(m_targets.getUnitTarget());
2382 break;
2384 break;
2386 case SPELL_EFFECT_BIND:
2387 case SPELL_EFFECT_RESURRECT:
2388 case SPELL_EFFECT_PARRY:
2389 case SPELL_EFFECT_BLOCK:
2390 case SPELL_EFFECT_CREATE_ITEM:
2391 case SPELL_EFFECT_TRIGGER_SPELL:
2392 case SPELL_EFFECT_TRIGGER_MISSILE:
2393 case SPELL_EFFECT_LEARN_SPELL:
2394 case SPELL_EFFECT_SKILL_STEP:
2395 case SPELL_EFFECT_PROFICIENCY:
2396 case SPELL_EFFECT_SUMMON_OBJECT_WILD:
2397 case SPELL_EFFECT_SELF_RESURRECT:
2398 case SPELL_EFFECT_REPUTATION:
2399 case SPELL_EFFECT_SEND_TAXI:
2400 if (m_targets.getUnitTarget())
2401 targetUnitMap.push_back(m_targets.getUnitTarget());
2402 // Triggered spells have additional spell targets - cast them even if no explicit unit target is given (required for spell 50516 for example)
2403 else if (m_spellInfo->Effect[effIndex] == SPELL_EFFECT_TRIGGER_SPELL)
2404 targetUnitMap.push_back(m_caster);
2405 break;
2406 case SPELL_EFFECT_SUMMON_PLAYER:
2407 if (m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetSelection())
2409 Player* target = sObjectMgr.GetPlayer(((Player*)m_caster)->GetSelection());
2410 if(target)
2411 targetUnitMap.push_back(target);
2413 break;
2414 case SPELL_EFFECT_RESURRECT_NEW:
2415 if (m_targets.getUnitTarget())
2416 targetUnitMap.push_back(m_targets.getUnitTarget());
2417 if (m_targets.getCorpseTargetGUID())
2419 Corpse *corpse = m_caster->GetMap()->GetCorpse(m_targets.getCorpseTargetGUID());
2420 if(corpse)
2422 Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
2423 if(owner)
2424 targetUnitMap.push_back(owner);
2427 break;
2428 case SPELL_EFFECT_SUMMON:
2429 case SPELL_EFFECT_SUMMON_CHANGE_ITEM:
2430 case SPELL_EFFECT_TRANS_DOOR:
2431 case SPELL_EFFECT_ADD_FARSIGHT:
2432 case SPELL_EFFECT_APPLY_GLYPH:
2433 case SPELL_EFFECT_STUCK:
2434 case SPELL_EFFECT_BREAK_PLAYER_TARGETING:
2435 case SPELL_EFFECT_SUMMON_ALL_TOTEMS:
2436 case SPELL_EFFECT_FEED_PET:
2437 case SPELL_EFFECT_DESTROY_ALL_TOTEMS:
2438 case SPELL_EFFECT_SKILL:
2439 targetUnitMap.push_back(m_caster);
2440 break;
2441 case SPELL_EFFECT_LEARN_PET_SPELL:
2442 if (Pet* pet = m_caster->GetPet())
2443 targetUnitMap.push_back(pet);
2444 break;
2445 case SPELL_EFFECT_ENCHANT_ITEM:
2446 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
2447 case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
2448 case SPELL_EFFECT_DISENCHANT:
2449 case SPELL_EFFECT_PROSPECTING:
2450 case SPELL_EFFECT_MILLING:
2451 if (m_targets.getItemTarget())
2452 AddItemTarget(m_targets.getItemTarget(), effIndex);
2453 break;
2454 case SPELL_EFFECT_APPLY_AURA:
2455 switch(m_spellInfo->EffectApplyAuraName[effIndex])
2457 case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_SELF(1) (and present for other ranks for same spell for example)
2458 case SPELL_AURA_ADD_PCT_MODIFIER:
2459 targetUnitMap.push_back(m_caster);
2460 break;
2461 default: // apply to target in other case
2462 if (m_targets.getUnitTarget())
2463 targetUnitMap.push_back(m_targets.getUnitTarget());
2464 break;
2466 break;
2467 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
2468 // AreaAura
2469 if(m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000)
2470 SetTargetMap(effIndex, TARGET_AREAEFFECT_PARTY, targetUnitMap);
2471 break;
2472 case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
2473 if (m_targets.getUnitTarget())
2474 targetUnitMap.push_back(m_targets.getUnitTarget());
2475 else if (m_targets.getCorpseTargetGUID())
2477 if (Corpse *corpse = m_caster->GetMap()->GetCorpse(m_targets.getCorpseTargetGUID()))
2478 if (Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID()))
2479 targetUnitMap.push_back(owner);
2481 break;
2483 default:
2484 break;
2486 break;
2488 default:
2489 //sLog.outError( "SPELL: Unknown implicit target (%u) for spell ID %u", targetMode, m_spellInfo->Id );
2490 break;
2493 if (unMaxTargets && targetUnitMap.size() > unMaxTargets)
2495 // make sure one unit is always removed per iteration
2496 uint32 removed_utarget = 0;
2497 for (UnitList::iterator itr = targetUnitMap.begin(), next; itr != targetUnitMap.end(); itr = next)
2499 next = itr;
2500 ++next;
2501 if (!*itr) continue;
2502 if ((*itr) == m_targets.getUnitTarget())
2504 targetUnitMap.erase(itr);
2505 removed_utarget = 1;
2506 // break;
2509 // remove random units from the map
2510 while (targetUnitMap.size() > unMaxTargets - removed_utarget)
2512 uint32 poz = urand(0, targetUnitMap.size()-1);
2513 for (UnitList::iterator itr = targetUnitMap.begin(); itr != targetUnitMap.end(); ++itr, --poz)
2515 if (!*itr) continue;
2517 if (!poz)
2519 targetUnitMap.erase(itr);
2520 break;
2524 // the player's target will always be added to the map
2525 if (removed_utarget && m_targets.getUnitTarget())
2526 targetUnitMap.push_back(m_targets.getUnitTarget());
2530 void Spell::prepare(SpellCastTargets const* targets, Aura* triggeredByAura)
2532 m_targets = *targets;
2534 m_spellState = SPELL_STATE_PREPARING;
2536 m_castPositionX = m_caster->GetPositionX();
2537 m_castPositionY = m_caster->GetPositionY();
2538 m_castPositionZ = m_caster->GetPositionZ();
2539 m_castOrientation = m_caster->GetOrientation();
2541 if(triggeredByAura)
2542 m_triggeredByAuraSpell = triggeredByAura->GetSpellProto();
2544 // create and add update event for this spell
2545 SpellEvent* Event = new SpellEvent(this);
2546 m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1));
2548 //Prevent casting at cast another spell (ServerSide check)
2549 if(m_caster->IsNonMeleeSpellCasted(false, true, true) && m_cast_count)
2551 SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS);
2552 finish(false);
2553 return;
2556 // Fill cost data
2557 m_powerCost = CalculatePowerCost();
2559 SpellCastResult result = CheckCast(true);
2560 if(result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
2562 if(triggeredByAura)
2564 SendChannelUpdate(0);
2565 triggeredByAura->SetAuraDuration(0);
2567 SendCastResult(result);
2568 finish(false);
2569 return;
2572 // Prepare data for triggers
2573 prepareDataForTriggerSystem();
2575 // calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail)
2576 m_casttime = GetSpellCastTime(m_spellInfo, this);
2578 // set timer base at cast time
2579 ReSetTimer();
2581 // stealth must be removed at cast starting (at show channel bar)
2582 // skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
2583 if ( !m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo) )
2585 m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
2586 m_caster->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
2589 // add non-triggered (with cast time and without)
2590 if (!m_IsTriggeredSpell)
2592 // add to cast type slot
2593 m_caster->SetCurrentCastedSpell( this );
2595 // will show cast bar
2596 SendSpellStart();
2598 // execute triggered without cast time explicitly in call point
2599 else if(m_timer == 0)
2600 cast(true);
2601 // else triggered with cast time will execute execute at next tick or later
2602 // without adding to cast type slot
2603 // will not show cast bar but will show effects at casting time etc
2606 void Spell::cancel()
2608 if(m_spellState == SPELL_STATE_FINISHED)
2609 return;
2611 m_autoRepeat = false;
2612 switch (m_spellState)
2614 case SPELL_STATE_PREPARING:
2615 case SPELL_STATE_DELAYED:
2617 SendInterrupted(0);
2618 SendCastResult(SPELL_FAILED_INTERRUPTED);
2619 } break;
2621 case SPELL_STATE_CASTING:
2623 for(std::list<TargetInfo>::const_iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
2625 if( ihit->missCondition == SPELL_MISS_NONE )
2627 Unit* unit = m_caster->GetObjectGuid() == (*ihit).targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
2628 if( unit && unit->isAlive() )
2629 unit->RemoveAurasByCasterSpell(m_spellInfo->Id, m_caster->GetGUID());
2633 SendChannelUpdate(0);
2634 SendInterrupted(0);
2635 SendCastResult(SPELL_FAILED_INTERRUPTED);
2636 } break;
2638 default:
2640 } break;
2643 finish(false);
2644 m_caster->RemoveDynObject(m_spellInfo->Id);
2645 m_caster->RemoveGameObject(m_spellInfo->Id, true);
2648 void Spell::cast(bool skipCheck)
2650 SetExecutedCurrently(true);
2652 if (!m_caster->CheckAndIncreaseCastCounter())
2654 if (m_triggeredByAuraSpell)
2655 sLog.outError("Spell %u triggered by aura spell %u too deep in cast chain for cast. Cast not allowed for prevent overflow stack crash.", m_spellInfo->Id, m_triggeredByAuraSpell->Id);
2656 else
2657 sLog.outError("Spell %u too deep in cast chain for cast. Cast not allowed for prevent overflow stack crash.", m_spellInfo->Id);
2659 SendCastResult(SPELL_FAILED_ERROR);
2660 finish(false);
2661 SetExecutedCurrently(false);
2662 return;
2665 // update pointers base at GUIDs to prevent access to non-existed already object
2666 UpdatePointers();
2668 // cancel at lost main target unit
2669 if(!m_targets.getUnitTarget() && m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID())
2671 cancel();
2672 m_caster->DecreaseCastCounter();
2673 SetExecutedCurrently(false);
2674 return;
2677 if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster)
2678 m_caster->SetInFront(m_targets.getUnitTarget());
2680 SpellCastResult castResult = CheckPower();
2681 if(castResult != SPELL_CAST_OK)
2683 SendCastResult(castResult);
2684 finish(false);
2685 m_caster->DecreaseCastCounter();
2686 SetExecutedCurrently(false);
2687 return;
2690 // triggered cast called from Spell::prepare where it was already checked
2691 if(!skipCheck)
2693 castResult = CheckCast(false);
2694 if(castResult != SPELL_CAST_OK)
2696 SendCastResult(castResult);
2697 finish(false);
2698 m_caster->DecreaseCastCounter();
2699 SetExecutedCurrently(false);
2700 return;
2704 // different triggred (for caster) and precast (casted before apply effect to target) cases
2705 switch(m_spellInfo->SpellFamilyName)
2707 case SPELLFAMILY_GENERIC:
2709 if (m_spellInfo->Mechanic == MECHANIC_BANDAGE) // Bandages
2710 AddPrecastSpell(11196); // Recently Bandaged
2711 else if(m_spellInfo->Id == 20594) // Stoneskin
2712 AddTriggeredSpell(65116); // Stoneskin - armor 10% for 8 sec
2713 else if(m_spellInfo->Id == 71904) // Chaos Bane strength buff
2714 AddTriggeredSpell(73422);
2715 break;
2717 case SPELLFAMILY_MAGE:
2719 // Ice Block
2720 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000008000000000))
2721 AddPrecastSpell(41425); // Hypothermia
2722 break;
2724 case SPELLFAMILY_PRIEST:
2726 // Power Word: Shield
2727 if (m_spellInfo->Mechanic == MECHANIC_SHIELD &&
2728 (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000000001)))
2729 AddPrecastSpell(6788); // Weakened Soul
2730 // Prayer of Mending (jump animation), we need formal caster instead original for correct animation
2731 else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000002000000000))
2732 AddTriggeredSpell(41637);
2734 switch(m_spellInfo->Id)
2736 case 15237: AddTriggeredSpell(23455); break;// Holy Nova, rank 1
2737 case 15430: AddTriggeredSpell(23458); break;// Holy Nova, rank 2
2738 case 15431: AddTriggeredSpell(23459); break;// Holy Nova, rank 3
2739 case 27799: AddTriggeredSpell(27803); break;// Holy Nova, rank 4
2740 case 27800: AddTriggeredSpell(27804); break;// Holy Nova, rank 5
2741 case 27801: AddTriggeredSpell(27805); break;// Holy Nova, rank 6
2742 case 25331: AddTriggeredSpell(25329); break;// Holy Nova, rank 7
2743 case 48077: AddTriggeredSpell(48075); break;// Holy Nova, rank 8
2744 case 48078: AddTriggeredSpell(48076); break;// Holy Nova, rank 9
2745 default:break;
2747 break;
2749 case SPELLFAMILY_DRUID:
2751 // Faerie Fire (Feral)
2752 if (m_spellInfo->Id == 16857 && m_caster->m_form != FORM_CAT)
2753 AddTriggeredSpell(60089);
2754 break;
2756 case SPELLFAMILY_ROGUE:
2757 // Fan of Knives (main hand)
2758 if (m_spellInfo->Id == 51723 && m_caster->GetTypeId() == TYPEID_PLAYER &&
2759 ((Player*)m_caster)->haveOffhandWeapon())
2761 AddTriggeredSpell(52874); // Fan of Knives (offhand)
2763 break;
2764 case SPELLFAMILY_PALADIN:
2766 // Hand of Reckoning
2767 if (m_spellInfo->Id == 62124)
2769 if (m_targets.getUnitTarget() && m_targets.getUnitTarget()->getVictim() != m_caster)
2770 AddPrecastSpell(67485); // Hand of Rekoning (no typos in name ;) )
2772 // Divine Shield, Divine Protection or Hand of Protection
2773 else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000400080))
2775 AddPrecastSpell(25771); // Forbearance
2776 AddPrecastSpell(61987); // Avenging Wrath Marker
2778 else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x200000000000))
2779 AddPrecastSpell(61987); // Avenging Wrath Marker
2780 break;
2782 case SPELLFAMILY_SHAMAN:
2784 // Bloodlust
2785 if (m_spellInfo->Id == 2825)
2786 AddPrecastSpell(57724); // Sated
2787 // Heroism
2788 else if (m_spellInfo->Id == 32182)
2789 AddPrecastSpell(57723); // Exhaustion
2790 // Spirit Walk
2791 else if (m_spellInfo->Id == 58875)
2792 AddPrecastSpell(58876);
2793 else if (m_spellInfo->Effect[EFFECT_INDEX_0]==SPELL_EFFECT_APPLY_AREA_AURA_RAID && m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000004000000))
2794 // only for main totem spell cast
2795 AddTriggeredSpell(30708); // Totem of Wrath
2796 break;
2798 default:
2799 break;
2802 // traded items have trade slot instead of guid in m_itemTargetGUID
2803 // set to real guid to be sent later to the client
2804 m_targets.updateTradeSlotItem();
2806 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2808 if (!m_IsTriggeredSpell && m_CastItem)
2809 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, m_CastItem->GetEntry());
2811 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, m_spellInfo->Id);
2814 FillTargetMap();
2816 if(m_spellState == SPELL_STATE_FINISHED) // stop cast if spell marked as finish somewhere in FillTargetMap
2818 m_caster->DecreaseCastCounter();
2819 SetExecutedCurrently(false);
2820 return;
2823 // CAST SPELL
2824 SendSpellCooldown();
2826 TakePower();
2827 TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
2829 SendCastResult(castResult);
2830 SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
2832 InitializeDamageMultipliers();
2834 // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
2835 if (m_spellInfo->speed > 0.0f)
2838 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2839 // in case delayed spell remove item at cast delay start
2840 TakeCastItem();
2842 // fill initial spell damage from caster for delayed casted spells
2843 for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
2844 HandleDelayedSpellLaunch(&(*ihit));
2846 // Okay, maps created, now prepare flags
2847 m_immediateHandled = false;
2848 m_spellState = SPELL_STATE_DELAYED;
2849 SetDelayStart(0);
2851 else
2853 // Immediate spell, no big deal
2854 handle_immediate();
2857 m_caster->DecreaseCastCounter();
2858 SetExecutedCurrently(false);
2861 void Spell::handle_immediate()
2863 // start channeling if applicable
2864 if(IsChanneledSpell(m_spellInfo))
2866 int32 duration = GetSpellDuration(m_spellInfo);
2867 if (duration)
2869 // Apply duration mod
2870 if(Player* modOwner = m_caster->GetSpellModOwner())
2871 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
2872 m_spellState = SPELL_STATE_CASTING;
2873 SendChannelStart(duration);
2877 // process immediate effects (items, ground, etc.) also initialize some variables
2878 _handle_immediate_phase();
2880 for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
2881 DoAllEffectOnTarget(&(*ihit));
2883 for(std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
2884 DoAllEffectOnTarget(&(*ihit));
2886 // spell is finished, perform some last features of the spell here
2887 _handle_finish_phase();
2889 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2890 TakeCastItem();
2892 if(m_spellState != SPELL_STATE_CASTING)
2893 finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
2896 uint64 Spell::handle_delayed(uint64 t_offset)
2898 uint64 next_time = 0;
2900 if (!m_immediateHandled)
2902 _handle_immediate_phase();
2903 m_immediateHandled = true;
2906 // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
2907 for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
2909 if (ihit->processed == false)
2911 if ( ihit->timeDelay <= t_offset )
2912 DoAllEffectOnTarget(&(*ihit));
2913 else if( next_time == 0 || ihit->timeDelay < next_time )
2914 next_time = ihit->timeDelay;
2918 // now recheck gameobject targeting correctness
2919 for(std::list<GOTargetInfo>::iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit)
2921 if (ighit->processed == false)
2923 if ( ighit->timeDelay <= t_offset )
2924 DoAllEffectOnTarget(&(*ighit));
2925 else if( next_time == 0 || ighit->timeDelay < next_time )
2926 next_time = ighit->timeDelay;
2929 // All targets passed - need finish phase
2930 if (next_time == 0)
2932 // spell is finished, perform some last features of the spell here
2933 _handle_finish_phase();
2935 finish(true); // successfully finish spell cast
2937 // return zero, spell is finished now
2938 return 0;
2940 else
2942 // spell is unfinished, return next execution time
2943 return next_time;
2947 void Spell::_handle_immediate_phase()
2949 // handle some immediate features of the spell here
2950 HandleThreatSpells(m_spellInfo->Id);
2952 m_needSpellLog = IsNeedSendToClient();
2953 for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
2955 if(m_spellInfo->Effect[j] == 0)
2956 continue;
2958 // apply Send Event effect to ground in case empty target lists
2959 if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(SpellEffectIndex(j)) )
2961 HandleEffects(NULL, NULL, NULL, SpellEffectIndex(j));
2962 continue;
2965 // Don't do spell log, if is school damage spell
2966 if(m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0)
2967 m_needSpellLog = false;
2970 // initialize Diminishing Returns Data
2971 m_diminishLevel = DIMINISHING_LEVEL_1;
2972 m_diminishGroup = DIMINISHING_NONE;
2974 // process items
2975 for(std::list<ItemTargetInfo>::iterator ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
2976 DoAllEffectOnTarget(&(*ihit));
2978 // process ground
2979 for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
2981 // persistent area auras target only the ground
2982 if(m_spellInfo->Effect[j] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
2983 HandleEffects(NULL, NULL, NULL, SpellEffectIndex(j));
2987 void Spell::_handle_finish_phase()
2989 // spell log
2990 if(m_needSpellLog)
2991 SendLogExecute();
2994 void Spell::SendSpellCooldown()
2996 if(m_caster->GetTypeId() != TYPEID_PLAYER)
2997 return;
2999 Player* _player = (Player*)m_caster;
3001 // mana/health/etc potions, disabled by client (until combat out as declarate)
3002 if (m_CastItem && m_CastItem->IsPotion())
3004 // need in some way provided data for Spell::finish SendCooldownEvent
3005 _player->SetLastPotionId(m_CastItem->GetEntry());
3006 return;
3009 // (1) have infinity cooldown but set at aura apply, (2) passive cooldown at triggering
3010 if(m_spellInfo->Attributes & (SPELL_ATTR_DISABLED_WHILE_ACTIVE | SPELL_ATTR_PASSIVE))
3011 return;
3013 _player->AddSpellAndCategoryCooldowns(m_spellInfo, m_CastItem ? m_CastItem->GetEntry() : 0, this);
3016 void Spell::update(uint32 difftime)
3018 // update pointers based at it's GUIDs
3019 UpdatePointers();
3021 if(m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget())
3023 cancel();
3024 return;
3027 // check if the player caster has moved before the spell finished
3028 if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) &&
3029 (m_castPositionX != m_caster->GetPositionX() || m_castPositionY != m_caster->GetPositionY() || m_castPositionZ != m_caster->GetPositionZ()) &&
3030 (m_spellInfo->Effect[EFFECT_INDEX_0] != SPELL_EFFECT_STUCK || !((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEFLAG_FALLINGFAR)))
3032 // always cancel for channeled spells
3033 if( m_spellState == SPELL_STATE_CASTING )
3034 cancel();
3035 // don't cancel for melee, autorepeat, triggered and instant spells
3036 else if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT))
3037 cancel();
3040 switch(m_spellState)
3042 case SPELL_STATE_PREPARING:
3044 if(m_timer)
3046 if(difftime >= m_timer)
3047 m_timer = 0;
3048 else
3049 m_timer -= difftime;
3052 if(m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
3053 cast();
3054 } break;
3055 case SPELL_STATE_CASTING:
3057 if(m_timer > 0)
3059 if( m_caster->GetTypeId() == TYPEID_PLAYER )
3061 // check if player has jumped before the channeling finished
3062 if(((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEFLAG_FALLING))
3063 cancel();
3065 // check for incapacitating player states
3066 if( m_caster->hasUnitState(UNIT_STAT_CAN_NOT_REACT))
3067 cancel();
3069 // check if player has turned if flag is set
3070 if( m_spellInfo->ChannelInterruptFlags & CHANNEL_FLAG_TURNING && m_castOrientation != m_caster->GetOrientation() )
3071 cancel();
3074 // check if there are alive targets left
3075 if (!IsAliveUnitPresentInTargetList())
3077 SendChannelUpdate(0);
3078 finish();
3081 if(difftime >= m_timer)
3082 m_timer = 0;
3083 else
3084 m_timer -= difftime;
3087 if(m_timer == 0)
3089 SendChannelUpdate(0);
3091 // channeled spell processed independently for quest targeting
3092 // cast at creature (or GO) quest objectives update at successful cast channel finished
3093 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
3094 if( !IsAutoRepeat() && !IsNextMeleeSwingSpell() )
3096 if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() )
3098 for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3100 TargetInfo* target = &*ihit;
3101 if(!target->targetGUID.IsCreature())
3102 continue;
3104 Unit* unit = m_caster->GetObjectGuid() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target->targetGUID);
3105 if (unit == NULL)
3106 continue;
3108 p->CastedCreatureOrGO(unit->GetEntry(), unit->GetObjectGuid(), m_spellInfo->Id);
3111 for(std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
3113 GOTargetInfo* target = &*ihit;
3115 GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
3116 if(!go)
3117 continue;
3119 p->CastedCreatureOrGO(go->GetEntry(), go->GetObjectGuid(), m_spellInfo->Id);
3124 finish();
3126 } break;
3127 default:
3129 }break;
3133 void Spell::finish(bool ok)
3135 if(!m_caster)
3136 return;
3138 if(m_spellState == SPELL_STATE_FINISHED)
3139 return;
3141 m_spellState = SPELL_STATE_FINISHED;
3143 // other code related only to successfully finished spells
3144 if(!ok)
3145 return;
3147 // remove spell mods
3148 if (m_caster->GetTypeId() == TYPEID_PLAYER)
3149 ((Player*)m_caster)->RemoveSpellMods(this);
3151 // handle SPELL_AURA_ADD_TARGET_TRIGGER auras
3152 Unit::AuraList const& targetTriggers = m_caster->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER);
3153 for(Unit::AuraList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
3155 if (!(*i)->isAffectedOnSpell(m_spellInfo))
3156 continue;
3157 for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3159 if( ihit->missCondition == SPELL_MISS_NONE )
3161 // check m_caster->GetGUID() let load auras at login and speedup most often case
3162 Unit *unit = m_caster->GetObjectGuid() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
3163 if (unit && unit->isAlive())
3165 SpellEntry const *auraSpellInfo = (*i)->GetSpellProto();
3166 SpellEffectIndex auraSpellIdx = (*i)->GetEffIndex();
3167 // Calculate chance at that moment (can be depend for example from combo points)
3168 int32 auraBasePoints = (*i)->GetBasePoints();
3169 int32 chance = m_caster->CalculateSpellDamage(unit, auraSpellInfo, auraSpellIdx, &auraBasePoints);
3170 if(roll_chance_i(chance))
3171 m_caster->CastSpell(unit, auraSpellInfo->EffectTriggerSpell[auraSpellIdx], true, NULL, (*i));
3177 // Heal caster for all health leech from all targets
3178 if (m_healthLeech)
3179 m_caster->DealHeal(m_caster, uint32(m_healthLeech), m_spellInfo);
3181 if (IsMeleeAttackResetSpell())
3183 m_caster->resetAttackTimer(BASE_ATTACK);
3184 if(m_caster->haveOffhandWeapon())
3185 m_caster->resetAttackTimer(OFF_ATTACK);
3188 /*if (IsRangedAttackResetSpell())
3189 m_caster->resetAttackTimer(RANGED_ATTACK);*/
3191 // Clear combo at finish state
3192 if(m_caster->GetTypeId() == TYPEID_PLAYER && NeedsComboPoints(m_spellInfo))
3194 // Not drop combopoints if negative spell and if any miss on enemy exist
3195 bool needDrop = true;
3196 if (!IsPositiveSpell(m_spellInfo->Id))
3198 for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3200 if (ihit->missCondition != SPELL_MISS_NONE && ihit->targetGUID != m_caster->GetObjectGuid())
3202 needDrop = false;
3203 break;
3207 if (needDrop)
3208 ((Player*)m_caster)->ClearComboPoints();
3211 // potions disabled by client, send event "not in combat" if need
3212 if (m_caster->GetTypeId() == TYPEID_PLAYER)
3213 ((Player*)m_caster)->UpdatePotionCooldown(this);
3215 // call triggered spell only at successful cast (after clear combo points -> for add some if need)
3216 if(!m_TriggerSpells.empty())
3217 CastTriggerSpells();
3219 // Stop Attack for some spells
3220 if( m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET )
3221 m_caster->AttackStop();
3224 void Spell::SendCastResult(SpellCastResult result)
3226 if(result == SPELL_CAST_OK)
3227 return;
3229 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3230 return;
3232 if(((Player*)m_caster)->GetSession()->PlayerLoading()) // don't send cast results at loading time
3233 return;
3235 SendCastResult((Player*)m_caster, m_spellInfo, m_cast_count, result);
3238 void Spell::SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result)
3240 if(result == SPELL_CAST_OK)
3241 return;
3243 WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
3244 data << uint8(cast_count); // single cast or multi 2.3 (0/1)
3245 data << uint32(spellInfo->Id);
3246 data << uint8(result); // problem
3247 switch (result)
3249 case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
3250 data << uint32(spellInfo->RequiresSpellFocus);
3251 break;
3252 case SPELL_FAILED_REQUIRES_AREA:
3253 // hardcode areas limitation case
3254 switch(spellInfo->Id)
3256 case 41617: // Cenarion Mana Salve
3257 case 41619: // Cenarion Healing Salve
3258 data << uint32(3905);
3259 break;
3260 case 41618: // Bottled Nethergon Energy
3261 case 41620: // Bottled Nethergon Vapor
3262 data << uint32(3842);
3263 break;
3264 case 45373: // Bloodberry Elixir
3265 data << uint32(4075);
3266 break;
3267 default: // default case (don't must be)
3268 data << uint32(0);
3269 break;
3271 break;
3272 case SPELL_FAILED_TOTEMS:
3273 for(int i = 0; i < MAX_SPELL_TOTEMS; ++i)
3274 if(spellInfo->Totem[i])
3275 data << uint32(spellInfo->Totem[i]);
3276 break;
3277 case SPELL_FAILED_TOTEM_CATEGORY:
3278 for(int i = 0; i < MAX_SPELL_TOTEM_CATEGORIES; ++i)
3279 if(spellInfo->TotemCategory[i])
3280 data << uint32(spellInfo->TotemCategory[i]);
3281 break;
3282 case SPELL_FAILED_EQUIPPED_ITEM_CLASS:
3283 data << uint32(spellInfo->EquippedItemClass);
3284 data << uint32(spellInfo->EquippedItemSubClassMask);
3285 //data << uint32(spellInfo->EquippedItemInventoryTypeMask);
3286 break;
3287 default:
3288 break;
3290 caster->GetSession()->SendPacket(&data);
3293 void Spell::SendSpellStart()
3295 if (!IsNeedSendToClient())
3296 return;
3298 DEBUG_LOG("Sending SMSG_SPELL_START id=%u", m_spellInfo->Id);
3300 uint32 castFlags = CAST_FLAG_UNKNOWN1;
3301 if (IsRangedSpell())
3302 castFlags |= CAST_FLAG_AMMO;
3304 if (m_spellInfo->runeCostID)
3305 castFlags |= CAST_FLAG_UNKNOWN10;
3307 WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2));
3308 if (m_CastItem)
3309 data << m_CastItem->GetPackGUID();
3310 else
3311 data << m_caster->GetPackGUID();
3313 data << m_caster->GetPackGUID();
3314 data << uint8(m_cast_count); // pending spell cast?
3315 data << uint32(m_spellInfo->Id); // spellId
3316 data << uint32(castFlags); // cast flags
3317 data << uint32(m_timer); // delay?
3318 data << m_targets;
3320 if ( castFlags & CAST_FLAG_UNKNOWN6 ) // predicted power?
3321 data << uint32(0);
3323 if ( castFlags & CAST_FLAG_UNKNOWN7 ) // rune cooldowns list
3325 uint8 v1 = 0;//m_runesState;
3326 uint8 v2 = 0;//((Player*)m_caster)->GetRunesState();
3327 data << uint8(v1); // runes state before
3328 data << uint8(v2); // runes state after
3329 for(uint8 i = 0; i < MAX_RUNES; ++i)
3331 uint8 m = (1 << i);
3332 if(m & v1) // usable before...
3333 if(!(m & v2)) // ...but on cooldown now...
3334 data << uint8(0); // some unknown byte (time?)
3338 if ( castFlags & CAST_FLAG_AMMO )
3339 WriteAmmoToPacket(&data);
3341 if ( castFlags & CAST_FLAG_UNKNOWN21 )
3343 data << uint32(0);
3344 data << uint32(0);
3347 m_caster->SendMessageToSet(&data, true);
3350 void Spell::SendSpellGo()
3352 // not send invisible spell casting
3353 if(!IsNeedSendToClient())
3354 return;
3356 DEBUG_LOG("Sending SMSG_SPELL_GO id=%u", m_spellInfo->Id);
3358 uint32 castFlags = CAST_FLAG_UNKNOWN3;
3359 if(IsRangedSpell())
3360 castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual
3362 if((m_caster->GetTypeId() == TYPEID_PLAYER) && (m_caster->getClass() == CLASS_DEATH_KNIGHT) && m_spellInfo->runeCostID)
3364 castFlags |= CAST_FLAG_UNKNOWN10; // same as in SMSG_SPELL_START
3365 castFlags |= CAST_FLAG_UNKNOWN6; // makes cooldowns visible
3366 castFlags |= CAST_FLAG_UNKNOWN7; // rune cooldowns list
3369 WorldPacket data(SMSG_SPELL_GO, 50); // guess size
3371 if(m_CastItem)
3372 data << m_CastItem->GetPackGUID();
3373 else
3374 data << m_caster->GetPackGUID();
3376 data << m_caster->GetPackGUID();
3377 data << uint8(m_cast_count); // pending spell cast?
3378 data << uint32(m_spellInfo->Id); // spellId
3379 data << uint32(castFlags); // cast flags
3380 data << uint32(getMSTime()); // timestamp
3382 WriteSpellGoTargets(&data);
3384 data << m_targets;
3386 if ( castFlags & CAST_FLAG_UNKNOWN6 ) // unknown wotlk, predicted power?
3387 data << uint32(0);
3389 if ( castFlags & CAST_FLAG_UNKNOWN7 ) // rune cooldowns list
3391 uint8 v1 = m_runesState;
3392 uint8 v2 = m_caster->getClass() == CLASS_DEATH_KNIGHT ? ((Player*)m_caster)->GetRunesState() : 0;
3393 data << uint8(v1); // runes state before
3394 data << uint8(v2); // runes state after
3395 for(uint8 i = 0; i < MAX_RUNES; ++i)
3397 uint8 m = (1 << i);
3398 if(m & v1) // usable before...
3399 if(!(m & v2)) // ...but on cooldown now...
3400 data << uint8(0); // some unknown byte (time?)
3404 if ( castFlags & CAST_FLAG_UNKNOWN4 ) // unknown wotlk
3406 data << float(0);
3407 data << uint32(0);
3410 if ( castFlags & CAST_FLAG_AMMO )
3411 WriteAmmoToPacket(&data);
3413 if ( castFlags & CAST_FLAG_UNKNOWN5 ) // unknown wotlk
3415 data << uint32(0);
3416 data << uint32(0);
3419 if ( m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION )
3421 data << uint8(0);
3424 m_caster->SendMessageToSet(&data, true);
3427 void Spell::WriteAmmoToPacket( WorldPacket * data )
3429 uint32 ammoInventoryType = 0;
3430 uint32 ammoDisplayID = 0;
3432 if (m_caster->GetTypeId() == TYPEID_PLAYER)
3434 Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK );
3435 if(pItem)
3437 ammoInventoryType = pItem->GetProto()->InventoryType;
3438 if( ammoInventoryType == INVTYPE_THROWN )
3439 ammoDisplayID = pItem->GetProto()->DisplayInfoID;
3440 else
3442 uint32 ammoID = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
3443 if(ammoID)
3445 ItemPrototype const *pProto = ObjectMgr::GetItemPrototype( ammoID );
3446 if(pProto)
3448 ammoDisplayID = pProto->DisplayInfoID;
3449 ammoInventoryType = pProto->InventoryType;
3452 else if(m_caster->GetDummyAura(46699)) // Requires No Ammo
3454 ammoDisplayID = 5996; // normal arrow
3455 ammoInventoryType = INVTYPE_AMMO;
3460 else
3462 for (uint8 i = 0; i < 3; ++i)
3464 if(uint32 item_id = m_caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i))
3466 if(ItemEntry const * itemEntry = sItemStore.LookupEntry(item_id))
3468 if(itemEntry->Class == ITEM_CLASS_WEAPON)
3470 switch(itemEntry->SubClass)
3472 case ITEM_SUBCLASS_WEAPON_THROWN:
3473 ammoDisplayID = itemEntry->DisplayId;
3474 ammoInventoryType = itemEntry->InventoryType;
3475 break;
3476 case ITEM_SUBCLASS_WEAPON_BOW:
3477 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
3478 ammoDisplayID = 5996; // is this need fixing?
3479 ammoInventoryType = INVTYPE_AMMO;
3480 break;
3481 case ITEM_SUBCLASS_WEAPON_GUN:
3482 ammoDisplayID = 5998; // is this need fixing?
3483 ammoInventoryType = INVTYPE_AMMO;
3484 break;
3487 if(ammoDisplayID)
3488 break;
3495 *data << uint32(ammoDisplayID);
3496 *data << uint32(ammoInventoryType);
3499 void Spell::WriteSpellGoTargets( WorldPacket * data )
3501 // This function also fill data for channeled spells:
3502 // m_needAliveTargetMask req for stop channeling if one target die
3503 uint32 hit = m_UniqueGOTargetInfo.size(); // Always hits on GO
3504 uint32 miss = 0;
3505 for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3507 if ((*ihit).effectMask == 0) // No effect apply - all immuned add state
3509 // possibly SPELL_MISS_IMMUNE2 for this??
3510 ihit->missCondition = SPELL_MISS_IMMUNE2;
3511 ++miss;
3513 else if ((*ihit).missCondition == SPELL_MISS_NONE)
3514 ++hit;
3515 else
3516 ++miss;
3519 *data << (uint8)hit;
3520 for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3522 if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits
3524 *data << ihit->targetGUID;
3525 m_needAliveTargetMask |=ihit->effectMask;
3529 for(std::list<GOTargetInfo>::const_iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit)
3530 *data << ighit->targetGUID; // Always hits
3532 *data << (uint8)miss;
3533 for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3535 if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss
3537 *data << ihit->targetGUID;
3538 *data << uint8(ihit->missCondition);
3539 if( ihit->missCondition == SPELL_MISS_REFLECT )
3540 *data << uint8(ihit->reflectResult);
3543 // Reset m_needAliveTargetMask for non channeled spell
3544 if(!IsChanneledSpell(m_spellInfo))
3545 m_needAliveTargetMask = 0;
3548 void Spell::SendLogExecute()
3550 Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
3552 WorldPacket data(SMSG_SPELLLOGEXECUTE, (8+4+4+4+4+8));
3554 if(m_caster->GetTypeId() == TYPEID_PLAYER)
3555 data << m_caster->GetPackGUID();
3556 else
3557 data << target->GetPackGUID();
3559 data << uint32(m_spellInfo->Id);
3560 uint32 count1 = 1;
3561 data << uint32(count1); // count1 (effect count?)
3562 for(uint32 i = 0; i < count1; ++i)
3564 data << uint32(m_spellInfo->Effect[EFFECT_INDEX_0]);// spell effect
3565 uint32 count2 = 1;
3566 data << uint32(count2); // count2 (target count?)
3567 for(uint32 j = 0; j < count2; ++j)
3569 switch(m_spellInfo->Effect[EFFECT_INDEX_0])
3571 case SPELL_EFFECT_POWER_DRAIN:
3572 if(Unit *unit = m_targets.getUnitTarget())
3573 data << unit->GetPackGUID();
3574 else
3575 data << uint8(0);
3576 data << uint32(0);
3577 data << uint32(0);
3578 data << float(0);
3579 break;
3580 case SPELL_EFFECT_ADD_EXTRA_ATTACKS:
3581 if(Unit *unit = m_targets.getUnitTarget())
3582 data << unit->GetPackGUID();
3583 else
3584 data << uint8(0);
3585 data << uint32(0); // count?
3586 break;
3587 case SPELL_EFFECT_INTERRUPT_CAST:
3588 if(Unit *unit = m_targets.getUnitTarget())
3589 data << unit->GetPackGUID();
3590 else
3591 data << uint8(0);
3592 data << uint32(0); // spellid
3593 break;
3594 case SPELL_EFFECT_DURABILITY_DAMAGE:
3595 if(Unit *unit = m_targets.getUnitTarget())
3596 data << unit->GetPackGUID();
3597 else
3598 data << uint8(0);
3599 data << uint32(0);
3600 data << uint32(0);
3601 break;
3602 case SPELL_EFFECT_OPEN_LOCK:
3603 if(Item *item = m_targets.getItemTarget())
3604 data << item->GetPackGUID();
3605 else
3606 data << uint8(0);
3607 break;
3608 case SPELL_EFFECT_CREATE_ITEM:
3609 case SPELL_EFFECT_CREATE_ITEM_2:
3610 data << uint32(m_spellInfo->EffectItemType[EFFECT_INDEX_0]);
3611 break;
3612 case SPELL_EFFECT_SUMMON:
3613 case SPELL_EFFECT_TRANS_DOOR:
3614 case SPELL_EFFECT_SUMMON_PET:
3615 case SPELL_EFFECT_SUMMON_OBJECT_WILD:
3616 case SPELL_EFFECT_CREATE_HOUSE:
3617 case SPELL_EFFECT_DUEL:
3618 case SPELL_EFFECT_SUMMON_OBJECT_SLOT1:
3619 case SPELL_EFFECT_SUMMON_OBJECT_SLOT2:
3620 case SPELL_EFFECT_SUMMON_OBJECT_SLOT3:
3621 case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
3622 if(Unit *unit = m_targets.getUnitTarget())
3623 data << unit->GetPackGUID();
3624 else if(m_targets.getItemTargetGUID())
3625 data.appendPackGUID(m_targets.getItemTargetGUID());
3626 else if(GameObject *go = m_targets.getGOTarget())
3627 data << go->GetPackGUID();
3628 else
3629 data << uint8(0); // guid
3630 break;
3631 case SPELL_EFFECT_FEED_PET:
3632 data << uint32(m_targets.getItemTargetEntry());
3633 break;
3634 case SPELL_EFFECT_DISMISS_PET:
3635 if(Unit *unit = m_targets.getUnitTarget())
3636 data << unit->GetPackGUID();
3637 else
3638 data << uint8(0);
3639 break;
3640 case SPELL_EFFECT_RESURRECT:
3641 case SPELL_EFFECT_RESURRECT_NEW:
3642 if(Unit *unit = m_targets.getUnitTarget())
3643 data << unit->GetPackGUID();
3644 else
3645 data << uint8(0);
3646 break;
3647 default:
3648 return;
3653 m_caster->SendMessageToSet(&data, true);
3656 void Spell::SendInterrupted(uint8 result)
3658 WorldPacket data(SMSG_SPELL_FAILURE, (8+4+1));
3659 data << m_caster->GetPackGUID();
3660 data << uint8(m_cast_count);
3661 data << uint32(m_spellInfo->Id);
3662 data << uint8(result);
3663 m_caster->SendMessageToSet(&data, true);
3665 data.Initialize(SMSG_SPELL_FAILED_OTHER, (8+4));
3666 data << m_caster->GetPackGUID();
3667 data << uint8(m_cast_count);
3668 data << uint32(m_spellInfo->Id);
3669 data << uint8(result);
3670 m_caster->SendMessageToSet(&data, true);
3673 void Spell::SendChannelUpdate(uint32 time)
3675 if(time == 0)
3677 m_caster->RemoveAurasByCasterSpell(m_spellInfo->Id, m_caster->GetGUID());
3679 ObjectGuid target_guid = m_caster->GetChannelObjectGUID();
3680 if (target_guid != m_caster->GetObjectGuid() && target_guid.IsUnit())
3681 if (Unit* target = ObjectAccessor::GetUnit(*m_caster, target_guid))
3682 target->RemoveAurasByCasterSpell(m_spellInfo->Id, m_caster->GetGUID());
3684 m_caster->SetChannelObjectGUID(0);
3685 m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, 0);
3688 WorldPacket data( MSG_CHANNEL_UPDATE, 8+4 );
3689 data << m_caster->GetPackGUID();
3690 data << uint32(time);
3691 m_caster->SendMessageToSet(&data, true);
3694 void Spell::SendChannelStart(uint32 duration)
3696 WorldObject* target = NULL;
3698 // select first not resisted target from target list for _0_ effect
3699 if(!m_UniqueTargetInfo.empty())
3701 for(std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
3703 if( (itr->effectMask & (1 << 0)) && itr->reflectResult == SPELL_MISS_NONE && itr->targetGUID != m_caster->GetObjectGuid())
3705 target = ObjectAccessor::GetUnit(*m_caster, itr->targetGUID);
3706 break;
3710 else if(!m_UniqueGOTargetInfo.empty())
3712 for(std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
3714 if(itr->effectMask & (1 << 0) )
3716 target = m_caster->GetMap()->GetGameObject(itr->targetGUID);
3717 break;
3722 WorldPacket data( MSG_CHANNEL_START, (8+4+4) );
3723 data << m_caster->GetPackGUID();
3724 data << uint32(m_spellInfo->Id);
3725 data << uint32(duration);
3726 m_caster->SendMessageToSet(&data, true);
3728 m_timer = duration;
3730 if(target)
3731 m_caster->SetChannelObjectGUID(target->GetGUID());
3733 m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, m_spellInfo->Id);
3736 void Spell::SendResurrectRequest(Player* target)
3738 // Both players and NPCs can resurrect using spells - have a look at creature 28487 for example
3739 // However, the packet structure differs slightly
3741 const char* sentName = m_caster->GetTypeId() == TYPEID_PLAYER ? "" : m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex());
3743 WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+strlen(sentName)+1+1+1));
3744 data << uint64(m_caster->GetGUID());
3745 data << uint32(strlen(sentName) + 1);
3747 data << sentName;
3748 data << uint8(0);
3750 data << uint8(m_caster->GetTypeId() == TYPEID_PLAYER ? 0 : 1);
3751 target->GetSession()->SendPacket(&data);
3754 void Spell::SendPlaySpellVisual(uint32 SpellID)
3756 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3757 return;
3759 WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 8 + 4);
3760 data << uint64(m_caster->GetGUID());
3761 data << uint32(SpellID); // spell visual id?
3762 ((Player*)m_caster)->GetSession()->SendPacket(&data);
3765 void Spell::TakeCastItem()
3767 if(!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER)
3768 return;
3770 // not remove cast item at triggered spell (equipping, weapon damage, etc)
3771 if(m_IsTriggeredSpell)
3772 return;
3774 ItemPrototype const *proto = m_CastItem->GetProto();
3776 if(!proto)
3778 // This code is to avoid a crash
3779 // I'm not sure, if this is really an error, but I guess every item needs a prototype
3780 sLog.outError("Cast item (%s) has no item prototype", m_CastItem->GetObjectGuid().GetString().c_str());
3781 return;
3784 bool expendable = false;
3785 bool withoutCharges = false;
3787 for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
3789 if (proto->Spells[i].SpellId)
3791 // item has limited charges
3792 if (proto->Spells[i].SpellCharges)
3794 if (proto->Spells[i].SpellCharges < 0 && !(proto->ExtraFlags & ITEM_EXTRA_NON_CONSUMABLE))
3795 expendable = true;
3797 int32 charges = m_CastItem->GetSpellCharges(i);
3799 // item has charges left
3800 if (charges)
3802 (charges > 0) ? --charges : ++charges; // abs(charges) less at 1 after use
3803 if (proto->Stackable == 1)
3804 m_CastItem->SetSpellCharges(i, charges);
3805 m_CastItem->SetState(ITEM_CHANGED, (Player*)m_caster);
3808 // all charges used
3809 withoutCharges = (charges == 0);
3814 if (expendable && withoutCharges)
3816 uint32 count = 1;
3817 ((Player*)m_caster)->DestroyItemCount(m_CastItem, count, true);
3819 // prevent crash at access to deleted m_targets.getItemTarget
3820 if(m_CastItem == m_targets.getItemTarget())
3821 m_targets.setItemTarget(NULL);
3823 m_CastItem = NULL;
3827 void Spell::TakePower()
3829 if(m_CastItem || m_triggeredByAuraSpell)
3830 return;
3832 // health as power used
3833 if(m_spellInfo->powerType == POWER_HEALTH)
3835 m_caster->ModifyHealth( -(int32)m_powerCost );
3836 return;
3839 if(m_spellInfo->powerType >= MAX_POWERS)
3841 sLog.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo->powerType);
3842 return;
3845 Powers powerType = Powers(m_spellInfo->powerType);
3847 if(powerType == POWER_RUNE)
3849 CheckOrTakeRunePower(true);
3850 return;
3853 m_caster->ModifyPower(powerType, -(int32)m_powerCost);
3855 // Set the five second timer
3856 if (powerType == POWER_MANA && m_powerCost > 0)
3857 m_caster->SetLastManaUse();
3860 SpellCastResult Spell::CheckOrTakeRunePower(bool take)
3862 if(m_caster->GetTypeId() != TYPEID_PLAYER)
3863 return SPELL_CAST_OK;
3865 Player *plr = (Player*)m_caster;
3867 if(plr->getClass() != CLASS_DEATH_KNIGHT)
3868 return SPELL_CAST_OK;
3870 SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(m_spellInfo->runeCostID);
3872 if(!src)
3873 return SPELL_CAST_OK;
3875 if(src->NoRuneCost() && (!take || src->NoRunicPowerGain()))
3876 return SPELL_CAST_OK;
3878 if (take)
3879 m_runesState = plr->GetRunesState(); // store previous state
3881 // at this moment for rune cost exist only no cost mods, and no percent mods
3882 int32 runeCostMod = 10000;
3883 if(Player* modOwner = plr->GetSpellModOwner())
3884 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, runeCostMod, this);
3886 if (runeCostMod > 0)
3888 int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
3890 // init cost data and apply mods
3891 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3892 runeCost[i] = runeCostMod > 0 ? src->RuneCost[i] : 0;
3894 runeCost[RUNE_DEATH] = 0; // calculated later
3896 // scan non-death runes (death rune not used explicitly in rune costs)
3897 for(uint32 i = 0; i < MAX_RUNES; ++i)
3899 RuneType rune = plr->GetCurrentRune(i);
3900 if (runeCost[rune] <= 0)
3901 continue;
3903 // already used
3904 if(plr->GetRuneCooldown(i) != 0)
3905 continue;
3907 if (take)
3908 plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
3910 --runeCost[rune];
3913 // collect all not counted rune costs to death runes cost
3914 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3915 if(runeCost[i] > 0)
3916 runeCost[RUNE_DEATH] += runeCost[i];
3918 // scan death runes
3919 if(runeCost[RUNE_DEATH] > 0)
3921 for(uint32 i = 0; i < MAX_RUNES && runeCost[RUNE_DEATH]; ++i)
3923 RuneType rune = plr->GetCurrentRune(i);
3924 if (rune != RUNE_DEATH)
3925 continue;
3927 // already used
3928 if(plr->GetRuneCooldown(i) != 0)
3929 continue;
3931 if (take)
3932 plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
3934 --runeCost[rune];
3936 if (take)
3937 plr->ConvertRune(i, plr->GetBaseRune(i));
3941 if(!take && runeCost[RUNE_DEATH] > 0)
3942 return SPELL_FAILED_NO_POWER; // not sure if result code is correct
3945 if(take)
3947 // you can gain some runic power when use runes
3948 float rp = float(src->runePowerGain);
3949 rp *= sWorld.getConfig(CONFIG_FLOAT_RATE_POWER_RUNICPOWER_INCOME);
3950 plr->ModifyPower(POWER_RUNIC_POWER, (int32)rp);
3953 return SPELL_CAST_OK;
3956 void Spell::TakeReagents()
3958 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3959 return;
3961 if (IgnoreItemRequirements()) // reagents used in triggered spell removed by original spell or don't must be removed.
3962 return;
3964 Player* p_caster = (Player*)m_caster;
3965 if (p_caster->CanNoReagentCast(m_spellInfo) )
3966 return;
3968 for(uint32 x = 0; x < MAX_SPELL_REAGENTS; ++x)
3970 if(m_spellInfo->Reagent[x] <= 0)
3971 continue;
3973 uint32 itemid = m_spellInfo->Reagent[x];
3974 uint32 itemcount = m_spellInfo->ReagentCount[x];
3976 // if CastItem is also spell reagent
3977 if (m_CastItem)
3979 ItemPrototype const *proto = m_CastItem->GetProto();
3980 if( proto && proto->ItemId == itemid )
3982 for(int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
3984 // CastItem will be used up and does not count as reagent
3985 int32 charges = m_CastItem->GetSpellCharges(s);
3986 if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
3988 ++itemcount;
3989 break;
3993 m_CastItem = NULL;
3997 // if getItemTarget is also spell reagent
3998 if (m_targets.getItemTargetEntry() == itemid)
3999 m_targets.setItemTarget(NULL);
4001 p_caster->DestroyItemCount(itemid, itemcount, true);
4005 void Spell::HandleThreatSpells(uint32 spellId)
4007 if(!m_targets.getUnitTarget() || !spellId)
4008 return;
4010 if(!m_targets.getUnitTarget()->CanHaveThreatList())
4011 return;
4013 uint16 threat = sSpellMgr.GetSpellThreat(spellId);
4015 if(!threat)
4016 return;
4018 m_targets.getUnitTarget()->AddThreat(m_caster, float(threat), false, GetSpellSchoolMask(m_spellInfo), m_spellInfo);
4020 DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, sSpellMgr.GetSpellRank(spellId), threat);
4023 void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,SpellEffectIndex i, float DamageMultiplier)
4025 unitTarget = pUnitTarget;
4026 itemTarget = pItemTarget;
4027 gameObjTarget = pGOTarget;
4029 uint8 eff = m_spellInfo->Effect[i];
4031 damage = int32(CalculateDamage(i, unitTarget) * DamageMultiplier);
4033 DEBUG_LOG("Spell %u Effect%d : %u", m_spellInfo->Id, i, eff);
4035 if(eff < TOTAL_SPELL_EFFECTS)
4037 //DEBUG_LOG( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
4038 (*this.*SpellEffects[eff])(i);
4040 else
4042 sLog.outError("WORLD: Spell FX %d > TOTAL_SPELL_EFFECTS ", eff);
4046 void Spell::AddTriggeredSpell( uint32 spellId )
4048 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
4050 if(!spellInfo)
4052 sLog.outError("Spell::AddTriggeredSpell: unknown spell id %u used as triggred spell for spell %u)", spellId, m_spellInfo->Id);
4053 return;
4056 m_TriggerSpells.push_back(spellInfo);
4059 void Spell::AddPrecastSpell( uint32 spellId )
4061 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
4063 if(!spellInfo)
4065 sLog.outError("Spell::AddPrecastSpell: unknown spell id %u used as pre-cast spell for spell %u)", spellId, m_spellInfo->Id);
4066 return;
4069 m_preCastSpells.push_back(spellInfo);
4072 void Spell::CastTriggerSpells()
4074 for(SpellInfoList::const_iterator si = m_TriggerSpells.begin(); si != m_TriggerSpells.end(); ++si)
4076 Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer);
4077 spell->prepare(&m_targets); // use original spell original targets
4081 void Spell::CastPreCastSpells(Unit* target)
4083 for(SpellInfoList::const_iterator si = m_preCastSpells.begin(); si != m_preCastSpells.end(); ++si)
4084 m_caster->CastSpell(target, (*si), true, m_CastItem);
4087 SpellCastResult Spell::CheckCast(bool strict)
4089 // check cooldowns to prevent cheating (ignore passive spells, that client side visual only)
4090 if (m_caster->GetTypeId()==TYPEID_PLAYER && !(m_spellInfo->Attributes & SPELL_ATTR_PASSIVE) &&
4091 ((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
4093 if(m_triggeredByAuraSpell)
4094 return SPELL_FAILED_DONT_REPORT;
4095 else
4096 return SPELL_FAILED_NOT_READY;
4099 // only allow triggered spells if at an ended battleground
4100 if( !m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER)
4101 if(BattleGround * bg = ((Player*)m_caster)->GetBattleGround())
4102 if(bg->GetStatus() == STATUS_WAIT_LEAVE)
4103 return SPELL_FAILED_DONT_REPORT;
4105 // only check at first call, Stealth auras are already removed at second call
4106 // for now, ignore triggered spells
4107 if( strict && !m_IsTriggeredSpell)
4109 bool checkForm = true;
4110 // Ignore form req aura
4111 Unit::AuraList const& ignore = m_caster->GetAurasByType(SPELL_AURA_MOD_IGNORE_SHAPESHIFT);
4112 for(Unit::AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
4114 if (!(*i)->isAffectedOnSpell(m_spellInfo))
4115 continue;
4116 checkForm = false;
4117 break;
4119 if (checkForm)
4121 // Cannot be used in this stance/form
4122 SpellCastResult shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form);
4123 if(shapeError != SPELL_CAST_OK)
4124 return shapeError;
4126 if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura()))
4127 return SPELL_FAILED_ONLY_STEALTHED;
4131 // caster state requirements
4132 if(m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState)))
4133 return SPELL_FAILED_CASTER_AURASTATE;
4134 if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot)))
4135 return SPELL_FAILED_CASTER_AURASTATE;
4137 // Caster aura req check if need
4138 if(m_spellInfo->casterAuraSpell && !m_caster->HasAura(m_spellInfo->casterAuraSpell))
4139 return SPELL_FAILED_CASTER_AURASTATE;
4140 if(m_spellInfo->excludeCasterAuraSpell)
4142 // Special cases of non existing auras handling
4143 if(m_spellInfo->excludeCasterAuraSpell == 61988)
4145 // Avenging Wrath Marker
4146 if(m_caster->HasAura(61987))
4147 return SPELL_FAILED_CASTER_AURASTATE;
4149 else if(m_caster->HasAura(m_spellInfo->excludeCasterAuraSpell))
4150 return SPELL_FAILED_CASTER_AURASTATE;
4153 // cancel autorepeat spells if cast start when moving
4154 // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
4155 if( m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->isMoving() )
4157 // skip stuck spell to allow use it in falling case and apply spell limitations at movement
4158 if( (!((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEFLAG_FALLINGFAR) || m_spellInfo->Effect[EFFECT_INDEX_0] != SPELL_EFFECT_STUCK) &&
4159 (IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0) )
4160 return SPELL_FAILED_MOVING;
4163 if(Unit *target = m_targets.getUnitTarget())
4165 // target state requirements (not allowed state), apply to self also
4166 if(m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot)))
4167 return SPELL_FAILED_TARGET_AURASTATE;
4169 if (!m_IsTriggeredSpell && IsDeathOnlySpell(m_spellInfo) && target->isAlive())
4170 return SPELL_FAILED_TARGET_NOT_DEAD;
4172 // Target aura req check if need
4173 if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
4174 return SPELL_FAILED_CASTER_AURASTATE;
4175 if(m_spellInfo->excludeTargetAuraSpell)
4177 // Special cases of non existing auras handling
4178 if (m_spellInfo->excludeTargetAuraSpell == 61988)
4180 // Avenging Wrath Marker
4181 if (target->HasAura(61987))
4182 return SPELL_FAILED_CASTER_AURASTATE;
4185 else if (target->HasAura(m_spellInfo->excludeTargetAuraSpell))
4186 return SPELL_FAILED_CASTER_AURASTATE;
4189 bool non_caster_target = target != m_caster && !IsSpellWithCasterSourceTargetsOnly(m_spellInfo);
4191 if(non_caster_target)
4193 // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
4194 if(m_spellInfo->TargetAuraState && !target->HasAuraStateForCaster(AuraState(m_spellInfo->TargetAuraState),m_caster->GetGUID()))
4195 return SPELL_FAILED_TARGET_AURASTATE;
4197 // Not allow casting on flying player
4198 if (target->isInFlight())
4199 return SPELL_FAILED_BAD_TARGETS;
4201 if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
4202 return SPELL_FAILED_LINE_OF_SIGHT;
4204 // auto selection spell rank implemented in WorldSession::HandleCastSpellOpcode
4205 // this case can be triggered if rank not found (too low-level target for first rank)
4206 if (m_caster->GetTypeId() == TYPEID_PLAYER && !IsPassiveSpell(m_spellInfo->Id) && !m_CastItem)
4208 for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
4210 // check only spell that apply positive auras
4211 if (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA &&
4212 IsPositiveEffect(m_spellInfo->Id, SpellEffectIndex(i)) &&
4213 // at not self target
4214 !IsCasterSourceTarget(m_spellInfo->EffectImplicitTargetA[i]) &&
4215 // and target low level
4216 target->getLevel() + 10 < m_spellInfo->spellLevel)
4218 return SPELL_FAILED_LOWLEVEL;
4223 else if (m_caster == target)
4226 if (m_caster->GetTypeId() == TYPEID_PLAYER) // Target - is player caster
4228 // Additional check for some spells
4229 // If 0 spell effect empty - client not send target data (need use selection)
4230 // TODO: check it on next client version
4231 if (m_targets.m_targetMask == TARGET_FLAG_SELF &&
4232 m_spellInfo->EffectImplicitTargetA[EFFECT_INDEX_1] == TARGET_CHAIN_DAMAGE)
4234 if (target = m_caster->GetUnit(*m_caster, ((Player *)m_caster)->GetSelection()))
4235 m_targets.setUnitTarget(target);
4236 else
4237 return SPELL_FAILED_BAD_TARGETS;
4241 // Some special spells with non-caster only mode
4243 // Fire Shield
4244 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK &&
4245 m_spellInfo->SpellIconID == 16)
4246 return SPELL_FAILED_BAD_TARGETS;
4248 // Focus Magic (main spell)
4249 if (m_spellInfo->Id == 54646)
4250 return SPELL_FAILED_BAD_TARGETS;
4253 // check pet presents
4254 for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
4256 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_PET)
4258 target = m_caster->GetPet();
4259 if(!target)
4261 if(m_triggeredByAuraSpell) // not report pet not existence for triggered spells
4262 return SPELL_FAILED_DONT_REPORT;
4263 else
4264 return SPELL_FAILED_NO_PET;
4266 break;
4270 //check creature type
4271 //ignore self casts (including area casts when caster selected as target)
4272 if(non_caster_target)
4274 if(!CheckTargetCreatureType(target))
4276 if(target->GetTypeId() == TYPEID_PLAYER)
4277 return SPELL_FAILED_TARGET_IS_PLAYER;
4278 else
4279 return SPELL_FAILED_BAD_TARGETS;
4283 if(non_caster_target)
4285 // simple cases
4286 bool explicit_target_mode = false;
4287 bool target_hostile = false;
4288 bool target_hostile_checked = false;
4289 bool target_friendly = false;
4290 bool target_friendly_checked = false;
4291 for(int k = 0; k < MAX_EFFECT_INDEX; ++k)
4293 if (IsExplicitPositiveTarget(m_spellInfo->EffectImplicitTargetA[k]))
4295 if (!target_hostile_checked)
4297 target_hostile_checked = true;
4298 target_hostile = m_caster->IsHostileTo(target);
4301 if(target_hostile)
4302 return SPELL_FAILED_BAD_TARGETS;
4304 explicit_target_mode = true;
4306 else if (IsExplicitNegativeTarget(m_spellInfo->EffectImplicitTargetA[k]))
4308 if (!target_friendly_checked)
4310 target_friendly_checked = true;
4311 target_friendly = m_caster->IsFriendlyTo(target);
4314 if(target_friendly)
4315 return SPELL_FAILED_BAD_TARGETS;
4317 explicit_target_mode = true;
4320 // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
4321 // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
4322 if (!explicit_target_mode && m_caster->GetTypeId() == TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID())
4324 // check correctness positive/negative cast target (pet cast real check and cheating check)
4325 if(IsPositiveSpell(m_spellInfo->Id))
4327 if (!target_hostile_checked)
4329 target_hostile_checked = true;
4330 target_hostile = m_caster->IsHostileTo(target);
4333 if(target_hostile)
4334 return SPELL_FAILED_BAD_TARGETS;
4336 else
4338 if (!target_friendly_checked)
4340 target_friendly_checked = true;
4341 target_friendly = m_caster->IsFriendlyTo(target);
4344 if(target_friendly)
4345 return SPELL_FAILED_BAD_TARGETS;
4350 if(IsPositiveSpell(m_spellInfo->Id))
4351 if(target->IsImmunedToSpell(m_spellInfo))
4352 return SPELL_FAILED_TARGET_AURASTATE;
4354 //Must be behind the target.
4355 if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI_F, m_caster) )
4357 // Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags
4358 // Exclusion for Mutilate:Facing Limitation was removed in 2.0.1 and 3.0.3, but they still use the same, old Ex-Flags
4359 // Exclusion for Throw: Facing limitation was added in 3.2.x, but that shouldn't be
4360 if ((m_spellInfo->SpellFamilyName != SPELLFAMILY_DRUID || (m_spellInfo->SpellFamilyFlags != UI64LIT(0x0000000000020000))) &&
4361 (m_spellInfo->SpellFamilyName != SPELLFAMILY_ROGUE || (m_spellInfo->SpellFamilyFlags != UI64LIT(0x0020000000000000))) &&
4362 m_spellInfo->Id != 2764)
4364 SendInterrupted(2);
4365 return SPELL_FAILED_NOT_BEHIND;
4369 //Target must be facing you.
4370 if((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI_F, m_caster) )
4372 SendInterrupted(2);
4373 return SPELL_FAILED_NOT_INFRONT;
4376 // check if target is in combat
4377 if (non_caster_target && (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat())
4378 return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
4380 // zone check
4381 uint32 zone, area;
4382 m_caster->GetZoneAndAreaId(zone, area);
4384 SpellCastResult locRes= sSpellMgr.GetSpellAllowedInLocationError(m_spellInfo, m_caster->GetMapId(), zone, area,
4385 m_caster->GetCharmerOrOwnerPlayerOrPlayerItself());
4386 if (locRes != SPELL_CAST_OK)
4387 return locRes;
4389 // not let players cast spells at mount (and let do it to creatures)
4390 if (m_caster->IsMounted() && m_caster->GetTypeId()==TYPEID_PLAYER && !m_IsTriggeredSpell &&
4391 !IsPassiveSpell(m_spellInfo->Id) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED))
4393 if (m_caster->isInFlight())
4394 return SPELL_FAILED_NOT_ON_TAXI;
4395 else
4396 return SPELL_FAILED_NOT_MOUNTED;
4399 // always (except passive spells) check items (focus object can be required for any type casts)
4400 if (!IsPassiveSpell(m_spellInfo->Id))
4402 SpellCastResult castResult = CheckItems();
4403 if(castResult != SPELL_CAST_OK)
4404 return castResult;
4407 // Database based targets from spell_target_script
4408 if (m_UniqueTargetInfo.empty()) // skip second CheckCast apply (for delayed spells for example)
4410 for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
4412 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT ||
4413 (m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[j] != TARGET_SELF) ||
4414 m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
4415 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES ||
4416 m_spellInfo->EffectImplicitTargetA[j] == TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT)
4419 SpellScriptTargetBounds bounds = sSpellMgr.GetSpellScriptTargetBounds(m_spellInfo->Id);
4421 if (bounds.first == bounds.second)
4422 sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT or TARGET_SCRIPT_COORDINATES, but does not have record in `spell_script_target`", m_spellInfo->Id);
4424 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
4425 float range = GetSpellMaxRange(srange);
4427 Creature* creatureScriptTarget = NULL;
4428 GameObject* goScriptTarget = NULL;
4430 for(SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
4432 switch(i_spellST->second.type)
4434 case SPELL_TARGET_TYPE_GAMEOBJECT:
4436 GameObject* p_GameObject = NULL;
4438 if (i_spellST->second.targetEntry)
4440 MaNGOS::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster, i_spellST->second.targetEntry, range);
4441 MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> checker(m_caster, p_GameObject, go_check);
4442 Cell::VisitGridObjects(m_caster, checker, range);
4444 if (p_GameObject)
4446 // remember found target and range, next attempt will find more near target with another entry
4447 creatureScriptTarget = NULL;
4448 goScriptTarget = p_GameObject;
4449 range = go_check.GetLastRange();
4452 else if (focusObject) // Focus Object
4454 float frange = m_caster->GetDistance(focusObject);
4455 if (range >= frange)
4457 creatureScriptTarget = NULL;
4458 goScriptTarget = focusObject;
4459 range = frange;
4462 break;
4464 case SPELL_TARGET_TYPE_CREATURE:
4465 case SPELL_TARGET_TYPE_DEAD:
4466 default:
4468 Creature *p_Creature = NULL;
4470 // check if explicit target is provided and check it up against database valid target entry/state
4471 if (Unit* pTarget = m_targets.getUnitTarget())
4473 if (pTarget->GetTypeId() == TYPEID_UNIT && pTarget->GetEntry() == i_spellST->second.targetEntry)
4475 if (i_spellST->second.type == SPELL_TARGET_TYPE_DEAD && pTarget->isDead())
4477 if (pTarget->IsWithinDistInMap(m_caster, range))
4478 p_Creature = (Creature*)pTarget;
4480 else if (i_spellST->second.type == SPELL_TARGET_TYPE_CREATURE && pTarget->isAlive())
4482 if (pTarget->IsWithinDistInMap(m_caster, range))
4483 p_Creature = (Creature*)pTarget;
4488 // no target provided or it was not valid, so use closest in range
4489 if (!p_Creature)
4491 MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster, i_spellST->second.targetEntry, i_spellST->second.type != SPELL_TARGET_TYPE_DEAD, range);
4492 MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_caster, p_Creature, u_check);
4494 Cell::VisitGridObjects(m_caster, searcher, range);
4496 range = u_check.GetLastRange();
4499 if (p_Creature)
4501 creatureScriptTarget = p_Creature;
4502 goScriptTarget = NULL;
4505 break;
4510 if (creatureScriptTarget)
4512 // store coordinates for TARGET_SCRIPT_COORDINATES
4513 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
4514 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES)
4516 m_targets.setDestination(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ());
4518 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->Effect[j] != SPELL_EFFECT_PERSISTENT_AREA_AURA)
4519 AddUnitTarget(creatureScriptTarget, SpellEffectIndex(j));
4521 // store explicit target for TARGET_SCRIPT
4522 else
4524 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT ||
4525 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT)
4526 AddUnitTarget(creatureScriptTarget, SpellEffectIndex(j));
4529 else if (goScriptTarget)
4531 // store coordinates for TARGET_SCRIPT_COORDINATES
4532 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
4533 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES)
4535 m_targets.setDestination(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ());
4537 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->Effect[j] != SPELL_EFFECT_PERSISTENT_AREA_AURA)
4538 AddGOTarget(goScriptTarget, SpellEffectIndex(j));
4540 // store explicit target for TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT
4541 else
4543 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT ||
4544 m_spellInfo->EffectImplicitTargetB[j] == TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT)
4545 AddGOTarget(goScriptTarget, SpellEffectIndex(j));
4548 //Missing DB Entry or targets for this spellEffect.
4549 else
4551 /* For TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT makes DB targets optional not required for now
4552 * TODO: Makes more research for this target type
4554 if (m_spellInfo->EffectImplicitTargetA[j] != TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT)
4556 // not report target not existence for triggered spells
4557 if (m_triggeredByAuraSpell || m_IsTriggeredSpell)
4558 return SPELL_FAILED_DONT_REPORT;
4559 else
4560 return SPELL_FAILED_BAD_TARGETS;
4567 if(!m_IsTriggeredSpell)
4569 SpellCastResult castResult = CheckRange(strict);
4570 if(castResult != SPELL_CAST_OK)
4571 return castResult;
4575 SpellCastResult castResult = CheckPower();
4576 if(castResult != SPELL_CAST_OK)
4577 return castResult;
4580 if(!m_IsTriggeredSpell) // triggered spell not affected by stun/etc
4582 SpellCastResult castResult = CheckCasterAuras();
4583 if(castResult != SPELL_CAST_OK)
4584 return castResult;
4587 for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
4589 // for effects of spells that have only one target
4590 switch(m_spellInfo->Effect[i])
4592 case SPELL_EFFECT_INSTAKILL:
4593 // Death Pact
4594 if(m_spellInfo->Id == 48743)
4596 if (m_caster->GetTypeId() != TYPEID_PLAYER)
4597 return SPELL_FAILED_ERROR;
4599 if (!((Player*)m_caster)->GetSelection())
4600 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4601 Pet* target = m_caster->GetMap()->GetPet(((Player*)m_caster)->GetSelection());
4603 // alive
4604 if (!target || target->isDead())
4605 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4606 // undead
4607 if (target->GetCreatureType() != CREATURE_TYPE_UNDEAD)
4608 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4609 // owned
4610 if (target->GetOwnerGUID() != m_caster->GetGUID())
4611 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4613 float dist = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
4614 if (!target->IsWithinDistInMap(m_caster,dist))
4615 return SPELL_FAILED_OUT_OF_RANGE;
4617 // will set in target selection code
4619 break;
4620 case SPELL_EFFECT_DUMMY:
4622 if(m_spellInfo->SpellIconID == 1648) // Execute
4624 if(!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
4625 return SPELL_FAILED_BAD_TARGETS;
4627 else if (m_spellInfo->Id == 51582) // Rocket Boots Engaged
4629 if(m_caster->IsInWater())
4630 return SPELL_FAILED_ONLY_ABOVEWATER;
4632 else if(m_spellInfo->SpellIconID == 156) // Holy Shock
4634 // spell different for friends and enemies
4635 // hart version required facing
4636 if(m_targets.getUnitTarget() && !m_caster->IsFriendlyTo(m_targets.getUnitTarget()) && !m_caster->HasInArc( M_PI_F, m_targets.getUnitTarget() ))
4637 return SPELL_FAILED_UNIT_NOT_INFRONT;
4639 // Fire Nova
4640 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellIconID == 33)
4642 // fire totems slot
4643 if (!m_caster->GetTotemGUID(TOTEM_SLOT_FIRE))
4644 return SPELL_FAILED_TOTEMS;
4646 break;
4648 case SPELL_EFFECT_SCHOOL_DAMAGE:
4650 // Hammer of Wrath
4651 if(m_spellInfo->SpellVisual[0] == 7250)
4653 if (!m_targets.getUnitTarget())
4654 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4656 if(m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
4657 return SPELL_FAILED_BAD_TARGETS;
4659 break;
4661 case SPELL_EFFECT_TAMECREATURE:
4663 // Spell can be triggered, we need to check original caster prior to caster
4664 Unit* caster = GetAffectiveCaster();
4665 if (!caster || caster->GetTypeId() != TYPEID_PLAYER ||
4666 !m_targets.getUnitTarget() ||
4667 m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER)
4668 return SPELL_FAILED_BAD_TARGETS;
4670 Player* plrCaster = (Player*)caster;
4672 if(plrCaster->getClass() != CLASS_HUNTER)
4674 plrCaster->SendPetTameFailure(PETTAME_UNITSCANTTAME);
4675 return SPELL_FAILED_DONT_REPORT;
4678 Creature* target = (Creature*)m_targets.getUnitTarget();
4680 if(target->isPet() || target->isCharmed())
4682 plrCaster->SendPetTameFailure(PETTAME_CREATUREALREADYOWNED);
4683 return SPELL_FAILED_DONT_REPORT;
4686 if (target->getLevel() > plrCaster->getLevel())
4688 plrCaster->SendPetTameFailure(PETTAME_TOOHIGHLEVEL);
4689 return SPELL_FAILED_DONT_REPORT;
4692 if (target->GetCreatureInfo()->IsExotic() && !plrCaster->CanTameExoticPets())
4694 plrCaster->SendPetTameFailure(PETTAME_CANTCONTROLEXOTIC);
4695 return SPELL_FAILED_DONT_REPORT;
4698 if (!target->GetCreatureInfo()->isTameable(plrCaster->CanTameExoticPets()))
4700 plrCaster->SendPetTameFailure(PETTAME_NOTTAMEABLE);
4701 return SPELL_FAILED_DONT_REPORT;
4704 if(plrCaster->GetPetGUID() || plrCaster->GetCharmGUID())
4706 plrCaster->SendPetTameFailure(PETTAME_ANOTHERSUMMONACTIVE);
4707 return SPELL_FAILED_DONT_REPORT;
4710 break;
4712 case SPELL_EFFECT_LEARN_SPELL:
4714 if(m_spellInfo->EffectImplicitTargetA[i] != TARGET_PET)
4715 break;
4717 Pet* pet = m_caster->GetPet();
4719 if(!pet)
4720 return SPELL_FAILED_NO_PET;
4722 SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
4724 if(!learn_spellproto)
4725 return SPELL_FAILED_NOT_KNOWN;
4727 if(m_spellInfo->spellLevel > pet->getLevel())
4728 return SPELL_FAILED_LOWLEVEL;
4730 break;
4732 case SPELL_EFFECT_LEARN_PET_SPELL:
4734 Pet* pet = m_caster->GetPet();
4736 if(!pet)
4737 return SPELL_FAILED_NO_PET;
4739 SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
4741 if(!learn_spellproto)
4742 return SPELL_FAILED_NOT_KNOWN;
4744 if(m_spellInfo->spellLevel > pet->getLevel())
4745 return SPELL_FAILED_LOWLEVEL;
4747 break;
4749 case SPELL_EFFECT_APPLY_GLYPH:
4751 uint32 glyphId = m_spellInfo->EffectMiscValue[i];
4752 if(GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyphId))
4753 if(m_caster->HasAura(gp->SpellId))
4754 return SPELL_FAILED_UNIQUE_GLYPH;
4755 break;
4757 case SPELL_EFFECT_FEED_PET:
4759 if (m_caster->GetTypeId() != TYPEID_PLAYER)
4760 return SPELL_FAILED_BAD_TARGETS;
4762 Item* foodItem = m_targets.getItemTarget();
4763 if(!foodItem)
4764 return SPELL_FAILED_BAD_TARGETS;
4766 Pet* pet = m_caster->GetPet();
4768 if(!pet)
4769 return SPELL_FAILED_NO_PET;
4771 if(!pet->HaveInDiet(foodItem->GetProto()))
4772 return SPELL_FAILED_WRONG_PET_FOOD;
4774 if(!pet->GetCurrentFoodBenefitLevel(foodItem->GetProto()->ItemLevel))
4775 return SPELL_FAILED_FOOD_LOWLEVEL;
4777 if(m_caster->isInCombat() || pet->isInCombat())
4778 return SPELL_FAILED_AFFECTING_COMBAT;
4780 break;
4782 case SPELL_EFFECT_POWER_BURN:
4783 case SPELL_EFFECT_POWER_DRAIN:
4785 // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
4786 if(m_caster->GetTypeId() == TYPEID_PLAYER)
4787 if(Unit* target = m_targets.getUnitTarget())
4788 if(target != m_caster && target->getPowerType() != m_spellInfo->EffectMiscValue[i])
4789 return SPELL_FAILED_BAD_TARGETS;
4790 break;
4792 case SPELL_EFFECT_CHARGE:
4794 if (m_caster->hasUnitState(UNIT_STAT_ROOT))
4795 return SPELL_FAILED_ROOTED;
4797 break;
4799 case SPELL_EFFECT_SKINNING:
4801 if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT)
4802 return SPELL_FAILED_BAD_TARGETS;
4804 if( !(m_targets.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE) )
4805 return SPELL_FAILED_TARGET_UNSKINNABLE;
4807 Creature* creature = (Creature*)m_targets.getUnitTarget();
4808 if ( creature->GetCreatureType() != CREATURE_TYPE_CRITTER && ( !creature->lootForBody || !creature->loot.empty() ) )
4810 return SPELL_FAILED_TARGET_NOT_LOOTED;
4813 uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill();
4815 int32 skillValue = ((Player*)m_caster)->GetSkillValue(skill);
4816 int32 TargetLevel = m_targets.getUnitTarget()->getLevel();
4817 int32 ReqValue = (skillValue < 100 ? (TargetLevel-10) * 10 : TargetLevel * 5);
4818 if (ReqValue > skillValue)
4819 return SPELL_FAILED_LOW_CASTLEVEL;
4821 // chance for fail at orange skinning attempt
4822 if( (m_selfContainer && (*m_selfContainer) == this) &&
4823 skillValue < sWorld.GetConfigMaxSkillValue() &&
4824 (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue - 25, skillValue + 37) )
4825 return SPELL_FAILED_TRY_AGAIN;
4827 break;
4829 case SPELL_EFFECT_OPEN_LOCK:
4831 if( m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT &&
4832 m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT_ITEM )
4833 break;
4835 if( m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc.
4836 // we need a go target in case of TARGET_GAMEOBJECT
4837 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget()
4838 // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM
4839 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT_ITEM && !m_targets.getGOTarget() &&
4840 (!m_targets.getItemTarget() || !m_targets.getItemTarget()->GetProto()->LockID || m_targets.getItemTarget()->GetOwner() != m_caster ) )
4841 return SPELL_FAILED_BAD_TARGETS;
4843 // In BattleGround players can use only flags and banners
4844 if( ((Player*)m_caster)->InBattleGround() &&
4845 !((Player*)m_caster)->CanUseBattleGroundObject() )
4846 return SPELL_FAILED_TRY_AGAIN;
4848 // get the lock entry
4849 uint32 lockId = 0;
4850 if (GameObject* go = m_targets.getGOTarget())
4852 lockId = go->GetGOInfo()->GetLockId();
4853 if (!lockId)
4854 return SPELL_FAILED_BAD_TARGETS;
4856 else if(Item* itm = m_targets.getItemTarget())
4857 lockId = itm->GetProto()->LockID;
4859 SkillType skillId = SKILL_NONE;
4860 int32 reqSkillValue = 0;
4861 int32 skillValue = 0;
4863 // check lock compatibility
4864 SpellCastResult res = CanOpenLock(SpellEffectIndex(i), lockId, skillId, reqSkillValue, skillValue);
4865 if(res != SPELL_CAST_OK)
4866 return res;
4868 // chance for fail at orange mining/herb/LockPicking gathering attempt
4869 // second check prevent fail at rechecks
4870 if(skillId != SKILL_NONE && (!m_selfContainer || ((*m_selfContainer) != this)))
4872 bool canFailAtMax = skillId != SKILL_HERBALISM && skillId != SKILL_MINING;
4874 // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
4875 if((canFailAtMax || skillValue < sWorld.GetConfigMaxSkillValue()) && reqSkillValue > irand(skillValue - 25, skillValue + 37))
4876 return SPELL_FAILED_TRY_AGAIN;
4878 break;
4880 case SPELL_EFFECT_SUMMON_DEAD_PET:
4882 Creature *pet = m_caster->GetPet();
4883 if(!pet)
4884 return SPELL_FAILED_NO_PET;
4886 if(pet->isAlive())
4887 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4889 break;
4891 // This is generic summon effect
4892 case SPELL_EFFECT_SUMMON:
4894 if(SummonPropertiesEntry const *summon_prop = sSummonPropertiesStore.LookupEntry(m_spellInfo->EffectMiscValueB[i]))
4896 if(summon_prop->Group == SUMMON_PROP_GROUP_PETS)
4898 if(m_caster->GetPetGUID())
4899 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4901 if(m_caster->GetCharmGUID())
4902 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4906 break;
4908 case SPELL_EFFECT_SUMMON_PET:
4910 if(m_caster->GetPetGUID()) //let warlock do a replacement summon
4913 Pet* pet = ((Player*)m_caster)->GetPet();
4915 if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass() == CLASS_WARLOCK)
4917 if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
4918 pet->CastSpell(pet, 32752, true, NULL, NULL, pet->GetGUID());
4920 else
4921 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4924 if(m_caster->GetCharmGUID())
4925 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4927 break;
4929 case SPELL_EFFECT_SUMMON_PLAYER:
4931 if(m_caster->GetTypeId() != TYPEID_PLAYER)
4932 return SPELL_FAILED_BAD_TARGETS;
4933 if(!((Player*)m_caster)->GetSelection())
4934 return SPELL_FAILED_BAD_TARGETS;
4936 Player* target = sObjectMgr.GetPlayer(((Player*)m_caster)->GetSelection());
4937 if( !target || ((Player*)m_caster) == target || !target->IsInSameRaidWith((Player*)m_caster) )
4938 return SPELL_FAILED_BAD_TARGETS;
4940 // check if our map is dungeon
4941 if( sMapStore.LookupEntry(m_caster->GetMapId())->IsDungeon() )
4943 InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId());
4944 if(!instance)
4945 return SPELL_FAILED_TARGET_NOT_IN_INSTANCE;
4946 if ( instance->levelMin > target->getLevel() )
4947 return SPELL_FAILED_LOWLEVEL;
4948 if ( instance->levelMax && instance->levelMax < target->getLevel() )
4949 return SPELL_FAILED_HIGHLEVEL;
4951 break;
4953 case SPELL_EFFECT_LEAP:
4954 case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER:
4956 float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
4957 float fx = m_caster->GetPositionX() + dis * cos(m_caster->GetOrientation());
4958 float fy = m_caster->GetPositionY() + dis * sin(m_caster->GetOrientation());
4959 // teleport a bit above terrain level to avoid falling below it
4960 float fz = m_caster->GetBaseMap()->GetHeight(fx, fy, m_caster->GetPositionZ(), true);
4961 if(fz <= INVALID_HEIGHT) // note: this also will prevent use effect in instances without vmaps height enabled
4962 return SPELL_FAILED_TRY_AGAIN;
4964 float caster_pos_z = m_caster->GetPositionZ();
4965 // Control the caster to not climb or drop when +-fz > 8
4966 if(!(fz <= caster_pos_z + 8 && fz >= caster_pos_z - 8))
4967 return SPELL_FAILED_TRY_AGAIN;
4969 // not allow use this effect at battleground until battleground start
4970 if(m_caster->GetTypeId() == TYPEID_PLAYER)
4971 if(BattleGround const *bg = ((Player*)m_caster)->GetBattleGround())
4972 if(bg->GetStatus() != STATUS_IN_PROGRESS)
4973 return SPELL_FAILED_TRY_AGAIN;
4974 break;
4976 case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF:
4978 if (m_targets.getUnitTarget() == m_caster)
4979 return SPELL_FAILED_BAD_TARGETS;
4980 break;
4982 default:break;
4986 for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
4988 switch(m_spellInfo->EffectApplyAuraName[i])
4990 case SPELL_AURA_DUMMY:
4992 //custom check
4993 switch(m_spellInfo->Id)
4995 case 61336:
4996 if(m_caster->GetTypeId() != TYPEID_PLAYER || !((Player*)m_caster)->IsInFeralForm())
4997 return SPELL_FAILED_ONLY_SHAPESHIFT;
4998 break;
4999 default:
5000 break;
5002 break;
5004 case SPELL_AURA_MOD_POSSESS:
5006 if(m_caster->GetTypeId() != TYPEID_PLAYER)
5007 return SPELL_FAILED_UNKNOWN;
5009 if(m_targets.getUnitTarget() == m_caster)
5010 return SPELL_FAILED_BAD_TARGETS;
5012 if(m_caster->GetPetGUID())
5013 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
5015 if(m_caster->GetCharmGUID())
5016 return SPELL_FAILED_ALREADY_HAVE_CHARM;
5018 if(m_caster->GetCharmerGUID())
5019 return SPELL_FAILED_CHARMED;
5021 if(!m_targets.getUnitTarget())
5022 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
5024 if(m_targets.getUnitTarget()->GetCharmerGUID())
5025 return SPELL_FAILED_CHARMED;
5027 if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(SpellEffectIndex(i),m_targets.getUnitTarget()))
5028 return SPELL_FAILED_HIGHLEVEL;
5030 break;
5032 case SPELL_AURA_MOD_CHARM:
5034 if(m_targets.getUnitTarget() == m_caster)
5035 return SPELL_FAILED_BAD_TARGETS;
5037 if(m_caster->GetPetGUID())
5038 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
5040 if(m_caster->GetCharmGUID())
5041 return SPELL_FAILED_ALREADY_HAVE_CHARM;
5043 if(m_caster->GetCharmerGUID())
5044 return SPELL_FAILED_CHARMED;
5046 if(!m_targets.getUnitTarget())
5047 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
5049 if(m_targets.getUnitTarget()->GetCharmerGUID())
5050 return SPELL_FAILED_CHARMED;
5052 if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(SpellEffectIndex(i),m_targets.getUnitTarget()))
5053 return SPELL_FAILED_HIGHLEVEL;
5055 break;
5057 case SPELL_AURA_MOD_POSSESS_PET:
5059 if(m_caster->GetTypeId() != TYPEID_PLAYER)
5060 return SPELL_FAILED_UNKNOWN;
5062 if(m_caster->GetCharmGUID())
5063 return SPELL_FAILED_ALREADY_HAVE_CHARM;
5065 if(m_caster->GetCharmerGUID())
5066 return SPELL_FAILED_CHARMED;
5068 Pet* pet = m_caster->GetPet();
5069 if(!pet)
5070 return SPELL_FAILED_NO_PET;
5072 if(pet->GetCharmerGUID())
5073 return SPELL_FAILED_CHARMED;
5075 break;
5077 case SPELL_AURA_MOUNTED:
5079 if (m_caster->IsInWater())
5080 return SPELL_FAILED_ONLY_ABOVEWATER;
5082 if (m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->GetTransport())
5083 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
5085 // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
5086 if (m_caster->GetTypeId() == TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaGroupId)
5087 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
5089 ShapeshiftForm form = m_caster->m_form;
5090 if( form == FORM_CAT || form == FORM_TREE || form == FORM_TRAVEL ||
5091 form == FORM_AQUA || form == FORM_BEAR || form == FORM_DIREBEAR ||
5092 form == FORM_CREATUREBEAR || form == FORM_GHOSTWOLF || form == FORM_FLIGHT ||
5093 form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN || form == FORM_METAMORPHOSIS )
5094 return SPELL_FAILED_NOT_SHAPESHIFT;
5096 break;
5098 case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS:
5100 if(!m_targets.getUnitTarget())
5101 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
5103 // can be casted at non-friendly unit or own pet/charm
5104 if(m_caster->IsFriendlyTo(m_targets.getUnitTarget()))
5105 return SPELL_FAILED_TARGET_FRIENDLY;
5107 break;
5109 case SPELL_AURA_FLY:
5110 case SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED:
5112 // not allow cast fly spells if not have req. skills (all spells is self target)
5113 // allow always ghost flight spells
5114 if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->isAlive())
5116 if (!((Player*)m_caster)->IsKnowHowFlyIn(m_caster->GetMapId(),zone))
5117 return m_IsTriggeredSpell ? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_NOT_HERE;
5119 break;
5121 case SPELL_AURA_PERIODIC_MANA_LEECH:
5123 if (!m_targets.getUnitTarget())
5124 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
5126 if (m_caster->GetTypeId() != TYPEID_PLAYER || m_CastItem)
5127 break;
5129 if(m_targets.getUnitTarget()->getPowerType() != POWER_MANA)
5130 return SPELL_FAILED_BAD_TARGETS;
5132 break;
5134 default:
5135 break;
5139 // all ok
5140 return SPELL_CAST_OK;
5143 SpellCastResult Spell::CheckPetCast(Unit* target)
5145 if(!m_caster->isAlive())
5146 return SPELL_FAILED_CASTER_DEAD;
5148 if(m_caster->IsNonMeleeSpellCasted(false)) //prevent spellcast interruption by another spellcast
5149 return SPELL_FAILED_SPELL_IN_PROGRESS;
5150 if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
5151 return SPELL_FAILED_AFFECTING_COMBAT;
5153 if(m_caster->GetTypeId()==TYPEID_UNIT && (((Creature*)m_caster)->isPet() || m_caster->isCharmed()))
5155 //dead owner (pets still alive when owners ressed?)
5156 if(m_caster->GetCharmerOrOwner() && !m_caster->GetCharmerOrOwner()->isAlive())
5157 return SPELL_FAILED_CASTER_DEAD;
5159 if(!target && m_targets.getUnitTarget())
5160 target = m_targets.getUnitTarget();
5162 bool need = false;
5163 for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
5165 if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_CHAIN_DAMAGE ||
5166 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_FRIEND ||
5167 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_FRIEND_2 ||
5168 m_spellInfo->EffectImplicitTargetA[i] == TARGET_DUELVSPLAYER ||
5169 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_PARTY ||
5170 m_spellInfo->EffectImplicitTargetA[i] == TARGET_CURRENT_ENEMY_COORDINATES)
5172 need = true;
5173 if(!target)
5174 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
5175 break;
5178 if(need)
5179 m_targets.setUnitTarget(target);
5181 Unit* _target = m_targets.getUnitTarget();
5183 if(_target) //for target dead/target not valid
5185 if(!_target->isAlive())
5186 return SPELL_FAILED_BAD_TARGETS;
5188 if(IsPositiveSpell(m_spellInfo->Id))
5190 if(m_caster->IsHostileTo(_target))
5191 return SPELL_FAILED_BAD_TARGETS;
5193 else
5195 bool duelvsplayertar = false;
5196 for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
5198 //TARGET_DUELVSPLAYER is positive AND negative
5199 duelvsplayertar |= (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DUELVSPLAYER);
5201 if(m_caster->IsFriendlyTo(target) && !duelvsplayertar)
5203 return SPELL_FAILED_BAD_TARGETS;
5207 //cooldown
5208 if(((Creature*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
5209 return SPELL_FAILED_NOT_READY;
5212 return CheckCast(true);
5215 SpellCastResult Spell::CheckCasterAuras() const
5217 // Flag drop spells totally immuned to caster auras
5218 // FIXME: find more nice check for all totally immuned spells
5219 // AttributesEx3 & 0x10000000?
5220 if(m_spellInfo->Id == 23336 || m_spellInfo->Id == 23334 || m_spellInfo->Id == 34991)
5221 return SPELL_CAST_OK;
5223 uint8 school_immune = 0;
5224 uint32 mechanic_immune = 0;
5225 uint32 dispel_immune = 0;
5227 // Check if the spell grants school or mechanic immunity.
5228 // We use bitmasks so the loop is done only once and not on every aura check below.
5229 if ( m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY )
5231 for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
5233 if (m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY)
5234 school_immune |= uint32(m_spellInfo->EffectMiscValue[i]);
5235 else if (m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY)
5236 mechanic_immune |= 1 << uint32(m_spellInfo->EffectMiscValue[i]-1);
5237 else if (m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY_MASK)
5238 mechanic_immune |= uint32(m_spellInfo->EffectMiscValue[i]);
5239 else if (m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DISPEL_IMMUNITY)
5240 dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i]));
5242 // immune movement impairment and loss of control
5243 if (m_spellInfo->Id == 42292)
5244 mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
5247 // Check whether the cast should be prevented by any state you might have.
5248 SpellCastResult prevented_reason = SPELL_CAST_OK;
5249 // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
5250 uint32 unitflag = m_caster->GetUInt32Value(UNIT_FIELD_FLAGS); // Get unit state
5251 if (unitflag & UNIT_FLAG_STUNNED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
5252 prevented_reason = SPELL_FAILED_STUNNED;
5253 else if (unitflag & UNIT_FLAG_CONFUSED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
5254 prevented_reason = SPELL_FAILED_CONFUSED;
5255 else if (unitflag & UNIT_FLAG_FLEEING && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
5256 prevented_reason = SPELL_FAILED_FLEEING;
5257 else if (unitflag & UNIT_FLAG_SILENCED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
5258 prevented_reason = SPELL_FAILED_SILENCED;
5259 else if (unitflag & UNIT_FLAG_PACIFIED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY)
5260 prevented_reason = SPELL_FAILED_PACIFIED;
5261 else if(m_caster->HasAuraType(SPELL_AURA_ALLOW_ONLY_ABILITY))
5263 Unit::AuraList const& casingLimit = m_caster->GetAurasByType(SPELL_AURA_ALLOW_ONLY_ABILITY);
5264 for(Unit::AuraList::const_iterator itr = casingLimit.begin(); itr != casingLimit.end(); ++itr)
5266 if(!(*itr)->isAffectedOnSpell(m_spellInfo))
5268 prevented_reason = SPELL_FAILED_CASTER_AURASTATE;
5269 break;
5274 // Attr must make flag drop spell totally immune from all effects
5275 if (prevented_reason != SPELL_CAST_OK)
5277 if (school_immune || mechanic_immune || dispel_immune)
5279 //Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
5280 Unit::AuraMap const& auras = m_caster->GetAuras();
5281 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
5283 if (itr->second)
5285 if (GetSpellMechanicMask(itr->second->GetSpellProto(), itr->second->GetEffIndex()) & mechanic_immune)
5286 continue;
5287 if (GetSpellSchoolMask(itr->second->GetSpellProto()) & school_immune)
5288 continue;
5289 if ((1<<(itr->second->GetSpellProto()->Dispel)) & dispel_immune)
5290 continue;
5292 // Make a second check for spell failed so the right SPELL_FAILED message is returned.
5293 // That is needed when your casting is prevented by multiple states and you are only immune to some of them.
5294 switch(itr->second->GetModifier()->m_auraname)
5296 case SPELL_AURA_MOD_STUN:
5297 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
5298 return SPELL_FAILED_STUNNED;
5299 break;
5300 case SPELL_AURA_MOD_CONFUSE:
5301 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
5302 return SPELL_FAILED_CONFUSED;
5303 break;
5304 case SPELL_AURA_MOD_FEAR:
5305 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
5306 return SPELL_FAILED_FLEEING;
5307 break;
5308 case SPELL_AURA_MOD_SILENCE:
5309 case SPELL_AURA_MOD_PACIFY:
5310 case SPELL_AURA_MOD_PACIFY_SILENCE:
5311 if( m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY)
5312 return SPELL_FAILED_PACIFIED;
5313 else if ( m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
5314 return SPELL_FAILED_SILENCED;
5315 break;
5316 default: break;
5321 // You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
5322 else
5323 return prevented_reason;
5325 return SPELL_CAST_OK;
5328 bool Spell::CanAutoCast(Unit* target)
5330 ObjectGuid targetguid = target->GetObjectGuid();
5332 for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
5334 if(m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA)
5336 if( m_spellInfo->StackAmount <= 1)
5338 if( target->HasAura(m_spellInfo->Id, SpellEffectIndex(j)) )
5339 return false;
5341 else
5343 if(Aura* aura = target->GetAura(m_spellInfo->Id, SpellEffectIndex(j)))
5344 if(aura->GetStackAmount() >= m_spellInfo->StackAmount)
5345 return false;
5348 else if ( IsAreaAuraEffect( m_spellInfo->Effect[j] ))
5350 if( target->HasAura(m_spellInfo->Id, SpellEffectIndex(j)) )
5351 return false;
5355 SpellCastResult result = CheckPetCast(target);
5357 if(result == SPELL_CAST_OK || result == SPELL_FAILED_UNIT_NOT_INFRONT)
5359 FillTargetMap();
5360 //check if among target units, our WANTED target is as well (->only self cast spells return false)
5361 for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
5362 if( ihit->targetGUID == targetguid )
5363 return true;
5365 return false; //target invalid
5368 SpellCastResult Spell::CheckRange(bool strict)
5370 float range_mod;
5372 // self cast doesn't need range checking -- also for Starshards fix
5373 if (m_spellInfo->rangeIndex == 1)
5374 return SPELL_CAST_OK;
5376 if (strict) //add radius of caster
5377 range_mod = 1.25;
5378 else //add radius of caster and ~5 yds "give"
5379 range_mod = 6.25;
5381 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
5382 Unit *target = m_targets.getUnitTarget();
5383 bool friendly = target ? target->IsFriendlyTo(m_caster) : false;
5384 float max_range = GetSpellMaxRange(srange, friendly) + range_mod;
5385 float min_range = GetSpellMinRange(srange, friendly);
5387 if(Player* modOwner = m_caster->GetSpellModOwner())
5388 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this);
5390 if(target && target != m_caster)
5392 // distance from target in checks
5393 float dist = m_caster->GetCombatDistance(target);
5395 if(dist > max_range)
5396 return SPELL_FAILED_OUT_OF_RANGE;
5397 if(min_range && dist < min_range)
5398 return SPELL_FAILED_TOO_CLOSE;
5399 if( m_caster->GetTypeId() == TYPEID_PLAYER &&
5400 (m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc( M_PI_F, target ) )
5401 return SPELL_FAILED_UNIT_NOT_INFRONT;
5404 if(m_targets.m_targetMask == TARGET_FLAG_DEST_LOCATION && m_targets.m_destX != 0 && m_targets.m_destY != 0 && m_targets.m_destZ != 0)
5406 if(!m_caster->IsWithinDist3d(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, max_range))
5407 return SPELL_FAILED_OUT_OF_RANGE;
5408 if(min_range && m_caster->IsWithinDist3d(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, min_range))
5409 return SPELL_FAILED_TOO_CLOSE;
5412 return SPELL_CAST_OK;
5415 int32 Spell::CalculatePowerCost()
5417 // item cast not used power
5418 if (m_CastItem)
5419 return 0;
5421 // Spell drain all exist power on cast (Only paladin lay of Hands)
5422 if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_DRAIN_ALL_POWER)
5424 // If power type - health drain all
5425 if (m_spellInfo->powerType == POWER_HEALTH)
5426 return m_caster->GetHealth();
5427 // Else drain all power
5428 if (m_spellInfo->powerType < MAX_POWERS)
5429 return m_caster->GetPower(Powers(m_spellInfo->powerType));
5430 sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
5431 return 0;
5434 // Base powerCost
5435 int32 powerCost = m_spellInfo->manaCost;
5436 // PCT cost from total amount
5437 if (m_spellInfo->ManaCostPercentage)
5439 switch (m_spellInfo->powerType)
5441 // health as power used
5442 case POWER_HEALTH:
5443 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateHealth() / 100;
5444 break;
5445 case POWER_MANA:
5446 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateMana() / 100;
5447 break;
5448 case POWER_RAGE:
5449 case POWER_FOCUS:
5450 case POWER_ENERGY:
5451 case POWER_HAPPINESS:
5452 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetMaxPower(Powers(m_spellInfo->powerType)) / 100;
5453 break;
5454 case POWER_RUNE:
5455 case POWER_RUNIC_POWER:
5456 DEBUG_LOG("Spell::CalculateManaCost: Not implemented yet!");
5457 break;
5458 default:
5459 sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
5460 return 0;
5463 SpellSchools school = GetFirstSchoolInMask(m_spellSchoolMask);
5464 // Flat mod from caster auras by spell school
5465 powerCost += m_caster->GetInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + school);
5466 // Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
5467 if ( m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST )
5468 powerCost += m_caster->GetAttackTime(OFF_ATTACK) / 100;
5469 // Apply cost mod by spell
5470 if(Player* modOwner = m_caster->GetSpellModOwner())
5471 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, powerCost, this);
5473 if(m_spellInfo->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION)
5474 powerCost = int32(powerCost/ (1.117f * m_spellInfo->spellLevel / m_caster->getLevel() -0.1327f));
5476 // PCT mod from user auras by school
5477 powerCost = int32(powerCost * (1.0f + m_caster->GetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER + school)));
5478 if (powerCost < 0)
5479 powerCost = 0;
5480 return powerCost;
5483 SpellCastResult Spell::CheckPower()
5485 // item cast not used power
5486 if(m_CastItem)
5487 return SPELL_CAST_OK;
5489 // Do precise power regen on spell cast
5490 if (m_powerCost > 0 && m_caster->GetTypeId() == TYPEID_PLAYER)
5492 Player* playerCaster = (Player*)m_caster;
5493 uint32 diff = REGEN_TIME_FULL - m_caster->GetRegenTimer();
5494 if (diff >= REGEN_TIME_PRECISE)
5495 playerCaster->RegenerateAll(diff);
5498 // health as power used - need check health amount
5499 if(m_spellInfo->powerType == POWER_HEALTH)
5501 if((int32)m_caster->GetHealth() <= m_powerCost)
5502 return SPELL_FAILED_CASTER_AURASTATE;
5503 return SPELL_CAST_OK;
5505 // Check valid power type
5506 if( m_spellInfo->powerType >= MAX_POWERS )
5508 sLog.outError("Spell::CheckMana: Unknown power type '%d'", m_spellInfo->powerType);
5509 return SPELL_FAILED_UNKNOWN;
5512 //check rune cost only if a spell has PowerType == POWER_RUNE
5513 if(m_spellInfo->powerType == POWER_RUNE)
5515 SpellCastResult failReason = CheckOrTakeRunePower(false);
5516 if(failReason != SPELL_CAST_OK)
5517 return failReason;
5520 // Check power amount
5521 Powers powerType = Powers(m_spellInfo->powerType);
5522 if((int32)m_caster->GetPower(powerType) < m_powerCost)
5523 return SPELL_FAILED_NO_POWER;
5524 else
5525 return SPELL_CAST_OK;
5528 bool Spell::IgnoreItemRequirements() const
5530 if (m_IsTriggeredSpell)
5531 return true;
5533 /// Check if it's an enchant scroll. These have no required reagents even though their spell does.
5534 if (m_CastItem && m_CastItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_ENCHANT_SCROLL))
5535 return true;
5537 return false;
5540 SpellCastResult Spell::CheckItems()
5542 if (m_caster->GetTypeId() != TYPEID_PLAYER)
5543 return SPELL_CAST_OK;
5545 Player* p_caster = (Player*)m_caster;
5547 // cast item checks
5548 if(m_CastItem)
5550 uint32 itemid = m_CastItem->GetEntry();
5551 if( !p_caster->HasItemCount(itemid, 1) )
5552 return SPELL_FAILED_ITEM_NOT_FOUND;
5554 ItemPrototype const *proto = m_CastItem->GetProto();
5555 if(!proto)
5556 return SPELL_FAILED_ITEM_NOT_FOUND;
5558 for (int i = 0; i < 5; ++i)
5559 if (proto->Spells[i].SpellCharges)
5560 if(m_CastItem->GetSpellCharges(i) == 0)
5561 return SPELL_FAILED_NO_CHARGES_REMAIN;
5563 // consumable cast item checks
5564 if (proto->Class == ITEM_CLASS_CONSUMABLE && m_targets.getUnitTarget())
5566 // such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example
5567 SpellCastResult failReason = SPELL_CAST_OK;
5568 for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
5570 // skip check, pet not required like checks, and for TARGET_PET m_targets.getUnitTarget() is not the real target but the caster
5571 if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_PET)
5572 continue;
5574 if (m_spellInfo->Effect[i] == SPELL_EFFECT_HEAL)
5576 if (m_targets.getUnitTarget()->GetHealth() == m_targets.getUnitTarget()->GetMaxHealth())
5578 failReason = SPELL_FAILED_ALREADY_AT_FULL_HEALTH;
5579 continue;
5581 else
5583 failReason = SPELL_CAST_OK;
5584 break;
5588 // Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
5589 if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENERGIZE)
5591 if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
5593 failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
5594 continue;
5597 Powers power = Powers(m_spellInfo->EffectMiscValue[i]);
5598 if (m_targets.getUnitTarget()->GetPower(power) == m_targets.getUnitTarget()->GetMaxPower(power))
5600 failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
5601 continue;
5603 else
5605 failReason = SPELL_CAST_OK;
5606 break;
5610 if (failReason != SPELL_CAST_OK)
5611 return failReason;
5615 // check target item
5616 if(m_targets.getItemTargetGUID())
5618 if(m_caster->GetTypeId() != TYPEID_PLAYER)
5619 return SPELL_FAILED_BAD_TARGETS;
5621 if(!m_targets.getItemTarget())
5622 return SPELL_FAILED_ITEM_GONE;
5624 if(!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo))
5625 return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
5627 // if not item target then required item must be equipped
5628 else
5630 if(m_caster->GetTypeId() == TYPEID_PLAYER && !((Player*)m_caster)->HasItemFitToSpellReqirements(m_spellInfo))
5631 return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
5634 // check spell focus object
5635 if(m_spellInfo->RequiresSpellFocus)
5637 GameObject* ok = NULL;
5638 MaNGOS::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus);
5639 MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck> checker(m_caster, ok, go_check);
5640 Cell::VisitGridObjects(m_caster, checker, m_caster->GetMap()->GetVisibilityDistance());
5642 if(!ok)
5643 return SPELL_FAILED_REQUIRES_SPELL_FOCUS;
5645 focusObject = ok; // game object found in range
5648 // check reagents (ignore triggered spells with reagents processed by original spell) and special reagent ignore case.
5649 if (!IgnoreItemRequirements())
5651 if (!p_caster->CanNoReagentCast(m_spellInfo))
5653 for(uint32 i = 0; i < MAX_SPELL_REAGENTS; ++i)
5655 if(m_spellInfo->Reagent[i] <= 0)
5656 continue;
5658 uint32 itemid = m_spellInfo->Reagent[i];
5659 uint32 itemcount = m_spellInfo->ReagentCount[i];
5661 // if CastItem is also spell reagent
5662 if (m_CastItem && m_CastItem->GetEntry() == itemid)
5664 ItemPrototype const *proto = m_CastItem->GetProto();
5665 if (!proto)
5666 return SPELL_FAILED_REAGENTS;
5667 for(int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
5669 // CastItem will be used up and does not count as reagent
5670 int32 charges = m_CastItem->GetSpellCharges(s);
5671 if (proto->Spells[s].SpellCharges < 0 && !(proto->ExtraFlags & ITEM_EXTRA_NON_CONSUMABLE) && abs(charges) < 2)
5673 ++itemcount;
5674 break;
5679 if (!p_caster->HasItemCount(itemid, itemcount))
5680 return SPELL_FAILED_REAGENTS;
5684 // check totem-item requirements (items presence in inventory)
5685 uint32 totems = MAX_SPELL_TOTEMS;
5686 for(int i = 0; i < MAX_SPELL_TOTEMS ; ++i)
5688 if (m_spellInfo->Totem[i] != 0)
5690 if (p_caster->HasItemCount(m_spellInfo->Totem[i], 1))
5692 totems -= 1;
5693 continue;
5696 else
5697 totems -= 1;
5700 if (totems != 0)
5701 return SPELL_FAILED_TOTEMS;
5703 // Check items for TotemCategory (items presence in inventory)
5704 uint32 TotemCategory = MAX_SPELL_TOTEM_CATEGORIES;
5705 for(int i= 0; i < MAX_SPELL_TOTEM_CATEGORIES; ++i)
5707 if (m_spellInfo->TotemCategory[i] != 0)
5709 if (p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]))
5711 TotemCategory -= 1;
5712 continue;
5715 else
5716 TotemCategory -= 1;
5719 if (TotemCategory != 0)
5720 return SPELL_FAILED_TOTEM_CATEGORY;
5723 // special checks for spell effects
5724 for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
5726 switch (m_spellInfo->Effect[i])
5728 case SPELL_EFFECT_CREATE_ITEM:
5730 if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i])
5732 // Conjure Mana Gem (skip same or low level ranks for later recharge)
5733 if (i == EFFECT_INDEX_0 && m_spellInfo->Effect[EFFECT_INDEX_1] == SPELL_EFFECT_DUMMY)
5735 if (ItemPrototype const* itemProto = ObjectMgr::GetItemPrototype(m_spellInfo->EffectItemType[i]))
5737 if (Item* item = p_caster->GetItemByLimitedCategory(itemProto->ItemLimitCategory))
5739 if (item->GetProto()->ItemLevel <= itemProto->ItemLevel)
5741 if (item->HasMaxCharges())
5742 return SPELL_FAILED_ITEM_AT_MAX_CHARGES;
5744 // will recharge in next effect
5745 continue;
5751 ItemPosCountVec dest;
5752 uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 );
5753 if (msg != EQUIP_ERR_OK )
5755 p_caster->SendEquipError( msg, NULL, NULL, m_spellInfo->EffectItemType[i] );
5756 return SPELL_FAILED_DONT_REPORT;
5759 break;
5761 case SPELL_EFFECT_RESTORE_ITEM_CHARGES:
5763 if (Item* item = p_caster->GetItemByEntry(m_spellInfo->EffectItemType[i]))
5764 if (item->HasMaxCharges())
5765 return SPELL_FAILED_ITEM_AT_MAX_CHARGES;
5767 break;
5769 case SPELL_EFFECT_ENCHANT_ITEM:
5770 case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
5772 Item* targetItem = m_targets.getItemTarget();
5773 if(!targetItem)
5774 return SPELL_FAILED_ITEM_NOT_FOUND;
5776 if( targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel )
5777 return SPELL_FAILED_LOWLEVEL;
5778 // Not allow enchant in trade slot for some enchant type
5779 if( targetItem->GetOwner() != m_caster )
5781 uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
5782 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
5783 if(!pEnchant)
5784 return SPELL_FAILED_ERROR;
5785 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
5786 return SPELL_FAILED_NOT_TRADEABLE;
5788 break;
5790 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
5792 Item *item = m_targets.getItemTarget();
5793 if(!item)
5794 return SPELL_FAILED_ITEM_NOT_FOUND;
5795 // Not allow enchant in trade slot for some enchant type
5796 if( item->GetOwner() != m_caster )
5798 uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
5799 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
5800 if(!pEnchant)
5801 return SPELL_FAILED_ERROR;
5802 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
5803 return SPELL_FAILED_NOT_TRADEABLE;
5805 break;
5807 case SPELL_EFFECT_ENCHANT_HELD_ITEM:
5808 // check item existence in effect code (not output errors at offhand hold item effect to main hand for example
5809 break;
5810 case SPELL_EFFECT_DISENCHANT:
5812 if(!m_targets.getItemTarget())
5813 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5815 // prevent disenchanting in trade slot
5816 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
5817 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5819 ItemPrototype const* itemProto = m_targets.getItemTarget()->GetProto();
5820 if(!itemProto)
5821 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5823 uint32 item_quality = itemProto->Quality;
5824 // 2.0.x addon: Check player enchanting level against the item disenchanting requirements
5825 uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill;
5826 if (item_disenchantskilllevel == uint32(-1))
5827 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5828 if (item_disenchantskilllevel > p_caster->GetSkillValue(SKILL_ENCHANTING))
5829 return SPELL_FAILED_LOW_CASTLEVEL;
5830 if(item_quality > 4 || item_quality < 2)
5831 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5832 if(itemProto->Class != ITEM_CLASS_WEAPON && itemProto->Class != ITEM_CLASS_ARMOR)
5833 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5834 if (!itemProto->DisenchantID)
5835 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5836 break;
5838 case SPELL_EFFECT_PROSPECTING:
5840 if(!m_targets.getItemTarget())
5841 return SPELL_FAILED_CANT_BE_PROSPECTED;
5842 // ensure item is a prospectable ore
5843 if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
5844 return SPELL_FAILED_CANT_BE_PROSPECTED;
5845 // prevent prospecting in trade slot
5846 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
5847 return SPELL_FAILED_CANT_BE_PROSPECTED;
5848 // Check for enough skill in jewelcrafting
5849 uint32 item_prospectingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
5850 if(item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING))
5851 return SPELL_FAILED_LOW_CASTLEVEL;
5852 // make sure the player has the required ores in inventory
5853 if(m_targets.getItemTarget()->GetCount() < 5)
5854 return SPELL_FAILED_NEED_MORE_ITEMS;
5856 if(!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry()))
5857 return SPELL_FAILED_CANT_BE_PROSPECTED;
5859 break;
5861 case SPELL_EFFECT_MILLING:
5863 if(!m_targets.getItemTarget())
5864 return SPELL_FAILED_CANT_BE_MILLED;
5865 // ensure item is a millable herb
5866 if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_HERBS) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
5867 return SPELL_FAILED_CANT_BE_MILLED;
5868 // prevent milling in trade slot
5869 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
5870 return SPELL_FAILED_CANT_BE_MILLED;
5871 // Check for enough skill in inscription
5872 uint32 item_millingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
5873 if(item_millingskilllevel >p_caster->GetSkillValue(SKILL_INSCRIPTION))
5874 return SPELL_FAILED_LOW_CASTLEVEL;
5875 // make sure the player has the required herbs in inventory
5876 if(m_targets.getItemTarget()->GetCount() < 5)
5877 return SPELL_FAILED_NEED_MORE_ITEMS;
5879 if(!LootTemplates_Milling.HaveLootFor(m_targets.getItemTargetEntry()))
5880 return SPELL_FAILED_CANT_BE_MILLED;
5882 break;
5884 case SPELL_EFFECT_WEAPON_DAMAGE:
5885 case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
5887 if(m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER;
5888 if( m_attackType != RANGED_ATTACK )
5889 break;
5890 Item *pItem = ((Player*)m_caster)->GetWeaponForAttack(m_attackType,true,false);
5891 if (!pItem)
5892 return SPELL_FAILED_EQUIPPED_ITEM;
5894 switch(pItem->GetProto()->SubClass)
5896 case ITEM_SUBCLASS_WEAPON_THROWN:
5898 uint32 ammo = pItem->GetEntry();
5899 if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
5900 return SPELL_FAILED_NO_AMMO;
5901 }; break;
5902 case ITEM_SUBCLASS_WEAPON_GUN:
5903 case ITEM_SUBCLASS_WEAPON_BOW:
5904 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
5906 uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
5907 if(!ammo)
5909 // Requires No Ammo
5910 if(m_caster->GetDummyAura(46699))
5911 break; // skip other checks
5913 return SPELL_FAILED_NO_AMMO;
5916 ItemPrototype const *ammoProto = ObjectMgr::GetItemPrototype( ammo );
5917 if(!ammoProto)
5918 return SPELL_FAILED_NO_AMMO;
5920 if(ammoProto->Class != ITEM_CLASS_PROJECTILE)
5921 return SPELL_FAILED_NO_AMMO;
5923 // check ammo ws. weapon compatibility
5924 switch(pItem->GetProto()->SubClass)
5926 case ITEM_SUBCLASS_WEAPON_BOW:
5927 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
5928 if(ammoProto->SubClass != ITEM_SUBCLASS_ARROW)
5929 return SPELL_FAILED_NO_AMMO;
5930 break;
5931 case ITEM_SUBCLASS_WEAPON_GUN:
5932 if(ammoProto->SubClass != ITEM_SUBCLASS_BULLET)
5933 return SPELL_FAILED_NO_AMMO;
5934 break;
5935 default:
5936 return SPELL_FAILED_NO_AMMO;
5939 if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
5940 return SPELL_FAILED_NO_AMMO;
5941 }; break;
5942 case ITEM_SUBCLASS_WEAPON_WAND:
5943 break;
5944 default:
5945 break;
5947 break;
5949 default:break;
5953 return SPELL_CAST_OK;
5956 void Spell::Delayed()
5958 if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER)
5959 return;
5961 if (m_spellState == SPELL_STATE_DELAYED)
5962 return; // spell is active and can't be time-backed
5964 if(isDelayableNoMore()) // Spells may only be delayed twice
5965 return;
5967 // spells not loosing casting time ( slam, dynamites, bombs.. )
5968 if(!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE))
5969 return;
5971 // check pushback reduce
5972 int32 delaytime = 500; // spellcasting delay is normally 500ms
5973 int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
5974 ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
5975 delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
5976 if(delayReduce >= 100)
5977 return;
5979 delaytime = delaytime * (100 - delayReduce) / 100;
5981 if(int32(m_timer) + delaytime > m_casttime)
5983 delaytime = m_casttime - m_timer;
5984 m_timer = m_casttime;
5986 else
5987 m_timer += delaytime;
5989 DETAIL_LOG("Spell %u partially interrupted for (%d) ms at damage", m_spellInfo->Id, delaytime);
5991 WorldPacket data(SMSG_SPELL_DELAYED, 8+4);
5992 data << m_caster->GetPackGUID();
5993 data << uint32(delaytime);
5995 m_caster->SendMessageToSet(&data, true);
5998 void Spell::DelayedChannel()
6000 if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING)
6001 return;
6003 if(isDelayableNoMore()) // Spells may only be delayed twice
6004 return;
6006 // check pushback reduce
6007 int32 delaytime = GetSpellDuration(m_spellInfo) * 25 / 100;// channeling delay is normally 25% of its time per hit
6008 int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
6009 ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
6010 delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
6011 if(delayReduce >= 100)
6012 return;
6014 delaytime = delaytime * (100 - delayReduce) / 100;
6016 if(int32(m_timer) < delaytime)
6018 delaytime = m_timer;
6019 m_timer = 0;
6021 else
6022 m_timer -= delaytime;
6024 DEBUG_LOG("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer);
6026 for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
6028 if ((*ihit).missCondition == SPELL_MISS_NONE)
6030 if (Unit* unit = m_caster->GetObjectGuid() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID))
6031 for (int j = 0; j < MAX_EFFECT_INDEX; ++j)
6032 if (ihit->effectMask & (1 << j))
6033 unit->DelayAura(m_spellInfo->Id, SpellEffectIndex(j), delaytime);
6038 for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
6040 // partially interrupt persistent area auras
6041 if (DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id, SpellEffectIndex(j)))
6042 dynObj->Delay(delaytime);
6045 SendChannelUpdate(m_timer);
6048 void Spell::UpdateOriginalCasterPointer()
6050 if(m_originalCasterGUID == m_caster->GetObjectGuid())
6051 m_originalCaster = m_caster;
6052 else if (m_originalCasterGUID.IsGameobject())
6054 GameObject* go = m_caster->IsInWorld() ? m_caster->GetMap()->GetGameObject(m_originalCasterGUID) : NULL;
6055 m_originalCaster = go ? go->GetOwner() : NULL;
6057 else
6059 Unit* unit = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID);
6060 m_originalCaster = unit && unit->IsInWorld() ? unit : NULL;
6064 void Spell::UpdatePointers()
6066 UpdateOriginalCasterPointer();
6068 m_targets.Update(m_caster);
6071 bool Spell::CheckTargetCreatureType(Unit* target) const
6073 uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType;
6075 // Curse of Doom & Exorcism: not find another way to fix spell target check :/
6076 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->Category == 1179)
6078 // not allow cast at player
6079 if(target->GetTypeId() == TYPEID_PLAYER)
6080 return false;
6082 spellCreatureTargetMask = 0x7FF;
6085 // Dismiss Pet and Taming Lesson skipped
6086 if(m_spellInfo->Id == 2641 || m_spellInfo->Id == 23356)
6087 spellCreatureTargetMask = 0;
6089 if (spellCreatureTargetMask)
6091 uint32 TargetCreatureType = target->GetCreatureTypeMask();
6093 return !TargetCreatureType || (spellCreatureTargetMask & TargetCreatureType);
6095 return true;
6098 CurrentSpellTypes Spell::GetCurrentContainer()
6100 if (IsNextMeleeSwingSpell())
6101 return(CURRENT_MELEE_SPELL);
6102 else if (IsAutoRepeat())
6103 return(CURRENT_AUTOREPEAT_SPELL);
6104 else if (IsChanneledSpell(m_spellInfo))
6105 return(CURRENT_CHANNELED_SPELL);
6106 else
6107 return(CURRENT_GENERIC_SPELL);
6110 bool Spell::CheckTarget( Unit* target, SpellEffectIndex eff )
6112 // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
6113 if(m_spellInfo->EffectImplicitTargetA[eff] != TARGET_SELF )
6115 if (!CheckTargetCreatureType(target))
6116 return false;
6119 // Check Aura spell req (need for AoE spells)
6120 if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
6121 return false;
6122 if (m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell))
6123 return false;
6125 // Check targets for not_selectable unit flag and remove
6126 // A player can cast spells on his pet (or other controlled unit) though in any state
6127 if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
6129 // any unattackable target skipped
6130 if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
6131 return false;
6133 // unselectable targets skipped in all cases except TARGET_SCRIPT targeting
6134 // in case TARGET_SCRIPT target selected by server always and can't be cheated
6135 if ((!m_IsTriggeredSpell || target != m_targets.getUnitTarget()) &&
6136 target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) &&
6137 m_spellInfo->EffectImplicitTargetA[eff] != TARGET_SCRIPT &&
6138 m_spellInfo->EffectImplicitTargetB[eff] != TARGET_SCRIPT &&
6139 m_spellInfo->EffectImplicitTargetA[eff] != TARGET_AREAEFFECT_CUSTOM &&
6140 m_spellInfo->EffectImplicitTargetB[eff] != TARGET_AREAEFFECT_CUSTOM )
6141 return false;
6144 // Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
6145 if( target != m_caster && target->GetTypeId() == TYPEID_PLAYER)
6147 if(((Player*)target)->GetVisibility() == VISIBILITY_OFF)
6148 return false;
6150 if(((Player*)target)->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id))
6151 return false;
6154 // Check targets for LOS visibility (except spells without range limitations )
6155 switch(m_spellInfo->Effect[eff])
6157 case SPELL_EFFECT_SUMMON_PLAYER: // from anywhere
6158 break;
6159 case SPELL_EFFECT_DUMMY:
6160 if(m_spellInfo->Id != 20577) // Cannibalize
6161 break;
6162 // fall through
6163 case SPELL_EFFECT_RESURRECT_NEW:
6164 // player far away, maybe his corpse near?
6165 if(target != m_caster && !target->IsWithinLOSInMap(m_caster))
6167 if(!m_targets.getCorpseTargetGUID())
6168 return false;
6170 Corpse *corpse = m_caster->GetMap()->GetCorpse(m_targets.getCorpseTargetGUID());
6171 if(!corpse)
6172 return false;
6174 if(target->GetGUID() != corpse->GetOwnerGUID())
6175 return false;
6177 if(!corpse->IsWithinLOSInMap(m_caster))
6178 return false;
6181 // all ok by some way or another, skip normal check
6182 break;
6183 default: // normal case
6184 // Get GO cast coordinates if original caster -> GO
6185 if (target != m_caster)
6186 if (WorldObject *caster = GetCastingObject())
6187 if (!target->IsWithinLOSInMap(caster))
6188 return false;
6189 break;
6192 return true;
6195 bool Spell::IsNeedSendToClient() const
6197 return m_spellInfo->SpellVisual[0] || m_spellInfo->SpellVisual[1] || IsChanneledSpell(m_spellInfo) ||
6198 m_spellInfo->speed > 0.0f || !m_triggeredByAuraSpell && !m_IsTriggeredSpell;
6202 bool Spell::IsTriggeredSpellWithRedundentData() const
6204 return m_IsTriggeredSpell && (m_spellInfo->manaCost || m_spellInfo->ManaCostPercentage);
6207 bool Spell::HaveTargetsForEffect(SpellEffectIndex effect) const
6209 for(std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
6210 if(itr->effectMask & (1 << effect))
6211 return true;
6213 for(std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
6214 if(itr->effectMask & (1 << effect))
6215 return true;
6217 for(std::list<ItemTargetInfo>::const_iterator itr = m_UniqueItemInfo.begin(); itr != m_UniqueItemInfo.end(); ++itr)
6218 if(itr->effectMask & (1 << effect))
6219 return true;
6221 return false;
6224 SpellEvent::SpellEvent(Spell* spell) : BasicEvent()
6226 m_Spell = spell;
6229 SpellEvent::~SpellEvent()
6231 if (m_Spell->getState() != SPELL_STATE_FINISHED)
6232 m_Spell->cancel();
6234 if (m_Spell->IsDeletable())
6236 delete m_Spell;
6238 else
6240 sLog.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
6241 (m_Spell->GetCaster()->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), m_Spell->GetCaster()->GetGUIDLow(), m_Spell->m_spellInfo->Id);
6245 bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
6247 // update spell if it is not finished
6248 if (m_Spell->getState() != SPELL_STATE_FINISHED)
6249 m_Spell->update(p_time);
6251 // check spell state to process
6252 switch (m_Spell->getState())
6254 case SPELL_STATE_FINISHED:
6256 // spell was finished, check deletable state
6257 if (m_Spell->IsDeletable())
6259 // check, if we do have unfinished triggered spells
6260 return true; // spell is deletable, finish event
6262 // event will be re-added automatically at the end of routine)
6263 } break;
6265 case SPELL_STATE_CASTING:
6267 // this spell is in channeled state, process it on the next update
6268 // event will be re-added automatically at the end of routine)
6269 } break;
6271 case SPELL_STATE_DELAYED:
6273 // first, check, if we have just started
6274 if (m_Spell->GetDelayStart() != 0)
6276 // no, we aren't, do the typical update
6277 // check, if we have channeled spell on our hands
6278 if (IsChanneledSpell(m_Spell->m_spellInfo))
6280 // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish
6281 // check, if we have casting anything else except this channeled spell and autorepeat
6282 if (m_Spell->GetCaster()->IsNonMeleeSpellCasted(false, true, true))
6284 // another non-melee non-delayed spell is casted now, abort
6285 m_Spell->cancel();
6287 else
6289 // do the action (pass spell to channeling state)
6290 m_Spell->handle_immediate();
6292 // event will be re-added automatically at the end of routine)
6294 else
6296 // run the spell handler and think about what we can do next
6297 uint64 t_offset = e_time - m_Spell->GetDelayStart();
6298 uint64 n_offset = m_Spell->handle_delayed(t_offset);
6299 if (n_offset)
6301 // re-add us to the queue
6302 m_Spell->GetCaster()->m_Events.AddEvent(this, m_Spell->GetDelayStart() + n_offset, false);
6303 return false; // event not complete
6305 // event complete
6306 // finish update event will be re-added automatically at the end of routine)
6309 else
6311 // delaying had just started, record the moment
6312 m_Spell->SetDelayStart(e_time);
6313 // re-plan the event for the delay moment
6314 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + m_Spell->GetDelayMoment(), false);
6315 return false; // event not complete
6317 } break;
6319 default:
6321 // all other states
6322 // event will be re-added automatically at the end of routine)
6323 } break;
6326 // spell processing not complete, plan event on the next update interval
6327 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false);
6328 return false; // event not complete
6331 void SpellEvent::Abort(uint64 /*e_time*/)
6333 // oops, the spell we try to do is aborted
6334 if (m_Spell->getState() != SPELL_STATE_FINISHED)
6335 m_Spell->cancel();
6338 bool SpellEvent::IsDeletable() const
6340 return m_Spell->IsDeletable();
6343 SpellCastResult Spell::CanOpenLock(SpellEffectIndex effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue)
6345 if(!lockId) // possible case for GO and maybe for items.
6346 return SPELL_CAST_OK;
6348 // Get LockInfo
6349 LockEntry const *lockInfo = sLockStore.LookupEntry(lockId);
6351 if (!lockInfo)
6352 return SPELL_FAILED_BAD_TARGETS;
6354 bool reqKey = false; // some locks not have reqs
6356 for(int j = 0; j < 8; ++j)
6358 switch(lockInfo->Type[j])
6360 // check key item (many fit cases can be)
6361 case LOCK_KEY_ITEM:
6362 if(lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[j])
6363 return SPELL_CAST_OK;
6364 reqKey = true;
6365 break;
6366 // check key skill (only single first fit case can be)
6367 case LOCK_KEY_SKILL:
6369 reqKey = true;
6371 // wrong locktype, skip
6372 if(uint32(m_spellInfo->EffectMiscValue[effIndex]) != lockInfo->Index[j])
6373 continue;
6375 skillId = SkillByLockType(LockType(lockInfo->Index[j]));
6377 if ( skillId != SKILL_NONE )
6379 // skill bonus provided by casting spell (mostly item spells)
6380 // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
6381 uint32 spellSkillBonus = uint32(m_currentBasePoints[effIndex]);
6382 reqSkillValue = lockInfo->Skill[j];
6384 // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
6385 skillValue = m_CastItem || m_caster->GetTypeId()!= TYPEID_PLAYER ?
6386 0 : ((Player*)m_caster)->GetSkillValue(skillId);
6388 skillValue += spellSkillBonus;
6390 if (skillValue < reqSkillValue)
6391 return SPELL_FAILED_LOW_CASTLEVEL;
6394 return SPELL_CAST_OK;
6399 if(reqKey)
6400 return SPELL_FAILED_BAD_TARGETS;
6402 return SPELL_CAST_OK;
6406 * Fill target list by units around (x,y) points at radius distance
6408 * @param targetUnitMap Reference to target list that filled by function
6409 * @param x X coordinates of center point for target search
6410 * @param y Y coordinates of center point for target search
6411 * @param radius Radius around (x,y) for target search
6412 * @param pushType Additional rules for target area selection (in front, angle, etc)
6413 * @param spellTargets Additional rules for target selection base at hostile/friendly state to original spell caster
6414 * @param originalCaster If provided set alternative original caster, if =NULL then used Spell::GetAffectiveObject() return
6416 void Spell::FillAreaTargets(UnitList &targetUnitMap, float x, float y, float radius, SpellNotifyPushType pushType, SpellTargets spellTargets, WorldObject* originalCaster /*=NULL*/)
6418 CellPair p(MaNGOS::ComputeCellPair(x, y));
6419 Cell cell(p);
6420 cell.data.Part.reserved = ALL_DISTRICT;
6421 cell.SetNoCreate();
6422 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, targetUnitMap, radius, pushType, spellTargets, originalCaster);
6423 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_notifier(notifier);
6424 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_notifier(notifier);
6425 cell.Visit(p, world_notifier, *m_caster->GetMap(), *m_caster, radius);
6426 cell.Visit(p, grid_notifier, *m_caster->GetMap(), *m_caster, radius);
6429 void Spell::FillRaidOrPartyTargets(UnitList &targetUnitMap, Unit* member, Unit* center, float radius, bool raid, bool withPets, bool withcaster)
6431 Player *pMember = member->GetCharmerOrOwnerPlayerOrPlayerItself();
6432 Group *pGroup = pMember ? pMember->GetGroup() : NULL;
6434 if (pGroup)
6436 uint8 subgroup = pMember->GetSubGroup();
6438 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
6440 Player* Target = itr->getSource();
6442 // IsHostileTo check duel and controlled by enemy
6443 if (Target && (raid || subgroup==Target->GetSubGroup())
6444 && !m_caster->IsHostileTo(Target))
6446 if ((Target == center || center->IsWithinDistInMap(Target, radius)) &&
6447 (withcaster || Target != m_caster))
6448 targetUnitMap.push_back(Target);
6450 if (withPets)
6451 if (Pet* pet = Target->GetPet())
6452 if ((pet == center || center->IsWithinDistInMap(pet, radius)) &&
6453 (withcaster || pet != m_caster))
6454 targetUnitMap.push_back(pet);
6458 else
6460 Unit* ownerOrSelf = pMember ? pMember : member->GetCharmerOrOwnerOrSelf();
6461 if ((ownerOrSelf == center || center->IsWithinDistInMap(ownerOrSelf, radius)) &&
6462 (withcaster || ownerOrSelf != m_caster))
6463 targetUnitMap.push_back(ownerOrSelf);
6465 if (withPets)
6466 if (Pet* pet = ownerOrSelf->GetPet())
6467 if ((pet == center || center->IsWithinDistInMap(pet, radius)) &&
6468 (withcaster || pet != m_caster))
6469 targetUnitMap.push_back(pet);
6473 void Spell::FillRaidOrPartyManaPriorityTargets(UnitList &targetUnitMap, Unit* member, Unit* center, float radius, uint32 count, bool raid, bool withPets, bool withCaster)
6475 FillRaidOrPartyTargets(targetUnitMap, member, center, radius, raid, withPets, withCaster);
6477 PrioritizeManaUnitQueue manaUsers;
6478 for(UnitList::const_iterator itr = targetUnitMap.begin(); itr != targetUnitMap.end() && manaUsers.size() < count; ++itr)
6479 if ((*itr)->getPowerType() == POWER_MANA && !(*itr)->isDead())
6480 manaUsers.push(PrioritizeManaUnitWraper(*itr));
6482 targetUnitMap.clear();
6483 while(!manaUsers.empty())
6485 targetUnitMap.push_back(manaUsers.top().getUnit());
6486 manaUsers.pop();
6490 void Spell::FillRaidOrPartyHealthPriorityTargets(UnitList &targetUnitMap, Unit* member, Unit* center, float radius, uint32 count, bool raid, bool withPets, bool withCaster)
6492 FillRaidOrPartyTargets(targetUnitMap, member, center, radius, raid, withPets, withCaster);
6494 PrioritizeHealthUnitQueue healthQueue;
6495 for(UnitList::const_iterator itr = targetUnitMap.begin(); itr != targetUnitMap.end() && healthQueue.size() < count; ++itr)
6496 if (!(*itr)->isDead())
6497 healthQueue.push(PrioritizeHealthUnitWraper(*itr));
6499 targetUnitMap.clear();
6500 while(!healthQueue.empty())
6502 targetUnitMap.push_back(healthQueue.top().getUnit());
6503 healthQueue.pop();
6507 WorldObject* Spell::GetAffectiveCasterObject() const
6509 if (m_originalCasterGUID.IsEmpty())
6510 return m_caster;
6512 if (m_originalCasterGUID.IsGameobject() && m_caster->IsInWorld())
6513 return m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
6514 return m_originalCaster;
6517 WorldObject* Spell::GetCastingObject() const
6519 if (m_originalCasterGUID.IsGameobject())
6520 return m_caster->IsInWorld() ? m_caster->GetMap()->GetGameObject(m_originalCasterGUID) : NULL;
6521 else
6522 return m_caster;
6525 void Spell::ResetEffectDamageAndHeal()
6527 m_damage = 0;
6528 m_healing = 0;