2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
25 #include "UpdateMask.h"
27 #include "ObjectMgr.h"
32 #include "DynamicObject.h"
34 #include "UpdateData.h"
35 #include "ObjectAccessor.h"
36 #include "Policies/SingletonImp.h"
40 #include "BattleGround.h"
41 #include "CreatureAI.h"
42 #include "ScriptCalls.h"
44 #include "GridNotifiers.h"
45 #include "GridNotifiersImpl.h"
49 #define NULL_AURA_SLOT 0xFF
51 pAuraHandler AuraHandler
[TOTAL_AURAS
]=
53 &Aura::HandleNULL
, // 0 SPELL_AURA_NONE
54 &Aura::HandleBindSight
, // 1 SPELL_AURA_BIND_SIGHT
55 &Aura::HandleModPossess
, // 2 SPELL_AURA_MOD_POSSESS
56 &Aura::HandlePeriodicDamage
, // 3 SPELL_AURA_PERIODIC_DAMAGE
57 &Aura::HandleAuraDummy
, // 4 SPELL_AURA_DUMMY
58 &Aura::HandleModConfuse
, // 5 SPELL_AURA_MOD_CONFUSE
59 &Aura::HandleModCharm
, // 6 SPELL_AURA_MOD_CHARM
60 &Aura::HandleModFear
, // 7 SPELL_AURA_MOD_FEAR
61 &Aura::HandlePeriodicHeal
, // 8 SPELL_AURA_PERIODIC_HEAL
62 &Aura::HandleModAttackSpeed
, // 9 SPELL_AURA_MOD_ATTACKSPEED
63 &Aura::HandleModThreat
, // 10 SPELL_AURA_MOD_THREAT
64 &Aura::HandleModTaunt
, // 11 SPELL_AURA_MOD_TAUNT
65 &Aura::HandleAuraModStun
, // 12 SPELL_AURA_MOD_STUN
66 &Aura::HandleModDamageDone
, // 13 SPELL_AURA_MOD_DAMAGE_DONE
67 &Aura::HandleNoImmediateEffect
, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
68 &Aura::HandleNoImmediateEffect
, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DoAttackDamage
69 &Aura::HandleModStealth
, // 16 SPELL_AURA_MOD_STEALTH
70 &Aura::HandleNoImmediateEffect
, // 17 SPELL_AURA_MOD_STEALTH_DETECT
71 &Aura::HandleInvisibility
, // 18 SPELL_AURA_MOD_INVISIBILITY
72 &Aura::HandleInvisibilityDetect
, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
73 &Aura::HandleAuraModTotalHealthPercentRegen
, // 20 SPELL_AURA_OBS_MOD_HEALTH
74 &Aura::HandleAuraModTotalManaPercentRegen
, // 21 SPELL_AURA_OBS_MOD_MANA
75 &Aura::HandleAuraModResistance
, // 22 SPELL_AURA_MOD_RESISTANCE
76 &Aura::HandlePeriodicTriggerSpell
, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL
77 &Aura::HandlePeriodicEnergize
, // 24 SPELL_AURA_PERIODIC_ENERGIZE
78 &Aura::HandleAuraModPacify
, // 25 SPELL_AURA_MOD_PACIFY
79 &Aura::HandleAuraModRoot
, // 26 SPELL_AURA_MOD_ROOT
80 &Aura::HandleAuraModSilence
, // 27 SPELL_AURA_MOD_SILENCE
81 &Aura::HandleNoImmediateEffect
, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
82 &Aura::HandleAuraModStat
, // 29 SPELL_AURA_MOD_STAT
83 &Aura::HandleAuraModSkill
, // 30 SPELL_AURA_MOD_SKILL
84 &Aura::HandleAuraModIncreaseSpeed
, // 31 SPELL_AURA_MOD_INCREASE_SPEED
85 &Aura::HandleAuraModIncreaseMountedSpeed
, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
86 &Aura::HandleAuraModDecreaseSpeed
, // 33 SPELL_AURA_MOD_DECREASE_SPEED
87 &Aura::HandleAuraModIncreaseHealth
, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
88 &Aura::HandleAuraModIncreaseEnergy
, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
89 &Aura::HandleAuraModShapeshift
, // 36 SPELL_AURA_MOD_SHAPESHIFT
90 &Aura::HandleAuraModEffectImmunity
, // 37 SPELL_AURA_EFFECT_IMMUNITY
91 &Aura::HandleAuraModStateImmunity
, // 38 SPELL_AURA_STATE_IMMUNITY
92 &Aura::HandleAuraModSchoolImmunity
, // 39 SPELL_AURA_SCHOOL_IMMUNITY
93 &Aura::HandleAuraModDmgImmunity
, // 40 SPELL_AURA_DAMAGE_IMMUNITY
94 &Aura::HandleAuraModDispelImmunity
, // 41 SPELL_AURA_DISPEL_IMMUNITY
95 &Aura::HandleAuraProcTriggerSpell
, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
96 &Aura::HandleNoImmediateEffect
, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
97 &Aura::HandleAuraTrackCreatures
, // 44 SPELL_AURA_TRACK_CREATURES
98 &Aura::HandleAuraTrackResources
, // 45 SPELL_AURA_TRACK_RESOURCES
99 &Aura::HandleUnused
, // 46 SPELL_AURA_46 (used in test spells 54054 and 54058, and spell 48050) (3.0.8a)
100 &Aura::HandleAuraModParryPercent
, // 47 SPELL_AURA_MOD_PARRY_PERCENT
101 &Aura::HandleNULL
, // 48 SPELL_AURA_48 spell Napalm (area damage spell with additional delayed damage effect)
102 &Aura::HandleAuraModDodgePercent
, // 49 SPELL_AURA_MOD_DODGE_PERCENT
103 &Aura::HandleNoImmediateEffect
, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT implemented in Unit::SpellCriticalHealingBonus
104 &Aura::HandleAuraModBlockPercent
, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
105 &Aura::HandleAuraModCritPercent
, // 52 SPELL_AURA_MOD_CRIT_PERCENT
106 &Aura::HandlePeriodicLeech
, // 53 SPELL_AURA_PERIODIC_LEECH
107 &Aura::HandleModHitChance
, // 54 SPELL_AURA_MOD_HIT_CHANCE
108 &Aura::HandleModSpellHitChance
, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
109 &Aura::HandleAuraTransform
, // 56 SPELL_AURA_TRANSFORM
110 &Aura::HandleModSpellCritChance
, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
111 &Aura::HandleAuraModIncreaseSwimSpeed
, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
112 &Aura::HandleNoImmediateEffect
, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
113 &Aura::HandleAuraModPacifyAndSilence
, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
114 &Aura::HandleAuraModScale
, // 61 SPELL_AURA_MOD_SCALE
115 &Aura::HandlePeriodicHealthFunnel
, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
116 &Aura::HandleUnused
, // 63 unused (3.0.8a) old SPELL_AURA_PERIODIC_MANA_FUNNEL
117 &Aura::HandlePeriodicManaLeech
, // 64 SPELL_AURA_PERIODIC_MANA_LEECH
118 &Aura::HandleModCastingSpeed
, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
119 &Aura::HandleFeignDeath
, // 66 SPELL_AURA_FEIGN_DEATH
120 &Aura::HandleAuraModDisarm
, // 67 SPELL_AURA_MOD_DISARM
121 &Aura::HandleAuraModStalked
, // 68 SPELL_AURA_MOD_STALKED
122 &Aura::HandleSchoolAbsorb
, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
123 &Aura::HandleUnused
, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell that has only visual effect
124 &Aura::HandleModSpellCritChanceShool
, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
125 &Aura::HandleModPowerCostPCT
, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
126 &Aura::HandleModPowerCost
, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
127 &Aura::HandleNoImmediateEffect
, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
128 &Aura::HandleNoImmediateEffect
, // 75 SPELL_AURA_MOD_LANGUAGE
129 &Aura::HandleFarSight
, // 76 SPELL_AURA_FAR_SIGHT
130 &Aura::HandleModMechanicImmunity
, // 77 SPELL_AURA_MECHANIC_IMMUNITY
131 &Aura::HandleAuraMounted
, // 78 SPELL_AURA_MOUNTED
132 &Aura::HandleModDamagePercentDone
, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
133 &Aura::HandleModPercentStat
, // 80 SPELL_AURA_MOD_PERCENT_STAT
134 &Aura::HandleNoImmediateEffect
, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT
135 &Aura::HandleWaterBreathing
, // 82 SPELL_AURA_WATER_BREATHING
136 &Aura::HandleModBaseResistance
, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
137 &Aura::HandleModRegen
, // 84 SPELL_AURA_MOD_REGEN
138 &Aura::HandleModPowerRegen
, // 85 SPELL_AURA_MOD_POWER_REGEN
139 &Aura::HandleChannelDeathItem
, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
140 &Aura::HandleNoImmediateEffect
, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
141 &Aura::HandleNoImmediateEffect
, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT
142 &Aura::HandlePeriodicDamagePCT
, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
143 &Aura::HandleUnused
, // 90 unused (3.0.8a) old SPELL_AURA_MOD_RESIST_CHANCE
144 &Aura::HandleNoImmediateEffect
, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
145 &Aura::HandlePreventFleeing
, // 92 SPELL_AURA_PREVENTS_FLEEING
146 &Aura::HandleModUnattackable
, // 93 SPELL_AURA_MOD_UNATTACKABLE
147 &Aura::HandleNoImmediateEffect
, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll
148 &Aura::HandleAuraGhost
, // 95 SPELL_AURA_GHOST
149 &Aura::HandleNoImmediateEffect
, // 96 SPELL_AURA_SPELL_MAGNET implemented in Unit::SelectMagnetTarget
150 &Aura::HandleManaShield
, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
151 &Aura::HandleAuraModSkill
, // 98 SPELL_AURA_MOD_SKILL_TALENT
152 &Aura::HandleAuraModAttackPower
, // 99 SPELL_AURA_MOD_ATTACK_POWER
153 &Aura::HandleUnused
, //100 SPELL_AURA_AURAS_VISIBLE obsolete? all player can see all auras now, but still have spells including GM-spell
154 &Aura::HandleModResistancePercent
, //101 SPELL_AURA_MOD_RESISTANCE_PCT
155 &Aura::HandleNoImmediateEffect
, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
156 &Aura::HandleAuraModTotalThreat
, //103 SPELL_AURA_MOD_TOTAL_THREAT
157 &Aura::HandleAuraWaterWalk
, //104 SPELL_AURA_WATER_WALK
158 &Aura::HandleAuraFeatherFall
, //105 SPELL_AURA_FEATHER_FALL
159 &Aura::HandleAuraHover
, //106 SPELL_AURA_HOVER
160 &Aura::HandleAddModifier
, //107 SPELL_AURA_ADD_FLAT_MODIFIER
161 &Aura::HandleAddModifier
, //108 SPELL_AURA_ADD_PCT_MODIFIER
162 &Aura::HandleAddTargetTrigger
, //109 SPELL_AURA_ADD_TARGET_TRIGGER
163 &Aura::HandleModPowerRegenPCT
, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
164 &Aura::HandleNoImmediateEffect
, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER implemented in Unit::SelectMagnetTarget
165 &Aura::HandleNoImmediateEffect
, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
166 &Aura::HandleNoImmediateEffect
, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
167 &Aura::HandleNoImmediateEffect
, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
168 &Aura::HandleNoImmediateEffect
, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim
169 &Aura::HandleNoImmediateEffect
, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT
170 &Aura::HandleNoImmediateEffect
, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
171 &Aura::HandleNoImmediateEffect
, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus
172 &Aura::HandleUnused
, //119 unused (3.0.8a) old SPELL_AURA_SHARE_PET_TRACKING
173 &Aura::HandleAuraUntrackable
, //120 SPELL_AURA_UNTRACKABLE
174 &Aura::HandleAuraEmpathy
, //121 SPELL_AURA_EMPATHY
175 &Aura::HandleModOffhandDamagePercent
, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
176 &Aura::HandleModTargetResistance
, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
177 &Aura::HandleAuraModRangedAttackPower
, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
178 &Aura::HandleNoImmediateEffect
, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
179 &Aura::HandleNoImmediateEffect
, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
180 &Aura::HandleNoImmediateEffect
, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
181 &Aura::HandleModPossessPet
, //128 SPELL_AURA_MOD_POSSESS_PET
182 &Aura::HandleAuraModIncreaseSpeed
, //129 SPELL_AURA_MOD_SPEED_ALWAYS
183 &Aura::HandleAuraModIncreaseMountedSpeed
, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
184 &Aura::HandleNoImmediateEffect
, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
185 &Aura::HandleAuraModIncreaseEnergyPercent
, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
186 &Aura::HandleAuraModIncreaseHealthPercent
, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
187 &Aura::HandleAuraModRegenInterrupt
, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
188 &Aura::HandleModHealingDone
, //135 SPELL_AURA_MOD_HEALING_DONE
189 &Aura::HandleNoImmediateEffect
, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
190 &Aura::HandleModTotalPercentStat
, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
191 &Aura::HandleHaste
, //138 SPELL_AURA_MOD_HASTE
192 &Aura::HandleForceReaction
, //139 SPELL_AURA_FORCE_REACTION
193 &Aura::HandleAuraModRangedHaste
, //140 SPELL_AURA_MOD_RANGED_HASTE
194 &Aura::HandleRangedAmmoHaste
, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
195 &Aura::HandleAuraModBaseResistancePCT
, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
196 &Aura::HandleAuraModResistanceExclusive
, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
197 &Aura::HandleAuraSafeFall
, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
198 &Aura::HandleAuraModPetTalentsPoints
, //145 SPELL_AURA_MOD_PET_TALENT_POINTS
199 &Aura::HandleNoImmediateEffect
, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE
200 &Aura::HandleNULL
, //147 SPELL_AURA_ADD_CREATURE_IMMUNITY
201 &Aura::HandleAuraRetainComboPoints
, //148 SPELL_AURA_RETAIN_COMBO_POINTS
202 &Aura::HandleNoImmediateEffect
, //149 SPELL_AURA_REDUCE_PUSHBACK
203 &Aura::HandleShieldBlockValue
, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
204 &Aura::HandleAuraTrackStealthed
, //151 SPELL_AURA_TRACK_STEALTHED
205 &Aura::HandleNoImmediateEffect
, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
206 &Aura::HandleNoImmediateEffect
, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT
207 &Aura::HandleNoImmediateEffect
, //154 SPELL_AURA_MOD_STEALTH_LEVEL
208 &Aura::HandleNoImmediateEffect
, //155 SPELL_AURA_MOD_WATER_BREATHING
209 &Aura::HandleNoImmediateEffect
, //156 SPELL_AURA_MOD_REPUTATION_GAIN
210 &Aura::HandleNULL
, //157 SPELL_AURA_PET_DAMAGE_MULTI
211 &Aura::HandleShieldBlockValue
, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
212 &Aura::HandleNoImmediateEffect
, //159 SPELL_AURA_NO_PVP_CREDIT only for Honorless Target spell
213 &Aura::HandleNoImmediateEffect
, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
214 &Aura::HandleNoImmediateEffect
, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
215 &Aura::HandleAuraPowerBurn
, //162 SPELL_AURA_POWER_BURN_MANA
216 &Aura::HandleNoImmediateEffect
, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
217 &Aura::HandleUnused
, //164 unused (3.0.8a), only one test spell
218 &Aura::HandleNoImmediateEffect
, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
219 &Aura::HandleAuraModAttackPowerPercent
, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
220 &Aura::HandleAuraModRangedAttackPowerPercent
, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
221 &Aura::HandleNoImmediateEffect
, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
222 &Aura::HandleNoImmediateEffect
, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
223 &Aura::HandleNULL
, //170 SPELL_AURA_DETECT_AMORE different spells that ignore transformation effects
224 &Aura::HandleAuraModIncreaseSpeed
, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
225 &Aura::HandleAuraModIncreaseMountedSpeed
, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
226 &Aura::HandleUnused
, //173 unused (3.0.8a) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
227 &Aura::HandleModSpellDamagePercentFromStat
, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus
228 &Aura::HandleModSpellHealingPercentFromStat
, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
229 &Aura::HandleSpiritOfRedemption
, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
230 &Aura::HandleNULL
, //177 SPELL_AURA_AOE_CHARM
231 &Aura::HandleNoImmediateEffect
, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
232 &Aura::HandleNoImmediateEffect
, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
233 &Aura::HandleNoImmediateEffect
, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
234 &Aura::HandleUnused
, //181 unused (3.0.8a) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS
235 &Aura::HandleAuraModResistenceOfStatPercent
, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
236 &Aura::HandleNULL
, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746
237 &Aura::HandleNoImmediateEffect
, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
238 &Aura::HandleNoImmediateEffect
, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
239 &Aura::HandleNoImmediateEffect
, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
240 &Aura::HandleNoImmediateEffect
, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
241 &Aura::HandleNoImmediateEffect
, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
242 &Aura::HandleModRating
, //189 SPELL_AURA_MOD_RATING
243 &Aura::HandleNoImmediateEffect
, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN implemented in Player::CalculateReputationGain
244 &Aura::HandleAuraModUseNormalSpeed
, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
245 &Aura::HandleModMeleeRangedSpeedPct
, //192 SPELL_AURA_HASTE_MELEE
246 &Aura::HandleModCombatSpeedPct
, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
247 &Aura::HandleNULL
, //194 SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL
248 &Aura::HandleNoImmediateEffect
, //195 SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL implement in Unit::CalculateSpellDamage
249 &Aura::HandleNULL
, //196 SPELL_AURA_MOD_COOLDOWN
250 &Aura::HandleNoImmediateEffect
, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
251 &Aura::HandleUnused
, //198 unused (3.0.8a) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS
252 &Aura::HandleNoImmediateEffect
, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
253 &Aura::HandleNoImmediateEffect
, //200 SPELL_AURA_MOD_XP_PCT implemented in Player::GiveXP
254 &Aura::HandleAuraAllowFlight
, //201 SPELL_AURA_FLY this aura enable flight mode...
255 &Aura::HandleNoImmediateEffect
, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
256 &Aura::HandleNoImmediateEffect
, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
257 &Aura::HandleNoImmediateEffect
, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
258 &Aura::HandleNULL
, //205 vulnerable to school dmg?
259 &Aura::HandleNULL
, //206 SPELL_AURA_MOD_SPEED_MOUNTED
260 &Aura::HandleAuraModIncreaseFlightSpeed
, //207 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
261 &Aura::HandleAuraModIncreaseFlightSpeed
, //208 SPELL_AURA_MOD_SPEED_FLIGHT, used only in spell: Flight Form (Passive)
262 &Aura::HandleAuraModIncreaseFlightSpeed
, //209 SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
263 &Aura::HandleNULL
, //210 Commentator's Command
264 &Aura::HandleAuraModIncreaseFlightSpeed
, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
265 &Aura::HandleAuraModRangedAttackPowerOfStatPercent
, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
266 &Aura::HandleNoImmediateEffect
, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
267 &Aura::HandleNULL
, //214 Tamed Pet Passive
268 &Aura::HandleArenaPreparation
, //215 SPELL_AURA_ARENA_PREPARATION
269 &Aura::HandleModCastingSpeed
, //216 SPELL_AURA_HASTE_SPELLS
270 &Aura::HandleUnused
, //217 unused (3.0.8a)
271 &Aura::HandleAuraModRangedHaste
, //218 SPELL_AURA_HASTE_RANGED
272 &Aura::HandleModManaRegen
, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
273 &Aura::HandleModRatingFromStat
, //220 SPELL_AURA_MOD_RATING_FROM_STAT
274 &Aura::HandleNULL
, //221 ignored
275 &Aura::HandleUnused
, //222 unused (3.0.8a) only for spell 44586 that not used in real spell cast
276 &Aura::HandleNULL
, //223 Cold Stare
277 &Aura::HandleUnused
, //224 unused (3.0.8a)
278 &Aura::HandleNoImmediateEffect
, //225 SPELL_AURA_PRAYER_OF_MENDING
279 &Aura::HandleAuraPeriodicDummy
, //226 SPELL_AURA_PERIODIC_DUMMY
280 &Aura::HandlePeriodicTriggerSpellWithValue
, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
281 &Aura::HandleNoImmediateEffect
, //228 stealth detection
282 &Aura::HandleNoImmediateEffect
, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE implemented in Unit::SpellDamageBonus
283 &Aura::HandleAuraModIncreaseMaxHealth
, //230 Commanding Shout
284 &Aura::HandleNoImmediateEffect
, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
285 &Aura::HandleNoImmediateEffect
, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
286 &Aura::HandleNULL
, //233 set model id to the one of the creature with id m_modifier.m_miscvalue
287 &Aura::HandleNoImmediateEffect
, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
288 &Aura::HandleAuraModDispelResist
, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
289 &Aura::HandleAuraControlVehicle
, //236 SPELL_AURA_CONTROL_VEHICLE
290 &Aura::HandleModSpellDamagePercentFromAttackPower
, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
291 &Aura::HandleModSpellHealingPercentFromAttackPower
, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
292 &Aura::HandleAuraModScale
, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
293 &Aura::HandleAuraModExpertise
, //240 SPELL_AURA_MOD_EXPERTISE
294 &Aura::HandleForceMoveForward
, //241 Forces the player to move forward
295 &Aura::HandleUnused
, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING
296 &Aura::HandleNULL
, //243 faction reaction override spells
297 &Aura::HandleComprehendLanguage
, //244 Comprehend language
298 &Aura::HandleNULL
, //245 SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS
299 &Aura::HandleNoImmediateEffect
, //246 SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL
300 &Aura::HandleNULL
, //247 target to become a clone of the caster
301 &Aura::HandleNoImmediateEffect
, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
302 &Aura::HandleAuraConvertRune
, //249 SPELL_AURA_CONVERT_RUNE
303 &Aura::HandleAuraModIncreaseHealth
, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
304 &Aura::HandleNULL
, //251 SPELL_AURA_MOD_ENEMY_DODGE
305 &Aura::HandleNULL
, //252 haste all?
306 &Aura::HandleNULL
, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE
307 &Aura::HandleNULL
, //254 SPELL_AURA_MOD_DISARM_SHIELD disarm Shield
308 &Aura::HandleNoImmediateEffect
, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus
309 &Aura::HandleNoReagentUseAura
, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
310 &Aura::HandleNULL
, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
311 &Aura::HandleNULL
, //258 SPELL_AURA_MOD_SPELL_VISUAL
312 &Aura::HandleNULL
, //259 corrupt healing over time spell
313 &Aura::HandleNoImmediateEffect
, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code
314 &Aura::HandlePhase
, //261 SPELL_AURA_PHASE undetactable invisibility? implemented in Unit::isVisibleForOrDetect
315 &Aura::HandleNULL
, //262
316 &Aura::HandleNULL
, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask
317 &Aura::HandleUnused
, //264 unused (3.0.8a)
318 &Aura::HandleUnused
, //265 unused (3.0.8a)
319 &Aura::HandleUnused
, //266 unused (3.0.8a)
320 &Aura::HandleNoImmediateEffect
, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect
321 &Aura::HandleAuraModAttackPowerOfStatPercent
, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
322 &Aura::HandleNULL
, //269 ignore DR effects?
323 &Aura::HandleNULL
, //270 SPELL_AURA_MOD_IGNORE_TARGET_RESIST
324 &Aura::HandleNoImmediateEffect
, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
325 &Aura::HandleNULL
, //272 reduce spell cast time?
326 &Aura::HandleNULL
, //273
327 &Aura::HandleNULL
, //274 proc free shot?
328 &Aura::HandleNoImmediateEffect
, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
329 &Aura::HandleNULL
, //276 mod damage % mechanic?
330 &Aura::HandleNoImmediateEffect
, //277 SPELL_AURA_MOD_MAX_AFFECTED_TARGETS Use SpellClassMask for spell select
331 &Aura::HandleNULL
, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
332 &Aura::HandleNULL
, //279 visual effects? 58836 and 57507
333 &Aura::HandleNULL
, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
334 &Aura::HandleNULL
, //281 SPELL_AURA_MOD_HONOR_GAIN
335 &Aura::HandleAuraIncreaseBaseHealthPercent
, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
336 &Aura::HandleNoImmediateEffect
, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
337 &Aura::HandleUnused
, //284 not used by any spells (3.08a)
338 &Aura::HandleAuraModAttackPowerOfArmor
, //285 SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR implemented in Player::UpdateAttackPowerAndDamage
339 &Aura::HandleNoImmediateEffect
, //286 SPELL_AURA_ABILITY_PERIODIC_CRIT implemented in Aura::IsCritFromAbilityAura called from Aura::PeriodicTick
340 &Aura::HandleNoImmediateEffect
, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
341 &Aura::HandleUnused
, //288 not used by any spells (3.09) except 1 test spell.
342 &Aura::HandleUnused
, //289 unused
343 &Aura::HandleUnused
, //290 unused
344 &Aura::HandleUnused
, //291 unused
345 &Aura::HandleNULL
, //292 call stabled pet
346 &Aura::HandleNULL
, //293 2 test spells
347 &Aura::HandleNULL
//294 2 spells, possible prevent mana regen
350 static AuraType
const frozenAuraTypes
[] = { SPELL_AURA_MOD_ROOT
, SPELL_AURA_MOD_STUN
, SPELL_AURA_NONE
};
352 Aura::Aura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
, Unit
*caster
, Item
* castItem
) :
353 m_spellmod(NULL
), m_caster_guid(0), m_target(target
), m_castItemGuid(castItem
?castItem
->GetGUID():0),
354 m_timeCla(1000), m_periodicTimer(0), m_removeMode(AURA_REMOVE_BY_DEFAULT
), m_AuraDRGroup(DIMINISHING_NONE
),
355 m_effIndex(eff
), m_auraSlot(MAX_AURAS
), m_auraFlags(AFLAG_NONE
), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),
356 m_positive(false), m_permanent(false), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false),
357 m_isRemovedOnShapeLost(true), m_updated(false), m_in_use(false)
361 assert(spellproto
&& spellproto
== sSpellStore
.LookupEntry( spellproto
->Id
) && "`info` must be pointer to sSpellStore element");
363 m_spellProto
= spellproto
;
365 m_currentBasePoints
= currentBasePoints
? *currentBasePoints
: m_spellProto
->EffectBasePoints
[eff
];
367 m_isPassive
= IsPassiveSpell(GetId());
368 m_positive
= IsPositiveEffect(GetId(), m_effIndex
);
370 m_isSingleTargetAura
= IsSingleTargetSpell(m_spellProto
);
372 m_applyTime
= time(NULL
);
377 m_caster_guid
= target
->GetGUID();
378 damage
= m_currentBasePoints
+1; // stored value-1
379 m_maxduration
= target
->CalculateSpellDuration(m_spellProto
, m_effIndex
, target
);
383 m_caster_guid
= caster
->GetGUID();
385 damage
= caster
->CalculateSpellDamage(m_spellProto
,m_effIndex
,m_currentBasePoints
,target
);
386 m_maxduration
= caster
->CalculateSpellDuration(m_spellProto
, m_effIndex
, target
);
388 if (!damage
&& castItem
&& castItem
->GetItemSuffixFactor())
390 ItemRandomSuffixEntry
const *item_rand_suffix
= sItemRandomSuffixStore
.LookupEntry(abs(castItem
->GetItemRandomPropertyId()));
393 for (int k
= 0; k
< 3; ++k
)
395 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(item_rand_suffix
->enchant_id
[k
]);
398 for (int t
= 0; t
< 3; ++t
)
399 if(pEnchant
->spellid
[t
] == m_spellProto
->Id
)
401 damage
= uint32((item_rand_suffix
->prefix
[k
]*castItem
->GetItemSuffixFactor()) / 10000 );
413 if(m_maxduration
== -1 || m_isPassive
&& m_spellProto
->DurationIndex
== 0)
416 Player
* modOwner
= caster
? caster
->GetSpellModOwner() : NULL
;
418 if(!m_permanent
&& modOwner
)
420 modOwner
->ApplySpellMod(GetId(), SPELLMOD_DURATION
, m_maxduration
);
421 // Get zero duration aura after - need set m_maxduration > 0 for apply/remove aura work
422 if (m_maxduration
<=0)
426 m_duration
= m_maxduration
;
428 sLog
.outDebug("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto
->Id
, m_spellProto
->EffectApplyAuraName
[eff
], m_maxduration
, m_spellProto
->EffectImplicitTargetA
[eff
],damage
);
431 SetModifier(AuraType(m_spellProto
->EffectApplyAuraName
[eff
]), damage
, m_spellProto
->EffectAmplitude
[eff
], m_spellProto
->EffectMiscValue
[eff
]);
433 // Apply periodic time mod
434 if(modOwner
&& m_modifier
.periodictime
)
435 modOwner
->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME
, m_modifier
.periodictime
);
437 // Start periodic on next tick or at aura apply
438 if (!(m_spellProto
->AttributesEx5
& SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY
))
439 m_periodicTimer
+= m_modifier
.periodictime
;
441 m_isDeathPersist
= IsDeathPersistentSpell(m_spellProto
);
443 m_procCharges
= m_spellProto
->procCharges
;
445 modOwner
->ApplySpellMod(GetId(), SPELLMOD_CHARGES
, m_procCharges
);
447 m_isRemovedOnShapeLost
= (m_caster_guid
==m_target
->GetGUID() &&
448 m_spellProto
->Stances
&&
449 !(m_spellProto
->AttributesEx2
& SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT
) &&
450 !(m_spellProto
->Attributes
& SPELL_ATTR_NOT_SHAPESHIFT
));
457 AreaAura::AreaAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
458 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
462 // caster==NULL in constructor args if target==caster in fact
463 Unit
* caster_ptr
= caster
? caster
: target
;
465 m_radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(GetSpellProto()->EffectRadiusIndex
[m_effIndex
]));
466 if(Player
* modOwner
= caster_ptr
->GetSpellModOwner())
467 modOwner
->ApplySpellMod(GetId(), SPELLMOD_RADIUS
, m_radius
);
469 switch(spellproto
->Effect
[eff
])
471 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY
:
472 m_areaAuraType
= AREA_AURA_PARTY
;
473 if (target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isTotem())
474 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
476 case SPELL_EFFECT_APPLY_AREA_AURA_RAID
:
477 m_areaAuraType
= AREA_AURA_RAID
;
478 if (target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isTotem())
479 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
481 case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
:
482 m_areaAuraType
= AREA_AURA_FRIEND
;
484 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
:
485 m_areaAuraType
= AREA_AURA_ENEMY
;
486 if (target
== caster_ptr
)
487 m_modifier
.m_auraname
= SPELL_AURA_NONE
; // Do not do any effect on self
489 case SPELL_EFFECT_APPLY_AREA_AURA_PET
:
490 m_areaAuraType
= AREA_AURA_PET
;
492 case SPELL_EFFECT_APPLY_AREA_AURA_OWNER
:
493 m_areaAuraType
= AREA_AURA_OWNER
;
494 if (target
== caster_ptr
)
495 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
498 sLog
.outError("Wrong spell effect in AreaAura constructor");
504 AreaAura::~AreaAura()
508 PersistentAreaAura::PersistentAreaAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
509 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
511 m_isPersistent
= true;
514 PersistentAreaAura::~PersistentAreaAura()
518 SingleEnemyTargetAura::SingleEnemyTargetAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
519 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
522 m_casters_target_guid
= caster
->GetTypeId()==TYPEID_PLAYER
? ((Player
*)caster
)->GetSelection() : caster
->GetUInt64Value(UNIT_FIELD_TARGET
);
524 m_casters_target_guid
= 0;
527 SingleEnemyTargetAura::~SingleEnemyTargetAura()
531 Unit
* SingleEnemyTargetAura::GetTriggerTarget() const
533 return ObjectAccessor::GetUnit(*m_target
, m_casters_target_guid
);
536 Aura
* CreateAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
, Unit
*caster
, Item
* castItem
)
538 if (IsAreaAuraEffect(spellproto
->Effect
[eff
]))
539 return new AreaAura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
541 uint32 triggeredSpellId
= spellproto
->EffectTriggerSpell
[eff
];
543 if(SpellEntry
const* triggeredSpellInfo
= sSpellStore
.LookupEntry(triggeredSpellId
))
544 for (int i
= 0; i
< 3; ++i
)
545 if (triggeredSpellInfo
->EffectImplicitTargetA
[i
] == TARGET_SINGLE_ENEMY
)
546 return new SingleEnemyTargetAura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
548 return new Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
551 Unit
* Aura::GetCaster() const
553 if(m_caster_guid
==m_target
->GetGUID())
556 //return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
557 //must return caster even if it's in another grid/map
558 Unit
*unit
= ObjectAccessor::GetObjectInWorld(m_caster_guid
, (Unit
*)NULL
);
559 return unit
&& unit
->IsInWorld() ? unit
: NULL
;
562 void Aura::SetModifier(AuraType t
, int32 a
, uint32 pt
, int32 miscValue
)
564 m_modifier
.m_auraname
= t
;
565 m_modifier
.m_amount
= a
;
566 m_modifier
.m_miscvalue
= miscValue
;
567 m_modifier
.periodictime
= pt
;
570 void Aura::Update(uint32 diff
)
579 // GetEffIndex()==0 prevent double/triple apply manaPerSecond/manaPerSecondPerLevel to same spell with many auras
580 // all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
581 if(GetEffIndex()==0 && m_timeCla
<= 0)
583 if(Unit
* caster
= GetCaster())
585 Powers powertype
= Powers(m_spellProto
->powerType
);
586 int32 manaPerSecond
= m_spellProto
->manaPerSecond
+ m_spellProto
->manaPerSecondPerLevel
* caster
->getLevel();
587 m_timeCla
= 1*IN_MILISECONDS
;
590 if(powertype
==POWER_HEALTH
)
591 caster
->ModifyHealth(-manaPerSecond
);
593 caster
->ModifyPower(powertype
,-manaPerSecond
);
599 // Channeled aura required check distance from caster
600 if(IsChanneledSpell(m_spellProto
) && m_caster_guid
!= m_target
->GetGUID())
602 Unit
* caster
= GetCaster();
605 m_target
->RemoveAura(GetId(), GetEffIndex());
612 if (m_spellProto
->EffectRadiusIndex
[GetEffIndex()])
614 radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(m_spellProto
->EffectRadiusIndex
[GetEffIndex()]));
615 mod
= SPELLMOD_RADIUS
;
619 radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(m_spellProto
->rangeIndex
));
620 mod
= SPELLMOD_RANGE
;
623 if(Player
* modOwner
= caster
->GetSpellModOwner())
624 modOwner
->ApplySpellMod(GetId(), mod
, radius
, NULL
);
626 if(!caster
->IsWithinDistInMap(m_target
, radius
))
628 m_target
->RemoveAura(GetId(), GetEffIndex());
633 if(m_isPeriodic
&& (m_duration
>= 0 || m_isPassive
|| m_permanent
))
635 m_periodicTimer
-= diff
;
636 if(m_periodicTimer
<= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
638 // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
639 m_periodicTimer
+= m_modifier
.periodictime
;
645 void AreaAura::Update(uint32 diff
)
647 // update for the caster of the aura
648 if(m_caster_guid
== m_target
->GetGUID())
650 Unit
* caster
= m_target
;
652 if( !caster
->hasUnitState(UNIT_STAT_ISOLATED
) )
654 Unit
* owner
= caster
->GetCharmerOrOwner();
657 std::list
<Unit
*> targets
;
659 switch(m_areaAuraType
)
661 case AREA_AURA_PARTY
:
663 Group
*pGroup
= NULL
;
665 if (owner
->GetTypeId() == TYPEID_PLAYER
)
666 pGroup
= ((Player
*)owner
)->GetGroup();
670 uint8 subgroup
= ((Player
*)owner
)->GetSubGroup();
671 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
673 Player
* Target
= itr
->getSource();
674 if(Target
&& Target
->isAlive() && Target
->GetSubGroup()==subgroup
&& caster
->IsFriendlyTo(Target
))
676 if(caster
->IsWithinDistInMap(Target
, m_radius
))
677 targets
.push_back(Target
);
678 Pet
*pet
= Target
->GetPet();
679 if(pet
&& pet
->isAlive() && caster
->IsWithinDistInMap(pet
, m_radius
))
680 targets
.push_back(pet
);
687 if( owner
!= caster
&& caster
->IsWithinDistInMap(owner
, m_radius
) )
688 targets
.push_back(owner
);
690 Unit
* pet
= caster
->GetPet();
691 if( pet
&& caster
->IsWithinDistInMap(pet
, m_radius
))
692 targets
.push_back(pet
);
698 Group
*pGroup
= NULL
;
700 if (owner
->GetTypeId() == TYPEID_PLAYER
)
701 pGroup
= ((Player
*)owner
)->GetGroup();
705 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
707 Player
* Target
= itr
->getSource();
708 if(Target
&& Target
->isAlive() && caster
->IsFriendlyTo(Target
))
710 if(caster
->IsWithinDistInMap(Target
, m_radius
))
711 targets
.push_back(Target
);
712 Pet
*pet
= Target
->GetPet();
713 if(pet
&& pet
->isAlive() && caster
->IsWithinDistInMap(pet
, m_radius
))
714 targets
.push_back(pet
);
721 if( owner
!= caster
&& caster
->IsWithinDistInMap(owner
, m_radius
) )
722 targets
.push_back(owner
);
724 Unit
* pet
= caster
->GetPet();
725 if( pet
&& caster
->IsWithinDistInMap(pet
, m_radius
))
726 targets
.push_back(pet
);
730 case AREA_AURA_FRIEND
:
732 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
734 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
737 MaNGOS::AnyFriendlyUnitInObjectRangeCheck
u_check(caster
, owner
, m_radius
);
738 MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
> searcher(caster
,targets
, u_check
);
739 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
740 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
741 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
742 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *caster
->GetMap());
743 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *caster
->GetMap());
746 case AREA_AURA_ENEMY
:
748 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
750 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
753 MaNGOS::AnyAoETargetUnitInObjectRangeCheck
u_check(caster
, owner
, m_radius
); // No GetCharmer in searcher
754 MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
> searcher(caster
, targets
, u_check
);
755 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
756 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
757 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
758 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *caster
->GetMap());
759 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *caster
->GetMap());
762 case AREA_AURA_OWNER
:
766 targets
.push_back(owner
);
771 for(std::list
<Unit
*>::iterator tIter
= targets
.begin(); tIter
!= targets
.end(); tIter
++)
773 if((*tIter
)->HasAura(GetId(), m_effIndex
))
776 if(SpellEntry
const *actualSpellInfo
= spellmgr
.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter
)->getLevel()))
778 int32 actualBasePoints
= m_currentBasePoints
;
779 // recalculate basepoints for lower rank (all AreaAura spell not use custom basepoints?)
780 if(actualSpellInfo
!= GetSpellProto())
781 actualBasePoints
= actualSpellInfo
->EffectBasePoints
[m_effIndex
];
782 AreaAura
*aur
= new AreaAura(actualSpellInfo
, m_effIndex
, &actualBasePoints
, (*tIter
), caster
, NULL
);
783 aur
->SetAuraDuration(GetAuraDuration());
784 (*tIter
)->AddAura(aur
);
790 else // aura at non-caster
792 Unit
* tmp_target
= m_target
;
793 Unit
* caster
= GetCaster();
794 uint32 tmp_spellId
= GetId(), tmp_effIndex
= m_effIndex
;
796 // WARNING: the aura may get deleted during the update
797 // DO NOT access its members after update!
800 // remove aura if out-of-range from caster (after teleport for example)
801 // or caster is isolated or caster no longer has the aura
802 // or caster is (no longer) friendly
803 bool needFriendly
= (m_areaAuraType
== AREA_AURA_ENEMY
? false : true);
804 if( !caster
|| caster
->hasUnitState(UNIT_STAT_ISOLATED
) ||
805 !caster
->IsWithinDistInMap(tmp_target
, m_radius
) ||
806 !caster
->HasAura(tmp_spellId
, tmp_effIndex
) ||
807 caster
->IsFriendlyTo(tmp_target
) != needFriendly
810 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
812 else if( m_areaAuraType
== AREA_AURA_PARTY
) // check if in same sub group
814 // not check group if target == owner or target == pet
815 if (caster
->GetCharmerOrOwnerGUID() != tmp_target
->GetGUID() && caster
->GetGUID() != tmp_target
->GetCharmerOrOwnerGUID())
817 Player
* check
= caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
819 Group
*pGroup
= check
? check
->GetGroup() : NULL
;
822 Player
* checkTarget
= tmp_target
->GetCharmerOrOwnerPlayerOrPlayerItself();
823 if(!checkTarget
|| !pGroup
->SameSubGroup(check
, checkTarget
))
824 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
827 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
830 else if( m_areaAuraType
== AREA_AURA_RAID
) // TODO: fix me!
832 // not check group if target == owner or target == pet
833 if (caster
->GetCharmerOrOwnerGUID() != tmp_target
->GetGUID() && caster
->GetGUID() != tmp_target
->GetCharmerOrOwnerGUID())
835 Player
* check
= caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
837 Group
*pGroup
= check
? check
->GetGroup() : NULL
;
840 Player
* checkTarget
= tmp_target
->GetCharmerOrOwnerPlayerOrPlayerItself();
842 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
845 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
848 else if( m_areaAuraType
== AREA_AURA_PET
|| m_areaAuraType
== AREA_AURA_OWNER
)
850 if( tmp_target
->GetGUID() != caster
->GetCharmerOrOwnerGUID() )
851 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
856 void PersistentAreaAura::Update(uint32 diff
)
860 // remove the aura if its caster or the dynamic object causing it was removed
861 // or if the target moves too far from the dynamic object
862 Unit
*caster
= GetCaster();
865 DynamicObject
*dynObj
= caster
->GetDynObject(GetId(), GetEffIndex());
868 if (!m_target
->IsWithinDistInMap(dynObj
, dynObj
->GetRadius()))
877 Unit
*tmp_target
= m_target
;
878 uint32 tmp_id
= GetId(), tmp_index
= GetEffIndex();
880 // WARNING: the aura may get deleted during the update
881 // DO NOT access its members after update!
885 tmp_target
->RemoveAura(tmp_id
, tmp_index
);
888 void Aura::ApplyModifier(bool apply
, bool Real
)
890 AuraType aura
= m_modifier
.m_auraname
;
893 if(aura
< TOTAL_AURAS
)
894 (*this.*AuraHandler
[aura
])(apply
, Real
);
898 void Aura::_AddAura()
905 // Second aura if some spell
906 bool secondaura
= false;
907 // Try find slot for aura
908 uint8 slot
= NULL_AURA_SLOT
;
909 // Lookup for some spell auras (and get slot from it)
910 for(uint8 i
= 0; i
< m_effIndex
; ++i
)
912 Unit::spellEffectPair spair
= Unit::spellEffectPair(GetId(), i
);
913 for(Unit::AuraMap::const_iterator itr
= m_target
->GetAuras().lower_bound(spair
); itr
!= m_target
->GetAuras().upper_bound(spair
); ++itr
)
915 // allow use single slot only by auras from same caster
916 if(itr
->second
->GetCasterGUID()==GetCasterGUID())
918 slot
= itr
->second
->GetAuraSlot();
927 if (!secondaura
&& m_target
->GetVisibleAurasCount() < MAX_AURAS
)
929 Unit::VisibleAuraMap
const *visibleAuras
= m_target
->GetVisibleAuras();
930 for(uint8 i
= 0; i
< MAX_AURAS
; ++i
)
932 Unit::VisibleAuraMap::const_iterator itr
= visibleAuras
->find(i
);
933 if(itr
== visibleAuras
->end())
936 // update for out of range group members (on 1 slot use)
937 m_target
->UpdateAuraForGroup(slot
);
943 Unit
* caster
= GetCaster();
945 // set infinity cooldown state for spells
946 if(caster
&& caster
->GetTypeId() == TYPEID_PLAYER
)
948 if (m_spellProto
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
950 Item
* castItem
= m_castItemGuid
? ((Player
*)caster
)->GetItemByGuid(m_castItemGuid
) : NULL
;
951 ((Player
*)caster
)->AddSpellAndCategoryCooldowns(m_spellProto
,castItem
? castItem
->GetEntry() : 0, NULL
,true);
955 // passive auras (except totem auras) do not get placed in the slots
956 // area auras with SPELL_AURA_NONE are not shown on target
957 if((!m_isPassive
|| (caster
&& caster
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)caster
)->isTotem())) &&
958 (m_spellProto
->Effect
[GetEffIndex()] != SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
|| m_target
!= caster
))
961 if(slot
< MAX_AURAS
) // slot found send data to client
964 SetAuraFlags((1 << GetEffIndex()) | AFLAG_NOT_CASTER
| ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION
: AFLAG_NONE
) | (IsPositive() ? AFLAG_POSITIVE
: AFLAG_NEGATIVE
));
965 SetAuraLevel(caster
? caster
->getLevel() : sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
));
966 SendAuraUpdate(false);
969 //*****************************************************
970 // Update target aura state flag (at 1 aura apply)
971 // TODO: Make it easer
972 //*****************************************************
975 // Sitdown on apply aura req seated
976 if (m_spellProto
->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
&& !m_target
->IsSitState())
977 m_target
->SetStandState(UNIT_STAND_STATE_SIT
);
979 // register aura diminishing on apply
980 if (getDiminishGroup() != DIMINISHING_NONE
)
981 m_target
->ApplyDiminishingAura(getDiminishGroup(), true);
983 // Update Seals information
984 if (IsSealSpell(m_spellProto
))
985 m_target
->ModifyAuraState(AURA_STATE_JUDGEMENT
, true);
987 // Conflagrate aura state on Immolate and Shadowflame
988 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_WARLOCK
&&
990 ((m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000004)) ||
992 (m_spellProto
->SpellFamilyFlags2
& 0x00000002)))
993 m_target
->ModifyAuraState(AURA_STATE_CONFLAGRATE
, true);
995 // Faerie Fire (druid versions)
996 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_DRUID
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000400)))
997 m_target
->ModifyAuraState(AURA_STATE_FAERIE_FIRE
, true);
1000 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_WARRIOR
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0004000000000000)))
1001 m_target
->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH
, true);
1003 // Swiftmend state on Regrowth & Rejuvenation
1004 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_DRUID
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x50)))
1005 m_target
->ModifyAuraState(AURA_STATE_SWIFTMEND
, true);
1007 // Deadly poison aura state
1008 if(m_spellProto
->SpellFamilyName
== SPELLFAMILY_ROGUE
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x10000)))
1009 m_target
->ModifyAuraState(AURA_STATE_DEADLY_POISON
, true);
1011 // Enrage aura state
1012 if(m_spellProto
->Dispel
== DISPEL_ENRAGE
)
1013 m_target
->ModifyAuraState(AURA_STATE_ENRAGE
, true);
1018 bool Aura::_RemoveAura()
1020 // Remove all triggered by aura spells vs unlimited duration
1021 // except same aura replace case
1022 if(m_removeMode
!=AURA_REMOVE_BY_STACK
)
1023 CleanupTriggeredSpells();
1025 Unit
* caster
= GetCaster();
1027 if(caster
&& IsPersistent())
1029 DynamicObject
*dynObj
= caster
->GetDynObject(GetId(), GetEffIndex());
1031 dynObj
->RemoveAffected(m_target
);
1034 //passive auras do not get put in slots
1035 // Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
1036 //if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
1039 uint8 slot
= GetAuraSlot();
1041 if(slot
>= MAX_AURAS
) // slot not set
1044 if(m_target
->GetVisibleAura(slot
) == 0)
1047 bool lastaura
= true;
1049 // find other aura in same slot (current already removed from list)
1050 for(uint8 i
= 0; i
< 3; ++i
)
1052 Unit::spellEffectPair spair
= Unit::spellEffectPair(GetId(), i
);
1053 for(Unit::AuraMap::const_iterator itr
= m_target
->GetAuras().lower_bound(spair
); itr
!= m_target
->GetAuras().upper_bound(spair
); ++itr
)
1055 if(itr
->second
->GetAuraSlot() == slot
)
1065 // only remove icon when the last aura of the spell is removed (current aura already removed from list)
1069 // unregister aura diminishing (and store last time)
1070 if (getDiminishGroup() != DIMINISHING_NONE
)
1071 m_target
->ApplyDiminishingAura(getDiminishGroup(), false);
1074 SetAuraFlags(AFLAG_NONE
);
1076 SendAuraUpdate(true);
1078 // update for out of range group members
1079 m_target
->UpdateAuraForGroup(slot
);
1081 //*****************************************************
1082 // Update target aura state flag (at last aura remove)
1083 //*****************************************************
1084 // Enrage aura state
1085 if(m_spellProto
->Dispel
== DISPEL_ENRAGE
)
1086 m_target
->ModifyAuraState(AURA_STATE_ENRAGE
, false);
1088 uint32 removeState
= 0;
1089 uint64 removeFamilyFlag
= m_spellProto
->SpellFamilyFlags
;
1090 uint32 removeFamilyFlag2
= m_spellProto
->SpellFamilyFlags2
;
1091 switch(m_spellProto
->SpellFamilyName
)
1093 case SPELLFAMILY_PALADIN
:
1094 if (IsSealSpell(m_spellProto
))
1095 removeState
= AURA_STATE_JUDGEMENT
; // Update Seals information
1097 case SPELLFAMILY_WARLOCK
:
1098 // Conflagrate aura state on Immolate and Shadowflame,
1099 if ((m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000004)) ||
1100 (m_spellProto
->SpellFamilyFlags2
& 0x00000002))
1102 removeFamilyFlag
= UI64LIT(0x0000000000000004);
1103 removeFamilyFlag2
= 0x00000002;
1104 removeState
= AURA_STATE_CONFLAGRATE
;
1107 case SPELLFAMILY_DRUID
:
1108 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000400))
1109 removeState
= AURA_STATE_FAERIE_FIRE
; // Faerie Fire (druid versions)
1110 else if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x50))
1112 removeFamilyFlag
= 0x50;
1113 removeState
= AURA_STATE_SWIFTMEND
; // Swiftmend aura state
1116 case SPELLFAMILY_WARRIOR
:
1117 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0004000000000000))
1118 removeState
= AURA_STATE_WARRIOR_VICTORY_RUSH
; // Victorious
1120 case SPELLFAMILY_ROGUE
:
1121 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x10000))
1122 removeState
= AURA_STATE_DEADLY_POISON
; // Deadly poison aura state
1124 case SPELLFAMILY_HUNTER
:
1125 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x1000000000000000))
1126 removeState
= AURA_STATE_FAERIE_FIRE
; // Sting (hunter versions)
1129 // Remove state (but need check other auras for it)
1133 Unit::AuraMap
& Auras
= m_target
->GetAuras();
1134 for(Unit::AuraMap::iterator i
= Auras
.begin(); i
!= Auras
.end(); ++i
)
1136 SpellEntry
const *auraSpellInfo
= (*i
).second
->GetSpellProto();
1137 if(auraSpellInfo
->SpellFamilyName
== m_spellProto
->SpellFamilyName
&&
1138 (auraSpellInfo
->SpellFamilyFlags
& removeFamilyFlag
|| auraSpellInfo
->SpellFamilyFlags2
& removeFamilyFlag2
))
1144 // this has been last aura
1146 m_target
->ModifyAuraState(AuraState(removeState
), false);
1149 // reset cooldown state for spells
1150 if(caster
&& caster
->GetTypeId() == TYPEID_PLAYER
)
1152 if ( GetSpellProto()->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
1153 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
1154 ((Player
*)caster
)->SendCooldownEvent(GetSpellProto());
1160 void Aura::SendAuraUpdate(bool remove
)
1162 WorldPacket
data(SMSG_AURA_UPDATE
);
1163 data
.append(m_target
->GetPackGUID());
1164 data
<< uint8(GetAuraSlot());
1165 data
<< uint32(remove
? 0 : GetId());
1169 m_target
->SendMessageToSet(&data
, true);
1173 uint8 auraFlags
= GetAuraFlags();
1174 data
<< uint8(auraFlags
);
1175 data
<< uint8(GetAuraLevel());
1176 data
<< uint8(m_procCharges
? m_procCharges
*m_stackAmount
: m_stackAmount
);
1178 if(!(auraFlags
& AFLAG_NOT_CASTER
))
1180 data
<< uint8(0); // pguid
1183 if(auraFlags
& AFLAG_DURATION
)
1185 data
<< uint32(GetAuraMaxDuration());
1186 data
<< uint32(GetAuraDuration());
1189 m_target
->SendMessageToSet(&data
, true);
1192 void Aura::SetStackAmount(uint8 stackAmount
)
1194 Unit
*target
= GetTarget();
1195 Unit
*caster
= GetCaster();
1196 if (!target
|| !caster
)
1199 bool refresh
= stackAmount
>= m_stackAmount
;
1200 if (stackAmount
!= m_stackAmount
)
1202 m_stackAmount
= stackAmount
;
1203 int32 amount
= m_stackAmount
* caster
->CalculateSpellDamage(m_spellProto
, m_effIndex
, m_currentBasePoints
, target
);
1204 // Reapply if amount change
1205 if (amount
!=m_modifier
.m_amount
)
1207 ApplyModifier(false, true);
1208 m_modifier
.m_amount
= amount
;
1209 ApplyModifier(true, true);
1214 // Stack increased refresh duration
1217 // Stack decreased only send update
1218 SendAuraUpdate(false);
1221 bool Aura::modStackAmount(int32 num
)
1224 if (!m_spellProto
->StackAmount
)
1227 // Modify stack but limit it
1228 int32 stackAmount
= m_stackAmount
+ num
;
1229 if (stackAmount
> m_spellProto
->StackAmount
)
1230 stackAmount
= m_spellProto
->StackAmount
;
1231 else if (stackAmount
<=0) // Last aura from stack removed
1234 return true; // need remove aura
1237 // Update stack amount
1238 SetStackAmount(stackAmount
);
1242 void Aura::RefreshAura()
1244 m_duration
= m_maxduration
;
1245 SendAuraUpdate(false);
1248 bool Aura::isAffectedOnSpell(SpellEntry
const *spell
) const
1250 // Check family name
1251 if (spell
->SpellFamilyName
!= m_spellProto
->SpellFamilyName
)
1253 // Check EffectClassMask
1254 uint32
const *ptr
= getAuraSpellClassMask();
1255 if (((uint64
*)ptr
)[0] & spell
->SpellFamilyFlags
)
1257 if (ptr
[2] & spell
->SpellFamilyFlags2
)
1262 /*********************************************************/
1263 /*** BASIC AURA FUNCTION ***/
1264 /*********************************************************/
1265 void Aura::HandleAddModifier(bool apply
, bool Real
)
1267 if(m_target
->GetTypeId() != TYPEID_PLAYER
|| !Real
)
1270 if(m_modifier
.m_miscvalue
>= MAX_SPELLMOD
)
1275 // Add custom charges for some mod aura
1276 switch (m_spellProto
->Id
)
1278 case 17941: // Shadow Trance
1279 case 22008: // Netherwind Focus
1280 case 31834: // Light's Grace
1281 case 34754: // Clearcasting
1282 case 34936: // Backlash
1283 case 48108: // Hot Streak
1284 case 51124: // Killing Machine
1285 case 54741: // Firestarter
1286 case 57761: // Fireball!
1291 SpellModifier
*mod
= new SpellModifier
;
1292 mod
->op
= SpellModOp(m_modifier
.m_miscvalue
);
1293 mod
->value
= m_modifier
.m_amount
;
1294 mod
->type
= SpellModType(m_modifier
.m_auraname
); // SpellModType value == spell aura types
1295 mod
->spellId
= GetId();
1300 case 0: ptr
= &m_spellProto
->EffectSpellClassMaskA
[0]; break;
1301 case 1: ptr
= &m_spellProto
->EffectSpellClassMaskB
[0]; break;
1302 case 2: ptr
= &m_spellProto
->EffectSpellClassMaskC
[0]; break;
1307 mod
->mask
= (uint64
)ptr
[0] | (uint64
)ptr
[1]<<32;
1308 mod
->mask2
= (uint64
)ptr
[2];
1309 mod
->charges
= m_procCharges
;
1314 uint64 spellFamilyMask
= m_spellmod
->mask
;
1316 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
1318 // reapply some passive spells after add/remove related spellmods
1319 if(m_spellProto
->SpellFamilyName
==SPELLFAMILY_WARRIOR
&& (spellFamilyMask
& UI64LIT(0x0000100000000000)))
1321 m_target
->RemoveAurasDueToSpell(45471);
1324 m_target
->CastSpell(m_target
, 45471, true);
1327 void Aura::HandleAddTargetTrigger(bool apply
, bool /*Real*/)
1329 // Use SpellModifier structure for check
1330 // used only fields:
1331 // spellId, mask, mask2
1334 SpellModifier
*mod
= new SpellModifier
;
1335 mod
->spellId
= GetId();
1340 case 0: ptr
= &m_spellProto
->EffectSpellClassMaskA
[0]; break;
1341 case 1: ptr
= &m_spellProto
->EffectSpellClassMaskB
[0]; break;
1342 case 2: ptr
= &m_spellProto
->EffectSpellClassMaskC
[0]; break;
1347 mod
->mask
= (uint64
)ptr
[0] | (uint64
)ptr
[1]<<32;
1348 mod
->mask2
= (uint64
)ptr
[2];
1358 void Aura::TriggerSpell()
1360 Unit
* caster
= GetCaster();
1361 Unit
* target
= GetTriggerTarget();
1363 if(!caster
|| !target
)
1366 // generic casting code with custom spells and target/caster customs
1367 uint32 trigger_spell_id
= GetSpellProto()->EffectTriggerSpell
[m_effIndex
];
1369 SpellEntry
const *triggeredSpellInfo
= sSpellStore
.LookupEntry(trigger_spell_id
);
1370 SpellEntry
const *auraSpellInfo
= GetSpellProto();
1371 uint32 auraId
= auraSpellInfo
->Id
;
1373 // specific code for cases with no trigger spell provided in field
1374 if (triggeredSpellInfo
== NULL
)
1376 switch(auraSpellInfo
->SpellFamilyName
)
1378 case SPELLFAMILY_GENERIC
:
1382 // Firestone Passive (1-5 ranks)
1389 if (caster
->GetTypeId()!=TYPEID_PLAYER
)
1391 Item
* item
= ((Player
*)caster
)->GetWeaponForAttack(BASE_ATTACK
);
1394 uint32 enchant_id
= 0;
1397 case 758: enchant_id
= 1803; break; // Rank 1
1398 case 17945: enchant_id
= 1823; break; // Rank 2
1399 case 17947: enchant_id
= 1824; break; // Rank 3
1400 case 17949: enchant_id
= 1825; break; // Rank 4
1401 case 27252: enchant_id
= 2645; break; // Rank 5
1405 // remove old enchanting before applying new
1406 ((Player
*)caster
)->ApplyEnchantment(item
,TEMP_ENCHANTMENT_SLOT
,false);
1407 item
->SetEnchantment(TEMP_ENCHANTMENT_SLOT
, enchant_id
, m_modifier
.periodictime
+1000, 0);
1408 // add new enchanting
1409 ((Player
*)caster
)->ApplyEnchantment(item
,TEMP_ENCHANTMENT_SLOT
,true);
1412 // // Periodic Mana Burn
1414 // // Polymorphic Ray
1415 // case 6965: break;
1416 // // Fire Nova (1-7 ranks)
1425 // Thaumaturgy Channel
1426 case 9712: trigger_spell_id
= 21029; break;
1427 // // Egan's Blaster
1428 // case 17368: break;
1430 // case 18347: break;
1431 // // Ranshalla Waiting
1432 // case 18953: break;
1434 // case 19695: break;
1435 // // Frostwolf Muzzle DND
1436 // case 21794: break;
1437 // // Alterac Ram Collar DND
1438 // case 21866: break;
1439 // // Celebras Waiting
1440 // case 21916: break;
1441 // Brood Affliction: Bronze
1444 m_target
->CastSpell(m_target
, 23171, true, 0, this);
1448 // case 23184: break;
1452 int32 heal
= caster
->GetMaxHealth() / 10;
1453 caster
->DealHeal(caster
, heal
, auraSpellInfo
);
1455 int32 mana
= caster
->GetMaxPower(POWER_MANA
);
1459 caster
->EnergizeBySpell(caster
, 23493, mana
, POWER_MANA
);
1463 // // Stoneclaw Totem Passive TEST
1464 // case 23792: break;
1466 // case 24018: break;
1467 // // Mark of Arlokk
1468 // case 24210: break;
1470 // case 24379: break;
1472 // case 24716: break;
1474 // case 24780: break;
1476 // case 24832: break;
1477 // // Shadow Bolt Whirl
1478 // case 24834: break;
1480 // case 24918: break;
1481 // // Mark of Nature
1482 // case 25041: break;
1484 // case 25152: break;
1486 // case 25371: break;
1488 // case 25572: break;
1490 // case 26009: break;
1492 // case 26136: break;
1494 // case 26196: break;
1496 // case 26615: break;
1498 // case 27177: break;
1499 // // Teleport: IF/UC
1500 // case 27601: break;
1501 // // Five Fat Finger Exploding Heart Technique
1502 // case 27673: break;
1504 // case 27746: break;
1505 // // Steam Tank Passive
1506 // case 27747: break;
1510 int32 bpDamage
= target
->GetMaxHealth()*26/100;
1511 caster
->CastCustomSpell(target
, 29879, &bpDamage
, NULL
, NULL
, true, NULL
, this);
1515 // case 27819: break;
1516 // // Controller Timer
1517 // case 28095: break;
1519 // case 28096: break;
1520 // // Stalagg Tesla Passive
1521 // case 28097: break;
1522 // // Feugen Tesla Passive
1523 // case 28109: break;
1525 // case 28111: break;
1526 // // Mark of Didier
1527 // case 28114: break;
1528 // // Communique Timer, camp
1529 // case 28346: break;
1531 // case 28522: break;
1533 // case 29519: break;
1534 // Inoculate Nestlewood Owlkin
1536 if(target
->GetTypeId() != TYPEID_UNIT
)// prevent error reports in case ignored player target
1540 // case 29768: break;
1542 // case 29788: break;
1544 // case 29793: break;
1546 // case 29794: break;
1547 // // Guardian of Icecrown Passive
1548 // case 29897: break;
1549 // Feed Captured Animal
1550 case 29917: trigger_spell_id
= 29916; break;
1552 // case 29946: break;
1554 // case 29947: break;
1555 // // Mind Exhaustion Passive
1556 // case 30025: break;
1557 // // Nether Beam - Serenity
1558 // case 30401: break;
1562 // move loot to player inventory and despawn target
1563 if(caster
->GetTypeId() ==TYPEID_PLAYER
&&
1564 target
->GetTypeId() == TYPEID_UNIT
&&
1565 ((Creature
*)target
)->GetCreatureInfo()->type
== CREATURE_TYPE_GAS_CLOUD
)
1567 Player
* player
= (Player
*)caster
;
1568 Creature
* creature
= (Creature
*)target
;
1569 // missing lootid has been reported on startup - just return
1570 if (!creature
->GetCreatureInfo()->SkinLootId
)
1573 player
->AutoStoreLoot(creature
->GetCreatureInfo()->SkinLootId
,LootTemplates_Skinning
,true);
1575 creature
->ForcedDespawn();
1580 case 30576: trigger_spell_id
= 30571; break;
1582 // case 30598: break;
1588 // // Despawn Self - Smoke cloud
1589 // case 31269: break;
1590 // // Time Rift Periodic
1591 // case 31320: break;
1592 // // Corrupt Medivh
1593 // case 31326: break;
1597 m_target
->CastSpell(m_target
,31350,true);
1598 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, NULL
, false);
1604 // Summon Elemental after create item
1605 caster
->SummonCreature(17870, 0, 0, 0, caster
->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN
, 0);
1608 // // Bloodmyst Tesla
1609 // case 31611: break;
1611 // case 31944: break;
1613 // case 32236: break;
1615 // case 32686: break;
1617 // case 33401: break;
1619 // case 33563: break;
1620 // // Murmur's Touch
1621 // case 33711: break;
1625 // cast 24 spells 34269-34289, 34314-34316
1626 for(uint32 spell_id
= 34269; spell_id
!= 34290; ++spell_id
)
1627 caster
->CastSpell(m_target
, spell_id
, true);
1628 for(uint32 spell_id
= 34314; spell_id
!= 34317; ++spell_id
)
1629 caster
->CastSpell(m_target
, spell_id
, true);
1633 // case 34480: break;
1635 // case 34683: break;
1636 // // Frostbite Rotate
1637 // case 34748: break;
1639 // case 34821: break;
1640 // // Interrupt Shutdown
1641 // case 35016: break;
1642 // // Interrupt Shutdown
1643 // case 35176: break;
1645 // case 35268: break;
1646 // // Salaadin's Tesla
1647 // case 35515: break;
1648 // // Ethereal Channel (Red)
1649 // case 35518: break;
1651 // case 35879: break;
1652 // // Dark Portal Storm
1653 // case 36018: break;
1655 // case 36056: break;
1656 // // Living Grove Defender Lifespan
1657 // case 36061: break;
1658 // // Professor Dabiri Talks
1659 // case 36064: break;
1660 // // Kael Gaining Power
1661 // case 36091: break;
1662 // // They Must Burn Bomb Aura
1663 // case 36344: break;
1664 // // They Must Burn Bomb Aura (self)
1665 // case 36350: break;
1666 // // Stolen Ravenous Ravager Egg
1667 // case 36401: break;
1668 // // Activated Cannon
1669 // case 36410: break;
1670 // // Stolen Ravenous Ravager Egg
1671 // case 36418: break;
1672 // // Enchanted Weapons
1673 // case 36510: break;
1674 // // Cursed Scarab Periodic
1675 // case 36556: break;
1676 // // Cursed Scarab Despawn Periodic
1677 // case 36561: break;
1679 // case 36573: break;
1680 // // Cannon Charging (platform)
1681 // case 36785: break;
1682 // // Cannon Charging (self)
1683 // case 36860: break;
1685 case 37027: trigger_spell_id
= 37029; break;
1687 // case 37125: break;
1689 // case 37268: break;
1691 // case 37429: break;
1693 // case 37430: break;
1694 // // Karazhan - Chess NPC AI, Snapshot timer
1695 // case 37440: break;
1696 // // Karazhan - Chess NPC AI, action timer
1697 // case 37504: break;
1698 // // Karazhan - Chess: Is Square OCCUPIED aura (DND)
1699 // case 39400: break;
1701 // case 37546: break;
1702 // // Shriveling Gaze
1703 // case 37589: break;
1704 // // Fake Aggro Radius (2 yd)
1705 // case 37815: break;
1706 // // Corrupt Medivh
1707 // case 37853: break;
1711 m_target
->CastSpell(m_target
, 38530, true);
1714 // Absorb Eye of Grillok (Zezzak's Shard)
1717 if(m_target
->GetTypeId() != TYPEID_UNIT
)
1720 caster
->CastSpell(caster
, 38495, true);
1722 Creature
* creatureTarget
= (Creature
*)m_target
;
1724 creatureTarget
->ForcedDespawn();
1727 // // Magic Sucker Device timer
1728 // case 38672: break;
1729 // // Tomb Guarding Charging
1730 // case 38751: break;
1731 // // Murmur's Touch
1732 // case 38794: break;
1733 // // Activate Nether-wraith Beacon (31742 Nether-wraith Beacon item)
1734 // case 39105: break;
1735 // // Drain World Tree Visual
1736 // case 39140: break;
1737 // // Quest - Dustin's Undead Dragon Visual aura
1738 // case 39259: break;
1739 // // Hellfire - The Exorcism, Jules releases darkness, aura
1740 // case 39306: break;
1742 // case 39346: break;
1743 // // Enchanted Weapons
1744 // case 39489: break;
1745 // // Shadow Bolt Whirl
1746 // case 39630: break;
1747 // // Shadow Bolt Whirl
1748 // case 39634: break;
1749 // // Shadow Inferno
1750 // case 39645: break;
1751 // Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
1752 case 39857: trigger_spell_id
= 39856; break;
1753 // // Soulgrinder Ritual Visual (Smashed)
1754 // case 39974: break;
1755 // // Simon Game Pre-game timer
1756 // case 40041: break;
1757 // // Knockdown Fel Cannon: The Aggro Check Aura
1758 // case 40113: break;
1760 // case 40157: break;
1761 // // Demon Transform 2
1762 // case 40398: break;
1763 // // Demon Transform 1
1764 // case 40511: break;
1765 // // Ancient Flames
1766 // case 40657: break;
1767 // // Ethereal Ring Cannon: Cannon Aura
1768 // case 40734: break;
1770 // case 40760: break;
1771 // // Random Periodic
1772 // case 40867: break;
1773 // // Prismatic Shield
1774 // case 40879: break;
1775 // // Aura of Desire
1776 // case 41350: break;
1778 // case 41404: break;
1780 // case 41629: break;
1782 // case 42177: break;
1784 // case 42581: break;
1786 // case 42582: break;
1787 // // Return to the Spirit Realm
1788 // case 44035: break;
1789 // // Curse of Boundless Agony
1790 // case 45050: break;
1792 // case 46240: break;
1793 // Personalized Weather
1794 case 46736: trigger_spell_id
= 46737; break;
1795 // // Stay Submerged
1796 // case 46981: break;
1797 // // Dragonblight Ram
1798 // case 47015: break;
1799 // // Party G.R.E.N.A.D.E.
1800 // case 51510: break;
1806 case SPELLFAMILY_MAGE
:
1812 // Here need periodic triger reducing threat spell (or do it manually)
1819 // case SPELLFAMILY_WARRIOR:
1824 // case 23410: break;
1825 // // Corrupted Totems
1826 // case 23425: break;
1832 // case SPELLFAMILY_PRIEST:
1837 // case 32930: break;
1838 // // Fury of the Dreghood Elders
1839 // case 35460: break;
1845 case SPELLFAMILY_HUNTER
:
1853 if (target
->GetTypeId() != TYPEID_PLAYER
)
1856 // Reset reapply counter at move
1857 if (((Player
*)target
)->isMoving())
1859 m_modifier
.m_amount
= 6;
1863 // We are standing at the moment
1864 if (m_modifier
.m_amount
> 0)
1866 --m_modifier
.m_amount
;
1870 // select rank of buff
1873 case 53302: trigger_spell_id
= 64418; break;
1874 case 53303: trigger_spell_id
= 64419; break;
1875 case 53304: trigger_spell_id
= 64420; break;
1878 // If aura is active - no need to continue
1879 if (target
->HasAura(trigger_spell_id
))
1888 case SPELLFAMILY_DRUID
:
1893 // trigger_spell_id not set and unknown effect triggered in this case, ignoring for while
1896 // Frenzied Regeneration
1902 int32 LifePerRage
= GetModifier()->m_amount
;
1904 int32 lRage
= m_target
->GetPower(POWER_RAGE
);
1905 if(lRage
> 100) // rage stored as rage*10
1907 m_target
->ModifyPower(POWER_RAGE
, -lRage
);
1908 int32 FRTriggerBasePoints
= int32(lRage
*LifePerRage
/10);
1909 m_target
->CastCustomSpell(m_target
, 22845, &FRTriggerBasePoints
, NULL
, NULL
, true, NULL
, this);
1918 // case SPELLFAMILY_HUNTER:
1922 // //Frost Trap Aura
1925 // //Rizzle's Frost Trap
1929 // case 19597: // Tame Ice Claw Bear
1930 // case 19676: // Tame Snow Leopard
1931 // case 19677: // Tame Large Crag Boar
1932 // case 19678: // Tame Adult Plainstrider
1933 // case 19679: // Tame Prairie Stalker
1934 // case 19680: // Tame Swoop
1935 // case 19681: // Tame Dire Mottled Boar
1936 // case 19682: // Tame Surf Crawler
1937 // case 19683: // Tame Armored Scorpid
1938 // case 19684: // Tame Webwood Lurker
1939 // case 19685: // Tame Nightsaber Stalker
1940 // case 19686: // Tame Strigid Screecher
1941 // case 30100: // Tame Crazed Dragonhawk
1942 // case 30103: // Tame Elder Springpaw
1943 // case 30104: // Tame Mistbat
1944 // case 30647: // Tame Barbed Crawler
1945 // case 30648: // Tame Greater Timberstrider
1946 // case 30652: // Tame Nightstalker
1953 case SPELLFAMILY_SHAMAN
:
1957 // Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
1960 // Need remove self if Lightning Shield not active
1961 Unit::AuraMap
const& auras
= target
->GetAuras();
1962 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
1964 SpellEntry
const* spell
= itr
->second
->GetSpellProto();
1965 if( spell
->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
1966 (spell
->SpellFamilyFlags
& UI64LIT(0x0000000000000400)))
1969 target
->RemoveAurasDueToSpell(28820);
1972 // Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
1976 for(int i
= 0; i
< MAX_TOTEM
; ++i
)
1978 if(!caster
->m_TotemSlot
[i
])
1986 caster
->CastSpell(caster
, 38437, true);
1988 caster
->RemoveAurasDueToSpell(38437);
2000 // Reget trigger spell proto
2001 triggeredSpellInfo
= sSpellStore
.LookupEntry(trigger_spell_id
);
2005 // Spell exist but require custom code
2011 // TODO: spell casted by result in correct way mostly
2013 // 1) target show casting at each triggered cast: target don't must show casting animation for any triggered spell
2014 // but must show affect apply like item casting
2015 // 2) maybe aura must be replace by new with accumulative stat mods instead stacking
2017 // prevent cast by triggered auras
2018 if(m_caster_guid
== m_target
->GetGUID())
2021 // stop triggering after each affected stats lost > 90
2022 int32 intelectLoss
= 0;
2023 int32 spiritLoss
= 0;
2025 Unit::AuraList
const& mModStat
= m_target
->GetAurasByType(SPELL_AURA_MOD_STAT
);
2026 for(Unit::AuraList::const_iterator i
= mModStat
.begin(); i
!= mModStat
.end(); ++i
)
2028 if ((*i
)->GetId() == 1010)
2030 switch((*i
)->GetModifier()->m_miscvalue
)
2032 case STAT_INTELLECT
: intelectLoss
+= (*i
)->GetModifier()->m_amount
; break;
2033 case STAT_SPIRIT
: spiritLoss
+= (*i
)->GetModifier()->m_amount
; break;
2039 if(intelectLoss
<= -90 && spiritLoss
<= -90)
2048 caster
->CastCustomSpell(target
, trigger_spell_id
, &m_modifier
.m_amount
, NULL
, NULL
, true, NULL
, this);
2053 target
->CastSpell(target
, trigger_spell_id
, true);
2058 // All ok cast by default case
2059 if(triggeredSpellInfo
)
2060 caster
->CastSpell(target
, triggeredSpellInfo
, true, 0, this);
2061 else if(target
->GetTypeId()!=TYPEID_UNIT
|| !Script
->EffectDummyCreature(caster
, GetId(), GetEffIndex(), (Creature
*)target
))
2062 sLog
.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
2065 void Aura::TriggerSpellWithValue()
2067 Unit
* caster
= GetCaster();
2068 Unit
* target
= GetTriggerTarget();
2070 if(!caster
|| !target
)
2073 // generic casting code with custom spells and target/caster customs
2074 uint32 trigger_spell_id
= GetSpellProto()->EffectTriggerSpell
[m_effIndex
];
2075 int32 basepoints0
= this->GetModifier()->m_amount
;
2077 caster
->CastCustomSpell(target
, trigger_spell_id
, &basepoints0
, NULL
, NULL
, true, NULL
, this);
2080 /*********************************************************/
2081 /*** AURA EFFECTS ***/
2082 /*********************************************************/
2084 void Aura::HandleAuraDummy(bool apply
, bool Real
)
2086 // spells required only Real aura add/remove
2090 Unit
* caster
= GetCaster();
2097 case 1515: // Tame beast
2098 // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
2099 if( caster
&& m_target
->CanHaveThreatList())
2100 m_target
->AddThreat(caster
, 10.0f
);
2102 case 13139: // net-o-matic
2103 // root to self part of (root_target->charge->root_self sequence
2105 caster
->CastSpell(caster
, 13138, true, NULL
, this);
2107 case 39850: // Rocket Blast
2108 if(roll_chance_i(20)) // backfire stun
2109 m_target
->CastSpell(m_target
, 51581, true, NULL
, this);
2111 case 43873: // Headless Horseman Laugh
2112 m_target
->PlayDistanceSound(11965);
2114 case 46354: // Blood Elf Illusion
2117 switch(caster
->getGender())
2120 caster
->CastSpell(m_target
, 46356, true, NULL
, this);
2123 caster
->CastSpell(m_target
, 46355, true, NULL
, this);
2130 case 46699: // Requires No Ammo
2131 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2132 ((Player
*)m_target
)->RemoveAmmo(); // not use ammo and not allow use
2137 if ( caster
&& GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&& (GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x40000000000)))
2139 // prevent double apply bonuses
2140 if(m_target
->GetTypeId() != TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
2141 m_modifier
.m_amount
= caster
->SpellHealingBonus(m_target
, GetSpellProto(), m_modifier
.m_amount
, SPELL_DIRECT_DAMAGE
);
2148 if( m_target
->GetTypeId() == TYPEID_PLAYER
&&
2149 ( GetSpellProto()->Effect
[0]==72 || GetSpellProto()->Effect
[0]==6 &&
2150 ( GetSpellProto()->EffectApplyAuraName
[0]==1 || GetSpellProto()->EffectApplyAuraName
[0]==128 ) ) )
2152 // spells with SpellEffect=72 and aura=4: 6196, 6197, 21171, 21425
2153 ((Player
*)m_target
)->SetFarSightGUID(0);
2154 WorldPacket
data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE
, 0);
2155 ((Player
*)m_target
)->GetSession()->SendPacket(&data
);
2159 if( (IsQuestTameSpell(GetId())) && caster
&& caster
->isAlive() && m_target
->isAlive())
2161 uint32 finalSpelId
= 0;
2164 case 19548: finalSpelId
= 19597; break;
2165 case 19674: finalSpelId
= 19677; break;
2166 case 19687: finalSpelId
= 19676; break;
2167 case 19688: finalSpelId
= 19678; break;
2168 case 19689: finalSpelId
= 19679; break;
2169 case 19692: finalSpelId
= 19680; break;
2170 case 19693: finalSpelId
= 19684; break;
2171 case 19694: finalSpelId
= 19681; break;
2172 case 19696: finalSpelId
= 19682; break;
2173 case 19697: finalSpelId
= 19683; break;
2174 case 19699: finalSpelId
= 19685; break;
2175 case 19700: finalSpelId
= 19686; break;
2176 case 30646: finalSpelId
= 30647; break;
2177 case 30653: finalSpelId
= 30648; break;
2178 case 30654: finalSpelId
= 30652; break;
2179 case 30099: finalSpelId
= 30100; break;
2180 case 30102: finalSpelId
= 30103; break;
2181 case 30105: finalSpelId
= 30104; break;
2185 caster
->CastSpell(m_target
, finalSpelId
, true, NULL
, this);
2191 case 2584: // Waiting to Resurrect
2193 // Waiting to resurrect spell cancel, we must remove player from resurrect queue
2194 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2195 if(BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround())
2196 bg
->RemovePlayerFromResurrectQueue(m_target
->GetGUID());
2199 case 45934: // Dark Fiend
2201 // Kill target if dispelled
2202 if (m_removeMode
==AURA_REMOVE_BY_DISPEL
)
2203 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, NULL
, false);
2206 case 46308: // Burning Winds
2208 // casted only at creatures at spawn
2209 m_target
->CastSpell(m_target
, 47287, true, NULL
, this);
2214 if (caster
&& m_removeMode
== AURA_REMOVE_BY_DEATH
)
2216 // Stop caster Arcane Missle chanelling on death
2217 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_MAGE
&&
2218 (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000800)))
2220 caster
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
2223 // Stop caster Penance chanelling on death
2224 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_PRIEST
&&
2225 (m_spellProto
->SpellFamilyFlags2
& UI64LIT(0x00000080)))
2227 caster
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
2234 // AT APPLY & REMOVE
2236 switch(m_spellProto
->SpellFamilyName
)
2238 case SPELLFAMILY_GENERIC
:
2242 // Recently Bandaged
2244 m_target
->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC
, GetMiscValue(), apply
);
2249 uint32 spellId
= 24659;
2250 if (apply
&& caster
)
2252 const SpellEntry
*spell
= sSpellStore
.LookupEntry(spellId
);
2256 for (int i
=0; i
< spell
->StackAmount
; ++i
)
2257 caster
->CastSpell(m_target
, spell
->Id
, true, NULL
, NULL
, GetCasterGUID());
2260 m_target
->RemoveAurasDueToSpell(spellId
);
2263 // Restless Strength
2266 uint32 spellId
= 24662;
2267 if (apply
&& caster
)
2269 const SpellEntry
*spell
= sSpellStore
.LookupEntry(spellId
);
2272 for (int i
=0; i
< spell
->StackAmount
; ++i
)
2273 caster
->CastSpell(m_target
, spell
->Id
, true, NULL
, NULL
, GetCasterGUID());
2276 m_target
->RemoveAurasDueToSpell(spellId
);
2279 //Summon Fire Elemental
2285 Unit
*owner
= caster
->GetOwner();
2286 if (owner
&& owner
->GetTypeId() == TYPEID_PLAYER
)
2289 owner
->CastSpell(owner
, 8985, true);
2291 ((Player
*)owner
)->RemovePet(NULL
, PET_SAVE_NOT_IN_SLOT
, true);
2295 //Summon Earth Elemental
2301 Unit
*owner
= caster
->GetOwner();
2302 if (owner
&& owner
->GetTypeId() == TYPEID_PLAYER
)
2305 owner
->CastSpell(owner
, 19704, true);
2307 ((Player
*)owner
)->RemovePet(NULL
, PET_SAVE_NOT_IN_SLOT
, true);
2313 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2317 m_target
->PlayDirectSound(14970, (Player
*)m_target
);
2318 // continue in 58205
2320 m_target
->CastSpell(m_target
, 58205, true);
2325 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2329 m_target
->PlayDirectSound(14971, (Player
*)m_target
);
2332 m_target
->PlayDirectSound(14972, (Player
*)m_target
);
2338 case SPELLFAMILY_MAGE
:
2342 case SPELLFAMILY_PRIEST
:
2344 // Pain and Suffering
2345 if( m_spellProto
->SpellIconID
== 2874 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2349 // Reduce backfire damage (dot damage) from Shadow Word: Death
2350 SpellModifier
*mod
= new SpellModifier
;
2351 mod
->op
= SPELLMOD_DOT
;
2352 mod
->value
= m_modifier
.m_amount
;
2353 mod
->type
= SPELLMOD_PCT
;
2354 mod
->spellId
= GetId();
2355 mod
->mask
= UI64LIT(0x0000200000000000);
2356 mod
->mask2
= UI64LIT(0x0);
2359 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2364 case SPELLFAMILY_DRUID
:
2368 case 34246: // Idol of the Emerald Queen
2369 case 60779: // Idol of Lush Moss
2371 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
2376 SpellModifier
*mod
= new SpellModifier
;
2377 mod
->op
= SPELLMOD_DOT
;
2378 mod
->value
= m_modifier
.m_amount
/7;
2379 mod
->type
= SPELLMOD_FLAT
;
2380 mod
->spellId
= GetId();
2381 mod
->mask
= UI64LIT(0x001000000000);
2382 mod
->mask2
= UI64LIT(0x0);
2387 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2390 case 61336: // Survival Instincts
2394 if (!m_target
->IsInFeralForm())
2397 int32 bp0
= int32(m_target
->GetMaxHealth() * m_modifier
.m_amount
/ 100);
2398 m_target
->CastCustomSpell(m_target
, 50322, &bp0
, NULL
, NULL
, true);
2401 m_target
-> RemoveAurasDueToSpell(50322);
2407 if (GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x1000000000))
2412 // prevent double apply bonuses
2413 if(m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
2414 m_modifier
.m_amount
= caster
->SpellHealingBonus(m_target
, GetSpellProto(), m_modifier
.m_amount
, SPELL_DIRECT_DAMAGE
);
2418 // Final heal only on dispelled or duration end
2419 if ( !(GetAuraDuration() <= 0 || m_removeMode
== AURA_REMOVE_BY_DISPEL
) )
2422 // have a look if there is still some other Lifebloom dummy aura
2423 Unit::AuraList auras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
2424 for(Unit::AuraList::iterator itr
= auras
.begin(); itr
!=auras
.end(); ++itr
)
2425 if((*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_DRUID
&&
2426 ((*itr
)->GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x1000000000)))
2430 if(m_target
->IsInWorld() && m_stackAmount
> 0)
2432 int32 amount
= m_modifier
.m_amount
/ m_stackAmount
;
2433 m_target
->CastCustomSpell(m_target
, 33778, &amount
, NULL
, NULL
, true, NULL
, this, GetCasterGUID());
2437 int32 returnmana
= (GetSpellProto()->ManaCostPercentage
* caster
->GetCreateMana() / 100) * m_stackAmount
/ 2;
2438 caster
->CastCustomSpell(caster
, 64372, &returnmana
, NULL
, NULL
, true, NULL
, this, GetCasterGUID());
2445 // Predatory Strikes
2446 if(m_target
->GetTypeId()==TYPEID_PLAYER
&& GetSpellProto()->SpellIconID
== 1563)
2448 ((Player
*)m_target
)->UpdateAttackPowerAndDamage();
2453 case SPELLFAMILY_HUNTER
:
2455 case SPELLFAMILY_SHAMAN
:
2457 // Improved Weapon Totems
2458 if( GetSpellProto()->SpellIconID
== 57 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2462 SpellModifier
*mod
= new SpellModifier
;
2463 mod
->op
= SPELLMOD_EFFECT1
;
2464 mod
->value
= m_modifier
.m_amount
;
2465 mod
->type
= SPELLMOD_PCT
;
2466 mod
->spellId
= GetId();
2471 mod
->mask
= UI64LIT(0x00200000000);
2472 mod
->mask2
= UI64LIT(0x0);
2475 // Flametongue Totem
2476 mod
->mask
= UI64LIT(0x00400000000);
2477 mod
->mask2
= UI64LIT(0x0);
2484 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2492 if(PetAura
const* petSpell
= spellmgr
.GetPetAura(GetId(), m_effIndex
))
2495 m_target
->AddPetAura(petSpell
);
2497 m_target
->RemovePetAura(petSpell
);
2501 if(GetEffIndex()==0 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2503 SpellAreaForAreaMapBounds saBounds
= spellmgr
.GetSpellAreaForAuraMapBounds(GetId());
2504 if(saBounds
.first
!= saBounds
.second
)
2507 m_target
->GetZoneAndAreaId(zone
, area
);
2509 for(SpellAreaForAreaMap::const_iterator itr
= saBounds
.first
; itr
!= saBounds
.second
; ++itr
)
2511 // some auras remove at aura remove
2512 if(!itr
->second
->IsFitToRequirements((Player
*)m_target
, zone
, area
))
2513 m_target
->RemoveAurasDueToSpell(itr
->second
->spellId
);
2514 // some auras applied at aura apply
2515 else if(itr
->second
->autocast
)
2517 if( !m_target
->HasAura(itr
->second
->spellId
, 0) )
2518 m_target
->CastSpell(m_target
, itr
->second
->spellId
, true);
2525 void Aura::HandleAuraMounted(bool apply
, bool Real
)
2527 // only at real add/remove aura
2533 CreatureInfo
const* ci
= objmgr
.GetCreatureTemplate(m_modifier
.m_miscvalue
);
2536 sLog
.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)", m_modifier
.m_miscvalue
);
2541 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
2542 team
= ((Player
*)m_target
)->GetTeam();
2544 uint32 display_id
= objmgr
.ChooseDisplayId(team
,ci
);
2545 CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelRandomGender(display_id
);
2547 display_id
= minfo
->modelid
;
2549 m_target
->Mount(display_id
);
2553 m_target
->Unmount();
2557 void Aura::HandleAuraWaterWalk(bool apply
, bool Real
)
2559 // only at real add/remove aura
2565 data
.Initialize(SMSG_MOVE_WATER_WALK
, 8+4);
2567 data
.Initialize(SMSG_MOVE_LAND_WALK
, 8+4);
2568 data
.append(m_target
->GetPackGUID());
2570 m_target
->SendMessageToSet(&data
, true);
2573 void Aura::HandleAuraFeatherFall(bool apply
, bool Real
)
2575 // only at real add/remove aura
2581 data
.Initialize(SMSG_MOVE_FEATHER_FALL
, 8+4);
2583 data
.Initialize(SMSG_MOVE_NORMAL_FALL
, 8+4);
2584 data
.append(m_target
->GetPackGUID());
2586 m_target
->SendMessageToSet(&data
, true);
2589 void Aura::HandleAuraHover(bool apply
, bool Real
)
2591 // only at real add/remove aura
2597 data
.Initialize(SMSG_MOVE_SET_HOVER
, 8+4);
2599 data
.Initialize(SMSG_MOVE_UNSET_HOVER
, 8+4);
2600 data
.append(m_target
->GetPackGUID());
2602 m_target
->SendMessageToSet(&data
, true);
2605 void Aura::HandleWaterBreathing(bool /*apply*/, bool /*Real*/)
2607 // update timers in client
2608 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
2609 ((Player
*)m_target
)->UpdateMirrorTimers();
2612 void Aura::HandleAuraModShapeshift(bool apply
, bool Real
)
2618 Powers PowerType
= POWER_MANA
;
2619 ShapeshiftForm form
= ShapeshiftForm(m_modifier
.m_miscvalue
);
2623 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2627 PowerType
= POWER_ENERGY
;
2633 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2639 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2643 PowerType
= POWER_RAGE
;
2646 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2650 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2654 PowerType
= POWER_RAGE
;
2656 case FORM_CREATUREBEAR
:
2659 case FORM_GHOSTWOLF
:
2663 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2669 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2674 case FORM_FLIGHT_EPIC
:
2675 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2680 case FORM_METAMORPHOSIS
:
2690 case FORM_BATTLESTANCE
:
2691 case FORM_BERSERKERSTANCE
:
2692 case FORM_DEFENSIVESTANCE
:
2693 PowerType
= POWER_RAGE
;
2695 case FORM_SPIRITOFREDEMPTION
:
2699 sLog
.outError("Auras: Unknown Shapeshift Type: %u", m_modifier
.m_miscvalue
);
2702 // remove polymorph before changing display id to keep new display id
2711 case FORM_FLIGHT_EPIC
:
2715 // remove movement affects
2716 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT
);
2717 Unit::AuraList
const& slowingAuras
= m_target
->GetAurasByType(SPELL_AURA_MOD_DECREASE_SPEED
);
2718 for (Unit::AuraList::const_iterator iter
= slowingAuras
.begin(); iter
!= slowingAuras
.end();)
2720 SpellEntry
const* aurSpellInfo
= (*iter
)->GetSpellProto();
2722 // If spell that caused this aura has Croud Control or Daze effect
2723 if((GetAllSpellMechanicMask(aurSpellInfo
) & MECHANIC_NOT_REMOVED_BY_SHAPESHIFT
) ||
2724 // some Daze spells have these parameters instead of MECHANIC_DAZE
2725 (aurSpellInfo
->SpellIconID
== 15 && aurSpellInfo
->Dispel
== 0))
2731 // All OK, remove aura now
2732 m_target
->RemoveAurasDueToSpellByCancel(aurSpellInfo
->Id
);
2733 iter
= slowingAuras
.begin();
2736 // and polymorphic affects
2737 if(m_target
->IsPolymorphed())
2738 m_target
->RemoveAurasDueToSpell(m_target
->getTransForm());
2748 // remove other shapeshift before applying a new one
2749 if(m_target
->m_ShapeShiftFormSpellId
)
2750 m_target
->RemoveAurasDueToSpell(m_target
->m_ShapeShiftFormSpellId
, this);
2752 m_target
->SetByteValue(UNIT_FIELD_BYTES_2
, 3, form
);
2755 m_target
->SetDisplayId(modelid
);
2757 if(PowerType
!= POWER_MANA
)
2759 // reset power to default values only at power change
2760 if(m_target
->getPowerType() != PowerType
)
2761 m_target
->setPowerType(PowerType
);
2769 // get furor proc chance
2770 uint32 FurorChance
= 0;
2771 Unit::AuraList
const& mDummy
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
2772 for(Unit::AuraList::const_iterator i
= mDummy
.begin(); i
!= mDummy
.end(); ++i
)
2774 if ((*i
)->GetSpellProto()->SpellIconID
== 238)
2776 FurorChance
= (*i
)->GetModifier()->m_amount
;
2781 if (m_modifier
.m_miscvalue
== FORM_CAT
)
2783 m_target
->SetPower(POWER_ENERGY
, 0);
2784 if(urand(1,100) <= FurorChance
)
2785 m_target
->CastSpell(m_target
, 17099, true, NULL
, this);
2789 m_target
->SetPower(POWER_RAGE
, 0);
2790 if(urand(1,100) <= FurorChance
)
2791 m_target
->CastSpell(m_target
, 17057, true, NULL
, this);
2795 case FORM_BATTLESTANCE
:
2796 case FORM_DEFENSIVESTANCE
:
2797 case FORM_BERSERKERSTANCE
:
2799 uint32 Rage_val
= 0;
2800 // Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
2801 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2803 PlayerSpellMap
const& sp_list
= ((Player
*)m_target
)->GetSpellMap();
2804 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
2806 if(itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
2807 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
2808 if (spellInfo
&& spellInfo
->SpellFamilyName
== SPELLFAMILY_WARRIOR
&& spellInfo
->SpellIconID
== 139)
2809 Rage_val
+= m_target
->CalculateSpellDamage(spellInfo
, 0, spellInfo
->EffectBasePoints
[0], m_target
) * 10;
2813 if (m_target
->GetPower(POWER_RAGE
) > Rage_val
)
2814 m_target
->SetPower(POWER_RAGE
, Rage_val
);
2822 m_target
->m_ShapeShiftFormSpellId
= GetId();
2823 m_target
->m_form
= form
;
2828 m_target
->SetDisplayId(m_target
->GetNativeDisplayId());
2829 m_target
->SetByteValue(UNIT_FIELD_BYTES_2
, 3, FORM_NONE
);
2830 if(m_target
->getClass() == CLASS_DRUID
)
2831 m_target
->setPowerType(POWER_MANA
);
2832 m_target
->m_ShapeShiftFormSpellId
= 0;
2833 m_target
->m_form
= FORM_NONE
;
2837 // Nordrassil Harness - bonus
2841 if(Aura
* dummy
= m_target
->GetDummyAura(37315) )
2842 m_target
->CastSpell(m_target
, 37316, true, NULL
, dummy
);
2844 // Nordrassil Regalia - bonus
2846 if(Aura
* dummy
= m_target
->GetDummyAura(37324) )
2847 m_target
->CastSpell(m_target
, 37325, true, NULL
, dummy
);
2854 // adding/removing linked auras
2855 // add/remove the shapeshift aura's boosts
2856 HandleShapeshiftBoosts(apply
);
2858 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2859 ((Player
*)m_target
)->InitDataForForm();
2862 void Aura::HandleAuraTransform(bool apply
, bool Real
)
2866 // special case (spell specific functionality)
2867 if (m_modifier
.m_miscvalue
== 0)
2869 // player applied only
2870 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
2878 uint32 orb_model
= m_target
->GetNativeDisplayId();
2882 case 1479: m_target
->SetDisplayId(10134); break;
2884 case 1478: m_target
->SetDisplayId(10135); break;
2886 case 59: m_target
->SetDisplayId(10136); break;
2888 case 49: m_target
->SetDisplayId(10137); break;
2890 case 50: m_target
->SetDisplayId(10138); break;
2892 case 51: m_target
->SetDisplayId(10139); break;
2894 case 52: m_target
->SetDisplayId(10140); break;
2896 case 53: m_target
->SetDisplayId(10141); break;
2898 case 54: m_target
->SetDisplayId(10142); break;
2900 case 55: m_target
->SetDisplayId(10143); break;
2902 case 56: m_target
->SetDisplayId(10144); break;
2904 case 58: m_target
->SetDisplayId(10145); break;
2906 case 57: m_target
->SetDisplayId(10146); break;
2908 case 60: m_target
->SetDisplayId(10147); break;
2910 case 1563: m_target
->SetDisplayId(10148); break;
2912 case 1564: m_target
->SetDisplayId(10149); break;
2914 case 15475: m_target
->SetDisplayId(17830); break;
2916 case 15476: m_target
->SetDisplayId(17829); break;
2918 case 16126: m_target
->SetDisplayId(17828); break;
2920 case 16125: m_target
->SetDisplayId(17827); break;
2926 case 42365: m_target
->SetDisplayId(21723); break;
2932 CreatureInfo
const * ci
= objmgr
.GetCreatureTemplate(m_modifier
.m_miscvalue
);
2936 m_target
->SetDisplayId(16358);
2937 sLog
.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", m_modifier
.m_miscvalue
, GetId());
2941 // Will use the default model here
2942 m_target
->SetDisplayId(ci
->DisplayID_A
[0]);
2944 // Dragonmaw Illusion (set mount model also)
2945 if(GetId()==42016 && m_target
->GetMountID() && !m_target
->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
).empty())
2946 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
,16314);
2950 // update active transform spell only not set or not overwriting negative by positive case
2951 if (!m_target
->getTransForm() || !IsPositiveSpell(GetId()) || IsPositiveSpell(m_target
->getTransForm()))
2952 m_target
->setTransForm(GetId());
2955 if (Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
&& m_target
->IsPolymorphed())
2957 // for players, start regeneration after 1s (in polymorph fast regeneration case)
2958 // only if caster is Player (after patch 2.4.2)
2959 if (IS_PLAYER_GUID(GetCasterGUID()) )
2960 ((Player
*)m_target
)->setRegenTimer(1*IN_MILISECONDS
);
2962 //dismount polymorphed target (after patch 2.4.2)
2963 if (m_target
->IsMounted())
2964 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED
);
2969 // ApplyModifier(true) will reapply it if need
2970 m_target
->setTransForm(0);
2971 m_target
->SetDisplayId(m_target
->GetNativeDisplayId());
2973 // re-aplly some from still active with preference negative cases
2974 Unit::AuraList
const& otherTransforms
= m_target
->GetAurasByType(SPELL_AURA_TRANSFORM
);
2975 if (!otherTransforms
.empty())
2977 // look for other transform auras
2978 Aura
* handledAura
= *otherTransforms
.begin();
2979 for(Unit::AuraList::const_iterator i
= otherTransforms
.begin();i
!= otherTransforms
.end(); ++i
)
2981 // negative auras are preferred
2982 if (!IsPositiveSpell((*i
)->GetSpellProto()->Id
))
2988 handledAura
->ApplyModifier(true);
2991 // Dragonmaw Illusion (restore mount model)
2992 if (GetId() == 42016 && m_target
->GetMountID() == 16314)
2994 if (!m_target
->GetAurasByType(SPELL_AURA_MOUNTED
).empty())
2996 uint32 cr_id
= m_target
->GetAurasByType(SPELL_AURA_MOUNTED
).front()->GetModifier()->m_miscvalue
;
2997 if (CreatureInfo
const* ci
= objmgr
.GetCreatureTemplate(cr_id
))
3000 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
3001 team
= ((Player
*)m_target
)->GetTeam();
3003 uint32 display_id
= objmgr
.ChooseDisplayId(team
, ci
);
3004 CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelRandomGender(display_id
);
3006 display_id
= minfo
->modelid
;
3008 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, display_id
);
3015 void Aura::HandleForceReaction(bool apply
, bool Real
)
3017 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3023 Player
* player
= (Player
*)m_target
;
3025 uint32 faction_id
= m_modifier
.m_miscvalue
;
3026 uint32 faction_rank
= m_modifier
.m_amount
;
3028 player
->GetReputationMgr().ApplyForceReaction(faction_id
, ReputationRank(faction_rank
), apply
);
3029 player
->GetReputationMgr().SendForceReactions();
3032 void Aura::HandleAuraModSkill(bool apply
, bool /*Real*/)
3034 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3037 uint32 prot
=GetSpellProto()->EffectMiscValue
[m_effIndex
];
3038 int32 points
= GetModifier()->m_amount
;
3040 ((Player
*)m_target
)->ModifySkillBonus(prot
, (apply
? points
: -points
), m_modifier
.m_auraname
== SPELL_AURA_MOD_SKILL_TALENT
);
3041 if(prot
== SKILL_DEFENSE
)
3042 ((Player
*)m_target
)->UpdateDefenseBonusesMod();
3045 void Aura::HandleChannelDeathItem(bool apply
, bool Real
)
3049 Unit
* caster
= GetCaster();
3050 Unit
* victim
= GetTarget();
3051 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
|| !victim
|| m_removeMode
!= AURA_REMOVE_BY_DEATH
)
3054 if (m_modifier
.m_amount
<= 0)
3057 SpellEntry
const *spellInfo
= GetSpellProto();
3058 if(spellInfo
->EffectItemType
[m_effIndex
] == 0)
3061 // Soul Shard only from non-grey units
3062 if( spellInfo
->EffectItemType
[m_effIndex
] == 6265 &&
3063 (victim
->getLevel() <= MaNGOS::XP::GetGrayLevel(caster
->getLevel()) ||
3064 victim
->GetTypeId()==TYPEID_UNIT
&& !((Player
*)caster
)->isAllowedToLoot((Creature
*)victim
)) )
3067 uint32 noSpaceForCount
= 0;
3068 uint32 count
= m_modifier
.m_amount
;
3070 ItemPosCountVec dest
;
3071 uint8 msg
= ((Player
*)caster
)->CanStoreNewItem( NULL_BAG
, NULL_SLOT
, dest
, spellInfo
->EffectItemType
[m_effIndex
], count
, &noSpaceForCount
);
3072 if( msg
!= EQUIP_ERR_OK
)
3074 count
-=noSpaceForCount
;
3075 ((Player
*)caster
)->SendEquipError( msg
, NULL
, NULL
);
3080 Item
* newitem
= ((Player
*)caster
)->StoreNewItem(dest
, spellInfo
->EffectItemType
[m_effIndex
], true);
3081 ((Player
*)caster
)->SendNewItem(newitem
, count
, true, false);
3085 void Aura::HandleBindSight(bool apply
, bool /*Real*/)
3087 Unit
* caster
= GetCaster();
3088 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3091 ((Player
*)caster
)->SetFarSightGUID(apply
? m_target
->GetGUID() : 0);
3094 void Aura::HandleFarSight(bool apply
, bool /*Real*/)
3096 Unit
* caster
= GetCaster();
3097 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3100 ((Player
*)caster
)->SetFarSightGUID(apply
? m_target
->GetGUID() : 0);
3103 void Aura::HandleAuraTrackCreatures(bool apply
, bool /*Real*/)
3105 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
3109 m_target
->RemoveNoStackAurasDueToAura(this);
3110 m_target
->SetUInt32Value(PLAYER_TRACK_CREATURES
, apply
? ((uint32
)1)<<(m_modifier
.m_miscvalue
-1) : 0 );
3113 void Aura::HandleAuraTrackResources(bool apply
, bool /*Real*/)
3115 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
3119 m_target
->RemoveNoStackAurasDueToAura(this);
3120 m_target
->SetUInt32Value(PLAYER_TRACK_RESOURCES
, apply
? ((uint32
)1)<<(m_modifier
.m_miscvalue
-1): 0 );
3123 void Aura::HandleAuraTrackStealthed(bool apply
, bool /*Real*/)
3125 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
3129 m_target
->RemoveNoStackAurasDueToAura(this);
3131 m_target
->ApplyModFlag(PLAYER_FIELD_BYTES
, PLAYER_FIELD_BYTE_TRACK_STEALTHED
, apply
);
3134 void Aura::HandleAuraModScale(bool apply
, bool /*Real*/)
3136 m_target
->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X
, m_modifier
.m_amount
, apply
);
3139 void Aura::HandleModPossess(bool apply
, bool Real
)
3144 // not possess yourself
3145 if(GetCasterGUID() == m_target
->GetGUID())
3148 Unit
* caster
= GetCaster();
3149 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3152 Player
* p_caster
= (Player
*)caster
;
3157 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PLAYER_CONTROLLED
);
3159 m_target
->SetCharmerGUID(p_caster
->GetGUID());
3160 m_target
->setFaction(p_caster
->getFaction());
3162 p_caster
->SetCharm(m_target
);
3164 p_caster
->SetFarSightGUID(m_target
->GetGUID());
3165 p_caster
->SetClientControl(m_target
, 1);
3166 p_caster
->SetMover(m_target
);
3168 m_target
->CombatStop();
3169 m_target
->DeleteThreatList();
3171 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3173 m_target
->StopMoving();
3174 m_target
->GetMotionMaster()->Clear();
3175 m_target
->GetMotionMaster()->MoveIdle();
3177 else if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3179 ((Player
*)m_target
)->SetClientControl(m_target
, 0);
3182 if(CharmInfo
*charmInfo
= m_target
->InitCharmInfo(m_target
))
3183 charmInfo
->InitPossessCreateSpells();
3185 p_caster
->PossessSpellInitialize();
3189 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PLAYER_CONTROLLED
);
3191 m_target
->SetCharmerGUID(0);
3192 p_caster
->InterruptSpell(CURRENT_CHANNELED_SPELL
); // the spell is not automatically canceled when interrupted, do it now
3194 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3196 ((Player
*)m_target
)->setFactionForRace(m_target
->getRace());
3197 ((Player
*)m_target
)->SetClientControl(m_target
, 1);
3199 else if(m_target
->GetTypeId() == TYPEID_UNIT
)
3201 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3202 m_target
->setFaction(cinfo
->faction_A
);
3205 p_caster
->SetCharm(NULL
);
3207 p_caster
->SetFarSightGUID(0);
3208 p_caster
->SetClientControl(m_target
, 0);
3209 p_caster
->SetMover(NULL
);
3211 p_caster
->RemovePetActionBar();
3213 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3215 ((Creature
*)m_target
)->AIM_Initialize();
3217 if (((Creature
*)m_target
)->AI())
3218 ((Creature
*)m_target
)->AI()->AttackedBy(caster
);
3223 void Aura::HandleModPossessPet(bool apply
, bool Real
)
3228 Unit
* caster
= GetCaster();
3229 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3232 Pet
*pet
= caster
->GetPet();
3233 if(!pet
|| pet
!= m_target
)
3236 Player
* p_caster
= (Player
*)caster
;
3239 pet
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PLAYER_CONTROLLED
);
3241 pet
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PLAYER_CONTROLLED
);
3243 p_caster
->SetFarSightGUID(apply
? pet
->GetGUID() : 0);
3244 p_caster
->SetCharm(apply
? pet
: NULL
);
3245 p_caster
->SetClientControl(pet
, apply
? 1 : 0);
3246 ((Player
*)caster
)->SetMover(apply
? pet
: NULL
);
3251 pet
->GetMotionMaster()->Clear();
3252 pet
->GetMotionMaster()->MoveIdle();
3257 pet
->GetMotionMaster()->MoveFollow(caster
, PET_FOLLOW_DIST
, PET_FOLLOW_ANGLE
);
3258 pet
->AddMonsterMoveFlag(MONSTER_MOVE_WALK
);
3262 void Aura::HandleAuraModPetTalentsPoints(bool /*Apply*/, bool Real
)
3267 // Recalculate pet talent points
3268 if (Pet
*pet
=m_target
->GetPet())
3269 pet
->InitTalentForLevel();
3272 void Aura::HandleModCharm(bool apply
, bool Real
)
3277 // not charm yourself
3278 if(GetCasterGUID() == m_target
->GetGUID())
3281 Unit
* caster
= GetCaster();
3287 m_target
->SetCharmerGUID(GetCasterGUID());
3288 m_target
->setFaction(caster
->getFaction());
3289 m_target
->CastStop(m_target
== caster
? GetId() : 0);
3290 caster
->SetCharm(m_target
);
3292 m_target
->CombatStop();
3293 m_target
->DeleteThreatList();
3295 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3297 ((Creature
*)m_target
)->AIM_Initialize();
3298 CharmInfo
*charmInfo
= m_target
->InitCharmInfo(m_target
);
3299 charmInfo
->InitCharmCreateSpells();
3300 charmInfo
->SetReactState( REACT_DEFENSIVE
);
3302 if(caster
->GetTypeId() == TYPEID_PLAYER
&& caster
->getClass() == CLASS_WARLOCK
)
3304 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3305 if(cinfo
&& cinfo
->type
== CREATURE_TYPE_DEMON
)
3307 //does not appear to have relevance. Why code added initially? See note below at !apply
3308 //to prevent client crash
3309 //m_target->SetFlag(UNIT_FIELD_BYTES_0, 2048);
3310 //just to enable stat window
3311 charmInfo
->SetPetNumber(objmgr
.GeneratePetNumber(), true);
3312 //if charmed two demons the same session, the 2nd gets the 1st one's name
3313 m_target
->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP
, time(NULL
));
3318 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3319 ((Player
*)caster
)->CharmSpellInitialize();
3323 m_target
->SetCharmerGUID(0);
3325 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3326 ((Player
*)m_target
)->setFactionForRace(m_target
->getRace());
3329 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3332 if(((Creature
*)m_target
)->isPet())
3334 if(Unit
* owner
= m_target
->GetOwner())
3335 m_target
->setFaction(owner
->getFaction());
3337 m_target
->setFaction(cinfo
->faction_A
);
3339 else if(cinfo
) // normal creature
3340 m_target
->setFaction(cinfo
->faction_A
);
3342 // restore UNIT_FIELD_BYTES_0
3343 if(cinfo
&& caster
->GetTypeId() == TYPEID_PLAYER
&& caster
->getClass() == CLASS_WARLOCK
&& cinfo
->type
== CREATURE_TYPE_DEMON
)
3345 //does not appear to have relevance. Why code added initially? Class, gender, powertype should be same.
3346 //db field removed and replaced with better way to set class, restore using this if problems
3347 /*CreatureDataAddon const *cainfo = ((Creature*)m_target)->GetCreatureAddon();
3348 if(cainfo && cainfo->bytes0 != 0)
3349 m_target->SetUInt32Value(UNIT_FIELD_BYTES_0, cainfo->bytes0);
3351 m_target->RemoveFlag(UNIT_FIELD_BYTES_0, 2048);*/
3353 if(m_target
->GetCharmInfo())
3354 m_target
->GetCharmInfo()->SetPetNumber(0, true);
3356 sLog
.outError("Aura::HandleModCharm: target (GUID: %u TypeId: %u) has a charm aura but no charm info!", m_target
->GetGUIDLow(), m_target
->GetTypeId());
3360 caster
->SetCharm(NULL
);
3362 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3363 ((Player
*)caster
)->RemovePetActionBar();
3365 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3367 ((Creature
*)m_target
)->AIM_Initialize();
3368 if (((Creature
*)m_target
)->AI())
3369 ((Creature
*)m_target
)->AI()->AttackedBy(caster
);
3374 void Aura::HandleModConfuse(bool apply
, bool Real
)
3379 m_target
->SetConfused(apply
, GetCasterGUID(), GetId());
3382 void Aura::HandleModFear(bool apply
, bool Real
)
3387 m_target
->SetFeared(apply
, GetCasterGUID(), GetId());
3390 void Aura::HandleFeignDeath(bool apply
, bool Real
)
3395 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3401 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3402 data<<m_target->GetGUID();
3404 m_target->SendMessageToSet(&data,true);
3407 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNK_29
);
3409 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FEIGN_DEATH
);
3411 m_target
->SetFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_DEAD
);
3413 m_target
->addUnitState(UNIT_STAT_DIED
);
3414 m_target
->CombatStop();
3415 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
3417 // prevent interrupt message
3418 if(m_caster_guid
==m_target
->GetGUID() && m_target
->m_currentSpells
[CURRENT_GENERIC_SPELL
])
3419 m_target
->m_currentSpells
[CURRENT_GENERIC_SPELL
]->finish();
3420 m_target
->InterruptNonMeleeSpells(true);
3421 m_target
->getHostilRefManager().deleteReferences();
3426 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3427 data<<m_target->GetGUID();
3429 m_target->SendMessageToSet(&data,true);
3432 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNK_29
);
3434 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FEIGN_DEATH
);
3436 m_target
->RemoveFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_DEAD
);
3438 m_target
->clearUnitState(UNIT_STAT_DIED
);
3442 void Aura::HandleAuraModDisarm(bool apply
, bool Real
)
3447 if(!apply
&& m_target
->HasAuraType(SPELL_AURA_MOD_DISARM
))
3450 // not sure for it's correctness
3452 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_DISARMED
);
3454 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_DISARMED
);
3456 // only at real add/remove aura
3457 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
3460 // main-hand attack speed already set to special value for feral form already and don't must change and reset at remove.
3461 if (m_target
->IsInFeralForm())
3465 m_target
->SetAttackTime(BASE_ATTACK
,BASE_ATTACK_TIME
);
3467 ((Player
*)m_target
)->SetRegularAttackTime();
3469 m_target
->UpdateDamagePhysical(BASE_ATTACK
);
3472 void Aura::HandleAuraModStun(bool apply
, bool Real
)
3479 // Frost stun aura -> freeze/unfreeze target
3480 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
3481 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
3483 m_target
->addUnitState(UNIT_STAT_STUNNED
);
3484 m_target
->SetUInt64Value(UNIT_FIELD_TARGET
, 0);
3486 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
3487 m_target
->CastStop(m_target
->GetGUID() == GetCasterGUID() ? GetId() : 0);
3489 // Creature specific
3490 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3491 m_target
->StopMoving();
3494 ((Player
*)m_target
)->m_movementInfo
.SetMovementFlags(MOVEMENTFLAG_NONE
);
3495 m_target
->SetStandState(UNIT_STAND_STATE_STAND
);// in 1.5 client
3498 WorldPacket
data(SMSG_FORCE_MOVE_ROOT
, 8);
3499 data
.append(m_target
->GetPackGUID());
3501 m_target
->SendMessageToSet(&data
, true);
3503 // Summon the Naj'entus Spine GameObject on target if spell is Impaling Spine
3504 if(GetId() == 39837)
3506 GameObject
* pObj
= new GameObject
;
3507 if(pObj
->Create(objmgr
.GenerateLowGuid(HIGHGUID_GAMEOBJECT
), 185584, m_target
->GetMap(), m_target
->GetPhaseMask(),
3508 m_target
->GetPositionX(), m_target
->GetPositionY(), m_target
->GetPositionZ(), m_target
->GetOrientation(), 0.0f
, 0.0f
, 0.0f
, 0.0f
, 100, GO_STATE_READY
))
3510 pObj
->SetRespawnTime(GetAuraDuration()/IN_MILISECONDS
);
3511 pObj
->SetSpellId(GetId());
3512 m_target
->AddGameObject(pObj
);
3513 m_target
->GetMap()->Add(pObj
);
3521 // Frost stun aura -> freeze/unfreeze target
3522 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
3524 bool found_another
= false;
3525 for(AuraType
const* itr
= &frozenAuraTypes
[0]; *itr
!= SPELL_AURA_NONE
; ++itr
)
3527 Unit::AuraList
const& auras
= m_target
->GetAurasByType(*itr
);
3528 for(Unit::AuraList::const_iterator i
= auras
.begin(); i
!= auras
.end(); ++i
)
3530 if( GetSpellSchoolMask((*i
)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST
)
3532 found_another
= true;
3541 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
3544 // Real remove called after current aura remove from lists, check if other similar auras active
3545 if(m_target
->HasAuraType(SPELL_AURA_MOD_STUN
))
3548 m_target
->clearUnitState(UNIT_STAT_STUNNED
);
3549 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
3551 if(!m_target
->hasUnitState(UNIT_STAT_ROOT
)) // prevent allow move if have also root effect
3553 if(m_target
->getVictim() && m_target
->isAlive())
3554 m_target
->SetUInt64Value(UNIT_FIELD_TARGET
,m_target
->getVictim()->GetGUID() );
3556 WorldPacket
data(SMSG_FORCE_MOVE_UNROOT
, 8+4);
3557 data
.append(m_target
->GetPackGUID());
3559 m_target
->SendMessageToSet(&data
, true);
3563 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_HUNTER
&& m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000100000000000))
3565 Unit
* caster
= GetCaster();
3566 if( !caster
|| caster
->GetTypeId()!=TYPEID_PLAYER
)
3569 uint32 spell_id
= 0;
3573 case 19386: spell_id
= 24131; break;
3574 case 24132: spell_id
= 24134; break;
3575 case 24133: spell_id
= 24135; break;
3576 case 27068: spell_id
= 27069; break;
3577 case 49011: spell_id
= 49009; break;
3578 case 49012: spell_id
= 49010; break;
3580 sLog
.outError("Spell selection called for unexpected original spell %u, new spell for this spell family?",GetId());
3584 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(spell_id
);
3589 caster
->CastSpell(m_target
,spellInfo
,true,NULL
,this);
3595 void Aura::HandleModStealth(bool apply
, bool Real
)
3597 Unit
* pTarget
= m_target
;
3598 SpellEntry
const* pSpellInfo
= GetSpellProto();
3602 // drop flag at stealth in bg
3603 pTarget
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
3605 // only at real aura add
3608 pTarget
->SetStandFlags(UNIT_STAND_FLAGS_CREEP
);
3610 if (pTarget
->GetTypeId()==TYPEID_PLAYER
)
3611 pTarget
->SetFlag(PLAYER_FIELD_BYTES2
, 0x2000);
3613 // apply only if not in GM invisibility (and overwrite invisibility state)
3614 if (pTarget
->GetVisibility()!=VISIBILITY_OFF
)
3616 pTarget
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3617 pTarget
->SetVisibility(VISIBILITY_GROUP_STEALTH
);
3620 // apply full stealth period bonuses only at first stealth aura in stack
3621 if(pTarget
->GetAurasByType(SPELL_AURA_MOD_STEALTH
).size()<=1)
3623 Unit::AuraList
const& mDummyAuras
= pTarget
->GetAurasByType(SPELL_AURA_DUMMY
);
3624 for(Unit::AuraList::const_iterator i
= mDummyAuras
.begin();i
!= mDummyAuras
.end(); ++i
)
3626 // Master of Subtlety
3627 if ((*i
)->GetSpellProto()->SpellIconID
== 2114)
3629 pTarget
->RemoveAurasDueToSpell(31666);
3630 int32 bp
= (*i
)->GetModifier()->m_amount
;
3631 pTarget
->CastCustomSpell(pTarget
,31665,&bp
,NULL
,NULL
,true);
3634 else if ((*i
)->GetId() == 58426 && pSpellInfo
->SpellFamilyFlags
& UI64LIT(0x0000000000400000))
3636 pTarget
->RemoveAurasDueToSpell(58428);
3637 pTarget
->CastSpell(pTarget
, 58427, true);
3645 // only at real aura remove of _last_ SPELL_AURA_MOD_STEALTH
3646 if (Real
&& !pTarget
->HasAuraType(SPELL_AURA_MOD_STEALTH
))
3648 // if no GM invisibility
3649 if(pTarget
->GetVisibility()!=VISIBILITY_OFF
)
3651 pTarget
->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP
);
3653 if (pTarget
->GetTypeId()==TYPEID_PLAYER
)
3654 pTarget
->RemoveFlag(PLAYER_FIELD_BYTES2
, 0x2000);
3656 // restore invisibility if any
3657 if (pTarget
->HasAuraType(SPELL_AURA_MOD_INVISIBILITY
))
3659 pTarget
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3660 pTarget
->SetVisibility(VISIBILITY_GROUP_INVISIBILITY
);
3663 pTarget
->SetVisibility(VISIBILITY_ON
);
3666 // apply delayed talent bonus remover at last stealth aura remove
3667 Unit::AuraList
const& mDummyAuras
= pTarget
->GetAurasByType(SPELL_AURA_DUMMY
);
3668 for(Unit::AuraList::const_iterator i
= mDummyAuras
.begin();i
!= mDummyAuras
.end(); ++i
)
3670 // Master of Subtlety
3671 if ((*i
)->GetSpellProto()->SpellIconID
== 2114)
3672 pTarget
->CastSpell(pTarget
, 31666, true);
3674 else if ((*i
)->GetId() == 58426 && pSpellInfo
->SpellFamilyFlags
& UI64LIT(0x0000000000400000))
3675 pTarget
->CastSpell(pTarget
, 58428, true);
3681 void Aura::HandleInvisibility(bool apply
, bool Real
)
3685 m_target
->m_invisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3687 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
3689 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
3691 // apply glow vision
3692 m_target
->SetFlag(PLAYER_FIELD_BYTES2
,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
);
3696 // apply only if not in GM invisibility and not stealth
3697 if(m_target
->GetVisibility() == VISIBILITY_ON
)
3699 // Aura not added yet but visibility code expect temporary add aura
3700 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3701 m_target
->SetVisibility(VISIBILITY_GROUP_INVISIBILITY
);
3706 // recalculate value at modifier remove (current aura already removed)
3707 m_target
->m_invisibilityMask
= 0;
3708 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY
);
3709 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
3710 m_target
->m_invisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3712 // only at real aura remove and if not have different invisibility auras.
3713 if(Real
&& m_target
->m_invisibilityMask
== 0)
3715 // remove glow vision
3716 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3717 m_target
->RemoveFlag(PLAYER_FIELD_BYTES2
,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
);
3719 // apply only if not in GM invisibility & not stealthed while invisible
3720 if(m_target
->GetVisibility() != VISIBILITY_OFF
)
3722 // if have stealth aura then already have stealth visibility
3723 if(!m_target
->HasAuraType(SPELL_AURA_MOD_STEALTH
))
3724 m_target
->SetVisibility(VISIBILITY_ON
);
3730 void Aura::HandleInvisibilityDetect(bool apply
, bool Real
)
3734 m_target
->m_detectInvisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3738 // recalculate value at modifier remove (current aura already removed)
3739 m_target
->m_detectInvisibilityMask
= 0;
3740 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION
);
3741 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
3742 m_target
->m_detectInvisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3744 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
3745 ObjectAccessor::UpdateVisibilityForPlayer((Player
*)m_target
);
3748 void Aura::HandleAuraModRoot(bool apply
, bool Real
)
3750 // only at real add/remove aura
3756 // Frost root aura -> freeze/unfreeze target
3757 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
3758 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
3760 m_target
->addUnitState(UNIT_STAT_ROOT
);
3761 m_target
->SetUInt64Value (UNIT_FIELD_TARGET
, 0);
3762 // probably wrong (this add skinable flag)
3763 // TODO: find correct flag
3764 //m_target->SetFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
3766 //Save last orientation
3767 if( m_target
->getVictim() )
3768 m_target
->SetOrientation(m_target
->GetAngle(m_target
->getVictim()));
3770 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3772 WorldPacket
data(SMSG_FORCE_MOVE_ROOT
, 10);
3773 data
.append(m_target
->GetPackGUID());
3775 m_target
->SendMessageToSet(&data
, true);
3777 //Clear unit movement flags
3778 ((Player
*)m_target
)->m_movementInfo
.SetMovementFlags(MOVEMENTFLAG_NONE
);
3781 m_target
->StopMoving();
3785 // Frost root aura -> freeze/unfreeze target
3786 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
3788 bool found_another
= false;
3789 for(AuraType
const* itr
= &frozenAuraTypes
[0]; *itr
!= SPELL_AURA_NONE
; ++itr
)
3791 Unit::AuraList
const& auras
= m_target
->GetAurasByType(*itr
);
3792 for(Unit::AuraList::const_iterator i
= auras
.begin(); i
!= auras
.end(); ++i
)
3794 if( GetSpellSchoolMask((*i
)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST
)
3796 found_another
= true;
3805 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
3808 // Real remove called after current aura remove from lists, check if other similar auras active
3809 if(m_target
->HasAuraType(SPELL_AURA_MOD_ROOT
))
3812 m_target
->clearUnitState(UNIT_STAT_ROOT
);
3813 // probably wrong (this add skinable flag)
3814 // TODO: find correct flag
3815 //m_target->RemoveFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
3817 if(!m_target
->hasUnitState(UNIT_STAT_STUNNED
)) // prevent allow move if have also stun effect
3819 if(m_target
->getVictim() && m_target
->isAlive())
3820 m_target
->SetUInt64Value (UNIT_FIELD_TARGET
, m_target
->getVictim()->GetGUID() );
3822 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3824 WorldPacket
data(SMSG_FORCE_MOVE_UNROOT
, 10);
3825 data
.append(m_target
->GetPackGUID());
3827 m_target
->SendMessageToSet(&data
, true);
3833 void Aura::HandleAuraModSilence(bool apply
, bool Real
)
3835 // only at real add/remove aura
3841 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
);
3842 // Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
3843 for (uint32 i
= CURRENT_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
;i
++)
3844 if (m_target
->m_currentSpells
[i
] && m_target
->m_currentSpells
[i
]->m_spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_SILENCE
)
3845 m_target
->InterruptSpell(i
, false); // Stop spells on prepare or casting state
3849 // Real remove called after current aura remove from lists, check if other similar auras active
3850 if(m_target
->HasAuraType(SPELL_AURA_MOD_SILENCE
))
3853 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
);
3857 void Aura::HandleModThreat(bool apply
, bool Real
)
3859 // only at real add/remove aura
3863 if (!m_target
->isAlive())
3866 Unit
* caster
= GetCaster();
3868 if (!caster
|| !caster
->isAlive())
3877 level_diff
= m_target
->getLevel() - 60;
3880 // The Eye of Diminution
3882 level_diff
= m_target
->getLevel() - 60;
3888 m_modifier
.m_amount
+= multiplier
* level_diff
;
3890 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
3891 for(int8 x
=0;x
< MAX_SPELL_SCHOOL
;x
++)
3892 if (m_modifier
.m_miscvalue
& int32(1<<x
))
3893 ApplyPercentModFloatVar(m_target
->m_threatModifier
[x
], m_modifier
.m_amount
, apply
);
3896 void Aura::HandleAuraModTotalThreat(bool apply
, bool Real
)
3898 // only at real add/remove aura
3902 if (!m_target
->isAlive() || m_target
->GetTypeId() != TYPEID_PLAYER
)
3905 Unit
* caster
= GetCaster();
3907 if (!caster
|| !caster
->isAlive())
3910 float threatMod
= apply
? float(m_modifier
.m_amount
) : float(-m_modifier
.m_amount
);
3912 m_target
->getHostilRefManager().threatAssist(caster
, threatMod
);
3915 void Aura::HandleModTaunt(bool apply
, bool Real
)
3917 // only at real add/remove aura
3921 if (!m_target
->isAlive() || !m_target
->CanHaveThreatList())
3924 Unit
* caster
= GetCaster();
3926 if (!caster
|| !caster
->isAlive())
3930 m_target
->TauntApply(caster
);
3933 // When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
3934 m_target
->TauntFadeOut(caster
);
3938 /*********************************************************/
3939 /*** MODIFY SPEED ***/
3940 /*********************************************************/
3941 void Aura::HandleAuraModIncreaseSpeed(bool /*apply*/, bool Real
)
3943 // all applied/removed only at real aura add/remove
3947 m_target
->UpdateSpeed(MOVE_RUN
, true);
3950 void Aura::HandleAuraModIncreaseMountedSpeed(bool /*apply*/, bool Real
)
3952 // all applied/removed only at real aura add/remove
3956 m_target
->UpdateSpeed(MOVE_RUN
, true);
3959 void Aura::HandleAuraModIncreaseFlightSpeed(bool apply
, bool Real
)
3961 // all applied/removed only at real aura add/remove
3965 // Enable Fly mode for flying mounts
3966 if (m_modifier
.m_auraname
== SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
)
3970 data
.Initialize(SMSG_MOVE_SET_CAN_FLY
, 12);
3972 data
.Initialize(SMSG_MOVE_UNSET_CAN_FLY
, 12);
3973 data
.append(m_target
->GetPackGUID());
3974 data
<< uint32(0); // unknown
3975 m_target
->SendMessageToSet(&data
, true);
3977 //Players on flying mounts must be immune to polymorph
3978 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
3979 m_target
->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC
,MECHANIC_POLYMORPH
,apply
);
3981 // Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
3982 if( apply
&& m_target
->HasAura(42016,0) && m_target
->GetMountID())
3983 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
,16314);
3986 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
3989 void Aura::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real
)
3991 // all applied/removed only at real aura add/remove
3995 m_target
->UpdateSpeed(MOVE_SWIM
, true);
3998 void Aura::HandleAuraModDecreaseSpeed(bool apply
, bool Real
)
4000 // all applied/removed only at real aura add/remove
4006 // Gronn Lord's Grasp, becomes stoned
4007 if (GetId() == 33572)
4009 if (GetStackAmount() >= 5 && !m_target
->HasAura(33652))
4010 m_target
->CastSpell(m_target
, 33652, true);
4014 m_target
->UpdateSpeed(MOVE_RUN
, true);
4015 m_target
->UpdateSpeed(MOVE_SWIM
, true);
4016 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
4019 void Aura::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real
)
4021 // all applied/removed only at real aura add/remove
4025 m_target
->UpdateSpeed(MOVE_RUN
, true);
4026 m_target
->UpdateSpeed(MOVE_SWIM
, true);
4027 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
4030 /*********************************************************/
4032 /*********************************************************/
4034 void Aura::HandleModMechanicImmunity(bool apply
, bool /*Real*/)
4036 // cache values in local vars for prevent access to possible deleted aura data
4037 SpellEntry
const* spellInfo
= GetSpellProto();
4038 uint32 misc
= m_modifier
.m_miscvalue
;
4039 Unit
* target
= m_target
;
4042 // in DBC wrong mechanic immune since 3.0.x
4043 if (GetId() == 25771)
4044 misc
= MECHANIC_IMMUNE_SHIELD
;
4047 if(apply
&& spellInfo
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
4049 uint32 mechanic
= 1 << m_modifier
.m_miscvalue
;
4051 //immune movement impairment and loss of control
4052 if(GetId()==42292 || GetId()==59752)
4053 mechanic
=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK
;
4055 Unit::AuraMap
& Auras
= target
->GetAuras();
4056 for(Unit::AuraMap::iterator iter
= Auras
.begin(), next
; iter
!= Auras
.end(); iter
= next
)
4060 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
4061 if (!( spell
->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) && // spells unaffected by invulnerability
4062 spell
->Id
!= spellInfo
->Id
)
4064 //check for mechanic mask
4065 if(GetSpellMechanicMask(spell
, iter
->second
->GetEffIndex()) & mechanic
)
4067 target
->RemoveAurasDueToSpell(spell
->Id
);
4071 next
= Auras
.begin();
4077 target
->ApplySpellImmune(spellInfo
->Id
,IMMUNITY_MECHANIC
,misc
,apply
);
4080 if (spellInfo
->SpellFamilyName
== SPELLFAMILY_HUNTER
&& spellInfo
->SpellIconID
== 1680)
4082 // The Beast Within cast on owner if talent present
4083 if (Unit
* owner
= target
->GetOwner())
4086 Unit::AuraList
const& dummyAuras
= owner
->GetAurasByType(SPELL_AURA_DUMMY
);
4087 for(Unit::AuraList::const_iterator i
= dummyAuras
.begin(); i
!= dummyAuras
.end(); ++i
)
4089 if ((*i
)->GetSpellProto()->SpellIconID
== 2229)
4092 owner
->CastSpell(owner
, 34471, true, 0, this);
4094 owner
->RemoveAurasDueToSpell(34471);
4101 // The Beast Within and Bestial Wrath - immunity
4102 if (spellInfo
->Id
== 19574 || spellInfo
->Id
== 34471)
4106 target
->CastSpell(target
, 24395, true);
4107 target
->CastSpell(target
, 24396, true);
4108 target
->CastSpell(target
, 24397, true);
4109 target
->CastSpell(target
, 26592, true);
4113 target
->RemoveAurasDueToSpell(24395);
4114 target
->RemoveAurasDueToSpell(24396);
4115 target
->RemoveAurasDueToSpell(24397);
4116 target
->RemoveAurasDueToSpell(26592);
4121 //this method is called whenever we add / remove aura which gives m_target some imunity to some spell effect
4122 void Aura::HandleAuraModEffectImmunity(bool apply
, bool /*Real*/)
4124 // when removing flag aura, handle flag drop
4125 if( !apply
&& m_target
->GetTypeId() == TYPEID_PLAYER
4126 && (GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
) )
4128 if( BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround() )
4129 bg
->EventPlayerDroppedFlag(((Player
*)m_target
));
4132 m_target
->ApplySpellImmune(GetId(), IMMUNITY_EFFECT
, m_modifier
.m_miscvalue
, apply
);
4135 void Aura::HandleAuraModStateImmunity(bool apply
, bool Real
)
4137 if(apply
&& Real
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
4139 Unit::AuraList
const& auraList
= m_target
->GetAurasByType(AuraType(m_modifier
.m_miscvalue
));
4140 for(Unit::AuraList::const_iterator itr
= auraList
.begin(); itr
!= auraList
.end();)
4142 if (auraList
.front() != this) // skip itself aura (it already added)
4144 m_target
->RemoveAurasDueToSpell(auraList
.front()->GetId());
4145 itr
= auraList
.begin();
4152 m_target
->ApplySpellImmune(GetId(), IMMUNITY_STATE
, m_modifier
.m_miscvalue
, apply
);
4155 void Aura::HandleAuraModSchoolImmunity(bool apply
, bool Real
)
4157 m_target
->ApplySpellImmune(GetId(), IMMUNITY_SCHOOL
, m_modifier
.m_miscvalue
, apply
);
4159 // remove all flag auras (they are positive, but they must be removed when you are immune)
4160 if( this->GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4161 && this->GetSpellProto()->AttributesEx2
& SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD
)
4162 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
4164 // TODO: optimalize this cycle - use RemoveAurasWithInterruptFlags call or something else
4166 && GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4167 && IsPositiveSpell(GetId()) ) //Only positive immunity removes auras
4169 uint32 school_mask
= m_modifier
.m_miscvalue
;
4170 Unit::AuraMap
& Auras
= m_target
->GetAuras();
4171 for(Unit::AuraMap::iterator iter
= Auras
.begin(), next
; iter
!= Auras
.end(); iter
= next
)
4175 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
4176 if((GetSpellSchoolMask(spell
) & school_mask
)//Check for school mask
4177 && !( spell
->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) //Spells unaffected by invulnerability
4178 && !iter
->second
->IsPositive() //Don't remove positive spells
4179 && spell
->Id
!= GetId() ) //Don't remove self
4181 m_target
->RemoveAurasDueToSpell(spell
->Id
);
4185 next
= Auras
.begin();
4189 if( Real
&& GetSpellProto()->Mechanic
== MECHANIC_BANISH
)
4192 m_target
->addUnitState(UNIT_STAT_ISOLATED
);
4194 m_target
->clearUnitState(UNIT_STAT_ISOLATED
);
4198 void Aura::HandleAuraModDmgImmunity(bool apply
, bool /*Real*/)
4200 m_target
->ApplySpellImmune(GetId(), IMMUNITY_DAMAGE
, m_modifier
.m_miscvalue
, apply
);
4203 void Aura::HandleAuraModDispelImmunity(bool apply
, bool Real
)
4205 // all applied/removed only at real aura add/remove
4209 m_target
->ApplySpellDispelImmunity(m_spellProto
, DispelType(m_modifier
.m_miscvalue
), apply
);
4212 void Aura::HandleAuraProcTriggerSpell(bool apply
, bool Real
)
4219 // some spell have charges by functionality not have its in spell data
4222 case 28200: // Ascendance (Talisman of Ascendance trinket)
4230 void Aura::HandleAuraModStalked(bool apply
, bool /*Real*/)
4232 // used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
4234 m_target
->SetFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_TRACK_UNIT
);
4236 m_target
->RemoveFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_TRACK_UNIT
);
4239 /*********************************************************/
4241 /*********************************************************/
4243 void Aura::HandlePeriodicTriggerSpell(bool apply
, bool /*Real*/)
4245 m_isPeriodic
= apply
;
4249 switch(m_spellProto
->Id
)
4251 case 66: // Invisibility
4252 if (m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& m_duration
<=0)
4253 m_target
->CastSpell(m_target
, 32612, true, NULL
, this);
4256 case 42783: //Wrath of the Astrom...
4257 if (m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& GetEffIndex() + 1 < 3)
4258 m_target
->CastSpell(m_target
, m_spellProto
->CalculateSimpleValue(GetEffIndex()+1), true);
4266 void Aura::HandlePeriodicTriggerSpellWithValue(bool apply
, bool /*Real*/)
4268 m_isPeriodic
= apply
;
4271 void Aura::HandlePeriodicEnergize(bool apply
, bool Real
)
4276 m_isPeriodic
= apply
;
4278 // Replenishment (0.25% from max)
4279 // Infinite Replenishment
4280 if (GetId() == 57669 ||
4282 m_modifier
.m_amount
= m_target
->GetMaxPower(POWER_MANA
) * 25 / 10000;
4285 void Aura::HandleAuraPowerBurn(bool apply
, bool /*Real*/)
4287 m_isPeriodic
= apply
;
4290 void Aura::HandleAuraPeriodicDummy(bool apply
, bool Real
)
4292 // spells required only Real aura add/remove
4296 // For prevent double apply bonuses
4297 bool loading
= (m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading());
4299 Unit
* caster
= GetCaster();
4301 SpellEntry
const*spell
= GetSpellProto();
4302 switch( spell
->SpellFamilyName
)
4304 case SPELLFAMILY_ROGUE
:
4310 // Master of Subtlety
4311 case 31666: m_target
->RemoveAurasDueToSpell(31665); break;
4313 case 58428: m_target
->RemoveAurasDueToSpell(58427); break;
4318 case SPELLFAMILY_HUNTER
:
4321 if (apply
&& !loading
&& caster
)
4322 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 14 / 100);
4327 m_isPeriodic
= apply
;
4330 void Aura::HandlePeriodicHeal(bool apply
, bool /*Real*/)
4332 m_isPeriodic
= apply
;
4335 void Aura::HandlePeriodicDamage(bool apply
, bool Real
)
4337 // spells required only Real aura add/remove
4341 m_isPeriodic
= apply
;
4343 // For prevent double apply bonuses
4344 bool loading
= (m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading());
4346 // Custom damage calculation after
4352 Unit
*caster
= GetCaster();
4356 switch (m_spellProto
->SpellFamilyName
)
4358 case SPELLFAMILY_GENERIC
:
4361 if ( m_spellProto
->SpellIconID
== 147 && m_spellProto
->SpellVisual
[0] == 0 )
4363 // $AP*0.18/6 bonus per tick
4364 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 3 / 100);
4369 case SPELLFAMILY_WARRIOR
:
4372 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000020))
4374 // $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
4375 float ap
= caster
->GetTotalAttackPowerValue(BASE_ATTACK
);
4376 int32 mws
= caster
->GetAttackTime(BASE_ATTACK
);
4377 float mwb_min
= caster
->GetWeaponDamageRange(BASE_ATTACK
,MINDAMAGE
);
4378 float mwb_max
= caster
->GetWeaponDamageRange(BASE_ATTACK
,MAXDAMAGE
);
4379 m_modifier
.m_amount
+=int32(((mwb_min
+mwb_max
)/2+ap
*mws
/14000)*0.2f
);
4384 case SPELLFAMILY_DRUID
:
4387 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000001000) && m_spellProto
->Effect
[2]==SPELL_EFFECT_ADD_COMBO_POINTS
)
4389 // $AP*0.18/3 bonus per tick
4390 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 6 / 100);
4394 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x000000010000000000))
4396 // $AP*0.05/5 bonus per tick
4397 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) / 100);
4401 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x000000000000800000))
4404 if (caster
->GetTypeId() != TYPEID_PLAYER
)
4407 uint8 cp
= ((Player
*)caster
)->GetComboPoints();
4409 // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
4410 Unit::AuraList
const& dummyAuras
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
4411 for(Unit::AuraList::const_iterator itr
= dummyAuras
.begin(); itr
!= dummyAuras
.end(); ++itr
)
4413 if((*itr
)->GetId()==34241)
4415 m_modifier
.m_amount
+= cp
* (*itr
)->GetModifier()->m_amount
;
4419 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * cp
/ 100);
4423 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x1000000000000000))
4426 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 15 / 100);
4431 case SPELLFAMILY_ROGUE
:
4434 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x000000000000100000))
4436 if (caster
->GetTypeId() != TYPEID_PLAYER
)
4438 //1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs
4439 //2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs
4440 //3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs
4441 //4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs
4442 //5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
4443 float AP_per_combo
[6] = {0.0f
, 0.015f
, 0.024f
, 0.03f
, 0.03428571f
, 0.0375f
};
4444 uint8 cp
= ((Player
*)caster
)->GetComboPoints();
4446 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * AP_per_combo
[cp
]);
4450 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x000000000000000100))
4452 // $AP*0.07 bonus per tick
4453 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 7 / 100);
4457 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000010000))
4459 // 0.08*$AP / 4 * amount of stack
4460 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 2 * GetStackAmount() / 100);
4465 case SPELLFAMILY_HUNTER
:
4468 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000004000))
4470 // $RAP*0.1/5 bonus per tick
4471 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 10 / 500);
4475 if ((m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000004)) && m_spellProto
->SpellIconID
== 678)
4477 // $RAP*0.1/5 bonus per tick
4478 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 10 / 500);
4487 // remove time effects
4490 // Parasitic Shadowfiend - handle summoning of two Shadowfiends on DoT expire
4491 if(m_spellProto
->Id
== 41917)
4492 m_target
->CastSpell(m_target
, 41915, true);
4496 void Aura::HandlePeriodicDamagePCT(bool apply
, bool /*Real*/)
4498 m_isPeriodic
= apply
;
4501 void Aura::HandlePeriodicLeech(bool apply
, bool /*Real*/)
4503 m_isPeriodic
= apply
;
4506 void Aura::HandlePeriodicManaLeech(bool apply
, bool /*Real*/)
4508 m_isPeriodic
= apply
;
4511 void Aura::HandlePeriodicHealthFunnel(bool apply
, bool /*Real*/)
4513 m_isPeriodic
= apply
;
4516 /*********************************************************/
4517 /*** MODIFY STATS ***/
4518 /*********************************************************/
4520 /********************************/
4521 /*** RESISTANCE ***/
4522 /********************************/
4524 void Aura::HandleAuraModResistanceExclusive(bool apply
, bool /*Real*/)
4526 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4528 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4530 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), BASE_VALUE
, float(m_modifier
.m_amount
), apply
);
4531 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4532 m_target
->ApplyResistanceBuffModsMod(SpellSchools(x
), m_positive
, m_modifier
.m_amount
, apply
);
4537 void Aura::HandleAuraModResistance(bool apply
, bool /*Real*/)
4539 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4541 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4543 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4544 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4545 m_target
->ApplyResistanceBuffModsMod(SpellSchools(x
), m_positive
, m_modifier
.m_amount
, apply
);
4550 void Aura::HandleAuraModBaseResistancePCT(bool apply
, bool /*Real*/)
4552 // only players have base stats
4553 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4555 //pets only have base armor
4556 if(((Creature
*)m_target
)->isPet() && (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
4557 m_target
->HandleStatModifier(UNIT_MOD_ARMOR
, BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4561 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4563 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4564 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4569 void Aura::HandleModResistancePercent(bool apply
, bool /*Real*/)
4571 for(int8 i
= SPELL_SCHOOL_NORMAL
; i
< MAX_SPELL_SCHOOL
; i
++)
4573 if(m_modifier
.m_miscvalue
& int32(1<<i
))
4575 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ i
), TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4576 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4578 m_target
->ApplyResistanceBuffModsPercentMod(SpellSchools(i
), true, m_modifier
.m_amount
, apply
);
4579 m_target
->ApplyResistanceBuffModsPercentMod(SpellSchools(i
), false, m_modifier
.m_amount
, apply
);
4585 void Aura::HandleModBaseResistance(bool apply
, bool /*Real*/)
4587 // only players have base stats
4588 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4590 //only pets have base stats
4591 if(((Creature
*)m_target
)->isPet() && (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
4592 m_target
->HandleStatModifier(UNIT_MOD_ARMOR
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4596 for(int i
= SPELL_SCHOOL_NORMAL
; i
< MAX_SPELL_SCHOOL
; i
++)
4597 if(m_modifier
.m_miscvalue
& (1<<i
))
4598 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ i
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4602 /********************************/
4604 /********************************/
4606 void Aura::HandleAuraModStat(bool apply
, bool /*Real*/)
4608 if (m_modifier
.m_miscvalue
< -2 || m_modifier
.m_miscvalue
> 4)
4610 sLog
.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),m_modifier
.m_miscvalue
);
4614 for(int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; i
++)
4616 // -1 or -2 is all stats ( misc < -2 checked in function beginning )
4617 if (m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
== i
)
4619 //m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply);
4620 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4621 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4622 m_target
->ApplyStatBuffMod(Stats(i
), m_modifier
.m_amount
, apply
);
4627 void Aura::HandleModPercentStat(bool apply
, bool /*Real*/)
4629 if (m_modifier
.m_miscvalue
< -1 || m_modifier
.m_miscvalue
> 4)
4631 sLog
.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4635 // only players have base stats
4636 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
4639 for (int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; ++i
)
4641 if(m_modifier
.m_miscvalue
== i
|| m_modifier
.m_miscvalue
== -1)
4642 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4646 void Aura::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool /*Real*/)
4648 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4651 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4652 // This information for client side use only
4653 // Recalculate bonus
4654 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4657 void Aura::HandleModSpellHealingPercentFromStat(bool /*apply*/, bool /*Real*/)
4659 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4662 // Recalculate bonus
4663 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4666 void Aura::HandleAuraModDispelResist(bool apply
, bool Real
)
4671 if(GetId() == 33206)
4672 m_target
->CastSpell(m_target
, 44416, true, NULL
, this, GetCasterGUID());
4675 void Aura::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool /*Real*/)
4677 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4680 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4681 // This information for client side use only
4682 // Recalculate bonus
4683 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4686 void Aura::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool /*Real*/)
4688 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4691 // Recalculate bonus
4692 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4695 void Aura::HandleModHealingDone(bool /*apply*/, bool /*Real*/)
4697 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4699 // implemented in Unit::SpellHealingBonus
4700 // this information is for client side only
4701 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4704 void Aura::HandleModTotalPercentStat(bool apply
, bool /*Real*/)
4706 if (m_modifier
.m_miscvalue
< -1 || m_modifier
.m_miscvalue
> 4)
4708 sLog
.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4712 //save current and max HP before applying aura
4713 uint32 curHPValue
= m_target
->GetHealth();
4714 uint32 maxHPValue
= m_target
->GetMaxHealth();
4716 for (int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; i
++)
4718 if(m_modifier
.m_miscvalue
== i
|| m_modifier
.m_miscvalue
== -1)
4720 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4721 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4722 m_target
->ApplyStatPercentBuffMod(Stats(i
), m_modifier
.m_amount
, apply
);
4726 //recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
4727 if ((m_modifier
.m_miscvalue
== STAT_STAMINA
) && (maxHPValue
> 0) && (m_spellProto
->Attributes
& 0x10))
4729 // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
4730 uint32 newHPValue
= (m_target
->GetMaxHealth() * curHPValue
) / maxHPValue
;
4731 m_target
->SetHealth(newHPValue
);
4735 void Aura::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool /*Real*/)
4737 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4740 if(m_modifier
.m_miscvalue
!= SPELL_SCHOOL_MASK_NORMAL
)
4742 // support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
4743 // and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
4744 sLog
.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!");
4748 // Recalculate Armor
4749 m_target
->UpdateArmor();
4752 /********************************/
4753 /*** HEAL & ENERGIZE ***/
4754 /********************************/
4755 void Aura::HandleAuraModTotalHealthPercentRegen(bool apply
, bool /*Real*/)
4757 m_isPeriodic
= apply
;
4760 void Aura::HandleAuraModTotalManaPercentRegen(bool apply
, bool /*Real*/)
4762 if(m_modifier
.periodictime
== 0)
4763 m_modifier
.periodictime
= 1000;
4765 m_periodicTimer
= m_modifier
.periodictime
;
4766 m_isPeriodic
= apply
;
4769 void Aura::HandleModRegen(bool apply
, bool /*Real*/) // eating
4771 if(m_modifier
.periodictime
== 0)
4772 m_modifier
.periodictime
= 5000;
4774 m_periodicTimer
= 5000;
4775 m_isPeriodic
= apply
;
4778 void Aura::HandleModPowerRegen(bool apply
, bool Real
) // drinking
4783 Powers pt
= m_target
->getPowerType();
4784 if(m_modifier
.periodictime
== 0)
4786 // Anger Management (only spell use this aura for rage)
4787 if (pt
== POWER_RAGE
)
4788 m_modifier
.periodictime
= 3000;
4790 m_modifier
.periodictime
= 2000;
4793 m_periodicTimer
= 5000;
4795 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& m_modifier
.m_miscvalue
== POWER_MANA
)
4796 ((Player
*)m_target
)->UpdateManaRegen();
4798 m_isPeriodic
= apply
;
4801 void Aura::HandleModPowerRegenPCT(bool /*apply*/, bool Real
)
4803 // spells required only Real aura add/remove
4807 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
4810 // Update manaregen value
4811 if (m_modifier
.m_miscvalue
== POWER_MANA
)
4812 ((Player
*)m_target
)->UpdateManaRegen();
4815 void Aura::HandleModManaRegen(bool /*apply*/, bool Real
)
4817 // spells required only Real aura add/remove
4821 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
4824 //Note: an increase in regen does NOT cause threat.
4825 ((Player
*)m_target
)->UpdateManaRegen();
4828 void Aura::HandleComprehendLanguage(bool apply
, bool /*Real*/)
4831 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_COMPREHEND_LANG
);
4833 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_COMPREHEND_LANG
);
4836 void Aura::HandleAuraModIncreaseHealth(bool apply
, bool Real
)
4838 // Special case with temporary increase max/current health
4841 case 12976: // Warrior Last Stand triggered spell
4842 case 28726: // Nightmare Seed ( Nightmare Seed )
4843 case 34511: // Valor (Bulwark of Kings, Bulwark of the Ancient Kings)
4844 case 44055: // Tremendous Fortitude (Battlemaster's Alacrity)
4845 case 50322: // Survival Instincts
4851 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4852 m_target
->ModifyHealth(m_modifier
.m_amount
);
4856 if (int32(m_target
->GetHealth()) > m_modifier
.m_amount
)
4857 m_target
->ModifyHealth(-m_modifier
.m_amount
);
4859 m_target
->SetHealth(1);
4860 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4868 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4871 void Aura::HandleAuraModIncreaseMaxHealth(bool apply
, bool /*Real*/)
4873 uint32 oldhealth
= m_target
->GetHealth();
4874 double healthPercentage
= (double)oldhealth
/ (double)m_target
->GetMaxHealth();
4876 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4878 // refresh percentage
4881 uint32 newhealth
= uint32(ceil((double)m_target
->GetMaxHealth() * healthPercentage
));
4885 m_target
->SetHealth(newhealth
);
4889 void Aura::HandleAuraModIncreaseEnergy(bool apply
, bool Real
)
4891 Powers powerType
= m_target
->getPowerType();
4892 if(int32(powerType
) != m_modifier
.m_miscvalue
)
4895 UnitMods unitMod
= UnitMods(UNIT_MOD_POWER_START
+ powerType
);
4897 // Special case with temporary increase max/current power (percent)
4898 if (GetId()==64904) // Hymn of Hope
4902 uint32 val
= m_target
->GetPower(powerType
);
4903 m_target
->HandleStatModifier(unitMod
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4904 m_target
->SetPower(powerType
, apply
? val
*(100+m_modifier
.m_amount
)/100 : val
*100/(100+m_modifier
.m_amount
));
4909 // generic flat case
4910 m_target
->HandleStatModifier(unitMod
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4913 void Aura::HandleAuraModIncreaseEnergyPercent(bool apply
, bool /*Real*/)
4915 Powers powerType
= m_target
->getPowerType();
4916 if(int32(powerType
) != m_modifier
.m_miscvalue
)
4919 UnitMods unitMod
= UnitMods(UNIT_MOD_POWER_START
+ powerType
);
4921 m_target
->HandleStatModifier(unitMod
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4924 void Aura::HandleAuraModIncreaseHealthPercent(bool apply
, bool /*Real*/)
4926 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4929 void Aura::HandleAuraIncreaseBaseHealthPercent(bool apply
, bool /*Real*/)
4931 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4934 /********************************/
4936 /********************************/
4938 void Aura::HandleAuraModParryPercent(bool /*apply*/, bool /*Real*/)
4940 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4943 ((Player
*)m_target
)->UpdateParryPercentage();
4946 void Aura::HandleAuraModDodgePercent(bool /*apply*/, bool /*Real*/)
4948 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4951 ((Player
*)m_target
)->UpdateDodgePercentage();
4952 //sLog.outError("BONUS DODGE CHANCE: + %f", float(m_modifier.m_amount));
4955 void Aura::HandleAuraModBlockPercent(bool /*apply*/, bool /*Real*/)
4957 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4960 ((Player
*)m_target
)->UpdateBlockPercentage();
4961 //sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_modifier.m_amount));
4964 void Aura::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real
)
4966 // spells required only Real aura add/remove
4970 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4973 ((Player
*)m_target
)->UpdateManaRegen();
4976 void Aura::HandleAuraModCritPercent(bool apply
, bool Real
)
4978 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4981 // apply item specific bonuses for already equipped weapon
4984 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
4985 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
)))
4986 ((Player
*)m_target
)->_ApplyWeaponDependentAuraCritMod(pItem
, WeaponAttackType(i
), this, apply
);
4989 // mods must be applied base at equipped weapon class and subclass comparison
4990 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
4991 // m_modifier.m_miscvalue comparison with item generated damage types
4993 if (GetSpellProto()->EquippedItemClass
== -1)
4995 ((Player
*)m_target
)->HandleBaseModValue(CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
4996 ((Player
*)m_target
)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
4997 ((Player
*)m_target
)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
5001 // done in Player::_ApplyWeaponDependentAuraMods
5005 void Aura::HandleModHitChance(bool apply
, bool /*Real*/)
5007 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5009 ((Player
*)m_target
)->UpdateMeleeHitChances();
5010 ((Player
*)m_target
)->UpdateRangedHitChances();
5014 m_target
->m_modMeleeHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
5015 m_target
->m_modRangedHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
5019 void Aura::HandleModSpellHitChance(bool apply
, bool /*Real*/)
5021 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5023 ((Player
*)m_target
)->UpdateSpellHitChances();
5027 m_target
->m_modSpellHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
5031 void Aura::HandleModSpellCritChance(bool apply
, bool Real
)
5033 // spells required only Real aura add/remove
5037 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5039 ((Player
*)m_target
)->UpdateAllSpellCritChances();
5043 m_target
->m_baseSpellCritChance
+= apply
? m_modifier
.m_amount
:(-m_modifier
.m_amount
);
5047 void Aura::HandleModSpellCritChanceShool(bool /*apply*/, bool Real
)
5049 // spells required only Real aura add/remove
5053 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5056 for(int school
= SPELL_SCHOOL_NORMAL
; school
< MAX_SPELL_SCHOOL
; ++school
)
5057 if (m_modifier
.m_miscvalue
& (1<<school
))
5058 ((Player
*)m_target
)->UpdateSpellCritChance(school
);
5061 /********************************/
5062 /*** ATTACK SPEED ***/
5063 /********************************/
5065 void Aura::HandleModCastingSpeed(bool apply
, bool /*Real*/)
5067 m_target
->ApplyCastTimePercentMod(m_modifier
.m_amount
,apply
);
5070 void Aura::HandleModMeleeRangedSpeedPct(bool apply
, bool /*Real*/)
5072 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
, m_modifier
.m_amount
, apply
);
5073 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
, m_modifier
.m_amount
, apply
);
5074 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
5077 void Aura::HandleModCombatSpeedPct(bool apply
, bool /*Real*/)
5079 m_target
->ApplyCastTimePercentMod(m_modifier
.m_amount
, apply
);
5080 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
, m_modifier
.m_amount
, apply
);
5081 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
, m_modifier
.m_amount
, apply
);
5082 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
5085 void Aura::HandleModAttackSpeed(bool apply
, bool /*Real*/)
5087 if(!m_target
->isAlive() )
5090 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
,m_modifier
.m_amount
,apply
);
5093 void Aura::HandleHaste(bool apply
, bool /*Real*/)
5095 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
, m_modifier
.m_amount
, apply
);
5096 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
, m_modifier
.m_amount
, apply
);
5097 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
5100 void Aura::HandleAuraModRangedHaste(bool apply
, bool /*Real*/)
5102 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
5105 void Aura::HandleRangedAmmoHaste(bool apply
, bool /*Real*/)
5107 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5109 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
,m_modifier
.m_amount
, apply
);
5112 /********************************/
5113 /*** ATTACK POWER ***/
5114 /********************************/
5116 void Aura::HandleAuraModAttackPower(bool apply
, bool /*Real*/)
5118 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5121 void Aura::HandleAuraModRangedAttackPower(bool apply
, bool /*Real*/)
5123 if((m_target
->getClassMask() & CLASSMASK_WAND_USERS
)!=0)
5126 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5129 void Aura::HandleAuraModAttackPowerPercent(bool apply
, bool /*Real*/)
5131 //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
5132 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5135 void Aura::HandleAuraModRangedAttackPowerPercent(bool apply
, bool /*Real*/)
5137 if((m_target
->getClassMask() & CLASSMASK_WAND_USERS
)!=0)
5140 //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
5141 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5144 void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool /*apply*/, bool Real
)
5146 // spells required only Real aura add/remove
5150 // Recalculate bonus
5151 if(m_target
->GetTypeId() == TYPEID_PLAYER
&& !(m_target
->getClassMask() & CLASSMASK_WAND_USERS
))
5152 ((Player
*)m_target
)->UpdateAttackPowerAndDamage(true);
5155 void Aura::HandleAuraModAttackPowerOfStatPercent(bool /*apply*/, bool Real
)
5157 // spells required only Real aura add/remove
5161 // Recalculate bonus
5162 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5163 ((Player
*)m_target
)->UpdateAttackPowerAndDamage(false);
5166 void Aura::HandleAuraModAttackPowerOfArmor(bool /*apply*/, bool Real
)
5168 // spells required only Real aura add/remove
5172 // Recalculate bonus
5173 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5174 ((Player
*)m_target
)->UpdateAttackPowerAndDamage(false);
5176 /********************************/
5177 /*** DAMAGE BONUS ***/
5178 /********************************/
5179 void Aura::HandleModDamageDone(bool apply
, bool Real
)
5181 // apply item specific bonuses for already equipped weapon
5182 if(Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
5184 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
5185 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
)))
5186 ((Player
*)m_target
)->_ApplyWeaponDependentAuraDamageMod(pItem
, WeaponAttackType(i
), this, apply
);
5189 // m_modifier.m_miscvalue is bitmask of spell schools
5190 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5191 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
5192 // 127 - full bitmask any damages
5194 // mods must be applied base at equipped weapon class and subclass comparison
5195 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5196 // m_modifier.m_miscvalue comparison with item generated damage types
5198 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
) != 0)
5200 // apply generic physical damage bonuses including wand case
5201 if (GetSpellProto()->EquippedItemClass
== -1 || m_target
->GetTypeId() != TYPEID_PLAYER
)
5203 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5204 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5205 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5209 // done in Player::_ApplyWeaponDependentAuraMods
5212 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5215 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
, m_modifier
.m_amount
, apply
);
5217 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG
, m_modifier
.m_amount
, apply
);
5221 // Skip non magic case for speedup
5222 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_MAGIC
) == 0)
5225 if( GetSpellProto()->EquippedItemClass
!= -1 || GetSpellProto()->EquippedItemInventoryTypeMask
!= 0 )
5227 // wand magic case (skip generic to all item spell bonuses)
5228 // done in Player::_ApplyWeaponDependentAuraMods
5230 // Skip item specific requirements for not wand magic damage
5234 // Magic damage modifiers implemented in Unit::SpellDamageBonus
5235 // This information for client side use only
5236 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5240 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
5242 if((m_modifier
.m_miscvalue
& (1<<i
)) != 0)
5243 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
+ i
, m_modifier
.m_amount
, apply
);
5248 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
5250 if((m_modifier
.m_miscvalue
& (1<<i
)) != 0)
5251 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG
+ i
, m_modifier
.m_amount
, apply
);
5254 Pet
* pet
= m_target
->GetPet();
5256 pet
->UpdateAttackPowerAndDamage();
5260 void Aura::HandleModDamagePercentDone(bool apply
, bool Real
)
5262 sLog
.outDebug("AURA MOD DAMAGE type:%u negative:%u", m_modifier
.m_miscvalue
, m_positive
? 0 : 1);
5264 // apply item specific bonuses for already equipped weapon
5265 if(Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
5267 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
5268 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
)))
5269 ((Player
*)m_target
)->_ApplyWeaponDependentAuraDamageMod(pItem
, WeaponAttackType(i
), this, apply
);
5272 // m_modifier.m_miscvalue is bitmask of spell schools
5273 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5274 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
5275 // 127 - full bitmask any damages
5277 // mods must be applied base at equipped weapon class and subclass comparison
5278 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5279 // m_modifier.m_miscvalue comparison with item generated damage types
5281 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
) != 0)
5283 // apply generic physical damage bonuses including wand case
5284 if (GetSpellProto()->EquippedItemClass
== -1 || m_target
->GetTypeId() != TYPEID_PLAYER
)
5286 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5287 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5288 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5292 // done in Player::_ApplyWeaponDependentAuraMods
5294 // For show in client
5295 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5296 m_target
->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
, m_modifier
.m_amount
/100.0f
, apply
);
5299 // Skip non magic case for speedup
5300 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_MAGIC
) == 0)
5303 if( GetSpellProto()->EquippedItemClass
!= -1 || GetSpellProto()->EquippedItemInventoryTypeMask
!= 0 )
5305 // wand magic case (skip generic to all item spell bonuses)
5306 // done in Player::_ApplyWeaponDependentAuraMods
5308 // Skip item specific requirements for not wand magic damage
5312 // Magic damage percent modifiers implemented in Unit::SpellDamageBonus
5313 // Send info to client
5314 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5315 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
5316 m_target
->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
+ i
, m_modifier
.m_amount
/100.0f
, apply
);
5319 void Aura::HandleModOffhandDamagePercent(bool apply
, bool Real
)
5321 // spells required only Real aura add/remove
5325 sLog
.outDebug("AURA MOD OFFHAND DAMAGE");
5327 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5330 /********************************/
5331 /*** POWER COST ***/
5332 /********************************/
5334 void Aura::HandleModPowerCostPCT(bool apply
, bool Real
)
5336 // spells required only Real aura add/remove
5340 float amount
= m_modifier
.m_amount
/100.0f
;
5341 for(int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
5342 if(m_modifier
.m_miscvalue
& (1<<i
))
5343 m_target
->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER
+ i
, amount
, apply
);
5346 void Aura::HandleModPowerCost(bool apply
, bool Real
)
5348 // spells required only Real aura add/remove
5352 for(int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
5353 if(m_modifier
.m_miscvalue
& (1<<i
))
5354 m_target
->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER
+ i
, m_modifier
.m_amount
, apply
);
5357 void Aura::HandleNoReagentUseAura(bool /*Apply*/, bool Real
)
5359 // spells required only Real aura add/remove
5362 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5364 uint32 mask
[3] = {0, 0, 0};
5365 Unit::AuraList
const& noReagent
= m_target
->GetAurasByType(SPELL_AURA_NO_REAGENT_USE
);
5366 for(Unit::AuraList::const_iterator i
= noReagent
.begin(); i
!= noReagent
.end(); ++i
)
5368 uint32
const *ptr
= (*i
)->getAuraSpellClassMask();
5374 m_target
->SetUInt32Value(PLAYER_NO_REAGENT_COST_1
+0, mask
[0]);
5375 m_target
->SetUInt32Value(PLAYER_NO_REAGENT_COST_1
+1, mask
[1]);
5376 m_target
->SetUInt32Value(PLAYER_NO_REAGENT_COST_1
+2, mask
[2]);
5379 /*********************************************************/
5381 /*********************************************************/
5383 void Aura::HandleShapeshiftBoosts(bool apply
)
5386 uint32 spellId2
= 0;
5387 uint32 HotWSpellId
= 0;
5388 uint32 MasterShaperSpellId
= 0;
5390 switch(GetModifier()->m_miscvalue
)
5394 HotWSpellId
= 24900;
5395 MasterShaperSpellId
= 48420;
5400 MasterShaperSpellId
= 48422;
5411 HotWSpellId
= 24899;
5412 MasterShaperSpellId
= 48418;
5417 HotWSpellId
= 24899;
5418 MasterShaperSpellId
= 48418;
5420 case FORM_BATTLESTANCE
:
5423 case FORM_DEFENSIVESTANCE
:
5426 case FORM_BERSERKERSTANCE
:
5431 // aura from effect trigger spell
5433 MasterShaperSpellId
= 48421;
5439 case FORM_FLIGHT_EPIC
:
5443 case FORM_METAMORPHOSIS
:
5447 case FORM_SPIRITOFREDEMPTION
:
5449 spellId2
= 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
5451 case FORM_GHOSTWOLF
:
5456 case FORM_CREATURECAT
:
5457 case FORM_CREATUREBEAR
:
5462 uint32 form
= GetModifier()->m_miscvalue
-1;
5466 if (spellId
) m_target
->CastSpell(m_target
, spellId
, true, NULL
, this );
5467 if (spellId2
) m_target
->CastSpell(m_target
, spellId2
, true, NULL
, this);
5469 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5471 const PlayerSpellMap
& sp_list
= ((Player
*)m_target
)->GetSpellMap();
5472 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
5474 if(itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
5475 if(itr
->first
==spellId
|| itr
->first
==spellId2
) continue;
5476 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
5477 if (!spellInfo
|| !(spellInfo
->Attributes
& (SPELL_ATTR_PASSIVE
| (1<<7))))
5479 if (spellInfo
->Stances
& (1<<form
))
5480 m_target
->CastSpell(m_target
, itr
->first
, true, NULL
, this);
5483 // Master Shapeshifter
5484 if (MasterShaperSpellId
)
5486 Unit::AuraList
const& ShapeShifterAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
5487 for(Unit::AuraList::const_iterator i
= ShapeShifterAuras
.begin(); i
!= ShapeShifterAuras
.end(); i
++)
5489 if ((*i
)->GetSpellProto()->SpellIconID
== 2851)
5491 int32 ShiftMod
= (*i
)->GetModifier()->m_amount
;
5492 m_target
->CastCustomSpell(m_target
, MasterShaperSpellId
, &ShiftMod
, NULL
, NULL
, true);
5498 // Leader of the Pack
5499 if (((Player
*)m_target
)->HasSpell(17007))
5501 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(24932);
5502 if (spellInfo
&& spellInfo
->Stances
& (1<<form
))
5503 m_target
->CastSpell(m_target
, 24932, true, NULL
, this);
5506 // Heart of the Wild
5509 Unit::AuraList
const& mModTotalStatPct
= m_target
->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
);
5510 for(Unit::AuraList::const_iterator i
= mModTotalStatPct
.begin(); i
!= mModTotalStatPct
.end(); ++i
)
5512 if ((*i
)->GetSpellProto()->SpellIconID
== 240 && (*i
)->GetModifier()->m_miscvalue
== 3)
5514 int32 HotWMod
= (*i
)->GetModifier()->m_amount
;
5515 if(GetModifier()->m_miscvalue
== FORM_CAT
)
5518 m_target
->CastCustomSpell(m_target
, HotWSpellId
, &HotWMod
, NULL
, NULL
, true, NULL
, this);
5527 m_target
->RemoveAurasDueToSpell(spellId
);
5528 m_target
->RemoveAurasDueToSpell(spellId2
);
5529 m_target
->RemoveAurasDueToSpell(MasterShaperSpellId
);
5531 Unit::AuraMap
& tAuras
= m_target
->GetAuras();
5532 for (Unit::AuraMap::iterator itr
= tAuras
.begin(); itr
!= tAuras
.end();)
5534 if (itr
->second
->IsRemovedOnShapeLost())
5536 m_target
->RemoveAurasDueToSpell(itr
->second
->GetId());
5537 itr
= tAuras
.begin();
5544 /*double healthPercentage = (double)m_target->GetHealth() / (double)m_target->GetMaxHealth();
5545 m_target->SetHealth(uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage)));*/
5548 void Aura::HandleSpellSpecificBoosts(bool apply
)
5550 uint32 spellId1
= 0;
5551 uint32 spellId2
= 0;
5552 uint32 spellId3
= 0;
5554 switch(GetSpellProto()->SpellFamilyName
)
5556 case SPELLFAMILY_WARRIOR
:
5560 // Remove Blood Frenzy only if target no longer has any Deep Wound or Rend (applying is handled by procs)
5561 if (GetSpellProto()->Mechanic
!= MECHANIC_BLEED
)
5564 // If target still has one of Warrior's bleeds, do nothing
5565 Unit::AuraList
const& PeriodicDamage
= m_target
->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE
);
5566 for(Unit::AuraList::const_iterator i
= PeriodicDamage
.begin(); i
!= PeriodicDamage
.end(); ++i
)
5567 if( (*i
)->GetCasterGUID() == GetCasterGUID() &&
5568 (*i
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARRIOR
&&
5569 (*i
)->GetSpellProto()->Mechanic
== MECHANIC_BLEED
)
5577 case SPELLFAMILY_HUNTER
:
5579 if(GetSpellSpecific(m_spellProto
->Id
) != SPELL_ASPECT
)
5582 // Aspect of the Dragonhawk dodge
5583 if (GetSpellProto()->SpellFamilyFlags2
& 0x00001000)
5590 case SPELLFAMILY_PALADIN
:
5592 // Only process on player casting paladin aura
5593 // all aura bonuses applied also in aura area effect way to caster
5594 if (GetCasterGUID() != m_target
->GetGUID() || !IS_PLAYER_GUID(GetCasterGUID()))
5597 if (GetSpellSpecific(m_spellProto
->Id
) != SPELL_AURA
)
5600 // Sanctified Retribution and Swift Retribution (they share one aura), but not Retribution Aura (already gets modded)
5601 if ((GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000000008))==0)
5602 spellId1
= 63531; // placeholder for talent spell mods
5603 // Improved Concentration Aura (auras bonus)
5604 spellId2
= 63510; // placeholder for talent spell mods
5605 // Improved Devotion Aura (auras bonus)
5606 spellId3
= 63514; // placeholder for talent spell mods
5609 case SPELLFAMILY_DEATHKNIGHT
:
5611 if (GetSpellSpecific(m_spellProto
->Id
) != SPELL_PRESENCE
)
5614 // Frost Presence health
5615 if (GetId() == 48263)
5617 // Unholy Presence move speed
5618 else if (GetId() == 48265)
5632 m_target
->CastSpell(m_target
, spellId1
, true, NULL
, this);
5634 m_target
->CastSpell(m_target
, spellId2
, true, NULL
, this);
5636 m_target
->CastSpell(m_target
, spellId3
, true, NULL
, this);
5641 m_target
->RemoveAurasByCasterSpell(spellId1
, GetCasterGUID());
5643 m_target
->RemoveAurasByCasterSpell(spellId2
, GetCasterGUID());
5645 m_target
->RemoveAurasByCasterSpell(spellId3
, GetCasterGUID());
5649 void Aura::HandleAuraEmpathy(bool apply
, bool /*Real*/)
5651 if(m_target
->GetTypeId() != TYPEID_UNIT
)
5654 CreatureInfo
const * ci
= objmgr
.GetCreatureTemplate(m_target
->GetEntry());
5655 if(ci
&& ci
->type
== CREATURE_TYPE_BEAST
)
5656 m_target
->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_SPECIALINFO
, apply
);
5659 void Aura::HandleAuraUntrackable(bool apply
, bool /*Real*/)
5662 m_target
->SetByteFlag(UNIT_FIELD_BYTES_1
, 3, UNIT_BYTE1_FLAG_UNTRACKABLE
);
5664 m_target
->RemoveByteFlag(UNIT_FIELD_BYTES_1
, 3, UNIT_BYTE1_FLAG_UNTRACKABLE
);
5667 void Aura::HandleAuraModPacify(bool apply
, bool /*Real*/)
5669 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5673 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
);
5675 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
);
5678 void Aura::HandleAuraModPacifyAndSilence(bool apply
, bool Real
)
5680 HandleAuraModPacify(apply
, Real
);
5681 HandleAuraModSilence(apply
, Real
);
5684 void Aura::HandleAuraGhost(bool apply
, bool /*Real*/)
5686 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5691 m_target
->SetFlag(PLAYER_FLAGS
, PLAYER_FLAGS_GHOST
);
5695 m_target
->RemoveFlag(PLAYER_FLAGS
, PLAYER_FLAGS_GHOST
);
5699 void Aura::HandleAuraAllowFlight(bool apply
, bool Real
)
5701 // all applied/removed only at real aura add/remove
5708 data
.Initialize(SMSG_MOVE_SET_CAN_FLY
, 12);
5710 data
.Initialize(SMSG_MOVE_UNSET_CAN_FLY
, 12);
5711 data
.append(m_target
->GetPackGUID());
5712 data
<< uint32(0); // unk
5713 m_target
->SendMessageToSet(&data
, true);
5716 void Aura::HandleModRating(bool apply
, bool Real
)
5718 // spells required only Real aura add/remove
5722 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5725 for (uint32 rating
= 0; rating
< MAX_COMBAT_RATING
; ++rating
)
5726 if (m_modifier
.m_miscvalue
& (1 << rating
))
5727 ((Player
*)m_target
)->ApplyRatingMod(CombatRating(rating
), m_modifier
.m_amount
, apply
);
5730 void Aura::HandleModRatingFromStat(bool apply
, bool Real
)
5732 // spells required only Real aura add/remove
5736 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5738 // Just recalculate ratings
5739 for (uint32 rating
= 0; rating
< MAX_COMBAT_RATING
; ++rating
)
5740 if (m_modifier
.m_miscvalue
& (1 << rating
))
5741 ((Player
*)m_target
)->ApplyRatingMod(CombatRating(rating
), 0, apply
);
5744 void Aura::HandleForceMoveForward(bool apply
, bool Real
)
5746 if(!Real
|| m_target
->GetTypeId() != TYPEID_PLAYER
)
5749 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FORCE_MOVE
);
5751 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FORCE_MOVE
);
5754 void Aura::HandleAuraModExpertise(bool /*apply*/, bool /*Real*/)
5756 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5759 ((Player
*)m_target
)->UpdateExpertise(BASE_ATTACK
);
5760 ((Player
*)m_target
)->UpdateExpertise(OFF_ATTACK
);
5763 void Aura::HandleModTargetResistance(bool apply
, bool Real
)
5765 // spells required only Real aura add/remove
5768 // applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage
5770 // show armor penetration
5771 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
5772 m_target
->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE
, m_modifier
.m_amount
, apply
);
5774 // show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
5775 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_SPELL
)==SPELL_SCHOOL_MASK_SPELL
)
5776 m_target
->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE
, m_modifier
.m_amount
, apply
);
5779 void Aura::HandleShieldBlockValue(bool apply
, bool /*Real*/)
5781 BaseModType modType
= FLAT_MOD
;
5782 if(m_modifier
.m_auraname
== SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
)
5785 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5786 ((Player
*)m_target
)->HandleBaseModValue(SHIELD_BLOCK_VALUE
, modType
, float(m_modifier
.m_amount
), apply
);
5789 void Aura::HandleAuraRetainComboPoints(bool apply
, bool Real
)
5791 // spells required only Real aura add/remove
5795 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5798 Player
*target
= (Player
*)m_target
;
5800 // combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
5801 // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
5802 if( !apply
&& m_duration
==0 && target
->GetComboTarget())
5803 if(Unit
* unit
= ObjectAccessor::GetUnit(*m_target
,target
->GetComboTarget()))
5804 target
->AddComboPoints(unit
, -m_modifier
.m_amount
);
5807 void Aura::HandleModUnattackable( bool Apply
, bool Real
)
5811 m_target
->CombatStop();
5812 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
5814 m_target
->ApplyModFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
,Apply
);
5817 void Aura::HandleSpiritOfRedemption( bool apply
, bool Real
)
5819 // spells required only Real aura add/remove
5823 // prepare spirit state
5826 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
5828 // disable breath/etc timers
5829 ((Player
*)m_target
)->StopMirrorTimers();
5831 // set stand state (expected in this form)
5832 if(!m_target
->IsStandState())
5833 m_target
->SetStandState(UNIT_STAND_STATE_STAND
);
5836 m_target
->SetHealth(1);
5840 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, GetSpellProto(), false);
5843 void Aura::CleanupTriggeredSpells()
5845 uint32 tSpellId
= m_spellProto
->EffectTriggerSpell
[GetEffIndex()];
5849 SpellEntry
const* tProto
= sSpellStore
.LookupEntry(tSpellId
);
5853 if(GetSpellDuration(tProto
) != -1)
5856 // needed for spell 43680, maybe others
5857 // TODO: is there a spell flag, which can solve this in a more sophisticated way?
5858 if(m_spellProto
->EffectApplyAuraName
[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL
&&
5859 GetSpellDuration(m_spellProto
) == m_spellProto
->EffectAmplitude
[GetEffIndex()])
5861 m_target
->RemoveAurasDueToSpell(tSpellId
);
5864 void Aura::HandleSchoolAbsorb(bool apply
, bool Real
)
5869 Unit
* caster
= GetCaster();
5873 // prevent double apply bonuses
5874 if(apply
&& (m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading()))
5876 float DoneActualBenefit
= 0.0f
;
5877 switch(m_spellProto
->SpellFamilyName
)
5879 case SPELLFAMILY_PRIEST
:
5880 if(m_spellProto
->SpellFamilyFlags
== 0x1) //PW:S
5882 //+30% from +healing bonus
5883 DoneActualBenefit
= caster
->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto
)) * 0.3f
;
5887 case SPELLFAMILY_MAGE
:
5888 if (m_spellProto
->SpellFamilyFlags
== UI64LIT(0x80100) ||
5889 m_spellProto
->SpellFamilyFlags
== UI64LIT(0x8) ||
5890 m_spellProto
->SpellFamilyFlags
== UI64LIT(0x100000000))
5892 //frost ward, fire ward, ice barrier
5893 //+10% from +spd bonus
5894 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.1f
;
5898 case SPELLFAMILY_WARLOCK
:
5899 if(m_spellProto
->SpellFamilyFlags
== 0x00)
5902 //+10% from +spd bonus
5903 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.1f
;
5911 DoneActualBenefit
*= caster
->CalculateLevelPenalty(GetSpellProto());
5913 m_modifier
.m_amount
+= (int32
)DoneActualBenefit
;
5916 // Ice Barrier (remove effect from Shattered Barrier)
5917 if(!apply
&& m_spellProto
->SpellIconID
== 32 && m_spellProto
->SpellFamilyName
== SPELLFAMILY_MAGE
)
5919 if (!((m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& !m_modifier
.m_amount
) || m_removeMode
== AURA_REMOVE_BY_DISPEL
))
5922 if (m_target
->HasAura(44745,0)) // Shattered Barrier, rank 1
5924 if(roll_chance_i(50))
5925 m_target
->CastSpell(m_target
, 55080, true, NULL
, this);
5927 else if (m_target
->HasAura(54787,0)) // Shattered Barrier, rank 2
5929 m_target
->CastSpell(m_target
, 55080, true, NULL
, this);
5933 if (!apply
&& caster
&&
5934 // Power Word: Shield
5935 m_spellProto
->SpellFamilyName
== SPELLFAMILY_PRIEST
&& m_spellProto
->Mechanic
== MECHANIC_SHIELD
&&
5936 (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000001)) &&
5937 // completely absorbed or dispelled
5938 ((m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& !m_modifier
.m_amount
) || m_removeMode
== AURA_REMOVE_BY_DISPEL
))
5940 Unit::AuraList
const& vDummyAuras
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
5941 for(Unit::AuraList::const_iterator itr
= vDummyAuras
.begin(); itr
!= vDummyAuras
.end(); itr
++)
5943 SpellEntry
const* vSpell
= (*itr
)->GetSpellProto();
5945 // Rapture (main spell)
5946 if(vSpell
->SpellFamilyName
== SPELLFAMILY_PRIEST
&& vSpell
->SpellIconID
== 2894 && vSpell
->Effect
[1])
5948 switch((*itr
)->GetEffIndex())
5953 int32 manapct1000
= 5 * ((*itr
)->GetModifier()->m_amount
+ spellmgr
.GetSpellRank(vSpell
->Id
));
5954 int32 basepoints0
= caster
->GetMaxPower(POWER_MANA
) * manapct1000
/ 1000;
5955 caster
->CastCustomSpell(caster
, 47755, &basepoints0
, NULL
, NULL
, true);
5961 if (!roll_chance_i((*itr
)->GetModifier()->m_amount
) || caster
->HasAura(63853))
5964 switch(m_target
->getPowerType())
5966 case POWER_RUNIC_POWER
:
5967 m_target
->CastSpell(m_target
, 63652, true, NULL
, NULL
, m_caster_guid
);
5970 m_target
->CastSpell(m_target
, 63653, true, NULL
, NULL
, m_caster_guid
);
5974 int32 basepoints0
= m_target
->GetMaxPower(POWER_MANA
) * 2 / 100;
5975 m_target
->CastCustomSpell(m_target
, 63654, &basepoints0
, NULL
, NULL
, true);
5979 m_target
->CastSpell(m_target
, 63655, true, NULL
, NULL
, m_caster_guid
);
5986 caster
->CastSpell(caster
, 63853, true);
5990 sLog
.outError("Changes in R-dummy spell???: effect 3");
5998 void Aura::PeriodicTick()
6000 if(!m_target
->isAlive())
6003 switch(m_modifier
.m_auraname
)
6005 case SPELL_AURA_PERIODIC_DAMAGE
:
6006 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT
:
6008 Unit
*pCaster
= GetCaster();
6012 if( GetSpellProto()->Effect
[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
6013 pCaster
->SpellHitResult(m_target
, GetSpellProto(), false) != SPELL_MISS_NONE
)
6016 // Check for immune (not use charges)
6017 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6020 // some auras remove at specific health level or more
6021 if(m_modifier
.m_auraname
== SPELL_AURA_PERIODIC_DAMAGE
)
6025 case 43093: case 31956: case 38801:
6026 case 35321: case 38363: case 39215:
6027 if(m_target
->GetHealth() == m_target
->GetMaxHealth() )
6029 m_target
->RemoveAurasDueToSpell(GetId());
6036 GetEffIndex() < 2 && GetSpellProto()->Effect
[GetEffIndex()] == SPELL_EFFECT_DUMMY
?
6037 pCaster
->CalculateSpellDamage(GetSpellProto(), GetEffIndex() + 1, GetSpellProto()->EffectBasePoints
[GetEffIndex() + 1], m_target
) :
6039 if(m_target
->GetHealth() * 100 >= m_target
->GetMaxHealth() * percent
)
6041 m_target
->RemoveAurasDueToSpell(GetId());
6053 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
6055 // ignore non positive values (can be result apply spellmods to aura damage
6056 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6060 if(m_modifier
.m_auraname
== SPELL_AURA_PERIODIC_DAMAGE
)
6064 // Calculate armor mitigation if it is a physical spell
6065 // But not for bleed mechanic spells
6066 if ( GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL
&&
6067 GetEffectMechanic(GetSpellProto(), m_effIndex
) != MECHANIC_BLEED
)
6069 uint32 pdamageReductedArmor
= pCaster
->CalcArmorReducedDamage(m_target
, pdamage
);
6070 cleanDamage
.damage
+= pdamage
- pdamageReductedArmor
;
6071 pdamage
= pdamageReductedArmor
;
6074 pdamage
= pCaster
->SpellDamageBonus(m_target
, GetSpellProto(), pdamage
, DOT
, GetStackAmount());
6076 // Curse of Agony damage-per-tick calculation
6077 if (GetSpellProto()->SpellFamilyName
==SPELLFAMILY_WARLOCK
&& (GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000000400)) && GetSpellProto()->SpellIconID
==544)
6079 // 1..4 ticks, 1/2 from normal tick damage
6080 if (m_duration
>= ((m_maxduration
-m_modifier
.periodictime
) * 2 / 3))
6081 pdamage
= pdamage
/2;
6082 // 9..12 ticks, 3/2 from normal tick damage
6083 else if(m_duration
< ((m_maxduration
-m_modifier
.periodictime
) / 3))
6084 pdamage
+= (pdamage
+ 1) / 2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
6085 // 5..8 ticks have normal tick damage
6089 pdamage
= uint32(m_target
->GetMaxHealth()*amount
/100);
6091 // This method can modify pdamage
6092 bool isCrit
= IsCritFromAbilityAura(pCaster
, pdamage
);
6094 // As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
6095 // Reduce dot damage from resilience for players
6096 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
6097 pdamage
-=((Player
*)m_target
)->GetDotDamageReduction(pdamage
);
6099 pCaster
->CalcAbsorbResist(m_target
, GetSpellSchoolMask(GetSpellProto()), DOT
, pdamage
, &absorb
, &resist
);
6101 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
6102 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId(),absorb
);
6104 pCaster
->DealDamageMods(m_target
, pdamage
, &absorb
);
6106 SpellPeriodicAuraLogInfo
pInfo(this, pdamage
, 0, absorb
, resist
, 0.0f
, isCrit
);
6107 m_target
->SendPeriodicAuraLog(&pInfo
);
6109 Unit
* target
= m_target
; // aura can be deleted in DealDamage
6110 SpellEntry
const* spellProto
= GetSpellProto();
6113 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6114 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6115 pdamage
= (pdamage
<= absorb
+ resist
) ? 0 : (pdamage
- absorb
- resist
);
6117 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
6118 pCaster
->ProcDamageAndSpell(target
, procAttacker
, procVictim
, PROC_EX_NORMAL_HIT
, pdamage
, BASE_ATTACK
, spellProto
);
6120 pCaster
->DealDamage(target
, pdamage
, &cleanDamage
, DOT
, GetSpellSchoolMask(spellProto
), spellProto
, true);
6123 case SPELL_AURA_PERIODIC_LEECH
:
6124 case SPELL_AURA_PERIODIC_HEALTH_FUNNEL
:
6126 Unit
*pCaster
= GetCaster();
6130 if(!pCaster
->isAlive())
6133 if( GetSpellProto()->Effect
[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
6134 pCaster
->SpellHitResult(m_target
, GetSpellProto(), false) != SPELL_MISS_NONE
)
6138 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6143 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
6145 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6147 //Calculate armor mitigation if it is a physical spell
6148 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL
)
6150 uint32 pdamageReductedArmor
= pCaster
->CalcArmorReducedDamage(m_target
, pdamage
);
6151 cleanDamage
.damage
+= pdamage
- pdamageReductedArmor
;
6152 pdamage
= pdamageReductedArmor
;
6155 pdamage
= pCaster
->SpellDamageBonus(m_target
, GetSpellProto(), pdamage
, DOT
, GetStackAmount());
6157 // As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
6158 // Reduce dot damage from resilience for players
6159 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
6160 pdamage
-=((Player
*)m_target
)->GetDotDamageReduction(pdamage
);
6162 pCaster
->CalcAbsorbResist(m_target
, GetSpellSchoolMask(GetSpellProto()), DOT
, pdamage
, &absorb
, &resist
);
6164 if(m_target
->GetHealth() < pdamage
)
6165 pdamage
= uint32(m_target
->GetHealth());
6167 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
6168 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId(),absorb
);
6170 pCaster
->SendSpellNonMeleeDamageLog(m_target
, GetId(), pdamage
, GetSpellSchoolMask(GetSpellProto()), absorb
, resist
, false, 0);
6172 Unit
* target
= m_target
; // aura can be deleted in DealDamage
6173 SpellEntry
const* spellProto
= GetSpellProto();
6174 float multiplier
= spellProto
->EffectMultipleValue
[GetEffIndex()] > 0 ? spellProto
->EffectMultipleValue
[GetEffIndex()] : 1;
6175 int32 stackAmount
= GetStackAmount();
6178 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6179 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6180 pdamage
= (pdamage
<= absorb
+ resist
) ? 0 : (pdamage
-absorb
-resist
);
6182 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
6183 pCaster
->ProcDamageAndSpell(target
, procAttacker
, procVictim
, PROC_EX_NORMAL_HIT
, pdamage
, BASE_ATTACK
, spellProto
);
6184 int32 new_damage
= pCaster
->DealDamage(target
, pdamage
, &cleanDamage
, DOT
, GetSpellSchoolMask(spellProto
), spellProto
, false);
6186 if (!target
->isAlive() && pCaster
->IsNonMeleeSpellCasted(false))
6188 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; ++i
)
6190 if (pCaster
->m_currentSpells
[i
] && pCaster
->m_currentSpells
[i
]->m_spellInfo
->Id
== spellProto
->Id
)
6191 pCaster
->m_currentSpells
[i
]->cancel();
6196 if(Player
*modOwner
= pCaster
->GetSpellModOwner())
6197 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_MULTIPLE_VALUE
, multiplier
);
6199 uint32 heal
= pCaster
->SpellHealingBonus(pCaster
, spellProto
, uint32(new_damage
* multiplier
), DOT
, stackAmount
);
6201 int32 gain
= pCaster
->DealHeal(pCaster
, heal
, spellProto
);
6202 pCaster
->getHostilRefManager().threatAssist(pCaster
, gain
* 0.5f
, spellProto
);
6205 case SPELL_AURA_PERIODIC_HEAL
:
6206 case SPELL_AURA_OBS_MOD_HEALTH
:
6208 Unit
*pCaster
= GetCaster();
6212 // heal for caster damage (must be alive)
6213 if(m_target
!= pCaster
&& GetSpellProto()->SpellVisual
[0] == 163 && !pCaster
->isAlive())
6216 // ignore non positive values (can be result apply spellmods to aura damage
6217 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6221 if(m_modifier
.m_auraname
==SPELL_AURA_OBS_MOD_HEALTH
)
6222 pdamage
= uint32(m_target
->GetMaxHealth() * amount
/ 100);
6227 // Wild Growth (1/7 - 6 + 2*ramainTicks) %
6228 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_DRUID
&& m_spellProto
->SpellIconID
== 2864)
6230 int32 ticks
= m_maxduration
/m_modifier
.periodictime
;
6231 int32 remainingTicks
= int32(float(m_duration
) / m_modifier
.periodictime
+ 0.5);
6232 pdamage
= int32(pdamage
) + int32(amount
)*ticks
*(-6+2*remainingTicks
)/100;
6236 pdamage
= pCaster
->SpellHealingBonus(m_target
, GetSpellProto(), pdamage
, DOT
, GetStackAmount());
6238 // This method can modify pdamage
6239 bool isCrit
= IsCritFromAbilityAura(pCaster
, pdamage
);
6241 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
6242 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6244 SpellPeriodicAuraLogInfo
pInfo(this, pdamage
, 0, 0, 0, 0.0f
, isCrit
);
6245 m_target
->SendPeriodicAuraLog(&pInfo
);
6247 int32 gain
= m_target
->ModifyHealth(pdamage
);
6249 // add HoTs to amount healed in bgs
6250 if( pCaster
->GetTypeId() == TYPEID_PLAYER
)
6251 if( BattleGround
*bg
= ((Player
*)pCaster
)->GetBattleGround() )
6252 bg
->UpdatePlayerScore(((Player
*)pCaster
), SCORE_HEALING_DONE
, gain
);
6254 m_target
->getHostilRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
6256 SpellEntry
const* spellProto
= GetSpellProto();
6258 // heal for caster damage
6259 if(m_target
!= pCaster
&& spellProto
->SpellVisual
[0] == 163)
6261 uint32 dmg
= spellProto
->manaPerSecond
;
6262 if(pCaster
->GetHealth() <= dmg
&& pCaster
->GetTypeId()==TYPEID_PLAYER
)
6264 pCaster
->RemoveAurasDueToSpell(GetId());
6266 // finish current generic/channeling spells, don't affect autorepeat
6267 if(pCaster
->m_currentSpells
[CURRENT_GENERIC_SPELL
])
6269 pCaster
->m_currentSpells
[CURRENT_GENERIC_SPELL
]->finish();
6271 if(pCaster
->m_currentSpells
[CURRENT_CHANNELED_SPELL
])
6273 pCaster
->m_currentSpells
[CURRENT_CHANNELED_SPELL
]->SendChannelUpdate(0);
6274 pCaster
->m_currentSpells
[CURRENT_CHANNELED_SPELL
]->finish();
6279 uint32 damage
= gain
;
6281 pCaster
->DealDamageMods(pCaster
, damage
, &absorb
);
6282 pCaster
->SendSpellNonMeleeDamageLog(pCaster
, GetId(), damage
, GetSpellSchoolMask(GetSpellProto()), absorb
, 0, false, 0, false);
6284 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
6285 pCaster
->DealDamage(pCaster
, damage
, &cleanDamage
, NODAMAGE
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
6289 // uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HEAL;
6290 // uint32 procVictim = 0;//ROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_HEAL;
6291 // ignore item heals
6292 // if(procSpell && !haveCastItem)
6293 // pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
6296 case SPELL_AURA_PERIODIC_MANA_LEECH
:
6298 if(m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
>= MAX_POWERS
)
6301 Powers power
= Powers(m_modifier
.m_miscvalue
);
6303 // power type might have changed between aura applying and tick (druid's shapeshift)
6304 if(m_target
->getPowerType() != power
)
6307 Unit
*pCaster
= GetCaster();
6311 if(!pCaster
->isAlive())
6314 if( GetSpellProto()->Effect
[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
6315 pCaster
->SpellHitResult(m_target
, GetSpellProto(), false) != SPELL_MISS_NONE
)
6318 // Check for immune (not use charges)
6319 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6322 // ignore non positive values (can be result apply spellmods to aura damage
6323 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6325 // Special case: draining x% of mana (up to a maximum of 2*x% of the caster's maximum mana)
6326 // It's mana percent cost spells, m_modifier.m_amount is percent drain from target
6327 if (m_spellProto
->ManaCostPercentage
)
6330 uint32 maxmana
= pCaster
->GetMaxPower(power
) * pdamage
* 2 / 100;
6331 pdamage
= m_target
->GetMaxPower(power
) * pdamage
/ 100;
6332 if(pdamage
> maxmana
)
6336 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
6337 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6339 int32 drain_amount
= m_target
->GetPower(power
) > pdamage
? pdamage
: m_target
->GetPower(power
);
6341 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6342 if (power
== POWER_MANA
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
6343 drain_amount
-= ((Player
*)m_target
)->GetSpellCritDamageReduction(drain_amount
);
6345 m_target
->ModifyPower(power
, -drain_amount
);
6347 float gain_multiplier
= 0;
6349 if(pCaster
->GetMaxPower(power
) > 0)
6351 gain_multiplier
= GetSpellProto()->EffectMultipleValue
[GetEffIndex()];
6353 if(Player
*modOwner
= pCaster
->GetSpellModOwner())
6354 modOwner
->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE
, gain_multiplier
);
6357 SpellPeriodicAuraLogInfo
pInfo(this, drain_amount
, 0, 0, 0, gain_multiplier
);
6358 m_target
->SendPeriodicAuraLog(&pInfo
);
6360 int32 gain_amount
= int32(drain_amount
* gain_multiplier
);
6364 int32 gain
= pCaster
->ModifyPower(power
, gain_amount
);
6365 m_target
->AddThreat(pCaster
, float(gain
) * 0.5f
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
6369 case SPELL_AURA_PERIODIC_ENERGIZE
:
6371 // ignore non positive values (can be result apply spellmods to aura damage
6372 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6374 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
6375 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6377 if(m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
>= MAX_POWERS
)
6380 Powers power
= Powers(m_modifier
.m_miscvalue
);
6382 if(m_target
->GetMaxPower(power
) == 0)
6385 SpellPeriodicAuraLogInfo
pInfo(this, pdamage
, 0, 0, 0, 0.0f
);
6386 m_target
->SendPeriodicAuraLog(&pInfo
);
6388 int32 gain
= m_target
->ModifyPower(power
,pdamage
);
6390 if(Unit
* pCaster
= GetCaster())
6391 m_target
->getHostilRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
6394 case SPELL_AURA_OBS_MOD_MANA
:
6396 // ignore non positive values (can be result apply spellmods to aura damage
6397 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6399 uint32 pdamage
= uint32(m_target
->GetMaxPower(POWER_MANA
) * amount
/ 100);
6401 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u mana inflicted by %u",
6402 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6404 if(m_target
->GetMaxPower(POWER_MANA
) == 0)
6407 SpellPeriodicAuraLogInfo
pInfo(this, pdamage
, 0, 0, 0, 0.0f
);
6408 m_target
->SendPeriodicAuraLog(&pInfo
);
6410 int32 gain
= m_target
->ModifyPower(POWER_MANA
, pdamage
);
6412 if(Unit
* pCaster
= GetCaster())
6413 m_target
->getHostilRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
6416 case SPELL_AURA_POWER_BURN_MANA
:
6418 Unit
*pCaster
= GetCaster();
6422 // Check for immune (not use charges)
6423 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6426 int32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6428 Powers powerType
= Powers(m_modifier
.m_miscvalue
);
6430 if(!m_target
->isAlive() || m_target
->getPowerType() != powerType
)
6433 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6434 if (powerType
== POWER_MANA
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
6435 pdamage
-= ((Player
*)m_target
)->GetSpellCritDamageReduction(pdamage
);
6437 uint32 gain
= uint32(-m_target
->ModifyPower(powerType
, -pdamage
));
6439 gain
= uint32(gain
* GetSpellProto()->EffectMultipleValue
[GetEffIndex()]);
6441 SpellEntry
const* spellProto
= GetSpellProto();
6442 // maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
6443 SpellNonMeleeDamage
damageInfo(pCaster
, m_target
, spellProto
->Id
, spellProto
->SchoolMask
);
6444 pCaster
->CalculateSpellDamage(&damageInfo
, gain
, spellProto
);
6446 pCaster
->DealDamageMods(damageInfo
.target
, damageInfo
.damage
, &damageInfo
.absorb
);
6448 pCaster
->SendSpellNonMeleeDamageLog(&damageInfo
);
6451 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6452 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6453 uint32 procEx
= createProcExtendMask(&damageInfo
, SPELL_MISS_NONE
);
6454 if (damageInfo
.damage
)
6455 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
6457 pCaster
->ProcDamageAndSpell(damageInfo
.target
, procAttacker
, procVictim
, procEx
, damageInfo
.damage
, BASE_ATTACK
, spellProto
);
6459 pCaster
->DealSpellDamage(&damageInfo
, true);
6462 case SPELL_AURA_MOD_REGEN
:
6464 int32 gain
= m_target
->ModifyHealth(m_modifier
.m_amount
);
6465 if (Unit
*caster
= GetCaster())
6466 m_target
->getHostilRefManager().threatAssist(caster
, float(gain
) * 0.5f
, GetSpellProto());
6469 case SPELL_AURA_MOD_POWER_REGEN
:
6471 Powers pt
= m_target
->getPowerType();
6472 if(int32(pt
) != m_modifier
.m_miscvalue
)
6475 if ( GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
)
6478 m_target
->HandleEmoteCommand(EMOTE_ONESHOT_EAT
);
6480 else if( GetId() == 20577 )
6483 m_target
->HandleEmoteCommand(EMOTE_STATE_CANNIBALIZE
);
6487 // amount = 1+ 16 = 17 = 3,4*5 = 10,2*5/3
6488 // so 17 is rounded amount for 5 sec tick grow ~ 1 range grow in 3 sec
6489 if(pt
== POWER_RAGE
)
6490 m_target
->ModifyPower(pt
, m_modifier
.m_amount
* 3 / 5);
6493 // Here tick dummy auras
6494 case SPELL_AURA_PERIODIC_DUMMY
:
6496 PeriodicDummyTick();
6499 case SPELL_AURA_PERIODIC_TRIGGER_SPELL
:
6504 case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
:
6506 TriggerSpellWithValue();
6514 void Aura::PeriodicDummyTick()
6516 Unit
*caster
= GetCaster();
6517 SpellEntry
const* spell
= GetSpellProto();
6518 switch (spell
->SpellFamilyName
)
6520 case SPELLFAMILY_GENERIC
:
6538 case 49472: // Drink Coffee
6542 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
6544 // Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus
6545 Unit::AuraList
const& aura
= m_target
->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN
);
6546 for(Unit::AuraList::const_iterator i
= aura
.begin(); i
!= aura
.end(); ++i
)
6548 if ((*i
)->GetId() == GetId())
6550 (*i
)->GetModifier()->m_amount
= m_modifier
.m_amount
;
6551 ((Player
*)m_target
)->UpdateManaRegen();
6553 m_isPeriodic
= false;
6562 // Possibly need cast one of them (but
6563 // 7038 Forsaken Skill: Swords
6564 // 7039 Forsaken Skill: Axes
6565 // 7040 Forsaken Skill: Daggers
6566 // 7041 Forsaken Skill: Maces
6567 // 7042 Forsaken Skill: Staves
6568 // 7043 Forsaken Skill: Bows
6569 // 7044 Forsaken Skill: Guns
6570 // 7045 Forsaken Skill: 2H Axes
6571 // 7046 Forsaken Skill: 2H Maces
6572 // 7047 Forsaken Skill: 2H Swords
6573 // 7048 Forsaken Skill: Defense
6574 // 7049 Forsaken Skill: Fire
6575 // 7050 Forsaken Skill: Frost
6576 // 7051 Forsaken Skill: Holy
6577 // 7053 Forsaken Skill: Shadow
6581 // case 19230: break;
6582 // // Gossip NPC Periodic - Talk
6583 // case 33208: break;
6584 // // Gossip NPC Periodic - Despawn
6585 // case 33209: break;
6587 // case 36207: break;
6588 // // Simon Game START timer, (DND)
6589 // case 39993: break;
6590 // // Knockdown Fel Cannon: break; The Aggro Burst
6591 // case 40119: break;
6592 // // Old Mount Spell
6593 // case 40154: break;
6595 // case 40581: break;
6596 // // Ethereal Ring: break; The Bolt Burst
6597 // case 40801: break;
6598 // // Crystal Prison
6599 // case 40846: break;
6601 // case 41054: break;
6603 // case 41404: break;
6604 // // Ethereal Ring Visual, Lightning Aura
6605 // case 41477: break;
6606 // // Ethereal Ring Visual, Lightning Aura (Fork)
6607 // case 41525: break;
6608 // // Ethereal Ring Visual, Lightning Jumper Aura
6609 // case 41567: break;
6611 // case 41955: break;
6612 // // Headless Horseman - Fire
6613 // case 42074: break;
6614 // // Headless Horseman - Visual - Large Fire
6615 // case 42075: break;
6616 // // Headless Horseman - Start Fire, Periodic Aura
6617 // case 42140: break;
6618 // // Ram Speed Boost
6619 // case 42152: break;
6620 // // Headless Horseman - Fires Out Victory Aura
6621 // case 42235: break;
6622 // // Pumpkin Life Cycle
6623 // case 42280: break;
6624 // // Brewfest Request Chick Chuck Mug Aura
6625 // case 42537: break;
6627 // case 42596: break;
6628 // // Headless Horseman Climax, Head: Periodic
6629 // case 42603: break;
6631 // case 42621: break;
6632 // // Headless Horseman - Conflagrate, Periodic Aura
6633 // case 42637: break;
6634 // // Headless Horseman - Create Pumpkin Treats Aura
6635 // case 42774: break;
6636 // // Headless Horseman Climax - Summoning Rhyme Aura
6637 // case 42879: break;
6639 // case 42919: break;
6641 // case 42924: break;
6643 // case 42992: break;
6645 // case 42993: break;
6647 // case 42994: break;
6648 // // Ram Level - Neutral
6649 // case 43310: break;
6650 // // Headless Horseman - Maniacal Laugh, Maniacal, Delayed 17
6651 // case 43884: break;
6653 // case 43963: break;
6654 // // Headless Horseman - Maniacal Laugh, Maniacal, other, Delayed 17
6655 // case 44000: break;
6656 // // Energy Feedback
6657 // case 44328: break;
6658 // // Romantic Picnic
6659 // case 45102: break;
6660 // // Romantic Picnic
6661 // case 45123: break;
6662 // // Looking for Love
6663 // case 45124: break;
6664 // // Kite - Lightning Strike Kite Aura
6665 // case 45197: break;
6666 // // Rocket Chicken
6667 // case 45202: break;
6668 // // Copy Offhand Weapon
6669 // case 45205: break;
6670 // // Upper Deck - Kite - Lightning Periodic Aura
6671 // case 45207: break;
6672 // // Kite -Sky Lightning Strike Kite Aura
6673 // case 45251: break;
6674 // // Ribbon Pole Dancer Check Aura
6675 // case 45390: break;
6676 // // Holiday - Midsummer, Ribbon Pole Periodic Visual
6677 // case 45406: break;
6679 // case 45472: break;
6680 // // Alliance Flag, Extra Damage Debuff
6681 // case 45898: break;
6682 // // Horde Flag, Extra Damage Debuff
6683 // case 45899: break;
6684 // // Ahune - Summoning Rhyme Aura
6685 // case 45926: break;
6686 // // Ahune - Slippery Floor
6687 // case 45945: break;
6688 // // Ahune's Shield
6689 // case 45954: break;
6690 // // Nether Vapor Lightning
6691 // case 45960: break;
6693 // case 45996: break;
6694 // // Summon Blood Elves Periodic
6695 // case 46041: break;
6696 // // Transform Visual Missile Periodic
6697 // case 46205: break;
6698 // // Find Opening Beam End
6699 // case 46333: break;
6700 // // Ice Spear Control Aura
6701 // case 46371: break;
6702 // // Hailstone Chill
6703 // case 46458: break;
6704 // // Hailstone Chill, Internal
6705 // case 46465: break;
6706 // // Chill, Internal Shifter
6707 // case 46549: break;
6708 // // Summon Ice Spear Knockback Delayer
6709 // case 46878: break;
6710 // // Burninate Effect
6711 // case 47214: break;
6712 // // Fizzcrank Practice Parachute
6713 // case 47228: break;
6714 // // Send Mug Control Aura
6715 // case 47369: break;
6716 // // Direbrew's Disarm (precast)
6717 // case 47407: break;
6718 // // Mole Machine Port Schedule
6719 // case 47489: break;
6720 // case 47941: break; // Crystal Spike
6721 // case 48200: break; // Healer Aura
6722 // case 48630: break; // Summon Gauntlet Mobs Periodic
6723 // case 49313: break; // Proximity Mine Area Aura
6724 // // Mole Machine Portal Schedule
6725 // case 49466: break;
6726 // case 49555: break; // Corpse Explode
6727 // case 49592: break; // Temporal Rift
6728 // case 49957: break; // Cutting Laser
6729 // case 50085: break; // Slow Fall
6730 // // Listening to Music
6731 // case 50493: break;
6732 // // Love Rocket Barrage
6733 // case 50530: break;
6734 // Exist more after, need add later
6739 case SPELLFAMILY_MAGE
:
6742 // if (spell->Id == 55342)
6746 case SPELLFAMILY_DRUID
:
6750 // Frenzied Regeneration
6753 // Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
6754 // Should be manauser
6755 if (m_target
->getPowerType() != POWER_RAGE
)
6757 uint32 rage
= m_target
->GetPower(POWER_RAGE
);
6761 int32 mod
= (rage
< 100) ? rage
: 100;
6762 int32 points
= m_target
->CalculateSpellDamage(spell
, 1, spell
->EffectBasePoints
[1], m_target
);
6763 int32 regen
= m_target
->GetMaxHealth() * (mod
* points
/ 10) / 1000;
6764 m_target
->CastCustomSpell(m_target
, 22845, ®en
, NULL
, NULL
, true, NULL
, this);
6765 m_target
->SetPower(POWER_RAGE
, rage
-mod
);
6776 case SPELLFAMILY_ROGUE
:
6782 std::list
<Unit
*> targets
;
6785 float radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(spell
->rangeIndex
));
6787 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(),caster
->GetPositionY()));
6789 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
6791 MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck
u_check(caster
, caster
, radius
);
6792 MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck
> checker(caster
,targets
, u_check
);
6794 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_object_checker(checker
);
6795 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_object_checker(checker
);
6797 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
6799 cell_lock
->Visit(cell_lock
, grid_object_checker
, *caster
->GetMap());
6800 cell_lock
->Visit(cell_lock
, world_object_checker
, *caster
->GetMap());
6806 std::list
<Unit
*>::const_iterator itr
= targets
.begin();
6807 std::advance(itr
, rand()%targets
.size());
6808 Unit
* target
= *itr
;
6810 caster
->CastSpell(target
, 57840, true);
6811 caster
->CastSpell(target
, 57841, true);
6814 // Master of Subtlety
6815 // case 31666: break;
6817 // case 51690: break;
6819 // case 58428: break;
6825 case SPELLFAMILY_HUNTER
:
6828 if (spell
->SpellFamilyFlags
& UI64LIT(0x8000000000000000))
6830 m_target
->CastCustomSpell(m_target
, 53352, &m_modifier
.m_amount
, 0, 0, true, 0, this, GetCasterGUID());
6838 // Feeding Frenzy Rank 1
6840 if ( m_target
->GetHealth() * 100 < m_target
->GetMaxHealth() * 35 )
6841 m_target
->CastSpell(m_target
, 60096, true, 0, this);
6843 // Feeding Frenzy Rank 2
6845 if ( m_target
->GetHealth() * 100 < m_target
->GetMaxHealth() * 35 )
6846 m_target
->CastSpell(m_target
, 60097, true, 0, this);
6853 case SPELLFAMILY_SHAMAN
:
6856 if (spell
->Id
== 52179)
6858 // Periodic need for remove visual on stun/fear/silence lost
6859 if (!(m_target
->GetUInt32Value(UNIT_FIELD_FLAGS
)&(UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
)))
6860 m_target
->RemoveAurasDueToSpell(52179);
6865 case SPELLFAMILY_DEATHKNIGHT
:
6868 if (spell
->SpellFamilyFlags
& UI64LIT(0x0000000000000020))
6871 caster
->CastCustomSpell(m_target
, 52212, &m_modifier
.m_amount
, NULL
, NULL
, true, NULL
, this);
6875 // if (spell->SpellFamilyFlags & UI64LIT(0x0000000000001000))
6878 if (spell
->SpellFamilyFlags
& UI64LIT(0x0000400000000000))
6880 // Get 0 effect aura
6881 Aura
*slow
= m_target
->GetAura(GetId(), 0);
6884 slow
->ApplyModifier(false, true);
6885 Modifier
*mod
= slow
->GetModifier();
6886 mod
->m_amount
+= m_modifier
.m_amount
;
6887 if (mod
->m_amount
> 0) mod
->m_amount
= 0;
6888 slow
->ApplyModifier(true, true);
6893 // if (spell->SpellFamilyFlags & UI64LIT(0x0000008000000000))
6895 // Death Rune Mastery
6896 // if (spell->SpellFamilyFlags & UI64LIT(0x0000000000004000))
6899 if (spell
->SpellIconID
== 2653)
6901 // Increases your attack power by $s1 for every $s2 armor value you have.
6902 // Calculate AP bonus (from 1 efect of this spell)
6903 int32 apBonus
= m_modifier
.m_amount
* m_target
->GetArmor() / m_target
->CalculateSpellDamage(spell
, 1, spell
->EffectBasePoints
[1], m_target
);
6904 m_target
->CastCustomSpell(m_target
, 61217, &apBonus
, &apBonus
, NULL
, true, NULL
, this);
6908 // if (spell->SpellIconID == 22)
6910 // Blood of the North
6911 // if (spell->SpellIconID == 30412)
6920 void Aura::HandlePreventFleeing(bool apply
, bool Real
)
6925 Unit::AuraList
const& fearAuras
= m_target
->GetAurasByType(SPELL_AURA_MOD_FEAR
);
6926 if( !fearAuras
.empty() )
6929 m_target
->SetFeared(false, fearAuras
.front()->GetCasterGUID());
6931 m_target
->SetFeared(true);
6935 void Aura::HandleManaShield(bool apply
, bool Real
)
6940 // prevent double apply bonuses
6941 if(apply
&& (m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading()))
6943 if(Unit
* caster
= GetCaster())
6945 float DoneActualBenefit
= 0.0f
;
6946 switch(m_spellProto
->SpellFamilyName
)
6948 case SPELLFAMILY_MAGE
:
6949 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x8000))
6952 // +50% from +spd bonus
6953 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.5f
;
6961 DoneActualBenefit
*= caster
->CalculateLevelPenalty(GetSpellProto());
6963 m_modifier
.m_amount
+= (int32
)DoneActualBenefit
;
6968 void Aura::HandleArenaPreparation(bool apply
, bool Real
)
6974 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PREPARATION
);
6976 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PREPARATION
);
6980 * Such auras are applied from a caster(=player) to a vehicle.
6981 * This has been verified using spell #49256
6983 void Aura::HandleAuraControlVehicle(bool apply
, bool Real
)
6988 Unit
*player
= GetCaster();
6989 Vehicle
*vehicle
= dynamic_cast<Vehicle
*>(m_target
);
6990 if(!player
|| player
->GetTypeId() != TYPEID_PLAYER
|| !vehicle
)
6995 if(Pet
*pet
= player
->GetPet())
6996 pet
->Remove(PET_SAVE_AS_CURRENT
);
6997 ((Player
*)player
)->EnterVehicle(vehicle
);
7001 SpellEntry
const *spell
= GetSpellProto();
7003 // some SPELL_AURA_CONTROL_VEHICLE auras have a dummy effect on the player - remove them
7004 player
->RemoveAurasDueToSpell(spell
->Id
);
7006 ((Player
*)player
)->ExitVehicle(vehicle
);
7010 void Aura::HandleAuraConvertRune(bool apply
, bool Real
)
7015 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
7018 Player
*plr
= (Player
*)m_target
;
7020 if(plr
->getClass() != CLASS_DEATH_KNIGHT
)
7023 // how to determine what rune need to be converted?
7024 for(uint32 i
= 0; i
< MAX_RUNES
; ++i
)
7028 if(!plr
->GetRuneCooldown(i
))
7030 plr
->ConvertRune(i
, GetSpellProto()->EffectMiscValueB
[m_effIndex
]);
7036 if(plr
->GetCurrentRune(i
) == GetSpellProto()->EffectMiscValueB
[m_effIndex
])
7038 plr
->ConvertRune(i
, plr
->GetBaseRune(i
));
7045 void Aura::HandlePhase(bool apply
, bool Real
)
7050 // always non stackable
7053 Unit::AuraList
const& phases
= m_target
->GetAurasByType(SPELL_AURA_PHASE
);
7055 m_target
->RemoveAurasDueToSpell(phases
.front()->GetId(), this);
7058 // no-phase is also phase state so same code for apply and remove
7060 // phase auras normally not expected at BG but anyway better check
7061 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
7063 // drop flag at invisible in bg
7064 if(((Player
*)m_target
)->InBattleGround())
7065 if(BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround())
7066 bg
->EventPlayerDroppedFlag((Player
*)m_target
);
7068 // GM-mode have mask 0xFFFFFFFF
7069 if(!((Player
*)m_target
)->isGameMaster())
7070 m_target
->SetPhaseMask(apply
? GetMiscValue() : PHASEMASK_NORMAL
, false);
7072 ((Player
*)m_target
)->GetSession()->SendSetPhaseShift(apply
? GetMiscValue() : PHASEMASK_NORMAL
);
7074 if(GetEffIndex()==0)
7076 SpellAreaForAreaMapBounds saBounds
= spellmgr
.GetSpellAreaForAuraMapBounds(GetId());
7077 if(saBounds
.first
!= saBounds
.second
)
7080 m_target
->GetZoneAndAreaId(zone
, area
);
7082 for(SpellAreaForAreaMap::const_iterator itr
= saBounds
.first
; itr
!= saBounds
.second
; ++itr
)
7084 // some auras remove at aura remove
7085 if(!itr
->second
->IsFitToRequirements((Player
*)m_target
, zone
, area
))
7086 m_target
->RemoveAurasDueToSpell(itr
->second
->spellId
);
7087 // some auras applied at aura apply
7088 else if(itr
->second
->autocast
)
7090 if( !m_target
->HasAura(itr
->second
->spellId
, 0) )
7091 m_target
->CastSpell(m_target
, itr
->second
->spellId
, true);
7098 m_target
->SetPhaseMask(apply
? GetMiscValue() : PHASEMASK_NORMAL
, false);
7100 // need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases)
7101 if(m_target
->GetVisibility() != VISIBILITY_OFF
)
7102 m_target
->SetVisibility(m_target
->GetVisibility());
7105 void Aura::UnregisterSingleCastAura()
7107 if (IsSingleTarget())
7109 if(Unit
* caster
= GetCaster())
7111 caster
->GetSingleCastAuras().remove(this);
7115 sLog
.outError("Couldn't find the caster of the single target aura (SpellId %u), may crash later!", GetId());
7118 m_isSingleTargetAura
= false;
7122 void Aura::HandleAuraSafeFall( bool Apply
, bool Real
)
7124 // implemented in WorldSession::HandleMovementOpcodes
7126 // only special case
7127 if(Apply
&& Real
&& GetId() == 32474 && m_target
->GetTypeId() == TYPEID_PLAYER
)
7128 ((Player
*)m_target
)->ActivateTaxiPathTo(506, GetId());
7131 bool Aura::IsCritFromAbilityAura(Unit
* caster
, uint32
& damage
)
7133 Unit::AuraList
const& auras
= caster
->GetAurasByType(SPELL_AURA_ABILITY_PERIODIC_CRIT
);
7134 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
7136 if (!(*itr
)->isAffectedOnSpell(m_spellProto
))
7138 if (!caster
->isSpellCrit(m_target
, m_spellProto
, GetSpellSchoolMask(m_spellProto
)))
7141 damage
= caster
->SpellCriticalDamageBonus(m_spellProto
, damage
, m_target
);