[8298] Use new Aura::HandleSpellSpecificBoosts for apply/remove dependent auras.
[getmangos.git] / src / game / SpellAuras.cpp
blob37a7872406e1e4d253792d7e0632e52132f61f6f
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "Opcodes.h"
24 #include "Log.h"
25 #include "UpdateMask.h"
26 #include "World.h"
27 #include "ObjectMgr.h"
28 #include "SpellMgr.h"
29 #include "Player.h"
30 #include "Unit.h"
31 #include "Spell.h"
32 #include "DynamicObject.h"
33 #include "Group.h"
34 #include "UpdateData.h"
35 #include "ObjectAccessor.h"
36 #include "Policies/SingletonImp.h"
37 #include "Totem.h"
38 #include "Creature.h"
39 #include "Formulas.h"
40 #include "BattleGround.h"
41 #include "CreatureAI.h"
42 #include "ScriptCalls.h"
43 #include "Util.h"
44 #include "GridNotifiers.h"
45 #include "GridNotifiersImpl.h"
46 #include "Vehicle.h"
47 #include "CellImpl.h"
49 #define NULL_AURA_SLOT 0xFF
51 pAuraHandler AuraHandler[TOTAL_AURAS]=
53 &Aura::HandleNULL, // 0 SPELL_AURA_NONE
54 &Aura::HandleBindSight, // 1 SPELL_AURA_BIND_SIGHT
55 &Aura::HandleModPossess, // 2 SPELL_AURA_MOD_POSSESS
56 &Aura::HandlePeriodicDamage, // 3 SPELL_AURA_PERIODIC_DAMAGE
57 &Aura::HandleAuraDummy, // 4 SPELL_AURA_DUMMY
58 &Aura::HandleModConfuse, // 5 SPELL_AURA_MOD_CONFUSE
59 &Aura::HandleModCharm, // 6 SPELL_AURA_MOD_CHARM
60 &Aura::HandleModFear, // 7 SPELL_AURA_MOD_FEAR
61 &Aura::HandlePeriodicHeal, // 8 SPELL_AURA_PERIODIC_HEAL
62 &Aura::HandleModAttackSpeed, // 9 SPELL_AURA_MOD_ATTACKSPEED
63 &Aura::HandleModThreat, // 10 SPELL_AURA_MOD_THREAT
64 &Aura::HandleModTaunt, // 11 SPELL_AURA_MOD_TAUNT
65 &Aura::HandleAuraModStun, // 12 SPELL_AURA_MOD_STUN
66 &Aura::HandleModDamageDone, // 13 SPELL_AURA_MOD_DAMAGE_DONE
67 &Aura::HandleNoImmediateEffect, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
68 &Aura::HandleNoImmediateEffect, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DoAttackDamage
69 &Aura::HandleModStealth, // 16 SPELL_AURA_MOD_STEALTH
70 &Aura::HandleNoImmediateEffect, // 17 SPELL_AURA_MOD_STEALTH_DETECT
71 &Aura::HandleInvisibility, // 18 SPELL_AURA_MOD_INVISIBILITY
72 &Aura::HandleInvisibilityDetect, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
73 &Aura::HandleAuraModTotalHealthPercentRegen, // 20 SPELL_AURA_OBS_MOD_HEALTH
74 &Aura::HandleAuraModTotalManaPercentRegen, // 21 SPELL_AURA_OBS_MOD_MANA
75 &Aura::HandleAuraModResistance, // 22 SPELL_AURA_MOD_RESISTANCE
76 &Aura::HandlePeriodicTriggerSpell, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL
77 &Aura::HandlePeriodicEnergize, // 24 SPELL_AURA_PERIODIC_ENERGIZE
78 &Aura::HandleAuraModPacify, // 25 SPELL_AURA_MOD_PACIFY
79 &Aura::HandleAuraModRoot, // 26 SPELL_AURA_MOD_ROOT
80 &Aura::HandleAuraModSilence, // 27 SPELL_AURA_MOD_SILENCE
81 &Aura::HandleNoImmediateEffect, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
82 &Aura::HandleAuraModStat, // 29 SPELL_AURA_MOD_STAT
83 &Aura::HandleAuraModSkill, // 30 SPELL_AURA_MOD_SKILL
84 &Aura::HandleAuraModIncreaseSpeed, // 31 SPELL_AURA_MOD_INCREASE_SPEED
85 &Aura::HandleAuraModIncreaseMountedSpeed, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
86 &Aura::HandleAuraModDecreaseSpeed, // 33 SPELL_AURA_MOD_DECREASE_SPEED
87 &Aura::HandleAuraModIncreaseHealth, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
88 &Aura::HandleAuraModIncreaseEnergy, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
89 &Aura::HandleAuraModShapeshift, // 36 SPELL_AURA_MOD_SHAPESHIFT
90 &Aura::HandleAuraModEffectImmunity, // 37 SPELL_AURA_EFFECT_IMMUNITY
91 &Aura::HandleAuraModStateImmunity, // 38 SPELL_AURA_STATE_IMMUNITY
92 &Aura::HandleAuraModSchoolImmunity, // 39 SPELL_AURA_SCHOOL_IMMUNITY
93 &Aura::HandleAuraModDmgImmunity, // 40 SPELL_AURA_DAMAGE_IMMUNITY
94 &Aura::HandleAuraModDispelImmunity, // 41 SPELL_AURA_DISPEL_IMMUNITY
95 &Aura::HandleAuraProcTriggerSpell, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
96 &Aura::HandleNoImmediateEffect, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
97 &Aura::HandleAuraTrackCreatures, // 44 SPELL_AURA_TRACK_CREATURES
98 &Aura::HandleAuraTrackResources, // 45 SPELL_AURA_TRACK_RESOURCES
99 &Aura::HandleUnused, // 46 SPELL_AURA_46 (used in test spells 54054 and 54058, and spell 48050) (3.0.8a)
100 &Aura::HandleAuraModParryPercent, // 47 SPELL_AURA_MOD_PARRY_PERCENT
101 &Aura::HandleNULL, // 48 SPELL_AURA_48 spell Napalm (area damage spell with additional delayed damage effect)
102 &Aura::HandleAuraModDodgePercent, // 49 SPELL_AURA_MOD_DODGE_PERCENT
103 &Aura::HandleNoImmediateEffect, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT implemented in Unit::SpellCriticalHealingBonus
104 &Aura::HandleAuraModBlockPercent, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
105 &Aura::HandleAuraModCritPercent, // 52 SPELL_AURA_MOD_CRIT_PERCENT
106 &Aura::HandlePeriodicLeech, // 53 SPELL_AURA_PERIODIC_LEECH
107 &Aura::HandleModHitChance, // 54 SPELL_AURA_MOD_HIT_CHANCE
108 &Aura::HandleModSpellHitChance, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
109 &Aura::HandleAuraTransform, // 56 SPELL_AURA_TRANSFORM
110 &Aura::HandleModSpellCritChance, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
111 &Aura::HandleAuraModIncreaseSwimSpeed, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
112 &Aura::HandleNoImmediateEffect, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
113 &Aura::HandleAuraModPacifyAndSilence, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
114 &Aura::HandleAuraModScale, // 61 SPELL_AURA_MOD_SCALE
115 &Aura::HandlePeriodicHealthFunnel, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
116 &Aura::HandleUnused, // 63 unused (3.0.8a) old SPELL_AURA_PERIODIC_MANA_FUNNEL
117 &Aura::HandlePeriodicManaLeech, // 64 SPELL_AURA_PERIODIC_MANA_LEECH
118 &Aura::HandleModCastingSpeed, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
119 &Aura::HandleFeignDeath, // 66 SPELL_AURA_FEIGN_DEATH
120 &Aura::HandleAuraModDisarm, // 67 SPELL_AURA_MOD_DISARM
121 &Aura::HandleAuraModStalked, // 68 SPELL_AURA_MOD_STALKED
122 &Aura::HandleSchoolAbsorb, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
123 &Aura::HandleUnused, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell that has only visual effect
124 &Aura::HandleModSpellCritChanceShool, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
125 &Aura::HandleModPowerCostPCT, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
126 &Aura::HandleModPowerCost, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
127 &Aura::HandleNoImmediateEffect, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
128 &Aura::HandleNoImmediateEffect, // 75 SPELL_AURA_MOD_LANGUAGE
129 &Aura::HandleFarSight, // 76 SPELL_AURA_FAR_SIGHT
130 &Aura::HandleModMechanicImmunity, // 77 SPELL_AURA_MECHANIC_IMMUNITY
131 &Aura::HandleAuraMounted, // 78 SPELL_AURA_MOUNTED
132 &Aura::HandleModDamagePercentDone, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
133 &Aura::HandleModPercentStat, // 80 SPELL_AURA_MOD_PERCENT_STAT
134 &Aura::HandleNoImmediateEffect, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT
135 &Aura::HandleWaterBreathing, // 82 SPELL_AURA_WATER_BREATHING
136 &Aura::HandleModBaseResistance, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
137 &Aura::HandleModRegen, // 84 SPELL_AURA_MOD_REGEN
138 &Aura::HandleModPowerRegen, // 85 SPELL_AURA_MOD_POWER_REGEN
139 &Aura::HandleChannelDeathItem, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
140 &Aura::HandleNoImmediateEffect, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
141 &Aura::HandleNoImmediateEffect, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT
142 &Aura::HandlePeriodicDamagePCT, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
143 &Aura::HandleUnused, // 90 unused (3.0.8a) old SPELL_AURA_MOD_RESIST_CHANCE
144 &Aura::HandleNoImmediateEffect, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
145 &Aura::HandlePreventFleeing, // 92 SPELL_AURA_PREVENTS_FLEEING
146 &Aura::HandleModUnattackable, // 93 SPELL_AURA_MOD_UNATTACKABLE
147 &Aura::HandleNoImmediateEffect, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll
148 &Aura::HandleAuraGhost, // 95 SPELL_AURA_GHOST
149 &Aura::HandleNoImmediateEffect, // 96 SPELL_AURA_SPELL_MAGNET implemented in Unit::SelectMagnetTarget
150 &Aura::HandleManaShield, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
151 &Aura::HandleAuraModSkill, // 98 SPELL_AURA_MOD_SKILL_TALENT
152 &Aura::HandleAuraModAttackPower, // 99 SPELL_AURA_MOD_ATTACK_POWER
153 &Aura::HandleUnused, //100 SPELL_AURA_AURAS_VISIBLE obsolete? all player can see all auras now, but still have spells including GM-spell
154 &Aura::HandleModResistancePercent, //101 SPELL_AURA_MOD_RESISTANCE_PCT
155 &Aura::HandleNoImmediateEffect, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
156 &Aura::HandleAuraModTotalThreat, //103 SPELL_AURA_MOD_TOTAL_THREAT
157 &Aura::HandleAuraWaterWalk, //104 SPELL_AURA_WATER_WALK
158 &Aura::HandleAuraFeatherFall, //105 SPELL_AURA_FEATHER_FALL
159 &Aura::HandleAuraHover, //106 SPELL_AURA_HOVER
160 &Aura::HandleAddModifier, //107 SPELL_AURA_ADD_FLAT_MODIFIER
161 &Aura::HandleAddModifier, //108 SPELL_AURA_ADD_PCT_MODIFIER
162 &Aura::HandleAddTargetTrigger, //109 SPELL_AURA_ADD_TARGET_TRIGGER
163 &Aura::HandleModPowerRegenPCT, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
164 &Aura::HandleNoImmediateEffect, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER implemented in Unit::SelectMagnetTarget
165 &Aura::HandleNoImmediateEffect, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
166 &Aura::HandleNoImmediateEffect, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
167 &Aura::HandleNoImmediateEffect, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
168 &Aura::HandleNoImmediateEffect, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim
169 &Aura::HandleNoImmediateEffect, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT
170 &Aura::HandleNoImmediateEffect, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
171 &Aura::HandleNoImmediateEffect, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus
172 &Aura::HandleUnused, //119 unused (3.0.8a) old SPELL_AURA_SHARE_PET_TRACKING
173 &Aura::HandleAuraUntrackable, //120 SPELL_AURA_UNTRACKABLE
174 &Aura::HandleAuraEmpathy, //121 SPELL_AURA_EMPATHY
175 &Aura::HandleModOffhandDamagePercent, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
176 &Aura::HandleModTargetResistance, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
177 &Aura::HandleAuraModRangedAttackPower, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
178 &Aura::HandleNoImmediateEffect, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
179 &Aura::HandleNoImmediateEffect, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
180 &Aura::HandleNoImmediateEffect, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
181 &Aura::HandleModPossessPet, //128 SPELL_AURA_MOD_POSSESS_PET
182 &Aura::HandleAuraModIncreaseSpeed, //129 SPELL_AURA_MOD_SPEED_ALWAYS
183 &Aura::HandleAuraModIncreaseMountedSpeed, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
184 &Aura::HandleNoImmediateEffect, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
185 &Aura::HandleAuraModIncreaseEnergyPercent, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
186 &Aura::HandleAuraModIncreaseHealthPercent, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
187 &Aura::HandleAuraModRegenInterrupt, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
188 &Aura::HandleModHealingDone, //135 SPELL_AURA_MOD_HEALING_DONE
189 &Aura::HandleNoImmediateEffect, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
190 &Aura::HandleModTotalPercentStat, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
191 &Aura::HandleHaste, //138 SPELL_AURA_MOD_HASTE
192 &Aura::HandleForceReaction, //139 SPELL_AURA_FORCE_REACTION
193 &Aura::HandleAuraModRangedHaste, //140 SPELL_AURA_MOD_RANGED_HASTE
194 &Aura::HandleRangedAmmoHaste, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
195 &Aura::HandleAuraModBaseResistancePCT, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
196 &Aura::HandleAuraModResistanceExclusive, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
197 &Aura::HandleAuraSafeFall, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
198 &Aura::HandleAuraModPetTalentsPoints, //145 SPELL_AURA_MOD_PET_TALENT_POINTS
199 &Aura::HandleNoImmediateEffect, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE
200 &Aura::HandleNULL, //147 SPELL_AURA_ADD_CREATURE_IMMUNITY
201 &Aura::HandleAuraRetainComboPoints, //148 SPELL_AURA_RETAIN_COMBO_POINTS
202 &Aura::HandleNoImmediateEffect, //149 SPELL_AURA_REDUCE_PUSHBACK
203 &Aura::HandleShieldBlockValue, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
204 &Aura::HandleAuraTrackStealthed, //151 SPELL_AURA_TRACK_STEALTHED
205 &Aura::HandleNoImmediateEffect, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
206 &Aura::HandleNoImmediateEffect, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT
207 &Aura::HandleNoImmediateEffect, //154 SPELL_AURA_MOD_STEALTH_LEVEL
208 &Aura::HandleNoImmediateEffect, //155 SPELL_AURA_MOD_WATER_BREATHING
209 &Aura::HandleNoImmediateEffect, //156 SPELL_AURA_MOD_REPUTATION_GAIN
210 &Aura::HandleNULL, //157 SPELL_AURA_PET_DAMAGE_MULTI
211 &Aura::HandleShieldBlockValue, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
212 &Aura::HandleNoImmediateEffect, //159 SPELL_AURA_NO_PVP_CREDIT only for Honorless Target spell
213 &Aura::HandleNoImmediateEffect, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
214 &Aura::HandleNoImmediateEffect, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
215 &Aura::HandleAuraPowerBurn, //162 SPELL_AURA_POWER_BURN_MANA
216 &Aura::HandleNoImmediateEffect, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
217 &Aura::HandleUnused, //164 unused (3.0.8a), only one test spell
218 &Aura::HandleNoImmediateEffect, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
219 &Aura::HandleAuraModAttackPowerPercent, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
220 &Aura::HandleAuraModRangedAttackPowerPercent, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
221 &Aura::HandleNoImmediateEffect, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
222 &Aura::HandleNoImmediateEffect, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
223 &Aura::HandleNULL, //170 SPELL_AURA_DETECT_AMORE different spells that ignore transformation effects
224 &Aura::HandleAuraModIncreaseSpeed, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
225 &Aura::HandleAuraModIncreaseMountedSpeed, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
226 &Aura::HandleUnused, //173 unused (3.0.8a) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
227 &Aura::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus
228 &Aura::HandleModSpellHealingPercentFromStat, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
229 &Aura::HandleSpiritOfRedemption, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
230 &Aura::HandleNULL, //177 SPELL_AURA_AOE_CHARM
231 &Aura::HandleNoImmediateEffect, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
232 &Aura::HandleNoImmediateEffect, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
233 &Aura::HandleNoImmediateEffect, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
234 &Aura::HandleUnused, //181 unused (3.0.8a) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS
235 &Aura::HandleAuraModResistenceOfStatPercent, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
236 &Aura::HandleNULL, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746
237 &Aura::HandleNoImmediateEffect, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
238 &Aura::HandleNoImmediateEffect, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
239 &Aura::HandleNoImmediateEffect, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
240 &Aura::HandleNoImmediateEffect, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
241 &Aura::HandleNoImmediateEffect, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
242 &Aura::HandleModRating, //189 SPELL_AURA_MOD_RATING
243 &Aura::HandleNoImmediateEffect, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN implemented in Player::CalculateReputationGain
244 &Aura::HandleAuraModUseNormalSpeed, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
245 &Aura::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_HASTE_MELEE
246 &Aura::HandleModCombatSpeedPct, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
247 &Aura::HandleNULL, //194 SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL
248 &Aura::HandleNoImmediateEffect, //195 SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL implement in Unit::CalculateSpellDamage
249 &Aura::HandleNULL, //196 SPELL_AURA_MOD_COOLDOWN
250 &Aura::HandleNoImmediateEffect, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
251 &Aura::HandleUnused, //198 unused (3.0.8a) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS
252 &Aura::HandleNoImmediateEffect, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
253 &Aura::HandleNoImmediateEffect, //200 SPELL_AURA_MOD_XP_PCT implemented in Player::GiveXP
254 &Aura::HandleAuraAllowFlight, //201 SPELL_AURA_FLY this aura enable flight mode...
255 &Aura::HandleNoImmediateEffect, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
256 &Aura::HandleNoImmediateEffect, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
257 &Aura::HandleNoImmediateEffect, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
258 &Aura::HandleNULL, //205 vulnerable to school dmg?
259 &Aura::HandleNULL, //206 SPELL_AURA_MOD_SPEED_MOUNTED
260 &Aura::HandleAuraModIncreaseFlightSpeed, //207 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
261 &Aura::HandleAuraModIncreaseFlightSpeed, //208 SPELL_AURA_MOD_SPEED_FLIGHT, used only in spell: Flight Form (Passive)
262 &Aura::HandleAuraModIncreaseFlightSpeed, //209 SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
263 &Aura::HandleNULL, //210 Commentator's Command
264 &Aura::HandleAuraModIncreaseFlightSpeed, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
265 &Aura::HandleAuraModRangedAttackPowerOfStatPercent, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
266 &Aura::HandleNoImmediateEffect, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
267 &Aura::HandleNULL, //214 Tamed Pet Passive
268 &Aura::HandleArenaPreparation, //215 SPELL_AURA_ARENA_PREPARATION
269 &Aura::HandleModCastingSpeed, //216 SPELL_AURA_HASTE_SPELLS
270 &Aura::HandleUnused, //217 unused (3.0.8a)
271 &Aura::HandleAuraModRangedHaste, //218 SPELL_AURA_HASTE_RANGED
272 &Aura::HandleModManaRegen, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
273 &Aura::HandleModRatingFromStat, //220 SPELL_AURA_MOD_RATING_FROM_STAT
274 &Aura::HandleNULL, //221 ignored
275 &Aura::HandleUnused, //222 unused (3.0.8a) only for spell 44586 that not used in real spell cast
276 &Aura::HandleNULL, //223 Cold Stare
277 &Aura::HandleUnused, //224 unused (3.0.8a)
278 &Aura::HandleNoImmediateEffect, //225 SPELL_AURA_PRAYER_OF_MENDING
279 &Aura::HandleAuraPeriodicDummy, //226 SPELL_AURA_PERIODIC_DUMMY
280 &Aura::HandlePeriodicTriggerSpellWithValue, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
281 &Aura::HandleNoImmediateEffect, //228 stealth detection
282 &Aura::HandleNoImmediateEffect, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE implemented in Unit::SpellDamageBonus
283 &Aura::HandleAuraModIncreaseMaxHealth, //230 Commanding Shout
284 &Aura::HandleNoImmediateEffect, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
285 &Aura::HandleNoImmediateEffect, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
286 &Aura::HandleNULL, //233 set model id to the one of the creature with id m_modifier.m_miscvalue
287 &Aura::HandleNoImmediateEffect, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
288 &Aura::HandleAuraModDispelResist, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
289 &Aura::HandleAuraControlVehicle, //236 SPELL_AURA_CONTROL_VEHICLE
290 &Aura::HandleModSpellDamagePercentFromAttackPower, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
291 &Aura::HandleModSpellHealingPercentFromAttackPower, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
292 &Aura::HandleAuraModScale, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
293 &Aura::HandleAuraModExpertise, //240 SPELL_AURA_MOD_EXPERTISE
294 &Aura::HandleForceMoveForward, //241 Forces the player to move forward
295 &Aura::HandleUnused, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING
296 &Aura::HandleNULL, //243 faction reaction override spells
297 &Aura::HandleComprehendLanguage, //244 Comprehend language
298 &Aura::HandleNULL, //245 SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS
299 &Aura::HandleNoImmediateEffect, //246 SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL
300 &Aura::HandleNULL, //247 target to become a clone of the caster
301 &Aura::HandleNoImmediateEffect, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
302 &Aura::HandleAuraConvertRune, //249 SPELL_AURA_CONVERT_RUNE
303 &Aura::HandleAuraModIncreaseHealth, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
304 &Aura::HandleNULL, //251 SPELL_AURA_MOD_ENEMY_DODGE
305 &Aura::HandleNULL, //252 haste all?
306 &Aura::HandleNULL, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE
307 &Aura::HandleNULL, //254 SPELL_AURA_MOD_DISARM_SHIELD disarm Shield
308 &Aura::HandleNoImmediateEffect, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus
309 &Aura::HandleNoReagentUseAura, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
310 &Aura::HandleNULL, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
311 &Aura::HandleNULL, //258 SPELL_AURA_MOD_SPELL_VISUAL
312 &Aura::HandleNULL, //259 corrupt healing over time spell
313 &Aura::HandleNoImmediateEffect, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code
314 &Aura::HandlePhase, //261 SPELL_AURA_PHASE undetactable invisibility? implemented in Unit::isVisibleForOrDetect
315 &Aura::HandleNULL, //262
316 &Aura::HandleNULL, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask
317 &Aura::HandleUnused, //264 unused (3.0.8a)
318 &Aura::HandleUnused, //265 unused (3.0.8a)
319 &Aura::HandleUnused, //266 unused (3.0.8a)
320 &Aura::HandleNoImmediateEffect, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect
321 &Aura::HandleAuraModAttackPowerOfStatPercent, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
322 &Aura::HandleNULL, //269 ignore DR effects?
323 &Aura::HandleNULL, //270 SPELL_AURA_MOD_IGNORE_TARGET_RESIST
324 &Aura::HandleNoImmediateEffect, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
325 &Aura::HandleNULL, //272 reduce spell cast time?
326 &Aura::HandleNULL, //273
327 &Aura::HandleNULL, //274 proc free shot?
328 &Aura::HandleNoImmediateEffect, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
329 &Aura::HandleNULL, //276 mod damage % mechanic?
330 &Aura::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_MAX_AFFECTED_TARGETS Use SpellClassMask for spell select
331 &Aura::HandleNULL, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
332 &Aura::HandleNULL, //279 visual effects? 58836 and 57507
333 &Aura::HandleNULL, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
334 &Aura::HandleNULL, //281 SPELL_AURA_MOD_HONOR_GAIN
335 &Aura::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
336 &Aura::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
337 &Aura::HandleUnused, //284 not used by any spells (3.08a)
338 &Aura::HandleAuraModAttackPowerOfArmor, //285 SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR implemented in Player::UpdateAttackPowerAndDamage
339 &Aura::HandleNoImmediateEffect, //286 SPELL_AURA_ABILITY_PERIODIC_CRIT implemented in Aura::IsCritFromAbilityAura called from Aura::PeriodicTick
340 &Aura::HandleNoImmediateEffect, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
341 &Aura::HandleUnused, //288 not used by any spells (3.09) except 1 test spell.
342 &Aura::HandleUnused, //289 unused
343 &Aura::HandleUnused, //290 unused
344 &Aura::HandleUnused, //291 unused
345 &Aura::HandleNULL, //292 call stabled pet
346 &Aura::HandleNULL, //293 2 test spells
347 &Aura::HandleNULL //294 2 spells, possible prevent mana regen
350 static AuraType const frozenAuraTypes[] = { SPELL_AURA_MOD_ROOT, SPELL_AURA_MOD_STUN, SPELL_AURA_NONE };
352 Aura::Aura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem) :
353 m_spellmod(NULL), m_caster_guid(0), m_target(target), m_castItemGuid(castItem?castItem->GetGUID():0),
354 m_timeCla(1000), m_periodicTimer(0), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE),
355 m_effIndex(eff), m_auraSlot(MAX_AURAS), m_auraFlags(AFLAG_NONE), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),
356 m_positive(false), m_permanent(false), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false),
357 m_isRemovedOnShapeLost(true), m_updated(false), m_in_use(false)
359 assert(target);
361 assert(spellproto && spellproto == sSpellStore.LookupEntry( spellproto->Id ) && "`info` must be pointer to sSpellStore element");
363 m_spellProto = spellproto;
365 m_currentBasePoints = currentBasePoints ? *currentBasePoints : m_spellProto->EffectBasePoints[eff];
367 m_isPassive = IsPassiveSpell(GetId());
368 m_positive = IsPositiveEffect(GetId(), m_effIndex);
370 m_isSingleTargetAura = IsSingleTargetSpell(m_spellProto);
372 m_applyTime = time(NULL);
374 int32 damage;
375 if(!caster)
377 m_caster_guid = target->GetGUID();
378 damage = m_currentBasePoints+1; // stored value-1
379 m_maxduration = target->CalculateSpellDuration(m_spellProto, m_effIndex, target);
381 else
383 m_caster_guid = caster->GetGUID();
385 damage = caster->CalculateSpellDamage(m_spellProto,m_effIndex,m_currentBasePoints,target);
386 m_maxduration = caster->CalculateSpellDuration(m_spellProto, m_effIndex, target);
388 if (!damage && castItem && castItem->GetItemSuffixFactor())
390 ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(castItem->GetItemRandomPropertyId()));
391 if(item_rand_suffix)
393 for (int k = 0; k < 3; ++k)
395 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(item_rand_suffix->enchant_id[k]);
396 if(pEnchant)
398 for (int t = 0; t < 3; ++t)
399 if(pEnchant->spellid[t] == m_spellProto->Id)
401 damage = uint32((item_rand_suffix->prefix[k]*castItem->GetItemSuffixFactor()) / 10000 );
402 break;
406 if(damage)
407 break;
413 if(m_maxduration == -1 || m_isPassive && m_spellProto->DurationIndex == 0)
414 m_permanent = true;
416 Player* modOwner = caster ? caster->GetSpellModOwner() : NULL;
418 if(!m_permanent && modOwner)
420 modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, m_maxduration);
421 // Get zero duration aura after - need set m_maxduration > 0 for apply/remove aura work
422 if (m_maxduration<=0)
423 m_maxduration = 1;
426 m_duration = m_maxduration;
428 sLog.outDebug("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto->Id, m_spellProto->EffectApplyAuraName[eff], m_maxduration, m_spellProto->EffectImplicitTargetA[eff],damage);
430 m_effIndex = eff;
431 SetModifier(AuraType(m_spellProto->EffectApplyAuraName[eff]), damage, m_spellProto->EffectAmplitude[eff], m_spellProto->EffectMiscValue[eff]);
433 // Apply periodic time mod
434 if(modOwner && m_modifier.periodictime)
435 modOwner->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME, m_modifier.periodictime);
437 // Start periodic on next tick or at aura apply
438 if (!(m_spellProto->AttributesEx5 & SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY))
439 m_periodicTimer += m_modifier.periodictime;
441 m_isDeathPersist = IsDeathPersistentSpell(m_spellProto);
443 m_procCharges = m_spellProto->procCharges;
444 if(modOwner)
445 modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, m_procCharges);
447 m_isRemovedOnShapeLost = (m_caster_guid==m_target->GetGUID() &&
448 m_spellProto->Stances &&
449 !(m_spellProto->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) &&
450 !(m_spellProto->Attributes & SPELL_ATTR_NOT_SHAPESHIFT));
453 Aura::~Aura()
457 AreaAura::AreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
458 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
460 m_isAreaAura = true;
462 // caster==NULL in constructor args if target==caster in fact
463 Unit* caster_ptr = caster ? caster : target;
465 m_radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex]));
466 if(Player* modOwner = caster_ptr->GetSpellModOwner())
467 modOwner->ApplySpellMod(GetId(), SPELLMOD_RADIUS, m_radius);
469 switch(spellproto->Effect[eff])
471 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
472 m_areaAuraType = AREA_AURA_PARTY;
473 if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
474 m_modifier.m_auraname = SPELL_AURA_NONE;
475 break;
476 case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
477 m_areaAuraType = AREA_AURA_RAID;
478 if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
479 m_modifier.m_auraname = SPELL_AURA_NONE;
480 break;
481 case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
482 m_areaAuraType = AREA_AURA_FRIEND;
483 break;
484 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
485 m_areaAuraType = AREA_AURA_ENEMY;
486 if (target == caster_ptr)
487 m_modifier.m_auraname = SPELL_AURA_NONE; // Do not do any effect on self
488 break;
489 case SPELL_EFFECT_APPLY_AREA_AURA_PET:
490 m_areaAuraType = AREA_AURA_PET;
491 break;
492 case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
493 m_areaAuraType = AREA_AURA_OWNER;
494 if (target == caster_ptr)
495 m_modifier.m_auraname = SPELL_AURA_NONE;
496 break;
497 default:
498 sLog.outError("Wrong spell effect in AreaAura constructor");
499 ASSERT(false);
500 break;
504 AreaAura::~AreaAura()
508 PersistentAreaAura::PersistentAreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
509 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
511 m_isPersistent = true;
514 PersistentAreaAura::~PersistentAreaAura()
518 SingleEnemyTargetAura::SingleEnemyTargetAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
519 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
521 if (caster)
522 m_casters_target_guid = caster->GetTypeId()==TYPEID_PLAYER ? ((Player*)caster)->GetSelection() : caster->GetUInt64Value(UNIT_FIELD_TARGET);
523 else
524 m_casters_target_guid = 0;
527 SingleEnemyTargetAura::~SingleEnemyTargetAura()
531 Unit* SingleEnemyTargetAura::GetTriggerTarget() const
533 return ObjectAccessor::GetUnit(*m_target, m_casters_target_guid);
536 Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem)
538 if (IsAreaAuraEffect(spellproto->Effect[eff]))
539 return new AreaAura(spellproto, eff, currentBasePoints, target, caster, castItem);
541 uint32 triggeredSpellId = spellproto->EffectTriggerSpell[eff];
543 if(SpellEntry const* triggeredSpellInfo = sSpellStore.LookupEntry(triggeredSpellId))
544 for (int i = 0; i < 3; ++i)
545 if (triggeredSpellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_ENEMY)
546 return new SingleEnemyTargetAura(spellproto, eff, currentBasePoints, target, caster, castItem);
548 return new Aura(spellproto, eff, currentBasePoints, target, caster, castItem);
551 Unit* Aura::GetCaster() const
553 if(m_caster_guid==m_target->GetGUID())
554 return m_target;
556 //return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
557 //must return caster even if it's in another grid/map
558 Unit *unit = ObjectAccessor::GetObjectInWorld(m_caster_guid, (Unit*)NULL);
559 return unit && unit->IsInWorld() ? unit : NULL;
562 void Aura::SetModifier(AuraType t, int32 a, uint32 pt, int32 miscValue)
564 m_modifier.m_auraname = t;
565 m_modifier.m_amount = a;
566 m_modifier.m_miscvalue = miscValue;
567 m_modifier.periodictime = pt;
570 void Aura::Update(uint32 diff)
572 if (m_duration > 0)
574 m_duration -= diff;
575 if (m_duration < 0)
576 m_duration = 0;
577 m_timeCla -= diff;
579 // GetEffIndex()==0 prevent double/triple apply manaPerSecond/manaPerSecondPerLevel to same spell with many auras
580 // all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
581 if(GetEffIndex()==0 && m_timeCla <= 0)
583 if(Unit* caster = GetCaster())
585 Powers powertype = Powers(m_spellProto->powerType);
586 int32 manaPerSecond = m_spellProto->manaPerSecond + m_spellProto->manaPerSecondPerLevel * caster->getLevel();
587 m_timeCla = 1*IN_MILISECONDS;
588 if (manaPerSecond)
590 if(powertype==POWER_HEALTH)
591 caster->ModifyHealth(-manaPerSecond);
592 else
593 caster->ModifyPower(powertype,-manaPerSecond);
599 // Channeled aura required check distance from caster
600 if(IsChanneledSpell(m_spellProto) && m_caster_guid != m_target->GetGUID())
602 Unit* caster = GetCaster();
603 if(!caster)
605 m_target->RemoveAura(GetId(), GetEffIndex());
606 return;
609 // Get spell range
610 float radius;
611 SpellModOp mod;
612 if (m_spellProto->EffectRadiusIndex[GetEffIndex()])
614 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellProto->EffectRadiusIndex[GetEffIndex()]));
615 mod = SPELLMOD_RADIUS;
617 else
619 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellProto->rangeIndex));
620 mod = SPELLMOD_RANGE;
623 if(Player* modOwner = caster->GetSpellModOwner())
624 modOwner->ApplySpellMod(GetId(), mod, radius, NULL);
626 if(!caster->IsWithinDistInMap(m_target, radius))
628 m_target->RemoveAura(GetId(), GetEffIndex());
629 return;
633 if(m_isPeriodic && (m_duration >= 0 || m_isPassive || m_permanent))
635 m_periodicTimer -= diff;
636 if(m_periodicTimer <= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
638 // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
639 m_periodicTimer += m_modifier.periodictime;
640 PeriodicTick();
645 void AreaAura::Update(uint32 diff)
647 // update for the caster of the aura
648 if(m_caster_guid == m_target->GetGUID())
650 Unit* caster = m_target;
652 if( !caster->hasUnitState(UNIT_STAT_ISOLATED) )
654 Unit* owner = caster->GetCharmerOrOwner();
655 if (!owner)
656 owner = caster;
657 std::list<Unit *> targets;
659 switch(m_areaAuraType)
661 case AREA_AURA_PARTY:
663 Group *pGroup = NULL;
665 if (owner->GetTypeId() == TYPEID_PLAYER)
666 pGroup = ((Player*)owner)->GetGroup();
668 if( pGroup)
670 uint8 subgroup = ((Player*)owner)->GetSubGroup();
671 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
673 Player* Target = itr->getSource();
674 if(Target && Target->isAlive() && Target->GetSubGroup()==subgroup && caster->IsFriendlyTo(Target))
676 if(caster->IsWithinDistInMap(Target, m_radius))
677 targets.push_back(Target);
678 Pet *pet = Target->GetPet();
679 if(pet && pet->isAlive() && caster->IsWithinDistInMap(pet, m_radius))
680 targets.push_back(pet);
684 else
686 // add owner
687 if( owner != caster && caster->IsWithinDistInMap(owner, m_radius) )
688 targets.push_back(owner);
689 // add caster's pet
690 Unit* pet = caster->GetPet();
691 if( pet && caster->IsWithinDistInMap(pet, m_radius))
692 targets.push_back(pet);
694 break;
696 case AREA_AURA_RAID:
698 Group *pGroup = NULL;
700 if (owner->GetTypeId() == TYPEID_PLAYER)
701 pGroup = ((Player*)owner)->GetGroup();
703 if( pGroup)
705 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
707 Player* Target = itr->getSource();
708 if(Target && Target->isAlive() && caster->IsFriendlyTo(Target))
710 if(caster->IsWithinDistInMap(Target, m_radius))
711 targets.push_back(Target);
712 Pet *pet = Target->GetPet();
713 if(pet && pet->isAlive() && caster->IsWithinDistInMap(pet, m_radius))
714 targets.push_back(pet);
718 else
720 // add owner
721 if( owner != caster && caster->IsWithinDistInMap(owner, m_radius) )
722 targets.push_back(owner);
723 // add caster's pet
724 Unit* pet = caster->GetPet();
725 if( pet && caster->IsWithinDistInMap(pet, m_radius))
726 targets.push_back(pet);
728 break;
730 case AREA_AURA_FRIEND:
732 CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
733 Cell cell(p);
734 cell.data.Part.reserved = ALL_DISTRICT;
735 cell.SetNoCreate();
737 MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(caster, owner, m_radius);
738 MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck> searcher(caster,targets, u_check);
739 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
740 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
741 CellLock<GridReadGuard> cell_lock(cell, p);
742 cell_lock->Visit(cell_lock, world_unit_searcher, *caster->GetMap());
743 cell_lock->Visit(cell_lock, grid_unit_searcher, *caster->GetMap());
744 break;
746 case AREA_AURA_ENEMY:
748 CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
749 Cell cell(p);
750 cell.data.Part.reserved = ALL_DISTRICT;
751 cell.SetNoCreate();
753 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(caster, owner, m_radius); // No GetCharmer in searcher
754 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(caster, targets, u_check);
755 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
756 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
757 CellLock<GridReadGuard> cell_lock(cell, p);
758 cell_lock->Visit(cell_lock, world_unit_searcher, *caster->GetMap());
759 cell_lock->Visit(cell_lock, grid_unit_searcher, *caster->GetMap());
760 break;
762 case AREA_AURA_OWNER:
763 case AREA_AURA_PET:
765 if(owner != caster)
766 targets.push_back(owner);
767 break;
771 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end(); tIter++)
773 if((*tIter)->HasAura(GetId(), m_effIndex))
774 continue;
776 if(SpellEntry const *actualSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter)->getLevel()))
778 int32 actualBasePoints = m_currentBasePoints;
779 // recalculate basepoints for lower rank (all AreaAura spell not use custom basepoints?)
780 if(actualSpellInfo != GetSpellProto())
781 actualBasePoints = actualSpellInfo->EffectBasePoints[m_effIndex];
782 AreaAura *aur = new AreaAura(actualSpellInfo, m_effIndex, &actualBasePoints, (*tIter), caster, NULL);
783 aur->SetAuraDuration(GetAuraDuration());
784 (*tIter)->AddAura(aur);
788 Aura::Update(diff);
790 else // aura at non-caster
792 Unit * tmp_target = m_target;
793 Unit* caster = GetCaster();
794 uint32 tmp_spellId = GetId(), tmp_effIndex = m_effIndex;
796 // WARNING: the aura may get deleted during the update
797 // DO NOT access its members after update!
798 Aura::Update(diff);
800 // remove aura if out-of-range from caster (after teleport for example)
801 // or caster is isolated or caster no longer has the aura
802 // or caster is (no longer) friendly
803 bool needFriendly = (m_areaAuraType == AREA_AURA_ENEMY ? false : true);
804 if( !caster || caster->hasUnitState(UNIT_STAT_ISOLATED) ||
805 !caster->IsWithinDistInMap(tmp_target, m_radius) ||
806 !caster->HasAura(tmp_spellId, tmp_effIndex) ||
807 caster->IsFriendlyTo(tmp_target) != needFriendly
810 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
812 else if( m_areaAuraType == AREA_AURA_PARTY) // check if in same sub group
814 // not check group if target == owner or target == pet
815 if (caster->GetCharmerOrOwnerGUID() != tmp_target->GetGUID() && caster->GetGUID() != tmp_target->GetCharmerOrOwnerGUID())
817 Player* check = caster->GetCharmerOrOwnerPlayerOrPlayerItself();
819 Group *pGroup = check ? check->GetGroup() : NULL;
820 if( pGroup )
822 Player* checkTarget = tmp_target->GetCharmerOrOwnerPlayerOrPlayerItself();
823 if(!checkTarget || !pGroup->SameSubGroup(check, checkTarget))
824 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
826 else
827 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
830 else if( m_areaAuraType == AREA_AURA_RAID) // TODO: fix me!
832 // not check group if target == owner or target == pet
833 if (caster->GetCharmerOrOwnerGUID() != tmp_target->GetGUID() && caster->GetGUID() != tmp_target->GetCharmerOrOwnerGUID())
835 Player* check = caster->GetCharmerOrOwnerPlayerOrPlayerItself();
837 Group *pGroup = check ? check->GetGroup() : NULL;
838 if( pGroup )
840 Player* checkTarget = tmp_target->GetCharmerOrOwnerPlayerOrPlayerItself();
841 if(!checkTarget)
842 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
844 else
845 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
848 else if( m_areaAuraType == AREA_AURA_PET || m_areaAuraType == AREA_AURA_OWNER )
850 if( tmp_target->GetGUID() != caster->GetCharmerOrOwnerGUID() )
851 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
856 void PersistentAreaAura::Update(uint32 diff)
858 bool remove = false;
860 // remove the aura if its caster or the dynamic object causing it was removed
861 // or if the target moves too far from the dynamic object
862 Unit *caster = GetCaster();
863 if (caster)
865 DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
866 if (dynObj)
868 if (!m_target->IsWithinDistInMap(dynObj, dynObj->GetRadius()))
869 remove = true;
871 else
872 remove = true;
874 else
875 remove = true;
877 Unit *tmp_target = m_target;
878 uint32 tmp_id = GetId(), tmp_index = GetEffIndex();
880 // WARNING: the aura may get deleted during the update
881 // DO NOT access its members after update!
882 Aura::Update(diff);
884 if(remove)
885 tmp_target->RemoveAura(tmp_id, tmp_index);
888 void Aura::ApplyModifier(bool apply, bool Real)
890 AuraType aura = m_modifier.m_auraname;
892 m_in_use = true;
893 if(aura < TOTAL_AURAS)
894 (*this.*AuraHandler [aura])(apply, Real);
895 m_in_use = false;
898 void Aura::_AddAura()
900 if (!GetId())
901 return;
902 if(!m_target)
903 return;
905 // Second aura if some spell
906 bool secondaura = false;
907 // Try find slot for aura
908 uint8 slot = NULL_AURA_SLOT;
909 // Lookup for some spell auras (and get slot from it)
910 for(uint8 i = 0; i < m_effIndex; ++i)
912 Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
913 for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
915 // allow use single slot only by auras from same caster
916 if(itr->second->GetCasterGUID()==GetCasterGUID())
918 slot = itr->second->GetAuraSlot();
919 secondaura = true;
920 break;
923 if (secondaura)
924 break;
926 // Lookup free slot
927 if (!secondaura && m_target->GetVisibleAurasCount() < MAX_AURAS)
929 Unit::VisibleAuraMap const *visibleAuras = m_target->GetVisibleAuras();
930 for(uint8 i = 0; i < MAX_AURAS; ++i)
932 Unit::VisibleAuraMap::const_iterator itr = visibleAuras->find(i);
933 if(itr == visibleAuras->end())
935 slot = i;
936 // update for out of range group members (on 1 slot use)
937 m_target->UpdateAuraForGroup(slot);
938 break;
943 Unit* caster = GetCaster();
945 // set infinity cooldown state for spells
946 if(caster && caster->GetTypeId() == TYPEID_PLAYER)
948 if (m_spellProto->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
950 Item* castItem = m_castItemGuid ? ((Player*)caster)->GetItemByGuid(m_castItemGuid) : NULL;
951 ((Player*)caster)->AddSpellAndCategoryCooldowns(m_spellProto,castItem ? castItem->GetEntry() : 0, NULL,true);
955 // passive auras (except totem auras) do not get placed in the slots
956 // area auras with SPELL_AURA_NONE are not shown on target
957 if((!m_isPassive || (caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem())) &&
958 (m_spellProto->Effect[GetEffIndex()] != SPELL_EFFECT_APPLY_AREA_AURA_ENEMY || m_target != caster))
960 SetAuraSlot( slot );
961 if(slot < MAX_AURAS) // slot found send data to client
963 SetAura(false);
964 SetAuraFlags((1 << GetEffIndex()) | AFLAG_NOT_CASTER | ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION : AFLAG_NONE) | (IsPositive() ? AFLAG_POSITIVE : AFLAG_NEGATIVE));
965 SetAuraLevel(caster ? caster->getLevel() : sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL));
966 SendAuraUpdate(false);
969 //*****************************************************
970 // Update target aura state flag (at 1 aura apply)
971 // TODO: Make it easer
972 //*****************************************************
973 if (!secondaura)
975 // Sitdown on apply aura req seated
976 if (m_spellProto->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED && !m_target->IsSitState())
977 m_target->SetStandState(UNIT_STAND_STATE_SIT);
979 // register aura diminishing on apply
980 if (getDiminishGroup() != DIMINISHING_NONE )
981 m_target->ApplyDiminishingAura(getDiminishGroup(), true);
983 // Update Seals information
984 if (IsSealSpell(m_spellProto))
985 m_target->ModifyAuraState(AURA_STATE_JUDGEMENT, true);
987 // Conflagrate aura state on Immolate and Shadowflame
988 if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK &&
989 // Immolate
990 ((m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004)) ||
991 // Shadowflame
992 (m_spellProto->SpellFamilyFlags2 & 0x00000002)))
993 m_target->ModifyAuraState(AURA_STATE_CONFLAGRATE, true);
995 // Faerie Fire (druid versions)
996 if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000400)))
997 m_target->ModifyAuraState(AURA_STATE_FAERIE_FIRE, true);
999 // Victorious
1000 if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && (m_spellProto->SpellFamilyFlags & UI64LIT(0x0004000000000000)))
1001 m_target->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, true);
1003 // Swiftmend state on Regrowth & Rejuvenation
1004 if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && (m_spellProto->SpellFamilyFlags & UI64LIT(0x50)))
1005 m_target->ModifyAuraState(AURA_STATE_SWIFTMEND, true);
1007 // Deadly poison aura state
1008 if(m_spellProto->SpellFamilyName == SPELLFAMILY_ROGUE && (m_spellProto->SpellFamilyFlags & UI64LIT(0x10000)))
1009 m_target->ModifyAuraState(AURA_STATE_DEADLY_POISON, true);
1011 // Enrage aura state
1012 if(m_spellProto->Dispel == DISPEL_ENRAGE)
1013 m_target->ModifyAuraState(AURA_STATE_ENRAGE, true);
1018 bool Aura::_RemoveAura()
1020 // Remove all triggered by aura spells vs unlimited duration
1021 // except same aura replace case
1022 if(m_removeMode!=AURA_REMOVE_BY_STACK)
1023 CleanupTriggeredSpells();
1025 Unit* caster = GetCaster();
1027 if(caster && IsPersistent())
1029 DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
1030 if (dynObj)
1031 dynObj->RemoveAffected(m_target);
1034 //passive auras do not get put in slots
1035 // Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
1036 //if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
1037 // return;
1039 uint8 slot = GetAuraSlot();
1041 if(slot >= MAX_AURAS) // slot not set
1042 return false;
1044 if(m_target->GetVisibleAura(slot) == 0)
1045 return false;
1047 bool lastaura = true;
1049 // find other aura in same slot (current already removed from list)
1050 for(uint8 i = 0; i < 3; ++i)
1052 Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
1053 for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
1055 if(itr->second->GetAuraSlot() == slot)
1057 lastaura = false;
1058 break;
1061 if(!lastaura)
1062 break;
1065 // only remove icon when the last aura of the spell is removed (current aura already removed from list)
1066 if (!lastaura)
1067 return false;
1069 // unregister aura diminishing (and store last time)
1070 if (getDiminishGroup() != DIMINISHING_NONE )
1071 m_target->ApplyDiminishingAura(getDiminishGroup(), false);
1073 SetAura(true);
1074 SetAuraFlags(AFLAG_NONE);
1075 SetAuraLevel(0);
1076 SendAuraUpdate(true);
1078 // update for out of range group members
1079 m_target->UpdateAuraForGroup(slot);
1081 //*****************************************************
1082 // Update target aura state flag (at last aura remove)
1083 //*****************************************************
1084 // Enrage aura state
1085 if(m_spellProto->Dispel == DISPEL_ENRAGE)
1086 m_target->ModifyAuraState(AURA_STATE_ENRAGE, false);
1088 uint32 removeState = 0;
1089 uint64 removeFamilyFlag = m_spellProto->SpellFamilyFlags;
1090 uint32 removeFamilyFlag2 = m_spellProto->SpellFamilyFlags2;
1091 switch(m_spellProto->SpellFamilyName)
1093 case SPELLFAMILY_PALADIN:
1094 if (IsSealSpell(m_spellProto))
1095 removeState = AURA_STATE_JUDGEMENT; // Update Seals information
1096 break;
1097 case SPELLFAMILY_WARLOCK:
1098 // Conflagrate aura state on Immolate and Shadowflame,
1099 if ((m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004)) ||
1100 (m_spellProto->SpellFamilyFlags2 & 0x00000002))
1102 removeFamilyFlag = UI64LIT(0x0000000000000004);
1103 removeFamilyFlag2 = 0x00000002;
1104 removeState = AURA_STATE_CONFLAGRATE;
1106 break;
1107 case SPELLFAMILY_DRUID:
1108 if(m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000400))
1109 removeState = AURA_STATE_FAERIE_FIRE; // Faerie Fire (druid versions)
1110 else if(m_spellProto->SpellFamilyFlags & UI64LIT(0x50))
1112 removeFamilyFlag = 0x50;
1113 removeState = AURA_STATE_SWIFTMEND; // Swiftmend aura state
1115 break;
1116 case SPELLFAMILY_WARRIOR:
1117 if(m_spellProto->SpellFamilyFlags & UI64LIT(0x0004000000000000))
1118 removeState = AURA_STATE_WARRIOR_VICTORY_RUSH; // Victorious
1119 break;
1120 case SPELLFAMILY_ROGUE:
1121 if(m_spellProto->SpellFamilyFlags & UI64LIT(0x10000))
1122 removeState = AURA_STATE_DEADLY_POISON; // Deadly poison aura state
1123 break;
1124 case SPELLFAMILY_HUNTER:
1125 if(m_spellProto->SpellFamilyFlags & UI64LIT(0x1000000000000000))
1126 removeState = AURA_STATE_FAERIE_FIRE; // Sting (hunter versions)
1129 // Remove state (but need check other auras for it)
1130 if (removeState)
1132 bool found = false;
1133 Unit::AuraMap& Auras = m_target->GetAuras();
1134 for(Unit::AuraMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
1136 SpellEntry const *auraSpellInfo = (*i).second->GetSpellProto();
1137 if(auraSpellInfo->SpellFamilyName == m_spellProto->SpellFamilyName &&
1138 (auraSpellInfo->SpellFamilyFlags & removeFamilyFlag || auraSpellInfo->SpellFamilyFlags2 & removeFamilyFlag2))
1140 found = true;
1141 break;
1144 // this has been last aura
1145 if(!found)
1146 m_target->ModifyAuraState(AuraState(removeState), false);
1149 // reset cooldown state for spells
1150 if(caster && caster->GetTypeId() == TYPEID_PLAYER)
1152 if ( GetSpellProto()->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE )
1153 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
1154 ((Player*)caster)->SendCooldownEvent(GetSpellProto());
1157 return true;
1160 void Aura::SendAuraUpdate(bool remove)
1162 WorldPacket data(SMSG_AURA_UPDATE);
1163 data.append(m_target->GetPackGUID());
1164 data << uint8(GetAuraSlot());
1165 data << uint32(remove ? 0 : GetId());
1167 if(remove)
1169 m_target->SendMessageToSet(&data, true);
1170 return;
1173 uint8 auraFlags = GetAuraFlags();
1174 data << uint8(auraFlags);
1175 data << uint8(GetAuraLevel());
1176 data << uint8(m_procCharges ? m_procCharges*m_stackAmount : m_stackAmount);
1178 if(!(auraFlags & AFLAG_NOT_CASTER))
1180 data << uint8(0); // pguid
1183 if(auraFlags & AFLAG_DURATION)
1185 data << uint32(GetAuraMaxDuration());
1186 data << uint32(GetAuraDuration());
1189 m_target->SendMessageToSet(&data, true);
1192 void Aura::SetStackAmount(uint8 stackAmount)
1194 Unit *target = GetTarget();
1195 Unit *caster = GetCaster();
1196 if (!target || !caster)
1197 return;
1199 bool refresh = stackAmount >= m_stackAmount;
1200 if (stackAmount != m_stackAmount)
1202 m_stackAmount = stackAmount;
1203 int32 amount = m_stackAmount * caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_currentBasePoints, target);
1204 // Reapply if amount change
1205 if (amount!=m_modifier.m_amount)
1207 ApplyModifier(false, true);
1208 m_modifier.m_amount = amount;
1209 ApplyModifier(true, true);
1213 if (refresh)
1214 // Stack increased refresh duration
1215 RefreshAura();
1216 else
1217 // Stack decreased only send update
1218 SendAuraUpdate(false);
1221 bool Aura::modStackAmount(int32 num)
1223 // Can`t mod
1224 if (!m_spellProto->StackAmount)
1225 return true;
1227 // Modify stack but limit it
1228 int32 stackAmount = m_stackAmount + num;
1229 if (stackAmount > m_spellProto->StackAmount)
1230 stackAmount = m_spellProto->StackAmount;
1231 else if (stackAmount <=0) // Last aura from stack removed
1233 m_stackAmount = 0;
1234 return true; // need remove aura
1237 // Update stack amount
1238 SetStackAmount(stackAmount);
1239 return false;
1242 void Aura::RefreshAura()
1244 m_duration = m_maxduration;
1245 SendAuraUpdate(false);
1248 bool Aura::isAffectedOnSpell(SpellEntry const *spell) const
1250 // Check family name
1251 if (spell->SpellFamilyName != m_spellProto->SpellFamilyName)
1252 return false;
1253 // Check EffectClassMask
1254 uint32 const *ptr = getAuraSpellClassMask();
1255 if (((uint64*)ptr)[0] & spell->SpellFamilyFlags)
1256 return true;
1257 if (ptr[2] & spell->SpellFamilyFlags2)
1258 return true;
1259 return false;
1262 /*********************************************************/
1263 /*** BASIC AURA FUNCTION ***/
1264 /*********************************************************/
1265 void Aura::HandleAddModifier(bool apply, bool Real)
1267 if(m_target->GetTypeId() != TYPEID_PLAYER || !Real)
1268 return;
1270 if(m_modifier.m_miscvalue >= MAX_SPELLMOD)
1271 return;
1273 if (apply)
1275 // Add custom charges for some mod aura
1276 switch (m_spellProto->Id)
1278 case 17941: // Shadow Trance
1279 case 22008: // Netherwind Focus
1280 case 31834: // Light's Grace
1281 case 34754: // Clearcasting
1282 case 34936: // Backlash
1283 case 48108: // Hot Streak
1284 case 51124: // Killing Machine
1285 case 54741: // Firestarter
1286 case 57761: // Fireball!
1287 SetAuraCharges(1);
1288 break;
1291 SpellModifier *mod = new SpellModifier;
1292 mod->op = SpellModOp(m_modifier.m_miscvalue);
1293 mod->value = m_modifier.m_amount;
1294 mod->type = SpellModType(m_modifier.m_auraname); // SpellModType value == spell aura types
1295 mod->spellId = GetId();
1297 uint32 const *ptr;
1298 switch (m_effIndex)
1300 case 0: ptr = &m_spellProto->EffectSpellClassMaskA[0]; break;
1301 case 1: ptr = &m_spellProto->EffectSpellClassMaskB[0]; break;
1302 case 2: ptr = &m_spellProto->EffectSpellClassMaskC[0]; break;
1303 default:
1304 return;
1307 mod->mask = (uint64)ptr[0] | (uint64)ptr[1]<<32;
1308 mod->mask2= (uint64)ptr[2];
1309 mod->charges = m_procCharges;
1311 m_spellmod = mod;
1314 uint64 spellFamilyMask = m_spellmod->mask;
1316 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
1318 // reapply some passive spells after add/remove related spellmods
1319 if(m_spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && (spellFamilyMask & UI64LIT(0x0000100000000000)))
1321 m_target->RemoveAurasDueToSpell(45471);
1323 if(apply)
1324 m_target->CastSpell(m_target, 45471, true);
1327 void Aura::HandleAddTargetTrigger(bool apply, bool /*Real*/)
1329 // Use SpellModifier structure for check
1330 // used only fields:
1331 // spellId, mask, mask2
1332 if (apply)
1334 SpellModifier *mod = new SpellModifier;
1335 mod->spellId = GetId();
1337 uint32 const *ptr;
1338 switch (m_effIndex)
1340 case 0: ptr = &m_spellProto->EffectSpellClassMaskA[0]; break;
1341 case 1: ptr = &m_spellProto->EffectSpellClassMaskB[0]; break;
1342 case 2: ptr = &m_spellProto->EffectSpellClassMaskC[0]; break;
1343 default:
1344 return;
1347 mod->mask = (uint64)ptr[0] | (uint64)ptr[1]<<32;
1348 mod->mask2= (uint64)ptr[2];
1349 m_spellmod = mod;
1351 else
1353 delete m_spellmod;
1354 m_spellmod = NULL;
1358 void Aura::TriggerSpell()
1360 Unit* caster = GetCaster();
1361 Unit* target = GetTriggerTarget();
1363 if(!caster || !target)
1364 return;
1366 // generic casting code with custom spells and target/caster customs
1367 uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
1369 SpellEntry const *triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
1370 SpellEntry const *auraSpellInfo = GetSpellProto();
1371 uint32 auraId = auraSpellInfo->Id;
1373 // specific code for cases with no trigger spell provided in field
1374 if (triggeredSpellInfo == NULL)
1376 switch(auraSpellInfo->SpellFamilyName)
1378 case SPELLFAMILY_GENERIC:
1380 switch(auraId)
1382 // Firestone Passive (1-5 ranks)
1383 case 758:
1384 case 17945:
1385 case 17947:
1386 case 17949:
1387 case 27252:
1389 if (caster->GetTypeId()!=TYPEID_PLAYER)
1390 return;
1391 Item* item = ((Player*)caster)->GetWeaponForAttack(BASE_ATTACK);
1392 if (!item)
1393 return;
1394 uint32 enchant_id = 0;
1395 switch (GetId())
1397 case 758: enchant_id = 1803; break; // Rank 1
1398 case 17945: enchant_id = 1823; break; // Rank 2
1399 case 17947: enchant_id = 1824; break; // Rank 3
1400 case 17949: enchant_id = 1825; break; // Rank 4
1401 case 27252: enchant_id = 2645; break; // Rank 5
1402 default:
1403 return;
1405 // remove old enchanting before applying new
1406 ((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false);
1407 item->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, m_modifier.periodictime+1000, 0);
1408 // add new enchanting
1409 ((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,true);
1410 return;
1412 // // Periodic Mana Burn
1413 // case 812: break;
1414 // // Polymorphic Ray
1415 // case 6965: break;
1416 // // Fire Nova (1-7 ranks)
1417 // case 8350:
1418 // case 8508:
1419 // case 8509:
1420 // case 11312:
1421 // case 11313:
1422 // case 25540:
1423 // case 25544:
1424 // break;
1425 // Thaumaturgy Channel
1426 case 9712: trigger_spell_id = 21029; break;
1427 // // Egan's Blaster
1428 // case 17368: break;
1429 // // Haunted
1430 // case 18347: break;
1431 // // Ranshalla Waiting
1432 // case 18953: break;
1433 // // Inferno
1434 // case 19695: break;
1435 // // Frostwolf Muzzle DND
1436 // case 21794: break;
1437 // // Alterac Ram Collar DND
1438 // case 21866: break;
1439 // // Celebras Waiting
1440 // case 21916: break;
1441 // Brood Affliction: Bronze
1442 case 23170:
1444 m_target->CastSpell(m_target, 23171, true, 0, this);
1445 return;
1447 // // Mark of Frost
1448 // case 23184: break;
1449 // Restoration
1450 case 23493:
1452 int32 heal = caster->GetMaxHealth() / 10;
1453 caster->DealHeal(caster, heal, auraSpellInfo);
1455 int32 mana = caster->GetMaxPower(POWER_MANA);
1456 if (mana)
1458 mana /= 10;
1459 caster->EnergizeBySpell(caster, 23493, mana, POWER_MANA);
1461 return;
1463 // // Stoneclaw Totem Passive TEST
1464 // case 23792: break;
1465 // // Axe Flurry
1466 // case 24018: break;
1467 // // Mark of Arlokk
1468 // case 24210: break;
1469 // // Restoration
1470 // case 24379: break;
1471 // // Happy Pet
1472 // case 24716: break;
1473 // // Dream Fog
1474 // case 24780: break;
1475 // // Cannon Prep
1476 // case 24832: break;
1477 // // Shadow Bolt Whirl
1478 // case 24834: break;
1479 // // Stink Trap
1480 // case 24918: break;
1481 // // Mark of Nature
1482 // case 25041: break;
1483 // // Agro Drones
1484 // case 25152: break;
1485 // // Consume
1486 // case 25371: break;
1487 // // Pain Spike
1488 // case 25572: break;
1489 // // Rotate 360
1490 // case 26009: break;
1491 // // Rotate -360
1492 // case 26136: break;
1493 // // Consume
1494 // case 26196: break;
1495 // // Berserk
1496 // case 26615: break;
1497 // // Defile
1498 // case 27177: break;
1499 // // Teleport: IF/UC
1500 // case 27601: break;
1501 // // Five Fat Finger Exploding Heart Technique
1502 // case 27673: break;
1503 // // Nitrous Boost
1504 // case 27746: break;
1505 // // Steam Tank Passive
1506 // case 27747: break;
1507 // Frost Blast
1508 case 27808:
1510 int32 bpDamage = target->GetMaxHealth()*26/100;
1511 caster->CastCustomSpell(target, 29879, &bpDamage, NULL, NULL, true, NULL, this);
1512 return;
1514 // // Detonate Mana
1515 // case 27819: break;
1516 // // Controller Timer
1517 // case 28095: break;
1518 // // Stalagg Chain
1519 // case 28096: break;
1520 // // Stalagg Tesla Passive
1521 // case 28097: break;
1522 // // Feugen Tesla Passive
1523 // case 28109: break;
1524 // // Feugen Chain
1525 // case 28111: break;
1526 // // Mark of Didier
1527 // case 28114: break;
1528 // // Communique Timer, camp
1529 // case 28346: break;
1530 // // Icebolt
1531 // case 28522: break;
1532 // // Silithyst
1533 // case 29519: break;
1534 // Inoculate Nestlewood Owlkin
1535 case 29528:
1536 if(target->GetTypeId() != TYPEID_UNIT)// prevent error reports in case ignored player target
1537 return;
1538 break;
1539 // // Overload
1540 // case 29768: break;
1541 // // Return Fire
1542 // case 29788: break;
1543 // // Return Fire
1544 // case 29793: break;
1545 // // Return Fire
1546 // case 29794: break;
1547 // // Guardian of Icecrown Passive
1548 // case 29897: break;
1549 // Feed Captured Animal
1550 case 29917: trigger_spell_id = 29916; break;
1551 // // Flame Wreath
1552 // case 29946: break;
1553 // // Flame Wreath
1554 // case 29947: break;
1555 // // Mind Exhaustion Passive
1556 // case 30025: break;
1557 // // Nether Beam - Serenity
1558 // case 30401: break;
1559 // Extract Gas
1560 case 30427:
1562 // move loot to player inventory and despawn target
1563 if(caster->GetTypeId() ==TYPEID_PLAYER &&
1564 target->GetTypeId() == TYPEID_UNIT &&
1565 ((Creature*)target)->GetCreatureInfo()->type == CREATURE_TYPE_GAS_CLOUD)
1567 Player* player = (Player*)caster;
1568 Creature* creature = (Creature*)target;
1569 // missing lootid has been reported on startup - just return
1570 if (!creature->GetCreatureInfo()->SkinLootId)
1571 return;
1573 player->AutoStoreLoot(creature->GetCreatureInfo()->SkinLootId,LootTemplates_Skinning,true);
1575 creature->ForcedDespawn();
1577 return;
1579 // Quake
1580 case 30576: trigger_spell_id = 30571; break;
1581 // // Burning Maul
1582 // case 30598: break;
1583 // // Regeneration
1584 // case 30799:
1585 // case 30800:
1586 // case 30801:
1587 // break;
1588 // // Despawn Self - Smoke cloud
1589 // case 31269: break;
1590 // // Time Rift Periodic
1591 // case 31320: break;
1592 // // Corrupt Medivh
1593 // case 31326: break;
1594 // Doom
1595 case 31347:
1597 m_target->CastSpell(m_target,31350,true);
1598 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
1599 return;
1601 // Spellcloth
1602 case 31373:
1604 // Summon Elemental after create item
1605 caster->SummonCreature(17870, 0, 0, 0, caster->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 0);
1606 return;
1608 // // Bloodmyst Tesla
1609 // case 31611: break;
1610 // // Doomfire
1611 // case 31944: break;
1612 // // Teleport Test
1613 // case 32236: break;
1614 // // Earthquake
1615 // case 32686: break;
1616 // // Possess
1617 // case 33401: break;
1618 // // Draw Shadows
1619 // case 33563: break;
1620 // // Murmur's Touch
1621 // case 33711: break;
1622 // Flame Quills
1623 case 34229:
1625 // cast 24 spells 34269-34289, 34314-34316
1626 for(uint32 spell_id = 34269; spell_id != 34290; ++spell_id)
1627 caster->CastSpell(m_target, spell_id, true);
1628 for(uint32 spell_id = 34314; spell_id != 34317; ++spell_id)
1629 caster->CastSpell(m_target, spell_id, true);
1630 return;
1632 // // Gravity Lapse
1633 // case 34480: break;
1634 // // Tornado
1635 // case 34683: break;
1636 // // Frostbite Rotate
1637 // case 34748: break;
1638 // // Arcane Flurry
1639 // case 34821: break;
1640 // // Interrupt Shutdown
1641 // case 35016: break;
1642 // // Interrupt Shutdown
1643 // case 35176: break;
1644 // // Inferno
1645 // case 35268: break;
1646 // // Salaadin's Tesla
1647 // case 35515: break;
1648 // // Ethereal Channel (Red)
1649 // case 35518: break;
1650 // // Nether Vapor
1651 // case 35879: break;
1652 // // Dark Portal Storm
1653 // case 36018: break;
1654 // // Burning Maul
1655 // case 36056: break;
1656 // // Living Grove Defender Lifespan
1657 // case 36061: break;
1658 // // Professor Dabiri Talks
1659 // case 36064: break;
1660 // // Kael Gaining Power
1661 // case 36091: break;
1662 // // They Must Burn Bomb Aura
1663 // case 36344: break;
1664 // // They Must Burn Bomb Aura (self)
1665 // case 36350: break;
1666 // // Stolen Ravenous Ravager Egg
1667 // case 36401: break;
1668 // // Activated Cannon
1669 // case 36410: break;
1670 // // Stolen Ravenous Ravager Egg
1671 // case 36418: break;
1672 // // Enchanted Weapons
1673 // case 36510: break;
1674 // // Cursed Scarab Periodic
1675 // case 36556: break;
1676 // // Cursed Scarab Despawn Periodic
1677 // case 36561: break;
1678 // // Vision Guide
1679 // case 36573: break;
1680 // // Cannon Charging (platform)
1681 // case 36785: break;
1682 // // Cannon Charging (self)
1683 // case 36860: break;
1684 // Remote Toy
1685 case 37027: trigger_spell_id = 37029; break;
1686 // // Mark of Death
1687 // case 37125: break;
1688 // // Arcane Flurry
1689 // case 37268: break;
1690 // // Spout
1691 // case 37429: break;
1692 // // Spout
1693 // case 37430: break;
1694 // // Karazhan - Chess NPC AI, Snapshot timer
1695 // case 37440: break;
1696 // // Karazhan - Chess NPC AI, action timer
1697 // case 37504: break;
1698 // // Karazhan - Chess: Is Square OCCUPIED aura (DND)
1699 // case 39400: break;
1700 // // Banish
1701 // case 37546: break;
1702 // // Shriveling Gaze
1703 // case 37589: break;
1704 // // Fake Aggro Radius (2 yd)
1705 // case 37815: break;
1706 // // Corrupt Medivh
1707 // case 37853: break;
1708 // Eye of Grillok
1709 case 38495:
1711 m_target->CastSpell(m_target, 38530, true);
1712 return;
1714 // Absorb Eye of Grillok (Zezzak's Shard)
1715 case 38554:
1717 if(m_target->GetTypeId() != TYPEID_UNIT)
1718 return;
1720 caster->CastSpell(caster, 38495, true);
1722 Creature* creatureTarget = (Creature*)m_target;
1724 creatureTarget->ForcedDespawn();
1725 return;
1727 // // Magic Sucker Device timer
1728 // case 38672: break;
1729 // // Tomb Guarding Charging
1730 // case 38751: break;
1731 // // Murmur's Touch
1732 // case 38794: break;
1733 // // Activate Nether-wraith Beacon (31742 Nether-wraith Beacon item)
1734 // case 39105: break;
1735 // // Drain World Tree Visual
1736 // case 39140: break;
1737 // // Quest - Dustin's Undead Dragon Visual aura
1738 // case 39259: break;
1739 // // Hellfire - The Exorcism, Jules releases darkness, aura
1740 // case 39306: break;
1741 // // Inferno
1742 // case 39346: break;
1743 // // Enchanted Weapons
1744 // case 39489: break;
1745 // // Shadow Bolt Whirl
1746 // case 39630: break;
1747 // // Shadow Bolt Whirl
1748 // case 39634: break;
1749 // // Shadow Inferno
1750 // case 39645: break;
1751 // Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
1752 case 39857: trigger_spell_id = 39856; break;
1753 // // Soulgrinder Ritual Visual (Smashed)
1754 // case 39974: break;
1755 // // Simon Game Pre-game timer
1756 // case 40041: break;
1757 // // Knockdown Fel Cannon: The Aggro Check Aura
1758 // case 40113: break;
1759 // // Spirit Lance
1760 // case 40157: break;
1761 // // Demon Transform 2
1762 // case 40398: break;
1763 // // Demon Transform 1
1764 // case 40511: break;
1765 // // Ancient Flames
1766 // case 40657: break;
1767 // // Ethereal Ring Cannon: Cannon Aura
1768 // case 40734: break;
1769 // // Cage Trap
1770 // case 40760: break;
1771 // // Random Periodic
1772 // case 40867: break;
1773 // // Prismatic Shield
1774 // case 40879: break;
1775 // // Aura of Desire
1776 // case 41350: break;
1777 // // Dementia
1778 // case 41404: break;
1779 // // Chaos Form
1780 // case 41629: break;
1781 // // Alert Drums
1782 // case 42177: break;
1783 // // Spout
1784 // case 42581: break;
1785 // // Spout
1786 // case 42582: break;
1787 // // Return to the Spirit Realm
1788 // case 44035: break;
1789 // // Curse of Boundless Agony
1790 // case 45050: break;
1791 // // Earthquake
1792 // case 46240: break;
1793 // Personalized Weather
1794 case 46736: trigger_spell_id = 46737; break;
1795 // // Stay Submerged
1796 // case 46981: break;
1797 // // Dragonblight Ram
1798 // case 47015: break;
1799 // // Party G.R.E.N.A.D.E.
1800 // case 51510: break;
1801 default:
1802 break;
1804 break;
1806 case SPELLFAMILY_MAGE:
1808 switch(auraId)
1810 // Invisibility
1811 case 66:
1812 // Here need periodic triger reducing threat spell (or do it manually)
1813 return;
1814 default:
1815 break;
1817 break;
1819 // case SPELLFAMILY_WARRIOR:
1820 // {
1821 // switch(auraId)
1822 // {
1823 // // Wild Magic
1824 // case 23410: break;
1825 // // Corrupted Totems
1826 // case 23425: break;
1827 // default:
1828 // break;
1829 // }
1830 // break;
1831 // }
1832 // case SPELLFAMILY_PRIEST:
1833 // {
1834 // switch(auraId)
1835 // {
1836 // // Blue Beam
1837 // case 32930: break;
1838 // // Fury of the Dreghood Elders
1839 // case 35460: break;
1840 // default:
1841 // break;
1842 // }
1843 // break;
1844 // }
1845 case SPELLFAMILY_HUNTER:
1847 switch (auraId)
1849 // Sniper training
1850 case 53302:
1851 case 53303:
1852 case 53304:
1853 if (target->GetTypeId() != TYPEID_PLAYER)
1854 return;
1856 // Reset reapply counter at move
1857 if (((Player*)target)->isMoving())
1859 m_modifier.m_amount = 6;
1860 return;
1863 // We are standing at the moment
1864 if (m_modifier.m_amount > 0)
1866 --m_modifier.m_amount;
1867 return;
1870 // select rank of buff
1871 switch(auraId)
1873 case 53302: trigger_spell_id = 64418; break;
1874 case 53303: trigger_spell_id = 64419; break;
1875 case 53304: trigger_spell_id = 64420; break;
1878 // If aura is active - no need to continue
1879 if (target->HasAura(trigger_spell_id))
1880 return;
1882 break;
1883 default:
1884 break;
1886 break;
1888 case SPELLFAMILY_DRUID:
1890 switch(auraId)
1892 // Cat Form
1893 // trigger_spell_id not set and unknown effect triggered in this case, ignoring for while
1894 case 768:
1895 return;
1896 // Frenzied Regeneration
1897 case 22842:
1898 case 22895:
1899 case 22896:
1900 case 26999:
1902 int32 LifePerRage = GetModifier()->m_amount;
1904 int32 lRage = m_target->GetPower(POWER_RAGE);
1905 if(lRage > 100) // rage stored as rage*10
1906 lRage = 100;
1907 m_target->ModifyPower(POWER_RAGE, -lRage);
1908 int32 FRTriggerBasePoints = int32(lRage*LifePerRage/10);
1909 m_target->CastCustomSpell(m_target, 22845, &FRTriggerBasePoints, NULL, NULL, true, NULL, this);
1910 return;
1912 default:
1913 break;
1915 break;
1918 // case SPELLFAMILY_HUNTER:
1919 // {
1920 // switch(auraId)
1921 // {
1922 // //Frost Trap Aura
1923 // case 13810:
1924 // return;
1925 // //Rizzle's Frost Trap
1926 // case 39900:
1927 // return;
1928 // // Tame spells
1929 // case 19597: // Tame Ice Claw Bear
1930 // case 19676: // Tame Snow Leopard
1931 // case 19677: // Tame Large Crag Boar
1932 // case 19678: // Tame Adult Plainstrider
1933 // case 19679: // Tame Prairie Stalker
1934 // case 19680: // Tame Swoop
1935 // case 19681: // Tame Dire Mottled Boar
1936 // case 19682: // Tame Surf Crawler
1937 // case 19683: // Tame Armored Scorpid
1938 // case 19684: // Tame Webwood Lurker
1939 // case 19685: // Tame Nightsaber Stalker
1940 // case 19686: // Tame Strigid Screecher
1941 // case 30100: // Tame Crazed Dragonhawk
1942 // case 30103: // Tame Elder Springpaw
1943 // case 30104: // Tame Mistbat
1944 // case 30647: // Tame Barbed Crawler
1945 // case 30648: // Tame Greater Timberstrider
1946 // case 30652: // Tame Nightstalker
1947 // return;
1948 // default:
1949 // break;
1950 // }
1951 // break;
1952 // }
1953 case SPELLFAMILY_SHAMAN:
1955 switch(auraId)
1957 // Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
1958 case 28820:
1960 // Need remove self if Lightning Shield not active
1961 Unit::AuraMap const& auras = target->GetAuras();
1962 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
1964 SpellEntry const* spell = itr->second->GetSpellProto();
1965 if( spell->SpellFamilyName == SPELLFAMILY_SHAMAN &&
1966 (spell->SpellFamilyFlags & UI64LIT(0x0000000000000400)))
1967 return;
1969 target->RemoveAurasDueToSpell(28820);
1970 return;
1972 // Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
1973 case 38443:
1975 bool all = true;
1976 for(int i = 0; i < MAX_TOTEM; ++i)
1978 if(!caster->m_TotemSlot[i])
1980 all = false;
1981 break;
1985 if(all)
1986 caster->CastSpell(caster, 38437, true);
1987 else
1988 caster->RemoveAurasDueToSpell(38437);
1989 return;
1991 default:
1992 break;
1994 break;
1996 default:
1997 break;
2000 // Reget trigger spell proto
2001 triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
2003 else
2005 // Spell exist but require custom code
2006 switch(auraId)
2008 // Curse of Idiocy
2009 case 1010:
2011 // TODO: spell casted by result in correct way mostly
2012 // BUT:
2013 // 1) target show casting at each triggered cast: target don't must show casting animation for any triggered spell
2014 // but must show affect apply like item casting
2015 // 2) maybe aura must be replace by new with accumulative stat mods instead stacking
2017 // prevent cast by triggered auras
2018 if(m_caster_guid == m_target->GetGUID())
2019 return;
2021 // stop triggering after each affected stats lost > 90
2022 int32 intelectLoss = 0;
2023 int32 spiritLoss = 0;
2025 Unit::AuraList const& mModStat = m_target->GetAurasByType(SPELL_AURA_MOD_STAT);
2026 for(Unit::AuraList::const_iterator i = mModStat.begin(); i != mModStat.end(); ++i)
2028 if ((*i)->GetId() == 1010)
2030 switch((*i)->GetModifier()->m_miscvalue)
2032 case STAT_INTELLECT: intelectLoss += (*i)->GetModifier()->m_amount; break;
2033 case STAT_SPIRIT: spiritLoss += (*i)->GetModifier()->m_amount; break;
2034 default: break;
2039 if(intelectLoss <= -90 && spiritLoss <= -90)
2040 return;
2042 caster = target;
2043 break;
2045 // Mana Tide
2046 case 16191:
2048 caster->CastCustomSpell(target, trigger_spell_id, &m_modifier.m_amount, NULL, NULL, true, NULL, this);
2049 return;
2051 // Ground Slam
2052 case 33525:
2053 target->CastSpell(target, trigger_spell_id, true);
2054 return;
2058 // All ok cast by default case
2059 if(triggeredSpellInfo)
2060 caster->CastSpell(target, triggeredSpellInfo, true, 0, this);
2061 else if(target->GetTypeId()!=TYPEID_UNIT || !Script->EffectDummyCreature(caster, GetId(), GetEffIndex(), (Creature*)target))
2062 sLog.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
2065 void Aura::TriggerSpellWithValue()
2067 Unit* caster = GetCaster();
2068 Unit* target = GetTriggerTarget();
2070 if(!caster || !target)
2071 return;
2073 // generic casting code with custom spells and target/caster customs
2074 uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
2075 int32 basepoints0 = this->GetModifier()->m_amount;
2077 caster->CastCustomSpell(target, trigger_spell_id, &basepoints0, NULL, NULL, true, NULL, this);
2080 /*********************************************************/
2081 /*** AURA EFFECTS ***/
2082 /*********************************************************/
2084 void Aura::HandleAuraDummy(bool apply, bool Real)
2086 // spells required only Real aura add/remove
2087 if(!Real)
2088 return;
2090 Unit* caster = GetCaster();
2092 // AT APPLY
2093 if(apply)
2095 switch(GetId())
2097 case 1515: // Tame beast
2098 // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
2099 if( caster && m_target->CanHaveThreatList())
2100 m_target->AddThreat(caster, 10.0f);
2101 return;
2102 case 13139: // net-o-matic
2103 // root to self part of (root_target->charge->root_self sequence
2104 if(caster)
2105 caster->CastSpell(caster, 13138, true, NULL, this);
2106 return;
2107 case 39850: // Rocket Blast
2108 if(roll_chance_i(20)) // backfire stun
2109 m_target->CastSpell(m_target, 51581, true, NULL, this);
2110 return;
2111 case 43873: // Headless Horseman Laugh
2112 m_target->PlayDistanceSound(11965);
2113 return;
2114 case 46354: // Blood Elf Illusion
2115 if(caster)
2117 switch(caster->getGender())
2119 case GENDER_FEMALE:
2120 caster->CastSpell(m_target, 46356, true, NULL, this);
2121 break;
2122 case GENDER_MALE:
2123 caster->CastSpell(m_target, 46355, true, NULL, this);
2124 break;
2125 default:
2126 break;
2129 return;
2130 case 46699: // Requires No Ammo
2131 if(m_target->GetTypeId() == TYPEID_PLAYER)
2132 ((Player*)m_target)->RemoveAmmo(); // not use ammo and not allow use
2133 return;
2136 // Earth Shield
2137 if ( caster && GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x40000000000)))
2139 // prevent double apply bonuses
2140 if(m_target->GetTypeId() != TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
2141 m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
2142 return;
2145 // AT REMOVE
2146 else
2148 if( m_target->GetTypeId() == TYPEID_PLAYER &&
2149 ( GetSpellProto()->Effect[0]==72 || GetSpellProto()->Effect[0]==6 &&
2150 ( GetSpellProto()->EffectApplyAuraName[0]==1 || GetSpellProto()->EffectApplyAuraName[0]==128 ) ) )
2152 // spells with SpellEffect=72 and aura=4: 6196, 6197, 21171, 21425
2153 ((Player*)m_target)->SetFarSightGUID(0);
2154 WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0);
2155 ((Player*)m_target)->GetSession()->SendPacket(&data);
2156 return;
2159 if( (IsQuestTameSpell(GetId())) && caster && caster->isAlive() && m_target->isAlive())
2161 uint32 finalSpelId = 0;
2162 switch(GetId())
2164 case 19548: finalSpelId = 19597; break;
2165 case 19674: finalSpelId = 19677; break;
2166 case 19687: finalSpelId = 19676; break;
2167 case 19688: finalSpelId = 19678; break;
2168 case 19689: finalSpelId = 19679; break;
2169 case 19692: finalSpelId = 19680; break;
2170 case 19693: finalSpelId = 19684; break;
2171 case 19694: finalSpelId = 19681; break;
2172 case 19696: finalSpelId = 19682; break;
2173 case 19697: finalSpelId = 19683; break;
2174 case 19699: finalSpelId = 19685; break;
2175 case 19700: finalSpelId = 19686; break;
2176 case 30646: finalSpelId = 30647; break;
2177 case 30653: finalSpelId = 30648; break;
2178 case 30654: finalSpelId = 30652; break;
2179 case 30099: finalSpelId = 30100; break;
2180 case 30102: finalSpelId = 30103; break;
2181 case 30105: finalSpelId = 30104; break;
2184 if(finalSpelId)
2185 caster->CastSpell(m_target, finalSpelId, true, NULL, this);
2186 return;
2189 switch(GetId())
2191 case 2584: // Waiting to Resurrect
2193 // Waiting to resurrect spell cancel, we must remove player from resurrect queue
2194 if(m_target->GetTypeId() == TYPEID_PLAYER)
2195 if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
2196 bg->RemovePlayerFromResurrectQueue(m_target->GetGUID());
2197 return;
2199 case 45934: // Dark Fiend
2201 // Kill target if dispelled
2202 if (m_removeMode==AURA_REMOVE_BY_DISPEL)
2203 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
2204 return;
2206 case 46308: // Burning Winds
2208 // casted only at creatures at spawn
2209 m_target->CastSpell(m_target, 47287, true, NULL, this);
2210 return;
2214 if (caster && m_removeMode == AURA_REMOVE_BY_DEATH)
2216 // Stop caster Arcane Missle chanelling on death
2217 if (m_spellProto->SpellFamilyName == SPELLFAMILY_MAGE &&
2218 (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000800)))
2220 caster->InterruptSpell(CURRENT_CHANNELED_SPELL);
2221 return;
2223 // Stop caster Penance chanelling on death
2224 if (m_spellProto->SpellFamilyName == SPELLFAMILY_PRIEST &&
2225 (m_spellProto->SpellFamilyFlags2 & UI64LIT(0x00000080)))
2227 caster->InterruptSpell(CURRENT_CHANNELED_SPELL);
2228 return;
2234 // AT APPLY & REMOVE
2236 switch(m_spellProto->SpellFamilyName)
2238 case SPELLFAMILY_GENERIC:
2240 switch(GetId())
2242 // Recently Bandaged
2243 case 11196:
2244 m_target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, GetMiscValue(), apply);
2245 return;
2246 // Unstable Power
2247 case 24658:
2249 uint32 spellId = 24659;
2250 if (apply && caster)
2252 const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
2253 if (!spell)
2254 return;
2256 for (int i=0; i < spell->StackAmount; ++i)
2257 caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
2258 return;
2260 m_target->RemoveAurasDueToSpell(spellId);
2261 return;
2263 // Restless Strength
2264 case 24661:
2266 uint32 spellId = 24662;
2267 if (apply && caster)
2269 const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
2270 if (!spell)
2271 return;
2272 for (int i=0; i < spell->StackAmount; ++i)
2273 caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
2274 return;
2276 m_target->RemoveAurasDueToSpell(spellId);
2277 return;
2279 //Summon Fire Elemental
2280 case 40133:
2282 if (!caster)
2283 return;
2285 Unit *owner = caster->GetOwner();
2286 if (owner && owner->GetTypeId() == TYPEID_PLAYER)
2288 if(apply)
2289 owner->CastSpell(owner, 8985, true);
2290 else
2291 ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
2293 return;
2295 //Summon Earth Elemental
2296 case 40132 :
2298 if (!caster)
2299 return;
2301 Unit *owner = caster->GetOwner();
2302 if (owner && owner->GetTypeId() == TYPEID_PLAYER)
2304 if(apply)
2305 owner->CastSpell(owner, 19704, true);
2306 else
2307 ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
2309 return;
2311 // LK Intro VO (1)
2312 case 58204:
2313 if(m_target->GetTypeId() == TYPEID_PLAYER)
2315 // Play part 1
2316 if(apply)
2317 m_target->PlayDirectSound(14970, (Player *)m_target);
2318 // continue in 58205
2319 else
2320 m_target->CastSpell(m_target, 58205, true);
2322 return;
2323 // LK Intro VO (2)
2324 case 58205:
2325 if(m_target->GetTypeId() == TYPEID_PLAYER)
2327 // Play part 2
2328 if(apply)
2329 m_target->PlayDirectSound(14971, (Player *)m_target);
2330 // Play part 3
2331 else
2332 m_target->PlayDirectSound(14972, (Player *)m_target);
2334 return;
2336 break;
2338 case SPELLFAMILY_MAGE:
2340 break;
2342 case SPELLFAMILY_PRIEST:
2344 // Pain and Suffering
2345 if( m_spellProto->SpellIconID == 2874 && m_target->GetTypeId()==TYPEID_PLAYER )
2347 if(apply)
2349 // Reduce backfire damage (dot damage) from Shadow Word: Death
2350 SpellModifier *mod = new SpellModifier;
2351 mod->op = SPELLMOD_DOT;
2352 mod->value = m_modifier.m_amount;
2353 mod->type = SPELLMOD_PCT;
2354 mod->spellId = GetId();
2355 mod->mask = UI64LIT(0x0000200000000000);
2356 mod->mask2= UI64LIT(0x0);
2357 m_spellmod = mod;
2359 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2360 return;
2362 break;
2364 case SPELLFAMILY_DRUID:
2366 switch(GetId())
2368 case 34246: // Idol of the Emerald Queen
2369 case 60779: // Idol of Lush Moss
2371 if (m_target->GetTypeId() != TYPEID_PLAYER)
2372 return;
2374 if(apply)
2376 SpellModifier *mod = new SpellModifier;
2377 mod->op = SPELLMOD_DOT;
2378 mod->value = m_modifier.m_amount/7;
2379 mod->type = SPELLMOD_FLAT;
2380 mod->spellId = GetId();
2381 mod->mask = UI64LIT(0x001000000000);
2382 mod->mask2= UI64LIT(0x0);
2384 m_spellmod = mod;
2387 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2388 return;
2390 case 61336: // Survival Instincts
2392 if(apply)
2394 if (!m_target->IsInFeralForm())
2395 return;
2397 int32 bp0 = int32(m_target->GetMaxHealth() * m_modifier.m_amount / 100);
2398 m_target->CastCustomSpell(m_target, 50322, &bp0, NULL, NULL, true);
2400 else
2401 m_target-> RemoveAurasDueToSpell(50322);
2402 return;
2406 // Lifebloom
2407 if (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x1000000000))
2409 if ( apply )
2411 if ( caster )
2412 // prevent double apply bonuses
2413 if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
2414 m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
2416 else
2418 // Final heal only on dispelled or duration end
2419 if ( !(GetAuraDuration() <= 0 || m_removeMode == AURA_REMOVE_BY_DISPEL) )
2420 return;
2422 // have a look if there is still some other Lifebloom dummy aura
2423 Unit::AuraList auras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
2424 for(Unit::AuraList::iterator itr = auras.begin(); itr!=auras.end(); ++itr)
2425 if((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID &&
2426 ((*itr)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x1000000000)))
2427 return;
2429 // final heal
2430 if(m_target->IsInWorld() && m_stackAmount > 0)
2432 int32 amount = m_modifier.m_amount / m_stackAmount;
2433 m_target->CastCustomSpell(m_target, 33778, &amount, NULL, NULL, true, NULL, this, GetCasterGUID());
2435 if (caster)
2437 int32 returnmana = (GetSpellProto()->ManaCostPercentage * caster->GetCreateMana() / 100) * m_stackAmount / 2;
2438 caster->CastCustomSpell(caster, 64372, &returnmana, NULL, NULL, true, NULL, this, GetCasterGUID());
2442 return;
2445 // Predatory Strikes
2446 if(m_target->GetTypeId()==TYPEID_PLAYER && GetSpellProto()->SpellIconID == 1563)
2448 ((Player*)m_target)->UpdateAttackPowerAndDamage();
2449 return;
2451 break;
2453 case SPELLFAMILY_HUNTER:
2454 break;
2455 case SPELLFAMILY_SHAMAN:
2457 // Improved Weapon Totems
2458 if( GetSpellProto()->SpellIconID == 57 && m_target->GetTypeId()==TYPEID_PLAYER )
2460 if(apply)
2462 SpellModifier *mod = new SpellModifier;
2463 mod->op = SPELLMOD_EFFECT1;
2464 mod->value = m_modifier.m_amount;
2465 mod->type = SPELLMOD_PCT;
2466 mod->spellId = GetId();
2467 switch (m_effIndex)
2469 case 0:
2470 // Windfury Totem
2471 mod->mask = UI64LIT(0x00200000000);
2472 mod->mask2= UI64LIT(0x0);
2473 break;
2474 case 1:
2475 // Flametongue Totem
2476 mod->mask = UI64LIT(0x00400000000);
2477 mod->mask2= UI64LIT(0x0);
2478 break;
2481 m_spellmod = mod;
2484 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2485 return;
2487 break;
2491 // pet auras
2492 if(PetAura const* petSpell = spellmgr.GetPetAura(GetId(), m_effIndex))
2494 if(apply)
2495 m_target->AddPetAura(petSpell);
2496 else
2497 m_target->RemovePetAura(petSpell);
2498 return;
2501 if(GetEffIndex()==0 && m_target->GetTypeId()==TYPEID_PLAYER)
2503 SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId());
2504 if(saBounds.first != saBounds.second)
2506 uint32 zone, area;
2507 m_target->GetZoneAndAreaId(zone, area);
2509 for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
2511 // some auras remove at aura remove
2512 if(!itr->second->IsFitToRequirements((Player*)m_target, zone, area))
2513 m_target->RemoveAurasDueToSpell(itr->second->spellId);
2514 // some auras applied at aura apply
2515 else if(itr->second->autocast)
2517 if( !m_target->HasAura(itr->second->spellId, 0) )
2518 m_target->CastSpell(m_target, itr->second->spellId, true);
2525 void Aura::HandleAuraMounted(bool apply, bool Real)
2527 // only at real add/remove aura
2528 if(!Real)
2529 return;
2531 if(apply)
2533 CreatureInfo const* ci = objmgr.GetCreatureTemplate(m_modifier.m_miscvalue);
2534 if(!ci)
2536 sLog.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)", m_modifier.m_miscvalue);
2537 return;
2540 uint32 team = 0;
2541 if (m_target->GetTypeId()==TYPEID_PLAYER)
2542 team = ((Player*)m_target)->GetTeam();
2544 uint32 display_id = objmgr.ChooseDisplayId(team,ci);
2545 CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
2546 if (minfo)
2547 display_id = minfo->modelid;
2549 m_target->Mount(display_id);
2551 else
2553 m_target->Unmount();
2557 void Aura::HandleAuraWaterWalk(bool apply, bool Real)
2559 // only at real add/remove aura
2560 if(!Real)
2561 return;
2563 WorldPacket data;
2564 if(apply)
2565 data.Initialize(SMSG_MOVE_WATER_WALK, 8+4);
2566 else
2567 data.Initialize(SMSG_MOVE_LAND_WALK, 8+4);
2568 data.append(m_target->GetPackGUID());
2569 data << uint32(0);
2570 m_target->SendMessageToSet(&data, true);
2573 void Aura::HandleAuraFeatherFall(bool apply, bool Real)
2575 // only at real add/remove aura
2576 if(!Real)
2577 return;
2579 WorldPacket data;
2580 if(apply)
2581 data.Initialize(SMSG_MOVE_FEATHER_FALL, 8+4);
2582 else
2583 data.Initialize(SMSG_MOVE_NORMAL_FALL, 8+4);
2584 data.append(m_target->GetPackGUID());
2585 data << uint32(0);
2586 m_target->SendMessageToSet(&data, true);
2589 void Aura::HandleAuraHover(bool apply, bool Real)
2591 // only at real add/remove aura
2592 if(!Real)
2593 return;
2595 WorldPacket data;
2596 if(apply)
2597 data.Initialize(SMSG_MOVE_SET_HOVER, 8+4);
2598 else
2599 data.Initialize(SMSG_MOVE_UNSET_HOVER, 8+4);
2600 data.append(m_target->GetPackGUID());
2601 data << uint32(0);
2602 m_target->SendMessageToSet(&data, true);
2605 void Aura::HandleWaterBreathing(bool /*apply*/, bool /*Real*/)
2607 // update timers in client
2608 if(m_target->GetTypeId()==TYPEID_PLAYER)
2609 ((Player*)m_target)->UpdateMirrorTimers();
2612 void Aura::HandleAuraModShapeshift(bool apply, bool Real)
2614 if(!Real)
2615 return;
2617 uint32 modelid = 0;
2618 Powers PowerType = POWER_MANA;
2619 ShapeshiftForm form = ShapeshiftForm(m_modifier.m_miscvalue);
2620 switch(form)
2622 case FORM_CAT:
2623 if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
2624 modelid = 892;
2625 else
2626 modelid = 8571;
2627 PowerType = POWER_ENERGY;
2628 break;
2629 case FORM_TRAVEL:
2630 modelid = 632;
2631 break;
2632 case FORM_AQUA:
2633 if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
2634 modelid = 2428;
2635 else
2636 modelid = 2428;
2637 break;
2638 case FORM_BEAR:
2639 if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
2640 modelid = 2281;
2641 else
2642 modelid = 2289;
2643 PowerType = POWER_RAGE;
2644 break;
2645 case FORM_GHOUL:
2646 if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
2647 modelid = 10045;
2648 break;
2649 case FORM_DIREBEAR:
2650 if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
2651 modelid = 2281;
2652 else
2653 modelid = 2289;
2654 PowerType = POWER_RAGE;
2655 break;
2656 case FORM_CREATUREBEAR:
2657 modelid = 902;
2658 break;
2659 case FORM_GHOSTWOLF:
2660 modelid = 4613;
2661 break;
2662 case FORM_FLIGHT:
2663 if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
2664 modelid = 20857;
2665 else
2666 modelid = 20872;
2667 break;
2668 case FORM_MOONKIN:
2669 if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
2670 modelid = 15374;
2671 else
2672 modelid = 15375;
2673 break;
2674 case FORM_FLIGHT_EPIC:
2675 if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
2676 modelid = 21243;
2677 else
2678 modelid = 21244;
2679 break;
2680 case FORM_METAMORPHOSIS:
2681 modelid = 25277;
2682 break;
2683 case FORM_AMBIENT:
2684 case FORM_SHADOW:
2685 case FORM_STEALTH:
2686 break;
2687 case FORM_TREE:
2688 modelid = 864;
2689 break;
2690 case FORM_BATTLESTANCE:
2691 case FORM_BERSERKERSTANCE:
2692 case FORM_DEFENSIVESTANCE:
2693 PowerType = POWER_RAGE;
2694 break;
2695 case FORM_SPIRITOFREDEMPTION:
2696 modelid = 16031;
2697 break;
2698 default:
2699 sLog.outError("Auras: Unknown Shapeshift Type: %u", m_modifier.m_miscvalue);
2702 // remove polymorph before changing display id to keep new display id
2703 switch ( form )
2705 case FORM_CAT:
2706 case FORM_TREE:
2707 case FORM_TRAVEL:
2708 case FORM_AQUA:
2709 case FORM_BEAR:
2710 case FORM_DIREBEAR:
2711 case FORM_FLIGHT_EPIC:
2712 case FORM_FLIGHT:
2713 case FORM_MOONKIN:
2715 // remove movement affects
2716 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
2717 Unit::AuraList const& slowingAuras = m_target->GetAurasByType(SPELL_AURA_MOD_DECREASE_SPEED);
2718 for (Unit::AuraList::const_iterator iter = slowingAuras.begin(); iter != slowingAuras.end();)
2720 SpellEntry const* aurSpellInfo = (*iter)->GetSpellProto();
2722 // If spell that caused this aura has Croud Control or Daze effect
2723 if((GetAllSpellMechanicMask(aurSpellInfo) & MECHANIC_NOT_REMOVED_BY_SHAPESHIFT) ||
2724 // some Daze spells have these parameters instead of MECHANIC_DAZE
2725 (aurSpellInfo->SpellIconID == 15 && aurSpellInfo->Dispel == 0))
2727 ++iter;
2728 continue;
2731 // All OK, remove aura now
2732 m_target->RemoveAurasDueToSpellByCancel(aurSpellInfo->Id);
2733 iter = slowingAuras.begin();
2736 // and polymorphic affects
2737 if(m_target->IsPolymorphed())
2738 m_target->RemoveAurasDueToSpell(m_target->getTransForm());
2740 break;
2742 default:
2743 break;
2746 if(apply)
2748 // remove other shapeshift before applying a new one
2749 if(m_target->m_ShapeShiftFormSpellId)
2750 m_target->RemoveAurasDueToSpell(m_target->m_ShapeShiftFormSpellId, this);
2752 m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, form);
2754 if(modelid > 0)
2755 m_target->SetDisplayId(modelid);
2757 if(PowerType != POWER_MANA)
2759 // reset power to default values only at power change
2760 if(m_target->getPowerType() != PowerType)
2761 m_target->setPowerType(PowerType);
2763 switch(form)
2765 case FORM_CAT:
2766 case FORM_BEAR:
2767 case FORM_DIREBEAR:
2769 // get furor proc chance
2770 uint32 FurorChance = 0;
2771 Unit::AuraList const& mDummy = m_target->GetAurasByType(SPELL_AURA_DUMMY);
2772 for(Unit::AuraList::const_iterator i = mDummy.begin(); i != mDummy.end(); ++i)
2774 if ((*i)->GetSpellProto()->SpellIconID == 238)
2776 FurorChance = (*i)->GetModifier()->m_amount;
2777 break;
2781 if (m_modifier.m_miscvalue == FORM_CAT)
2783 m_target->SetPower(POWER_ENERGY, 0);
2784 if(urand(1,100) <= FurorChance)
2785 m_target->CastSpell(m_target, 17099, true, NULL, this);
2787 else
2789 m_target->SetPower(POWER_RAGE, 0);
2790 if(urand(1,100) <= FurorChance)
2791 m_target->CastSpell(m_target, 17057, true, NULL, this);
2793 break;
2795 case FORM_BATTLESTANCE:
2796 case FORM_DEFENSIVESTANCE:
2797 case FORM_BERSERKERSTANCE:
2799 uint32 Rage_val = 0;
2800 // Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
2801 if(m_target->GetTypeId() == TYPEID_PLAYER)
2803 PlayerSpellMap const& sp_list = ((Player *)m_target)->GetSpellMap();
2804 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
2806 if(itr->second->state == PLAYERSPELL_REMOVED) continue;
2807 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
2808 if (spellInfo && spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && spellInfo->SpellIconID == 139)
2809 Rage_val += m_target->CalculateSpellDamage(spellInfo, 0, spellInfo->EffectBasePoints[0], m_target) * 10;
2813 if (m_target->GetPower(POWER_RAGE) > Rage_val)
2814 m_target->SetPower(POWER_RAGE, Rage_val);
2815 break;
2817 default:
2818 break;
2822 m_target->m_ShapeShiftFormSpellId = GetId();
2823 m_target->m_form = form;
2825 else
2827 if(modelid > 0)
2828 m_target->SetDisplayId(m_target->GetNativeDisplayId());
2829 m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, FORM_NONE);
2830 if(m_target->getClass() == CLASS_DRUID)
2831 m_target->setPowerType(POWER_MANA);
2832 m_target->m_ShapeShiftFormSpellId = 0;
2833 m_target->m_form = FORM_NONE;
2835 switch(form)
2837 // Nordrassil Harness - bonus
2838 case FORM_BEAR:
2839 case FORM_DIREBEAR:
2840 case FORM_CAT:
2841 if(Aura* dummy = m_target->GetDummyAura(37315) )
2842 m_target->CastSpell(m_target, 37316, true, NULL, dummy);
2843 break;
2844 // Nordrassil Regalia - bonus
2845 case FORM_MOONKIN:
2846 if(Aura* dummy = m_target->GetDummyAura(37324) )
2847 m_target->CastSpell(m_target, 37325, true, NULL, dummy);
2848 break;
2849 default:
2850 break;
2854 // adding/removing linked auras
2855 // add/remove the shapeshift aura's boosts
2856 HandleShapeshiftBoosts(apply);
2858 if(m_target->GetTypeId() == TYPEID_PLAYER)
2859 ((Player*)m_target)->InitDataForForm();
2862 void Aura::HandleAuraTransform(bool apply, bool Real)
2864 if (apply)
2866 // special case (spell specific functionality)
2867 if (m_modifier.m_miscvalue == 0)
2869 // player applied only
2870 if (m_target->GetTypeId() != TYPEID_PLAYER)
2871 return;
2873 switch (GetId())
2875 // Orb of Deception
2876 case 16739:
2878 uint32 orb_model = m_target->GetNativeDisplayId();
2879 switch(orb_model)
2881 // Troll Female
2882 case 1479: m_target->SetDisplayId(10134); break;
2883 // Troll Male
2884 case 1478: m_target->SetDisplayId(10135); break;
2885 // Tauren Male
2886 case 59: m_target->SetDisplayId(10136); break;
2887 // Human Male
2888 case 49: m_target->SetDisplayId(10137); break;
2889 // Human Female
2890 case 50: m_target->SetDisplayId(10138); break;
2891 // Orc Male
2892 case 51: m_target->SetDisplayId(10139); break;
2893 // Orc Female
2894 case 52: m_target->SetDisplayId(10140); break;
2895 // Dwarf Male
2896 case 53: m_target->SetDisplayId(10141); break;
2897 // Dwarf Female
2898 case 54: m_target->SetDisplayId(10142); break;
2899 // NightElf Male
2900 case 55: m_target->SetDisplayId(10143); break;
2901 // NightElf Female
2902 case 56: m_target->SetDisplayId(10144); break;
2903 // Undead Female
2904 case 58: m_target->SetDisplayId(10145); break;
2905 // Undead Male
2906 case 57: m_target->SetDisplayId(10146); break;
2907 // Tauren Female
2908 case 60: m_target->SetDisplayId(10147); break;
2909 // Gnome Male
2910 case 1563: m_target->SetDisplayId(10148); break;
2911 // Gnome Female
2912 case 1564: m_target->SetDisplayId(10149); break;
2913 // BloodElf Female
2914 case 15475: m_target->SetDisplayId(17830); break;
2915 // BloodElf Male
2916 case 15476: m_target->SetDisplayId(17829); break;
2917 // Dranei Female
2918 case 16126: m_target->SetDisplayId(17828); break;
2919 // Dranei Male
2920 case 16125: m_target->SetDisplayId(17827); break;
2921 default: break;
2923 break;
2925 // Murloc costume
2926 case 42365: m_target->SetDisplayId(21723); break;
2927 default: break;
2930 else
2932 CreatureInfo const * ci = objmgr.GetCreatureTemplate(m_modifier.m_miscvalue);
2933 if (!ci)
2935 //pig pink ^_^
2936 m_target->SetDisplayId(16358);
2937 sLog.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", m_modifier.m_miscvalue, GetId());
2939 else
2941 // Will use the default model here
2942 m_target->SetDisplayId(ci->DisplayID_A[0]);
2944 // Dragonmaw Illusion (set mount model also)
2945 if(GetId()==42016 && m_target->GetMountID() && !m_target->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED).empty())
2946 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
2950 // update active transform spell only not set or not overwriting negative by positive case
2951 if (!m_target->getTransForm() || !IsPositiveSpell(GetId()) || IsPositiveSpell(m_target->getTransForm()))
2952 m_target->setTransForm(GetId());
2954 // polymorph case
2955 if (Real && m_target->GetTypeId() == TYPEID_PLAYER && m_target->IsPolymorphed())
2957 // for players, start regeneration after 1s (in polymorph fast regeneration case)
2958 // only if caster is Player (after patch 2.4.2)
2959 if (IS_PLAYER_GUID(GetCasterGUID()) )
2960 ((Player*)m_target)->setRegenTimer(1*IN_MILISECONDS);
2962 //dismount polymorphed target (after patch 2.4.2)
2963 if (m_target->IsMounted())
2964 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
2967 else
2969 // ApplyModifier(true) will reapply it if need
2970 m_target->setTransForm(0);
2971 m_target->SetDisplayId(m_target->GetNativeDisplayId());
2973 // re-aplly some from still active with preference negative cases
2974 Unit::AuraList const& otherTransforms = m_target->GetAurasByType(SPELL_AURA_TRANSFORM);
2975 if (!otherTransforms.empty())
2977 // look for other transform auras
2978 Aura* handledAura = *otherTransforms.begin();
2979 for(Unit::AuraList::const_iterator i = otherTransforms.begin();i != otherTransforms.end(); ++i)
2981 // negative auras are preferred
2982 if (!IsPositiveSpell((*i)->GetSpellProto()->Id))
2984 handledAura = *i;
2985 break;
2988 handledAura->ApplyModifier(true);
2991 // Dragonmaw Illusion (restore mount model)
2992 if (GetId() == 42016 && m_target->GetMountID() == 16314)
2994 if (!m_target->GetAurasByType(SPELL_AURA_MOUNTED).empty())
2996 uint32 cr_id = m_target->GetAurasByType(SPELL_AURA_MOUNTED).front()->GetModifier()->m_miscvalue;
2997 if (CreatureInfo const* ci = objmgr.GetCreatureTemplate(cr_id))
2999 uint32 team = 0;
3000 if (m_target->GetTypeId() == TYPEID_PLAYER)
3001 team = ((Player*)m_target)->GetTeam();
3003 uint32 display_id = objmgr.ChooseDisplayId(team, ci);
3004 CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
3005 if (minfo)
3006 display_id = minfo->modelid;
3008 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, display_id);
3015 void Aura::HandleForceReaction(bool apply, bool Real)
3017 if(m_target->GetTypeId() != TYPEID_PLAYER)
3018 return;
3020 if(!Real)
3021 return;
3023 Player* player = (Player*)m_target;
3025 uint32 faction_id = m_modifier.m_miscvalue;
3026 uint32 faction_rank = m_modifier.m_amount;
3028 player->GetReputationMgr().ApplyForceReaction(faction_id, ReputationRank(faction_rank), apply);
3029 player->GetReputationMgr().SendForceReactions();
3032 void Aura::HandleAuraModSkill(bool apply, bool /*Real*/)
3034 if(m_target->GetTypeId() != TYPEID_PLAYER)
3035 return;
3037 uint32 prot=GetSpellProto()->EffectMiscValue[m_effIndex];
3038 int32 points = GetModifier()->m_amount;
3040 ((Player*)m_target)->ModifySkillBonus(prot, (apply ? points: -points), m_modifier.m_auraname == SPELL_AURA_MOD_SKILL_TALENT);
3041 if(prot == SKILL_DEFENSE)
3042 ((Player*)m_target)->UpdateDefenseBonusesMod();
3045 void Aura::HandleChannelDeathItem(bool apply, bool Real)
3047 if(Real && !apply)
3049 Unit* caster = GetCaster();
3050 Unit* victim = GetTarget();
3051 if(!caster || caster->GetTypeId() != TYPEID_PLAYER || !victim || m_removeMode != AURA_REMOVE_BY_DEATH)
3052 return;
3053 // Item amount
3054 if (m_modifier.m_amount <= 0)
3055 return;
3057 SpellEntry const *spellInfo = GetSpellProto();
3058 if(spellInfo->EffectItemType[m_effIndex] == 0)
3059 return;
3061 // Soul Shard only from non-grey units
3062 if( spellInfo->EffectItemType[m_effIndex] == 6265 &&
3063 (victim->getLevel() <= MaNGOS::XP::GetGrayLevel(caster->getLevel()) ||
3064 victim->GetTypeId()==TYPEID_UNIT && !((Player*)caster)->isAllowedToLoot((Creature*)victim)) )
3065 return;
3066 //Adding items
3067 uint32 noSpaceForCount = 0;
3068 uint32 count = m_modifier.m_amount;
3070 ItemPosCountVec dest;
3071 uint8 msg = ((Player*)caster)->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, spellInfo->EffectItemType[m_effIndex], count, &noSpaceForCount);
3072 if( msg != EQUIP_ERR_OK )
3074 count-=noSpaceForCount;
3075 ((Player*)caster)->SendEquipError( msg, NULL, NULL );
3076 if (count==0)
3077 return;
3080 Item* newitem = ((Player*)caster)->StoreNewItem(dest, spellInfo->EffectItemType[m_effIndex], true);
3081 ((Player*)caster)->SendNewItem(newitem, count, true, false);
3085 void Aura::HandleBindSight(bool apply, bool /*Real*/)
3087 Unit* caster = GetCaster();
3088 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3089 return;
3091 ((Player*)caster)->SetFarSightGUID(apply ? m_target->GetGUID() : 0);
3094 void Aura::HandleFarSight(bool apply, bool /*Real*/)
3096 Unit* caster = GetCaster();
3097 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3098 return;
3100 ((Player*)caster)->SetFarSightGUID(apply ? m_target->GetGUID() : 0);
3103 void Aura::HandleAuraTrackCreatures(bool apply, bool /*Real*/)
3105 if(m_target->GetTypeId()!=TYPEID_PLAYER)
3106 return;
3108 if(apply)
3109 m_target->RemoveNoStackAurasDueToAura(this);
3110 m_target->SetUInt32Value(PLAYER_TRACK_CREATURES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1) : 0 );
3113 void Aura::HandleAuraTrackResources(bool apply, bool /*Real*/)
3115 if(m_target->GetTypeId()!=TYPEID_PLAYER)
3116 return;
3118 if(apply)
3119 m_target->RemoveNoStackAurasDueToAura(this);
3120 m_target->SetUInt32Value(PLAYER_TRACK_RESOURCES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1): 0 );
3123 void Aura::HandleAuraTrackStealthed(bool apply, bool /*Real*/)
3125 if(m_target->GetTypeId()!=TYPEID_PLAYER)
3126 return;
3128 if(apply)
3129 m_target->RemoveNoStackAurasDueToAura(this);
3131 m_target->ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_TRACK_STEALTHED, apply);
3134 void Aura::HandleAuraModScale(bool apply, bool /*Real*/)
3136 m_target->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X, m_modifier.m_amount, apply);
3139 void Aura::HandleModPossess(bool apply, bool Real)
3141 if(!Real)
3142 return;
3144 // not possess yourself
3145 if(GetCasterGUID() == m_target->GetGUID())
3146 return;
3148 Unit* caster = GetCaster();
3149 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3150 return;
3152 Player* p_caster = (Player*)caster;
3155 if( apply )
3157 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
3159 m_target->SetCharmerGUID(p_caster->GetGUID());
3160 m_target->setFaction(p_caster->getFaction());
3162 p_caster->SetCharm(m_target);
3164 p_caster->SetFarSightGUID(m_target->GetGUID());
3165 p_caster->SetClientControl(m_target, 1);
3166 p_caster->SetMover(m_target);
3168 m_target->CombatStop();
3169 m_target->DeleteThreatList();
3171 if(m_target->GetTypeId() == TYPEID_UNIT)
3173 m_target->StopMoving();
3174 m_target->GetMotionMaster()->Clear();
3175 m_target->GetMotionMaster()->MoveIdle();
3177 else if(m_target->GetTypeId() == TYPEID_PLAYER)
3179 ((Player*)m_target)->SetClientControl(m_target, 0);
3182 if(CharmInfo *charmInfo = m_target->InitCharmInfo(m_target))
3183 charmInfo->InitPossessCreateSpells();
3185 p_caster->PossessSpellInitialize();
3187 else
3189 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
3191 m_target->SetCharmerGUID(0);
3192 p_caster->InterruptSpell(CURRENT_CHANNELED_SPELL); // the spell is not automatically canceled when interrupted, do it now
3194 if(m_target->GetTypeId() == TYPEID_PLAYER)
3196 ((Player*)m_target)->setFactionForRace(m_target->getRace());
3197 ((Player*)m_target)->SetClientControl(m_target, 1);
3199 else if(m_target->GetTypeId() == TYPEID_UNIT)
3201 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3202 m_target->setFaction(cinfo->faction_A);
3205 p_caster->SetCharm(NULL);
3207 p_caster->SetFarSightGUID(0);
3208 p_caster->SetClientControl(m_target, 0);
3209 p_caster->SetMover(NULL);
3211 p_caster->RemovePetActionBar();
3213 if(m_target->GetTypeId() == TYPEID_UNIT)
3215 ((Creature*)m_target)->AIM_Initialize();
3217 if (((Creature*)m_target)->AI())
3218 ((Creature*)m_target)->AI()->AttackedBy(caster);
3223 void Aura::HandleModPossessPet(bool apply, bool Real)
3225 if(!Real)
3226 return;
3228 Unit* caster = GetCaster();
3229 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3230 return;
3232 Pet *pet = caster->GetPet();
3233 if(!pet || pet != m_target)
3234 return;
3236 Player* p_caster = (Player*)caster;
3238 if(apply)
3239 pet->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
3240 else
3241 pet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
3243 p_caster->SetFarSightGUID(apply ? pet->GetGUID() : 0);
3244 p_caster->SetCharm(apply ? pet : NULL);
3245 p_caster->SetClientControl(pet, apply ? 1 : 0);
3246 ((Player*)caster)->SetMover(apply ? pet : NULL);
3248 if(apply)
3250 pet->StopMoving();
3251 pet->GetMotionMaster()->Clear();
3252 pet->GetMotionMaster()->MoveIdle();
3254 else
3256 pet->AttackStop();
3257 pet->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
3258 pet->AddMonsterMoveFlag(MONSTER_MOVE_WALK);
3262 void Aura::HandleAuraModPetTalentsPoints(bool /*Apply*/, bool Real)
3264 if(!Real)
3265 return;
3267 // Recalculate pet talent points
3268 if (Pet *pet=m_target->GetPet())
3269 pet->InitTalentForLevel();
3272 void Aura::HandleModCharm(bool apply, bool Real)
3274 if(!Real)
3275 return;
3277 // not charm yourself
3278 if(GetCasterGUID() == m_target->GetGUID())
3279 return;
3281 Unit* caster = GetCaster();
3282 if(!caster)
3283 return;
3285 if( apply )
3287 m_target->SetCharmerGUID(GetCasterGUID());
3288 m_target->setFaction(caster->getFaction());
3289 m_target->CastStop(m_target == caster ? GetId() : 0);
3290 caster->SetCharm(m_target);
3292 m_target->CombatStop();
3293 m_target->DeleteThreatList();
3295 if(m_target->GetTypeId() == TYPEID_UNIT)
3297 ((Creature*)m_target)->AIM_Initialize();
3298 CharmInfo *charmInfo = m_target->InitCharmInfo(m_target);
3299 charmInfo->InitCharmCreateSpells();
3300 charmInfo->SetReactState( REACT_DEFENSIVE );
3302 if(caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK)
3304 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3305 if(cinfo && cinfo->type == CREATURE_TYPE_DEMON)
3307 //does not appear to have relevance. Why code added initially? See note below at !apply
3308 //to prevent client crash
3309 //m_target->SetFlag(UNIT_FIELD_BYTES_0, 2048);
3310 //just to enable stat window
3311 charmInfo->SetPetNumber(objmgr.GeneratePetNumber(), true);
3312 //if charmed two demons the same session, the 2nd gets the 1st one's name
3313 m_target->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
3318 if(caster->GetTypeId() == TYPEID_PLAYER)
3319 ((Player*)caster)->CharmSpellInitialize();
3321 else
3323 m_target->SetCharmerGUID(0);
3325 if(m_target->GetTypeId() == TYPEID_PLAYER)
3326 ((Player*)m_target)->setFactionForRace(m_target->getRace());
3327 else
3329 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3331 // restore faction
3332 if(((Creature*)m_target)->isPet())
3334 if(Unit* owner = m_target->GetOwner())
3335 m_target->setFaction(owner->getFaction());
3336 else if(cinfo)
3337 m_target->setFaction(cinfo->faction_A);
3339 else if(cinfo) // normal creature
3340 m_target->setFaction(cinfo->faction_A);
3342 // restore UNIT_FIELD_BYTES_0
3343 if(cinfo && caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK && cinfo->type == CREATURE_TYPE_DEMON)
3345 //does not appear to have relevance. Why code added initially? Class, gender, powertype should be same.
3346 //db field removed and replaced with better way to set class, restore using this if problems
3347 /*CreatureDataAddon const *cainfo = ((Creature*)m_target)->GetCreatureAddon();
3348 if(cainfo && cainfo->bytes0 != 0)
3349 m_target->SetUInt32Value(UNIT_FIELD_BYTES_0, cainfo->bytes0);
3350 else
3351 m_target->RemoveFlag(UNIT_FIELD_BYTES_0, 2048);*/
3353 if(m_target->GetCharmInfo())
3354 m_target->GetCharmInfo()->SetPetNumber(0, true);
3355 else
3356 sLog.outError("Aura::HandleModCharm: target (GUID: %u TypeId: %u) has a charm aura but no charm info!", m_target->GetGUIDLow(), m_target->GetTypeId());
3360 caster->SetCharm(NULL);
3362 if(caster->GetTypeId() == TYPEID_PLAYER)
3363 ((Player*)caster)->RemovePetActionBar();
3365 if(m_target->GetTypeId() == TYPEID_UNIT)
3367 ((Creature*)m_target)->AIM_Initialize();
3368 if (((Creature*)m_target)->AI())
3369 ((Creature*)m_target)->AI()->AttackedBy(caster);
3374 void Aura::HandleModConfuse(bool apply, bool Real)
3376 if(!Real)
3377 return;
3379 m_target->SetConfused(apply, GetCasterGUID(), GetId());
3382 void Aura::HandleModFear(bool apply, bool Real)
3384 if (!Real)
3385 return;
3387 m_target->SetFeared(apply, GetCasterGUID(), GetId());
3390 void Aura::HandleFeignDeath(bool apply, bool Real)
3392 if(!Real)
3393 return;
3395 if(m_target->GetTypeId() != TYPEID_PLAYER)
3396 return;
3398 if( apply )
3401 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3402 data<<m_target->GetGUID();
3403 data<<uint8(0);
3404 m_target->SendMessageToSet(&data,true);
3406 // blizz like 2.0.x
3407 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
3408 // blizz like 2.0.x
3409 m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
3410 // blizz like 2.0.x
3411 m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
3413 m_target->addUnitState(UNIT_STAT_DIED);
3414 m_target->CombatStop();
3415 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
3417 // prevent interrupt message
3418 if(m_caster_guid==m_target->GetGUID() && m_target->m_currentSpells[CURRENT_GENERIC_SPELL])
3419 m_target->m_currentSpells[CURRENT_GENERIC_SPELL]->finish();
3420 m_target->InterruptNonMeleeSpells(true);
3421 m_target->getHostilRefManager().deleteReferences();
3423 else
3426 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3427 data<<m_target->GetGUID();
3428 data<<uint8(1);
3429 m_target->SendMessageToSet(&data,true);
3431 // blizz like 2.0.x
3432 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
3433 // blizz like 2.0.x
3434 m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
3435 // blizz like 2.0.x
3436 m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
3438 m_target->clearUnitState(UNIT_STAT_DIED);
3442 void Aura::HandleAuraModDisarm(bool apply, bool Real)
3444 if(!Real)
3445 return;
3447 if(!apply && m_target->HasAuraType(SPELL_AURA_MOD_DISARM))
3448 return;
3450 // not sure for it's correctness
3451 if(apply)
3452 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
3453 else
3454 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
3456 // only at real add/remove aura
3457 if (m_target->GetTypeId() != TYPEID_PLAYER)
3458 return;
3460 // main-hand attack speed already set to special value for feral form already and don't must change and reset at remove.
3461 if (m_target->IsInFeralForm())
3462 return;
3464 if (apply)
3465 m_target->SetAttackTime(BASE_ATTACK,BASE_ATTACK_TIME);
3466 else
3467 ((Player *)m_target)->SetRegularAttackTime();
3469 m_target->UpdateDamagePhysical(BASE_ATTACK);
3472 void Aura::HandleAuraModStun(bool apply, bool Real)
3474 if(!Real)
3475 return;
3477 if (apply)
3479 // Frost stun aura -> freeze/unfreeze target
3480 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3481 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3483 m_target->addUnitState(UNIT_STAT_STUNNED);
3484 m_target->SetUInt64Value(UNIT_FIELD_TARGET, 0);
3486 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
3487 m_target->CastStop(m_target->GetGUID() == GetCasterGUID() ? GetId() : 0);
3489 // Creature specific
3490 if(m_target->GetTypeId() != TYPEID_PLAYER)
3491 m_target->StopMoving();
3492 else
3494 ((Player*)m_target)->m_movementInfo.SetMovementFlags(MOVEMENTFLAG_NONE);
3495 m_target->SetStandState(UNIT_STAND_STATE_STAND);// in 1.5 client
3498 WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8);
3499 data.append(m_target->GetPackGUID());
3500 data << uint32(0);
3501 m_target->SendMessageToSet(&data, true);
3503 // Summon the Naj'entus Spine GameObject on target if spell is Impaling Spine
3504 if(GetId() == 39837)
3506 GameObject* pObj = new GameObject;
3507 if(pObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), 185584, m_target->GetMap(), m_target->GetPhaseMask(),
3508 m_target->GetPositionX(), m_target->GetPositionY(), m_target->GetPositionZ(), m_target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
3510 pObj->SetRespawnTime(GetAuraDuration()/IN_MILISECONDS);
3511 pObj->SetSpellId(GetId());
3512 m_target->AddGameObject(pObj);
3513 m_target->GetMap()->Add(pObj);
3515 else
3516 delete pObj;
3519 else
3521 // Frost stun aura -> freeze/unfreeze target
3522 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3524 bool found_another = false;
3525 for(AuraType const* itr = &frozenAuraTypes[0]; *itr != SPELL_AURA_NONE; ++itr)
3527 Unit::AuraList const& auras = m_target->GetAurasByType(*itr);
3528 for(Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
3530 if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
3532 found_another = true;
3533 break;
3536 if(found_another)
3537 break;
3540 if(!found_another)
3541 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3544 // Real remove called after current aura remove from lists, check if other similar auras active
3545 if(m_target->HasAuraType(SPELL_AURA_MOD_STUN))
3546 return;
3548 m_target->clearUnitState(UNIT_STAT_STUNNED);
3549 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
3551 if(!m_target->hasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect
3553 if(m_target->getVictim() && m_target->isAlive())
3554 m_target->SetUInt64Value(UNIT_FIELD_TARGET,m_target->getVictim()->GetGUID() );
3556 WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4);
3557 data.append(m_target->GetPackGUID());
3558 data << uint32(0);
3559 m_target->SendMessageToSet(&data, true);
3562 // Wyvern Sting
3563 if (m_spellProto->SpellFamilyName == SPELLFAMILY_HUNTER && m_spellProto->SpellFamilyFlags & UI64LIT(0x0000100000000000))
3565 Unit* caster = GetCaster();
3566 if( !caster || caster->GetTypeId()!=TYPEID_PLAYER )
3567 return;
3569 uint32 spell_id = 0;
3571 switch(GetId())
3573 case 19386: spell_id = 24131; break;
3574 case 24132: spell_id = 24134; break;
3575 case 24133: spell_id = 24135; break;
3576 case 27068: spell_id = 27069; break;
3577 case 49011: spell_id = 49009; break;
3578 case 49012: spell_id = 49010; break;
3579 default:
3580 sLog.outError("Spell selection called for unexpected original spell %u, new spell for this spell family?",GetId());
3581 return;
3584 SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell_id);
3586 if(!spellInfo)
3587 return;
3589 caster->CastSpell(m_target,spellInfo,true,NULL,this);
3590 return;
3595 void Aura::HandleModStealth(bool apply, bool Real)
3597 Unit* pTarget = m_target;
3598 SpellEntry const* pSpellInfo = GetSpellProto();
3600 if (apply)
3602 // drop flag at stealth in bg
3603 pTarget->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
3605 // only at real aura add
3606 if (Real)
3608 pTarget->SetStandFlags(UNIT_STAND_FLAGS_CREEP);
3610 if (pTarget->GetTypeId()==TYPEID_PLAYER)
3611 pTarget->SetFlag(PLAYER_FIELD_BYTES2, 0x2000);
3613 // apply only if not in GM invisibility (and overwrite invisibility state)
3614 if (pTarget->GetVisibility()!=VISIBILITY_OFF)
3616 pTarget->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3617 pTarget->SetVisibility(VISIBILITY_GROUP_STEALTH);
3620 // apply full stealth period bonuses only at first stealth aura in stack
3621 if(pTarget->GetAurasByType(SPELL_AURA_MOD_STEALTH).size()<=1)
3623 Unit::AuraList const& mDummyAuras = pTarget->GetAurasByType(SPELL_AURA_DUMMY);
3624 for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
3626 // Master of Subtlety
3627 if ((*i)->GetSpellProto()->SpellIconID == 2114)
3629 pTarget->RemoveAurasDueToSpell(31666);
3630 int32 bp = (*i)->GetModifier()->m_amount;
3631 pTarget->CastCustomSpell(pTarget,31665,&bp,NULL,NULL,true);
3633 // Overkill
3634 else if ((*i)->GetId() == 58426 && pSpellInfo->SpellFamilyFlags & UI64LIT(0x0000000000400000))
3636 pTarget->RemoveAurasDueToSpell(58428);
3637 pTarget->CastSpell(pTarget, 58427, true);
3643 else
3645 // only at real aura remove of _last_ SPELL_AURA_MOD_STEALTH
3646 if (Real && !pTarget->HasAuraType(SPELL_AURA_MOD_STEALTH))
3648 // if no GM invisibility
3649 if(pTarget->GetVisibility()!=VISIBILITY_OFF)
3651 pTarget->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP);
3653 if (pTarget->GetTypeId()==TYPEID_PLAYER)
3654 pTarget->RemoveFlag(PLAYER_FIELD_BYTES2, 0x2000);
3656 // restore invisibility if any
3657 if (pTarget->HasAuraType(SPELL_AURA_MOD_INVISIBILITY))
3659 pTarget->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3660 pTarget->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
3662 else
3663 pTarget->SetVisibility(VISIBILITY_ON);
3666 // apply delayed talent bonus remover at last stealth aura remove
3667 Unit::AuraList const& mDummyAuras = pTarget->GetAurasByType(SPELL_AURA_DUMMY);
3668 for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
3670 // Master of Subtlety
3671 if ((*i)->GetSpellProto()->SpellIconID == 2114)
3672 pTarget->CastSpell(pTarget, 31666, true);
3673 // Overkill
3674 else if ((*i)->GetId() == 58426 && pSpellInfo->SpellFamilyFlags & UI64LIT(0x0000000000400000))
3675 pTarget->CastSpell(pTarget, 58428, true);
3681 void Aura::HandleInvisibility(bool apply, bool Real)
3683 if(apply)
3685 m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
3687 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
3689 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
3691 // apply glow vision
3692 m_target->SetFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
3696 // apply only if not in GM invisibility and not stealth
3697 if(m_target->GetVisibility() == VISIBILITY_ON)
3699 // Aura not added yet but visibility code expect temporary add aura
3700 m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3701 m_target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
3704 else
3706 // recalculate value at modifier remove (current aura already removed)
3707 m_target->m_invisibilityMask = 0;
3708 Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
3709 for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
3710 m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
3712 // only at real aura remove and if not have different invisibility auras.
3713 if(Real && m_target->m_invisibilityMask == 0)
3715 // remove glow vision
3716 if(m_target->GetTypeId() == TYPEID_PLAYER)
3717 m_target->RemoveFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
3719 // apply only if not in GM invisibility & not stealthed while invisible
3720 if(m_target->GetVisibility() != VISIBILITY_OFF)
3722 // if have stealth aura then already have stealth visibility
3723 if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH))
3724 m_target->SetVisibility(VISIBILITY_ON);
3730 void Aura::HandleInvisibilityDetect(bool apply, bool Real)
3732 if(apply)
3734 m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
3736 else
3738 // recalculate value at modifier remove (current aura already removed)
3739 m_target->m_detectInvisibilityMask = 0;
3740 Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
3741 for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
3742 m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
3744 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
3745 ObjectAccessor::UpdateVisibilityForPlayer((Player*)m_target);
3748 void Aura::HandleAuraModRoot(bool apply, bool Real)
3750 // only at real add/remove aura
3751 if(!Real)
3752 return;
3754 if (apply)
3756 // Frost root aura -> freeze/unfreeze target
3757 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3758 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3760 m_target->addUnitState(UNIT_STAT_ROOT);
3761 m_target->SetUInt64Value (UNIT_FIELD_TARGET, 0);
3762 // probably wrong (this add skinable flag)
3763 // TODO: find correct flag
3764 //m_target->SetFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
3766 //Save last orientation
3767 if( m_target->getVictim() )
3768 m_target->SetOrientation(m_target->GetAngle(m_target->getVictim()));
3770 if(m_target->GetTypeId() == TYPEID_PLAYER)
3772 WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10);
3773 data.append(m_target->GetPackGUID());
3774 data << (uint32)2;
3775 m_target->SendMessageToSet(&data, true);
3777 //Clear unit movement flags
3778 ((Player*)m_target)->m_movementInfo.SetMovementFlags(MOVEMENTFLAG_NONE);
3780 else
3781 m_target->StopMoving();
3783 else
3785 // Frost root aura -> freeze/unfreeze target
3786 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3788 bool found_another = false;
3789 for(AuraType const* itr = &frozenAuraTypes[0]; *itr != SPELL_AURA_NONE; ++itr)
3791 Unit::AuraList const& auras = m_target->GetAurasByType(*itr);
3792 for(Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
3794 if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
3796 found_another = true;
3797 break;
3800 if(found_another)
3801 break;
3804 if(!found_another)
3805 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3808 // Real remove called after current aura remove from lists, check if other similar auras active
3809 if(m_target->HasAuraType(SPELL_AURA_MOD_ROOT))
3810 return;
3812 m_target->clearUnitState(UNIT_STAT_ROOT);
3813 // probably wrong (this add skinable flag)
3814 // TODO: find correct flag
3815 //m_target->RemoveFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
3817 if(!m_target->hasUnitState(UNIT_STAT_STUNNED)) // prevent allow move if have also stun effect
3819 if(m_target->getVictim() && m_target->isAlive())
3820 m_target->SetUInt64Value (UNIT_FIELD_TARGET, m_target->getVictim()->GetGUID() );
3822 if(m_target->GetTypeId() == TYPEID_PLAYER)
3824 WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 10);
3825 data.append(m_target->GetPackGUID());
3826 data << (uint32)2;
3827 m_target->SendMessageToSet(&data, true);
3833 void Aura::HandleAuraModSilence(bool apply, bool Real)
3835 // only at real add/remove aura
3836 if(!Real)
3837 return;
3839 if(apply)
3841 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
3842 // Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
3843 for (uint32 i = CURRENT_MELEE_SPELL; i < CURRENT_MAX_SPELL;i++)
3844 if (m_target->m_currentSpells[i] && m_target->m_currentSpells[i]->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
3845 m_target->InterruptSpell(i, false); // Stop spells on prepare or casting state
3847 else
3849 // Real remove called after current aura remove from lists, check if other similar auras active
3850 if(m_target->HasAuraType(SPELL_AURA_MOD_SILENCE))
3851 return;
3853 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
3857 void Aura::HandleModThreat(bool apply, bool Real)
3859 // only at real add/remove aura
3860 if (!Real)
3861 return;
3863 if (!m_target->isAlive())
3864 return;
3866 Unit* caster = GetCaster();
3868 if (!caster || !caster->isAlive())
3869 return;
3871 int level_diff = 0;
3872 int multiplier = 0;
3873 switch (GetId())
3875 // Arcane Shroud
3876 case 26400:
3877 level_diff = m_target->getLevel() - 60;
3878 multiplier = 2;
3879 break;
3880 // The Eye of Diminution
3881 case 28862:
3882 level_diff = m_target->getLevel() - 60;
3883 multiplier = 1;
3884 break;
3887 if (level_diff > 0)
3888 m_modifier.m_amount += multiplier * level_diff;
3890 if (m_target->GetTypeId() == TYPEID_PLAYER)
3891 for(int8 x=0;x < MAX_SPELL_SCHOOL;x++)
3892 if (m_modifier.m_miscvalue & int32(1<<x))
3893 ApplyPercentModFloatVar(m_target->m_threatModifier[x], m_modifier.m_amount, apply);
3896 void Aura::HandleAuraModTotalThreat(bool apply, bool Real)
3898 // only at real add/remove aura
3899 if (!Real)
3900 return;
3902 if (!m_target->isAlive() || m_target->GetTypeId() != TYPEID_PLAYER)
3903 return;
3905 Unit* caster = GetCaster();
3907 if (!caster || !caster->isAlive())
3908 return;
3910 float threatMod = apply ? float(m_modifier.m_amount) : float(-m_modifier.m_amount);
3912 m_target->getHostilRefManager().threatAssist(caster, threatMod);
3915 void Aura::HandleModTaunt(bool apply, bool Real)
3917 // only at real add/remove aura
3918 if (!Real)
3919 return;
3921 if (!m_target->isAlive() || !m_target->CanHaveThreatList())
3922 return;
3924 Unit* caster = GetCaster();
3926 if (!caster || !caster->isAlive())
3927 return;
3929 if (apply)
3930 m_target->TauntApply(caster);
3931 else
3933 // When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
3934 m_target->TauntFadeOut(caster);
3938 /*********************************************************/
3939 /*** MODIFY SPEED ***/
3940 /*********************************************************/
3941 void Aura::HandleAuraModIncreaseSpeed(bool /*apply*/, bool Real)
3943 // all applied/removed only at real aura add/remove
3944 if(!Real)
3945 return;
3947 m_target->UpdateSpeed(MOVE_RUN, true);
3950 void Aura::HandleAuraModIncreaseMountedSpeed(bool /*apply*/, bool Real)
3952 // all applied/removed only at real aura add/remove
3953 if(!Real)
3954 return;
3956 m_target->UpdateSpeed(MOVE_RUN, true);
3959 void Aura::HandleAuraModIncreaseFlightSpeed(bool apply, bool Real)
3961 // all applied/removed only at real aura add/remove
3962 if(!Real)
3963 return;
3965 // Enable Fly mode for flying mounts
3966 if (m_modifier.m_auraname == SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED)
3968 WorldPacket data;
3969 if(apply)
3970 data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
3971 else
3972 data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
3973 data.append(m_target->GetPackGUID());
3974 data << uint32(0); // unknown
3975 m_target->SendMessageToSet(&data, true);
3977 //Players on flying mounts must be immune to polymorph
3978 if (m_target->GetTypeId()==TYPEID_PLAYER)
3979 m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,MECHANIC_POLYMORPH,apply);
3981 // Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
3982 if( apply && m_target->HasAura(42016,0) && m_target->GetMountID())
3983 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
3986 m_target->UpdateSpeed(MOVE_FLIGHT, true);
3989 void Aura::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real)
3991 // all applied/removed only at real aura add/remove
3992 if(!Real)
3993 return;
3995 m_target->UpdateSpeed(MOVE_SWIM, true);
3998 void Aura::HandleAuraModDecreaseSpeed(bool apply, bool Real)
4000 // all applied/removed only at real aura add/remove
4001 if(!Real)
4002 return;
4004 if (apply)
4006 // Gronn Lord's Grasp, becomes stoned
4007 if (GetId() == 33572)
4009 if (GetStackAmount() >= 5 && !m_target->HasAura(33652))
4010 m_target->CastSpell(m_target, 33652, true);
4014 m_target->UpdateSpeed(MOVE_RUN, true);
4015 m_target->UpdateSpeed(MOVE_SWIM, true);
4016 m_target->UpdateSpeed(MOVE_FLIGHT, true);
4019 void Aura::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real)
4021 // all applied/removed only at real aura add/remove
4022 if(!Real)
4023 return;
4025 m_target->UpdateSpeed(MOVE_RUN, true);
4026 m_target->UpdateSpeed(MOVE_SWIM, true);
4027 m_target->UpdateSpeed(MOVE_FLIGHT, true);
4030 /*********************************************************/
4031 /*** IMMUNITY ***/
4032 /*********************************************************/
4034 void Aura::HandleModMechanicImmunity(bool apply, bool /*Real*/)
4036 // cache values in local vars for prevent access to possible deleted aura data
4037 SpellEntry const* spellInfo = GetSpellProto();
4038 uint32 misc = m_modifier.m_miscvalue;
4039 Unit* target = m_target;
4041 // Forbearance
4042 // in DBC wrong mechanic immune since 3.0.x
4043 if (GetId() == 25771)
4044 misc = MECHANIC_IMMUNE_SHIELD;
4047 if(apply && spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
4049 uint32 mechanic = 1 << m_modifier.m_miscvalue;
4051 //immune movement impairment and loss of control
4052 if(GetId()==42292 || GetId()==59752)
4053 mechanic=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
4055 Unit::AuraMap& Auras = target->GetAuras();
4056 for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
4058 next = iter;
4059 ++next;
4060 SpellEntry const *spell = iter->second->GetSpellProto();
4061 if (!( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) && // spells unaffected by invulnerability
4062 spell->Id != spellInfo->Id)
4064 //check for mechanic mask
4065 if(GetSpellMechanicMask(spell, iter->second->GetEffIndex()) & mechanic)
4067 target->RemoveAurasDueToSpell(spell->Id);
4068 if(Auras.empty())
4069 break;
4070 else
4071 next = Auras.begin();
4077 target->ApplySpellImmune(spellInfo->Id,IMMUNITY_MECHANIC,misc,apply);
4079 // Bestial Wrath
4080 if (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && spellInfo->SpellIconID == 1680)
4082 // The Beast Within cast on owner if talent present
4083 if (Unit* owner = target->GetOwner())
4085 // Search talent
4086 Unit::AuraList const& dummyAuras = owner->GetAurasByType(SPELL_AURA_DUMMY);
4087 for(Unit::AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); ++i)
4089 if ((*i)->GetSpellProto()->SpellIconID == 2229)
4091 if (apply)
4092 owner->CastSpell(owner, 34471, true, 0, this);
4093 else
4094 owner->RemoveAurasDueToSpell(34471);
4095 break;
4101 // The Beast Within and Bestial Wrath - immunity
4102 if (spellInfo->Id == 19574 || spellInfo->Id == 34471)
4104 if (apply)
4106 target->CastSpell(target, 24395, true);
4107 target->CastSpell(target, 24396, true);
4108 target->CastSpell(target, 24397, true);
4109 target->CastSpell(target, 26592, true);
4111 else
4113 target->RemoveAurasDueToSpell(24395);
4114 target->RemoveAurasDueToSpell(24396);
4115 target->RemoveAurasDueToSpell(24397);
4116 target->RemoveAurasDueToSpell(26592);
4121 //this method is called whenever we add / remove aura which gives m_target some imunity to some spell effect
4122 void Aura::HandleAuraModEffectImmunity(bool apply, bool /*Real*/)
4124 // when removing flag aura, handle flag drop
4125 if( !apply && m_target->GetTypeId() == TYPEID_PLAYER
4126 && (GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION) )
4128 if( BattleGround *bg = ((Player*)m_target)->GetBattleGround() )
4129 bg->EventPlayerDroppedFlag(((Player*)m_target));
4132 m_target->ApplySpellImmune(GetId(), IMMUNITY_EFFECT, m_modifier.m_miscvalue, apply);
4135 void Aura::HandleAuraModStateImmunity(bool apply, bool Real)
4137 if(apply && Real && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
4139 Unit::AuraList const& auraList = m_target->GetAurasByType(AuraType(m_modifier.m_miscvalue));
4140 for(Unit::AuraList::const_iterator itr = auraList.begin(); itr != auraList.end();)
4142 if (auraList.front() != this) // skip itself aura (it already added)
4144 m_target->RemoveAurasDueToSpell(auraList.front()->GetId());
4145 itr = auraList.begin();
4147 else
4148 ++itr;
4152 m_target->ApplySpellImmune(GetId(), IMMUNITY_STATE, m_modifier.m_miscvalue, apply);
4155 void Aura::HandleAuraModSchoolImmunity(bool apply, bool Real)
4157 m_target->ApplySpellImmune(GetId(), IMMUNITY_SCHOOL, m_modifier.m_miscvalue, apply);
4159 // remove all flag auras (they are positive, but they must be removed when you are immune)
4160 if( this->GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4161 && this->GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD )
4162 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
4164 // TODO: optimalize this cycle - use RemoveAurasWithInterruptFlags call or something else
4165 if( Real && apply
4166 && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4167 && IsPositiveSpell(GetId()) ) //Only positive immunity removes auras
4169 uint32 school_mask = m_modifier.m_miscvalue;
4170 Unit::AuraMap& Auras = m_target->GetAuras();
4171 for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
4173 next = iter;
4174 ++next;
4175 SpellEntry const *spell = iter->second->GetSpellProto();
4176 if((GetSpellSchoolMask(spell) & school_mask)//Check for school mask
4177 && !( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) //Spells unaffected by invulnerability
4178 && !iter->second->IsPositive() //Don't remove positive spells
4179 && spell->Id != GetId() ) //Don't remove self
4181 m_target->RemoveAurasDueToSpell(spell->Id);
4182 if(Auras.empty())
4183 break;
4184 else
4185 next = Auras.begin();
4189 if( Real && GetSpellProto()->Mechanic == MECHANIC_BANISH )
4191 if( apply )
4192 m_target->addUnitState(UNIT_STAT_ISOLATED);
4193 else
4194 m_target->clearUnitState(UNIT_STAT_ISOLATED);
4198 void Aura::HandleAuraModDmgImmunity(bool apply, bool /*Real*/)
4200 m_target->ApplySpellImmune(GetId(), IMMUNITY_DAMAGE, m_modifier.m_miscvalue, apply);
4203 void Aura::HandleAuraModDispelImmunity(bool apply, bool Real)
4205 // all applied/removed only at real aura add/remove
4206 if(!Real)
4207 return;
4209 m_target->ApplySpellDispelImmunity(m_spellProto, DispelType(m_modifier.m_miscvalue), apply);
4212 void Aura::HandleAuraProcTriggerSpell(bool apply, bool Real)
4214 if(!Real)
4215 return;
4217 if(apply)
4219 // some spell have charges by functionality not have its in spell data
4220 switch (GetId())
4222 case 28200: // Ascendance (Talisman of Ascendance trinket)
4223 SetAuraCharges(6);
4224 break;
4225 default: break;
4230 void Aura::HandleAuraModStalked(bool apply, bool /*Real*/)
4232 // used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
4233 if(apply)
4234 m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
4235 else
4236 m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
4239 /*********************************************************/
4240 /*** PERIODIC ***/
4241 /*********************************************************/
4243 void Aura::HandlePeriodicTriggerSpell(bool apply, bool /*Real*/)
4245 m_isPeriodic = apply;
4247 if (!apply)
4249 switch(m_spellProto->Id)
4251 case 66: // Invisibility
4252 if (m_removeMode == AURA_REMOVE_BY_DEFAULT && m_duration<=0)
4253 m_target->CastSpell(m_target, 32612, true, NULL, this);
4255 return;
4256 case 42783: //Wrath of the Astrom...
4257 if (m_removeMode == AURA_REMOVE_BY_DEFAULT && GetEffIndex() + 1 < 3)
4258 m_target->CastSpell(m_target, m_spellProto->CalculateSimpleValue(GetEffIndex()+1), true);
4259 return;
4260 default:
4261 break;
4266 void Aura::HandlePeriodicTriggerSpellWithValue(bool apply, bool /*Real*/)
4268 m_isPeriodic = apply;
4271 void Aura::HandlePeriodicEnergize(bool apply, bool Real)
4273 if (!Real)
4274 return;
4276 m_isPeriodic = apply;
4278 // Replenishment (0.25% from max)
4279 // Infinite Replenishment
4280 if (GetId() == 57669 ||
4281 GetId() == 61782)
4282 m_modifier.m_amount = m_target->GetMaxPower(POWER_MANA) * 25 / 10000;
4285 void Aura::HandleAuraPowerBurn(bool apply, bool /*Real*/)
4287 m_isPeriodic = apply;
4290 void Aura::HandleAuraPeriodicDummy(bool apply, bool Real)
4292 // spells required only Real aura add/remove
4293 if(!Real)
4294 return;
4296 // For prevent double apply bonuses
4297 bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
4299 Unit* caster = GetCaster();
4301 SpellEntry const*spell = GetSpellProto();
4302 switch( spell->SpellFamilyName)
4304 case SPELLFAMILY_ROGUE:
4306 if(!apply)
4308 switch(spell->Id)
4310 // Master of Subtlety
4311 case 31666: m_target->RemoveAurasDueToSpell(31665); break;
4312 // Overkill
4313 case 58428: m_target->RemoveAurasDueToSpell(58427); break;
4316 break;
4318 case SPELLFAMILY_HUNTER:
4320 // Explosive Shot
4321 if (apply && !loading && caster)
4322 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 14 / 100);
4323 break;
4327 m_isPeriodic = apply;
4330 void Aura::HandlePeriodicHeal(bool apply, bool /*Real*/)
4332 m_isPeriodic = apply;
4335 void Aura::HandlePeriodicDamage(bool apply, bool Real)
4337 // spells required only Real aura add/remove
4338 if(!Real)
4339 return;
4341 m_isPeriodic = apply;
4343 // For prevent double apply bonuses
4344 bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
4346 // Custom damage calculation after
4347 if (apply)
4349 if(loading)
4350 return;
4352 Unit *caster = GetCaster();
4353 if (!caster)
4354 return;
4356 switch (m_spellProto->SpellFamilyName)
4358 case SPELLFAMILY_GENERIC:
4360 // Pounce Bleed
4361 if ( m_spellProto->SpellIconID == 147 && m_spellProto->SpellVisual[0] == 0 )
4363 // $AP*0.18/6 bonus per tick
4364 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 3 / 100);
4365 return;
4367 break;
4369 case SPELLFAMILY_WARRIOR:
4371 // Rend
4372 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000020))
4374 // $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
4375 float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
4376 int32 mws = caster->GetAttackTime(BASE_ATTACK);
4377 float mwb_min = caster->GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE);
4378 float mwb_max = caster->GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE);
4379 m_modifier.m_amount+=int32(((mwb_min+mwb_max)/2+ap*mws/14000)*0.2f);
4380 return;
4382 break;
4384 case SPELLFAMILY_DRUID:
4386 // Rake
4387 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000001000) && m_spellProto->Effect[2]==SPELL_EFFECT_ADD_COMBO_POINTS)
4389 // $AP*0.18/3 bonus per tick
4390 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 6 / 100);
4391 return;
4393 // Lacerate
4394 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x000000010000000000))
4396 // $AP*0.05/5 bonus per tick
4397 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
4398 return;
4400 // Rip
4401 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x000000000000800000))
4403 // 0.01*$AP*cp
4404 if (caster->GetTypeId() != TYPEID_PLAYER)
4405 return;
4407 uint8 cp = ((Player*)caster)->GetComboPoints();
4409 // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
4410 Unit::AuraList const& dummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
4411 for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
4413 if((*itr)->GetId()==34241)
4415 m_modifier.m_amount += cp * (*itr)->GetModifier()->m_amount;
4416 break;
4419 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100);
4420 return;
4422 // Lock Jaw
4423 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x1000000000000000))
4425 // 0.15*$AP
4426 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 15 / 100);
4427 return;
4429 break;
4431 case SPELLFAMILY_ROGUE:
4433 // Rupture
4434 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x000000000000100000))
4436 if (caster->GetTypeId() != TYPEID_PLAYER)
4437 return;
4438 //1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs
4439 //2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs
4440 //3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs
4441 //4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs
4442 //5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
4443 float AP_per_combo[6] = {0.0f, 0.015f, 0.024f, 0.03f, 0.03428571f, 0.0375f};
4444 uint8 cp = ((Player*)caster)->GetComboPoints();
4445 if (cp > 5) cp = 5;
4446 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * AP_per_combo[cp]);
4447 return;
4449 // Garrote
4450 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x000000000000000100))
4452 // $AP*0.07 bonus per tick
4453 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 7 / 100);
4454 return;
4456 // Deadly Poison
4457 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000010000))
4459 // 0.08*$AP / 4 * amount of stack
4460 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 2 * GetStackAmount() / 100);
4461 return;
4463 break;
4465 case SPELLFAMILY_HUNTER:
4467 // Serpent Sting
4468 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000004000))
4470 // $RAP*0.1/5 bonus per tick
4471 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
4472 return;
4474 // Immolation Trap
4475 if ((m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004)) && m_spellProto->SpellIconID == 678)
4477 // $RAP*0.1/5 bonus per tick
4478 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
4479 return;
4481 break;
4483 default:
4484 break;
4487 // remove time effects
4488 else
4490 // Parasitic Shadowfiend - handle summoning of two Shadowfiends on DoT expire
4491 if(m_spellProto->Id == 41917)
4492 m_target->CastSpell(m_target, 41915, true);
4496 void Aura::HandlePeriodicDamagePCT(bool apply, bool /*Real*/)
4498 m_isPeriodic = apply;
4501 void Aura::HandlePeriodicLeech(bool apply, bool /*Real*/)
4503 m_isPeriodic = apply;
4506 void Aura::HandlePeriodicManaLeech(bool apply, bool /*Real*/)
4508 m_isPeriodic = apply;
4511 void Aura::HandlePeriodicHealthFunnel(bool apply, bool /*Real*/)
4513 m_isPeriodic = apply;
4516 /*********************************************************/
4517 /*** MODIFY STATS ***/
4518 /*********************************************************/
4520 /********************************/
4521 /*** RESISTANCE ***/
4522 /********************************/
4524 void Aura::HandleAuraModResistanceExclusive(bool apply, bool /*Real*/)
4526 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4528 if(m_modifier.m_miscvalue & int32(1<<x))
4530 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_VALUE, float(m_modifier.m_amount), apply);
4531 if(m_target->GetTypeId() == TYPEID_PLAYER)
4532 m_target->ApplyResistanceBuffModsMod(SpellSchools(x), m_positive, m_modifier.m_amount, apply);
4537 void Aura::HandleAuraModResistance(bool apply, bool /*Real*/)
4539 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4541 if(m_modifier.m_miscvalue & int32(1<<x))
4543 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4544 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4545 m_target->ApplyResistanceBuffModsMod(SpellSchools(x), m_positive, m_modifier.m_amount, apply);
4550 void Aura::HandleAuraModBaseResistancePCT(bool apply, bool /*Real*/)
4552 // only players have base stats
4553 if(m_target->GetTypeId() != TYPEID_PLAYER)
4555 //pets only have base armor
4556 if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
4557 m_target->HandleStatModifier(UNIT_MOD_ARMOR, BASE_PCT, float(m_modifier.m_amount), apply);
4559 else
4561 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4563 if(m_modifier.m_miscvalue & int32(1<<x))
4564 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(m_modifier.m_amount), apply);
4569 void Aura::HandleModResistancePercent(bool apply, bool /*Real*/)
4571 for(int8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
4573 if(m_modifier.m_miscvalue & int32(1<<i))
4575 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
4576 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4578 m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i), true, m_modifier.m_amount, apply);
4579 m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i), false, m_modifier.m_amount, apply);
4585 void Aura::HandleModBaseResistance(bool apply, bool /*Real*/)
4587 // only players have base stats
4588 if(m_target->GetTypeId() != TYPEID_PLAYER)
4590 //only pets have base stats
4591 if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
4592 m_target->HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4594 else
4596 for(int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
4597 if(m_modifier.m_miscvalue & (1<<i))
4598 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4602 /********************************/
4603 /*** STAT ***/
4604 /********************************/
4606 void Aura::HandleAuraModStat(bool apply, bool /*Real*/)
4608 if (m_modifier.m_miscvalue < -2 || m_modifier.m_miscvalue > 4)
4610 sLog.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),m_modifier.m_miscvalue);
4611 return;
4614 for(int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
4616 // -1 or -2 is all stats ( misc < -2 checked in function beginning )
4617 if (m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue == i)
4619 //m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply);
4620 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4621 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4622 m_target->ApplyStatBuffMod(Stats(i), m_modifier.m_amount, apply);
4627 void Aura::HandleModPercentStat(bool apply, bool /*Real*/)
4629 if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
4631 sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4632 return;
4635 // only players have base stats
4636 if (m_target->GetTypeId() != TYPEID_PLAYER)
4637 return;
4639 for (int32 i = STAT_STRENGTH; i < MAX_STATS; ++i)
4641 if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
4642 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), BASE_PCT, float(m_modifier.m_amount), apply);
4646 void Aura::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool /*Real*/)
4648 if(m_target->GetTypeId() != TYPEID_PLAYER)
4649 return;
4651 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4652 // This information for client side use only
4653 // Recalculate bonus
4654 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4657 void Aura::HandleModSpellHealingPercentFromStat(bool /*apply*/, bool /*Real*/)
4659 if(m_target->GetTypeId() != TYPEID_PLAYER)
4660 return;
4662 // Recalculate bonus
4663 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4666 void Aura::HandleAuraModDispelResist(bool apply, bool Real)
4668 if(!Real || !apply)
4669 return;
4671 if(GetId() == 33206)
4672 m_target->CastSpell(m_target, 44416, true, NULL, this, GetCasterGUID());
4675 void Aura::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool /*Real*/)
4677 if(m_target->GetTypeId() != TYPEID_PLAYER)
4678 return;
4680 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4681 // This information for client side use only
4682 // Recalculate bonus
4683 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4686 void Aura::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool /*Real*/)
4688 if(m_target->GetTypeId() != TYPEID_PLAYER)
4689 return;
4691 // Recalculate bonus
4692 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4695 void Aura::HandleModHealingDone(bool /*apply*/, bool /*Real*/)
4697 if(m_target->GetTypeId() != TYPEID_PLAYER)
4698 return;
4699 // implemented in Unit::SpellHealingBonus
4700 // this information is for client side only
4701 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4704 void Aura::HandleModTotalPercentStat(bool apply, bool /*Real*/)
4706 if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
4708 sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4709 return;
4712 //save current and max HP before applying aura
4713 uint32 curHPValue = m_target->GetHealth();
4714 uint32 maxHPValue = m_target->GetMaxHealth();
4716 for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
4718 if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
4720 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
4721 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4722 m_target->ApplyStatPercentBuffMod(Stats(i), m_modifier.m_amount, apply );
4726 //recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
4727 if ((m_modifier.m_miscvalue == STAT_STAMINA) && (maxHPValue > 0) && (m_spellProto->Attributes & 0x10))
4729 // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
4730 uint32 newHPValue = (m_target->GetMaxHealth() * curHPValue) / maxHPValue;
4731 m_target->SetHealth(newHPValue);
4735 void Aura::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool /*Real*/)
4737 if(m_target->GetTypeId() != TYPEID_PLAYER)
4738 return;
4740 if(m_modifier.m_miscvalue != SPELL_SCHOOL_MASK_NORMAL)
4742 // support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
4743 // and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
4744 sLog.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!");
4745 return;
4748 // Recalculate Armor
4749 m_target->UpdateArmor();
4752 /********************************/
4753 /*** HEAL & ENERGIZE ***/
4754 /********************************/
4755 void Aura::HandleAuraModTotalHealthPercentRegen(bool apply, bool /*Real*/)
4757 m_isPeriodic = apply;
4760 void Aura::HandleAuraModTotalManaPercentRegen(bool apply, bool /*Real*/)
4762 if(m_modifier.periodictime == 0)
4763 m_modifier.periodictime = 1000;
4765 m_periodicTimer = m_modifier.periodictime;
4766 m_isPeriodic = apply;
4769 void Aura::HandleModRegen(bool apply, bool /*Real*/) // eating
4771 if(m_modifier.periodictime == 0)
4772 m_modifier.periodictime = 5000;
4774 m_periodicTimer = 5000;
4775 m_isPeriodic = apply;
4778 void Aura::HandleModPowerRegen(bool apply, bool Real) // drinking
4780 if (!Real)
4781 return;
4783 Powers pt = m_target->getPowerType();
4784 if(m_modifier.periodictime == 0)
4786 // Anger Management (only spell use this aura for rage)
4787 if (pt == POWER_RAGE)
4788 m_modifier.periodictime = 3000;
4789 else
4790 m_modifier.periodictime = 2000;
4793 m_periodicTimer = 5000;
4795 if (m_target->GetTypeId() == TYPEID_PLAYER && m_modifier.m_miscvalue == POWER_MANA)
4796 ((Player*)m_target)->UpdateManaRegen();
4798 m_isPeriodic = apply;
4801 void Aura::HandleModPowerRegenPCT(bool /*apply*/, bool Real)
4803 // spells required only Real aura add/remove
4804 if(!Real)
4805 return;
4807 if (m_target->GetTypeId() != TYPEID_PLAYER)
4808 return;
4810 // Update manaregen value
4811 if (m_modifier.m_miscvalue == POWER_MANA)
4812 ((Player*)m_target)->UpdateManaRegen();
4815 void Aura::HandleModManaRegen(bool /*apply*/, bool Real)
4817 // spells required only Real aura add/remove
4818 if(!Real)
4819 return;
4821 if (m_target->GetTypeId() != TYPEID_PLAYER)
4822 return;
4824 //Note: an increase in regen does NOT cause threat.
4825 ((Player*)m_target)->UpdateManaRegen();
4828 void Aura::HandleComprehendLanguage(bool apply, bool /*Real*/)
4830 if(apply)
4831 m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
4832 else
4833 m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
4836 void Aura::HandleAuraModIncreaseHealth(bool apply, bool Real)
4838 // Special case with temporary increase max/current health
4839 switch(GetId())
4841 case 12976: // Warrior Last Stand triggered spell
4842 case 28726: // Nightmare Seed ( Nightmare Seed )
4843 case 34511: // Valor (Bulwark of Kings, Bulwark of the Ancient Kings)
4844 case 44055: // Tremendous Fortitude (Battlemaster's Alacrity)
4845 case 50322: // Survival Instincts
4847 if(Real)
4849 if(apply)
4851 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4852 m_target->ModifyHealth(m_modifier.m_amount);
4854 else
4856 if (int32(m_target->GetHealth()) > m_modifier.m_amount)
4857 m_target->ModifyHealth(-m_modifier.m_amount);
4858 else
4859 m_target->SetHealth(1);
4860 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4863 return;
4867 // generic case
4868 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4871 void Aura::HandleAuraModIncreaseMaxHealth(bool apply, bool /*Real*/)
4873 uint32 oldhealth = m_target->GetHealth();
4874 double healthPercentage = (double)oldhealth / (double)m_target->GetMaxHealth();
4876 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4878 // refresh percentage
4879 if(oldhealth > 0)
4881 uint32 newhealth = uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage));
4882 if(newhealth==0)
4883 newhealth = 1;
4885 m_target->SetHealth(newhealth);
4889 void Aura::HandleAuraModIncreaseEnergy(bool apply, bool Real)
4891 Powers powerType = m_target->getPowerType();
4892 if(int32(powerType) != m_modifier.m_miscvalue)
4893 return;
4895 UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
4897 // Special case with temporary increase max/current power (percent)
4898 if (GetId()==64904) // Hymn of Hope
4900 if(Real)
4902 uint32 val = m_target->GetPower(powerType);
4903 m_target->HandleStatModifier(unitMod, TOTAL_PCT, float(m_modifier.m_amount), apply);
4904 m_target->SetPower(powerType, apply ? val*(100+m_modifier.m_amount)/100 : val*100/(100+m_modifier.m_amount));
4906 return;
4909 // generic flat case
4910 m_target->HandleStatModifier(unitMod, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4913 void Aura::HandleAuraModIncreaseEnergyPercent(bool apply, bool /*Real*/)
4915 Powers powerType = m_target->getPowerType();
4916 if(int32(powerType) != m_modifier.m_miscvalue)
4917 return;
4919 UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
4921 m_target->HandleStatModifier(unitMod, TOTAL_PCT, float(m_modifier.m_amount), apply);
4924 void Aura::HandleAuraModIncreaseHealthPercent(bool apply, bool /*Real*/)
4926 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(m_modifier.m_amount), apply);
4929 void Aura::HandleAuraIncreaseBaseHealthPercent(bool apply, bool /*Real*/)
4931 m_target->HandleStatModifier(UNIT_MOD_HEALTH, BASE_PCT, float(m_modifier.m_amount), apply);
4934 /********************************/
4935 /*** FIGHT ***/
4936 /********************************/
4938 void Aura::HandleAuraModParryPercent(bool /*apply*/, bool /*Real*/)
4940 if(m_target->GetTypeId() != TYPEID_PLAYER)
4941 return;
4943 ((Player*)m_target)->UpdateParryPercentage();
4946 void Aura::HandleAuraModDodgePercent(bool /*apply*/, bool /*Real*/)
4948 if(m_target->GetTypeId() != TYPEID_PLAYER)
4949 return;
4951 ((Player*)m_target)->UpdateDodgePercentage();
4952 //sLog.outError("BONUS DODGE CHANCE: + %f", float(m_modifier.m_amount));
4955 void Aura::HandleAuraModBlockPercent(bool /*apply*/, bool /*Real*/)
4957 if(m_target->GetTypeId() != TYPEID_PLAYER)
4958 return;
4960 ((Player*)m_target)->UpdateBlockPercentage();
4961 //sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_modifier.m_amount));
4964 void Aura::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real)
4966 // spells required only Real aura add/remove
4967 if(!Real)
4968 return;
4970 if(m_target->GetTypeId() != TYPEID_PLAYER)
4971 return;
4973 ((Player*)m_target)->UpdateManaRegen();
4976 void Aura::HandleAuraModCritPercent(bool apply, bool Real)
4978 if(m_target->GetTypeId() != TYPEID_PLAYER)
4979 return;
4981 // apply item specific bonuses for already equipped weapon
4982 if(Real)
4984 for(int i = 0; i < MAX_ATTACK; ++i)
4985 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
4986 ((Player*)m_target)->_ApplyWeaponDependentAuraCritMod(pItem, WeaponAttackType(i), this, apply);
4989 // mods must be applied base at equipped weapon class and subclass comparison
4990 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
4991 // m_modifier.m_miscvalue comparison with item generated damage types
4993 if (GetSpellProto()->EquippedItemClass == -1)
4995 ((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
4996 ((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
4997 ((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
4999 else
5001 // done in Player::_ApplyWeaponDependentAuraMods
5005 void Aura::HandleModHitChance(bool apply, bool /*Real*/)
5007 if(m_target->GetTypeId() == TYPEID_PLAYER)
5009 ((Player*)m_target)->UpdateMeleeHitChances();
5010 ((Player*)m_target)->UpdateRangedHitChances();
5012 else
5014 m_target->m_modMeleeHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
5015 m_target->m_modRangedHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
5019 void Aura::HandleModSpellHitChance(bool apply, bool /*Real*/)
5021 if(m_target->GetTypeId() == TYPEID_PLAYER)
5023 ((Player*)m_target)->UpdateSpellHitChances();
5025 else
5027 m_target->m_modSpellHitChance += apply ? m_modifier.m_amount: (-m_modifier.m_amount);
5031 void Aura::HandleModSpellCritChance(bool apply, bool Real)
5033 // spells required only Real aura add/remove
5034 if(!Real)
5035 return;
5037 if(m_target->GetTypeId() == TYPEID_PLAYER)
5039 ((Player*)m_target)->UpdateAllSpellCritChances();
5041 else
5043 m_target->m_baseSpellCritChance += apply ? m_modifier.m_amount:(-m_modifier.m_amount);
5047 void Aura::HandleModSpellCritChanceShool(bool /*apply*/, bool Real)
5049 // spells required only Real aura add/remove
5050 if(!Real)
5051 return;
5053 if(m_target->GetTypeId() != TYPEID_PLAYER)
5054 return;
5056 for(int school = SPELL_SCHOOL_NORMAL; school < MAX_SPELL_SCHOOL; ++school)
5057 if (m_modifier.m_miscvalue & (1<<school))
5058 ((Player*)m_target)->UpdateSpellCritChance(school);
5061 /********************************/
5062 /*** ATTACK SPEED ***/
5063 /********************************/
5065 void Aura::HandleModCastingSpeed(bool apply, bool /*Real*/)
5067 m_target->ApplyCastTimePercentMod(m_modifier.m_amount,apply);
5070 void Aura::HandleModMeleeRangedSpeedPct(bool apply, bool /*Real*/)
5072 m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_modifier.m_amount, apply);
5073 m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_modifier.m_amount, apply);
5074 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
5077 void Aura::HandleModCombatSpeedPct(bool apply, bool /*Real*/)
5079 m_target->ApplyCastTimePercentMod(m_modifier.m_amount, apply);
5080 m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_modifier.m_amount, apply);
5081 m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_modifier.m_amount, apply);
5082 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
5085 void Aura::HandleModAttackSpeed(bool apply, bool /*Real*/)
5087 if(!m_target->isAlive() )
5088 return;
5090 m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
5093 void Aura::HandleHaste(bool apply, bool /*Real*/)
5095 m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_modifier.m_amount, apply);
5096 m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_modifier.m_amount, apply);
5097 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
5100 void Aura::HandleAuraModRangedHaste(bool apply, bool /*Real*/)
5102 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
5105 void Aura::HandleRangedAmmoHaste(bool apply, bool /*Real*/)
5107 if(m_target->GetTypeId() != TYPEID_PLAYER)
5108 return;
5109 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_modifier.m_amount, apply);
5112 /********************************/
5113 /*** ATTACK POWER ***/
5114 /********************************/
5116 void Aura::HandleAuraModAttackPower(bool apply, bool /*Real*/)
5118 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5121 void Aura::HandleAuraModRangedAttackPower(bool apply, bool /*Real*/)
5123 if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
5124 return;
5126 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5129 void Aura::HandleAuraModAttackPowerPercent(bool apply, bool /*Real*/)
5131 //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
5132 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, float(m_modifier.m_amount), apply);
5135 void Aura::HandleAuraModRangedAttackPowerPercent(bool apply, bool /*Real*/)
5137 if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
5138 return;
5140 //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
5141 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
5144 void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool /*apply*/, bool Real)
5146 // spells required only Real aura add/remove
5147 if(!Real)
5148 return;
5150 // Recalculate bonus
5151 if(m_target->GetTypeId() == TYPEID_PLAYER && !(m_target->getClassMask() & CLASSMASK_WAND_USERS))
5152 ((Player*)m_target)->UpdateAttackPowerAndDamage(true);
5155 void Aura::HandleAuraModAttackPowerOfStatPercent(bool /*apply*/, bool Real)
5157 // spells required only Real aura add/remove
5158 if(!Real)
5159 return;
5161 // Recalculate bonus
5162 if(m_target->GetTypeId() == TYPEID_PLAYER)
5163 ((Player*)m_target)->UpdateAttackPowerAndDamage(false);
5166 void Aura::HandleAuraModAttackPowerOfArmor(bool /*apply*/, bool Real)
5168 // spells required only Real aura add/remove
5169 if(!Real)
5170 return;
5172 // Recalculate bonus
5173 if(m_target->GetTypeId() == TYPEID_PLAYER)
5174 ((Player*)m_target)->UpdateAttackPowerAndDamage(false);
5176 /********************************/
5177 /*** DAMAGE BONUS ***/
5178 /********************************/
5179 void Aura::HandleModDamageDone(bool apply, bool Real)
5181 // apply item specific bonuses for already equipped weapon
5182 if(Real && m_target->GetTypeId() == TYPEID_PLAYER)
5184 for(int i = 0; i < MAX_ATTACK; ++i)
5185 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
5186 ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem, WeaponAttackType(i), this, apply);
5189 // m_modifier.m_miscvalue is bitmask of spell schools
5190 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5191 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
5192 // 127 - full bitmask any damages
5194 // mods must be applied base at equipped weapon class and subclass comparison
5195 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5196 // m_modifier.m_miscvalue comparison with item generated damage types
5198 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
5200 // apply generic physical damage bonuses including wand case
5201 if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
5203 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5204 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5205 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5207 else
5209 // done in Player::_ApplyWeaponDependentAuraMods
5212 if(m_target->GetTypeId() == TYPEID_PLAYER)
5214 if(m_positive)
5215 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS, m_modifier.m_amount, apply);
5216 else
5217 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG, m_modifier.m_amount, apply);
5221 // Skip non magic case for speedup
5222 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
5223 return;
5225 if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
5227 // wand magic case (skip generic to all item spell bonuses)
5228 // done in Player::_ApplyWeaponDependentAuraMods
5230 // Skip item specific requirements for not wand magic damage
5231 return;
5234 // Magic damage modifiers implemented in Unit::SpellDamageBonus
5235 // This information for client side use only
5236 if(m_target->GetTypeId() == TYPEID_PLAYER)
5238 if(m_positive)
5240 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
5242 if((m_modifier.m_miscvalue & (1<<i)) != 0)
5243 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + i, m_modifier.m_amount, apply);
5246 else
5248 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
5250 if((m_modifier.m_miscvalue & (1<<i)) != 0)
5251 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + i, m_modifier.m_amount, apply);
5254 Pet* pet = m_target->GetPet();
5255 if(pet)
5256 pet->UpdateAttackPowerAndDamage();
5260 void Aura::HandleModDamagePercentDone(bool apply, bool Real)
5262 sLog.outDebug("AURA MOD DAMAGE type:%u negative:%u", m_modifier.m_miscvalue, m_positive ? 0 : 1);
5264 // apply item specific bonuses for already equipped weapon
5265 if(Real && m_target->GetTypeId() == TYPEID_PLAYER)
5267 for(int i = 0; i < MAX_ATTACK; ++i)
5268 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
5269 ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem, WeaponAttackType(i), this, apply);
5272 // m_modifier.m_miscvalue is bitmask of spell schools
5273 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5274 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
5275 // 127 - full bitmask any damages
5277 // mods must be applied base at equipped weapon class and subclass comparison
5278 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5279 // m_modifier.m_miscvalue comparison with item generated damage types
5281 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
5283 // apply generic physical damage bonuses including wand case
5284 if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
5286 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5287 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5288 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
5290 else
5292 // done in Player::_ApplyWeaponDependentAuraMods
5294 // For show in client
5295 if(m_target->GetTypeId() == TYPEID_PLAYER)
5296 m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT, m_modifier.m_amount/100.0f, apply);
5299 // Skip non magic case for speedup
5300 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
5301 return;
5303 if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
5305 // wand magic case (skip generic to all item spell bonuses)
5306 // done in Player::_ApplyWeaponDependentAuraMods
5308 // Skip item specific requirements for not wand magic damage
5309 return;
5312 // Magic damage percent modifiers implemented in Unit::SpellDamageBonus
5313 // Send info to client
5314 if(m_target->GetTypeId() == TYPEID_PLAYER)
5315 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
5316 m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT + i, m_modifier.m_amount/100.0f, apply);
5319 void Aura::HandleModOffhandDamagePercent(bool apply, bool Real)
5321 // spells required only Real aura add/remove
5322 if(!Real)
5323 return;
5325 sLog.outDebug("AURA MOD OFFHAND DAMAGE");
5327 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5330 /********************************/
5331 /*** POWER COST ***/
5332 /********************************/
5334 void Aura::HandleModPowerCostPCT(bool apply, bool Real)
5336 // spells required only Real aura add/remove
5337 if(!Real)
5338 return;
5340 float amount = m_modifier.m_amount/100.0f;
5341 for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
5342 if(m_modifier.m_miscvalue & (1<<i))
5343 m_target->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER + i, amount, apply);
5346 void Aura::HandleModPowerCost(bool apply, bool Real)
5348 // spells required only Real aura add/remove
5349 if(!Real)
5350 return;
5352 for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
5353 if(m_modifier.m_miscvalue & (1<<i))
5354 m_target->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + i, m_modifier.m_amount, apply);
5357 void Aura::HandleNoReagentUseAura(bool /*Apply*/, bool Real)
5359 // spells required only Real aura add/remove
5360 if(!Real)
5361 return;
5362 if(m_target->GetTypeId() != TYPEID_PLAYER)
5363 return;
5364 uint32 mask[3] = {0, 0, 0};
5365 Unit::AuraList const& noReagent = m_target->GetAurasByType(SPELL_AURA_NO_REAGENT_USE);
5366 for(Unit::AuraList::const_iterator i = noReagent.begin(); i != noReagent.end(); ++i)
5368 uint32 const *ptr = (*i)->getAuraSpellClassMask();
5369 mask[0] |= ptr[0];
5370 mask[1] |= ptr[1];
5371 mask[2] |= ptr[2];
5374 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+0, mask[0]);
5375 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+1, mask[1]);
5376 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+2, mask[2]);
5379 /*********************************************************/
5380 /*** OTHERS ***/
5381 /*********************************************************/
5383 void Aura::HandleShapeshiftBoosts(bool apply)
5385 uint32 spellId = 0;
5386 uint32 spellId2 = 0;
5387 uint32 HotWSpellId = 0;
5388 uint32 MasterShaperSpellId = 0;
5390 switch(GetModifier()->m_miscvalue)
5392 case FORM_CAT:
5393 spellId = 3025;
5394 HotWSpellId = 24900;
5395 MasterShaperSpellId = 48420;
5396 break;
5397 case FORM_TREE:
5398 spellId = 5420;
5399 spellId2 = 34123;
5400 MasterShaperSpellId = 48422;
5401 break;
5402 case FORM_TRAVEL:
5403 spellId = 5419;
5404 break;
5405 case FORM_AQUA:
5406 spellId = 5421;
5407 break;
5408 case FORM_BEAR:
5409 spellId = 1178;
5410 spellId2 = 21178;
5411 HotWSpellId = 24899;
5412 MasterShaperSpellId = 48418;
5413 break;
5414 case FORM_DIREBEAR:
5415 spellId = 9635;
5416 spellId2 = 21178;
5417 HotWSpellId = 24899;
5418 MasterShaperSpellId = 48418;
5419 break;
5420 case FORM_BATTLESTANCE:
5421 spellId = 21156;
5422 break;
5423 case FORM_DEFENSIVESTANCE:
5424 spellId = 7376;
5425 break;
5426 case FORM_BERSERKERSTANCE:
5427 spellId = 7381;
5428 break;
5429 case FORM_MOONKIN:
5430 spellId = 24905;
5431 // aura from effect trigger spell
5432 spellId2 = 24907;
5433 MasterShaperSpellId = 48421;
5434 break;
5435 case FORM_FLIGHT:
5436 spellId = 33948;
5437 spellId2 = 34764;
5438 break;
5439 case FORM_FLIGHT_EPIC:
5440 spellId = 40122;
5441 spellId2 = 40121;
5442 break;
5443 case FORM_METAMORPHOSIS:
5444 spellId = 54817;
5445 spellId2 = 54879;
5446 break;
5447 case FORM_SPIRITOFREDEMPTION:
5448 spellId = 27792;
5449 spellId2 = 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
5450 break;
5451 case FORM_GHOSTWOLF:
5452 case FORM_AMBIENT:
5453 case FORM_GHOUL:
5454 case FORM_SHADOW:
5455 case FORM_STEALTH:
5456 case FORM_CREATURECAT:
5457 case FORM_CREATUREBEAR:
5458 spellId = 0;
5459 break;
5462 uint32 form = GetModifier()->m_miscvalue-1;
5464 if(apply)
5466 if (spellId) m_target->CastSpell(m_target, spellId, true, NULL, this );
5467 if (spellId2) m_target->CastSpell(m_target, spellId2, true, NULL, this);
5469 if(m_target->GetTypeId() == TYPEID_PLAYER)
5471 const PlayerSpellMap& sp_list = ((Player *)m_target)->GetSpellMap();
5472 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
5474 if(itr->second->state == PLAYERSPELL_REMOVED) continue;
5475 if(itr->first==spellId || itr->first==spellId2) continue;
5476 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
5477 if (!spellInfo || !(spellInfo->Attributes & (SPELL_ATTR_PASSIVE | (1<<7))))
5478 continue;
5479 if (spellInfo->Stances & (1<<form))
5480 m_target->CastSpell(m_target, itr->first, true, NULL, this);
5483 // Master Shapeshifter
5484 if (MasterShaperSpellId)
5486 Unit::AuraList const& ShapeShifterAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
5487 for(Unit::AuraList::const_iterator i = ShapeShifterAuras.begin(); i != ShapeShifterAuras.end(); i++)
5489 if ((*i)->GetSpellProto()->SpellIconID == 2851)
5491 int32 ShiftMod = (*i)->GetModifier()->m_amount;
5492 m_target->CastCustomSpell(m_target, MasterShaperSpellId, &ShiftMod, NULL, NULL, true);
5493 break;
5498 // Leader of the Pack
5499 if (((Player*)m_target)->HasSpell(17007))
5501 SpellEntry const *spellInfo = sSpellStore.LookupEntry(24932);
5502 if (spellInfo && spellInfo->Stances & (1<<form))
5503 m_target->CastSpell(m_target, 24932, true, NULL, this);
5506 // Heart of the Wild
5507 if (HotWSpellId)
5509 Unit::AuraList const& mModTotalStatPct = m_target->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE);
5510 for(Unit::AuraList::const_iterator i = mModTotalStatPct.begin(); i != mModTotalStatPct.end(); ++i)
5512 if ((*i)->GetSpellProto()->SpellIconID == 240 && (*i)->GetModifier()->m_miscvalue == 3)
5514 int32 HotWMod = (*i)->GetModifier()->m_amount;
5515 if(GetModifier()->m_miscvalue == FORM_CAT)
5516 HotWMod /= 2;
5518 m_target->CastCustomSpell(m_target, HotWSpellId, &HotWMod, NULL, NULL, true, NULL, this);
5519 break;
5525 else
5527 m_target->RemoveAurasDueToSpell(spellId);
5528 m_target->RemoveAurasDueToSpell(spellId2);
5529 m_target->RemoveAurasDueToSpell(MasterShaperSpellId);
5531 Unit::AuraMap& tAuras = m_target->GetAuras();
5532 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
5534 if (itr->second->IsRemovedOnShapeLost())
5536 m_target->RemoveAurasDueToSpell(itr->second->GetId());
5537 itr = tAuras.begin();
5539 else
5540 ++itr;
5544 /*double healthPercentage = (double)m_target->GetHealth() / (double)m_target->GetMaxHealth();
5545 m_target->SetHealth(uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage)));*/
5548 void Aura::HandleSpellSpecificBoosts(bool apply)
5550 uint32 spellId1 = 0;
5551 uint32 spellId2 = 0;
5552 uint32 spellId3 = 0;
5554 switch(GetSpellProto()->SpellFamilyName)
5556 case SPELLFAMILY_WARRIOR:
5558 if(!apply)
5560 // Remove Blood Frenzy only if target no longer has any Deep Wound or Rend (applying is handled by procs)
5561 if (GetSpellProto()->Mechanic != MECHANIC_BLEED)
5562 return;
5564 // If target still has one of Warrior's bleeds, do nothing
5565 Unit::AuraList const& PeriodicDamage = m_target->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
5566 for(Unit::AuraList::const_iterator i = PeriodicDamage.begin(); i != PeriodicDamage.end(); ++i)
5567 if( (*i)->GetCasterGUID() == GetCasterGUID() &&
5568 (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARRIOR &&
5569 (*i)->GetSpellProto()->Mechanic == MECHANIC_BLEED)
5570 return;
5572 spellId1 = 30069;
5573 spellId2 = 30070;
5575 break;
5577 case SPELLFAMILY_HUNTER:
5579 if(GetSpellSpecific(m_spellProto->Id) != SPELL_ASPECT)
5580 return;
5582 // Aspect of the Dragonhawk dodge
5583 if (GetSpellProto()->SpellFamilyFlags2 & 0x00001000)
5584 spellId1 = 61848;
5585 else
5586 return;
5588 break;
5590 case SPELLFAMILY_PALADIN:
5592 // Only process on player casting paladin aura
5593 // all aura bonuses applied also in aura area effect way to caster
5594 if (GetCasterGUID() != m_target->GetGUID() || !IS_PLAYER_GUID(GetCasterGUID()))
5595 return;
5597 if (GetSpellSpecific(m_spellProto->Id) != SPELL_AURA)
5598 return;
5600 // Sanctified Retribution and Swift Retribution (they share one aura), but not Retribution Aura (already gets modded)
5601 if ((GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000008))==0)
5602 spellId1 = 63531; // placeholder for talent spell mods
5603 // Improved Concentration Aura (auras bonus)
5604 spellId2 = 63510; // placeholder for talent spell mods
5605 // Improved Devotion Aura (auras bonus)
5606 spellId3 = 63514; // placeholder for talent spell mods
5607 break;
5609 case SPELLFAMILY_DEATHKNIGHT:
5611 if (GetSpellSpecific(m_spellProto->Id) != SPELL_PRESENCE)
5612 return;
5614 // Frost Presence health
5615 if (GetId() == 48263)
5616 spellId1 = 61261;
5617 // Unholy Presence move speed
5618 else if (GetId() == 48265)
5619 spellId1 = 49772;
5620 else
5621 return;
5623 break;
5625 default:
5626 return;
5629 if (apply)
5631 if (spellId1)
5632 m_target->CastSpell(m_target, spellId1, true, NULL, this);
5633 if (spellId2)
5634 m_target->CastSpell(m_target, spellId2, true, NULL, this);
5635 if (spellId3)
5636 m_target->CastSpell(m_target, spellId3, true, NULL, this);
5638 else
5640 if (spellId1)
5641 m_target->RemoveAurasByCasterSpell(spellId1, GetCasterGUID());
5642 if (spellId2)
5643 m_target->RemoveAurasByCasterSpell(spellId2, GetCasterGUID());
5644 if (spellId3)
5645 m_target->RemoveAurasByCasterSpell(spellId3, GetCasterGUID());
5649 void Aura::HandleAuraEmpathy(bool apply, bool /*Real*/)
5651 if(m_target->GetTypeId() != TYPEID_UNIT)
5652 return;
5654 CreatureInfo const * ci = objmgr.GetCreatureTemplate(m_target->GetEntry());
5655 if(ci && ci->type == CREATURE_TYPE_BEAST)
5656 m_target->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO, apply);
5659 void Aura::HandleAuraUntrackable(bool apply, bool /*Real*/)
5661 if(apply)
5662 m_target->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
5663 else
5664 m_target->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
5667 void Aura::HandleAuraModPacify(bool apply, bool /*Real*/)
5669 if(m_target->GetTypeId() != TYPEID_PLAYER)
5670 return;
5672 if(apply)
5673 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
5674 else
5675 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
5678 void Aura::HandleAuraModPacifyAndSilence(bool apply, bool Real)
5680 HandleAuraModPacify(apply, Real);
5681 HandleAuraModSilence(apply, Real);
5684 void Aura::HandleAuraGhost(bool apply, bool /*Real*/)
5686 if(m_target->GetTypeId() != TYPEID_PLAYER)
5687 return;
5689 if(apply)
5691 m_target->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
5693 else
5695 m_target->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
5699 void Aura::HandleAuraAllowFlight(bool apply, bool Real)
5701 // all applied/removed only at real aura add/remove
5702 if(!Real)
5703 return;
5705 // allow fly
5706 WorldPacket data;
5707 if(apply)
5708 data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
5709 else
5710 data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
5711 data.append(m_target->GetPackGUID());
5712 data << uint32(0); // unk
5713 m_target->SendMessageToSet(&data, true);
5716 void Aura::HandleModRating(bool apply, bool Real)
5718 // spells required only Real aura add/remove
5719 if(!Real)
5720 return;
5722 if(m_target->GetTypeId() != TYPEID_PLAYER)
5723 return;
5725 for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
5726 if (m_modifier.m_miscvalue & (1 << rating))
5727 ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), m_modifier.m_amount, apply);
5730 void Aura::HandleModRatingFromStat(bool apply, bool Real)
5732 // spells required only Real aura add/remove
5733 if(!Real)
5734 return;
5736 if(m_target->GetTypeId() != TYPEID_PLAYER)
5737 return;
5738 // Just recalculate ratings
5739 for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
5740 if (m_modifier.m_miscvalue & (1 << rating))
5741 ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), 0, apply);
5744 void Aura::HandleForceMoveForward(bool apply, bool Real)
5746 if(!Real || m_target->GetTypeId() != TYPEID_PLAYER)
5747 return;
5748 if(apply)
5749 m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
5750 else
5751 m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
5754 void Aura::HandleAuraModExpertise(bool /*apply*/, bool /*Real*/)
5756 if(m_target->GetTypeId() != TYPEID_PLAYER)
5757 return;
5759 ((Player*)m_target)->UpdateExpertise(BASE_ATTACK);
5760 ((Player*)m_target)->UpdateExpertise(OFF_ATTACK);
5763 void Aura::HandleModTargetResistance(bool apply, bool Real)
5765 // spells required only Real aura add/remove
5766 if(!Real)
5767 return;
5768 // applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage
5770 // show armor penetration
5771 if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
5772 m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE, m_modifier.m_amount, apply);
5774 // show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
5775 if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_SPELL)==SPELL_SCHOOL_MASK_SPELL)
5776 m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, m_modifier.m_amount, apply);
5779 void Aura::HandleShieldBlockValue(bool apply, bool /*Real*/)
5781 BaseModType modType = FLAT_MOD;
5782 if(m_modifier.m_auraname == SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT)
5783 modType = PCT_MOD;
5785 if(m_target->GetTypeId() == TYPEID_PLAYER)
5786 ((Player*)m_target)->HandleBaseModValue(SHIELD_BLOCK_VALUE, modType, float(m_modifier.m_amount), apply);
5789 void Aura::HandleAuraRetainComboPoints(bool apply, bool Real)
5791 // spells required only Real aura add/remove
5792 if(!Real)
5793 return;
5795 if(m_target->GetTypeId() != TYPEID_PLAYER)
5796 return;
5798 Player *target = (Player*)m_target;
5800 // combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
5801 // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
5802 if( !apply && m_duration==0 && target->GetComboTarget())
5803 if(Unit* unit = ObjectAccessor::GetUnit(*m_target,target->GetComboTarget()))
5804 target->AddComboPoints(unit, -m_modifier.m_amount);
5807 void Aura::HandleModUnattackable( bool Apply, bool Real )
5809 if(Real && Apply)
5811 m_target->CombatStop();
5812 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
5814 m_target->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE,Apply);
5817 void Aura::HandleSpiritOfRedemption( bool apply, bool Real )
5819 // spells required only Real aura add/remove
5820 if(!Real)
5821 return;
5823 // prepare spirit state
5824 if(apply)
5826 if(m_target->GetTypeId()==TYPEID_PLAYER)
5828 // disable breath/etc timers
5829 ((Player*)m_target)->StopMirrorTimers();
5831 // set stand state (expected in this form)
5832 if(!m_target->IsStandState())
5833 m_target->SetStandState(UNIT_STAND_STATE_STAND);
5836 m_target->SetHealth(1);
5838 // die at aura end
5839 else
5840 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, GetSpellProto(), false);
5843 void Aura::CleanupTriggeredSpells()
5845 uint32 tSpellId = m_spellProto->EffectTriggerSpell[GetEffIndex()];
5846 if(!tSpellId)
5847 return;
5849 SpellEntry const* tProto = sSpellStore.LookupEntry(tSpellId);
5850 if(!tProto)
5851 return;
5853 if(GetSpellDuration(tProto) != -1)
5854 return;
5856 // needed for spell 43680, maybe others
5857 // TODO: is there a spell flag, which can solve this in a more sophisticated way?
5858 if(m_spellProto->EffectApplyAuraName[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL &&
5859 GetSpellDuration(m_spellProto) == m_spellProto->EffectAmplitude[GetEffIndex()])
5860 return;
5861 m_target->RemoveAurasDueToSpell(tSpellId);
5864 void Aura::HandleSchoolAbsorb(bool apply, bool Real)
5866 if(!Real)
5867 return;
5869 Unit* caster = GetCaster();
5870 if(!caster)
5871 return;
5873 // prevent double apply bonuses
5874 if(apply && (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading()))
5876 float DoneActualBenefit = 0.0f;
5877 switch(m_spellProto->SpellFamilyName)
5879 case SPELLFAMILY_PRIEST:
5880 if(m_spellProto->SpellFamilyFlags == 0x1) //PW:S
5882 //+30% from +healing bonus
5883 DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.3f;
5884 break;
5886 break;
5887 case SPELLFAMILY_MAGE:
5888 if (m_spellProto->SpellFamilyFlags == UI64LIT(0x80100) ||
5889 m_spellProto->SpellFamilyFlags == UI64LIT(0x8) ||
5890 m_spellProto->SpellFamilyFlags == UI64LIT(0x100000000))
5892 //frost ward, fire ward, ice barrier
5893 //+10% from +spd bonus
5894 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f;
5895 break;
5897 break;
5898 case SPELLFAMILY_WARLOCK:
5899 if(m_spellProto->SpellFamilyFlags == 0x00)
5901 //shadow ward
5902 //+10% from +spd bonus
5903 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f;
5904 break;
5906 break;
5907 default:
5908 break;
5911 DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
5913 m_modifier.m_amount += (int32)DoneActualBenefit;
5916 // Ice Barrier (remove effect from Shattered Barrier)
5917 if(!apply && m_spellProto->SpellIconID == 32 && m_spellProto->SpellFamilyName == SPELLFAMILY_MAGE)
5919 if (!((m_removeMode == AURA_REMOVE_BY_DEFAULT && !m_modifier.m_amount) || m_removeMode == AURA_REMOVE_BY_DISPEL))
5920 return;
5922 if (m_target->HasAura(44745,0)) // Shattered Barrier, rank 1
5924 if(roll_chance_i(50))
5925 m_target->CastSpell(m_target, 55080, true, NULL, this);
5927 else if (m_target->HasAura(54787,0)) // Shattered Barrier, rank 2
5929 m_target->CastSpell(m_target, 55080, true, NULL, this);
5933 if (!apply && caster &&
5934 // Power Word: Shield
5935 m_spellProto->SpellFamilyName == SPELLFAMILY_PRIEST && m_spellProto->Mechanic == MECHANIC_SHIELD &&
5936 (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000001)) &&
5937 // completely absorbed or dispelled
5938 ((m_removeMode == AURA_REMOVE_BY_DEFAULT && !m_modifier.m_amount) || m_removeMode == AURA_REMOVE_BY_DISPEL))
5940 Unit::AuraList const& vDummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
5941 for(Unit::AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); itr++)
5943 SpellEntry const* vSpell = (*itr)->GetSpellProto();
5945 // Rapture (main spell)
5946 if(vSpell->SpellFamilyName == SPELLFAMILY_PRIEST && vSpell->SpellIconID == 2894 && vSpell->Effect[1])
5948 switch((*itr)->GetEffIndex())
5950 case 0:
5952 // energize caster
5953 int32 manapct1000 = 5 * ((*itr)->GetModifier()->m_amount + spellmgr.GetSpellRank(vSpell->Id));
5954 int32 basepoints0 = caster->GetMaxPower(POWER_MANA) * manapct1000 / 1000;
5955 caster->CastCustomSpell(caster, 47755, &basepoints0, NULL, NULL, true);
5956 break;
5958 case 1:
5960 // energize target
5961 if (!roll_chance_i((*itr)->GetModifier()->m_amount) || caster->HasAura(63853))
5962 break;
5964 switch(m_target->getPowerType())
5966 case POWER_RUNIC_POWER:
5967 m_target->CastSpell(m_target, 63652, true, NULL, NULL, m_caster_guid);
5968 break;
5969 case POWER_RAGE:
5970 m_target->CastSpell(m_target, 63653, true, NULL, NULL, m_caster_guid);
5971 break;
5972 case POWER_MANA:
5974 int32 basepoints0 = m_target->GetMaxPower(POWER_MANA) * 2 / 100;
5975 m_target->CastCustomSpell(m_target, 63654, &basepoints0, NULL, NULL, true);
5976 break;
5978 case POWER_ENERGY:
5979 m_target->CastSpell(m_target, 63655, true, NULL, NULL, m_caster_guid);
5980 break;
5981 default:
5982 break;
5985 //cooldwon aura
5986 caster->CastSpell(caster, 63853, true);
5987 break;
5989 default:
5990 sLog.outError("Changes in R-dummy spell???: effect 3");
5991 break;
5998 void Aura::PeriodicTick()
6000 if(!m_target->isAlive())
6001 return;
6003 switch(m_modifier.m_auraname)
6005 case SPELL_AURA_PERIODIC_DAMAGE:
6006 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
6008 Unit *pCaster = GetCaster();
6009 if(!pCaster)
6010 return;
6012 if( GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
6013 pCaster->SpellHitResult(m_target, GetSpellProto(), false) != SPELL_MISS_NONE)
6014 return;
6016 // Check for immune (not use charges)
6017 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6018 return;
6020 // some auras remove at specific health level or more
6021 if(m_modifier.m_auraname == SPELL_AURA_PERIODIC_DAMAGE)
6023 switch(GetId())
6025 case 43093: case 31956: case 38801:
6026 case 35321: case 38363: case 39215:
6027 if(m_target->GetHealth() == m_target->GetMaxHealth() )
6029 m_target->RemoveAurasDueToSpell(GetId());
6030 return;
6032 break;
6033 case 38772:
6035 uint32 percent =
6036 GetEffIndex() < 2 && GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_DUMMY ?
6037 pCaster->CalculateSpellDamage(GetSpellProto(), GetEffIndex() + 1, GetSpellProto()->EffectBasePoints[GetEffIndex() + 1], m_target) :
6038 100;
6039 if(m_target->GetHealth() * 100 >= m_target->GetMaxHealth() * percent )
6041 m_target->RemoveAurasDueToSpell(GetId());
6042 return;
6044 break;
6046 default:
6047 break;
6051 uint32 absorb = 0;
6052 uint32 resist = 0;
6053 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
6055 // ignore non positive values (can be result apply spellmods to aura damage
6056 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6058 uint32 pdamage;
6060 if(m_modifier.m_auraname == SPELL_AURA_PERIODIC_DAMAGE)
6062 pdamage = amount;
6064 // Calculate armor mitigation if it is a physical spell
6065 // But not for bleed mechanic spells
6066 if ( GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL &&
6067 GetEffectMechanic(GetSpellProto(), m_effIndex) != MECHANIC_BLEED)
6069 uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage);
6070 cleanDamage.damage += pdamage - pdamageReductedArmor;
6071 pdamage = pdamageReductedArmor;
6074 pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
6076 // Curse of Agony damage-per-tick calculation
6077 if (GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000400)) && GetSpellProto()->SpellIconID==544)
6079 // 1..4 ticks, 1/2 from normal tick damage
6080 if (m_duration >= ((m_maxduration-m_modifier.periodictime) * 2 / 3))
6081 pdamage = pdamage/2;
6082 // 9..12 ticks, 3/2 from normal tick damage
6083 else if(m_duration < ((m_maxduration-m_modifier.periodictime) / 3))
6084 pdamage += (pdamage + 1) / 2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
6085 // 5..8 ticks have normal tick damage
6088 else
6089 pdamage = uint32(m_target->GetMaxHealth()*amount/100);
6091 // This method can modify pdamage
6092 bool isCrit = IsCritFromAbilityAura(pCaster, pdamage);
6094 // As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
6095 // Reduce dot damage from resilience for players
6096 if (m_target->GetTypeId() == TYPEID_PLAYER)
6097 pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
6099 pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist);
6101 sLog.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
6102 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
6104 pCaster->DealDamageMods(m_target, pdamage, &absorb);
6106 SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, absorb, resist, 0.0f, isCrit);
6107 m_target->SendPeriodicAuraLog(&pInfo);
6109 Unit* target = m_target; // aura can be deleted in DealDamage
6110 SpellEntry const* spellProto = GetSpellProto();
6112 // Set trigger flag
6113 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6114 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6115 pdamage = (pdamage <= absorb + resist) ? 0 : (pdamage - absorb - resist);
6116 if (pdamage)
6117 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
6118 pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
6120 pCaster->DealDamage(target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(spellProto), spellProto, true);
6121 break;
6123 case SPELL_AURA_PERIODIC_LEECH:
6124 case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
6126 Unit *pCaster = GetCaster();
6127 if(!pCaster)
6128 return;
6130 if(!pCaster->isAlive())
6131 return;
6133 if( GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
6134 pCaster->SpellHitResult(m_target, GetSpellProto(), false) != SPELL_MISS_NONE)
6135 return;
6137 // Check for immune
6138 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6139 return;
6141 uint32 absorb=0;
6142 uint32 resist=0;
6143 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
6145 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6147 //Calculate armor mitigation if it is a physical spell
6148 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL)
6150 uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage);
6151 cleanDamage.damage += pdamage - pdamageReductedArmor;
6152 pdamage = pdamageReductedArmor;
6155 pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
6157 // As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
6158 // Reduce dot damage from resilience for players
6159 if (m_target->GetTypeId()==TYPEID_PLAYER)
6160 pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
6162 pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist);
6164 if(m_target->GetHealth() < pdamage)
6165 pdamage = uint32(m_target->GetHealth());
6167 sLog.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
6168 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
6170 pCaster->SendSpellNonMeleeDamageLog(m_target, GetId(), pdamage, GetSpellSchoolMask(GetSpellProto()), absorb, resist, false, 0);
6172 Unit* target = m_target; // aura can be deleted in DealDamage
6173 SpellEntry const* spellProto = GetSpellProto();
6174 float multiplier = spellProto->EffectMultipleValue[GetEffIndex()] > 0 ? spellProto->EffectMultipleValue[GetEffIndex()] : 1;
6175 int32 stackAmount = GetStackAmount();
6177 // Set trigger flag
6178 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6179 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6180 pdamage = (pdamage <= absorb + resist) ? 0 : (pdamage-absorb-resist);
6181 if (pdamage)
6182 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
6183 pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
6184 int32 new_damage = pCaster->DealDamage(target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(spellProto), spellProto, false);
6186 if (!target->isAlive() && pCaster->IsNonMeleeSpellCasted(false))
6188 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
6190 if (pCaster->m_currentSpells[i] && pCaster->m_currentSpells[i]->m_spellInfo->Id == spellProto->Id)
6191 pCaster->m_currentSpells[i]->cancel();
6196 if(Player *modOwner = pCaster->GetSpellModOwner())
6197 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_MULTIPLE_VALUE, multiplier);
6199 uint32 heal = pCaster->SpellHealingBonus(pCaster, spellProto, uint32(new_damage * multiplier), DOT, stackAmount);
6201 int32 gain = pCaster->DealHeal(pCaster, heal, spellProto);
6202 pCaster->getHostilRefManager().threatAssist(pCaster, gain * 0.5f, spellProto);
6203 break;
6205 case SPELL_AURA_PERIODIC_HEAL:
6206 case SPELL_AURA_OBS_MOD_HEALTH:
6208 Unit *pCaster = GetCaster();
6209 if(!pCaster)
6210 return;
6212 // heal for caster damage (must be alive)
6213 if(m_target != pCaster && GetSpellProto()->SpellVisual[0] == 163 && !pCaster->isAlive())
6214 return;
6216 // ignore non positive values (can be result apply spellmods to aura damage
6217 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6219 uint32 pdamage;
6221 if(m_modifier.m_auraname==SPELL_AURA_OBS_MOD_HEALTH)
6222 pdamage = uint32(m_target->GetMaxHealth() * amount / 100);
6223 else
6225 pdamage = amount;
6227 // Wild Growth (1/7 - 6 + 2*ramainTicks) %
6228 if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellIconID == 2864)
6230 int32 ticks = m_maxduration/m_modifier.periodictime;
6231 int32 remainingTicks = int32(float(m_duration) / m_modifier.periodictime + 0.5);
6232 pdamage = int32(pdamage) + int32(amount)*ticks*(-6+2*remainingTicks)/100;
6236 pdamage = pCaster->SpellHealingBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
6238 // This method can modify pdamage
6239 bool isCrit = IsCritFromAbilityAura(pCaster, pdamage);
6241 sLog.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
6242 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6244 SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, 0, 0, 0.0f, isCrit);
6245 m_target->SendPeriodicAuraLog(&pInfo);
6247 int32 gain = m_target->ModifyHealth(pdamage);
6249 // add HoTs to amount healed in bgs
6250 if( pCaster->GetTypeId() == TYPEID_PLAYER )
6251 if( BattleGround *bg = ((Player*)pCaster)->GetBattleGround() )
6252 bg->UpdatePlayerScore(((Player*)pCaster), SCORE_HEALING_DONE, gain);
6254 m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
6256 SpellEntry const* spellProto = GetSpellProto();
6258 // heal for caster damage
6259 if(m_target != pCaster && spellProto->SpellVisual[0] == 163)
6261 uint32 dmg = spellProto->manaPerSecond;
6262 if(pCaster->GetHealth() <= dmg && pCaster->GetTypeId()==TYPEID_PLAYER)
6264 pCaster->RemoveAurasDueToSpell(GetId());
6266 // finish current generic/channeling spells, don't affect autorepeat
6267 if(pCaster->m_currentSpells[CURRENT_GENERIC_SPELL])
6269 pCaster->m_currentSpells[CURRENT_GENERIC_SPELL]->finish();
6271 if(pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL])
6273 pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]->SendChannelUpdate(0);
6274 pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]->finish();
6277 else
6279 uint32 damage = gain;
6280 uint32 absorb = 0;
6281 pCaster->DealDamageMods(pCaster, damage, &absorb);
6282 pCaster->SendSpellNonMeleeDamageLog(pCaster, GetId(), damage, GetSpellSchoolMask(GetSpellProto()), absorb, 0, false, 0, false);
6284 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
6285 pCaster->DealDamage(pCaster, damage, &cleanDamage, NODAMAGE, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
6289 // uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HEAL;
6290 // uint32 procVictim = 0;//ROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_HEAL;
6291 // ignore item heals
6292 // if(procSpell && !haveCastItem)
6293 // pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
6294 break;
6296 case SPELL_AURA_PERIODIC_MANA_LEECH:
6298 if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue >= MAX_POWERS)
6299 return;
6301 Powers power = Powers(m_modifier.m_miscvalue);
6303 // power type might have changed between aura applying and tick (druid's shapeshift)
6304 if(m_target->getPowerType() != power)
6305 return;
6307 Unit *pCaster = GetCaster();
6308 if(!pCaster)
6309 return;
6311 if(!pCaster->isAlive())
6312 return;
6314 if( GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
6315 pCaster->SpellHitResult(m_target, GetSpellProto(), false) != SPELL_MISS_NONE)
6316 return;
6318 // Check for immune (not use charges)
6319 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6320 return;
6322 // ignore non positive values (can be result apply spellmods to aura damage
6323 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6325 // Special case: draining x% of mana (up to a maximum of 2*x% of the caster's maximum mana)
6326 // It's mana percent cost spells, m_modifier.m_amount is percent drain from target
6327 if (m_spellProto->ManaCostPercentage)
6329 // max value
6330 uint32 maxmana = pCaster->GetMaxPower(power) * pdamage * 2 / 100;
6331 pdamage = m_target->GetMaxPower(power) * pdamage / 100;
6332 if(pdamage > maxmana)
6333 pdamage = maxmana;
6336 sLog.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
6337 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6339 int32 drain_amount = m_target->GetPower(power) > pdamage ? pdamage : m_target->GetPower(power);
6341 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6342 if (power == POWER_MANA && m_target->GetTypeId() == TYPEID_PLAYER)
6343 drain_amount -= ((Player*)m_target)->GetSpellCritDamageReduction(drain_amount);
6345 m_target->ModifyPower(power, -drain_amount);
6347 float gain_multiplier = 0;
6349 if(pCaster->GetMaxPower(power) > 0)
6351 gain_multiplier = GetSpellProto()->EffectMultipleValue[GetEffIndex()];
6353 if(Player *modOwner = pCaster->GetSpellModOwner())
6354 modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, gain_multiplier);
6357 SpellPeriodicAuraLogInfo pInfo(this, drain_amount, 0, 0, 0, gain_multiplier);
6358 m_target->SendPeriodicAuraLog(&pInfo);
6360 int32 gain_amount = int32(drain_amount * gain_multiplier);
6362 if(gain_amount)
6364 int32 gain = pCaster->ModifyPower(power, gain_amount);
6365 m_target->AddThreat(pCaster, float(gain) * 0.5f, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
6367 break;
6369 case SPELL_AURA_PERIODIC_ENERGIZE:
6371 // ignore non positive values (can be result apply spellmods to aura damage
6372 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6374 sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
6375 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6377 if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue >= MAX_POWERS)
6378 break;
6380 Powers power = Powers(m_modifier.m_miscvalue);
6382 if(m_target->GetMaxPower(power) == 0)
6383 break;
6385 SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, 0, 0, 0.0f);
6386 m_target->SendPeriodicAuraLog(&pInfo);
6388 int32 gain = m_target->ModifyPower(power,pdamage);
6390 if(Unit* pCaster = GetCaster())
6391 m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
6392 break;
6394 case SPELL_AURA_OBS_MOD_MANA:
6396 // ignore non positive values (can be result apply spellmods to aura damage
6397 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6399 uint32 pdamage = uint32(m_target->GetMaxPower(POWER_MANA) * amount / 100);
6401 sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u mana inflicted by %u",
6402 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6404 if(m_target->GetMaxPower(POWER_MANA) == 0)
6405 break;
6407 SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, 0, 0, 0.0f);
6408 m_target->SendPeriodicAuraLog(&pInfo);
6410 int32 gain = m_target->ModifyPower(POWER_MANA, pdamage);
6412 if(Unit* pCaster = GetCaster())
6413 m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
6414 break;
6416 case SPELL_AURA_POWER_BURN_MANA:
6418 Unit *pCaster = GetCaster();
6419 if(!pCaster)
6420 return;
6422 // Check for immune (not use charges)
6423 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6424 return;
6426 int32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6428 Powers powerType = Powers(m_modifier.m_miscvalue);
6430 if(!m_target->isAlive() || m_target->getPowerType() != powerType)
6431 return;
6433 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6434 if (powerType == POWER_MANA && m_target->GetTypeId() == TYPEID_PLAYER)
6435 pdamage -= ((Player*)m_target)->GetSpellCritDamageReduction(pdamage);
6437 uint32 gain = uint32(-m_target->ModifyPower(powerType, -pdamage));
6439 gain = uint32(gain * GetSpellProto()->EffectMultipleValue[GetEffIndex()]);
6441 SpellEntry const* spellProto = GetSpellProto();
6442 // maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
6443 SpellNonMeleeDamage damageInfo(pCaster, m_target, spellProto->Id, spellProto->SchoolMask);
6444 pCaster->CalculateSpellDamage(&damageInfo, gain, spellProto);
6446 pCaster->DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
6448 pCaster->SendSpellNonMeleeDamageLog(&damageInfo);
6450 // Set trigger flag
6451 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6452 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6453 uint32 procEx = createProcExtendMask(&damageInfo, SPELL_MISS_NONE);
6454 if (damageInfo.damage)
6455 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
6457 pCaster->ProcDamageAndSpell(damageInfo.target, procAttacker, procVictim, procEx, damageInfo.damage, BASE_ATTACK, spellProto);
6459 pCaster->DealSpellDamage(&damageInfo, true);
6460 break;
6462 case SPELL_AURA_MOD_REGEN:
6464 int32 gain = m_target->ModifyHealth(m_modifier.m_amount);
6465 if (Unit *caster = GetCaster())
6466 m_target->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, GetSpellProto());
6467 break;
6469 case SPELL_AURA_MOD_POWER_REGEN:
6471 Powers pt = m_target->getPowerType();
6472 if(int32(pt) != m_modifier.m_miscvalue)
6473 return;
6475 if ( GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED )
6477 // eating anim
6478 m_target->HandleEmoteCommand(EMOTE_ONESHOT_EAT);
6480 else if( GetId() == 20577 )
6482 // cannibalize anim
6483 m_target->HandleEmoteCommand(EMOTE_STATE_CANNIBALIZE);
6486 // Anger Management
6487 // amount = 1+ 16 = 17 = 3,4*5 = 10,2*5/3
6488 // so 17 is rounded amount for 5 sec tick grow ~ 1 range grow in 3 sec
6489 if(pt == POWER_RAGE)
6490 m_target->ModifyPower(pt, m_modifier.m_amount * 3 / 5);
6491 break;
6493 // Here tick dummy auras
6494 case SPELL_AURA_PERIODIC_DUMMY:
6496 PeriodicDummyTick();
6497 break;
6499 case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
6501 TriggerSpell();
6502 break;
6504 case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
6506 TriggerSpellWithValue();
6507 break;
6509 default:
6510 break;
6514 void Aura::PeriodicDummyTick()
6516 Unit *caster = GetCaster();
6517 SpellEntry const* spell = GetSpellProto();
6518 switch (spell->SpellFamilyName)
6520 case SPELLFAMILY_GENERIC:
6521 switch (spell->Id)
6523 // Drink
6524 case 430:
6525 case 431:
6526 case 432:
6527 case 1133:
6528 case 1135:
6529 case 1137:
6530 case 10250:
6531 case 22734:
6532 case 27089:
6533 case 34291:
6534 case 43182:
6535 case 43183:
6536 case 43706:
6537 case 46755:
6538 case 49472: // Drink Coffee
6539 case 57073:
6540 case 61830:
6542 if (m_target->GetTypeId() != TYPEID_PLAYER)
6543 return;
6544 // Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus
6545 Unit::AuraList const& aura = m_target->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN);
6546 for(Unit::AuraList::const_iterator i = aura.begin(); i != aura.end(); ++i)
6548 if ((*i)->GetId() == GetId())
6550 (*i)->GetModifier()->m_amount = m_modifier.m_amount;
6551 ((Player*)m_target)->UpdateManaRegen();
6552 // Disable continue
6553 m_isPeriodic = false;
6554 return;
6557 return;
6559 // Forsaken Skills
6560 case 7054:
6562 // Possibly need cast one of them (but
6563 // 7038 Forsaken Skill: Swords
6564 // 7039 Forsaken Skill: Axes
6565 // 7040 Forsaken Skill: Daggers
6566 // 7041 Forsaken Skill: Maces
6567 // 7042 Forsaken Skill: Staves
6568 // 7043 Forsaken Skill: Bows
6569 // 7044 Forsaken Skill: Guns
6570 // 7045 Forsaken Skill: 2H Axes
6571 // 7046 Forsaken Skill: 2H Maces
6572 // 7047 Forsaken Skill: 2H Swords
6573 // 7048 Forsaken Skill: Defense
6574 // 7049 Forsaken Skill: Fire
6575 // 7050 Forsaken Skill: Frost
6576 // 7051 Forsaken Skill: Holy
6577 // 7053 Forsaken Skill: Shadow
6578 return;
6580 // // Panda
6581 // case 19230: break;
6582 // // Gossip NPC Periodic - Talk
6583 // case 33208: break;
6584 // // Gossip NPC Periodic - Despawn
6585 // case 33209: break;
6586 // // Steal Weapon
6587 // case 36207: break;
6588 // // Simon Game START timer, (DND)
6589 // case 39993: break;
6590 // // Knockdown Fel Cannon: break; The Aggro Burst
6591 // case 40119: break;
6592 // // Old Mount Spell
6593 // case 40154: break;
6594 // // Magnetic Pull
6595 // case 40581: break;
6596 // // Ethereal Ring: break; The Bolt Burst
6597 // case 40801: break;
6598 // // Crystal Prison
6599 // case 40846: break;
6600 // // Copy Weapon
6601 // case 41054: break;
6602 // // Dementia
6603 // case 41404: break;
6604 // // Ethereal Ring Visual, Lightning Aura
6605 // case 41477: break;
6606 // // Ethereal Ring Visual, Lightning Aura (Fork)
6607 // case 41525: break;
6608 // // Ethereal Ring Visual, Lightning Jumper Aura
6609 // case 41567: break;
6610 // // No Man's Land
6611 // case 41955: break;
6612 // // Headless Horseman - Fire
6613 // case 42074: break;
6614 // // Headless Horseman - Visual - Large Fire
6615 // case 42075: break;
6616 // // Headless Horseman - Start Fire, Periodic Aura
6617 // case 42140: break;
6618 // // Ram Speed Boost
6619 // case 42152: break;
6620 // // Headless Horseman - Fires Out Victory Aura
6621 // case 42235: break;
6622 // // Pumpkin Life Cycle
6623 // case 42280: break;
6624 // // Brewfest Request Chick Chuck Mug Aura
6625 // case 42537: break;
6626 // // Squashling
6627 // case 42596: break;
6628 // // Headless Horseman Climax, Head: Periodic
6629 // case 42603: break;
6630 // // Fire Bomb
6631 // case 42621: break;
6632 // // Headless Horseman - Conflagrate, Periodic Aura
6633 // case 42637: break;
6634 // // Headless Horseman - Create Pumpkin Treats Aura
6635 // case 42774: break;
6636 // // Headless Horseman Climax - Summoning Rhyme Aura
6637 // case 42879: break;
6638 // // Tricky Treat
6639 // case 42919: break;
6640 // // Giddyup!
6641 // case 42924: break;
6642 // // Ram - Trot
6643 // case 42992: break;
6644 // // Ram - Canter
6645 // case 42993: break;
6646 // // Ram - Gallop
6647 // case 42994: break;
6648 // // Ram Level - Neutral
6649 // case 43310: break;
6650 // // Headless Horseman - Maniacal Laugh, Maniacal, Delayed 17
6651 // case 43884: break;
6652 // // Wretched!
6653 // case 43963: break;
6654 // // Headless Horseman - Maniacal Laugh, Maniacal, other, Delayed 17
6655 // case 44000: break;
6656 // // Energy Feedback
6657 // case 44328: break;
6658 // // Romantic Picnic
6659 // case 45102: break;
6660 // // Romantic Picnic
6661 // case 45123: break;
6662 // // Looking for Love
6663 // case 45124: break;
6664 // // Kite - Lightning Strike Kite Aura
6665 // case 45197: break;
6666 // // Rocket Chicken
6667 // case 45202: break;
6668 // // Copy Offhand Weapon
6669 // case 45205: break;
6670 // // Upper Deck - Kite - Lightning Periodic Aura
6671 // case 45207: break;
6672 // // Kite -Sky Lightning Strike Kite Aura
6673 // case 45251: break;
6674 // // Ribbon Pole Dancer Check Aura
6675 // case 45390: break;
6676 // // Holiday - Midsummer, Ribbon Pole Periodic Visual
6677 // case 45406: break;
6678 // // Parachute
6679 // case 45472: break;
6680 // // Alliance Flag, Extra Damage Debuff
6681 // case 45898: break;
6682 // // Horde Flag, Extra Damage Debuff
6683 // case 45899: break;
6684 // // Ahune - Summoning Rhyme Aura
6685 // case 45926: break;
6686 // // Ahune - Slippery Floor
6687 // case 45945: break;
6688 // // Ahune's Shield
6689 // case 45954: break;
6690 // // Nether Vapor Lightning
6691 // case 45960: break;
6692 // // Darkness
6693 // case 45996: break;
6694 // // Summon Blood Elves Periodic
6695 // case 46041: break;
6696 // // Transform Visual Missile Periodic
6697 // case 46205: break;
6698 // // Find Opening Beam End
6699 // case 46333: break;
6700 // // Ice Spear Control Aura
6701 // case 46371: break;
6702 // // Hailstone Chill
6703 // case 46458: break;
6704 // // Hailstone Chill, Internal
6705 // case 46465: break;
6706 // // Chill, Internal Shifter
6707 // case 46549: break;
6708 // // Summon Ice Spear Knockback Delayer
6709 // case 46878: break;
6710 // // Burninate Effect
6711 // case 47214: break;
6712 // // Fizzcrank Practice Parachute
6713 // case 47228: break;
6714 // // Send Mug Control Aura
6715 // case 47369: break;
6716 // // Direbrew's Disarm (precast)
6717 // case 47407: break;
6718 // // Mole Machine Port Schedule
6719 // case 47489: break;
6720 // case 47941: break; // Crystal Spike
6721 // case 48200: break; // Healer Aura
6722 // case 48630: break; // Summon Gauntlet Mobs Periodic
6723 // case 49313: break; // Proximity Mine Area Aura
6724 // // Mole Machine Portal Schedule
6725 // case 49466: break;
6726 // case 49555: break; // Corpse Explode
6727 // case 49592: break; // Temporal Rift
6728 // case 49957: break; // Cutting Laser
6729 // case 50085: break; // Slow Fall
6730 // // Listening to Music
6731 // case 50493: break;
6732 // // Love Rocket Barrage
6733 // case 50530: break;
6734 // Exist more after, need add later
6735 default:
6736 break;
6738 break;
6739 case SPELLFAMILY_MAGE:
6741 // Mirror Image
6742 // if (spell->Id == 55342)
6743 // return;
6744 break;
6746 case SPELLFAMILY_DRUID:
6748 switch (spell->Id)
6750 // Frenzied Regeneration
6751 case 22842:
6753 // Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
6754 // Should be manauser
6755 if (m_target->getPowerType() != POWER_RAGE)
6756 return;
6757 uint32 rage = m_target->GetPower(POWER_RAGE);
6758 // Nothing todo
6759 if (rage == 0)
6760 return;
6761 int32 mod = (rage < 100) ? rage : 100;
6762 int32 points = m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
6763 int32 regen = m_target->GetMaxHealth() * (mod * points / 10) / 1000;
6764 m_target->CastCustomSpell(m_target, 22845, &regen, NULL, NULL, true, NULL, this);
6765 m_target->SetPower(POWER_RAGE, rage-mod);
6766 return;
6768 // Force of Nature
6769 case 33831:
6770 return;
6771 default:
6772 break;
6774 break;
6776 case SPELLFAMILY_ROGUE:
6778 switch (spell->Id)
6780 case 51690:
6782 std::list<Unit*> targets;
6784 // eff_radius ==0
6785 float radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spell->rangeIndex));
6787 CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(),caster->GetPositionY()));
6788 Cell cell(p);
6789 cell.data.Part.reserved = ALL_DISTRICT;
6791 MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck u_check(caster, caster, radius);
6792 MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck> checker(caster,targets, u_check);
6794 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck>, GridTypeMapContainer > grid_object_checker(checker);
6795 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker);
6797 CellLock<GridReadGuard> cell_lock(cell, p);
6799 cell_lock->Visit(cell_lock, grid_object_checker, *caster->GetMap());
6800 cell_lock->Visit(cell_lock, world_object_checker, *caster->GetMap());
6803 if(targets.empty())
6804 return;
6806 std::list<Unit*>::const_iterator itr = targets.begin();
6807 std::advance(itr, rand()%targets.size());
6808 Unit* target = *itr;
6810 caster->CastSpell(target, 57840, true);
6811 caster->CastSpell(target, 57841, true);
6812 return;
6814 // Master of Subtlety
6815 // case 31666: break;
6816 // Killing Spree
6817 // case 51690: break;
6818 // Overkill
6819 // case 58428: break;
6820 // default:
6821 // break;
6823 break;
6825 case SPELLFAMILY_HUNTER:
6827 // Explosive Shot
6828 if (spell->SpellFamilyFlags & UI64LIT(0x8000000000000000))
6830 m_target->CastCustomSpell(m_target, 53352, &m_modifier.m_amount, 0, 0, true, 0, this, GetCasterGUID());
6831 return;
6833 switch (spell->Id)
6835 // Harpooner's Mark
6836 // case 40084:
6837 // return;
6838 // Feeding Frenzy Rank 1
6839 case 53511:
6840 if ( m_target->GetHealth() * 100 < m_target->GetMaxHealth() * 35 )
6841 m_target->CastSpell(m_target, 60096, true, 0, this);
6842 return;
6843 // Feeding Frenzy Rank 2
6844 case 53512:
6845 if ( m_target->GetHealth() * 100 < m_target->GetMaxHealth() * 35 )
6846 m_target->CastSpell(m_target, 60097, true, 0, this);
6847 return;
6848 default:
6849 break;
6851 break;
6853 case SPELLFAMILY_SHAMAN:
6855 // Astral Shift
6856 if (spell->Id == 52179)
6858 // Periodic need for remove visual on stun/fear/silence lost
6859 if (!(m_target->GetUInt32Value(UNIT_FIELD_FLAGS)&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED)))
6860 m_target->RemoveAurasDueToSpell(52179);
6861 return;
6863 break;
6865 case SPELLFAMILY_DEATHKNIGHT:
6867 // Death and Decay
6868 if (spell->SpellFamilyFlags & UI64LIT(0x0000000000000020))
6870 if (caster)
6871 caster->CastCustomSpell(m_target, 52212, &m_modifier.m_amount, NULL, NULL, true, NULL, this);
6872 return;
6874 // Raise Dead
6875 // if (spell->SpellFamilyFlags & UI64LIT(0x0000000000001000))
6876 // return;
6877 // Chains of Ice
6878 if (spell->SpellFamilyFlags & UI64LIT(0x0000400000000000))
6880 // Get 0 effect aura
6881 Aura *slow = m_target->GetAura(GetId(), 0);
6882 if (slow)
6884 slow->ApplyModifier(false, true);
6885 Modifier *mod = slow->GetModifier();
6886 mod->m_amount+= m_modifier.m_amount;
6887 if (mod->m_amount > 0) mod->m_amount = 0;
6888 slow->ApplyModifier(true, true);
6890 return;
6892 // Summon Gargoyle
6893 // if (spell->SpellFamilyFlags & UI64LIT(0x0000008000000000))
6894 // return;
6895 // Death Rune Mastery
6896 // if (spell->SpellFamilyFlags & UI64LIT(0x0000000000004000))
6897 // return;
6898 // Bladed Armor
6899 if (spell->SpellIconID == 2653)
6901 // Increases your attack power by $s1 for every $s2 armor value you have.
6902 // Calculate AP bonus (from 1 efect of this spell)
6903 int32 apBonus = m_modifier.m_amount * m_target->GetArmor() / m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
6904 m_target->CastCustomSpell(m_target, 61217, &apBonus, &apBonus, NULL, true, NULL, this);
6905 return;
6907 // Reaping
6908 // if (spell->SpellIconID == 22)
6909 // return;
6910 // Blood of the North
6911 // if (spell->SpellIconID == 30412)
6912 // return;
6913 break;
6915 default:
6916 break;
6920 void Aura::HandlePreventFleeing(bool apply, bool Real)
6922 if(!Real)
6923 return;
6925 Unit::AuraList const& fearAuras = m_target->GetAurasByType(SPELL_AURA_MOD_FEAR);
6926 if( !fearAuras.empty() )
6928 if (apply)
6929 m_target->SetFeared(false, fearAuras.front()->GetCasterGUID());
6930 else
6931 m_target->SetFeared(true);
6935 void Aura::HandleManaShield(bool apply, bool Real)
6937 if(!Real)
6938 return;
6940 // prevent double apply bonuses
6941 if(apply && (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading()))
6943 if(Unit* caster = GetCaster())
6945 float DoneActualBenefit = 0.0f;
6946 switch(m_spellProto->SpellFamilyName)
6948 case SPELLFAMILY_MAGE:
6949 if(m_spellProto->SpellFamilyFlags & UI64LIT(0x8000))
6951 // Mana Shield
6952 // +50% from +spd bonus
6953 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.5f;
6954 break;
6956 break;
6957 default:
6958 break;
6961 DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
6963 m_modifier.m_amount += (int32)DoneActualBenefit;
6968 void Aura::HandleArenaPreparation(bool apply, bool Real)
6970 if(!Real)
6971 return;
6973 if(apply)
6974 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
6975 else
6976 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
6980 * Such auras are applied from a caster(=player) to a vehicle.
6981 * This has been verified using spell #49256
6983 void Aura::HandleAuraControlVehicle(bool apply, bool Real)
6985 if(!Real)
6986 return;
6988 Unit *player = GetCaster();
6989 Vehicle *vehicle = dynamic_cast<Vehicle*>(m_target);
6990 if(!player || player->GetTypeId() != TYPEID_PLAYER || !vehicle)
6991 return;
6993 if (apply)
6995 if(Pet *pet = player->GetPet())
6996 pet->Remove(PET_SAVE_AS_CURRENT);
6997 ((Player*)player)->EnterVehicle(vehicle);
6999 else
7001 SpellEntry const *spell = GetSpellProto();
7003 // some SPELL_AURA_CONTROL_VEHICLE auras have a dummy effect on the player - remove them
7004 player->RemoveAurasDueToSpell(spell->Id);
7006 ((Player*)player)->ExitVehicle(vehicle);
7010 void Aura::HandleAuraConvertRune(bool apply, bool Real)
7012 if(!Real)
7013 return;
7015 if(m_target->GetTypeId() != TYPEID_PLAYER)
7016 return;
7018 Player *plr = (Player*)m_target;
7020 if(plr->getClass() != CLASS_DEATH_KNIGHT)
7021 return;
7023 // how to determine what rune need to be converted?
7024 for(uint32 i = 0; i < MAX_RUNES; ++i)
7026 if(apply)
7028 if(!plr->GetRuneCooldown(i))
7030 plr->ConvertRune(i, GetSpellProto()->EffectMiscValueB[m_effIndex]);
7031 break;
7034 else
7036 if(plr->GetCurrentRune(i) == GetSpellProto()->EffectMiscValueB[m_effIndex])
7038 plr->ConvertRune(i, plr->GetBaseRune(i));
7039 break;
7045 void Aura::HandlePhase(bool apply, bool Real)
7047 if(!Real)
7048 return;
7050 // always non stackable
7051 if(apply)
7053 Unit::AuraList const& phases = m_target->GetAurasByType(SPELL_AURA_PHASE);
7054 if(!phases.empty())
7055 m_target->RemoveAurasDueToSpell(phases.front()->GetId(), this);
7058 // no-phase is also phase state so same code for apply and remove
7060 // phase auras normally not expected at BG but anyway better check
7061 if(m_target->GetTypeId() == TYPEID_PLAYER)
7063 // drop flag at invisible in bg
7064 if(((Player*)m_target)->InBattleGround())
7065 if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
7066 bg->EventPlayerDroppedFlag((Player*)m_target);
7068 // GM-mode have mask 0xFFFFFFFF
7069 if(!((Player*)m_target)->isGameMaster())
7070 m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL, false);
7072 ((Player*)m_target)->GetSession()->SendSetPhaseShift(apply ? GetMiscValue() : PHASEMASK_NORMAL);
7074 if(GetEffIndex()==0)
7076 SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId());
7077 if(saBounds.first != saBounds.second)
7079 uint32 zone, area;
7080 m_target->GetZoneAndAreaId(zone, area);
7082 for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
7084 // some auras remove at aura remove
7085 if(!itr->second->IsFitToRequirements((Player*)m_target, zone, area))
7086 m_target->RemoveAurasDueToSpell(itr->second->spellId);
7087 // some auras applied at aura apply
7088 else if(itr->second->autocast)
7090 if( !m_target->HasAura(itr->second->spellId, 0) )
7091 m_target->CastSpell(m_target, itr->second->spellId, true);
7097 else
7098 m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL, false);
7100 // need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases)
7101 if(m_target->GetVisibility() != VISIBILITY_OFF)
7102 m_target->SetVisibility(m_target->GetVisibility());
7105 void Aura::UnregisterSingleCastAura()
7107 if (IsSingleTarget())
7109 if(Unit* caster = GetCaster())
7111 caster->GetSingleCastAuras().remove(this);
7113 else
7115 sLog.outError("Couldn't find the caster of the single target aura (SpellId %u), may crash later!", GetId());
7116 assert(false);
7118 m_isSingleTargetAura = false;
7122 void Aura::HandleAuraSafeFall( bool Apply, bool Real )
7124 // implemented in WorldSession::HandleMovementOpcodes
7126 // only special case
7127 if(Apply && Real && GetId() == 32474 && m_target->GetTypeId() == TYPEID_PLAYER)
7128 ((Player*)m_target)->ActivateTaxiPathTo(506, GetId());
7131 bool Aura::IsCritFromAbilityAura(Unit* caster, uint32& damage)
7133 Unit::AuraList const& auras = caster->GetAurasByType(SPELL_AURA_ABILITY_PERIODIC_CRIT);
7134 for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
7136 if (!(*itr)->isAffectedOnSpell(m_spellProto))
7137 continue;
7138 if (!caster->isSpellCrit(m_target, m_spellProto, GetSpellSchoolMask(m_spellProto)))
7139 break;
7141 damage = caster->SpellCriticalDamageBonus(m_spellProto, damage, m_target);
7142 return true;
7144 return false;