2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef _ITEMPROTOTYPE_H
20 #define _ITEMPROTOTYPE_H
29 ITEM_MOD_STRENGTH
= 4,
30 ITEM_MOD_INTELLECT
= 5,
33 ITEM_MOD_DEFENSE_SKILL_RATING
= 12,
34 ITEM_MOD_DODGE_RATING
= 13,
35 ITEM_MOD_PARRY_RATING
= 14,
36 ITEM_MOD_BLOCK_RATING
= 15,
37 ITEM_MOD_HIT_MELEE_RATING
= 16,
38 ITEM_MOD_HIT_RANGED_RATING
= 17,
39 ITEM_MOD_HIT_SPELL_RATING
= 18,
40 ITEM_MOD_CRIT_MELEE_RATING
= 19,
41 ITEM_MOD_CRIT_RANGED_RATING
= 20,
42 ITEM_MOD_CRIT_SPELL_RATING
= 21,
43 ITEM_MOD_HIT_TAKEN_MELEE_RATING
= 22,
44 ITEM_MOD_HIT_TAKEN_RANGED_RATING
= 23,
45 ITEM_MOD_HIT_TAKEN_SPELL_RATING
= 24,
46 ITEM_MOD_CRIT_TAKEN_MELEE_RATING
= 25,
47 ITEM_MOD_CRIT_TAKEN_RANGED_RATING
= 26,
48 ITEM_MOD_CRIT_TAKEN_SPELL_RATING
= 27,
49 ITEM_MOD_HASTE_MELEE_RATING
= 28,
50 ITEM_MOD_HASTE_RANGED_RATING
= 29,
51 ITEM_MOD_HASTE_SPELL_RATING
= 30,
52 ITEM_MOD_HIT_RATING
= 31,
53 ITEM_MOD_CRIT_RATING
= 32,
54 ITEM_MOD_HIT_TAKEN_RATING
= 33,
55 ITEM_MOD_CRIT_TAKEN_RATING
= 34,
56 ITEM_MOD_RESILIENCE_RATING
= 35,
57 ITEM_MOD_HASTE_RATING
= 36,
58 ITEM_MOD_EXPERTISE_RATING
= 37,
59 ITEM_MOD_ATTACK_POWER
= 38,
60 ITEM_MOD_RANGED_ATTACK_POWER
= 39,
61 ITEM_MOD_FERAL_ATTACK_POWER
= 40,
62 ITEM_MOD_SPELL_HEALING_DONE
= 41,
63 ITEM_MOD_SPELL_DAMAGE_DONE
= 42,
64 ITEM_MOD_MANA_REGENERATION
= 43,
65 ITEM_MOD_ARMOR_PENETRATION_RATING
= 44,
66 ITEM_MOD_SPELL_POWER
= 45
69 #define MAX_ITEM_MOD 46
71 enum ItemSpelltriggerType
73 ITEM_SPELLTRIGGER_ON_USE
= 0, // use after equip cooldown
74 ITEM_SPELLTRIGGER_ON_EQUIP
= 1,
75 ITEM_SPELLTRIGGER_CHANCE_ON_HIT
= 2,
76 ITEM_SPELLTRIGGER_SOULSTONE
= 4,
78 * ItemSpelltriggerType 5 might have changed on 2.4.3/3.0.3: Such auras
79 * will be applied on item pickup and removed on item loss - maybe on the
80 * other hand the item is destroyed if the aura is removed ("removed on
81 * death" of spell 57348 makes me think so)
83 ITEM_SPELLTRIGGER_ON_NO_DELAY_USE
= 5, // no equip cooldown
84 ITEM_SPELLTRIGGER_LEARN_SPELL_ID
= 6 // used in item_template.spell_2 with spell_id with SPELL_GENERIC_LEARN in spell_1
87 #define MAX_ITEM_SPELLTRIGGER 7
92 BIND_WHEN_PICKED_UP
= 1,
93 BIND_WHEN_EQUIPED
= 2,
96 BIND_QUEST_ITEM1
= 5 // not used in game
99 #define MAX_BIND_TYPE 6
101 // masks for ITEM_FIELD_FLAGS field
104 ITEM_FLAGS_BINDED
= 0x00000001,
105 ITEM_FLAGS_CONJURED
= 0x00000002,
106 ITEM_FLAGS_OPENABLE
= 0x00000004,
107 ITEM_FLAGS_WRAPPED
= 0x00000008,
108 ITEM_FLAGS_WRAPPER
= 0x00000200, // used or not used wrapper
109 ITEM_FLAGS_PARTY_LOOT
= 0x00000800, // determines if item is party loot or not
110 ITEM_FLAGS_CHARTER
= 0x00002000, // arena/guild charter
111 ITEM_FLAGS_UNIQUE_EQUIPPED
= 0x00080000,
112 ITEM_FLAGS_USEABLE_IN_ARENA
= 0x00200000,
113 ITEM_FLAGS_THROWABLE
= 0x00400000, // not used in game for check trow possibility, only for item in game tooltip
114 ITEM_FLAGS_SPECIALUSE
= 0x00800000, // last used flag in 2.3.0
115 ITEM_FLAGS_BOA
= 0x08000000, // bind on account
116 ITEM_FLAGS_MILLABLE
= 0x20000000
121 BAG_FAMILY_MASK_ARROWS
= 0x00000001,
122 BAG_FAMILY_MASK_BULLETS
= 0x00000002,
123 BAG_FAMILY_MASK_SOUL_SHARDS
= 0x00000004,
124 BAG_FAMILY_MASK_LEATHERWORKING_SUPP
= 0x00000008,
125 BAG_FAMILY_MASK_INSCRIPTION_SUPP
= 0x00000010,
126 BAG_FAMILY_MASK_HERBS
= 0x00000020,
127 BAG_FAMILY_MASK_ENCHANTING_SUPP
= 0x00000040,
128 BAG_FAMILY_MASK_ENGINEERING_SUPP
= 0x00000080,
129 BAG_FAMILY_MASK_KEYS
= 0x00000100,
130 BAG_FAMILY_MASK_GEMS
= 0x00000200,
131 BAG_FAMILY_MASK_MINING_SUPP
= 0x00000400,
132 BAG_FAMILY_MASK_SOULBOUND_EQUIPMENT
= 0x00000800,
133 BAG_FAMILY_MASK_VANITY_PETS
= 0x00001000,
134 BAG_FAMILY_MASK_CURRENCY_TOKENS
= 0x00002000,
135 BAG_FAMILY_MASK_QUEST_ITEMS
= 0x00004000
140 SOCKET_COLOR_META
= 1,
141 SOCKET_COLOR_RED
= 2,
142 SOCKET_COLOR_YELLOW
= 4,
143 SOCKET_COLOR_BLUE
= 8
146 #define SOCKET_COLOR_ALL (SOCKET_COLOR_META | SOCKET_COLOR_RED | SOCKET_COLOR_YELLOW | SOCKET_COLOR_BLUE)
150 INVTYPE_NON_EQUIP
= 0,
153 INVTYPE_SHOULDERS
= 3,
162 INVTYPE_TRINKET
= 12,
167 INVTYPE_2HWEAPON
= 17,
171 INVTYPE_WEAPONMAINHAND
= 21,
172 INVTYPE_WEAPONOFFHAND
= 22,
173 INVTYPE_HOLDABLE
= 23,
176 INVTYPE_RANGEDRIGHT
= 26,
181 #define MAX_INVTYPE 29
185 ITEM_CLASS_CONSUMABLE
= 0,
186 ITEM_CLASS_CONTAINER
= 1,
187 ITEM_CLASS_WEAPON
= 2,
189 ITEM_CLASS_ARMOR
= 4,
190 ITEM_CLASS_REAGENT
= 5,
191 ITEM_CLASS_PROJECTILE
= 6,
192 ITEM_CLASS_TRADE_GOODS
= 7,
193 ITEM_CLASS_GENERIC
= 8,
194 ITEM_CLASS_RECIPE
= 9,
195 ITEM_CLASS_MONEY
= 10,
196 ITEM_CLASS_QUIVER
= 11,
197 ITEM_CLASS_QUEST
= 12,
199 ITEM_CLASS_PERMANENT
= 14,
200 ITEM_CLASS_MISC
= 15,
201 ITEM_CLASS_GLYPH
= 16
204 #define MAX_ITEM_CLASS 17
206 enum ItemSubclassConsumable
208 ITEM_SUBCLASS_CONSUMABLE
= 0,
209 ITEM_SUBCLASS_POTION
= 1,
210 ITEM_SUBCLASS_ELIXIR
= 2,
211 ITEM_SUBCLASS_FLASK
= 3,
212 ITEM_SUBCLASS_SCROLL
= 4,
213 ITEM_SUBCLASS_FOOD
= 5,
214 ITEM_SUBCLASS_ITEM_ENHANCEMENT
= 6,
215 ITEM_SUBCLASS_BANDAGE
= 7,
216 ITEM_SUBCLASS_CONSUMABLE_OTHER
= 8
219 #define MAX_ITEM_SUBCLASS_CONSUMABLE 9
221 enum ItemSubclassContainer
223 ITEM_SUBCLASS_CONTAINER
= 0,
224 ITEM_SUBCLASS_SOUL_CONTAINER
= 1,
225 ITEM_SUBCLASS_HERB_CONTAINER
= 2,
226 ITEM_SUBCLASS_ENCHANTING_CONTAINER
= 3,
227 ITEM_SUBCLASS_ENGINEERING_CONTAINER
= 4,
228 ITEM_SUBCLASS_GEM_CONTAINER
= 5,
229 ITEM_SUBCLASS_MINING_CONTAINER
= 6,
230 ITEM_SUBCLASS_LEATHERWORKING_CONTAINER
= 7,
231 ITEM_SUBCLASS_INSCRIPTION_CONTAINER
= 8
234 #define MAX_ITEM_SUBCLASS_CONTAINER 9
236 enum ItemSubclassWeapon
238 ITEM_SUBCLASS_WEAPON_AXE
= 0,
239 ITEM_SUBCLASS_WEAPON_AXE2
= 1,
240 ITEM_SUBCLASS_WEAPON_BOW
= 2,
241 ITEM_SUBCLASS_WEAPON_GUN
= 3,
242 ITEM_SUBCLASS_WEAPON_MACE
= 4,
243 ITEM_SUBCLASS_WEAPON_MACE2
= 5,
244 ITEM_SUBCLASS_WEAPON_POLEARM
= 6,
245 ITEM_SUBCLASS_WEAPON_SWORD
= 7,
246 ITEM_SUBCLASS_WEAPON_SWORD2
= 8,
247 ITEM_SUBCLASS_WEAPON_obsolete
= 9,
248 ITEM_SUBCLASS_WEAPON_STAFF
= 10,
249 ITEM_SUBCLASS_WEAPON_EXOTIC
= 11,
250 ITEM_SUBCLASS_WEAPON_EXOTIC2
= 12,
251 ITEM_SUBCLASS_WEAPON_FIST
= 13,
252 ITEM_SUBCLASS_WEAPON_MISC
= 14,
253 ITEM_SUBCLASS_WEAPON_DAGGER
= 15,
254 ITEM_SUBCLASS_WEAPON_THROWN
= 16,
255 ITEM_SUBCLASS_WEAPON_SPEAR
= 17,
256 ITEM_SUBCLASS_WEAPON_CROSSBOW
= 18,
257 ITEM_SUBCLASS_WEAPON_WAND
= 19,
258 ITEM_SUBCLASS_WEAPON_FISHING_POLE
= 20
261 #define MAX_ITEM_SUBCLASS_WEAPON 21
265 ITEM_SUBCLASS_GEM_RED
= 0,
266 ITEM_SUBCLASS_GEM_BLUE
= 1,
267 ITEM_SUBCLASS_GEM_YELLOW
= 2,
268 ITEM_SUBCLASS_GEM_PURPLE
= 3,
269 ITEM_SUBCLASS_GEM_GREEN
= 4,
270 ITEM_SUBCLASS_GEM_ORANGE
= 5,
271 ITEM_SUBCLASS_GEM_META
= 6,
272 ITEM_SUBCLASS_GEM_SIMPLE
= 7,
273 ITEM_SUBCLASS_GEM_PRISMATIC
= 8
276 #define MAX_ITEM_SUBCLASS_GEM 9
278 enum ItemSubclassArmor
280 ITEM_SUBCLASS_ARMOR_MISC
= 0,
281 ITEM_SUBCLASS_ARMOR_CLOTH
= 1,
282 ITEM_SUBCLASS_ARMOR_LEATHER
= 2,
283 ITEM_SUBCLASS_ARMOR_MAIL
= 3,
284 ITEM_SUBCLASS_ARMOR_PLATE
= 4,
285 ITEM_SUBCLASS_ARMOR_BUCKLER
= 5,
286 ITEM_SUBCLASS_ARMOR_SHIELD
= 6,
287 ITEM_SUBCLASS_ARMOR_LIBRAM
= 7,
288 ITEM_SUBCLASS_ARMOR_IDOL
= 8,
289 ITEM_SUBCLASS_ARMOR_TOTEM
= 9,
290 ITEM_SUBCLASS_ARMOR_SIGIL
= 10
293 #define MAX_ITEM_SUBCLASS_ARMOR 11
295 enum ItemSubclassReagent
297 ITEM_SUBCLASS_REAGENT
= 0
300 #define MAX_ITEM_SUBCLASS_REAGENT 1
302 enum ItemSubclassProjectile
304 ITEM_SUBCLASS_WAND
= 0, // ABS
305 ITEM_SUBCLASS_BOLT
= 1, // ABS
306 ITEM_SUBCLASS_ARROW
= 2,
307 ITEM_SUBCLASS_BULLET
= 3,
308 ITEM_SUBCLASS_THROWN
= 4 // ABS
311 #define MAX_ITEM_SUBCLASS_PROJECTILE 5
313 enum ItemSubclassTradeGoods
315 ITEM_SUBCLASS_TRADE_GOODS
= 0,
316 ITEM_SUBCLASS_PARTS
= 1,
317 ITEM_SUBCLASS_EXPLOSIVES
= 2,
318 ITEM_SUBCLASS_DEVICES
= 3,
319 ITEM_SUBCLASS_JEWELCRAFTING
= 4,
320 ITEM_SUBCLASS_CLOTH
= 5,
321 ITEM_SUBCLASS_LEATHER
= 6,
322 ITEM_SUBCLASS_METAL_STONE
= 7,
323 ITEM_SUBCLASS_MEAT
= 8,
324 ITEM_SUBCLASS_HERB
= 9,
325 ITEM_SUBCLASS_ELEMENTAL
= 10,
326 ITEM_SUBCLASS_TRADE_GOODS_OTHER
= 11,
327 ITEM_SUBCLASS_ENCHANTING
= 12,
328 ITEM_SUBCLASS_MATERIAL
= 13,
329 ITEM_SUBCLASS_ARMOR_ENCHANTMENT
= 14,
330 ITEM_SUBCLASS_WEAPON_ENCHANTMENT
= 15
333 #define MAX_ITEM_SUBCLASS_TRADE_GOODS 16
335 enum ItemSubclassGeneric
337 ITEM_SUBCLASS_GENERIC
= 0
340 #define MAX_ITEM_SUBCLASS_GENERIC 1
342 enum ItemSubclassRecipe
344 ITEM_SUBCLASS_BOOK
= 0,
345 ITEM_SUBCLASS_LEATHERWORKING_PATTERN
= 1,
346 ITEM_SUBCLASS_TAILORING_PATTERN
= 2,
347 ITEM_SUBCLASS_ENGINEERING_SCHEMATIC
= 3,
348 ITEM_SUBCLASS_BLACKSMITHING
= 4,
349 ITEM_SUBCLASS_COOKING_RECIPE
= 5,
350 ITEM_SUBCLASS_ALCHEMY_RECIPE
= 6,
351 ITEM_SUBCLASS_FIRST_AID_MANUAL
= 7,
352 ITEM_SUBCLASS_ENCHANTING_FORMULA
= 8,
353 ITEM_SUBCLASS_FISHING_MANUAL
= 9,
354 ITEM_SUBCLASS_JEWELCRAFTING_RECIPE
= 10
357 #define MAX_ITEM_SUBCLASS_RECIPE 11
359 enum ItemSubclassMoney
361 ITEM_SUBCLASS_MONEY
= 0
364 #define MAX_ITEM_SUBCLASS_MONEY 1
366 enum ItemSubclassQuiver
368 ITEM_SUBCLASS_QUIVER0
= 0, // ABS
369 ITEM_SUBCLASS_QUIVER1
= 1, // ABS
370 ITEM_SUBCLASS_QUIVER
= 2,
371 ITEM_SUBCLASS_AMMO_POUCH
= 3
374 #define MAX_ITEM_SUBCLASS_QUIVER 4
376 enum ItemSubclassQuest
378 ITEM_SUBCLASS_QUEST
= 0
381 #define MAX_ITEM_SUBCLASS_QUEST 1
385 ITEM_SUBCLASS_KEY
= 0,
386 ITEM_SUBCLASS_LOCKPICK
= 1
389 #define MAX_ITEM_SUBCLASS_KEY 2
391 enum ItemSubclassPermanent
393 ITEM_SUBCLASS_PERMANENT
= 0
396 #define MAX_ITEM_SUBCLASS_PERMANENT 1
398 enum ItemSubclassJunk
400 ITEM_SUBCLASS_JUNK
= 0,
401 ITEM_SUBCLASS_JUNK_REAGENT
= 1,
402 ITEM_SUBCLASS_JUNK_PET
= 2,
403 ITEM_SUBCLASS_JUNK_HOLIDAY
= 3,
404 ITEM_SUBCLASS_JUNK_OTHER
= 4,
405 ITEM_SUBCLASS_JUNK_MOUNT
= 5
408 #define MAX_ITEM_SUBCLASS_JUNK 6
410 enum ItemSubclassGlyph
412 ITEM_SUBCLASS_GLYPH_WARRIOR
= 1,
413 ITEM_SUBCLASS_GLYPH_PALADIN
= 2,
414 ITEM_SUBCLASS_GLYPH_HUNTER
= 3,
415 ITEM_SUBCLASS_GLYPH_ROGUE
= 4,
416 ITEM_SUBCLASS_GLYPH_PRIEST
= 5,
417 ITEM_SUBCLASS_GLYPH_DEATH_KNIGHT
= 6,
418 ITEM_SUBCLASS_GLYPH_SHAMAN
= 7,
419 ITEM_SUBCLASS_GLYPH_MAGE
= 8,
420 ITEM_SUBCLASS_GLYPH_WARLOCK
= 9,
421 ITEM_SUBCLASS_GLYPH_DRUID
= 11
424 #define MAX_ITEM_SUBCLASS_GLYPH 12
426 const uint32 MaxItemSubclassValues
[MAX_ITEM_CLASS
] =
428 MAX_ITEM_SUBCLASS_CONSUMABLE
,
429 MAX_ITEM_SUBCLASS_CONTAINER
,
430 MAX_ITEM_SUBCLASS_WEAPON
,
431 MAX_ITEM_SUBCLASS_GEM
,
432 MAX_ITEM_SUBCLASS_ARMOR
,
433 MAX_ITEM_SUBCLASS_REAGENT
,
434 MAX_ITEM_SUBCLASS_PROJECTILE
,
435 MAX_ITEM_SUBCLASS_TRADE_GOODS
,
436 MAX_ITEM_SUBCLASS_GENERIC
,
437 MAX_ITEM_SUBCLASS_RECIPE
,
438 MAX_ITEM_SUBCLASS_MONEY
,
439 MAX_ITEM_SUBCLASS_QUIVER
,
440 MAX_ITEM_SUBCLASS_QUEST
,
441 MAX_ITEM_SUBCLASS_KEY
,
442 MAX_ITEM_SUBCLASS_PERMANENT
,
443 MAX_ITEM_SUBCLASS_JUNK
,
444 MAX_ITEM_SUBCLASS_GLYPH
447 inline uint8
ItemSubClassToDurabilityMultiplierId(uint32 ItemClass
, uint32 ItemSubClass
)
451 case ITEM_CLASS_WEAPON
: return ItemSubClass
;
452 case ITEM_CLASS_ARMOR
: return ItemSubClass
+ 21;
457 // GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
458 #if defined( __GNUC__ )
468 uint32 DamageType
; // id from Resistances.dbc
478 uint32 SpellId
; // id from Spell.dbc
483 uint32 SpellCategory
; // id from SpellCategory.dbc
484 int32 SpellCategoryCooldown
;
496 uint32 Class
; // id from ItemClass.dbc
497 uint32 SubClass
; // id from ItemSubClass.dbc
500 uint32 DisplayInfoID
; // id from ItemDisplayInfo.dbc
506 uint32 InventoryType
;
507 uint32 AllowableClass
;
508 uint32 AllowableRace
;
510 uint32 RequiredLevel
;
511 uint32 RequiredSkill
; // id from SkillLine.dbc
512 uint32 RequiredSkillRank
;
513 uint32 RequiredSpell
; // id from Spell.dbc
514 uint32 RequiredHonorRank
;
515 uint32 RequiredCityRank
;
516 uint32 RequiredReputationFaction
; // id from Faction.dbc
517 uint32 RequiredReputationRank
;
518 int32 MaxCount
; // <=0: no limit
519 int32 Stackable
; // 0: not allowed, -1: put in player coin info tab and don't limit stacking (so 1 slot)
520 uint32 ContainerSlots
;
522 _ItemStat ItemStat
[10];
523 uint32 ScalingStatDistribution
; // id from ScalingStatDistribution.dbc
524 uint32 ScalingStatValue
; // mask for selecting column in ScalingStatValues.dbc
535 float RangedModRange
;
542 uint32 StartQuest
; // id from QuestCache.wdb
544 int32 Material
; // id from Material.dbc
546 uint32 RandomProperty
; // id from ItemRandomProperties.dbc
547 uint32 RandomSuffix
; // id from ItemRandomSuffix.dbc
549 uint32 ItemSet
; // id from ItemSet.dbc
550 uint32 MaxDurability
;
551 uint32 Area
; // id from AreaTable.dbc
552 uint32 Map
; // id from Map.dbc
553 uint32 BagFamily
; // id from ItemBagFamily.dbc
554 uint32 TotemCategory
; // id from TotemCategory.dbc
556 uint32 socketBonus
; // id from SpellItemEnchantment.dbc
557 uint32 GemProperties
; // id from GemProperties.dbc
558 uint32 RequiredDisenchantSkill
;
559 float ArmorDamageModifier
;
560 int32 Duration
; // negative = realtime, positive = ingame time
561 uint32 ItemLimitCategory
; // id from ItemLimitCategory.dbc
569 bool CanChangeEquipStateInCombat() const
571 switch(InventoryType
)
575 case INVTYPE_HOLDABLE
:
581 case ITEM_CLASS_WEAPON
:
582 case ITEM_CLASS_PROJECTILE
:
589 uint32
GetScalingStatValuesColumn() const
591 if(ScalingStatValue
& 0x00000001) // stat mod
593 if(ScalingStatValue
& 0x00000002) // stat mod
595 if(ScalingStatValue
& 0x00000004) // stat mod
597 if(ScalingStatValue
& 0x00000008) // stat mod
599 if(ScalingStatValue
& 0x00000010) // stat mod
601 if(ScalingStatValue
& 0x00000020) // armor mod
603 if(ScalingStatValue
& 0x00000040) // armor mod
605 if(ScalingStatValue
& 0x00000080) // armor mod
607 if(ScalingStatValue
& 0x00000100) // armor mod
609 if(ScalingStatValue
& 0x00000200) // damage mod
611 if(ScalingStatValue
& 0x00000400) // damage mod
613 if(ScalingStatValue
& 0x00000800) // damage mod
615 if(ScalingStatValue
& 0x00001000) // damage mod
617 if(ScalingStatValue
& 0x00002000) // damage mod
619 if(ScalingStatValue
& 0x00004000) // damage mod
621 if(ScalingStatValue
& 0x00008000) // spell power
623 if(ScalingStatValue
& 0x00020000) // feral AP
629 uint32
GetMaxStackSize() const { return Stackable
> 0 ? uint32(Stackable
) : uint32(0x7FFFFFFF-1); }
634 std::vector
<std::string
> Name
;
635 std::vector
<std::string
> Description
;
638 // GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
639 #if defined( __GNUC__ )