2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "BattleGround.h"
22 #include "BattleGroundBE.h"
24 #include "ObjectMgr.h"
25 #include "MapManager.h"
26 #include "WorldPacket.h"
29 BattleGroundBE::BattleGroundBE()
31 m_BgObjects
.resize(BG_BE_OBJECT_MAX
);
34 BattleGroundBE::~BattleGroundBE()
39 void BattleGroundBE::Update(uint32 diff
)
41 BattleGround::Update(diff
);
43 // after bg start we get there
44 if (GetStatus() == STATUS_WAIT_JOIN
&& GetPlayersSize())
46 ModifyStartDelayTime(diff
);
48 if (!(m_Events
& 0x01))
51 // setup here, only when at least one player has ported to the map
52 if(!SetupBattleGround())
57 for(uint32 i
= BG_BE_OBJECT_DOOR_1
; i
<= BG_BE_OBJECT_DOOR_4
; i
++)
58 SpawnBGObject(i
, RESPAWN_IMMEDIATELY
);
60 for(uint32 i
= BG_BE_OBJECT_BUFF_1
; i
<= BG_BE_OBJECT_BUFF_2
; i
++)
61 SpawnBGObject(i
, RESPAWN_ONE_DAY
);
63 SetStartDelayTime(START_DELAY1
);
64 SendMessageToAll(LANG_ARENA_ONE_MINUTE
);
66 // After 30 seconds, warning is signalled
67 else if (GetStartDelayTime() <= START_DELAY2
&& !(m_Events
& 0x04))
70 SendMessageToAll(LANG_ARENA_THIRTY_SECONDS
);
72 // After 15 seconds, warning is signalled
73 else if (GetStartDelayTime() <= START_DELAY3
&& !(m_Events
& 0x08))
76 SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS
);
78 // delay expired (1 minute)
79 else if (GetStartDelayTime() <= 0 && !(m_Events
& 0x10))
83 for(uint32 i
= BG_BE_OBJECT_DOOR_1
; i
<= BG_BE_OBJECT_DOOR_2
; i
++)
86 for(uint32 i
= BG_BE_OBJECT_BUFF_1
; i
<= BG_BE_OBJECT_BUFF_2
; i
++)
89 SendMessageToAll(LANG_ARENA_BEGUN
);
90 SetStatus(STATUS_IN_PROGRESS
);
93 for(BattleGroundPlayerMap::const_iterator itr
= GetPlayers().begin(); itr
!= GetPlayers().end(); ++itr
)
94 if(Player
*plr
= objmgr
.GetPlayer(itr
->first
))
95 plr
->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION
);
97 if(!GetPlayersCountByTeam(ALLIANCE
) && GetPlayersCountByTeam(HORDE
))
98 EndBattleGround(HORDE
);
99 else if(GetPlayersCountByTeam(ALLIANCE
) && !GetPlayersCountByTeam(HORDE
))
100 EndBattleGround(ALLIANCE
);
104 /*if(GetStatus() == STATUS_IN_PROGRESS)
110 void BattleGroundBE::AddPlayer(Player
*plr
)
112 BattleGround::AddPlayer(plr
);
113 //create score and add it to map, default values are set in constructor
114 BattleGroundBEScore
* sc
= new BattleGroundBEScore
;
116 m_PlayerScores
[plr
->GetGUID()] = sc
;
118 UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE
));
119 UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE
));
122 void BattleGroundBE::RemovePlayer(Player
* /*plr*/, uint64
/*guid*/)
124 if(GetStatus() == STATUS_WAIT_LEAVE
)
127 UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE
));
128 UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE
));
130 if(!GetAlivePlayersCountByTeam(ALLIANCE
) && GetPlayersCountByTeam(HORDE
))
131 EndBattleGround(HORDE
);
132 else if(GetPlayersCountByTeam(ALLIANCE
) && !GetAlivePlayersCountByTeam(HORDE
))
133 EndBattleGround(ALLIANCE
);
136 void BattleGroundBE::HandleKillPlayer(Player
*player
, Player
*killer
)
138 if(GetStatus() != STATUS_IN_PROGRESS
)
143 sLog
.outError("Killer player not found");
147 BattleGround::HandleKillPlayer(player
,killer
);
149 UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE
));
150 UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE
));
152 if(!GetAlivePlayersCountByTeam(ALLIANCE
))
154 // all opponents killed
155 EndBattleGround(HORDE
);
157 else if(!GetAlivePlayersCountByTeam(HORDE
))
159 // all opponents killed
160 EndBattleGround(ALLIANCE
);
164 bool BattleGroundBE::HandlePlayerUnderMap(Player
*player
)
166 player
->TeleportTo(GetMapId(),6238.930176,262.963470,0.889519,player
->GetOrientation(),false);
170 void BattleGroundBE::HandleAreaTrigger(Player
*Source
, uint32 Trigger
)
172 // this is wrong way to implement these things. On official it done by gameobject spell cast.
173 if(GetStatus() != STATUS_IN_PROGRESS
)
176 //uint32 SpellId = 0;
177 //uint64 buff_guid = 0;
180 case 4538: // buff trigger?
181 //buff_guid = m_BgObjects[BG_BE_OBJECT_BUFF_1];
183 case 4539: // buff trigger?
184 //buff_guid = m_BgObjects[BG_BE_OBJECT_BUFF_2];
187 sLog
.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger
);
188 Source
->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger
);
193 // HandleTriggerBuff(buff_guid,Source);
196 void BattleGroundBE::FillInitialWorldStates(WorldPacket
&data
)
198 data
<< uint32(0x9f1) << uint32(GetAlivePlayersCountByTeam(ALLIANCE
)); // 7
199 data
<< uint32(0x9f0) << uint32(GetAlivePlayersCountByTeam(HORDE
)); // 8
200 data
<< uint32(0x9f3) << uint32(1); // 9
203 void BattleGroundBE::ResetBGSubclass()
208 bool BattleGroundBE::SetupBattleGround()
211 if( !AddObject(BG_BE_OBJECT_DOOR_1
, BG_BE_OBJECT_TYPE_DOOR_1
, 6287.277f
, 282.1877f
, 3.810925f
, -2.260201f
, 0, 0, 0.9044551f
, -0.4265689f
, RESPAWN_IMMEDIATELY
)
212 || !AddObject(BG_BE_OBJECT_DOOR_2
, BG_BE_OBJECT_TYPE_DOOR_2
, 6189.546f
, 241.7099f
, 3.101481f
, 0.8813917f
, 0, 0, 0.4265689f
, 0.9044551f
, RESPAWN_IMMEDIATELY
)
213 || !AddObject(BG_BE_OBJECT_DOOR_3
, BG_BE_OBJECT_TYPE_DOOR_3
, 6299.116f
, 296.5494f
, 3.308032f
, 0.8813917f
, 0, 0, 0.4265689f
, 0.9044551f
, RESPAWN_IMMEDIATELY
)
214 || !AddObject(BG_BE_OBJECT_DOOR_4
, BG_BE_OBJECT_TYPE_DOOR_4
, 6177.708f
, 227.3481f
, 3.604374f
, -2.260201f
, 0, 0, 0.9044551f
, -0.4265689f
, RESPAWN_IMMEDIATELY
)
216 || !AddObject(BG_BE_OBJECT_BUFF_1
, BG_BE_OBJECT_TYPE_BUFF_1
, 6249.042f
, 275.3239f
, 11.22033f
, -1.448624f
, 0, 0, 0.6626201f
, -0.7489557f
, 120)
217 || !AddObject(BG_BE_OBJECT_BUFF_2
, BG_BE_OBJECT_TYPE_BUFF_2
, 6228.26f
, 249.566f
, 11.21812f
, -0.06981307f
, 0, 0, 0.03489945f
, -0.9993908f
, 120))
219 sLog
.outErrorDb("BatteGroundBE: Failed to spawn some object!");
226 void BattleGroundBE::UpdatePlayerScore(Player
* Source
, uint32 type
, uint32 value
)
229 std::map
<uint64
, BattleGroundScore
*>::iterator itr
= m_PlayerScores
.find(Source
->GetGUID());
231 if(itr
== m_PlayerScores
.end()) // player not found...
234 //there is nothing special in this score
235 BattleGround::UpdatePlayerScore(Source
,type
,value
);
240 21:45:46 id:231310 [S2C] SMSG_INIT_WORLD_STATES (706 = 0x02C2) len: 86
241 0000: 32 02 00 00 76 0e 00 00 00 00 00 00 09 00 f3 09 | 2...v...........
242 0010: 00 00 01 00 00 00 f1 09 00 00 01 00 00 00 f0 09 | ................
243 0020: 00 00 02 00 00 00 d4 08 00 00 00 00 00 00 d8 08 | ................
244 0030: 00 00 00 00 00 00 d7 08 00 00 00 00 00 00 d6 08 | ................
245 0040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08 | ................
246 0050: 00 00 00 00 00 00 | ......
248 spell 32724 - Gold Team
249 spell 32725 - Green Team