Packet fixes
[getmangos.git] / src / game / Unit.cpp
blob95ac8ffc18e71335452de7c0d07ce0102aac77a1
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Log.h"
21 #include "Opcodes.h"
22 #include "WorldPacket.h"
23 #include "WorldSession.h"
24 #include "World.h"
25 #include "ObjectMgr.h"
26 #include "SpellMgr.h"
27 #include "Unit.h"
28 #include "QuestDef.h"
29 #include "Player.h"
30 #include "Creature.h"
31 #include "Spell.h"
32 #include "Group.h"
33 #include "SpellAuras.h"
34 #include "MapManager.h"
35 #include "ObjectAccessor.h"
36 #include "CreatureAI.h"
37 #include "Formulas.h"
38 #include "Pet.h"
39 #include "Util.h"
40 #include "Totem.h"
41 #include "BattleGround.h"
42 #include "InstanceSaveMgr.h"
43 #include "GridNotifiersImpl.h"
44 #include "CellImpl.h"
45 #include "Path.h"
47 #include <math.h>
49 float baseMoveSpeed[MAX_MOVE_TYPE] =
51 2.5f, // MOVE_WALK
52 7.0f, // MOVE_RUN
53 1.25f, // MOVE_WALKBACK
54 4.722222f, // MOVE_SWIM
55 4.5f, // MOVE_SWIMBACK
56 3.141594f, // MOVE_TURN
57 7.0f, // MOVE_FLY
58 4.5f, // MOVE_FLYBACK
59 3.14f // MOVE_PITCH
62 // auraTypes contains attacker auras capable of proc'ing cast auras
63 static Unit::AuraTypeSet GenerateAttakerProcCastAuraTypes()
65 static Unit::AuraTypeSet auraTypes;
66 auraTypes.insert(SPELL_AURA_DUMMY);
67 auraTypes.insert(SPELL_AURA_PROC_TRIGGER_SPELL);
68 auraTypes.insert(SPELL_AURA_MOD_HASTE);
69 auraTypes.insert(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
70 return auraTypes;
73 // auraTypes contains victim auras capable of proc'ing cast auras
74 static Unit::AuraTypeSet GenerateVictimProcCastAuraTypes()
76 static Unit::AuraTypeSet auraTypes;
77 auraTypes.insert(SPELL_AURA_DUMMY);
78 auraTypes.insert(SPELL_AURA_PRAYER_OF_MENDING);
79 auraTypes.insert(SPELL_AURA_PROC_TRIGGER_SPELL);
80 return auraTypes;
83 // auraTypes contains auras capable of proc effect/damage (but not cast) for attacker
84 static Unit::AuraTypeSet GenerateAttakerProcEffectAuraTypes()
86 static Unit::AuraTypeSet auraTypes;
87 auraTypes.insert(SPELL_AURA_MOD_DAMAGE_DONE);
88 auraTypes.insert(SPELL_AURA_PROC_TRIGGER_DAMAGE);
89 auraTypes.insert(SPELL_AURA_MOD_CASTING_SPEED);
90 auraTypes.insert(SPELL_AURA_MOD_RATING);
91 return auraTypes;
94 // auraTypes contains auras capable of proc effect/damage (but not cast) for victim
95 static Unit::AuraTypeSet GenerateVictimProcEffectAuraTypes()
97 static Unit::AuraTypeSet auraTypes;
98 auraTypes.insert(SPELL_AURA_MOD_RESISTANCE);
99 auraTypes.insert(SPELL_AURA_PROC_TRIGGER_DAMAGE);
100 auraTypes.insert(SPELL_AURA_MOD_PARRY_PERCENT);
101 auraTypes.insert(SPELL_AURA_MOD_BLOCK_PERCENT);
102 auraTypes.insert(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
103 return auraTypes;
106 static Unit::AuraTypeSet attackerProcCastAuraTypes = GenerateAttakerProcCastAuraTypes();
107 static Unit::AuraTypeSet attackerProcEffectAuraTypes = GenerateAttakerProcEffectAuraTypes();
109 static Unit::AuraTypeSet victimProcCastAuraTypes = GenerateVictimProcCastAuraTypes();
110 static Unit::AuraTypeSet victimProcEffectAuraTypes = GenerateVictimProcEffectAuraTypes();
112 // auraTypes contains auras capable of proc'ing for attacker and victim
113 static Unit::AuraTypeSet GenerateProcAuraTypes()
115 Unit::AuraTypeSet auraTypes;
116 auraTypes.insert(attackerProcCastAuraTypes.begin(),attackerProcCastAuraTypes.end());
117 auraTypes.insert(attackerProcEffectAuraTypes.begin(),attackerProcEffectAuraTypes.end());
118 auraTypes.insert(victimProcCastAuraTypes.begin(),victimProcCastAuraTypes.end());
119 auraTypes.insert(victimProcEffectAuraTypes.begin(),victimProcEffectAuraTypes.end());
120 return auraTypes;
123 static Unit::AuraTypeSet procAuraTypes = GenerateProcAuraTypes();
125 bool IsPassiveStackableSpell( uint32 spellId )
127 if(!IsPassiveSpell(spellId))
128 return false;
130 SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId);
131 if(!spellProto)
132 return false;
134 for(int j = 0; j < 3; ++j)
136 if(std::find(procAuraTypes.begin(),procAuraTypes.end(),spellProto->EffectApplyAuraName[j])!=procAuraTypes.end())
137 return false;
140 return true;
143 Unit::Unit()
144 : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
146 m_objectType |= TYPEMASK_UNIT;
147 m_objectTypeId = TYPEID_UNIT;
148 // 2.3.2 - 0x70
149 m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HASPOSITION);
151 m_attackTimer[BASE_ATTACK] = 0;
152 m_attackTimer[OFF_ATTACK] = 0;
153 m_attackTimer[RANGED_ATTACK] = 0;
154 m_modAttackSpeedPct[BASE_ATTACK] = 1.0f;
155 m_modAttackSpeedPct[OFF_ATTACK] = 1.0f;
156 m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f;
158 m_extraAttacks = 0;
160 m_state = 0;
161 m_form = FORM_NONE;
162 m_deathState = ALIVE;
164 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
165 m_currentSpells[i] = NULL;
167 m_addDmgOnce = 0;
169 for(int i = 0; i < MAX_TOTEM; ++i)
170 m_TotemSlot[i] = 0;
172 m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
173 //m_Aura = NULL;
174 //m_AurasCheck = 2000;
175 //m_removeAuraTimer = 4;
176 //tmpAura = NULL;
177 waterbreath = false;
179 m_Visibility = VISIBILITY_ON;
181 m_detectInvisibilityMask = 0;
182 m_invisibilityMask = 0;
183 m_transform = 0;
184 m_ShapeShiftFormSpellId = 0;
185 m_canModifyStats = false;
187 for (int i = 0; i < MAX_AURAS; ++i)
188 m_visibleAuras[i] = 0;
189 for (int i = 0; i < MAX_SPELL_IMMUNITY; i++)
190 m_spellImmune[i].clear();
191 for (int i = 0; i < UNIT_MOD_END; i++)
193 m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
194 m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
195 m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f;
196 m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f;
198 // implement 50% base damage from offhand
199 m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
201 for (int i = 0; i < 3; i++)
203 m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
204 m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
206 for (int i = 0; i < MAX_STATS; i++)
207 m_createStats[i] = 0.0f;
209 m_attacking = NULL;
210 m_modMeleeHitChance = 0.0f;
211 m_modRangedHitChance = 0.0f;
212 m_modSpellHitChance = 0.0f;
213 m_baseSpellCritChance = 5;
215 m_CombatTimer = 0;
216 m_lastManaUse = 0;
218 //m_victimThreat = 0.0f;
219 for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
220 m_threatModifier[i] = 1.0f;
221 m_isSorted = true;
222 for (int i = 0; i < MAX_MOVE_TYPE; ++i)
223 m_speed_rate[i] = 1.0f;
225 m_removedAuras = 0;
226 m_charmInfo = NULL;
227 m_unit_movement_flags = 0;
229 // remove aurastates allowing special moves
230 for(int i=0; i < MAX_REACTIVE; ++i)
231 m_reactiveTimer[i] = 0;
234 Unit::~Unit()
236 // set current spells as deletable
237 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
239 if (m_currentSpells[i])
241 m_currentSpells[i]->SetReferencedFromCurrent(false);
242 m_currentSpells[i] = NULL;
246 RemoveAllGameObjects();
247 RemoveAllDynObjects();
249 if(m_charmInfo) delete m_charmInfo;
252 void Unit::Update( uint32 p_time )
254 /*if(p_time > m_AurasCheck)
256 m_AurasCheck = 2000;
257 _UpdateAura();
258 }else
259 m_AurasCheck -= p_time;*/
261 // WARNING! Order of execution here is important, do not change.
262 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
263 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
264 m_Events.Update( p_time );
265 _UpdateSpells( p_time );
267 // update combat timer only for players and pets
268 if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet() || ((Creature*)this)->isCharmed()))
270 // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
271 // targets without stopping half way there and running off.
272 // These flags are reset after target dies or another command is given.
273 if( m_HostilRefManager.isEmpty() )
275 // m_CombatTimer set at aura start and it will be freeze until aura removing
276 if ( m_CombatTimer <= p_time )
277 ClearInCombat();
278 else
279 m_CombatTimer -= p_time;
283 if(uint32 base_att = getAttackTimer(BASE_ATTACK))
285 setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time) );
288 // update abilities available only for fraction of time
289 UpdateReactives( p_time );
291 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
292 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
294 i_motionMaster.UpdateMotion(p_time);
297 bool Unit::haveOffhandWeapon() const
299 if(GetTypeId() == TYPEID_PLAYER)
300 return ((Player*)this)->GetWeaponForAttack(OFF_ATTACK,true);
301 else
302 return false;
305 void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player* player)
307 float x, y, z;
308 if(GetMotionMaster()->GetDestination(x, y, z))
309 SendMonsterMoveWithSpeed(x, y, z, GetUnitMovementFlags(), 0, player);
312 void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 MovementFlags, uint32 transitTime, Player* player)
314 if (!transitTime)
316 float dx = x - GetPositionX();
317 float dy = y - GetPositionY();
318 float dz = z - GetPositionZ();
320 float dist = ((dx*dx) + (dy*dy) + (dz*dz));
321 if(dist<0)
322 dist = 0;
323 else
324 dist = sqrt(dist);
326 double speed = GetSpeed((MovementFlags & MOVEMENTFLAG_WALK_MODE) ? MOVE_WALK : MOVE_RUN);
327 if(speed<=0)
328 speed = 2.5f;
329 speed *= 0.001f;
330 transitTime = static_cast<uint32>(dist / speed + 0.5);
332 //float orientation = (float)atan2((double)dy, (double)dx);
333 SendMonsterMove(x, y, z, 0, MovementFlags, transitTime, player);
336 void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player)
338 WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
339 data.append(GetPackGUID());
341 // Point A, starting location
342 data << GetPositionX() << GetPositionY() << GetPositionZ();
343 // unknown field - unrelated to orientation
344 // seems to increment about 1000 for every 1.7 seconds
345 // for now, we'll just use mstime
346 data << getMSTime();
348 data << uint8(type); // unknown
349 switch(type)
351 case 0: // normal packet
352 break;
353 case 1: // stop packet
354 SendMessageToSet( &data, true );
355 return;
356 case 2: // not used currently
357 data << float(0);
358 data << float(0);
359 data << float(0);
360 break;
361 case 3: // not used currently
362 data << uint64(0); // probably target guid
363 break;
364 case 4: // not used currently
365 data << float(0); // probably orientation
366 break;
369 //Movement Flags (0x0 = walk, 0x100 = run, 0x200 = fly/swim)
370 data << uint32(MovementFlags);
372 data << Time; // Time in between points
373 data << uint32(1); // 1 single waypoint
374 data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
376 if(player)
377 player->GetSession()->SendPacket(&data);
378 else
379 SendMessageToSet( &data, true );
382 void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uint32 MovementFlags)
384 uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
386 uint32 pathSize = end-start;
388 WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize*4*3) );
389 data.append(GetPackGUID());
390 data << GetPositionX( )
391 << GetPositionY( )
392 << GetPositionZ( );
393 data << GetOrientation( );
394 data << uint8( 0 );
395 data << uint32( MovementFlags );
396 data << uint32( traveltime );
397 data << uint32( pathSize );
398 data.append( (char*)path.GetNodes(start), pathSize * 4 * 3 );
400 //WPAssert( data.size() == 37 + pathnodes.Size( ) * 4 * 3 );
401 SendMessageToSet(&data, true);
404 void Unit::resetAttackTimer(WeaponAttackType type)
406 m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
409 bool Unit::canReachWithAttack(Unit *pVictim) const
411 assert(pVictim);
412 float reach = GetFloatValue(UNIT_FIELD_COMBATREACH);
413 if( reach <= 0.0f )
414 reach = 1.0f;
415 return IsWithinDistInMap(pVictim, reach);
418 void Unit::RemoveSpellsCausingAura(AuraType auraType)
420 if (auraType >= TOTAL_AURAS) return;
421 AuraList::iterator iter, next;
422 for (iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); iter = next)
424 next = iter;
425 ++next;
427 if (*iter)
429 RemoveAurasDueToSpell((*iter)->GetId());
430 if (!m_modAuras[auraType].empty())
431 next = m_modAuras[auraType].begin();
432 else
433 return;
438 bool Unit::HasAuraType(AuraType auraType) const
440 return (!m_modAuras[auraType].empty());
443 /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
444 void Unit::RemoveSpellbyDamageTaken(AuraType auraType, uint32 damage)
446 if(!HasAuraType(auraType))
447 return;
449 // The chance to dispell an aura depends on the damage taken with respect to the casters level.
450 uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50;
451 float chance = float(damage) / max_dmg * 100.0f;
452 if (roll_chance_f(chance))
453 RemoveSpellsCausingAura(auraType);
456 uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
458 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
459 return 0;
461 //You don't lose health from damage taken from another player while in a sanctuary
462 //You still see it in the combat log though
463 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
465 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
466 if(area && area->flags & AREA_FLAG_SANCTUARY) //sanctuary
467 return 0;
470 // remove affects from victim (including from 0 damage and DoTs)
471 if(pVictim != this)
472 pVictim->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
474 // remove affects from attacker at any non-DoT damage (including 0 damage)
475 if( damagetype != DOT)
477 RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
478 RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
480 if(pVictim != this)
481 RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY);
483 if(pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->IsStandState() && !pVictim->hasUnitState(UNIT_STAT_STUNNED))
484 pVictim->SetStandState(PLAYER_STATE_NONE);
487 //Script Event damage Deal
488 if( GetTypeId()== TYPEID_UNIT && ((Creature *)this)->AI())
489 ((Creature *)this)->AI()->DamageDeal(pVictim, damage);
490 //Script Event damage taken
491 if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
492 ((Creature *)pVictim)->AI()->DamageTaken(this, damage);
494 if(!damage)
496 // Rage from physical damage received .
497 if(cleanDamage && cleanDamage->damage && (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) && pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE))
498 ((Player*)pVictim)->RewardRage(cleanDamage->damage, 0, false);
500 return 0;
503 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR, damage);
504 // root type spells do not dispell the root effect
505 if(!spellProto || spellProto->Mechanic != MECHANIC_ROOT)
506 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT, damage);
508 if(pVictim->GetTypeId() != TYPEID_PLAYER)
510 // no xp,health if type 8 /critters/
511 if ( pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER)
513 pVictim->setDeathState(JUST_DIED);
514 pVictim->SetHealth(0);
516 // allow loot only if has loot_id in creature_template
517 CreatureInfo const* cInfo = ((Creature*)pVictim)->GetCreatureInfo();
518 if(cInfo && cInfo->lootid)
519 pVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
521 // some critters required for quests
522 if(GetTypeId() == TYPEID_PLAYER)
523 ((Player*)this)->KilledMonster(pVictim->GetEntry(),pVictim->GetGUID());
525 return damage;
528 if(!pVictim->isInCombat() && ((Creature*)pVictim)->AI())
529 ((Creature*)pVictim)->AI()->AttackStart(this);
532 DEBUG_LOG("DealDamageStart");
534 uint32 health = pVictim->GetHealth();
535 sLog.outDetail("deal dmg:%d to health:%d ",damage,health);
537 // duel ends when player has 1 or less hp
538 bool duel_hasEnded = false;
539 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1))
541 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
542 if(((Player*)pVictim)->duel->opponent==this || ((Player*)pVictim)->duel->opponent->GetGUID() == GetOwnerGUID())
543 damage = health-1;
545 duel_hasEnded = true;
547 //Get in CombatState
548 if(pVictim != this && damagetype != DOT)
550 SetInCombatWith(pVictim);
551 pVictim->SetInCombatWith(this);
553 if(Player* attackedPlayer = pVictim->GetCharmerOrOwnerPlayerOrPlayerItself())
554 SetContestedPvP(attackedPlayer);
557 // Rage from Damage made (only from direct weapon damage)
558 if( cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && GetTypeId() == TYPEID_PLAYER && (getPowerType() == POWER_RAGE))
560 uint32 weaponSpeedHitFactor;
562 switch(cleanDamage->attackType)
564 case BASE_ATTACK:
566 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
567 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7);
568 else
569 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
571 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
573 break;
575 case OFF_ATTACK:
577 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
578 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
579 else
580 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f);
582 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
584 break;
586 case RANGED_ATTACK:
587 break;
591 if(pVictim->GetTypeId() == TYPEID_PLAYER && GetTypeId() == TYPEID_PLAYER)
593 if(((Player*)pVictim)->InBattleGround())
595 Player *killer = ((Player*)this);
596 if(killer != ((Player*)pVictim))
597 if(BattleGround *bg = killer->GetBattleGround())
598 bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
602 if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->hasLootRecipient())
603 ((Creature*)pVictim)->SetLootRecipient(this);
604 if (health <= damage)
606 // battleground things
607 if(pVictim->GetTypeId() == TYPEID_PLAYER && (((Player*)pVictim)->InBattleGround()))
609 Player *killed = ((Player*)pVictim);
610 Player *killer = NULL;
611 if(GetTypeId() == TYPEID_PLAYER)
612 killer = ((Player*)this);
613 else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
615 Unit *owner = GetOwner();
616 if(owner && owner->GetTypeId() == TYPEID_PLAYER)
617 killer = ((Player*)owner);
620 if(killer)
621 if(BattleGround *bg = killed->GetBattleGround())
622 bg->HandleKillPlayer(killed, killer); // drop flags and etc
625 DEBUG_LOG("DealDamage: victim just died");
627 // find player: owner of controlled `this` or `this` itself maybe
628 Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
630 if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient())
631 player = ((Creature*)pVictim)->GetLootRecipient();
632 // Reward player, his pets, and group/raid members
633 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
634 if(player && player!=pVictim)
635 if(player->RewardPlayerAndGroupAtKill(pVictim))
636 player->ProcDamageAndSpell(pVictim,PROC_FLAG_KILL_XP_GIVER,PROC_FLAG_NONE);
638 DEBUG_LOG("DealDamageAttackStop");
640 // stop combat
641 pVictim->CombatStop();
642 pVictim->getHostilRefManager().deleteReferences();
644 bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795;
646 // if talent known but not triggered (check priest class for speedup check)
647 Aura* spiritOfRedemtionTalentReady = NULL;
648 if( !damageFromSpiritOfRedemtionTalent && // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
649 pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST )
651 AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
652 for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
654 if((*itr)->GetSpellProto()->SpellIconID==1654)
656 spiritOfRedemtionTalentReady = *itr;
657 break;
662 DEBUG_LOG("SET JUST_DIED");
663 if(!spiritOfRedemtionTalentReady)
664 pVictim->setDeathState(JUST_DIED);
666 DEBUG_LOG("DealDamageHealth1");
668 if(spiritOfRedemtionTalentReady)
670 // save value before aura remove
671 uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
672 if(!ressSpellId)
673 ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId();
675 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
676 pVictim->RemoveAllAurasOnDeath();
678 // restore for use at real death
679 pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
681 // FORM_SPIRITOFREDEMPTION and related auras
682 pVictim->CastSpell(pVictim,27827,true,NULL,spiritOfRedemtionTalentReady);
684 else
685 pVictim->SetHealth(0);
687 // remember victim PvP death for corpse type and corpse reclaim delay
688 // at original death (not at SpiritOfRedemtionTalent timeout)
689 if( pVictim->GetTypeId()==TYPEID_PLAYER && !damageFromSpiritOfRedemtionTalent )
690 ((Player*)pVictim)->SetPvPDeath(player!=NULL);
692 // Call KilledUnit for creatures
693 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
694 ((Creature*)this)->AI()->KilledUnit(pVictim);
696 // achievement stuff
697 if ( pVictim->GetTypeId() == TYPEID_PLAYER)
699 if(GetTypeId() == TYPEID_UNIT)
700 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
701 else if(GetTypeId() == TYPEID_PLAYER)
702 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1);
705 // 10% durability loss on death
706 // clean InHateListOf
707 if (pVictim->GetTypeId() == TYPEID_PLAYER)
709 // only if not player and not controlled by player pet. And not at BG
710 if (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround())
712 DEBUG_LOG("We are dead, loosing 10 percents durability");
713 ((Player*)pVictim)->DurabilityLossAll(0.10f,false);
714 // durability lost message
715 WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
716 ((Player*)pVictim)->GetSession()->SendPacket(&data);
719 else // creature died
721 DEBUG_LOG("DealDamageNotPlayer");
722 Creature *cVictim = (Creature*)pVictim;
724 if(!cVictim->isPet())
726 cVictim->DeleteThreatList();
727 cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
729 // Call creature just died function
730 if (cVictim->AI())
731 cVictim->AI()->JustDied(this);
733 // Dungeon specific stuff, only applies to players killing creatures
734 if(cVictim->GetInstanceId())
736 Map *m = cVictim->GetMap();
737 Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
738 // TODO: do instance binding anyway if the charmer/owner is offline
740 if(m->IsDungeon() && creditedPlayer)
742 if(m->IsRaid() || m->IsHeroic())
744 if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
745 ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
747 else
749 // the reset time is set but not added to the scheduler
750 // until the players leave the instance
751 time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR;
752 if(InstanceSave *save = sInstanceSaveManager.GetInstanceSave(cVictim->GetInstanceId()))
753 if(save->GetResetTime() < resettime) save->SetResetTime(resettime);
759 // last damage from non duel opponent or opponent controlled creature
760 if(duel_hasEnded)
762 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
763 Player *he = (Player*)pVictim;
765 assert(he->duel);
767 he->duel->opponent->CombatStopWithPets(true);
768 he->CombatStopWithPets(true);
770 he->DuelComplete(DUEL_INTERUPTED);
773 else // if (health <= damage)
775 DEBUG_LOG("DealDamageAlive");
777 pVictim->ModifyHealth(- (int32)damage);
779 // Check if health is below 20% (apply damage before to prevent case when after ProcDamageAndSpell health < damage
780 if(pVictim->GetHealth()*5 < pVictim->GetMaxHealth())
782 uint32 procVictim = PROC_FLAG_NONE;
784 // if just dropped below 20% (for CheatDeath)
785 if((pVictim->GetHealth()+damage)*5 > pVictim->GetMaxHealth())
786 procVictim = PROC_FLAG_LOW_HEALTH;
788 ProcDamageAndSpell(pVictim,PROC_FLAG_TARGET_LOW_HEALTH,procVictim);
791 if(damagetype != DOT)
793 if(getVictim())
795 // if have target and damage pVictim just call AI recation
796 if(pVictim != getVictim() && pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
797 ((Creature*)pVictim)->AI()->AttackedBy(this);
799 else
801 // if not have main target then attack state with target (including AI call)
802 //start melee attacks only after melee hit
803 Attack(pVictim,(damagetype == DIRECT_DAMAGE));
807 // polymorphed and other negative transformed cases
808 if(pVictim->getTransForm() && pVictim->hasUnitState(UNIT_STAT_CONFUSED))
809 pVictim->RemoveAurasDueToSpell(pVictim->getTransForm());
811 if(damagetype == DIRECT_DAMAGE|| damagetype == SPELL_DIRECT_DAMAGE)
812 pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE);
814 if (pVictim->GetTypeId() != TYPEID_PLAYER)
816 if(spellProto && IsDamageToThreatSpell(spellProto))
817 pVictim->AddThreat(this, damage*2, damageSchoolMask, spellProto);
818 else
819 pVictim->AddThreat(this, damage, damageSchoolMask, spellProto);
821 else // victim is a player
823 // Rage from damage received
824 if(this != pVictim && pVictim->getPowerType() == POWER_RAGE)
826 uint32 rage_damage = damage + (cleanDamage ? cleanDamage->damage : 0);
827 ((Player*)pVictim)->RewardRage(rage_damage, 0, false);
830 // random durability for items (HIT TAKEN)
831 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
833 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
834 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot);
838 if(GetTypeId()==TYPEID_PLAYER)
840 // random durability for items (HIT DONE)
841 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
843 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
844 ((Player*)this)->DurabilityPointLossForEquipSlot(slot);
848 // TODO: Store auras by interrupt flag to speed this up.
849 AuraMap& vAuras = pVictim->GetAuras();
850 for (AuraMap::iterator i = vAuras.begin(), next; i != vAuras.end(); i = next)
852 const SpellEntry *se = i->second->GetSpellProto();
853 next = i; ++next;
854 if( se->AuraInterruptFlags & AURA_INTERRUPT_FLAG_DAMAGE )
856 bool remove = true;
857 if (se->procFlags & (1<<3))
859 if (!roll_chance_i(se->procChance))
860 remove = false;
862 if (remove)
864 pVictim->RemoveAurasDueToSpell(i->second->GetId());
865 // FIXME: this may cause the auras with proc chance to be rerolled several times
866 next = vAuras.begin();
871 if (damagetype != NODAMAGE && damage && pVictim->GetTypeId() == TYPEID_PLAYER)
873 if( damagetype != DOT )
875 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
877 // skip channeled spell (processed differently below)
878 if (i == CURRENT_CHANNELED_SPELL)
879 continue;
881 if(Spell* spell = pVictim->m_currentSpells[i])
882 if(spell->getState() == SPELL_STATE_PREPARING)
883 spell->Delayed();
887 if(Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL])
889 if (spell->getState() == SPELL_STATE_CASTING)
891 uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags;
892 if( channelInterruptFlags & CHANNEL_FLAG_DELAY )
894 if(pVictim!=this) //don't shorten the duration of channeling if you damage yourself
895 spell->DelayedChannel();
897 else if( (channelInterruptFlags & (CHANNEL_FLAG_DAMAGE | CHANNEL_FLAG_DAMAGE2)) )
899 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
900 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
903 else if (spell->getState() == SPELL_STATE_DELAYED)
904 // break channeled spell in delayed state on damage
906 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
907 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
912 // last damage from duel opponent
913 if(duel_hasEnded)
915 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
916 Player *he = (Player*)pVictim;
918 assert(he->duel);
920 he->SetHealth(1);
922 he->duel->opponent->CombatStopWithPets(true);
923 he->CombatStopWithPets(true);
925 he->CastSpell(he, 7267, true); // beg
926 he->DuelComplete(DUEL_WON);
930 DEBUG_LOG("DealDamageEnd returned %d damage", damage);
932 return damage;
935 void Unit::CastStop(uint32 except_spellid)
937 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
938 if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid)
939 InterruptSpell(i,false);
942 void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, Aura* triggredByAura, uint64 originalCaster)
944 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
946 if(!spellInfo)
948 sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
949 return;
952 CastSpell(Victim,spellInfo,triggered,castItem,triggredByAura, originalCaster);
955 void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggredByAura, uint64 originalCaster)
957 if(!spellInfo)
959 sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
960 return;
963 if (castItem)
964 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
966 if(!originalCaster && triggredByAura)
967 originalCaster = triggredByAura->GetCasterGUID();
969 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
971 SpellCastTargets targets;
972 targets.setUnitTarget( Victim );
973 spell->m_CastItem = castItem;
974 spell->prepare(&targets, triggredByAura);
977 void Unit::CastCustomSpell(Unit* Victim,uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggredByAura, uint64 originalCaster)
979 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
981 if(!spellInfo)
983 sLog.outError("CastCustomSpell: unknown spell id %i\n", spellId);
984 return;
987 CastCustomSpell(Victim,spellInfo,bp0,bp1,bp2,triggered,castItem,triggredByAura, originalCaster);
990 void Unit::CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggredByAura, uint64 originalCaster)
992 if(!spellInfo)
994 sLog.outError("CastCustomSpell: unknown spell");
995 return;
998 if (castItem)
999 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
1001 if(!originalCaster && triggredByAura)
1002 originalCaster = triggredByAura->GetCasterGUID();
1004 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
1006 if(bp0)
1007 spell->m_currentBasePoints[0] = *bp0-int32(spellInfo->EffectBaseDice[0]);
1009 if(bp1)
1010 spell->m_currentBasePoints[1] = *bp1-int32(spellInfo->EffectBaseDice[1]);
1012 if(bp2)
1013 spell->m_currentBasePoints[2] = *bp2-int32(spellInfo->EffectBaseDice[2]);
1015 SpellCastTargets targets;
1016 targets.setUnitTarget( Victim );
1017 spell->m_CastItem = castItem;
1018 spell->prepare(&targets, triggredByAura);
1021 // used for scripting
1022 void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, Aura* triggredByAura, uint64 originalCaster)
1024 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
1026 if(!spellInfo)
1028 sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
1029 return;
1032 CastSpell(x, y, z,spellInfo,triggered,castItem,triggredByAura, originalCaster);
1035 // used for scripting
1036 void Unit::CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggredByAura, uint64 originalCaster)
1038 if(!spellInfo)
1040 sLog.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
1041 return;
1044 if (castItem)
1045 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
1047 if(!originalCaster && triggredByAura)
1048 originalCaster = triggredByAura->GetCasterGUID();
1050 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
1052 SpellCastTargets targets;
1053 targets.setDestination(x, y, z);
1054 spell->m_CastItem = castItem;
1055 spell->prepare(&targets, triggredByAura);
1058 void Unit::DealFlatDamage(Unit *pVictim, SpellEntry const *spellInfo, uint32 *damage, CleanDamage *cleanDamage, bool *crit, bool isTriggeredSpell)
1060 // TODO this in only generic way, check for exceptions
1061 DEBUG_LOG("DealFlatDamage (BEFORE) >> DMG:%u", *damage);
1063 // Per-damage calss calculation
1064 switch (spellInfo->DmgClass)
1066 // Melee and Ranged Spells
1067 case SPELL_DAMAGE_CLASS_RANGED:
1068 case SPELL_DAMAGE_CLASS_MELEE:
1070 // Calculate physical outcome
1071 MeleeHitOutcome outcome = RollPhysicalOutcomeAgainst(pVictim, BASE_ATTACK, spellInfo);
1073 //Used to store the Hit Outcome
1074 cleanDamage->hitOutCome = outcome;
1076 // Return miss/evade first (sends miss message)
1077 switch(outcome)
1079 case MELEE_HIT_EVADE:
1081 SendAttackStateUpdate(HITINFO_MISS, pVictim, 1, GetSpellSchoolMask(spellInfo), 0, 0,0,VICTIMSTATE_EVADES,0);
1082 *damage = 0;
1083 return;
1085 case MELEE_HIT_MISS:
1087 SendAttackStateUpdate(HITINFO_MISS, pVictim, 1, GetSpellSchoolMask(spellInfo), 0, 0,0,VICTIMSTATE_NORMAL,0);
1088 *damage = 0;
1090 if(GetTypeId()== TYPEID_PLAYER)
1091 ((Player*)this)->UpdateWeaponSkill(BASE_ATTACK);
1093 CastMeleeProcDamageAndSpell(pVictim,0,GetSpellSchoolMask(spellInfo),BASE_ATTACK,MELEE_HIT_MISS,spellInfo,isTriggeredSpell);
1094 return;
1098 // Hitinfo, Victimstate
1099 uint32 hitInfo = HITINFO_NORMALSWING;
1100 VictimState victimState = VICTIMSTATE_NORMAL;
1102 // Physical Damage
1103 if ( GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_NORMAL )
1105 uint32 modDamage=*damage;
1107 // apply spellmod to Done damage
1108 if(Player* modOwner = GetSpellModOwner())
1109 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_DAMAGE, *damage);
1111 //Calculate armor mitigation
1112 uint32 damageAfterArmor = CalcArmorReducedDamage(pVictim, *damage);
1114 // random durability for main hand weapon (ABSORB)
1115 if(damageAfterArmor < *damage)
1116 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1117 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_ABSORB)))
1118 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EquipmentSlots(urand(EQUIPMENT_SLOT_START,EQUIPMENT_SLOT_BACK)));
1120 cleanDamage->damage += *damage - damageAfterArmor;
1121 *damage = damageAfterArmor;
1123 // Magical Damage
1124 else
1126 // Calculate damage bonus
1127 *damage = SpellDamageBonus(pVictim, spellInfo, *damage, SPELL_DIRECT_DAMAGE);
1130 // Classify outcome
1131 switch (outcome)
1133 case MELEE_HIT_BLOCK_CRIT:
1134 case MELEE_HIT_CRIT:
1136 uint32 bonusDmg = *damage;
1138 // Apply crit_damage bonus
1139 if(Player* modOwner = GetSpellModOwner())
1140 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, bonusDmg);
1142 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
1143 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS);
1144 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
1145 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
1146 bonusDmg = uint32(bonusDmg * ((*i)->GetModifier()->m_amount+100.0f)/100.0f);
1148 *damage += bonusDmg;
1150 // Resilience - reduce crit damage
1151 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1153 uint32 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(*damage);
1154 cleanDamage->damage += resilienceReduction;
1155 *damage -= resilienceReduction;
1158 *crit = true;
1159 hitInfo |= HITINFO_CRITICALHIT;
1161 ModifyAuraState(AURA_STATE_CRIT, true);
1162 StartReactiveTimer( REACTIVE_CRIT );
1164 if(getClass()==CLASS_HUNTER)
1166 ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, true);
1167 StartReactiveTimer( REACTIVE_HUNTER_CRIT );
1170 if ( outcome == MELEE_HIT_BLOCK_CRIT )
1172 uint32 blocked_amount = uint32(pVictim->GetShieldBlockValue());
1173 if (blocked_amount >= *damage)
1175 hitInfo |= HITINFO_SWINGNOHITSOUND;
1176 victimState = VICTIMSTATE_BLOCKS;
1177 cleanDamage->damage += *damage; // To Help Calculate Rage
1178 *damage = 0;
1180 else
1182 // To Help Calculate Rage
1183 cleanDamage->damage += blocked_amount;
1184 *damage = *damage - blocked_amount;
1187 pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
1188 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
1190 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1192 // Update defense
1193 ((Player*)pVictim)->UpdateDefense();
1195 // random durability for main hand weapon (BLOCK)
1196 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
1197 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
1200 break;
1202 case MELEE_HIT_PARRY:
1204 cleanDamage->damage += *damage; // To Help Calculate Rage
1205 *damage = 0;
1206 victimState = VICTIMSTATE_PARRY;
1208 // Counter-attack ( explained in Unit::DoAttackDamage() )
1209 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN) )
1211 // Get attack timers
1212 float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
1213 float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
1215 // Reduce attack time
1216 if (pVictim->haveOffhandWeapon() && offtime < basetime)
1218 float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20;
1219 float percent60 = 3 * percent20;
1220 if(offtime > percent20 && offtime <= percent60)
1222 pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
1224 else if(offtime > percent60)
1226 offtime -= 2 * percent20;
1227 pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
1230 else
1232 float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20;
1233 float percent60 = 3 * percent20;
1234 if(basetime > percent20 && basetime <= percent60)
1236 pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
1238 else if(basetime > percent60)
1240 basetime -= 2 * percent20;
1241 pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
1246 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1248 // Update victim defense ?
1249 ((Player*)pVictim)->UpdateDefense();
1251 // random durability for main hand weapon (PARRY)
1252 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_PARRY)))
1253 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_MAINHAND);
1256 // Set parry flags
1257 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
1259 // Mongoose bite - set only Counterattack here
1260 if (pVictim->getClass() == CLASS_HUNTER)
1262 pVictim->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true);
1263 pVictim->StartReactiveTimer( REACTIVE_HUNTER_PARRY );
1265 else
1267 pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
1268 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
1270 break;
1272 case MELEE_HIT_DODGE:
1274 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1275 ((Player*)pVictim)->UpdateDefense();
1277 cleanDamage->damage += *damage; // To Help Calculate Rage
1278 *damage = 0;
1279 hitInfo |= HITINFO_SWINGNOHITSOUND;
1280 victimState = VICTIMSTATE_DODGE;
1282 // Set dodge flags
1283 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
1285 // Overpower
1286 if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
1288 ((Player*)this)->AddComboPoints(pVictim, 1);
1289 StartReactiveTimer( REACTIVE_OVERPOWER );
1292 // Riposte
1293 if (pVictim->getClass() != CLASS_ROGUE)
1295 pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
1296 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
1298 break;
1300 case MELEE_HIT_BLOCK:
1302 uint32 blocked_amount = uint32(pVictim->GetShieldBlockValue());
1303 if (blocked_amount >= *damage)
1305 hitInfo |= HITINFO_SWINGNOHITSOUND;
1306 victimState = VICTIMSTATE_BLOCKS;
1307 cleanDamage->damage += *damage; // To Help Calculate Rage
1308 *damage = 0;
1310 else
1312 // To Help Calculate Rage
1313 cleanDamage->damage += blocked_amount;
1314 *damage = *damage - blocked_amount;
1317 pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
1318 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
1320 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1322 // Update defense
1323 ((Player*)pVictim)->UpdateDefense();
1325 // random durability for main hand weapon (BLOCK)
1326 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
1327 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
1329 break;
1331 case MELEE_HIT_EVADE: // already processed early
1332 case MELEE_HIT_MISS: // already processed early
1333 case MELEE_HIT_GLANCING:
1334 case MELEE_HIT_CRUSHING:
1335 case MELEE_HIT_NORMAL:
1336 break;
1339 // do all damage=0 cases here
1340 if(*damage == 0)
1341 CastMeleeProcDamageAndSpell(pVictim,0,GetSpellSchoolMask(spellInfo),BASE_ATTACK,outcome,spellInfo,isTriggeredSpell);
1343 break;
1345 // Magical Attacks
1346 case SPELL_DAMAGE_CLASS_NONE:
1347 case SPELL_DAMAGE_CLASS_MAGIC:
1349 // Calculate damage bonus
1350 *damage = SpellDamageBonus(pVictim, spellInfo, *damage, SPELL_DIRECT_DAMAGE);
1352 *crit = isSpellCrit(pVictim, spellInfo, GetSpellSchoolMask(spellInfo), BASE_ATTACK);
1353 if (*crit)
1355 *damage = SpellCriticalBonus(spellInfo, *damage, pVictim);
1357 // Resilience - reduce crit damage
1358 if (pVictim && pVictim->GetTypeId()==TYPEID_PLAYER)
1360 uint32 damage_reduction = ((Player *)pVictim)->GetSpellCritDamageReduction(*damage);
1361 if(*damage > damage_reduction)
1362 *damage -= damage_reduction;
1363 else
1364 *damage = 0;
1367 cleanDamage->hitOutCome = MELEE_HIT_CRIT;
1369 // spell proc all magic damage==0 case in this function
1370 if(*damage == 0)
1372 // Procflags
1373 uint32 procAttacker = PROC_FLAG_HIT_SPELL;
1374 uint32 procVictim = (PROC_FLAG_STRUCK_SPELL|PROC_FLAG_TAKE_DAMAGE);
1376 ProcDamageAndSpell(pVictim, procAttacker, procVictim, 0, GetSpellSchoolMask(spellInfo), spellInfo, isTriggeredSpell);
1379 break;
1383 // TODO this in only generic way, check for exceptions
1384 DEBUG_LOG("DealFlatDamage (AFTER) >> DMG:%u", *damage);
1387 uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell, bool useSpellDamage)
1389 if(!this || !pVictim)
1390 return 0;
1391 if(!this->isAlive() || !pVictim->isAlive())
1392 return 0;
1394 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
1395 if(!spellInfo)
1396 return 0;
1398 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL);
1399 bool crit = false;
1401 if (useSpellDamage)
1402 DealFlatDamage(pVictim, spellInfo, &damage, &cleanDamage, &crit, isTriggeredSpell);
1404 // If we actually dealt some damage (spell proc's for 0 damage (normal and magic) called in DealFlatDamage)
1405 if(damage > 0)
1407 // Calculate absorb & resists
1408 uint32 absorb = 0;
1409 uint32 resist = 0;
1411 CalcAbsorbResist(pVictim,GetSpellSchoolMask(spellInfo), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
1413 //No more damage left, target absorbed and/or resisted all damage
1414 if (damage > absorb + resist)
1415 damage -= absorb + resist; //Remove Absorbed and Resisted from damage actually dealt
1416 else
1418 uint32 HitInfo = HITINFO_SWINGNOHITSOUND;
1420 if (absorb)
1421 HitInfo |= HITINFO_ABSORB;
1422 if (resist)
1424 HitInfo |= HITINFO_RESIST;
1425 ProcDamageAndSpell(pVictim, PROC_FLAG_TARGET_RESISTS, PROC_FLAG_RESIST_SPELL, 0, GetSpellSchoolMask(spellInfo), spellInfo,isTriggeredSpell);
1428 //Send resist
1429 SendAttackStateUpdate(HitInfo, pVictim, 1, GetSpellSchoolMask(spellInfo), damage, absorb,resist,VICTIMSTATE_NORMAL,0);
1430 return 0;
1433 // Deal damage done
1434 damage = DealDamage(pVictim, damage, &cleanDamage, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(spellInfo), spellInfo, true);
1436 // Send damage log
1437 sLog.outDetail("SpellNonMeleeDamageLog: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u,absorb is %u,resist is %u",
1438 GetGUIDLow(), GetTypeId(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damage, spellID, absorb,resist);
1440 // Actual log sent to client
1441 SendSpellNonMeleeDamageLog(pVictim, spellID, damage, GetSpellSchoolMask(spellInfo), absorb, resist, false, 0, crit);
1443 // Procflags
1444 uint32 procAttacker = PROC_FLAG_HIT_SPELL;
1445 uint32 procVictim = (PROC_FLAG_STRUCK_SPELL|PROC_FLAG_TAKE_DAMAGE);
1447 if (crit)
1449 procAttacker |= PROC_FLAG_CRIT_SPELL;
1450 procVictim |= PROC_FLAG_STRUCK_CRIT_SPELL;
1453 ProcDamageAndSpell(pVictim, procAttacker, procVictim, damage, GetSpellSchoolMask(spellInfo), spellInfo, isTriggeredSpell);
1455 return damage;
1457 else
1459 // all spell proc for 0 normal and magic damage called in DealFlatDamage
1461 //Check for rage
1462 if(cleanDamage.damage)
1463 // Rage from damage received.
1464 if(pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE))
1465 ((Player*)pVictim)->RewardRage(cleanDamage.damage, 0, false);
1467 return 0;
1471 void Unit::HandleEmoteCommand(uint32 anim_id)
1473 WorldPacket data( SMSG_EMOTE, 12 );
1474 data << uint32(anim_id);
1475 data << uint64(GetGUID());
1476 SendMessageToSet(&data, true);
1479 uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
1481 uint32 newdamage = 0;
1482 float armor = pVictim->GetArmor();
1483 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
1484 armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
1486 if (armor<0.0f) armor=0.0f;
1488 float tmpvalue = 0.0f;
1489 if(getLevel() <= 59) //Level 1-59
1490 tmpvalue = armor / (armor + 400.0f + 85.0f * getLevel());
1491 else if(getLevel() < 70) //Level 60-69
1492 tmpvalue = armor / (armor - 22167.5f + 467.5f * getLevel());
1493 else //Level 70+
1494 tmpvalue = armor / (armor + 10557.5f);
1496 if(tmpvalue < 0.0f)
1497 tmpvalue = 0.0f;
1498 if(tmpvalue > 0.75f)
1499 tmpvalue = 0.75f;
1500 newdamage = uint32(damage - (damage * tmpvalue));
1502 return (newdamage > 1) ? newdamage : 1;
1505 void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist)
1507 if(!pVictim || !pVictim->isAlive() || !damage)
1508 return;
1510 // Magic damage, check for resists
1511 if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL)==0)
1513 // Get base victim resistance for school
1514 float tmpvalue2 = (float)pVictim->GetResistance(GetFirstSchoolInMask(schoolMask));
1515 // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
1516 tmpvalue2 += (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask);
1518 tmpvalue2 *= (float)(0.15f / getLevel());
1519 if (tmpvalue2 < 0.0f)
1520 tmpvalue2 = 0.0f;
1521 if (tmpvalue2 > 0.75f)
1522 tmpvalue2 = 0.75f;
1523 uint32 ran = urand(0, 100);
1524 uint32 faq[4] = {24,6,4,6};
1525 uint8 m = 0;
1526 float Binom = 0.0f;
1527 for (uint8 i = 0; i < 4; i++)
1529 Binom += 2400 *( powf(tmpvalue2, i) * powf( (1-tmpvalue2), (4-i)))/faq[i];
1530 if (ran > Binom )
1531 ++m;
1532 else
1533 break;
1535 if (damagetype == DOT && m == 4)
1536 *resist += uint32(damage - 1);
1537 else
1538 *resist += uint32(damage * m / 4);
1539 if(*resist > damage)
1540 *resist = damage;
1542 else
1543 *resist = 0;
1545 int32 RemainingDamage = damage - *resist;
1547 // absorb without mana cost
1548 int32 reflectDamage = 0;
1549 Aura* reflectAura = NULL;
1550 AuraList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
1551 for(AuraList::const_iterator i = vSchoolAbsorb.begin(), next; i != vSchoolAbsorb.end() && RemainingDamage > 0; i = next)
1553 next = i; ++next;
1555 if (((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1556 continue;
1558 // Cheat Death
1559 if((*i)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_ROGUE && (*i)->GetSpellProto()->SpellIconID == 2109)
1561 if (((Player*)pVictim)->HasSpellCooldown(31231))
1562 continue;
1563 if (pVictim->GetHealth() <= RemainingDamage)
1565 int32 chance = (*i)->GetModifier()->m_amount;
1566 if (roll_chance_i(chance))
1568 pVictim->CastSpell(pVictim,31231,true);
1569 ((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60);
1571 // with health > 10% lost health until health==10%, in other case no losses
1572 uint32 health10 = pVictim->GetMaxHealth()/10;
1573 RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
1576 continue;
1579 int32 currentAbsorb;
1581 //Reflective Shield
1582 if ((pVictim != this) && (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST && (*i)->GetSpellProto()->SpellFamilyFlags == 0x1)
1584 if(Unit* caster = (*i)->GetCaster())
1586 AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
1587 for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
1589 switch((*k)->GetModifier()->m_miscvalue)
1591 case 5065: // Rank 1
1592 case 5064: // Rank 2
1593 case 5063: // Rank 3
1594 case 5062: // Rank 4
1595 case 5061: // Rank 5
1597 if(RemainingDamage >= (*i)->GetModifier()->m_amount)
1598 reflectDamage = (*i)->GetModifier()->m_amount * (*k)->GetModifier()->m_amount/100;
1599 else
1600 reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100;
1601 reflectAura = *i;
1603 } break;
1604 default: break;
1607 if(reflectDamage)
1608 break;
1613 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
1615 currentAbsorb = (*i)->GetModifier()->m_amount;
1616 pVictim->RemoveAurasDueToSpell((*i)->GetId());
1617 next = vSchoolAbsorb.begin();
1619 else
1621 currentAbsorb = RemainingDamage;
1622 (*i)->GetModifier()->m_amount -= RemainingDamage;
1625 RemainingDamage -= currentAbsorb;
1627 // do not cast spells while looping auras; auras can get invalid otherwise
1628 if (reflectDamage)
1629 pVictim->CastCustomSpell(this, 33619, &reflectDamage, NULL, NULL, true, NULL, reflectAura);
1631 // absorb by mana cost
1632 AuraList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD);
1633 for(AuraList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
1635 next = i; ++next;
1637 // check damage school mask
1638 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1639 continue;
1641 int32 currentAbsorb;
1642 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
1643 currentAbsorb = (*i)->GetModifier()->m_amount;
1644 else
1645 currentAbsorb = RemainingDamage;
1647 float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()];
1648 if(Player *modOwner = GetSpellModOwner())
1649 modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
1651 int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier);
1652 if (currentAbsorb > maxAbsorb)
1653 currentAbsorb = maxAbsorb;
1655 (*i)->GetModifier()->m_amount -= currentAbsorb;
1656 if((*i)->GetModifier()->m_amount <= 0)
1658 pVictim->RemoveAurasDueToSpell((*i)->GetId());
1659 next = vManaShield.begin();
1662 int32 manaReduction = int32(currentAbsorb * manaMultiplier);
1663 pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false);
1665 RemainingDamage -= currentAbsorb;
1668 // only split damage if not damaging yourself
1669 if(pVictim != this)
1671 AuraList const& vSplitDamageFlat = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
1672 for(AuraList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
1674 next = i; ++next;
1676 // check damage school mask
1677 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1678 continue;
1680 // Damage can be splitted only if aura has an alive caster
1681 Unit *caster = (*i)->GetCaster();
1682 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
1683 continue;
1685 int32 currentAbsorb;
1686 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
1687 currentAbsorb = (*i)->GetModifier()->m_amount;
1688 else
1689 currentAbsorb = RemainingDamage;
1691 RemainingDamage -= currentAbsorb;
1693 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, currentAbsorb, schoolMask, 0, 0, false, 0, false);
1695 CleanDamage cleanDamage = CleanDamage(currentAbsorb, BASE_ATTACK, MELEE_HIT_NORMAL);
1696 DealDamage(caster, currentAbsorb, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
1699 AuraList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
1700 for(AuraList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
1702 next = i; ++next;
1704 // check damage school mask
1705 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1706 continue;
1708 // Damage can be splitted only if aura has an alive caster
1709 Unit *caster = (*i)->GetCaster();
1710 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
1711 continue;
1713 int32 splitted = int32(RemainingDamage * (*i)->GetModifier()->m_amount / 100.0f);
1715 RemainingDamage -= splitted;
1717 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, 0, 0, false, 0, false);
1719 CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
1720 DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
1724 *absorb = damage - RemainingDamage - *resist;
1727 void Unit::DoAttackDamage (Unit *pVictim, uint32 *damage, CleanDamage *cleanDamage, uint32 *blocked_amount, SpellSchoolMask damageSchoolMask, uint32 *hitInfo, VictimState *victimState, uint32 *absorbDamage, uint32 *resistDamage, WeaponAttackType attType, SpellEntry const *spellCasted, bool isTriggeredSpell)
1729 MeleeHitOutcome outcome;
1731 // If is casted Melee spell, calculate like physical
1732 if(!spellCasted)
1733 outcome = RollMeleeOutcomeAgainst (pVictim, attType);
1734 else
1735 outcome = RollPhysicalOutcomeAgainst (pVictim, attType, spellCasted);
1737 if(outcome == MELEE_HIT_MISS ||outcome == MELEE_HIT_DODGE ||outcome == MELEE_HIT_BLOCK ||outcome == MELEE_HIT_PARRY)
1738 pVictim->AddThreat(this, 0.0f);
1739 switch(outcome)
1741 case MELEE_HIT_EVADE:
1743 *hitInfo |= HITINFO_MISS;
1744 *damage = 0;
1745 cleanDamage->damage = 0;
1746 return;
1748 case MELEE_HIT_MISS:
1750 *hitInfo |= HITINFO_MISS;
1751 *damage = 0;
1752 cleanDamage->damage = 0;
1753 if(GetTypeId()== TYPEID_PLAYER)
1754 ((Player*)this)->UpdateWeaponSkill(attType);
1755 return;
1759 /// If this is a creature and it attacks from behind it has a probability to daze it's victim
1760 if( (outcome==MELEE_HIT_CRIT || outcome==MELEE_HIT_CRUSHING || outcome==MELEE_HIT_NORMAL || outcome==MELEE_HIT_GLANCING) &&
1761 GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGUID() && !pVictim->HasInArc(M_PI, this) )
1763 // -probability is between 0% and 40%
1764 // 20% base chance
1765 float Probability = 20;
1767 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1768 if( pVictim->getLevel() < 30 )
1769 Probability = 0.65f*pVictim->getLevel()+0.5;
1771 uint32 VictimDefense=pVictim->GetDefenseSkillValue(this);
1772 uint32 AttackerMeleeSkill=GetUnitMeleeSkill(pVictim);
1774 Probability *= AttackerMeleeSkill/(float)VictimDefense;
1776 if(Probability > 40.0f)
1777 Probability = 40.0f;
1779 if(roll_chance_f(Probability))
1780 CastSpell(pVictim, 1604, true);
1783 //Calculate the damage after armor mitigation if SPELL_SCHOOL_NORMAL
1784 if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)
1786 uint32 damageAfterArmor = CalcArmorReducedDamage(pVictim, *damage);
1788 // random durability for main hand weapon (ABSORB)
1789 if(damageAfterArmor < *damage)
1790 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1791 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_ABSORB)))
1792 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EquipmentSlots(urand(EQUIPMENT_SLOT_START,EQUIPMENT_SLOT_BACK)));
1794 cleanDamage->damage += *damage - damageAfterArmor;
1795 *damage = damageAfterArmor;
1798 if(GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() != CREATURE_TYPE_CRITTER )
1799 ((Player*)this)->UpdateCombatSkills(pVictim, attType, outcome, false);
1801 if(GetTypeId() != TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1802 ((Player*)pVictim)->UpdateCombatSkills(this, attType, outcome, true);
1804 switch (outcome)
1806 case MELEE_HIT_BLOCK_CRIT:
1807 case MELEE_HIT_CRIT:
1809 *hitInfo = HITINFO_CRITICALHIT | HITINFO_NORMALSWING2 | HITINFO_UNK2;
1811 // Crit bonus calc
1812 uint32 crit_bonus;
1813 crit_bonus = *damage;
1815 // Apply crit_damage bonus for melee spells
1816 if (spellCasted)
1818 if(Player* modOwner = GetSpellModOwner())
1819 modOwner->ApplySpellMod(spellCasted->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
1821 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
1822 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS);
1823 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
1824 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
1825 crit_bonus = uint32(crit_bonus * ((*i)->GetModifier()->m_amount+100.0f)/100.0f);
1828 *damage += crit_bonus;
1830 uint32 resilienceReduction = 0;
1832 if(attType == RANGED_ATTACK)
1834 int32 mod = pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
1835 *damage = int32((*damage) * float((100.0f + mod)/100.0f));
1836 // Resilience - reduce crit damage
1837 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1838 resilienceReduction = ((Player*)pVictim)->GetRangedCritDamageReduction(*damage);
1840 else
1842 int32 mod = pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
1843 mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
1844 *damage = int32((*damage) * float((100.0f + mod)/100.0f));
1845 // Resilience - reduce crit damage
1846 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1847 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(*damage);
1850 *damage -= resilienceReduction;
1851 cleanDamage->damage += resilienceReduction;
1853 if(GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() != CREATURE_TYPE_CRITTER )
1854 ((Player*)this)->UpdateWeaponSkill(attType);
1856 ModifyAuraState(AURA_STATE_CRIT, true);
1857 StartReactiveTimer( REACTIVE_CRIT );
1859 if(getClass()==CLASS_HUNTER)
1861 ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, true);
1862 StartReactiveTimer( REACTIVE_HUNTER_CRIT );
1865 if ( outcome == MELEE_HIT_BLOCK_CRIT )
1867 *blocked_amount = pVictim->GetShieldBlockValue();
1869 if (pVictim->GetUnitBlockChance())
1870 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
1871 else
1872 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
1874 //Only set VICTIMSTATE_BLOCK on a full block
1875 if (*blocked_amount >= uint32(*damage))
1877 *victimState = VICTIMSTATE_BLOCKS;
1878 *blocked_amount = uint32(*damage);
1881 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1883 // Update defense
1884 ((Player*)pVictim)->UpdateDefense();
1886 // random durability for main hand weapon (BLOCK)
1887 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
1888 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
1891 pVictim->ModifyAuraState(AURA_STATE_DEFENSE,true);
1892 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
1893 break;
1896 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
1897 break;
1899 case MELEE_HIT_PARRY:
1901 if(attType == RANGED_ATTACK) //range attack - no parry
1903 outcome = MELEE_HIT_NORMAL;
1904 break;
1907 cleanDamage->damage += *damage;
1908 *damage = 0;
1909 *victimState = VICTIMSTATE_PARRY;
1911 // instant (maybe with small delay) counter attack
1913 float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
1914 float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
1916 // after parry nearest next attack time will reduced at %40 from full attack time.
1917 // The delay cannot be reduced to less than 20% of your weapon base swing delay.
1918 if (pVictim->haveOffhandWeapon() && offtime < basetime)
1920 float percent20 = pVictim->GetAttackTime(OFF_ATTACK)*0.20;
1921 float percent60 = 3*percent20;
1922 // set to 20% if in range 20%...20+40% of full time
1923 if(offtime > percent20 && offtime <= percent60)
1925 pVictim->setAttackTimer(OFF_ATTACK,uint32(percent20));
1927 // decrease at %40 from full time
1928 else if(offtime > percent60)
1930 offtime -= 2*percent20;
1931 pVictim->setAttackTimer(OFF_ATTACK,uint32(offtime));
1933 // ELSE not changed
1935 else
1937 float percent20 = pVictim->GetAttackTime(BASE_ATTACK)*0.20;
1938 float percent60 = 3*percent20;
1939 // set to 20% if in range 20%...20+40% of full time
1940 if(basetime > percent20 && basetime <= percent60)
1942 pVictim->setAttackTimer(BASE_ATTACK,uint32(percent20));
1944 // decrease at %40 from full time
1945 else if(basetime > percent60)
1947 basetime -= 2*percent20;
1948 pVictim->setAttackTimer(BASE_ATTACK,uint32(basetime));
1950 // ELSE not changed
1954 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1956 // Update victim defense ?
1957 ((Player*)pVictim)->UpdateDefense();
1959 // random durability for main hand weapon (PARRY)
1960 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_PARRY)))
1961 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_MAINHAND);
1964 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
1966 if (pVictim->getClass() == CLASS_HUNTER)
1968 pVictim->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true);
1969 pVictim->StartReactiveTimer( REACTIVE_HUNTER_PARRY );
1971 else
1973 pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
1974 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
1977 CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
1978 return;
1980 case MELEE_HIT_DODGE:
1982 if(attType == RANGED_ATTACK) //range attack - no dodge
1984 outcome = MELEE_HIT_NORMAL;
1985 break;
1988 cleanDamage->damage += *damage;
1989 *damage = 0;
1990 *victimState = VICTIMSTATE_DODGE;
1992 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1993 ((Player*)pVictim)->UpdateDefense();
1995 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
1997 if (pVictim->getClass() != CLASS_ROGUE) // Riposte
1999 pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
2000 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
2003 // Overpower
2004 if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
2006 ((Player*)this)->AddComboPoints(pVictim, 1);
2007 StartReactiveTimer( REACTIVE_OVERPOWER );
2010 CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
2011 return;
2013 case MELEE_HIT_BLOCK:
2015 *blocked_amount = pVictim->GetShieldBlockValue();
2017 if (pVictim->GetUnitBlockChance())
2018 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
2019 else
2020 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
2022 //Only set VICTIMSTATE_BLOCK on a full block
2023 if (*blocked_amount >= uint32(*damage))
2025 *victimState = VICTIMSTATE_BLOCKS;
2026 *blocked_amount = uint32(*damage);
2029 if(pVictim->GetTypeId() == TYPEID_PLAYER)
2031 // Update defense
2032 ((Player*)pVictim)->UpdateDefense();
2034 // random durability for main hand weapon (BLOCK)
2035 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
2036 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
2039 pVictim->ModifyAuraState(AURA_STATE_DEFENSE,true);
2040 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
2042 break;
2044 case MELEE_HIT_GLANCING:
2046 float reducePercent = 1.0f; //damage factor
2048 // calculate base values and mods
2049 float baseLowEnd = 1.3;
2050 float baseHighEnd = 1.2;
2051 switch(getClass()) // lowering base values for casters
2053 case CLASS_SHAMAN:
2054 case CLASS_PRIEST:
2055 case CLASS_MAGE:
2056 case CLASS_WARLOCK:
2057 case CLASS_DRUID:
2058 baseLowEnd -= 0.7;
2059 baseHighEnd -= 0.3;
2060 break;
2063 float maxLowEnd = 0.6;
2064 switch(getClass()) // upper for melee classes
2066 case CLASS_WARRIOR:
2067 case CLASS_ROGUE:
2068 maxLowEnd = 0.91; //If the attacker is a melee class then instead the lower value of 0.91
2071 // calculate values
2072 int32 diff = int32(pVictim->GetDefenseSkillValue(this)) - int32(GetWeaponSkillValue(attType,pVictim));
2073 float lowEnd = baseLowEnd - ( 0.05f * diff );
2074 float highEnd = baseHighEnd - ( 0.03f * diff );
2076 // apply max/min bounds
2077 if ( lowEnd < 0.01f ) //the low end must not go bellow 0.01f
2078 lowEnd = 0.01f;
2079 else if ( lowEnd > maxLowEnd ) //the smaller value of this and 0.6 is kept as the low end
2080 lowEnd = maxLowEnd;
2082 if ( highEnd < 0.2f ) //high end limits
2083 highEnd = 0.2f;
2084 if ( highEnd > 0.99f )
2085 highEnd = 0.99f;
2087 if(lowEnd > highEnd) // prevent negative range size
2088 lowEnd = highEnd;
2090 reducePercent = lowEnd + rand_norm() * ( highEnd - lowEnd );
2092 *damage = uint32(reducePercent * *damage);
2093 cleanDamage->damage += *damage;
2094 *hitInfo |= HITINFO_GLANCING;
2095 break;
2097 case MELEE_HIT_CRUSHING:
2099 // 150% normal damage
2100 *damage += (*damage / 2);
2101 cleanDamage->damage = *damage;
2102 *hitInfo |= HITINFO_CRUSHING;
2103 // TODO: victimState, victim animation?
2104 break;
2106 default:
2107 break;
2110 // apply melee damage bonus and absorb only if base damage not fully blocked to prevent negative damage or damage with full block
2111 if(*victimState != VICTIMSTATE_BLOCKS)
2113 MeleeDamageBonus(pVictim, damage,attType,spellCasted);
2114 CalcAbsorbResist(pVictim, damageSchoolMask, DIRECT_DAMAGE, *damage-*blocked_amount, absorbDamage, resistDamage);
2117 if (*absorbDamage) *hitInfo |= HITINFO_ABSORB;
2118 if (*resistDamage) *hitInfo |= HITINFO_RESIST;
2120 cleanDamage->damage += *blocked_amount;
2122 if (*damage <= *absorbDamage + *resistDamage + *blocked_amount)
2124 //*hitInfo = 0x00010020;
2125 //*hitInfo |= HITINFO_SWINGNOHITSOUND;
2126 //*damageType = 0;
2127 CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
2128 return;
2131 // update at damage Judgement aura duration that applied by attacker at victim
2132 if(*damage)
2134 AuraMap const& vAuras = pVictim->GetAuras();
2135 for(AuraMap::const_iterator itr = vAuras.begin(); itr != vAuras.end(); ++itr)
2137 SpellEntry const *spellInfo = (*itr).second->GetSpellProto();
2138 if( (spellInfo->AttributesEx3 & 0x40000) && spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN &&
2139 ((*itr).second->GetCasterGUID() == GetGUID() && (!spellCasted || spellCasted->Id == 35395)) )
2141 (*itr).second->SetAuraDuration((*itr).second->GetAuraMaxDuration());
2142 (*itr).second->SendAuraUpdate(false);
2147 CastMeleeProcDamageAndSpell(pVictim, (*damage - *absorbDamage - *resistDamage - *blocked_amount), damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
2149 // victim's damage shield
2150 // yet another hack to fix crashes related to the aura getting removed during iteration
2151 std::set<Aura*> alreadyDone;
2152 uint32 removedAuras = pVictim->m_removedAuras;
2153 AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
2154 for(AuraList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next)
2156 ++next;
2157 if (alreadyDone.find(*i) == alreadyDone.end())
2159 alreadyDone.insert(*i);
2160 pVictim->SpellNonMeleeDamageLog(this, (*i)->GetId(), (*i)->GetModifier()->m_amount, false, false);
2161 if (pVictim->m_removedAuras > removedAuras)
2163 removedAuras = pVictim->m_removedAuras;
2164 next = vDamageShields.begin();
2170 void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
2172 if(hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
2173 return;
2175 if (!pVictim->isAlive())
2176 return;
2178 if(IsNonMeleeSpellCasted(false))
2179 return;
2181 uint32 hitInfo;
2182 if (attType == BASE_ATTACK)
2183 hitInfo = HITINFO_NORMALSWING2;
2184 else if (attType == OFF_ATTACK)
2185 hitInfo = HITINFO_LEFTSWING;
2186 else
2187 return; // ignore ranaged case
2189 uint32 extraAttacks = m_extraAttacks;
2191 // melee attack spell casted at main hand attack only
2192 if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL])
2194 m_currentSpells[CURRENT_MELEE_SPELL]->cast();
2196 // not recent extra attack only at any non extra attack (melee spell case)
2197 if(!extra && extraAttacks)
2199 while(m_extraAttacks)
2201 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2202 if(m_extraAttacks > 0)
2203 --m_extraAttacks;
2207 return;
2210 VictimState victimState = VICTIMSTATE_NORMAL;
2212 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
2213 uint32 blocked_dmg = 0;
2214 uint32 absorbed_dmg = 0;
2215 uint32 resisted_dmg = 0;
2217 SpellSchoolMask meleeSchoolMask = GetMeleeDamageSchoolMask();
2219 if(pVictim->IsImmunedToDamage(meleeSchoolMask,true)) // use charges
2221 SendAttackStateUpdate (HITINFO_NORMALSWING, pVictim, 1, meleeSchoolMask, 0, 0, 0, VICTIMSTATE_IS_IMMUNE, 0);
2223 // not recent extra attack only at any non extra attack (miss case)
2224 if(!extra && extraAttacks)
2226 while(m_extraAttacks)
2228 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2229 if(m_extraAttacks > 0)
2230 --m_extraAttacks;
2234 return;
2237 uint32 damage = CalculateDamage (attType, false);
2239 DoAttackDamage (pVictim, &damage, &cleanDamage, &blocked_dmg, meleeSchoolMask, &hitInfo, &victimState, &absorbed_dmg, &resisted_dmg, attType);
2241 if (hitInfo & HITINFO_MISS)
2242 //send miss
2243 SendAttackStateUpdate (hitInfo, pVictim, 1, meleeSchoolMask, damage, absorbed_dmg, resisted_dmg, victimState, blocked_dmg);
2244 else
2246 //do animation
2247 SendAttackStateUpdate (hitInfo, pVictim, 1, meleeSchoolMask, damage, absorbed_dmg, resisted_dmg, victimState, blocked_dmg);
2249 if (damage > (absorbed_dmg + resisted_dmg + blocked_dmg))
2250 damage -= (absorbed_dmg + resisted_dmg + blocked_dmg);
2251 else
2252 damage = 0;
2254 DealDamage (pVictim, damage, &cleanDamage, DIRECT_DAMAGE, meleeSchoolMask, NULL, true);
2256 if(GetTypeId() == TYPEID_PLAYER && pVictim->isAlive())
2258 for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
2259 ((Player*)this)->CastItemCombatSpell(((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0,i),pVictim,attType);
2263 if (GetTypeId() == TYPEID_PLAYER)
2264 DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2265 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damage, absorbed_dmg, blocked_dmg, resisted_dmg);
2266 else
2267 DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2268 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damage, absorbed_dmg, blocked_dmg, resisted_dmg);
2270 // extra attack only at any non extra attack (normal case)
2271 if(!extra && extraAttacks)
2273 while(m_extraAttacks)
2275 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2276 if(m_extraAttacks > 0)
2277 --m_extraAttacks;
2282 MeleeHitOutcome Unit::RollPhysicalOutcomeAgainst (Unit const *pVictim, WeaponAttackType attType, SpellEntry const *spellInfo)
2284 // Miss chance based on melee
2285 float miss_chance = MeleeMissChanceCalc(pVictim, attType);
2287 // Critical hit chance
2288 float crit_chance = GetUnitCriticalChance(attType, pVictim);
2289 // this is to avoid compiler issue when declaring variables inside if
2290 float block_chance, parry_chance, dodge_chance;
2292 // cannot be dodged/parried/blocked
2293 if(spellInfo->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
2295 block_chance = 0.0f;
2296 parry_chance = 0.0f;
2297 dodge_chance = 0.0f;
2299 else
2301 // parry can be avoided only by some abilites
2302 parry_chance = pVictim->GetUnitParryChance();
2303 // block might be bypassed by it as well
2304 block_chance = pVictim->GetUnitBlockChance();
2305 // stunned target cannot dodge and this is check in GetUnitDodgeChance()
2306 dodge_chance = pVictim->GetUnitDodgeChance();
2309 // Only players can have Talent&Spell bonuses
2310 if (GetTypeId() == TYPEID_PLAYER)
2312 // Increase from SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL aura
2313 crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, spellInfo->SchoolMask);
2315 if( dodge_chance != 0.0f ) // if dodge chance is already 0, ignore talents fpr speed
2317 AuraList const& mCanNotBeDodge = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2318 for(AuraList::const_iterator i = mCanNotBeDodge.begin(); i != mCanNotBeDodge.end(); ++i)
2320 // can't be dodged rogue finishing move
2321 if((*i)->GetModifier()->m_miscvalue == VICTIMSTATE_DODGE)
2323 if(spellInfo->SpellFamilyName==SPELLFAMILY_ROGUE && (spellInfo->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE))
2325 dodge_chance = 0.0f;
2326 break;
2333 // Spellmods
2334 if(Player* modOwner = GetSpellModOwner())
2335 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
2337 DEBUG_LOG("PHYSICAL OUTCOME: miss %f crit %f dodge %f parry %f block %f",miss_chance,crit_chance,dodge_chance,parry_chance, block_chance);
2339 return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100),int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100), true);
2342 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const
2344 // This is only wrapper
2346 // Miss chance based on melee
2347 float miss_chance = MeleeMissChanceCalc(pVictim, attType);
2349 // Critical hit chance
2350 float crit_chance = GetUnitCriticalChance(attType, pVictim);
2352 // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
2353 float dodge_chance = pVictim->GetUnitDodgeChance();
2354 float block_chance = pVictim->GetUnitBlockChance();
2355 float parry_chance = pVictim->GetUnitParryChance();
2357 // Useful if want to specify crit & miss chances for melee, else it could be removed
2358 DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
2360 return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100), false);
2363 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance, bool SpellCasted ) const
2365 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2366 return MELEE_HIT_EVADE;
2368 int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim);
2369 int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this);
2371 int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim);
2372 int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this);
2374 // bonus from skills is 0.04%
2375 int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel );
2376 int32 skillBonus2 = 4 * ( attackerMaxSkillValueForLevel - victimDefenseSkill );
2377 int32 sum = 0, tmp = 0;
2378 int32 roll = urand (0, 10000);
2380 DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
2381 DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
2382 roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
2384 tmp = miss_chance;
2386 if (tmp > 0 && roll < (sum += tmp ))
2388 DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
2389 return MELEE_HIT_MISS;
2392 // always crit against a sitting target (except 0 crit chance)
2393 if( pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState() )
2395 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
2396 return MELEE_HIT_CRIT;
2399 // Dodge chance
2401 // only players can't dodge if attacker is behind
2402 if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this))
2404 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2406 else
2408 // Reduce dodge chance by attacker expertise rating
2409 if (GetTypeId() == TYPEID_PLAYER)
2410 dodge_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2412 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2413 dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
2415 tmp = dodge_chance;
2416 if ( (tmp > 0) // check if unit _can_ dodge
2417 && ((tmp -= skillBonus) > 0)
2418 && roll < (sum += tmp))
2420 DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
2421 return MELEE_HIT_DODGE;
2425 // parry & block chances
2427 // check if attack comes from behind, nobody can parry or block if attacker is behind
2428 if (!pVictim->HasInArc(M_PI,this))
2430 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
2432 else
2434 // Reduce parry chance by attacker expertise rating
2435 if (GetTypeId() == TYPEID_PLAYER)
2436 parry_chance-= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2438 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) )
2440 int32 tmp = int32(parry_chance);
2441 if ( (tmp > 0) // check if unit _can_ parry
2442 && ((tmp -= skillBonus) > 0)
2443 && (roll < (sum += tmp)))
2445 DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp, sum);
2446 return MELEE_HIT_PARRY;
2450 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) )
2452 tmp = block_chance;
2453 if ( (tmp > 0) // check if unit _can_ block
2454 && ((tmp -= skillBonus) > 0)
2455 && (roll < (sum += tmp)))
2457 // Critical chance
2458 tmp = crit_chance + skillBonus2;
2459 if ( GetTypeId() == TYPEID_PLAYER && SpellCasted && tmp > 0 )
2461 if ( roll_chance_i(tmp/100))
2463 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCKED CRIT");
2464 return MELEE_HIT_BLOCK_CRIT;
2467 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
2468 return MELEE_HIT_BLOCK;
2473 // Critical chance
2474 tmp = crit_chance + skillBonus2;
2476 if (tmp > 0 && roll < (sum += tmp))
2478 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
2479 return MELEE_HIT_CRIT;
2482 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2483 if( attType != RANGED_ATTACK && !SpellCasted &&
2484 (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) &&
2485 pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() &&
2486 getLevel() < pVictim->getLevelForTarget(this) )
2488 // cap possible value (with bonuses > max skill)
2489 int32 skill = attackerWeaponSkill;
2490 int32 maxskill = attackerMaxSkillValueForLevel;
2491 skill = (skill > maxskill) ? maxskill : skill;
2493 tmp = (10 + (victimDefenseSkill - skill)) * 100;
2494 tmp = tmp > 4000 ? 4000 : tmp;
2495 if (roll < (sum += tmp))
2497 DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
2498 return MELEE_HIT_GLANCING;
2502 if(GetTypeId()!=TYPEID_PLAYER && !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) && !((Creature*)this)->isPet() )
2504 // mobs can score crushing blows if they're 3 or more levels above victim
2505 // or when their weapon skill is 15 or more above victim's defense skill
2506 tmp = victimDefenseSkill;
2507 int32 tmpmax = victimMaxSkillValueForLevel;
2508 // having defense above your maximum (from items, talents etc.) has no effect
2509 tmp = tmp > tmpmax ? tmpmax : tmp;
2510 // tmp = mob's level * 5 - player's current defense skill
2511 tmp = attackerMaxSkillValueForLevel - tmp;
2512 if(tmp >= 15)
2514 // add 2% chance per lacking skill point, min. is 15%
2515 tmp = tmp * 200 - 1500;
2516 if (roll < (sum += tmp))
2518 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
2519 return MELEE_HIT_CRUSHING;
2524 DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
2525 return MELEE_HIT_NORMAL;
2528 uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized)
2530 float min_damage, max_damage;
2532 if (normalized && GetTypeId()==TYPEID_PLAYER)
2533 ((Player*)this)->CalculateMinMaxDamage(attType,normalized,min_damage, max_damage);
2534 else
2536 switch (attType)
2538 case RANGED_ATTACK:
2539 min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE);
2540 max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE);
2541 break;
2542 case BASE_ATTACK:
2543 min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE);
2544 max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE);
2545 break;
2546 case OFF_ATTACK:
2547 min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE);
2548 max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE);
2549 break;
2550 // Just for good manner
2551 default:
2552 min_damage = 0.0f;
2553 max_damage = 0.0f;
2554 break;
2558 if (min_damage > max_damage)
2560 std::swap(min_damage,max_damage);
2563 if(max_damage == 0.0f)
2564 max_damage = 5.0f;
2566 return urand((uint32)min_damage, (uint32)max_damage);
2569 float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
2571 if(spellProto->spellLevel <= 0)
2572 return 1.0f;
2574 float LvlPenalty = 0.0f;
2576 if(spellProto->spellLevel < 20)
2577 LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f;
2578 float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel());
2579 if(LvlFactor > 1.0f)
2580 LvlFactor = 1.0f;
2582 return (100.0f - LvlPenalty) * LvlFactor / 100.0f;
2585 void Unit::SendAttackStart(Unit* pVictim)
2587 WorldPacket data( SMSG_ATTACKSTART, 16 );
2588 data << uint64(GetGUID());
2589 data << uint64(pVictim->GetGUID());
2591 SendMessageToSet(&data, true);
2592 DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
2595 void Unit::SendAttackStop(Unit* victim)
2597 if(!victim)
2598 return;
2600 WorldPacket data( SMSG_ATTACKSTOP, (4+16) ); // we guess size
2601 data.append(GetPackGUID());
2602 data.append(victim->GetPackGUID()); // can be 0x00...
2603 data << uint32(0); // can be 0x1
2604 SendMessageToSet(&data, true);
2605 sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId()==TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow());
2607 /*if(victim->GetTypeId() == TYPEID_UNIT)
2608 ((Creature*)victim)->AI().EnterEvadeMode(this);*/
2612 // Melee based spells can be miss, parry or dodge on this step
2613 // Crit or block - determined on damage calculation phase! (and can be both in some time)
2614 float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell)
2616 // Calculate hit chance (more correct for chance mod)
2617 int32 HitChance;
2619 // PvP - PvE melee chances
2620 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2621 int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
2622 if(leveldif < 3)
2623 HitChance = 95 - leveldif;
2624 else
2625 HitChance = 93 - (leveldif - 2) * lchance;
2627 // Hit chance depends from victim auras
2628 if(attType == RANGED_ATTACK)
2629 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2630 else
2631 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2633 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2634 if(Player *modOwner = GetSpellModOwner())
2635 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
2637 // Miss = 100 - hit
2638 float miss_chance= 100.0f - HitChance;
2640 // Bonuses from attacker aura and ratings
2641 if (attType == RANGED_ATTACK)
2642 miss_chance -= m_modRangedHitChance;
2643 else
2644 miss_chance -= m_modMeleeHitChance;
2646 // bonus from skills is 0.04%
2647 miss_chance -= skillDiff * 0.04f;
2649 // Limit miss chance from 0 to 60%
2650 if (miss_chance < 0.0f)
2651 return 0.0f;
2652 if (miss_chance > 60.0f)
2653 return 60.0f;
2654 return miss_chance;
2657 // Melee based spells hit result calculations
2658 SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2660 WeaponAttackType attType = BASE_ATTACK;
2662 if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
2663 attType = RANGED_ATTACK;
2665 // bonus from skills is 0.04% per skill Diff
2666 int32 attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
2667 int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
2668 int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
2670 uint32 roll = urand (0, 10000);
2671 uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell)*100.0f);
2673 // Roll miss
2674 uint32 tmp = missChance;
2675 if (roll < tmp)
2676 return SPELL_MISS_MISS;
2678 // Same spells cannot be parry/dodge
2679 if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
2680 return SPELL_MISS_NONE;
2682 // Ranged attack can`t miss too
2683 if (attType == RANGED_ATTACK)
2684 return SPELL_MISS_NONE;
2686 bool attackFromBehind = !pVictim->HasInArc(M_PI,this);
2688 // Roll dodge
2689 int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
2690 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2691 dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
2693 // Reduce dodge chance by attacker expertise rating
2694 if (GetTypeId() == TYPEID_PLAYER)
2695 dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2696 if (dodgeChance < 0)
2697 dodgeChance = 0;
2699 // Can`t dodge from behind in PvP (but its possible in PvE)
2700 if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER && attackFromBehind)
2701 dodgeChance = 0;
2703 // Rogue talent`s cant be dodged
2704 AuraList const& mCanNotBeDodge = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2705 for(AuraList::const_iterator i = mCanNotBeDodge.begin(); i != mCanNotBeDodge.end(); ++i)
2707 if((*i)->GetModifier()->m_miscvalue == VICTIMSTATE_DODGE) // can't be dodged rogue finishing move
2709 if(spell->SpellFamilyName==SPELLFAMILY_ROGUE && (spell->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE))
2711 dodgeChance = 0;
2712 break;
2717 tmp += dodgeChance;
2718 if (roll < tmp)
2719 return SPELL_MISS_DODGE;
2721 // Roll parry
2722 int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
2723 // Reduce parry chance by attacker expertise rating
2724 if (GetTypeId() == TYPEID_PLAYER)
2725 parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2726 // Can`t parry from behind
2727 if (parryChance < 0 || attackFromBehind)
2728 parryChance = 0;
2730 tmp += parryChance;
2731 if (roll < tmp)
2732 return SPELL_MISS_PARRY;
2734 return SPELL_MISS_NONE;
2737 // TODO need use unit spell resistances in calculations
2738 SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2740 // Can`t miss on dead target (on skinning for example)
2741 if (!pVictim->isAlive())
2742 return SPELL_MISS_NONE;
2744 SpellSchoolMask schoolMask = GetSpellSchoolMask(spell);
2745 // PvP - PvE spell misschances per leveldif > 2
2746 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
2747 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2749 // Base hit chance from attacker and victim levels
2750 int32 modHitChance;
2751 if(leveldif < 3)
2752 modHitChance = 96 - leveldif;
2753 else
2754 modHitChance = 94 - (leveldif - 2) * lchance;
2756 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2757 if(Player *modOwner = GetSpellModOwner())
2758 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
2759 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
2760 modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask);
2761 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
2762 modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
2763 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
2764 if (IsAreaOfEffectSpell(spell))
2765 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
2766 // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
2767 if (IsDispelSpell(spell))
2768 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST);
2769 // Chance resist mechanic (select max value from every mechanic spell effect)
2770 int32 resist_mech = 0;
2771 // Get effects mechanic and chance
2772 for(int eff = 0; eff < 3; ++eff)
2774 int32 effect_mech = GetEffectMechanic(spell, eff);
2775 if (effect_mech)
2777 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
2778 if (resist_mech < temp)
2779 resist_mech = temp;
2782 // Apply mod
2783 modHitChance-=resist_mech;
2785 // Chance resist debuff
2786 modHitChance-=pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel));
2788 int32 HitChance = modHitChance * 100;
2789 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
2790 HitChance += int32(m_modSpellHitChance*100.0f);
2792 // Decrease hit chance from victim rating bonus
2793 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2794 HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f);
2796 if (HitChance < 100) HitChance = 100;
2797 if (HitChance > 9900) HitChance = 9900;
2799 uint32 rand = urand(0,10000);
2800 if (rand > HitChance)
2801 return SPELL_MISS_RESIST;
2802 return SPELL_MISS_NONE;
2805 SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect)
2807 // Return evade for units in evade mode
2808 if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2809 return SPELL_MISS_EVADE;
2811 // Check for immune (use charges)
2812 if (pVictim->IsImmunedToSpell(spell,true))
2813 return SPELL_MISS_IMMUNE;
2815 // All positive spells can`t miss
2816 // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
2817 if (IsPositiveSpell(spell->Id))
2818 return SPELL_MISS_NONE;
2820 // Check for immune (use charges)
2821 if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell),true))
2822 return SPELL_MISS_IMMUNE;
2824 // Try victim reflect spell
2825 if (CanReflect)
2827 // specialized first
2828 Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
2829 for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
2831 if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell))
2833 int32 reflectchance = (*i)->GetModifier()->m_amount;
2834 if (reflectchance > 0 && roll_chance_i(reflectchance))
2836 if((*i)->m_procCharges > 0)
2838 --(*i)->m_procCharges;
2839 if((*i)->m_procCharges==0)
2840 pVictim->RemoveAurasDueToSpell((*i)->GetId());
2842 return SPELL_MISS_REFLECT;
2847 // generic reflection
2848 Unit::AuraList const& mReflectSpells = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS);
2849 for(Unit::AuraList::const_iterator i = mReflectSpells.begin(); i != mReflectSpells.end(); ++i)
2851 int32 reflectchance = (*i)->GetModifier()->m_amount;
2852 if (reflectchance > 0 && roll_chance_i(reflectchance))
2854 if((*i)->m_procCharges > 0)
2856 --(*i)->m_procCharges;
2857 if((*i)->m_procCharges==0)
2858 pVictim->RemoveAurasDueToSpell((*i)->GetId());
2860 return SPELL_MISS_REFLECT;
2865 // Temporary solution for melee based spells and spells vs SPELL_SCHOOL_NORMAL (hit result calculated after)
2866 for (int i=0;i<3;i++)
2868 if (spell->Effect[i] == SPELL_EFFECT_WEAPON_DAMAGE ||
2869 spell->Effect[i] == SPELL_EFFECT_WEAPON_PERCENT_DAMAGE ||
2870 spell->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG ||
2871 spell->Effect[i] == SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL)
2872 return SPELL_MISS_NONE;
2875 // TODO need use this code for spell hit result calculation
2876 // now code commented for compotability
2877 switch (spell->DmgClass)
2879 case SPELL_DAMAGE_CLASS_RANGED:
2880 case SPELL_DAMAGE_CLASS_MELEE:
2881 // return MeleeSpellHitResult(pVictim, spell);
2882 return SPELL_MISS_NONE;
2883 case SPELL_DAMAGE_CLASS_NONE:
2884 case SPELL_DAMAGE_CLASS_MAGIC:
2885 return MagicSpellHitResult(pVictim, spell);
2887 return SPELL_MISS_NONE;
2890 float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const
2892 if(!pVictim)
2893 return 0.0f;
2895 // Base misschance 5%
2896 float misschance = 5.0f;
2898 // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
2899 if (haveOffhandWeapon() && attType != RANGED_ATTACK)
2901 bool isNormal = false;
2902 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
2904 if( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) )
2906 isNormal = true;
2907 break;
2910 if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL])
2912 misschance = 5.0f;
2914 else
2916 misschance = 24.0f;
2920 // PvP : PvE melee misschances per leveldif > 2
2921 int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2923 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2924 if(leveldif < 0)
2925 leveldif = 0;
2927 // Hit chance from attacker based on ratings and auras
2928 float m_modHitChance;
2929 if (attType == RANGED_ATTACK)
2930 m_modHitChance = m_modRangedHitChance;
2931 else
2932 m_modHitChance = m_modMeleeHitChance;
2934 if(leveldif < 3)
2935 misschance += (leveldif - m_modHitChance);
2936 else
2937 misschance += ((leveldif - 2) * chance - m_modHitChance);
2939 // Hit chance for victim based on ratings
2940 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2942 if (attType == RANGED_ATTACK)
2943 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED);
2944 else
2945 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE);
2948 // Modify miss chance by victim auras
2949 if(attType == RANGED_ATTACK)
2950 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2951 else
2952 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2954 // Modify miss chance from skill difference ( bonus from skills is 0.04% )
2955 int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this));
2956 misschance -= skillBonus * 0.04f;
2958 // Limit miss chance from 0 to 60%
2959 if ( misschance < 0.0f)
2960 return 0.0f;
2961 if ( misschance > 60.0f)
2962 return 60.0f;
2964 return misschance;
2967 uint32 Unit::GetDefenseSkillValue(Unit const* target) const
2969 if(GetTypeId() == TYPEID_PLAYER)
2971 // in PvP use full skill instead current skill value
2972 uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER)
2973 ? ((Player*)this)->GetMaxSkillValue(SKILL_DEFENSE)
2974 : ((Player*)this)->GetSkillValue(SKILL_DEFENSE);
2975 value += uint32(((Player*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL));
2976 return value;
2978 else
2979 return GetUnitMeleeSkill(target);
2982 float Unit::GetUnitDodgeChance() const
2984 if(hasUnitState(UNIT_STAT_STUNNED))
2985 return 0.0f;
2986 if( GetTypeId() == TYPEID_PLAYER )
2987 return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
2988 else
2990 if(((Creature const*)this)->isTotem())
2991 return 0.0f;
2992 else
2994 float dodge = 5.0f;
2995 dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT);
2996 return dodge > 0.0f ? dodge : 0.0f;
3001 float Unit::GetUnitParryChance() const
3003 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
3004 return 0.0f;
3006 float chance = 0.0f;
3008 if(GetTypeId() == TYPEID_PLAYER)
3010 Player const* player = (Player const*)this;
3011 if(player->CanParry() )
3013 Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true);
3014 if(!tmpitem)
3015 tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true);
3017 if(tmpitem)
3018 chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE);
3021 else if(GetTypeId() == TYPEID_UNIT)
3023 if(GetCreatureType() == CREATURE_TYPE_HUMANOID)
3025 chance = 5.0f;
3026 chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
3030 return chance > 0.0f ? chance : 0.0f;
3033 float Unit::GetUnitBlockChance() const
3035 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
3036 return 0.0f;
3038 if(GetTypeId() == TYPEID_PLAYER)
3040 Player const* player = (Player const*)this;
3041 if(player->CanBlock() )
3043 Item *tmpitem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
3044 if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
3045 return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
3047 // is player but has no block ability or no not broken shield equiped
3048 return 0.0f;
3050 else
3052 if(((Creature const*)this)->isTotem())
3053 return 0.0f;
3054 else
3056 float block = 5.0f;
3057 block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
3058 return block > 0.0f ? block : 0.0f;
3063 float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const
3065 float crit;
3067 if(GetTypeId() == TYPEID_PLAYER)
3069 switch(attackType)
3071 case BASE_ATTACK:
3072 crit = GetFloatValue( PLAYER_CRIT_PERCENTAGE );
3073 break;
3074 case OFF_ATTACK:
3075 crit = GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE );
3076 break;
3077 case RANGED_ATTACK:
3078 crit = GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE );
3079 break;
3080 // Just for good manner
3081 default:
3082 crit = 0.0f;
3083 break;
3086 else
3088 crit = 5.0f;
3089 crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT);
3092 // flat aura mods
3093 if(attackType == RANGED_ATTACK)
3094 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
3095 else
3096 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
3098 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
3100 // reduce crit chance from Rating for players
3101 if (pVictim->GetTypeId()==TYPEID_PLAYER)
3103 if (attackType==RANGED_ATTACK)
3104 crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED);
3105 else
3106 crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE);
3109 if (crit < 0.0f)
3110 crit = 0.0f;
3111 return crit;
3114 uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const
3116 uint32 value = 0;
3117 if(GetTypeId() == TYPEID_PLAYER)
3119 Item* item = ((Player*)this)->GetWeaponForAttack(attType,true);
3121 // feral or unarmed skill only for base attack
3122 if(attType != BASE_ATTACK && !item )
3123 return 0;
3125 if(((Player*)this)->IsInFeralForm())
3126 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
3128 // weaon skill or (unarmed for base attack)
3129 uint32 skill = item ? item->GetSkill() : SKILL_UNARMED;
3131 // in PvP use full skill instead current skill value
3132 value = (target && target->GetTypeId() == TYPEID_PLAYER)
3133 ? ((Player*)this)->GetMaxSkillValue(skill)
3134 : ((Player*)this)->GetSkillValue(skill);
3135 // Modify value from ratings
3136 value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL));
3137 switch (attType)
3139 case BASE_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND));break;
3140 case OFF_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND));break;
3141 case RANGED_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED));break;
3144 else
3145 value = GetUnitMeleeSkill(target);
3146 return value;
3149 void Unit::_UpdateSpells( uint32 time )
3151 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
3152 _UpdateAutoRepeatSpell();
3154 // remove finished spells from current pointers
3155 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
3157 if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
3159 m_currentSpells[i]->SetReferencedFromCurrent(false);
3160 m_currentSpells[i] = NULL; // remove pointer
3164 // TODO: Find a better way to prevent crash when multiple auras are removed.
3165 m_removedAuras = 0;
3166 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
3167 if ((*i).second)
3168 (*i).second->SetUpdated(false);
3170 for (AuraMap::iterator i = m_Auras.begin(), next; i != m_Auras.end(); i = next)
3172 next = i;
3173 ++next;
3174 if ((*i).second)
3176 // prevent double update
3177 if ((*i).second->IsUpdated())
3178 continue;
3179 (*i).second->SetUpdated(true);
3180 (*i).second->Update( time );
3181 // several auras can be deleted due to update
3182 if (m_removedAuras)
3184 if (m_Auras.empty()) break;
3185 next = m_Auras.begin();
3186 m_removedAuras = 0;
3191 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
3193 if ((*i).second)
3195 if ( !(*i).second->GetAuraDuration() && !((*i).second->IsPermanent() || ((*i).second->IsPassive())) )
3197 RemoveAura(i);
3199 else
3201 ++i;
3204 else
3206 ++i;
3210 if(!m_gameObj.empty())
3212 std::list<GameObject*>::iterator ite1, dnext1;
3213 for (ite1 = m_gameObj.begin(); ite1 != m_gameObj.end(); ite1 = dnext1)
3215 dnext1 = ite1;
3216 //(*i)->Update( difftime );
3217 if( !(*ite1)->isSpawned() )
3219 (*ite1)->SetOwnerGUID(0);
3220 (*ite1)->SetRespawnTime(0);
3221 (*ite1)->Delete();
3222 dnext1 = m_gameObj.erase(ite1);
3224 else
3225 ++dnext1;
3230 void Unit::_UpdateAutoRepeatSpell()
3232 //check "realtime" interrupts
3233 if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
3235 // cancel wand shoot
3236 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351)
3237 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3238 m_AutoRepeatFirstCast = true;
3239 return;
3242 //apply delay
3243 if ( m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 )
3244 setAttackTimer(RANGED_ATTACK,500);
3245 m_AutoRepeatFirstCast = false;
3247 //castroutine
3248 if (isAttackReady(RANGED_ATTACK))
3250 // Check if able to cast
3251 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CanCast(true))
3253 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3254 return;
3257 // we want to shoot
3258 Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0);
3259 spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
3261 // all went good, reset attack
3262 resetAttackTimer(RANGED_ATTACK);
3266 void Unit::SetCurrentCastedSpell( Spell * pSpell )
3268 assert(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
3270 uint32 CSpellType = pSpell->GetCurrentContainer();
3272 if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self
3274 // break same type spell if it is not delayed
3275 InterruptSpell(CSpellType,false);
3277 // special breakage effects:
3278 switch (CSpellType)
3280 case CURRENT_GENERIC_SPELL:
3282 // generic spells always break channeled not delayed spells
3283 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
3285 // autorepeat breaking
3286 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
3288 // break autorepeat if not Auto Shot
3289 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351)
3290 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3291 m_AutoRepeatFirstCast = true;
3293 } break;
3295 case CURRENT_CHANNELED_SPELL:
3297 // channel spells always break generic non-delayed and any channeled spells
3298 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3299 InterruptSpell(CURRENT_CHANNELED_SPELL);
3301 // it also does break autorepeat if not Auto Shot
3302 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
3303 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351 )
3304 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3305 } break;
3307 case CURRENT_AUTOREPEAT_SPELL:
3309 // only Auto Shoot does not break anything
3310 if (pSpell->m_spellInfo->Category == 351)
3312 // generic autorepeats break generic non-delayed and channeled non-delayed spells
3313 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3314 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
3316 // special action: set first cast flag
3317 m_AutoRepeatFirstCast = true;
3318 } break;
3320 default:
3322 // other spell types don't break anything now
3323 } break;
3326 // current spell (if it is still here) may be safely deleted now
3327 if (m_currentSpells[CSpellType])
3328 m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
3330 // set new current spell
3331 m_currentSpells[CSpellType] = pSpell;
3332 pSpell->SetReferencedFromCurrent(true);
3335 void Unit::InterruptSpell(uint32 spellType, bool withDelayed)
3337 assert(spellType < CURRENT_MAX_SPELL);
3339 if(m_currentSpells[spellType] && (withDelayed || m_currentSpells[spellType]->getState() != SPELL_STATE_DELAYED) )
3341 // send autorepeat cancel message for autorepeat spells
3342 if (spellType == CURRENT_AUTOREPEAT_SPELL)
3344 if(GetTypeId()==TYPEID_PLAYER)
3345 ((Player*)this)->SendAutoRepeatCancel();
3348 if (m_currentSpells[spellType]->getState() != SPELL_STATE_FINISHED)
3349 m_currentSpells[spellType]->cancel();
3350 m_currentSpells[spellType]->SetReferencedFromCurrent(false);
3351 m_currentSpells[spellType] = NULL;
3355 bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat) const
3357 // We don't do loop here to explicitly show that melee spell is excluded.
3358 // Maybe later some special spells will be excluded too.
3360 // generic spells are casted when they are not finished and not delayed
3361 if ( m_currentSpells[CURRENT_GENERIC_SPELL] &&
3362 (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3363 (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
3364 return(true);
3366 // channeled spells may be delayed, but they are still considered casted
3367 else if ( !skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
3368 (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) )
3369 return(true);
3371 // autorepeat spells may be finished or delayed, but they are still considered casted
3372 else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
3373 return(true);
3375 return(false);
3378 void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
3380 // generic spells are interrupted if they are not finished or delayed
3381 if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id))
3383 if ( (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3384 (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
3385 m_currentSpells[CURRENT_GENERIC_SPELL]->cancel();
3386 m_currentSpells[CURRENT_GENERIC_SPELL]->SetReferencedFromCurrent(false);
3387 m_currentSpells[CURRENT_GENERIC_SPELL] = NULL;
3390 // autorepeat spells are interrupted if they are not finished or delayed
3391 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id))
3393 // send disable autorepeat packet in any case
3394 if(GetTypeId()==TYPEID_PLAYER)
3395 ((Player*)this)->SendAutoRepeatCancel();
3397 if ( (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3398 (withDelayed || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_DELAYED) )
3399 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->cancel();
3400 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->SetReferencedFromCurrent(false);
3401 m_currentSpells[CURRENT_AUTOREPEAT_SPELL] = NULL;
3404 // channeled spells are interrupted if they are not finished, even if they are delayed
3405 if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id))
3407 if (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED)
3408 m_currentSpells[CURRENT_CHANNELED_SPELL]->cancel();
3409 m_currentSpells[CURRENT_CHANNELED_SPELL]->SetReferencedFromCurrent(false);
3410 m_currentSpells[CURRENT_CHANNELED_SPELL] = NULL;
3414 Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
3416 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
3417 if(m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id)
3418 return m_currentSpells[i];
3419 return NULL;
3422 bool Unit::isInFront(Unit const* target, float distance, float arc) const
3424 return IsWithinDistInMap(target, distance) && HasInArc( arc, target );
3427 void Unit::SetInFront(Unit const* target)
3429 SetOrientation(GetAngle(target));
3432 bool Unit::isInBack(Unit const* target, float distance, float arc) const
3434 return IsWithinDistInMap(target, distance) && !HasInArc( 2 * M_PI - arc, target );
3437 bool Unit::isInAccessablePlaceFor(Creature const* c) const
3439 if(IsInWater())
3440 return c->canSwim();
3441 else
3442 return c->canWalk() || c->canFly();
3445 bool Unit::IsInWater() const
3447 return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
3450 bool Unit::IsUnderWater() const
3452 return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
3455 void Unit::DeMorph()
3457 SetDisplayId(GetNativeDisplayId());
3460 int32 Unit::GetTotalAuraModifier(AuraType auratype) const
3462 int32 modifier = 0;
3464 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3465 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3466 modifier += (*i)->GetModifier()->m_amount;
3468 return modifier;
3471 float Unit::GetTotalAuraMultiplier(AuraType auratype) const
3473 float multipler = 1.0f;
3475 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3476 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3477 multipler *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f;
3479 return multipler;
3482 int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const
3484 int32 modifier = 0;
3486 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3487 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3488 if ((*i)->GetModifier()->m_amount > modifier)
3489 modifier = (*i)->GetModifier()->m_amount;
3491 return modifier;
3494 int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
3496 int32 modifier = 0;
3498 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3499 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3500 if ((*i)->GetModifier()->m_amount < modifier)
3501 modifier = (*i)->GetModifier()->m_amount;
3503 return modifier;
3506 int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3508 int32 modifier = 0;
3510 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3511 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3513 Modifier* mod = (*i)->GetModifier();
3514 if (mod->m_miscvalue & misc_mask)
3515 modifier += mod->m_amount;
3517 return modifier;
3520 float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
3522 float multipler = 1.0f;
3524 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3525 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3527 Modifier* mod = (*i)->GetModifier();
3528 if (mod->m_miscvalue & misc_mask)
3529 multipler *= (100.0f + mod->m_amount)/100.0f;
3531 return multipler;
3534 int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3536 int32 modifier = 0;
3538 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3539 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3541 Modifier* mod = (*i)->GetModifier();
3542 if (mod->m_miscvalue & misc_mask && mod->m_amount > modifier)
3543 modifier = mod->m_amount;
3546 return modifier;
3549 int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3551 int32 modifier = 0;
3553 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3554 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3556 Modifier* mod = (*i)->GetModifier();
3557 if (mod->m_miscvalue & misc_mask && mod->m_amount < modifier)
3558 modifier = mod->m_amount;
3561 return modifier;
3564 int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3566 int32 modifier = 0;
3568 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3569 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3571 Modifier* mod = (*i)->GetModifier();
3572 if (mod->m_miscvalue == misc_value)
3573 modifier += mod->m_amount;
3575 return modifier;
3578 float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
3580 float multipler = 1.0f;
3582 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3583 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3585 Modifier* mod = (*i)->GetModifier();
3586 if (mod->m_miscvalue == misc_value)
3587 multipler *= (100.0f + mod->m_amount)/100.0f;
3589 return multipler;
3592 int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3594 int32 modifier = 0;
3596 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3597 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3599 Modifier* mod = (*i)->GetModifier();
3600 if (mod->m_miscvalue == misc_value && mod->m_amount > modifier)
3601 modifier = mod->m_amount;
3604 return modifier;
3607 int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3609 int32 modifier = 0;
3611 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3612 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3614 Modifier* mod = (*i)->GetModifier();
3615 if (mod->m_miscvalue == misc_value && mod->m_amount < modifier)
3616 modifier = mod->m_amount;
3619 return modifier;
3622 bool Unit::AddAura(Aura *Aur)
3624 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
3625 if( !isAlive() && Aur->GetId() != 20584 && Aur->GetId() != 8326 && Aur->GetId() != 2584 &&
3626 (GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) )
3628 delete Aur;
3629 return false;
3632 if(Aur->GetTarget() != this)
3634 sLog.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
3635 Aur->GetId(),Aur->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER?"player":"creature"),GetGUIDLow(),
3636 (Aur->GetTarget()->GetTypeId()==TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow());
3637 delete Aur;
3638 return false;
3641 SpellEntry const* aurSpellInfo = Aur->GetSpellProto();
3643 spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex());
3644 AuraMap::iterator i = m_Auras.find( spair );
3646 // take out same spell
3647 if (i != m_Auras.end())
3649 // passive and persistent auras can stack with themselves any number of times
3650 if (!Aur->IsPassive() && !Aur->IsPersistent())
3652 // replace aura if next will > spell StackAmount
3653 if(aurSpellInfo->StackAmount)
3655 if(m_Auras.count(spair) >= aurSpellInfo->StackAmount)
3656 RemoveAura(i,AURA_REMOVE_BY_STACK);
3658 // if StackAmount==0 not allow auras from same caster
3659 else
3661 for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair); ++i2)
3663 if(i2->second->GetCasterGUID()==Aur->GetCasterGUID())
3665 // can be only single (this check done at _each_ aura add
3666 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3667 break;
3670 bool stop = false;
3671 switch(aurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()])
3673 // DoT/HoT/etc
3674 case SPELL_AURA_PERIODIC_DAMAGE: // allow stack
3675 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
3676 case SPELL_AURA_PERIODIC_LEECH:
3677 case SPELL_AURA_PERIODIC_HEAL:
3678 case SPELL_AURA_OBS_MOD_HEALTH:
3679 case SPELL_AURA_PERIODIC_MANA_LEECH:
3680 case SPELL_AURA_PERIODIC_ENERGIZE:
3681 case SPELL_AURA_OBS_MOD_MANA:
3682 case SPELL_AURA_POWER_BURN_MANA:
3683 break;
3684 default: // not allow
3685 // can be only single (this check done at _each_ aura add
3686 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3687 stop = true;
3688 break;
3691 if(stop)
3692 break;
3698 // passive auras stack with all (except passive spell proc auras)
3699 if ((!Aur->IsPassive() || !IsPassiveStackableSpell(Aur->GetId())) &&
3700 !(Aur->GetId() == 20584 || Aur->GetId() == 8326))
3702 if (!RemoveNoStackAurasDueToAura(Aur))
3704 delete Aur;
3705 return false; // couldnt remove conflicting aura with higher rank
3709 // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
3710 if (IsSingleTargetSpell(aurSpellInfo) && Aur->GetTarget())
3712 // caster pointer can be deleted in time aura remove, find it by guid at each iteration
3713 for(;;)
3715 Unit* caster = Aur->GetCaster();
3716 if(!caster) // caster deleted and not required adding scAura
3717 break;
3719 bool restart = false;
3720 AuraList& scAuras = caster->GetSingleCastAuras();
3721 for(AuraList::iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
3723 if( (*itr)->GetTarget() != Aur->GetTarget() &&
3724 IsSingleTargetSpells((*itr)->GetSpellProto(),aurSpellInfo) )
3726 if ((*itr)->IsInUse())
3728 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr)->GetId(), (*itr)->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3729 continue;
3731 (*itr)->GetTarget()->RemoveAura((*itr)->GetId(), (*itr)->GetEffIndex());
3732 restart = true;
3733 break;
3737 if(!restart)
3739 // done
3740 scAuras.push_back(Aur);
3741 break;
3746 // add aura, register in lists and arrays
3747 Aur->_AddAura();
3748 m_Auras.insert(AuraMap::value_type(spellEffectPair(Aur->GetId(), Aur->GetEffIndex()), Aur));
3749 if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
3751 m_modAuras[Aur->GetModifier()->m_auraname].push_back(Aur);
3754 Aur->ApplyModifier(true,true);
3755 sLog.outDebug("Aura %u now is in use", Aur->GetModifier()->m_auraname);
3756 return true;
3759 void Unit::RemoveRankAurasDueToSpell(uint32 spellId)
3761 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
3762 if(!spellInfo)
3763 return;
3764 AuraMap::iterator i,next;
3765 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3767 next = i;
3768 ++next;
3769 uint32 i_spellId = (*i).second->GetId();
3770 if((*i).second && i_spellId && i_spellId != spellId)
3772 if(spellmgr.IsRankSpellDueToSpell(spellInfo,i_spellId))
3774 RemoveAurasDueToSpell(i_spellId);
3776 if( m_Auras.empty() )
3777 break;
3778 else
3779 next = m_Auras.begin();
3785 bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
3787 if (!Aur)
3788 return false;
3790 SpellEntry const* spellProto = Aur->GetSpellProto();
3791 if (!spellProto)
3792 return false;
3794 uint32 spellId = Aur->GetId();
3795 uint32 effIndex = Aur->GetEffIndex();
3797 SpellSpecific spellId_spec = GetSpellSpecific(spellId);
3799 AuraMap::iterator i,next;
3800 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3802 next = i;
3803 ++next;
3804 if (!(*i).second) continue;
3806 SpellEntry const* i_spellProto = (*i).second->GetSpellProto();
3808 if (!i_spellProto)
3809 continue;
3811 uint32 i_spellId = i_spellProto->Id;
3813 if(IsPassiveSpell(i_spellId))
3815 if(IsPassiveStackableSpell(i_spellId))
3816 continue;
3818 // passive non-stackable spells not stackable only with another rank of same spell
3819 if (!spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3820 continue;
3823 uint32 i_effIndex = (*i).second->GetEffIndex();
3825 if(i_spellId == spellId) continue;
3827 bool is_triggered_by_spell = false;
3828 // prevent triggered aura of removing aura that triggered it
3829 for(int j = 0; j < 3; ++j)
3830 if (i_spellProto->EffectTriggerSpell[j] == spellProto->Id)
3831 is_triggered_by_spell = true;
3832 if (is_triggered_by_spell) continue;
3834 for(int j = 0; j < 3; ++j)
3836 // prevent remove dummy triggered spells at next effect aura add
3837 switch(spellProto->Effect[j]) // main spell auras added added after triggred spell
3839 case SPELL_EFFECT_DUMMY:
3840 switch(spellId)
3842 case 5420: if(i_spellId==34123) is_triggered_by_spell = true; break;
3844 break;
3847 if(is_triggered_by_spell)
3848 break;
3850 // prevent remove form main spell by triggered passive spells
3851 switch(i_spellProto->EffectApplyAuraName[j]) // main aura added before triggered spell
3853 case SPELL_AURA_MOD_SHAPESHIFT:
3854 switch(i_spellId)
3856 case 24858: if(spellId==24905) is_triggered_by_spell = true; break;
3857 case 33891: if(spellId==5420 || spellId==34123) is_triggered_by_spell = true; break;
3858 case 34551: if(spellId==22688) is_triggered_by_spell = true; break;
3860 break;
3864 if(!is_triggered_by_spell)
3866 SpellSpecific i_spellId_spec = GetSpellSpecific(i_spellId);
3868 bool is_sspc = IsSingleFromSpellSpecificPerCaster(spellId_spec,i_spellId_spec);
3870 if( is_sspc && Aur->GetCasterGUID() == (*i).second->GetCasterGUID() )
3872 // cannot remove higher rank
3873 if (spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3874 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3875 return false;
3877 // Its a parent aura (create this aura in ApplyModifier)
3878 if ((*i).second->IsInUse())
3880 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3881 continue;
3883 RemoveAurasDueToSpell(i_spellId);
3885 if( m_Auras.empty() )
3886 break;
3887 else
3888 next = m_Auras.begin();
3890 else if( !is_sspc && spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId) )
3892 // Its a parent aura (create this aura in ApplyModifier)
3893 if ((*i).second->IsInUse())
3895 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3896 continue;
3898 RemoveAurasDueToSpell(i_spellId);
3900 if( m_Auras.empty() )
3901 break;
3902 else
3903 next = m_Auras.begin();
3905 // Potions stack aura by aura (elixirs/flask already checked)
3906 else if( spellProto->SpellFamilyName == SPELLFAMILY_POTION && i_spellProto->SpellFamilyName == SPELLFAMILY_POTION )
3908 if (IsNoStackAuraDueToAura(spellId, effIndex, i_spellId, i_effIndex))
3910 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3911 return false; // cannot remove higher rank
3913 // Its a parent aura (create this aura in ApplyModifier)
3914 if ((*i).second->IsInUse())
3916 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3917 continue;
3919 RemoveAura(i);
3920 next = i;
3925 return true;
3928 void Unit::RemoveAura(uint32 spellId, uint32 effindex, Aura* except)
3930 spellEffectPair spair = spellEffectPair(spellId, effindex);
3931 for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
3933 if(iter->second!=except)
3935 RemoveAura(iter);
3936 iter = m_Auras.lower_bound(spair);
3938 else
3939 ++iter;
3943 void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler)
3945 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3947 Aura *aur = iter->second;
3948 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3950 // Custom dispel case
3951 // Unstable Affliction
3952 if (aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aur->GetSpellProto()->SpellFamilyFlags & 0x010000000000LL))
3954 int32 damage = aur->GetModifier()->m_amount*9;
3955 uint64 caster_guid = aur->GetCasterGUID();
3957 // Remove aura
3958 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3960 // backfire damage and silence
3961 dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,caster_guid);
3963 iter = m_Auras.begin(); // iterator can be invalidate at cast if self-dispel
3965 else
3966 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3968 else
3969 ++iter;
3973 void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer)
3975 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3977 Aura *aur = iter->second;
3978 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3980 int32 basePoints = aur->GetBasePoints();
3981 // construct the new aura for the attacker
3982 Aura * new_aur = CreateAura(aur->GetSpellProto(), aur->GetEffIndex(), &basePoints, stealer);
3983 if(!new_aur)
3984 continue;
3986 // set its duration and maximum duration
3987 // max duration 2 minutes (in msecs)
3988 int32 dur = aur->GetAuraDuration();
3989 const int32 max_dur = 2*MINUTE*1000;
3990 new_aur->SetAuraMaxDuration( max_dur > dur ? dur : max_dur );
3991 new_aur->SetAuraDuration( max_dur > dur ? dur : max_dur );
3993 // add the new aura to stealer
3994 stealer->AddAura(new_aur);
3996 // Remove aura as dispel
3997 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3999 else
4000 ++iter;
4004 void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId)
4006 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4008 if (iter->second->GetId() == spellId)
4009 RemoveAura(iter, AURA_REMOVE_BY_CANCEL);
4010 else
4011 ++iter;
4015 void Unit::RemoveAurasWithDispelType( DispelType type )
4017 // Create dispel mask by dispel type
4018 uint32 dispelMask = GetDispellMask(type);
4019 // Dispel all existing auras vs current dispell type
4020 AuraMap& auras = GetAuras();
4021 for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
4023 SpellEntry const* spell = itr->second->GetSpellProto();
4024 if( (1<<spell->Dispel) & dispelMask )
4026 // Dispel aura
4027 RemoveAurasDueToSpell(spell->Id);
4028 itr = auras.begin();
4030 else
4031 ++itr;
4035 void Unit::RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex)
4037 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4038 if(iter != m_Auras.end())
4039 RemoveAura(iter);
4042 void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except)
4044 for (int i = 0; i < 3; ++i)
4045 RemoveAura(spellId,i,except);
4048 void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
4050 for (int k=0; k < 3; ++k)
4052 spellEffectPair spair = spellEffectPair(spellId, k);
4053 for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
4055 if (iter->second->GetCastItemGUID() == castItem->GetGUID())
4057 RemoveAura(iter);
4058 iter = m_Auras.upper_bound(spair); // overwrite by more appropriate
4060 else
4061 ++iter;
4066 void Unit::RemoveAurasWithInterruptFlags(uint32 flags)
4068 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4070 if (iter->second->GetSpellProto()->AuraInterruptFlags & flags)
4071 RemoveAura(iter);
4072 else
4073 ++iter;
4077 void Unit::RemoveNotOwnSingleTargetAuras()
4079 // single target auras from other casters
4080 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4082 if (iter->second->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter->second->GetSpellProto()))
4083 RemoveAura(iter);
4084 else
4085 ++iter;
4088 // single target auras at other targets
4089 AuraList& scAuras = GetSingleCastAuras();
4090 for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end(); )
4092 Aura* aura = *iter;
4093 if (aura->GetTarget()!=this)
4095 scAuras.erase(iter); // explicitly remove, instead waiting remove in RemoveAura
4096 aura->GetTarget()->RemoveAura(aura->GetId(),aura->GetEffIndex());
4097 iter = scAuras.begin();
4099 else
4100 ++iter;
4105 void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
4107 if (IsSingleTargetSpell((*i).second->GetSpellProto()))
4109 if(Unit* caster = (*i).second->GetCaster())
4111 AuraList& scAuras = caster->GetSingleCastAuras();
4112 scAuras.remove((*i).second);
4114 else
4116 sLog.outError("Couldn't find the caster of the single target aura, may crash later!");
4117 assert(false);
4121 if ((*i).second->GetModifier()->m_auraname < TOTAL_AURAS)
4123 m_modAuras[(*i).second->GetModifier()->m_auraname].remove((*i).second);
4126 // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
4127 Aura* Aur = i->second;
4128 // Set remove mode
4129 Aur->SetRemoveMode(mode);
4130 // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
4131 // remove aura from list before to prevent deleting it before
4132 m_Auras.erase(i);
4133 ++m_removedAuras; // internal count used by unit update
4135 // Status unsummoned at aura remove
4136 Totem* statue = NULL;
4137 if(IsChanneledSpell(Aur->GetSpellProto()))
4138 if(Unit* caster = Aur->GetCaster())
4139 if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
4140 statue = ((Totem*)caster);
4142 sLog.outDebug("Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode);
4143 Aur->ApplyModifier(false,true);
4144 Aur->_RemoveAura();
4145 delete Aur;
4147 if(statue)
4148 statue->UnSummon();
4150 // only way correctly remove all auras from list
4151 if( m_Auras.empty() )
4152 i = m_Auras.end();
4153 else
4154 i = m_Auras.begin();
4157 void Unit::RemoveAllAuras()
4159 while (!m_Auras.empty())
4161 AuraMap::iterator iter = m_Auras.begin();
4162 RemoveAura(iter);
4166 void Unit::RemoveAllAurasOnDeath()
4168 // used just after dieing to remove all visible auras
4169 // and disable the mods for the passive ones
4170 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
4172 if (!iter->second->IsPassive() && !iter->second->IsDeathPersistent())
4173 RemoveAura(iter, AURA_REMOVE_BY_DEATH);
4174 else
4175 ++iter;
4179 void Unit::DelayAura(uint32 spellId, uint32 effindex, int32 delaytime)
4181 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4182 if (iter != m_Auras.end())
4184 if (iter->second->GetAuraDuration() < delaytime)
4185 iter->second->SetAuraDuration(0);
4186 else
4187 iter->second->SetAuraDuration(iter->second->GetAuraDuration() - delaytime);
4188 iter->second->SendAuraUpdate(false);
4189 sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter->second->GetModifier()->m_auraname, GetGUIDLow(), iter->second->GetAuraDuration());
4193 void Unit::_RemoveAllAuraMods()
4195 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
4197 (*i).second->ApplyModifier(false);
4201 void Unit::_ApplyAllAuraMods()
4203 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
4205 (*i).second->ApplyModifier(true);
4209 Aura* Unit::GetAura(uint32 spellId, uint32 effindex)
4211 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4212 if (iter != m_Auras.end())
4213 return iter->second;
4214 return NULL;
4217 void Unit::AddDynObject(DynamicObject* dynObj)
4219 m_dynObjGUIDs.push_back(dynObj->GetGUID());
4222 void Unit::RemoveDynObject(uint32 spellid)
4224 if(m_dynObjGUIDs.empty())
4225 return;
4226 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4228 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
4229 if(!dynObj)
4231 i = m_dynObjGUIDs.erase(i);
4233 else if(spellid == 0 || dynObj->GetSpellId() == spellid)
4235 dynObj->Delete();
4236 i = m_dynObjGUIDs.erase(i);
4238 else
4239 ++i;
4243 void Unit::RemoveAllDynObjects()
4245 while(!m_dynObjGUIDs.empty())
4247 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
4248 if(dynObj)
4249 dynObj->Delete();
4250 m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
4254 DynamicObject * Unit::GetDynObject(uint32 spellId, uint32 effIndex)
4256 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4258 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
4259 if(!dynObj)
4261 i = m_dynObjGUIDs.erase(i);
4262 continue;
4265 if (dynObj->GetSpellId() == spellId && dynObj->GetEffIndex() == effIndex)
4266 return dynObj;
4267 ++i;
4269 return NULL;
4272 DynamicObject * Unit::GetDynObject(uint32 spellId)
4274 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4276 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
4277 if(!dynObj)
4279 i = m_dynObjGUIDs.erase(i);
4280 continue;
4283 if (dynObj->GetSpellId() == spellId)
4284 return dynObj;
4285 ++i;
4287 return NULL;
4290 void Unit::AddGameObject(GameObject* gameObj)
4292 assert(gameObj && gameObj->GetOwnerGUID()==0);
4293 m_gameObj.push_back(gameObj);
4294 gameObj->SetOwnerGUID(GetGUID());
4297 void Unit::RemoveGameObject(GameObject* gameObj, bool del)
4299 assert(gameObj && gameObj->GetOwnerGUID()==GetGUID());
4301 // GO created by some spell
4302 if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() )
4304 SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
4305 // Need activate spell use for owner
4306 if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
4307 ((Player*)this)->SendCooldownEvent(createBySpell);
4309 gameObj->SetOwnerGUID(0);
4310 m_gameObj.remove(gameObj);
4311 if(del)
4313 gameObj->SetRespawnTime(0);
4314 gameObj->Delete();
4318 void Unit::RemoveGameObject(uint32 spellid, bool del)
4320 if(m_gameObj.empty())
4321 return;
4322 std::list<GameObject*>::iterator i, next;
4323 for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next)
4325 next = i;
4326 if(spellid == 0 || (*i)->GetSpellId() == spellid)
4328 (*i)->SetOwnerGUID(0);
4329 if(del)
4331 (*i)->SetRespawnTime(0);
4332 (*i)->Delete();
4335 next = m_gameObj.erase(i);
4337 else
4338 ++next;
4342 void Unit::RemoveAllGameObjects()
4344 // remove references to unit
4345 for(std::list<GameObject*>::iterator i = m_gameObj.begin(); i != m_gameObj.end();)
4347 (*i)->SetOwnerGUID(0);
4348 (*i)->SetRespawnTime(0);
4349 (*i)->Delete();
4350 i = m_gameObj.erase(i);
4354 void Unit::SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
4356 sLog.outDebug("Sending: SMSG_SPELLNONMELEEDAMAGELOG");
4357 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4358 data.append(target->GetPackGUID());
4359 data.append(GetPackGUID());
4360 data << uint32(SpellID);
4361 data << uint32(Damage-AbsorbedDamage-Resist-Blocked);
4362 data << uint32(0); // wotlk
4363 data << uint8(damageSchoolMask); // spell school
4364 data << uint32(AbsorbedDamage); // AbsorbedDamage
4365 data << uint32(Resist); // resist
4366 data << uint8(PhysicalDamage); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
4367 data << uint8(0); // unk isFromAura
4368 data << uint32(Blocked); // blocked
4369 data << uint32(CriticalHit ? 0x27 : 0x25); // hitType, flags: 0x2 - SPELL_HIT_TYPE_CRIT, 0x10 - replace caster?
4370 data << uint8(0); // isDebug?
4371 SendMessageToSet( &data, true );
4374 void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
4376 WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
4377 data << uint32(spellID);
4378 data << uint64(GetGUID());
4379 data << uint8(0); // can be 0 or 1
4380 data << uint32(1); // target count
4381 // for(i = 0; i < target count; ++i)
4382 data << uint64(target->GetGUID()); // target GUID
4383 data << uint8(missInfo);
4384 // end loop
4385 SendMessageToSet(&data, true);
4388 void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
4390 sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
4392 WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
4393 data << uint32(HitInfo); // flags
4394 data.append(GetPackGUID());
4395 data.append(target->GetPackGUID());
4396 data << uint32(Damage-AbsorbDamage-Resist-BlockedAmount);// damage
4397 data << uint32(0); // overkill value
4399 data << (uint8)SwingType; // count?
4401 // for(i = 0; i < SwingType; ++i)
4402 data << (uint32)damageSchoolMask;
4403 data << (float)(Damage-AbsorbDamage-Resist-BlockedAmount);
4404 data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount);
4405 // end loop
4407 if(HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
4409 // for(i = 0; i < SwingType; ++i)
4410 data << uint32(AbsorbDamage);
4411 // end loop
4414 if(HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
4416 // for(i = 0; i < SwingType; ++i)
4417 data << uint32(Resist);
4418 // end loop
4421 data << (uint8)TargetState;
4422 data << (uint32)0;
4423 data << (uint32)0;
4425 if(HitInfo & HITINFO_BLOCK)
4427 data << uint32(BlockedAmount);
4430 if(HitInfo & HITINFO_UNK3)
4432 data << uint32(0);
4435 if(HitInfo & HITINFO_UNK1)
4437 data << uint32(0);
4438 data << float(0);
4439 data << float(0);
4440 data << float(0);
4441 data << float(0);
4442 data << float(0);
4443 data << float(0);
4444 data << float(0);
4445 data << float(0);
4446 for(uint8 i = 0; i < 5; ++i)
4448 data << float(0);
4449 data << float(0);
4451 data << uint32(0);
4454 SendMessageToSet( &data, true );
4457 void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 damage, SpellSchoolMask damageSchoolMask, SpellEntry const *procSpell, bool isTriggeredSpell, WeaponAttackType attType)
4459 sLog.outDebug("ProcDamageAndSpell: attacker flags are 0x%x, victim flags 0x%x", procAttacker, procVictim);
4460 if(procSpell)
4461 sLog.outDebug("ProcDamageAndSpell: invoked due to spell id %u %s", procSpell->Id, (isTriggeredSpell?"(triggered)":""));
4463 // Assign melee/ranged proc flags for magic attacks, that are actually melee/ranged abilities
4464 // not assign for spell proc triggered spell to prevent infinity (or unexpacted 2-3 times) melee damage spell proc call with melee damage effect
4465 // That is the question though if it's fully correct
4466 if(procSpell && !isTriggeredSpell)
4468 if(procSpell->DmgClass == SPELL_DAMAGE_CLASS_MELEE)
4470 if(procAttacker & PROC_FLAG_HIT_SPELL) procAttacker |= PROC_FLAG_HIT_MELEE;
4471 if(procAttacker & PROC_FLAG_CRIT_SPELL) procAttacker |= PROC_FLAG_CRIT_MELEE;
4472 if(procVictim & PROC_FLAG_STRUCK_SPELL) procVictim |= PROC_FLAG_STRUCK_MELEE;
4473 if(procVictim & PROC_FLAG_STRUCK_CRIT_SPELL) procVictim |= PROC_FLAG_STRUCK_CRIT_MELEE;
4474 attType = BASE_ATTACK; // Melee abilities are assumed to be dealt with mainhand weapon
4476 else if (procSpell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
4478 if(procAttacker & PROC_FLAG_HIT_SPELL) procAttacker |= PROC_FLAG_HIT_RANGED;
4479 if(procAttacker & PROC_FLAG_CRIT_SPELL) procAttacker |= PROC_FLAG_CRIT_RANGED;
4480 if(procVictim & PROC_FLAG_STRUCK_SPELL) procVictim |= PROC_FLAG_STRUCK_RANGED;
4481 if(procVictim & PROC_FLAG_STRUCK_CRIT_SPELL) procVictim |= PROC_FLAG_STRUCK_CRIT_RANGED;
4482 attType = RANGED_ATTACK;
4485 if(damage && (procVictim & (PROC_FLAG_STRUCK_MELEE|PROC_FLAG_STRUCK_RANGED|PROC_FLAG_STRUCK_SPELL)))
4486 procVictim |= (PROC_FLAG_TAKE_DAMAGE|PROC_FLAG_TOUCH);
4488 // Not much to do if no flags are set.
4489 if (procAttacker)
4491 // procces auras that not generate casts at proc event before auras that generate casts to prevent proc aura added at prev. proc aura execute in set
4492 ProcDamageAndSpellFor(false,pVictim,procAttacker,attackerProcEffectAuraTypes,attType, procSpell, damage, damageSchoolMask);
4493 ProcDamageAndSpellFor(false,pVictim,procAttacker,attackerProcCastAuraTypes,attType, procSpell, damage, damageSchoolMask);
4496 // Now go on with a victim's events'n'auras
4497 // Not much to do if no flags are set or there is no victim
4498 if(pVictim && pVictim->isAlive() && procVictim)
4500 // procces auras that not generate casts at proc event before auras that generate casts to prevent proc aura added at prev. proc aura execute in set
4501 pVictim->ProcDamageAndSpellFor(true,this,procVictim,victimProcEffectAuraTypes,attType,procSpell, damage, damageSchoolMask);
4502 pVictim->ProcDamageAndSpellFor(true,this,procVictim,victimProcCastAuraTypes,attType,procSpell, damage, damageSchoolMask);
4506 void Unit::CastMeleeProcDamageAndSpell(Unit* pVictim, uint32 damage, SpellSchoolMask damageSchoolMask, WeaponAttackType attType, MeleeHitOutcome outcome, SpellEntry const *spellCasted, bool isTriggeredSpell)
4508 if(!pVictim)
4509 return;
4511 uint32 procAttacker = PROC_FLAG_NONE;
4512 uint32 procVictim = PROC_FLAG_NONE;
4514 switch(outcome)
4516 case MELEE_HIT_EVADE:
4517 return;
4518 case MELEE_HIT_MISS:
4519 if(attType == BASE_ATTACK || attType == OFF_ATTACK)
4521 procAttacker = PROC_FLAG_MISS;
4523 break;
4524 case MELEE_HIT_BLOCK_CRIT:
4525 case MELEE_HIT_CRIT:
4526 if(spellCasted && attType == BASE_ATTACK)
4528 procAttacker |= PROC_FLAG_CRIT_SPELL;
4529 procVictim |= PROC_FLAG_STRUCK_CRIT_SPELL;
4530 if ( outcome == MELEE_HIT_BLOCK_CRIT )
4532 procVictim |= PROC_FLAG_BLOCK;
4533 procAttacker |= PROC_FLAG_TARGET_BLOCK;
4536 else if(attType == BASE_ATTACK || attType == OFF_ATTACK)
4538 procAttacker = PROC_FLAG_HIT_MELEE | PROC_FLAG_CRIT_MELEE;
4539 procVictim = PROC_FLAG_STRUCK_MELEE | PROC_FLAG_STRUCK_CRIT_MELEE;
4541 else
4543 procAttacker = PROC_FLAG_HIT_RANGED | PROC_FLAG_CRIT_RANGED;
4544 procVictim = PROC_FLAG_STRUCK_RANGED | PROC_FLAG_STRUCK_CRIT_RANGED;
4546 break;
4547 case MELEE_HIT_PARRY:
4548 procAttacker = PROC_FLAG_TARGET_DODGE_OR_PARRY;
4549 procVictim = PROC_FLAG_PARRY;
4550 break;
4551 case MELEE_HIT_BLOCK:
4552 procAttacker = PROC_FLAG_TARGET_BLOCK;
4553 procVictim = PROC_FLAG_BLOCK;
4554 break;
4555 case MELEE_HIT_DODGE:
4556 procAttacker = PROC_FLAG_TARGET_DODGE_OR_PARRY;
4557 procVictim = PROC_FLAG_DODGE;
4558 break;
4559 case MELEE_HIT_CRUSHING:
4560 if(attType == BASE_ATTACK || attType == OFF_ATTACK)
4562 procAttacker = PROC_FLAG_HIT_MELEE | PROC_FLAG_CRIT_MELEE;
4563 procVictim = PROC_FLAG_STRUCK_MELEE | PROC_FLAG_STRUCK_CRIT_MELEE;
4565 else
4567 procAttacker = PROC_FLAG_HIT_RANGED | PROC_FLAG_CRIT_RANGED;
4568 procVictim = PROC_FLAG_STRUCK_RANGED | PROC_FLAG_STRUCK_CRIT_RANGED;
4570 break;
4571 default:
4572 if(attType == BASE_ATTACK || attType == OFF_ATTACK)
4574 procAttacker = PROC_FLAG_HIT_MELEE;
4575 procVictim = PROC_FLAG_STRUCK_MELEE;
4577 else
4579 procAttacker = PROC_FLAG_HIT_RANGED;
4580 procVictim = PROC_FLAG_STRUCK_RANGED;
4582 break;
4585 if(damage > 0)
4586 procVictim |= PROC_FLAG_TAKE_DAMAGE;
4588 if(procAttacker != PROC_FLAG_NONE || procVictim != PROC_FLAG_NONE)
4589 ProcDamageAndSpell(pVictim, procAttacker, procVictim, damage, damageSchoolMask, spellCasted, isTriggeredSpell, attType);
4592 bool Unit::HandleHasteAuraProc(Unit *pVictim, SpellEntry const *hasteSpell, uint32 /*effIndex*/, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 cooldown)
4594 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4595 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4597 uint32 triggered_spell_id = 0;
4598 Unit* target = pVictim;
4599 int32 basepoints0 = 0;
4601 switch(hasteSpell->SpellFamilyName)
4603 case SPELLFAMILY_ROGUE:
4605 switch(hasteSpell->Id)
4607 // Blade Flurry
4608 case 13877:
4609 case 33735:
4611 target = SelectNearbyTarget();
4612 if(!target)
4613 return false;
4614 basepoints0 = damage;
4615 triggered_spell_id = 22482;
4616 break;
4619 break;
4623 // processed charge only counting case
4624 if(!triggered_spell_id)
4625 return true;
4627 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
4629 if(!triggerEntry)
4631 sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id);
4632 return false;
4635 // default case
4636 if(!target || target!=this && !target->isAlive())
4637 return false;
4639 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
4640 return false;
4642 if(basepoints0)
4643 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
4644 else
4645 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
4647 if( cooldown && GetTypeId()==TYPEID_PLAYER )
4648 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
4650 return true;
4653 bool Unit::HandleDummyAuraProc(Unit *pVictim, SpellEntry const *dummySpell, uint32 effIndex, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 cooldown)
4655 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4656 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4658 uint32 triggered_spell_id = 0;
4659 Unit* target = pVictim;
4660 int32 basepoints0 = 0;
4662 switch(dummySpell->SpellFamilyName)
4664 case SPELLFAMILY_GENERIC:
4666 switch (dummySpell->Id)
4668 // Eye of Eye
4669 case 9799:
4670 case 25988:
4672 // prevent damage back from weapon special attacks
4673 if (!procSpell || procSpell->DmgClass != SPELL_DAMAGE_CLASS_MAGIC )
4674 return false;
4676 // return damage % to attacker but < 50% own total health
4677 basepoints0 = triggeredByAura->GetModifier()->m_amount*int32(damage)/100;
4678 if(basepoints0 > GetMaxHealth()/2)
4679 basepoints0 = GetMaxHealth()/2;
4681 triggered_spell_id = 25997;
4682 break;
4684 // Sweeping Strikes
4685 case 12328:
4686 case 18765:
4687 case 35429:
4689 // prevent chain of triggred spell from same triggred spell
4690 if(procSpell && procSpell->Id==26654)
4691 return false;
4693 target = SelectNearbyTarget();
4694 if(!target)
4695 return false;
4697 triggered_spell_id = 26654;
4698 break;
4700 // Unstable Power
4701 case 24658:
4703 if (!procSpell || procSpell->Id == 24659)
4704 return false;
4705 // Need remove one 24659 aura
4706 RemoveSingleAuraFromStack(24659, 0);
4707 RemoveSingleAuraFromStack(24659, 1);
4708 return true;
4710 // Restless Strength
4711 case 24661:
4713 // Need remove one 24662 aura
4714 RemoveSingleAuraFromStack(24662, 0);
4715 return true;
4717 // Adaptive Warding (Frostfire Regalia set)
4718 case 28764:
4720 if(!procSpell)
4721 return false;
4723 // find Mage Armor
4724 bool found = false;
4725 AuraList const& mRegenInterupt = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
4726 for(AuraList::const_iterator iter = mRegenInterupt.begin(); iter != mRegenInterupt.end(); ++iter)
4728 if(SpellEntry const* iterSpellProto = (*iter)->GetSpellProto())
4730 if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags & 0x10000000))
4732 found=true;
4733 break;
4737 if(!found)
4738 return false;
4740 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
4742 case SPELL_SCHOOL_NORMAL:
4743 case SPELL_SCHOOL_HOLY:
4744 return false; // ignored
4745 case SPELL_SCHOOL_FIRE: triggered_spell_id = 28765; break;
4746 case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break;
4747 case SPELL_SCHOOL_FROST: triggered_spell_id = 28766; break;
4748 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break;
4749 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break;
4750 default:
4751 return false;
4754 target = this;
4755 break;
4757 // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
4758 case 27539:
4760 if(!procSpell)
4761 return false;
4763 // not from DoT
4764 bool found = false;
4765 for(int j = 0; j < 3; ++j)
4767 if(procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE||procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE_PERCENT)
4769 found = true;
4770 break;
4773 if(found)
4774 return false;
4776 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
4778 case SPELL_SCHOOL_NORMAL:
4779 return false; // ignore
4780 case SPELL_SCHOOL_HOLY: triggered_spell_id = 27536; break;
4781 case SPELL_SCHOOL_FIRE: triggered_spell_id = 27533; break;
4782 case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break;
4783 case SPELL_SCHOOL_FROST: triggered_spell_id = 27534; break;
4784 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break;
4785 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break;
4786 default:
4787 return false;
4790 target = this;
4791 break;
4793 // Mana Leech (Passive) (Priest Pet Aura)
4794 case 28305:
4796 // Cast on owner
4797 target = GetOwner();
4798 if(!target)
4799 return false;
4801 basepoints0 = int32(damage * 2.5f); // manaregen
4802 triggered_spell_id = 34650;
4803 break;
4805 // Mark of Malice
4806 case 33493:
4808 // Cast finish spell at last charge
4809 if (triggeredByAura->m_procCharges > 1)
4810 return false;
4812 target = this;
4813 triggered_spell_id = 33494;
4814 break;
4816 // Twisted Reflection (boss spell)
4817 case 21063:
4818 triggered_spell_id = 21064;
4819 break;
4820 // Vampiric Aura (boss spell)
4821 case 38196:
4823 basepoints0 = 3 * damage; // 300%
4824 if (basepoints0 < 0)
4825 return false;
4827 triggered_spell_id = 31285;
4828 target = this;
4829 break;
4831 // Aura of Madness (Darkmoon Card: Madness trinket)
4832 //=====================================================
4833 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
4834 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
4835 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
4836 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4837 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
4838 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
4839 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
4840 // 41011 Martyr Complex: +35 stamina (All classes)
4841 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4842 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4843 case 39446:
4845 if(GetTypeId() != TYPEID_PLAYER)
4846 return false;
4848 // Select class defined buff
4849 switch (getClass())
4851 case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4852 case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4854 uint32 RandomSpell[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
4855 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4856 break;
4858 case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011
4859 case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011
4861 uint32 RandomSpell[]={39511,40997,40998,41002,41005,41011};
4862 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4863 break;
4865 case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409
4866 case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409
4867 case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409
4868 case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409
4870 uint32 RandomSpell[]={40999,41002,41005,41009,41011,41406,41409};
4871 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4872 break;
4874 case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409
4876 uint32 RandomSpell[]={40997,40999,41002,41005,41009,41011,41406,41409};
4877 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4878 break;
4880 default:
4881 return false;
4884 target = this;
4885 if (roll_chance_i(10))
4886 ((Player*)this)->Say("This is Madness!", LANG_UNIVERSAL);
4887 break;
4890 // TODO: need find item for aura and triggered spells
4891 // Sunwell Exalted Caster Neck (??? neck)
4892 // cast ??? Light's Wrath if Exalted by Aldor
4893 // cast ??? Arcane Bolt if Exalted by Scryers*/
4894 case 46569:
4895 return false; // disable for while
4898 if(GetTypeId() != TYPEID_PLAYER)
4899 return false;
4901 // Get Aldor reputation rank
4902 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4904 target = this;
4905 triggered_spell_id = ???
4906 break;
4908 // Get Scryers reputation rank
4909 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4911 triggered_spell_id = ???
4912 break;
4914 return false;
4915 }/**/
4916 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
4917 // cast 45479 Light's Wrath if Exalted by Aldor
4918 // cast 45429 Arcane Bolt if Exalted by Scryers
4919 case 45481:
4921 if(GetTypeId() != TYPEID_PLAYER)
4922 return false;
4924 // Get Aldor reputation rank
4925 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4927 target = this;
4928 triggered_spell_id = 45479;
4929 break;
4931 // Get Scryers reputation rank
4932 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4934 triggered_spell_id = 45429;
4935 break;
4937 return false;
4939 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
4940 // cast 45480 Light's Strength if Exalted by Aldor
4941 // cast 45428 Arcane Strike if Exalted by Scryers
4942 case 45482:
4944 if(GetTypeId() != TYPEID_PLAYER)
4945 return false;
4947 // Get Aldor reputation rank
4948 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4950 target = this;
4951 triggered_spell_id = 45480;
4952 break;
4954 // Get Scryers reputation rank
4955 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4957 triggered_spell_id = 45428;
4958 break;
4960 return false;
4962 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
4963 // cast 45431 Arcane Insight if Exalted by Aldor
4964 // cast 45432 Light's Ward if Exalted by Scryers
4965 case 45483:
4967 if(GetTypeId() != TYPEID_PLAYER)
4968 return false;
4970 // Get Aldor reputation rank
4971 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4973 target = this;
4974 triggered_spell_id = 45432;
4975 break;
4977 // Get Scryers reputation rank
4978 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4980 target = this;
4981 triggered_spell_id = 45431;
4982 break;
4984 return false;
4986 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
4987 // cast 45478 Light's Salvation if Exalted by Aldor
4988 // cast 45430 Arcane Surge if Exalted by Scryers
4989 case 45484:
4991 if(GetTypeId() != TYPEID_PLAYER)
4992 return false;
4994 // Get Aldor reputation rank
4995 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4997 target = this;
4998 triggered_spell_id = 45478;
4999 break;
5001 // Get Scryers reputation rank
5002 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
5004 triggered_spell_id = 45430;
5005 break;
5007 return false;
5010 break;
5012 case SPELLFAMILY_MAGE:
5014 // Magic Absorption
5015 if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura
5017 if (getPowerType() != POWER_MANA)
5018 return false;
5020 // mana reward
5021 basepoints0 = (triggeredByAura->GetModifier()->m_amount * GetMaxPower(POWER_MANA) / 100);
5022 target = this;
5023 triggered_spell_id = 29442;
5024 break;
5026 // Master of Elements
5027 if (dummySpell->SpellIconID == 1920)
5029 if(!procSpell)
5030 return false;
5032 // mana cost save
5033 basepoints0 = procSpell->manaCost * triggeredByAura->GetModifier()->m_amount/100;
5034 if( basepoints0 <=0 )
5035 return false;
5037 target = this;
5038 triggered_spell_id = 29077;
5039 break;
5041 switch(dummySpell->Id)
5043 // Ignite
5044 case 11119:
5045 case 11120:
5046 case 12846:
5047 case 12847:
5048 case 12848:
5050 switch (dummySpell->Id)
5052 case 11119: basepoints0 = int32(0.04f*damage); break;
5053 case 11120: basepoints0 = int32(0.08f*damage); break;
5054 case 12846: basepoints0 = int32(0.12f*damage); break;
5055 case 12847: basepoints0 = int32(0.16f*damage); break;
5056 case 12848: basepoints0 = int32(0.20f*damage); break;
5057 default:
5058 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id);
5059 return false;
5062 triggered_spell_id = 12654;
5063 break;
5065 // Combustion
5066 case 11129:
5068 //last charge and crit
5069 if( triggeredByAura->m_procCharges <= 1 && (procFlag & PROC_FLAG_CRIT_SPELL) )
5071 RemoveAurasDueToSpell(28682); //-> remove Combustion auras
5072 return true; // charge counting (will removed)
5075 CastSpell(this, 28682, true, castItem, triggeredByAura);
5076 return(procFlag & PROC_FLAG_CRIT_SPELL);// charge update only at crit hits, no hidden cooldowns
5079 break;
5081 case SPELLFAMILY_WARRIOR:
5083 // Retaliation
5084 if(dummySpell->SpellFamilyFlags==0x0000000800000000LL)
5086 // check attack comes not from behind
5087 if (!HasInArc(M_PI, pVictim))
5088 return false;
5090 triggered_spell_id = 22858;
5091 break;
5093 break;
5095 case SPELLFAMILY_WARLOCK:
5097 // Seed of Corruption
5098 if (dummySpell->SpellFamilyFlags & 0x0000001000000000LL)
5100 Modifier* mod = triggeredByAura->GetModifier();
5101 // if damage is more than need or target die from damage deal finish spell
5102 // FIX ME: not triggered currently at death
5103 if( mod->m_amount <= damage || GetHealth() <= damage )
5105 // remember guid before aura delete
5106 uint64 casterGuid = triggeredByAura->GetCasterGUID();
5108 // Remove aura (before cast for prevent infinite loop handlers)
5109 RemoveAurasDueToSpell(triggeredByAura->GetId());
5111 // Cast finish spell (triggeredByAura already not exist!)
5112 CastSpell(this, 27285, true, castItem, NULL, casterGuid);
5113 return true; // no hidden cooldown
5116 // Damage counting
5117 mod->m_amount-=damage;
5118 return true;
5120 // Seed of Corruption (Mobs cast) - no die req
5121 if (dummySpell->SpellFamilyFlags == 0x00LL && dummySpell->SpellIconID == 1932)
5123 Modifier* mod = triggeredByAura->GetModifier();
5124 // if damage is more than need deal finish spell
5125 if( mod->m_amount <= damage )
5127 // remember guid before aura delete
5128 uint64 casterGuid = triggeredByAura->GetCasterGUID();
5130 // Remove aura (before cast for prevent infinite loop handlers)
5131 RemoveAurasDueToSpell(triggeredByAura->GetId());
5133 // Cast finish spell (triggeredByAura already not exist!)
5134 CastSpell(this, 32865, true, castItem, NULL, casterGuid);
5135 return true; // no hidden cooldown
5137 // Damage counting
5138 mod->m_amount-=damage;
5139 return true;
5141 switch(dummySpell->Id)
5143 // Nightfall
5144 case 18094:
5145 case 18095:
5147 target = this;
5148 triggered_spell_id = 17941;
5149 break;
5151 //Soul Leech
5152 case 30293:
5153 case 30295:
5154 case 30296:
5156 // health
5157 basepoints0 = int32(damage*triggeredByAura->GetModifier()->m_amount/100);
5158 target = this;
5159 triggered_spell_id = 30294;
5160 break;
5162 // Shadowflame (Voidheart Raiment set bonus)
5163 case 37377:
5165 triggered_spell_id = 37379;
5166 break;
5168 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
5169 case 37381:
5171 target = GetPet();
5172 if(!target)
5173 return false;
5175 // heal amount
5176 basepoints0 = damage * triggeredByAura->GetModifier()->m_amount/100;
5177 triggered_spell_id = 37382;
5178 break;
5180 // Shadowflame Hellfire (Voidheart Raiment set bonus)
5181 case 39437:
5183 triggered_spell_id = 37378;
5184 break;
5187 break;
5189 case SPELLFAMILY_PRIEST:
5191 // Vampiric Touch
5192 if( dummySpell->SpellFamilyFlags & 0x0000040000000000LL )
5194 if(!pVictim || !pVictim->isAlive())
5195 return false;
5197 // pVictim is caster of aura
5198 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5199 return false;
5201 // energize amount
5202 basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
5203 pVictim->CastCustomSpell(pVictim,34919,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5204 return true; // no hidden cooldown
5206 switch(dummySpell->Id)
5208 // Vampiric Embrace
5209 case 15286:
5211 if(!pVictim || !pVictim->isAlive())
5212 return false;
5214 // pVictim is caster of aura
5215 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5216 return false;
5218 // heal amount
5219 basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
5220 pVictim->CastCustomSpell(pVictim,15290,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5221 return true; // no hidden cooldown
5223 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
5224 case 40438:
5226 // Shadow Word: Pain
5227 if( procSpell->SpellFamilyFlags & 0x0000000000008000LL )
5228 triggered_spell_id = 40441;
5229 // Renew
5230 else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
5231 triggered_spell_id = 40440;
5232 else
5233 return false;
5235 target = this;
5236 break;
5238 // Oracle Healing Bonus ("Garments of the Oracle" set)
5239 case 26169:
5241 // heal amount
5242 basepoints0 = int32(damage * 10/100);
5243 target = this;
5244 triggered_spell_id = 26170;
5245 break;
5247 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
5248 case 39372:
5250 if(!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 )
5251 return false;
5253 // heal amount
5254 basepoints0 = int32(damage * 2 / 100);
5255 target = this;
5256 triggered_spell_id = 39373;
5257 break;
5259 // Vestments of Faith (Priest Tier 3) - 4 pieces bonus
5260 case 28809:
5262 triggered_spell_id = 28810;
5263 break;
5266 break;
5268 case SPELLFAMILY_DRUID:
5270 switch(dummySpell->Id)
5272 // Healing Touch (Dreamwalker Raiment set)
5273 case 28719:
5275 // mana back
5276 basepoints0 = int32(procSpell->manaCost * 30 / 100);
5277 target = this;
5278 triggered_spell_id = 28742;
5279 break;
5281 // Healing Touch Refund (Idol of Longevity trinket)
5282 case 28847:
5284 target = this;
5285 triggered_spell_id = 28848;
5286 break;
5288 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
5289 case 37288:
5290 case 37295:
5292 target = this;
5293 triggered_spell_id = 37238;
5294 break;
5296 // Druid Tier 6 Trinket
5297 case 40442:
5299 float chance;
5301 // Starfire
5302 if( procSpell->SpellFamilyFlags & 0x0000000000000004LL )
5304 triggered_spell_id = 40445;
5305 chance = 25.f;
5307 // Rejuvenation
5308 else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
5310 triggered_spell_id = 40446;
5311 chance = 25.f;
5313 // Mangle (cat/bear)
5314 else if( procSpell->SpellFamilyFlags & 0x0000044000000000LL )
5316 triggered_spell_id = 40452;
5317 chance = 40.f;
5319 else
5320 return false;
5322 if (!roll_chance_f(chance))
5323 return false;
5325 target = this;
5326 break;
5328 // Maim Interrupt
5329 case 44835:
5331 // Deadly Interrupt Effect
5332 triggered_spell_id = 32747;
5333 break;
5336 break;
5338 case SPELLFAMILY_ROGUE:
5340 switch(dummySpell->Id)
5342 // Deadly Throw Interrupt
5343 case 32748:
5345 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
5346 if(this == pVictim)
5347 return false;
5349 triggered_spell_id = 32747;
5350 break;
5353 // Quick Recovery
5354 if( dummySpell->SpellIconID == 2116 )
5356 if(!procSpell)
5357 return false;
5359 // only rogue's finishing moves (maybe need additional checks)
5360 if( procSpell->SpellFamilyName!=SPELLFAMILY_ROGUE ||
5361 (procSpell->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE) == 0)
5362 return false;
5364 // energy cost save
5365 basepoints0 = procSpell->manaCost * triggeredByAura->GetModifier()->m_amount/100;
5366 if(basepoints0 <= 0)
5367 return false;
5369 target = this;
5370 triggered_spell_id = 31663;
5371 break;
5373 break;
5375 case SPELLFAMILY_HUNTER:
5377 // Thrill of the Hunt
5378 if ( dummySpell->SpellIconID == 2236 )
5380 if(!procSpell)
5381 return false;
5383 // mana cost save
5384 basepoints0 = procSpell->manaCost * 40/100;
5385 if(basepoints0 <= 0)
5386 return false;
5388 target = this;
5389 triggered_spell_id = 34720;
5390 break;
5392 break;
5394 case SPELLFAMILY_PALADIN:
5396 // Seal of Righteousness - melee proc dummy
5397 if (dummySpell->SpellFamilyFlags&0x000000008000000LL && triggeredByAura->GetEffIndex()==0)
5399 if(GetTypeId() != TYPEID_PLAYER)
5400 return false;
5402 uint32 spellId;
5403 switch (triggeredByAura->GetId())
5405 case 21084: spellId = 25742; break; // Rank 1
5406 case 20287: spellId = 25740; break; // Rank 2
5407 case 20288: spellId = 25739; break; // Rank 3
5408 case 20289: spellId = 25738; break; // Rank 4
5409 case 20290: spellId = 25737; break; // Rank 5
5410 case 20291: spellId = 25736; break; // Rank 6
5411 case 20292: spellId = 25735; break; // Rank 7
5412 case 20293: spellId = 25713; break; // Rank 8
5413 case 27155: spellId = 27156; break; // Rank 9
5414 default:
5415 sLog.outError("Unit::HandleDummyAuraProc: non handled possibly SoR (Id = %u)", triggeredByAura->GetId());
5416 return false;
5418 Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
5419 float speed = (item ? item->GetProto()->Delay : BASE_ATTACK_TIME)/1000.0f;
5421 float damageBasePoints;
5422 if(item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON)
5423 // two hand weapon
5424 damageBasePoints=1.20f*triggeredByAura->GetModifier()->m_amount * 1.2f * 1.03f * speed/100.0f + 1;
5425 else
5426 // one hand weapon/no weapon
5427 damageBasePoints=0.85f*ceil(triggeredByAura->GetModifier()->m_amount * 1.2f * 1.03f * speed/100.0f) - 1;
5429 int32 damagePoint = int32(damageBasePoints + 0.03f * (GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE)+GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE))/2.0f) + 1;
5431 // apply damage bonuses manually
5432 if(damagePoint >= 0)
5433 damagePoint = SpellDamageBonus(pVictim, dummySpell, damagePoint, SPELL_DIRECT_DAMAGE);
5435 CastCustomSpell(pVictim,spellId,&damagePoint,NULL,NULL,true,NULL, triggeredByAura);
5436 return true; // no hidden cooldown
5438 // Seal of Blood do damage trigger
5439 if(dummySpell->SpellFamilyFlags & 0x0000040000000000LL)
5441 switch(triggeredByAura->GetEffIndex())
5443 case 0:
5444 // prevent chain triggering
5445 if(procSpell && procSpell->Id==31893 )
5446 return false;
5448 triggered_spell_id = 31893;
5449 break;
5450 case 1:
5452 // damage
5453 basepoints0 = triggeredByAura->GetModifier()->m_amount * damage / 100;
5454 target = this;
5455 triggered_spell_id = 32221;
5456 break;
5461 switch(dummySpell->Id)
5463 // Holy Power (Redemption Armor set)
5464 case 28789:
5466 if(!pVictim)
5467 return false;
5469 // Set class defined buff
5470 switch (pVictim->getClass())
5472 case CLASS_PALADIN:
5473 case CLASS_PRIEST:
5474 case CLASS_SHAMAN:
5475 case CLASS_DRUID:
5476 triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5477 break;
5478 case CLASS_MAGE:
5479 case CLASS_WARLOCK:
5480 triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5481 break;
5482 case CLASS_HUNTER:
5483 case CLASS_ROGUE:
5484 triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d.
5485 break;
5486 case CLASS_WARRIOR:
5487 triggered_spell_id = 28790; // Increases the friendly target's armor
5488 break;
5489 default:
5490 return false;
5492 break;
5494 //Seal of Vengeance
5495 case 31801:
5497 if(effIndex != 0) // effect 1,2 used by seal unleashing code
5498 return false;
5500 triggered_spell_id = 31803;
5501 break;
5503 // Spiritual Att.
5504 case 31785:
5505 case 33776:
5507 // if healed by another unit (pVictim)
5508 if(this == pVictim)
5509 return false;
5511 // heal amount
5512 basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
5513 target = this;
5514 triggered_spell_id = 31786;
5515 break;
5517 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
5518 case 40470:
5520 if( !procSpell )
5521 return false;
5523 float chance;
5525 // Flash of light/Holy light
5526 if( procSpell->SpellFamilyFlags & 0x00000000C0000000LL)
5528 triggered_spell_id = 40471;
5529 chance = 15.f;
5531 // Judgement
5532 else if( procSpell->SpellFamilyFlags & 0x0000000000800000LL )
5534 triggered_spell_id = 40472;
5535 chance = 50.f;
5537 else
5538 return false;
5540 if (!roll_chance_f(chance))
5541 return false;
5543 break;
5546 break;
5548 case SPELLFAMILY_SHAMAN:
5550 switch(dummySpell->Id)
5552 // Totemic Power (The Earthshatterer set)
5553 case 28823:
5555 if( !pVictim )
5556 return false;
5558 // Set class defined buff
5559 switch (pVictim->getClass())
5561 case CLASS_PALADIN:
5562 case CLASS_PRIEST:
5563 case CLASS_SHAMAN:
5564 case CLASS_DRUID:
5565 triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5566 break;
5567 case CLASS_MAGE:
5568 case CLASS_WARLOCK:
5569 triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5570 break;
5571 case CLASS_HUNTER:
5572 case CLASS_ROGUE:
5573 triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d.
5574 break;
5575 case CLASS_WARRIOR:
5576 triggered_spell_id = 28827; // Increases the friendly target's armor
5577 break;
5578 default:
5579 return false;
5581 break;
5583 // Lesser Healing Wave (Totem of Flowing Water Relic)
5584 case 28849:
5586 target = this;
5587 triggered_spell_id = 28850;
5588 break;
5590 // Windfury Weapon (Passive) 1-5 Ranks
5591 case 33757:
5593 if(GetTypeId()!=TYPEID_PLAYER)
5594 return false;
5596 if(!castItem || !castItem->IsEquipped())
5597 return false;
5599 // custom cooldown processing case
5600 if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
5601 return false;
5603 uint32 spellId;
5604 switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
5606 case 283: spellId = 33757; break; //1 Rank
5607 case 284: spellId = 33756; break; //2 Rank
5608 case 525: spellId = 33755; break; //3 Rank
5609 case 1669:spellId = 33754; break; //4 Rank
5610 case 2636:spellId = 33727; break; //5 Rank
5611 default:
5613 sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
5614 castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id);
5615 return false;
5619 SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId);
5620 if(!windfurySpellEntry)
5622 sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId);
5623 return false;
5626 int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry,0,windfurySpellEntry->EffectBasePoints[0],pVictim);
5628 // Off-Hand case
5629 if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
5631 // Value gained from additional AP
5632 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(OFF_ATTACK)/1000/2);
5633 triggered_spell_id = 33750;
5635 // Main-Hand case
5636 else
5638 // Value gained from additional AP
5639 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000);
5640 triggered_spell_id = 25504;
5643 // apply cooldown before cast to prevent processing itself
5644 if( cooldown )
5645 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
5647 // Attack Twice
5648 for ( uint32 i = 0; i<2; ++i )
5649 CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5651 return true;
5653 // Shaman Tier 6 Trinket
5654 case 40463:
5656 if( !procSpell )
5657 return false;
5659 float chance;
5660 if (procSpell->SpellFamilyFlags & 0x0000000000000001LL)
5662 triggered_spell_id = 40465; // Lightning Bolt
5663 chance = 15.f;
5665 else if (procSpell->SpellFamilyFlags & 0x0000000000000080LL)
5667 triggered_spell_id = 40465; // Lesser Healing Wave
5668 chance = 10.f;
5670 else if (procSpell->SpellFamilyFlags & 0x0000001000000000LL)
5672 triggered_spell_id = 40466; // Stormstrike
5673 chance = 50.f;
5675 else
5676 return false;
5678 if (!roll_chance_f(chance))
5679 return false;
5681 target = this;
5682 break;
5686 // Earth Shield
5687 if(dummySpell->SpellFamilyFlags==0x40000000000LL)
5689 if(GetTypeId() != TYPEID_PLAYER)
5690 return false;
5692 // heal
5693 basepoints0 = triggeredByAura->GetModifier()->m_amount;
5694 target = this;
5695 triggered_spell_id = 379;
5696 break;
5698 // Lightning Overload
5699 if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
5701 if(!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim )
5702 return false;
5704 // custom cooldown processing case
5705 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
5706 return false;
5708 uint32 spellId = 0;
5709 // Every Lightning Bolt and Chain Lightning spell have dublicate vs half damage and zero cost
5710 switch (procSpell->Id)
5712 // Lightning Bolt
5713 case 403: spellId = 45284; break; // Rank 1
5714 case 529: spellId = 45286; break; // Rank 2
5715 case 548: spellId = 45287; break; // Rank 3
5716 case 915: spellId = 45288; break; // Rank 4
5717 case 943: spellId = 45289; break; // Rank 5
5718 case 6041: spellId = 45290; break; // Rank 6
5719 case 10391: spellId = 45291; break; // Rank 7
5720 case 10392: spellId = 45292; break; // Rank 8
5721 case 15207: spellId = 45293; break; // Rank 9
5722 case 15208: spellId = 45294; break; // Rank 10
5723 case 25448: spellId = 45295; break; // Rank 11
5724 case 25449: spellId = 45296; break; // Rank 12
5725 // Chain Lightning
5726 case 421: spellId = 45297; break; // Rank 1
5727 case 930: spellId = 45298; break; // Rank 2
5728 case 2860: spellId = 45299; break; // Rank 3
5729 case 10605: spellId = 45300; break; // Rank 4
5730 case 25439: spellId = 45301; break; // Rank 5
5731 case 25442: spellId = 45302; break; // Rank 6
5732 default:
5733 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
5734 return false;
5736 // No thread generated mod
5737 SpellModifier *mod = new SpellModifier;
5738 mod->op = SPELLMOD_THREAT;
5739 mod->value = -100;
5740 mod->type = SPELLMOD_PCT;
5741 mod->spellId = dummySpell->Id;
5742 mod->effectId = 0;
5743 mod->lastAffected = NULL;
5744 mod->mask = 0x0000000000000003LL;
5745 mod->charges = 0;
5746 ((Player*)this)->AddSpellMod(mod, true);
5748 // Remove cooldown (Chain Lightning - have Category Recovery time)
5749 if (procSpell->SpellFamilyFlags & 0x0000000000000002LL)
5750 ((Player*)this)->RemoveSpellCooldown(spellId);
5752 // Hmmm.. in most case spells alredy set half basepoints but...
5753 // Lightning Bolt (2-10 rank) have full basepoint and half bonus from level
5754 // As on wiki:
5755 // BUG: Rank 2 to 10 (and maybe 11) of Lightning Bolt will proc another Bolt with FULL damage (not halved). This bug is known and will probably be fixed soon.
5756 // So - no add changes :)
5757 CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
5759 ((Player*)this)->AddSpellMod(mod, false);
5761 if( cooldown && GetTypeId()==TYPEID_PLAYER )
5762 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
5764 return true;
5766 break;
5768 default:
5769 break;
5772 // processed charge only counting case
5773 if(!triggered_spell_id)
5774 return true;
5776 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
5778 if(!triggerEntry)
5780 sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
5781 return false;
5784 // default case
5785 if(!target || target!=this && !target->isAlive())
5786 return false;
5788 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
5789 return false;
5791 if(basepoints0)
5792 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5793 else
5794 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
5796 if( cooldown && GetTypeId()==TYPEID_PLAYER )
5797 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
5799 return true;
5802 bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags,WeaponAttackType attackType, uint32 cooldown)
5804 SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
5806 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
5807 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
5809 uint32 triggered_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
5810 Unit* target = !(procFlags & PROC_FLAG_HEAL) && IsPositiveSpell(triggered_spell_id) ? this : pVictim;
5811 int32 basepoints0 = 0;
5813 switch(auraSpellInfo->SpellFamilyName)
5815 case SPELLFAMILY_GENERIC:
5817 switch(auraSpellInfo->Id)
5819 // Aegis of Preservation
5820 case 23780:
5821 //Aegis Heal (instead non-existed triggered spell)
5822 triggered_spell_id = 23781;
5823 target = this;
5824 break;
5825 // Elune's Touch (moonkin mana restore)
5826 case 24905:
5828 // Elune's Touch (instead non-existed triggered spell)
5829 triggered_spell_id = 33926;
5830 basepoints0 = int32(0.3f * GetTotalAttackPowerValue(BASE_ATTACK));
5831 target = this;
5832 break;
5834 // Enlightenment
5835 case 29601:
5837 // only for cast with mana price
5838 if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
5839 return false;
5840 break; // fall through to normal cast
5842 // Health Restore
5843 case 33510:
5845 // at melee hit call std triggered spell
5846 if(procFlags & PROC_FLAG_HIT_MELEE)
5847 break; // fall through to normal cast
5849 // Mark of Conquest - else (at range hit) called custom case
5850 triggered_spell_id = 39557;
5851 target = this;
5852 break;
5854 // Shaleskin
5855 case 36576:
5856 return true; // nothing to do
5857 // Forgotten Knowledge (Blade of Wizardry)
5858 case 38319:
5859 // only for harmful enemy targeted spell
5860 if(!pVictim || pVictim==this || !procSpell || IsPositiveSpell(procSpell->Id))
5861 return false;
5862 break; // fall through to normal cast
5863 // Aura of Wrath (Darkmoon Card: Wrath trinket bonus)
5864 case 39442:
5866 // proc only at non-crit hits
5867 if(procFlags & (PROC_FLAG_CRIT_MELEE|PROC_FLAG_CRIT_RANGED|PROC_FLAG_CRIT_SPELL))
5868 return false;
5869 break; // fall through to normal cast
5871 // Augment Pain (Timbal's Focusing Crystal trinket bonus)
5872 case 45054:
5874 if(!procSpell)
5875 return false;
5877 //only periodic damage can trigger spell
5878 bool found = false;
5879 for(int j = 0; j < 3; ++j)
5881 if( procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE ||
5882 procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE_PERCENT ||
5883 procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_LEECH )
5885 found = true;
5886 break;
5889 if(!found)
5890 return false;
5892 break; // fall through to normal cast
5894 // Evasive Maneuvers (Commendation of Kael'thas)
5895 case 45057:
5897 // damage taken that reduces below 35% health
5898 // does NOT mean you must have been >= 35% before
5899 if (int32(GetHealth())-int32(damage) >= int32(GetMaxHealth()*0.35f))
5900 return false;
5901 break; // fall through to normal cast
5905 switch(triggered_spell_id)
5907 // Setup
5908 case 15250:
5910 // applied only for main target
5911 if(!pVictim || pVictim != getVictim())
5912 return false;
5914 // continue normal case
5915 break;
5917 // Shamanistic Rage triggered spell
5918 case 30824:
5919 basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK)*triggeredByAura->GetModifier()->m_amount/100);
5920 break;
5922 break;
5924 case SPELLFAMILY_MAGE:
5926 switch(auraSpellInfo->SpellIconID)
5928 // Blazing Speed
5929 case 2127:
5930 //Blazing Speed (instead non-existed triggered spell)
5931 triggered_spell_id = 31643;
5932 target = this;
5933 break;
5935 switch(auraSpellInfo->Id)
5937 // Persistent Shield (Scarab Brooch)
5938 case 26467:
5939 basepoints0 = int32(damage * 0.15f);
5940 break;
5942 break;
5944 case SPELLFAMILY_WARRIOR:
5946 //Rampage
5947 if((auraSpellInfo->SpellFamilyFlags & 0x100000) && auraSpellInfo->SpellIconID==2006)
5949 //all ranks have effect[0]==AURA (Proc Trigger Spell, non-existed)
5950 //and effect[1]==TriggerSpell
5951 if(auraSpellInfo->Effect[1]!=SPELL_EFFECT_TRIGGER_SPELL)
5953 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have wrong effect in RM",triggeredByAura->GetSpellProto()->Id);
5954 return false;
5956 triggered_spell_id = auraSpellInfo->EffectTriggerSpell[1];
5957 break; // fall through to normal cast
5959 break;
5961 case SPELLFAMILY_WARLOCK:
5963 // Pyroclasm
5964 if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000 && auraSpellInfo->SpellIconID==1137)
5966 // last case for Hellfire that damage caster also but don't must stun caster
5967 if( pVictim == this )
5968 return false;
5970 // custom chnace
5971 float chance = 0;
5972 switch (triggeredByAura->GetId())
5974 case 18096: chance = 13.0f; break;
5975 case 18073: chance = 26.0f; break;
5977 if (!roll_chance_f(chance))
5978 return false;
5980 // Pyroclasm (instead non-existed triggered spell)
5981 triggered_spell_id = 18093;
5982 target = pVictim;
5983 break;
5985 // Drain Soul
5986 if(auraSpellInfo->SpellFamilyFlags & 0x0000000000004000)
5988 bool found = false;
5989 Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
5990 for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
5992 //Improved Drain Soul
5993 if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
5995 int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this);
5996 basepoints0 = value2 * GetMaxPower(POWER_MANA) / 100;
5998 // Drain Soul
5999 triggered_spell_id = 18371;
6000 target = this;
6001 found = true;
6002 break;
6005 if(!found)
6006 return false;
6007 break; // fall through to normal cast
6009 break;
6011 case SPELLFAMILY_PRIEST:
6013 //Blessed Recovery
6014 if(auraSpellInfo->SpellFamilyFlags == 0x00000000LL && auraSpellInfo->SpellIconID==1875)
6016 switch (triggeredByAura->GetSpellProto()->Id)
6018 case 27811: triggered_spell_id = 27813; break;
6019 case 27815: triggered_spell_id = 27817; break;
6020 case 27816: triggered_spell_id = 27818; break;
6021 default:
6022 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR",triggeredByAura->GetSpellProto()->Id);
6023 return false;
6026 int32 heal_amount = damage * triggeredByAura->GetModifier()->m_amount / 100;
6027 basepoints0 = heal_amount/3;
6028 target = this;
6029 break;
6031 // Shadowguard
6032 if((auraSpellInfo->SpellFamilyFlags & 0x80000000LL) && auraSpellInfo->SpellVisual[0]==7958)
6034 switch(triggeredByAura->GetSpellProto()->Id)
6036 case 18137:
6037 triggered_spell_id = 28377; break; // Rank 1
6038 case 19308:
6039 triggered_spell_id = 28378; break; // Rank 2
6040 case 19309:
6041 triggered_spell_id = 28379; break; // Rank 3
6042 case 19310:
6043 triggered_spell_id = 28380; break; // Rank 4
6044 case 19311:
6045 triggered_spell_id = 28381; break; // Rank 5
6046 case 19312:
6047 triggered_spell_id = 28382; break; // Rank 6
6048 case 25477:
6049 triggered_spell_id = 28385; break; // Rank 7
6050 default:
6051 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in SG",triggeredByAura->GetSpellProto()->Id);
6052 return false;
6054 target = pVictim;
6055 break;
6057 break;
6059 case SPELLFAMILY_DRUID:
6061 switch(auraSpellInfo->Id)
6063 // Leader of the Pack (triggering Improved Leader of the Pack heal)
6064 case 24932:
6066 if (triggeredByAura->GetModifier()->m_amount == 0)
6067 return false;
6068 basepoints0 = triggeredByAura->GetModifier()->m_amount * GetMaxHealth() / 100;
6069 triggered_spell_id = 34299;
6070 break;
6072 // Druid Forms Trinket (Druid Tier5 Trinket, triggers different spells per Form)
6073 case 37336:
6075 switch(m_form)
6077 case FORM_BEAR:
6078 case FORM_DIREBEAR:
6079 triggered_spell_id=37340; break;// Ursine Blessing
6080 case FORM_CAT:
6081 triggered_spell_id=37341; break;// Feline Blessing
6082 case FORM_TREE:
6083 triggered_spell_id=37342; break;// Slyvan Blessing
6084 case FORM_MOONKIN:
6085 triggered_spell_id=37343; break;// Lunar Blessing
6086 case FORM_NONE:
6087 triggered_spell_id=37344; break;// Cenarion Blessing (for caster form, except FORM_MOONKIN)
6088 default:
6089 return false;
6092 target = this;
6093 break;
6096 break;
6098 case SPELLFAMILY_ROGUE:
6100 if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000LL)
6102 switch(auraSpellInfo->SpellIconID)
6104 // Combat Potency
6105 case 2260:
6107 // skip non offhand attacks
6108 if(attackType!=OFF_ATTACK)
6109 return false;
6110 break; // fall through to normal cast
6114 break;
6116 case SPELLFAMILY_PALADIN:
6118 if(auraSpellInfo->SpellFamilyFlags == 0x00000000LL)
6120 switch(auraSpellInfo->Id)
6122 // Lightning Capacitor
6123 case 37657:
6125 // trinket ProcTriggerSpell but for safe checks for player
6126 if(!castItem || !pVictim || !pVictim->isAlive() || GetTypeId()!=TYPEID_PLAYER)
6127 return false;
6129 if(((Player*)this)->HasSpellCooldown(37657))
6130 return false;
6132 // stacking
6133 CastSpell(this, 37658, true, castItem, triggeredByAura);
6134 // 2.5s cooldown before it can stack again, current system allow 1 sec step in cooldown
6135 ((Player*)this)->AddSpellCooldown(37657,0,time(NULL)+(roll_chance_i(50) ? 2 : 3));
6137 // counting
6138 uint32 count = 0;
6139 AuraList const& dummyAura = GetAurasByType(SPELL_AURA_DUMMY);
6140 for(AuraList::const_iterator itr = dummyAura.begin(); itr != dummyAura.end(); ++itr)
6141 if((*itr)->GetId()==37658)
6142 ++count;
6144 // release at 3 aura in stack
6145 if(count <= 2)
6146 return true; // main triggered spell casted anyway
6148 RemoveAurasDueToSpell(37658);
6149 CastSpell(pVictim, 37661, true, castItem, triggeredByAura);
6150 return true;
6152 // Healing Discount
6153 case 37705:
6154 // Healing Trance (instead non-existed triggered spell)
6155 triggered_spell_id = 37706;
6156 target = this;
6157 break;
6158 // HoTs on Heals (Fel Reaver's Piston trinket)
6159 case 38299:
6161 // at direct heal effect
6162 if(!procSpell || !IsSpellHaveEffect(procSpell,SPELL_EFFECT_HEAL))
6163 return false;
6165 // single proc at time
6166 AuraList const& scAuras = GetSingleCastAuras();
6167 for(AuraList::const_iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
6168 if((*itr)->GetId()==triggered_spell_id)
6169 return false;
6171 // positive cast at victim instead self
6172 target = pVictim;
6173 break;
6176 switch(auraSpellInfo->SpellIconID)
6178 case 241:
6180 switch(auraSpellInfo->EffectTriggerSpell[0])
6182 //Illumination
6183 case 18350:
6185 if(!procSpell)
6186 return false;
6188 // procspell is triggered spell but we need mana cost of original casted spell
6189 uint32 originalSpellId = procSpell->Id;
6191 // Holy Shock
6192 if(procSpell->SpellFamilyName == SPELLFAMILY_PALADIN)
6194 if(procSpell->SpellFamilyFlags & 0x0001000000000000LL)
6196 switch(procSpell->Id)
6198 case 25914: originalSpellId = 20473; break;
6199 case 25913: originalSpellId = 20929; break;
6200 case 25903: originalSpellId = 20930; break;
6201 case 27175: originalSpellId = 27174; break;
6202 case 33074: originalSpellId = 33072; break;
6203 default:
6204 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
6205 return false;
6210 SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
6211 if(!originalSpell)
6213 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
6214 return false;
6217 // percent stored in effect 1 (class scripts) base points
6218 int32 percent = auraSpellInfo->EffectBasePoints[1]+1;
6220 basepoints0 = originalSpell->manaCost*percent/100;
6221 triggered_spell_id = 20272;
6222 target = this;
6223 break;
6226 break;
6230 if(auraSpellInfo->SpellFamilyFlags & 0x00080000)
6232 switch(auraSpellInfo->SpellIconID)
6234 //Judgement of Wisdom (overwrite non existing triggered spell call in spell.dbc
6235 case 206:
6237 if(!pVictim || !pVictim->isAlive())
6238 return false;
6240 uint32 spell = 0;
6241 switch(triggeredByAura->GetSpellProto()->Id)
6243 case 20186:
6244 triggered_spell_id = 20268; // Rank 1
6245 break;
6246 case 20354:
6247 triggered_spell_id = 20352; // Rank 2
6248 break;
6249 case 20355:
6250 triggered_spell_id = 20353; // Rank 3
6251 break;
6252 case 27164:
6253 triggered_spell_id = 27165; // Rank 4
6254 break;
6255 default:
6256 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in JoW",triggeredByAura->GetSpellProto()->Id);
6257 return false;
6260 pVictim->CastSpell(pVictim,triggered_spell_id,true,castItem,triggeredByAura,GetGUID());
6261 return true; // no hidden cooldown
6263 //Judgement of Light
6264 case 299:
6266 if(!pVictim || !pVictim->isAlive())
6267 return false;
6269 // overwrite non existing triggered spell call in spell.dbc
6270 uint32 spell = 0;
6271 switch(triggeredByAura->GetSpellProto()->Id)
6273 case 20185:
6274 triggered_spell_id = 20267; // Rank 1
6275 break;
6276 case 20344:
6277 triggered_spell_id = 20341; // Rank 2
6278 break;
6279 case 20345:
6280 triggered_spell_id = 20342; // Rank 3
6281 break;
6282 case 20346:
6283 triggered_spell_id = 20343; // Rank 4
6284 break;
6285 case 27162:
6286 triggered_spell_id = 27163; // Rank 5
6287 break;
6288 default:
6289 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in JoL",triggeredByAura->GetSpellProto()->Id);
6290 return false;
6292 pVictim->CastSpell(pVictim,triggered_spell_id,true,castItem,triggeredByAura,GetGUID());
6293 return true; // no hidden cooldown
6297 // custom check for proc spell
6298 switch(auraSpellInfo->Id)
6300 // Bonus Healing (item spell)
6301 case 40971:
6303 if(!pVictim || !pVictim->isAlive())
6304 return false;
6306 // bonus if health < 50%
6307 if(pVictim->GetHealth() >= pVictim->GetMaxHealth()*triggeredByAura->GetModifier()->m_amount/100)
6308 return false;
6310 // cast at target positive spell
6311 target = pVictim;
6312 break;
6315 switch(triggered_spell_id)
6317 // Seal of Command
6318 case 20424:
6319 // prevent chain of triggered spell from same triggered spell
6320 if(procSpell && procSpell->Id==20424)
6321 return false;
6322 break;
6324 break;
6326 case SPELLFAMILY_SHAMAN:
6328 if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000)
6330 switch(auraSpellInfo->SpellIconID)
6332 case 19:
6334 switch(auraSpellInfo->Id)
6336 case 23551: // Lightning Shield - Tier2: 8 pieces proc shield
6338 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc)
6339 triggered_spell_id = 23552;
6340 target = pVictim;
6341 break;
6343 case 23552: // Lightning Shield - trigger shield damage
6345 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc)
6346 triggered_spell_id = 27635;
6347 target = pVictim;
6348 break;
6351 break;
6353 // Mana Surge (Shaman T1 bonus)
6354 case 87:
6356 if(!procSpell)
6357 return false;
6359 basepoints0 = procSpell->manaCost * 35/100;
6360 triggered_spell_id = 23571;
6361 target = this;
6362 break;
6364 //Nature's Guardian
6365 case 2013:
6367 if(GetTypeId()!=TYPEID_PLAYER)
6368 return false;
6370 // damage taken that reduces below 30% health
6371 // does NOT mean you must have been >= 30% before
6372 if (10*(int32(GetHealth())-int32(damage)) >= 3*GetMaxHealth())
6373 return false;
6375 triggered_spell_id = 31616;
6377 // need check cooldown now
6378 if( cooldown && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
6379 return false;
6381 basepoints0 = triggeredByAura->GetModifier()->m_amount * GetMaxHealth() / 100;
6382 target = this;
6383 if(pVictim && pVictim->isAlive())
6384 pVictim->getThreatManager().modifyThreatPercent(this,-10);
6385 break;
6390 // Water Shield (we can't set cooldown for main spell - it's player casted spell
6391 if((auraSpellInfo->SpellFamilyFlags & 0x0000002000000000LL) && auraSpellInfo->SpellVisual[0]==7358)
6393 target = this;
6394 break;
6397 // Lightning Shield
6398 if((auraSpellInfo->SpellFamilyFlags & 0x00000400) && auraSpellInfo->SpellVisual[0]==37)
6400 // overwrite non existing triggered spell call in spell.dbc
6401 switch(triggeredByAura->GetSpellProto()->Id)
6403 case 324:
6404 triggered_spell_id = 26364; break; // Rank 1
6405 case 325:
6406 triggered_spell_id = 26365; break; // Rank 2
6407 case 905:
6408 triggered_spell_id = 26366; break; // Rank 3
6409 case 945:
6410 triggered_spell_id = 26367; break; // Rank 4
6411 case 8134:
6412 triggered_spell_id = 26369; break; // Rank 5
6413 case 10431:
6414 triggered_spell_id = 26370; break; // Rank 6
6415 case 10432:
6416 triggered_spell_id = 26363; break; // Rank 7
6417 case 25469:
6418 triggered_spell_id = 26371; break; // Rank 8
6419 case 25472:
6420 triggered_spell_id = 26372; break; // Rank 9
6421 default:
6422 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield",triggeredByAura->GetSpellProto()->Id);
6423 return false;
6426 target = pVictim;
6427 break;
6429 break;
6433 // standard non-dummy case
6434 if(!triggered_spell_id)
6436 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
6437 return false;
6440 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
6442 if(!triggerEntry)
6444 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have not existed EffectTriggered[%d]=%u, not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex(),triggered_spell_id);
6445 return false;
6448 // not allow proc extra attack spell at extra attack
6449 if( m_extraAttacks && IsSpellHaveEffect(triggerEntry,SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
6450 return false;
6452 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
6453 return false;
6455 // default case
6456 if(!target || target!=this && !target->isAlive())
6457 return false;
6459 if(basepoints0)
6460 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
6461 else
6462 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
6464 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6465 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
6467 return true;
6470 bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, int32 scriptId, uint32 damage, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
6472 if(!pVictim || !pVictim->isAlive())
6473 return false;
6475 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6476 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
6478 uint32 triggered_spell_id = 0;
6480 switch(scriptId)
6482 case 836: // Improved Blizzard (Rank 1)
6484 if (!procSpell || procSpell->SpellVisual[0]!=9487)
6485 return false;
6486 triggered_spell_id = 12484;
6487 break;
6489 case 988: // Improved Blizzard (Rank 2)
6491 if (!procSpell || procSpell->SpellVisual[0]!=9487)
6492 return false;
6493 triggered_spell_id = 12485;
6494 break;
6496 case 989: // Improved Blizzard (Rank 3)
6498 if (!procSpell || procSpell->SpellVisual[0]!=9487)
6499 return false;
6500 triggered_spell_id = 12486;
6501 break;
6503 case 4086: // Improved Mend Pet (Rank 1)
6504 case 4087: // Improved Mend Pet (Rank 2)
6506 int32 chance = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()];
6507 if(!roll_chance_i(chance))
6508 return false;
6510 triggered_spell_id = 24406;
6511 break;
6513 case 4533: // Dreamwalker Raiment 2 pieces bonus
6515 // Chance 50%
6516 if (!roll_chance_i(50))
6517 return false;
6519 switch (pVictim->getPowerType())
6521 case POWER_MANA: triggered_spell_id = 28722; break;
6522 case POWER_RAGE: triggered_spell_id = 28723; break;
6523 case POWER_ENERGY: triggered_spell_id = 28724; break;
6524 default:
6525 return false;
6527 break;
6529 case 4537: // Dreamwalker Raiment 6 pieces bonus
6530 triggered_spell_id = 28750; // Blessing of the Claw
6531 break;
6532 case 5497: // Improved Mana Gems (Serpent-Coil Braid)
6533 triggered_spell_id = 37445; // Mana Surge
6534 break;
6537 // not processed
6538 if(!triggered_spell_id)
6539 return false;
6541 // standard non-dummy case
6542 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
6544 if(!triggerEntry)
6546 sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId);
6547 return false;
6550 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
6551 return false;
6553 CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura);
6555 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6556 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
6558 return true;
6561 void Unit::setPowerType(Powers new_powertype)
6563 SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
6565 if(GetTypeId() == TYPEID_PLAYER)
6567 if(((Player*)this)->GetGroup())
6568 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE);
6570 else if(((Creature*)this)->isPet())
6572 Pet *pet = ((Pet*)this);
6573 if(pet->isControlled())
6575 Unit *owner = GetOwner();
6576 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
6577 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE);
6581 switch(new_powertype)
6583 default:
6584 case POWER_MANA:
6585 break;
6586 case POWER_RAGE:
6587 SetMaxPower(POWER_RAGE,GetCreatePowers(POWER_RAGE));
6588 SetPower( POWER_RAGE,0);
6589 break;
6590 case POWER_FOCUS:
6591 SetMaxPower(POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
6592 SetPower( POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
6593 break;
6594 case POWER_ENERGY:
6595 SetMaxPower(POWER_ENERGY,GetCreatePowers(POWER_ENERGY));
6596 SetPower( POWER_ENERGY,0);
6597 break;
6598 case POWER_HAPPINESS:
6599 SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
6600 SetPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
6601 break;
6605 FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
6607 FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
6608 if(!entry)
6610 static uint64 guid = 0; // prevent repeating spam same faction problem
6612 if(GetGUID() != guid)
6614 if(GetTypeId() == TYPEID_PLAYER)
6615 sLog.outError("Player %s have invalid faction (faction template id) #%u", ((Player*)this)->GetName(), getFaction());
6616 else
6617 sLog.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature*)this)->GetCreatureInfo()->Entry, getFaction());
6618 guid = GetGUID();
6621 return entry;
6624 bool Unit::IsHostileTo(Unit const* unit) const
6626 // always non-hostile to self
6627 if(unit==this)
6628 return false;
6630 // always non-hostile to GM in GM mode
6631 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
6632 return false;
6634 // always hostile to enemy
6635 if(getVictim()==unit || unit->getVictim()==this)
6636 return true;
6638 // test pet/charm masters instead pers/charmeds
6639 Unit const* testerOwner = GetCharmerOrOwner();
6640 Unit const* targetOwner = unit->GetCharmerOrOwner();
6642 // always hostile to owner's enemy
6643 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
6644 return true;
6646 // always hostile to enemy owner
6647 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
6648 return true;
6650 // always hostile to owner of owner's enemy
6651 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
6652 return true;
6654 Unit const* tester = testerOwner ? testerOwner : this;
6655 Unit const* target = targetOwner ? targetOwner : unit;
6657 // always non-hostile to target with common owner, or to owner/pet
6658 if(tester==target)
6659 return false;
6661 // special cases (Duel, etc)
6662 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
6664 Player const* pTester = (Player const*)tester;
6665 Player const* pTarget = (Player const*)target;
6667 // Duel
6668 if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0)
6669 return true;
6671 // Group
6672 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
6673 return false;
6675 // Sanctuary
6676 if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY))
6677 return false;
6679 // PvP FFA state
6680 if(pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP) && pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP))
6681 return true;
6683 //= PvP states
6684 // Green/Blue (can't attack)
6685 if(pTester->GetTeam()==pTarget->GetTeam())
6686 return false;
6688 // Red (can attack) if true, Blue/Yellow (can't attack) in another case
6689 return pTester->IsPvP() && pTarget->IsPvP();
6692 // faction base cases
6693 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
6694 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
6695 if(!tester_faction || !target_faction)
6696 return false;
6698 if(target->isAttackingPlayer() && tester->IsContestedGuard())
6699 return true;
6701 // PvC forced reaction and reputation case
6702 if(tester->GetTypeId()==TYPEID_PLAYER)
6704 // forced reaction
6705 ForcedReactions::const_iterator forceItr = ((Player*)tester)->m_forcedReactions.find(target_faction->faction);
6706 if(forceItr!=((Player*)tester)->m_forcedReactions.end())
6707 return forceItr->second <= REP_HOSTILE;
6709 // if faction have reputation then hostile state for tester at 100% dependent from at_war state
6710 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
6711 if(raw_target_faction->reputationListID >=0)
6712 if(FactionState const* factionState = ((Player*)tester)->GetFactionState(raw_target_faction))
6713 return (factionState->Flags & FACTION_FLAG_AT_WAR);
6715 // CvP forced reaction and reputation case
6716 else if(target->GetTypeId()==TYPEID_PLAYER)
6718 // forced reaction
6719 ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction);
6720 if(forceItr!=((Player const*)target)->m_forcedReactions.end())
6721 return forceItr->second <= REP_HOSTILE;
6723 // apply reputation state
6724 FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
6725 if(raw_tester_faction && raw_tester_faction->reputationListID >=0 )
6726 return ((Player const*)target)->GetReputationRank(raw_tester_faction) <= REP_HOSTILE;
6729 // common faction based case (CvC,PvC,CvP)
6730 return tester_faction->IsHostileTo(*target_faction);
6733 bool Unit::IsFriendlyTo(Unit const* unit) const
6735 // always friendly to self
6736 if(unit==this)
6737 return true;
6739 // always friendly to GM in GM mode
6740 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
6741 return true;
6743 // always non-friendly to enemy
6744 if(getVictim()==unit || unit->getVictim()==this)
6745 return false;
6747 // test pet/charm masters instead pers/charmeds
6748 Unit const* testerOwner = GetCharmerOrOwner();
6749 Unit const* targetOwner = unit->GetCharmerOrOwner();
6751 // always non-friendly to owner's enemy
6752 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
6753 return false;
6755 // always non-friendly to enemy owner
6756 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
6757 return false;
6759 // always non-friendly to owner of owner's enemy
6760 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
6761 return false;
6763 Unit const* tester = testerOwner ? testerOwner : this;
6764 Unit const* target = targetOwner ? targetOwner : unit;
6766 // always friendly to target with common owner, or to owner/pet
6767 if(tester==target)
6768 return true;
6770 // special cases (Duel)
6771 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
6773 Player const* pTester = (Player const*)tester;
6774 Player const* pTarget = (Player const*)target;
6776 // Duel
6777 if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0)
6778 return false;
6780 // Group
6781 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
6782 return true;
6784 // Sanctuary
6785 if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY))
6786 return true;
6788 // PvP FFA state
6789 if(pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP) && pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP))
6790 return false;
6792 //= PvP states
6793 // Green/Blue (non-attackable)
6794 if(pTester->GetTeam()==pTarget->GetTeam())
6795 return true;
6797 // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
6798 return !pTarget->IsPvP();
6801 // faction base cases
6802 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
6803 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
6804 if(!tester_faction || !target_faction)
6805 return false;
6807 if(target->isAttackingPlayer() && tester->IsContestedGuard())
6808 return false;
6810 // PvC forced reaction and reputation case
6811 if(tester->GetTypeId()==TYPEID_PLAYER)
6813 // forced reaction
6814 ForcedReactions::const_iterator forceItr = ((Player const*)tester)->m_forcedReactions.find(target_faction->faction);
6815 if(forceItr!=((Player const*)tester)->m_forcedReactions.end())
6816 return forceItr->second >= REP_FRIENDLY;
6818 // if faction have reputation then friendly state for tester at 100% dependent from at_war state
6819 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
6820 if(raw_target_faction->reputationListID >=0)
6821 if(FactionState const* FactionState = ((Player*)tester)->GetFactionState(raw_target_faction))
6822 return !(FactionState->Flags & FACTION_FLAG_AT_WAR);
6824 // CvP forced reaction and reputation case
6825 else if(target->GetTypeId()==TYPEID_PLAYER)
6827 // forced reaction
6828 ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction);
6829 if(forceItr!=((Player const*)target)->m_forcedReactions.end())
6830 return forceItr->second >= REP_FRIENDLY;
6832 // apply reputation state
6833 if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
6834 if(raw_tester_faction->reputationListID >=0 )
6835 return ((Player const*)target)->GetReputationRank(raw_tester_faction) >= REP_FRIENDLY;
6838 // common faction based case (CvC,PvC,CvP)
6839 return tester_faction->IsFriendlyTo(*target_faction);
6842 bool Unit::IsHostileToPlayers() const
6844 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
6845 if(!my_faction)
6846 return false;
6848 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
6849 if(raw_faction && raw_faction->reputationListID >=0 )
6850 return false;
6852 return my_faction->IsHostileToPlayers();
6855 bool Unit::IsNeutralToAll() const
6857 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
6858 if(!my_faction)
6859 return true;
6861 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
6862 if(raw_faction && raw_faction->reputationListID >=0 )
6863 return false;
6865 return my_faction->IsNeutralToAll();
6868 bool Unit::Attack(Unit *victim, bool meleeAttack)
6870 if(!victim || victim == this)
6871 return false;
6873 // dead units can neither attack nor be attacked
6874 if(!isAlive() || !victim->isAlive())
6875 return false;
6877 // player cannot attack in mount state
6878 if(GetTypeId()==TYPEID_PLAYER && IsMounted())
6879 return false;
6881 // nobody can attack GM in GM-mode
6882 if(victim->GetTypeId()==TYPEID_PLAYER)
6884 if(((Player*)victim)->isGameMaster())
6885 return false;
6887 else
6889 if(((Creature*)victim)->IsInEvadeMode())
6890 return false;
6893 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
6894 if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
6895 RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE);
6897 if (m_attacking)
6899 if (m_attacking == victim)
6901 // switch to melee attack from ranged/magic
6902 if( meleeAttack && !hasUnitState(UNIT_STAT_MELEE_ATTACKING) )
6904 addUnitState(UNIT_STAT_MELEE_ATTACKING);
6905 SendAttackStart(victim);
6906 return true;
6908 return false;
6910 AttackStop();
6913 //Set our target
6914 SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID());
6916 if(meleeAttack)
6917 addUnitState(UNIT_STAT_MELEE_ATTACKING);
6918 m_attacking = victim;
6919 m_attacking->_addAttacker(this);
6921 if(m_attacking->GetTypeId()==TYPEID_UNIT && ((Creature*)m_attacking)->AI())
6922 ((Creature*)m_attacking)->AI()->AttackedBy(this);
6924 if(GetTypeId()==TYPEID_UNIT)
6926 WorldPacket data(SMSG_AI_REACTION, 12);
6927 data << uint64(GetGUID());
6928 data << uint32(AI_REACTION_AGGRO); // Aggro sound
6929 ((WorldObject*)this)->SendMessageToSet(&data, true);
6931 ((Creature*)this)->CallAssistence();
6932 ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
6935 // delay offhand weapon attack to next attack time
6936 if(haveOffhandWeapon())
6937 resetAttackTimer(OFF_ATTACK);
6939 if(meleeAttack)
6940 SendAttackStart(victim);
6942 return true;
6945 bool Unit::AttackStop()
6947 if (!m_attacking)
6948 return false;
6950 Unit* victim = m_attacking;
6952 m_attacking->_removeAttacker(this);
6953 m_attacking = NULL;
6955 //Clear our target
6956 SetUInt64Value(UNIT_FIELD_TARGET, 0);
6958 clearUnitState(UNIT_STAT_MELEE_ATTACKING);
6960 InterruptSpell(CURRENT_MELEE_SPELL);
6962 if( GetTypeId()==TYPEID_UNIT )
6964 // reset call assistance
6965 ((Creature*)this)->SetNoCallAssistence(false);
6968 SendAttackStop(victim);
6970 return true;
6973 void Unit::CombatStop(bool cast)
6975 if(cast& IsNonMeleeSpellCasted(false))
6976 InterruptNonMeleeSpells(false);
6978 AttackStop();
6979 RemoveAllAttackers();
6980 if( GetTypeId()==TYPEID_PLAYER )
6981 ((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
6982 ClearInCombat();
6985 void Unit::CombatStopWithPets(bool cast)
6987 CombatStop(cast);
6988 if(Pet* pet = GetPet())
6989 pet->CombatStop(cast);
6990 if(Unit* charm = GetCharm())
6991 charm->CombatStop(cast);
6992 if(GetTypeId()==TYPEID_PLAYER)
6994 GuardianPetList const& guardians = ((Player*)this)->GetGuardians();
6995 for(GuardianPetList::const_iterator itr = guardians.begin(); itr != guardians.end(); ++itr)
6996 if(Unit* guardian = Unit::GetUnit(*this,*itr))
6997 guardian->CombatStop(cast);
7001 bool Unit::isAttackingPlayer() const
7003 if(hasUnitState(UNIT_STAT_ATTACK_PLAYER))
7004 return true;
7006 Pet* pet = GetPet();
7007 if(pet && pet->isAttackingPlayer())
7008 return true;
7010 Unit* charmed = GetCharm();
7011 if(charmed && charmed->isAttackingPlayer())
7012 return true;
7014 for (int8 i = 0; i < MAX_TOTEM; i++)
7016 if(m_TotemSlot[i])
7018 Creature *totem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
7019 if(totem && totem->isAttackingPlayer())
7020 return true;
7024 return false;
7027 void Unit::RemoveAllAttackers()
7029 while (!m_attackers.empty())
7031 AttackerSet::iterator iter = m_attackers.begin();
7032 if(!(*iter)->AttackStop())
7034 sLog.outError("WORLD: Unit has an attacker that isnt attacking it!");
7035 m_attackers.erase(iter);
7040 void Unit::ModifyAuraState(AuraState flag, bool apply)
7042 if (apply)
7044 if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)))
7046 SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
7047 if(GetTypeId() == TYPEID_PLAYER)
7049 const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap();
7050 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
7052 if(itr->second->state == PLAYERSPELL_REMOVED) continue;
7053 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
7054 if (!spellInfo || !IsPassiveSpell(itr->first)) continue;
7055 if (spellInfo->CasterAuraState == flag)
7056 CastSpell(this, itr->first, true, NULL);
7061 else
7063 if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1)))
7065 RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
7066 Unit::AuraMap& tAuras = GetAuras();
7067 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
7069 SpellEntry const* spellProto = (*itr).second->GetSpellProto();
7070 if (spellProto->CasterAuraState == flag)
7072 // exceptions (applied at state but not removed at state change)
7073 // Rampage
7074 if(spellProto->SpellIconID==2006 && spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && spellProto->SpellFamilyFlags==0x100000)
7076 ++itr;
7077 continue;
7080 RemoveAura(itr);
7082 else
7083 ++itr;
7089 Unit *Unit::GetOwner() const
7091 uint64 ownerid = GetOwnerGUID();
7092 if(!ownerid)
7093 return NULL;
7094 return ObjectAccessor::GetUnit(*this, ownerid);
7097 Unit *Unit::GetCharmer() const
7099 if(uint64 charmerid = GetCharmerGUID())
7100 return ObjectAccessor::GetUnit(*this, charmerid);
7101 return NULL;
7104 Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
7106 uint64 guid = GetCharmerOrOwnerGUID();
7107 if(IS_PLAYER_GUID(guid))
7108 return ObjectAccessor::GetPlayer(*this, guid);
7110 return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL;
7113 Pet* Unit::GetPet() const
7115 if(uint64 pet_guid = GetPetGUID())
7117 if(Pet* pet = ObjectAccessor::GetPet(pet_guid))
7118 return pet;
7120 sLog.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid));
7121 const_cast<Unit*>(this)->SetPet(0);
7124 return NULL;
7127 Unit* Unit::GetCharm() const
7129 if(uint64 charm_guid = GetCharmGUID())
7131 if(Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
7132 return pet;
7134 sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
7135 const_cast<Unit*>(this)->SetCharm(0);
7138 return NULL;
7141 void Unit::SetPet(Pet* pet)
7143 SetUInt64Value(UNIT_FIELD_SUMMON, pet ? pet->GetGUID() : 0);
7145 // FIXME: hack, speed must be set only at follow
7146 if(pet)
7147 for(int i = 0; i < MAX_MOVE_TYPE; ++i)
7148 pet->SetSpeed(UnitMoveType(i),m_speed_rate[i],true);
7151 void Unit::SetCharm(Unit* charmed)
7153 SetUInt64Value(UNIT_FIELD_CHARM,charmed ? charmed->GetGUID() : 0);
7156 void Unit::UnsummonAllTotems()
7158 for (int8 i = 0; i < MAX_TOTEM; ++i)
7160 if(!m_TotemSlot[i])
7161 continue;
7163 Creature *OldTotem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
7164 if (OldTotem && OldTotem->isTotem())
7165 ((Totem*)OldTotem)->UnSummon();
7169 void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical)
7171 // we guess size
7172 WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+1));
7173 data.append(pVictim->GetPackGUID());
7174 data.append(GetPackGUID());
7175 data << uint32(SpellID);
7176 data << uint32(Damage);
7177 data << uint32(0); // over healing?
7178 data << uint8(critical ? 1 : 0);
7179 data << uint8(0); // unused in client?
7180 SendMessageToSet(&data, true);
7183 void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype, bool critical)
7185 WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1));
7186 data.append(pVictim->GetPackGUID());
7187 data.append(GetPackGUID());
7188 data << uint32(SpellID);
7189 data << uint32(powertype);
7190 data << uint32(Damage);
7191 SendMessageToSet(&data, true);
7194 uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype)
7196 if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE )
7197 return pdamage;
7199 int32 BonusDamage = 0;
7200 if( GetTypeId()==TYPEID_UNIT )
7202 // Pets just add their bonus damage to their spell damage
7203 // note that their spell damage is just gain of their own auras
7204 if (((Creature*)this)->isPet())
7206 BonusDamage = ((Pet*)this)->GetBonusDamage();
7208 // For totems get damage bonus from owner (statue isn't totem in fact)
7209 else if (((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
7211 if(Unit* owner = GetOwner())
7212 return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
7216 // Damage Done
7217 uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
7219 // Taken/Done fixed damage bonus auras
7220 int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto))+BonusDamage;
7221 int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
7223 // Damage over Time spells bonus calculation
7224 float DotFactor = 1.0f;
7225 if(damagetype == DOT)
7227 int32 DotDuration = GetSpellDuration(spellProto);
7228 // 200% limit
7229 if(DotDuration > 0)
7231 if(DotDuration > 30000) DotDuration = 30000;
7232 if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
7233 int x = 0;
7234 for(int j = 0; j < 3; j++)
7236 if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
7237 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
7238 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
7240 x = j;
7241 break;
7244 int DotTicks = 6;
7245 if(spellProto->EffectAmplitude[x] != 0)
7246 DotTicks = DotDuration / spellProto->EffectAmplitude[x];
7247 if(DotTicks)
7249 DoneAdvertisedBenefit /= DotTicks;
7250 TakenAdvertisedBenefit /= DotTicks;
7255 // Taken/Done total percent damage auras
7256 float DoneTotalMod = 1.0f;
7257 float TakenTotalMod = 1.0f;
7259 // ..done
7260 AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
7261 for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
7263 if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) &&
7264 (*i)->GetSpellProto()->EquippedItemClass == -1 &&
7265 // -1 == any item class (not wand then)
7266 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
7267 // 0 == any inventory type (not wand then)
7269 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7273 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7274 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
7275 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
7276 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
7277 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7279 // ..taken
7280 AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
7281 for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
7282 if( (*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto) )
7283 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7285 // .. taken pct: scripted (increases damage of * against targets *)
7286 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7287 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
7289 switch((*i)->GetModifier()->m_miscvalue)
7291 //Molten Fury
7292 case 4920: case 4919:
7293 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT))
7294 TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f; break;
7298 // .. taken pct: dummy auras
7299 AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
7300 for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
7302 switch((*i)->GetSpellProto()->SpellIconID)
7304 //Cheat Death
7305 case 2109:
7306 if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) )
7308 if(pVictim->GetTypeId() != TYPEID_PLAYER)
7309 continue;
7310 float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
7311 if (mod < (*i)->GetModifier()->m_amount)
7312 mod = (*i)->GetModifier()->m_amount;
7313 TakenTotalMod *= (mod+100.0f)/100.0f;
7315 break;
7316 //Mangle
7317 case 2312:
7318 for(int j=0;j<3;j++)
7320 if(GetEffectMechanic(spellProto, j)==MECHANIC_BLEED)
7322 TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
7323 break;
7326 break;
7330 // Distribute Damage over multiple effects, reduce by AoE
7331 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
7333 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
7334 for(int j = 0; j < 3; ++j)
7336 if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
7337 spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
7339 CastingTime /= 2;
7340 break;
7344 switch(spellProto->SpellFamilyName)
7346 case SPELLFAMILY_MAGE:
7347 // Ignite - do not modify, it is (8*Rank)% damage of procing Spell
7348 if(spellProto->Id==12654)
7350 return pdamage;
7352 // Ice Lance
7353 else if((spellProto->SpellFamilyFlags & 0x20000LL) && spellProto->SpellIconID == 186)
7355 CastingTime /= 3; // applied 1/3 bonuses in case generic target
7356 if(pVictim->isFrozen()) // and compensate this for frozen target.
7357 TakenTotalMod *= 3.0f;
7359 // Pyroblast - 115% of Fire Damage, DoT - 20% of Fire Damage
7360 else if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 184 )
7362 DotFactor = damagetype == DOT ? 0.2f : 1.0f;
7363 CastingTime = damagetype == DOT ? 3500 : 4025;
7365 // Fireball - 100% of Fire Damage, DoT - 0% of Fire Damage
7366 else if((spellProto->SpellFamilyFlags & 0x1LL) && spellProto->SpellIconID == 185)
7368 CastingTime = 3500;
7369 DotFactor = damagetype == DOT ? 0.0f : 1.0f;
7371 // Molten armor
7372 else if (spellProto->SpellFamilyFlags & 0x0000000800000000LL)
7374 CastingTime = 0;
7376 // Arcane Missiles triggered spell
7377 else if ((spellProto->SpellFamilyFlags & 0x200000LL) && spellProto->SpellIconID == 225)
7379 CastingTime = 1000;
7381 // Blizzard triggered spell
7382 else if ((spellProto->SpellFamilyFlags & 0x80080LL) && spellProto->SpellIconID == 285)
7384 CastingTime = 500;
7386 break;
7387 case SPELLFAMILY_WARLOCK:
7388 // Life Tap
7389 if((spellProto->SpellFamilyFlags & 0x40000LL) && spellProto->SpellIconID == 208)
7391 CastingTime = 2800; // 80% from +shadow damage
7392 DoneTotalMod = 1.0f;
7393 TakenTotalMod = 1.0f;
7395 // Dark Pact
7396 else if((spellProto->SpellFamilyFlags & 0x80000000LL) && spellProto->SpellIconID == 154 && GetPetGUID())
7398 CastingTime = 3360; // 96% from +shadow damage
7399 DoneTotalMod = 1.0f;
7400 TakenTotalMod = 1.0f;
7402 // Soul Fire - 115% of Fire Damage
7403 else if((spellProto->SpellFamilyFlags & 0x8000000000LL) && spellProto->SpellIconID == 184)
7405 CastingTime = 4025;
7407 // Curse of Agony - 120% of Shadow Damage
7408 else if((spellProto->SpellFamilyFlags & 0x0000000400LL) && spellProto->SpellIconID == 544)
7410 DotFactor = 1.2f;
7412 // Drain Mana - 0% of Shadow Damage
7413 else if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 548)
7415 CastingTime = 0;
7417 // Drain Soul 214.3%
7418 else if ((spellProto->SpellFamilyFlags & 0x4000LL) && spellProto->SpellIconID == 113 )
7420 CastingTime = 7500;
7422 // Hellfire
7423 else if ((spellProto->SpellFamilyFlags & 0x40LL) && spellProto->SpellIconID == 937)
7425 CastingTime = damagetype == DOT ? 5000 : 500; // self damage seems to be so
7427 // Unstable Affliction - 180%
7428 else if (spellProto->Id == 31117 && spellProto->SpellIconID == 232)
7430 CastingTime = 6300;
7432 // Corruption 93%
7433 else if ((spellProto->SpellFamilyFlags & 0x2LL) && spellProto->SpellIconID == 313)
7435 DotFactor = 0.93f;
7437 break;
7438 case SPELLFAMILY_PALADIN:
7439 // Consecration - 95% of Holy Damage
7440 if((spellProto->SpellFamilyFlags & 0x20LL) && spellProto->SpellIconID == 51)
7442 DotFactor = 0.95f;
7443 CastingTime = 3500;
7445 // Seal of Righteousness - 10.2%/9.8% ( based on weapon type ) of Holy Damage, multiplied by weapon speed
7446 else if((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 25)
7448 Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
7449 float wspeed = GetAttackTime(BASE_ATTACK)/1000.0f;
7451 if( item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON)
7452 CastingTime = uint32(wspeed*3500*0.102f);
7453 else
7454 CastingTime = uint32(wspeed*3500*0.098f);
7456 // Judgement of Righteousness - 73%
7457 else if ((spellProto->SpellFamilyFlags & 1024) && spellProto->SpellIconID == 25)
7459 CastingTime = 2555;
7461 // Seal of Vengeance - 17% per Fully Stacked Tick - 5 Applications
7462 else if ((spellProto->SpellFamilyFlags & 0x80000000000LL) && spellProto->SpellIconID == 2292)
7464 DotFactor = 0.17f;
7465 CastingTime = 3500;
7467 // Holy shield - 5% of Holy Damage
7468 else if ((spellProto->SpellFamilyFlags & 0x4000000000LL) && spellProto->SpellIconID == 453)
7470 CastingTime = 175;
7472 // Blessing of Sanctuary - 0%
7473 else if ((spellProto->SpellFamilyFlags & 0x10000000LL) && spellProto->SpellIconID == 29)
7475 CastingTime = 0;
7477 // Seal of Righteousness trigger - already computed for parent spell
7478 else if ( spellProto->SpellFamilyName==SPELLFAMILY_PALADIN && spellProto->SpellIconID==25 && spellProto->AttributesEx4 & 0x00800000LL )
7480 return pdamage;
7482 break;
7483 case SPELLFAMILY_SHAMAN:
7484 // totem attack
7485 if (spellProto->SpellFamilyFlags & 0x000040000000LL)
7487 if (spellProto->SpellIconID == 33) // Fire Nova totem attack must be 21.4%(untested)
7488 CastingTime = 749; // ignore CastingTime and use as modifier
7489 else if (spellProto->SpellIconID == 680) // Searing Totem attack 8%
7490 CastingTime = 280; // ignore CastingTime and use as modifier
7491 else if (spellProto->SpellIconID == 37) // Magma totem attack must be 6.67%(untested)
7492 CastingTime = 234; // ignore CastingTimePenalty and use as modifier
7494 // Lightning Shield (and proc shield from T2 8 pieces bonus ) 33% per charge
7495 else if( (spellProto->SpellFamilyFlags & 0x00000000400LL) || spellProto->Id == 23552)
7496 CastingTime = 1155; // ignore CastingTimePenalty and use as modifier
7497 break;
7498 case SPELLFAMILY_PRIEST:
7499 // Mana Burn - 0% of Shadow Damage
7500 if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 212)
7502 CastingTime = 0;
7504 // Mind Flay - 59% of Shadow Damage
7505 else if((spellProto->SpellFamilyFlags & 0x800000LL) && spellProto->SpellIconID == 548)
7507 CastingTime = 2065;
7509 // Holy Fire - 86.71%, DoT - 16.5%
7510 else if ((spellProto->SpellFamilyFlags & 0x100000LL) && spellProto->SpellIconID == 156)
7512 DotFactor = damagetype == DOT ? 0.165f : 1.0f;
7513 CastingTime = damagetype == DOT ? 3500 : 3035;
7515 // Shadowguard - 28% per charge
7516 else if ((spellProto->SpellFamilyFlags & 0x2000000LL) && spellProto->SpellIconID == 19)
7518 CastingTime = 980;
7520 // Touch of Weakeness - 10%
7521 else if ((spellProto->SpellFamilyFlags & 0x80000LL) && spellProto->SpellIconID == 1591)
7523 CastingTime = 350;
7525 // Reflective Shield (back damage) - 0% (other spells fit to check not have damage effects/auras)
7526 else if (spellProto->SpellFamilyFlags == 0 && spellProto->SpellIconID == 566)
7528 CastingTime = 0;
7530 // Holy Nova - 14%
7531 else if ((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 1874)
7533 CastingTime = 500;
7535 break;
7536 case SPELLFAMILY_DRUID:
7537 // Hurricane triggered spell
7538 if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 220)
7540 CastingTime = 500;
7542 break;
7543 case SPELLFAMILY_WARRIOR:
7544 case SPELLFAMILY_HUNTER:
7545 case SPELLFAMILY_ROGUE:
7546 CastingTime = 0;
7547 break;
7548 default:
7549 break;
7552 float LvlPenalty = CalculateLevelPenalty(spellProto);
7554 // Spellmod SpellDamage
7555 float SpellModSpellDamage = 100.0f;
7557 if(Player* modOwner = GetSpellModOwner())
7558 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
7560 SpellModSpellDamage /= 100.0f;
7562 float DoneActualBenefit = DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty;
7563 float TakenActualBenefit = TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty;
7565 float tmpDamage = (float(pdamage)+DoneActualBenefit)*DoneTotalMod;
7567 // Add flat bonus from spell damage versus
7568 tmpDamage += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
7570 // apply spellmod to Done damage
7571 if(Player* modOwner = GetSpellModOwner())
7572 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
7574 tmpDamage = (tmpDamage+TakenActualBenefit)*TakenTotalMod;
7576 if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
7577 tmpDamage *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
7579 return tmpDamage > 0 ? uint32(tmpDamage) : 0;
7582 int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
7584 int32 DoneAdvertisedBenefit = 0;
7586 // ..done
7587 AuraList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
7588 for(AuraList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i)
7589 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0 &&
7590 (*i)->GetSpellProto()->EquippedItemClass == -1 &&
7591 // -1 == any item class (not wand then)
7592 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
7593 // 0 == any inventory type (not wand then)
7594 DoneAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7596 if (GetTypeId() == TYPEID_PLAYER)
7598 // Damage bonus from stats
7599 AuraList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
7600 for(AuraList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i)
7602 if((*i)->GetModifier()->m_miscvalue & schoolMask)
7604 SpellEntry const* iSpellProto = (*i)->GetSpellProto();
7605 uint8 eff = (*i)->GetEffIndex();
7607 // stat used dependent from next effect aura SPELL_AURA_MOD_SPELL_HEALING presence and misc value (stat index)
7608 Stats usedStat = STAT_INTELLECT;
7609 if(eff < 2 && iSpellProto->EffectApplyAuraName[eff+1]==SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT)
7610 usedStat = Stats(iSpellProto->EffectMiscValue[eff+1]);
7612 DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
7615 // ... and attack power
7616 AuraList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
7617 for(AuraList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i)
7618 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
7619 DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
7622 return DoneAdvertisedBenefit;
7625 int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
7627 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7629 int32 TakenAdvertisedBenefit = 0;
7630 // ..done (for creature type by mask) in taken
7631 AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
7632 for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
7633 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
7634 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7636 // ..taken
7637 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
7638 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
7639 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
7640 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7642 return TakenAdvertisedBenefit;
7645 bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType)
7647 // not critting spell
7648 if((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT))
7649 return false;
7651 float crit_chance = 0.0f;
7652 switch(spellProto->DmgClass)
7654 case SPELL_DAMAGE_CLASS_NONE:
7655 return false;
7656 case SPELL_DAMAGE_CLASS_MAGIC:
7658 if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
7659 crit_chance = 0.0f;
7660 // For other schools
7661 else if (GetTypeId() == TYPEID_PLAYER)
7662 crit_chance = GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask));
7663 else
7665 crit_chance = m_baseSpellCritChance;
7666 crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
7668 // taken
7669 if (pVictim && !IsPositiveSpell(spellProto->Id))
7671 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
7672 crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
7673 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
7674 crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
7675 // Modify by player victim resilience
7676 if (pVictim->GetTypeId() == TYPEID_PLAYER)
7677 crit_chance -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL);
7678 // scripted (increase crit chance ... against ... target by x%
7679 if(pVictim->isFrozen()) // Shatter
7681 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7682 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
7684 switch((*i)->GetModifier()->m_miscvalue)
7686 case 849: crit_chance+= 10.0f; break; //Shatter Rank 1
7687 case 910: crit_chance+= 20.0f; break; //Shatter Rank 2
7688 case 911: crit_chance+= 30.0f; break; //Shatter Rank 3
7689 case 912: crit_chance+= 40.0f; break; //Shatter Rank 4
7690 case 913: crit_chance+= 50.0f; break; //Shatter Rank 5
7695 break;
7697 case SPELL_DAMAGE_CLASS_MELEE:
7698 case SPELL_DAMAGE_CLASS_RANGED:
7700 if (pVictim)
7702 crit_chance = GetUnitCriticalChance(attackType, pVictim);
7703 crit_chance+= (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
7704 crit_chance+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
7706 break;
7708 default:
7709 return false;
7711 // percent done
7712 // only players use intelligence for critical chance computations
7713 if(Player* modOwner = GetSpellModOwner())
7714 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
7716 crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f;
7717 if (roll_chance_f(crit_chance))
7718 return true;
7719 return false;
7722 uint32 Unit::SpellCriticalBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
7724 // Calculate critical bonus
7725 int32 crit_bonus;
7726 switch(spellProto->DmgClass)
7728 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
7729 case SPELL_DAMAGE_CLASS_RANGED:
7730 // TODO: write here full calculation for melee/ranged spells
7731 crit_bonus = damage;
7732 break;
7733 default:
7734 crit_bonus = damage / 2; // for spells is 50%
7735 break;
7738 // adds additional damage to crit_bonus (from talents)
7739 if(Player* modOwner = GetSpellModOwner())
7740 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
7742 if(pVictim)
7744 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7745 crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
7748 if(crit_bonus > 0)
7749 damage += crit_bonus;
7751 return damage;
7754 uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, Unit *pVictim)
7756 // For totems get healing bonus from owner (statue isn't totem in fact)
7757 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
7758 if(Unit* owner = GetOwner())
7759 return owner->SpellHealingBonus(spellProto, healamount, damagetype, pVictim);
7761 // Healing Done
7763 // These Spells are doing fixed amount of healing (TODO found less hack-like check)
7764 if (spellProto->Id == 15290 || spellProto->Id == 39373 ||
7765 spellProto->Id == 33778 || spellProto->Id == 379 ||
7766 spellProto->Id == 38395 || spellProto->Id == 40972)
7767 return healamount;
7769 int32 AdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
7770 uint32 CastingTime = GetSpellCastTime(spellProto);
7772 // Healing Taken
7773 AdvertisedBenefit += SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
7775 // Blessing of Light dummy effects healing taken from Holy Light and Flash of Light
7776 if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN && (spellProto->SpellFamilyFlags & 0x00000000C0000000LL))
7778 AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
7779 for(AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
7781 if((*i)->GetSpellProto()->SpellVisual[0] == 9180)
7783 // Flash of Light
7784 if ((spellProto->SpellFamilyFlags & 0x0000000040000000LL) && (*i)->GetEffIndex() == 1)
7785 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
7786 // Holy Light
7787 else if ((spellProto->SpellFamilyFlags & 0x0000000080000000LL) && (*i)->GetEffIndex() == 0)
7788 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
7793 float ActualBenefit = 0.0f;
7795 if (AdvertisedBenefit != 0)
7797 // Healing over Time spells
7798 float DotFactor = 1.0f;
7799 if(damagetype == DOT)
7801 int32 DotDuration = GetSpellDuration(spellProto);
7802 if(DotDuration > 0)
7804 // 200% limit
7805 if(DotDuration > 30000) DotDuration = 30000;
7806 if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
7807 int x = 0;
7808 for(int j = 0; j < 3; j++)
7810 if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
7811 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_HEAL ||
7812 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
7814 x = j;
7815 break;
7818 int DotTicks = 6;
7819 if(spellProto->EffectAmplitude[x] != 0)
7820 DotTicks = DotDuration / spellProto->EffectAmplitude[x];
7821 if(DotTicks)
7822 AdvertisedBenefit /= DotTicks;
7826 // distribute healing to all effects, reduce AoE damage
7827 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
7829 // 0% bonus for damage and healing spells for leech spells from healing bonus
7830 for(int j = 0; j < 3; ++j)
7832 if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
7833 spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
7835 CastingTime = 0;
7836 break;
7840 // Exception
7841 switch (spellProto->SpellFamilyName)
7843 case SPELLFAMILY_SHAMAN:
7844 // Healing stream from totem (add 6% per tick from hill bonus owner)
7845 if (spellProto->SpellFamilyFlags & 0x000000002000LL)
7846 CastingTime = 210;
7847 // Earth Shield 30% per charge
7848 else if (spellProto->SpellFamilyFlags & 0x40000000000LL)
7849 CastingTime = 1050;
7850 break;
7851 case SPELLFAMILY_DRUID:
7852 // Lifebloom
7853 if (spellProto->SpellFamilyFlags & 0x1000000000LL)
7855 CastingTime = damagetype == DOT ? 3500 : 1200;
7856 DotFactor = damagetype == DOT ? 0.519f : 1.0f;
7858 // Tranquility triggered spell
7859 else if (spellProto->SpellFamilyFlags & 0x80LL)
7860 CastingTime = 667;
7861 // Rejuvenation
7862 else if (spellProto->SpellFamilyFlags & 0x10LL)
7863 DotFactor = 0.845f;
7864 // Regrowth
7865 else if (spellProto->SpellFamilyFlags & 0x40LL)
7867 DotFactor = damagetype == DOT ? 0.705f : 1.0f;
7868 CastingTime = damagetype == DOT ? 3500 : 1010;
7870 break;
7871 case SPELLFAMILY_PRIEST:
7872 // Holy Nova - 14%
7873 if ((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 1874)
7874 CastingTime = 500;
7875 break;
7876 case SPELLFAMILY_PALADIN:
7877 // Seal and Judgement of Light
7878 if ( spellProto->SpellFamilyFlags & 0x100040000LL )
7879 CastingTime = 0;
7880 break;
7881 case SPELLFAMILY_WARRIOR:
7882 case SPELLFAMILY_ROGUE:
7883 case SPELLFAMILY_HUNTER:
7884 CastingTime = 0;
7885 break;
7888 float LvlPenalty = CalculateLevelPenalty(spellProto);
7890 // Spellmod SpellDamage
7891 float SpellModSpellDamage = 100.0f;
7893 if(Player* modOwner = GetSpellModOwner())
7894 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
7896 SpellModSpellDamage /= 100.0f;
7898 ActualBenefit = (float)AdvertisedBenefit * ((float)CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty;
7901 // use float as more appropriate for negative values and percent applying
7902 float heal = healamount + ActualBenefit;
7904 // TODO: check for ALL/SPELLS type
7905 // Healing done percent
7906 AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
7907 for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
7908 heal *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
7910 // apply spellmod to Done amount
7911 if(Player* modOwner = GetSpellModOwner())
7912 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
7914 // Healing Wave cast
7915 if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags & 0x0000000000000040LL)
7917 // Search for Healing Way on Victim (stack up to 3 time)
7918 int32 pctMod = 0;
7919 Unit::AuraList const& auraDummy = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
7920 for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr!=auraDummy.end(); ++itr)
7921 if((*itr)->GetId() == 29203)
7922 pctMod += (*itr)->GetModifier()->m_amount;
7923 // Apply bonus
7924 if (pctMod)
7925 heal = heal * (100 + pctMod) / 100;
7928 // Healing taken percent
7929 float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
7930 if(minval)
7931 heal *= (100.0f + minval) / 100.0f;
7933 float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
7934 if(maxval)
7935 heal *= (100.0f + maxval) / 100.0f;
7937 if (heal < 0) heal = 0;
7939 return uint32(heal);
7942 int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
7944 int32 AdvertisedBenefit = 0;
7946 AuraList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE);
7947 for(AuraList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i)
7948 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
7949 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
7951 // Healing bonus of spirit, intellect and strength
7952 if (GetTypeId() == TYPEID_PLAYER)
7954 // Healing bonus from stats
7955 AuraList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
7956 for(AuraList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i)
7958 // stat used dependent from misc value (stat index)
7959 Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]);
7960 AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
7963 // ... and attack power
7964 AuraList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
7965 for(AuraList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i)
7966 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
7967 AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
7969 return AdvertisedBenefit;
7972 int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
7974 int32 AdvertisedBenefit = 0;
7975 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING);
7976 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
7977 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
7978 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
7979 return AdvertisedBenefit;
7982 bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask, bool useCharges)
7984 // no charges dependent checks
7985 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
7986 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
7987 if(itr->type & shoolMask)
7988 return true;
7990 // charges dependent checks
7991 SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
7992 for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
7994 if(itr->type & shoolMask)
7996 if(useCharges)
7998 AuraList const& auraDamageImmunity = GetAurasByType(SPELL_AURA_DAMAGE_IMMUNITY);
7999 for(AuraList::const_iterator auraItr = auraDamageImmunity.begin(); auraItr != auraDamageImmunity.end(); ++auraItr)
8001 if((*auraItr)->GetId()==itr->spellId)
8003 if((*auraItr)->m_procCharges > 0)
8005 --(*auraItr)->m_procCharges;
8006 if((*auraItr)->m_procCharges==0)
8007 RemoveAurasDueToSpell(itr->spellId);
8009 break;
8013 return true;
8017 return false;
8020 bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges)
8022 if (!spellInfo)
8023 return false;
8025 // no charges first
8027 //FIX ME this hack: don't get feared if stunned
8028 if (spellInfo->Mechanic == MECHANIC_FEAR )
8030 if ( hasUnitState(UNIT_STAT_STUNNED) )
8031 return true;
8034 // not have spells with charges currently
8035 SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
8036 for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
8037 if(itr->type == spellInfo->Dispel)
8038 return true;
8040 if( !(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE)) // unaffected by school immunity
8042 // not have spells with charges currently
8043 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
8044 for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
8045 if( !(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id)) &&
8046 (itr->type & GetSpellSchoolMask(spellInfo)) )
8047 return true;
8050 // charges dependent checks
8052 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
8053 for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
8055 if(itr->type == spellInfo->Mechanic)
8057 if(useCharges)
8059 AuraList const& auraMechImmunity = GetAurasByType(SPELL_AURA_MECHANIC_IMMUNITY);
8060 for(AuraList::const_iterator auraItr = auraMechImmunity.begin(); auraItr != auraMechImmunity.end(); ++auraItr)
8062 if((*auraItr)->GetId()==itr->spellId)
8064 if((*auraItr)->m_procCharges > 0)
8066 --(*auraItr)->m_procCharges;
8067 if((*auraItr)->m_procCharges==0)
8068 RemoveAurasDueToSpell(itr->spellId);
8070 break;
8074 return true;
8078 return false;
8081 bool Unit::IsImmunedToSpellEffect(uint32 effect, uint32 mechanic) const
8083 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
8084 SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
8085 for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
8086 if(itr->type == effect)
8087 return true;
8089 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
8090 for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
8091 if(itr->type == mechanic)
8092 return true;
8094 return false;
8097 bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
8099 if(!spellInfo)
8100 return false;
8102 uint32 family = spellInfo->SpellFamilyName;
8103 uint64 flags = spellInfo->SpellFamilyFlags;
8105 if((family == 5 && flags == 256) || //Searing Pain
8106 (family == 6 && flags == 8192) || //Mind Blast
8107 (family == 11 && flags == 1048576)) //Earth Shock
8108 return true;
8110 return false;
8113 void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attType, SpellEntry const *spellProto)
8115 if(!pVictim)
8116 return;
8118 if(*pdamage == 0)
8119 return;
8121 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
8123 // Taken/Done fixed damage bonus auras
8124 int32 DoneFlatBenefit = 0;
8125 int32 TakenFlatBenefit = 0;
8127 // ..done (for creature type by mask) in taken
8128 AuraList const& mDamageDoneCreature = this->GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
8129 for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
8130 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8131 DoneFlatBenefit += (*i)->GetModifier()->m_amount;
8133 // ..done
8134 // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
8136 // ..done (base at attack power for marked target and base at attack power for creature type)
8137 int32 APbonus = 0;
8138 if(attType == RANGED_ATTACK)
8140 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
8142 // ..done (base at attack power and creature type)
8143 AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS);
8144 for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
8145 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8146 APbonus += (*i)->GetModifier()->m_amount;
8148 else
8150 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
8152 // ..done (base at attack power and creature type)
8153 AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS);
8154 for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
8155 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8156 APbonus += (*i)->GetModifier()->m_amount;
8159 if (APbonus!=0) // Can be negative
8161 bool normalized = false;
8162 if(spellProto)
8164 for (uint8 i = 0; i<3;i++)
8166 if (spellProto->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
8168 normalized = true;
8169 break;
8174 DoneFlatBenefit += int32(APbonus/14.0f * GetAPMultiplier(attType,normalized));
8177 // ..taken
8178 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
8179 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
8180 if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
8181 TakenFlatBenefit += (*i)->GetModifier()->m_amount;
8183 if(attType!=RANGED_ATTACK)
8184 TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
8185 else
8186 TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
8188 // Done/Taken total percent damage auras
8189 float DoneTotalMod = 1;
8190 float TakenTotalMod = 1;
8192 // ..done
8193 // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
8194 // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
8196 AuraList const& mDamageDoneVersus = this->GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
8197 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
8198 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8199 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8201 // ..taken
8202 AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
8203 for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
8204 if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
8205 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8207 // .. taken pct: dummy auras
8208 AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
8209 for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
8211 switch((*i)->GetSpellProto()->SpellIconID)
8213 //Cheat Death
8214 case 2109:
8215 if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
8217 if(pVictim->GetTypeId() != TYPEID_PLAYER)
8218 continue;
8219 float mod = ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
8220 if (mod < (*i)->GetModifier()->m_amount)
8221 mod = (*i)->GetModifier()->m_amount;
8222 TakenTotalMod *= (mod+100.0f)/100.0f;
8224 break;
8225 //Mangle
8226 case 2312:
8227 if(spellProto==NULL)
8228 break;
8229 // Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG)
8230 if(spellProto->SpellFamilyName==SPELLFAMILY_DRUID && (spellProto->SpellFamilyFlags==0x00008000LL))
8231 TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
8232 break;
8236 // .. taken pct: class scripts
8237 AuraList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
8238 for(AuraList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
8240 switch((*i)->GetMiscValue())
8242 case 6427: case 6428: // Dirty Deeds
8243 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
8245 Aura* eff0 = GetAura((*i)->GetId(),0);
8246 if(!eff0 || (*i)->GetEffIndex()!=1)
8248 sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId());
8249 continue;
8252 // effect 0 have expected value but in negative state
8253 TakenTotalMod *= (-eff0->GetModifier()->m_amount+100.0f)/100.0f;
8255 break;
8259 if(attType != RANGED_ATTACK)
8261 AuraList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
8262 for(AuraList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i)
8263 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8265 else
8267 AuraList const& mModRangedDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
8268 for(AuraList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i)
8269 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8272 float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod;
8274 // apply spellmod to Done damage
8275 if(spellProto)
8277 if(Player* modOwner = GetSpellModOwner())
8278 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage);
8281 tmpDamage = (tmpDamage + TakenFlatBenefit)*TakenTotalMod;
8283 // bonus result can be negative
8284 *pdamage = tmpDamage > 0 ? uint32(tmpDamage) : 0;
8287 void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
8289 if (apply)
8291 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next)
8293 next = itr; ++next;
8294 if(itr->type == type)
8296 m_spellImmune[op].erase(itr);
8297 next = m_spellImmune[op].begin();
8300 SpellImmune Immune;
8301 Immune.spellId = spellId;
8302 Immune.type = type;
8303 m_spellImmune[op].push_back(Immune);
8305 else
8307 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
8309 if(itr->spellId == spellId)
8311 m_spellImmune[op].erase(itr);
8312 break;
8319 void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply)
8321 ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply);
8323 if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
8324 RemoveAurasWithDispelType(type);
8327 float Unit::GetWeaponProcChance() const
8329 // normalized proc chance for weapon attack speed
8330 // (odd formula...)
8331 if(isAttackReady(BASE_ATTACK))
8332 return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
8333 else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
8334 return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
8335 return 0;
8338 float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM) const
8340 // proc per minute chance calculation
8341 if (PPM <= 0) return 0.0f;
8342 uint32 result = uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
8343 return result;
8346 void Unit::Mount(uint32 mount)
8348 if(!mount)
8349 return;
8351 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING);
8353 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
8355 SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
8357 // unsummon pet
8358 if(GetTypeId() == TYPEID_PLAYER)
8360 Pet* pet = GetPet();
8361 if(pet)
8363 if(pet->isControlled())
8365 ((Player*)this)->SetTemporaryUnsummonedPetNumber(pet->GetCharmInfo()->GetPetNumber());
8366 ((Player*)this)->SetOldPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL));
8369 ((Player*)this)->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT);
8371 else
8372 ((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
8376 void Unit::Unmount()
8378 if(!IsMounted())
8379 return;
8381 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED);
8383 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
8384 RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
8386 // only resummon old pet if the player is already added to a map
8387 // this prevents adding a pet to a not created map which would otherwise cause a crash
8388 // (it could probably happen when logging in after a previous crash)
8389 if(GetTypeId() == TYPEID_PLAYER && IsInWorld() && ((Player*)this)->GetTemporaryUnsummonedPetNumber() && isAlive())
8391 Pet* NewPet = new Pet;
8392 if(!NewPet->LoadPetFromDB(this, 0, ((Player*)this)->GetTemporaryUnsummonedPetNumber(), true))
8393 delete NewPet;
8395 ((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
8399 void Unit::SetInCombatWith(Unit* enemy)
8401 Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
8402 if(eOwner->IsPvP())
8404 SetInCombatState(true);
8405 return;
8408 //check for duel
8409 if(eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel)
8411 Unit const* myOwner = GetCharmerOrOwnerOrSelf();
8412 if(((Player const*)eOwner)->duel->opponent == myOwner)
8414 SetInCombatState(true);
8415 return;
8418 SetInCombatState(false);
8421 void Unit::SetInCombatState(bool PvP)
8423 // only alive units can be in combat
8424 if(!isAlive())
8425 return;
8427 if(PvP)
8428 m_CombatTimer = 5000;
8429 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
8431 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
8432 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
8435 void Unit::ClearInCombat()
8437 m_CombatTimer = 0;
8438 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
8440 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
8441 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
8443 // Player's state will be cleared in Player::UpdateContestedPvP
8444 if(GetTypeId()!=TYPEID_PLAYER)
8445 clearUnitState(UNIT_STAT_ATTACK_PLAYER);
8448 bool Unit::isTargetableForAttack() const
8450 if (GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster())
8451 return false;
8453 if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
8454 return false;
8456 return isAlive() && !hasUnitState(UNIT_STAT_DIED)&& !isInFlight() /*&& !isStealth()*/;
8459 int32 Unit::ModifyHealth(int32 dVal)
8461 int32 gain = 0;
8463 if(dVal==0)
8464 return 0;
8466 int32 curHealth = (int32)GetHealth();
8468 int32 val = dVal + curHealth;
8469 if(val <= 0)
8471 SetHealth(0);
8472 return -curHealth;
8475 int32 maxHealth = (int32)GetMaxHealth();
8477 if(val < maxHealth)
8479 SetHealth(val);
8480 gain = val - curHealth;
8482 else if(curHealth != maxHealth)
8484 SetHealth(maxHealth);
8485 gain = maxHealth - curHealth;
8488 return gain;
8491 int32 Unit::ModifyPower(Powers power, int32 dVal)
8493 int32 gain = 0;
8495 if(dVal==0)
8496 return 0;
8498 int32 curPower = (int32)GetPower(power);
8500 int32 val = dVal + curPower;
8501 if(val <= 0)
8503 SetPower(power,0);
8504 return -curPower;
8507 int32 maxPower = (int32)GetMaxPower(power);
8509 if(val < maxPower)
8511 SetPower(power,val);
8512 gain = val - curPower;
8514 else if(curPower != maxPower)
8516 SetPower(power,maxPower);
8517 gain = maxPower - curPower;
8520 return gain;
8523 bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList) const
8525 if(!u)
8526 return false;
8528 // Always can see self
8529 if (u==this)
8530 return true;
8532 // player visible for other player if not logout and at same transport
8533 // including case when player is out of world
8534 bool at_same_transport =
8535 GetTypeId() == TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER &&
8536 !((Player*)this)->GetSession()->PlayerLogout() && !((Player*)u)->GetSession()->PlayerLogout() &&
8537 !((Player*)this)->GetSession()->PlayerLoading() && !((Player*)u)->GetSession()->PlayerLoading() &&
8538 ((Player*)this)->GetTransport() && ((Player*)this)->GetTransport() == ((Player*)u)->GetTransport();
8540 // not in world
8541 if(!at_same_transport && (!IsInWorld() || !u->IsInWorld()))
8542 return false;
8544 // forbidden to seen (at GM respawn command)
8545 if(m_Visibility==VISIBILITY_RESPAWN)
8546 return false;
8548 // always seen by owner
8549 if(GetCharmerOrOwnerGUID()==u->GetGUID())
8550 return true;
8552 // Grid dead/alive checks
8553 if( u->GetTypeId()==TYPEID_PLAYER)
8555 // non visible at grid for any stealth state
8556 if(!IsVisibleInGridForPlayer((Player *)u))
8557 return false;
8559 // if player is dead then he can't detect anyone in anycases
8560 if(!u->isAlive())
8561 detect = false;
8563 else
8565 // all dead creatures/players not visible for any creatures
8566 if(!u->isAlive() || !isAlive())
8567 return false;
8570 // different visible distance checks
8571 if(u->isInFlight()) // what see player in flight
8573 // use object grey distance for all (only see objects any way)
8574 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceInFlight()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f)))
8575 return false;
8577 else if(!isAlive()) // distance for show body
8579 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f)))
8580 return false;
8582 else if(GetTypeId()==TYPEID_PLAYER) // distance for show player
8584 if(u->GetTypeId()==TYPEID_PLAYER)
8586 // Players far than max visible distance for player or not in our map are not visible too
8587 if (!at_same_transport && !IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f)))
8588 return false;
8590 else
8592 // Units far than max visible distance for creature or not in our map are not visible too
8593 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f)))
8594 return false;
8597 else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
8599 // Pet/charmed far than max visible distance for player or not in our map are not visible too
8600 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f)))
8601 return false;
8603 else // distance for show creature
8605 // Units far than max visible distance for creature or not in our map are not visible too
8606 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f)))
8607 return false;
8610 // Visible units, always are visible for all units, except for units under invisibility
8611 if (m_Visibility == VISIBILITY_ON && u->m_invisibilityMask==0)
8612 return true;
8614 // GMs see any players, not higher GMs and all units
8615 if (u->GetTypeId() == TYPEID_PLAYER && ((Player *)u)->isGameMaster())
8617 if(GetTypeId() == TYPEID_PLAYER)
8618 return ((Player *)this)->GetSession()->GetSecurity() <= ((Player *)u)->GetSession()->GetSecurity();
8619 else
8620 return true;
8623 // non faction visibility non-breakable for non-GMs
8624 if (m_Visibility == VISIBILITY_OFF)
8625 return false;
8627 // raw invisibility
8628 bool invisible = (m_invisibilityMask != 0 || u->m_invisibilityMask !=0);
8630 // detectable invisibility case
8631 if( invisible && (
8632 // Invisible units, always are visible for units under same invisibility type
8633 (m_invisibilityMask & u->m_invisibilityMask)!=0 ||
8634 // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
8635 u->canDetectInvisibilityOf(this) ||
8636 // Units that can detect invisibility always are visible for units that can be detected
8637 canDetectInvisibilityOf(u) ))
8639 invisible = false;
8642 // special cases for always overwrite invisibility/stealth
8643 if(invisible || m_Visibility == VISIBILITY_GROUP_STEALTH)
8645 // non-hostile case
8646 if (!u->IsHostileTo(this))
8648 // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
8649 if(GetTypeId()==TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER)
8651 if(((Player*)this)->IsGroupVisibleFor(((Player*)u)))
8652 return true;
8654 // else apply same rules as for hostile case (detecting check for stealth)
8657 // hostile case
8658 else
8660 // Hunter mark functionality
8661 AuraList const& auras = GetAurasByType(SPELL_AURA_MOD_STALKED);
8662 for(AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
8663 if((*iter)->GetCasterGUID()==u->GetGUID())
8664 return true;
8666 // else apply detecting check for stealth
8669 // none other cases for detect invisibility, so invisible
8670 if(invisible)
8671 return false;
8673 // else apply stealth detecting check
8676 // unit got in stealth in this moment and must ignore old detected state
8677 if (m_Visibility == VISIBILITY_GROUP_NO_DETECT)
8678 return false;
8680 // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
8681 if (m_Visibility != VISIBILITY_GROUP_STEALTH)
8682 return true;
8684 // NOW ONLY STEALTH CASE
8686 // stealth and detected and visible for some seconds
8687 if (u->GetTypeId() == TYPEID_PLAYER && ((Player*)u)->m_DetectInvTimer > 300 && ((Player*)u)->HaveAtClient(this))
8688 return true;
8690 //if in non-detect mode then invisible for unit
8691 if (!detect)
8692 return false;
8694 // Special cases
8696 // If is attacked then stealth is lost, some creature can use stealth too
8697 if( !getAttackers().empty() )
8698 return true;
8700 // If there is collision rogue is seen regardless of level difference
8701 // TODO: check sizes in DB
8702 float distance = GetDistance(u);
8703 if (distance < 0.24f)
8704 return true;
8706 //If a mob or player is stunned he will not be able to detect stealth
8707 if (u->hasUnitState(UNIT_STAT_STUNNED) && (u != this))
8708 return false;
8710 // Creature can detect target only in aggro radius
8711 if(u->GetTypeId() != TYPEID_PLAYER)
8713 //Always invisible from back and out of aggro range
8714 bool isInFront = u->isInFront(this,((Creature const*)u)->GetAttackDistance(this));
8715 if(!isInFront)
8716 return false;
8718 else
8720 //Always invisible from back
8721 bool isInFront = u->isInFront(this,(GetTypeId()==TYPEID_PLAYER || GetCharmerOrOwnerGUID()) ? World::GetMaxVisibleDistanceForPlayer() : World::GetMaxVisibleDistanceForCreature());
8722 if(!isInFront)
8723 return false;
8726 // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
8727 if(!u->HasAuraType(SPELL_AURA_DETECT_STEALTH))
8729 //Calculation if target is in front
8731 //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
8732 float visibleDistance = 10.5f - (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH)/100.0f);
8734 //Visible distance is modified by
8735 //-Level Diff (every level diff = 1.0f in visible distance)
8736 visibleDistance += int32(u->getLevelForTarget(this)) - int32(this->getLevelForTarget(u));
8738 //This allows to check talent tree and will add addition stealth dependent on used points)
8739 int32 stealthMod = GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL);
8740 if(stealthMod < 0)
8741 stealthMod = 0;
8743 //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
8744 //based on wowwiki every 5 mod we have 1 more level diff in calculation
8745 visibleDistance += (int32(u->GetTotalAuraModifier(SPELL_AURA_MOD_DETECT)) - stealthMod)/5.0f;
8747 if(distance > visibleDistance)
8748 return false;
8751 // Now check is target visible with LoS
8752 float ox,oy,oz;
8753 u->GetPosition(ox,oy,oz);
8754 return IsWithinLOS(ox,oy,oz);
8757 void Unit::SetVisibility(UnitVisibility x)
8759 m_Visibility = x;
8761 if(IsInWorld())
8763 Map *m = MapManager::Instance().GetMap(GetMapId(), this);
8765 if(GetTypeId()==TYPEID_PLAYER)
8766 m->PlayerRelocation((Player*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
8767 else
8768 m->CreatureRelocation((Creature*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
8772 bool Unit::canDetectInvisibilityOf(Unit const* u) const
8774 if(uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask))
8776 for(uint32 i = 0; i < 10; ++i)
8778 if(((1 << i) & mask)==0)
8779 continue;
8781 // find invisibility level
8782 uint32 invLevel = 0;
8783 Unit::AuraList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
8784 for(Unit::AuraList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
8785 if(((*itr)->GetModifier()->m_miscvalue)==i && invLevel < (*itr)->GetModifier()->m_amount)
8786 invLevel = (*itr)->GetModifier()->m_amount;
8788 // find invisibility detect level
8789 uint32 detectLevel = 0;
8790 Unit::AuraList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
8791 for(Unit::AuraList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
8792 if(((*itr)->GetModifier()->m_miscvalue)==i && detectLevel < (*itr)->GetModifier()->m_amount)
8793 detectLevel = (*itr)->GetModifier()->m_amount;
8795 if(i==6 && GetTypeId()==TYPEID_PLAYER) // special drunk detection case
8797 detectLevel = ((Player*)this)->GetDrunkValue();
8800 if(invLevel <= detectLevel)
8801 return true;
8805 return false;
8808 void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
8810 int32 main_speed_mod = 0;
8811 float stack_bonus = 1.0f;
8812 float non_stack_bonus = 1.0f;
8814 switch(mtype)
8816 case MOVE_WALK:
8817 return;
8818 case MOVE_RUN:
8820 if (IsMounted()) // Use on mount auras
8822 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED);
8823 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS);
8824 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f;
8826 else
8828 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED);
8829 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS);
8830 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f;
8832 break;
8834 case MOVE_WALKBACK:
8835 return;
8836 case MOVE_SWIM:
8838 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED);
8839 break;
8841 case MOVE_SWIMBACK:
8842 return;
8843 case MOVE_FLY:
8845 if (IsMounted()) // Use on mount auras
8846 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED);
8847 else // Use not mount (shapeshift for example) auras (should stack)
8848 main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT);
8849 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS);
8850 non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f;
8851 break;
8853 case MOVE_FLYBACK:
8854 return;
8855 default:
8856 sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
8857 return;
8860 float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus;
8861 // now we ready for speed calculation
8862 float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus;
8864 switch(mtype)
8866 case MOVE_RUN:
8867 case MOVE_SWIM:
8868 case MOVE_FLY:
8870 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
8871 // TODO: possible affect only on MOVE_RUN
8872 if(int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED))
8874 // Use speed from aura
8875 float max_speed = normalization / baseMoveSpeed[mtype];
8876 if (speed > max_speed)
8877 speed = max_speed;
8879 break;
8881 default:
8882 break;
8885 // Apply strongest slow aura mod to speed
8886 int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
8887 if (slow)
8888 speed *=(100.0f + slow)/100.0f;
8889 SetSpeed(mtype, speed, forced);
8892 float Unit::GetSpeed( UnitMoveType mtype ) const
8894 return m_speed_rate[mtype]*baseMoveSpeed[mtype];
8897 void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
8899 if (rate < 0)
8900 rate = 0.0f;
8902 // Update speed only on change
8903 if (m_speed_rate[mtype] == rate)
8904 return;
8906 m_speed_rate[mtype] = rate;
8908 propagateSpeedChange();
8910 // Send speed change packet only for player
8911 if (GetTypeId()!=TYPEID_PLAYER)
8912 return;
8914 WorldPacket data;
8915 if(!forced)
8917 switch(mtype)
8919 case MOVE_WALK:
8920 data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+1+4+4+4+4+4+4+4);
8921 break;
8922 case MOVE_RUN:
8923 data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+1+4+4+4+4+4+4+4);
8924 break;
8925 case MOVE_WALKBACK:
8926 data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4);
8927 break;
8928 case MOVE_SWIM:
8929 data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+1+4+4+4+4+4+4+4);
8930 break;
8931 case MOVE_SWIMBACK:
8932 data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4);
8933 break;
8934 case MOVE_TURN:
8935 data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+1+4+4+4+4+4+4+4);
8936 break;
8937 case MOVE_FLY:
8938 data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+1+4+4+4+4+4+4+4);
8939 break;
8940 case MOVE_FLYBACK:
8941 data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4);
8942 break;
8943 default:
8944 sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
8945 return;
8948 data.append(GetPackGUID());
8949 data << uint32(0); //movement flags
8950 data << uint16(0); //unk
8951 data << uint32(getMSTime());
8952 data << float(GetPositionX());
8953 data << float(GetPositionY());
8954 data << float(GetPositionZ());
8955 data << float(GetOrientation());
8956 data << uint32(0); //flag unk
8957 data << float(GetSpeed(mtype));
8958 SendMessageToSet( &data, true );
8960 else
8962 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
8963 // and do it only for real sent packets and use run for run/mounted as client expected
8964 ++((Player*)this)->m_forced_speed_changes[mtype];
8965 switch(mtype)
8967 case MOVE_WALK:
8968 data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
8969 break;
8970 case MOVE_RUN:
8971 data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17);
8972 break;
8973 case MOVE_WALKBACK:
8974 data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16);
8975 break;
8976 case MOVE_SWIM:
8977 data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16);
8978 break;
8979 case MOVE_SWIMBACK:
8980 data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16);
8981 break;
8982 case MOVE_TURN:
8983 data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16);
8984 break;
8985 case MOVE_FLY:
8986 data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16);
8987 break;
8988 case MOVE_FLYBACK:
8989 data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
8990 break;
8991 default:
8992 sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
8993 return;
8995 data.append(GetPackGUID());
8996 data << (uint32)0;
8997 if (mtype == MOVE_RUN)
8998 data << uint8(0); // new 2.1.0
8999 data << float(GetSpeed(mtype));
9000 SendMessageToSet( &data, true );
9002 if(Pet* pet = GetPet())
9003 pet->SetSpeed(MOVE_RUN, m_speed_rate[mtype],forced);
9006 void Unit::SetHover(bool on)
9008 if(on)
9009 CastSpell(this,11010,true);
9010 else
9011 RemoveAurasDueToSpell(11010);
9014 void Unit::setDeathState(DeathState s)
9016 if (s != ALIVE && s!= JUST_ALIVED)
9018 CombatStop();
9019 DeleteThreatList();
9020 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
9022 if(IsNonMeleeSpellCasted(false))
9023 InterruptNonMeleeSpells(false);
9026 if (s == JUST_DIED)
9028 RemoveAllAurasOnDeath();
9029 UnsummonAllTotems();
9031 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
9032 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
9033 // remove aurastates allowing special moves
9034 ClearAllReactives();
9035 ClearDiminishings();
9037 else if(s == JUST_ALIVED)
9039 RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
9042 if (m_deathState != ALIVE && s == ALIVE)
9044 //_ApplyAllAuraMods();
9046 m_deathState = s;
9049 /*########################################
9050 ######## ########
9051 ######## AGGRO SYSTEM ########
9052 ######## ########
9053 ########################################*/
9054 bool Unit::CanHaveThreatList() const
9056 // only creatures can have threat list
9057 if( GetTypeId() != TYPEID_UNIT )
9058 return false;
9060 // only alive units can have threat list
9061 if( !isAlive() )
9062 return false;
9064 // pets and totems can not have threat list
9065 if( ((Creature*)this)->isPet() || ((Creature*)this)->isTotem() )
9066 return false;
9068 return true;
9071 //======================================================================
9073 float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask)
9075 if(!HasAuraType(SPELL_AURA_MOD_THREAT))
9076 return threat;
9078 SpellSchools school = GetFirstSchoolInMask(schoolMask);
9080 return threat * m_threatModifier[school];
9083 //======================================================================
9085 void Unit::AddThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell)
9087 // Only mobs can manage threat lists
9088 if(CanHaveThreatList())
9089 m_ThreatManager.addThreat(pVictim, threat, schoolMask, threatSpell);
9092 //======================================================================
9094 void Unit::DeleteThreatList()
9096 m_ThreatManager.clearReferences();
9099 //======================================================================
9101 void Unit::TauntApply(Unit* taunter)
9103 assert(GetTypeId()== TYPEID_UNIT);
9105 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
9106 return;
9108 if(!CanHaveThreatList())
9109 return;
9111 Unit *target = getVictim();
9112 if(target && target == taunter)
9113 return;
9115 SetInFront(taunter);
9116 if (((Creature*)this)->AI())
9117 ((Creature*)this)->AI()->AttackStart(taunter);
9119 m_ThreatManager.tauntApply(taunter);
9122 //======================================================================
9124 void Unit::TauntFadeOut(Unit *taunter)
9126 assert(GetTypeId()== TYPEID_UNIT);
9128 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
9129 return;
9131 if(!CanHaveThreatList())
9132 return;
9134 Unit *target = getVictim();
9135 if(!target || target != taunter)
9136 return;
9138 if(m_ThreatManager.isThreatListEmpty())
9140 if(((Creature*)this)->AI())
9141 ((Creature*)this)->AI()->EnterEvadeMode();
9142 return;
9145 m_ThreatManager.tauntFadeOut(taunter);
9146 target = m_ThreatManager.getHostilTarget();
9148 if (target && target != taunter)
9150 SetInFront(target);
9151 if (((Creature*)this)->AI())
9152 ((Creature*)this)->AI()->AttackStart(target);
9156 //======================================================================
9158 bool Unit::SelectHostilTarget()
9160 //function provides main threat functionality
9161 //next-victim-selection algorithm and evade mode are called
9162 //threat list sorting etc.
9164 assert(GetTypeId()== TYPEID_UNIT);
9165 Unit* target = NULL;
9167 //This function only useful once AI has been initilazied
9168 if (!((Creature*)this)->AI())
9169 return false;
9171 if(!m_ThreatManager.isThreatListEmpty())
9173 if(!HasAuraType(SPELL_AURA_MOD_TAUNT))
9175 target = m_ThreatManager.getHostilTarget();
9179 if(target)
9181 if(!hasUnitState(UNIT_STAT_STUNNED))
9182 SetInFront(target);
9183 ((Creature*)this)->AI()->AttackStart(target);
9184 return true;
9187 // no target but something prevent go to evade mode
9188 if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT) )
9189 return false;
9191 // last case when creature don't must go to evade mode:
9192 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
9193 // for example at owner command to pet attack some far away creature
9194 // Note: creature not have targeted movement generator but have attacker in this case
9195 if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE )
9197 for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
9199 if( (*itr)->IsInMap(this) && (*itr)->isTargetableForAttack() && (*itr)->isInAccessablePlaceFor((Creature*)this) )
9200 return false;
9204 // enter in evade mode in other case
9205 ((Creature*)this)->AI()->EnterEvadeMode();
9207 return false;
9210 //======================================================================
9211 //======================================================================
9212 //======================================================================
9214 int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* target)
9216 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
9218 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
9220 int32 level = int32(getLevel()) - int32(spellProto->spellLevel);
9221 if (level > spellProto->maxLevel && spellProto->maxLevel > 0)
9222 level = spellProto->maxLevel;
9224 float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index];
9225 float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index];
9226 int32 basePoints = int32(effBasePoints + level * basePointsPerLevel);
9227 int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel);
9228 float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index];
9230 // prevent random generator from getting confused by spells casted with Unit::CastCustomSpell
9231 int32 randvalue = spellProto->EffectBaseDice[effect_index] >= randomPoints ? spellProto->EffectBaseDice[effect_index]:irand(spellProto->EffectBaseDice[effect_index], randomPoints);
9232 int32 value = basePoints + randvalue;
9233 //random damage
9234 if(comboDamage != 0 && unitPlayer && target && (target->GetGUID() == unitPlayer->GetComboTarget()))
9235 value += (int32)(comboDamage * comboPoints);
9237 if(Player* modOwner = GetSpellModOwner())
9239 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value);
9240 switch(effect_index)
9242 case 0:
9243 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT1, value);
9244 break;
9245 case 1:
9246 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT2, value);
9247 break;
9248 case 2:
9249 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT3, value);
9250 break;
9254 if(spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel &&
9255 spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
9256 spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK)
9257 value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
9259 return value;
9262 int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target)
9264 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
9266 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
9268 int32 minduration = GetSpellDuration(spellProto);
9269 int32 maxduration = GetSpellMaxDuration(spellProto);
9271 int32 duration;
9273 if( minduration != -1 && minduration != maxduration )
9274 duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
9275 else
9276 duration = minduration;
9278 if (duration > 0)
9280 int32 mechanic = GetEffectMechanic(spellProto, effect_index);
9281 // Find total mod value (negative bonus)
9282 int32 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, mechanic);
9283 // Find max mod (negative bonus)
9284 int32 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, mechanic);
9286 int32 durationMod = 0;
9287 // Select strongest negative mod
9288 if (durationMod_always > durationMod_not_stack)
9289 durationMod = durationMod_not_stack;
9290 else
9291 durationMod = durationMod_always;
9293 if (durationMod != 0)
9294 duration = int32(int64(duration) * (100+durationMod) /100);
9296 if (duration < 0) duration = 0;
9299 return duration;
9302 DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
9304 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
9306 if(i->DRGroup != group)
9307 continue;
9309 if(!i->hitCount)
9310 return DIMINISHING_LEVEL_1;
9312 if(!i->hitTime)
9313 return DIMINISHING_LEVEL_1;
9315 // If last spell was casted more than 15 seconds ago - reset the count.
9316 if(i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
9318 i->hitCount = DIMINISHING_LEVEL_1;
9319 return DIMINISHING_LEVEL_1;
9321 // or else increase the count.
9322 else
9324 return DiminishingLevels(i->hitCount);
9327 return DIMINISHING_LEVEL_1;
9330 void Unit::IncrDiminishing(DiminishingGroup group)
9332 // Checking for existing in the table
9333 bool IsExist = false;
9334 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
9336 if(i->DRGroup != group)
9337 continue;
9339 IsExist = true;
9340 if(i->hitCount < DIMINISHING_LEVEL_IMMUNE)
9341 i->hitCount += 1;
9343 break;
9346 if(!IsExist)
9347 m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
9350 void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level)
9352 if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) )
9353 return;
9355 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
9356 if(duration > 10000 && IsDiminishingReturnsGroupDurationLimited(group))
9358 // test pet/charm masters instead pets/charmeds
9359 Unit const* targetOwner = GetCharmerOrOwner();
9360 Unit const* casterOwner = caster->GetCharmerOrOwner();
9362 Unit const* target = targetOwner ? targetOwner : this;
9363 Unit const* source = casterOwner ? casterOwner : caster;
9365 if(target->GetTypeId() == TYPEID_PLAYER && source->GetTypeId() == TYPEID_PLAYER)
9366 duration = 10000;
9369 float mod = 1.0f;
9371 // Some diminishings applies to mobs too (for example, Stun)
9372 if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
9374 DiminishingLevels diminish = Level;
9375 switch(diminish)
9377 case DIMINISHING_LEVEL_1: break;
9378 case DIMINISHING_LEVEL_2: mod = 0.5f; break;
9379 case DIMINISHING_LEVEL_3: mod = 0.25f; break;
9380 case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f;break;
9381 default: break;
9385 duration = int32(duration * mod);
9388 void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
9390 // Checking for existing in the table
9391 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
9393 if(i->DRGroup != group)
9394 continue;
9396 i->hitTime = getMSTime();
9398 if(apply)
9399 i->stack += 1;
9400 else if(i->stack)
9401 i->stack -= 1;
9403 break;
9407 Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
9409 return ObjectAccessor::GetUnit(object,guid);
9412 bool Unit::isVisibleForInState( Player const* u, bool inVisibleList ) const
9414 return isVisibleForOrDetect(u,false,inVisibleList);
9417 uint32 Unit::GetCreatureType() const
9419 if(GetTypeId() == TYPEID_PLAYER)
9421 SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(((Player*)this)->m_form);
9422 if(ssEntry && ssEntry->creatureType > 0)
9423 return ssEntry->creatureType;
9424 else
9425 return CREATURE_TYPE_HUMANOID;
9427 else
9428 return ((Creature*)this)->GetCreatureInfo()->type;
9431 /*#######################################
9432 ######## ########
9433 ######## STAT SYSTEM ########
9434 ######## ########
9435 #######################################*/
9437 bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
9439 if(unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
9441 sLog.outError("ERROR in HandleStatModifier(): nonexisted UnitMods or wrong UnitModifierType!");
9442 return false;
9445 float val = 1.0f;
9447 switch(modifierType)
9449 case BASE_VALUE:
9450 case TOTAL_VALUE:
9451 m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
9452 break;
9453 case BASE_PCT:
9454 case TOTAL_PCT:
9455 if(amount <= -100.0f) //small hack-fix for -100% modifiers
9456 amount = -200.0f;
9458 val = (100.0f + amount) / 100.0f;
9459 m_auraModifiersGroup[unitMod][modifierType] *= apply ? val : (1.0f/val);
9460 break;
9462 default:
9463 break;
9466 if(!CanModifyStats())
9467 return false;
9469 switch(unitMod)
9471 case UNIT_MOD_STAT_STRENGTH:
9472 case UNIT_MOD_STAT_AGILITY:
9473 case UNIT_MOD_STAT_STAMINA:
9474 case UNIT_MOD_STAT_INTELLECT:
9475 case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break;
9477 case UNIT_MOD_ARMOR: UpdateArmor(); break;
9478 case UNIT_MOD_HEALTH: UpdateMaxHealth(); break;
9480 case UNIT_MOD_MANA:
9481 case UNIT_MOD_RAGE:
9482 case UNIT_MOD_FOCUS:
9483 case UNIT_MOD_ENERGY:
9484 case UNIT_MOD_HAPPINESS: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
9486 case UNIT_MOD_RESISTANCE_HOLY:
9487 case UNIT_MOD_RESISTANCE_FIRE:
9488 case UNIT_MOD_RESISTANCE_NATURE:
9489 case UNIT_MOD_RESISTANCE_FROST:
9490 case UNIT_MOD_RESISTANCE_SHADOW:
9491 case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break;
9493 case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break;
9494 case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break;
9496 case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break;
9497 case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break;
9498 case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break;
9500 default:
9501 break;
9504 return true;
9507 float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
9509 if( unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
9511 sLog.outError("ERROR: trial to access nonexisted modifier value from UnitMods!");
9512 return 0.0f;
9515 if(modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f)
9516 return 0.0f;
9518 return m_auraModifiersGroup[unitMod][modifierType];
9521 float Unit::GetTotalStatValue(Stats stat) const
9523 UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
9525 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
9526 return 0.0f;
9528 // value = ((base_value * base_pct) + total_value) * total_pct
9529 float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat);
9530 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
9531 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
9532 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
9534 return value;
9537 float Unit::GetTotalAuraModValue(UnitMods unitMod) const
9539 if(unitMod >= UNIT_MOD_END)
9541 sLog.outError("ERROR: trial to access nonexisted UnitMods in GetTotalAuraModValue()!");
9542 return 0.0f;
9545 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
9546 return 0.0f;
9548 float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
9549 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
9550 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
9551 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
9553 return value;
9556 SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
9558 SpellSchools school = SPELL_SCHOOL_NORMAL;
9560 switch(unitMod)
9562 case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break;
9563 case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break;
9564 case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break;
9565 case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break;
9566 case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break;
9567 case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break;
9569 default:
9570 break;
9573 return school;
9576 Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
9578 Stats stat = STAT_STRENGTH;
9580 switch(unitMod)
9582 case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break;
9583 case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break;
9584 case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break;
9585 case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break;
9586 case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break;
9588 default:
9589 break;
9592 return stat;
9595 Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
9597 Powers power = POWER_MANA;
9599 switch(unitMod)
9601 case UNIT_MOD_MANA: power = POWER_MANA; break;
9602 case UNIT_MOD_RAGE: power = POWER_RAGE; break;
9603 case UNIT_MOD_FOCUS: power = POWER_FOCUS; break;
9604 case UNIT_MOD_ENERGY: power = POWER_ENERGY; break;
9605 case UNIT_MOD_HAPPINESS: power = POWER_HAPPINESS; break;
9607 default:
9608 break;
9611 return power;
9614 float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
9616 UnitMods unitMod = (attType == RANGED_ATTACK) ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER;
9618 float val = GetTotalAuraModValue(unitMod);
9619 if(val < 0.0f)
9620 val = 0.0f;
9622 return val;
9625 float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const
9627 if (attType == OFF_ATTACK && !haveOffhandWeapon())
9628 return 0.0f;
9630 return m_weaponDamage[attType][type];
9633 void Unit::SetLevel(uint32 lvl)
9635 SetUInt32Value(UNIT_FIELD_LEVEL, lvl);
9637 // group update
9638 if ((GetTypeId() == TYPEID_PLAYER) && ((Player*)this)->GetGroup())
9639 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
9642 void Unit::SetHealth(uint32 val)
9644 uint32 maxHealth = GetMaxHealth();
9645 if(maxHealth < val)
9646 val = maxHealth;
9648 SetUInt32Value(UNIT_FIELD_HEALTH, val);
9650 // group update
9651 if(GetTypeId() == TYPEID_PLAYER)
9653 if(((Player*)this)->GetGroup())
9654 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP);
9656 else if(((Creature*)this)->isPet())
9658 Pet *pet = ((Pet*)this);
9659 if(pet->isControlled())
9661 Unit *owner = GetOwner();
9662 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9663 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP);
9668 void Unit::SetMaxHealth(uint32 val)
9670 uint32 health = GetHealth();
9671 SetUInt32Value(UNIT_FIELD_MAXHEALTH, val);
9673 // group update
9674 if(GetTypeId() == TYPEID_PLAYER)
9676 if(((Player*)this)->GetGroup())
9677 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP);
9679 else if(((Creature*)this)->isPet())
9681 Pet *pet = ((Pet*)this);
9682 if(pet->isControlled())
9684 Unit *owner = GetOwner();
9685 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9686 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP);
9690 if(val < health)
9691 SetHealth(val);
9694 void Unit::SetPower(Powers power, uint32 val)
9696 uint32 maxPower = GetMaxPower(power);
9697 if(maxPower < val)
9698 val = maxPower;
9700 SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
9702 WorldPacket data(SMSG_POWER_UPDATE);
9703 data.append(GetPackGUID());
9704 data << uint8(power);
9705 data << uint32(val);
9706 SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false);
9708 // group update
9709 if(GetTypeId() == TYPEID_PLAYER)
9711 if(((Player*)this)->GetGroup())
9712 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
9714 else if(((Creature*)this)->isPet())
9716 Pet *pet = ((Pet*)this);
9717 if(pet->isControlled())
9719 Unit *owner = GetOwner();
9720 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9721 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
9724 // Update the pet's character sheet with happiness damage bonus
9725 if(pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
9727 pet->UpdateDamagePhysical(BASE_ATTACK);
9732 void Unit::SetMaxPower(Powers power, uint32 val)
9734 uint32 cur_power = GetPower(power);
9735 SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val);
9737 // group update
9738 if(GetTypeId() == TYPEID_PLAYER)
9740 if(((Player*)this)->GetGroup())
9741 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
9743 else if(((Creature*)this)->isPet())
9745 Pet *pet = ((Pet*)this);
9746 if(pet->isControlled())
9748 Unit *owner = GetOwner();
9749 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9750 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
9754 if(val < cur_power)
9755 SetPower(power, val);
9758 void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply)
9760 ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply);
9762 // group update
9763 if(GetTypeId() == TYPEID_PLAYER)
9765 if(((Player*)this)->GetGroup())
9766 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
9768 else if(((Creature*)this)->isPet())
9770 Pet *pet = ((Pet*)this);
9771 if(pet->isControlled())
9773 Unit *owner = GetOwner();
9774 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9775 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
9780 void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
9782 ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply);
9784 // group update
9785 if(GetTypeId() == TYPEID_PLAYER)
9787 if(((Player*)this)->GetGroup())
9788 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
9790 else if(((Creature*)this)->isPet())
9792 Pet *pet = ((Pet*)this);
9793 if(pet->isControlled())
9795 Unit *owner = GetOwner();
9796 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9797 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
9802 void Unit::ApplyAuraProcTriggerDamage( Aura* aura, bool apply )
9804 AuraList& tAuraProcTriggerDamage = m_modAuras[SPELL_AURA_PROC_TRIGGER_DAMAGE];
9805 if(apply)
9806 tAuraProcTriggerDamage.push_back(aura);
9807 else
9808 tAuraProcTriggerDamage.remove(aura);
9811 uint32 Unit::GetCreatePowers( Powers power ) const
9813 // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
9814 switch(power)
9816 case POWER_MANA: return GetCreateMana();
9817 case POWER_RAGE: return 1000;
9818 case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
9819 case POWER_ENERGY: return 100;
9820 case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
9821 case POWER_RUNIC_POWER: return 1000;
9824 return 0;
9827 void Unit::AddToWorld()
9829 Object::AddToWorld();
9832 void Unit::RemoveFromWorld()
9834 // cleanup
9835 if(IsInWorld())
9837 RemoveNotOwnSingleTargetAuras();
9840 Object::RemoveFromWorld();
9843 void Unit::CleanupsBeforeDelete()
9845 if(m_uint32Values) // only for fully created object
9847 InterruptNonMeleeSpells(true);
9848 m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted ans will deleated at call in Map::RemoveAllObjectsInRemoveList
9849 CombatStop();
9850 ClearComboPointHolders();
9851 DeleteThreatList();
9852 getHostilRefManager().setOnlineOfflineState(false);
9853 RemoveAllAuras();
9854 RemoveAllGameObjects();
9855 RemoveAllDynObjects();
9856 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
9858 RemoveFromWorld();
9861 CharmInfo* Unit::InitCharmInfo(Unit *charm)
9863 if(!m_charmInfo)
9864 m_charmInfo = new CharmInfo(charm);
9865 return m_charmInfo;
9868 CharmInfo::CharmInfo(Unit* unit)
9869 : m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_reactState(REACT_PASSIVE), m_petnumber(0)
9871 for(int i =0; i<4; ++i)
9873 m_charmspells[i].spellId = 0;
9874 m_charmspells[i].active = ACT_DISABLED;
9878 void CharmInfo::InitPetActionBar()
9880 // the first 3 SpellOrActions are attack, follow and stay
9881 for(uint32 i = 0; i < 3; i++)
9883 PetActionBar[i].Type = ACT_COMMAND;
9884 PetActionBar[i].SpellOrAction = COMMAND_ATTACK - i;
9886 PetActionBar[i + 7].Type = ACT_REACTION;
9887 PetActionBar[i + 7].SpellOrAction = COMMAND_ATTACK - i;
9889 for(uint32 i=0; i < 4; i++)
9891 PetActionBar[i + 3].Type = ACT_DISABLED;
9892 PetActionBar[i + 3].SpellOrAction = 0;
9896 void CharmInfo::InitEmptyActionBar()
9898 for(uint32 x = 1; x < 10; ++x)
9900 PetActionBar[x].Type = ACT_CAST;
9901 PetActionBar[x].SpellOrAction = 0;
9903 PetActionBar[0].Type = ACT_COMMAND;
9904 PetActionBar[0].SpellOrAction = COMMAND_ATTACK;
9907 void CharmInfo::InitPossessCreateSpells()
9909 if(m_unit->GetTypeId() == TYPEID_PLAYER)
9910 return;
9912 InitEmptyActionBar(); //charm action bar
9914 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
9916 if (IsPassiveSpell(((Creature*)m_unit)->m_spells[x]))
9917 m_unit->CastSpell(m_unit, ((Creature*)m_unit)->m_spells[x], true);
9918 else
9919 AddSpellToAB(0, ((Creature*)m_unit)->m_spells[x], ACT_CAST);
9923 void CharmInfo::InitCharmCreateSpells()
9925 if(m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells
9927 InitEmptyActionBar();
9928 return;
9931 InitPetActionBar();
9933 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
9935 uint32 spellId = ((Creature*)m_unit)->m_spells[x];
9936 m_charmspells[x].spellId = spellId;
9938 if(!spellId)
9939 continue;
9941 if (IsPassiveSpell(spellId))
9943 m_unit->CastSpell(m_unit, spellId, true);
9944 m_charmspells[x].active = ACT_PASSIVE;
9946 else
9948 ActiveStates newstate;
9949 bool onlyselfcast = true;
9950 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
9952 if(!spellInfo) onlyselfcast = false;
9953 for(uint32 i = 0;i<3 && onlyselfcast;++i) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
9955 if(spellInfo->EffectImplicitTargetA[i] != TARGET_SELF && spellInfo->EffectImplicitTargetA[i] != 0)
9956 onlyselfcast = false;
9959 if(onlyselfcast || !IsPositiveSpell(spellId)) //only self cast and spells versus enemies are autocastable
9960 newstate = ACT_DISABLED;
9961 else
9962 newstate = ACT_CAST;
9964 AddSpellToAB(0, spellId, newstate);
9969 bool CharmInfo::AddSpellToAB(uint32 oldid, uint32 newid, ActiveStates newstate)
9971 for(uint8 i = 0; i < 10; i++)
9973 if((PetActionBar[i].Type == ACT_DISABLED || PetActionBar[i].Type == ACT_ENABLED || PetActionBar[i].Type == ACT_CAST) && PetActionBar[i].SpellOrAction == oldid)
9975 PetActionBar[i].SpellOrAction = newid;
9976 if(!oldid)
9978 if(newstate == ACT_DECIDE)
9979 PetActionBar[i].Type = ACT_DISABLED;
9980 else
9981 PetActionBar[i].Type = newstate;
9984 return true;
9987 return false;
9990 void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
9992 if(IsPassiveSpell(spellid))
9993 return;
9995 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
9997 if(spellid == m_charmspells[x].spellId)
9999 m_charmspells[x].active = apply ? ACT_ENABLED : ACT_DISABLED;
10004 void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
10006 m_petnumber = petnumber;
10007 if(statwindow)
10008 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber);
10009 else
10010 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
10013 bool Unit::isFrozen() const
10015 AuraList const& mRoot = GetAurasByType(SPELL_AURA_MOD_ROOT);
10016 for(AuraList::const_iterator i = mRoot.begin(); i != mRoot.end(); ++i)
10017 if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
10018 return true;
10019 return false;
10022 struct ProcTriggeredData
10024 ProcTriggeredData(SpellEntry const * _spellInfo, uint32 _spellParam, Aura* _triggeredByAura, uint32 _cooldown)
10025 : spellInfo(_spellInfo), spellParam(_spellParam), triggeredByAura(_triggeredByAura),
10026 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex())),
10027 cooldown(_cooldown)
10030 SpellEntry const * spellInfo;
10031 uint32 spellParam;
10032 Aura* triggeredByAura;
10033 Unit::spellEffectPair triggeredByAura_SpellPair;
10034 uint32 cooldown;
10037 typedef std::list< ProcTriggeredData > ProcTriggeredList;
10039 void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, AuraTypeSet const& procAuraTypes, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage, SpellSchoolMask damageSchoolMask )
10041 for(AuraTypeSet::const_iterator aur = procAuraTypes.begin(); aur != procAuraTypes.end(); ++aur)
10043 // List of spells (effects) that proceed. Spell prototype and aura-specific value (damage for TRIGGER_DAMAGE)
10044 ProcTriggeredList procTriggered;
10046 AuraList const& auras = GetAurasByType(*aur);
10047 for(AuraList::const_iterator i = auras.begin(), next; i != auras.end(); i = next)
10049 next = i; ++next;
10051 SpellEntry const *spellProto = (*i)->GetSpellProto();
10052 if(!spellProto)
10053 continue;
10055 SpellProcEventEntry const *spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
10056 if(!spellProcEvent)
10058 // used to prevent spam in log about same non-handled spells
10059 static std::set<uint32> nonHandledSpellProcSet;
10061 if(spellProto->procFlags != 0 && nonHandledSpellProcSet.find(spellProto->Id)==nonHandledSpellProcSet.end())
10063 sLog.outError("ProcDamageAndSpell: spell %u (%s aura source) not have record in `spell_proc_event`)",spellProto->Id,(isVictim?"a victim's":"an attacker's"));
10064 nonHandledSpellProcSet.insert(spellProto->Id);
10067 // spell.dbc use totally different flags, that only can create problems if used.
10068 continue;
10071 // Check spellProcEvent data requirements
10072 if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, procSpell,procFlag))
10073 continue;
10075 // Check if current equipment allows aura to proc
10076 if(!isVictim && GetTypeId() == TYPEID_PLAYER )
10078 if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
10080 Item *item = ((Player*)this)->GetWeaponForAttack(attType,true);
10082 if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
10083 continue;
10085 else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
10087 // Check if player is wearing shield
10088 Item *item = ((Player*)this)->GetShield(true);
10089 if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
10090 continue;
10094 float chance = (float)spellProto->procChance;
10096 if(Player* modOwner = GetSpellModOwner())
10097 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
10099 if(!isVictim && spellProcEvent->ppmRate != 0)
10101 uint32 WeaponSpeed = GetAttackTime(attType);
10102 chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
10105 if(roll_chance_f(chance))
10107 uint32 cooldown = spellProcEvent->cooldown;
10109 uint32 i_spell_eff = (*i)->GetEffIndex();
10111 int32 i_spell_param;
10112 switch(*aur)
10114 case SPELL_AURA_PROC_TRIGGER_SPELL:
10115 i_spell_param = procFlag;
10116 break;
10117 case SPELL_AURA_DUMMY:
10118 case SPELL_AURA_PRAYER_OF_MENDING:
10119 case SPELL_AURA_MOD_HASTE:
10120 i_spell_param = i_spell_eff;
10121 break;
10122 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
10123 i_spell_param = (*i)->GetModifier()->m_miscvalue;
10124 break;
10125 default:
10126 i_spell_param = (*i)->GetModifier()->m_amount;
10127 break;
10130 procTriggered.push_back( ProcTriggeredData(spellProto,i_spell_param,*i, cooldown) );
10134 // Handle effects proceed this time
10135 for(ProcTriggeredList::iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
10137 // Some auras can be deleted in function called in this loop (except first, ofc)
10138 // Until storing auras in std::multimap to hard check deleting by another way
10139 if(i != procTriggered.begin())
10141 bool found = false;
10142 AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
10143 AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
10144 for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
10146 if(itr->second==i->triggeredByAura)
10148 found = true;
10149 break;
10153 if(!found)
10155 sLog.outError("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler",*aur,i->triggeredByAura_SpellPair.first,i->triggeredByAura_SpellPair.second);
10156 sLog.outError("It can be deleted one from early proccesed auras:");
10157 for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2)
10158 sLog.outError(" Spell aura %u (id:%u effect:%u)",*aur,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
10159 sLog.outError(" <end of list>");
10160 continue;
10164 // save charges existence before processing to prevent crash at access to deleted triggered aura after
10165 bool triggeredByAuraWithCharges = i->triggeredByAura->m_procCharges > 0;
10167 bool casted = false;
10168 switch(*aur)
10170 case SPELL_AURA_PROC_TRIGGER_SPELL:
10172 sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
10173 casted = HandleProcTriggerSpell(pTarget, damage, i->triggeredByAura, procSpell,i->spellParam,attType,i->cooldown);
10174 break;
10176 case SPELL_AURA_PROC_TRIGGER_DAMAGE:
10178 sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", i->spellParam, i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
10179 uint32 damage = i->spellParam;
10180 SpellNonMeleeDamageLog(pTarget, i->spellInfo->Id, damage, true, true);
10181 casted = true;
10182 break;
10184 case SPELL_AURA_DUMMY:
10186 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
10187 casted = HandleDummyAuraProc(pTarget, i->spellInfo, i->spellParam, damage, i->triggeredByAura, procSpell, procFlag,i->cooldown);
10188 break;
10190 case SPELL_AURA_PRAYER_OF_MENDING:
10192 sLog.outDebug("ProcDamageAndSpell(mending): casting spell id %u (triggered by %s dummy aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
10194 // aura can be deleted at casts
10195 int32 heal = i->triggeredByAura->GetModifier()->m_amount;
10196 uint64 caster_guid = i->triggeredByAura->GetCasterGUID();
10198 // jumps
10199 int32 jumps = i->triggeredByAura->m_procCharges-1;
10201 // current aura expire
10202 i->triggeredByAura->m_procCharges = 1; // will removed at next charges decrease
10204 // next target selection
10205 if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
10207 Aura* aura = i->triggeredByAura;
10209 SpellEntry const* spellProto = aura->GetSpellProto();
10210 uint32 effIdx = aura->GetEffIndex();
10212 float radius;
10213 if (spellProto->EffectRadiusIndex[effIdx])
10214 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
10215 else
10216 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
10218 if(Player* caster = ((Player*)aura->GetCaster()))
10220 caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
10222 if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
10224 // aura will applied from caster, but spell casted from current aura holder
10225 SpellModifier *mod = new SpellModifier;
10226 mod->op = SPELLMOD_CHARGES;
10227 mod->value = jumps-5; // negative
10228 mod->type = SPELLMOD_FLAT;
10229 mod->spellId = spellProto->Id;
10230 mod->effectId = effIdx;
10231 mod->lastAffected = NULL;
10232 mod->mask = spellProto->SpellFamilyFlags;
10233 mod->charges = 0;
10235 caster->AddSpellMod(mod, true);
10236 CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,aura,caster->GetGUID());
10237 caster->AddSpellMod(mod, false);
10242 // heal
10243 CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
10244 casted = true;
10245 break;
10247 case SPELL_AURA_MOD_HASTE:
10249 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
10250 casted = HandleHasteAuraProc(pTarget, i->spellInfo, i->spellParam, damage, i->triggeredByAura, procSpell, procFlag,i->cooldown);
10251 break;
10253 case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
10255 // nothing do, just charges counter
10256 // but count only in case appropriate school damage
10257 casted = i->triggeredByAura->GetModifier()->m_miscvalue & damageSchoolMask;
10258 break;
10260 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
10262 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
10263 casted = HandleOverrideClassScriptAuraProc(pTarget, i->spellParam, damage, i->triggeredByAura, procSpell,i->cooldown);
10264 break;
10266 default:
10268 // nothing do, just charges counter
10269 casted = true;
10270 break;
10274 // Update charge (aura can be removed by triggers)
10275 if(casted && triggeredByAuraWithCharges)
10277 // need found aura (can be dropped by triggers)
10278 AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
10279 AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
10280 for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
10282 if(itr->second == i->triggeredByAura)
10284 if(i->triggeredByAura->m_procCharges > 0)
10285 i->triggeredByAura->m_procCharges -= 1;
10287 i->triggeredByAura->UpdateAuraCharges();
10288 break;
10294 // Safely remove auras with zero charges
10295 for(AuraList::const_iterator i = auras.begin(), next; i != auras.end(); i = next)
10297 next = i; ++next;
10298 if((*i)->m_procCharges == 0)
10300 RemoveAurasDueToSpell((*i)->GetId());
10301 next = auras.begin();
10307 SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
10309 return SPELL_SCHOOL_MASK_NORMAL;
10312 Player* Unit::GetSpellModOwner()
10314 if(GetTypeId()==TYPEID_PLAYER)
10315 return (Player*)this;
10316 if(((Creature*)this)->isPet() || ((Creature*)this)->isTotem())
10318 Unit* owner = GetOwner();
10319 if(owner && owner->GetTypeId()==TYPEID_PLAYER)
10320 return (Player*)owner;
10322 return NULL;
10325 ///----------Pet responses methods-----------------
10326 void Unit::SendPetCastFail(uint32 spellid, uint8 msg)
10328 Unit *owner = GetCharmerOrOwner();
10329 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10330 return;
10332 WorldPacket data(SMSG_PET_CAST_FAILED, (4+1));
10333 data << uint8(0); // cast count?
10334 data << uint32(spellid);
10335 data << uint8(msg);
10336 // uint32 for some reason
10337 // uint32 for some reason
10338 ((Player*)owner)->GetSession()->SendPacket(&data);
10341 void Unit::SendPetActionFeedback (uint8 msg)
10343 Unit* owner = GetOwner();
10344 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10345 return;
10347 WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1);
10348 data << uint8(msg);
10349 ((Player*)owner)->GetSession()->SendPacket(&data);
10352 void Unit::SendPetTalk (uint32 pettalk)
10354 Unit* owner = GetOwner();
10355 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10356 return;
10358 WorldPacket data(SMSG_PET_ACTION_SOUND, 8+4);
10359 data << uint64(GetGUID());
10360 data << uint32(pettalk);
10361 ((Player*)owner)->GetSession()->SendPacket(&data);
10364 void Unit::SendPetSpellCooldown (uint32 spellid, time_t cooltime)
10366 Unit* owner = GetOwner();
10367 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10368 return;
10370 WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4+4);
10371 data << uint64(GetGUID());
10372 data << uint8(0x0); // flags (0x1, 0x2)
10373 data << uint32(spellid);
10374 data << uint32(cooltime);
10376 ((Player*)owner)->GetSession()->SendPacket(&data);
10379 void Unit::SendPetClearCooldown (uint32 spellid)
10381 Unit* owner = GetOwner();
10382 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10383 return;
10385 WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
10386 data << uint32(spellid);
10387 data << uint64(GetGUID());
10388 ((Player*)owner)->GetSession()->SendPacket(&data);
10391 void Unit::SendPetAIReaction(uint64 guid)
10393 Unit* owner = GetOwner();
10394 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10395 return;
10397 WorldPacket data(SMSG_AI_REACTION, 12);
10398 data << uint64(guid) << uint32(00000002);
10399 ((Player*)owner)->GetSession()->SendPacket(&data);
10402 ///----------End of Pet responses methods----------
10404 void Unit::StopMoving()
10406 clearUnitState(UNIT_STAT_MOVING);
10408 // send explicit stop packet
10409 // rely on vmaps here because for exemple stormwind is in air
10410 float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
10411 //if (fabs(GetPositionZ() - z) < 2.0f)
10412 // Relocate(GetPositionX(), GetPositionY(), z);
10413 Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
10415 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, true, 0);
10417 // update position and orientation;
10418 WorldPacket data;
10419 BuildHeartBeatMsg(&data);
10420 SendMessageToSet(&data,false);
10423 void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID)
10425 if( apply )
10427 if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
10428 return;
10430 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
10432 GetMotionMaster()->MovementExpired(false);
10433 CastStop(GetGUID()==casterGUID ? spellID : 0);
10435 Unit* caster = ObjectAccessor::GetUnit(*this,casterGUID);
10437 GetMotionMaster()->MoveFleeing(caster); // caster==NULL processed in MoveFleeing
10439 else
10441 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
10443 GetMotionMaster()->MovementExpired(false);
10445 if( GetTypeId() != TYPEID_PLAYER && isAlive() )
10447 // restore appropriate movement generator
10448 if(getVictim())
10449 GetMotionMaster()->MoveChase(getVictim());
10450 else
10451 GetMotionMaster()->Initialize();
10453 // attack caster if can
10454 Unit* caster = ObjectAccessor::GetObjectInWorld(casterGUID, (Unit*)NULL);
10455 if(caster && caster != getVictim() && ((Creature*)this)->AI())
10456 ((Creature*)this)->AI()->AttackStart(caster);
10460 if (GetTypeId() == TYPEID_PLAYER)
10461 ((Player*)this)->SetClientControl(this, !apply);
10464 void Unit::SetConfused(bool apply, uint64 casterGUID, uint32 spellID)
10466 if( apply )
10468 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
10470 CastStop(GetGUID()==casterGUID ? spellID : 0);
10472 GetMotionMaster()->MoveConfused();
10474 else
10476 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
10478 GetMotionMaster()->MovementExpired(false);
10480 if (GetTypeId() == TYPEID_UNIT)
10482 // if in combat restore movement generator
10483 if(getVictim())
10484 GetMotionMaster()->MoveChase(getVictim());
10488 if(GetTypeId() == TYPEID_PLAYER)
10489 ((Player*)this)->SetClientControl(this, !apply);
10492 bool Unit::IsSitState() const
10494 uint8 s = getStandState();
10495 return s == PLAYER_STATE_SIT_CHAIR || s == PLAYER_STATE_SIT_LOW_CHAIR ||
10496 s == PLAYER_STATE_SIT_MEDIUM_CHAIR || s == PLAYER_STATE_SIT_HIGH_CHAIR ||
10497 s == PLAYER_STATE_SIT;
10500 bool Unit::IsStandState() const
10502 uint8 s = getStandState();
10503 return !IsSitState() && s != PLAYER_STATE_SLEEP && s != PLAYER_STATE_KNEEL;
10506 void Unit::SetStandState(uint8 state)
10508 SetByteValue(UNIT_FIELD_BYTES_1, 0, state);
10510 if (IsStandState())
10511 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED);
10513 if(GetTypeId()==TYPEID_PLAYER)
10515 WorldPacket data(SMSG_STANDSTATE_UPDATE, 1);
10516 data << (uint8)state;
10517 ((Player*)this)->GetSession()->SendPacket(&data);
10521 bool Unit::IsPolymorphed() const
10523 return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH;
10526 void Unit::SetDisplayId(uint32 modelId)
10528 SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId);
10530 if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
10532 Pet *pet = ((Pet*)this);
10533 if(!pet->isControlled())
10534 return;
10535 Unit *owner = GetOwner();
10536 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10537 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
10541 void Unit::ClearComboPointHolders()
10543 while(!m_ComboPointHolders.empty())
10545 uint32 lowguid = *m_ComboPointHolders.begin();
10547 Player* plr = objmgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
10548 if(plr && plr->GetComboTarget()==GetGUID()) // recheck for safe
10549 plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
10550 else
10551 m_ComboPointHolders.erase(lowguid); // or remove manually
10555 void Unit::ClearAllReactives()
10558 for(int i=0; i < MAX_REACTIVE; ++i)
10559 m_reactiveTimer[i] = 0;
10561 if (HasAuraState( AURA_STATE_DEFENSE))
10562 ModifyAuraState(AURA_STATE_DEFENSE, false);
10563 if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY))
10564 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
10565 if (HasAuraState( AURA_STATE_CRIT))
10566 ModifyAuraState(AURA_STATE_CRIT, false);
10567 if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_CRIT_STRIKE) )
10568 ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, false);
10570 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
10571 ((Player*)this)->ClearComboPoints();
10574 void Unit::UpdateReactives( uint32 p_time )
10576 for(int i = 0; i < MAX_REACTIVE; ++i)
10578 ReactiveType reactive = ReactiveType(i);
10580 if(!m_reactiveTimer[reactive])
10581 continue;
10583 if ( m_reactiveTimer[reactive] <= p_time)
10585 m_reactiveTimer[reactive] = 0;
10587 switch ( reactive )
10589 case REACTIVE_DEFENSE:
10590 if (HasAuraState(AURA_STATE_DEFENSE))
10591 ModifyAuraState(AURA_STATE_DEFENSE, false);
10592 break;
10593 case REACTIVE_HUNTER_PARRY:
10594 if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
10595 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
10596 break;
10597 case REACTIVE_CRIT:
10598 if (HasAuraState(AURA_STATE_CRIT))
10599 ModifyAuraState(AURA_STATE_CRIT, false);
10600 break;
10601 case REACTIVE_HUNTER_CRIT:
10602 if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_CRIT_STRIKE) )
10603 ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, false);
10604 break;
10605 case REACTIVE_OVERPOWER:
10606 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
10607 ((Player*)this)->ClearComboPoints();
10608 break;
10609 default:
10610 break;
10613 else
10615 m_reactiveTimer[reactive] -= p_time;
10620 Unit* Unit::SelectNearbyTarget() const
10622 CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
10623 Cell cell(p);
10624 cell.data.Part.reserved = ALL_DISTRICT;
10625 cell.SetNoCreate();
10627 std::list<Unit *> targets;
10630 MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, ATTACK_DISTANCE);
10631 MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck> searcher(targets, u_check);
10633 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
10634 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
10636 CellLock<GridReadGuard> cell_lock(cell, p);
10637 cell_lock->Visit(cell_lock, world_unit_searcher, *MapManager::Instance().GetMap(GetMapId(), this));
10638 cell_lock->Visit(cell_lock, grid_unit_searcher, *MapManager::Instance().GetMap(GetMapId(), this));
10641 // remove current target
10642 if(getVictim())
10643 targets.remove(getVictim());
10645 // remove not LoS targets
10646 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();)
10648 if(!IsWithinLOSInMap(*tIter))
10650 std::list<Unit *>::iterator tIter2 = tIter;
10651 ++tIter;
10652 targets.erase(tIter2);
10654 else
10655 ++tIter;
10658 // no appropriate targets
10659 if(targets.empty())
10660 return NULL;
10662 // select random
10663 uint32 rIdx = urand(0,targets.size()-1);
10664 std::list<Unit *>::const_iterator tcIter = targets.begin();
10665 for(uint32 i = 0; i < rIdx; ++i)
10666 ++tcIter;
10668 return *tcIter;
10671 void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply )
10673 if(val > 0)
10675 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply);
10676 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply);
10678 else
10680 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply);
10681 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply);
10685 void Unit::ApplyCastTimePercentMod(float val, bool apply )
10687 if(val > 0)
10688 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply);
10689 else
10690 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply);
10693 uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime )
10695 if (CastingTime > 7000) CastingTime = 7000;
10696 if (CastingTime < 1500) CastingTime = 1500;
10698 if(damagetype == DOT && !IsChanneledSpell(spellProto))
10699 CastingTime = 3500;
10701 int32 overTime = 0;
10702 uint8 effects = 0;
10703 bool DirectDamage = false;
10704 bool AreaEffect = false;
10706 for ( uint32 i=0; i<3;i++)
10708 switch ( spellProto->Effect[i] )
10710 case SPELL_EFFECT_SCHOOL_DAMAGE:
10711 case SPELL_EFFECT_POWER_DRAIN:
10712 case SPELL_EFFECT_HEALTH_LEECH:
10713 case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE:
10714 case SPELL_EFFECT_POWER_BURN:
10715 case SPELL_EFFECT_HEAL:
10716 DirectDamage = true;
10717 break;
10718 case SPELL_EFFECT_APPLY_AURA:
10719 switch ( spellProto->EffectApplyAuraName[i] )
10721 case SPELL_AURA_PERIODIC_DAMAGE:
10722 case SPELL_AURA_PERIODIC_HEAL:
10723 case SPELL_AURA_PERIODIC_LEECH:
10724 if ( GetSpellDuration(spellProto) )
10725 overTime = GetSpellDuration(spellProto);
10726 break;
10727 default:
10728 // -5% per additional effect
10729 ++effects;
10730 break;
10732 default:
10733 break;
10736 if(IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetA[i])) || IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetB[i])))
10737 AreaEffect = true;
10740 // Combined Spells with Both Over Time and Direct Damage
10741 if ( overTime > 0 && CastingTime > 0 && DirectDamage )
10743 // mainly for DoTs which are 3500 here otherwise
10744 uint32 OriginalCastTime = GetSpellCastTime(spellProto);
10745 if (OriginalCastTime > 7000) OriginalCastTime = 7000;
10746 if (OriginalCastTime < 1500) OriginalCastTime = 1500;
10747 // Portion to Over Time
10748 float PtOT = (overTime / 15000.f) / ((overTime / 15000.f) + (OriginalCastTime / 3500.f));
10750 if ( damagetype == DOT )
10751 CastingTime = uint32(CastingTime * PtOT);
10752 else if ( PtOT < 1.0f )
10753 CastingTime = uint32(CastingTime * (1 - PtOT));
10754 else
10755 CastingTime = 0;
10758 // Area Effect Spells receive only half of bonus
10759 if ( AreaEffect )
10760 CastingTime /= 2;
10762 // -5% of total per any additional effect
10763 for ( uint8 i=0; i<effects; ++i)
10765 if ( CastingTime > 175 )
10767 CastingTime -= 175;
10769 else
10771 CastingTime = 0;
10772 break;
10776 return CastingTime;
10779 void Unit::UpdateAuraForGroup(uint8 slot)
10781 if(GetTypeId() == TYPEID_PLAYER)
10783 Player* player = (Player*)this;
10784 if(player->GetGroup())
10786 player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
10787 player->SetAuraUpdateMask(slot);
10790 else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
10792 Pet *pet = ((Pet*)this);
10793 if(pet->isControlled())
10795 Unit *owner = GetOwner();
10796 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10798 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS);
10799 pet->SetAuraUpdateMask(slot);
10805 float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
10807 if (!normalized || GetTypeId() != TYPEID_PLAYER)
10808 return float(GetAttackTime(attType))/1000.0f;
10810 Item *Weapon = ((Player*)this)->GetWeaponForAttack(attType);
10811 if (!Weapon)
10812 return 2.4; // fist attack
10814 switch (Weapon->GetProto()->InventoryType)
10816 case INVTYPE_2HWEAPON:
10817 return 3.3;
10818 case INVTYPE_RANGED:
10819 case INVTYPE_RANGEDRIGHT:
10820 case INVTYPE_THROWN:
10821 return 2.8;
10822 case INVTYPE_WEAPON:
10823 case INVTYPE_WEAPONMAINHAND:
10824 case INVTYPE_WEAPONOFFHAND:
10825 default:
10826 return Weapon->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4;
10830 Aura* Unit::GetDummyAura( uint32 spell_id ) const
10832 Unit::AuraList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY);
10833 for(Unit::AuraList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
10834 if ((*itr)->GetId() == spell_id)
10835 return *itr;
10837 return NULL;
10840 bool Unit::IsUnderLastManaUseEffect() const
10842 return getMSTimeDiff(m_lastManaUse,getMSTime()) < 5000;
10845 void Unit::SetContestedPvP(Player *attackedPlayer)
10847 Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
10849 if(!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer))
10850 return;
10852 player->SetContestedPvPTimer(30000);
10853 if(!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
10855 player->addUnitState(UNIT_STAT_ATTACK_PLAYER);
10856 player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
10857 // call MoveInLineOfSight for nearby contested guards
10858 SetVisibility(GetVisibility());
10860 if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER))
10862 addUnitState(UNIT_STAT_ATTACK_PLAYER);
10863 // call MoveInLineOfSight for nearby contested guards
10864 SetVisibility(GetVisibility());
10868 void Unit::AddPetAura(PetAura const* petSpell)
10870 m_petAuras.insert(petSpell);
10871 if(Pet* pet = GetPet())
10872 pet->CastPetAura(petSpell);
10875 void Unit::RemovePetAura(PetAura const* petSpell)
10877 m_petAuras.erase(petSpell);
10878 if(Pet* pet = GetPet())
10879 pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
10882 Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
10884 Pet* pet = new Pet(HUNTER_PET);
10886 if(!pet->CreateBaseAtCreature(creatureTarget))
10888 delete pet;
10889 return NULL;
10892 pet->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, this->GetGUID());
10893 pet->SetUInt64Value(UNIT_FIELD_CREATEDBY, this->GetGUID());
10894 pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,this->getFaction());
10895 pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
10897 uint32 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel();
10898 pet->SetFreeTalentPoints(pet->GetMaxTalentPointsForLevel(level));
10900 if(!pet->InitStatsForLevel(level))
10902 sLog.outError("ERROR: Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
10903 delete pet;
10904 return NULL;
10907 pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
10908 // this enables pet details window (Shift+P)
10909 pet->AIM_Initialize();
10910 pet->InitPetCreateSpells();
10911 pet->SetHealth(pet->GetMaxHealth());
10913 return pet;