[8147] Some fixes and cleanups in mind control and charmed code. Mind control stil...
[getmangos.git] / src / game / Player.h
blobefe279b1c0f4e6a2684e75ef767159f5ca155367
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef _PLAYER_H
20 #define _PLAYER_H
22 #include "Common.h"
23 #include "ItemPrototype.h"
24 #include "Unit.h"
25 #include "Item.h"
27 #include "Database/DatabaseEnv.h"
28 #include "NPCHandler.h"
29 #include "QuestDef.h"
30 #include "Group.h"
31 #include "Bag.h"
32 #include "WorldSession.h"
33 #include "Pet.h"
34 #include "MapReference.h"
35 #include "Util.h" // for Tokens typedef
36 #include "AchievementMgr.h"
37 #include "ReputationMgr.h"
38 #include "BattleGround.h"
40 #include<string>
41 #include<vector>
43 struct Mail;
44 class Channel;
45 class DynamicObject;
46 class Creature;
47 class Pet;
48 class PlayerMenu;
49 class Transport;
50 class UpdateMask;
51 class SpellCastTargets;
52 class PlayerSocial;
53 class Vehicle;
55 typedef std::deque<Mail*> PlayerMails;
57 #define PLAYER_MAX_SKILLS 127
58 #define PLAYER_MAX_DAILY_QUESTS 25
60 // Note: SPELLMOD_* values is aura types in fact
61 enum SpellModType
63 SPELLMOD_FLAT = 107, // SPELL_AURA_ADD_FLAT_MODIFIER
64 SPELLMOD_PCT = 108 // SPELL_AURA_ADD_PCT_MODIFIER
67 // 2^n values, Player::m_isunderwater is a bitmask. These are mangos internal values, they are never send to any client
68 enum PlayerUnderwaterState
70 UNDERWATER_NONE = 0x00,
71 UNDERWATER_INWATER = 0x01, // terrain type is water and player is afflicted by it
72 UNDERWATER_INLAVA = 0x02, // terrain type is lava and player is afflicted by it
73 UNDERWATER_INSLIME = 0x04, // terrain type is lava and player is afflicted by it
74 UNDERWARER_INDARKWATER = 0x08, // terrain type is dark water and player is afflicted by it
76 UNDERWATER_EXIST_TIMERS = 0x10
79 enum PlayerSpellState
81 PLAYERSPELL_UNCHANGED = 0,
82 PLAYERSPELL_CHANGED = 1,
83 PLAYERSPELL_NEW = 2,
84 PLAYERSPELL_REMOVED = 3
87 struct PlayerSpell
89 PlayerSpellState state : 8;
90 bool active : 1; // show in spellbook
91 bool dependent : 1; // learned as result another spell learn, skill grow, quest reward, etc
92 bool disabled : 1; // first rank has been learned in result talent learn but currently talent unlearned, save max learned ranks
95 // Spell modifier (used for modify other spells)
96 struct SpellModifier
98 SpellModifier() : charges(0), lastAffected(NULL) {}
99 SpellModOp op : 8;
100 SpellModType type : 8;
101 int16 charges : 16;
102 int32 value;
103 uint64 mask;
104 uint64 mask2;
105 uint32 spellId;
106 Spell const* lastAffected;
109 typedef UNORDERED_MAP<uint32, PlayerSpell*> PlayerSpellMap;
110 typedef std::list<SpellModifier*> SpellModList;
112 struct SpellCooldown
114 time_t end;
115 uint16 itemid;
118 typedef std::map<uint32, SpellCooldown> SpellCooldowns;
120 enum TrainerSpellState
122 TRAINER_SPELL_GREEN = 0,
123 TRAINER_SPELL_RED = 1,
124 TRAINER_SPELL_GRAY = 2,
125 TRAINER_SPELL_GREEN_DISABLED = 10 // custom value, not send to client: formally green but learn not allowed
128 enum ActionButtonUpdateState
130 ACTIONBUTTON_UNCHANGED = 0,
131 ACTIONBUTTON_CHANGED = 1,
132 ACTIONBUTTON_NEW = 2,
133 ACTIONBUTTON_DELETED = 3
136 enum ActionButtonType
138 ACTION_BUTTON_SPELL = 0,
139 ACTION_BUTTON_EQSET = 32,
140 ACTION_BUTTON_MACRO = 64,
141 ACTION_BUTTON_CMACRO= 65,
142 ACTION_BUTTON_ITEM = 128
145 #define ACTION_BUTTON_ACTION(X) (uint32(X) & 0x00FFFFFF)
146 #define ACTION_BUTTON_TYPE(X) ((uint32(X) & 0xFF000000) >> 24)
147 #define MAX_ACTION_BUTTON_ACTION_VALUE (0x00FFFFFF+1)
149 struct ActionButton
151 ActionButton() : packedData(0), uState( ACTIONBUTTON_NEW ) {}
153 uint32 packedData;
154 ActionButtonUpdateState uState;
156 // helpers
157 ActionButtonType GetType() const { return ActionButtonType(ACTION_BUTTON_TYPE(packedData)); }
158 uint32 GetAction() const { return ACTION_BUTTON_ACTION(packedData); }
159 void SetActionAndType(uint32 action, ActionButtonType type)
161 uint32 newData = action | (uint32(type) << 24);
162 if (newData != packedData)
164 packedData = newData;
165 if (uState != ACTIONBUTTON_NEW)
166 uState = ACTIONBUTTON_CHANGED;
171 #define MAX_ACTION_BUTTONS 132 //checked in 2.3.0
173 typedef std::map<uint8,ActionButton> ActionButtonList;
175 struct PlayerCreateInfoItem
177 PlayerCreateInfoItem(uint32 id, uint32 amount) : item_id(id), item_amount(amount) {}
179 uint32 item_id;
180 uint32 item_amount;
183 typedef std::list<PlayerCreateInfoItem> PlayerCreateInfoItems;
185 struct PlayerClassLevelInfo
187 PlayerClassLevelInfo() : basehealth(0), basemana(0) {}
188 uint16 basehealth;
189 uint16 basemana;
192 struct PlayerClassInfo
194 PlayerClassInfo() : levelInfo(NULL) { }
196 PlayerClassLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
199 struct PlayerLevelInfo
201 PlayerLevelInfo() { for(int i=0; i < MAX_STATS; ++i ) stats[i] = 0; }
203 uint8 stats[MAX_STATS];
206 typedef std::list<uint32> PlayerCreateInfoSpells;
208 struct PlayerCreateInfoAction
210 PlayerCreateInfoAction() : button(0), type(0), action(0) {}
211 PlayerCreateInfoAction(uint8 _button, uint32 _action, uint8 _type) : button(_button), type(_type), action(_action) {}
213 uint8 button;
214 uint8 type;
215 uint32 action;
218 typedef std::list<PlayerCreateInfoAction> PlayerCreateInfoActions;
220 struct PlayerInfo
222 // existence checked by displayId != 0 // existence checked by displayId != 0
223 PlayerInfo() : displayId_m(0),displayId_f(0),levelInfo(NULL)
227 uint32 mapId;
228 uint32 zoneId;
229 float positionX;
230 float positionY;
231 float positionZ;
232 uint16 displayId_m;
233 uint16 displayId_f;
234 PlayerCreateInfoItems item;
235 PlayerCreateInfoSpells spell;
236 PlayerCreateInfoActions action;
238 PlayerLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
241 struct PvPInfo
243 PvPInfo() : inHostileArea(false), endTimer(0) {}
245 bool inHostileArea;
246 time_t endTimer;
249 struct DuelInfo
251 DuelInfo() : initiator(NULL), opponent(NULL), startTimer(0), startTime(0), outOfBound(0) {}
253 Player *initiator;
254 Player *opponent;
255 time_t startTimer;
256 time_t startTime;
257 time_t outOfBound;
260 struct Areas
262 uint32 areaID;
263 uint32 areaFlag;
264 float x1;
265 float x2;
266 float y1;
267 float y2;
270 #define MAX_RUNES 6
271 #define RUNE_COOLDOWN 5 // 5*2=10 sec
273 enum RuneType
275 RUNE_BLOOD = 0,
276 RUNE_UNHOLY = 1,
277 RUNE_FROST = 2,
278 RUNE_DEATH = 3,
279 NUM_RUNE_TYPES = 4
282 struct RuneInfo
284 uint8 BaseRune;
285 uint8 CurrentRune;
286 uint8 Cooldown;
289 struct Runes
291 RuneInfo runes[MAX_RUNES];
292 uint8 runeState; // mask of available runes
294 void SetRuneState(uint8 index, bool set = true)
296 if(set)
297 runeState |= (1 << index); // usable
298 else
299 runeState &= ~(1 << index); // on cooldown
303 struct EnchantDuration
305 EnchantDuration() : item(NULL), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) {};
306 EnchantDuration(Item * _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot), leftduration(_leftduration) { assert(item); };
308 Item * item;
309 EnchantmentSlot slot;
310 uint32 leftduration;
313 typedef std::list<EnchantDuration> EnchantDurationList;
314 typedef std::list<Item*> ItemDurationList;
316 enum LfgType
318 LFG_TYPE_NONE = 0,
319 LFG_TYPE_DUNGEON = 1,
320 LFG_TYPE_RAID = 2,
321 LFG_TYPE_QUEST = 3,
322 LFG_TYPE_ZONE = 4,
323 LFG_TYPE_HEROIC_DUNGEON = 5
326 enum LfgRoles
328 LEADER = 1,
329 TANK = 2,
330 HEALER = 4,
331 DAMAGE = 8
334 struct LookingForGroupSlot
336 LookingForGroupSlot() : entry(0), type(0) {}
337 bool Empty() const { return !entry && !type; }
338 void Clear() { entry = 0; type = 0; }
339 void Set(uint32 _entry, uint32 _type ) { entry = _entry; type = _type; }
340 bool Is(uint32 _entry, uint32 _type) const { return entry == _entry && type == _type; }
341 bool canAutoJoin() const { return entry && (type == LFG_TYPE_DUNGEON || type == LFG_TYPE_HEROIC_DUNGEON); }
343 uint32 entry;
344 uint32 type;
347 #define MAX_LOOKING_FOR_GROUP_SLOT 3
349 struct LookingForGroup
351 LookingForGroup() {}
352 bool HaveInSlot(LookingForGroupSlot const& slot) const { return HaveInSlot(slot.entry, slot.type); }
353 bool HaveInSlot(uint32 _entry, uint32 _type) const
355 for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
356 if(slots[i].Is(_entry, _type))
357 return true;
358 return false;
361 bool canAutoJoin() const
363 for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
364 if(slots[i].canAutoJoin())
365 return true;
366 return false;
369 bool Empty() const
371 for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
372 if(!slots[i].Empty())
373 return false;
374 return more.Empty();
377 LookingForGroupSlot slots[MAX_LOOKING_FOR_GROUP_SLOT];
378 LookingForGroupSlot more;
379 std::string comment;
380 uint8 roles;
383 enum PlayerMovementType
385 MOVE_ROOT = 1,
386 MOVE_UNROOT = 2,
387 MOVE_WATER_WALK = 3,
388 MOVE_LAND_WALK = 4
391 enum DrunkenState
393 DRUNKEN_SOBER = 0,
394 DRUNKEN_TIPSY = 1,
395 DRUNKEN_DRUNK = 2,
396 DRUNKEN_SMASHED = 3
399 #define MAX_DRUNKEN 4
401 enum PlayerFlags
403 PLAYER_FLAGS_GROUP_LEADER = 0x00000001,
404 PLAYER_FLAGS_AFK = 0x00000002,
405 PLAYER_FLAGS_DND = 0x00000004,
406 PLAYER_FLAGS_GM = 0x00000008,
407 PLAYER_FLAGS_GHOST = 0x00000010,
408 PLAYER_FLAGS_RESTING = 0x00000020,
409 PLAYER_FLAGS_UNK7 = 0x00000040,
410 PLAYER_FLAGS_UNK8 = 0x00000080, // pre-3.0.3 PLAYER_FLAGS_FFA_PVP flag for FFA PVP state
411 PLAYER_FLAGS_CONTESTED_PVP = 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards
412 PLAYER_FLAGS_IN_PVP = 0x00000200,
413 PLAYER_FLAGS_HIDE_HELM = 0x00000400,
414 PLAYER_FLAGS_HIDE_CLOAK = 0x00000800,
415 PLAYER_FLAGS_UNK13 = 0x00001000, // played long time
416 PLAYER_FLAGS_UNK14 = 0x00002000, // played too long time
417 PLAYER_FLAGS_UNK15 = 0x00004000,
418 PLAYER_FLAGS_UNK16 = 0x00008000, // strange visual effect (2.0.1), looks like PLAYER_FLAGS_GHOST flag
419 PLAYER_FLAGS_UNK17 = 0x00010000, // pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary
420 PLAYER_FLAGS_UNK18 = 0x00020000, // taxi benchmark mode (on/off) (2.0.1)
421 PLAYER_FLAGS_PVP_TIMER = 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually)
422 PLAYER_FLAGS_UNK20 = 0x00080000,
423 PLAYER_FLAGS_UNK21 = 0x00100000,
424 PLAYER_FLAGS_UNK22 = 0x00200000,
425 PLAYER_FLAGS_UNK23 = 0x00400000,
426 PLAYER_FLAGS_UNK24 = 0x00800000, // disabled all abilitys on tab except autoattack
427 PLAYER_FLAGS_UNK25 = 0x01000000, // disabled all melee ability on tab include autoattack
431 // used for PLAYER__FIELD_KNOWN_TITLES field (uint64), (1<<bit_index) without (-1)
432 // can't use enum for uint64 values
433 #define PLAYER_TITLE_DISABLED UI64LIT(0x0000000000000000)
434 #define PLAYER_TITLE_NONE UI64LIT(0x0000000000000001)
435 #define PLAYER_TITLE_PRIVATE UI64LIT(0x0000000000000002) // 1
436 #define PLAYER_TITLE_CORPORAL UI64LIT(0x0000000000000004) // 2
437 #define PLAYER_TITLE_SERGEANT_A UI64LIT(0x0000000000000008) // 3
438 #define PLAYER_TITLE_MASTER_SERGEANT UI64LIT(0x0000000000000010) // 4
439 #define PLAYER_TITLE_SERGEANT_MAJOR UI64LIT(0x0000000000000020) // 5
440 #define PLAYER_TITLE_KNIGHT UI64LIT(0x0000000000000040) // 6
441 #define PLAYER_TITLE_KNIGHT_LIEUTENANT UI64LIT(0x0000000000000080) // 7
442 #define PLAYER_TITLE_KNIGHT_CAPTAIN UI64LIT(0x0000000000000100) // 8
443 #define PLAYER_TITLE_KNIGHT_CHAMPION UI64LIT(0x0000000000000200) // 9
444 #define PLAYER_TITLE_LIEUTENANT_COMMANDER UI64LIT(0x0000000000000400) // 10
445 #define PLAYER_TITLE_COMMANDER UI64LIT(0x0000000000000800) // 11
446 #define PLAYER_TITLE_MARSHAL UI64LIT(0x0000000000001000) // 12
447 #define PLAYER_TITLE_FIELD_MARSHAL UI64LIT(0x0000000000002000) // 13
448 #define PLAYER_TITLE_GRAND_MARSHAL UI64LIT(0x0000000000004000) // 14
449 #define PLAYER_TITLE_SCOUT UI64LIT(0x0000000000008000) // 15
450 #define PLAYER_TITLE_GRUNT UI64LIT(0x0000000000010000) // 16
451 #define PLAYER_TITLE_SERGEANT_H UI64LIT(0x0000000000020000) // 17
452 #define PLAYER_TITLE_SENIOR_SERGEANT UI64LIT(0x0000000000040000) // 18
453 #define PLAYER_TITLE_FIRST_SERGEANT UI64LIT(0x0000000000080000) // 19
454 #define PLAYER_TITLE_STONE_GUARD UI64LIT(0x0000000000100000) // 20
455 #define PLAYER_TITLE_BLOOD_GUARD UI64LIT(0x0000000000200000) // 21
456 #define PLAYER_TITLE_LEGIONNAIRE UI64LIT(0x0000000000400000) // 22
457 #define PLAYER_TITLE_CENTURION UI64LIT(0x0000000000800000) // 23
458 #define PLAYER_TITLE_CHAMPION UI64LIT(0x0000000001000000) // 24
459 #define PLAYER_TITLE_LIEUTENANT_GENERAL UI64LIT(0x0000000002000000) // 25
460 #define PLAYER_TITLE_GENERAL UI64LIT(0x0000000004000000) // 26
461 #define PLAYER_TITLE_WARLORD UI64LIT(0x0000000008000000) // 27
462 #define PLAYER_TITLE_HIGH_WARLORD UI64LIT(0x0000000010000000) // 28
463 #define PLAYER_TITLE_GLADIATOR UI64LIT(0x0000000020000000) // 29
464 #define PLAYER_TITLE_DUELIST UI64LIT(0x0000000040000000) // 30
465 #define PLAYER_TITLE_RIVAL UI64LIT(0x0000000080000000) // 31
466 #define PLAYER_TITLE_CHALLENGER UI64LIT(0x0000000100000000) // 32
467 #define PLAYER_TITLE_SCARAB_LORD UI64LIT(0x0000000200000000) // 33
468 #define PLAYER_TITLE_CONQUEROR UI64LIT(0x0000000400000000) // 34
469 #define PLAYER_TITLE_JUSTICAR UI64LIT(0x0000000800000000) // 35
470 #define PLAYER_TITLE_CHAMPION_OF_THE_NAARU UI64LIT(0x0000001000000000) // 36
471 #define PLAYER_TITLE_MERCILESS_GLADIATOR UI64LIT(0x0000002000000000) // 37
472 #define PLAYER_TITLE_OF_THE_SHATTERED_SUN UI64LIT(0x0000004000000000) // 38
473 #define PLAYER_TITLE_HAND_OF_ADAL UI64LIT(0x0000008000000000) // 39
474 #define PLAYER_TITLE_VENGEFUL_GLADIATOR UI64LIT(0x0000010000000000) // 40
476 // used in PLAYER_FIELD_BYTES values
477 enum PlayerFieldByteFlags
479 PLAYER_FIELD_BYTE_TRACK_STEALTHED = 0x00000002,
480 PLAYER_FIELD_BYTE_RELEASE_TIMER = 0x00000008, // Display time till auto release spirit
481 PLAYER_FIELD_BYTE_NO_RELEASE_WINDOW = 0x00000010 // Display no "release spirit" window at all
484 // used in PLAYER_FIELD_BYTES2 values
485 enum PlayerFieldByte2Flags
487 PLAYER_FIELD_BYTE2_NONE = 0x0000,
488 PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW = 0x4000
491 enum ActivateTaxiReplies
493 ERR_TAXIOK = 0,
494 ERR_TAXIUNSPECIFIEDSERVERERROR = 1,
495 ERR_TAXINOSUCHPATH = 2,
496 ERR_TAXINOTENOUGHMONEY = 3,
497 ERR_TAXITOOFARAWAY = 4,
498 ERR_TAXINOVENDORNEARBY = 5,
499 ERR_TAXINOTVISITED = 6,
500 ERR_TAXIPLAYERBUSY = 7,
501 ERR_TAXIPLAYERALREADYMOUNTED = 8,
502 ERR_TAXIPLAYERSHAPESHIFTED = 9,
503 ERR_TAXIPLAYERMOVING = 10,
504 ERR_TAXISAMENODE = 11,
505 ERR_TAXINOTSTANDING = 12
510 enum MirrorTimerType
512 FATIGUE_TIMER = 0,
513 BREATH_TIMER = 1,
514 FIRE_TIMER = 2
516 #define MAX_TIMERS 3
517 #define DISABLED_MIRROR_TIMER -1
519 // 2^n values
520 enum PlayerExtraFlags
522 // gm abilities
523 PLAYER_EXTRA_GM_ON = 0x0001,
524 PLAYER_EXTRA_GM_ACCEPT_TICKETS = 0x0002,
525 PLAYER_EXTRA_ACCEPT_WHISPERS = 0x0004,
526 PLAYER_EXTRA_TAXICHEAT = 0x0008,
527 PLAYER_EXTRA_GM_INVISIBLE = 0x0010,
528 PLAYER_EXTRA_GM_CHAT = 0x0020, // Show GM badge in chat messages
530 // other states
531 PLAYER_EXTRA_PVP_DEATH = 0x0100 // store PvP death status until corpse creating.
534 // 2^n values
535 enum AtLoginFlags
537 AT_LOGIN_NONE = 0x00,
538 AT_LOGIN_RENAME = 0x01,
539 AT_LOGIN_RESET_SPELLS = 0x02,
540 AT_LOGIN_RESET_TALENTS = 0x04,
541 AT_LOGIN_CUSTOMIZE = 0x08,
542 AT_LOGIN_RESET_PET_TALENTS = 0x10,
545 typedef std::map<uint32, QuestStatusData> QuestStatusMap;
547 enum QuestSlotOffsets
549 QUEST_ID_OFFSET = 0,
550 QUEST_STATE_OFFSET = 1,
551 QUEST_COUNTS_OFFSET = 2,
552 QUEST_TIME_OFFSET = 3
555 #define MAX_QUEST_OFFSET 4
557 enum QuestSlotStateMask
559 QUEST_STATE_NONE = 0x0000,
560 QUEST_STATE_COMPLETE = 0x0001,
561 QUEST_STATE_FAIL = 0x0002
564 class Quest;
565 class Spell;
566 class Item;
567 class WorldSession;
569 enum PlayerSlots
571 // first slot for item stored (in any way in player m_items data)
572 PLAYER_SLOT_START = 0,
573 // last+1 slot for item stored (in any way in player m_items data)
574 PLAYER_SLOT_END = 150,
575 PLAYER_SLOTS_COUNT = (PLAYER_SLOT_END - PLAYER_SLOT_START)
578 #define INVENTORY_SLOT_BAG_0 255
580 enum EquipmentSlots // 19 slots
582 EQUIPMENT_SLOT_START = 0,
583 EQUIPMENT_SLOT_HEAD = 0,
584 EQUIPMENT_SLOT_NECK = 1,
585 EQUIPMENT_SLOT_SHOULDERS = 2,
586 EQUIPMENT_SLOT_BODY = 3,
587 EQUIPMENT_SLOT_CHEST = 4,
588 EQUIPMENT_SLOT_WAIST = 5,
589 EQUIPMENT_SLOT_LEGS = 6,
590 EQUIPMENT_SLOT_FEET = 7,
591 EQUIPMENT_SLOT_WRISTS = 8,
592 EQUIPMENT_SLOT_HANDS = 9,
593 EQUIPMENT_SLOT_FINGER1 = 10,
594 EQUIPMENT_SLOT_FINGER2 = 11,
595 EQUIPMENT_SLOT_TRINKET1 = 12,
596 EQUIPMENT_SLOT_TRINKET2 = 13,
597 EQUIPMENT_SLOT_BACK = 14,
598 EQUIPMENT_SLOT_MAINHAND = 15,
599 EQUIPMENT_SLOT_OFFHAND = 16,
600 EQUIPMENT_SLOT_RANGED = 17,
601 EQUIPMENT_SLOT_TABARD = 18,
602 EQUIPMENT_SLOT_END = 19
605 enum InventorySlots // 4 slots
607 INVENTORY_SLOT_BAG_START = 19,
608 INVENTORY_SLOT_BAG_END = 23
611 enum InventoryPackSlots // 16 slots
613 INVENTORY_SLOT_ITEM_START = 23,
614 INVENTORY_SLOT_ITEM_END = 39
617 enum BankItemSlots // 28 slots
619 BANK_SLOT_ITEM_START = 39,
620 BANK_SLOT_ITEM_END = 67
623 enum BankBagSlots // 7 slots
625 BANK_SLOT_BAG_START = 67,
626 BANK_SLOT_BAG_END = 74
629 enum BuyBackSlots // 12 slots
631 // stored in m_buybackitems
632 BUYBACK_SLOT_START = 74,
633 BUYBACK_SLOT_END = 86
636 enum KeyRingSlots // 32 slots
638 KEYRING_SLOT_START = 86,
639 KEYRING_SLOT_END = 118
642 enum CurrencyTokenSlots // 32 slots
644 CURRENCYTOKEN_SLOT_START = 118,
645 CURRENCYTOKEN_SLOT_END = 150
648 enum EquipmentSetUpdateState
650 EQUIPMENT_SET_UNCHANGED = 0,
651 EQUIPMENT_SET_CHANGED = 1,
652 EQUIPMENT_SET_NEW = 2,
653 EQUIPMENT_SET_DELETED = 3
656 struct EquipmentSet
658 EquipmentSet() : Guid(0), state(EQUIPMENT_SET_NEW)
660 for(int i = 0; i < EQUIPMENT_SLOT_END; ++i)
661 Items[i] = 0;
664 uint64 Guid;
665 std::string Name;
666 std::string IconName;
667 uint32 Items[EQUIPMENT_SLOT_END];
668 EquipmentSetUpdateState state;
671 #define MAX_EQUIPMENT_SET_INDEX 10 // client limit
673 typedef std::map<uint32, EquipmentSet> EquipmentSets;
675 struct ItemPosCount
677 ItemPosCount(uint16 _pos, uint32 _count) : pos(_pos), count(_count) {}
678 bool isContainedIn(std::vector<ItemPosCount> const& vec) const;
679 uint16 pos;
680 uint32 count;
682 typedef std::vector<ItemPosCount> ItemPosCountVec;
684 enum TradeSlots
686 TRADE_SLOT_COUNT = 7,
687 TRADE_SLOT_TRADED_COUNT = 6,
688 TRADE_SLOT_NONTRADED = 6
691 enum TransferAbortReason
693 TRANSFER_ABORT_NONE = 0x00,
694 TRANSFER_ABORT_ERROR = 0x01,
695 TRANSFER_ABORT_MAX_PLAYERS = 0x02, // Transfer Aborted: instance is full
696 TRANSFER_ABORT_NOT_FOUND = 0x03, // Transfer Aborted: instance not found
697 TRANSFER_ABORT_TOO_MANY_INSTANCES = 0x04, // You have entered too many instances recently.
698 TRANSFER_ABORT_ZONE_IN_COMBAT = 0x06, // Unable to zone in while an encounter is in progress.
699 TRANSFER_ABORT_INSUF_EXPAN_LVL = 0x07, // You must have <TBC,WotLK> expansion installed to access this area.
700 TRANSFER_ABORT_DIFFICULTY = 0x08, // <Normal,Heroic,Epic> difficulty mode is not available for %s.
701 TRANSFER_ABORT_UNIQUE_MESSAGE = 0x09, // Until you've escaped TLK's grasp, you cannot leave this place!
702 TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES = 0x0A, // Additional instances cannot be launched, please try again later.
703 TRANSFER_ABORT_NEED_GROUP = 0x0B, // 3.1
704 TRANSFER_ABORT_NOT_FOUND2 = 0x0C, // 3.1
705 TRANSFER_ABORT_NOT_FOUND3 = 0x0D, // 3.1
708 enum InstanceResetWarningType
710 RAID_INSTANCE_WARNING_HOURS = 1, // WARNING! %s is scheduled to reset in %d hour(s).
711 RAID_INSTANCE_WARNING_MIN = 2, // WARNING! %s is scheduled to reset in %d minute(s)!
712 RAID_INSTANCE_WARNING_MIN_SOON = 3, // WARNING! %s is scheduled to reset in %d minute(s). Please exit the zone or you will be returned to your bind location!
713 RAID_INSTANCE_WELCOME = 4, // Welcome to %s. This raid instance is scheduled to reset in %s.
714 RAID_INSTANCE_EXPIRED = 5
717 // used in most movement packets (send and received)
718 enum MovementFlags
720 MOVEMENTFLAG_NONE = 0x00000000,
721 MOVEMENTFLAG_FORWARD = 0x00000001,
722 MOVEMENTFLAG_BACKWARD = 0x00000002,
723 MOVEMENTFLAG_STRAFE_LEFT = 0x00000004,
724 MOVEMENTFLAG_STRAFE_RIGHT = 0x00000008,
725 MOVEMENTFLAG_LEFT = 0x00000010,
726 MOVEMENTFLAG_RIGHT = 0x00000020,
727 MOVEMENTFLAG_PITCH_UP = 0x00000040,
728 MOVEMENTFLAG_PITCH_DOWN = 0x00000080,
729 MOVEMENTFLAG_WALK_MODE = 0x00000100, // Walking
730 MOVEMENTFLAG_ONTRANSPORT = 0x00000200, // Used for flying on some creatures
731 MOVEMENTFLAG_LEVITATING = 0x00000400,
732 MOVEMENTFLAG_FLY_UNK1 = 0x00000800,
733 MOVEMENTFLAG_JUMPING = 0x00001000,
734 MOVEMENTFLAG_UNK4 = 0x00002000,
735 MOVEMENTFLAG_FALLING = 0x00004000,
736 // 0x8000, 0x10000, 0x20000, 0x40000, 0x80000, 0x100000
737 MOVEMENTFLAG_SWIMMING = 0x00200000, // appears with fly flag also
738 MOVEMENTFLAG_FLY_UP = 0x00400000,
739 MOVEMENTFLAG_CAN_FLY = 0x00800000,
740 MOVEMENTFLAG_FLYING = 0x01000000,
741 MOVEMENTFLAG_FLYING2 = 0x02000000, // Actual flying mode
742 MOVEMENTFLAG_SPLINE = 0x04000000, // used for flight paths
743 MOVEMENTFLAG_SPLINE2 = 0x08000000, // used for flight paths
744 MOVEMENTFLAG_WATERWALKING = 0x10000000, // prevent unit from falling through water
745 MOVEMENTFLAG_SAFE_FALL = 0x20000000, // active rogue safe fall spell (passive)
746 MOVEMENTFLAG_UNK3 = 0x40000000
749 struct MovementInfo
751 // common
752 uint32 flags; // see enum MovementFlags
753 uint16 unk1;
754 uint32 time;
755 float x, y, z, o;
756 // transport
757 uint64 t_guid;
758 float t_x, t_y, t_z, t_o;
759 uint32 t_time;
760 int8 t_seat;
761 // swimming and unknown
762 float s_pitch;
763 // last fall time
764 uint32 fallTime;
765 // jumping
766 float j_unk, j_sinAngle, j_cosAngle, j_xyspeed;
767 // spline
768 float u_unk1;
770 MovementInfo()
772 flags = MOVEMENTFLAG_NONE;
773 time = t_time = fallTime = 0;
774 unk1 = 0;
775 x = y = z = o = t_x = t_y = t_z = t_o = s_pitch = j_unk = j_sinAngle = j_cosAngle = j_xyspeed = u_unk1 = 0.0f;
776 t_guid = 0;
779 void AddMovementFlag(MovementFlags f) { flags |= f; }
780 void RemoveMovementFlag(MovementFlags f) { flags &= ~f; }
781 bool HasMovementFlag(MovementFlags f) const { return flags & f; }
782 MovementFlags GetMovementFlags() const { return MovementFlags(flags); }
783 void SetMovementFlags(MovementFlags f) { flags = f; }
786 // flags that use in movement check for example at spell casting
787 MovementFlags const movementFlagsMask = MovementFlags(
788 MOVEMENTFLAG_FORWARD |MOVEMENTFLAG_BACKWARD |MOVEMENTFLAG_STRAFE_LEFT|MOVEMENTFLAG_STRAFE_RIGHT|
789 MOVEMENTFLAG_PITCH_UP|MOVEMENTFLAG_PITCH_DOWN|MOVEMENTFLAG_FLY_UNK1 |
790 MOVEMENTFLAG_JUMPING |MOVEMENTFLAG_FALLING |MOVEMENTFLAG_FLY_UP |
791 MOVEMENTFLAG_FLYING |MOVEMENTFLAG_SPLINE
794 MovementFlags const movementOrTurningFlagsMask = MovementFlags(
795 movementFlagsMask | MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT
797 class InstanceSave;
799 enum RestType
801 REST_TYPE_NO = 0,
802 REST_TYPE_IN_TAVERN = 1,
803 REST_TYPE_IN_CITY = 2
806 enum DuelCompleteType
808 DUEL_INTERUPTED = 0,
809 DUEL_WON = 1,
810 DUEL_FLED = 2
813 enum TeleportToOptions
815 TELE_TO_GM_MODE = 0x01,
816 TELE_TO_NOT_LEAVE_TRANSPORT = 0x02,
817 TELE_TO_NOT_LEAVE_COMBAT = 0x04,
818 TELE_TO_NOT_UNSUMMON_PET = 0x08,
819 TELE_TO_SPELL = 0x10,
822 /// Type of environmental damages
823 enum EnviromentalDamage
825 DAMAGE_EXHAUSTED = 0,
826 DAMAGE_DROWNING = 1,
827 DAMAGE_FALL = 2,
828 DAMAGE_LAVA = 3,
829 DAMAGE_SLIME = 4,
830 DAMAGE_FIRE = 5,
831 DAMAGE_FALL_TO_VOID = 6 // custom case for fall without durability loss
834 // used at player loading query list preparing, and later result selection
835 enum PlayerLoginQueryIndex
837 PLAYER_LOGIN_QUERY_LOADFROM = 0,
838 PLAYER_LOGIN_QUERY_LOADGROUP = 1,
839 PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES = 2,
840 PLAYER_LOGIN_QUERY_LOADAURAS = 3,
841 PLAYER_LOGIN_QUERY_LOADSPELLS = 4,
842 PLAYER_LOGIN_QUERY_LOADQUESTSTATUS = 5,
843 PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS = 6,
844 PLAYER_LOGIN_QUERY_LOADREPUTATION = 7,
845 PLAYER_LOGIN_QUERY_LOADINVENTORY = 8,
846 PLAYER_LOGIN_QUERY_LOADACTIONS = 9,
847 PLAYER_LOGIN_QUERY_LOADMAILCOUNT = 10,
848 PLAYER_LOGIN_QUERY_LOADMAILDATE = 11,
849 PLAYER_LOGIN_QUERY_LOADSOCIALLIST = 12,
850 PLAYER_LOGIN_QUERY_LOADHOMEBIND = 13,
851 PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS = 14,
852 PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES = 15,
853 PLAYER_LOGIN_QUERY_LOADGUILD = 16,
854 PLAYER_LOGIN_QUERY_LOADARENAINFO = 17,
855 PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS = 18,
856 PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS = 19,
857 PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS = 20,
858 MAX_PLAYER_LOGIN_QUERY = 21
861 enum PlayerDelayedOperations
863 DELAYED_SAVE_PLAYER = 1,
864 DELAYED_RESURRECT_PLAYER = 2,
865 DELAYED_SPELL_CAST_DESERTER = 4,
866 DELAYED_END
869 // Player summoning auto-decline time (in secs)
870 #define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
871 #define MAX_MONEY_AMOUNT (0x7FFFFFFF-1)
873 struct InstancePlayerBind
875 InstanceSave *save;
876 bool perm;
877 /* permanent PlayerInstanceBinds are created in Raid/Heroic instances for players
878 that aren't already permanently bound when they are inside when a boss is killed
879 or when they enter an instance that the group leader is permanently bound to. */
880 InstancePlayerBind() : save(NULL), perm(false) {}
883 class MANGOS_DLL_SPEC PlayerTaxi
885 public:
886 PlayerTaxi();
887 ~PlayerTaxi() {}
888 // Nodes
889 void InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint32 level);
890 void LoadTaxiMask(const char* data);
892 bool IsTaximaskNodeKnown(uint32 nodeidx) const
894 uint8 field = uint8((nodeidx - 1) / 32);
895 uint32 submask = 1<<((nodeidx-1)%32);
896 return (m_taximask[field] & submask) == submask;
898 bool SetTaximaskNode(uint32 nodeidx)
900 uint8 field = uint8((nodeidx - 1) / 32);
901 uint32 submask = 1<<((nodeidx-1)%32);
902 if ((m_taximask[field] & submask) != submask )
904 m_taximask[field] |= submask;
905 return true;
907 else
908 return false;
910 void AppendTaximaskTo(ByteBuffer& data,bool all);
912 // Destinations
913 bool LoadTaxiDestinationsFromString(const std::string& values, uint32 team);
914 std::string SaveTaxiDestinationsToString();
916 void ClearTaxiDestinations() { m_TaxiDestinations.clear(); }
917 void AddTaxiDestination(uint32 dest) { m_TaxiDestinations.push_back(dest); }
918 uint32 GetTaxiSource() const { return m_TaxiDestinations.empty() ? 0 : m_TaxiDestinations.front(); }
919 uint32 GetTaxiDestination() const { return m_TaxiDestinations.size() < 2 ? 0 : m_TaxiDestinations[1]; }
920 uint32 GetCurrentTaxiPath() const;
921 uint32 NextTaxiDestination()
923 m_TaxiDestinations.pop_front();
924 return GetTaxiDestination();
926 bool empty() const { return m_TaxiDestinations.empty(); }
928 friend std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi);
929 private:
930 TaxiMask m_taximask;
931 std::deque<uint32> m_TaxiDestinations;
934 std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi);
936 class MANGOS_DLL_SPEC Player : public Unit
938 friend class WorldSession;
939 friend void Item::AddToUpdateQueueOf(Player *player);
940 friend void Item::RemoveFromUpdateQueueOf(Player *player);
941 public:
942 explicit Player (WorldSession *session);
943 ~Player ( );
945 void CleanupsBeforeDelete();
947 static UpdateMask updateVisualBits;
948 static void InitVisibleBits();
950 void AddToWorld();
951 void RemoveFromWorld();
953 bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options = 0);
955 bool TeleportTo(WorldLocation const &loc, uint32 options = 0)
957 return TeleportTo(loc.mapid, loc.coord_x, loc.coord_y, loc.coord_z, loc.orientation, options);
960 void SetSummonPoint(uint32 mapid, float x, float y, float z)
962 m_summon_expire = time(NULL) + MAX_PLAYER_SUMMON_DELAY;
963 m_summon_mapid = mapid;
964 m_summon_x = x;
965 m_summon_y = y;
966 m_summon_z = z;
968 void SummonIfPossible(bool agree);
970 bool Create( uint32 guidlow, const std::string& name, uint8 race, uint8 class_, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId );
972 void Update( uint32 time );
974 static bool BuildEnumData( QueryResult * result, WorldPacket * p_data );
976 void SetInWater(bool apply);
978 bool IsInWater() const { return m_isInWater; }
979 bool IsUnderWater() const;
981 void SendInitialPacketsBeforeAddToMap();
982 void SendInitialPacketsAfterAddToMap();
983 void SendTransferAborted(uint32 mapid, uint8 reason, uint8 arg = 0);
984 void SendInstanceResetWarning(uint32 mapid, uint32 difficulty, uint32 time);
986 Creature* GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask);
987 bool CanInteractWithNPCs(bool alive = true) const;
988 GameObject* GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes type) const;
990 bool ToggleAFK();
991 bool ToggleDND();
992 bool isAFK() const { return HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_AFK); };
993 bool isDND() const { return HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_DND); };
994 uint8 chatTag() const;
995 std::string afkMsg;
996 std::string dndMsg;
998 uint32 GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair);
1000 PlayerSocial *GetSocial() { return m_social; }
1002 PlayerTaxi m_taxi;
1003 void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(getRace(), getClass(), getLevel()); }
1004 bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc = NULL, uint32 spellid = 0);
1005 bool ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid = 0);
1006 // mount_id can be used in scripting calls
1007 bool isAcceptTickets() const { return GetSession()->GetSecurity() >= SEC_GAMEMASTER && (m_ExtraFlags & PLAYER_EXTRA_GM_ACCEPT_TICKETS); }
1008 void SetAcceptTicket(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_GM_ACCEPT_TICKETS; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_ACCEPT_TICKETS; }
1009 bool isAcceptWhispers() const { return m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS; }
1010 void SetAcceptWhispers(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_ACCEPT_WHISPERS; else m_ExtraFlags &= ~PLAYER_EXTRA_ACCEPT_WHISPERS; }
1011 bool isGameMaster() const { return m_ExtraFlags & PLAYER_EXTRA_GM_ON; }
1012 void SetGameMaster(bool on);
1013 bool isGMChat() const { return GetSession()->GetSecurity() >= SEC_MODERATOR && (m_ExtraFlags & PLAYER_EXTRA_GM_CHAT); }
1014 void SetGMChat(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_GM_CHAT; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_CHAT; }
1015 bool isTaxiCheater() const { return m_ExtraFlags & PLAYER_EXTRA_TAXICHEAT; }
1016 void SetTaxiCheater(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_TAXICHEAT; else m_ExtraFlags &= ~PLAYER_EXTRA_TAXICHEAT; }
1017 bool isGMVisible() const { return !(m_ExtraFlags & PLAYER_EXTRA_GM_INVISIBLE); }
1018 void SetGMVisible(bool on);
1019 void SetPvPDeath(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; }
1021 void GiveXP(uint32 xp, Unit* victim);
1022 void GiveLevel(uint32 level);
1024 void InitStatsForLevel(bool reapplyMods = false);
1026 // Played Time Stuff
1027 time_t m_logintime;
1028 time_t m_Last_tick;
1029 uint32 m_Played_time[2];
1030 uint32 GetTotalPlayedTime() { return m_Played_time[0]; };
1031 uint32 GetLevelPlayedTime() { return m_Played_time[1]; };
1033 void setDeathState(DeathState s); // overwrite Unit::setDeathState
1035 void InnEnter (int time,uint32 mapid, float x,float y,float z)
1037 inn_pos_mapid = mapid;
1038 inn_pos_x = x;
1039 inn_pos_y = y;
1040 inn_pos_z = z;
1041 time_inn_enter = time;
1044 float GetRestBonus() const { return m_rest_bonus; };
1045 void SetRestBonus(float rest_bonus_new);
1047 RestType GetRestType() const { return rest_type; };
1048 void SetRestType(RestType n_r_type) { rest_type = n_r_type; };
1050 uint32 GetInnPosMapId() const { return inn_pos_mapid; };
1051 float GetInnPosX() const { return inn_pos_x; };
1052 float GetInnPosY() const { return inn_pos_y; };
1053 float GetInnPosZ() const { return inn_pos_z; };
1055 int GetTimeInnEnter() const { return time_inn_enter; };
1056 void UpdateInnerTime (int time) { time_inn_enter = time; };
1058 void RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent = false);
1059 void RemoveMiniPet();
1060 Pet* GetMiniPet();
1061 void SetMiniPet(Pet* pet) { m_miniPet = pet->GetGUID(); }
1062 void Uncharm();
1063 uint32 GetPhaseMaskForSpawn() const; // used for proper set phase for DB at GM-mode creature/GO spawn
1065 void Say(const std::string& text, const uint32 language);
1066 void Yell(const std::string& text, const uint32 language);
1067 void TextEmote(const std::string& text);
1068 void Whisper(const std::string& text, const uint32 language,uint64 receiver);
1069 void BuildPlayerChat(WorldPacket *data, uint8 msgtype, const std::string& text, uint32 language) const;
1071 /*********************************************************/
1072 /*** STORAGE SYSTEM ***/
1073 /*********************************************************/
1075 void SetVirtualItemSlot( uint8 i, Item* item);
1076 void SetSheath( SheathState sheathed ); // overwrite Unit version
1077 uint8 FindEquipSlot( ItemPrototype const* proto, uint32 slot, bool swap ) const;
1078 uint32 GetItemCount( uint32 item, bool inBankAlso = false, Item* skipItem = NULL ) const;
1079 Item* GetItemByGuid( uint64 guid ) const;
1080 Item* GetItemByPos( uint16 pos ) const;
1081 Item* GetItemByPos( uint8 bag, uint8 slot ) const;
1082 Item* GetWeaponForAttack(WeaponAttackType attackType, bool useable = false) const;
1083 Item* GetShield(bool useable = false) const;
1084 static uint32 GetAttackBySlot( uint8 slot ); // MAX_ATTACK if not weapon slot
1085 std::vector<Item *> &GetItemUpdateQueue() { return m_itemUpdateQueue; }
1086 static bool IsInventoryPos( uint16 pos ) { return IsInventoryPos(pos >> 8,pos & 255); }
1087 static bool IsInventoryPos( uint8 bag, uint8 slot );
1088 static bool IsEquipmentPos( uint16 pos ) { return IsEquipmentPos(pos >> 8,pos & 255); }
1089 static bool IsEquipmentPos( uint8 bag, uint8 slot );
1090 static bool IsBagPos( uint16 pos );
1091 static bool IsBankPos( uint16 pos ) { return IsBankPos(pos >> 8,pos & 255); }
1092 static bool IsBankPos( uint8 bag, uint8 slot );
1093 bool IsValidPos( uint16 pos ) { return IsBankPos(pos >> 8,pos & 255); }
1094 bool IsValidPos( uint8 bag, uint8 slot );
1095 uint8 GetBankBagSlotCount() const { return GetByteValue(PLAYER_BYTES_2, 2); }
1096 void SetBankBagSlotCount(uint8 count) { SetByteValue(PLAYER_BYTES_2, 2, count); }
1097 bool HasItemCount( uint32 item, uint32 count, bool inBankAlso = false ) const;
1098 bool HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item const* ignoreItem = NULL);
1099 bool CanNoReagentCast(SpellEntry const* spellInfo) const;
1100 bool HasItemOrGemWithIdEquipped( uint32 item, uint32 count, uint8 except_slot = NULL_SLOT) const;
1101 bool HasItemOrGemWithLimitCategoryEquipped( uint32 limitCategory, uint32 count, uint8 except_slot = NULL_SLOT) const;
1102 uint8 CanTakeMoreSimilarItems(Item* pItem) const { return _CanTakeMoreSimilarItems(pItem->GetEntry(),pItem->GetCount(),pItem); }
1103 uint8 CanTakeMoreSimilarItems(uint32 entry, uint32 count) const { return _CanTakeMoreSimilarItems(entry,count,NULL); }
1104 uint8 CanStoreNewItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count = NULL ) const
1106 return _CanStoreItem(bag, slot, dest, item, count, NULL, false, no_space_count );
1108 uint8 CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap = false ) const
1110 if(!pItem)
1111 return EQUIP_ERR_ITEM_NOT_FOUND;
1112 uint32 count = pItem->GetCount();
1113 return _CanStoreItem( bag, slot, dest, pItem->GetEntry(), count, pItem, swap, NULL );
1116 uint8 CanStoreItems( Item **pItem,int count) const;
1117 uint8 CanEquipNewItem( uint8 slot, uint16 &dest, uint32 item, bool swap ) const;
1118 uint8 CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading = true ) const;
1120 uint8 CanEquipUniqueItem( Item * pItem, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1 ) const;
1121 uint8 CanEquipUniqueItem( ItemPrototype const* itemProto, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1 ) const;
1122 uint8 CanUnequipItems( uint32 item, uint32 count ) const;
1123 uint8 CanUnequipItem( uint16 src, bool swap ) const;
1124 uint8 CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap, bool not_loading = true ) const;
1125 uint8 CanUseItem( Item *pItem, bool not_loading = true ) const;
1126 bool HasItemTotemCategory( uint32 TotemCategory ) const;
1127 bool CanUseItem( ItemPrototype const *pItem );
1128 uint8 CanUseAmmo( uint32 item ) const;
1129 Item* StoreNewItem( ItemPosCountVec const& pos, uint32 item, bool update,int32 randomPropertyId = 0 );
1130 Item* StoreItem( ItemPosCountVec const& pos, Item *pItem, bool update );
1131 Item* EquipNewItem( uint16 pos, uint32 item, bool update );
1132 Item* EquipItem( uint16 pos, Item *pItem, bool update );
1133 void AutoUnequipOffhandIfNeed();
1134 bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count);
1135 void AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast = false);
1136 void AutoStoreLoot(uint32 loot_id, LootStore const& store, bool broadcast = false) { AutoStoreLoot(NULL_BAG,NULL_SLOT,loot_id,store,broadcast); }
1138 uint8 _CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL) const;
1139 uint8 _CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item *pItem = NULL, bool swap = false, uint32* no_space_count = NULL ) const;
1141 void ApplyEquipCooldown( Item * pItem );
1142 void SetAmmo( uint32 item );
1143 void RemoveAmmo();
1144 float GetAmmoDPS() const { return m_ammoDPS; }
1145 bool CheckAmmoCompatibility(const ItemPrototype *ammo_proto) const;
1146 void QuickEquipItem( uint16 pos, Item *pItem);
1147 void VisualizeItem( uint8 slot, Item *pItem);
1148 void SetVisibleItemSlot(uint8 slot, Item *pItem);
1149 Item* BankItem( ItemPosCountVec const& dest, Item *pItem, bool update )
1151 return StoreItem( dest, pItem, update);
1153 Item* BankItem( uint16 pos, Item *pItem, bool update );
1154 void RemoveItem( uint8 bag, uint8 slot, bool update );
1155 void MoveItemFromInventory(uint8 bag, uint8 slot, bool update);
1156 // in trade, auction, guild bank, mail....
1157 void MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB = false);
1158 // in trade, guild bank, mail....
1159 void RemoveItemDependentAurasAndCasts( Item * pItem );
1160 void DestroyItem( uint8 bag, uint8 slot, bool update );
1161 void DestroyItemCount( uint32 item, uint32 count, bool update, bool unequip_check = false);
1162 void DestroyItemCount( Item* item, uint32& count, bool update );
1163 void DestroyConjuredItems( bool update );
1164 void DestroyZoneLimitedItem( bool update, uint32 new_zone );
1165 void SplitItem( uint16 src, uint16 dst, uint32 count );
1166 void SwapItem( uint16 src, uint16 dst );
1167 void AddItemToBuyBackSlot( Item *pItem );
1168 Item* GetItemFromBuyBackSlot( uint32 slot );
1169 void RemoveItemFromBuyBackSlot( uint32 slot, bool del );
1170 uint32 GetMaxKeyringSize() const { return KEYRING_SLOT_END-KEYRING_SLOT_START; }
1171 void SendEquipError( uint8 msg, Item* pItem, Item *pItem2 );
1172 void SendBuyError( uint8 msg, Creature* pCreature, uint32 item, uint32 param );
1173 void SendSellError( uint8 msg, Creature* pCreature, uint64 guid, uint32 param );
1174 void AddWeaponProficiency(uint32 newflag) { m_WeaponProficiency |= newflag; }
1175 void AddArmorProficiency(uint32 newflag) { m_ArmorProficiency |= newflag; }
1176 uint32 GetWeaponProficiency() const { return m_WeaponProficiency; }
1177 uint32 GetArmorProficiency() const { return m_ArmorProficiency; }
1178 bool IsUseEquipedWeapon( bool mainhand ) const
1180 // disarm applied only to mainhand weapon
1181 return !IsInFeralForm() && (!mainhand || !HasFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISARMED) );
1183 bool IsTwoHandUsed() const
1185 Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
1186 return mainItem && mainItem->GetProto()->InventoryType == INVTYPE_2HWEAPON && !CanTitanGrip();
1188 void SendNewItem( Item *item, uint32 count, bool received, bool created, bool broadcast = false );
1189 bool BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint8 bag, uint8 slot);
1191 float GetReputationPriceDiscount( Creature const* pCreature ) const;
1192 Player* GetTrader() const { return pTrader; }
1193 void ClearTrade();
1194 void TradeCancel(bool sendback);
1195 uint16 GetItemPosByTradeSlot(uint32 slot) const { return tradeItems[slot]; }
1197 void UpdateEnchantTime(uint32 time);
1198 void UpdateItemDuration(uint32 time, bool realtimeonly=false);
1199 void AddEnchantmentDurations(Item *item);
1200 void RemoveEnchantmentDurations(Item *item);
1201 void RemoveAllEnchantments(EnchantmentSlot slot);
1202 void AddEnchantmentDuration(Item *item,EnchantmentSlot slot,uint32 duration);
1203 void ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool apply_dur = true, bool ignore_condition = false);
1204 void ApplyEnchantment(Item *item,bool apply);
1205 void SendEnchantmentDurations();
1206 void BuildEnchantmentsInfoData(WorldPacket *data);
1207 void AddItemDurations(Item *item);
1208 void RemoveItemDurations(Item *item);
1209 void SendItemDurations();
1210 void LoadCorpse();
1211 void LoadPet();
1213 uint32 m_stableSlots;
1215 /*********************************************************/
1216 /*** QUEST SYSTEM ***/
1217 /*********************************************************/
1219 uint32 GetQuestLevel( Quest const* pQuest ) const { return pQuest && pQuest->GetQuestLevel() ? pQuest->GetQuestLevel() : getLevel(); }
1221 void PrepareQuestMenu( uint64 guid );
1222 void SendPreparedQuest( uint64 guid );
1223 bool IsActiveQuest( uint32 quest_id ) const;
1224 Quest const *GetNextQuest( uint64 guid, Quest const *pQuest );
1225 bool CanSeeStartQuest( Quest const *pQuest );
1226 bool CanTakeQuest( Quest const *pQuest, bool msg );
1227 bool CanAddQuest( Quest const *pQuest, bool msg );
1228 bool CanCompleteQuest( uint32 quest_id );
1229 bool CanCompleteRepeatableQuest(Quest const *pQuest);
1230 bool CanRewardQuest( Quest const *pQuest, bool msg );
1231 bool CanRewardQuest( Quest const *pQuest, uint32 reward, bool msg );
1232 void AddQuest( Quest const *pQuest, Object *questGiver );
1233 void CompleteQuest( uint32 quest_id );
1234 void IncompleteQuest( uint32 quest_id );
1235 void RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver, bool announce = true );
1236 void FailQuest( uint32 quest_id );
1237 void FailTimedQuest( uint32 quest_id );
1238 bool SatisfyQuestSkillOrClass( Quest const* qInfo, bool msg );
1239 bool SatisfyQuestLevel( Quest const* qInfo, bool msg );
1240 bool SatisfyQuestLog( bool msg );
1241 bool SatisfyQuestPreviousQuest( Quest const* qInfo, bool msg );
1242 bool SatisfyQuestRace( Quest const* qInfo, bool msg );
1243 bool SatisfyQuestReputation( Quest const* qInfo, bool msg );
1244 bool SatisfyQuestStatus( Quest const* qInfo, bool msg );
1245 bool SatisfyQuestTimed( Quest const* qInfo, bool msg );
1246 bool SatisfyQuestExclusiveGroup( Quest const* qInfo, bool msg );
1247 bool SatisfyQuestNextChain( Quest const* qInfo, bool msg );
1248 bool SatisfyQuestPrevChain( Quest const* qInfo, bool msg );
1249 bool SatisfyQuestDay( Quest const* qInfo, bool msg );
1250 bool GiveQuestSourceItem( Quest const *pQuest );
1251 bool TakeQuestSourceItem( uint32 quest_id, bool msg );
1252 bool GetQuestRewardStatus( uint32 quest_id ) const;
1253 QuestStatus GetQuestStatus( uint32 quest_id ) const;
1254 void SetQuestStatus( uint32 quest_id, QuestStatus status );
1256 void SetDailyQuestStatus( uint32 quest_id );
1257 void ResetDailyQuestStatus();
1259 uint16 FindQuestSlot( uint32 quest_id ) const;
1260 uint32 GetQuestSlotQuestId(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_ID_OFFSET); }
1261 uint32 GetQuestSlotState(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET); }
1262 uint32 GetQuestSlotCounters(uint16 slot)const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET); }
1263 uint8 GetQuestSlotCounter(uint16 slot,uint8 counter) const { return GetByteValue(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET,counter); }
1264 uint32 GetQuestSlotTime(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_TIME_OFFSET); }
1265 void SetQuestSlot(uint16 slot,uint32 quest_id, uint32 timer = 0)
1267 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_ID_OFFSET,quest_id);
1268 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET,0);
1269 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET,0);
1270 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_TIME_OFFSET,timer);
1272 void SetQuestSlotCounter(uint16 slot,uint8 counter,uint8 count) { SetByteValue(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET,counter,count); }
1273 void SetQuestSlotState(uint16 slot,uint32 state) { SetFlag(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET,state); }
1274 void RemoveQuestSlotState(uint16 slot,uint32 state) { RemoveFlag(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET,state); }
1275 void SetQuestSlotTimer(uint16 slot,uint32 timer) { SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_TIME_OFFSET,timer); }
1276 void SwapQuestSlot(uint16 slot1,uint16 slot2)
1278 for (int i = 0; i < MAX_QUEST_OFFSET ; ++i )
1280 uint32 temp1 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot1 + i);
1281 uint32 temp2 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot2 + i);
1283 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot1 + i, temp2);
1284 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot2 + i, temp1);
1287 uint32 GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry);
1288 void AreaExploredOrEventHappens( uint32 questId );
1289 void GroupEventHappens( uint32 questId, WorldObject const* pEventObject );
1290 void ItemAddedQuestCheck( uint32 entry, uint32 count );
1291 void ItemRemovedQuestCheck( uint32 entry, uint32 count );
1292 void KilledMonster( uint32 entry, uint64 guid );
1293 void CastedCreatureOrGO( uint32 entry, uint64 guid, uint32 spell_id );
1294 void TalkedToCreature( uint32 entry, uint64 guid );
1295 void MoneyChanged( uint32 value );
1296 void ReputationChanged(FactionEntry const* factionEntry );
1297 bool HasQuestForItem( uint32 itemid ) const;
1298 bool HasQuestForGO(int32 GOId) const;
1299 void UpdateForQuestWorldObjects();
1300 bool CanShareQuest(uint32 quest_id) const;
1302 void SendQuestComplete( uint32 quest_id );
1303 void SendQuestReward( Quest const *pQuest, uint32 XP, Object* questGiver );
1304 void SendQuestFailed( uint32 quest_id );
1305 void SendQuestTimerFailed( uint32 quest_id );
1306 void SendCanTakeQuestResponse( uint32 msg );
1307 void SendPushToPartyResponse( Player *pPlayer, uint32 msg );
1308 void SendQuestUpdateAddItem( Quest const* pQuest, uint32 item_idx, uint32 count );
1309 void SendQuestUpdateAddCreatureOrGo( Quest const* pQuest, uint64 guid, uint32 creatureOrGO_idx, uint32 old_count, uint32 add_count );
1311 uint64 GetDivider() { return m_divider; };
1312 void SetDivider( uint64 guid ) { m_divider = guid; };
1314 uint32 GetInGameTime() { return m_ingametime; };
1316 void SetInGameTime( uint32 time ) { m_ingametime = time; };
1318 void AddTimedQuest( uint32 quest_id ) { m_timedquests.insert(quest_id); }
1320 /*********************************************************/
1321 /*** LOAD SYSTEM ***/
1322 /*********************************************************/
1324 bool LoadFromDB(uint32 guid, SqlQueryHolder *holder);
1326 bool MinimalLoadFromDB(QueryResult *result, uint32 guid);
1327 static bool LoadValuesArrayFromDB(Tokens& data,uint64 guid);
1328 static uint32 GetUInt32ValueFromArray(Tokens const& data, uint16 index);
1329 static float GetFloatValueFromArray(Tokens const& data, uint16 index);
1330 static uint32 GetUInt32ValueFromDB(uint16 index, uint64 guid);
1331 static float GetFloatValueFromDB(uint16 index, uint64 guid);
1332 static uint32 GetZoneIdFromDB(uint64 guid);
1333 static uint32 GetLevelFromDB(uint64 guid);
1334 static bool LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float& o, bool& in_flight, uint64 guid);
1336 /*********************************************************/
1337 /*** SAVE SYSTEM ***/
1338 /*********************************************************/
1340 void SaveToDB();
1341 void SaveInventoryAndGoldToDB(); // fast save function for item/money cheating preventing
1342 void SaveGoldToDB();
1343 void SaveDataFieldToDB();
1344 static bool SaveValuesArrayInDB(Tokens const& data,uint64 guid);
1345 static void SetUInt32ValueInArray(Tokens& data,uint16 index, uint32 value);
1346 static void SetFloatValueInArray(Tokens& data,uint16 index, float value);
1347 static void SetUInt32ValueInDB(uint16 index, uint32 value, uint64 guid);
1348 static void SetFloatValueInDB(uint16 index, float value, uint64 guid);
1349 static void Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair);
1350 static void SavePositionInDB(uint32 mapid, float x,float y,float z,float o,uint32 zone,uint64 guid);
1352 bool m_mailsLoaded;
1353 bool m_mailsUpdated;
1355 void SetBindPoint(uint64 guid);
1356 void SendTalentWipeConfirm(uint64 guid);
1357 void RewardRage( uint32 damage, uint32 weaponSpeedHitFactor, bool attacker );
1358 void SendPetSkillWipeConfirm();
1359 void CalcRage( uint32 damage,bool attacker );
1360 void RegenerateAll();
1361 void Regenerate(Powers power);
1362 void RegenerateHealth();
1363 void setRegenTimer(uint32 time) {m_regenTimer = time;}
1364 void setWeaponChangeTimer(uint32 time) {m_weaponChangeTimer = time;}
1366 uint32 GetMoney() { return GetUInt32Value (PLAYER_FIELD_COINAGE); }
1367 void ModifyMoney( int32 d )
1369 if(d < 0)
1370 SetMoney (GetMoney() > uint32(-d) ? GetMoney() + d : 0);
1371 else
1372 SetMoney (GetMoney() < uint32(MAX_MONEY_AMOUNT - d) ? GetMoney() + d : MAX_MONEY_AMOUNT);
1374 // "At Gold Limit"
1375 if(GetMoney() >= MAX_MONEY_AMOUNT)
1376 SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD,NULL,NULL);
1378 void SetMoney( uint32 value )
1380 SetUInt32Value (PLAYER_FIELD_COINAGE, value);
1381 MoneyChanged( value );
1382 UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED);
1385 QuestStatusMap& getQuestStatusMap() { return mQuestStatus; };
1387 const uint64& GetSelection( ) const { return m_curSelection; }
1388 void SetSelection(const uint64 &guid) { m_curSelection = guid; SetUInt64Value(UNIT_FIELD_TARGET, guid); }
1390 uint8 GetComboPoints() { return m_comboPoints; }
1391 const uint64& GetComboTarget() const { return m_comboTarget; }
1393 void AddComboPoints(Unit* target, int8 count);
1394 void ClearComboPoints();
1395 void SendComboPoints();
1397 void SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError = 0, uint32 item_guid = 0, uint32 item_count = 0);
1398 void SendNewMail();
1399 void UpdateNextMailTimeAndUnreads();
1400 void AddNewMailDeliverTime(time_t deliver_time);
1401 bool IsMailsLoaded() const { return m_mailsLoaded; }
1403 //void SetMail(Mail *m);
1404 void RemoveMail(uint32 id);
1406 void AddMail(Mail* mail) { m_mail.push_front(mail);}// for call from WorldSession::SendMailTo
1407 uint32 GetMailSize() { return m_mail.size();};
1408 Mail* GetMail(uint32 id);
1410 PlayerMails::iterator GetmailBegin() { return m_mail.begin();};
1411 PlayerMails::iterator GetmailEnd() { return m_mail.end();};
1413 /*********************************************************/
1414 /*** MAILED ITEMS SYSTEM ***/
1415 /*********************************************************/
1417 uint8 unReadMails;
1418 time_t m_nextMailDelivereTime;
1420 typedef UNORDERED_MAP<uint32, Item*> ItemMap;
1422 ItemMap mMitems; //template defined in objectmgr.cpp
1424 Item* GetMItem(uint32 id)
1426 ItemMap::const_iterator itr = mMitems.find(id);
1427 return itr != mMitems.end() ? itr->second : NULL;
1430 void AddMItem(Item* it)
1432 ASSERT( it );
1433 //assert deleted, because items can be added before loading
1434 mMitems[it->GetGUIDLow()] = it;
1437 bool RemoveMItem(uint32 id)
1439 return mMitems.erase(id) ? true : false;
1442 void PetSpellInitialize();
1443 void CharmSpellInitialize();
1444 void PossessSpellInitialize();
1445 void RemovePetActionBar();
1447 bool HasSpell(uint32 spell) const;
1448 bool HasActiveSpell(uint32 spell) const; // show in spellbook
1449 TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell) const;
1450 bool IsSpellFitByClassAndRace( uint32 spell_id ) const;
1451 bool IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const;
1453 void SendProficiency(uint8 pr1, uint32 pr2);
1454 void SendInitialSpells();
1455 bool addSpell(uint32 spell_id, bool active, bool learning, bool dependent, bool disabled);
1456 void learnSpell(uint32 spell_id, bool dependent);
1457 void removeSpell(uint32 spell_id, bool disabled = false, bool learn_low_rank = true);
1458 void resetSpells();
1459 void learnDefaultSpells();
1460 void learnQuestRewardedSpells();
1461 void learnQuestRewardedSpells(Quest const* quest);
1462 void learnSpellHighRank(uint32 spellid);
1464 uint32 GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1); }
1465 void SetFreeTalentPoints(uint32 points) { SetUInt32Value(PLAYER_CHARACTER_POINTS1,points); }
1466 bool resetTalents(bool no_cost = false);
1467 uint32 resetTalentsCost() const;
1468 void InitTalentForLevel();
1469 void BuildPlayerTalentsInfoData(WorldPacket *data);
1470 void BuildPetTalentsInfoData(WorldPacket *data);
1471 void SendTalentsInfoData(bool pet);
1472 void LearnTalent(uint32 talentId, uint32 talentRank);
1473 void LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank);
1475 uint32 CalculateTalentsPoints() const;
1477 // Dual Spec
1478 uint32 GetActiveSpec() { return m_activeSpec; }
1479 void SetActiveSpec(uint32 spec) { m_activeSpec = spec; }
1480 uint32 GetSpecsCount() { return m_specsCount; }
1481 void SetSpecsCount(uint32 count) { m_specsCount = count; }
1482 void ActivateSpec(uint32 specNum);
1484 void InitGlyphsForLevel();
1485 void SetGlyphSlot(uint8 slot, uint32 slottype) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot, slottype); }
1486 uint32 GetGlyphSlot(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot); }
1487 void SetGlyph(uint8 slot, uint32 glyph) { SetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot, glyph); }
1488 uint32 GetGlyph(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot); }
1490 uint32 GetFreePrimaryProfessionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2); }
1491 void SetFreePrimaryProfessions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS2, profs); }
1492 void InitPrimaryProfessions();
1494 PlayerSpellMap const& GetSpellMap() const { return m_spells; }
1495 PlayerSpellMap & GetSpellMap() { return m_spells; }
1497 SpellCooldowns const& GetSpellCooldownMap() const { return m_spellCooldowns; }
1499 void AddSpellMod(SpellModifier* mod, bool apply);
1500 bool IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell const* spell = NULL);
1501 template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell const* spell = NULL);
1502 void RemoveSpellMods(Spell const* spell);
1504 static uint32 const infinityCooldownDelay = MONTH; // used for set "infinity cooldowns" for spells and check
1505 static uint32 const infinityCooldownDelayCheck = MONTH/2;
1506 bool HasSpellCooldown(uint32 spell_id) const
1508 SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
1509 return itr != m_spellCooldowns.end() && itr->second.end > time(NULL);
1511 uint32 GetSpellCooldownDelay(uint32 spell_id) const
1513 SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
1514 time_t t = time(NULL);
1515 return itr != m_spellCooldowns.end() && itr->second.end > t ? itr->second.end - t : 0;
1517 void AddSpellAndCategoryCooldowns(SpellEntry const* spellInfo, uint32 itemId, Spell* spell = NULL, bool infinityCooldown = false );
1518 void AddSpellCooldown(uint32 spell_id, uint32 itemid, time_t end_time);
1519 void SendCooldownEvent(SpellEntry const *spellInfo, uint32 itemId = 0, Spell* spell = NULL);
1520 void ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs );
1521 void RemoveSpellCooldown(uint32 spell_id, bool update = false);
1522 void RemoveSpellCategoryCooldown(uint32 cat, bool update = false);
1523 void SendClearCooldown( uint32 spell_id, Unit* target );
1525 void RemoveArenaSpellCooldowns();
1526 void RemoveAllSpellCooldown();
1527 void _LoadSpellCooldowns(QueryResult *result);
1528 void _SaveSpellCooldowns();
1529 void SetLastPotionId(uint32 item_id) { m_lastPotionId = item_id; }
1530 void UpdatePotionCooldown(Spell* spell = NULL);
1532 void setResurrectRequestData(uint64 guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
1534 m_resurrectGUID = guid;
1535 m_resurrectMap = mapId;
1536 m_resurrectX = X;
1537 m_resurrectY = Y;
1538 m_resurrectZ = Z;
1539 m_resurrectHealth = health;
1540 m_resurrectMana = mana;
1542 void clearResurrectRequestData() { setResurrectRequestData(0,0,0.0f,0.0f,0.0f,0,0); }
1543 bool isRessurectRequestedBy(uint64 guid) const { return m_resurrectGUID == guid; }
1544 bool isRessurectRequested() const { return m_resurrectGUID != 0; }
1545 void ResurectUsingRequestData();
1547 int getCinematic()
1549 return m_cinematic;
1551 void setCinematic(int cine)
1553 m_cinematic = cine;
1556 ActionButton* addActionButton(uint8 button, uint32 action, uint8 type);
1557 void removeActionButton(uint8 button);
1558 void SendInitialActionButtons() const;
1560 PvPInfo pvpInfo;
1561 void UpdatePvP(bool state, bool ovrride=false);
1562 void UpdateZone(uint32 newZone,uint32 newArea);
1563 void UpdateArea(uint32 newArea);
1565 void UpdateZoneDependentAuras( uint32 zone_id ); // zones
1566 void UpdateAreaDependentAuras( uint32 area_id ); // subzones
1568 void UpdateAfkReport(time_t currTime);
1569 void UpdatePvPFlag(time_t currTime);
1570 void UpdateContestedPvP(uint32 currTime);
1571 void SetContestedPvPTimer(uint32 newTime) {m_contestedPvPTimer = newTime;}
1572 void ResetContestedPvP()
1574 clearUnitState(UNIT_STAT_ATTACK_PLAYER);
1575 RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
1576 m_contestedPvPTimer = 0;
1579 /** todo: -maybe move UpdateDuelFlag+DuelComplete to independent DuelHandler.. **/
1580 DuelInfo *duel;
1581 void UpdateDuelFlag(time_t currTime);
1582 void CheckDuelDistance(time_t currTime);
1583 void DuelComplete(DuelCompleteType type);
1585 bool IsGroupVisibleFor(Player* p) const;
1586 bool IsInSameGroupWith(Player const* p) const;
1587 bool IsInSameRaidWith(Player const* p) const { return p==this || (GetGroup() != NULL && GetGroup() == p->GetGroup()); }
1588 void UninviteFromGroup();
1589 static void RemoveFromGroup(Group* group, uint64 guid);
1590 void RemoveFromGroup() { RemoveFromGroup(GetGroup(),GetGUID()); }
1591 void SendUpdateToOutOfRangeGroupMembers();
1593 void SetInGuild(uint32 GuildId) { SetUInt32Value(PLAYER_GUILDID, GuildId); }
1594 void SetRank(uint32 rankId){ SetUInt32Value(PLAYER_GUILDRANK, rankId); }
1595 void SetGuildIdInvited(uint32 GuildId) { m_GuildIdInvited = GuildId; }
1596 uint32 GetGuildId() { return GetUInt32Value(PLAYER_GUILDID); }
1597 static uint32 GetGuildIdFromDB(uint64 guid);
1598 uint32 GetRank(){ return GetUInt32Value(PLAYER_GUILDRANK); }
1599 static uint32 GetRankFromDB(uint64 guid);
1600 int GetGuildIdInvited() { return m_GuildIdInvited; }
1601 static void RemovePetitionsAndSigns(uint64 guid, uint32 type);
1603 // Arena Team
1604 void SetInArenaTeam(uint32 ArenaTeamId, uint8 slot)
1606 SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * 6), ArenaTeamId);
1608 uint32 GetArenaTeamId(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * 6)); }
1609 static uint32 GetArenaTeamIdFromDB(uint64 guid, uint8 slot);
1610 void SetArenaTeamIdInvited(uint32 ArenaTeamId) { m_ArenaTeamIdInvited = ArenaTeamId; }
1611 uint32 GetArenaTeamIdInvited() { return m_ArenaTeamIdInvited; }
1612 static void LeaveAllArenaTeams(uint64 guid);
1614 void SetDifficulty(uint32 dungeon_difficulty) { m_dungeonDifficulty = dungeon_difficulty; }
1615 uint8 GetDifficulty() { return m_dungeonDifficulty; }
1616 bool IsHeroic() { return m_dungeonDifficulty == DIFFICULTY_HEROIC; }
1618 bool UpdateSkill(uint32 skill_id, uint32 step);
1619 bool UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step);
1621 bool UpdateCraftSkill(uint32 spellid);
1622 bool UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator = 1);
1623 bool UpdateFishingSkill();
1625 uint32 GetBaseDefenseSkillValue() const { return GetBaseSkillValue(SKILL_DEFENSE); }
1626 uint32 GetBaseWeaponSkillValue(WeaponAttackType attType) const;
1628 uint32 GetSpellByProto(ItemPrototype *proto);
1630 float GetHealthBonusFromStamina();
1631 float GetManaBonusFromIntellect();
1633 bool UpdateStats(Stats stat);
1634 bool UpdateAllStats();
1635 void UpdateResistances(uint32 school);
1636 void UpdateArmor();
1637 void UpdateMaxHealth();
1638 void UpdateMaxPower(Powers power);
1639 void ApplyFeralAPBonus(int32 amount, bool apply);
1640 void UpdateAttackPowerAndDamage(bool ranged = false);
1641 void UpdateShieldBlockValue();
1642 void UpdateDamagePhysical(WeaponAttackType attType);
1643 void ApplySpellDamageBonus(int32 amount, bool apply);
1644 void ApplySpellHealingBonus(int32 amount, bool apply);
1645 void UpdateSpellDamageAndHealingBonus();
1647 void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, float& min_damage, float& max_damage);
1649 void UpdateDefenseBonusesMod();
1650 void ApplyRatingMod(CombatRating cr, int32 value, bool apply);
1651 float GetMeleeCritFromAgility();
1652 float GetDodgeFromAgility();
1653 float GetSpellCritFromIntellect();
1654 float OCTRegenHPPerSpirit();
1655 float OCTRegenMPPerSpirit();
1656 float GetRatingCoefficient(CombatRating cr) const;
1657 float GetRatingBonusValue(CombatRating cr) const;
1658 uint32 GetMeleeCritDamageReduction(uint32 damage) const;
1659 uint32 GetRangedCritDamageReduction(uint32 damage) const;
1660 uint32 GetSpellCritDamageReduction(uint32 damage) const;
1661 uint32 GetDotDamageReduction(uint32 damage) const;
1662 uint32 GetBaseSpellDamageBonus() { return m_baseSpellDamage;}
1663 uint32 GetBaseSpellHealingBonus() { return m_baseSpellHealing;}
1665 float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const;
1666 void UpdateBlockPercentage();
1667 void UpdateCritPercentage(WeaponAttackType attType);
1668 void UpdateAllCritPercentages();
1669 void UpdateParryPercentage();
1670 void UpdateDodgePercentage();
1671 void UpdateMeleeHitChances();
1672 void UpdateRangedHitChances();
1673 void UpdateSpellHitChances();
1675 void UpdateAllSpellCritChances();
1676 void UpdateSpellCritChance(uint32 school);
1677 void UpdateExpertise(WeaponAttackType attType);
1678 void ApplyManaRegenBonus(int32 amount, bool apply);
1679 void UpdateManaRegen();
1681 const uint64& GetLootGUID() const { return m_lootGuid; }
1682 void SetLootGUID(const uint64 &guid) { m_lootGuid = guid; }
1684 void RemovedInsignia(Player* looterPlr);
1686 WorldSession* GetSession() const { return m_session; }
1687 void SetSession(WorldSession *s) { m_session = s; }
1689 void BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const;
1690 void DestroyForPlayer( Player *target ) const;
1691 void SendDelayResponse(const uint32);
1692 void SendLogXPGain(uint32 GivenXP,Unit* victim,uint32 RestXP);
1694 // notifiers
1695 void SendAttackSwingCantAttack();
1696 void SendAttackSwingCancelAttack();
1697 void SendAttackSwingDeadTarget();
1698 void SendAttackSwingNotInRange();
1699 void SendAttackSwingBadFacingAttack();
1700 void SendAutoRepeatCancel();
1701 void SendExplorationExperience(uint32 Area, uint32 Experience);
1703 void SendDungeonDifficulty(bool IsInGroup);
1704 void ResetInstances(uint8 method);
1705 void SendResetInstanceSuccess(uint32 MapId);
1706 void SendResetInstanceFailed(uint32 reason, uint32 MapId);
1707 void SendResetFailedNotify(uint32 mapid);
1709 bool SetPosition(float x, float y, float z, float orientation, bool teleport = false);
1710 void UpdateUnderwaterState( Map * m, float x, float y, float z );
1712 void SendMessageToSet(WorldPacket *data, bool self);// overwrite Object::SendMessageToSet
1713 void SendMessageToSetInRange(WorldPacket *data, float fist, bool self);
1714 // overwrite Object::SendMessageToSetInRange
1715 void SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool own_team_only);
1717 static void DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmChars = true);
1719 Corpse *GetCorpse() const;
1720 void SpawnCorpseBones();
1721 void CreateCorpse();
1722 void KillPlayer();
1723 uint32 GetResurrectionSpellId();
1724 void ResurrectPlayer(float restore_percent, bool applySickness = false);
1725 void BuildPlayerRepop();
1726 void RepopAtGraveyard();
1728 void DurabilityLossAll(double percent, bool inventory);
1729 void DurabilityLoss(Item* item, double percent);
1730 void DurabilityPointsLossAll(int32 points, bool inventory);
1731 void DurabilityPointsLoss(Item* item, int32 points);
1732 void DurabilityPointLossForEquipSlot(EquipmentSlots slot);
1733 uint32 DurabilityRepairAll(bool cost, float discountMod, bool guildBank);
1734 uint32 DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank);
1736 void UpdateMirrorTimers();
1737 void StopMirrorTimers()
1739 StopMirrorTimer(FATIGUE_TIMER);
1740 StopMirrorTimer(BREATH_TIMER);
1741 StopMirrorTimer(FIRE_TIMER);
1744 void SetMovement(PlayerMovementType pType);
1746 void JoinedChannel(Channel *c);
1747 void LeftChannel(Channel *c);
1748 void CleanupChannels();
1749 void UpdateLocalChannels( uint32 newZone );
1750 void LeaveLFGChannel();
1752 void UpdateDefense();
1753 void UpdateWeaponSkill (WeaponAttackType attType);
1754 void UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, bool defence);
1756 void SetSkill(uint32 id, uint16 currVal, uint16 maxVal);
1757 uint16 GetMaxSkillValue(uint32 skill) const; // max + perm. bonus + temp bonus
1758 uint16 GetPureMaxSkillValue(uint32 skill) const; // max
1759 uint16 GetSkillValue(uint32 skill) const; // skill value + perm. bonus + temp bonus
1760 uint16 GetBaseSkillValue(uint32 skill) const; // skill value + perm. bonus
1761 uint16 GetPureSkillValue(uint32 skill) const; // skill value
1762 int16 GetSkillPermBonusValue(uint32 skill) const;
1763 int16 GetSkillTempBonusValue(uint32 skill) const;
1764 bool HasSkill(uint32 skill) const;
1765 void learnSkillRewardedSpells(uint32 id, uint32 value);
1767 WorldLocation& GetTeleportDest() { return m_teleport_dest; }
1768 bool IsBeingTeleported() const { return mSemaphoreTeleport_Near || mSemaphoreTeleport_Far; }
1769 bool IsBeingTeleportedNear() const { return mSemaphoreTeleport_Near; }
1770 bool IsBeingTeleportedFar() const { return mSemaphoreTeleport_Far; }
1771 void SetSemaphoreTeleportNear(bool semphsetting) { mSemaphoreTeleport_Near = semphsetting; }
1772 void SetSemaphoreTeleportFar(bool semphsetting) { mSemaphoreTeleport_Far = semphsetting; }
1773 void ProcessDelayedOperations();
1775 void CheckExploreSystem(void);
1777 static uint32 TeamForRace(uint8 race);
1778 uint32 GetTeam() const { return m_team; }
1779 static uint32 getFactionForRace(uint8 race);
1780 void setFactionForRace(uint8 race);
1782 void InitDisplayIds();
1784 bool IsAtGroupRewardDistance(WorldObject const* pRewardSource) const;
1785 bool RewardPlayerAndGroupAtKill(Unit* pVictim);
1786 void RewardPlayerAndGroupAtEvent(uint32 creature_id,WorldObject* pRewardSource);
1787 bool isHonorOrXPTarget(Unit* pVictim);
1789 ReputationMgr& GetReputationMgr() { return m_reputationMgr; }
1790 ReputationMgr const& GetReputationMgr() const { return m_reputationMgr; }
1791 ReputationRank GetReputationRank(uint32 faction_id) const;
1792 void RewardReputation(Unit *pVictim, float rate);
1793 void RewardReputation(Quest const *pQuest);
1795 void UpdateSkillsForLevel();
1796 void UpdateSkillsToMaxSkillsForLevel(); // for .levelup
1797 void ModifySkillBonus(uint32 skillid,int32 val, bool talent);
1799 /*********************************************************/
1800 /*** PVP SYSTEM ***/
1801 /*********************************************************/
1802 void UpdateArenaFields();
1803 void UpdateHonorFields();
1804 bool RewardHonor(Unit *pVictim, uint32 groupsize, float honor = -1);
1805 uint32 GetHonorPoints() { return GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY); }
1806 uint32 GetArenaPoints() { return GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY); }
1807 void ModifyHonorPoints( int32 value );
1808 void ModifyArenaPoints( int32 value );
1809 uint32 GetMaxPersonalArenaRatingRequirement();
1811 //End of PvP System
1813 void SetDrunkValue(uint16 newDrunkValue, uint32 itemid=0);
1814 uint16 GetDrunkValue() const { return m_drunk; }
1815 static DrunkenState GetDrunkenstateByValue(uint16 value);
1817 uint32 GetDeathTimer() const { return m_deathTimer; }
1818 uint32 GetCorpseReclaimDelay(bool pvp) const;
1819 void UpdateCorpseReclaimDelay();
1820 void SendCorpseReclaimDelay(bool load = false);
1822 uint32 GetShieldBlockValue() const; // overwrite Unit version (virtual)
1823 bool CanParry() const { return m_canParry; }
1824 void SetCanParry(bool value);
1825 bool CanBlock() const { return m_canBlock; }
1826 void SetCanBlock(bool value);
1827 bool CanDualWield() const { return m_canDualWield; }
1828 void SetCanDualWield(bool value) { m_canDualWield = value; }
1829 bool CanTitanGrip() const { return m_canTitanGrip ; }
1830 void SetCanTitanGrip(bool value) { m_canTitanGrip = value; }
1831 bool CanTameExoticPets() const { return isGameMaster() || HasAuraType(SPELL_AURA_ALLOW_TAME_PET_TYPE); }
1833 void SetRegularAttackTime();
1834 void SetBaseModValue(BaseModGroup modGroup, BaseModType modType, float value) { m_auraBaseMod[modGroup][modType] = value; }
1835 void HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply);
1836 float GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const;
1837 float GetTotalBaseModValue(BaseModGroup modGroup) const;
1838 float GetTotalPercentageModValue(BaseModGroup modGroup) const { return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; }
1839 void _ApplyAllStatBonuses();
1840 void _RemoveAllStatBonuses();
1842 void _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply);
1843 void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply);
1844 void _ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply);
1846 void _ApplyItemMods(Item *item,uint8 slot,bool apply);
1847 void _RemoveAllItemMods();
1848 void _ApplyAllItemMods();
1849 void _ApplyItemBonuses(ItemPrototype const *proto,uint8 slot,bool apply);
1850 void _ApplyAmmoBonuses();
1851 bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot);
1852 void ToggleMetaGemsActive(uint8 exceptslot, bool apply);
1853 void CorrectMetaGemEnchants(uint8 slot, bool apply);
1854 void InitDataForForm(bool reapplyMods = false);
1856 void ApplyItemEquipSpell(Item *item, bool apply, bool form_change = false);
1857 void ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply, bool form_change = false);
1858 void UpdateEquipSpellsAtFormChange();
1859 void CastItemCombatSpell(Unit* Target, WeaponAttackType attType);
1860 void CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 cast_count, uint32 glyphIndex);
1862 void SendEquipmentSetList();
1863 void SetEquipmentSet(uint32 index, EquipmentSet eqset);
1864 void DeleteEquipmentSet(uint64 setGuid);
1866 void SendInitWorldStates(uint32 zone, uint32 area);
1867 void SendUpdateWorldState(uint32 Field, uint32 Value);
1868 void SendDirectMessage(WorldPacket *data);
1870 void SendAurasForTarget(Unit *target);
1872 PlayerMenu* PlayerTalkClass;
1873 std::vector<ItemSetEffect *> ItemSetEff;
1875 void SendLoot(uint64 guid, LootType loot_type);
1876 void SendLootRelease( uint64 guid );
1877 void SendNotifyLootItemRemoved(uint8 lootSlot);
1878 void SendNotifyLootMoneyRemoved();
1880 /*********************************************************/
1881 /*** BATTLEGROUND SYSTEM ***/
1882 /*********************************************************/
1884 bool InBattleGround() const { return m_bgBattleGroundID != 0; }
1885 bool InArena() const;
1886 uint32 GetBattleGroundId() const { return m_bgBattleGroundID; }
1887 BattleGroundTypeId GetBattleGroundTypeId() const { return m_bgTypeID; }
1888 BattleGround* GetBattleGround() const;
1891 BGQueueIdBasedOnLevel GetBattleGroundQueueIdFromLevel(BattleGroundTypeId bgTypeId) const;
1893 bool InBattleGroundQueue() const
1895 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
1896 if (m_bgBattleGroundQueueID[i].bgQueueTypeId != BATTLEGROUND_QUEUE_NONE)
1897 return true;
1898 return false;
1901 BattleGroundQueueTypeId GetBattleGroundQueueTypeId(uint32 index) const { return m_bgBattleGroundQueueID[index].bgQueueTypeId; }
1902 uint32 GetBattleGroundQueueIndex(BattleGroundQueueTypeId bgQueueTypeId) const
1904 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
1905 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
1906 return i;
1907 return PLAYER_MAX_BATTLEGROUND_QUEUES;
1909 bool IsInvitedForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId) const
1911 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
1912 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
1913 return m_bgBattleGroundQueueID[i].invitedToInstance != 0;
1914 return false;
1916 bool InBattleGroundQueueForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId) const
1918 return GetBattleGroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES;
1921 void SetBattleGroundId(uint32 val, BattleGroundTypeId bgTypeId)
1923 m_bgBattleGroundID = val;
1924 m_bgTypeID = bgTypeId;
1926 uint32 AddBattleGroundQueueId(BattleGroundQueueTypeId val)
1928 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
1930 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE || m_bgBattleGroundQueueID[i].bgQueueTypeId == val)
1932 m_bgBattleGroundQueueID[i].bgQueueTypeId = val;
1933 m_bgBattleGroundQueueID[i].invitedToInstance = 0;
1934 return i;
1937 return PLAYER_MAX_BATTLEGROUND_QUEUES;
1939 bool HasFreeBattleGroundQueueId()
1941 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
1942 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE)
1943 return true;
1944 return false;
1946 void RemoveBattleGroundQueueId(BattleGroundQueueTypeId val)
1948 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
1950 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == val)
1952 m_bgBattleGroundQueueID[i].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
1953 m_bgBattleGroundQueueID[i].invitedToInstance = 0;
1954 return;
1958 void SetInviteForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId, uint32 instanceId)
1960 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
1961 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
1962 m_bgBattleGroundQueueID[i].invitedToInstance = instanceId;
1964 bool IsInvitedForBattleGroundInstance(uint32 instanceId) const
1966 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
1967 if (m_bgBattleGroundQueueID[i].invitedToInstance == instanceId)
1968 return true;
1969 return false;
1971 WorldLocation const& GetBattleGroundEntryPoint() const { return m_bgEntryPoint; }
1972 void SetBattleGroundEntryPoint(uint32 Map, float PosX, float PosY, float PosZ, float PosO )
1974 m_bgEntryPoint = WorldLocation(Map,PosX,PosY,PosZ,PosO);
1977 void SetBGTeam(uint32 team) { m_bgTeam = team; }
1978 uint32 GetBGTeam() const { return m_bgTeam ? m_bgTeam : GetTeam(); }
1980 void LeaveBattleground(bool teleportToEntryPoint = true);
1981 bool CanJoinToBattleground() const;
1982 bool CanReportAfkDueToLimit();
1983 void ReportedAfkBy(Player* reporter);
1984 void ClearAfkReports() { m_bgAfkReporter.clear(); }
1986 bool GetBGAccessByLevel(BattleGroundTypeId bgTypeId) const;
1987 bool CanUseBattleGroundObject();
1988 bool isTotalImmune();
1989 bool CanCaptureTowerPoint();
1991 /*********************************************************/
1992 /*** REST SYSTEM ***/
1993 /*********************************************************/
1995 bool isRested() const { return GetRestTime() >= 10*IN_MILISECONDS; }
1996 uint32 GetXPRestBonus(uint32 xp);
1997 uint32 GetRestTime() const { return m_restTime;};
1998 void SetRestTime(uint32 v) { m_restTime = v;};
2000 /*********************************************************/
2001 /*** ENVIROMENTAL SYSTEM ***/
2002 /*********************************************************/
2004 void EnvironmentalDamage(EnviromentalDamage type, uint32 damage);
2006 /*********************************************************/
2007 /*** FLOOD FILTER SYSTEM ***/
2008 /*********************************************************/
2010 void UpdateSpeakTime();
2011 bool CanSpeak() const;
2012 void ChangeSpeakTime(int utime);
2014 /*********************************************************/
2015 /*** VARIOUS SYSTEMS ***/
2016 /*********************************************************/
2017 MovementInfo m_movementInfo;
2018 bool HasMovementFlag(MovementFlags f) const; // for script access to m_movementInfo.HasMovementFlag
2019 void UpdateFallInformationIfNeed(MovementInfo const& minfo,uint16 opcode);
2020 Unit *m_mover;
2021 void SetFallInformation(uint32 time, float z)
2023 m_lastFallTime = time;
2024 m_lastFallZ = z;
2026 void HandleFall(MovementInfo const& movementInfo);
2028 void BuildTeleportAckMsg( WorldPacket *data, float x, float y, float z, float ang) const;
2030 bool isMoving() const { return m_movementInfo.HasMovementFlag(movementFlagsMask); }
2031 bool isMovingOrTurning() const { return m_movementInfo.HasMovementFlag(movementOrTurningFlagsMask); }
2033 bool CanFly() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); }
2034 bool IsFlying() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FLYING); }
2035 bool IsAllowUseFlyMountsHere() const;
2037 void SetClientControl(Unit* target, uint8 allowMove);
2038 void SetMover(Unit* target) { m_mover = target ? target : this; }
2040 void EnterVehicle(Vehicle *vehicle);
2041 void ExitVehicle(Vehicle *vehicle);
2043 uint64 GetFarSight() const { return GetUInt64Value(PLAYER_FARSIGHT); }
2044 void SetFarSightGUID(uint64 guid) { SetUInt64Value(PLAYER_FARSIGHT, guid); }
2046 // Transports
2047 Transport * GetTransport() const { return m_transport; }
2048 void SetTransport(Transport * t) { m_transport = t; }
2050 float GetTransOffsetX() const { return m_movementInfo.t_x; }
2051 float GetTransOffsetY() const { return m_movementInfo.t_y; }
2052 float GetTransOffsetZ() const { return m_movementInfo.t_z; }
2053 float GetTransOffsetO() const { return m_movementInfo.t_o; }
2054 uint32 GetTransTime() const { return m_movementInfo.t_time; }
2055 int8 GetTransSeat() const { return m_movementInfo.t_seat; }
2057 uint32 GetSaveTimer() const { return m_nextSave; }
2058 void SetSaveTimer(uint32 timer) { m_nextSave = timer; }
2060 // Recall position
2061 uint32 m_recallMap;
2062 float m_recallX;
2063 float m_recallY;
2064 float m_recallZ;
2065 float m_recallO;
2066 void SaveRecallPosition();
2068 // Homebind coordinates
2069 uint32 m_homebindMapId;
2070 uint16 m_homebindZoneId;
2071 float m_homebindX;
2072 float m_homebindY;
2073 float m_homebindZ;
2074 void RelocateToHomebind() { SetMapId(m_homebindMapId); Relocate(m_homebindX,m_homebindY,m_homebindZ); }
2076 // currently visible objects at player client
2077 typedef std::set<uint64> ClientGUIDs;
2078 ClientGUIDs m_clientGUIDs;
2080 bool HaveAtClient(WorldObject const* u) { return u==this || m_clientGUIDs.find(u->GetGUID())!=m_clientGUIDs.end(); }
2082 bool IsVisibleInGridForPlayer(Player* pl) const;
2083 bool IsVisibleGloballyFor(Player* pl) const;
2085 void UpdateVisibilityOf(WorldObject* target);
2087 template<class T>
2088 void UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
2090 // Stealth detection system
2091 uint32 m_DetectInvTimer;
2092 void HandleStealthedUnitsDetection();
2094 uint8 m_forced_speed_changes[MAX_MOVE_TYPE];
2096 bool HasAtLoginFlag(AtLoginFlags f) const { return m_atLoginFlags & f; }
2097 void SetAtLoginFlag(AtLoginFlags f) { m_atLoginFlags |= f; }
2098 void RemoveAtLoginFlag(AtLoginFlags f, bool in_db_also = false);
2100 LookingForGroup m_lookingForGroup;
2102 // Temporarily removed pet cache
2103 uint32 GetTemporaryUnsummonedPetNumber() const { return m_temporaryUnsummonedPetNumber; }
2104 void SetTemporaryUnsummonedPetNumber(uint32 petnumber) { m_temporaryUnsummonedPetNumber = petnumber; }
2105 void UnsummonPetTemporaryIfAny();
2106 void ResummonPetTemporaryUnSummonedIfAny();
2107 bool IsPetNeedBeTemporaryUnsummoned() const { return !IsInWorld() || !isAlive() || IsMounted() /*+in flight*/; }
2109 void SendCinematicStart(uint32 CinematicSequenceId);
2110 void SendMovieStart(uint32 MovieId);
2112 /*********************************************************/
2113 /*** INSTANCE SYSTEM ***/
2114 /*********************************************************/
2116 typedef UNORDERED_MAP< uint32 /*mapId*/, InstancePlayerBind > BoundInstancesMap;
2118 void UpdateHomebindTime(uint32 time);
2120 uint32 m_HomebindTimer;
2121 bool m_InstanceValid;
2122 // permanent binds and solo binds by difficulty
2123 BoundInstancesMap m_boundInstances[TOTAL_DIFFICULTIES];
2124 InstancePlayerBind* GetBoundInstance(uint32 mapid, uint8 difficulty);
2125 BoundInstancesMap& GetBoundInstances(uint8 difficulty) { return m_boundInstances[difficulty]; }
2126 void UnbindInstance(uint32 mapid, uint8 difficulty, bool unload = false);
2127 void UnbindInstance(BoundInstancesMap::iterator &itr, uint8 difficulty, bool unload = false);
2128 InstancePlayerBind* BindToInstance(InstanceSave *save, bool permanent, bool load = false);
2129 void SendRaidInfo();
2130 void SendSavedInstances();
2131 static void ConvertInstancesToGroup(Player *player, Group *group = NULL, uint64 player_guid = 0);
2133 /*********************************************************/
2134 /*** GROUP SYSTEM ***/
2135 /*********************************************************/
2137 Group * GetGroupInvite() { return m_groupInvite; }
2138 void SetGroupInvite(Group *group) { m_groupInvite = group; }
2139 Group * GetGroup() { return m_group.getTarget(); }
2140 const Group * GetGroup() const { return (const Group*)m_group.getTarget(); }
2141 GroupReference& GetGroupRef() { return m_group; }
2142 void SetGroup(Group *group, int8 subgroup = -1);
2143 uint8 GetSubGroup() const { return m_group.getSubGroup(); }
2144 uint32 GetGroupUpdateFlag() const { return m_groupUpdateMask; }
2145 void SetGroupUpdateFlag(uint32 flag) { m_groupUpdateMask |= flag; }
2146 const uint64& GetAuraUpdateMask() const { return m_auraUpdateMask; }
2147 void SetAuraUpdateMask(uint8 slot) { m_auraUpdateMask |= (uint64(1) << slot); }
2148 Player* GetNextRandomRaidMember(float radius);
2149 PartyResult CanUninviteFromGroup() const;
2150 // BattleGround Group System
2151 void SetBattleGroundRaid(Group *group, int8 subgroup = -1);
2152 void RemoveFromBattleGroundRaid();
2153 Group * GetOriginalGroup() { return m_originalGroup.getTarget(); }
2154 GroupReference& GetOriginalGroupRef() { return m_originalGroup; }
2155 uint8 GetOriginalSubGroup() const { return m_originalGroup.getSubGroup(); }
2156 void SetOriginalGroup(Group *group, int8 subgroup = -1);
2158 GridReference<Player> &GetGridRef() { return m_gridRef; }
2159 MapReference &GetMapRef() { return m_mapRef; }
2161 bool isAllowedToLoot(Creature* creature);
2163 DeclinedName const* GetDeclinedNames() const { return m_declinedname; }
2164 uint8 GetRunesState() const { return m_runes->runeState; }
2165 uint8 GetBaseRune(uint8 index) const { return m_runes->runes[index].BaseRune; }
2166 uint8 GetCurrentRune(uint8 index) const { return m_runes->runes[index].CurrentRune; }
2167 uint8 GetRuneCooldown(uint8 index) const { return m_runes->runes[index].Cooldown; }
2168 void SetBaseRune(uint8 index, uint8 baseRune) { m_runes->runes[index].BaseRune = baseRune; }
2169 void SetCurrentRune(uint8 index, uint8 currentRune) { m_runes->runes[index].CurrentRune = currentRune; }
2170 void SetRuneCooldown(uint8 index, uint8 cooldown) { m_runes->runes[index].Cooldown = cooldown; m_runes->SetRuneState(index, (cooldown == 0) ? true : false); }
2171 void ConvertRune(uint8 index, uint8 newType);
2172 void ResyncRunes(uint8 count);
2173 void AddRunePower(uint8 index);
2174 void InitRunes();
2175 AchievementMgr& GetAchievementMgr() { return m_achievementMgr; }
2176 void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0, Unit *unit=NULL, uint32 time=0);
2177 bool HasTitle(uint32 bitIndex);
2178 bool HasTitle(CharTitlesEntry const* title) { return HasTitle(title->bit_index); }
2179 void SetTitle(CharTitlesEntry const* title);
2181 bool isActiveObject() const { return true; }
2182 bool canSeeSpellClickOn(Creature const* creature) const;
2183 protected:
2185 /*********************************************************/
2186 /*** BATTLEGROUND SYSTEM ***/
2187 /*********************************************************/
2189 /* this variable is set to bg->m_InstanceID, when player is teleported to BG - (it is battleground's GUID)*/
2190 uint32 m_bgBattleGroundID;
2191 BattleGroundTypeId m_bgTypeID;
2193 this is an array of BG queues (BgTypeIDs) in which is player
2195 struct BgBattleGroundQueueID_Rec
2197 BattleGroundQueueTypeId bgQueueTypeId;
2198 uint32 invitedToInstance;
2200 BgBattleGroundQueueID_Rec m_bgBattleGroundQueueID[PLAYER_MAX_BATTLEGROUND_QUEUES];
2201 WorldLocation m_bgEntryPoint;
2203 std::set<uint32> m_bgAfkReporter;
2204 uint8 m_bgAfkReportedCount;
2205 time_t m_bgAfkReportedTimer;
2206 uint32 m_contestedPvPTimer;
2208 uint32 m_bgTeam; // what side the player will be added to
2210 /*********************************************************/
2211 /*** QUEST SYSTEM ***/
2212 /*********************************************************/
2214 std::set<uint32> m_timedquests;
2216 uint64 m_divider;
2217 uint32 m_ingametime;
2219 /*********************************************************/
2220 /*** LOAD SYSTEM ***/
2221 /*********************************************************/
2223 void _LoadActions(QueryResult *result);
2224 void _LoadAuras(QueryResult *result, uint32 timediff);
2225 void _LoadGlyphAuras();
2226 void _LoadBoundInstances(QueryResult *result);
2227 void _LoadInventory(QueryResult *result, uint32 timediff);
2228 void _LoadMailInit(QueryResult *resultUnread, QueryResult *resultDelivery);
2229 void _LoadMail();
2230 void _LoadMailedItems(Mail *mail);
2231 void _LoadQuestStatus(QueryResult *result);
2232 void _LoadDailyQuestStatus(QueryResult *result);
2233 void _LoadGroup(QueryResult *result);
2234 void _LoadSkills();
2235 void _LoadSpells(QueryResult *result);
2236 void _LoadFriendList(QueryResult *result);
2237 bool _LoadHomeBind(QueryResult *result);
2238 void _LoadDeclinedNames(QueryResult *result);
2239 void _LoadArenaTeamInfo(QueryResult *result);
2240 void _LoadEquipmentSets(QueryResult *result);
2242 /*********************************************************/
2243 /*** SAVE SYSTEM ***/
2244 /*********************************************************/
2246 void _SaveActions();
2247 void _SaveAuras();
2248 void _SaveInventory();
2249 void _SaveMail();
2250 void _SaveQuestStatus();
2251 void _SaveDailyQuestStatus();
2252 void _SaveSpells();
2253 void _SaveEquipmentSets();
2255 void _SetCreateBits(UpdateMask *updateMask, Player *target) const;
2256 void _SetUpdateBits(UpdateMask *updateMask, Player *target) const;
2258 /*********************************************************/
2259 /*** ENVIRONMENTAL SYSTEM ***/
2260 /*********************************************************/
2261 void HandleSobering();
2262 void SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen);
2263 void StopMirrorTimer(MirrorTimerType Type);
2264 void HandleDrowning(uint32 time_diff);
2265 int32 getMaxTimer(MirrorTimerType timer);
2267 /*********************************************************/
2268 /*** HONOR SYSTEM ***/
2269 /*********************************************************/
2270 time_t m_lastHonorUpdateTime;
2272 void outDebugValues() const;
2273 uint64 m_lootGuid;
2275 uint32 m_team;
2276 uint32 m_nextSave;
2277 time_t m_speakTime;
2278 uint32 m_speakCount;
2279 uint32 m_dungeonDifficulty;
2281 uint32 m_atLoginFlags;
2283 Item* m_items[PLAYER_SLOTS_COUNT];
2284 uint32 m_currentBuybackSlot;
2286 std::vector<Item*> m_itemUpdateQueue;
2287 bool m_itemUpdateQueueBlocked;
2289 uint32 m_ExtraFlags;
2290 uint64 m_curSelection;
2292 uint64 m_comboTarget;
2293 int8 m_comboPoints;
2295 QuestStatusMap mQuestStatus;
2297 uint32 m_GuildIdInvited;
2298 uint32 m_ArenaTeamIdInvited;
2300 PlayerMails m_mail;
2301 PlayerSpellMap m_spells;
2302 SpellCooldowns m_spellCooldowns;
2303 uint32 m_lastPotionId; // last used health/mana potion in combat, that block next potion use
2305 uint32 m_activeSpec;
2306 uint32 m_specsCount;
2308 ActionButtonList m_actionButtons;
2310 float m_auraBaseMod[BASEMOD_END][MOD_END];
2311 int16 m_baseRatingValue[MAX_COMBAT_RATING];
2312 uint16 m_baseSpellDamage;
2313 uint16 m_baseSpellHealing;
2314 uint16 m_baseFeralAP;
2315 uint16 m_baseManaRegen;
2317 SpellModList m_spellMods[MAX_SPELLMOD];
2318 int32 m_SpellModRemoveCount;
2319 EnchantDurationList m_enchantDuration;
2320 ItemDurationList m_itemDuration;
2322 uint64 m_resurrectGUID;
2323 uint32 m_resurrectMap;
2324 float m_resurrectX, m_resurrectY, m_resurrectZ;
2325 uint32 m_resurrectHealth, m_resurrectMana;
2327 WorldSession *m_session;
2329 typedef std::list<Channel*> JoinedChannelsList;
2330 JoinedChannelsList m_channels;
2332 int m_cinematic;
2334 Player *pTrader;
2335 bool acceptTrade;
2336 uint16 tradeItems[TRADE_SLOT_COUNT];
2337 uint32 tradeGold;
2339 time_t m_nextThinkTime;
2341 bool m_DailyQuestChanged;
2342 time_t m_lastDailyQuestTime;
2344 uint32 m_drunkTimer;
2345 uint16 m_drunk;
2346 uint32 m_weaponChangeTimer;
2348 uint32 m_zoneUpdateId;
2349 uint32 m_zoneUpdateTimer;
2350 uint32 m_areaUpdateId;
2352 uint32 m_deathTimer;
2353 time_t m_deathExpireTime;
2355 uint32 m_restTime;
2357 uint32 m_WeaponProficiency;
2358 uint32 m_ArmorProficiency;
2359 bool m_canParry;
2360 bool m_canBlock;
2361 bool m_canDualWield;
2362 bool m_canTitanGrip;
2363 uint8 m_swingErrorMsg;
2364 float m_ammoDPS;
2366 ////////////////////Rest System/////////////////////
2367 int time_inn_enter;
2368 uint32 inn_pos_mapid;
2369 float inn_pos_x;
2370 float inn_pos_y;
2371 float inn_pos_z;
2372 float m_rest_bonus;
2373 RestType rest_type;
2374 ////////////////////Rest System/////////////////////
2376 // Transports
2377 Transport * m_transport;
2379 uint32 m_resetTalentsCost;
2380 time_t m_resetTalentsTime;
2381 uint32 m_usedTalentCount;
2382 uint32 m_questRewardTalentCount;
2384 // Social
2385 PlayerSocial *m_social;
2387 // Groups
2388 GroupReference m_group;
2389 GroupReference m_originalGroup;
2390 Group *m_groupInvite;
2391 uint32 m_groupUpdateMask;
2392 uint64 m_auraUpdateMask;
2394 uint64 m_miniPet;
2396 // Player summoning
2397 time_t m_summon_expire;
2398 uint32 m_summon_mapid;
2399 float m_summon_x;
2400 float m_summon_y;
2401 float m_summon_z;
2403 DeclinedName *m_declinedname;
2404 Runes *m_runes;
2405 EquipmentSets m_EquipmentSets;
2406 private:
2407 // internal common parts for CanStore/StoreItem functions
2408 uint8 _CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool swap, Item *pSrcItem ) const;
2409 uint8 _CanStoreItem_InBag( uint8 bag, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, bool non_specialized, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
2410 uint8 _CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
2411 Item* _StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, bool update );
2413 void UpdateKnownCurrencies(uint32 itemId, bool apply);
2414 int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool for_quest);
2415 void AdjustQuestReqItemCount( Quest const* pQuest, QuestStatusData& questStatusData );
2417 bool IsCanDelayTeleport() const { return m_bCanDelayTeleport; }
2418 void SetCanDelayTeleport(bool setting) { m_bCanDelayTeleport = setting; }
2419 bool IsHasDelayedTeleport() const { return m_bHasDelayedTeleport; }
2420 void SetDelayedTeleportFlag(bool setting) { m_bHasDelayedTeleport = setting; }
2422 void ScheduleDelayedOperation(uint32 operation);
2424 GridReference<Player> m_gridRef;
2425 MapReference m_mapRef;
2427 uint32 m_lastFallTime;
2428 float m_lastFallZ;
2430 int32 m_MirrorTimer[MAX_TIMERS];
2431 uint8 m_MirrorTimerFlags;
2432 uint8 m_MirrorTimerFlagsLast;
2433 bool m_isInWater;
2435 // Current teleport data
2436 WorldLocation m_teleport_dest;
2437 uint32 m_teleport_options;
2438 bool mSemaphoreTeleport_Near;
2439 bool mSemaphoreTeleport_Far;
2441 uint32 m_DelayedOperations;
2442 bool m_bCanDelayTeleport;
2443 bool m_bHasDelayedTeleport;
2445 // Temporary removed pet cache
2446 uint32 m_temporaryUnsummonedPetNumber;
2447 uint32 m_oldpetspell;
2449 AchievementMgr m_achievementMgr;
2450 ReputationMgr m_reputationMgr;
2453 void AddItemsSetItem(Player*player,Item *item);
2454 void RemoveItemsSetItem(Player*player,ItemPrototype const *proto);
2456 // "the bodies of template functions must be made available in a header file"
2457 template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell const* spell)
2459 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
2460 if (!spellInfo) return 0;
2461 int32 totalpct = 0;
2462 int32 totalflat = 0;
2463 for (SpellModList::iterator itr = m_spellMods[op].begin(); itr != m_spellMods[op].end(); ++itr)
2465 SpellModifier *mod = *itr;
2467 if(!IsAffectedBySpellmod(spellInfo,mod,spell))
2468 continue;
2469 if (mod->type == SPELLMOD_FLAT)
2470 totalflat += mod->value;
2471 else if (mod->type == SPELLMOD_PCT)
2473 // skip percent mods for null basevalue (most important for spell mods with charges )
2474 if(basevalue == T(0))
2475 continue;
2477 // special case (skip >10sec spell casts for instant cast setting)
2478 if( mod->op==SPELLMOD_CASTING_TIME && basevalue >= T(10*IN_MILISECONDS) && mod->value <= -100)
2479 continue;
2481 totalpct += mod->value;
2484 if (mod->charges > 0 )
2486 --mod->charges;
2487 if (mod->charges == 0)
2489 mod->charges = -1;
2490 mod->lastAffected = spell;
2491 if(!mod->lastAffected)
2492 mod->lastAffected = FindCurrentSpellBySpellId(spellId);
2493 ++m_SpellModRemoveCount;
2498 float diff = (float)basevalue*(float)totalpct/100.0f + (float)totalflat;
2499 basevalue = T((float)basevalue + diff);
2500 return T(diff);
2502 #endif