2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
25 #include "UpdateMask.h"
27 #include "ObjectMgr.h"
32 #include "DynamicObject.h"
34 #include "UpdateData.h"
35 #include "ObjectAccessor.h"
36 #include "Policies/SingletonImp.h"
40 #include "BattleGround.h"
41 #include "CreatureAI.h"
42 #include "ScriptCalls.h"
44 #include "GridNotifiers.h"
45 #include "GridNotifiersImpl.h"
49 #define NULL_AURA_SLOT 0xFF
51 pAuraHandler AuraHandler
[TOTAL_AURAS
]=
53 &Aura::HandleNULL
, // 0 SPELL_AURA_NONE
54 &Aura::HandleBindSight
, // 1 SPELL_AURA_BIND_SIGHT
55 &Aura::HandleModPossess
, // 2 SPELL_AURA_MOD_POSSESS
56 &Aura::HandlePeriodicDamage
, // 3 SPELL_AURA_PERIODIC_DAMAGE
57 &Aura::HandleAuraDummy
, // 4 SPELL_AURA_DUMMY
58 &Aura::HandleModConfuse
, // 5 SPELL_AURA_MOD_CONFUSE
59 &Aura::HandleModCharm
, // 6 SPELL_AURA_MOD_CHARM
60 &Aura::HandleModFear
, // 7 SPELL_AURA_MOD_FEAR
61 &Aura::HandlePeriodicHeal
, // 8 SPELL_AURA_PERIODIC_HEAL
62 &Aura::HandleModAttackSpeed
, // 9 SPELL_AURA_MOD_ATTACKSPEED
63 &Aura::HandleModThreat
, // 10 SPELL_AURA_MOD_THREAT
64 &Aura::HandleModTaunt
, // 11 SPELL_AURA_MOD_TAUNT
65 &Aura::HandleAuraModStun
, // 12 SPELL_AURA_MOD_STUN
66 &Aura::HandleModDamageDone
, // 13 SPELL_AURA_MOD_DAMAGE_DONE
67 &Aura::HandleNoImmediateEffect
, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
68 &Aura::HandleNoImmediateEffect
, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DoAttackDamage
69 &Aura::HandleModStealth
, // 16 SPELL_AURA_MOD_STEALTH
70 &Aura::HandleNoImmediateEffect
, // 17 SPELL_AURA_MOD_STEALTH_DETECT
71 &Aura::HandleInvisibility
, // 18 SPELL_AURA_MOD_INVISIBILITY
72 &Aura::HandleInvisibilityDetect
, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
73 &Aura::HandleAuraModTotalHealthPercentRegen
, // 20 SPELL_AURA_OBS_MOD_HEALTH
74 &Aura::HandleAuraModTotalManaPercentRegen
, // 21 SPELL_AURA_OBS_MOD_MANA
75 &Aura::HandleAuraModResistance
, // 22 SPELL_AURA_MOD_RESISTANCE
76 &Aura::HandlePeriodicTriggerSpell
, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL
77 &Aura::HandlePeriodicEnergize
, // 24 SPELL_AURA_PERIODIC_ENERGIZE
78 &Aura::HandleAuraModPacify
, // 25 SPELL_AURA_MOD_PACIFY
79 &Aura::HandleAuraModRoot
, // 26 SPELL_AURA_MOD_ROOT
80 &Aura::HandleAuraModSilence
, // 27 SPELL_AURA_MOD_SILENCE
81 &Aura::HandleNoImmediateEffect
, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
82 &Aura::HandleAuraModStat
, // 29 SPELL_AURA_MOD_STAT
83 &Aura::HandleAuraModSkill
, // 30 SPELL_AURA_MOD_SKILL
84 &Aura::HandleAuraModIncreaseSpeed
, // 31 SPELL_AURA_MOD_INCREASE_SPEED
85 &Aura::HandleAuraModIncreaseMountedSpeed
, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
86 &Aura::HandleAuraModDecreaseSpeed
, // 33 SPELL_AURA_MOD_DECREASE_SPEED
87 &Aura::HandleAuraModIncreaseHealth
, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
88 &Aura::HandleAuraModIncreaseEnergy
, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
89 &Aura::HandleAuraModShapeshift
, // 36 SPELL_AURA_MOD_SHAPESHIFT
90 &Aura::HandleAuraModEffectImmunity
, // 37 SPELL_AURA_EFFECT_IMMUNITY
91 &Aura::HandleAuraModStateImmunity
, // 38 SPELL_AURA_STATE_IMMUNITY
92 &Aura::HandleAuraModSchoolImmunity
, // 39 SPELL_AURA_SCHOOL_IMMUNITY
93 &Aura::HandleAuraModDmgImmunity
, // 40 SPELL_AURA_DAMAGE_IMMUNITY
94 &Aura::HandleAuraModDispelImmunity
, // 41 SPELL_AURA_DISPEL_IMMUNITY
95 &Aura::HandleAuraProcTriggerSpell
, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
96 &Aura::HandleNoImmediateEffect
, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
97 &Aura::HandleAuraTrackCreatures
, // 44 SPELL_AURA_TRACK_CREATURES
98 &Aura::HandleAuraTrackResources
, // 45 SPELL_AURA_TRACK_RESOURCES
99 &Aura::HandleUnused
, // 46 SPELL_AURA_46 (used in test spells 54054 and 54058, and spell 48050) (3.0.8a)
100 &Aura::HandleAuraModParryPercent
, // 47 SPELL_AURA_MOD_PARRY_PERCENT
101 &Aura::HandleNULL
, // 48 SPELL_AURA_48 spell Napalm (area damage spell with additional delayed damage effect)
102 &Aura::HandleAuraModDodgePercent
, // 49 SPELL_AURA_MOD_DODGE_PERCENT
103 &Aura::HandleNoImmediateEffect
, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT implemented in Unit::SpellCriticalHealingBonus
104 &Aura::HandleAuraModBlockPercent
, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
105 &Aura::HandleAuraModCritPercent
, // 52 SPELL_AURA_MOD_CRIT_PERCENT
106 &Aura::HandlePeriodicLeech
, // 53 SPELL_AURA_PERIODIC_LEECH
107 &Aura::HandleModHitChance
, // 54 SPELL_AURA_MOD_HIT_CHANCE
108 &Aura::HandleModSpellHitChance
, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
109 &Aura::HandleAuraTransform
, // 56 SPELL_AURA_TRANSFORM
110 &Aura::HandleModSpellCritChance
, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
111 &Aura::HandleAuraModIncreaseSwimSpeed
, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
112 &Aura::HandleNoImmediateEffect
, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
113 &Aura::HandleAuraModPacifyAndSilence
, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
114 &Aura::HandleAuraModScale
, // 61 SPELL_AURA_MOD_SCALE
115 &Aura::HandlePeriodicHealthFunnel
, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
116 &Aura::HandleUnused
, // 63 unused (3.0.8a) old SPELL_AURA_PERIODIC_MANA_FUNNEL
117 &Aura::HandlePeriodicManaLeech
, // 64 SPELL_AURA_PERIODIC_MANA_LEECH
118 &Aura::HandleModCastingSpeed
, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
119 &Aura::HandleFeignDeath
, // 66 SPELL_AURA_FEIGN_DEATH
120 &Aura::HandleAuraModDisarm
, // 67 SPELL_AURA_MOD_DISARM
121 &Aura::HandleAuraModStalked
, // 68 SPELL_AURA_MOD_STALKED
122 &Aura::HandleSchoolAbsorb
, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
123 &Aura::HandleUnused
, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell that has only visual effect
124 &Aura::HandleModSpellCritChanceShool
, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
125 &Aura::HandleModPowerCostPCT
, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
126 &Aura::HandleModPowerCost
, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
127 &Aura::HandleNoImmediateEffect
, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
128 &Aura::HandleNoImmediateEffect
, // 75 SPELL_AURA_MOD_LANGUAGE
129 &Aura::HandleFarSight
, // 76 SPELL_AURA_FAR_SIGHT
130 &Aura::HandleModMechanicImmunity
, // 77 SPELL_AURA_MECHANIC_IMMUNITY
131 &Aura::HandleAuraMounted
, // 78 SPELL_AURA_MOUNTED
132 &Aura::HandleModDamagePercentDone
, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
133 &Aura::HandleModPercentStat
, // 80 SPELL_AURA_MOD_PERCENT_STAT
134 &Aura::HandleNoImmediateEffect
, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT
135 &Aura::HandleWaterBreathing
, // 82 SPELL_AURA_WATER_BREATHING
136 &Aura::HandleModBaseResistance
, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
137 &Aura::HandleModRegen
, // 84 SPELL_AURA_MOD_REGEN
138 &Aura::HandleModPowerRegen
, // 85 SPELL_AURA_MOD_POWER_REGEN
139 &Aura::HandleChannelDeathItem
, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
140 &Aura::HandleNoImmediateEffect
, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
141 &Aura::HandleNoImmediateEffect
, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT
142 &Aura::HandlePeriodicDamagePCT
, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
143 &Aura::HandleUnused
, // 90 unused (3.0.8a) old SPELL_AURA_MOD_RESIST_CHANCE
144 &Aura::HandleNoImmediateEffect
, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
145 &Aura::HandlePreventFleeing
, // 92 SPELL_AURA_PREVENTS_FLEEING
146 &Aura::HandleModUnattackable
, // 93 SPELL_AURA_MOD_UNATTACKABLE
147 &Aura::HandleNoImmediateEffect
, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll
148 &Aura::HandleAuraGhost
, // 95 SPELL_AURA_GHOST
149 &Aura::HandleNoImmediateEffect
, // 96 SPELL_AURA_SPELL_MAGNET implemented in Unit::SelectMagnetTarget
150 &Aura::HandleManaShield
, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
151 &Aura::HandleAuraModSkill
, // 98 SPELL_AURA_MOD_SKILL_TALENT
152 &Aura::HandleAuraModAttackPower
, // 99 SPELL_AURA_MOD_ATTACK_POWER
153 &Aura::HandleUnused
, //100 SPELL_AURA_AURAS_VISIBLE obsolete? all player can see all auras now, but still have spells including GM-spell
154 &Aura::HandleModResistancePercent
, //101 SPELL_AURA_MOD_RESISTANCE_PCT
155 &Aura::HandleNoImmediateEffect
, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
156 &Aura::HandleAuraModTotalThreat
, //103 SPELL_AURA_MOD_TOTAL_THREAT
157 &Aura::HandleAuraWaterWalk
, //104 SPELL_AURA_WATER_WALK
158 &Aura::HandleAuraFeatherFall
, //105 SPELL_AURA_FEATHER_FALL
159 &Aura::HandleAuraHover
, //106 SPELL_AURA_HOVER
160 &Aura::HandleAddModifier
, //107 SPELL_AURA_ADD_FLAT_MODIFIER
161 &Aura::HandleAddModifier
, //108 SPELL_AURA_ADD_PCT_MODIFIER
162 &Aura::HandleAddTargetTrigger
, //109 SPELL_AURA_ADD_TARGET_TRIGGER
163 &Aura::HandleModPowerRegenPCT
, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
164 &Aura::HandleNoImmediateEffect
, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER implemented in Unit::SelectMagnetTarget
165 &Aura::HandleNoImmediateEffect
, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
166 &Aura::HandleNoImmediateEffect
, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
167 &Aura::HandleNoImmediateEffect
, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
168 &Aura::HandleNoImmediateEffect
, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim
169 &Aura::HandleNoImmediateEffect
, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT
170 &Aura::HandleNoImmediateEffect
, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
171 &Aura::HandleNoImmediateEffect
, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus
172 &Aura::HandleUnused
, //119 unused (3.0.8a) old SPELL_AURA_SHARE_PET_TRACKING
173 &Aura::HandleAuraUntrackable
, //120 SPELL_AURA_UNTRACKABLE
174 &Aura::HandleAuraEmpathy
, //121 SPELL_AURA_EMPATHY
175 &Aura::HandleModOffhandDamagePercent
, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
176 &Aura::HandleModTargetResistance
, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
177 &Aura::HandleAuraModRangedAttackPower
, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
178 &Aura::HandleNoImmediateEffect
, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
179 &Aura::HandleNoImmediateEffect
, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
180 &Aura::HandleNoImmediateEffect
, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
181 &Aura::HandleModPossessPet
, //128 SPELL_AURA_MOD_POSSESS_PET
182 &Aura::HandleAuraModIncreaseSpeed
, //129 SPELL_AURA_MOD_SPEED_ALWAYS
183 &Aura::HandleAuraModIncreaseMountedSpeed
, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
184 &Aura::HandleNoImmediateEffect
, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
185 &Aura::HandleAuraModIncreaseEnergyPercent
, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
186 &Aura::HandleAuraModIncreaseHealthPercent
, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
187 &Aura::HandleAuraModRegenInterrupt
, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
188 &Aura::HandleModHealingDone
, //135 SPELL_AURA_MOD_HEALING_DONE
189 &Aura::HandleNoImmediateEffect
, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
190 &Aura::HandleModTotalPercentStat
, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
191 &Aura::HandleHaste
, //138 SPELL_AURA_MOD_HASTE
192 &Aura::HandleForceReaction
, //139 SPELL_AURA_FORCE_REACTION
193 &Aura::HandleAuraModRangedHaste
, //140 SPELL_AURA_MOD_RANGED_HASTE
194 &Aura::HandleRangedAmmoHaste
, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
195 &Aura::HandleAuraModBaseResistancePCT
, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
196 &Aura::HandleAuraModResistanceExclusive
, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
197 &Aura::HandleAuraSafeFall
, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
198 &Aura::HandleAuraModPetTalentsPoints
, //145 SPELL_AURA_MOD_PET_TALENT_POINTS
199 &Aura::HandleNoImmediateEffect
, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE
200 &Aura::HandleNULL
, //147 SPELL_AURA_ADD_CREATURE_IMMUNITY
201 &Aura::HandleAuraRetainComboPoints
, //148 SPELL_AURA_RETAIN_COMBO_POINTS
202 &Aura::HandleNoImmediateEffect
, //149 SPELL_AURA_REDUCE_PUSHBACK
203 &Aura::HandleShieldBlockValue
, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
204 &Aura::HandleAuraTrackStealthed
, //151 SPELL_AURA_TRACK_STEALTHED
205 &Aura::HandleNoImmediateEffect
, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
206 &Aura::HandleNoImmediateEffect
, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT
207 &Aura::HandleNoImmediateEffect
, //154 SPELL_AURA_MOD_STEALTH_LEVEL
208 &Aura::HandleNoImmediateEffect
, //155 SPELL_AURA_MOD_WATER_BREATHING
209 &Aura::HandleNoImmediateEffect
, //156 SPELL_AURA_MOD_REPUTATION_GAIN
210 &Aura::HandleNULL
, //157 SPELL_AURA_PET_DAMAGE_MULTI
211 &Aura::HandleShieldBlockValue
, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
212 &Aura::HandleNoImmediateEffect
, //159 SPELL_AURA_NO_PVP_CREDIT only for Honorless Target spell
213 &Aura::HandleNoImmediateEffect
, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
214 &Aura::HandleNoImmediateEffect
, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
215 &Aura::HandleAuraPowerBurn
, //162 SPELL_AURA_POWER_BURN_MANA
216 &Aura::HandleNoImmediateEffect
, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
217 &Aura::HandleUnused
, //164 unused (3.0.8a), only one test spell
218 &Aura::HandleNoImmediateEffect
, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
219 &Aura::HandleAuraModAttackPowerPercent
, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
220 &Aura::HandleAuraModRangedAttackPowerPercent
, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
221 &Aura::HandleNoImmediateEffect
, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
222 &Aura::HandleNoImmediateEffect
, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
223 &Aura::HandleNULL
, //170 SPELL_AURA_DETECT_AMORE different spells that ignore transformation effects
224 &Aura::HandleAuraModIncreaseSpeed
, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
225 &Aura::HandleAuraModIncreaseMountedSpeed
, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
226 &Aura::HandleUnused
, //173 unused (3.0.8a) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
227 &Aura::HandleModSpellDamagePercentFromStat
, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus
228 &Aura::HandleModSpellHealingPercentFromStat
, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
229 &Aura::HandleSpiritOfRedemption
, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
230 &Aura::HandleNULL
, //177 SPELL_AURA_AOE_CHARM
231 &Aura::HandleNoImmediateEffect
, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
232 &Aura::HandleNoImmediateEffect
, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
233 &Aura::HandleNoImmediateEffect
, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
234 &Aura::HandleUnused
, //181 unused (3.0.8a) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS
235 &Aura::HandleAuraModResistenceOfStatPercent
, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
236 &Aura::HandleNULL
, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746
237 &Aura::HandleNoImmediateEffect
, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
238 &Aura::HandleNoImmediateEffect
, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
239 &Aura::HandleNoImmediateEffect
, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
240 &Aura::HandleNoImmediateEffect
, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
241 &Aura::HandleNoImmediateEffect
, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
242 &Aura::HandleModRating
, //189 SPELL_AURA_MOD_RATING
243 &Aura::HandleNoImmediateEffect
, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN implemented in Player::CalculateReputationGain
244 &Aura::HandleAuraModUseNormalSpeed
, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
245 &Aura::HandleModMeleeRangedSpeedPct
, //192 SPELL_AURA_HASTE_MELEE
246 &Aura::HandleModCombatSpeedPct
, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
247 &Aura::HandleNULL
, //194 SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL
248 &Aura::HandleNoImmediateEffect
, //195 SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL implement in Unit::CalculateSpellDamage
249 &Aura::HandleNULL
, //196 SPELL_AURA_MOD_COOLDOWN
250 &Aura::HandleNoImmediateEffect
, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
251 &Aura::HandleUnused
, //198 unused (3.0.8a) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS
252 &Aura::HandleNoImmediateEffect
, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
253 &Aura::HandleNoImmediateEffect
, //200 SPELL_AURA_MOD_XP_PCT implemented in Player::GiveXP
254 &Aura::HandleAuraAllowFlight
, //201 SPELL_AURA_FLY this aura enable flight mode...
255 &Aura::HandleNoImmediateEffect
, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
256 &Aura::HandleNoImmediateEffect
, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
257 &Aura::HandleNoImmediateEffect
, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
258 &Aura::HandleNULL
, //205 vulnerable to school dmg?
259 &Aura::HandleNULL
, //206 SPELL_AURA_MOD_SPEED_MOUNTED
260 &Aura::HandleAuraModIncreaseFlightSpeed
, //207 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
261 &Aura::HandleAuraModIncreaseFlightSpeed
, //208 SPELL_AURA_MOD_SPEED_FLIGHT, used only in spell: Flight Form (Passive)
262 &Aura::HandleAuraModIncreaseFlightSpeed
, //209 SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
263 &Aura::HandleNULL
, //210 Commentator's Command
264 &Aura::HandleAuraModIncreaseFlightSpeed
, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
265 &Aura::HandleAuraModRangedAttackPowerOfStatPercent
, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
266 &Aura::HandleNoImmediateEffect
, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
267 &Aura::HandleNULL
, //214 Tamed Pet Passive
268 &Aura::HandleArenaPreparation
, //215 SPELL_AURA_ARENA_PREPARATION
269 &Aura::HandleModCastingSpeed
, //216 SPELL_AURA_HASTE_SPELLS
270 &Aura::HandleUnused
, //217 unused (3.0.8a)
271 &Aura::HandleAuraModRangedHaste
, //218 SPELL_AURA_HASTE_RANGED
272 &Aura::HandleModManaRegen
, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
273 &Aura::HandleModRatingFromStat
, //220 SPELL_AURA_MOD_RATING_FROM_STAT
274 &Aura::HandleNULL
, //221 ignored
275 &Aura::HandleUnused
, //222 unused (3.0.8a) only for spell 44586 that not used in real spell cast
276 &Aura::HandleNULL
, //223 Cold Stare
277 &Aura::HandleUnused
, //224 unused (3.0.8a)
278 &Aura::HandleNoImmediateEffect
, //225 SPELL_AURA_PRAYER_OF_MENDING
279 &Aura::HandleAuraPeriodicDummy
, //226 SPELL_AURA_PERIODIC_DUMMY
280 &Aura::HandlePeriodicTriggerSpellWithValue
, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
281 &Aura::HandleNoImmediateEffect
, //228 stealth detection
282 &Aura::HandleNoImmediateEffect
, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE implemented in Unit::SpellDamageBonus
283 &Aura::HandleAuraModIncreaseMaxHealth
, //230 Commanding Shout
284 &Aura::HandleNoImmediateEffect
, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
285 &Aura::HandleNoImmediateEffect
, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
286 &Aura::HandleNULL
, //233 set model id to the one of the creature with id m_modifier.m_miscvalue
287 &Aura::HandleNoImmediateEffect
, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
288 &Aura::HandleAuraModDispelResist
, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
289 &Aura::HandleAuraControlVehicle
, //236 SPELL_AURA_CONTROL_VEHICLE
290 &Aura::HandleModSpellDamagePercentFromAttackPower
, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
291 &Aura::HandleModSpellHealingPercentFromAttackPower
, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
292 &Aura::HandleAuraModScale
, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
293 &Aura::HandleAuraModExpertise
, //240 SPELL_AURA_MOD_EXPERTISE
294 &Aura::HandleForceMoveForward
, //241 Forces the player to move forward
295 &Aura::HandleUnused
, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING
296 &Aura::HandleNULL
, //243 faction reaction override spells
297 &Aura::HandleComprehendLanguage
, //244 Comprehend language
298 &Aura::HandleNULL
, //245 SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS
299 &Aura::HandleNoImmediateEffect
, //246 SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL
300 &Aura::HandleNULL
, //247 target to become a clone of the caster
301 &Aura::HandleNoImmediateEffect
, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
302 &Aura::HandleAuraConvertRune
, //249 SPELL_AURA_CONVERT_RUNE
303 &Aura::HandleAuraModIncreaseHealth
, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
304 &Aura::HandleNULL
, //251 SPELL_AURA_MOD_ENEMY_DODGE
305 &Aura::HandleNULL
, //252 haste all?
306 &Aura::HandleNULL
, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE
307 &Aura::HandleNULL
, //254 SPELL_AURA_MOD_DISARM_SHIELD disarm Shield
308 &Aura::HandleNoImmediateEffect
, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus
309 &Aura::HandleNoReagentUseAura
, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
310 &Aura::HandleNULL
, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
311 &Aura::HandleNULL
, //258 SPELL_AURA_MOD_SPELL_VISUAL
312 &Aura::HandleNULL
, //259 corrupt healing over time spell
313 &Aura::HandleNoImmediateEffect
, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code
314 &Aura::HandlePhase
, //261 SPELL_AURA_PHASE undetectable invisibility? implemented in Unit::isVisibleForOrDetect
315 &Aura::HandleNULL
, //262 ignore combat/aura state?
316 &Aura::HandleNULL
, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask
317 &Aura::HandleUnused
, //264 unused (3.0.8a)
318 &Aura::HandleUnused
, //265 unused (3.0.8a)
319 &Aura::HandleUnused
, //266 unused (3.0.8a)
320 &Aura::HandleNoImmediateEffect
, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect
321 &Aura::HandleAuraModAttackPowerOfStatPercent
, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
322 &Aura::HandleNULL
, //269 ignore DR effects?
323 &Aura::HandleNULL
, //270 SPELL_AURA_MOD_IGNORE_TARGET_RESIST
324 &Aura::HandleNoImmediateEffect
, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
325 &Aura::HandleNULL
, //272 reduce spell cast time?
326 &Aura::HandleNULL
, //273 x-ray effect
327 &Aura::HandleNULL
, //274 proc free shot?
328 &Aura::HandleNoImmediateEffect
, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
329 &Aura::HandleNULL
, //276 mod damage % mechanic?
330 &Aura::HandleNoImmediateEffect
, //277 SPELL_AURA_MOD_MAX_AFFECTED_TARGETS Use SpellClassMask for spell select
331 &Aura::HandleNULL
, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
332 &Aura::HandleNULL
, //279 visual effects? 58836 and 57507
333 &Aura::HandleModTargetArmorPct
, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
334 &Aura::HandleNULL
, //281 SPELL_AURA_MOD_HONOR_GAIN
335 &Aura::HandleAuraIncreaseBaseHealthPercent
, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
336 &Aura::HandleNoImmediateEffect
, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
337 &Aura::HandleUnused
, //284 51 spells
338 &Aura::HandleAuraModAttackPowerOfArmor
, //285 SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR implemented in Player::UpdateAttackPowerAndDamage
339 &Aura::HandleNoImmediateEffect
, //286 SPELL_AURA_ABILITY_PERIODIC_CRIT implemented in Aura::IsCritFromAbilityAura called from Aura::PeriodicTick
340 &Aura::HandleNoImmediateEffect
, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
341 &Aura::HandleUnused
, //288 increase parry/deflect, prevent attack
342 &Aura::HandleUnused
, //289 unused
343 &Aura::HandleUnused
, //290 3 spells
344 &Aura::HandleUnused
, //291 1 spell (+pct experience bonus)
345 &Aura::HandleNULL
, //292 call stabled pet
346 &Aura::HandleNULL
, //293 3 spells
347 &Aura::HandleNULL
, //294 2 spells, possible prevent mana regen
348 &Aura::HandleNULL
, //295 unused
349 &Aura::HandleNULL
, //296 2 spells
350 &Aura::HandleNULL
, //297 1 spell (counter spell school?)
351 &Aura::HandleNULL
, //298 unused
352 &Aura::HandleNULL
, //299 unused
353 &Aura::HandleNULL
, //300 3 spells (share damage?)
354 &Aura::HandleNULL
, //301 5 spells
355 &Aura::HandleNULL
, //302 unused
356 &Aura::HandleNULL
, //303 17 spells
357 &Aura::HandleNULL
, //304 2 spells (alcohol effect?)
358 &Aura::HandleNULL
, //305 2 spells
359 &Aura::HandleNULL
//306 1 spell
362 static AuraType
const frozenAuraTypes
[] = { SPELL_AURA_MOD_ROOT
, SPELL_AURA_MOD_STUN
, SPELL_AURA_NONE
};
364 Aura::Aura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
, Unit
*caster
, Item
* castItem
) :
365 m_spellmod(NULL
), m_caster_guid(0), m_target(target
), m_castItemGuid(castItem
?castItem
->GetGUID():0),
366 m_timeCla(1000), m_periodicTimer(0), m_removeMode(AURA_REMOVE_BY_DEFAULT
), m_AuraDRGroup(DIMINISHING_NONE
),
367 m_effIndex(eff
), m_auraSlot(MAX_AURAS
), m_auraFlags(AFLAG_NONE
), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),
368 m_positive(false), m_permanent(false), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false),
369 m_isRemovedOnShapeLost(true), m_in_use(0), m_deleted(false)
373 assert(spellproto
&& spellproto
== sSpellStore
.LookupEntry( spellproto
->Id
) && "`info` must be pointer to sSpellStore element");
375 m_spellProto
= spellproto
;
377 m_currentBasePoints
= currentBasePoints
? *currentBasePoints
: m_spellProto
->EffectBasePoints
[eff
];
379 m_isPassive
= IsPassiveSpell(GetId());
380 m_positive
= IsPositiveEffect(GetId(), m_effIndex
);
382 m_isSingleTargetAura
= IsSingleTargetSpell(m_spellProto
);
384 m_applyTime
= time(NULL
);
389 m_caster_guid
= target
->GetGUID();
390 damage
= m_currentBasePoints
+1; // stored value-1
391 m_maxduration
= target
->CalculateSpellDuration(m_spellProto
, m_effIndex
, target
);
395 m_caster_guid
= caster
->GetGUID();
397 damage
= caster
->CalculateSpellDamage(m_spellProto
,m_effIndex
,m_currentBasePoints
,target
);
398 m_maxduration
= caster
->CalculateSpellDuration(m_spellProto
, m_effIndex
, target
);
400 if (!damage
&& castItem
&& castItem
->GetItemSuffixFactor())
402 ItemRandomSuffixEntry
const *item_rand_suffix
= sItemRandomSuffixStore
.LookupEntry(abs(castItem
->GetItemRandomPropertyId()));
405 for (int k
= 0; k
< 3; ++k
)
407 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(item_rand_suffix
->enchant_id
[k
]);
410 for (int t
= 0; t
< 3; ++t
)
411 if(pEnchant
->spellid
[t
] == m_spellProto
->Id
)
413 damage
= uint32((item_rand_suffix
->prefix
[k
]*castItem
->GetItemSuffixFactor()) / 10000 );
425 if(m_maxduration
== -1 || m_isPassive
&& m_spellProto
->DurationIndex
== 0)
428 Player
* modOwner
= caster
? caster
->GetSpellModOwner() : NULL
;
430 if(!m_permanent
&& modOwner
)
432 modOwner
->ApplySpellMod(GetId(), SPELLMOD_DURATION
, m_maxduration
);
433 // Get zero duration aura after - need set m_maxduration > 0 for apply/remove aura work
434 if (m_maxduration
<=0)
438 m_duration
= m_maxduration
;
440 sLog
.outDebug("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto
->Id
, m_spellProto
->EffectApplyAuraName
[eff
], m_maxduration
, m_spellProto
->EffectImplicitTargetA
[eff
],damage
);
443 SetModifier(AuraType(m_spellProto
->EffectApplyAuraName
[eff
]), damage
, m_spellProto
->EffectAmplitude
[eff
], m_spellProto
->EffectMiscValue
[eff
]);
445 // Apply periodic time mod
446 if(modOwner
&& m_modifier
.periodictime
)
447 modOwner
->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME
, m_modifier
.periodictime
);
449 // Start periodic on next tick or at aura apply
450 if (!(m_spellProto
->AttributesEx5
& SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY
))
451 m_periodicTimer
+= m_modifier
.periodictime
;
453 m_isDeathPersist
= IsDeathPersistentSpell(m_spellProto
);
455 m_procCharges
= m_spellProto
->procCharges
;
457 modOwner
->ApplySpellMod(GetId(), SPELLMOD_CHARGES
, m_procCharges
);
459 m_isRemovedOnShapeLost
= (m_caster_guid
==m_target
->GetGUID() &&
460 m_spellProto
->Stances
&&
461 !(m_spellProto
->AttributesEx2
& SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT
) &&
462 !(m_spellProto
->Attributes
& SPELL_ATTR_NOT_SHAPESHIFT
));
469 AreaAura::AreaAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
470 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
474 // caster==NULL in constructor args if target==caster in fact
475 Unit
* caster_ptr
= caster
? caster
: target
;
477 m_radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(GetSpellProto()->EffectRadiusIndex
[m_effIndex
]));
478 if(Player
* modOwner
= caster_ptr
->GetSpellModOwner())
479 modOwner
->ApplySpellMod(GetId(), SPELLMOD_RADIUS
, m_radius
);
481 switch(spellproto
->Effect
[eff
])
483 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY
:
484 m_areaAuraType
= AREA_AURA_PARTY
;
485 if (target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isTotem())
486 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
488 case SPELL_EFFECT_APPLY_AREA_AURA_RAID
:
489 m_areaAuraType
= AREA_AURA_RAID
;
490 if (target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isTotem())
491 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
493 case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
:
494 m_areaAuraType
= AREA_AURA_FRIEND
;
496 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
:
497 m_areaAuraType
= AREA_AURA_ENEMY
;
498 if (target
== caster_ptr
)
499 m_modifier
.m_auraname
= SPELL_AURA_NONE
; // Do not do any effect on self
501 case SPELL_EFFECT_APPLY_AREA_AURA_PET
:
502 m_areaAuraType
= AREA_AURA_PET
;
504 case SPELL_EFFECT_APPLY_AREA_AURA_OWNER
:
505 m_areaAuraType
= AREA_AURA_OWNER
;
506 if (target
== caster_ptr
)
507 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
510 sLog
.outError("Wrong spell effect in AreaAura constructor");
516 AreaAura::~AreaAura()
520 PersistentAreaAura::PersistentAreaAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
521 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
523 m_isPersistent
= true;
526 PersistentAreaAura::~PersistentAreaAura()
530 SingleEnemyTargetAura::SingleEnemyTargetAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
531 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
534 m_casters_target_guid
= caster
->GetTypeId()==TYPEID_PLAYER
? ((Player
*)caster
)->GetSelection() : caster
->GetUInt64Value(UNIT_FIELD_TARGET
);
536 m_casters_target_guid
= 0;
539 SingleEnemyTargetAura::~SingleEnemyTargetAura()
543 Unit
* SingleEnemyTargetAura::GetTriggerTarget() const
545 return ObjectAccessor::GetUnit(*m_target
, m_casters_target_guid
);
548 Aura
* CreateAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
, Unit
*caster
, Item
* castItem
)
550 if (IsAreaAuraEffect(spellproto
->Effect
[eff
]))
551 return new AreaAura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
553 uint32 triggeredSpellId
= spellproto
->EffectTriggerSpell
[eff
];
555 if(SpellEntry
const* triggeredSpellInfo
= sSpellStore
.LookupEntry(triggeredSpellId
))
556 for (int i
= 0; i
< 3; ++i
)
557 if (triggeredSpellInfo
->EffectImplicitTargetA
[i
] == TARGET_SINGLE_ENEMY
)
558 return new SingleEnemyTargetAura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
560 return new Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
563 Unit
* Aura::GetCaster() const
565 if(m_caster_guid
==m_target
->GetGUID())
568 //return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
569 //must return caster even if it's in another grid/map
570 Unit
*unit
= ObjectAccessor::GetObjectInWorld(m_caster_guid
, (Unit
*)NULL
);
571 return unit
&& unit
->IsInWorld() ? unit
: NULL
;
574 void Aura::SetModifier(AuraType t
, int32 a
, uint32 pt
, int32 miscValue
)
576 m_modifier
.m_auraname
= t
;
577 m_modifier
.m_amount
= a
;
578 m_modifier
.m_miscvalue
= miscValue
;
579 m_modifier
.periodictime
= pt
;
582 void Aura::Update(uint32 diff
)
591 // GetEffIndex()==0 prevent double/triple apply manaPerSecond/manaPerSecondPerLevel to same spell with many auras
592 // all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
593 if(GetEffIndex()==0 && m_timeCla
<= 0)
595 if(Unit
* caster
= GetCaster())
597 Powers powertype
= Powers(m_spellProto
->powerType
);
598 int32 manaPerSecond
= m_spellProto
->manaPerSecond
+ m_spellProto
->manaPerSecondPerLevel
* caster
->getLevel();
599 m_timeCla
= 1*IN_MILISECONDS
;
602 if(powertype
==POWER_HEALTH
)
603 caster
->ModifyHealth(-manaPerSecond
);
605 caster
->ModifyPower(powertype
,-manaPerSecond
);
611 // Channeled aura required check distance from caster
612 if(IsChanneledSpell(m_spellProto
) && m_caster_guid
!= m_target
->GetGUID())
614 Unit
* caster
= GetCaster();
617 m_target
->RemoveAura(GetId(), GetEffIndex());
624 if (m_spellProto
->EffectRadiusIndex
[GetEffIndex()])
626 radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(m_spellProto
->EffectRadiusIndex
[GetEffIndex()]));
627 mod
= SPELLMOD_RADIUS
;
631 radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(m_spellProto
->rangeIndex
));
632 mod
= SPELLMOD_RANGE
;
635 if(Player
* modOwner
= caster
->GetSpellModOwner())
636 modOwner
->ApplySpellMod(GetId(), mod
, radius
, NULL
);
638 if(!caster
->IsWithinDistInMap(m_target
, radius
))
640 m_target
->RemoveAura(GetId(), GetEffIndex());
645 if(m_isPeriodic
&& (m_duration
>= 0 || m_isPassive
|| m_permanent
))
647 m_periodicTimer
-= diff
;
648 if(m_periodicTimer
<= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
650 // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
651 m_periodicTimer
+= m_modifier
.periodictime
;
657 void AreaAura::Update(uint32 diff
)
659 // update for the caster of the aura
660 if(m_caster_guid
== m_target
->GetGUID())
662 Unit
* caster
= m_target
;
664 if( !caster
->hasUnitState(UNIT_STAT_ISOLATED
) )
666 Unit
* owner
= caster
->GetCharmerOrOwner();
669 std::list
<Unit
*> targets
;
671 switch(m_areaAuraType
)
673 case AREA_AURA_PARTY
:
675 Group
*pGroup
= NULL
;
677 if (owner
->GetTypeId() == TYPEID_PLAYER
)
678 pGroup
= ((Player
*)owner
)->GetGroup();
682 uint8 subgroup
= ((Player
*)owner
)->GetSubGroup();
683 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
685 Player
* Target
= itr
->getSource();
686 if(Target
&& Target
->isAlive() && Target
->GetSubGroup()==subgroup
&& caster
->IsFriendlyTo(Target
))
688 if(caster
->IsWithinDistInMap(Target
, m_radius
))
689 targets
.push_back(Target
);
690 Pet
*pet
= Target
->GetPet();
691 if(pet
&& pet
->isAlive() && caster
->IsWithinDistInMap(pet
, m_radius
))
692 targets
.push_back(pet
);
699 if( owner
!= caster
&& caster
->IsWithinDistInMap(owner
, m_radius
) )
700 targets
.push_back(owner
);
702 Unit
* pet
= caster
->GetPet();
703 if( pet
&& caster
->IsWithinDistInMap(pet
, m_radius
))
704 targets
.push_back(pet
);
710 Group
*pGroup
= NULL
;
712 if (owner
->GetTypeId() == TYPEID_PLAYER
)
713 pGroup
= ((Player
*)owner
)->GetGroup();
717 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
719 Player
* Target
= itr
->getSource();
720 if(Target
&& Target
->isAlive() && caster
->IsFriendlyTo(Target
))
722 if(caster
->IsWithinDistInMap(Target
, m_radius
))
723 targets
.push_back(Target
);
724 Pet
*pet
= Target
->GetPet();
725 if(pet
&& pet
->isAlive() && caster
->IsWithinDistInMap(pet
, m_radius
))
726 targets
.push_back(pet
);
733 if( owner
!= caster
&& caster
->IsWithinDistInMap(owner
, m_radius
) )
734 targets
.push_back(owner
);
736 Unit
* pet
= caster
->GetPet();
737 if( pet
&& caster
->IsWithinDistInMap(pet
, m_radius
))
738 targets
.push_back(pet
);
742 case AREA_AURA_FRIEND
:
744 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
746 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
749 MaNGOS::AnyFriendlyUnitInObjectRangeCheck
u_check(caster
, owner
, m_radius
);
750 MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
> searcher(caster
,targets
, u_check
);
751 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
752 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
753 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
754 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *caster
->GetMap());
755 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *caster
->GetMap());
758 case AREA_AURA_ENEMY
:
760 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
762 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
765 MaNGOS::AnyAoETargetUnitInObjectRangeCheck
u_check(caster
, owner
, m_radius
); // No GetCharmer in searcher
766 MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
> searcher(caster
, targets
, u_check
);
767 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
768 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
769 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
770 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *caster
->GetMap());
771 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *caster
->GetMap());
774 case AREA_AURA_OWNER
:
778 targets
.push_back(owner
);
783 for(std::list
<Unit
*>::iterator tIter
= targets
.begin(); tIter
!= targets
.end(); tIter
++)
785 if((*tIter
)->HasAura(GetId(), m_effIndex
))
788 if(SpellEntry
const *actualSpellInfo
= spellmgr
.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter
)->getLevel()))
790 int32 actualBasePoints
= m_currentBasePoints
;
791 // recalculate basepoints for lower rank (all AreaAura spell not use custom basepoints?)
792 if(actualSpellInfo
!= GetSpellProto())
793 actualBasePoints
= actualSpellInfo
->EffectBasePoints
[m_effIndex
];
794 AreaAura
*aur
= new AreaAura(actualSpellInfo
, m_effIndex
, &actualBasePoints
, (*tIter
), caster
, NULL
);
795 aur
->SetAuraDuration(GetAuraDuration());
796 (*tIter
)->AddAura(aur
);
802 else // aura at non-caster
804 Unit
* caster
= GetCaster();
808 // remove aura if out-of-range from caster (after teleport for example)
809 // or caster is isolated or caster no longer has the aura
810 // or caster is (no longer) friendly
811 bool needFriendly
= (m_areaAuraType
== AREA_AURA_ENEMY
? false : true);
812 if( !caster
|| caster
->hasUnitState(UNIT_STAT_ISOLATED
) ||
813 !caster
->IsWithinDistInMap(m_target
, m_radius
) ||
814 !caster
->HasAura(GetId(), GetEffIndex()) ||
815 caster
->IsFriendlyTo(m_target
) != needFriendly
818 m_target
->RemoveAura(GetId(), GetEffIndex());
820 else if( m_areaAuraType
== AREA_AURA_PARTY
) // check if in same sub group
822 // not check group if target == owner or target == pet
823 if (caster
->GetCharmerOrOwnerGUID() != m_target
->GetGUID() && caster
->GetGUID() != m_target
->GetCharmerOrOwnerGUID())
825 Player
* check
= caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
827 Group
*pGroup
= check
? check
->GetGroup() : NULL
;
830 Player
* checkTarget
= m_target
->GetCharmerOrOwnerPlayerOrPlayerItself();
831 if(!checkTarget
|| !pGroup
->SameSubGroup(check
, checkTarget
))
832 m_target
->RemoveAura(GetId(), GetEffIndex());
835 m_target
->RemoveAura(GetId(), GetEffIndex());
838 else if( m_areaAuraType
== AREA_AURA_RAID
) // TODO: fix me!
840 // not check group if target == owner or target == pet
841 if (caster
->GetCharmerOrOwnerGUID() != m_target
->GetGUID() && caster
->GetGUID() != m_target
->GetCharmerOrOwnerGUID())
843 Player
* check
= caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
845 Group
*pGroup
= check
? check
->GetGroup() : NULL
;
848 Player
* checkTarget
= m_target
->GetCharmerOrOwnerPlayerOrPlayerItself();
850 m_target
->RemoveAura(GetId(), GetEffIndex());
853 m_target
->RemoveAura(GetId(), GetEffIndex());
856 else if( m_areaAuraType
== AREA_AURA_PET
|| m_areaAuraType
== AREA_AURA_OWNER
)
858 if( m_target
->GetGUID() != caster
->GetCharmerOrOwnerGUID() )
859 m_target
->RemoveAura(GetId(), GetEffIndex());
864 void PersistentAreaAura::Update(uint32 diff
)
868 // remove the aura if its caster or the dynamic object causing it was removed
869 // or if the target moves too far from the dynamic object
870 if(Unit
*caster
= GetCaster())
872 DynamicObject
*dynObj
= caster
->GetDynObject(GetId(), GetEffIndex());
875 if (!m_target
->IsWithinDistInMap(dynObj
, dynObj
->GetRadius()))
887 m_target
->RemoveAura(GetId(), GetEffIndex());
890 void Aura::ApplyModifier(bool apply
, bool Real
)
892 AuraType aura
= m_modifier
.m_auraname
;
895 if(aura
< TOTAL_AURAS
)
896 (*this.*AuraHandler
[aura
])(apply
, Real
);
900 void Aura::_AddAura()
907 // Second aura if some spell
908 bool secondaura
= false;
909 // Try find slot for aura
910 uint8 slot
= NULL_AURA_SLOT
;
911 // Lookup for some spell auras (and get slot from it)
912 for(uint8 i
= 0; i
< m_effIndex
; ++i
)
914 Unit::spellEffectPair spair
= Unit::spellEffectPair(GetId(), i
);
915 for(Unit::AuraMap::const_iterator itr
= m_target
->GetAuras().lower_bound(spair
); itr
!= m_target
->GetAuras().upper_bound(spair
); ++itr
)
917 // allow use single slot only by auras from same caster
918 if(itr
->second
->GetCasterGUID()==GetCasterGUID())
920 slot
= itr
->second
->GetAuraSlot();
929 if (!secondaura
&& m_target
->GetVisibleAurasCount() < MAX_AURAS
)
931 Unit::VisibleAuraMap
const *visibleAuras
= m_target
->GetVisibleAuras();
932 for(uint8 i
= 0; i
< MAX_AURAS
; ++i
)
934 Unit::VisibleAuraMap::const_iterator itr
= visibleAuras
->find(i
);
935 if(itr
== visibleAuras
->end())
938 // update for out of range group members (on 1 slot use)
939 m_target
->UpdateAuraForGroup(slot
);
945 Unit
* caster
= GetCaster();
947 // set infinity cooldown state for spells
948 if(caster
&& caster
->GetTypeId() == TYPEID_PLAYER
)
950 if (m_spellProto
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
952 Item
* castItem
= m_castItemGuid
? ((Player
*)caster
)->GetItemByGuid(m_castItemGuid
) : NULL
;
953 ((Player
*)caster
)->AddSpellAndCategoryCooldowns(m_spellProto
,castItem
? castItem
->GetEntry() : 0, NULL
,true);
957 // passive auras (except totem auras) do not get placed in the slots
958 // area auras with SPELL_AURA_NONE are not shown on target
959 if((!m_isPassive
|| (caster
&& caster
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)caster
)->isTotem())) &&
960 (m_spellProto
->Effect
[GetEffIndex()] != SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
|| m_target
!= caster
))
963 if(slot
< MAX_AURAS
) // slot found send data to client
966 SetAuraFlags((1 << GetEffIndex()) | AFLAG_NOT_CASTER
| ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION
: AFLAG_NONE
) | (IsPositive() ? AFLAG_POSITIVE
: AFLAG_NEGATIVE
));
967 SetAuraLevel(caster
? caster
->getLevel() : sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
));
968 SendAuraUpdate(false);
971 //*****************************************************
972 // Update target aura state flag (at 1 aura apply)
973 // TODO: Make it easer
974 //*****************************************************
977 // Sitdown on apply aura req seated
978 if (m_spellProto
->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
&& !m_target
->IsSitState())
979 m_target
->SetStandState(UNIT_STAND_STATE_SIT
);
981 // register aura diminishing on apply
982 if (getDiminishGroup() != DIMINISHING_NONE
)
983 m_target
->ApplyDiminishingAura(getDiminishGroup(), true);
985 // Update Seals information
986 if (IsSealSpell(m_spellProto
))
987 m_target
->ModifyAuraState(AURA_STATE_JUDGEMENT
, true);
989 // Conflagrate aura state on Immolate and Shadowflame
990 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_WARLOCK
&&
992 ((m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000004)) ||
994 (m_spellProto
->SpellFamilyFlags2
& 0x00000002)))
995 m_target
->ModifyAuraState(AURA_STATE_CONFLAGRATE
, true);
997 // Faerie Fire (druid versions)
998 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_DRUID
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000400)))
999 m_target
->ModifyAuraState(AURA_STATE_FAERIE_FIRE
, true);
1002 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_WARRIOR
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0004000000000000)))
1003 m_target
->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH
, true);
1005 // Swiftmend state on Regrowth & Rejuvenation
1006 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_DRUID
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x50)))
1007 m_target
->ModifyAuraState(AURA_STATE_SWIFTMEND
, true);
1009 // Deadly poison aura state
1010 if(m_spellProto
->SpellFamilyName
== SPELLFAMILY_ROGUE
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x10000)))
1011 m_target
->ModifyAuraState(AURA_STATE_DEADLY_POISON
, true);
1013 // Enrage aura state
1014 if(m_spellProto
->Dispel
== DISPEL_ENRAGE
)
1015 m_target
->ModifyAuraState(AURA_STATE_ENRAGE
, true);
1020 bool Aura::_RemoveAura()
1022 // Remove all triggered by aura spells vs unlimited duration
1023 // except same aura replace case
1024 if(m_removeMode
!=AURA_REMOVE_BY_STACK
)
1025 CleanupTriggeredSpells();
1027 Unit
* caster
= GetCaster();
1029 if(caster
&& IsPersistent())
1031 DynamicObject
*dynObj
= caster
->GetDynObject(GetId(), GetEffIndex());
1033 dynObj
->RemoveAffected(m_target
);
1036 //passive auras do not get put in slots
1037 // Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
1038 //if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
1041 uint8 slot
= GetAuraSlot();
1043 if(slot
>= MAX_AURAS
) // slot not set
1046 if(m_target
->GetVisibleAura(slot
) == 0)
1049 bool lastaura
= true;
1051 // find other aura in same slot (current already removed from list)
1052 for(uint8 i
= 0; i
< 3; ++i
)
1054 Unit::spellEffectPair spair
= Unit::spellEffectPair(GetId(), i
);
1055 for(Unit::AuraMap::const_iterator itr
= m_target
->GetAuras().lower_bound(spair
); itr
!= m_target
->GetAuras().upper_bound(spair
); ++itr
)
1057 if(itr
->second
->GetAuraSlot() == slot
)
1067 // only remove icon when the last aura of the spell is removed (current aura already removed from list)
1071 // unregister aura diminishing (and store last time)
1072 if (getDiminishGroup() != DIMINISHING_NONE
)
1073 m_target
->ApplyDiminishingAura(getDiminishGroup(), false);
1076 SetAuraFlags(AFLAG_NONE
);
1078 SendAuraUpdate(true);
1080 // update for out of range group members
1081 m_target
->UpdateAuraForGroup(slot
);
1083 //*****************************************************
1084 // Update target aura state flag (at last aura remove)
1085 //*****************************************************
1086 // Enrage aura state
1087 if(m_spellProto
->Dispel
== DISPEL_ENRAGE
)
1088 m_target
->ModifyAuraState(AURA_STATE_ENRAGE
, false);
1090 uint32 removeState
= 0;
1091 uint64 removeFamilyFlag
= m_spellProto
->SpellFamilyFlags
;
1092 uint32 removeFamilyFlag2
= m_spellProto
->SpellFamilyFlags2
;
1093 switch(m_spellProto
->SpellFamilyName
)
1095 case SPELLFAMILY_PALADIN
:
1096 if (IsSealSpell(m_spellProto
))
1097 removeState
= AURA_STATE_JUDGEMENT
; // Update Seals information
1099 case SPELLFAMILY_WARLOCK
:
1100 // Conflagrate aura state on Immolate and Shadowflame,
1101 if ((m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000004)) ||
1102 (m_spellProto
->SpellFamilyFlags2
& 0x00000002))
1104 removeFamilyFlag
= UI64LIT(0x0000000000000004);
1105 removeFamilyFlag2
= 0x00000002;
1106 removeState
= AURA_STATE_CONFLAGRATE
;
1109 case SPELLFAMILY_DRUID
:
1110 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000400))
1111 removeState
= AURA_STATE_FAERIE_FIRE
; // Faerie Fire (druid versions)
1112 else if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x50))
1114 removeFamilyFlag
= 0x50;
1115 removeState
= AURA_STATE_SWIFTMEND
; // Swiftmend aura state
1118 case SPELLFAMILY_WARRIOR
:
1119 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0004000000000000))
1120 removeState
= AURA_STATE_WARRIOR_VICTORY_RUSH
; // Victorious
1122 case SPELLFAMILY_ROGUE
:
1123 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x10000))
1124 removeState
= AURA_STATE_DEADLY_POISON
; // Deadly poison aura state
1126 case SPELLFAMILY_HUNTER
:
1127 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x1000000000000000))
1128 removeState
= AURA_STATE_FAERIE_FIRE
; // Sting (hunter versions)
1131 // Remove state (but need check other auras for it)
1135 Unit::AuraMap
& Auras
= m_target
->GetAuras();
1136 for(Unit::AuraMap::iterator i
= Auras
.begin(); i
!= Auras
.end(); ++i
)
1138 SpellEntry
const *auraSpellInfo
= (*i
).second
->GetSpellProto();
1139 if(auraSpellInfo
->SpellFamilyName
== m_spellProto
->SpellFamilyName
&&
1140 (auraSpellInfo
->SpellFamilyFlags
& removeFamilyFlag
|| auraSpellInfo
->SpellFamilyFlags2
& removeFamilyFlag2
))
1146 // this has been last aura
1148 m_target
->ModifyAuraState(AuraState(removeState
), false);
1151 // reset cooldown state for spells
1152 if(caster
&& caster
->GetTypeId() == TYPEID_PLAYER
)
1154 if ( GetSpellProto()->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
1155 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
1156 ((Player
*)caster
)->SendCooldownEvent(GetSpellProto());
1162 void Aura::SendAuraUpdate(bool remove
)
1164 WorldPacket
data(SMSG_AURA_UPDATE
);
1165 data
.append(m_target
->GetPackGUID());
1166 data
<< uint8(GetAuraSlot());
1167 data
<< uint32(remove
? 0 : GetId());
1171 m_target
->SendMessageToSet(&data
, true);
1175 uint8 auraFlags
= GetAuraFlags();
1176 data
<< uint8(auraFlags
);
1177 data
<< uint8(GetAuraLevel());
1178 data
<< uint8(m_procCharges
? m_procCharges
*m_stackAmount
: m_stackAmount
);
1180 if(!(auraFlags
& AFLAG_NOT_CASTER
))
1182 data
<< uint8(0); // pguid
1185 if(auraFlags
& AFLAG_DURATION
)
1187 data
<< uint32(GetAuraMaxDuration());
1188 data
<< uint32(GetAuraDuration());
1191 m_target
->SendMessageToSet(&data
, true);
1194 void Aura::SetStackAmount(uint8 stackAmount
)
1196 Unit
*target
= GetTarget();
1197 Unit
*caster
= GetCaster();
1198 if (!target
|| !caster
)
1201 bool refresh
= stackAmount
>= m_stackAmount
;
1202 if (stackAmount
!= m_stackAmount
)
1204 m_stackAmount
= stackAmount
;
1205 int32 amount
= m_stackAmount
* caster
->CalculateSpellDamage(m_spellProto
, m_effIndex
, m_currentBasePoints
, target
);
1206 // Reapply if amount change
1207 if (amount
!=m_modifier
.m_amount
)
1209 ApplyModifier(false, true);
1210 m_modifier
.m_amount
= amount
;
1211 ApplyModifier(true, true);
1216 // Stack increased refresh duration
1219 // Stack decreased only send update
1220 SendAuraUpdate(false);
1223 bool Aura::modStackAmount(int32 num
)
1226 if (!m_spellProto
->StackAmount
)
1229 // Modify stack but limit it
1230 int32 stackAmount
= m_stackAmount
+ num
;
1231 if (stackAmount
> m_spellProto
->StackAmount
)
1232 stackAmount
= m_spellProto
->StackAmount
;
1233 else if (stackAmount
<=0) // Last aura from stack removed
1236 return true; // need remove aura
1239 // Update stack amount
1240 SetStackAmount(stackAmount
);
1244 void Aura::RefreshAura()
1246 m_duration
= m_maxduration
;
1247 SendAuraUpdate(false);
1250 bool Aura::isAffectedOnSpell(SpellEntry
const *spell
) const
1252 // Check family name
1253 if (spell
->SpellFamilyName
!= m_spellProto
->SpellFamilyName
)
1255 // Check EffectClassMask
1256 uint32
const *ptr
= getAuraSpellClassMask();
1257 if (((uint64
*)ptr
)[0] & spell
->SpellFamilyFlags
)
1259 if (ptr
[2] & spell
->SpellFamilyFlags2
)
1264 void Aura::ReapplyAffectedPassiveAuras( Unit
* target
)
1266 std::set
<uint32
> affectedPassives
;
1268 for(Unit::AuraMap::const_iterator itr
= target
->GetAuras().begin(); itr
!= target
->GetAuras().end(); ++itr
)
1270 // permanent passive
1271 if (itr
->second
->IsPassive() && itr
->second
->IsPermanent() &&
1272 // non deleted and not same aura (any with same spell id)
1273 !itr
->second
->IsDeleted() && itr
->second
->GetId() != GetId() &&
1274 // only applied by self and affected by aura
1275 itr
->second
->GetCasterGUID() == target
->GetGUID() && isAffectedOnSpell(itr
->second
->GetSpellProto()))
1277 affectedPassives
.insert(itr
->second
->GetId());
1281 for(std::set
<uint32
>::const_iterator set_itr
= affectedPassives
.begin(); set_itr
!= affectedPassives
.end(); ++set_itr
)
1283 target
->RemoveAurasDueToSpell(*set_itr
);
1284 target
->CastSpell(m_target
, *set_itr
, true);
1288 /*********************************************************/
1289 /*** BASIC AURA FUNCTION ***/
1290 /*********************************************************/
1291 void Aura::HandleAddModifier(bool apply
, bool Real
)
1293 if(m_target
->GetTypeId() != TYPEID_PLAYER
|| !Real
)
1296 if(m_modifier
.m_miscvalue
>= MAX_SPELLMOD
)
1301 // Add custom charges for some mod aura
1302 switch (m_spellProto
->Id
)
1304 case 17941: // Shadow Trance
1305 case 22008: // Netherwind Focus
1306 case 31834: // Light's Grace
1307 case 34754: // Clearcasting
1308 case 34936: // Backlash
1309 case 48108: // Hot Streak
1310 case 51124: // Killing Machine
1311 case 54741: // Firestarter
1312 case 57761: // Fireball!
1317 SpellModifier
*mod
= new SpellModifier
;
1318 mod
->op
= SpellModOp(m_modifier
.m_miscvalue
);
1319 mod
->value
= m_modifier
.m_amount
;
1320 mod
->type
= SpellModType(m_modifier
.m_auraname
); // SpellModType value == spell aura types
1321 mod
->spellId
= GetId();
1326 case 0: ptr
= &m_spellProto
->EffectSpellClassMaskA
[0]; break;
1327 case 1: ptr
= &m_spellProto
->EffectSpellClassMaskB
[0]; break;
1328 case 2: ptr
= &m_spellProto
->EffectSpellClassMaskC
[0]; break;
1333 mod
->mask
= (uint64
)ptr
[0] | (uint64
)ptr
[1]<<32;
1334 mod
->mask2
= (uint64
)ptr
[2];
1335 mod
->charges
= m_procCharges
;
1340 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
1342 // reapply talents to own passive persistent auras
1343 ReapplyAffectedPassiveAuras(m_target
);
1345 // re-aplly talents and passives applied to pet (it affected by player spellmods)
1346 if(Pet
* pet
= m_target
->GetPet())
1347 ReapplyAffectedPassiveAuras(pet
);
1349 for(int i
= 0; i
< MAX_TOTEM
; ++i
)
1350 if(m_target
->m_TotemSlot
[i
])
1351 if(Creature
* totem
= m_target
->GetMap()->GetCreature(m_target
->m_TotemSlot
[i
]))
1352 ReapplyAffectedPassiveAuras(totem
);
1354 void Aura::HandleAddTargetTrigger(bool apply
, bool /*Real*/)
1356 // Use SpellModifier structure for check
1357 // used only fields:
1358 // spellId, mask, mask2
1361 SpellModifier
*mod
= new SpellModifier
;
1362 mod
->spellId
= GetId();
1367 case 0: ptr
= &m_spellProto
->EffectSpellClassMaskA
[0]; break;
1368 case 1: ptr
= &m_spellProto
->EffectSpellClassMaskB
[0]; break;
1369 case 2: ptr
= &m_spellProto
->EffectSpellClassMaskC
[0]; break;
1374 mod
->mask
= (uint64
)ptr
[0] | (uint64
)ptr
[1]<<32;
1375 mod
->mask2
= (uint64
)ptr
[2];
1385 void Aura::TriggerSpell()
1387 Unit
* caster
= GetCaster();
1388 Unit
* target
= GetTriggerTarget();
1390 if(!caster
|| !target
)
1393 // generic casting code with custom spells and target/caster customs
1394 uint32 trigger_spell_id
= GetSpellProto()->EffectTriggerSpell
[m_effIndex
];
1396 SpellEntry
const *triggeredSpellInfo
= sSpellStore
.LookupEntry(trigger_spell_id
);
1397 SpellEntry
const *auraSpellInfo
= GetSpellProto();
1398 uint32 auraId
= auraSpellInfo
->Id
;
1400 // specific code for cases with no trigger spell provided in field
1401 if (triggeredSpellInfo
== NULL
)
1403 switch(auraSpellInfo
->SpellFamilyName
)
1405 case SPELLFAMILY_GENERIC
:
1409 // Firestone Passive (1-5 ranks)
1416 if (caster
->GetTypeId()!=TYPEID_PLAYER
)
1418 Item
* item
= ((Player
*)caster
)->GetWeaponForAttack(BASE_ATTACK
);
1421 uint32 enchant_id
= 0;
1424 case 758: enchant_id
= 1803; break; // Rank 1
1425 case 17945: enchant_id
= 1823; break; // Rank 2
1426 case 17947: enchant_id
= 1824; break; // Rank 3
1427 case 17949: enchant_id
= 1825; break; // Rank 4
1428 case 27252: enchant_id
= 2645; break; // Rank 5
1432 // remove old enchanting before applying new
1433 ((Player
*)caster
)->ApplyEnchantment(item
,TEMP_ENCHANTMENT_SLOT
,false);
1434 item
->SetEnchantment(TEMP_ENCHANTMENT_SLOT
, enchant_id
, m_modifier
.periodictime
+1000, 0);
1435 // add new enchanting
1436 ((Player
*)caster
)->ApplyEnchantment(item
,TEMP_ENCHANTMENT_SLOT
,true);
1439 // // Periodic Mana Burn
1441 // // Polymorphic Ray
1442 // case 6965: break;
1443 // // Fire Nova (1-7 ranks)
1452 // Thaumaturgy Channel
1453 case 9712: trigger_spell_id
= 21029; break;
1454 // // Egan's Blaster
1455 // case 17368: break;
1457 // case 18347: break;
1458 // // Ranshalla Waiting
1459 // case 18953: break;
1461 // case 19695: break;
1462 // // Frostwolf Muzzle DND
1463 // case 21794: break;
1464 // // Alterac Ram Collar DND
1465 // case 21866: break;
1466 // // Celebras Waiting
1467 // case 21916: break;
1468 // Brood Affliction: Bronze
1471 m_target
->CastSpell(m_target
, 23171, true, 0, this);
1475 // case 23184: break;
1479 int32 heal
= caster
->GetMaxHealth() / 10;
1480 caster
->DealHeal(caster
, heal
, auraSpellInfo
);
1482 int32 mana
= caster
->GetMaxPower(POWER_MANA
);
1486 caster
->EnergizeBySpell(caster
, 23493, mana
, POWER_MANA
);
1490 // // Stoneclaw Totem Passive TEST
1491 // case 23792: break;
1493 // case 24018: break;
1494 // // Mark of Arlokk
1495 // case 24210: break;
1497 // case 24379: break;
1499 // case 24716: break;
1501 // case 24780: break;
1503 // case 24832: break;
1504 // // Shadow Bolt Whirl
1505 // case 24834: break;
1507 // case 24918: break;
1508 // // Mark of Nature
1509 // case 25041: break;
1511 // case 25152: break;
1513 // case 25371: break;
1515 // case 25572: break;
1517 // case 26009: break;
1519 // case 26136: break;
1521 // case 26196: break;
1523 // case 26615: break;
1525 // case 27177: break;
1526 // // Teleport: IF/UC
1527 // case 27601: break;
1528 // // Five Fat Finger Exploding Heart Technique
1529 // case 27673: break;
1531 // case 27746: break;
1532 // // Steam Tank Passive
1533 // case 27747: break;
1537 int32 bpDamage
= target
->GetMaxHealth()*26/100;
1538 caster
->CastCustomSpell(target
, 29879, &bpDamage
, NULL
, NULL
, true, NULL
, this);
1542 // case 27819: break;
1543 // // Controller Timer
1544 // case 28095: break;
1546 // case 28096: break;
1547 // // Stalagg Tesla Passive
1548 // case 28097: break;
1549 // // Feugen Tesla Passive
1550 // case 28109: break;
1552 // case 28111: break;
1553 // // Mark of Didier
1554 // case 28114: break;
1555 // // Communique Timer, camp
1556 // case 28346: break;
1558 // case 28522: break;
1560 // case 29519: break;
1561 // Inoculate Nestlewood Owlkin
1563 if(target
->GetTypeId() != TYPEID_UNIT
)// prevent error reports in case ignored player target
1567 // case 29768: break;
1569 // case 29788: break;
1571 // case 29793: break;
1573 // case 29794: break;
1574 // // Guardian of Icecrown Passive
1575 // case 29897: break;
1576 // Feed Captured Animal
1577 case 29917: trigger_spell_id
= 29916; break;
1579 // case 29946: break;
1581 // case 29947: break;
1582 // // Mind Exhaustion Passive
1583 // case 30025: break;
1584 // // Nether Beam - Serenity
1585 // case 30401: break;
1589 // move loot to player inventory and despawn target
1590 if(caster
->GetTypeId() ==TYPEID_PLAYER
&&
1591 target
->GetTypeId() == TYPEID_UNIT
&&
1592 ((Creature
*)target
)->GetCreatureInfo()->type
== CREATURE_TYPE_GAS_CLOUD
)
1594 Player
* player
= (Player
*)caster
;
1595 Creature
* creature
= (Creature
*)target
;
1596 // missing lootid has been reported on startup - just return
1597 if (!creature
->GetCreatureInfo()->SkinLootId
)
1600 player
->AutoStoreLoot(creature
->GetCreatureInfo()->SkinLootId
,LootTemplates_Skinning
,true);
1602 creature
->ForcedDespawn();
1607 case 30576: trigger_spell_id
= 30571; break;
1609 // case 30598: break;
1615 // // Despawn Self - Smoke cloud
1616 // case 31269: break;
1617 // // Time Rift Periodic
1618 // case 31320: break;
1619 // // Corrupt Medivh
1620 // case 31326: break;
1624 m_target
->CastSpell(m_target
,31350,true);
1625 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, NULL
, false);
1631 // Summon Elemental after create item
1632 caster
->SummonCreature(17870, 0, 0, 0, caster
->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN
, 0);
1635 // // Bloodmyst Tesla
1636 // case 31611: break;
1638 // case 31944: break;
1640 // case 32236: break;
1642 // case 32686: break;
1644 // case 33401: break;
1646 // case 33563: break;
1647 // // Murmur's Touch
1648 // case 33711: break;
1652 // cast 24 spells 34269-34289, 34314-34316
1653 for(uint32 spell_id
= 34269; spell_id
!= 34290; ++spell_id
)
1654 caster
->CastSpell(m_target
, spell_id
, true);
1655 for(uint32 spell_id
= 34314; spell_id
!= 34317; ++spell_id
)
1656 caster
->CastSpell(m_target
, spell_id
, true);
1660 // case 34480: break;
1662 // case 34683: break;
1663 // // Frostbite Rotate
1664 // case 34748: break;
1666 // case 34821: break;
1667 // // Interrupt Shutdown
1668 // case 35016: break;
1669 // // Interrupt Shutdown
1670 // case 35176: break;
1672 // case 35268: break;
1673 // // Salaadin's Tesla
1674 // case 35515: break;
1675 // // Ethereal Channel (Red)
1676 // case 35518: break;
1678 // case 35879: break;
1679 // // Dark Portal Storm
1680 // case 36018: break;
1682 // case 36056: break;
1683 // // Living Grove Defender Lifespan
1684 // case 36061: break;
1685 // // Professor Dabiri Talks
1686 // case 36064: break;
1687 // // Kael Gaining Power
1688 // case 36091: break;
1689 // // They Must Burn Bomb Aura
1690 // case 36344: break;
1691 // // They Must Burn Bomb Aura (self)
1692 // case 36350: break;
1693 // // Stolen Ravenous Ravager Egg
1694 // case 36401: break;
1695 // // Activated Cannon
1696 // case 36410: break;
1697 // // Stolen Ravenous Ravager Egg
1698 // case 36418: break;
1699 // // Enchanted Weapons
1700 // case 36510: break;
1701 // // Cursed Scarab Periodic
1702 // case 36556: break;
1703 // // Cursed Scarab Despawn Periodic
1704 // case 36561: break;
1706 // case 36573: break;
1707 // // Cannon Charging (platform)
1708 // case 36785: break;
1709 // // Cannon Charging (self)
1710 // case 36860: break;
1712 case 37027: trigger_spell_id
= 37029; break;
1714 // case 37125: break;
1716 // case 37268: break;
1718 // case 37429: break;
1720 // case 37430: break;
1721 // // Karazhan - Chess NPC AI, Snapshot timer
1722 // case 37440: break;
1723 // // Karazhan - Chess NPC AI, action timer
1724 // case 37504: break;
1725 // // Karazhan - Chess: Is Square OCCUPIED aura (DND)
1726 // case 39400: break;
1728 // case 37546: break;
1729 // // Shriveling Gaze
1730 // case 37589: break;
1731 // // Fake Aggro Radius (2 yd)
1732 // case 37815: break;
1733 // // Corrupt Medivh
1734 // case 37853: break;
1738 m_target
->CastSpell(m_target
, 38530, true);
1741 // Absorb Eye of Grillok (Zezzak's Shard)
1744 if(m_target
->GetTypeId() != TYPEID_UNIT
)
1747 caster
->CastSpell(caster
, 38495, true);
1749 Creature
* creatureTarget
= (Creature
*)m_target
;
1751 creatureTarget
->ForcedDespawn();
1754 // // Magic Sucker Device timer
1755 // case 38672: break;
1756 // // Tomb Guarding Charging
1757 // case 38751: break;
1758 // // Murmur's Touch
1759 // case 38794: break;
1760 // // Activate Nether-wraith Beacon (31742 Nether-wraith Beacon item)
1761 // case 39105: break;
1762 // // Drain World Tree Visual
1763 // case 39140: break;
1764 // // Quest - Dustin's Undead Dragon Visual aura
1765 // case 39259: break;
1766 // // Hellfire - The Exorcism, Jules releases darkness, aura
1767 // case 39306: break;
1769 // case 39346: break;
1770 // // Enchanted Weapons
1771 // case 39489: break;
1772 // // Shadow Bolt Whirl
1773 // case 39630: break;
1774 // // Shadow Bolt Whirl
1775 // case 39634: break;
1776 // // Shadow Inferno
1777 // case 39645: break;
1778 // Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
1779 case 39857: trigger_spell_id
= 39856; break;
1780 // // Soulgrinder Ritual Visual (Smashed)
1781 // case 39974: break;
1782 // // Simon Game Pre-game timer
1783 // case 40041: break;
1784 // // Knockdown Fel Cannon: The Aggro Check Aura
1785 // case 40113: break;
1787 // case 40157: break;
1788 // // Demon Transform 2
1789 // case 40398: break;
1790 // // Demon Transform 1
1791 // case 40511: break;
1792 // // Ancient Flames
1793 // case 40657: break;
1794 // // Ethereal Ring Cannon: Cannon Aura
1795 // case 40734: break;
1797 // case 40760: break;
1798 // // Random Periodic
1799 // case 40867: break;
1800 // // Prismatic Shield
1801 // case 40879: break;
1802 // // Aura of Desire
1803 // case 41350: break;
1805 // case 41404: break;
1807 // case 41629: break;
1809 // case 42177: break;
1811 // case 42581: break;
1813 // case 42582: break;
1814 // // Return to the Spirit Realm
1815 // case 44035: break;
1816 // // Curse of Boundless Agony
1817 // case 45050: break;
1819 // case 46240: break;
1820 // Personalized Weather
1821 case 46736: trigger_spell_id
= 46737; break;
1822 // // Stay Submerged
1823 // case 46981: break;
1824 // // Dragonblight Ram
1825 // case 47015: break;
1826 // // Party G.R.E.N.A.D.E.
1827 // case 51510: break;
1833 case SPELLFAMILY_MAGE
:
1839 // Here need periodic triger reducing threat spell (or do it manually)
1846 // case SPELLFAMILY_WARRIOR:
1851 // case 23410: break;
1852 // // Corrupted Totems
1853 // case 23425: break;
1859 // case SPELLFAMILY_PRIEST:
1864 // case 32930: break;
1865 // // Fury of the Dreghood Elders
1866 // case 35460: break;
1872 case SPELLFAMILY_HUNTER
:
1880 if (target
->GetTypeId() != TYPEID_PLAYER
)
1883 // Reset reapply counter at move
1884 if (((Player
*)target
)->isMoving())
1886 m_modifier
.m_amount
= 6;
1890 // We are standing at the moment
1891 if (m_modifier
.m_amount
> 0)
1893 --m_modifier
.m_amount
;
1897 // select rank of buff
1900 case 53302: trigger_spell_id
= 64418; break;
1901 case 53303: trigger_spell_id
= 64419; break;
1902 case 53304: trigger_spell_id
= 64420; break;
1905 // If aura is active - no need to continue
1906 if (target
->HasAura(trigger_spell_id
))
1915 case SPELLFAMILY_DRUID
:
1920 // trigger_spell_id not set and unknown effect triggered in this case, ignoring for while
1923 // Frenzied Regeneration
1929 int32 LifePerRage
= GetModifier()->m_amount
;
1931 int32 lRage
= m_target
->GetPower(POWER_RAGE
);
1932 if(lRage
> 100) // rage stored as rage*10
1934 m_target
->ModifyPower(POWER_RAGE
, -lRage
);
1935 int32 FRTriggerBasePoints
= int32(lRage
*LifePerRage
/10);
1936 m_target
->CastCustomSpell(m_target
, 22845, &FRTriggerBasePoints
, NULL
, NULL
, true, NULL
, this);
1945 // case SPELLFAMILY_HUNTER:
1949 // //Frost Trap Aura
1952 // //Rizzle's Frost Trap
1956 // case 19597: // Tame Ice Claw Bear
1957 // case 19676: // Tame Snow Leopard
1958 // case 19677: // Tame Large Crag Boar
1959 // case 19678: // Tame Adult Plainstrider
1960 // case 19679: // Tame Prairie Stalker
1961 // case 19680: // Tame Swoop
1962 // case 19681: // Tame Dire Mottled Boar
1963 // case 19682: // Tame Surf Crawler
1964 // case 19683: // Tame Armored Scorpid
1965 // case 19684: // Tame Webwood Lurker
1966 // case 19685: // Tame Nightsaber Stalker
1967 // case 19686: // Tame Strigid Screecher
1968 // case 30100: // Tame Crazed Dragonhawk
1969 // case 30103: // Tame Elder Springpaw
1970 // case 30104: // Tame Mistbat
1971 // case 30647: // Tame Barbed Crawler
1972 // case 30648: // Tame Greater Timberstrider
1973 // case 30652: // Tame Nightstalker
1980 case SPELLFAMILY_SHAMAN
:
1984 // Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
1987 // Need remove self if Lightning Shield not active
1988 Unit::AuraMap
const& auras
= target
->GetAuras();
1989 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
1991 SpellEntry
const* spell
= itr
->second
->GetSpellProto();
1992 if( spell
->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
1993 (spell
->SpellFamilyFlags
& UI64LIT(0x0000000000000400)))
1996 target
->RemoveAurasDueToSpell(28820);
1999 // Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
2003 for(int i
= 0; i
< MAX_TOTEM
; ++i
)
2005 if(!caster
->m_TotemSlot
[i
])
2013 caster
->CastSpell(caster
, 38437, true);
2015 caster
->RemoveAurasDueToSpell(38437);
2027 // Reget trigger spell proto
2028 triggeredSpellInfo
= sSpellStore
.LookupEntry(trigger_spell_id
);
2032 // Spell exist but require custom code
2038 // TODO: spell casted by result in correct way mostly
2040 // 1) target show casting at each triggered cast: target don't must show casting animation for any triggered spell
2041 // but must show affect apply like item casting
2042 // 2) maybe aura must be replace by new with accumulative stat mods instead stacking
2044 // prevent cast by triggered auras
2045 if(m_caster_guid
== m_target
->GetGUID())
2048 // stop triggering after each affected stats lost > 90
2049 int32 intelectLoss
= 0;
2050 int32 spiritLoss
= 0;
2052 Unit::AuraList
const& mModStat
= m_target
->GetAurasByType(SPELL_AURA_MOD_STAT
);
2053 for(Unit::AuraList::const_iterator i
= mModStat
.begin(); i
!= mModStat
.end(); ++i
)
2055 if ((*i
)->GetId() == 1010)
2057 switch((*i
)->GetModifier()->m_miscvalue
)
2059 case STAT_INTELLECT
: intelectLoss
+= (*i
)->GetModifier()->m_amount
; break;
2060 case STAT_SPIRIT
: spiritLoss
+= (*i
)->GetModifier()->m_amount
; break;
2066 if(intelectLoss
<= -90 && spiritLoss
<= -90)
2075 caster
->CastCustomSpell(target
, trigger_spell_id
, &m_modifier
.m_amount
, NULL
, NULL
, true, NULL
, this);
2080 target
->CastSpell(target
, trigger_spell_id
, true);
2085 // All ok cast by default case
2086 if(triggeredSpellInfo
)
2087 caster
->CastSpell(target
, triggeredSpellInfo
, true, 0, this);
2088 else if(target
->GetTypeId()!=TYPEID_UNIT
|| !Script
->EffectDummyCreature(caster
, GetId(), GetEffIndex(), (Creature
*)target
))
2089 sLog
.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
2092 void Aura::TriggerSpellWithValue()
2094 Unit
* caster
= GetCaster();
2095 Unit
* target
= GetTriggerTarget();
2097 if(!caster
|| !target
)
2100 // generic casting code with custom spells and target/caster customs
2101 uint32 trigger_spell_id
= GetSpellProto()->EffectTriggerSpell
[m_effIndex
];
2102 int32 basepoints0
= this->GetModifier()->m_amount
;
2104 caster
->CastCustomSpell(target
, trigger_spell_id
, &basepoints0
, NULL
, NULL
, true, NULL
, this);
2107 /*********************************************************/
2108 /*** AURA EFFECTS ***/
2109 /*********************************************************/
2111 void Aura::HandleAuraDummy(bool apply
, bool Real
)
2113 // spells required only Real aura add/remove
2117 Unit
* caster
= GetCaster();
2124 case 1515: // Tame beast
2125 // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
2126 if( caster
&& m_target
->CanHaveThreatList())
2127 m_target
->AddThreat(caster
, 10.0f
);
2129 case 13139: // net-o-matic
2130 // root to self part of (root_target->charge->root_self sequence
2132 caster
->CastSpell(caster
, 13138, true, NULL
, this);
2134 case 39850: // Rocket Blast
2135 if(roll_chance_i(20)) // backfire stun
2136 m_target
->CastSpell(m_target
, 51581, true, NULL
, this);
2138 case 43873: // Headless Horseman Laugh
2139 m_target
->PlayDistanceSound(11965);
2141 case 46354: // Blood Elf Illusion
2144 switch(caster
->getGender())
2147 caster
->CastSpell(m_target
, 46356, true, NULL
, this);
2150 caster
->CastSpell(m_target
, 46355, true, NULL
, this);
2157 case 46699: // Requires No Ammo
2158 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2159 ((Player
*)m_target
)->RemoveAmmo(); // not use ammo and not allow use
2164 if ( caster
&& GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&& (GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x40000000000)))
2166 // prevent double apply bonuses
2167 if(m_target
->GetTypeId() != TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
2168 m_modifier
.m_amount
= caster
->SpellHealingBonus(m_target
, GetSpellProto(), m_modifier
.m_amount
, SPELL_DIRECT_DAMAGE
);
2175 if( m_target
->GetTypeId() == TYPEID_PLAYER
&&
2176 ( GetSpellProto()->Effect
[0]==72 || GetSpellProto()->Effect
[0]==6 &&
2177 ( GetSpellProto()->EffectApplyAuraName
[0]==1 || GetSpellProto()->EffectApplyAuraName
[0]==128 ) ) )
2179 // spells with SpellEffect=72 and aura=4: 6196, 6197, 21171, 21425
2180 ((Player
*)m_target
)->SetFarSightGUID(0);
2181 WorldPacket
data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE
, 0);
2182 ((Player
*)m_target
)->GetSession()->SendPacket(&data
);
2186 if( (IsQuestTameSpell(GetId())) && caster
&& caster
->isAlive() && m_target
->isAlive())
2188 uint32 finalSpelId
= 0;
2191 case 19548: finalSpelId
= 19597; break;
2192 case 19674: finalSpelId
= 19677; break;
2193 case 19687: finalSpelId
= 19676; break;
2194 case 19688: finalSpelId
= 19678; break;
2195 case 19689: finalSpelId
= 19679; break;
2196 case 19692: finalSpelId
= 19680; break;
2197 case 19693: finalSpelId
= 19684; break;
2198 case 19694: finalSpelId
= 19681; break;
2199 case 19696: finalSpelId
= 19682; break;
2200 case 19697: finalSpelId
= 19683; break;
2201 case 19699: finalSpelId
= 19685; break;
2202 case 19700: finalSpelId
= 19686; break;
2203 case 30646: finalSpelId
= 30647; break;
2204 case 30653: finalSpelId
= 30648; break;
2205 case 30654: finalSpelId
= 30652; break;
2206 case 30099: finalSpelId
= 30100; break;
2207 case 30102: finalSpelId
= 30103; break;
2208 case 30105: finalSpelId
= 30104; break;
2212 caster
->CastSpell(m_target
, finalSpelId
, true, NULL
, this);
2218 case 2584: // Waiting to Resurrect
2220 // Waiting to resurrect spell cancel, we must remove player from resurrect queue
2221 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2222 if(BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround())
2223 bg
->RemovePlayerFromResurrectQueue(m_target
->GetGUID());
2226 case 36730: // Flame Strike
2228 m_target
->CastSpell(m_target
, 36731, true, NULL
, this);
2231 case 44191: // Flame Strike
2233 if (m_target
->GetMap()->IsDungeon())
2235 uint32 spellId
= m_target
->GetMap()->IsHeroic() ? 46163 : 44190;
2237 m_target
->CastSpell(m_target
, spellId
, true, NULL
, this);
2241 case 45934: // Dark Fiend
2243 // Kill target if dispelled
2244 if (m_removeMode
==AURA_REMOVE_BY_DISPEL
)
2245 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, NULL
, false);
2248 case 46308: // Burning Winds
2250 // casted only at creatures at spawn
2251 m_target
->CastSpell(m_target
, 47287, true, NULL
, this);
2256 if (caster
&& m_removeMode
== AURA_REMOVE_BY_DEATH
)
2258 // Stop caster Arcane Missle chanelling on death
2259 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_MAGE
&&
2260 (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000800)))
2262 caster
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
2265 // Stop caster Penance chanelling on death
2266 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_PRIEST
&&
2267 (m_spellProto
->SpellFamilyFlags2
& UI64LIT(0x00000080)))
2269 caster
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
2276 // AT APPLY & REMOVE
2278 switch(m_spellProto
->SpellFamilyName
)
2280 case SPELLFAMILY_GENERIC
:
2284 // Recently Bandaged
2286 m_target
->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC
, GetMiscValue(), apply
);
2291 uint32 spellId
= 24659;
2292 if (apply
&& caster
)
2294 const SpellEntry
*spell
= sSpellStore
.LookupEntry(spellId
);
2298 for (int i
=0; i
< spell
->StackAmount
; ++i
)
2299 caster
->CastSpell(m_target
, spell
->Id
, true, NULL
, NULL
, GetCasterGUID());
2302 m_target
->RemoveAurasDueToSpell(spellId
);
2305 // Restless Strength
2308 uint32 spellId
= 24662;
2309 if (apply
&& caster
)
2311 const SpellEntry
*spell
= sSpellStore
.LookupEntry(spellId
);
2314 for (int i
=0; i
< spell
->StackAmount
; ++i
)
2315 caster
->CastSpell(m_target
, spell
->Id
, true, NULL
, NULL
, GetCasterGUID());
2318 m_target
->RemoveAurasDueToSpell(spellId
);
2321 //Summon Fire Elemental
2327 Unit
*owner
= caster
->GetOwner();
2328 if (owner
&& owner
->GetTypeId() == TYPEID_PLAYER
)
2331 owner
->CastSpell(owner
, 8985, true);
2333 ((Player
*)owner
)->RemovePet(NULL
, PET_SAVE_NOT_IN_SLOT
, true);
2337 //Summon Earth Elemental
2343 Unit
*owner
= caster
->GetOwner();
2344 if (owner
&& owner
->GetTypeId() == TYPEID_PLAYER
)
2347 owner
->CastSpell(owner
, 19704, true);
2349 ((Player
*)owner
)->RemovePet(NULL
, PET_SAVE_NOT_IN_SLOT
, true);
2353 //Dragonmaw Illusion
2358 m_target
->CastSpell(m_target
, 40216, true);
2359 m_target
->CastSpell(m_target
, 42016, true);
2363 m_target
->RemoveAurasDueToSpell(40216);
2364 m_target
->RemoveAurasDueToSpell(42016);
2370 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2374 m_target
->PlayDirectSound(14970, (Player
*)m_target
);
2375 // continue in 58205
2377 m_target
->CastSpell(m_target
, 58205, true);
2382 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2386 m_target
->PlayDirectSound(14971, (Player
*)m_target
);
2389 m_target
->PlayDirectSound(14972, (Player
*)m_target
);
2395 case SPELLFAMILY_MAGE
:
2399 case SPELLFAMILY_PRIEST
:
2401 // Pain and Suffering
2402 if( m_spellProto
->SpellIconID
== 2874 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2406 // Reduce backfire damage (dot damage) from Shadow Word: Death
2407 SpellModifier
*mod
= new SpellModifier
;
2408 mod
->op
= SPELLMOD_DOT
;
2409 mod
->value
= m_modifier
.m_amount
;
2410 mod
->type
= SPELLMOD_PCT
;
2411 mod
->spellId
= GetId();
2412 mod
->mask
= UI64LIT(0x0000200000000000);
2413 mod
->mask2
= UI64LIT(0x0);
2416 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2421 case SPELLFAMILY_DRUID
:
2425 case 34246: // Idol of the Emerald Queen
2426 case 60779: // Idol of Lush Moss
2428 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
2433 SpellModifier
*mod
= new SpellModifier
;
2434 mod
->op
= SPELLMOD_DOT
;
2435 mod
->value
= m_modifier
.m_amount
/7;
2436 mod
->type
= SPELLMOD_FLAT
;
2437 mod
->spellId
= GetId();
2438 mod
->mask
= UI64LIT(0x001000000000);
2439 mod
->mask2
= UI64LIT(0x0);
2444 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2447 case 52610: // Savage Roar
2451 if(m_target
->m_form
!= FORM_CAT
)
2454 m_target
->CastSpell(m_target
, 62071, true);
2457 m_target
-> RemoveAurasDueToSpell(62071);
2460 case 61336: // Survival Instincts
2464 if (!m_target
->IsInFeralForm())
2467 int32 bp0
= int32(m_target
->GetMaxHealth() * m_modifier
.m_amount
/ 100);
2468 m_target
->CastCustomSpell(m_target
, 50322, &bp0
, NULL
, NULL
, true);
2471 m_target
-> RemoveAurasDueToSpell(50322);
2477 if (GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x1000000000))
2482 // prevent double apply bonuses
2483 if(m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
2484 m_modifier
.m_amount
= caster
->SpellHealingBonus(m_target
, GetSpellProto(), m_modifier
.m_amount
, SPELL_DIRECT_DAMAGE
);
2488 // Final heal only on dispelled or duration end
2489 if ( !(GetAuraDuration() <= 0 || m_removeMode
== AURA_REMOVE_BY_DISPEL
) )
2492 // have a look if there is still some other Lifebloom dummy aura
2493 Unit::AuraList auras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
2494 for(Unit::AuraList::iterator itr
= auras
.begin(); itr
!=auras
.end(); ++itr
)
2495 if((*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_DRUID
&&
2496 ((*itr
)->GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x1000000000)))
2500 if(m_target
->IsInWorld() && m_stackAmount
> 0)
2502 int32 amount
= m_modifier
.m_amount
/ m_stackAmount
;
2503 m_target
->CastCustomSpell(m_target
, 33778, &amount
, NULL
, NULL
, true, NULL
, this, GetCasterGUID());
2507 int32 returnmana
= (GetSpellProto()->ManaCostPercentage
* caster
->GetCreateMana() / 100) * m_stackAmount
/ 2;
2508 caster
->CastCustomSpell(caster
, 64372, &returnmana
, NULL
, NULL
, true, NULL
, this, GetCasterGUID());
2515 // Predatory Strikes
2516 if(m_target
->GetTypeId()==TYPEID_PLAYER
&& GetSpellProto()->SpellIconID
== 1563)
2518 ((Player
*)m_target
)->UpdateAttackPowerAndDamage();
2522 // Improved Moonkin Form
2523 if(GetSpellProto()->SpellIconID
== 2855)
2528 case 48384: spell_id
= 50170; break; //Rank 1
2529 case 48395: spell_id
= 50171; break; //Rank 2
2530 case 48396: spell_id
= 50172; break; //Rank 3
2532 sLog
.outError("HandleAuraDummy: Not handled rank of IMF (Spell: %u)",GetId());
2538 if(m_target
->m_form
!= FORM_MOONKIN
)
2541 m_target
->CastSpell(m_target
, spell_id
, true);
2544 m_target
-> RemoveAurasDueToSpell(spell_id
);
2549 case SPELLFAMILY_HUNTER
:
2551 case SPELLFAMILY_SHAMAN
:
2553 // Improved Weapon Totems
2554 if( GetSpellProto()->SpellIconID
== 57 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2558 SpellModifier
*mod
= new SpellModifier
;
2559 mod
->op
= SPELLMOD_EFFECT1
;
2560 mod
->value
= m_modifier
.m_amount
;
2561 mod
->type
= SPELLMOD_PCT
;
2562 mod
->spellId
= GetId();
2567 mod
->mask
= UI64LIT(0x00200000000);
2568 mod
->mask2
= UI64LIT(0x0);
2571 // Flametongue Totem
2572 mod
->mask
= UI64LIT(0x00400000000);
2573 mod
->mask2
= UI64LIT(0x0);
2580 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2588 if(PetAura
const* petSpell
= spellmgr
.GetPetAura(GetId(), m_effIndex
))
2591 m_target
->AddPetAura(petSpell
);
2593 m_target
->RemovePetAura(petSpell
);
2597 if(GetEffIndex()==0 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2599 SpellAreaForAreaMapBounds saBounds
= spellmgr
.GetSpellAreaForAuraMapBounds(GetId());
2600 if(saBounds
.first
!= saBounds
.second
)
2603 m_target
->GetZoneAndAreaId(zone
, area
);
2605 for(SpellAreaForAreaMap::const_iterator itr
= saBounds
.first
; itr
!= saBounds
.second
; ++itr
)
2607 // some auras remove at aura remove
2608 if(!itr
->second
->IsFitToRequirements((Player
*)m_target
, zone
, area
))
2609 m_target
->RemoveAurasDueToSpell(itr
->second
->spellId
);
2610 // some auras applied at aura apply
2611 else if(itr
->second
->autocast
)
2613 if( !m_target
->HasAura(itr
->second
->spellId
, 0) )
2614 m_target
->CastSpell(m_target
, itr
->second
->spellId
, true);
2621 void Aura::HandleAuraMounted(bool apply
, bool Real
)
2623 // only at real add/remove aura
2629 CreatureInfo
const* ci
= objmgr
.GetCreatureTemplate(m_modifier
.m_miscvalue
);
2632 sLog
.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)", m_modifier
.m_miscvalue
);
2637 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
2638 team
= ((Player
*)m_target
)->GetTeam();
2640 uint32 display_id
= objmgr
.ChooseDisplayId(team
,ci
);
2641 CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelRandomGender(display_id
);
2643 display_id
= minfo
->modelid
;
2645 m_target
->Mount(display_id
);
2649 m_target
->Unmount();
2653 void Aura::HandleAuraWaterWalk(bool apply
, bool Real
)
2655 // only at real add/remove aura
2661 data
.Initialize(SMSG_MOVE_WATER_WALK
, 8+4);
2663 data
.Initialize(SMSG_MOVE_LAND_WALK
, 8+4);
2664 data
.append(m_target
->GetPackGUID());
2666 m_target
->SendMessageToSet(&data
, true);
2669 void Aura::HandleAuraFeatherFall(bool apply
, bool Real
)
2671 // only at real add/remove aura
2677 data
.Initialize(SMSG_MOVE_FEATHER_FALL
, 8+4);
2679 data
.Initialize(SMSG_MOVE_NORMAL_FALL
, 8+4);
2680 data
.append(m_target
->GetPackGUID());
2682 m_target
->SendMessageToSet(&data
, true);
2684 // start fall from current height
2685 if(!apply
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
2686 ((Player
*)m_target
)->SetFallInformation(0, m_target
->GetPositionZ());
2689 void Aura::HandleAuraHover(bool apply
, bool Real
)
2691 // only at real add/remove aura
2697 data
.Initialize(SMSG_MOVE_SET_HOVER
, 8+4);
2699 data
.Initialize(SMSG_MOVE_UNSET_HOVER
, 8+4);
2700 data
.append(m_target
->GetPackGUID());
2702 m_target
->SendMessageToSet(&data
, true);
2705 void Aura::HandleWaterBreathing(bool /*apply*/, bool /*Real*/)
2707 // update timers in client
2708 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
2709 ((Player
*)m_target
)->UpdateMirrorTimers();
2712 void Aura::HandleAuraModShapeshift(bool apply
, bool Real
)
2718 Powers PowerType
= POWER_MANA
;
2719 ShapeshiftForm form
= ShapeshiftForm(m_modifier
.m_miscvalue
);
2723 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2727 PowerType
= POWER_ENERGY
;
2733 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2739 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2743 PowerType
= POWER_RAGE
;
2746 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2750 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2754 PowerType
= POWER_RAGE
;
2756 case FORM_CREATUREBEAR
:
2759 case FORM_GHOSTWOLF
:
2763 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2769 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2774 case FORM_FLIGHT_EPIC
:
2775 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2780 case FORM_METAMORPHOSIS
:
2790 case FORM_BATTLESTANCE
:
2791 case FORM_BERSERKERSTANCE
:
2792 case FORM_DEFENSIVESTANCE
:
2793 PowerType
= POWER_RAGE
;
2795 case FORM_SPIRITOFREDEMPTION
:
2799 sLog
.outError("Auras: Unknown Shapeshift Type: %u", m_modifier
.m_miscvalue
);
2802 // remove polymorph before changing display id to keep new display id
2811 case FORM_FLIGHT_EPIC
:
2815 // remove movement affects
2816 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT
);
2817 Unit::AuraList
const& slowingAuras
= m_target
->GetAurasByType(SPELL_AURA_MOD_DECREASE_SPEED
);
2818 for (Unit::AuraList::const_iterator iter
= slowingAuras
.begin(); iter
!= slowingAuras
.end();)
2820 SpellEntry
const* aurSpellInfo
= (*iter
)->GetSpellProto();
2822 uint32 aurMechMask
= GetAllSpellMechanicMask(aurSpellInfo
);
2824 // If spell that caused this aura has Croud Control or Daze effect
2825 if((aurMechMask
& MECHANIC_NOT_REMOVED_BY_SHAPESHIFT
) ||
2826 // some Daze spells have these parameters instead of MECHANIC_DAZE (skip snare spells)
2827 aurSpellInfo
->SpellIconID
== 15 && aurSpellInfo
->Dispel
== 0 && (aurMechMask
& (1 << MECHANIC_SNARE
))==0)
2833 // All OK, remove aura now
2834 m_target
->RemoveAurasDueToSpellByCancel(aurSpellInfo
->Id
);
2835 iter
= slowingAuras
.begin();
2838 // and polymorphic affects
2839 if(m_target
->IsPolymorphed())
2840 m_target
->RemoveAurasDueToSpell(m_target
->getTransForm());
2850 // remove other shapeshift before applying a new one
2851 if(m_target
->m_ShapeShiftFormSpellId
)
2852 m_target
->RemoveAurasDueToSpell(m_target
->m_ShapeShiftFormSpellId
, this);
2854 m_target
->SetByteValue(UNIT_FIELD_BYTES_2
, 3, form
);
2857 m_target
->SetDisplayId(modelid
);
2859 if(PowerType
!= POWER_MANA
)
2861 // reset power to default values only at power change
2862 if(m_target
->getPowerType() != PowerType
)
2863 m_target
->setPowerType(PowerType
);
2871 // get furor proc chance
2872 uint32 FurorChance
= 0;
2873 Unit::AuraList
const& mDummy
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
2874 for(Unit::AuraList::const_iterator i
= mDummy
.begin(); i
!= mDummy
.end(); ++i
)
2876 if ((*i
)->GetSpellProto()->SpellIconID
== 238)
2878 FurorChance
= (*i
)->GetModifier()->m_amount
;
2883 if (m_modifier
.m_miscvalue
== FORM_CAT
)
2885 m_target
->SetPower(POWER_ENERGY
, 0);
2886 if(urand(1,100) <= FurorChance
)
2887 m_target
->CastSpell(m_target
, 17099, true, NULL
, this);
2891 m_target
->SetPower(POWER_RAGE
, 0);
2892 if(urand(1,100) <= FurorChance
)
2893 m_target
->CastSpell(m_target
, 17057, true, NULL
, this);
2897 case FORM_BATTLESTANCE
:
2898 case FORM_DEFENSIVESTANCE
:
2899 case FORM_BERSERKERSTANCE
:
2901 uint32 Rage_val
= 0;
2902 // Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
2903 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2905 PlayerSpellMap
const& sp_list
= ((Player
*)m_target
)->GetSpellMap();
2906 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
2908 if(itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
2909 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
2910 if (spellInfo
&& spellInfo
->SpellFamilyName
== SPELLFAMILY_WARRIOR
&& spellInfo
->SpellIconID
== 139)
2911 Rage_val
+= m_target
->CalculateSpellDamage(spellInfo
, 0, spellInfo
->EffectBasePoints
[0], m_target
) * 10;
2915 if (m_target
->GetPower(POWER_RAGE
) > Rage_val
)
2916 m_target
->SetPower(POWER_RAGE
, Rage_val
);
2924 m_target
->m_ShapeShiftFormSpellId
= GetId();
2925 m_target
->m_form
= form
;
2930 m_target
->SetDisplayId(m_target
->GetNativeDisplayId());
2931 m_target
->SetByteValue(UNIT_FIELD_BYTES_2
, 3, FORM_NONE
);
2932 if(m_target
->getClass() == CLASS_DRUID
)
2933 m_target
->setPowerType(POWER_MANA
);
2934 m_target
->m_ShapeShiftFormSpellId
= 0;
2935 m_target
->m_form
= FORM_NONE
;
2939 // Nordrassil Harness - bonus
2943 if(Aura
* dummy
= m_target
->GetDummyAura(37315) )
2944 m_target
->CastSpell(m_target
, 37316, true, NULL
, dummy
);
2946 // Nordrassil Regalia - bonus
2948 if(Aura
* dummy
= m_target
->GetDummyAura(37324) )
2949 m_target
->CastSpell(m_target
, 37325, true, NULL
, dummy
);
2956 // adding/removing linked auras
2957 // add/remove the shapeshift aura's boosts
2958 HandleShapeshiftBoosts(apply
);
2960 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2961 ((Player
*)m_target
)->InitDataForForm();
2964 void Aura::HandleAuraTransform(bool apply
, bool Real
)
2968 // special case (spell specific functionality)
2969 if (m_modifier
.m_miscvalue
== 0)
2971 // player applied only
2972 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
2980 uint32 orb_model
= m_target
->GetNativeDisplayId();
2984 case 1479: m_target
->SetDisplayId(10134); break;
2986 case 1478: m_target
->SetDisplayId(10135); break;
2988 case 59: m_target
->SetDisplayId(10136); break;
2990 case 49: m_target
->SetDisplayId(10137); break;
2992 case 50: m_target
->SetDisplayId(10138); break;
2994 case 51: m_target
->SetDisplayId(10139); break;
2996 case 52: m_target
->SetDisplayId(10140); break;
2998 case 53: m_target
->SetDisplayId(10141); break;
3000 case 54: m_target
->SetDisplayId(10142); break;
3002 case 55: m_target
->SetDisplayId(10143); break;
3004 case 56: m_target
->SetDisplayId(10144); break;
3006 case 58: m_target
->SetDisplayId(10145); break;
3008 case 57: m_target
->SetDisplayId(10146); break;
3010 case 60: m_target
->SetDisplayId(10147); break;
3012 case 1563: m_target
->SetDisplayId(10148); break;
3014 case 1564: m_target
->SetDisplayId(10149); break;
3016 case 15475: m_target
->SetDisplayId(17830); break;
3018 case 15476: m_target
->SetDisplayId(17829); break;
3020 case 16126: m_target
->SetDisplayId(17828); break;
3022 case 16125: m_target
->SetDisplayId(17827); break;
3028 case 42365: m_target
->SetDisplayId(21723); break;
3034 CreatureInfo
const * ci
= objmgr
.GetCreatureTemplate(m_modifier
.m_miscvalue
);
3038 m_target
->SetDisplayId(16358);
3039 sLog
.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", m_modifier
.m_miscvalue
, GetId());
3043 // Will use the default model here
3044 m_target
->SetDisplayId(ci
->DisplayID_A
[0]);
3046 // Dragonmaw Illusion (set mount model also)
3047 if(GetId()==42016 && m_target
->GetMountID() && !m_target
->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
).empty())
3048 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
,16314);
3052 // update active transform spell only not set or not overwriting negative by positive case
3053 if (!m_target
->getTransForm() || !IsPositiveSpell(GetId()) || IsPositiveSpell(m_target
->getTransForm()))
3054 m_target
->setTransForm(GetId());
3057 if (Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
&& m_target
->IsPolymorphed())
3059 // for players, start regeneration after 1s (in polymorph fast regeneration case)
3060 // only if caster is Player (after patch 2.4.2)
3061 if (IS_PLAYER_GUID(GetCasterGUID()) )
3062 ((Player
*)m_target
)->setRegenTimer(1*IN_MILISECONDS
);
3064 //dismount polymorphed target (after patch 2.4.2)
3065 if (m_target
->IsMounted())
3066 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED
);
3071 // ApplyModifier(true) will reapply it if need
3072 m_target
->setTransForm(0);
3073 m_target
->SetDisplayId(m_target
->GetNativeDisplayId());
3075 // re-aplly some from still active with preference negative cases
3076 Unit::AuraList
const& otherTransforms
= m_target
->GetAurasByType(SPELL_AURA_TRANSFORM
);
3077 if (!otherTransforms
.empty())
3079 // look for other transform auras
3080 Aura
* handledAura
= *otherTransforms
.begin();
3081 for(Unit::AuraList::const_iterator i
= otherTransforms
.begin();i
!= otherTransforms
.end(); ++i
)
3083 // negative auras are preferred
3084 if (!IsPositiveSpell((*i
)->GetSpellProto()->Id
))
3090 handledAura
->ApplyModifier(true);
3093 // Dragonmaw Illusion (restore mount model)
3094 if (GetId() == 42016 && m_target
->GetMountID() == 16314)
3096 if (!m_target
->GetAurasByType(SPELL_AURA_MOUNTED
).empty())
3098 uint32 cr_id
= m_target
->GetAurasByType(SPELL_AURA_MOUNTED
).front()->GetModifier()->m_miscvalue
;
3099 if (CreatureInfo
const* ci
= objmgr
.GetCreatureTemplate(cr_id
))
3102 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
3103 team
= ((Player
*)m_target
)->GetTeam();
3105 uint32 display_id
= objmgr
.ChooseDisplayId(team
, ci
);
3106 CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelRandomGender(display_id
);
3108 display_id
= minfo
->modelid
;
3110 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, display_id
);
3117 void Aura::HandleForceReaction(bool apply
, bool Real
)
3119 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3125 Player
* player
= (Player
*)m_target
;
3127 uint32 faction_id
= m_modifier
.m_miscvalue
;
3128 uint32 faction_rank
= m_modifier
.m_amount
;
3130 player
->GetReputationMgr().ApplyForceReaction(faction_id
, ReputationRank(faction_rank
), apply
);
3131 player
->GetReputationMgr().SendForceReactions();
3134 void Aura::HandleAuraModSkill(bool apply
, bool /*Real*/)
3136 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3139 uint32 prot
=GetSpellProto()->EffectMiscValue
[m_effIndex
];
3140 int32 points
= GetModifier()->m_amount
;
3142 ((Player
*)m_target
)->ModifySkillBonus(prot
, (apply
? points
: -points
), m_modifier
.m_auraname
== SPELL_AURA_MOD_SKILL_TALENT
);
3143 if(prot
== SKILL_DEFENSE
)
3144 ((Player
*)m_target
)->UpdateDefenseBonusesMod();
3147 void Aura::HandleChannelDeathItem(bool apply
, bool Real
)
3151 Unit
* caster
= GetCaster();
3152 Unit
* victim
= GetTarget();
3153 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
|| !victim
|| m_removeMode
!= AURA_REMOVE_BY_DEATH
)
3156 if (m_modifier
.m_amount
<= 0)
3159 SpellEntry
const *spellInfo
= GetSpellProto();
3160 if(spellInfo
->EffectItemType
[m_effIndex
] == 0)
3163 // Soul Shard only from non-grey units
3164 if( spellInfo
->EffectItemType
[m_effIndex
] == 6265 &&
3165 (victim
->getLevel() <= MaNGOS::XP::GetGrayLevel(caster
->getLevel()) ||
3166 victim
->GetTypeId()==TYPEID_UNIT
&& !((Player
*)caster
)->isAllowedToLoot((Creature
*)victim
)) )
3169 uint32 noSpaceForCount
= 0;
3170 uint32 count
= m_modifier
.m_amount
;
3172 ItemPosCountVec dest
;
3173 uint8 msg
= ((Player
*)caster
)->CanStoreNewItem( NULL_BAG
, NULL_SLOT
, dest
, spellInfo
->EffectItemType
[m_effIndex
], count
, &noSpaceForCount
);
3174 if( msg
!= EQUIP_ERR_OK
)
3176 count
-=noSpaceForCount
;
3177 ((Player
*)caster
)->SendEquipError( msg
, NULL
, NULL
);
3182 Item
* newitem
= ((Player
*)caster
)->StoreNewItem(dest
, spellInfo
->EffectItemType
[m_effIndex
], true);
3183 ((Player
*)caster
)->SendNewItem(newitem
, count
, true, false);
3187 void Aura::HandleBindSight(bool apply
, bool /*Real*/)
3189 Unit
* caster
= GetCaster();
3190 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3193 ((Player
*)caster
)->SetFarSightGUID(apply
? m_target
->GetGUID() : 0);
3196 void Aura::HandleFarSight(bool apply
, bool /*Real*/)
3198 Unit
* caster
= GetCaster();
3199 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3202 ((Player
*)caster
)->SetFarSightGUID(apply
? m_target
->GetGUID() : 0);
3205 void Aura::HandleAuraTrackCreatures(bool apply
, bool /*Real*/)
3207 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
3211 m_target
->RemoveNoStackAurasDueToAura(this);
3212 m_target
->SetUInt32Value(PLAYER_TRACK_CREATURES
, apply
? ((uint32
)1)<<(m_modifier
.m_miscvalue
-1) : 0 );
3215 void Aura::HandleAuraTrackResources(bool apply
, bool /*Real*/)
3217 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
3221 m_target
->RemoveNoStackAurasDueToAura(this);
3222 m_target
->SetUInt32Value(PLAYER_TRACK_RESOURCES
, apply
? ((uint32
)1)<<(m_modifier
.m_miscvalue
-1): 0 );
3225 void Aura::HandleAuraTrackStealthed(bool apply
, bool /*Real*/)
3227 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
3231 m_target
->RemoveNoStackAurasDueToAura(this);
3233 m_target
->ApplyModFlag(PLAYER_FIELD_BYTES
, PLAYER_FIELD_BYTE_TRACK_STEALTHED
, apply
);
3236 void Aura::HandleAuraModScale(bool apply
, bool /*Real*/)
3238 m_target
->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X
, m_modifier
.m_amount
, apply
);
3241 void Aura::HandleModPossess(bool apply
, bool Real
)
3246 // not possess yourself
3247 if(GetCasterGUID() == m_target
->GetGUID())
3250 Unit
* caster
= GetCaster();
3251 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3254 Player
* p_caster
= (Player
*)caster
;
3259 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PLAYER_CONTROLLED
);
3261 m_target
->SetCharmerGUID(p_caster
->GetGUID());
3262 m_target
->setFaction(p_caster
->getFaction());
3264 p_caster
->SetCharm(m_target
);
3266 p_caster
->SetFarSightGUID(m_target
->GetGUID());
3267 p_caster
->SetClientControl(m_target
, 1);
3268 p_caster
->SetMover(m_target
);
3270 m_target
->CombatStop();
3271 m_target
->DeleteThreatList();
3273 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3275 m_target
->StopMoving();
3276 m_target
->GetMotionMaster()->Clear();
3277 m_target
->GetMotionMaster()->MoveIdle();
3279 else if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3281 ((Player
*)m_target
)->SetClientControl(m_target
, 0);
3284 if(CharmInfo
*charmInfo
= m_target
->InitCharmInfo(m_target
))
3285 charmInfo
->InitPossessCreateSpells();
3287 p_caster
->PossessSpellInitialize();
3291 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PLAYER_CONTROLLED
);
3293 m_target
->SetCharmerGUID(0);
3294 p_caster
->InterruptSpell(CURRENT_CHANNELED_SPELL
); // the spell is not automatically canceled when interrupted, do it now
3296 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3298 ((Player
*)m_target
)->setFactionForRace(m_target
->getRace());
3299 ((Player
*)m_target
)->SetClientControl(m_target
, 1);
3301 else if(m_target
->GetTypeId() == TYPEID_UNIT
)
3303 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3304 m_target
->setFaction(cinfo
->faction_A
);
3307 p_caster
->SetCharm(NULL
);
3309 p_caster
->SetFarSightGUID(0);
3310 p_caster
->SetClientControl(m_target
, 0);
3311 p_caster
->SetMover(NULL
);
3313 p_caster
->RemovePetActionBar();
3315 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3317 ((Creature
*)m_target
)->AIM_Initialize();
3319 if (((Creature
*)m_target
)->AI())
3320 ((Creature
*)m_target
)->AI()->AttackedBy(caster
);
3325 void Aura::HandleModPossessPet(bool apply
, bool Real
)
3330 Unit
* caster
= GetCaster();
3331 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3334 Pet
*pet
= caster
->GetPet();
3335 if(!pet
|| pet
!= m_target
)
3338 Player
* p_caster
= (Player
*)caster
;
3341 pet
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PLAYER_CONTROLLED
);
3343 pet
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PLAYER_CONTROLLED
);
3345 p_caster
->SetFarSightGUID(apply
? pet
->GetGUID() : 0);
3346 p_caster
->SetCharm(apply
? pet
: NULL
);
3347 p_caster
->SetClientControl(pet
, apply
? 1 : 0);
3348 ((Player
*)caster
)->SetMover(apply
? pet
: NULL
);
3353 pet
->GetMotionMaster()->Clear();
3354 pet
->GetMotionMaster()->MoveIdle();
3359 pet
->GetMotionMaster()->MoveFollow(caster
, PET_FOLLOW_DIST
, PET_FOLLOW_ANGLE
);
3360 pet
->AddMonsterMoveFlag(MONSTER_MOVE_WALK
);
3364 void Aura::HandleAuraModPetTalentsPoints(bool /*Apply*/, bool Real
)
3369 // Recalculate pet talent points
3370 if (Pet
*pet
=m_target
->GetPet())
3371 pet
->InitTalentForLevel();
3374 void Aura::HandleModCharm(bool apply
, bool Real
)
3379 // not charm yourself
3380 if(GetCasterGUID() == m_target
->GetGUID())
3383 Unit
* caster
= GetCaster();
3389 m_target
->SetCharmerGUID(GetCasterGUID());
3390 m_target
->setFaction(caster
->getFaction());
3391 m_target
->CastStop(m_target
== caster
? GetId() : 0);
3392 caster
->SetCharm(m_target
);
3394 m_target
->CombatStop();
3395 m_target
->DeleteThreatList();
3397 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3399 ((Creature
*)m_target
)->AIM_Initialize();
3400 CharmInfo
*charmInfo
= m_target
->InitCharmInfo(m_target
);
3401 charmInfo
->InitCharmCreateSpells();
3402 charmInfo
->SetReactState( REACT_DEFENSIVE
);
3404 if(caster
->GetTypeId() == TYPEID_PLAYER
&& caster
->getClass() == CLASS_WARLOCK
)
3406 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3407 if(cinfo
&& cinfo
->type
== CREATURE_TYPE_DEMON
)
3409 // creature with pet number expected have class set
3410 if(m_target
->GetByteValue(UNIT_FIELD_BYTES_0
, 1)==0)
3412 if(cinfo
->unit_class
==0)
3413 sLog
.outErrorDb("Creature (Entry: %u) have unit_class = 0 but used in charmed spell, that will be result client crash.",cinfo
->Entry
);
3415 sLog
.outError("Creature (Entry: %u) have unit_class = %u but at charming have class 0!!! that will be result client crash.",cinfo
->Entry
,cinfo
->unit_class
);
3417 m_target
->SetByteValue(UNIT_FIELD_BYTES_0
, 1, CLASS_MAGE
);
3420 //just to enable stat window
3421 charmInfo
->SetPetNumber(objmgr
.GeneratePetNumber(), true);
3422 //if charmed two demons the same session, the 2nd gets the 1st one's name
3423 m_target
->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP
, time(NULL
));
3428 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3429 ((Player
*)caster
)->CharmSpellInitialize();
3433 m_target
->SetCharmerGUID(0);
3435 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3436 ((Player
*)m_target
)->setFactionForRace(m_target
->getRace());
3439 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3442 if(((Creature
*)m_target
)->isPet())
3444 if(Unit
* owner
= m_target
->GetOwner())
3445 m_target
->setFaction(owner
->getFaction());
3447 m_target
->setFaction(cinfo
->faction_A
);
3449 else if(cinfo
) // normal creature
3450 m_target
->setFaction(cinfo
->faction_A
);
3452 // restore UNIT_FIELD_BYTES_0
3453 if(cinfo
&& caster
->GetTypeId() == TYPEID_PLAYER
&& caster
->getClass() == CLASS_WARLOCK
&& cinfo
->type
== CREATURE_TYPE_DEMON
)
3455 // DB must have proper class set in field at loading, not req. restore, including workaround case at apply
3456 // m_target->SetByteValue(UNIT_FIELD_BYTES_0, 1, cinfo->unit_class);
3458 if(m_target
->GetCharmInfo())
3459 m_target
->GetCharmInfo()->SetPetNumber(0, true);
3461 sLog
.outError("Aura::HandleModCharm: target (GUID: %u TypeId: %u) has a charm aura but no charm info!", m_target
->GetGUIDLow(), m_target
->GetTypeId());
3465 caster
->SetCharm(NULL
);
3467 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3468 ((Player
*)caster
)->RemovePetActionBar();
3470 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3472 ((Creature
*)m_target
)->AIM_Initialize();
3473 if (((Creature
*)m_target
)->AI())
3474 ((Creature
*)m_target
)->AI()->AttackedBy(caster
);
3479 void Aura::HandleModConfuse(bool apply
, bool Real
)
3484 m_target
->SetConfused(apply
, GetCasterGUID(), GetId());
3487 void Aura::HandleModFear(bool apply
, bool Real
)
3492 m_target
->SetFeared(apply
, GetCasterGUID(), GetId());
3495 void Aura::HandleFeignDeath(bool apply
, bool Real
)
3500 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3506 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3507 data<<m_target->GetGUID();
3509 m_target->SendMessageToSet(&data,true);
3512 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNK_29
);
3514 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FEIGN_DEATH
);
3516 m_target
->SetFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_DEAD
);
3518 m_target
->addUnitState(UNIT_STAT_DIED
);
3519 m_target
->CombatStop();
3520 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
3522 // prevent interrupt message
3523 if (m_caster_guid
==m_target
->GetGUID())
3524 m_target
->FinishSpell(CURRENT_GENERIC_SPELL
,false);
3525 m_target
->InterruptNonMeleeSpells(true);
3526 m_target
->getHostilRefManager().deleteReferences();
3531 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3532 data<<m_target->GetGUID();
3534 m_target->SendMessageToSet(&data,true);
3537 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNK_29
);
3539 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FEIGN_DEATH
);
3541 m_target
->RemoveFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_DEAD
);
3543 m_target
->clearUnitState(UNIT_STAT_DIED
);
3547 void Aura::HandleAuraModDisarm(bool apply
, bool Real
)
3552 if(!apply
&& m_target
->HasAuraType(SPELL_AURA_MOD_DISARM
))
3555 // not sure for it's correctness
3557 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_DISARMED
);
3559 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_DISARMED
);
3561 // only at real add/remove aura
3562 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
3565 // main-hand attack speed already set to special value for feral form already and don't must change and reset at remove.
3566 if (m_target
->IsInFeralForm())
3570 m_target
->SetAttackTime(BASE_ATTACK
,BASE_ATTACK_TIME
);
3572 ((Player
*)m_target
)->SetRegularAttackTime();
3574 m_target
->UpdateDamagePhysical(BASE_ATTACK
);
3577 void Aura::HandleAuraModStun(bool apply
, bool Real
)
3584 // Frost stun aura -> freeze/unfreeze target
3585 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
3586 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
3588 m_target
->addUnitState(UNIT_STAT_STUNNED
);
3589 m_target
->SetUInt64Value(UNIT_FIELD_TARGET
, 0);
3591 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
3592 m_target
->CastStop(m_target
->GetGUID() == GetCasterGUID() ? GetId() : 0);
3594 // Creature specific
3595 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3596 m_target
->StopMoving();
3599 ((Player
*)m_target
)->m_movementInfo
.SetMovementFlags(MOVEMENTFLAG_NONE
);
3600 m_target
->SetStandState(UNIT_STAND_STATE_STAND
);// in 1.5 client
3603 WorldPacket
data(SMSG_FORCE_MOVE_ROOT
, 8);
3604 data
.append(m_target
->GetPackGUID());
3606 m_target
->SendMessageToSet(&data
, true);
3608 // Summon the Naj'entus Spine GameObject on target if spell is Impaling Spine
3609 if(GetId() == 39837)
3611 GameObject
* pObj
= new GameObject
;
3612 if(pObj
->Create(objmgr
.GenerateLowGuid(HIGHGUID_GAMEOBJECT
), 185584, m_target
->GetMap(), m_target
->GetPhaseMask(),
3613 m_target
->GetPositionX(), m_target
->GetPositionY(), m_target
->GetPositionZ(), m_target
->GetOrientation(), 0.0f
, 0.0f
, 0.0f
, 0.0f
, 100, GO_STATE_READY
))
3615 pObj
->SetRespawnTime(GetAuraDuration()/IN_MILISECONDS
);
3616 pObj
->SetSpellId(GetId());
3617 m_target
->AddGameObject(pObj
);
3618 m_target
->GetMap()->Add(pObj
);
3626 // Frost stun aura -> freeze/unfreeze target
3627 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
3629 bool found_another
= false;
3630 for(AuraType
const* itr
= &frozenAuraTypes
[0]; *itr
!= SPELL_AURA_NONE
; ++itr
)
3632 Unit::AuraList
const& auras
= m_target
->GetAurasByType(*itr
);
3633 for(Unit::AuraList::const_iterator i
= auras
.begin(); i
!= auras
.end(); ++i
)
3635 if( GetSpellSchoolMask((*i
)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST
)
3637 found_another
= true;
3646 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
3649 // Real remove called after current aura remove from lists, check if other similar auras active
3650 if(m_target
->HasAuraType(SPELL_AURA_MOD_STUN
))
3653 m_target
->clearUnitState(UNIT_STAT_STUNNED
);
3654 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
3656 if(!m_target
->hasUnitState(UNIT_STAT_ROOT
)) // prevent allow move if have also root effect
3658 if(m_target
->getVictim() && m_target
->isAlive())
3659 m_target
->SetUInt64Value(UNIT_FIELD_TARGET
,m_target
->getVictim()->GetGUID() );
3661 WorldPacket
data(SMSG_FORCE_MOVE_UNROOT
, 8+4);
3662 data
.append(m_target
->GetPackGUID());
3664 m_target
->SendMessageToSet(&data
, true);
3668 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_HUNTER
&& m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000100000000000))
3670 Unit
* caster
= GetCaster();
3671 if( !caster
|| caster
->GetTypeId()!=TYPEID_PLAYER
)
3674 uint32 spell_id
= 0;
3678 case 19386: spell_id
= 24131; break;
3679 case 24132: spell_id
= 24134; break;
3680 case 24133: spell_id
= 24135; break;
3681 case 27068: spell_id
= 27069; break;
3682 case 49011: spell_id
= 49009; break;
3683 case 49012: spell_id
= 49010; break;
3685 sLog
.outError("Spell selection called for unexpected original spell %u, new spell for this spell family?",GetId());
3689 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(spell_id
);
3694 caster
->CastSpell(m_target
,spellInfo
,true,NULL
,this);
3700 void Aura::HandleModStealth(bool apply
, bool Real
)
3704 // drop flag at stealth in bg
3705 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
3707 // only at real aura add
3710 m_target
->SetStandFlags(UNIT_STAND_FLAGS_CREEP
);
3712 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
3713 m_target
->SetFlag(PLAYER_FIELD_BYTES2
, 0x2000);
3715 // apply only if not in GM invisibility (and overwrite invisibility state)
3716 if (m_target
->GetVisibility()!=VISIBILITY_OFF
)
3718 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3719 m_target
->SetVisibility(VISIBILITY_GROUP_STEALTH
);
3722 // apply full stealth period bonuses only at first stealth aura in stack
3723 if(m_target
->GetAurasByType(SPELL_AURA_MOD_STEALTH
).size()<=1)
3725 Unit::AuraList
const& mDummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
3726 for(Unit::AuraList::const_iterator i
= mDummyAuras
.begin();i
!= mDummyAuras
.end(); ++i
)
3728 // Master of Subtlety
3729 if ((*i
)->GetSpellProto()->SpellIconID
== 2114)
3731 m_target
->RemoveAurasDueToSpell(31666);
3732 int32 bp
= (*i
)->GetModifier()->m_amount
;
3733 m_target
->CastCustomSpell(m_target
,31665,&bp
,NULL
,NULL
,true);
3736 else if ((*i
)->GetId() == 58426 && GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000400000))
3738 m_target
->RemoveAurasDueToSpell(58428);
3739 m_target
->CastSpell(m_target
, 58427, true);
3747 // only at real aura remove of _last_ SPELL_AURA_MOD_STEALTH
3748 if (Real
&& !m_target
->HasAuraType(SPELL_AURA_MOD_STEALTH
))
3750 // if no GM invisibility
3751 if (m_target
->GetVisibility()!=VISIBILITY_OFF
)
3753 m_target
->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP
);
3755 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
3756 m_target
->RemoveFlag(PLAYER_FIELD_BYTES2
, 0x2000);
3758 // restore invisibility if any
3759 if (m_target
->HasAuraType(SPELL_AURA_MOD_INVISIBILITY
))
3761 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3762 m_target
->SetVisibility(VISIBILITY_GROUP_INVISIBILITY
);
3765 m_target
->SetVisibility(VISIBILITY_ON
);
3768 // apply delayed talent bonus remover at last stealth aura remove
3769 Unit::AuraList
const& mDummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
3770 for(Unit::AuraList::const_iterator i
= mDummyAuras
.begin();i
!= mDummyAuras
.end(); ++i
)
3772 // Master of Subtlety
3773 if ((*i
)->GetSpellProto()->SpellIconID
== 2114)
3774 m_target
->CastSpell(m_target
, 31666, true);
3776 else if ((*i
)->GetId() == 58426 && GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000400000))
3777 m_target
->CastSpell(m_target
, 58428, true);
3783 void Aura::HandleInvisibility(bool apply
, bool Real
)
3787 m_target
->m_invisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3789 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
3791 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
3793 // apply glow vision
3794 m_target
->SetFlag(PLAYER_FIELD_BYTES2
,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
);
3798 // apply only if not in GM invisibility and not stealth
3799 if(m_target
->GetVisibility() == VISIBILITY_ON
)
3801 // Aura not added yet but visibility code expect temporary add aura
3802 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3803 m_target
->SetVisibility(VISIBILITY_GROUP_INVISIBILITY
);
3808 // recalculate value at modifier remove (current aura already removed)
3809 m_target
->m_invisibilityMask
= 0;
3810 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY
);
3811 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
3812 m_target
->m_invisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3814 // only at real aura remove and if not have different invisibility auras.
3815 if(Real
&& m_target
->m_invisibilityMask
== 0)
3817 // remove glow vision
3818 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3819 m_target
->RemoveFlag(PLAYER_FIELD_BYTES2
,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
);
3821 // apply only if not in GM invisibility & not stealthed while invisible
3822 if(m_target
->GetVisibility() != VISIBILITY_OFF
)
3824 // if have stealth aura then already have stealth visibility
3825 if(!m_target
->HasAuraType(SPELL_AURA_MOD_STEALTH
))
3826 m_target
->SetVisibility(VISIBILITY_ON
);
3832 void Aura::HandleInvisibilityDetect(bool apply
, bool Real
)
3836 m_target
->m_detectInvisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3840 // recalculate value at modifier remove (current aura already removed)
3841 m_target
->m_detectInvisibilityMask
= 0;
3842 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION
);
3843 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
3844 m_target
->m_detectInvisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3846 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
3847 ObjectAccessor::UpdateVisibilityForPlayer((Player
*)m_target
);
3850 void Aura::HandleAuraModRoot(bool apply
, bool Real
)
3852 // only at real add/remove aura
3858 // Frost root aura -> freeze/unfreeze target
3859 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
3860 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
3862 m_target
->addUnitState(UNIT_STAT_ROOT
);
3863 m_target
->SetUInt64Value (UNIT_FIELD_TARGET
, 0);
3864 // probably wrong (this add skinable flag)
3865 // TODO: find correct flag
3866 //m_target->SetFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
3868 //Save last orientation
3869 if( m_target
->getVictim() )
3870 m_target
->SetOrientation(m_target
->GetAngle(m_target
->getVictim()));
3872 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3874 WorldPacket
data(SMSG_FORCE_MOVE_ROOT
, 10);
3875 data
.append(m_target
->GetPackGUID());
3877 m_target
->SendMessageToSet(&data
, true);
3879 //Clear unit movement flags
3880 ((Player
*)m_target
)->m_movementInfo
.SetMovementFlags(MOVEMENTFLAG_NONE
);
3883 m_target
->StopMoving();
3887 // Frost root aura -> freeze/unfreeze target
3888 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
3890 bool found_another
= false;
3891 for(AuraType
const* itr
= &frozenAuraTypes
[0]; *itr
!= SPELL_AURA_NONE
; ++itr
)
3893 Unit::AuraList
const& auras
= m_target
->GetAurasByType(*itr
);
3894 for(Unit::AuraList::const_iterator i
= auras
.begin(); i
!= auras
.end(); ++i
)
3896 if( GetSpellSchoolMask((*i
)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST
)
3898 found_another
= true;
3907 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
3910 // Real remove called after current aura remove from lists, check if other similar auras active
3911 if(m_target
->HasAuraType(SPELL_AURA_MOD_ROOT
))
3914 m_target
->clearUnitState(UNIT_STAT_ROOT
);
3915 // probably wrong (this add skinable flag)
3916 // TODO: find correct flag
3917 //m_target->RemoveFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
3919 if(!m_target
->hasUnitState(UNIT_STAT_STUNNED
)) // prevent allow move if have also stun effect
3921 if(m_target
->getVictim() && m_target
->isAlive())
3922 m_target
->SetUInt64Value (UNIT_FIELD_TARGET
, m_target
->getVictim()->GetGUID() );
3924 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3926 WorldPacket
data(SMSG_FORCE_MOVE_UNROOT
, 10);
3927 data
.append(m_target
->GetPackGUID());
3929 m_target
->SendMessageToSet(&data
, true);
3935 void Aura::HandleAuraModSilence(bool apply
, bool Real
)
3937 // only at real add/remove aura
3943 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
);
3944 // Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
3945 for (uint32 i
= CURRENT_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; ++i
)
3946 if (Spell
* spell
= m_target
->GetCurrentSpell(CurrentSpellTypes(i
)))
3947 if(spell
->m_spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_SILENCE
)
3948 // Stop spells on prepare or casting state
3949 m_target
->InterruptSpell(CurrentSpellTypes(i
), false);
3953 // Real remove called after current aura remove from lists, check if other similar auras active
3954 if(m_target
->HasAuraType(SPELL_AURA_MOD_SILENCE
))
3957 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
);
3961 void Aura::HandleModThreat(bool apply
, bool Real
)
3963 // only at real add/remove aura
3967 if (!m_target
->isAlive())
3970 Unit
* caster
= GetCaster();
3972 if (!caster
|| !caster
->isAlive())
3981 level_diff
= m_target
->getLevel() - 60;
3984 // The Eye of Diminution
3986 level_diff
= m_target
->getLevel() - 60;
3992 m_modifier
.m_amount
+= multiplier
* level_diff
;
3994 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
3995 for(int8 x
=0;x
< MAX_SPELL_SCHOOL
;x
++)
3996 if (m_modifier
.m_miscvalue
& int32(1<<x
))
3997 ApplyPercentModFloatVar(m_target
->m_threatModifier
[x
], m_modifier
.m_amount
, apply
);
4000 void Aura::HandleAuraModTotalThreat(bool apply
, bool Real
)
4002 // only at real add/remove aura
4006 if (!m_target
->isAlive() || m_target
->GetTypeId() != TYPEID_PLAYER
)
4009 Unit
* caster
= GetCaster();
4011 if (!caster
|| !caster
->isAlive())
4014 float threatMod
= apply
? float(m_modifier
.m_amount
) : float(-m_modifier
.m_amount
);
4016 m_target
->getHostilRefManager().threatAssist(caster
, threatMod
);
4019 void Aura::HandleModTaunt(bool apply
, bool Real
)
4021 // only at real add/remove aura
4025 if (!m_target
->isAlive() || !m_target
->CanHaveThreatList())
4028 Unit
* caster
= GetCaster();
4030 if (!caster
|| !caster
->isAlive())
4034 m_target
->TauntApply(caster
);
4037 // When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
4038 m_target
->TauntFadeOut(caster
);
4042 /*********************************************************/
4043 /*** MODIFY SPEED ***/
4044 /*********************************************************/
4045 void Aura::HandleAuraModIncreaseSpeed(bool /*apply*/, bool Real
)
4047 // all applied/removed only at real aura add/remove
4051 m_target
->UpdateSpeed(MOVE_RUN
, true);
4054 void Aura::HandleAuraModIncreaseMountedSpeed(bool /*apply*/, bool Real
)
4056 // all applied/removed only at real aura add/remove
4060 m_target
->UpdateSpeed(MOVE_RUN
, true);
4063 void Aura::HandleAuraModIncreaseFlightSpeed(bool apply
, bool Real
)
4065 // all applied/removed only at real aura add/remove
4069 // Enable Fly mode for flying mounts
4070 if (m_modifier
.m_auraname
== SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
)
4074 data
.Initialize(SMSG_MOVE_SET_CAN_FLY
, 12);
4076 data
.Initialize(SMSG_MOVE_UNSET_CAN_FLY
, 12);
4077 data
.append(m_target
->GetPackGUID());
4078 data
<< uint32(0); // unknown
4079 m_target
->SendMessageToSet(&data
, true);
4081 //Players on flying mounts must be immune to polymorph
4082 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
4083 m_target
->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC
,MECHANIC_POLYMORPH
,apply
);
4085 // Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
4086 if( apply
&& m_target
->HasAura(42016,0) && m_target
->GetMountID())
4087 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
,16314);
4090 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
4093 void Aura::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real
)
4095 // all applied/removed only at real aura add/remove
4099 m_target
->UpdateSpeed(MOVE_SWIM
, true);
4102 void Aura::HandleAuraModDecreaseSpeed(bool apply
, bool Real
)
4104 // all applied/removed only at real aura add/remove
4110 // Gronn Lord's Grasp, becomes stoned
4111 if (GetId() == 33572)
4113 if (GetStackAmount() >= 5 && !m_target
->HasAura(33652))
4114 m_target
->CastSpell(m_target
, 33652, true);
4118 m_target
->UpdateSpeed(MOVE_RUN
, true);
4119 m_target
->UpdateSpeed(MOVE_SWIM
, true);
4120 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
4123 void Aura::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real
)
4125 // all applied/removed only at real aura add/remove
4129 m_target
->UpdateSpeed(MOVE_RUN
, true);
4130 m_target
->UpdateSpeed(MOVE_SWIM
, true);
4131 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
4134 /*********************************************************/
4136 /*********************************************************/
4138 void Aura::HandleModMechanicImmunity(bool apply
, bool /*Real*/)
4140 uint32 misc
= m_modifier
.m_miscvalue
;
4142 // in DBC wrong mechanic immune since 3.0.x
4143 if (GetId() == 25771)
4144 misc
= MECHANIC_IMMUNE_SHIELD
;
4147 if(apply
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
4149 uint32 mechanic
= 1 << misc
;
4151 //immune movement impairment and loss of control
4152 if(GetId()==42292 || GetId()==59752)
4153 mechanic
=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK
;
4155 Unit::AuraMap
& Auras
= m_target
->GetAuras();
4156 for(Unit::AuraMap::iterator iter
= Auras
.begin(), next
; iter
!= Auras
.end(); iter
= next
)
4160 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
4161 if (!( spell
->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) && // spells unaffected by invulnerability
4162 spell
->Id
!= GetId())
4164 //check for mechanic mask
4165 if(GetSpellMechanicMask(spell
, iter
->second
->GetEffIndex()) & mechanic
)
4167 m_target
->RemoveAurasDueToSpell(spell
->Id
);
4171 next
= Auras
.begin();
4177 m_target
->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC
,misc
,apply
);
4180 if (GetSpellProto()->SpellFamilyName
== SPELLFAMILY_HUNTER
&& GetSpellProto()->SpellIconID
== 1680)
4182 // The Beast Within cast on owner if talent present
4183 if (Unit
* owner
= m_target
->GetOwner())
4186 Unit::AuraList
const& dummyAuras
= owner
->GetAurasByType(SPELL_AURA_DUMMY
);
4187 for(Unit::AuraList::const_iterator i
= dummyAuras
.begin(); i
!= dummyAuras
.end(); ++i
)
4189 if ((*i
)->GetSpellProto()->SpellIconID
== 2229)
4192 owner
->CastSpell(owner
, 34471, true, 0, this);
4194 owner
->RemoveAurasDueToSpell(34471);
4202 //this method is called whenever we add / remove aura which gives m_target some imunity to some spell effect
4203 void Aura::HandleAuraModEffectImmunity(bool apply
, bool /*Real*/)
4205 // when removing flag aura, handle flag drop
4206 if( !apply
&& m_target
->GetTypeId() == TYPEID_PLAYER
4207 && (GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
) )
4209 if( BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround() )
4210 bg
->EventPlayerDroppedFlag(((Player
*)m_target
));
4213 m_target
->ApplySpellImmune(GetId(), IMMUNITY_EFFECT
, m_modifier
.m_miscvalue
, apply
);
4216 void Aura::HandleAuraModStateImmunity(bool apply
, bool Real
)
4218 if(apply
&& Real
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
4220 Unit::AuraList
const& auraList
= m_target
->GetAurasByType(AuraType(m_modifier
.m_miscvalue
));
4221 for(Unit::AuraList::const_iterator itr
= auraList
.begin(); itr
!= auraList
.end();)
4223 if (auraList
.front() != this) // skip itself aura (it already added)
4225 m_target
->RemoveAurasDueToSpell(auraList
.front()->GetId());
4226 itr
= auraList
.begin();
4233 m_target
->ApplySpellImmune(GetId(), IMMUNITY_STATE
, m_modifier
.m_miscvalue
, apply
);
4236 void Aura::HandleAuraModSchoolImmunity(bool apply
, bool Real
)
4238 m_target
->ApplySpellImmune(GetId(), IMMUNITY_SCHOOL
, m_modifier
.m_miscvalue
, apply
);
4240 // remove all flag auras (they are positive, but they must be removed when you are immune)
4241 if( this->GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4242 && this->GetSpellProto()->AttributesEx2
& SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD
)
4243 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
4245 // TODO: optimalize this cycle - use RemoveAurasWithInterruptFlags call or something else
4247 && GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4248 && IsPositiveSpell(GetId()) ) //Only positive immunity removes auras
4250 uint32 school_mask
= m_modifier
.m_miscvalue
;
4251 Unit::AuraMap
& Auras
= m_target
->GetAuras();
4252 for(Unit::AuraMap::iterator iter
= Auras
.begin(), next
; iter
!= Auras
.end(); iter
= next
)
4256 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
4257 if((GetSpellSchoolMask(spell
) & school_mask
)//Check for school mask
4258 && !( spell
->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) //Spells unaffected by invulnerability
4259 && !iter
->second
->IsPositive() //Don't remove positive spells
4260 && spell
->Id
!= GetId() ) //Don't remove self
4262 m_target
->RemoveAurasDueToSpell(spell
->Id
);
4266 next
= Auras
.begin();
4270 if( Real
&& GetSpellProto()->Mechanic
== MECHANIC_BANISH
)
4273 m_target
->addUnitState(UNIT_STAT_ISOLATED
);
4275 m_target
->clearUnitState(UNIT_STAT_ISOLATED
);
4279 void Aura::HandleAuraModDmgImmunity(bool apply
, bool /*Real*/)
4281 m_target
->ApplySpellImmune(GetId(), IMMUNITY_DAMAGE
, m_modifier
.m_miscvalue
, apply
);
4284 void Aura::HandleAuraModDispelImmunity(bool apply
, bool Real
)
4286 // all applied/removed only at real aura add/remove
4290 m_target
->ApplySpellDispelImmunity(m_spellProto
, DispelType(m_modifier
.m_miscvalue
), apply
);
4293 void Aura::HandleAuraProcTriggerSpell(bool apply
, bool Real
)
4300 // some spell have charges by functionality not have its in spell data
4303 case 28200: // Ascendance (Talisman of Ascendance trinket)
4311 void Aura::HandleAuraModStalked(bool apply
, bool /*Real*/)
4313 // used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
4315 m_target
->SetFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_TRACK_UNIT
);
4317 m_target
->RemoveFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_TRACK_UNIT
);
4320 /*********************************************************/
4322 /*********************************************************/
4324 void Aura::HandlePeriodicTriggerSpell(bool apply
, bool /*Real*/)
4326 m_isPeriodic
= apply
;
4330 switch(m_spellProto
->Id
)
4332 case 66: // Invisibility
4333 if (m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& m_duration
<=0)
4334 m_target
->CastSpell(m_target
, 32612, true, NULL
, this);
4337 case 42783: //Wrath of the Astrom...
4338 if (m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& GetEffIndex() + 1 < 3)
4339 m_target
->CastSpell(m_target
, m_spellProto
->CalculateSimpleValue(GetEffIndex()+1), true);
4347 void Aura::HandlePeriodicTriggerSpellWithValue(bool apply
, bool /*Real*/)
4349 m_isPeriodic
= apply
;
4352 void Aura::HandlePeriodicEnergize(bool apply
, bool Real
)
4357 m_isPeriodic
= apply
;
4359 // Replenishment (0.25% from max)
4360 // Infinite Replenishment
4361 if (GetId() == 57669 ||
4363 m_modifier
.m_amount
= m_target
->GetMaxPower(POWER_MANA
) * 25 / 10000;
4366 void Aura::HandleAuraPowerBurn(bool apply
, bool /*Real*/)
4368 m_isPeriodic
= apply
;
4371 void Aura::HandleAuraPeriodicDummy(bool apply
, bool Real
)
4373 // spells required only Real aura add/remove
4377 // For prevent double apply bonuses
4378 bool loading
= (m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading());
4380 Unit
* caster
= GetCaster();
4382 SpellEntry
const*spell
= GetSpellProto();
4383 switch( spell
->SpellFamilyName
)
4385 case SPELLFAMILY_ROGUE
:
4391 // Master of Subtlety
4392 case 31666: m_target
->RemoveAurasDueToSpell(31665); break;
4394 case 58428: m_target
->RemoveAurasDueToSpell(58427); break;
4399 case SPELLFAMILY_HUNTER
:
4402 if (apply
&& !loading
&& caster
)
4403 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 14 / 100);
4408 m_isPeriodic
= apply
;
4411 void Aura::HandlePeriodicHeal(bool apply
, bool /*Real*/)
4413 m_isPeriodic
= apply
;
4416 void Aura::HandlePeriodicDamage(bool apply
, bool Real
)
4418 // spells required only Real aura add/remove
4422 m_isPeriodic
= apply
;
4424 // For prevent double apply bonuses
4425 bool loading
= (m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading());
4427 // Custom damage calculation after
4433 Unit
*caster
= GetCaster();
4437 switch (m_spellProto
->SpellFamilyName
)
4439 case SPELLFAMILY_GENERIC
:
4442 if ( m_spellProto
->SpellIconID
== 147 && m_spellProto
->SpellVisual
[0] == 0 )
4444 // $AP*0.18/6 bonus per tick
4445 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 3 / 100);
4450 case SPELLFAMILY_WARRIOR
:
4453 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000020))
4455 // $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
4456 float ap
= caster
->GetTotalAttackPowerValue(BASE_ATTACK
);
4457 int32 mws
= caster
->GetAttackTime(BASE_ATTACK
);
4458 float mwb_min
= caster
->GetWeaponDamageRange(BASE_ATTACK
,MINDAMAGE
);
4459 float mwb_max
= caster
->GetWeaponDamageRange(BASE_ATTACK
,MAXDAMAGE
);
4460 m_modifier
.m_amount
+=int32(((mwb_min
+mwb_max
)/2+ap
*mws
/14000)*0.2f
);
4465 case SPELLFAMILY_DRUID
:
4468 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000001000) && m_spellProto
->Effect
[2]==SPELL_EFFECT_ADD_COMBO_POINTS
)
4470 // $AP*0.18/3 bonus per tick
4471 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 6 / 100);
4475 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x000000010000000000))
4477 // $AP*0.05/5 bonus per tick
4478 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) / 100);
4482 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x000000000000800000))
4485 if (caster
->GetTypeId() != TYPEID_PLAYER
)
4488 uint8 cp
= ((Player
*)caster
)->GetComboPoints();
4490 // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
4491 Unit::AuraList
const& dummyAuras
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
4492 for(Unit::AuraList::const_iterator itr
= dummyAuras
.begin(); itr
!= dummyAuras
.end(); ++itr
)
4494 if((*itr
)->GetId()==34241)
4496 m_modifier
.m_amount
+= cp
* (*itr
)->GetModifier()->m_amount
;
4500 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * cp
/ 100);
4504 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x1000000000000000))
4507 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 15 / 100);
4512 case SPELLFAMILY_ROGUE
:
4515 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x000000000000100000))
4517 if (caster
->GetTypeId() != TYPEID_PLAYER
)
4519 //1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs
4520 //2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs
4521 //3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs
4522 //4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs
4523 //5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
4524 float AP_per_combo
[6] = {0.0f
, 0.015f
, 0.024f
, 0.03f
, 0.03428571f
, 0.0375f
};
4525 uint8 cp
= ((Player
*)caster
)->GetComboPoints();
4527 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * AP_per_combo
[cp
]);
4531 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x000000000000000100))
4533 // $AP*0.07 bonus per tick
4534 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 7 / 100);
4538 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000010000))
4540 // 0.08*$AP / 4 * amount of stack
4541 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 2 * GetStackAmount() / 100);
4546 case SPELLFAMILY_HUNTER
:
4549 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000004000))
4551 // $RAP*0.1/5 bonus per tick
4552 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 10 / 500);
4556 if ((m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000004)) && m_spellProto
->SpellIconID
== 678)
4558 // $RAP*0.1/5 bonus per tick
4559 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 10 / 500);
4568 // remove time effects
4571 // Parasitic Shadowfiend - handle summoning of two Shadowfiends on DoT expire
4572 if(m_spellProto
->Id
== 41917)
4573 m_target
->CastSpell(m_target
, 41915, true);
4577 void Aura::HandlePeriodicDamagePCT(bool apply
, bool /*Real*/)
4579 m_isPeriodic
= apply
;
4582 void Aura::HandlePeriodicLeech(bool apply
, bool /*Real*/)
4584 m_isPeriodic
= apply
;
4587 void Aura::HandlePeriodicManaLeech(bool apply
, bool /*Real*/)
4589 m_isPeriodic
= apply
;
4592 void Aura::HandlePeriodicHealthFunnel(bool apply
, bool /*Real*/)
4594 m_isPeriodic
= apply
;
4597 /*********************************************************/
4598 /*** MODIFY STATS ***/
4599 /*********************************************************/
4601 /********************************/
4602 /*** RESISTANCE ***/
4603 /********************************/
4605 void Aura::HandleAuraModResistanceExclusive(bool apply
, bool /*Real*/)
4607 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4609 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4611 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), BASE_VALUE
, float(m_modifier
.m_amount
), apply
);
4612 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4613 m_target
->ApplyResistanceBuffModsMod(SpellSchools(x
), m_positive
, m_modifier
.m_amount
, apply
);
4618 void Aura::HandleAuraModResistance(bool apply
, bool /*Real*/)
4620 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4622 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4624 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4625 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4626 m_target
->ApplyResistanceBuffModsMod(SpellSchools(x
), m_positive
, m_modifier
.m_amount
, apply
);
4631 void Aura::HandleAuraModBaseResistancePCT(bool apply
, bool /*Real*/)
4633 // only players have base stats
4634 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4636 //pets only have base armor
4637 if(((Creature
*)m_target
)->isPet() && (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
4638 m_target
->HandleStatModifier(UNIT_MOD_ARMOR
, BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4642 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4644 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4645 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4650 void Aura::HandleModResistancePercent(bool apply
, bool /*Real*/)
4652 for(int8 i
= SPELL_SCHOOL_NORMAL
; i
< MAX_SPELL_SCHOOL
; i
++)
4654 if(m_modifier
.m_miscvalue
& int32(1<<i
))
4656 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ i
), TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4657 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4659 m_target
->ApplyResistanceBuffModsPercentMod(SpellSchools(i
), true, m_modifier
.m_amount
, apply
);
4660 m_target
->ApplyResistanceBuffModsPercentMod(SpellSchools(i
), false, m_modifier
.m_amount
, apply
);
4666 void Aura::HandleModBaseResistance(bool apply
, bool /*Real*/)
4668 // only players have base stats
4669 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4671 //only pets have base stats
4672 if(((Creature
*)m_target
)->isPet() && (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
4673 m_target
->HandleStatModifier(UNIT_MOD_ARMOR
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4677 for(int i
= SPELL_SCHOOL_NORMAL
; i
< MAX_SPELL_SCHOOL
; i
++)
4678 if(m_modifier
.m_miscvalue
& (1<<i
))
4679 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ i
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4683 /********************************/
4685 /********************************/
4687 void Aura::HandleAuraModStat(bool apply
, bool /*Real*/)
4689 if (m_modifier
.m_miscvalue
< -2 || m_modifier
.m_miscvalue
> 4)
4691 sLog
.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),m_modifier
.m_miscvalue
);
4695 for(int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; i
++)
4697 // -1 or -2 is all stats ( misc < -2 checked in function beginning )
4698 if (m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
== i
)
4700 //m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply);
4701 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4702 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4703 m_target
->ApplyStatBuffMod(Stats(i
), m_modifier
.m_amount
, apply
);
4708 void Aura::HandleModPercentStat(bool apply
, bool /*Real*/)
4710 if (m_modifier
.m_miscvalue
< -1 || m_modifier
.m_miscvalue
> 4)
4712 sLog
.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4716 // only players have base stats
4717 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
4720 for (int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; ++i
)
4722 if(m_modifier
.m_miscvalue
== i
|| m_modifier
.m_miscvalue
== -1)
4723 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4727 void Aura::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool /*Real*/)
4729 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4732 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4733 // This information for client side use only
4734 // Recalculate bonus
4735 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4738 void Aura::HandleModSpellHealingPercentFromStat(bool /*apply*/, bool /*Real*/)
4740 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4743 // Recalculate bonus
4744 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4747 void Aura::HandleAuraModDispelResist(bool apply
, bool Real
)
4752 if(GetId() == 33206)
4753 m_target
->CastSpell(m_target
, 44416, true, NULL
, this, GetCasterGUID());
4756 void Aura::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool /*Real*/)
4758 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4761 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4762 // This information for client side use only
4763 // Recalculate bonus
4764 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4767 void Aura::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool /*Real*/)
4769 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4772 // Recalculate bonus
4773 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4776 void Aura::HandleModHealingDone(bool /*apply*/, bool /*Real*/)
4778 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4780 // implemented in Unit::SpellHealingBonus
4781 // this information is for client side only
4782 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4785 void Aura::HandleModTotalPercentStat(bool apply
, bool /*Real*/)
4787 if (m_modifier
.m_miscvalue
< -1 || m_modifier
.m_miscvalue
> 4)
4789 sLog
.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4793 //save current and max HP before applying aura
4794 uint32 curHPValue
= m_target
->GetHealth();
4795 uint32 maxHPValue
= m_target
->GetMaxHealth();
4797 for (int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; i
++)
4799 if(m_modifier
.m_miscvalue
== i
|| m_modifier
.m_miscvalue
== -1)
4801 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4802 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4803 m_target
->ApplyStatPercentBuffMod(Stats(i
), m_modifier
.m_amount
, apply
);
4807 //recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
4808 if ((m_modifier
.m_miscvalue
== STAT_STAMINA
) && (maxHPValue
> 0) && (m_spellProto
->Attributes
& 0x10))
4810 // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
4811 uint32 newHPValue
= (m_target
->GetMaxHealth() * curHPValue
) / maxHPValue
;
4812 m_target
->SetHealth(newHPValue
);
4816 void Aura::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool /*Real*/)
4818 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4821 if(m_modifier
.m_miscvalue
!= SPELL_SCHOOL_MASK_NORMAL
)
4823 // support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
4824 // and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
4825 sLog
.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!");
4829 // Recalculate Armor
4830 m_target
->UpdateArmor();
4833 /********************************/
4834 /*** HEAL & ENERGIZE ***/
4835 /********************************/
4836 void Aura::HandleAuraModTotalHealthPercentRegen(bool apply
, bool /*Real*/)
4838 m_isPeriodic
= apply
;
4841 void Aura::HandleAuraModTotalManaPercentRegen(bool apply
, bool /*Real*/)
4843 if(m_modifier
.periodictime
== 0)
4844 m_modifier
.periodictime
= 1000;
4846 m_periodicTimer
= m_modifier
.periodictime
;
4847 m_isPeriodic
= apply
;
4850 void Aura::HandleModRegen(bool apply
, bool /*Real*/) // eating
4852 if(m_modifier
.periodictime
== 0)
4853 m_modifier
.periodictime
= 5000;
4855 m_periodicTimer
= 5000;
4856 m_isPeriodic
= apply
;
4859 void Aura::HandleModPowerRegen(bool apply
, bool Real
) // drinking
4864 Powers pt
= m_target
->getPowerType();
4865 if(m_modifier
.periodictime
== 0)
4867 // Anger Management (only spell use this aura for rage)
4868 if (pt
== POWER_RAGE
)
4869 m_modifier
.periodictime
= 3000;
4871 m_modifier
.periodictime
= 2000;
4874 m_periodicTimer
= 5000;
4876 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& m_modifier
.m_miscvalue
== POWER_MANA
)
4877 ((Player
*)m_target
)->UpdateManaRegen();
4879 m_isPeriodic
= apply
;
4882 void Aura::HandleModPowerRegenPCT(bool /*apply*/, bool Real
)
4884 // spells required only Real aura add/remove
4888 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
4891 // Update manaregen value
4892 if (m_modifier
.m_miscvalue
== POWER_MANA
)
4893 ((Player
*)m_target
)->UpdateManaRegen();
4896 void Aura::HandleModManaRegen(bool /*apply*/, bool Real
)
4898 // spells required only Real aura add/remove
4902 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
4905 //Note: an increase in regen does NOT cause threat.
4906 ((Player
*)m_target
)->UpdateManaRegen();
4909 void Aura::HandleComprehendLanguage(bool apply
, bool /*Real*/)
4912 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_COMPREHEND_LANG
);
4914 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_COMPREHEND_LANG
);
4917 void Aura::HandleAuraModIncreaseHealth(bool apply
, bool Real
)
4919 // Special case with temporary increase max/current health
4922 case 12976: // Warrior Last Stand triggered spell
4923 case 28726: // Nightmare Seed ( Nightmare Seed )
4924 case 34511: // Valor (Bulwark of Kings, Bulwark of the Ancient Kings)
4925 case 44055: // Tremendous Fortitude (Battlemaster's Alacrity)
4926 case 50322: // Survival Instincts
4927 case 54443: // Demonic Empowerment (Voidwalker)
4933 // Demonic Empowerment (Voidwalker) - special case, store percent in data
4934 // recalculate to full amount at apply for proper remove
4935 if (GetId() == 54443)
4936 m_modifier
.m_amount
= m_target
->GetMaxHealth() * m_modifier
.m_amount
/ 100;
4938 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4939 m_target
->ModifyHealth(m_modifier
.m_amount
);
4943 if (int32(m_target
->GetHealth()) > m_modifier
.m_amount
)
4944 m_target
->ModifyHealth(-m_modifier
.m_amount
);
4946 m_target
->SetHealth(1);
4947 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4955 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4958 void Aura::HandleAuraModIncreaseMaxHealth(bool apply
, bool /*Real*/)
4960 uint32 oldhealth
= m_target
->GetHealth();
4961 double healthPercentage
= (double)oldhealth
/ (double)m_target
->GetMaxHealth();
4963 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4965 // refresh percentage
4968 uint32 newhealth
= uint32(ceil((double)m_target
->GetMaxHealth() * healthPercentage
));
4972 m_target
->SetHealth(newhealth
);
4976 void Aura::HandleAuraModIncreaseEnergy(bool apply
, bool Real
)
4978 Powers powerType
= m_target
->getPowerType();
4979 if(int32(powerType
) != m_modifier
.m_miscvalue
)
4982 UnitMods unitMod
= UnitMods(UNIT_MOD_POWER_START
+ powerType
);
4984 // Special case with temporary increase max/current power (percent)
4985 if (GetId()==64904) // Hymn of Hope
4989 uint32 val
= m_target
->GetPower(powerType
);
4990 m_target
->HandleStatModifier(unitMod
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4991 m_target
->SetPower(powerType
, apply
? val
*(100+m_modifier
.m_amount
)/100 : val
*100/(100+m_modifier
.m_amount
));
4996 // generic flat case
4997 m_target
->HandleStatModifier(unitMod
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5000 void Aura::HandleAuraModIncreaseEnergyPercent(bool apply
, bool /*Real*/)
5002 Powers powerType
= m_target
->getPowerType();
5003 if(int32(powerType
) != m_modifier
.m_miscvalue
)
5006 UnitMods unitMod
= UnitMods(UNIT_MOD_POWER_START
+ powerType
);
5008 m_target
->HandleStatModifier(unitMod
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5011 void Aura::HandleAuraModIncreaseHealthPercent(bool apply
, bool /*Real*/)
5013 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5016 void Aura::HandleAuraIncreaseBaseHealthPercent(bool apply
, bool /*Real*/)
5018 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, BASE_PCT
, float(m_modifier
.m_amount
), apply
);
5021 /********************************/
5023 /********************************/
5025 void Aura::HandleAuraModParryPercent(bool /*apply*/, bool /*Real*/)
5027 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5030 ((Player
*)m_target
)->UpdateParryPercentage();
5033 void Aura::HandleAuraModDodgePercent(bool /*apply*/, bool /*Real*/)
5035 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5038 ((Player
*)m_target
)->UpdateDodgePercentage();
5039 //sLog.outError("BONUS DODGE CHANCE: + %f", float(m_modifier.m_amount));
5042 void Aura::HandleAuraModBlockPercent(bool /*apply*/, bool /*Real*/)
5044 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5047 ((Player
*)m_target
)->UpdateBlockPercentage();
5048 //sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_modifier.m_amount));
5051 void Aura::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real
)
5053 // spells required only Real aura add/remove
5057 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5060 ((Player
*)m_target
)->UpdateManaRegen();
5063 void Aura::HandleAuraModCritPercent(bool apply
, bool Real
)
5065 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5068 // apply item specific bonuses for already equipped weapon
5071 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
5072 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
)))
5073 ((Player
*)m_target
)->_ApplyWeaponDependentAuraCritMod(pItem
, WeaponAttackType(i
), this, apply
);
5076 // mods must be applied base at equipped weapon class and subclass comparison
5077 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5078 // m_modifier.m_miscvalue comparison with item generated damage types
5080 if (GetSpellProto()->EquippedItemClass
== -1)
5082 ((Player
*)m_target
)->HandleBaseModValue(CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
5083 ((Player
*)m_target
)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
5084 ((Player
*)m_target
)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
5088 // done in Player::_ApplyWeaponDependentAuraMods
5092 void Aura::HandleModHitChance(bool apply
, bool /*Real*/)
5094 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5096 ((Player
*)m_target
)->UpdateMeleeHitChances();
5097 ((Player
*)m_target
)->UpdateRangedHitChances();
5101 m_target
->m_modMeleeHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
5102 m_target
->m_modRangedHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
5106 void Aura::HandleModSpellHitChance(bool apply
, bool /*Real*/)
5108 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5110 ((Player
*)m_target
)->UpdateSpellHitChances();
5114 m_target
->m_modSpellHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
5118 void Aura::HandleModSpellCritChance(bool apply
, bool Real
)
5120 // spells required only Real aura add/remove
5124 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5126 ((Player
*)m_target
)->UpdateAllSpellCritChances();
5130 m_target
->m_baseSpellCritChance
+= apply
? m_modifier
.m_amount
:(-m_modifier
.m_amount
);
5134 void Aura::HandleModSpellCritChanceShool(bool /*apply*/, bool Real
)
5136 // spells required only Real aura add/remove
5140 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5143 for(int school
= SPELL_SCHOOL_NORMAL
; school
< MAX_SPELL_SCHOOL
; ++school
)
5144 if (m_modifier
.m_miscvalue
& (1<<school
))
5145 ((Player
*)m_target
)->UpdateSpellCritChance(school
);
5148 /********************************/
5149 /*** ATTACK SPEED ***/
5150 /********************************/
5152 void Aura::HandleModCastingSpeed(bool apply
, bool /*Real*/)
5154 m_target
->ApplyCastTimePercentMod(m_modifier
.m_amount
,apply
);
5157 void Aura::HandleModMeleeRangedSpeedPct(bool apply
, bool /*Real*/)
5159 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
, m_modifier
.m_amount
, apply
);
5160 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
, m_modifier
.m_amount
, apply
);
5161 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
5164 void Aura::HandleModCombatSpeedPct(bool apply
, bool /*Real*/)
5166 m_target
->ApplyCastTimePercentMod(m_modifier
.m_amount
, apply
);
5167 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
, m_modifier
.m_amount
, apply
);
5168 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
, m_modifier
.m_amount
, apply
);
5169 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
5172 void Aura::HandleModAttackSpeed(bool apply
, bool /*Real*/)
5174 if(!m_target
->isAlive() )
5177 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
,m_modifier
.m_amount
,apply
);
5180 void Aura::HandleHaste(bool apply
, bool /*Real*/)
5182 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
, m_modifier
.m_amount
, apply
);
5183 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
, m_modifier
.m_amount
, apply
);
5184 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
5187 void Aura::HandleAuraModRangedHaste(bool apply
, bool /*Real*/)
5189 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
5192 void Aura::HandleRangedAmmoHaste(bool apply
, bool /*Real*/)
5194 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5196 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
,m_modifier
.m_amount
, apply
);
5199 /********************************/
5200 /*** ATTACK POWER ***/
5201 /********************************/
5203 void Aura::HandleAuraModAttackPower(bool apply
, bool /*Real*/)
5205 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5208 void Aura::HandleAuraModRangedAttackPower(bool apply
, bool /*Real*/)
5210 if((m_target
->getClassMask() & CLASSMASK_WAND_USERS
)!=0)
5213 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5216 void Aura::HandleAuraModAttackPowerPercent(bool apply
, bool /*Real*/)
5218 //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
5219 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5222 void Aura::HandleAuraModRangedAttackPowerPercent(bool apply
, bool /*Real*/)
5224 if((m_target
->getClassMask() & CLASSMASK_WAND_USERS
)!=0)
5227 //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
5228 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5231 void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool /*apply*/, bool Real
)
5233 // spells required only Real aura add/remove
5237 // Recalculate bonus
5238 if(m_target
->GetTypeId() == TYPEID_PLAYER
&& !(m_target
->getClassMask() & CLASSMASK_WAND_USERS
))
5239 ((Player
*)m_target
)->UpdateAttackPowerAndDamage(true);
5242 void Aura::HandleAuraModAttackPowerOfStatPercent(bool /*apply*/, bool Real
)
5244 // spells required only Real aura add/remove
5248 // Recalculate bonus
5249 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5250 ((Player
*)m_target
)->UpdateAttackPowerAndDamage(false);
5253 void Aura::HandleAuraModAttackPowerOfArmor(bool /*apply*/, bool Real
)
5255 // spells required only Real aura add/remove
5259 // Recalculate bonus
5260 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5261 ((Player
*)m_target
)->UpdateAttackPowerAndDamage(false);
5263 /********************************/
5264 /*** DAMAGE BONUS ***/
5265 /********************************/
5266 void Aura::HandleModDamageDone(bool apply
, bool Real
)
5268 // apply item specific bonuses for already equipped weapon
5269 if(Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
5271 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
5272 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
)))
5273 ((Player
*)m_target
)->_ApplyWeaponDependentAuraDamageMod(pItem
, WeaponAttackType(i
), this, apply
);
5276 // m_modifier.m_miscvalue is bitmask of spell schools
5277 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5278 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
5279 // 127 - full bitmask any damages
5281 // mods must be applied base at equipped weapon class and subclass comparison
5282 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5283 // m_modifier.m_miscvalue comparison with item generated damage types
5285 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
) != 0)
5287 // apply generic physical damage bonuses including wand case
5288 if (GetSpellProto()->EquippedItemClass
== -1 || m_target
->GetTypeId() != TYPEID_PLAYER
)
5290 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5291 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5292 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5296 // done in Player::_ApplyWeaponDependentAuraMods
5299 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5302 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
, m_modifier
.m_amount
, apply
);
5304 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG
, m_modifier
.m_amount
, apply
);
5308 // Skip non magic case for speedup
5309 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_MAGIC
) == 0)
5312 if( GetSpellProto()->EquippedItemClass
!= -1 || GetSpellProto()->EquippedItemInventoryTypeMask
!= 0 )
5314 // wand magic case (skip generic to all item spell bonuses)
5315 // done in Player::_ApplyWeaponDependentAuraMods
5317 // Skip item specific requirements for not wand magic damage
5321 // Magic damage modifiers implemented in Unit::SpellDamageBonus
5322 // This information for client side use only
5323 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5327 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
5329 if((m_modifier
.m_miscvalue
& (1<<i
)) != 0)
5330 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
+ i
, m_modifier
.m_amount
, apply
);
5335 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
5337 if((m_modifier
.m_miscvalue
& (1<<i
)) != 0)
5338 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG
+ i
, m_modifier
.m_amount
, apply
);
5341 Pet
* pet
= m_target
->GetPet();
5343 pet
->UpdateAttackPowerAndDamage();
5347 void Aura::HandleModDamagePercentDone(bool apply
, bool Real
)
5349 sLog
.outDebug("AURA MOD DAMAGE type:%u negative:%u", m_modifier
.m_miscvalue
, m_positive
? 0 : 1);
5351 // apply item specific bonuses for already equipped weapon
5352 if(Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
5354 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
5355 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
)))
5356 ((Player
*)m_target
)->_ApplyWeaponDependentAuraDamageMod(pItem
, WeaponAttackType(i
), this, apply
);
5359 // m_modifier.m_miscvalue is bitmask of spell schools
5360 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5361 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
5362 // 127 - full bitmask any damages
5364 // mods must be applied base at equipped weapon class and subclass comparison
5365 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5366 // m_modifier.m_miscvalue comparison with item generated damage types
5368 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
) != 0)
5370 // apply generic physical damage bonuses including wand case
5371 if (GetSpellProto()->EquippedItemClass
== -1 || m_target
->GetTypeId() != TYPEID_PLAYER
)
5373 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5374 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5375 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5379 // done in Player::_ApplyWeaponDependentAuraMods
5381 // For show in client
5382 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5383 m_target
->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
, m_modifier
.m_amount
/100.0f
, apply
);
5386 // Skip non magic case for speedup
5387 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_MAGIC
) == 0)
5390 if( GetSpellProto()->EquippedItemClass
!= -1 || GetSpellProto()->EquippedItemInventoryTypeMask
!= 0 )
5392 // wand magic case (skip generic to all item spell bonuses)
5393 // done in Player::_ApplyWeaponDependentAuraMods
5395 // Skip item specific requirements for not wand magic damage
5399 // Magic damage percent modifiers implemented in Unit::SpellDamageBonus
5400 // Send info to client
5401 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5402 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
5403 m_target
->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
+ i
, m_modifier
.m_amount
/100.0f
, apply
);
5406 void Aura::HandleModOffhandDamagePercent(bool apply
, bool Real
)
5408 // spells required only Real aura add/remove
5412 sLog
.outDebug("AURA MOD OFFHAND DAMAGE");
5414 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5417 /********************************/
5418 /*** POWER COST ***/
5419 /********************************/
5421 void Aura::HandleModPowerCostPCT(bool apply
, bool Real
)
5423 // spells required only Real aura add/remove
5427 float amount
= m_modifier
.m_amount
/100.0f
;
5428 for(int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
5429 if(m_modifier
.m_miscvalue
& (1<<i
))
5430 m_target
->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER
+ i
, amount
, apply
);
5433 void Aura::HandleModPowerCost(bool apply
, bool Real
)
5435 // spells required only Real aura add/remove
5439 for(int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
5440 if(m_modifier
.m_miscvalue
& (1<<i
))
5441 m_target
->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER
+ i
, m_modifier
.m_amount
, apply
);
5444 void Aura::HandleNoReagentUseAura(bool /*Apply*/, bool Real
)
5446 // spells required only Real aura add/remove
5449 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5451 uint32 mask
[3] = {0, 0, 0};
5452 Unit::AuraList
const& noReagent
= m_target
->GetAurasByType(SPELL_AURA_NO_REAGENT_USE
);
5453 for(Unit::AuraList::const_iterator i
= noReagent
.begin(); i
!= noReagent
.end(); ++i
)
5455 uint32
const *ptr
= (*i
)->getAuraSpellClassMask();
5461 m_target
->SetUInt32Value(PLAYER_NO_REAGENT_COST_1
+0, mask
[0]);
5462 m_target
->SetUInt32Value(PLAYER_NO_REAGENT_COST_1
+1, mask
[1]);
5463 m_target
->SetUInt32Value(PLAYER_NO_REAGENT_COST_1
+2, mask
[2]);
5466 /*********************************************************/
5468 /*********************************************************/
5470 void Aura::HandleShapeshiftBoosts(bool apply
)
5472 uint32 spellId1
= 0;
5473 uint32 spellId2
= 0;
5474 uint32 HotWSpellId
= 0;
5475 uint32 MasterShaperSpellId
= 0;
5477 uint32 form
= GetModifier()->m_miscvalue
;
5483 HotWSpellId
= 24900;
5484 MasterShaperSpellId
= 48420;
5489 MasterShaperSpellId
= 48422;
5500 HotWSpellId
= 24899;
5501 MasterShaperSpellId
= 48418;
5506 HotWSpellId
= 24899;
5507 MasterShaperSpellId
= 48418;
5509 case FORM_BATTLESTANCE
:
5512 case FORM_DEFENSIVESTANCE
:
5515 case FORM_BERSERKERSTANCE
:
5520 MasterShaperSpellId
= 48421;
5526 case FORM_FLIGHT_EPIC
:
5530 case FORM_METAMORPHOSIS
:
5534 case FORM_SPIRITOFREDEMPTION
:
5536 spellId2
= 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
5541 if(m_target
->GetTypeId() == TYPEID_PLAYER
) // Spell 49868 have same category as main form spell and share cooldown
5542 ((Player
*)m_target
)->RemoveSpellCooldown(49868);
5544 case FORM_GHOSTWOLF
:
5548 case FORM_CREATURECAT
:
5549 case FORM_CREATUREBEAR
:
5556 m_target
->CastSpell(m_target
, spellId1
, true, NULL
, this );
5558 m_target
->CastSpell(m_target
, spellId2
, true, NULL
, this);
5560 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
5562 const PlayerSpellMap
& sp_list
= ((Player
*)m_target
)->GetSpellMap();
5563 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
5565 if (itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
5566 if (itr
->first
==spellId1
|| itr
->first
==spellId2
) continue;
5567 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
5568 if (!spellInfo
|| !(spellInfo
->Attributes
& (SPELL_ATTR_PASSIVE
| (1<<7))))
5570 if (spellInfo
->Stances
& (1<<(form
-1)))
5571 m_target
->CastSpell(m_target
, itr
->first
, true, NULL
, this);
5574 // Master Shapeshifter
5575 if (MasterShaperSpellId
)
5577 Unit::AuraList
const& ShapeShifterAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
5578 for(Unit::AuraList::const_iterator i
= ShapeShifterAuras
.begin(); i
!= ShapeShifterAuras
.end(); i
++)
5580 if ((*i
)->GetSpellProto()->SpellIconID
== 2851)
5582 int32 ShiftMod
= (*i
)->GetModifier()->m_amount
;
5583 m_target
->CastCustomSpell(m_target
, MasterShaperSpellId
, &ShiftMod
, NULL
, NULL
, true);
5589 // Leader of the Pack
5590 if (((Player
*)m_target
)->HasSpell(17007))
5592 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(24932);
5593 if (spellInfo
&& spellInfo
->Stances
& (1<<(form
-1)))
5594 m_target
->CastSpell(m_target
, 24932, true, NULL
, this);
5598 if (form
== FORM_CAT
&& ((Player
*)m_target
)->HasAura(52610))
5599 m_target
->CastSpell(m_target
, 62071, true);
5601 // Improved Moonkin Form
5602 if (form
== FORM_MOONKIN
)
5604 Unit::AuraList
const& dummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
5605 for(Unit::AuraList::const_iterator i
= dummyAuras
.begin(); i
!= dummyAuras
.end(); i
++)
5607 if ((*i
)->GetSpellProto()->SpellFamilyName
==SPELLFAMILY_DRUID
&&
5608 (*i
)->GetSpellProto()->SpellIconID
== 2855)
5610 uint32 spell_id
= 0;
5611 switch((*i
)->GetId())
5613 case 48384:spell_id
=50170;break;//Rank 1
5614 case 48395:spell_id
=50171;break;//Rank 2
5615 case 48396:spell_id
=50172;break;//Rank 3
5617 sLog
.outError("Aura::HandleShapeshiftBoosts: Not handled rank of IMF (Spell: %u)",(*i
)->GetId());
5622 m_target
->CastSpell(m_target
, spell_id
, true, NULL
, this);
5628 // Heart of the Wild
5631 Unit::AuraList
const& mModTotalStatPct
= m_target
->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
);
5632 for(Unit::AuraList::const_iterator i
= mModTotalStatPct
.begin(); i
!= mModTotalStatPct
.end(); ++i
)
5634 if ((*i
)->GetSpellProto()->SpellIconID
== 240 && (*i
)->GetModifier()->m_miscvalue
== 3)
5636 int32 HotWMod
= (*i
)->GetModifier()->m_amount
;
5637 if(GetModifier()->m_miscvalue
== FORM_CAT
)
5640 m_target
->CastCustomSpell(m_target
, HotWSpellId
, &HotWMod
, NULL
, NULL
, true, NULL
, this);
5650 m_target
->RemoveAurasDueToSpell(spellId1
);
5652 m_target
->RemoveAurasDueToSpell(spellId2
);
5653 if(MasterShaperSpellId
)
5654 m_target
->RemoveAurasDueToSpell(MasterShaperSpellId
);
5656 Unit::AuraMap
& tAuras
= m_target
->GetAuras();
5657 for (Unit::AuraMap::iterator itr
= tAuras
.begin(); itr
!= tAuras
.end();)
5659 if (itr
->second
->IsRemovedOnShapeLost())
5661 m_target
->RemoveAurasDueToSpell(itr
->second
->GetId());
5662 itr
= tAuras
.begin();
5670 void Aura::HandleSpellSpecificBoosts(bool apply
)
5672 uint32 spellId1
= 0;
5673 uint32 spellId2
= 0;
5674 uint32 spellId3
= 0;
5675 uint32 spellId4
= 0;
5677 switch(GetSpellProto()->SpellFamilyName
)
5679 case SPELLFAMILY_WARRIOR
:
5683 // Remove Blood Frenzy only if target no longer has any Deep Wound or Rend (applying is handled by procs)
5684 if (GetSpellProto()->Mechanic
!= MECHANIC_BLEED
)
5687 // If target still has one of Warrior's bleeds, do nothing
5688 Unit::AuraList
const& PeriodicDamage
= m_target
->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE
);
5689 for(Unit::AuraList::const_iterator i
= PeriodicDamage
.begin(); i
!= PeriodicDamage
.end(); ++i
)
5690 if( (*i
)->GetCasterGUID() == GetCasterGUID() &&
5691 (*i
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARRIOR
&&
5692 (*i
)->GetSpellProto()->Mechanic
== MECHANIC_BLEED
)
5700 case SPELLFAMILY_ROGUE
:
5701 // Sprint (skip non player casted spells by category)
5702 if (GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000000040) && GetSpellProto()->Category
== 44)
5704 if(!apply
|| m_target
->HasAura(58039)) // Glyph of Blurred Speed
5705 spellId1
= 61922; // Sprint (waterwalk)
5712 case SPELLFAMILY_HUNTER
:
5714 // The Beast Within and Bestial Wrath - immunity
5715 if (GetId() == 19574 || GetId() == 34471)
5722 // Aspect of the Dragonhawk dodge
5723 else if (GetSpellProto()->SpellFamilyFlags2
& 0x00001000)
5727 // triggered spell have same category as main spell and cooldown
5728 if (apply
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
5729 ((Player
*)m_target
)->RemoveSpellCooldown(61848);
5735 case SPELLFAMILY_PALADIN
:
5737 // Only process on player casting paladin aura
5738 // all aura bonuses applied also in aura area effect way to caster
5739 if (GetCasterGUID() != m_target
->GetGUID() || !IS_PLAYER_GUID(GetCasterGUID()))
5742 if (GetSpellSpecific(m_spellProto
->Id
) != SPELL_AURA
)
5745 // Sanctified Retribution and Swift Retribution (they share one aura), but not Retribution Aura (already gets modded)
5746 if ((GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000000008))==0)
5747 spellId1
= 63531; // placeholder for talent spell mods
5748 // Improved Concentration Aura (auras bonus)
5749 spellId2
= 63510; // placeholder for talent spell mods
5750 // Improved Devotion Aura (auras bonus)
5751 spellId3
= 63514; // placeholder for talent spell mods
5754 case SPELLFAMILY_DEATHKNIGHT
:
5756 if (GetSpellSpecific(m_spellProto
->Id
) != SPELL_PRESENCE
)
5759 // Frost Presence health
5760 if (GetId() == 48263)
5762 // Unholy Presence move speed
5763 else if (GetId() == 48265)
5774 // prevent aura deletion, specially in multi-boost case
5780 m_target
->CastSpell(m_target
, spellId1
, true, NULL
, this);
5781 if (spellId2
&& !IsDeleted())
5782 m_target
->CastSpell(m_target
, spellId2
, true, NULL
, this);
5783 if (spellId3
&& !IsDeleted())
5784 m_target
->CastSpell(m_target
, spellId3
, true, NULL
, this);
5785 if (spellId4
&& !IsDeleted())
5786 m_target
->CastSpell(m_target
, spellId4
, true, NULL
, this);
5791 m_target
->RemoveAurasByCasterSpell(spellId1
, GetCasterGUID());
5793 m_target
->RemoveAurasByCasterSpell(spellId2
, GetCasterGUID());
5795 m_target
->RemoveAurasByCasterSpell(spellId3
, GetCasterGUID());
5797 m_target
->RemoveAurasByCasterSpell(spellId4
, GetCasterGUID());
5803 void Aura::HandleAuraEmpathy(bool apply
, bool /*Real*/)
5805 if(m_target
->GetTypeId() != TYPEID_UNIT
)
5808 CreatureInfo
const * ci
= objmgr
.GetCreatureTemplate(m_target
->GetEntry());
5809 if(ci
&& ci
->type
== CREATURE_TYPE_BEAST
)
5810 m_target
->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_SPECIALINFO
, apply
);
5813 void Aura::HandleAuraUntrackable(bool apply
, bool /*Real*/)
5816 m_target
->SetByteFlag(UNIT_FIELD_BYTES_1
, 3, UNIT_BYTE1_FLAG_UNTRACKABLE
);
5818 m_target
->RemoveByteFlag(UNIT_FIELD_BYTES_1
, 3, UNIT_BYTE1_FLAG_UNTRACKABLE
);
5821 void Aura::HandleAuraModPacify(bool apply
, bool /*Real*/)
5823 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5827 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
);
5829 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
);
5832 void Aura::HandleAuraModPacifyAndSilence(bool apply
, bool Real
)
5834 HandleAuraModPacify(apply
, Real
);
5835 HandleAuraModSilence(apply
, Real
);
5838 void Aura::HandleAuraGhost(bool apply
, bool /*Real*/)
5840 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5845 m_target
->SetFlag(PLAYER_FLAGS
, PLAYER_FLAGS_GHOST
);
5849 m_target
->RemoveFlag(PLAYER_FLAGS
, PLAYER_FLAGS_GHOST
);
5853 void Aura::HandleAuraAllowFlight(bool apply
, bool Real
)
5855 // all applied/removed only at real aura add/remove
5862 data
.Initialize(SMSG_MOVE_SET_CAN_FLY
, 12);
5864 data
.Initialize(SMSG_MOVE_UNSET_CAN_FLY
, 12);
5865 data
.append(m_target
->GetPackGUID());
5866 data
<< uint32(0); // unk
5867 m_target
->SendMessageToSet(&data
, true);
5870 void Aura::HandleModRating(bool apply
, bool Real
)
5872 // spells required only Real aura add/remove
5876 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5879 for (uint32 rating
= 0; rating
< MAX_COMBAT_RATING
; ++rating
)
5880 if (m_modifier
.m_miscvalue
& (1 << rating
))
5881 ((Player
*)m_target
)->ApplyRatingMod(CombatRating(rating
), m_modifier
.m_amount
, apply
);
5884 void Aura::HandleModRatingFromStat(bool apply
, bool Real
)
5886 // spells required only Real aura add/remove
5890 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5892 // Just recalculate ratings
5893 for (uint32 rating
= 0; rating
< MAX_COMBAT_RATING
; ++rating
)
5894 if (m_modifier
.m_miscvalue
& (1 << rating
))
5895 ((Player
*)m_target
)->ApplyRatingMod(CombatRating(rating
), 0, apply
);
5898 void Aura::HandleForceMoveForward(bool apply
, bool Real
)
5900 if(!Real
|| m_target
->GetTypeId() != TYPEID_PLAYER
)
5903 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FORCE_MOVE
);
5905 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FORCE_MOVE
);
5908 void Aura::HandleAuraModExpertise(bool /*apply*/, bool /*Real*/)
5910 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5913 ((Player
*)m_target
)->UpdateExpertise(BASE_ATTACK
);
5914 ((Player
*)m_target
)->UpdateExpertise(OFF_ATTACK
);
5917 void Aura::HandleModTargetResistance(bool apply
, bool Real
)
5919 // spells required only Real aura add/remove
5922 // applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage
5924 // show armor penetration
5925 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
5926 m_target
->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE
, m_modifier
.m_amount
, apply
);
5928 // show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
5929 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_SPELL
)==SPELL_SCHOOL_MASK_SPELL
)
5930 m_target
->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE
, m_modifier
.m_amount
, apply
);
5933 void Aura::HandleShieldBlockValue(bool apply
, bool /*Real*/)
5935 BaseModType modType
= FLAT_MOD
;
5936 if(m_modifier
.m_auraname
== SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
)
5939 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5940 ((Player
*)m_target
)->HandleBaseModValue(SHIELD_BLOCK_VALUE
, modType
, float(m_modifier
.m_amount
), apply
);
5943 void Aura::HandleAuraRetainComboPoints(bool apply
, bool Real
)
5945 // spells required only Real aura add/remove
5949 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5952 Player
*target
= (Player
*)m_target
;
5954 // combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
5955 // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
5956 if( !apply
&& m_duration
==0 && target
->GetComboTarget())
5957 if(Unit
* unit
= ObjectAccessor::GetUnit(*m_target
,target
->GetComboTarget()))
5958 target
->AddComboPoints(unit
, -m_modifier
.m_amount
);
5961 void Aura::HandleModUnattackable( bool Apply
, bool Real
)
5965 m_target
->CombatStop();
5966 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
5968 m_target
->ApplyModFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
,Apply
);
5971 void Aura::HandleSpiritOfRedemption( bool apply
, bool Real
)
5973 // spells required only Real aura add/remove
5977 // prepare spirit state
5980 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
5982 // disable breath/etc timers
5983 ((Player
*)m_target
)->StopMirrorTimers();
5985 // set stand state (expected in this form)
5986 if(!m_target
->IsStandState())
5987 m_target
->SetStandState(UNIT_STAND_STATE_STAND
);
5990 m_target
->SetHealth(1);
5994 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, GetSpellProto(), false);
5997 void Aura::CleanupTriggeredSpells()
5999 uint32 tSpellId
= m_spellProto
->EffectTriggerSpell
[GetEffIndex()];
6003 SpellEntry
const* tProto
= sSpellStore
.LookupEntry(tSpellId
);
6007 if(GetSpellDuration(tProto
) != -1)
6010 // needed for spell 43680, maybe others
6011 // TODO: is there a spell flag, which can solve this in a more sophisticated way?
6012 if(m_spellProto
->EffectApplyAuraName
[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL
&&
6013 GetSpellDuration(m_spellProto
) == m_spellProto
->EffectAmplitude
[GetEffIndex()])
6015 m_target
->RemoveAurasDueToSpell(tSpellId
);
6018 void Aura::HandleSchoolAbsorb(bool apply
, bool Real
)
6023 Unit
* caster
= GetCaster();
6029 // prevent double apply bonuses
6030 if (m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
6032 float DoneActualBenefit
= 0.0f
;
6033 switch(m_spellProto
->SpellFamilyName
)
6035 case SPELLFAMILY_PRIEST
:
6036 // Power Word: Shield
6037 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000001))
6038 //+80.68% from +spell bonus
6039 DoneActualBenefit
= caster
->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto
)) * 0.8068f
;
6041 case SPELLFAMILY_MAGE
:
6042 // Frost Ward, Fire Ward
6043 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000108))
6044 //+10% from +spell bonus
6045 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.1f
;
6047 else if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000100000000))
6048 //+80.67% from +spell bonus
6049 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.8067f
;
6051 case SPELLFAMILY_WARLOCK
:
6053 if (m_spellProto
->SpellFamilyFlags2
& 0x00000040)
6054 //+30% from +spell bonus
6055 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.30f
;
6057 case SPELLFAMILY_DRUID
:
6058 // Savage Defense (amount store original percent of attack power applied)
6059 if (m_spellProto
->SpellIconID
== 50) // only spell with this aura fit
6060 m_modifier
.m_amount
= int32(m_modifier
.m_amount
* m_target
->GetTotalAttackPowerValue(BASE_ATTACK
) / 100);
6066 DoneActualBenefit
*= caster
->CalculateLevelPenalty(GetSpellProto());
6068 m_modifier
.m_amount
+= (int32
)DoneActualBenefit
;
6073 // Ice Barrier (remove effect from Shattered Barrier)
6074 if (m_spellProto
->SpellIconID
== 32 && m_spellProto
->SpellFamilyName
== SPELLFAMILY_MAGE
)
6076 if (!((m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& !m_modifier
.m_amount
) || m_removeMode
== AURA_REMOVE_BY_DISPEL
))
6079 if (m_target
->HasAura(44745,0)) // Shattered Barrier, rank 1
6081 if(roll_chance_i(50))
6082 m_target
->CastSpell(m_target
, 55080, true, NULL
, this);
6084 else if (m_target
->HasAura(54787,0)) // Shattered Barrier, rank 2
6086 m_target
->CastSpell(m_target
, 55080, true, NULL
, this);
6091 // Power Word: Shield
6092 m_spellProto
->SpellFamilyName
== SPELLFAMILY_PRIEST
&& m_spellProto
->Mechanic
== MECHANIC_SHIELD
&&
6093 (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000001)) &&
6094 // completely absorbed or dispelled
6095 ((m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& !m_modifier
.m_amount
) || m_removeMode
== AURA_REMOVE_BY_DISPEL
))
6097 Unit::AuraList
const& vDummyAuras
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
6098 for(Unit::AuraList::const_iterator itr
= vDummyAuras
.begin(); itr
!= vDummyAuras
.end(); itr
++)
6100 SpellEntry
const* vSpell
= (*itr
)->GetSpellProto();
6102 // Rapture (main spell)
6103 if(vSpell
->SpellFamilyName
== SPELLFAMILY_PRIEST
&& vSpell
->SpellIconID
== 2894 && vSpell
->Effect
[1])
6105 switch((*itr
)->GetEffIndex())
6110 int32 manapct1000
= 5 * ((*itr
)->GetModifier()->m_amount
+ spellmgr
.GetSpellRank(vSpell
->Id
));
6111 int32 basepoints0
= caster
->GetMaxPower(POWER_MANA
) * manapct1000
/ 1000;
6112 caster
->CastCustomSpell(caster
, 47755, &basepoints0
, NULL
, NULL
, true);
6118 if (!roll_chance_i((*itr
)->GetModifier()->m_amount
) || caster
->HasAura(63853))
6121 switch(m_target
->getPowerType())
6123 case POWER_RUNIC_POWER
:
6124 m_target
->CastSpell(m_target
, 63652, true, NULL
, NULL
, m_caster_guid
);
6127 m_target
->CastSpell(m_target
, 63653, true, NULL
, NULL
, m_caster_guid
);
6131 int32 basepoints0
= m_target
->GetMaxPower(POWER_MANA
) * 2 / 100;
6132 m_target
->CastCustomSpell(m_target
, 63654, &basepoints0
, NULL
, NULL
, true);
6136 m_target
->CastSpell(m_target
, 63655, true, NULL
, NULL
, m_caster_guid
);
6143 caster
->CastSpell(caster
, 63853, true);
6147 sLog
.outError("Changes in R-dummy spell???: effect 3");
6156 void Aura::PeriodicTick()
6158 if(!m_target
->isAlive())
6161 switch(m_modifier
.m_auraname
)
6163 case SPELL_AURA_PERIODIC_DAMAGE
:
6164 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT
:
6166 Unit
*pCaster
= GetCaster();
6170 if( GetSpellProto()->Effect
[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
6171 pCaster
->SpellHitResult(m_target
, GetSpellProto(), false) != SPELL_MISS_NONE
)
6174 // Check for immune (not use charges)
6175 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6178 // some auras remove at specific health level or more
6179 if(m_modifier
.m_auraname
== SPELL_AURA_PERIODIC_DAMAGE
)
6183 case 43093: case 31956: case 38801:
6184 case 35321: case 38363: case 39215:
6185 if(m_target
->GetHealth() == m_target
->GetMaxHealth() )
6187 m_target
->RemoveAurasDueToSpell(GetId());
6194 GetEffIndex() < 2 && GetSpellProto()->Effect
[GetEffIndex()] == SPELL_EFFECT_DUMMY
?
6195 pCaster
->CalculateSpellDamage(GetSpellProto(), GetEffIndex() + 1, GetSpellProto()->EffectBasePoints
[GetEffIndex() + 1], m_target
) :
6197 if(m_target
->GetHealth() * 100 >= m_target
->GetMaxHealth() * percent
)
6199 m_target
->RemoveAurasDueToSpell(GetId());
6211 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
6213 // ignore non positive values (can be result apply spellmods to aura damage
6214 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6218 if(m_modifier
.m_auraname
== SPELL_AURA_PERIODIC_DAMAGE
)
6222 // Calculate armor mitigation if it is a physical spell
6223 // But not for bleed mechanic spells
6224 if ( GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL
&&
6225 GetEffectMechanic(GetSpellProto(), m_effIndex
) != MECHANIC_BLEED
)
6227 uint32 pdamageReductedArmor
= pCaster
->CalcArmorReducedDamage(m_target
, pdamage
);
6228 cleanDamage
.damage
+= pdamage
- pdamageReductedArmor
;
6229 pdamage
= pdamageReductedArmor
;
6232 pdamage
= pCaster
->SpellDamageBonus(m_target
, GetSpellProto(), pdamage
, DOT
, GetStackAmount());
6234 // Curse of Agony damage-per-tick calculation
6235 if (GetSpellProto()->SpellFamilyName
==SPELLFAMILY_WARLOCK
&& (GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000000400)) && GetSpellProto()->SpellIconID
==544)
6237 // 1..4 ticks, 1/2 from normal tick damage
6238 if (m_duration
>= ((m_maxduration
-m_modifier
.periodictime
) * 2 / 3))
6239 pdamage
= pdamage
/2;
6240 // 9..12 ticks, 3/2 from normal tick damage
6241 else if(m_duration
< ((m_maxduration
-m_modifier
.periodictime
) / 3))
6242 pdamage
+= (pdamage
+ 1) / 2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
6243 // 5..8 ticks have normal tick damage
6247 pdamage
= uint32(m_target
->GetMaxHealth()*amount
/100);
6249 // This method can modify pdamage
6250 bool isCrit
= IsCritFromAbilityAura(pCaster
, pdamage
);
6252 // As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
6253 // Reduce dot damage from resilience for players
6254 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
6255 pdamage
-=((Player
*)m_target
)->GetDotDamageReduction(pdamage
);
6257 pCaster
->CalcAbsorbResist(m_target
, GetSpellSchoolMask(GetSpellProto()), DOT
, pdamage
, &absorb
, &resist
);
6259 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
6260 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId(),absorb
);
6262 pCaster
->DealDamageMods(m_target
, pdamage
, &absorb
);
6264 SpellPeriodicAuraLogInfo
pInfo(this, pdamage
, 0, absorb
, resist
, 0.0f
, isCrit
);
6265 m_target
->SendPeriodicAuraLog(&pInfo
);
6268 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6269 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6270 pdamage
= (pdamage
<= absorb
+ resist
) ? 0 : (pdamage
- absorb
- resist
);
6272 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
6273 pCaster
->ProcDamageAndSpell(m_target
, procAttacker
, procVictim
, PROC_EX_NORMAL_HIT
, pdamage
, BASE_ATTACK
, GetSpellProto());
6275 pCaster
->DealDamage(m_target
, pdamage
, &cleanDamage
, DOT
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
6278 case SPELL_AURA_PERIODIC_LEECH
:
6279 case SPELL_AURA_PERIODIC_HEALTH_FUNNEL
:
6281 Unit
*pCaster
= GetCaster();
6285 if(!pCaster
->isAlive())
6288 if( GetSpellProto()->Effect
[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
6289 pCaster
->SpellHitResult(m_target
, GetSpellProto(), false) != SPELL_MISS_NONE
)
6293 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6298 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
6300 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6302 //Calculate armor mitigation if it is a physical spell
6303 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL
)
6305 uint32 pdamageReductedArmor
= pCaster
->CalcArmorReducedDamage(m_target
, pdamage
);
6306 cleanDamage
.damage
+= pdamage
- pdamageReductedArmor
;
6307 pdamage
= pdamageReductedArmor
;
6310 pdamage
= pCaster
->SpellDamageBonus(m_target
, GetSpellProto(), pdamage
, DOT
, GetStackAmount());
6312 // As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
6313 // Reduce dot damage from resilience for players
6314 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
6315 pdamage
-=((Player
*)m_target
)->GetDotDamageReduction(pdamage
);
6317 pCaster
->CalcAbsorbResist(m_target
, GetSpellSchoolMask(GetSpellProto()), DOT
, pdamage
, &absorb
, &resist
);
6319 if(m_target
->GetHealth() < pdamage
)
6320 pdamage
= uint32(m_target
->GetHealth());
6322 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
6323 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId(),absorb
);
6325 pCaster
->SendSpellNonMeleeDamageLog(m_target
, GetId(), pdamage
, GetSpellSchoolMask(GetSpellProto()), absorb
, resist
, false, 0);
6327 float multiplier
= GetSpellProto()->EffectMultipleValue
[GetEffIndex()] > 0 ? GetSpellProto()->EffectMultipleValue
[GetEffIndex()] : 1;
6330 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6331 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6332 pdamage
= (pdamage
<= absorb
+ resist
) ? 0 : (pdamage
-absorb
-resist
);
6334 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
6335 pCaster
->ProcDamageAndSpell(m_target
, procAttacker
, procVictim
, PROC_EX_NORMAL_HIT
, pdamage
, BASE_ATTACK
, GetSpellProto());
6336 int32 new_damage
= pCaster
->DealDamage(m_target
, pdamage
, &cleanDamage
, DOT
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), false);
6338 if (!m_target
->isAlive() && pCaster
->IsNonMeleeSpellCasted(false))
6339 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; ++i
)
6340 if (Spell
* spell
= pCaster
->GetCurrentSpell(CurrentSpellTypes(i
)))
6341 if (spell
->m_spellInfo
->Id
== GetId())
6345 if(Player
*modOwner
= pCaster
->GetSpellModOwner())
6346 modOwner
->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE
, multiplier
);
6348 uint32 heal
= pCaster
->SpellHealingBonus(pCaster
, GetSpellProto(), uint32(new_damage
* multiplier
), DOT
, GetStackAmount());
6350 int32 gain
= pCaster
->DealHeal(pCaster
, heal
, GetSpellProto());
6351 pCaster
->getHostilRefManager().threatAssist(pCaster
, gain
* 0.5f
, GetSpellProto());
6354 case SPELL_AURA_PERIODIC_HEAL
:
6355 case SPELL_AURA_OBS_MOD_HEALTH
:
6357 Unit
*pCaster
= GetCaster();
6361 // heal for caster damage (must be alive)
6362 if(m_target
!= pCaster
&& GetSpellProto()->SpellVisual
[0] == 163 && !pCaster
->isAlive())
6365 // ignore non positive values (can be result apply spellmods to aura damage
6366 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6370 if(m_modifier
.m_auraname
==SPELL_AURA_OBS_MOD_HEALTH
)
6371 pdamage
= uint32(m_target
->GetMaxHealth() * amount
/ 100);
6376 // Wild Growth (1/7 - 6 + 2*ramainTicks) %
6377 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_DRUID
&& m_spellProto
->SpellIconID
== 2864)
6379 int32 ticks
= m_maxduration
/m_modifier
.periodictime
;
6380 int32 remainingTicks
= int32(float(m_duration
) / m_modifier
.periodictime
+ 0.5);
6381 pdamage
= int32(pdamage
) + int32(amount
)*ticks
*(-6+2*remainingTicks
)/100;
6385 pdamage
= pCaster
->SpellHealingBonus(m_target
, GetSpellProto(), pdamage
, DOT
, GetStackAmount());
6387 // This method can modify pdamage
6388 bool isCrit
= IsCritFromAbilityAura(pCaster
, pdamage
);
6390 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
6391 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6393 SpellPeriodicAuraLogInfo
pInfo(this, pdamage
, 0, 0, 0, 0.0f
, isCrit
);
6394 m_target
->SendPeriodicAuraLog(&pInfo
);
6396 int32 gain
= m_target
->ModifyHealth(pdamage
);
6398 // add HoTs to amount healed in bgs
6399 if( pCaster
->GetTypeId() == TYPEID_PLAYER
)
6400 if( BattleGround
*bg
= ((Player
*)pCaster
)->GetBattleGround() )
6401 bg
->UpdatePlayerScore(((Player
*)pCaster
), SCORE_HEALING_DONE
, gain
);
6403 m_target
->getHostilRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
6405 SpellEntry
const* spellProto
= GetSpellProto();
6407 // heal for caster damage
6408 if(m_target
!= pCaster
&& spellProto
->SpellVisual
[0] == 163)
6410 uint32 dmg
= spellProto
->manaPerSecond
;
6411 if(pCaster
->GetHealth() <= dmg
&& pCaster
->GetTypeId()==TYPEID_PLAYER
)
6413 pCaster
->RemoveAurasDueToSpell(GetId());
6415 // finish current generic/channeling spells, don't affect autorepeat
6416 pCaster
->FinishSpell(CURRENT_GENERIC_SPELL
);
6417 pCaster
->FinishSpell(CURRENT_CHANNELED_SPELL
);
6421 uint32 damage
= gain
;
6423 pCaster
->DealDamageMods(pCaster
, damage
, &absorb
);
6424 pCaster
->SendSpellNonMeleeDamageLog(pCaster
, GetId(), damage
, GetSpellSchoolMask(GetSpellProto()), absorb
, 0, false, 0, false);
6426 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
6427 pCaster
->DealDamage(pCaster
, damage
, &cleanDamage
, NODAMAGE
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
6431 // uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HEAL;
6432 // uint32 procVictim = 0;//ROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_HEAL;
6433 // ignore item heals
6434 // if(procSpell && !haveCastItem)
6435 // pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
6438 case SPELL_AURA_PERIODIC_MANA_LEECH
:
6440 if(m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
>= MAX_POWERS
)
6443 Powers power
= Powers(m_modifier
.m_miscvalue
);
6445 // power type might have changed between aura applying and tick (druid's shapeshift)
6446 if(m_target
->getPowerType() != power
)
6449 Unit
*pCaster
= GetCaster();
6453 if(!pCaster
->isAlive())
6456 if( GetSpellProto()->Effect
[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
6457 pCaster
->SpellHitResult(m_target
, GetSpellProto(), false) != SPELL_MISS_NONE
)
6460 // Check for immune (not use charges)
6461 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6464 // ignore non positive values (can be result apply spellmods to aura damage
6465 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6467 // Special case: draining x% of mana (up to a maximum of 2*x% of the caster's maximum mana)
6468 // It's mana percent cost spells, m_modifier.m_amount is percent drain from target
6469 if (m_spellProto
->ManaCostPercentage
)
6472 uint32 maxmana
= pCaster
->GetMaxPower(power
) * pdamage
* 2 / 100;
6473 pdamage
= m_target
->GetMaxPower(power
) * pdamage
/ 100;
6474 if(pdamage
> maxmana
)
6478 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
6479 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6481 int32 drain_amount
= m_target
->GetPower(power
) > pdamage
? pdamage
: m_target
->GetPower(power
);
6483 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6484 if (power
== POWER_MANA
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
6485 drain_amount
-= ((Player
*)m_target
)->GetSpellCritDamageReduction(drain_amount
);
6487 m_target
->ModifyPower(power
, -drain_amount
);
6489 float gain_multiplier
= 0;
6491 if(pCaster
->GetMaxPower(power
) > 0)
6493 gain_multiplier
= GetSpellProto()->EffectMultipleValue
[GetEffIndex()];
6495 if(Player
*modOwner
= pCaster
->GetSpellModOwner())
6496 modOwner
->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE
, gain_multiplier
);
6499 SpellPeriodicAuraLogInfo
pInfo(this, drain_amount
, 0, 0, 0, gain_multiplier
);
6500 m_target
->SendPeriodicAuraLog(&pInfo
);
6502 int32 gain_amount
= int32(drain_amount
* gain_multiplier
);
6506 int32 gain
= pCaster
->ModifyPower(power
, gain_amount
);
6507 m_target
->AddThreat(pCaster
, float(gain
) * 0.5f
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
6511 case SPELL_AURA_PERIODIC_ENERGIZE
:
6513 // ignore non positive values (can be result apply spellmods to aura damage
6514 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6516 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
6517 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6519 if(m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
>= MAX_POWERS
)
6522 Powers power
= Powers(m_modifier
.m_miscvalue
);
6524 if(m_target
->GetMaxPower(power
) == 0)
6527 SpellPeriodicAuraLogInfo
pInfo(this, pdamage
, 0, 0, 0, 0.0f
);
6528 m_target
->SendPeriodicAuraLog(&pInfo
);
6530 int32 gain
= m_target
->ModifyPower(power
,pdamage
);
6532 if(Unit
* pCaster
= GetCaster())
6533 m_target
->getHostilRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
6536 case SPELL_AURA_OBS_MOD_MANA
:
6538 // ignore non positive values (can be result apply spellmods to aura damage
6539 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6541 uint32 pdamage
= uint32(m_target
->GetMaxPower(POWER_MANA
) * amount
/ 100);
6543 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u mana inflicted by %u",
6544 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6546 if(m_target
->GetMaxPower(POWER_MANA
) == 0)
6549 SpellPeriodicAuraLogInfo
pInfo(this, pdamage
, 0, 0, 0, 0.0f
);
6550 m_target
->SendPeriodicAuraLog(&pInfo
);
6552 int32 gain
= m_target
->ModifyPower(POWER_MANA
, pdamage
);
6554 if(Unit
* pCaster
= GetCaster())
6555 m_target
->getHostilRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
6558 case SPELL_AURA_POWER_BURN_MANA
:
6560 Unit
*pCaster
= GetCaster();
6564 // Check for immune (not use charges)
6565 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6568 int32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6570 Powers powerType
= Powers(m_modifier
.m_miscvalue
);
6572 if(!m_target
->isAlive() || m_target
->getPowerType() != powerType
)
6575 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6576 if (powerType
== POWER_MANA
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
6577 pdamage
-= ((Player
*)m_target
)->GetSpellCritDamageReduction(pdamage
);
6579 uint32 gain
= uint32(-m_target
->ModifyPower(powerType
, -pdamage
));
6581 gain
= uint32(gain
* GetSpellProto()->EffectMultipleValue
[GetEffIndex()]);
6583 SpellEntry
const* spellProto
= GetSpellProto();
6584 // maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
6585 SpellNonMeleeDamage
damageInfo(pCaster
, m_target
, spellProto
->Id
, spellProto
->SchoolMask
);
6586 pCaster
->CalculateSpellDamage(&damageInfo
, gain
, spellProto
);
6588 pCaster
->DealDamageMods(damageInfo
.target
, damageInfo
.damage
, &damageInfo
.absorb
);
6590 pCaster
->SendSpellNonMeleeDamageLog(&damageInfo
);
6593 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6594 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6595 uint32 procEx
= createProcExtendMask(&damageInfo
, SPELL_MISS_NONE
);
6596 if (damageInfo
.damage
)
6597 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
6599 pCaster
->ProcDamageAndSpell(damageInfo
.target
, procAttacker
, procVictim
, procEx
, damageInfo
.damage
, BASE_ATTACK
, spellProto
);
6601 pCaster
->DealSpellDamage(&damageInfo
, true);
6604 case SPELL_AURA_MOD_REGEN
:
6606 int32 gain
= m_target
->ModifyHealth(m_modifier
.m_amount
);
6607 if (Unit
*caster
= GetCaster())
6608 m_target
->getHostilRefManager().threatAssist(caster
, float(gain
) * 0.5f
, GetSpellProto());
6611 case SPELL_AURA_MOD_POWER_REGEN
:
6613 Powers pt
= m_target
->getPowerType();
6614 if(int32(pt
) != m_modifier
.m_miscvalue
)
6617 if ( GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
)
6620 m_target
->HandleEmoteCommand(EMOTE_ONESHOT_EAT
);
6622 else if( GetId() == 20577 )
6625 m_target
->HandleEmoteCommand(EMOTE_STATE_CANNIBALIZE
);
6629 // amount = 1+ 16 = 17 = 3,4*5 = 10,2*5/3
6630 // so 17 is rounded amount for 5 sec tick grow ~ 1 range grow in 3 sec
6631 if(pt
== POWER_RAGE
)
6632 m_target
->ModifyPower(pt
, m_modifier
.m_amount
* 3 / 5);
6635 // Here tick dummy auras
6636 case SPELL_AURA_PERIODIC_DUMMY
:
6638 PeriodicDummyTick();
6641 case SPELL_AURA_PERIODIC_TRIGGER_SPELL
:
6646 case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
:
6648 TriggerSpellWithValue();
6656 void Aura::PeriodicDummyTick()
6658 Unit
*caster
= GetCaster();
6659 SpellEntry
const* spell
= GetSpellProto();
6660 switch (spell
->SpellFamilyName
)
6662 case SPELLFAMILY_GENERIC
:
6680 case 49472: // Drink Coffee
6684 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
6686 // Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus
6687 Unit::AuraList
const& aura
= m_target
->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN
);
6688 for(Unit::AuraList::const_iterator i
= aura
.begin(); i
!= aura
.end(); ++i
)
6690 if ((*i
)->GetId() == GetId())
6692 (*i
)->GetModifier()->m_amount
= m_modifier
.m_amount
;
6693 ((Player
*)m_target
)->UpdateManaRegen();
6695 m_isPeriodic
= false;
6704 // Possibly need cast one of them (but
6705 // 7038 Forsaken Skill: Swords
6706 // 7039 Forsaken Skill: Axes
6707 // 7040 Forsaken Skill: Daggers
6708 // 7041 Forsaken Skill: Maces
6709 // 7042 Forsaken Skill: Staves
6710 // 7043 Forsaken Skill: Bows
6711 // 7044 Forsaken Skill: Guns
6712 // 7045 Forsaken Skill: 2H Axes
6713 // 7046 Forsaken Skill: 2H Maces
6714 // 7047 Forsaken Skill: 2H Swords
6715 // 7048 Forsaken Skill: Defense
6716 // 7049 Forsaken Skill: Fire
6717 // 7050 Forsaken Skill: Frost
6718 // 7051 Forsaken Skill: Holy
6719 // 7053 Forsaken Skill: Shadow
6723 // case 19230: break;
6724 // // Gossip NPC Periodic - Talk
6725 // case 33208: break;
6726 // // Gossip NPC Periodic - Despawn
6727 // case 33209: break;
6729 // case 36207: break;
6730 // // Simon Game START timer, (DND)
6731 // case 39993: break;
6732 // // Knockdown Fel Cannon: break; The Aggro Burst
6733 // case 40119: break;
6734 // // Old Mount Spell
6735 // case 40154: break;
6737 // case 40581: break;
6738 // // Ethereal Ring: break; The Bolt Burst
6739 // case 40801: break;
6740 // // Crystal Prison
6741 // case 40846: break;
6743 // case 41054: break;
6745 // case 41404: break;
6746 // // Ethereal Ring Visual, Lightning Aura
6747 // case 41477: break;
6748 // // Ethereal Ring Visual, Lightning Aura (Fork)
6749 // case 41525: break;
6750 // // Ethereal Ring Visual, Lightning Jumper Aura
6751 // case 41567: break;
6753 // case 41955: break;
6754 // // Headless Horseman - Fire
6755 // case 42074: break;
6756 // // Headless Horseman - Visual - Large Fire
6757 // case 42075: break;
6758 // // Headless Horseman - Start Fire, Periodic Aura
6759 // case 42140: break;
6760 // // Ram Speed Boost
6761 // case 42152: break;
6762 // // Headless Horseman - Fires Out Victory Aura
6763 // case 42235: break;
6764 // // Pumpkin Life Cycle
6765 // case 42280: break;
6766 // // Brewfest Request Chick Chuck Mug Aura
6767 // case 42537: break;
6769 // case 42596: break;
6770 // // Headless Horseman Climax, Head: Periodic
6771 // case 42603: break;
6773 // case 42621: break;
6774 // // Headless Horseman - Conflagrate, Periodic Aura
6775 // case 42637: break;
6776 // // Headless Horseman - Create Pumpkin Treats Aura
6777 // case 42774: break;
6778 // // Headless Horseman Climax - Summoning Rhyme Aura
6779 // case 42879: break;
6781 // case 42919: break;
6783 // case 42924: break;
6785 // case 42992: break;
6787 // case 42993: break;
6789 // case 42994: break;
6790 // // Ram Level - Neutral
6791 // case 43310: break;
6792 // // Headless Horseman - Maniacal Laugh, Maniacal, Delayed 17
6793 // case 43884: break;
6795 // case 43963: break;
6796 // // Headless Horseman - Maniacal Laugh, Maniacal, other, Delayed 17
6797 // case 44000: break;
6798 // // Energy Feedback
6799 // case 44328: break;
6800 // // Romantic Picnic
6801 // case 45102: break;
6802 // // Romantic Picnic
6803 // case 45123: break;
6804 // // Looking for Love
6805 // case 45124: break;
6806 // // Kite - Lightning Strike Kite Aura
6807 // case 45197: break;
6808 // // Rocket Chicken
6809 // case 45202: break;
6810 // // Copy Offhand Weapon
6811 // case 45205: break;
6812 // // Upper Deck - Kite - Lightning Periodic Aura
6813 // case 45207: break;
6814 // // Kite -Sky Lightning Strike Kite Aura
6815 // case 45251: break;
6816 // // Ribbon Pole Dancer Check Aura
6817 // case 45390: break;
6818 // // Holiday - Midsummer, Ribbon Pole Periodic Visual
6819 // case 45406: break;
6821 // case 45472: break;
6822 // // Alliance Flag, Extra Damage Debuff
6823 // case 45898: break;
6824 // // Horde Flag, Extra Damage Debuff
6825 // case 45899: break;
6826 // // Ahune - Summoning Rhyme Aura
6827 // case 45926: break;
6828 // // Ahune - Slippery Floor
6829 // case 45945: break;
6830 // // Ahune's Shield
6831 // case 45954: break;
6832 // // Nether Vapor Lightning
6833 // case 45960: break;
6835 // case 45996: break;
6836 // // Summon Blood Elves Periodic
6837 // case 46041: break;
6838 // // Transform Visual Missile Periodic
6839 // case 46205: break;
6840 // // Find Opening Beam End
6841 // case 46333: break;
6842 // // Ice Spear Control Aura
6843 // case 46371: break;
6844 // // Hailstone Chill
6845 // case 46458: break;
6846 // // Hailstone Chill, Internal
6847 // case 46465: break;
6848 // // Chill, Internal Shifter
6849 // case 46549: break;
6850 // // Summon Ice Spear Knockback Delayer
6851 // case 46878: break;
6852 // // Burninate Effect
6853 // case 47214: break;
6854 // // Fizzcrank Practice Parachute
6855 // case 47228: break;
6856 // // Send Mug Control Aura
6857 // case 47369: break;
6858 // // Direbrew's Disarm (precast)
6859 // case 47407: break;
6860 // // Mole Machine Port Schedule
6861 // case 47489: break;
6862 // case 47941: break; // Crystal Spike
6863 // case 48200: break; // Healer Aura
6864 // case 48630: break; // Summon Gauntlet Mobs Periodic
6865 // case 49313: break; // Proximity Mine Area Aura
6866 // // Mole Machine Portal Schedule
6867 // case 49466: break;
6868 // case 49555: break; // Corpse Explode
6869 // case 49592: break; // Temporal Rift
6870 // case 49957: break; // Cutting Laser
6871 // case 50085: break; // Slow Fall
6872 // // Listening to Music
6873 // case 50493: break;
6874 // // Love Rocket Barrage
6875 // case 50530: break;
6876 // Exist more after, need add later
6881 case SPELLFAMILY_MAGE
:
6884 // if (spell->Id == 55342)
6888 case SPELLFAMILY_DRUID
:
6892 // Frenzied Regeneration
6895 // Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
6896 // Should be manauser
6897 if (m_target
->getPowerType() != POWER_RAGE
)
6899 uint32 rage
= m_target
->GetPower(POWER_RAGE
);
6903 int32 mod
= (rage
< 100) ? rage
: 100;
6904 int32 points
= m_target
->CalculateSpellDamage(spell
, 1, spell
->EffectBasePoints
[1], m_target
);
6905 int32 regen
= m_target
->GetMaxHealth() * (mod
* points
/ 10) / 1000;
6906 m_target
->CastCustomSpell(m_target
, 22845, ®en
, NULL
, NULL
, true, NULL
, this);
6907 m_target
->SetPower(POWER_RAGE
, rage
-mod
);
6918 case SPELLFAMILY_ROGUE
:
6924 std::list
<Unit
*> targets
;
6927 float radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(spell
->rangeIndex
));
6929 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(),caster
->GetPositionY()));
6931 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
6933 MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck
u_check(caster
, caster
, radius
);
6934 MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck
> checker(caster
,targets
, u_check
);
6936 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_object_checker(checker
);
6937 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_object_checker(checker
);
6939 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
6941 cell_lock
->Visit(cell_lock
, grid_object_checker
, *caster
->GetMap());
6942 cell_lock
->Visit(cell_lock
, world_object_checker
, *caster
->GetMap());
6948 std::list
<Unit
*>::const_iterator itr
= targets
.begin();
6949 std::advance(itr
, rand()%targets
.size());
6950 Unit
* target
= *itr
;
6952 caster
->CastSpell(target
, 57840, true);
6953 caster
->CastSpell(target
, 57841, true);
6956 // Master of Subtlety
6957 // case 31666: break;
6959 // case 51690: break;
6961 // case 58428: break;
6967 case SPELLFAMILY_HUNTER
:
6970 if (spell
->SpellFamilyFlags
& UI64LIT(0x8000000000000000))
6972 m_target
->CastCustomSpell(m_target
, 53352, &m_modifier
.m_amount
, 0, 0, true, 0, this, GetCasterGUID());
6980 // Feeding Frenzy Rank 1
6982 if ( m_target
->GetHealth() * 100 < m_target
->GetMaxHealth() * 35 )
6983 m_target
->CastSpell(m_target
, 60096, true, 0, this);
6985 // Feeding Frenzy Rank 2
6987 if ( m_target
->GetHealth() * 100 < m_target
->GetMaxHealth() * 35 )
6988 m_target
->CastSpell(m_target
, 60097, true, 0, this);
6995 case SPELLFAMILY_SHAMAN
:
6998 if (spell
->Id
== 52179)
7000 // Periodic need for remove visual on stun/fear/silence lost
7001 if (!(m_target
->GetUInt32Value(UNIT_FIELD_FLAGS
)&(UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
)))
7002 m_target
->RemoveAurasDueToSpell(52179);
7007 case SPELLFAMILY_DEATHKNIGHT
:
7010 if (spell
->SpellFamilyFlags
& UI64LIT(0x0000000000000020))
7013 caster
->CastCustomSpell(m_target
, 52212, &m_modifier
.m_amount
, NULL
, NULL
, true, NULL
, this);
7017 // if (spell->SpellFamilyFlags & UI64LIT(0x0000000000001000))
7020 if (spell
->SpellFamilyFlags
& UI64LIT(0x0000400000000000))
7022 // Get 0 effect aura
7023 Aura
*slow
= m_target
->GetAura(GetId(), 0);
7026 slow
->ApplyModifier(false, true);
7027 Modifier
*mod
= slow
->GetModifier();
7028 mod
->m_amount
+= m_modifier
.m_amount
;
7029 if (mod
->m_amount
> 0) mod
->m_amount
= 0;
7030 slow
->ApplyModifier(true, true);
7035 // if (spell->SpellFamilyFlags & UI64LIT(0x0000008000000000))
7037 // Death Rune Mastery
7038 // if (spell->SpellFamilyFlags & UI64LIT(0x0000000000004000))
7041 if (spell
->SpellIconID
== 2653)
7043 // Increases your attack power by $s1 for every $s2 armor value you have.
7044 // Calculate AP bonus (from 1 efect of this spell)
7045 int32 apBonus
= m_modifier
.m_amount
* m_target
->GetArmor() / m_target
->CalculateSpellDamage(spell
, 1, spell
->EffectBasePoints
[1], m_target
);
7046 m_target
->CastCustomSpell(m_target
, 61217, &apBonus
, &apBonus
, NULL
, true, NULL
, this);
7050 // if (spell->SpellIconID == 22)
7052 // Blood of the North
7053 // if (spell->SpellIconID == 30412)
7062 void Aura::HandlePreventFleeing(bool apply
, bool Real
)
7067 Unit::AuraList
const& fearAuras
= m_target
->GetAurasByType(SPELL_AURA_MOD_FEAR
);
7068 if( !fearAuras
.empty() )
7071 m_target
->SetFeared(false, fearAuras
.front()->GetCasterGUID());
7073 m_target
->SetFeared(true);
7077 void Aura::HandleManaShield(bool apply
, bool Real
)
7082 // prevent double apply bonuses
7083 if(apply
&& (m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading()))
7085 if(Unit
* caster
= GetCaster())
7087 float DoneActualBenefit
= 0.0f
;
7088 switch(m_spellProto
->SpellFamilyName
)
7090 case SPELLFAMILY_MAGE
:
7091 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x8000))
7094 // +50% from +spd bonus
7095 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.5f
;
7103 DoneActualBenefit
*= caster
->CalculateLevelPenalty(GetSpellProto());
7105 m_modifier
.m_amount
+= (int32
)DoneActualBenefit
;
7110 void Aura::HandleArenaPreparation(bool apply
, bool Real
)
7116 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PREPARATION
);
7118 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PREPARATION
);
7122 * Such auras are applied from a caster(=player) to a vehicle.
7123 * This has been verified using spell #49256
7125 void Aura::HandleAuraControlVehicle(bool apply
, bool Real
)
7130 Unit
*player
= GetCaster();
7131 Vehicle
*vehicle
= dynamic_cast<Vehicle
*>(m_target
);
7132 if(!player
|| player
->GetTypeId() != TYPEID_PLAYER
|| !vehicle
)
7137 if(Pet
*pet
= player
->GetPet())
7138 pet
->Remove(PET_SAVE_AS_CURRENT
);
7139 ((Player
*)player
)->EnterVehicle(vehicle
);
7143 SpellEntry
const *spell
= GetSpellProto();
7145 // some SPELL_AURA_CONTROL_VEHICLE auras have a dummy effect on the player - remove them
7146 player
->RemoveAurasDueToSpell(spell
->Id
);
7148 ((Player
*)player
)->ExitVehicle(vehicle
);
7152 void Aura::HandleAuraConvertRune(bool apply
, bool Real
)
7157 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
7160 Player
*plr
= (Player
*)m_target
;
7162 if(plr
->getClass() != CLASS_DEATH_KNIGHT
)
7165 // how to determine what rune need to be converted?
7166 for(uint32 i
= 0; i
< MAX_RUNES
; ++i
)
7170 if(!plr
->GetRuneCooldown(i
))
7172 plr
->ConvertRune(i
, GetSpellProto()->EffectMiscValueB
[m_effIndex
]);
7178 if(plr
->GetCurrentRune(i
) == GetSpellProto()->EffectMiscValueB
[m_effIndex
])
7180 plr
->ConvertRune(i
, plr
->GetBaseRune(i
));
7187 void Aura::HandlePhase(bool apply
, bool Real
)
7192 // always non stackable
7195 Unit::AuraList
const& phases
= m_target
->GetAurasByType(SPELL_AURA_PHASE
);
7197 m_target
->RemoveAurasDueToSpell(phases
.front()->GetId(), this);
7200 // no-phase is also phase state so same code for apply and remove
7202 // phase auras normally not expected at BG but anyway better check
7203 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
7205 // drop flag at invisible in bg
7206 if(((Player
*)m_target
)->InBattleGround())
7207 if(BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround())
7208 bg
->EventPlayerDroppedFlag((Player
*)m_target
);
7210 // GM-mode have mask 0xFFFFFFFF
7211 if(!((Player
*)m_target
)->isGameMaster())
7212 m_target
->SetPhaseMask(apply
? GetMiscValue() : PHASEMASK_NORMAL
, false);
7214 ((Player
*)m_target
)->GetSession()->SendSetPhaseShift(apply
? GetMiscValue() : PHASEMASK_NORMAL
);
7216 if(GetEffIndex()==0)
7218 SpellAreaForAreaMapBounds saBounds
= spellmgr
.GetSpellAreaForAuraMapBounds(GetId());
7219 if(saBounds
.first
!= saBounds
.second
)
7222 m_target
->GetZoneAndAreaId(zone
, area
);
7224 for(SpellAreaForAreaMap::const_iterator itr
= saBounds
.first
; itr
!= saBounds
.second
; ++itr
)
7226 // some auras remove at aura remove
7227 if(!itr
->second
->IsFitToRequirements((Player
*)m_target
, zone
, area
))
7228 m_target
->RemoveAurasDueToSpell(itr
->second
->spellId
);
7229 // some auras applied at aura apply
7230 else if(itr
->second
->autocast
)
7232 if( !m_target
->HasAura(itr
->second
->spellId
, 0) )
7233 m_target
->CastSpell(m_target
, itr
->second
->spellId
, true);
7240 m_target
->SetPhaseMask(apply
? GetMiscValue() : PHASEMASK_NORMAL
, false);
7242 // need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases)
7243 if(m_target
->GetVisibility() != VISIBILITY_OFF
)
7244 m_target
->SetVisibility(m_target
->GetVisibility());
7247 void Aura::UnregisterSingleCastAura()
7249 if (IsSingleTarget())
7251 if(Unit
* caster
= GetCaster())
7253 caster
->GetSingleCastAuras().remove(this);
7257 sLog
.outError("Couldn't find the caster of the single target aura (SpellId %u), may crash later!", GetId());
7260 m_isSingleTargetAura
= false;
7264 void Aura::HandleAuraSafeFall( bool Apply
, bool Real
)
7266 // implemented in WorldSession::HandleMovementOpcodes
7268 // only special case
7269 if(Apply
&& Real
&& GetId() == 32474 && m_target
->GetTypeId() == TYPEID_PLAYER
)
7270 ((Player
*)m_target
)->ActivateTaxiPathTo(506, GetId());
7273 bool Aura::IsCritFromAbilityAura(Unit
* caster
, uint32
& damage
)
7275 Unit::AuraList
const& auras
= caster
->GetAurasByType(SPELL_AURA_ABILITY_PERIODIC_CRIT
);
7276 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
7278 if (!(*itr
)->isAffectedOnSpell(m_spellProto
))
7280 if (!caster
->isSpellCrit(m_target
, m_spellProto
, GetSpellSchoolMask(m_spellProto
)))
7283 damage
= caster
->SpellCriticalDamageBonus(m_spellProto
, damage
, m_target
);
7289 void Aura::HandleModTargetArmorPct(bool apply
, bool Real
)
7291 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
7294 ((Player
*)m_target
)->UpdateArmorPenetration();