1 = MaNGOS -- History of visible changes =
3 Copyright (c) 2005-2009 MaNGOS project <http://getmangos.com/>
5 See the COPYING file for copying conditions.
7 Visit our project website for documentation, and more:
10 Visit our forums for support:
11 http://getmangos.com/community/
13 Please submit bug reports at:
14 http://mangos.lighthouseapp.com/
18 * OpenSSL lib upgrade to OpenSSL 0.9.8k
19 * ZThread replaced by similar ACE framework functionality. ZThread use dropped.
20 * Visual Studio 2003 (VC71) support dropped
21 * Upgrade to client version 3.0.9 (build 9551).
24 * Migrate from SVN to GIT.
25 * Implemented arena system.
26 * Start using Adaptive Communication Environment (ACE) framework v.5.6.6 in server network code.
27 * Update Visual Leak Detector lib to Version 1.9g (beta).
28 * Upgrade to client version 2.4.3 (build 8606).
31 * Lots of improvements in the spell system.
32 * Now use Mersenne Twister random number generator.
33 * MySQL client libs updated to 5.0.56.
34 * Upgrade to client version 2.4.2 (build 8278).
37 * master looter lot mode,
38 * FFA PvP zones and FFA PvP server type support,
40 * unique equipped items support, including gems,
43 * sockets library updated to v.2.2.9 version,
44 * 64-bit binaries building at Windows,
45 * Upgrade to client version 2.3.0 (build 7561).
48 * recipes discovery system support,
49 * more auras, effects, spells, and talents working,
50 * players queue at login support,
51 * mangosd/realmd as Windows services support,
52 * autogeneration mangosd/realmd crash reports (Windows only),
53 * Visual Studio 2008 Express and Pro support,
54 * division Mangos DataBase to MangosDB(WorldDB) and CharactersDB.
55 * Upgrade to client version 2.2.3 (build 7359).
58 * battleground support,
59 * gender specific creatures,
60 * game objects triggering more scripts,
61 * more auras, effects, spells, and talents working,
62 * dungeon specific data,
63 * localization support for data,
64 * vmaps for line of sight handling,
65 * build support for OpenBSD and FreeBSD,
66 * Upgrade to client version 2.1.3 (build 6898).
68 Version 0.7, Codename "Eye of the Storm"
69 * Full rewrite of the GNU autotools based build system, in order to
70 smooth and clean up the build process.
71 * Full rewrite of the Windows build system, allowing MaNGOS to be built
72 from Visual C++ 2003 Toolkit, Visual C++ 2003, Visual C++ 2005.
73 * Upgrade to client version 2.0.12 (build 6546).
75 Version 0.6, Codename "Black Dragonflight"
76 * MaNGOS development moved to http://sourceforge.net/projects/mangos/
77 * A lots of speed improvements to data handling and data transfer have been
79 * Mail, auction house, profession, creature, and game object systems have seen
80 a lot of improvements and can be considered feature complete. Some minor bugs
82 * Rest system has been finished.
83 * Initial pet stable support has been added.
84 * PvP and duel system have seen lots of improvements
85 * Guilds are not just a myth anymore. Coming closer to full guild support.
86 * Taxi and transport system is close to a fully working system.
87 * A lot more has been added.
89 Version 0.5, Codename "Stable Master"
90 * Core stability improvements, lots of threading and memory usage related
91 bugs have been resolved.
92 * MySQL Database backend has been cleaned up.
93 * Proper support for game clients of version 1.10.2 has been added.
94 * Support for auras, pets, spells, talents, totems, etc. has been added
96 * Cross-platform issues have been resolved, MaNGOS should now build on
97 more platforms, including FreeBSD.
99 Version 0.1, Codename "Lightbringer"
102 * Lots a game features working.
103 * Lovely optimizations for the beloved server.
105 Version 0.0.3, Codename "Mango Carpet"
106 * Interim release, not gone public.
108 Version 0.0.2, Codename "Library"
109 * Most data conversions working.
111 * More features working.
114 Version 0.0.1, Codename "Endeavour"
115 * Data converter added.
116 * Build system improvements.
117 * Bug fixing and code cleaning.