[9920] Restore group rewarding at player kill.
[getmangos.git] / src / game / Unit.cpp
blob37249b285073b298c3ed446d792a5ce5009b269b
1 /*
2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Log.h"
21 #include "Opcodes.h"
22 #include "WorldPacket.h"
23 #include "WorldSession.h"
24 #include "World.h"
25 #include "ObjectMgr.h"
26 #include "ObjectGuid.h"
27 #include "SpellMgr.h"
28 #include "Unit.h"
29 #include "QuestDef.h"
30 #include "Player.h"
31 #include "Creature.h"
32 #include "Spell.h"
33 #include "Group.h"
34 #include "SpellAuras.h"
35 #include "MapManager.h"
36 #include "ObjectAccessor.h"
37 #include "CreatureAI.h"
38 #include "TemporarySummon.h"
39 #include "Formulas.h"
40 #include "Pet.h"
41 #include "Util.h"
42 #include "Totem.h"
43 #include "BattleGround.h"
44 #include "InstanceSaveMgr.h"
45 #include "GridNotifiersImpl.h"
46 #include "CellImpl.h"
47 #include "Path.h"
48 #include "Traveller.h"
49 #include "VMapFactory.h"
50 #include "MovementGenerator.h"
52 #include <math.h>
53 #include <stdarg.h>
55 float baseMoveSpeed[MAX_MOVE_TYPE] =
57 2.5f, // MOVE_WALK
58 7.0f, // MOVE_RUN
59 2.5f, // MOVE_RUN_BACK
60 4.722222f, // MOVE_SWIM
61 4.5f, // MOVE_SWIM_BACK
62 3.141594f, // MOVE_TURN_RATE
63 7.0f, // MOVE_FLIGHT
64 4.5f, // MOVE_FLIGHT_BACK
65 3.14f // MOVE_PITCH_RATE
68 // Used for prepare can/can`t trigger aura
69 static bool InitTriggerAuraData();
70 // Define can trigger auras
71 static bool isTriggerAura[TOTAL_AURAS];
72 // Define can`t trigger auras (need for disable second trigger)
73 static bool isNonTriggerAura[TOTAL_AURAS];
74 // Prepare lists
75 static bool procPrepared = InitTriggerAuraData();
77 void MovementInfo::Read(ByteBuffer &data)
79 data >> moveFlags;
80 data >> moveFlags2;
81 data >> time;
82 data >> pos.x;
83 data >> pos.y;
84 data >> pos.z;
85 data >> pos.o;
87 if(HasMovementFlag(MOVEFLAG_ONTRANSPORT))
89 data >> t_guid.ReadAsPacked();
90 data >> t_pos.x;
91 data >> t_pos.y;
92 data >> t_pos.z;
93 data >> t_pos.o;
94 data >> t_time;
95 data >> t_seat;
97 if(moveFlags2 & MOVEFLAG2_INTERP_MOVEMENT)
98 data >> t_time2;
101 if((HasMovementFlag(MovementFlags(MOVEFLAG_SWIMMING | MOVEFLAG_FLYING))) || (moveFlags2 & MOVEFLAG2_ALLOW_PITCHING))
103 data >> s_pitch;
106 data >> fallTime;
108 if(HasMovementFlag(MOVEFLAG_FALLING))
110 data >> j_velocity;
111 data >> j_sinAngle;
112 data >> j_cosAngle;
113 data >> j_xyspeed;
116 if(HasMovementFlag(MOVEFLAG_SPLINE_ELEVATION))
118 data >> u_unk1;
122 void MovementInfo::Write(ByteBuffer &data) const
124 data << moveFlags;
125 data << moveFlags2;
126 data << time;
127 data << pos.x;
128 data << pos.y;
129 data << pos.z;
130 data << pos.o;
132 if(HasMovementFlag(MOVEFLAG_ONTRANSPORT))
134 data << t_guid.WriteAsPacked();
135 data << t_pos.x;
136 data << t_pos.y;
137 data << t_pos.z;
138 data << t_pos.o;
139 data << t_time;
140 data << t_seat;
142 if(moveFlags2 & MOVEFLAG2_INTERP_MOVEMENT)
143 data << t_time2;
146 if((HasMovementFlag(MovementFlags(MOVEFLAG_SWIMMING | MOVEFLAG_FLYING))) || (moveFlags2 & MOVEFLAG2_ALLOW_PITCHING))
148 data << s_pitch;
151 data << fallTime;
153 if(HasMovementFlag(MOVEFLAG_FALLING))
155 data << j_velocity;
156 data << j_sinAngle;
157 data << j_cosAngle;
158 data << j_xyspeed;
161 if(HasMovementFlag(MOVEFLAG_SPLINE_ELEVATION))
163 data << u_unk1;
167 Unit::Unit()
168 : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostileRefManager(this)
170 m_objectType |= TYPEMASK_UNIT;
171 m_objectTypeId = TYPEID_UNIT;
173 m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION);
175 m_attackTimer[BASE_ATTACK] = 0;
176 m_attackTimer[OFF_ATTACK] = 0;
177 m_attackTimer[RANGED_ATTACK] = 0;
178 m_modAttackSpeedPct[BASE_ATTACK] = 1.0f;
179 m_modAttackSpeedPct[OFF_ATTACK] = 1.0f;
180 m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f;
182 m_extraAttacks = 0;
184 m_state = 0;
185 m_form = FORM_NONE;
186 m_deathState = ALIVE;
188 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
189 m_currentSpells[i] = NULL;
191 m_castCounter = 0;
193 m_addDmgOnce = 0;
195 for(int i = 0; i < MAX_TOTEM_SLOT; ++i)
196 m_TotemSlot[i] = 0;
198 m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
199 //m_Aura = NULL;
200 //m_AurasCheck = 2000;
201 //m_removeAuraTimer = 4;
202 m_AurasUpdateIterator = m_Auras.end();
203 m_AuraFlags = 0;
205 m_Visibility = VISIBILITY_ON;
207 m_detectInvisibilityMask = 0;
208 m_invisibilityMask = 0;
209 m_transform = 0;
210 m_ShapeShiftFormSpellId = 0;
211 m_canModifyStats = false;
213 for (int i = 0; i < MAX_SPELL_IMMUNITY; ++i)
214 m_spellImmune[i].clear();
215 for (int i = 0; i < UNIT_MOD_END; ++i)
217 m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
218 m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
219 m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f;
220 m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f;
222 // implement 50% base damage from offhand
223 m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
225 for (int i = 0; i < MAX_ATTACK; ++i)
227 m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
228 m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
230 for (int i = 0; i < MAX_STATS; ++i)
231 m_createStats[i] = 0.0f;
233 m_attacking = NULL;
234 m_modMeleeHitChance = 0.0f;
235 m_modRangedHitChance = 0.0f;
236 m_modSpellHitChance = 0.0f;
237 m_baseSpellCritChance = 5;
239 m_CombatTimer = 0;
240 m_lastManaUseTimer = 0;
242 //m_victimThreat = 0.0f;
243 for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
244 m_threatModifier[i] = 1.0f;
245 m_isSorted = true;
246 for (int i = 0; i < MAX_MOVE_TYPE; ++i)
247 m_speed_rate[i] = 1.0f;
249 m_charmInfo = NULL;
251 // remove aurastates allowing special moves
252 for(int i=0; i < MAX_REACTIVE; ++i)
253 m_reactiveTimer[i] = 0;
256 Unit::~Unit()
258 // set current spells as deletable
259 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
261 if (m_currentSpells[i])
263 m_currentSpells[i]->SetReferencedFromCurrent(false);
264 m_currentSpells[i] = NULL;
268 if (m_charmInfo)
269 delete m_charmInfo;
271 // those should be already removed at "RemoveFromWorld()" call
272 ASSERT(m_gameObj.size() == 0);
273 ASSERT(m_dynObjGUIDs.size() == 0);
274 ASSERT(m_deletedAuras.size() == 0);
277 void Unit::Update( uint32 p_time )
279 if(!IsInWorld())
280 return;
282 /*if(p_time > m_AurasCheck)
284 m_AurasCheck = 2000;
285 _UpdateAura();
286 }else
287 m_AurasCheck -= p_time;*/
289 // WARNING! Order of execution here is important, do not change.
290 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
291 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
292 m_Events.Update( p_time );
293 _UpdateSpells( p_time );
295 CleanupDeletedAuras();
297 if (m_lastManaUseTimer)
299 if (p_time >= m_lastManaUseTimer)
300 m_lastManaUseTimer = 0;
301 else
302 m_lastManaUseTimer -= p_time;
305 if (CanHaveThreatList())
306 getThreatManager().UpdateForClient(p_time);
308 // update combat timer only for players and pets
309 if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet() || ((Creature*)this)->isCharmed()))
311 // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
312 // targets without stopping half way there and running off.
313 // These flags are reset after target dies or another command is given.
314 if (m_HostileRefManager.isEmpty())
316 // m_CombatTimer set at aura start and it will be freeze until aura removing
317 if (m_CombatTimer <= p_time)
318 CombatStop();
319 else
320 m_CombatTimer -= p_time;
324 if (uint32 base_att = getAttackTimer(BASE_ATTACK))
326 setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time) );
329 // update abilities available only for fraction of time
330 UpdateReactives( p_time );
332 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
333 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
334 ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f);
336 i_motionMaster.UpdateMotion(p_time);
339 bool Unit::haveOffhandWeapon() const
341 if(GetTypeId() == TYPEID_PLAYER)
342 return ((Player*)this)->GetWeaponForAttack(OFF_ATTACK,true,true);
343 else
344 return false;
347 void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, SplineType type, SplineFlags flags, uint32 Time, Player* player, ...)
350 va_list vargs;
351 va_start(vargs,player);
353 float moveTime = (float)Time;
355 WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
356 data << GetPackGUID();
357 data << uint8(0); // new in 3.1 bool, used to toggle MOVEFLAG2_UNK4 = 0x0040 on client side
358 data << GetPositionX() << GetPositionY() << GetPositionZ();
359 data << uint32(getMSTime());
361 data << uint8(type); // unknown
362 switch(type)
364 case SPLINETYPE_NORMAL: // normal packet
365 break;
366 case SPLINETYPE_STOP: // stop packet (raw pos?)
367 va_end(vargs);
368 SendMessageToSet( &data, true );
369 return;
370 case SPLINETYPE_FACINGSPOT: // facing spot, not used currently
372 data << float(va_arg(vargs,double));
373 data << float(va_arg(vargs,double));
374 data << float(va_arg(vargs,double));
375 break;
377 case SPLINETYPE_FACINGTARGET:
378 data << uint64(va_arg(vargs,uint64));
379 break;
380 case SPLINETYPE_FACINGANGLE: // not used currently
381 data << float(va_arg(vargs,double)); // facing angle
382 break;
385 data << uint32(flags);
387 // enable me if things goes wrong or looks ugly, it is however an old hack
388 // if(flags & SPLINEFLAG_WALKMODE)
389 // moveTime *= 1.05f;
391 data << uint32(moveTime); // Time in between points
392 data << uint32(1); // 1 single waypoint
393 data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
395 va_end(vargs);
397 if(player)
398 player->GetSession()->SendPacket(&data);
399 else
400 SendMessageToSet( &data, true );
403 void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime, Player* player)
405 if (!transitTime)
407 if(GetTypeId()==TYPEID_PLAYER)
409 Traveller<Player> traveller(*(Player*)this);
410 transitTime = traveller.GetTotalTrevelTimeTo(x, y, z);
412 else
414 Traveller<Creature> traveller(*(Creature*)this);
415 transitTime = traveller.GetTotalTrevelTimeTo(x, y, z);
418 //float orientation = (float)atan2((double)dy, (double)dx);
419 SplineFlags flags = GetTypeId() == TYPEID_PLAYER ? SPLINEFLAG_WALKMODE : ((Creature*)this)->GetSplineFlags();
420 SendMonsterMove(x, y, z, SPLINETYPE_NORMAL, flags, transitTime, player);
423 void Unit::BuildHeartBeatMsg(WorldPacket *data) const
425 MovementFlags move_flags = GetTypeId()==TYPEID_PLAYER
426 ? ((Player const*)this)->m_movementInfo.GetMovementFlags()
427 : MOVEFLAG_NONE;
429 data->Initialize(MSG_MOVE_HEARTBEAT, 32);
430 *data << GetPackGUID();
431 *data << uint32(move_flags); // movement flags
432 *data << uint16(0); // 2.3.0
433 *data << uint32(getMSTime()); // time
434 *data << float(GetPositionX());
435 *data << float(GetPositionY());
436 *data << float(GetPositionZ());
437 *data << float(GetOrientation());
438 *data << uint32(0);
441 void Unit::resetAttackTimer(WeaponAttackType type)
443 m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
446 bool Unit::canReachWithAttack(Unit *pVictim) const
448 ASSERT(pVictim);
449 float reach = GetFloatValue(UNIT_FIELD_COMBATREACH);
450 if( reach <= 0.0f )
451 reach = 1.0f;
452 return IsWithinDistInMap(pVictim, reach);
455 void Unit::RemoveSpellsCausingAura(AuraType auraType)
457 if (auraType >= TOTAL_AURAS) return;
458 AuraList::const_iterator iter, next;
459 for (iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); iter = next)
461 next = iter;
462 ++next;
464 if (*iter)
466 RemoveAurasDueToSpell((*iter)->GetId());
467 if (!m_modAuras[auraType].empty())
468 next = m_modAuras[auraType].begin();
469 else
470 return;
475 bool Unit::HasAuraType(AuraType auraType) const
477 return (!m_modAuras[auraType].empty());
480 /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
481 void Unit::RemoveSpellbyDamageTaken(AuraType auraType, uint32 damage)
483 if(!HasAuraType(auraType))
484 return;
486 // The chance to dispel an aura depends on the damage taken with respect to the casters level.
487 uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50;
488 float chance = float(damage) / max_dmg * 100.0f;
489 if (roll_chance_f(chance))
490 RemoveSpellsCausingAura(auraType);
493 void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb)
495 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
497 if(absorb)
498 absorb += damage;
499 damage = 0;
500 return;
503 //You don't lose health from damage taken from another player while in a sanctuary
504 //You still see it in the combat log though
505 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
507 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
508 if(area && area->flags & AREA_FLAG_SANCTUARY) //sanctuary
510 if(absorb)
511 absorb += damage;
512 damage = 0;
516 uint32 originalDamage = damage;
518 //Script Event damage Deal
519 if( GetTypeId()== TYPEID_UNIT && ((Creature *)this)->AI())
520 ((Creature *)this)->AI()->DamageDeal(pVictim, damage);
521 //Script Event damage taken
522 if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
523 ((Creature *)pVictim)->AI()->DamageTaken(this, damage);
525 if(absorb && originalDamage > damage)
526 absorb += (originalDamage - damage);
529 uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
531 // remove affects from victim (including from 0 damage and DoTs)
532 if(pVictim != this)
533 pVictim->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
535 // remove affects from attacker at any non-DoT damage (including 0 damage)
536 if( damagetype != DOT)
538 RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
539 RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
541 if(pVictim != this)
542 RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY);
544 if(pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->IsStandState() && !pVictim->hasUnitState(UNIT_STAT_STUNNED))
545 pVictim->SetStandState(UNIT_STAND_STATE_STAND);
548 if(!damage)
550 // Rage from physical damage received .
551 if(cleanDamage && cleanDamage->damage && (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) && pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE))
552 ((Player*)pVictim)->RewardRage(cleanDamage->damage, 0, false);
554 return 0;
556 if (!spellProto || !IsSpellHaveAura(spellProto,SPELL_AURA_MOD_FEAR))
557 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR, damage);
558 // root type spells do not dispel the root effect
559 if (!spellProto || !(spellProto->Mechanic == MECHANIC_ROOT || IsSpellHaveAura(spellProto,SPELL_AURA_MOD_ROOT)))
560 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT, damage);
562 // no xp,health if type 8 /critters/
563 if(pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER)
565 pVictim->setDeathState(JUST_DIED);
566 pVictim->SetHealth(0);
568 // allow loot only if has loot_id in creature_template
569 CreatureInfo const* cInfo = ((Creature*)pVictim)->GetCreatureInfo();
570 if(cInfo && cInfo->lootid)
571 pVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
573 // some critters required for quests (need normal entry instead possible heroic in any cases)
574 if(GetTypeId() == TYPEID_PLAYER)
575 if(CreatureInfo const* normalInfo = ObjectMgr::GetCreatureTemplate(pVictim->GetEntry()))
576 ((Player*)this)->KilledMonster(normalInfo,pVictim->GetObjectGuid());
578 return damage;
581 DEBUG_LOG("DealDamageStart");
583 uint32 health = pVictim->GetHealth();
584 DETAIL_LOG("deal dmg:%d to health:%d ",damage,health);
586 // duel ends when player has 1 or less hp
587 bool duel_hasEnded = false;
588 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1))
590 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
591 if(((Player*)pVictim)->duel->opponent==this || ((Player*)pVictim)->duel->opponent->GetGUID() == GetOwnerGUID())
592 damage = health-1;
594 duel_hasEnded = true;
596 //Get in CombatState
597 if(pVictim != this && damagetype != DOT)
599 SetInCombatWith(pVictim);
600 pVictim->SetInCombatWith(this);
602 if(Player* attackedPlayer = pVictim->GetCharmerOrOwnerPlayerOrPlayerItself())
603 SetContestedPvP(attackedPlayer);
606 // Rage from Damage made (only from direct weapon damage)
607 if( cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && GetTypeId() == TYPEID_PLAYER && (getPowerType() == POWER_RAGE))
609 uint32 weaponSpeedHitFactor;
611 switch(cleanDamage->attackType)
613 case BASE_ATTACK:
615 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
616 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7);
617 else
618 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
620 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
622 break;
624 case OFF_ATTACK:
626 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
627 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
628 else
629 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f);
631 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
633 break;
635 case RANGED_ATTACK:
636 break;
640 if (GetTypeId() == TYPEID_PLAYER && this != pVictim)
642 Player *killer = ((Player*)this);
644 // in bg, count dmg if victim is also a player
645 if (pVictim->GetTypeId()==TYPEID_PLAYER)
647 if (BattleGround *bg = killer->GetBattleGround())
649 // FIXME: kept by compatibility. don't know in BG if the restriction apply.
650 bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
654 killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, damage, 0, pVictim);
655 killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT, damage);
658 if (pVictim->GetTypeId() == TYPEID_PLAYER)
659 ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED, damage);
661 if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->HasLootRecipient())
662 ((Creature*)pVictim)->SetLootRecipient(this);
664 if (health <= damage)
666 DEBUG_LOG("DealDamage: victim just died");
668 // find player: owner of controlled `this` or `this` itself maybe
669 // for loot will be sued only if group_tap==NULL
670 Player *player_tap = GetCharmerOrOwnerPlayerOrPlayerItself();
671 Group *group_tap = NULL;
673 // find owner of pVictim, used for creature cases, AI calls
674 Unit* pOwner = pVictim->GetCharmerOrOwner();
676 // in creature kill case group/player tap stored for creature
677 if (pVictim->GetTypeId() == TYPEID_UNIT)
679 group_tap = ((Creature*)pVictim)->GetGroupLootRecipient();
681 if (Player* recipient = ((Creature*)pVictim)->GetOriginalLootRecipient())
682 player_tap = recipient;
684 // in player kill case group tap selected by player_tap (killer-player itself, or charmer, or owner, etc)
685 else
687 if (player_tap)
688 group_tap = player_tap->GetGroup();
691 if (pVictim->GetTypeId() == TYPEID_PLAYER)
693 ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health);
694 if (player_tap)
695 player_tap->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL,1,0,pVictim);
698 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
699 if(player_tap && player_tap != pVictim)
701 player_tap->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
703 WorldPacket data(SMSG_PARTYKILLLOG, (8+8)); //send event PARTY_KILL
704 data << player_tap->GetObjectGuid(); //player with killing blow
705 data << pVictim->GetObjectGuid(); //victim
707 if (group_tap)
708 group_tap->BroadcastPacket(&data, false, group_tap->GetMemberGroup(player_tap->GetGUID()),player_tap->GetGUID());
710 player_tap->SendDirectMessage(&data);
713 // Reward player, his pets, and group/raid members
714 if (player_tap != pVictim)
716 if (group_tap)
717 group_tap->RewardGroupAtKill(pVictim);
718 else if (player_tap)
719 player_tap->RewardSinglePlayerAtKill(pVictim);
722 DEBUG_LOG("DealDamageAttackStop");
724 // stop combat
725 pVictim->CombatStop();
726 pVictim->getHostileRefManager().deleteReferences();
728 bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795;
730 // if talent known but not triggered (check priest class for speedup check)
731 Aura* spiritOfRedemtionTalentReady = NULL;
732 if( !damageFromSpiritOfRedemtionTalent && // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
733 pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST )
735 AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
736 for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
738 if((*itr)->GetSpellProto()->SpellIconID==1654)
740 spiritOfRedemtionTalentReady = *itr;
741 break;
746 DEBUG_LOG("SET JUST_DIED");
747 if(!spiritOfRedemtionTalentReady)
748 pVictim->setDeathState(JUST_DIED);
750 DEBUG_LOG("DealDamageHealth1");
752 if(spiritOfRedemtionTalentReady)
754 // save value before aura remove
755 uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
756 if(!ressSpellId)
757 ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId();
759 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
760 pVictim->RemoveAllAurasOnDeath();
762 // restore for use at real death
763 pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
765 // FORM_SPIRITOFREDEMPTION and related auras
766 pVictim->CastSpell(pVictim,27827,true,NULL,spiritOfRedemtionTalentReady);
768 else
769 pVictim->SetHealth(0);
771 // remember victim PvP death for corpse type and corpse reclaim delay
772 // at original death (not at SpiritOfRedemtionTalent timeout)
773 if( pVictim->GetTypeId()==TYPEID_PLAYER && !damageFromSpiritOfRedemtionTalent )
774 ((Player*)pVictim)->SetPvPDeath(player_tap != NULL);
776 // Call KilledUnit for creatures
777 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
778 ((Creature*)this)->AI()->KilledUnit(pVictim);
780 // achievement stuff
781 if (pVictim->GetTypeId() == TYPEID_PLAYER)
783 if (GetTypeId() == TYPEID_UNIT)
784 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
785 else if(GetTypeId() == TYPEID_PLAYER && pVictim != this)
786 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ((Player*)this)->GetTeam());
789 // 10% durability loss on death
790 // clean InHateListOf
791 if (pVictim->GetTypeId() == TYPEID_PLAYER)
793 // only if not player and not controlled by player pet. And not at BG
794 if (durabilityLoss && !player_tap && !((Player*)pVictim)->InBattleGround())
796 DEBUG_LOG("We are dead, loosing 10 percents durability");
797 ((Player*)pVictim)->DurabilityLossAll(0.10f,false);
798 // durability lost message
799 WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
800 ((Player*)pVictim)->GetSession()->SendPacket(&data);
803 else // creature died
805 DEBUG_LOG("DealDamageNotPlayer");
806 Creature *cVictim = (Creature*)pVictim;
808 if(!cVictim->isPet())
810 cVictim->DeleteThreatList();
811 // only lootable if it has loot or can drop gold
812 if(cVictim->GetCreatureInfo()->lootid || cVictim->GetCreatureInfo()->maxgold > 0)
813 cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
814 else
815 cVictim->lootForBody = true; // needed for skinning
817 // Call creature just died function
818 if (cVictim->AI())
819 cVictim->AI()->JustDied(this);
821 if (cVictim->isTemporarySummon())
823 TemporarySummon* pSummon = (TemporarySummon*)cVictim;
824 if (pSummon->GetSummonerGuid().IsCreature())
825 if(Creature* pSummoner = cVictim->GetMap()->GetCreature(pSummon->GetSummonerGuid()))
826 if (pSummoner->AI())
827 pSummoner->AI()->SummonedCreatureJustDied(cVictim);
829 else if (pOwner && pOwner->GetTypeId() == TYPEID_UNIT)
831 if (((Creature*)pOwner)->AI())
832 ((Creature*)pOwner)->AI()->SummonedCreatureJustDied(cVictim);
835 // Dungeon specific stuff, only applies to players killing creatures
836 if(cVictim->GetInstanceId())
838 Map *m = cVictim->GetMap();
839 Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
840 // TODO: do instance binding anyway if the charmer/owner is offline
842 if(m->IsDungeon() && creditedPlayer)
844 if (m->IsRaidOrHeroicDungeon())
846 if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
847 ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
849 else
851 // the reset time is set but not added to the scheduler
852 // until the players leave the instance
853 time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR;
854 if(InstanceSave *save = sInstanceSaveMgr.GetInstanceSave(cVictim->GetInstanceId()))
855 if(save->GetResetTime() < resettime) save->SetResetTime(resettime);
861 // last damage from non duel opponent or opponent controlled creature
862 if(duel_hasEnded)
864 ASSERT(pVictim->GetTypeId()==TYPEID_PLAYER);
865 Player *he = (Player*)pVictim;
867 ASSERT(he->duel);
869 he->duel->opponent->CombatStopWithPets(true);
870 he->CombatStopWithPets(true);
872 he->DuelComplete(DUEL_INTERUPTED);
875 // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
876 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->InBattleGround())
878 Player *killed = ((Player*)pVictim);
879 if(BattleGround *bg = killed->GetBattleGround())
880 if(player_tap)
881 bg->HandleKillPlayer(killed, player_tap);
883 else if(pVictim->GetTypeId() == TYPEID_UNIT)
885 if (player_tap)
886 if (BattleGround *bg = player_tap->GetBattleGround())
887 bg->HandleKillUnit((Creature*)pVictim, player_tap);
890 else // if (health <= damage)
892 DEBUG_LOG("DealDamageAlive");
894 if (pVictim->GetTypeId() == TYPEID_PLAYER)
895 ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, damage);
897 pVictim->ModifyHealth(- (int32)damage);
899 if(damagetype != DOT)
901 if(!getVictim())
903 // if not have main target then attack state with target (including AI call)
904 //start melee attacks only after melee hit
905 Attack(pVictim,(damagetype == DIRECT_DAMAGE));
908 // if damage pVictim call AI reaction
909 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
910 ((Creature*)pVictim)->AI()->AttackedBy(this);
913 // polymorphed, hex and other negative transformed cases
914 uint32 morphSpell = pVictim->getTransForm();
915 if (morphSpell && !IsPositiveSpell(morphSpell))
917 if (SpellEntry const* morphEntry = sSpellStore.LookupEntry(morphSpell))
919 if (IsSpellHaveAura(morphEntry, SPELL_AURA_MOD_CONFUSE))
920 pVictim->RemoveAurasDueToSpell(morphSpell);
921 else if (IsSpellHaveAura(morphEntry, SPELL_AURA_MOD_PACIFY_SILENCE))
922 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_PACIFY_SILENCE, damage);
926 if(damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE)
928 if (!spellProto || !(spellProto->AuraInterruptFlags&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE))
929 pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE);
931 if (pVictim->GetTypeId() != TYPEID_PLAYER)
933 if(spellProto && IsDamageToThreatSpell(spellProto))
934 pVictim->AddThreat(this, float(damage*2), (cleanDamage && cleanDamage->hitOutCome == MELEE_HIT_CRIT), damageSchoolMask, spellProto);
935 else
936 pVictim->AddThreat(this, float(damage), (cleanDamage && cleanDamage->hitOutCome == MELEE_HIT_CRIT), damageSchoolMask, spellProto);
938 else // victim is a player
940 // Rage from damage received
941 if(this != pVictim && pVictim->getPowerType() == POWER_RAGE)
943 uint32 rage_damage = damage + (cleanDamage ? cleanDamage->damage : 0);
944 ((Player*)pVictim)->RewardRage(rage_damage, 0, false);
947 // random durability for items (HIT TAKEN)
948 if (roll_chance_f(sWorld.getConfig(CONFIG_FLOAT_RATE_DURABILITY_LOSS_DAMAGE)))
950 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
951 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot);
955 if(GetTypeId()==TYPEID_PLAYER)
957 // random durability for items (HIT DONE)
958 if (roll_chance_f(sWorld.getConfig(CONFIG_FLOAT_RATE_DURABILITY_LOSS_DAMAGE)))
960 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
961 ((Player*)this)->DurabilityPointLossForEquipSlot(slot);
965 // TODO: Store auras by interrupt flag to speed this up.
966 AuraMap& vAuras = pVictim->GetAuras();
967 for (AuraMap::const_iterator i = vAuras.begin(), next; i != vAuras.end(); i = next)
969 const SpellEntry *se = i->second->GetSpellProto();
970 next = i; ++next;
971 if (spellProto && spellProto->Id == se->Id) // Not drop auras added by self
972 continue;
973 if( se->AuraInterruptFlags & AURA_INTERRUPT_FLAG_DAMAGE )
975 bool remove = true;
976 if (se->procFlags & (1<<3))
978 if (!roll_chance_i(se->procChance))
979 remove = false;
981 if (remove)
983 pVictim->RemoveAurasDueToSpell(i->second->GetId());
984 // FIXME: this may cause the auras with proc chance to be rerolled several times
985 next = vAuras.begin();
990 if (damagetype != NODAMAGE && damage && pVictim->GetTypeId() == TYPEID_PLAYER)
992 if( damagetype != DOT )
994 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
996 // skip channeled spell (processed differently below)
997 if (i == CURRENT_CHANNELED_SPELL)
998 continue;
1000 if(Spell* spell = pVictim->GetCurrentSpell(CurrentSpellTypes(i)))
1002 if(spell->getState() == SPELL_STATE_PREPARING)
1004 if(spell->m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
1005 pVictim->InterruptSpell(CurrentSpellTypes(i));
1006 else
1007 spell->Delayed();
1013 if(Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL])
1015 if (spell->getState() == SPELL_STATE_CASTING)
1017 uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags;
1018 if( channelInterruptFlags & CHANNEL_FLAG_DELAY )
1020 if(pVictim!=this) //don't shorten the duration of channeling if you damage yourself
1021 spell->DelayedChannel();
1023 else if( (channelInterruptFlags & (CHANNEL_FLAG_DAMAGE | CHANNEL_FLAG_DAMAGE2)) )
1025 DETAIL_LOG("Spell %u canceled at damage!",spell->m_spellInfo->Id);
1026 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
1029 else if (spell->getState() == SPELL_STATE_DELAYED)
1030 // break channeled spell in delayed state on damage
1032 DETAIL_LOG("Spell %u canceled at damage!",spell->m_spellInfo->Id);
1033 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
1038 // last damage from duel opponent
1039 if(duel_hasEnded)
1041 ASSERT(pVictim->GetTypeId()==TYPEID_PLAYER);
1042 Player *he = (Player*)pVictim;
1044 ASSERT(he->duel);
1046 he->SetHealth(1);
1048 he->duel->opponent->CombatStopWithPets(true);
1049 he->CombatStopWithPets(true);
1051 he->CastSpell(he, 7267, true); // beg
1052 he->DuelComplete(DUEL_WON);
1056 DEBUG_LOG("DealDamageEnd returned %d damage", damage);
1058 return damage;
1061 void Unit::CastStop(uint32 except_spellid)
1063 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
1064 if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid)
1065 InterruptSpell(CurrentSpellTypes(i),false);
1068 void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, ObjectGuid originalCaster)
1070 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
1072 if(!spellInfo)
1074 sLog.outError("CastSpell: unknown spell id %i by caster: %s", spellId, GetObjectGuid().GetString().c_str());
1075 return;
1078 CastSpell(Victim, spellInfo, triggered, castItem, triggeredByAura, originalCaster);
1081 void Unit::CastSpell(Unit* Victim, SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, ObjectGuid originalCaster)
1083 if(!spellInfo)
1085 sLog.outError("CastSpell: unknown spell by caster: %s", GetObjectGuid().GetString().c_str());
1086 return;
1089 if (castItem)
1090 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
1092 if(originalCaster.IsEmpty() && triggeredByAura)
1093 originalCaster = triggeredByAura->GetCasterGUID();
1095 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
1097 SpellCastTargets targets;
1098 targets.setUnitTarget( Victim );
1099 spell->m_CastItem = castItem;
1100 spell->prepare(&targets, triggeredByAura);
1103 void Unit::CastCustomSpell(Unit* Victim,uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, ObjectGuid originalCaster)
1105 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
1107 if(!spellInfo)
1109 sLog.outError("CastCustomSpell: unknown spell id %i by caster: %s", spellId, GetObjectGuid().GetString().c_str());
1110 return;
1113 CastCustomSpell(Victim, spellInfo, bp0, bp1, bp2, triggered, castItem, triggeredByAura, originalCaster);
1116 void Unit::CastCustomSpell(Unit* Victim, SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, ObjectGuid originalCaster)
1118 if(!spellInfo)
1120 sLog.outError("CastCustomSpell: unknown spell by caster: %s", GetObjectGuid().GetString().c_str());
1121 return;
1124 if (castItem)
1125 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
1127 if(originalCaster.IsEmpty() && triggeredByAura)
1128 originalCaster = triggeredByAura->GetCasterGUID();
1130 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
1132 if(bp0)
1133 spell->m_currentBasePoints[EFFECT_INDEX_0] = *bp0;
1135 if(bp1)
1136 spell->m_currentBasePoints[EFFECT_INDEX_1] = *bp1;
1138 if(bp2)
1139 spell->m_currentBasePoints[EFFECT_INDEX_2] = *bp2;
1141 SpellCastTargets targets;
1142 targets.setUnitTarget( Victim );
1143 spell->m_CastItem = castItem;
1144 spell->prepare(&targets, triggeredByAura);
1147 // used for scripting
1148 void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, ObjectGuid originalCaster)
1150 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
1152 if(!spellInfo)
1154 sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s", spellId, GetObjectGuid().GetString().c_str());
1155 return;
1158 CastSpell(x, y, z, spellInfo, triggered, castItem, triggeredByAura, originalCaster);
1161 // used for scripting
1162 void Unit::CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, ObjectGuid originalCaster)
1164 if(!spellInfo)
1166 sLog.outError("CastSpell(x,y,z): unknown spell by caster: %s", GetObjectGuid().GetString().c_str());
1167 return;
1170 if (castItem)
1171 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
1173 if(originalCaster.IsEmpty() && triggeredByAura)
1174 originalCaster = triggeredByAura->GetCasterGUID();
1176 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
1178 SpellCastTargets targets;
1179 targets.setDestination(x, y, z);
1180 spell->m_CastItem = castItem;
1181 spell->prepare(&targets, triggeredByAura);
1184 // Obsolete func need remove, here only for comotability vs another patches
1185 uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage)
1187 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
1188 SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, spellInfo->SchoolMask);
1189 CalculateSpellDamage(&damageInfo, damage, spellInfo);
1190 damageInfo.target->CalculateAbsorbResistBlock(this, &damageInfo, spellInfo);
1191 DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
1192 SendSpellNonMeleeDamageLog(&damageInfo);
1193 DealSpellDamage(&damageInfo, true);
1194 return damageInfo.damage;
1197 void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType)
1199 SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask);
1200 Unit *pVictim = damageInfo->target;
1202 if (damage < 0)
1203 return;
1205 if(!this || !pVictim)
1206 return;
1207 if(!this->isAlive() || !pVictim->isAlive())
1208 return;
1210 // Check spell crit chance
1211 bool crit = IsSpellCrit(pVictim, spellInfo, damageSchoolMask, attackType);
1213 // damage bonus (per damage class)
1214 switch (spellInfo->DmgClass)
1216 // Melee and Ranged Spells
1217 case SPELL_DAMAGE_CLASS_RANGED:
1218 case SPELL_DAMAGE_CLASS_MELEE:
1220 //Calculate damage bonus
1221 damage = MeleeDamageBonusDone(pVictim, damage, attackType, spellInfo, SPELL_DIRECT_DAMAGE);
1222 damage = pVictim->MeleeDamageBonusTaken(this, damage, attackType, spellInfo, SPELL_DIRECT_DAMAGE);
1224 // if crit add critical bonus
1225 if (crit)
1227 damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
1228 damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
1229 // Resilience - reduce crit damage
1230 uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageSchoolMask);
1231 if (attackType != RANGED_ATTACK)
1232 damage -= pVictim->GetMeleeCritDamageReduction(redunction_affected_damage);
1233 else
1234 damage -= pVictim->GetRangedCritDamageReduction(redunction_affected_damage);
1237 break;
1238 // Magical Attacks
1239 case SPELL_DAMAGE_CLASS_NONE:
1240 case SPELL_DAMAGE_CLASS_MAGIC:
1242 // Calculate damage bonus
1243 damage = SpellDamageBonusDone(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
1244 damage = pVictim->SpellDamageBonusTaken(this, spellInfo, damage, SPELL_DIRECT_DAMAGE);
1246 // If crit add critical bonus
1247 if (crit)
1249 damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
1250 damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
1251 // Resilience - reduce crit damage
1252 uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageSchoolMask);
1253 damage -= pVictim->GetSpellCritDamageReduction(redunction_affected_damage);
1256 break;
1259 // only from players
1260 if (GetTypeId() == TYPEID_PLAYER)
1262 uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageSchoolMask);
1263 damage -= pVictim->GetSpellDamageReduction(redunction_affected_damage);
1266 // damage mitigation
1267 if (damage > 0)
1269 // physical damage => armor
1270 if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)
1272 uint32 armor_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageSchoolMask);
1273 damage = damage - armor_affected_damage + CalcArmorReducedDamage(pVictim, armor_affected_damage);
1276 else
1277 damage = 0;
1278 damageInfo->damage = damage;
1281 void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
1283 if (!damageInfo)
1284 return;
1286 Unit *pVictim = damageInfo->target;
1288 if(!this || !pVictim)
1289 return;
1291 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
1292 return;
1294 SpellEntry const *spellProto = sSpellStore.LookupEntry(damageInfo->SpellID);
1295 if (spellProto == NULL)
1297 DEBUG_LOG("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo->SpellID);
1298 return;
1301 //You don't lose health from damage taken from another player while in a sanctuary
1302 //You still see it in the combat log though
1303 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1305 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
1306 if(area && area->flags & AREA_FLAG_SANCTUARY) // sanctuary
1307 return;
1310 // Call default DealDamage (send critical in hit info for threat calculation)
1311 CleanDamage cleanDamage(0, BASE_ATTACK, damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT ? MELEE_HIT_CRIT : MELEE_HIT_NORMAL);
1312 DealDamage(pVictim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss);
1315 //TODO for melee need create structure as in
1316 void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType)
1318 damageInfo->attacker = this;
1319 damageInfo->target = pVictim;
1320 damageInfo->damageSchoolMask = GetMeleeDamageSchoolMask();
1321 damageInfo->attackType = attackType;
1322 damageInfo->damage = 0;
1323 damageInfo->cleanDamage = 0;
1324 damageInfo->absorb = 0;
1325 damageInfo->resist = 0;
1326 damageInfo->blocked_amount = 0;
1328 damageInfo->TargetState = 0;
1329 damageInfo->HitInfo = 0;
1330 damageInfo->procAttacker = PROC_FLAG_NONE;
1331 damageInfo->procVictim = PROC_FLAG_NONE;
1332 damageInfo->procEx = PROC_EX_NONE;
1333 damageInfo->hitOutCome = MELEE_HIT_EVADE;
1335 if(!this || !pVictim)
1336 return;
1337 if(!this->isAlive() || !pVictim->isAlive())
1338 return;
1340 // Select HitInfo/procAttacker/procVictim flag based on attack type
1341 switch (attackType)
1343 case BASE_ATTACK:
1344 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT;
1345 damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;
1346 damageInfo->HitInfo = HITINFO_NORMALSWING2;
1347 break;
1348 case OFF_ATTACK:
1349 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
1350 damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
1351 damageInfo->HitInfo = HITINFO_LEFTSWING;
1352 break;
1353 case RANGED_ATTACK:
1354 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
1355 damageInfo->procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
1356 damageInfo->HitInfo = 0x08;// test
1357 break;
1358 default:
1359 break;
1362 // Physical Immune check
1363 if (damageInfo->target->IsImmunedToDamage(damageInfo->damageSchoolMask))
1365 damageInfo->HitInfo |= HITINFO_NORMALSWING;
1366 damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE;
1368 damageInfo->procEx |=PROC_EX_IMMUNE;
1369 damageInfo->damage = 0;
1370 damageInfo->cleanDamage = 0;
1371 return;
1373 damage += CalculateDamage (damageInfo->attackType, false);
1374 // Add melee damage bonus
1375 damage = MeleeDamageBonusDone(damageInfo->target, damage, damageInfo->attackType);
1376 damage = damageInfo->target->MeleeDamageBonusTaken(this, damage, damageInfo->attackType);
1377 // Calculate armor reduction
1379 uint32 armor_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageInfo->damageSchoolMask);
1380 damageInfo->damage = damage - armor_affected_damage + CalcArmorReducedDamage(damageInfo->target, armor_affected_damage);
1381 damageInfo->cleanDamage += damage - damageInfo->damage;
1383 damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType);
1385 // Disable parry or dodge for ranged attack
1386 if (damageInfo->attackType == RANGED_ATTACK)
1388 if (damageInfo->hitOutCome == MELEE_HIT_PARRY) damageInfo->hitOutCome = MELEE_HIT_NORMAL;
1389 if (damageInfo->hitOutCome == MELEE_HIT_DODGE) damageInfo->hitOutCome = MELEE_HIT_MISS;
1392 switch(damageInfo->hitOutCome)
1394 case MELEE_HIT_EVADE:
1396 damageInfo->HitInfo |= HITINFO_MISS|HITINFO_SWINGNOHITSOUND;
1397 damageInfo->TargetState = VICTIMSTATE_EVADES;
1399 damageInfo->procEx|=PROC_EX_EVADE;
1400 damageInfo->damage = 0;
1401 damageInfo->cleanDamage = 0;
1402 return;
1404 case MELEE_HIT_MISS:
1406 damageInfo->HitInfo |= HITINFO_MISS;
1407 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1409 damageInfo->procEx|=PROC_EX_MISS;
1410 damageInfo->damage = 0;
1411 damageInfo->cleanDamage = 0;
1412 break;
1414 case MELEE_HIT_NORMAL:
1415 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1416 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1417 break;
1418 case MELEE_HIT_CRIT:
1420 damageInfo->HitInfo |= HITINFO_CRITICALHIT;
1421 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1423 damageInfo->procEx|=PROC_EX_CRITICAL_HIT;
1424 // Crit bonus calc
1425 damageInfo->damage += damageInfo->damage;
1426 int32 mod=0;
1427 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1428 if(damageInfo->attackType == RANGED_ATTACK)
1429 mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
1430 else
1431 mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
1433 mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, SPELL_SCHOOL_MASK_NORMAL);
1435 uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask();
1437 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1438 mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
1439 if (mod!=0)
1440 damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f));
1442 // Resilience - reduce crit damage
1443 uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damageInfo->damage,damageInfo->damageSchoolMask);
1444 uint32 resilienceReduction;
1445 if (attackType != RANGED_ATTACK)
1446 resilienceReduction = pVictim->GetMeleeCritDamageReduction(redunction_affected_damage);
1447 else
1448 resilienceReduction = pVictim->GetRangedCritDamageReduction(redunction_affected_damage);
1450 damageInfo->damage -= resilienceReduction;
1451 damageInfo->cleanDamage += resilienceReduction;
1452 break;
1454 case MELEE_HIT_PARRY:
1455 damageInfo->TargetState = VICTIMSTATE_PARRY;
1456 damageInfo->procEx |= PROC_EX_PARRY;
1457 damageInfo->cleanDamage += damageInfo->damage;
1458 damageInfo->damage = 0;
1459 break;
1461 case MELEE_HIT_DODGE:
1462 damageInfo->TargetState = VICTIMSTATE_DODGE;
1463 damageInfo->procEx|=PROC_EX_DODGE;
1464 damageInfo->cleanDamage += damageInfo->damage;
1465 damageInfo->damage = 0;
1466 break;
1467 case MELEE_HIT_BLOCK:
1469 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1470 damageInfo->HitInfo |= HITINFO_BLOCK;
1471 damageInfo->procEx |= PROC_EX_BLOCK;
1472 damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
1474 // Target has a chance to double the blocked amount if it has SPELL_AURA_MOD_BLOCK_CRIT_CHANCE
1475 if (roll_chance_i(pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_CRIT_CHANCE)))
1476 damageInfo->blocked_amount *= 2;
1478 if (damageInfo->blocked_amount >= damageInfo->damage)
1480 damageInfo->TargetState = VICTIMSTATE_BLOCKS;
1481 damageInfo->blocked_amount = damageInfo->damage;
1482 damageInfo->procEx |= PROC_EX_FULL_BLOCK;
1484 else
1485 damageInfo->procEx |= PROC_EX_NORMAL_HIT; // Partial blocks can still cause attacker procs
1487 damageInfo->damage -= damageInfo->blocked_amount;
1488 damageInfo->cleanDamage += damageInfo->blocked_amount;
1489 break;
1491 case MELEE_HIT_GLANCING:
1493 damageInfo->HitInfo |= HITINFO_GLANCING;
1494 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1495 damageInfo->procEx |= PROC_EX_NORMAL_HIT;
1496 float reducePercent = 1.0f; //damage factor
1497 // calculate base values and mods
1498 float baseLowEnd = 1.3f;
1499 float baseHighEnd = 1.2f;
1500 switch(getClass()) // lowering base values for casters
1502 case CLASS_SHAMAN:
1503 case CLASS_PRIEST:
1504 case CLASS_MAGE:
1505 case CLASS_WARLOCK:
1506 case CLASS_DRUID:
1507 baseLowEnd -= 0.7f;
1508 baseHighEnd -= 0.3f;
1509 break;
1512 float maxLowEnd = 0.6f;
1513 switch(getClass()) // upper for melee classes
1515 case CLASS_WARRIOR:
1516 case CLASS_ROGUE:
1517 maxLowEnd = 0.91f; //If the attacker is a melee class then instead the lower value of 0.91
1520 // calculate values
1521 int32 diff = damageInfo->target->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo->attackType);
1522 float lowEnd = baseLowEnd - ( 0.05f * diff );
1523 float highEnd = baseHighEnd - ( 0.03f * diff );
1525 // apply max/min bounds
1526 if ( lowEnd < 0.01f ) //the low end must not go bellow 0.01f
1527 lowEnd = 0.01f;
1528 else if ( lowEnd > maxLowEnd ) //the smaller value of this and 0.6 is kept as the low end
1529 lowEnd = maxLowEnd;
1531 if ( highEnd < 0.2f ) //high end limits
1532 highEnd = 0.2f;
1533 if ( highEnd > 0.99f )
1534 highEnd = 0.99f;
1536 if(lowEnd > highEnd) // prevent negative range size
1537 lowEnd = highEnd;
1539 reducePercent = lowEnd + rand_norm_f() * ( highEnd - lowEnd );
1541 damageInfo->cleanDamage += damageInfo->damage-uint32(reducePercent * damageInfo->damage);
1542 damageInfo->damage = uint32(reducePercent * damageInfo->damage);
1543 break;
1545 case MELEE_HIT_CRUSHING:
1547 damageInfo->HitInfo |= HITINFO_CRUSHING;
1548 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1549 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1550 // 150% normal damage
1551 damageInfo->damage += (damageInfo->damage / 2);
1552 break;
1554 default:
1556 break;
1559 // only from players
1560 if (GetTypeId() == TYPEID_PLAYER)
1562 uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damageInfo->damage,damageInfo->damageSchoolMask);
1563 uint32 resilienceReduction;
1564 if (attackType != RANGED_ATTACK)
1565 resilienceReduction = pVictim->GetMeleeDamageReduction(redunction_affected_damage);
1566 else
1567 resilienceReduction = pVictim->GetRangedDamageReduction(redunction_affected_damage);
1568 damageInfo->damage -= resilienceReduction;
1569 damageInfo->cleanDamage += resilienceReduction;
1572 // Calculate absorb resist
1573 if(int32(damageInfo->damage) > 0)
1575 damageInfo->procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
1577 // Calculate absorb & resists
1578 uint32 absorb_affected_damage = CalcNotIgnoreAbsorbDamage(damageInfo->damage,damageInfo->damageSchoolMask);
1579 damageInfo->target->CalculateAbsorbAndResist(this, damageInfo->damageSchoolMask, DIRECT_DAMAGE, absorb_affected_damage, &damageInfo->absorb, &damageInfo->resist, true);
1580 damageInfo->damage-=damageInfo->absorb + damageInfo->resist;
1581 if (damageInfo->absorb)
1583 damageInfo->HitInfo|=HITINFO_ABSORB;
1584 damageInfo->procEx|=PROC_EX_ABSORB;
1586 if (damageInfo->resist)
1587 damageInfo->HitInfo|=HITINFO_RESIST;
1590 else // Umpossible get negative result but....
1591 damageInfo->damage = 0;
1594 void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
1596 if (damageInfo==0) return;
1597 Unit *pVictim = damageInfo->target;
1599 if(!this || !pVictim)
1600 return;
1602 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
1603 return;
1605 //You don't lose health from damage taken from another player while in a sanctuary
1606 //You still see it in the combat log though
1607 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1609 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
1610 if(area && area->flags & AREA_FLAG_SANCTUARY) // sanctuary
1611 return;
1614 // Hmmmm dont like this emotes client must by self do all animations
1615 if (damageInfo->HitInfo&HITINFO_CRITICALHIT)
1616 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
1617 if(damageInfo->blocked_amount && damageInfo->TargetState!=VICTIMSTATE_BLOCKS)
1618 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
1620 if(damageInfo->TargetState == VICTIMSTATE_PARRY)
1622 // Get attack timers
1623 float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
1624 float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
1625 // Reduce attack time
1626 if (pVictim->haveOffhandWeapon() && offtime < basetime)
1628 float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20f;
1629 float percent60 = 3.0f * percent20;
1630 if(offtime > percent20 && offtime <= percent60)
1632 pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
1634 else if(offtime > percent60)
1636 offtime -= 2.0f * percent20;
1637 pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
1640 else
1642 float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20f;
1643 float percent60 = 3.0f * percent20;
1644 if(basetime > percent20 && basetime <= percent60)
1646 pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
1648 else if(basetime > percent60)
1650 basetime -= 2.0f * percent20;
1651 pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
1656 // Call default DealDamage
1657 CleanDamage cleanDamage(damageInfo->cleanDamage,damageInfo->attackType,damageInfo->hitOutCome);
1658 DealDamage(pVictim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, damageInfo->damageSchoolMask, NULL, durabilityLoss);
1660 // If this is a creature and it attacks from behind it has a probability to daze it's victim
1661 if( (damageInfo->hitOutCome==MELEE_HIT_CRIT || damageInfo->hitOutCome==MELEE_HIT_CRUSHING || damageInfo->hitOutCome==MELEE_HIT_NORMAL || damageInfo->hitOutCome==MELEE_HIT_GLANCING) &&
1662 GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGUID() && !pVictim->HasInArc(M_PI_F, this) )
1664 // -probability is between 0% and 40%
1665 // 20% base chance
1666 float Probability = 20.0f;
1668 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1669 if( pVictim->getLevel() < 30 )
1670 Probability = 0.65f*pVictim->getLevel()+0.5f;
1672 uint32 VictimDefense=pVictim->GetDefenseSkillValue();
1673 uint32 AttackerMeleeSkill=GetUnitMeleeSkill();
1675 Probability *= AttackerMeleeSkill/(float)VictimDefense;
1677 if(Probability > 40.0f)
1678 Probability = 40.0f;
1680 if(roll_chance_f(Probability))
1681 CastSpell(pVictim, 1604, true);
1684 // If not miss
1685 if (!(damageInfo->HitInfo & HITINFO_MISS))
1687 // on weapon hit casts
1688 if(GetTypeId() == TYPEID_PLAYER && pVictim->isAlive())
1689 ((Player*)this)->CastItemCombatSpell(pVictim, damageInfo->attackType);
1691 // victim's damage shield
1692 std::set<Aura*> alreadyDone;
1693 AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
1694 for(AuraList::const_iterator i = vDamageShields.begin(); i != vDamageShields.end();)
1696 if (alreadyDone.find(*i) == alreadyDone.end())
1698 alreadyDone.insert(*i);
1699 uint32 damage=(*i)->GetModifier()->m_amount;
1700 SpellEntry const *i_spellProto = (*i)->GetSpellProto();
1701 //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
1702 //uint32 absorb;
1703 //uint32 resist;
1704 //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
1705 //damage-=absorb + resist;
1707 pVictim->DealDamageMods(this,damage,NULL);
1709 WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4));
1710 data << uint64(pVictim->GetGUID());
1711 data << uint64(GetGUID());
1712 data << uint32(i_spellProto->Id);
1713 data << uint32(damage); // Damage
1714 data << uint32(0); // Overkill
1715 data << uint32(i_spellProto->SchoolMask);
1716 pVictim->SendMessageToSet(&data, true );
1718 pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(i_spellProto), i_spellProto, true);
1720 i = vDamageShields.begin();
1722 else
1723 ++i;
1729 void Unit::HandleEmoteCommand(uint32 anim_id)
1731 WorldPacket data( SMSG_EMOTE, 4 + 8 );
1732 data << uint32(anim_id);
1733 data << uint64(GetGUID());
1734 SendMessageToSet(&data, true);
1737 void Unit::HandleEmoteState(uint32 anim_id)
1739 SetUInt32Value(UNIT_NPC_EMOTESTATE, anim_id);
1742 void Unit::HandleEmote(uint32 anim_id)
1744 if (!anim_id)
1745 HandleEmoteState(0);
1746 else if (EmotesEntry const* emoteEntry = sEmotesStore.LookupEntry(anim_id))
1748 if (emoteEntry->EmoteType) // 1,2 states, 0 command
1749 HandleEmoteState(anim_id);
1750 else
1751 HandleEmoteCommand(anim_id);
1755 uint32 Unit::CalcNotIgnoreAbsorbDamage( uint32 damage, SpellSchoolMask damageSchoolMask, SpellEntry const* spellInfo /*= NULL*/)
1757 float absorb_affected_rate = 1.0f;
1758 Unit::AuraList const& ignoreAbsorbSchool = GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL);
1759 for(Unit::AuraList::const_iterator i = ignoreAbsorbSchool.begin(); i != ignoreAbsorbSchool.end(); ++i)
1760 if ((*i)->GetMiscValue() & damageSchoolMask)
1761 absorb_affected_rate *= (100.0f - (*i)->GetModifier()->m_amount)/100.0f;
1763 if(spellInfo)
1765 Unit::AuraList const& ignoreAbsorbForSpell = GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL);
1766 for(Unit::AuraList::const_iterator citr = ignoreAbsorbForSpell.begin(); citr != ignoreAbsorbForSpell.end(); ++citr)
1767 if ((*citr)->isAffectedOnSpell(spellInfo))
1768 absorb_affected_rate *= (100.0f - (*citr)->GetModifier()->m_amount)/100.0f;
1771 return absorb_affected_rate <= 0.0f ? 0 : (absorb_affected_rate < 1.0f ? uint32(damage * absorb_affected_rate) : damage);
1774 uint32 Unit::CalcNotIgnoreDamageRedunction( uint32 damage, SpellSchoolMask damageSchoolMask)
1776 float absorb_affected_rate = 1.0f;
1777 Unit::AuraList const& ignoreAbsorb = GetAurasByType(SPELL_AURA_MOD_IGNORE_DAMAGE_REDUCTION_SCHOOL);
1778 for(Unit::AuraList::const_iterator i = ignoreAbsorb.begin(); i != ignoreAbsorb.end(); ++i)
1779 if ((*i)->GetMiscValue() & damageSchoolMask)
1780 absorb_affected_rate *= (100.0f - (*i)->GetModifier()->m_amount)/100.0f;
1782 return absorb_affected_rate <= 0.0f ? 0 : (absorb_affected_rate < 1.0f ? uint32(damage * absorb_affected_rate) : damage);
1785 uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
1787 uint32 newdamage = 0;
1788 float armor = (float)pVictim->GetArmor();
1790 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
1791 armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
1793 // Apply Player CR_ARMOR_PENETRATION rating and percent talents
1794 if (GetTypeId()==TYPEID_PLAYER)
1795 armor *= 1.0f - ((Player*)this)->GetArmorPenetrationPct() / 100.0f;
1797 if (armor < 0.0f)
1798 armor = 0.0f;
1800 float levelModifier = (float)getLevel();
1801 if (levelModifier > 59)
1802 levelModifier = levelModifier + (4.5f * (levelModifier-59));
1804 float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40);
1805 tmpvalue = tmpvalue/(1.0f + tmpvalue);
1807 if (tmpvalue < 0.0f)
1808 tmpvalue = 0.0f;
1809 if (tmpvalue > 0.75f)
1810 tmpvalue = 0.75f;
1812 newdamage = uint32(damage - (damage * tmpvalue));
1814 return (newdamage > 1) ? newdamage : 1;
1817 void Unit::CalculateAbsorbAndResist(Unit *pCaster, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, bool canReflect)
1819 if(!pCaster || !isAlive() || !damage)
1820 return;
1822 // Magic damage, check for resists
1823 if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL)==0)
1825 // Get base victim resistance for school
1826 float tmpvalue2 = (float)GetResistance(GetFirstSchoolInMask(schoolMask));
1827 // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
1828 tmpvalue2 += (float)pCaster->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask);
1830 tmpvalue2 *= (float)(0.15f / getLevel());
1831 if (tmpvalue2 < 0.0f)
1832 tmpvalue2 = 0.0f;
1833 if (tmpvalue2 > 0.75f)
1834 tmpvalue2 = 0.75f;
1835 uint32 ran = urand(0, 100);
1836 float faq[4] = {24.0f,6.0f,4.0f,6.0f};
1837 uint8 m = 0;
1838 float Binom = 0.0f;
1839 for (uint8 i = 0; i < 4; ++i)
1841 Binom += 2400 *( powf(tmpvalue2, float(i)) * powf( (1-tmpvalue2), float(4-i)))/faq[i];
1842 if (ran > Binom )
1843 ++m;
1844 else
1845 break;
1847 if (damagetype == DOT && m == 4)
1848 *resist += uint32(damage - 1);
1849 else
1850 *resist += uint32(damage * m / 4);
1851 if(*resist > damage)
1852 *resist = damage;
1854 else
1855 *resist = 0;
1857 int32 RemainingDamage = damage - *resist;
1859 // Get unit state (need for some absorb check)
1860 uint32 unitflag = GetUInt32Value(UNIT_FIELD_FLAGS);
1861 // Reflect damage spells (not cast any damage spell in aura lookup)
1862 uint32 reflectSpell = 0;
1863 int32 reflectDamage = 0;
1864 Aura* reflectTriggeredBy = NULL; // expected as not expired at reflect as in current cases
1865 // Death Prevention Aura
1866 SpellEntry const* preventDeathSpell = NULL;
1867 int32 preventDeathAmount = 0;
1869 // full absorb cases (by chance)
1870 AuraList const& vAbsorb = GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
1871 for(AuraList::const_iterator i = vAbsorb.begin(); i != vAbsorb.end() && RemainingDamage > 0; ++i)
1873 // only work with proper school mask damage
1874 Modifier* i_mod = (*i)->GetModifier();
1875 if (!(i_mod->m_miscvalue & schoolMask))
1876 continue;
1878 SpellEntry const* i_spellProto = (*i)->GetSpellProto();
1879 // Fire Ward or Frost Ward
1880 if(i_spellProto->SpellFamilyName == SPELLFAMILY_MAGE && i_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000108))
1882 int chance = 0;
1883 Unit::AuraList const& auras = GetAurasByType(SPELL_AURA_ADD_PCT_MODIFIER);
1884 for (Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
1886 SpellEntry const* itr_spellProto = (*itr)->GetSpellProto();
1887 // Frost Warding (chance full absorb)
1888 if (itr_spellProto->SpellFamilyName == SPELLFAMILY_MAGE && itr_spellProto->SpellIconID == 501)
1890 // chance stored in next dummy effect
1891 chance = itr_spellProto->CalculateSimpleValue(EFFECT_INDEX_1);
1892 break;
1895 if(roll_chance_i(chance))
1897 int32 amount = RemainingDamage;
1898 RemainingDamage = 0;
1900 // Frost Warding (mana regen)
1901 CastCustomSpell(this, 57776, &amount, NULL, NULL, true, NULL, *i);
1902 break;
1907 // Need remove expired auras after
1908 bool existExpired = false;
1910 // Incanter's Absorption, for converting to spell power
1911 int32 incanterAbsorption = 0;
1913 // absorb without mana cost
1914 AuraList const& vSchoolAbsorb = GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
1915 for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i)
1917 Modifier* mod = (*i)->GetModifier();
1918 if (!(mod->m_miscvalue & schoolMask))
1919 continue;
1921 SpellEntry const* spellProto = (*i)->GetSpellProto();
1923 // Max Amount can be absorbed by this aura
1924 int32 currentAbsorb = mod->m_amount;
1926 // Found empty aura (impossible but..)
1927 if (currentAbsorb <=0)
1929 existExpired = true;
1930 continue;
1932 // Handle custom absorb auras
1933 // TODO: try find better way
1934 switch(spellProto->SpellFamilyName)
1936 case SPELLFAMILY_GENERIC:
1938 // Astral Shift
1939 if (spellProto->SpellIconID == 3066)
1941 //reduces all damage taken while stun, fear or silence
1942 if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
1943 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1944 continue;
1946 // Nerves of Steel
1947 if (spellProto->SpellIconID == 2115)
1949 // while affected by Stun and Fear
1950 if (unitflag&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING))
1951 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1952 continue;
1954 // Spell Deflection
1955 if (spellProto->SpellIconID == 3006)
1957 // You have a chance equal to your Parry chance
1958 if (damagetype == DIRECT_DAMAGE && // Only for direct damage
1959 roll_chance_f(GetUnitParryChance())) // Roll chance
1960 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1961 continue;
1963 // Reflective Shield (Lady Malande boss)
1964 if (spellProto->Id == 41475 && canReflect)
1966 if(RemainingDamage < currentAbsorb)
1967 reflectDamage = RemainingDamage / 2;
1968 else
1969 reflectDamage = currentAbsorb / 2;
1970 reflectSpell = 33619;
1971 reflectTriggeredBy = *i;
1972 break;
1974 if (spellProto->Id == 39228 || // Argussian Compass
1975 spellProto->Id == 60218) // Essence of Gossamer
1977 // Max absorb stored in 1 dummy effect
1978 int32 max_absorb = spellProto->CalculateSimpleValue(EFFECT_INDEX_1);
1979 if (max_absorb < currentAbsorb)
1980 currentAbsorb = max_absorb;
1981 break;
1983 break;
1985 case SPELLFAMILY_DRUID:
1987 // Primal Tenacity
1988 if (spellProto->SpellIconID == 2253)
1990 //reduces all damage taken while Stunned and in Cat Form
1991 if (m_form == FORM_CAT && (unitflag & UNIT_FLAG_STUNNED))
1992 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1993 continue;
1995 break;
1997 case SPELLFAMILY_ROGUE:
1999 // Cheat Death (make less prio with Guardian Spirit case)
2000 if (!preventDeathSpell && spellProto->SpellIconID == 2109 &&
2001 GetTypeId()==TYPEID_PLAYER && // Only players
2002 !((Player*)this)->HasSpellCooldown(31231) &&
2003 // Only if no cooldown
2004 roll_chance_i((*i)->GetModifier()->m_amount))
2005 // Only if roll
2007 preventDeathSpell = (*i)->GetSpellProto();
2008 continue;
2010 break;
2012 case SPELLFAMILY_PRIEST:
2014 // Guardian Spirit
2015 if (spellProto->SpellIconID == 2873)
2017 preventDeathSpell = (*i)->GetSpellProto();
2018 preventDeathAmount = (*i)->GetModifier()->m_amount;
2019 continue;
2021 // Reflective Shield
2022 if (spellProto->SpellFamilyFlags == 0x1 && canReflect)
2024 if (pCaster == this)
2025 break;
2026 Unit* caster = (*i)->GetCaster();
2027 if (!caster)
2028 break;
2029 AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_DUMMY);
2030 for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
2032 switch((*k)->GetModifier()->m_miscvalue)
2034 case 5065: // Rank 1
2035 case 5064: // Rank 2
2037 if(RemainingDamage >= currentAbsorb)
2038 reflectDamage = (*k)->GetModifier()->m_amount * currentAbsorb/100;
2039 else
2040 reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100;
2041 reflectSpell = 33619;
2042 reflectTriggeredBy = *i;
2043 } break;
2044 default: break;
2047 break;
2049 break;
2051 case SPELLFAMILY_SHAMAN:
2053 // Astral Shift
2054 if (spellProto->SpellIconID == 3066)
2056 //reduces all damage taken while stun, fear or silence
2057 if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
2058 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
2059 continue;
2061 break;
2063 case SPELLFAMILY_DEATHKNIGHT:
2065 // Shadow of Death
2066 if (spellProto->SpellIconID == 1958)
2068 // TODO: absorb only while transform
2069 continue;
2071 // Anti-Magic Shell (on self)
2072 if (spellProto->Id == 48707)
2074 // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
2075 // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
2076 int32 absorbed = RemainingDamage * currentAbsorb / 100;
2077 int32 regen = absorbed * 2 / 10;
2078 CastCustomSpell(this, 49088, &regen, NULL, NULL, true, NULL, *i);
2079 RemainingDamage -= absorbed;
2080 continue;
2082 // Anti-Magic Shell (on single party/raid member)
2083 if (spellProto->Id == 50462)
2085 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
2086 continue;
2088 // Anti-Magic Zone
2089 if (spellProto->Id == 50461)
2091 Unit* caster = (*i)->GetCaster();
2092 if (!caster)
2093 continue;
2094 int32 absorbed = RemainingDamage * currentAbsorb / 100;
2095 int32 canabsorb = caster->GetHealth();
2096 if (canabsorb < absorbed)
2097 absorbed = canabsorb;
2099 RemainingDamage -= absorbed;
2101 uint32 ab_damage = absorbed;
2102 pCaster->DealDamageMods(caster,ab_damage,NULL);
2103 pCaster->DealDamage(caster, ab_damage, NULL, damagetype, schoolMask, 0, false);
2104 continue;
2106 break;
2108 default:
2109 break;
2112 // currentAbsorb - damage can be absorbed by shield
2113 // If need absorb less damage
2114 if (RemainingDamage < currentAbsorb)
2115 currentAbsorb = RemainingDamage;
2117 RemainingDamage -= currentAbsorb;
2119 // Fire Ward or Frost Ward or Ice Barrier (or Mana Shield)
2120 // for Incanter's Absorption converting to spell power
2121 if (spellProto->SpellFamilyName == SPELLFAMILY_MAGE && spellProto->SpellFamilyFlags2 & 0x000008)
2122 incanterAbsorption += currentAbsorb;
2124 // Reduce shield amount
2125 mod->m_amount-=currentAbsorb;
2126 if((*i)->DropAuraCharge())
2127 mod->m_amount = 0;
2128 // Need remove it later
2129 if (mod->m_amount<=0)
2130 existExpired = true;
2133 // Remove all expired absorb auras
2134 if (existExpired)
2136 for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end();)
2138 if ((*i)->GetModifier()->m_amount<=0)
2140 RemoveAurasDueToSpell((*i)->GetId());
2141 i = vSchoolAbsorb.begin();
2143 else
2144 ++i;
2148 // Cast back reflect damage spell
2149 if (canReflect && reflectSpell)
2150 CastCustomSpell(pCaster, reflectSpell, &reflectDamage, NULL, NULL, true, NULL, reflectTriggeredBy);
2152 // absorb by mana cost
2153 AuraList const& vManaShield = GetAurasByType(SPELL_AURA_MANA_SHIELD);
2154 for(AuraList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
2156 next = i; ++next;
2158 // check damage school mask
2159 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
2160 continue;
2162 int32 currentAbsorb;
2163 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
2164 currentAbsorb = (*i)->GetModifier()->m_amount;
2165 else
2166 currentAbsorb = RemainingDamage;
2168 if (float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()])
2170 if(Player *modOwner = GetSpellModOwner())
2171 modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
2173 int32 maxAbsorb = int32(GetPower(POWER_MANA) / manaMultiplier);
2174 if (currentAbsorb > maxAbsorb)
2175 currentAbsorb = maxAbsorb;
2177 int32 manaReduction = int32(currentAbsorb * manaMultiplier);
2178 ApplyPowerMod(POWER_MANA, manaReduction, false);
2181 // Mana Shield (or Fire Ward or Frost Ward or Ice Barrier)
2182 // for Incanter's Absorption converting to spell power
2183 if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_MAGE && (*i)->GetSpellProto()->SpellFamilyFlags2 & 0x000008)
2184 incanterAbsorption += currentAbsorb;
2186 (*i)->GetModifier()->m_amount -= currentAbsorb;
2187 if((*i)->GetModifier()->m_amount <= 0)
2189 RemoveAurasDueToSpell((*i)->GetId());
2190 next = vManaShield.begin();
2193 RemainingDamage -= currentAbsorb;
2196 // effects dependent from full absorb amount
2197 // Incanter's Absorption, if have affective absorbing
2198 if (incanterAbsorption)
2200 Unit::AuraList const& auras = GetAurasByType(SPELL_AURA_DUMMY);
2201 for (Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
2203 SpellEntry const* itr_spellProto = (*itr)->GetSpellProto();
2205 // Incanter's Absorption
2206 if (itr_spellProto->SpellFamilyName == SPELLFAMILY_GENERIC &&
2207 itr_spellProto->SpellIconID == 2941)
2210 int32 amount = int32(incanterAbsorption * (*itr)->GetModifier()->m_amount / 100);
2212 // apply normalized part of already accumulated amount in aura
2213 if (Aura* spdAura = GetAura(44413, EFFECT_INDEX_0))
2214 amount += spdAura->GetModifier()->m_amount * spdAura->GetAuraDuration() / spdAura->GetAuraMaxDuration();
2216 // Incanter's Absorption (triggered absorb based spell power, will replace existed if any)
2217 CastCustomSpell(this, 44413, &amount, NULL, NULL, true);
2218 break;
2223 // only split damage if not damaging yourself
2224 if(pCaster != this)
2226 AuraList const& vSplitDamageFlat = GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
2227 for(AuraList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
2229 next = i; ++next;
2231 // check damage school mask
2232 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
2233 continue;
2235 // Damage can be splitted only if aura has an alive caster
2236 Unit *caster = (*i)->GetCaster();
2237 if(!caster || caster == this || !caster->IsInWorld() || !caster->isAlive())
2238 continue;
2240 int32 currentAbsorb;
2241 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
2242 currentAbsorb = (*i)->GetModifier()->m_amount;
2243 else
2244 currentAbsorb = RemainingDamage;
2246 RemainingDamage -= currentAbsorb;
2249 uint32 splitted = currentAbsorb;
2250 uint32 splitted_absorb = 0;
2251 pCaster->DealDamageMods(caster,splitted,&splitted_absorb);
2253 pCaster->SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, splitted_absorb, 0, false, 0, false);
2255 CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
2256 pCaster->DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
2259 AuraList const& vSplitDamagePct = GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
2260 for(AuraList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
2262 next = i; ++next;
2264 // check damage school mask
2265 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
2266 continue;
2268 // Damage can be splitted only if aura has an alive caster
2269 Unit *caster = (*i)->GetCaster();
2270 if(!caster || caster == this || !caster->IsInWorld() || !caster->isAlive())
2271 continue;
2273 uint32 splitted = uint32(RemainingDamage * (*i)->GetModifier()->m_amount / 100.0f);
2275 RemainingDamage -= int32(splitted);
2277 uint32 split_absorb = 0;
2278 pCaster->DealDamageMods(caster,splitted,&split_absorb);
2280 pCaster->SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, split_absorb, 0, false, 0, false);
2282 CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
2283 pCaster->DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
2287 // Apply death prevention spells effects
2288 if (preventDeathSpell && RemainingDamage >= (int32)GetHealth())
2290 switch(preventDeathSpell->SpellFamilyName)
2292 // Cheat Death
2293 case SPELLFAMILY_ROGUE:
2295 // Cheat Death
2296 if (preventDeathSpell->SpellIconID == 2109)
2298 CastSpell(this,31231,true);
2299 ((Player*)this)->AddSpellCooldown(31231,0,time(NULL)+60);
2300 // with health > 10% lost health until health==10%, in other case no losses
2301 uint32 health10 = GetMaxHealth()/10;
2302 RemainingDamage = GetHealth() > health10 ? GetHealth() - health10 : 0;
2304 break;
2306 // Guardian Spirit
2307 case SPELLFAMILY_PRIEST:
2309 // Guardian Spirit
2310 if (preventDeathSpell->SpellIconID == 2873)
2312 int32 healAmount = GetMaxHealth() * preventDeathAmount / 100;
2313 CastCustomSpell(this, 48153, &healAmount, NULL, NULL, true);
2314 RemoveAurasDueToSpell(preventDeathSpell->Id);
2315 RemainingDamage = 0;
2317 break;
2322 *absorb = damage - RemainingDamage - *resist;
2325 void Unit::CalculateAbsorbResistBlock(Unit *pCaster, SpellNonMeleeDamage *damageInfo, SpellEntry const* spellProto, WeaponAttackType attType)
2327 bool blocked = false;
2328 // Get blocked status
2329 switch (spellProto->DmgClass)
2331 // Melee and Ranged Spells
2332 case SPELL_DAMAGE_CLASS_RANGED:
2333 case SPELL_DAMAGE_CLASS_MELEE:
2334 blocked = IsSpellBlocked(pCaster, spellProto, attType);
2335 break;
2336 default:
2337 break;
2340 if (blocked)
2342 damageInfo->blocked = GetShieldBlockValue();
2343 if (damageInfo->damage < (int32)damageInfo->blocked)
2344 damageInfo->blocked = damageInfo->damage;
2345 damageInfo->damage-=damageInfo->blocked;
2348 uint32 absorb_affected_damage = pCaster->CalcNotIgnoreAbsorbDamage(damageInfo->damage,GetSpellSchoolMask(spellProto),spellProto);
2349 CalculateAbsorbAndResist(pCaster, GetSpellSchoolMask(spellProto), SPELL_DIRECT_DAMAGE, absorb_affected_damage, &damageInfo->absorb, &damageInfo->resist, !(spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED));
2350 damageInfo->damage-= damageInfo->absorb + damageInfo->resist;
2353 void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
2355 if(hasUnitState(UNIT_STAT_CAN_NOT_REACT) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
2356 return;
2358 if (!pVictim->isAlive())
2359 return;
2361 if(IsNonMeleeSpellCasted(false))
2362 return;
2364 uint32 hitInfo;
2365 if (attType == BASE_ATTACK)
2366 hitInfo = HITINFO_NORMALSWING2;
2367 else if (attType == OFF_ATTACK)
2368 hitInfo = HITINFO_LEFTSWING;
2369 else
2370 return; // ignore ranged case
2372 uint32 extraAttacks = m_extraAttacks;
2374 // melee attack spell casted at main hand attack only
2375 if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL])
2377 m_currentSpells[CURRENT_MELEE_SPELL]->cast();
2379 // not recent extra attack only at any non extra attack (melee spell case)
2380 if(!extra && extraAttacks)
2382 while(m_extraAttacks)
2384 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2385 if(m_extraAttacks > 0)
2386 --m_extraAttacks;
2389 return;
2392 // attack can be redirected to another target
2393 pVictim = SelectMagnetTarget(pVictim);
2395 CalcDamageInfo damageInfo;
2396 CalculateMeleeDamage(pVictim, 0, &damageInfo, attType);
2397 // Send log damage message to client
2398 DealDamageMods(pVictim,damageInfo.damage,&damageInfo.absorb);
2399 SendAttackStateUpdate(&damageInfo);
2400 ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType);
2401 DealMeleeDamage(&damageInfo,true);
2403 if (GetTypeId() == TYPEID_PLAYER)
2404 DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2405 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
2406 else
2407 DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2408 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
2410 // if damage pVictim call AI reaction
2411 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
2412 ((Creature*)pVictim)->AI()->AttackedBy(this);
2414 // extra attack only at any non extra attack (normal case)
2415 if(!extra && extraAttacks)
2417 while(m_extraAttacks)
2419 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2420 if(m_extraAttacks > 0)
2421 --m_extraAttacks;
2426 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const
2428 // This is only wrapper
2430 // Miss chance based on melee
2431 float miss_chance = MeleeMissChanceCalc(pVictim, attType);
2433 // Critical hit chance
2434 float crit_chance = GetUnitCriticalChance(attType, pVictim);
2436 // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
2437 float dodge_chance = pVictim->GetUnitDodgeChance();
2438 float block_chance = pVictim->GetUnitBlockChance();
2439 float parry_chance = pVictim->GetUnitParryChance();
2441 // Useful if want to specify crit & miss chances for melee, else it could be removed
2442 DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
2444 return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100));
2447 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
2449 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2450 return MELEE_HIT_EVADE;
2452 int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim);
2453 int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this);
2455 int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim);
2456 int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this);
2458 // bonus from skills is 0.04%
2459 int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel );
2460 int32 sum = 0, tmp = 0;
2461 int32 roll = urand (0, 10000);
2463 DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
2464 DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
2465 roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
2467 tmp = miss_chance;
2469 if (tmp > 0 && roll < (sum += tmp ))
2471 DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
2472 return MELEE_HIT_MISS;
2475 // always crit against a sitting target (except 0 crit chance)
2476 if( pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState() )
2478 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
2479 return MELEE_HIT_CRIT;
2482 // Dodge chance
2484 // only players can't dodge if attacker is behind
2485 if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI_F,this))
2487 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2489 else
2491 // Reduce dodge chance by attacker expertise rating
2492 if (GetTypeId() == TYPEID_PLAYER)
2493 dodge_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2494 else
2495 dodge_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
2497 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2498 dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
2500 tmp = dodge_chance;
2501 if ( (tmp > 0) // check if unit _can_ dodge
2502 && ((tmp -= skillBonus) > 0)
2503 && roll < (sum += tmp))
2505 DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
2506 return MELEE_HIT_DODGE;
2510 // parry & block chances
2512 // check if attack comes from behind, nobody can parry or block if attacker is behind
2513 if (!pVictim->HasInArc(M_PI_F,this))
2515 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
2517 else
2519 // Reduce parry chance by attacker expertise rating
2520 if (GetTypeId() == TYPEID_PLAYER)
2521 parry_chance-= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2522 else
2523 parry_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
2525 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) )
2527 int32 tmp2 = int32(parry_chance);
2528 if ( (tmp2 > 0) // check if unit _can_ parry
2529 && ((tmp2 -= skillBonus) > 0)
2530 && (roll < (sum += tmp2)))
2532 DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp2, sum);
2533 return MELEE_HIT_PARRY;
2537 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) )
2539 tmp = block_chance;
2540 if ( (tmp > 0) // check if unit _can_ block
2541 && ((tmp -= skillBonus) > 0)
2542 && (roll < (sum += tmp)))
2544 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
2545 return MELEE_HIT_BLOCK;
2550 // Critical chance
2551 tmp = crit_chance;
2553 if (tmp > 0 && roll < (sum += tmp))
2555 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
2556 return MELEE_HIT_CRIT;
2559 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2560 if( attType != RANGED_ATTACK &&
2561 (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) &&
2562 pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() &&
2563 getLevel() < pVictim->getLevelForTarget(this) )
2565 // cap possible value (with bonuses > max skill)
2566 int32 skill = attackerWeaponSkill;
2567 int32 maxskill = attackerMaxSkillValueForLevel;
2568 skill = (skill > maxskill) ? maxskill : skill;
2570 tmp = (10 + (victimDefenseSkill - skill)) * 100;
2571 tmp = tmp > 4000 ? 4000 : tmp;
2572 if (roll < (sum += tmp))
2574 DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
2575 return MELEE_HIT_GLANCING;
2579 // mobs can score crushing blows if they're 4 or more levels above victim
2580 if (getLevelForTarget(pVictim) >= pVictim->getLevelForTarget(this) + 4 &&
2581 // can be from by creature (if can) or from controlled player that considered as creature
2582 (GetTypeId()!=TYPEID_PLAYER && !((Creature*)this)->isPet() &&
2583 !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) ||
2584 GetTypeId()==TYPEID_PLAYER && GetCharmerOrOwnerGUID()))
2586 // when their weapon skill is 15 or more above victim's defense skill
2587 tmp = victimDefenseSkill;
2588 int32 tmpmax = victimMaxSkillValueForLevel;
2589 // having defense above your maximum (from items, talents etc.) has no effect
2590 tmp = tmp > tmpmax ? tmpmax : tmp;
2591 // tmp = mob's level * 5 - player's current defense skill
2592 tmp = attackerMaxSkillValueForLevel - tmp;
2593 if(tmp >= 15)
2595 // add 2% chance per lacking skill point, min. is 15%
2596 tmp = tmp * 200 - 1500;
2597 if (roll < (sum += tmp))
2599 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
2600 return MELEE_HIT_CRUSHING;
2605 DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
2606 return MELEE_HIT_NORMAL;
2609 uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized)
2611 float min_damage, max_damage;
2613 if (normalized && GetTypeId()==TYPEID_PLAYER)
2614 ((Player*)this)->CalculateMinMaxDamage(attType,normalized,min_damage, max_damage);
2615 else
2617 switch (attType)
2619 case RANGED_ATTACK:
2620 min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE);
2621 max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE);
2622 break;
2623 case BASE_ATTACK:
2624 min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE);
2625 max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE);
2626 break;
2627 case OFF_ATTACK:
2628 min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE);
2629 max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE);
2630 break;
2631 // Just for good manner
2632 default:
2633 min_damage = 0.0f;
2634 max_damage = 0.0f;
2635 break;
2639 if (min_damage > max_damage)
2641 std::swap(min_damage,max_damage);
2644 if(max_damage == 0.0f)
2645 max_damage = 5.0f;
2647 return urand((uint32)min_damage, (uint32)max_damage);
2650 float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
2652 if(spellProto->spellLevel <= 0)
2653 return 1.0f;
2655 float LvlPenalty = 0.0f;
2657 if(spellProto->spellLevel < 20)
2658 LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f;
2659 float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel());
2660 if(LvlFactor > 1.0f)
2661 LvlFactor = 1.0f;
2663 return (100.0f - LvlPenalty) * LvlFactor / 100.0f;
2666 void Unit::SendMeleeAttackStart(Unit* pVictim)
2668 WorldPacket data( SMSG_ATTACKSTART, 8 + 8 );
2669 data << uint64(GetGUID());
2670 data << uint64(pVictim->GetGUID());
2672 SendMessageToSet(&data, true);
2673 DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
2676 void Unit::SendMeleeAttackStop(Unit* victim)
2678 if(!victim)
2679 return;
2681 WorldPacket data( SMSG_ATTACKSTOP, (4+16) ); // we guess size
2682 data << GetPackGUID();
2683 data << victim->GetPackGUID(); // can be 0x00...
2684 data << uint32(0); // can be 0x1
2685 SendMessageToSet(&data, true);
2686 DETAIL_LOG("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId()==TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow());
2688 /*if(victim->GetTypeId() == TYPEID_UNIT)
2689 ((Creature*)victim)->AI().EnterEvadeMode(this);*/
2692 bool Unit::IsSpellBlocked(Unit *pCaster, SpellEntry const * /*spellProto*/, WeaponAttackType attackType)
2694 if (HasInArc(M_PI_F,pCaster))
2696 /* Currently not exist spells with ignore block
2697 // Ignore combat result aura (parry/dodge check on prepare)
2698 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2699 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2701 if (!(*i)->isAffectedOnSpell(spellProto))
2702 continue;
2703 if ((*i)->GetModifier()->m_miscvalue == )
2704 return false;
2708 // Check creatures flags_extra for disable block
2709 if(GetTypeId()==TYPEID_UNIT &&
2710 ((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK )
2711 return false;
2713 float blockChance = GetUnitBlockChance();
2714 blockChance += (int32(pCaster->GetWeaponSkillValue(attackType)) - int32(GetMaxSkillValueForLevel()))*0.04f;
2715 if (roll_chance_f(blockChance))
2716 return true;
2718 return false;
2721 // Melee based spells can be miss, parry or dodge on this step
2722 // Crit or block - determined on damage calculation phase! (and can be both in some time)
2723 float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell)
2725 // Calculate hit chance (more correct for chance mod)
2726 int32 HitChance;
2728 // PvP - PvE melee chances
2729 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2730 int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
2731 if(leveldif < 3)
2732 HitChance = 95 - leveldif;
2733 else
2734 HitChance = 93 - (leveldif - 2) * lchance;
2736 // Hit chance depends from victim auras
2737 if(attType == RANGED_ATTACK)
2738 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2739 else
2740 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2742 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2743 if(Player *modOwner = GetSpellModOwner())
2744 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
2746 // Miss = 100 - hit
2747 float miss_chance= 100.0f - HitChance;
2749 // Bonuses from attacker aura and ratings
2750 if (attType == RANGED_ATTACK)
2751 miss_chance -= m_modRangedHitChance;
2752 else
2753 miss_chance -= m_modMeleeHitChance;
2755 // bonus from skills is 0.04%
2756 miss_chance -= skillDiff * 0.04f;
2758 // Limit miss chance from 0 to 60%
2759 if (miss_chance < 0.0f)
2760 return 0.0f;
2761 if (miss_chance > 60.0f)
2762 return 60.0f;
2763 return miss_chance;
2766 // Melee based spells hit result calculations
2767 SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2769 WeaponAttackType attType = BASE_ATTACK;
2771 if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
2772 attType = RANGED_ATTACK;
2774 // bonus from skills is 0.04% per skill Diff
2775 int32 attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
2776 int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
2777 int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
2779 uint32 roll = urand (0, 10000);
2781 uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell)*100.0f);
2782 // Roll miss
2783 uint32 tmp = missChance;
2784 if (roll < tmp)
2785 return SPELL_MISS_MISS;
2787 // Chance resist mechanic (select max value from every mechanic spell effect)
2788 int32 resist_mech = 0;
2789 // Get effects mechanic and chance
2790 for(int eff = 0; eff < MAX_EFFECT_INDEX; ++eff)
2792 int32 effect_mech = GetEffectMechanic(spell, SpellEffectIndex(eff));
2793 if (effect_mech)
2795 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
2796 if (resist_mech < temp*100)
2797 resist_mech = temp*100;
2800 // Roll chance
2801 tmp += resist_mech;
2802 if (roll < tmp)
2803 return SPELL_MISS_RESIST;
2805 bool canDodge = true;
2806 bool canParry = true;
2808 // Same spells cannot be parry/dodge
2809 if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
2810 return SPELL_MISS_NONE;
2812 // Ranged attack cannot be parry/dodge only deflect
2813 if (attType == RANGED_ATTACK)
2815 // only if in front
2816 if (pVictim->HasInArc(M_PI_F,this))
2818 int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
2819 tmp+=deflect_chance;
2820 if (roll < tmp)
2821 return SPELL_MISS_DEFLECT;
2823 return SPELL_MISS_NONE;
2826 // Check for attack from behind
2827 if (!pVictim->HasInArc(M_PI_F,this))
2829 // Can`t dodge from behind in PvP (but its possible in PvE)
2830 if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
2831 canDodge = false;
2832 // Can`t parry
2833 canParry = false;
2835 // Check creatures flags_extra for disable parry
2836 if(pVictim->GetTypeId()==TYPEID_UNIT)
2838 uint32 flagEx = ((Creature*)pVictim)->GetCreatureInfo()->flags_extra;
2839 if( flagEx & CREATURE_FLAG_EXTRA_NO_PARRY )
2840 canParry = false;
2842 // Ignore combat result aura
2843 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2844 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2846 if (!(*i)->isAffectedOnSpell(spell))
2847 continue;
2848 switch((*i)->GetModifier()->m_miscvalue)
2850 case MELEE_HIT_DODGE: canDodge = false; break;
2851 case MELEE_HIT_BLOCK: break; // Block check in hit step
2852 case MELEE_HIT_PARRY: canParry = false; break;
2853 default:
2854 DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetModifier()->m_miscvalue);
2855 break;
2859 if (canDodge)
2861 // Roll dodge
2862 int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
2863 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2864 dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100;
2865 // Reduce dodge chance by attacker expertise rating
2866 if (GetTypeId() == TYPEID_PLAYER)
2867 dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2868 else
2869 dodgeChance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
2870 if (dodgeChance < 0)
2871 dodgeChance = 0;
2873 tmp += dodgeChance;
2874 if (roll < tmp)
2875 return SPELL_MISS_DODGE;
2878 if (canParry)
2880 // Roll parry
2881 int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
2882 // Reduce parry chance by attacker expertise rating
2883 if (GetTypeId() == TYPEID_PLAYER)
2884 parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2885 else
2886 parryChance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
2887 if (parryChance < 0)
2888 parryChance = 0;
2890 tmp += parryChance;
2891 if (roll < tmp)
2892 return SPELL_MISS_PARRY;
2895 return SPELL_MISS_NONE;
2898 // TODO need use unit spell resistances in calculations
2899 SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2901 // Can`t miss on dead target (on skinning for example)
2902 if (!pVictim->isAlive())
2903 return SPELL_MISS_NONE;
2905 SpellSchoolMask schoolMask = GetSpellSchoolMask(spell);
2906 // PvP - PvE spell misschances per leveldif > 2
2907 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
2908 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2910 // Base hit chance from attacker and victim levels
2911 int32 modHitChance;
2912 if(leveldif < 3)
2913 modHitChance = 96 - leveldif;
2914 else
2915 modHitChance = 94 - (leveldif - 2) * lchance;
2917 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2918 if(Player *modOwner = GetSpellModOwner())
2919 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
2920 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
2921 modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask);
2922 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
2923 modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
2924 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
2925 if (IsAreaOfEffectSpell(spell))
2926 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
2927 // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
2928 if (IsDispelSpell(spell))
2929 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST);
2930 // Chance resist mechanic (select max value from every mechanic spell effect)
2931 int32 resist_mech = 0;
2932 // Get effects mechanic and chance
2933 for(int eff = 0; eff < MAX_EFFECT_INDEX; ++eff)
2935 int32 effect_mech = GetEffectMechanic(spell, SpellEffectIndex(eff));
2936 if (effect_mech)
2938 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
2939 if (resist_mech < temp)
2940 resist_mech = temp;
2943 // Apply mod
2944 modHitChance-=resist_mech;
2946 // Chance resist debuff
2947 modHitChance-=pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel));
2949 int32 HitChance = modHitChance * 100;
2950 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
2951 HitChance += int32(m_modSpellHitChance*100.0f);
2953 // Decrease hit chance from victim rating bonus
2954 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2955 HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f);
2957 if (HitChance < 100) HitChance = 100;
2958 if (HitChance > 10000) HitChance = 10000;
2960 int32 tmp = 10000 - HitChance;
2962 int32 rand = irand(0,10000);
2964 if (rand < tmp)
2965 return SPELL_MISS_MISS;
2967 // cast by caster in front of victim
2968 if (pVictim->HasInArc(M_PI_F,this))
2970 int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
2971 tmp+=deflect_chance;
2972 if (rand < tmp)
2973 return SPELL_MISS_DEFLECT;
2976 return SPELL_MISS_NONE;
2979 // Calculate spell hit result can be:
2980 // Every spell can: Evade/Immune/Reflect/Sucesful hit
2981 // For melee based spells:
2982 // Miss
2983 // Dodge
2984 // Parry
2985 // For spells
2986 // Resist
2987 SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect)
2989 // Return evade for units in evade mode
2990 if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2991 return SPELL_MISS_EVADE;
2993 // Check for immune
2994 if (pVictim->IsImmunedToSpell(spell))
2995 return SPELL_MISS_IMMUNE;
2997 // All positive spells can`t miss
2998 // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
2999 if (IsPositiveSpell(spell->Id))
3000 return SPELL_MISS_NONE;
3002 // Check for immune
3003 if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell)))
3004 return SPELL_MISS_IMMUNE;
3006 // Try victim reflect spell
3007 if (CanReflect)
3009 int32 reflectchance = pVictim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
3010 Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
3011 for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
3012 if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell))
3013 reflectchance += (*i)->GetModifier()->m_amount;
3014 if (reflectchance > 0 && roll_chance_i(reflectchance))
3016 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
3017 ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
3018 return SPELL_MISS_REFLECT;
3022 switch (spell->DmgClass)
3024 case SPELL_DAMAGE_CLASS_NONE:
3025 return SPELL_MISS_NONE;
3026 case SPELL_DAMAGE_CLASS_MAGIC:
3027 return MagicSpellHitResult(pVictim, spell);
3028 case SPELL_DAMAGE_CLASS_MELEE:
3029 case SPELL_DAMAGE_CLASS_RANGED:
3030 return MeleeSpellHitResult(pVictim, spell);
3032 return SPELL_MISS_NONE;
3035 float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const
3037 if(!pVictim)
3038 return 0.0f;
3040 // Base misschance 5%
3041 float misschance = 5.0f;
3043 // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
3044 if (haveOffhandWeapon() && attType != RANGED_ATTACK)
3046 bool isNormal = false;
3047 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
3049 if( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) )
3051 isNormal = true;
3052 break;
3055 if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL])
3056 misschance = 5.0f;
3057 else
3058 misschance = 24.0f;
3061 // PvP : PvE melee misschances per leveldif > 2
3062 int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
3064 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
3065 if(leveldif < 0)
3066 leveldif = 0;
3068 // Hit chance from attacker based on ratings and auras
3069 float m_modHitChance;
3070 if (attType == RANGED_ATTACK)
3071 m_modHitChance = m_modRangedHitChance;
3072 else
3073 m_modHitChance = m_modMeleeHitChance;
3075 if(leveldif < 3)
3076 misschance += (leveldif - m_modHitChance);
3077 else
3078 misschance += ((leveldif - 2) * chance - m_modHitChance);
3080 // Hit chance for victim based on ratings
3081 if (pVictim->GetTypeId()==TYPEID_PLAYER)
3083 if (attType == RANGED_ATTACK)
3084 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED);
3085 else
3086 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE);
3089 // Modify miss chance by victim auras
3090 if(attType == RANGED_ATTACK)
3091 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
3092 else
3093 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
3095 // Modify miss chance from skill difference ( bonus from skills is 0.04% )
3096 int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this));
3097 misschance -= skillBonus * 0.04f;
3099 // Limit miss chance from 0 to 60%
3100 if ( misschance < 0.0f)
3101 return 0.0f;
3102 if ( misschance > 60.0f)
3103 return 60.0f;
3105 return misschance;
3108 uint32 Unit::GetDefenseSkillValue(Unit const* target) const
3110 if(GetTypeId() == TYPEID_PLAYER)
3112 // in PvP use full skill instead current skill value
3113 uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER)
3114 ? ((Player*)this)->GetMaxSkillValue(SKILL_DEFENSE)
3115 : ((Player*)this)->GetSkillValue(SKILL_DEFENSE);
3116 value += uint32(((Player*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL));
3117 return value;
3119 else
3120 return GetUnitMeleeSkill(target);
3123 float Unit::GetUnitDodgeChance() const
3125 if(hasUnitState(UNIT_STAT_STUNNED))
3126 return 0.0f;
3127 if( GetTypeId() == TYPEID_PLAYER )
3128 return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
3129 else
3131 if(((Creature const*)this)->isTotem())
3132 return 0.0f;
3133 else
3135 float dodge = 5.0f;
3136 dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT);
3137 return dodge > 0.0f ? dodge : 0.0f;
3142 float Unit::GetUnitParryChance() const
3144 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
3145 return 0.0f;
3147 float chance = 0.0f;
3149 if(GetTypeId() == TYPEID_PLAYER)
3151 Player const* player = (Player const*)this;
3152 if(player->CanParry() )
3154 Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true,true);
3155 if(!tmpitem)
3156 tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true,true);
3158 if(tmpitem)
3159 chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE);
3162 else if(GetTypeId() == TYPEID_UNIT)
3164 if(GetCreatureType() == CREATURE_TYPE_HUMANOID)
3166 chance = 5.0f;
3167 chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
3171 return chance > 0.0f ? chance : 0.0f;
3174 float Unit::GetUnitBlockChance() const
3176 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
3177 return 0.0f;
3179 if(GetTypeId() == TYPEID_PLAYER)
3181 Player const* player = (Player const*)this;
3182 if(player->CanBlock() )
3184 Item *tmpitem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
3185 if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
3186 return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
3188 // is player but has no block ability or no not broken shield equipped
3189 return 0.0f;
3191 else
3193 if(((Creature const*)this)->isTotem())
3194 return 0.0f;
3195 else
3197 float block = 5.0f;
3198 block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
3199 return block > 0.0f ? block : 0.0f;
3204 float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const
3206 float crit;
3208 if(GetTypeId() == TYPEID_PLAYER)
3210 switch(attackType)
3212 case BASE_ATTACK:
3213 crit = GetFloatValue( PLAYER_CRIT_PERCENTAGE );
3214 break;
3215 case OFF_ATTACK:
3216 crit = GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE );
3217 break;
3218 case RANGED_ATTACK:
3219 crit = GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE );
3220 break;
3221 // Just for good manner
3222 default:
3223 crit = 0.0f;
3224 break;
3227 else
3229 crit = 5.0f;
3230 crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT);
3233 // flat aura mods
3234 if(attackType == RANGED_ATTACK)
3235 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
3236 else
3237 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
3239 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
3241 // reduce crit chance from Rating for players
3242 if (attackType != RANGED_ATTACK)
3243 crit -= pVictim->GetMeleeCritChanceReduction();
3244 else
3245 crit -= pVictim->GetRangedCritChanceReduction();
3247 // Apply crit chance from defence skill
3248 crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
3250 if (crit < 0.0f)
3251 crit = 0.0f;
3252 return crit;
3255 uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const
3257 uint32 value = 0;
3258 if(GetTypeId() == TYPEID_PLAYER)
3260 Item* item = ((Player*)this)->GetWeaponForAttack(attType,true,true);
3262 // feral or unarmed skill only for base attack
3263 if(attType != BASE_ATTACK && !item )
3264 return 0;
3266 if(IsInFeralForm())
3267 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
3269 // weapon skill or (unarmed for base attack)
3270 uint32 skill = item ? item->GetSkill() : SKILL_UNARMED;
3272 // in PvP use full skill instead current skill value
3273 value = (target && target->GetTypeId() == TYPEID_PLAYER)
3274 ? ((Player*)this)->GetMaxSkillValue(skill)
3275 : ((Player*)this)->GetSkillValue(skill);
3276 // Modify value from ratings
3277 value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL));
3278 switch (attType)
3280 case BASE_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND));break;
3281 case OFF_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND));break;
3282 case RANGED_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED));break;
3285 else
3286 value = GetUnitMeleeSkill(target);
3287 return value;
3290 void Unit::_UpdateSpells( uint32 time )
3292 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
3293 _UpdateAutoRepeatSpell();
3295 // remove finished spells from current pointers
3296 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
3298 if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
3300 m_currentSpells[i]->SetReferencedFromCurrent(false);
3301 m_currentSpells[i] = NULL; // remove pointer
3305 // update auras
3306 // m_AurasUpdateIterator can be updated in inderect called code at aura remove to skip next planned to update but removed auras
3307 for (m_AurasUpdateIterator = m_Auras.begin(); m_AurasUpdateIterator != m_Auras.end();)
3309 Aura* i_aura = m_AurasUpdateIterator->second;
3310 ++m_AurasUpdateIterator; // need shift to next for allow update if need into aura update
3311 i_aura->UpdateAura(time);
3314 // remove expired auras
3315 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
3317 if ((*i).second)
3319 if ( !(*i).second->GetAuraDuration() && !((*i).second->IsPermanent() || ((*i).second->IsPassive())) )
3320 RemoveAura(i);
3321 else
3322 ++i;
3324 else
3325 ++i;
3328 if(!m_gameObj.empty())
3330 GameObjectList::iterator ite1, dnext1;
3331 for (ite1 = m_gameObj.begin(); ite1 != m_gameObj.end(); ite1 = dnext1)
3333 dnext1 = ite1;
3334 //(*i)->Update( difftime );
3335 if( !(*ite1)->isSpawned() )
3337 (*ite1)->SetOwnerGUID(0);
3338 (*ite1)->SetRespawnTime(0);
3339 (*ite1)->Delete();
3340 dnext1 = m_gameObj.erase(ite1);
3342 else
3343 ++dnext1;
3348 void Unit::_UpdateAutoRepeatSpell()
3350 bool isAutoShot = m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == SPELL_ID_AUTOSHOT;
3352 //check movement
3353 if (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving())
3355 // cancel wand shoot
3356 if(!isAutoShot)
3357 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3358 // auto shot just waits
3359 return;
3362 // check spell casts
3363 if (IsNonMeleeSpellCasted(false, false, true))
3365 // cancel wand shoot
3366 if(!isAutoShot)
3368 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3369 return;
3371 // auto shot is delayed by everythihng, except ranged(!) CURRENT_GENERIC_SPELL's -> recheck that
3372 else if (!(m_currentSpells[CURRENT_GENERIC_SPELL] && m_currentSpells[CURRENT_GENERIC_SPELL]->IsRangedSpell()))
3373 return;
3376 //castroutine
3377 if (isAttackReady(RANGED_ATTACK))
3379 // Check if able to cast
3380 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CheckCast(true) != SPELL_CAST_OK)
3382 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3383 return;
3386 // we want to shoot
3387 Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0);
3388 spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
3390 // all went good, reset attack
3391 resetAttackTimer(RANGED_ATTACK);
3395 void Unit::SetCurrentCastedSpell( Spell * pSpell )
3397 ASSERT(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
3399 CurrentSpellTypes CSpellType = pSpell->GetCurrentContainer();
3401 if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self
3403 // break same type spell if it is not delayed
3404 InterruptSpell(CSpellType,false);
3406 // special breakage effects:
3407 switch (CSpellType)
3409 case CURRENT_GENERIC_SPELL:
3411 // generic spells always break channeled not delayed spells
3412 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
3414 // autorepeat breaking
3415 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
3417 // break autorepeat if not Auto Shot
3418 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
3419 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3421 } break;
3423 case CURRENT_CHANNELED_SPELL:
3425 // channel spells always break generic non-delayed and any channeled spells
3426 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3427 InterruptSpell(CURRENT_CHANNELED_SPELL);
3429 // it also does break autorepeat if not Auto Shot
3430 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
3431 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT )
3432 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3433 } break;
3435 case CURRENT_AUTOREPEAT_SPELL:
3437 // only Auto Shoot does not break anything
3438 if (pSpell->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
3440 // generic autorepeats break generic non-delayed and channeled non-delayed spells
3441 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3442 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
3443 // special action: first cast delay
3444 if ( getAttackTimer(RANGED_ATTACK) < 500 )
3445 setAttackTimer(RANGED_ATTACK,500);
3447 } break;
3449 default:
3451 // other spell types don't break anything now
3452 } break;
3455 // current spell (if it is still here) may be safely deleted now
3456 if (m_currentSpells[CSpellType])
3457 m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
3459 // set new current spell
3460 m_currentSpells[CSpellType] = pSpell;
3461 pSpell->SetReferencedFromCurrent(true);
3463 pSpell->m_selfContainer = &(m_currentSpells[pSpell->GetCurrentContainer()]);
3466 void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed, bool sendAutoRepeatCancelToClient)
3468 ASSERT(spellType < CURRENT_MAX_SPELL);
3470 if (m_currentSpells[spellType] && (withDelayed || m_currentSpells[spellType]->getState() != SPELL_STATE_DELAYED) )
3472 // send autorepeat cancel message for autorepeat spells
3473 if (spellType == CURRENT_AUTOREPEAT_SPELL && sendAutoRepeatCancelToClient)
3475 if(GetTypeId() == TYPEID_PLAYER)
3476 ((Player*)this)->SendAutoRepeatCancel(this);
3479 if (m_currentSpells[spellType]->getState() != SPELL_STATE_FINISHED)
3480 m_currentSpells[spellType]->cancel();
3482 // cancel can interrupt spell already (caster cancel ->target aura remove -> caster iterrupt)
3483 if (m_currentSpells[spellType])
3485 m_currentSpells[spellType]->SetReferencedFromCurrent(false);
3486 m_currentSpells[spellType] = NULL;
3491 void Unit::FinishSpell(CurrentSpellTypes spellType, bool ok /*= true*/)
3493 Spell* spell = m_currentSpells[spellType];
3494 if (!spell)
3495 return;
3497 if (spellType == CURRENT_CHANNELED_SPELL)
3498 spell->SendChannelUpdate(0);
3500 spell->finish(ok);
3504 bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat) const
3506 // We don't do loop here to explicitly show that melee spell is excluded.
3507 // Maybe later some special spells will be excluded too.
3509 // generic spells are casted when they are not finished and not delayed
3510 if ( m_currentSpells[CURRENT_GENERIC_SPELL] &&
3511 (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3512 (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
3513 return(true);
3515 // channeled spells may be delayed, but they are still considered casted
3516 else if ( !skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
3517 (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) )
3518 return(true);
3520 // autorepeat spells may be finished or delayed, but they are still considered casted
3521 else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
3522 return(true);
3524 return(false);
3527 void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
3529 // generic spells are interrupted if they are not finished or delayed
3530 if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id))
3531 InterruptSpell(CURRENT_GENERIC_SPELL,withDelayed);
3533 // autorepeat spells are interrupted if they are not finished or delayed
3534 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id))
3535 InterruptSpell(CURRENT_AUTOREPEAT_SPELL,withDelayed);
3537 // channeled spells are interrupted if they are not finished, even if they are delayed
3538 if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id))
3539 InterruptSpell(CURRENT_CHANNELED_SPELL,true);
3542 Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
3544 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
3545 if(m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id)
3546 return m_currentSpells[i];
3547 return NULL;
3550 void Unit::SetInFront(Unit const* target)
3552 SetOrientation(GetAngle(target));
3555 void Unit::SetFacingTo(float ori)
3557 // update orientation at server
3558 SetOrientation(ori);
3560 // and client
3561 WorldPacket data;
3562 BuildHeartBeatMsg(&data);
3563 SendMessageToSet(&data, false);
3566 // Consider move this to Creature:: since only creature appear to be able to use this
3567 void Unit::SetFacingToObject(WorldObject* pObject)
3569 if (GetTypeId() != TYPEID_UNIT)
3570 return;
3572 // never face when already moving
3573 if (!IsStopped())
3574 return;
3576 // TODO: figure out under what conditions creature will move towards object instead of facing it where it currently is.
3578 SetOrientation(GetAngle(pObject));
3579 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), SPLINETYPE_FACINGTARGET, ((Creature*)this)->GetSplineFlags(), 0, NULL, pObject->GetGUID());
3582 bool Unit::isInAccessablePlaceFor(Creature const* c) const
3584 if(IsInWater())
3585 return c->canSwim();
3586 else
3587 return c->canWalk() || c->canFly();
3590 bool Unit::IsInWater() const
3592 return GetBaseMap()->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
3595 bool Unit::IsUnderWater() const
3597 return GetBaseMap()->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
3600 void Unit::DeMorph()
3602 SetDisplayId(GetNativeDisplayId());
3605 int32 Unit::GetTotalAuraModifier(AuraType auratype) const
3607 int32 modifier = 0;
3609 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3610 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3611 modifier += (*i)->GetModifier()->m_amount;
3613 return modifier;
3616 float Unit::GetTotalAuraMultiplier(AuraType auratype) const
3618 float multiplier = 1.0f;
3620 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3621 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3622 multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f;
3624 return multiplier;
3627 int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const
3629 int32 modifier = 0;
3631 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3632 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3633 if ((*i)->GetModifier()->m_amount > modifier)
3634 modifier = (*i)->GetModifier()->m_amount;
3636 return modifier;
3639 int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
3641 int32 modifier = 0;
3643 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3644 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3645 if ((*i)->GetModifier()->m_amount < modifier)
3646 modifier = (*i)->GetModifier()->m_amount;
3648 return modifier;
3651 int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3653 if(!misc_mask)
3654 return 0;
3656 int32 modifier = 0;
3658 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3659 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3661 Modifier* mod = (*i)->GetModifier();
3662 if (mod->m_miscvalue & misc_mask)
3663 modifier += mod->m_amount;
3665 return modifier;
3668 float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
3670 if(!misc_mask)
3671 return 1.0f;
3673 float multiplier = 1.0f;
3675 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3676 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3678 Modifier* mod = (*i)->GetModifier();
3679 if (mod->m_miscvalue & misc_mask)
3680 multiplier *= (100.0f + mod->m_amount)/100.0f;
3682 return multiplier;
3685 int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3687 if(!misc_mask)
3688 return 0;
3690 int32 modifier = 0;
3692 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3693 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3695 Modifier* mod = (*i)->GetModifier();
3696 if (mod->m_miscvalue & misc_mask && mod->m_amount > modifier)
3697 modifier = mod->m_amount;
3700 return modifier;
3703 int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3705 if(!misc_mask)
3706 return 0;
3708 int32 modifier = 0;
3710 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3711 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3713 Modifier* mod = (*i)->GetModifier();
3714 if (mod->m_miscvalue & misc_mask && mod->m_amount < modifier)
3715 modifier = mod->m_amount;
3718 return modifier;
3721 int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3723 int32 modifier = 0;
3725 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3726 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3728 Modifier* mod = (*i)->GetModifier();
3729 if (mod->m_miscvalue == misc_value)
3730 modifier += mod->m_amount;
3732 return modifier;
3735 float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
3737 float multiplier = 1.0f;
3739 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3740 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3742 Modifier* mod = (*i)->GetModifier();
3743 if (mod->m_miscvalue == misc_value)
3744 multiplier *= (100.0f + mod->m_amount)/100.0f;
3746 return multiplier;
3749 int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3751 int32 modifier = 0;
3753 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3754 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3756 Modifier* mod = (*i)->GetModifier();
3757 if (mod->m_miscvalue == misc_value && mod->m_amount > modifier)
3758 modifier = mod->m_amount;
3761 return modifier;
3764 int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3766 int32 modifier = 0;
3768 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3769 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3771 Modifier* mod = (*i)->GetModifier();
3772 if (mod->m_miscvalue == misc_value && mod->m_amount < modifier)
3773 modifier = mod->m_amount;
3776 return modifier;
3779 float Unit::GetTotalAuraMultiplierByMiscValueForMask(AuraType auratype, uint32 mask) const
3781 if(!mask)
3782 return 1.0f;
3784 float multiplier = 1.0f;
3786 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3787 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3789 Modifier* mod = (*i)->GetModifier();
3790 if (mask & (1 << (mod->m_miscvalue -1)))
3791 multiplier *= (100.0f + mod->m_amount)/100.0f;
3793 return multiplier;
3796 bool Unit::AddAura(Aura *Aur)
3798 SpellEntry const* aurSpellInfo = Aur->GetSpellProto();
3800 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
3801 if( !isAlive() && !IsDeathPersistentSpell(aurSpellInfo) &&
3802 !IsDeathOnlySpell(aurSpellInfo) &&
3803 (GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) )
3805 delete Aur;
3806 return false;
3809 if(Aur->GetTarget() != this)
3811 sLog.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
3812 Aur->GetId(),Aur->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER?"player":"creature"),GetGUIDLow(),
3813 (Aur->GetTarget()->GetTypeId()==TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow());
3814 delete Aur;
3815 return false;
3818 // m_auraname can be modified to SPELL_AURA_NONE for area auras, this expected for this value
3819 AuraType aurName = Aur->GetModifier()->m_auraname;
3821 spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex());
3822 AuraMap::iterator i = m_Auras.find( spair );
3824 // take out same spell
3825 if (i != m_Auras.end())
3827 // passive and persistent auras can stack with themselves any number of times
3828 if (!Aur->IsPassive() && !Aur->IsPersistent())
3830 for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair); ++i2)
3832 Aura* aur2 = i2->second;
3833 if(aur2->GetCasterGUID()==Aur->GetCasterGUID())
3835 // Aura can stack on self -> Stack it;
3836 if(aurSpellInfo->StackAmount)
3838 // can be created with >1 stack by some spell mods
3839 aur2->modStackAmount(Aur->GetStackAmount());
3840 delete Aur;
3841 return false;
3844 // Check for coexisting Weapon-proced Auras
3845 if (Aur->isWeaponBuffCoexistableWith(aur2))
3846 continue;
3848 // Carry over removed Aura's remaining damage if Aura still has ticks remaining
3849 if (aur2->GetSpellProto()->AttributesEx4 & SPELL_ATTR_EX4_STACK_DOT_MODIFIER && aurName == SPELL_AURA_PERIODIC_DAMAGE && aur2->GetAuraDuration() > 0)
3851 int32 remainingTicks = aur2->GetAuraMaxTicks() - aur2->GetAuraTicks();
3852 int32 remainingDamage = aur2->GetModifier()->m_amount * remainingTicks;
3854 Aur->GetModifier()->m_amount += int32(remainingDamage / Aur->GetAuraMaxTicks());
3856 // can be only single (this check done at _each_ aura add
3857 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3858 break;
3861 bool stop = false;
3863 // m_auraname can be modified to SPELL_AURA_NONE for area auras, use original
3864 AuraType aurNameReal = AuraType(aurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()]);
3866 switch(aurNameReal)
3868 // DoT/HoT/etc
3869 case SPELL_AURA_DUMMY: // allow stack
3870 case SPELL_AURA_PERIODIC_DAMAGE:
3871 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
3872 case SPELL_AURA_PERIODIC_LEECH:
3873 case SPELL_AURA_PERIODIC_HEAL:
3874 case SPELL_AURA_OBS_MOD_HEALTH:
3875 case SPELL_AURA_PERIODIC_MANA_LEECH:
3876 case SPELL_AURA_OBS_MOD_MANA:
3877 case SPELL_AURA_POWER_BURN_MANA:
3878 break;
3879 case SPELL_AURA_PERIODIC_ENERGIZE: // all or self or clear non-stackable
3880 default: // not allow
3881 // can be only single (this check done at _each_ aura add
3882 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3883 stop = true;
3884 break;
3887 if(stop)
3888 break;
3893 // passive auras not stacable with other ranks
3894 if (!IsPassiveSpellStackableWithRanks(aurSpellInfo))
3896 if (!RemoveNoStackAurasDueToAura(Aur))
3898 delete Aur;
3899 return false; // couldn't remove conflicting aura with higher rank
3903 // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
3904 if (Aur->IsSingleTarget() && Aur->GetTarget())
3906 // caster pointer can be deleted in time aura remove, find it by guid at each iteration
3907 for(;;)
3909 Unit* caster = Aur->GetCaster();
3910 if(!caster) // caster deleted and not required adding scAura
3911 break;
3913 bool restart = false;
3914 AuraList& scAuras = caster->GetSingleCastAuras();
3915 for(AuraList::const_iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
3917 if( (*itr)->GetTarget() != Aur->GetTarget() &&
3918 IsSingleTargetSpells((*itr)->GetSpellProto(),aurSpellInfo) )
3920 if ((*itr)->IsInUse())
3922 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr)->GetId(), (*itr)->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3923 continue;
3925 (*itr)->GetTarget()->RemoveAura((*itr)->GetId(), (*itr)->GetEffIndex());
3926 restart = true;
3927 break;
3931 if(!restart)
3933 // done
3934 scAuras.push_back(Aur);
3935 break;
3940 // add aura, register in lists and arrays
3941 Aur->_AddAura();
3942 m_Auras.insert(AuraMap::value_type(spellEffectPair(Aur->GetId(), Aur->GetEffIndex()), Aur));
3943 if (aurName < TOTAL_AURAS)
3945 m_modAuras[aurName].push_back(Aur);
3948 Aur->ApplyModifier(true,true);
3949 DEBUG_LOG("Aura %u now is in use", aurName);
3951 // if aura deleted before boosts apply ignore
3952 // this can be possible it it removed indirectly by triggered spell effect at ApplyModifier
3953 if (Aur->IsDeleted())
3954 return false;
3956 if(IsSpellLastAuraEffect(aurSpellInfo,Aur->GetEffIndex()))
3957 Aur->HandleSpellSpecificBoosts(true);
3959 return true;
3962 void Unit::RemoveRankAurasDueToSpell(uint32 spellId)
3964 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
3965 if(!spellInfo)
3966 return;
3967 AuraMap::const_iterator i,next;
3968 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3970 next = i;
3971 ++next;
3972 uint32 i_spellId = (*i).second->GetId();
3973 if((*i).second && i_spellId && i_spellId != spellId)
3975 if(sSpellMgr.IsRankSpellDueToSpell(spellInfo,i_spellId))
3977 RemoveAurasDueToSpell(i_spellId);
3979 if( m_Auras.empty() )
3980 break;
3981 else
3982 next = m_Auras.begin();
3988 bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
3990 if (!Aur)
3991 return false;
3993 SpellEntry const* spellProto = Aur->GetSpellProto();
3994 if (!spellProto)
3995 return false;
3997 uint32 spellId = Aur->GetId();
3998 SpellEffectIndex effIndex = Aur->GetEffIndex();
4000 // passive spell special case (only non stackable with ranks)
4001 if(IsPassiveSpell(spellId))
4003 if(IsPassiveSpellStackableWithRanks(spellProto))
4004 return true;
4007 SpellSpecific spellId_spec = GetSpellSpecific(spellId);
4009 AuraMap::iterator i,next;
4010 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
4012 next = i;
4013 ++next;
4014 if (!(*i).second) continue;
4016 SpellEntry const* i_spellProto = (*i).second->GetSpellProto();
4018 if (!i_spellProto)
4019 continue;
4021 uint32 i_spellId = i_spellProto->Id;
4023 // early checks that spellId is passive non stackable spell
4024 if(IsPassiveSpell(i_spellId))
4026 // passive non-stackable spells not stackable only for same caster
4027 if(Aur->GetCasterGUID()!=i->second->GetCasterGUID())
4028 continue;
4030 // passive non-stackable spells not stackable only with another rank of same spell
4031 if (!sSpellMgr.IsRankSpellDueToSpell(spellProto, i_spellId))
4032 continue;
4035 SpellEffectIndex i_effIndex = (*i).second->GetEffIndex();
4037 if(i_spellId == spellId) continue;
4039 bool is_triggered_by_spell = false;
4040 // prevent triggering aura of removing aura that triggered it
4041 for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
4042 if (i_spellProto->EffectTriggerSpell[j] == spellId)
4043 is_triggered_by_spell = true;
4045 // prevent triggered aura of removing aura that triggering it (triggered effect early some aura of parent spell
4046 for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
4047 if (spellProto->EffectTriggerSpell[j] == i_spellId)
4048 is_triggered_by_spell = true;
4050 if (is_triggered_by_spell)
4051 continue;
4053 SpellSpecific i_spellId_spec = GetSpellSpecific(i_spellId);
4055 // single allowed spell specific from same caster or from any caster at target
4056 bool is_spellSpecPerTargetPerCaster = IsSingleFromSpellSpecificPerTargetPerCaster(spellId_spec,i_spellId_spec);
4057 bool is_spellSpecPerTarget = IsSingleFromSpellSpecificPerTarget(spellId_spec,i_spellId_spec);
4058 if( is_spellSpecPerTarget || is_spellSpecPerTargetPerCaster && Aur->GetCasterGUID() == (*i).second->GetCasterGUID() )
4060 // cannot remove higher rank
4061 if (sSpellMgr.IsRankSpellDueToSpell(spellProto, i_spellId))
4062 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
4063 return false;
4065 // Its a parent aura (create this aura in ApplyModifier)
4066 if ((*i).second->IsInUse())
4068 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
4069 continue;
4071 RemoveAurasDueToSpell(i_spellId);
4073 if( m_Auras.empty() )
4074 break;
4075 else
4076 next = m_Auras.begin();
4078 continue;
4081 // spell with spell specific that allow single ranks for spell from diff caster
4082 // same caster case processed or early or later
4083 bool is_spellPerTarget = IsSingleFromSpellSpecificSpellRanksPerTarget(spellId_spec,i_spellId_spec);
4084 if ( is_spellPerTarget && Aur->GetCasterGUID() != (*i).second->GetCasterGUID() && sSpellMgr.IsRankSpellDueToSpell(spellProto, i_spellId))
4086 // cannot remove higher rank
4087 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
4088 return false;
4090 // Its a parent aura (create this aura in ApplyModifier)
4091 if ((*i).second->IsInUse())
4093 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
4094 continue;
4096 RemoveAurasDueToSpell(i_spellId);
4098 if( m_Auras.empty() )
4099 break;
4100 else
4101 next = m_Auras.begin();
4103 continue;
4106 // non single (per caster) per target spell specific (possible single spell per target at caster)
4107 if( !is_spellSpecPerTargetPerCaster && !is_spellSpecPerTarget && sSpellMgr.IsNoStackSpellDueToSpell(spellId, i_spellId) )
4109 // Its a parent aura (create this aura in ApplyModifier)
4110 if ((*i).second->IsInUse())
4112 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
4113 continue;
4115 RemoveAurasDueToSpell(i_spellId);
4117 if( m_Auras.empty() )
4118 break;
4119 else
4120 next = m_Auras.begin();
4122 continue;
4125 // Potions stack aura by aura (elixirs/flask already checked)
4126 if( spellProto->SpellFamilyName == SPELLFAMILY_POTION && i_spellProto->SpellFamilyName == SPELLFAMILY_POTION )
4128 if (IsNoStackAuraDueToAura(spellId, effIndex, i_spellId, i_effIndex))
4130 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
4131 return false; // cannot remove higher rank
4133 // Its a parent aura (create this aura in ApplyModifier)
4134 if ((*i).second->IsInUse())
4136 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
4137 continue;
4139 RemoveAura(i);
4140 next = i;
4144 return true;
4147 void Unit::RemoveAura(uint32 spellId, SpellEffectIndex effindex, Aura* except)
4149 spellEffectPair spair = spellEffectPair(spellId, effindex);
4150 for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
4152 if(iter->second!=except)
4154 RemoveAura(iter);
4155 iter = m_Auras.lower_bound(spair);
4157 else
4158 ++iter;
4162 void Unit::RemoveAurasByCasterSpell(uint32 spellId, uint64 casterGUID)
4164 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4166 Aura *aur = iter->second;
4167 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
4168 RemoveAura(iter);
4169 else
4170 ++iter;
4174 void Unit::RemoveAurasByCasterSpell(uint32 spellId, SpellEffectIndex effindex, uint64 casterGUID)
4176 spellEffectPair spair = spellEffectPair(spellId, effindex);
4177 for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
4179 Aura *aur = iter->second;
4180 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
4182 RemoveAura(iter);
4183 iter = m_Auras.lower_bound(spair);
4185 else
4186 ++iter;
4190 void Unit::RemoveSingleAuraDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler)
4192 SpellEntry const* spellEntry = sSpellStore.LookupEntry(spellId);
4194 // Custom dispel cases
4195 // Unstable Affliction
4196 if(spellEntry->SpellFamilyName == SPELLFAMILY_WARLOCK && (spellEntry->SpellFamilyFlags & UI64LIT(0x010000000000)))
4198 if (Aura* dotAura = GetAura(SPELL_AURA_PERIODIC_DAMAGE,SPELLFAMILY_WARLOCK,UI64LIT(0x010000000000),0x00000000,casterGUID))
4200 // use clean value for initial damage
4201 int32 damage = dotAura->GetSpellProto()->CalculateSimpleValue(EFFECT_INDEX_0);
4202 damage *= 9;
4204 // Remove spell auras from stack
4205 RemoveSingleSpellAurasByCasterSpell(spellId, casterGUID, AURA_REMOVE_BY_DISPEL);
4207 // backfire damage and silence
4208 dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,casterGUID);
4209 return;
4212 // Flame Shock
4213 else if (spellEntry->SpellFamilyName == SPELLFAMILY_SHAMAN && (spellEntry->SpellFamilyFlags & UI64LIT(0x10000000)))
4215 Unit* caster = NULL;
4216 uint32 triggeredSpell = 0;
4218 if (Aura* dotAura = GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, UI64LIT(0x10000000), 0x00000000, casterGUID))
4219 caster = dotAura->GetCaster();
4221 if (caster && !caster->isDead())
4223 Unit::AuraList const& auras = caster->GetAurasByType(SPELL_AURA_DUMMY);
4224 for (Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
4226 switch((*i)->GetId())
4228 case 51480: triggeredSpell=64694; break;// Lava Flows, Rank 1
4229 case 51481: triggeredSpell=65263; break;// Lava Flows, Rank 2
4230 case 51482: triggeredSpell=65264; break;// Lava Flows, Rank 3
4231 default: continue;
4233 break;
4237 // Remove spell auras from stack
4238 RemoveSingleSpellAurasByCasterSpell(spellId, casterGUID, AURA_REMOVE_BY_DISPEL);
4240 // Haste
4241 if (triggeredSpell)
4242 caster->CastSpell(caster, triggeredSpell, true);
4243 return;
4245 // Vampiric touch (first dummy aura)
4246 else if (spellEntry->SpellFamilyName == SPELLFAMILY_PRIEST && spellEntry->SpellFamilyFlags & UI64LIT(0x0000040000000000))
4248 if (Aura *dot = GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, UI64LIT(0x0000040000000000), 0x00000000, casterGUID))
4250 if(Unit* caster = dot->GetCaster())
4252 // use clean value for initial damage
4253 int32 bp0 = dot->GetSpellProto()->CalculateSimpleValue(EFFECT_INDEX_1);
4254 bp0 *= 8;
4256 // Remove spell auras from stack
4257 RemoveSingleSpellAurasByCasterSpell(spellId, casterGUID, AURA_REMOVE_BY_DISPEL);
4259 CastCustomSpell(this, 64085, &bp0, NULL, NULL, true, NULL, NULL, casterGUID);
4260 return;
4265 RemoveSingleSpellAurasByCasterSpell(spellId, casterGUID, AURA_REMOVE_BY_DISPEL);
4268 void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer)
4270 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4272 Aura *aur = iter->second;
4273 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
4275 int32 basePoints = aur->GetBasePoints();
4276 // construct the new aura for the attacker - will never return NULL, it's just a wrapper for
4277 // some different constructors
4278 Aura * new_aur = CreateAura(aur->GetSpellProto(), aur->GetEffIndex(), &basePoints, stealer, this);
4280 // set its duration and maximum duration
4281 // max duration 2 minutes (in msecs)
4282 int32 dur = aur->GetAuraDuration();
4283 int32 max_dur = 2*MINUTE*IN_MILLISECONDS;
4284 int32 new_max_dur = max_dur > dur ? dur : max_dur;
4285 new_aur->SetAuraMaxDuration( new_max_dur );
4286 new_aur->SetAuraDuration( new_max_dur );
4288 // set periodic to do at least one tick (for case when original aura has been at last tick preparing)
4289 int32 periodic = aur->GetModifier()->periodictime;
4290 new_aur->GetModifier()->periodictime = periodic < new_max_dur ? periodic : new_max_dur;
4292 // Unregister _before_ adding to stealer
4293 aur->UnregisterSingleCastAura();
4295 // strange but intended behaviour: Stolen single target auras won't be treated as single targeted
4296 new_aur->SetIsSingleTarget(false);
4298 // add the new aura to stealer
4299 stealer->AddAura(new_aur);
4301 // Remove aura as dispel
4302 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
4304 else
4305 ++iter;
4309 void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId)
4311 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4313 if (iter->second->GetId() == spellId)
4314 RemoveAura(iter, AURA_REMOVE_BY_CANCEL);
4315 else
4316 ++iter;
4320 void Unit::RemoveAurasWithDispelType( DispelType type )
4322 // Create dispel mask by dispel type
4323 uint32 dispelMask = GetDispellMask(type);
4324 // Dispel all existing auras vs current dispel type
4325 AuraMap& auras = GetAuras();
4326 for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
4328 SpellEntry const* spell = itr->second->GetSpellProto();
4329 if( (1<<spell->Dispel) & dispelMask )
4331 // Dispel aura
4332 RemoveAurasDueToSpell(spell->Id);
4333 itr = auras.begin();
4335 else
4336 ++itr;
4340 void Unit::RemoveSingleAuraFromStack(AuraMap::iterator &i, AuraRemoveMode mode)
4342 if (i->second->modStackAmount(-1))
4343 RemoveAura(i,mode);
4347 void Unit::RemoveSingleAuraFromStack(uint32 spellId, SpellEffectIndex effindex, AuraRemoveMode mode)
4349 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4350 if(iter != m_Auras.end())
4351 RemoveSingleAuraFromStack(iter,mode);
4354 void Unit::RemoveSingleSpellAurasFromStack(uint32 spellId, AuraRemoveMode mode)
4356 for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
4357 RemoveSingleAuraFromStack(spellId, SpellEffectIndex(i), mode);
4360 void Unit::RemoveSingleSpellAurasByCasterSpell(uint32 spellId, uint64 casterGUID, AuraRemoveMode mode)
4362 for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
4363 RemoveSingleAuraByCasterSpell(spellId, SpellEffectIndex(i), casterGUID, mode);
4366 void Unit::RemoveSingleAuraByCasterSpell(uint32 spellId, SpellEffectIndex effindex, uint64 casterGUID, AuraRemoveMode mode)
4368 spellEffectPair spair = spellEffectPair(spellId, effindex);
4369 for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair); ++iter)
4371 Aura *aur = iter->second;
4372 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
4374 RemoveSingleAuraFromStack(iter,mode);
4375 break;
4381 void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except)
4383 for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
4384 RemoveAura(spellId,SpellEffectIndex(i),except);
4387 void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
4389 for (int k=0; k < MAX_EFFECT_INDEX; ++k)
4391 spellEffectPair spair = spellEffectPair(spellId, SpellEffectIndex(k));
4392 for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
4394 if (iter->second->GetCastItemGUID() == castItem->GetGUID())
4396 RemoveAura(iter);
4397 iter = m_Auras.upper_bound(spair); // overwrite by more appropriate
4399 else
4400 ++iter;
4405 void Unit::RemoveAurasWithInterruptFlags(uint32 flags)
4407 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4409 if (iter->second->GetSpellProto()->AuraInterruptFlags & flags)
4410 RemoveAura(iter);
4411 else
4412 ++iter;
4416 void Unit::RemoveNotOwnSingleTargetAuras(uint32 newPhase)
4418 // single target auras from other casters
4419 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4421 if (iter->second->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter->second->GetSpellProto()))
4423 if(!newPhase)
4424 RemoveAura(iter);
4425 else
4427 Unit* caster = iter->second->GetCaster();
4428 if(!caster || !caster->InSamePhase(newPhase))
4429 RemoveAura(iter);
4430 else
4431 ++iter;
4434 else
4435 ++iter;
4438 // single target auras at other targets
4439 AuraList& scAuras = GetSingleCastAuras();
4440 for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end(); )
4442 Aura* aura = *iter;
4443 if (aura->GetTarget() != this && !aura->GetTarget()->InSamePhase(newPhase))
4445 scAuras.erase(iter); // explicitly remove, instead waiting remove in RemoveAura
4446 aura->GetTarget()->RemoveAura(aura);
4447 iter = scAuras.begin();
4449 else
4450 ++iter;
4455 void Unit::RemoveAura(Aura* aura, AuraRemoveMode mode /*= AURA_REMOVE_BY_DEFAULT*/)
4457 AuraMap::iterator i = m_Auras.lower_bound(spellEffectPair(aura->GetId(), aura->GetEffIndex()));
4458 AuraMap::iterator upperBound = m_Auras.upper_bound(spellEffectPair(aura->GetId(), aura->GetEffIndex()));
4459 for (; i != upperBound; ++i)
4461 if (i->second == aura)
4463 RemoveAura(i,mode);
4464 return;
4467 DEBUG_LOG("Trying to remove aura id %u effect %u by pointer but aura not found on target", aura->GetId(), aura->GetEffIndex());
4470 void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
4472 Aura* Aur = i->second;
4473 SpellEntry const* AurSpellInfo = Aur->GetSpellProto();
4475 Aur->UnregisterSingleCastAura();
4477 // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
4478 if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
4480 m_modAuras[Aur->GetModifier()->m_auraname].remove(Aur);
4483 // Set remove mode
4484 Aur->SetRemoveMode(mode);
4486 // if unit currently update aura list then make safe update iterator shift to next
4487 if (m_AurasUpdateIterator == i)
4488 ++m_AurasUpdateIterator;
4490 // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
4491 // remove aura from list before to prevent deleting it before
4492 m_Auras.erase(i);
4494 // now aura removed from from list and can't be deleted by indirect call but can be referenced from callers
4496 // Statue unsummoned at aura remove
4497 Totem* statue = NULL;
4498 if(IsChanneledSpell(AurSpellInfo))
4499 if(Unit* caster = Aur->GetCaster())
4500 if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
4501 statue = ((Totem*)caster);
4503 DEBUG_LOG("Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode);
4505 // some auras also need to apply modifier (on caster) on remove
4506 if (mode != AURA_REMOVE_BY_DELETE || Aur->GetModifier()->m_auraname == SPELL_AURA_MOD_POSSESS)
4507 Aur->ApplyModifier(false,true);
4509 if (Aur->_RemoveAura())
4511 // last aura in stack removed
4512 if (mode != AURA_REMOVE_BY_DELETE && IsSpellLastAuraEffect(Aur->GetSpellProto(),Aur->GetEffIndex()))
4513 Aur->HandleSpellSpecificBoosts(false);
4516 // If aura in use (removed from code that plan access to it data after return)
4517 // store it in aura list with delayed deletion
4518 if (Aur->IsInUse())
4519 m_deletedAuras.push_back(Aur);
4520 else
4521 delete Aur;
4523 if(statue)
4524 statue->UnSummon();
4526 // only way correctly remove all auras from list
4527 if( m_Auras.empty() )
4528 i = m_Auras.end();
4529 else
4530 i = m_Auras.begin();
4534 void Unit::RemoveAllAuras(AuraRemoveMode mode /*= AURA_REMOVE_BY_DEFAULT*/)
4536 while (!m_Auras.empty())
4538 AuraMap::iterator iter = m_Auras.begin();
4539 RemoveAura(iter,mode);
4543 void Unit::RemoveArenaAuras(bool onleave)
4545 // in join, remove positive buffs, on end, remove negative
4546 // used to remove positive visible auras in arenas
4547 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
4549 if (!(iter->second->GetSpellProto()->AttributesEx4 & SPELL_ATTR_EX4_UNK21) &&
4550 // don't remove stances, shadowform, pally/hunter auras
4551 !iter->second->IsPassive() && // don't remove passive auras
4552 (!(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) ||
4553 !(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNK8)) &&
4554 // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
4555 (iter->second->IsPositive() != onleave)) // remove positive buffs on enter, negative buffs on leave
4556 RemoveAura(iter);
4557 else
4558 ++iter;
4562 void Unit::RemoveAllAurasOnDeath()
4564 // used just after dieing to remove all visible auras
4565 // and disable the mods for the passive ones
4566 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
4568 if (!iter->second->IsPassive() && !iter->second->IsDeathPersistent())
4569 RemoveAura(iter, AURA_REMOVE_BY_DEATH);
4570 else
4571 ++iter;
4575 void Unit::DelayAura(uint32 spellId, SpellEffectIndex effindex, int32 delaytime)
4577 AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4578 if (iter != m_Auras.end())
4580 if (iter->second->GetAuraDuration() < delaytime)
4581 iter->second->SetAuraDuration(0);
4582 else
4583 iter->second->SetAuraDuration(iter->second->GetAuraDuration() - delaytime);
4584 iter->second->SendAuraUpdate(false);
4585 DEBUG_LOG("Aura %u partially interrupted on unit %u, new duration: %u ms",iter->second->GetModifier()->m_auraname, GetGUIDLow(), iter->second->GetAuraDuration());
4589 void Unit::_RemoveAllAuraMods()
4591 for (AuraMap::const_iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
4593 (*i).second->ApplyModifier(false);
4597 void Unit::_ApplyAllAuraMods()
4599 for (AuraMap::const_iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
4601 (*i).second->ApplyModifier(true);
4605 Aura* Unit::GetAura(uint32 spellId, SpellEffectIndex effindex)
4607 AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4608 if (iter != m_Auras.end())
4609 return iter->second;
4610 return NULL;
4613 Aura* Unit::GetAura(AuraType type, uint32 family, uint64 familyFlag, uint32 familyFlag2, uint64 casterGUID)
4615 AuraList const& auras = GetAurasByType(type);
4616 for(AuraList::const_iterator i = auras.begin();i != auras.end(); ++i)
4618 SpellEntry const *spell = (*i)->GetSpellProto();
4619 if (spell->SpellFamilyName == family && (spell->SpellFamilyFlags & familyFlag || spell->SpellFamilyFlags2 & familyFlag2))
4621 if (casterGUID && (*i)->GetCasterGUID()!=casterGUID)
4622 continue;
4623 return (*i);
4626 return NULL;
4629 bool Unit::HasAura(uint32 spellId) const
4631 for (int i = 0; i < MAX_EFFECT_INDEX ; ++i)
4633 AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, SpellEffectIndex(i)));
4634 if (iter != m_Auras.end())
4635 return true;
4637 return false;
4640 void Unit::AddDynObject(DynamicObject* dynObj)
4642 m_dynObjGUIDs.push_back(dynObj->GetGUID());
4645 void Unit::RemoveDynObject(uint32 spellid)
4647 if(m_dynObjGUIDs.empty())
4648 return;
4649 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4651 DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
4652 if(!dynObj)
4654 i = m_dynObjGUIDs.erase(i);
4656 else if(spellid == 0 || dynObj->GetSpellId() == spellid)
4658 dynObj->Delete();
4659 i = m_dynObjGUIDs.erase(i);
4661 else
4662 ++i;
4666 void Unit::RemoveAllDynObjects()
4668 while(!m_dynObjGUIDs.empty())
4670 DynamicObject* dynObj = GetMap()->GetDynamicObject(*m_dynObjGUIDs.begin());
4671 if(dynObj)
4672 dynObj->Delete();
4673 m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
4677 DynamicObject * Unit::GetDynObject(uint32 spellId, SpellEffectIndex effIndex)
4679 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4681 DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
4682 if(!dynObj)
4684 i = m_dynObjGUIDs.erase(i);
4685 continue;
4688 if (dynObj->GetSpellId() == spellId && dynObj->GetEffIndex() == effIndex)
4689 return dynObj;
4690 ++i;
4692 return NULL;
4695 DynamicObject * Unit::GetDynObject(uint32 spellId)
4697 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4699 DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
4700 if(!dynObj)
4702 i = m_dynObjGUIDs.erase(i);
4703 continue;
4706 if (dynObj->GetSpellId() == spellId)
4707 return dynObj;
4708 ++i;
4710 return NULL;
4713 GameObject* Unit::GetGameObject(uint32 spellId) const
4715 for (GameObjectList::const_iterator i = m_gameObj.begin(); i != m_gameObj.end(); ++i)
4716 if ((*i)->GetSpellId() == spellId)
4717 return *i;
4719 return NULL;
4722 void Unit::AddGameObject(GameObject* gameObj)
4724 ASSERT(gameObj && gameObj->GetOwnerGUID()==0);
4725 m_gameObj.push_back(gameObj);
4726 gameObj->SetOwnerGUID(GetGUID());
4728 if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() )
4730 SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
4731 // Need disable spell use for owner
4732 if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
4733 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4734 ((Player*)this)->AddSpellAndCategoryCooldowns(createBySpell,0,NULL,true);
4738 void Unit::RemoveGameObject(GameObject* gameObj, bool del)
4740 ASSERT(gameObj && gameObj->GetOwnerGUID()==GetGUID());
4742 gameObj->SetOwnerGUID(0);
4744 // GO created by some spell
4745 if (uint32 spellid = gameObj->GetSpellId())
4747 RemoveAurasDueToSpell(spellid);
4749 if (GetTypeId()==TYPEID_PLAYER)
4751 SpellEntry const* createBySpell = sSpellStore.LookupEntry(spellid );
4752 // Need activate spell use for owner
4753 if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
4754 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4755 ((Player*)this)->SendCooldownEvent(createBySpell);
4759 m_gameObj.remove(gameObj);
4761 if(del)
4763 gameObj->SetRespawnTime(0);
4764 gameObj->Delete();
4768 void Unit::RemoveGameObject(uint32 spellid, bool del)
4770 if(m_gameObj.empty())
4771 return;
4772 GameObjectList::iterator i, next;
4773 for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next)
4775 next = i;
4776 if(spellid == 0 || (*i)->GetSpellId() == spellid)
4778 (*i)->SetOwnerGUID(0);
4779 if(del)
4781 (*i)->SetRespawnTime(0);
4782 (*i)->Delete();
4785 next = m_gameObj.erase(i);
4787 else
4788 ++next;
4792 void Unit::RemoveAllGameObjects()
4794 // remove references to unit
4795 for(GameObjectList::iterator i = m_gameObj.begin(); i != m_gameObj.end();)
4797 (*i)->SetOwnerGUID(0);
4798 (*i)->SetRespawnTime(0);
4799 (*i)->Delete();
4800 i = m_gameObj.erase(i);
4804 void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
4806 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+4+1+4+4+1+1+4+4+1)); // we guess size
4807 data << log->target->GetPackGUID();
4808 data << log->attacker->GetPackGUID();
4809 data << uint32(log->SpellID);
4810 data << uint32(log->damage); // damage amount
4811 data << uint32(log->overkill); // overkill
4812 data << uint8 (log->schoolMask); // damage school
4813 data << uint32(log->absorb); // AbsorbedDamage
4814 data << uint32(log->resist); // resist
4815 data << uint8 (log->physicalLog); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
4816 data << uint8 (log->unused); // unused
4817 data << uint32(log->blocked); // blocked
4818 data << uint32(log->HitInfo);
4819 data << uint8 (0); // flag to use extend data
4820 SendMessageToSet( &data, true );
4823 void Unit::SendSpellNonMeleeDamageLog(Unit *target, uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
4825 SpellNonMeleeDamage log(this, target, SpellID, damageSchoolMask);
4826 log.damage = Damage - AbsorbedDamage - Resist - Blocked;
4827 log.absorb = AbsorbedDamage;
4828 log.resist = Resist;
4829 log.physicalLog = PhysicalDamage;
4830 log.blocked = Blocked;
4831 log.HitInfo = SPELL_HIT_TYPE_UNK1 | SPELL_HIT_TYPE_UNK3 | SPELL_HIT_TYPE_UNK6;
4832 if(CriticalHit)
4833 log.HitInfo |= SPELL_HIT_TYPE_CRIT;
4834 SendSpellNonMeleeDamageLog(&log);
4837 void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo)
4839 Aura *aura = pInfo->aura;
4840 Modifier *mod = aura->GetModifier();
4842 WorldPacket data(SMSG_PERIODICAURALOG, 30);
4843 data << aura->GetTarget()->GetPackGUID();
4844 data.appendPackGUID(aura->GetCasterGUID());
4845 data << uint32(aura->GetId()); // spellId
4846 data << uint32(1); // count
4847 data << uint32(mod->m_auraname); // auraId
4848 switch(mod->m_auraname)
4850 case SPELL_AURA_PERIODIC_DAMAGE:
4851 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
4852 data << uint32(pInfo->damage); // damage
4853 data << uint32(pInfo->overDamage); // overkill?
4854 data << uint32(GetSpellSchoolMask(aura->GetSpellProto()));
4855 data << uint32(pInfo->absorb); // absorb
4856 data << uint32(pInfo->resist); // resist
4857 data << uint8(pInfo->critical ? 1 : 0); // new 3.1.2 critical flag
4858 break;
4859 case SPELL_AURA_PERIODIC_HEAL:
4860 case SPELL_AURA_OBS_MOD_HEALTH:
4861 data << uint32(pInfo->damage); // damage
4862 data << uint32(pInfo->overDamage); // overheal?
4863 data << uint8(pInfo->critical ? 1 : 0); // new 3.1.2 critical flag
4864 break;
4865 case SPELL_AURA_OBS_MOD_MANA:
4866 case SPELL_AURA_PERIODIC_ENERGIZE:
4867 data << uint32(mod->m_miscvalue); // power type
4868 data << uint32(pInfo->damage); // damage
4869 break;
4870 case SPELL_AURA_PERIODIC_MANA_LEECH:
4871 data << uint32(mod->m_miscvalue); // power type
4872 data << uint32(pInfo->damage); // amount
4873 data << float(pInfo->multiplier); // gain multiplier
4874 break;
4875 default:
4876 sLog.outError("Unit::SendPeriodicAuraLog: unknown aura %u", uint32(mod->m_auraname));
4877 return;
4880 aura->GetTarget()->SendMessageToSet(&data, true);
4883 void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell)
4885 // Not much to do if no flags are set.
4886 if (procAttacker)
4887 ProcDamageAndSpellFor(false,pVictim,procAttacker, procExtra,attType, procSpell, amount);
4888 // Now go on with a victim's events'n'auras
4889 // Not much to do if no flags are set or there is no victim
4890 if(pVictim && pVictim->isAlive() && procVictim)
4891 pVictim->ProcDamageAndSpellFor(true,this,procVictim, procExtra, attType, procSpell, amount);
4894 void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
4896 WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
4897 data << uint32(spellID);
4898 data << uint64(GetGUID());
4899 data << uint8(0); // can be 0 or 1
4900 data << uint32(1); // target count
4901 // for(i = 0; i < target count; ++i)
4902 data << uint64(target->GetGUID()); // target GUID
4903 data << uint8(missInfo);
4904 // end loop
4905 SendMessageToSet(&data, true);
4908 void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
4910 DEBUG_LOG("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
4912 uint32 count = 1;
4913 WorldPacket data(SMSG_ATTACKERSTATEUPDATE, 16 + 45); // we guess size
4914 data << uint32(damageInfo->HitInfo);
4915 data << damageInfo->attacker->GetPackGUID();
4916 data << damageInfo->target->GetPackGUID();
4917 data << uint32(damageInfo->damage); // Full damage
4918 data << uint32(0); // overkill value
4919 data << uint8(count); // Sub damage count
4921 for(uint32 i = 0; i < count; ++i)
4923 data << uint32(damageInfo->damageSchoolMask); // School of sub damage
4924 data << float(damageInfo->damage); // sub damage
4925 data << uint32(damageInfo->damage); // Sub Damage
4928 if(damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
4930 for(uint32 i = 0; i < count; ++i)
4931 data << uint32(damageInfo->absorb); // Absorb
4934 if(damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
4936 for(uint32 i = 0; i < count; ++i)
4937 data << uint32(damageInfo->resist); // Resist
4940 data << uint8(damageInfo->TargetState);
4941 data << uint32(0);
4942 data << uint32(0);
4944 if(damageInfo->HitInfo & HITINFO_BLOCK)
4945 data << uint32(damageInfo->blocked_amount);
4947 if(damageInfo->HitInfo & HITINFO_UNK3)
4948 data << uint32(0);
4950 if(damageInfo->HitInfo & HITINFO_UNK1)
4952 data << uint32(0);
4953 data << float(0);
4954 data << float(0);
4955 data << float(0);
4956 data << float(0);
4957 data << float(0);
4958 data << float(0);
4959 data << float(0);
4960 data << float(0);
4961 for(uint8 i = 0; i < 5; ++i)
4963 data << float(0);
4964 data << float(0);
4966 data << uint32(0);
4969 SendMessageToSet( &data, true );
4972 void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 /*SwingType*/, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
4974 CalcDamageInfo dmgInfo;
4975 dmgInfo.HitInfo = HitInfo;
4976 dmgInfo.attacker = this;
4977 dmgInfo.target = target;
4978 dmgInfo.damage = Damage - AbsorbDamage - Resist - BlockedAmount;
4979 dmgInfo.damageSchoolMask = damageSchoolMask;
4980 dmgInfo.absorb = AbsorbDamage;
4981 dmgInfo.resist = Resist;
4982 dmgInfo.TargetState = TargetState;
4983 dmgInfo.blocked_amount = BlockedAmount;
4984 SendAttackStateUpdate(&dmgInfo);
4987 bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
4989 SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
4991 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4992 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4994 uint32 triggered_spell_id = 0;
4995 Unit* target = pVictim;
4996 int32 basepoints0 = 0;
4998 switch(hasteSpell->SpellFamilyName)
5000 case SPELLFAMILY_ROGUE:
5002 switch(hasteSpell->Id)
5004 // Blade Flurry
5005 case 13877:
5006 case 33735:
5008 target = SelectRandomUnfriendlyTarget(pVictim);
5009 if(!target)
5010 return false;
5011 basepoints0 = damage;
5012 triggered_spell_id = 22482;
5013 break;
5016 break;
5020 // processed charge only counting case
5021 if(!triggered_spell_id)
5022 return true;
5024 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
5026 if(!triggerEntry)
5028 sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id);
5029 return false;
5032 // default case
5033 if(!target || target!=this && !target->isAlive())
5034 return false;
5036 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
5037 return false;
5039 if(basepoints0)
5040 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5041 else
5042 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
5044 if( cooldown && GetTypeId()==TYPEID_PLAYER )
5045 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
5047 return true;
5050 bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, Aura* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
5052 SpellEntry const *triggeredByAuraSpell = triggeredByAura->GetSpellProto();
5054 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
5055 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
5057 uint32 triggered_spell_id = 0;
5058 Unit* target = pVictim;
5059 int32 basepoints0 = 0;
5061 switch(triggeredByAuraSpell->SpellFamilyName)
5063 case SPELLFAMILY_MAGE:
5065 switch(triggeredByAuraSpell->Id)
5067 // Focus Magic
5068 case 54646:
5070 Unit* caster = triggeredByAura->GetCaster();
5071 if(!caster)
5072 return false;
5074 triggered_spell_id = 54648;
5075 target = caster;
5076 break;
5082 // processed charge only counting case
5083 if(!triggered_spell_id)
5084 return true;
5086 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
5088 if(!triggerEntry)
5090 sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",triggeredByAuraSpell->Id,triggered_spell_id);
5091 return false;
5094 // default case
5095 if(!target || target!=this && !target->isAlive())
5096 return false;
5098 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
5099 return false;
5101 if(basepoints0)
5102 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5103 else
5104 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
5106 if( cooldown && GetTypeId()==TYPEID_PLAYER )
5107 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
5109 return true;
5112 bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
5114 SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
5115 SpellEffectIndex effIndex = triggeredByAura->GetEffIndex();
5116 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
5118 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
5119 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
5121 uint32 triggered_spell_id = 0;
5122 Unit* target = pVictim;
5123 int32 basepoints[MAX_EFFECT_INDEX] = {0, 0, 0};
5125 switch(dummySpell->SpellFamilyName)
5127 case SPELLFAMILY_GENERIC:
5129 switch (dummySpell->Id)
5131 // Eye for an Eye
5132 case 9799:
5133 case 25988:
5135 // return damage % to attacker but < 50% own total health
5136 basepoints[0] = triggerAmount*int32(damage)/100;
5137 if (basepoints[0] > (int32)GetMaxHealth()/2)
5138 basepoints[0] = (int32)GetMaxHealth()/2;
5140 triggered_spell_id = 25997;
5141 break;
5143 // Sweeping Strikes (NPC spells may be)
5144 case 18765:
5145 case 35429:
5147 // prevent chain of triggered spell from same triggered spell
5148 if (procSpell && procSpell->Id == 26654)
5149 return false;
5151 target = SelectRandomUnfriendlyTarget(pVictim);
5152 if(!target)
5153 return false;
5155 triggered_spell_id = 26654;
5156 break;
5158 // Twisted Reflection (boss spell)
5159 case 21063:
5160 triggered_spell_id = 21064;
5161 break;
5162 // Unstable Power
5163 case 24658:
5165 if (!procSpell || procSpell->Id == 24659)
5166 return false;
5167 // Need remove one 24659 aura
5168 RemoveSingleSpellAurasFromStack(24659);
5169 return true;
5171 // Restless Strength
5172 case 24661:
5174 // Need remove one 24662 aura
5175 RemoveSingleSpellAurasFromStack(24662);
5176 return true;
5178 // Adaptive Warding (Frostfire Regalia set)
5179 case 28764:
5181 if(!procSpell)
5182 return false;
5184 // find Mage Armor
5185 bool found = false;
5186 AuraList const& mRegenInterupt = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
5187 for(AuraList::const_iterator iter = mRegenInterupt.begin(); iter != mRegenInterupt.end(); ++iter)
5189 if(SpellEntry const* iterSpellProto = (*iter)->GetSpellProto())
5191 if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags & UI64LIT(0x10000000)))
5193 found=true;
5194 break;
5198 if(!found)
5199 return false;
5201 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
5203 case SPELL_SCHOOL_NORMAL:
5204 case SPELL_SCHOOL_HOLY:
5205 return false; // ignored
5206 case SPELL_SCHOOL_FIRE: triggered_spell_id = 28765; break;
5207 case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break;
5208 case SPELL_SCHOOL_FROST: triggered_spell_id = 28766; break;
5209 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break;
5210 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break;
5211 default:
5212 return false;
5215 target = this;
5216 break;
5218 // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
5219 case 27539:
5221 if(!procSpell)
5222 return false;
5224 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
5226 case SPELL_SCHOOL_NORMAL:
5227 return false; // ignore
5228 case SPELL_SCHOOL_HOLY: triggered_spell_id = 27536; break;
5229 case SPELL_SCHOOL_FIRE: triggered_spell_id = 27533; break;
5230 case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break;
5231 case SPELL_SCHOOL_FROST: triggered_spell_id = 27534; break;
5232 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break;
5233 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break;
5234 default:
5235 return false;
5238 target = this;
5239 break;
5241 // Mana Leech (Passive) (Priest Pet Aura)
5242 case 28305:
5244 // Cast on owner
5245 target = GetOwner();
5246 if(!target)
5247 return false;
5249 triggered_spell_id = 34650;
5250 break;
5252 // Divine purpose
5253 case 31871:
5254 case 31872:
5256 // Roll chane
5257 if (!roll_chance_i(triggerAmount))
5258 return false;
5260 // Remove any stun effect on target
5261 AuraMap& Auras = pVictim->GetAuras();
5262 for(AuraMap::const_iterator iter = Auras.begin(); iter != Auras.end();)
5264 SpellEntry const *spell = iter->second->GetSpellProto();
5265 if( spell->Mechanic == MECHANIC_STUN ||
5266 spell->EffectMechanic[iter->second->GetEffIndex()] == MECHANIC_STUN)
5268 pVictim->RemoveAurasDueToSpell(spell->Id);
5269 iter = Auras.begin();
5271 else
5272 ++iter;
5274 return true;
5276 // Mark of Malice
5277 case 33493:
5279 // Cast finish spell at last charge
5280 if (triggeredByAura->GetAuraCharges() > 1)
5281 return false;
5283 target = this;
5284 triggered_spell_id = 33494;
5285 break;
5287 // Vampiric Aura (boss spell)
5288 case 38196:
5290 basepoints[0] = 3 * damage; // 300%
5291 if (basepoints[0] < 0)
5292 return false;
5294 triggered_spell_id = 31285;
5295 target = this;
5296 break;
5298 // Aura of Madness (Darkmoon Card: Madness trinket)
5299 //=====================================================
5300 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
5301 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
5302 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
5303 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
5304 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
5305 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
5306 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
5307 // 41011 Martyr Complex: +35 stamina (All classes)
5308 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
5309 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
5310 case 39446:
5312 if(GetTypeId() != TYPEID_PLAYER)
5313 return false;
5315 // Select class defined buff
5316 switch (getClass())
5318 case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
5319 case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
5321 uint32 RandomSpell[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
5322 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
5323 break;
5325 case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011
5326 case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011
5328 uint32 RandomSpell[]={39511,40997,40998,41002,41005,41011};
5329 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
5330 break;
5332 case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409
5333 case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409
5334 case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409
5335 case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409
5337 uint32 RandomSpell[]={40999,41002,41005,41009,41011,41406,41409};
5338 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
5339 break;
5341 case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409
5343 uint32 RandomSpell[]={40997,40999,41002,41005,41009,41011,41406,41409};
5344 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
5345 break;
5347 default:
5348 return false;
5351 target = this;
5352 if (roll_chance_i(10))
5353 ((Player*)this)->Say("This is Madness!", LANG_UNIVERSAL);
5354 break;
5356 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
5357 // cast 45479 Light's Wrath if Exalted by Aldor
5358 // cast 45429 Arcane Bolt if Exalted by Scryers
5359 case 45481:
5361 if(GetTypeId() != TYPEID_PLAYER)
5362 return false;
5364 // Get Aldor reputation rank
5365 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
5367 target = this;
5368 triggered_spell_id = 45479;
5369 break;
5371 // Get Scryers reputation rank
5372 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
5374 // triggered at positive/self casts also, current attack target used then
5375 if(IsFriendlyTo(target))
5377 target = getVictim();
5378 if(!target)
5380 uint64 selected_guid = ((Player *)this)->GetSelection();
5381 target = ObjectAccessor::GetUnit(*this,selected_guid);
5382 if(!target)
5383 return false;
5385 if(IsFriendlyTo(target))
5386 return false;
5389 triggered_spell_id = 45429;
5390 break;
5392 return false;
5394 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
5395 // cast 45480 Light's Strength if Exalted by Aldor
5396 // cast 45428 Arcane Strike if Exalted by Scryers
5397 case 45482:
5399 if(GetTypeId() != TYPEID_PLAYER)
5400 return false;
5402 // Get Aldor reputation rank
5403 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
5405 target = this;
5406 triggered_spell_id = 45480;
5407 break;
5409 // Get Scryers reputation rank
5410 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
5412 triggered_spell_id = 45428;
5413 break;
5415 return false;
5417 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
5418 // cast 45431 Arcane Insight if Exalted by Aldor
5419 // cast 45432 Light's Ward if Exalted by Scryers
5420 case 45483:
5422 if(GetTypeId() != TYPEID_PLAYER)
5423 return false;
5425 // Get Aldor reputation rank
5426 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
5428 target = this;
5429 triggered_spell_id = 45432;
5430 break;
5432 // Get Scryers reputation rank
5433 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
5435 target = this;
5436 triggered_spell_id = 45431;
5437 break;
5439 return false;
5441 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
5442 // cast 45478 Light's Salvation if Exalted by Aldor
5443 // cast 45430 Arcane Surge if Exalted by Scryers
5444 case 45484:
5446 if(GetTypeId() != TYPEID_PLAYER)
5447 return false;
5449 // Get Aldor reputation rank
5450 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
5452 target = this;
5453 triggered_spell_id = 45478;
5454 break;
5456 // Get Scryers reputation rank
5457 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
5459 triggered_spell_id = 45430;
5460 break;
5462 return false;
5465 // Sunwell Exalted Caster Neck (??? neck)
5466 // cast ??? Light's Wrath if Exalted by Aldor
5467 // cast ??? Arcane Bolt if Exalted by Scryers*/
5468 case 46569:
5469 return false; // old unused version
5470 // Living Seed
5471 case 48504:
5473 triggered_spell_id = 48503;
5474 basepoints[0] = triggerAmount;
5475 target = this;
5476 break;
5478 // Vampiric Touch (generic, used by some boss)
5479 case 52723:
5480 case 60501:
5482 triggered_spell_id = 52724;
5483 basepoints[0] = damage / 2;
5484 target = this;
5485 break;
5487 // Shadowfiend Death (Gain mana if pet dies with Glyph of Shadowfiend)
5488 case 57989:
5490 Unit *owner = GetOwner();
5491 if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
5492 return false;
5494 // Glyph of Shadowfiend (need cast as self cast for owner, no hidden cooldown)
5495 owner->CastSpell(owner,58227,true,castItem,triggeredByAura);
5496 return true;
5498 // Glyph of Life Tap
5499 case 63320:
5500 triggered_spell_id = 63321;
5501 break;
5502 // Item - Shadowmourne Legendary
5503 case 71903:
5505 if (!roll_chance_i(triggerAmount))
5506 return false;
5508 Aura *aur = GetAura(71905, EFFECT_INDEX_0);
5509 if (aur && uint32(aur->GetStackAmount() + 1) >= aur->GetSpellProto()->StackAmount)
5511 RemoveAurasDueToSpell(71905);
5512 CastSpell(this, 71904, true); // Chaos Bane
5513 return true;
5515 else
5516 triggered_spell_id = 71905;
5518 break;
5521 break;
5523 case SPELLFAMILY_MAGE:
5525 // Magic Absorption
5526 if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura
5528 if (getPowerType() != POWER_MANA)
5529 return false;
5531 // mana reward
5532 basepoints[0] = (triggerAmount * GetMaxPower(POWER_MANA) / 100);
5533 target = this;
5534 triggered_spell_id = 29442;
5535 break;
5537 // Master of Elements
5538 if (dummySpell->SpellIconID == 1920)
5540 if(!procSpell)
5541 return false;
5543 // mana cost save
5544 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
5545 basepoints[0] = cost * triggerAmount/100;
5546 if (basepoints[0] <=0)
5547 return false;
5549 target = this;
5550 triggered_spell_id = 29077;
5551 break;
5554 // Arcane Potency
5555 if (dummySpell->SpellIconID == 2120)
5557 if(!procSpell)
5558 return false;
5560 target = this;
5561 switch (dummySpell->Id)
5563 case 31571: triggered_spell_id = 57529; break;
5564 case 31572: triggered_spell_id = 57531; break;
5565 default:
5566 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u",dummySpell->Id);
5567 return false;
5569 break;
5572 // Hot Streak
5573 if (dummySpell->SpellIconID == 2999)
5575 if (effIndex != EFFECT_INDEX_0)
5576 return true;
5577 Aura *counter = GetAura(triggeredByAura->GetId(), EFFECT_INDEX_1);
5578 if (!counter)
5579 return true;
5581 // Count spell criticals in a row in second aura
5582 Modifier *mod = counter->GetModifier();
5583 if (procEx & PROC_EX_CRITICAL_HIT)
5585 mod->m_amount *=2;
5586 if (mod->m_amount < 100) // not enough
5587 return true;
5588 // Crititcal counted -> roll chance
5589 if (roll_chance_i(triggerAmount))
5590 CastSpell(this, 48108, true, castItem, triggeredByAura);
5592 mod->m_amount = 25;
5593 return true;
5595 // Burnout
5596 if (dummySpell->SpellIconID == 2998)
5598 if(!procSpell)
5599 return false;
5601 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
5602 basepoints[0] = cost * triggerAmount/100;
5603 if (basepoints[0] <=0)
5604 return false;
5605 triggered_spell_id = 44450;
5606 target = this;
5607 break;
5609 // Incanter's Regalia set (add trigger chance to Mana Shield)
5610 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000000000008000))
5612 if (GetTypeId() != TYPEID_PLAYER)
5613 return false;
5615 target = this;
5616 triggered_spell_id = 37436;
5617 break;
5619 switch(dummySpell->Id)
5621 // Ignite
5622 case 11119:
5623 case 11120:
5624 case 12846:
5625 case 12847:
5626 case 12848:
5628 switch (dummySpell->Id)
5630 case 11119: basepoints[0] = int32(0.04f*damage); break;
5631 case 11120: basepoints[0] = int32(0.08f*damage); break;
5632 case 12846: basepoints[0] = int32(0.12f*damage); break;
5633 case 12847: basepoints[0] = int32(0.16f*damage); break;
5634 case 12848: basepoints[0] = int32(0.20f*damage); break;
5635 default:
5636 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id);
5637 return false;
5640 triggered_spell_id = 12654;
5641 break;
5643 // Combustion
5644 case 11129:
5646 //last charge and crit
5647 if (triggeredByAura->GetAuraCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT) )
5648 return true; // charge counting (will removed)
5650 CastSpell(this, 28682, true, castItem, triggeredByAura);
5651 return (procEx & PROC_EX_CRITICAL_HIT); // charge update only at crit hits, no hidden cooldowns
5653 // Glyph of Ice Block
5654 case 56372:
5656 if (GetTypeId() != TYPEID_PLAYER)
5657 return false;
5659 // not 100% safe with client version switches but for 3.1.3 no spells with cooldown that can have mage player except Frost Nova.
5660 ((Player*)this)->RemoveSpellCategoryCooldown(35, true);
5661 return true;
5663 // Glyph of Polymorph
5664 case 56375:
5666 if (!pVictim || !pVictim->isAlive())
5667 return false;
5669 pVictim->RemoveSpellsCausingAura(SPELL_AURA_PERIODIC_DAMAGE);
5670 pVictim->RemoveSpellsCausingAura(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
5671 return true;
5673 // Blessing of Ancient Kings
5674 case 64411:
5676 // for DOT procs
5677 if (!IsPositiveSpell(procSpell->Id))
5678 return false;
5680 triggered_spell_id = 64413;
5681 basepoints[0] = damage * 15 / 100;
5682 break;
5685 break;
5687 case SPELLFAMILY_WARRIOR:
5689 // Retaliation
5690 if (dummySpell->SpellFamilyFlags == UI64LIT(0x0000000800000000))
5692 // check attack comes not from behind
5693 if (!HasInArc(M_PI_F, pVictim))
5694 return false;
5696 triggered_spell_id = 22858;
5697 break;
5699 // Second Wind
5700 if (dummySpell->SpellIconID == 1697)
5702 // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
5703 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
5704 return false;
5705 // Need stun or root mechanic
5706 if (!(GetAllSpellMechanicMask(procSpell) & IMMUNE_TO_ROOT_AND_STUN_MASK))
5707 return false;
5709 switch (dummySpell->Id)
5711 case 29838: triggered_spell_id=29842; break;
5712 case 29834: triggered_spell_id=29841; break;
5713 case 42770: triggered_spell_id=42771; break;
5714 default:
5715 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id);
5716 return false;
5719 target = this;
5720 break;
5722 // Damage Shield
5723 if (dummySpell->SpellIconID == 3214)
5725 triggered_spell_id = 59653;
5726 basepoints[0] = GetShieldBlockValue() * triggerAmount / 100;
5727 break;
5730 // Sweeping Strikes
5731 if (dummySpell->Id == 12328)
5733 // prevent chain of triggered spell from same triggered spell
5734 if(procSpell && procSpell->Id == 26654)
5735 return false;
5737 target = SelectRandomUnfriendlyTarget(pVictim);
5738 if(!target)
5739 return false;
5741 triggered_spell_id = 26654;
5742 break;
5744 break;
5746 case SPELLFAMILY_WARLOCK:
5748 // Seed of Corruption
5749 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000001000000000))
5751 Modifier* mod = triggeredByAura->GetModifier();
5752 // if damage is more than need or target die from damage deal finish spell
5753 if( mod->m_amount <= (int32)damage || GetHealth() <= damage )
5755 // remember guid before aura delete
5756 uint64 casterGuid = triggeredByAura->GetCasterGUID();
5758 // Remove aura (before cast for prevent infinite loop handlers)
5759 RemoveAurasDueToSpell(triggeredByAura->GetId());
5761 // Cast finish spell (triggeredByAura already not exist!)
5762 CastSpell(this, 27285, true, castItem, NULL, casterGuid);
5763 return true; // no hidden cooldown
5766 // Damage counting
5767 mod->m_amount-=damage;
5768 return true;
5770 // Seed of Corruption (Mobs cast) - no die req
5771 if (dummySpell->SpellFamilyFlags == UI64LIT(0x0) && dummySpell->SpellIconID == 1932)
5773 Modifier* mod = triggeredByAura->GetModifier();
5774 // if damage is more than need deal finish spell
5775 if( mod->m_amount <= (int32)damage )
5777 // remember guid before aura delete
5778 uint64 casterGuid = triggeredByAura->GetCasterGUID();
5780 // Remove aura (before cast for prevent infinite loop handlers)
5781 RemoveAurasDueToSpell(triggeredByAura->GetId());
5783 // Cast finish spell (triggeredByAura already not exist!)
5784 CastSpell(this, 32865, true, castItem, NULL, casterGuid);
5785 return true; // no hidden cooldown
5787 // Damage counting
5788 mod->m_amount-=damage;
5789 return true;
5791 // Fel Synergy
5792 if (dummySpell->SpellIconID == 3222)
5794 target = GetPet();
5795 if (!target)
5796 return false;
5797 basepoints[0] = damage * triggerAmount / 100;
5798 triggered_spell_id = 54181;
5799 break;
5801 switch(dummySpell->Id)
5803 // Nightfall & Glyph of Corruption
5804 case 18094:
5805 case 18095:
5806 case 56218:
5808 target = this;
5809 triggered_spell_id = 17941;
5810 break;
5812 //Soul Leech
5813 case 30293:
5814 case 30295:
5815 case 30296:
5817 // health
5818 basepoints[0] = int32(damage*triggerAmount/100);
5819 target = this;
5820 triggered_spell_id = 30294;
5821 break;
5823 // Shadowflame (Voidheart Raiment set bonus)
5824 case 37377:
5826 triggered_spell_id = 37379;
5827 break;
5829 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
5830 case 37381:
5832 target = GetPet();
5833 if (!target)
5834 return false;
5836 // heal amount
5837 basepoints[0] = damage * triggerAmount/100;
5838 triggered_spell_id = 37382;
5839 break;
5841 // Shadowflame Hellfire (Voidheart Raiment set bonus)
5842 case 39437:
5844 triggered_spell_id = 37378;
5845 break;
5847 // Siphon Life
5848 case 63108:
5850 if (triggeredByAura->GetEffIndex() != EFFECT_INDEX_0)
5851 return false;
5853 // Glyph of Siphon Life
5854 if (Aura *aur = GetAura(56216, EFFECT_INDEX_0))
5855 triggerAmount += triggerAmount * aur->GetModifier()->m_amount / 100;
5857 basepoints[0] = int32(damage * triggerAmount / 100);
5858 triggered_spell_id = 63106;
5859 break;
5862 break;
5864 case SPELLFAMILY_PRIEST:
5866 // Vampiric Touch
5867 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000040000000000))
5869 if(!pVictim || !pVictim->isAlive())
5870 return false;
5872 // pVictim is caster of aura
5873 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5874 return false;
5876 // Energize 0.25% of max. mana
5877 pVictim->CastSpell(pVictim,57669,true,castItem,triggeredByAura);
5878 return true; // no hidden cooldown
5881 switch(dummySpell->SpellIconID)
5883 // Improved Shadowform
5884 case 217:
5886 if(!roll_chance_i(triggerAmount))
5887 return false;
5889 RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
5890 RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED);
5891 break;
5893 // Divine Aegis
5894 case 2820:
5896 basepoints[0] = damage * triggerAmount/100;
5897 triggered_spell_id = 47753;
5898 break;
5900 // Empowered Renew
5901 case 3021:
5903 if (!procSpell)
5904 return false;
5906 Aura* healingAura = pVictim->GetAura(procSpell->Id, EFFECT_INDEX_0);
5907 if (!healingAura)
5908 return false;
5910 int32 healingfromticks = healingAura->GetModifier()->m_amount * GetSpellAuraMaxTicks(procSpell);
5912 basepoints[0] = healingfromticks * triggerAmount / 100;
5913 triggered_spell_id = 63544;
5914 break;
5916 // Improved Devouring Plague
5917 case 3790:
5919 if (!procSpell)
5920 return false;
5922 if (triggeredByAura->GetEffIndex() != EFFECT_INDEX_1)
5923 return false;
5925 Aura* leachAura = pVictim->GetAura(SPELL_AURA_PERIODIC_LEECH, SPELLFAMILY_PRIEST, UI64LIT(0x02000000), NULL, GetGUID());
5926 if (!leachAura)
5927 return false;
5929 int32 damagefromticks = leachAura->GetModifier()->m_amount * GetSpellAuraMaxTicks(procSpell);
5930 basepoints[0] = damagefromticks * triggerAmount / 100;
5931 triggered_spell_id = 63675;
5932 break;
5936 switch(dummySpell->Id)
5938 // Vampiric Embrace
5939 case 15286:
5941 // Return if self damage
5942 if (this == pVictim)
5943 return false;
5945 // Heal amount - Self/Team
5946 int32 team = triggerAmount*damage/500;
5947 int32 self = triggerAmount*damage/100 - team;
5948 CastCustomSpell(this,15290,&team,&self,NULL,true,castItem,triggeredByAura);
5949 return true; // no hidden cooldown
5951 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
5952 case 40438:
5954 // Shadow Word: Pain
5955 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000008000))
5956 triggered_spell_id = 40441;
5957 // Renew
5958 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000010))
5959 triggered_spell_id = 40440;
5960 else
5961 return false;
5963 target = this;
5964 break;
5966 // Oracle Healing Bonus ("Garments of the Oracle" set)
5967 case 26169:
5969 // heal amount
5970 basepoints[0] = int32(damage * 10/100);
5971 target = this;
5972 triggered_spell_id = 26170;
5973 break;
5975 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
5976 case 39372:
5978 if(!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 )
5979 return false;
5981 // heal amount
5982 basepoints[0] = damage * triggerAmount/100;
5983 target = this;
5984 triggered_spell_id = 39373;
5985 break;
5987 // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
5988 case 28809:
5990 triggered_spell_id = 28810;
5991 break;
5993 // Glyph of Dispel Magic
5994 case 55677:
5996 if(!target->IsFriendlyTo(this))
5997 return false;
5999 basepoints[0] = int32(target->GetMaxHealth() * triggerAmount / 100);
6000 triggered_spell_id = 56131;
6001 break;
6004 break;
6006 case SPELLFAMILY_DRUID:
6008 switch(dummySpell->Id)
6010 // Leader of the Pack
6011 case 24932:
6013 // dummy m_amount store health percent (!=0 if Improved Leader of the Pack applied)
6014 int32 heal_percent = triggeredByAura->GetModifier()->m_amount;
6015 if (!heal_percent)
6016 return false;
6018 // check explicitly only to prevent mana cast when halth cast cooldown
6019 if (cooldown && ((Player*)this)->HasSpellCooldown(34299))
6020 return false;
6022 // health
6023 triggered_spell_id = 34299;
6024 basepoints[0] = GetMaxHealth() * heal_percent / 100;
6025 target = this;
6027 // mana to caster
6028 if (triggeredByAura->GetCasterGUID() == GetGUID())
6030 if (SpellEntry const* manaCastEntry = sSpellStore.LookupEntry(60889))
6032 int32 mana_percent = manaCastEntry->CalculateSimpleValue(EFFECT_INDEX_0) * heal_percent;
6033 CastCustomSpell(this, manaCastEntry, &mana_percent, NULL, NULL, true, castItem, triggeredByAura);
6036 break;
6038 // Healing Touch (Dreamwalker Raiment set)
6039 case 28719:
6041 // mana back
6042 basepoints[0] = int32(procSpell->manaCost * 30 / 100);
6043 target = this;
6044 triggered_spell_id = 28742;
6045 break;
6047 // Healing Touch Refund (Idol of Longevity trinket)
6048 case 28847:
6050 target = this;
6051 triggered_spell_id = 28848;
6052 break;
6054 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
6055 case 37288:
6056 case 37295:
6058 target = this;
6059 triggered_spell_id = 37238;
6060 break;
6062 // Druid Tier 6 Trinket
6063 case 40442:
6065 float chance;
6067 // Starfire
6068 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000004))
6070 triggered_spell_id = 40445;
6071 chance = 25.0f;
6073 // Rejuvenation
6074 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000010))
6076 triggered_spell_id = 40446;
6077 chance = 25.0f;
6079 // Mangle (Bear) and Mangle (Cat)
6080 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000044000000000))
6082 triggered_spell_id = 40452;
6083 chance = 40.0f;
6085 else
6086 return false;
6088 if (!roll_chance_f(chance))
6089 return false;
6091 target = this;
6092 break;
6094 // Maim Interrupt
6095 case 44835:
6097 // Deadly Interrupt Effect
6098 triggered_spell_id = 32747;
6099 break;
6101 // Glyph of Rejuvenation
6102 case 54754:
6104 // less 50% health
6105 if (pVictim->GetMaxHealth() < 2 * pVictim->GetHealth())
6106 return false;
6107 basepoints[0] = triggerAmount * damage / 100;
6108 triggered_spell_id = 54755;
6109 break;
6111 // Item - Druid T10 Restoration 4P Bonus (Rejuvenation)
6112 case 70664:
6114 if (!procSpell || GetTypeId() != TYPEID_PLAYER)
6115 return false;
6117 float radius;
6118 if (procSpell->EffectRadiusIndex[EFFECT_INDEX_0])
6119 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(procSpell->EffectRadiusIndex[EFFECT_INDEX_0]));
6120 else
6121 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(procSpell->rangeIndex));
6123 ((Player*)this)->ApplySpellMod(procSpell->Id, SPELLMOD_RADIUS, radius,NULL);
6125 Unit *second = pVictim->SelectRandomFriendlyTarget(pVictim, radius);
6127 if (!second)
6128 return false;
6130 pVictim->CastSpell(second, procSpell, true, NULL, triggeredByAura, GetGUID());
6131 return true;
6134 // Eclipse
6135 if (dummySpell->SpellIconID == 2856)
6137 if (!procSpell)
6138 return false;
6139 // Only 0 aura can proc
6140 if (effIndex != EFFECT_INDEX_0)
6141 return true;
6142 // Wrath crit
6143 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000001))
6145 if (HasAura(48517))
6146 return false;
6147 if (!roll_chance_i(60))
6148 return false;
6149 triggered_spell_id = 48518;
6150 target = this;
6151 break;
6153 // Starfire crit
6154 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000004))
6156 if (HasAura(48518))
6157 return false;
6158 triggered_spell_id = 48517;
6159 target = this;
6160 break;
6162 return false;
6164 // Living Seed
6165 else if (dummySpell->SpellIconID == 2860)
6167 triggered_spell_id = 48504;
6168 basepoints[0] = triggerAmount * damage / 100;
6169 break;
6171 break;
6173 case SPELLFAMILY_ROGUE:
6175 switch(dummySpell->Id)
6177 // Deadly Throw Interrupt
6178 case 32748:
6180 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
6181 if (this == pVictim)
6182 return false;
6184 triggered_spell_id = 32747;
6185 break;
6188 // Cut to the Chase
6189 if (dummySpell->SpellIconID == 2909)
6191 // "refresh your Slice and Dice duration to its 5 combo point maximum"
6192 // lookup Slice and Dice
6193 AuraList const& sd = GetAurasByType(SPELL_AURA_MOD_HASTE);
6194 for(AuraList::const_iterator itr = sd.begin(); itr != sd.end(); ++itr)
6196 SpellEntry const *spellProto = (*itr)->GetSpellProto();
6197 if (spellProto->SpellFamilyName == SPELLFAMILY_ROGUE &&
6198 (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000040000)))
6200 (*itr)->SetAuraMaxDuration(GetSpellMaxDuration(spellProto));
6201 (*itr)->RefreshAura();
6202 return true;
6205 return false;
6207 // Deadly Brew
6208 if (dummySpell->SpellIconID == 2963)
6210 triggered_spell_id = 44289;
6211 break;
6213 // Quick Recovery
6214 if (dummySpell->SpellIconID == 2116)
6216 if(!procSpell)
6217 return false;
6219 // energy cost save
6220 basepoints[0] = procSpell->manaCost * triggerAmount/100;
6221 if (basepoints[0] <= 0)
6222 return false;
6224 target = this;
6225 triggered_spell_id = 31663;
6226 break;
6228 break;
6230 case SPELLFAMILY_HUNTER:
6232 // Aspect of the Viper
6233 if (dummySpell->SpellFamilyFlags & UI64LIT(0x4000000000000))
6235 uint32 maxmana = GetMaxPower(POWER_MANA);
6236 basepoints[0] = int32(maxmana* GetAttackTime(RANGED_ATTACK)/1000.0f/100.0f);
6238 target = this;
6239 triggered_spell_id = 34075;
6240 break;
6242 // Thrill of the Hunt
6243 if (dummySpell->SpellIconID == 2236)
6245 if (!procSpell)
6246 return false;
6248 // mana cost save
6249 int32 mana = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
6250 basepoints[0] = mana * 40/100;
6251 if (basepoints[0] <= 0)
6252 return false;
6254 target = this;
6255 triggered_spell_id = 34720;
6256 break;
6258 // Hunting Party
6259 if (dummySpell->SpellIconID == 3406)
6261 triggered_spell_id = 57669;
6262 target = this;
6263 break;
6265 // Lock and Load
6266 if ( dummySpell->SpellIconID == 3579 )
6268 // Proc only from periodic (from trap activation proc another aura of this spell)
6269 if (!(procFlag & PROC_FLAG_ON_DO_PERIODIC) || !roll_chance_i(triggerAmount))
6270 return false;
6271 triggered_spell_id = 56453;
6272 target = this;
6273 break;
6275 // Rapid Recuperation
6276 if ( dummySpell->SpellIconID == 3560 )
6278 // This effect only from Rapid Killing (mana regen)
6279 if (!(procSpell->SpellFamilyFlags & UI64LIT(0x0100000000000000)))
6280 return false;
6282 target = this;
6284 switch(dummySpell->Id)
6286 case 53228: // Rank 1
6287 triggered_spell_id = 56654;
6288 break;
6289 case 53232: // Rank 2
6290 triggered_spell_id = 58882;
6291 break;
6293 break;
6295 // Glyph of Mend Pet
6296 if(dummySpell->Id == 57870)
6298 pVictim->CastSpell(pVictim, 57894, true, NULL, NULL, GetGUID());
6299 return true;
6301 break;
6303 case SPELLFAMILY_PALADIN:
6305 // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
6306 if ((dummySpell->SpellFamilyFlags & UI64LIT(0x000000008000000)) && effIndex == EFFECT_INDEX_0)
6308 triggered_spell_id = 25742;
6309 float ap = GetTotalAttackPowerValue(BASE_ATTACK);
6310 int32 holy = SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_HOLY);
6311 if (holy < 0)
6312 holy = 0;
6313 basepoints[0] = GetAttackTime(BASE_ATTACK) * int32(ap*0.022f + 0.044f * holy) / 1000;
6314 break;
6316 // Righteous Vengeance
6317 if (dummySpell->SpellIconID == 3025)
6319 // 4 damage tick
6320 basepoints[0] = triggerAmount*damage/400;
6321 triggered_spell_id = 61840;
6322 break;
6324 // Sheath of Light
6325 if (dummySpell->SpellIconID == 3030)
6327 // 4 healing tick
6328 basepoints[0] = triggerAmount*damage/400;
6329 triggered_spell_id = 54203;
6330 break;
6332 switch(dummySpell->Id)
6334 // Judgement of Light
6335 case 20185:
6337 basepoints[0] = int32( pVictim->GetMaxHealth() * triggeredByAura->GetModifier()->m_amount / 100 );
6338 pVictim->CastCustomSpell(pVictim, 20267, &basepoints[0], NULL, NULL, true, NULL, triggeredByAura);
6339 return true;
6341 // Judgement of Wisdom
6342 case 20186:
6344 if (pVictim->getPowerType() == POWER_MANA)
6346 // 2% of maximum base mana
6347 basepoints[0] = int32(pVictim->GetCreateMana() * 2 / 100);
6348 pVictim->CastCustomSpell(pVictim, 20268, &basepoints[0], NULL, NULL, true, NULL, triggeredByAura);
6350 return true;
6352 // Heart of the Crusader (Rank 1)
6353 case 20335:
6354 triggered_spell_id = 21183;
6355 break;
6356 // Heart of the Crusader (Rank 2)
6357 case 20336:
6358 triggered_spell_id = 54498;
6359 break;
6360 // Heart of the Crusader (Rank 3)
6361 case 20337:
6362 triggered_spell_id = 54499;
6363 break;
6364 case 20911: // Blessing of Sanctuary
6365 case 25899: // Greater Blessing of Sanctuary
6367 target = this;
6368 switch (target->getPowerType())
6370 case POWER_MANA:
6371 triggered_spell_id = 57319;
6372 break;
6373 default:
6374 return false;
6376 break;
6378 // Holy Power (Redemption Armor set)
6379 case 28789:
6381 if(!pVictim)
6382 return false;
6384 // Set class defined buff
6385 switch (pVictim->getClass())
6387 case CLASS_PALADIN:
6388 case CLASS_PRIEST:
6389 case CLASS_SHAMAN:
6390 case CLASS_DRUID:
6391 triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
6392 break;
6393 case CLASS_MAGE:
6394 case CLASS_WARLOCK:
6395 triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
6396 break;
6397 case CLASS_HUNTER:
6398 case CLASS_ROGUE:
6399 triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d.
6400 break;
6401 case CLASS_WARRIOR:
6402 triggered_spell_id = 28790; // Increases the friendly target's armor
6403 break;
6404 default:
6405 return false;
6407 break;
6409 // Spiritual Attunement
6410 case 31785:
6411 case 33776:
6413 // if healed by another unit (pVictim)
6414 if (this == pVictim)
6415 return false;
6417 // heal amount
6418 basepoints[0] = triggerAmount*damage/100;
6419 target = this;
6420 triggered_spell_id = 31786;
6421 break;
6423 // Seal of Vengeance (damage calc on apply aura)
6424 case 31801:
6426 if (effIndex != EFFECT_INDEX_0) // effect 1,2 used by seal unleashing code
6427 return false;
6429 // At melee attack or Hammer of the Righteous spell damage considered as melee attack
6430 if ((procFlag & PROC_FLAG_SUCCESSFUL_MELEE_HIT) || (procSpell && procSpell->Id == 53595) )
6431 triggered_spell_id = 31803; // Holy Vengeance
6433 // Add 5-stack effect from Holy Vengeance
6434 int8 stacks = 0;
6435 AuraList const& auras = target->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
6436 for(AuraList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
6438 if( ((*itr)->GetId() == 31803) && (*itr)->GetCasterGUID()==GetGUID())
6440 stacks = (*itr)->GetStackAmount();
6441 break;
6444 if(stacks >= 5)
6445 CastSpell(target,42463,true,NULL,triggeredByAura);
6446 break;
6448 // Judgements of the Wise
6449 case 31876:
6450 case 31877:
6451 case 31878:
6452 // triggered only at casted Judgement spells, not at additional Judgement effects
6453 if(!procSpell || procSpell->Category != 1210)
6454 return false;
6456 target = this;
6457 triggered_spell_id = 31930;
6459 // Replenishment
6460 CastSpell(this, 57669, true, NULL, triggeredByAura);
6461 break;
6462 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
6463 case 40470:
6465 if (!procSpell)
6466 return false;
6468 float chance;
6470 // Flash of light/Holy light
6471 if (procSpell->SpellFamilyFlags & UI64LIT(0x00000000C0000000))
6473 triggered_spell_id = 40471;
6474 chance = 15.0f;
6476 // Judgement (any)
6477 else if (GetSpellSpecific(procSpell->Id)==SPELL_JUDGEMENT)
6479 triggered_spell_id = 40472;
6480 chance = 50.0f;
6482 else
6483 return false;
6485 if (!roll_chance_f(chance))
6486 return false;
6488 break;
6490 // Light's Beacon (heal target area aura)
6491 case 53651:
6493 // not do bonus heal for explicit beacon focus healing
6494 if (GetGUID() == triggeredByAura->GetCasterGUID())
6495 return false;
6497 // beacon
6498 Unit* beacon = triggeredByAura->GetCaster();
6499 if (!beacon)
6500 return false;
6502 // find caster main aura at beacon
6503 Aura* dummy = NULL;
6504 Unit::AuraList const& baa = beacon->GetAurasByType(SPELL_AURA_PERIODIC_TRIGGER_SPELL);
6505 for(Unit::AuraList::const_iterator i = baa.begin(); i != baa.end(); ++i)
6507 if ((*i)->GetId() == 53563 && (*i)->GetCasterGUID() == pVictim->GetGUID())
6509 dummy = (*i);
6510 break;
6514 // original heal must be form beacon caster
6515 if (!dummy)
6516 return false;
6518 triggered_spell_id = 53652; // Beacon of Light
6519 basepoints[0] = triggeredByAura->GetModifier()->m_amount*damage/100;
6521 // cast with original caster set but beacon to beacon for apply caster mods and avoid LoS check
6522 beacon->CastCustomSpell(beacon,triggered_spell_id,&basepoints[0],NULL,NULL,true,castItem,triggeredByAura,pVictim->GetGUID());
6523 return true;
6525 // Seal of Corruption (damage calc on apply aura)
6526 case 53736:
6528 if (effIndex != EFFECT_INDEX_0) // effect 1,2 used by seal unleashing code
6529 return false;
6531 // At melee attack or Hammer of the Righteous spell damage considered as melee attack
6532 if ((procFlag & PROC_FLAG_SUCCESSFUL_MELEE_HIT) || (procSpell && procSpell->Id == 53595))
6533 triggered_spell_id = 53742; // Blood Corruption
6535 // Add 5-stack effect from Blood Corruption
6536 int8 stacks = 0;
6537 AuraList const& auras = target->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
6538 for(AuraList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
6540 if( ((*itr)->GetId() == 53742) && (*itr)->GetCasterGUID()==GetGUID())
6542 stacks = (*itr)->GetStackAmount();
6543 break;
6546 if(stacks >= 5)
6547 CastSpell(target,53739,true,NULL,triggeredByAura);
6548 break;
6550 // Glyph of Holy Light
6551 case 54937:
6553 triggered_spell_id = 54968;
6554 basepoints[0] = triggerAmount*damage/100;
6555 break;
6557 // Glyph of Divinity
6558 case 54939:
6560 // Lookup base amount mana restore
6561 for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
6563 if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE)
6565 int32 mana = procSpell->CalculateSimpleValue(SpellEffectIndex(i));
6566 CastCustomSpell(this, 54986, NULL, &mana, NULL, true, castItem, triggeredByAura);
6567 break;
6570 return true;
6572 // Sacred Shield (buff)
6573 case 58597:
6575 triggered_spell_id = 66922;
6576 SpellEntry const* triggeredEntry = sSpellStore.LookupEntry(triggered_spell_id);
6577 if (!triggeredEntry)
6578 return false;
6580 basepoints[0] = int32(damage / (GetSpellDuration(triggeredEntry) / triggeredEntry->EffectAmplitude[EFFECT_INDEX_0]));
6581 target = this;
6582 break;
6584 // Sacred Shield (talent rank)
6585 case 53601:
6587 triggered_spell_id = 58597;
6588 target = this;
6589 break;
6592 break;
6594 case SPELLFAMILY_SHAMAN:
6596 switch(dummySpell->Id)
6598 // Totemic Power (The Earthshatterer set)
6599 case 28823:
6601 if( !pVictim )
6602 return false;
6604 // Set class defined buff
6605 switch (pVictim->getClass())
6607 case CLASS_PALADIN:
6608 case CLASS_PRIEST:
6609 case CLASS_SHAMAN:
6610 case CLASS_DRUID:
6611 triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
6612 break;
6613 case CLASS_MAGE:
6614 case CLASS_WARLOCK:
6615 triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
6616 break;
6617 case CLASS_HUNTER:
6618 case CLASS_ROGUE:
6619 triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d.
6620 break;
6621 case CLASS_WARRIOR:
6622 triggered_spell_id = 28827; // Increases the friendly target's armor
6623 break;
6624 default:
6625 return false;
6627 break;
6629 // Lesser Healing Wave (Totem of Flowing Water Relic)
6630 case 28849:
6632 target = this;
6633 triggered_spell_id = 28850;
6634 break;
6636 // Windfury Weapon (Passive) 1-5 Ranks
6637 case 33757:
6639 if(GetTypeId()!=TYPEID_PLAYER)
6640 return false;
6642 if(!castItem || !castItem->IsEquipped())
6643 return false;
6645 // custom cooldown processing case
6646 if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
6647 return false;
6649 // Now amount of extra power stored in 1 effect of Enchant spell
6650 // Get it by item enchant id
6651 uint32 spellId;
6652 switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
6654 case 283: spellId = 8232; break; // 1 Rank
6655 case 284: spellId = 8235; break; // 2 Rank
6656 case 525: spellId = 10486; break; // 3 Rank
6657 case 1669:spellId = 16362; break; // 4 Rank
6658 case 2636:spellId = 25505; break; // 5 Rank
6659 case 3785:spellId = 58801; break; // 6 Rank
6660 case 3786:spellId = 58803; break; // 7 Rank
6661 case 3787:spellId = 58804; break; // 8 Rank
6662 default:
6664 sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
6665 castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id);
6666 return false;
6670 SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId);
6671 if(!windfurySpellEntry)
6673 sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId);
6674 return false;
6677 int32 extra_attack_power = CalculateSpellDamage(pVictim, windfurySpellEntry, EFFECT_INDEX_1);
6679 // Off-Hand case
6680 if (castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND)
6682 // Value gained from additional AP
6683 basepoints[0] = int32(extra_attack_power/14.0f * GetAttackTime(OFF_ATTACK)/1000/2);
6684 triggered_spell_id = 33750;
6686 // Main-Hand case
6687 else
6689 // Value gained from additional AP
6690 basepoints[0] = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000);
6691 triggered_spell_id = 25504;
6694 // apply cooldown before cast to prevent processing itself
6695 if( cooldown )
6696 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
6698 // Attack Twice
6699 for ( uint32 i = 0; i<2; ++i )
6700 CastCustomSpell(pVictim,triggered_spell_id,&basepoints[0],NULL,NULL,true,castItem,triggeredByAura);
6702 return true;
6704 // Shaman Tier 6 Trinket
6705 case 40463:
6707 if( !procSpell )
6708 return false;
6710 float chance;
6711 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000001))
6713 triggered_spell_id = 40465; // Lightning Bolt
6714 chance = 15.0f;
6716 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000080))
6718 triggered_spell_id = 40465; // Lesser Healing Wave
6719 chance = 10.0f;
6721 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000001000000000))
6723 triggered_spell_id = 40466; // Stormstrike
6724 chance = 50.0f;
6726 else
6727 return false;
6729 if (!roll_chance_f(chance))
6730 return false;
6732 target = this;
6733 break;
6735 // Glyph of Healing Wave
6736 case 55440:
6738 // Not proc from self heals
6739 if (this==pVictim)
6740 return false;
6741 basepoints[0] = triggerAmount * damage / 100;
6742 target = this;
6743 triggered_spell_id = 55533;
6744 break;
6746 // Spirit Hunt
6747 case 58877:
6749 // Cast on owner
6750 target = GetOwner();
6751 if (!target)
6752 return false;
6753 basepoints[0] = triggerAmount * damage / 100;
6754 triggered_spell_id = 58879;
6755 break;
6757 // Glyph of Totem of Wrath
6758 case 63280:
6760 Totem* totem = GetTotem(TOTEM_SLOT_FIRE);
6761 if (!totem)
6762 return false;
6764 // find totem aura bonus
6765 AuraList const& spellPower = totem->GetAurasByType(SPELL_AURA_NONE);
6766 for(AuraList::const_iterator i = spellPower.begin();i != spellPower.end(); ++i)
6768 // select proper aura for format aura type in spell proto
6769 if ((*i)->GetTarget()==totem && (*i)->GetSpellProto()->EffectApplyAuraName[(*i)->GetEffIndex()] == SPELL_AURA_MOD_HEALING_DONE &&
6770 (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && (*i)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000004000000))
6772 basepoints[0] = triggerAmount * (*i)->GetModifier()->m_amount / 100;
6773 break;
6777 if (!basepoints[0])
6778 return false;
6780 basepoints[1] = basepoints[0];
6781 triggered_spell_id = 63283; // Totem of Wrath, caster bonus
6782 target = this;
6783 break;
6785 // Shaman T8 Elemental 4P Bonus
6786 case 64928:
6788 basepoints[0] = int32( triggerAmount * damage / 100 );
6789 triggered_spell_id = 64930; // Electrified
6790 break;
6792 // Shaman T9 Elemental 4P Bonus
6793 case 67228:
6795 basepoints[0] = int32( triggerAmount * damage / 100 );
6796 triggered_spell_id = 71824;
6797 break;
6800 // Storm, Earth and Fire
6801 if (dummySpell->SpellIconID == 3063)
6803 // Earthbind Totem summon only
6804 if(procSpell->Id != 2484)
6805 return false;
6807 if (!roll_chance_i(triggerAmount))
6808 return false;
6810 triggered_spell_id = 64695;
6811 break;
6813 // Ancestral Awakening
6814 if (dummySpell->SpellIconID == 3065)
6816 triggered_spell_id = 52759;
6817 basepoints[0] = triggerAmount * damage / 100;
6818 target = this;
6819 break;
6821 // Earth Shield
6822 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000040000000000))
6824 target = this;
6825 basepoints[0] = triggerAmount;
6827 // Glyph of Earth Shield
6828 if (Aura* aur = GetDummyAura(63279))
6830 int32 aur_mod = aur->GetModifier()->m_amount;
6831 basepoints[0] = int32(basepoints[0] * (aur_mod + 100.0f) / 100.0f);
6834 triggered_spell_id = 379;
6835 break;
6837 // Improved Water Shield
6838 if (dummySpell->SpellIconID == 2287)
6840 // Lesser Healing Wave need aditional 60% roll
6841 if ((procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000080)) && !roll_chance_i(60))
6842 return false;
6843 // lookup water shield
6844 AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
6845 for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
6847 if ((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
6848 ((*itr)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000002000000000)))
6850 uint32 spell = (*itr)->GetSpellProto()->EffectTriggerSpell[(*itr)->GetEffIndex()];
6851 CastSpell(this, spell, true, castItem, triggeredByAura);
6852 if ((*itr)->DropAuraCharge())
6853 RemoveSingleSpellAurasFromStack((*itr)->GetId());
6854 return true;
6857 return false;
6858 break;
6860 // Lightning Overload
6861 if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
6863 if(!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim )
6864 return false;
6866 // custom cooldown processing case
6867 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
6868 return false;
6870 uint32 spellId = 0;
6871 // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
6872 switch (procSpell->Id)
6874 // Lightning Bolt
6875 case 403: spellId = 45284; break; // Rank 1
6876 case 529: spellId = 45286; break; // Rank 2
6877 case 548: spellId = 45287; break; // Rank 3
6878 case 915: spellId = 45288; break; // Rank 4
6879 case 943: spellId = 45289; break; // Rank 5
6880 case 6041: spellId = 45290; break; // Rank 6
6881 case 10391: spellId = 45291; break; // Rank 7
6882 case 10392: spellId = 45292; break; // Rank 8
6883 case 15207: spellId = 45293; break; // Rank 9
6884 case 15208: spellId = 45294; break; // Rank 10
6885 case 25448: spellId = 45295; break; // Rank 11
6886 case 25449: spellId = 45296; break; // Rank 12
6887 case 49237: spellId = 49239; break; // Rank 13
6888 case 49238: spellId = 49240; break; // Rank 14
6889 // Chain Lightning
6890 case 421: spellId = 45297; break; // Rank 1
6891 case 930: spellId = 45298; break; // Rank 2
6892 case 2860: spellId = 45299; break; // Rank 3
6893 case 10605: spellId = 45300; break; // Rank 4
6894 case 25439: spellId = 45301; break; // Rank 5
6895 case 25442: spellId = 45302; break; // Rank 6
6896 case 49270: spellId = 49268; break; // Rank 7
6897 case 49271: spellId = 49269; break; // Rank 8
6898 default:
6899 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
6900 return false;
6902 // No thread generated mod
6903 // TODO: exist special flag in spell attributes for this, need found and use!
6904 SpellModifier *mod = new SpellModifier(SPELLMOD_THREAT,SPELLMOD_PCT,-100,triggeredByAura);
6906 ((Player*)this)->AddSpellMod(mod, true);
6908 // Remove cooldown (Chain Lightning - have Category Recovery time)
6909 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000002))
6910 ((Player*)this)->RemoveSpellCooldown(spellId);
6912 CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
6914 ((Player*)this)->AddSpellMod(mod, false);
6916 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6917 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
6919 return true;
6921 // Static Shock
6922 if(dummySpell->SpellIconID == 3059)
6924 // lookup Lightning Shield
6925 AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
6926 for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
6928 if ((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
6929 ((*itr)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000400)))
6931 uint32 spell = 0;
6932 switch ((*itr)->GetId())
6934 case 324: spell = 26364; break;
6935 case 325: spell = 26365; break;
6936 case 905: spell = 26366; break;
6937 case 945: spell = 26367; break;
6938 case 8134: spell = 26369; break;
6939 case 10431: spell = 26370; break;
6940 case 10432: spell = 26363; break;
6941 case 25469: spell = 26371; break;
6942 case 25472: spell = 26372; break;
6943 case 49280: spell = 49278; break;
6944 case 49281: spell = 49279; break;
6945 default:
6946 return false;
6948 CastSpell(target, spell, true, castItem, triggeredByAura);
6949 if ((*itr)->DropAuraCharge())
6950 RemoveSingleSpellAurasFromStack((*itr)->GetId());
6951 return true;
6954 return false;
6956 // Frozen Power
6957 if (dummySpell->SpellIconID == 3780)
6959 Unit *caster = triggeredByAura->GetCaster();
6961 if (!procSpell || !caster)
6962 return false;
6964 float distance = caster->GetDistance(pVictim);
6965 int32 chance = triggerAmount;
6967 if (distance < 15.0f || !roll_chance_i(chance))
6968 return false;
6970 // make triggered cast apply after current damage spell processing for prevent remove by it
6971 if(Spell* spell = GetCurrentSpell(CURRENT_GENERIC_SPELL))
6972 spell->AddTriggeredSpell(63685);
6973 return true;
6975 break;
6977 case SPELLFAMILY_DEATHKNIGHT:
6979 // Butchery
6980 if (dummySpell->SpellIconID == 2664)
6982 basepoints[0] = triggerAmount;
6983 triggered_spell_id = 50163;
6984 target = this;
6985 break;
6987 // Dancing Rune Weapon
6988 if (dummySpell->Id == 49028)
6990 // 1 dummy aura for dismiss rune blade
6991 if (effIndex != EFFECT_INDEX_2)
6992 return false;
6993 // TODO: wite script for this "fights on its own, doing the same attacks"
6994 // NOTE: Trigger here on every attack and spell cast
6995 return false;
6997 // Mark of Blood
6998 if (dummySpell->Id == 49005)
7000 // TODO: need more info (cooldowns/PPM)
7001 triggered_spell_id = 61607;
7002 break;
7004 // Vendetta
7005 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000000000010000))
7007 basepoints[0] = triggerAmount * GetMaxHealth() / 100;
7008 triggered_spell_id = 50181;
7009 target = this;
7010 break;
7012 // Necrosis
7013 if (dummySpell->SpellIconID == 2709)
7015 basepoints[0] = triggerAmount * damage / 100;
7016 triggered_spell_id = 51460;
7017 break;
7019 // Threat of Thassarian
7020 if (dummySpell->SpellIconID == 2023)
7022 // Must Dual Wield
7023 if (!procSpell || !haveOffhandWeapon())
7024 return false;
7025 // Chance as basepoints for dummy aura
7026 if (!roll_chance_i(triggerAmount))
7027 return false;
7029 switch (procSpell->Id)
7031 // Obliterate
7032 case 49020: // Rank 1
7033 triggered_spell_id = 66198; break;
7034 case 51423: // Rank 2
7035 triggered_spell_id = 66972; break;
7036 case 51424: // Rank 3
7037 triggered_spell_id = 66973; break;
7038 case 51425: // Rank 4
7039 triggered_spell_id = 66974; break;
7040 // Frost Strike
7041 case 49143: // Rank 1
7042 triggered_spell_id = 66196; break;
7043 case 51416: // Rank 2
7044 triggered_spell_id = 66958; break;
7045 case 51417: // Rank 3
7046 triggered_spell_id = 66959; break;
7047 case 51418: // Rank 4
7048 triggered_spell_id = 66960; break;
7049 case 51419: // Rank 5
7050 triggered_spell_id = 66961; break;
7051 case 55268: // Rank 6
7052 triggered_spell_id = 66962; break;
7053 // Plague Strike
7054 case 45462: // Rank 1
7055 triggered_spell_id = 66216; break;
7056 case 49917: // Rank 2
7057 triggered_spell_id = 66988; break;
7058 case 49918: // Rank 3
7059 triggered_spell_id = 66989; break;
7060 case 49919: // Rank 4
7061 triggered_spell_id = 66990; break;
7062 case 49920: // Rank 5
7063 triggered_spell_id = 66991; break;
7064 case 49921: // Rank 6
7065 triggered_spell_id = 66992; break;
7066 // Death Strike
7067 case 49998: // Rank 1
7068 triggered_spell_id = 66188; break;
7069 case 49999: // Rank 2
7070 triggered_spell_id = 66950; break;
7071 case 45463: // Rank 3
7072 triggered_spell_id = 66951; break;
7073 case 49923: // Rank 4
7074 triggered_spell_id = 66952; break;
7075 case 49924: // Rank 5
7076 triggered_spell_id = 66953; break;
7077 // Rune Strike
7078 case 56815:
7079 triggered_spell_id = 66217; break;
7080 // Blood Strike
7081 case 45902: // Rank 1
7082 triggered_spell_id = 66215; break;
7083 case 49926: // Rank 2
7084 triggered_spell_id = 66975; break;
7085 case 49927: // Rank 3
7086 triggered_spell_id = 66976; break;
7087 case 49928: // Rank 4
7088 triggered_spell_id = 66977; break;
7089 case 49929: // Rank 5
7090 triggered_spell_id = 66978; break;
7091 case 49930: // Rank 6
7092 triggered_spell_id = 66979; break;
7093 default:
7094 return false;
7096 break;
7098 // Runic Power Back on Snare/Root
7099 if (dummySpell->Id == 61257)
7101 // only for spells and hit/crit (trigger start always) and not start from self casted spells
7102 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
7103 return false;
7104 // Need snare or root mechanic
7105 if (!(GetAllSpellMechanicMask(procSpell) & IMMUNE_TO_ROOT_AND_SNARE_MASK))
7106 return false;
7107 triggered_spell_id = 61258;
7108 target = this;
7109 break;
7111 // Wandering Plague
7112 if (dummySpell->SpellIconID == 1614)
7114 if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK, pVictim)))
7115 return false;
7116 basepoints[0] = triggerAmount * damage / 100;
7117 triggered_spell_id = 50526;
7118 break;
7120 // Blood-Caked Blade
7121 if (dummySpell->SpellIconID == 138)
7123 triggered_spell_id = dummySpell->EffectTriggerSpell[effIndex];
7124 break;
7126 break;
7128 default:
7129 break;
7132 // processed charge only counting case
7133 if(!triggered_spell_id)
7134 return true;
7136 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
7138 if(!triggerEntry)
7140 sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
7141 return false;
7144 // default case
7145 if(!target || target!=this && !target->isAlive())
7146 return false;
7148 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
7149 return false;
7151 if (basepoints[EFFECT_INDEX_0] || basepoints[EFFECT_INDEX_1] || basepoints[EFFECT_INDEX_2])
7152 CastCustomSpell(target, triggered_spell_id,
7153 basepoints[EFFECT_INDEX_0] ? &basepoints[EFFECT_INDEX_0] : NULL,
7154 basepoints[EFFECT_INDEX_1] ? &basepoints[EFFECT_INDEX_1] : NULL,
7155 basepoints[EFFECT_INDEX_2] ? &basepoints[EFFECT_INDEX_2] : NULL,
7156 true, castItem, triggeredByAura);
7157 else
7158 CastSpell(target, triggered_spell_id, true, castItem, triggeredByAura);
7160 if (cooldown && GetTypeId()==TYPEID_PLAYER)
7161 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
7163 return true;
7166 bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown)
7168 // Get triggered aura spell info
7169 SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
7171 // Basepoints of trigger aura
7172 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
7174 // Set trigger spell id, target, custom basepoints
7175 uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
7176 Unit* target = NULL;
7177 int32 basepoints[MAX_EFFECT_INDEX] = {0, 0, 0};
7179 if(triggeredByAura->GetModifier()->m_auraname == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE)
7180 basepoints[0] = triggerAmount;
7182 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
7183 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
7185 // Try handle unknown trigger spells
7186 // Custom requirements (not listed in procEx) Warning! damage dealing after this
7187 // Custom triggered spells
7188 switch (auraSpellInfo->SpellFamilyName)
7190 case SPELLFAMILY_GENERIC:
7191 switch(auraSpellInfo->Id)
7193 //case 191: // Elemental Response
7194 // switch (procSpell->School)
7195 // {
7196 // case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
7197 // case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
7198 // case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
7199 // case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
7200 // case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
7201 // case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
7202 // case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
7203 // }
7204 // break;
7205 //case 5301: break; // Defensive State (DND)
7206 //case 7137: break: // Shadow Charge (Rank 1)
7207 //case 7377: break: // Take Immune Periodic Damage <Not Working>
7208 //case 13358: break; // Defensive State (DND)
7209 //case 16092: break; // Defensive State (DND)
7210 //case 18943: break; // Double Attack
7211 //case 19194: break; // Double Attack
7212 //case 19817: break; // Double Attack
7213 //case 19818: break; // Double Attack
7214 //case 22835: break; // Drunken Rage
7215 // trigger_spell_id = 14822; break;
7216 case 23780: // Aegis of Preservation (Aegis of Preservation trinket)
7217 trigger_spell_id = 23781;
7218 break;
7219 //case 24949: break; // Defensive State 2 (DND)
7220 case 27522: // Mana Drain Trigger
7221 case 40336: // Mana Drain Trigger
7222 // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
7223 if (isAlive())
7224 CastSpell(this, 29471, true, castItem, triggeredByAura);
7225 if (pVictim && pVictim->isAlive())
7226 CastSpell(pVictim, 27526, true, castItem, triggeredByAura);
7227 return true;
7228 case 31255: // Deadly Swiftness (Rank 1)
7229 // whenever you deal damage to a target who is below 20% health.
7230 if (pVictim->GetHealth() > pVictim->GetMaxHealth() / 5)
7231 return false;
7233 target = this;
7234 trigger_spell_id = 22588;
7235 break;
7236 //case 33207: break; // Gossip NPC Periodic - Fidget
7237 case 33896: // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
7238 trigger_spell_id = 33898;
7239 break;
7240 //case 34082: break; // Advantaged State (DND)
7241 //case 34783: break: // Spell Reflection
7242 //case 35205: break: // Vanish
7243 //case 35321: break; // Gushing Wound
7244 //case 36096: break: // Spell Reflection
7245 //case 36207: break: // Steal Weapon
7246 //case 36576: break: // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
7247 //case 37030: break; // Chaotic Temperament
7248 //case 38363: break; // Gushing Wound
7249 //case 39215: break; // Gushing Wound
7250 //case 40250: break; // Improved Duration
7251 //case 40329: break; // Demo Shout Sensor
7252 //case 40364: break; // Entangling Roots Sensor
7253 //case 41054: break; // Copy Weapon
7254 // trigger_spell_id = 41055; break;
7255 //case 41248: break; // Consuming Strikes
7256 // trigger_spell_id = 41249; break;
7257 //case 42730: break: // Woe Strike
7258 //case 43453: break: // Rune Ward
7259 //case 43504: break; // Alterac Valley OnKill Proc Aura
7260 //case 44326: break: // Pure Energy Passive
7261 //case 44526: break; // Hate Monster (Spar) (30 sec)
7262 //case 44527: break; // Hate Monster (Spar Buddy) (30 sec)
7263 //case 44819: break; // Hate Monster (Spar Buddy) (>30% Health)
7264 //case 44820: break; // Hate Monster (Spar) (<30%)
7265 case 45057: // Evasive Maneuvers (Commendation of Kael`thas trinket)
7266 // reduce you below $s1% health
7267 if (GetHealth() - damage > GetMaxHealth() * triggerAmount / 100)
7268 return false;
7269 break;
7270 //case 45903: break: // Offensive State
7271 //case 46146: break: // [PH] Ahune Spanky Hands
7272 //case 46939: break; // Black Bow of the Betrayer
7273 // trigger_spell_id = 29471; - gain mana
7274 // 27526; - drain mana if possible
7275 case 43820: // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
7276 // Pct value stored in dummy
7277 basepoints[0] = pVictim->GetCreateHealth() * auraSpellInfo->CalculateSimpleValue(EFFECT_INDEX_1) / 100;
7278 target = pVictim;
7279 break;
7280 //case 45205: break; // Copy Offhand Weapon
7281 //case 45343: break; // Dark Flame Aura
7282 //case 47300: break; // Dark Flame Aura
7283 //case 48876: break; // Beast's Mark
7284 // trigger_spell_id = 48877; break;
7285 //case 49059: break; // Horde, Hate Monster (Spar Buddy) (>30% Health)
7286 //case 50051: break; // Ethereal Pet Aura
7287 //case 50689: break; // Blood Presence (Rank 1)
7288 //case 50844: break; // Blood Mirror
7289 //case 52856: break; // Charge
7290 //case 54072: break; // Knockback Ball Passive
7291 //case 54476: break; // Blood Presence
7292 //case 54775: break; // Abandon Vehicle on Poly
7293 case 57345: // Darkmoon Card: Greatness
7295 float stat = 0.0f;
7296 // strength
7297 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229;stat = GetStat(STAT_STRENGTH); }
7298 // agility
7299 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 60233;stat = GetStat(STAT_AGILITY); }
7300 // intellect
7301 if (GetStat(STAT_INTELLECT)> stat) { trigger_spell_id = 60234;stat = GetStat(STAT_INTELLECT);}
7302 // spirit
7303 if (GetStat(STAT_SPIRIT) > stat) { trigger_spell_id = 60235; }
7304 break;
7306 //case 55580: break: // Mana Link
7307 //case 57587: break: // Steal Ranged ()
7308 //case 57594: break; // Copy Ranged Weapon
7309 //case 59237: break; // Beast's Mark
7310 // trigger_spell_id = 59233; break;
7311 //case 59288: break; // Infra-Green Shield
7312 //case 59532: break; // Abandon Passengers on Poly
7313 //case 59735: break: // Woe Strike
7314 case 64415: // // Val'anyr Hammer of Ancient Kings - Equip Effect
7316 // for DOT procs
7317 if (!IsPositiveSpell(procSpell->Id))
7318 return false;
7319 break;
7321 case 67702: // Death's Choice, Item - Coliseum 25 Normal Melee Trinket
7323 float stat = 0.0f;
7324 // strength
7325 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67708;stat = GetStat(STAT_STRENGTH); }
7326 // agility
7327 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 67703; }
7328 break;
7330 case 67771: // Death's Choice (heroic), Item - Coliseum 25 Heroic Melee Trinket
7332 float stat = 0.0f;
7333 // strength
7334 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67773;stat = GetStat(STAT_STRENGTH); }
7335 // agility
7336 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 67772; }
7337 break;
7340 break;
7341 case SPELLFAMILY_MAGE:
7342 if (auraSpellInfo->SpellIconID == 2127) // Blazing Speed
7344 switch (auraSpellInfo->Id)
7346 case 31641: // Rank 1
7347 case 31642: // Rank 2
7348 trigger_spell_id = 31643;
7349 break;
7350 default:
7351 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id);
7352 return false;
7355 // Persistent Shield (Scarab Brooch trinket)
7356 else if(auraSpellInfo->Id == 26467)
7358 // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
7359 basepoints[0] = damage * 15 / 100;
7360 target = pVictim;
7361 trigger_spell_id = 26470;
7363 break;
7364 case SPELLFAMILY_WARRIOR:
7365 // Deep Wounds (replace triggered spells to directly apply DoT), dot spell have finilyflags
7366 if (auraSpellInfo->SpellFamilyFlags == UI64LIT(0x0) && auraSpellInfo->SpellIconID == 243)
7368 float weaponDamage;
7369 // DW should benefit of attack power, damage percent mods etc.
7370 // TODO: check if using offhand damage is correct and if it should be divided by 2
7371 if (haveOffhandWeapon() && getAttackTimer(BASE_ATTACK) > getAttackTimer(OFF_ATTACK))
7372 weaponDamage = (GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE) + GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE))/2;
7373 else
7374 weaponDamage = (GetFloatValue(UNIT_FIELD_MINDAMAGE) + GetFloatValue(UNIT_FIELD_MAXDAMAGE))/2;
7376 switch (auraSpellInfo->Id)
7378 case 12834: basepoints[0] = int32(weaponDamage * 16 / 100); break;
7379 case 12849: basepoints[0] = int32(weaponDamage * 32 / 100); break;
7380 case 12867: basepoints[0] = int32(weaponDamage * 48 / 100); break;
7381 // Impossible case
7382 default:
7383 sLog.outError("Unit::HandleProcTriggerSpell: DW unknown spell rank %u",auraSpellInfo->Id);
7384 return false;
7387 // 1 tick/sec * 6 sec = 6 ticks
7388 basepoints[0] /= 6;
7390 trigger_spell_id = 12721;
7391 break;
7393 if (auraSpellInfo->Id == 50421) // Scent of Blood
7394 trigger_spell_id = 50422;
7395 break;
7396 case SPELLFAMILY_WARLOCK:
7398 // Drain Soul
7399 if (auraSpellInfo->SpellFamilyFlags & UI64LIT(0x0000000000004000))
7401 Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
7402 for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
7404 if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
7406 // Drain Soul
7407 CastCustomSpell(this, 18371, &basepoints[0], NULL, NULL, true, castItem, triggeredByAura);
7408 break;
7411 // Not remove charge (aura removed on death in any cases)
7412 // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
7413 return false;
7415 // Nether Protection
7416 else if (auraSpellInfo->SpellIconID == 1985)
7418 if (!procSpell)
7419 return false;
7420 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
7422 case SPELL_SCHOOL_NORMAL:
7423 return false; // ignore
7424 case SPELL_SCHOOL_HOLY: trigger_spell_id = 54370; break;
7425 case SPELL_SCHOOL_FIRE: trigger_spell_id = 54371; break;
7426 case SPELL_SCHOOL_NATURE: trigger_spell_id = 54375; break;
7427 case SPELL_SCHOOL_FROST: trigger_spell_id = 54372; break;
7428 case SPELL_SCHOOL_SHADOW: trigger_spell_id = 54374; break;
7429 case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
7430 default:
7431 return false;
7434 // Cheat Death
7435 else if (auraSpellInfo->Id == 28845)
7437 // When your health drops below 20% ....
7438 if (GetHealth() - damage > GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
7439 return false;
7441 // Decimation
7442 else if (auraSpellInfo->Id == 63156 || auraSpellInfo->Id == 63158)
7444 // Looking for dummy effect
7445 Aura *aur = GetAura(auraSpellInfo->Id, EFFECT_INDEX_1);
7446 if (!aur)
7447 return false;
7449 // If target's health is not below equal certain value (35%) not proc
7450 if (int32(pVictim->GetHealth() * 100 / pVictim->GetMaxHealth()) > aur->GetModifier()->m_amount)
7451 return false;
7453 break;
7455 case SPELLFAMILY_PRIEST:
7457 // Greater Heal Refund (Avatar Raiment set)
7458 if (auraSpellInfo->Id==37594)
7460 // Not give if target already have full health
7461 if (pVictim->GetHealth() == pVictim->GetMaxHealth())
7462 return false;
7463 // If your Greater Heal brings the target to full health, you gain $37595s1 mana.
7464 if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
7465 return false;
7466 trigger_spell_id = 37595;
7468 // Blessed Recovery
7469 else if (auraSpellInfo->SpellIconID == 1875)
7471 switch (auraSpellInfo->Id)
7473 case 27811: trigger_spell_id = 27813; break;
7474 case 27815: trigger_spell_id = 27817; break;
7475 case 27816: trigger_spell_id = 27818; break;
7476 default:
7477 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id);
7478 return false;
7480 basepoints[0] = damage * triggerAmount / 100 / 3;
7481 target = this;
7483 break;
7485 case SPELLFAMILY_DRUID:
7487 // Druid Forms Trinket
7488 if (auraSpellInfo->Id==37336)
7490 switch(m_form)
7492 case FORM_NONE: trigger_spell_id = 37344;break;
7493 case FORM_CAT: trigger_spell_id = 37341;break;
7494 case FORM_BEAR:
7495 case FORM_DIREBEAR: trigger_spell_id = 37340;break;
7496 case FORM_TREE: trigger_spell_id = 37342;break;
7497 case FORM_MOONKIN: trigger_spell_id = 37343;break;
7498 default:
7499 return false;
7502 // Druid T9 Feral Relic (Lacerate, Swipe, Mangle, and Shred)
7503 else if (auraSpellInfo->Id==67353)
7505 switch(m_form)
7507 case FORM_CAT: trigger_spell_id = 67355; break;
7508 case FORM_BEAR:
7509 case FORM_DIREBEAR: trigger_spell_id = 67354; break;
7510 default:
7511 return false;
7514 break;
7516 case SPELLFAMILY_HUNTER:
7517 // Piercing Shots
7518 if (auraSpellInfo->SpellIconID == 3247 && auraSpellInfo->SpellVisual[0] == 0)
7520 basepoints[0] = damage * triggerAmount / 100 / 8;
7521 trigger_spell_id = 63468;
7522 target = pVictim;
7524 // Rapid Recuperation
7525 else if (auraSpellInfo->Id == 53228 || auraSpellInfo->Id == 53232)
7527 // This effect only from Rapid Fire (ability cast)
7528 if (!(procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000020)))
7529 return false;
7531 break;
7532 case SPELLFAMILY_PALADIN:
7535 // Blessed Life
7536 if (auraSpellInfo->SpellIconID == 2137)
7538 switch (auraSpellInfo->Id)
7540 case 31828: // Rank 1
7541 case 31829: // Rank 2
7542 case 31830: // Rank 3
7543 break;
7544 default:
7545 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
7546 return false;
7550 // Healing Discount
7551 if (auraSpellInfo->Id==37705)
7553 trigger_spell_id = 37706;
7554 target = this;
7556 // Soul Preserver
7557 if (auraSpellInfo->Id==60510)
7559 trigger_spell_id = 60515;
7560 target = this;
7562 // Illumination
7563 else if (auraSpellInfo->SpellIconID==241)
7565 if(!procSpell)
7566 return false;
7567 // procspell is triggered spell but we need mana cost of original casted spell
7568 uint32 originalSpellId = procSpell->Id;
7569 // Holy Shock heal
7570 if (procSpell->SpellFamilyFlags & UI64LIT(0x0001000000000000))
7572 switch(procSpell->Id)
7574 case 25914: originalSpellId = 20473; break;
7575 case 25913: originalSpellId = 20929; break;
7576 case 25903: originalSpellId = 20930; break;
7577 case 27175: originalSpellId = 27174; break;
7578 case 33074: originalSpellId = 33072; break;
7579 case 48820: originalSpellId = 48824; break;
7580 case 48821: originalSpellId = 48825; break;
7581 default:
7582 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
7583 return false;
7586 SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
7587 if(!originalSpell)
7589 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
7590 return false;
7592 // percent stored in effect 1 (class scripts) base points
7593 int32 cost = originalSpell->manaCost + originalSpell->ManaCostPercentage * GetCreateMana() / 100;
7594 basepoints[0] = cost*auraSpellInfo->CalculateSimpleValue(EFFECT_INDEX_1)/100;
7595 trigger_spell_id = 20272;
7596 target = this;
7598 // Lightning Capacitor
7599 else if (auraSpellInfo->Id==37657)
7601 if(!pVictim || !pVictim->isAlive())
7602 return false;
7603 // stacking
7604 CastSpell(this, 37658, true, NULL, triggeredByAura);
7606 Aura * dummy = GetDummyAura(37658);
7607 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
7608 if(!dummy || dummy->GetStackAmount() < triggerAmount)
7609 return false;
7611 RemoveAurasDueToSpell(37658);
7612 trigger_spell_id = 37661;
7613 target = pVictim;
7615 // Bonus Healing (Crystal Spire of Karabor mace)
7616 else if (auraSpellInfo->Id == 40971)
7618 // If your target is below $s1% health
7619 if (pVictim->GetHealth() > pVictim->GetMaxHealth() * triggerAmount / 100)
7620 return false;
7622 // Thunder Capacitor
7623 else if (auraSpellInfo->Id == 54841)
7625 if(!pVictim || !pVictim->isAlive())
7626 return false;
7627 // stacking
7628 CastSpell(this, 54842, true, NULL, triggeredByAura);
7630 // counting
7631 Aura * dummy = GetDummyAura(54842);
7632 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
7633 if(!dummy || dummy->GetStackAmount() < triggerAmount)
7634 return false;
7636 RemoveAurasDueToSpell(54842);
7637 trigger_spell_id = 54843;
7638 target = pVictim;
7640 break;
7642 case SPELLFAMILY_SHAMAN:
7644 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
7645 if (auraSpellInfo->SpellFamilyFlags & UI64LIT(0x0000000000000400))
7647 switch(auraSpellInfo->Id)
7649 case 324: // Rank 1
7650 trigger_spell_id = 26364; break;
7651 case 325: // Rank 2
7652 trigger_spell_id = 26365; break;
7653 case 905: // Rank 3
7654 trigger_spell_id = 26366; break;
7655 case 945: // Rank 4
7656 trigger_spell_id = 26367; break;
7657 case 8134: // Rank 5
7658 trigger_spell_id = 26369; break;
7659 case 10431: // Rank 6
7660 trigger_spell_id = 26370; break;
7661 case 10432: // Rank 7
7662 trigger_spell_id = 26363; break;
7663 case 25469: // Rank 8
7664 trigger_spell_id = 26371; break;
7665 case 25472: // Rank 9
7666 trigger_spell_id = 26372; break;
7667 case 49280: // Rank 10
7668 trigger_spell_id = 49278; break;
7669 case 49281: // Rank 11
7670 trigger_spell_id = 49279; break;
7671 default:
7672 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo->Id);
7673 return false;
7676 // Lightning Shield (The Ten Storms set)
7677 else if (auraSpellInfo->Id == 23551)
7679 trigger_spell_id = 23552;
7680 target = pVictim;
7682 // Damage from Lightning Shield (The Ten Storms set)
7683 else if (auraSpellInfo->Id == 23552)
7684 trigger_spell_id = 27635;
7685 // Mana Surge (The Earthfury set)
7686 else if (auraSpellInfo->Id == 23572)
7688 if(!procSpell)
7689 return false;
7690 basepoints[0] = procSpell->manaCost * 35 / 100;
7691 trigger_spell_id = 23571;
7692 target = this;
7694 // Nature's Guardian
7695 else if (auraSpellInfo->SpellIconID == 2013)
7697 // Check health condition - should drop to less 30% (damage deal after this!)
7698 if (!(10*(int32(GetHealth() - damage)) < int32(3 * GetMaxHealth())))
7699 return false;
7701 if(pVictim && pVictim->isAlive())
7702 pVictim->getThreatManager().modifyThreatPercent(this,-10);
7704 basepoints[0] = triggerAmount * GetMaxHealth() / 100;
7705 trigger_spell_id = 31616;
7706 target = this;
7708 break;
7710 case SPELLFAMILY_DEATHKNIGHT:
7712 // Acclimation
7713 if (auraSpellInfo->SpellIconID == 1930)
7715 if (!procSpell)
7716 return false;
7717 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
7719 case SPELL_SCHOOL_NORMAL:
7720 return false; // ignore
7721 case SPELL_SCHOOL_HOLY: trigger_spell_id = 50490; break;
7722 case SPELL_SCHOOL_FIRE: trigger_spell_id = 50362; break;
7723 case SPELL_SCHOOL_NATURE: trigger_spell_id = 50488; break;
7724 case SPELL_SCHOOL_FROST: trigger_spell_id = 50485; break;
7725 case SPELL_SCHOOL_SHADOW: trigger_spell_id = 50489; break;
7726 case SPELL_SCHOOL_ARCANE: trigger_spell_id = 50486; break;
7727 default:
7728 return false;
7731 // Blade Barrier
7732 else if (auraSpellInfo->SpellIconID == 85)
7734 if (GetTypeId() != TYPEID_PLAYER || getClass() != CLASS_DEATH_KNIGHT ||
7735 !((Player*)this)->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD))
7736 return false;
7738 // Improved Blood Presence
7739 else if (auraSpellInfo->Id == 63611)
7741 if (GetTypeId() != TYPEID_PLAYER || !((Player*)this)->isHonorOrXPTarget(pVictim) || !damage)
7742 return false;
7743 basepoints[0] = triggerAmount * damage / 100;
7744 trigger_spell_id = 50475;
7746 break;
7748 default:
7749 break;
7752 // All ok. Check current trigger spell
7753 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(trigger_spell_id);
7754 if (!triggerEntry)
7756 // Not cast unknown spell
7757 // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
7758 return false;
7761 // not allow proc extra attack spell at extra attack
7762 if (m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS))
7763 return false;
7765 // Custom basepoints/target for exist spell
7766 // dummy basepoints or other customs
7767 switch(trigger_spell_id)
7769 // Cast positive spell on enemy target
7770 case 7099: // Curse of Mending
7771 case 39647: // Curse of Mending
7772 case 29494: // Temptation
7773 case 20233: // Improved Lay on Hands (cast on target)
7775 target = pVictim;
7776 break;
7778 // Combo points add triggers (need add combopoint only for main target, and after possible combopoints reset)
7779 case 15250: // Rogue Setup
7781 if(!pVictim || pVictim != getVictim()) // applied only for main target
7782 return false;
7783 break; // continue normal case
7785 // Finish movies that add combo
7786 case 14189: // Seal Fate (Netherblade set)
7787 case 14157: // Ruthlessness
7789 // Need add combopoint AFTER finish movie (or they dropped in finish phase)
7790 break;
7792 // Bloodthirst (($m/100)% of max health)
7793 case 23880:
7795 basepoints[0] = int32(GetMaxHealth() * triggerAmount / 100);
7796 break;
7798 // Shamanistic Rage triggered spell
7799 case 30824:
7801 basepoints[0] = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100);
7802 break;
7804 // Enlightenment (trigger only from mana cost spells)
7805 case 35095:
7807 if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
7808 return false;
7809 break;
7811 // Demonic Pact
7812 case 48090:
7814 // As the spell is proced from pet's attack - find owner
7815 Unit* owner = GetOwner();
7816 if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
7817 return false;
7819 // This spell doesn't stack, but refreshes duration. So we receive current bonuses to minus them later.
7820 int32 curBonus = 0;
7821 if (Aura* aur = owner->GetAura(48090, EFFECT_INDEX_0))
7822 curBonus = aur->GetModifier()->m_amount;
7823 int32 spellDamage = owner->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_MAGIC) - curBonus;
7824 if(spellDamage <= 0)
7825 return false;
7827 // percent stored in owner talent dummy
7828 AuraList const& dummyAuras = owner->GetAurasByType(SPELL_AURA_DUMMY);
7829 for (AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); ++i)
7831 if ((*i)->GetSpellProto()->SpellIconID == 3220)
7833 basepoints[0] = basepoints[1] = int32(spellDamage * (*i)->GetModifier()->m_amount / 100);
7834 break;
7837 break;
7839 // Sword and Board
7840 case 50227:
7842 // Remove cooldown on Shield Slam
7843 if (GetTypeId() == TYPEID_PLAYER)
7844 ((Player*)this)->RemoveSpellCategoryCooldown(1209, true);
7845 break;
7847 // Maelstrom Weapon
7848 case 53817:
7850 // have rank dependent proc chance, ignore too often cases
7851 // PPM = 2.5 * (rank of talent),
7852 uint32 rank = sSpellMgr.GetSpellRank(auraSpellInfo->Id);
7853 // 5 rank -> 100% 4 rank -> 80% and etc from full rate
7854 if(!roll_chance_i(20*rank))
7855 return false;
7856 break;
7858 // Brain Freeze
7859 case 57761:
7861 if(!procSpell)
7862 return false;
7863 // For trigger from Blizzard need exist Improved Blizzard
7864 if (procSpell->SpellFamilyName==SPELLFAMILY_MAGE && (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000080)))
7866 bool found = false;
7867 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7868 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
7870 int32 script = (*i)->GetModifier()->m_miscvalue;
7871 if(script==836 || script==988 || script==989)
7873 found=true;
7874 break;
7877 if(!found)
7878 return false;
7880 break;
7882 // Astral Shift
7883 case 52179:
7885 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
7886 return false;
7888 // Need stun, fear or silence mechanic
7889 if (!(GetAllSpellMechanicMask(procSpell) & IMMUNE_TO_SILENCE_AND_STUN_AND_FEAR_MASK))
7890 return false;
7891 break;
7893 // Burning Determination
7894 case 54748:
7896 if(!procSpell)
7897 return false;
7898 // Need Interrupt or Silenced mechanic
7899 if (!(GetAllSpellMechanicMask(procSpell) & IMMUNE_TO_INTERRUPT_AND_SILENCE_MASK))
7900 return false;
7901 break;
7903 // Lock and Load
7904 case 56453:
7906 // Proc only from trap activation (from periodic proc another aura of this spell)
7907 if (!(procFlags & PROC_FLAG_ON_TRAP_ACTIVATION) || !roll_chance_i(triggerAmount))
7908 return false;
7909 break;
7911 // Freezing Fog (Rime triggered)
7912 case 59052:
7914 // Howling Blast cooldown reset
7915 if (GetTypeId() == TYPEID_PLAYER)
7916 ((Player*)this)->RemoveSpellCategoryCooldown(1248, true);
7917 break;
7919 // Druid - Savage Defense
7920 case 62606:
7922 basepoints[0] = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100);
7923 break;
7927 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(trigger_spell_id))
7928 return false;
7930 // try detect target manually if not set
7931 if (target == NULL)
7932 target = !(procFlags & PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL) && IsPositiveSpell(trigger_spell_id) ? this : pVictim;
7934 // default case
7935 if (!target || target!=this && !target->isAlive())
7936 return false;
7938 if (basepoints[EFFECT_INDEX_0] || basepoints[EFFECT_INDEX_1] || basepoints[EFFECT_INDEX_2])
7939 CastCustomSpell(target,trigger_spell_id,
7940 basepoints[EFFECT_INDEX_0] ? &basepoints[EFFECT_INDEX_0] : NULL,
7941 basepoints[EFFECT_INDEX_1] ? &basepoints[EFFECT_INDEX_1] : NULL,
7942 basepoints[EFFECT_INDEX_2] ? &basepoints[EFFECT_INDEX_2] : NULL,
7943 true, castItem, triggeredByAura);
7944 else
7945 CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
7947 if( cooldown && GetTypeId()==TYPEID_PLAYER )
7948 ((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
7950 return true;
7953 bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 /*damage*/, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
7955 int32 scriptId = triggeredByAura->GetModifier()->m_miscvalue;
7957 if(!pVictim || !pVictim->isAlive())
7958 return false;
7960 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
7961 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
7963 // Basepoints of trigger aura
7964 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
7966 uint32 triggered_spell_id = 0;
7968 switch(scriptId)
7970 case 836: // Improved Blizzard (Rank 1)
7972 if (!procSpell || procSpell->SpellVisual[0]!=9487)
7973 return false;
7974 triggered_spell_id = 12484;
7975 break;
7977 case 988: // Improved Blizzard (Rank 2)
7979 if (!procSpell || procSpell->SpellVisual[0]!=9487)
7980 return false;
7981 triggered_spell_id = 12485;
7982 break;
7984 case 989: // Improved Blizzard (Rank 3)
7986 if (!procSpell || procSpell->SpellVisual[0]!=9487)
7987 return false;
7988 triggered_spell_id = 12486;
7989 break;
7991 case 4086: // Improved Mend Pet (Rank 1)
7992 case 4087: // Improved Mend Pet (Rank 2)
7994 if(!roll_chance_i(triggerAmount))
7995 return false;
7997 triggered_spell_id = 24406;
7998 break;
8000 case 4533: // Dreamwalker Raiment 2 pieces bonus
8002 // Chance 50%
8003 if (!roll_chance_i(50))
8004 return false;
8006 switch (pVictim->getPowerType())
8008 case POWER_MANA: triggered_spell_id = 28722; break;
8009 case POWER_RAGE: triggered_spell_id = 28723; break;
8010 case POWER_ENERGY: triggered_spell_id = 28724; break;
8011 default:
8012 return false;
8014 break;
8016 case 4537: // Dreamwalker Raiment 6 pieces bonus
8017 triggered_spell_id = 28750; // Blessing of the Claw
8018 break;
8019 case 5497: // Improved Mana Gems (Serpent-Coil Braid)
8020 triggered_spell_id = 37445; // Mana Surge
8021 break;
8022 case 6953: // Warbringer
8023 RemoveAurasAtMechanicImmunity(IMMUNE_TO_ROOT_AND_SNARE_MASK,0,true);
8024 return true;
8025 case 7010: // Revitalize (rank 1)
8026 case 7011: // Revitalize (rank 2)
8027 case 7012: // Revitalize (rank 3)
8029 if(!roll_chance_i(triggerAmount))
8030 return false;
8032 switch( pVictim->getPowerType() )
8034 case POWER_MANA: triggered_spell_id = 48542; break;
8035 case POWER_RAGE: triggered_spell_id = 48541; break;
8036 case POWER_ENERGY: triggered_spell_id = 48540; break;
8037 case POWER_RUNIC_POWER: triggered_spell_id = 48543; break;
8038 default: return false;
8040 break;
8044 // not processed
8045 if(!triggered_spell_id)
8046 return false;
8048 // standard non-dummy case
8049 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
8051 if(!triggerEntry)
8053 sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId);
8054 return false;
8057 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
8058 return false;
8060 CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura);
8062 if( cooldown && GetTypeId()==TYPEID_PLAYER )
8063 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
8065 return true;
8068 void Unit::setPowerType(Powers new_powertype)
8070 SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
8072 if(GetTypeId() == TYPEID_PLAYER)
8074 if(((Player*)this)->GetGroup())
8075 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE);
8077 else if(((Creature*)this)->isPet())
8079 Pet *pet = ((Pet*)this);
8080 if(pet->isControlled())
8082 Unit *owner = GetOwner();
8083 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
8084 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE);
8088 switch(new_powertype)
8090 default:
8091 case POWER_MANA:
8092 break;
8093 case POWER_RAGE:
8094 SetMaxPower(POWER_RAGE,GetCreatePowers(POWER_RAGE));
8095 SetPower( POWER_RAGE,0);
8096 break;
8097 case POWER_FOCUS:
8098 SetMaxPower(POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
8099 SetPower( POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
8100 break;
8101 case POWER_ENERGY:
8102 SetMaxPower(POWER_ENERGY,GetCreatePowers(POWER_ENERGY));
8103 break;
8104 case POWER_HAPPINESS:
8105 SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
8106 SetPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
8107 break;
8111 FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
8113 FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
8114 if(!entry)
8116 static uint64 guid = 0; // prevent repeating spam same faction problem
8118 if(GetGUID() != guid)
8120 if(GetTypeId() == TYPEID_PLAYER)
8121 sLog.outError("Player %s have invalid faction (faction template id) #%u", ((Player*)this)->GetName(), getFaction());
8122 else
8123 sLog.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature*)this)->GetCreatureInfo()->Entry, getFaction());
8124 guid = GetGUID();
8127 return entry;
8130 bool Unit::IsHostileTo(Unit const* unit) const
8132 // always non-hostile to self
8133 if(unit==this)
8134 return false;
8136 // always non-hostile to GM in GM mode
8137 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
8138 return false;
8140 // always hostile to enemy
8141 if(getVictim()==unit || unit->getVictim()==this)
8142 return true;
8144 // test pet/charm masters instead pers/charmeds
8145 Unit const* testerOwner = GetCharmerOrOwner();
8146 Unit const* targetOwner = unit->GetCharmerOrOwner();
8148 // always hostile to owner's enemy
8149 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
8150 return true;
8152 // always hostile to enemy owner
8153 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
8154 return true;
8156 // always hostile to owner of owner's enemy
8157 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
8158 return true;
8160 Unit const* tester = testerOwner ? testerOwner : this;
8161 Unit const* target = targetOwner ? targetOwner : unit;
8163 // always non-hostile to target with common owner, or to owner/pet
8164 if(tester==target)
8165 return false;
8167 // special cases (Duel, etc)
8168 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
8170 Player const* pTester = (Player const*)tester;
8171 Player const* pTarget = (Player const*)target;
8173 // Duel
8174 if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0)
8175 return true;
8177 // Group
8178 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
8179 return false;
8181 // Sanctuary
8182 if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
8183 return false;
8185 // PvP FFA state
8186 if(pTester->IsFFAPvP() && pTarget->IsFFAPvP())
8187 return true;
8189 //= PvP states
8190 // Green/Blue (can't attack)
8191 if(pTester->GetTeam()==pTarget->GetTeam())
8192 return false;
8194 // Red (can attack) if true, Blue/Yellow (can't attack) in another case
8195 return pTester->IsPvP() && pTarget->IsPvP();
8198 // faction base cases
8199 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
8200 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
8201 if(!tester_faction || !target_faction)
8202 return false;
8204 if(target->isAttackingPlayer() && tester->IsContestedGuard())
8205 return true;
8207 // PvC forced reaction and reputation case
8208 if(tester->GetTypeId()==TYPEID_PLAYER)
8210 // forced reaction
8211 if(target_faction->faction)
8213 if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
8214 return *force <= REP_HOSTILE;
8216 // if faction have reputation then hostile state for tester at 100% dependent from at_war state
8217 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
8218 if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
8219 return (factionState->Flags & FACTION_FLAG_AT_WAR);
8222 // CvP forced reaction and reputation case
8223 else if(target->GetTypeId()==TYPEID_PLAYER)
8225 // forced reaction
8226 if(tester_faction->faction)
8228 if(ReputationRank const* force = ((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
8229 return *force <= REP_HOSTILE;
8231 // apply reputation state
8232 FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
8233 if(raw_tester_faction && raw_tester_faction->reputationListID >=0 )
8234 return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) <= REP_HOSTILE;
8238 // common faction based case (CvC,PvC,CvP)
8239 return tester_faction->IsHostileTo(*target_faction);
8242 bool Unit::IsFriendlyTo(Unit const* unit) const
8244 // always friendly to self
8245 if(unit==this)
8246 return true;
8248 // always friendly to GM in GM mode
8249 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
8250 return true;
8252 // always non-friendly to enemy
8253 if(getVictim()==unit || unit->getVictim()==this)
8254 return false;
8256 // test pet/charm masters instead pers/charmeds
8257 Unit const* testerOwner = GetCharmerOrOwner();
8258 Unit const* targetOwner = unit->GetCharmerOrOwner();
8260 // always non-friendly to owner's enemy
8261 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
8262 return false;
8264 // always non-friendly to enemy owner
8265 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
8266 return false;
8268 // always non-friendly to owner of owner's enemy
8269 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
8270 return false;
8272 Unit const* tester = testerOwner ? testerOwner : this;
8273 Unit const* target = targetOwner ? targetOwner : unit;
8275 // always friendly to target with common owner, or to owner/pet
8276 if(tester==target)
8277 return true;
8279 // special cases (Duel)
8280 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
8282 Player const* pTester = (Player const*)tester;
8283 Player const* pTarget = (Player const*)target;
8285 // Duel
8286 if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0)
8287 return false;
8289 // Group
8290 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
8291 return true;
8293 // Sanctuary
8294 if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
8295 return true;
8297 // PvP FFA state
8298 if(pTester->IsFFAPvP() && pTarget->IsFFAPvP())
8299 return false;
8301 //= PvP states
8302 // Green/Blue (non-attackable)
8303 if(pTester->GetTeam()==pTarget->GetTeam())
8304 return true;
8306 // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
8307 return !pTarget->IsPvP();
8310 // faction base cases
8311 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
8312 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
8313 if(!tester_faction || !target_faction)
8314 return false;
8316 if(target->isAttackingPlayer() && tester->IsContestedGuard())
8317 return false;
8319 // PvC forced reaction and reputation case
8320 if(tester->GetTypeId()==TYPEID_PLAYER)
8322 // forced reaction
8323 if(target_faction->faction)
8325 if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
8326 return *force >= REP_FRIENDLY;
8328 // if faction have reputation then friendly state for tester at 100% dependent from at_war state
8329 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
8330 if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
8331 return !(factionState->Flags & FACTION_FLAG_AT_WAR);
8334 // CvP forced reaction and reputation case
8335 else if(target->GetTypeId()==TYPEID_PLAYER)
8337 // forced reaction
8338 if(tester_faction->faction)
8340 if(ReputationRank const* force =((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
8341 return *force >= REP_FRIENDLY;
8343 // apply reputation state
8344 if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
8345 if(raw_tester_faction->reputationListID >=0 )
8346 return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) >= REP_FRIENDLY;
8350 // common faction based case (CvC,PvC,CvP)
8351 return tester_faction->IsFriendlyTo(*target_faction);
8354 bool Unit::IsHostileToPlayers() const
8356 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
8357 if(!my_faction || !my_faction->faction)
8358 return false;
8360 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
8361 if(raw_faction && raw_faction->reputationListID >=0 )
8362 return false;
8364 return my_faction->IsHostileToPlayers();
8367 bool Unit::IsNeutralToAll() const
8369 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
8370 if(!my_faction || !my_faction->faction)
8371 return true;
8373 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
8374 if(raw_faction && raw_faction->reputationListID >=0 )
8375 return false;
8377 return my_faction->IsNeutralToAll();
8380 bool Unit::Attack(Unit *victim, bool meleeAttack)
8382 if(!victim || victim == this)
8383 return false;
8385 // dead units can neither attack nor be attacked
8386 if(!isAlive() || !victim->IsInWorld() || !victim->isAlive())
8387 return false;
8389 // player cannot attack in mount state
8390 if(GetTypeId()==TYPEID_PLAYER && IsMounted())
8391 return false;
8393 // nobody can attack GM in GM-mode
8394 if(victim->GetTypeId()==TYPEID_PLAYER)
8396 if(((Player*)victim)->isGameMaster())
8397 return false;
8399 else
8401 if(((Creature*)victim)->IsInEvadeMode())
8402 return false;
8405 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
8406 if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
8407 RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE);
8409 // in fighting already
8410 if (m_attacking)
8412 if (m_attacking == victim)
8414 // switch to melee attack from ranged/magic
8415 if( meleeAttack && !hasUnitState(UNIT_STAT_MELEE_ATTACKING) )
8417 addUnitState(UNIT_STAT_MELEE_ATTACKING);
8418 SendMeleeAttackStart(victim);
8419 return true;
8421 return false;
8424 // remove old target data
8425 AttackStop(true);
8427 // new battle
8428 else
8430 // set position before any AI calls/assistance
8431 if(GetTypeId()==TYPEID_UNIT)
8432 ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
8435 // Set our target
8436 SetTargetGUID(victim->GetGUID());
8438 if(meleeAttack)
8439 addUnitState(UNIT_STAT_MELEE_ATTACKING);
8441 m_attacking = victim;
8442 m_attacking->_addAttacker(this);
8444 if (GetTypeId() == TYPEID_UNIT)
8446 ((Creature*)this)->SendAIReaction(AI_REACTION_HOSTILE);
8447 ((Creature*)this)->CallAssistance();
8450 // delay offhand weapon attack to next attack time
8451 if(haveOffhandWeapon())
8452 resetAttackTimer(OFF_ATTACK);
8454 if(meleeAttack)
8455 SendMeleeAttackStart(victim);
8457 return true;
8460 bool Unit::AttackStop(bool targetSwitch /*=false*/)
8462 if (!m_attacking)
8463 return false;
8465 Unit* victim = m_attacking;
8467 m_attacking->_removeAttacker(this);
8468 m_attacking = NULL;
8470 // Clear our target
8471 SetTargetGUID(0);
8473 clearUnitState(UNIT_STAT_MELEE_ATTACKING);
8475 InterruptSpell(CURRENT_MELEE_SPELL);
8477 // reset only at real combat stop
8478 if(!targetSwitch && GetTypeId()==TYPEID_UNIT )
8480 ((Creature*)this)->SetNoCallAssistance(false);
8482 if (((Creature*)this)->HasSearchedAssistance())
8484 ((Creature*)this)->SetNoSearchAssistance(false);
8485 UpdateSpeed(MOVE_RUN, false);
8489 SendMeleeAttackStop(victim);
8491 return true;
8494 void Unit::CombatStop(bool includingCast)
8496 if (includingCast && IsNonMeleeSpellCasted(false))
8497 InterruptNonMeleeSpells(false);
8499 AttackStop();
8500 RemoveAllAttackers();
8501 if( GetTypeId()==TYPEID_PLAYER )
8502 ((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
8503 ClearInCombat();
8506 struct CombatStopWithPetsHelper
8508 explicit CombatStopWithPetsHelper(bool _includingCast) : includingCast(_includingCast) {}
8509 void operator()(Unit* unit) const { unit->CombatStop(includingCast); }
8510 bool includingCast;
8513 void Unit::CombatStopWithPets(bool includingCast)
8515 CombatStop(includingCast);
8516 CallForAllControlledUnits(CombatStopWithPetsHelper(includingCast),false,true,true);
8519 struct IsAttackingPlayerHelper
8521 explicit IsAttackingPlayerHelper() {}
8522 bool operator()(Unit* unit) const { return unit->isAttackingPlayer(); }
8525 bool Unit::isAttackingPlayer() const
8527 if(hasUnitState(UNIT_STAT_ATTACK_PLAYER))
8528 return true;
8530 return CheckAllControlledUnits(IsAttackingPlayerHelper(),true,true,true);
8533 void Unit::RemoveAllAttackers()
8535 while (!m_attackers.empty())
8537 AttackerSet::iterator iter = m_attackers.begin();
8538 if(!(*iter)->AttackStop())
8540 sLog.outError("WORLD: Unit has an attacker that isn't attacking it!");
8541 m_attackers.erase(iter);
8546 bool Unit::HasAuraStateForCaster(AuraState flag, uint64 caster) const
8548 if(!HasAuraState(flag))
8549 return false;
8551 // single per-caster aura state
8552 if(flag == AURA_STATE_CONFLAGRATE)
8554 Unit::AuraList const& dotList = GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
8555 for(Unit::AuraList::const_iterator i = dotList.begin(); i != dotList.end(); ++i)
8557 if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK &&
8558 (*i)->GetCasterGUID() == caster &&
8559 // Immolate
8560 (((*i)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000004)) ||
8561 // Shadowflame
8562 ((*i)->GetSpellProto()->SpellFamilyFlags2 & 0x00000002)))
8564 return true;
8568 return false;
8571 return true;
8574 void Unit::ModifyAuraState(AuraState flag, bool apply)
8576 if (apply)
8578 if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)))
8580 SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
8581 if(GetTypeId() == TYPEID_PLAYER)
8583 const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap();
8584 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
8586 if(itr->second.state == PLAYERSPELL_REMOVED) continue;
8587 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
8588 if (!spellInfo || !IsPassiveSpell(itr->first)) continue;
8589 if (spellInfo->CasterAuraState == flag)
8590 CastSpell(this, itr->first, true, NULL);
8595 else
8597 if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1)))
8599 RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
8601 if (flag != AURA_STATE_ENRAGE) // enrage aura state triggering continues auras
8603 Unit::AuraMap& tAuras = GetAuras();
8604 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
8606 SpellEntry const* spellProto = (*itr).second->GetSpellProto();
8607 if (spellProto->CasterAuraState == flag)
8608 RemoveAura(itr);
8609 else
8610 ++itr;
8617 Unit *Unit::GetOwner() const
8619 if(uint64 ownerid = GetOwnerGUID())
8620 return ObjectAccessor::GetUnit(*this, ownerid);
8621 return NULL;
8624 Unit *Unit::GetCharmer() const
8626 if(uint64 charmerid = GetCharmerGUID())
8627 return ObjectAccessor::GetUnit(*this, charmerid);
8628 return NULL;
8631 bool Unit::IsCharmerOrOwnerPlayerOrPlayerItself() const
8633 if (GetTypeId()==TYPEID_PLAYER)
8634 return true;
8636 return IS_PLAYER_GUID(GetCharmerOrOwnerGUID());
8639 Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
8641 uint64 guid = GetCharmerOrOwnerGUID();
8642 if(IS_PLAYER_GUID(guid))
8643 return ObjectAccessor::FindPlayer(guid);
8645 return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL;
8648 Pet* Unit::GetPet() const
8650 if(uint64 pet_guid = GetPetGUID())
8652 if(Pet* pet = GetMap()->GetPet(pet_guid))
8653 return pet;
8655 sLog.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid));
8656 const_cast<Unit*>(this)->SetPet(0);
8659 return NULL;
8662 Unit* Unit::GetCharm() const
8664 if (uint64 charm_guid = GetCharmGUID())
8666 if(Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
8667 return pet;
8669 sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
8670 const_cast<Unit*>(this)->SetCharm(NULL);
8673 return NULL;
8676 void Unit::Uncharm()
8678 if (Unit* charm = GetCharm())
8680 charm->RemoveSpellsCausingAura(SPELL_AURA_MOD_CHARM);
8681 charm->RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS);
8685 float Unit::GetCombatDistance( const Unit* target ) const
8687 float radius = target->GetFloatValue(UNIT_FIELD_COMBATREACH) + GetFloatValue(UNIT_FIELD_COMBATREACH);
8688 float dx = GetPositionX() - target->GetPositionX();
8689 float dy = GetPositionY() - target->GetPositionY();
8690 float dz = GetPositionZ() - target->GetPositionZ();
8691 float dist = sqrt((dx*dx) + (dy*dy) + (dz*dz)) - radius;
8692 return ( dist > 0 ? dist : 0);
8695 void Unit::SetPet(Pet* pet)
8697 SetPetGUID(pet ? pet->GetGUID() : 0);
8699 if(pet && GetTypeId() == TYPEID_PLAYER)
8700 ((Player*)this)->SendPetGUIDs();
8703 void Unit::SetCharm(Unit* pet)
8705 SetCharmGUID(pet ? pet->GetGUID() : 0);
8708 void Unit::AddGuardian( Pet* pet )
8710 m_guardianPets.insert(pet->GetGUID());
8713 void Unit::RemoveGuardian( Pet* pet )
8715 m_guardianPets.erase(pet->GetGUID());
8718 void Unit::RemoveGuardians()
8720 while(!m_guardianPets.empty())
8722 uint64 guid = *m_guardianPets.begin();
8723 if(Pet* pet = GetMap()->GetPet(guid))
8724 pet->Remove(PET_SAVE_AS_DELETED);
8726 m_guardianPets.erase(guid);
8730 Pet* Unit::FindGuardianWithEntry(uint32 entry)
8732 // pet guid middle part is entry (and creature also)
8733 // and in guardian list must be guardians with same entry _always_
8734 for(GuardianPetList::const_iterator itr = m_guardianPets.begin(); itr != m_guardianPets.end(); ++itr)
8735 if(Pet* pet = GetMap()->GetPet(*itr))
8736 if (pet->GetEntry() == entry)
8737 return pet;
8739 return NULL;
8742 Unit* Unit::_GetTotem(TotemSlot slot) const
8744 return GetTotem(slot);
8747 Totem* Unit::GetTotem(TotemSlot slot ) const
8749 if(slot >= MAX_TOTEM_SLOT || !IsInWorld())
8750 return NULL;
8752 Creature *totem = GetMap()->GetCreature(m_TotemSlot[slot]);
8753 return totem && totem->isTotem() ? (Totem*)totem : NULL;
8756 bool Unit::IsAllTotemSlotsUsed() const
8758 for (int i = 0; i < MAX_TOTEM_SLOT; ++i)
8759 if (!m_TotemSlot[i])
8760 return false;
8761 return true;
8764 void Unit::_AddTotem(TotemSlot slot, Totem* totem)
8766 m_TotemSlot[slot] = totem->GetGUID();
8769 void Unit::_RemoveTotem(Totem* totem)
8771 for(int i = 0; i < MAX_TOTEM_SLOT; ++i)
8773 if (m_TotemSlot[i] == totem->GetGUID())
8775 m_TotemSlot[i] = 0;
8776 break;
8783 void Unit::UnsummonAllTotems()
8785 for (int i = 0; i < MAX_TOTEM_SLOT; ++i)
8786 if (Totem* totem = GetTotem(TotemSlot(i)))
8787 totem->UnSummon();
8790 int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellProto, bool critical)
8792 int32 gain = pVictim->ModifyHealth(int32(addhealth));
8794 Unit* unit = this;
8796 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
8797 unit = GetOwner();
8799 if (unit->GetTypeId()==TYPEID_PLAYER)
8801 // overheal = addhealth - gain
8802 unit->SendHealSpellLog(pVictim, spellProto->Id, addhealth, addhealth - gain, critical);
8804 if (BattleGround *bg = ((Player*)unit)->GetBattleGround())
8805 bg->UpdatePlayerScore((Player*)unit, SCORE_HEALING_DONE, gain);
8807 // use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria)
8808 if (gain)
8809 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, gain, 0, pVictim);
8811 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth);
8814 if (pVictim->GetTypeId()==TYPEID_PLAYER)
8816 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, gain);
8817 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, addhealth);
8820 return gain;
8823 Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo)
8825 if(!victim)
8826 return NULL;
8828 // Magic case
8829 if(spellInfo && (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE || spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC))
8831 Unit::AuraList const& magnetAuras = victim->GetAurasByType(SPELL_AURA_SPELL_MAGNET);
8832 for(Unit::AuraList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
8833 if(Unit* magnet = (*itr)->GetCaster())
8834 if(magnet->IsWithinLOSInMap(this) && magnet->isAlive())
8835 return magnet;
8837 // Melee && ranged case
8838 else
8840 AuraList const& hitTriggerAuras = victim->GetAurasByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER);
8841 for(AuraList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i)
8842 if(Unit* magnet = (*i)->GetCaster())
8843 if(magnet->isAlive() && magnet->IsWithinLOSInMap(this))
8844 if(roll_chance_i((*i)->GetModifier()->m_amount))
8845 return magnet;
8848 return victim;
8851 void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, uint32 OverHeal, bool critical)
8853 // we guess size
8854 WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+1));
8855 data << pVictim->GetPackGUID();
8856 data << GetPackGUID();
8857 data << uint32(SpellID);
8858 data << uint32(Damage);
8859 data << uint32(OverHeal);
8860 data << uint8(critical ? 1 : 0);
8861 data << uint8(0); // unused in client?
8862 SendMessageToSet(&data, true);
8865 void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
8867 WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1));
8868 data << pVictim->GetPackGUID();
8869 data << GetPackGUID();
8870 data << uint32(SpellID);
8871 data << uint32(powertype);
8872 data << uint32(Damage);
8873 SendMessageToSet(&data, true);
8876 void Unit::EnergizeBySpell(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
8878 SendEnergizeSpellLog(pVictim, SpellID, Damage, powertype);
8879 // needs to be called after sending spell log
8880 pVictim->ModifyPower(powertype, Damage);
8884 * Calculates caster part of spell damage bonuses,
8885 * also includes different bonuses dependent from target auras
8887 uint32 Unit::SpellDamageBonusDone(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
8889 if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE )
8890 return pdamage;
8892 // For totems get damage bonus from owner (statue isn't totem in fact)
8893 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
8895 if(Unit* owner = GetOwner())
8896 return owner->SpellDamageBonusDone(pVictim, spellProto, pdamage, damagetype);
8899 float DoneTotalMod = 1.0f;
8900 int32 DoneTotal = 0;
8902 // Creature damage
8903 if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
8904 DoneTotalMod *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
8906 if (!(spellProto->AttributesEx6 & SPELL_ATTR_EX6_NO_DMG_PERCENT_MODS))
8908 AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
8909 for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
8911 if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) &&
8912 (*i)->GetSpellProto()->EquippedItemClass == -1 &&
8913 // -1 == any item class (not wand then)
8914 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
8915 // 0 == any inventory type (not wand then)
8917 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8922 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
8923 // Add flat bonus from spell damage versus
8924 DoneTotal += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
8925 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
8926 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
8927 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8928 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8930 AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
8931 for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
8933 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8934 DoneTotalMod += ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8937 // done scripted mod (take it from owner)
8938 Unit *owner = GetOwner();
8939 if (!owner) owner = this;
8940 AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
8941 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
8943 if (!(*i)->isAffectedOnSpell(spellProto))
8944 continue;
8945 switch((*i)->GetModifier()->m_miscvalue)
8947 case 4920: // Molten Fury
8948 case 4919:
8949 case 6917: // Death's Embrace
8950 case 6926:
8951 case 6928:
8953 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
8954 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
8955 break;
8957 // Soul Siphon
8958 case 4992:
8959 case 4993:
8961 // effect 1 m_amount
8962 int32 maxPercent = (*i)->GetModifier()->m_amount;
8963 // effect 0 m_amount
8964 int32 stepPercent = CalculateSpellDamage(this, (*i)->GetSpellProto(), EFFECT_INDEX_0);
8965 // count affliction effects and calc additional damage in percentage
8966 int32 modPercent = 0;
8967 AuraMap const& victimAuras = pVictim->GetAuras();
8968 for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
8970 SpellEntry const* m_spell = itr->second->GetSpellProto();
8971 if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags & UI64LIT(0x0004071B8044C402)))
8972 continue;
8973 modPercent += stepPercent * itr->second->GetStackAmount();
8974 if (modPercent >= maxPercent)
8976 modPercent = maxPercent;
8977 break;
8980 DoneTotalMod *= (modPercent+100.0f)/100.0f;
8981 break;
8983 case 6916: // Death's Embrace
8984 case 6925:
8985 case 6927:
8986 if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT))
8987 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
8988 break;
8989 case 5481: // Starfire Bonus
8991 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, UI64LIT(0x0000000000200002)))
8992 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8993 break;
8995 case 4418: // Increased Shock Damage
8996 case 4554: // Increased Lightning Damage
8997 case 4555: // Improved Moonfire
8998 case 5142: // Increased Lightning Damage
8999 case 5147: // Improved Consecration / Libram of Resurgence
9000 case 5148: // Idol of the Shooting Star
9001 case 6008: // Increased Lightning Damage
9002 case 8627: // Totem of Hex
9004 DoneTotal+=(*i)->GetModifier()->m_amount;
9005 break;
9007 // Tundra Stalker
9008 // Merciless Combat
9009 case 7277:
9011 // Merciless Combat
9012 if ((*i)->GetSpellProto()->SpellIconID == 2656)
9014 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
9015 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
9017 else // Tundra Stalker
9019 // Frost Fever (target debuff)
9020 if (pVictim->GetAura(SPELL_AURA_MOD_HASTE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0000000000000000), 0x00000002))
9021 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9022 break;
9024 break;
9026 case 7293: // Rage of Rivendare
9028 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0200000000000000)))
9029 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9030 break;
9032 // Twisted Faith
9033 case 7377:
9035 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, UI64LIT(0x0000000000008000), 0, GetGUID()))
9036 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9037 break;
9039 // Marked for Death
9040 case 7598:
9041 case 7599:
9042 case 7600:
9043 case 7601:
9044 case 7602:
9046 if (pVictim->GetAura(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, UI64LIT(0x0000000000000400)))
9047 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9048 break;
9053 // Custom scripted damage
9054 switch(spellProto->SpellFamilyName)
9056 case SPELLFAMILY_MAGE:
9058 // Ice Lance
9059 if (spellProto->SpellIconID == 186)
9061 if (pVictim->isFrozen())
9063 float multiplier = 3.0f;
9065 // if target have higher level
9066 if (pVictim->getLevel() > getLevel())
9067 // Glyph of Ice Lance
9068 if (Aura* glyph = GetDummyAura(56377))
9069 multiplier = glyph->GetModifier()->m_amount;
9071 DoneTotalMod *= multiplier;
9074 // Torment the weak affected (Arcane Barrage, Arcane Blast, Frostfire Bolt, Arcane Missiles, Fireball)
9075 if ((spellProto->SpellFamilyFlags & UI64LIT(0x0000900020200021)) &&
9076 (pVictim->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED) || pVictim->HasAuraType(SPELL_AURA_HASTE_ALL)))
9078 //Search for Torment the weak dummy aura
9079 Unit::AuraList const& ttw = GetAurasByType(SPELL_AURA_DUMMY);
9080 for(Unit::AuraList::const_iterator i = ttw.begin(); i != ttw.end(); ++i)
9082 if ((*i)->GetSpellProto()->SpellIconID == 3263)
9084 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f) / 100.0f;
9085 break;
9089 break;
9091 case SPELLFAMILY_WARLOCK:
9093 // Drain Soul
9094 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000004000))
9096 if (pVictim->GetHealth() * 100 / pVictim->GetMaxHealth() <= 25)
9097 DoneTotalMod *= 4;
9099 break;
9101 case SPELLFAMILY_PRIEST:
9103 // Glyph of Smite
9104 if (spellProto->SpellFamilyFlags & UI64LIT(0x00000080))
9106 // Holy Fire
9107 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, UI64LIT(0x00100000), NULL))
9108 if (Aura *aur = GetAura(55692, EFFECT_INDEX_0))
9109 DoneTotalMod *= (aur->GetModifier()->m_amount+100.0f) / 100.0f;
9111 break;
9113 case SPELLFAMILY_DRUID:
9115 // Improved Insect Swarm (Wrath part)
9116 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000001))
9118 // if Insect Swarm on target
9119 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, UI64LIT(0x000000000200000), 0, GetGUID()))
9121 Unit::AuraList const& improvedSwarm = GetAurasByType(SPELL_AURA_DUMMY);
9122 for(Unit::AuraList::const_iterator iter = improvedSwarm.begin(); iter != improvedSwarm.end(); ++iter)
9124 if ((*iter)->GetSpellProto()->SpellIconID == 1771)
9126 DoneTotalMod *= ((*iter)->GetModifier()->m_amount+100.0f) / 100.0f;
9127 break;
9132 break;
9134 case SPELLFAMILY_DEATHKNIGHT:
9136 // Icy Touch and Howling Blast
9137 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000200000002))
9139 // search disease
9140 bool found = false;
9141 Unit::AuraMap const& auras = pVictim->GetAuras();
9142 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
9144 if(itr->second->GetSpellProto()->Dispel == DISPEL_DISEASE)
9146 found = true;
9147 break;
9150 if(!found)
9151 break;
9153 // search for Glacier Rot dummy aura
9154 Unit::AuraList const& dummyAuras = GetAurasByType(SPELL_AURA_DUMMY);
9155 for(Unit::AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); ++i)
9157 if ((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()] == 7244)
9159 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f) / 100.0f;
9160 break;
9164 break;
9166 default:
9167 break;
9170 // Done fixed damage bonus auras
9171 int32 DoneAdvertisedBenefit = SpellBaseDamageBonusDone(GetSpellSchoolMask(spellProto));
9173 // Pets just add their bonus damage to their spell damage
9174 // note that their spell damage is just gain of their own auras
9175 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
9176 DoneAdvertisedBenefit += ((Pet*)this)->GetBonusDamage();
9178 if (DoneAdvertisedBenefit)
9180 float LvlPenalty = CalculateLevelPenalty(spellProto);
9182 // Distribute Damage over multiple effects, reduce by AoE
9183 float coeff;
9185 // Not apply this to creature casted spells
9186 if (GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
9187 coeff = 1.0f;
9188 // Check for table values
9189 else if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
9191 coeff = damagetype == DOT ? bonus->dot_damage : bonus->direct_damage;
9193 if (bonus->ap_bonus)
9194 DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK));
9196 // Default calculation
9197 else
9198 coeff = CalculateDefaultCoefficient(spellProto, damagetype);
9200 // Spellmod SpellDamage
9201 if(Player* modOwner = GetSpellModOwner())
9203 coeff *= 100.0f;
9204 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE, coeff);
9205 coeff /= 100.0f;
9208 DoneTotal += int32(DoneAdvertisedBenefit * coeff * LvlPenalty);
9211 float tmpDamage = (int32(pdamage) + DoneTotal * int32(stack)) * DoneTotalMod;
9212 // apply spellmod to Done damage (flat and pct)
9213 if(Player* modOwner = GetSpellModOwner())
9214 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
9216 return tmpDamage > 0 ? uint32(tmpDamage) : 0;
9220 * Calculates target part of spell damage bonuses,
9221 * will be called on each tick for periodic damage over time auras
9223 uint32 Unit::SpellDamageBonusTaken(Unit *pCaster, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
9225 if(!spellProto || !pCaster || damagetype==DIRECT_DAMAGE )
9226 return pdamage;
9228 // Taken total percent damage auras
9229 float TakenTotalMod = 1.0f;
9230 int32 TakenTotal = 0;
9232 // ..taken
9233 AuraList const& mModDamagePercentTaken = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
9234 for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
9236 if ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto))
9237 TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
9240 // .. taken pct: dummy auras
9241 if (GetTypeId() == TYPEID_PLAYER)
9243 //Cheat Death
9244 if (Aura *dummy = GetDummyAura(45182))
9246 float mod = -((Player*)this)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
9247 if (mod < float(dummy->GetModifier()->m_amount))
9248 mod = float(dummy->GetModifier()->m_amount);
9249 TakenTotalMod *= (mod+100.0f)/100.0f;
9253 // From caster spells
9254 AuraList const& mOwnerTaken = GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER);
9255 for(AuraList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
9257 if ((*i)->GetCasterGUID() == pCaster->GetGUID() && (*i)->isAffectedOnSpell(spellProto))
9258 TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
9261 // Mod damage from spell mechanic
9262 TakenTotalMod *= GetTotalAuraMultiplierByMiscValueForMask(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT,GetAllSpellMechanicMask(spellProto));
9264 // Mod damage taken from AoE spells
9265 if(IsAreaOfEffectSpell(spellProto))
9267 AuraList const& avoidAuras = GetAurasByType(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE);
9268 for(AuraList::const_iterator itr = avoidAuras.begin(); itr != avoidAuras.end(); ++itr)
9269 TakenTotalMod *= ((*itr)->GetModifier()->m_amount + 100.0f) / 100.0f;
9272 // Taken fixed damage bonus auras
9273 int32 TakenAdvertisedBenefit = SpellBaseDamageBonusTaken(GetSpellSchoolMask(spellProto));
9275 if (TakenAdvertisedBenefit)
9277 float LvlPenalty = pCaster->CalculateLevelPenalty(spellProto);
9279 // Distribute Damage over multiple effects, reduce by AoE
9280 float coeff;
9282 // Not apply this to creature casted spells
9283 if (pCaster->GetTypeId()==TYPEID_UNIT && !((Creature*)pCaster)->isPet())
9284 coeff = 1.0f;
9285 // Check for table values
9286 else if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
9287 coeff = damagetype == DOT ? bonus->dot_damage : bonus->direct_damage;
9288 // Default calculation
9289 else
9290 coeff = CalculateDefaultCoefficient(spellProto, damagetype);
9292 // Spellmod SpellDamage
9293 if(Player* modOwner = pCaster->GetSpellModOwner())
9295 coeff *= 100.0f;
9296 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE, coeff);
9297 coeff /= 100.0f;
9300 TakenTotal += int32(TakenAdvertisedBenefit * coeff * LvlPenalty);
9303 float tmpDamage = (int32(pdamage) + TakenTotal * int32(stack)) * TakenTotalMod;
9305 return tmpDamage > 0 ? uint32(tmpDamage) : 0;
9308 int32 Unit::SpellBaseDamageBonusDone(SpellSchoolMask schoolMask)
9310 int32 DoneAdvertisedBenefit = 0;
9312 // ..done
9313 AuraList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
9314 for(AuraList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i)
9316 if (((*i)->GetModifier()->m_miscvalue & schoolMask) != 0 &&
9317 (*i)->GetSpellProto()->EquippedItemClass == -1 && // -1 == any item class (not wand then)
9318 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0) // 0 == any inventory type (not wand then)
9319 DoneAdvertisedBenefit += (*i)->GetModifier()->m_amount;
9322 if (GetTypeId() == TYPEID_PLAYER)
9324 // Base value
9325 DoneAdvertisedBenefit +=((Player*)this)->GetBaseSpellPowerBonus();
9327 // Damage bonus from stats
9328 AuraList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
9329 for(AuraList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i)
9331 if((*i)->GetModifier()->m_miscvalue & schoolMask)
9333 // stat used stored in miscValueB for this aura
9334 Stats usedStat = Stats((*i)->GetMiscBValue());
9335 DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
9338 // ... and attack power
9339 AuraList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
9340 for(AuraList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i)
9342 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
9343 DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
9347 return DoneAdvertisedBenefit;
9350 int32 Unit::SpellBaseDamageBonusTaken(SpellSchoolMask schoolMask)
9352 int32 TakenAdvertisedBenefit = 0;
9354 // ..taken
9355 AuraList const& mDamageTaken = GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
9356 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
9358 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
9359 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
9362 return TakenAdvertisedBenefit;
9365 bool Unit::IsSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType)
9367 // not critting spell
9368 if((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT))
9369 return false;
9371 float crit_chance = 0.0f;
9372 switch(spellProto->DmgClass)
9374 case SPELL_DAMAGE_CLASS_NONE:
9375 return false;
9376 case SPELL_DAMAGE_CLASS_MAGIC:
9378 if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
9379 crit_chance = 0.0f;
9380 // For other schools
9381 else if (GetTypeId() == TYPEID_PLAYER)
9382 crit_chance = GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask));
9383 else
9385 crit_chance = float(m_baseSpellCritChance);
9386 crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
9388 // taken
9389 if (pVictim)
9391 if (!IsPositiveSpell(spellProto->Id))
9393 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
9394 crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
9395 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
9396 crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
9397 // Modify by player victim resilience
9398 crit_chance -= pVictim->GetSpellCritChanceReduction();
9401 // scripted (increase crit chance ... against ... target by x%)
9402 // scripted (Increases the critical effect chance of your .... by x% on targets ...)
9403 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
9404 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
9406 if (!((*i)->isAffectedOnSpell(spellProto)))
9407 continue;
9408 switch((*i)->GetModifier()->m_miscvalue)
9410 case 849: if (pVictim->isFrozen()) crit_chance+= 17.0f; break; //Shatter Rank 1
9411 case 910: if (pVictim->isFrozen()) crit_chance+= 34.0f; break; //Shatter Rank 2
9412 case 911: if (pVictim->isFrozen()) crit_chance+= 50.0f; break; //Shatter Rank 3
9413 case 7917: // Glyph of Shadowburn
9414 if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
9415 crit_chance+=(*i)->GetModifier()->m_amount;
9416 break;
9417 case 7997: // Renewed Hope
9418 case 7998:
9419 if (pVictim->HasAura(6788))
9420 crit_chance+=(*i)->GetModifier()->m_amount;
9421 break;
9422 default:
9423 break;
9426 // Custom crit by class
9427 switch(spellProto->SpellFamilyName)
9429 case SPELLFAMILY_PRIEST:
9430 // Flash Heal
9431 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000800))
9433 if (pVictim->GetHealth() > pVictim->GetMaxHealth()/2)
9434 break;
9435 AuraList const& mDummyAuras = GetAurasByType(SPELL_AURA_DUMMY);
9436 for(AuraList::const_iterator i = mDummyAuras.begin(); i!= mDummyAuras.end(); ++i)
9438 // Improved Flash Heal
9439 if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST &&
9440 (*i)->GetSpellProto()->SpellIconID == 2542)
9442 crit_chance+=(*i)->GetModifier()->m_amount;
9443 break;
9447 break;
9448 case SPELLFAMILY_DRUID:
9449 // Improved Insect Swarm (Starfire part)
9450 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004))
9452 // search for Moonfire on target
9453 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, UI64LIT(0x000000000000002), 0, GetGUID()))
9455 Unit::AuraList const& improvedSwarm = GetAurasByType(SPELL_AURA_DUMMY);
9456 for(Unit::AuraList::const_iterator iter = improvedSwarm.begin(); iter != improvedSwarm.end(); ++iter)
9458 if ((*iter)->GetSpellProto()->SpellIconID == 1771)
9460 crit_chance += (*iter)->GetModifier()->m_amount;
9461 break;
9466 break;
9467 case SPELLFAMILY_PALADIN:
9468 // Sacred Shield
9469 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000040000000))
9471 Aura *aura = pVictim->GetDummyAura(58597);
9472 if (aura && aura->GetCasterGUID() == GetGUID())
9473 crit_chance+=aura->GetModifier()->m_amount;
9475 // Exorcism
9476 else if (spellProto->Category == 19)
9478 if (pVictim->GetCreatureTypeMask() & CREATURE_TYPEMASK_DEMON_OR_UNDEAD)
9479 return true;
9481 break;
9482 case SPELLFAMILY_SHAMAN:
9483 // Lava Burst
9484 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000100000000000))
9486 // Flame Shock
9487 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, UI64LIT(0x0000000010000000), 0, GetGUID()))
9488 return true;
9490 break;
9493 break;
9495 case SPELL_DAMAGE_CLASS_MELEE:
9496 case SPELL_DAMAGE_CLASS_RANGED:
9498 if (pVictim)
9499 crit_chance = GetUnitCriticalChance(attackType, pVictim);
9501 crit_chance+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
9502 break;
9504 default:
9505 return false;
9507 // percent done
9508 // only players use intelligence for critical chance computations
9509 if(Player* modOwner = GetSpellModOwner())
9510 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
9512 crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f;
9513 if (roll_chance_f(crit_chance))
9514 return true;
9515 return false;
9518 uint32 Unit::SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
9520 // Calculate critical bonus
9521 int32 crit_bonus;
9522 switch(spellProto->DmgClass)
9524 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
9525 case SPELL_DAMAGE_CLASS_RANGED:
9526 crit_bonus = damage;
9527 break;
9528 default:
9529 crit_bonus = damage / 2; // for spells is 50%
9530 break;
9533 // adds additional damage to crit_bonus (from talents)
9534 if(Player* modOwner = GetSpellModOwner())
9535 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
9537 if(!pVictim)
9538 return damage += crit_bonus;
9540 int32 critPctDamageMod = 0;
9541 if(spellProto->DmgClass >= SPELL_DAMAGE_CLASS_MELEE)
9543 if(GetWeaponAttackType(spellProto) == RANGED_ATTACK)
9544 critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
9545 else
9546 critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
9548 else
9549 critPctDamageMod += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_DAMAGE,GetSpellSchoolMask(spellProto));
9551 critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, GetSpellSchoolMask(spellProto));
9553 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
9554 critPctDamageMod += GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask);
9556 if(critPctDamageMod!=0)
9557 crit_bonus = int32(crit_bonus * float((100.0f + critPctDamageMod)/100.0f));
9559 if(crit_bonus > 0)
9560 damage += crit_bonus;
9562 return damage;
9565 uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
9567 // Calculate critical bonus
9568 int32 crit_bonus;
9569 switch(spellProto->DmgClass)
9571 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
9572 case SPELL_DAMAGE_CLASS_RANGED:
9573 // TODO: write here full calculation for melee/ranged spells
9574 crit_bonus = damage;
9575 break;
9576 default:
9577 crit_bonus = damage / 2; // for spells is 50%
9578 break;
9581 if(pVictim)
9583 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
9584 crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
9587 if(crit_bonus > 0)
9588 damage += crit_bonus;
9590 damage = int32(damage * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT));
9592 return damage;
9596 * Calculates caster part of healing spell bonuses,
9597 * also includes different bonuses dependent from target auras
9599 uint32 Unit::SpellHealingBonusDone(Unit *pVictim, SpellEntry const *spellProto, int32 healamount, DamageEffectType damagetype, uint32 stack)
9601 // For totems get healing bonus from owner (statue isn't totem in fact)
9602 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
9603 if(Unit* owner = GetOwner())
9604 return owner->SpellHealingBonusDone(pVictim, spellProto, healamount, damagetype, stack);
9606 // No heal amount for this class spells
9607 if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
9608 return healamount < 0 ? 0 : healamount;
9610 // Healing Done
9611 // Done total percent damage auras
9612 float DoneTotalMod = 1.0f;
9613 int32 DoneTotal = 0;
9615 // Healing done percent
9616 AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
9617 for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
9618 DoneTotalMod *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
9620 // done scripted mod (take it from owner)
9621 Unit *owner = GetOwner();
9622 if (!owner) owner = this;
9623 AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
9624 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
9626 if (!(*i)->isAffectedOnSpell(spellProto))
9627 continue;
9628 switch((*i)->GetModifier()->m_miscvalue)
9630 case 4415: // Increased Rejuvenation Healing
9631 case 4953:
9632 case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
9633 DoneTotal+=(*i)->GetModifier()->m_amount;
9634 break;
9635 case 7997: // Renewed Hope
9636 case 7998:
9637 if (pVictim->HasAura(6788))
9638 DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
9639 break;
9640 case 21: // Test of Faith
9641 case 6935:
9642 case 6918:
9643 if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
9644 DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
9645 break;
9646 case 7798: // Glyph of Regrowth
9648 if (pVictim->GetAura(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, UI64LIT(0x0000000000000040)))
9649 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9650 break;
9652 case 8477: // Nourish Heal Boost
9654 int32 stepPercent = (*i)->GetModifier()->m_amount;
9656 int ownHotCount = 0; // counted HoT types amount, not stacks
9658 Unit::AuraList const& RejorRegr = pVictim->GetAurasByType(SPELL_AURA_PERIODIC_HEAL);
9659 for(Unit::AuraList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i)
9660 if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID &&
9661 (*i)->GetCasterGUID() == GetGUID())
9662 ++ownHotCount;
9664 if (ownHotCount)
9665 DoneTotalMod *= (stepPercent * ownHotCount + 100.0f) / 100.0f;
9666 break;
9668 case 7871: // Glyph of Lesser Healing Wave
9670 if (pVictim->GetAura(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, UI64LIT(0x0000040000000000), 0, GetGUID()))
9671 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9672 break;
9674 default:
9675 break;
9679 // Nourish 20% of heal increase if target is affected by Druids HOTs
9680 if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && (spellProto->SpellFamilyFlags & UI64LIT(0x0200000000000000)))
9682 int ownHotCount = 0; // counted HoT types amount, not stacks
9683 Unit::AuraList const& RejorRegr = pVictim->GetAurasByType(SPELL_AURA_PERIODIC_HEAL);
9684 for(Unit::AuraList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i)
9685 if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID &&
9686 (*i)->GetCasterGUID() == GetGUID())
9687 ++ownHotCount;
9689 if (ownHotCount)
9691 DoneTotalMod *= 1.2f; // base bonus at HoTs
9693 if (Aura* glyph = GetAura(62971, EFFECT_INDEX_0))// Glyph of Nourish
9694 DoneTotalMod *= (glyph->GetModifier()->m_amount * ownHotCount + 100.0f) / 100.0f;
9698 // Done fixed damage bonus auras
9699 int32 DoneAdvertisedBenefit = SpellBaseHealingBonusDone(GetSpellSchoolMask(spellProto));
9701 if (DoneAdvertisedBenefit)
9703 float LvlPenalty = CalculateLevelPenalty(spellProto);
9705 // Distribute Damage over multiple effects, reduce by AoE
9706 float coeff;
9708 // Not apply this to creature casted spells
9709 if (GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
9710 coeff = 1.0f;
9711 // Check for table values
9712 else if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
9714 coeff = damagetype == DOT ? bonus->dot_damage : bonus->direct_damage;
9716 if (bonus->ap_bonus)
9717 DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK));
9719 // Default calculation
9720 else
9721 coeff = CalculateDefaultCoefficient(spellProto, damagetype) * 1.88f;
9723 // Spellmod SpellDamage
9724 if(Player* modOwner = GetSpellModOwner())
9726 coeff *= 100.0f;
9727 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE, coeff);
9728 coeff /= 100.0f;
9731 DoneTotal += int32(DoneAdvertisedBenefit * coeff * LvlPenalty);
9734 // use float as more appropriate for negative values and percent applying
9735 float heal = (healamount + DoneTotal * int32(stack))*DoneTotalMod;
9736 // apply spellmod to Done amount
9737 if(Player* modOwner = GetSpellModOwner())
9738 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
9740 return heal < 0 ? 0 : uint32(heal);
9744 * Calculates target part of healing spell bonuses,
9745 * will be called on each tick for periodic damage over time auras
9747 uint32 Unit::SpellHealingBonusTaken(Unit *pCaster, SpellEntry const *spellProto, int32 healamount, DamageEffectType damagetype, uint32 stack)
9749 float TakenTotalMod = 1.0f;
9751 // Healing taken percent
9752 float minval = float(GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT));
9753 if(minval)
9754 TakenTotalMod *= (100.0f + minval) / 100.0f;
9756 float maxval = float(GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT));
9757 if(maxval)
9758 TakenTotalMod *= (100.0f + maxval) / 100.0f;
9760 // No heal amount for this class spells
9761 if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
9763 healamount = int32(healamount * TakenTotalMod);
9764 return healamount < 0 ? 0 : healamount;
9767 // Healing Done
9768 // Done total percent damage auras
9769 int32 TakenTotal = 0;
9771 // Taken fixed damage bonus auras
9772 int32 TakenAdvertisedBenefit = SpellBaseHealingBonusTaken(GetSpellSchoolMask(spellProto));
9774 if (TakenAdvertisedBenefit)
9776 float LvlPenalty = pCaster->CalculateLevelPenalty(spellProto);
9778 // Distribute Damage over multiple effects, reduce by AoE
9779 float coeff;
9781 // Not apply this to creature casted spells
9782 if (GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
9783 coeff = 1.0f;
9784 // Check for table values
9785 else if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
9786 coeff = damagetype == DOT ? bonus->dot_damage : bonus->direct_damage;
9787 // Default calculation
9788 else
9789 coeff = CalculateDefaultCoefficient(spellProto, damagetype) * 1.88f;
9791 // Spellmod SpellDamage
9792 if(Player* modOwner = pCaster->GetSpellModOwner())
9794 coeff *= 100.0f;
9795 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE, coeff);
9796 coeff /= 100.0f;
9799 TakenTotal += int32(TakenAdvertisedBenefit * coeff * LvlPenalty);
9802 AuraList const& mHealingGet= GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED);
9803 for(AuraList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
9804 if ((*i)->isAffectedOnSpell(spellProto))
9805 TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
9807 // use float as more appropriate for negative values and percent applying
9808 float heal = (healamount + TakenTotal * int32(stack)) * TakenTotalMod;
9810 return heal < 0 ? 0 : uint32(heal);
9813 int32 Unit::SpellBaseHealingBonusDone(SpellSchoolMask schoolMask)
9815 int32 AdvertisedBenefit = 0;
9817 AuraList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE);
9818 for(AuraList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i)
9819 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
9820 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
9822 // Healing bonus of spirit, intellect and strength
9823 if (GetTypeId() == TYPEID_PLAYER)
9825 // Base value
9826 AdvertisedBenefit +=((Player*)this)->GetBaseSpellPowerBonus();
9828 // Healing bonus from stats
9829 AuraList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
9830 for(AuraList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i)
9832 // stat used dependent from misc value (stat index)
9833 Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]);
9834 AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
9837 // ... and attack power
9838 AuraList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
9839 for(AuraList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i)
9840 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
9841 AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
9843 return AdvertisedBenefit;
9846 int32 Unit::SpellBaseHealingBonusTaken(SpellSchoolMask schoolMask)
9848 int32 AdvertisedBenefit = 0;
9849 AuraList const& mDamageTaken = GetAurasByType(SPELL_AURA_MOD_HEALING);
9850 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
9851 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
9852 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
9854 return AdvertisedBenefit;
9857 bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask)
9859 //If m_immuneToSchool type contain this school type, IMMUNE damage.
9860 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
9861 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
9862 if (itr->type & shoolMask)
9863 return true;
9865 //If m_immuneToDamage type contain magic, IMMUNE damage.
9866 SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
9867 for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
9868 if (itr->type & shoolMask)
9869 return true;
9871 return false;
9874 bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
9876 if (!spellInfo)
9877 return false;
9879 //TODO add spellEffect immunity checks!, player with flag in bg is imune to imunity buffs from other friendly players!
9880 //SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_EFFECT];
9882 SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
9883 for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
9884 if (itr->type == spellInfo->Dispel)
9885 return true;
9887 if (!(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE) && // unaffected by school immunity
9888 !(spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)) // can remove immune (by dispell or immune it)
9890 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
9891 for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
9892 if (!(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id)) &&
9893 (itr->type & GetSpellSchoolMask(spellInfo)))
9894 return true;
9897 if(uint32 mechanic = spellInfo->Mechanic)
9899 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
9900 for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
9901 if (itr->type == mechanic)
9902 return true;
9904 AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MECHANIC_IMMUNITY_MASK);
9905 for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
9906 if ((*iter)->GetModifier()->m_miscvalue & (1 << (mechanic-1)))
9907 return true;
9910 return false;
9913 bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const
9915 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
9916 uint32 effect = spellInfo->Effect[index];
9917 SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
9918 for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
9919 if (itr->type == effect)
9920 return true;
9922 if(uint32 mechanic = spellInfo->EffectMechanic[index])
9924 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
9925 for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
9926 if (itr->type == mechanic)
9927 return true;
9929 AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MECHANIC_IMMUNITY_MASK);
9930 for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
9931 if ((*iter)->GetModifier()->m_miscvalue & (1 << (mechanic-1)))
9932 return true;
9935 if(uint32 aura = spellInfo->EffectApplyAuraName[index])
9937 SpellImmuneList const& list = m_spellImmune[IMMUNITY_STATE];
9938 for(SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr)
9939 if (itr->type == aura)
9940 return true;
9942 // Check for immune to application of harmful magical effects
9943 AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL);
9944 for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
9945 if (spellInfo->Dispel == DISPEL_MAGIC && // Magic debuff
9946 ((*iter)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellInfo)) && // Check school
9947 !IsPositiveEffect(spellInfo->Id, index)) // Harmful
9948 return true;
9951 return false;
9954 bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
9956 if (!spellInfo)
9957 return false;
9959 uint32 family = spellInfo->SpellFamilyName;
9960 uint64 flags = spellInfo->SpellFamilyFlags;
9962 if ((family == 5 && flags == 256) || //Searing Pain
9963 (family == 6 && flags == 8192) || //Mind Blast
9964 (family == 11 && flags == 1048576)) //Earth Shock
9965 return true;
9967 return false;
9971 * Calculates caster part of melee damage bonuses,
9972 * also includes different bonuses dependent from target auras
9974 uint32 Unit::MeleeDamageBonusDone(Unit *pVictim, uint32 pdamage,WeaponAttackType attType, SpellEntry const *spellProto, DamageEffectType damagetype, uint32 stack)
9976 if (!pVictim)
9977 return pdamage;
9979 if (pdamage == 0)
9980 return pdamage;
9982 // differentiate for weapon damage based spells
9983 bool isWeaponDamageBasedSpell = !(spellProto && (damagetype == DOT || IsSpellHaveEffect(spellProto, SPELL_EFFECT_SCHOOL_DAMAGE)));
9984 Item* pWeapon = GetTypeId() == TYPEID_PLAYER ? ((Player*)this)->GetWeaponForAttack(attType,true,false) : NULL;
9985 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
9986 uint32 schoolMask = spellProto ? spellProto->SchoolMask : GetMeleeDamageSchoolMask();
9987 uint32 mechanicMask = spellProto ? GetAllSpellMechanicMask(spellProto) : 0;
9989 // Shred also have bonus as MECHANIC_BLEED damages
9990 if (spellProto && spellProto->SpellFamilyName==SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags & UI64LIT(0x00008000))
9991 mechanicMask |= (1 << (MECHANIC_BLEED-1));
9994 // FLAT damage bonus auras
9995 // =======================
9996 int32 DoneFlat = 0;
9997 int32 APbonus = 0;
9999 // ..done flat, already included in wepon damage based spells
10000 if (!isWeaponDamageBasedSpell)
10002 AuraList const& mModDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
10003 for(AuraList::const_iterator i = mModDamageDone.begin(); i != mModDamageDone.end(); ++i)
10005 if ((*i)->GetModifier()->m_miscvalue & schoolMask && // schoolmask has to fit with the intrinsic spell school
10006 (*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask() && // AND schoolmask has to fit with weapon damage school (essential for non-physical spells)
10007 ((*i)->GetSpellProto()->EquippedItemClass == -1 || // general, weapon independent
10008 pWeapon && pWeapon->IsFitToSpellRequirements((*i)->GetSpellProto()))) // OR used weapon fits aura requirements
10010 DoneFlat += (*i)->GetModifier()->m_amount;
10014 // Pets just add their bonus damage to their melee damage
10015 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
10016 DoneFlat += ((Pet*)this)->GetBonusDamage();
10019 // ..done flat (by creature type mask)
10020 DoneFlat += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE, creatureTypeMask);
10022 // ..done flat (base at attack power for marked target and base at attack power for creature type)
10023 if (attType == RANGED_ATTACK)
10025 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
10026 APbonus += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS, creatureTypeMask);
10028 else
10030 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
10031 APbonus += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS, creatureTypeMask);
10034 // PERCENT damage auras
10035 // ====================
10036 float DonePercent = 1.0f;
10038 // ..done pct, already included in weapon damage based spells
10039 if(!isWeaponDamageBasedSpell)
10041 AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
10042 for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
10044 if ((*i)->GetModifier()->m_miscvalue & schoolMask && // schoolmask has to fit with the intrinsic spell school
10045 (*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask() && // AND schoolmask has to fit with weapon damage school (essential for non-physical spells)
10046 ((*i)->GetSpellProto()->EquippedItemClass == -1 || // general, weapon independent
10047 pWeapon && pWeapon->IsFitToSpellRequirements((*i)->GetSpellProto()))) // OR used weapon fits aura requirements
10049 DonePercent *= ((*i)->GetModifier()->m_amount+100.0f) / 100.0f;
10053 if (attType == OFF_ATTACK)
10054 DonePercent *= GetModifierValue(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT); // no school check required
10057 // ..done pct (by creature type mask)
10058 DonePercent *= GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS, creatureTypeMask);
10060 // special dummys/class sripts and other effects
10061 // =============================================
10062 Unit *owner = GetOwner();
10063 if (!owner)
10064 owner = this;
10066 // ..done (class scripts)
10067 if(spellProto)
10069 AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
10070 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
10072 if (!(*i)->isAffectedOnSpell(spellProto))
10073 continue;
10075 switch((*i)->GetModifier()->m_miscvalue)
10077 // Tundra Stalker
10078 // Merciless Combat
10079 case 7277:
10081 // Merciless Combat
10082 if ((*i)->GetSpellProto()->SpellIconID == 2656)
10084 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
10085 DonePercent *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
10087 else // Tundra Stalker
10089 // Frost Fever (target debuff)
10090 if (pVictim->GetAura(SPELL_AURA_MOD_HASTE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0000000000000000), 0x00000002))
10091 DonePercent *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
10092 break;
10094 break;
10096 case 7293: // Rage of Rivendare
10098 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0200000000000000)))
10099 DonePercent *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
10100 break;
10102 // Marked for Death
10103 case 7598:
10104 case 7599:
10105 case 7600:
10106 case 7601:
10107 case 7602:
10109 if (pVictim->GetAura(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, UI64LIT(0x0000000000000400)))
10110 DonePercent *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
10111 break;
10117 // .. done (class scripts)
10118 AuraList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
10119 for(AuraList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
10121 switch((*i)->GetMiscValue())
10123 // Dirty Deeds
10124 case 6427:
10125 case 6428:
10126 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
10128 Aura* eff0 = GetAura((*i)->GetId(), EFFECT_INDEX_0);
10129 if (!eff0 || (*i)->GetEffIndex() != EFFECT_INDEX_1)
10131 sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId());
10132 continue;
10135 // effect 0 have expected value but in negative state
10136 DonePercent *= (-eff0->GetModifier()->m_amount + 100.0f) / 100.0f;
10138 break;
10142 // Frost Strike
10143 if (spellProto && spellProto->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && spellProto->SpellFamilyFlags & UI64LIT(0x0000000400000000))
10145 // search disease
10146 bool found = false;
10147 Unit::AuraMap const& auras = pVictim->GetAuras();
10148 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
10150 if(itr->second->GetSpellProto()->Dispel == DISPEL_DISEASE)
10152 found = true;
10153 break;
10157 if(found)
10159 // search for Glacier Rot dummy aura
10160 Unit::AuraList const& dummyAuras = GetAurasByType(SPELL_AURA_DUMMY);
10161 for(Unit::AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); ++i)
10163 if ((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()] == 7244)
10165 DonePercent *= ((*i)->GetModifier()->m_amount+100.0f) / 100.0f;
10166 break;
10173 // final calculation
10174 // =================
10176 float DoneTotal = 0.0f;
10178 // scaling of non weapon based spells
10179 if (!isWeaponDamageBasedSpell)
10181 float LvlPenalty = CalculateLevelPenalty(spellProto);
10183 // Distribute Damage over multiple effects, reduce by AoE
10184 float coeff = 0.0f;
10186 // Not apply this to creature casted spells
10187 if (GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
10188 coeff = 1.0f;
10189 // Check for table values
10190 else if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
10192 coeff = damagetype == DOT ? bonus->dot_damage : bonus->direct_damage;
10194 if (bonus->ap_bonus)
10195 DoneTotal += bonus->ap_bonus * (GetTotalAttackPowerValue(BASE_ATTACK) + APbonus);
10197 // Default calculation
10198 else if (DoneFlat)
10199 coeff = CalculateDefaultCoefficient(spellProto, damagetype);
10201 // Spellmod SpellDamage
10202 if(Player* modOwner = GetSpellModOwner())
10204 coeff *= 100.0f;
10205 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE, coeff);
10206 coeff /= 100.0f;
10209 DoneTotal += DoneFlat * coeff * LvlPenalty;
10211 // weapon damage based spells
10212 else if( APbonus || DoneFlat )
10214 bool normalized = spellProto ? IsSpellHaveEffect(spellProto, SPELL_EFFECT_NORMALIZED_WEAPON_DMG) : false;
10215 DoneTotal += int32(APbonus / 14.0f * GetAPMultiplier(attType,normalized));
10217 // for weapon damage based spells we still have to apply damage done percent mods
10218 // (that are already included into pdamage) to not-yet included DoneFlat
10219 // e.g. from doneVersusCreature, apBonusVs...
10220 UnitMods unitMod;
10221 switch(attType)
10223 default:
10224 case BASE_ATTACK: unitMod = UNIT_MOD_DAMAGE_MAINHAND; break;
10225 case OFF_ATTACK: unitMod = UNIT_MOD_DAMAGE_OFFHAND; break;
10226 case RANGED_ATTACK: unitMod = UNIT_MOD_DAMAGE_RANGED; break;
10229 DoneTotal += DoneFlat;
10231 DoneTotal *= GetModifierValue(unitMod, TOTAL_PCT);
10234 float tmpDamage = float(int32(pdamage) + DoneTotal * int32(stack)) * DonePercent;
10236 // apply spellmod to Done damage
10237 if(spellProto)
10239 if(Player* modOwner = GetSpellModOwner())
10240 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
10243 // bonus result can be negative
10244 return tmpDamage > 0 ? uint32(tmpDamage) : 0;
10248 * Calculates target part of melee damage bonuses,
10249 * will be called on each tick for periodic damage over time auras
10251 uint32 Unit::MeleeDamageBonusTaken(Unit *pCaster, uint32 pdamage,WeaponAttackType attType, SpellEntry const *spellProto, DamageEffectType damagetype, uint32 stack)
10253 if (!pCaster)
10254 return pdamage;
10256 if (pdamage == 0)
10257 return pdamage;
10259 // differentiate for weapon damage based spells
10260 bool isWeaponDamageBasedSpell = !(spellProto && (damagetype == DOT || IsSpellHaveEffect(spellProto, SPELL_EFFECT_SCHOOL_DAMAGE)));
10261 uint32 schoolMask = spellProto ? spellProto->SchoolMask : GetMeleeDamageSchoolMask();
10262 uint32 mechanicMask = spellProto ? GetAllSpellMechanicMask(spellProto) : 0;
10264 // Shred also have bonus as MECHANIC_BLEED damages
10265 if (spellProto && spellProto->SpellFamilyName==SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags & UI64LIT(0x00008000))
10266 mechanicMask |= (1 << (MECHANIC_BLEED-1));
10269 // FLAT damage bonus auras
10270 // =======================
10271 int32 TakenFlat = 0;
10273 // ..taken flat (base at attack power for marked target and base at attack power for creature type)
10274 if (attType == RANGED_ATTACK)
10275 TakenFlat += GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
10276 else
10277 TakenFlat += GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
10279 // ..taken flat (by school mask)
10280 TakenFlat += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_DAMAGE_TAKEN, schoolMask);
10282 // PERCENT damage auras
10283 // ====================
10284 float TakenPercent = 1.0f;
10286 // ..taken pct (by school mask)
10287 TakenPercent *= GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, schoolMask);
10289 // ..taken pct (by mechanic mask)
10290 TakenPercent *= GetTotalAuraMultiplierByMiscValueForMask(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT,mechanicMask);
10292 // ..taken pct (melee/ranged)
10293 if(attType == RANGED_ATTACK)
10294 TakenPercent *= GetTotalAuraMultiplier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
10295 else
10296 TakenPercent *= GetTotalAuraMultiplier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
10298 // ..taken pct (aoe avoidance)
10299 if(spellProto && IsAreaOfEffectSpell(spellProto))
10300 TakenPercent *= GetTotalAuraMultiplier(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE);
10303 // special dummys/class scripts and other effects
10304 // =============================================
10306 // .. taken (dummy auras)
10307 AuraList const& mDummyAuras = GetAurasByType(SPELL_AURA_DUMMY);
10308 for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
10310 switch((*i)->GetSpellProto()->SpellIconID)
10312 //Cheat Death
10313 case 2109:
10314 if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
10316 if(GetTypeId() != TYPEID_PLAYER)
10317 continue;
10319 float mod = ((Player*)this)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
10320 if (mod < float((*i)->GetModifier()->m_amount))
10321 mod = float((*i)->GetModifier()->m_amount);
10323 TakenPercent *= (mod + 100.0f) / 100.0f;
10325 break;
10329 // final calculation
10330 // =================
10332 // scaling of non weapon based spells
10333 if (!isWeaponDamageBasedSpell)
10336 if (TakenFlat)
10338 float LvlPenalty = pCaster->CalculateLevelPenalty(spellProto);
10340 // Distribute Damage over multiple effects, reduce by AoE
10341 float coeff;
10343 // Not apply this to creature casted spells
10344 if (pCaster->GetTypeId()==TYPEID_UNIT && !((Creature*)pCaster)->isPet())
10345 coeff = 1.0f;
10346 // Check for table values
10347 else if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
10348 coeff = damagetype == DOT ? bonus->dot_damage : bonus->direct_damage;
10349 // Default calculation
10350 else if (TakenFlat)
10351 coeff = CalculateDefaultCoefficient(spellProto, damagetype);
10353 // Spellmod SpellDamage
10354 if(Player* modOwner = pCaster->GetSpellModOwner())
10356 coeff *= 100.0f;
10357 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE, coeff);
10358 coeff /= 100.0f;
10361 TakenFlat *= coeff * LvlPenalty;
10365 float tmpDamage = float(int32(pdamage) + TakenFlat * int32(stack)) * TakenPercent;
10367 // bonus result can be negative
10368 return tmpDamage > 0 ? uint32(tmpDamage) : 0;
10371 void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
10373 if (apply)
10375 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next)
10377 next = itr; ++next;
10378 if(itr->type == type)
10380 m_spellImmune[op].erase(itr);
10381 next = m_spellImmune[op].begin();
10384 SpellImmune Immune;
10385 Immune.spellId = spellId;
10386 Immune.type = type;
10387 m_spellImmune[op].push_back(Immune);
10389 else
10391 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
10393 if(itr->spellId == spellId)
10395 m_spellImmune[op].erase(itr);
10396 break;
10403 void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply)
10405 ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply);
10407 if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
10408 RemoveAurasWithDispelType(type);
10411 float Unit::GetWeaponProcChance() const
10413 // normalized proc chance for weapon attack speed
10414 // (odd formula...)
10415 if (isAttackReady(BASE_ATTACK))
10416 return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
10417 else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
10418 return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
10420 return 0.0f;
10423 float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM) const
10425 // proc per minute chance calculation
10426 if (PPM <= 0.0f)
10427 return 0.0f;
10428 return WeaponSpeed * PPM / 600.0f; // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
10431 void Unit::Mount(uint32 mount, uint32 spellId)
10433 if (!mount)
10434 return;
10436 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING);
10438 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
10440 SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
10442 if (GetTypeId() == TYPEID_PLAYER)
10444 // Called by Taxi system / GM command
10445 if (!spellId)
10446 ((Player*)this)->UnsummonPetTemporaryIfAny();
10447 // Called by mount aura
10448 else if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId))
10450 // Flying case (Unsummon any pet)
10451 if (IsSpellHaveAura(spellInfo, SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED))
10452 ((Player*)this)->UnsummonPetTemporaryIfAny();
10453 // Normal case (Unsummon only permanent pet)
10454 else if (Pet* pet = GetPet())
10456 if (pet->IsPermanentPetFor((Player*)this) && !((Player*)this)->InArena())
10457 ((Player*)this)->UnsummonPetTemporaryIfAny();
10458 else
10459 pet->ApplyModeFlags(PET_MODE_DISABLE_ACTIONS,true);
10465 void Unit::Unmount()
10467 if (!IsMounted())
10468 return;
10470 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED);
10472 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
10473 RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
10475 // only resummon old pet if the player is already added to a map
10476 // this prevents adding a pet to a not created map which would otherwise cause a crash
10477 // (it could probably happen when logging in after a previous crash)
10478 if(GetTypeId() == TYPEID_PLAYER)
10480 if(Pet* pet = GetPet())
10481 pet->ApplyModeFlags(PET_MODE_DISABLE_ACTIONS,false);
10482 else
10483 ((Player*)this)->ResummonPetTemporaryUnSummonedIfAny();
10487 void Unit::SetInCombatWith(Unit* enemy)
10489 Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
10490 if (eOwner->IsPvP())
10492 SetInCombatState(true,enemy);
10493 return;
10496 //check for duel
10497 if (eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel)
10499 Unit const* myOwner = GetCharmerOrOwnerOrSelf();
10500 if(((Player const*)eOwner)->duel->opponent == myOwner)
10502 SetInCombatState(true,enemy);
10503 return;
10507 SetInCombatState(false,enemy);
10510 void Unit::SetInCombatState(bool PvP, Unit* enemy)
10512 // only alive units can be in combat
10513 if (!isAlive())
10514 return;
10516 if (PvP)
10517 m_CombatTimer = 5000;
10519 bool creatureNotInCombat = GetTypeId()==TYPEID_UNIT && !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
10521 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
10523 if (isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
10524 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
10526 if (creatureNotInCombat)
10528 // should probably be removed for the attacked (+ it's party/group) only, not global
10529 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
10531 if (((Creature*)this)->AI())
10532 ((Creature*)this)->AI()->EnterCombat(enemy);
10536 void Unit::ClearInCombat()
10538 m_CombatTimer = 0;
10539 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
10541 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
10542 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
10544 // Player's state will be cleared in Player::UpdateContestedPvP
10545 if (GetTypeId() != TYPEID_PLAYER)
10547 Creature* creature = (Creature*)this;
10548 if (creature->GetCreatureInfo() && creature->GetCreatureInfo()->unit_flags & UNIT_FLAG_OOC_NOT_ATTACKABLE)
10549 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
10551 clearUnitState(UNIT_STAT_ATTACK_PLAYER);
10553 else
10554 ((Player*)this)->UpdatePotionCooldown();
10557 bool Unit::isTargetableForAttack(bool inverseAlive /*=false*/) const
10559 if (GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster())
10560 return false;
10562 if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
10563 return false;
10565 // to be removed if unit by any reason enter combat
10566 if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE))
10567 return false;
10569 // inversealive is needed for some spells which need to be casted at dead targets (aoe)
10570 if (isAlive() == inverseAlive)
10571 return false;
10573 return IsInWorld() && !hasUnitState(UNIT_STAT_DIED) && !isInFlight();
10576 int32 Unit::ModifyHealth(int32 dVal)
10578 int32 gain = 0;
10580 if(dVal==0)
10581 return 0;
10583 int32 curHealth = (int32)GetHealth();
10585 int32 val = dVal + curHealth;
10586 if(val <= 0)
10588 SetHealth(0);
10589 return -curHealth;
10592 int32 maxHealth = (int32)GetMaxHealth();
10594 if(val < maxHealth)
10596 SetHealth(val);
10597 gain = val - curHealth;
10599 else if(curHealth != maxHealth)
10601 SetHealth(maxHealth);
10602 gain = maxHealth - curHealth;
10605 return gain;
10608 int32 Unit::ModifyPower(Powers power, int32 dVal)
10610 int32 gain = 0;
10612 if(dVal==0)
10613 return 0;
10615 int32 curPower = (int32)GetPower(power);
10617 int32 val = dVal + curPower;
10618 if(val <= 0)
10620 SetPower(power,0);
10621 return -curPower;
10624 int32 maxPower = (int32)GetMaxPower(power);
10626 if(val < maxPower)
10628 SetPower(power,val);
10629 gain = val - curPower;
10631 else if(curPower != maxPower)
10633 SetPower(power,maxPower);
10634 gain = maxPower - curPower;
10637 return gain;
10640 bool Unit::isVisibleForOrDetect(Unit const* u, WorldObject const* viewPoint, bool detect, bool inVisibleList, bool is3dDistance) const
10642 if(!u || !IsInMap(u))
10643 return false;
10645 // Always can see self
10646 if (u==this)
10647 return true;
10649 // player visible for other player if not logout and at same transport
10650 // including case when player is out of world
10651 bool at_same_transport =
10652 GetTypeId() == TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER &&
10653 !((Player*)this)->GetSession()->PlayerLogout() && !((Player*)u)->GetSession()->PlayerLogout() &&
10654 !((Player*)this)->GetSession()->PlayerLoading() && !((Player*)u)->GetSession()->PlayerLoading() &&
10655 ((Player*)this)->GetTransport() && ((Player*)this)->GetTransport() == ((Player*)u)->GetTransport();
10657 // not in world
10658 if(!at_same_transport && (!IsInWorld() || !u->IsInWorld()))
10659 return false;
10661 // forbidden to seen (at GM respawn command)
10662 if(m_Visibility==VISIBILITY_RESPAWN)
10663 return false;
10665 Map& _map = *u->GetMap();
10666 // Grid dead/alive checks
10667 if (u->GetTypeId()==TYPEID_PLAYER)
10669 // non visible at grid for any stealth state
10670 if(!IsVisibleInGridForPlayer((Player *)u))
10671 return false;
10673 // if player is dead then he can't detect anyone in any cases
10674 if(!u->isAlive())
10675 detect = false;
10677 else
10679 // all dead creatures/players not visible for any creatures
10680 if(!u->isAlive() || !isAlive())
10681 return false;
10684 // always seen by far sight caster
10685 if (u->GetTypeId()==TYPEID_PLAYER && ((Player*)u)->GetFarSight()==GetGUID())
10686 return true;
10688 // different visible distance checks
10689 if (u->isInFlight()) // what see player in flight
10691 // use object grey distance for all (only see objects any way)
10692 if (!IsWithinDistInMap(viewPoint,World::GetMaxVisibleDistanceInFlight()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
10693 return false;
10695 else if(!isAlive()) // distance for show body
10697 if (!IsWithinDistInMap(viewPoint,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
10698 return false;
10700 else if(GetTypeId()==TYPEID_PLAYER) // distance for show player
10702 if(u->GetTypeId()==TYPEID_PLAYER)
10704 // Players far than max visible distance for player or not in our map are not visible too
10705 if (!at_same_transport && !IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
10706 return false;
10708 else
10710 // Units far than max visible distance for creature or not in our map are not visible too
10711 if (!IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
10712 return false;
10715 else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
10717 // Pet/charmed far than max visible distance for player or not in our map are not visible too
10718 if (!IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
10719 return false;
10721 else // distance for show creature
10723 // Units far than max visible distance for creature or not in our map are not visible too
10724 if (!IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
10725 return false;
10728 // always seen by owner
10729 if (GetCharmerOrOwnerGUID()==u->GetGUID())
10730 return true;
10732 // isInvisibleForAlive() those units can only be seen by dead or if other
10733 // unit is also invisible for alive.. if an isinvisibleforalive unit dies we
10734 // should be able to see it too
10735 if (u->isAlive() && isAlive() && isInvisibleForAlive() != u->isInvisibleForAlive())
10736 if (u->GetTypeId() != TYPEID_PLAYER || !((Player *)u)->isGameMaster())
10737 return false;
10739 // Visible units, always are visible for all units, except for units under invisibility and phases
10740 if (m_Visibility == VISIBILITY_ON && u->m_invisibilityMask==0 && InSamePhase(u))
10741 return true;
10743 // GMs see any players, not higher GMs and all units in any phase
10744 if (u->GetTypeId() == TYPEID_PLAYER && ((Player *)u)->isGameMaster())
10746 if(GetTypeId() == TYPEID_PLAYER)
10747 return ((Player *)this)->GetSession()->GetSecurity() <= ((Player *)u)->GetSession()->GetSecurity();
10748 else
10749 return true;
10752 // non faction visibility non-breakable for non-GMs
10753 if (m_Visibility == VISIBILITY_OFF)
10754 return false;
10756 // phased visibility (both must phased in same way)
10757 if(!InSamePhase(u))
10758 return false;
10760 // raw invisibility
10761 bool invisible = (m_invisibilityMask != 0 || u->m_invisibilityMask !=0);
10763 // detectable invisibility case
10764 if( invisible && (
10765 // Invisible units, always are visible for units under same invisibility type
10766 (m_invisibilityMask & u->m_invisibilityMask)!=0 ||
10767 // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
10768 u->canDetectInvisibilityOf(this) ||
10769 // Units that can detect invisibility always are visible for units that can be detected
10770 canDetectInvisibilityOf(u) ))
10772 invisible = false;
10775 // special cases for always overwrite invisibility/stealth
10776 if(invisible || m_Visibility == VISIBILITY_GROUP_STEALTH)
10778 // non-hostile case
10779 if (!u->IsHostileTo(this))
10781 // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
10782 if(GetTypeId()==TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER)
10784 if(((Player*)this)->IsGroupVisibleFor(((Player*)u)))
10785 return true;
10787 // else apply same rules as for hostile case (detecting check for stealth)
10790 // hostile case
10791 else
10793 // Hunter mark functionality
10794 AuraList const& auras = GetAurasByType(SPELL_AURA_MOD_STALKED);
10795 for(AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
10796 if((*iter)->GetCasterGUID()==u->GetGUID())
10797 return true;
10799 // else apply detecting check for stealth
10802 // none other cases for detect invisibility, so invisible
10803 if(invisible)
10804 return false;
10806 // else apply stealth detecting check
10809 // unit got in stealth in this moment and must ignore old detected state
10810 if (m_Visibility == VISIBILITY_GROUP_NO_DETECT)
10811 return false;
10813 // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
10814 if (m_Visibility != VISIBILITY_GROUP_STEALTH)
10815 return true;
10817 // NOW ONLY STEALTH CASE
10819 //if in non-detect mode then invisible for unit
10820 //mobs always detect players (detect == true)... return 'false' for those mobs which have (detect == false)
10821 //players detect players only in Player::HandleStealthedUnitsDetection()
10822 if (!detect)
10823 return (u->GetTypeId() == TYPEID_PLAYER) ? ((Player*)u)->HaveAtClient(this) : false;
10825 // Special cases
10827 // If is attacked then stealth is lost, some creature can use stealth too
10828 if( !getAttackers().empty() )
10829 return true;
10831 // If there is collision rogue is seen regardless of level difference
10832 if (IsWithinDist(u,0.24f))
10833 return true;
10835 //If a mob or player is stunned he will not be able to detect stealth
10836 if (u->hasUnitState(UNIT_STAT_STUNNED) && (u != this))
10837 return false;
10839 // set max ditance
10840 float visibleDistance = (u->GetTypeId() == TYPEID_PLAYER) ? MAX_PLAYER_STEALTH_DETECT_RANGE : ((Creature const*)u)->GetAttackDistance(this);
10842 //Always invisible from back (when stealth detection is on), also filter max distance cases
10843 bool isInFront = viewPoint->isInFrontInMap(this, visibleDistance);
10844 if(!isInFront)
10845 return false;
10847 // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
10848 if(!u->HasAuraType(SPELL_AURA_DETECT_STEALTH))
10850 //Calculation if target is in front
10852 //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
10853 visibleDistance = 10.5f - (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH)/100.0f);
10855 //Visible distance is modified by
10856 //-Level Diff (every level diff = 1.0f in visible distance)
10857 visibleDistance += int32(u->getLevelForTarget(this)) - int32(getLevelForTarget(u));
10859 //This allows to check talent tree and will add addition stealth dependent on used points)
10860 int32 stealthMod = GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL);
10861 if(stealthMod < 0)
10862 stealthMod = 0;
10864 //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
10865 //based on wowwiki every 5 mod we have 1 more level diff in calculation
10866 visibleDistance += (int32(u->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_DETECT)) - stealthMod)/5.0f;
10867 visibleDistance = visibleDistance > MAX_PLAYER_STEALTH_DETECT_RANGE ? MAX_PLAYER_STEALTH_DETECT_RANGE : visibleDistance;
10869 // recheck new distance
10870 if(visibleDistance <= 0 || !IsWithinDist(viewPoint,visibleDistance))
10871 return false;
10874 // Now check is target visible with LoS
10875 float ox,oy,oz;
10876 viewPoint->GetPosition(ox,oy,oz);
10877 return IsWithinLOS(ox,oy,oz);
10880 void Unit::SetVisibility(UnitVisibility x)
10882 m_Visibility = x;
10884 if(IsInWorld())
10886 Map *m = GetMap();
10888 if(GetTypeId()==TYPEID_PLAYER)
10889 m->PlayerRelocation((Player*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
10890 else
10891 m->CreatureRelocation((Creature*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
10895 bool Unit::canDetectInvisibilityOf(Unit const* u) const
10897 if(uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask))
10899 for(uint32 i = 0; i < 10; ++i)
10901 if(((1 << i) & mask)==0)
10902 continue;
10904 // find invisibility level
10905 int32 invLevel = 0;
10906 Unit::AuraList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
10907 for(Unit::AuraList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
10908 if(((*itr)->GetModifier()->m_miscvalue)==i && invLevel < (*itr)->GetModifier()->m_amount)
10909 invLevel = (*itr)->GetModifier()->m_amount;
10911 // find invisibility detect level
10912 int32 detectLevel = 0;
10913 Unit::AuraList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
10914 for(Unit::AuraList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
10915 if(((*itr)->GetModifier()->m_miscvalue)==i && detectLevel < (*itr)->GetModifier()->m_amount)
10916 detectLevel = (*itr)->GetModifier()->m_amount;
10918 if(i==6 && GetTypeId()==TYPEID_PLAYER) // special drunk detection case
10920 detectLevel = ((Player*)this)->GetDrunkValue();
10923 if(invLevel <= detectLevel)
10924 return true;
10928 return false;
10931 struct UpdateWalkModeHelper
10933 explicit UpdateWalkModeHelper(Unit* _source) : source(_source) {}
10934 void operator()(Unit* unit) const { unit->UpdateWalkMode(source, true); }
10935 Unit* source;
10938 void Unit::UpdateWalkMode(Unit* source, bool self)
10940 if (GetTypeId() == TYPEID_PLAYER)
10941 ((Player*)this)->CallForAllControlledUnits(UpdateWalkModeHelper(source), false, true, true, true);
10942 else if (self)
10944 bool on = source->GetTypeId() == TYPEID_PLAYER
10945 ? ((Player*)source)->HasMovementFlag(MOVEFLAG_WALK_MODE)
10946 : ((Creature*)source)->HasSplineFlag(SPLINEFLAG_WALKMODE);
10948 if (on)
10950 if (((Creature*)this)->isPet() && hasUnitState(UNIT_STAT_FOLLOW))
10951 ((Creature*)this)->AddSplineFlag(SPLINEFLAG_WALKMODE);
10953 else
10955 if (((Creature*)this)->isPet())
10956 ((Creature*)this)->RemoveSplineFlag(SPLINEFLAG_WALKMODE);
10959 else
10960 CallForAllControlledUnits(UpdateWalkModeHelper(source), false, true, true);
10963 void Unit::UpdateSpeed(UnitMoveType mtype, bool forced, float ratio)
10965 // not in combat pet have same speed as owner
10966 switch(mtype)
10968 case MOVE_RUN:
10969 case MOVE_WALK:
10970 case MOVE_SWIM:
10971 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet() && hasUnitState(UNIT_STAT_FOLLOW))
10973 if(Unit* owner = GetOwner())
10975 SetSpeedRate(mtype, owner->GetSpeedRate(mtype), forced);
10976 return;
10979 break;
10982 int32 main_speed_mod = 0;
10983 float stack_bonus = 1.0f;
10984 float non_stack_bonus = 1.0f;
10986 switch(mtype)
10988 case MOVE_WALK:
10989 return;
10990 case MOVE_RUN:
10992 if (IsMounted()) // Use on mount auras
10994 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED);
10995 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS);
10996 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f;
10998 else
11000 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED);
11001 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS);
11002 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f;
11004 break;
11006 case MOVE_RUN_BACK:
11007 return;
11008 case MOVE_SWIM:
11010 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED);
11011 break;
11013 case MOVE_SWIM_BACK:
11014 return;
11015 case MOVE_FLIGHT:
11017 if (IsMounted()) // Use on mount auras
11019 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED);
11020 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED_STACKING);
11021 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED_NOT_STACKING))/100.0f;
11023 else // Use not mount (shapeshift for example) auras (should stack)
11025 main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED);
11026 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_STACKING);
11027 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACKING))/100.0f;
11029 break;
11031 case MOVE_FLIGHT_BACK:
11032 return;
11033 default:
11034 sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
11035 return;
11038 float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus;
11039 // now we ready for speed calculation
11040 float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus;
11042 switch(mtype)
11044 case MOVE_RUN:
11045 case MOVE_SWIM:
11046 case MOVE_FLIGHT:
11048 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
11049 // TODO: possible affect only on MOVE_RUN
11050 if(int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED))
11052 // Use speed from aura
11053 float max_speed = normalization / baseMoveSpeed[mtype];
11054 if (speed > max_speed)
11055 speed = max_speed;
11057 break;
11059 default:
11060 break;
11063 // for creature case, we check explicit if mob searched for assistance
11064 if (GetTypeId() == TYPEID_UNIT)
11066 if (((Creature*)this)->HasSearchedAssistance())
11067 speed *= 0.66f; // best guessed value, so this will be 33% reduction. Based off initial speed, mob can then "run", "walk fast" or "walk".
11070 // Apply strongest slow aura mod to speed
11071 int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
11072 if (slow)
11074 speed *=(100.0f + slow)/100.0f;
11075 float min_speed = (float)GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MINIMUM_SPEED) / 100.0f;
11076 if (speed < min_speed)
11077 speed = min_speed;
11079 SetSpeedRate(mtype, speed * ratio, forced);
11082 float Unit::GetSpeed( UnitMoveType mtype ) const
11084 return m_speed_rate[mtype]*baseMoveSpeed[mtype];
11087 struct SetSpeedRateHelper
11089 explicit SetSpeedRateHelper(UnitMoveType _mtype, bool _forced) : mtype(_mtype), forced(_forced) {}
11090 void operator()(Unit* unit) const { unit->UpdateSpeed(mtype,forced); }
11091 UnitMoveType mtype;
11092 bool forced;
11095 void Unit::SetSpeedRate(UnitMoveType mtype, float rate, bool forced)
11097 if (rate < 0)
11098 rate = 0.0f;
11100 // Update speed only on change
11101 if (m_speed_rate[mtype] == rate)
11102 return;
11104 m_speed_rate[mtype] = rate;
11106 propagateSpeedChange();
11108 WorldPacket data;
11109 if(!forced)
11111 switch(mtype)
11113 case MOVE_WALK:
11114 data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4);
11115 break;
11116 case MOVE_RUN:
11117 data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+2+4+4+4+4+4+4+4);
11118 break;
11119 case MOVE_RUN_BACK:
11120 data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
11121 break;
11122 case MOVE_SWIM:
11123 data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4);
11124 break;
11125 case MOVE_SWIM_BACK:
11126 data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
11127 break;
11128 case MOVE_TURN_RATE:
11129 data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4);
11130 break;
11131 case MOVE_FLIGHT:
11132 data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4);
11133 break;
11134 case MOVE_FLIGHT_BACK:
11135 data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
11136 break;
11137 case MOVE_PITCH_RATE:
11138 data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4);
11139 break;
11140 default:
11141 sLog.outError("Unit::SetSpeedRate: Unsupported move type (%d), data not sent to client.",mtype);
11142 return;
11145 data << GetPackGUID();
11146 data << uint32(0); // movement flags
11147 data << uint16(0); // unk flags
11148 data << uint32(getMSTime());
11149 data << float(GetPositionX());
11150 data << float(GetPositionY());
11151 data << float(GetPositionZ());
11152 data << float(GetOrientation());
11153 data << uint32(0); // fall time
11154 data << float(GetSpeed(mtype));
11155 SendMessageToSet( &data, true );
11157 else
11159 if(GetTypeId() == TYPEID_PLAYER)
11161 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
11162 // and do it only for real sent packets and use run for run/mounted as client expected
11163 ++((Player*)this)->m_forced_speed_changes[mtype];
11166 switch(mtype)
11168 case MOVE_WALK:
11169 data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
11170 break;
11171 case MOVE_RUN:
11172 data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17);
11173 break;
11174 case MOVE_RUN_BACK:
11175 data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16);
11176 break;
11177 case MOVE_SWIM:
11178 data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16);
11179 break;
11180 case MOVE_SWIM_BACK:
11181 data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16);
11182 break;
11183 case MOVE_TURN_RATE:
11184 data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16);
11185 break;
11186 case MOVE_FLIGHT:
11187 data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16);
11188 break;
11189 case MOVE_FLIGHT_BACK:
11190 data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
11191 break;
11192 case MOVE_PITCH_RATE:
11193 data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16);
11194 break;
11195 default:
11196 sLog.outError("Unit::SetSpeedRate: Unsupported move type (%d), data not sent to client.",mtype);
11197 return;
11199 data << GetPackGUID();
11200 data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
11201 if (mtype == MOVE_RUN)
11202 data << uint8(0); // new 2.1.0
11203 data << float(GetSpeed(mtype));
11204 SendMessageToSet( &data, true );
11207 if (GetTypeId() == TYPEID_PLAYER) // need include minpet
11208 ((Player*)this)->CallForAllControlledUnits(SetSpeedRateHelper(mtype,forced),false,true,true,true);
11209 else
11210 CallForAllControlledUnits(SetSpeedRateHelper(mtype,forced),false,true,true);
11213 void Unit::SetHover(bool on)
11215 if(on)
11216 CastSpell(this, 11010, true);
11217 else
11218 RemoveAurasDueToSpell(11010);
11221 void Unit::setDeathState(DeathState s)
11223 if (s != ALIVE && s!= JUST_ALIVED)
11225 CombatStop();
11226 DeleteThreatList();
11227 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
11229 if(IsNonMeleeSpellCasted(false))
11230 InterruptNonMeleeSpells(false);
11233 if (s == JUST_DIED)
11235 RemoveAllAurasOnDeath();
11236 RemoveGuardians();
11237 UnsummonAllTotems();
11239 // after removing a Fearaura (in RemoveAllAurasOnDeath)
11240 // Unit::SetFeared is called and makes that creatures attack player again
11241 StopMoving();
11243 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
11244 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
11245 // remove aurastates allowing special moves
11246 ClearAllReactives();
11247 ClearDiminishings();
11249 else if(s == JUST_ALIVED)
11251 RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
11254 if (m_deathState != ALIVE && s == ALIVE)
11256 //_ApplyAllAuraMods();
11258 m_deathState = s;
11261 /*########################################
11262 ######## ########
11263 ######## AGGRO SYSTEM ########
11264 ######## ########
11265 ########################################*/
11266 bool Unit::CanHaveThreatList() const
11268 // only creatures can have threat list
11269 if( GetTypeId() != TYPEID_UNIT )
11270 return false;
11272 // only alive units can have threat list
11273 if( !isAlive() )
11274 return false;
11276 // totems can not have threat list
11277 if( ((Creature*)this)->isTotem() )
11278 return false;
11280 // vehicles can not have threat list
11281 if( ((Creature*)this)->isVehicle() )
11282 return false;
11284 // pets can not have a threat list, unless they are controlled by a creature
11285 if( ((Creature*)this)->isPet() && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()) )
11286 return false;
11288 return true;
11291 //======================================================================
11293 float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask)
11295 if (!HasAuraType(SPELL_AURA_MOD_THREAT))
11296 return threat;
11298 if (schoolMask == SPELL_SCHOOL_MASK_NONE)
11299 return threat;
11301 SpellSchools school = GetFirstSchoolInMask(schoolMask);
11303 return threat * m_threatModifier[school];
11306 //======================================================================
11308 void Unit::AddThreat(Unit* pVictim, float threat /*= 0.0f*/, bool crit /*= false*/, SpellSchoolMask schoolMask /*= SPELL_SCHOOL_MASK_NONE*/, SpellEntry const *threatSpell /*= NULL*/)
11310 // Only mobs can manage threat lists
11311 if(CanHaveThreatList())
11312 m_ThreatManager.addThreat(pVictim, threat, crit, schoolMask, threatSpell);
11315 //======================================================================
11317 void Unit::DeleteThreatList()
11319 if(CanHaveThreatList() && !m_ThreatManager.isThreatListEmpty())
11320 SendThreatClear();
11321 m_ThreatManager.clearReferences();
11324 //======================================================================
11326 void Unit::TauntApply(Unit* taunter)
11328 ASSERT(GetTypeId()== TYPEID_UNIT);
11330 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
11331 return;
11333 if(!CanHaveThreatList())
11334 return;
11336 Unit *target = getVictim();
11337 if(target && target == taunter)
11338 return;
11340 SetInFront(taunter);
11341 if (((Creature*)this)->AI())
11342 ((Creature*)this)->AI()->AttackStart(taunter);
11344 m_ThreatManager.tauntApply(taunter);
11347 //======================================================================
11349 void Unit::TauntFadeOut(Unit *taunter)
11351 ASSERT(GetTypeId()== TYPEID_UNIT);
11353 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
11354 return;
11356 if(!CanHaveThreatList())
11357 return;
11359 Unit *target = getVictim();
11360 if(!target || target != taunter)
11361 return;
11363 if(m_ThreatManager.isThreatListEmpty())
11365 if(((Creature*)this)->AI())
11366 ((Creature*)this)->AI()->EnterEvadeMode();
11367 return;
11370 m_ThreatManager.tauntFadeOut(taunter);
11371 target = m_ThreatManager.getHostileTarget();
11373 if (target && target != taunter)
11375 SetInFront(target);
11376 if (((Creature*)this)->AI())
11377 ((Creature*)this)->AI()->AttackStart(target);
11381 //======================================================================
11383 bool Unit::SelectHostileTarget()
11385 //function provides main threat functionality
11386 //next-victim-selection algorithm and evade mode are called
11387 //threat list sorting etc.
11389 ASSERT(GetTypeId()== TYPEID_UNIT);
11391 if (!this->isAlive())
11392 return false;
11393 //This function only useful once AI has been initialized
11394 if (!((Creature*)this)->AI())
11395 return false;
11397 Unit* target = NULL;
11399 // First checking if we have some taunt on us
11400 const AuraList& tauntAuras = GetAurasByType(SPELL_AURA_MOD_TAUNT);
11401 if ( !tauntAuras.empty() )
11403 Unit* caster;
11405 // The last taunt aura caster is alive an we are happy to attack him
11406 if ( (caster = tauntAuras.back()->GetCaster()) && caster->isAlive() )
11407 return true;
11408 else if (tauntAuras.size() > 1)
11410 // We do not have last taunt aura caster but we have more taunt auras,
11411 // so find first available target
11413 // Auras are pushed_back, last caster will be on the end
11414 AuraList::const_iterator aura = --tauntAuras.end();
11417 --aura;
11418 if ( (caster = (*aura)->GetCaster()) &&
11419 caster->IsInMap(this) && caster->isTargetableForAttack() && caster->isInAccessablePlaceFor((Creature*)this) )
11421 target = caster;
11422 break;
11424 }while (aura != tauntAuras.begin());
11428 if ( !target && !m_ThreatManager.isThreatListEmpty() )
11429 // No taunt aura or taunt aura caster is dead standart target selection
11430 target = m_ThreatManager.getHostileTarget();
11432 if (target)
11434 if (!hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_DIED))
11436 SetInFront(target);
11437 ((Creature*)this)->AI()->AttackStart(target);
11439 return true;
11442 // no target but something prevent go to evade mode
11443 if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT) )
11444 return false;
11446 // last case when creature don't must go to evade mode:
11447 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
11448 // for example at owner command to pet attack some far away creature
11449 // Note: creature not have targeted movement generator but have attacker in this case
11450 if (GetMotionMaster()->GetCurrentMovementGeneratorType() != CHASE_MOTION_TYPE)
11452 for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
11454 if ((*itr)->IsInMap(this) && (*itr)->isTargetableForAttack() && (*itr)->isInAccessablePlaceFor((Creature*)this))
11455 return false;
11459 // enter in evade mode in other case
11460 ((Creature*)this)->AI()->EnterEvadeMode();
11462 return false;
11465 //======================================================================
11466 //======================================================================
11467 //======================================================================
11469 int32 Unit::CalculateSpellDamage(Unit const* target, SpellEntry const* spellProto, SpellEffectIndex effect_index, int32 const* effBasePoints)
11471 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
11473 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
11475 int32 level = int32(getLevel());
11476 if (level > (int32)spellProto->maxLevel && spellProto->maxLevel > 0)
11477 level = (int32)spellProto->maxLevel;
11478 else if (level < (int32)spellProto->baseLevel)
11479 level = (int32)spellProto->baseLevel;
11480 level-= (int32)spellProto->spellLevel;
11482 float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index];
11483 int32 basePoints = effBasePoints ? *effBasePoints - 1 : spellProto->EffectBasePoints[effect_index];
11484 basePoints += int32(level * basePointsPerLevel);
11485 int32 randomPoints = int32(spellProto->EffectDieSides[effect_index]);
11486 float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index];
11488 switch(randomPoints)
11490 case 0: // not used
11491 case 1: basePoints += 1; break; // range 1..1
11492 default:
11493 // range can have positive (1..rand) and negative (rand..1) values, so order its for irand
11494 int32 randvalue = (randomPoints >= 1)
11495 ? irand(1, randomPoints)
11496 : irand(randomPoints, 1);
11498 basePoints += randvalue;
11499 break;
11502 int32 value = basePoints;
11504 // random damage
11505 if(comboDamage != 0 && unitPlayer && target && (target->GetGUID() == unitPlayer->GetComboTarget()))
11506 value += (int32)(comboDamage * comboPoints);
11508 if(Player* modOwner = GetSpellModOwner())
11510 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_ALL_EFFECTS, value);
11511 switch(effect_index)
11513 case 0:
11514 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_EFFECT1, value);
11515 break;
11516 case 1:
11517 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_EFFECT2, value);
11518 break;
11519 case 2:
11520 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_EFFECT3, value);
11521 break;
11525 if(spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel &&
11526 spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
11527 spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK &&
11528 (spellProto->Effect[effect_index] != SPELL_EFFECT_APPLY_AURA || spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_DECREASE_SPEED))
11529 value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
11531 return value;
11534 int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, SpellEffectIndex effect_index, Unit const* target)
11536 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
11538 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
11540 int32 minduration = GetSpellDuration(spellProto);
11541 int32 maxduration = GetSpellMaxDuration(spellProto);
11543 int32 duration;
11545 if( minduration != -1 && minduration != maxduration )
11546 duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
11547 else
11548 duration = minduration;
11550 if (duration > 0)
11552 int32 mechanic = GetEffectMechanic(spellProto, effect_index);
11553 // Find total mod value (negative bonus)
11554 int32 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, mechanic);
11555 // Modify from SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL aura for negatve effects (stack always ?)
11556 if (!IsPositiveEffect(spellProto->Id, effect_index))
11557 durationMod_always+=target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL, spellProto->Dispel);
11558 // Find max mod (negative bonus)
11559 int32 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, mechanic);
11561 if (!IsPositiveSpell(spellProto->Id))
11562 durationMod_always += target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS, spellProto->DmgClass);
11564 int32 durationMod = 0;
11565 // Select strongest negative mod
11566 if (durationMod_always > durationMod_not_stack)
11567 durationMod = durationMod_not_stack;
11568 else
11569 durationMod = durationMod_always;
11571 if (durationMod != 0)
11572 duration = int32(int64(duration) * (100+durationMod) /100);
11574 if (duration < 0) duration = 0;
11577 return duration;
11580 DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
11582 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
11584 if(i->DRGroup != group)
11585 continue;
11587 if(!i->hitCount)
11588 return DIMINISHING_LEVEL_1;
11590 if(!i->hitTime)
11591 return DIMINISHING_LEVEL_1;
11593 // If last spell was casted more than 15 seconds ago - reset the count.
11594 if(i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
11596 i->hitCount = DIMINISHING_LEVEL_1;
11597 return DIMINISHING_LEVEL_1;
11599 // or else increase the count.
11600 else
11602 return DiminishingLevels(i->hitCount);
11605 return DIMINISHING_LEVEL_1;
11608 void Unit::IncrDiminishing(DiminishingGroup group)
11610 // Checking for existing in the table
11611 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
11613 if(i->DRGroup != group)
11614 continue;
11615 if(i->hitCount < DIMINISHING_LEVEL_IMMUNE)
11616 i->hitCount += 1;
11617 return;
11619 m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
11622 void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level, int32 limitduration)
11624 if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) )
11625 return;
11627 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
11628 if(limitduration > 0 && duration > limitduration)
11630 // test pet/charm masters instead pets/charmeds
11631 Unit const* targetOwner = GetCharmerOrOwner();
11632 Unit const* casterOwner = caster->GetCharmerOrOwner();
11634 Unit const* target = targetOwner ? targetOwner : this;
11635 Unit const* source = casterOwner ? casterOwner : caster;
11637 if(target->GetTypeId() == TYPEID_PLAYER && source->GetTypeId() == TYPEID_PLAYER)
11638 duration = limitduration;
11641 float mod = 1.0f;
11643 // Some diminishings applies to mobs too (for example, Stun)
11644 if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
11646 DiminishingLevels diminish = Level;
11647 switch(diminish)
11649 case DIMINISHING_LEVEL_1: break;
11650 case DIMINISHING_LEVEL_2: mod = 0.5f; break;
11651 case DIMINISHING_LEVEL_3: mod = 0.25f; break;
11652 case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f;break;
11653 default: break;
11657 duration = int32(duration * mod);
11660 void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
11662 // Checking for existing in the table
11663 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
11665 if(i->DRGroup != group)
11666 continue;
11668 if(apply)
11669 i->stack += 1;
11670 else if(i->stack)
11672 i->stack -= 1;
11673 // Remember time after last aura from group removed
11674 if (i->stack == 0)
11675 i->hitTime = getMSTime();
11677 break;
11681 Unit* Unit::GetUnit(WorldObject const& object, uint64 guid)
11683 return ObjectAccessor::GetUnit(object,guid);
11686 bool Unit::isVisibleForInState( Player const* u, WorldObject const* viewPoint, bool inVisibleList ) const
11688 return isVisibleForOrDetect(u, viewPoint, false, inVisibleList, false);
11691 /// returns true if creature can't be seen by alive units
11692 bool Unit::isInvisibleForAlive() const
11694 if (m_AuraFlags & UNIT_AURAFLAG_ALIVE_INVISIBLE)
11695 return true;
11696 // TODO: maybe spiritservices also have just an aura
11697 return isSpiritService();
11700 uint32 Unit::GetCreatureType() const
11702 if(GetTypeId() == TYPEID_PLAYER)
11704 SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(m_form);
11705 if(ssEntry && ssEntry->creatureType > 0)
11706 return ssEntry->creatureType;
11707 else
11708 return CREATURE_TYPE_HUMANOID;
11710 else
11711 return ((Creature*)this)->GetCreatureInfo()->type;
11714 /*#######################################
11715 ######## ########
11716 ######## STAT SYSTEM ########
11717 ######## ########
11718 #######################################*/
11720 bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
11722 if(unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
11724 sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
11725 return false;
11728 float val = 1.0f;
11730 switch(modifierType)
11732 case BASE_VALUE:
11733 case TOTAL_VALUE:
11734 m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
11735 break;
11736 case BASE_PCT:
11737 case TOTAL_PCT:
11738 if(amount <= -100.0f) //small hack-fix for -100% modifiers
11739 amount = -200.0f;
11741 val = (100.0f + amount) / 100.0f;
11742 m_auraModifiersGroup[unitMod][modifierType] *= apply ? val : (1.0f/val);
11743 break;
11745 default:
11746 break;
11749 if(!CanModifyStats())
11750 return false;
11752 switch(unitMod)
11754 case UNIT_MOD_STAT_STRENGTH:
11755 case UNIT_MOD_STAT_AGILITY:
11756 case UNIT_MOD_STAT_STAMINA:
11757 case UNIT_MOD_STAT_INTELLECT:
11758 case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break;
11760 case UNIT_MOD_ARMOR: UpdateArmor(); break;
11761 case UNIT_MOD_HEALTH: UpdateMaxHealth(); break;
11763 case UNIT_MOD_MANA:
11764 case UNIT_MOD_RAGE:
11765 case UNIT_MOD_FOCUS:
11766 case UNIT_MOD_ENERGY:
11767 case UNIT_MOD_HAPPINESS:
11768 case UNIT_MOD_RUNE:
11769 case UNIT_MOD_RUNIC_POWER: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
11771 case UNIT_MOD_RESISTANCE_HOLY:
11772 case UNIT_MOD_RESISTANCE_FIRE:
11773 case UNIT_MOD_RESISTANCE_NATURE:
11774 case UNIT_MOD_RESISTANCE_FROST:
11775 case UNIT_MOD_RESISTANCE_SHADOW:
11776 case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break;
11778 case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break;
11779 case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break;
11781 case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break;
11782 case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break;
11783 case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break;
11785 default:
11786 break;
11789 return true;
11792 float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
11794 if( unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
11796 sLog.outError("trial to access non existed modifier value from UnitMods!");
11797 return 0.0f;
11800 if(modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f)
11801 return 0.0f;
11803 return m_auraModifiersGroup[unitMod][modifierType];
11806 float Unit::GetTotalStatValue(Stats stat) const
11808 UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
11810 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
11811 return 0.0f;
11813 // value = ((base_value * base_pct) + total_value) * total_pct
11814 float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat);
11815 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
11816 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
11817 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
11819 return value;
11822 float Unit::GetTotalAuraModValue(UnitMods unitMod) const
11824 if(unitMod >= UNIT_MOD_END)
11826 sLog.outError("trial to access non existed UnitMods in GetTotalAuraModValue()!");
11827 return 0.0f;
11830 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
11831 return 0.0f;
11833 float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
11834 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
11835 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
11836 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
11838 return value;
11841 SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
11843 SpellSchools school = SPELL_SCHOOL_NORMAL;
11845 switch(unitMod)
11847 case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break;
11848 case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break;
11849 case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break;
11850 case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break;
11851 case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break;
11852 case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break;
11854 default:
11855 break;
11858 return school;
11861 Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
11863 Stats stat = STAT_STRENGTH;
11865 switch(unitMod)
11867 case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break;
11868 case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break;
11869 case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break;
11870 case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break;
11871 case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break;
11873 default:
11874 break;
11877 return stat;
11880 Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
11882 switch(unitMod)
11884 case UNIT_MOD_MANA: return POWER_MANA;
11885 case UNIT_MOD_RAGE: return POWER_RAGE;
11886 case UNIT_MOD_FOCUS: return POWER_FOCUS;
11887 case UNIT_MOD_ENERGY: return POWER_ENERGY;
11888 case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS;
11889 case UNIT_MOD_RUNE: return POWER_RUNE;
11890 case UNIT_MOD_RUNIC_POWER:return POWER_RUNIC_POWER;
11891 default: return POWER_MANA;
11894 return POWER_MANA;
11897 float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
11899 if (attType == RANGED_ATTACK)
11901 int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS);
11902 if (ap < 0)
11903 return 0.0f;
11904 return ap * (1.0f + GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER));
11906 else
11908 int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS);
11909 if (ap < 0)
11910 return 0.0f;
11911 return ap * (1.0f + GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER));
11915 float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const
11917 if (attType == OFF_ATTACK && !haveOffhandWeapon())
11918 return 0.0f;
11920 return m_weaponDamage[attType][type];
11923 void Unit::SetLevel(uint32 lvl)
11925 SetUInt32Value(UNIT_FIELD_LEVEL, lvl);
11927 // group update
11928 if ((GetTypeId() == TYPEID_PLAYER) && ((Player*)this)->GetGroup())
11929 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
11932 void Unit::SetHealth(uint32 val)
11934 uint32 maxHealth = GetMaxHealth();
11935 if(maxHealth < val)
11936 val = maxHealth;
11938 SetUInt32Value(UNIT_FIELD_HEALTH, val);
11940 // group update
11941 if(GetTypeId() == TYPEID_PLAYER)
11943 if(((Player*)this)->GetGroup())
11944 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP);
11946 else if(((Creature*)this)->isPet())
11948 Pet *pet = ((Pet*)this);
11949 if(pet->isControlled())
11951 Unit *owner = GetOwner();
11952 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11953 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP);
11958 void Unit::SetMaxHealth(uint32 val)
11960 uint32 health = GetHealth();
11961 SetUInt32Value(UNIT_FIELD_MAXHEALTH, val);
11963 // group update
11964 if(GetTypeId() == TYPEID_PLAYER)
11966 if(((Player*)this)->GetGroup())
11967 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP);
11969 else if(((Creature*)this)->isPet())
11971 Pet *pet = ((Pet*)this);
11972 if(pet->isControlled())
11974 Unit *owner = GetOwner();
11975 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11976 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP);
11980 if(val < health)
11981 SetHealth(val);
11984 void Unit::SetHealthPercent(float percent)
11986 uint32 newHealth = GetMaxHealth() * percent/100.0f;
11987 SetHealth(newHealth);
11990 void Unit::SetPower(Powers power, uint32 val)
11992 if(GetPower(power) == val)
11993 return;
11995 uint32 maxPower = GetMaxPower(power);
11996 if(maxPower < val)
11997 val = maxPower;
11999 SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
12001 WorldPacket data(SMSG_POWER_UPDATE);
12002 data << GetPackGUID();
12003 data << uint8(power);
12004 data << uint32(val);
12005 SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false);
12007 // group update
12008 if(GetTypeId() == TYPEID_PLAYER)
12010 if(((Player*)this)->GetGroup())
12011 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
12013 else if(((Creature*)this)->isPet())
12015 Pet *pet = ((Pet*)this);
12016 if(pet->isControlled())
12018 Unit *owner = GetOwner();
12019 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
12020 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
12023 // Update the pet's character sheet with happiness damage bonus
12024 if(pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
12026 pet->UpdateDamagePhysical(BASE_ATTACK);
12031 void Unit::SetMaxPower(Powers power, uint32 val)
12033 uint32 cur_power = GetPower(power);
12034 SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val);
12036 // group update
12037 if(GetTypeId() == TYPEID_PLAYER)
12039 if(((Player*)this)->GetGroup())
12040 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
12042 else if(((Creature*)this)->isPet())
12044 Pet *pet = ((Pet*)this);
12045 if(pet->isControlled())
12047 Unit *owner = GetOwner();
12048 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
12049 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
12053 if(val < cur_power)
12054 SetPower(power, val);
12057 void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply)
12059 ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply);
12061 // group update
12062 if(GetTypeId() == TYPEID_PLAYER)
12064 if(((Player*)this)->GetGroup())
12065 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
12067 else if(((Creature*)this)->isPet())
12069 Pet *pet = ((Pet*)this);
12070 if(pet->isControlled())
12072 Unit *owner = GetOwner();
12073 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
12074 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
12079 void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
12081 ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply);
12083 // group update
12084 if(GetTypeId() == TYPEID_PLAYER)
12086 if(((Player*)this)->GetGroup())
12087 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
12089 else if(((Creature*)this)->isPet())
12091 Pet *pet = ((Pet*)this);
12092 if(pet->isControlled())
12094 Unit *owner = GetOwner();
12095 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
12096 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
12101 void Unit::ApplyAuraProcTriggerDamage( Aura* aura, bool apply )
12103 AuraList& tAuraProcTriggerDamage = m_modAuras[SPELL_AURA_PROC_TRIGGER_DAMAGE];
12104 if(apply)
12105 tAuraProcTriggerDamage.push_back(aura);
12106 else
12107 tAuraProcTriggerDamage.remove(aura);
12110 uint32 Unit::GetCreatePowers( Powers power ) const
12112 // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
12113 switch(power)
12115 case POWER_HEALTH: return 0;
12116 case POWER_MANA: return GetCreateMana();
12117 case POWER_RAGE: return 1000;
12118 case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
12119 case POWER_ENERGY: return 100;
12120 case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
12121 case POWER_RUNIC_POWER: return 1000;
12122 case POWER_RUNE: return 0;
12125 return 0;
12128 void Unit::AddToWorld()
12130 Object::AddToWorld();
12133 void Unit::RemoveFromWorld()
12135 // cleanup
12136 if (IsInWorld())
12138 Uncharm();
12139 RemoveNotOwnSingleTargetAuras();
12140 RemoveGuardians();
12141 RemoveAllGameObjects();
12142 RemoveAllDynObjects();
12143 CleanupDeletedAuras();
12146 Object::RemoveFromWorld();
12149 void Unit::CleanupsBeforeDelete()
12151 if(m_uint32Values) // only for fully created object
12153 InterruptNonMeleeSpells(true);
12154 m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
12155 CombatStop();
12156 ClearComboPointHolders();
12157 DeleteThreatList();
12158 getHostileRefManager().setOnlineOfflineState(false);
12159 RemoveAllAuras(AURA_REMOVE_BY_DELETE);
12160 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
12162 WorldObject::CleanupsBeforeDelete();
12165 CharmInfo* Unit::InitCharmInfo(Unit *charm)
12167 if(!m_charmInfo)
12168 m_charmInfo = new CharmInfo(charm);
12169 return m_charmInfo;
12172 CharmInfo::CharmInfo(Unit* unit)
12173 : m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_reactState(REACT_PASSIVE), m_petnumber(0)
12175 for(int i = 0; i < CREATURE_MAX_SPELLS; ++i)
12176 m_charmspells[i].SetActionAndType(0,ACT_DISABLED);
12179 void CharmInfo::InitPetActionBar()
12181 // the first 3 SpellOrActions are attack, follow and stay
12182 for(uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_START - ACTION_BAR_INDEX_START; ++i)
12183 SetActionBar(ACTION_BAR_INDEX_START + i,COMMAND_ATTACK - i,ACT_COMMAND);
12185 // middle 4 SpellOrActions are spells/special attacks/abilities
12186 for(uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_END-ACTION_BAR_INDEX_PET_SPELL_START; ++i)
12187 SetActionBar(ACTION_BAR_INDEX_PET_SPELL_START + i,0,ACT_DISABLED);
12189 // last 3 SpellOrActions are reactions
12190 for(uint32 i = 0; i < ACTION_BAR_INDEX_END - ACTION_BAR_INDEX_PET_SPELL_END; ++i)
12191 SetActionBar(ACTION_BAR_INDEX_PET_SPELL_END + i,COMMAND_ATTACK - i,ACT_REACTION);
12194 void CharmInfo::InitEmptyActionBar()
12196 SetActionBar(ACTION_BAR_INDEX_START,COMMAND_ATTACK,ACT_COMMAND);
12197 for(uint32 x = ACTION_BAR_INDEX_START+1; x < ACTION_BAR_INDEX_END; ++x)
12198 SetActionBar(x,0,ACT_PASSIVE);
12201 void CharmInfo::InitPossessCreateSpells()
12203 InitEmptyActionBar(); //charm action bar
12205 if(m_unit->GetTypeId() == TYPEID_PLAYER) //possessed players don't have spells, keep the action bar empty
12206 return;
12208 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
12210 if (IsPassiveSpell(((Creature*)m_unit)->m_spells[x]))
12211 m_unit->CastSpell(m_unit, ((Creature*)m_unit)->m_spells[x], true);
12212 else
12213 AddSpellToActionBar(((Creature*)m_unit)->m_spells[x], ACT_PASSIVE);
12217 void CharmInfo::InitCharmCreateSpells()
12219 if(m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells
12221 InitEmptyActionBar();
12222 return;
12225 InitPetActionBar();
12227 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
12229 uint32 spellId = ((Creature*)m_unit)->m_spells[x];
12231 if(!spellId)
12233 m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED);
12234 continue;
12237 if (IsPassiveSpell(spellId))
12239 m_unit->CastSpell(m_unit, spellId, true);
12240 m_charmspells[x].SetActionAndType(spellId,ACT_PASSIVE);
12242 else
12244 m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED);
12246 ActiveStates newstate;
12247 bool onlyselfcast = true;
12248 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
12250 if(!spellInfo) onlyselfcast = false;
12251 for(uint32 i = 0;i<3 && onlyselfcast;++i) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
12253 if(spellInfo->EffectImplicitTargetA[i] != TARGET_SELF && spellInfo->EffectImplicitTargetA[i] != 0)
12254 onlyselfcast = false;
12257 if(onlyselfcast || !IsPositiveSpell(spellId)) //only self cast and spells versus enemies are autocastable
12258 newstate = ACT_DISABLED;
12259 else
12260 newstate = ACT_PASSIVE;
12262 AddSpellToActionBar(spellId, newstate);
12267 bool CharmInfo::AddSpellToActionBar(uint32 spell_id, ActiveStates newstate)
12269 uint32 first_id = sSpellMgr.GetFirstSpellInChain(spell_id);
12271 // new spell rank can be already listed
12272 for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
12274 if (uint32 action = PetActionBar[i].GetAction())
12276 if (PetActionBar[i].IsActionBarForSpell() && sSpellMgr.GetFirstSpellInChain(action) == first_id)
12278 PetActionBar[i].SetAction(spell_id);
12279 return true;
12284 // or use empty slot in other case
12285 for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
12287 if (!PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
12289 SetActionBar(i,spell_id,newstate == ACT_DECIDE ? ACT_DISABLED : newstate);
12290 return true;
12293 return false;
12296 bool CharmInfo::RemoveSpellFromActionBar(uint32 spell_id)
12298 uint32 first_id = sSpellMgr.GetFirstSpellInChain(spell_id);
12300 for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
12302 if (uint32 action = PetActionBar[i].GetAction())
12304 if (PetActionBar[i].IsActionBarForSpell() && sSpellMgr.GetFirstSpellInChain(action) == first_id)
12306 SetActionBar(i,0,ACT_DISABLED);
12307 return true;
12312 return false;
12315 void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
12317 if(IsPassiveSpell(spellid))
12318 return;
12320 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
12321 if(spellid == m_charmspells[x].GetAction())
12322 m_charmspells[x].SetType(apply ? ACT_ENABLED : ACT_DISABLED);
12325 void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
12327 m_petnumber = petnumber;
12328 if(statwindow)
12329 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber);
12330 else
12331 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
12334 void CharmInfo::LoadPetActionBar(const std::string& data )
12336 InitPetActionBar();
12338 Tokens tokens = StrSplit(data, " ");
12340 if (tokens.size() != (ACTION_BAR_INDEX_END-ACTION_BAR_INDEX_START)*2)
12341 return; // non critical, will reset to default
12343 int index;
12344 Tokens::iterator iter;
12345 for(iter = tokens.begin(), index = ACTION_BAR_INDEX_START; index < ACTION_BAR_INDEX_END; ++iter, ++index )
12347 // use unsigned cast to avoid sign negative format use at long-> ActiveStates (int) conversion
12348 uint8 type = (uint8)atol((*iter).c_str());
12349 ++iter;
12350 uint32 action = atol((*iter).c_str());
12352 PetActionBar[index].SetActionAndType(action,ActiveStates(type));
12354 // check correctness
12355 if(PetActionBar[index].IsActionBarForSpell() && !sSpellStore.LookupEntry(PetActionBar[index].GetAction()))
12356 SetActionBar(index,0,ACT_DISABLED);
12360 void CharmInfo::BuildActionBar( WorldPacket* data )
12362 for(uint32 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
12363 *data << uint32(PetActionBar[i].packedData);
12366 void CharmInfo::SetSpellAutocast( uint32 spell_id, bool state )
12368 for(int i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
12370 if(spell_id == PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
12372 PetActionBar[i].SetType(state ? ACT_ENABLED : ACT_DISABLED);
12373 break;
12378 bool Unit::isFrozen() const
12380 return HasAuraState(AURA_STATE_FROZEN);
12383 struct ProcTriggeredData
12385 ProcTriggeredData(SpellProcEventEntry const * _spellProcEvent, Aura* _triggeredByAura)
12386 : spellProcEvent(_spellProcEvent), triggeredByAura(_triggeredByAura),
12387 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex()))
12389 SpellProcEventEntry const *spellProcEvent;
12390 Aura* triggeredByAura;
12391 Unit::spellEffectPair triggeredByAura_SpellPair;
12394 typedef std::list< ProcTriggeredData > ProcTriggeredList;
12395 typedef std::list< uint32> RemoveSpellList;
12397 // List of auras that CAN be trigger but may not exist in spell_proc_event
12398 // in most case need for drop charges
12399 // in some types of aura need do additional check
12400 // for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
12401 bool InitTriggerAuraData()
12403 for (int i=0;i<TOTAL_AURAS;++i)
12405 isTriggerAura[i]=false;
12406 isNonTriggerAura[i] = false;
12408 isTriggerAura[SPELL_AURA_DUMMY] = true;
12409 isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true;
12410 isTriggerAura[SPELL_AURA_MOD_THREAT] = true;
12411 isTriggerAura[SPELL_AURA_MOD_STUN] = true; // Aura not have charges but need remove him on trigger
12412 isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true;
12413 isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true;
12414 isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true;
12415 isTriggerAura[SPELL_AURA_MOD_ROOT] = true;
12416 isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true;
12417 isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true;
12418 isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true;
12419 isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true;
12420 isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true;
12421 isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true;
12422 isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true;
12423 isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true;
12424 isTriggerAura[SPELL_AURA_MECHANIC_IMMUNITY] = true;
12425 isTriggerAura[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN] = true;
12426 isTriggerAura[SPELL_AURA_SPELL_MAGNET] = true;
12427 isTriggerAura[SPELL_AURA_MOD_ATTACK_POWER] = true;
12428 isTriggerAura[SPELL_AURA_ADD_CASTER_HIT_TRIGGER] = true;
12429 isTriggerAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true;
12430 isTriggerAura[SPELL_AURA_MOD_MECHANIC_RESISTANCE] = true;
12431 isTriggerAura[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS] = true;
12432 isTriggerAura[SPELL_AURA_MOD_HASTE] = true;
12433 isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE]=true;
12434 isTriggerAura[SPELL_AURA_PRAYER_OF_MENDING] = true;
12435 isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true;
12436 isTriggerAura[SPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true;
12437 isTriggerAura[SPELL_AURA_MOD_SPELL_CRIT_CHANCE] = true;
12438 isTriggerAura[SPELL_AURA_MAELSTROM_WEAPON] = true;
12440 isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true;
12441 isNonTriggerAura[SPELL_AURA_REDUCE_PUSHBACK]=true;
12443 return true;
12446 uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition)
12448 uint32 procEx = PROC_EX_NONE;
12449 // Check victim state
12450 if (missCondition!=SPELL_MISS_NONE)
12451 switch (missCondition)
12453 case SPELL_MISS_MISS: procEx|=PROC_EX_MISS; break;
12454 case SPELL_MISS_RESIST: procEx|=PROC_EX_RESIST; break;
12455 case SPELL_MISS_DODGE: procEx|=PROC_EX_DODGE; break;
12456 case SPELL_MISS_PARRY: procEx|=PROC_EX_PARRY; break;
12457 case SPELL_MISS_BLOCK: procEx|=PROC_EX_BLOCK; break;
12458 case SPELL_MISS_EVADE: procEx|=PROC_EX_EVADE; break;
12459 case SPELL_MISS_IMMUNE: procEx|=PROC_EX_IMMUNE; break;
12460 case SPELL_MISS_IMMUNE2: procEx|=PROC_EX_IMMUNE; break;
12461 case SPELL_MISS_DEFLECT: procEx|=PROC_EX_DEFLECT;break;
12462 case SPELL_MISS_ABSORB: procEx|=PROC_EX_ABSORB; break;
12463 case SPELL_MISS_REFLECT: procEx|=PROC_EX_REFLECT;break;
12464 default:
12465 break;
12467 else
12469 // On block
12470 if (damageInfo->blocked)
12471 procEx|=PROC_EX_BLOCK;
12472 // On absorb
12473 if (damageInfo->absorb)
12474 procEx|=PROC_EX_ABSORB;
12475 // On crit
12476 if (damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT)
12477 procEx|=PROC_EX_CRITICAL_HIT;
12478 else
12479 procEx|=PROC_EX_NORMAL_HIT;
12481 return procEx;
12484 void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage )
12486 // For melee/ranged based attack need update skills and set some Aura states
12487 if (procFlag & MELEE_BASED_TRIGGER_MASK)
12489 // Update skills here for players
12490 if (GetTypeId() == TYPEID_PLAYER)
12492 // On melee based hit/miss/resist need update skill (for victim and attacker)
12493 if (procExtra&(PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST))
12495 if (pTarget->GetTypeId() != TYPEID_PLAYER && pTarget->GetCreatureType() != CREATURE_TYPE_CRITTER)
12496 ((Player*)this)->UpdateCombatSkills(pTarget, attType, isVictim);
12498 // Update defence if player is victim and parry/dodge/block
12499 if (isVictim && procExtra&(PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK))
12500 ((Player*)this)->UpdateDefense();
12502 // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
12503 if (procExtra & (PROC_EX_CRITICAL_HIT|PROC_EX_PARRY|PROC_EX_DODGE|PROC_EX_BLOCK))
12505 // for victim
12506 if (isVictim)
12508 // if victim and dodge attack
12509 if (procExtra&PROC_EX_DODGE)
12511 //Update AURA_STATE on dodge
12512 if (getClass() != CLASS_ROGUE) // skip Rogue Riposte
12514 ModifyAuraState(AURA_STATE_DEFENSE, true);
12515 StartReactiveTimer( REACTIVE_DEFENSE );
12518 // if victim and parry attack
12519 if (procExtra & PROC_EX_PARRY)
12521 // For Hunters only Counterattack (skip Mongoose bite)
12522 if (getClass() == CLASS_HUNTER)
12524 ModifyAuraState(AURA_STATE_HUNTER_PARRY, true);
12525 StartReactiveTimer( REACTIVE_HUNTER_PARRY );
12527 else
12529 ModifyAuraState(AURA_STATE_DEFENSE, true);
12530 StartReactiveTimer( REACTIVE_DEFENSE );
12533 // if and victim block attack
12534 if (procExtra & PROC_EX_BLOCK)
12536 ModifyAuraState(AURA_STATE_DEFENSE,true);
12537 StartReactiveTimer( REACTIVE_DEFENSE );
12540 else //For attacker
12542 // Overpower on victim dodge
12543 if (procExtra&PROC_EX_DODGE && GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
12545 ((Player*)this)->AddComboPoints(pTarget, 1);
12546 StartReactiveTimer( REACTIVE_OVERPOWER );
12552 RemoveSpellList removedSpells;
12553 ProcTriggeredList procTriggered;
12554 // Fill procTriggered list
12555 for(AuraMap::const_iterator itr = GetAuras().begin(); itr!= GetAuras().end(); ++itr)
12557 // skip deleted auras (possible at recursive triggered call
12558 if(itr->second->IsDeleted())
12559 continue;
12561 SpellProcEventEntry const* spellProcEvent = NULL;
12562 if(!IsTriggeredAtSpellProcEvent(pTarget, itr->second, procSpell, procFlag, procExtra, attType, isVictim, (damage > 0), spellProcEvent))
12563 continue;
12565 itr->second->SetInUse(true); // prevent aura deletion
12566 procTriggered.push_back( ProcTriggeredData(spellProcEvent, itr->second) );
12569 // Nothing found
12570 if (procTriggered.empty())
12571 return;
12573 // Handle effects proceed this time
12574 for(ProcTriggeredList::const_iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
12576 // Some auras can be deleted in function called in this loop (except first, ofc)
12577 Aura *triggeredByAura = i->triggeredByAura;
12578 if(triggeredByAura->IsDeleted())
12579 continue;
12581 SpellProcEventEntry const *spellProcEvent = i->spellProcEvent;
12582 Modifier *auraModifier = triggeredByAura->GetModifier();
12583 SpellEntry const *spellInfo = triggeredByAura->GetSpellProto();
12584 bool useCharges = triggeredByAura->GetAuraCharges() > 0;
12585 // For players set spell cooldown if need
12586 uint32 cooldown = 0;
12587 if (GetTypeId() == TYPEID_PLAYER && spellProcEvent && spellProcEvent->cooldown)
12588 cooldown = spellProcEvent->cooldown;
12590 switch(auraModifier->m_auraname)
12592 case SPELL_AURA_PROC_TRIGGER_SPELL:
12594 DEBUG_LOG("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12595 // Don`t drop charge or add cooldown for not started trigger
12596 if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
12598 triggeredByAura->SetInUse(false);
12599 continue;
12601 break;
12603 case SPELL_AURA_PROC_TRIGGER_DAMAGE:
12605 DEBUG_LOG("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier->m_amount, spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12606 SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask);
12607 CalculateSpellDamage(&damageInfo, auraModifier->m_amount, spellInfo);
12608 damageInfo.target->CalculateAbsorbResistBlock(this, &damageInfo, spellInfo);
12609 DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
12610 SendSpellNonMeleeDamageLog(&damageInfo);
12611 DealSpellDamage(&damageInfo, true);
12612 break;
12614 case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
12615 case SPELL_AURA_MANA_SHIELD:
12616 case SPELL_AURA_OBS_MOD_MANA:
12617 case SPELL_AURA_ADD_PCT_MODIFIER:
12618 case SPELL_AURA_DUMMY:
12620 DEBUG_LOG("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12621 if (!HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
12623 triggeredByAura->SetInUse(false);
12624 continue;
12626 break;
12628 case SPELL_AURA_MOD_HASTE:
12630 DEBUG_LOG("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12631 if (!HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
12633 triggeredByAura->SetInUse(false);
12634 continue;
12636 break;
12638 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
12640 DEBUG_LOG("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12641 if (!HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown))
12643 triggeredByAura->SetInUse(false);
12644 continue;
12646 break;
12648 case SPELL_AURA_PRAYER_OF_MENDING:
12650 DEBUG_LOG("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
12651 (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
12653 HandleMendingAuraProc(triggeredByAura);
12654 break;
12656 case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
12658 DEBUG_LOG("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12660 if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
12662 triggeredByAura->SetInUse(false);
12663 continue;
12665 break;
12667 case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK:
12668 // Skip melee hits or instant cast spells
12669 if (procSpell == NULL || GetSpellCastTime(procSpell) == 0)
12671 triggeredByAura->SetInUse(false);
12672 continue;
12674 break;
12675 case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
12676 // Skip Melee hits and spells ws wrong school
12677 if (procSpell == NULL || (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0)
12679 triggeredByAura->SetInUse(false);
12680 continue;
12682 break;
12683 case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
12684 case SPELL_AURA_MOD_POWER_COST_SCHOOL:
12685 // Skip melee hits and spells ws wrong school or zero cost
12686 if (procSpell == NULL ||
12687 (procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0) || // Cost check
12688 (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0) // School check
12690 triggeredByAura->SetInUse(false);
12691 continue;
12693 break;
12694 case SPELL_AURA_MECHANIC_IMMUNITY:
12695 // Compare mechanic
12696 if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
12698 triggeredByAura->SetInUse(false);
12699 continue;
12701 break;
12702 case SPELL_AURA_MOD_MECHANIC_RESISTANCE:
12703 // Compare mechanic
12704 if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
12706 triggeredByAura->SetInUse(false);
12707 continue;
12709 break;
12710 case SPELL_AURA_MOD_DAMAGE_FROM_CASTER:
12711 // Compare casters
12712 if (triggeredByAura->GetCasterGUID() != pTarget->GetGUID())
12714 triggeredByAura->SetInUse(false);
12715 continue;
12717 break;
12718 case SPELL_AURA_MOD_SPELL_CRIT_CHANCE:
12719 if (!procSpell)
12721 triggeredByAura->SetInUse(false);
12722 continue;
12724 DEBUG_LOG("ProcDamageAndSpell: casting spell id %u (triggered by %s spell crit chance aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12725 if (!HandleSpellCritChanceAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
12727 triggeredByAura->SetInUse(false);
12728 continue;
12730 break;
12731 case SPELL_AURA_MAELSTROM_WEAPON:
12732 DEBUG_LOG("ProcDamageAndSpell: casting spell id %u (triggered by %s maelstrom aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12734 // remove all stack;
12735 RemoveSpellsCausingAura(SPELL_AURA_MAELSTROM_WEAPON);
12736 triggeredByAura->SetInUse(false); // this safe, aura locked
12737 continue; // avoid re-remove attempts
12738 default:
12739 // nothing do, just charges counter
12740 break;
12743 // Remove charge (aura can be removed by triggers)
12744 if(useCharges && !triggeredByAura->IsDeleted())
12746 // If last charge dropped add spell to remove list
12747 if(triggeredByAura->DropAuraCharge())
12748 removedSpells.push_back(triggeredByAura->GetId());
12751 triggeredByAura->SetInUse(false);
12753 if (!removedSpells.empty())
12755 // Sort spells and remove dublicates
12756 removedSpells.sort();
12757 removedSpells.unique();
12758 // Remove auras from removedAuras
12759 for(RemoveSpellList::const_iterator i = removedSpells.begin(); i != removedSpells.end();++i)
12760 RemoveSingleSpellAurasFromStack(*i);
12764 SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
12766 return SPELL_SCHOOL_MASK_NORMAL;
12769 Player* Unit::GetSpellModOwner()
12771 if(GetTypeId()==TYPEID_PLAYER)
12772 return (Player*)this;
12773 if(((Creature*)this)->isPet() || ((Creature*)this)->isTotem())
12775 Unit* owner = GetOwner();
12776 if(owner && owner->GetTypeId()==TYPEID_PLAYER)
12777 return (Player*)owner;
12779 return NULL;
12782 ///----------Pet responses methods-----------------
12783 void Unit::SendPetCastFail(uint32 spellid, SpellCastResult msg)
12785 if(msg == SPELL_CAST_OK)
12786 return;
12788 Unit *owner = GetCharmerOrOwner();
12789 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
12790 return;
12792 WorldPacket data(SMSG_PET_CAST_FAILED, 1 + 4 + 1);
12793 data << uint8(0); // cast count?
12794 data << uint32(spellid);
12795 data << uint8(msg);
12796 // uint32 for some reason
12797 // uint32 for some reason
12798 ((Player*)owner)->GetSession()->SendPacket(&data);
12801 void Unit::SendPetActionFeedback (uint8 msg)
12803 Unit* owner = GetOwner();
12804 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
12805 return;
12807 WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1);
12808 data << uint8(msg);
12809 ((Player*)owner)->GetSession()->SendPacket(&data);
12812 void Unit::SendPetTalk (uint32 pettalk)
12814 Unit* owner = GetOwner();
12815 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
12816 return;
12818 WorldPacket data(SMSG_PET_ACTION_SOUND, 8 + 4);
12819 data << uint64(GetGUID());
12820 data << uint32(pettalk);
12821 ((Player*)owner)->GetSession()->SendPacket(&data);
12824 void Unit::SendPetAIReaction(uint64 guid)
12826 Unit* owner = GetOwner();
12827 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
12828 return;
12830 WorldPacket data(SMSG_AI_REACTION, 8 + 4);
12831 data << uint64(guid);
12832 data << uint32(AI_REACTION_HOSTILE);
12833 ((Player*)owner)->GetSession()->SendPacket(&data);
12836 ///----------End of Pet responses methods----------
12838 void Unit::StopMoving()
12840 clearUnitState(UNIT_STAT_MOVING);
12842 // send explicit stop packet
12843 // player expected for correct work SPLINEFLAG_WALKMODE
12844 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), SPLINETYPE_NORMAL, GetTypeId() == TYPEID_PLAYER ? SPLINEFLAG_WALKMODE : SPLINEFLAG_NONE, 0);
12846 // update position and orientation for near players
12847 WorldPacket data;
12848 BuildHeartBeatMsg(&data);
12849 SendMessageToSet(&data, false);
12852 void Unit::SetFeared(bool apply, uint64 const& casterGUID, uint32 spellID, uint32 time)
12854 if( apply )
12856 if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
12857 return;
12859 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
12861 GetMotionMaster()->MovementExpired(false);
12862 CastStop(GetGUID() == casterGUID ? spellID : 0);
12864 Unit* caster = ObjectAccessor::GetUnit(*this,casterGUID);
12866 GetMotionMaster()->MoveFleeing(caster, time); // caster==NULL processed in MoveFleeing
12868 else
12870 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
12872 GetMotionMaster()->MovementExpired(false);
12874 if( GetTypeId() != TYPEID_PLAYER && isAlive() )
12876 // restore appropriate movement generator
12877 if(getVictim())
12878 GetMotionMaster()->MoveChase(getVictim());
12879 else
12880 GetMotionMaster()->Initialize();
12882 // attack caster if can
12883 Unit* caster = Unit::GetUnit(*this, casterGUID);
12884 if(caster && ((Creature*)this)->AI())
12885 ((Creature*)this)->AI()->AttackedBy(caster);
12889 if (GetTypeId() == TYPEID_PLAYER)
12890 ((Player*)this)->SetClientControl(this, !apply);
12893 void Unit::SetConfused(bool apply, uint64 const& casterGUID, uint32 spellID)
12895 if( apply )
12897 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
12899 CastStop(GetGUID()==casterGUID ? spellID : 0);
12901 GetMotionMaster()->MoveConfused();
12903 else
12905 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
12907 GetMotionMaster()->MovementExpired(false);
12909 if (GetTypeId() != TYPEID_PLAYER && isAlive())
12911 // restore appropriate movement generator
12912 if(getVictim())
12913 GetMotionMaster()->MoveChase(getVictim());
12914 else
12915 GetMotionMaster()->Initialize();
12919 if(GetTypeId() == TYPEID_PLAYER)
12920 ((Player*)this)->SetClientControl(this, !apply);
12923 void Unit::SetFeignDeath(bool apply, uint64 const& casterGUID, uint32 /*spellID*/)
12925 if( apply )
12928 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
12929 data<<GetGUID();
12930 data<<uint8(0);
12931 SendMessageToSet(&data,true);
12934 if(GetTypeId() != TYPEID_PLAYER)
12935 StopMoving();
12936 else
12937 ((Player*)this)->m_movementInfo.SetMovementFlags(MOVEFLAG_NONE);
12939 // blizz like 2.0.x
12940 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
12941 // blizz like 2.0.x
12942 SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
12943 // blizz like 2.0.x
12944 SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
12946 addUnitState(UNIT_STAT_DIED);
12947 CombatStop();
12948 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
12950 // prevent interrupt message
12951 if (casterGUID == GetGUID())
12952 FinishSpell(CURRENT_GENERIC_SPELL,false);
12953 InterruptNonMeleeSpells(true);
12954 getHostileRefManager().deleteReferences();
12956 else
12959 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
12960 data<<GetGUID();
12961 data<<uint8(1);
12962 SendMessageToSet(&data,true);
12964 // blizz like 2.0.x
12965 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
12966 // blizz like 2.0.x
12967 RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
12968 // blizz like 2.0.x
12969 RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
12971 clearUnitState(UNIT_STAT_DIED);
12973 if (GetTypeId() != TYPEID_PLAYER && isAlive())
12975 // restore appropriate movement generator
12976 if(getVictim())
12977 GetMotionMaster()->MoveChase(getVictim());
12978 else
12979 GetMotionMaster()->Initialize();
12985 bool Unit::IsSitState() const
12987 uint8 s = getStandState();
12988 return
12989 s == UNIT_STAND_STATE_SIT_CHAIR || s == UNIT_STAND_STATE_SIT_LOW_CHAIR ||
12990 s == UNIT_STAND_STATE_SIT_MEDIUM_CHAIR || s == UNIT_STAND_STATE_SIT_HIGH_CHAIR ||
12991 s == UNIT_STAND_STATE_SIT;
12994 bool Unit::IsStandState() const
12996 uint8 s = getStandState();
12997 return !IsSitState() && s != UNIT_STAND_STATE_SLEEP && s != UNIT_STAND_STATE_KNEEL;
13000 void Unit::SetStandState(uint8 state)
13002 SetByteValue(UNIT_FIELD_BYTES_1, 0, state);
13004 if (IsStandState())
13005 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED);
13007 if(GetTypeId()==TYPEID_PLAYER)
13009 WorldPacket data(SMSG_STANDSTATE_UPDATE, 1);
13010 data << (uint8)state;
13011 ((Player*)this)->GetSession()->SendPacket(&data);
13015 bool Unit::IsPolymorphed() const
13017 return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH;
13020 void Unit::SetDisplayId(uint32 modelId)
13022 SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId);
13024 if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
13026 Pet *pet = ((Pet*)this);
13027 if(!pet->isControlled())
13028 return;
13029 Unit *owner = GetOwner();
13030 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
13031 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
13035 void Unit::ClearComboPointHolders()
13037 while(!m_ComboPointHolders.empty())
13039 uint32 lowguid = *m_ComboPointHolders.begin();
13041 Player* plr = sObjectMgr.GetPlayer(ObjectGuid(HIGHGUID_PLAYER, lowguid));
13042 if(plr && plr->GetComboTarget()==GetGUID()) // recheck for safe
13043 plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
13044 else
13045 m_ComboPointHolders.erase(lowguid); // or remove manually
13049 void Unit::ClearAllReactives()
13051 for(int i=0; i < MAX_REACTIVE; ++i)
13052 m_reactiveTimer[i] = 0;
13054 if (HasAuraState( AURA_STATE_DEFENSE))
13055 ModifyAuraState(AURA_STATE_DEFENSE, false);
13056 if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY))
13057 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
13058 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
13059 ((Player*)this)->ClearComboPoints();
13062 void Unit::UpdateReactives( uint32 p_time )
13064 for(int i = 0; i < MAX_REACTIVE; ++i)
13066 ReactiveType reactive = ReactiveType(i);
13068 if(!m_reactiveTimer[reactive])
13069 continue;
13071 if ( m_reactiveTimer[reactive] <= p_time)
13073 m_reactiveTimer[reactive] = 0;
13075 switch ( reactive )
13077 case REACTIVE_DEFENSE:
13078 if (HasAuraState(AURA_STATE_DEFENSE))
13079 ModifyAuraState(AURA_STATE_DEFENSE, false);
13080 break;
13081 case REACTIVE_HUNTER_PARRY:
13082 if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
13083 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
13084 break;
13085 case REACTIVE_OVERPOWER:
13086 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
13087 ((Player*)this)->ClearComboPoints();
13088 break;
13089 default:
13090 break;
13093 else
13095 m_reactiveTimer[reactive] -= p_time;
13100 Unit* Unit::SelectRandomUnfriendlyTarget(Unit* except /*= NULL*/, float radius /*= ATTACK_DISTANCE*/) const
13102 std::list<Unit *> targets;
13104 MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, radius);
13105 MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check);
13106 Cell::VisitAllObjects(this, searcher, radius);
13108 // remove current target
13109 if(except)
13110 targets.remove(except);
13112 // remove not LoS targets
13113 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();)
13115 if(!IsWithinLOSInMap(*tIter))
13117 std::list<Unit *>::iterator tIter2 = tIter;
13118 ++tIter;
13119 targets.erase(tIter2);
13121 else
13122 ++tIter;
13125 // no appropriate targets
13126 if(targets.empty())
13127 return NULL;
13129 // select random
13130 uint32 rIdx = urand(0,targets.size()-1);
13131 std::list<Unit *>::const_iterator tcIter = targets.begin();
13132 for(uint32 i = 0; i < rIdx; ++i)
13133 ++tcIter;
13135 return *tcIter;
13138 Unit* Unit::SelectRandomFriendlyTarget(Unit* except /*= NULL*/, float radius /*= ATTACK_DISTANCE*/) const
13140 std::list<Unit *> targets;
13142 MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(this, radius);
13143 MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check);
13145 Cell::VisitAllObjects(this, searcher, radius);
13146 // remove current target
13147 if(except)
13148 targets.remove(except);
13150 // remove not LoS targets
13151 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();)
13153 if(!IsWithinLOSInMap(*tIter))
13155 std::list<Unit *>::iterator tIter2 = tIter;
13156 ++tIter;
13157 targets.erase(tIter2);
13159 else
13160 ++tIter;
13163 // no appropriate targets
13164 if(targets.empty())
13165 return NULL;
13167 // select random
13168 uint32 rIdx = urand(0,targets.size()-1);
13169 std::list<Unit *>::const_iterator tcIter = targets.begin();
13170 for(uint32 i = 0; i < rIdx; ++i)
13171 ++tcIter;
13173 return *tcIter;
13176 bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag)
13178 for (AuraMap::const_iterator iter = m_Auras.begin(); iter != m_Auras.end(); ++iter)
13180 if (!iter->second->IsPositive() && iter->second->GetSpellProto()->AuraInterruptFlags & flag)
13181 return true;
13183 return false;
13186 void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply )
13188 if(val > 0)
13190 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply);
13191 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply);
13193 else
13195 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply);
13196 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply);
13200 void Unit::ApplyCastTimePercentMod(float val, bool apply )
13202 if(val > 0)
13203 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply);
13204 else
13205 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply);
13208 void Unit::UpdateAuraForGroup(uint8 slot)
13210 if(GetTypeId() == TYPEID_PLAYER)
13212 Player* player = (Player*)this;
13213 if(player->GetGroup())
13215 player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
13216 player->SetAuraUpdateMask(slot);
13219 else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
13221 Pet *pet = ((Pet*)this);
13222 if(pet->isControlled())
13224 Unit *owner = GetOwner();
13225 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
13227 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS);
13228 pet->SetAuraUpdateMask(slot);
13234 float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
13236 if (!normalized || GetTypeId() != TYPEID_PLAYER)
13237 return float(GetAttackTime(attType))/1000.0f;
13239 Item *Weapon = ((Player*)this)->GetWeaponForAttack(attType, true, false);
13240 if (!Weapon)
13241 return 2.4f; // fist attack
13243 switch (Weapon->GetProto()->InventoryType)
13245 case INVTYPE_2HWEAPON:
13246 return 3.3f;
13247 case INVTYPE_RANGED:
13248 case INVTYPE_RANGEDRIGHT:
13249 case INVTYPE_THROWN:
13250 return 2.8f;
13251 case INVTYPE_WEAPON:
13252 case INVTYPE_WEAPONMAINHAND:
13253 case INVTYPE_WEAPONOFFHAND:
13254 default:
13255 return Weapon->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7f : 2.4f;
13259 Aura* Unit::GetDummyAura( uint32 spell_id ) const
13261 Unit::AuraList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY);
13262 for(Unit::AuraList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
13263 if ((*itr)->GetId() == spell_id)
13264 return *itr;
13266 return NULL;
13269 void Unit::SetContestedPvP(Player *attackedPlayer)
13271 Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
13273 if(!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer))
13274 return;
13276 player->SetContestedPvPTimer(30000);
13277 if(!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
13279 player->addUnitState(UNIT_STAT_ATTACK_PLAYER);
13280 player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
13281 // call MoveInLineOfSight for nearby contested guards
13282 SetVisibility(GetVisibility());
13284 if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER))
13286 addUnitState(UNIT_STAT_ATTACK_PLAYER);
13287 // call MoveInLineOfSight for nearby contested guards
13288 SetVisibility(GetVisibility());
13292 void Unit::AddPetAura(PetAura const* petSpell)
13294 m_petAuras.insert(petSpell);
13295 if(Pet* pet = GetPet())
13296 pet->CastPetAura(petSpell);
13299 void Unit::RemovePetAura(PetAura const* petSpell)
13301 m_petAuras.erase(petSpell);
13302 if(Pet* pet = GetPet())
13303 pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
13306 Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
13308 Pet* pet = new Pet(HUNTER_PET);
13310 if(!pet->CreateBaseAtCreature(creatureTarget))
13312 delete pet;
13313 return NULL;
13316 pet->SetOwnerGUID(GetGUID());
13317 pet->SetCreatorGUID(GetGUID());
13318 pet->setFaction(getFaction());
13319 pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
13321 if(GetTypeId()==TYPEID_PLAYER)
13322 pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
13324 if(IsPvP())
13325 pet->SetPvP(true);
13327 if(IsFFAPvP())
13328 pet->SetFFAPvP(true);
13330 uint32 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel();
13332 if(!pet->InitStatsForLevel(level))
13334 sLog.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
13335 delete pet;
13336 return NULL;
13339 pet->GetCharmInfo()->SetPetNumber(sObjectMgr.GeneratePetNumber(), true);
13340 // this enables pet details window (Shift+P)
13341 pet->AIM_Initialize();
13342 pet->InitPetCreateSpells();
13343 pet->InitLevelupSpellsForLevel();
13344 pet->InitTalentForLevel();
13345 pet->SetHealth(pet->GetMaxHealth());
13347 return pet;
13350 bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent )
13352 SpellEntry const* spellProto = aura->GetSpellProto ();
13354 // Get proc Event Entry
13355 spellProcEvent = sSpellMgr.GetSpellProcEvent(spellProto->Id);
13357 // Aura info stored here
13358 Modifier *mod = aura->GetModifier();
13359 // Skip this auras
13360 if (isNonTriggerAura[mod->m_auraname])
13361 return false;
13362 // If not trigger by default and spellProcEvent==NULL - skip
13363 if (!isTriggerAura[mod->m_auraname] && spellProcEvent==NULL)
13364 return false;
13366 // Get EventProcFlag
13367 uint32 EventProcFlag;
13368 if (spellProcEvent && spellProcEvent->procFlags) // if exist get custom spellProcEvent->procFlags
13369 EventProcFlag = spellProcEvent->procFlags;
13370 else
13371 EventProcFlag = spellProto->procFlags; // else get from spell proto
13372 // Continue if no trigger exist
13373 if (!EventProcFlag)
13374 return false;
13376 // Check spellProcEvent data requirements
13377 if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active))
13378 return false;
13380 // In most cases req get honor or XP from kill
13381 if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER)
13383 bool allow = ((Player*)this)->isHonorOrXPTarget(pVictim);
13384 // Shadow Word: Death - can trigger from every kill
13385 if (aura->GetId() == 32409)
13386 allow = true;
13387 if (!allow)
13388 return false;
13390 // Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
13391 // But except periodic triggers (can triggered from self)
13392 if(procSpell && procSpell->Id == spellProto->Id && !(spellProto->procFlags & PROC_FLAG_ON_TAKE_PERIODIC))
13393 return false;
13395 // Check if current equipment allows aura to proc
13396 if(!isVictim && GetTypeId() == TYPEID_PLAYER)
13398 if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
13400 Item *item = NULL;
13401 if(attType == BASE_ATTACK)
13402 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
13403 else if (attType == OFF_ATTACK)
13404 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
13405 else
13406 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
13408 if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
13409 return false;
13411 else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
13413 // Check if player is wearing shield
13414 Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
13415 if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
13416 return false;
13419 // Get chance from spell
13420 float chance = (float)spellProto->procChance;
13421 // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
13422 if(spellProcEvent && spellProcEvent->customChance)
13423 chance = spellProcEvent->customChance;
13424 // If PPM exist calculate chance from PPM
13425 if(!isVictim && spellProcEvent && spellProcEvent->ppmRate != 0)
13427 uint32 WeaponSpeed = GetAttackTime(attType);
13428 chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
13430 // Apply chance modifer aura
13431 if(Player* modOwner = GetSpellModOwner())
13433 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
13434 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_FREQUENCY_OF_SUCCESS,chance);
13437 return roll_chance_f(chance);
13440 bool Unit::HandleMendingAuraProc( Aura* triggeredByAura )
13442 // aura can be deleted at casts
13443 SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
13444 SpellEffectIndex effIdx = triggeredByAura->GetEffIndex();
13445 int32 heal = triggeredByAura->GetModifier()->m_amount;
13446 uint64 caster_guid = triggeredByAura->GetCasterGUID();
13448 // jumps
13449 int32 jumps = triggeredByAura->GetAuraCharges()-1;
13451 // current aura expire
13452 triggeredByAura->SetAuraCharges(1); // will removed at next charges decrease
13454 // next target selection
13455 if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
13457 float radius;
13458 if (spellProto->EffectRadiusIndex[effIdx])
13459 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
13460 else
13461 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
13463 if(Player* caster = ((Player*)triggeredByAura->GetCaster()))
13465 caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
13467 if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
13469 // aura will applied from caster, but spell casted from current aura holder
13470 SpellModifier *mod = new SpellModifier(SPELLMOD_CHARGES,SPELLMOD_FLAT,jumps-5,spellProto->Id,spellProto->SpellFamilyFlags,spellProto->SpellFamilyFlags2);
13472 // remove before apply next (locked against deleted)
13473 triggeredByAura->SetInUse(true);
13474 RemoveAurasByCasterSpell(spellProto->Id,caster->GetGUID());
13476 caster->AddSpellMod(mod, true);
13477 CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,triggeredByAura,caster->GetGUID());
13478 caster->AddSpellMod(mod, false);
13479 triggeredByAura->SetInUse(false);
13484 // heal
13485 CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
13486 return true;
13489 void Unit::RemoveAurasAtMechanicImmunity(uint32 mechMask, uint32 exceptSpellId, bool non_positive /*= false*/)
13491 Unit::AuraMap& auras = GetAuras();
13492 for(Unit::AuraMap::iterator iter = auras.begin(); iter != auras.end();)
13494 SpellEntry const *spell = iter->second->GetSpellProto();
13495 if (spell->Id == exceptSpellId)
13496 ++iter;
13497 else if (non_positive && iter->second->IsPositive())
13498 ++iter;
13499 else if (spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY)
13500 ++iter;
13501 else if (GetSpellMechanicMask(spell, iter->second->GetEffIndex()) & mechMask)
13503 RemoveAurasDueToSpell(spell->Id);
13504 if(auras.empty())
13505 break;
13506 else
13507 iter = auras.begin();
13509 else
13510 ++iter;
13514 void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
13516 if(newPhaseMask==GetPhaseMask())
13517 return;
13519 if(IsInWorld())
13520 RemoveNotOwnSingleTargetAuras(newPhaseMask); // we can lost access to caster or target
13522 WorldObject::SetPhaseMask(newPhaseMask,update);
13524 if(IsInWorld())
13525 if(Pet* pet = GetPet())
13526 pet->SetPhaseMask(newPhaseMask,true);
13529 void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool casting /*= false*/ )
13531 if(GetTypeId() == TYPEID_PLAYER)
13532 ((Player*)this)->TeleportTo(GetMapId(), x, y, z, orientation, TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (casting ? TELE_TO_SPELL : 0));
13533 else
13535 Creature* c = (Creature*)this;
13536 // Creature relocation acts like instant movement generator, so current generator expects interrupt/reset calls to react properly
13537 if (!c->GetMotionMaster()->empty())
13538 if (MovementGenerator *movgen = c->GetMotionMaster()->top())
13539 movgen->Interrupt(*c);
13541 GetMap()->CreatureRelocation((Creature*)this, x, y, z, orientation);
13543 WorldPacket data;
13544 BuildHeartBeatMsg(&data);
13545 SendMessageToSet(&data, false);
13546 // finished relocation, movegen can different from top before creature relocation,
13547 // but apply Reset expected to be safe in any case
13548 if (!c->GetMotionMaster()->empty())
13549 if (MovementGenerator *movgen = c->GetMotionMaster()->top())
13550 movgen->Reset(*c);
13554 void Unit::MonsterMove(float x, float y, float z, uint32 transitTime)
13556 SplineFlags flags = GetTypeId() == TYPEID_PLAYER ? SPLINEFLAG_WALKMODE : ((Creature*)this)->GetSplineFlags();
13557 SendMonsterMove(x, y, z, SPLINETYPE_NORMAL, flags, transitTime);
13559 if (GetTypeId() != TYPEID_PLAYER)
13561 Creature* c = (Creature*)this;
13562 // Creature relocation acts like instant movement generator, so current generator expects interrupt/reset calls to react properly
13563 if (!c->GetMotionMaster()->empty())
13564 if (MovementGenerator *movgen = c->GetMotionMaster()->top())
13565 movgen->Interrupt(*c);
13567 GetMap()->CreatureRelocation((Creature*)this, x, y, z, 0.0f);
13569 // finished relocation, movegen can different from top before creature relocation,
13570 // but apply Reset expected to be safe in any case
13571 if (!c->GetMotionMaster()->empty())
13572 if (MovementGenerator *movgen = c->GetMotionMaster()->top())
13573 movgen->Reset(*c);
13577 void Unit::MonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime)
13579 SendMonsterMoveWithSpeed(x, y, z, transitTime );
13581 if (GetTypeId() != TYPEID_PLAYER)
13583 Creature* c = (Creature*)this;
13584 // Creature relocation acts like instant movement generator, so current generator expects interrupt/reset calls to react properly
13585 if (!c->GetMotionMaster()->empty())
13586 if (MovementGenerator *movgen = c->GetMotionMaster()->top())
13587 movgen->Interrupt(*c);
13589 GetMap()->CreatureRelocation((Creature*)this, x, y, z, 0.0f);
13591 // finished relocation, movegen can different from top before creature relocation,
13592 // but apply Reset expected to be safe in any case
13593 if (!c->GetMotionMaster()->empty())
13594 if (MovementGenerator *movgen = c->GetMotionMaster()->top())
13595 movgen->Reset(*c);
13599 struct SetPvPHelper
13601 explicit SetPvPHelper(bool _state) : state(_state) {}
13602 void operator()(Unit* unit) const { unit->SetPvP(state); }
13603 bool state;
13606 void Unit::SetPvP( bool state )
13608 if(state)
13609 SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
13610 else
13611 RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
13613 CallForAllControlledUnits(SetPvPHelper(state),true,true,true);
13616 struct SetFFAPvPHelper
13618 explicit SetFFAPvPHelper(bool _state) : state(_state) {}
13619 void operator()(Unit* unit) const { unit->SetFFAPvP(state); }
13620 bool state;
13623 void Unit::SetFFAPvP( bool state )
13625 if(state)
13626 SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
13627 else
13628 RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
13630 CallForAllControlledUnits(SetFFAPvPHelper(state),true,true,true);
13633 void Unit::KnockBackFrom(Unit* target, float horizontalSpeed, float verticalSpeed)
13635 float angle = this == target ? GetOrientation() + M_PI_F : target->GetAngle(this);
13636 float vsin = sin(angle);
13637 float vcos = cos(angle);
13639 // Effect propertly implemented only for players
13640 if(GetTypeId()==TYPEID_PLAYER)
13642 WorldPacket data(SMSG_MOVE_KNOCK_BACK, 8+4+4+4+4+4);
13643 data << GetPackGUID();
13644 data << uint32(0); // Sequence
13645 data << float(vcos); // x direction
13646 data << float(vsin); // y direction
13647 data << float(horizontalSpeed); // Horizontal speed
13648 data << float(-verticalSpeed); // Z Movement speed (vertical)
13649 ((Player*)this)->GetSession()->SendPacket(&data);
13651 else
13653 float dis = horizontalSpeed;
13655 float ox, oy, oz;
13656 GetPosition(ox, oy, oz);
13658 float fx = ox + dis * vcos;
13659 float fy = oy + dis * vsin;
13660 float fz = oz;
13662 float fx2, fy2, fz2; // getObjectHitPos overwrite last args in any result case
13663 if(VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(GetMapId(), ox,oy,oz+0.5f, fx,fy,oz+0.5f,fx2,fy2,fz2, -0.5f))
13665 fx = fx2;
13666 fy = fy2;
13667 fz = fz2;
13670 UpdateGroundPositionZ(fx, fy, fz);
13672 //FIXME: this mostly hack, must exist some packet for proper creature move at client side
13673 // with CreatureRelocation at server side
13674 NearTeleportTo(fx, fy, fz, GetOrientation(), this == target);
13678 float Unit::GetCombatRatingReduction(CombatRating cr) const
13680 if (GetTypeId() == TYPEID_PLAYER)
13681 return ((Player const*)this)->GetRatingBonusValue(cr);
13682 else if (((Creature const*)this)->isPet())
13684 // Player's pet have 0.4 resilience from owner
13685 if (Unit* owner = GetOwner())
13686 if(owner->GetTypeId() == TYPEID_PLAYER)
13687 return ((Player*)owner)->GetRatingBonusValue(cr) * 0.4f;
13690 return 0.0f;
13693 uint32 Unit::GetCombatRatingDamageReduction(CombatRating cr, float rate, float cap, uint32 damage) const
13695 float percent = GetCombatRatingReduction(cr) * rate;
13696 if (percent > cap)
13697 percent = cap;
13698 return uint32 (percent * damage / 100.0f);
13701 void Unit::SendThreatUpdate()
13703 ThreatList const& tlist = getThreatManager().getThreatList();
13704 if (uint32 count = tlist.size())
13706 DEBUG_LOG( "WORLD: Send SMSG_THREAT_UPDATE Message" );
13707 WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8);
13708 data << GetPackGUID();
13709 data << uint32(count);
13710 for (ThreatList::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
13712 data.appendPackGUID((*itr)->getUnitGuid());
13713 data << uint32((*itr)->getThreat());
13715 SendMessageToSet(&data, false);
13719 void Unit::SendHighestThreatUpdate(HostileReference* pHostilReference)
13721 ThreatList const& tlist = getThreatManager().getThreatList();
13722 if (uint32 count = tlist.size())
13724 DEBUG_LOG( "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message" );
13725 WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8);
13726 data << GetPackGUID();
13727 data.appendPackGUID(pHostilReference->getUnitGuid());
13728 data << uint32(count);
13729 for (ThreatList::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
13731 data.appendPackGUID((*itr)->getUnitGuid());
13732 data << uint32((*itr)->getThreat());
13734 SendMessageToSet(&data, false);
13738 void Unit::SendThreatClear()
13740 DEBUG_LOG( "WORLD: Send SMSG_THREAT_CLEAR Message" );
13741 WorldPacket data(SMSG_THREAT_CLEAR, 8);
13742 data << GetPackGUID();
13743 SendMessageToSet(&data, false);
13746 void Unit::SendThreatRemove(HostileReference* pHostileReference)
13748 DEBUG_LOG( "WORLD: Send SMSG_THREAT_REMOVE Message" );
13749 WorldPacket data(SMSG_THREAT_REMOVE, 8 + 8);
13750 data << GetPackGUID();
13751 data.appendPackGUID(pHostileReference->getUnitGuid());
13752 SendMessageToSet(&data, false);
13755 struct StopAttackFactionHelper
13757 explicit StopAttackFactionHelper(uint32 _faction_id) : faction_id(_faction_id) {}
13758 void operator()(Unit* unit) const { unit->StopAttackFaction(faction_id); }
13759 uint32 faction_id;
13762 void Unit::StopAttackFaction(uint32 faction_id)
13764 if (Unit* victim = getVictim())
13766 if (victim->getFactionTemplateEntry()->faction==faction_id)
13768 AttackStop();
13769 if (IsNonMeleeSpellCasted(false))
13770 InterruptNonMeleeSpells(false);
13772 // melee and ranged forced attack cancel
13773 if (GetTypeId() == TYPEID_PLAYER)
13774 ((Player*)this)->SendAttackSwingCancelAttack();
13778 AttackerSet const& attackers = getAttackers();
13779 for(AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end();)
13781 if ((*itr)->getFactionTemplateEntry()->faction==faction_id)
13783 (*itr)->AttackStop();
13784 itr = attackers.begin();
13786 else
13787 ++itr;
13790 getHostileRefManager().deleteReferencesForFaction(faction_id);
13792 CallForAllControlledUnits(StopAttackFactionHelper(faction_id),false,true,true);
13795 void Unit::CleanupDeletedAuras()
13797 // really delete auras "deleted" while processing its ApplyModify code
13798 for(AuraList::const_iterator itr = m_deletedAuras.begin(); itr != m_deletedAuras.end(); ++itr)
13799 delete *itr;
13800 m_deletedAuras.clear();
13803 bool Unit::CheckAndIncreaseCastCounter()
13805 uint32 maxCasts = sWorld.getConfig(CONFIG_UINT32_MAX_SPELL_CASTS_IN_CHAIN);
13807 if (maxCasts && m_castCounter >= maxCasts)
13808 return false;
13810 ++m_castCounter;
13811 return true;