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[getmangos.git] / src / game / Unit.cpp
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1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Log.h"
21 #include "Opcodes.h"
22 #include "WorldPacket.h"
23 #include "WorldSession.h"
24 #include "World.h"
25 #include "ObjectMgr.h"
26 #include "SpellMgr.h"
27 #include "Unit.h"
28 #include "QuestDef.h"
29 #include "Player.h"
30 #include "Creature.h"
31 #include "Spell.h"
32 #include "Group.h"
33 #include "SpellAuras.h"
34 #include "MapManager.h"
35 #include "ObjectAccessor.h"
36 #include "CreatureAI.h"
37 #include "Formulas.h"
38 #include "Pet.h"
39 #include "Util.h"
40 #include "Totem.h"
41 #include "BattleGround.h"
42 #include "InstanceSaveMgr.h"
43 #include "GridNotifiersImpl.h"
44 #include "CellImpl.h"
45 #include "Path.h"
47 #include <math.h>
49 float baseMoveSpeed[MAX_MOVE_TYPE] =
51 2.5f, // MOVE_WALK
52 7.0f, // MOVE_RUN
53 1.25f, // MOVE_RUN_BACK
54 4.722222f, // MOVE_SWIM
55 4.5f, // MOVE_SWIM_BACK
56 3.141594f, // MOVE_TURN_RATE
57 7.0f, // MOVE_FLIGHT
58 4.5f, // MOVE_FLIGHT_BACK
59 3.14f // MOVE_PITCH_RATE
62 // Used for prepare can/can`t triggr aura
63 static bool InitTriggerAuraData();
64 // Define can trigger auras
65 static bool isTriggerAura[TOTAL_AURAS];
66 // Define can`t trigger auras (need for disable second trigger)
67 static bool isNonTriggerAura[TOTAL_AURAS];
68 // Prepare lists
69 static bool procPrepared = InitTriggerAuraData();
71 Unit::Unit()
72 : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
74 m_objectType |= TYPEMASK_UNIT;
75 m_objectTypeId = TYPEID_UNIT;
76 // 2.3.2 - 0x70
77 m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION);
79 m_attackTimer[BASE_ATTACK] = 0;
80 m_attackTimer[OFF_ATTACK] = 0;
81 m_attackTimer[RANGED_ATTACK] = 0;
82 m_modAttackSpeedPct[BASE_ATTACK] = 1.0f;
83 m_modAttackSpeedPct[OFF_ATTACK] = 1.0f;
84 m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f;
86 m_extraAttacks = 0;
88 m_state = 0;
89 m_form = FORM_NONE;
90 m_deathState = ALIVE;
92 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
93 m_currentSpells[i] = NULL;
95 m_addDmgOnce = 0;
97 for(int i = 0; i < MAX_TOTEM; ++i)
98 m_TotemSlot[i] = 0;
100 m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
101 //m_Aura = NULL;
102 //m_AurasCheck = 2000;
103 //m_removeAuraTimer = 4;
104 //tmpAura = NULL;
106 m_Visibility = VISIBILITY_ON;
108 m_detectInvisibilityMask = 0;
109 m_invisibilityMask = 0;
110 m_transform = 0;
111 m_ShapeShiftFormSpellId = 0;
112 m_canModifyStats = false;
114 for (int i = 0; i < MAX_SPELL_IMMUNITY; i++)
115 m_spellImmune[i].clear();
116 for (int i = 0; i < UNIT_MOD_END; i++)
118 m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
119 m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
120 m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f;
121 m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f;
123 // implement 50% base damage from offhand
124 m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
126 for (int i = 0; i < 3; i++)
128 m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
129 m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
131 for (int i = 0; i < MAX_STATS; i++)
132 m_createStats[i] = 0.0f;
134 m_attacking = NULL;
135 m_modMeleeHitChance = 0.0f;
136 m_modRangedHitChance = 0.0f;
137 m_modSpellHitChance = 0.0f;
138 m_baseSpellCritChance = 5;
140 m_CombatTimer = 0;
141 m_lastManaUse = 0;
143 //m_victimThreat = 0.0f;
144 for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
145 m_threatModifier[i] = 1.0f;
146 m_isSorted = true;
147 for (int i = 0; i < MAX_MOVE_TYPE; ++i)
148 m_speed_rate[i] = 1.0f;
150 m_removedAuras = 0;
151 m_charmInfo = NULL;
152 m_unit_movement_flags = 0;
154 // remove aurastates allowing special moves
155 for(int i=0; i < MAX_REACTIVE; ++i)
156 m_reactiveTimer[i] = 0;
159 Unit::~Unit()
161 // set current spells as deletable
162 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
164 if (m_currentSpells[i])
166 m_currentSpells[i]->SetReferencedFromCurrent(false);
167 m_currentSpells[i] = NULL;
171 RemoveAllGameObjects();
172 RemoveAllDynObjects();
174 if(m_charmInfo) delete m_charmInfo;
177 void Unit::Update( uint32 p_time )
179 /*if(p_time > m_AurasCheck)
181 m_AurasCheck = 2000;
182 _UpdateAura();
183 }else
184 m_AurasCheck -= p_time;*/
186 // WARNING! Order of execution here is important, do not change.
187 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
188 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
189 m_Events.Update( p_time );
190 _UpdateSpells( p_time );
192 // update combat timer only for players and pets
193 if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet() || ((Creature*)this)->isCharmed()))
195 // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
196 // targets without stopping half way there and running off.
197 // These flags are reset after target dies or another command is given.
198 if( m_HostilRefManager.isEmpty() )
200 // m_CombatTimer set at aura start and it will be freeze until aura removing
201 if ( m_CombatTimer <= p_time )
202 ClearInCombat();
203 else
204 m_CombatTimer -= p_time;
208 if(uint32 base_att = getAttackTimer(BASE_ATTACK))
210 setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time) );
213 // update abilities available only for fraction of time
214 UpdateReactives( p_time );
216 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
217 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
218 ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f);
220 i_motionMaster.UpdateMotion(p_time);
223 bool Unit::haveOffhandWeapon() const
225 if(GetTypeId() == TYPEID_PLAYER)
226 return ((Player*)this)->GetWeaponForAttack(OFF_ATTACK,true);
227 else
228 return false;
231 void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player* player)
233 float x, y, z;
234 if(GetMotionMaster()->GetDestination(x, y, z))
235 SendMonsterMoveWithSpeed(x, y, z, GetUnitMovementFlags(), 0, player);
238 void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 MovementFlags, uint32 transitTime, Player* player)
240 if (!transitTime)
242 float dx = x - GetPositionX();
243 float dy = y - GetPositionY();
244 float dz = z - GetPositionZ();
246 float dist = ((dx*dx) + (dy*dy) + (dz*dz));
247 if(dist<0)
248 dist = 0;
249 else
250 dist = sqrt(dist);
252 double speed = GetSpeed((MovementFlags & MOVEMENTFLAG_WALK_MODE) ? MOVE_WALK : MOVE_RUN);
253 if(speed<=0)
254 speed = 2.5f;
255 speed *= 0.001f;
256 transitTime = static_cast<uint32>(dist / speed + 0.5);
258 //float orientation = (float)atan2((double)dy, (double)dx);
259 SendMonsterMove(x, y, z, 0, MovementFlags, transitTime, player);
262 void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player)
264 WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
265 data.append(GetPackGUID());
267 // Point A, starting location
268 data << GetPositionX() << GetPositionY() << GetPositionZ();
269 // unknown field - unrelated to orientation
270 // seems to increment about 1000 for every 1.7 seconds
271 // for now, we'll just use mstime
272 data << getMSTime();
274 data << uint8(type); // unknown
275 switch(type)
277 case 0: // normal packet
278 break;
279 case 1: // stop packet
280 SendMessageToSet( &data, true );
281 return;
282 case 2: // not used currently
283 data << float(0);
284 data << float(0);
285 data << float(0);
286 break;
287 case 3: // not used currently
288 data << uint64(0); // probably target guid
289 break;
290 case 4: // not used currently
291 data << float(0); // probably orientation
292 break;
295 //Movement Flags (0x0 = walk, 0x100 = run, 0x200 = fly/swim)
296 data << uint32(MovementFlags);
298 data << Time; // Time in between points
299 data << uint32(1); // 1 single waypoint
300 data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
302 if(player)
303 player->GetSession()->SendPacket(&data);
304 else
305 SendMessageToSet( &data, true );
308 void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uint32 MovementFlags)
310 uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
312 uint32 pathSize = end-start;
314 WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize*4*3) );
315 data.append(GetPackGUID());
316 data << GetPositionX();
317 data << GetPositionY();
318 data << GetPositionZ();
320 // unknown field - unrelated to orientation
321 // seems to increment about 1000 for every 1.7 seconds
322 // for now, we'll just use mstime
323 data << getMSTime();
325 data << uint8( 0 );
326 data << uint32( MovementFlags );
327 data << uint32( traveltime );
328 data << uint32( pathSize );
329 data.append( (char*)path.GetNodes(start), pathSize * 4 * 3 );
331 //WPAssert( data.size() == 37 + pathnodes.Size( ) * 4 * 3 );
332 SendMessageToSet(&data, true);
335 void Unit::resetAttackTimer(WeaponAttackType type)
337 m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
340 bool Unit::canReachWithAttack(Unit *pVictim) const
342 assert(pVictim);
343 float reach = GetFloatValue(UNIT_FIELD_COMBATREACH);
344 if( reach <= 0.0f )
345 reach = 1.0f;
346 return IsWithinDistInMap(pVictim, reach);
349 void Unit::RemoveSpellsCausingAura(AuraType auraType)
351 if (auraType >= TOTAL_AURAS) return;
352 AuraList::iterator iter, next;
353 for (iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); iter = next)
355 next = iter;
356 ++next;
358 if (*iter)
360 RemoveAurasDueToSpell((*iter)->GetId());
361 if (!m_modAuras[auraType].empty())
362 next = m_modAuras[auraType].begin();
363 else
364 return;
369 bool Unit::HasAuraType(AuraType auraType) const
371 return (!m_modAuras[auraType].empty());
374 /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
375 void Unit::RemoveSpellbyDamageTaken(AuraType auraType, uint32 damage)
377 if(!HasAuraType(auraType))
378 return;
380 // The chance to dispel an aura depends on the damage taken with respect to the casters level.
381 uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50;
382 float chance = float(damage) / max_dmg * 100.0f;
383 if (roll_chance_f(chance))
384 RemoveSpellsCausingAura(auraType);
387 uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
389 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
390 return 0;
392 //You don't lose health from damage taken from another player while in a sanctuary
393 //You still see it in the combat log though
394 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
396 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
397 if(area && area->flags & AREA_FLAG_SANCTUARY) //sanctuary
398 return 0;
401 // remove affects from victim (including from 0 damage and DoTs)
402 if(pVictim != this)
403 pVictim->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
405 // remove affects from attacker at any non-DoT damage (including 0 damage)
406 if( damagetype != DOT)
408 RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
409 RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
411 if(pVictim != this)
412 RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY);
414 if(pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->IsStandState() && !pVictim->hasUnitState(UNIT_STAT_STUNNED))
415 pVictim->SetStandState(UNIT_STAND_STATE_STAND);
418 //Script Event damage Deal
419 if( GetTypeId()== TYPEID_UNIT && ((Creature *)this)->AI())
420 ((Creature *)this)->AI()->DamageDeal(pVictim, damage);
421 //Script Event damage taken
422 if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
423 ((Creature *)pVictim)->AI()->DamageTaken(this, damage);
425 if(!damage)
427 // Rage from physical damage received .
428 if(cleanDamage && cleanDamage->damage && (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) && pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE))
429 ((Player*)pVictim)->RewardRage(cleanDamage->damage, 0, false);
431 return 0;
433 if (!spellProto || !IsAuraAddedBySpell(SPELL_AURA_MOD_FEAR, spellProto->Id))
434 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR, damage);
435 // root type spells do not dispel the root effect
436 if (!spellProto || !(spellProto->Mechanic == MECHANIC_ROOT || IsAuraAddedBySpell(SPELL_AURA_MOD_ROOT, spellProto->Id)))
437 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT, damage);
439 if(pVictim->GetTypeId() != TYPEID_PLAYER)
441 // no xp,health if type 8 /critters/
442 if ( pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER)
444 pVictim->setDeathState(JUST_DIED);
445 pVictim->SetHealth(0);
447 // allow loot only if has loot_id in creature_template
448 CreatureInfo const* cInfo = ((Creature*)pVictim)->GetCreatureInfo();
449 if(cInfo && cInfo->lootid)
450 pVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
452 // some critters required for quests
453 if(GetTypeId() == TYPEID_PLAYER)
454 ((Player*)this)->KilledMonster(pVictim->GetEntry(),pVictim->GetGUID());
456 return damage;
459 if(!pVictim->isInCombat() && ((Creature*)pVictim)->AI())
460 ((Creature*)pVictim)->AI()->AttackStart(this);
463 DEBUG_LOG("DealDamageStart");
465 uint32 health = pVictim->GetHealth();
466 sLog.outDetail("deal dmg:%d to health:%d ",damage,health);
468 // duel ends when player has 1 or less hp
469 bool duel_hasEnded = false;
470 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1))
472 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
473 if(((Player*)pVictim)->duel->opponent==this || ((Player*)pVictim)->duel->opponent->GetGUID() == GetOwnerGUID())
474 damage = health-1;
476 duel_hasEnded = true;
478 //Get in CombatState
479 if(pVictim != this && damagetype != DOT)
481 SetInCombatWith(pVictim);
482 pVictim->SetInCombatWith(this);
484 if(Player* attackedPlayer = pVictim->GetCharmerOrOwnerPlayerOrPlayerItself())
485 SetContestedPvP(attackedPlayer);
488 // Rage from Damage made (only from direct weapon damage)
489 if( cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && GetTypeId() == TYPEID_PLAYER && (getPowerType() == POWER_RAGE))
491 uint32 weaponSpeedHitFactor;
493 switch(cleanDamage->attackType)
495 case BASE_ATTACK:
497 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
498 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7);
499 else
500 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
502 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
504 break;
506 case OFF_ATTACK:
508 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
509 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
510 else
511 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f);
513 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
515 break;
517 case RANGED_ATTACK:
518 break;
522 if(pVictim->GetTypeId() == TYPEID_PLAYER && GetTypeId() == TYPEID_PLAYER)
524 if(((Player*)pVictim)->InBattleGround())
526 Player *killer = ((Player*)this);
527 if(killer != ((Player*)pVictim))
528 if(BattleGround *bg = killer->GetBattleGround())
529 bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
533 if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->hasLootRecipient())
534 ((Creature*)pVictim)->SetLootRecipient(this);
535 if (health <= damage)
537 DEBUG_LOG("DealDamage: victim just died");
539 // find player: owner of controlled `this` or `this` itself maybe
540 Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
542 if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient())
543 player = ((Creature*)pVictim)->GetLootRecipient();
544 // Reward player, his pets, and group/raid members
545 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
546 if(player && player!=pVictim)
548 player->RewardPlayerAndGroupAtKill(pVictim);
549 player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
552 DEBUG_LOG("DealDamageAttackStop");
554 // stop combat
555 pVictim->CombatStop();
556 pVictim->getHostilRefManager().deleteReferences();
558 bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795;
560 // if talent known but not triggered (check priest class for speedup check)
561 Aura* spiritOfRedemtionTalentReady = NULL;
562 if( !damageFromSpiritOfRedemtionTalent && // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
563 pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST )
565 AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
566 for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
568 if((*itr)->GetSpellProto()->SpellIconID==1654)
570 spiritOfRedemtionTalentReady = *itr;
571 break;
576 DEBUG_LOG("SET JUST_DIED");
577 if(!spiritOfRedemtionTalentReady)
578 pVictim->setDeathState(JUST_DIED);
580 DEBUG_LOG("DealDamageHealth1");
582 if(spiritOfRedemtionTalentReady)
584 // save value before aura remove
585 uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
586 if(!ressSpellId)
587 ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId();
589 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
590 pVictim->RemoveAllAurasOnDeath();
592 // restore for use at real death
593 pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
595 // FORM_SPIRITOFREDEMPTION and related auras
596 pVictim->CastSpell(pVictim,27827,true,NULL,spiritOfRedemtionTalentReady);
598 else
599 pVictim->SetHealth(0);
601 // remember victim PvP death for corpse type and corpse reclaim delay
602 // at original death (not at SpiritOfRedemtionTalent timeout)
603 if( pVictim->GetTypeId()==TYPEID_PLAYER && !damageFromSpiritOfRedemtionTalent )
604 ((Player*)pVictim)->SetPvPDeath(player!=NULL);
606 // Call KilledUnit for creatures
607 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
608 ((Creature*)this)->AI()->KilledUnit(pVictim);
610 // achievement stuff
611 if ( pVictim->GetTypeId() == TYPEID_PLAYER)
613 if(GetTypeId() == TYPEID_UNIT)
614 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
615 else if(GetTypeId() == TYPEID_PLAYER)
616 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1);
619 // 10% durability loss on death
620 // clean InHateListOf
621 if (pVictim->GetTypeId() == TYPEID_PLAYER)
623 // only if not player and not controlled by player pet. And not at BG
624 if (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround())
626 DEBUG_LOG("We are dead, loosing 10 percents durability");
627 ((Player*)pVictim)->DurabilityLossAll(0.10f,false);
628 // durability lost message
629 WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
630 ((Player*)pVictim)->GetSession()->SendPacket(&data);
633 else // creature died
635 DEBUG_LOG("DealDamageNotPlayer");
636 Creature *cVictim = (Creature*)pVictim;
638 if(!cVictim->isPet())
640 cVictim->DeleteThreatList();
641 cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
643 // Call creature just died function
644 if (cVictim->AI())
645 cVictim->AI()->JustDied(this);
647 // Dungeon specific stuff, only applies to players killing creatures
648 if(cVictim->GetInstanceId())
650 Map *m = cVictim->GetMap();
651 Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
652 // TODO: do instance binding anyway if the charmer/owner is offline
654 if(m->IsDungeon() && creditedPlayer)
656 if(m->IsRaid() || m->IsHeroic())
658 if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
659 ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
661 else
663 // the reset time is set but not added to the scheduler
664 // until the players leave the instance
665 time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR;
666 if(InstanceSave *save = sInstanceSaveManager.GetInstanceSave(cVictim->GetInstanceId()))
667 if(save->GetResetTime() < resettime) save->SetResetTime(resettime);
673 // last damage from non duel opponent or opponent controlled creature
674 if(duel_hasEnded)
676 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
677 Player *he = (Player*)pVictim;
679 assert(he->duel);
681 he->duel->opponent->CombatStopWithPets(true);
682 he->CombatStopWithPets(true);
684 he->DuelComplete(DUEL_INTERUPTED);
687 // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
688 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->InBattleGround())
690 Player *killed = ((Player*)pVictim);
691 if(BattleGround *bg = killed->GetBattleGround())
692 if(player)
693 bg->HandleKillPlayer(killed, player);
694 //later we can add support for creature->player kills here i'm
695 //not sure, but i guess those kills also get counted in av
696 //else if(GetTypeId() == TYPEID_UNIT)
697 // bg->HandleKillPlayer(killed,(Creature*)this);
700 else // if (health <= damage)
702 DEBUG_LOG("DealDamageAlive");
704 pVictim->ModifyHealth(- (int32)damage);
706 if(damagetype != DOT)
708 if(getVictim())
710 // if have target and damage pVictim just call AI reaction
711 if(pVictim != getVictim() && pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
712 ((Creature*)pVictim)->AI()->AttackedBy(this);
714 else
716 // if not have main target then attack state with target (including AI call)
717 //start melee attacks only after melee hit
718 Attack(pVictim,(damagetype == DIRECT_DAMAGE));
722 // polymorphed and other negative transformed cases
723 if(pVictim->getTransForm() && pVictim->hasUnitState(UNIT_STAT_CONFUSED))
724 pVictim->RemoveAurasDueToSpell(pVictim->getTransForm());
726 if(damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE)
728 if (!spellProto || !(spellProto->AuraInterruptFlags&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE))
729 pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE);
731 if (pVictim->GetTypeId() != TYPEID_PLAYER)
733 if(spellProto && IsDamageToThreatSpell(spellProto))
734 pVictim->AddThreat(this, damage*2, damageSchoolMask, spellProto);
735 else
736 pVictim->AddThreat(this, damage, damageSchoolMask, spellProto);
738 else // victim is a player
740 // Rage from damage received
741 if(this != pVictim && pVictim->getPowerType() == POWER_RAGE)
743 uint32 rage_damage = damage + (cleanDamage ? cleanDamage->damage : 0);
744 ((Player*)pVictim)->RewardRage(rage_damage, 0, false);
747 // random durability for items (HIT TAKEN)
748 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
750 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
751 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot);
755 if(GetTypeId()==TYPEID_PLAYER)
757 // random durability for items (HIT DONE)
758 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
760 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
761 ((Player*)this)->DurabilityPointLossForEquipSlot(slot);
765 // TODO: Store auras by interrupt flag to speed this up.
766 AuraMap& vAuras = pVictim->GetAuras();
767 for (AuraMap::iterator i = vAuras.begin(), next; i != vAuras.end(); i = next)
769 const SpellEntry *se = i->second->GetSpellProto();
770 next = i; ++next;
771 if (spellProto && spellProto->Id == se->Id) // Not drop auras added by self
772 continue;
773 if( se->AuraInterruptFlags & AURA_INTERRUPT_FLAG_DAMAGE )
775 bool remove = true;
776 if (se->procFlags & (1<<3))
778 if (!roll_chance_i(se->procChance))
779 remove = false;
781 if (remove)
783 pVictim->RemoveAurasDueToSpell(i->second->GetId());
784 // FIXME: this may cause the auras with proc chance to be rerolled several times
785 next = vAuras.begin();
790 if (damagetype != NODAMAGE && damage && pVictim->GetTypeId() == TYPEID_PLAYER)
792 if( damagetype != DOT )
794 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
796 // skip channeled spell (processed differently below)
797 if (i == CURRENT_CHANNELED_SPELL)
798 continue;
800 if(Spell* spell = pVictim->m_currentSpells[i])
801 if(spell->getState() == SPELL_STATE_PREPARING)
803 if(spell->m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
804 pVictim->InterruptSpell(i);
805 else
806 spell->Delayed();
811 if(Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL])
813 if (spell->getState() == SPELL_STATE_CASTING)
815 uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags;
816 if( channelInterruptFlags & CHANNEL_FLAG_DELAY )
818 if(pVictim!=this) //don't shorten the duration of channeling if you damage yourself
819 spell->DelayedChannel();
821 else if( (channelInterruptFlags & (CHANNEL_FLAG_DAMAGE | CHANNEL_FLAG_DAMAGE2)) )
823 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
824 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
827 else if (spell->getState() == SPELL_STATE_DELAYED)
828 // break channeled spell in delayed state on damage
830 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
831 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
836 // last damage from duel opponent
837 if(duel_hasEnded)
839 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
840 Player *he = (Player*)pVictim;
842 assert(he->duel);
844 he->SetHealth(1);
846 he->duel->opponent->CombatStopWithPets(true);
847 he->CombatStopWithPets(true);
849 he->CastSpell(he, 7267, true); // beg
850 he->DuelComplete(DUEL_WON);
854 DEBUG_LOG("DealDamageEnd returned %d damage", damage);
856 return damage;
859 void Unit::CastStop(uint32 except_spellid)
861 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
862 if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid)
863 InterruptSpell(i,false);
866 void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
868 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
870 if(!spellInfo)
872 sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
873 return;
876 CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
879 void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
881 if(!spellInfo)
883 sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
884 return;
887 if (castItem)
888 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
890 if(!originalCaster && triggeredByAura)
891 originalCaster = triggeredByAura->GetCasterGUID();
893 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
895 SpellCastTargets targets;
896 targets.setUnitTarget( Victim );
897 spell->m_CastItem = castItem;
898 spell->prepare(&targets, triggeredByAura);
901 void Unit::CastCustomSpell(Unit* Victim,uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
903 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
905 if(!spellInfo)
907 sLog.outError("CastCustomSpell: unknown spell id %i\n", spellId);
908 return;
911 CastCustomSpell(Victim,spellInfo,bp0,bp1,bp2,triggered,castItem,triggeredByAura, originalCaster);
914 void Unit::CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
916 if(!spellInfo)
918 sLog.outError("CastCustomSpell: unknown spell");
919 return;
922 if (castItem)
923 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
925 if(!originalCaster && triggeredByAura)
926 originalCaster = triggeredByAura->GetCasterGUID();
928 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
930 if(bp0)
931 spell->m_currentBasePoints[0] = *bp0-int32(spellInfo->EffectBaseDice[0]);
933 if(bp1)
934 spell->m_currentBasePoints[1] = *bp1-int32(spellInfo->EffectBaseDice[1]);
936 if(bp2)
937 spell->m_currentBasePoints[2] = *bp2-int32(spellInfo->EffectBaseDice[2]);
939 SpellCastTargets targets;
940 targets.setUnitTarget( Victim );
941 spell->m_CastItem = castItem;
942 spell->prepare(&targets, triggeredByAura);
945 // used for scripting
946 void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
948 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
950 if(!spellInfo)
952 sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
953 return;
956 CastSpell(x, y, z,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
959 // used for scripting
960 void Unit::CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
962 if(!spellInfo)
964 sLog.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
965 return;
968 if (castItem)
969 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
971 if(!originalCaster && triggeredByAura)
972 originalCaster = triggeredByAura->GetCasterGUID();
974 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
976 SpellCastTargets targets;
977 targets.setDestination(x, y, z);
978 spell->m_CastItem = castItem;
979 spell->prepare(&targets, triggeredByAura);
982 // Obsolete func need remove, here only for comotability vs another patches
983 uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell, bool useSpellDamage)
985 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
986 SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, spellInfo->SchoolMask);
987 CalculateSpellDamage(&damageInfo, damage, spellInfo);
988 SendSpellNonMeleeDamageLog(&damageInfo);
989 DealSpellDamage(&damageInfo, true);
990 return damageInfo.damage;
993 void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType)
995 SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask);
996 Unit *pVictim = damageInfo->target;
998 if (damage < 0)
999 return;
1001 if(!this || !pVictim)
1002 return;
1003 if(!this->isAlive() || !pVictim->isAlive())
1004 return;
1006 uint32 crTypeMask = pVictim->GetCreatureTypeMask();
1007 // Check spell crit chance
1008 bool crit = isSpellCrit(pVictim, spellInfo, damageSchoolMask, attackType);
1009 bool blocked = false;
1010 // Per-school calc
1011 switch (spellInfo->DmgClass)
1013 // Melee and Ranged Spells
1014 case SPELL_DAMAGE_CLASS_RANGED:
1015 case SPELL_DAMAGE_CLASS_MELEE:
1017 // Physical Damage
1018 if ( damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL )
1020 //Calculate armor mitigation
1021 damage = CalcArmorReducedDamage(pVictim, damage);
1022 // Get blocked status
1023 blocked = isSpellBlocked(pVictim, spellInfo, attackType);
1025 // Magical Damage
1026 else
1028 // Calculate damage bonus
1029 damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
1031 if (crit)
1033 damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
1035 // Calculate crit bonus
1036 uint32 crit_bonus = damage;
1037 // Apply crit_damage bonus for melee spells
1038 if(Player* modOwner = GetSpellModOwner())
1039 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
1040 damage += crit_bonus;
1042 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1043 int32 critPctDamageMod=0;
1044 if(attackType == RANGED_ATTACK)
1045 critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
1046 else
1048 critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
1049 critPctDamageMod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
1051 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1052 critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
1054 if (critPctDamageMod!=0)
1055 damage = int32((damage) * float((100.0f + critPctDamageMod)/100.0f));
1057 // Resilience - reduce crit damage
1058 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1059 damage -= ((Player*)pVictim)->GetMeleeCritDamageReduction(damage);
1061 // Spell weapon based damage CAN BE crit & blocked at same time
1062 if (blocked)
1064 damageInfo->blocked = uint32(pVictim->GetShieldBlockValue());
1065 if (damage < damageInfo->blocked)
1066 damageInfo->blocked = damage;
1067 damage-=damageInfo->blocked;
1070 break;
1071 // Magical Attacks
1072 case SPELL_DAMAGE_CLASS_NONE:
1073 case SPELL_DAMAGE_CLASS_MAGIC:
1075 // Calculate damage bonus
1076 damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
1077 // If crit add critical bonus
1078 if (crit)
1080 damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
1081 damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
1082 // Resilience - reduce crit damage
1083 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1084 damage -= ((Player*)pVictim)->GetSpellCritDamageReduction(damage);
1087 break;
1090 // Calculate absorb resist
1091 if(damage > 0)
1093 // lookup absorb/resist ignore auras on caster for spell
1094 bool ignore = false;
1095 Unit::AuraList const& ignoreAbsorb = GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL);
1096 for(Unit::AuraList::const_iterator i = ignoreAbsorb.begin(); i != ignoreAbsorb.end(); ++i)
1097 if ((*i)->isAffectedOnSpell(spellInfo))
1099 ignore = true;
1100 break;
1103 if (!ignore)
1105 CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist);
1106 damage-= damageInfo->absorb + damageInfo->resist;
1109 else
1110 damage = 0;
1111 damageInfo->damage = damage;
1114 void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
1116 if (damageInfo==0)
1117 return;
1119 Unit *pVictim = damageInfo->target;
1121 if(!this || !pVictim)
1122 return;
1124 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
1125 return;
1127 SpellEntry const *spellProto = sSpellStore.LookupEntry(damageInfo->SpellID);
1128 if (spellProto == NULL)
1130 sLog.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo->SpellID);
1131 return;
1134 //You don't lose health from damage taken from another player while in a sanctuary
1135 //You still see it in the combat log though
1136 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1138 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
1139 if(area && area->flags & 0x800) //sanctuary
1140 return;
1143 // Call default DealDamage
1144 CleanDamage cleanDamage(damageInfo->cleanDamage, BASE_ATTACK, MELEE_HIT_NORMAL);
1145 DealDamage(pVictim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss);
1148 //TODO for melee need create structure as in
1149 void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType)
1151 damageInfo->attacker = this;
1152 damageInfo->target = pVictim;
1153 damageInfo->damageSchoolMask = GetMeleeDamageSchoolMask();
1154 damageInfo->attackType = attackType;
1155 damageInfo->damage = 0;
1156 damageInfo->cleanDamage = 0;
1157 damageInfo->absorb = 0;
1158 damageInfo->resist = 0;
1159 damageInfo->blocked_amount = 0;
1161 damageInfo->TargetState = 0;
1162 damageInfo->HitInfo = 0;
1163 damageInfo->procAttacker = PROC_FLAG_NONE;
1164 damageInfo->procVictim = PROC_FLAG_NONE;
1165 damageInfo->procEx = PROC_EX_NONE;
1166 damageInfo->hitOutCome = MELEE_HIT_EVADE;
1168 if(!this || !pVictim)
1169 return;
1170 if(!this->isAlive() || !pVictim->isAlive())
1171 return;
1173 // Select HitInfo/procAttacker/procVictim flag based on attack type
1174 switch (attackType)
1176 case BASE_ATTACK:
1177 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MILEE_HIT;
1178 damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;
1179 damageInfo->HitInfo = HITINFO_NORMALSWING2;
1180 break;
1181 case OFF_ATTACK:
1182 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MILEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
1183 damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
1184 damageInfo->HitInfo = HITINFO_LEFTSWING;
1185 break;
1186 case RANGED_ATTACK:
1187 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
1188 damageInfo->procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
1189 damageInfo->HitInfo = 0x08;// test
1190 break;
1191 default:
1192 break;
1195 // Physical Immune check
1196 if(damageInfo->target->IsImmunedToDamage(SpellSchoolMask(damageInfo->damageSchoolMask)))
1198 damageInfo->HitInfo |= HITINFO_NORMALSWING;
1199 damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE;
1201 damageInfo->procEx |=PROC_EX_IMMUNE;
1202 damageInfo->damage = 0;
1203 damageInfo->cleanDamage = 0;
1204 return;
1206 damage += CalculateDamage (damageInfo->attackType, false);
1207 // Add melee damage bonus
1208 MeleeDamageBonus(damageInfo->target, &damage, damageInfo->attackType);
1209 // Calculate armor reduction
1210 damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage);
1211 damageInfo->cleanDamage += damage - damageInfo->damage;
1213 damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType);
1215 // Disable parry or dodge for ranged attack
1216 if(damageInfo->attackType == RANGED_ATTACK)
1218 if (damageInfo->hitOutCome == MELEE_HIT_PARRY) damageInfo->hitOutCome = MELEE_HIT_NORMAL;
1219 if (damageInfo->hitOutCome == MELEE_HIT_DODGE) damageInfo->hitOutCome = MELEE_HIT_MISS;
1222 switch(damageInfo->hitOutCome)
1224 case MELEE_HIT_EVADE:
1226 damageInfo->HitInfo |= HITINFO_MISS|HITINFO_SWINGNOHITSOUND;
1227 damageInfo->TargetState = VICTIMSTATE_EVADES;
1229 damageInfo->procEx|=PROC_EX_EVADE;
1230 damageInfo->damage = 0;
1231 damageInfo->cleanDamage = 0;
1232 return;
1234 case MELEE_HIT_MISS:
1236 damageInfo->HitInfo |= HITINFO_MISS;
1237 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1239 damageInfo->procEx|=PROC_EX_MISS;
1240 damageInfo->damage = 0;
1241 damageInfo->cleanDamage = 0;
1242 break;
1244 case MELEE_HIT_NORMAL:
1245 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1246 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1247 break;
1248 case MELEE_HIT_CRIT:
1250 damageInfo->HitInfo |= HITINFO_CRITICALHIT;
1251 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1253 damageInfo->procEx|=PROC_EX_CRITICAL_HIT;
1254 // Crit bonus calc
1255 damageInfo->damage += damageInfo->damage;
1256 int32 mod=0;
1257 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1258 if(damageInfo->attackType == RANGED_ATTACK)
1259 mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
1260 else
1262 mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
1263 mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
1266 uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask();
1268 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1269 mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
1270 if (mod!=0)
1271 damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f));
1273 // Resilience - reduce crit damage
1274 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1276 uint32 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(damageInfo->damage);
1277 damageInfo->damage -= resilienceReduction;
1278 damageInfo->cleanDamage += resilienceReduction;
1280 break;
1282 case MELEE_HIT_PARRY:
1283 damageInfo->TargetState = VICTIMSTATE_PARRY;
1284 damageInfo->procEx|=PROC_EX_PARRY;
1285 damageInfo->cleanDamage += damageInfo->damage;
1286 damageInfo->damage = 0;
1287 break;
1289 case MELEE_HIT_DODGE:
1290 damageInfo->TargetState = VICTIMSTATE_DODGE;
1291 damageInfo->procEx|=PROC_EX_DODGE;
1292 damageInfo->cleanDamage += damageInfo->damage;
1293 damageInfo->damage = 0;
1294 break;
1295 case MELEE_HIT_BLOCK:
1297 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1298 damageInfo->HitInfo |= HITINFO_BLOCK;
1299 damageInfo->procEx|=PROC_EX_BLOCK;
1300 damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
1301 if (damageInfo->blocked_amount >= damageInfo->damage)
1303 damageInfo->TargetState = VICTIMSTATE_BLOCKS;
1304 damageInfo->blocked_amount = damageInfo->damage;
1306 damageInfo->damage -= damageInfo->blocked_amount;
1307 damageInfo->cleanDamage += damageInfo->blocked_amount;
1308 break;
1310 case MELEE_HIT_GLANCING:
1312 damageInfo->HitInfo |= HITINFO_GLANCING;
1313 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1314 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1315 float reducePercent = 1.0f; //damage factor
1316 // calculate base values and mods
1317 float baseLowEnd = 1.3;
1318 float baseHighEnd = 1.2;
1319 switch(getClass()) // lowering base values for casters
1321 case CLASS_SHAMAN:
1322 case CLASS_PRIEST:
1323 case CLASS_MAGE:
1324 case CLASS_WARLOCK:
1325 case CLASS_DRUID:
1326 baseLowEnd -= 0.7;
1327 baseHighEnd -= 0.3;
1328 break;
1331 float maxLowEnd = 0.6;
1332 switch(getClass()) // upper for melee classes
1334 case CLASS_WARRIOR:
1335 case CLASS_ROGUE:
1336 maxLowEnd = 0.91; //If the attacker is a melee class then instead the lower value of 0.91
1339 // calculate values
1340 int32 diff = damageInfo->target->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo->attackType);
1341 float lowEnd = baseLowEnd - ( 0.05f * diff );
1342 float highEnd = baseHighEnd - ( 0.03f * diff );
1344 // apply max/min bounds
1345 if ( lowEnd < 0.01f ) //the low end must not go bellow 0.01f
1346 lowEnd = 0.01f;
1347 else if ( lowEnd > maxLowEnd ) //the smaller value of this and 0.6 is kept as the low end
1348 lowEnd = maxLowEnd;
1350 if ( highEnd < 0.2f ) //high end limits
1351 highEnd = 0.2f;
1352 if ( highEnd > 0.99f )
1353 highEnd = 0.99f;
1355 if(lowEnd > highEnd) // prevent negative range size
1356 lowEnd = highEnd;
1358 reducePercent = lowEnd + rand_norm() * ( highEnd - lowEnd );
1360 damageInfo->cleanDamage += damageInfo->damage-uint32(reducePercent * damageInfo->damage);
1361 damageInfo->damage = uint32(reducePercent * damageInfo->damage);
1362 break;
1364 case MELEE_HIT_CRUSHING:
1366 damageInfo->HitInfo |= HITINFO_CRUSHING;
1367 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1368 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1369 // 150% normal damage
1370 damageInfo->damage += (damageInfo->damage / 2);
1371 break;
1373 default:
1375 break;
1378 // Calculate absorb resist
1379 if(int32(damageInfo->damage) > 0)
1381 damageInfo->procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
1382 // Calculate absorb & resists
1383 CalcAbsorbResist(damageInfo->target, SpellSchoolMask(damageInfo->damageSchoolMask), DIRECT_DAMAGE, damageInfo->damage, &damageInfo->absorb, &damageInfo->resist);
1384 damageInfo->damage-=damageInfo->absorb + damageInfo->resist;
1385 if (damageInfo->absorb)
1387 damageInfo->HitInfo|=HITINFO_ABSORB;
1388 damageInfo->procEx|=PROC_EX_ABSORB;
1390 if (damageInfo->resist)
1391 damageInfo->HitInfo|=HITINFO_RESIST;
1394 else // Umpossible get negative result but....
1395 damageInfo->damage = 0;
1398 void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
1400 if (damageInfo==0) return;
1401 Unit *pVictim = damageInfo->target;
1403 if(!this || !pVictim)
1404 return;
1406 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
1407 return;
1409 //You don't lose health from damage taken from another player while in a sanctuary
1410 //You still see it in the combat log though
1411 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1413 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
1414 if(area && area->flags & 0x800) //sanctuary
1415 return;
1418 // Hmmmm dont like this emotes cloent must by self do all animations
1419 if (damageInfo->HitInfo&HITINFO_CRITICALHIT)
1420 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
1421 if(damageInfo->blocked_amount && damageInfo->TargetState!=VICTIMSTATE_BLOCKS)
1422 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
1424 if(damageInfo->TargetState == VICTIMSTATE_PARRY)
1426 // Get attack timers
1427 float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
1428 float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
1429 // Reduce attack time
1430 if (pVictim->haveOffhandWeapon() && offtime < basetime)
1432 float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20;
1433 float percent60 = 3 * percent20;
1434 if(offtime > percent20 && offtime <= percent60)
1436 pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
1438 else if(offtime > percent60)
1440 offtime -= 2 * percent20;
1441 pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
1444 else
1446 float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20;
1447 float percent60 = 3 * percent20;
1448 if(basetime > percent20 && basetime <= percent60)
1450 pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
1452 else if(basetime > percent60)
1454 basetime -= 2 * percent20;
1455 pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
1460 // Call default DealDamage
1461 CleanDamage cleanDamage(damageInfo->cleanDamage,damageInfo->attackType,damageInfo->hitOutCome);
1462 DealDamage(pVictim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, SpellSchoolMask(damageInfo->damageSchoolMask), NULL, durabilityLoss);
1464 // If this is a creature and it attacks from behind it has a probability to daze it's victim
1465 if( (damageInfo->hitOutCome==MELEE_HIT_CRIT || damageInfo->hitOutCome==MELEE_HIT_CRUSHING || damageInfo->hitOutCome==MELEE_HIT_NORMAL || damageInfo->hitOutCome==MELEE_HIT_GLANCING) &&
1466 GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGUID() && !pVictim->HasInArc(M_PI, this) )
1468 // -probability is between 0% and 40%
1469 // 20% base chance
1470 float Probability = 20;
1472 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1473 if( pVictim->getLevel() < 30 )
1474 Probability = 0.65f*pVictim->getLevel()+0.5;
1476 uint32 VictimDefense=pVictim->GetDefenseSkillValue();
1477 uint32 AttackerMeleeSkill=GetUnitMeleeSkill();
1479 Probability *= AttackerMeleeSkill/(float)VictimDefense;
1481 if(Probability > 40)
1482 Probability = 40;
1484 if(roll_chance_f(Probability))
1485 CastSpell(pVictim, 1604, true);
1488 // If not miss
1489 if (!(damageInfo->HitInfo & HITINFO_MISS))
1491 if(GetTypeId() == TYPEID_PLAYER && pVictim->isAlive())
1493 for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
1494 ((Player*)this)->CastItemCombatSpell(((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0,i), pVictim, damageInfo->attackType);
1497 // victim's damage shield
1498 std::set<Aura*> alreadyDone;
1499 uint32 removedAuras = pVictim->m_removedAuras;
1500 AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
1501 for(AuraList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next)
1503 next++;
1504 if (alreadyDone.find(*i) == alreadyDone.end())
1506 alreadyDone.insert(*i);
1507 uint32 damage=(*i)->GetModifier()->m_amount;
1508 SpellEntry const *spellProto = sSpellStore.LookupEntry((*i)->GetId());
1509 if(!spellProto)
1510 continue;
1511 //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
1512 //uint32 absorb;
1513 //uint32 resist;
1514 //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
1515 //damage-=absorb + resist;
1517 WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4));
1518 data << uint64(pVictim->GetGUID());
1519 data << uint64(GetGUID());
1520 data << uint32(spellProto->Id);
1521 data << uint32(damage); // Damage
1522 data << uint32(0); // Overkill
1523 data << uint32(spellProto->SchoolMask);
1524 pVictim->SendMessageToSet(&data, true );
1526 pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(spellProto), spellProto, true);
1528 if (pVictim->m_removedAuras > removedAuras)
1530 removedAuras = pVictim->m_removedAuras;
1531 next = vDamageShields.begin();
1539 void Unit::HandleEmoteCommand(uint32 anim_id)
1541 WorldPacket data( SMSG_EMOTE, 12 );
1542 data << uint32(anim_id);
1543 data << uint64(GetGUID());
1544 SendMessageToSet(&data, true);
1547 uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
1549 uint32 newdamage = 0;
1550 float armor = pVictim->GetArmor();
1551 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
1552 armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
1554 // Apply Player CR_ARMOR_PENETRATION rating
1555 if (GetTypeId()==TYPEID_PLAYER)
1556 armor *= 1.0f - ((Player*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION) / 100.0f;
1558 if (armor < 0.0f) armor=0.0f;
1560 float levelModifier = getLevel();
1561 if ( levelModifier > 59 )
1562 levelModifier = levelModifier + (4.5f * (levelModifier-59));
1564 float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40);
1565 tmpvalue = tmpvalue/(1.0f + tmpvalue);
1567 if(tmpvalue < 0.0f)
1568 tmpvalue = 0.0f;
1569 if(tmpvalue > 0.75f)
1570 tmpvalue = 0.75f;
1571 newdamage = uint32(damage - (damage * tmpvalue));
1573 return (newdamage > 1) ? newdamage : 1;
1576 void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist)
1578 if(!pVictim || !pVictim->isAlive() || !damage)
1579 return;
1581 // Magic damage, check for resists
1582 if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL)==0)
1584 // Get base victim resistance for school
1585 float tmpvalue2 = (float)pVictim->GetResistance(GetFirstSchoolInMask(schoolMask));
1586 // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
1587 tmpvalue2 += (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask);
1589 tmpvalue2 *= (float)(0.15f / getLevel());
1590 if (tmpvalue2 < 0.0f)
1591 tmpvalue2 = 0.0f;
1592 if (tmpvalue2 > 0.75f)
1593 tmpvalue2 = 0.75f;
1594 uint32 ran = urand(0, 100);
1595 uint32 faq[4] = {24,6,4,6};
1596 uint8 m = 0;
1597 float Binom = 0.0f;
1598 for (uint8 i = 0; i < 4; i++)
1600 Binom += 2400 *( powf(tmpvalue2, i) * powf( (1-tmpvalue2), (4-i)))/faq[i];
1601 if (ran > Binom )
1602 ++m;
1603 else
1604 break;
1606 if (damagetype == DOT && m == 4)
1607 *resist += uint32(damage - 1);
1608 else
1609 *resist += uint32(damage * m / 4);
1610 if(*resist > damage)
1611 *resist = damage;
1613 else
1614 *resist = 0;
1616 int32 RemainingDamage = damage - *resist;
1618 // Get unit state (need for some absorb check)
1619 uint32 unitflag = pVictim->GetUInt32Value(UNIT_FIELD_FLAGS);
1620 // Reflect damage spells (not cast any damage spell in aura lookup)
1621 uint32 reflectSpell = 0;
1622 int32 reflectDamage = 0;
1623 // Need remove expired auras after
1624 bool existExpired = false;
1625 // absorb without mana cost
1626 AuraList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
1627 for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i)
1629 Modifier* mod = (*i)->GetModifier();
1630 if (!(mod->m_miscvalue & schoolMask))
1631 continue;
1633 SpellEntry const* spellProto = (*i)->GetSpellProto();
1635 // Max Amount can be absorbed by this aura
1636 int32 currentAbsorb = mod->m_amount;
1638 // Found empty aura (umpossible but..)
1639 if (currentAbsorb <=0)
1641 existExpired = true;
1642 continue;
1644 // Handle custom absorb auras
1645 // TODO: try find better way
1646 switch(spellProto->SpellFamilyName)
1648 case SPELLFAMILY_GENERIC:
1650 // Astral Shift
1651 if (spellProto->SpellIconID == 3066)
1653 //reduces all damage taken while stun, fear or silence
1654 if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
1655 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1656 continue;
1658 // Nerves of Steel
1659 if (spellProto->SpellIconID == 2115)
1661 // while affected by Stun and Fear
1662 if (unitflag&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING))
1663 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1664 continue;
1666 // Spell Deflection
1667 if (spellProto->SpellIconID == 3006)
1669 // You have a chance equal to your Parry chance
1670 if (damagetype == DIRECT_DAMAGE && // Only for direct damage
1671 roll_chance_f(pVictim->GetUnitParryChance())) // Roll chance
1672 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1673 continue;
1675 // Reflective Shield (Lady Malande boss)
1676 if (spellProto->Id == 41475)
1678 if(RemainingDamage < currentAbsorb)
1679 reflectDamage = RemainingDamage / 2;
1680 else
1681 reflectDamage = currentAbsorb / 2;
1682 reflectSpell = 33619;
1683 break;
1685 if (spellProto->Id == 39228 || // Argussian Compass
1686 spellProto->Id == 60218) // Essence of Gossamer
1688 // Max absorb stored in 1 dummy effect
1689 if (spellProto->EffectBasePoints[1] < currentAbsorb)
1690 currentAbsorb = spellProto->EffectBasePoints[1];
1691 break;
1693 break;
1695 case SPELLFAMILY_DRUID:
1697 // Primal Tenacity
1698 if (spellProto->SpellIconID == 2253)
1700 //reduces all damage taken while Stunned
1701 if (unitflag & UNIT_FLAG_STUNNED)
1702 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1703 continue;
1705 break;
1707 case SPELLFAMILY_ROGUE:
1709 // Cheat Death
1710 if(spellProto->SpellIconID == 2109)
1712 if (pVictim->GetTypeId()==TYPEID_PLAYER && // Only players
1713 pVictim->GetHealth() <= RemainingDamage && // Only if damage kill
1714 !((Player*)pVictim)->HasSpellCooldown(31231) && // Only if no cooldown
1715 roll_chance_i(currentAbsorb)) // Only if roll
1717 pVictim->CastSpell(pVictim,31231,true);
1718 ((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60);
1719 // with health > 10% lost health until health==10%, in other case no losses
1720 uint32 health10 = pVictim->GetMaxHealth()/10;
1721 RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
1723 continue;
1725 break;
1727 case SPELLFAMILY_PRIEST:
1729 // Reflective Shield
1730 if (spellProto->SpellFamilyFlags == 0x1)
1732 if (pVictim == this)
1733 break;
1734 Unit* caster = (*i)->GetCaster();
1735 if (!caster)
1736 break;
1737 int32 reflectDamage = 0;
1738 AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_DUMMY);
1739 for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
1741 switch((*k)->GetModifier()->m_miscvalue)
1743 case 5065: // Rank 1
1744 case 5064: // Rank 2
1745 case 5063: // Rank 3
1747 if(RemainingDamage >= currentAbsorb)
1748 reflectDamage = (*k)->GetModifier()->m_amount * currentAbsorb/100;
1749 else
1750 reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100;
1751 reflectSpell = 33619;
1752 } break;
1753 default: break;
1756 break;
1758 break;
1760 case SPELLFAMILY_SHAMAN:
1762 // Astral Shift
1763 if (spellProto->SpellIconID == 3066)
1765 //reduces all damage taken while stun, fear or silence
1766 if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
1767 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1768 continue;
1770 break;
1772 case SPELLFAMILY_DEATHKNIGHT:
1774 // Shadow of Death
1775 if (spellProto->SpellIconID == 1958)
1777 // TODO: absorb only while transform
1778 continue;
1780 // Anti-Magic Shell (on self)
1781 if (spellProto->Id == 48707)
1783 // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
1784 // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
1785 int32 absorbed = RemainingDamage * currentAbsorb / 100;
1786 int32 regen = absorbed * 2 / 10;
1787 pVictim->CastCustomSpell(pVictim, 49088, &regen, 0, 0, true, 0, *i);
1788 RemainingDamage -= absorbed;
1789 continue;
1791 // Anti-Magic Shell (on single party/raid member)
1792 if (spellProto->Id == 50462)
1794 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1795 continue;
1797 // Anti-Magic Zone
1798 if (spellProto->Id == 50461)
1800 Unit* caster = (*i)->GetCaster();
1801 if (!caster)
1802 continue;
1803 int32 absorbed = RemainingDamage * currentAbsorb / 100;
1804 int32 canabsorb = caster->GetHealth();
1805 if (canabsorb < absorbed)
1806 absorbed = canabsorb;
1807 DealDamage(caster, absorbed, NULL, damagetype, schoolMask, 0, false);
1808 RemainingDamage -= absorbed;
1809 continue;
1811 break;
1813 default:
1814 break;
1817 // currentAbsorb - damage can be absorbed by shield
1818 // If need absorb less damage
1819 if (RemainingDamage < currentAbsorb)
1820 currentAbsorb = RemainingDamage;
1822 RemainingDamage -= currentAbsorb;
1824 // Reduce shield amount
1825 mod->m_amount-=currentAbsorb;
1826 // Need remove it later
1827 if (mod->m_amount<=0)
1828 existExpired = true;
1831 // Remove all expired absorb auras
1832 if (existExpired)
1834 for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end();)
1836 if ((*i)->GetModifier()->m_amount<=0)
1838 pVictim->RemoveAurasDueToSpell((*i)->GetId());
1839 i = vSchoolAbsorb.begin();
1841 else
1842 ++i;
1845 // Cast back reflect damage spell
1846 if (reflectSpell)
1847 pVictim->CastCustomSpell(this, reflectSpell, &reflectDamage, NULL, NULL, true);
1849 // absorb by mana cost
1850 AuraList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD);
1851 for(AuraList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
1853 next = i; ++next;
1855 // check damage school mask
1856 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1857 continue;
1859 int32 currentAbsorb;
1860 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
1861 currentAbsorb = (*i)->GetModifier()->m_amount;
1862 else
1863 currentAbsorb = RemainingDamage;
1865 float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()];
1866 if(Player *modOwner = GetSpellModOwner())
1867 modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
1869 int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier);
1870 if (currentAbsorb > maxAbsorb)
1871 currentAbsorb = maxAbsorb;
1873 (*i)->GetModifier()->m_amount -= currentAbsorb;
1874 if((*i)->GetModifier()->m_amount <= 0)
1876 pVictim->RemoveAurasDueToSpell((*i)->GetId());
1877 next = vManaShield.begin();
1880 int32 manaReduction = int32(currentAbsorb * manaMultiplier);
1881 pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false);
1883 RemainingDamage -= currentAbsorb;
1886 // only split damage if not damaging yourself
1887 if(pVictim != this)
1889 AuraList const& vSplitDamageFlat = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
1890 for(AuraList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
1892 next = i; ++next;
1894 // check damage school mask
1895 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1896 continue;
1898 // Damage can be splitted only if aura has an alive caster
1899 Unit *caster = (*i)->GetCaster();
1900 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
1901 continue;
1903 int32 currentAbsorb;
1904 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
1905 currentAbsorb = (*i)->GetModifier()->m_amount;
1906 else
1907 currentAbsorb = RemainingDamage;
1909 RemainingDamage -= currentAbsorb;
1911 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, currentAbsorb, schoolMask, 0, 0, false, 0, false);
1913 CleanDamage cleanDamage = CleanDamage(currentAbsorb, BASE_ATTACK, MELEE_HIT_NORMAL);
1914 DealDamage(caster, currentAbsorb, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
1917 AuraList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
1918 for(AuraList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
1920 next = i; ++next;
1922 // check damage school mask
1923 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1924 continue;
1926 // Damage can be splitted only if aura has an alive caster
1927 Unit *caster = (*i)->GetCaster();
1928 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
1929 continue;
1931 int32 splitted = int32(RemainingDamage * (*i)->GetModifier()->m_amount / 100.0f);
1933 RemainingDamage -= splitted;
1935 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, 0, 0, false, 0, false);
1937 CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
1938 DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
1942 *absorb = damage - RemainingDamage - *resist;
1945 void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
1947 if(hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
1948 return;
1950 if (!pVictim->isAlive())
1951 return;
1953 if(IsNonMeleeSpellCasted(false))
1954 return;
1956 uint32 hitInfo;
1957 if (attType == BASE_ATTACK)
1958 hitInfo = HITINFO_NORMALSWING2;
1959 else if (attType == OFF_ATTACK)
1960 hitInfo = HITINFO_LEFTSWING;
1961 else
1962 return; // ignore ranged case
1964 uint32 extraAttacks = m_extraAttacks;
1966 // melee attack spell casted at main hand attack only
1967 if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL])
1969 m_currentSpells[CURRENT_MELEE_SPELL]->cast();
1971 // not recent extra attack only at any non extra attack (melee spell case)
1972 if(!extra && extraAttacks)
1974 while(m_extraAttacks)
1976 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
1977 if(m_extraAttacks > 0)
1978 --m_extraAttacks;
1982 return;
1985 CalcDamageInfo damageInfo;
1986 CalculateMeleeDamage(pVictim, 0, &damageInfo, attType);
1987 // Send log damage message to client
1988 SendAttackStateUpdate(&damageInfo);
1989 ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType);
1990 DealMeleeDamage(&damageInfo,true);
1992 if (GetTypeId() == TYPEID_PLAYER)
1993 DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
1994 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
1995 else
1996 DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
1997 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
1999 // extra attack only at any non extra attack (normal case)
2000 if(!extra && extraAttacks)
2002 while(m_extraAttacks)
2004 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2005 if(m_extraAttacks > 0)
2006 --m_extraAttacks;
2011 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const
2013 // This is only wrapper
2015 // Miss chance based on melee
2016 float miss_chance = MeleeMissChanceCalc(pVictim, attType);
2018 // Critical hit chance
2019 float crit_chance = GetUnitCriticalChance(attType, pVictim);
2021 // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
2022 float dodge_chance = pVictim->GetUnitDodgeChance();
2023 float block_chance = pVictim->GetUnitBlockChance();
2024 float parry_chance = pVictim->GetUnitParryChance();
2026 // Useful if want to specify crit & miss chances for melee, else it could be removed
2027 DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
2029 return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100));
2032 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
2034 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2035 return MELEE_HIT_EVADE;
2037 int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim);
2038 int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this);
2040 int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim);
2041 int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this);
2043 // bonus from skills is 0.04%
2044 int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel );
2045 int32 sum = 0, tmp = 0;
2046 int32 roll = urand (0, 10000);
2048 DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
2049 DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
2050 roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
2052 tmp = miss_chance;
2054 if (tmp > 0 && roll < (sum += tmp ))
2056 DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
2057 return MELEE_HIT_MISS;
2060 // always crit against a sitting target (except 0 crit chance)
2061 if( pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState() )
2063 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
2064 return MELEE_HIT_CRIT;
2067 // Dodge chance
2069 // only players can't dodge if attacker is behind
2070 if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this))
2072 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2074 else
2076 // Reduce dodge chance by attacker expertise rating
2077 if (GetTypeId() == TYPEID_PLAYER)
2078 dodge_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2080 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2081 dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
2083 tmp = dodge_chance;
2084 if ( (tmp > 0) // check if unit _can_ dodge
2085 && ((tmp -= skillBonus) > 0)
2086 && roll < (sum += tmp))
2088 DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
2089 return MELEE_HIT_DODGE;
2093 // parry & block chances
2095 // check if attack comes from behind, nobody can parry or block if attacker is behind
2096 if (!pVictim->HasInArc(M_PI,this))
2098 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
2100 else
2102 // Reduce parry chance by attacker expertise rating
2103 if (GetTypeId() == TYPEID_PLAYER)
2104 parry_chance-= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2106 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) )
2108 int32 tmp = int32(parry_chance);
2109 if ( (tmp > 0) // check if unit _can_ parry
2110 && ((tmp -= skillBonus) > 0)
2111 && (roll < (sum += tmp)))
2113 DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp, sum);
2114 return MELEE_HIT_PARRY;
2118 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) )
2120 tmp = block_chance;
2121 if ( (tmp > 0) // check if unit _can_ block
2122 && ((tmp -= skillBonus) > 0)
2123 && (roll < (sum += tmp)))
2125 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
2126 return MELEE_HIT_BLOCK;
2131 // Critical chance
2132 tmp = crit_chance;
2134 if (tmp > 0 && roll < (sum += tmp))
2136 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
2137 return MELEE_HIT_CRIT;
2140 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2141 if( attType != RANGED_ATTACK &&
2142 (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) &&
2143 pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() &&
2144 getLevel() < pVictim->getLevelForTarget(this) )
2146 // cap possible value (with bonuses > max skill)
2147 int32 skill = attackerWeaponSkill;
2148 int32 maxskill = attackerMaxSkillValueForLevel;
2149 skill = (skill > maxskill) ? maxskill : skill;
2151 tmp = (10 + (victimDefenseSkill - skill)) * 100;
2152 tmp = tmp > 4000 ? 4000 : tmp;
2153 if (roll < (sum += tmp))
2155 DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
2156 return MELEE_HIT_GLANCING;
2160 // mobs can score crushing blows if they're 4 or more levels above victim
2161 if (getLevelForTarget(pVictim) >= pVictim->getLevelForTarget(this) + 4 &&
2162 // can be from by creature (if can) or from controlled player that considered as creature
2163 (GetTypeId()!=TYPEID_PLAYER && !((Creature*)this)->isPet() &&
2164 !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) ||
2165 GetTypeId()==TYPEID_PLAYER && GetCharmerOrOwnerGUID()))
2167 // when their weapon skill is 15 or more above victim's defense skill
2168 tmp = victimDefenseSkill;
2169 int32 tmpmax = victimMaxSkillValueForLevel;
2170 // having defense above your maximum (from items, talents etc.) has no effect
2171 tmp = tmp > tmpmax ? tmpmax : tmp;
2172 // tmp = mob's level * 5 - player's current defense skill
2173 tmp = attackerMaxSkillValueForLevel - tmp;
2174 if(tmp >= 15)
2176 // add 2% chance per lacking skill point, min. is 15%
2177 tmp = tmp * 200 - 1500;
2178 if (roll < (sum += tmp))
2180 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
2181 return MELEE_HIT_CRUSHING;
2186 DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
2187 return MELEE_HIT_NORMAL;
2190 uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized)
2192 float min_damage, max_damage;
2194 if (normalized && GetTypeId()==TYPEID_PLAYER)
2195 ((Player*)this)->CalculateMinMaxDamage(attType,normalized,min_damage, max_damage);
2196 else
2198 switch (attType)
2200 case RANGED_ATTACK:
2201 min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE);
2202 max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE);
2203 break;
2204 case BASE_ATTACK:
2205 min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE);
2206 max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE);
2207 break;
2208 case OFF_ATTACK:
2209 min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE);
2210 max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE);
2211 break;
2212 // Just for good manner
2213 default:
2214 min_damage = 0.0f;
2215 max_damage = 0.0f;
2216 break;
2220 if (min_damage > max_damage)
2222 std::swap(min_damage,max_damage);
2225 if(max_damage == 0.0f)
2226 max_damage = 5.0f;
2228 return urand((uint32)min_damage, (uint32)max_damage);
2231 float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
2233 if(spellProto->spellLevel <= 0)
2234 return 1.0f;
2236 float LvlPenalty = 0.0f;
2238 if(spellProto->spellLevel < 20)
2239 LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f;
2240 float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel());
2241 if(LvlFactor > 1.0f)
2242 LvlFactor = 1.0f;
2244 return (100.0f - LvlPenalty) * LvlFactor / 100.0f;
2247 void Unit::SendAttackStart(Unit* pVictim)
2249 WorldPacket data( SMSG_ATTACKSTART, 16 );
2250 data << uint64(GetGUID());
2251 data << uint64(pVictim->GetGUID());
2253 SendMessageToSet(&data, true);
2254 DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
2257 void Unit::SendAttackStop(Unit* victim)
2259 if(!victim)
2260 return;
2262 WorldPacket data( SMSG_ATTACKSTOP, (4+16) ); // we guess size
2263 data.append(GetPackGUID());
2264 data.append(victim->GetPackGUID()); // can be 0x00...
2265 data << uint32(0); // can be 0x1
2266 SendMessageToSet(&data, true);
2267 sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId()==TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow());
2269 /*if(victim->GetTypeId() == TYPEID_UNIT)
2270 ((Creature*)victim)->AI().EnterEvadeMode(this);*/
2273 bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const *spellProto, WeaponAttackType attackType)
2275 if (pVictim->HasInArc(M_PI,this))
2277 /* Currently not exist spells with ignore block
2278 // Ignore combat result aura (parry/dodge check on prepare)
2279 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2280 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2282 if (!(*i)->isAffectedOnSpell(spellProto))
2283 continue;
2284 if ((*i)->GetModifier()->m_miscvalue == )
2285 return false;
2289 // Check creatures flags_extra for disable block
2290 if(pVictim->GetTypeId()==TYPEID_UNIT &&
2291 ((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK )
2292 return false;
2294 float blockChance = GetUnitBlockChance();
2295 blockChance += (GetWeaponSkillValue(attackType) - pVictim->GetMaxSkillValueForLevel() )*0.04;
2296 if (roll_chance_f(blockChance))
2297 return true;
2299 return false;
2302 // Melee based spells can be miss, parry or dodge on this step
2303 // Crit or block - determined on damage calculation phase! (and can be both in some time)
2304 float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell)
2306 // Calculate hit chance (more correct for chance mod)
2307 int32 HitChance;
2309 // PvP - PvE melee chances
2310 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2311 int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
2312 if(leveldif < 3)
2313 HitChance = 95 - leveldif;
2314 else
2315 HitChance = 93 - (leveldif - 2) * lchance;
2317 // Hit chance depends from victim auras
2318 if(attType == RANGED_ATTACK)
2319 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2320 else
2321 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2323 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2324 if(Player *modOwner = GetSpellModOwner())
2325 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
2327 // Miss = 100 - hit
2328 float miss_chance= 100.0f - HitChance;
2330 // Bonuses from attacker aura and ratings
2331 if (attType == RANGED_ATTACK)
2332 miss_chance -= m_modRangedHitChance;
2333 else
2334 miss_chance -= m_modMeleeHitChance;
2336 // bonus from skills is 0.04%
2337 miss_chance -= skillDiff * 0.04f;
2339 // Limit miss chance from 0 to 60%
2340 if (miss_chance < 0.0f)
2341 return 0.0f;
2342 if (miss_chance > 60.0f)
2343 return 60.0f;
2344 return miss_chance;
2347 // Melee based spells hit result calculations
2348 SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2350 WeaponAttackType attType = BASE_ATTACK;
2352 if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
2353 attType = RANGED_ATTACK;
2355 // bonus from skills is 0.04% per skill Diff
2356 int32 attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
2357 int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
2358 int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
2360 uint32 roll = urand (0, 10000);
2362 uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell)*100.0f);
2363 // Roll miss
2364 uint32 tmp = missChance;
2365 if (roll < tmp)
2366 return SPELL_MISS_MISS;
2368 // Chance resist mechanic (select max value from every mechanic spell effect)
2369 int32 resist_mech = 0;
2370 // Get effects mechanic and chance
2371 for(int eff = 0; eff < 3; ++eff)
2373 int32 effect_mech = GetEffectMechanic(spell, eff);
2374 if (effect_mech)
2376 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
2377 if (resist_mech < temp*100)
2378 resist_mech = temp*100;
2381 // Roll chance
2382 tmp += resist_mech;
2383 if (roll < tmp)
2384 return SPELL_MISS_RESIST;
2386 bool canDodge = true;
2387 bool canParry = true;
2389 // Same spells cannot be parry/dodge
2390 if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
2391 return SPELL_MISS_NONE;
2393 // Ranged attack cannot be parry/dodge
2394 if (attType == RANGED_ATTACK)
2395 return SPELL_MISS_NONE;
2397 // Check for attack from behind
2398 if (!pVictim->HasInArc(M_PI,this))
2400 // Can`t dodge from behind in PvP (but its possible in PvE)
2401 if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
2402 canDodge = false;
2403 // Can`t parry
2404 canParry = false;
2406 // Check creatures flags_extra for disable parry
2407 if(pVictim->GetTypeId()==TYPEID_UNIT)
2409 uint32 flagEx = ((Creature*)pVictim)->GetCreatureInfo()->flags_extra;
2410 if( flagEx & CREATURE_FLAG_EXTRA_NO_PARRY )
2411 canParry = false;
2413 // Ignore combat result aura
2414 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2415 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2417 if (!(*i)->isAffectedOnSpell(spell))
2418 continue;
2419 switch((*i)->GetModifier()->m_miscvalue)
2421 case MELEE_HIT_DODGE: canDodge = false; break;
2422 case MELEE_HIT_BLOCK: break; // Block check in hit step
2423 case MELEE_HIT_PARRY: canParry = false; break;
2424 default:
2425 DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetModifier()->m_miscvalue);
2426 break;
2430 if (canDodge)
2432 // Roll dodge
2433 int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
2434 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2435 dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
2436 // Reduce dodge chance by attacker expertise rating
2437 if (GetTypeId() == TYPEID_PLAYER)
2438 dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2439 if (dodgeChance < 0)
2440 dodgeChance = 0;
2442 tmp += dodgeChance;
2443 if (roll < tmp)
2444 return SPELL_MISS_DODGE;
2447 if (canParry)
2449 // Roll parry
2450 int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
2451 // Reduce parry chance by attacker expertise rating
2452 if (GetTypeId() == TYPEID_PLAYER)
2453 parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2454 if (parryChance < 0)
2455 parryChance = 0;
2457 tmp += parryChance;
2458 if (roll < tmp)
2459 return SPELL_MISS_PARRY;
2462 return SPELL_MISS_NONE;
2465 // TODO need use unit spell resistances in calculations
2466 SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2468 // Can`t miss on dead target (on skinning for example)
2469 if (!pVictim->isAlive())
2470 return SPELL_MISS_NONE;
2472 SpellSchoolMask schoolMask = GetSpellSchoolMask(spell);
2473 // PvP - PvE spell misschances per leveldif > 2
2474 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
2475 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2477 // Base hit chance from attacker and victim levels
2478 int32 modHitChance;
2479 if(leveldif < 3)
2480 modHitChance = 96 - leveldif;
2481 else
2482 modHitChance = 94 - (leveldif - 2) * lchance;
2484 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2485 if(Player *modOwner = GetSpellModOwner())
2486 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
2487 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
2488 modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask);
2489 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
2490 modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
2491 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
2492 if (IsAreaOfEffectSpell(spell))
2493 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
2494 // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
2495 if (IsDispelSpell(spell))
2496 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST);
2497 // Chance resist mechanic (select max value from every mechanic spell effect)
2498 int32 resist_mech = 0;
2499 // Get effects mechanic and chance
2500 for(int eff = 0; eff < 3; ++eff)
2502 int32 effect_mech = GetEffectMechanic(spell, eff);
2503 if (effect_mech)
2505 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
2506 if (resist_mech < temp)
2507 resist_mech = temp;
2510 // Apply mod
2511 modHitChance-=resist_mech;
2513 // Chance resist debuff
2514 modHitChance-=pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel));
2516 int32 HitChance = modHitChance * 100;
2517 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
2518 HitChance += int32(m_modSpellHitChance*100.0f);
2520 // Decrease hit chance from victim rating bonus
2521 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2522 HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f);
2524 if (HitChance < 100) HitChance = 100;
2525 if (HitChance > 9900) HitChance = 9900;
2527 uint32 rand = urand(0,10000);
2528 if (rand > HitChance)
2529 return SPELL_MISS_RESIST;
2530 return SPELL_MISS_NONE;
2533 // Calculate spell hit result can be:
2534 // Every spell can: Evade/Immune/Reflect/Sucesful hit
2535 // For melee based spells:
2536 // Miss
2537 // Dodge
2538 // Parry
2539 // For spells
2540 // Resist
2541 SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect)
2543 // Return evade for units in evade mode
2544 if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2545 return SPELL_MISS_EVADE;
2547 // Check for immune
2548 if (pVictim->IsImmunedToSpell(spell))
2549 return SPELL_MISS_IMMUNE;
2551 // All positive spells can`t miss
2552 // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
2553 if (IsPositiveSpell(spell->Id))
2554 return SPELL_MISS_NONE;
2556 // Check for immune
2557 if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell)))
2558 return SPELL_MISS_IMMUNE;
2560 // Try victim reflect spell
2561 if (CanReflect)
2563 int32 reflectchance = pVictim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
2564 Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
2565 for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
2566 if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell))
2567 reflectchance += (*i)->GetModifier()->m_amount;
2568 if (reflectchance > 0 && roll_chance_i(reflectchance))
2570 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
2571 ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
2572 return SPELL_MISS_REFLECT;
2576 switch (spell->DmgClass)
2578 case SPELL_DAMAGE_CLASS_RANGED:
2579 case SPELL_DAMAGE_CLASS_MELEE:
2580 return MeleeSpellHitResult(pVictim, spell);
2581 case SPELL_DAMAGE_CLASS_NONE:
2582 case SPELL_DAMAGE_CLASS_MAGIC:
2583 return MagicSpellHitResult(pVictim, spell);
2585 return SPELL_MISS_NONE;
2588 float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const
2590 if(!pVictim)
2591 return 0.0f;
2593 // Base misschance 5%
2594 float misschance = 5.0f;
2596 // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
2597 if (haveOffhandWeapon() && attType != RANGED_ATTACK)
2599 bool isNormal = false;
2600 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
2602 if( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) )
2604 isNormal = true;
2605 break;
2608 if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL])
2610 misschance = 5.0f;
2612 else
2614 misschance = 24.0f;
2618 // PvP : PvE melee misschances per leveldif > 2
2619 int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2621 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2622 if(leveldif < 0)
2623 leveldif = 0;
2625 // Hit chance from attacker based on ratings and auras
2626 float m_modHitChance;
2627 if (attType == RANGED_ATTACK)
2628 m_modHitChance = m_modRangedHitChance;
2629 else
2630 m_modHitChance = m_modMeleeHitChance;
2632 if(leveldif < 3)
2633 misschance += (leveldif - m_modHitChance);
2634 else
2635 misschance += ((leveldif - 2) * chance - m_modHitChance);
2637 // Hit chance for victim based on ratings
2638 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2640 if (attType == RANGED_ATTACK)
2641 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED);
2642 else
2643 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE);
2646 // Modify miss chance by victim auras
2647 if(attType == RANGED_ATTACK)
2648 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2649 else
2650 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2652 // Modify miss chance from skill difference ( bonus from skills is 0.04% )
2653 int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this));
2654 misschance -= skillBonus * 0.04f;
2656 // Limit miss chance from 0 to 60%
2657 if ( misschance < 0.0f)
2658 return 0.0f;
2659 if ( misschance > 60.0f)
2660 return 60.0f;
2662 return misschance;
2665 uint32 Unit::GetDefenseSkillValue(Unit const* target) const
2667 if(GetTypeId() == TYPEID_PLAYER)
2669 // in PvP use full skill instead current skill value
2670 uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER)
2671 ? ((Player*)this)->GetMaxSkillValue(SKILL_DEFENSE)
2672 : ((Player*)this)->GetSkillValue(SKILL_DEFENSE);
2673 value += uint32(((Player*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL));
2674 return value;
2676 else
2677 return GetUnitMeleeSkill(target);
2680 float Unit::GetUnitDodgeChance() const
2682 if(hasUnitState(UNIT_STAT_STUNNED))
2683 return 0.0f;
2684 if( GetTypeId() == TYPEID_PLAYER )
2685 return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
2686 else
2688 if(((Creature const*)this)->isTotem())
2689 return 0.0f;
2690 else
2692 float dodge = 5.0f;
2693 dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT);
2694 return dodge > 0.0f ? dodge : 0.0f;
2699 float Unit::GetUnitParryChance() const
2701 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
2702 return 0.0f;
2704 float chance = 0.0f;
2706 if(GetTypeId() == TYPEID_PLAYER)
2708 Player const* player = (Player const*)this;
2709 if(player->CanParry() )
2711 Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true);
2712 if(!tmpitem)
2713 tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true);
2715 if(tmpitem)
2716 chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE);
2719 else if(GetTypeId() == TYPEID_UNIT)
2721 if(GetCreatureType() == CREATURE_TYPE_HUMANOID)
2723 chance = 5.0f;
2724 chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
2728 return chance > 0.0f ? chance : 0.0f;
2731 float Unit::GetUnitBlockChance() const
2733 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
2734 return 0.0f;
2736 if(GetTypeId() == TYPEID_PLAYER)
2738 Player const* player = (Player const*)this;
2739 if(player->CanBlock() )
2741 Item *tmpitem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
2742 if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
2743 return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
2745 // is player but has no block ability or no not broken shield equipped
2746 return 0.0f;
2748 else
2750 if(((Creature const*)this)->isTotem())
2751 return 0.0f;
2752 else
2754 float block = 5.0f;
2755 block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
2756 return block > 0.0f ? block : 0.0f;
2761 float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const
2763 float crit;
2765 if(GetTypeId() == TYPEID_PLAYER)
2767 switch(attackType)
2769 case BASE_ATTACK:
2770 crit = GetFloatValue( PLAYER_CRIT_PERCENTAGE );
2771 break;
2772 case OFF_ATTACK:
2773 crit = GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE );
2774 break;
2775 case RANGED_ATTACK:
2776 crit = GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE );
2777 break;
2778 // Just for good manner
2779 default:
2780 crit = 0.0f;
2781 break;
2784 else
2786 crit = 5.0f;
2787 crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT);
2790 // flat aura mods
2791 if(attackType == RANGED_ATTACK)
2792 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
2793 else
2794 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
2796 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
2798 // reduce crit chance from Rating for players
2799 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2801 if (attackType==RANGED_ATTACK)
2802 crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED);
2803 else
2804 crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE);
2807 // Apply crit chance from defence skill
2808 crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
2810 if (crit < 0.0f)
2811 crit = 0.0f;
2812 return crit;
2815 uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const
2817 uint32 value = 0;
2818 if(GetTypeId() == TYPEID_PLAYER)
2820 Item* item = ((Player*)this)->GetWeaponForAttack(attType,true);
2822 // feral or unarmed skill only for base attack
2823 if(attType != BASE_ATTACK && !item )
2824 return 0;
2826 if(((Player*)this)->IsInFeralForm())
2827 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
2829 // weapon skill or (unarmed for base attack)
2830 uint32 skill = item ? item->GetSkill() : SKILL_UNARMED;
2832 // in PvP use full skill instead current skill value
2833 value = (target && target->GetTypeId() == TYPEID_PLAYER)
2834 ? ((Player*)this)->GetMaxSkillValue(skill)
2835 : ((Player*)this)->GetSkillValue(skill);
2836 // Modify value from ratings
2837 value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL));
2838 switch (attType)
2840 case BASE_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND));break;
2841 case OFF_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND));break;
2842 case RANGED_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED));break;
2845 else
2846 value = GetUnitMeleeSkill(target);
2847 return value;
2850 void Unit::_UpdateSpells( uint32 time )
2852 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
2853 _UpdateAutoRepeatSpell();
2855 // remove finished spells from current pointers
2856 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
2858 if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
2860 m_currentSpells[i]->SetReferencedFromCurrent(false);
2861 m_currentSpells[i] = NULL; // remove pointer
2865 // TODO: Find a better way to prevent crash when multiple auras are removed.
2866 m_removedAuras = 0;
2867 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
2868 if ((*i).second)
2869 (*i).second->SetUpdated(false);
2871 for (AuraMap::iterator i = m_Auras.begin(), next; i != m_Auras.end(); i = next)
2873 next = i;
2874 ++next;
2875 if ((*i).second)
2877 // prevent double update
2878 if ((*i).second->IsUpdated())
2879 continue;
2880 (*i).second->SetUpdated(true);
2881 (*i).second->Update( time );
2882 // several auras can be deleted due to update
2883 if (m_removedAuras)
2885 if (m_Auras.empty()) break;
2886 next = m_Auras.begin();
2887 m_removedAuras = 0;
2892 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
2894 if ((*i).second)
2896 if ( !(*i).second->GetAuraDuration() && !((*i).second->IsPermanent() || ((*i).second->IsPassive())) )
2898 RemoveAura(i);
2900 else
2902 ++i;
2905 else
2907 ++i;
2911 if(!m_gameObj.empty())
2913 std::list<GameObject*>::iterator ite1, dnext1;
2914 for (ite1 = m_gameObj.begin(); ite1 != m_gameObj.end(); ite1 = dnext1)
2916 dnext1 = ite1;
2917 //(*i)->Update( difftime );
2918 if( !(*ite1)->isSpawned() )
2920 (*ite1)->SetOwnerGUID(0);
2921 (*ite1)->SetRespawnTime(0);
2922 (*ite1)->Delete();
2923 dnext1 = m_gameObj.erase(ite1);
2925 else
2926 ++dnext1;
2931 void Unit::_UpdateAutoRepeatSpell()
2933 //check "realtime" interrupts
2934 if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
2936 // cancel wand shoot
2937 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
2938 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
2939 m_AutoRepeatFirstCast = true;
2940 return;
2943 //apply delay
2944 if ( m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 )
2945 setAttackTimer(RANGED_ATTACK,500);
2946 m_AutoRepeatFirstCast = false;
2948 //castroutine
2949 if (isAttackReady(RANGED_ATTACK))
2951 // Check if able to cast
2952 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CanCast(true))
2954 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
2955 return;
2958 // we want to shoot
2959 Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0);
2960 spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
2962 // all went good, reset attack
2963 resetAttackTimer(RANGED_ATTACK);
2967 void Unit::SetCurrentCastedSpell( Spell * pSpell )
2969 assert(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
2971 uint32 CSpellType = pSpell->GetCurrentContainer();
2973 if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self
2975 // break same type spell if it is not delayed
2976 InterruptSpell(CSpellType,false);
2978 // special breakage effects:
2979 switch (CSpellType)
2981 case CURRENT_GENERIC_SPELL:
2983 // generic spells always break channeled not delayed spells
2984 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
2986 // autorepeat breaking
2987 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
2989 // break autorepeat if not Auto Shot
2990 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
2991 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
2992 m_AutoRepeatFirstCast = true;
2994 } break;
2996 case CURRENT_CHANNELED_SPELL:
2998 // channel spells always break generic non-delayed and any channeled spells
2999 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3000 InterruptSpell(CURRENT_CHANNELED_SPELL);
3002 // it also does break autorepeat if not Auto Shot
3003 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
3004 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT )
3005 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3006 } break;
3008 case CURRENT_AUTOREPEAT_SPELL:
3010 // only Auto Shoot does not break anything
3011 if (pSpell->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
3013 // generic autorepeats break generic non-delayed and channeled non-delayed spells
3014 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3015 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
3017 // special action: set first cast flag
3018 m_AutoRepeatFirstCast = true;
3019 } break;
3021 default:
3023 // other spell types don't break anything now
3024 } break;
3027 // current spell (if it is still here) may be safely deleted now
3028 if (m_currentSpells[CSpellType])
3029 m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
3031 // set new current spell
3032 m_currentSpells[CSpellType] = pSpell;
3033 pSpell->SetReferencedFromCurrent(true);
3036 void Unit::InterruptSpell(uint32 spellType, bool withDelayed)
3038 assert(spellType < CURRENT_MAX_SPELL);
3040 if(m_currentSpells[spellType] && (withDelayed || m_currentSpells[spellType]->getState() != SPELL_STATE_DELAYED) )
3042 // send autorepeat cancel message for autorepeat spells
3043 if (spellType == CURRENT_AUTOREPEAT_SPELL)
3045 if(GetTypeId()==TYPEID_PLAYER)
3046 ((Player*)this)->SendAutoRepeatCancel();
3049 if (m_currentSpells[spellType]->getState() != SPELL_STATE_FINISHED)
3050 m_currentSpells[spellType]->cancel();
3051 m_currentSpells[spellType]->SetReferencedFromCurrent(false);
3052 m_currentSpells[spellType] = NULL;
3056 bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat) const
3058 // We don't do loop here to explicitly show that melee spell is excluded.
3059 // Maybe later some special spells will be excluded too.
3061 // generic spells are casted when they are not finished and not delayed
3062 if ( m_currentSpells[CURRENT_GENERIC_SPELL] &&
3063 (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3064 (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
3065 return(true);
3067 // channeled spells may be delayed, but they are still considered casted
3068 else if ( !skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
3069 (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) )
3070 return(true);
3072 // autorepeat spells may be finished or delayed, but they are still considered casted
3073 else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
3074 return(true);
3076 return(false);
3079 void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
3081 // generic spells are interrupted if they are not finished or delayed
3082 if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id))
3084 if ( (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3085 (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
3086 m_currentSpells[CURRENT_GENERIC_SPELL]->cancel();
3087 m_currentSpells[CURRENT_GENERIC_SPELL]->SetReferencedFromCurrent(false);
3088 m_currentSpells[CURRENT_GENERIC_SPELL] = NULL;
3091 // autorepeat spells are interrupted if they are not finished or delayed
3092 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id))
3094 // send disable autorepeat packet in any case
3095 if(GetTypeId()==TYPEID_PLAYER)
3096 ((Player*)this)->SendAutoRepeatCancel();
3098 if ( (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3099 (withDelayed || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_DELAYED) )
3100 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->cancel();
3101 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->SetReferencedFromCurrent(false);
3102 m_currentSpells[CURRENT_AUTOREPEAT_SPELL] = NULL;
3105 // channeled spells are interrupted if they are not finished, even if they are delayed
3106 if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id))
3108 if (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED)
3109 m_currentSpells[CURRENT_CHANNELED_SPELL]->cancel();
3110 m_currentSpells[CURRENT_CHANNELED_SPELL]->SetReferencedFromCurrent(false);
3111 m_currentSpells[CURRENT_CHANNELED_SPELL] = NULL;
3115 Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
3117 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
3118 if(m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id)
3119 return m_currentSpells[i];
3120 return NULL;
3123 bool Unit::isInFront(Unit const* target, float distance, float arc) const
3125 return IsWithinDistInMap(target, distance) && HasInArc( arc, target );
3128 void Unit::SetInFront(Unit const* target)
3130 SetOrientation(GetAngle(target));
3133 bool Unit::isInBack(Unit const* target, float distance, float arc) const
3135 return IsWithinDistInMap(target, distance) && !HasInArc( 2 * M_PI - arc, target );
3138 bool Unit::isInAccessablePlaceFor(Creature const* c) const
3140 if(IsInWater())
3141 return c->canSwim();
3142 else
3143 return c->canWalk() || c->canFly();
3146 bool Unit::IsInWater() const
3148 return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
3151 bool Unit::IsUnderWater() const
3153 return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
3156 void Unit::DeMorph()
3158 SetDisplayId(GetNativeDisplayId());
3161 int32 Unit::GetTotalAuraModifier(AuraType auratype) const
3163 int32 modifier = 0;
3165 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3166 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3167 modifier += (*i)->GetModifier()->m_amount;
3169 return modifier;
3172 float Unit::GetTotalAuraMultiplier(AuraType auratype) const
3174 float multiplier = 1.0f;
3176 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3177 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3178 multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f;
3180 return multiplier;
3183 int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const
3185 int32 modifier = 0;
3187 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3188 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3189 if ((*i)->GetModifier()->m_amount > modifier)
3190 modifier = (*i)->GetModifier()->m_amount;
3192 return modifier;
3195 int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
3197 int32 modifier = 0;
3199 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3200 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3201 if ((*i)->GetModifier()->m_amount < modifier)
3202 modifier = (*i)->GetModifier()->m_amount;
3204 return modifier;
3207 int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3209 int32 modifier = 0;
3211 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3212 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3214 Modifier* mod = (*i)->GetModifier();
3215 if (mod->m_miscvalue & misc_mask)
3216 modifier += mod->m_amount;
3218 return modifier;
3221 float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
3223 float multiplier = 1.0f;
3225 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3226 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3228 Modifier* mod = (*i)->GetModifier();
3229 if (mod->m_miscvalue & misc_mask)
3230 multiplier *= (100.0f + mod->m_amount)/100.0f;
3232 return multiplier;
3235 int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3237 int32 modifier = 0;
3239 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3240 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3242 Modifier* mod = (*i)->GetModifier();
3243 if (mod->m_miscvalue & misc_mask && mod->m_amount > modifier)
3244 modifier = mod->m_amount;
3247 return modifier;
3250 int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3252 int32 modifier = 0;
3254 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3255 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3257 Modifier* mod = (*i)->GetModifier();
3258 if (mod->m_miscvalue & misc_mask && mod->m_amount < modifier)
3259 modifier = mod->m_amount;
3262 return modifier;
3265 int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3267 int32 modifier = 0;
3269 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3270 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3272 Modifier* mod = (*i)->GetModifier();
3273 if (mod->m_miscvalue == misc_value)
3274 modifier += mod->m_amount;
3276 return modifier;
3279 float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
3281 float multiplier = 1.0f;
3283 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3284 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3286 Modifier* mod = (*i)->GetModifier();
3287 if (mod->m_miscvalue == misc_value)
3288 multiplier *= (100.0f + mod->m_amount)/100.0f;
3290 return multiplier;
3293 int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3295 int32 modifier = 0;
3297 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3298 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3300 Modifier* mod = (*i)->GetModifier();
3301 if (mod->m_miscvalue == misc_value && mod->m_amount > modifier)
3302 modifier = mod->m_amount;
3305 return modifier;
3308 int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3310 int32 modifier = 0;
3312 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3313 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3315 Modifier* mod = (*i)->GetModifier();
3316 if (mod->m_miscvalue == misc_value && mod->m_amount < modifier)
3317 modifier = mod->m_amount;
3320 return modifier;
3323 bool Unit::AddAura(Aura *Aur)
3325 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
3326 if( !isAlive() && Aur->GetId() != 20584 && Aur->GetId() != 8326 && Aur->GetId() != 2584 &&
3327 (GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) )
3329 delete Aur;
3330 return false;
3333 if(Aur->GetTarget() != this)
3335 sLog.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
3336 Aur->GetId(),Aur->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER?"player":"creature"),GetGUIDLow(),
3337 (Aur->GetTarget()->GetTypeId()==TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow());
3338 delete Aur;
3339 return false;
3342 SpellEntry const* aurSpellInfo = Aur->GetSpellProto();
3344 spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex());
3345 AuraMap::iterator i = m_Auras.find( spair );
3347 // take out same spell
3348 if (i != m_Auras.end())
3350 // passive and persistent auras can stack with themselves any number of times
3351 if (!Aur->IsPassive() && !Aur->IsPersistent())
3353 for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair); ++i2)
3355 if(i2->second->GetCasterGUID()==Aur->GetCasterGUID())
3357 // Aura can stack on self -> Stack it;
3358 if(aurSpellInfo->StackAmount)
3360 i2->second->modStackAmount(1);
3361 delete Aur;
3362 return false;
3364 // can be only single (this check done at _each_ aura add
3365 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3366 break;
3369 bool stop = false;
3370 switch(aurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()])
3372 // DoT/HoT/etc
3373 case SPELL_AURA_PERIODIC_DAMAGE: // allow stack
3374 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
3375 case SPELL_AURA_PERIODIC_LEECH:
3376 case SPELL_AURA_PERIODIC_HEAL:
3377 case SPELL_AURA_OBS_MOD_HEALTH:
3378 case SPELL_AURA_PERIODIC_MANA_LEECH:
3379 case SPELL_AURA_PERIODIC_ENERGIZE:
3380 case SPELL_AURA_OBS_MOD_MANA:
3381 case SPELL_AURA_POWER_BURN_MANA:
3382 break;
3383 default: // not allow
3384 // can be only single (this check done at _each_ aura add
3385 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3386 stop = true;
3387 break;
3390 if(stop)
3391 break;
3396 // passive auras not stacable with other ranks
3397 if (!IsPassiveSpellStackableWithRanks(aurSpellInfo))
3399 if (!RemoveNoStackAurasDueToAura(Aur))
3401 delete Aur;
3402 return false; // couldn't remove conflicting aura with higher rank
3406 // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
3407 if (IsSingleTargetSpell(aurSpellInfo) && Aur->GetTarget())
3409 // caster pointer can be deleted in time aura remove, find it by guid at each iteration
3410 for(;;)
3412 Unit* caster = Aur->GetCaster();
3413 if(!caster) // caster deleted and not required adding scAura
3414 break;
3416 bool restart = false;
3417 AuraList& scAuras = caster->GetSingleCastAuras();
3418 for(AuraList::iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
3420 if( (*itr)->GetTarget() != Aur->GetTarget() &&
3421 IsSingleTargetSpells((*itr)->GetSpellProto(),aurSpellInfo) )
3423 if ((*itr)->IsInUse())
3425 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr)->GetId(), (*itr)->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3426 continue;
3428 (*itr)->GetTarget()->RemoveAura((*itr)->GetId(), (*itr)->GetEffIndex());
3429 restart = true;
3430 break;
3434 if(!restart)
3436 // done
3437 scAuras.push_back(Aur);
3438 break;
3443 // add aura, register in lists and arrays
3444 Aur->_AddAura();
3445 m_Auras.insert(AuraMap::value_type(spellEffectPair(Aur->GetId(), Aur->GetEffIndex()), Aur));
3446 if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
3448 m_modAuras[Aur->GetModifier()->m_auraname].push_back(Aur);
3451 Aur->ApplyModifier(true,true);
3452 sLog.outDebug("Aura %u now is in use", Aur->GetModifier()->m_auraname);
3453 return true;
3456 void Unit::RemoveRankAurasDueToSpell(uint32 spellId)
3458 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
3459 if(!spellInfo)
3460 return;
3461 AuraMap::iterator i,next;
3462 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3464 next = i;
3465 ++next;
3466 uint32 i_spellId = (*i).second->GetId();
3467 if((*i).second && i_spellId && i_spellId != spellId)
3469 if(spellmgr.IsRankSpellDueToSpell(spellInfo,i_spellId))
3471 RemoveAurasDueToSpell(i_spellId);
3473 if( m_Auras.empty() )
3474 break;
3475 else
3476 next = m_Auras.begin();
3482 bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
3484 if (!Aur)
3485 return false;
3487 SpellEntry const* spellProto = Aur->GetSpellProto();
3488 if (!spellProto)
3489 return false;
3491 uint32 spellId = Aur->GetId();
3492 uint32 effIndex = Aur->GetEffIndex();
3494 // passive spell special case (only non stackable with ranks)
3495 if(IsPassiveSpell(spellId))
3497 if(IsPassiveSpellStackableWithRanks(spellProto))
3498 return true;
3501 SpellSpecific spellId_spec = GetSpellSpecific(spellId);
3503 AuraMap::iterator i,next;
3504 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3506 next = i;
3507 ++next;
3508 if (!(*i).second) continue;
3510 SpellEntry const* i_spellProto = (*i).second->GetSpellProto();
3512 if (!i_spellProto)
3513 continue;
3515 uint32 i_spellId = i_spellProto->Id;
3517 // early checks that spellId is passive non stackable spell
3518 if(IsPassiveSpell(i_spellId))
3520 // passive non-stackable spells not stackable only for same caster
3521 if(Aur->GetCasterGUID()!=i->second->GetCasterGUID())
3522 continue;
3524 // passive non-stackable spells not stackable only with another rank of same spell
3525 if (!spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3526 continue;
3529 uint32 i_effIndex = (*i).second->GetEffIndex();
3531 if(i_spellId == spellId) continue;
3533 bool is_triggered_by_spell = false;
3534 // prevent triggered aura of removing aura that triggered it
3535 for(int j = 0; j < 3; ++j)
3536 if (i_spellProto->EffectTriggerSpell[j] == spellProto->Id)
3537 is_triggered_by_spell = true;
3539 if (is_triggered_by_spell)
3540 continue;
3542 SpellSpecific i_spellId_spec = GetSpellSpecific(i_spellId);
3544 bool is_sspc = IsSingleFromSpellSpecificPerCaster(spellId_spec,i_spellId_spec);
3546 if( is_sspc && Aur->GetCasterGUID() == (*i).second->GetCasterGUID() )
3548 // cannot remove higher rank
3549 if (spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3550 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3551 return false;
3553 // Its a parent aura (create this aura in ApplyModifier)
3554 if ((*i).second->IsInUse())
3556 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3557 continue;
3559 RemoveAurasDueToSpell(i_spellId);
3561 if( m_Auras.empty() )
3562 break;
3563 else
3564 next = m_Auras.begin();
3566 else if( !is_sspc && spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId) )
3568 // Its a parent aura (create this aura in ApplyModifier)
3569 if ((*i).second->IsInUse())
3571 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3572 continue;
3574 RemoveAurasDueToSpell(i_spellId);
3576 if( m_Auras.empty() )
3577 break;
3578 else
3579 next = m_Auras.begin();
3581 // Potions stack aura by aura (elixirs/flask already checked)
3582 else if( spellProto->SpellFamilyName == SPELLFAMILY_POTION && i_spellProto->SpellFamilyName == SPELLFAMILY_POTION )
3584 if (IsNoStackAuraDueToAura(spellId, effIndex, i_spellId, i_effIndex))
3586 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3587 return false; // cannot remove higher rank
3589 // Its a parent aura (create this aura in ApplyModifier)
3590 if ((*i).second->IsInUse())
3592 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3593 continue;
3595 RemoveAura(i);
3596 next = i;
3600 return true;
3603 void Unit::RemoveAura(uint32 spellId, uint32 effindex, Aura* except)
3605 spellEffectPair spair = spellEffectPair(spellId, effindex);
3606 for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
3608 if(iter->second!=except)
3610 RemoveAura(iter);
3611 iter = m_Auras.lower_bound(spair);
3613 else
3614 ++iter;
3618 void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler)
3620 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3622 Aura *aur = iter->second;
3623 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3625 // Custom dispel case
3626 // Unstable Affliction
3627 if (aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aur->GetSpellProto()->SpellFamilyFlags & 0x010000000000LL))
3629 int32 damage = aur->GetModifier()->m_amount*9;
3630 uint64 caster_guid = aur->GetCasterGUID();
3632 // Remove aura
3633 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3635 // backfire damage and silence
3636 dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,caster_guid);
3638 iter = m_Auras.begin(); // iterator can be invalidate at cast if self-dispel
3640 else
3641 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3643 else
3644 ++iter;
3648 void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer)
3650 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3652 Aura *aur = iter->second;
3653 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3655 int32 basePoints = aur->GetBasePoints();
3656 // construct the new aura for the attacker
3657 Aura * new_aur = CreateAura(aur->GetSpellProto(), aur->GetEffIndex(), &basePoints, stealer);
3658 if(!new_aur)
3659 continue;
3661 // set its duration and maximum duration
3662 // max duration 2 minutes (in msecs)
3663 int32 dur = aur->GetAuraDuration();
3664 const int32 max_dur = 2*MINUTE*1000;
3665 new_aur->SetAuraMaxDuration( max_dur > dur ? dur : max_dur );
3666 new_aur->SetAuraDuration( max_dur > dur ? dur : max_dur );
3668 // add the new aura to stealer
3669 stealer->AddAura(new_aur);
3671 // Remove aura as dispel
3672 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3674 else
3675 ++iter;
3679 void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId)
3681 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3683 if (iter->second->GetId() == spellId)
3684 RemoveAura(iter, AURA_REMOVE_BY_CANCEL);
3685 else
3686 ++iter;
3690 void Unit::RemoveAurasWithDispelType( DispelType type )
3692 // Create dispel mask by dispel type
3693 uint32 dispelMask = GetDispellMask(type);
3694 // Dispel all existing auras vs current dispel type
3695 AuraMap& auras = GetAuras();
3696 for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
3698 SpellEntry const* spell = itr->second->GetSpellProto();
3699 if( (1<<spell->Dispel) & dispelMask )
3701 // Dispel aura
3702 RemoveAurasDueToSpell(spell->Id);
3703 itr = auras.begin();
3705 else
3706 ++itr;
3710 void Unit::RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex)
3712 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
3713 if(iter != m_Auras.end())
3715 if (iter->second->modStackAmount(-1))
3716 RemoveAura(iter);
3720 void Unit::RemoveSingleSpellAurasFromStack(uint32 spellId)
3722 for (int i=0; i<3; ++i)
3723 RemoveSingleAuraFromStack(spellId, i);
3726 void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except)
3728 for (int i = 0; i < 3; ++i)
3729 RemoveAura(spellId,i,except);
3732 void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
3734 for (int k=0; k < 3; ++k)
3736 spellEffectPair spair = spellEffectPair(spellId, k);
3737 for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
3739 if (iter->second->GetCastItemGUID() == castItem->GetGUID())
3741 RemoveAura(iter);
3742 iter = m_Auras.upper_bound(spair); // overwrite by more appropriate
3744 else
3745 ++iter;
3750 void Unit::RemoveAurasWithInterruptFlags(uint32 flags)
3752 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3754 if (iter->second->GetSpellProto()->AuraInterruptFlags & flags)
3755 RemoveAura(iter);
3756 else
3757 ++iter;
3761 void Unit::RemoveNotOwnSingleTargetAuras()
3763 // single target auras from other casters
3764 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3766 if (iter->second->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter->second->GetSpellProto()))
3767 RemoveAura(iter);
3768 else
3769 ++iter;
3772 // single target auras at other targets
3773 AuraList& scAuras = GetSingleCastAuras();
3774 for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end(); )
3776 Aura* aura = *iter;
3777 if (aura->GetTarget()!=this)
3779 scAuras.erase(iter); // explicitly remove, instead waiting remove in RemoveAura
3780 aura->GetTarget()->RemoveAura(aura->GetId(),aura->GetEffIndex());
3781 iter = scAuras.begin();
3783 else
3784 ++iter;
3789 void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
3791 Aura* Aur = i->second;
3792 SpellEntry const* AurSpellInfo = Aur->GetSpellProto();
3794 Unit* caster = NULL;
3795 if (IsSingleTargetSpell(AurSpellInfo))
3797 caster = Aur->GetCaster();
3798 if(caster)
3800 AuraList& scAuras = caster->GetSingleCastAuras();
3801 scAuras.remove(Aur);
3803 else
3805 sLog.outError("Couldn't find the caster of the single target aura, may crash later!");
3806 assert(false);
3810 // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
3811 if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
3813 m_modAuras[Aur->GetModifier()->m_auraname].remove(Aur);
3816 // Set remove mode
3817 Aur->SetRemoveMode(mode);
3818 // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
3819 // remove aura from list before to prevent deleting it before
3820 m_Auras.erase(i);
3821 ++m_removedAuras; // internal count used by unit update
3823 // Statue unsummoned at aura remove
3824 Totem* statue = NULL;
3825 bool caster_channeled = false;
3826 if(IsChanneledSpell(AurSpellInfo))
3828 if(!caster) // can be already located for IsSingleTargetSpell case
3829 caster = Aur->GetCaster();
3831 if(caster)
3833 if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
3834 statue = ((Totem*)caster);
3835 else
3836 caster_channeled = caster==this;
3840 sLog.outDebug("Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode);
3841 Aur->ApplyModifier(false,true);
3842 Aur->_RemoveAura();
3843 delete Aur;
3845 if(caster_channeled)
3846 RemoveAurasAtChanneledTarget (AurSpellInfo);
3848 if(statue)
3849 statue->UnSummon();
3851 // only way correctly remove all auras from list
3852 if( m_Auras.empty() )
3853 i = m_Auras.end();
3854 else
3855 i = m_Auras.begin();
3858 void Unit::RemoveAllAuras()
3860 while (!m_Auras.empty())
3862 AuraMap::iterator iter = m_Auras.begin();
3863 RemoveAura(iter);
3867 void Unit::RemoveArenaAuras(bool onleave)
3869 // in join, remove positive buffs, on end, remove negative
3870 // used to remove positive visible auras in arenas
3871 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
3873 if ( !(iter->second->GetSpellProto()->AttributesEx4 & (1<<21)) // don't remove stances, shadowform, pally/hunter auras
3874 && !iter->second->IsPassive() // don't remove passive auras
3875 && (!(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) || !(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNK8)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
3876 && (iter->second->IsPositive() ^ onleave)) // remove positive buffs on enter, negative buffs on leave
3877 RemoveAura(iter);
3878 else
3879 ++iter;
3883 void Unit::RemoveAllAurasOnDeath()
3885 // used just after dieing to remove all visible auras
3886 // and disable the mods for the passive ones
3887 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
3889 if (!iter->second->IsPassive() && !iter->second->IsDeathPersistent())
3890 RemoveAura(iter, AURA_REMOVE_BY_DEATH);
3891 else
3892 ++iter;
3896 void Unit::DelayAura(uint32 spellId, uint32 effindex, int32 delaytime)
3898 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
3899 if (iter != m_Auras.end())
3901 if (iter->second->GetAuraDuration() < delaytime)
3902 iter->second->SetAuraDuration(0);
3903 else
3904 iter->second->SetAuraDuration(iter->second->GetAuraDuration() - delaytime);
3905 iter->second->SendAuraUpdate(false);
3906 sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter->second->GetModifier()->m_auraname, GetGUIDLow(), iter->second->GetAuraDuration());
3910 void Unit::_RemoveAllAuraMods()
3912 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
3914 (*i).second->ApplyModifier(false);
3918 void Unit::_ApplyAllAuraMods()
3920 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
3922 (*i).second->ApplyModifier(true);
3926 Aura* Unit::GetAura(uint32 spellId, uint32 effindex)
3928 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
3929 if (iter != m_Auras.end())
3930 return iter->second;
3931 return NULL;
3934 bool Unit::HasAura(uint32 spellId) const
3936 for (int i = 0; i < 3 ; ++i)
3938 AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, i));
3939 if (iter != m_Auras.end())
3940 return true;
3942 return false;
3945 void Unit::AddDynObject(DynamicObject* dynObj)
3947 m_dynObjGUIDs.push_back(dynObj->GetGUID());
3950 void Unit::RemoveDynObject(uint32 spellid)
3952 if(m_dynObjGUIDs.empty())
3953 return;
3954 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
3956 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
3957 if(!dynObj)
3959 i = m_dynObjGUIDs.erase(i);
3961 else if(spellid == 0 || dynObj->GetSpellId() == spellid)
3963 dynObj->Delete();
3964 i = m_dynObjGUIDs.erase(i);
3966 else
3967 ++i;
3971 void Unit::RemoveAllDynObjects()
3973 while(!m_dynObjGUIDs.empty())
3975 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
3976 if(dynObj)
3977 dynObj->Delete();
3978 m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
3982 DynamicObject * Unit::GetDynObject(uint32 spellId, uint32 effIndex)
3984 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
3986 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
3987 if(!dynObj)
3989 i = m_dynObjGUIDs.erase(i);
3990 continue;
3993 if (dynObj->GetSpellId() == spellId && dynObj->GetEffIndex() == effIndex)
3994 return dynObj;
3995 ++i;
3997 return NULL;
4000 DynamicObject * Unit::GetDynObject(uint32 spellId)
4002 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4004 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
4005 if(!dynObj)
4007 i = m_dynObjGUIDs.erase(i);
4008 continue;
4011 if (dynObj->GetSpellId() == spellId)
4012 return dynObj;
4013 ++i;
4015 return NULL;
4018 void Unit::AddGameObject(GameObject* gameObj)
4020 assert(gameObj && gameObj->GetOwnerGUID()==0);
4021 m_gameObj.push_back(gameObj);
4022 gameObj->SetOwnerGUID(GetGUID());
4025 void Unit::RemoveGameObject(GameObject* gameObj, bool del)
4027 assert(gameObj && gameObj->GetOwnerGUID()==GetGUID());
4029 // GO created by some spell
4030 if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() )
4032 SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
4033 // Need activate spell use for owner
4034 if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
4035 ((Player*)this)->SendCooldownEvent(createBySpell);
4037 gameObj->SetOwnerGUID(0);
4038 m_gameObj.remove(gameObj);
4039 if(del)
4041 gameObj->SetRespawnTime(0);
4042 gameObj->Delete();
4046 void Unit::RemoveGameObject(uint32 spellid, bool del)
4048 if(m_gameObj.empty())
4049 return;
4050 std::list<GameObject*>::iterator i, next;
4051 for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next)
4053 next = i;
4054 if(spellid == 0 || (*i)->GetSpellId() == spellid)
4056 (*i)->SetOwnerGUID(0);
4057 if(del)
4059 (*i)->SetRespawnTime(0);
4060 (*i)->Delete();
4063 next = m_gameObj.erase(i);
4065 else
4066 ++next;
4070 void Unit::RemoveAllGameObjects()
4072 // remove references to unit
4073 for(std::list<GameObject*>::iterator i = m_gameObj.begin(); i != m_gameObj.end();)
4075 (*i)->SetOwnerGUID(0);
4076 (*i)->SetRespawnTime(0);
4077 (*i)->Delete();
4078 i = m_gameObj.erase(i);
4082 void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
4084 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4085 data.append(log->target->GetPackGUID());
4086 data.append(log->attacker->GetPackGUID());
4087 data << uint32(log->SpellID);
4088 data << uint32(log->damage); //damage amount
4089 data << uint32(0);
4090 data << uint8 (log->schoolMask); //damage school
4091 data << uint32(log->absorb); //AbsorbedDamage
4092 data << uint32(log->resist); //resist
4093 data << uint8 (log->phusicalLog); // damsge type? flag
4094 data << uint8 (log->unused); //unused
4095 data << uint32(log->blocked); //blocked
4096 data << uint32(log->HitInfo);
4097 data << uint8 (0); // flag to use extend data
4098 SendMessageToSet( &data, true );
4101 void Unit::SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
4103 sLog.outDebug("Sending: SMSG_SPELLNONMELEEDAMAGELOG");
4104 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4105 data.append(target->GetPackGUID());
4106 data.append(GetPackGUID());
4107 data << uint32(SpellID);
4108 data << uint32(Damage-AbsorbedDamage-Resist-Blocked);
4109 data << uint32(0); // wotlk
4110 data << uint8(damageSchoolMask); // spell school
4111 data << uint32(AbsorbedDamage); // AbsorbedDamage
4112 data << uint32(Resist); // resist
4113 data << uint8(PhysicalDamage); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
4114 data << uint8(0); // unk isFromAura
4115 data << uint32(Blocked); // blocked
4116 data << uint32(CriticalHit ? 0x27 : 0x25); // hitType, flags: 0x2 - SPELL_HIT_TYPE_CRIT, 0x10 - replace caster?
4117 data << uint8(0); // isDebug?
4118 SendMessageToSet( &data, true );
4121 void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell)
4123 // Not much to do if no flags are set.
4124 if (procAttacker)
4125 ProcDamageAndSpellFor(false,pVictim,procAttacker, procExtra,attType, procSpell, amount);
4126 // Now go on with a victim's events'n'auras
4127 // Not much to do if no flags are set or there is no victim
4128 if(pVictim && pVictim->isAlive() && procVictim)
4129 pVictim->ProcDamageAndSpellFor(true,this,procVictim, procExtra, attType, procSpell, amount);
4132 void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
4134 WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
4135 data << uint32(spellID);
4136 data << uint64(GetGUID());
4137 data << uint8(0); // can be 0 or 1
4138 data << uint32(1); // target count
4139 // for(i = 0; i < target count; ++i)
4140 data << uint64(target->GetGUID()); // target GUID
4141 data << uint8(missInfo);
4142 // end loop
4143 SendMessageToSet(&data, true);
4146 void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
4148 uint32 count = 1;
4149 WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
4150 data << (uint32)damageInfo->HitInfo;
4151 data.append(GetPackGUID());
4152 data.append(damageInfo->target->GetPackGUID());
4153 data << (uint32)(damageInfo->damage); // Full damage
4154 data << uint32(0); // overkill value
4156 data << (uint8)count; // Sub damage count
4158 for(int i = 0; i < count; ++i)
4160 data << (uint32)(damageInfo->damageSchoolMask); // School of sub damage
4161 data << (float)damageInfo->damage; // sub damage
4162 data << (uint32)damageInfo->damage; // Sub Damage
4165 if(damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
4167 for(int i = 0; i < count; ++i)
4168 data << (uint32)damageInfo->absorb; // Absorb
4171 if(damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
4173 for(int i = 0; i < count; ++i)
4174 data << (uint32)damageInfo->resist; // Resist
4177 data << (uint8)damageInfo->TargetState;
4178 data << (uint32)0;
4179 data << (uint32)0;
4181 if(damageInfo->HitInfo & HITINFO_BLOCK)
4182 data << (uint32)damageInfo->blocked_amount;
4184 if(damageInfo->HitInfo & HITINFO_UNK3)
4185 data << uint32(0);
4187 if(damageInfo->HitInfo & HITINFO_UNK1)
4189 data << uint32(0);
4190 data << float(0);
4191 data << float(0);
4192 data << float(0);
4193 data << float(0);
4194 data << float(0);
4195 data << float(0);
4196 data << float(0);
4197 data << float(0);
4198 for(uint8 i = 0; i < 5; ++i)
4200 data << float(0);
4201 data << float(0);
4203 data << uint32(0);
4206 SendMessageToSet( &data, true );
4209 void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
4211 sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
4213 WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
4214 data << uint32(HitInfo); // flags
4215 data.append(GetPackGUID());
4216 data.append(target->GetPackGUID());
4217 data << uint32(Damage-AbsorbDamage-Resist-BlockedAmount);// damage
4218 data << uint32(0); // overkill value
4220 data << (uint8)SwingType; // count?
4222 // for(i = 0; i < SwingType; ++i)
4223 data << (uint32)damageSchoolMask;
4224 data << (float)(Damage-AbsorbDamage-Resist-BlockedAmount);
4225 data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount);
4226 // end loop
4228 if(HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
4230 // for(i = 0; i < SwingType; ++i)
4231 data << uint32(AbsorbDamage);
4232 // end loop
4235 if(HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
4237 // for(i = 0; i < SwingType; ++i)
4238 data << uint32(Resist);
4239 // end loop
4242 data << (uint8)TargetState;
4243 data << (uint32)0;
4244 data << (uint32)0;
4246 if(HitInfo & HITINFO_BLOCK)
4248 data << uint32(BlockedAmount);
4251 if(HitInfo & HITINFO_UNK3)
4253 data << uint32(0);
4256 if(HitInfo & HITINFO_UNK1)
4258 data << uint32(0);
4259 data << float(0);
4260 data << float(0);
4261 data << float(0);
4262 data << float(0);
4263 data << float(0);
4264 data << float(0);
4265 data << float(0);
4266 data << float(0);
4267 for(uint8 i = 0; i < 5; ++i)
4269 data << float(0);
4270 data << float(0);
4272 data << uint32(0);
4275 SendMessageToSet( &data, true );
4278 bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
4280 SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
4282 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4283 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4285 uint32 triggered_spell_id = 0;
4286 Unit* target = pVictim;
4287 int32 basepoints0 = 0;
4289 switch(hasteSpell->SpellFamilyName)
4291 case SPELLFAMILY_ROGUE:
4293 switch(hasteSpell->Id)
4295 // Blade Flurry
4296 case 13877:
4297 case 33735:
4299 target = SelectNearbyTarget();
4300 if(!target)
4301 return false;
4302 basepoints0 = damage;
4303 triggered_spell_id = 22482;
4304 break;
4307 break;
4311 // processed charge only counting case
4312 if(!triggered_spell_id)
4313 return true;
4315 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
4317 if(!triggerEntry)
4319 sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id);
4320 return false;
4323 // default case
4324 if(!target || target!=this && !target->isAlive())
4325 return false;
4327 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
4328 return false;
4330 if(basepoints0)
4331 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
4332 else
4333 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
4335 if( cooldown && GetTypeId()==TYPEID_PLAYER )
4336 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
4338 return true;
4341 bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
4343 SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
4344 uint32 effIndex = triggeredByAura->GetEffIndex();
4345 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
4347 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4348 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4350 uint32 triggered_spell_id = 0;
4351 Unit* target = pVictim;
4352 int32 basepoints0 = 0;
4354 switch(dummySpell->SpellFamilyName)
4356 case SPELLFAMILY_GENERIC:
4358 switch (dummySpell->Id)
4360 // Eye for an Eye
4361 case 9799:
4362 case 25988:
4364 // prevent damage back from weapon special attacks
4365 if (!procSpell || procSpell->DmgClass != SPELL_DAMAGE_CLASS_MAGIC )
4366 return false;
4368 // return damage % to attacker but < 50% own total health
4369 basepoints0 = triggerAmount*int32(damage)/100;
4370 if(basepoints0 > GetMaxHealth()/2)
4371 basepoints0 = GetMaxHealth()/2;
4373 triggered_spell_id = 25997;
4374 break;
4376 // Sweeping Strikes
4377 case 12328:
4378 case 18765:
4379 case 35429:
4381 // prevent chain of triggered spell from same triggered spell
4382 if(procSpell && procSpell->Id==26654)
4383 return false;
4385 target = SelectNearbyTarget();
4386 if(!target)
4387 return false;
4389 triggered_spell_id = 26654;
4390 break;
4392 // Unstable Power
4393 case 24658:
4395 if (!procSpell || procSpell->Id == 24659)
4396 return false;
4397 // Need remove one 24659 aura
4398 RemoveSingleSpellAurasFromStack(24659);
4399 return true;
4401 // Restless Strength
4402 case 24661:
4404 // Need remove one 24662 aura
4405 RemoveSingleSpellAurasFromStack(24662);
4406 return true;
4408 // Adaptive Warding (Frostfire Regalia set)
4409 case 28764:
4411 if(!procSpell)
4412 return false;
4414 // find Mage Armor
4415 bool found = false;
4416 AuraList const& mRegenInterupt = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
4417 for(AuraList::const_iterator iter = mRegenInterupt.begin(); iter != mRegenInterupt.end(); ++iter)
4419 if(SpellEntry const* iterSpellProto = (*iter)->GetSpellProto())
4421 if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags & 0x10000000))
4423 found=true;
4424 break;
4428 if(!found)
4429 return false;
4431 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
4433 case SPELL_SCHOOL_NORMAL:
4434 case SPELL_SCHOOL_HOLY:
4435 return false; // ignored
4436 case SPELL_SCHOOL_FIRE: triggered_spell_id = 28765; break;
4437 case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break;
4438 case SPELL_SCHOOL_FROST: triggered_spell_id = 28766; break;
4439 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break;
4440 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break;
4441 default:
4442 return false;
4445 target = this;
4446 break;
4448 // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
4449 case 27539:
4451 if(!procSpell)
4452 return false;
4454 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
4456 case SPELL_SCHOOL_NORMAL:
4457 return false; // ignore
4458 case SPELL_SCHOOL_HOLY: triggered_spell_id = 27536; break;
4459 case SPELL_SCHOOL_FIRE: triggered_spell_id = 27533; break;
4460 case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break;
4461 case SPELL_SCHOOL_FROST: triggered_spell_id = 27534; break;
4462 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break;
4463 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break;
4464 default:
4465 return false;
4468 target = this;
4469 break;
4471 // Mana Leech (Passive) (Priest Pet Aura)
4472 case 28305:
4474 // Cast on owner
4475 target = GetOwner();
4476 if(!target)
4477 return false;
4479 triggered_spell_id = 34650;
4480 break;
4482 // Mark of Malice
4483 case 33493:
4485 // Cast finish spell at last charge
4486 if (triggeredByAura->GetAuraCharges() > 1)
4487 return false;
4489 target = this;
4490 triggered_spell_id = 33494;
4491 break;
4493 // Twisted Reflection (boss spell)
4494 case 21063:
4495 triggered_spell_id = 21064;
4496 break;
4497 // Vampiric Aura (boss spell)
4498 case 38196:
4500 basepoints0 = 3 * damage; // 300%
4501 if (basepoints0 < 0)
4502 return false;
4504 triggered_spell_id = 31285;
4505 target = this;
4506 break;
4508 // Aura of Madness (Darkmoon Card: Madness trinket)
4509 //=====================================================
4510 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
4511 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
4512 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
4513 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4514 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
4515 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
4516 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
4517 // 41011 Martyr Complex: +35 stamina (All classes)
4518 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4519 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4520 case 39446:
4522 if(GetTypeId() != TYPEID_PLAYER)
4523 return false;
4525 // Select class defined buff
4526 switch (getClass())
4528 case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4529 case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4531 uint32 RandomSpell[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
4532 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4533 break;
4535 case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011
4536 case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011
4538 uint32 RandomSpell[]={39511,40997,40998,41002,41005,41011};
4539 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4540 break;
4542 case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409
4543 case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409
4544 case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409
4545 case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409
4547 uint32 RandomSpell[]={40999,41002,41005,41009,41011,41406,41409};
4548 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4549 break;
4551 case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409
4553 uint32 RandomSpell[]={40997,40999,41002,41005,41009,41011,41406,41409};
4554 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4555 break;
4557 default:
4558 return false;
4561 target = this;
4562 if (roll_chance_i(10))
4563 ((Player*)this)->Say("This is Madness!", LANG_UNIVERSAL);
4564 break;
4567 // TODO: need find item for aura and triggered spells
4568 // Sunwell Exalted Caster Neck (??? neck)
4569 // cast ??? Light's Wrath if Exalted by Aldor
4570 // cast ??? Arcane Bolt if Exalted by Scryers*/
4571 case 46569:
4572 return false; // disable for while
4575 if(GetTypeId() != TYPEID_PLAYER)
4576 return false;
4578 // Get Aldor reputation rank
4579 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4581 target = this;
4582 triggered_spell_id = ???
4583 break;
4585 // Get Scryers reputation rank
4586 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4588 triggered_spell_id = ???
4589 break;
4591 return false;
4592 }/**/
4593 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
4594 // cast 45479 Light's Wrath if Exalted by Aldor
4595 // cast 45429 Arcane Bolt if Exalted by Scryers
4596 case 45481:
4598 if(GetTypeId() != TYPEID_PLAYER)
4599 return false;
4601 // Get Aldor reputation rank
4602 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4604 target = this;
4605 triggered_spell_id = 45479;
4606 break;
4608 // Get Scryers reputation rank
4609 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4611 triggered_spell_id = 45429;
4612 break;
4614 return false;
4616 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
4617 // cast 45480 Light's Strength if Exalted by Aldor
4618 // cast 45428 Arcane Strike if Exalted by Scryers
4619 case 45482:
4621 if(GetTypeId() != TYPEID_PLAYER)
4622 return false;
4624 // Get Aldor reputation rank
4625 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4627 target = this;
4628 triggered_spell_id = 45480;
4629 break;
4631 // Get Scryers reputation rank
4632 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4634 triggered_spell_id = 45428;
4635 break;
4637 return false;
4639 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
4640 // cast 45431 Arcane Insight if Exalted by Aldor
4641 // cast 45432 Light's Ward if Exalted by Scryers
4642 case 45483:
4644 if(GetTypeId() != TYPEID_PLAYER)
4645 return false;
4647 // Get Aldor reputation rank
4648 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4650 target = this;
4651 triggered_spell_id = 45432;
4652 break;
4654 // Get Scryers reputation rank
4655 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4657 target = this;
4658 triggered_spell_id = 45431;
4659 break;
4661 return false;
4663 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
4664 // cast 45478 Light's Salvation if Exalted by Aldor
4665 // cast 45430 Arcane Surge if Exalted by Scryers
4666 case 45484:
4668 if(GetTypeId() != TYPEID_PLAYER)
4669 return false;
4671 // Get Aldor reputation rank
4672 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4674 target = this;
4675 triggered_spell_id = 45478;
4676 break;
4678 // Get Scryers reputation rank
4679 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4681 triggered_spell_id = 45430;
4682 break;
4684 return false;
4686 // Living Seed
4687 case 48504:
4689 triggered_spell_id = 48503;
4690 basepoints0 = triggerAmount;
4691 target = this;
4692 break;
4694 // Vampiric Touch (generic, used by some boss)
4695 case 52723:
4696 case 60501:
4698 triggered_spell_id = 52724;
4699 basepoints0 = damage / 2;
4700 target = this;
4701 break;
4703 // Divine purpose
4704 case 31871:
4705 case 31872:
4707 // Roll chane
4708 if (!roll_chance_i(triggerAmount))
4709 return false;
4711 // Remove any stun effect on target
4712 AuraMap& Auras = pVictim->GetAuras();
4713 for(AuraMap::iterator iter = Auras.begin(); iter != Auras.end();)
4715 SpellEntry const *spell = iter->second->GetSpellProto();
4716 if( spell->Mechanic == MECHANIC_STUN ||
4717 spell->EffectMechanic[iter->second->GetEffIndex()] == MECHANIC_STUN)
4719 pVictim->RemoveAurasDueToSpell(spell->Id);
4720 iter = Auras.begin();
4722 else
4723 ++iter;
4725 return true;
4728 break;
4730 case SPELLFAMILY_MAGE:
4732 // Magic Absorption
4733 if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura
4735 if (getPowerType() != POWER_MANA)
4736 return false;
4738 // mana reward
4739 basepoints0 = (triggerAmount * GetMaxPower(POWER_MANA) / 100);
4740 target = this;
4741 triggered_spell_id = 29442;
4742 break;
4744 // Master of Elements
4745 if (dummySpell->SpellIconID == 1920)
4747 if(!procSpell)
4748 return false;
4750 // mana cost save
4751 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
4752 basepoints0 = cost * triggerAmount/100;
4753 if( basepoints0 <=0 )
4754 return false;
4756 target = this;
4757 triggered_spell_id = 29077;
4758 break;
4760 // Hot Streak
4761 if (dummySpell->SpellIconID == 2999)
4763 if (effIndex!=0)
4764 return true;
4765 Aura *counter = GetAura(triggeredByAura->GetId(), 1);
4766 if (!counter)
4767 return true;
4769 // Count spell criticals in a row in second aura
4770 Modifier *mod = counter->GetModifier();
4771 if (procEx & PROC_EX_CRITICAL_HIT)
4773 mod->m_amount *=2;
4774 if (mod->m_amount < 100) // not enough
4775 return true;
4776 // Crititcal counted -> roll chance
4777 if (roll_chance_i(triggerAmount))
4778 CastSpell(this, 48108, true, castItem, triggeredByAura);
4780 mod->m_amount = 25;
4781 return true;
4783 // Burnout
4784 if (dummySpell->SpellIconID == 2998)
4786 if(!procSpell)
4787 return false;
4789 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
4790 basepoints0 = cost * triggerAmount/100;
4791 if( basepoints0 <=0 )
4792 return false;
4793 triggered_spell_id = 44450;
4794 target = this;
4795 break;
4797 // Incanter's Regalia set (add trigger chance to Mana Shield)
4798 if (dummySpell->SpellFamilyFlags & 0x0000000000008000LL)
4800 if(GetTypeId() != TYPEID_PLAYER)
4801 return false;
4803 target = this;
4804 triggered_spell_id = 37436;
4805 break;
4807 switch(dummySpell->Id)
4809 // Ignite
4810 case 11119:
4811 case 11120:
4812 case 12846:
4813 case 12847:
4814 case 12848:
4816 switch (dummySpell->Id)
4818 case 11119: basepoints0 = int32(0.04f*damage); break;
4819 case 11120: basepoints0 = int32(0.08f*damage); break;
4820 case 12846: basepoints0 = int32(0.12f*damage); break;
4821 case 12847: basepoints0 = int32(0.16f*damage); break;
4822 case 12848: basepoints0 = int32(0.20f*damage); break;
4823 default:
4824 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id);
4825 return false;
4828 triggered_spell_id = 12654;
4829 break;
4831 // Combustion
4832 case 11129:
4834 //last charge and crit
4835 if (triggeredByAura->GetAuraCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT) )
4837 RemoveAurasDueToSpell(28682); //-> remove Combustion auras
4838 return true; // charge counting (will removed)
4841 CastSpell(this, 28682, true, castItem, triggeredByAura);
4842 return (procEx & PROC_EX_CRITICAL_HIT);// charge update only at crit hits, no hidden cooldowns
4845 break;
4847 case SPELLFAMILY_WARRIOR:
4849 // Retaliation
4850 if(dummySpell->SpellFamilyFlags==0x0000000800000000LL)
4852 // check attack comes not from behind
4853 if (!HasInArc(M_PI, pVictim))
4854 return false;
4856 triggered_spell_id = 22858;
4857 break;
4859 // Second Wind
4860 if (dummySpell->SpellIconID == 1697)
4862 // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
4863 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
4864 return false;
4865 // Need stun or root mechanic
4866 if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_STUN))))
4867 return false;
4869 switch (dummySpell->Id)
4871 case 29838: triggered_spell_id=29842; break;
4872 case 29834: triggered_spell_id=29841; break;
4873 case 42770: triggered_spell_id=42771; break;
4874 default:
4875 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id);
4876 return false;
4879 target = this;
4880 break;
4882 // Damage Shield
4883 if (dummySpell->SpellIconID == 3214)
4885 triggered_spell_id = 59653;
4886 basepoints0 = GetShieldBlockValue() * triggerAmount / 100;
4887 break;
4889 break;
4891 case SPELLFAMILY_WARLOCK:
4893 // Seed of Corruption
4894 if (dummySpell->SpellFamilyFlags & 0x0000001000000000LL)
4896 Modifier* mod = triggeredByAura->GetModifier();
4897 // if damage is more than need or target die from damage deal finish spell
4898 if( mod->m_amount <= damage || GetHealth() <= damage )
4900 // remember guid before aura delete
4901 uint64 casterGuid = triggeredByAura->GetCasterGUID();
4903 // Remove aura (before cast for prevent infinite loop handlers)
4904 RemoveAurasDueToSpell(triggeredByAura->GetId());
4906 // Cast finish spell (triggeredByAura already not exist!)
4907 CastSpell(this, 27285, true, castItem, NULL, casterGuid);
4908 return true; // no hidden cooldown
4911 // Damage counting
4912 mod->m_amount-=damage;
4913 return true;
4915 // Seed of Corruption (Mobs cast) - no die req
4916 if (dummySpell->SpellFamilyFlags == 0x00LL && dummySpell->SpellIconID == 1932)
4918 Modifier* mod = triggeredByAura->GetModifier();
4919 // if damage is more than need deal finish spell
4920 if( mod->m_amount <= damage )
4922 // remember guid before aura delete
4923 uint64 casterGuid = triggeredByAura->GetCasterGUID();
4925 // Remove aura (before cast for prevent infinite loop handlers)
4926 RemoveAurasDueToSpell(triggeredByAura->GetId());
4928 // Cast finish spell (triggeredByAura already not exist!)
4929 CastSpell(this, 32865, true, castItem, NULL, casterGuid);
4930 return true; // no hidden cooldown
4932 // Damage counting
4933 mod->m_amount-=damage;
4934 return true;
4936 // Fel Synergy
4937 if (dummySpell->SpellIconID == 3222)
4939 target = GetPet();
4940 if (!target)
4941 return false;
4942 triggered_spell_id = 54181;
4943 basepoints0 = damage * triggerAmount / 100;
4944 break;
4946 switch(dummySpell->Id)
4948 // Nightfall
4949 case 18094:
4950 case 18095:
4952 target = this;
4953 triggered_spell_id = 17941;
4954 break;
4956 //Soul Leech
4957 case 30293:
4958 case 30295:
4959 case 30296:
4961 // health
4962 basepoints0 = int32(damage*triggerAmount/100);
4963 target = this;
4964 triggered_spell_id = 30294;
4965 break;
4967 // Shadowflame (Voidheart Raiment set bonus)
4968 case 37377:
4970 triggered_spell_id = 37379;
4971 break;
4973 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
4974 case 37381:
4976 target = GetPet();
4977 if(!target)
4978 return false;
4980 // heal amount
4981 basepoints0 = damage * triggerAmount/100;
4982 triggered_spell_id = 37382;
4983 break;
4985 // Shadowflame Hellfire (Voidheart Raiment set bonus)
4986 case 39437:
4988 triggered_spell_id = 37378;
4989 break;
4992 break;
4994 case SPELLFAMILY_PRIEST:
4996 // Vampiric Touch
4997 if( dummySpell->SpellFamilyFlags & 0x0000040000000000LL )
4999 if(!pVictim || !pVictim->isAlive())
5000 return false;
5002 // pVictim is caster of aura
5003 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5004 return false;
5006 // energize amount
5007 basepoints0 = triggerAmount*damage/100;
5008 pVictim->CastCustomSpell(pVictim,34919,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5009 return true; // no hidden cooldown
5011 // Divine Aegis
5012 if (dummySpell->SpellIconID == 2820)
5014 basepoints0 = damage * triggerAmount/100;
5015 triggered_spell_id = 47753;
5016 break;
5018 switch(dummySpell->Id)
5020 // Vampiric Embrace
5021 case 15286:
5023 if(!pVictim || !pVictim->isAlive())
5024 return false;
5026 // pVictim is caster of aura
5027 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5028 return false;
5030 // heal amount
5031 int32 team = triggerAmount*damage/500;
5032 int32 self = triggerAmount*damage/100 - team;
5033 pVictim->CastCustomSpell(pVictim,15290,&team,&self,NULL,true,castItem,triggeredByAura);
5034 return true; // no hidden cooldown
5036 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
5037 case 40438:
5039 // Shadow Word: Pain
5040 if( procSpell->SpellFamilyFlags & 0x0000000000008000LL )
5041 triggered_spell_id = 40441;
5042 // Renew
5043 else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
5044 triggered_spell_id = 40440;
5045 else
5046 return false;
5048 target = this;
5049 break;
5051 // Oracle Healing Bonus ("Garments of the Oracle" set)
5052 case 26169:
5054 // heal amount
5055 basepoints0 = int32(damage * 10/100);
5056 target = this;
5057 triggered_spell_id = 26170;
5058 break;
5060 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
5061 case 39372:
5063 if(!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 )
5064 return false;
5066 // heal amount
5067 basepoints0 = damage * triggerAmount/100;
5068 target = this;
5069 triggered_spell_id = 39373;
5070 break;
5072 // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
5073 case 28809:
5075 triggered_spell_id = 28810;
5076 break;
5079 break;
5081 case SPELLFAMILY_DRUID:
5083 switch(dummySpell->Id)
5085 // Healing Touch (Dreamwalker Raiment set)
5086 case 28719:
5088 // mana back
5089 basepoints0 = int32(procSpell->manaCost * 30 / 100);
5090 target = this;
5091 triggered_spell_id = 28742;
5092 break;
5094 // Healing Touch Refund (Idol of Longevity trinket)
5095 case 28847:
5097 target = this;
5098 triggered_spell_id = 28848;
5099 break;
5101 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
5102 case 37288:
5103 case 37295:
5105 target = this;
5106 triggered_spell_id = 37238;
5107 break;
5109 // Druid Tier 6 Trinket
5110 case 40442:
5112 float chance;
5114 // Starfire
5115 if( procSpell->SpellFamilyFlags & 0x0000000000000004LL )
5117 triggered_spell_id = 40445;
5118 chance = 25.f;
5120 // Rejuvenation
5121 else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
5123 triggered_spell_id = 40446;
5124 chance = 25.f;
5126 // Mangle (cat/bear)
5127 else if( procSpell->SpellFamilyFlags & 0x0000044000000000LL )
5129 triggered_spell_id = 40452;
5130 chance = 40.f;
5132 else
5133 return false;
5135 if (!roll_chance_f(chance))
5136 return false;
5138 target = this;
5139 break;
5141 // Maim Interrupt
5142 case 44835:
5144 // Deadly Interrupt Effect
5145 triggered_spell_id = 32747;
5146 break;
5149 // Eclipse
5150 if (dummySpell->SpellIconID == 2856)
5152 if (!procSpell)
5153 return false;
5154 // Only 0 aura can proc
5155 if (effIndex!=0)
5156 return true;
5157 // Wrath crit
5158 if (procSpell->SpellFamilyFlags & 0x0000000000000001LL)
5160 if (!roll_chance_i(60))
5161 return false;
5162 triggered_spell_id = 48518;
5163 target = this;
5164 break;
5166 // Starfire crit
5167 if (procSpell->SpellFamilyFlags & 0x0000000000000004LL)
5169 triggered_spell_id = 48517;
5170 target = this;
5171 break;
5173 return false;
5175 // Living Seed
5176 else if (dummySpell->SpellIconID == 2860)
5178 triggered_spell_id = 48504;
5179 basepoints0 = triggerAmount * damage / 100;
5180 break;
5182 break;
5184 case SPELLFAMILY_ROGUE:
5186 switch(dummySpell->Id)
5188 // Deadly Throw Interrupt
5189 case 32748:
5191 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
5192 if(this == pVictim)
5193 return false;
5195 triggered_spell_id = 32747;
5196 break;
5199 // Cut to the Chase
5200 if( dummySpell->SpellIconID == 2909 )
5202 // "refresh your Slice and Dice duration to its 5 combo point maximum"
5203 // lookup Slice and Dice
5204 AuraList const& sd = GetAurasByType(SPELL_AURA_MOD_HASTE);
5205 for(AuraList::const_iterator itr = sd.begin(); itr != sd.end(); ++itr)
5207 SpellEntry const *spellProto = (*itr)->GetSpellProto();
5208 if( spellProto->SpellFamilyName == SPELLFAMILY_ROGUE &&
5209 spellProto->SpellFamilyFlags & 0x0000000000040000LL)
5211 (*itr)->SetAuraMaxDuration(GetSpellMaxDuration(spellProto));
5212 (*itr)->RefreshAura();
5213 return true;
5216 return false;
5218 // Deadly Brew
5219 if( dummySpell->SpellIconID == 2963 )
5221 triggered_spell_id = 25809;
5222 break;
5224 // Quick Recovery
5225 if( dummySpell->SpellIconID == 2116 )
5227 if(!procSpell)
5228 return false;
5230 // energy cost save
5231 basepoints0 = procSpell->manaCost * triggerAmount/100;
5232 if(basepoints0 <= 0)
5233 return false;
5235 target = this;
5236 triggered_spell_id = 31663;
5237 break;
5239 break;
5241 case SPELLFAMILY_HUNTER:
5243 // Thrill of the Hunt
5244 if ( dummySpell->SpellIconID == 2236 )
5246 if(!procSpell)
5247 return false;
5249 // mana cost save
5250 int32 mana = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
5251 basepoints0 = mana * 40/100;
5252 if(basepoints0 <= 0)
5253 return false;
5255 target = this;
5256 triggered_spell_id = 34720;
5257 break;
5259 // Hunting Party
5260 if ( dummySpell->SpellIconID == 3406 )
5262 triggered_spell_id = 57669;
5263 target = this;
5264 break;
5266 // Lock and Load
5267 if ( dummySpell->SpellIconID == 3579 )
5269 // Proc only from periodic (from trap activation proc another aura of this spell)
5270 if (!(procFlag & PROC_FLAG_ON_DO_PERIODIC) || !roll_chance_i(triggerAmount))
5271 return false;
5272 triggered_spell_id = 56453;
5273 target = this;
5274 break;
5276 // Rapid Recuperation
5277 if ( dummySpell->SpellIconID == 3560 )
5279 // This effect only from Rapid Killing (mana regen)
5280 if (!(procSpell->SpellFamilyFlags & 0x0100000000000000LL))
5281 return false;
5282 triggered_spell_id = 56654;
5283 target = this;
5284 break;
5286 break;
5288 case SPELLFAMILY_PALADIN:
5290 // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
5291 if (dummySpell->SpellFamilyFlags&0x000000008000000LL && effIndex==0)
5293 triggered_spell_id = 25742;
5294 float ap = GetTotalAttackPowerValue(BASE_ATTACK);
5295 int32 holy = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
5296 SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, pVictim);
5297 basepoints0 = GetAttackTime(BASE_ATTACK) * int32(ap*0.022f + 0.044f * holy) / 1000;
5298 break;
5300 // Sacred Shield
5301 if (dummySpell->SpellFamilyFlags&0x0008000000000000LL)
5303 triggered_spell_id = 58597;
5304 target = this;
5305 break;
5307 // Righteous Vengeance
5308 if (dummySpell->SpellIconID == 3025)
5310 // 4 damage tick
5311 basepoints0 = triggerAmount*damage/400;
5312 triggered_spell_id = 61840;
5313 break;
5315 // Sheath of Light
5316 if (dummySpell->SpellIconID == 3030)
5318 // 4 healing tick
5319 basepoints0 = triggerAmount*damage/400;
5320 triggered_spell_id = 54203;
5321 break;
5323 switch(dummySpell->Id)
5325 // Judgement of Light
5326 case 20185:
5328 // Get judgement caster
5329 Unit *caster = triggeredByAura->GetCaster();
5330 if (!caster)
5331 return false;
5332 float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
5333 int32 holy = caster->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
5334 caster->SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, this);
5335 basepoints0 = int32(ap*0.10f + 0.10f*holy);
5336 pVictim->CastCustomSpell(pVictim, 20267, &basepoints0, 0, 0, true, 0, triggeredByAura);
5337 return true;
5339 // Judgement of Wisdom
5340 case 20186:
5342 if (pVictim->getPowerType() == POWER_MANA)
5343 pVictim->CastSpell(pVictim, 20268, true, 0, triggeredByAura);
5344 return true;
5346 // Holy Power (Redemption Armor set)
5347 case 28789:
5349 if(!pVictim)
5350 return false;
5352 // Set class defined buff
5353 switch (pVictim->getClass())
5355 case CLASS_PALADIN:
5356 case CLASS_PRIEST:
5357 case CLASS_SHAMAN:
5358 case CLASS_DRUID:
5359 triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5360 break;
5361 case CLASS_MAGE:
5362 case CLASS_WARLOCK:
5363 triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5364 break;
5365 case CLASS_HUNTER:
5366 case CLASS_ROGUE:
5367 triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d.
5368 break;
5369 case CLASS_WARRIOR:
5370 triggered_spell_id = 28790; // Increases the friendly target's armor
5371 break;
5372 default:
5373 return false;
5375 break;
5377 // Seal of Vengeance (damage calc on apply aura)
5378 case 31801:
5380 if(effIndex != 0) // effect 1,2 used by seal unleashing code
5381 return false;
5383 triggered_spell_id = 31803;
5384 break;
5386 // Spiritual Attunement
5387 case 31785:
5388 case 33776:
5390 // if healed by another unit (pVictim)
5391 if(this == pVictim)
5392 return false;
5394 // heal amount
5395 basepoints0 = triggerAmount*damage/100;
5396 target = this;
5397 triggered_spell_id = 31786;
5398 break;
5400 // Seal of Blood do damage trigger
5401 case 31892:
5403 if (effIndex == 0) // 0 effect - is proc on enemy
5404 triggered_spell_id = 31893;
5405 else if (effIndex == 1) // 1 effect - is proc on self
5407 // add spell damage from prev effect (27%)
5408 damage += CalculateDamage(BASE_ATTACK, false) * 27 / 100;
5409 basepoints0 = triggerAmount * damage / 100;
5410 target = this;
5411 triggered_spell_id = 32221;
5413 else
5414 return true;
5415 break;
5417 // Seal of the Martyr do damage trigger
5418 case 53720:
5420 if (effIndex == 0) // 0 effect - is proc on enemy
5421 triggered_spell_id = 53719;
5422 else if (effIndex == 1) // 1 effect - is proc on self
5424 // add spell damage from prev effect (27%)
5425 damage += CalculateDamage(BASE_ATTACK, false) * 27 / 100;
5426 basepoints0 = triggerAmount * damage / 100;
5427 target = this;
5428 triggered_spell_id = 53718;
5430 else
5431 return true;
5432 break;
5434 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
5435 case 40470:
5437 if( !procSpell )
5438 return false;
5440 float chance;
5442 // Flash of light/Holy light
5443 if( procSpell->SpellFamilyFlags & 0x00000000C0000000LL)
5445 triggered_spell_id = 40471;
5446 chance = 15.f;
5448 // Judgement
5449 else if( procSpell->SpellFamilyFlags & 0x0000000000800000LL )
5451 triggered_spell_id = 40472;
5452 chance = 50.f;
5454 else
5455 return false;
5457 if (!roll_chance_f(chance))
5458 return false;
5460 break;
5462 // Glyph of Divinity
5463 case 54939:
5465 // Lookup base amount mana restore
5466 for (int i=0; i<3;i++)
5467 if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE)
5469 int32 mana = procSpell->EffectBasePoints[i];
5470 CastCustomSpell(this, 54986, 0, &mana, 0, true, castItem, triggeredByAura);
5471 break;
5473 return true;
5475 // Glyph of Flash of Light
5476 case 54936:
5478 triggered_spell_id = 54957;
5479 basepoints0 = triggerAmount*damage/100;
5480 break;
5482 // Glyph of Holy Light
5483 case 54937:
5485 triggered_spell_id = 54968;
5486 basepoints0 = triggerAmount*damage/100;
5487 break;
5490 break;
5492 case SPELLFAMILY_SHAMAN:
5494 switch(dummySpell->Id)
5496 // Totemic Power (The Earthshatterer set)
5497 case 28823:
5499 if( !pVictim )
5500 return false;
5502 // Set class defined buff
5503 switch (pVictim->getClass())
5505 case CLASS_PALADIN:
5506 case CLASS_PRIEST:
5507 case CLASS_SHAMAN:
5508 case CLASS_DRUID:
5509 triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5510 break;
5511 case CLASS_MAGE:
5512 case CLASS_WARLOCK:
5513 triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5514 break;
5515 case CLASS_HUNTER:
5516 case CLASS_ROGUE:
5517 triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d.
5518 break;
5519 case CLASS_WARRIOR:
5520 triggered_spell_id = 28827; // Increases the friendly target's armor
5521 break;
5522 default:
5523 return false;
5525 break;
5527 // Lesser Healing Wave (Totem of Flowing Water Relic)
5528 case 28849:
5530 target = this;
5531 triggered_spell_id = 28850;
5532 break;
5534 // Windfury Weapon (Passive) 1-5 Ranks
5535 case 33757:
5537 if(GetTypeId()!=TYPEID_PLAYER)
5538 return false;
5540 if(!castItem || !castItem->IsEquipped())
5541 return false;
5543 // custom cooldown processing case
5544 if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
5545 return false;
5547 // Now amount of extra power stored in 1 effect of Enchant spell
5548 // Get it by item enchant id
5549 uint32 spellId;
5550 switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
5552 case 283: spellId = 8232; break; // 1 Rank
5553 case 284: spellId = 8235; break; // 2 Rank
5554 case 525: spellId = 10486; break; // 3 Rank
5555 case 1669:spellId = 16362; break; // 4 Rank
5556 case 2636:spellId = 25505; break; // 5 Rank
5557 case 3785:spellId = 58801; break; // 6 Rank
5558 case 3786:spellId = 58803; break; // 7 Rank
5559 case 3787:spellId = 58804; break; // 8 Rank
5560 default:
5562 sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
5563 castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id);
5564 return false;
5568 SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId);
5569 if(!windfurySpellEntry)
5571 sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId);
5572 return false;
5575 int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry, 1, windfurySpellEntry->EffectBasePoints[1], pVictim);
5577 // Off-Hand case
5578 if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
5580 // Value gained from additional AP
5581 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(OFF_ATTACK)/1000/2);
5582 triggered_spell_id = 33750;
5584 // Main-Hand case
5585 else
5587 // Value gained from additional AP
5588 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000);
5589 triggered_spell_id = 25504;
5592 // apply cooldown before cast to prevent processing itself
5593 if( cooldown )
5594 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
5596 // Attack Twice
5597 for ( uint32 i = 0; i<2; ++i )
5598 CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5600 return true;
5602 // Shaman Tier 6 Trinket
5603 case 40463:
5605 if( !procSpell )
5606 return false;
5608 float chance;
5609 if (procSpell->SpellFamilyFlags & 0x0000000000000001LL)
5611 triggered_spell_id = 40465; // Lightning Bolt
5612 chance = 15.f;
5614 else if (procSpell->SpellFamilyFlags & 0x0000000000000080LL)
5616 triggered_spell_id = 40465; // Lesser Healing Wave
5617 chance = 10.f;
5619 else if (procSpell->SpellFamilyFlags & 0x0000001000000000LL)
5621 triggered_spell_id = 40466; // Stormstrike
5622 chance = 50.f;
5624 else
5625 return false;
5627 if (!roll_chance_f(chance))
5628 return false;
5630 target = this;
5631 break;
5633 // Glyph of Healing Wave
5634 case 55440:
5636 // Not proc from self heals
5637 if (this==pVictim)
5638 return false;
5639 basepoints0 = triggerAmount * damage / 100;
5640 target = this;
5641 triggered_spell_id = 55533;
5642 break;
5644 // Spirit Hunt
5645 case 58877:
5647 // Cast on owner
5648 target = GetOwner();
5649 if(!target)
5650 return false;
5651 basepoints0 = triggerAmount * damage / 100;
5652 triggered_spell_id = 58879;
5653 break;
5656 // Ancestral Awakening
5657 if (dummySpell->SpellIconID == 2018)
5659 // TODO: frite dummy fot triggered spell
5660 triggered_spell_id = 52759;
5661 basepoints0 = triggerAmount * damage / 100;
5662 target = this;
5663 break;
5665 // Earth Shield
5666 if(dummySpell->SpellFamilyFlags & 0x0000040000000000LL)
5668 basepoints0 = triggerAmount;
5669 target = this;
5670 triggered_spell_id = 379;
5671 break;
5673 // Improved Water Shield
5674 if (dummySpell->SpellIconID == 2287)
5676 // lookup water shield
5677 AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
5678 for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
5680 if( (*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
5681 (*itr)->GetSpellProto()->SpellFamilyFlags & 0x0000002000000000LL)
5683 uint32 spell = (*itr)->GetSpellProto()->EffectTriggerSpell[(*itr)->GetEffIndex()];
5684 CastSpell(this, spell, true, castItem, triggeredByAura);
5685 if ((*itr)->DropAuraCharge())
5686 RemoveAurasDueToSpell((*itr)->GetId());
5687 return true;
5690 return false;
5691 break;
5693 // Lightning Overload
5694 if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
5696 if(!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim )
5697 return false;
5699 // custom cooldown processing case
5700 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
5701 return false;
5703 uint32 spellId = 0;
5704 // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
5705 switch (procSpell->Id)
5707 // Lightning Bolt
5708 case 403: spellId = 45284; break; // Rank 1
5709 case 529: spellId = 45286; break; // Rank 2
5710 case 548: spellId = 45287; break; // Rank 3
5711 case 915: spellId = 45288; break; // Rank 4
5712 case 943: spellId = 45289; break; // Rank 5
5713 case 6041: spellId = 45290; break; // Rank 6
5714 case 10391: spellId = 45291; break; // Rank 7
5715 case 10392: spellId = 45292; break; // Rank 8
5716 case 15207: spellId = 45293; break; // Rank 9
5717 case 15208: spellId = 45294; break; // Rank 10
5718 case 25448: spellId = 45295; break; // Rank 11
5719 case 25449: spellId = 45296; break; // Rank 12
5720 case 49237: spellId = 49239; break; // Rank 13
5721 case 49238: spellId = 49240; break; // Rank 14
5722 // Chain Lightning
5723 case 421: spellId = 45297; break; // Rank 1
5724 case 930: spellId = 45298; break; // Rank 2
5725 case 2860: spellId = 45299; break; // Rank 3
5726 case 10605: spellId = 45300; break; // Rank 4
5727 case 25439: spellId = 45301; break; // Rank 5
5728 case 25442: spellId = 45302; break; // Rank 6
5729 case 49268: spellId = 49270; break; // Rank 7
5730 case 49269: spellId = 49271; break; // Rank 8
5731 default:
5732 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
5733 return false;
5735 // No thread generated mod
5736 // TODO: exist special flag in spell attributes for this, need found and use!
5737 SpellModifier *mod = new SpellModifier;
5738 mod->op = SPELLMOD_THREAT;
5739 mod->value = -100;
5740 mod->type = SPELLMOD_PCT;
5741 mod->spellId = dummySpell->Id;
5742 mod->mask = 0x0000000000000003LL;
5743 mod->mask2= 0LL;
5744 ((Player*)this)->AddSpellMod(mod, true);
5746 // Remove cooldown (Chain Lightning - have Category Recovery time)
5747 if (procSpell->SpellFamilyFlags & 0x0000000000000002LL)
5748 ((Player*)this)->RemoveSpellCooldown(spellId);
5750 CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
5752 ((Player*)this)->AddSpellMod(mod, false);
5754 if( cooldown && GetTypeId()==TYPEID_PLAYER )
5755 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
5757 return true;
5759 // Static Shock
5760 if(dummySpell->SpellIconID == 3059)
5762 // lookup Lightning Shield
5763 AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
5764 for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
5766 if( (*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
5767 (*itr)->GetSpellProto()->SpellFamilyFlags & 0x0000000000000400LL)
5769 uint32 spell = 0;
5770 switch ((*itr)->GetId())
5772 case 324: spell = 26364; break;
5773 case 325: spell = 26365; break;
5774 case 905: spell = 26366; break;
5775 case 945: spell = 26367; break;
5776 case 8134: spell = 26369; break;
5777 case 10431: spell = 26370; break;
5778 case 10432: spell = 26363; break;
5779 case 25469: spell = 26371; break;
5780 case 25472: spell = 26372; break;
5781 case 49280: spell = 49278; break;
5782 case 49281: spell = 49279; break;
5783 default:
5784 return false;
5786 CastSpell(this, spell, true, castItem, triggeredByAura);
5787 if ((*itr)->DropAuraCharge())
5788 RemoveAurasDueToSpell((*itr)->GetId());
5789 return true;
5792 return false;
5793 break;
5795 break;
5797 case SPELLFAMILY_DEATHKNIGHT:
5799 // Blood Aura
5800 if (dummySpell->SpellIconID == 2636)
5802 if (GetTypeId() != TYPEID_PLAYER || !((Player*)this)->isHonorOrXPTarget(pVictim))
5803 return false;
5804 basepoints0 = triggerAmount * damage / 100;
5805 triggered_spell_id = 53168;
5806 break;
5808 // Butchery
5809 if (dummySpell->SpellIconID == 2664)
5811 basepoints0 = triggerAmount;
5812 triggered_spell_id = 50163;
5813 target = this;
5814 break;
5816 // Dancing Rune Weapon
5817 if (dummySpell->Id == 49028)
5819 // 1 dummy aura for dismiss rune blade
5820 if (effIndex!=2)
5821 return false;
5822 // TODO: wite script for this "fights on its own, doing the same attacks"
5823 // NOTE: Trigger here on every attack and spell cast
5824 return false;
5826 // Mark of Blood
5827 if (dummySpell->Id == 49005)
5829 // TODO: need more info (cooldowns/PPM)
5830 triggered_spell_id = 50424;
5831 break;
5833 // Vendetta
5834 if (dummySpell->SpellFamilyFlags & 0x0000000000010000LL)
5836 basepoints0 = triggerAmount * GetMaxHealth() / 100;
5837 triggered_spell_id = 50181;
5838 target = this;
5839 break;
5841 // Necrosis
5842 if (dummySpell->SpellIconID == 2709)
5844 basepoints0 = triggerAmount * damage / 100;
5845 triggered_spell_id = 51460;
5846 break;
5848 // Runic Power Back on Snare/Root
5849 if (dummySpell->Id == 61257)
5851 // only for spells and hit/crit (trigger start always) and not start from self casted spells
5852 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
5853 return false;
5854 // Need snare or root mechanic
5855 if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_SNARE))))
5856 return false;
5857 triggered_spell_id = 61258;
5858 target = this;
5859 break;
5861 // Wandering Plague
5862 if (dummySpell->SpellIconID == 1614)
5864 if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK, pVictim)))
5865 return false;
5866 basepoints0 = triggerAmount * damage / 100;
5867 triggered_spell_id = 50526;
5868 break;
5870 break;
5872 default:
5873 break;
5876 // processed charge only counting case
5877 if(!triggered_spell_id)
5878 return true;
5880 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
5882 if(!triggerEntry)
5884 sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
5885 return false;
5888 // default case
5889 if(!target || target!=this && !target->isAlive())
5890 return false;
5892 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
5893 return false;
5895 if(basepoints0)
5896 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5897 else
5898 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
5900 if( cooldown && GetTypeId()==TYPEID_PLAYER )
5901 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
5903 return true;
5906 bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown)
5908 // Get triggered aura spell info
5909 SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
5911 // Basepoints of trigger aura
5912 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
5914 // Set trigger spell id, target, custom basepoints
5915 uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
5916 Unit* target = NULL;
5917 int32 basepoints0 = 0;
5919 if(triggeredByAura->GetModifier()->m_auraname == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE)
5920 basepoints0 = triggerAmount;
5922 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
5923 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
5925 // Try handle uncnown trigger spells
5926 if (sSpellStore.LookupEntry(trigger_spell_id)==NULL)
5928 switch (auraSpellInfo->SpellFamilyName)
5930 case SPELLFAMILY_GENERIC:
5931 //if (auraSpellInfo->Id==59532) // Abandon Passengers on Poly
5932 //if (auraSpellInfo->Id==54775) // Abandon Vehicle on Poly
5933 //if (auraSpellInfo->Id==34082) // Advantaged State (DND)
5934 if (auraSpellInfo->Id == 23780) // Aegis of Preservation (Aegis of Preservation trinket)
5935 trigger_spell_id = 23781;
5936 //else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura
5937 //else if (auraSpellInfo->Id == 48876) // Beast's Mark
5939 // trigger_spell_id = 48877;
5941 //else if (auraSpellInfo->Id == 59237) // Beast's Mark
5943 // trigger_spell_id = 59233;
5945 //else if (auraSpellInfo->Id==46939) // Black Bow of the Betrayer
5947 // trigger_spell_id = 29471; // gain mana
5948 // 27526; // drain mana if possible
5950 //else if (auraSpellInfo->Id==50844) // Blood Mirror
5951 //else if (auraSpellInfo->Id==54476) // Blood Presence
5952 //else if (auraSpellInfo->Id==50689) // Blood Presence (Rank 1)
5953 //else if (auraSpellInfo->Id==37030) // Chaotic Temperament
5954 //else if (auraSpellInfo->Id==52856) // Charge
5955 else if (auraSpellInfo->Id==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
5957 // Pct value stored in dummy
5958 basepoints0 = pVictim->GetCreateHealth() * auraSpellInfo->EffectBasePoints[1] / 100;
5959 target = pVictim;
5960 break;
5962 //else if (auraSpellInfo->Id==41248) // Consuming Strikes
5963 // trigger_spell_id = 41249;
5964 //else if (auraSpellInfo->Id==45205) // Copy Offhand Weapon
5965 //else if (auraSpellInfo->Id==57594) // Copy Ranged Weapon
5966 //else if (auraSpellInfo->Id==41054) // Copy Weapon
5967 // trigger_spell_id = 41055;
5968 //else if (auraSpellInfo->Id==45343) // Dark Flame Aura
5969 //else if (auraSpellInfo->Id==47300) // Dark Flame Aura
5970 else if (auraSpellInfo->Id==57345) // Darkmoon Card: Greatness
5972 uint32 stat = 0;
5973 // strength
5974 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229;stat = GetStat(STAT_STRENGTH); }
5975 // agility
5976 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 60233;stat = GetStat(STAT_AGILITY); }
5977 // intellect
5978 if (GetStat(STAT_INTELLECT)> stat) { trigger_spell_id = 60234;stat = GetStat(STAT_INTELLECT);}
5979 // spirit
5980 if (GetStat(STAT_SPIRIT) > stat) { trigger_spell_id = 60235;stat = GetStat(STAT_SPIRIT); }
5982 //else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1)
5983 //else if (auraSpellInfo->Id==5301) // Defensive State (DND)
5984 //else if (auraSpellInfo->Id==13358) // Defensive State (DND)
5985 //else if (auraSpellInfo->Id==16092) // Defensive State (DND)
5986 //else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND)
5987 //else if (auraSpellInfo->Id==40329) // Demo Shout Sensor
5988 else if (auraSpellInfo->Id == 33896) // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
5989 trigger_spell_id = 33898;
5990 //else if (auraSpellInfo->Id==18943) // Double Attack
5991 //else if (auraSpellInfo->Id==19194) // Double Attack
5992 //else if (auraSpellInfo->Id==19817) // Double Attack
5993 //else if (auraSpellInfo->Id==19818) // Double Attack
5994 //else if (auraSpellInfo->Id==22835) // Drunken Rage
5995 // trigger_spell_id = 14822;
5997 else if (auraSpellInfo->SpellIconID==191) // Elemental Response
5999 switch (auraSpellInfo->Id && auraSpellInfo->AttributesEx==0)
6001 case 34191:
6002 case 34329:
6003 case 34524:
6004 case 34582:
6005 case 36733:
6006 break;
6007 default:
6008 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Elemental Response",auraSpellInfo->Id);
6009 return false;
6011 //This generic aura self-triggers a different spell for each school of magic that lands on the wearer:
6012 switch (procSpell->School)
6014 case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
6015 case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
6016 case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
6017 case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
6018 case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
6019 case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
6020 case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
6021 default:
6022 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u Elemental Response wrong school",auraSpellInfo->Id);
6023 return false;
6027 //else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor
6028 //else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget
6029 //else if (auraSpellInfo->Id==50051) // Ethereal Pet Aura
6030 //else if (auraSpellInfo->Id==35321) // Gushing Wound
6031 //else if (auraSpellInfo->Id==38363) // Gushing Wound
6032 //else if (auraSpellInfo->Id==39215) // Gushing Wound
6033 //else if (auraSpellInfo->Id==44527) // Hate Monster (Spar Buddy) (30 sec)
6034 //else if (auraSpellInfo->Id==44819) // Hate Monster (Spar Buddy) (>30% Health)
6035 //else if (auraSpellInfo->Id==44526) // Hate Monster (Spar) (30 sec)
6036 //else if (auraSpellInfo->Id==44820) // Hate Monster (Spar) (<30%)
6037 //else if (auraSpellInfo->Id==49059) // Horde, Hate Monster (Spar Buddy) (>30% Health)
6038 //else if (auraSpellInfo->Id==40250) // Improved Duration
6039 //else if (auraSpellInfo->Id==59288) // Infra-Green Shield
6040 //else if (auraSpellInfo->Id==54072) // Knockback Ball Passive
6041 else if (auraSpellInfo->Id==27522 || auraSpellInfo->Id==40336)
6042 // Mana Drain Trigger
6044 // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
6045 if (this && this->isAlive())
6046 CastSpell(this, 29471, true, castItem, triggeredByAura);
6047 if (pVictim && pVictim->isAlive())
6048 CastSpell(pVictim, 27526, true, castItem, triggeredByAura);
6049 return true;
6051 //else if (auraSpellInfo->Id==55580) // Mana Link
6052 //else if (auraSpellInfo->Id==45903) // Offensive State
6053 //else if (auraSpellInfo->Id==44326) // Pure Energy Passive
6054 //else if (auraSpellInfo->Id==43453) // Rune Ward
6055 //else if (auraSpellInfo->Id== 7137) // Shadow Charge (Rank 1)
6056 //else if (auraSpellInfo->Id==36576) // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
6057 //else if (auraSpellInfo->Id==34783) // Spell Reflection
6058 //else if (auraSpellInfo->Id==36096) // Spell Reflection
6059 //else if (auraSpellInfo->Id==57587) // Steal Ranged ()
6060 //else if (auraSpellInfo->Id==36207) // Steal Weapon
6061 //else if (auraSpellInfo->Id== 7377) // Take Immune Periodic Damage <Not Working>
6062 //else if (auraSpellInfo->Id==35205) // Vanish
6063 //else if (auraSpellInfo->Id==42730) // Woe Strike
6064 //else if (auraSpellInfo->Id==59735) // Woe Strike
6065 //else if (auraSpellInfo->Id==46146) // [PH] Ahune Spanky Hands
6066 break;
6067 case SPELLFAMILY_MAGE:
6068 if (auraSpellInfo->SpellIconID == 2127) // Blazing Speed
6070 switch (auraSpellInfo->Id)
6072 case 31641: // Rank 1
6073 case 31642: // Rank 2
6074 trigger_spell_id = 31643;
6075 break;
6076 default:
6077 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id);
6078 return false;
6081 break;
6082 case SPELLFAMILY_WARRIOR:
6083 if (auraSpellInfo->Id == 50421) // Scent of Blood
6084 trigger_spell_id = 50422;
6085 break;
6086 case SPELLFAMILY_WARLOCK:
6088 // Pyroclasm
6089 if (auraSpellInfo->SpellIconID == 1137)
6091 if(!pVictim || !pVictim->isAlive() || pVictim == this || procSpell == NULL)
6092 return false;
6093 // Calculate spell tick count for spells
6094 uint32 tick = 1; // Default tick = 1
6096 // Hellfire have 15 tick
6097 if (procSpell->SpellFamilyFlags&0x0000000000000040LL)
6098 tick = 15;
6099 // Rain of Fire have 4 tick
6100 else if (procSpell->SpellFamilyFlags&0x0000000000000020LL)
6101 tick = 4;
6102 else
6103 return false;
6105 // Calculate chance = baseChance / tick
6106 float chance = 0;
6107 switch (auraSpellInfo->Id)
6109 case 18096: chance = 13.0f / tick; break;
6110 case 18073: chance = 26.0f / tick; break;
6112 // Roll chance
6113 if (!roll_chance_f(chance))
6114 return false;
6116 trigger_spell_id = 18093;
6118 // Drain Soul
6119 else if (auraSpellInfo->SpellFamilyFlags & 0x0000000000004000LL)
6121 Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
6122 for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
6124 if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
6126 int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this);
6127 // Drain Soul
6128 CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
6129 break;
6132 // Not remove charge (aura removed on death in any cases)
6133 // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
6134 return false;
6136 // Nether Protection
6137 else if (auraSpellInfo->SpellIconID == 1985)
6139 if (!procSpell)
6140 return false;
6141 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
6143 case SPELL_SCHOOL_NORMAL:
6144 case SPELL_SCHOOL_HOLY:
6145 return false; // ignore
6146 case SPELL_SCHOOL_FIRE: trigger_spell_id = 54371; break;
6147 case SPELL_SCHOOL_NATURE: trigger_spell_id = 54375; break;
6148 case SPELL_SCHOOL_FROST: trigger_spell_id = 54372; break;
6149 case SPELL_SCHOOL_SHADOW: trigger_spell_id = 54374; break;
6150 case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
6151 default:
6152 return false;
6155 break;
6157 case SPELLFAMILY_PRIEST:
6159 // Greater Heal Refund
6160 if (auraSpellInfo->Id==37594)
6161 trigger_spell_id = 37595;
6162 // Blessed Recovery
6163 else if (auraSpellInfo->SpellIconID == 1875)
6165 switch (auraSpellInfo->Id)
6167 case 27811: trigger_spell_id = 27813; break;
6168 case 27815: trigger_spell_id = 27817; break;
6169 case 27816: trigger_spell_id = 27818; break;
6170 default:
6171 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id);
6172 return false;
6174 basepoints0 = damage * triggerAmount / 100 / 3;
6175 target = this;
6177 break;
6179 case SPELLFAMILY_DRUID:
6181 // Druid Forms Trinket
6182 if (auraSpellInfo->Id==37336)
6184 switch(m_form)
6186 case FORM_NONE: trigger_spell_id = 37344;break;
6187 case FORM_CAT: trigger_spell_id = 37341;break;
6188 case FORM_BEAR:
6189 case FORM_DIREBEAR: trigger_spell_id = 37340;break;
6190 case FORM_TREE: trigger_spell_id = 37342;break;
6191 case FORM_MOONKIN: trigger_spell_id = 37343;break;
6192 default:
6193 return false;
6196 //else if (auraSpellInfo->Id==40363)// Entangling Roots ()
6197 // trigger_spell_id = ????;
6198 // Leader of the Pack
6199 else if (auraSpellInfo->Id == 24932)
6201 if (triggerAmount == 0)
6202 return false;
6203 basepoints0 = triggerAmount * GetMaxHealth() / 100;
6204 trigger_spell_id = 34299;
6206 break;
6208 case SPELLFAMILY_HUNTER:
6209 break;
6210 case SPELLFAMILY_PALADIN:
6213 // Blessed Life
6214 if (auraSpellInfo->SpellIconID == 2137)
6216 switch (auraSpellInfo->Id)
6218 case 31828: // Rank 1
6219 case 31829: // Rank 2
6220 case 31830: // Rank 3
6221 break;
6222 default:
6223 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
6224 return false;
6228 // Healing Discount
6229 if (auraSpellInfo->Id==37705)
6231 trigger_spell_id = 37706;
6232 target = this;
6234 // Soul Preserver
6235 if (auraSpellInfo->Id==60510)
6237 trigger_spell_id = 60515;
6238 target = this;
6240 // Illumination
6241 else if (auraSpellInfo->SpellIconID==241)
6243 if(!procSpell)
6244 return false;
6245 // procspell is triggered spell but we need mana cost of original casted spell
6246 uint32 originalSpellId = procSpell->Id;
6247 // Holy Shock heal
6248 if(procSpell->SpellFamilyFlags & 0x0001000000000000LL)
6250 switch(procSpell->Id)
6252 case 25914: originalSpellId = 20473; break;
6253 case 25913: originalSpellId = 20929; break;
6254 case 25903: originalSpellId = 20930; break;
6255 case 27175: originalSpellId = 27174; break;
6256 case 33074: originalSpellId = 33072; break;
6257 case 48820: originalSpellId = 48824; break;
6258 case 48821: originalSpellId = 48825; break;
6259 default:
6260 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
6261 return false;
6264 SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
6265 if(!originalSpell)
6267 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
6268 return false;
6270 // percent stored in effect 1 (class scripts) base points
6271 int32 cost = originalSpell->manaCost + originalSpell->ManaCostPercentage * GetCreateMana() / 100;
6272 basepoints0 = cost*(auraSpellInfo->EffectBasePoints[1]+1)/100;
6273 trigger_spell_id = 20272;
6274 target = this;
6276 // Lightning Capacitor
6277 else if (auraSpellInfo->Id==37657)
6279 if(!pVictim || !pVictim->isAlive())
6280 return false;
6281 // stacking
6282 CastSpell(this, 37658, true, NULL, triggeredByAura);
6284 Aura * dummy = GetDummyAura(37658);
6285 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6286 if(!dummy || dummy->GetStackAmount() < triggerAmount)
6287 return false;
6289 RemoveAurasDueToSpell(37658);
6290 trigger_spell_id = 37661;
6291 target = pVictim;
6293 // Thunder Capacitor
6294 else if (auraSpellInfo->Id == 54841)
6296 if(!pVictim || !pVictim->isAlive())
6297 return false;
6298 // stacking
6299 CastSpell(this, 54842, true, NULL, triggeredByAura);
6301 // counting
6302 Aura * dummy = GetDummyAura(54842);
6303 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6304 if(!dummy || dummy->GetStackAmount() < triggerAmount)
6305 return false;
6307 RemoveAurasDueToSpell(54842);
6308 trigger_spell_id = 54843;
6309 target = pVictim;
6311 break;
6313 case SPELLFAMILY_SHAMAN:
6315 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
6316 if(auraSpellInfo->SpellFamilyFlags & 0x0000000000000400)
6318 switch(auraSpellInfo->Id)
6320 case 324: // Rank 1
6321 trigger_spell_id = 26364; break;
6322 case 325: // Rank 2
6323 trigger_spell_id = 26365; break;
6324 case 905: // Rank 3
6325 trigger_spell_id = 26366; break;
6326 case 945: // Rank 4
6327 trigger_spell_id = 26367; break;
6328 case 8134: // Rank 5
6329 trigger_spell_id = 26369; break;
6330 case 10431: // Rank 6
6331 trigger_spell_id = 26370; break;
6332 case 10432: // Rank 7
6333 trigger_spell_id = 26363; break;
6334 case 25469: // Rank 8
6335 trigger_spell_id = 26371; break;
6336 case 25472: // Rank 9
6337 trigger_spell_id = 26372; break;
6338 case 49280: // Rank 10
6339 trigger_spell_id = 49278; break;
6340 case 49281: // Rank 11
6341 trigger_spell_id = 49279; break;
6342 default:
6343 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo->Id);
6344 return false;
6347 // Lightning Shield (The Ten Storms set)
6348 else if (auraSpellInfo->Id == 23551)
6350 trigger_spell_id = 23552;
6351 target = pVictim;
6353 // Damage from Lightning Shield (The Ten Storms set)
6354 else if (auraSpellInfo->Id == 23552)
6355 trigger_spell_id = 27635;
6356 // Mana Surge (The Earthfury set)
6357 else if (auraSpellInfo->Id == 23572)
6359 if(!procSpell)
6360 return false;
6361 basepoints0 = procSpell->manaCost * 35 / 100;
6362 trigger_spell_id = 23571;
6363 target = this;
6365 // Nature's Guardian
6366 else if (auraSpellInfo->SpellIconID == 2013)
6368 // Check health condition - should drop to less 30% (damage deal after this!)
6369 if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth()))
6370 return false;
6372 if(pVictim && pVictim->isAlive())
6373 pVictim->getThreatManager().modifyThreatPercent(this,-10);
6375 basepoints0 = triggerAmount * GetMaxHealth() / 100;
6376 trigger_spell_id = 31616;
6377 target = this;
6379 break;
6381 case SPELLFAMILY_DEATHKNIGHT:
6383 // Acclimation
6384 if (auraSpellInfo->SpellIconID == 1930)
6386 if (!procSpell)
6387 return false;
6388 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
6390 case SPELL_SCHOOL_NORMAL:
6391 return false; // ignore
6392 case SPELL_SCHOOL_HOLY: trigger_spell_id = 50490; break;
6393 case SPELL_SCHOOL_FIRE: trigger_spell_id = 50362; break;
6394 case SPELL_SCHOOL_NATURE: trigger_spell_id = 50488; break;
6395 case SPELL_SCHOOL_FROST: trigger_spell_id = 50485; break;
6396 case SPELL_SCHOOL_SHADOW: trigger_spell_id = 50489; break;
6397 case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
6398 default:
6399 return false;
6402 // Blood Presence
6403 else if (auraSpellInfo->Id == 48266)
6405 if (GetTypeId() != TYPEID_PLAYER)
6406 return false;
6407 if (!((Player*)this)->isHonorOrXPTarget(pVictim))
6408 return false;
6409 trigger_spell_id = 50475;
6410 basepoints0 = damage * triggerAmount / 100;
6412 break;
6414 default:
6415 break;
6419 // All ok. Check current trigger spell
6420 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(trigger_spell_id);
6421 if ( triggerEntry == NULL )
6423 // Not cast unknown spell
6424 // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
6425 return false;
6428 // not allow proc extra attack spell at extra attack
6429 if( m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
6430 return false;
6432 // Costum requirements (not listed in procEx) Warning! damage dealing after this
6433 // Custom triggered spells
6434 switch (auraSpellInfo->Id)
6436 // Persistent Shield (Scarab Brooch trinket)
6437 // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
6438 case 26467:
6440 basepoints0 = damage * 15 / 100;
6441 target = pVictim;
6442 trigger_spell_id = 26470;
6443 break;
6445 // Cheat Death
6446 case 28845:
6448 // When your health drops below 20% ....
6449 if (GetHealth() - damage > GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
6450 return false;
6451 break;
6453 // Deadly Swiftness (Rank 1)
6454 case 31255:
6456 // whenever you deal damage to a target who is below 20% health.
6457 if (pVictim->GetHealth() > pVictim->GetMaxHealth() / 5)
6458 return false;
6460 target = this;
6461 trigger_spell_id = 22588;
6463 // Greater Heal Refund (Avatar Raiment set)
6464 case 37594:
6466 // Not give if target alredy have full health
6467 if (pVictim->GetHealth() == pVictim->GetMaxHealth())
6468 return false;
6469 // If your Greater Heal brings the target to full health, you gain $37595s1 mana.
6470 if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
6471 return false;
6472 break;
6474 // Bonus Healing (Crystal Spire of Karabor mace)
6475 case 40971:
6477 // If your target is below $s1% health
6478 if (pVictim->GetHealth() > pVictim->GetMaxHealth() * triggerAmount / 100)
6479 return false;
6480 break;
6482 // Evasive Maneuvers (Commendation of Kael`thas trinket)
6483 case 45057:
6485 // reduce you below $s1% health
6486 if (GetHealth() - damage > GetMaxHealth() * triggerAmount / 100)
6487 return false;
6488 break;
6490 // Rapid Recuperation
6491 case 53228:
6492 case 53232:
6494 // This effect only from Rapid Fire (ability cast)
6495 if (!(procSpell->SpellFamilyFlags & 0x0000000000000020LL))
6496 return false;
6497 break;
6501 // Costum basepoints/target for exist spell
6502 // dummy basepoints or other customs
6503 switch(trigger_spell_id)
6505 // Cast positive spell on enemy target
6506 case 7099: // Curse of Mending
6507 case 39647: // Curse of Mending
6508 case 29494: // Temptation
6509 case 20233: // Improved Lay on Hands (cast on target)
6511 target = pVictim;
6512 break;
6514 // Combo points add triggers (need add combopoint only for main tatget, and after possible combopoints reset)
6515 case 15250: // Rogue Setup
6517 if(!pVictim || pVictim != getVictim()) // applied only for main target
6518 return false;
6519 break; // continue normal case
6521 // Finish movies that add combo
6522 case 14189: // Seal Fate (Netherblade set)
6523 case 14157: // Ruthlessness
6525 // Need add combopoint AFTER finish movie (or they dropped in finish phase)
6526 break;
6528 // Bloodthirst (($m/100)% of max health)
6529 case 23880:
6531 basepoints0 = int32(GetMaxHealth() * triggerAmount / 10000);
6532 break;
6534 // Shamanistic Rage triggered spell
6535 case 30824:
6537 basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100);
6538 break;
6540 // Enlightenment (trigger only from mana cost spells)
6541 case 35095:
6543 if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
6544 return false;
6545 break;
6547 // Brain Freeze
6548 case 57761:
6550 if(!procSpell)
6551 return false;
6552 // For trigger from Blizzard need exist Improved Blizzard
6553 if (procSpell->SpellFamilyName==SPELLFAMILY_MAGE && procSpell->SpellFamilyFlags & 0x0000000000000080LL)
6555 bool found = false;
6556 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
6557 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
6559 int32 script = (*i)->GetModifier()->m_miscvalue;
6560 if(script==836 || script==988 || script==989)
6562 found=true;
6563 break;
6566 if(!found)
6567 return false;
6569 break;
6571 // Astral Shift
6572 case 52179:
6574 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
6575 return false;
6577 // Need stun, fear or silence mechanic
6578 if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_SILENCE)|(1<<MECHANIC_STUN)|(1<<MECHANIC_FEAR))))
6579 return false;
6580 break;
6582 // Burning Determination
6583 case 54748:
6585 if(!procSpell)
6586 return false;
6587 // Need Interrupt or Silenced mechanic
6588 if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_INTERRUPT)|(1<<MECHANIC_SILENCE))))
6589 return false;
6590 break;
6592 // Lock and Load
6593 case 56453:
6595 // Proc only from trap activation (from periodic proc another aura of this spell)
6596 if (!(procFlags & PROC_FLAG_ON_TRAP_ACTIVATION) || !roll_chance_i(triggerAmount))
6597 return false;
6598 break;
6602 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(trigger_spell_id))
6603 return false;
6605 // try detect target manually if not set
6606 if ( target == NULL )
6607 target = !(procFlags & PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL) && IsPositiveSpell(trigger_spell_id) ? this : pVictim;
6609 // default case
6610 if(!target || target!=this && !target->isAlive())
6611 return false;
6613 if(basepoints0)
6614 CastCustomSpell(target,trigger_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
6615 else
6616 CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
6618 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6619 ((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
6621 return true;
6624 bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
6626 int32 scriptId = triggeredByAura->GetModifier()->m_miscvalue;
6628 if(!pVictim || !pVictim->isAlive())
6629 return false;
6631 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6632 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
6634 uint32 triggered_spell_id = 0;
6636 switch(scriptId)
6638 case 836: // Improved Blizzard (Rank 1)
6640 if (!procSpell || procSpell->SpellVisual[0]!=9487)
6641 return false;
6642 triggered_spell_id = 12484;
6643 break;
6645 case 988: // Improved Blizzard (Rank 2)
6647 if (!procSpell || procSpell->SpellVisual[0]!=9487)
6648 return false;
6649 triggered_spell_id = 12485;
6650 break;
6652 case 989: // Improved Blizzard (Rank 3)
6654 if (!procSpell || procSpell->SpellVisual[0]!=9487)
6655 return false;
6656 triggered_spell_id = 12486;
6657 break;
6659 case 4086: // Improved Mend Pet (Rank 1)
6660 case 4087: // Improved Mend Pet (Rank 2)
6662 int32 chance = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()];
6663 if(!roll_chance_i(chance))
6664 return false;
6666 triggered_spell_id = 24406;
6667 break;
6669 case 4533: // Dreamwalker Raiment 2 pieces bonus
6671 // Chance 50%
6672 if (!roll_chance_i(50))
6673 return false;
6675 switch (pVictim->getPowerType())
6677 case POWER_MANA: triggered_spell_id = 28722; break;
6678 case POWER_RAGE: triggered_spell_id = 28723; break;
6679 case POWER_ENERGY: triggered_spell_id = 28724; break;
6680 default:
6681 return false;
6683 break;
6685 case 4537: // Dreamwalker Raiment 6 pieces bonus
6686 triggered_spell_id = 28750; // Blessing of the Claw
6687 break;
6688 case 5497: // Improved Mana Gems (Serpent-Coil Braid)
6689 triggered_spell_id = 37445; // Mana Surge
6690 break;
6691 case 8152: // Serendipity
6693 // if heal your target over maximum health
6694 if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
6695 return false;
6696 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
6697 int32 basepoints0 = cost * triggeredByAura->GetModifier()->m_amount/100;
6698 CastCustomSpell(this, 47762, &basepoints0, 0, 0, true, 0, triggeredByAura);
6699 return true;
6703 // not processed
6704 if(!triggered_spell_id)
6705 return false;
6707 // standard non-dummy case
6708 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
6710 if(!triggerEntry)
6712 sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId);
6713 return false;
6716 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
6717 return false;
6719 CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura);
6721 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6722 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
6724 return true;
6727 void Unit::setPowerType(Powers new_powertype)
6729 SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
6731 if(GetTypeId() == TYPEID_PLAYER)
6733 if(((Player*)this)->GetGroup())
6734 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE);
6736 else if(((Creature*)this)->isPet())
6738 Pet *pet = ((Pet*)this);
6739 if(pet->isControlled())
6741 Unit *owner = GetOwner();
6742 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
6743 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE);
6747 switch(new_powertype)
6749 default:
6750 case POWER_MANA:
6751 break;
6752 case POWER_RAGE:
6753 SetMaxPower(POWER_RAGE,GetCreatePowers(POWER_RAGE));
6754 SetPower( POWER_RAGE,0);
6755 break;
6756 case POWER_FOCUS:
6757 SetMaxPower(POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
6758 SetPower( POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
6759 break;
6760 case POWER_ENERGY:
6761 SetMaxPower(POWER_ENERGY,GetCreatePowers(POWER_ENERGY));
6762 SetPower( POWER_ENERGY,0);
6763 break;
6764 case POWER_HAPPINESS:
6765 SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
6766 SetPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
6767 break;
6771 FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
6773 FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
6774 if(!entry)
6776 static uint64 guid = 0; // prevent repeating spam same faction problem
6778 if(GetGUID() != guid)
6780 if(GetTypeId() == TYPEID_PLAYER)
6781 sLog.outError("Player %s have invalid faction (faction template id) #%u", ((Player*)this)->GetName(), getFaction());
6782 else
6783 sLog.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature*)this)->GetCreatureInfo()->Entry, getFaction());
6784 guid = GetGUID();
6787 return entry;
6790 bool Unit::IsHostileTo(Unit const* unit) const
6792 // always non-hostile to self
6793 if(unit==this)
6794 return false;
6796 // always non-hostile to GM in GM mode
6797 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
6798 return false;
6800 // always hostile to enemy
6801 if(getVictim()==unit || unit->getVictim()==this)
6802 return true;
6804 // test pet/charm masters instead pers/charmeds
6805 Unit const* testerOwner = GetCharmerOrOwner();
6806 Unit const* targetOwner = unit->GetCharmerOrOwner();
6808 // always hostile to owner's enemy
6809 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
6810 return true;
6812 // always hostile to enemy owner
6813 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
6814 return true;
6816 // always hostile to owner of owner's enemy
6817 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
6818 return true;
6820 Unit const* tester = testerOwner ? testerOwner : this;
6821 Unit const* target = targetOwner ? targetOwner : unit;
6823 // always non-hostile to target with common owner, or to owner/pet
6824 if(tester==target)
6825 return false;
6827 // special cases (Duel, etc)
6828 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
6830 Player const* pTester = (Player const*)tester;
6831 Player const* pTarget = (Player const*)target;
6833 // Duel
6834 if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0)
6835 return true;
6837 // Group
6838 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
6839 return false;
6841 // Sanctuary
6842 if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
6843 return false;
6845 // PvP FFA state
6846 if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
6847 return true;
6849 //= PvP states
6850 // Green/Blue (can't attack)
6851 if(pTester->GetTeam()==pTarget->GetTeam())
6852 return false;
6854 // Red (can attack) if true, Blue/Yellow (can't attack) in another case
6855 return pTester->IsPvP() && pTarget->IsPvP();
6858 // faction base cases
6859 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
6860 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
6861 if(!tester_faction || !target_faction)
6862 return false;
6864 if(target->isAttackingPlayer() && tester->IsContestedGuard())
6865 return true;
6867 // PvC forced reaction and reputation case
6868 if(tester->GetTypeId()==TYPEID_PLAYER)
6870 // forced reaction
6871 ForcedReactions::const_iterator forceItr = ((Player*)tester)->m_forcedReactions.find(target_faction->faction);
6872 if(forceItr!=((Player*)tester)->m_forcedReactions.end())
6873 return forceItr->second <= REP_HOSTILE;
6875 // if faction have reputation then hostile state for tester at 100% dependent from at_war state
6876 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
6877 if(raw_target_faction->reputationListID >=0)
6878 if(FactionState const* factionState = ((Player*)tester)->GetFactionState(raw_target_faction))
6879 return (factionState->Flags & FACTION_FLAG_AT_WAR);
6881 // CvP forced reaction and reputation case
6882 else if(target->GetTypeId()==TYPEID_PLAYER)
6884 // forced reaction
6885 ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction);
6886 if(forceItr!=((Player const*)target)->m_forcedReactions.end())
6887 return forceItr->second <= REP_HOSTILE;
6889 // apply reputation state
6890 FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
6891 if(raw_tester_faction && raw_tester_faction->reputationListID >=0 )
6892 return ((Player const*)target)->GetReputationRank(raw_tester_faction) <= REP_HOSTILE;
6895 // common faction based case (CvC,PvC,CvP)
6896 return tester_faction->IsHostileTo(*target_faction);
6899 bool Unit::IsFriendlyTo(Unit const* unit) const
6901 // always friendly to self
6902 if(unit==this)
6903 return true;
6905 // always friendly to GM in GM mode
6906 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
6907 return true;
6909 // always non-friendly to enemy
6910 if(getVictim()==unit || unit->getVictim()==this)
6911 return false;
6913 // test pet/charm masters instead pers/charmeds
6914 Unit const* testerOwner = GetCharmerOrOwner();
6915 Unit const* targetOwner = unit->GetCharmerOrOwner();
6917 // always non-friendly to owner's enemy
6918 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
6919 return false;
6921 // always non-friendly to enemy owner
6922 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
6923 return false;
6925 // always non-friendly to owner of owner's enemy
6926 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
6927 return false;
6929 Unit const* tester = testerOwner ? testerOwner : this;
6930 Unit const* target = targetOwner ? targetOwner : unit;
6932 // always friendly to target with common owner, or to owner/pet
6933 if(tester==target)
6934 return true;
6936 // special cases (Duel)
6937 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
6939 Player const* pTester = (Player const*)tester;
6940 Player const* pTarget = (Player const*)target;
6942 // Duel
6943 if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0)
6944 return false;
6946 // Group
6947 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
6948 return true;
6950 // Sanctuary
6951 if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
6952 return true;
6954 // PvP FFA state
6955 if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
6956 return false;
6958 //= PvP states
6959 // Green/Blue (non-attackable)
6960 if(pTester->GetTeam()==pTarget->GetTeam())
6961 return true;
6963 // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
6964 return !pTarget->IsPvP();
6967 // faction base cases
6968 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
6969 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
6970 if(!tester_faction || !target_faction)
6971 return false;
6973 if(target->isAttackingPlayer() && tester->IsContestedGuard())
6974 return false;
6976 // PvC forced reaction and reputation case
6977 if(tester->GetTypeId()==TYPEID_PLAYER)
6979 // forced reaction
6980 ForcedReactions::const_iterator forceItr = ((Player const*)tester)->m_forcedReactions.find(target_faction->faction);
6981 if(forceItr!=((Player const*)tester)->m_forcedReactions.end())
6982 return forceItr->second >= REP_FRIENDLY;
6984 // if faction have reputation then friendly state for tester at 100% dependent from at_war state
6985 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
6986 if(raw_target_faction->reputationListID >=0)
6987 if(FactionState const* FactionState = ((Player*)tester)->GetFactionState(raw_target_faction))
6988 return !(FactionState->Flags & FACTION_FLAG_AT_WAR);
6990 // CvP forced reaction and reputation case
6991 else if(target->GetTypeId()==TYPEID_PLAYER)
6993 // forced reaction
6994 ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction);
6995 if(forceItr!=((Player const*)target)->m_forcedReactions.end())
6996 return forceItr->second >= REP_FRIENDLY;
6998 // apply reputation state
6999 if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
7000 if(raw_tester_faction->reputationListID >=0 )
7001 return ((Player const*)target)->GetReputationRank(raw_tester_faction) >= REP_FRIENDLY;
7004 // common faction based case (CvC,PvC,CvP)
7005 return tester_faction->IsFriendlyTo(*target_faction);
7008 bool Unit::IsHostileToPlayers() const
7010 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
7011 if(!my_faction)
7012 return false;
7014 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
7015 if(raw_faction && raw_faction->reputationListID >=0 )
7016 return false;
7018 return my_faction->IsHostileToPlayers();
7021 bool Unit::IsNeutralToAll() const
7023 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
7024 if(!my_faction)
7025 return true;
7027 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
7028 if(raw_faction && raw_faction->reputationListID >=0 )
7029 return false;
7031 return my_faction->IsNeutralToAll();
7034 bool Unit::Attack(Unit *victim, bool meleeAttack)
7036 if(!victim || victim == this)
7037 return false;
7039 // dead units can neither attack nor be attacked
7040 if(!isAlive() || !victim->isAlive())
7041 return false;
7043 // player cannot attack in mount state
7044 if(GetTypeId()==TYPEID_PLAYER && IsMounted())
7045 return false;
7047 // nobody can attack GM in GM-mode
7048 if(victim->GetTypeId()==TYPEID_PLAYER)
7050 if(((Player*)victim)->isGameMaster())
7051 return false;
7053 else
7055 if(((Creature*)victim)->IsInEvadeMode())
7056 return false;
7059 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
7060 if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
7061 RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE);
7063 if (m_attacking)
7065 if (m_attacking == victim)
7067 // switch to melee attack from ranged/magic
7068 if( meleeAttack && !hasUnitState(UNIT_STAT_MELEE_ATTACKING) )
7070 addUnitState(UNIT_STAT_MELEE_ATTACKING);
7071 SendAttackStart(victim);
7072 return true;
7074 return false;
7076 AttackStop();
7079 //Set our target
7080 SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID());
7082 if(meleeAttack)
7083 addUnitState(UNIT_STAT_MELEE_ATTACKING);
7084 m_attacking = victim;
7085 m_attacking->_addAttacker(this);
7087 if(m_attacking->GetTypeId()==TYPEID_UNIT && ((Creature*)m_attacking)->AI())
7088 ((Creature*)m_attacking)->AI()->AttackedBy(this);
7090 if(GetTypeId()==TYPEID_UNIT)
7092 WorldPacket data(SMSG_AI_REACTION, 12);
7093 data << uint64(GetGUID());
7094 data << uint32(AI_REACTION_AGGRO); // Aggro sound
7095 ((WorldObject*)this)->SendMessageToSet(&data, true);
7097 ((Creature*)this)->CallAssistance();
7098 ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
7101 // delay offhand weapon attack to next attack time
7102 if(haveOffhandWeapon())
7103 resetAttackTimer(OFF_ATTACK);
7105 if(meleeAttack)
7106 SendAttackStart(victim);
7108 return true;
7111 bool Unit::AttackStop()
7113 if (!m_attacking)
7114 return false;
7116 Unit* victim = m_attacking;
7118 m_attacking->_removeAttacker(this);
7119 m_attacking = NULL;
7121 //Clear our target
7122 SetUInt64Value(UNIT_FIELD_TARGET, 0);
7124 clearUnitState(UNIT_STAT_MELEE_ATTACKING);
7126 InterruptSpell(CURRENT_MELEE_SPELL);
7128 if( GetTypeId()==TYPEID_UNIT )
7130 // reset call assistance
7131 ((Creature*)this)->SetNoCallAssistance(false);
7134 SendAttackStop(victim);
7136 return true;
7139 void Unit::CombatStop(bool cast)
7141 if(cast& IsNonMeleeSpellCasted(false))
7142 InterruptNonMeleeSpells(false);
7144 AttackStop();
7145 RemoveAllAttackers();
7146 if( GetTypeId()==TYPEID_PLAYER )
7147 ((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
7148 ClearInCombat();
7151 void Unit::CombatStopWithPets(bool cast)
7153 CombatStop(cast);
7154 if(Pet* pet = GetPet())
7155 pet->CombatStop(cast);
7156 if(Unit* charm = GetCharm())
7157 charm->CombatStop(cast);
7158 if(GetTypeId()==TYPEID_PLAYER)
7160 GuardianPetList const& guardians = ((Player*)this)->GetGuardians();
7161 for(GuardianPetList::const_iterator itr = guardians.begin(); itr != guardians.end(); ++itr)
7162 if(Unit* guardian = Unit::GetUnit(*this,*itr))
7163 guardian->CombatStop(cast);
7167 bool Unit::isAttackingPlayer() const
7169 if(hasUnitState(UNIT_STAT_ATTACK_PLAYER))
7170 return true;
7172 Pet* pet = GetPet();
7173 if(pet && pet->isAttackingPlayer())
7174 return true;
7176 Unit* charmed = GetCharm();
7177 if(charmed && charmed->isAttackingPlayer())
7178 return true;
7180 for (int8 i = 0; i < MAX_TOTEM; i++)
7182 if(m_TotemSlot[i])
7184 Creature *totem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
7185 if(totem && totem->isAttackingPlayer())
7186 return true;
7190 return false;
7193 void Unit::RemoveAllAttackers()
7195 while (!m_attackers.empty())
7197 AttackerSet::iterator iter = m_attackers.begin();
7198 if(!(*iter)->AttackStop())
7200 sLog.outError("WORLD: Unit has an attacker that isn't attacking it!");
7201 m_attackers.erase(iter);
7206 void Unit::ModifyAuraState(AuraState flag, bool apply)
7208 ApplyModFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1), apply);
7211 Unit *Unit::GetOwner() const
7213 uint64 ownerid = GetOwnerGUID();
7214 if(!ownerid)
7215 return NULL;
7216 return ObjectAccessor::GetUnit(*this, ownerid);
7219 Unit *Unit::GetCharmer() const
7221 if(uint64 charmerid = GetCharmerGUID())
7222 return ObjectAccessor::GetUnit(*this, charmerid);
7223 return NULL;
7226 Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
7228 uint64 guid = GetCharmerOrOwnerGUID();
7229 if(IS_PLAYER_GUID(guid))
7230 return ObjectAccessor::GetPlayer(*this, guid);
7232 return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL;
7235 Pet* Unit::GetPet() const
7237 if(uint64 pet_guid = GetPetGUID())
7239 if(Pet* pet = ObjectAccessor::GetPet(pet_guid))
7240 return pet;
7242 sLog.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid));
7243 const_cast<Unit*>(this)->SetPet(0);
7246 return NULL;
7249 Unit* Unit::GetCharm() const
7251 if(uint64 charm_guid = GetCharmGUID())
7253 if(Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
7254 return pet;
7256 sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
7257 const_cast<Unit*>(this)->SetCharm(0);
7260 return NULL;
7263 void Unit::SetPet(Pet* pet)
7265 SetUInt64Value(UNIT_FIELD_SUMMON, pet ? pet->GetGUID() : 0);
7267 // FIXME: hack, speed must be set only at follow
7268 if(pet)
7269 for(int i = 0; i < MAX_MOVE_TYPE; ++i)
7270 pet->SetSpeed(UnitMoveType(i), m_speed_rate[i], true);
7273 void Unit::SetCharm(Unit* pet)
7275 SetUInt64Value(UNIT_FIELD_CHARM, pet ? pet->GetGUID() : 0);
7277 if(GetTypeId() == TYPEID_PLAYER)
7278 ((Player*)this)->m_mover = pet ? pet : this;
7281 void Unit::UnsummonAllTotems()
7283 for (int8 i = 0; i < MAX_TOTEM; ++i)
7285 if(!m_TotemSlot[i])
7286 continue;
7288 Creature *OldTotem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
7289 if (OldTotem && OldTotem->isTotem())
7290 ((Totem*)OldTotem)->UnSummon();
7294 void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical)
7296 // we guess size
7297 WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+1));
7298 data.append(pVictim->GetPackGUID());
7299 data.append(GetPackGUID());
7300 data << uint32(SpellID);
7301 data << uint32(Damage);
7302 data << uint32(0); // over healing?
7303 data << uint8(critical ? 1 : 0);
7304 data << uint8(0); // unused in client?
7305 SendMessageToSet(&data, true);
7308 void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
7310 WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1));
7311 data.append(pVictim->GetPackGUID());
7312 data.append(GetPackGUID());
7313 data << uint32(SpellID);
7314 data << uint32(powertype);
7315 data << uint32(Damage);
7316 SendMessageToSet(&data, true);
7319 uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
7321 if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE )
7322 return pdamage;
7324 // For totems get damage bonus from owner (statue isn't totem in fact)
7325 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
7327 if(Unit* owner = GetOwner())
7328 return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
7331 // Taken/Done total percent damage auras
7332 float DoneTotalMod = 1.0f;
7333 float TakenTotalMod = 1.0f;
7334 int32 DoneTotal = 0;
7335 int32 TakenTotal = 0;
7337 // ..done
7338 // Pet damage
7339 if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
7340 DoneTotalMod *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
7342 AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
7343 for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
7345 if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) &&
7346 (*i)->GetSpellProto()->EquippedItemClass == -1 &&
7347 // -1 == any item class (not wand then)
7348 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
7349 // 0 == any inventory type (not wand then)
7351 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7355 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7356 // Add flat bonus from spell damage versus
7357 DoneTotal += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
7358 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
7359 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
7360 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
7361 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7363 // done scripted mod (take it from owner)
7364 Unit *owner = GetOwner();
7365 if (!owner) owner = this;
7366 AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7367 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
7369 if (!(*i)->isAffectedOnSpell(spellProto))
7370 continue;
7371 switch((*i)->GetModifier()->m_miscvalue)
7373 case 4920: // Molten Fury
7374 case 4919:
7375 case 6917: // Death's Embrace
7376 case 6926:
7377 case 6928:
7379 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
7380 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
7381 break;
7383 // Soul Siphon
7384 case 4992:
7385 case 4993:
7387 // effect 1 m_amount
7388 int32 maxPercent = (*i)->GetModifier()->m_amount;
7389 // effect 0 m_amount
7390 int32 stepPercent = CalculateSpellDamage((*i)->GetSpellProto(), 0, (*i)->GetSpellProto()->EffectBasePoints[0], this);
7391 // count affliction effects and calc additional damage in percentage
7392 int32 modPercent = 0;
7393 AuraMap const& victimAuras = pVictim->GetAuras();
7394 for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
7396 SpellEntry const* m_spell = itr->second->GetSpellProto();
7397 if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags & 0x0004071B8044C402LL))
7398 continue;
7399 modPercent += stepPercent * itr->second->GetStackAmount();
7400 if (modPercent >= maxPercent)
7402 modPercent = maxPercent;
7403 break;
7406 DoneTotalMod *= (modPercent+100.0f)/100.0f;
7407 break;
7409 case 6916: // Death's Embrace
7410 case 6925:
7411 case 6927:
7412 if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT))
7413 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
7414 break;
7415 case 5481: // Starfire Bonus
7417 AuraList const& auras = pVictim->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
7418 for(AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
7420 SpellEntry const* m_spell = (*itr)->GetSpellProto();
7421 if (m_spell->SpellFamilyName == SPELLFAMILY_DRUID &&
7422 m_spell->SpellFamilyFlags & 0x0000000000200002LL)
7424 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7425 break;
7428 break;
7430 case 4418: // Increased Shock Damage
7431 case 4554: // Increased Lightning Damage
7432 case 4555: // Improved Moonfire
7433 case 5142: // Increased Lightning Damage
7434 case 5147: // Improved Consecration / Libram of Resurgence
7435 case 5148: // Idol of the Shooting Star
7436 case 6008: // Increased Lightning Damage / Totem of Hex
7438 DoneTotal+=(*i)->GetModifier()->m_amount;
7439 break;
7441 // Tundra Stalker
7442 // Merciless Combat
7443 case 7277:
7445 // Merciless Combat
7446 if ((*i)->GetSpellProto()->SpellIconID == 2656)
7448 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
7449 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
7451 else // Tundra Stalker
7453 AuraList const& auras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
7454 for(AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
7456 SpellEntry const* m_spell = (*itr)->GetSpellProto();
7457 if (m_spell->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT &&
7458 m_spell->SpellFamilyFlags & 0x0400000000000000LL)
7460 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7461 break;
7465 break;
7467 case 7293: // Rage of Rivendare
7469 AuraList const& auras = pVictim->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
7470 for(AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
7472 SpellEntry const* m_spell = (*itr)->GetSpellProto();
7473 if (m_spell->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT &&
7474 m_spell->SpellFamilyFlags & 0x0200000000000000LL)
7476 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7477 break;
7480 break;
7482 // Twisted Faith
7483 case 7377:
7485 AuraList const& auras = pVictim->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
7486 for(AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
7488 SpellEntry const* m_spell = (*itr)->GetSpellProto();
7489 if (m_spell->SpellFamilyName == SPELLFAMILY_PRIEST &&
7490 m_spell->SpellFamilyFlags & 0x0000000000008000LL &&
7491 (*itr)->GetCasterGUID()==GetGUID())
7493 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7494 break;
7497 break;
7499 // Marked for Death
7500 case 7598:
7501 case 7599:
7502 case 7600:
7503 case 7601:
7504 case 7602:
7506 AuraList const& auras = pVictim->GetAurasByType(SPELL_AURA_MOD_STALKED);
7507 for(AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
7509 SpellEntry const* m_spell = (*itr)->GetSpellProto();
7510 if (m_spell->SpellFamilyName == SPELLFAMILY_HUNTER &&
7511 m_spell->SpellFamilyFlags & 0x0000000000000400LL)
7513 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7514 break;
7517 break;
7522 // Custom scripted damage
7523 // Ice Lance
7524 if (spellProto->SpellFamilyName == SPELLFAMILY_MAGE && spellProto->SpellIconID == 186)
7526 if (pVictim->isFrozen())
7527 DoneTotalMod *= 3.0f;
7530 // ..taken
7531 AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
7532 for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
7533 if( (*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto) )
7534 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7536 // .. taken pct: dummy auras
7537 if (pVictim->GetTypeId() == TYPEID_PLAYER)
7539 //Cheat Death
7540 if (Aura *dummy = pVictim->GetDummyAura(45182))
7542 float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
7543 if (mod < dummy->GetModifier()->m_amount)
7544 mod = dummy->GetModifier()->m_amount;
7545 TakenTotalMod *= (mod+100.0f)/100.0f;
7549 // From caster spells
7550 AuraList const& mOwnerTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER);
7551 for(AuraList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
7552 if( (*i)->GetCasterGUID() == GetGUID() && (*i)->isAffectedOnSpell(spellProto))
7553 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7555 // Mod damage from spell mechanic
7556 uint32 mechanicMask = GetAllSpellMechanicMask(spellProto);
7557 if (mechanicMask)
7559 AuraList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
7560 for(AuraList::const_iterator i = mDamageDoneMechanic.begin();i != mDamageDoneMechanic.end(); ++i)
7561 if(mechanicMask & uint32(1<<((*i)->GetModifier()->m_miscvalue)))
7562 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7565 // Taken/Done fixed damage bonus auras
7566 int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto));
7567 int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
7569 // Pets just add their bonus damage to their spell damage
7570 // note that their spell damage is just gain of their own auras
7571 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
7572 DoneAdvertisedBenefit += ((Pet*)this)->GetBonusDamage();
7574 float LvlPenalty = CalculateLevelPenalty(spellProto);
7575 // Spellmod SpellDamage
7576 float SpellModSpellDamage = 100.0f;
7577 if(Player* modOwner = GetSpellModOwner())
7578 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
7579 SpellModSpellDamage /= 100.0f;
7581 // Check for table values
7582 SpellBonusEntry const* bonus = spellmgr.GetSpellBonusData(spellProto->Id);
7583 if (bonus)
7585 float coeff;
7586 if (damagetype == DOT)
7587 coeff = bonus->dot_damage * LvlPenalty * stack;
7588 else
7589 coeff = bonus->direct_damage * LvlPenalty * stack;
7590 if (bonus->ap_bonus)
7591 DoneTotal+=bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack;
7592 DoneTotal += DoneAdvertisedBenefit * coeff * SpellModSpellDamage;
7593 TakenTotal+= TakenAdvertisedBenefit * coeff;
7595 // Default calculation
7596 else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
7598 // Damage Done from spell damage bonus
7599 uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
7600 // Damage over Time spells bonus calculation
7601 float DotFactor = 1.0f;
7602 if(damagetype == DOT)
7604 int32 DotDuration = GetSpellDuration(spellProto);
7605 // 200% limit
7606 if(DotDuration > 0)
7608 if(DotDuration > 30000) DotDuration = 30000;
7609 if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
7610 int x = 0;
7611 for(int j = 0; j < 3; j++)
7613 if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
7614 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
7615 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
7617 x = j;
7618 break;
7621 int32 DotTicks = 6;
7622 if(spellProto->EffectAmplitude[x] != 0)
7623 DotTicks = DotDuration / spellProto->EffectAmplitude[x];
7624 if(DotTicks)
7626 DoneAdvertisedBenefit /= DotTicks*int32(stack);
7627 TakenAdvertisedBenefit /= DotTicks*int32(stack);
7631 // Distribute Damage over multiple effects, reduce by AoE
7632 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
7633 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
7634 for(int j = 0; j < 3; ++j)
7636 if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
7637 spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
7639 CastingTime /= 2;
7640 break;
7643 DoneTotal += DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * SpellModSpellDamage;
7644 TakenTotal+= TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty;
7647 float tmpDamage = (pdamage + DoneTotal) * DoneTotalMod;
7648 // apply spellmod to Done damage (flat and pct)
7649 if(Player* modOwner = GetSpellModOwner())
7650 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
7652 tmpDamage = (tmpDamage + TakenTotal) * TakenTotalMod;
7654 return tmpDamage > 0 ? uint32(tmpDamage) : 0;
7657 int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
7659 int32 DoneAdvertisedBenefit = 0;
7661 // ..done
7662 AuraList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
7663 for(AuraList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i)
7664 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0 &&
7665 (*i)->GetSpellProto()->EquippedItemClass == -1 &&
7666 // -1 == any item class (not wand then)
7667 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
7668 // 0 == any inventory type (not wand then)
7669 DoneAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7671 if (GetTypeId() == TYPEID_PLAYER)
7673 // Base value
7674 DoneAdvertisedBenefit +=((Player*)this)->GetBaseSpellDamageBonus();
7676 // Damage bonus from stats
7677 AuraList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
7678 for(AuraList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i)
7680 if((*i)->GetModifier()->m_miscvalue & schoolMask)
7682 // stat used stored in miscValueB for this aura
7683 Stats usedStat = Stats((*i)->GetMiscBValue());
7684 DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
7687 // ... and attack power
7688 AuraList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
7689 for(AuraList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i)
7690 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
7691 DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
7694 return DoneAdvertisedBenefit;
7697 int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
7699 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7701 int32 TakenAdvertisedBenefit = 0;
7702 // ..done (for creature type by mask) in taken
7703 AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
7704 for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
7705 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
7706 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7708 // ..taken
7709 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
7710 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
7711 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
7712 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7714 return TakenAdvertisedBenefit;
7717 bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType)
7719 // not critting spell
7720 if((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT))
7721 return false;
7723 float crit_chance = 0.0f;
7724 switch(spellProto->DmgClass)
7726 case SPELL_DAMAGE_CLASS_NONE:
7727 return false;
7728 case SPELL_DAMAGE_CLASS_MAGIC:
7730 if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
7731 crit_chance = 0.0f;
7732 // For other schools
7733 else if (GetTypeId() == TYPEID_PLAYER)
7734 crit_chance = GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask));
7735 else
7737 crit_chance = m_baseSpellCritChance;
7738 crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
7740 // taken
7741 if (pVictim && !IsPositiveSpell(spellProto->Id))
7743 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
7744 crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
7745 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
7746 crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
7747 // Modify by player victim resilience
7748 if (pVictim->GetTypeId() == TYPEID_PLAYER)
7749 crit_chance -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL);
7751 // scripted (increase crit chance ... against ... target by x%
7752 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7753 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
7755 if (!((*i)->isAffectedOnSpell(spellProto)))
7756 continue;
7757 switch((*i)->GetModifier()->m_miscvalue)
7759 case 849: if (pVictim->isFrozen()) crit_chance+= 17.0f; break; //Shatter Rank 1
7760 case 910: if (pVictim->isFrozen()) crit_chance+= 34.0f; break; //Shatter Rank 2
7761 case 911: if (pVictim->isFrozen()) crit_chance+= 50.0f; break; //Shatter Rank 3
7762 case 7917: // Glyph of Shadowburn
7763 if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
7764 crit_chance+=(*i)->GetModifier()->m_amount;
7765 break;
7766 case 7997: // Renewed Hope
7767 case 7998:
7768 if (pVictim->HasAura(6788))
7769 crit_chance+=(*i)->GetModifier()->m_amount;
7770 break;
7771 case 21: // Test of Faith
7772 case 6935:
7773 case 6918:
7774 if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
7775 crit_chance+=(*i)->GetModifier()->m_amount;
7776 break;
7777 default:
7778 break;
7782 // Sacred Shield
7783 if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN &&
7784 spellProto->SpellFamilyFlags & 0x0000000040000000LL)
7786 Aura *aura = pVictim->GetDummyAura(58597);
7787 if (aura && aura->GetCasterGUID() == GetGUID())
7788 crit_chance+=aura->GetModifier()->m_amount;
7791 break;
7793 case SPELL_DAMAGE_CLASS_MELEE:
7794 case SPELL_DAMAGE_CLASS_RANGED:
7796 if (pVictim)
7798 crit_chance = GetUnitCriticalChance(attackType, pVictim);
7799 crit_chance+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
7801 break;
7803 default:
7804 return false;
7806 // percent done
7807 // only players use intelligence for critical chance computations
7808 if(Player* modOwner = GetSpellModOwner())
7809 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
7811 crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f;
7812 if (roll_chance_f(crit_chance))
7813 return true;
7814 return false;
7817 uint32 Unit::SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
7819 // Calculate critical bonus
7820 int32 crit_bonus;
7821 switch(spellProto->DmgClass)
7823 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
7824 case SPELL_DAMAGE_CLASS_RANGED:
7825 // TODO: write here full calculation for melee/ranged spells
7826 crit_bonus = damage;
7827 break;
7828 default:
7829 crit_bonus = damage / 2; // for spells is 50%
7830 break;
7833 // adds additional damage to crit_bonus (from talents)
7834 if(Player* modOwner = GetSpellModOwner())
7835 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
7837 if(pVictim)
7839 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7840 crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
7843 if(crit_bonus > 0)
7844 damage += crit_bonus;
7846 return damage;
7849 uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
7851 // Calculate critical bonus
7852 int32 crit_bonus;
7853 switch(spellProto->DmgClass)
7855 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
7856 case SPELL_DAMAGE_CLASS_RANGED:
7857 // TODO: write here full calculation for melee/ranged spells
7858 crit_bonus = damage;
7859 break;
7860 default:
7861 crit_bonus = damage / 2; // for spells is 50%
7862 break;
7865 crit_bonus = int32(crit_bonus * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_BONUS));
7867 if(pVictim)
7869 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7870 crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
7873 if(crit_bonus > 0)
7874 damage += crit_bonus;
7876 return damage;
7879 uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack)
7881 // No heal amount for this class spells
7882 if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
7883 return healamount;
7885 // For totems get healing bonus from owner (statue isn't totem in fact)
7886 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
7887 if(Unit* owner = GetOwner())
7888 return owner->SpellHealingBonus(pVictim, spellProto, healamount, damagetype, stack);
7890 // Healing Done
7891 // Taken/Done total percent damage auras
7892 float DoneTotalMod = 1.0f;
7893 float TakenTotalMod = 1.0f;
7894 int32 DoneTotal = 0;
7895 int32 TakenTotal = 0;
7897 // Healing done percent
7898 AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
7899 for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
7900 DoneTotalMod *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
7902 // done scripted mod (take it from owner)
7903 Unit *owner = GetOwner();
7904 if (!owner) owner = this;
7905 AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7906 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
7908 if (!(*i)->isAffectedOnSpell(spellProto))
7909 continue;
7910 switch((*i)->GetModifier()->m_miscvalue)
7912 case 4415: // Increased Rejuvenation Healing
7913 case 4953:
7914 case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
7915 DoneTotal+=(*i)->GetModifier()->m_amount;
7916 break;
7917 case 7997: // Renewed Hope
7918 case 7998:
7919 if (pVictim->HasAura(6788))
7920 DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
7921 break;
7922 case 21: // Test of Faith
7923 case 6935:
7924 case 6918:
7925 if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
7926 DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
7927 break;
7928 case 7798: // Glyph of Regrowth
7930 AuraList const& auras = pVictim->GetAurasByType(SPELL_AURA_PERIODIC_HEAL);
7931 for(AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
7933 SpellEntry const* m_spell = (*itr)->GetSpellProto();
7934 if (m_spell->SpellFamilyName == SPELLFAMILY_DRUID &&
7935 m_spell->SpellFamilyFlags & 0x0000000000000040LL)
7937 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7938 break;
7941 break;
7943 case 8477: // Nourish Heal Boost
7945 int32 stepPercent = (*i)->GetModifier()->m_amount;
7946 int32 modPercent = 0;
7947 AuraMap const& victimAuras = pVictim->GetAuras();
7948 for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
7950 if (itr->second->GetCasterGUID()!=GetGUID())
7951 continue;
7952 SpellEntry const* m_spell = itr->second->GetSpellProto();
7953 if ( m_spell->SpellFamilyName != SPELLFAMILY_DRUID ||
7954 !(m_spell->SpellFamilyFlags & 0x0000001000000050LL))
7955 continue;
7956 modPercent += stepPercent * itr->second->GetStackAmount();
7958 DoneTotalMod *= (modPercent+100.0f)/100.0f;
7959 break;
7961 case 7871: // Glyph of Lesser Healing Wave
7963 AuraList const& auras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
7964 for(AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
7966 if ((*itr)->GetCasterGUID()!=GetGUID())
7967 continue;
7968 SpellEntry const* m_spell = (*itr)->GetSpellProto();
7969 if (m_spell->SpellFamilyName == SPELLFAMILY_SHAMAN &&
7970 m_spell->SpellFamilyFlags & 0x0000040000000000LL)
7972 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7973 break;
7976 break;
7978 default:
7979 break;
7983 // Taken/Done fixed damage bonus auras
7984 int32 DoneAdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
7985 int32 TakenAdvertisedBenefit = SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
7987 float LvlPenalty = CalculateLevelPenalty(spellProto);
7988 // Spellmod SpellDamage
7989 float SpellModSpellDamage = 100.0f;
7990 if(Player* modOwner = GetSpellModOwner())
7991 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, SpellModSpellDamage);
7992 SpellModSpellDamage /= 100.0f;
7994 // Check for table values
7995 SpellBonusEntry const* bonus = spellmgr.GetSpellBonusData(spellProto->Id);
7996 if (bonus)
7998 float coeff;
7999 if (damagetype == DOT)
8000 coeff = bonus->dot_damage * LvlPenalty * stack;
8001 else
8002 coeff = bonus->direct_damage * LvlPenalty * stack;
8003 if (bonus->ap_bonus)
8004 DoneTotal+=bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack;
8005 DoneTotal += DoneAdvertisedBenefit * coeff * SpellModSpellDamage;
8006 TakenTotal+= TakenAdvertisedBenefit * coeff;
8008 // Default calculation
8009 else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
8011 // Damage Done from spell damage bonus
8012 uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
8013 // Damage over Time spells bonus calculation
8014 float DotFactor = 1.0f;
8015 if(damagetype == DOT)
8017 int32 DotDuration = GetSpellDuration(spellProto);
8018 // 200% limit
8019 if(DotDuration > 0)
8021 if(DotDuration > 30000) DotDuration = 30000;
8022 if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
8023 int x = 0;
8024 for(int j = 0; j < 3; j++)
8026 if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
8027 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
8028 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
8030 x = j;
8031 break;
8034 int32 DotTicks = 6;
8035 if(spellProto->EffectAmplitude[x] != 0)
8036 DotTicks = DotDuration / spellProto->EffectAmplitude[x];
8037 if(DotTicks)
8039 DoneAdvertisedBenefit /= DotTicks*int32(stack);
8040 TakenAdvertisedBenefit /= DotTicks*int32(stack);
8044 // Distribute Damage over multiple effects, reduce by AoE
8045 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
8046 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
8047 for(int j = 0; j < 3; ++j)
8049 if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
8050 spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
8052 CastingTime /= 2;
8053 break;
8056 DoneTotal += DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * SpellModSpellDamage * 1.88f;
8057 TakenTotal+= TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * 1.88f;
8060 // use float as more appropriate for negative values and percent applying
8061 float heal = (healamount + DoneTotal)*DoneTotalMod;
8062 // apply spellmod to Done amount
8063 if(Player* modOwner = GetSpellModOwner())
8064 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
8066 // Taken mods
8067 // Healing Wave cast
8068 if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags & 0x0000000000000040LL)
8070 // Search for Healing Way on Victim
8071 Unit::AuraList const& auraDummy = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
8072 for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr!=auraDummy.end(); ++itr)
8073 if((*itr)->GetId() == 29203)
8074 TakenTotalMod *= ((*itr)->GetModifier()->m_amount+100.0f) / 100.0f;
8077 // Healing taken percent
8078 float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
8079 if(minval)
8080 TakenTotalMod *= (100.0f + minval) / 100.0f;
8082 float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
8083 if(maxval)
8084 TakenTotalMod *= (100.0f + maxval) / 100.0f;
8086 AuraList const& mHealingGet= pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED);
8087 for(AuraList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
8088 if ((*i)->isAffectedOnSpell(spellProto))
8089 TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
8091 heal = (heal + TakenTotal) * TakenTotalMod;
8093 return heal < 0 ? 0 : uint32(heal);
8096 int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
8098 int32 AdvertisedBenefit = 0;
8100 AuraList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE);
8101 for(AuraList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i)
8102 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
8103 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
8105 // Healing bonus of spirit, intellect and strength
8106 if (GetTypeId() == TYPEID_PLAYER)
8108 // Base value
8109 AdvertisedBenefit +=((Player*)this)->GetBaseSpellHealingBonus();
8111 // Healing bonus from stats
8112 AuraList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
8113 for(AuraList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i)
8115 // stat used dependent from misc value (stat index)
8116 Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]);
8117 AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
8120 // ... and attack power
8121 AuraList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
8122 for(AuraList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i)
8123 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
8124 AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
8126 return AdvertisedBenefit;
8129 int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
8131 int32 AdvertisedBenefit = 0;
8132 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING);
8133 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
8134 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
8135 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
8136 return AdvertisedBenefit;
8139 bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask)
8141 //If m_immuneToSchool type contain this school type, IMMUNE damage.
8142 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
8143 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
8144 if(itr->type & shoolMask)
8145 return true;
8147 //If m_immuneToDamage type contain magic, IMMUNE damage.
8148 SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
8149 for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
8150 if(itr->type & shoolMask)
8151 return true;
8153 return false;
8156 bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
8158 if (!spellInfo)
8159 return false;
8161 //FIX ME this hack: don't get feared if stunned
8162 if (spellInfo->Mechanic == MECHANIC_FEAR )
8164 if ( hasUnitState(UNIT_STAT_STUNNED) )
8165 return true;
8168 SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
8169 for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
8170 if(itr->type == spellInfo->Dispel)
8171 return true;
8173 if( !(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE) && // unaffected by school immunity
8174 !(spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)) // can remove immune (by dispell or immune it)
8176 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
8177 for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
8178 if( !(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id)) &&
8179 (itr->type & GetSpellSchoolMask(spellInfo)) )
8180 return true;
8183 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
8184 for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
8186 if(itr->type == spellInfo->Mechanic)
8188 return true;
8192 return false;
8195 bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
8197 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
8198 uint32 effect = spellInfo->Effect[index];
8199 SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
8200 for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
8201 if(itr->type == effect)
8202 return true;
8204 if(uint32 mechanic = spellInfo->EffectMechanic[index])
8206 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
8207 for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
8208 if(itr->type == mechanic)
8209 return true;
8212 if(uint32 aura = spellInfo->EffectApplyAuraName[index])
8214 SpellImmuneList const& list = m_spellImmune[IMMUNITY_STATE];
8215 for(SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr)
8216 if(itr->type == aura)
8217 return true;
8218 // Check for immune to application of harmful magical effects
8219 AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL);
8220 for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
8221 if (spellInfo->Dispel == DISPEL_MAGIC && // Magic debuff
8222 ((*iter)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellInfo)) && // Check school
8223 !IsPositiveEffect(spellInfo->Id, index)) // Harmful
8224 return true;
8227 return false;
8230 bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
8232 if(!spellInfo)
8233 return false;
8235 uint32 family = spellInfo->SpellFamilyName;
8236 uint64 flags = spellInfo->SpellFamilyFlags;
8238 if((family == 5 && flags == 256) || //Searing Pain
8239 (family == 6 && flags == 8192) || //Mind Blast
8240 (family == 11 && flags == 1048576)) //Earth Shock
8241 return true;
8243 return false;
8246 void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attType, SpellEntry const *spellProto)
8248 if(!pVictim)
8249 return;
8251 if(*pdamage == 0)
8252 return;
8254 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
8256 // Taken/Done fixed damage bonus auras
8257 int32 DoneFlatBenefit = 0;
8258 int32 TakenFlatBenefit = 0;
8260 // ..done (for creature type by mask) in taken
8261 AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
8262 for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
8263 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8264 DoneFlatBenefit += (*i)->GetModifier()->m_amount;
8266 // ..done
8267 // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
8269 // ..done (base at attack power for marked target and base at attack power for creature type)
8270 int32 APbonus = 0;
8271 if(attType == RANGED_ATTACK)
8273 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
8275 // ..done (base at attack power and creature type)
8276 AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS);
8277 for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
8278 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8279 APbonus += (*i)->GetModifier()->m_amount;
8281 else
8283 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
8285 // ..done (base at attack power and creature type)
8286 AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS);
8287 for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
8288 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8289 APbonus += (*i)->GetModifier()->m_amount;
8292 if (APbonus!=0) // Can be negative
8294 bool normalized = false;
8295 if(spellProto)
8297 for (uint8 i = 0; i<3;i++)
8299 if (spellProto->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
8301 normalized = true;
8302 break;
8307 DoneFlatBenefit += int32(APbonus/14.0f * GetAPMultiplier(attType,normalized));
8310 // ..taken
8311 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
8312 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
8313 if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
8314 TakenFlatBenefit += (*i)->GetModifier()->m_amount;
8316 if(attType!=RANGED_ATTACK)
8317 TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
8318 else
8319 TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
8321 // Done/Taken total percent damage auras
8322 float DoneTotalMod = 1.0f;
8323 float TakenTotalMod = 1.0f;
8325 // ..done
8326 // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
8327 // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
8329 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
8330 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
8331 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8332 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8334 // ..taken
8335 AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
8336 for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
8337 if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
8338 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8340 // .. taken pct: dummy auras
8341 AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
8342 for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
8344 switch((*i)->GetSpellProto()->SpellIconID)
8346 //Cheat Death
8347 case 2109:
8348 if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
8350 if(pVictim->GetTypeId() != TYPEID_PLAYER)
8351 continue;
8352 float mod = ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
8353 if (mod < (*i)->GetModifier()->m_amount)
8354 mod = (*i)->GetModifier()->m_amount;
8355 TakenTotalMod *= (mod+100.0f)/100.0f;
8357 break;
8358 //Mangle
8359 case 2312:
8360 if(spellProto==NULL)
8361 break;
8362 // Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG)
8363 if(spellProto->SpellFamilyName==SPELLFAMILY_DRUID && (spellProto->SpellFamilyFlags==0x00008000LL))
8364 TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
8365 break;
8369 // .. taken pct: class scripts
8370 AuraList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
8371 for(AuraList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
8373 switch((*i)->GetMiscValue())
8375 case 6427: case 6428: // Dirty Deeds
8376 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
8378 Aura* eff0 = GetAura((*i)->GetId(),0);
8379 if(!eff0 || (*i)->GetEffIndex()!=1)
8381 sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId());
8382 continue;
8385 // effect 0 have expected value but in negative state
8386 TakenTotalMod *= (-eff0->GetModifier()->m_amount+100.0f)/100.0f;
8388 break;
8392 if(attType != RANGED_ATTACK)
8394 AuraList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
8395 for(AuraList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i)
8396 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8398 else
8400 AuraList const& mModRangedDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
8401 for(AuraList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i)
8402 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8405 float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod;
8407 // apply spellmod to Done damage
8408 if(spellProto)
8410 if(Player* modOwner = GetSpellModOwner())
8411 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage);
8414 tmpDamage = (tmpDamage + TakenFlatBenefit)*TakenTotalMod;
8416 // bonus result can be negative
8417 *pdamage = tmpDamage > 0 ? uint32(tmpDamage) : 0;
8420 void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
8422 if (apply)
8424 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next)
8426 next = itr; ++next;
8427 if(itr->type == type)
8429 m_spellImmune[op].erase(itr);
8430 next = m_spellImmune[op].begin();
8433 SpellImmune Immune;
8434 Immune.spellId = spellId;
8435 Immune.type = type;
8436 m_spellImmune[op].push_back(Immune);
8438 else
8440 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
8442 if(itr->spellId == spellId)
8444 m_spellImmune[op].erase(itr);
8445 break;
8452 void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply)
8454 ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply);
8456 if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
8457 RemoveAurasWithDispelType(type);
8460 float Unit::GetWeaponProcChance() const
8462 // normalized proc chance for weapon attack speed
8463 // (odd formula...)
8464 if(isAttackReady(BASE_ATTACK))
8465 return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
8466 else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
8467 return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
8468 return 0;
8471 float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM) const
8473 // proc per minute chance calculation
8474 if (PPM <= 0) return 0.0f;
8475 uint32 result = uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
8476 return result;
8479 void Unit::Mount(uint32 mount)
8481 if(!mount)
8482 return;
8484 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING);
8486 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
8488 SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
8490 // unsummon pet
8491 if(GetTypeId() == TYPEID_PLAYER)
8493 Pet* pet = GetPet();
8494 if(pet)
8496 if(pet->isControlled())
8498 ((Player*)this)->SetTemporaryUnsummonedPetNumber(pet->GetCharmInfo()->GetPetNumber());
8499 ((Player*)this)->SetOldPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL));
8502 ((Player*)this)->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT);
8504 else
8505 ((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
8509 void Unit::Unmount()
8511 if(!IsMounted())
8512 return;
8514 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED);
8516 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
8517 RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
8519 // only resummon old pet if the player is already added to a map
8520 // this prevents adding a pet to a not created map which would otherwise cause a crash
8521 // (it could probably happen when logging in after a previous crash)
8522 if(GetTypeId() == TYPEID_PLAYER && IsInWorld() && ((Player*)this)->GetTemporaryUnsummonedPetNumber() && isAlive())
8524 Pet* NewPet = new Pet;
8525 if(!NewPet->LoadPetFromDB((Player*)this, 0, ((Player*)this)->GetTemporaryUnsummonedPetNumber(), true))
8526 delete NewPet;
8528 ((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
8532 void Unit::SetInCombatWith(Unit* enemy)
8534 Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
8535 if(eOwner->IsPvP())
8537 SetInCombatState(true);
8538 return;
8541 //check for duel
8542 if(eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel)
8544 Unit const* myOwner = GetCharmerOrOwnerOrSelf();
8545 if(((Player const*)eOwner)->duel->opponent == myOwner)
8547 SetInCombatState(true);
8548 return;
8551 SetInCombatState(false);
8554 void Unit::SetInCombatState(bool PvP)
8556 // only alive units can be in combat
8557 if(!isAlive())
8558 return;
8560 if(PvP)
8561 m_CombatTimer = 5000;
8562 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
8564 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
8565 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
8568 void Unit::ClearInCombat()
8570 m_CombatTimer = 0;
8571 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
8573 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
8574 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
8576 // Player's state will be cleared in Player::UpdateContestedPvP
8577 if(GetTypeId()!=TYPEID_PLAYER)
8578 clearUnitState(UNIT_STAT_ATTACK_PLAYER);
8581 bool Unit::isTargetableForAttack() const
8583 if (GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster())
8584 return false;
8586 if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
8587 return false;
8589 return isAlive() && !hasUnitState(UNIT_STAT_DIED)&& !isInFlight() /*&& !isStealth()*/;
8592 int32 Unit::ModifyHealth(int32 dVal)
8594 int32 gain = 0;
8596 if(dVal==0)
8597 return 0;
8599 int32 curHealth = (int32)GetHealth();
8601 int32 val = dVal + curHealth;
8602 if(val <= 0)
8604 SetHealth(0);
8605 return -curHealth;
8608 int32 maxHealth = (int32)GetMaxHealth();
8610 if(val < maxHealth)
8612 SetHealth(val);
8613 gain = val - curHealth;
8615 else if(curHealth != maxHealth)
8617 SetHealth(maxHealth);
8618 gain = maxHealth - curHealth;
8621 return gain;
8624 int32 Unit::ModifyPower(Powers power, int32 dVal)
8626 int32 gain = 0;
8628 if(dVal==0)
8629 return 0;
8631 int32 curPower = (int32)GetPower(power);
8633 int32 val = dVal + curPower;
8634 if(val <= 0)
8636 SetPower(power,0);
8637 return -curPower;
8640 int32 maxPower = (int32)GetMaxPower(power);
8642 if(val < maxPower)
8644 SetPower(power,val);
8645 gain = val - curPower;
8647 else if(curPower != maxPower)
8649 SetPower(power,maxPower);
8650 gain = maxPower - curPower;
8653 return gain;
8656 bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const
8658 if(!u)
8659 return false;
8661 // Always can see self
8662 if (u==this)
8663 return true;
8665 // player visible for other player if not logout and at same transport
8666 // including case when player is out of world
8667 bool at_same_transport =
8668 GetTypeId() == TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER &&
8669 !((Player*)this)->GetSession()->PlayerLogout() && !((Player*)u)->GetSession()->PlayerLogout() &&
8670 !((Player*)this)->GetSession()->PlayerLoading() && !((Player*)u)->GetSession()->PlayerLoading() &&
8671 ((Player*)this)->GetTransport() && ((Player*)this)->GetTransport() == ((Player*)u)->GetTransport();
8673 // not in world
8674 if(!at_same_transport && (!IsInWorld() || !u->IsInWorld()))
8675 return false;
8677 // forbidden to seen (at GM respawn command)
8678 if(m_Visibility==VISIBILITY_RESPAWN)
8679 return false;
8681 // always seen by owner
8682 if(GetCharmerOrOwnerGUID()==u->GetGUID())
8683 return true;
8685 // Grid dead/alive checks
8686 if( u->GetTypeId()==TYPEID_PLAYER)
8688 // non visible at grid for any stealth state
8689 if(!IsVisibleInGridForPlayer((Player *)u))
8690 return false;
8692 // if player is dead then he can't detect anyone in any cases
8693 if(!u->isAlive())
8694 detect = false;
8696 else
8698 // all dead creatures/players not visible for any creatures
8699 if(!u->isAlive() || !isAlive())
8700 return false;
8703 // different visible distance checks
8704 if(u->isInFlight()) // what see player in flight
8706 // use object grey distance for all (only see objects any way)
8707 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceInFlight()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
8708 return false;
8710 else if(!isAlive()) // distance for show body
8712 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
8713 return false;
8715 else if(GetTypeId()==TYPEID_PLAYER) // distance for show player
8717 if(u->GetTypeId()==TYPEID_PLAYER)
8719 // Players far than max visible distance for player or not in our map are not visible too
8720 if (!at_same_transport && !IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8721 return false;
8723 else
8725 // Units far than max visible distance for creature or not in our map are not visible too
8726 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8727 return false;
8730 else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
8732 // Pet/charmed far than max visible distance for player or not in our map are not visible too
8733 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8734 return false;
8736 else // distance for show creature
8738 // Units far than max visible distance for creature or not in our map are not visible too
8739 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8740 return false;
8743 // Visible units, always are visible for all units, except for units under invisibility and phases
8744 if (m_Visibility == VISIBILITY_ON && u->m_invisibilityMask==0 && InSamePhase(u))
8745 return true;
8747 // GMs see any players, not higher GMs and all units in any phase
8748 if (u->GetTypeId() == TYPEID_PLAYER && ((Player *)u)->isGameMaster())
8750 if(GetTypeId() == TYPEID_PLAYER)
8751 return ((Player *)this)->GetSession()->GetSecurity() <= ((Player *)u)->GetSession()->GetSecurity();
8752 else
8753 return true;
8756 // non faction visibility non-breakable for non-GMs
8757 if (m_Visibility == VISIBILITY_OFF)
8758 return false;
8760 // phased visibility (both must phased in same way)
8761 if(!InSamePhase(u))
8762 return false;
8764 // raw invisibility
8765 bool invisible = (m_invisibilityMask != 0 || u->m_invisibilityMask !=0);
8767 // detectable invisibility case
8768 if( invisible && (
8769 // Invisible units, always are visible for units under same invisibility type
8770 (m_invisibilityMask & u->m_invisibilityMask)!=0 ||
8771 // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
8772 u->canDetectInvisibilityOf(this) ||
8773 // Units that can detect invisibility always are visible for units that can be detected
8774 canDetectInvisibilityOf(u) ))
8776 invisible = false;
8779 // special cases for always overwrite invisibility/stealth
8780 if(invisible || m_Visibility == VISIBILITY_GROUP_STEALTH)
8782 // non-hostile case
8783 if (!u->IsHostileTo(this))
8785 // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
8786 if(GetTypeId()==TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER)
8788 if(((Player*)this)->IsGroupVisibleFor(((Player*)u)))
8789 return true;
8791 // else apply same rules as for hostile case (detecting check for stealth)
8794 // hostile case
8795 else
8797 // Hunter mark functionality
8798 AuraList const& auras = GetAurasByType(SPELL_AURA_MOD_STALKED);
8799 for(AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
8800 if((*iter)->GetCasterGUID()==u->GetGUID())
8801 return true;
8803 // else apply detecting check for stealth
8806 // none other cases for detect invisibility, so invisible
8807 if(invisible)
8808 return false;
8810 // else apply stealth detecting check
8813 // unit got in stealth in this moment and must ignore old detected state
8814 if (m_Visibility == VISIBILITY_GROUP_NO_DETECT)
8815 return false;
8817 // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
8818 if (m_Visibility != VISIBILITY_GROUP_STEALTH)
8819 return true;
8821 // NOW ONLY STEALTH CASE
8823 // stealth and detected and visible for some seconds
8824 if (u->GetTypeId() == TYPEID_PLAYER && ((Player*)u)->m_DetectInvTimer > 300 && ((Player*)u)->HaveAtClient(this))
8825 return true;
8827 //if in non-detect mode then invisible for unit
8828 if (!detect)
8829 return false;
8831 // Special cases
8833 // If is attacked then stealth is lost, some creature can use stealth too
8834 if( !getAttackers().empty() )
8835 return true;
8837 // If there is collision rogue is seen regardless of level difference
8838 // TODO: check sizes in DB
8839 float distance = GetDistance(u);
8840 if (distance < 0.24f)
8841 return true;
8843 //If a mob or player is stunned he will not be able to detect stealth
8844 if (u->hasUnitState(UNIT_STAT_STUNNED) && (u != this))
8845 return false;
8847 // Creature can detect target only in aggro radius
8848 if(u->GetTypeId() != TYPEID_PLAYER)
8850 //Always invisible from back and out of aggro range
8851 bool isInFront = u->isInFront(this,((Creature const*)u)->GetAttackDistance(this));
8852 if(!isInFront)
8853 return false;
8855 else
8857 //Always invisible from back
8858 bool isInFront = u->isInFront(this,(GetTypeId()==TYPEID_PLAYER || GetCharmerOrOwnerGUID()) ? World::GetMaxVisibleDistanceForPlayer() : World::GetMaxVisibleDistanceForCreature());
8859 if(!isInFront)
8860 return false;
8863 // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
8864 if(!u->HasAuraType(SPELL_AURA_DETECT_STEALTH))
8866 //Calculation if target is in front
8868 //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
8869 float visibleDistance = 10.5f - (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH)/100.0f);
8871 //Visible distance is modified by
8872 //-Level Diff (every level diff = 1.0f in visible distance)
8873 visibleDistance += int32(u->getLevelForTarget(this)) - int32(getLevelForTarget(u));
8875 //This allows to check talent tree and will add addition stealth dependent on used points)
8876 int32 stealthMod = GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL);
8877 if(stealthMod < 0)
8878 stealthMod = 0;
8880 //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
8881 //based on wowwiki every 5 mod we have 1 more level diff in calculation
8882 visibleDistance += (int32(u->GetTotalAuraModifier(SPELL_AURA_MOD_DETECT)) - stealthMod)/5.0f;
8884 if(distance > visibleDistance)
8885 return false;
8888 // Now check is target visible with LoS
8889 float ox,oy,oz;
8890 u->GetPosition(ox,oy,oz);
8891 return IsWithinLOS(ox,oy,oz);
8894 void Unit::SetVisibility(UnitVisibility x)
8896 m_Visibility = x;
8898 if(IsInWorld())
8900 Map *m = GetMap();
8902 if(GetTypeId()==TYPEID_PLAYER)
8903 m->PlayerRelocation((Player*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
8904 else
8905 m->CreatureRelocation((Creature*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
8909 bool Unit::canDetectInvisibilityOf(Unit const* u) const
8911 if(uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask))
8913 for(uint32 i = 0; i < 10; ++i)
8915 if(((1 << i) & mask)==0)
8916 continue;
8918 // find invisibility level
8919 uint32 invLevel = 0;
8920 Unit::AuraList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
8921 for(Unit::AuraList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
8922 if(((*itr)->GetModifier()->m_miscvalue)==i && invLevel < (*itr)->GetModifier()->m_amount)
8923 invLevel = (*itr)->GetModifier()->m_amount;
8925 // find invisibility detect level
8926 uint32 detectLevel = 0;
8927 Unit::AuraList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
8928 for(Unit::AuraList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
8929 if(((*itr)->GetModifier()->m_miscvalue)==i && detectLevel < (*itr)->GetModifier()->m_amount)
8930 detectLevel = (*itr)->GetModifier()->m_amount;
8932 if(i==6 && GetTypeId()==TYPEID_PLAYER) // special drunk detection case
8934 detectLevel = ((Player*)this)->GetDrunkValue();
8937 if(invLevel <= detectLevel)
8938 return true;
8942 return false;
8945 void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
8947 int32 main_speed_mod = 0;
8948 float stack_bonus = 1.0f;
8949 float non_stack_bonus = 1.0f;
8951 switch(mtype)
8953 case MOVE_WALK:
8954 return;
8955 case MOVE_RUN:
8957 if (IsMounted()) // Use on mount auras
8959 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED);
8960 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS);
8961 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f;
8963 else
8965 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED);
8966 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS);
8967 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f;
8969 break;
8971 case MOVE_RUN_BACK:
8972 return;
8973 case MOVE_SWIM:
8975 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED);
8976 break;
8978 case MOVE_SWIM_BACK:
8979 return;
8980 case MOVE_FLIGHT:
8982 if (IsMounted()) // Use on mount auras
8983 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED);
8984 else // Use not mount (shapeshift for example) auras (should stack)
8985 main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT);
8986 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS);
8987 non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f;
8988 break;
8990 case MOVE_FLIGHT_BACK:
8991 return;
8992 default:
8993 sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
8994 return;
8997 float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus;
8998 // now we ready for speed calculation
8999 float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus;
9001 switch(mtype)
9003 case MOVE_RUN:
9004 case MOVE_SWIM:
9005 case MOVE_FLIGHT:
9007 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
9008 // TODO: possible affect only on MOVE_RUN
9009 if(int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED))
9011 // Use speed from aura
9012 float max_speed = normalization / baseMoveSpeed[mtype];
9013 if (speed > max_speed)
9014 speed = max_speed;
9016 break;
9018 default:
9019 break;
9022 // Apply strongest slow aura mod to speed
9023 int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
9024 if (slow)
9025 speed *=(100.0f + slow)/100.0f;
9026 SetSpeed(mtype, speed, forced);
9029 float Unit::GetSpeed( UnitMoveType mtype ) const
9031 return m_speed_rate[mtype]*baseMoveSpeed[mtype];
9034 void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
9036 if (rate < 0)
9037 rate = 0.0f;
9039 // Update speed only on change
9040 if (m_speed_rate[mtype] == rate)
9041 return;
9043 m_speed_rate[mtype] = rate;
9045 propagateSpeedChange();
9047 WorldPacket data;
9048 if(!forced)
9050 switch(mtype)
9052 case MOVE_WALK:
9053 data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4);
9054 break;
9055 case MOVE_RUN:
9056 data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+2+4+4+4+4+4+4+4);
9057 break;
9058 case MOVE_RUN_BACK:
9059 data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
9060 break;
9061 case MOVE_SWIM:
9062 data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4);
9063 break;
9064 case MOVE_SWIM_BACK:
9065 data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
9066 break;
9067 case MOVE_TURN_RATE:
9068 data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4);
9069 break;
9070 case MOVE_FLIGHT:
9071 data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4);
9072 break;
9073 case MOVE_FLIGHT_BACK:
9074 data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
9075 break;
9076 case MOVE_PITCH_RATE:
9077 data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4);
9078 break;
9079 default:
9080 sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
9081 return;
9084 data.append(GetPackGUID());
9085 data << uint32(0); // movement flags
9086 data << uint16(0); // unk flags
9087 data << uint32(getMSTime());
9088 data << float(GetPositionX());
9089 data << float(GetPositionY());
9090 data << float(GetPositionZ());
9091 data << float(GetOrientation());
9092 data << uint32(0); // fall time
9093 data << float(GetSpeed(mtype));
9094 SendMessageToSet( &data, true );
9096 else
9098 if(GetTypeId() == TYPEID_PLAYER)
9100 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
9101 // and do it only for real sent packets and use run for run/mounted as client expected
9102 ++((Player*)this)->m_forced_speed_changes[mtype];
9105 switch(mtype)
9107 case MOVE_WALK:
9108 data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
9109 break;
9110 case MOVE_RUN:
9111 data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17);
9112 break;
9113 case MOVE_RUN_BACK:
9114 data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16);
9115 break;
9116 case MOVE_SWIM:
9117 data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16);
9118 break;
9119 case MOVE_SWIM_BACK:
9120 data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16);
9121 break;
9122 case MOVE_TURN_RATE:
9123 data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16);
9124 break;
9125 case MOVE_FLIGHT:
9126 data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16);
9127 break;
9128 case MOVE_FLIGHT_BACK:
9129 data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
9130 break;
9131 case MOVE_PITCH_RATE:
9132 data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16);
9133 break;
9134 default:
9135 sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
9136 return;
9138 data.append(GetPackGUID());
9139 data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
9140 if (mtype == MOVE_RUN)
9141 data << uint8(0); // new 2.1.0
9142 data << float(GetSpeed(mtype));
9143 SendMessageToSet( &data, true );
9145 if(Pet* pet = GetPet())
9146 pet->SetSpeed(MOVE_RUN, m_speed_rate[mtype],forced);
9149 void Unit::SetHover(bool on)
9151 if(on)
9152 CastSpell(this,11010,true);
9153 else
9154 RemoveAurasDueToSpell(11010);
9157 void Unit::setDeathState(DeathState s)
9159 if (s != ALIVE && s!= JUST_ALIVED)
9161 CombatStop();
9162 DeleteThreatList();
9163 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
9165 if(IsNonMeleeSpellCasted(false))
9166 InterruptNonMeleeSpells(false);
9169 if (s == JUST_DIED)
9171 RemoveAllAurasOnDeath();
9172 UnsummonAllTotems();
9174 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
9175 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
9176 // remove aurastates allowing special moves
9177 ClearAllReactives();
9178 ClearDiminishings();
9180 else if(s == JUST_ALIVED)
9182 RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
9185 if (m_deathState != ALIVE && s == ALIVE)
9187 //_ApplyAllAuraMods();
9189 m_deathState = s;
9192 /*########################################
9193 ######## ########
9194 ######## AGGRO SYSTEM ########
9195 ######## ########
9196 ########################################*/
9197 bool Unit::CanHaveThreatList() const
9199 // only creatures can have threat list
9200 if( GetTypeId() != TYPEID_UNIT )
9201 return false;
9203 // only alive units can have threat list
9204 if( !isAlive() )
9205 return false;
9207 // totems can not have threat list
9208 if( ((Creature*)this)->isTotem() )
9209 return false;
9211 // vehicles can not have threat list
9212 if( ((Creature*)this)->isVehicle() )
9213 return false;
9215 // pets can not have a threat list, unless they are controlled by a creature
9216 if( ((Creature*)this)->isPet() && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()) )
9217 return false;
9219 return true;
9222 //======================================================================
9224 float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask)
9226 if(!HasAuraType(SPELL_AURA_MOD_THREAT))
9227 return threat;
9229 SpellSchools school = GetFirstSchoolInMask(schoolMask);
9231 return threat * m_threatModifier[school];
9234 //======================================================================
9236 void Unit::AddThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell)
9238 // Only mobs can manage threat lists
9239 if(CanHaveThreatList())
9240 m_ThreatManager.addThreat(pVictim, threat, schoolMask, threatSpell);
9243 //======================================================================
9245 void Unit::DeleteThreatList()
9247 m_ThreatManager.clearReferences();
9250 //======================================================================
9252 void Unit::TauntApply(Unit* taunter)
9254 assert(GetTypeId()== TYPEID_UNIT);
9256 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
9257 return;
9259 if(!CanHaveThreatList())
9260 return;
9262 Unit *target = getVictim();
9263 if(target && target == taunter)
9264 return;
9266 SetInFront(taunter);
9267 if (((Creature*)this)->AI())
9268 ((Creature*)this)->AI()->AttackStart(taunter);
9270 m_ThreatManager.tauntApply(taunter);
9273 //======================================================================
9275 void Unit::TauntFadeOut(Unit *taunter)
9277 assert(GetTypeId()== TYPEID_UNIT);
9279 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
9280 return;
9282 if(!CanHaveThreatList())
9283 return;
9285 Unit *target = getVictim();
9286 if(!target || target != taunter)
9287 return;
9289 if(m_ThreatManager.isThreatListEmpty())
9291 if(((Creature*)this)->AI())
9292 ((Creature*)this)->AI()->EnterEvadeMode();
9293 return;
9296 m_ThreatManager.tauntFadeOut(taunter);
9297 target = m_ThreatManager.getHostilTarget();
9299 if (target && target != taunter)
9301 SetInFront(target);
9302 if (((Creature*)this)->AI())
9303 ((Creature*)this)->AI()->AttackStart(target);
9307 //======================================================================
9309 bool Unit::SelectHostilTarget()
9311 //function provides main threat functionality
9312 //next-victim-selection algorithm and evade mode are called
9313 //threat list sorting etc.
9315 assert(GetTypeId()== TYPEID_UNIT);
9317 if (!this->isAlive())
9318 return false;
9319 //This function only useful once AI has been initialized
9320 if (!((Creature*)this)->AI())
9321 return false;
9323 Unit* target = NULL;
9325 // First checking if we have some taunt on us
9326 const AuraList& tauntAuras = GetAurasByType(SPELL_AURA_MOD_TAUNT);
9327 if ( !tauntAuras.empty() )
9329 Unit* caster;
9331 // The last taunt aura caster is alive an we are happy to attack him
9332 if ( (caster = tauntAuras.back()->GetCaster()) && caster->isAlive() )
9333 return true;
9334 else if (tauntAuras.size() > 1)
9336 // We do not have last taunt aura caster but we have more taunt auras,
9337 // so find first available target
9339 // Auras are pushed_back, last caster will be on the end
9340 AuraList::const_iterator aura = --tauntAuras.end();
9343 --aura;
9344 if ( (caster = (*aura)->GetCaster()) &&
9345 caster->IsInMap(this) && caster->isTargetableForAttack() && caster->isInAccessablePlaceFor((Creature*)this) )
9347 target = caster;
9348 break;
9350 }while (aura != tauntAuras.begin());
9354 if ( !target && !m_ThreatManager.isThreatListEmpty() )
9355 // No taunt aura or taunt aura caster is dead standart target selection
9356 target = m_ThreatManager.getHostilTarget();
9358 if(target)
9360 if(!hasUnitState(UNIT_STAT_STUNNED))
9361 SetInFront(target);
9362 ((Creature*)this)->AI()->AttackStart(target);
9363 return true;
9366 // no target but something prevent go to evade mode
9367 if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT) )
9368 return false;
9370 // last case when creature don't must go to evade mode:
9371 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
9372 // for example at owner command to pet attack some far away creature
9373 // Note: creature not have targeted movement generator but have attacker in this case
9374 if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE )
9376 for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
9378 if( (*itr)->IsInMap(this) && (*itr)->isTargetableForAttack() && (*itr)->isInAccessablePlaceFor((Creature*)this) )
9379 return false;
9383 // enter in evade mode in other case
9384 ((Creature*)this)->AI()->EnterEvadeMode();
9386 return false;
9389 //======================================================================
9390 //======================================================================
9391 //======================================================================
9393 int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* target)
9395 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
9397 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
9399 int32 level = int32(getLevel());
9400 if (level > (int32)spellProto->maxLevel && spellProto->maxLevel > 0)
9401 level = (int32)spellProto->maxLevel;
9402 else if (level < (int32)spellProto->baseLevel)
9403 level = (int32)spellProto->baseLevel;
9404 level-= (int32)spellProto->spellLevel;
9406 float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index];
9407 float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index];
9408 int32 basePoints = int32(effBasePoints + level * basePointsPerLevel);
9409 int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel);
9410 float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index];
9412 // range can have possitive and negative values, so order its for irand
9413 int32 randvalue = int32(spellProto->EffectBaseDice[effect_index]) >= randomPoints
9414 ? irand(randomPoints, int32(spellProto->EffectBaseDice[effect_index]))
9415 : irand(int32(spellProto->EffectBaseDice[effect_index]), randomPoints);
9417 int32 value = basePoints + randvalue;
9418 //random damage
9419 if(comboDamage != 0 && unitPlayer && target && (target->GetGUID() == unitPlayer->GetComboTarget()))
9420 value += (int32)(comboDamage * comboPoints);
9422 if(Player* modOwner = GetSpellModOwner())
9424 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value);
9425 switch(effect_index)
9427 case 0:
9428 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT1, value);
9429 break;
9430 case 1:
9431 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT2, value);
9432 break;
9433 case 2:
9434 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT3, value);
9435 break;
9439 if(spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel &&
9440 spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
9441 spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK)
9442 value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
9444 return value;
9447 int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target)
9449 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
9451 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
9453 int32 minduration = GetSpellDuration(spellProto);
9454 int32 maxduration = GetSpellMaxDuration(spellProto);
9456 int32 duration;
9458 if( minduration != -1 && minduration != maxduration )
9459 duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
9460 else
9461 duration = minduration;
9463 if (duration > 0)
9465 int32 mechanic = GetEffectMechanic(spellProto, effect_index);
9466 // Find total mod value (negative bonus)
9467 int32 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, mechanic);
9468 // Modify from SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL aura (stack always ?)
9469 durationMod_always+=target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL, spellProto->Dispel);
9470 // Find max mod (negative bonus)
9471 int32 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, mechanic);
9473 int32 durationMod = 0;
9474 // Select strongest negative mod
9475 if (durationMod_always > durationMod_not_stack)
9476 durationMod = durationMod_not_stack;
9477 else
9478 durationMod = durationMod_always;
9480 if (durationMod != 0)
9481 duration = int32(int64(duration) * (100+durationMod) /100);
9483 if (duration < 0) duration = 0;
9486 return duration;
9489 DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
9491 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
9493 if(i->DRGroup != group)
9494 continue;
9496 if(!i->hitCount)
9497 return DIMINISHING_LEVEL_1;
9499 if(!i->hitTime)
9500 return DIMINISHING_LEVEL_1;
9502 // If last spell was casted more than 15 seconds ago - reset the count.
9503 if(i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
9505 i->hitCount = DIMINISHING_LEVEL_1;
9506 return DIMINISHING_LEVEL_1;
9508 // or else increase the count.
9509 else
9511 return DiminishingLevels(i->hitCount);
9514 return DIMINISHING_LEVEL_1;
9517 void Unit::IncrDiminishing(DiminishingGroup group)
9519 // Checking for existing in the table
9520 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
9522 if(i->DRGroup != group)
9523 continue;
9524 if(i->hitCount < DIMINISHING_LEVEL_IMMUNE)
9525 i->hitCount += 1;
9526 return;
9528 m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
9531 void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level)
9533 if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) )
9534 return;
9536 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
9537 if(duration > 10000 && IsDiminishingReturnsGroupDurationLimited(group))
9539 // test pet/charm masters instead pets/charmeds
9540 Unit const* targetOwner = GetCharmerOrOwner();
9541 Unit const* casterOwner = caster->GetCharmerOrOwner();
9543 Unit const* target = targetOwner ? targetOwner : this;
9544 Unit const* source = casterOwner ? casterOwner : caster;
9546 if(target->GetTypeId() == TYPEID_PLAYER && source->GetTypeId() == TYPEID_PLAYER)
9547 duration = 10000;
9550 float mod = 1.0f;
9552 // Some diminishings applies to mobs too (for example, Stun)
9553 if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
9555 DiminishingLevels diminish = Level;
9556 switch(diminish)
9558 case DIMINISHING_LEVEL_1: break;
9559 case DIMINISHING_LEVEL_2: mod = 0.5f; break;
9560 case DIMINISHING_LEVEL_3: mod = 0.25f; break;
9561 case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f;break;
9562 default: break;
9566 duration = int32(duration * mod);
9569 void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
9571 // Checking for existing in the table
9572 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
9574 if(i->DRGroup != group)
9575 continue;
9577 if(apply)
9578 i->stack += 1;
9579 else if(i->stack)
9581 i->stack -= 1;
9582 // Remember time after last aura from group removed
9583 if (i->stack == 0)
9584 i->hitTime = getMSTime();
9586 break;
9590 Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
9592 return ObjectAccessor::GetUnit(object,guid);
9595 bool Unit::isVisibleForInState( Player const* u, bool inVisibleList ) const
9597 return isVisibleForOrDetect(u, false, inVisibleList, false);
9600 uint32 Unit::GetCreatureType() const
9602 if(GetTypeId() == TYPEID_PLAYER)
9604 SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(((Player*)this)->m_form);
9605 if(ssEntry && ssEntry->creatureType > 0)
9606 return ssEntry->creatureType;
9607 else
9608 return CREATURE_TYPE_HUMANOID;
9610 else
9611 return ((Creature*)this)->GetCreatureInfo()->type;
9614 /*#######################################
9615 ######## ########
9616 ######## STAT SYSTEM ########
9617 ######## ########
9618 #######################################*/
9620 bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
9622 if(unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
9624 sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
9625 return false;
9628 float val = 1.0f;
9630 switch(modifierType)
9632 case BASE_VALUE:
9633 case TOTAL_VALUE:
9634 m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
9635 break;
9636 case BASE_PCT:
9637 case TOTAL_PCT:
9638 if(amount <= -100.0f) //small hack-fix for -100% modifiers
9639 amount = -200.0f;
9641 val = (100.0f + amount) / 100.0f;
9642 m_auraModifiersGroup[unitMod][modifierType] *= apply ? val : (1.0f/val);
9643 break;
9645 default:
9646 break;
9649 if(!CanModifyStats())
9650 return false;
9652 switch(unitMod)
9654 case UNIT_MOD_STAT_STRENGTH:
9655 case UNIT_MOD_STAT_AGILITY:
9656 case UNIT_MOD_STAT_STAMINA:
9657 case UNIT_MOD_STAT_INTELLECT:
9658 case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break;
9660 case UNIT_MOD_ARMOR: UpdateArmor(); break;
9661 case UNIT_MOD_HEALTH: UpdateMaxHealth(); break;
9663 case UNIT_MOD_MANA:
9664 case UNIT_MOD_RAGE:
9665 case UNIT_MOD_FOCUS:
9666 case UNIT_MOD_ENERGY:
9667 case UNIT_MOD_HAPPINESS:
9668 case UNIT_MOD_RUNE:
9669 case UNIT_MOD_RUNIC_POWER: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
9671 case UNIT_MOD_RESISTANCE_HOLY:
9672 case UNIT_MOD_RESISTANCE_FIRE:
9673 case UNIT_MOD_RESISTANCE_NATURE:
9674 case UNIT_MOD_RESISTANCE_FROST:
9675 case UNIT_MOD_RESISTANCE_SHADOW:
9676 case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break;
9678 case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break;
9679 case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break;
9681 case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break;
9682 case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break;
9683 case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break;
9685 default:
9686 break;
9689 return true;
9692 float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
9694 if( unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
9696 sLog.outError("ERROR: trial to access non existed modifier value from UnitMods!");
9697 return 0.0f;
9700 if(modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f)
9701 return 0.0f;
9703 return m_auraModifiersGroup[unitMod][modifierType];
9706 float Unit::GetTotalStatValue(Stats stat) const
9708 UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
9710 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
9711 return 0.0f;
9713 // value = ((base_value * base_pct) + total_value) * total_pct
9714 float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat);
9715 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
9716 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
9717 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
9719 return value;
9722 float Unit::GetTotalAuraModValue(UnitMods unitMod) const
9724 if(unitMod >= UNIT_MOD_END)
9726 sLog.outError("ERROR: trial to access non existed UnitMods in GetTotalAuraModValue()!");
9727 return 0.0f;
9730 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
9731 return 0.0f;
9733 float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
9734 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
9735 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
9736 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
9738 return value;
9741 SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
9743 SpellSchools school = SPELL_SCHOOL_NORMAL;
9745 switch(unitMod)
9747 case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break;
9748 case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break;
9749 case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break;
9750 case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break;
9751 case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break;
9752 case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break;
9754 default:
9755 break;
9758 return school;
9761 Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
9763 Stats stat = STAT_STRENGTH;
9765 switch(unitMod)
9767 case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break;
9768 case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break;
9769 case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break;
9770 case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break;
9771 case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break;
9773 default:
9774 break;
9777 return stat;
9780 Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
9782 switch(unitMod)
9784 case UNIT_MOD_MANA: return POWER_MANA;
9785 case UNIT_MOD_RAGE: return POWER_RAGE;
9786 case UNIT_MOD_FOCUS: return POWER_FOCUS;
9787 case UNIT_MOD_ENERGY: return POWER_ENERGY;
9788 case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS;
9789 case UNIT_MOD_RUNE: return POWER_RUNE;
9790 case UNIT_MOD_RUNIC_POWER:return POWER_RUNIC_POWER;
9793 return POWER_MANA;
9796 float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
9798 UnitMods unitMod = (attType == RANGED_ATTACK) ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER;
9800 float val = GetTotalAuraModValue(unitMod);
9801 if(val < 0.0f)
9802 val = 0.0f;
9804 return val;
9807 float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const
9809 if (attType == OFF_ATTACK && !haveOffhandWeapon())
9810 return 0.0f;
9812 return m_weaponDamage[attType][type];
9815 void Unit::SetLevel(uint32 lvl)
9817 SetUInt32Value(UNIT_FIELD_LEVEL, lvl);
9819 // group update
9820 if ((GetTypeId() == TYPEID_PLAYER) && ((Player*)this)->GetGroup())
9821 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
9824 void Unit::SetHealth(uint32 val)
9826 uint32 maxHealth = GetMaxHealth();
9827 if(maxHealth < val)
9828 val = maxHealth;
9830 SetUInt32Value(UNIT_FIELD_HEALTH, val);
9832 // group update
9833 if(GetTypeId() == TYPEID_PLAYER)
9835 if(((Player*)this)->GetGroup())
9836 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP);
9838 else if(((Creature*)this)->isPet())
9840 Pet *pet = ((Pet*)this);
9841 if(pet->isControlled())
9843 Unit *owner = GetOwner();
9844 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9845 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP);
9850 void Unit::SetMaxHealth(uint32 val)
9852 uint32 health = GetHealth();
9853 SetUInt32Value(UNIT_FIELD_MAXHEALTH, val);
9855 // group update
9856 if(GetTypeId() == TYPEID_PLAYER)
9858 if(((Player*)this)->GetGroup())
9859 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP);
9861 else if(((Creature*)this)->isPet())
9863 Pet *pet = ((Pet*)this);
9864 if(pet->isControlled())
9866 Unit *owner = GetOwner();
9867 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9868 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP);
9872 if(val < health)
9873 SetHealth(val);
9876 void Unit::SetPower(Powers power, uint32 val)
9878 if(GetPower(power) == val)
9879 return;
9881 uint32 maxPower = GetMaxPower(power);
9882 if(maxPower < val)
9883 val = maxPower;
9885 SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
9887 WorldPacket data(SMSG_POWER_UPDATE);
9888 data.append(GetPackGUID());
9889 data << uint8(power);
9890 data << uint32(val);
9891 SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false);
9893 // group update
9894 if(GetTypeId() == TYPEID_PLAYER)
9896 if(((Player*)this)->GetGroup())
9897 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
9899 else if(((Creature*)this)->isPet())
9901 Pet *pet = ((Pet*)this);
9902 if(pet->isControlled())
9904 Unit *owner = GetOwner();
9905 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9906 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
9909 // Update the pet's character sheet with happiness damage bonus
9910 if(pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
9912 pet->UpdateDamagePhysical(BASE_ATTACK);
9917 void Unit::SetMaxPower(Powers power, uint32 val)
9919 uint32 cur_power = GetPower(power);
9920 SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val);
9922 // group update
9923 if(GetTypeId() == TYPEID_PLAYER)
9925 if(((Player*)this)->GetGroup())
9926 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
9928 else if(((Creature*)this)->isPet())
9930 Pet *pet = ((Pet*)this);
9931 if(pet->isControlled())
9933 Unit *owner = GetOwner();
9934 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9935 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
9939 if(val < cur_power)
9940 SetPower(power, val);
9943 void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply)
9945 ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply);
9947 // group update
9948 if(GetTypeId() == TYPEID_PLAYER)
9950 if(((Player*)this)->GetGroup())
9951 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
9953 else if(((Creature*)this)->isPet())
9955 Pet *pet = ((Pet*)this);
9956 if(pet->isControlled())
9958 Unit *owner = GetOwner();
9959 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9960 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
9965 void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
9967 ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply);
9969 // group update
9970 if(GetTypeId() == TYPEID_PLAYER)
9972 if(((Player*)this)->GetGroup())
9973 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
9975 else if(((Creature*)this)->isPet())
9977 Pet *pet = ((Pet*)this);
9978 if(pet->isControlled())
9980 Unit *owner = GetOwner();
9981 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9982 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
9987 void Unit::ApplyAuraProcTriggerDamage( Aura* aura, bool apply )
9989 AuraList& tAuraProcTriggerDamage = m_modAuras[SPELL_AURA_PROC_TRIGGER_DAMAGE];
9990 if(apply)
9991 tAuraProcTriggerDamage.push_back(aura);
9992 else
9993 tAuraProcTriggerDamage.remove(aura);
9996 uint32 Unit::GetCreatePowers( Powers power ) const
9998 // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
9999 switch(power)
10001 case POWER_MANA: return GetCreateMana();
10002 case POWER_RAGE: return 1000;
10003 case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
10004 case POWER_ENERGY: return 100;
10005 case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
10006 case POWER_RUNIC_POWER: return 1000;
10009 return 0;
10012 void Unit::AddToWorld()
10014 Object::AddToWorld();
10017 void Unit::RemoveFromWorld()
10019 // cleanup
10020 if(IsInWorld())
10022 RemoveNotOwnSingleTargetAuras();
10025 Object::RemoveFromWorld();
10028 void Unit::CleanupsBeforeDelete()
10030 if(m_uint32Values) // only for fully created object
10032 InterruptNonMeleeSpells(true);
10033 m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
10034 CombatStop();
10035 ClearComboPointHolders();
10036 DeleteThreatList();
10037 getHostilRefManager().setOnlineOfflineState(false);
10038 RemoveAllAuras();
10039 RemoveAllGameObjects();
10040 RemoveAllDynObjects();
10041 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
10043 RemoveFromWorld();
10046 CharmInfo* Unit::InitCharmInfo(Unit *charm)
10048 if(!m_charmInfo)
10049 m_charmInfo = new CharmInfo(charm);
10050 return m_charmInfo;
10053 CharmInfo::CharmInfo(Unit* unit)
10054 : m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_reactState(REACT_PASSIVE), m_petnumber(0)
10056 for(int i =0; i<4; ++i)
10058 m_charmspells[i].spellId = 0;
10059 m_charmspells[i].active = ACT_DISABLED;
10063 void CharmInfo::InitPetActionBar()
10065 // the first 3 SpellOrActions are attack, follow and stay
10066 for(uint32 i = 0; i < 3; i++)
10068 PetActionBar[i].Type = ACT_COMMAND;
10069 PetActionBar[i].SpellOrAction = COMMAND_ATTACK - i;
10071 PetActionBar[i + 7].Type = ACT_REACTION;
10072 PetActionBar[i + 7].SpellOrAction = COMMAND_ATTACK - i;
10074 for(uint32 i=0; i < 4; i++)
10076 PetActionBar[i + 3].Type = ACT_DISABLED;
10077 PetActionBar[i + 3].SpellOrAction = 0;
10081 void CharmInfo::InitEmptyActionBar()
10083 for(uint32 x = 1; x < 10; ++x)
10085 PetActionBar[x].Type = ACT_PASSIVE;
10086 PetActionBar[x].SpellOrAction = 0;
10088 PetActionBar[0].Type = ACT_COMMAND;
10089 PetActionBar[0].SpellOrAction = COMMAND_ATTACK;
10092 void CharmInfo::InitPossessCreateSpells()
10094 if(m_unit->GetTypeId() == TYPEID_PLAYER)
10095 return;
10097 InitEmptyActionBar(); //charm action bar
10099 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
10101 if (IsPassiveSpell(((Creature*)m_unit)->m_spells[x]))
10102 m_unit->CastSpell(m_unit, ((Creature*)m_unit)->m_spells[x], true);
10103 else
10104 AddSpellToAB(0, ((Creature*)m_unit)->m_spells[x], ACT_PASSIVE);
10108 void CharmInfo::InitCharmCreateSpells()
10110 if(m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells
10112 InitEmptyActionBar();
10113 return;
10116 InitPetActionBar();
10118 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
10120 uint32 spellId = ((Creature*)m_unit)->m_spells[x];
10121 m_charmspells[x].spellId = spellId;
10123 if(!spellId)
10124 continue;
10126 if (IsPassiveSpell(spellId))
10128 m_unit->CastSpell(m_unit, spellId, true);
10129 m_charmspells[x].active = ACT_PASSIVE;
10131 else
10133 ActiveStates newstate;
10134 bool onlyselfcast = true;
10135 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
10137 if(!spellInfo) onlyselfcast = false;
10138 for(uint32 i = 0;i<3 && onlyselfcast;++i) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
10140 if(spellInfo->EffectImplicitTargetA[i] != TARGET_SELF && spellInfo->EffectImplicitTargetA[i] != 0)
10141 onlyselfcast = false;
10144 if(onlyselfcast || !IsPositiveSpell(spellId)) //only self cast and spells versus enemies are autocastable
10145 newstate = ACT_DISABLED;
10146 else
10147 newstate = ACT_PASSIVE;
10149 AddSpellToAB(0, spellId, newstate);
10154 bool CharmInfo::AddSpellToAB(uint32 oldid, uint32 newid, ActiveStates newstate)
10156 for(uint8 i = 0; i < 10; i++)
10158 if((PetActionBar[i].Type == ACT_DISABLED || PetActionBar[i].Type == ACT_ENABLED || PetActionBar[i].Type == ACT_PASSIVE) && PetActionBar[i].SpellOrAction == oldid)
10160 PetActionBar[i].SpellOrAction = newid;
10161 if(!oldid)
10163 if(newstate == ACT_DECIDE)
10164 PetActionBar[i].Type = ACT_DISABLED;
10165 else
10166 PetActionBar[i].Type = newstate;
10169 return true;
10172 return false;
10175 void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
10177 if(IsPassiveSpell(spellid))
10178 return;
10180 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
10182 if(spellid == m_charmspells[x].spellId)
10184 m_charmspells[x].active = apply ? ACT_ENABLED : ACT_DISABLED;
10189 void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
10191 m_petnumber = petnumber;
10192 if(statwindow)
10193 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber);
10194 else
10195 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
10198 bool Unit::isFrozen() const
10200 return HasAuraState(AURA_STATE_FROZEN);
10203 struct ProcTriggeredData
10205 ProcTriggeredData(SpellProcEventEntry const * _spellProcEvent, Aura* _triggeredByAura)
10206 : spellProcEvent(_spellProcEvent), triggeredByAura(_triggeredByAura),
10207 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex()))
10209 SpellProcEventEntry const *spellProcEvent;
10210 Aura* triggeredByAura;
10211 Unit::spellEffectPair triggeredByAura_SpellPair;
10214 typedef std::list< ProcTriggeredData > ProcTriggeredList;
10215 typedef std::list< uint32> RemoveSpellList;
10217 // List of auras that CAN be trigger but may not exist in spell_proc_event
10218 // in most case need for drop charges
10219 // in some types of aura need do additional check
10220 // for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
10221 bool InitTriggerAuraData()
10223 for (int i=0;i<TOTAL_AURAS;i++)
10225 isTriggerAura[i]=false;
10226 isNonTriggerAura[i] = false;
10228 isTriggerAura[SPELL_AURA_DUMMY] = true;
10229 isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true;
10230 isTriggerAura[SPELL_AURA_MOD_THREAT] = true;
10231 isTriggerAura[SPELL_AURA_MOD_STUN] = true; // Aura not have charges but need remove him on trigger
10232 isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true;
10233 isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true;
10234 isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true;
10235 isTriggerAura[SPELL_AURA_MOD_ROOT] = true;
10236 isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true;
10237 isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true;
10238 isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true;
10239 isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true;
10240 isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true;
10241 isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true;
10242 isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true;
10243 isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true;
10244 isTriggerAura[SPELL_AURA_MECHANIC_IMMUNITY] = true;
10245 isTriggerAura[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN] = true;
10246 isTriggerAura[SPELL_AURA_SPELL_MAGNET] = true;
10247 isTriggerAura[SPELL_AURA_MOD_ATTACK_POWER] = true;
10248 isTriggerAura[SPELL_AURA_ADD_CASTER_HIT_TRIGGER] = true;
10249 isTriggerAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true;
10250 isTriggerAura[SPELL_AURA_MOD_MECHANIC_RESISTANCE] = true;
10251 isTriggerAura[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS] = true;
10252 isTriggerAura[SPELL_AURA_MOD_HASTE] = true;
10253 isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE]=true;
10254 isTriggerAura[SPELL_AURA_PRAYER_OF_MENDING] = true;
10255 isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true;
10256 isTriggerAura[SPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true;
10258 isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true;
10259 isNonTriggerAura[SPELL_AURA_REDUCE_PUSHBACK]=true;
10261 return true;
10264 uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition)
10266 uint32 procEx = PROC_EX_NONE;
10267 // Check victim state
10268 if (missCondition!=SPELL_MISS_NONE)
10269 switch (missCondition)
10271 case SPELL_MISS_MISS: procEx|=PROC_EX_MISS; break;
10272 case SPELL_MISS_RESIST: procEx|=PROC_EX_RESIST; break;
10273 case SPELL_MISS_DODGE: procEx|=PROC_EX_DODGE; break;
10274 case SPELL_MISS_PARRY: procEx|=PROC_EX_PARRY; break;
10275 case SPELL_MISS_BLOCK: procEx|=PROC_EX_BLOCK; break;
10276 case SPELL_MISS_EVADE: procEx|=PROC_EX_EVADE; break;
10277 case SPELL_MISS_IMMUNE: procEx|=PROC_EX_IMMUNE; break;
10278 case SPELL_MISS_IMMUNE2: procEx|=PROC_EX_IMMUNE; break;
10279 case SPELL_MISS_DEFLECT: procEx|=PROC_EX_DEFLECT;break;
10280 case SPELL_MISS_ABSORB: procEx|=PROC_EX_ABSORB; break;
10281 case SPELL_MISS_REFLECT: procEx|=PROC_EX_REFLECT;break;
10282 default:
10283 break;
10285 else
10287 // On block
10288 if (damageInfo->blocked)
10289 procEx|=PROC_EX_BLOCK;
10290 // On absorb
10291 if (damageInfo->absorb)
10292 procEx|=PROC_EX_ABSORB;
10293 // On crit
10294 if (damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT)
10295 procEx|=PROC_EX_CRITICAL_HIT;
10296 else
10297 procEx|=PROC_EX_NORMAL_HIT;
10299 return procEx;
10302 void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage )
10304 // For melee/ranged based attack need update skills and set some Aura states
10305 if (procFlag & MELEE_BASED_TRIGGER_MASK)
10307 // Update skills here for players
10308 if (GetTypeId() == TYPEID_PLAYER)
10310 // On melee based hit/miss/resist need update skill (for victim and attacker)
10311 if (procExtra&(PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST))
10313 if (pTarget->GetTypeId() != TYPEID_PLAYER && pTarget->GetCreatureType() != CREATURE_TYPE_CRITTER)
10314 ((Player*)this)->UpdateCombatSkills(pTarget, attType, isVictim);
10316 // Update defence if player is victim and parry/dodge/block
10317 if (isVictim && procExtra&(PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK))
10318 ((Player*)this)->UpdateDefense();
10320 // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
10321 if (procExtra & (PROC_EX_CRITICAL_HIT|PROC_EX_PARRY|PROC_EX_DODGE|PROC_EX_BLOCK))
10323 // for victim
10324 if (isVictim)
10326 // if victim and dodge attack
10327 if (procExtra&PROC_EX_DODGE)
10329 //Update AURA_STATE on dodge
10330 if (getClass() != CLASS_ROGUE) // skip Rogue Riposte
10332 ModifyAuraState(AURA_STATE_DEFENSE, true);
10333 StartReactiveTimer( REACTIVE_DEFENSE );
10336 // if victim and parry attack
10337 if (procExtra & PROC_EX_PARRY)
10339 // For Hunters only Counterattack (skip Mongoose bite)
10340 if (getClass() == CLASS_HUNTER)
10342 ModifyAuraState(AURA_STATE_HUNTER_PARRY, true);
10343 StartReactiveTimer( REACTIVE_HUNTER_PARRY );
10345 else
10347 ModifyAuraState(AURA_STATE_DEFENSE, true);
10348 StartReactiveTimer( REACTIVE_DEFENSE );
10351 // if and victim block attack
10352 if (procExtra & PROC_EX_BLOCK)
10354 ModifyAuraState(AURA_STATE_DEFENSE,true);
10355 StartReactiveTimer( REACTIVE_DEFENSE );
10358 else //For attacker
10360 // Overpower on victim dodge
10361 if (procExtra&PROC_EX_DODGE && GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
10363 ((Player*)this)->AddComboPoints(pTarget, 1);
10364 StartReactiveTimer( REACTIVE_OVERPOWER );
10370 RemoveSpellList removedSpells;
10371 ProcTriggeredList procTriggered;
10372 // Fill procTriggered list
10373 for(AuraMap::const_iterator itr = GetAuras().begin(); itr!= GetAuras().end(); ++itr)
10375 SpellProcEventEntry const* spellProcEvent = NULL;
10376 if(!IsTriggeredAtSpellProcEvent(pTarget, itr->second, procSpell, procFlag, procExtra, attType, isVictim, (damage > 0), spellProcEvent))
10377 continue;
10379 procTriggered.push_back( ProcTriggeredData(spellProcEvent, itr->second) );
10382 // Nothing found
10383 if (procTriggered.empty())
10384 return;
10386 // Handle effects proceed this time
10387 for(ProcTriggeredList::iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
10389 // Some auras can be deleted in function called in this loop (except first, ofc)
10390 // Until storing auars in std::multimap to hard check deleting by another way
10391 if(i != procTriggered.begin())
10393 bool found = false;
10394 AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
10395 AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
10396 for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
10398 if(itr->second==i->triggeredByAura)
10400 found = true;
10401 break;
10404 if(!found)
10406 // sLog.outDebug("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler", i->triggeredByAura->GetModifier()->m_auraname, i->triggeredByAura_SpellPair.first, i->triggeredByAura_SpellPair.second);
10407 // sLog.outDebug("It can be deleted one from early proccesed auras:");
10408 // for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2)
10409 // sLog.outDebug(" Spell aura %u (id:%u effect:%u)", i->triggeredByAura->GetModifier()->m_auraname,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
10410 // sLog.outDebug(" <end of list>");
10411 continue;
10415 SpellProcEventEntry const *spellProcEvent = i->spellProcEvent;
10416 Aura *triggeredByAura = i->triggeredByAura;
10417 Modifier *auraModifier = triggeredByAura->GetModifier();
10418 SpellEntry const *spellInfo = triggeredByAura->GetSpellProto();
10419 uint32 effIndex = triggeredByAura->GetEffIndex();
10420 bool useCharges = triggeredByAura->GetAuraCharges() > 0;
10421 // For players set spell cooldown if need
10422 uint32 cooldown = 0;
10423 if (GetTypeId() == TYPEID_PLAYER && spellProcEvent && spellProcEvent->cooldown)
10424 cooldown = spellProcEvent->cooldown;
10426 switch(auraModifier->m_auraname)
10428 case SPELL_AURA_PROC_TRIGGER_SPELL:
10430 sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10431 // Don`t drop charge or add cooldown for not started trigger
10432 if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
10433 continue;
10434 break;
10436 case SPELL_AURA_PROC_TRIGGER_DAMAGE:
10438 sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier->m_amount, spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10439 SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask);
10440 CalculateSpellDamage(&damageInfo, auraModifier->m_amount, spellInfo);
10441 SendSpellNonMeleeDamageLog(&damageInfo);
10442 DealSpellDamage(&damageInfo, true);
10443 break;
10445 case SPELL_AURA_MANA_SHIELD:
10446 case SPELL_AURA_DUMMY:
10448 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10449 if (!HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
10450 continue;
10451 break;
10453 case SPELL_AURA_MOD_HASTE:
10455 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10456 if (!HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
10457 continue;
10458 break;
10460 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
10462 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10463 if (!HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown))
10464 continue;
10465 break;
10467 case SPELL_AURA_PRAYER_OF_MENDING:
10469 sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
10470 (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
10472 HandleMeandingAuraProc(triggeredByAura);
10473 break;
10475 case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
10477 sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10479 if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
10480 continue;
10481 break;
10483 case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK:
10484 // Skip melee hits or instant cast spells
10485 if (procSpell == NULL || GetSpellCastTime(procSpell) == 0)
10486 continue;
10487 break;
10488 case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
10489 // Skip Melee hits and spells ws wrong school
10490 if (procSpell == NULL || (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0)
10491 continue;
10492 break;
10493 case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
10494 case SPELL_AURA_MOD_POWER_COST_SCHOOL:
10495 // Skip melee hits and spells ws wrong school or zero cost
10496 if (procSpell == NULL ||
10497 (procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0) || // Cost check
10498 (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0) // School check
10499 continue;
10500 break;
10501 case SPELL_AURA_MECHANIC_IMMUNITY:
10502 // Compare mechanic
10503 if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
10504 continue;
10505 break;
10506 case SPELL_AURA_MOD_MECHANIC_RESISTANCE:
10507 // Compare mechanic
10508 if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
10509 continue;
10510 break;
10511 case SPELL_AURA_MOD_DAMAGE_FROM_CASTER:
10512 // Compare casters
10513 if (triggeredByAura->GetCasterGUID() != pTarget->GetGUID())
10514 continue;
10515 break;
10516 default:
10517 // nothing do, just charges counter
10518 break;
10520 // Remove charge (aura can be removed by triggers)
10521 if(useCharges)
10523 // need found aura on drop (can be dropped by triggers)
10524 AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
10525 AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
10526 for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
10528 // If last charge dropped add spell to remove list
10529 if(itr->second == i->triggeredByAura && triggeredByAura->DropAuraCharge())
10531 removedSpells.push_back(triggeredByAura->GetId());
10532 break;
10537 if (!removedSpells.empty())
10539 // Sort spells and remove dublicates
10540 removedSpells.sort();
10541 removedSpells.unique();
10542 // Remove auras from removedAuras
10543 for(RemoveSpellList::const_iterator i = removedSpells.begin(); i != removedSpells.end();i++)
10544 RemoveAurasDueToSpell(*i);
10548 SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
10550 return SPELL_SCHOOL_MASK_NORMAL;
10553 Player* Unit::GetSpellModOwner()
10555 if(GetTypeId()==TYPEID_PLAYER)
10556 return (Player*)this;
10557 if(((Creature*)this)->isPet() || ((Creature*)this)->isTotem())
10559 Unit* owner = GetOwner();
10560 if(owner && owner->GetTypeId()==TYPEID_PLAYER)
10561 return (Player*)owner;
10563 return NULL;
10566 ///----------Pet responses methods-----------------
10567 void Unit::SendPetCastFail(uint32 spellid, uint8 msg)
10569 Unit *owner = GetCharmerOrOwner();
10570 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10571 return;
10573 WorldPacket data(SMSG_PET_CAST_FAILED, (4+1));
10574 data << uint8(0); // cast count?
10575 data << uint32(spellid);
10576 data << uint8(msg);
10577 // uint32 for some reason
10578 // uint32 for some reason
10579 ((Player*)owner)->GetSession()->SendPacket(&data);
10582 void Unit::SendPetActionFeedback (uint8 msg)
10584 Unit* owner = GetOwner();
10585 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10586 return;
10588 WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1);
10589 data << uint8(msg);
10590 ((Player*)owner)->GetSession()->SendPacket(&data);
10593 void Unit::SendPetTalk (uint32 pettalk)
10595 Unit* owner = GetOwner();
10596 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10597 return;
10599 WorldPacket data(SMSG_PET_ACTION_SOUND, 8+4);
10600 data << uint64(GetGUID());
10601 data << uint32(pettalk);
10602 ((Player*)owner)->GetSession()->SendPacket(&data);
10605 void Unit::SendPetSpellCooldown (uint32 spellid, time_t cooltime)
10607 Unit* owner = GetOwner();
10608 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10609 return;
10611 WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4+4);
10612 data << uint64(GetGUID());
10613 data << uint8(0x0); // flags (0x1, 0x2)
10614 data << uint32(spellid);
10615 data << uint32(cooltime);
10617 ((Player*)owner)->GetSession()->SendPacket(&data);
10620 void Unit::SendPetClearCooldown (uint32 spellid)
10622 Unit* owner = GetOwner();
10623 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10624 return;
10626 WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
10627 data << uint32(spellid);
10628 data << uint64(GetGUID());
10629 ((Player*)owner)->GetSession()->SendPacket(&data);
10632 void Unit::SendPetAIReaction(uint64 guid)
10634 Unit* owner = GetOwner();
10635 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10636 return;
10638 WorldPacket data(SMSG_AI_REACTION, 12);
10639 data << uint64(guid) << uint32(00000002);
10640 ((Player*)owner)->GetSession()->SendPacket(&data);
10643 ///----------End of Pet responses methods----------
10645 void Unit::StopMoving()
10647 clearUnitState(UNIT_STAT_MOVING);
10649 // send explicit stop packet
10650 // rely on vmaps here because for example stormwind is in air
10651 //float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
10652 //if (fabs(GetPositionZ() - z) < 2.0f)
10653 // Relocate(GetPositionX(), GetPositionY(), z);
10654 Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
10656 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, true, 0);
10658 // update position and orientation;
10659 WorldPacket data;
10660 BuildHeartBeatMsg(&data);
10661 SendMessageToSet(&data,false);
10664 void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID)
10666 if( apply )
10668 if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
10669 return;
10671 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
10673 GetMotionMaster()->MovementExpired(false);
10674 CastStop(GetGUID()==casterGUID ? spellID : 0);
10676 Unit* caster = ObjectAccessor::GetUnit(*this,casterGUID);
10678 GetMotionMaster()->MoveFleeing(caster); // caster==NULL processed in MoveFleeing
10680 else
10682 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
10684 GetMotionMaster()->MovementExpired(false);
10686 if( GetTypeId() != TYPEID_PLAYER && isAlive() )
10688 // restore appropriate movement generator
10689 if(getVictim())
10690 GetMotionMaster()->MoveChase(getVictim());
10691 else
10692 GetMotionMaster()->Initialize();
10694 // attack caster if can
10695 Unit* caster = ObjectAccessor::GetObjectInWorld(casterGUID, (Unit*)NULL);
10696 if(caster && caster != getVictim() && ((Creature*)this)->AI())
10697 ((Creature*)this)->AI()->AttackStart(caster);
10701 if (GetTypeId() == TYPEID_PLAYER)
10702 ((Player*)this)->SetClientControl(this, !apply);
10705 void Unit::SetConfused(bool apply, uint64 casterGUID, uint32 spellID)
10707 if( apply )
10709 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
10711 CastStop(GetGUID()==casterGUID ? spellID : 0);
10713 GetMotionMaster()->MoveConfused();
10715 else
10717 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
10719 GetMotionMaster()->MovementExpired(false);
10721 if (GetTypeId() == TYPEID_UNIT)
10723 // if in combat restore movement generator
10724 if(getVictim())
10725 GetMotionMaster()->MoveChase(getVictim());
10729 if(GetTypeId() == TYPEID_PLAYER)
10730 ((Player*)this)->SetClientControl(this, !apply);
10733 bool Unit::IsSitState() const
10735 uint8 s = getStandState();
10736 return
10737 s == UNIT_STAND_STATE_SIT_CHAIR || s == UNIT_STAND_STATE_SIT_LOW_CHAIR ||
10738 s == UNIT_STAND_STATE_SIT_MEDIUM_CHAIR || s == UNIT_STAND_STATE_SIT_HIGH_CHAIR ||
10739 s == UNIT_STAND_STATE_SIT;
10742 bool Unit::IsStandState() const
10744 uint8 s = getStandState();
10745 return !IsSitState() && s != UNIT_STAND_STATE_SLEEP && s != UNIT_STAND_STATE_KNEEL;
10748 void Unit::SetStandState(uint8 state)
10750 SetByteValue(UNIT_FIELD_BYTES_1, 0, state);
10752 if (IsStandState())
10753 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED);
10755 if(GetTypeId()==TYPEID_PLAYER)
10757 WorldPacket data(SMSG_STANDSTATE_UPDATE, 1);
10758 data << (uint8)state;
10759 ((Player*)this)->GetSession()->SendPacket(&data);
10763 bool Unit::IsPolymorphed() const
10765 return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH;
10768 void Unit::SetDisplayId(uint32 modelId)
10770 SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId);
10772 if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
10774 Pet *pet = ((Pet*)this);
10775 if(!pet->isControlled())
10776 return;
10777 Unit *owner = GetOwner();
10778 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10779 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
10783 void Unit::ClearComboPointHolders()
10785 while(!m_ComboPointHolders.empty())
10787 uint32 lowguid = *m_ComboPointHolders.begin();
10789 Player* plr = objmgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
10790 if(plr && plr->GetComboTarget()==GetGUID()) // recheck for safe
10791 plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
10792 else
10793 m_ComboPointHolders.erase(lowguid); // or remove manually
10797 void Unit::ClearAllReactives()
10799 for(int i=0; i < MAX_REACTIVE; ++i)
10800 m_reactiveTimer[i] = 0;
10802 if (HasAuraState( AURA_STATE_DEFENSE))
10803 ModifyAuraState(AURA_STATE_DEFENSE, false);
10804 if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY))
10805 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
10806 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
10807 ((Player*)this)->ClearComboPoints();
10810 void Unit::UpdateReactives( uint32 p_time )
10812 for(int i = 0; i < MAX_REACTIVE; ++i)
10814 ReactiveType reactive = ReactiveType(i);
10816 if(!m_reactiveTimer[reactive])
10817 continue;
10819 if ( m_reactiveTimer[reactive] <= p_time)
10821 m_reactiveTimer[reactive] = 0;
10823 switch ( reactive )
10825 case REACTIVE_DEFENSE:
10826 if (HasAuraState(AURA_STATE_DEFENSE))
10827 ModifyAuraState(AURA_STATE_DEFENSE, false);
10828 break;
10829 case REACTIVE_HUNTER_PARRY:
10830 if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
10831 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
10832 break;
10833 case REACTIVE_OVERPOWER:
10834 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
10835 ((Player*)this)->ClearComboPoints();
10836 break;
10837 default:
10838 break;
10841 else
10843 m_reactiveTimer[reactive] -= p_time;
10848 Unit* Unit::SelectNearbyTarget() const
10850 CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
10851 Cell cell(p);
10852 cell.data.Part.reserved = ALL_DISTRICT;
10853 cell.SetNoCreate();
10855 std::list<Unit *> targets;
10858 MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, ATTACK_DISTANCE);
10859 MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check);
10861 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
10862 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
10864 CellLock<GridReadGuard> cell_lock(cell, p);
10865 cell_lock->Visit(cell_lock, world_unit_searcher, *GetMap());
10866 cell_lock->Visit(cell_lock, grid_unit_searcher, *GetMap());
10869 // remove current target
10870 if(getVictim())
10871 targets.remove(getVictim());
10873 // remove not LoS targets
10874 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();)
10876 if(!IsWithinLOSInMap(*tIter))
10878 std::list<Unit *>::iterator tIter2 = tIter;
10879 ++tIter;
10880 targets.erase(tIter2);
10882 else
10883 ++tIter;
10886 // no appropriate targets
10887 if(targets.empty())
10888 return NULL;
10890 // select random
10891 uint32 rIdx = urand(0,targets.size()-1);
10892 std::list<Unit *>::const_iterator tcIter = targets.begin();
10893 for(uint32 i = 0; i < rIdx; ++i)
10894 ++tcIter;
10896 return *tcIter;
10899 bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag)
10901 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ++iter)
10903 if (!iter->second->IsPositive() && iter->second->GetSpellProto()->AuraInterruptFlags & flag)
10904 return true;
10906 return false;
10909 void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply )
10911 if(val > 0)
10913 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply);
10914 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply);
10916 else
10918 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply);
10919 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply);
10923 void Unit::ApplyCastTimePercentMod(float val, bool apply )
10925 if(val > 0)
10926 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply);
10927 else
10928 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply);
10931 uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime )
10933 // Not apply this to creature casted spells with casttime==0
10934 if(CastingTime==0 && GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
10935 return 3500;
10937 if (CastingTime > 7000) CastingTime = 7000;
10938 if (CastingTime < 1500) CastingTime = 1500;
10940 if(damagetype == DOT && !IsChanneledSpell(spellProto))
10941 CastingTime = 3500;
10943 int32 overTime = 0;
10944 uint8 effects = 0;
10945 bool DirectDamage = false;
10946 bool AreaEffect = false;
10948 for ( uint32 i=0; i<3;i++)
10950 switch ( spellProto->Effect[i] )
10952 case SPELL_EFFECT_SCHOOL_DAMAGE:
10953 case SPELL_EFFECT_POWER_DRAIN:
10954 case SPELL_EFFECT_HEALTH_LEECH:
10955 case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE:
10956 case SPELL_EFFECT_POWER_BURN:
10957 case SPELL_EFFECT_HEAL:
10958 DirectDamage = true;
10959 break;
10960 case SPELL_EFFECT_APPLY_AURA:
10961 switch ( spellProto->EffectApplyAuraName[i] )
10963 case SPELL_AURA_PERIODIC_DAMAGE:
10964 case SPELL_AURA_PERIODIC_HEAL:
10965 case SPELL_AURA_PERIODIC_LEECH:
10966 if ( GetSpellDuration(spellProto) )
10967 overTime = GetSpellDuration(spellProto);
10968 break;
10969 default:
10970 // -5% per additional effect
10971 ++effects;
10972 break;
10974 default:
10975 break;
10978 if(IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetA[i])) || IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetB[i])))
10979 AreaEffect = true;
10982 // Combined Spells with Both Over Time and Direct Damage
10983 if ( overTime > 0 && CastingTime > 0 && DirectDamage )
10985 // mainly for DoTs which are 3500 here otherwise
10986 uint32 OriginalCastTime = GetSpellCastTime(spellProto);
10987 if (OriginalCastTime > 7000) OriginalCastTime = 7000;
10988 if (OriginalCastTime < 1500) OriginalCastTime = 1500;
10989 // Portion to Over Time
10990 float PtOT = (overTime / 15000.f) / ((overTime / 15000.f) + (OriginalCastTime / 3500.f));
10992 if ( damagetype == DOT )
10993 CastingTime = uint32(CastingTime * PtOT);
10994 else if ( PtOT < 1.0f )
10995 CastingTime = uint32(CastingTime * (1 - PtOT));
10996 else
10997 CastingTime = 0;
11000 // Area Effect Spells receive only half of bonus
11001 if ( AreaEffect )
11002 CastingTime /= 2;
11004 // -5% of total per any additional effect
11005 for ( uint8 i=0; i<effects; ++i)
11007 if ( CastingTime > 175 )
11009 CastingTime -= 175;
11011 else
11013 CastingTime = 0;
11014 break;
11018 return CastingTime;
11021 void Unit::UpdateAuraForGroup(uint8 slot)
11023 if(GetTypeId() == TYPEID_PLAYER)
11025 Player* player = (Player*)this;
11026 if(player->GetGroup())
11028 player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
11029 player->SetAuraUpdateMask(slot);
11032 else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
11034 Pet *pet = ((Pet*)this);
11035 if(pet->isControlled())
11037 Unit *owner = GetOwner();
11038 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11040 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS);
11041 pet->SetAuraUpdateMask(slot);
11047 float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
11049 if (!normalized || GetTypeId() != TYPEID_PLAYER)
11050 return float(GetAttackTime(attType))/1000.0f;
11052 Item *Weapon = ((Player*)this)->GetWeaponForAttack(attType);
11053 if (!Weapon)
11054 return 2.4; // fist attack
11056 switch (Weapon->GetProto()->InventoryType)
11058 case INVTYPE_2HWEAPON:
11059 return 3.3;
11060 case INVTYPE_RANGED:
11061 case INVTYPE_RANGEDRIGHT:
11062 case INVTYPE_THROWN:
11063 return 2.8;
11064 case INVTYPE_WEAPON:
11065 case INVTYPE_WEAPONMAINHAND:
11066 case INVTYPE_WEAPONOFFHAND:
11067 default:
11068 return Weapon->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4;
11072 Aura* Unit::GetDummyAura( uint32 spell_id ) const
11074 Unit::AuraList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY);
11075 for(Unit::AuraList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
11076 if ((*itr)->GetId() == spell_id)
11077 return *itr;
11079 return NULL;
11082 bool Unit::IsUnderLastManaUseEffect() const
11084 return getMSTimeDiff(m_lastManaUse,getMSTime()) < 5000;
11087 void Unit::SetContestedPvP(Player *attackedPlayer)
11089 Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
11091 if(!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer))
11092 return;
11094 player->SetContestedPvPTimer(30000);
11095 if(!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
11097 player->addUnitState(UNIT_STAT_ATTACK_PLAYER);
11098 player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
11099 // call MoveInLineOfSight for nearby contested guards
11100 SetVisibility(GetVisibility());
11102 if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER))
11104 addUnitState(UNIT_STAT_ATTACK_PLAYER);
11105 // call MoveInLineOfSight for nearby contested guards
11106 SetVisibility(GetVisibility());
11110 void Unit::AddPetAura(PetAura const* petSpell)
11112 m_petAuras.insert(petSpell);
11113 if(Pet* pet = GetPet())
11114 pet->CastPetAura(petSpell);
11117 void Unit::RemovePetAura(PetAura const* petSpell)
11119 m_petAuras.erase(petSpell);
11120 if(Pet* pet = GetPet())
11121 pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
11124 Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
11126 Pet* pet = new Pet(HUNTER_PET);
11128 if(!pet->CreateBaseAtCreature(creatureTarget))
11130 delete pet;
11131 return NULL;
11134 pet->SetOwnerGUID(GetGUID());
11135 pet->SetCreatorGUID(GetGUID());
11136 pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction());
11137 pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
11139 if(GetTypeId()==TYPEID_PLAYER)
11140 pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
11142 uint32 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel();
11144 if(!pet->InitStatsForLevel(level))
11146 sLog.outError("ERROR: Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
11147 delete pet;
11148 return NULL;
11151 pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
11152 // this enables pet details window (Shift+P)
11153 pet->AIM_Initialize();
11154 pet->InitPetCreateSpells();
11155 pet->InitTalentForLevel();
11156 pet->SetHealth(pet->GetMaxHealth());
11158 return pet;
11161 bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent )
11163 SpellEntry const* spellProto = aura->GetSpellProto ();
11165 // Get proc Event Entry
11166 spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
11168 // Aura info stored here
11169 Modifier *mod = aura->GetModifier();
11170 // Skip this auras
11171 if (isNonTriggerAura[mod->m_auraname])
11172 return false;
11173 // If not trigger by default and spellProcEvent==NULL - skip
11174 if (!isTriggerAura[mod->m_auraname] && spellProcEvent==NULL)
11175 return false;
11177 // Get EventProcFlag
11178 uint32 EventProcFlag;
11179 if (spellProcEvent && spellProcEvent->procFlags) // if exist get custom spellProcEvent->procFlags
11180 EventProcFlag = spellProcEvent->procFlags;
11181 else
11182 EventProcFlag = spellProto->procFlags; // else get from spell proto
11183 // Continue if no trigger exist
11184 if (!EventProcFlag)
11185 return false;
11187 // Check spellProcEvent data requirements
11188 if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active))
11189 return false;
11191 // In most cases req get honor or XP from kill
11192 if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER)
11194 bool allow = ((Player*)this)->isHonorOrXPTarget(pVictim);
11195 // Shadow Word: Death - can trigger from every kill
11196 if (aura->GetId() == 32409)
11197 allow = true;
11198 if (!allow)
11199 return false;
11201 // Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
11202 // But except periodic triggers (can triggered from self)
11203 if(procSpell && procSpell->Id == spellProto->Id && !(spellProto->procFlags&PROC_FLAG_ON_TAKE_PERIODIC))
11204 return false;
11206 // Check if current equipment allows aura to proc
11207 if(!isVictim && GetTypeId() == TYPEID_PLAYER)
11209 if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
11211 Item *item = NULL;
11212 if(attType == BASE_ATTACK)
11213 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
11214 else if (attType == OFF_ATTACK)
11215 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
11216 else
11217 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
11219 if (!((Player*)this)->IsUseEquipedWeapon(attType==BASE_ATTACK))
11220 return false;
11222 if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
11223 return false;
11225 else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
11227 // Check if player is wearing shield
11228 Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
11229 if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
11230 return false;
11233 // Get chance from spell
11234 float chance = (float)spellProto->procChance;
11235 // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
11236 if(spellProcEvent && spellProcEvent->customChance)
11237 chance = spellProcEvent->customChance;
11238 // If PPM exist calculate chance from PPM
11239 if(!isVictim && spellProcEvent && spellProcEvent->ppmRate != 0)
11241 uint32 WeaponSpeed = GetAttackTime(attType);
11242 chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
11244 // Apply chance modifer aura
11245 if(Player* modOwner = GetSpellModOwner())
11246 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
11248 return roll_chance_f(chance);
11251 bool Unit::HandleMeandingAuraProc( Aura* triggeredByAura )
11253 // aura can be deleted at casts
11254 SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
11255 uint32 effIdx = triggeredByAura->GetEffIndex();
11256 int32 heal = triggeredByAura->GetModifier()->m_amount;
11257 uint64 caster_guid = triggeredByAura->GetCasterGUID();
11259 // jumps
11260 int32 jumps = triggeredByAura->GetAuraCharges()-1;
11262 // current aura expire
11263 triggeredByAura->SetAuraCharges(1); // will removed at next charges decrease
11265 // next target selection
11266 if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
11268 float radius;
11269 if (spellProto->EffectRadiusIndex[effIdx])
11270 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
11271 else
11272 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
11274 if(Player* caster = ((Player*)triggeredByAura->GetCaster()))
11276 caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
11278 if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
11280 // aura will applied from caster, but spell casted from current aura holder
11281 SpellModifier *mod = new SpellModifier;
11282 mod->op = SPELLMOD_CHARGES;
11283 mod->value = jumps-5; // negative
11284 mod->type = SPELLMOD_FLAT;
11285 mod->spellId = spellProto->Id;
11286 mod->mask = spellProto->SpellFamilyFlags;
11287 mod->mask2 = spellProto->SpellFamilyFlags2;
11289 caster->AddSpellMod(mod, true);
11290 CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,triggeredByAura,caster->GetGUID());
11291 caster->AddSpellMod(mod, false);
11296 // heal
11297 CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
11298 return true;
11301 void Unit::RemoveAurasAtChanneledTarget(SpellEntry const* spellInfo)
11303 uint64 target_guid = GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT);
11305 if(!IS_UNIT_GUID(target_guid))
11306 return;
11308 Unit* target = ObjectAccessor::GetUnit(*this, target_guid);
11309 if(!target)
11310 return;
11312 for (AuraMap::iterator iter = target->GetAuras().begin(); iter != target->GetAuras().end(); )
11314 if (iter->second->GetId() == spellInfo->Id && iter->second->GetCasterGUID()==GetGUID())
11315 target->RemoveAura(iter);
11316 else
11317 ++iter;