2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
24 #include "ObjectMgr.h"
28 #include "GossipDef.h"
33 #include "MapManager.h"
34 #include "CreatureAI.h"
35 #include "CreatureAISelector.h"
37 #include "SpellAuras.h"
38 #include "WaypointMovementGenerator.h"
39 #include "InstanceData.h"
40 #include "BattleGround.h"
42 #include "GridNotifiers.h"
43 #include "GridNotifiersImpl.h"
46 // apply implementation of the singletons
47 #include "Policies/SingletonImp.h"
49 void TrainerSpellData::Clear()
51 for (TrainerSpellList::iterator itr
= spellList
.begin(); itr
!= spellList
.end(); ++itr
)
56 TrainerSpell
const* TrainerSpellData::Find(uint32 spell_id
) const
58 for(TrainerSpellList::const_iterator itr
= spellList
.begin(); itr
!= spellList
.end(); ++itr
)
59 if((*itr
)->spell
== spell_id
)
65 bool VendorItemData::RemoveItem( uint32 item_id
)
67 for(VendorItemList::iterator i
= m_items
.begin(); i
!= m_items
.end(); ++i
)
69 if((*i
)->item
==item_id
)
78 size_t VendorItemData::FindItemSlot(uint32 item_id
) const
80 for(size_t i
= 0; i
< m_items
.size(); ++i
)
81 if(m_items
[i
]->item
==item_id
)
83 return m_items
.size();
86 VendorItem
const* VendorItemData::FindItem(uint32 item_id
) const
88 for(VendorItemList::const_iterator i
= m_items
.begin(); i
!= m_items
.end(); ++i
)
89 if((*i
)->item
==item_id
)
94 bool AssistDelayEvent::Execute(uint64
/*e_time*/, uint32
/*p_time*/)
96 Unit
* victim
= Unit::GetUnit(m_owner
, m_victim
);
99 while (!m_assistants
.empty())
101 Creature
* assistant
= (Creature
*)Unit::GetUnit(m_owner
, *m_assistants
.begin());
102 m_assistants
.pop_front();
104 if (assistant
&& assistant
->CanAssistTo(&m_owner
, victim
))
106 assistant
->SetNoCallAssistance(true);
108 assistant
->AI()->AttackStart(victim
);
115 Creature::Creature() :
117 lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLeaderGUID(0),
118 m_lootMoney(0), m_lootRecipient(0),
119 m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_respawnradius(0.0f
),
120 m_gossipOptionLoaded(false), m_emoteState(0), m_isPet(false), m_isTotem(false), m_isVehicle(false),
121 m_defaultMovementType(IDLE_MOTION_TYPE
), m_equipmentId(0),
122 m_AlreadyCallAssistance(false), m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false),
123 m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL
),m_creatureInfo(NULL
), m_DBTableGuid(0)
126 m_valuesCount
= UNIT_END
;
128 for(int i
=0; i
<4; ++i
)
131 m_CreatureSpellCooldowns
.clear();
132 m_CreatureCategoryCooldowns
.clear();
133 m_GlobalCooldown
= 0;
134 m_unit_movement_flags
= MOVEMENTFLAG_WALK_MODE
;
137 Creature::~Creature()
139 CleanupsBeforeDelete();
141 m_vendorItemCounts
.clear();
147 void Creature::AddToWorld()
149 ///- Register the creature for guid lookup
150 if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
154 void Creature::RemoveFromWorld()
156 ///- Remove the creature from the accessor
157 if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
158 Unit::RemoveFromWorld();
161 void Creature::RemoveCorpse()
163 if( getDeathState()!=CORPSE
&& !m_isDeadByDefault
|| getDeathState()!=ALIVE
&& m_isDeadByDefault
)
168 ObjectAccessor::UpdateObjectVisibility(this);
170 m_respawnTime
= time(NULL
) + m_respawnDelay
;
173 GetRespawnCoord(x
, y
, z
, &o
);
174 GetMap()->CreatureRelocation(this,x
,y
,z
,o
);
178 * change the entry of creature until respawn
180 bool Creature::InitEntry(uint32 Entry
, uint32 team
, const CreatureData
*data
)
182 CreatureInfo
const *normalInfo
= objmgr
.GetCreatureTemplate(Entry
);
185 sLog
.outErrorDb("Creature::UpdateEntry creature entry %u does not exist.", Entry
);
189 // get heroic mode entry
190 uint32 actualEntry
= Entry
;
191 CreatureInfo
const *cinfo
= normalInfo
;
192 if(normalInfo
->HeroicEntry
)
194 Map
*map
= MapManager::Instance().FindMap(GetMapId(), GetInstanceId());
195 if(map
&& map
->IsHeroic())
197 cinfo
= objmgr
.GetCreatureTemplate(normalInfo
->HeroicEntry
);
200 sLog
.outErrorDb("Creature::UpdateEntry creature heroic entry %u does not exist.", actualEntry
);
206 SetEntry(Entry
); // normal entry always
207 m_creatureInfo
= cinfo
; // map mode related always
209 if (cinfo
->DisplayID_A
== 0 || cinfo
->DisplayID_H
== 0) // Cancel load if no model defined
211 sLog
.outErrorDb("Creature (Entry: %u) has no model defined for Horde or Alliance in table `creature_template`, can't load. ",Entry
);
215 uint32 display_id
= objmgr
.ChooseDisplayId(team
, GetCreatureInfo(), data
);
216 CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelRandomGender(display_id
);
219 sLog
.outErrorDb("Creature (Entry: %u) has model %u not found in table `creature_model_info`, can't load. ", Entry
, display_id
);
223 display_id
= minfo
->modelid
; // it can be different (for another gender)
225 SetDisplayId(display_id
);
226 SetNativeDisplayId(display_id
);
227 SetByteValue(UNIT_FIELD_BYTES_0
, 2, minfo
->gender
);
229 // Load creature equipment
230 if(!data
|| data
->equipmentId
== 0)
231 { // use default from the template
232 LoadEquipment(cinfo
->equipmentId
);
234 else if(data
&& data
->equipmentId
!= -1)
235 { // override, -1 means no equipment
236 LoadEquipment(data
->equipmentId
);
239 SetName(normalInfo
->Name
); // at normal entry always
241 SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS
,minfo
->bounding_radius
);
242 SetFloatValue(UNIT_FIELD_COMBATREACH
,minfo
->combat_reach
);
244 SetFloatValue(UNIT_MOD_CAST_SPEED
, 1.0f
);
246 SetSpeed(MOVE_WALK
, cinfo
->speed
);
247 SetSpeed(MOVE_RUN
, cinfo
->speed
);
248 SetSpeed(MOVE_SWIM
, cinfo
->speed
);
250 SetFloatValue(OBJECT_FIELD_SCALE_X
, cinfo
->scale
);
252 // checked at loading
253 m_defaultMovementType
= MovementGeneratorType(cinfo
->MovementType
);
254 if(!m_respawnradius
&& m_defaultMovementType
==RANDOM_MOTION_TYPE
)
255 m_defaultMovementType
= IDLE_MOTION_TYPE
;
260 bool Creature::UpdateEntry(uint32 Entry
, uint32 team
, const CreatureData
*data
)
262 if(!InitEntry(Entry
,team
,data
))
265 m_regenHealth
= GetCreatureInfo()->RegenHealth
;
267 // creatures always have melee weapon ready if any
268 SetByteValue(UNIT_FIELD_BYTES_2
, 0, SHEATH_STATE_MELEE
);
270 SelectLevel(GetCreatureInfo());
272 SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
, GetCreatureInfo()->faction_H
);
274 SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
, GetCreatureInfo()->faction_A
);
276 SetUInt32Value(UNIT_NPC_FLAGS
,GetCreatureInfo()->npcflag
);
278 SetAttackTime(BASE_ATTACK
, GetCreatureInfo()->baseattacktime
);
279 SetAttackTime(OFF_ATTACK
, GetCreatureInfo()->baseattacktime
);
280 SetAttackTime(RANGED_ATTACK
,GetCreatureInfo()->rangeattacktime
);
282 SetUInt32Value(UNIT_FIELD_FLAGS
,GetCreatureInfo()->unit_flags
);
283 SetUInt32Value(UNIT_DYNAMIC_FLAGS
,GetCreatureInfo()->dynamicflags
);
285 SetModifierValue(UNIT_MOD_ARMOR
, BASE_VALUE
, float(GetCreatureInfo()->armor
));
286 SetModifierValue(UNIT_MOD_RESISTANCE_HOLY
, BASE_VALUE
, float(GetCreatureInfo()->resistance1
));
287 SetModifierValue(UNIT_MOD_RESISTANCE_FIRE
, BASE_VALUE
, float(GetCreatureInfo()->resistance2
));
288 SetModifierValue(UNIT_MOD_RESISTANCE_NATURE
, BASE_VALUE
, float(GetCreatureInfo()->resistance3
));
289 SetModifierValue(UNIT_MOD_RESISTANCE_FROST
, BASE_VALUE
, float(GetCreatureInfo()->resistance4
));
290 SetModifierValue(UNIT_MOD_RESISTANCE_SHADOW
, BASE_VALUE
, float(GetCreatureInfo()->resistance5
));
291 SetModifierValue(UNIT_MOD_RESISTANCE_ARCANE
, BASE_VALUE
, float(GetCreatureInfo()->resistance6
));
293 SetCanModifyStats(true);
296 FactionTemplateEntry
const* factionTemplate
= sFactionTemplateStore
.LookupEntry(GetCreatureInfo()->faction_A
);
297 if (factionTemplate
) // check and error show at loading templates
299 FactionEntry
const* factionEntry
= sFactionStore
.LookupEntry(factionTemplate
->faction
);
301 if( !(GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_CIVILIAN
) &&
302 (factionEntry
->team
== ALLIANCE
|| factionEntry
->team
== HORDE
) )
306 m_spells
[0] = GetCreatureInfo()->spell1
;
307 m_spells
[1] = GetCreatureInfo()->spell2
;
308 m_spells
[2] = GetCreatureInfo()->spell3
;
309 m_spells
[3] = GetCreatureInfo()->spell4
;
314 void Creature::Update(uint32 diff
)
316 if(m_GlobalCooldown
<= diff
)
317 m_GlobalCooldown
= 0;
319 m_GlobalCooldown
-= diff
;
321 switch( m_deathState
)
324 // Don't must be called, see Creature::setDeathState JUST_ALIVED -> ALIVE promoting.
325 sLog
.outError("Creature (GUIDLow: %u Entry: %u ) in wrong state: JUST_ALIVED (4)",GetGUIDLow(),GetEntry());
328 // Don't must be called, see Creature::setDeathState JUST_DIED -> CORPSE promoting.
329 sLog
.outError("Creature (GUIDLow: %u Entry: %u ) in wrong state: JUST_DEAD (1)",GetGUIDLow(),GetEntry());
333 if( m_respawnTime
<= time(NULL
) )
335 DEBUG_LOG("Respawning...");
337 lootForPickPocketed
= false;
340 if(m_originalEntry
!= GetEntry())
341 UpdateEntry(m_originalEntry
);
343 CreatureInfo
const *cinfo
= GetCreatureInfo();
346 SetUInt32Value(UNIT_DYNAMIC_FLAGS
, 0);
347 if (m_isDeadByDefault
)
349 setDeathState(JUST_DIED
);
351 i_motionMaster
.Clear();
352 clearUnitState(UNIT_STAT_ALL_STATE
);
353 LoadCreaturesAddon(true);
356 setDeathState( JUST_ALIVED
);
358 //Call AI respawn virtual function
359 i_AI
->JustRespawned();
367 if (m_isDeadByDefault
)
370 if( m_deathTimer
<= diff
)
373 DEBUG_LOG("Removing corpse... %u ", GetEntry());
377 m_deathTimer
-= diff
;
378 if (m_groupLootTimer
&& lootingGroupLeaderGUID
)
380 if(diff
<= m_groupLootTimer
)
382 m_groupLootTimer
-= diff
;
386 Group
* group
= objmgr
.GetGroupByLeader(lootingGroupLeaderGUID
);
389 m_groupLootTimer
= 0;
390 lootingGroupLeaderGUID
= 0;
399 if (m_isDeadByDefault
)
401 if( m_deathTimer
<= diff
)
404 DEBUG_LOG("Removing alive corpse... %u ", GetEntry());
408 m_deathTimer
-= diff
;
412 Unit::Update( diff
);
414 // creature can be dead after Unit::Update call
415 // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
421 // do not allow the AI to be changed during update
423 i_AI
->UpdateAI(diff
);
427 // creature can be dead after UpdateAI call
428 // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
433 if(diff
>= m_regenTimer
)
436 m_regenTimer
-= diff
;
438 if (m_regenTimer
!= 0)
441 if (!isInCombat() || IsPolymorphed())
452 setDeathState(JUST_DIED
);
459 void Creature::RegenerateMana()
461 uint32 curValue
= GetPower(POWER_MANA
);
462 uint32 maxValue
= GetMaxPower(POWER_MANA
);
464 if (curValue
>= maxValue
)
469 // Combat and any controlled creature
470 if (isInCombat() || GetCharmerOrOwnerGUID())
472 if(!IsUnderLastManaUseEffect())
474 float ManaIncreaseRate
= sWorld
.getRate(RATE_POWER_MANA
);
475 float Spirit
= GetStat(STAT_SPIRIT
);
477 addvalue
= uint32((Spirit
/5.0f
+ 17.0f
) * ManaIncreaseRate
);
481 addvalue
= maxValue
/3;
483 ModifyPower(POWER_MANA
, addvalue
);
486 void Creature::RegenerateHealth()
488 if (!isRegeneratingHealth())
491 uint32 curValue
= GetHealth();
492 uint32 maxValue
= GetMaxHealth();
494 if (curValue
>= maxValue
)
499 // Not only pet, but any controlled creature
500 if(GetCharmerOrOwnerGUID())
502 float HealthIncreaseRate
= sWorld
.getRate(RATE_HEALTH
);
503 float Spirit
= GetStat(STAT_SPIRIT
);
505 if( GetPower(POWER_MANA
) > 0 )
506 addvalue
= uint32(Spirit
* 0.25 * HealthIncreaseRate
);
508 addvalue
= uint32(Spirit
* 0.80 * HealthIncreaseRate
);
511 addvalue
= maxValue
/3;
513 ModifyHealth(addvalue
);
516 bool Creature::AIM_Initialize()
518 // make sure nothing can change the AI during AI update
521 sLog
.outDebug("AIM_Initialize: failed to init, locked.");
525 CreatureAI
* oldAI
= i_AI
;
526 i_motionMaster
.Initialize();
527 i_AI
= FactorySelector::selectAI(this);
533 bool Creature::Create (uint32 guidlow
, Map
*map
, uint32 Entry
, uint32 team
, const CreatureData
*data
)
535 SetMapId(map
->GetId());
536 SetInstanceId(map
->GetInstanceId());
538 //oX = x; oY = y; dX = x; dY = y; m_moveTime = 0; m_startMove = 0;
539 const bool bResult
= CreateFromProto(guidlow
, Entry
, team
, data
);
543 switch (GetCreatureInfo()->rank
)
545 case CREATURE_ELITE_RARE
:
546 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_RARE
);
548 case CREATURE_ELITE_ELITE
:
549 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_ELITE
);
551 case CREATURE_ELITE_RAREELITE
:
552 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_RAREELITE
);
554 case CREATURE_ELITE_WORLDBOSS
:
555 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_WORLDBOSS
);
558 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_NORMAL
);
561 LoadCreaturesAddon();
567 bool Creature::isCanTrainingOf(Player
* pPlayer
, bool msg
) const
572 TrainerSpellData
const* trainer_spells
= GetTrainerSpells();
574 if(!trainer_spells
|| trainer_spells
->spellList
.empty())
576 sLog
.outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_TRAINER but have empty trainer spell list.",
577 GetGUIDLow(),GetEntry());
581 switch(GetCreatureInfo()->trainer_type
)
583 case TRAINER_TYPE_CLASS
:
584 if(pPlayer
->getClass()!=GetCreatureInfo()->classNum
)
588 pPlayer
->PlayerTalkClass
->ClearMenus();
589 switch(GetCreatureInfo()->classNum
)
591 case CLASS_DRUID
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 4913,GetGUID()); break;
592 case CLASS_HUNTER
: pPlayer
->PlayerTalkClass
->SendGossipMenu(10090,GetGUID()); break;
593 case CLASS_MAGE
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 328,GetGUID()); break;
594 case CLASS_PALADIN
:pPlayer
->PlayerTalkClass
->SendGossipMenu( 1635,GetGUID()); break;
595 case CLASS_PRIEST
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 4436,GetGUID()); break;
596 case CLASS_ROGUE
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 4797,GetGUID()); break;
597 case CLASS_SHAMAN
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 5003,GetGUID()); break;
598 case CLASS_WARLOCK
:pPlayer
->PlayerTalkClass
->SendGossipMenu( 5836,GetGUID()); break;
599 case CLASS_WARRIOR
:pPlayer
->PlayerTalkClass
->SendGossipMenu( 4985,GetGUID()); break;
605 case TRAINER_TYPE_PETS
:
606 if(pPlayer
->getClass()!=CLASS_HUNTER
)
608 pPlayer
->PlayerTalkClass
->ClearMenus();
609 pPlayer
->PlayerTalkClass
->SendGossipMenu(3620,GetGUID());
613 case TRAINER_TYPE_MOUNTS
:
614 if(GetCreatureInfo()->race
&& pPlayer
->getRace() != GetCreatureInfo()->race
)
618 pPlayer
->PlayerTalkClass
->ClearMenus();
619 switch(GetCreatureInfo()->classNum
)
621 case RACE_DWARF
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5865,GetGUID()); break;
622 case RACE_GNOME
: pPlayer
->PlayerTalkClass
->SendGossipMenu(4881,GetGUID()); break;
623 case RACE_HUMAN
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5861,GetGUID()); break;
624 case RACE_NIGHTELF
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5862,GetGUID()); break;
625 case RACE_ORC
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5863,GetGUID()); break;
626 case RACE_TAUREN
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5864,GetGUID()); break;
627 case RACE_TROLL
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5816,GetGUID()); break;
628 case RACE_UNDEAD_PLAYER
:pPlayer
->PlayerTalkClass
->SendGossipMenu( 624,GetGUID()); break;
629 case RACE_BLOODELF
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5862,GetGUID()); break;
630 case RACE_DRAENEI
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5864,GetGUID()); break;
636 case TRAINER_TYPE_TRADESKILLS
:
637 if(GetCreatureInfo()->trainer_spell
&& !pPlayer
->HasSpell(GetCreatureInfo()->trainer_spell
))
641 pPlayer
->PlayerTalkClass
->ClearMenus();
642 pPlayer
->PlayerTalkClass
->SendGossipMenu(11031,GetGUID());
648 return false; // checked and error output at creature_template loading
653 bool Creature::isCanIneractWithBattleMaster(Player
* pPlayer
, bool msg
) const
655 if(!isBattleMaster())
658 uint32 bgTypeId
= objmgr
.GetBattleMasterBG(GetEntry());
660 return pPlayer
->GetBGAccessByLevel(bgTypeId
);
662 if(!pPlayer
->GetBGAccessByLevel(bgTypeId
))
664 pPlayer
->PlayerTalkClass
->ClearMenus();
667 case BATTLEGROUND_AV
: pPlayer
->PlayerTalkClass
->SendGossipMenu(7616,GetGUID()); break;
668 case BATTLEGROUND_WS
: pPlayer
->PlayerTalkClass
->SendGossipMenu(7599,GetGUID()); break;
669 case BATTLEGROUND_AB
: pPlayer
->PlayerTalkClass
->SendGossipMenu(7642,GetGUID()); break;
670 case BATTLEGROUND_EY
:
671 case BATTLEGROUND_NA
:
672 case BATTLEGROUND_BE
:
673 case BATTLEGROUND_AA
:
674 case BATTLEGROUND_RL
:
675 case BATTLEGROUND_SA
:
676 case BATTLEGROUND_DS
:
677 case BATTLEGROUND_RV
: pPlayer
->PlayerTalkClass
->SendGossipMenu(10024,GetGUID()); break;
685 bool Creature::isCanTrainingAndResetTalentsOf(Player
* pPlayer
) const
687 return pPlayer
->getLevel() >= 10
688 && GetCreatureInfo()->trainer_type
== TRAINER_TYPE_CLASS
689 && pPlayer
->getClass() == GetCreatureInfo()->classNum
;
692 void Creature::prepareGossipMenu( Player
*pPlayer
,uint32 gossipid
)
694 PlayerMenu
* pm
=pPlayer
->PlayerTalkClass
;
697 // lazy loading single time at use
700 for( GossipOptionList::iterator i
= m_goptions
.begin( ); i
!= m_goptions
.end( ); ++i
)
702 GossipOption
* gso
=&*i
;
703 if(gso
->GossipId
== gossipid
)
705 bool cantalking
=true;
708 uint32 textid
=GetNpcTextId();
709 GossipText
* gossiptext
=objmgr
.GetGossipText(textid
);
717 case GOSSIP_OPTION_QUESTGIVER
:
718 pPlayer
->PrepareQuestMenu(GetGUID());
719 //if (pm->GetQuestMenu()->MenuItemCount() == 0)
721 //pm->GetQuestMenu()->ClearMenu();
723 case GOSSIP_OPTION_ARMORER
:
724 cantalking
=false; // added in special mode
726 case GOSSIP_OPTION_SPIRITHEALER
:
727 if( !pPlayer
->isDead() )
730 case GOSSIP_OPTION_VENDOR
:
732 VendorItemData
const* vItems
= GetVendorItems();
733 if(!vItems
|| vItems
->Empty())
735 sLog
.outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_VENDOR but have empty trading item list.",
736 GetGUIDLow(),GetEntry());
741 case GOSSIP_OPTION_TRAINER
:
742 if(!isCanTrainingOf(pPlayer
,false))
745 case GOSSIP_OPTION_UNLEARNTALENTS
:
746 if(!isCanTrainingAndResetTalentsOf(pPlayer
))
749 case GOSSIP_OPTION_UNLEARNPETSKILLS
:
750 if(!pPlayer
->GetPet() || pPlayer
->GetPet()->getPetType() != HUNTER_PET
|| pPlayer
->GetPet()->m_spells
.size() <= 1 || GetCreatureInfo()->trainer_type
!= TRAINER_TYPE_PETS
|| GetCreatureInfo()->classNum
!= CLASS_HUNTER
)
753 case GOSSIP_OPTION_TAXIVENDOR
:
754 if ( pPlayer
->GetSession()->SendLearnNewTaxiNode(this) )
757 case GOSSIP_OPTION_BATTLEFIELD
:
758 if(!isCanIneractWithBattleMaster(pPlayer
,false))
761 case GOSSIP_OPTION_SPIRITGUIDE
:
762 case GOSSIP_OPTION_INNKEEPER
:
763 case GOSSIP_OPTION_BANKER
:
764 case GOSSIP_OPTION_PETITIONER
:
765 case GOSSIP_OPTION_STABLEPET
:
766 case GOSSIP_OPTION_TABARDDESIGNER
:
767 case GOSSIP_OPTION_AUCTIONEER
:
770 sLog
.outErrorDb("Creature %u (entry: %u) have unknown gossip option %u",GetDBTableGUIDLow(),GetEntry(),gso
->Action
);
775 //note for future dev: should have database fields for BoxMessage & BoxMoney
776 if(!gso
->OptionText
.empty() && cantalking
)
778 std::string OptionText
= gso
->OptionText
;
779 std::string BoxText
= gso
->BoxText
;
780 int loc_idx
= pPlayer
->GetSession()->GetSessionDbLocaleIndex();
783 NpcOptionLocale
const *no
= objmgr
.GetNpcOptionLocale(gso
->Id
);
786 if (no
->OptionText
.size() > loc_idx
&& !no
->OptionText
[loc_idx
].empty())
787 OptionText
=no
->OptionText
[loc_idx
];
788 if (no
->BoxText
.size() > loc_idx
&& !no
->BoxText
[loc_idx
].empty())
789 BoxText
=no
->BoxText
[loc_idx
];
792 pm
->GetGossipMenu().AddMenuItem((uint8
)gso
->Icon
,OptionText
, gossipid
,gso
->Action
,BoxText
,gso
->BoxMoney
,gso
->Coded
);
797 ///some gossips aren't handled in normal way ... so we need to do it this way .. TODO: handle it in normal way ;-)
800 if(HasFlag(UNIT_NPC_FLAGS
,UNIT_NPC_FLAG_TRAINER
))
802 isCanTrainingOf(pPlayer
,true); // output error message if need
804 if(HasFlag(UNIT_NPC_FLAGS
,UNIT_NPC_FLAG_BATTLEMASTER
))
806 isCanIneractWithBattleMaster(pPlayer
,true); // output error message if need
811 void Creature::sendPreparedGossip(Player
* player
)
816 // in case empty gossip menu open quest menu if any
817 if (player
->PlayerTalkClass
->GetGossipMenu().Empty() && !player
->PlayerTalkClass
->GetQuestMenu().Empty())
819 player
->SendPreparedQuest(GetGUID());
823 // in case non empty gossip menu (that not included quests list size) show it
824 // (quest entries from quest menu will be included in list)
825 player
->PlayerTalkClass
->SendGossipMenu(GetNpcTextId(), GetGUID());
828 void Creature::OnGossipSelect(Player
* player
, uint32 option
)
830 GossipMenu
& gossipmenu
= player
->PlayerTalkClass
->GetGossipMenu();
832 if(option
>= gossipmenu
.MenuItemCount())
835 uint32 action
=gossipmenu
.GetItem(option
).m_gAction
;
836 uint32 zoneid
=GetZoneId();
837 uint64 guid
=GetGUID();
839 GossipOption
const *gossip
=GetGossipOption( action
);
843 gossip
=GetGossipOption( action
);
848 switch (gossip
->Action
)
850 case GOSSIP_OPTION_GOSSIP
:
852 uint32 textid
= GetGossipTextId(action
, zoneid
);
854 textid
=GetNpcTextId();
856 player
->PlayerTalkClass
->CloseGossip();
857 player
->PlayerTalkClass
->SendTalking(textid
);
860 case GOSSIP_OPTION_SPIRITHEALER
:
861 if (player
->isDead())
862 CastSpell(this,17251,true,NULL
,NULL
,player
->GetGUID());
864 case GOSSIP_OPTION_QUESTGIVER
:
865 player
->PrepareQuestMenu( guid
);
866 player
->SendPreparedQuest( guid
);
868 case GOSSIP_OPTION_VENDOR
:
869 case GOSSIP_OPTION_ARMORER
:
870 player
->GetSession()->SendListInventory(guid
);
872 case GOSSIP_OPTION_STABLEPET
:
873 player
->GetSession()->SendStablePet(guid
);
875 case GOSSIP_OPTION_TRAINER
:
876 player
->GetSession()->SendTrainerList(guid
);
878 case GOSSIP_OPTION_UNLEARNTALENTS
:
879 player
->PlayerTalkClass
->CloseGossip();
880 player
->SendTalentWipeConfirm(guid
);
882 case GOSSIP_OPTION_UNLEARNPETSKILLS
:
883 player
->PlayerTalkClass
->CloseGossip();
884 player
->SendPetSkillWipeConfirm();
886 case GOSSIP_OPTION_TAXIVENDOR
:
887 player
->GetSession()->SendTaxiMenu(this);
889 case GOSSIP_OPTION_INNKEEPER
:
890 player
->PlayerTalkClass
->CloseGossip();
891 player
->SetBindPoint( guid
);
893 case GOSSIP_OPTION_BANKER
:
894 player
->GetSession()->SendShowBank( guid
);
896 case GOSSIP_OPTION_PETITIONER
:
897 player
->PlayerTalkClass
->CloseGossip();
898 player
->GetSession()->SendPetitionShowList( guid
);
900 case GOSSIP_OPTION_TABARDDESIGNER
:
901 player
->PlayerTalkClass
->CloseGossip();
902 player
->GetSession()->SendTabardVendorActivate( guid
);
904 case GOSSIP_OPTION_AUCTIONEER
:
905 player
->GetSession()->SendAuctionHello( guid
, this );
907 case GOSSIP_OPTION_SPIRITGUIDE
:
908 case GOSSIP_GUARD_SPELLTRAINER
:
909 case GOSSIP_GUARD_SKILLTRAINER
:
910 prepareGossipMenu( player
,gossip
->Id
);
911 sendPreparedGossip( player
);
913 case GOSSIP_OPTION_BATTLEFIELD
:
915 uint32 bgTypeId
= objmgr
.GetBattleMasterBG(GetEntry());
916 player
->GetSession()->SendBattlegGroundList( GetGUID(), bgTypeId
);
920 OnPoiSelect( player
, gossip
);
926 void Creature::OnPoiSelect(Player
* player
, GossipOption
const *gossip
)
928 if(gossip
->GossipId
==GOSSIP_GUARD_SPELLTRAINER
|| gossip
->GossipId
==GOSSIP_GUARD_SKILLTRAINER
)
930 Poi_Icon icon
= ICON_POI_0
;
931 //need add more case.
932 switch(gossip
->Action
)
934 case GOSSIP_GUARD_BANK
:
937 case GOSSIP_GUARD_RIDE
:
938 icon
=ICON_POI_RWHORSE
;
940 case GOSSIP_GUARD_GUILD
:
941 icon
=ICON_POI_BLUETOWER
;
947 uint32 textid
= GetGossipTextId( gossip
->Action
, GetZoneId() );
948 player
->PlayerTalkClass
->SendTalking(textid
);
949 // std::string areaname= gossip->OptionText;
950 // how this could worked player->PlayerTalkClass->SendPointOfInterest( x, y, icon, 2, 15, areaname.c_str() );
954 uint32
Creature::GetGossipTextId(uint32 action
, uint32 zoneid
)
956 QueryResult
*result
= WorldDatabase
.PQuery("SELECT textid FROM npc_gossip_textid WHERE action = '%u' AND zoneid ='%u'", action
, zoneid
);
961 Field
*fields
= result
->Fetch();
962 uint32 id
= fields
[0].GetUInt32();
969 uint32
Creature::GetNpcTextId()
972 return DEFAULT_GOSSIP_MESSAGE
;
974 if(uint32 pos
= objmgr
.GetNpcGossip(m_DBTableGuid
))
977 return DEFAULT_GOSSIP_MESSAGE
;
980 GossipOption
const* Creature::GetGossipOption( uint32 id
) const
982 for( GossipOptionList::const_iterator i
= m_goptions
.begin( ); i
!= m_goptions
.end( ); ++i
)
990 void Creature::LoadGossipOptions()
992 if(m_gossipOptionLoaded
)
995 uint32 npcflags
=GetUInt32Value(UNIT_NPC_FLAGS
);
997 CacheNpcOptionList
const& noList
= objmgr
.GetNpcOptions ();
998 for (CacheNpcOptionList::const_iterator i
= noList
.begin (); i
!= noList
.end (); ++i
)
999 if(i
->NpcFlag
& npcflags
)
1000 addGossipOption(*i
);
1002 m_gossipOptionLoaded
= true;
1005 void Creature::AI_SendMoveToPacket(float x
, float y
, float z
, uint32 time
, uint32 MovementFlags
, uint8 type
)
1007 /* uint32 timeElap = getMSTime();
1008 if ((timeElap - m_startMove) < m_moveTime)
1010 oX = (dX - oX) * ( (timeElap - m_startMove) / m_moveTime );
1011 oY = (dY - oY) * ( (timeElap - m_startMove) / m_moveTime );
1021 m_orientation = atan2((oY - dY), (oX - dX));
1023 m_startMove = getMSTime();
1024 m_moveTime = time;*/
1025 SendMonsterMove(x
, y
, z
, type
, MovementFlags
, time
);
1028 Player
*Creature::GetLootRecipient() const
1030 if (!m_lootRecipient
) return NULL
;
1031 else return ObjectAccessor::FindPlayer(m_lootRecipient
);
1034 void Creature::SetLootRecipient(Unit
*unit
)
1036 // set the player whose group should receive the right
1037 // to loot the creature after it dies
1038 // should be set to NULL after the loot disappears
1042 m_lootRecipient
= 0;
1043 RemoveFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_OTHER_TAGGER
);
1047 Player
* player
= unit
->GetCharmerOrOwnerPlayerOrPlayerItself();
1048 if(!player
) // normal creature, no player involved
1051 m_lootRecipient
= player
->GetGUID();
1052 SetFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_OTHER_TAGGER
);
1055 void Creature::SaveToDB()
1057 // this should only be used when the creature has already been loaded
1058 // preferably after adding to map, because mapid may not be valid otherwise
1059 CreatureData
const *data
= objmgr
.GetCreatureData(m_DBTableGuid
);
1062 sLog
.outError("Creature::SaveToDB failed, cannot get creature data!");
1066 SaveToDB(GetMapId(), data
->spawnMask
);
1069 void Creature::SaveToDB(uint32 mapid
, uint8 spawnMask
)
1071 // update in loaded data
1073 m_DBTableGuid
= GetGUIDLow();
1074 CreatureData
& data
= objmgr
.NewOrExistCreatureData(m_DBTableGuid
);
1076 uint32 displayId
= GetNativeDisplayId();
1078 // check if it's a custom model and if not, use 0 for displayId
1079 CreatureInfo
const *cinfo
= GetCreatureInfo();
1082 if(displayId
!= cinfo
->DisplayID_A
&& displayId
!= cinfo
->DisplayID_H
)
1084 CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelInfo(cinfo
->DisplayID_A
);
1085 if(!minfo
|| displayId
!= minfo
->modelid_other_gender
)
1087 minfo
= objmgr
.GetCreatureModelInfo(cinfo
->DisplayID_H
);
1088 if(minfo
&& displayId
== minfo
->modelid_other_gender
)
1098 // data->guid = guid don't must be update at save
1099 data
.id
= GetEntry();
1101 data
.displayid
= displayId
;
1102 data
.equipmentId
= GetEquipmentId();
1103 data
.posX
= GetPositionX();
1104 data
.posY
= GetPositionY();
1105 data
.posZ
= GetPositionZ();
1106 data
.orientation
= GetOrientation();
1107 data
.spawntimesecs
= m_respawnDelay
;
1108 // prevent add data integrity problems
1109 data
.spawndist
= GetDefaultMovementType()==IDLE_MOTION_TYPE
? 0 : m_respawnradius
;
1110 data
.currentwaypoint
= 0;
1111 data
.curhealth
= GetHealth();
1112 data
.curmana
= GetPower(POWER_MANA
);
1113 data
.is_dead
= m_isDeadByDefault
;
1114 // prevent add data integrity problems
1115 data
.movementType
= !m_respawnradius
&& GetDefaultMovementType()==RANDOM_MOTION_TYPE
1116 ? IDLE_MOTION_TYPE
: GetDefaultMovementType();
1117 data
.spawnMask
= spawnMask
;
1120 WorldDatabase
.BeginTransaction();
1122 WorldDatabase
.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", m_DBTableGuid
);
1124 std::ostringstream ss
;
1125 ss
<< "INSERT INTO creature VALUES ("
1126 << m_DBTableGuid
<< ","
1127 << GetEntry() << ","
1129 << (uint32
)spawnMask
<< ","
1131 << GetEquipmentId() <<","
1132 << GetPositionX() << ","
1133 << GetPositionY() << ","
1134 << GetPositionZ() << ","
1135 << GetOrientation() << ","
1136 << m_respawnDelay
<< "," //respawn time
1137 << (float) m_respawnradius
<< "," //spawn distance (float)
1138 << (uint32
) (0) << "," //currentwaypoint
1139 << GetHealth() << "," //curhealth
1140 << GetPower(POWER_MANA
) << "," //curmana
1141 << (m_isDeadByDefault
? 1 : 0) << "," //is_dead
1142 << GetDefaultMovementType() << ")"; //default movement generator type
1144 WorldDatabase
.PExecuteLog( ss
.str( ).c_str( ) );
1146 WorldDatabase
.CommitTransaction();
1149 void Creature::SelectLevel(const CreatureInfo
*cinfo
)
1151 uint32 rank
= isPet()? 0 : cinfo
->rank
;
1154 uint32 minlevel
= std::min(cinfo
->maxlevel
, cinfo
->minlevel
);
1155 uint32 maxlevel
= std::max(cinfo
->maxlevel
, cinfo
->minlevel
);
1156 uint32 level
= minlevel
== maxlevel
? minlevel
: urand(minlevel
, maxlevel
);
1159 float rellevel
= maxlevel
== minlevel
? 0 : (float(level
- minlevel
))/(maxlevel
- minlevel
);
1162 float healthmod
= _GetHealthMod(rank
);
1164 uint32 minhealth
= std::min(cinfo
->maxhealth
, cinfo
->minhealth
);
1165 uint32 maxhealth
= std::max(cinfo
->maxhealth
, cinfo
->minhealth
);
1166 uint32 health
= uint32(healthmod
* (minhealth
+ uint32(rellevel
*(maxhealth
- minhealth
))));
1168 SetCreateHealth(health
);
1169 SetMaxHealth(health
);
1173 uint32 minmana
= std::min(cinfo
->maxmana
, cinfo
->minmana
);
1174 uint32 maxmana
= std::max(cinfo
->maxmana
, cinfo
->minmana
);
1175 uint32 mana
= minmana
+ uint32(rellevel
*(maxmana
- minmana
));
1177 SetCreateMana(mana
);
1178 SetMaxPower(POWER_MANA
, mana
); //MAX Mana
1179 SetPower(POWER_MANA
, mana
);
1181 SetModifierValue(UNIT_MOD_HEALTH
, BASE_VALUE
, health
);
1182 SetModifierValue(UNIT_MOD_MANA
, BASE_VALUE
, mana
);
1185 float damagemod
= _GetDamageMod(rank
);
1187 SetBaseWeaponDamage(BASE_ATTACK
, MINDAMAGE
, cinfo
->mindmg
* damagemod
);
1188 SetBaseWeaponDamage(BASE_ATTACK
, MAXDAMAGE
, cinfo
->maxdmg
* damagemod
);
1190 SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE
,cinfo
->minrangedmg
* damagemod
);
1191 SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE
,cinfo
->maxrangedmg
* damagemod
);
1193 SetModifierValue(UNIT_MOD_ATTACK_POWER
, BASE_VALUE
, cinfo
->attackpower
* damagemod
);
1196 float Creature::_GetHealthMod(int32 Rank
)
1198 switch (Rank
) // define rates for each elite rank
1200 case CREATURE_ELITE_NORMAL
:
1201 return sWorld
.getRate(RATE_CREATURE_NORMAL_HP
);
1202 case CREATURE_ELITE_ELITE
:
1203 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_HP
);
1204 case CREATURE_ELITE_RAREELITE
:
1205 return sWorld
.getRate(RATE_CREATURE_ELITE_RAREELITE_HP
);
1206 case CREATURE_ELITE_WORLDBOSS
:
1207 return sWorld
.getRate(RATE_CREATURE_ELITE_WORLDBOSS_HP
);
1208 case CREATURE_ELITE_RARE
:
1209 return sWorld
.getRate(RATE_CREATURE_ELITE_RARE_HP
);
1211 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_HP
);
1215 float Creature::_GetDamageMod(int32 Rank
)
1217 switch (Rank
) // define rates for each elite rank
1219 case CREATURE_ELITE_NORMAL
:
1220 return sWorld
.getRate(RATE_CREATURE_NORMAL_DAMAGE
);
1221 case CREATURE_ELITE_ELITE
:
1222 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE
);
1223 case CREATURE_ELITE_RAREELITE
:
1224 return sWorld
.getRate(RATE_CREATURE_ELITE_RAREELITE_DAMAGE
);
1225 case CREATURE_ELITE_WORLDBOSS
:
1226 return sWorld
.getRate(RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE
);
1227 case CREATURE_ELITE_RARE
:
1228 return sWorld
.getRate(RATE_CREATURE_ELITE_RARE_DAMAGE
);
1230 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE
);
1234 float Creature::GetSpellDamageMod(int32 Rank
)
1236 switch (Rank
) // define rates for each elite rank
1238 case CREATURE_ELITE_NORMAL
:
1239 return sWorld
.getRate(RATE_CREATURE_NORMAL_SPELLDAMAGE
);
1240 case CREATURE_ELITE_ELITE
:
1241 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE
);
1242 case CREATURE_ELITE_RAREELITE
:
1243 return sWorld
.getRate(RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE
);
1244 case CREATURE_ELITE_WORLDBOSS
:
1245 return sWorld
.getRate(RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE
);
1246 case CREATURE_ELITE_RARE
:
1247 return sWorld
.getRate(RATE_CREATURE_ELITE_RARE_SPELLDAMAGE
);
1249 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE
);
1253 bool Creature::CreateFromProto(uint32 guidlow
, uint32 Entry
, uint32 team
, const CreatureData
*data
)
1255 CreatureInfo
const *cinfo
= objmgr
.GetCreatureTemplate(Entry
);
1258 sLog
.outErrorDb("Error: creature entry %u does not exist.", Entry
);
1261 m_originalEntry
= Entry
;
1263 Object::_Create(guidlow
, Entry
, HIGHGUID_UNIT
);
1265 if(!UpdateEntry(Entry
, team
, data
))
1268 //Notify the map's instance data.
1269 //Only works if you create the object in it, not if it is moves to that map.
1270 //Normally non-players do not teleport to other maps.
1271 Map
*map
= MapManager::Instance().FindMap(GetMapId(), GetInstanceId());
1272 if(map
&& map
->IsDungeon() && ((InstanceMap
*)map
)->GetInstanceData())
1274 ((InstanceMap
*)map
)->GetInstanceData()->OnCreatureCreate(this, Entry
);
1280 bool Creature::LoadFromDB(uint32 guid
, Map
*map
)
1282 CreatureData
const* data
= objmgr
.GetCreatureData(guid
);
1286 sLog
.outErrorDb("Creature (GUID: %u) not found in table `creature`, can't load. ",guid
);
1290 m_DBTableGuid
= guid
;
1291 if (map
->GetInstanceId() != 0) guid
= objmgr
.GenerateLowGuid(HIGHGUID_UNIT
);
1294 if(!Create(guid
,map
,data
->id
,team
,data
))
1297 Relocate(data
->posX
,data
->posY
,data
->posZ
,data
->orientation
);
1299 if(!IsPositionValid())
1301 sLog
.outError("ERROR: Creature (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",GetGUIDLow(),GetEntry(),GetPositionX(),GetPositionY());
1305 m_respawnradius
= data
->spawndist
;
1307 m_respawnDelay
= data
->spawntimesecs
;
1308 m_isDeadByDefault
= data
->is_dead
;
1309 m_deathState
= m_isDeadByDefault
? DEAD
: ALIVE
;
1311 m_respawnTime
= objmgr
.GetCreatureRespawnTime(m_DBTableGuid
,GetInstanceId());
1312 if(m_respawnTime
> time(NULL
)) // not ready to respawn
1314 m_deathState
= DEAD
;
1317 float tz
= GetMap()->GetHeight(data
->posX
,data
->posY
,data
->posZ
,false);
1318 if(data
->posZ
- tz
> 0.1)
1319 Relocate(data
->posX
,data
->posY
,tz
);
1322 else if(m_respawnTime
) // respawn time set but expired
1325 objmgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(),0);
1328 uint32 curhealth
= data
->curhealth
;
1331 curhealth
= uint32(curhealth
*_GetHealthMod(GetCreatureInfo()->rank
));
1336 SetHealth(m_deathState
== ALIVE
? curhealth
: 0);
1337 SetPower(POWER_MANA
,data
->curmana
);
1339 SetMeleeDamageSchool(SpellSchools(GetCreatureInfo()->dmgschool
));
1341 // checked at creature_template loading
1342 m_defaultMovementType
= MovementGeneratorType(data
->movementType
);
1348 void Creature::LoadEquipment(uint32 equip_entry
, bool force
)
1350 if(equip_entry
== 0)
1354 for (uint8 i
= 0; i
< 3; i
++)
1355 SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID
+ i
, 0);
1361 EquipmentInfo
const *einfo
= objmgr
.GetEquipmentInfo(equip_entry
);
1365 m_equipmentId
= equip_entry
;
1366 for (uint8 i
= 0; i
< 3; i
++)
1367 SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID
+ i
, einfo
->equipentry
[i
]);
1370 bool Creature::hasQuest(uint32 quest_id
) const
1372 QuestRelations
const& qr
= objmgr
.mCreatureQuestRelations
;
1373 for(QuestRelations::const_iterator itr
= qr
.lower_bound(GetEntry()); itr
!= qr
.upper_bound(GetEntry()); ++itr
)
1375 if(itr
->second
==quest_id
)
1381 bool Creature::hasInvolvedQuest(uint32 quest_id
) const
1383 QuestRelations
const& qr
= objmgr
.mCreatureQuestInvolvedRelations
;
1384 for(QuestRelations::const_iterator itr
= qr
.lower_bound(GetEntry()); itr
!= qr
.upper_bound(GetEntry()); ++itr
)
1386 if(itr
->second
==quest_id
)
1392 void Creature::DeleteFromDB()
1396 sLog
.outDebug("Trying to delete not saved creature!");
1400 objmgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(),0);
1401 objmgr
.DeleteCreatureData(m_DBTableGuid
);
1403 WorldDatabase
.BeginTransaction();
1404 WorldDatabase
.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", m_DBTableGuid
);
1405 WorldDatabase
.PExecuteLog("DELETE FROM creature_addon WHERE guid = '%u'", m_DBTableGuid
);
1406 WorldDatabase
.PExecuteLog("DELETE FROM creature_movement WHERE id = '%u'", m_DBTableGuid
);
1407 WorldDatabase
.PExecuteLog("DELETE FROM game_event_creature WHERE guid = '%u'", m_DBTableGuid
);
1408 WorldDatabase
.PExecuteLog("DELETE FROM game_event_model_equip WHERE guid = '%u'", m_DBTableGuid
);
1409 WorldDatabase
.CommitTransaction();
1412 float Creature::GetAttackDistance(Unit
const* pl
) const
1414 float aggroRate
= sWorld
.getRate(RATE_CREATURE_AGGRO
);
1418 int32 playerlevel
= pl
->getLevelForTarget(this);
1419 int32 creaturelevel
= getLevelForTarget(pl
);
1421 int32 leveldif
= playerlevel
- creaturelevel
;
1423 // "The maximum Aggro Radius has a cap of 25 levels under. Example: A level 30 char has the same Aggro Radius of a level 5 char on a level 60 mob."
1424 if ( leveldif
< - 25)
1427 // "The aggro radius of a mob having the same level as the player is roughly 20 yards"
1428 float RetDistance
= 20;
1430 // "Aggro Radius varies with level difference at a rate of roughly 1 yard/level"
1431 // radius grow if playlevel < creaturelevel
1432 RetDistance
-= (float)leveldif
;
1434 if(creaturelevel
+5 <= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
1436 // detect range auras
1437 RetDistance
+= GetTotalAuraModifier(SPELL_AURA_MOD_DETECT_RANGE
);
1439 // detected range auras
1440 RetDistance
+= pl
->GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE
);
1443 // "Minimum Aggro Radius for a mob seems to be combat range (5 yards)"
1447 return (RetDistance
*aggroRate
);
1450 void Creature::setDeathState(DeathState s
)
1452 if((s
== JUST_DIED
&& !m_isDeadByDefault
)||(s
== JUST_ALIVED
&& m_isDeadByDefault
))
1454 m_deathTimer
= m_corpseDelay
*1000;
1456 // always save boss respawn time at death to prevent crash cheating
1457 if(sWorld
.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY
) || isWorldBoss())
1460 if (canFly() && FallGround())
1466 Unit::setDeathState(s
);
1470 SetUInt64Value (UNIT_FIELD_TARGET
,0); // remove target selection in any cases (can be set at aura remove in Unit::setDeathState)
1471 SetUInt32Value(UNIT_NPC_FLAGS
, 0);
1473 if(!isPet() && GetCreatureInfo()->SkinLootId
)
1474 if ( LootTemplates_Skinning
.HaveLootFor(GetCreatureInfo()->SkinLootId
) )
1475 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
);
1477 if (canFly() && FallGround())
1480 Unit::setDeathState(CORPSE
);
1482 if(s
== JUST_ALIVED
)
1484 SetHealth(GetMaxHealth());
1485 SetLootRecipient(NULL
);
1486 Unit::setDeathState(ALIVE
);
1487 CreatureInfo
const *cinfo
= GetCreatureInfo();
1488 SetUInt32Value(UNIT_DYNAMIC_FLAGS
, 0);
1489 RemoveFlag (UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
);
1490 AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE
);
1491 SetUInt32Value(UNIT_NPC_FLAGS
, cinfo
->npcflag
);
1492 clearUnitState(UNIT_STAT_ALL_STATE
);
1493 i_motionMaster
.Clear();
1494 SetMeleeDamageSchool(SpellSchools(cinfo
->dmgschool
));
1495 LoadCreaturesAddon(true);
1499 bool Creature::FallGround()
1501 // Let's abort after we called this function one time
1502 if (getDeathState() == DEAD_FALLING
)
1505 // Let's do with no vmap because no way to get far distance with vmap high call
1506 float tz
= GetMap()->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), false);
1508 // Abort too if the ground is very near
1509 if (fabs(GetPositionZ() - tz
) < 0.1f
)
1512 Unit::setDeathState(DEAD_FALLING
);
1513 GetMotionMaster()->MovePoint(0, GetPositionX(), GetPositionY(), tz
);
1514 Relocate(GetPositionX(), GetPositionY(), tz
);
1518 void Creature::Respawn()
1522 // forced recreate creature object at clients
1523 UnitVisibility currentVis
= GetVisibility();
1524 SetVisibility(VISIBILITY_RESPAWN
);
1525 ObjectAccessor::UpdateObjectVisibility(this);
1526 SetVisibility(currentVis
); // restore visibility state
1527 ObjectAccessor::UpdateObjectVisibility(this);
1529 if(getDeathState()==DEAD
)
1532 objmgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(),0);
1533 m_respawnTime
= time(NULL
); // respawn at next tick
1537 bool Creature::IsImmunedToSpell(SpellEntry
const* spellInfo
)
1542 if (GetCreatureInfo()->MechanicImmuneMask
& (1 << (spellInfo
->Mechanic
- 1)))
1545 return Unit::IsImmunedToSpell(spellInfo
);
1548 bool Creature::IsImmunedToSpellEffect(SpellEntry
const* spellInfo
, uint32 index
) const
1550 if (GetCreatureInfo()->MechanicImmuneMask
& (1 << (spellInfo
->EffectMechanic
[index
] - 1)))
1553 return Unit::IsImmunedToSpellEffect(spellInfo
, index
);
1556 SpellEntry
const *Creature::reachWithSpellAttack(Unit
*pVictim
)
1561 for(uint32 i
=0; i
< CREATURE_MAX_SPELLS
; i
++)
1565 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(m_spells
[i
] );
1568 sLog
.outError("WORLD: unknown spell id %i\n", m_spells
[i
]);
1572 bool bcontinue
= true;
1573 for(uint32 j
=0;j
<3;j
++)
1575 if( (spellInfo
->Effect
[j
] == SPELL_EFFECT_SCHOOL_DAMAGE
) ||
1576 (spellInfo
->Effect
[j
] == SPELL_EFFECT_INSTAKILL
) ||
1577 (spellInfo
->Effect
[j
] == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
) ||
1578 (spellInfo
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
)
1585 if(bcontinue
) continue;
1587 if(spellInfo
->manaCost
> GetPower(POWER_MANA
))
1589 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(spellInfo
->rangeIndex
);
1590 float range
= GetSpellMaxRange(srange
);
1591 float minrange
= GetSpellMinRange(srange
);
1592 float dist
= GetDistance(pVictim
);
1593 //if(!isInFront( pVictim, range ) && spellInfo->AttributesEx )
1595 if( dist
> range
|| dist
< minrange
)
1597 if(spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_SILENCE
&& HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
))
1599 if(spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_PACIFY
&& HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
))
1606 SpellEntry
const *Creature::reachWithSpellCure(Unit
*pVictim
)
1611 for(uint32 i
=0; i
< CREATURE_MAX_SPELLS
; i
++)
1615 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(m_spells
[i
] );
1618 sLog
.outError("WORLD: unknown spell id %i\n", m_spells
[i
]);
1622 bool bcontinue
= true;
1623 for(uint32 j
=0;j
<3;j
++)
1625 if( (spellInfo
->Effect
[j
] == SPELL_EFFECT_HEAL
) )
1631 if(bcontinue
) continue;
1633 if(spellInfo
->manaCost
> GetPower(POWER_MANA
))
1635 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(spellInfo
->rangeIndex
);
1636 float range
= GetSpellMaxRange(srange
);
1637 float minrange
= GetSpellMinRange(srange
);
1638 float dist
= GetDistance(pVictim
);
1639 //if(!isInFront( pVictim, range ) && spellInfo->AttributesEx )
1641 if( dist
> range
|| dist
< minrange
)
1643 if(spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_SILENCE
&& HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
))
1645 if(spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_PACIFY
&& HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
))
1652 bool Creature::IsVisibleInGridForPlayer(Player
* pl
) const
1654 // gamemaster in GM mode see all, including ghosts
1655 if(pl
->isGameMaster())
1658 // Live player (or with not release body see live creatures or death creatures with corpse disappearing time > 0
1659 if(pl
->isAlive() || pl
->GetDeathTimer() > 0)
1661 if(GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_INVISIBLE
)
1663 return isAlive() || m_deathTimer
> 0 || m_isDeadByDefault
&& m_deathState
==CORPSE
;
1666 // Dead player see live creatures near own corpse
1669 Corpse
*corpse
= pl
->GetCorpse();
1672 // 20 - aggro distance for same level, 25 - max additional distance if player level less that creature level
1673 if(corpse
->IsWithinDistInMap(this,(20+25)*sWorld
.getRate(RATE_CREATURE_AGGRO
)))
1678 // Dead player see Spirit Healer or Spirit Guide
1679 if(isSpiritService())
1682 // and not see any other
1686 void Creature::CallAssistance()
1688 if( !m_AlreadyCallAssistance
&& getVictim() && !isPet() && !isCharmed())
1690 SetNoCallAssistance(true);
1692 float radius
= sWorld
.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS
);
1695 std::list
<Creature
*> assistList
;
1698 CellPair
p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
1700 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1703 MaNGOS::AnyAssistCreatureInRangeCheck
u_check(this, getVictim(), radius
);
1704 MaNGOS::CreatureListSearcher
<MaNGOS::AnyAssistCreatureInRangeCheck
> searcher(this, assistList
, u_check
);
1706 TypeContainerVisitor
<MaNGOS::CreatureListSearcher
<MaNGOS::AnyAssistCreatureInRangeCheck
>, GridTypeMapContainer
> grid_creature_searcher(searcher
);
1708 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1709 cell_lock
->Visit(cell_lock
, grid_creature_searcher
, *GetMap());
1712 if (!assistList
.empty())
1714 AssistDelayEvent
*e
= new AssistDelayEvent(getVictim()->GetGUID(), *this);
1715 while (!assistList
.empty())
1717 // Pushing guids because in delay can happen some creature gets despawned => invalid pointer
1718 e
->AddAssistant((*assistList
.begin())->GetGUID());
1719 assistList
.pop_front();
1721 m_Events
.AddEvent(e
, m_Events
.CalculateTime(sWorld
.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY
)));
1727 bool Creature::CanAssistTo(const Unit
* u
, const Unit
* enemy
) const
1729 // we don't need help from zombies :)
1733 // skip fighting creature
1737 // only from same creature faction
1738 if(getFaction() != u
->getFaction() )
1741 // only free creature
1742 if( GetCharmerOrOwnerGUID() )
1745 // skip non hostile to caster enemy creatures
1746 if( !IsHostileTo(enemy
) )
1752 void Creature::SaveRespawnTime()
1754 if(isPet() || !m_DBTableGuid
)
1757 if(m_respawnTime
> time(NULL
)) // dead (no corpse)
1758 objmgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(),m_respawnTime
);
1759 else if(m_deathTimer
> 0) // dead (corpse)
1760 objmgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(),time(NULL
)+m_respawnDelay
+m_deathTimer
/1000);
1763 bool Creature::IsOutOfThreatArea(Unit
* pVictim
) const
1768 if(!pVictim
->IsInMap(this))
1771 if(!pVictim
->isTargetableForAttack())
1774 if(!pVictim
->isInAccessablePlaceFor(this))
1777 if(sMapStore
.LookupEntry(GetMapId())->IsDungeon())
1780 float length
= pVictim
->GetDistance(CombatStartX
,CombatStartY
,CombatStartZ
);
1781 float AttackDist
= GetAttackDistance(pVictim
);
1782 uint32 ThreatRadius
= sWorld
.getConfig(CONFIG_THREAT_RADIUS
);
1784 //Use AttackDistance in distance check if threat radius is lower. This prevents creature bounce in and out of combat every update tick.
1785 return ( length
> (ThreatRadius
> AttackDist
? ThreatRadius
: AttackDist
));
1788 CreatureDataAddon
const* Creature::GetCreatureAddon() const
1792 if(CreatureDataAddon
const* addon
= ObjectMgr::GetCreatureAddon(m_DBTableGuid
))
1796 // dependent from heroic mode entry
1797 return ObjectMgr::GetCreatureTemplateAddon(GetCreatureInfo()->Entry
);
1800 //creature_addon table
1801 bool Creature::LoadCreaturesAddon(bool reload
)
1803 CreatureDataAddon
const *cainfo
= GetCreatureAddon();
1807 if (cainfo
->mount
!= 0)
1808 Mount(cainfo
->mount
);
1810 if (cainfo
->bytes0
!= 0)
1811 SetUInt32Value(UNIT_FIELD_BYTES_0
, cainfo
->bytes0
);
1813 if (cainfo
->bytes1
!= 0)
1814 SetUInt32Value(UNIT_FIELD_BYTES_1
, cainfo
->bytes1
);
1816 if (cainfo
->bytes2
!= 0)
1817 SetUInt32Value(UNIT_FIELD_BYTES_2
, cainfo
->bytes2
);
1819 if (cainfo
->emote
!= 0)
1820 SetUInt32Value(UNIT_NPC_EMOTESTATE
, cainfo
->emote
);
1822 if (cainfo
->move_flags
!= 0)
1823 SetUnitMovementFlags(cainfo
->move_flags
);
1827 for (CreatureDataAddonAura
const* cAura
= cainfo
->auras
; cAura
->spell_id
; ++cAura
)
1829 SpellEntry
const *AdditionalSpellInfo
= sSpellStore
.LookupEntry(cAura
->spell_id
);
1830 if (!AdditionalSpellInfo
)
1832 sLog
.outErrorDb("Creature (GUIDLow: %u Entry: %u ) has wrong spell %u defined in `auras` field.",GetGUIDLow(),GetEntry(),cAura
->spell_id
);
1836 // skip already applied aura
1837 if(HasAura(cAura
->spell_id
,cAura
->effect_idx
))
1840 sLog
.outErrorDb("Creature (GUIDLow: %u Entry: %u ) has duplicate aura (spell %u effect %u) in `auras` field.",GetGUIDLow(),GetEntry(),cAura
->spell_id
,cAura
->effect_idx
);
1845 Aura
* AdditionalAura
= CreateAura(AdditionalSpellInfo
, cAura
->effect_idx
, NULL
, this, this, 0);
1846 AddAura(AdditionalAura
);
1847 sLog
.outDebug("Spell: %u with Aura %u added to creature (GUIDLow: %u Entry: %u )", cAura
->spell_id
, AdditionalSpellInfo
->EffectApplyAuraName
[0],GetGUIDLow(),GetEntry());
1853 /// Send a message to LocalDefense channel for players opposition team in the zone
1854 void Creature::SendZoneUnderAttackMessage(Player
* attacker
)
1856 uint32 enemy_team
= attacker
->GetTeam();
1858 WorldPacket
data(SMSG_ZONE_UNDER_ATTACK
,4);
1859 data
<< (uint32
)GetZoneId();
1860 sWorld
.SendGlobalMessage(&data
,NULL
,(enemy_team
==ALLIANCE
? HORDE
: ALLIANCE
));
1863 void Creature::_AddCreatureSpellCooldown(uint32 spell_id
, time_t end_time
)
1865 m_CreatureSpellCooldowns
[spell_id
] = end_time
;
1868 void Creature::_AddCreatureCategoryCooldown(uint32 category
, time_t apply_time
)
1870 m_CreatureCategoryCooldowns
[category
] = apply_time
;
1873 void Creature::AddCreatureSpellCooldown(uint32 spellid
)
1875 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellid
);
1879 uint32 cooldown
= GetSpellRecoveryTime(spellInfo
);
1881 _AddCreatureSpellCooldown(spellid
, time(NULL
) + cooldown
/1000);
1883 if(spellInfo
->Category
)
1884 _AddCreatureCategoryCooldown(spellInfo
->Category
, time(NULL
));
1886 m_GlobalCooldown
= spellInfo
->StartRecoveryTime
;
1889 bool Creature::HasCategoryCooldown(uint32 spell_id
) const
1891 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spell_id
);
1895 // check global cooldown if spell affected by it
1896 if (spellInfo
->StartRecoveryCategory
> 0 && m_GlobalCooldown
> 0)
1899 CreatureSpellCooldowns::const_iterator itr
= m_CreatureCategoryCooldowns
.find(spellInfo
->Category
);
1900 return(itr
!= m_CreatureCategoryCooldowns
.end() && time_t(itr
->second
+ (spellInfo
->CategoryRecoveryTime
/ 1000)) > time(NULL
));
1903 bool Creature::HasSpellCooldown(uint32 spell_id
) const
1905 CreatureSpellCooldowns::const_iterator itr
= m_CreatureSpellCooldowns
.find(spell_id
);
1906 return (itr
!= m_CreatureSpellCooldowns
.end() && itr
->second
> time(NULL
)) || HasCategoryCooldown(spell_id
);
1909 bool Creature::IsInEvadeMode() const
1911 return !i_motionMaster
.empty() && i_motionMaster
.GetCurrentMovementGeneratorType() == HOME_MOTION_TYPE
;
1914 bool Creature::HasSpell(uint32 spellID
) const
1917 for(i
= 0; i
< CREATURE_MAX_SPELLS
; ++i
)
1918 if(spellID
== m_spells
[i
])
1920 return i
< CREATURE_MAX_SPELLS
; //broke before end of iteration of known spells
1923 time_t Creature::GetRespawnTimeEx() const
1925 time_t now
= time(NULL
);
1926 if(m_respawnTime
> now
) // dead (no corpse)
1927 return m_respawnTime
;
1928 else if(m_deathTimer
> 0) // dead (corpse)
1929 return now
+m_respawnDelay
+m_deathTimer
/1000;
1934 void Creature::GetRespawnCoord( float &x
, float &y
, float &z
, float* ori
, float* dist
) const
1938 if (CreatureData
const* data
= objmgr
.GetCreatureData(GetDBTableGUIDLow()))
1944 *ori
= data
->orientation
;
1946 *dist
= data
->spawndist
;
1956 *ori
= GetOrientation();
1961 void Creature::AllLootRemovedFromCorpse()
1963 if (!HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
))
1967 CreatureInfo
const *cinfo
= GetCreatureInfo();
1969 // corpse was not skinnable -> apply corpse looted timer
1970 if (!cinfo
|| !cinfo
->SkinLootId
)
1971 nDeathTimer
= (uint32
)((m_corpseDelay
* 1000) * sWorld
.getRate(RATE_CORPSE_DECAY_LOOTED
));
1972 // corpse skinnable, but without skinning flag, and then skinned, corpse will despawn next update
1976 // update death timer only if looted timer is shorter
1977 if (m_deathTimer
> nDeathTimer
)
1978 m_deathTimer
= nDeathTimer
;
1982 uint32
Creature::getLevelForTarget( Unit
const* target
) const
1985 return Unit::getLevelForTarget(target
);
1987 uint32 level
= target
->getLevel()+sWorld
.getConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF
);
1995 std::string
Creature::GetScriptName()
1997 return objmgr
.GetScriptName(GetScriptId());
2000 uint32
Creature::GetScriptId()
2002 return ObjectMgr::GetCreatureTemplate(GetEntry())->ScriptID
;
2005 VendorItemData
const* Creature::GetVendorItems() const
2007 return objmgr
.GetNpcVendorItemList(GetEntry());
2010 uint32
Creature::GetVendorItemCurrentCount(VendorItem
const* vItem
)
2012 if(!vItem
->maxcount
)
2013 return vItem
->maxcount
;
2015 VendorItemCounts::iterator itr
= m_vendorItemCounts
.begin();
2016 for(; itr
!= m_vendorItemCounts
.end(); ++itr
)
2017 if(itr
->itemId
==vItem
->item
)
2020 if(itr
== m_vendorItemCounts
.end())
2021 return vItem
->maxcount
;
2023 VendorItemCount
* vCount
= &*itr
;
2025 time_t ptime
= time(NULL
);
2027 if( vCount
->lastIncrementTime
+ vItem
->incrtime
<= ptime
)
2029 ItemPrototype
const* pProto
= objmgr
.GetItemPrototype(vItem
->item
);
2031 uint32 diff
= uint32((ptime
- vCount
->lastIncrementTime
)/vItem
->incrtime
);
2032 if((vCount
->count
+ diff
* pProto
->BuyCount
) >= vItem
->maxcount
)
2034 m_vendorItemCounts
.erase(itr
);
2035 return vItem
->maxcount
;
2038 vCount
->count
+= diff
* pProto
->BuyCount
;
2039 vCount
->lastIncrementTime
= ptime
;
2042 return vCount
->count
;
2045 uint32
Creature::UpdateVendorItemCurrentCount(VendorItem
const* vItem
, uint32 used_count
)
2047 if(!vItem
->maxcount
)
2050 VendorItemCounts::iterator itr
= m_vendorItemCounts
.begin();
2051 for(; itr
!= m_vendorItemCounts
.end(); ++itr
)
2052 if(itr
->itemId
==vItem
->item
)
2055 if(itr
== m_vendorItemCounts
.end())
2057 uint32 new_count
= vItem
->maxcount
> used_count
? vItem
->maxcount
-used_count
: 0;
2058 m_vendorItemCounts
.push_back(VendorItemCount(vItem
->item
,new_count
));
2062 VendorItemCount
* vCount
= &*itr
;
2064 time_t ptime
= time(NULL
);
2066 if( vCount
->lastIncrementTime
+ vItem
->incrtime
<= ptime
)
2068 ItemPrototype
const* pProto
= objmgr
.GetItemPrototype(vItem
->item
);
2070 uint32 diff
= uint32((ptime
- vCount
->lastIncrementTime
)/vItem
->incrtime
);
2071 if((vCount
->count
+ diff
* pProto
->BuyCount
) < vItem
->maxcount
)
2072 vCount
->count
+= diff
* pProto
->BuyCount
;
2074 vCount
->count
= vItem
->maxcount
;
2077 vCount
->count
= vCount
->count
> used_count
? vCount
->count
-used_count
: 0;
2078 vCount
->lastIncrementTime
= ptime
;
2079 return vCount
->count
;
2082 TrainerSpellData
const* Creature::GetTrainerSpells() const
2084 return objmgr
.GetNpcTrainerSpells(GetEntry());
2087 // overwrite WorldObject function for proper name localization
2088 const char* Creature::GetNameForLocaleIdx(int32 loc_idx
) const
2092 CreatureLocale
const *cl
= objmgr
.GetCreatureLocale(GetEntry());
2095 if (cl
->Name
.size() > loc_idx
&& !cl
->Name
[loc_idx
].empty())
2096 return cl
->Name
[loc_idx
].c_str();