[6858] Prevent cheating with ignore waiting in login queue.
[getmangos.git] / src / game / World.h
blob4988cd2324d789a0ec30dc753e1b4632aa081e4e
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 /// \addtogroup world The World
20 /// @{
21 /// \file
23 #ifndef __WORLD_H
24 #define __WORLD_H
26 #include "Common.h"
27 #include "Timer.h"
28 #include "Policies/Singleton.h"
29 #include "SharedDefines.h"
31 #include <map>
32 #include <set>
33 #include <list>
35 class Object;
36 class WorldPacket;
37 class WorldSession;
38 class Player;
39 class Weather;
40 struct ScriptAction;
41 struct ScriptInfo;
42 class SqlResultQueue;
43 class QueryResult;
44 class WorldSocket;
46 enum ShutdownMask
48 SHUTDOWN_MASK_RESTART = 1,
49 SHUTDOWN_MASK_IDLE = 2,
52 enum ShutdownExitCode
54 SHUTDOWN_EXIT_CODE = 0,
55 ERROR_EXIT_CODE = 1,
56 RESTART_EXIT_CODE = 2,
59 /// Timers for different object refresh rates
60 enum WorldTimers
62 WUPDATE_OBJECTS = 0,
63 WUPDATE_SESSIONS = 1,
64 WUPDATE_AUCTIONS = 2,
65 WUPDATE_WEATHERS = 3,
66 WUPDATE_UPTIME = 4,
67 WUPDATE_CORPSES = 5,
68 WUPDATE_EVENTS = 6,
69 WUPDATE_COUNT = 7
72 /// Configuration elements
73 enum WorldConfigs
75 CONFIG_COMPRESSION = 0,
76 CONFIG_GRID_UNLOAD,
77 CONFIG_INTERVAL_SAVE,
78 CONFIG_INTERVAL_GRIDCLEAN,
79 CONFIG_INTERVAL_MAPUPDATE,
80 CONFIG_INTERVAL_CHANGEWEATHER,
81 CONFIG_PORT_WORLD,
82 CONFIG_SOCKET_SELECTTIME,
83 CONFIG_GROUP_XP_DISTANCE,
84 CONFIG_SIGHT_MONSTER,
85 CONFIG_SIGHT_GUARDER,
86 CONFIG_GAME_TYPE,
87 CONFIG_REALM_ZONE,
88 CONFIG_ALLOW_TWO_SIDE_ACCOUNTS,
89 CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT,
90 CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL,
91 CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP,
92 CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD,
93 CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION,
94 CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL,
95 CONFIG_ALLOW_TWO_SIDE_WHO_LIST,
96 CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND,
97 CONFIG_STRICT_PLAYER_NAMES,
98 CONFIG_STRICT_CHARTER_NAMES,
99 CONFIG_STRICT_PET_NAMES,
100 CONFIG_CHARACTERS_CREATING_DISABLED,
101 CONFIG_CHARACTERS_PER_ACCOUNT,
102 CONFIG_CHARACTERS_PER_REALM,
103 CONFIG_SKIP_CINEMATICS,
104 CONFIG_MAX_PLAYER_LEVEL,
105 CONFIG_START_PLAYER_LEVEL,
106 CONFIG_MAX_HONOR_POINTS,
107 CONFIG_MAX_ARENA_POINTS,
108 CONFIG_INSTANCE_IGNORE_LEVEL,
109 CONFIG_INSTANCE_IGNORE_RAID,
110 CONFIG_BATTLEGROUND_CAST_DESERTER,
111 CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE,
112 CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY,
113 CONFIG_INSTANCE_RESET_TIME_HOUR,
114 CONFIG_INSTANCE_UNLOAD_DELAY,
115 CONFIG_CAST_UNSTUCK,
116 CONFIG_MAX_PRIMARY_TRADE_SKILL,
117 CONFIG_MIN_PETITION_SIGNS,
118 CONFIG_GM_LOGIN_STATE,
119 CONFIG_GM_ACCEPT_TICKETS,
120 CONFIG_GM_CHAT,
121 CONFIG_GM_WISPERING_TO,
122 CONFIG_GM_IN_GM_LIST,
123 CONFIG_GM_IN_WHO_LIST,
124 CONFIG_GM_LOG_TRADE,
125 CONFIG_GROUP_VISIBILITY,
126 CONFIG_MAIL_DELIVERY_DELAY,
127 CONFIG_UPTIME_UPDATE,
128 CONFIG_SKILL_CHANCE_ORANGE,
129 CONFIG_SKILL_CHANCE_YELLOW,
130 CONFIG_SKILL_CHANCE_GREEN,
131 CONFIG_SKILL_CHANCE_GREY,
132 CONFIG_SKILL_CHANCE_MINING_STEPS,
133 CONFIG_SKILL_CHANCE_SKINNING_STEPS,
134 CONFIG_SKILL_PROSPECTING,
135 CONFIG_SKILL_GAIN_CRAFTING,
136 CONFIG_SKILL_GAIN_DEFENSE,
137 CONFIG_SKILL_GAIN_GATHERING,
138 CONFIG_SKILL_GAIN_WEAPON,
139 CONFIG_MAX_OVERSPEED_PINGS,
140 CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY,
141 CONFIG_WEATHER,
142 CONFIG_EXPANSION,
143 CONFIG_CHATFLOOD_MESSAGE_COUNT,
144 CONFIG_CHATFLOOD_MESSAGE_DELAY,
145 CONFIG_CHATFLOOD_MUTE_TIME,
146 CONFIG_EVENT_ANNOUNCE,
147 CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS,
148 CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY,
149 CONFIG_WORLD_BOSS_LEVEL_DIFF,
150 CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF,
151 CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF,
152 CONFIG_DETECT_POS_COLLISION,
153 CONFIG_RESTRICTED_LFG_CHANNEL,
154 CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL,
155 CONFIG_TALENTS_INSPECTING,
156 CONFIG_CHAT_FAKE_MESSAGE_PREVENTING,
157 CONFIG_CORPSE_DECAY_NORMAL,
158 CONFIG_CORPSE_DECAY_RARE,
159 CONFIG_CORPSE_DECAY_ELITE,
160 CONFIG_CORPSE_DECAY_RAREELITE,
161 CONFIG_CORPSE_DECAY_WORLDBOSS,
162 CONFIG_ADDON_CHANNEL,
163 CONFIG_DEATH_SICKNESS_LEVEL,
164 CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP,
165 CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE,
166 CONFIG_THREAT_RADIUS,
167 CONFIG_DECLINED_NAMES_USED,
168 CONFIG_LISTEN_RANGE_SAY,
169 CONFIG_LISTEN_RANGE_TEXTEMOTE,
170 CONFIG_LISTEN_RANGE_YELL,
171 CONFIG_VALUE_COUNT
174 /// Server rates
175 enum Rates
177 RATE_HEALTH=0,
178 RATE_POWER_MANA,
179 RATE_POWER_RAGE_INCOME,
180 RATE_POWER_RAGE_LOSS,
181 RATE_POWER_FOCUS,
182 RATE_SKILL_DISCOVERY,
183 RATE_DROP_ITEM_POOR,
184 RATE_DROP_ITEM_NORMAL,
185 RATE_DROP_ITEM_UNCOMMON,
186 RATE_DROP_ITEM_RARE,
187 RATE_DROP_ITEM_EPIC,
188 RATE_DROP_ITEM_LEGENDARY,
189 RATE_DROP_ITEM_ARTIFACT,
190 RATE_DROP_ITEM_REFERENCED,
191 RATE_DROP_MONEY,
192 RATE_XP_KILL,
193 RATE_XP_QUEST,
194 RATE_XP_EXPLORE,
195 RATE_XP_PAST_70,
196 RATE_REPUTATION_GAIN,
197 RATE_CREATURE_NORMAL_HP,
198 RATE_CREATURE_ELITE_ELITE_HP,
199 RATE_CREATURE_ELITE_RAREELITE_HP,
200 RATE_CREATURE_ELITE_WORLDBOSS_HP,
201 RATE_CREATURE_ELITE_RARE_HP,
202 RATE_CREATURE_NORMAL_DAMAGE,
203 RATE_CREATURE_ELITE_ELITE_DAMAGE,
204 RATE_CREATURE_ELITE_RAREELITE_DAMAGE,
205 RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE,
206 RATE_CREATURE_ELITE_RARE_DAMAGE,
207 RATE_CREATURE_NORMAL_SPELLDAMAGE,
208 RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE,
209 RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE,
210 RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE,
211 RATE_CREATURE_ELITE_RARE_SPELLDAMAGE,
212 RATE_CREATURE_AGGRO,
213 RATE_REST_INGAME,
214 RATE_REST_OFFLINE_IN_TAVERN_OR_CITY,
215 RATE_REST_OFFLINE_IN_WILDERNESS,
216 RATE_DAMAGE_FALL,
217 RATE_AUCTION_TIME,
218 RATE_AUCTION_DEPOSIT,
219 RATE_AUCTION_CUT,
220 RATE_HONOR,
221 RATE_MINING_AMOUNT,
222 RATE_MINING_NEXT,
223 RATE_TALENT,
224 RATE_LOYALTY,
225 RATE_CORPSE_DECAY_LOOTED,
226 RATE_INSTANCE_RESET_TIME,
227 RATE_TARGET_POS_RECALCULATION_RANGE,
228 RATE_DURABILITY_LOSS_DAMAGE,
229 RATE_DURABILITY_LOSS_PARRY,
230 RATE_DURABILITY_LOSS_ABSORB,
231 RATE_DURABILITY_LOSS_BLOCK,
232 MAX_RATES
235 /// Type of server
236 enum RealmType
238 REALM_TYPE_NORMAL = 0,
239 REALM_TYPE_PVP = 1,
240 REALM_TYPE_NORMAL2 = 4,
241 REALM_TYPE_RP = 6,
242 REALM_TYPE_RPPVP = 8,
243 REALM_TYPE_FFA_PVP = 16 // custom, free for all pvp mode like arena PvP in all zones except rest activated places and sanctuaries
244 // replaced by REALM_PVP in realm list
247 enum RealmZone
249 REALM_ZONE_UNKNOWN = 0, // any language
250 REALM_ZONE_DEVELOPMENT = 1, // any language
251 REALM_ZONE_UNITED_STATES = 2, // extended-Latin
252 REALM_ZONE_OCEANIC = 3, // extended-Latin
253 REALM_ZONE_LATIN_AMERICA = 4, // extended-Latin
254 REALM_ZONE_TOURNAMENT_5 = 5, // basic-Latin at create, any at login
255 REALM_ZONE_KOREA = 6, // East-Asian
256 REALM_ZONE_TOURNAMENT_7 = 7, // basic-Latin at create, any at login
257 REALM_ZONE_ENGLISH = 8, // extended-Latin
258 REALM_ZONE_GERMAN = 9, // extended-Latin
259 REALM_ZONE_FRENCH = 10, // extended-Latin
260 REALM_ZONE_SPANISH = 11, // extended-Latin
261 REALM_ZONE_RUSSIAN = 12, // Cyrillic
262 REALM_ZONE_TOURNAMENT_13 = 13, // basic-Latin at create, any at login
263 REALM_ZONE_TAIWAN = 14, // East-Asian
264 REALM_ZONE_TOURNAMENT_15 = 15, // basic-Latin at create, any at login
265 REALM_ZONE_CHINA = 16, // East-Asian
266 REALM_ZONE_CN1 = 17, // basic-Latin at create, any at login
267 REALM_ZONE_CN2 = 18, // basic-Latin at create, any at login
268 REALM_ZONE_CN3 = 19, // basic-Latin at create, any at login
269 REALM_ZONE_CN4 = 20, // basic-Latin at create, any at login
270 REALM_ZONE_CN5 = 21, // basic-Latin at create, any at login
271 REALM_ZONE_CN6 = 22, // basic-Latin at create, any at login
272 REALM_ZONE_CN7 = 23, // basic-Latin at create, any at login
273 REALM_ZONE_CN8 = 24, // basic-Latin at create, any at login
274 REALM_ZONE_TOURNAMENT_25 = 25, // basic-Latin at create, any at login
275 REALM_ZONE_TEST_SERVER = 26, // any language
276 REALM_ZONE_TOURNAMENT_27 = 27, // basic-Latin at create, any at login
277 REALM_ZONE_QA_SERVER = 28, // any language
278 REALM_ZONE_CN9 = 29 // basic-Latin at create, any at login
281 // DB scripting commands
282 #define SCRIPT_COMMAND_TALK 0 // source = unit, target=any, datalong ( 0=say, 1=whisper, 2=yell, 3=emote text)
283 #define SCRIPT_COMMAND_EMOTE 1 // source = unit, datalong = anim_id
284 #define SCRIPT_COMMAND_FIELD_SET 2 // source = any, datalong = field_id, datalog2 = value
285 #define SCRIPT_COMMAND_MOVE_TO 3 // source = Creature, datalog2 = time, x/y/z
286 #define SCRIPT_COMMAND_FLAG_SET 4 // source = any, datalong = field_id, datalog2 = bitmask
287 #define SCRIPT_COMMAND_FLAG_REMOVE 5 // source = any, datalong = field_id, datalog2 = bitmask
288 #define SCRIPT_COMMAND_TELEPORT_TO 6 // source or target with Player, datalong = map_id, x/y/z
289 #define SCRIPT_COMMAND_QUEST_EXPLORED 7 // one from source or target must be Player, another GO/Creature, datalong=quest_id, datalong2=distance or 0
290 #define SCRIPT_COMMAND_RESPAWN_GAMEOBJECT 9 // source = any (summoner), datalong=db_guid, datalong2=despawn_delay
291 #define SCRIPT_COMMAND_TEMP_SUMMON_CREATURE 10 // source = any (summoner), datalong=creature entry, datalong2=despawn_delay
292 #define SCRIPT_COMMAND_OPEN_DOOR 11 // source = unit, datalong=db_guid, datalong2=reset_delay
293 #define SCRIPT_COMMAND_CLOSE_DOOR 12 // source = unit, datalong=db_guid, datalong2=reset_delay
294 #define SCRIPT_COMMAND_ACTIVATE_OBJECT 13 // source = unit, target=GO
295 #define SCRIPT_COMMAND_REMOVE_AURA 14 // source (datalong2!=0) or target (datalong==0) unit, datalong = spell_id
296 #define SCRIPT_COMMAND_CAST_SPELL 15 // source (datalong2!=0) or target (datalong==0) unit, datalong = spell_id
298 /// Storage class for commands issued for delayed execution
299 struct CliCommandHolder
301 typedef void Print(const char*);
303 char *m_command;
304 Print* m_print;
306 CliCommandHolder(const char *command, Print* zprint)
307 : m_print(zprint)
309 size_t len = strlen(command)+1;
310 m_command = new char[len];
311 memcpy(m_command, command, len);
314 ~CliCommandHolder() { delete[] m_command; }
317 /// The World
318 class World
320 public:
321 static volatile uint32 m_worldLoopCounter;
323 World();
324 ~World();
326 WorldSession* FindSession(uint32 id) const;
327 void AddSession(WorldSession *s);
328 bool RemoveSession(uint32 id);
329 /// Get the number of current active sessions
330 void UpdateMaxSessionCounters();
331 uint32 GetActiveAndQueuedSessionCount() const { return m_sessions.size(); }
332 uint32 GetActiveSessionCount() const { return m_sessions.size() - m_QueuedPlayer.size(); }
333 uint32 GetQueuedSessionCount() const { return m_QueuedPlayer.size(); }
334 /// Get the maximum number of parallel sessions on the server since last reboot
335 uint32 GetMaxQueuedSessionCount() const { return m_maxQueuedSessionCount; }
336 uint32 GetMaxActiveSessionCount() const { return m_maxActiveSessionCount; }
337 Player* FindPlayerInZone(uint32 zone);
339 Weather* FindWeather(uint32 id) const;
340 Weather* AddWeather(uint32 zone_id);
341 void RemoveWeather(uint32 zone_id);
343 /// Get the active session server limit (or security level limitations)
344 uint32 GetPlayerAmountLimit() const { return m_playerLimit >= 0 ? m_playerLimit : 0; }
345 AccountTypes GetPlayerSecurityLimit() const { return m_playerLimit <= 0 ? AccountTypes(-m_playerLimit) : SEC_PLAYER; }
347 /// Set the active session server limit (or security level limitation)
348 void SetPlayerLimit(int32 limit, bool needUpdate = false);
350 //player Queue
351 typedef std::list<WorldSession*> Queue;
352 void AddQueuedPlayer(WorldSession*);
353 bool RemoveQueuedPlayer(WorldSession* session);
354 int32 GetQueuePos(WorldSession*);
355 uint32 GetQueueSize() const { return m_QueuedPlayer.size(); }
357 /// \todo Actions on m_allowMovement still to be implemented
358 /// Is movement allowed?
359 bool getAllowMovement() const { return m_allowMovement; }
360 /// Allow/Disallow object movements
361 void SetAllowMovement(bool allow) { m_allowMovement = allow; }
363 /// Set a new Message of the Day
364 void SetMotd(std::string motd) { m_motd = motd; }
365 /// Get the current Message of the Day
366 const char* GetMotd() const { return m_motd.c_str(); }
368 uint32 GetDefaultDbcLocale() const { return m_defaultDbcLocale; }
370 /// Get the path where data (dbc, maps) are stored on disk
371 std::string GetDataPath() const { return m_dataPath; }
373 /// When server started?
374 time_t const& GetStartTime() const { return m_startTime; }
375 /// What time is it?
376 time_t const& GetGameTime() const { return m_gameTime; }
377 /// Uptime (in secs)
378 uint32 GetUptime() const { return uint32(m_gameTime - m_startTime); }
380 /// Get the maximum skill level a player can reach
381 uint16 GetConfigMaxSkillValue() const
383 uint32 lvl = getConfig(CONFIG_MAX_PLAYER_LEVEL);
384 return lvl > 60 ? 300 + ((lvl - 60) * 75) / 10 : lvl*5;
387 void SetInitialWorldSettings();
388 void LoadConfigSettings(bool reload = false);
390 void SendWorldText(int32 string_id, ...);
391 void SendGlobalMessage(WorldPacket *packet, WorldSession *self = 0, uint32 team = 0);
392 void SendZoneMessage(uint32 zone, WorldPacket *packet, WorldSession *self = 0, uint32 team = 0);
393 void SendZoneText(uint32 zone, const char *text, WorldSession *self = 0, uint32 team = 0);
394 void SendServerMessage(uint32 type, const char *text = "", Player* player = NULL);
396 /// Are we in the middle of a shutdown?
397 bool IsShutdowning() const { return m_ShutdownTimer > 0; }
398 void ShutdownServ(uint32 time, uint32 options, uint8 exitcode);
399 void ShutdownCancel();
400 void ShutdownMsg(bool show = false, Player* player = NULL);
401 static uint8 GetExitCode() { return m_ExitCode; }
402 static void StopNow(uint8 exitcode) { m_stopEvent = true; m_ExitCode = exitcode; }
403 static bool IsStopped() { return m_stopEvent; }
405 void Update(time_t diff);
407 void UpdateSessions( time_t diff );
408 /// Set a server rate (see #Rates)
409 void setRate(Rates rate,float value) { rate_values[rate]=value; }
410 /// Get a server rate (see #Rates)
411 float getRate(Rates rate) const { return rate_values[rate]; }
413 /// Set a server configuration element (see #WorldConfigs)
414 void setConfig(uint32 index,uint32 value)
416 if(index<CONFIG_VALUE_COUNT)
417 m_configs[index]=value;
420 /// Get a server configuration element (see #WorldConfigs)
421 uint32 getConfig(uint32 index) const
423 if(index<CONFIG_VALUE_COUNT)
424 return m_configs[index];
425 else
426 return 0;
429 /// Are we on a "Player versus Player" server?
430 bool IsPvPRealm() { return (getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP || getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_FFA_PVP); }
431 bool IsFFAPvPRealm() { return getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_FFA_PVP; }
433 bool KickPlayer(std::string playerName);
434 void KickAll();
435 void KickAllLess(AccountTypes sec);
436 BanReturn BanAccount(BanMode mode, std::string nameOrIP, std::string duration, std::string reason, std::string author);
437 bool RemoveBanAccount(BanMode mode, std::string nameOrIP);
439 void ScriptsStart(std::map<uint32, std::multimap<uint32, ScriptInfo> > const& scripts, uint32 id, Object* source, Object* target);
440 void ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target);
441 bool IsScriptScheduled() const { return !m_scriptSchedule.empty(); }
443 // for max speed access
444 static float GetMaxVisibleDistanceForCreature() { return m_MaxVisibleDistanceForCreature; }
445 static float GetMaxVisibleDistanceForPlayer() { return m_MaxVisibleDistanceForPlayer; }
446 static float GetMaxVisibleDistanceForObject() { return m_MaxVisibleDistanceForObject; }
447 static float GetMaxVisibleDistanceInFlight() { return m_MaxVisibleDistanceInFlight; }
448 static float GetVisibleUnitGreyDistance() { return m_VisibleUnitGreyDistance; }
449 static float GetVisibleObjectGreyDistance() { return m_VisibleObjectGreyDistance; }
451 void ProcessCliCommands();
452 void QueueCliCommand( CliCommandHolder::Print* zprintf, char const* input ) { cliCmdQueue.add(new CliCommandHolder(input, zprintf)); }
454 void UpdateResultQueue();
455 void InitResultQueue();
457 void UpdateRealmCharCount(uint32 accid);
459 LocaleConstant GetAvailableDbcLocale(LocaleConstant locale) const { if(m_availableDbcLocaleMask & (1 << locale)) return locale; else return m_defaultDbcLocale; }
461 //used World DB version
462 void LoadDBVersion();
463 char const* GetDBVersion() { return m_DBVersion.c_str(); }
465 //used Script version
466 void SetScriptsVersion(char const* version) { m_ScriptsVersion = version ? version : "unknown scripting library"; }
467 char const* GetScriptsVersion() { return m_ScriptsVersion.c_str(); }
469 protected:
470 void _UpdateGameTime();
471 void ScriptsProcess();
472 // callback for UpdateRealmCharacters
473 void _UpdateRealmCharCount(QueryResult *resultCharCount, uint32 accountId);
475 void InitDailyQuestResetTime();
476 void ResetDailyQuests();
477 private:
478 static volatile bool m_stopEvent;
479 static uint8 m_ExitCode;
480 uint32 m_ShutdownTimer;
481 uint32 m_ShutdownMask;
483 time_t m_startTime;
484 time_t m_gameTime;
485 IntervalTimer m_timers[WUPDATE_COUNT];
486 uint32 mail_timer;
487 uint32 mail_timer_expires;
489 typedef UNORDERED_MAP<uint32, Weather*> WeatherMap;
490 WeatherMap m_weathers;
491 typedef UNORDERED_MAP<uint32, WorldSession*> SessionMap;
492 SessionMap m_sessions;
493 uint32 m_maxActiveSessionCount;
494 uint32 m_maxQueuedSessionCount;
496 std::multimap<time_t, ScriptAction> m_scriptSchedule;
498 float rate_values[MAX_RATES];
499 uint32 m_configs[CONFIG_VALUE_COUNT];
500 int32 m_playerLimit;
501 LocaleConstant m_defaultDbcLocale; // from config for one from loaded DBC locales
502 uint32 m_availableDbcLocaleMask; // by loaded DBC
503 void DetectDBCLang();
504 bool m_allowMovement;
505 std::string m_motd;
506 std::string m_dataPath;
508 // for max speed access
509 static float m_MaxVisibleDistanceForCreature;
510 static float m_MaxVisibleDistanceForPlayer;
511 static float m_MaxVisibleDistanceForObject;
512 static float m_MaxVisibleDistanceInFlight;
513 static float m_VisibleUnitGreyDistance;
514 static float m_VisibleObjectGreyDistance;
516 // CLI command holder to be thread safe
517 ZThread::LockedQueue<CliCommandHolder*, ZThread::FastMutex> cliCmdQueue;
518 SqlResultQueue *m_resultQueue;
520 // next daily quests reset time
521 time_t m_NextDailyQuestReset;
523 //Player Queue
524 Queue m_QueuedPlayer;
526 //sessions that are added async
527 void AddSession_(WorldSession* s);
528 ZThread::LockedQueue<WorldSession*, ZThread::FastMutex> addSessQueue;
530 //used versions
531 std::string m_DBVersion;
532 std::string m_ScriptsVersion;
535 extern uint32 realmID;
537 #define sWorld MaNGOS::Singleton<World>::Instance()
538 #endif
539 /// @}