[7838] More fixes in pet's levelup spells.
[getmangos.git] / src / game / Unit.cpp
blob7f150e1df9affa82baf93142ea92384b6abbb733
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Log.h"
21 #include "Opcodes.h"
22 #include "WorldPacket.h"
23 #include "WorldSession.h"
24 #include "World.h"
25 #include "ObjectMgr.h"
26 #include "SpellMgr.h"
27 #include "Unit.h"
28 #include "QuestDef.h"
29 #include "Player.h"
30 #include "Creature.h"
31 #include "Spell.h"
32 #include "Group.h"
33 #include "SpellAuras.h"
34 #include "MapManager.h"
35 #include "ObjectAccessor.h"
36 #include "CreatureAI.h"
37 #include "Formulas.h"
38 #include "Pet.h"
39 #include "Util.h"
40 #include "Totem.h"
41 #include "BattleGround.h"
42 #include "InstanceSaveMgr.h"
43 #include "GridNotifiersImpl.h"
44 #include "CellImpl.h"
45 #include "Path.h"
46 #include "Traveller.h"
48 #include <math.h>
50 float baseMoveSpeed[MAX_MOVE_TYPE] =
52 2.5f, // MOVE_WALK
53 7.0f, // MOVE_RUN
54 1.25f, // MOVE_RUN_BACK
55 4.722222f, // MOVE_SWIM
56 4.5f, // MOVE_SWIM_BACK
57 3.141594f, // MOVE_TURN_RATE
58 7.0f, // MOVE_FLIGHT
59 4.5f, // MOVE_FLIGHT_BACK
60 3.14f // MOVE_PITCH_RATE
63 // Used for prepare can/can`t triggr aura
64 static bool InitTriggerAuraData();
65 // Define can trigger auras
66 static bool isTriggerAura[TOTAL_AURAS];
67 // Define can`t trigger auras (need for disable second trigger)
68 static bool isNonTriggerAura[TOTAL_AURAS];
69 // Prepare lists
70 static bool procPrepared = InitTriggerAuraData();
72 Unit::Unit()
73 : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
75 m_objectType |= TYPEMASK_UNIT;
76 m_objectTypeId = TYPEID_UNIT;
77 // 2.3.2 - 0x70
78 m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION);
80 m_attackTimer[BASE_ATTACK] = 0;
81 m_attackTimer[OFF_ATTACK] = 0;
82 m_attackTimer[RANGED_ATTACK] = 0;
83 m_modAttackSpeedPct[BASE_ATTACK] = 1.0f;
84 m_modAttackSpeedPct[OFF_ATTACK] = 1.0f;
85 m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f;
87 m_extraAttacks = 0;
89 m_state = 0;
90 m_form = FORM_NONE;
91 m_deathState = ALIVE;
93 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
94 m_currentSpells[i] = NULL;
96 m_addDmgOnce = 0;
98 for(int i = 0; i < MAX_TOTEM; ++i)
99 m_TotemSlot[i] = 0;
101 m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
102 //m_Aura = NULL;
103 //m_AurasCheck = 2000;
104 //m_removeAuraTimer = 4;
105 //tmpAura = NULL;
107 m_Visibility = VISIBILITY_ON;
109 m_detectInvisibilityMask = 0;
110 m_invisibilityMask = 0;
111 m_transform = 0;
112 m_ShapeShiftFormSpellId = 0;
113 m_canModifyStats = false;
115 for (int i = 0; i < MAX_SPELL_IMMUNITY; ++i)
116 m_spellImmune[i].clear();
117 for (int i = 0; i < UNIT_MOD_END; ++i)
119 m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
120 m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
121 m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f;
122 m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f;
124 // implement 50% base damage from offhand
125 m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
127 for (int i = 0; i < MAX_ATTACK; ++i)
129 m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
130 m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
132 for (int i = 0; i < MAX_STATS; ++i)
133 m_createStats[i] = 0.0f;
135 m_attacking = NULL;
136 m_modMeleeHitChance = 0.0f;
137 m_modRangedHitChance = 0.0f;
138 m_modSpellHitChance = 0.0f;
139 m_baseSpellCritChance = 5;
141 m_CombatTimer = 0;
142 m_lastManaUse = 0;
144 //m_victimThreat = 0.0f;
145 for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
146 m_threatModifier[i] = 1.0f;
147 m_isSorted = true;
148 for (int i = 0; i < MAX_MOVE_TYPE; ++i)
149 m_speed_rate[i] = 1.0f;
151 m_removedAuras = 0;
152 m_charmInfo = NULL;
153 m_unit_movement_flags = 0;
155 // remove aurastates allowing special moves
156 for(int i=0; i < MAX_REACTIVE; ++i)
157 m_reactiveTimer[i] = 0;
160 Unit::~Unit()
162 // set current spells as deletable
163 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
165 if (m_currentSpells[i])
167 m_currentSpells[i]->SetReferencedFromCurrent(false);
168 m_currentSpells[i] = NULL;
172 RemoveAllGameObjects();
173 RemoveAllDynObjects();
175 if(m_charmInfo) delete m_charmInfo;
178 void Unit::Update( uint32 p_time )
180 /*if(p_time > m_AurasCheck)
182 m_AurasCheck = 2000;
183 _UpdateAura();
184 }else
185 m_AurasCheck -= p_time;*/
187 // WARNING! Order of execution here is important, do not change.
188 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
189 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
190 m_Events.Update( p_time );
191 _UpdateSpells( p_time );
193 // update combat timer only for players and pets
194 if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet() || ((Creature*)this)->isCharmed()))
196 // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
197 // targets without stopping half way there and running off.
198 // These flags are reset after target dies or another command is given.
199 if( m_HostilRefManager.isEmpty() )
201 // m_CombatTimer set at aura start and it will be freeze until aura removing
202 if ( m_CombatTimer <= p_time )
203 ClearInCombat();
204 else
205 m_CombatTimer -= p_time;
209 if(uint32 base_att = getAttackTimer(BASE_ATTACK))
211 setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time) );
214 // update abilities available only for fraction of time
215 UpdateReactives( p_time );
217 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
218 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
219 ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f);
221 i_motionMaster.UpdateMotion(p_time);
224 bool Unit::haveOffhandWeapon() const
226 if(GetTypeId() == TYPEID_PLAYER)
227 return ((Player*)this)->GetWeaponForAttack(OFF_ATTACK,true);
228 else
229 return false;
232 void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player* player)
234 float x, y, z;
235 if(GetMotionMaster()->GetDestination(x, y, z))
236 SendMonsterMoveWithSpeed(x, y, z, 0, player);
239 void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime, Player* player)
241 if (!transitTime)
243 if(GetTypeId()==TYPEID_PLAYER)
245 Traveller<Player> traveller(*(Player*)this);
246 transitTime = traveller.GetTotalTrevelTimeTo(x,y,z);
248 else
250 Traveller<Creature> traveller(*(Creature*)this);
251 transitTime = traveller.GetTotalTrevelTimeTo(x,y,z);
254 //float orientation = (float)atan2((double)dy, (double)dx);
255 SendMonsterMove(x, y, z, 0, GetUnitMovementFlags(), transitTime, player);
258 void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player)
260 WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
261 data.append(GetPackGUID());
263 data << GetPositionX() << GetPositionY() << GetPositionZ();
264 data << uint32(getMSTime());
266 data << uint8(type); // unknown
267 switch(type)
269 case 0: // normal packet
270 break;
271 case 1: // stop packet (raw pos?)
272 SendMessageToSet( &data, true );
273 return;
274 case 2: // facing spot, not used currently
275 data << float(0);
276 data << float(0);
277 data << float(0);
278 break;
279 case 3: // not used currently
280 data << uint64(0); // probably target guid (facing target?)
281 break;
282 case 4: // not used currently
283 data << float(0); // facing angle
284 break;
287 data << uint32(MovementFlags);
288 data << uint32(Time); // Time in between points
289 data << uint32(1); // 1 single waypoint
290 data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
292 if(player)
293 player->GetSession()->SendPacket(&data);
294 else
295 SendMessageToSet( &data, true );
298 void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uint32 MovementFlags)
300 uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
302 uint32 pathSize = end-start;
304 WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize*4*3) );
305 data.append(GetPackGUID());
306 data << GetPositionX();
307 data << GetPositionY();
308 data << GetPositionZ();
309 data << getMSTime();
310 data << uint8( 0 );
311 data << uint32( MovementFlags );
312 data << uint32( traveltime );
313 data << uint32( pathSize );
314 data.append( (char*)path.GetNodes(start), pathSize * 4 * 3 );
315 SendMessageToSet(&data, true);
318 void Unit::resetAttackTimer(WeaponAttackType type)
320 m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
323 bool Unit::canReachWithAttack(Unit *pVictim) const
325 assert(pVictim);
326 float reach = GetFloatValue(UNIT_FIELD_COMBATREACH);
327 if( reach <= 0.0f )
328 reach = 1.0f;
329 return IsWithinDistInMap(pVictim, reach);
332 void Unit::RemoveSpellsCausingAura(AuraType auraType)
334 if (auraType >= TOTAL_AURAS) return;
335 AuraList::const_iterator iter, next;
336 for (iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); iter = next)
338 next = iter;
339 ++next;
341 if (*iter)
343 RemoveAurasDueToSpell((*iter)->GetId());
344 if (!m_modAuras[auraType].empty())
345 next = m_modAuras[auraType].begin();
346 else
347 return;
352 bool Unit::HasAuraType(AuraType auraType) const
354 return (!m_modAuras[auraType].empty());
357 /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
358 void Unit::RemoveSpellbyDamageTaken(AuraType auraType, uint32 damage)
360 if(!HasAuraType(auraType))
361 return;
363 // The chance to dispel an aura depends on the damage taken with respect to the casters level.
364 uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50;
365 float chance = float(damage) / max_dmg * 100.0f;
366 if (roll_chance_f(chance))
367 RemoveSpellsCausingAura(auraType);
370 void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb)
372 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
374 if(absorb)
375 absorb += damage;
376 damage = 0;
377 return;
380 //You don't lose health from damage taken from another player while in a sanctuary
381 //You still see it in the combat log though
382 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
384 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
385 if(area && area->flags & AREA_FLAG_SANCTUARY) //sanctuary
387 if(absorb)
388 absorb += damage;
389 damage = 0;
393 uint32 originalDamage = damage;
395 //Script Event damage Deal
396 if( GetTypeId()== TYPEID_UNIT && ((Creature *)this)->AI())
397 ((Creature *)this)->AI()->DamageDeal(pVictim, damage);
398 //Script Event damage taken
399 if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
400 ((Creature *)pVictim)->AI()->DamageTaken(this, damage);
402 if(absorb && originalDamage > damage)
403 absorb += (originalDamage - damage);
406 uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
408 // remove affects from victim (including from 0 damage and DoTs)
409 if(pVictim != this)
410 pVictim->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
412 // remove affects from attacker at any non-DoT damage (including 0 damage)
413 if( damagetype != DOT)
415 RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
416 RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
418 if(pVictim != this)
419 RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY);
421 if(pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->IsStandState() && !pVictim->hasUnitState(UNIT_STAT_STUNNED))
422 pVictim->SetStandState(UNIT_STAND_STATE_STAND);
425 if(!damage)
427 // Rage from physical damage received .
428 if(cleanDamage && cleanDamage->damage && (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) && pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE))
429 ((Player*)pVictim)->RewardRage(cleanDamage->damage, 0, false);
431 return 0;
433 if (!spellProto || !IsAuraAddedBySpell(SPELL_AURA_MOD_FEAR, spellProto->Id))
434 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR, damage);
435 // root type spells do not dispel the root effect
436 if (!spellProto || !(spellProto->Mechanic == MECHANIC_ROOT || IsAuraAddedBySpell(SPELL_AURA_MOD_ROOT, spellProto->Id)))
437 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT, damage);
439 // no xp,health if type 8 /critters/
440 if(pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER)
442 pVictim->setDeathState(JUST_DIED);
443 pVictim->SetHealth(0);
445 // allow loot only if has loot_id in creature_template
446 CreatureInfo const* cInfo = ((Creature*)pVictim)->GetCreatureInfo();
447 if(cInfo && cInfo->lootid)
448 pVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
450 // some critters required for quests
451 if(GetTypeId() == TYPEID_PLAYER)
452 ((Player*)this)->KilledMonster(pVictim->GetEntry(),pVictim->GetGUID());
454 return damage;
457 DEBUG_LOG("DealDamageStart");
459 uint32 health = pVictim->GetHealth();
460 sLog.outDetail("deal dmg:%d to health:%d ",damage,health);
462 // duel ends when player has 1 or less hp
463 bool duel_hasEnded = false;
464 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1))
466 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
467 if(((Player*)pVictim)->duel->opponent==this || ((Player*)pVictim)->duel->opponent->GetGUID() == GetOwnerGUID())
468 damage = health-1;
470 duel_hasEnded = true;
472 //Get in CombatState
473 if(pVictim != this && damagetype != DOT)
475 SetInCombatWith(pVictim);
476 pVictim->SetInCombatWith(this);
478 if(Player* attackedPlayer = pVictim->GetCharmerOrOwnerPlayerOrPlayerItself())
479 SetContestedPvP(attackedPlayer);
482 // Rage from Damage made (only from direct weapon damage)
483 if( cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && GetTypeId() == TYPEID_PLAYER && (getPowerType() == POWER_RAGE))
485 uint32 weaponSpeedHitFactor;
487 switch(cleanDamage->attackType)
489 case BASE_ATTACK:
491 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
492 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7);
493 else
494 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
496 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
498 break;
500 case OFF_ATTACK:
502 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
503 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
504 else
505 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f);
507 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
509 break;
511 case RANGED_ATTACK:
512 break;
516 if (GetTypeId() == TYPEID_PLAYER && this != pVictim)
518 Player *killer = ((Player*)this);
520 // in bg, count dmg if victim is also a player
521 if (pVictim->GetTypeId()==TYPEID_PLAYER)
523 if (BattleGround *bg = killer->GetBattleGround())
525 // FIXME: kept by compatibility. don't know in BG if the restriction apply.
526 bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
530 killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, damage, 0, pVictim);
531 killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT, damage);
534 if (pVictim->GetTypeId() == TYPEID_PLAYER)
535 ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED, damage);
537 if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->hasLootRecipient())
538 ((Creature*)pVictim)->SetLootRecipient(this);
540 if (health <= damage)
542 DEBUG_LOG("DealDamage: victim just died");
544 if (pVictim->GetTypeId() == TYPEID_PLAYER)
545 ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health);
548 // find player: owner of controlled `this` or `this` itself maybe
549 Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
551 if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient())
552 player = ((Creature*)pVictim)->GetLootRecipient();
553 // Reward player, his pets, and group/raid members
554 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
555 if(player && player!=pVictim)
557 player->RewardPlayerAndGroupAtKill(pVictim);
558 player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
561 DEBUG_LOG("DealDamageAttackStop");
563 // stop combat
564 pVictim->CombatStop();
565 pVictim->getHostilRefManager().deleteReferences();
567 bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795;
569 // if talent known but not triggered (check priest class for speedup check)
570 Aura* spiritOfRedemtionTalentReady = NULL;
571 if( !damageFromSpiritOfRedemtionTalent && // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
572 pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST )
574 AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
575 for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
577 if((*itr)->GetSpellProto()->SpellIconID==1654)
579 spiritOfRedemtionTalentReady = *itr;
580 break;
585 DEBUG_LOG("SET JUST_DIED");
586 if(!spiritOfRedemtionTalentReady)
587 pVictim->setDeathState(JUST_DIED);
589 DEBUG_LOG("DealDamageHealth1");
591 if(spiritOfRedemtionTalentReady)
593 // save value before aura remove
594 uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
595 if(!ressSpellId)
596 ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId();
598 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
599 pVictim->RemoveAllAurasOnDeath();
601 // restore for use at real death
602 pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
604 // FORM_SPIRITOFREDEMPTION and related auras
605 pVictim->CastSpell(pVictim,27827,true,NULL,spiritOfRedemtionTalentReady);
607 else
608 pVictim->SetHealth(0);
610 // remember victim PvP death for corpse type and corpse reclaim delay
611 // at original death (not at SpiritOfRedemtionTalent timeout)
612 if( pVictim->GetTypeId()==TYPEID_PLAYER && !damageFromSpiritOfRedemtionTalent )
613 ((Player*)pVictim)->SetPvPDeath(player!=NULL);
615 // Call KilledUnit for creatures
616 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
617 ((Creature*)this)->AI()->KilledUnit(pVictim);
619 // achievement stuff
620 if (pVictim->GetTypeId() == TYPEID_PLAYER)
622 if (GetTypeId() == TYPEID_UNIT)
623 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
624 else if(GetTypeId() == TYPEID_PLAYER && pVictim != this)
625 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ((Player*)this)->GetTeam());
628 // 10% durability loss on death
629 // clean InHateListOf
630 if (pVictim->GetTypeId() == TYPEID_PLAYER)
632 // only if not player and not controlled by player pet. And not at BG
633 if (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround())
635 DEBUG_LOG("We are dead, loosing 10 percents durability");
636 ((Player*)pVictim)->DurabilityLossAll(0.10f,false);
637 // durability lost message
638 WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
639 ((Player*)pVictim)->GetSession()->SendPacket(&data);
642 else // creature died
644 DEBUG_LOG("DealDamageNotPlayer");
645 Creature *cVictim = (Creature*)pVictim;
647 if(!cVictim->isPet())
649 cVictim->DeleteThreatList();
650 cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
652 // Call creature just died function
653 if (cVictim->AI())
654 cVictim->AI()->JustDied(this);
656 // Dungeon specific stuff, only applies to players killing creatures
657 if(cVictim->GetInstanceId())
659 Map *m = cVictim->GetMap();
660 Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
661 // TODO: do instance binding anyway if the charmer/owner is offline
663 if(m->IsDungeon() && creditedPlayer)
665 if(m->IsRaid() || m->IsHeroic())
667 if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
668 ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
670 else
672 // the reset time is set but not added to the scheduler
673 // until the players leave the instance
674 time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR;
675 if(InstanceSave *save = sInstanceSaveManager.GetInstanceSave(cVictim->GetInstanceId()))
676 if(save->GetResetTime() < resettime) save->SetResetTime(resettime);
682 // last damage from non duel opponent or opponent controlled creature
683 if(duel_hasEnded)
685 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
686 Player *he = (Player*)pVictim;
688 assert(he->duel);
690 he->duel->opponent->CombatStopWithPets(true);
691 he->CombatStopWithPets(true);
693 he->DuelComplete(DUEL_INTERUPTED);
696 // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
697 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->InBattleGround())
699 Player *killed = ((Player*)pVictim);
700 if(BattleGround *bg = killed->GetBattleGround())
701 if(player)
702 bg->HandleKillPlayer(killed, player);
703 //later we can add support for creature->player kills here i'm
704 //not sure, but i guess those kills also get counted in av
705 //else if(GetTypeId() == TYPEID_UNIT)
706 // bg->HandleKillPlayer(killed,(Creature*)this);
709 else // if (health <= damage)
711 DEBUG_LOG("DealDamageAlive");
713 if (pVictim->GetTypeId() == TYPEID_PLAYER)
714 ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, damage);
716 pVictim->ModifyHealth(- (int32)damage);
718 if(damagetype != DOT)
720 if(!getVictim())
722 // if not have main target then attack state with target (including AI call)
723 //start melee attacks only after melee hit
724 Attack(pVictim,(damagetype == DIRECT_DAMAGE));
727 // if damage pVictim call AI reaction
728 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
729 ((Creature*)pVictim)->AI()->AttackedBy(this);
732 // polymorphed and other negative transformed cases
733 if(pVictim->getTransForm() && pVictim->hasUnitState(UNIT_STAT_CONFUSED))
734 pVictim->RemoveAurasDueToSpell(pVictim->getTransForm());
736 if(damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE)
738 if (!spellProto || !(spellProto->AuraInterruptFlags&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE))
739 pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE);
741 if (pVictim->GetTypeId() != TYPEID_PLAYER)
743 if(spellProto && IsDamageToThreatSpell(spellProto))
744 pVictim->AddThreat(this, damage*2, damageSchoolMask, spellProto);
745 else
746 pVictim->AddThreat(this, damage, damageSchoolMask, spellProto);
748 else // victim is a player
750 // Rage from damage received
751 if(this != pVictim && pVictim->getPowerType() == POWER_RAGE)
753 uint32 rage_damage = damage + (cleanDamage ? cleanDamage->damage : 0);
754 ((Player*)pVictim)->RewardRage(rage_damage, 0, false);
757 // random durability for items (HIT TAKEN)
758 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
760 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
761 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot);
765 if(GetTypeId()==TYPEID_PLAYER)
767 // random durability for items (HIT DONE)
768 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
770 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
771 ((Player*)this)->DurabilityPointLossForEquipSlot(slot);
775 // TODO: Store auras by interrupt flag to speed this up.
776 AuraMap& vAuras = pVictim->GetAuras();
777 for (AuraMap::const_iterator i = vAuras.begin(), next; i != vAuras.end(); i = next)
779 const SpellEntry *se = i->second->GetSpellProto();
780 next = i; ++next;
781 if (spellProto && spellProto->Id == se->Id) // Not drop auras added by self
782 continue;
783 if( se->AuraInterruptFlags & AURA_INTERRUPT_FLAG_DAMAGE )
785 bool remove = true;
786 if (se->procFlags & (1<<3))
788 if (!roll_chance_i(se->procChance))
789 remove = false;
791 if (remove)
793 pVictim->RemoveAurasDueToSpell(i->second->GetId());
794 // FIXME: this may cause the auras with proc chance to be rerolled several times
795 next = vAuras.begin();
800 if (damagetype != NODAMAGE && damage && pVictim->GetTypeId() == TYPEID_PLAYER)
802 if( damagetype != DOT )
804 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
806 // skip channeled spell (processed differently below)
807 if (i == CURRENT_CHANNELED_SPELL)
808 continue;
810 if(Spell* spell = pVictim->m_currentSpells[i])
811 if(spell->getState() == SPELL_STATE_PREPARING)
813 if(spell->m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
814 pVictim->InterruptSpell(i);
815 else
816 spell->Delayed();
821 if(Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL])
823 if (spell->getState() == SPELL_STATE_CASTING)
825 uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags;
826 if( channelInterruptFlags & CHANNEL_FLAG_DELAY )
828 if(pVictim!=this) //don't shorten the duration of channeling if you damage yourself
829 spell->DelayedChannel();
831 else if( (channelInterruptFlags & (CHANNEL_FLAG_DAMAGE | CHANNEL_FLAG_DAMAGE2)) )
833 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
834 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
837 else if (spell->getState() == SPELL_STATE_DELAYED)
838 // break channeled spell in delayed state on damage
840 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
841 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
846 // last damage from duel opponent
847 if(duel_hasEnded)
849 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
850 Player *he = (Player*)pVictim;
852 assert(he->duel);
854 he->SetHealth(1);
856 he->duel->opponent->CombatStopWithPets(true);
857 he->CombatStopWithPets(true);
859 he->CastSpell(he, 7267, true); // beg
860 he->DuelComplete(DUEL_WON);
864 DEBUG_LOG("DealDamageEnd returned %d damage", damage);
866 return damage;
869 void Unit::CastStop(uint32 except_spellid)
871 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
872 if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid)
873 InterruptSpell(i,false);
876 void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
878 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
880 if(!spellInfo)
882 sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
883 return;
886 CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
889 void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
891 if(!spellInfo)
893 sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
894 return;
897 if (castItem)
898 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
900 if(!originalCaster && triggeredByAura)
901 originalCaster = triggeredByAura->GetCasterGUID();
903 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
905 SpellCastTargets targets;
906 targets.setUnitTarget( Victim );
907 spell->m_CastItem = castItem;
908 spell->prepare(&targets, triggeredByAura);
911 void Unit::CastCustomSpell(Unit* Victim,uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
913 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
915 if(!spellInfo)
917 sLog.outError("CastCustomSpell: unknown spell id %i", spellId);
918 return;
921 CastCustomSpell(Victim,spellInfo,bp0,bp1,bp2,triggered,castItem,triggeredByAura, originalCaster);
924 void Unit::CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
926 if(!spellInfo)
928 sLog.outError("CastCustomSpell: unknown spell");
929 return;
932 if (castItem)
933 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
935 if(!originalCaster && triggeredByAura)
936 originalCaster = triggeredByAura->GetCasterGUID();
938 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
940 if(bp0)
941 spell->m_currentBasePoints[0] = *bp0-int32(spellInfo->EffectBaseDice[0]);
943 if(bp1)
944 spell->m_currentBasePoints[1] = *bp1-int32(spellInfo->EffectBaseDice[1]);
946 if(bp2)
947 spell->m_currentBasePoints[2] = *bp2-int32(spellInfo->EffectBaseDice[2]);
949 SpellCastTargets targets;
950 targets.setUnitTarget( Victim );
951 spell->m_CastItem = castItem;
952 spell->prepare(&targets, triggeredByAura);
955 // used for scripting
956 void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
958 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
960 if(!spellInfo)
962 sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
963 return;
966 CastSpell(x, y, z,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
969 // used for scripting
970 void Unit::CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
972 if(!spellInfo)
974 sLog.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
975 return;
978 if (castItem)
979 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
981 if(!originalCaster && triggeredByAura)
982 originalCaster = triggeredByAura->GetCasterGUID();
984 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
986 SpellCastTargets targets;
987 targets.setDestination(x, y, z);
988 spell->m_CastItem = castItem;
989 spell->prepare(&targets, triggeredByAura);
992 // Obsolete func need remove, here only for comotability vs another patches
993 uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage)
995 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
996 SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, spellInfo->SchoolMask);
997 CalculateSpellDamage(&damageInfo, damage, spellInfo);
998 DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
999 SendSpellNonMeleeDamageLog(&damageInfo);
1000 DealSpellDamage(&damageInfo, true);
1001 return damageInfo.damage;
1004 void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType)
1006 SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask);
1007 Unit *pVictim = damageInfo->target;
1009 if (damage < 0)
1010 return;
1012 if(!this || !pVictim)
1013 return;
1014 if(!this->isAlive() || !pVictim->isAlive())
1015 return;
1017 uint32 crTypeMask = pVictim->GetCreatureTypeMask();
1018 // Check spell crit chance
1019 bool crit = isSpellCrit(pVictim, spellInfo, damageSchoolMask, attackType);
1020 bool blocked = false;
1021 // Per-school calc
1022 switch (spellInfo->DmgClass)
1024 // Melee and Ranged Spells
1025 case SPELL_DAMAGE_CLASS_RANGED:
1026 case SPELL_DAMAGE_CLASS_MELEE:
1028 // Physical Damage
1029 if ( damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL )
1031 //Calculate armor mitigation
1032 damage = CalcArmorReducedDamage(pVictim, damage);
1033 // Get blocked status
1034 blocked = isSpellBlocked(pVictim, spellInfo, attackType);
1036 // Magical Damage
1037 else
1039 // Calculate damage bonus
1040 damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
1042 if (crit)
1044 damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
1046 // Calculate crit bonus
1047 uint32 crit_bonus = damage;
1048 // Apply crit_damage bonus for melee spells
1049 if(Player* modOwner = GetSpellModOwner())
1050 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
1051 damage += crit_bonus;
1053 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1054 int32 critPctDamageMod=0;
1055 if(attackType == RANGED_ATTACK)
1056 critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
1057 else
1059 critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
1060 critPctDamageMod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
1062 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1063 critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
1065 if (critPctDamageMod!=0)
1066 damage = int32((damage) * float((100.0f + critPctDamageMod)/100.0f));
1068 // Resilience - reduce crit damage
1069 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1070 damage -= ((Player*)pVictim)->GetMeleeCritDamageReduction(damage);
1072 // Spell weapon based damage CAN BE crit & blocked at same time
1073 if (blocked)
1075 damageInfo->blocked = uint32(pVictim->GetShieldBlockValue());
1076 if (damage < damageInfo->blocked)
1077 damageInfo->blocked = damage;
1078 damage-=damageInfo->blocked;
1081 break;
1082 // Magical Attacks
1083 case SPELL_DAMAGE_CLASS_NONE:
1084 case SPELL_DAMAGE_CLASS_MAGIC:
1086 // Calculate damage bonus
1087 damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
1088 // If crit add critical bonus
1089 if (crit)
1091 damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
1092 damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
1093 // Resilience - reduce crit damage
1094 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1095 damage -= ((Player*)pVictim)->GetSpellCritDamageReduction(damage);
1098 break;
1101 // Calculate absorb resist
1102 if(damage > 0)
1104 // lookup absorb/resist ignore auras on caster for spell
1105 bool ignore = false;
1106 Unit::AuraList const& ignoreAbsorb = GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL);
1107 for(Unit::AuraList::const_iterator i = ignoreAbsorb.begin(); i != ignoreAbsorb.end(); ++i)
1108 if ((*i)->isAffectedOnSpell(spellInfo))
1110 ignore = true;
1111 break;
1114 if (!ignore)
1116 CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist);
1117 damage-= damageInfo->absorb + damageInfo->resist;
1120 else
1121 damage = 0;
1122 damageInfo->damage = damage;
1125 void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
1127 if (damageInfo==0)
1128 return;
1130 Unit *pVictim = damageInfo->target;
1132 if(!this || !pVictim)
1133 return;
1135 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
1136 return;
1138 SpellEntry const *spellProto = sSpellStore.LookupEntry(damageInfo->SpellID);
1139 if (spellProto == NULL)
1141 sLog.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo->SpellID);
1142 return;
1145 //You don't lose health from damage taken from another player while in a sanctuary
1146 //You still see it in the combat log though
1147 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1149 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
1150 if(area && area->flags & 0x800) //sanctuary
1151 return;
1154 // Call default DealDamage
1155 CleanDamage cleanDamage(damageInfo->cleanDamage, BASE_ATTACK, MELEE_HIT_NORMAL);
1156 DealDamage(pVictim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss);
1159 //TODO for melee need create structure as in
1160 void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType)
1162 damageInfo->attacker = this;
1163 damageInfo->target = pVictim;
1164 damageInfo->damageSchoolMask = GetMeleeDamageSchoolMask();
1165 damageInfo->attackType = attackType;
1166 damageInfo->damage = 0;
1167 damageInfo->cleanDamage = 0;
1168 damageInfo->absorb = 0;
1169 damageInfo->resist = 0;
1170 damageInfo->blocked_amount = 0;
1172 damageInfo->TargetState = 0;
1173 damageInfo->HitInfo = 0;
1174 damageInfo->procAttacker = PROC_FLAG_NONE;
1175 damageInfo->procVictim = PROC_FLAG_NONE;
1176 damageInfo->procEx = PROC_EX_NONE;
1177 damageInfo->hitOutCome = MELEE_HIT_EVADE;
1179 if(!this || !pVictim)
1180 return;
1181 if(!this->isAlive() || !pVictim->isAlive())
1182 return;
1184 // Select HitInfo/procAttacker/procVictim flag based on attack type
1185 switch (attackType)
1187 case BASE_ATTACK:
1188 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MILEE_HIT;
1189 damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;
1190 damageInfo->HitInfo = HITINFO_NORMALSWING2;
1191 break;
1192 case OFF_ATTACK:
1193 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MILEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
1194 damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
1195 damageInfo->HitInfo = HITINFO_LEFTSWING;
1196 break;
1197 case RANGED_ATTACK:
1198 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
1199 damageInfo->procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
1200 damageInfo->HitInfo = 0x08;// test
1201 break;
1202 default:
1203 break;
1206 // Physical Immune check
1207 if(damageInfo->target->IsImmunedToDamage(SpellSchoolMask(damageInfo->damageSchoolMask)))
1209 damageInfo->HitInfo |= HITINFO_NORMALSWING;
1210 damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE;
1212 damageInfo->procEx |=PROC_EX_IMMUNE;
1213 damageInfo->damage = 0;
1214 damageInfo->cleanDamage = 0;
1215 return;
1217 damage += CalculateDamage (damageInfo->attackType, false);
1218 // Add melee damage bonus
1219 MeleeDamageBonus(damageInfo->target, &damage, damageInfo->attackType);
1220 // Calculate armor reduction
1221 damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage);
1222 damageInfo->cleanDamage += damage - damageInfo->damage;
1224 damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType);
1226 // Disable parry or dodge for ranged attack
1227 if(damageInfo->attackType == RANGED_ATTACK)
1229 if (damageInfo->hitOutCome == MELEE_HIT_PARRY) damageInfo->hitOutCome = MELEE_HIT_NORMAL;
1230 if (damageInfo->hitOutCome == MELEE_HIT_DODGE) damageInfo->hitOutCome = MELEE_HIT_MISS;
1233 switch(damageInfo->hitOutCome)
1235 case MELEE_HIT_EVADE:
1237 damageInfo->HitInfo |= HITINFO_MISS|HITINFO_SWINGNOHITSOUND;
1238 damageInfo->TargetState = VICTIMSTATE_EVADES;
1240 damageInfo->procEx|=PROC_EX_EVADE;
1241 damageInfo->damage = 0;
1242 damageInfo->cleanDamage = 0;
1243 return;
1245 case MELEE_HIT_MISS:
1247 damageInfo->HitInfo |= HITINFO_MISS;
1248 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1250 damageInfo->procEx|=PROC_EX_MISS;
1251 damageInfo->damage = 0;
1252 damageInfo->cleanDamage = 0;
1253 break;
1255 case MELEE_HIT_NORMAL:
1256 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1257 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1258 break;
1259 case MELEE_HIT_CRIT:
1261 damageInfo->HitInfo |= HITINFO_CRITICALHIT;
1262 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1264 damageInfo->procEx|=PROC_EX_CRITICAL_HIT;
1265 // Crit bonus calc
1266 damageInfo->damage += damageInfo->damage;
1267 int32 mod=0;
1268 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1269 if(damageInfo->attackType == RANGED_ATTACK)
1270 mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
1271 else
1273 mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
1274 mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
1277 uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask();
1279 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1280 mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
1281 if (mod!=0)
1282 damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f));
1284 // Resilience - reduce crit damage
1285 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1287 uint32 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(damageInfo->damage);
1288 damageInfo->damage -= resilienceReduction;
1289 damageInfo->cleanDamage += resilienceReduction;
1291 break;
1293 case MELEE_HIT_PARRY:
1294 damageInfo->TargetState = VICTIMSTATE_PARRY;
1295 damageInfo->procEx|=PROC_EX_PARRY;
1296 damageInfo->cleanDamage += damageInfo->damage;
1297 damageInfo->damage = 0;
1298 break;
1300 case MELEE_HIT_DODGE:
1301 damageInfo->TargetState = VICTIMSTATE_DODGE;
1302 damageInfo->procEx|=PROC_EX_DODGE;
1303 damageInfo->cleanDamage += damageInfo->damage;
1304 damageInfo->damage = 0;
1305 break;
1306 case MELEE_HIT_BLOCK:
1308 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1309 damageInfo->HitInfo |= HITINFO_BLOCK;
1310 damageInfo->procEx|=PROC_EX_BLOCK;
1311 damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
1312 if (damageInfo->blocked_amount >= damageInfo->damage)
1314 damageInfo->TargetState = VICTIMSTATE_BLOCKS;
1315 damageInfo->blocked_amount = damageInfo->damage;
1317 damageInfo->damage -= damageInfo->blocked_amount;
1318 damageInfo->cleanDamage += damageInfo->blocked_amount;
1319 break;
1321 case MELEE_HIT_GLANCING:
1323 damageInfo->HitInfo |= HITINFO_GLANCING;
1324 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1325 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1326 float reducePercent = 1.0f; //damage factor
1327 // calculate base values and mods
1328 float baseLowEnd = 1.3f;
1329 float baseHighEnd = 1.2f;
1330 switch(getClass()) // lowering base values for casters
1332 case CLASS_SHAMAN:
1333 case CLASS_PRIEST:
1334 case CLASS_MAGE:
1335 case CLASS_WARLOCK:
1336 case CLASS_DRUID:
1337 baseLowEnd -= 0.7f;
1338 baseHighEnd -= 0.3f;
1339 break;
1342 float maxLowEnd = 0.6f;
1343 switch(getClass()) // upper for melee classes
1345 case CLASS_WARRIOR:
1346 case CLASS_ROGUE:
1347 maxLowEnd = 0.91f; //If the attacker is a melee class then instead the lower value of 0.91
1350 // calculate values
1351 int32 diff = damageInfo->target->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo->attackType);
1352 float lowEnd = baseLowEnd - ( 0.05f * diff );
1353 float highEnd = baseHighEnd - ( 0.03f * diff );
1355 // apply max/min bounds
1356 if ( lowEnd < 0.01f ) //the low end must not go bellow 0.01f
1357 lowEnd = 0.01f;
1358 else if ( lowEnd > maxLowEnd ) //the smaller value of this and 0.6 is kept as the low end
1359 lowEnd = maxLowEnd;
1361 if ( highEnd < 0.2f ) //high end limits
1362 highEnd = 0.2f;
1363 if ( highEnd > 0.99f )
1364 highEnd = 0.99f;
1366 if(lowEnd > highEnd) // prevent negative range size
1367 lowEnd = highEnd;
1369 reducePercent = lowEnd + rand_norm() * ( highEnd - lowEnd );
1371 damageInfo->cleanDamage += damageInfo->damage-uint32(reducePercent * damageInfo->damage);
1372 damageInfo->damage = uint32(reducePercent * damageInfo->damage);
1373 break;
1375 case MELEE_HIT_CRUSHING:
1377 damageInfo->HitInfo |= HITINFO_CRUSHING;
1378 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1379 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1380 // 150% normal damage
1381 damageInfo->damage += (damageInfo->damage / 2);
1382 break;
1384 default:
1386 break;
1389 // Calculate absorb resist
1390 if(int32(damageInfo->damage) > 0)
1392 damageInfo->procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
1393 // Calculate absorb & resists
1394 CalcAbsorbResist(damageInfo->target, SpellSchoolMask(damageInfo->damageSchoolMask), DIRECT_DAMAGE, damageInfo->damage, &damageInfo->absorb, &damageInfo->resist);
1395 damageInfo->damage-=damageInfo->absorb + damageInfo->resist;
1396 if (damageInfo->absorb)
1398 damageInfo->HitInfo|=HITINFO_ABSORB;
1399 damageInfo->procEx|=PROC_EX_ABSORB;
1401 if (damageInfo->resist)
1402 damageInfo->HitInfo|=HITINFO_RESIST;
1405 else // Umpossible get negative result but....
1406 damageInfo->damage = 0;
1409 void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
1411 if (damageInfo==0) return;
1412 Unit *pVictim = damageInfo->target;
1414 if(!this || !pVictim)
1415 return;
1417 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
1418 return;
1420 //You don't lose health from damage taken from another player while in a sanctuary
1421 //You still see it in the combat log though
1422 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1424 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
1425 if(area && area->flags & 0x800) //sanctuary
1426 return;
1429 // Hmmmm dont like this emotes cloent must by self do all animations
1430 if (damageInfo->HitInfo&HITINFO_CRITICALHIT)
1431 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
1432 if(damageInfo->blocked_amount && damageInfo->TargetState!=VICTIMSTATE_BLOCKS)
1433 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
1435 if(damageInfo->TargetState == VICTIMSTATE_PARRY)
1437 // Get attack timers
1438 float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
1439 float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
1440 // Reduce attack time
1441 if (pVictim->haveOffhandWeapon() && offtime < basetime)
1443 float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20f;
1444 float percent60 = 3.0f * percent20;
1445 if(offtime > percent20 && offtime <= percent60)
1447 pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
1449 else if(offtime > percent60)
1451 offtime -= 2.0f * percent20;
1452 pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
1455 else
1457 float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20;
1458 float percent60 = 3.0f * percent20;
1459 if(basetime > percent20 && basetime <= percent60)
1461 pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
1463 else if(basetime > percent60)
1465 basetime -= 2.0f * percent20;
1466 pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
1471 // Call default DealDamage
1472 CleanDamage cleanDamage(damageInfo->cleanDamage,damageInfo->attackType,damageInfo->hitOutCome);
1473 DealDamage(pVictim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, SpellSchoolMask(damageInfo->damageSchoolMask), NULL, durabilityLoss);
1475 // If this is a creature and it attacks from behind it has a probability to daze it's victim
1476 if( (damageInfo->hitOutCome==MELEE_HIT_CRIT || damageInfo->hitOutCome==MELEE_HIT_CRUSHING || damageInfo->hitOutCome==MELEE_HIT_NORMAL || damageInfo->hitOutCome==MELEE_HIT_GLANCING) &&
1477 GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGUID() && !pVictim->HasInArc(M_PI, this) )
1479 // -probability is between 0% and 40%
1480 // 20% base chance
1481 float Probability = 20.0f;
1483 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1484 if( pVictim->getLevel() < 30 )
1485 Probability = 0.65f*pVictim->getLevel()+0.5f;
1487 uint32 VictimDefense=pVictim->GetDefenseSkillValue();
1488 uint32 AttackerMeleeSkill=GetUnitMeleeSkill();
1490 Probability *= AttackerMeleeSkill/(float)VictimDefense;
1492 if(Probability > 40.0f)
1493 Probability = 40.0f;
1495 if(roll_chance_f(Probability))
1496 CastSpell(pVictim, 1604, true);
1499 // If not miss
1500 if (!(damageInfo->HitInfo & HITINFO_MISS))
1502 if(GetTypeId() == TYPEID_PLAYER && pVictim->isAlive())
1504 for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
1505 ((Player*)this)->CastItemCombatSpell(((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0,i), pVictim, damageInfo->attackType);
1508 // victim's damage shield
1509 std::set<Aura*> alreadyDone;
1510 uint32 removedAuras = pVictim->m_removedAuras;
1511 AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
1512 for(AuraList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next)
1514 next++;
1515 if (alreadyDone.find(*i) == alreadyDone.end())
1517 alreadyDone.insert(*i);
1518 uint32 damage=(*i)->GetModifier()->m_amount;
1519 SpellEntry const *spellProto = sSpellStore.LookupEntry((*i)->GetId());
1520 if(!spellProto)
1521 continue;
1522 //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
1523 //uint32 absorb;
1524 //uint32 resist;
1525 //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
1526 //damage-=absorb + resist;
1528 pVictim->DealDamageMods(this,damage,NULL);
1530 WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4));
1531 data << uint64(pVictim->GetGUID());
1532 data << uint64(GetGUID());
1533 data << uint32(spellProto->Id);
1534 data << uint32(damage); // Damage
1535 data << uint32(0); // Overkill
1536 data << uint32(spellProto->SchoolMask);
1537 pVictim->SendMessageToSet(&data, true );
1539 pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(spellProto), spellProto, true);
1541 if (pVictim->m_removedAuras > removedAuras)
1543 removedAuras = pVictim->m_removedAuras;
1544 next = vDamageShields.begin();
1552 void Unit::HandleEmoteCommand(uint32 anim_id)
1554 WorldPacket data( SMSG_EMOTE, 12 );
1555 data << uint32(anim_id);
1556 data << uint64(GetGUID());
1557 SendMessageToSet(&data, true);
1560 uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
1562 uint32 newdamage = 0;
1563 float armor = pVictim->GetArmor();
1564 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
1565 armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
1567 // Apply Player CR_ARMOR_PENETRATION rating
1568 if (GetTypeId()==TYPEID_PLAYER)
1569 armor *= 1.0f - ((Player*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION) / 100.0f;
1571 if (armor < 0.0f) armor=0.0f;
1573 float levelModifier = getLevel();
1574 if ( levelModifier > 59 )
1575 levelModifier = levelModifier + (4.5f * (levelModifier-59));
1577 float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40);
1578 tmpvalue = tmpvalue/(1.0f + tmpvalue);
1580 if(tmpvalue < 0.0f)
1581 tmpvalue = 0.0f;
1582 if(tmpvalue > 0.75f)
1583 tmpvalue = 0.75f;
1584 newdamage = uint32(damage - (damage * tmpvalue));
1586 return (newdamage > 1) ? newdamage : 1;
1589 void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist)
1591 if(!pVictim || !pVictim->isAlive() || !damage)
1592 return;
1594 // Magic damage, check for resists
1595 if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL)==0)
1597 // Get base victim resistance for school
1598 float tmpvalue2 = (float)pVictim->GetResistance(GetFirstSchoolInMask(schoolMask));
1599 // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
1600 tmpvalue2 += (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask);
1602 tmpvalue2 *= (float)(0.15f / getLevel());
1603 if (tmpvalue2 < 0.0f)
1604 tmpvalue2 = 0.0f;
1605 if (tmpvalue2 > 0.75f)
1606 tmpvalue2 = 0.75f;
1607 uint32 ran = urand(0, 100);
1608 uint32 faq[4] = {24,6,4,6};
1609 uint8 m = 0;
1610 float Binom = 0.0f;
1611 for (uint8 i = 0; i < 4; ++i)
1613 Binom += 2400 *( powf(tmpvalue2, i) * powf( (1-tmpvalue2), (4-i)))/faq[i];
1614 if (ran > Binom )
1615 ++m;
1616 else
1617 break;
1619 if (damagetype == DOT && m == 4)
1620 *resist += uint32(damage - 1);
1621 else
1622 *resist += uint32(damage * m / 4);
1623 if(*resist > damage)
1624 *resist = damage;
1626 else
1627 *resist = 0;
1629 int32 RemainingDamage = damage - *resist;
1631 // Get unit state (need for some absorb check)
1632 uint32 unitflag = pVictim->GetUInt32Value(UNIT_FIELD_FLAGS);
1633 // Reflect damage spells (not cast any damage spell in aura lookup)
1634 uint32 reflectSpell = 0;
1635 int32 reflectDamage = 0;
1636 // Death Prevention Aura
1637 SpellEntry const* preventDeathSpell = NULL;
1638 int32 preventDeathAmount = 0;
1639 // Need remove expired auras after
1640 bool existExpired = false;
1641 // absorb without mana cost
1642 AuraList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
1643 for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i)
1645 Modifier* mod = (*i)->GetModifier();
1646 if (!(mod->m_miscvalue & schoolMask))
1647 continue;
1649 SpellEntry const* spellProto = (*i)->GetSpellProto();
1651 // Max Amount can be absorbed by this aura
1652 int32 currentAbsorb = mod->m_amount;
1654 // Found empty aura (impossible but..)
1655 if (currentAbsorb <=0)
1657 existExpired = true;
1658 continue;
1660 // Handle custom absorb auras
1661 // TODO: try find better way
1662 switch(spellProto->SpellFamilyName)
1664 case SPELLFAMILY_GENERIC:
1666 // Astral Shift
1667 if (spellProto->SpellIconID == 3066)
1669 //reduces all damage taken while stun, fear or silence
1670 if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
1671 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1672 continue;
1674 // Nerves of Steel
1675 if (spellProto->SpellIconID == 2115)
1677 // while affected by Stun and Fear
1678 if (unitflag&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING))
1679 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1680 continue;
1682 // Spell Deflection
1683 if (spellProto->SpellIconID == 3006)
1685 // You have a chance equal to your Parry chance
1686 if (damagetype == DIRECT_DAMAGE && // Only for direct damage
1687 roll_chance_f(pVictim->GetUnitParryChance())) // Roll chance
1688 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1689 continue;
1691 // Reflective Shield (Lady Malande boss)
1692 if (spellProto->Id == 41475)
1694 if(RemainingDamage < currentAbsorb)
1695 reflectDamage = RemainingDamage / 2;
1696 else
1697 reflectDamage = currentAbsorb / 2;
1698 reflectSpell = 33619;
1699 break;
1701 if (spellProto->Id == 39228 || // Argussian Compass
1702 spellProto->Id == 60218) // Essence of Gossamer
1704 // Max absorb stored in 1 dummy effect
1705 if (spellProto->EffectBasePoints[1] < currentAbsorb)
1706 currentAbsorb = spellProto->EffectBasePoints[1];
1707 break;
1709 break;
1711 case SPELLFAMILY_DRUID:
1713 // Primal Tenacity
1714 if (spellProto->SpellIconID == 2253)
1716 //reduces all damage taken while Stunned
1717 if (unitflag & UNIT_FLAG_STUNNED)
1718 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1719 continue;
1721 break;
1723 case SPELLFAMILY_ROGUE:
1725 // Cheat Death (make less prio with Guardian Spirit case)
1726 if (!preventDeathSpell && spellProto->SpellIconID == 2109 &&
1727 pVictim->GetTypeId()==TYPEID_PLAYER && // Only players
1728 !((Player*)pVictim)->HasSpellCooldown(31231) &&
1729 // Only if no cooldown
1730 roll_chance_i((*i)->GetModifier()->m_amount))
1731 // Only if roll
1733 preventDeathSpell = (*i)->GetSpellProto();
1734 continue;
1736 break;
1738 case SPELLFAMILY_PRIEST:
1740 // Guardian Spirit
1741 if (spellProto->SpellIconID == 2873)
1743 preventDeathSpell = (*i)->GetSpellProto();
1744 preventDeathAmount = (*i)->GetModifier()->m_amount;
1745 continue;
1748 // Reflective Shield
1749 if (spellProto->SpellFamilyFlags == 0x1)
1751 if (pVictim == this)
1752 break;
1753 Unit* caster = (*i)->GetCaster();
1754 if (!caster)
1755 break;
1756 AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_DUMMY);
1757 for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
1759 switch((*k)->GetModifier()->m_miscvalue)
1761 case 5065: // Rank 1
1762 case 5064: // Rank 2
1763 case 5063: // Rank 3
1765 if(RemainingDamage >= currentAbsorb)
1766 reflectDamage = (*k)->GetModifier()->m_amount * currentAbsorb/100;
1767 else
1768 reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100;
1769 reflectSpell = 33619;
1770 } break;
1771 default: break;
1774 break;
1776 break;
1778 case SPELLFAMILY_SHAMAN:
1780 // Astral Shift
1781 if (spellProto->SpellIconID == 3066)
1783 //reduces all damage taken while stun, fear or silence
1784 if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
1785 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1786 continue;
1788 break;
1790 case SPELLFAMILY_DEATHKNIGHT:
1792 // Shadow of Death
1793 if (spellProto->SpellIconID == 1958)
1795 // TODO: absorb only while transform
1796 continue;
1798 // Anti-Magic Shell (on self)
1799 if (spellProto->Id == 48707)
1801 // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
1802 // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
1803 int32 absorbed = RemainingDamage * currentAbsorb / 100;
1804 int32 regen = absorbed * 2 / 10;
1805 pVictim->CastCustomSpell(pVictim, 49088, &regen, 0, 0, true, 0, *i);
1806 RemainingDamage -= absorbed;
1807 continue;
1809 // Anti-Magic Shell (on single party/raid member)
1810 if (spellProto->Id == 50462)
1812 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1813 continue;
1815 // Anti-Magic Zone
1816 if (spellProto->Id == 50461)
1818 Unit* caster = (*i)->GetCaster();
1819 if (!caster)
1820 continue;
1821 int32 absorbed = RemainingDamage * currentAbsorb / 100;
1822 int32 canabsorb = caster->GetHealth();
1823 if (canabsorb < absorbed)
1824 absorbed = canabsorb;
1826 RemainingDamage -= absorbed;
1828 uint32 ab_damage = absorbed;
1829 DealDamageMods(caster,ab_damage,NULL);
1830 DealDamage(caster, ab_damage, NULL, damagetype, schoolMask, 0, false);
1831 continue;
1833 break;
1835 default:
1836 break;
1839 // currentAbsorb - damage can be absorbed by shield
1840 // If need absorb less damage
1841 if (RemainingDamage < currentAbsorb)
1842 currentAbsorb = RemainingDamage;
1844 RemainingDamage -= currentAbsorb;
1846 // Reduce shield amount
1847 mod->m_amount-=currentAbsorb;
1848 // Need remove it later
1849 if (mod->m_amount<=0)
1850 existExpired = true;
1853 // Remove all expired absorb auras
1854 if (existExpired)
1856 for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end();)
1858 if ((*i)->GetModifier()->m_amount<=0)
1860 pVictim->RemoveAurasDueToSpell((*i)->GetId());
1861 i = vSchoolAbsorb.begin();
1863 else
1864 ++i;
1868 // Cast back reflect damage spell
1869 if (reflectSpell)
1870 pVictim->CastCustomSpell(this, reflectSpell, &reflectDamage, NULL, NULL, true);
1872 // absorb by mana cost
1873 AuraList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD);
1874 for(AuraList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
1876 next = i; ++next;
1878 // check damage school mask
1879 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1880 continue;
1882 int32 currentAbsorb;
1883 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
1884 currentAbsorb = (*i)->GetModifier()->m_amount;
1885 else
1886 currentAbsorb = RemainingDamage;
1888 float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()];
1889 if(Player *modOwner = pVictim->GetSpellModOwner())
1890 modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
1892 int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier);
1893 if (currentAbsorb > maxAbsorb)
1894 currentAbsorb = maxAbsorb;
1896 (*i)->GetModifier()->m_amount -= currentAbsorb;
1897 if((*i)->GetModifier()->m_amount <= 0)
1899 pVictim->RemoveAurasDueToSpell((*i)->GetId());
1900 next = vManaShield.begin();
1903 int32 manaReduction = int32(currentAbsorb * manaMultiplier);
1904 pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false);
1906 RemainingDamage -= currentAbsorb;
1909 // only split damage if not damaging yourself
1910 if(pVictim != this)
1912 AuraList const& vSplitDamageFlat = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
1913 for(AuraList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
1915 next = i; ++next;
1917 // check damage school mask
1918 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1919 continue;
1921 // Damage can be splitted only if aura has an alive caster
1922 Unit *caster = (*i)->GetCaster();
1923 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
1924 continue;
1926 int32 currentAbsorb;
1927 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
1928 currentAbsorb = (*i)->GetModifier()->m_amount;
1929 else
1930 currentAbsorb = RemainingDamage;
1932 RemainingDamage -= currentAbsorb;
1935 uint32 splitted = currentAbsorb;
1936 uint32 splitted_absorb = 0;
1937 DealDamageMods(caster,splitted,&splitted_absorb);
1939 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, splitted_absorb, 0, false, 0, false);
1941 CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
1942 DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
1945 AuraList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
1946 for(AuraList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
1948 next = i; ++next;
1950 // check damage school mask
1951 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1952 continue;
1954 // Damage can be splitted only if aura has an alive caster
1955 Unit *caster = (*i)->GetCaster();
1956 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
1957 continue;
1959 uint32 splitted = uint32(RemainingDamage * (*i)->GetModifier()->m_amount / 100.0f);
1961 RemainingDamage -= int32(splitted);
1963 uint32 split_absorb = 0;
1964 DealDamageMods(caster,splitted,&split_absorb);
1966 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, split_absorb, 0, false, 0, false);
1968 CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
1969 DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
1973 // Apply death prevention spells effects
1974 if (preventDeathSpell && RemainingDamage >= pVictim->GetHealth())
1976 switch(preventDeathSpell->SpellFamilyName)
1978 // Cheat Death
1979 case SPELLFAMILY_ROGUE:
1981 // Cheat Death
1982 if (preventDeathSpell->SpellIconID == 2109)
1984 pVictim->CastSpell(pVictim,31231,true);
1985 ((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60);
1986 // with health > 10% lost health until health==10%, in other case no losses
1987 uint32 health10 = pVictim->GetMaxHealth()/10;
1988 RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
1990 break;
1992 // Guardian Spirit
1993 case SPELLFAMILY_PRIEST:
1995 // Guardian Spirit
1996 if (preventDeathSpell->SpellIconID == 2873)
1998 int32 healAmount = pVictim->GetMaxHealth() * preventDeathAmount / 100;
1999 pVictim->CastCustomSpell(pVictim, 48153, &healAmount, NULL, NULL, true);
2000 pVictim->RemoveAurasDueToSpell(preventDeathSpell->Id);
2001 RemainingDamage = 0;
2003 break;
2008 *absorb = damage - RemainingDamage - *resist;
2011 void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
2013 if(hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
2014 return;
2016 if (!pVictim->isAlive())
2017 return;
2019 if(IsNonMeleeSpellCasted(false))
2020 return;
2022 uint32 hitInfo;
2023 if (attType == BASE_ATTACK)
2024 hitInfo = HITINFO_NORMALSWING2;
2025 else if (attType == OFF_ATTACK)
2026 hitInfo = HITINFO_LEFTSWING;
2027 else
2028 return; // ignore ranged case
2030 uint32 extraAttacks = m_extraAttacks;
2032 // melee attack spell casted at main hand attack only
2033 if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL])
2035 m_currentSpells[CURRENT_MELEE_SPELL]->cast();
2037 // not recent extra attack only at any non extra attack (melee spell case)
2038 if(!extra && extraAttacks)
2040 while(m_extraAttacks)
2042 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2043 if(m_extraAttacks > 0)
2044 --m_extraAttacks;
2047 return;
2050 // attack can be redirected to another target
2051 pVictim = SelectMagnetTarget(pVictim);
2053 CalcDamageInfo damageInfo;
2054 CalculateMeleeDamage(pVictim, 0, &damageInfo, attType);
2055 // Send log damage message to client
2056 DealDamageMods(pVictim,damageInfo.damage,&damageInfo.absorb);
2057 SendAttackStateUpdate(&damageInfo);
2058 ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType);
2059 DealMeleeDamage(&damageInfo,true);
2061 if (GetTypeId() == TYPEID_PLAYER)
2062 DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2063 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
2064 else
2065 DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2066 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
2068 // if damage pVictim call AI reaction
2069 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
2070 ((Creature*)pVictim)->AI()->AttackedBy(this);
2072 // extra attack only at any non extra attack (normal case)
2073 if(!extra && extraAttacks)
2075 while(m_extraAttacks)
2077 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2078 if(m_extraAttacks > 0)
2079 --m_extraAttacks;
2084 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const
2086 // This is only wrapper
2088 // Miss chance based on melee
2089 float miss_chance = MeleeMissChanceCalc(pVictim, attType);
2091 // Critical hit chance
2092 float crit_chance = GetUnitCriticalChance(attType, pVictim);
2094 // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
2095 float dodge_chance = pVictim->GetUnitDodgeChance();
2096 float block_chance = pVictim->GetUnitBlockChance();
2097 float parry_chance = pVictim->GetUnitParryChance();
2099 // Useful if want to specify crit & miss chances for melee, else it could be removed
2100 DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
2102 return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100));
2105 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
2107 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2108 return MELEE_HIT_EVADE;
2110 int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim);
2111 int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this);
2113 int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim);
2114 int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this);
2116 // bonus from skills is 0.04%
2117 int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel );
2118 int32 sum = 0, tmp = 0;
2119 int32 roll = urand (0, 10000);
2121 DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
2122 DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
2123 roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
2125 tmp = miss_chance;
2127 if (tmp > 0 && roll < (sum += tmp ))
2129 DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
2130 return MELEE_HIT_MISS;
2133 // always crit against a sitting target (except 0 crit chance)
2134 if( pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState() )
2136 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
2137 return MELEE_HIT_CRIT;
2140 // Dodge chance
2142 // only players can't dodge if attacker is behind
2143 if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this))
2145 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2147 else
2149 // Reduce dodge chance by attacker expertise rating
2150 if (GetTypeId() == TYPEID_PLAYER)
2151 dodge_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2153 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2154 dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
2156 tmp = dodge_chance;
2157 if ( (tmp > 0) // check if unit _can_ dodge
2158 && ((tmp -= skillBonus) > 0)
2159 && roll < (sum += tmp))
2161 DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
2162 return MELEE_HIT_DODGE;
2166 // parry & block chances
2168 // check if attack comes from behind, nobody can parry or block if attacker is behind
2169 if (!pVictim->HasInArc(M_PI,this))
2171 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
2173 else
2175 // Reduce parry chance by attacker expertise rating
2176 if (GetTypeId() == TYPEID_PLAYER)
2177 parry_chance-= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2179 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) )
2181 int32 tmp2 = int32(parry_chance);
2182 if ( (tmp2 > 0) // check if unit _can_ parry
2183 && ((tmp2 -= skillBonus) > 0)
2184 && (roll < (sum += tmp2)))
2186 DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp2, sum);
2187 return MELEE_HIT_PARRY;
2191 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) )
2193 tmp = block_chance;
2194 if ( (tmp > 0) // check if unit _can_ block
2195 && ((tmp -= skillBonus) > 0)
2196 && (roll < (sum += tmp)))
2198 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
2199 return MELEE_HIT_BLOCK;
2204 // Critical chance
2205 tmp = crit_chance;
2207 if (tmp > 0 && roll < (sum += tmp))
2209 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
2210 return MELEE_HIT_CRIT;
2213 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2214 if( attType != RANGED_ATTACK &&
2215 (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) &&
2216 pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() &&
2217 getLevel() < pVictim->getLevelForTarget(this) )
2219 // cap possible value (with bonuses > max skill)
2220 int32 skill = attackerWeaponSkill;
2221 int32 maxskill = attackerMaxSkillValueForLevel;
2222 skill = (skill > maxskill) ? maxskill : skill;
2224 tmp = (10 + (victimDefenseSkill - skill)) * 100;
2225 tmp = tmp > 4000 ? 4000 : tmp;
2226 if (roll < (sum += tmp))
2228 DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
2229 return MELEE_HIT_GLANCING;
2233 // mobs can score crushing blows if they're 4 or more levels above victim
2234 if (getLevelForTarget(pVictim) >= pVictim->getLevelForTarget(this) + 4 &&
2235 // can be from by creature (if can) or from controlled player that considered as creature
2236 (GetTypeId()!=TYPEID_PLAYER && !((Creature*)this)->isPet() &&
2237 !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) ||
2238 GetTypeId()==TYPEID_PLAYER && GetCharmerOrOwnerGUID()))
2240 // when their weapon skill is 15 or more above victim's defense skill
2241 tmp = victimDefenseSkill;
2242 int32 tmpmax = victimMaxSkillValueForLevel;
2243 // having defense above your maximum (from items, talents etc.) has no effect
2244 tmp = tmp > tmpmax ? tmpmax : tmp;
2245 // tmp = mob's level * 5 - player's current defense skill
2246 tmp = attackerMaxSkillValueForLevel - tmp;
2247 if(tmp >= 15)
2249 // add 2% chance per lacking skill point, min. is 15%
2250 tmp = tmp * 200 - 1500;
2251 if (roll < (sum += tmp))
2253 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
2254 return MELEE_HIT_CRUSHING;
2259 DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
2260 return MELEE_HIT_NORMAL;
2263 uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized)
2265 float min_damage, max_damage;
2267 if (normalized && GetTypeId()==TYPEID_PLAYER)
2268 ((Player*)this)->CalculateMinMaxDamage(attType,normalized,min_damage, max_damage);
2269 else
2271 switch (attType)
2273 case RANGED_ATTACK:
2274 min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE);
2275 max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE);
2276 break;
2277 case BASE_ATTACK:
2278 min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE);
2279 max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE);
2280 break;
2281 case OFF_ATTACK:
2282 min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE);
2283 max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE);
2284 break;
2285 // Just for good manner
2286 default:
2287 min_damage = 0.0f;
2288 max_damage = 0.0f;
2289 break;
2293 if (min_damage > max_damage)
2295 std::swap(min_damage,max_damage);
2298 if(max_damage == 0.0f)
2299 max_damage = 5.0f;
2301 return urand((uint32)min_damage, (uint32)max_damage);
2304 float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
2306 if(spellProto->spellLevel <= 0)
2307 return 1.0f;
2309 float LvlPenalty = 0.0f;
2311 if(spellProto->spellLevel < 20)
2312 LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f;
2313 float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel());
2314 if(LvlFactor > 1.0f)
2315 LvlFactor = 1.0f;
2317 return (100.0f - LvlPenalty) * LvlFactor / 100.0f;
2320 void Unit::SendAttackStart(Unit* pVictim)
2322 WorldPacket data( SMSG_ATTACKSTART, 16 );
2323 data << uint64(GetGUID());
2324 data << uint64(pVictim->GetGUID());
2326 SendMessageToSet(&data, true);
2327 DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
2330 void Unit::SendAttackStop(Unit* victim)
2332 if(!victim)
2333 return;
2335 WorldPacket data( SMSG_ATTACKSTOP, (4+16) ); // we guess size
2336 data.append(GetPackGUID());
2337 data.append(victim->GetPackGUID()); // can be 0x00...
2338 data << uint32(0); // can be 0x1
2339 SendMessageToSet(&data, true);
2340 sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId()==TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow());
2342 /*if(victim->GetTypeId() == TYPEID_UNIT)
2343 ((Creature*)victim)->AI().EnterEvadeMode(this);*/
2346 bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const * /*spellProto*/, WeaponAttackType attackType)
2348 if (pVictim->HasInArc(M_PI,this))
2350 /* Currently not exist spells with ignore block
2351 // Ignore combat result aura (parry/dodge check on prepare)
2352 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2353 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2355 if (!(*i)->isAffectedOnSpell(spellProto))
2356 continue;
2357 if ((*i)->GetModifier()->m_miscvalue == )
2358 return false;
2362 // Check creatures flags_extra for disable block
2363 if(pVictim->GetTypeId()==TYPEID_UNIT &&
2364 ((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK )
2365 return false;
2367 float blockChance = pVictim->GetUnitBlockChance();
2368 blockChance += (int32(GetWeaponSkillValue(attackType)) - int32(pVictim->GetMaxSkillValueForLevel()))*0.04f;
2369 if (roll_chance_f(blockChance))
2370 return true;
2372 return false;
2375 // Melee based spells can be miss, parry or dodge on this step
2376 // Crit or block - determined on damage calculation phase! (and can be both in some time)
2377 float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell)
2379 // Calculate hit chance (more correct for chance mod)
2380 int32 HitChance;
2382 // PvP - PvE melee chances
2383 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2384 int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
2385 if(leveldif < 3)
2386 HitChance = 95 - leveldif;
2387 else
2388 HitChance = 93 - (leveldif - 2) * lchance;
2390 // Hit chance depends from victim auras
2391 if(attType == RANGED_ATTACK)
2392 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2393 else
2394 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2396 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2397 if(Player *modOwner = GetSpellModOwner())
2398 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
2400 // Miss = 100 - hit
2401 float miss_chance= 100.0f - HitChance;
2403 // Bonuses from attacker aura and ratings
2404 if (attType == RANGED_ATTACK)
2405 miss_chance -= m_modRangedHitChance;
2406 else
2407 miss_chance -= m_modMeleeHitChance;
2409 // bonus from skills is 0.04%
2410 miss_chance -= skillDiff * 0.04f;
2412 // Limit miss chance from 0 to 60%
2413 if (miss_chance < 0.0f)
2414 return 0.0f;
2415 if (miss_chance > 60.0f)
2416 return 60.0f;
2417 return miss_chance;
2420 // Melee based spells hit result calculations
2421 SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2423 WeaponAttackType attType = BASE_ATTACK;
2425 if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
2426 attType = RANGED_ATTACK;
2428 // bonus from skills is 0.04% per skill Diff
2429 int32 attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
2430 int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
2431 int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
2433 uint32 roll = urand (0, 10000);
2435 uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell)*100.0f);
2436 // Roll miss
2437 uint32 tmp = missChance;
2438 if (roll < tmp)
2439 return SPELL_MISS_MISS;
2441 // Chance resist mechanic (select max value from every mechanic spell effect)
2442 int32 resist_mech = 0;
2443 // Get effects mechanic and chance
2444 for(int eff = 0; eff < 3; ++eff)
2446 int32 effect_mech = GetEffectMechanic(spell, eff);
2447 if (effect_mech)
2449 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
2450 if (resist_mech < temp*100)
2451 resist_mech = temp*100;
2454 // Roll chance
2455 tmp += resist_mech;
2456 if (roll < tmp)
2457 return SPELL_MISS_RESIST;
2459 bool canDodge = true;
2460 bool canParry = true;
2462 // Same spells cannot be parry/dodge
2463 if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
2464 return SPELL_MISS_NONE;
2466 // Ranged attack cannot be parry/dodge only deflect
2467 if (attType == RANGED_ATTACK)
2469 // only if in front
2470 if (pVictim->HasInArc(M_PI,this))
2472 int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
2473 tmp+=deflect_chance;
2474 if (roll < tmp)
2475 return SPELL_MISS_DEFLECT;
2477 return SPELL_MISS_NONE;
2480 // Check for attack from behind
2481 if (!pVictim->HasInArc(M_PI,this))
2483 // Can`t dodge from behind in PvP (but its possible in PvE)
2484 if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
2485 canDodge = false;
2486 // Can`t parry
2487 canParry = false;
2489 // Check creatures flags_extra for disable parry
2490 if(pVictim->GetTypeId()==TYPEID_UNIT)
2492 uint32 flagEx = ((Creature*)pVictim)->GetCreatureInfo()->flags_extra;
2493 if( flagEx & CREATURE_FLAG_EXTRA_NO_PARRY )
2494 canParry = false;
2496 // Ignore combat result aura
2497 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2498 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2500 if (!(*i)->isAffectedOnSpell(spell))
2501 continue;
2502 switch((*i)->GetModifier()->m_miscvalue)
2504 case MELEE_HIT_DODGE: canDodge = false; break;
2505 case MELEE_HIT_BLOCK: break; // Block check in hit step
2506 case MELEE_HIT_PARRY: canParry = false; break;
2507 default:
2508 DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetModifier()->m_miscvalue);
2509 break;
2513 if (canDodge)
2515 // Roll dodge
2516 int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
2517 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2518 dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100;
2519 // Reduce dodge chance by attacker expertise rating
2520 if (GetTypeId() == TYPEID_PLAYER)
2521 dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2522 if (dodgeChance < 0)
2523 dodgeChance = 0;
2525 tmp += dodgeChance;
2526 if (roll < tmp)
2527 return SPELL_MISS_DODGE;
2530 if (canParry)
2532 // Roll parry
2533 int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
2534 // Reduce parry chance by attacker expertise rating
2535 if (GetTypeId() == TYPEID_PLAYER)
2536 parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2537 if (parryChance < 0)
2538 parryChance = 0;
2540 tmp += parryChance;
2541 if (roll < tmp)
2542 return SPELL_MISS_PARRY;
2545 return SPELL_MISS_NONE;
2548 // TODO need use unit spell resistances in calculations
2549 SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2551 // Can`t miss on dead target (on skinning for example)
2552 if (!pVictim->isAlive())
2553 return SPELL_MISS_NONE;
2555 SpellSchoolMask schoolMask = GetSpellSchoolMask(spell);
2556 // PvP - PvE spell misschances per leveldif > 2
2557 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
2558 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2560 // Base hit chance from attacker and victim levels
2561 int32 modHitChance;
2562 if(leveldif < 3)
2563 modHitChance = 96 - leveldif;
2564 else
2565 modHitChance = 94 - (leveldif - 2) * lchance;
2567 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2568 if(Player *modOwner = GetSpellModOwner())
2569 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
2570 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
2571 modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask);
2572 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
2573 modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
2574 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
2575 if (IsAreaOfEffectSpell(spell))
2576 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
2577 // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
2578 if (IsDispelSpell(spell))
2579 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST);
2580 // Chance resist mechanic (select max value from every mechanic spell effect)
2581 int32 resist_mech = 0;
2582 // Get effects mechanic and chance
2583 for(int eff = 0; eff < 3; ++eff)
2585 int32 effect_mech = GetEffectMechanic(spell, eff);
2586 if (effect_mech)
2588 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
2589 if (resist_mech < temp)
2590 resist_mech = temp;
2593 // Apply mod
2594 modHitChance-=resist_mech;
2596 // Chance resist debuff
2597 modHitChance-=pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel));
2599 int32 HitChance = modHitChance * 100;
2600 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
2601 HitChance += int32(m_modSpellHitChance*100.0f);
2603 // Decrease hit chance from victim rating bonus
2604 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2605 HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f);
2607 if (HitChance < 100) HitChance = 100;
2608 if (HitChance > 10000) HitChance = 10000;
2610 int32 tmp = 10000 - HitChance;
2612 uint32 rand = urand(0,10000);
2614 if (rand < tmp)
2615 return SPELL_MISS_RESIST;
2617 // cast by caster in front of victim
2618 if (pVictim->HasInArc(M_PI,this))
2620 int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
2621 tmp+=deflect_chance;
2622 if (rand < tmp)
2623 return SPELL_MISS_DEFLECT;
2626 return SPELL_MISS_NONE;
2629 // Calculate spell hit result can be:
2630 // Every spell can: Evade/Immune/Reflect/Sucesful hit
2631 // For melee based spells:
2632 // Miss
2633 // Dodge
2634 // Parry
2635 // For spells
2636 // Resist
2637 SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect)
2639 // Return evade for units in evade mode
2640 if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2641 return SPELL_MISS_EVADE;
2643 // Check for immune
2644 if (pVictim->IsImmunedToSpell(spell))
2645 return SPELL_MISS_IMMUNE;
2647 // All positive spells can`t miss
2648 // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
2649 if (IsPositiveSpell(spell->Id))
2650 return SPELL_MISS_NONE;
2652 // Check for immune
2653 if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell)))
2654 return SPELL_MISS_IMMUNE;
2656 // Try victim reflect spell
2657 if (CanReflect)
2659 int32 reflectchance = pVictim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
2660 Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
2661 for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
2662 if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell))
2663 reflectchance += (*i)->GetModifier()->m_amount;
2664 if (reflectchance > 0 && roll_chance_i(reflectchance))
2666 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
2667 ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
2668 return SPELL_MISS_REFLECT;
2672 switch (spell->DmgClass)
2674 case SPELL_DAMAGE_CLASS_RANGED:
2675 case SPELL_DAMAGE_CLASS_MELEE:
2676 return MeleeSpellHitResult(pVictim, spell);
2677 case SPELL_DAMAGE_CLASS_NONE:
2678 case SPELL_DAMAGE_CLASS_MAGIC:
2679 return MagicSpellHitResult(pVictim, spell);
2681 return SPELL_MISS_NONE;
2684 float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const
2686 if(!pVictim)
2687 return 0.0f;
2689 // Base misschance 5%
2690 float misschance = 5.0f;
2692 // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
2693 if (haveOffhandWeapon() && attType != RANGED_ATTACK)
2695 bool isNormal = false;
2696 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
2698 if( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) )
2700 isNormal = true;
2701 break;
2704 if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL])
2706 misschance = 5.0f;
2708 else
2710 misschance = 24.0f;
2714 // PvP : PvE melee misschances per leveldif > 2
2715 int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2717 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2718 if(leveldif < 0)
2719 leveldif = 0;
2721 // Hit chance from attacker based on ratings and auras
2722 float m_modHitChance;
2723 if (attType == RANGED_ATTACK)
2724 m_modHitChance = m_modRangedHitChance;
2725 else
2726 m_modHitChance = m_modMeleeHitChance;
2728 if(leveldif < 3)
2729 misschance += (leveldif - m_modHitChance);
2730 else
2731 misschance += ((leveldif - 2) * chance - m_modHitChance);
2733 // Hit chance for victim based on ratings
2734 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2736 if (attType == RANGED_ATTACK)
2737 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED);
2738 else
2739 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE);
2742 // Modify miss chance by victim auras
2743 if(attType == RANGED_ATTACK)
2744 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2745 else
2746 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2748 // Modify miss chance from skill difference ( bonus from skills is 0.04% )
2749 int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this));
2750 misschance -= skillBonus * 0.04f;
2752 // Limit miss chance from 0 to 60%
2753 if ( misschance < 0.0f)
2754 return 0.0f;
2755 if ( misschance > 60.0f)
2756 return 60.0f;
2758 return misschance;
2761 uint32 Unit::GetDefenseSkillValue(Unit const* target) const
2763 if(GetTypeId() == TYPEID_PLAYER)
2765 // in PvP use full skill instead current skill value
2766 uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER)
2767 ? ((Player*)this)->GetMaxSkillValue(SKILL_DEFENSE)
2768 : ((Player*)this)->GetSkillValue(SKILL_DEFENSE);
2769 value += uint32(((Player*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL));
2770 return value;
2772 else
2773 return GetUnitMeleeSkill(target);
2776 float Unit::GetUnitDodgeChance() const
2778 if(hasUnitState(UNIT_STAT_STUNNED))
2779 return 0.0f;
2780 if( GetTypeId() == TYPEID_PLAYER )
2781 return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
2782 else
2784 if(((Creature const*)this)->isTotem())
2785 return 0.0f;
2786 else
2788 float dodge = 5.0f;
2789 dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT);
2790 return dodge > 0.0f ? dodge : 0.0f;
2795 float Unit::GetUnitParryChance() const
2797 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
2798 return 0.0f;
2800 float chance = 0.0f;
2802 if(GetTypeId() == TYPEID_PLAYER)
2804 Player const* player = (Player const*)this;
2805 if(player->CanParry() )
2807 Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true);
2808 if(!tmpitem)
2809 tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true);
2811 if(tmpitem)
2812 chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE);
2815 else if(GetTypeId() == TYPEID_UNIT)
2817 if(GetCreatureType() == CREATURE_TYPE_HUMANOID)
2819 chance = 5.0f;
2820 chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
2824 return chance > 0.0f ? chance : 0.0f;
2827 float Unit::GetUnitBlockChance() const
2829 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
2830 return 0.0f;
2832 if(GetTypeId() == TYPEID_PLAYER)
2834 Player const* player = (Player const*)this;
2835 if(player->CanBlock() )
2837 Item *tmpitem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
2838 if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
2839 return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
2841 // is player but has no block ability or no not broken shield equipped
2842 return 0.0f;
2844 else
2846 if(((Creature const*)this)->isTotem())
2847 return 0.0f;
2848 else
2850 float block = 5.0f;
2851 block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
2852 return block > 0.0f ? block : 0.0f;
2857 float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const
2859 float crit;
2861 if(GetTypeId() == TYPEID_PLAYER)
2863 switch(attackType)
2865 case BASE_ATTACK:
2866 crit = GetFloatValue( PLAYER_CRIT_PERCENTAGE );
2867 break;
2868 case OFF_ATTACK:
2869 crit = GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE );
2870 break;
2871 case RANGED_ATTACK:
2872 crit = GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE );
2873 break;
2874 // Just for good manner
2875 default:
2876 crit = 0.0f;
2877 break;
2880 else
2882 crit = 5.0f;
2883 crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT);
2886 // flat aura mods
2887 if(attackType == RANGED_ATTACK)
2888 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
2889 else
2890 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
2892 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
2894 // reduce crit chance from Rating for players
2895 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2897 if (attackType==RANGED_ATTACK)
2898 crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED);
2899 else
2900 crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE);
2903 // Apply crit chance from defence skill
2904 crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
2906 if (crit < 0.0f)
2907 crit = 0.0f;
2908 return crit;
2911 uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const
2913 uint32 value = 0;
2914 if(GetTypeId() == TYPEID_PLAYER)
2916 Item* item = ((Player*)this)->GetWeaponForAttack(attType,true);
2918 // feral or unarmed skill only for base attack
2919 if(attType != BASE_ATTACK && !item )
2920 return 0;
2922 if(IsInFeralForm())
2923 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
2925 // weapon skill or (unarmed for base attack)
2926 uint32 skill = item ? item->GetSkill() : SKILL_UNARMED;
2928 // in PvP use full skill instead current skill value
2929 value = (target && target->GetTypeId() == TYPEID_PLAYER)
2930 ? ((Player*)this)->GetMaxSkillValue(skill)
2931 : ((Player*)this)->GetSkillValue(skill);
2932 // Modify value from ratings
2933 value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL));
2934 switch (attType)
2936 case BASE_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND));break;
2937 case OFF_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND));break;
2938 case RANGED_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED));break;
2941 else
2942 value = GetUnitMeleeSkill(target);
2943 return value;
2946 void Unit::_UpdateSpells( uint32 time )
2948 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
2949 _UpdateAutoRepeatSpell();
2951 // remove finished spells from current pointers
2952 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
2954 if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
2956 m_currentSpells[i]->SetReferencedFromCurrent(false);
2957 m_currentSpells[i] = NULL; // remove pointer
2961 // TODO: Find a better way to prevent crash when multiple auras are removed.
2962 m_removedAuras = 0;
2963 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
2964 if ((*i).second)
2965 (*i).second->SetUpdated(false);
2967 for (AuraMap::iterator i = m_Auras.begin(), next; i != m_Auras.end(); i = next)
2969 next = i;
2970 ++next;
2971 if ((*i).second)
2973 // prevent double update
2974 if ((*i).second->IsUpdated())
2975 continue;
2976 (*i).second->SetUpdated(true);
2977 (*i).second->Update( time );
2978 // several auras can be deleted due to update
2979 if (m_removedAuras)
2981 if (m_Auras.empty()) break;
2982 next = m_Auras.begin();
2983 m_removedAuras = 0;
2988 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
2990 if ((*i).second)
2992 if ( !(*i).second->GetAuraDuration() && !((*i).second->IsPermanent() || ((*i).second->IsPassive())) )
2994 RemoveAura(i);
2996 else
2998 ++i;
3001 else
3003 ++i;
3007 if(!m_gameObj.empty())
3009 GameObjectList::iterator ite1, dnext1;
3010 for (ite1 = m_gameObj.begin(); ite1 != m_gameObj.end(); ite1 = dnext1)
3012 dnext1 = ite1;
3013 //(*i)->Update( difftime );
3014 if( !(*ite1)->isSpawned() )
3016 (*ite1)->SetOwnerGUID(0);
3017 (*ite1)->SetRespawnTime(0);
3018 (*ite1)->Delete();
3019 dnext1 = m_gameObj.erase(ite1);
3021 else
3022 ++dnext1;
3027 void Unit::_UpdateAutoRepeatSpell()
3029 //check "realtime" interrupts
3030 if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
3032 // cancel wand shoot
3033 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
3034 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3035 m_AutoRepeatFirstCast = true;
3036 return;
3039 //apply delay
3040 if ( m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 )
3041 setAttackTimer(RANGED_ATTACK,500);
3042 m_AutoRepeatFirstCast = false;
3044 //castroutine
3045 if (isAttackReady(RANGED_ATTACK))
3047 // Check if able to cast
3048 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CheckCast(true) != SPELL_CAST_OK)
3050 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3051 return;
3054 // we want to shoot
3055 Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0);
3056 spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
3058 // all went good, reset attack
3059 resetAttackTimer(RANGED_ATTACK);
3063 void Unit::SetCurrentCastedSpell( Spell * pSpell )
3065 assert(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
3067 CurrentSpellTypes CSpellType = pSpell->GetCurrentContainer();
3069 if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self
3071 // break same type spell if it is not delayed
3072 InterruptSpell(CSpellType,false);
3074 // special breakage effects:
3075 switch (CSpellType)
3077 case CURRENT_GENERIC_SPELL:
3079 // generic spells always break channeled not delayed spells
3080 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
3082 // autorepeat breaking
3083 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
3085 // break autorepeat if not Auto Shot
3086 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
3087 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3088 m_AutoRepeatFirstCast = true;
3090 } break;
3092 case CURRENT_CHANNELED_SPELL:
3094 // channel spells always break generic non-delayed and any channeled spells
3095 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3096 InterruptSpell(CURRENT_CHANNELED_SPELL);
3098 // it also does break autorepeat if not Auto Shot
3099 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
3100 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT )
3101 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3102 } break;
3104 case CURRENT_AUTOREPEAT_SPELL:
3106 // only Auto Shoot does not break anything
3107 if (pSpell->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
3109 // generic autorepeats break generic non-delayed and channeled non-delayed spells
3110 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3111 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
3113 // special action: set first cast flag
3114 m_AutoRepeatFirstCast = true;
3115 } break;
3117 default:
3119 // other spell types don't break anything now
3120 } break;
3123 // current spell (if it is still here) may be safely deleted now
3124 if (m_currentSpells[CSpellType])
3125 m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
3127 // set new current spell
3128 m_currentSpells[CSpellType] = pSpell;
3129 pSpell->SetReferencedFromCurrent(true);
3132 void Unit::InterruptSpell(uint32 spellType, bool withDelayed)
3134 assert(spellType < CURRENT_MAX_SPELL);
3136 if (m_currentSpells[spellType] && (withDelayed || m_currentSpells[spellType]->getState() != SPELL_STATE_DELAYED) )
3138 // send autorepeat cancel message for autorepeat spells
3139 if (spellType == CURRENT_AUTOREPEAT_SPELL)
3141 if(GetTypeId()==TYPEID_PLAYER)
3142 ((Player*)this)->SendAutoRepeatCancel();
3145 if (m_currentSpells[spellType]->getState() != SPELL_STATE_FINISHED)
3146 m_currentSpells[spellType]->cancel();
3148 // cancel can interrupt spell already (caster cancel ->target aura remove -> caster iterrupt)
3149 if (m_currentSpells[spellType])
3151 m_currentSpells[spellType]->SetReferencedFromCurrent(false);
3152 m_currentSpells[spellType] = NULL;
3157 bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat) const
3159 // We don't do loop here to explicitly show that melee spell is excluded.
3160 // Maybe later some special spells will be excluded too.
3162 // generic spells are casted when they are not finished and not delayed
3163 if ( m_currentSpells[CURRENT_GENERIC_SPELL] &&
3164 (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3165 (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
3166 return(true);
3168 // channeled spells may be delayed, but they are still considered casted
3169 else if ( !skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
3170 (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) )
3171 return(true);
3173 // autorepeat spells may be finished or delayed, but they are still considered casted
3174 else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
3175 return(true);
3177 return(false);
3180 void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
3182 // generic spells are interrupted if they are not finished or delayed
3183 if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id))
3184 InterruptSpell(CURRENT_GENERIC_SPELL,withDelayed);
3186 // autorepeat spells are interrupted if they are not finished or delayed
3187 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id))
3188 InterruptSpell(CURRENT_AUTOREPEAT_SPELL,withDelayed);
3190 // channeled spells are interrupted if they are not finished, even if they are delayed
3191 if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id))
3192 InterruptSpell(CURRENT_CHANNELED_SPELL,true);
3195 Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
3197 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
3198 if(m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id)
3199 return m_currentSpells[i];
3200 return NULL;
3203 bool Unit::isInFrontInMap(Unit const* target, float distance, float arc) const
3205 return IsWithinDistInMap(target, distance) && HasInArc( arc, target );
3208 void Unit::SetInFront(Unit const* target)
3210 SetOrientation(GetAngle(target));
3213 bool Unit::isInBackInMap(Unit const* target, float distance, float arc) const
3215 return IsWithinDistInMap(target, distance) && !HasInArc( 2 * M_PI - arc, target );
3218 bool Unit::isInAccessablePlaceFor(Creature const* c) const
3220 if(IsInWater())
3221 return c->canSwim();
3222 else
3223 return c->canWalk() || c->canFly();
3226 bool Unit::IsInWater() const
3228 return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
3231 bool Unit::IsUnderWater() const
3233 return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
3236 void Unit::DeMorph()
3238 SetDisplayId(GetNativeDisplayId());
3241 int32 Unit::GetTotalAuraModifier(AuraType auratype) const
3243 int32 modifier = 0;
3245 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3246 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3247 modifier += (*i)->GetModifier()->m_amount;
3249 return modifier;
3252 float Unit::GetTotalAuraMultiplier(AuraType auratype) const
3254 float multiplier = 1.0f;
3256 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3257 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3258 multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f;
3260 return multiplier;
3263 int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const
3265 int32 modifier = 0;
3267 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3268 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3269 if ((*i)->GetModifier()->m_amount > modifier)
3270 modifier = (*i)->GetModifier()->m_amount;
3272 return modifier;
3275 int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
3277 int32 modifier = 0;
3279 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3280 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3281 if ((*i)->GetModifier()->m_amount < modifier)
3282 modifier = (*i)->GetModifier()->m_amount;
3284 return modifier;
3287 int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3289 int32 modifier = 0;
3291 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3292 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3294 Modifier* mod = (*i)->GetModifier();
3295 if (mod->m_miscvalue & misc_mask)
3296 modifier += mod->m_amount;
3298 return modifier;
3301 float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
3303 float multiplier = 1.0f;
3305 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3306 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3308 Modifier* mod = (*i)->GetModifier();
3309 if (mod->m_miscvalue & misc_mask)
3310 multiplier *= (100.0f + mod->m_amount)/100.0f;
3312 return multiplier;
3315 int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3317 int32 modifier = 0;
3319 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3320 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3322 Modifier* mod = (*i)->GetModifier();
3323 if (mod->m_miscvalue & misc_mask && mod->m_amount > modifier)
3324 modifier = mod->m_amount;
3327 return modifier;
3330 int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3332 int32 modifier = 0;
3334 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3335 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3337 Modifier* mod = (*i)->GetModifier();
3338 if (mod->m_miscvalue & misc_mask && mod->m_amount < modifier)
3339 modifier = mod->m_amount;
3342 return modifier;
3345 int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3347 int32 modifier = 0;
3349 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3350 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3352 Modifier* mod = (*i)->GetModifier();
3353 if (mod->m_miscvalue == misc_value)
3354 modifier += mod->m_amount;
3356 return modifier;
3359 float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
3361 float multiplier = 1.0f;
3363 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3364 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3366 Modifier* mod = (*i)->GetModifier();
3367 if (mod->m_miscvalue == misc_value)
3368 multiplier *= (100.0f + mod->m_amount)/100.0f;
3370 return multiplier;
3373 int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3375 int32 modifier = 0;
3377 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3378 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3380 Modifier* mod = (*i)->GetModifier();
3381 if (mod->m_miscvalue == misc_value && mod->m_amount > modifier)
3382 modifier = mod->m_amount;
3385 return modifier;
3388 int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3390 int32 modifier = 0;
3392 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3393 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3395 Modifier* mod = (*i)->GetModifier();
3396 if (mod->m_miscvalue == misc_value && mod->m_amount < modifier)
3397 modifier = mod->m_amount;
3400 return modifier;
3403 bool Unit::AddAura(Aura *Aur)
3405 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
3406 if( !isAlive() && Aur->GetId() != 20584 && Aur->GetId() != 8326 && Aur->GetId() != 2584 &&
3407 (GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) )
3409 delete Aur;
3410 return false;
3413 if(Aur->GetTarget() != this)
3415 sLog.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
3416 Aur->GetId(),Aur->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER?"player":"creature"),GetGUIDLow(),
3417 (Aur->GetTarget()->GetTypeId()==TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow());
3418 delete Aur;
3419 return false;
3422 SpellEntry const* aurSpellInfo = Aur->GetSpellProto();
3423 AuraType aurName = Aur->GetModifier()->m_auraname;
3425 spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex());
3426 AuraMap::iterator i = m_Auras.find( spair );
3428 // take out same spell
3429 if (i != m_Auras.end())
3431 // passive and persistent auras can stack with themselves any number of times
3432 if (!Aur->IsPassive() && !Aur->IsPersistent())
3434 for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair); ++i2)
3436 if(i2->second->GetCasterGUID()==Aur->GetCasterGUID())
3438 // Aura can stack on self -> Stack it;
3439 if(aurSpellInfo->StackAmount)
3441 i2->second->modStackAmount(1);
3442 delete Aur;
3443 return false;
3445 // can be only single (this check done at _each_ aura add
3446 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3447 break;
3450 bool stop = false;
3451 switch(aurName)
3453 // DoT/HoT/etc
3454 case SPELL_AURA_PERIODIC_DAMAGE: // allow stack
3455 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
3456 case SPELL_AURA_PERIODIC_LEECH:
3457 case SPELL_AURA_PERIODIC_HEAL:
3458 case SPELL_AURA_OBS_MOD_HEALTH:
3459 case SPELL_AURA_PERIODIC_MANA_LEECH:
3460 case SPELL_AURA_PERIODIC_ENERGIZE:
3461 case SPELL_AURA_OBS_MOD_MANA:
3462 case SPELL_AURA_POWER_BURN_MANA:
3463 break;
3464 default: // not allow
3465 // can be only single (this check done at _each_ aura add
3466 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3467 stop = true;
3468 break;
3471 if(stop)
3472 break;
3477 // passive auras not stacable with other ranks
3478 if (!IsPassiveSpellStackableWithRanks(aurSpellInfo))
3480 if (!RemoveNoStackAurasDueToAura(Aur))
3482 delete Aur;
3483 return false; // couldn't remove conflicting aura with higher rank
3487 // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
3488 if (Aur->IsSingleTarget() && Aur->GetTarget())
3490 // caster pointer can be deleted in time aura remove, find it by guid at each iteration
3491 for(;;)
3493 Unit* caster = Aur->GetCaster();
3494 if(!caster) // caster deleted and not required adding scAura
3495 break;
3497 bool restart = false;
3498 AuraList& scAuras = caster->GetSingleCastAuras();
3499 for(AuraList::const_iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
3501 if( (*itr)->GetTarget() != Aur->GetTarget() &&
3502 IsSingleTargetSpells((*itr)->GetSpellProto(),aurSpellInfo) )
3504 if ((*itr)->IsInUse())
3506 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr)->GetId(), (*itr)->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3507 continue;
3509 (*itr)->GetTarget()->RemoveAura((*itr)->GetId(), (*itr)->GetEffIndex());
3510 restart = true;
3511 break;
3515 if(!restart)
3517 // done
3518 scAuras.push_back(Aur);
3519 break;
3524 // add aura, register in lists and arrays
3525 Aur->_AddAura();
3526 m_Auras.insert(AuraMap::value_type(spellEffectPair(Aur->GetId(), Aur->GetEffIndex()), Aur));
3527 if (aurName < TOTAL_AURAS)
3529 m_modAuras[aurName].push_back(Aur);
3532 Aur->ApplyModifier(true,true);
3533 sLog.outDebug("Aura %u now is in use", aurName);
3534 return true;
3537 void Unit::RemoveRankAurasDueToSpell(uint32 spellId)
3539 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
3540 if(!spellInfo)
3541 return;
3542 AuraMap::const_iterator i,next;
3543 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3545 next = i;
3546 ++next;
3547 uint32 i_spellId = (*i).second->GetId();
3548 if((*i).second && i_spellId && i_spellId != spellId)
3550 if(spellmgr.IsRankSpellDueToSpell(spellInfo,i_spellId))
3552 RemoveAurasDueToSpell(i_spellId);
3554 if( m_Auras.empty() )
3555 break;
3556 else
3557 next = m_Auras.begin();
3563 bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
3565 if (!Aur)
3566 return false;
3568 SpellEntry const* spellProto = Aur->GetSpellProto();
3569 if (!spellProto)
3570 return false;
3572 uint32 spellId = Aur->GetId();
3573 uint32 effIndex = Aur->GetEffIndex();
3575 // passive spell special case (only non stackable with ranks)
3576 if(IsPassiveSpell(spellId))
3578 if(IsPassiveSpellStackableWithRanks(spellProto))
3579 return true;
3582 SpellSpecific spellId_spec = GetSpellSpecific(spellId);
3584 AuraMap::iterator i,next;
3585 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3587 next = i;
3588 ++next;
3589 if (!(*i).second) continue;
3591 SpellEntry const* i_spellProto = (*i).second->GetSpellProto();
3593 if (!i_spellProto)
3594 continue;
3596 uint32 i_spellId = i_spellProto->Id;
3598 // early checks that spellId is passive non stackable spell
3599 if(IsPassiveSpell(i_spellId))
3601 // passive non-stackable spells not stackable only for same caster
3602 if(Aur->GetCasterGUID()!=i->second->GetCasterGUID())
3603 continue;
3605 // passive non-stackable spells not stackable only with another rank of same spell
3606 if (!spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3607 continue;
3610 uint32 i_effIndex = (*i).second->GetEffIndex();
3612 if(i_spellId == spellId) continue;
3614 bool is_triggered_by_spell = false;
3615 // prevent triggered aura of removing aura that triggered it
3616 for(int j = 0; j < 3; ++j)
3617 if (i_spellProto->EffectTriggerSpell[j] == spellProto->Id)
3618 is_triggered_by_spell = true;
3620 if (is_triggered_by_spell)
3621 continue;
3623 SpellSpecific i_spellId_spec = GetSpellSpecific(i_spellId);
3625 bool is_sspc = IsSingleFromSpellSpecificPerCaster(spellId_spec,i_spellId_spec);
3626 bool is_sspt = IsSingleFromSpellSpecificRanksPerTarget(spellId_spec,i_spellId_spec);
3628 if( is_sspc && Aur->GetCasterGUID() == (*i).second->GetCasterGUID() )
3630 // cannot remove higher rank
3631 if (spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3632 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3633 return false;
3635 // Its a parent aura (create this aura in ApplyModifier)
3636 if ((*i).second->IsInUse())
3638 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3639 continue;
3641 RemoveAurasDueToSpell(i_spellId);
3643 if( m_Auras.empty() )
3644 break;
3645 else
3646 next = m_Auras.begin();
3648 else if( is_sspt && Aur->GetCasterGUID() != (*i).second->GetCasterGUID() && spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId) )
3650 // cannot remove higher rank
3651 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3652 return false;
3654 // Its a parent aura (create this aura in ApplyModifier)
3655 if ((*i).second->IsInUse())
3657 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3658 continue;
3660 RemoveAurasDueToSpell(i_spellId);
3662 if( m_Auras.empty() )
3663 break;
3664 else
3665 next = m_Auras.begin();
3667 else if( !is_sspc && spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId) )
3669 // Its a parent aura (create this aura in ApplyModifier)
3670 if ((*i).second->IsInUse())
3672 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3673 continue;
3675 RemoveAurasDueToSpell(i_spellId);
3677 if( m_Auras.empty() )
3678 break;
3679 else
3680 next = m_Auras.begin();
3682 // Potions stack aura by aura (elixirs/flask already checked)
3683 else if( spellProto->SpellFamilyName == SPELLFAMILY_POTION && i_spellProto->SpellFamilyName == SPELLFAMILY_POTION )
3685 if (IsNoStackAuraDueToAura(spellId, effIndex, i_spellId, i_effIndex))
3687 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3688 return false; // cannot remove higher rank
3690 // Its a parent aura (create this aura in ApplyModifier)
3691 if ((*i).second->IsInUse())
3693 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3694 continue;
3696 RemoveAura(i);
3697 next = i;
3701 return true;
3704 void Unit::RemoveAura(uint32 spellId, uint32 effindex, Aura* except)
3706 spellEffectPair spair = spellEffectPair(spellId, effindex);
3707 for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
3709 if(iter->second!=except)
3711 RemoveAura(iter);
3712 iter = m_Auras.lower_bound(spair);
3714 else
3715 ++iter;
3719 void Unit::RemoveAurasByCasterSpell(uint32 spellId, uint64 casterGUID)
3721 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3723 Aura *aur = iter->second;
3724 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3725 RemoveAura(iter);
3726 else
3727 ++iter;
3731 void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler)
3733 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3735 Aura *aur = iter->second;
3736 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3738 // Custom dispel case
3739 // Unstable Affliction
3740 if (aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aur->GetSpellProto()->SpellFamilyFlags & 0x010000000000LL))
3742 int32 damage = aur->GetModifier()->m_amount*9;
3743 uint64 caster_guid = aur->GetCasterGUID();
3745 // Remove aura
3746 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3748 // backfire damage and silence
3749 dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,caster_guid);
3751 iter = m_Auras.begin(); // iterator can be invalidate at cast if self-dispel
3753 else
3754 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3756 else
3757 ++iter;
3761 void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer)
3763 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3765 Aura *aur = iter->second;
3766 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3768 int32 basePoints = aur->GetBasePoints();
3769 // construct the new aura for the attacker - will never return NULL, it's just a wrapper for
3770 // some different constructors
3771 Aura * new_aur = CreateAura(aur->GetSpellProto(), aur->GetEffIndex(), &basePoints, stealer, this);
3773 // set its duration and maximum duration
3774 // max duration 2 minutes (in msecs)
3775 int32 dur = aur->GetAuraDuration();
3776 const int32 max_dur = 2*MINUTE*IN_MILISECONDS;
3777 new_aur->SetAuraMaxDuration( max_dur > dur ? dur : max_dur );
3778 new_aur->SetAuraDuration( max_dur > dur ? dur : max_dur );
3780 // Unregister _before_ adding to stealer
3781 aur->UnregisterSingleCastAura();
3783 // strange but intended behaviour: Stolen single target auras won't be treated as single targeted
3784 new_aur->SetIsSingleTarget(false);
3786 // add the new aura to stealer
3787 stealer->AddAura(new_aur);
3789 // Remove aura as dispel
3790 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3792 else
3793 ++iter;
3797 void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId)
3799 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3801 if (iter->second->GetId() == spellId)
3802 RemoveAura(iter, AURA_REMOVE_BY_CANCEL);
3803 else
3804 ++iter;
3808 void Unit::RemoveAurasWithDispelType( DispelType type )
3810 // Create dispel mask by dispel type
3811 uint32 dispelMask = GetDispellMask(type);
3812 // Dispel all existing auras vs current dispel type
3813 AuraMap& auras = GetAuras();
3814 for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
3816 SpellEntry const* spell = itr->second->GetSpellProto();
3817 if( (1<<spell->Dispel) & dispelMask )
3819 // Dispel aura
3820 RemoveAurasDueToSpell(spell->Id);
3821 itr = auras.begin();
3823 else
3824 ++itr;
3828 void Unit::RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex)
3830 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
3831 if(iter != m_Auras.end())
3833 if (iter->second->modStackAmount(-1))
3834 RemoveAura(iter);
3838 void Unit::RemoveSingleSpellAurasFromStack(uint32 spellId)
3840 for (int i=0; i<3; ++i)
3841 RemoveSingleAuraFromStack(spellId, i);
3844 void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except)
3846 for (int i = 0; i < 3; ++i)
3847 RemoveAura(spellId,i,except);
3850 void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
3852 for (int k=0; k < 3; ++k)
3854 spellEffectPair spair = spellEffectPair(spellId, k);
3855 for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
3857 if (iter->second->GetCastItemGUID() == castItem->GetGUID())
3859 RemoveAura(iter);
3860 iter = m_Auras.upper_bound(spair); // overwrite by more appropriate
3862 else
3863 ++iter;
3868 void Unit::RemoveAurasWithInterruptFlags(uint32 flags)
3870 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3872 if (iter->second->GetSpellProto()->AuraInterruptFlags & flags)
3873 RemoveAura(iter);
3874 else
3875 ++iter;
3879 void Unit::RemoveNotOwnSingleTargetAuras()
3881 // single target auras from other casters
3882 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3884 if (iter->second->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter->second->GetSpellProto()))
3885 RemoveAura(iter);
3886 else
3887 ++iter;
3890 // single target auras at other targets
3891 AuraList& scAuras = GetSingleCastAuras();
3892 for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end(); )
3894 Aura* aura = *iter;
3895 if (aura->GetTarget()!=this)
3897 scAuras.erase(iter); // explicitly remove, instead waiting remove in RemoveAura
3898 aura->GetTarget()->RemoveAura(aura->GetId(),aura->GetEffIndex());
3899 iter = scAuras.begin();
3901 else
3902 ++iter;
3907 void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
3909 Aura* Aur = i->second;
3910 SpellEntry const* AurSpellInfo = Aur->GetSpellProto();
3912 Aur->UnregisterSingleCastAura();
3914 // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
3915 if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
3917 m_modAuras[Aur->GetModifier()->m_auraname].remove(Aur);
3920 // Set remove mode
3921 Aur->SetRemoveMode(mode);
3922 // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
3923 // remove aura from list before to prevent deleting it before
3924 m_Auras.erase(i);
3925 ++m_removedAuras; // internal count used by unit update
3927 // Statue unsummoned at aura remove
3928 Totem* statue = NULL;
3929 bool caster_channeled = false;
3930 if(IsChanneledSpell(AurSpellInfo))
3932 Unit* caster = Aur->GetCaster();
3934 if(caster)
3936 if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
3937 statue = ((Totem*)caster);
3938 else
3939 caster_channeled = caster==this;
3943 sLog.outDebug("Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode);
3944 Aur->ApplyModifier(false,true);
3945 Aur->_RemoveAura();
3946 delete Aur;
3948 if(caster_channeled)
3949 RemoveAurasAtChanneledTarget (AurSpellInfo);
3951 if(statue)
3952 statue->UnSummon();
3954 // only way correctly remove all auras from list
3955 if( m_Auras.empty() )
3956 i = m_Auras.end();
3957 else
3958 i = m_Auras.begin();
3961 void Unit::RemoveAllAuras()
3963 while (!m_Auras.empty())
3965 AuraMap::iterator iter = m_Auras.begin();
3966 RemoveAura(iter);
3970 void Unit::RemoveArenaAuras(bool onleave)
3972 // in join, remove positive buffs, on end, remove negative
3973 // used to remove positive visible auras in arenas
3974 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
3976 if ( !(iter->second->GetSpellProto()->AttributesEx4 & (1<<21)) // don't remove stances, shadowform, pally/hunter auras
3977 && !iter->second->IsPassive() // don't remove passive auras
3978 && (!(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) || !(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNK8)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
3979 && (iter->second->IsPositive() ^ onleave)) // remove positive buffs on enter, negative buffs on leave
3980 RemoveAura(iter);
3981 else
3982 ++iter;
3986 void Unit::RemoveAllAurasOnDeath()
3988 // used just after dieing to remove all visible auras
3989 // and disable the mods for the passive ones
3990 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
3992 if (!iter->second->IsPassive() && !iter->second->IsDeathPersistent())
3993 RemoveAura(iter, AURA_REMOVE_BY_DEATH);
3994 else
3995 ++iter;
3999 void Unit::DelayAura(uint32 spellId, uint32 effindex, int32 delaytime)
4001 AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4002 if (iter != m_Auras.end())
4004 if (iter->second->GetAuraDuration() < delaytime)
4005 iter->second->SetAuraDuration(0);
4006 else
4007 iter->second->SetAuraDuration(iter->second->GetAuraDuration() - delaytime);
4008 iter->second->SendAuraUpdate(false);
4009 sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter->second->GetModifier()->m_auraname, GetGUIDLow(), iter->second->GetAuraDuration());
4013 void Unit::_RemoveAllAuraMods()
4015 for (AuraMap::const_iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
4017 (*i).second->ApplyModifier(false);
4021 void Unit::_ApplyAllAuraMods()
4023 for (AuraMap::const_iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
4025 (*i).second->ApplyModifier(true);
4029 Aura* Unit::GetAura(uint32 spellId, uint32 effindex)
4031 AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4032 if (iter != m_Auras.end())
4033 return iter->second;
4034 return NULL;
4037 Aura* Unit::GetAura(AuraType type, uint32 family, uint64 familyFlag, uint32 familyFlag2, uint64 casterGUID)
4039 AuraList const& auras = GetAurasByType(type);
4040 for(AuraList::const_iterator i = auras.begin();i != auras.end(); ++i)
4042 SpellEntry const *spell = (*i)->GetSpellProto();
4043 if (spell->SpellFamilyName == family && (spell->SpellFamilyFlags & familyFlag || spell->SpellFamilyFlags2 & familyFlag2))
4045 if (casterGUID && (*i)->GetCasterGUID()!=casterGUID)
4046 continue;
4047 return (*i);
4050 return NULL;
4053 bool Unit::HasAura(uint32 spellId) const
4055 for (int i = 0; i < 3 ; ++i)
4057 AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, i));
4058 if (iter != m_Auras.end())
4059 return true;
4061 return false;
4064 void Unit::AddDynObject(DynamicObject* dynObj)
4066 m_dynObjGUIDs.push_back(dynObj->GetGUID());
4069 void Unit::RemoveDynObject(uint32 spellid)
4071 if(m_dynObjGUIDs.empty())
4072 return;
4073 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4075 DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
4076 if(!dynObj)
4078 i = m_dynObjGUIDs.erase(i);
4080 else if(spellid == 0 || dynObj->GetSpellId() == spellid)
4082 dynObj->Delete();
4083 i = m_dynObjGUIDs.erase(i);
4085 else
4086 ++i;
4090 void Unit::RemoveAllDynObjects()
4092 while(!m_dynObjGUIDs.empty())
4094 DynamicObject* dynObj = GetMap()->GetDynamicObject(*m_dynObjGUIDs.begin());
4095 if(dynObj)
4096 dynObj->Delete();
4097 m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
4101 DynamicObject * Unit::GetDynObject(uint32 spellId, uint32 effIndex)
4103 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4105 DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
4106 if(!dynObj)
4108 i = m_dynObjGUIDs.erase(i);
4109 continue;
4112 if (dynObj->GetSpellId() == spellId && dynObj->GetEffIndex() == effIndex)
4113 return dynObj;
4114 ++i;
4116 return NULL;
4119 DynamicObject * Unit::GetDynObject(uint32 spellId)
4121 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4123 DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
4124 if(!dynObj)
4126 i = m_dynObjGUIDs.erase(i);
4127 continue;
4130 if (dynObj->GetSpellId() == spellId)
4131 return dynObj;
4132 ++i;
4134 return NULL;
4137 GameObject* Unit::GetGameObject(uint32 spellId) const
4139 for (GameObjectList::const_iterator i = m_gameObj.begin(); i != m_gameObj.end();)
4140 if ((*i)->GetSpellId() == spellId)
4141 return *i;
4143 return NULL;
4146 void Unit::AddGameObject(GameObject* gameObj)
4148 assert(gameObj && gameObj->GetOwnerGUID()==0);
4149 m_gameObj.push_back(gameObj);
4150 gameObj->SetOwnerGUID(GetGUID());
4152 if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() )
4154 SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
4155 // Need disable spell use for owner
4156 if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
4157 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4158 ((Player*)this)->AddSpellAndCategoryCooldowns(createBySpell,0,NULL,true);
4162 void Unit::RemoveGameObject(GameObject* gameObj, bool del)
4164 assert(gameObj && gameObj->GetOwnerGUID()==GetGUID());
4166 gameObj->SetOwnerGUID(0);
4168 // GO created by some spell
4169 if (uint32 spellid = gameObj->GetSpellId())
4171 RemoveAurasDueToSpell(spellid);
4173 if (GetTypeId()==TYPEID_PLAYER)
4175 SpellEntry const* createBySpell = sSpellStore.LookupEntry(spellid );
4176 // Need activate spell use for owner
4177 if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
4178 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4179 ((Player*)this)->SendCooldownEvent(createBySpell);
4183 m_gameObj.remove(gameObj);
4185 if(del)
4187 gameObj->SetRespawnTime(0);
4188 gameObj->Delete();
4192 void Unit::RemoveGameObject(uint32 spellid, bool del)
4194 if(m_gameObj.empty())
4195 return;
4196 GameObjectList::iterator i, next;
4197 for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next)
4199 next = i;
4200 if(spellid == 0 || (*i)->GetSpellId() == spellid)
4202 (*i)->SetOwnerGUID(0);
4203 if(del)
4205 (*i)->SetRespawnTime(0);
4206 (*i)->Delete();
4209 next = m_gameObj.erase(i);
4211 else
4212 ++next;
4216 void Unit::RemoveAllGameObjects()
4218 // remove references to unit
4219 for(GameObjectList::iterator i = m_gameObj.begin(); i != m_gameObj.end();)
4221 (*i)->SetOwnerGUID(0);
4222 (*i)->SetRespawnTime(0);
4223 (*i)->Delete();
4224 i = m_gameObj.erase(i);
4228 void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
4230 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4231 data.append(log->target->GetPackGUID());
4232 data.append(log->attacker->GetPackGUID());
4233 data << uint32(log->SpellID);
4234 data << uint32(log->damage); // damage amount
4235 data << uint32(log->overkill); // overkill
4236 data << uint8 (log->schoolMask); // damage school
4237 data << uint32(log->absorb); // AbsorbedDamage
4238 data << uint32(log->resist); // resist
4239 data << uint8 (log->physicalLog); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
4240 data << uint8 (log->unused); // unused
4241 data << uint32(log->blocked); // blocked
4242 data << uint32(log->HitInfo);
4243 data << uint8 (0); // flag to use extend data
4244 SendMessageToSet( &data, true );
4247 void Unit::SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
4249 SpellNonMeleeDamage log(this,target,SpellID,damageSchoolMask);
4250 log.damage = Damage-AbsorbedDamage-Resist-Blocked;
4251 log.absorb = AbsorbedDamage;
4252 log.resist = Resist;
4253 log.physicalLog = PhysicalDamage;
4254 log.blocked = Blocked;
4255 log.HitInfo = SPELL_HIT_TYPE_UNK1 | SPELL_HIT_TYPE_UNK3 | SPELL_HIT_TYPE_UNK6;
4256 if(CriticalHit)
4257 log.HitInfo |= SPELL_HIT_TYPE_CRIT;
4258 SendSpellNonMeleeDamageLog(&log);
4261 void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell)
4263 // Not much to do if no flags are set.
4264 if (procAttacker)
4265 ProcDamageAndSpellFor(false,pVictim,procAttacker, procExtra,attType, procSpell, amount);
4266 // Now go on with a victim's events'n'auras
4267 // Not much to do if no flags are set or there is no victim
4268 if(pVictim && pVictim->isAlive() && procVictim)
4269 pVictim->ProcDamageAndSpellFor(true,this,procVictim, procExtra, attType, procSpell, amount);
4272 void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
4274 WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
4275 data << uint32(spellID);
4276 data << uint64(GetGUID());
4277 data << uint8(0); // can be 0 or 1
4278 data << uint32(1); // target count
4279 // for(i = 0; i < target count; ++i)
4280 data << uint64(target->GetGUID()); // target GUID
4281 data << uint8(missInfo);
4282 // end loop
4283 SendMessageToSet(&data, true);
4286 void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
4288 uint32 count = 1;
4289 WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
4290 data << (uint32)damageInfo->HitInfo;
4291 data.append(GetPackGUID());
4292 data.append(damageInfo->target->GetPackGUID());
4293 data << (uint32)(damageInfo->damage); // Full damage
4294 data << uint32(0); // overkill value
4296 data << (uint8)count; // Sub damage count
4298 for(int i = 0; i < count; ++i)
4300 data << (uint32)(damageInfo->damageSchoolMask); // School of sub damage
4301 data << (float)damageInfo->damage; // sub damage
4302 data << (uint32)damageInfo->damage; // Sub Damage
4305 if(damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
4307 for(int i = 0; i < count; ++i)
4308 data << (uint32)damageInfo->absorb; // Absorb
4311 if(damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
4313 for(int i = 0; i < count; ++i)
4314 data << (uint32)damageInfo->resist; // Resist
4317 data << (uint8)damageInfo->TargetState;
4318 data << (uint32)0;
4319 data << (uint32)0;
4321 if(damageInfo->HitInfo & HITINFO_BLOCK)
4322 data << (uint32)damageInfo->blocked_amount;
4324 if(damageInfo->HitInfo & HITINFO_UNK3)
4325 data << uint32(0);
4327 if(damageInfo->HitInfo & HITINFO_UNK1)
4329 data << uint32(0);
4330 data << float(0);
4331 data << float(0);
4332 data << float(0);
4333 data << float(0);
4334 data << float(0);
4335 data << float(0);
4336 data << float(0);
4337 data << float(0);
4338 for(uint8 i = 0; i < 5; ++i)
4340 data << float(0);
4341 data << float(0);
4343 data << uint32(0);
4346 SendMessageToSet( &data, true );
4349 void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
4351 sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
4353 WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
4354 data << uint32(HitInfo); // flags
4355 data.append(GetPackGUID());
4356 data.append(target->GetPackGUID());
4357 data << uint32(Damage-AbsorbDamage-Resist-BlockedAmount);// damage
4358 data << uint32(0); // overkill value
4360 data << (uint8)SwingType; // count?
4362 // for(i = 0; i < SwingType; ++i)
4363 data << (uint32)damageSchoolMask;
4364 data << (float)(Damage-AbsorbDamage-Resist-BlockedAmount);
4365 data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount);
4366 // end loop
4368 if(HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
4370 // for(i = 0; i < SwingType; ++i)
4371 data << uint32(AbsorbDamage);
4372 // end loop
4375 if(HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
4377 // for(i = 0; i < SwingType; ++i)
4378 data << uint32(Resist);
4379 // end loop
4382 data << (uint8)TargetState;
4383 data << (uint32)0;
4384 data << (uint32)0;
4386 if(HitInfo & HITINFO_BLOCK)
4388 data << uint32(BlockedAmount);
4391 if(HitInfo & HITINFO_UNK3)
4393 data << uint32(0);
4396 if(HitInfo & HITINFO_UNK1)
4398 data << uint32(0);
4399 data << float(0);
4400 data << float(0);
4401 data << float(0);
4402 data << float(0);
4403 data << float(0);
4404 data << float(0);
4405 data << float(0);
4406 data << float(0);
4407 for(uint8 i = 0; i < 5; ++i)
4409 data << float(0);
4410 data << float(0);
4412 data << uint32(0);
4415 SendMessageToSet( &data, true );
4418 bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
4420 SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
4422 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4423 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4425 uint32 triggered_spell_id = 0;
4426 Unit* target = pVictim;
4427 int32 basepoints0 = 0;
4429 switch(hasteSpell->SpellFamilyName)
4431 case SPELLFAMILY_ROGUE:
4433 switch(hasteSpell->Id)
4435 // Blade Flurry
4436 case 13877:
4437 case 33735:
4439 target = SelectNearbyTarget();
4440 if(!target)
4441 return false;
4442 basepoints0 = damage;
4443 triggered_spell_id = 22482;
4444 break;
4447 break;
4451 // processed charge only counting case
4452 if(!triggered_spell_id)
4453 return true;
4455 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
4457 if(!triggerEntry)
4459 sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id);
4460 return false;
4463 // default case
4464 if(!target || target!=this && !target->isAlive())
4465 return false;
4467 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
4468 return false;
4470 if(basepoints0)
4471 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
4472 else
4473 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
4475 if( cooldown && GetTypeId()==TYPEID_PLAYER )
4476 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
4478 return true;
4481 bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
4483 SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
4484 uint32 effIndex = triggeredByAura->GetEffIndex();
4485 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
4487 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4488 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4490 uint32 triggered_spell_id = 0;
4491 Unit* target = pVictim;
4492 int32 basepoints0 = 0;
4494 switch(dummySpell->SpellFamilyName)
4496 case SPELLFAMILY_GENERIC:
4498 switch (dummySpell->Id)
4500 // Eye for an Eye
4501 case 9799:
4502 case 25988:
4504 // return damage % to attacker but < 50% own total health
4505 basepoints0 = triggerAmount*int32(damage)/100;
4506 if(basepoints0 > GetMaxHealth()/2)
4507 basepoints0 = GetMaxHealth()/2;
4509 triggered_spell_id = 25997;
4510 break;
4512 // Sweeping Strikes
4513 case 12328:
4514 case 18765:
4515 case 35429:
4517 // prevent chain of triggered spell from same triggered spell
4518 if(procSpell && procSpell->Id==26654)
4519 return false;
4521 target = SelectNearbyTarget();
4522 if(!target)
4523 return false;
4525 triggered_spell_id = 26654;
4526 break;
4528 // Unstable Power
4529 case 24658:
4531 if (!procSpell || procSpell->Id == 24659)
4532 return false;
4533 // Need remove one 24659 aura
4534 RemoveSingleSpellAurasFromStack(24659);
4535 return true;
4537 // Restless Strength
4538 case 24661:
4540 // Need remove one 24662 aura
4541 RemoveSingleSpellAurasFromStack(24662);
4542 return true;
4544 // Adaptive Warding (Frostfire Regalia set)
4545 case 28764:
4547 if(!procSpell)
4548 return false;
4550 // find Mage Armor
4551 bool found = false;
4552 AuraList const& mRegenInterupt = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
4553 for(AuraList::const_iterator iter = mRegenInterupt.begin(); iter != mRegenInterupt.end(); ++iter)
4555 if(SpellEntry const* iterSpellProto = (*iter)->GetSpellProto())
4557 if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags & 0x10000000))
4559 found=true;
4560 break;
4564 if(!found)
4565 return false;
4567 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
4569 case SPELL_SCHOOL_NORMAL:
4570 case SPELL_SCHOOL_HOLY:
4571 return false; // ignored
4572 case SPELL_SCHOOL_FIRE: triggered_spell_id = 28765; break;
4573 case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break;
4574 case SPELL_SCHOOL_FROST: triggered_spell_id = 28766; break;
4575 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break;
4576 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break;
4577 default:
4578 return false;
4581 target = this;
4582 break;
4584 // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
4585 case 27539:
4587 if(!procSpell)
4588 return false;
4590 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
4592 case SPELL_SCHOOL_NORMAL:
4593 return false; // ignore
4594 case SPELL_SCHOOL_HOLY: triggered_spell_id = 27536; break;
4595 case SPELL_SCHOOL_FIRE: triggered_spell_id = 27533; break;
4596 case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break;
4597 case SPELL_SCHOOL_FROST: triggered_spell_id = 27534; break;
4598 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break;
4599 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break;
4600 default:
4601 return false;
4604 target = this;
4605 break;
4607 // Mana Leech (Passive) (Priest Pet Aura)
4608 case 28305:
4610 // Cast on owner
4611 target = GetOwner();
4612 if(!target)
4613 return false;
4615 triggered_spell_id = 34650;
4616 break;
4618 // Mark of Malice
4619 case 33493:
4621 // Cast finish spell at last charge
4622 if (triggeredByAura->GetAuraCharges() > 1)
4623 return false;
4625 target = this;
4626 triggered_spell_id = 33494;
4627 break;
4629 // Twisted Reflection (boss spell)
4630 case 21063:
4631 triggered_spell_id = 21064;
4632 break;
4633 // Vampiric Aura (boss spell)
4634 case 38196:
4636 basepoints0 = 3 * damage; // 300%
4637 if (basepoints0 < 0)
4638 return false;
4640 triggered_spell_id = 31285;
4641 target = this;
4642 break;
4644 // Aura of Madness (Darkmoon Card: Madness trinket)
4645 //=====================================================
4646 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
4647 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
4648 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
4649 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4650 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
4651 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
4652 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
4653 // 41011 Martyr Complex: +35 stamina (All classes)
4654 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4655 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4656 case 39446:
4658 if(GetTypeId() != TYPEID_PLAYER)
4659 return false;
4661 // Select class defined buff
4662 switch (getClass())
4664 case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4665 case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4667 uint32 RandomSpell[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
4668 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4669 break;
4671 case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011
4672 case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011
4674 uint32 RandomSpell[]={39511,40997,40998,41002,41005,41011};
4675 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4676 break;
4678 case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409
4679 case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409
4680 case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409
4681 case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409
4683 uint32 RandomSpell[]={40999,41002,41005,41009,41011,41406,41409};
4684 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4685 break;
4687 case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409
4689 uint32 RandomSpell[]={40997,40999,41002,41005,41009,41011,41406,41409};
4690 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4691 break;
4693 default:
4694 return false;
4697 target = this;
4698 if (roll_chance_i(10))
4699 ((Player*)this)->Say("This is Madness!", LANG_UNIVERSAL);
4700 break;
4703 // TODO: need find item for aura and triggered spells
4704 // Sunwell Exalted Caster Neck (??? neck)
4705 // cast ??? Light's Wrath if Exalted by Aldor
4706 // cast ??? Arcane Bolt if Exalted by Scryers*/
4707 case 46569:
4708 return false; // disable for while
4711 if(GetTypeId() != TYPEID_PLAYER)
4712 return false;
4714 // Get Aldor reputation rank
4715 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4717 target = this;
4718 triggered_spell_id = ???
4719 break;
4721 // Get Scryers reputation rank
4722 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4724 triggered_spell_id = ???
4725 break;
4727 return false;
4729 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
4730 // cast 45479 Light's Wrath if Exalted by Aldor
4731 // cast 45429 Arcane Bolt if Exalted by Scryers
4732 case 45481:
4734 if(GetTypeId() != TYPEID_PLAYER)
4735 return false;
4737 // Get Aldor reputation rank
4738 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4740 target = this;
4741 triggered_spell_id = 45479;
4742 break;
4744 // Get Scryers reputation rank
4745 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4747 triggered_spell_id = 45429;
4748 break;
4750 return false;
4752 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
4753 // cast 45480 Light's Strength if Exalted by Aldor
4754 // cast 45428 Arcane Strike if Exalted by Scryers
4755 case 45482:
4757 if(GetTypeId() != TYPEID_PLAYER)
4758 return false;
4760 // Get Aldor reputation rank
4761 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4763 target = this;
4764 triggered_spell_id = 45480;
4765 break;
4767 // Get Scryers reputation rank
4768 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4770 triggered_spell_id = 45428;
4771 break;
4773 return false;
4775 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
4776 // cast 45431 Arcane Insight if Exalted by Aldor
4777 // cast 45432 Light's Ward if Exalted by Scryers
4778 case 45483:
4780 if(GetTypeId() != TYPEID_PLAYER)
4781 return false;
4783 // Get Aldor reputation rank
4784 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4786 target = this;
4787 triggered_spell_id = 45432;
4788 break;
4790 // Get Scryers reputation rank
4791 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4793 target = this;
4794 triggered_spell_id = 45431;
4795 break;
4797 return false;
4799 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
4800 // cast 45478 Light's Salvation if Exalted by Aldor
4801 // cast 45430 Arcane Surge if Exalted by Scryers
4802 case 45484:
4804 if(GetTypeId() != TYPEID_PLAYER)
4805 return false;
4807 // Get Aldor reputation rank
4808 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4810 target = this;
4811 triggered_spell_id = 45478;
4812 break;
4814 // Get Scryers reputation rank
4815 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4817 triggered_spell_id = 45430;
4818 break;
4820 return false;
4822 // Living Seed
4823 case 48504:
4825 triggered_spell_id = 48503;
4826 basepoints0 = triggerAmount;
4827 target = this;
4828 break;
4830 // Vampiric Touch (generic, used by some boss)
4831 case 52723:
4832 case 60501:
4834 triggered_spell_id = 52724;
4835 basepoints0 = damage / 2;
4836 target = this;
4837 break;
4839 // Divine purpose
4840 case 31871:
4841 case 31872:
4843 // Roll chane
4844 if (!roll_chance_i(triggerAmount))
4845 return false;
4847 // Remove any stun effect on target
4848 AuraMap& Auras = pVictim->GetAuras();
4849 for(AuraMap::const_iterator iter = Auras.begin(); iter != Auras.end();)
4851 SpellEntry const *spell = iter->second->GetSpellProto();
4852 if( spell->Mechanic == MECHANIC_STUN ||
4853 spell->EffectMechanic[iter->second->GetEffIndex()] == MECHANIC_STUN)
4855 pVictim->RemoveAurasDueToSpell(spell->Id);
4856 iter = Auras.begin();
4858 else
4859 ++iter;
4861 return true;
4864 break;
4866 case SPELLFAMILY_MAGE:
4868 // Magic Absorption
4869 if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura
4871 if (getPowerType() != POWER_MANA)
4872 return false;
4874 // mana reward
4875 basepoints0 = (triggerAmount * GetMaxPower(POWER_MANA) / 100);
4876 target = this;
4877 triggered_spell_id = 29442;
4878 break;
4880 // Master of Elements
4881 if (dummySpell->SpellIconID == 1920)
4883 if(!procSpell)
4884 return false;
4886 // mana cost save
4887 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
4888 basepoints0 = cost * triggerAmount/100;
4889 if( basepoints0 <=0 )
4890 return false;
4892 target = this;
4893 triggered_spell_id = 29077;
4894 break;
4896 // Hot Streak
4897 if (dummySpell->SpellIconID == 2999)
4899 if (effIndex!=0)
4900 return true;
4901 Aura *counter = GetAura(triggeredByAura->GetId(), 1);
4902 if (!counter)
4903 return true;
4905 // Count spell criticals in a row in second aura
4906 Modifier *mod = counter->GetModifier();
4907 if (procEx & PROC_EX_CRITICAL_HIT)
4909 mod->m_amount *=2;
4910 if (mod->m_amount < 100) // not enough
4911 return true;
4912 // Crititcal counted -> roll chance
4913 if (roll_chance_i(triggerAmount))
4914 CastSpell(this, 48108, true, castItem, triggeredByAura);
4916 mod->m_amount = 25;
4917 return true;
4919 // Burnout
4920 if (dummySpell->SpellIconID == 2998)
4922 if(!procSpell)
4923 return false;
4925 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
4926 basepoints0 = cost * triggerAmount/100;
4927 if( basepoints0 <=0 )
4928 return false;
4929 triggered_spell_id = 44450;
4930 target = this;
4931 break;
4933 // Incanter's Regalia set (add trigger chance to Mana Shield)
4934 if (dummySpell->SpellFamilyFlags & 0x0000000000008000LL)
4936 if(GetTypeId() != TYPEID_PLAYER)
4937 return false;
4939 target = this;
4940 triggered_spell_id = 37436;
4941 break;
4943 switch(dummySpell->Id)
4945 // Ignite
4946 case 11119:
4947 case 11120:
4948 case 12846:
4949 case 12847:
4950 case 12848:
4952 switch (dummySpell->Id)
4954 case 11119: basepoints0 = int32(0.04f*damage); break;
4955 case 11120: basepoints0 = int32(0.08f*damage); break;
4956 case 12846: basepoints0 = int32(0.12f*damage); break;
4957 case 12847: basepoints0 = int32(0.16f*damage); break;
4958 case 12848: basepoints0 = int32(0.20f*damage); break;
4959 default:
4960 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id);
4961 return false;
4964 triggered_spell_id = 12654;
4965 break;
4967 // Combustion
4968 case 11129:
4970 //last charge and crit
4971 if (triggeredByAura->GetAuraCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT) )
4973 RemoveAurasDueToSpell(28682); //-> remove Combustion auras
4974 return true; // charge counting (will removed)
4977 CastSpell(this, 28682, true, castItem, triggeredByAura);
4978 return (procEx & PROC_EX_CRITICAL_HIT);// charge update only at crit hits, no hidden cooldowns
4981 break;
4983 case SPELLFAMILY_WARRIOR:
4985 // Retaliation
4986 if(dummySpell->SpellFamilyFlags==0x0000000800000000LL)
4988 // check attack comes not from behind
4989 if (!HasInArc(M_PI, pVictim))
4990 return false;
4992 triggered_spell_id = 22858;
4993 break;
4995 // Second Wind
4996 if (dummySpell->SpellIconID == 1697)
4998 // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
4999 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
5000 return false;
5001 // Need stun or root mechanic
5002 if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_STUN))))
5003 return false;
5005 switch (dummySpell->Id)
5007 case 29838: triggered_spell_id=29842; break;
5008 case 29834: triggered_spell_id=29841; break;
5009 case 42770: triggered_spell_id=42771; break;
5010 default:
5011 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id);
5012 return false;
5015 target = this;
5016 break;
5018 // Damage Shield
5019 if (dummySpell->SpellIconID == 3214)
5021 triggered_spell_id = 59653;
5022 basepoints0 = GetShieldBlockValue() * triggerAmount / 100;
5023 break;
5025 break;
5027 case SPELLFAMILY_WARLOCK:
5029 // Seed of Corruption
5030 if (dummySpell->SpellFamilyFlags & 0x0000001000000000LL)
5032 Modifier* mod = triggeredByAura->GetModifier();
5033 // if damage is more than need or target die from damage deal finish spell
5034 if( mod->m_amount <= damage || GetHealth() <= damage )
5036 // remember guid before aura delete
5037 uint64 casterGuid = triggeredByAura->GetCasterGUID();
5039 // Remove aura (before cast for prevent infinite loop handlers)
5040 RemoveAurasDueToSpell(triggeredByAura->GetId());
5042 // Cast finish spell (triggeredByAura already not exist!)
5043 CastSpell(this, 27285, true, castItem, NULL, casterGuid);
5044 return true; // no hidden cooldown
5047 // Damage counting
5048 mod->m_amount-=damage;
5049 return true;
5051 // Seed of Corruption (Mobs cast) - no die req
5052 if (dummySpell->SpellFamilyFlags == 0x00LL && dummySpell->SpellIconID == 1932)
5054 Modifier* mod = triggeredByAura->GetModifier();
5055 // if damage is more than need deal finish spell
5056 if( mod->m_amount <= damage )
5058 // remember guid before aura delete
5059 uint64 casterGuid = triggeredByAura->GetCasterGUID();
5061 // Remove aura (before cast for prevent infinite loop handlers)
5062 RemoveAurasDueToSpell(triggeredByAura->GetId());
5064 // Cast finish spell (triggeredByAura already not exist!)
5065 CastSpell(this, 32865, true, castItem, NULL, casterGuid);
5066 return true; // no hidden cooldown
5068 // Damage counting
5069 mod->m_amount-=damage;
5070 return true;
5072 // Fel Synergy
5073 if (dummySpell->SpellIconID == 3222)
5075 target = GetPet();
5076 if (!target)
5077 return false;
5078 triggered_spell_id = 54181;
5079 basepoints0 = damage * triggerAmount / 100;
5080 break;
5082 switch(dummySpell->Id)
5084 // Nightfall
5085 case 18094:
5086 case 18095:
5088 target = this;
5089 triggered_spell_id = 17941;
5090 break;
5092 //Soul Leech
5093 case 30293:
5094 case 30295:
5095 case 30296:
5097 // health
5098 basepoints0 = int32(damage*triggerAmount/100);
5099 target = this;
5100 triggered_spell_id = 30294;
5101 break;
5103 // Shadowflame (Voidheart Raiment set bonus)
5104 case 37377:
5106 triggered_spell_id = 37379;
5107 break;
5109 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
5110 case 37381:
5112 target = GetPet();
5113 if(!target)
5114 return false;
5116 // heal amount
5117 basepoints0 = damage * triggerAmount/100;
5118 triggered_spell_id = 37382;
5119 break;
5121 // Shadowflame Hellfire (Voidheart Raiment set bonus)
5122 case 39437:
5124 triggered_spell_id = 37378;
5125 break;
5128 break;
5130 case SPELLFAMILY_PRIEST:
5132 // Vampiric Touch
5133 if( dummySpell->SpellFamilyFlags & 0x0000040000000000LL )
5135 if(!pVictim || !pVictim->isAlive())
5136 return false;
5138 // pVictim is caster of aura
5139 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5140 return false;
5142 // energize amount
5143 basepoints0 = triggerAmount*damage/100;
5144 pVictim->CastCustomSpell(pVictim,34919,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5145 return true; // no hidden cooldown
5147 // Divine Aegis
5148 if (dummySpell->SpellIconID == 2820)
5150 basepoints0 = damage * triggerAmount/100;
5151 triggered_spell_id = 47753;
5152 break;
5154 switch(dummySpell->Id)
5156 // Vampiric Embrace
5157 case 15286:
5159 if(!pVictim || !pVictim->isAlive())
5160 return false;
5162 // pVictim is caster of aura
5163 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5164 return false;
5166 // heal amount
5167 int32 team = triggerAmount*damage/500;
5168 int32 self = triggerAmount*damage/100 - team;
5169 pVictim->CastCustomSpell(pVictim,15290,&team,&self,NULL,true,castItem,triggeredByAura);
5170 return true; // no hidden cooldown
5172 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
5173 case 40438:
5175 // Shadow Word: Pain
5176 if( procSpell->SpellFamilyFlags & 0x0000000000008000LL )
5177 triggered_spell_id = 40441;
5178 // Renew
5179 else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
5180 triggered_spell_id = 40440;
5181 else
5182 return false;
5184 target = this;
5185 break;
5187 // Oracle Healing Bonus ("Garments of the Oracle" set)
5188 case 26169:
5190 // heal amount
5191 basepoints0 = int32(damage * 10/100);
5192 target = this;
5193 triggered_spell_id = 26170;
5194 break;
5196 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
5197 case 39372:
5199 if(!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 )
5200 return false;
5202 // heal amount
5203 basepoints0 = damage * triggerAmount/100;
5204 target = this;
5205 triggered_spell_id = 39373;
5206 break;
5208 // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
5209 case 28809:
5211 triggered_spell_id = 28810;
5212 break;
5214 // Glyph of Dispel Magic
5215 case 55677:
5217 if(!target->IsFriendlyTo(this))
5218 return false;
5220 basepoints0 = int32(target->GetMaxHealth() * triggerAmount / 100);
5221 triggered_spell_id = 56131;
5222 break;
5225 break;
5227 case SPELLFAMILY_DRUID:
5229 switch(dummySpell->Id)
5231 // Healing Touch (Dreamwalker Raiment set)
5232 case 28719:
5234 // mana back
5235 basepoints0 = int32(procSpell->manaCost * 30 / 100);
5236 target = this;
5237 triggered_spell_id = 28742;
5238 break;
5240 // Healing Touch Refund (Idol of Longevity trinket)
5241 case 28847:
5243 target = this;
5244 triggered_spell_id = 28848;
5245 break;
5247 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
5248 case 37288:
5249 case 37295:
5251 target = this;
5252 triggered_spell_id = 37238;
5253 break;
5255 // Druid Tier 6 Trinket
5256 case 40442:
5258 float chance;
5260 // Starfire
5261 if( procSpell->SpellFamilyFlags & 0x0000000000000004LL )
5263 triggered_spell_id = 40445;
5264 chance = 25.f;
5266 // Rejuvenation
5267 else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
5269 triggered_spell_id = 40446;
5270 chance = 25.f;
5272 // Mangle (cat/bear)
5273 else if( procSpell->SpellFamilyFlags & 0x0000044000000000LL )
5275 triggered_spell_id = 40452;
5276 chance = 40.f;
5278 else
5279 return false;
5281 if (!roll_chance_f(chance))
5282 return false;
5284 target = this;
5285 break;
5287 // Maim Interrupt
5288 case 44835:
5290 // Deadly Interrupt Effect
5291 triggered_spell_id = 32747;
5292 break;
5295 // Eclipse
5296 if (dummySpell->SpellIconID == 2856)
5298 if (!procSpell)
5299 return false;
5300 // Only 0 aura can proc
5301 if (effIndex!=0)
5302 return true;
5303 // Wrath crit
5304 if (procSpell->SpellFamilyFlags & 0x0000000000000001LL)
5306 if (!roll_chance_i(60))
5307 return false;
5308 triggered_spell_id = 48518;
5309 target = this;
5310 break;
5312 // Starfire crit
5313 if (procSpell->SpellFamilyFlags & 0x0000000000000004LL)
5315 triggered_spell_id = 48517;
5316 target = this;
5317 break;
5319 return false;
5321 // Living Seed
5322 else if (dummySpell->SpellIconID == 2860)
5324 triggered_spell_id = 48504;
5325 basepoints0 = triggerAmount * damage / 100;
5326 break;
5328 break;
5330 case SPELLFAMILY_ROGUE:
5332 switch(dummySpell->Id)
5334 // Deadly Throw Interrupt
5335 case 32748:
5337 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
5338 if(this == pVictim)
5339 return false;
5341 triggered_spell_id = 32747;
5342 break;
5345 // Cut to the Chase
5346 if( dummySpell->SpellIconID == 2909 )
5348 // "refresh your Slice and Dice duration to its 5 combo point maximum"
5349 // lookup Slice and Dice
5350 AuraList const& sd = GetAurasByType(SPELL_AURA_MOD_HASTE);
5351 for(AuraList::const_iterator itr = sd.begin(); itr != sd.end(); ++itr)
5353 SpellEntry const *spellProto = (*itr)->GetSpellProto();
5354 if( spellProto->SpellFamilyName == SPELLFAMILY_ROGUE &&
5355 spellProto->SpellFamilyFlags & 0x0000000000040000LL)
5357 (*itr)->SetAuraMaxDuration(GetSpellMaxDuration(spellProto));
5358 (*itr)->RefreshAura();
5359 return true;
5362 return false;
5364 // Deadly Brew
5365 if( dummySpell->SpellIconID == 2963 )
5367 triggered_spell_id = 25809;
5368 break;
5370 // Quick Recovery
5371 if( dummySpell->SpellIconID == 2116 )
5373 if(!procSpell)
5374 return false;
5376 // energy cost save
5377 basepoints0 = procSpell->manaCost * triggerAmount/100;
5378 if(basepoints0 <= 0)
5379 return false;
5381 target = this;
5382 triggered_spell_id = 31663;
5383 break;
5385 break;
5387 case SPELLFAMILY_HUNTER:
5389 // Aspect of the Viper
5390 if ( dummySpell->SpellFamilyFlags & 0x4000000000000LL )
5392 uint32 maxmana = GetMaxPower(POWER_MANA);
5393 basepoints0 = maxmana* GetAttackTime(RANGED_ATTACK)/1000.0f/100.0f;
5395 target = this;
5396 triggered_spell_id = 34075;
5397 break;
5399 // Thrill of the Hunt
5400 if ( dummySpell->SpellIconID == 2236 )
5402 if(!procSpell)
5403 return false;
5405 // mana cost save
5406 int32 mana = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
5407 basepoints0 = mana * 40/100;
5408 if(basepoints0 <= 0)
5409 return false;
5411 target = this;
5412 triggered_spell_id = 34720;
5413 break;
5415 // Hunting Party
5416 if ( dummySpell->SpellIconID == 3406 )
5418 triggered_spell_id = 57669;
5419 target = this;
5420 break;
5422 // Lock and Load
5423 if ( dummySpell->SpellIconID == 3579 )
5425 // Proc only from periodic (from trap activation proc another aura of this spell)
5426 if (!(procFlag & PROC_FLAG_ON_DO_PERIODIC) || !roll_chance_i(triggerAmount))
5427 return false;
5428 triggered_spell_id = 56453;
5429 target = this;
5430 break;
5432 // Rapid Recuperation
5433 if ( dummySpell->SpellIconID == 3560 )
5435 // This effect only from Rapid Killing (mana regen)
5436 if (!(procSpell->SpellFamilyFlags & 0x0100000000000000LL))
5437 return false;
5438 triggered_spell_id = 56654;
5439 target = this;
5440 break;
5442 break;
5444 case SPELLFAMILY_PALADIN:
5446 // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
5447 if (dummySpell->SpellFamilyFlags&0x000000008000000LL && effIndex==0)
5449 triggered_spell_id = 25742;
5450 float ap = GetTotalAttackPowerValue(BASE_ATTACK);
5451 int32 holy = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
5452 SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, pVictim);
5453 basepoints0 = GetAttackTime(BASE_ATTACK) * int32(ap*0.022f + 0.044f * holy) / 1000;
5454 break;
5456 // Sacred Shield
5457 if (dummySpell->SpellFamilyFlags&0x0008000000000000LL)
5459 triggered_spell_id = 58597;
5460 target = this;
5461 break;
5463 // Righteous Vengeance
5464 if (dummySpell->SpellIconID == 3025)
5466 // 4 damage tick
5467 basepoints0 = triggerAmount*damage/400;
5468 triggered_spell_id = 61840;
5469 break;
5471 // Sheath of Light
5472 if (dummySpell->SpellIconID == 3030)
5474 // 4 healing tick
5475 basepoints0 = triggerAmount*damage/400;
5476 triggered_spell_id = 54203;
5477 break;
5479 switch(dummySpell->Id)
5481 // Judgement of Light
5482 case 20185:
5484 // Get judgement caster
5485 Unit *caster = triggeredByAura->GetCaster();
5486 if (!caster)
5487 return false;
5488 float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
5489 int32 holy = caster->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
5490 caster->SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, this);
5491 basepoints0 = int32(ap*0.10f + 0.10f*holy);
5492 pVictim->CastCustomSpell(pVictim, 20267, &basepoints0, 0, 0, true, 0, triggeredByAura);
5493 return true;
5495 // Judgement of Wisdom
5496 case 20186:
5498 if (pVictim->getPowerType() == POWER_MANA)
5499 pVictim->CastSpell(pVictim, 20268, true, 0, triggeredByAura);
5500 return true;
5502 // Holy Power (Redemption Armor set)
5503 case 28789:
5505 if(!pVictim)
5506 return false;
5508 // Set class defined buff
5509 switch (pVictim->getClass())
5511 case CLASS_PALADIN:
5512 case CLASS_PRIEST:
5513 case CLASS_SHAMAN:
5514 case CLASS_DRUID:
5515 triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5516 break;
5517 case CLASS_MAGE:
5518 case CLASS_WARLOCK:
5519 triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5520 break;
5521 case CLASS_HUNTER:
5522 case CLASS_ROGUE:
5523 triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d.
5524 break;
5525 case CLASS_WARRIOR:
5526 triggered_spell_id = 28790; // Increases the friendly target's armor
5527 break;
5528 default:
5529 return false;
5531 break;
5533 // Seal of Vengeance (damage calc on apply aura)
5534 case 31801:
5536 if(effIndex != 0) // effect 1,2 used by seal unleashing code
5537 return false;
5539 triggered_spell_id = 31803;
5540 break;
5542 // Spiritual Attunement
5543 case 31785:
5544 case 33776:
5546 // if healed by another unit (pVictim)
5547 if(this == pVictim)
5548 return false;
5550 // heal amount
5551 basepoints0 = triggerAmount*damage/100;
5552 target = this;
5553 triggered_spell_id = 31786;
5554 break;
5556 // Seal of Blood do damage trigger
5557 case 31892:
5559 if (effIndex == 0) // 0 effect - is proc on enemy
5560 triggered_spell_id = 31893;
5561 else if (effIndex == 1) // 1 effect - is proc on self
5563 // add spell damage from prev effect (27%)
5564 damage += CalculateDamage(BASE_ATTACK, false) * 27 / 100;
5565 basepoints0 = triggerAmount * damage / 100;
5566 target = this;
5567 triggered_spell_id = 32221;
5569 else
5570 return true;
5571 break;
5573 // Seal of the Martyr do damage trigger
5574 case 53720:
5576 if (effIndex == 0) // 0 effect - is proc on enemy
5577 triggered_spell_id = 53719;
5578 else if (effIndex == 1) // 1 effect - is proc on self
5580 // add spell damage from prev effect (27%)
5581 damage += CalculateDamage(BASE_ATTACK, false) * 27 / 100;
5582 basepoints0 = triggerAmount * damage / 100;
5583 target = this;
5584 triggered_spell_id = 53718;
5586 else
5587 return true;
5588 break;
5590 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
5591 case 40470:
5593 if( !procSpell )
5594 return false;
5596 float chance;
5598 // Flash of light/Holy light
5599 if( procSpell->SpellFamilyFlags & 0x00000000C0000000LL)
5601 triggered_spell_id = 40471;
5602 chance = 15.f;
5604 // Judgement
5605 else if( procSpell->SpellFamilyFlags & 0x0000000000800000LL )
5607 triggered_spell_id = 40472;
5608 chance = 50.f;
5610 else
5611 return false;
5613 if (!roll_chance_f(chance))
5614 return false;
5616 break;
5618 // Glyph of Divinity
5619 case 54939:
5621 // Lookup base amount mana restore
5622 for (int i=0; i<3;++i)
5623 if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE)
5625 int32 mana = procSpell->EffectBasePoints[i];
5626 CastCustomSpell(this, 54986, 0, &mana, 0, true, castItem, triggeredByAura);
5627 break;
5629 return true;
5631 // Glyph of Flash of Light
5632 case 54936:
5634 triggered_spell_id = 54957;
5635 basepoints0 = triggerAmount*damage/100;
5636 break;
5638 // Glyph of Holy Light
5639 case 54937:
5641 triggered_spell_id = 54968;
5642 basepoints0 = triggerAmount*damage/100;
5643 break;
5646 break;
5648 case SPELLFAMILY_SHAMAN:
5650 switch(dummySpell->Id)
5652 // Totemic Power (The Earthshatterer set)
5653 case 28823:
5655 if( !pVictim )
5656 return false;
5658 // Set class defined buff
5659 switch (pVictim->getClass())
5661 case CLASS_PALADIN:
5662 case CLASS_PRIEST:
5663 case CLASS_SHAMAN:
5664 case CLASS_DRUID:
5665 triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5666 break;
5667 case CLASS_MAGE:
5668 case CLASS_WARLOCK:
5669 triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5670 break;
5671 case CLASS_HUNTER:
5672 case CLASS_ROGUE:
5673 triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d.
5674 break;
5675 case CLASS_WARRIOR:
5676 triggered_spell_id = 28827; // Increases the friendly target's armor
5677 break;
5678 default:
5679 return false;
5681 break;
5683 // Lesser Healing Wave (Totem of Flowing Water Relic)
5684 case 28849:
5686 target = this;
5687 triggered_spell_id = 28850;
5688 break;
5690 // Windfury Weapon (Passive) 1-5 Ranks
5691 case 33757:
5693 if(GetTypeId()!=TYPEID_PLAYER)
5694 return false;
5696 if(!castItem || !castItem->IsEquipped())
5697 return false;
5699 // custom cooldown processing case
5700 if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
5701 return false;
5703 // Now amount of extra power stored in 1 effect of Enchant spell
5704 // Get it by item enchant id
5705 uint32 spellId;
5706 switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
5708 case 283: spellId = 8232; break; // 1 Rank
5709 case 284: spellId = 8235; break; // 2 Rank
5710 case 525: spellId = 10486; break; // 3 Rank
5711 case 1669:spellId = 16362; break; // 4 Rank
5712 case 2636:spellId = 25505; break; // 5 Rank
5713 case 3785:spellId = 58801; break; // 6 Rank
5714 case 3786:spellId = 58803; break; // 7 Rank
5715 case 3787:spellId = 58804; break; // 8 Rank
5716 default:
5718 sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
5719 castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id);
5720 return false;
5724 SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId);
5725 if(!windfurySpellEntry)
5727 sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId);
5728 return false;
5731 int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry, 1, windfurySpellEntry->EffectBasePoints[1], pVictim);
5733 // Off-Hand case
5734 if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
5736 // Value gained from additional AP
5737 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(OFF_ATTACK)/1000/2);
5738 triggered_spell_id = 33750;
5740 // Main-Hand case
5741 else
5743 // Value gained from additional AP
5744 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000);
5745 triggered_spell_id = 25504;
5748 // apply cooldown before cast to prevent processing itself
5749 if( cooldown )
5750 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
5752 // Attack Twice
5753 for ( uint32 i = 0; i<2; ++i )
5754 CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5756 return true;
5758 // Shaman Tier 6 Trinket
5759 case 40463:
5761 if( !procSpell )
5762 return false;
5764 float chance;
5765 if (procSpell->SpellFamilyFlags & 0x0000000000000001LL)
5767 triggered_spell_id = 40465; // Lightning Bolt
5768 chance = 15.f;
5770 else if (procSpell->SpellFamilyFlags & 0x0000000000000080LL)
5772 triggered_spell_id = 40465; // Lesser Healing Wave
5773 chance = 10.f;
5775 else if (procSpell->SpellFamilyFlags & 0x0000001000000000LL)
5777 triggered_spell_id = 40466; // Stormstrike
5778 chance = 50.f;
5780 else
5781 return false;
5783 if (!roll_chance_f(chance))
5784 return false;
5786 target = this;
5787 break;
5789 // Glyph of Healing Wave
5790 case 55440:
5792 // Not proc from self heals
5793 if (this==pVictim)
5794 return false;
5795 basepoints0 = triggerAmount * damage / 100;
5796 target = this;
5797 triggered_spell_id = 55533;
5798 break;
5800 // Spirit Hunt
5801 case 58877:
5803 // Cast on owner
5804 target = GetOwner();
5805 if(!target)
5806 return false;
5807 basepoints0 = triggerAmount * damage / 100;
5808 triggered_spell_id = 58879;
5809 break;
5812 // Ancestral Awakening
5813 if (dummySpell->SpellIconID == 3065)
5815 // TODO: frite dummy fot triggered spell
5816 triggered_spell_id = 52759;
5817 basepoints0 = triggerAmount * damage / 100;
5818 target = this;
5819 break;
5821 // Earth Shield
5822 if(dummySpell->SpellFamilyFlags & 0x0000040000000000LL)
5824 basepoints0 = triggerAmount;
5825 target = this;
5826 triggered_spell_id = 379;
5827 break;
5829 // Improved Water Shield
5830 if (dummySpell->SpellIconID == 2287)
5832 // Lesser Healing Wave need aditional 60% roll
5833 if (procSpell->SpellFamilyFlags & 0x0000000000000080LL && !roll_chance_i(60))
5834 return false;
5835 // lookup water shield
5836 AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
5837 for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
5839 if( (*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
5840 (*itr)->GetSpellProto()->SpellFamilyFlags & 0x0000002000000000LL)
5842 uint32 spell = (*itr)->GetSpellProto()->EffectTriggerSpell[(*itr)->GetEffIndex()];
5843 CastSpell(this, spell, true, castItem, triggeredByAura);
5844 if ((*itr)->DropAuraCharge())
5845 RemoveAurasDueToSpell((*itr)->GetId());
5846 return true;
5849 return false;
5850 break;
5852 // Lightning Overload
5853 if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
5855 if(!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim )
5856 return false;
5858 // custom cooldown processing case
5859 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
5860 return false;
5862 uint32 spellId = 0;
5863 // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
5864 switch (procSpell->Id)
5866 // Lightning Bolt
5867 case 403: spellId = 45284; break; // Rank 1
5868 case 529: spellId = 45286; break; // Rank 2
5869 case 548: spellId = 45287; break; // Rank 3
5870 case 915: spellId = 45288; break; // Rank 4
5871 case 943: spellId = 45289; break; // Rank 5
5872 case 6041: spellId = 45290; break; // Rank 6
5873 case 10391: spellId = 45291; break; // Rank 7
5874 case 10392: spellId = 45292; break; // Rank 8
5875 case 15207: spellId = 45293; break; // Rank 9
5876 case 15208: spellId = 45294; break; // Rank 10
5877 case 25448: spellId = 45295; break; // Rank 11
5878 case 25449: spellId = 45296; break; // Rank 12
5879 case 49237: spellId = 49239; break; // Rank 13
5880 case 49238: spellId = 49240; break; // Rank 14
5881 // Chain Lightning
5882 case 421: spellId = 45297; break; // Rank 1
5883 case 930: spellId = 45298; break; // Rank 2
5884 case 2860: spellId = 45299; break; // Rank 3
5885 case 10605: spellId = 45300; break; // Rank 4
5886 case 25439: spellId = 45301; break; // Rank 5
5887 case 25442: spellId = 45302; break; // Rank 6
5888 case 49268: spellId = 49270; break; // Rank 7
5889 case 49269: spellId = 49271; break; // Rank 8
5890 default:
5891 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
5892 return false;
5894 // No thread generated mod
5895 // TODO: exist special flag in spell attributes for this, need found and use!
5896 SpellModifier *mod = new SpellModifier;
5897 mod->op = SPELLMOD_THREAT;
5898 mod->value = -100;
5899 mod->type = SPELLMOD_PCT;
5900 mod->spellId = dummySpell->Id;
5901 mod->mask = 0x0000000000000003LL;
5902 mod->mask2= 0LL;
5903 ((Player*)this)->AddSpellMod(mod, true);
5905 // Remove cooldown (Chain Lightning - have Category Recovery time)
5906 if (procSpell->SpellFamilyFlags & 0x0000000000000002LL)
5907 ((Player*)this)->RemoveSpellCooldown(spellId);
5909 CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
5911 ((Player*)this)->AddSpellMod(mod, false);
5913 if( cooldown && GetTypeId()==TYPEID_PLAYER )
5914 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
5916 return true;
5918 // Static Shock
5919 if(dummySpell->SpellIconID == 3059)
5921 // lookup Lightning Shield
5922 AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
5923 for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
5925 if( (*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
5926 (*itr)->GetSpellProto()->SpellFamilyFlags & 0x0000000000000400LL)
5928 uint32 spell = 0;
5929 switch ((*itr)->GetId())
5931 case 324: spell = 26364; break;
5932 case 325: spell = 26365; break;
5933 case 905: spell = 26366; break;
5934 case 945: spell = 26367; break;
5935 case 8134: spell = 26369; break;
5936 case 10431: spell = 26370; break;
5937 case 10432: spell = 26363; break;
5938 case 25469: spell = 26371; break;
5939 case 25472: spell = 26372; break;
5940 case 49280: spell = 49278; break;
5941 case 49281: spell = 49279; break;
5942 default:
5943 return false;
5945 CastSpell(this, spell, true, castItem, triggeredByAura);
5946 if ((*itr)->DropAuraCharge())
5947 RemoveAurasDueToSpell((*itr)->GetId());
5948 return true;
5951 return false;
5952 break;
5954 break;
5956 case SPELLFAMILY_DEATHKNIGHT:
5958 // Blood Aura
5959 if (dummySpell->SpellIconID == 2636)
5961 if (GetTypeId() != TYPEID_PLAYER || !((Player*)this)->isHonorOrXPTarget(pVictim))
5962 return false;
5963 basepoints0 = triggerAmount * damage / 100;
5964 triggered_spell_id = 53168;
5965 break;
5967 // Butchery
5968 if (dummySpell->SpellIconID == 2664)
5970 basepoints0 = triggerAmount;
5971 triggered_spell_id = 50163;
5972 target = this;
5973 break;
5975 // Dancing Rune Weapon
5976 if (dummySpell->Id == 49028)
5978 // 1 dummy aura for dismiss rune blade
5979 if (effIndex!=2)
5980 return false;
5981 // TODO: wite script for this "fights on its own, doing the same attacks"
5982 // NOTE: Trigger here on every attack and spell cast
5983 return false;
5985 // Mark of Blood
5986 if (dummySpell->Id == 49005)
5988 // TODO: need more info (cooldowns/PPM)
5989 triggered_spell_id = 61607;
5990 break;
5992 // Vendetta
5993 if (dummySpell->SpellFamilyFlags & 0x0000000000010000LL)
5995 basepoints0 = triggerAmount * GetMaxHealth() / 100;
5996 triggered_spell_id = 50181;
5997 target = this;
5998 break;
6000 // Necrosis
6001 if (dummySpell->SpellIconID == 2709)
6003 basepoints0 = triggerAmount * damage / 100;
6004 triggered_spell_id = 51460;
6005 break;
6007 // Runic Power Back on Snare/Root
6008 if (dummySpell->Id == 61257)
6010 // only for spells and hit/crit (trigger start always) and not start from self casted spells
6011 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
6012 return false;
6013 // Need snare or root mechanic
6014 if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_SNARE))))
6015 return false;
6016 triggered_spell_id = 61258;
6017 target = this;
6018 break;
6020 // Wandering Plague
6021 if (dummySpell->SpellIconID == 1614)
6023 if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK, pVictim)))
6024 return false;
6025 basepoints0 = triggerAmount * damage / 100;
6026 triggered_spell_id = 50526;
6027 break;
6029 break;
6031 default:
6032 break;
6035 // processed charge only counting case
6036 if(!triggered_spell_id)
6037 return true;
6039 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
6041 if(!triggerEntry)
6043 sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
6044 return false;
6047 // default case
6048 if(!target || target!=this && !target->isAlive())
6049 return false;
6051 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
6052 return false;
6054 if(basepoints0)
6055 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
6056 else
6057 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
6059 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6060 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
6062 return true;
6065 bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown)
6067 // Get triggered aura spell info
6068 SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
6070 // Basepoints of trigger aura
6071 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
6073 // Set trigger spell id, target, custom basepoints
6074 uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
6075 Unit* target = NULL;
6076 int32 basepoints0 = 0;
6078 if(triggeredByAura->GetModifier()->m_auraname == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE)
6079 basepoints0 = triggerAmount;
6081 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6082 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
6084 // Try handle uncnown trigger spells
6085 if (sSpellStore.LookupEntry(trigger_spell_id)==NULL)
6087 switch (auraSpellInfo->SpellFamilyName)
6089 case SPELLFAMILY_GENERIC:
6090 //if (auraSpellInfo->Id==59532) // Abandon Passengers on Poly
6091 //if (auraSpellInfo->Id==54775) // Abandon Vehicle on Poly
6092 //if (auraSpellInfo->Id==34082) // Advantaged State (DND)
6093 if (auraSpellInfo->Id == 23780) // Aegis of Preservation (Aegis of Preservation trinket)
6094 trigger_spell_id = 23781;
6095 //else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura
6096 //else if (auraSpellInfo->Id == 48876) // Beast's Mark
6098 // trigger_spell_id = 48877;
6100 //else if (auraSpellInfo->Id == 59237) // Beast's Mark
6102 // trigger_spell_id = 59233;
6104 //else if (auraSpellInfo->Id==46939) // Black Bow of the Betrayer
6106 // trigger_spell_id = 29471; // gain mana
6107 // 27526; // drain mana if possible
6109 //else if (auraSpellInfo->Id==50844) // Blood Mirror
6110 //else if (auraSpellInfo->Id==54476) // Blood Presence
6111 //else if (auraSpellInfo->Id==50689) // Blood Presence (Rank 1)
6112 //else if (auraSpellInfo->Id==37030) // Chaotic Temperament
6113 //else if (auraSpellInfo->Id==52856) // Charge
6114 else if (auraSpellInfo->Id==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
6116 // Pct value stored in dummy
6117 basepoints0 = pVictim->GetCreateHealth() * auraSpellInfo->EffectBasePoints[1] / 100;
6118 target = pVictim;
6119 break;
6121 //else if (auraSpellInfo->Id==41248) // Consuming Strikes
6122 // trigger_spell_id = 41249;
6123 //else if (auraSpellInfo->Id==45205) // Copy Offhand Weapon
6124 //else if (auraSpellInfo->Id==57594) // Copy Ranged Weapon
6125 //else if (auraSpellInfo->Id==41054) // Copy Weapon
6126 // trigger_spell_id = 41055;
6127 //else if (auraSpellInfo->Id==45343) // Dark Flame Aura
6128 //else if (auraSpellInfo->Id==47300) // Dark Flame Aura
6129 else if (auraSpellInfo->Id==57345) // Darkmoon Card: Greatness
6131 float stat = 0.0f;
6132 // strength
6133 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229;stat = GetStat(STAT_STRENGTH); }
6134 // agility
6135 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 60233;stat = GetStat(STAT_AGILITY); }
6136 // intellect
6137 if (GetStat(STAT_INTELLECT)> stat) { trigger_spell_id = 60234;stat = GetStat(STAT_INTELLECT);}
6138 // spirit
6139 if (GetStat(STAT_SPIRIT) > stat) { trigger_spell_id = 60235;stat = GetStat(STAT_SPIRIT); }
6141 //else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1)
6142 //else if (auraSpellInfo->Id==5301) // Defensive State (DND)
6143 //else if (auraSpellInfo->Id==13358) // Defensive State (DND)
6144 //else if (auraSpellInfo->Id==16092) // Defensive State (DND)
6145 //else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND)
6146 //else if (auraSpellInfo->Id==40329) // Demo Shout Sensor
6147 else if (auraSpellInfo->Id == 33896) // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
6148 trigger_spell_id = 33898;
6149 //else if (auraSpellInfo->Id==18943) // Double Attack
6150 //else if (auraSpellInfo->Id==19194) // Double Attack
6151 //else if (auraSpellInfo->Id==19817) // Double Attack
6152 //else if (auraSpellInfo->Id==19818) // Double Attack
6153 //else if (auraSpellInfo->Id==22835) // Drunken Rage
6154 // trigger_spell_id = 14822;
6156 else if (auraSpellInfo->SpellIconID==191) // Elemental Response
6158 switch (auraSpellInfo->Id && auraSpellInfo->AttributesEx==0)
6160 case 34191:
6161 case 34329:
6162 case 34524:
6163 case 34582:
6164 case 36733:
6165 break;
6166 default:
6167 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Elemental Response",auraSpellInfo->Id);
6168 return false;
6170 //This generic aura self-triggers a different spell for each school of magic that lands on the wearer:
6171 switch (procSpell->School)
6173 case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
6174 case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
6175 case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
6176 case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
6177 case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
6178 case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
6179 case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
6180 default:
6181 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u Elemental Response wrong school",auraSpellInfo->Id);
6182 return false;
6186 //else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor
6187 //else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget
6188 //else if (auraSpellInfo->Id==50051) // Ethereal Pet Aura
6189 //else if (auraSpellInfo->Id==35321) // Gushing Wound
6190 //else if (auraSpellInfo->Id==38363) // Gushing Wound
6191 //else if (auraSpellInfo->Id==39215) // Gushing Wound
6192 //else if (auraSpellInfo->Id==44527) // Hate Monster (Spar Buddy) (30 sec)
6193 //else if (auraSpellInfo->Id==44819) // Hate Monster (Spar Buddy) (>30% Health)
6194 //else if (auraSpellInfo->Id==44526) // Hate Monster (Spar) (30 sec)
6195 //else if (auraSpellInfo->Id==44820) // Hate Monster (Spar) (<30%)
6196 //else if (auraSpellInfo->Id==49059) // Horde, Hate Monster (Spar Buddy) (>30% Health)
6197 //else if (auraSpellInfo->Id==40250) // Improved Duration
6198 //else if (auraSpellInfo->Id==59288) // Infra-Green Shield
6199 //else if (auraSpellInfo->Id==54072) // Knockback Ball Passive
6200 else if (auraSpellInfo->Id==27522 || auraSpellInfo->Id==40336)
6201 // Mana Drain Trigger
6203 // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
6204 if (this && this->isAlive())
6205 CastSpell(this, 29471, true, castItem, triggeredByAura);
6206 if (pVictim && pVictim->isAlive())
6207 CastSpell(pVictim, 27526, true, castItem, triggeredByAura);
6208 return true;
6210 //else if (auraSpellInfo->Id==55580) // Mana Link
6211 //else if (auraSpellInfo->Id==45903) // Offensive State
6212 //else if (auraSpellInfo->Id==44326) // Pure Energy Passive
6213 //else if (auraSpellInfo->Id==43453) // Rune Ward
6214 //else if (auraSpellInfo->Id== 7137) // Shadow Charge (Rank 1)
6215 //else if (auraSpellInfo->Id==36576) // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
6216 //else if (auraSpellInfo->Id==34783) // Spell Reflection
6217 //else if (auraSpellInfo->Id==36096) // Spell Reflection
6218 //else if (auraSpellInfo->Id==57587) // Steal Ranged ()
6219 //else if (auraSpellInfo->Id==36207) // Steal Weapon
6220 //else if (auraSpellInfo->Id== 7377) // Take Immune Periodic Damage <Not Working>
6221 //else if (auraSpellInfo->Id==35205) // Vanish
6222 //else if (auraSpellInfo->Id==42730) // Woe Strike
6223 //else if (auraSpellInfo->Id==59735) // Woe Strike
6224 //else if (auraSpellInfo->Id==46146) // [PH] Ahune Spanky Hands
6225 break;
6226 case SPELLFAMILY_MAGE:
6227 if (auraSpellInfo->SpellIconID == 2127) // Blazing Speed
6229 switch (auraSpellInfo->Id)
6231 case 31641: // Rank 1
6232 case 31642: // Rank 2
6233 trigger_spell_id = 31643;
6234 break;
6235 default:
6236 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id);
6237 return false;
6240 break;
6241 case SPELLFAMILY_WARRIOR:
6242 if (auraSpellInfo->Id == 50421) // Scent of Blood
6243 trigger_spell_id = 50422;
6244 break;
6245 case SPELLFAMILY_WARLOCK:
6247 // Pyroclasm
6248 if (auraSpellInfo->SpellIconID == 1137)
6250 if(!pVictim || !pVictim->isAlive() || pVictim == this || procSpell == NULL)
6251 return false;
6252 // Calculate spell tick count for spells
6253 uint32 tick = 1; // Default tick = 1
6255 // Hellfire have 15 tick
6256 if (procSpell->SpellFamilyFlags&0x0000000000000040LL)
6257 tick = 15;
6258 // Rain of Fire have 4 tick
6259 else if (procSpell->SpellFamilyFlags&0x0000000000000020LL)
6260 tick = 4;
6261 else
6262 return false;
6264 // Calculate chance = baseChance / tick
6265 float chance = 0;
6266 switch (auraSpellInfo->Id)
6268 case 18096: chance = 13.0f / tick; break;
6269 case 18073: chance = 26.0f / tick; break;
6271 // Roll chance
6272 if (!roll_chance_f(chance))
6273 return false;
6275 trigger_spell_id = 18093;
6277 // Drain Soul
6278 else if (auraSpellInfo->SpellFamilyFlags & 0x0000000000004000LL)
6280 Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
6281 for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
6283 if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
6285 int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this);
6286 // Drain Soul
6287 CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
6288 break;
6291 // Not remove charge (aura removed on death in any cases)
6292 // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
6293 return false;
6295 // Nether Protection
6296 else if (auraSpellInfo->SpellIconID == 1985)
6298 if (!procSpell)
6299 return false;
6300 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
6302 case SPELL_SCHOOL_NORMAL:
6303 return false; // ignore
6304 case SPELL_SCHOOL_HOLY: trigger_spell_id = 54370; break;
6305 case SPELL_SCHOOL_FIRE: trigger_spell_id = 54371; break;
6306 case SPELL_SCHOOL_NATURE: trigger_spell_id = 54375; break;
6307 case SPELL_SCHOOL_FROST: trigger_spell_id = 54372; break;
6308 case SPELL_SCHOOL_SHADOW: trigger_spell_id = 54374; break;
6309 case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
6310 default:
6311 return false;
6314 break;
6316 case SPELLFAMILY_PRIEST:
6318 // Greater Heal Refund
6319 if (auraSpellInfo->Id==37594)
6320 trigger_spell_id = 37595;
6321 // Blessed Recovery
6322 else if (auraSpellInfo->SpellIconID == 1875)
6324 switch (auraSpellInfo->Id)
6326 case 27811: trigger_spell_id = 27813; break;
6327 case 27815: trigger_spell_id = 27817; break;
6328 case 27816: trigger_spell_id = 27818; break;
6329 default:
6330 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id);
6331 return false;
6333 basepoints0 = damage * triggerAmount / 100 / 3;
6334 target = this;
6336 break;
6338 case SPELLFAMILY_DRUID:
6340 // Druid Forms Trinket
6341 if (auraSpellInfo->Id==37336)
6343 switch(m_form)
6345 case FORM_NONE: trigger_spell_id = 37344;break;
6346 case FORM_CAT: trigger_spell_id = 37341;break;
6347 case FORM_BEAR:
6348 case FORM_DIREBEAR: trigger_spell_id = 37340;break;
6349 case FORM_TREE: trigger_spell_id = 37342;break;
6350 case FORM_MOONKIN: trigger_spell_id = 37343;break;
6351 default:
6352 return false;
6355 //else if (auraSpellInfo->Id==40363)// Entangling Roots ()
6356 // trigger_spell_id = ????;
6357 // Leader of the Pack
6358 else if (auraSpellInfo->Id == 24932)
6360 if (triggerAmount == 0)
6361 return false;
6362 basepoints0 = triggerAmount * GetMaxHealth() / 100;
6363 trigger_spell_id = 34299;
6365 break;
6367 case SPELLFAMILY_HUNTER:
6368 break;
6369 case SPELLFAMILY_PALADIN:
6372 // Blessed Life
6373 if (auraSpellInfo->SpellIconID == 2137)
6375 switch (auraSpellInfo->Id)
6377 case 31828: // Rank 1
6378 case 31829: // Rank 2
6379 case 31830: // Rank 3
6380 break;
6381 default:
6382 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
6383 return false;
6387 // Healing Discount
6388 if (auraSpellInfo->Id==37705)
6390 trigger_spell_id = 37706;
6391 target = this;
6393 // Soul Preserver
6394 if (auraSpellInfo->Id==60510)
6396 trigger_spell_id = 60515;
6397 target = this;
6399 // Illumination
6400 else if (auraSpellInfo->SpellIconID==241)
6402 if(!procSpell)
6403 return false;
6404 // procspell is triggered spell but we need mana cost of original casted spell
6405 uint32 originalSpellId = procSpell->Id;
6406 // Holy Shock heal
6407 if(procSpell->SpellFamilyFlags & 0x0001000000000000LL)
6409 switch(procSpell->Id)
6411 case 25914: originalSpellId = 20473; break;
6412 case 25913: originalSpellId = 20929; break;
6413 case 25903: originalSpellId = 20930; break;
6414 case 27175: originalSpellId = 27174; break;
6415 case 33074: originalSpellId = 33072; break;
6416 case 48820: originalSpellId = 48824; break;
6417 case 48821: originalSpellId = 48825; break;
6418 default:
6419 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
6420 return false;
6423 SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
6424 if(!originalSpell)
6426 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
6427 return false;
6429 // percent stored in effect 1 (class scripts) base points
6430 int32 cost = originalSpell->manaCost + originalSpell->ManaCostPercentage * GetCreateMana() / 100;
6431 basepoints0 = cost*auraSpellInfo->CalculateSimpleValue(1)/100;
6432 trigger_spell_id = 20272;
6433 target = this;
6435 // Lightning Capacitor
6436 else if (auraSpellInfo->Id==37657)
6438 if(!pVictim || !pVictim->isAlive())
6439 return false;
6440 // stacking
6441 CastSpell(this, 37658, true, NULL, triggeredByAura);
6443 Aura * dummy = GetDummyAura(37658);
6444 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6445 if(!dummy || dummy->GetStackAmount() < triggerAmount)
6446 return false;
6448 RemoveAurasDueToSpell(37658);
6449 trigger_spell_id = 37661;
6450 target = pVictim;
6452 // Thunder Capacitor
6453 else if (auraSpellInfo->Id == 54841)
6455 if(!pVictim || !pVictim->isAlive())
6456 return false;
6457 // stacking
6458 CastSpell(this, 54842, true, NULL, triggeredByAura);
6460 // counting
6461 Aura * dummy = GetDummyAura(54842);
6462 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6463 if(!dummy || dummy->GetStackAmount() < triggerAmount)
6464 return false;
6466 RemoveAurasDueToSpell(54842);
6467 trigger_spell_id = 54843;
6468 target = pVictim;
6470 break;
6472 case SPELLFAMILY_SHAMAN:
6474 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
6475 if(auraSpellInfo->SpellFamilyFlags & 0x0000000000000400)
6477 switch(auraSpellInfo->Id)
6479 case 324: // Rank 1
6480 trigger_spell_id = 26364; break;
6481 case 325: // Rank 2
6482 trigger_spell_id = 26365; break;
6483 case 905: // Rank 3
6484 trigger_spell_id = 26366; break;
6485 case 945: // Rank 4
6486 trigger_spell_id = 26367; break;
6487 case 8134: // Rank 5
6488 trigger_spell_id = 26369; break;
6489 case 10431: // Rank 6
6490 trigger_spell_id = 26370; break;
6491 case 10432: // Rank 7
6492 trigger_spell_id = 26363; break;
6493 case 25469: // Rank 8
6494 trigger_spell_id = 26371; break;
6495 case 25472: // Rank 9
6496 trigger_spell_id = 26372; break;
6497 case 49280: // Rank 10
6498 trigger_spell_id = 49278; break;
6499 case 49281: // Rank 11
6500 trigger_spell_id = 49279; break;
6501 default:
6502 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo->Id);
6503 return false;
6506 // Lightning Shield (The Ten Storms set)
6507 else if (auraSpellInfo->Id == 23551)
6509 trigger_spell_id = 23552;
6510 target = pVictim;
6512 // Damage from Lightning Shield (The Ten Storms set)
6513 else if (auraSpellInfo->Id == 23552)
6514 trigger_spell_id = 27635;
6515 // Mana Surge (The Earthfury set)
6516 else if (auraSpellInfo->Id == 23572)
6518 if(!procSpell)
6519 return false;
6520 basepoints0 = procSpell->manaCost * 35 / 100;
6521 trigger_spell_id = 23571;
6522 target = this;
6524 // Nature's Guardian
6525 else if (auraSpellInfo->SpellIconID == 2013)
6527 // Check health condition - should drop to less 30% (damage deal after this!)
6528 if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth()))
6529 return false;
6531 if(pVictim && pVictim->isAlive())
6532 pVictim->getThreatManager().modifyThreatPercent(this,-10);
6534 basepoints0 = triggerAmount * GetMaxHealth() / 100;
6535 trigger_spell_id = 31616;
6536 target = this;
6538 break;
6540 case SPELLFAMILY_DEATHKNIGHT:
6542 // Acclimation
6543 if (auraSpellInfo->SpellIconID == 1930)
6545 if (!procSpell)
6546 return false;
6547 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
6549 case SPELL_SCHOOL_NORMAL:
6550 return false; // ignore
6551 case SPELL_SCHOOL_HOLY: trigger_spell_id = 50490; break;
6552 case SPELL_SCHOOL_FIRE: trigger_spell_id = 50362; break;
6553 case SPELL_SCHOOL_NATURE: trigger_spell_id = 50488; break;
6554 case SPELL_SCHOOL_FROST: trigger_spell_id = 50485; break;
6555 case SPELL_SCHOOL_SHADOW: trigger_spell_id = 50489; break;
6556 case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
6557 default:
6558 return false;
6561 // Blood Presence
6562 else if (auraSpellInfo->Id == 48266)
6564 if (GetTypeId() != TYPEID_PLAYER)
6565 return false;
6566 if (!((Player*)this)->isHonorOrXPTarget(pVictim))
6567 return false;
6568 trigger_spell_id = 50475;
6569 basepoints0 = damage * triggerAmount / 100;
6571 break;
6573 default:
6574 break;
6578 // All ok. Check current trigger spell
6579 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(trigger_spell_id);
6580 if ( triggerEntry == NULL )
6582 // Not cast unknown spell
6583 // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
6584 return false;
6587 // not allow proc extra attack spell at extra attack
6588 if( m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
6589 return false;
6591 // Costum requirements (not listed in procEx) Warning! damage dealing after this
6592 // Custom triggered spells
6593 switch (auraSpellInfo->Id)
6595 // Persistent Shield (Scarab Brooch trinket)
6596 // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
6597 case 26467:
6599 basepoints0 = damage * 15 / 100;
6600 target = pVictim;
6601 trigger_spell_id = 26470;
6602 break;
6604 // Cheat Death
6605 case 28845:
6607 // When your health drops below 20% ....
6608 if (GetHealth() - damage > GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
6609 return false;
6610 break;
6612 // Deadly Swiftness (Rank 1)
6613 case 31255:
6615 // whenever you deal damage to a target who is below 20% health.
6616 if (pVictim->GetHealth() > pVictim->GetMaxHealth() / 5)
6617 return false;
6619 target = this;
6620 trigger_spell_id = 22588;
6622 // Greater Heal Refund (Avatar Raiment set)
6623 case 37594:
6625 // Not give if target alredy have full health
6626 if (pVictim->GetHealth() == pVictim->GetMaxHealth())
6627 return false;
6628 // If your Greater Heal brings the target to full health, you gain $37595s1 mana.
6629 if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
6630 return false;
6631 break;
6633 // Bonus Healing (Crystal Spire of Karabor mace)
6634 case 40971:
6636 // If your target is below $s1% health
6637 if (pVictim->GetHealth() > pVictim->GetMaxHealth() * triggerAmount / 100)
6638 return false;
6639 break;
6641 // Evasive Maneuvers (Commendation of Kael`thas trinket)
6642 case 45057:
6644 // reduce you below $s1% health
6645 if (GetHealth() - damage > GetMaxHealth() * triggerAmount / 100)
6646 return false;
6647 break;
6649 // Rapid Recuperation
6650 case 53228:
6651 case 53232:
6653 // This effect only from Rapid Fire (ability cast)
6654 if (!(procSpell->SpellFamilyFlags & 0x0000000000000020LL))
6655 return false;
6656 break;
6660 // Costum basepoints/target for exist spell
6661 // dummy basepoints or other customs
6662 switch(trigger_spell_id)
6664 // Cast positive spell on enemy target
6665 case 7099: // Curse of Mending
6666 case 39647: // Curse of Mending
6667 case 29494: // Temptation
6668 case 20233: // Improved Lay on Hands (cast on target)
6670 target = pVictim;
6671 break;
6673 // Combo points add triggers (need add combopoint only for main tatget, and after possible combopoints reset)
6674 case 15250: // Rogue Setup
6676 if(!pVictim || pVictim != getVictim()) // applied only for main target
6677 return false;
6678 break; // continue normal case
6680 // Finish movies that add combo
6681 case 14189: // Seal Fate (Netherblade set)
6682 case 14157: // Ruthlessness
6684 // Need add combopoint AFTER finish movie (or they dropped in finish phase)
6685 break;
6687 // Bloodthirst (($m/100)% of max health)
6688 case 23880:
6690 basepoints0 = int32(GetMaxHealth() * triggerAmount / 100);
6691 break;
6693 // Shamanistic Rage triggered spell
6694 case 30824:
6696 basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100);
6697 break;
6699 // Enlightenment (trigger only from mana cost spells)
6700 case 35095:
6702 if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
6703 return false;
6704 break;
6706 // Brain Freeze
6707 case 57761:
6709 if(!procSpell)
6710 return false;
6711 // For trigger from Blizzard need exist Improved Blizzard
6712 if (procSpell->SpellFamilyName==SPELLFAMILY_MAGE && procSpell->SpellFamilyFlags & 0x0000000000000080LL)
6714 bool found = false;
6715 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
6716 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
6718 int32 script = (*i)->GetModifier()->m_miscvalue;
6719 if(script==836 || script==988 || script==989)
6721 found=true;
6722 break;
6725 if(!found)
6726 return false;
6728 break;
6730 // Astral Shift
6731 case 52179:
6733 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
6734 return false;
6736 // Need stun, fear or silence mechanic
6737 if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_SILENCE)|(1<<MECHANIC_STUN)|(1<<MECHANIC_FEAR))))
6738 return false;
6739 break;
6741 // Burning Determination
6742 case 54748:
6744 if(!procSpell)
6745 return false;
6746 // Need Interrupt or Silenced mechanic
6747 if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_INTERRUPT)|(1<<MECHANIC_SILENCE))))
6748 return false;
6749 break;
6751 // Lock and Load
6752 case 56453:
6754 // Proc only from trap activation (from periodic proc another aura of this spell)
6755 if (!(procFlags & PROC_FLAG_ON_TRAP_ACTIVATION) || !roll_chance_i(triggerAmount))
6756 return false;
6757 break;
6761 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(trigger_spell_id))
6762 return false;
6764 // try detect target manually if not set
6765 if ( target == NULL )
6766 target = !(procFlags & PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL) && IsPositiveSpell(trigger_spell_id) ? this : pVictim;
6768 // default case
6769 if(!target || target!=this && !target->isAlive())
6770 return false;
6772 if(basepoints0)
6773 CastCustomSpell(target,trigger_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
6774 else
6775 CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
6777 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6778 ((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
6780 return true;
6783 bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
6785 int32 scriptId = triggeredByAura->GetModifier()->m_miscvalue;
6787 if(!pVictim || !pVictim->isAlive())
6788 return false;
6790 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6791 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
6793 uint32 triggered_spell_id = 0;
6795 switch(scriptId)
6797 case 836: // Improved Blizzard (Rank 1)
6799 if (!procSpell || procSpell->SpellVisual[0]!=9487)
6800 return false;
6801 triggered_spell_id = 12484;
6802 break;
6804 case 988: // Improved Blizzard (Rank 2)
6806 if (!procSpell || procSpell->SpellVisual[0]!=9487)
6807 return false;
6808 triggered_spell_id = 12485;
6809 break;
6811 case 989: // Improved Blizzard (Rank 3)
6813 if (!procSpell || procSpell->SpellVisual[0]!=9487)
6814 return false;
6815 triggered_spell_id = 12486;
6816 break;
6818 case 4086: // Improved Mend Pet (Rank 1)
6819 case 4087: // Improved Mend Pet (Rank 2)
6821 int32 chance = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()];
6822 if(!roll_chance_i(chance))
6823 return false;
6825 triggered_spell_id = 24406;
6826 break;
6828 case 4533: // Dreamwalker Raiment 2 pieces bonus
6830 // Chance 50%
6831 if (!roll_chance_i(50))
6832 return false;
6834 switch (pVictim->getPowerType())
6836 case POWER_MANA: triggered_spell_id = 28722; break;
6837 case POWER_RAGE: triggered_spell_id = 28723; break;
6838 case POWER_ENERGY: triggered_spell_id = 28724; break;
6839 default:
6840 return false;
6842 break;
6844 case 4537: // Dreamwalker Raiment 6 pieces bonus
6845 triggered_spell_id = 28750; // Blessing of the Claw
6846 break;
6847 case 5497: // Improved Mana Gems (Serpent-Coil Braid)
6848 triggered_spell_id = 37445; // Mana Surge
6849 break;
6850 case 8152: // Serendipity
6852 // if heal your target over maximum health
6853 if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
6854 return false;
6855 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
6856 int32 basepoints0 = cost * triggeredByAura->GetModifier()->m_amount/100;
6857 CastCustomSpell(this, 47762, &basepoints0, 0, 0, true, 0, triggeredByAura);
6858 return true;
6862 // not processed
6863 if(!triggered_spell_id)
6864 return false;
6866 // standard non-dummy case
6867 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
6869 if(!triggerEntry)
6871 sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId);
6872 return false;
6875 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
6876 return false;
6878 CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura);
6880 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6881 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
6883 return true;
6886 void Unit::setPowerType(Powers new_powertype)
6888 SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
6890 if(GetTypeId() == TYPEID_PLAYER)
6892 if(((Player*)this)->GetGroup())
6893 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE);
6895 else if(((Creature*)this)->isPet())
6897 Pet *pet = ((Pet*)this);
6898 if(pet->isControlled())
6900 Unit *owner = GetOwner();
6901 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
6902 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE);
6906 switch(new_powertype)
6908 default:
6909 case POWER_MANA:
6910 break;
6911 case POWER_RAGE:
6912 SetMaxPower(POWER_RAGE,GetCreatePowers(POWER_RAGE));
6913 SetPower( POWER_RAGE,0);
6914 break;
6915 case POWER_FOCUS:
6916 SetMaxPower(POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
6917 SetPower( POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
6918 break;
6919 case POWER_ENERGY:
6920 SetMaxPower(POWER_ENERGY,GetCreatePowers(POWER_ENERGY));
6921 SetPower( POWER_ENERGY,0);
6922 break;
6923 case POWER_HAPPINESS:
6924 SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
6925 SetPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
6926 break;
6930 FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
6932 FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
6933 if(!entry)
6935 static uint64 guid = 0; // prevent repeating spam same faction problem
6937 if(GetGUID() != guid)
6939 if(GetTypeId() == TYPEID_PLAYER)
6940 sLog.outError("Player %s have invalid faction (faction template id) #%u", ((Player*)this)->GetName(), getFaction());
6941 else
6942 sLog.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature*)this)->GetCreatureInfo()->Entry, getFaction());
6943 guid = GetGUID();
6946 return entry;
6949 bool Unit::IsHostileTo(Unit const* unit) const
6951 // always non-hostile to self
6952 if(unit==this)
6953 return false;
6955 // always non-hostile to GM in GM mode
6956 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
6957 return false;
6959 // always hostile to enemy
6960 if(getVictim()==unit || unit->getVictim()==this)
6961 return true;
6963 // test pet/charm masters instead pers/charmeds
6964 Unit const* testerOwner = GetCharmerOrOwner();
6965 Unit const* targetOwner = unit->GetCharmerOrOwner();
6967 // always hostile to owner's enemy
6968 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
6969 return true;
6971 // always hostile to enemy owner
6972 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
6973 return true;
6975 // always hostile to owner of owner's enemy
6976 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
6977 return true;
6979 Unit const* tester = testerOwner ? testerOwner : this;
6980 Unit const* target = targetOwner ? targetOwner : unit;
6982 // always non-hostile to target with common owner, or to owner/pet
6983 if(tester==target)
6984 return false;
6986 // special cases (Duel, etc)
6987 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
6989 Player const* pTester = (Player const*)tester;
6990 Player const* pTarget = (Player const*)target;
6992 // Duel
6993 if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0)
6994 return true;
6996 // Group
6997 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
6998 return false;
7000 // Sanctuary
7001 if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
7002 return false;
7004 // PvP FFA state
7005 if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
7006 return true;
7008 //= PvP states
7009 // Green/Blue (can't attack)
7010 if(pTester->GetTeam()==pTarget->GetTeam())
7011 return false;
7013 // Red (can attack) if true, Blue/Yellow (can't attack) in another case
7014 return pTester->IsPvP() && pTarget->IsPvP();
7017 // faction base cases
7018 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
7019 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
7020 if(!tester_faction || !target_faction)
7021 return false;
7023 if(target->isAttackingPlayer() && tester->IsContestedGuard())
7024 return true;
7026 // PvC forced reaction and reputation case
7027 if(tester->GetTypeId()==TYPEID_PLAYER)
7029 // forced reaction
7030 if(target_faction->faction)
7032 if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
7033 return *force <= REP_HOSTILE;
7035 // if faction have reputation then hostile state for tester at 100% dependent from at_war state
7036 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
7037 if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
7038 return (factionState->Flags & FACTION_FLAG_AT_WAR);
7041 // CvP forced reaction and reputation case
7042 else if(target->GetTypeId()==TYPEID_PLAYER)
7044 // forced reaction
7045 if(tester_faction->faction)
7047 if(ReputationRank const* force = ((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
7048 return *force <= REP_HOSTILE;
7050 // apply reputation state
7051 FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
7052 if(raw_tester_faction && raw_tester_faction->reputationListID >=0 )
7053 return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) <= REP_HOSTILE;
7057 // common faction based case (CvC,PvC,CvP)
7058 return tester_faction->IsHostileTo(*target_faction);
7061 bool Unit::IsFriendlyTo(Unit const* unit) const
7063 // always friendly to self
7064 if(unit==this)
7065 return true;
7067 // always friendly to GM in GM mode
7068 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
7069 return true;
7071 // always non-friendly to enemy
7072 if(getVictim()==unit || unit->getVictim()==this)
7073 return false;
7075 // test pet/charm masters instead pers/charmeds
7076 Unit const* testerOwner = GetCharmerOrOwner();
7077 Unit const* targetOwner = unit->GetCharmerOrOwner();
7079 // always non-friendly to owner's enemy
7080 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
7081 return false;
7083 // always non-friendly to enemy owner
7084 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
7085 return false;
7087 // always non-friendly to owner of owner's enemy
7088 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
7089 return false;
7091 Unit const* tester = testerOwner ? testerOwner : this;
7092 Unit const* target = targetOwner ? targetOwner : unit;
7094 // always friendly to target with common owner, or to owner/pet
7095 if(tester==target)
7096 return true;
7098 // special cases (Duel)
7099 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
7101 Player const* pTester = (Player const*)tester;
7102 Player const* pTarget = (Player const*)target;
7104 // Duel
7105 if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0)
7106 return false;
7108 // Group
7109 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
7110 return true;
7112 // Sanctuary
7113 if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
7114 return true;
7116 // PvP FFA state
7117 if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
7118 return false;
7120 //= PvP states
7121 // Green/Blue (non-attackable)
7122 if(pTester->GetTeam()==pTarget->GetTeam())
7123 return true;
7125 // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
7126 return !pTarget->IsPvP();
7129 // faction base cases
7130 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
7131 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
7132 if(!tester_faction || !target_faction)
7133 return false;
7135 if(target->isAttackingPlayer() && tester->IsContestedGuard())
7136 return false;
7138 // PvC forced reaction and reputation case
7139 if(tester->GetTypeId()==TYPEID_PLAYER)
7141 // forced reaction
7142 if(target_faction->faction)
7144 if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
7145 return *force >= REP_FRIENDLY;
7147 // if faction have reputation then friendly state for tester at 100% dependent from at_war state
7148 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
7149 if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
7150 return !(factionState->Flags & FACTION_FLAG_AT_WAR);
7153 // CvP forced reaction and reputation case
7154 else if(target->GetTypeId()==TYPEID_PLAYER)
7156 // forced reaction
7157 if(tester_faction->faction)
7159 if(ReputationRank const* force =((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
7160 return *force >= REP_FRIENDLY;
7162 // apply reputation state
7163 if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
7164 if(raw_tester_faction->reputationListID >=0 )
7165 return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) >= REP_FRIENDLY;
7169 // common faction based case (CvC,PvC,CvP)
7170 return tester_faction->IsFriendlyTo(*target_faction);
7173 bool Unit::IsHostileToPlayers() const
7175 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
7176 if(!my_faction || !my_faction->faction)
7177 return false;
7179 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
7180 if(raw_faction && raw_faction->reputationListID >=0 )
7181 return false;
7183 return my_faction->IsHostileToPlayers();
7186 bool Unit::IsNeutralToAll() const
7188 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
7189 if(!my_faction || !my_faction->faction)
7190 return true;
7192 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
7193 if(raw_faction && raw_faction->reputationListID >=0 )
7194 return false;
7196 return my_faction->IsNeutralToAll();
7199 bool Unit::Attack(Unit *victim, bool meleeAttack)
7201 if(!victim || victim == this)
7202 return false;
7204 // dead units can neither attack nor be attacked
7205 if(!isAlive() || !victim->isAlive())
7206 return false;
7208 // player cannot attack in mount state
7209 if(GetTypeId()==TYPEID_PLAYER && IsMounted())
7210 return false;
7212 // nobody can attack GM in GM-mode
7213 if(victim->GetTypeId()==TYPEID_PLAYER)
7215 if(((Player*)victim)->isGameMaster())
7216 return false;
7218 else
7220 if(((Creature*)victim)->IsInEvadeMode())
7221 return false;
7224 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
7225 if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
7226 RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE);
7228 // in fighting already
7229 if (m_attacking)
7231 if (m_attacking == victim)
7233 // switch to melee attack from ranged/magic
7234 if( meleeAttack && !hasUnitState(UNIT_STAT_MELEE_ATTACKING) )
7236 addUnitState(UNIT_STAT_MELEE_ATTACKING);
7237 SendAttackStart(victim);
7238 return true;
7240 return false;
7243 // remove old target data
7244 AttackStop(true);
7246 // new battle
7247 else
7249 // set position before any AI calls/assistance
7250 if(GetTypeId()==TYPEID_UNIT)
7251 ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
7254 //Set our target
7255 SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID());
7257 if(meleeAttack)
7258 addUnitState(UNIT_STAT_MELEE_ATTACKING);
7260 m_attacking = victim;
7261 m_attacking->_addAttacker(this);
7263 if(GetTypeId()==TYPEID_UNIT)
7265 WorldPacket data(SMSG_AI_REACTION, 12);
7266 data << uint64(GetGUID());
7267 data << uint32(AI_REACTION_AGGRO); // Aggro sound
7268 ((WorldObject*)this)->SendMessageToSet(&data, true);
7270 ((Creature*)this)->CallAssistance();
7273 // delay offhand weapon attack to next attack time
7274 if(haveOffhandWeapon())
7275 resetAttackTimer(OFF_ATTACK);
7277 if(meleeAttack)
7278 SendAttackStart(victim);
7280 return true;
7283 bool Unit::AttackStop(bool targetSwitch /*=false*/)
7285 if (!m_attacking)
7286 return false;
7288 Unit* victim = m_attacking;
7290 m_attacking->_removeAttacker(this);
7291 m_attacking = NULL;
7293 //Clear our target
7294 SetUInt64Value(UNIT_FIELD_TARGET, 0);
7296 clearUnitState(UNIT_STAT_MELEE_ATTACKING);
7298 InterruptSpell(CURRENT_MELEE_SPELL);
7300 // reset only at real combat stop
7301 if(!targetSwitch && GetTypeId()==TYPEID_UNIT )
7302 ((Creature*)this)->SetNoCallAssistance(false);
7304 SendAttackStop(victim);
7306 return true;
7309 void Unit::CombatStop(bool includingCast)
7311 if (includingCast && IsNonMeleeSpellCasted(false))
7312 InterruptNonMeleeSpells(false);
7314 AttackStop();
7315 RemoveAllAttackers();
7316 if( GetTypeId()==TYPEID_PLAYER )
7317 ((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
7318 ClearInCombat();
7321 void Unit::CombatStopWithPets(bool includingCast)
7323 CombatStop(includingCast);
7324 if(Pet* pet = GetPet())
7325 pet->CombatStop(includingCast);
7326 if(Unit* charm = GetCharm())
7327 charm->CombatStop(includingCast);
7328 if(GetTypeId()==TYPEID_PLAYER)
7330 GuardianPetList const& guardians = ((Player*)this)->GetGuardians();
7331 for(GuardianPetList::const_iterator itr = guardians.begin(); itr != guardians.end(); ++itr)
7332 if(Unit* guardian = Unit::GetUnit(*this,*itr))
7333 guardian->CombatStop(includingCast);
7337 bool Unit::isAttackingPlayer() const
7339 if(hasUnitState(UNIT_STAT_ATTACK_PLAYER))
7340 return true;
7342 Pet* pet = GetPet();
7343 if(pet && pet->isAttackingPlayer())
7344 return true;
7346 Unit* charmed = GetCharm();
7347 if(charmed && charmed->isAttackingPlayer())
7348 return true;
7350 for (int8 i = 0; i < MAX_TOTEM; ++i)
7352 if(m_TotemSlot[i])
7354 Creature *totem = GetMap()->GetCreature(m_TotemSlot[i]);
7355 if(totem && totem->isAttackingPlayer())
7356 return true;
7360 return false;
7363 void Unit::RemoveAllAttackers()
7365 while (!m_attackers.empty())
7367 AttackerSet::iterator iter = m_attackers.begin();
7368 if(!(*iter)->AttackStop())
7370 sLog.outError("WORLD: Unit has an attacker that isn't attacking it!");
7371 m_attackers.erase(iter);
7376 void Unit::ModifyAuraState(AuraState flag, bool apply)
7378 if (apply)
7380 if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)))
7382 SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
7383 if(GetTypeId() == TYPEID_PLAYER)
7385 const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap();
7386 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
7388 if(itr->second->state == PLAYERSPELL_REMOVED) continue;
7389 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
7390 if (!spellInfo || !IsPassiveSpell(itr->first)) continue;
7391 if (spellInfo->CasterAuraState == flag)
7392 CastSpell(this, itr->first, true, NULL);
7397 else
7399 if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1)))
7401 RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
7403 if (flag != AURA_STATE_ENRAGE) // enrage aura state triggering continues auras
7405 Unit::AuraMap& tAuras = GetAuras();
7406 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
7408 SpellEntry const* spellProto = (*itr).second->GetSpellProto();
7409 if (spellProto->CasterAuraState == flag)
7411 // exceptions (applied at state but not removed at state change)
7412 // Rampage
7413 if(spellProto->SpellIconID==2006 && spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && spellProto->SpellFamilyFlags==0x100000)
7415 ++itr;
7416 continue;
7419 RemoveAura(itr);
7421 else
7422 ++itr;
7429 Unit *Unit::GetOwner() const
7431 if(uint64 ownerid = GetOwnerGUID())
7432 return ObjectAccessor::GetUnit(*this, ownerid);
7433 return NULL;
7436 Unit *Unit::GetCharmer() const
7438 if(uint64 charmerid = GetCharmerGUID())
7439 return ObjectAccessor::GetUnit(*this, charmerid);
7440 return NULL;
7443 Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
7445 uint64 guid = GetCharmerOrOwnerGUID();
7446 if(IS_PLAYER_GUID(guid))
7447 return ObjectAccessor::GetPlayer(*this, guid);
7449 return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL;
7452 Pet* Unit::GetPet() const
7454 if(uint64 pet_guid = GetPetGUID())
7456 if(Pet* pet = ObjectAccessor::GetPet(pet_guid))
7457 return pet;
7459 sLog.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid));
7460 const_cast<Unit*>(this)->SetPet(0);
7463 return NULL;
7466 Unit* Unit::GetCharm() const
7468 if(uint64 charm_guid = GetCharmGUID())
7470 if(Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
7471 return pet;
7473 sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
7474 const_cast<Unit*>(this)->SetCharm(NULL);
7477 return NULL;
7480 float Unit::GetCombatDistance( const Unit* target ) const
7482 float radius = target->GetFloatValue(UNIT_FIELD_COMBATREACH) + GetFloatValue(UNIT_FIELD_COMBATREACH);
7483 float dx = GetPositionX() - target->GetPositionX();
7484 float dy = GetPositionY() - target->GetPositionY();
7485 float dz = GetPositionZ() - target->GetPositionZ();
7486 float dist = sqrt((dx*dx) + (dy*dy) + (dz*dz)) - radius;
7487 return ( dist > 0 ? dist : 0);
7490 void Unit::SetPet(Pet* pet)
7492 SetUInt64Value(UNIT_FIELD_SUMMON, pet ? pet->GetGUID() : 0);
7494 // FIXME: hack, speed must be set only at follow
7495 if(pet)
7496 for(int i = 0; i < MAX_MOVE_TYPE; ++i)
7497 pet->SetSpeed(UnitMoveType(i), m_speed_rate[i], true);
7500 void Unit::SetCharm(Unit* pet)
7502 SetUInt64Value(UNIT_FIELD_CHARM, pet ? pet->GetGUID() : 0);
7504 if(GetTypeId() == TYPEID_PLAYER)
7505 ((Player*)this)->m_mover = pet ? pet : this;
7508 void Unit::UnsummonAllTotems()
7510 for (int8 i = 0; i < MAX_TOTEM; ++i)
7512 if(!m_TotemSlot[i])
7513 continue;
7515 Creature *OldTotem = GetMap()->GetCreature(m_TotemSlot[i]);
7516 if (OldTotem && OldTotem->isTotem())
7517 ((Totem*)OldTotem)->UnSummon();
7521 int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellProto, bool critical)
7523 int32 gain = pVictim->ModifyHealth(int32(addhealth));
7525 if (GetTypeId()==TYPEID_PLAYER)
7527 SendHealSpellLog(pVictim, spellProto->Id, addhealth, critical);
7529 if (BattleGround *bg = ((Player*)this)->GetBattleGround())
7530 bg->UpdatePlayerScore((Player*)this, SCORE_HEALING_DONE, gain);
7532 // use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria)
7533 if (gain)
7534 ((Player*)this)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, gain, 0, pVictim);
7536 ((Player*)this)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth);
7539 if (pVictim->GetTypeId()==TYPEID_PLAYER)
7541 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, gain);
7542 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, addhealth);
7545 return gain;
7548 Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo)
7550 if(!victim)
7551 return NULL;
7553 // Magic case
7554 if(spellInfo && (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE || spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC))
7556 Unit::AuraList const& magnetAuras = victim->GetAurasByType(SPELL_AURA_SPELL_MAGNET);
7557 for(Unit::AuraList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
7558 if(Unit* magnet = (*itr)->GetCaster())
7559 if(magnet->IsWithinLOSInMap(this) && magnet->isAlive())
7560 return magnet;
7562 // Melee && ranged case
7563 else
7565 AuraList const& hitTriggerAuras = victim->GetAurasByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER);
7566 for(AuraList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i)
7567 if(Unit* magnet = (*i)->GetCaster())
7568 if(magnet->isAlive() && magnet->IsWithinLOSInMap(this))
7569 if(roll_chance_i((*i)->GetModifier()->m_amount))
7570 return magnet;
7573 return victim;
7576 void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical)
7578 // we guess size
7579 WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+1));
7580 data.append(pVictim->GetPackGUID());
7581 data.append(GetPackGUID());
7582 data << uint32(SpellID);
7583 data << uint32(Damage);
7584 data << uint32(0); // over healing?
7585 data << uint8(critical ? 1 : 0);
7586 data << uint8(0); // unused in client?
7587 SendMessageToSet(&data, true);
7590 void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
7592 WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1));
7593 data.append(pVictim->GetPackGUID());
7594 data.append(GetPackGUID());
7595 data << uint32(SpellID);
7596 data << uint32(powertype);
7597 data << uint32(Damage);
7598 SendMessageToSet(&data, true);
7601 uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
7603 if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE )
7604 return pdamage;
7606 // For totems get damage bonus from owner (statue isn't totem in fact)
7607 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
7609 if(Unit* owner = GetOwner())
7610 return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
7613 // Taken/Done total percent damage auras
7614 float DoneTotalMod = 1.0f;
7615 float TakenTotalMod = 1.0f;
7616 int32 DoneTotal = 0;
7617 int32 TakenTotal = 0;
7619 // ..done
7620 // Pet damage
7621 if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
7622 DoneTotalMod *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
7624 AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
7625 for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
7627 if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) &&
7628 (*i)->GetSpellProto()->EquippedItemClass == -1 &&
7629 // -1 == any item class (not wand then)
7630 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
7631 // 0 == any inventory type (not wand then)
7633 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7637 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7638 // Add flat bonus from spell damage versus
7639 DoneTotal += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
7640 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
7641 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
7642 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
7643 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7645 // done scripted mod (take it from owner)
7646 Unit *owner = GetOwner();
7647 if (!owner) owner = this;
7648 AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7649 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
7651 if (!(*i)->isAffectedOnSpell(spellProto))
7652 continue;
7653 switch((*i)->GetModifier()->m_miscvalue)
7655 case 4920: // Molten Fury
7656 case 4919:
7657 case 6917: // Death's Embrace
7658 case 6926:
7659 case 6928:
7661 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
7662 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
7663 break;
7665 // Soul Siphon
7666 case 4992:
7667 case 4993:
7669 // effect 1 m_amount
7670 int32 maxPercent = (*i)->GetModifier()->m_amount;
7671 // effect 0 m_amount
7672 int32 stepPercent = CalculateSpellDamage((*i)->GetSpellProto(), 0, (*i)->GetSpellProto()->EffectBasePoints[0], this);
7673 // count affliction effects and calc additional damage in percentage
7674 int32 modPercent = 0;
7675 AuraMap const& victimAuras = pVictim->GetAuras();
7676 for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
7678 SpellEntry const* m_spell = itr->second->GetSpellProto();
7679 if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags & 0x0004071B8044C402LL))
7680 continue;
7681 modPercent += stepPercent * itr->second->GetStackAmount();
7682 if (modPercent >= maxPercent)
7684 modPercent = maxPercent;
7685 break;
7688 DoneTotalMod *= (modPercent+100.0f)/100.0f;
7689 break;
7691 case 6916: // Death's Embrace
7692 case 6925:
7693 case 6927:
7694 if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT))
7695 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
7696 break;
7697 case 5481: // Starfire Bonus
7699 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x0000000000200002LL))
7700 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7701 break;
7703 case 4418: // Increased Shock Damage
7704 case 4554: // Increased Lightning Damage
7705 case 4555: // Improved Moonfire
7706 case 5142: // Increased Lightning Damage
7707 case 5147: // Improved Consecration / Libram of Resurgence
7708 case 5148: // Idol of the Shooting Star
7709 case 6008: // Increased Lightning Damage / Totem of Hex
7711 DoneTotal+=(*i)->GetModifier()->m_amount;
7712 break;
7714 // Tundra Stalker
7715 // Merciless Combat
7716 case 7277:
7718 // Merciless Combat
7719 if ((*i)->GetSpellProto()->SpellIconID == 2656)
7721 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
7722 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
7724 else // Tundra Stalker
7726 if (pVictim->GetAura(SPELL_AURA_DUMMY, SPELLFAMILY_DEATHKNIGHT, 0x0400000000000000LL))
7727 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7728 break;
7730 break;
7732 case 7293: // Rage of Rivendare
7734 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0x0200000000000000LL))
7735 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7736 break;
7738 // Twisted Faith
7739 case 7377:
7741 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x0000000000008000LL, 0, GetGUID()))
7742 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7743 break;
7745 // Marked for Death
7746 case 7598:
7747 case 7599:
7748 case 7600:
7749 case 7601:
7750 case 7602:
7752 if (pVictim->GetAura(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, 0x0000000000000400LL))
7753 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7754 break;
7759 // Custom scripted damage
7760 // Ice Lance
7761 if (spellProto->SpellFamilyName == SPELLFAMILY_MAGE && spellProto->SpellIconID == 186)
7763 if (pVictim->isFrozen())
7764 DoneTotalMod *= 3.0f;
7767 // ..taken
7768 AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
7769 for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
7770 if( (*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto) )
7771 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7773 // .. taken pct: dummy auras
7774 if (pVictim->GetTypeId() == TYPEID_PLAYER)
7776 //Cheat Death
7777 if (Aura *dummy = pVictim->GetDummyAura(45182))
7779 float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
7780 if (mod < dummy->GetModifier()->m_amount)
7781 mod = dummy->GetModifier()->m_amount;
7782 TakenTotalMod *= (mod+100.0f)/100.0f;
7786 // From caster spells
7787 AuraList const& mOwnerTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER);
7788 for(AuraList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
7789 if( (*i)->GetCasterGUID() == GetGUID() && (*i)->isAffectedOnSpell(spellProto))
7790 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7792 // Mod damage from spell mechanic
7793 uint32 mechanicMask = GetAllSpellMechanicMask(spellProto);
7794 if (mechanicMask)
7796 AuraList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
7797 for(AuraList::const_iterator i = mDamageDoneMechanic.begin();i != mDamageDoneMechanic.end(); ++i)
7798 if(mechanicMask & uint32(1<<((*i)->GetModifier()->m_miscvalue)))
7799 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7802 // Taken/Done fixed damage bonus auras
7803 int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto));
7804 int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
7806 // Pets just add their bonus damage to their spell damage
7807 // note that their spell damage is just gain of their own auras
7808 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
7809 DoneAdvertisedBenefit += ((Pet*)this)->GetBonusDamage();
7811 float LvlPenalty = CalculateLevelPenalty(spellProto);
7812 // Spellmod SpellDamage
7813 float SpellModSpellDamage = 100.0f;
7814 if(Player* modOwner = GetSpellModOwner())
7815 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
7816 SpellModSpellDamage /= 100.0f;
7818 // Check for table values
7819 SpellBonusEntry const* bonus = spellmgr.GetSpellBonusData(spellProto->Id);
7820 if (bonus)
7822 float coeff;
7823 if (damagetype == DOT)
7824 coeff = bonus->dot_damage * LvlPenalty * stack;
7825 else
7826 coeff = bonus->direct_damage * LvlPenalty * stack;
7828 if (bonus->ap_bonus)
7829 DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack);
7831 DoneTotal += int32(DoneAdvertisedBenefit * coeff * SpellModSpellDamage);
7832 TakenTotal += int32(TakenAdvertisedBenefit * coeff);
7834 // Default calculation
7835 else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
7837 // Damage Done from spell damage bonus
7838 uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
7839 // Damage over Time spells bonus calculation
7840 float DotFactor = 1.0f;
7841 if(damagetype == DOT)
7843 int32 DotDuration = GetSpellDuration(spellProto);
7844 // 200% limit
7845 if(DotDuration > 0)
7847 if(DotDuration > 30000) DotDuration = 30000;
7848 if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
7849 int x = 0;
7850 for(int j = 0; j < 3; j++)
7852 if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
7853 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
7854 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
7856 x = j;
7857 break;
7860 int32 DotTicks = 6;
7861 if(spellProto->EffectAmplitude[x] != 0)
7862 DotTicks = DotDuration / spellProto->EffectAmplitude[x];
7863 if(DotTicks)
7865 DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks;
7866 TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks;
7870 // Distribute Damage over multiple effects, reduce by AoE
7871 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
7872 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
7873 for(int j = 0; j < 3; ++j)
7875 if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
7876 spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
7878 CastingTime /= 2;
7879 break;
7882 DoneTotal += int32(DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * SpellModSpellDamage);
7883 TakenTotal+= int32(TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty);
7886 float tmpDamage = (pdamage + DoneTotal) * DoneTotalMod;
7887 // apply spellmod to Done damage (flat and pct)
7888 if(Player* modOwner = GetSpellModOwner())
7889 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
7891 tmpDamage = (tmpDamage + TakenTotal) * TakenTotalMod;
7893 return tmpDamage > 0 ? uint32(tmpDamage) : 0;
7896 int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
7898 int32 DoneAdvertisedBenefit = 0;
7900 // ..done
7901 AuraList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
7902 for(AuraList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i)
7903 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0 &&
7904 (*i)->GetSpellProto()->EquippedItemClass == -1 &&
7905 // -1 == any item class (not wand then)
7906 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
7907 // 0 == any inventory type (not wand then)
7908 DoneAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7910 if (GetTypeId() == TYPEID_PLAYER)
7912 // Base value
7913 DoneAdvertisedBenefit +=((Player*)this)->GetBaseSpellDamageBonus();
7915 // Damage bonus from stats
7916 AuraList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
7917 for(AuraList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i)
7919 if((*i)->GetModifier()->m_miscvalue & schoolMask)
7921 // stat used stored in miscValueB for this aura
7922 Stats usedStat = Stats((*i)->GetMiscBValue());
7923 DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
7926 // ... and attack power
7927 AuraList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
7928 for(AuraList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i)
7929 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
7930 DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
7933 return DoneAdvertisedBenefit;
7936 int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
7938 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7940 int32 TakenAdvertisedBenefit = 0;
7941 // ..done (for creature type by mask) in taken
7942 AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
7943 for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
7944 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
7945 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7947 // ..taken
7948 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
7949 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
7950 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
7951 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7953 return TakenAdvertisedBenefit;
7956 bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType)
7958 // not critting spell
7959 if((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT))
7960 return false;
7962 float crit_chance = 0.0f;
7963 switch(spellProto->DmgClass)
7965 case SPELL_DAMAGE_CLASS_NONE:
7966 return false;
7967 case SPELL_DAMAGE_CLASS_MAGIC:
7969 if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
7970 crit_chance = 0.0f;
7971 // For other schools
7972 else if (GetTypeId() == TYPEID_PLAYER)
7973 crit_chance = GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask));
7974 else
7976 crit_chance = m_baseSpellCritChance;
7977 crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
7979 // taken
7980 if (pVictim)
7982 if (!IsPositiveSpell(spellProto->Id))
7984 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
7985 crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
7986 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
7987 crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
7988 // Modify by player victim resilience
7989 if (pVictim->GetTypeId() == TYPEID_PLAYER)
7990 crit_chance -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL);
7993 // scripted (increase crit chance ... against ... target by x%
7994 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7995 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
7997 if (!((*i)->isAffectedOnSpell(spellProto)))
7998 continue;
7999 switch((*i)->GetModifier()->m_miscvalue)
8001 case 849: if (pVictim->isFrozen()) crit_chance+= 17.0f; break; //Shatter Rank 1
8002 case 910: if (pVictim->isFrozen()) crit_chance+= 34.0f; break; //Shatter Rank 2
8003 case 911: if (pVictim->isFrozen()) crit_chance+= 50.0f; break; //Shatter Rank 3
8004 case 7917: // Glyph of Shadowburn
8005 if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
8006 crit_chance+=(*i)->GetModifier()->m_amount;
8007 break;
8008 case 7997: // Renewed Hope
8009 case 7998:
8010 if (pVictim->HasAura(6788))
8011 crit_chance+=(*i)->GetModifier()->m_amount;
8012 break;
8013 case 21: // Test of Faith
8014 case 6935:
8015 case 6918:
8016 if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
8017 crit_chance+=(*i)->GetModifier()->m_amount;
8018 break;
8019 default:
8020 break;
8023 // Custom crit by class
8024 switch(spellProto->SpellFamilyName)
8026 case SPELLFAMILY_PALADIN:
8027 // Sacred Shield
8028 if (spellProto->SpellFamilyFlags & 0x0000000040000000LL)
8030 Aura *aura = pVictim->GetDummyAura(58597);
8031 if (aura && aura->GetCasterGUID() == GetGUID())
8032 crit_chance+=aura->GetModifier()->m_amount;
8033 break;
8035 break;
8036 case SPELLFAMILY_SHAMAN:
8037 // Lava Burst
8038 if (spellProto->SpellFamilyFlags & 0x0000100000000000LL)
8040 if (Aura *flameShock = pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, 0x0000000010000000LL, 0, GetGUID()))
8042 // Consume shock aura if not have Glyph of Flame Shock
8043 if (!GetAura(55447, 0))
8044 pVictim->RemoveAurasByCasterSpell(flameShock->GetId(), GetGUID());
8045 return true;
8047 break;
8049 break;
8053 break;
8055 case SPELL_DAMAGE_CLASS_MELEE:
8056 case SPELL_DAMAGE_CLASS_RANGED:
8058 if (pVictim)
8060 crit_chance = GetUnitCriticalChance(attackType, pVictim);
8061 crit_chance+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
8063 break;
8065 default:
8066 return false;
8068 // percent done
8069 // only players use intelligence for critical chance computations
8070 if(Player* modOwner = GetSpellModOwner())
8071 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
8073 crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f;
8074 if (roll_chance_f(crit_chance))
8075 return true;
8076 return false;
8079 uint32 Unit::SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
8081 // Calculate critical bonus
8082 int32 crit_bonus;
8083 switch(spellProto->DmgClass)
8085 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
8086 case SPELL_DAMAGE_CLASS_RANGED:
8087 // TODO: write here full calculation for melee/ranged spells
8088 crit_bonus = damage;
8089 break;
8090 default:
8091 crit_bonus = damage / 2; // for spells is 50%
8092 break;
8095 // adds additional damage to crit_bonus (from talents)
8096 if(Player* modOwner = GetSpellModOwner())
8097 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
8099 if(pVictim)
8101 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
8102 crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
8105 if(crit_bonus > 0)
8106 damage += crit_bonus;
8108 return damage;
8111 uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
8113 // Calculate critical bonus
8114 int32 crit_bonus;
8115 switch(spellProto->DmgClass)
8117 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
8118 case SPELL_DAMAGE_CLASS_RANGED:
8119 // TODO: write here full calculation for melee/ranged spells
8120 crit_bonus = damage;
8121 break;
8122 default:
8123 crit_bonus = damage / 2; // for spells is 50%
8124 break;
8127 crit_bonus = int32(crit_bonus * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_BONUS));
8129 if(pVictim)
8131 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
8132 crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
8135 if(crit_bonus > 0)
8136 damage += crit_bonus;
8138 return damage;
8141 uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack)
8143 // No heal amount for this class spells
8144 if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
8145 return healamount;
8147 // For totems get healing bonus from owner (statue isn't totem in fact)
8148 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
8149 if(Unit* owner = GetOwner())
8150 return owner->SpellHealingBonus(pVictim, spellProto, healamount, damagetype, stack);
8152 // Healing Done
8153 // Taken/Done total percent damage auras
8154 float DoneTotalMod = 1.0f;
8155 float TakenTotalMod = 1.0f;
8156 int32 DoneTotal = 0;
8157 int32 TakenTotal = 0;
8159 // Healing done percent
8160 AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
8161 for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
8162 DoneTotalMod *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
8164 // done scripted mod (take it from owner)
8165 Unit *owner = GetOwner();
8166 if (!owner) owner = this;
8167 AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
8168 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
8170 if (!(*i)->isAffectedOnSpell(spellProto))
8171 continue;
8172 switch((*i)->GetModifier()->m_miscvalue)
8174 case 4415: // Increased Rejuvenation Healing
8175 case 4953:
8176 case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
8177 DoneTotal+=(*i)->GetModifier()->m_amount;
8178 break;
8179 case 7997: // Renewed Hope
8180 case 7998:
8181 if (pVictim->HasAura(6788))
8182 DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
8183 break;
8184 case 21: // Test of Faith
8185 case 6935:
8186 case 6918:
8187 if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
8188 DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
8189 break;
8190 case 7798: // Glyph of Regrowth
8192 if (pVictim->GetAura(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, 0x0000000000000040LL))
8193 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8194 break;
8196 case 8477: // Nourish Heal Boost
8198 int32 stepPercent = (*i)->GetModifier()->m_amount;
8199 int32 modPercent = 0;
8200 AuraMap const& victimAuras = pVictim->GetAuras();
8201 for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
8203 if (itr->second->GetCasterGUID()!=GetGUID())
8204 continue;
8205 SpellEntry const* m_spell = itr->second->GetSpellProto();
8206 if ( m_spell->SpellFamilyName != SPELLFAMILY_DRUID ||
8207 !(m_spell->SpellFamilyFlags & 0x0000001000000050LL))
8208 continue;
8209 modPercent += stepPercent * itr->second->GetStackAmount();
8211 DoneTotalMod *= (modPercent+100.0f)/100.0f;
8212 break;
8214 case 7871: // Glyph of Lesser Healing Wave
8216 if (pVictim->GetAura(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0x0000040000000000LL, 0, GetGUID()))
8217 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8218 break;
8220 default:
8221 break;
8225 // Taken/Done fixed damage bonus auras
8226 int32 DoneAdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
8227 int32 TakenAdvertisedBenefit = SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
8229 float LvlPenalty = CalculateLevelPenalty(spellProto);
8230 // Spellmod SpellDamage
8231 float SpellModSpellDamage = 100.0f;
8232 if(Player* modOwner = GetSpellModOwner())
8233 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, SpellModSpellDamage);
8234 SpellModSpellDamage /= 100.0f;
8236 // Check for table values
8237 SpellBonusEntry const* bonus = spellmgr.GetSpellBonusData(spellProto->Id);
8238 if (bonus)
8240 float coeff;
8241 if (damagetype == DOT)
8242 coeff = bonus->dot_damage * LvlPenalty * stack;
8243 else
8244 coeff = bonus->direct_damage * LvlPenalty * stack;
8246 if (bonus->ap_bonus)
8247 DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack);
8249 DoneTotal += int32(DoneAdvertisedBenefit * coeff * SpellModSpellDamage);
8250 TakenTotal += int32(TakenAdvertisedBenefit * coeff);
8252 // Default calculation
8253 else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
8255 // Damage Done from spell damage bonus
8256 uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
8257 // Damage over Time spells bonus calculation
8258 float DotFactor = 1.0f;
8259 if(damagetype == DOT)
8261 int32 DotDuration = GetSpellDuration(spellProto);
8262 // 200% limit
8263 if(DotDuration > 0)
8265 if(DotDuration > 30000) DotDuration = 30000;
8266 if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
8267 int x = 0;
8268 for(int j = 0; j < 3; j++)
8270 if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
8271 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
8272 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
8274 x = j;
8275 break;
8278 int32 DotTicks = 6;
8279 if(spellProto->EffectAmplitude[x] != 0)
8280 DotTicks = DotDuration / spellProto->EffectAmplitude[x];
8281 if(DotTicks)
8283 DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks;
8284 TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks;
8288 // Distribute Damage over multiple effects, reduce by AoE
8289 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
8290 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
8291 for(int j = 0; j < 3; ++j)
8293 if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
8294 spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
8296 CastingTime /= 2;
8297 break;
8300 DoneTotal += int32(DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * SpellModSpellDamage * 1.88f);
8301 TakenTotal += int32(TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * 1.88f);
8304 // use float as more appropriate for negative values and percent applying
8305 float heal = (healamount + DoneTotal)*DoneTotalMod;
8306 // apply spellmod to Done amount
8307 if(Player* modOwner = GetSpellModOwner())
8308 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
8310 // Taken mods
8311 // Healing Wave cast
8312 if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags & 0x0000000000000040LL)
8314 // Search for Healing Way on Victim
8315 Unit::AuraList const& auraDummy = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
8316 for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr!=auraDummy.end(); ++itr)
8317 if((*itr)->GetId() == 29203)
8318 TakenTotalMod *= ((*itr)->GetModifier()->m_amount+100.0f) / 100.0f;
8321 // Healing taken percent
8322 float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
8323 if(minval)
8324 TakenTotalMod *= (100.0f + minval) / 100.0f;
8326 float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
8327 if(maxval)
8328 TakenTotalMod *= (100.0f + maxval) / 100.0f;
8330 AuraList const& mHealingGet= pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED);
8331 for(AuraList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
8332 if ((*i)->isAffectedOnSpell(spellProto))
8333 TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
8335 heal = (heal + TakenTotal) * TakenTotalMod;
8337 return heal < 0 ? 0 : uint32(heal);
8340 int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
8342 int32 AdvertisedBenefit = 0;
8344 AuraList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE);
8345 for(AuraList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i)
8346 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
8347 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
8349 // Healing bonus of spirit, intellect and strength
8350 if (GetTypeId() == TYPEID_PLAYER)
8352 // Base value
8353 AdvertisedBenefit +=((Player*)this)->GetBaseSpellHealingBonus();
8355 // Healing bonus from stats
8356 AuraList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
8357 for(AuraList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i)
8359 // stat used dependent from misc value (stat index)
8360 Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]);
8361 AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
8364 // ... and attack power
8365 AuraList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
8366 for(AuraList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i)
8367 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
8368 AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
8370 return AdvertisedBenefit;
8373 int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
8375 int32 AdvertisedBenefit = 0;
8376 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING);
8377 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
8378 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
8379 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
8380 return AdvertisedBenefit;
8383 bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask)
8385 //If m_immuneToSchool type contain this school type, IMMUNE damage.
8386 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
8387 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
8388 if(itr->type & shoolMask)
8389 return true;
8391 //If m_immuneToDamage type contain magic, IMMUNE damage.
8392 SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
8393 for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
8394 if(itr->type & shoolMask)
8395 return true;
8397 return false;
8400 bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
8402 if (!spellInfo)
8403 return false;
8405 //FIX ME this hack: don't get feared if stunned
8406 if (spellInfo->Mechanic == MECHANIC_FEAR )
8408 if ( hasUnitState(UNIT_STAT_STUNNED) )
8409 return true;
8412 //TODO add spellEffect immunity checks!, player with flag in bg is imune to imunity buffs from other friendly players!
8413 //SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_EFFECT];
8415 SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
8416 for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
8417 if(itr->type == spellInfo->Dispel)
8418 return true;
8420 if( !(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE) && // unaffected by school immunity
8421 !(spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)) // can remove immune (by dispell or immune it)
8423 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
8424 for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
8425 if( !(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id)) &&
8426 (itr->type & GetSpellSchoolMask(spellInfo)) )
8427 return true;
8430 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
8431 for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
8433 if(itr->type == spellInfo->Mechanic)
8435 return true;
8439 return false;
8442 bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
8444 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
8445 uint32 effect = spellInfo->Effect[index];
8446 SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
8447 for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
8448 if(itr->type == effect)
8449 return true;
8451 if(uint32 mechanic = spellInfo->EffectMechanic[index])
8453 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
8454 for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
8455 if(itr->type == mechanic)
8456 return true;
8459 if(uint32 aura = spellInfo->EffectApplyAuraName[index])
8461 SpellImmuneList const& list = m_spellImmune[IMMUNITY_STATE];
8462 for(SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr)
8463 if(itr->type == aura)
8464 return true;
8465 // Check for immune to application of harmful magical effects
8466 AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL);
8467 for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
8468 if (spellInfo->Dispel == DISPEL_MAGIC && // Magic debuff
8469 ((*iter)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellInfo)) && // Check school
8470 !IsPositiveEffect(spellInfo->Id, index)) // Harmful
8471 return true;
8474 return false;
8477 bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
8479 if(!spellInfo)
8480 return false;
8482 uint32 family = spellInfo->SpellFamilyName;
8483 uint64 flags = spellInfo->SpellFamilyFlags;
8485 if((family == 5 && flags == 256) || //Searing Pain
8486 (family == 6 && flags == 8192) || //Mind Blast
8487 (family == 11 && flags == 1048576)) //Earth Shock
8488 return true;
8490 return false;
8493 void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attType, SpellEntry const *spellProto)
8495 if(!pVictim)
8496 return;
8498 if(*pdamage == 0)
8499 return;
8501 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
8503 // Taken/Done fixed damage bonus auras
8504 int32 DoneFlatBenefit = 0;
8505 int32 TakenFlatBenefit = 0;
8507 // ..done (for creature type by mask) in taken
8508 AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
8509 for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
8510 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8511 DoneFlatBenefit += (*i)->GetModifier()->m_amount;
8513 // ..done
8514 // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
8516 // ..done (base at attack power for marked target and base at attack power for creature type)
8517 int32 APbonus = 0;
8518 if(attType == RANGED_ATTACK)
8520 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
8522 // ..done (base at attack power and creature type)
8523 AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS);
8524 for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
8525 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8526 APbonus += (*i)->GetModifier()->m_amount;
8528 else
8530 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
8532 // ..done (base at attack power and creature type)
8533 AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS);
8534 for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
8535 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8536 APbonus += (*i)->GetModifier()->m_amount;
8539 if (APbonus!=0) // Can be negative
8541 bool normalized = false;
8542 if(spellProto)
8544 for (uint8 i = 0; i<3;++i)
8546 if (spellProto->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
8548 normalized = true;
8549 break;
8554 DoneFlatBenefit += int32(APbonus/14.0f * GetAPMultiplier(attType,normalized));
8557 // ..taken
8558 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
8559 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
8560 if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
8561 TakenFlatBenefit += (*i)->GetModifier()->m_amount;
8563 if(attType!=RANGED_ATTACK)
8564 TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
8565 else
8566 TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
8568 // Done/Taken total percent damage auras
8569 float DoneTotalMod = 1.0f;
8570 float TakenTotalMod = 1.0f;
8572 // ..done
8573 // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
8574 // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
8576 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
8577 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
8578 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8579 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8581 // ..taken
8582 AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
8583 for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
8584 if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
8585 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8587 // .. taken pct: dummy auras
8588 AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
8589 for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
8591 switch((*i)->GetSpellProto()->SpellIconID)
8593 //Cheat Death
8594 case 2109:
8595 if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
8597 if(pVictim->GetTypeId() != TYPEID_PLAYER)
8598 continue;
8599 float mod = ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
8600 if (mod < (*i)->GetModifier()->m_amount)
8601 mod = (*i)->GetModifier()->m_amount;
8602 TakenTotalMod *= (mod+100.0f)/100.0f;
8604 break;
8605 //Mangle
8606 case 2312:
8607 if(spellProto==NULL)
8608 break;
8609 // Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG)
8610 if(spellProto->SpellFamilyName==SPELLFAMILY_DRUID && (spellProto->SpellFamilyFlags==0x00008000LL))
8611 TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
8612 break;
8616 // .. taken pct: class scripts
8617 AuraList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
8618 for(AuraList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
8620 switch((*i)->GetMiscValue())
8622 case 6427: case 6428: // Dirty Deeds
8623 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
8625 Aura* eff0 = GetAura((*i)->GetId(),0);
8626 if(!eff0 || (*i)->GetEffIndex()!=1)
8628 sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId());
8629 continue;
8632 // effect 0 have expected value but in negative state
8633 TakenTotalMod *= (-eff0->GetModifier()->m_amount+100.0f)/100.0f;
8635 break;
8639 if(attType != RANGED_ATTACK)
8641 AuraList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
8642 for(AuraList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i)
8643 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8645 else
8647 AuraList const& mModRangedDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
8648 for(AuraList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i)
8649 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8652 float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod;
8654 // apply spellmod to Done damage
8655 if(spellProto)
8657 if(Player* modOwner = GetSpellModOwner())
8658 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage);
8661 tmpDamage = (tmpDamage + TakenFlatBenefit)*TakenTotalMod;
8663 // bonus result can be negative
8664 *pdamage = tmpDamage > 0 ? uint32(tmpDamage) : 0;
8667 void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
8669 if (apply)
8671 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next)
8673 next = itr; ++next;
8674 if(itr->type == type)
8676 m_spellImmune[op].erase(itr);
8677 next = m_spellImmune[op].begin();
8680 SpellImmune Immune;
8681 Immune.spellId = spellId;
8682 Immune.type = type;
8683 m_spellImmune[op].push_back(Immune);
8685 else
8687 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
8689 if(itr->spellId == spellId)
8691 m_spellImmune[op].erase(itr);
8692 break;
8699 void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply)
8701 ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply);
8703 if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
8704 RemoveAurasWithDispelType(type);
8707 float Unit::GetWeaponProcChance() const
8709 // normalized proc chance for weapon attack speed
8710 // (odd formula...)
8711 if(isAttackReady(BASE_ATTACK))
8712 return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
8713 else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
8714 return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
8715 return 0;
8718 float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM) const
8720 // proc per minute chance calculation
8721 if (PPM <= 0) return 0.0f;
8722 uint32 result = uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
8723 return result;
8726 void Unit::Mount(uint32 mount)
8728 if(!mount)
8729 return;
8731 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING);
8733 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
8735 SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
8737 // unsummon pet
8738 if(GetTypeId() == TYPEID_PLAYER)
8739 ((Player*)this)->UnsummonPetTemporaryIfAny();
8742 void Unit::Unmount()
8744 if(!IsMounted())
8745 return;
8747 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED);
8749 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
8750 RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
8752 // only resummon old pet if the player is already added to a map
8753 // this prevents adding a pet to a not created map which would otherwise cause a crash
8754 // (it could probably happen when logging in after a previous crash)
8755 if(GetTypeId() == TYPEID_PLAYER)
8756 ((Player*)this)->ResummonPetTemporaryUnSummonedIfAny();
8759 void Unit::SetInCombatWith(Unit* enemy)
8761 Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
8762 if(eOwner->IsPvP())
8764 SetInCombatState(true,enemy);
8765 return;
8768 //check for duel
8769 if(eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel)
8771 Unit const* myOwner = GetCharmerOrOwnerOrSelf();
8772 if(((Player const*)eOwner)->duel->opponent == myOwner)
8774 SetInCombatState(true,enemy);
8775 return;
8778 SetInCombatState(false,enemy);
8781 void Unit::SetInCombatState(bool PvP, Unit* enemy)
8783 // only alive units can be in combat
8784 if(!isAlive())
8785 return;
8787 if(PvP)
8788 m_CombatTimer = 5000;
8790 bool creatureNotInCombat = GetTypeId()==TYPEID_UNIT && !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
8792 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
8794 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
8795 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
8797 if(creatureNotInCombat && ((Creature*)this)->AI())
8798 ((Creature*)this)->AI()->EnterCombat(enemy);
8801 void Unit::ClearInCombat()
8803 m_CombatTimer = 0;
8804 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
8806 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
8807 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
8809 // Player's state will be cleared in Player::UpdateContestedPvP
8810 if(GetTypeId()!=TYPEID_PLAYER)
8811 clearUnitState(UNIT_STAT_ATTACK_PLAYER);
8812 else
8813 ((Player*)this)->UpdatePotionCooldown();
8816 bool Unit::isTargetableForAttack() const
8818 if (GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster())
8819 return false;
8821 if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
8822 return false;
8824 return isAlive() && !hasUnitState(UNIT_STAT_DIED)&& !isInFlight() /*&& !isStealth()*/;
8827 int32 Unit::ModifyHealth(int32 dVal)
8829 int32 gain = 0;
8831 if(dVal==0)
8832 return 0;
8834 int32 curHealth = (int32)GetHealth();
8836 int32 val = dVal + curHealth;
8837 if(val <= 0)
8839 SetHealth(0);
8840 return -curHealth;
8843 int32 maxHealth = (int32)GetMaxHealth();
8845 if(val < maxHealth)
8847 SetHealth(val);
8848 gain = val - curHealth;
8850 else if(curHealth != maxHealth)
8852 SetHealth(maxHealth);
8853 gain = maxHealth - curHealth;
8856 return gain;
8859 int32 Unit::ModifyPower(Powers power, int32 dVal)
8861 int32 gain = 0;
8863 if(dVal==0)
8864 return 0;
8866 int32 curPower = (int32)GetPower(power);
8868 int32 val = dVal + curPower;
8869 if(val <= 0)
8871 SetPower(power,0);
8872 return -curPower;
8875 int32 maxPower = (int32)GetMaxPower(power);
8877 if(val < maxPower)
8879 SetPower(power,val);
8880 gain = val - curPower;
8882 else if(curPower != maxPower)
8884 SetPower(power,maxPower);
8885 gain = maxPower - curPower;
8888 return gain;
8891 bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const
8893 if(!u)
8894 return false;
8896 // Always can see self
8897 if (u==this)
8898 return true;
8900 // player visible for other player if not logout and at same transport
8901 // including case when player is out of world
8902 bool at_same_transport =
8903 GetTypeId() == TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER &&
8904 !((Player*)this)->GetSession()->PlayerLogout() && !((Player*)u)->GetSession()->PlayerLogout() &&
8905 !((Player*)this)->GetSession()->PlayerLoading() && !((Player*)u)->GetSession()->PlayerLoading() &&
8906 ((Player*)this)->GetTransport() && ((Player*)this)->GetTransport() == ((Player*)u)->GetTransport();
8908 // not in world
8909 if(!at_same_transport && (!IsInWorld() || !u->IsInWorld()))
8910 return false;
8912 // forbidden to seen (at GM respawn command)
8913 if(m_Visibility==VISIBILITY_RESPAWN)
8914 return false;
8916 // always seen by owner
8917 if(GetCharmerOrOwnerGUID()==u->GetGUID())
8918 return true;
8920 // Grid dead/alive checks
8921 if( u->GetTypeId()==TYPEID_PLAYER)
8923 // non visible at grid for any stealth state
8924 if(!IsVisibleInGridForPlayer((Player *)u))
8925 return false;
8927 // if player is dead then he can't detect anyone in any cases
8928 if(!u->isAlive())
8929 detect = false;
8931 else
8933 // all dead creatures/players not visible for any creatures
8934 if(!u->isAlive() || !isAlive())
8935 return false;
8938 // different visible distance checks
8939 if(u->isInFlight()) // what see player in flight
8941 // use object grey distance for all (only see objects any way)
8942 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceInFlight()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
8943 return false;
8945 else if(!isAlive()) // distance for show body
8947 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
8948 return false;
8950 else if(GetTypeId()==TYPEID_PLAYER) // distance for show player
8952 if(u->GetTypeId()==TYPEID_PLAYER)
8954 // Players far than max visible distance for player or not in our map are not visible too
8955 if (!at_same_transport && !IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8956 return false;
8958 else
8960 // Units far than max visible distance for creature or not in our map are not visible too
8961 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8962 return false;
8965 else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
8967 // Pet/charmed far than max visible distance for player or not in our map are not visible too
8968 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8969 return false;
8971 else // distance for show creature
8973 // Units far than max visible distance for creature or not in our map are not visible too
8974 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8975 return false;
8978 // Visible units, always are visible for all units, except for units under invisibility and phases
8979 if (m_Visibility == VISIBILITY_ON && u->m_invisibilityMask==0 && InSamePhase(u))
8980 return true;
8982 // GMs see any players, not higher GMs and all units in any phase
8983 if (u->GetTypeId() == TYPEID_PLAYER && ((Player *)u)->isGameMaster())
8985 if(GetTypeId() == TYPEID_PLAYER)
8986 return ((Player *)this)->GetSession()->GetSecurity() <= ((Player *)u)->GetSession()->GetSecurity();
8987 else
8988 return true;
8991 // non faction visibility non-breakable for non-GMs
8992 if (m_Visibility == VISIBILITY_OFF)
8993 return false;
8995 // phased visibility (both must phased in same way)
8996 if(!InSamePhase(u))
8997 return false;
8999 // raw invisibility
9000 bool invisible = (m_invisibilityMask != 0 || u->m_invisibilityMask !=0);
9002 // detectable invisibility case
9003 if( invisible && (
9004 // Invisible units, always are visible for units under same invisibility type
9005 (m_invisibilityMask & u->m_invisibilityMask)!=0 ||
9006 // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
9007 u->canDetectInvisibilityOf(this) ||
9008 // Units that can detect invisibility always are visible for units that can be detected
9009 canDetectInvisibilityOf(u) ))
9011 invisible = false;
9014 // special cases for always overwrite invisibility/stealth
9015 if(invisible || m_Visibility == VISIBILITY_GROUP_STEALTH)
9017 // non-hostile case
9018 if (!u->IsHostileTo(this))
9020 // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
9021 if(GetTypeId()==TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER)
9023 if(((Player*)this)->IsGroupVisibleFor(((Player*)u)))
9024 return true;
9026 // else apply same rules as for hostile case (detecting check for stealth)
9029 // hostile case
9030 else
9032 // Hunter mark functionality
9033 AuraList const& auras = GetAurasByType(SPELL_AURA_MOD_STALKED);
9034 for(AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
9035 if((*iter)->GetCasterGUID()==u->GetGUID())
9036 return true;
9038 // else apply detecting check for stealth
9041 // none other cases for detect invisibility, so invisible
9042 if(invisible)
9043 return false;
9045 // else apply stealth detecting check
9048 // unit got in stealth in this moment and must ignore old detected state
9049 if (m_Visibility == VISIBILITY_GROUP_NO_DETECT)
9050 return false;
9052 // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
9053 if (m_Visibility != VISIBILITY_GROUP_STEALTH)
9054 return true;
9056 // NOW ONLY STEALTH CASE
9058 // stealth and detected and visible for some seconds
9059 if (u->GetTypeId() == TYPEID_PLAYER && ((Player*)u)->m_DetectInvTimer > 300 && ((Player*)u)->HaveAtClient(this))
9060 return true;
9062 //if in non-detect mode then invisible for unit
9063 if (!detect)
9064 return false;
9066 // Special cases
9068 // If is attacked then stealth is lost, some creature can use stealth too
9069 if( !getAttackers().empty() )
9070 return true;
9072 // If there is collision rogue is seen regardless of level difference
9073 if (IsWithinDist(u,0.24f))
9074 return true;
9076 //If a mob or player is stunned he will not be able to detect stealth
9077 if (u->hasUnitState(UNIT_STAT_STUNNED) && (u != this))
9078 return false;
9080 // Creature can detect target only in aggro radius
9081 if(u->GetTypeId() != TYPEID_PLAYER)
9083 //Always invisible from back and out of aggro range
9084 bool isInFront = u->isInFrontInMap(this,((Creature const*)u)->GetAttackDistance(this));
9085 if(!isInFront)
9086 return false;
9088 else
9090 //Always invisible from back
9091 bool isInFront = u->isInFrontInMap(this,(GetTypeId()==TYPEID_PLAYER || GetCharmerOrOwnerGUID()) ? World::GetMaxVisibleDistanceForPlayer() : World::GetMaxVisibleDistanceForCreature());
9092 if(!isInFront)
9093 return false;
9096 // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
9097 if(!u->HasAuraType(SPELL_AURA_DETECT_STEALTH))
9099 //Calculation if target is in front
9101 //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
9102 float visibleDistance = 10.5f - (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH)/100.0f);
9104 //Visible distance is modified by
9105 //-Level Diff (every level diff = 1.0f in visible distance)
9106 visibleDistance += int32(u->getLevelForTarget(this)) - int32(getLevelForTarget(u));
9108 //This allows to check talent tree and will add addition stealth dependent on used points)
9109 int32 stealthMod = GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL);
9110 if(stealthMod < 0)
9111 stealthMod = 0;
9113 //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
9114 //based on wowwiki every 5 mod we have 1 more level diff in calculation
9115 visibleDistance += (int32(u->GetTotalAuraModifier(SPELL_AURA_MOD_DETECT)) - stealthMod)/5.0f;
9117 if(!IsWithinDist(u,visibleDistance))
9118 return false;
9121 // Now check is target visible with LoS
9122 float ox,oy,oz;
9123 u->GetPosition(ox,oy,oz);
9124 return IsWithinLOS(ox,oy,oz);
9127 void Unit::SetVisibility(UnitVisibility x)
9129 m_Visibility = x;
9131 if(IsInWorld())
9133 Map *m = GetMap();
9135 if(GetTypeId()==TYPEID_PLAYER)
9136 m->PlayerRelocation((Player*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
9137 else
9138 m->CreatureRelocation((Creature*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
9142 bool Unit::canDetectInvisibilityOf(Unit const* u) const
9144 if(uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask))
9146 for(uint32 i = 0; i < 10; ++i)
9148 if(((1 << i) & mask)==0)
9149 continue;
9151 // find invisibility level
9152 uint32 invLevel = 0;
9153 Unit::AuraList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
9154 for(Unit::AuraList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
9155 if(((*itr)->GetModifier()->m_miscvalue)==i && invLevel < (*itr)->GetModifier()->m_amount)
9156 invLevel = (*itr)->GetModifier()->m_amount;
9158 // find invisibility detect level
9159 uint32 detectLevel = 0;
9160 Unit::AuraList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
9161 for(Unit::AuraList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
9162 if(((*itr)->GetModifier()->m_miscvalue)==i && detectLevel < (*itr)->GetModifier()->m_amount)
9163 detectLevel = (*itr)->GetModifier()->m_amount;
9165 if(i==6 && GetTypeId()==TYPEID_PLAYER) // special drunk detection case
9167 detectLevel = ((Player*)this)->GetDrunkValue();
9170 if(invLevel <= detectLevel)
9171 return true;
9175 return false;
9178 void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
9180 int32 main_speed_mod = 0;
9181 float stack_bonus = 1.0f;
9182 float non_stack_bonus = 1.0f;
9184 switch(mtype)
9186 case MOVE_WALK:
9187 return;
9188 case MOVE_RUN:
9190 if (IsMounted()) // Use on mount auras
9192 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED);
9193 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS);
9194 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f;
9196 else
9198 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED);
9199 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS);
9200 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f;
9202 break;
9204 case MOVE_RUN_BACK:
9205 return;
9206 case MOVE_SWIM:
9208 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED);
9209 break;
9211 case MOVE_SWIM_BACK:
9212 return;
9213 case MOVE_FLIGHT:
9215 if (IsMounted()) // Use on mount auras
9216 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED);
9217 else // Use not mount (shapeshift for example) auras (should stack)
9218 main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT);
9219 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS);
9220 non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f;
9221 break;
9223 case MOVE_FLIGHT_BACK:
9224 return;
9225 default:
9226 sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
9227 return;
9230 float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus;
9231 // now we ready for speed calculation
9232 float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus;
9234 switch(mtype)
9236 case MOVE_RUN:
9237 case MOVE_SWIM:
9238 case MOVE_FLIGHT:
9240 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
9241 // TODO: possible affect only on MOVE_RUN
9242 if(int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED))
9244 // Use speed from aura
9245 float max_speed = normalization / baseMoveSpeed[mtype];
9246 if (speed > max_speed)
9247 speed = max_speed;
9249 break;
9251 default:
9252 break;
9255 // Apply strongest slow aura mod to speed
9256 int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
9257 if (slow)
9258 speed *=(100.0f + slow)/100.0f;
9259 SetSpeed(mtype, speed, forced);
9262 float Unit::GetSpeed( UnitMoveType mtype ) const
9264 return m_speed_rate[mtype]*baseMoveSpeed[mtype];
9267 void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
9269 if (rate < 0)
9270 rate = 0.0f;
9272 // Update speed only on change
9273 if (m_speed_rate[mtype] == rate)
9274 return;
9276 m_speed_rate[mtype] = rate;
9278 propagateSpeedChange();
9280 WorldPacket data;
9281 if(!forced)
9283 switch(mtype)
9285 case MOVE_WALK:
9286 data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4);
9287 break;
9288 case MOVE_RUN:
9289 data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+2+4+4+4+4+4+4+4);
9290 break;
9291 case MOVE_RUN_BACK:
9292 data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
9293 break;
9294 case MOVE_SWIM:
9295 data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4);
9296 break;
9297 case MOVE_SWIM_BACK:
9298 data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
9299 break;
9300 case MOVE_TURN_RATE:
9301 data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4);
9302 break;
9303 case MOVE_FLIGHT:
9304 data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4);
9305 break;
9306 case MOVE_FLIGHT_BACK:
9307 data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
9308 break;
9309 case MOVE_PITCH_RATE:
9310 data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4);
9311 break;
9312 default:
9313 sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
9314 return;
9317 data.append(GetPackGUID());
9318 data << uint32(0); // movement flags
9319 data << uint16(0); // unk flags
9320 data << uint32(getMSTime());
9321 data << float(GetPositionX());
9322 data << float(GetPositionY());
9323 data << float(GetPositionZ());
9324 data << float(GetOrientation());
9325 data << uint32(0); // fall time
9326 data << float(GetSpeed(mtype));
9327 SendMessageToSet( &data, true );
9329 else
9331 if(GetTypeId() == TYPEID_PLAYER)
9333 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
9334 // and do it only for real sent packets and use run for run/mounted as client expected
9335 ++((Player*)this)->m_forced_speed_changes[mtype];
9338 switch(mtype)
9340 case MOVE_WALK:
9341 data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
9342 break;
9343 case MOVE_RUN:
9344 data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17);
9345 break;
9346 case MOVE_RUN_BACK:
9347 data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16);
9348 break;
9349 case MOVE_SWIM:
9350 data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16);
9351 break;
9352 case MOVE_SWIM_BACK:
9353 data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16);
9354 break;
9355 case MOVE_TURN_RATE:
9356 data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16);
9357 break;
9358 case MOVE_FLIGHT:
9359 data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16);
9360 break;
9361 case MOVE_FLIGHT_BACK:
9362 data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
9363 break;
9364 case MOVE_PITCH_RATE:
9365 data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16);
9366 break;
9367 default:
9368 sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
9369 return;
9371 data.append(GetPackGUID());
9372 data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
9373 if (mtype == MOVE_RUN)
9374 data << uint8(0); // new 2.1.0
9375 data << float(GetSpeed(mtype));
9376 SendMessageToSet( &data, true );
9378 if(Pet* pet = GetPet())
9379 pet->SetSpeed(MOVE_RUN, m_speed_rate[mtype],forced);
9382 void Unit::SetHover(bool on)
9384 if(on)
9385 CastSpell(this,11010,true);
9386 else
9387 RemoveAurasDueToSpell(11010);
9390 void Unit::setDeathState(DeathState s)
9392 if (s != ALIVE && s!= JUST_ALIVED)
9394 CombatStop();
9395 DeleteThreatList();
9396 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
9398 if(IsNonMeleeSpellCasted(false))
9399 InterruptNonMeleeSpells(false);
9402 if (s == JUST_DIED)
9404 RemoveAllAurasOnDeath();
9405 UnsummonAllTotems();
9407 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
9408 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
9409 // remove aurastates allowing special moves
9410 ClearAllReactives();
9411 ClearDiminishings();
9413 else if(s == JUST_ALIVED)
9415 RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
9418 if (m_deathState != ALIVE && s == ALIVE)
9420 //_ApplyAllAuraMods();
9422 m_deathState = s;
9425 /*########################################
9426 ######## ########
9427 ######## AGGRO SYSTEM ########
9428 ######## ########
9429 ########################################*/
9430 bool Unit::CanHaveThreatList() const
9432 // only creatures can have threat list
9433 if( GetTypeId() != TYPEID_UNIT )
9434 return false;
9436 // only alive units can have threat list
9437 if( !isAlive() )
9438 return false;
9440 // totems can not have threat list
9441 if( ((Creature*)this)->isTotem() )
9442 return false;
9444 // vehicles can not have threat list
9445 if( ((Creature*)this)->isVehicle() )
9446 return false;
9448 // pets can not have a threat list, unless they are controlled by a creature
9449 if( ((Creature*)this)->isPet() && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()) )
9450 return false;
9452 return true;
9455 //======================================================================
9457 float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask)
9459 if(!HasAuraType(SPELL_AURA_MOD_THREAT))
9460 return threat;
9462 SpellSchools school = GetFirstSchoolInMask(schoolMask);
9464 return threat * m_threatModifier[school];
9467 //======================================================================
9469 void Unit::AddThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell)
9471 // Only mobs can manage threat lists
9472 if(CanHaveThreatList())
9473 m_ThreatManager.addThreat(pVictim, threat, schoolMask, threatSpell);
9476 //======================================================================
9478 void Unit::DeleteThreatList()
9480 m_ThreatManager.clearReferences();
9483 //======================================================================
9485 void Unit::TauntApply(Unit* taunter)
9487 assert(GetTypeId()== TYPEID_UNIT);
9489 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
9490 return;
9492 if(!CanHaveThreatList())
9493 return;
9495 Unit *target = getVictim();
9496 if(target && target == taunter)
9497 return;
9499 SetInFront(taunter);
9500 if (((Creature*)this)->AI())
9501 ((Creature*)this)->AI()->AttackStart(taunter);
9503 m_ThreatManager.tauntApply(taunter);
9506 //======================================================================
9508 void Unit::TauntFadeOut(Unit *taunter)
9510 assert(GetTypeId()== TYPEID_UNIT);
9512 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
9513 return;
9515 if(!CanHaveThreatList())
9516 return;
9518 Unit *target = getVictim();
9519 if(!target || target != taunter)
9520 return;
9522 if(m_ThreatManager.isThreatListEmpty())
9524 if(((Creature*)this)->AI())
9525 ((Creature*)this)->AI()->EnterEvadeMode();
9526 return;
9529 m_ThreatManager.tauntFadeOut(taunter);
9530 target = m_ThreatManager.getHostilTarget();
9532 if (target && target != taunter)
9534 SetInFront(target);
9535 if (((Creature*)this)->AI())
9536 ((Creature*)this)->AI()->AttackStart(target);
9540 //======================================================================
9542 bool Unit::SelectHostilTarget()
9544 //function provides main threat functionality
9545 //next-victim-selection algorithm and evade mode are called
9546 //threat list sorting etc.
9548 assert(GetTypeId()== TYPEID_UNIT);
9550 if (!this->isAlive())
9551 return false;
9552 //This function only useful once AI has been initialized
9553 if (!((Creature*)this)->AI())
9554 return false;
9556 Unit* target = NULL;
9558 // First checking if we have some taunt on us
9559 const AuraList& tauntAuras = GetAurasByType(SPELL_AURA_MOD_TAUNT);
9560 if ( !tauntAuras.empty() )
9562 Unit* caster;
9564 // The last taunt aura caster is alive an we are happy to attack him
9565 if ( (caster = tauntAuras.back()->GetCaster()) && caster->isAlive() )
9566 return true;
9567 else if (tauntAuras.size() > 1)
9569 // We do not have last taunt aura caster but we have more taunt auras,
9570 // so find first available target
9572 // Auras are pushed_back, last caster will be on the end
9573 AuraList::const_iterator aura = --tauntAuras.end();
9576 --aura;
9577 if ( (caster = (*aura)->GetCaster()) &&
9578 caster->IsInMap(this) && caster->isTargetableForAttack() && caster->isInAccessablePlaceFor((Creature*)this) )
9580 target = caster;
9581 break;
9583 }while (aura != tauntAuras.begin());
9587 if ( !target && !m_ThreatManager.isThreatListEmpty() )
9588 // No taunt aura or taunt aura caster is dead standart target selection
9589 target = m_ThreatManager.getHostilTarget();
9591 if(target)
9593 if(!hasUnitState(UNIT_STAT_STUNNED))
9594 SetInFront(target);
9595 ((Creature*)this)->AI()->AttackStart(target);
9596 return true;
9599 // no target but something prevent go to evade mode
9600 if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT) )
9601 return false;
9603 // last case when creature don't must go to evade mode:
9604 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
9605 // for example at owner command to pet attack some far away creature
9606 // Note: creature not have targeted movement generator but have attacker in this case
9607 if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE )
9609 for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
9611 if( (*itr)->IsInMap(this) && (*itr)->isTargetableForAttack() && (*itr)->isInAccessablePlaceFor((Creature*)this) )
9612 return false;
9616 // enter in evade mode in other case
9617 ((Creature*)this)->AI()->EnterEvadeMode();
9619 return false;
9622 //======================================================================
9623 //======================================================================
9624 //======================================================================
9626 int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* target)
9628 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
9630 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
9632 int32 level = int32(getLevel());
9633 if (level > (int32)spellProto->maxLevel && spellProto->maxLevel > 0)
9634 level = (int32)spellProto->maxLevel;
9635 else if (level < (int32)spellProto->baseLevel)
9636 level = (int32)spellProto->baseLevel;
9637 level-= (int32)spellProto->spellLevel;
9639 float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index];
9640 float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index];
9641 int32 basePoints = int32(effBasePoints + level * basePointsPerLevel);
9642 int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel);
9643 float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index];
9645 // range can have possitive and negative values, so order its for irand
9646 int32 randvalue = int32(spellProto->EffectBaseDice[effect_index]) >= randomPoints
9647 ? irand(randomPoints, int32(spellProto->EffectBaseDice[effect_index]))
9648 : irand(int32(spellProto->EffectBaseDice[effect_index]), randomPoints);
9650 int32 value = basePoints + randvalue;
9651 //random damage
9652 if(comboDamage != 0 && unitPlayer && target && (target->GetGUID() == unitPlayer->GetComboTarget()))
9653 value += (int32)(comboDamage * comboPoints);
9655 if(Player* modOwner = GetSpellModOwner())
9657 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value);
9658 switch(effect_index)
9660 case 0:
9661 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT1, value);
9662 break;
9663 case 1:
9664 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT2, value);
9665 break;
9666 case 2:
9667 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT3, value);
9668 break;
9672 if(spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel &&
9673 spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
9674 spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK)
9675 value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
9677 return value;
9680 int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target)
9682 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
9684 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
9686 int32 minduration = GetSpellDuration(spellProto);
9687 int32 maxduration = GetSpellMaxDuration(spellProto);
9689 int32 duration;
9691 if( minduration != -1 && minduration != maxduration )
9692 duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
9693 else
9694 duration = minduration;
9696 if (duration > 0)
9698 int32 mechanic = GetEffectMechanic(spellProto, effect_index);
9699 // Find total mod value (negative bonus)
9700 int32 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, mechanic);
9701 // Modify from SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL aura (stack always ?)
9702 durationMod_always+=target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL, spellProto->Dispel);
9703 // Find max mod (negative bonus)
9704 int32 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, mechanic);
9706 int32 durationMod = 0;
9707 // Select strongest negative mod
9708 if (durationMod_always > durationMod_not_stack)
9709 durationMod = durationMod_not_stack;
9710 else
9711 durationMod = durationMod_always;
9713 if (durationMod != 0)
9714 duration = int32(int64(duration) * (100+durationMod) /100);
9716 if (duration < 0) duration = 0;
9719 return duration;
9722 DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
9724 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
9726 if(i->DRGroup != group)
9727 continue;
9729 if(!i->hitCount)
9730 return DIMINISHING_LEVEL_1;
9732 if(!i->hitTime)
9733 return DIMINISHING_LEVEL_1;
9735 // If last spell was casted more than 15 seconds ago - reset the count.
9736 if(i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
9738 i->hitCount = DIMINISHING_LEVEL_1;
9739 return DIMINISHING_LEVEL_1;
9741 // or else increase the count.
9742 else
9744 return DiminishingLevels(i->hitCount);
9747 return DIMINISHING_LEVEL_1;
9750 void Unit::IncrDiminishing(DiminishingGroup group)
9752 // Checking for existing in the table
9753 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
9755 if(i->DRGroup != group)
9756 continue;
9757 if(i->hitCount < DIMINISHING_LEVEL_IMMUNE)
9758 i->hitCount += 1;
9759 return;
9761 m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
9764 void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level)
9766 if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) )
9767 return;
9769 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
9770 if(duration > 10000 && IsDiminishingReturnsGroupDurationLimited(group))
9772 // test pet/charm masters instead pets/charmeds
9773 Unit const* targetOwner = GetCharmerOrOwner();
9774 Unit const* casterOwner = caster->GetCharmerOrOwner();
9776 Unit const* target = targetOwner ? targetOwner : this;
9777 Unit const* source = casterOwner ? casterOwner : caster;
9779 if(target->GetTypeId() == TYPEID_PLAYER && source->GetTypeId() == TYPEID_PLAYER)
9780 duration = 10000;
9783 float mod = 1.0f;
9785 // Some diminishings applies to mobs too (for example, Stun)
9786 if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
9788 DiminishingLevels diminish = Level;
9789 switch(diminish)
9791 case DIMINISHING_LEVEL_1: break;
9792 case DIMINISHING_LEVEL_2: mod = 0.5f; break;
9793 case DIMINISHING_LEVEL_3: mod = 0.25f; break;
9794 case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f;break;
9795 default: break;
9799 duration = int32(duration * mod);
9802 void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
9804 // Checking for existing in the table
9805 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
9807 if(i->DRGroup != group)
9808 continue;
9810 if(apply)
9811 i->stack += 1;
9812 else if(i->stack)
9814 i->stack -= 1;
9815 // Remember time after last aura from group removed
9816 if (i->stack == 0)
9817 i->hitTime = getMSTime();
9819 break;
9823 Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
9825 return ObjectAccessor::GetUnit(object,guid);
9828 bool Unit::isVisibleForInState( Player const* u, bool inVisibleList ) const
9830 return isVisibleForOrDetect(u, false, inVisibleList, false);
9833 uint32 Unit::GetCreatureType() const
9835 if(GetTypeId() == TYPEID_PLAYER)
9837 SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(m_form);
9838 if(ssEntry && ssEntry->creatureType > 0)
9839 return ssEntry->creatureType;
9840 else
9841 return CREATURE_TYPE_HUMANOID;
9843 else
9844 return ((Creature*)this)->GetCreatureInfo()->type;
9847 /*#######################################
9848 ######## ########
9849 ######## STAT SYSTEM ########
9850 ######## ########
9851 #######################################*/
9853 bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
9855 if(unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
9857 sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
9858 return false;
9861 float val = 1.0f;
9863 switch(modifierType)
9865 case BASE_VALUE:
9866 case TOTAL_VALUE:
9867 m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
9868 break;
9869 case BASE_PCT:
9870 case TOTAL_PCT:
9871 if(amount <= -100.0f) //small hack-fix for -100% modifiers
9872 amount = -200.0f;
9874 val = (100.0f + amount) / 100.0f;
9875 m_auraModifiersGroup[unitMod][modifierType] *= apply ? val : (1.0f/val);
9876 break;
9878 default:
9879 break;
9882 if(!CanModifyStats())
9883 return false;
9885 switch(unitMod)
9887 case UNIT_MOD_STAT_STRENGTH:
9888 case UNIT_MOD_STAT_AGILITY:
9889 case UNIT_MOD_STAT_STAMINA:
9890 case UNIT_MOD_STAT_INTELLECT:
9891 case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break;
9893 case UNIT_MOD_ARMOR: UpdateArmor(); break;
9894 case UNIT_MOD_HEALTH: UpdateMaxHealth(); break;
9896 case UNIT_MOD_MANA:
9897 case UNIT_MOD_RAGE:
9898 case UNIT_MOD_FOCUS:
9899 case UNIT_MOD_ENERGY:
9900 case UNIT_MOD_HAPPINESS:
9901 case UNIT_MOD_RUNE:
9902 case UNIT_MOD_RUNIC_POWER: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
9904 case UNIT_MOD_RESISTANCE_HOLY:
9905 case UNIT_MOD_RESISTANCE_FIRE:
9906 case UNIT_MOD_RESISTANCE_NATURE:
9907 case UNIT_MOD_RESISTANCE_FROST:
9908 case UNIT_MOD_RESISTANCE_SHADOW:
9909 case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break;
9911 case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break;
9912 case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break;
9914 case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break;
9915 case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break;
9916 case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break;
9918 default:
9919 break;
9922 return true;
9925 float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
9927 if( unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
9929 sLog.outError("trial to access non existed modifier value from UnitMods!");
9930 return 0.0f;
9933 if(modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f)
9934 return 0.0f;
9936 return m_auraModifiersGroup[unitMod][modifierType];
9939 float Unit::GetTotalStatValue(Stats stat) const
9941 UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
9943 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
9944 return 0.0f;
9946 // value = ((base_value * base_pct) + total_value) * total_pct
9947 float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat);
9948 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
9949 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
9950 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
9952 return value;
9955 float Unit::GetTotalAuraModValue(UnitMods unitMod) const
9957 if(unitMod >= UNIT_MOD_END)
9959 sLog.outError("trial to access non existed UnitMods in GetTotalAuraModValue()!");
9960 return 0.0f;
9963 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
9964 return 0.0f;
9966 float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
9967 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
9968 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
9969 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
9971 return value;
9974 SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
9976 SpellSchools school = SPELL_SCHOOL_NORMAL;
9978 switch(unitMod)
9980 case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break;
9981 case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break;
9982 case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break;
9983 case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break;
9984 case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break;
9985 case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break;
9987 default:
9988 break;
9991 return school;
9994 Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
9996 Stats stat = STAT_STRENGTH;
9998 switch(unitMod)
10000 case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break;
10001 case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break;
10002 case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break;
10003 case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break;
10004 case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break;
10006 default:
10007 break;
10010 return stat;
10013 Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
10015 switch(unitMod)
10017 case UNIT_MOD_MANA: return POWER_MANA;
10018 case UNIT_MOD_RAGE: return POWER_RAGE;
10019 case UNIT_MOD_FOCUS: return POWER_FOCUS;
10020 case UNIT_MOD_ENERGY: return POWER_ENERGY;
10021 case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS;
10022 case UNIT_MOD_RUNE: return POWER_RUNE;
10023 case UNIT_MOD_RUNIC_POWER:return POWER_RUNIC_POWER;
10024 default: return POWER_MANA;
10027 return POWER_MANA;
10030 float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
10032 if (attType == RANGED_ATTACK)
10034 int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS);
10035 if (ap < 0)
10036 return 0.0f;
10037 return ap * (1.0f + GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER));
10039 else
10041 int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS);
10042 if (ap < 0)
10043 return 0.0f;
10044 return ap * (1.0f + GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER));
10048 float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const
10050 if (attType == OFF_ATTACK && !haveOffhandWeapon())
10051 return 0.0f;
10053 return m_weaponDamage[attType][type];
10056 void Unit::SetLevel(uint32 lvl)
10058 SetUInt32Value(UNIT_FIELD_LEVEL, lvl);
10060 // group update
10061 if ((GetTypeId() == TYPEID_PLAYER) && ((Player*)this)->GetGroup())
10062 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
10065 void Unit::SetHealth(uint32 val)
10067 uint32 maxHealth = GetMaxHealth();
10068 if(maxHealth < val)
10069 val = maxHealth;
10071 SetUInt32Value(UNIT_FIELD_HEALTH, val);
10073 // group update
10074 if(GetTypeId() == TYPEID_PLAYER)
10076 if(((Player*)this)->GetGroup())
10077 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP);
10079 else if(((Creature*)this)->isPet())
10081 Pet *pet = ((Pet*)this);
10082 if(pet->isControlled())
10084 Unit *owner = GetOwner();
10085 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10086 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP);
10091 void Unit::SetMaxHealth(uint32 val)
10093 uint32 health = GetHealth();
10094 SetUInt32Value(UNIT_FIELD_MAXHEALTH, val);
10096 // group update
10097 if(GetTypeId() == TYPEID_PLAYER)
10099 if(((Player*)this)->GetGroup())
10100 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP);
10102 else if(((Creature*)this)->isPet())
10104 Pet *pet = ((Pet*)this);
10105 if(pet->isControlled())
10107 Unit *owner = GetOwner();
10108 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10109 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP);
10113 if(val < health)
10114 SetHealth(val);
10117 void Unit::SetPower(Powers power, uint32 val)
10119 if(GetPower(power) == val)
10120 return;
10122 uint32 maxPower = GetMaxPower(power);
10123 if(maxPower < val)
10124 val = maxPower;
10126 SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
10128 WorldPacket data(SMSG_POWER_UPDATE);
10129 data.append(GetPackGUID());
10130 data << uint8(power);
10131 data << uint32(val);
10132 SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false);
10134 // group update
10135 if(GetTypeId() == TYPEID_PLAYER)
10137 if(((Player*)this)->GetGroup())
10138 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
10140 else if(((Creature*)this)->isPet())
10142 Pet *pet = ((Pet*)this);
10143 if(pet->isControlled())
10145 Unit *owner = GetOwner();
10146 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10147 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
10150 // Update the pet's character sheet with happiness damage bonus
10151 if(pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
10153 pet->UpdateDamagePhysical(BASE_ATTACK);
10158 void Unit::SetMaxPower(Powers power, uint32 val)
10160 uint32 cur_power = GetPower(power);
10161 SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val);
10163 // group update
10164 if(GetTypeId() == TYPEID_PLAYER)
10166 if(((Player*)this)->GetGroup())
10167 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
10169 else if(((Creature*)this)->isPet())
10171 Pet *pet = ((Pet*)this);
10172 if(pet->isControlled())
10174 Unit *owner = GetOwner();
10175 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10176 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
10180 if(val < cur_power)
10181 SetPower(power, val);
10184 void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply)
10186 ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply);
10188 // group update
10189 if(GetTypeId() == TYPEID_PLAYER)
10191 if(((Player*)this)->GetGroup())
10192 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
10194 else if(((Creature*)this)->isPet())
10196 Pet *pet = ((Pet*)this);
10197 if(pet->isControlled())
10199 Unit *owner = GetOwner();
10200 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10201 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
10206 void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
10208 ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply);
10210 // group update
10211 if(GetTypeId() == TYPEID_PLAYER)
10213 if(((Player*)this)->GetGroup())
10214 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
10216 else if(((Creature*)this)->isPet())
10218 Pet *pet = ((Pet*)this);
10219 if(pet->isControlled())
10221 Unit *owner = GetOwner();
10222 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10223 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
10228 void Unit::ApplyAuraProcTriggerDamage( Aura* aura, bool apply )
10230 AuraList& tAuraProcTriggerDamage = m_modAuras[SPELL_AURA_PROC_TRIGGER_DAMAGE];
10231 if(apply)
10232 tAuraProcTriggerDamage.push_back(aura);
10233 else
10234 tAuraProcTriggerDamage.remove(aura);
10237 uint32 Unit::GetCreatePowers( Powers power ) const
10239 // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
10240 switch(power)
10242 case POWER_MANA: return GetCreateMana();
10243 case POWER_RAGE: return 1000;
10244 case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
10245 case POWER_ENERGY: return 100;
10246 case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
10247 case POWER_RUNIC_POWER: return 1000;
10248 case POWER_RUNE: return 0;
10249 case POWER_HEALTH: return 0;
10252 return 0;
10255 void Unit::AddToWorld()
10257 Object::AddToWorld();
10260 void Unit::RemoveFromWorld()
10262 // cleanup
10263 if(IsInWorld())
10265 RemoveNotOwnSingleTargetAuras();
10268 Object::RemoveFromWorld();
10271 void Unit::CleanupsBeforeDelete()
10273 if(m_uint32Values) // only for fully created object
10275 InterruptNonMeleeSpells(true);
10276 m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
10277 CombatStop();
10278 ClearComboPointHolders();
10279 DeleteThreatList();
10280 getHostilRefManager().setOnlineOfflineState(false);
10281 RemoveAllAuras();
10282 RemoveAllGameObjects();
10283 RemoveAllDynObjects();
10284 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
10286 RemoveFromWorld();
10289 CharmInfo* Unit::InitCharmInfo(Unit *charm)
10291 if(!m_charmInfo)
10292 m_charmInfo = new CharmInfo(charm);
10293 return m_charmInfo;
10296 CharmInfo::CharmInfo(Unit* unit)
10297 : m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_reactState(REACT_PASSIVE), m_petnumber(0)
10299 for(int i =0; i<4; ++i)
10301 m_charmspells[i].spellId = 0;
10302 m_charmspells[i].active = ACT_DISABLED;
10306 void CharmInfo::InitPetActionBar()
10308 // the first 3 SpellOrActions are attack, follow and stay
10309 for(uint32 i = 0; i < 3; ++i)
10311 PetActionBar[i].Type = ACT_COMMAND;
10312 PetActionBar[i].SpellOrAction = COMMAND_ATTACK - i;
10314 PetActionBar[i + 7].Type = ACT_REACTION;
10315 PetActionBar[i + 7].SpellOrAction = COMMAND_ATTACK - i;
10317 for(uint32 i=0; i < 4; ++i)
10319 PetActionBar[i + 3].Type = ACT_DISABLED;
10320 PetActionBar[i + 3].SpellOrAction = 0;
10324 void CharmInfo::InitEmptyActionBar()
10326 for(uint32 x = 1; x < 10; ++x)
10328 PetActionBar[x].Type = ACT_PASSIVE;
10329 PetActionBar[x].SpellOrAction = 0;
10331 PetActionBar[0].Type = ACT_COMMAND;
10332 PetActionBar[0].SpellOrAction = COMMAND_ATTACK;
10335 void CharmInfo::InitPossessCreateSpells()
10337 InitEmptyActionBar(); //charm action bar
10339 if(m_unit->GetTypeId() == TYPEID_PLAYER) //possessed players don't have spells, keep the action bar empty
10340 return;
10342 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
10344 if (IsPassiveSpell(((Creature*)m_unit)->m_spells[x]))
10345 m_unit->CastSpell(m_unit, ((Creature*)m_unit)->m_spells[x], true);
10346 else
10347 AddSpellToAB(0, ((Creature*)m_unit)->m_spells[x], ACT_PASSIVE);
10351 void CharmInfo::InitCharmCreateSpells()
10353 if(m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells
10355 InitEmptyActionBar();
10356 return;
10359 InitPetActionBar();
10361 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
10363 uint32 spellId = ((Creature*)m_unit)->m_spells[x];
10364 m_charmspells[x].spellId = spellId;
10366 if(!spellId)
10367 continue;
10369 if (IsPassiveSpell(spellId))
10371 m_unit->CastSpell(m_unit, spellId, true);
10372 m_charmspells[x].active = ACT_PASSIVE;
10374 else
10376 ActiveStates newstate;
10377 bool onlyselfcast = true;
10378 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
10380 if(!spellInfo) onlyselfcast = false;
10381 for(uint32 i = 0;i<3 && onlyselfcast;++i) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
10383 if(spellInfo->EffectImplicitTargetA[i] != TARGET_SELF && spellInfo->EffectImplicitTargetA[i] != 0)
10384 onlyselfcast = false;
10387 if(onlyselfcast || !IsPositiveSpell(spellId)) //only self cast and spells versus enemies are autocastable
10388 newstate = ACT_DISABLED;
10389 else
10390 newstate = ACT_PASSIVE;
10392 AddSpellToAB(0, spellId, newstate);
10397 bool CharmInfo::AddSpellToAB(uint32 oldid, uint32 newid, ActiveStates newstate)
10399 // new spell already listed for example in case prepered switch to lesser rank in Pet::removeSpell
10400 for(uint8 i = 0; i < 10; ++i)
10401 if (PetActionBar[i].Type == ACT_DISABLED || PetActionBar[i].Type == ACT_ENABLED || PetActionBar[i].Type == ACT_PASSIVE)
10402 if (newid && PetActionBar[i].SpellOrAction == newid)
10403 return true;
10405 // old spell can be leasted for example in case learn high rank
10406 for(uint8 i = 0; i < 10; ++i)
10408 if (PetActionBar[i].Type == ACT_DISABLED || PetActionBar[i].Type == ACT_ENABLED || PetActionBar[i].Type == ACT_PASSIVE)
10410 if (PetActionBar[i].SpellOrAction == oldid)
10412 PetActionBar[i].SpellOrAction = newid;
10413 if (!oldid)
10415 if (newstate == ACT_DECIDE)
10416 PetActionBar[i].Type = ACT_DISABLED;
10417 else
10418 PetActionBar[i].Type = newstate;
10421 return true;
10425 return false;
10428 void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
10430 if(IsPassiveSpell(spellid))
10431 return;
10433 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
10435 if(spellid == m_charmspells[x].spellId)
10437 m_charmspells[x].active = apply ? ACT_ENABLED : ACT_DISABLED;
10442 void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
10444 m_petnumber = petnumber;
10445 if(statwindow)
10446 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber);
10447 else
10448 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
10451 bool Unit::isFrozen() const
10453 return HasAuraState(AURA_STATE_FROZEN);
10456 struct ProcTriggeredData
10458 ProcTriggeredData(SpellProcEventEntry const * _spellProcEvent, Aura* _triggeredByAura)
10459 : spellProcEvent(_spellProcEvent), triggeredByAura(_triggeredByAura),
10460 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex()))
10462 SpellProcEventEntry const *spellProcEvent;
10463 Aura* triggeredByAura;
10464 Unit::spellEffectPair triggeredByAura_SpellPair;
10467 typedef std::list< ProcTriggeredData > ProcTriggeredList;
10468 typedef std::list< uint32> RemoveSpellList;
10470 // List of auras that CAN be trigger but may not exist in spell_proc_event
10471 // in most case need for drop charges
10472 // in some types of aura need do additional check
10473 // for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
10474 bool InitTriggerAuraData()
10476 for (int i=0;i<TOTAL_AURAS;++i)
10478 isTriggerAura[i]=false;
10479 isNonTriggerAura[i] = false;
10481 isTriggerAura[SPELL_AURA_DUMMY] = true;
10482 isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true;
10483 isTriggerAura[SPELL_AURA_MOD_THREAT] = true;
10484 isTriggerAura[SPELL_AURA_MOD_STUN] = true; // Aura not have charges but need remove him on trigger
10485 isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true;
10486 isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true;
10487 isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true;
10488 isTriggerAura[SPELL_AURA_MOD_ROOT] = true;
10489 isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true;
10490 isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true;
10491 isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true;
10492 isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true;
10493 isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true;
10494 isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true;
10495 isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true;
10496 isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true;
10497 isTriggerAura[SPELL_AURA_MECHANIC_IMMUNITY] = true;
10498 isTriggerAura[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN] = true;
10499 isTriggerAura[SPELL_AURA_SPELL_MAGNET] = true;
10500 isTriggerAura[SPELL_AURA_MOD_ATTACK_POWER] = true;
10501 isTriggerAura[SPELL_AURA_ADD_CASTER_HIT_TRIGGER] = true;
10502 isTriggerAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true;
10503 isTriggerAura[SPELL_AURA_MOD_MECHANIC_RESISTANCE] = true;
10504 isTriggerAura[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS] = true;
10505 isTriggerAura[SPELL_AURA_MOD_HASTE] = true;
10506 isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE]=true;
10507 isTriggerAura[SPELL_AURA_PRAYER_OF_MENDING] = true;
10508 isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true;
10509 isTriggerAura[SPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true;
10511 isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true;
10512 isNonTriggerAura[SPELL_AURA_REDUCE_PUSHBACK]=true;
10514 return true;
10517 uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition)
10519 uint32 procEx = PROC_EX_NONE;
10520 // Check victim state
10521 if (missCondition!=SPELL_MISS_NONE)
10522 switch (missCondition)
10524 case SPELL_MISS_MISS: procEx|=PROC_EX_MISS; break;
10525 case SPELL_MISS_RESIST: procEx|=PROC_EX_RESIST; break;
10526 case SPELL_MISS_DODGE: procEx|=PROC_EX_DODGE; break;
10527 case SPELL_MISS_PARRY: procEx|=PROC_EX_PARRY; break;
10528 case SPELL_MISS_BLOCK: procEx|=PROC_EX_BLOCK; break;
10529 case SPELL_MISS_EVADE: procEx|=PROC_EX_EVADE; break;
10530 case SPELL_MISS_IMMUNE: procEx|=PROC_EX_IMMUNE; break;
10531 case SPELL_MISS_IMMUNE2: procEx|=PROC_EX_IMMUNE; break;
10532 case SPELL_MISS_DEFLECT: procEx|=PROC_EX_DEFLECT;break;
10533 case SPELL_MISS_ABSORB: procEx|=PROC_EX_ABSORB; break;
10534 case SPELL_MISS_REFLECT: procEx|=PROC_EX_REFLECT;break;
10535 default:
10536 break;
10538 else
10540 // On block
10541 if (damageInfo->blocked)
10542 procEx|=PROC_EX_BLOCK;
10543 // On absorb
10544 if (damageInfo->absorb)
10545 procEx|=PROC_EX_ABSORB;
10546 // On crit
10547 if (damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT)
10548 procEx|=PROC_EX_CRITICAL_HIT;
10549 else
10550 procEx|=PROC_EX_NORMAL_HIT;
10552 return procEx;
10555 void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage )
10557 // For melee/ranged based attack need update skills and set some Aura states
10558 if (procFlag & MELEE_BASED_TRIGGER_MASK)
10560 // Update skills here for players
10561 if (GetTypeId() == TYPEID_PLAYER)
10563 // On melee based hit/miss/resist need update skill (for victim and attacker)
10564 if (procExtra&(PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST))
10566 if (pTarget->GetTypeId() != TYPEID_PLAYER && pTarget->GetCreatureType() != CREATURE_TYPE_CRITTER)
10567 ((Player*)this)->UpdateCombatSkills(pTarget, attType, isVictim);
10569 // Update defence if player is victim and parry/dodge/block
10570 if (isVictim && procExtra&(PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK))
10571 ((Player*)this)->UpdateDefense();
10573 // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
10574 if (procExtra & (PROC_EX_CRITICAL_HIT|PROC_EX_PARRY|PROC_EX_DODGE|PROC_EX_BLOCK))
10576 // for victim
10577 if (isVictim)
10579 // if victim and dodge attack
10580 if (procExtra&PROC_EX_DODGE)
10582 //Update AURA_STATE on dodge
10583 if (getClass() != CLASS_ROGUE) // skip Rogue Riposte
10585 ModifyAuraState(AURA_STATE_DEFENSE, true);
10586 StartReactiveTimer( REACTIVE_DEFENSE );
10589 // if victim and parry attack
10590 if (procExtra & PROC_EX_PARRY)
10592 // For Hunters only Counterattack (skip Mongoose bite)
10593 if (getClass() == CLASS_HUNTER)
10595 ModifyAuraState(AURA_STATE_HUNTER_PARRY, true);
10596 StartReactiveTimer( REACTIVE_HUNTER_PARRY );
10598 else
10600 ModifyAuraState(AURA_STATE_DEFENSE, true);
10601 StartReactiveTimer( REACTIVE_DEFENSE );
10604 // if and victim block attack
10605 if (procExtra & PROC_EX_BLOCK)
10607 ModifyAuraState(AURA_STATE_DEFENSE,true);
10608 StartReactiveTimer( REACTIVE_DEFENSE );
10611 else //For attacker
10613 // Overpower on victim dodge
10614 if (procExtra&PROC_EX_DODGE && GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
10616 ((Player*)this)->AddComboPoints(pTarget, 1);
10617 StartReactiveTimer( REACTIVE_OVERPOWER );
10623 RemoveSpellList removedSpells;
10624 ProcTriggeredList procTriggered;
10625 // Fill procTriggered list
10626 for(AuraMap::const_iterator itr = GetAuras().begin(); itr!= GetAuras().end(); ++itr)
10628 SpellProcEventEntry const* spellProcEvent = NULL;
10629 if(!IsTriggeredAtSpellProcEvent(pTarget, itr->second, procSpell, procFlag, procExtra, attType, isVictim, (damage > 0), spellProcEvent))
10630 continue;
10632 procTriggered.push_back( ProcTriggeredData(spellProcEvent, itr->second) );
10635 // Nothing found
10636 if (procTriggered.empty())
10637 return;
10639 // Handle effects proceed this time
10640 for(ProcTriggeredList::const_iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
10642 // Some auras can be deleted in function called in this loop (except first, ofc)
10643 // Until storing auars in std::multimap to hard check deleting by another way
10644 if(i != procTriggered.begin())
10646 bool found = false;
10647 AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
10648 AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
10649 for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
10651 if(itr->second==i->triggeredByAura)
10653 found = true;
10654 break;
10657 if(!found)
10659 // sLog.outDebug("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler", i->triggeredByAura->GetModifier()->m_auraname, i->triggeredByAura_SpellPair.first, i->triggeredByAura_SpellPair.second);
10660 // sLog.outDebug("It can be deleted one from early proccesed auras:");
10661 // for(ProcTriggeredList::const_iterator i2 = procTriggered.begin(); i != i2; ++i2)
10662 // sLog.outDebug(" Spell aura %u (id:%u effect:%u)", i->triggeredByAura->GetModifier()->m_auraname,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
10663 // sLog.outDebug(" <end of list>");
10664 continue;
10668 SpellProcEventEntry const *spellProcEvent = i->spellProcEvent;
10669 Aura *triggeredByAura = i->triggeredByAura;
10670 Modifier *auraModifier = triggeredByAura->GetModifier();
10671 SpellEntry const *spellInfo = triggeredByAura->GetSpellProto();
10672 bool useCharges = triggeredByAura->GetAuraCharges() > 0;
10673 // For players set spell cooldown if need
10674 uint32 cooldown = 0;
10675 if (GetTypeId() == TYPEID_PLAYER && spellProcEvent && spellProcEvent->cooldown)
10676 cooldown = spellProcEvent->cooldown;
10678 switch(auraModifier->m_auraname)
10680 case SPELL_AURA_PROC_TRIGGER_SPELL:
10682 sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10683 // Don`t drop charge or add cooldown for not started trigger
10684 if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
10685 continue;
10686 break;
10688 case SPELL_AURA_PROC_TRIGGER_DAMAGE:
10690 sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier->m_amount, spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10691 SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask);
10692 CalculateSpellDamage(&damageInfo, auraModifier->m_amount, spellInfo);
10693 DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
10694 SendSpellNonMeleeDamageLog(&damageInfo);
10695 DealSpellDamage(&damageInfo, true);
10696 break;
10698 case SPELL_AURA_MANA_SHIELD:
10699 case SPELL_AURA_OBS_MOD_MANA:
10700 case SPELL_AURA_DUMMY:
10702 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10703 if (!HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
10704 continue;
10705 break;
10707 case SPELL_AURA_MOD_HASTE:
10709 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10710 if (!HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
10711 continue;
10712 break;
10714 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
10716 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10717 if (!HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown))
10718 continue;
10719 break;
10721 case SPELL_AURA_PRAYER_OF_MENDING:
10723 sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
10724 (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
10726 HandleMeandingAuraProc(triggeredByAura);
10727 break;
10729 case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
10731 sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10733 if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
10734 continue;
10735 break;
10737 case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK:
10738 // Skip melee hits or instant cast spells
10739 if (procSpell == NULL || GetSpellCastTime(procSpell) == 0)
10740 continue;
10741 break;
10742 case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
10743 // Skip Melee hits and spells ws wrong school
10744 if (procSpell == NULL || (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0)
10745 continue;
10746 break;
10747 case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
10748 case SPELL_AURA_MOD_POWER_COST_SCHOOL:
10749 // Skip melee hits and spells ws wrong school or zero cost
10750 if (procSpell == NULL ||
10751 (procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0) || // Cost check
10752 (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0) // School check
10753 continue;
10754 break;
10755 case SPELL_AURA_MECHANIC_IMMUNITY:
10756 // Compare mechanic
10757 if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
10758 continue;
10759 break;
10760 case SPELL_AURA_MOD_MECHANIC_RESISTANCE:
10761 // Compare mechanic
10762 if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
10763 continue;
10764 break;
10765 case SPELL_AURA_MOD_DAMAGE_FROM_CASTER:
10766 // Compare casters
10767 if (triggeredByAura->GetCasterGUID() != pTarget->GetGUID())
10768 continue;
10769 break;
10770 default:
10771 // nothing do, just charges counter
10772 break;
10774 // Remove charge (aura can be removed by triggers)
10775 if(useCharges)
10777 // need found aura on drop (can be dropped by triggers)
10778 AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
10779 AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
10780 for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
10782 // If last charge dropped add spell to remove list
10783 if(itr->second == i->triggeredByAura && triggeredByAura->DropAuraCharge())
10785 removedSpells.push_back(triggeredByAura->GetId());
10786 break;
10791 if (!removedSpells.empty())
10793 // Sort spells and remove dublicates
10794 removedSpells.sort();
10795 removedSpells.unique();
10796 // Remove auras from removedAuras
10797 for(RemoveSpellList::const_iterator i = removedSpells.begin(); i != removedSpells.end();++i)
10798 RemoveAurasDueToSpell(*i);
10802 SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
10804 return SPELL_SCHOOL_MASK_NORMAL;
10807 Player* Unit::GetSpellModOwner()
10809 if(GetTypeId()==TYPEID_PLAYER)
10810 return (Player*)this;
10811 if(((Creature*)this)->isPet() || ((Creature*)this)->isTotem())
10813 Unit* owner = GetOwner();
10814 if(owner && owner->GetTypeId()==TYPEID_PLAYER)
10815 return (Player*)owner;
10817 return NULL;
10820 ///----------Pet responses methods-----------------
10821 void Unit::SendPetCastFail(uint32 spellid, SpellCastResult msg)
10823 if(msg == SPELL_CAST_OK)
10824 return;
10826 Unit *owner = GetCharmerOrOwner();
10827 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10828 return;
10830 WorldPacket data(SMSG_PET_CAST_FAILED, (4+1));
10831 data << uint8(0); // cast count?
10832 data << uint32(spellid);
10833 data << uint8(msg);
10834 // uint32 for some reason
10835 // uint32 for some reason
10836 ((Player*)owner)->GetSession()->SendPacket(&data);
10839 void Unit::SendPetActionFeedback (uint8 msg)
10841 Unit* owner = GetOwner();
10842 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10843 return;
10845 WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1);
10846 data << uint8(msg);
10847 ((Player*)owner)->GetSession()->SendPacket(&data);
10850 void Unit::SendPetTalk (uint32 pettalk)
10852 Unit* owner = GetOwner();
10853 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10854 return;
10856 WorldPacket data(SMSG_PET_ACTION_SOUND, 8+4);
10857 data << uint64(GetGUID());
10858 data << uint32(pettalk);
10859 ((Player*)owner)->GetSession()->SendPacket(&data);
10862 void Unit::SendPetSpellCooldown (uint32 spellid, time_t cooltime)
10864 Unit* owner = GetOwner();
10865 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10866 return;
10868 WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4+4);
10869 data << uint64(GetGUID());
10870 data << uint8(0x0); // flags (0x1, 0x2)
10871 data << uint32(spellid);
10872 data << uint32(cooltime);
10874 ((Player*)owner)->GetSession()->SendPacket(&data);
10877 void Unit::SendPetClearCooldown (uint32 spellid)
10879 Unit* owner = GetOwner();
10880 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10881 return;
10883 WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
10884 data << uint32(spellid);
10885 data << uint64(GetGUID());
10886 ((Player*)owner)->GetSession()->SendPacket(&data);
10889 void Unit::SendPetAIReaction(uint64 guid)
10891 Unit* owner = GetOwner();
10892 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10893 return;
10895 WorldPacket data(SMSG_AI_REACTION, 12);
10896 data << uint64(guid) << uint32(00000002);
10897 ((Player*)owner)->GetSession()->SendPacket(&data);
10900 ///----------End of Pet responses methods----------
10902 void Unit::StopMoving()
10904 clearUnitState(UNIT_STAT_MOVING);
10906 // send explicit stop packet
10907 // rely on vmaps here because for example stormwind is in air
10908 //float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
10909 //if (fabs(GetPositionZ() - z) < 2.0f)
10910 // Relocate(GetPositionX(), GetPositionY(), z);
10911 Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
10913 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, true, 0);
10915 // update position and orientation;
10916 WorldPacket data;
10917 BuildHeartBeatMsg(&data);
10918 SendMessageToSet(&data,false);
10921 void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID)
10923 if( apply )
10925 if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
10926 return;
10928 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
10930 GetMotionMaster()->MovementExpired(false);
10931 CastStop(GetGUID()==casterGUID ? spellID : 0);
10933 Unit* caster = ObjectAccessor::GetUnit(*this,casterGUID);
10935 GetMotionMaster()->MoveFleeing(caster); // caster==NULL processed in MoveFleeing
10937 else
10939 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
10941 GetMotionMaster()->MovementExpired(false);
10943 if( GetTypeId() != TYPEID_PLAYER && isAlive() )
10945 // restore appropriate movement generator
10946 if(getVictim())
10947 GetMotionMaster()->MoveChase(getVictim());
10948 else
10949 GetMotionMaster()->Initialize();
10951 // attack caster if can
10952 Unit* caster = ObjectAccessor::GetObjectInWorld(casterGUID, (Unit*)NULL);
10953 if(caster && ((Creature*)this)->AI())
10954 ((Creature*)this)->AI()->AttackedBy(caster);
10958 if (GetTypeId() == TYPEID_PLAYER)
10959 ((Player*)this)->SetClientControl(this, !apply);
10962 void Unit::SetConfused(bool apply, uint64 casterGUID, uint32 spellID)
10964 if( apply )
10966 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
10968 CastStop(GetGUID()==casterGUID ? spellID : 0);
10970 GetMotionMaster()->MoveConfused();
10972 else
10974 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
10976 GetMotionMaster()->MovementExpired(false);
10978 if (GetTypeId() == TYPEID_UNIT)
10980 // if in combat restore movement generator
10981 if(getVictim())
10982 GetMotionMaster()->MoveChase(getVictim());
10986 if(GetTypeId() == TYPEID_PLAYER)
10987 ((Player*)this)->SetClientControl(this, !apply);
10990 bool Unit::IsSitState() const
10992 uint8 s = getStandState();
10993 return
10994 s == UNIT_STAND_STATE_SIT_CHAIR || s == UNIT_STAND_STATE_SIT_LOW_CHAIR ||
10995 s == UNIT_STAND_STATE_SIT_MEDIUM_CHAIR || s == UNIT_STAND_STATE_SIT_HIGH_CHAIR ||
10996 s == UNIT_STAND_STATE_SIT;
10999 bool Unit::IsStandState() const
11001 uint8 s = getStandState();
11002 return !IsSitState() && s != UNIT_STAND_STATE_SLEEP && s != UNIT_STAND_STATE_KNEEL;
11005 void Unit::SetStandState(uint8 state)
11007 SetByteValue(UNIT_FIELD_BYTES_1, 0, state);
11009 if (IsStandState())
11010 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED);
11012 if(GetTypeId()==TYPEID_PLAYER)
11014 WorldPacket data(SMSG_STANDSTATE_UPDATE, 1);
11015 data << (uint8)state;
11016 ((Player*)this)->GetSession()->SendPacket(&data);
11020 bool Unit::IsPolymorphed() const
11022 return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH;
11025 void Unit::SetDisplayId(uint32 modelId)
11027 SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId);
11029 if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
11031 Pet *pet = ((Pet*)this);
11032 if(!pet->isControlled())
11033 return;
11034 Unit *owner = GetOwner();
11035 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11036 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
11040 void Unit::ClearComboPointHolders()
11042 while(!m_ComboPointHolders.empty())
11044 uint32 lowguid = *m_ComboPointHolders.begin();
11046 Player* plr = objmgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
11047 if(plr && plr->GetComboTarget()==GetGUID()) // recheck for safe
11048 plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
11049 else
11050 m_ComboPointHolders.erase(lowguid); // or remove manually
11054 void Unit::ClearAllReactives()
11056 for(int i=0; i < MAX_REACTIVE; ++i)
11057 m_reactiveTimer[i] = 0;
11059 if (HasAuraState( AURA_STATE_DEFENSE))
11060 ModifyAuraState(AURA_STATE_DEFENSE, false);
11061 if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY))
11062 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
11063 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
11064 ((Player*)this)->ClearComboPoints();
11067 void Unit::UpdateReactives( uint32 p_time )
11069 for(int i = 0; i < MAX_REACTIVE; ++i)
11071 ReactiveType reactive = ReactiveType(i);
11073 if(!m_reactiveTimer[reactive])
11074 continue;
11076 if ( m_reactiveTimer[reactive] <= p_time)
11078 m_reactiveTimer[reactive] = 0;
11080 switch ( reactive )
11082 case REACTIVE_DEFENSE:
11083 if (HasAuraState(AURA_STATE_DEFENSE))
11084 ModifyAuraState(AURA_STATE_DEFENSE, false);
11085 break;
11086 case REACTIVE_HUNTER_PARRY:
11087 if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
11088 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
11089 break;
11090 case REACTIVE_OVERPOWER:
11091 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
11092 ((Player*)this)->ClearComboPoints();
11093 break;
11094 default:
11095 break;
11098 else
11100 m_reactiveTimer[reactive] -= p_time;
11105 Unit* Unit::SelectNearbyTarget() const
11107 CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
11108 Cell cell(p);
11109 cell.data.Part.reserved = ALL_DISTRICT;
11110 cell.SetNoCreate();
11112 std::list<Unit *> targets;
11115 MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, ATTACK_DISTANCE);
11116 MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check);
11118 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
11119 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
11121 CellLock<GridReadGuard> cell_lock(cell, p);
11122 cell_lock->Visit(cell_lock, world_unit_searcher, *GetMap());
11123 cell_lock->Visit(cell_lock, grid_unit_searcher, *GetMap());
11126 // remove current target
11127 if(getVictim())
11128 targets.remove(getVictim());
11130 // remove not LoS targets
11131 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();)
11133 if(!IsWithinLOSInMap(*tIter))
11135 std::list<Unit *>::iterator tIter2 = tIter;
11136 ++tIter;
11137 targets.erase(tIter2);
11139 else
11140 ++tIter;
11143 // no appropriate targets
11144 if(targets.empty())
11145 return NULL;
11147 // select random
11148 uint32 rIdx = urand(0,targets.size()-1);
11149 std::list<Unit *>::const_iterator tcIter = targets.begin();
11150 for(uint32 i = 0; i < rIdx; ++i)
11151 ++tcIter;
11153 return *tcIter;
11156 bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag)
11158 for (AuraMap::const_iterator iter = m_Auras.begin(); iter != m_Auras.end(); ++iter)
11160 if (!iter->second->IsPositive() && iter->second->GetSpellProto()->AuraInterruptFlags & flag)
11161 return true;
11163 return false;
11166 void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply )
11168 if(val > 0)
11170 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply);
11171 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply);
11173 else
11175 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply);
11176 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply);
11180 void Unit::ApplyCastTimePercentMod(float val, bool apply )
11182 if(val > 0)
11183 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply);
11184 else
11185 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply);
11188 uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime )
11190 // Not apply this to creature casted spells with casttime==0
11191 if(CastingTime==0 && GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
11192 return 3500;
11194 if (CastingTime > 7000) CastingTime = 7000;
11195 if (CastingTime < 1500) CastingTime = 1500;
11197 if(damagetype == DOT && !IsChanneledSpell(spellProto))
11198 CastingTime = 3500;
11200 int32 overTime = 0;
11201 uint8 effects = 0;
11202 bool DirectDamage = false;
11203 bool AreaEffect = false;
11205 for ( uint32 i=0; i<3;++i)
11207 switch ( spellProto->Effect[i] )
11209 case SPELL_EFFECT_SCHOOL_DAMAGE:
11210 case SPELL_EFFECT_POWER_DRAIN:
11211 case SPELL_EFFECT_HEALTH_LEECH:
11212 case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE:
11213 case SPELL_EFFECT_POWER_BURN:
11214 case SPELL_EFFECT_HEAL:
11215 DirectDamage = true;
11216 break;
11217 case SPELL_EFFECT_APPLY_AURA:
11218 switch ( spellProto->EffectApplyAuraName[i] )
11220 case SPELL_AURA_PERIODIC_DAMAGE:
11221 case SPELL_AURA_PERIODIC_HEAL:
11222 case SPELL_AURA_PERIODIC_LEECH:
11223 if ( GetSpellDuration(spellProto) )
11224 overTime = GetSpellDuration(spellProto);
11225 break;
11226 default:
11227 // -5% per additional effect
11228 ++effects;
11229 break;
11231 default:
11232 break;
11235 if(IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetA[i])) || IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetB[i])))
11236 AreaEffect = true;
11239 // Combined Spells with Both Over Time and Direct Damage
11240 if ( overTime > 0 && CastingTime > 0 && DirectDamage )
11242 // mainly for DoTs which are 3500 here otherwise
11243 uint32 OriginalCastTime = GetSpellCastTime(spellProto);
11244 if (OriginalCastTime > 7000) OriginalCastTime = 7000;
11245 if (OriginalCastTime < 1500) OriginalCastTime = 1500;
11246 // Portion to Over Time
11247 float PtOT = (overTime / 15000.f) / ((overTime / 15000.f) + (OriginalCastTime / 3500.f));
11249 if ( damagetype == DOT )
11250 CastingTime = uint32(CastingTime * PtOT);
11251 else if ( PtOT < 1.0f )
11252 CastingTime = uint32(CastingTime * (1 - PtOT));
11253 else
11254 CastingTime = 0;
11257 // Area Effect Spells receive only half of bonus
11258 if ( AreaEffect )
11259 CastingTime /= 2;
11261 // -5% of total per any additional effect
11262 for ( uint8 i=0; i<effects; ++i)
11264 if ( CastingTime > 175 )
11266 CastingTime -= 175;
11268 else
11270 CastingTime = 0;
11271 break;
11275 return CastingTime;
11278 void Unit::UpdateAuraForGroup(uint8 slot)
11280 if(GetTypeId() == TYPEID_PLAYER)
11282 Player* player = (Player*)this;
11283 if(player->GetGroup())
11285 player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
11286 player->SetAuraUpdateMask(slot);
11289 else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
11291 Pet *pet = ((Pet*)this);
11292 if(pet->isControlled())
11294 Unit *owner = GetOwner();
11295 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11297 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS);
11298 pet->SetAuraUpdateMask(slot);
11304 float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
11306 if (!normalized || GetTypeId() != TYPEID_PLAYER)
11307 return float(GetAttackTime(attType))/1000.0f;
11309 Item *Weapon = ((Player*)this)->GetWeaponForAttack(attType);
11310 if (!Weapon)
11311 return 2.4; // fist attack
11313 switch (Weapon->GetProto()->InventoryType)
11315 case INVTYPE_2HWEAPON:
11316 return 3.3;
11317 case INVTYPE_RANGED:
11318 case INVTYPE_RANGEDRIGHT:
11319 case INVTYPE_THROWN:
11320 return 2.8;
11321 case INVTYPE_WEAPON:
11322 case INVTYPE_WEAPONMAINHAND:
11323 case INVTYPE_WEAPONOFFHAND:
11324 default:
11325 return Weapon->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4;
11329 Aura* Unit::GetDummyAura( uint32 spell_id ) const
11331 Unit::AuraList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY);
11332 for(Unit::AuraList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
11333 if ((*itr)->GetId() == spell_id)
11334 return *itr;
11336 return NULL;
11339 bool Unit::IsUnderLastManaUseEffect() const
11341 return getMSTimeDiff(m_lastManaUse,getMSTime()) < 5000;
11344 void Unit::SetContestedPvP(Player *attackedPlayer)
11346 Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
11348 if(!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer))
11349 return;
11351 player->SetContestedPvPTimer(30000);
11352 if(!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
11354 player->addUnitState(UNIT_STAT_ATTACK_PLAYER);
11355 player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
11356 // call MoveInLineOfSight for nearby contested guards
11357 SetVisibility(GetVisibility());
11359 if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER))
11361 addUnitState(UNIT_STAT_ATTACK_PLAYER);
11362 // call MoveInLineOfSight for nearby contested guards
11363 SetVisibility(GetVisibility());
11367 void Unit::AddPetAura(PetAura const* petSpell)
11369 m_petAuras.insert(petSpell);
11370 if(Pet* pet = GetPet())
11371 pet->CastPetAura(petSpell);
11374 void Unit::RemovePetAura(PetAura const* petSpell)
11376 m_petAuras.erase(petSpell);
11377 if(Pet* pet = GetPet())
11378 pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
11381 Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
11383 Pet* pet = new Pet(HUNTER_PET);
11385 if(!pet->CreateBaseAtCreature(creatureTarget))
11387 delete pet;
11388 return NULL;
11391 pet->SetOwnerGUID(GetGUID());
11392 pet->SetCreatorGUID(GetGUID());
11393 pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction());
11394 pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
11396 if(GetTypeId()==TYPEID_PLAYER)
11397 pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
11399 uint32 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel();
11401 if(!pet->InitStatsForLevel(level))
11403 sLog.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
11404 delete pet;
11405 return NULL;
11408 pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
11409 // this enables pet details window (Shift+P)
11410 pet->AIM_Initialize();
11411 pet->InitPetCreateSpells();
11412 pet->InitLevelupSpellsForLevel();
11413 pet->InitTalentForLevel();
11414 pet->SetHealth(pet->GetMaxHealth());
11416 return pet;
11419 bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent )
11421 SpellEntry const* spellProto = aura->GetSpellProto ();
11423 // Get proc Event Entry
11424 spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
11426 // Aura info stored here
11427 Modifier *mod = aura->GetModifier();
11428 // Skip this auras
11429 if (isNonTriggerAura[mod->m_auraname])
11430 return false;
11431 // If not trigger by default and spellProcEvent==NULL - skip
11432 if (!isTriggerAura[mod->m_auraname] && spellProcEvent==NULL)
11433 return false;
11435 // Get EventProcFlag
11436 uint32 EventProcFlag;
11437 if (spellProcEvent && spellProcEvent->procFlags) // if exist get custom spellProcEvent->procFlags
11438 EventProcFlag = spellProcEvent->procFlags;
11439 else
11440 EventProcFlag = spellProto->procFlags; // else get from spell proto
11441 // Continue if no trigger exist
11442 if (!EventProcFlag)
11443 return false;
11445 // Check spellProcEvent data requirements
11446 if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active))
11447 return false;
11449 // In most cases req get honor or XP from kill
11450 if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER)
11452 bool allow = ((Player*)this)->isHonorOrXPTarget(pVictim);
11453 // Shadow Word: Death - can trigger from every kill
11454 if (aura->GetId() == 32409)
11455 allow = true;
11456 if (!allow)
11457 return false;
11459 // Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
11460 // But except periodic triggers (can triggered from self)
11461 if(procSpell && procSpell->Id == spellProto->Id && !(spellProto->procFlags&PROC_FLAG_ON_TAKE_PERIODIC))
11462 return false;
11464 // Check if current equipment allows aura to proc
11465 if(!isVictim && GetTypeId() == TYPEID_PLAYER)
11467 if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
11469 Item *item = NULL;
11470 if(attType == BASE_ATTACK)
11471 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
11472 else if (attType == OFF_ATTACK)
11473 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
11474 else
11475 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
11477 if (!((Player*)this)->IsUseEquipedWeapon(attType==BASE_ATTACK))
11478 return false;
11480 if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
11481 return false;
11483 else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
11485 // Check if player is wearing shield
11486 Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
11487 if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
11488 return false;
11491 // Get chance from spell
11492 float chance = (float)spellProto->procChance;
11493 // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
11494 if(spellProcEvent && spellProcEvent->customChance)
11495 chance = spellProcEvent->customChance;
11496 // If PPM exist calculate chance from PPM
11497 if(!isVictim && spellProcEvent && spellProcEvent->ppmRate != 0)
11499 uint32 WeaponSpeed = GetAttackTime(attType);
11500 chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
11502 // Apply chance modifer aura
11503 if(Player* modOwner = GetSpellModOwner())
11504 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
11506 return roll_chance_f(chance);
11509 bool Unit::HandleMeandingAuraProc( Aura* triggeredByAura )
11511 // aura can be deleted at casts
11512 SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
11513 uint32 effIdx = triggeredByAura->GetEffIndex();
11514 int32 heal = triggeredByAura->GetModifier()->m_amount;
11515 uint64 caster_guid = triggeredByAura->GetCasterGUID();
11517 // jumps
11518 int32 jumps = triggeredByAura->GetAuraCharges()-1;
11520 // current aura expire
11521 triggeredByAura->SetAuraCharges(1); // will removed at next charges decrease
11523 // next target selection
11524 if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
11526 float radius;
11527 if (spellProto->EffectRadiusIndex[effIdx])
11528 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
11529 else
11530 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
11532 if(Player* caster = ((Player*)triggeredByAura->GetCaster()))
11534 caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
11536 if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
11538 // aura will applied from caster, but spell casted from current aura holder
11539 SpellModifier *mod = new SpellModifier;
11540 mod->op = SPELLMOD_CHARGES;
11541 mod->value = jumps-5; // negative
11542 mod->type = SPELLMOD_FLAT;
11543 mod->spellId = spellProto->Id;
11544 mod->mask = spellProto->SpellFamilyFlags;
11545 mod->mask2 = spellProto->SpellFamilyFlags2;
11547 caster->AddSpellMod(mod, true);
11548 CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,triggeredByAura,caster->GetGUID());
11549 caster->AddSpellMod(mod, false);
11554 // heal
11555 CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
11556 return true;
11559 void Unit::RemoveAurasAtChanneledTarget(SpellEntry const* spellInfo)
11561 uint64 target_guid = GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT);
11563 if(!IS_UNIT_GUID(target_guid))
11564 return;
11566 Unit* target = ObjectAccessor::GetUnit(*this, target_guid);
11567 if(!target)
11568 return;
11570 for (AuraMap::iterator iter = target->GetAuras().begin(); iter != target->GetAuras().end(); )
11572 if (iter->second->GetId() == spellInfo->Id && iter->second->GetCasterGUID()==GetGUID())
11573 target->RemoveAura(iter);
11574 else
11575 ++iter;
11579 void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
11581 WorldObject::SetPhaseMask(newPhaseMask,update);
11583 if(IsInWorld())
11584 if(Pet* pet = GetPet())
11585 pet->SetPhaseMask(newPhaseMask,true);
11588 void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool casting /*= false*/ )
11590 if(GetTypeId() == TYPEID_PLAYER)
11591 ((Player*)this)->TeleportTo(GetMapId(), x, y, z, orientation, TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (casting ? TELE_TO_SPELL : 0));
11592 else
11594 GetMap()->CreatureRelocation((Creature*)this, x, y, z, orientation);
11596 WorldPacket data;
11597 // Work strange for many spells: triggered active mover set for targeted player to creature
11598 //BuildTeleportAckMsg(&data, x, y, z, orientation);
11599 BuildHeartBeatMsg(&data);
11600 SendMessageToSet(&data, false);