2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "WorldPacket.h"
21 #include "WorldSession.h"
27 #include "MapManager.h"
28 #include "Transports.h"
29 #include "BattleGround.h"
30 #include "WaypointMovementGenerator.h"
31 #include "InstanceSaveMgr.h"
33 void WorldSession::HandleMoveWorldportAckOpcode( WorldPacket
& /*recv_data*/ )
35 sLog
.outDebug( "WORLD: got MSG_MOVE_WORLDPORT_ACK." );
36 HandleMoveWorldportAckOpcode();
39 void WorldSession::HandleMoveWorldportAckOpcode()
41 // get the teleport destination
42 WorldLocation
&loc
= GetPlayer()->GetTeleportDest();
44 // possible errors in the coordinate validity check
45 if(!MapManager::IsValidMapCoord(loc
.mapid
,loc
.x
,loc
.y
,loc
.z
,loc
.o
))
51 // get the destination map entry, not the current one, this will fix homebind and reset greeting
52 MapEntry
const* mEntry
= sMapStore
.LookupEntry(loc
.mapid
);
53 InstanceTemplate
const* mInstance
= objmgr
.GetInstanceTemplate(loc
.mapid
);
55 // reset instance validity, except if going to an instance inside an instance
56 if(GetPlayer()->m_InstanceValid
== false && !mInstance
)
57 GetPlayer()->m_InstanceValid
= true;
59 GetPlayer()->SetSemaphoreTeleport(false);
61 // relocate the player to the teleport destination
62 GetPlayer()->SetMapId(loc
.mapid
);
63 GetPlayer()->Relocate(loc
.x
, loc
.y
, loc
.z
, loc
.o
);
65 // since the MapId is set before the GetInstance call, the InstanceId must be set to 0
66 // to let GetInstance() determine the proper InstanceId based on the player's binds
67 GetPlayer()->SetInstanceId(0);
69 // check this before Map::Add(player), because that will create the instance save!
70 bool reset_notify
= (GetPlayer()->GetBoundInstance(GetPlayer()->GetMapId(), GetPlayer()->GetDifficulty()) == NULL
);
72 GetPlayer()->SendInitialPacketsBeforeAddToMap();
73 // the CanEnter checks are done in TeleporTo but conditions may change
74 // while the player is in transit, for example the map may get full
75 if(!GetPlayer()->GetMap()->Add(GetPlayer()))
77 sLog
.outDebug("WORLD: teleport of player %s (%d) to location %d,%f,%f,%f,%f failed", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc
.mapid
, loc
.x
, loc
.y
, loc
.z
, loc
.o
);
78 // teleport the player home
79 GetPlayer()->SetDontMove(false);
80 if(!GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId
, GetPlayer()->m_homebindX
, GetPlayer()->m_homebindY
, GetPlayer()->m_homebindZ
, GetPlayer()->GetOrientation()))
82 // the player must always be able to teleport home
83 sLog
.outError("WORLD: failed to teleport player %s (%d) to homebind location %d,%f,%f,%f,%f!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), GetPlayer()->m_homebindMapId
, GetPlayer()->m_homebindX
, GetPlayer()->m_homebindY
, GetPlayer()->m_homebindZ
, GetPlayer()->GetOrientation());
88 GetPlayer()->SendInitialPacketsAfterAddToMap();
90 // flight fast teleport case
91 if(GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType()==FLIGHT_MOTION_TYPE
)
93 if(!_player
->InBattleGround())
95 // short preparations to continue flight
96 GetPlayer()->SetDontMove(false);
97 FlightPathMovementGenerator
* flight
= (FlightPathMovementGenerator
*)(GetPlayer()->GetMotionMaster()->top());
98 flight
->Initialize(*GetPlayer());
102 // battleground state prepare, stop flight
103 GetPlayer()->GetMotionMaster()->MovementExpired();
104 GetPlayer()->m_taxi
.ClearTaxiDestinations();
107 // resurrect character at enter into instance where his corpse exist after add to map
108 Corpse
*corpse
= GetPlayer()->GetCorpse();
109 if (corpse
&& corpse
->GetType() != CORPSE_BONES
&& corpse
->GetMapId() == GetPlayer()->GetMapId())
111 if( mEntry
->IsDungeon() )
113 GetPlayer()->ResurrectPlayer(0.5f
);
114 GetPlayer()->SpawnCorpseBones();
115 GetPlayer()->SaveToDB();
119 if(mEntry
->IsRaid() && mInstance
)
123 uint32 timeleft
= sInstanceSaveManager
.GetResetTimeFor(GetPlayer()->GetMapId()) - time(NULL
);
124 GetPlayer()->SendInstanceResetWarning(GetPlayer()->GetMapId(), timeleft
); // greeting at the entrance of the resort raid instance
129 if(!mEntry
->IsMountAllowed())
130 _player
->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED
);
132 // battleground state prepare
133 // only add to bg group and object, if the player was invited (else he entered through command)
134 if(_player
->InBattleGround() && _player
->IsInvitedForBattleGroundInstance(_player
->GetBattleGroundId()))
136 BattleGround
*bg
= _player
->GetBattleGround();
139 bg
->AddPlayer(_player
);
140 if(bg
->GetMapId() == _player
->GetMapId()) // we teleported to bg
142 // get the team this way, because arenas might 'override' the teams.
143 uint32 team
= bg
->GetPlayerTeam(_player
->GetGUID());
145 team
= _player
->GetTeam();
146 if(!bg
->GetBgRaid(team
)) // first player joined
148 Group
*group
= new Group
;
149 bg
->SetBgRaid(team
, group
);
150 group
->Create(_player
->GetGUIDLow(), _player
->GetName());
152 else // raid already exist
154 bg
->GetBgRaid(team
)->AddMember(_player
->GetGUID(), _player
->GetName());
161 if(GetPlayer()->pvpInfo
.inHostileArea
)
162 GetPlayer()->CastSpell(GetPlayer(), 2479, true);
165 if(GetPlayer()->m_temporaryUnsummonedPetNumber
)
167 Pet
* NewPet
= new Pet
;
168 if(!NewPet
->LoadPetFromDB(GetPlayer(), 0, GetPlayer()->m_temporaryUnsummonedPetNumber
, true))
171 GetPlayer()->m_temporaryUnsummonedPetNumber
= 0;
174 GetPlayer()->SetDontMove(false);
177 void WorldSession::HandleMovementOpcodes( WorldPacket
& recv_data
)
179 uint32 opcode
= recv_data
.GetOpcode();
180 sLog
.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode
), opcode
, opcode
);
182 if(GetPlayer()->GetDontMove())
186 MovementInfo movementInfo
;
187 ReadMovementInfo(recv_data
, &movementInfo
);
190 if(recv_data
.size() != recv_data
.rpos())
192 sLog
.outError("MovementHandler: player %s (guid %d, account %u) sent a packet (opcode %u) that is %u bytes larger than it should be. Kicked as cheater.", _player
->GetName(), _player
->GetGUIDLow(), _player
->GetSession()->GetAccountId(), recv_data
.GetOpcode(), recv_data
.size() - recv_data
.rpos());
197 if (!MaNGOS::IsValidMapCoord(movementInfo
.x
, movementInfo
.y
, movementInfo
.z
, movementInfo
.o
))
200 /* handle special cases */
201 if (movementInfo
.flags
& MOVEMENTFLAG_ONTRANSPORT
)
203 // transports size limited
204 // (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped)
205 if( movementInfo
.t_x
> 50 || movementInfo
.t_y
> 50 || movementInfo
.t_z
> 50 )
208 if( !MaNGOS::IsValidMapCoord(movementInfo
.x
+movementInfo
.t_x
, movementInfo
.y
+movementInfo
.t_y
,
209 movementInfo
.z
+movementInfo
.t_z
, movementInfo
.o
+movementInfo
.t_o
) )
212 // if we boarded a transport, add us to it
213 if (!GetPlayer()->m_transport
)
215 // elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just unmount if the guid can be found in the transport list
216 for (MapManager::TransportSet::iterator iter
= MapManager::Instance().m_Transports
.begin(); iter
!= MapManager::Instance().m_Transports
.end(); ++iter
)
218 if ((*iter
)->GetGUID() == movementInfo
.t_guid
)
220 GetPlayer()->m_transport
= (*iter
);
221 (*iter
)->AddPassenger(GetPlayer());
227 else if (GetPlayer()->m_transport
) // if we were on a transport, leave
229 GetPlayer()->m_transport
->RemovePassenger(GetPlayer());
230 GetPlayer()->m_transport
= NULL
;
231 movementInfo
.t_x
= 0.0f
;
232 movementInfo
.t_y
= 0.0f
;
233 movementInfo
.t_z
= 0.0f
;
234 movementInfo
.t_o
= 0.0f
;
235 movementInfo
.t_time
= 0;
236 movementInfo
.t_seat
= -1;
239 // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
240 if (opcode
== MSG_MOVE_FALL_LAND
&& !GetPlayer()->isInFlight())
242 // calculate total z distance of the fall
243 float z_diff
= GetPlayer()->m_lastFallZ
- movementInfo
.z
;
244 sLog
.outDebug("zDiff = %f", z_diff
);
245 Player
*target
= GetPlayer();
247 //Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored
248 // 14.57 can be calculated by resolving damageperc formular below to 0
249 if (z_diff
>= 14.57f
&& !target
->isDead() && !target
->isGameMaster() &&
250 !target
->HasAuraType(SPELL_AURA_HOVER
) && !target
->HasAuraType(SPELL_AURA_FEATHER_FALL
) &&
251 !target
->HasAuraType(SPELL_AURA_FLY
) && !target
->IsImmunedToDamage(SPELL_SCHOOL_MASK_NORMAL
) )
253 //Safe fall, fall height reduction
254 int32 safe_fall
= target
->GetTotalAuraModifier(SPELL_AURA_SAFE_FALL
);
256 float damageperc
= 0.018f
*(z_diff
-safe_fall
)-0.2426f
;
260 uint32 damage
= (uint32
)(damageperc
* target
->GetMaxHealth()*sWorld
.getRate(RATE_DAMAGE_FALL
));
262 float height
= movementInfo
.z
;
263 target
->UpdateGroundPositionZ(movementInfo
.x
,movementInfo
.y
,height
);
267 //Prevent fall damage from being more than the player maximum health
268 if (damage
> target
->GetMaxHealth())
269 damage
= target
->GetMaxHealth();
272 if (target
->GetDummyAura(43621))
273 damage
= target
->GetMaxHealth()/2;
275 target
->EnvironmentalDamage(target
->GetGUID(), DAMAGE_FALL
, damage
);
277 // recheck alive, might have died of EnvironmentalDamage
278 if (target
->isAlive())
279 target
->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING
, uint32(z_diff
*100));
282 //Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction
283 DEBUG_LOG("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d" , movementInfo
.z
, height
, target
->GetPositionZ(), movementInfo
.fallTime
, height
, damage
, safe_fall
);
288 if(((movementInfo
.flags
& MOVEMENTFLAG_SWIMMING
) != 0) != GetPlayer()->IsInWater())
290 // now client not include swimming flag in case jumping under water
291 GetPlayer()->SetInWater( !GetPlayer()->IsInWater() || GetPlayer()->GetBaseMap()->IsUnderWater(movementInfo
.x
, movementInfo
.y
, movementInfo
.z
) );
294 /*----------------------*/
296 /* process position-change */
297 Unit
*mover
= _player
->m_mover
;
298 recv_data
.put
<uint32
>(6, getMSTime()); // fix time, offset flags(4) + unk(2)
299 WorldPacket
data(recv_data
.GetOpcode(), (mover
->GetPackGUID().size()+recv_data
.size()));
300 data
.append(_player
->m_mover
->GetPackGUID()); // use mover guid
301 data
.append(recv_data
.contents(), recv_data
.size());
302 GetPlayer()->SendMessageToSet(&data
, false);
304 if(!_player
->GetCharmGUID()) // nothing is charmed
306 _player
->SetPosition(movementInfo
.x
, movementInfo
.y
, movementInfo
.z
, movementInfo
.o
);
307 _player
->m_movementInfo
= movementInfo
;
308 _player
->SetUnitMovementFlags(movementInfo
.flags
);
312 if(mover
->GetTypeId() != TYPEID_PLAYER
) // unit, creature, pet, vehicle...
314 if(Map
*map
= mover
->GetMap())
315 map
->CreatureRelocation((Creature
*)mover
, movementInfo
.x
, movementInfo
.y
, movementInfo
.z
, movementInfo
.o
);
316 mover
->SetUnitMovementFlags(movementInfo
.flags
);
320 ((Player
*)mover
)->SetPosition(movementInfo
.x
, movementInfo
.y
, movementInfo
.z
, movementInfo
.o
);
321 ((Player
*)mover
)->m_movementInfo
= movementInfo
;
322 ((Player
*)mover
)->SetUnitMovementFlags(movementInfo
.flags
);
326 if (GetPlayer()->m_lastFallTime
>= movementInfo
.fallTime
|| GetPlayer()->m_lastFallZ
<=movementInfo
.z
|| recv_data
.GetOpcode() == MSG_MOVE_FALL_LAND
)
327 GetPlayer()->SetFallInformation(movementInfo
.fallTime
, movementInfo
.z
);
329 if(GetPlayer()->isMovingOrTurning())
330 GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
332 if(movementInfo
.z
< -500.0f
)
334 if(GetPlayer()->InBattleGround()
335 && GetPlayer()->GetBattleGround()
336 && GetPlayer()->GetBattleGround()->HandlePlayerUnderMap(_player
))
338 // do nothing, the handle already did if returned true
342 // NOTE: this is actually called many times while falling
343 // even after the player has been teleported away
344 // TODO: discard movement packets after the player is rooted
345 if(GetPlayer()->isAlive())
347 GetPlayer()->EnvironmentalDamage(GetPlayer()->GetGUID(),DAMAGE_FALL_TO_VOID
, GetPlayer()->GetMaxHealth());
348 // change the death state to CORPSE to prevent the death timer from
349 // starting in the next player update
350 GetPlayer()->KillPlayer();
351 GetPlayer()->BuildPlayerRepop();
354 // cancel the death timer here if started
355 GetPlayer()->RepopAtGraveyard();
360 void WorldSession::HandleForceSpeedChangeAck(WorldPacket
&recv_data
)
362 sLog
.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(recv_data
.GetOpcode()), recv_data
.GetOpcode(), recv_data
.GetOpcode());
364 CHECK_PACKET_SIZE(recv_data
, recv_data
.rpos()+8+4);
373 // now can skip not our packet
374 if(_player
->GetGUID() != guid
)
377 // continue parse packet
379 recv_data
>> unk1
; // counter or moveEvent
381 MovementInfo movementInfo
;
382 ReadMovementInfo(recv_data
, &movementInfo
);
385 CHECK_PACKET_SIZE(recv_data
, recv_data
.rpos()+4);
387 recv_data
>> newspeed
;
390 // client ACK send one packet for mounted/run case and need skip all except last from its
391 // in other cases anti-cheat check can be fail in false case
392 UnitMoveType move_type
;
393 UnitMoveType force_move_type
;
395 static char const* move_type_name
[MAX_MOVE_TYPE
] = { "Walk", "Run", "RunBack", "Swim", "SwimBack", "TurnRate", "Flight", "FlightBack", "PitchRate" };
397 uint16 opcode
= recv_data
.GetOpcode();
400 case CMSG_FORCE_WALK_SPEED_CHANGE_ACK
: move_type
= MOVE_WALK
; force_move_type
= MOVE_WALK
; break;
401 case CMSG_FORCE_RUN_SPEED_CHANGE_ACK
: move_type
= MOVE_RUN
; force_move_type
= MOVE_RUN
; break;
402 case CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK
: move_type
= MOVE_RUN_BACK
; force_move_type
= MOVE_RUN_BACK
; break;
403 case CMSG_FORCE_SWIM_SPEED_CHANGE_ACK
: move_type
= MOVE_SWIM
; force_move_type
= MOVE_SWIM
; break;
404 case CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK
: move_type
= MOVE_SWIM_BACK
; force_move_type
= MOVE_SWIM_BACK
; break;
405 case CMSG_FORCE_TURN_RATE_CHANGE_ACK
: move_type
= MOVE_TURN_RATE
; force_move_type
= MOVE_TURN_RATE
; break;
406 case CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK
: move_type
= MOVE_FLIGHT
; force_move_type
= MOVE_FLIGHT
; break;
407 case CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK
: move_type
= MOVE_FLIGHT_BACK
; force_move_type
= MOVE_FLIGHT_BACK
; break;
408 case CMSG_FORCE_PITCH_RATE_CHANGE_ACK
: move_type
= MOVE_PITCH_RATE
; force_move_type
= MOVE_PITCH_RATE
; break;
410 sLog
.outError("WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode
);
414 // skip all forced speed changes except last and unexpected
415 // in run/mounted case used one ACK and it must be skipped.m_forced_speed_changes[MOVE_RUN} store both.
416 if(_player
->m_forced_speed_changes
[force_move_type
] > 0)
418 --_player
->m_forced_speed_changes
[force_move_type
];
419 if(_player
->m_forced_speed_changes
[force_move_type
] > 0)
423 if (!_player
->GetTransport() && fabs(_player
->GetSpeed(move_type
) - newspeed
) > 0.01f
)
425 if(_player
->GetSpeed(move_type
) > newspeed
) // must be greater - just correct
427 sLog
.outError("%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value",
428 move_type_name
[move_type
], _player
->GetName(), _player
->GetSpeed(move_type
), newspeed
);
429 _player
->SetSpeed(move_type
,_player
->GetSpeedRate(move_type
),true);
431 else // must be lesser - cheating
433 sLog
.outBasic("Player %s from account id %u kicked for incorrect speed (must be %f instead %f)",
434 _player
->GetName(),_player
->GetSession()->GetAccountId(),_player
->GetSpeed(move_type
), newspeed
);
435 _player
->GetSession()->KickPlayer();
440 void WorldSession::HandleSetActiveMoverOpcode(WorldPacket
&recv_data
)
442 sLog
.outDebug("WORLD: Recvd CMSG_SET_ACTIVE_MOVER");
445 CHECK_PACKET_SIZE(recv_data
, 8);
450 if(_player
->m_mover
->GetGUID() != guid
)
452 sLog
.outError("HandleSetActiveMoverOpcode: incorrect mover guid: mover is " I64FMT
" and should be " I64FMT
, _player
->m_mover
->GetGUID(), guid
);
457 void WorldSession::HandleMoveNotActiveMover(WorldPacket
&recv_data
)
459 sLog
.outDebug("WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");
462 CHECK_PACKET_SIZE(recv_data
, recv_data
.rpos()+8);
464 uint64 old_mover_guid
;
465 recv_data
>> old_mover_guid
;
467 if(_player
->m_mover
->GetGUID() == old_mover_guid
)
469 sLog
.outError("HandleMoveNotActiveMover: incorrect mover guid: mover is " I64FMT
" and should be " I64FMT
" instead of " I64FMT
, _player
->m_mover
->GetGUID(), _player
->GetGUID(), old_mover_guid
);
474 ReadMovementInfo(recv_data
, &mi
);
475 _player
->m_movementInfo
= mi
;
478 void WorldSession::HandleDismissControlledVehicle(WorldPacket
&recv_data
)
480 sLog
.outDebug("WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE");
483 uint64 vehicleGUID
= _player
->GetCharmGUID();
485 if(!vehicleGUID
) // something wrong here...
489 ReadMovementInfo(recv_data
, &mi
);
490 _player
->m_movementInfo
= mi
;
492 // using charm guid, because we don't have vehicle guid...
493 if(Vehicle
*vehicle
= ObjectAccessor::GetVehicle(vehicleGUID
))
495 _player
->ExitVehicle(vehicle
);
500 void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket
& /*recvdata*/)
502 //sLog.outDebug("WORLD: Recvd CMSG_MOUNTSPECIAL_ANIM");
504 WorldPacket
data(SMSG_MOUNTSPECIAL_ANIM
, 8);
505 data
<< uint64(GetPlayer()->GetGUID());
507 GetPlayer()->SendMessageToSet(&data
, false);
510 void WorldSession::HandleMoveKnockBackAck( WorldPacket
& /*recv_data*/ )
512 // CHECK_PACKET_SIZE(recv_data,?);
513 sLog
.outDebug("CMSG_MOVE_KNOCK_BACK_ACK");
514 // Currently not used but maybe use later for recheck final player position
515 // (must be at call same as into "recv_data >> x >> y >> z >> orientation;"
519 float x, y, z, orientation;
523 float xdirection,ydirection,hspeed,vspeed;
526 recv_data >> sequence;
527 recv_data >> flags >> time;
528 recv_data >> x >> y >> z >> orientation;
529 recv_data >> ukn1; //unknown
530 recv_data >> vspeed >> xdirection >> ydirection >> hspeed;
532 // skip not personal message;
533 if(GetPlayer()->GetGUID()!=guid)
540 void WorldSession::HandleMoveHoverAck( WorldPacket
& /*recv_data*/ )
542 sLog
.outDebug("CMSG_MOVE_HOVER_ACK");
545 void WorldSession::HandleMoveWaterWalkAck(WorldPacket
& /*recv_data*/)
547 sLog
.outDebug("CMSG_MOVE_WATER_WALK_ACK");
550 void WorldSession::HandleSummonResponseOpcode(WorldPacket
& recv_data
)
552 CHECK_PACKET_SIZE(recv_data
,8+1);
554 if(!_player
->isAlive() || _player
->isInCombat() )
557 uint64 summoner_guid
;
559 recv_data
>> summoner_guid
;
562 _player
->SummonIfPossible(agree
);