[7123] Cleanup in using STD's containers erase method.
[getmangos.git] / src / game / ItemPrototype.h
blob28a57ec79af8ecc9831eb21ef609979c47ea3a1e
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef _ITEMPROTOTYPE_H
20 #define _ITEMPROTOTYPE_H
22 #include "Common.h"
24 enum ItemModType
26 ITEM_MOD_MANA = 0,
27 ITEM_MOD_HEALTH = 1,
28 ITEM_MOD_AGILITY = 3,
29 ITEM_MOD_STRENGTH = 4,
30 ITEM_MOD_INTELLECT = 5,
31 ITEM_MOD_SPIRIT = 6,
32 ITEM_MOD_STAMINA = 7,
33 ITEM_MOD_DEFENSE_SKILL_RATING = 12,
34 ITEM_MOD_DODGE_RATING = 13,
35 ITEM_MOD_PARRY_RATING = 14,
36 ITEM_MOD_BLOCK_RATING = 15,
37 ITEM_MOD_HIT_MELEE_RATING = 16,
38 ITEM_MOD_HIT_RANGED_RATING = 17,
39 ITEM_MOD_HIT_SPELL_RATING = 18,
40 ITEM_MOD_CRIT_MELEE_RATING = 19,
41 ITEM_MOD_CRIT_RANGED_RATING = 20,
42 ITEM_MOD_CRIT_SPELL_RATING = 21,
43 ITEM_MOD_HIT_TAKEN_MELEE_RATING = 22,
44 ITEM_MOD_HIT_TAKEN_RANGED_RATING = 23,
45 ITEM_MOD_HIT_TAKEN_SPELL_RATING = 24,
46 ITEM_MOD_CRIT_TAKEN_MELEE_RATING = 25,
47 ITEM_MOD_CRIT_TAKEN_RANGED_RATING = 26,
48 ITEM_MOD_CRIT_TAKEN_SPELL_RATING = 27,
49 ITEM_MOD_HASTE_MELEE_RATING = 28,
50 ITEM_MOD_HASTE_RANGED_RATING = 29,
51 ITEM_MOD_HASTE_SPELL_RATING = 30,
52 ITEM_MOD_HIT_RATING = 31,
53 ITEM_MOD_CRIT_RATING = 32,
54 ITEM_MOD_HIT_TAKEN_RATING = 33,
55 ITEM_MOD_CRIT_TAKEN_RATING = 34,
56 ITEM_MOD_RESILIENCE_RATING = 35,
57 ITEM_MOD_HASTE_RATING = 36,
58 ITEM_MOD_EXPERTISE_RATING = 37,
59 ITEM_MOD_ATTACK_POWER = 38,
60 ITEM_MOD_RANGED_ATTACK_POWER = 39,
61 ITEM_MOD_FERAL_ATTACK_POWER = 40,
62 ITEM_MOD_SPELL_HEALING_DONE = 41,
63 ITEM_MOD_SPELL_DAMAGE_DONE = 42,
64 ITEM_MOD_MANA_REGENERATION = 43,
65 ITEM_MOD_ARMOR_PENETRATION_RATING = 44,
66 ITEM_MOD_SPELL_POWER = 45
69 #define MAX_ITEM_MOD 46
71 enum ItemSpelltriggerType
73 ITEM_SPELLTRIGGER_ON_USE = 0, // use after equip cooldown
74 ITEM_SPELLTRIGGER_ON_EQUIP = 1,
75 ITEM_SPELLTRIGGER_CHANCE_ON_HIT = 2,
76 ITEM_SPELLTRIGGER_SOULSTONE = 4,
78 * ItemSpelltriggerType 5 might have changed on 2.4.3/3.0.3: Such auras
79 * will be applied on item pickup and removed on item loss - maybe on the
80 * other hand the item is destroyed if the aura is removed ("removed on
81 * death" of spell 57348 makes me think so)
83 ITEM_SPELLTRIGGER_ON_NO_DELAY_USE = 5, // no equip cooldown
84 ITEM_SPELLTRIGGER_LEARN_SPELL_ID = 6 // used in item_template.spell_2 with spell_id with SPELL_GENERIC_LEARN in spell_1
87 #define MAX_ITEM_SPELLTRIGGER 7
89 enum ItemBondingType
91 NO_BIND = 0,
92 BIND_WHEN_PICKED_UP = 1,
93 BIND_WHEN_EQUIPED = 2,
94 BIND_WHEN_USE = 3,
95 BIND_QUEST_ITEM = 4,
96 BIND_QUEST_ITEM1 = 5 // not used in game
99 #define MAX_BIND_TYPE 6
101 // masks for ITEM_FIELD_FLAGS field
102 enum ITEM_FLAGS
104 ITEM_FLAGS_BINDED = 0x00000001,
105 ITEM_FLAGS_CONJURED = 0x00000002,
106 ITEM_FLAGS_OPENABLE = 0x00000004,
107 ITEM_FLAGS_WRAPPED = 0x00000008,
108 ITEM_FLAGS_WRAPPER = 0x00000200, // used or not used wrapper
109 ITEM_FLAGS_PARTY_LOOT = 0x00000800, // determines if item is party loot or not
110 ITEM_FLAGS_CHARTER = 0x00002000, // arena/guild charter
111 ITEM_FLAGS_UNIQUE_EQUIPPED = 0x00080000,
112 ITEM_FLAGS_USEABLE_IN_ARENA = 0x00200000,
113 ITEM_FLAGS_THROWABLE = 0x00400000, // not used in game for check trow possibility, only for item in game tooltip
114 ITEM_FLAGS_SPECIALUSE = 0x00800000, // last used flag in 2.3.0
115 ITEM_FLAGS_BOA = 0x08000000, // bind on account
116 ITEM_FLAGS_MILLABLE = 0x20000000
119 enum BAG_FAMILY_MASK
121 BAG_FAMILY_MASK_ARROWS = 0x00000001,
122 BAG_FAMILY_MASK_BULLETS = 0x00000002,
123 BAG_FAMILY_MASK_SOUL_SHARDS = 0x00000004,
124 BAG_FAMILY_MASK_LEATHERWORKING_SUPP = 0x00000008,
125 BAG_FAMILY_MASK_INSCRIPTION_SUPP = 0x00000010,
126 BAG_FAMILY_MASK_HERBS = 0x00000020,
127 BAG_FAMILY_MASK_ENCHANTING_SUPP = 0x00000040,
128 BAG_FAMILY_MASK_ENGINEERING_SUPP = 0x00000080,
129 BAG_FAMILY_MASK_KEYS = 0x00000100,
130 BAG_FAMILY_MASK_GEMS = 0x00000200,
131 BAG_FAMILY_MASK_MINING_SUPP = 0x00000400,
132 BAG_FAMILY_MASK_SOULBOUND_EQUIPMENT = 0x00000800,
133 BAG_FAMILY_MASK_VANITY_PETS = 0x00001000,
134 BAG_FAMILY_MASK_CURRENCY_TOKENS = 0x00002000,
135 BAG_FAMILY_MASK_QUEST_ITEMS = 0x00004000
138 enum SocketColor
140 SOCKET_COLOR_META = 1,
141 SOCKET_COLOR_RED = 2,
142 SOCKET_COLOR_YELLOW = 4,
143 SOCKET_COLOR_BLUE = 8
146 #define SOCKET_COLOR_ALL (SOCKET_COLOR_META | SOCKET_COLOR_RED | SOCKET_COLOR_YELLOW | SOCKET_COLOR_BLUE)
148 enum InventoryType
150 INVTYPE_NON_EQUIP = 0,
151 INVTYPE_HEAD = 1,
152 INVTYPE_NECK = 2,
153 INVTYPE_SHOULDERS = 3,
154 INVTYPE_BODY = 4,
155 INVTYPE_CHEST = 5,
156 INVTYPE_WAIST = 6,
157 INVTYPE_LEGS = 7,
158 INVTYPE_FEET = 8,
159 INVTYPE_WRISTS = 9,
160 INVTYPE_HANDS = 10,
161 INVTYPE_FINGER = 11,
162 INVTYPE_TRINKET = 12,
163 INVTYPE_WEAPON = 13,
164 INVTYPE_SHIELD = 14,
165 INVTYPE_RANGED = 15,
166 INVTYPE_CLOAK = 16,
167 INVTYPE_2HWEAPON = 17,
168 INVTYPE_BAG = 18,
169 INVTYPE_TABARD = 19,
170 INVTYPE_ROBE = 20,
171 INVTYPE_WEAPONMAINHAND = 21,
172 INVTYPE_WEAPONOFFHAND = 22,
173 INVTYPE_HOLDABLE = 23,
174 INVTYPE_AMMO = 24,
175 INVTYPE_THROWN = 25,
176 INVTYPE_RANGEDRIGHT = 26,
177 INVTYPE_QUIVER = 27,
178 INVTYPE_RELIC = 28
181 #define MAX_INVTYPE 29
183 enum ItemClass
185 ITEM_CLASS_CONSUMABLE = 0,
186 ITEM_CLASS_CONTAINER = 1,
187 ITEM_CLASS_WEAPON = 2,
188 ITEM_CLASS_GEM = 3,
189 ITEM_CLASS_ARMOR = 4,
190 ITEM_CLASS_REAGENT = 5,
191 ITEM_CLASS_PROJECTILE = 6,
192 ITEM_CLASS_TRADE_GOODS = 7,
193 ITEM_CLASS_GENERIC = 8,
194 ITEM_CLASS_RECIPE = 9,
195 ITEM_CLASS_MONEY = 10,
196 ITEM_CLASS_QUIVER = 11,
197 ITEM_CLASS_QUEST = 12,
198 ITEM_CLASS_KEY = 13,
199 ITEM_CLASS_PERMANENT = 14,
200 ITEM_CLASS_MISC = 15,
201 ITEM_CLASS_GLYPH = 16
204 #define MAX_ITEM_CLASS 17
206 enum ItemSubclassConsumable
208 ITEM_SUBCLASS_CONSUMABLE = 0,
209 ITEM_SUBCLASS_POTION = 1,
210 ITEM_SUBCLASS_ELIXIR = 2,
211 ITEM_SUBCLASS_FLASK = 3,
212 ITEM_SUBCLASS_SCROLL = 4,
213 ITEM_SUBCLASS_FOOD = 5,
214 ITEM_SUBCLASS_ITEM_ENHANCEMENT = 6,
215 ITEM_SUBCLASS_BANDAGE = 7,
216 ITEM_SUBCLASS_CONSUMABLE_OTHER = 8
219 #define MAX_ITEM_SUBCLASS_CONSUMABLE 9
221 enum ItemSubclassContainer
223 ITEM_SUBCLASS_CONTAINER = 0,
224 ITEM_SUBCLASS_SOUL_CONTAINER = 1,
225 ITEM_SUBCLASS_HERB_CONTAINER = 2,
226 ITEM_SUBCLASS_ENCHANTING_CONTAINER = 3,
227 ITEM_SUBCLASS_ENGINEERING_CONTAINER = 4,
228 ITEM_SUBCLASS_GEM_CONTAINER = 5,
229 ITEM_SUBCLASS_MINING_CONTAINER = 6,
230 ITEM_SUBCLASS_LEATHERWORKING_CONTAINER = 7,
231 ITEM_SUBCLASS_INSCRIPTION_CONTAINER = 8
234 #define MAX_ITEM_SUBCLASS_CONTAINER 9
236 enum ItemSubclassWeapon
238 ITEM_SUBCLASS_WEAPON_AXE = 0,
239 ITEM_SUBCLASS_WEAPON_AXE2 = 1,
240 ITEM_SUBCLASS_WEAPON_BOW = 2,
241 ITEM_SUBCLASS_WEAPON_GUN = 3,
242 ITEM_SUBCLASS_WEAPON_MACE = 4,
243 ITEM_SUBCLASS_WEAPON_MACE2 = 5,
244 ITEM_SUBCLASS_WEAPON_POLEARM = 6,
245 ITEM_SUBCLASS_WEAPON_SWORD = 7,
246 ITEM_SUBCLASS_WEAPON_SWORD2 = 8,
247 ITEM_SUBCLASS_WEAPON_obsolete = 9,
248 ITEM_SUBCLASS_WEAPON_STAFF = 10,
249 ITEM_SUBCLASS_WEAPON_EXOTIC = 11,
250 ITEM_SUBCLASS_WEAPON_EXOTIC2 = 12,
251 ITEM_SUBCLASS_WEAPON_FIST = 13,
252 ITEM_SUBCLASS_WEAPON_MISC = 14,
253 ITEM_SUBCLASS_WEAPON_DAGGER = 15,
254 ITEM_SUBCLASS_WEAPON_THROWN = 16,
255 ITEM_SUBCLASS_WEAPON_SPEAR = 17,
256 ITEM_SUBCLASS_WEAPON_CROSSBOW = 18,
257 ITEM_SUBCLASS_WEAPON_WAND = 19,
258 ITEM_SUBCLASS_WEAPON_FISHING_POLE = 20
261 #define MAX_ITEM_SUBCLASS_WEAPON 21
263 enum ItemSubclassGem
265 ITEM_SUBCLASS_GEM_RED = 0,
266 ITEM_SUBCLASS_GEM_BLUE = 1,
267 ITEM_SUBCLASS_GEM_YELLOW = 2,
268 ITEM_SUBCLASS_GEM_PURPLE = 3,
269 ITEM_SUBCLASS_GEM_GREEN = 4,
270 ITEM_SUBCLASS_GEM_ORANGE = 5,
271 ITEM_SUBCLASS_GEM_META = 6,
272 ITEM_SUBCLASS_GEM_SIMPLE = 7,
273 ITEM_SUBCLASS_GEM_PRISMATIC = 8
276 #define MAX_ITEM_SUBCLASS_GEM 9
278 enum ItemSubclassArmor
280 ITEM_SUBCLASS_ARMOR_MISC = 0,
281 ITEM_SUBCLASS_ARMOR_CLOTH = 1,
282 ITEM_SUBCLASS_ARMOR_LEATHER = 2,
283 ITEM_SUBCLASS_ARMOR_MAIL = 3,
284 ITEM_SUBCLASS_ARMOR_PLATE = 4,
285 ITEM_SUBCLASS_ARMOR_BUCKLER = 5,
286 ITEM_SUBCLASS_ARMOR_SHIELD = 6,
287 ITEM_SUBCLASS_ARMOR_LIBRAM = 7,
288 ITEM_SUBCLASS_ARMOR_IDOL = 8,
289 ITEM_SUBCLASS_ARMOR_TOTEM = 9,
290 ITEM_SUBCLASS_ARMOR_SIGIL = 10
293 #define MAX_ITEM_SUBCLASS_ARMOR 11
295 enum ItemSubclassReagent
297 ITEM_SUBCLASS_REAGENT = 0
300 #define MAX_ITEM_SUBCLASS_REAGENT 1
302 enum ItemSubclassProjectile
304 ITEM_SUBCLASS_WAND = 0, // ABS
305 ITEM_SUBCLASS_BOLT = 1, // ABS
306 ITEM_SUBCLASS_ARROW = 2,
307 ITEM_SUBCLASS_BULLET = 3,
308 ITEM_SUBCLASS_THROWN = 4 // ABS
311 #define MAX_ITEM_SUBCLASS_PROJECTILE 5
313 enum ItemSubclassTradeGoods
315 ITEM_SUBCLASS_TRADE_GOODS = 0,
316 ITEM_SUBCLASS_PARTS = 1,
317 ITEM_SUBCLASS_EXPLOSIVES = 2,
318 ITEM_SUBCLASS_DEVICES = 3,
319 ITEM_SUBCLASS_JEWELCRAFTING = 4,
320 ITEM_SUBCLASS_CLOTH = 5,
321 ITEM_SUBCLASS_LEATHER = 6,
322 ITEM_SUBCLASS_METAL_STONE = 7,
323 ITEM_SUBCLASS_MEAT = 8,
324 ITEM_SUBCLASS_HERB = 9,
325 ITEM_SUBCLASS_ELEMENTAL = 10,
326 ITEM_SUBCLASS_TRADE_GOODS_OTHER = 11,
327 ITEM_SUBCLASS_ENCHANTING = 12,
328 ITEM_SUBCLASS_MATERIAL = 13,
329 ITEM_SUBCLASS_ARMOR_ENCHANTMENT = 14,
330 ITEM_SUBCLASS_WEAPON_ENCHANTMENT = 15
333 #define MAX_ITEM_SUBCLASS_TRADE_GOODS 16
335 enum ItemSubclassGeneric
337 ITEM_SUBCLASS_GENERIC = 0
340 #define MAX_ITEM_SUBCLASS_GENERIC 1
342 enum ItemSubclassRecipe
344 ITEM_SUBCLASS_BOOK = 0,
345 ITEM_SUBCLASS_LEATHERWORKING_PATTERN = 1,
346 ITEM_SUBCLASS_TAILORING_PATTERN = 2,
347 ITEM_SUBCLASS_ENGINEERING_SCHEMATIC = 3,
348 ITEM_SUBCLASS_BLACKSMITHING = 4,
349 ITEM_SUBCLASS_COOKING_RECIPE = 5,
350 ITEM_SUBCLASS_ALCHEMY_RECIPE = 6,
351 ITEM_SUBCLASS_FIRST_AID_MANUAL = 7,
352 ITEM_SUBCLASS_ENCHANTING_FORMULA = 8,
353 ITEM_SUBCLASS_FISHING_MANUAL = 9,
354 ITEM_SUBCLASS_JEWELCRAFTING_RECIPE = 10
357 #define MAX_ITEM_SUBCLASS_RECIPE 11
359 enum ItemSubclassMoney
361 ITEM_SUBCLASS_MONEY = 0
364 #define MAX_ITEM_SUBCLASS_MONEY 1
366 enum ItemSubclassQuiver
368 ITEM_SUBCLASS_QUIVER0 = 0, // ABS
369 ITEM_SUBCLASS_QUIVER1 = 1, // ABS
370 ITEM_SUBCLASS_QUIVER = 2,
371 ITEM_SUBCLASS_AMMO_POUCH = 3
374 #define MAX_ITEM_SUBCLASS_QUIVER 4
376 enum ItemSubclassQuest
378 ITEM_SUBCLASS_QUEST = 0
381 #define MAX_ITEM_SUBCLASS_QUEST 1
383 enum ItemSubclassKey
385 ITEM_SUBCLASS_KEY = 0,
386 ITEM_SUBCLASS_LOCKPICK = 1
389 #define MAX_ITEM_SUBCLASS_KEY 2
391 enum ItemSubclassPermanent
393 ITEM_SUBCLASS_PERMANENT = 0
396 #define MAX_ITEM_SUBCLASS_PERMANENT 1
398 enum ItemSubclassJunk
400 ITEM_SUBCLASS_JUNK = 0,
401 ITEM_SUBCLASS_JUNK_REAGENT = 1,
402 ITEM_SUBCLASS_JUNK_PET = 2,
403 ITEM_SUBCLASS_JUNK_HOLIDAY = 3,
404 ITEM_SUBCLASS_JUNK_OTHER = 4,
405 ITEM_SUBCLASS_JUNK_MOUNT = 5
408 #define MAX_ITEM_SUBCLASS_JUNK 6
410 enum ItemSubclassGlyph
412 ITEM_SUBCLASS_GLYPH_WARRIOR = 1,
413 ITEM_SUBCLASS_GLYPH_PALADIN = 2,
414 ITEM_SUBCLASS_GLYPH_HUNTER = 3,
415 ITEM_SUBCLASS_GLYPH_ROGUE = 4,
416 ITEM_SUBCLASS_GLYPH_PRIEST = 5,
417 ITEM_SUBCLASS_GLYPH_DEATH_KNIGHT = 6,
418 ITEM_SUBCLASS_GLYPH_SHAMAN = 7,
419 ITEM_SUBCLASS_GLYPH_MAGE = 8,
420 ITEM_SUBCLASS_GLYPH_WARLOCK = 9,
421 ITEM_SUBCLASS_GLYPH_DRUID = 11
424 #define MAX_ITEM_SUBCLASS_GLYPH 12
426 const uint32 MaxItemSubclassValues[MAX_ITEM_CLASS] =
428 MAX_ITEM_SUBCLASS_CONSUMABLE,
429 MAX_ITEM_SUBCLASS_CONTAINER,
430 MAX_ITEM_SUBCLASS_WEAPON,
431 MAX_ITEM_SUBCLASS_GEM,
432 MAX_ITEM_SUBCLASS_ARMOR,
433 MAX_ITEM_SUBCLASS_REAGENT,
434 MAX_ITEM_SUBCLASS_PROJECTILE,
435 MAX_ITEM_SUBCLASS_TRADE_GOODS,
436 MAX_ITEM_SUBCLASS_GENERIC,
437 MAX_ITEM_SUBCLASS_RECIPE,
438 MAX_ITEM_SUBCLASS_MONEY,
439 MAX_ITEM_SUBCLASS_QUIVER,
440 MAX_ITEM_SUBCLASS_QUEST,
441 MAX_ITEM_SUBCLASS_KEY,
442 MAX_ITEM_SUBCLASS_PERMANENT,
443 MAX_ITEM_SUBCLASS_JUNK,
444 MAX_ITEM_SUBCLASS_GLYPH
447 inline uint8 ItemSubClassToDurabilityMultiplierId(uint32 ItemClass, uint32 ItemSubClass)
449 switch(ItemClass)
451 case ITEM_CLASS_WEAPON: return ItemSubClass;
452 case ITEM_CLASS_ARMOR: return ItemSubClass + 21;
454 return 0;
457 // GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
458 #if defined( __GNUC__ )
459 #pragma pack(1)
460 #else
461 #pragma pack(push,1)
462 #endif
464 struct _Damage
466 float DamageMin;
467 float DamageMax;
468 uint32 DamageType; // id from Resistances.dbc
471 struct _ItemStat
473 uint32 ItemStatType;
474 int32 ItemStatValue;
476 struct _Spell
478 uint32 SpellId; // id from Spell.dbc
479 uint32 SpellTrigger;
480 int32 SpellCharges;
481 float SpellPPMRate;
482 int32 SpellCooldown;
483 uint32 SpellCategory; // id from SpellCategory.dbc
484 int32 SpellCategoryCooldown;
487 struct _Socket
489 uint32 Color;
490 uint32 Content;
493 struct ItemPrototype
495 uint32 ItemId;
496 uint32 Class; // id from ItemClass.dbc
497 uint32 SubClass; // id from ItemSubClass.dbc
498 int32 Unk0;
499 char* Name1;
500 uint32 DisplayInfoID; // id from ItemDisplayInfo.dbc
501 uint32 Quality;
502 uint32 Flags;
503 uint32 BuyCount;
504 uint32 BuyPrice;
505 uint32 SellPrice;
506 uint32 InventoryType;
507 uint32 AllowableClass;
508 uint32 AllowableRace;
509 uint32 ItemLevel;
510 uint32 RequiredLevel;
511 uint32 RequiredSkill; // id from SkillLine.dbc
512 uint32 RequiredSkillRank;
513 uint32 RequiredSpell; // id from Spell.dbc
514 uint32 RequiredHonorRank;
515 uint32 RequiredCityRank;
516 uint32 RequiredReputationFaction; // id from Faction.dbc
517 uint32 RequiredReputationRank;
518 int32 MaxCount; // <=0: no limit
519 int32 Stackable; // 0: not allowed, -1: put in player coin info tab and don't limit stacking (so 1 slot)
520 uint32 ContainerSlots;
521 uint32 StatsCount;
522 _ItemStat ItemStat[10];
523 uint32 ScalingStatDistribution; // id from ScalingStatDistribution.dbc
524 uint32 ScalingStatValue; // mask for selecting column in ScalingStatValues.dbc
525 _Damage Damage[5];
526 uint32 Armor;
527 uint32 HolyRes;
528 uint32 FireRes;
529 uint32 NatureRes;
530 uint32 FrostRes;
531 uint32 ShadowRes;
532 uint32 ArcaneRes;
533 uint32 Delay;
534 uint32 AmmoType;
535 float RangedModRange;
536 _Spell Spells[5];
537 uint32 Bonding;
538 char* Description;
539 uint32 PageText;
540 uint32 LanguageID;
541 uint32 PageMaterial;
542 uint32 StartQuest; // id from QuestCache.wdb
543 uint32 LockID;
544 int32 Material; // id from Material.dbc
545 uint32 Sheath;
546 uint32 RandomProperty; // id from ItemRandomProperties.dbc
547 uint32 RandomSuffix; // id from ItemRandomSuffix.dbc
548 uint32 Block;
549 uint32 ItemSet; // id from ItemSet.dbc
550 uint32 MaxDurability;
551 uint32 Area; // id from AreaTable.dbc
552 uint32 Map; // id from Map.dbc
553 uint32 BagFamily; // id from ItemBagFamily.dbc
554 uint32 TotemCategory; // id from TotemCategory.dbc
555 _Socket Socket[3];
556 uint32 socketBonus; // id from SpellItemEnchantment.dbc
557 uint32 GemProperties; // id from GemProperties.dbc
558 uint32 RequiredDisenchantSkill;
559 float ArmorDamageModifier;
560 int32 Duration; // negative = realtime, positive = ingame time
561 uint32 ItemLimitCategory; // id from ItemLimitCategory.dbc
562 uint32 ScriptId;
563 uint32 DisenchantID;
564 uint32 FoodType;
565 uint32 MinMoneyLoot;
566 uint32 MaxMoneyLoot;
568 // helpers
569 bool CanChangeEquipStateInCombat() const
571 switch(InventoryType)
573 case INVTYPE_RELIC:
574 case INVTYPE_SHIELD:
575 case INVTYPE_HOLDABLE:
576 return true;
579 switch(Class)
581 case ITEM_CLASS_WEAPON:
582 case ITEM_CLASS_PROJECTILE:
583 return true;
586 return false;
589 uint32 GetScalingStatValuesColumn() const
591 if(ScalingStatValue & 0x00000001) // stat mod
592 return 0;
593 if(ScalingStatValue & 0x00000002) // stat mod
594 return 1;
595 if(ScalingStatValue & 0x00000004) // stat mod
596 return 2;
597 if(ScalingStatValue & 0x00000008) // stat mod
598 return 3;
599 if(ScalingStatValue & 0x00000010) // stat mod
600 return 4;
601 if(ScalingStatValue & 0x00000020) // armor mod
602 return 5;
603 if(ScalingStatValue & 0x00000040) // armor mod
604 return 6;
605 if(ScalingStatValue & 0x00000080) // armor mod
606 return 7;
607 if(ScalingStatValue & 0x00000100) // armor mod
608 return 8;
609 if(ScalingStatValue & 0x00000200) // damage mod
610 return 9;
611 if(ScalingStatValue & 0x00000400) // damage mod
612 return 10;
613 if(ScalingStatValue & 0x00000800) // damage mod
614 return 11;
615 if(ScalingStatValue & 0x00001000) // damage mod
616 return 12;
617 if(ScalingStatValue & 0x00002000) // damage mod
618 return 13;
619 if(ScalingStatValue & 0x00004000) // damage mod
620 return 14;
621 if(ScalingStatValue & 0x00008000) // spell power
622 return 15;
623 if(ScalingStatValue & 0x00020000) // feral AP
624 return 16;
626 return 0;
629 uint32 GetMaxStackSize() const { return Stackable > 0 ? uint32(Stackable) : uint32(0x7FFFFFFF-1); }
632 struct ItemLocale
634 std::vector<std::string> Name;
635 std::vector<std::string> Description;
638 // GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
639 #if defined( __GNUC__ )
640 #pragma pack()
641 #else
642 #pragma pack(pop)
643 #endif
644 #endif