Move object update from ObjectAccessor to Map update.
[getmangos.git] / src / game / ObjectAccessor.cpp
blobb32743b28f8009978b9f0cb074cb753dab51dea6
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "ObjectAccessor.h"
20 #include "ObjectMgr.h"
21 #include "Policies/SingletonImp.h"
22 #include "Player.h"
23 #include "Creature.h"
24 #include "GameObject.h"
25 #include "DynamicObject.h"
26 #include "Corpse.h"
27 #include "WorldSession.h"
28 #include "WorldPacket.h"
29 #include "Item.h"
30 #include "Corpse.h"
31 #include "GridNotifiers.h"
32 #include "MapManager.h"
33 #include "Map.h"
34 #include "CellImpl.h"
35 #include "GridNotifiersImpl.h"
36 #include "Opcodes.h"
37 #include "ObjectDefines.h"
38 #include "MapInstanced.h"
40 #include <cmath>
42 #define CLASS_LOCK MaNGOS::ClassLevelLockable<ObjectAccessor, ZThread::FastMutex>
43 INSTANTIATE_SINGLETON_2(ObjectAccessor, CLASS_LOCK);
44 INSTANTIATE_CLASS_MUTEX(ObjectAccessor, ZThread::FastMutex);
46 namespace MaNGOS
49 struct MANGOS_DLL_DECL BuildUpdateForPlayer
51 Player &i_player;
52 UpdateDataMapType &i_updatePlayers;
54 BuildUpdateForPlayer(Player &player, UpdateDataMapType &data_map) : i_player(player), i_updatePlayers(data_map) {}
56 void Visit(PlayerMapType &m)
58 for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
60 if( iter->getSource() == &i_player )
61 continue;
63 UpdateDataMapType::iterator iter2 = i_updatePlayers.find(iter->getSource());
64 if( iter2 == i_updatePlayers.end() )
66 std::pair<UpdateDataMapType::iterator, bool> p = i_updatePlayers.insert( ObjectAccessor::UpdateDataValueType(iter->getSource(), UpdateData()) );
67 assert(p.second);
68 iter2 = p.first;
71 i_player.BuildValuesUpdateBlockForPlayer(&iter2->second, iter2->first);
75 template<class SKIP> void Visit(GridRefManager<SKIP> &) {}
79 ObjectAccessor::ObjectAccessor() {}
80 ObjectAccessor::~ObjectAccessor() {}
82 Creature*
83 ObjectAccessor::GetNPCIfCanInteractWith(Player const &player, uint64 guid, uint32 npcflagmask)
85 // unit checks
86 if (!guid)
87 return NULL;
89 // exist
90 Creature *unit = GetCreature(player, guid);
91 if (!unit)
92 return NULL;
94 // player check
95 if(!player.CanInteractWithNPCs(!unit->isSpiritService()))
96 return NULL;
98 // appropriate npc type
99 if(npcflagmask && !unit->HasFlag( UNIT_NPC_FLAGS, npcflagmask ))
100 return NULL;
102 // alive or spirit healer
103 if(!unit->isAlive() && (!unit->isSpiritService() || player.isAlive() ))
104 return NULL;
106 // not allow interaction under control
107 if(unit->GetCharmerOrOwnerGUID())
108 return NULL;
110 // not enemy
111 if( unit->IsHostileTo(&player))
112 return NULL;
114 // not unfriendly
115 FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(unit->getFaction());
116 if(factionTemplate)
118 FactionEntry const* faction = sFactionStore.LookupEntry(factionTemplate->faction);
119 if( faction->reputationListID >= 0 && player.GetReputationRank(faction) <= REP_UNFRIENDLY)
120 return NULL;
123 // not too far
124 if(!unit->IsWithinDistInMap(&player,INTERACTION_DISTANCE))
125 return NULL;
127 return unit;
130 Creature*
131 ObjectAccessor::GetCreatureOrPet(WorldObject const &u, uint64 guid)
133 if(Creature *unit = GetPet(guid))
134 return unit;
136 return GetCreature(u, guid);
139 Creature*
140 ObjectAccessor::GetCreature(WorldObject const &u, uint64 guid)
142 Creature * ret = GetObjectInWorld(guid, (Creature*)NULL);
143 if(ret && ret->GetMapId() != u.GetMapId()) ret = NULL;
144 return ret;
147 Unit*
148 ObjectAccessor::GetUnit(WorldObject const &u, uint64 guid)
150 if(!guid)
151 return NULL;
153 if(IS_PLAYER_GUID(guid))
154 return FindPlayer(guid);
156 return GetCreatureOrPet(u, guid);
159 Corpse*
160 ObjectAccessor::GetCorpse(WorldObject const &u, uint64 guid)
162 Corpse * ret = GetObjectInWorld(guid, (Corpse*)NULL);
163 if(ret && ret->GetMapId() != u.GetMapId()) ret = NULL;
164 return ret;
167 Object* ObjectAccessor::GetObjectByTypeMask(Player const &p, uint64 guid, uint32 typemask)
169 Object *obj = NULL;
171 if(typemask & TYPEMASK_PLAYER)
173 obj = FindPlayer(guid);
174 if(obj) return obj;
177 if(typemask & TYPEMASK_UNIT)
179 obj = GetCreatureOrPet(p,guid);
180 if(obj) return obj;
183 if(typemask & TYPEMASK_GAMEOBJECT)
185 obj = GetGameObject(p,guid);
186 if(obj) return obj;
189 if(typemask & TYPEMASK_DYNAMICOBJECT)
191 obj = GetDynamicObject(p,guid);
192 if(obj) return obj;
195 if(typemask & TYPEMASK_ITEM)
197 obj = p.GetItemByGuid( guid );
198 if(obj) return obj;
201 return NULL;
204 GameObject*
205 ObjectAccessor::GetGameObject(WorldObject const &u, uint64 guid)
207 GameObject * ret = GetObjectInWorld(guid, (GameObject*)NULL);
208 if(ret && ret->GetMapId() != u.GetMapId()) ret = NULL;
209 return ret;
212 DynamicObject*
213 ObjectAccessor::GetDynamicObject(Unit const &u, uint64 guid)
215 DynamicObject * ret = GetObjectInWorld(guid, (DynamicObject*)NULL);
216 if(ret && ret->GetMapId() != u.GetMapId()) ret = NULL;
217 return ret;
220 Player*
221 ObjectAccessor::FindPlayer(uint64 guid)
223 return GetObjectInWorld(guid, (Player*)NULL);
226 Player*
227 ObjectAccessor::FindPlayerByName(const char *name)
229 //TODO: Player Guard
230 HashMapHolder<Player>::MapType& m = HashMapHolder<Player>::GetContainer();
231 HashMapHolder<Player>::MapType::iterator iter = m.begin();
232 for(; iter != m.end(); ++iter)
233 if( ::strcmp(name, iter->second->GetName()) == 0 )
234 return iter->second;
235 return NULL;
238 void
239 ObjectAccessor::SaveAllPlayers()
241 Guard guard(*HashMapHolder<Player*>::GetLock());
242 HashMapHolder<Player>::MapType& m = HashMapHolder<Player>::GetContainer();
243 HashMapHolder<Player>::MapType::iterator itr = m.begin();
244 for(; itr != m.end(); ++itr)
245 itr->second->SaveToDB();
248 void
249 ObjectAccessor::UpdateObject(Object* obj, Player* exceptPlayer)
251 UpdateDataMapType update_players;
252 obj->BuildUpdate(update_players);
254 WorldPacket packet;
255 for(UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter)
257 if(iter->first == exceptPlayer)
258 continue;
260 iter->second.BuildPacket(&packet);
261 iter->first->GetSession()->SendPacket(&packet);
262 packet.clear();
266 void
267 ObjectAccessor::AddUpdateObject(Object *obj)
269 Guard guard(i_updateGuard);
270 i_objects.insert(obj);
273 void
274 ObjectAccessor::RemoveUpdateObject(Object *obj)
276 Guard guard(i_updateGuard);
277 std::set<Object *>::iterator iter = i_objects.find(obj);
278 if( iter != i_objects.end() )
279 i_objects.erase( iter );
282 void
283 ObjectAccessor::_buildUpdateObject(Object *obj, UpdateDataMapType &update_players)
285 bool build_for_all = true;
286 Player *pl = NULL;
287 if( obj->isType(TYPEMASK_ITEM) )
289 Item *item = static_cast<Item *>(obj);
290 pl = item->GetOwner();
291 build_for_all = false;
294 if( pl != NULL )
295 _buildPacket(pl, obj, update_players);
297 // Capt: okey for all those fools who think its a real fix
298 // THIS IS A TEMP FIX
299 if( build_for_all )
301 WorldObject * temp = dynamic_cast<WorldObject*>(obj);
303 //assert(dynamic_cast<WorldObject*>(obj)!=NULL);
304 if (temp)
305 _buildChangeObjectForPlayer(temp, update_players);
306 else
307 sLog.outDebug("ObjectAccessor: Ln 405 Temp bug fix");
311 void
312 ObjectAccessor::_buildPacket(Player *pl, Object *obj, UpdateDataMapType &update_players)
314 UpdateDataMapType::iterator iter = update_players.find(pl);
316 if( iter == update_players.end() )
318 std::pair<UpdateDataMapType::iterator, bool> p = update_players.insert( UpdateDataValueType(pl, UpdateData()) );
319 assert(p.second);
320 iter = p.first;
323 obj->BuildValuesUpdateBlockForPlayer(&iter->second, iter->first);
326 void
327 ObjectAccessor::_buildChangeObjectForPlayer(WorldObject *obj, UpdateDataMapType &update_players)
329 CellPair p = MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
330 Cell cell(p);
331 cell.data.Part.reserved = ALL_DISTRICT;
332 cell.SetNoCreate();
333 WorldObjectChangeAccumulator notifier(*obj, update_players);
334 TypeContainerVisitor<WorldObjectChangeAccumulator, WorldTypeMapContainer > player_notifier(notifier);
335 CellLock<GridReadGuard> cell_lock(cell, p);
336 cell_lock->Visit(cell_lock, player_notifier, *MapManager::Instance().GetMap(obj->GetMapId(), obj));
339 Pet*
340 ObjectAccessor::GetPet(uint64 guid)
342 return GetObjectInWorld(guid, (Pet*)NULL);
345 Corpse*
346 ObjectAccessor::GetCorpseForPlayerGUID(uint64 guid)
348 Guard guard(i_corpseGuard);
350 Player2CorpsesMapType::iterator iter = i_player2corpse.find(guid);
351 if( iter == i_player2corpse.end() ) return NULL;
353 assert(iter->second->GetType() != CORPSE_BONES);
355 return iter->second;
358 void
359 ObjectAccessor::RemoveCorpse(Corpse *corpse)
361 assert(corpse && corpse->GetType() != CORPSE_BONES);
363 Guard guard(i_corpseGuard);
364 Player2CorpsesMapType::iterator iter = i_player2corpse.find(corpse->GetOwnerGUID());
365 if( iter == i_player2corpse.end() )
366 return;
368 // build mapid*cellid -> guid_set map
369 CellPair cell_pair = MaNGOS::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY());
370 uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
372 objmgr.DeleteCorpseCellData(corpse->GetMapId(),cell_id,corpse->GetOwnerGUID());
373 corpse->RemoveFromWorld();
375 i_player2corpse.erase(iter);
378 void
379 ObjectAccessor::AddCorpse(Corpse *corpse)
381 assert(corpse && corpse->GetType() != CORPSE_BONES);
383 Guard guard(i_corpseGuard);
384 assert(i_player2corpse.find(corpse->GetOwnerGUID()) == i_player2corpse.end());
385 i_player2corpse[corpse->GetOwnerGUID()] = corpse;
387 // build mapid*cellid -> guid_set map
388 CellPair cell_pair = MaNGOS::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY());
389 uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
391 objmgr.AddCorpseCellData(corpse->GetMapId(),cell_id,corpse->GetOwnerGUID(),corpse->GetInstanceId());
394 void
395 ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map)
397 Guard guard(i_corpseGuard);
398 for(Player2CorpsesMapType::iterator iter = i_player2corpse.begin(); iter != i_player2corpse.end(); ++iter)
399 if(iter->second->GetGrid()==gridpair)
401 // verify, if the corpse in our instance (add only corpses which are)
402 if (map->Instanceable())
404 if (iter->second->GetInstanceId() == map->GetInstanceId())
406 grid.AddWorldObject(iter->second,iter->second->GetGUID());
409 else
411 grid.AddWorldObject(iter->second,iter->second->GetGUID());
416 Corpse*
417 ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid)
419 Corpse *corpse = GetCorpseForPlayerGUID(player_guid);
420 if(!corpse)
422 //in fact this function is called from several places
423 //even when player doesn't have a corpse, not an error
424 //sLog.outError("ERROR: Try remove corpse that not in map for GUID %ul", player_guid);
425 return NULL;
428 DEBUG_LOG("Deleting Corpse and spawning bones.\n");
430 // remove corpse from player_guid -> corpse map
431 RemoveCorpse(corpse);
433 // remove resurrectble corpse from grid object registry (loaded state checked into call)
434 // do not load the map if it's not loaded
435 Map *map = MapManager::Instance().FindMap(corpse->GetMapId(), corpse->GetInstanceId());
436 if(map) map->Remove(corpse,false);
438 // remove corpse from DB
439 corpse->DeleteFromDB();
441 Corpse *bones = NULL;
442 // create the bones only if the map and the grid is loaded at the corpse's location
443 if(map && !map->IsRemovalGrid(corpse->GetPositionX(), corpse->GetPositionY()))
445 // Create bones, don't change Corpse
446 bones = new Corpse;
447 bones->Create(corpse->GetGUIDLow());
449 for (int i = 3; i < CORPSE_END; i++) // don't overwrite guid and object type
450 bones->SetUInt32Value(i, corpse->GetUInt32Value(i));
452 bones->SetGrid(corpse->GetGrid());
453 // bones->m_time = m_time; // don't overwrite time
454 // bones->m_inWorld = m_inWorld; // don't overwrite world state
455 // bones->m_type = m_type; // don't overwrite type
456 bones->Relocate(corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetOrientation());
457 bones->SetMapId(corpse->GetMapId());
458 bones->SetInstanceId(corpse->GetInstanceId());
460 bones->SetUInt32Value(CORPSE_FIELD_FLAGS, CORPSE_FLAG_UNK2 | CORPSE_FLAG_BONES);
461 bones->SetUInt64Value(CORPSE_FIELD_OWNER, 0);
463 for (int i = 0; i < EQUIPMENT_SLOT_END; i++)
465 if(corpse->GetUInt32Value(CORPSE_FIELD_ITEM + i))
466 bones->SetUInt32Value(CORPSE_FIELD_ITEM + i, 0);
469 // add bones in grid store if grid loaded where corpse placed
470 map->Add(bones);
473 // all references to the corpse should be removed at this point
474 delete corpse;
476 return bones;
479 void
480 ObjectAccessor::Update(uint32 diff)
482 UpdateDataMapType update_players;
484 Guard guard(i_updateGuard);
485 while(!i_objects.empty())
487 Object* obj = *i_objects.begin();
488 i_objects.erase(i_objects.begin());
489 if (!obj)
490 continue;
491 _buildUpdateObject(obj, update_players);
492 obj->ClearUpdateMask(false);
496 WorldPacket packet; // here we allocate a std::vector with a size of 0x10000
497 for(UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter)
499 iter->second.BuildPacket(&packet);
500 iter->first->GetSession()->SendPacket(&packet);
501 packet.clear(); // clean the string
505 void
506 ObjectAccessor::UpdatePlayers(uint32 diff)
508 HashMapHolder<Player>::MapType& playerMap = HashMapHolder<Player>::GetContainer();
509 for(HashMapHolder<Player>::MapType::iterator iter = playerMap.begin(); iter != playerMap.end(); ++iter)
510 if(iter->second->IsInWorld())
511 iter->second->Update(diff);
514 bool
515 ObjectAccessor::PlayersNearGrid(uint32 x, uint32 y, uint32 m_id, uint32 i_id) const
517 CellPair cell_min(x*MAX_NUMBER_OF_CELLS, y*MAX_NUMBER_OF_CELLS);
518 CellPair cell_max(cell_min.x_coord + MAX_NUMBER_OF_CELLS, cell_min.y_coord+MAX_NUMBER_OF_CELLS);
519 cell_min << 2;
520 cell_min -= 2;
521 cell_max >> 2;
522 cell_max += 2;
524 //TODO: Guard player
525 HashMapHolder<Player>::MapType& playerMap = HashMapHolder<Player>::GetContainer();
526 for(HashMapHolder<Player>::MapType::const_iterator iter=playerMap.begin(); iter != playerMap.end(); ++iter)
528 if( m_id != iter->second->GetMapId() || i_id != iter->second->GetInstanceId() )
529 continue;
531 CellPair p = MaNGOS::ComputeCellPair(iter->second->GetPositionX(), iter->second->GetPositionY());
532 if( (cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) &&
533 (cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord) )
534 return true;
537 return false;
540 void
541 ObjectAccessor::WorldObjectChangeAccumulator::Visit(PlayerMapType &m)
543 for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
544 if(iter->getSource()->HaveAtClient(&i_object))
545 ObjectAccessor::_buildPacket(iter->getSource(), &i_object, i_updateDatas);
548 void
549 ObjectAccessor::UpdateObjectVisibility(WorldObject *obj)
551 CellPair p = MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
552 Cell cell(p);
554 MapManager::Instance().GetMap(obj->GetMapId(), obj)->UpdateObjectVisibility(obj,cell,p);
557 void ObjectAccessor::UpdateVisibilityForPlayer( Player* player )
559 CellPair p = MaNGOS::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
560 Cell cell(p);
561 Map* m = MapManager::Instance().GetMap(player->GetMapId(),player);
563 m->UpdatePlayerVisibility(player,cell,p);
564 m->UpdateObjectsVisibilityFor(player,cell,p);
567 /// Define the static member of HashMapHolder
569 template <class T> UNORDERED_MAP< uint64, T* > HashMapHolder<T>::m_objectMap;
570 template <class T> ZThread::FastMutex HashMapHolder<T>::i_lock;
572 /// Global defintions for the hashmap storage
574 template class HashMapHolder<Player>;
575 template class HashMapHolder<Pet>;
576 template class HashMapHolder<GameObject>;
577 template class HashMapHolder<DynamicObject>;
578 template class HashMapHolder<Creature>;
579 template class HashMapHolder<Corpse>;
581 template Player* ObjectAccessor::GetObjectInWorld<Player>(uint32 mapid, float x, float y, uint64 guid, Player* /*fake*/);
582 template Pet* ObjectAccessor::GetObjectInWorld<Pet>(uint32 mapid, float x, float y, uint64 guid, Pet* /*fake*/);
583 template Creature* ObjectAccessor::GetObjectInWorld<Creature>(uint32 mapid, float x, float y, uint64 guid, Creature* /*fake*/);
584 template Corpse* ObjectAccessor::GetObjectInWorld<Corpse>(uint32 mapid, float x, float y, uint64 guid, Corpse* /*fake*/);
585 template GameObject* ObjectAccessor::GetObjectInWorld<GameObject>(uint32 mapid, float x, float y, uint64 guid, GameObject* /*fake*/);
586 template DynamicObject* ObjectAccessor::GetObjectInWorld<DynamicObject>(uint32 mapid, float x, float y, uint64 guid, DynamicObject* /*fake*/);