2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
25 #include "UpdateMask.h"
27 #include "ObjectMgr.h"
32 #include "DynamicObject.h"
34 #include "UpdateData.h"
35 #include "ObjectAccessor.h"
36 #include "Policies/SingletonImp.h"
40 #include "BattleGround.h"
41 #include "CreatureAI.h"
42 #include "ScriptCalls.h"
44 #include "GridNotifiers.h"
45 #include "GridNotifiersImpl.h"
49 #define NULL_AURA_SLOT 0xFF
51 pAuraHandler AuraHandler
[TOTAL_AURAS
]=
53 &Aura::HandleNULL
, // 0 SPELL_AURA_NONE
54 &Aura::HandleBindSight
, // 1 SPELL_AURA_BIND_SIGHT
55 &Aura::HandleModPossess
, // 2 SPELL_AURA_MOD_POSSESS
56 &Aura::HandlePeriodicDamage
, // 3 SPELL_AURA_PERIODIC_DAMAGE
57 &Aura::HandleAuraDummy
, // 4 SPELL_AURA_DUMMY
58 &Aura::HandleModConfuse
, // 5 SPELL_AURA_MOD_CONFUSE
59 &Aura::HandleModCharm
, // 6 SPELL_AURA_MOD_CHARM
60 &Aura::HandleModFear
, // 7 SPELL_AURA_MOD_FEAR
61 &Aura::HandlePeriodicHeal
, // 8 SPELL_AURA_PERIODIC_HEAL
62 &Aura::HandleModAttackSpeed
, // 9 SPELL_AURA_MOD_ATTACKSPEED
63 &Aura::HandleModThreat
, // 10 SPELL_AURA_MOD_THREAT
64 &Aura::HandleModTaunt
, // 11 SPELL_AURA_MOD_TAUNT
65 &Aura::HandleAuraModStun
, // 12 SPELL_AURA_MOD_STUN
66 &Aura::HandleModDamageDone
, // 13 SPELL_AURA_MOD_DAMAGE_DONE
67 &Aura::HandleNoImmediateEffect
, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
68 &Aura::HandleNoImmediateEffect
, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DoAttackDamage
69 &Aura::HandleModStealth
, // 16 SPELL_AURA_MOD_STEALTH
70 &Aura::HandleNoImmediateEffect
, // 17 SPELL_AURA_MOD_STEALTH_DETECT
71 &Aura::HandleInvisibility
, // 18 SPELL_AURA_MOD_INVISIBILITY
72 &Aura::HandleInvisibilityDetect
, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
73 &Aura::HandleAuraModTotalHealthPercentRegen
, // 20 SPELL_AURA_OBS_MOD_HEALTH
74 &Aura::HandleAuraModTotalManaPercentRegen
, // 21 SPELL_AURA_OBS_MOD_MANA
75 &Aura::HandleAuraModResistance
, // 22 SPELL_AURA_MOD_RESISTANCE
76 &Aura::HandlePeriodicTriggerSpell
, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL
77 &Aura::HandlePeriodicEnergize
, // 24 SPELL_AURA_PERIODIC_ENERGIZE
78 &Aura::HandleAuraModPacify
, // 25 SPELL_AURA_MOD_PACIFY
79 &Aura::HandleAuraModRoot
, // 26 SPELL_AURA_MOD_ROOT
80 &Aura::HandleAuraModSilence
, // 27 SPELL_AURA_MOD_SILENCE
81 &Aura::HandleNoImmediateEffect
, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
82 &Aura::HandleAuraModStat
, // 29 SPELL_AURA_MOD_STAT
83 &Aura::HandleAuraModSkill
, // 30 SPELL_AURA_MOD_SKILL
84 &Aura::HandleAuraModIncreaseSpeed
, // 31 SPELL_AURA_MOD_INCREASE_SPEED
85 &Aura::HandleAuraModIncreaseMountedSpeed
, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
86 &Aura::HandleAuraModDecreaseSpeed
, // 33 SPELL_AURA_MOD_DECREASE_SPEED
87 &Aura::HandleAuraModIncreaseHealth
, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
88 &Aura::HandleAuraModIncreaseEnergy
, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
89 &Aura::HandleAuraModShapeshift
, // 36 SPELL_AURA_MOD_SHAPESHIFT
90 &Aura::HandleAuraModEffectImmunity
, // 37 SPELL_AURA_EFFECT_IMMUNITY
91 &Aura::HandleAuraModStateImmunity
, // 38 SPELL_AURA_STATE_IMMUNITY
92 &Aura::HandleAuraModSchoolImmunity
, // 39 SPELL_AURA_SCHOOL_IMMUNITY
93 &Aura::HandleAuraModDmgImmunity
, // 40 SPELL_AURA_DAMAGE_IMMUNITY
94 &Aura::HandleAuraModDispelImmunity
, // 41 SPELL_AURA_DISPEL_IMMUNITY
95 &Aura::HandleAuraProcTriggerSpell
, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
96 &Aura::HandleNoImmediateEffect
, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
97 &Aura::HandleAuraTrackCreatures
, // 44 SPELL_AURA_TRACK_CREATURES
98 &Aura::HandleAuraTrackResources
, // 45 SPELL_AURA_TRACK_RESOURCES
99 &Aura::HandleUnused
, // 46 SPELL_AURA_46 (used in test spells 54054 and 54058, and spell 48050) (3.0.8a)
100 &Aura::HandleAuraModParryPercent
, // 47 SPELL_AURA_MOD_PARRY_PERCENT
101 &Aura::HandleNULL
, // 48 SPELL_AURA_48 spell Napalm (area damage spell with additional delayed damage effect)
102 &Aura::HandleAuraModDodgePercent
, // 49 SPELL_AURA_MOD_DODGE_PERCENT
103 &Aura::HandleNoImmediateEffect
, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT implemented in Unit::SpellCriticalHealingBonus
104 &Aura::HandleAuraModBlockPercent
, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
105 &Aura::HandleAuraModCritPercent
, // 52 SPELL_AURA_MOD_CRIT_PERCENT
106 &Aura::HandlePeriodicLeech
, // 53 SPELL_AURA_PERIODIC_LEECH
107 &Aura::HandleModHitChance
, // 54 SPELL_AURA_MOD_HIT_CHANCE
108 &Aura::HandleModSpellHitChance
, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
109 &Aura::HandleAuraTransform
, // 56 SPELL_AURA_TRANSFORM
110 &Aura::HandleModSpellCritChance
, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
111 &Aura::HandleAuraModIncreaseSwimSpeed
, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
112 &Aura::HandleNoImmediateEffect
, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
113 &Aura::HandleAuraModPacifyAndSilence
, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
114 &Aura::HandleAuraModScale
, // 61 SPELL_AURA_MOD_SCALE
115 &Aura::HandlePeriodicHealthFunnel
, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
116 &Aura::HandleUnused
, // 63 unused (3.0.8a) old SPELL_AURA_PERIODIC_MANA_FUNNEL
117 &Aura::HandlePeriodicManaLeech
, // 64 SPELL_AURA_PERIODIC_MANA_LEECH
118 &Aura::HandleModCastingSpeed
, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
119 &Aura::HandleFeignDeath
, // 66 SPELL_AURA_FEIGN_DEATH
120 &Aura::HandleAuraModDisarm
, // 67 SPELL_AURA_MOD_DISARM
121 &Aura::HandleAuraModStalked
, // 68 SPELL_AURA_MOD_STALKED
122 &Aura::HandleSchoolAbsorb
, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
123 &Aura::HandleUnused
, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell that has only visual effect
124 &Aura::HandleModSpellCritChanceShool
, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
125 &Aura::HandleModPowerCostPCT
, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
126 &Aura::HandleModPowerCost
, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
127 &Aura::HandleNoImmediateEffect
, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
128 &Aura::HandleNoImmediateEffect
, // 75 SPELL_AURA_MOD_LANGUAGE
129 &Aura::HandleFarSight
, // 76 SPELL_AURA_FAR_SIGHT
130 &Aura::HandleModMechanicImmunity
, // 77 SPELL_AURA_MECHANIC_IMMUNITY
131 &Aura::HandleAuraMounted
, // 78 SPELL_AURA_MOUNTED
132 &Aura::HandleModDamagePercentDone
, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
133 &Aura::HandleModPercentStat
, // 80 SPELL_AURA_MOD_PERCENT_STAT
134 &Aura::HandleNoImmediateEffect
, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT
135 &Aura::HandleWaterBreathing
, // 82 SPELL_AURA_WATER_BREATHING
136 &Aura::HandleModBaseResistance
, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
137 &Aura::HandleModRegen
, // 84 SPELL_AURA_MOD_REGEN
138 &Aura::HandleModPowerRegen
, // 85 SPELL_AURA_MOD_POWER_REGEN
139 &Aura::HandleChannelDeathItem
, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
140 &Aura::HandleNoImmediateEffect
, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
141 &Aura::HandleNoImmediateEffect
, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT
142 &Aura::HandlePeriodicDamagePCT
, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
143 &Aura::HandleUnused
, // 90 unused (3.0.8a) old SPELL_AURA_MOD_RESIST_CHANCE
144 &Aura::HandleNoImmediateEffect
, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
145 &Aura::HandlePreventFleeing
, // 92 SPELL_AURA_PREVENTS_FLEEING
146 &Aura::HandleModUnattackable
, // 93 SPELL_AURA_MOD_UNATTACKABLE
147 &Aura::HandleNoImmediateEffect
, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll
148 &Aura::HandleAuraGhost
, // 95 SPELL_AURA_GHOST
149 &Aura::HandleNoImmediateEffect
, // 96 SPELL_AURA_SPELL_MAGNET implemented in Unit::SelectMagnetTarget
150 &Aura::HandleManaShield
, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
151 &Aura::HandleAuraModSkill
, // 98 SPELL_AURA_MOD_SKILL_TALENT
152 &Aura::HandleAuraModAttackPower
, // 99 SPELL_AURA_MOD_ATTACK_POWER
153 &Aura::HandleUnused
, //100 SPELL_AURA_AURAS_VISIBLE obsolete? all player can see all auras now, but still have spells including GM-spell
154 &Aura::HandleModResistancePercent
, //101 SPELL_AURA_MOD_RESISTANCE_PCT
155 &Aura::HandleNoImmediateEffect
, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
156 &Aura::HandleAuraModTotalThreat
, //103 SPELL_AURA_MOD_TOTAL_THREAT
157 &Aura::HandleAuraWaterWalk
, //104 SPELL_AURA_WATER_WALK
158 &Aura::HandleAuraFeatherFall
, //105 SPELL_AURA_FEATHER_FALL
159 &Aura::HandleAuraHover
, //106 SPELL_AURA_HOVER
160 &Aura::HandleAddModifier
, //107 SPELL_AURA_ADD_FLAT_MODIFIER
161 &Aura::HandleAddModifier
, //108 SPELL_AURA_ADD_PCT_MODIFIER
162 &Aura::HandleAddTargetTrigger
, //109 SPELL_AURA_ADD_TARGET_TRIGGER
163 &Aura::HandleModPowerRegenPCT
, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
164 &Aura::HandleNoImmediateEffect
, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER implemented in Unit::SelectMagnetTarget
165 &Aura::HandleNoImmediateEffect
, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
166 &Aura::HandleNoImmediateEffect
, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
167 &Aura::HandleNoImmediateEffect
, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
168 &Aura::HandleNoImmediateEffect
, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim
169 &Aura::HandleNoImmediateEffect
, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT
170 &Aura::HandleNoImmediateEffect
, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
171 &Aura::HandleNoImmediateEffect
, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus
172 &Aura::HandleUnused
, //119 unused (3.0.8a) old SPELL_AURA_SHARE_PET_TRACKING
173 &Aura::HandleAuraUntrackable
, //120 SPELL_AURA_UNTRACKABLE
174 &Aura::HandleAuraEmpathy
, //121 SPELL_AURA_EMPATHY
175 &Aura::HandleModOffhandDamagePercent
, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
176 &Aura::HandleModTargetResistance
, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
177 &Aura::HandleAuraModRangedAttackPower
, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
178 &Aura::HandleNoImmediateEffect
, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
179 &Aura::HandleNoImmediateEffect
, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
180 &Aura::HandleNoImmediateEffect
, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
181 &Aura::HandleModPossessPet
, //128 SPELL_AURA_MOD_POSSESS_PET
182 &Aura::HandleAuraModIncreaseSpeed
, //129 SPELL_AURA_MOD_SPEED_ALWAYS
183 &Aura::HandleAuraModIncreaseMountedSpeed
, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
184 &Aura::HandleNoImmediateEffect
, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
185 &Aura::HandleAuraModIncreaseEnergyPercent
, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
186 &Aura::HandleAuraModIncreaseHealthPercent
, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
187 &Aura::HandleAuraModRegenInterrupt
, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
188 &Aura::HandleModHealingDone
, //135 SPELL_AURA_MOD_HEALING_DONE
189 &Aura::HandleNoImmediateEffect
, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
190 &Aura::HandleModTotalPercentStat
, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
191 &Aura::HandleHaste
, //138 SPELL_AURA_MOD_HASTE
192 &Aura::HandleForceReaction
, //139 SPELL_AURA_FORCE_REACTION
193 &Aura::HandleAuraModRangedHaste
, //140 SPELL_AURA_MOD_RANGED_HASTE
194 &Aura::HandleRangedAmmoHaste
, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
195 &Aura::HandleAuraModBaseResistancePCT
, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
196 &Aura::HandleAuraModResistanceExclusive
, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
197 &Aura::HandleAuraSafeFall
, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
198 &Aura::HandleAuraModPetTalentsPoints
, //145 SPELL_AURA_MOD_PET_TALENT_POINTS
199 &Aura::HandleNoImmediateEffect
, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE
200 &Aura::HandleNULL
, //147 SPELL_AURA_ADD_CREATURE_IMMUNITY
201 &Aura::HandleAuraRetainComboPoints
, //148 SPELL_AURA_RETAIN_COMBO_POINTS
202 &Aura::HandleNoImmediateEffect
, //149 SPELL_AURA_REDUCE_PUSHBACK
203 &Aura::HandleShieldBlockValue
, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
204 &Aura::HandleAuraTrackStealthed
, //151 SPELL_AURA_TRACK_STEALTHED
205 &Aura::HandleNoImmediateEffect
, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
206 &Aura::HandleNoImmediateEffect
, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT
207 &Aura::HandleNoImmediateEffect
, //154 SPELL_AURA_MOD_STEALTH_LEVEL
208 &Aura::HandleNoImmediateEffect
, //155 SPELL_AURA_MOD_WATER_BREATHING
209 &Aura::HandleNoImmediateEffect
, //156 SPELL_AURA_MOD_REPUTATION_GAIN
210 &Aura::HandleNULL
, //157 SPELL_AURA_PET_DAMAGE_MULTI
211 &Aura::HandleShieldBlockValue
, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
212 &Aura::HandleNoImmediateEffect
, //159 SPELL_AURA_NO_PVP_CREDIT only for Honorless Target spell
213 &Aura::HandleNoImmediateEffect
, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
214 &Aura::HandleNoImmediateEffect
, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
215 &Aura::HandleAuraPowerBurn
, //162 SPELL_AURA_POWER_BURN_MANA
216 &Aura::HandleNoImmediateEffect
, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
217 &Aura::HandleUnused
, //164 unused (3.0.8a), only one test spell
218 &Aura::HandleNoImmediateEffect
, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
219 &Aura::HandleAuraModAttackPowerPercent
, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
220 &Aura::HandleAuraModRangedAttackPowerPercent
, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
221 &Aura::HandleNoImmediateEffect
, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
222 &Aura::HandleNoImmediateEffect
, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
223 &Aura::HandleNULL
, //170 SPELL_AURA_DETECT_AMORE different spells that ignore transformation effects
224 &Aura::HandleAuraModIncreaseSpeed
, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
225 &Aura::HandleAuraModIncreaseMountedSpeed
, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
226 &Aura::HandleUnused
, //173 unused (3.0.8a) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
227 &Aura::HandleModSpellDamagePercentFromStat
, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus
228 &Aura::HandleModSpellHealingPercentFromStat
, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
229 &Aura::HandleSpiritOfRedemption
, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
230 &Aura::HandleNULL
, //177 SPELL_AURA_AOE_CHARM
231 &Aura::HandleNoImmediateEffect
, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
232 &Aura::HandleNoImmediateEffect
, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
233 &Aura::HandleNoImmediateEffect
, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
234 &Aura::HandleUnused
, //181 unused (3.0.8a) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS
235 &Aura::HandleAuraModResistenceOfStatPercent
, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
236 &Aura::HandleNULL
, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746
237 &Aura::HandleNoImmediateEffect
, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
238 &Aura::HandleNoImmediateEffect
, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
239 &Aura::HandleNoImmediateEffect
, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
240 &Aura::HandleNoImmediateEffect
, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
241 &Aura::HandleNoImmediateEffect
, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
242 &Aura::HandleModRating
, //189 SPELL_AURA_MOD_RATING
243 &Aura::HandleNoImmediateEffect
, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN implemented in Player::CalculateReputationGain
244 &Aura::HandleAuraModUseNormalSpeed
, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
245 &Aura::HandleModMeleeRangedSpeedPct
, //192 SPELL_AURA_HASTE_MELEE
246 &Aura::HandleModCombatSpeedPct
, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
247 &Aura::HandleNULL
, //194 SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL
248 &Aura::HandleNoImmediateEffect
, //195 SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL implement in Unit::CalculateSpellDamage
249 &Aura::HandleNULL
, //196 SPELL_AURA_MOD_COOLDOWN
250 &Aura::HandleNoImmediateEffect
, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
251 &Aura::HandleUnused
, //198 unused (3.0.8a) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS
252 &Aura::HandleNoImmediateEffect
, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
253 &Aura::HandleNoImmediateEffect
, //200 SPELL_AURA_MOD_XP_PCT implemented in Player::GiveXP
254 &Aura::HandleAuraAllowFlight
, //201 SPELL_AURA_FLY this aura enable flight mode...
255 &Aura::HandleNoImmediateEffect
, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
256 &Aura::HandleNoImmediateEffect
, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
257 &Aura::HandleNoImmediateEffect
, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
258 &Aura::HandleNULL
, //205 vulnerable to school dmg?
259 &Aura::HandleNULL
, //206 SPELL_AURA_MOD_SPEED_MOUNTED
260 &Aura::HandleAuraModIncreaseFlightSpeed
, //207 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
261 &Aura::HandleAuraModIncreaseFlightSpeed
, //208 SPELL_AURA_MOD_SPEED_FLIGHT, used only in spell: Flight Form (Passive)
262 &Aura::HandleAuraModIncreaseFlightSpeed
, //209 SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
263 &Aura::HandleNULL
, //210 Commentator's Command
264 &Aura::HandleAuraModIncreaseFlightSpeed
, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
265 &Aura::HandleAuraModRangedAttackPowerOfStatPercent
, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
266 &Aura::HandleNoImmediateEffect
, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
267 &Aura::HandleNULL
, //214 Tamed Pet Passive
268 &Aura::HandleArenaPreparation
, //215 SPELL_AURA_ARENA_PREPARATION
269 &Aura::HandleModCastingSpeed
, //216 SPELL_AURA_HASTE_SPELLS
270 &Aura::HandleUnused
, //217 unused (3.0.8a)
271 &Aura::HandleAuraModRangedHaste
, //218 SPELL_AURA_HASTE_RANGED
272 &Aura::HandleModManaRegen
, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
273 &Aura::HandleModRatingFromStat
, //220 SPELL_AURA_MOD_RATING_FROM_STAT
274 &Aura::HandleNULL
, //221 ignored
275 &Aura::HandleUnused
, //222 unused (3.0.8a) only for spell 44586 that not used in real spell cast
276 &Aura::HandleNULL
, //223 Cold Stare
277 &Aura::HandleUnused
, //224 unused (3.0.8a)
278 &Aura::HandleNoImmediateEffect
, //225 SPELL_AURA_PRAYER_OF_MENDING
279 &Aura::HandleAuraPeriodicDummy
, //226 SPELL_AURA_PERIODIC_DUMMY
280 &Aura::HandlePeriodicTriggerSpellWithValue
, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
281 &Aura::HandleNoImmediateEffect
, //228 stealth detection
282 &Aura::HandleNoImmediateEffect
, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE implemented in Unit::SpellDamageBonus
283 &Aura::HandleAuraModIncreaseMaxHealth
, //230 Commanding Shout
284 &Aura::HandleNoImmediateEffect
, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
285 &Aura::HandleNoImmediateEffect
, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
286 &Aura::HandleNULL
, //233 set model id to the one of the creature with id m_modifier.m_miscvalue
287 &Aura::HandleNoImmediateEffect
, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
288 &Aura::HandleAuraModDispelResist
, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
289 &Aura::HandleAuraControlVehicle
, //236 SPELL_AURA_CONTROL_VEHICLE
290 &Aura::HandleModSpellDamagePercentFromAttackPower
, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
291 &Aura::HandleModSpellHealingPercentFromAttackPower
, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
292 &Aura::HandleAuraModScale
, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
293 &Aura::HandleAuraModExpertise
, //240 SPELL_AURA_MOD_EXPERTISE
294 &Aura::HandleForceMoveForward
, //241 Forces the player to move forward
295 &Aura::HandleUnused
, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING
296 &Aura::HandleNULL
, //243 faction reaction override spells
297 &Aura::HandleComprehendLanguage
, //244 Comprehend language
298 &Aura::HandleNULL
, //245 SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS
299 &Aura::HandleNoImmediateEffect
, //246 SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL
300 &Aura::HandleNULL
, //247 target to become a clone of the caster
301 &Aura::HandleNoImmediateEffect
, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
302 &Aura::HandleAuraConvertRune
, //249 SPELL_AURA_CONVERT_RUNE
303 &Aura::HandleAuraModIncreaseHealth
, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
304 &Aura::HandleNULL
, //251 SPELL_AURA_MOD_ENEMY_DODGE
305 &Aura::HandleNULL
, //252 haste all?
306 &Aura::HandleNULL
, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE
307 &Aura::HandleNULL
, //254 SPELL_AURA_MOD_DISARM_SHIELD disarm Shield
308 &Aura::HandleNoImmediateEffect
, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus
309 &Aura::HandleNoReagentUseAura
, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
310 &Aura::HandleNULL
, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
311 &Aura::HandleNULL
, //258 SPELL_AURA_MOD_SPELL_VISUAL
312 &Aura::HandleNULL
, //259 corrupt healing over time spell
313 &Aura::HandleNoImmediateEffect
, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code
314 &Aura::HandlePhase
, //261 SPELL_AURA_PHASE undetactable invisibility? implemented in Unit::isVisibleForOrDetect
315 &Aura::HandleNULL
, //262
316 &Aura::HandleNULL
, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask
317 &Aura::HandleUnused
, //264 unused (3.0.8a)
318 &Aura::HandleUnused
, //265 unused (3.0.8a)
319 &Aura::HandleUnused
, //266 unused (3.0.8a)
320 &Aura::HandleNoImmediateEffect
, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect
321 &Aura::HandleAuraModAttackPowerOfStatPercent
, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
322 &Aura::HandleNULL
, //269 ignore DR effects?
323 &Aura::HandleNULL
, //270 SPELL_AURA_MOD_IGNORE_TARGET_RESIST
324 &Aura::HandleNoImmediateEffect
, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
325 &Aura::HandleNULL
, //272 reduce spell cast time?
326 &Aura::HandleNULL
, //273
327 &Aura::HandleNULL
, //274 proc free shot?
328 &Aura::HandleNoImmediateEffect
, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
329 &Aura::HandleNULL
, //276 mod damage % mechanic?
330 &Aura::HandleNoImmediateEffect
, //277 SPELL_AURA_MOD_MAX_AFFECTED_TARGETS Use SpellClassMask for spell select
331 &Aura::HandleNULL
, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
332 &Aura::HandleNULL
, //279 visual effects? 58836 and 57507
333 &Aura::HandleNULL
, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
334 &Aura::HandleNULL
, //281 SPELL_AURA_MOD_HONOR_GAIN
335 &Aura::HandleAuraIncreaseBaseHealthPercent
, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
336 &Aura::HandleNoImmediateEffect
, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
337 &Aura::HandleUnused
, //284 not used by any spells (3.08a)
338 &Aura::HandleAuraModAttackPowerOfArmor
, //285 SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR implemented in Player::UpdateAttackPowerAndDamage
339 &Aura::HandleNoImmediateEffect
, //286 SPELL_AURA_ABILITY_PERIODIC_CRIT implemented in Aura::IsCritFromAbilityAura called from Aura::PeriodicTick
340 &Aura::HandleNoImmediateEffect
, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
341 &Aura::HandleUnused
, //288 not used by any spells (3.09) except 1 test spell.
342 &Aura::HandleUnused
, //289 unused
343 &Aura::HandleUnused
, //290 unused
344 &Aura::HandleUnused
, //291 unused
345 &Aura::HandleNULL
, //292 call stabled pet
346 &Aura::HandleNULL
, //293 2 test spells
347 &Aura::HandleNULL
//294 2 spells, possible prevent mana regen
350 static AuraType
const frozenAuraTypes
[] = { SPELL_AURA_MOD_ROOT
, SPELL_AURA_MOD_STUN
, SPELL_AURA_NONE
};
352 Aura::Aura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
, Unit
*caster
, Item
* castItem
) :
353 m_spellmod(NULL
), m_caster_guid(0), m_target(target
), m_castItemGuid(castItem
?castItem
->GetGUID():0),
354 m_timeCla(1000), m_periodicTimer(0), m_removeMode(AURA_REMOVE_BY_DEFAULT
), m_AuraDRGroup(DIMINISHING_NONE
),
355 m_effIndex(eff
), m_auraSlot(MAX_AURAS
), m_auraFlags(AFLAG_NONE
), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),
356 m_positive(false), m_permanent(false), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false),
357 m_isRemovedOnShapeLost(true), m_in_use(0), m_deleted(false)
361 assert(spellproto
&& spellproto
== sSpellStore
.LookupEntry( spellproto
->Id
) && "`info` must be pointer to sSpellStore element");
363 m_spellProto
= spellproto
;
365 m_currentBasePoints
= currentBasePoints
? *currentBasePoints
: m_spellProto
->EffectBasePoints
[eff
];
367 m_isPassive
= IsPassiveSpell(GetId());
368 m_positive
= IsPositiveEffect(GetId(), m_effIndex
);
370 m_isSingleTargetAura
= IsSingleTargetSpell(m_spellProto
);
372 m_applyTime
= time(NULL
);
377 m_caster_guid
= target
->GetGUID();
378 damage
= m_currentBasePoints
+1; // stored value-1
379 m_maxduration
= target
->CalculateSpellDuration(m_spellProto
, m_effIndex
, target
);
383 m_caster_guid
= caster
->GetGUID();
385 damage
= caster
->CalculateSpellDamage(m_spellProto
,m_effIndex
,m_currentBasePoints
,target
);
386 m_maxduration
= caster
->CalculateSpellDuration(m_spellProto
, m_effIndex
, target
);
388 if (!damage
&& castItem
&& castItem
->GetItemSuffixFactor())
390 ItemRandomSuffixEntry
const *item_rand_suffix
= sItemRandomSuffixStore
.LookupEntry(abs(castItem
->GetItemRandomPropertyId()));
393 for (int k
= 0; k
< 3; ++k
)
395 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(item_rand_suffix
->enchant_id
[k
]);
398 for (int t
= 0; t
< 3; ++t
)
399 if(pEnchant
->spellid
[t
] == m_spellProto
->Id
)
401 damage
= uint32((item_rand_suffix
->prefix
[k
]*castItem
->GetItemSuffixFactor()) / 10000 );
413 if(m_maxduration
== -1 || m_isPassive
&& m_spellProto
->DurationIndex
== 0)
416 Player
* modOwner
= caster
? caster
->GetSpellModOwner() : NULL
;
418 if(!m_permanent
&& modOwner
)
420 modOwner
->ApplySpellMod(GetId(), SPELLMOD_DURATION
, m_maxduration
);
421 // Get zero duration aura after - need set m_maxduration > 0 for apply/remove aura work
422 if (m_maxduration
<=0)
426 m_duration
= m_maxduration
;
428 sLog
.outDebug("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto
->Id
, m_spellProto
->EffectApplyAuraName
[eff
], m_maxduration
, m_spellProto
->EffectImplicitTargetA
[eff
],damage
);
431 SetModifier(AuraType(m_spellProto
->EffectApplyAuraName
[eff
]), damage
, m_spellProto
->EffectAmplitude
[eff
], m_spellProto
->EffectMiscValue
[eff
]);
433 // Apply periodic time mod
434 if(modOwner
&& m_modifier
.periodictime
)
435 modOwner
->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME
, m_modifier
.periodictime
);
437 // Start periodic on next tick or at aura apply
438 if (!(m_spellProto
->AttributesEx5
& SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY
))
439 m_periodicTimer
+= m_modifier
.periodictime
;
441 m_isDeathPersist
= IsDeathPersistentSpell(m_spellProto
);
443 m_procCharges
= m_spellProto
->procCharges
;
445 modOwner
->ApplySpellMod(GetId(), SPELLMOD_CHARGES
, m_procCharges
);
447 m_isRemovedOnShapeLost
= (m_caster_guid
==m_target
->GetGUID() &&
448 m_spellProto
->Stances
&&
449 !(m_spellProto
->AttributesEx2
& SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT
) &&
450 !(m_spellProto
->Attributes
& SPELL_ATTR_NOT_SHAPESHIFT
));
457 AreaAura::AreaAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
458 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
462 // caster==NULL in constructor args if target==caster in fact
463 Unit
* caster_ptr
= caster
? caster
: target
;
465 m_radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(GetSpellProto()->EffectRadiusIndex
[m_effIndex
]));
466 if(Player
* modOwner
= caster_ptr
->GetSpellModOwner())
467 modOwner
->ApplySpellMod(GetId(), SPELLMOD_RADIUS
, m_radius
);
469 switch(spellproto
->Effect
[eff
])
471 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY
:
472 m_areaAuraType
= AREA_AURA_PARTY
;
473 if (target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isTotem())
474 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
476 case SPELL_EFFECT_APPLY_AREA_AURA_RAID
:
477 m_areaAuraType
= AREA_AURA_RAID
;
478 if (target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isTotem())
479 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
481 case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
:
482 m_areaAuraType
= AREA_AURA_FRIEND
;
484 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
:
485 m_areaAuraType
= AREA_AURA_ENEMY
;
486 if (target
== caster_ptr
)
487 m_modifier
.m_auraname
= SPELL_AURA_NONE
; // Do not do any effect on self
489 case SPELL_EFFECT_APPLY_AREA_AURA_PET
:
490 m_areaAuraType
= AREA_AURA_PET
;
492 case SPELL_EFFECT_APPLY_AREA_AURA_OWNER
:
493 m_areaAuraType
= AREA_AURA_OWNER
;
494 if (target
== caster_ptr
)
495 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
498 sLog
.outError("Wrong spell effect in AreaAura constructor");
504 AreaAura::~AreaAura()
508 PersistentAreaAura::PersistentAreaAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
509 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
511 m_isPersistent
= true;
514 PersistentAreaAura::~PersistentAreaAura()
518 SingleEnemyTargetAura::SingleEnemyTargetAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
519 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
522 m_casters_target_guid
= caster
->GetTypeId()==TYPEID_PLAYER
? ((Player
*)caster
)->GetSelection() : caster
->GetUInt64Value(UNIT_FIELD_TARGET
);
524 m_casters_target_guid
= 0;
527 SingleEnemyTargetAura::~SingleEnemyTargetAura()
531 Unit
* SingleEnemyTargetAura::GetTriggerTarget() const
533 return ObjectAccessor::GetUnit(*m_target
, m_casters_target_guid
);
536 Aura
* CreateAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
, Unit
*caster
, Item
* castItem
)
538 if (IsAreaAuraEffect(spellproto
->Effect
[eff
]))
539 return new AreaAura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
541 uint32 triggeredSpellId
= spellproto
->EffectTriggerSpell
[eff
];
543 if(SpellEntry
const* triggeredSpellInfo
= sSpellStore
.LookupEntry(triggeredSpellId
))
544 for (int i
= 0; i
< 3; ++i
)
545 if (triggeredSpellInfo
->EffectImplicitTargetA
[i
] == TARGET_SINGLE_ENEMY
)
546 return new SingleEnemyTargetAura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
548 return new Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
551 Unit
* Aura::GetCaster() const
553 if(m_caster_guid
==m_target
->GetGUID())
556 //return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
557 //must return caster even if it's in another grid/map
558 Unit
*unit
= ObjectAccessor::GetObjectInWorld(m_caster_guid
, (Unit
*)NULL
);
559 return unit
&& unit
->IsInWorld() ? unit
: NULL
;
562 void Aura::SetModifier(AuraType t
, int32 a
, uint32 pt
, int32 miscValue
)
564 m_modifier
.m_auraname
= t
;
565 m_modifier
.m_amount
= a
;
566 m_modifier
.m_miscvalue
= miscValue
;
567 m_modifier
.periodictime
= pt
;
570 void Aura::Update(uint32 diff
)
579 // GetEffIndex()==0 prevent double/triple apply manaPerSecond/manaPerSecondPerLevel to same spell with many auras
580 // all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
581 if(GetEffIndex()==0 && m_timeCla
<= 0)
583 if(Unit
* caster
= GetCaster())
585 Powers powertype
= Powers(m_spellProto
->powerType
);
586 int32 manaPerSecond
= m_spellProto
->manaPerSecond
+ m_spellProto
->manaPerSecondPerLevel
* caster
->getLevel();
587 m_timeCla
= 1*IN_MILISECONDS
;
590 if(powertype
==POWER_HEALTH
)
591 caster
->ModifyHealth(-manaPerSecond
);
593 caster
->ModifyPower(powertype
,-manaPerSecond
);
599 // Channeled aura required check distance from caster
600 if(IsChanneledSpell(m_spellProto
) && m_caster_guid
!= m_target
->GetGUID())
602 Unit
* caster
= GetCaster();
605 m_target
->RemoveAura(GetId(), GetEffIndex());
612 if (m_spellProto
->EffectRadiusIndex
[GetEffIndex()])
614 radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(m_spellProto
->EffectRadiusIndex
[GetEffIndex()]));
615 mod
= SPELLMOD_RADIUS
;
619 radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(m_spellProto
->rangeIndex
));
620 mod
= SPELLMOD_RANGE
;
623 if(Player
* modOwner
= caster
->GetSpellModOwner())
624 modOwner
->ApplySpellMod(GetId(), mod
, radius
, NULL
);
626 if(!caster
->IsWithinDistInMap(m_target
, radius
))
628 m_target
->RemoveAura(GetId(), GetEffIndex());
633 if(m_isPeriodic
&& (m_duration
>= 0 || m_isPassive
|| m_permanent
))
635 m_periodicTimer
-= diff
;
636 if(m_periodicTimer
<= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
638 // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
639 m_periodicTimer
+= m_modifier
.periodictime
;
645 void AreaAura::Update(uint32 diff
)
647 // update for the caster of the aura
648 if(m_caster_guid
== m_target
->GetGUID())
650 Unit
* caster
= m_target
;
652 if( !caster
->hasUnitState(UNIT_STAT_ISOLATED
) )
654 Unit
* owner
= caster
->GetCharmerOrOwner();
657 std::list
<Unit
*> targets
;
659 switch(m_areaAuraType
)
661 case AREA_AURA_PARTY
:
663 Group
*pGroup
= NULL
;
665 if (owner
->GetTypeId() == TYPEID_PLAYER
)
666 pGroup
= ((Player
*)owner
)->GetGroup();
670 uint8 subgroup
= ((Player
*)owner
)->GetSubGroup();
671 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
673 Player
* Target
= itr
->getSource();
674 if(Target
&& Target
->isAlive() && Target
->GetSubGroup()==subgroup
&& caster
->IsFriendlyTo(Target
))
676 if(caster
->IsWithinDistInMap(Target
, m_radius
))
677 targets
.push_back(Target
);
678 Pet
*pet
= Target
->GetPet();
679 if(pet
&& pet
->isAlive() && caster
->IsWithinDistInMap(pet
, m_radius
))
680 targets
.push_back(pet
);
687 if( owner
!= caster
&& caster
->IsWithinDistInMap(owner
, m_radius
) )
688 targets
.push_back(owner
);
690 Unit
* pet
= caster
->GetPet();
691 if( pet
&& caster
->IsWithinDistInMap(pet
, m_radius
))
692 targets
.push_back(pet
);
698 Group
*pGroup
= NULL
;
700 if (owner
->GetTypeId() == TYPEID_PLAYER
)
701 pGroup
= ((Player
*)owner
)->GetGroup();
705 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
707 Player
* Target
= itr
->getSource();
708 if(Target
&& Target
->isAlive() && caster
->IsFriendlyTo(Target
))
710 if(caster
->IsWithinDistInMap(Target
, m_radius
))
711 targets
.push_back(Target
);
712 Pet
*pet
= Target
->GetPet();
713 if(pet
&& pet
->isAlive() && caster
->IsWithinDistInMap(pet
, m_radius
))
714 targets
.push_back(pet
);
721 if( owner
!= caster
&& caster
->IsWithinDistInMap(owner
, m_radius
) )
722 targets
.push_back(owner
);
724 Unit
* pet
= caster
->GetPet();
725 if( pet
&& caster
->IsWithinDistInMap(pet
, m_radius
))
726 targets
.push_back(pet
);
730 case AREA_AURA_FRIEND
:
732 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
734 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
737 MaNGOS::AnyFriendlyUnitInObjectRangeCheck
u_check(caster
, owner
, m_radius
);
738 MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
> searcher(caster
,targets
, u_check
);
739 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
740 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
741 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
742 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *caster
->GetMap());
743 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *caster
->GetMap());
746 case AREA_AURA_ENEMY
:
748 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
750 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
753 MaNGOS::AnyAoETargetUnitInObjectRangeCheck
u_check(caster
, owner
, m_radius
); // No GetCharmer in searcher
754 MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
> searcher(caster
, targets
, u_check
);
755 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
756 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
757 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
758 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *caster
->GetMap());
759 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *caster
->GetMap());
762 case AREA_AURA_OWNER
:
766 targets
.push_back(owner
);
771 for(std::list
<Unit
*>::iterator tIter
= targets
.begin(); tIter
!= targets
.end(); tIter
++)
773 if((*tIter
)->HasAura(GetId(), m_effIndex
))
776 if(SpellEntry
const *actualSpellInfo
= spellmgr
.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter
)->getLevel()))
778 int32 actualBasePoints
= m_currentBasePoints
;
779 // recalculate basepoints for lower rank (all AreaAura spell not use custom basepoints?)
780 if(actualSpellInfo
!= GetSpellProto())
781 actualBasePoints
= actualSpellInfo
->EffectBasePoints
[m_effIndex
];
782 AreaAura
*aur
= new AreaAura(actualSpellInfo
, m_effIndex
, &actualBasePoints
, (*tIter
), caster
, NULL
);
783 aur
->SetAuraDuration(GetAuraDuration());
784 (*tIter
)->AddAura(aur
);
790 else // aura at non-caster
792 Unit
* caster
= GetCaster();
796 // remove aura if out-of-range from caster (after teleport for example)
797 // or caster is isolated or caster no longer has the aura
798 // or caster is (no longer) friendly
799 bool needFriendly
= (m_areaAuraType
== AREA_AURA_ENEMY
? false : true);
800 if( !caster
|| caster
->hasUnitState(UNIT_STAT_ISOLATED
) ||
801 !caster
->IsWithinDistInMap(m_target
, m_radius
) ||
802 !caster
->HasAura(GetId(), GetEffIndex()) ||
803 caster
->IsFriendlyTo(m_target
) != needFriendly
806 m_target
->RemoveAura(GetId(), GetEffIndex());
808 else if( m_areaAuraType
== AREA_AURA_PARTY
) // check if in same sub group
810 // not check group if target == owner or target == pet
811 if (caster
->GetCharmerOrOwnerGUID() != m_target
->GetGUID() && caster
->GetGUID() != m_target
->GetCharmerOrOwnerGUID())
813 Player
* check
= caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
815 Group
*pGroup
= check
? check
->GetGroup() : NULL
;
818 Player
* checkTarget
= m_target
->GetCharmerOrOwnerPlayerOrPlayerItself();
819 if(!checkTarget
|| !pGroup
->SameSubGroup(check
, checkTarget
))
820 m_target
->RemoveAura(GetId(), GetEffIndex());
823 m_target
->RemoveAura(GetId(), GetEffIndex());
826 else if( m_areaAuraType
== AREA_AURA_RAID
) // TODO: fix me!
828 // not check group if target == owner or target == pet
829 if (caster
->GetCharmerOrOwnerGUID() != m_target
->GetGUID() && caster
->GetGUID() != m_target
->GetCharmerOrOwnerGUID())
831 Player
* check
= caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
833 Group
*pGroup
= check
? check
->GetGroup() : NULL
;
836 Player
* checkTarget
= m_target
->GetCharmerOrOwnerPlayerOrPlayerItself();
838 m_target
->RemoveAura(GetId(), GetEffIndex());
841 m_target
->RemoveAura(GetId(), GetEffIndex());
844 else if( m_areaAuraType
== AREA_AURA_PET
|| m_areaAuraType
== AREA_AURA_OWNER
)
846 if( m_target
->GetGUID() != caster
->GetCharmerOrOwnerGUID() )
847 m_target
->RemoveAura(GetId(), GetEffIndex());
852 void PersistentAreaAura::Update(uint32 diff
)
856 // remove the aura if its caster or the dynamic object causing it was removed
857 // or if the target moves too far from the dynamic object
858 if(Unit
*caster
= GetCaster())
860 DynamicObject
*dynObj
= caster
->GetDynObject(GetId(), GetEffIndex());
863 if (!m_target
->IsWithinDistInMap(dynObj
, dynObj
->GetRadius()))
875 m_target
->RemoveAura(GetId(), GetEffIndex());
878 void Aura::ApplyModifier(bool apply
, bool Real
)
880 AuraType aura
= m_modifier
.m_auraname
;
883 if(aura
< TOTAL_AURAS
)
884 (*this.*AuraHandler
[aura
])(apply
, Real
);
888 void Aura::_AddAura()
895 // Second aura if some spell
896 bool secondaura
= false;
897 // Try find slot for aura
898 uint8 slot
= NULL_AURA_SLOT
;
899 // Lookup for some spell auras (and get slot from it)
900 for(uint8 i
= 0; i
< m_effIndex
; ++i
)
902 Unit::spellEffectPair spair
= Unit::spellEffectPair(GetId(), i
);
903 for(Unit::AuraMap::const_iterator itr
= m_target
->GetAuras().lower_bound(spair
); itr
!= m_target
->GetAuras().upper_bound(spair
); ++itr
)
905 // allow use single slot only by auras from same caster
906 if(itr
->second
->GetCasterGUID()==GetCasterGUID())
908 slot
= itr
->second
->GetAuraSlot();
917 if (!secondaura
&& m_target
->GetVisibleAurasCount() < MAX_AURAS
)
919 Unit::VisibleAuraMap
const *visibleAuras
= m_target
->GetVisibleAuras();
920 for(uint8 i
= 0; i
< MAX_AURAS
; ++i
)
922 Unit::VisibleAuraMap::const_iterator itr
= visibleAuras
->find(i
);
923 if(itr
== visibleAuras
->end())
926 // update for out of range group members (on 1 slot use)
927 m_target
->UpdateAuraForGroup(slot
);
933 Unit
* caster
= GetCaster();
935 // set infinity cooldown state for spells
936 if(caster
&& caster
->GetTypeId() == TYPEID_PLAYER
)
938 if (m_spellProto
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
940 Item
* castItem
= m_castItemGuid
? ((Player
*)caster
)->GetItemByGuid(m_castItemGuid
) : NULL
;
941 ((Player
*)caster
)->AddSpellAndCategoryCooldowns(m_spellProto
,castItem
? castItem
->GetEntry() : 0, NULL
,true);
945 // passive auras (except totem auras) do not get placed in the slots
946 // area auras with SPELL_AURA_NONE are not shown on target
947 if((!m_isPassive
|| (caster
&& caster
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)caster
)->isTotem())) &&
948 (m_spellProto
->Effect
[GetEffIndex()] != SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
|| m_target
!= caster
))
951 if(slot
< MAX_AURAS
) // slot found send data to client
954 SetAuraFlags((1 << GetEffIndex()) | AFLAG_NOT_CASTER
| ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION
: AFLAG_NONE
) | (IsPositive() ? AFLAG_POSITIVE
: AFLAG_NEGATIVE
));
955 SetAuraLevel(caster
? caster
->getLevel() : sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
));
956 SendAuraUpdate(false);
959 //*****************************************************
960 // Update target aura state flag (at 1 aura apply)
961 // TODO: Make it easer
962 //*****************************************************
965 // Sitdown on apply aura req seated
966 if (m_spellProto
->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
&& !m_target
->IsSitState())
967 m_target
->SetStandState(UNIT_STAND_STATE_SIT
);
969 // register aura diminishing on apply
970 if (getDiminishGroup() != DIMINISHING_NONE
)
971 m_target
->ApplyDiminishingAura(getDiminishGroup(), true);
973 // Update Seals information
974 if (IsSealSpell(m_spellProto
))
975 m_target
->ModifyAuraState(AURA_STATE_JUDGEMENT
, true);
977 // Conflagrate aura state on Immolate and Shadowflame
978 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_WARLOCK
&&
980 ((m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000004)) ||
982 (m_spellProto
->SpellFamilyFlags2
& 0x00000002)))
983 m_target
->ModifyAuraState(AURA_STATE_CONFLAGRATE
, true);
985 // Faerie Fire (druid versions)
986 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_DRUID
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000400)))
987 m_target
->ModifyAuraState(AURA_STATE_FAERIE_FIRE
, true);
990 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_WARRIOR
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0004000000000000)))
991 m_target
->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH
, true);
993 // Swiftmend state on Regrowth & Rejuvenation
994 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_DRUID
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x50)))
995 m_target
->ModifyAuraState(AURA_STATE_SWIFTMEND
, true);
997 // Deadly poison aura state
998 if(m_spellProto
->SpellFamilyName
== SPELLFAMILY_ROGUE
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x10000)))
999 m_target
->ModifyAuraState(AURA_STATE_DEADLY_POISON
, true);
1001 // Enrage aura state
1002 if(m_spellProto
->Dispel
== DISPEL_ENRAGE
)
1003 m_target
->ModifyAuraState(AURA_STATE_ENRAGE
, true);
1008 bool Aura::_RemoveAura()
1010 // Remove all triggered by aura spells vs unlimited duration
1011 // except same aura replace case
1012 if(m_removeMode
!=AURA_REMOVE_BY_STACK
)
1013 CleanupTriggeredSpells();
1015 Unit
* caster
= GetCaster();
1017 if(caster
&& IsPersistent())
1019 DynamicObject
*dynObj
= caster
->GetDynObject(GetId(), GetEffIndex());
1021 dynObj
->RemoveAffected(m_target
);
1024 //passive auras do not get put in slots
1025 // Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
1026 //if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
1029 uint8 slot
= GetAuraSlot();
1031 if(slot
>= MAX_AURAS
) // slot not set
1034 if(m_target
->GetVisibleAura(slot
) == 0)
1037 bool lastaura
= true;
1039 // find other aura in same slot (current already removed from list)
1040 for(uint8 i
= 0; i
< 3; ++i
)
1042 Unit::spellEffectPair spair
= Unit::spellEffectPair(GetId(), i
);
1043 for(Unit::AuraMap::const_iterator itr
= m_target
->GetAuras().lower_bound(spair
); itr
!= m_target
->GetAuras().upper_bound(spair
); ++itr
)
1045 if(itr
->second
->GetAuraSlot() == slot
)
1055 // only remove icon when the last aura of the spell is removed (current aura already removed from list)
1059 // unregister aura diminishing (and store last time)
1060 if (getDiminishGroup() != DIMINISHING_NONE
)
1061 m_target
->ApplyDiminishingAura(getDiminishGroup(), false);
1064 SetAuraFlags(AFLAG_NONE
);
1066 SendAuraUpdate(true);
1068 // update for out of range group members
1069 m_target
->UpdateAuraForGroup(slot
);
1071 //*****************************************************
1072 // Update target aura state flag (at last aura remove)
1073 //*****************************************************
1074 // Enrage aura state
1075 if(m_spellProto
->Dispel
== DISPEL_ENRAGE
)
1076 m_target
->ModifyAuraState(AURA_STATE_ENRAGE
, false);
1078 uint32 removeState
= 0;
1079 uint64 removeFamilyFlag
= m_spellProto
->SpellFamilyFlags
;
1080 uint32 removeFamilyFlag2
= m_spellProto
->SpellFamilyFlags2
;
1081 switch(m_spellProto
->SpellFamilyName
)
1083 case SPELLFAMILY_PALADIN
:
1084 if (IsSealSpell(m_spellProto
))
1085 removeState
= AURA_STATE_JUDGEMENT
; // Update Seals information
1087 case SPELLFAMILY_WARLOCK
:
1088 // Conflagrate aura state on Immolate and Shadowflame,
1089 if ((m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000004)) ||
1090 (m_spellProto
->SpellFamilyFlags2
& 0x00000002))
1092 removeFamilyFlag
= UI64LIT(0x0000000000000004);
1093 removeFamilyFlag2
= 0x00000002;
1094 removeState
= AURA_STATE_CONFLAGRATE
;
1097 case SPELLFAMILY_DRUID
:
1098 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000400))
1099 removeState
= AURA_STATE_FAERIE_FIRE
; // Faerie Fire (druid versions)
1100 else if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x50))
1102 removeFamilyFlag
= 0x50;
1103 removeState
= AURA_STATE_SWIFTMEND
; // Swiftmend aura state
1106 case SPELLFAMILY_WARRIOR
:
1107 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0004000000000000))
1108 removeState
= AURA_STATE_WARRIOR_VICTORY_RUSH
; // Victorious
1110 case SPELLFAMILY_ROGUE
:
1111 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x10000))
1112 removeState
= AURA_STATE_DEADLY_POISON
; // Deadly poison aura state
1114 case SPELLFAMILY_HUNTER
:
1115 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x1000000000000000))
1116 removeState
= AURA_STATE_FAERIE_FIRE
; // Sting (hunter versions)
1119 // Remove state (but need check other auras for it)
1123 Unit::AuraMap
& Auras
= m_target
->GetAuras();
1124 for(Unit::AuraMap::iterator i
= Auras
.begin(); i
!= Auras
.end(); ++i
)
1126 SpellEntry
const *auraSpellInfo
= (*i
).second
->GetSpellProto();
1127 if(auraSpellInfo
->SpellFamilyName
== m_spellProto
->SpellFamilyName
&&
1128 (auraSpellInfo
->SpellFamilyFlags
& removeFamilyFlag
|| auraSpellInfo
->SpellFamilyFlags2
& removeFamilyFlag2
))
1134 // this has been last aura
1136 m_target
->ModifyAuraState(AuraState(removeState
), false);
1139 // reset cooldown state for spells
1140 if(caster
&& caster
->GetTypeId() == TYPEID_PLAYER
)
1142 if ( GetSpellProto()->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
1143 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
1144 ((Player
*)caster
)->SendCooldownEvent(GetSpellProto());
1150 void Aura::SendAuraUpdate(bool remove
)
1152 WorldPacket
data(SMSG_AURA_UPDATE
);
1153 data
.append(m_target
->GetPackGUID());
1154 data
<< uint8(GetAuraSlot());
1155 data
<< uint32(remove
? 0 : GetId());
1159 m_target
->SendMessageToSet(&data
, true);
1163 uint8 auraFlags
= GetAuraFlags();
1164 data
<< uint8(auraFlags
);
1165 data
<< uint8(GetAuraLevel());
1166 data
<< uint8(m_procCharges
? m_procCharges
*m_stackAmount
: m_stackAmount
);
1168 if(!(auraFlags
& AFLAG_NOT_CASTER
))
1170 data
<< uint8(0); // pguid
1173 if(auraFlags
& AFLAG_DURATION
)
1175 data
<< uint32(GetAuraMaxDuration());
1176 data
<< uint32(GetAuraDuration());
1179 m_target
->SendMessageToSet(&data
, true);
1182 void Aura::SetStackAmount(uint8 stackAmount
)
1184 Unit
*target
= GetTarget();
1185 Unit
*caster
= GetCaster();
1186 if (!target
|| !caster
)
1189 bool refresh
= stackAmount
>= m_stackAmount
;
1190 if (stackAmount
!= m_stackAmount
)
1192 m_stackAmount
= stackAmount
;
1193 int32 amount
= m_stackAmount
* caster
->CalculateSpellDamage(m_spellProto
, m_effIndex
, m_currentBasePoints
, target
);
1194 // Reapply if amount change
1195 if (amount
!=m_modifier
.m_amount
)
1197 ApplyModifier(false, true);
1198 m_modifier
.m_amount
= amount
;
1199 ApplyModifier(true, true);
1204 // Stack increased refresh duration
1207 // Stack decreased only send update
1208 SendAuraUpdate(false);
1211 bool Aura::modStackAmount(int32 num
)
1214 if (!m_spellProto
->StackAmount
)
1217 // Modify stack but limit it
1218 int32 stackAmount
= m_stackAmount
+ num
;
1219 if (stackAmount
> m_spellProto
->StackAmount
)
1220 stackAmount
= m_spellProto
->StackAmount
;
1221 else if (stackAmount
<=0) // Last aura from stack removed
1224 return true; // need remove aura
1227 // Update stack amount
1228 SetStackAmount(stackAmount
);
1232 void Aura::RefreshAura()
1234 m_duration
= m_maxduration
;
1235 SendAuraUpdate(false);
1238 bool Aura::isAffectedOnSpell(SpellEntry
const *spell
) const
1240 // Check family name
1241 if (spell
->SpellFamilyName
!= m_spellProto
->SpellFamilyName
)
1243 // Check EffectClassMask
1244 uint32
const *ptr
= getAuraSpellClassMask();
1245 if (((uint64
*)ptr
)[0] & spell
->SpellFamilyFlags
)
1247 if (ptr
[2] & spell
->SpellFamilyFlags2
)
1252 void Aura::ReapplyAffectedPassiveAuras( Unit
* target
)
1254 std::set
<uint32
> affectedPassives
;
1256 for(Unit::AuraMap::const_iterator itr
= target
->GetAuras().begin(); itr
!= target
->GetAuras().end(); ++itr
)
1258 // permanent passive
1259 if (itr
->second
->IsPassive() && itr
->second
->IsPermanent() &&
1260 // non deleted and not same aura (any with same spell id)
1261 !itr
->second
->IsDeleted() && itr
->second
->GetId() != GetId() &&
1262 // only applied by self and affected by aura
1263 itr
->second
->GetCasterGUID() == target
->GetGUID() && isAffectedOnSpell(itr
->second
->GetSpellProto()))
1265 affectedPassives
.insert(itr
->second
->GetId());
1269 for(std::set
<uint32
>::const_iterator set_itr
= affectedPassives
.begin(); set_itr
!= affectedPassives
.end(); ++set_itr
)
1271 target
->RemoveAurasDueToSpell(*set_itr
);
1272 target
->CastSpell(m_target
, *set_itr
, true);
1276 /*********************************************************/
1277 /*** BASIC AURA FUNCTION ***/
1278 /*********************************************************/
1279 void Aura::HandleAddModifier(bool apply
, bool Real
)
1281 if(m_target
->GetTypeId() != TYPEID_PLAYER
|| !Real
)
1284 if(m_modifier
.m_miscvalue
>= MAX_SPELLMOD
)
1289 // Add custom charges for some mod aura
1290 switch (m_spellProto
->Id
)
1292 case 17941: // Shadow Trance
1293 case 22008: // Netherwind Focus
1294 case 31834: // Light's Grace
1295 case 34754: // Clearcasting
1296 case 34936: // Backlash
1297 case 48108: // Hot Streak
1298 case 51124: // Killing Machine
1299 case 54741: // Firestarter
1300 case 57761: // Fireball!
1305 SpellModifier
*mod
= new SpellModifier
;
1306 mod
->op
= SpellModOp(m_modifier
.m_miscvalue
);
1307 mod
->value
= m_modifier
.m_amount
;
1308 mod
->type
= SpellModType(m_modifier
.m_auraname
); // SpellModType value == spell aura types
1309 mod
->spellId
= GetId();
1314 case 0: ptr
= &m_spellProto
->EffectSpellClassMaskA
[0]; break;
1315 case 1: ptr
= &m_spellProto
->EffectSpellClassMaskB
[0]; break;
1316 case 2: ptr
= &m_spellProto
->EffectSpellClassMaskC
[0]; break;
1321 mod
->mask
= (uint64
)ptr
[0] | (uint64
)ptr
[1]<<32;
1322 mod
->mask2
= (uint64
)ptr
[2];
1323 mod
->charges
= m_procCharges
;
1328 uint64 spellFamilyMask
= m_spellmod
->mask
;
1330 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
1332 // reapply talents to own passive persistent auras
1333 ReapplyAffectedPassiveAuras(m_target
);
1335 // re-aplly talents and passives applied to pet (it affected by player spellmods)
1336 if(Pet
* pet
= m_target
->GetPet())
1337 ReapplyAffectedPassiveAuras(pet
);
1339 for(int i
= 0; i
< MAX_TOTEM
; ++i
)
1340 if(m_target
->m_TotemSlot
[i
])
1341 if(Creature
* totem
= m_target
->GetMap()->GetCreature(m_target
->m_TotemSlot
[i
]))
1342 ReapplyAffectedPassiveAuras(totem
);
1344 void Aura::HandleAddTargetTrigger(bool apply
, bool /*Real*/)
1346 // Use SpellModifier structure for check
1347 // used only fields:
1348 // spellId, mask, mask2
1351 SpellModifier
*mod
= new SpellModifier
;
1352 mod
->spellId
= GetId();
1357 case 0: ptr
= &m_spellProto
->EffectSpellClassMaskA
[0]; break;
1358 case 1: ptr
= &m_spellProto
->EffectSpellClassMaskB
[0]; break;
1359 case 2: ptr
= &m_spellProto
->EffectSpellClassMaskC
[0]; break;
1364 mod
->mask
= (uint64
)ptr
[0] | (uint64
)ptr
[1]<<32;
1365 mod
->mask2
= (uint64
)ptr
[2];
1375 void Aura::TriggerSpell()
1377 Unit
* caster
= GetCaster();
1378 Unit
* target
= GetTriggerTarget();
1380 if(!caster
|| !target
)
1383 // generic casting code with custom spells and target/caster customs
1384 uint32 trigger_spell_id
= GetSpellProto()->EffectTriggerSpell
[m_effIndex
];
1386 SpellEntry
const *triggeredSpellInfo
= sSpellStore
.LookupEntry(trigger_spell_id
);
1387 SpellEntry
const *auraSpellInfo
= GetSpellProto();
1388 uint32 auraId
= auraSpellInfo
->Id
;
1390 // specific code for cases with no trigger spell provided in field
1391 if (triggeredSpellInfo
== NULL
)
1393 switch(auraSpellInfo
->SpellFamilyName
)
1395 case SPELLFAMILY_GENERIC
:
1399 // Firestone Passive (1-5 ranks)
1406 if (caster
->GetTypeId()!=TYPEID_PLAYER
)
1408 Item
* item
= ((Player
*)caster
)->GetWeaponForAttack(BASE_ATTACK
);
1411 uint32 enchant_id
= 0;
1414 case 758: enchant_id
= 1803; break; // Rank 1
1415 case 17945: enchant_id
= 1823; break; // Rank 2
1416 case 17947: enchant_id
= 1824; break; // Rank 3
1417 case 17949: enchant_id
= 1825; break; // Rank 4
1418 case 27252: enchant_id
= 2645; break; // Rank 5
1422 // remove old enchanting before applying new
1423 ((Player
*)caster
)->ApplyEnchantment(item
,TEMP_ENCHANTMENT_SLOT
,false);
1424 item
->SetEnchantment(TEMP_ENCHANTMENT_SLOT
, enchant_id
, m_modifier
.periodictime
+1000, 0);
1425 // add new enchanting
1426 ((Player
*)caster
)->ApplyEnchantment(item
,TEMP_ENCHANTMENT_SLOT
,true);
1429 // // Periodic Mana Burn
1431 // // Polymorphic Ray
1432 // case 6965: break;
1433 // // Fire Nova (1-7 ranks)
1442 // Thaumaturgy Channel
1443 case 9712: trigger_spell_id
= 21029; break;
1444 // // Egan's Blaster
1445 // case 17368: break;
1447 // case 18347: break;
1448 // // Ranshalla Waiting
1449 // case 18953: break;
1451 // case 19695: break;
1452 // // Frostwolf Muzzle DND
1453 // case 21794: break;
1454 // // Alterac Ram Collar DND
1455 // case 21866: break;
1456 // // Celebras Waiting
1457 // case 21916: break;
1458 // Brood Affliction: Bronze
1461 m_target
->CastSpell(m_target
, 23171, true, 0, this);
1465 // case 23184: break;
1469 int32 heal
= caster
->GetMaxHealth() / 10;
1470 caster
->DealHeal(caster
, heal
, auraSpellInfo
);
1472 int32 mana
= caster
->GetMaxPower(POWER_MANA
);
1476 caster
->EnergizeBySpell(caster
, 23493, mana
, POWER_MANA
);
1480 // // Stoneclaw Totem Passive TEST
1481 // case 23792: break;
1483 // case 24018: break;
1484 // // Mark of Arlokk
1485 // case 24210: break;
1487 // case 24379: break;
1489 // case 24716: break;
1491 // case 24780: break;
1493 // case 24832: break;
1494 // // Shadow Bolt Whirl
1495 // case 24834: break;
1497 // case 24918: break;
1498 // // Mark of Nature
1499 // case 25041: break;
1501 // case 25152: break;
1503 // case 25371: break;
1505 // case 25572: break;
1507 // case 26009: break;
1509 // case 26136: break;
1511 // case 26196: break;
1513 // case 26615: break;
1515 // case 27177: break;
1516 // // Teleport: IF/UC
1517 // case 27601: break;
1518 // // Five Fat Finger Exploding Heart Technique
1519 // case 27673: break;
1521 // case 27746: break;
1522 // // Steam Tank Passive
1523 // case 27747: break;
1527 int32 bpDamage
= target
->GetMaxHealth()*26/100;
1528 caster
->CastCustomSpell(target
, 29879, &bpDamage
, NULL
, NULL
, true, NULL
, this);
1532 // case 27819: break;
1533 // // Controller Timer
1534 // case 28095: break;
1536 // case 28096: break;
1537 // // Stalagg Tesla Passive
1538 // case 28097: break;
1539 // // Feugen Tesla Passive
1540 // case 28109: break;
1542 // case 28111: break;
1543 // // Mark of Didier
1544 // case 28114: break;
1545 // // Communique Timer, camp
1546 // case 28346: break;
1548 // case 28522: break;
1550 // case 29519: break;
1551 // Inoculate Nestlewood Owlkin
1553 if(target
->GetTypeId() != TYPEID_UNIT
)// prevent error reports in case ignored player target
1557 // case 29768: break;
1559 // case 29788: break;
1561 // case 29793: break;
1563 // case 29794: break;
1564 // // Guardian of Icecrown Passive
1565 // case 29897: break;
1566 // Feed Captured Animal
1567 case 29917: trigger_spell_id
= 29916; break;
1569 // case 29946: break;
1571 // case 29947: break;
1572 // // Mind Exhaustion Passive
1573 // case 30025: break;
1574 // // Nether Beam - Serenity
1575 // case 30401: break;
1579 // move loot to player inventory and despawn target
1580 if(caster
->GetTypeId() ==TYPEID_PLAYER
&&
1581 target
->GetTypeId() == TYPEID_UNIT
&&
1582 ((Creature
*)target
)->GetCreatureInfo()->type
== CREATURE_TYPE_GAS_CLOUD
)
1584 Player
* player
= (Player
*)caster
;
1585 Creature
* creature
= (Creature
*)target
;
1586 // missing lootid has been reported on startup - just return
1587 if (!creature
->GetCreatureInfo()->SkinLootId
)
1590 player
->AutoStoreLoot(creature
->GetCreatureInfo()->SkinLootId
,LootTemplates_Skinning
,true);
1592 creature
->ForcedDespawn();
1597 case 30576: trigger_spell_id
= 30571; break;
1599 // case 30598: break;
1605 // // Despawn Self - Smoke cloud
1606 // case 31269: break;
1607 // // Time Rift Periodic
1608 // case 31320: break;
1609 // // Corrupt Medivh
1610 // case 31326: break;
1614 m_target
->CastSpell(m_target
,31350,true);
1615 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, NULL
, false);
1621 // Summon Elemental after create item
1622 caster
->SummonCreature(17870, 0, 0, 0, caster
->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN
, 0);
1625 // // Bloodmyst Tesla
1626 // case 31611: break;
1628 // case 31944: break;
1630 // case 32236: break;
1632 // case 32686: break;
1634 // case 33401: break;
1636 // case 33563: break;
1637 // // Murmur's Touch
1638 // case 33711: break;
1642 // cast 24 spells 34269-34289, 34314-34316
1643 for(uint32 spell_id
= 34269; spell_id
!= 34290; ++spell_id
)
1644 caster
->CastSpell(m_target
, spell_id
, true);
1645 for(uint32 spell_id
= 34314; spell_id
!= 34317; ++spell_id
)
1646 caster
->CastSpell(m_target
, spell_id
, true);
1650 // case 34480: break;
1652 // case 34683: break;
1653 // // Frostbite Rotate
1654 // case 34748: break;
1656 // case 34821: break;
1657 // // Interrupt Shutdown
1658 // case 35016: break;
1659 // // Interrupt Shutdown
1660 // case 35176: break;
1662 // case 35268: break;
1663 // // Salaadin's Tesla
1664 // case 35515: break;
1665 // // Ethereal Channel (Red)
1666 // case 35518: break;
1668 // case 35879: break;
1669 // // Dark Portal Storm
1670 // case 36018: break;
1672 // case 36056: break;
1673 // // Living Grove Defender Lifespan
1674 // case 36061: break;
1675 // // Professor Dabiri Talks
1676 // case 36064: break;
1677 // // Kael Gaining Power
1678 // case 36091: break;
1679 // // They Must Burn Bomb Aura
1680 // case 36344: break;
1681 // // They Must Burn Bomb Aura (self)
1682 // case 36350: break;
1683 // // Stolen Ravenous Ravager Egg
1684 // case 36401: break;
1685 // // Activated Cannon
1686 // case 36410: break;
1687 // // Stolen Ravenous Ravager Egg
1688 // case 36418: break;
1689 // // Enchanted Weapons
1690 // case 36510: break;
1691 // // Cursed Scarab Periodic
1692 // case 36556: break;
1693 // // Cursed Scarab Despawn Periodic
1694 // case 36561: break;
1696 // case 36573: break;
1697 // // Cannon Charging (platform)
1698 // case 36785: break;
1699 // // Cannon Charging (self)
1700 // case 36860: break;
1702 case 37027: trigger_spell_id
= 37029; break;
1704 // case 37125: break;
1706 // case 37268: break;
1708 // case 37429: break;
1710 // case 37430: break;
1711 // // Karazhan - Chess NPC AI, Snapshot timer
1712 // case 37440: break;
1713 // // Karazhan - Chess NPC AI, action timer
1714 // case 37504: break;
1715 // // Karazhan - Chess: Is Square OCCUPIED aura (DND)
1716 // case 39400: break;
1718 // case 37546: break;
1719 // // Shriveling Gaze
1720 // case 37589: break;
1721 // // Fake Aggro Radius (2 yd)
1722 // case 37815: break;
1723 // // Corrupt Medivh
1724 // case 37853: break;
1728 m_target
->CastSpell(m_target
, 38530, true);
1731 // Absorb Eye of Grillok (Zezzak's Shard)
1734 if(m_target
->GetTypeId() != TYPEID_UNIT
)
1737 caster
->CastSpell(caster
, 38495, true);
1739 Creature
* creatureTarget
= (Creature
*)m_target
;
1741 creatureTarget
->ForcedDespawn();
1744 // // Magic Sucker Device timer
1745 // case 38672: break;
1746 // // Tomb Guarding Charging
1747 // case 38751: break;
1748 // // Murmur's Touch
1749 // case 38794: break;
1750 // // Activate Nether-wraith Beacon (31742 Nether-wraith Beacon item)
1751 // case 39105: break;
1752 // // Drain World Tree Visual
1753 // case 39140: break;
1754 // // Quest - Dustin's Undead Dragon Visual aura
1755 // case 39259: break;
1756 // // Hellfire - The Exorcism, Jules releases darkness, aura
1757 // case 39306: break;
1759 // case 39346: break;
1760 // // Enchanted Weapons
1761 // case 39489: break;
1762 // // Shadow Bolt Whirl
1763 // case 39630: break;
1764 // // Shadow Bolt Whirl
1765 // case 39634: break;
1766 // // Shadow Inferno
1767 // case 39645: break;
1768 // Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
1769 case 39857: trigger_spell_id
= 39856; break;
1770 // // Soulgrinder Ritual Visual (Smashed)
1771 // case 39974: break;
1772 // // Simon Game Pre-game timer
1773 // case 40041: break;
1774 // // Knockdown Fel Cannon: The Aggro Check Aura
1775 // case 40113: break;
1777 // case 40157: break;
1778 // // Demon Transform 2
1779 // case 40398: break;
1780 // // Demon Transform 1
1781 // case 40511: break;
1782 // // Ancient Flames
1783 // case 40657: break;
1784 // // Ethereal Ring Cannon: Cannon Aura
1785 // case 40734: break;
1787 // case 40760: break;
1788 // // Random Periodic
1789 // case 40867: break;
1790 // // Prismatic Shield
1791 // case 40879: break;
1792 // // Aura of Desire
1793 // case 41350: break;
1795 // case 41404: break;
1797 // case 41629: break;
1799 // case 42177: break;
1801 // case 42581: break;
1803 // case 42582: break;
1804 // // Return to the Spirit Realm
1805 // case 44035: break;
1806 // // Curse of Boundless Agony
1807 // case 45050: break;
1809 // case 46240: break;
1810 // Personalized Weather
1811 case 46736: trigger_spell_id
= 46737; break;
1812 // // Stay Submerged
1813 // case 46981: break;
1814 // // Dragonblight Ram
1815 // case 47015: break;
1816 // // Party G.R.E.N.A.D.E.
1817 // case 51510: break;
1823 case SPELLFAMILY_MAGE
:
1829 // Here need periodic triger reducing threat spell (or do it manually)
1836 // case SPELLFAMILY_WARRIOR:
1841 // case 23410: break;
1842 // // Corrupted Totems
1843 // case 23425: break;
1849 // case SPELLFAMILY_PRIEST:
1854 // case 32930: break;
1855 // // Fury of the Dreghood Elders
1856 // case 35460: break;
1862 case SPELLFAMILY_HUNTER
:
1870 if (target
->GetTypeId() != TYPEID_PLAYER
)
1873 // Reset reapply counter at move
1874 if (((Player
*)target
)->isMoving())
1876 m_modifier
.m_amount
= 6;
1880 // We are standing at the moment
1881 if (m_modifier
.m_amount
> 0)
1883 --m_modifier
.m_amount
;
1887 // select rank of buff
1890 case 53302: trigger_spell_id
= 64418; break;
1891 case 53303: trigger_spell_id
= 64419; break;
1892 case 53304: trigger_spell_id
= 64420; break;
1895 // If aura is active - no need to continue
1896 if (target
->HasAura(trigger_spell_id
))
1905 case SPELLFAMILY_DRUID
:
1910 // trigger_spell_id not set and unknown effect triggered in this case, ignoring for while
1913 // Frenzied Regeneration
1919 int32 LifePerRage
= GetModifier()->m_amount
;
1921 int32 lRage
= m_target
->GetPower(POWER_RAGE
);
1922 if(lRage
> 100) // rage stored as rage*10
1924 m_target
->ModifyPower(POWER_RAGE
, -lRage
);
1925 int32 FRTriggerBasePoints
= int32(lRage
*LifePerRage
/10);
1926 m_target
->CastCustomSpell(m_target
, 22845, &FRTriggerBasePoints
, NULL
, NULL
, true, NULL
, this);
1935 // case SPELLFAMILY_HUNTER:
1939 // //Frost Trap Aura
1942 // //Rizzle's Frost Trap
1946 // case 19597: // Tame Ice Claw Bear
1947 // case 19676: // Tame Snow Leopard
1948 // case 19677: // Tame Large Crag Boar
1949 // case 19678: // Tame Adult Plainstrider
1950 // case 19679: // Tame Prairie Stalker
1951 // case 19680: // Tame Swoop
1952 // case 19681: // Tame Dire Mottled Boar
1953 // case 19682: // Tame Surf Crawler
1954 // case 19683: // Tame Armored Scorpid
1955 // case 19684: // Tame Webwood Lurker
1956 // case 19685: // Tame Nightsaber Stalker
1957 // case 19686: // Tame Strigid Screecher
1958 // case 30100: // Tame Crazed Dragonhawk
1959 // case 30103: // Tame Elder Springpaw
1960 // case 30104: // Tame Mistbat
1961 // case 30647: // Tame Barbed Crawler
1962 // case 30648: // Tame Greater Timberstrider
1963 // case 30652: // Tame Nightstalker
1970 case SPELLFAMILY_SHAMAN
:
1974 // Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
1977 // Need remove self if Lightning Shield not active
1978 Unit::AuraMap
const& auras
= target
->GetAuras();
1979 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
1981 SpellEntry
const* spell
= itr
->second
->GetSpellProto();
1982 if( spell
->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
1983 (spell
->SpellFamilyFlags
& UI64LIT(0x0000000000000400)))
1986 target
->RemoveAurasDueToSpell(28820);
1989 // Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
1993 for(int i
= 0; i
< MAX_TOTEM
; ++i
)
1995 if(!caster
->m_TotemSlot
[i
])
2003 caster
->CastSpell(caster
, 38437, true);
2005 caster
->RemoveAurasDueToSpell(38437);
2017 // Reget trigger spell proto
2018 triggeredSpellInfo
= sSpellStore
.LookupEntry(trigger_spell_id
);
2022 // Spell exist but require custom code
2028 // TODO: spell casted by result in correct way mostly
2030 // 1) target show casting at each triggered cast: target don't must show casting animation for any triggered spell
2031 // but must show affect apply like item casting
2032 // 2) maybe aura must be replace by new with accumulative stat mods instead stacking
2034 // prevent cast by triggered auras
2035 if(m_caster_guid
== m_target
->GetGUID())
2038 // stop triggering after each affected stats lost > 90
2039 int32 intelectLoss
= 0;
2040 int32 spiritLoss
= 0;
2042 Unit::AuraList
const& mModStat
= m_target
->GetAurasByType(SPELL_AURA_MOD_STAT
);
2043 for(Unit::AuraList::const_iterator i
= mModStat
.begin(); i
!= mModStat
.end(); ++i
)
2045 if ((*i
)->GetId() == 1010)
2047 switch((*i
)->GetModifier()->m_miscvalue
)
2049 case STAT_INTELLECT
: intelectLoss
+= (*i
)->GetModifier()->m_amount
; break;
2050 case STAT_SPIRIT
: spiritLoss
+= (*i
)->GetModifier()->m_amount
; break;
2056 if(intelectLoss
<= -90 && spiritLoss
<= -90)
2065 caster
->CastCustomSpell(target
, trigger_spell_id
, &m_modifier
.m_amount
, NULL
, NULL
, true, NULL
, this);
2070 target
->CastSpell(target
, trigger_spell_id
, true);
2075 // All ok cast by default case
2076 if(triggeredSpellInfo
)
2077 caster
->CastSpell(target
, triggeredSpellInfo
, true, 0, this);
2078 else if(target
->GetTypeId()!=TYPEID_UNIT
|| !Script
->EffectDummyCreature(caster
, GetId(), GetEffIndex(), (Creature
*)target
))
2079 sLog
.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
2082 void Aura::TriggerSpellWithValue()
2084 Unit
* caster
= GetCaster();
2085 Unit
* target
= GetTriggerTarget();
2087 if(!caster
|| !target
)
2090 // generic casting code with custom spells and target/caster customs
2091 uint32 trigger_spell_id
= GetSpellProto()->EffectTriggerSpell
[m_effIndex
];
2092 int32 basepoints0
= this->GetModifier()->m_amount
;
2094 caster
->CastCustomSpell(target
, trigger_spell_id
, &basepoints0
, NULL
, NULL
, true, NULL
, this);
2097 /*********************************************************/
2098 /*** AURA EFFECTS ***/
2099 /*********************************************************/
2101 void Aura::HandleAuraDummy(bool apply
, bool Real
)
2103 // spells required only Real aura add/remove
2107 Unit
* caster
= GetCaster();
2114 case 1515: // Tame beast
2115 // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
2116 if( caster
&& m_target
->CanHaveThreatList())
2117 m_target
->AddThreat(caster
, 10.0f
);
2119 case 13139: // net-o-matic
2120 // root to self part of (root_target->charge->root_self sequence
2122 caster
->CastSpell(caster
, 13138, true, NULL
, this);
2124 case 39850: // Rocket Blast
2125 if(roll_chance_i(20)) // backfire stun
2126 m_target
->CastSpell(m_target
, 51581, true, NULL
, this);
2128 case 43873: // Headless Horseman Laugh
2129 m_target
->PlayDistanceSound(11965);
2131 case 46354: // Blood Elf Illusion
2134 switch(caster
->getGender())
2137 caster
->CastSpell(m_target
, 46356, true, NULL
, this);
2140 caster
->CastSpell(m_target
, 46355, true, NULL
, this);
2147 case 46699: // Requires No Ammo
2148 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2149 ((Player
*)m_target
)->RemoveAmmo(); // not use ammo and not allow use
2154 if ( caster
&& GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&& (GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x40000000000)))
2156 // prevent double apply bonuses
2157 if(m_target
->GetTypeId() != TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
2158 m_modifier
.m_amount
= caster
->SpellHealingBonus(m_target
, GetSpellProto(), m_modifier
.m_amount
, SPELL_DIRECT_DAMAGE
);
2165 if( m_target
->GetTypeId() == TYPEID_PLAYER
&&
2166 ( GetSpellProto()->Effect
[0]==72 || GetSpellProto()->Effect
[0]==6 &&
2167 ( GetSpellProto()->EffectApplyAuraName
[0]==1 || GetSpellProto()->EffectApplyAuraName
[0]==128 ) ) )
2169 // spells with SpellEffect=72 and aura=4: 6196, 6197, 21171, 21425
2170 ((Player
*)m_target
)->SetFarSightGUID(0);
2171 WorldPacket
data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE
, 0);
2172 ((Player
*)m_target
)->GetSession()->SendPacket(&data
);
2176 if( (IsQuestTameSpell(GetId())) && caster
&& caster
->isAlive() && m_target
->isAlive())
2178 uint32 finalSpelId
= 0;
2181 case 19548: finalSpelId
= 19597; break;
2182 case 19674: finalSpelId
= 19677; break;
2183 case 19687: finalSpelId
= 19676; break;
2184 case 19688: finalSpelId
= 19678; break;
2185 case 19689: finalSpelId
= 19679; break;
2186 case 19692: finalSpelId
= 19680; break;
2187 case 19693: finalSpelId
= 19684; break;
2188 case 19694: finalSpelId
= 19681; break;
2189 case 19696: finalSpelId
= 19682; break;
2190 case 19697: finalSpelId
= 19683; break;
2191 case 19699: finalSpelId
= 19685; break;
2192 case 19700: finalSpelId
= 19686; break;
2193 case 30646: finalSpelId
= 30647; break;
2194 case 30653: finalSpelId
= 30648; break;
2195 case 30654: finalSpelId
= 30652; break;
2196 case 30099: finalSpelId
= 30100; break;
2197 case 30102: finalSpelId
= 30103; break;
2198 case 30105: finalSpelId
= 30104; break;
2202 caster
->CastSpell(m_target
, finalSpelId
, true, NULL
, this);
2208 case 2584: // Waiting to Resurrect
2210 // Waiting to resurrect spell cancel, we must remove player from resurrect queue
2211 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2212 if(BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround())
2213 bg
->RemovePlayerFromResurrectQueue(m_target
->GetGUID());
2216 case 36730: // Flame Strike
2218 m_target
->CastSpell(m_target
, 36731, true, NULL
, this);
2221 case 44191: // Flame Strike
2223 if (m_target
->GetMap()->IsDungeon())
2225 uint32 spellId
= m_target
->GetMap()->IsHeroic() ? 46163 : 44190;
2227 m_target
->CastSpell(m_target
, spellId
, true, NULL
, this);
2231 case 45934: // Dark Fiend
2233 // Kill target if dispelled
2234 if (m_removeMode
==AURA_REMOVE_BY_DISPEL
)
2235 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, NULL
, false);
2238 case 46308: // Burning Winds
2240 // casted only at creatures at spawn
2241 m_target
->CastSpell(m_target
, 47287, true, NULL
, this);
2246 if (caster
&& m_removeMode
== AURA_REMOVE_BY_DEATH
)
2248 // Stop caster Arcane Missle chanelling on death
2249 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_MAGE
&&
2250 (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000800)))
2252 caster
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
2255 // Stop caster Penance chanelling on death
2256 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_PRIEST
&&
2257 (m_spellProto
->SpellFamilyFlags2
& UI64LIT(0x00000080)))
2259 caster
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
2266 // AT APPLY & REMOVE
2268 switch(m_spellProto
->SpellFamilyName
)
2270 case SPELLFAMILY_GENERIC
:
2274 // Recently Bandaged
2276 m_target
->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC
, GetMiscValue(), apply
);
2281 uint32 spellId
= 24659;
2282 if (apply
&& caster
)
2284 const SpellEntry
*spell
= sSpellStore
.LookupEntry(spellId
);
2288 for (int i
=0; i
< spell
->StackAmount
; ++i
)
2289 caster
->CastSpell(m_target
, spell
->Id
, true, NULL
, NULL
, GetCasterGUID());
2292 m_target
->RemoveAurasDueToSpell(spellId
);
2295 // Restless Strength
2298 uint32 spellId
= 24662;
2299 if (apply
&& caster
)
2301 const SpellEntry
*spell
= sSpellStore
.LookupEntry(spellId
);
2304 for (int i
=0; i
< spell
->StackAmount
; ++i
)
2305 caster
->CastSpell(m_target
, spell
->Id
, true, NULL
, NULL
, GetCasterGUID());
2308 m_target
->RemoveAurasDueToSpell(spellId
);
2311 //Summon Fire Elemental
2317 Unit
*owner
= caster
->GetOwner();
2318 if (owner
&& owner
->GetTypeId() == TYPEID_PLAYER
)
2321 owner
->CastSpell(owner
, 8985, true);
2323 ((Player
*)owner
)->RemovePet(NULL
, PET_SAVE_NOT_IN_SLOT
, true);
2327 //Summon Earth Elemental
2333 Unit
*owner
= caster
->GetOwner();
2334 if (owner
&& owner
->GetTypeId() == TYPEID_PLAYER
)
2337 owner
->CastSpell(owner
, 19704, true);
2339 ((Player
*)owner
)->RemovePet(NULL
, PET_SAVE_NOT_IN_SLOT
, true);
2343 //Dragonmaw Illusion
2348 m_target
->CastSpell(m_target
, 40216, true);
2349 m_target
->CastSpell(m_target
, 42016, true);
2353 m_target
->RemoveAurasDueToSpell(40216);
2354 m_target
->RemoveAurasDueToSpell(42016);
2360 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2364 m_target
->PlayDirectSound(14970, (Player
*)m_target
);
2365 // continue in 58205
2367 m_target
->CastSpell(m_target
, 58205, true);
2372 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2376 m_target
->PlayDirectSound(14971, (Player
*)m_target
);
2379 m_target
->PlayDirectSound(14972, (Player
*)m_target
);
2385 case SPELLFAMILY_MAGE
:
2389 case SPELLFAMILY_PRIEST
:
2391 // Pain and Suffering
2392 if( m_spellProto
->SpellIconID
== 2874 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2396 // Reduce backfire damage (dot damage) from Shadow Word: Death
2397 SpellModifier
*mod
= new SpellModifier
;
2398 mod
->op
= SPELLMOD_DOT
;
2399 mod
->value
= m_modifier
.m_amount
;
2400 mod
->type
= SPELLMOD_PCT
;
2401 mod
->spellId
= GetId();
2402 mod
->mask
= UI64LIT(0x0000200000000000);
2403 mod
->mask2
= UI64LIT(0x0);
2406 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2411 case SPELLFAMILY_DRUID
:
2415 case 34246: // Idol of the Emerald Queen
2416 case 60779: // Idol of Lush Moss
2418 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
2423 SpellModifier
*mod
= new SpellModifier
;
2424 mod
->op
= SPELLMOD_DOT
;
2425 mod
->value
= m_modifier
.m_amount
/7;
2426 mod
->type
= SPELLMOD_FLAT
;
2427 mod
->spellId
= GetId();
2428 mod
->mask
= UI64LIT(0x001000000000);
2429 mod
->mask2
= UI64LIT(0x0);
2434 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2437 case 52610: // Savage Roar
2441 if(m_target
->m_form
!= FORM_CAT
)
2444 m_target
->CastSpell(m_target
, 62071, true);
2447 m_target
-> RemoveAurasDueToSpell(62071);
2450 case 61336: // Survival Instincts
2454 if (!m_target
->IsInFeralForm())
2457 int32 bp0
= int32(m_target
->GetMaxHealth() * m_modifier
.m_amount
/ 100);
2458 m_target
->CastCustomSpell(m_target
, 50322, &bp0
, NULL
, NULL
, true);
2461 m_target
-> RemoveAurasDueToSpell(50322);
2467 if (GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x1000000000))
2472 // prevent double apply bonuses
2473 if(m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
2474 m_modifier
.m_amount
= caster
->SpellHealingBonus(m_target
, GetSpellProto(), m_modifier
.m_amount
, SPELL_DIRECT_DAMAGE
);
2478 // Final heal only on dispelled or duration end
2479 if ( !(GetAuraDuration() <= 0 || m_removeMode
== AURA_REMOVE_BY_DISPEL
) )
2482 // have a look if there is still some other Lifebloom dummy aura
2483 Unit::AuraList auras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
2484 for(Unit::AuraList::iterator itr
= auras
.begin(); itr
!=auras
.end(); ++itr
)
2485 if((*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_DRUID
&&
2486 ((*itr
)->GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x1000000000)))
2490 if(m_target
->IsInWorld() && m_stackAmount
> 0)
2492 int32 amount
= m_modifier
.m_amount
/ m_stackAmount
;
2493 m_target
->CastCustomSpell(m_target
, 33778, &amount
, NULL
, NULL
, true, NULL
, this, GetCasterGUID());
2497 int32 returnmana
= (GetSpellProto()->ManaCostPercentage
* caster
->GetCreateMana() / 100) * m_stackAmount
/ 2;
2498 caster
->CastCustomSpell(caster
, 64372, &returnmana
, NULL
, NULL
, true, NULL
, this, GetCasterGUID());
2505 // Predatory Strikes
2506 if(m_target
->GetTypeId()==TYPEID_PLAYER
&& GetSpellProto()->SpellIconID
== 1563)
2508 ((Player
*)m_target
)->UpdateAttackPowerAndDamage();
2512 // Improved Moonkin Form
2513 if(GetSpellProto()->SpellIconID
== 2855)
2518 case 48384: spell_id
= 50170; break; //Rank 1
2519 case 48395: spell_id
= 50171; break; //Rank 2
2520 case 48396: spell_id
= 50172; break; //Rank 3
2522 sLog
.outError("HandleAuraDummy: Not handled rank of IMF (Spell: %u)",GetId());
2528 if(m_target
->m_form
!= FORM_MOONKIN
)
2531 m_target
->CastSpell(m_target
, spell_id
, true);
2534 m_target
-> RemoveAurasDueToSpell(spell_id
);
2539 case SPELLFAMILY_HUNTER
:
2541 case SPELLFAMILY_SHAMAN
:
2543 // Improved Weapon Totems
2544 if( GetSpellProto()->SpellIconID
== 57 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2548 SpellModifier
*mod
= new SpellModifier
;
2549 mod
->op
= SPELLMOD_EFFECT1
;
2550 mod
->value
= m_modifier
.m_amount
;
2551 mod
->type
= SPELLMOD_PCT
;
2552 mod
->spellId
= GetId();
2557 mod
->mask
= UI64LIT(0x00200000000);
2558 mod
->mask2
= UI64LIT(0x0);
2561 // Flametongue Totem
2562 mod
->mask
= UI64LIT(0x00400000000);
2563 mod
->mask2
= UI64LIT(0x0);
2570 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2578 if(PetAura
const* petSpell
= spellmgr
.GetPetAura(GetId(), m_effIndex
))
2581 m_target
->AddPetAura(petSpell
);
2583 m_target
->RemovePetAura(petSpell
);
2587 if(GetEffIndex()==0 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2589 SpellAreaForAreaMapBounds saBounds
= spellmgr
.GetSpellAreaForAuraMapBounds(GetId());
2590 if(saBounds
.first
!= saBounds
.second
)
2593 m_target
->GetZoneAndAreaId(zone
, area
);
2595 for(SpellAreaForAreaMap::const_iterator itr
= saBounds
.first
; itr
!= saBounds
.second
; ++itr
)
2597 // some auras remove at aura remove
2598 if(!itr
->second
->IsFitToRequirements((Player
*)m_target
, zone
, area
))
2599 m_target
->RemoveAurasDueToSpell(itr
->second
->spellId
);
2600 // some auras applied at aura apply
2601 else if(itr
->second
->autocast
)
2603 if( !m_target
->HasAura(itr
->second
->spellId
, 0) )
2604 m_target
->CastSpell(m_target
, itr
->second
->spellId
, true);
2611 void Aura::HandleAuraMounted(bool apply
, bool Real
)
2613 // only at real add/remove aura
2619 CreatureInfo
const* ci
= objmgr
.GetCreatureTemplate(m_modifier
.m_miscvalue
);
2622 sLog
.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)", m_modifier
.m_miscvalue
);
2627 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
2628 team
= ((Player
*)m_target
)->GetTeam();
2630 uint32 display_id
= objmgr
.ChooseDisplayId(team
,ci
);
2631 CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelRandomGender(display_id
);
2633 display_id
= minfo
->modelid
;
2635 m_target
->Mount(display_id
);
2639 m_target
->Unmount();
2643 void Aura::HandleAuraWaterWalk(bool apply
, bool Real
)
2645 // only at real add/remove aura
2651 data
.Initialize(SMSG_MOVE_WATER_WALK
, 8+4);
2653 data
.Initialize(SMSG_MOVE_LAND_WALK
, 8+4);
2654 data
.append(m_target
->GetPackGUID());
2656 m_target
->SendMessageToSet(&data
, true);
2659 void Aura::HandleAuraFeatherFall(bool apply
, bool Real
)
2661 // only at real add/remove aura
2667 data
.Initialize(SMSG_MOVE_FEATHER_FALL
, 8+4);
2669 data
.Initialize(SMSG_MOVE_NORMAL_FALL
, 8+4);
2670 data
.append(m_target
->GetPackGUID());
2672 m_target
->SendMessageToSet(&data
, true);
2674 // start fall from current height
2675 if(!apply
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
2676 ((Player
*)m_target
)->SetFallInformation(0, m_target
->GetPositionZ());
2679 void Aura::HandleAuraHover(bool apply
, bool Real
)
2681 // only at real add/remove aura
2687 data
.Initialize(SMSG_MOVE_SET_HOVER
, 8+4);
2689 data
.Initialize(SMSG_MOVE_UNSET_HOVER
, 8+4);
2690 data
.append(m_target
->GetPackGUID());
2692 m_target
->SendMessageToSet(&data
, true);
2695 void Aura::HandleWaterBreathing(bool /*apply*/, bool /*Real*/)
2697 // update timers in client
2698 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
2699 ((Player
*)m_target
)->UpdateMirrorTimers();
2702 void Aura::HandleAuraModShapeshift(bool apply
, bool Real
)
2708 Powers PowerType
= POWER_MANA
;
2709 ShapeshiftForm form
= ShapeshiftForm(m_modifier
.m_miscvalue
);
2713 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2717 PowerType
= POWER_ENERGY
;
2723 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2729 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2733 PowerType
= POWER_RAGE
;
2736 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2740 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2744 PowerType
= POWER_RAGE
;
2746 case FORM_CREATUREBEAR
:
2749 case FORM_GHOSTWOLF
:
2753 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2759 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2764 case FORM_FLIGHT_EPIC
:
2765 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2770 case FORM_METAMORPHOSIS
:
2780 case FORM_BATTLESTANCE
:
2781 case FORM_BERSERKERSTANCE
:
2782 case FORM_DEFENSIVESTANCE
:
2783 PowerType
= POWER_RAGE
;
2785 case FORM_SPIRITOFREDEMPTION
:
2789 sLog
.outError("Auras: Unknown Shapeshift Type: %u", m_modifier
.m_miscvalue
);
2792 // remove polymorph before changing display id to keep new display id
2801 case FORM_FLIGHT_EPIC
:
2805 // remove movement affects
2806 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT
);
2807 Unit::AuraList
const& slowingAuras
= m_target
->GetAurasByType(SPELL_AURA_MOD_DECREASE_SPEED
);
2808 for (Unit::AuraList::const_iterator iter
= slowingAuras
.begin(); iter
!= slowingAuras
.end();)
2810 SpellEntry
const* aurSpellInfo
= (*iter
)->GetSpellProto();
2812 uint32 aurMechMask
= GetAllSpellMechanicMask(aurSpellInfo
);
2814 // If spell that caused this aura has Croud Control or Daze effect
2815 if((aurMechMask
& MECHANIC_NOT_REMOVED_BY_SHAPESHIFT
) ||
2816 // some Daze spells have these parameters instead of MECHANIC_DAZE (skip snare spells)
2817 aurSpellInfo
->SpellIconID
== 15 && aurSpellInfo
->Dispel
== 0 && (aurMechMask
& (1 << MECHANIC_SNARE
))==0)
2823 // All OK, remove aura now
2824 m_target
->RemoveAurasDueToSpellByCancel(aurSpellInfo
->Id
);
2825 iter
= slowingAuras
.begin();
2828 // and polymorphic affects
2829 if(m_target
->IsPolymorphed())
2830 m_target
->RemoveAurasDueToSpell(m_target
->getTransForm());
2840 // remove other shapeshift before applying a new one
2841 if(m_target
->m_ShapeShiftFormSpellId
)
2842 m_target
->RemoveAurasDueToSpell(m_target
->m_ShapeShiftFormSpellId
, this);
2844 m_target
->SetByteValue(UNIT_FIELD_BYTES_2
, 3, form
);
2847 m_target
->SetDisplayId(modelid
);
2849 if(PowerType
!= POWER_MANA
)
2851 // reset power to default values only at power change
2852 if(m_target
->getPowerType() != PowerType
)
2853 m_target
->setPowerType(PowerType
);
2861 // get furor proc chance
2862 uint32 FurorChance
= 0;
2863 Unit::AuraList
const& mDummy
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
2864 for(Unit::AuraList::const_iterator i
= mDummy
.begin(); i
!= mDummy
.end(); ++i
)
2866 if ((*i
)->GetSpellProto()->SpellIconID
== 238)
2868 FurorChance
= (*i
)->GetModifier()->m_amount
;
2873 if (m_modifier
.m_miscvalue
== FORM_CAT
)
2875 m_target
->SetPower(POWER_ENERGY
, 0);
2876 if(urand(1,100) <= FurorChance
)
2877 m_target
->CastSpell(m_target
, 17099, true, NULL
, this);
2881 m_target
->SetPower(POWER_RAGE
, 0);
2882 if(urand(1,100) <= FurorChance
)
2883 m_target
->CastSpell(m_target
, 17057, true, NULL
, this);
2887 case FORM_BATTLESTANCE
:
2888 case FORM_DEFENSIVESTANCE
:
2889 case FORM_BERSERKERSTANCE
:
2891 uint32 Rage_val
= 0;
2892 // Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
2893 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2895 PlayerSpellMap
const& sp_list
= ((Player
*)m_target
)->GetSpellMap();
2896 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
2898 if(itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
2899 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
2900 if (spellInfo
&& spellInfo
->SpellFamilyName
== SPELLFAMILY_WARRIOR
&& spellInfo
->SpellIconID
== 139)
2901 Rage_val
+= m_target
->CalculateSpellDamage(spellInfo
, 0, spellInfo
->EffectBasePoints
[0], m_target
) * 10;
2905 if (m_target
->GetPower(POWER_RAGE
) > Rage_val
)
2906 m_target
->SetPower(POWER_RAGE
, Rage_val
);
2914 m_target
->m_ShapeShiftFormSpellId
= GetId();
2915 m_target
->m_form
= form
;
2920 m_target
->SetDisplayId(m_target
->GetNativeDisplayId());
2921 m_target
->SetByteValue(UNIT_FIELD_BYTES_2
, 3, FORM_NONE
);
2922 if(m_target
->getClass() == CLASS_DRUID
)
2923 m_target
->setPowerType(POWER_MANA
);
2924 m_target
->m_ShapeShiftFormSpellId
= 0;
2925 m_target
->m_form
= FORM_NONE
;
2929 // Nordrassil Harness - bonus
2933 if(Aura
* dummy
= m_target
->GetDummyAura(37315) )
2934 m_target
->CastSpell(m_target
, 37316, true, NULL
, dummy
);
2936 // Nordrassil Regalia - bonus
2938 if(Aura
* dummy
= m_target
->GetDummyAura(37324) )
2939 m_target
->CastSpell(m_target
, 37325, true, NULL
, dummy
);
2946 // adding/removing linked auras
2947 // add/remove the shapeshift aura's boosts
2948 HandleShapeshiftBoosts(apply
);
2950 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2951 ((Player
*)m_target
)->InitDataForForm();
2954 void Aura::HandleAuraTransform(bool apply
, bool Real
)
2958 // special case (spell specific functionality)
2959 if (m_modifier
.m_miscvalue
== 0)
2961 // player applied only
2962 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
2970 uint32 orb_model
= m_target
->GetNativeDisplayId();
2974 case 1479: m_target
->SetDisplayId(10134); break;
2976 case 1478: m_target
->SetDisplayId(10135); break;
2978 case 59: m_target
->SetDisplayId(10136); break;
2980 case 49: m_target
->SetDisplayId(10137); break;
2982 case 50: m_target
->SetDisplayId(10138); break;
2984 case 51: m_target
->SetDisplayId(10139); break;
2986 case 52: m_target
->SetDisplayId(10140); break;
2988 case 53: m_target
->SetDisplayId(10141); break;
2990 case 54: m_target
->SetDisplayId(10142); break;
2992 case 55: m_target
->SetDisplayId(10143); break;
2994 case 56: m_target
->SetDisplayId(10144); break;
2996 case 58: m_target
->SetDisplayId(10145); break;
2998 case 57: m_target
->SetDisplayId(10146); break;
3000 case 60: m_target
->SetDisplayId(10147); break;
3002 case 1563: m_target
->SetDisplayId(10148); break;
3004 case 1564: m_target
->SetDisplayId(10149); break;
3006 case 15475: m_target
->SetDisplayId(17830); break;
3008 case 15476: m_target
->SetDisplayId(17829); break;
3010 case 16126: m_target
->SetDisplayId(17828); break;
3012 case 16125: m_target
->SetDisplayId(17827); break;
3018 case 42365: m_target
->SetDisplayId(21723); break;
3024 CreatureInfo
const * ci
= objmgr
.GetCreatureTemplate(m_modifier
.m_miscvalue
);
3028 m_target
->SetDisplayId(16358);
3029 sLog
.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", m_modifier
.m_miscvalue
, GetId());
3033 // Will use the default model here
3034 m_target
->SetDisplayId(ci
->DisplayID_A
[0]);
3036 // Dragonmaw Illusion (set mount model also)
3037 if(GetId()==42016 && m_target
->GetMountID() && !m_target
->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
).empty())
3038 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
,16314);
3042 // update active transform spell only not set or not overwriting negative by positive case
3043 if (!m_target
->getTransForm() || !IsPositiveSpell(GetId()) || IsPositiveSpell(m_target
->getTransForm()))
3044 m_target
->setTransForm(GetId());
3047 if (Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
&& m_target
->IsPolymorphed())
3049 // for players, start regeneration after 1s (in polymorph fast regeneration case)
3050 // only if caster is Player (after patch 2.4.2)
3051 if (IS_PLAYER_GUID(GetCasterGUID()) )
3052 ((Player
*)m_target
)->setRegenTimer(1*IN_MILISECONDS
);
3054 //dismount polymorphed target (after patch 2.4.2)
3055 if (m_target
->IsMounted())
3056 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED
);
3061 // ApplyModifier(true) will reapply it if need
3062 m_target
->setTransForm(0);
3063 m_target
->SetDisplayId(m_target
->GetNativeDisplayId());
3065 // re-aplly some from still active with preference negative cases
3066 Unit::AuraList
const& otherTransforms
= m_target
->GetAurasByType(SPELL_AURA_TRANSFORM
);
3067 if (!otherTransforms
.empty())
3069 // look for other transform auras
3070 Aura
* handledAura
= *otherTransforms
.begin();
3071 for(Unit::AuraList::const_iterator i
= otherTransforms
.begin();i
!= otherTransforms
.end(); ++i
)
3073 // negative auras are preferred
3074 if (!IsPositiveSpell((*i
)->GetSpellProto()->Id
))
3080 handledAura
->ApplyModifier(true);
3083 // Dragonmaw Illusion (restore mount model)
3084 if (GetId() == 42016 && m_target
->GetMountID() == 16314)
3086 if (!m_target
->GetAurasByType(SPELL_AURA_MOUNTED
).empty())
3088 uint32 cr_id
= m_target
->GetAurasByType(SPELL_AURA_MOUNTED
).front()->GetModifier()->m_miscvalue
;
3089 if (CreatureInfo
const* ci
= objmgr
.GetCreatureTemplate(cr_id
))
3092 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
3093 team
= ((Player
*)m_target
)->GetTeam();
3095 uint32 display_id
= objmgr
.ChooseDisplayId(team
, ci
);
3096 CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelRandomGender(display_id
);
3098 display_id
= minfo
->modelid
;
3100 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, display_id
);
3107 void Aura::HandleForceReaction(bool apply
, bool Real
)
3109 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3115 Player
* player
= (Player
*)m_target
;
3117 uint32 faction_id
= m_modifier
.m_miscvalue
;
3118 uint32 faction_rank
= m_modifier
.m_amount
;
3120 player
->GetReputationMgr().ApplyForceReaction(faction_id
, ReputationRank(faction_rank
), apply
);
3121 player
->GetReputationMgr().SendForceReactions();
3124 void Aura::HandleAuraModSkill(bool apply
, bool /*Real*/)
3126 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3129 uint32 prot
=GetSpellProto()->EffectMiscValue
[m_effIndex
];
3130 int32 points
= GetModifier()->m_amount
;
3132 ((Player
*)m_target
)->ModifySkillBonus(prot
, (apply
? points
: -points
), m_modifier
.m_auraname
== SPELL_AURA_MOD_SKILL_TALENT
);
3133 if(prot
== SKILL_DEFENSE
)
3134 ((Player
*)m_target
)->UpdateDefenseBonusesMod();
3137 void Aura::HandleChannelDeathItem(bool apply
, bool Real
)
3141 Unit
* caster
= GetCaster();
3142 Unit
* victim
= GetTarget();
3143 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
|| !victim
|| m_removeMode
!= AURA_REMOVE_BY_DEATH
)
3146 if (m_modifier
.m_amount
<= 0)
3149 SpellEntry
const *spellInfo
= GetSpellProto();
3150 if(spellInfo
->EffectItemType
[m_effIndex
] == 0)
3153 // Soul Shard only from non-grey units
3154 if( spellInfo
->EffectItemType
[m_effIndex
] == 6265 &&
3155 (victim
->getLevel() <= MaNGOS::XP::GetGrayLevel(caster
->getLevel()) ||
3156 victim
->GetTypeId()==TYPEID_UNIT
&& !((Player
*)caster
)->isAllowedToLoot((Creature
*)victim
)) )
3159 uint32 noSpaceForCount
= 0;
3160 uint32 count
= m_modifier
.m_amount
;
3162 ItemPosCountVec dest
;
3163 uint8 msg
= ((Player
*)caster
)->CanStoreNewItem( NULL_BAG
, NULL_SLOT
, dest
, spellInfo
->EffectItemType
[m_effIndex
], count
, &noSpaceForCount
);
3164 if( msg
!= EQUIP_ERR_OK
)
3166 count
-=noSpaceForCount
;
3167 ((Player
*)caster
)->SendEquipError( msg
, NULL
, NULL
);
3172 Item
* newitem
= ((Player
*)caster
)->StoreNewItem(dest
, spellInfo
->EffectItemType
[m_effIndex
], true);
3173 ((Player
*)caster
)->SendNewItem(newitem
, count
, true, false);
3177 void Aura::HandleBindSight(bool apply
, bool /*Real*/)
3179 Unit
* caster
= GetCaster();
3180 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3183 ((Player
*)caster
)->SetFarSightGUID(apply
? m_target
->GetGUID() : 0);
3186 void Aura::HandleFarSight(bool apply
, bool /*Real*/)
3188 Unit
* caster
= GetCaster();
3189 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3192 ((Player
*)caster
)->SetFarSightGUID(apply
? m_target
->GetGUID() : 0);
3195 void Aura::HandleAuraTrackCreatures(bool apply
, bool /*Real*/)
3197 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
3201 m_target
->RemoveNoStackAurasDueToAura(this);
3202 m_target
->SetUInt32Value(PLAYER_TRACK_CREATURES
, apply
? ((uint32
)1)<<(m_modifier
.m_miscvalue
-1) : 0 );
3205 void Aura::HandleAuraTrackResources(bool apply
, bool /*Real*/)
3207 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
3211 m_target
->RemoveNoStackAurasDueToAura(this);
3212 m_target
->SetUInt32Value(PLAYER_TRACK_RESOURCES
, apply
? ((uint32
)1)<<(m_modifier
.m_miscvalue
-1): 0 );
3215 void Aura::HandleAuraTrackStealthed(bool apply
, bool /*Real*/)
3217 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
3221 m_target
->RemoveNoStackAurasDueToAura(this);
3223 m_target
->ApplyModFlag(PLAYER_FIELD_BYTES
, PLAYER_FIELD_BYTE_TRACK_STEALTHED
, apply
);
3226 void Aura::HandleAuraModScale(bool apply
, bool /*Real*/)
3228 m_target
->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X
, m_modifier
.m_amount
, apply
);
3231 void Aura::HandleModPossess(bool apply
, bool Real
)
3236 // not possess yourself
3237 if(GetCasterGUID() == m_target
->GetGUID())
3240 Unit
* caster
= GetCaster();
3241 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3244 Player
* p_caster
= (Player
*)caster
;
3249 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PLAYER_CONTROLLED
);
3251 m_target
->SetCharmerGUID(p_caster
->GetGUID());
3252 m_target
->setFaction(p_caster
->getFaction());
3254 p_caster
->SetCharm(m_target
);
3256 p_caster
->SetFarSightGUID(m_target
->GetGUID());
3257 p_caster
->SetClientControl(m_target
, 1);
3258 p_caster
->SetMover(m_target
);
3260 m_target
->CombatStop();
3261 m_target
->DeleteThreatList();
3263 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3265 m_target
->StopMoving();
3266 m_target
->GetMotionMaster()->Clear();
3267 m_target
->GetMotionMaster()->MoveIdle();
3269 else if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3271 ((Player
*)m_target
)->SetClientControl(m_target
, 0);
3274 if(CharmInfo
*charmInfo
= m_target
->InitCharmInfo(m_target
))
3275 charmInfo
->InitPossessCreateSpells();
3277 p_caster
->PossessSpellInitialize();
3281 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PLAYER_CONTROLLED
);
3283 m_target
->SetCharmerGUID(0);
3284 p_caster
->InterruptSpell(CURRENT_CHANNELED_SPELL
); // the spell is not automatically canceled when interrupted, do it now
3286 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3288 ((Player
*)m_target
)->setFactionForRace(m_target
->getRace());
3289 ((Player
*)m_target
)->SetClientControl(m_target
, 1);
3291 else if(m_target
->GetTypeId() == TYPEID_UNIT
)
3293 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3294 m_target
->setFaction(cinfo
->faction_A
);
3297 p_caster
->SetCharm(NULL
);
3299 p_caster
->SetFarSightGUID(0);
3300 p_caster
->SetClientControl(m_target
, 0);
3301 p_caster
->SetMover(NULL
);
3303 p_caster
->RemovePetActionBar();
3305 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3307 ((Creature
*)m_target
)->AIM_Initialize();
3309 if (((Creature
*)m_target
)->AI())
3310 ((Creature
*)m_target
)->AI()->AttackedBy(caster
);
3315 void Aura::HandleModPossessPet(bool apply
, bool Real
)
3320 Unit
* caster
= GetCaster();
3321 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3324 Pet
*pet
= caster
->GetPet();
3325 if(!pet
|| pet
!= m_target
)
3328 Player
* p_caster
= (Player
*)caster
;
3331 pet
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PLAYER_CONTROLLED
);
3333 pet
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PLAYER_CONTROLLED
);
3335 p_caster
->SetFarSightGUID(apply
? pet
->GetGUID() : 0);
3336 p_caster
->SetCharm(apply
? pet
: NULL
);
3337 p_caster
->SetClientControl(pet
, apply
? 1 : 0);
3338 ((Player
*)caster
)->SetMover(apply
? pet
: NULL
);
3343 pet
->GetMotionMaster()->Clear();
3344 pet
->GetMotionMaster()->MoveIdle();
3349 pet
->GetMotionMaster()->MoveFollow(caster
, PET_FOLLOW_DIST
, PET_FOLLOW_ANGLE
);
3350 pet
->AddMonsterMoveFlag(MONSTER_MOVE_WALK
);
3354 void Aura::HandleAuraModPetTalentsPoints(bool /*Apply*/, bool Real
)
3359 // Recalculate pet talent points
3360 if (Pet
*pet
=m_target
->GetPet())
3361 pet
->InitTalentForLevel();
3364 void Aura::HandleModCharm(bool apply
, bool Real
)
3369 // not charm yourself
3370 if(GetCasterGUID() == m_target
->GetGUID())
3373 Unit
* caster
= GetCaster();
3379 m_target
->SetCharmerGUID(GetCasterGUID());
3380 m_target
->setFaction(caster
->getFaction());
3381 m_target
->CastStop(m_target
== caster
? GetId() : 0);
3382 caster
->SetCharm(m_target
);
3384 m_target
->CombatStop();
3385 m_target
->DeleteThreatList();
3387 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3389 ((Creature
*)m_target
)->AIM_Initialize();
3390 CharmInfo
*charmInfo
= m_target
->InitCharmInfo(m_target
);
3391 charmInfo
->InitCharmCreateSpells();
3392 charmInfo
->SetReactState( REACT_DEFENSIVE
);
3394 if(caster
->GetTypeId() == TYPEID_PLAYER
&& caster
->getClass() == CLASS_WARLOCK
)
3396 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3397 if(cinfo
&& cinfo
->type
== CREATURE_TYPE_DEMON
)
3399 // creature with pet number expected have class set
3400 if(m_target
->GetByteValue(UNIT_FIELD_BYTES_0
, 1)==0)
3402 if(cinfo
->unit_class
==0)
3403 sLog
.outErrorDb("Creature (Entry: %u) have unit_class = 0 but used in charmed spell, that will be result client crash.",cinfo
->Entry
);
3405 sLog
.outError("Creature (Entry: %u) have unit_class = %u but at charming have class 0!!! that will be result client crash.",cinfo
->Entry
,cinfo
->unit_class
);
3407 m_target
->SetByteValue(UNIT_FIELD_BYTES_0
, 1, CLASS_MAGE
);
3410 //just to enable stat window
3411 charmInfo
->SetPetNumber(objmgr
.GeneratePetNumber(), true);
3412 //if charmed two demons the same session, the 2nd gets the 1st one's name
3413 m_target
->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP
, time(NULL
));
3418 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3419 ((Player
*)caster
)->CharmSpellInitialize();
3423 m_target
->SetCharmerGUID(0);
3425 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3426 ((Player
*)m_target
)->setFactionForRace(m_target
->getRace());
3429 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3432 if(((Creature
*)m_target
)->isPet())
3434 if(Unit
* owner
= m_target
->GetOwner())
3435 m_target
->setFaction(owner
->getFaction());
3437 m_target
->setFaction(cinfo
->faction_A
);
3439 else if(cinfo
) // normal creature
3440 m_target
->setFaction(cinfo
->faction_A
);
3442 // restore UNIT_FIELD_BYTES_0
3443 if(cinfo
&& caster
->GetTypeId() == TYPEID_PLAYER
&& caster
->getClass() == CLASS_WARLOCK
&& cinfo
->type
== CREATURE_TYPE_DEMON
)
3445 // DB must have proper class set in field at loading, not req. restore, including workaround case at apply
3446 // m_target->SetByteValue(UNIT_FIELD_BYTES_0, 1, cinfo->unit_class);
3448 if(m_target
->GetCharmInfo())
3449 m_target
->GetCharmInfo()->SetPetNumber(0, true);
3451 sLog
.outError("Aura::HandleModCharm: target (GUID: %u TypeId: %u) has a charm aura but no charm info!", m_target
->GetGUIDLow(), m_target
->GetTypeId());
3455 caster
->SetCharm(NULL
);
3457 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3458 ((Player
*)caster
)->RemovePetActionBar();
3460 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3462 ((Creature
*)m_target
)->AIM_Initialize();
3463 if (((Creature
*)m_target
)->AI())
3464 ((Creature
*)m_target
)->AI()->AttackedBy(caster
);
3469 void Aura::HandleModConfuse(bool apply
, bool Real
)
3474 m_target
->SetConfused(apply
, GetCasterGUID(), GetId());
3477 void Aura::HandleModFear(bool apply
, bool Real
)
3482 m_target
->SetFeared(apply
, GetCasterGUID(), GetId());
3485 void Aura::HandleFeignDeath(bool apply
, bool Real
)
3490 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3496 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3497 data<<m_target->GetGUID();
3499 m_target->SendMessageToSet(&data,true);
3502 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNK_29
);
3504 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FEIGN_DEATH
);
3506 m_target
->SetFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_DEAD
);
3508 m_target
->addUnitState(UNIT_STAT_DIED
);
3509 m_target
->CombatStop();
3510 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
3512 // prevent interrupt message
3513 if (m_caster_guid
==m_target
->GetGUID())
3514 m_target
->FinishSpell(CURRENT_GENERIC_SPELL
,false);
3515 m_target
->InterruptNonMeleeSpells(true);
3516 m_target
->getHostilRefManager().deleteReferences();
3521 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3522 data<<m_target->GetGUID();
3524 m_target->SendMessageToSet(&data,true);
3527 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNK_29
);
3529 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FEIGN_DEATH
);
3531 m_target
->RemoveFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_DEAD
);
3533 m_target
->clearUnitState(UNIT_STAT_DIED
);
3537 void Aura::HandleAuraModDisarm(bool apply
, bool Real
)
3542 if(!apply
&& m_target
->HasAuraType(SPELL_AURA_MOD_DISARM
))
3545 // not sure for it's correctness
3547 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_DISARMED
);
3549 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_DISARMED
);
3551 // only at real add/remove aura
3552 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
3555 // main-hand attack speed already set to special value for feral form already and don't must change and reset at remove.
3556 if (m_target
->IsInFeralForm())
3560 m_target
->SetAttackTime(BASE_ATTACK
,BASE_ATTACK_TIME
);
3562 ((Player
*)m_target
)->SetRegularAttackTime();
3564 m_target
->UpdateDamagePhysical(BASE_ATTACK
);
3567 void Aura::HandleAuraModStun(bool apply
, bool Real
)
3574 // Frost stun aura -> freeze/unfreeze target
3575 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
3576 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
3578 m_target
->addUnitState(UNIT_STAT_STUNNED
);
3579 m_target
->SetUInt64Value(UNIT_FIELD_TARGET
, 0);
3581 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
3582 m_target
->CastStop(m_target
->GetGUID() == GetCasterGUID() ? GetId() : 0);
3584 // Creature specific
3585 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3586 m_target
->StopMoving();
3589 ((Player
*)m_target
)->m_movementInfo
.SetMovementFlags(MOVEMENTFLAG_NONE
);
3590 m_target
->SetStandState(UNIT_STAND_STATE_STAND
);// in 1.5 client
3593 WorldPacket
data(SMSG_FORCE_MOVE_ROOT
, 8);
3594 data
.append(m_target
->GetPackGUID());
3596 m_target
->SendMessageToSet(&data
, true);
3598 // Summon the Naj'entus Spine GameObject on target if spell is Impaling Spine
3599 if(GetId() == 39837)
3601 GameObject
* pObj
= new GameObject
;
3602 if(pObj
->Create(objmgr
.GenerateLowGuid(HIGHGUID_GAMEOBJECT
), 185584, m_target
->GetMap(), m_target
->GetPhaseMask(),
3603 m_target
->GetPositionX(), m_target
->GetPositionY(), m_target
->GetPositionZ(), m_target
->GetOrientation(), 0.0f
, 0.0f
, 0.0f
, 0.0f
, 100, GO_STATE_READY
))
3605 pObj
->SetRespawnTime(GetAuraDuration()/IN_MILISECONDS
);
3606 pObj
->SetSpellId(GetId());
3607 m_target
->AddGameObject(pObj
);
3608 m_target
->GetMap()->Add(pObj
);
3616 // Frost stun aura -> freeze/unfreeze target
3617 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
3619 bool found_another
= false;
3620 for(AuraType
const* itr
= &frozenAuraTypes
[0]; *itr
!= SPELL_AURA_NONE
; ++itr
)
3622 Unit::AuraList
const& auras
= m_target
->GetAurasByType(*itr
);
3623 for(Unit::AuraList::const_iterator i
= auras
.begin(); i
!= auras
.end(); ++i
)
3625 if( GetSpellSchoolMask((*i
)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST
)
3627 found_another
= true;
3636 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
3639 // Real remove called after current aura remove from lists, check if other similar auras active
3640 if(m_target
->HasAuraType(SPELL_AURA_MOD_STUN
))
3643 m_target
->clearUnitState(UNIT_STAT_STUNNED
);
3644 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
3646 if(!m_target
->hasUnitState(UNIT_STAT_ROOT
)) // prevent allow move if have also root effect
3648 if(m_target
->getVictim() && m_target
->isAlive())
3649 m_target
->SetUInt64Value(UNIT_FIELD_TARGET
,m_target
->getVictim()->GetGUID() );
3651 WorldPacket
data(SMSG_FORCE_MOVE_UNROOT
, 8+4);
3652 data
.append(m_target
->GetPackGUID());
3654 m_target
->SendMessageToSet(&data
, true);
3658 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_HUNTER
&& m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000100000000000))
3660 Unit
* caster
= GetCaster();
3661 if( !caster
|| caster
->GetTypeId()!=TYPEID_PLAYER
)
3664 uint32 spell_id
= 0;
3668 case 19386: spell_id
= 24131; break;
3669 case 24132: spell_id
= 24134; break;
3670 case 24133: spell_id
= 24135; break;
3671 case 27068: spell_id
= 27069; break;
3672 case 49011: spell_id
= 49009; break;
3673 case 49012: spell_id
= 49010; break;
3675 sLog
.outError("Spell selection called for unexpected original spell %u, new spell for this spell family?",GetId());
3679 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(spell_id
);
3684 caster
->CastSpell(m_target
,spellInfo
,true,NULL
,this);
3690 void Aura::HandleModStealth(bool apply
, bool Real
)
3694 // drop flag at stealth in bg
3695 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
3697 // only at real aura add
3700 m_target
->SetStandFlags(UNIT_STAND_FLAGS_CREEP
);
3702 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
3703 m_target
->SetFlag(PLAYER_FIELD_BYTES2
, 0x2000);
3705 // apply only if not in GM invisibility (and overwrite invisibility state)
3706 if (m_target
->GetVisibility()!=VISIBILITY_OFF
)
3708 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3709 m_target
->SetVisibility(VISIBILITY_GROUP_STEALTH
);
3712 // apply full stealth period bonuses only at first stealth aura in stack
3713 if(m_target
->GetAurasByType(SPELL_AURA_MOD_STEALTH
).size()<=1)
3715 Unit::AuraList
const& mDummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
3716 for(Unit::AuraList::const_iterator i
= mDummyAuras
.begin();i
!= mDummyAuras
.end(); ++i
)
3718 // Master of Subtlety
3719 if ((*i
)->GetSpellProto()->SpellIconID
== 2114)
3721 m_target
->RemoveAurasDueToSpell(31666);
3722 int32 bp
= (*i
)->GetModifier()->m_amount
;
3723 m_target
->CastCustomSpell(m_target
,31665,&bp
,NULL
,NULL
,true);
3726 else if ((*i
)->GetId() == 58426 && GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000400000))
3728 m_target
->RemoveAurasDueToSpell(58428);
3729 m_target
->CastSpell(m_target
, 58427, true);
3737 // only at real aura remove of _last_ SPELL_AURA_MOD_STEALTH
3738 if (Real
&& !m_target
->HasAuraType(SPELL_AURA_MOD_STEALTH
))
3740 // if no GM invisibility
3741 if (m_target
->GetVisibility()!=VISIBILITY_OFF
)
3743 m_target
->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP
);
3745 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
3746 m_target
->RemoveFlag(PLAYER_FIELD_BYTES2
, 0x2000);
3748 // restore invisibility if any
3749 if (m_target
->HasAuraType(SPELL_AURA_MOD_INVISIBILITY
))
3751 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3752 m_target
->SetVisibility(VISIBILITY_GROUP_INVISIBILITY
);
3755 m_target
->SetVisibility(VISIBILITY_ON
);
3758 // apply delayed talent bonus remover at last stealth aura remove
3759 Unit::AuraList
const& mDummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
3760 for(Unit::AuraList::const_iterator i
= mDummyAuras
.begin();i
!= mDummyAuras
.end(); ++i
)
3762 // Master of Subtlety
3763 if ((*i
)->GetSpellProto()->SpellIconID
== 2114)
3764 m_target
->CastSpell(m_target
, 31666, true);
3766 else if ((*i
)->GetId() == 58426 && GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000400000))
3767 m_target
->CastSpell(m_target
, 58428, true);
3773 void Aura::HandleInvisibility(bool apply
, bool Real
)
3777 m_target
->m_invisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3779 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
3781 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
3783 // apply glow vision
3784 m_target
->SetFlag(PLAYER_FIELD_BYTES2
,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
);
3788 // apply only if not in GM invisibility and not stealth
3789 if(m_target
->GetVisibility() == VISIBILITY_ON
)
3791 // Aura not added yet but visibility code expect temporary add aura
3792 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3793 m_target
->SetVisibility(VISIBILITY_GROUP_INVISIBILITY
);
3798 // recalculate value at modifier remove (current aura already removed)
3799 m_target
->m_invisibilityMask
= 0;
3800 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY
);
3801 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
3802 m_target
->m_invisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3804 // only at real aura remove and if not have different invisibility auras.
3805 if(Real
&& m_target
->m_invisibilityMask
== 0)
3807 // remove glow vision
3808 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3809 m_target
->RemoveFlag(PLAYER_FIELD_BYTES2
,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
);
3811 // apply only if not in GM invisibility & not stealthed while invisible
3812 if(m_target
->GetVisibility() != VISIBILITY_OFF
)
3814 // if have stealth aura then already have stealth visibility
3815 if(!m_target
->HasAuraType(SPELL_AURA_MOD_STEALTH
))
3816 m_target
->SetVisibility(VISIBILITY_ON
);
3822 void Aura::HandleInvisibilityDetect(bool apply
, bool Real
)
3826 m_target
->m_detectInvisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3830 // recalculate value at modifier remove (current aura already removed)
3831 m_target
->m_detectInvisibilityMask
= 0;
3832 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION
);
3833 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
3834 m_target
->m_detectInvisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3836 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
3837 ObjectAccessor::UpdateVisibilityForPlayer((Player
*)m_target
);
3840 void Aura::HandleAuraModRoot(bool apply
, bool Real
)
3842 // only at real add/remove aura
3848 // Frost root aura -> freeze/unfreeze target
3849 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
3850 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
3852 m_target
->addUnitState(UNIT_STAT_ROOT
);
3853 m_target
->SetUInt64Value (UNIT_FIELD_TARGET
, 0);
3854 // probably wrong (this add skinable flag)
3855 // TODO: find correct flag
3856 //m_target->SetFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
3858 //Save last orientation
3859 if( m_target
->getVictim() )
3860 m_target
->SetOrientation(m_target
->GetAngle(m_target
->getVictim()));
3862 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3864 WorldPacket
data(SMSG_FORCE_MOVE_ROOT
, 10);
3865 data
.append(m_target
->GetPackGUID());
3867 m_target
->SendMessageToSet(&data
, true);
3869 //Clear unit movement flags
3870 ((Player
*)m_target
)->m_movementInfo
.SetMovementFlags(MOVEMENTFLAG_NONE
);
3873 m_target
->StopMoving();
3877 // Frost root aura -> freeze/unfreeze target
3878 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
3880 bool found_another
= false;
3881 for(AuraType
const* itr
= &frozenAuraTypes
[0]; *itr
!= SPELL_AURA_NONE
; ++itr
)
3883 Unit::AuraList
const& auras
= m_target
->GetAurasByType(*itr
);
3884 for(Unit::AuraList::const_iterator i
= auras
.begin(); i
!= auras
.end(); ++i
)
3886 if( GetSpellSchoolMask((*i
)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST
)
3888 found_another
= true;
3897 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
3900 // Real remove called after current aura remove from lists, check if other similar auras active
3901 if(m_target
->HasAuraType(SPELL_AURA_MOD_ROOT
))
3904 m_target
->clearUnitState(UNIT_STAT_ROOT
);
3905 // probably wrong (this add skinable flag)
3906 // TODO: find correct flag
3907 //m_target->RemoveFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
3909 if(!m_target
->hasUnitState(UNIT_STAT_STUNNED
)) // prevent allow move if have also stun effect
3911 if(m_target
->getVictim() && m_target
->isAlive())
3912 m_target
->SetUInt64Value (UNIT_FIELD_TARGET
, m_target
->getVictim()->GetGUID() );
3914 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3916 WorldPacket
data(SMSG_FORCE_MOVE_UNROOT
, 10);
3917 data
.append(m_target
->GetPackGUID());
3919 m_target
->SendMessageToSet(&data
, true);
3925 void Aura::HandleAuraModSilence(bool apply
, bool Real
)
3927 // only at real add/remove aura
3933 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
);
3934 // Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
3935 for (uint32 i
= CURRENT_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; ++i
)
3936 if (Spell
* spell
= m_target
->GetCurrentSpell(CurrentSpellTypes(i
)))
3937 if(spell
->m_spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_SILENCE
)
3938 // Stop spells on prepare or casting state
3939 m_target
->InterruptSpell(CurrentSpellTypes(i
), false);
3943 // Real remove called after current aura remove from lists, check if other similar auras active
3944 if(m_target
->HasAuraType(SPELL_AURA_MOD_SILENCE
))
3947 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
);
3951 void Aura::HandleModThreat(bool apply
, bool Real
)
3953 // only at real add/remove aura
3957 if (!m_target
->isAlive())
3960 Unit
* caster
= GetCaster();
3962 if (!caster
|| !caster
->isAlive())
3971 level_diff
= m_target
->getLevel() - 60;
3974 // The Eye of Diminution
3976 level_diff
= m_target
->getLevel() - 60;
3982 m_modifier
.m_amount
+= multiplier
* level_diff
;
3984 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
3985 for(int8 x
=0;x
< MAX_SPELL_SCHOOL
;x
++)
3986 if (m_modifier
.m_miscvalue
& int32(1<<x
))
3987 ApplyPercentModFloatVar(m_target
->m_threatModifier
[x
], m_modifier
.m_amount
, apply
);
3990 void Aura::HandleAuraModTotalThreat(bool apply
, bool Real
)
3992 // only at real add/remove aura
3996 if (!m_target
->isAlive() || m_target
->GetTypeId() != TYPEID_PLAYER
)
3999 Unit
* caster
= GetCaster();
4001 if (!caster
|| !caster
->isAlive())
4004 float threatMod
= apply
? float(m_modifier
.m_amount
) : float(-m_modifier
.m_amount
);
4006 m_target
->getHostilRefManager().threatAssist(caster
, threatMod
);
4009 void Aura::HandleModTaunt(bool apply
, bool Real
)
4011 // only at real add/remove aura
4015 if (!m_target
->isAlive() || !m_target
->CanHaveThreatList())
4018 Unit
* caster
= GetCaster();
4020 if (!caster
|| !caster
->isAlive())
4024 m_target
->TauntApply(caster
);
4027 // When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
4028 m_target
->TauntFadeOut(caster
);
4032 /*********************************************************/
4033 /*** MODIFY SPEED ***/
4034 /*********************************************************/
4035 void Aura::HandleAuraModIncreaseSpeed(bool /*apply*/, bool Real
)
4037 // all applied/removed only at real aura add/remove
4041 m_target
->UpdateSpeed(MOVE_RUN
, true);
4044 void Aura::HandleAuraModIncreaseMountedSpeed(bool /*apply*/, bool Real
)
4046 // all applied/removed only at real aura add/remove
4050 m_target
->UpdateSpeed(MOVE_RUN
, true);
4053 void Aura::HandleAuraModIncreaseFlightSpeed(bool apply
, bool Real
)
4055 // all applied/removed only at real aura add/remove
4059 // Enable Fly mode for flying mounts
4060 if (m_modifier
.m_auraname
== SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
)
4064 data
.Initialize(SMSG_MOVE_SET_CAN_FLY
, 12);
4066 data
.Initialize(SMSG_MOVE_UNSET_CAN_FLY
, 12);
4067 data
.append(m_target
->GetPackGUID());
4068 data
<< uint32(0); // unknown
4069 m_target
->SendMessageToSet(&data
, true);
4071 //Players on flying mounts must be immune to polymorph
4072 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
4073 m_target
->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC
,MECHANIC_POLYMORPH
,apply
);
4075 // Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
4076 if( apply
&& m_target
->HasAura(42016,0) && m_target
->GetMountID())
4077 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
,16314);
4080 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
4083 void Aura::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real
)
4085 // all applied/removed only at real aura add/remove
4089 m_target
->UpdateSpeed(MOVE_SWIM
, true);
4092 void Aura::HandleAuraModDecreaseSpeed(bool apply
, bool Real
)
4094 // all applied/removed only at real aura add/remove
4100 // Gronn Lord's Grasp, becomes stoned
4101 if (GetId() == 33572)
4103 if (GetStackAmount() >= 5 && !m_target
->HasAura(33652))
4104 m_target
->CastSpell(m_target
, 33652, true);
4108 m_target
->UpdateSpeed(MOVE_RUN
, true);
4109 m_target
->UpdateSpeed(MOVE_SWIM
, true);
4110 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
4113 void Aura::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real
)
4115 // all applied/removed only at real aura add/remove
4119 m_target
->UpdateSpeed(MOVE_RUN
, true);
4120 m_target
->UpdateSpeed(MOVE_SWIM
, true);
4121 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
4124 /*********************************************************/
4126 /*********************************************************/
4128 void Aura::HandleModMechanicImmunity(bool apply
, bool /*Real*/)
4130 uint32 misc
= m_modifier
.m_miscvalue
;
4132 // in DBC wrong mechanic immune since 3.0.x
4133 if (GetId() == 25771)
4134 misc
= MECHANIC_IMMUNE_SHIELD
;
4137 if(apply
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
4139 uint32 mechanic
= 1 << misc
;
4141 //immune movement impairment and loss of control
4142 if(GetId()==42292 || GetId()==59752)
4143 mechanic
=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK
;
4145 Unit::AuraMap
& Auras
= m_target
->GetAuras();
4146 for(Unit::AuraMap::iterator iter
= Auras
.begin(), next
; iter
!= Auras
.end(); iter
= next
)
4150 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
4151 if (!( spell
->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) && // spells unaffected by invulnerability
4152 spell
->Id
!= GetId())
4154 //check for mechanic mask
4155 if(GetSpellMechanicMask(spell
, iter
->second
->GetEffIndex()) & mechanic
)
4157 m_target
->RemoveAurasDueToSpell(spell
->Id
);
4161 next
= Auras
.begin();
4167 m_target
->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC
,misc
,apply
);
4170 if (GetSpellProto()->SpellFamilyName
== SPELLFAMILY_HUNTER
&& GetSpellProto()->SpellIconID
== 1680)
4172 // The Beast Within cast on owner if talent present
4173 if (Unit
* owner
= m_target
->GetOwner())
4176 Unit::AuraList
const& dummyAuras
= owner
->GetAurasByType(SPELL_AURA_DUMMY
);
4177 for(Unit::AuraList::const_iterator i
= dummyAuras
.begin(); i
!= dummyAuras
.end(); ++i
)
4179 if ((*i
)->GetSpellProto()->SpellIconID
== 2229)
4182 owner
->CastSpell(owner
, 34471, true, 0, this);
4184 owner
->RemoveAurasDueToSpell(34471);
4192 //this method is called whenever we add / remove aura which gives m_target some imunity to some spell effect
4193 void Aura::HandleAuraModEffectImmunity(bool apply
, bool /*Real*/)
4195 // when removing flag aura, handle flag drop
4196 if( !apply
&& m_target
->GetTypeId() == TYPEID_PLAYER
4197 && (GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
) )
4199 if( BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround() )
4200 bg
->EventPlayerDroppedFlag(((Player
*)m_target
));
4203 m_target
->ApplySpellImmune(GetId(), IMMUNITY_EFFECT
, m_modifier
.m_miscvalue
, apply
);
4206 void Aura::HandleAuraModStateImmunity(bool apply
, bool Real
)
4208 if(apply
&& Real
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
4210 Unit::AuraList
const& auraList
= m_target
->GetAurasByType(AuraType(m_modifier
.m_miscvalue
));
4211 for(Unit::AuraList::const_iterator itr
= auraList
.begin(); itr
!= auraList
.end();)
4213 if (auraList
.front() != this) // skip itself aura (it already added)
4215 m_target
->RemoveAurasDueToSpell(auraList
.front()->GetId());
4216 itr
= auraList
.begin();
4223 m_target
->ApplySpellImmune(GetId(), IMMUNITY_STATE
, m_modifier
.m_miscvalue
, apply
);
4226 void Aura::HandleAuraModSchoolImmunity(bool apply
, bool Real
)
4228 m_target
->ApplySpellImmune(GetId(), IMMUNITY_SCHOOL
, m_modifier
.m_miscvalue
, apply
);
4230 // remove all flag auras (they are positive, but they must be removed when you are immune)
4231 if( this->GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4232 && this->GetSpellProto()->AttributesEx2
& SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD
)
4233 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
4235 // TODO: optimalize this cycle - use RemoveAurasWithInterruptFlags call or something else
4237 && GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4238 && IsPositiveSpell(GetId()) ) //Only positive immunity removes auras
4240 uint32 school_mask
= m_modifier
.m_miscvalue
;
4241 Unit::AuraMap
& Auras
= m_target
->GetAuras();
4242 for(Unit::AuraMap::iterator iter
= Auras
.begin(), next
; iter
!= Auras
.end(); iter
= next
)
4246 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
4247 if((GetSpellSchoolMask(spell
) & school_mask
)//Check for school mask
4248 && !( spell
->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) //Spells unaffected by invulnerability
4249 && !iter
->second
->IsPositive() //Don't remove positive spells
4250 && spell
->Id
!= GetId() ) //Don't remove self
4252 m_target
->RemoveAurasDueToSpell(spell
->Id
);
4256 next
= Auras
.begin();
4260 if( Real
&& GetSpellProto()->Mechanic
== MECHANIC_BANISH
)
4263 m_target
->addUnitState(UNIT_STAT_ISOLATED
);
4265 m_target
->clearUnitState(UNIT_STAT_ISOLATED
);
4269 void Aura::HandleAuraModDmgImmunity(bool apply
, bool /*Real*/)
4271 m_target
->ApplySpellImmune(GetId(), IMMUNITY_DAMAGE
, m_modifier
.m_miscvalue
, apply
);
4274 void Aura::HandleAuraModDispelImmunity(bool apply
, bool Real
)
4276 // all applied/removed only at real aura add/remove
4280 m_target
->ApplySpellDispelImmunity(m_spellProto
, DispelType(m_modifier
.m_miscvalue
), apply
);
4283 void Aura::HandleAuraProcTriggerSpell(bool apply
, bool Real
)
4290 // some spell have charges by functionality not have its in spell data
4293 case 28200: // Ascendance (Talisman of Ascendance trinket)
4301 void Aura::HandleAuraModStalked(bool apply
, bool /*Real*/)
4303 // used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
4305 m_target
->SetFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_TRACK_UNIT
);
4307 m_target
->RemoveFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_TRACK_UNIT
);
4310 /*********************************************************/
4312 /*********************************************************/
4314 void Aura::HandlePeriodicTriggerSpell(bool apply
, bool /*Real*/)
4316 m_isPeriodic
= apply
;
4320 switch(m_spellProto
->Id
)
4322 case 66: // Invisibility
4323 if (m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& m_duration
<=0)
4324 m_target
->CastSpell(m_target
, 32612, true, NULL
, this);
4327 case 42783: //Wrath of the Astrom...
4328 if (m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& GetEffIndex() + 1 < 3)
4329 m_target
->CastSpell(m_target
, m_spellProto
->CalculateSimpleValue(GetEffIndex()+1), true);
4337 void Aura::HandlePeriodicTriggerSpellWithValue(bool apply
, bool /*Real*/)
4339 m_isPeriodic
= apply
;
4342 void Aura::HandlePeriodicEnergize(bool apply
, bool Real
)
4347 m_isPeriodic
= apply
;
4349 // Replenishment (0.25% from max)
4350 // Infinite Replenishment
4351 if (GetId() == 57669 ||
4353 m_modifier
.m_amount
= m_target
->GetMaxPower(POWER_MANA
) * 25 / 10000;
4356 void Aura::HandleAuraPowerBurn(bool apply
, bool /*Real*/)
4358 m_isPeriodic
= apply
;
4361 void Aura::HandleAuraPeriodicDummy(bool apply
, bool Real
)
4363 // spells required only Real aura add/remove
4367 // For prevent double apply bonuses
4368 bool loading
= (m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading());
4370 Unit
* caster
= GetCaster();
4372 SpellEntry
const*spell
= GetSpellProto();
4373 switch( spell
->SpellFamilyName
)
4375 case SPELLFAMILY_ROGUE
:
4381 // Master of Subtlety
4382 case 31666: m_target
->RemoveAurasDueToSpell(31665); break;
4384 case 58428: m_target
->RemoveAurasDueToSpell(58427); break;
4389 case SPELLFAMILY_HUNTER
:
4392 if (apply
&& !loading
&& caster
)
4393 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 14 / 100);
4398 m_isPeriodic
= apply
;
4401 void Aura::HandlePeriodicHeal(bool apply
, bool /*Real*/)
4403 m_isPeriodic
= apply
;
4406 void Aura::HandlePeriodicDamage(bool apply
, bool Real
)
4408 // spells required only Real aura add/remove
4412 m_isPeriodic
= apply
;
4414 // For prevent double apply bonuses
4415 bool loading
= (m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading());
4417 // Custom damage calculation after
4423 Unit
*caster
= GetCaster();
4427 switch (m_spellProto
->SpellFamilyName
)
4429 case SPELLFAMILY_GENERIC
:
4432 if ( m_spellProto
->SpellIconID
== 147 && m_spellProto
->SpellVisual
[0] == 0 )
4434 // $AP*0.18/6 bonus per tick
4435 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 3 / 100);
4440 case SPELLFAMILY_WARRIOR
:
4443 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000020))
4445 // $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
4446 float ap
= caster
->GetTotalAttackPowerValue(BASE_ATTACK
);
4447 int32 mws
= caster
->GetAttackTime(BASE_ATTACK
);
4448 float mwb_min
= caster
->GetWeaponDamageRange(BASE_ATTACK
,MINDAMAGE
);
4449 float mwb_max
= caster
->GetWeaponDamageRange(BASE_ATTACK
,MAXDAMAGE
);
4450 m_modifier
.m_amount
+=int32(((mwb_min
+mwb_max
)/2+ap
*mws
/14000)*0.2f
);
4455 case SPELLFAMILY_DRUID
:
4458 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000001000) && m_spellProto
->Effect
[2]==SPELL_EFFECT_ADD_COMBO_POINTS
)
4460 // $AP*0.18/3 bonus per tick
4461 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 6 / 100);
4465 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x000000010000000000))
4467 // $AP*0.05/5 bonus per tick
4468 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) / 100);
4472 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x000000000000800000))
4475 if (caster
->GetTypeId() != TYPEID_PLAYER
)
4478 uint8 cp
= ((Player
*)caster
)->GetComboPoints();
4480 // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
4481 Unit::AuraList
const& dummyAuras
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
4482 for(Unit::AuraList::const_iterator itr
= dummyAuras
.begin(); itr
!= dummyAuras
.end(); ++itr
)
4484 if((*itr
)->GetId()==34241)
4486 m_modifier
.m_amount
+= cp
* (*itr
)->GetModifier()->m_amount
;
4490 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * cp
/ 100);
4494 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x1000000000000000))
4497 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 15 / 100);
4502 case SPELLFAMILY_ROGUE
:
4505 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x000000000000100000))
4507 if (caster
->GetTypeId() != TYPEID_PLAYER
)
4509 //1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs
4510 //2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs
4511 //3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs
4512 //4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs
4513 //5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
4514 float AP_per_combo
[6] = {0.0f
, 0.015f
, 0.024f
, 0.03f
, 0.03428571f
, 0.0375f
};
4515 uint8 cp
= ((Player
*)caster
)->GetComboPoints();
4517 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * AP_per_combo
[cp
]);
4521 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x000000000000000100))
4523 // $AP*0.07 bonus per tick
4524 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 7 / 100);
4528 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000010000))
4530 // 0.08*$AP / 4 * amount of stack
4531 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 2 * GetStackAmount() / 100);
4536 case SPELLFAMILY_HUNTER
:
4539 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000004000))
4541 // $RAP*0.1/5 bonus per tick
4542 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 10 / 500);
4546 if ((m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000004)) && m_spellProto
->SpellIconID
== 678)
4548 // $RAP*0.1/5 bonus per tick
4549 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 10 / 500);
4558 // remove time effects
4561 // Parasitic Shadowfiend - handle summoning of two Shadowfiends on DoT expire
4562 if(m_spellProto
->Id
== 41917)
4563 m_target
->CastSpell(m_target
, 41915, true);
4567 void Aura::HandlePeriodicDamagePCT(bool apply
, bool /*Real*/)
4569 m_isPeriodic
= apply
;
4572 void Aura::HandlePeriodicLeech(bool apply
, bool /*Real*/)
4574 m_isPeriodic
= apply
;
4577 void Aura::HandlePeriodicManaLeech(bool apply
, bool /*Real*/)
4579 m_isPeriodic
= apply
;
4582 void Aura::HandlePeriodicHealthFunnel(bool apply
, bool /*Real*/)
4584 m_isPeriodic
= apply
;
4587 /*********************************************************/
4588 /*** MODIFY STATS ***/
4589 /*********************************************************/
4591 /********************************/
4592 /*** RESISTANCE ***/
4593 /********************************/
4595 void Aura::HandleAuraModResistanceExclusive(bool apply
, bool /*Real*/)
4597 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4599 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4601 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), BASE_VALUE
, float(m_modifier
.m_amount
), apply
);
4602 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4603 m_target
->ApplyResistanceBuffModsMod(SpellSchools(x
), m_positive
, m_modifier
.m_amount
, apply
);
4608 void Aura::HandleAuraModResistance(bool apply
, bool /*Real*/)
4610 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4612 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4614 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4615 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4616 m_target
->ApplyResistanceBuffModsMod(SpellSchools(x
), m_positive
, m_modifier
.m_amount
, apply
);
4621 void Aura::HandleAuraModBaseResistancePCT(bool apply
, bool /*Real*/)
4623 // only players have base stats
4624 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4626 //pets only have base armor
4627 if(((Creature
*)m_target
)->isPet() && (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
4628 m_target
->HandleStatModifier(UNIT_MOD_ARMOR
, BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4632 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4634 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4635 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4640 void Aura::HandleModResistancePercent(bool apply
, bool /*Real*/)
4642 for(int8 i
= SPELL_SCHOOL_NORMAL
; i
< MAX_SPELL_SCHOOL
; i
++)
4644 if(m_modifier
.m_miscvalue
& int32(1<<i
))
4646 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ i
), TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4647 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4649 m_target
->ApplyResistanceBuffModsPercentMod(SpellSchools(i
), true, m_modifier
.m_amount
, apply
);
4650 m_target
->ApplyResistanceBuffModsPercentMod(SpellSchools(i
), false, m_modifier
.m_amount
, apply
);
4656 void Aura::HandleModBaseResistance(bool apply
, bool /*Real*/)
4658 // only players have base stats
4659 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4661 //only pets have base stats
4662 if(((Creature
*)m_target
)->isPet() && (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
4663 m_target
->HandleStatModifier(UNIT_MOD_ARMOR
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4667 for(int i
= SPELL_SCHOOL_NORMAL
; i
< MAX_SPELL_SCHOOL
; i
++)
4668 if(m_modifier
.m_miscvalue
& (1<<i
))
4669 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ i
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4673 /********************************/
4675 /********************************/
4677 void Aura::HandleAuraModStat(bool apply
, bool /*Real*/)
4679 if (m_modifier
.m_miscvalue
< -2 || m_modifier
.m_miscvalue
> 4)
4681 sLog
.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),m_modifier
.m_miscvalue
);
4685 for(int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; i
++)
4687 // -1 or -2 is all stats ( misc < -2 checked in function beginning )
4688 if (m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
== i
)
4690 //m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply);
4691 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4692 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4693 m_target
->ApplyStatBuffMod(Stats(i
), m_modifier
.m_amount
, apply
);
4698 void Aura::HandleModPercentStat(bool apply
, bool /*Real*/)
4700 if (m_modifier
.m_miscvalue
< -1 || m_modifier
.m_miscvalue
> 4)
4702 sLog
.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4706 // only players have base stats
4707 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
4710 for (int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; ++i
)
4712 if(m_modifier
.m_miscvalue
== i
|| m_modifier
.m_miscvalue
== -1)
4713 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4717 void Aura::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool /*Real*/)
4719 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4722 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4723 // This information for client side use only
4724 // Recalculate bonus
4725 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4728 void Aura::HandleModSpellHealingPercentFromStat(bool /*apply*/, bool /*Real*/)
4730 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4733 // Recalculate bonus
4734 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4737 void Aura::HandleAuraModDispelResist(bool apply
, bool Real
)
4742 if(GetId() == 33206)
4743 m_target
->CastSpell(m_target
, 44416, true, NULL
, this, GetCasterGUID());
4746 void Aura::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool /*Real*/)
4748 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4751 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4752 // This information for client side use only
4753 // Recalculate bonus
4754 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4757 void Aura::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool /*Real*/)
4759 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4762 // Recalculate bonus
4763 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4766 void Aura::HandleModHealingDone(bool /*apply*/, bool /*Real*/)
4768 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4770 // implemented in Unit::SpellHealingBonus
4771 // this information is for client side only
4772 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4775 void Aura::HandleModTotalPercentStat(bool apply
, bool /*Real*/)
4777 if (m_modifier
.m_miscvalue
< -1 || m_modifier
.m_miscvalue
> 4)
4779 sLog
.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4783 //save current and max HP before applying aura
4784 uint32 curHPValue
= m_target
->GetHealth();
4785 uint32 maxHPValue
= m_target
->GetMaxHealth();
4787 for (int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; i
++)
4789 if(m_modifier
.m_miscvalue
== i
|| m_modifier
.m_miscvalue
== -1)
4791 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4792 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4793 m_target
->ApplyStatPercentBuffMod(Stats(i
), m_modifier
.m_amount
, apply
);
4797 //recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
4798 if ((m_modifier
.m_miscvalue
== STAT_STAMINA
) && (maxHPValue
> 0) && (m_spellProto
->Attributes
& 0x10))
4800 // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
4801 uint32 newHPValue
= (m_target
->GetMaxHealth() * curHPValue
) / maxHPValue
;
4802 m_target
->SetHealth(newHPValue
);
4806 void Aura::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool /*Real*/)
4808 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4811 if(m_modifier
.m_miscvalue
!= SPELL_SCHOOL_MASK_NORMAL
)
4813 // support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
4814 // and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
4815 sLog
.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!");
4819 // Recalculate Armor
4820 m_target
->UpdateArmor();
4823 /********************************/
4824 /*** HEAL & ENERGIZE ***/
4825 /********************************/
4826 void Aura::HandleAuraModTotalHealthPercentRegen(bool apply
, bool /*Real*/)
4828 m_isPeriodic
= apply
;
4831 void Aura::HandleAuraModTotalManaPercentRegen(bool apply
, bool /*Real*/)
4833 if(m_modifier
.periodictime
== 0)
4834 m_modifier
.periodictime
= 1000;
4836 m_periodicTimer
= m_modifier
.periodictime
;
4837 m_isPeriodic
= apply
;
4840 void Aura::HandleModRegen(bool apply
, bool /*Real*/) // eating
4842 if(m_modifier
.periodictime
== 0)
4843 m_modifier
.periodictime
= 5000;
4845 m_periodicTimer
= 5000;
4846 m_isPeriodic
= apply
;
4849 void Aura::HandleModPowerRegen(bool apply
, bool Real
) // drinking
4854 Powers pt
= m_target
->getPowerType();
4855 if(m_modifier
.periodictime
== 0)
4857 // Anger Management (only spell use this aura for rage)
4858 if (pt
== POWER_RAGE
)
4859 m_modifier
.periodictime
= 3000;
4861 m_modifier
.periodictime
= 2000;
4864 m_periodicTimer
= 5000;
4866 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& m_modifier
.m_miscvalue
== POWER_MANA
)
4867 ((Player
*)m_target
)->UpdateManaRegen();
4869 m_isPeriodic
= apply
;
4872 void Aura::HandleModPowerRegenPCT(bool /*apply*/, bool Real
)
4874 // spells required only Real aura add/remove
4878 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
4881 // Update manaregen value
4882 if (m_modifier
.m_miscvalue
== POWER_MANA
)
4883 ((Player
*)m_target
)->UpdateManaRegen();
4886 void Aura::HandleModManaRegen(bool /*apply*/, bool Real
)
4888 // spells required only Real aura add/remove
4892 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
4895 //Note: an increase in regen does NOT cause threat.
4896 ((Player
*)m_target
)->UpdateManaRegen();
4899 void Aura::HandleComprehendLanguage(bool apply
, bool /*Real*/)
4902 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_COMPREHEND_LANG
);
4904 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_COMPREHEND_LANG
);
4907 void Aura::HandleAuraModIncreaseHealth(bool apply
, bool Real
)
4909 // Special case with temporary increase max/current health
4912 case 12976: // Warrior Last Stand triggered spell
4913 case 28726: // Nightmare Seed ( Nightmare Seed )
4914 case 34511: // Valor (Bulwark of Kings, Bulwark of the Ancient Kings)
4915 case 44055: // Tremendous Fortitude (Battlemaster's Alacrity)
4916 case 50322: // Survival Instincts
4917 case 54443: // Demonic Empowerment (Voidwalker)
4923 // Demonic Empowerment (Voidwalker) - special case, store percent in data
4924 // recalculate to full amount at apply for proper remove
4925 if (GetId() == 54443)
4926 m_modifier
.m_amount
= m_target
->GetMaxHealth() * m_modifier
.m_amount
/ 100;
4928 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4929 m_target
->ModifyHealth(m_modifier
.m_amount
);
4933 if (int32(m_target
->GetHealth()) > m_modifier
.m_amount
)
4934 m_target
->ModifyHealth(-m_modifier
.m_amount
);
4936 m_target
->SetHealth(1);
4937 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4945 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4948 void Aura::HandleAuraModIncreaseMaxHealth(bool apply
, bool /*Real*/)
4950 uint32 oldhealth
= m_target
->GetHealth();
4951 double healthPercentage
= (double)oldhealth
/ (double)m_target
->GetMaxHealth();
4953 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4955 // refresh percentage
4958 uint32 newhealth
= uint32(ceil((double)m_target
->GetMaxHealth() * healthPercentage
));
4962 m_target
->SetHealth(newhealth
);
4966 void Aura::HandleAuraModIncreaseEnergy(bool apply
, bool Real
)
4968 Powers powerType
= m_target
->getPowerType();
4969 if(int32(powerType
) != m_modifier
.m_miscvalue
)
4972 UnitMods unitMod
= UnitMods(UNIT_MOD_POWER_START
+ powerType
);
4974 // Special case with temporary increase max/current power (percent)
4975 if (GetId()==64904) // Hymn of Hope
4979 uint32 val
= m_target
->GetPower(powerType
);
4980 m_target
->HandleStatModifier(unitMod
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4981 m_target
->SetPower(powerType
, apply
? val
*(100+m_modifier
.m_amount
)/100 : val
*100/(100+m_modifier
.m_amount
));
4986 // generic flat case
4987 m_target
->HandleStatModifier(unitMod
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4990 void Aura::HandleAuraModIncreaseEnergyPercent(bool apply
, bool /*Real*/)
4992 Powers powerType
= m_target
->getPowerType();
4993 if(int32(powerType
) != m_modifier
.m_miscvalue
)
4996 UnitMods unitMod
= UnitMods(UNIT_MOD_POWER_START
+ powerType
);
4998 m_target
->HandleStatModifier(unitMod
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5001 void Aura::HandleAuraModIncreaseHealthPercent(bool apply
, bool /*Real*/)
5003 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5006 void Aura::HandleAuraIncreaseBaseHealthPercent(bool apply
, bool /*Real*/)
5008 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, BASE_PCT
, float(m_modifier
.m_amount
), apply
);
5011 /********************************/
5013 /********************************/
5015 void Aura::HandleAuraModParryPercent(bool /*apply*/, bool /*Real*/)
5017 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5020 ((Player
*)m_target
)->UpdateParryPercentage();
5023 void Aura::HandleAuraModDodgePercent(bool /*apply*/, bool /*Real*/)
5025 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5028 ((Player
*)m_target
)->UpdateDodgePercentage();
5029 //sLog.outError("BONUS DODGE CHANCE: + %f", float(m_modifier.m_amount));
5032 void Aura::HandleAuraModBlockPercent(bool /*apply*/, bool /*Real*/)
5034 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5037 ((Player
*)m_target
)->UpdateBlockPercentage();
5038 //sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_modifier.m_amount));
5041 void Aura::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real
)
5043 // spells required only Real aura add/remove
5047 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5050 ((Player
*)m_target
)->UpdateManaRegen();
5053 void Aura::HandleAuraModCritPercent(bool apply
, bool Real
)
5055 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5058 // apply item specific bonuses for already equipped weapon
5061 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
5062 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
)))
5063 ((Player
*)m_target
)->_ApplyWeaponDependentAuraCritMod(pItem
, WeaponAttackType(i
), this, apply
);
5066 // mods must be applied base at equipped weapon class and subclass comparison
5067 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5068 // m_modifier.m_miscvalue comparison with item generated damage types
5070 if (GetSpellProto()->EquippedItemClass
== -1)
5072 ((Player
*)m_target
)->HandleBaseModValue(CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
5073 ((Player
*)m_target
)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
5074 ((Player
*)m_target
)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
5078 // done in Player::_ApplyWeaponDependentAuraMods
5082 void Aura::HandleModHitChance(bool apply
, bool /*Real*/)
5084 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5086 ((Player
*)m_target
)->UpdateMeleeHitChances();
5087 ((Player
*)m_target
)->UpdateRangedHitChances();
5091 m_target
->m_modMeleeHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
5092 m_target
->m_modRangedHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
5096 void Aura::HandleModSpellHitChance(bool apply
, bool /*Real*/)
5098 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5100 ((Player
*)m_target
)->UpdateSpellHitChances();
5104 m_target
->m_modSpellHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
5108 void Aura::HandleModSpellCritChance(bool apply
, bool Real
)
5110 // spells required only Real aura add/remove
5114 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5116 ((Player
*)m_target
)->UpdateAllSpellCritChances();
5120 m_target
->m_baseSpellCritChance
+= apply
? m_modifier
.m_amount
:(-m_modifier
.m_amount
);
5124 void Aura::HandleModSpellCritChanceShool(bool /*apply*/, bool Real
)
5126 // spells required only Real aura add/remove
5130 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5133 for(int school
= SPELL_SCHOOL_NORMAL
; school
< MAX_SPELL_SCHOOL
; ++school
)
5134 if (m_modifier
.m_miscvalue
& (1<<school
))
5135 ((Player
*)m_target
)->UpdateSpellCritChance(school
);
5138 /********************************/
5139 /*** ATTACK SPEED ***/
5140 /********************************/
5142 void Aura::HandleModCastingSpeed(bool apply
, bool /*Real*/)
5144 m_target
->ApplyCastTimePercentMod(m_modifier
.m_amount
,apply
);
5147 void Aura::HandleModMeleeRangedSpeedPct(bool apply
, bool /*Real*/)
5149 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
, m_modifier
.m_amount
, apply
);
5150 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
, m_modifier
.m_amount
, apply
);
5151 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
5154 void Aura::HandleModCombatSpeedPct(bool apply
, bool /*Real*/)
5156 m_target
->ApplyCastTimePercentMod(m_modifier
.m_amount
, apply
);
5157 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
, m_modifier
.m_amount
, apply
);
5158 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
, m_modifier
.m_amount
, apply
);
5159 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
5162 void Aura::HandleModAttackSpeed(bool apply
, bool /*Real*/)
5164 if(!m_target
->isAlive() )
5167 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
,m_modifier
.m_amount
,apply
);
5170 void Aura::HandleHaste(bool apply
, bool /*Real*/)
5172 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
, m_modifier
.m_amount
, apply
);
5173 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
, m_modifier
.m_amount
, apply
);
5174 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
5177 void Aura::HandleAuraModRangedHaste(bool apply
, bool /*Real*/)
5179 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
5182 void Aura::HandleRangedAmmoHaste(bool apply
, bool /*Real*/)
5184 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5186 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
,m_modifier
.m_amount
, apply
);
5189 /********************************/
5190 /*** ATTACK POWER ***/
5191 /********************************/
5193 void Aura::HandleAuraModAttackPower(bool apply
, bool /*Real*/)
5195 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5198 void Aura::HandleAuraModRangedAttackPower(bool apply
, bool /*Real*/)
5200 if((m_target
->getClassMask() & CLASSMASK_WAND_USERS
)!=0)
5203 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5206 void Aura::HandleAuraModAttackPowerPercent(bool apply
, bool /*Real*/)
5208 //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
5209 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5212 void Aura::HandleAuraModRangedAttackPowerPercent(bool apply
, bool /*Real*/)
5214 if((m_target
->getClassMask() & CLASSMASK_WAND_USERS
)!=0)
5217 //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
5218 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5221 void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool /*apply*/, bool Real
)
5223 // spells required only Real aura add/remove
5227 // Recalculate bonus
5228 if(m_target
->GetTypeId() == TYPEID_PLAYER
&& !(m_target
->getClassMask() & CLASSMASK_WAND_USERS
))
5229 ((Player
*)m_target
)->UpdateAttackPowerAndDamage(true);
5232 void Aura::HandleAuraModAttackPowerOfStatPercent(bool /*apply*/, bool Real
)
5234 // spells required only Real aura add/remove
5238 // Recalculate bonus
5239 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5240 ((Player
*)m_target
)->UpdateAttackPowerAndDamage(false);
5243 void Aura::HandleAuraModAttackPowerOfArmor(bool /*apply*/, bool Real
)
5245 // spells required only Real aura add/remove
5249 // Recalculate bonus
5250 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5251 ((Player
*)m_target
)->UpdateAttackPowerAndDamage(false);
5253 /********************************/
5254 /*** DAMAGE BONUS ***/
5255 /********************************/
5256 void Aura::HandleModDamageDone(bool apply
, bool Real
)
5258 // apply item specific bonuses for already equipped weapon
5259 if(Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
5261 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
5262 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
)))
5263 ((Player
*)m_target
)->_ApplyWeaponDependentAuraDamageMod(pItem
, WeaponAttackType(i
), this, apply
);
5266 // m_modifier.m_miscvalue is bitmask of spell schools
5267 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5268 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
5269 // 127 - full bitmask any damages
5271 // mods must be applied base at equipped weapon class and subclass comparison
5272 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5273 // m_modifier.m_miscvalue comparison with item generated damage types
5275 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
) != 0)
5277 // apply generic physical damage bonuses including wand case
5278 if (GetSpellProto()->EquippedItemClass
== -1 || m_target
->GetTypeId() != TYPEID_PLAYER
)
5280 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5281 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5282 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5286 // done in Player::_ApplyWeaponDependentAuraMods
5289 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5292 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
, m_modifier
.m_amount
, apply
);
5294 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG
, m_modifier
.m_amount
, apply
);
5298 // Skip non magic case for speedup
5299 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_MAGIC
) == 0)
5302 if( GetSpellProto()->EquippedItemClass
!= -1 || GetSpellProto()->EquippedItemInventoryTypeMask
!= 0 )
5304 // wand magic case (skip generic to all item spell bonuses)
5305 // done in Player::_ApplyWeaponDependentAuraMods
5307 // Skip item specific requirements for not wand magic damage
5311 // Magic damage modifiers implemented in Unit::SpellDamageBonus
5312 // This information for client side use only
5313 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5317 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
5319 if((m_modifier
.m_miscvalue
& (1<<i
)) != 0)
5320 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
+ i
, m_modifier
.m_amount
, apply
);
5325 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
5327 if((m_modifier
.m_miscvalue
& (1<<i
)) != 0)
5328 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG
+ i
, m_modifier
.m_amount
, apply
);
5331 Pet
* pet
= m_target
->GetPet();
5333 pet
->UpdateAttackPowerAndDamage();
5337 void Aura::HandleModDamagePercentDone(bool apply
, bool Real
)
5339 sLog
.outDebug("AURA MOD DAMAGE type:%u negative:%u", m_modifier
.m_miscvalue
, m_positive
? 0 : 1);
5341 // apply item specific bonuses for already equipped weapon
5342 if(Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
5344 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
5345 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
)))
5346 ((Player
*)m_target
)->_ApplyWeaponDependentAuraDamageMod(pItem
, WeaponAttackType(i
), this, apply
);
5349 // m_modifier.m_miscvalue is bitmask of spell schools
5350 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5351 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
5352 // 127 - full bitmask any damages
5354 // mods must be applied base at equipped weapon class and subclass comparison
5355 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5356 // m_modifier.m_miscvalue comparison with item generated damage types
5358 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
) != 0)
5360 // apply generic physical damage bonuses including wand case
5361 if (GetSpellProto()->EquippedItemClass
== -1 || m_target
->GetTypeId() != TYPEID_PLAYER
)
5363 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5364 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5365 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5369 // done in Player::_ApplyWeaponDependentAuraMods
5371 // For show in client
5372 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5373 m_target
->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
, m_modifier
.m_amount
/100.0f
, apply
);
5376 // Skip non magic case for speedup
5377 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_MAGIC
) == 0)
5380 if( GetSpellProto()->EquippedItemClass
!= -1 || GetSpellProto()->EquippedItemInventoryTypeMask
!= 0 )
5382 // wand magic case (skip generic to all item spell bonuses)
5383 // done in Player::_ApplyWeaponDependentAuraMods
5385 // Skip item specific requirements for not wand magic damage
5389 // Magic damage percent modifiers implemented in Unit::SpellDamageBonus
5390 // Send info to client
5391 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5392 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
5393 m_target
->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
+ i
, m_modifier
.m_amount
/100.0f
, apply
);
5396 void Aura::HandleModOffhandDamagePercent(bool apply
, bool Real
)
5398 // spells required only Real aura add/remove
5402 sLog
.outDebug("AURA MOD OFFHAND DAMAGE");
5404 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5407 /********************************/
5408 /*** POWER COST ***/
5409 /********************************/
5411 void Aura::HandleModPowerCostPCT(bool apply
, bool Real
)
5413 // spells required only Real aura add/remove
5417 float amount
= m_modifier
.m_amount
/100.0f
;
5418 for(int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
5419 if(m_modifier
.m_miscvalue
& (1<<i
))
5420 m_target
->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER
+ i
, amount
, apply
);
5423 void Aura::HandleModPowerCost(bool apply
, bool Real
)
5425 // spells required only Real aura add/remove
5429 for(int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
5430 if(m_modifier
.m_miscvalue
& (1<<i
))
5431 m_target
->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER
+ i
, m_modifier
.m_amount
, apply
);
5434 void Aura::HandleNoReagentUseAura(bool /*Apply*/, bool Real
)
5436 // spells required only Real aura add/remove
5439 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5441 uint32 mask
[3] = {0, 0, 0};
5442 Unit::AuraList
const& noReagent
= m_target
->GetAurasByType(SPELL_AURA_NO_REAGENT_USE
);
5443 for(Unit::AuraList::const_iterator i
= noReagent
.begin(); i
!= noReagent
.end(); ++i
)
5445 uint32
const *ptr
= (*i
)->getAuraSpellClassMask();
5451 m_target
->SetUInt32Value(PLAYER_NO_REAGENT_COST_1
+0, mask
[0]);
5452 m_target
->SetUInt32Value(PLAYER_NO_REAGENT_COST_1
+1, mask
[1]);
5453 m_target
->SetUInt32Value(PLAYER_NO_REAGENT_COST_1
+2, mask
[2]);
5456 /*********************************************************/
5458 /*********************************************************/
5460 void Aura::HandleShapeshiftBoosts(bool apply
)
5462 uint32 spellId1
= 0;
5463 uint32 spellId2
= 0;
5464 uint32 HotWSpellId
= 0;
5465 uint32 MasterShaperSpellId
= 0;
5467 uint32 form
= GetModifier()->m_miscvalue
;
5473 HotWSpellId
= 24900;
5474 MasterShaperSpellId
= 48420;
5479 MasterShaperSpellId
= 48422;
5490 HotWSpellId
= 24899;
5491 MasterShaperSpellId
= 48418;
5496 HotWSpellId
= 24899;
5497 MasterShaperSpellId
= 48418;
5499 case FORM_BATTLESTANCE
:
5502 case FORM_DEFENSIVESTANCE
:
5505 case FORM_BERSERKERSTANCE
:
5510 MasterShaperSpellId
= 48421;
5516 case FORM_FLIGHT_EPIC
:
5520 case FORM_METAMORPHOSIS
:
5524 case FORM_SPIRITOFREDEMPTION
:
5526 spellId2
= 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
5531 if(m_target
->GetTypeId() == TYPEID_PLAYER
) // Spell 49868 have same category as main form spell and share cooldown
5532 ((Player
*)m_target
)->RemoveSpellCooldown(49868);
5534 case FORM_GHOSTWOLF
:
5538 case FORM_CREATURECAT
:
5539 case FORM_CREATUREBEAR
:
5546 m_target
->CastSpell(m_target
, spellId1
, true, NULL
, this );
5548 m_target
->CastSpell(m_target
, spellId2
, true, NULL
, this);
5550 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
5552 const PlayerSpellMap
& sp_list
= ((Player
*)m_target
)->GetSpellMap();
5553 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
5555 if (itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
5556 if (itr
->first
==spellId1
|| itr
->first
==spellId2
) continue;
5557 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
5558 if (!spellInfo
|| !(spellInfo
->Attributes
& (SPELL_ATTR_PASSIVE
| (1<<7))))
5560 if (spellInfo
->Stances
& (1<<(form
-1)))
5561 m_target
->CastSpell(m_target
, itr
->first
, true, NULL
, this);
5564 // Master Shapeshifter
5565 if (MasterShaperSpellId
)
5567 Unit::AuraList
const& ShapeShifterAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
5568 for(Unit::AuraList::const_iterator i
= ShapeShifterAuras
.begin(); i
!= ShapeShifterAuras
.end(); i
++)
5570 if ((*i
)->GetSpellProto()->SpellIconID
== 2851)
5572 int32 ShiftMod
= (*i
)->GetModifier()->m_amount
;
5573 m_target
->CastCustomSpell(m_target
, MasterShaperSpellId
, &ShiftMod
, NULL
, NULL
, true);
5579 // Leader of the Pack
5580 if (((Player
*)m_target
)->HasSpell(17007))
5582 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(24932);
5583 if (spellInfo
&& spellInfo
->Stances
& (1<<(form
-1)))
5584 m_target
->CastSpell(m_target
, 24932, true, NULL
, this);
5588 if (form
== FORM_CAT
&& ((Player
*)m_target
)->HasAura(52610))
5589 m_target
->CastSpell(m_target
, 62071, true);
5591 // Improved Moonkin Form
5592 if (form
== FORM_MOONKIN
)
5594 Unit::AuraList
const& dummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
5595 for(Unit::AuraList::const_iterator i
= dummyAuras
.begin(); i
!= dummyAuras
.end(); i
++)
5597 if ((*i
)->GetSpellProto()->SpellFamilyName
==SPELLFAMILY_DRUID
&&
5598 (*i
)->GetSpellProto()->SpellIconID
== 2855)
5600 uint32 spell_id
= 0;
5601 switch((*i
)->GetId())
5603 case 48384:spell_id
=50170;break;//Rank 1
5604 case 48395:spell_id
=50171;break;//Rank 2
5605 case 48396:spell_id
=50172;break;//Rank 3
5607 sLog
.outError("Aura::HandleShapeshiftBoosts: Not handled rank of IMF (Spell: %u)",(*i
)->GetId());
5612 m_target
->CastSpell(m_target
, spell_id
, true, NULL
, this);
5618 // Heart of the Wild
5621 Unit::AuraList
const& mModTotalStatPct
= m_target
->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
);
5622 for(Unit::AuraList::const_iterator i
= mModTotalStatPct
.begin(); i
!= mModTotalStatPct
.end(); ++i
)
5624 if ((*i
)->GetSpellProto()->SpellIconID
== 240 && (*i
)->GetModifier()->m_miscvalue
== 3)
5626 int32 HotWMod
= (*i
)->GetModifier()->m_amount
;
5627 if(GetModifier()->m_miscvalue
== FORM_CAT
)
5630 m_target
->CastCustomSpell(m_target
, HotWSpellId
, &HotWMod
, NULL
, NULL
, true, NULL
, this);
5640 m_target
->RemoveAurasDueToSpell(spellId1
);
5642 m_target
->RemoveAurasDueToSpell(spellId2
);
5643 if(MasterShaperSpellId
)
5644 m_target
->RemoveAurasDueToSpell(MasterShaperSpellId
);
5646 Unit::AuraMap
& tAuras
= m_target
->GetAuras();
5647 for (Unit::AuraMap::iterator itr
= tAuras
.begin(); itr
!= tAuras
.end();)
5649 if (itr
->second
->IsRemovedOnShapeLost())
5651 m_target
->RemoveAurasDueToSpell(itr
->second
->GetId());
5652 itr
= tAuras
.begin();
5660 void Aura::HandleSpellSpecificBoosts(bool apply
)
5662 uint32 spellId1
= 0;
5663 uint32 spellId2
= 0;
5664 uint32 spellId3
= 0;
5665 uint32 spellId4
= 0;
5667 switch(GetSpellProto()->SpellFamilyName
)
5669 case SPELLFAMILY_WARRIOR
:
5673 // Remove Blood Frenzy only if target no longer has any Deep Wound or Rend (applying is handled by procs)
5674 if (GetSpellProto()->Mechanic
!= MECHANIC_BLEED
)
5677 // If target still has one of Warrior's bleeds, do nothing
5678 Unit::AuraList
const& PeriodicDamage
= m_target
->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE
);
5679 for(Unit::AuraList::const_iterator i
= PeriodicDamage
.begin(); i
!= PeriodicDamage
.end(); ++i
)
5680 if( (*i
)->GetCasterGUID() == GetCasterGUID() &&
5681 (*i
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARRIOR
&&
5682 (*i
)->GetSpellProto()->Mechanic
== MECHANIC_BLEED
)
5690 case SPELLFAMILY_ROGUE
:
5691 // Sprint (skip non player casted spells by category)
5692 if (GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000000040) && GetSpellProto()->Category
== 44)
5694 if(!apply
|| m_target
->HasAura(58039)) // Glyph of Blurred Speed
5695 spellId1
= 61922; // Sprint (waterwalk)
5702 case SPELLFAMILY_HUNTER
:
5704 // The Beast Within and Bestial Wrath - immunity
5705 if (GetId() == 19574 || GetId() == 34471)
5712 // Aspect of the Dragonhawk dodge
5713 else if (GetSpellProto()->SpellFamilyFlags2
& 0x00001000)
5717 // triggered spell have same category as main spell and cooldown
5718 if (apply
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
5719 ((Player
*)m_target
)->RemoveSpellCooldown(61848);
5725 case SPELLFAMILY_PALADIN
:
5727 // Only process on player casting paladin aura
5728 // all aura bonuses applied also in aura area effect way to caster
5729 if (GetCasterGUID() != m_target
->GetGUID() || !IS_PLAYER_GUID(GetCasterGUID()))
5732 if (GetSpellSpecific(m_spellProto
->Id
) != SPELL_AURA
)
5735 // Sanctified Retribution and Swift Retribution (they share one aura), but not Retribution Aura (already gets modded)
5736 if ((GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000000008))==0)
5737 spellId1
= 63531; // placeholder for talent spell mods
5738 // Improved Concentration Aura (auras bonus)
5739 spellId2
= 63510; // placeholder for talent spell mods
5740 // Improved Devotion Aura (auras bonus)
5741 spellId3
= 63514; // placeholder for talent spell mods
5744 case SPELLFAMILY_DEATHKNIGHT
:
5746 if (GetSpellSpecific(m_spellProto
->Id
) != SPELL_PRESENCE
)
5749 // Frost Presence health
5750 if (GetId() == 48263)
5752 // Unholy Presence move speed
5753 else if (GetId() == 48265)
5764 // prevent aura deletion, specially in multi-boost case
5770 m_target
->CastSpell(m_target
, spellId1
, true, NULL
, this);
5771 if (spellId2
&& !IsDeleted())
5772 m_target
->CastSpell(m_target
, spellId2
, true, NULL
, this);
5773 if (spellId3
&& !IsDeleted())
5774 m_target
->CastSpell(m_target
, spellId3
, true, NULL
, this);
5775 if (spellId4
&& !IsDeleted())
5776 m_target
->CastSpell(m_target
, spellId4
, true, NULL
, this);
5781 m_target
->RemoveAurasByCasterSpell(spellId1
, GetCasterGUID());
5783 m_target
->RemoveAurasByCasterSpell(spellId2
, GetCasterGUID());
5785 m_target
->RemoveAurasByCasterSpell(spellId3
, GetCasterGUID());
5787 m_target
->RemoveAurasByCasterSpell(spellId4
, GetCasterGUID());
5793 void Aura::HandleAuraEmpathy(bool apply
, bool /*Real*/)
5795 if(m_target
->GetTypeId() != TYPEID_UNIT
)
5798 CreatureInfo
const * ci
= objmgr
.GetCreatureTemplate(m_target
->GetEntry());
5799 if(ci
&& ci
->type
== CREATURE_TYPE_BEAST
)
5800 m_target
->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_SPECIALINFO
, apply
);
5803 void Aura::HandleAuraUntrackable(bool apply
, bool /*Real*/)
5806 m_target
->SetByteFlag(UNIT_FIELD_BYTES_1
, 3, UNIT_BYTE1_FLAG_UNTRACKABLE
);
5808 m_target
->RemoveByteFlag(UNIT_FIELD_BYTES_1
, 3, UNIT_BYTE1_FLAG_UNTRACKABLE
);
5811 void Aura::HandleAuraModPacify(bool apply
, bool /*Real*/)
5813 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5817 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
);
5819 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
);
5822 void Aura::HandleAuraModPacifyAndSilence(bool apply
, bool Real
)
5824 HandleAuraModPacify(apply
, Real
);
5825 HandleAuraModSilence(apply
, Real
);
5828 void Aura::HandleAuraGhost(bool apply
, bool /*Real*/)
5830 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5835 m_target
->SetFlag(PLAYER_FLAGS
, PLAYER_FLAGS_GHOST
);
5839 m_target
->RemoveFlag(PLAYER_FLAGS
, PLAYER_FLAGS_GHOST
);
5843 void Aura::HandleAuraAllowFlight(bool apply
, bool Real
)
5845 // all applied/removed only at real aura add/remove
5852 data
.Initialize(SMSG_MOVE_SET_CAN_FLY
, 12);
5854 data
.Initialize(SMSG_MOVE_UNSET_CAN_FLY
, 12);
5855 data
.append(m_target
->GetPackGUID());
5856 data
<< uint32(0); // unk
5857 m_target
->SendMessageToSet(&data
, true);
5860 void Aura::HandleModRating(bool apply
, bool Real
)
5862 // spells required only Real aura add/remove
5866 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5869 for (uint32 rating
= 0; rating
< MAX_COMBAT_RATING
; ++rating
)
5870 if (m_modifier
.m_miscvalue
& (1 << rating
))
5871 ((Player
*)m_target
)->ApplyRatingMod(CombatRating(rating
), m_modifier
.m_amount
, apply
);
5874 void Aura::HandleModRatingFromStat(bool apply
, bool Real
)
5876 // spells required only Real aura add/remove
5880 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5882 // Just recalculate ratings
5883 for (uint32 rating
= 0; rating
< MAX_COMBAT_RATING
; ++rating
)
5884 if (m_modifier
.m_miscvalue
& (1 << rating
))
5885 ((Player
*)m_target
)->ApplyRatingMod(CombatRating(rating
), 0, apply
);
5888 void Aura::HandleForceMoveForward(bool apply
, bool Real
)
5890 if(!Real
|| m_target
->GetTypeId() != TYPEID_PLAYER
)
5893 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FORCE_MOVE
);
5895 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FORCE_MOVE
);
5898 void Aura::HandleAuraModExpertise(bool /*apply*/, bool /*Real*/)
5900 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5903 ((Player
*)m_target
)->UpdateExpertise(BASE_ATTACK
);
5904 ((Player
*)m_target
)->UpdateExpertise(OFF_ATTACK
);
5907 void Aura::HandleModTargetResistance(bool apply
, bool Real
)
5909 // spells required only Real aura add/remove
5912 // applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage
5914 // show armor penetration
5915 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
5916 m_target
->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE
, m_modifier
.m_amount
, apply
);
5918 // show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
5919 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_SPELL
)==SPELL_SCHOOL_MASK_SPELL
)
5920 m_target
->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE
, m_modifier
.m_amount
, apply
);
5923 void Aura::HandleShieldBlockValue(bool apply
, bool /*Real*/)
5925 BaseModType modType
= FLAT_MOD
;
5926 if(m_modifier
.m_auraname
== SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
)
5929 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5930 ((Player
*)m_target
)->HandleBaseModValue(SHIELD_BLOCK_VALUE
, modType
, float(m_modifier
.m_amount
), apply
);
5933 void Aura::HandleAuraRetainComboPoints(bool apply
, bool Real
)
5935 // spells required only Real aura add/remove
5939 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5942 Player
*target
= (Player
*)m_target
;
5944 // combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
5945 // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
5946 if( !apply
&& m_duration
==0 && target
->GetComboTarget())
5947 if(Unit
* unit
= ObjectAccessor::GetUnit(*m_target
,target
->GetComboTarget()))
5948 target
->AddComboPoints(unit
, -m_modifier
.m_amount
);
5951 void Aura::HandleModUnattackable( bool Apply
, bool Real
)
5955 m_target
->CombatStop();
5956 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
5958 m_target
->ApplyModFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
,Apply
);
5961 void Aura::HandleSpiritOfRedemption( bool apply
, bool Real
)
5963 // spells required only Real aura add/remove
5967 // prepare spirit state
5970 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
5972 // disable breath/etc timers
5973 ((Player
*)m_target
)->StopMirrorTimers();
5975 // set stand state (expected in this form)
5976 if(!m_target
->IsStandState())
5977 m_target
->SetStandState(UNIT_STAND_STATE_STAND
);
5980 m_target
->SetHealth(1);
5984 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, GetSpellProto(), false);
5987 void Aura::CleanupTriggeredSpells()
5989 uint32 tSpellId
= m_spellProto
->EffectTriggerSpell
[GetEffIndex()];
5993 SpellEntry
const* tProto
= sSpellStore
.LookupEntry(tSpellId
);
5997 if(GetSpellDuration(tProto
) != -1)
6000 // needed for spell 43680, maybe others
6001 // TODO: is there a spell flag, which can solve this in a more sophisticated way?
6002 if(m_spellProto
->EffectApplyAuraName
[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL
&&
6003 GetSpellDuration(m_spellProto
) == m_spellProto
->EffectAmplitude
[GetEffIndex()])
6005 m_target
->RemoveAurasDueToSpell(tSpellId
);
6008 void Aura::HandleSchoolAbsorb(bool apply
, bool Real
)
6013 Unit
* caster
= GetCaster();
6019 // prevent double apply bonuses
6020 if (m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
6022 float DoneActualBenefit
= 0.0f
;
6023 switch(m_spellProto
->SpellFamilyName
)
6025 case SPELLFAMILY_PRIEST
:
6026 // Power Word: Shield
6027 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000001))
6028 //+80.68% from +spell bonus
6029 DoneActualBenefit
= caster
->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto
)) * 0.8068f
;
6031 case SPELLFAMILY_MAGE
:
6032 // Frost Ward, Fire Ward
6033 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000108))
6034 //+10% from +spell bonus
6035 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.1f
;
6037 else if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000100000000))
6038 //+80.67% from +spell bonus
6039 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.8067f
;
6041 case SPELLFAMILY_WARLOCK
:
6043 if (m_spellProto
->SpellFamilyFlags2
& 0x00000040)
6044 //+30% from +spell bonus
6045 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.30f
;
6047 case SPELLFAMILY_DRUID
:
6048 // Savage Defense (amount store original percent of attack power applied)
6049 if (m_spellProto
->SpellIconID
== 50) // only spell with this aura fit
6050 m_modifier
.m_amount
= int32(m_modifier
.m_amount
* m_target
->GetTotalAttackPowerValue(BASE_ATTACK
) / 100);
6056 DoneActualBenefit
*= caster
->CalculateLevelPenalty(GetSpellProto());
6058 m_modifier
.m_amount
+= (int32
)DoneActualBenefit
;
6063 // Ice Barrier (remove effect from Shattered Barrier)
6064 if (m_spellProto
->SpellIconID
== 32 && m_spellProto
->SpellFamilyName
== SPELLFAMILY_MAGE
)
6066 if (!((m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& !m_modifier
.m_amount
) || m_removeMode
== AURA_REMOVE_BY_DISPEL
))
6069 if (m_target
->HasAura(44745,0)) // Shattered Barrier, rank 1
6071 if(roll_chance_i(50))
6072 m_target
->CastSpell(m_target
, 55080, true, NULL
, this);
6074 else if (m_target
->HasAura(54787,0)) // Shattered Barrier, rank 2
6076 m_target
->CastSpell(m_target
, 55080, true, NULL
, this);
6081 // Power Word: Shield
6082 m_spellProto
->SpellFamilyName
== SPELLFAMILY_PRIEST
&& m_spellProto
->Mechanic
== MECHANIC_SHIELD
&&
6083 (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000001)) &&
6084 // completely absorbed or dispelled
6085 ((m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& !m_modifier
.m_amount
) || m_removeMode
== AURA_REMOVE_BY_DISPEL
))
6087 Unit::AuraList
const& vDummyAuras
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
6088 for(Unit::AuraList::const_iterator itr
= vDummyAuras
.begin(); itr
!= vDummyAuras
.end(); itr
++)
6090 SpellEntry
const* vSpell
= (*itr
)->GetSpellProto();
6092 // Rapture (main spell)
6093 if(vSpell
->SpellFamilyName
== SPELLFAMILY_PRIEST
&& vSpell
->SpellIconID
== 2894 && vSpell
->Effect
[1])
6095 switch((*itr
)->GetEffIndex())
6100 int32 manapct1000
= 5 * ((*itr
)->GetModifier()->m_amount
+ spellmgr
.GetSpellRank(vSpell
->Id
));
6101 int32 basepoints0
= caster
->GetMaxPower(POWER_MANA
) * manapct1000
/ 1000;
6102 caster
->CastCustomSpell(caster
, 47755, &basepoints0
, NULL
, NULL
, true);
6108 if (!roll_chance_i((*itr
)->GetModifier()->m_amount
) || caster
->HasAura(63853))
6111 switch(m_target
->getPowerType())
6113 case POWER_RUNIC_POWER
:
6114 m_target
->CastSpell(m_target
, 63652, true, NULL
, NULL
, m_caster_guid
);
6117 m_target
->CastSpell(m_target
, 63653, true, NULL
, NULL
, m_caster_guid
);
6121 int32 basepoints0
= m_target
->GetMaxPower(POWER_MANA
) * 2 / 100;
6122 m_target
->CastCustomSpell(m_target
, 63654, &basepoints0
, NULL
, NULL
, true);
6126 m_target
->CastSpell(m_target
, 63655, true, NULL
, NULL
, m_caster_guid
);
6133 caster
->CastSpell(caster
, 63853, true);
6137 sLog
.outError("Changes in R-dummy spell???: effect 3");
6146 void Aura::PeriodicTick()
6148 if(!m_target
->isAlive())
6151 switch(m_modifier
.m_auraname
)
6153 case SPELL_AURA_PERIODIC_DAMAGE
:
6154 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT
:
6156 Unit
*pCaster
= GetCaster();
6160 if( GetSpellProto()->Effect
[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
6161 pCaster
->SpellHitResult(m_target
, GetSpellProto(), false) != SPELL_MISS_NONE
)
6164 // Check for immune (not use charges)
6165 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6168 // some auras remove at specific health level or more
6169 if(m_modifier
.m_auraname
== SPELL_AURA_PERIODIC_DAMAGE
)
6173 case 43093: case 31956: case 38801:
6174 case 35321: case 38363: case 39215:
6175 if(m_target
->GetHealth() == m_target
->GetMaxHealth() )
6177 m_target
->RemoveAurasDueToSpell(GetId());
6184 GetEffIndex() < 2 && GetSpellProto()->Effect
[GetEffIndex()] == SPELL_EFFECT_DUMMY
?
6185 pCaster
->CalculateSpellDamage(GetSpellProto(), GetEffIndex() + 1, GetSpellProto()->EffectBasePoints
[GetEffIndex() + 1], m_target
) :
6187 if(m_target
->GetHealth() * 100 >= m_target
->GetMaxHealth() * percent
)
6189 m_target
->RemoveAurasDueToSpell(GetId());
6201 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
6203 // ignore non positive values (can be result apply spellmods to aura damage
6204 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6208 if(m_modifier
.m_auraname
== SPELL_AURA_PERIODIC_DAMAGE
)
6212 // Calculate armor mitigation if it is a physical spell
6213 // But not for bleed mechanic spells
6214 if ( GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL
&&
6215 GetEffectMechanic(GetSpellProto(), m_effIndex
) != MECHANIC_BLEED
)
6217 uint32 pdamageReductedArmor
= pCaster
->CalcArmorReducedDamage(m_target
, pdamage
);
6218 cleanDamage
.damage
+= pdamage
- pdamageReductedArmor
;
6219 pdamage
= pdamageReductedArmor
;
6222 pdamage
= pCaster
->SpellDamageBonus(m_target
, GetSpellProto(), pdamage
, DOT
, GetStackAmount());
6224 // Curse of Agony damage-per-tick calculation
6225 if (GetSpellProto()->SpellFamilyName
==SPELLFAMILY_WARLOCK
&& (GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000000400)) && GetSpellProto()->SpellIconID
==544)
6227 // 1..4 ticks, 1/2 from normal tick damage
6228 if (m_duration
>= ((m_maxduration
-m_modifier
.periodictime
) * 2 / 3))
6229 pdamage
= pdamage
/2;
6230 // 9..12 ticks, 3/2 from normal tick damage
6231 else if(m_duration
< ((m_maxduration
-m_modifier
.periodictime
) / 3))
6232 pdamage
+= (pdamage
+ 1) / 2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
6233 // 5..8 ticks have normal tick damage
6237 pdamage
= uint32(m_target
->GetMaxHealth()*amount
/100);
6239 // This method can modify pdamage
6240 bool isCrit
= IsCritFromAbilityAura(pCaster
, pdamage
);
6242 // As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
6243 // Reduce dot damage from resilience for players
6244 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
6245 pdamage
-=((Player
*)m_target
)->GetDotDamageReduction(pdamage
);
6247 pCaster
->CalcAbsorbResist(m_target
, GetSpellSchoolMask(GetSpellProto()), DOT
, pdamage
, &absorb
, &resist
);
6249 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
6250 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId(),absorb
);
6252 pCaster
->DealDamageMods(m_target
, pdamage
, &absorb
);
6254 SpellPeriodicAuraLogInfo
pInfo(this, pdamage
, 0, absorb
, resist
, 0.0f
, isCrit
);
6255 m_target
->SendPeriodicAuraLog(&pInfo
);
6258 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6259 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6260 pdamage
= (pdamage
<= absorb
+ resist
) ? 0 : (pdamage
- absorb
- resist
);
6262 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
6263 pCaster
->ProcDamageAndSpell(m_target
, procAttacker
, procVictim
, PROC_EX_NORMAL_HIT
, pdamage
, BASE_ATTACK
, GetSpellProto());
6265 pCaster
->DealDamage(m_target
, pdamage
, &cleanDamage
, DOT
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
6268 case SPELL_AURA_PERIODIC_LEECH
:
6269 case SPELL_AURA_PERIODIC_HEALTH_FUNNEL
:
6271 Unit
*pCaster
= GetCaster();
6275 if(!pCaster
->isAlive())
6278 if( GetSpellProto()->Effect
[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
6279 pCaster
->SpellHitResult(m_target
, GetSpellProto(), false) != SPELL_MISS_NONE
)
6283 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6288 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
6290 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6292 //Calculate armor mitigation if it is a physical spell
6293 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL
)
6295 uint32 pdamageReductedArmor
= pCaster
->CalcArmorReducedDamage(m_target
, pdamage
);
6296 cleanDamage
.damage
+= pdamage
- pdamageReductedArmor
;
6297 pdamage
= pdamageReductedArmor
;
6300 pdamage
= pCaster
->SpellDamageBonus(m_target
, GetSpellProto(), pdamage
, DOT
, GetStackAmount());
6302 // As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
6303 // Reduce dot damage from resilience for players
6304 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
6305 pdamage
-=((Player
*)m_target
)->GetDotDamageReduction(pdamage
);
6307 pCaster
->CalcAbsorbResist(m_target
, GetSpellSchoolMask(GetSpellProto()), DOT
, pdamage
, &absorb
, &resist
);
6309 if(m_target
->GetHealth() < pdamage
)
6310 pdamage
= uint32(m_target
->GetHealth());
6312 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
6313 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId(),absorb
);
6315 pCaster
->SendSpellNonMeleeDamageLog(m_target
, GetId(), pdamage
, GetSpellSchoolMask(GetSpellProto()), absorb
, resist
, false, 0);
6317 float multiplier
= GetSpellProto()->EffectMultipleValue
[GetEffIndex()] > 0 ? GetSpellProto()->EffectMultipleValue
[GetEffIndex()] : 1;
6320 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6321 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6322 pdamage
= (pdamage
<= absorb
+ resist
) ? 0 : (pdamage
-absorb
-resist
);
6324 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
6325 pCaster
->ProcDamageAndSpell(m_target
, procAttacker
, procVictim
, PROC_EX_NORMAL_HIT
, pdamage
, BASE_ATTACK
, GetSpellProto());
6326 int32 new_damage
= pCaster
->DealDamage(m_target
, pdamage
, &cleanDamage
, DOT
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), false);
6328 if (!m_target
->isAlive() && pCaster
->IsNonMeleeSpellCasted(false))
6329 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; ++i
)
6330 if (Spell
* spell
= pCaster
->GetCurrentSpell(CurrentSpellTypes(i
)))
6331 if (spell
->m_spellInfo
->Id
== GetId())
6335 if(Player
*modOwner
= pCaster
->GetSpellModOwner())
6336 modOwner
->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE
, multiplier
);
6338 uint32 heal
= pCaster
->SpellHealingBonus(pCaster
, GetSpellProto(), uint32(new_damage
* multiplier
), DOT
, GetStackAmount());
6340 int32 gain
= pCaster
->DealHeal(pCaster
, heal
, GetSpellProto());
6341 pCaster
->getHostilRefManager().threatAssist(pCaster
, gain
* 0.5f
, GetSpellProto());
6344 case SPELL_AURA_PERIODIC_HEAL
:
6345 case SPELL_AURA_OBS_MOD_HEALTH
:
6347 Unit
*pCaster
= GetCaster();
6351 // heal for caster damage (must be alive)
6352 if(m_target
!= pCaster
&& GetSpellProto()->SpellVisual
[0] == 163 && !pCaster
->isAlive())
6355 // ignore non positive values (can be result apply spellmods to aura damage
6356 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6360 if(m_modifier
.m_auraname
==SPELL_AURA_OBS_MOD_HEALTH
)
6361 pdamage
= uint32(m_target
->GetMaxHealth() * amount
/ 100);
6366 // Wild Growth (1/7 - 6 + 2*ramainTicks) %
6367 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_DRUID
&& m_spellProto
->SpellIconID
== 2864)
6369 int32 ticks
= m_maxduration
/m_modifier
.periodictime
;
6370 int32 remainingTicks
= int32(float(m_duration
) / m_modifier
.periodictime
+ 0.5);
6371 pdamage
= int32(pdamage
) + int32(amount
)*ticks
*(-6+2*remainingTicks
)/100;
6375 pdamage
= pCaster
->SpellHealingBonus(m_target
, GetSpellProto(), pdamage
, DOT
, GetStackAmount());
6377 // This method can modify pdamage
6378 bool isCrit
= IsCritFromAbilityAura(pCaster
, pdamage
);
6380 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
6381 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6383 SpellPeriodicAuraLogInfo
pInfo(this, pdamage
, 0, 0, 0, 0.0f
, isCrit
);
6384 m_target
->SendPeriodicAuraLog(&pInfo
);
6386 int32 gain
= m_target
->ModifyHealth(pdamage
);
6388 // add HoTs to amount healed in bgs
6389 if( pCaster
->GetTypeId() == TYPEID_PLAYER
)
6390 if( BattleGround
*bg
= ((Player
*)pCaster
)->GetBattleGround() )
6391 bg
->UpdatePlayerScore(((Player
*)pCaster
), SCORE_HEALING_DONE
, gain
);
6393 m_target
->getHostilRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
6395 SpellEntry
const* spellProto
= GetSpellProto();
6397 // heal for caster damage
6398 if(m_target
!= pCaster
&& spellProto
->SpellVisual
[0] == 163)
6400 uint32 dmg
= spellProto
->manaPerSecond
;
6401 if(pCaster
->GetHealth() <= dmg
&& pCaster
->GetTypeId()==TYPEID_PLAYER
)
6403 pCaster
->RemoveAurasDueToSpell(GetId());
6405 // finish current generic/channeling spells, don't affect autorepeat
6406 pCaster
->FinishSpell(CURRENT_GENERIC_SPELL
);
6407 pCaster
->FinishSpell(CURRENT_CHANNELED_SPELL
);
6411 uint32 damage
= gain
;
6413 pCaster
->DealDamageMods(pCaster
, damage
, &absorb
);
6414 pCaster
->SendSpellNonMeleeDamageLog(pCaster
, GetId(), damage
, GetSpellSchoolMask(GetSpellProto()), absorb
, 0, false, 0, false);
6416 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
6417 pCaster
->DealDamage(pCaster
, damage
, &cleanDamage
, NODAMAGE
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
6421 // uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HEAL;
6422 // uint32 procVictim = 0;//ROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_HEAL;
6423 // ignore item heals
6424 // if(procSpell && !haveCastItem)
6425 // pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
6428 case SPELL_AURA_PERIODIC_MANA_LEECH
:
6430 if(m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
>= MAX_POWERS
)
6433 Powers power
= Powers(m_modifier
.m_miscvalue
);
6435 // power type might have changed between aura applying and tick (druid's shapeshift)
6436 if(m_target
->getPowerType() != power
)
6439 Unit
*pCaster
= GetCaster();
6443 if(!pCaster
->isAlive())
6446 if( GetSpellProto()->Effect
[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
6447 pCaster
->SpellHitResult(m_target
, GetSpellProto(), false) != SPELL_MISS_NONE
)
6450 // Check for immune (not use charges)
6451 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6454 // ignore non positive values (can be result apply spellmods to aura damage
6455 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6457 // Special case: draining x% of mana (up to a maximum of 2*x% of the caster's maximum mana)
6458 // It's mana percent cost spells, m_modifier.m_amount is percent drain from target
6459 if (m_spellProto
->ManaCostPercentage
)
6462 uint32 maxmana
= pCaster
->GetMaxPower(power
) * pdamage
* 2 / 100;
6463 pdamage
= m_target
->GetMaxPower(power
) * pdamage
/ 100;
6464 if(pdamage
> maxmana
)
6468 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
6469 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6471 int32 drain_amount
= m_target
->GetPower(power
) > pdamage
? pdamage
: m_target
->GetPower(power
);
6473 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6474 if (power
== POWER_MANA
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
6475 drain_amount
-= ((Player
*)m_target
)->GetSpellCritDamageReduction(drain_amount
);
6477 m_target
->ModifyPower(power
, -drain_amount
);
6479 float gain_multiplier
= 0;
6481 if(pCaster
->GetMaxPower(power
) > 0)
6483 gain_multiplier
= GetSpellProto()->EffectMultipleValue
[GetEffIndex()];
6485 if(Player
*modOwner
= pCaster
->GetSpellModOwner())
6486 modOwner
->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE
, gain_multiplier
);
6489 SpellPeriodicAuraLogInfo
pInfo(this, drain_amount
, 0, 0, 0, gain_multiplier
);
6490 m_target
->SendPeriodicAuraLog(&pInfo
);
6492 int32 gain_amount
= int32(drain_amount
* gain_multiplier
);
6496 int32 gain
= pCaster
->ModifyPower(power
, gain_amount
);
6497 m_target
->AddThreat(pCaster
, float(gain
) * 0.5f
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
6501 case SPELL_AURA_PERIODIC_ENERGIZE
:
6503 // ignore non positive values (can be result apply spellmods to aura damage
6504 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6506 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
6507 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6509 if(m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
>= MAX_POWERS
)
6512 Powers power
= Powers(m_modifier
.m_miscvalue
);
6514 if(m_target
->GetMaxPower(power
) == 0)
6517 SpellPeriodicAuraLogInfo
pInfo(this, pdamage
, 0, 0, 0, 0.0f
);
6518 m_target
->SendPeriodicAuraLog(&pInfo
);
6520 int32 gain
= m_target
->ModifyPower(power
,pdamage
);
6522 if(Unit
* pCaster
= GetCaster())
6523 m_target
->getHostilRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
6526 case SPELL_AURA_OBS_MOD_MANA
:
6528 // ignore non positive values (can be result apply spellmods to aura damage
6529 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6531 uint32 pdamage
= uint32(m_target
->GetMaxPower(POWER_MANA
) * amount
/ 100);
6533 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u mana inflicted by %u",
6534 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6536 if(m_target
->GetMaxPower(POWER_MANA
) == 0)
6539 SpellPeriodicAuraLogInfo
pInfo(this, pdamage
, 0, 0, 0, 0.0f
);
6540 m_target
->SendPeriodicAuraLog(&pInfo
);
6542 int32 gain
= m_target
->ModifyPower(POWER_MANA
, pdamage
);
6544 if(Unit
* pCaster
= GetCaster())
6545 m_target
->getHostilRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
6548 case SPELL_AURA_POWER_BURN_MANA
:
6550 Unit
*pCaster
= GetCaster();
6554 // Check for immune (not use charges)
6555 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6558 int32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6560 Powers powerType
= Powers(m_modifier
.m_miscvalue
);
6562 if(!m_target
->isAlive() || m_target
->getPowerType() != powerType
)
6565 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6566 if (powerType
== POWER_MANA
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
6567 pdamage
-= ((Player
*)m_target
)->GetSpellCritDamageReduction(pdamage
);
6569 uint32 gain
= uint32(-m_target
->ModifyPower(powerType
, -pdamage
));
6571 gain
= uint32(gain
* GetSpellProto()->EffectMultipleValue
[GetEffIndex()]);
6573 SpellEntry
const* spellProto
= GetSpellProto();
6574 // maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
6575 SpellNonMeleeDamage
damageInfo(pCaster
, m_target
, spellProto
->Id
, spellProto
->SchoolMask
);
6576 pCaster
->CalculateSpellDamage(&damageInfo
, gain
, spellProto
);
6578 pCaster
->DealDamageMods(damageInfo
.target
, damageInfo
.damage
, &damageInfo
.absorb
);
6580 pCaster
->SendSpellNonMeleeDamageLog(&damageInfo
);
6583 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6584 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6585 uint32 procEx
= createProcExtendMask(&damageInfo
, SPELL_MISS_NONE
);
6586 if (damageInfo
.damage
)
6587 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
6589 pCaster
->ProcDamageAndSpell(damageInfo
.target
, procAttacker
, procVictim
, procEx
, damageInfo
.damage
, BASE_ATTACK
, spellProto
);
6591 pCaster
->DealSpellDamage(&damageInfo
, true);
6594 case SPELL_AURA_MOD_REGEN
:
6596 int32 gain
= m_target
->ModifyHealth(m_modifier
.m_amount
);
6597 if (Unit
*caster
= GetCaster())
6598 m_target
->getHostilRefManager().threatAssist(caster
, float(gain
) * 0.5f
, GetSpellProto());
6601 case SPELL_AURA_MOD_POWER_REGEN
:
6603 Powers pt
= m_target
->getPowerType();
6604 if(int32(pt
) != m_modifier
.m_miscvalue
)
6607 if ( GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
)
6610 m_target
->HandleEmoteCommand(EMOTE_ONESHOT_EAT
);
6612 else if( GetId() == 20577 )
6615 m_target
->HandleEmoteCommand(EMOTE_STATE_CANNIBALIZE
);
6619 // amount = 1+ 16 = 17 = 3,4*5 = 10,2*5/3
6620 // so 17 is rounded amount for 5 sec tick grow ~ 1 range grow in 3 sec
6621 if(pt
== POWER_RAGE
)
6622 m_target
->ModifyPower(pt
, m_modifier
.m_amount
* 3 / 5);
6625 // Here tick dummy auras
6626 case SPELL_AURA_PERIODIC_DUMMY
:
6628 PeriodicDummyTick();
6631 case SPELL_AURA_PERIODIC_TRIGGER_SPELL
:
6636 case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
:
6638 TriggerSpellWithValue();
6646 void Aura::PeriodicDummyTick()
6648 Unit
*caster
= GetCaster();
6649 SpellEntry
const* spell
= GetSpellProto();
6650 switch (spell
->SpellFamilyName
)
6652 case SPELLFAMILY_GENERIC
:
6670 case 49472: // Drink Coffee
6674 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
6676 // Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus
6677 Unit::AuraList
const& aura
= m_target
->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN
);
6678 for(Unit::AuraList::const_iterator i
= aura
.begin(); i
!= aura
.end(); ++i
)
6680 if ((*i
)->GetId() == GetId())
6682 (*i
)->GetModifier()->m_amount
= m_modifier
.m_amount
;
6683 ((Player
*)m_target
)->UpdateManaRegen();
6685 m_isPeriodic
= false;
6694 // Possibly need cast one of them (but
6695 // 7038 Forsaken Skill: Swords
6696 // 7039 Forsaken Skill: Axes
6697 // 7040 Forsaken Skill: Daggers
6698 // 7041 Forsaken Skill: Maces
6699 // 7042 Forsaken Skill: Staves
6700 // 7043 Forsaken Skill: Bows
6701 // 7044 Forsaken Skill: Guns
6702 // 7045 Forsaken Skill: 2H Axes
6703 // 7046 Forsaken Skill: 2H Maces
6704 // 7047 Forsaken Skill: 2H Swords
6705 // 7048 Forsaken Skill: Defense
6706 // 7049 Forsaken Skill: Fire
6707 // 7050 Forsaken Skill: Frost
6708 // 7051 Forsaken Skill: Holy
6709 // 7053 Forsaken Skill: Shadow
6713 // case 19230: break;
6714 // // Gossip NPC Periodic - Talk
6715 // case 33208: break;
6716 // // Gossip NPC Periodic - Despawn
6717 // case 33209: break;
6719 // case 36207: break;
6720 // // Simon Game START timer, (DND)
6721 // case 39993: break;
6722 // // Knockdown Fel Cannon: break; The Aggro Burst
6723 // case 40119: break;
6724 // // Old Mount Spell
6725 // case 40154: break;
6727 // case 40581: break;
6728 // // Ethereal Ring: break; The Bolt Burst
6729 // case 40801: break;
6730 // // Crystal Prison
6731 // case 40846: break;
6733 // case 41054: break;
6735 // case 41404: break;
6736 // // Ethereal Ring Visual, Lightning Aura
6737 // case 41477: break;
6738 // // Ethereal Ring Visual, Lightning Aura (Fork)
6739 // case 41525: break;
6740 // // Ethereal Ring Visual, Lightning Jumper Aura
6741 // case 41567: break;
6743 // case 41955: break;
6744 // // Headless Horseman - Fire
6745 // case 42074: break;
6746 // // Headless Horseman - Visual - Large Fire
6747 // case 42075: break;
6748 // // Headless Horseman - Start Fire, Periodic Aura
6749 // case 42140: break;
6750 // // Ram Speed Boost
6751 // case 42152: break;
6752 // // Headless Horseman - Fires Out Victory Aura
6753 // case 42235: break;
6754 // // Pumpkin Life Cycle
6755 // case 42280: break;
6756 // // Brewfest Request Chick Chuck Mug Aura
6757 // case 42537: break;
6759 // case 42596: break;
6760 // // Headless Horseman Climax, Head: Periodic
6761 // case 42603: break;
6763 // case 42621: break;
6764 // // Headless Horseman - Conflagrate, Periodic Aura
6765 // case 42637: break;
6766 // // Headless Horseman - Create Pumpkin Treats Aura
6767 // case 42774: break;
6768 // // Headless Horseman Climax - Summoning Rhyme Aura
6769 // case 42879: break;
6771 // case 42919: break;
6773 // case 42924: break;
6775 // case 42992: break;
6777 // case 42993: break;
6779 // case 42994: break;
6780 // // Ram Level - Neutral
6781 // case 43310: break;
6782 // // Headless Horseman - Maniacal Laugh, Maniacal, Delayed 17
6783 // case 43884: break;
6785 // case 43963: break;
6786 // // Headless Horseman - Maniacal Laugh, Maniacal, other, Delayed 17
6787 // case 44000: break;
6788 // // Energy Feedback
6789 // case 44328: break;
6790 // // Romantic Picnic
6791 // case 45102: break;
6792 // // Romantic Picnic
6793 // case 45123: break;
6794 // // Looking for Love
6795 // case 45124: break;
6796 // // Kite - Lightning Strike Kite Aura
6797 // case 45197: break;
6798 // // Rocket Chicken
6799 // case 45202: break;
6800 // // Copy Offhand Weapon
6801 // case 45205: break;
6802 // // Upper Deck - Kite - Lightning Periodic Aura
6803 // case 45207: break;
6804 // // Kite -Sky Lightning Strike Kite Aura
6805 // case 45251: break;
6806 // // Ribbon Pole Dancer Check Aura
6807 // case 45390: break;
6808 // // Holiday - Midsummer, Ribbon Pole Periodic Visual
6809 // case 45406: break;
6811 // case 45472: break;
6812 // // Alliance Flag, Extra Damage Debuff
6813 // case 45898: break;
6814 // // Horde Flag, Extra Damage Debuff
6815 // case 45899: break;
6816 // // Ahune - Summoning Rhyme Aura
6817 // case 45926: break;
6818 // // Ahune - Slippery Floor
6819 // case 45945: break;
6820 // // Ahune's Shield
6821 // case 45954: break;
6822 // // Nether Vapor Lightning
6823 // case 45960: break;
6825 // case 45996: break;
6826 // // Summon Blood Elves Periodic
6827 // case 46041: break;
6828 // // Transform Visual Missile Periodic
6829 // case 46205: break;
6830 // // Find Opening Beam End
6831 // case 46333: break;
6832 // // Ice Spear Control Aura
6833 // case 46371: break;
6834 // // Hailstone Chill
6835 // case 46458: break;
6836 // // Hailstone Chill, Internal
6837 // case 46465: break;
6838 // // Chill, Internal Shifter
6839 // case 46549: break;
6840 // // Summon Ice Spear Knockback Delayer
6841 // case 46878: break;
6842 // // Burninate Effect
6843 // case 47214: break;
6844 // // Fizzcrank Practice Parachute
6845 // case 47228: break;
6846 // // Send Mug Control Aura
6847 // case 47369: break;
6848 // // Direbrew's Disarm (precast)
6849 // case 47407: break;
6850 // // Mole Machine Port Schedule
6851 // case 47489: break;
6852 // case 47941: break; // Crystal Spike
6853 // case 48200: break; // Healer Aura
6854 // case 48630: break; // Summon Gauntlet Mobs Periodic
6855 // case 49313: break; // Proximity Mine Area Aura
6856 // // Mole Machine Portal Schedule
6857 // case 49466: break;
6858 // case 49555: break; // Corpse Explode
6859 // case 49592: break; // Temporal Rift
6860 // case 49957: break; // Cutting Laser
6861 // case 50085: break; // Slow Fall
6862 // // Listening to Music
6863 // case 50493: break;
6864 // // Love Rocket Barrage
6865 // case 50530: break;
6866 // Exist more after, need add later
6871 case SPELLFAMILY_MAGE
:
6874 // if (spell->Id == 55342)
6878 case SPELLFAMILY_DRUID
:
6882 // Frenzied Regeneration
6885 // Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
6886 // Should be manauser
6887 if (m_target
->getPowerType() != POWER_RAGE
)
6889 uint32 rage
= m_target
->GetPower(POWER_RAGE
);
6893 int32 mod
= (rage
< 100) ? rage
: 100;
6894 int32 points
= m_target
->CalculateSpellDamage(spell
, 1, spell
->EffectBasePoints
[1], m_target
);
6895 int32 regen
= m_target
->GetMaxHealth() * (mod
* points
/ 10) / 1000;
6896 m_target
->CastCustomSpell(m_target
, 22845, ®en
, NULL
, NULL
, true, NULL
, this);
6897 m_target
->SetPower(POWER_RAGE
, rage
-mod
);
6908 case SPELLFAMILY_ROGUE
:
6914 std::list
<Unit
*> targets
;
6917 float radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(spell
->rangeIndex
));
6919 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(),caster
->GetPositionY()));
6921 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
6923 MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck
u_check(caster
, caster
, radius
);
6924 MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck
> checker(caster
,targets
, u_check
);
6926 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_object_checker(checker
);
6927 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_object_checker(checker
);
6929 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
6931 cell_lock
->Visit(cell_lock
, grid_object_checker
, *caster
->GetMap());
6932 cell_lock
->Visit(cell_lock
, world_object_checker
, *caster
->GetMap());
6938 std::list
<Unit
*>::const_iterator itr
= targets
.begin();
6939 std::advance(itr
, rand()%targets
.size());
6940 Unit
* target
= *itr
;
6942 caster
->CastSpell(target
, 57840, true);
6943 caster
->CastSpell(target
, 57841, true);
6946 // Master of Subtlety
6947 // case 31666: break;
6949 // case 51690: break;
6951 // case 58428: break;
6957 case SPELLFAMILY_HUNTER
:
6960 if (spell
->SpellFamilyFlags
& UI64LIT(0x8000000000000000))
6962 m_target
->CastCustomSpell(m_target
, 53352, &m_modifier
.m_amount
, 0, 0, true, 0, this, GetCasterGUID());
6970 // Feeding Frenzy Rank 1
6972 if ( m_target
->GetHealth() * 100 < m_target
->GetMaxHealth() * 35 )
6973 m_target
->CastSpell(m_target
, 60096, true, 0, this);
6975 // Feeding Frenzy Rank 2
6977 if ( m_target
->GetHealth() * 100 < m_target
->GetMaxHealth() * 35 )
6978 m_target
->CastSpell(m_target
, 60097, true, 0, this);
6985 case SPELLFAMILY_SHAMAN
:
6988 if (spell
->Id
== 52179)
6990 // Periodic need for remove visual on stun/fear/silence lost
6991 if (!(m_target
->GetUInt32Value(UNIT_FIELD_FLAGS
)&(UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
)))
6992 m_target
->RemoveAurasDueToSpell(52179);
6997 case SPELLFAMILY_DEATHKNIGHT
:
7000 if (spell
->SpellFamilyFlags
& UI64LIT(0x0000000000000020))
7003 caster
->CastCustomSpell(m_target
, 52212, &m_modifier
.m_amount
, NULL
, NULL
, true, NULL
, this);
7007 // if (spell->SpellFamilyFlags & UI64LIT(0x0000000000001000))
7010 if (spell
->SpellFamilyFlags
& UI64LIT(0x0000400000000000))
7012 // Get 0 effect aura
7013 Aura
*slow
= m_target
->GetAura(GetId(), 0);
7016 slow
->ApplyModifier(false, true);
7017 Modifier
*mod
= slow
->GetModifier();
7018 mod
->m_amount
+= m_modifier
.m_amount
;
7019 if (mod
->m_amount
> 0) mod
->m_amount
= 0;
7020 slow
->ApplyModifier(true, true);
7025 // if (spell->SpellFamilyFlags & UI64LIT(0x0000008000000000))
7027 // Death Rune Mastery
7028 // if (spell->SpellFamilyFlags & UI64LIT(0x0000000000004000))
7031 if (spell
->SpellIconID
== 2653)
7033 // Increases your attack power by $s1 for every $s2 armor value you have.
7034 // Calculate AP bonus (from 1 efect of this spell)
7035 int32 apBonus
= m_modifier
.m_amount
* m_target
->GetArmor() / m_target
->CalculateSpellDamage(spell
, 1, spell
->EffectBasePoints
[1], m_target
);
7036 m_target
->CastCustomSpell(m_target
, 61217, &apBonus
, &apBonus
, NULL
, true, NULL
, this);
7040 // if (spell->SpellIconID == 22)
7042 // Blood of the North
7043 // if (spell->SpellIconID == 30412)
7052 void Aura::HandlePreventFleeing(bool apply
, bool Real
)
7057 Unit::AuraList
const& fearAuras
= m_target
->GetAurasByType(SPELL_AURA_MOD_FEAR
);
7058 if( !fearAuras
.empty() )
7061 m_target
->SetFeared(false, fearAuras
.front()->GetCasterGUID());
7063 m_target
->SetFeared(true);
7067 void Aura::HandleManaShield(bool apply
, bool Real
)
7072 // prevent double apply bonuses
7073 if(apply
&& (m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading()))
7075 if(Unit
* caster
= GetCaster())
7077 float DoneActualBenefit
= 0.0f
;
7078 switch(m_spellProto
->SpellFamilyName
)
7080 case SPELLFAMILY_MAGE
:
7081 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x8000))
7084 // +50% from +spd bonus
7085 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.5f
;
7093 DoneActualBenefit
*= caster
->CalculateLevelPenalty(GetSpellProto());
7095 m_modifier
.m_amount
+= (int32
)DoneActualBenefit
;
7100 void Aura::HandleArenaPreparation(bool apply
, bool Real
)
7106 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PREPARATION
);
7108 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PREPARATION
);
7112 * Such auras are applied from a caster(=player) to a vehicle.
7113 * This has been verified using spell #49256
7115 void Aura::HandleAuraControlVehicle(bool apply
, bool Real
)
7120 Unit
*player
= GetCaster();
7121 Vehicle
*vehicle
= dynamic_cast<Vehicle
*>(m_target
);
7122 if(!player
|| player
->GetTypeId() != TYPEID_PLAYER
|| !vehicle
)
7127 if(Pet
*pet
= player
->GetPet())
7128 pet
->Remove(PET_SAVE_AS_CURRENT
);
7129 ((Player
*)player
)->EnterVehicle(vehicle
);
7133 SpellEntry
const *spell
= GetSpellProto();
7135 // some SPELL_AURA_CONTROL_VEHICLE auras have a dummy effect on the player - remove them
7136 player
->RemoveAurasDueToSpell(spell
->Id
);
7138 ((Player
*)player
)->ExitVehicle(vehicle
);
7142 void Aura::HandleAuraConvertRune(bool apply
, bool Real
)
7147 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
7150 Player
*plr
= (Player
*)m_target
;
7152 if(plr
->getClass() != CLASS_DEATH_KNIGHT
)
7155 // how to determine what rune need to be converted?
7156 for(uint32 i
= 0; i
< MAX_RUNES
; ++i
)
7160 if(!plr
->GetRuneCooldown(i
))
7162 plr
->ConvertRune(i
, GetSpellProto()->EffectMiscValueB
[m_effIndex
]);
7168 if(plr
->GetCurrentRune(i
) == GetSpellProto()->EffectMiscValueB
[m_effIndex
])
7170 plr
->ConvertRune(i
, plr
->GetBaseRune(i
));
7177 void Aura::HandlePhase(bool apply
, bool Real
)
7182 // always non stackable
7185 Unit::AuraList
const& phases
= m_target
->GetAurasByType(SPELL_AURA_PHASE
);
7187 m_target
->RemoveAurasDueToSpell(phases
.front()->GetId(), this);
7190 // no-phase is also phase state so same code for apply and remove
7192 // phase auras normally not expected at BG but anyway better check
7193 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
7195 // drop flag at invisible in bg
7196 if(((Player
*)m_target
)->InBattleGround())
7197 if(BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround())
7198 bg
->EventPlayerDroppedFlag((Player
*)m_target
);
7200 // GM-mode have mask 0xFFFFFFFF
7201 if(!((Player
*)m_target
)->isGameMaster())
7202 m_target
->SetPhaseMask(apply
? GetMiscValue() : PHASEMASK_NORMAL
, false);
7204 ((Player
*)m_target
)->GetSession()->SendSetPhaseShift(apply
? GetMiscValue() : PHASEMASK_NORMAL
);
7206 if(GetEffIndex()==0)
7208 SpellAreaForAreaMapBounds saBounds
= spellmgr
.GetSpellAreaForAuraMapBounds(GetId());
7209 if(saBounds
.first
!= saBounds
.second
)
7212 m_target
->GetZoneAndAreaId(zone
, area
);
7214 for(SpellAreaForAreaMap::const_iterator itr
= saBounds
.first
; itr
!= saBounds
.second
; ++itr
)
7216 // some auras remove at aura remove
7217 if(!itr
->second
->IsFitToRequirements((Player
*)m_target
, zone
, area
))
7218 m_target
->RemoveAurasDueToSpell(itr
->second
->spellId
);
7219 // some auras applied at aura apply
7220 else if(itr
->second
->autocast
)
7222 if( !m_target
->HasAura(itr
->second
->spellId
, 0) )
7223 m_target
->CastSpell(m_target
, itr
->second
->spellId
, true);
7230 m_target
->SetPhaseMask(apply
? GetMiscValue() : PHASEMASK_NORMAL
, false);
7232 // need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases)
7233 if(m_target
->GetVisibility() != VISIBILITY_OFF
)
7234 m_target
->SetVisibility(m_target
->GetVisibility());
7237 void Aura::UnregisterSingleCastAura()
7239 if (IsSingleTarget())
7241 if(Unit
* caster
= GetCaster())
7243 caster
->GetSingleCastAuras().remove(this);
7247 sLog
.outError("Couldn't find the caster of the single target aura (SpellId %u), may crash later!", GetId());
7250 m_isSingleTargetAura
= false;
7254 void Aura::HandleAuraSafeFall( bool Apply
, bool Real
)
7256 // implemented in WorldSession::HandleMovementOpcodes
7258 // only special case
7259 if(Apply
&& Real
&& GetId() == 32474 && m_target
->GetTypeId() == TYPEID_PLAYER
)
7260 ((Player
*)m_target
)->ActivateTaxiPathTo(506, GetId());
7263 bool Aura::IsCritFromAbilityAura(Unit
* caster
, uint32
& damage
)
7265 Unit::AuraList
const& auras
= caster
->GetAurasByType(SPELL_AURA_ABILITY_PERIODIC_CRIT
);
7266 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
7268 if (!(*itr
)->isAffectedOnSpell(m_spellProto
))
7270 if (!caster
->isSpellCrit(m_target
, m_spellProto
, GetSpellSchoolMask(m_spellProto
)))
7273 damage
= caster
->SpellCriticalDamageBonus(m_spellProto
, damage
, m_target
);