[8440] Reset cooldown for triggred spell 61848 before it casting.
[getmangos.git] / src / game / SpellAuras.cpp
blob370ea566bfd470de4c8970888b8ad327bd37a0a7
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "Opcodes.h"
24 #include "Log.h"
25 #include "UpdateMask.h"
26 #include "World.h"
27 #include "ObjectMgr.h"
28 #include "SpellMgr.h"
29 #include "Player.h"
30 #include "Unit.h"
31 #include "Spell.h"
32 #include "DynamicObject.h"
33 #include "Group.h"
34 #include "UpdateData.h"
35 #include "ObjectAccessor.h"
36 #include "Policies/SingletonImp.h"
37 #include "Totem.h"
38 #include "Creature.h"
39 #include "Formulas.h"
40 #include "BattleGround.h"
41 #include "CreatureAI.h"
42 #include "ScriptCalls.h"
43 #include "Util.h"
44 #include "GridNotifiers.h"
45 #include "GridNotifiersImpl.h"
46 #include "Vehicle.h"
47 #include "CellImpl.h"
49 #define NULL_AURA_SLOT 0xFF
51 pAuraHandler AuraHandler[TOTAL_AURAS]=
53 &Aura::HandleNULL, // 0 SPELL_AURA_NONE
54 &Aura::HandleBindSight, // 1 SPELL_AURA_BIND_SIGHT
55 &Aura::HandleModPossess, // 2 SPELL_AURA_MOD_POSSESS
56 &Aura::HandlePeriodicDamage, // 3 SPELL_AURA_PERIODIC_DAMAGE
57 &Aura::HandleAuraDummy, // 4 SPELL_AURA_DUMMY
58 &Aura::HandleModConfuse, // 5 SPELL_AURA_MOD_CONFUSE
59 &Aura::HandleModCharm, // 6 SPELL_AURA_MOD_CHARM
60 &Aura::HandleModFear, // 7 SPELL_AURA_MOD_FEAR
61 &Aura::HandlePeriodicHeal, // 8 SPELL_AURA_PERIODIC_HEAL
62 &Aura::HandleModAttackSpeed, // 9 SPELL_AURA_MOD_ATTACKSPEED
63 &Aura::HandleModThreat, // 10 SPELL_AURA_MOD_THREAT
64 &Aura::HandleModTaunt, // 11 SPELL_AURA_MOD_TAUNT
65 &Aura::HandleAuraModStun, // 12 SPELL_AURA_MOD_STUN
66 &Aura::HandleModDamageDone, // 13 SPELL_AURA_MOD_DAMAGE_DONE
67 &Aura::HandleNoImmediateEffect, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
68 &Aura::HandleNoImmediateEffect, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DoAttackDamage
69 &Aura::HandleModStealth, // 16 SPELL_AURA_MOD_STEALTH
70 &Aura::HandleNoImmediateEffect, // 17 SPELL_AURA_MOD_STEALTH_DETECT
71 &Aura::HandleInvisibility, // 18 SPELL_AURA_MOD_INVISIBILITY
72 &Aura::HandleInvisibilityDetect, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
73 &Aura::HandleAuraModTotalHealthPercentRegen, // 20 SPELL_AURA_OBS_MOD_HEALTH
74 &Aura::HandleAuraModTotalManaPercentRegen, // 21 SPELL_AURA_OBS_MOD_MANA
75 &Aura::HandleAuraModResistance, // 22 SPELL_AURA_MOD_RESISTANCE
76 &Aura::HandlePeriodicTriggerSpell, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL
77 &Aura::HandlePeriodicEnergize, // 24 SPELL_AURA_PERIODIC_ENERGIZE
78 &Aura::HandleAuraModPacify, // 25 SPELL_AURA_MOD_PACIFY
79 &Aura::HandleAuraModRoot, // 26 SPELL_AURA_MOD_ROOT
80 &Aura::HandleAuraModSilence, // 27 SPELL_AURA_MOD_SILENCE
81 &Aura::HandleNoImmediateEffect, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
82 &Aura::HandleAuraModStat, // 29 SPELL_AURA_MOD_STAT
83 &Aura::HandleAuraModSkill, // 30 SPELL_AURA_MOD_SKILL
84 &Aura::HandleAuraModIncreaseSpeed, // 31 SPELL_AURA_MOD_INCREASE_SPEED
85 &Aura::HandleAuraModIncreaseMountedSpeed, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
86 &Aura::HandleAuraModDecreaseSpeed, // 33 SPELL_AURA_MOD_DECREASE_SPEED
87 &Aura::HandleAuraModIncreaseHealth, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
88 &Aura::HandleAuraModIncreaseEnergy, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
89 &Aura::HandleAuraModShapeshift, // 36 SPELL_AURA_MOD_SHAPESHIFT
90 &Aura::HandleAuraModEffectImmunity, // 37 SPELL_AURA_EFFECT_IMMUNITY
91 &Aura::HandleAuraModStateImmunity, // 38 SPELL_AURA_STATE_IMMUNITY
92 &Aura::HandleAuraModSchoolImmunity, // 39 SPELL_AURA_SCHOOL_IMMUNITY
93 &Aura::HandleAuraModDmgImmunity, // 40 SPELL_AURA_DAMAGE_IMMUNITY
94 &Aura::HandleAuraModDispelImmunity, // 41 SPELL_AURA_DISPEL_IMMUNITY
95 &Aura::HandleAuraProcTriggerSpell, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
96 &Aura::HandleNoImmediateEffect, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
97 &Aura::HandleAuraTrackCreatures, // 44 SPELL_AURA_TRACK_CREATURES
98 &Aura::HandleAuraTrackResources, // 45 SPELL_AURA_TRACK_RESOURCES
99 &Aura::HandleUnused, // 46 SPELL_AURA_46 (used in test spells 54054 and 54058, and spell 48050) (3.0.8a)
100 &Aura::HandleAuraModParryPercent, // 47 SPELL_AURA_MOD_PARRY_PERCENT
101 &Aura::HandleNULL, // 48 SPELL_AURA_48 spell Napalm (area damage spell with additional delayed damage effect)
102 &Aura::HandleAuraModDodgePercent, // 49 SPELL_AURA_MOD_DODGE_PERCENT
103 &Aura::HandleNoImmediateEffect, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT implemented in Unit::SpellCriticalHealingBonus
104 &Aura::HandleAuraModBlockPercent, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
105 &Aura::HandleAuraModCritPercent, // 52 SPELL_AURA_MOD_CRIT_PERCENT
106 &Aura::HandlePeriodicLeech, // 53 SPELL_AURA_PERIODIC_LEECH
107 &Aura::HandleModHitChance, // 54 SPELL_AURA_MOD_HIT_CHANCE
108 &Aura::HandleModSpellHitChance, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
109 &Aura::HandleAuraTransform, // 56 SPELL_AURA_TRANSFORM
110 &Aura::HandleModSpellCritChance, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
111 &Aura::HandleAuraModIncreaseSwimSpeed, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
112 &Aura::HandleNoImmediateEffect, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
113 &Aura::HandleAuraModPacifyAndSilence, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
114 &Aura::HandleAuraModScale, // 61 SPELL_AURA_MOD_SCALE
115 &Aura::HandlePeriodicHealthFunnel, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
116 &Aura::HandleUnused, // 63 unused (3.0.8a) old SPELL_AURA_PERIODIC_MANA_FUNNEL
117 &Aura::HandlePeriodicManaLeech, // 64 SPELL_AURA_PERIODIC_MANA_LEECH
118 &Aura::HandleModCastingSpeed, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
119 &Aura::HandleFeignDeath, // 66 SPELL_AURA_FEIGN_DEATH
120 &Aura::HandleAuraModDisarm, // 67 SPELL_AURA_MOD_DISARM
121 &Aura::HandleAuraModStalked, // 68 SPELL_AURA_MOD_STALKED
122 &Aura::HandleSchoolAbsorb, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
123 &Aura::HandleUnused, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell that has only visual effect
124 &Aura::HandleModSpellCritChanceShool, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
125 &Aura::HandleModPowerCostPCT, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
126 &Aura::HandleModPowerCost, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
127 &Aura::HandleNoImmediateEffect, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
128 &Aura::HandleNoImmediateEffect, // 75 SPELL_AURA_MOD_LANGUAGE
129 &Aura::HandleFarSight, // 76 SPELL_AURA_FAR_SIGHT
130 &Aura::HandleModMechanicImmunity, // 77 SPELL_AURA_MECHANIC_IMMUNITY
131 &Aura::HandleAuraMounted, // 78 SPELL_AURA_MOUNTED
132 &Aura::HandleModDamagePercentDone, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
133 &Aura::HandleModPercentStat, // 80 SPELL_AURA_MOD_PERCENT_STAT
134 &Aura::HandleNoImmediateEffect, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT
135 &Aura::HandleWaterBreathing, // 82 SPELL_AURA_WATER_BREATHING
136 &Aura::HandleModBaseResistance, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
137 &Aura::HandleModRegen, // 84 SPELL_AURA_MOD_REGEN
138 &Aura::HandleModPowerRegen, // 85 SPELL_AURA_MOD_POWER_REGEN
139 &Aura::HandleChannelDeathItem, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
140 &Aura::HandleNoImmediateEffect, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
141 &Aura::HandleNoImmediateEffect, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT
142 &Aura::HandlePeriodicDamagePCT, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
143 &Aura::HandleUnused, // 90 unused (3.0.8a) old SPELL_AURA_MOD_RESIST_CHANCE
144 &Aura::HandleNoImmediateEffect, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
145 &Aura::HandlePreventFleeing, // 92 SPELL_AURA_PREVENTS_FLEEING
146 &Aura::HandleModUnattackable, // 93 SPELL_AURA_MOD_UNATTACKABLE
147 &Aura::HandleNoImmediateEffect, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll
148 &Aura::HandleAuraGhost, // 95 SPELL_AURA_GHOST
149 &Aura::HandleNoImmediateEffect, // 96 SPELL_AURA_SPELL_MAGNET implemented in Unit::SelectMagnetTarget
150 &Aura::HandleManaShield, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
151 &Aura::HandleAuraModSkill, // 98 SPELL_AURA_MOD_SKILL_TALENT
152 &Aura::HandleAuraModAttackPower, // 99 SPELL_AURA_MOD_ATTACK_POWER
153 &Aura::HandleUnused, //100 SPELL_AURA_AURAS_VISIBLE obsolete? all player can see all auras now, but still have spells including GM-spell
154 &Aura::HandleModResistancePercent, //101 SPELL_AURA_MOD_RESISTANCE_PCT
155 &Aura::HandleNoImmediateEffect, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
156 &Aura::HandleAuraModTotalThreat, //103 SPELL_AURA_MOD_TOTAL_THREAT
157 &Aura::HandleAuraWaterWalk, //104 SPELL_AURA_WATER_WALK
158 &Aura::HandleAuraFeatherFall, //105 SPELL_AURA_FEATHER_FALL
159 &Aura::HandleAuraHover, //106 SPELL_AURA_HOVER
160 &Aura::HandleAddModifier, //107 SPELL_AURA_ADD_FLAT_MODIFIER
161 &Aura::HandleAddModifier, //108 SPELL_AURA_ADD_PCT_MODIFIER
162 &Aura::HandleAddTargetTrigger, //109 SPELL_AURA_ADD_TARGET_TRIGGER
163 &Aura::HandleModPowerRegenPCT, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
164 &Aura::HandleNoImmediateEffect, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER implemented in Unit::SelectMagnetTarget
165 &Aura::HandleNoImmediateEffect, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
166 &Aura::HandleNoImmediateEffect, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
167 &Aura::HandleNoImmediateEffect, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
168 &Aura::HandleNoImmediateEffect, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim
169 &Aura::HandleNoImmediateEffect, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT
170 &Aura::HandleNoImmediateEffect, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
171 &Aura::HandleNoImmediateEffect, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus
172 &Aura::HandleUnused, //119 unused (3.0.8a) old SPELL_AURA_SHARE_PET_TRACKING
173 &Aura::HandleAuraUntrackable, //120 SPELL_AURA_UNTRACKABLE
174 &Aura::HandleAuraEmpathy, //121 SPELL_AURA_EMPATHY
175 &Aura::HandleModOffhandDamagePercent, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
176 &Aura::HandleModTargetResistance, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
177 &Aura::HandleAuraModRangedAttackPower, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
178 &Aura::HandleNoImmediateEffect, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
179 &Aura::HandleNoImmediateEffect, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
180 &Aura::HandleNoImmediateEffect, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
181 &Aura::HandleModPossessPet, //128 SPELL_AURA_MOD_POSSESS_PET
182 &Aura::HandleAuraModIncreaseSpeed, //129 SPELL_AURA_MOD_SPEED_ALWAYS
183 &Aura::HandleAuraModIncreaseMountedSpeed, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
184 &Aura::HandleNoImmediateEffect, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
185 &Aura::HandleAuraModIncreaseEnergyPercent, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
186 &Aura::HandleAuraModIncreaseHealthPercent, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
187 &Aura::HandleAuraModRegenInterrupt, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
188 &Aura::HandleModHealingDone, //135 SPELL_AURA_MOD_HEALING_DONE
189 &Aura::HandleNoImmediateEffect, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
190 &Aura::HandleModTotalPercentStat, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
191 &Aura::HandleHaste, //138 SPELL_AURA_MOD_HASTE
192 &Aura::HandleForceReaction, //139 SPELL_AURA_FORCE_REACTION
193 &Aura::HandleAuraModRangedHaste, //140 SPELL_AURA_MOD_RANGED_HASTE
194 &Aura::HandleRangedAmmoHaste, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
195 &Aura::HandleAuraModBaseResistancePCT, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
196 &Aura::HandleAuraModResistanceExclusive, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
197 &Aura::HandleAuraSafeFall, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
198 &Aura::HandleAuraModPetTalentsPoints, //145 SPELL_AURA_MOD_PET_TALENT_POINTS
199 &Aura::HandleNoImmediateEffect, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE
200 &Aura::HandleNULL, //147 SPELL_AURA_ADD_CREATURE_IMMUNITY
201 &Aura::HandleAuraRetainComboPoints, //148 SPELL_AURA_RETAIN_COMBO_POINTS
202 &Aura::HandleNoImmediateEffect, //149 SPELL_AURA_REDUCE_PUSHBACK
203 &Aura::HandleShieldBlockValue, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
204 &Aura::HandleAuraTrackStealthed, //151 SPELL_AURA_TRACK_STEALTHED
205 &Aura::HandleNoImmediateEffect, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
206 &Aura::HandleNoImmediateEffect, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT
207 &Aura::HandleNoImmediateEffect, //154 SPELL_AURA_MOD_STEALTH_LEVEL
208 &Aura::HandleNoImmediateEffect, //155 SPELL_AURA_MOD_WATER_BREATHING
209 &Aura::HandleNoImmediateEffect, //156 SPELL_AURA_MOD_REPUTATION_GAIN
210 &Aura::HandleNULL, //157 SPELL_AURA_PET_DAMAGE_MULTI
211 &Aura::HandleShieldBlockValue, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
212 &Aura::HandleNoImmediateEffect, //159 SPELL_AURA_NO_PVP_CREDIT only for Honorless Target spell
213 &Aura::HandleNoImmediateEffect, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
214 &Aura::HandleNoImmediateEffect, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
215 &Aura::HandleAuraPowerBurn, //162 SPELL_AURA_POWER_BURN_MANA
216 &Aura::HandleNoImmediateEffect, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
217 &Aura::HandleUnused, //164 unused (3.0.8a), only one test spell
218 &Aura::HandleNoImmediateEffect, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
219 &Aura::HandleAuraModAttackPowerPercent, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
220 &Aura::HandleAuraModRangedAttackPowerPercent, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
221 &Aura::HandleNoImmediateEffect, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
222 &Aura::HandleNoImmediateEffect, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
223 &Aura::HandleNULL, //170 SPELL_AURA_DETECT_AMORE different spells that ignore transformation effects
224 &Aura::HandleAuraModIncreaseSpeed, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
225 &Aura::HandleAuraModIncreaseMountedSpeed, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
226 &Aura::HandleUnused, //173 unused (3.0.8a) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
227 &Aura::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus
228 &Aura::HandleModSpellHealingPercentFromStat, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
229 &Aura::HandleSpiritOfRedemption, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
230 &Aura::HandleNULL, //177 SPELL_AURA_AOE_CHARM
231 &Aura::HandleNoImmediateEffect, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
232 &Aura::HandleNoImmediateEffect, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
233 &Aura::HandleNoImmediateEffect, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
234 &Aura::HandleUnused, //181 unused (3.0.8a) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS
235 &Aura::HandleAuraModResistenceOfStatPercent, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
236 &Aura::HandleNULL, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746
237 &Aura::HandleNoImmediateEffect, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
238 &Aura::HandleNoImmediateEffect, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
239 &Aura::HandleNoImmediateEffect, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
240 &Aura::HandleNoImmediateEffect, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
241 &Aura::HandleNoImmediateEffect, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
242 &Aura::HandleModRating, //189 SPELL_AURA_MOD_RATING
243 &Aura::HandleNoImmediateEffect, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN implemented in Player::CalculateReputationGain
244 &Aura::HandleAuraModUseNormalSpeed, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
245 &Aura::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_HASTE_MELEE
246 &Aura::HandleModCombatSpeedPct, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
247 &Aura::HandleNULL, //194 SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL
248 &Aura::HandleNoImmediateEffect, //195 SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL implement in Unit::CalculateSpellDamage
249 &Aura::HandleNULL, //196 SPELL_AURA_MOD_COOLDOWN
250 &Aura::HandleNoImmediateEffect, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
251 &Aura::HandleUnused, //198 unused (3.0.8a) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS
252 &Aura::HandleNoImmediateEffect, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
253 &Aura::HandleNoImmediateEffect, //200 SPELL_AURA_MOD_XP_PCT implemented in Player::GiveXP
254 &Aura::HandleAuraAllowFlight, //201 SPELL_AURA_FLY this aura enable flight mode...
255 &Aura::HandleNoImmediateEffect, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
256 &Aura::HandleNoImmediateEffect, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
257 &Aura::HandleNoImmediateEffect, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
258 &Aura::HandleNULL, //205 vulnerable to school dmg?
259 &Aura::HandleNULL, //206 SPELL_AURA_MOD_SPEED_MOUNTED
260 &Aura::HandleAuraModIncreaseFlightSpeed, //207 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
261 &Aura::HandleAuraModIncreaseFlightSpeed, //208 SPELL_AURA_MOD_SPEED_FLIGHT, used only in spell: Flight Form (Passive)
262 &Aura::HandleAuraModIncreaseFlightSpeed, //209 SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
263 &Aura::HandleNULL, //210 Commentator's Command
264 &Aura::HandleAuraModIncreaseFlightSpeed, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
265 &Aura::HandleAuraModRangedAttackPowerOfStatPercent, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
266 &Aura::HandleNoImmediateEffect, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
267 &Aura::HandleNULL, //214 Tamed Pet Passive
268 &Aura::HandleArenaPreparation, //215 SPELL_AURA_ARENA_PREPARATION
269 &Aura::HandleModCastingSpeed, //216 SPELL_AURA_HASTE_SPELLS
270 &Aura::HandleUnused, //217 unused (3.0.8a)
271 &Aura::HandleAuraModRangedHaste, //218 SPELL_AURA_HASTE_RANGED
272 &Aura::HandleModManaRegen, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
273 &Aura::HandleModRatingFromStat, //220 SPELL_AURA_MOD_RATING_FROM_STAT
274 &Aura::HandleNULL, //221 ignored
275 &Aura::HandleUnused, //222 unused (3.0.8a) only for spell 44586 that not used in real spell cast
276 &Aura::HandleNULL, //223 Cold Stare
277 &Aura::HandleUnused, //224 unused (3.0.8a)
278 &Aura::HandleNoImmediateEffect, //225 SPELL_AURA_PRAYER_OF_MENDING
279 &Aura::HandleAuraPeriodicDummy, //226 SPELL_AURA_PERIODIC_DUMMY
280 &Aura::HandlePeriodicTriggerSpellWithValue, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
281 &Aura::HandleNoImmediateEffect, //228 stealth detection
282 &Aura::HandleNoImmediateEffect, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE implemented in Unit::SpellDamageBonus
283 &Aura::HandleAuraModIncreaseMaxHealth, //230 Commanding Shout
284 &Aura::HandleNoImmediateEffect, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
285 &Aura::HandleNoImmediateEffect, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
286 &Aura::HandleNULL, //233 set model id to the one of the creature with id m_modifier.m_miscvalue
287 &Aura::HandleNoImmediateEffect, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
288 &Aura::HandleAuraModDispelResist, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
289 &Aura::HandleAuraControlVehicle, //236 SPELL_AURA_CONTROL_VEHICLE
290 &Aura::HandleModSpellDamagePercentFromAttackPower, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
291 &Aura::HandleModSpellHealingPercentFromAttackPower, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
292 &Aura::HandleAuraModScale, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
293 &Aura::HandleAuraModExpertise, //240 SPELL_AURA_MOD_EXPERTISE
294 &Aura::HandleForceMoveForward, //241 Forces the player to move forward
295 &Aura::HandleUnused, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING
296 &Aura::HandleNULL, //243 faction reaction override spells
297 &Aura::HandleComprehendLanguage, //244 Comprehend language
298 &Aura::HandleNULL, //245 SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS
299 &Aura::HandleNoImmediateEffect, //246 SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL
300 &Aura::HandleNULL, //247 target to become a clone of the caster
301 &Aura::HandleNoImmediateEffect, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
302 &Aura::HandleAuraConvertRune, //249 SPELL_AURA_CONVERT_RUNE
303 &Aura::HandleAuraModIncreaseHealth, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
304 &Aura::HandleNULL, //251 SPELL_AURA_MOD_ENEMY_DODGE
305 &Aura::HandleNULL, //252 haste all?
306 &Aura::HandleNULL, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE
307 &Aura::HandleNULL, //254 SPELL_AURA_MOD_DISARM_SHIELD disarm Shield
308 &Aura::HandleNoImmediateEffect, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus
309 &Aura::HandleNoReagentUseAura, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
310 &Aura::HandleNULL, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
311 &Aura::HandleNULL, //258 SPELL_AURA_MOD_SPELL_VISUAL
312 &Aura::HandleNULL, //259 corrupt healing over time spell
313 &Aura::HandleNoImmediateEffect, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code
314 &Aura::HandlePhase, //261 SPELL_AURA_PHASE undetactable invisibility? implemented in Unit::isVisibleForOrDetect
315 &Aura::HandleNULL, //262
316 &Aura::HandleNULL, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask
317 &Aura::HandleUnused, //264 unused (3.0.8a)
318 &Aura::HandleUnused, //265 unused (3.0.8a)
319 &Aura::HandleUnused, //266 unused (3.0.8a)
320 &Aura::HandleNoImmediateEffect, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect
321 &Aura::HandleAuraModAttackPowerOfStatPercent, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
322 &Aura::HandleNULL, //269 ignore DR effects?
323 &Aura::HandleNULL, //270 SPELL_AURA_MOD_IGNORE_TARGET_RESIST
324 &Aura::HandleNoImmediateEffect, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
325 &Aura::HandleNULL, //272 reduce spell cast time?
326 &Aura::HandleNULL, //273
327 &Aura::HandleNULL, //274 proc free shot?
328 &Aura::HandleNoImmediateEffect, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
329 &Aura::HandleNULL, //276 mod damage % mechanic?
330 &Aura::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_MAX_AFFECTED_TARGETS Use SpellClassMask for spell select
331 &Aura::HandleNULL, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
332 &Aura::HandleNULL, //279 visual effects? 58836 and 57507
333 &Aura::HandleNULL, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
334 &Aura::HandleNULL, //281 SPELL_AURA_MOD_HONOR_GAIN
335 &Aura::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
336 &Aura::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
337 &Aura::HandleUnused, //284 not used by any spells (3.08a)
338 &Aura::HandleAuraModAttackPowerOfArmor, //285 SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR implemented in Player::UpdateAttackPowerAndDamage
339 &Aura::HandleNoImmediateEffect, //286 SPELL_AURA_ABILITY_PERIODIC_CRIT implemented in Aura::IsCritFromAbilityAura called from Aura::PeriodicTick
340 &Aura::HandleNoImmediateEffect, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
341 &Aura::HandleUnused, //288 not used by any spells (3.09) except 1 test spell.
342 &Aura::HandleUnused, //289 unused
343 &Aura::HandleUnused, //290 unused
344 &Aura::HandleUnused, //291 unused
345 &Aura::HandleNULL, //292 call stabled pet
346 &Aura::HandleNULL, //293 2 test spells
347 &Aura::HandleNULL //294 2 spells, possible prevent mana regen
350 static AuraType const frozenAuraTypes[] = { SPELL_AURA_MOD_ROOT, SPELL_AURA_MOD_STUN, SPELL_AURA_NONE };
352 Aura::Aura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem) :
353 m_spellmod(NULL), m_caster_guid(0), m_target(target), m_castItemGuid(castItem?castItem->GetGUID():0),
354 m_timeCla(1000), m_periodicTimer(0), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE),
355 m_effIndex(eff), m_auraSlot(MAX_AURAS), m_auraFlags(AFLAG_NONE), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),
356 m_positive(false), m_permanent(false), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false),
357 m_isRemovedOnShapeLost(true), m_in_use(0), m_deleted(false)
359 assert(target);
361 assert(spellproto && spellproto == sSpellStore.LookupEntry( spellproto->Id ) && "`info` must be pointer to sSpellStore element");
363 m_spellProto = spellproto;
365 m_currentBasePoints = currentBasePoints ? *currentBasePoints : m_spellProto->EffectBasePoints[eff];
367 m_isPassive = IsPassiveSpell(GetId());
368 m_positive = IsPositiveEffect(GetId(), m_effIndex);
370 m_isSingleTargetAura = IsSingleTargetSpell(m_spellProto);
372 m_applyTime = time(NULL);
374 int32 damage;
375 if(!caster)
377 m_caster_guid = target->GetGUID();
378 damage = m_currentBasePoints+1; // stored value-1
379 m_maxduration = target->CalculateSpellDuration(m_spellProto, m_effIndex, target);
381 else
383 m_caster_guid = caster->GetGUID();
385 damage = caster->CalculateSpellDamage(m_spellProto,m_effIndex,m_currentBasePoints,target);
386 m_maxduration = caster->CalculateSpellDuration(m_spellProto, m_effIndex, target);
388 if (!damage && castItem && castItem->GetItemSuffixFactor())
390 ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(castItem->GetItemRandomPropertyId()));
391 if(item_rand_suffix)
393 for (int k = 0; k < 3; ++k)
395 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(item_rand_suffix->enchant_id[k]);
396 if(pEnchant)
398 for (int t = 0; t < 3; ++t)
399 if(pEnchant->spellid[t] == m_spellProto->Id)
401 damage = uint32((item_rand_suffix->prefix[k]*castItem->GetItemSuffixFactor()) / 10000 );
402 break;
406 if(damage)
407 break;
413 if(m_maxduration == -1 || m_isPassive && m_spellProto->DurationIndex == 0)
414 m_permanent = true;
416 Player* modOwner = caster ? caster->GetSpellModOwner() : NULL;
418 if(!m_permanent && modOwner)
420 modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, m_maxduration);
421 // Get zero duration aura after - need set m_maxduration > 0 for apply/remove aura work
422 if (m_maxduration<=0)
423 m_maxduration = 1;
426 m_duration = m_maxduration;
428 sLog.outDebug("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto->Id, m_spellProto->EffectApplyAuraName[eff], m_maxduration, m_spellProto->EffectImplicitTargetA[eff],damage);
430 m_effIndex = eff;
431 SetModifier(AuraType(m_spellProto->EffectApplyAuraName[eff]), damage, m_spellProto->EffectAmplitude[eff], m_spellProto->EffectMiscValue[eff]);
433 // Apply periodic time mod
434 if(modOwner && m_modifier.periodictime)
435 modOwner->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME, m_modifier.periodictime);
437 // Start periodic on next tick or at aura apply
438 if (!(m_spellProto->AttributesEx5 & SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY))
439 m_periodicTimer += m_modifier.periodictime;
441 m_isDeathPersist = IsDeathPersistentSpell(m_spellProto);
443 m_procCharges = m_spellProto->procCharges;
444 if(modOwner)
445 modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, m_procCharges);
447 m_isRemovedOnShapeLost = (m_caster_guid==m_target->GetGUID() &&
448 m_spellProto->Stances &&
449 !(m_spellProto->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) &&
450 !(m_spellProto->Attributes & SPELL_ATTR_NOT_SHAPESHIFT));
453 Aura::~Aura()
457 AreaAura::AreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
458 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
460 m_isAreaAura = true;
462 // caster==NULL in constructor args if target==caster in fact
463 Unit* caster_ptr = caster ? caster : target;
465 m_radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex]));
466 if(Player* modOwner = caster_ptr->GetSpellModOwner())
467 modOwner->ApplySpellMod(GetId(), SPELLMOD_RADIUS, m_radius);
469 switch(spellproto->Effect[eff])
471 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
472 m_areaAuraType = AREA_AURA_PARTY;
473 if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
474 m_modifier.m_auraname = SPELL_AURA_NONE;
475 break;
476 case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
477 m_areaAuraType = AREA_AURA_RAID;
478 if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
479 m_modifier.m_auraname = SPELL_AURA_NONE;
480 break;
481 case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
482 m_areaAuraType = AREA_AURA_FRIEND;
483 break;
484 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
485 m_areaAuraType = AREA_AURA_ENEMY;
486 if (target == caster_ptr)
487 m_modifier.m_auraname = SPELL_AURA_NONE; // Do not do any effect on self
488 break;
489 case SPELL_EFFECT_APPLY_AREA_AURA_PET:
490 m_areaAuraType = AREA_AURA_PET;
491 break;
492 case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
493 m_areaAuraType = AREA_AURA_OWNER;
494 if (target == caster_ptr)
495 m_modifier.m_auraname = SPELL_AURA_NONE;
496 break;
497 default:
498 sLog.outError("Wrong spell effect in AreaAura constructor");
499 ASSERT(false);
500 break;
504 AreaAura::~AreaAura()
508 PersistentAreaAura::PersistentAreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
509 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
511 m_isPersistent = true;
514 PersistentAreaAura::~PersistentAreaAura()
518 SingleEnemyTargetAura::SingleEnemyTargetAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
519 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
521 if (caster)
522 m_casters_target_guid = caster->GetTypeId()==TYPEID_PLAYER ? ((Player*)caster)->GetSelection() : caster->GetUInt64Value(UNIT_FIELD_TARGET);
523 else
524 m_casters_target_guid = 0;
527 SingleEnemyTargetAura::~SingleEnemyTargetAura()
531 Unit* SingleEnemyTargetAura::GetTriggerTarget() const
533 return ObjectAccessor::GetUnit(*m_target, m_casters_target_guid);
536 Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem)
538 if (IsAreaAuraEffect(spellproto->Effect[eff]))
539 return new AreaAura(spellproto, eff, currentBasePoints, target, caster, castItem);
541 uint32 triggeredSpellId = spellproto->EffectTriggerSpell[eff];
543 if(SpellEntry const* triggeredSpellInfo = sSpellStore.LookupEntry(triggeredSpellId))
544 for (int i = 0; i < 3; ++i)
545 if (triggeredSpellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_ENEMY)
546 return new SingleEnemyTargetAura(spellproto, eff, currentBasePoints, target, caster, castItem);
548 return new Aura(spellproto, eff, currentBasePoints, target, caster, castItem);
551 Unit* Aura::GetCaster() const
553 if(m_caster_guid==m_target->GetGUID())
554 return m_target;
556 //return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
557 //must return caster even if it's in another grid/map
558 Unit *unit = ObjectAccessor::GetObjectInWorld(m_caster_guid, (Unit*)NULL);
559 return unit && unit->IsInWorld() ? unit : NULL;
562 void Aura::SetModifier(AuraType t, int32 a, uint32 pt, int32 miscValue)
564 m_modifier.m_auraname = t;
565 m_modifier.m_amount = a;
566 m_modifier.m_miscvalue = miscValue;
567 m_modifier.periodictime = pt;
570 void Aura::Update(uint32 diff)
572 if (m_duration > 0)
574 m_duration -= diff;
575 if (m_duration < 0)
576 m_duration = 0;
577 m_timeCla -= diff;
579 // GetEffIndex()==0 prevent double/triple apply manaPerSecond/manaPerSecondPerLevel to same spell with many auras
580 // all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
581 if(GetEffIndex()==0 && m_timeCla <= 0)
583 if(Unit* caster = GetCaster())
585 Powers powertype = Powers(m_spellProto->powerType);
586 int32 manaPerSecond = m_spellProto->manaPerSecond + m_spellProto->manaPerSecondPerLevel * caster->getLevel();
587 m_timeCla = 1*IN_MILISECONDS;
588 if (manaPerSecond)
590 if(powertype==POWER_HEALTH)
591 caster->ModifyHealth(-manaPerSecond);
592 else
593 caster->ModifyPower(powertype,-manaPerSecond);
599 // Channeled aura required check distance from caster
600 if(IsChanneledSpell(m_spellProto) && m_caster_guid != m_target->GetGUID())
602 Unit* caster = GetCaster();
603 if(!caster)
605 m_target->RemoveAura(GetId(), GetEffIndex());
606 return;
609 // Get spell range
610 float radius;
611 SpellModOp mod;
612 if (m_spellProto->EffectRadiusIndex[GetEffIndex()])
614 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellProto->EffectRadiusIndex[GetEffIndex()]));
615 mod = SPELLMOD_RADIUS;
617 else
619 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellProto->rangeIndex));
620 mod = SPELLMOD_RANGE;
623 if(Player* modOwner = caster->GetSpellModOwner())
624 modOwner->ApplySpellMod(GetId(), mod, radius, NULL);
626 if(!caster->IsWithinDistInMap(m_target, radius))
628 m_target->RemoveAura(GetId(), GetEffIndex());
629 return;
633 if(m_isPeriodic && (m_duration >= 0 || m_isPassive || m_permanent))
635 m_periodicTimer -= diff;
636 if(m_periodicTimer <= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
638 // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
639 m_periodicTimer += m_modifier.periodictime;
640 PeriodicTick();
645 void AreaAura::Update(uint32 diff)
647 // update for the caster of the aura
648 if(m_caster_guid == m_target->GetGUID())
650 Unit* caster = m_target;
652 if( !caster->hasUnitState(UNIT_STAT_ISOLATED) )
654 Unit* owner = caster->GetCharmerOrOwner();
655 if (!owner)
656 owner = caster;
657 std::list<Unit *> targets;
659 switch(m_areaAuraType)
661 case AREA_AURA_PARTY:
663 Group *pGroup = NULL;
665 if (owner->GetTypeId() == TYPEID_PLAYER)
666 pGroup = ((Player*)owner)->GetGroup();
668 if( pGroup)
670 uint8 subgroup = ((Player*)owner)->GetSubGroup();
671 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
673 Player* Target = itr->getSource();
674 if(Target && Target->isAlive() && Target->GetSubGroup()==subgroup && caster->IsFriendlyTo(Target))
676 if(caster->IsWithinDistInMap(Target, m_radius))
677 targets.push_back(Target);
678 Pet *pet = Target->GetPet();
679 if(pet && pet->isAlive() && caster->IsWithinDistInMap(pet, m_radius))
680 targets.push_back(pet);
684 else
686 // add owner
687 if( owner != caster && caster->IsWithinDistInMap(owner, m_radius) )
688 targets.push_back(owner);
689 // add caster's pet
690 Unit* pet = caster->GetPet();
691 if( pet && caster->IsWithinDistInMap(pet, m_radius))
692 targets.push_back(pet);
694 break;
696 case AREA_AURA_RAID:
698 Group *pGroup = NULL;
700 if (owner->GetTypeId() == TYPEID_PLAYER)
701 pGroup = ((Player*)owner)->GetGroup();
703 if( pGroup)
705 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
707 Player* Target = itr->getSource();
708 if(Target && Target->isAlive() && caster->IsFriendlyTo(Target))
710 if(caster->IsWithinDistInMap(Target, m_radius))
711 targets.push_back(Target);
712 Pet *pet = Target->GetPet();
713 if(pet && pet->isAlive() && caster->IsWithinDistInMap(pet, m_radius))
714 targets.push_back(pet);
718 else
720 // add owner
721 if( owner != caster && caster->IsWithinDistInMap(owner, m_radius) )
722 targets.push_back(owner);
723 // add caster's pet
724 Unit* pet = caster->GetPet();
725 if( pet && caster->IsWithinDistInMap(pet, m_radius))
726 targets.push_back(pet);
728 break;
730 case AREA_AURA_FRIEND:
732 CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
733 Cell cell(p);
734 cell.data.Part.reserved = ALL_DISTRICT;
735 cell.SetNoCreate();
737 MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(caster, owner, m_radius);
738 MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck> searcher(caster,targets, u_check);
739 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
740 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
741 CellLock<GridReadGuard> cell_lock(cell, p);
742 cell_lock->Visit(cell_lock, world_unit_searcher, *caster->GetMap());
743 cell_lock->Visit(cell_lock, grid_unit_searcher, *caster->GetMap());
744 break;
746 case AREA_AURA_ENEMY:
748 CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
749 Cell cell(p);
750 cell.data.Part.reserved = ALL_DISTRICT;
751 cell.SetNoCreate();
753 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(caster, owner, m_radius); // No GetCharmer in searcher
754 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(caster, targets, u_check);
755 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
756 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
757 CellLock<GridReadGuard> cell_lock(cell, p);
758 cell_lock->Visit(cell_lock, world_unit_searcher, *caster->GetMap());
759 cell_lock->Visit(cell_lock, grid_unit_searcher, *caster->GetMap());
760 break;
762 case AREA_AURA_OWNER:
763 case AREA_AURA_PET:
765 if(owner != caster)
766 targets.push_back(owner);
767 break;
771 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end(); tIter++)
773 if((*tIter)->HasAura(GetId(), m_effIndex))
774 continue;
776 if(SpellEntry const *actualSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter)->getLevel()))
778 int32 actualBasePoints = m_currentBasePoints;
779 // recalculate basepoints for lower rank (all AreaAura spell not use custom basepoints?)
780 if(actualSpellInfo != GetSpellProto())
781 actualBasePoints = actualSpellInfo->EffectBasePoints[m_effIndex];
782 AreaAura *aur = new AreaAura(actualSpellInfo, m_effIndex, &actualBasePoints, (*tIter), caster, NULL);
783 aur->SetAuraDuration(GetAuraDuration());
784 (*tIter)->AddAura(aur);
788 Aura::Update(diff);
790 else // aura at non-caster
792 Unit* caster = GetCaster();
794 Aura::Update(diff);
796 // remove aura if out-of-range from caster (after teleport for example)
797 // or caster is isolated or caster no longer has the aura
798 // or caster is (no longer) friendly
799 bool needFriendly = (m_areaAuraType == AREA_AURA_ENEMY ? false : true);
800 if( !caster || caster->hasUnitState(UNIT_STAT_ISOLATED) ||
801 !caster->IsWithinDistInMap(m_target, m_radius) ||
802 !caster->HasAura(GetId(), GetEffIndex()) ||
803 caster->IsFriendlyTo(m_target) != needFriendly
806 m_target->RemoveAura(GetId(), GetEffIndex());
808 else if( m_areaAuraType == AREA_AURA_PARTY) // check if in same sub group
810 // not check group if target == owner or target == pet
811 if (caster->GetCharmerOrOwnerGUID() != m_target->GetGUID() && caster->GetGUID() != m_target->GetCharmerOrOwnerGUID())
813 Player* check = caster->GetCharmerOrOwnerPlayerOrPlayerItself();
815 Group *pGroup = check ? check->GetGroup() : NULL;
816 if( pGroup )
818 Player* checkTarget = m_target->GetCharmerOrOwnerPlayerOrPlayerItself();
819 if(!checkTarget || !pGroup->SameSubGroup(check, checkTarget))
820 m_target->RemoveAura(GetId(), GetEffIndex());
822 else
823 m_target->RemoveAura(GetId(), GetEffIndex());
826 else if( m_areaAuraType == AREA_AURA_RAID) // TODO: fix me!
828 // not check group if target == owner or target == pet
829 if (caster->GetCharmerOrOwnerGUID() != m_target->GetGUID() && caster->GetGUID() != m_target->GetCharmerOrOwnerGUID())
831 Player* check = caster->GetCharmerOrOwnerPlayerOrPlayerItself();
833 Group *pGroup = check ? check->GetGroup() : NULL;
834 if( pGroup )
836 Player* checkTarget = m_target->GetCharmerOrOwnerPlayerOrPlayerItself();
837 if(!checkTarget)
838 m_target->RemoveAura(GetId(), GetEffIndex());
840 else
841 m_target->RemoveAura(GetId(), GetEffIndex());
844 else if( m_areaAuraType == AREA_AURA_PET || m_areaAuraType == AREA_AURA_OWNER )
846 if( m_target->GetGUID() != caster->GetCharmerOrOwnerGUID() )
847 m_target->RemoveAura(GetId(), GetEffIndex());
852 void PersistentAreaAura::Update(uint32 diff)
854 bool remove = false;
856 // remove the aura if its caster or the dynamic object causing it was removed
857 // or if the target moves too far from the dynamic object
858 if(Unit *caster = GetCaster())
860 DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
861 if (dynObj)
863 if (!m_target->IsWithinDistInMap(dynObj, dynObj->GetRadius()))
864 remove = true;
866 else
867 remove = true;
869 else
870 remove = true;
872 Aura::Update(diff);
874 if(remove)
875 m_target->RemoveAura(GetId(), GetEffIndex());
878 void Aura::ApplyModifier(bool apply, bool Real)
880 AuraType aura = m_modifier.m_auraname;
882 SetInUse(true);
883 if(aura < TOTAL_AURAS)
884 (*this.*AuraHandler [aura])(apply, Real);
885 SetInUse(false);
888 void Aura::_AddAura()
890 if (!GetId())
891 return;
892 if(!m_target)
893 return;
895 // Second aura if some spell
896 bool secondaura = false;
897 // Try find slot for aura
898 uint8 slot = NULL_AURA_SLOT;
899 // Lookup for some spell auras (and get slot from it)
900 for(uint8 i = 0; i < m_effIndex; ++i)
902 Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
903 for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
905 // allow use single slot only by auras from same caster
906 if(itr->second->GetCasterGUID()==GetCasterGUID())
908 slot = itr->second->GetAuraSlot();
909 secondaura = true;
910 break;
913 if (secondaura)
914 break;
916 // Lookup free slot
917 if (!secondaura && m_target->GetVisibleAurasCount() < MAX_AURAS)
919 Unit::VisibleAuraMap const *visibleAuras = m_target->GetVisibleAuras();
920 for(uint8 i = 0; i < MAX_AURAS; ++i)
922 Unit::VisibleAuraMap::const_iterator itr = visibleAuras->find(i);
923 if(itr == visibleAuras->end())
925 slot = i;
926 // update for out of range group members (on 1 slot use)
927 m_target->UpdateAuraForGroup(slot);
928 break;
933 Unit* caster = GetCaster();
935 // set infinity cooldown state for spells
936 if(caster && caster->GetTypeId() == TYPEID_PLAYER)
938 if (m_spellProto->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
940 Item* castItem = m_castItemGuid ? ((Player*)caster)->GetItemByGuid(m_castItemGuid) : NULL;
941 ((Player*)caster)->AddSpellAndCategoryCooldowns(m_spellProto,castItem ? castItem->GetEntry() : 0, NULL,true);
945 // passive auras (except totem auras) do not get placed in the slots
946 // area auras with SPELL_AURA_NONE are not shown on target
947 if((!m_isPassive || (caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem())) &&
948 (m_spellProto->Effect[GetEffIndex()] != SPELL_EFFECT_APPLY_AREA_AURA_ENEMY || m_target != caster))
950 SetAuraSlot( slot );
951 if(slot < MAX_AURAS) // slot found send data to client
953 SetAura(false);
954 SetAuraFlags((1 << GetEffIndex()) | AFLAG_NOT_CASTER | ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION : AFLAG_NONE) | (IsPositive() ? AFLAG_POSITIVE : AFLAG_NEGATIVE));
955 SetAuraLevel(caster ? caster->getLevel() : sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL));
956 SendAuraUpdate(false);
959 //*****************************************************
960 // Update target aura state flag (at 1 aura apply)
961 // TODO: Make it easer
962 //*****************************************************
963 if (!secondaura)
965 // Sitdown on apply aura req seated
966 if (m_spellProto->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED && !m_target->IsSitState())
967 m_target->SetStandState(UNIT_STAND_STATE_SIT);
969 // register aura diminishing on apply
970 if (getDiminishGroup() != DIMINISHING_NONE )
971 m_target->ApplyDiminishingAura(getDiminishGroup(), true);
973 // Update Seals information
974 if (IsSealSpell(m_spellProto))
975 m_target->ModifyAuraState(AURA_STATE_JUDGEMENT, true);
977 // Conflagrate aura state on Immolate and Shadowflame
978 if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK &&
979 // Immolate
980 ((m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004)) ||
981 // Shadowflame
982 (m_spellProto->SpellFamilyFlags2 & 0x00000002)))
983 m_target->ModifyAuraState(AURA_STATE_CONFLAGRATE, true);
985 // Faerie Fire (druid versions)
986 if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000400)))
987 m_target->ModifyAuraState(AURA_STATE_FAERIE_FIRE, true);
989 // Victorious
990 if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && (m_spellProto->SpellFamilyFlags & UI64LIT(0x0004000000000000)))
991 m_target->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, true);
993 // Swiftmend state on Regrowth & Rejuvenation
994 if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && (m_spellProto->SpellFamilyFlags & UI64LIT(0x50)))
995 m_target->ModifyAuraState(AURA_STATE_SWIFTMEND, true);
997 // Deadly poison aura state
998 if(m_spellProto->SpellFamilyName == SPELLFAMILY_ROGUE && (m_spellProto->SpellFamilyFlags & UI64LIT(0x10000)))
999 m_target->ModifyAuraState(AURA_STATE_DEADLY_POISON, true);
1001 // Enrage aura state
1002 if(m_spellProto->Dispel == DISPEL_ENRAGE)
1003 m_target->ModifyAuraState(AURA_STATE_ENRAGE, true);
1008 bool Aura::_RemoveAura()
1010 // Remove all triggered by aura spells vs unlimited duration
1011 // except same aura replace case
1012 if(m_removeMode!=AURA_REMOVE_BY_STACK)
1013 CleanupTriggeredSpells();
1015 Unit* caster = GetCaster();
1017 if(caster && IsPersistent())
1019 DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
1020 if (dynObj)
1021 dynObj->RemoveAffected(m_target);
1024 //passive auras do not get put in slots
1025 // Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
1026 //if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
1027 // return;
1029 uint8 slot = GetAuraSlot();
1031 if(slot >= MAX_AURAS) // slot not set
1032 return false;
1034 if(m_target->GetVisibleAura(slot) == 0)
1035 return false;
1037 bool lastaura = true;
1039 // find other aura in same slot (current already removed from list)
1040 for(uint8 i = 0; i < 3; ++i)
1042 Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
1043 for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
1045 if(itr->second->GetAuraSlot() == slot)
1047 lastaura = false;
1048 break;
1051 if(!lastaura)
1052 break;
1055 // only remove icon when the last aura of the spell is removed (current aura already removed from list)
1056 if (!lastaura)
1057 return false;
1059 // unregister aura diminishing (and store last time)
1060 if (getDiminishGroup() != DIMINISHING_NONE )
1061 m_target->ApplyDiminishingAura(getDiminishGroup(), false);
1063 SetAura(true);
1064 SetAuraFlags(AFLAG_NONE);
1065 SetAuraLevel(0);
1066 SendAuraUpdate(true);
1068 // update for out of range group members
1069 m_target->UpdateAuraForGroup(slot);
1071 //*****************************************************
1072 // Update target aura state flag (at last aura remove)
1073 //*****************************************************
1074 // Enrage aura state
1075 if(m_spellProto->Dispel == DISPEL_ENRAGE)
1076 m_target->ModifyAuraState(AURA_STATE_ENRAGE, false);
1078 uint32 removeState = 0;
1079 uint64 removeFamilyFlag = m_spellProto->SpellFamilyFlags;
1080 uint32 removeFamilyFlag2 = m_spellProto->SpellFamilyFlags2;
1081 switch(m_spellProto->SpellFamilyName)
1083 case SPELLFAMILY_PALADIN:
1084 if (IsSealSpell(m_spellProto))
1085 removeState = AURA_STATE_JUDGEMENT; // Update Seals information
1086 break;
1087 case SPELLFAMILY_WARLOCK:
1088 // Conflagrate aura state on Immolate and Shadowflame,
1089 if ((m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004)) ||
1090 (m_spellProto->SpellFamilyFlags2 & 0x00000002))
1092 removeFamilyFlag = UI64LIT(0x0000000000000004);
1093 removeFamilyFlag2 = 0x00000002;
1094 removeState = AURA_STATE_CONFLAGRATE;
1096 break;
1097 case SPELLFAMILY_DRUID:
1098 if(m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000400))
1099 removeState = AURA_STATE_FAERIE_FIRE; // Faerie Fire (druid versions)
1100 else if(m_spellProto->SpellFamilyFlags & UI64LIT(0x50))
1102 removeFamilyFlag = 0x50;
1103 removeState = AURA_STATE_SWIFTMEND; // Swiftmend aura state
1105 break;
1106 case SPELLFAMILY_WARRIOR:
1107 if(m_spellProto->SpellFamilyFlags & UI64LIT(0x0004000000000000))
1108 removeState = AURA_STATE_WARRIOR_VICTORY_RUSH; // Victorious
1109 break;
1110 case SPELLFAMILY_ROGUE:
1111 if(m_spellProto->SpellFamilyFlags & UI64LIT(0x10000))
1112 removeState = AURA_STATE_DEADLY_POISON; // Deadly poison aura state
1113 break;
1114 case SPELLFAMILY_HUNTER:
1115 if(m_spellProto->SpellFamilyFlags & UI64LIT(0x1000000000000000))
1116 removeState = AURA_STATE_FAERIE_FIRE; // Sting (hunter versions)
1119 // Remove state (but need check other auras for it)
1120 if (removeState)
1122 bool found = false;
1123 Unit::AuraMap& Auras = m_target->GetAuras();
1124 for(Unit::AuraMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
1126 SpellEntry const *auraSpellInfo = (*i).second->GetSpellProto();
1127 if(auraSpellInfo->SpellFamilyName == m_spellProto->SpellFamilyName &&
1128 (auraSpellInfo->SpellFamilyFlags & removeFamilyFlag || auraSpellInfo->SpellFamilyFlags2 & removeFamilyFlag2))
1130 found = true;
1131 break;
1134 // this has been last aura
1135 if(!found)
1136 m_target->ModifyAuraState(AuraState(removeState), false);
1139 // reset cooldown state for spells
1140 if(caster && caster->GetTypeId() == TYPEID_PLAYER)
1142 if ( GetSpellProto()->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE )
1143 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
1144 ((Player*)caster)->SendCooldownEvent(GetSpellProto());
1147 return true;
1150 void Aura::SendAuraUpdate(bool remove)
1152 WorldPacket data(SMSG_AURA_UPDATE);
1153 data.append(m_target->GetPackGUID());
1154 data << uint8(GetAuraSlot());
1155 data << uint32(remove ? 0 : GetId());
1157 if(remove)
1159 m_target->SendMessageToSet(&data, true);
1160 return;
1163 uint8 auraFlags = GetAuraFlags();
1164 data << uint8(auraFlags);
1165 data << uint8(GetAuraLevel());
1166 data << uint8(m_procCharges ? m_procCharges*m_stackAmount : m_stackAmount);
1168 if(!(auraFlags & AFLAG_NOT_CASTER))
1170 data << uint8(0); // pguid
1173 if(auraFlags & AFLAG_DURATION)
1175 data << uint32(GetAuraMaxDuration());
1176 data << uint32(GetAuraDuration());
1179 m_target->SendMessageToSet(&data, true);
1182 void Aura::SetStackAmount(uint8 stackAmount)
1184 Unit *target = GetTarget();
1185 Unit *caster = GetCaster();
1186 if (!target || !caster)
1187 return;
1189 bool refresh = stackAmount >= m_stackAmount;
1190 if (stackAmount != m_stackAmount)
1192 m_stackAmount = stackAmount;
1193 int32 amount = m_stackAmount * caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_currentBasePoints, target);
1194 // Reapply if amount change
1195 if (amount!=m_modifier.m_amount)
1197 ApplyModifier(false, true);
1198 m_modifier.m_amount = amount;
1199 ApplyModifier(true, true);
1203 if (refresh)
1204 // Stack increased refresh duration
1205 RefreshAura();
1206 else
1207 // Stack decreased only send update
1208 SendAuraUpdate(false);
1211 bool Aura::modStackAmount(int32 num)
1213 // Can`t mod
1214 if (!m_spellProto->StackAmount)
1215 return true;
1217 // Modify stack but limit it
1218 int32 stackAmount = m_stackAmount + num;
1219 if (stackAmount > m_spellProto->StackAmount)
1220 stackAmount = m_spellProto->StackAmount;
1221 else if (stackAmount <=0) // Last aura from stack removed
1223 m_stackAmount = 0;
1224 return true; // need remove aura
1227 // Update stack amount
1228 SetStackAmount(stackAmount);
1229 return false;
1232 void Aura::RefreshAura()
1234 m_duration = m_maxduration;
1235 SendAuraUpdate(false);
1238 bool Aura::isAffectedOnSpell(SpellEntry const *spell) const
1240 // Check family name
1241 if (spell->SpellFamilyName != m_spellProto->SpellFamilyName)
1242 return false;
1243 // Check EffectClassMask
1244 uint32 const *ptr = getAuraSpellClassMask();
1245 if (((uint64*)ptr)[0] & spell->SpellFamilyFlags)
1246 return true;
1247 if (ptr[2] & spell->SpellFamilyFlags2)
1248 return true;
1249 return false;
1252 void Aura::ReapplyAffectedPassiveAuras( Unit* target )
1254 std::set<uint32> affectedPassives;
1256 for(Unit::AuraMap::const_iterator itr = target->GetAuras().begin(); itr != target->GetAuras().end(); ++itr)
1258 // permanent passive
1259 if (itr->second->IsPassive() && itr->second->IsPermanent() &&
1260 // non deleted and not same aura (any with same spell id)
1261 !itr->second->IsDeleted() && itr->second->GetId() != GetId() &&
1262 // only applied by self and affected by aura
1263 itr->second->GetCasterGUID() == target->GetGUID() && isAffectedOnSpell(itr->second->GetSpellProto()))
1265 affectedPassives.insert(itr->second->GetId());
1269 for(std::set<uint32>::const_iterator set_itr = affectedPassives.begin(); set_itr != affectedPassives.end(); ++set_itr)
1271 target->RemoveAurasDueToSpell(*set_itr);
1272 target->CastSpell(m_target, *set_itr, true);
1276 /*********************************************************/
1277 /*** BASIC AURA FUNCTION ***/
1278 /*********************************************************/
1279 void Aura::HandleAddModifier(bool apply, bool Real)
1281 if(m_target->GetTypeId() != TYPEID_PLAYER || !Real)
1282 return;
1284 if(m_modifier.m_miscvalue >= MAX_SPELLMOD)
1285 return;
1287 if (apply)
1289 // Add custom charges for some mod aura
1290 switch (m_spellProto->Id)
1292 case 17941: // Shadow Trance
1293 case 22008: // Netherwind Focus
1294 case 31834: // Light's Grace
1295 case 34754: // Clearcasting
1296 case 34936: // Backlash
1297 case 48108: // Hot Streak
1298 case 51124: // Killing Machine
1299 case 54741: // Firestarter
1300 case 57761: // Fireball!
1301 SetAuraCharges(1);
1302 break;
1305 SpellModifier *mod = new SpellModifier;
1306 mod->op = SpellModOp(m_modifier.m_miscvalue);
1307 mod->value = m_modifier.m_amount;
1308 mod->type = SpellModType(m_modifier.m_auraname); // SpellModType value == spell aura types
1309 mod->spellId = GetId();
1311 uint32 const *ptr;
1312 switch (m_effIndex)
1314 case 0: ptr = &m_spellProto->EffectSpellClassMaskA[0]; break;
1315 case 1: ptr = &m_spellProto->EffectSpellClassMaskB[0]; break;
1316 case 2: ptr = &m_spellProto->EffectSpellClassMaskC[0]; break;
1317 default:
1318 return;
1321 mod->mask = (uint64)ptr[0] | (uint64)ptr[1]<<32;
1322 mod->mask2= (uint64)ptr[2];
1323 mod->charges = m_procCharges;
1325 m_spellmod = mod;
1328 uint64 spellFamilyMask = m_spellmod->mask;
1330 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
1332 // reapply talents to own passive persistent auras
1333 ReapplyAffectedPassiveAuras(m_target);
1335 // re-aplly talents and passives applied to pet (it affected by player spellmods)
1336 if(Pet* pet = m_target->GetPet())
1337 ReapplyAffectedPassiveAuras(pet);
1339 for(int i = 0; i < MAX_TOTEM; ++i)
1340 if(m_target->m_TotemSlot[i])
1341 if(Creature* totem = m_target->GetMap()->GetCreature(m_target->m_TotemSlot[i]))
1342 ReapplyAffectedPassiveAuras(totem);
1344 void Aura::HandleAddTargetTrigger(bool apply, bool /*Real*/)
1346 // Use SpellModifier structure for check
1347 // used only fields:
1348 // spellId, mask, mask2
1349 if (apply)
1351 SpellModifier *mod = new SpellModifier;
1352 mod->spellId = GetId();
1354 uint32 const *ptr;
1355 switch (m_effIndex)
1357 case 0: ptr = &m_spellProto->EffectSpellClassMaskA[0]; break;
1358 case 1: ptr = &m_spellProto->EffectSpellClassMaskB[0]; break;
1359 case 2: ptr = &m_spellProto->EffectSpellClassMaskC[0]; break;
1360 default:
1361 return;
1364 mod->mask = (uint64)ptr[0] | (uint64)ptr[1]<<32;
1365 mod->mask2= (uint64)ptr[2];
1366 m_spellmod = mod;
1368 else
1370 delete m_spellmod;
1371 m_spellmod = NULL;
1375 void Aura::TriggerSpell()
1377 Unit* caster = GetCaster();
1378 Unit* target = GetTriggerTarget();
1380 if(!caster || !target)
1381 return;
1383 // generic casting code with custom spells and target/caster customs
1384 uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
1386 SpellEntry const *triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
1387 SpellEntry const *auraSpellInfo = GetSpellProto();
1388 uint32 auraId = auraSpellInfo->Id;
1390 // specific code for cases with no trigger spell provided in field
1391 if (triggeredSpellInfo == NULL)
1393 switch(auraSpellInfo->SpellFamilyName)
1395 case SPELLFAMILY_GENERIC:
1397 switch(auraId)
1399 // Firestone Passive (1-5 ranks)
1400 case 758:
1401 case 17945:
1402 case 17947:
1403 case 17949:
1404 case 27252:
1406 if (caster->GetTypeId()!=TYPEID_PLAYER)
1407 return;
1408 Item* item = ((Player*)caster)->GetWeaponForAttack(BASE_ATTACK);
1409 if (!item)
1410 return;
1411 uint32 enchant_id = 0;
1412 switch (GetId())
1414 case 758: enchant_id = 1803; break; // Rank 1
1415 case 17945: enchant_id = 1823; break; // Rank 2
1416 case 17947: enchant_id = 1824; break; // Rank 3
1417 case 17949: enchant_id = 1825; break; // Rank 4
1418 case 27252: enchant_id = 2645; break; // Rank 5
1419 default:
1420 return;
1422 // remove old enchanting before applying new
1423 ((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false);
1424 item->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, m_modifier.periodictime+1000, 0);
1425 // add new enchanting
1426 ((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,true);
1427 return;
1429 // // Periodic Mana Burn
1430 // case 812: break;
1431 // // Polymorphic Ray
1432 // case 6965: break;
1433 // // Fire Nova (1-7 ranks)
1434 // case 8350:
1435 // case 8508:
1436 // case 8509:
1437 // case 11312:
1438 // case 11313:
1439 // case 25540:
1440 // case 25544:
1441 // break;
1442 // Thaumaturgy Channel
1443 case 9712: trigger_spell_id = 21029; break;
1444 // // Egan's Blaster
1445 // case 17368: break;
1446 // // Haunted
1447 // case 18347: break;
1448 // // Ranshalla Waiting
1449 // case 18953: break;
1450 // // Inferno
1451 // case 19695: break;
1452 // // Frostwolf Muzzle DND
1453 // case 21794: break;
1454 // // Alterac Ram Collar DND
1455 // case 21866: break;
1456 // // Celebras Waiting
1457 // case 21916: break;
1458 // Brood Affliction: Bronze
1459 case 23170:
1461 m_target->CastSpell(m_target, 23171, true, 0, this);
1462 return;
1464 // // Mark of Frost
1465 // case 23184: break;
1466 // Restoration
1467 case 23493:
1469 int32 heal = caster->GetMaxHealth() / 10;
1470 caster->DealHeal(caster, heal, auraSpellInfo);
1472 int32 mana = caster->GetMaxPower(POWER_MANA);
1473 if (mana)
1475 mana /= 10;
1476 caster->EnergizeBySpell(caster, 23493, mana, POWER_MANA);
1478 return;
1480 // // Stoneclaw Totem Passive TEST
1481 // case 23792: break;
1482 // // Axe Flurry
1483 // case 24018: break;
1484 // // Mark of Arlokk
1485 // case 24210: break;
1486 // // Restoration
1487 // case 24379: break;
1488 // // Happy Pet
1489 // case 24716: break;
1490 // // Dream Fog
1491 // case 24780: break;
1492 // // Cannon Prep
1493 // case 24832: break;
1494 // // Shadow Bolt Whirl
1495 // case 24834: break;
1496 // // Stink Trap
1497 // case 24918: break;
1498 // // Mark of Nature
1499 // case 25041: break;
1500 // // Agro Drones
1501 // case 25152: break;
1502 // // Consume
1503 // case 25371: break;
1504 // // Pain Spike
1505 // case 25572: break;
1506 // // Rotate 360
1507 // case 26009: break;
1508 // // Rotate -360
1509 // case 26136: break;
1510 // // Consume
1511 // case 26196: break;
1512 // // Berserk
1513 // case 26615: break;
1514 // // Defile
1515 // case 27177: break;
1516 // // Teleport: IF/UC
1517 // case 27601: break;
1518 // // Five Fat Finger Exploding Heart Technique
1519 // case 27673: break;
1520 // // Nitrous Boost
1521 // case 27746: break;
1522 // // Steam Tank Passive
1523 // case 27747: break;
1524 // Frost Blast
1525 case 27808:
1527 int32 bpDamage = target->GetMaxHealth()*26/100;
1528 caster->CastCustomSpell(target, 29879, &bpDamage, NULL, NULL, true, NULL, this);
1529 return;
1531 // // Detonate Mana
1532 // case 27819: break;
1533 // // Controller Timer
1534 // case 28095: break;
1535 // // Stalagg Chain
1536 // case 28096: break;
1537 // // Stalagg Tesla Passive
1538 // case 28097: break;
1539 // // Feugen Tesla Passive
1540 // case 28109: break;
1541 // // Feugen Chain
1542 // case 28111: break;
1543 // // Mark of Didier
1544 // case 28114: break;
1545 // // Communique Timer, camp
1546 // case 28346: break;
1547 // // Icebolt
1548 // case 28522: break;
1549 // // Silithyst
1550 // case 29519: break;
1551 // Inoculate Nestlewood Owlkin
1552 case 29528:
1553 if(target->GetTypeId() != TYPEID_UNIT)// prevent error reports in case ignored player target
1554 return;
1555 break;
1556 // // Overload
1557 // case 29768: break;
1558 // // Return Fire
1559 // case 29788: break;
1560 // // Return Fire
1561 // case 29793: break;
1562 // // Return Fire
1563 // case 29794: break;
1564 // // Guardian of Icecrown Passive
1565 // case 29897: break;
1566 // Feed Captured Animal
1567 case 29917: trigger_spell_id = 29916; break;
1568 // // Flame Wreath
1569 // case 29946: break;
1570 // // Flame Wreath
1571 // case 29947: break;
1572 // // Mind Exhaustion Passive
1573 // case 30025: break;
1574 // // Nether Beam - Serenity
1575 // case 30401: break;
1576 // Extract Gas
1577 case 30427:
1579 // move loot to player inventory and despawn target
1580 if(caster->GetTypeId() ==TYPEID_PLAYER &&
1581 target->GetTypeId() == TYPEID_UNIT &&
1582 ((Creature*)target)->GetCreatureInfo()->type == CREATURE_TYPE_GAS_CLOUD)
1584 Player* player = (Player*)caster;
1585 Creature* creature = (Creature*)target;
1586 // missing lootid has been reported on startup - just return
1587 if (!creature->GetCreatureInfo()->SkinLootId)
1588 return;
1590 player->AutoStoreLoot(creature->GetCreatureInfo()->SkinLootId,LootTemplates_Skinning,true);
1592 creature->ForcedDespawn();
1594 return;
1596 // Quake
1597 case 30576: trigger_spell_id = 30571; break;
1598 // // Burning Maul
1599 // case 30598: break;
1600 // // Regeneration
1601 // case 30799:
1602 // case 30800:
1603 // case 30801:
1604 // break;
1605 // // Despawn Self - Smoke cloud
1606 // case 31269: break;
1607 // // Time Rift Periodic
1608 // case 31320: break;
1609 // // Corrupt Medivh
1610 // case 31326: break;
1611 // Doom
1612 case 31347:
1614 m_target->CastSpell(m_target,31350,true);
1615 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
1616 return;
1618 // Spellcloth
1619 case 31373:
1621 // Summon Elemental after create item
1622 caster->SummonCreature(17870, 0, 0, 0, caster->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 0);
1623 return;
1625 // // Bloodmyst Tesla
1626 // case 31611: break;
1627 // // Doomfire
1628 // case 31944: break;
1629 // // Teleport Test
1630 // case 32236: break;
1631 // // Earthquake
1632 // case 32686: break;
1633 // // Possess
1634 // case 33401: break;
1635 // // Draw Shadows
1636 // case 33563: break;
1637 // // Murmur's Touch
1638 // case 33711: break;
1639 // Flame Quills
1640 case 34229:
1642 // cast 24 spells 34269-34289, 34314-34316
1643 for(uint32 spell_id = 34269; spell_id != 34290; ++spell_id)
1644 caster->CastSpell(m_target, spell_id, true);
1645 for(uint32 spell_id = 34314; spell_id != 34317; ++spell_id)
1646 caster->CastSpell(m_target, spell_id, true);
1647 return;
1649 // // Gravity Lapse
1650 // case 34480: break;
1651 // // Tornado
1652 // case 34683: break;
1653 // // Frostbite Rotate
1654 // case 34748: break;
1655 // // Arcane Flurry
1656 // case 34821: break;
1657 // // Interrupt Shutdown
1658 // case 35016: break;
1659 // // Interrupt Shutdown
1660 // case 35176: break;
1661 // // Inferno
1662 // case 35268: break;
1663 // // Salaadin's Tesla
1664 // case 35515: break;
1665 // // Ethereal Channel (Red)
1666 // case 35518: break;
1667 // // Nether Vapor
1668 // case 35879: break;
1669 // // Dark Portal Storm
1670 // case 36018: break;
1671 // // Burning Maul
1672 // case 36056: break;
1673 // // Living Grove Defender Lifespan
1674 // case 36061: break;
1675 // // Professor Dabiri Talks
1676 // case 36064: break;
1677 // // Kael Gaining Power
1678 // case 36091: break;
1679 // // They Must Burn Bomb Aura
1680 // case 36344: break;
1681 // // They Must Burn Bomb Aura (self)
1682 // case 36350: break;
1683 // // Stolen Ravenous Ravager Egg
1684 // case 36401: break;
1685 // // Activated Cannon
1686 // case 36410: break;
1687 // // Stolen Ravenous Ravager Egg
1688 // case 36418: break;
1689 // // Enchanted Weapons
1690 // case 36510: break;
1691 // // Cursed Scarab Periodic
1692 // case 36556: break;
1693 // // Cursed Scarab Despawn Periodic
1694 // case 36561: break;
1695 // // Vision Guide
1696 // case 36573: break;
1697 // // Cannon Charging (platform)
1698 // case 36785: break;
1699 // // Cannon Charging (self)
1700 // case 36860: break;
1701 // Remote Toy
1702 case 37027: trigger_spell_id = 37029; break;
1703 // // Mark of Death
1704 // case 37125: break;
1705 // // Arcane Flurry
1706 // case 37268: break;
1707 // // Spout
1708 // case 37429: break;
1709 // // Spout
1710 // case 37430: break;
1711 // // Karazhan - Chess NPC AI, Snapshot timer
1712 // case 37440: break;
1713 // // Karazhan - Chess NPC AI, action timer
1714 // case 37504: break;
1715 // // Karazhan - Chess: Is Square OCCUPIED aura (DND)
1716 // case 39400: break;
1717 // // Banish
1718 // case 37546: break;
1719 // // Shriveling Gaze
1720 // case 37589: break;
1721 // // Fake Aggro Radius (2 yd)
1722 // case 37815: break;
1723 // // Corrupt Medivh
1724 // case 37853: break;
1725 // Eye of Grillok
1726 case 38495:
1728 m_target->CastSpell(m_target, 38530, true);
1729 return;
1731 // Absorb Eye of Grillok (Zezzak's Shard)
1732 case 38554:
1734 if(m_target->GetTypeId() != TYPEID_UNIT)
1735 return;
1737 caster->CastSpell(caster, 38495, true);
1739 Creature* creatureTarget = (Creature*)m_target;
1741 creatureTarget->ForcedDespawn();
1742 return;
1744 // // Magic Sucker Device timer
1745 // case 38672: break;
1746 // // Tomb Guarding Charging
1747 // case 38751: break;
1748 // // Murmur's Touch
1749 // case 38794: break;
1750 // // Activate Nether-wraith Beacon (31742 Nether-wraith Beacon item)
1751 // case 39105: break;
1752 // // Drain World Tree Visual
1753 // case 39140: break;
1754 // // Quest - Dustin's Undead Dragon Visual aura
1755 // case 39259: break;
1756 // // Hellfire - The Exorcism, Jules releases darkness, aura
1757 // case 39306: break;
1758 // // Inferno
1759 // case 39346: break;
1760 // // Enchanted Weapons
1761 // case 39489: break;
1762 // // Shadow Bolt Whirl
1763 // case 39630: break;
1764 // // Shadow Bolt Whirl
1765 // case 39634: break;
1766 // // Shadow Inferno
1767 // case 39645: break;
1768 // Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
1769 case 39857: trigger_spell_id = 39856; break;
1770 // // Soulgrinder Ritual Visual (Smashed)
1771 // case 39974: break;
1772 // // Simon Game Pre-game timer
1773 // case 40041: break;
1774 // // Knockdown Fel Cannon: The Aggro Check Aura
1775 // case 40113: break;
1776 // // Spirit Lance
1777 // case 40157: break;
1778 // // Demon Transform 2
1779 // case 40398: break;
1780 // // Demon Transform 1
1781 // case 40511: break;
1782 // // Ancient Flames
1783 // case 40657: break;
1784 // // Ethereal Ring Cannon: Cannon Aura
1785 // case 40734: break;
1786 // // Cage Trap
1787 // case 40760: break;
1788 // // Random Periodic
1789 // case 40867: break;
1790 // // Prismatic Shield
1791 // case 40879: break;
1792 // // Aura of Desire
1793 // case 41350: break;
1794 // // Dementia
1795 // case 41404: break;
1796 // // Chaos Form
1797 // case 41629: break;
1798 // // Alert Drums
1799 // case 42177: break;
1800 // // Spout
1801 // case 42581: break;
1802 // // Spout
1803 // case 42582: break;
1804 // // Return to the Spirit Realm
1805 // case 44035: break;
1806 // // Curse of Boundless Agony
1807 // case 45050: break;
1808 // // Earthquake
1809 // case 46240: break;
1810 // Personalized Weather
1811 case 46736: trigger_spell_id = 46737; break;
1812 // // Stay Submerged
1813 // case 46981: break;
1814 // // Dragonblight Ram
1815 // case 47015: break;
1816 // // Party G.R.E.N.A.D.E.
1817 // case 51510: break;
1818 default:
1819 break;
1821 break;
1823 case SPELLFAMILY_MAGE:
1825 switch(auraId)
1827 // Invisibility
1828 case 66:
1829 // Here need periodic triger reducing threat spell (or do it manually)
1830 return;
1831 default:
1832 break;
1834 break;
1836 // case SPELLFAMILY_WARRIOR:
1837 // {
1838 // switch(auraId)
1839 // {
1840 // // Wild Magic
1841 // case 23410: break;
1842 // // Corrupted Totems
1843 // case 23425: break;
1844 // default:
1845 // break;
1846 // }
1847 // break;
1848 // }
1849 // case SPELLFAMILY_PRIEST:
1850 // {
1851 // switch(auraId)
1852 // {
1853 // // Blue Beam
1854 // case 32930: break;
1855 // // Fury of the Dreghood Elders
1856 // case 35460: break;
1857 // default:
1858 // break;
1859 // }
1860 // break;
1861 // }
1862 case SPELLFAMILY_HUNTER:
1864 switch (auraId)
1866 // Sniper training
1867 case 53302:
1868 case 53303:
1869 case 53304:
1870 if (target->GetTypeId() != TYPEID_PLAYER)
1871 return;
1873 // Reset reapply counter at move
1874 if (((Player*)target)->isMoving())
1876 m_modifier.m_amount = 6;
1877 return;
1880 // We are standing at the moment
1881 if (m_modifier.m_amount > 0)
1883 --m_modifier.m_amount;
1884 return;
1887 // select rank of buff
1888 switch(auraId)
1890 case 53302: trigger_spell_id = 64418; break;
1891 case 53303: trigger_spell_id = 64419; break;
1892 case 53304: trigger_spell_id = 64420; break;
1895 // If aura is active - no need to continue
1896 if (target->HasAura(trigger_spell_id))
1897 return;
1899 break;
1900 default:
1901 break;
1903 break;
1905 case SPELLFAMILY_DRUID:
1907 switch(auraId)
1909 // Cat Form
1910 // trigger_spell_id not set and unknown effect triggered in this case, ignoring for while
1911 case 768:
1912 return;
1913 // Frenzied Regeneration
1914 case 22842:
1915 case 22895:
1916 case 22896:
1917 case 26999:
1919 int32 LifePerRage = GetModifier()->m_amount;
1921 int32 lRage = m_target->GetPower(POWER_RAGE);
1922 if(lRage > 100) // rage stored as rage*10
1923 lRage = 100;
1924 m_target->ModifyPower(POWER_RAGE, -lRage);
1925 int32 FRTriggerBasePoints = int32(lRage*LifePerRage/10);
1926 m_target->CastCustomSpell(m_target, 22845, &FRTriggerBasePoints, NULL, NULL, true, NULL, this);
1927 return;
1929 default:
1930 break;
1932 break;
1935 // case SPELLFAMILY_HUNTER:
1936 // {
1937 // switch(auraId)
1938 // {
1939 // //Frost Trap Aura
1940 // case 13810:
1941 // return;
1942 // //Rizzle's Frost Trap
1943 // case 39900:
1944 // return;
1945 // // Tame spells
1946 // case 19597: // Tame Ice Claw Bear
1947 // case 19676: // Tame Snow Leopard
1948 // case 19677: // Tame Large Crag Boar
1949 // case 19678: // Tame Adult Plainstrider
1950 // case 19679: // Tame Prairie Stalker
1951 // case 19680: // Tame Swoop
1952 // case 19681: // Tame Dire Mottled Boar
1953 // case 19682: // Tame Surf Crawler
1954 // case 19683: // Tame Armored Scorpid
1955 // case 19684: // Tame Webwood Lurker
1956 // case 19685: // Tame Nightsaber Stalker
1957 // case 19686: // Tame Strigid Screecher
1958 // case 30100: // Tame Crazed Dragonhawk
1959 // case 30103: // Tame Elder Springpaw
1960 // case 30104: // Tame Mistbat
1961 // case 30647: // Tame Barbed Crawler
1962 // case 30648: // Tame Greater Timberstrider
1963 // case 30652: // Tame Nightstalker
1964 // return;
1965 // default:
1966 // break;
1967 // }
1968 // break;
1969 // }
1970 case SPELLFAMILY_SHAMAN:
1972 switch(auraId)
1974 // Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
1975 case 28820:
1977 // Need remove self if Lightning Shield not active
1978 Unit::AuraMap const& auras = target->GetAuras();
1979 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
1981 SpellEntry const* spell = itr->second->GetSpellProto();
1982 if( spell->SpellFamilyName == SPELLFAMILY_SHAMAN &&
1983 (spell->SpellFamilyFlags & UI64LIT(0x0000000000000400)))
1984 return;
1986 target->RemoveAurasDueToSpell(28820);
1987 return;
1989 // Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
1990 case 38443:
1992 bool all = true;
1993 for(int i = 0; i < MAX_TOTEM; ++i)
1995 if(!caster->m_TotemSlot[i])
1997 all = false;
1998 break;
2002 if(all)
2003 caster->CastSpell(caster, 38437, true);
2004 else
2005 caster->RemoveAurasDueToSpell(38437);
2006 return;
2008 default:
2009 break;
2011 break;
2013 default:
2014 break;
2017 // Reget trigger spell proto
2018 triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
2020 else
2022 // Spell exist but require custom code
2023 switch(auraId)
2025 // Curse of Idiocy
2026 case 1010:
2028 // TODO: spell casted by result in correct way mostly
2029 // BUT:
2030 // 1) target show casting at each triggered cast: target don't must show casting animation for any triggered spell
2031 // but must show affect apply like item casting
2032 // 2) maybe aura must be replace by new with accumulative stat mods instead stacking
2034 // prevent cast by triggered auras
2035 if(m_caster_guid == m_target->GetGUID())
2036 return;
2038 // stop triggering after each affected stats lost > 90
2039 int32 intelectLoss = 0;
2040 int32 spiritLoss = 0;
2042 Unit::AuraList const& mModStat = m_target->GetAurasByType(SPELL_AURA_MOD_STAT);
2043 for(Unit::AuraList::const_iterator i = mModStat.begin(); i != mModStat.end(); ++i)
2045 if ((*i)->GetId() == 1010)
2047 switch((*i)->GetModifier()->m_miscvalue)
2049 case STAT_INTELLECT: intelectLoss += (*i)->GetModifier()->m_amount; break;
2050 case STAT_SPIRIT: spiritLoss += (*i)->GetModifier()->m_amount; break;
2051 default: break;
2056 if(intelectLoss <= -90 && spiritLoss <= -90)
2057 return;
2059 caster = target;
2060 break;
2062 // Mana Tide
2063 case 16191:
2065 caster->CastCustomSpell(target, trigger_spell_id, &m_modifier.m_amount, NULL, NULL, true, NULL, this);
2066 return;
2068 // Ground Slam
2069 case 33525:
2070 target->CastSpell(target, trigger_spell_id, true);
2071 return;
2075 // All ok cast by default case
2076 if(triggeredSpellInfo)
2077 caster->CastSpell(target, triggeredSpellInfo, true, 0, this);
2078 else if(target->GetTypeId()!=TYPEID_UNIT || !Script->EffectDummyCreature(caster, GetId(), GetEffIndex(), (Creature*)target))
2079 sLog.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
2082 void Aura::TriggerSpellWithValue()
2084 Unit* caster = GetCaster();
2085 Unit* target = GetTriggerTarget();
2087 if(!caster || !target)
2088 return;
2090 // generic casting code with custom spells and target/caster customs
2091 uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
2092 int32 basepoints0 = this->GetModifier()->m_amount;
2094 caster->CastCustomSpell(target, trigger_spell_id, &basepoints0, NULL, NULL, true, NULL, this);
2097 /*********************************************************/
2098 /*** AURA EFFECTS ***/
2099 /*********************************************************/
2101 void Aura::HandleAuraDummy(bool apply, bool Real)
2103 // spells required only Real aura add/remove
2104 if(!Real)
2105 return;
2107 Unit* caster = GetCaster();
2109 // AT APPLY
2110 if(apply)
2112 switch(GetId())
2114 case 1515: // Tame beast
2115 // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
2116 if( caster && m_target->CanHaveThreatList())
2117 m_target->AddThreat(caster, 10.0f);
2118 return;
2119 case 13139: // net-o-matic
2120 // root to self part of (root_target->charge->root_self sequence
2121 if(caster)
2122 caster->CastSpell(caster, 13138, true, NULL, this);
2123 return;
2124 case 39850: // Rocket Blast
2125 if(roll_chance_i(20)) // backfire stun
2126 m_target->CastSpell(m_target, 51581, true, NULL, this);
2127 return;
2128 case 43873: // Headless Horseman Laugh
2129 m_target->PlayDistanceSound(11965);
2130 return;
2131 case 46354: // Blood Elf Illusion
2132 if(caster)
2134 switch(caster->getGender())
2136 case GENDER_FEMALE:
2137 caster->CastSpell(m_target, 46356, true, NULL, this);
2138 break;
2139 case GENDER_MALE:
2140 caster->CastSpell(m_target, 46355, true, NULL, this);
2141 break;
2142 default:
2143 break;
2146 return;
2147 case 46699: // Requires No Ammo
2148 if(m_target->GetTypeId() == TYPEID_PLAYER)
2149 ((Player*)m_target)->RemoveAmmo(); // not use ammo and not allow use
2150 return;
2153 // Earth Shield
2154 if ( caster && GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x40000000000)))
2156 // prevent double apply bonuses
2157 if(m_target->GetTypeId() != TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
2158 m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
2159 return;
2162 // AT REMOVE
2163 else
2165 if( m_target->GetTypeId() == TYPEID_PLAYER &&
2166 ( GetSpellProto()->Effect[0]==72 || GetSpellProto()->Effect[0]==6 &&
2167 ( GetSpellProto()->EffectApplyAuraName[0]==1 || GetSpellProto()->EffectApplyAuraName[0]==128 ) ) )
2169 // spells with SpellEffect=72 and aura=4: 6196, 6197, 21171, 21425
2170 ((Player*)m_target)->SetFarSightGUID(0);
2171 WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0);
2172 ((Player*)m_target)->GetSession()->SendPacket(&data);
2173 return;
2176 if( (IsQuestTameSpell(GetId())) && caster && caster->isAlive() && m_target->isAlive())
2178 uint32 finalSpelId = 0;
2179 switch(GetId())
2181 case 19548: finalSpelId = 19597; break;
2182 case 19674: finalSpelId = 19677; break;
2183 case 19687: finalSpelId = 19676; break;
2184 case 19688: finalSpelId = 19678; break;
2185 case 19689: finalSpelId = 19679; break;
2186 case 19692: finalSpelId = 19680; break;
2187 case 19693: finalSpelId = 19684; break;
2188 case 19694: finalSpelId = 19681; break;
2189 case 19696: finalSpelId = 19682; break;
2190 case 19697: finalSpelId = 19683; break;
2191 case 19699: finalSpelId = 19685; break;
2192 case 19700: finalSpelId = 19686; break;
2193 case 30646: finalSpelId = 30647; break;
2194 case 30653: finalSpelId = 30648; break;
2195 case 30654: finalSpelId = 30652; break;
2196 case 30099: finalSpelId = 30100; break;
2197 case 30102: finalSpelId = 30103; break;
2198 case 30105: finalSpelId = 30104; break;
2201 if(finalSpelId)
2202 caster->CastSpell(m_target, finalSpelId, true, NULL, this);
2203 return;
2206 switch(GetId())
2208 case 2584: // Waiting to Resurrect
2210 // Waiting to resurrect spell cancel, we must remove player from resurrect queue
2211 if(m_target->GetTypeId() == TYPEID_PLAYER)
2212 if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
2213 bg->RemovePlayerFromResurrectQueue(m_target->GetGUID());
2214 return;
2216 case 36730: // Flame Strike
2218 m_target->CastSpell(m_target, 36731, true, NULL, this);
2219 return;
2221 case 44191: // Flame Strike
2223 if (m_target->GetMap()->IsDungeon())
2225 uint32 spellId = m_target->GetMap()->IsHeroic() ? 46163 : 44190;
2227 m_target->CastSpell(m_target, spellId, true, NULL, this);
2229 return;
2231 case 45934: // Dark Fiend
2233 // Kill target if dispelled
2234 if (m_removeMode==AURA_REMOVE_BY_DISPEL)
2235 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
2236 return;
2238 case 46308: // Burning Winds
2240 // casted only at creatures at spawn
2241 m_target->CastSpell(m_target, 47287, true, NULL, this);
2242 return;
2246 if (caster && m_removeMode == AURA_REMOVE_BY_DEATH)
2248 // Stop caster Arcane Missle chanelling on death
2249 if (m_spellProto->SpellFamilyName == SPELLFAMILY_MAGE &&
2250 (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000800)))
2252 caster->InterruptSpell(CURRENT_CHANNELED_SPELL);
2253 return;
2255 // Stop caster Penance chanelling on death
2256 if (m_spellProto->SpellFamilyName == SPELLFAMILY_PRIEST &&
2257 (m_spellProto->SpellFamilyFlags2 & UI64LIT(0x00000080)))
2259 caster->InterruptSpell(CURRENT_CHANNELED_SPELL);
2260 return;
2266 // AT APPLY & REMOVE
2268 switch(m_spellProto->SpellFamilyName)
2270 case SPELLFAMILY_GENERIC:
2272 switch(GetId())
2274 // Recently Bandaged
2275 case 11196:
2276 m_target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, GetMiscValue(), apply);
2277 return;
2278 // Unstable Power
2279 case 24658:
2281 uint32 spellId = 24659;
2282 if (apply && caster)
2284 const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
2285 if (!spell)
2286 return;
2288 for (int i=0; i < spell->StackAmount; ++i)
2289 caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
2290 return;
2292 m_target->RemoveAurasDueToSpell(spellId);
2293 return;
2295 // Restless Strength
2296 case 24661:
2298 uint32 spellId = 24662;
2299 if (apply && caster)
2301 const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
2302 if (!spell)
2303 return;
2304 for (int i=0; i < spell->StackAmount; ++i)
2305 caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
2306 return;
2308 m_target->RemoveAurasDueToSpell(spellId);
2309 return;
2311 //Summon Fire Elemental
2312 case 40133:
2314 if (!caster)
2315 return;
2317 Unit *owner = caster->GetOwner();
2318 if (owner && owner->GetTypeId() == TYPEID_PLAYER)
2320 if(apply)
2321 owner->CastSpell(owner, 8985, true);
2322 else
2323 ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
2325 return;
2327 //Summon Earth Elemental
2328 case 40132 :
2330 if (!caster)
2331 return;
2333 Unit *owner = caster->GetOwner();
2334 if (owner && owner->GetTypeId() == TYPEID_PLAYER)
2336 if(apply)
2337 owner->CastSpell(owner, 19704, true);
2338 else
2339 ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
2341 return;
2343 //Dragonmaw Illusion
2344 case 40214 :
2346 if(apply)
2348 m_target->CastSpell(m_target, 40216, true);
2349 m_target->CastSpell(m_target, 42016, true);
2351 else
2353 m_target->RemoveAurasDueToSpell(40216);
2354 m_target->RemoveAurasDueToSpell(42016);
2356 return;
2358 // LK Intro VO (1)
2359 case 58204:
2360 if(m_target->GetTypeId() == TYPEID_PLAYER)
2362 // Play part 1
2363 if(apply)
2364 m_target->PlayDirectSound(14970, (Player *)m_target);
2365 // continue in 58205
2366 else
2367 m_target->CastSpell(m_target, 58205, true);
2369 return;
2370 // LK Intro VO (2)
2371 case 58205:
2372 if(m_target->GetTypeId() == TYPEID_PLAYER)
2374 // Play part 2
2375 if(apply)
2376 m_target->PlayDirectSound(14971, (Player *)m_target);
2377 // Play part 3
2378 else
2379 m_target->PlayDirectSound(14972, (Player *)m_target);
2381 return;
2383 break;
2385 case SPELLFAMILY_MAGE:
2387 break;
2389 case SPELLFAMILY_PRIEST:
2391 // Pain and Suffering
2392 if( m_spellProto->SpellIconID == 2874 && m_target->GetTypeId()==TYPEID_PLAYER )
2394 if(apply)
2396 // Reduce backfire damage (dot damage) from Shadow Word: Death
2397 SpellModifier *mod = new SpellModifier;
2398 mod->op = SPELLMOD_DOT;
2399 mod->value = m_modifier.m_amount;
2400 mod->type = SPELLMOD_PCT;
2401 mod->spellId = GetId();
2402 mod->mask = UI64LIT(0x0000200000000000);
2403 mod->mask2= UI64LIT(0x0);
2404 m_spellmod = mod;
2406 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2407 return;
2409 break;
2411 case SPELLFAMILY_DRUID:
2413 switch(GetId())
2415 case 34246: // Idol of the Emerald Queen
2416 case 60779: // Idol of Lush Moss
2418 if (m_target->GetTypeId() != TYPEID_PLAYER)
2419 return;
2421 if(apply)
2423 SpellModifier *mod = new SpellModifier;
2424 mod->op = SPELLMOD_DOT;
2425 mod->value = m_modifier.m_amount/7;
2426 mod->type = SPELLMOD_FLAT;
2427 mod->spellId = GetId();
2428 mod->mask = UI64LIT(0x001000000000);
2429 mod->mask2= UI64LIT(0x0);
2431 m_spellmod = mod;
2434 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2435 return;
2437 case 52610: // Savage Roar
2439 if(apply)
2441 if(m_target->m_form != FORM_CAT)
2442 return;
2444 m_target->CastSpell(m_target, 62071, true);
2446 else
2447 m_target-> RemoveAurasDueToSpell(62071);
2448 return;
2450 case 61336: // Survival Instincts
2452 if(apply)
2454 if (!m_target->IsInFeralForm())
2455 return;
2457 int32 bp0 = int32(m_target->GetMaxHealth() * m_modifier.m_amount / 100);
2458 m_target->CastCustomSpell(m_target, 50322, &bp0, NULL, NULL, true);
2460 else
2461 m_target-> RemoveAurasDueToSpell(50322);
2462 return;
2466 // Lifebloom
2467 if (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x1000000000))
2469 if ( apply )
2471 if ( caster )
2472 // prevent double apply bonuses
2473 if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
2474 m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
2476 else
2478 // Final heal only on dispelled or duration end
2479 if ( !(GetAuraDuration() <= 0 || m_removeMode == AURA_REMOVE_BY_DISPEL) )
2480 return;
2482 // have a look if there is still some other Lifebloom dummy aura
2483 Unit::AuraList auras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
2484 for(Unit::AuraList::iterator itr = auras.begin(); itr!=auras.end(); ++itr)
2485 if((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID &&
2486 ((*itr)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x1000000000)))
2487 return;
2489 // final heal
2490 if(m_target->IsInWorld() && m_stackAmount > 0)
2492 int32 amount = m_modifier.m_amount / m_stackAmount;
2493 m_target->CastCustomSpell(m_target, 33778, &amount, NULL, NULL, true, NULL, this, GetCasterGUID());
2495 if (caster)
2497 int32 returnmana = (GetSpellProto()->ManaCostPercentage * caster->GetCreateMana() / 100) * m_stackAmount / 2;
2498 caster->CastCustomSpell(caster, 64372, &returnmana, NULL, NULL, true, NULL, this, GetCasterGUID());
2502 return;
2505 // Predatory Strikes
2506 if(m_target->GetTypeId()==TYPEID_PLAYER && GetSpellProto()->SpellIconID == 1563)
2508 ((Player*)m_target)->UpdateAttackPowerAndDamage();
2509 return;
2512 // Improved Moonkin Form
2513 if(GetSpellProto()->SpellIconID == 2855)
2515 uint32 spell_id;
2516 switch(GetId())
2518 case 48384: spell_id = 50170; break; //Rank 1
2519 case 48395: spell_id = 50171; break; //Rank 2
2520 case 48396: spell_id = 50172; break; //Rank 3
2521 default:
2522 sLog.outError("HandleAuraDummy: Not handled rank of IMF (Spell: %u)",GetId());
2523 return;
2526 if(apply)
2528 if(m_target->m_form != FORM_MOONKIN)
2529 return;
2531 m_target->CastSpell(m_target, spell_id, true);
2533 else
2534 m_target-> RemoveAurasDueToSpell(spell_id);
2535 return;
2537 break;
2539 case SPELLFAMILY_HUNTER:
2540 break;
2541 case SPELLFAMILY_SHAMAN:
2543 // Improved Weapon Totems
2544 if( GetSpellProto()->SpellIconID == 57 && m_target->GetTypeId()==TYPEID_PLAYER )
2546 if(apply)
2548 SpellModifier *mod = new SpellModifier;
2549 mod->op = SPELLMOD_EFFECT1;
2550 mod->value = m_modifier.m_amount;
2551 mod->type = SPELLMOD_PCT;
2552 mod->spellId = GetId();
2553 switch (m_effIndex)
2555 case 0:
2556 // Windfury Totem
2557 mod->mask = UI64LIT(0x00200000000);
2558 mod->mask2= UI64LIT(0x0);
2559 break;
2560 case 1:
2561 // Flametongue Totem
2562 mod->mask = UI64LIT(0x00400000000);
2563 mod->mask2= UI64LIT(0x0);
2564 break;
2567 m_spellmod = mod;
2570 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2571 return;
2573 break;
2577 // pet auras
2578 if(PetAura const* petSpell = spellmgr.GetPetAura(GetId(), m_effIndex))
2580 if(apply)
2581 m_target->AddPetAura(petSpell);
2582 else
2583 m_target->RemovePetAura(petSpell);
2584 return;
2587 if(GetEffIndex()==0 && m_target->GetTypeId()==TYPEID_PLAYER)
2589 SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId());
2590 if(saBounds.first != saBounds.second)
2592 uint32 zone, area;
2593 m_target->GetZoneAndAreaId(zone, area);
2595 for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
2597 // some auras remove at aura remove
2598 if(!itr->second->IsFitToRequirements((Player*)m_target, zone, area))
2599 m_target->RemoveAurasDueToSpell(itr->second->spellId);
2600 // some auras applied at aura apply
2601 else if(itr->second->autocast)
2603 if( !m_target->HasAura(itr->second->spellId, 0) )
2604 m_target->CastSpell(m_target, itr->second->spellId, true);
2611 void Aura::HandleAuraMounted(bool apply, bool Real)
2613 // only at real add/remove aura
2614 if(!Real)
2615 return;
2617 if(apply)
2619 CreatureInfo const* ci = objmgr.GetCreatureTemplate(m_modifier.m_miscvalue);
2620 if(!ci)
2622 sLog.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)", m_modifier.m_miscvalue);
2623 return;
2626 uint32 team = 0;
2627 if (m_target->GetTypeId()==TYPEID_PLAYER)
2628 team = ((Player*)m_target)->GetTeam();
2630 uint32 display_id = objmgr.ChooseDisplayId(team,ci);
2631 CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
2632 if (minfo)
2633 display_id = minfo->modelid;
2635 m_target->Mount(display_id);
2637 else
2639 m_target->Unmount();
2643 void Aura::HandleAuraWaterWalk(bool apply, bool Real)
2645 // only at real add/remove aura
2646 if(!Real)
2647 return;
2649 WorldPacket data;
2650 if(apply)
2651 data.Initialize(SMSG_MOVE_WATER_WALK, 8+4);
2652 else
2653 data.Initialize(SMSG_MOVE_LAND_WALK, 8+4);
2654 data.append(m_target->GetPackGUID());
2655 data << uint32(0);
2656 m_target->SendMessageToSet(&data, true);
2659 void Aura::HandleAuraFeatherFall(bool apply, bool Real)
2661 // only at real add/remove aura
2662 if(!Real)
2663 return;
2665 WorldPacket data;
2666 if(apply)
2667 data.Initialize(SMSG_MOVE_FEATHER_FALL, 8+4);
2668 else
2669 data.Initialize(SMSG_MOVE_NORMAL_FALL, 8+4);
2670 data.append(m_target->GetPackGUID());
2671 data << uint32(0);
2672 m_target->SendMessageToSet(&data, true);
2674 // start fall from current height
2675 if(!apply && m_target->GetTypeId() == TYPEID_PLAYER)
2676 ((Player*)m_target)->SetFallInformation(0, m_target->GetPositionZ());
2679 void Aura::HandleAuraHover(bool apply, bool Real)
2681 // only at real add/remove aura
2682 if(!Real)
2683 return;
2685 WorldPacket data;
2686 if(apply)
2687 data.Initialize(SMSG_MOVE_SET_HOVER, 8+4);
2688 else
2689 data.Initialize(SMSG_MOVE_UNSET_HOVER, 8+4);
2690 data.append(m_target->GetPackGUID());
2691 data << uint32(0);
2692 m_target->SendMessageToSet(&data, true);
2695 void Aura::HandleWaterBreathing(bool /*apply*/, bool /*Real*/)
2697 // update timers in client
2698 if(m_target->GetTypeId()==TYPEID_PLAYER)
2699 ((Player*)m_target)->UpdateMirrorTimers();
2702 void Aura::HandleAuraModShapeshift(bool apply, bool Real)
2704 if(!Real)
2705 return;
2707 uint32 modelid = 0;
2708 Powers PowerType = POWER_MANA;
2709 ShapeshiftForm form = ShapeshiftForm(m_modifier.m_miscvalue);
2710 switch(form)
2712 case FORM_CAT:
2713 if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
2714 modelid = 892;
2715 else
2716 modelid = 8571;
2717 PowerType = POWER_ENERGY;
2718 break;
2719 case FORM_TRAVEL:
2720 modelid = 632;
2721 break;
2722 case FORM_AQUA:
2723 if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
2724 modelid = 2428;
2725 else
2726 modelid = 2428;
2727 break;
2728 case FORM_BEAR:
2729 if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
2730 modelid = 2281;
2731 else
2732 modelid = 2289;
2733 PowerType = POWER_RAGE;
2734 break;
2735 case FORM_GHOUL:
2736 if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
2737 modelid = 10045;
2738 break;
2739 case FORM_DIREBEAR:
2740 if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
2741 modelid = 2281;
2742 else
2743 modelid = 2289;
2744 PowerType = POWER_RAGE;
2745 break;
2746 case FORM_CREATUREBEAR:
2747 modelid = 902;
2748 break;
2749 case FORM_GHOSTWOLF:
2750 modelid = 4613;
2751 break;
2752 case FORM_FLIGHT:
2753 if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
2754 modelid = 20857;
2755 else
2756 modelid = 20872;
2757 break;
2758 case FORM_MOONKIN:
2759 if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
2760 modelid = 15374;
2761 else
2762 modelid = 15375;
2763 break;
2764 case FORM_FLIGHT_EPIC:
2765 if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
2766 modelid = 21243;
2767 else
2768 modelid = 21244;
2769 break;
2770 case FORM_METAMORPHOSIS:
2771 modelid = 25277;
2772 break;
2773 case FORM_AMBIENT:
2774 case FORM_SHADOW:
2775 case FORM_STEALTH:
2776 break;
2777 case FORM_TREE:
2778 modelid = 864;
2779 break;
2780 case FORM_BATTLESTANCE:
2781 case FORM_BERSERKERSTANCE:
2782 case FORM_DEFENSIVESTANCE:
2783 PowerType = POWER_RAGE;
2784 break;
2785 case FORM_SPIRITOFREDEMPTION:
2786 modelid = 16031;
2787 break;
2788 default:
2789 sLog.outError("Auras: Unknown Shapeshift Type: %u", m_modifier.m_miscvalue);
2792 // remove polymorph before changing display id to keep new display id
2793 switch ( form )
2795 case FORM_CAT:
2796 case FORM_TREE:
2797 case FORM_TRAVEL:
2798 case FORM_AQUA:
2799 case FORM_BEAR:
2800 case FORM_DIREBEAR:
2801 case FORM_FLIGHT_EPIC:
2802 case FORM_FLIGHT:
2803 case FORM_MOONKIN:
2805 // remove movement affects
2806 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
2807 Unit::AuraList const& slowingAuras = m_target->GetAurasByType(SPELL_AURA_MOD_DECREASE_SPEED);
2808 for (Unit::AuraList::const_iterator iter = slowingAuras.begin(); iter != slowingAuras.end();)
2810 SpellEntry const* aurSpellInfo = (*iter)->GetSpellProto();
2812 uint32 aurMechMask = GetAllSpellMechanicMask(aurSpellInfo);
2814 // If spell that caused this aura has Croud Control or Daze effect
2815 if((aurMechMask & MECHANIC_NOT_REMOVED_BY_SHAPESHIFT) ||
2816 // some Daze spells have these parameters instead of MECHANIC_DAZE (skip snare spells)
2817 aurSpellInfo->SpellIconID == 15 && aurSpellInfo->Dispel == 0 && (aurMechMask & (1 << MECHANIC_SNARE))==0)
2819 ++iter;
2820 continue;
2823 // All OK, remove aura now
2824 m_target->RemoveAurasDueToSpellByCancel(aurSpellInfo->Id);
2825 iter = slowingAuras.begin();
2828 // and polymorphic affects
2829 if(m_target->IsPolymorphed())
2830 m_target->RemoveAurasDueToSpell(m_target->getTransForm());
2832 break;
2834 default:
2835 break;
2838 if(apply)
2840 // remove other shapeshift before applying a new one
2841 if(m_target->m_ShapeShiftFormSpellId)
2842 m_target->RemoveAurasDueToSpell(m_target->m_ShapeShiftFormSpellId, this);
2844 m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, form);
2846 if(modelid > 0)
2847 m_target->SetDisplayId(modelid);
2849 if(PowerType != POWER_MANA)
2851 // reset power to default values only at power change
2852 if(m_target->getPowerType() != PowerType)
2853 m_target->setPowerType(PowerType);
2855 switch(form)
2857 case FORM_CAT:
2858 case FORM_BEAR:
2859 case FORM_DIREBEAR:
2861 // get furor proc chance
2862 uint32 FurorChance = 0;
2863 Unit::AuraList const& mDummy = m_target->GetAurasByType(SPELL_AURA_DUMMY);
2864 for(Unit::AuraList::const_iterator i = mDummy.begin(); i != mDummy.end(); ++i)
2866 if ((*i)->GetSpellProto()->SpellIconID == 238)
2868 FurorChance = (*i)->GetModifier()->m_amount;
2869 break;
2873 if (m_modifier.m_miscvalue == FORM_CAT)
2875 m_target->SetPower(POWER_ENERGY, 0);
2876 if(urand(1,100) <= FurorChance)
2877 m_target->CastSpell(m_target, 17099, true, NULL, this);
2879 else
2881 m_target->SetPower(POWER_RAGE, 0);
2882 if(urand(1,100) <= FurorChance)
2883 m_target->CastSpell(m_target, 17057, true, NULL, this);
2885 break;
2887 case FORM_BATTLESTANCE:
2888 case FORM_DEFENSIVESTANCE:
2889 case FORM_BERSERKERSTANCE:
2891 uint32 Rage_val = 0;
2892 // Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
2893 if(m_target->GetTypeId() == TYPEID_PLAYER)
2895 PlayerSpellMap const& sp_list = ((Player *)m_target)->GetSpellMap();
2896 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
2898 if(itr->second->state == PLAYERSPELL_REMOVED) continue;
2899 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
2900 if (spellInfo && spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && spellInfo->SpellIconID == 139)
2901 Rage_val += m_target->CalculateSpellDamage(spellInfo, 0, spellInfo->EffectBasePoints[0], m_target) * 10;
2905 if (m_target->GetPower(POWER_RAGE) > Rage_val)
2906 m_target->SetPower(POWER_RAGE, Rage_val);
2907 break;
2909 default:
2910 break;
2914 m_target->m_ShapeShiftFormSpellId = GetId();
2915 m_target->m_form = form;
2917 else
2919 if(modelid > 0)
2920 m_target->SetDisplayId(m_target->GetNativeDisplayId());
2921 m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, FORM_NONE);
2922 if(m_target->getClass() == CLASS_DRUID)
2923 m_target->setPowerType(POWER_MANA);
2924 m_target->m_ShapeShiftFormSpellId = 0;
2925 m_target->m_form = FORM_NONE;
2927 switch(form)
2929 // Nordrassil Harness - bonus
2930 case FORM_BEAR:
2931 case FORM_DIREBEAR:
2932 case FORM_CAT:
2933 if(Aura* dummy = m_target->GetDummyAura(37315) )
2934 m_target->CastSpell(m_target, 37316, true, NULL, dummy);
2935 break;
2936 // Nordrassil Regalia - bonus
2937 case FORM_MOONKIN:
2938 if(Aura* dummy = m_target->GetDummyAura(37324) )
2939 m_target->CastSpell(m_target, 37325, true, NULL, dummy);
2940 break;
2941 default:
2942 break;
2946 // adding/removing linked auras
2947 // add/remove the shapeshift aura's boosts
2948 HandleShapeshiftBoosts(apply);
2950 if(m_target->GetTypeId() == TYPEID_PLAYER)
2951 ((Player*)m_target)->InitDataForForm();
2954 void Aura::HandleAuraTransform(bool apply, bool Real)
2956 if (apply)
2958 // special case (spell specific functionality)
2959 if (m_modifier.m_miscvalue == 0)
2961 // player applied only
2962 if (m_target->GetTypeId() != TYPEID_PLAYER)
2963 return;
2965 switch (GetId())
2967 // Orb of Deception
2968 case 16739:
2970 uint32 orb_model = m_target->GetNativeDisplayId();
2971 switch(orb_model)
2973 // Troll Female
2974 case 1479: m_target->SetDisplayId(10134); break;
2975 // Troll Male
2976 case 1478: m_target->SetDisplayId(10135); break;
2977 // Tauren Male
2978 case 59: m_target->SetDisplayId(10136); break;
2979 // Human Male
2980 case 49: m_target->SetDisplayId(10137); break;
2981 // Human Female
2982 case 50: m_target->SetDisplayId(10138); break;
2983 // Orc Male
2984 case 51: m_target->SetDisplayId(10139); break;
2985 // Orc Female
2986 case 52: m_target->SetDisplayId(10140); break;
2987 // Dwarf Male
2988 case 53: m_target->SetDisplayId(10141); break;
2989 // Dwarf Female
2990 case 54: m_target->SetDisplayId(10142); break;
2991 // NightElf Male
2992 case 55: m_target->SetDisplayId(10143); break;
2993 // NightElf Female
2994 case 56: m_target->SetDisplayId(10144); break;
2995 // Undead Female
2996 case 58: m_target->SetDisplayId(10145); break;
2997 // Undead Male
2998 case 57: m_target->SetDisplayId(10146); break;
2999 // Tauren Female
3000 case 60: m_target->SetDisplayId(10147); break;
3001 // Gnome Male
3002 case 1563: m_target->SetDisplayId(10148); break;
3003 // Gnome Female
3004 case 1564: m_target->SetDisplayId(10149); break;
3005 // BloodElf Female
3006 case 15475: m_target->SetDisplayId(17830); break;
3007 // BloodElf Male
3008 case 15476: m_target->SetDisplayId(17829); break;
3009 // Dranei Female
3010 case 16126: m_target->SetDisplayId(17828); break;
3011 // Dranei Male
3012 case 16125: m_target->SetDisplayId(17827); break;
3013 default: break;
3015 break;
3017 // Murloc costume
3018 case 42365: m_target->SetDisplayId(21723); break;
3019 default: break;
3022 else
3024 CreatureInfo const * ci = objmgr.GetCreatureTemplate(m_modifier.m_miscvalue);
3025 if (!ci)
3027 //pig pink ^_^
3028 m_target->SetDisplayId(16358);
3029 sLog.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", m_modifier.m_miscvalue, GetId());
3031 else
3033 // Will use the default model here
3034 m_target->SetDisplayId(ci->DisplayID_A[0]);
3036 // Dragonmaw Illusion (set mount model also)
3037 if(GetId()==42016 && m_target->GetMountID() && !m_target->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED).empty())
3038 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
3042 // update active transform spell only not set or not overwriting negative by positive case
3043 if (!m_target->getTransForm() || !IsPositiveSpell(GetId()) || IsPositiveSpell(m_target->getTransForm()))
3044 m_target->setTransForm(GetId());
3046 // polymorph case
3047 if (Real && m_target->GetTypeId() == TYPEID_PLAYER && m_target->IsPolymorphed())
3049 // for players, start regeneration after 1s (in polymorph fast regeneration case)
3050 // only if caster is Player (after patch 2.4.2)
3051 if (IS_PLAYER_GUID(GetCasterGUID()) )
3052 ((Player*)m_target)->setRegenTimer(1*IN_MILISECONDS);
3054 //dismount polymorphed target (after patch 2.4.2)
3055 if (m_target->IsMounted())
3056 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
3059 else
3061 // ApplyModifier(true) will reapply it if need
3062 m_target->setTransForm(0);
3063 m_target->SetDisplayId(m_target->GetNativeDisplayId());
3065 // re-aplly some from still active with preference negative cases
3066 Unit::AuraList const& otherTransforms = m_target->GetAurasByType(SPELL_AURA_TRANSFORM);
3067 if (!otherTransforms.empty())
3069 // look for other transform auras
3070 Aura* handledAura = *otherTransforms.begin();
3071 for(Unit::AuraList::const_iterator i = otherTransforms.begin();i != otherTransforms.end(); ++i)
3073 // negative auras are preferred
3074 if (!IsPositiveSpell((*i)->GetSpellProto()->Id))
3076 handledAura = *i;
3077 break;
3080 handledAura->ApplyModifier(true);
3083 // Dragonmaw Illusion (restore mount model)
3084 if (GetId() == 42016 && m_target->GetMountID() == 16314)
3086 if (!m_target->GetAurasByType(SPELL_AURA_MOUNTED).empty())
3088 uint32 cr_id = m_target->GetAurasByType(SPELL_AURA_MOUNTED).front()->GetModifier()->m_miscvalue;
3089 if (CreatureInfo const* ci = objmgr.GetCreatureTemplate(cr_id))
3091 uint32 team = 0;
3092 if (m_target->GetTypeId() == TYPEID_PLAYER)
3093 team = ((Player*)m_target)->GetTeam();
3095 uint32 display_id = objmgr.ChooseDisplayId(team, ci);
3096 CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
3097 if (minfo)
3098 display_id = minfo->modelid;
3100 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, display_id);
3107 void Aura::HandleForceReaction(bool apply, bool Real)
3109 if(m_target->GetTypeId() != TYPEID_PLAYER)
3110 return;
3112 if(!Real)
3113 return;
3115 Player* player = (Player*)m_target;
3117 uint32 faction_id = m_modifier.m_miscvalue;
3118 uint32 faction_rank = m_modifier.m_amount;
3120 player->GetReputationMgr().ApplyForceReaction(faction_id, ReputationRank(faction_rank), apply);
3121 player->GetReputationMgr().SendForceReactions();
3124 void Aura::HandleAuraModSkill(bool apply, bool /*Real*/)
3126 if(m_target->GetTypeId() != TYPEID_PLAYER)
3127 return;
3129 uint32 prot=GetSpellProto()->EffectMiscValue[m_effIndex];
3130 int32 points = GetModifier()->m_amount;
3132 ((Player*)m_target)->ModifySkillBonus(prot, (apply ? points: -points), m_modifier.m_auraname == SPELL_AURA_MOD_SKILL_TALENT);
3133 if(prot == SKILL_DEFENSE)
3134 ((Player*)m_target)->UpdateDefenseBonusesMod();
3137 void Aura::HandleChannelDeathItem(bool apply, bool Real)
3139 if(Real && !apply)
3141 Unit* caster = GetCaster();
3142 Unit* victim = GetTarget();
3143 if(!caster || caster->GetTypeId() != TYPEID_PLAYER || !victim || m_removeMode != AURA_REMOVE_BY_DEATH)
3144 return;
3145 // Item amount
3146 if (m_modifier.m_amount <= 0)
3147 return;
3149 SpellEntry const *spellInfo = GetSpellProto();
3150 if(spellInfo->EffectItemType[m_effIndex] == 0)
3151 return;
3153 // Soul Shard only from non-grey units
3154 if( spellInfo->EffectItemType[m_effIndex] == 6265 &&
3155 (victim->getLevel() <= MaNGOS::XP::GetGrayLevel(caster->getLevel()) ||
3156 victim->GetTypeId()==TYPEID_UNIT && !((Player*)caster)->isAllowedToLoot((Creature*)victim)) )
3157 return;
3158 //Adding items
3159 uint32 noSpaceForCount = 0;
3160 uint32 count = m_modifier.m_amount;
3162 ItemPosCountVec dest;
3163 uint8 msg = ((Player*)caster)->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, spellInfo->EffectItemType[m_effIndex], count, &noSpaceForCount);
3164 if( msg != EQUIP_ERR_OK )
3166 count-=noSpaceForCount;
3167 ((Player*)caster)->SendEquipError( msg, NULL, NULL );
3168 if (count==0)
3169 return;
3172 Item* newitem = ((Player*)caster)->StoreNewItem(dest, spellInfo->EffectItemType[m_effIndex], true);
3173 ((Player*)caster)->SendNewItem(newitem, count, true, false);
3177 void Aura::HandleBindSight(bool apply, bool /*Real*/)
3179 Unit* caster = GetCaster();
3180 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3181 return;
3183 ((Player*)caster)->SetFarSightGUID(apply ? m_target->GetGUID() : 0);
3186 void Aura::HandleFarSight(bool apply, bool /*Real*/)
3188 Unit* caster = GetCaster();
3189 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3190 return;
3192 ((Player*)caster)->SetFarSightGUID(apply ? m_target->GetGUID() : 0);
3195 void Aura::HandleAuraTrackCreatures(bool apply, bool /*Real*/)
3197 if(m_target->GetTypeId()!=TYPEID_PLAYER)
3198 return;
3200 if(apply)
3201 m_target->RemoveNoStackAurasDueToAura(this);
3202 m_target->SetUInt32Value(PLAYER_TRACK_CREATURES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1) : 0 );
3205 void Aura::HandleAuraTrackResources(bool apply, bool /*Real*/)
3207 if(m_target->GetTypeId()!=TYPEID_PLAYER)
3208 return;
3210 if(apply)
3211 m_target->RemoveNoStackAurasDueToAura(this);
3212 m_target->SetUInt32Value(PLAYER_TRACK_RESOURCES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1): 0 );
3215 void Aura::HandleAuraTrackStealthed(bool apply, bool /*Real*/)
3217 if(m_target->GetTypeId()!=TYPEID_PLAYER)
3218 return;
3220 if(apply)
3221 m_target->RemoveNoStackAurasDueToAura(this);
3223 m_target->ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_TRACK_STEALTHED, apply);
3226 void Aura::HandleAuraModScale(bool apply, bool /*Real*/)
3228 m_target->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X, m_modifier.m_amount, apply);
3231 void Aura::HandleModPossess(bool apply, bool Real)
3233 if(!Real)
3234 return;
3236 // not possess yourself
3237 if(GetCasterGUID() == m_target->GetGUID())
3238 return;
3240 Unit* caster = GetCaster();
3241 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3242 return;
3244 Player* p_caster = (Player*)caster;
3247 if( apply )
3249 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
3251 m_target->SetCharmerGUID(p_caster->GetGUID());
3252 m_target->setFaction(p_caster->getFaction());
3254 p_caster->SetCharm(m_target);
3256 p_caster->SetFarSightGUID(m_target->GetGUID());
3257 p_caster->SetClientControl(m_target, 1);
3258 p_caster->SetMover(m_target);
3260 m_target->CombatStop();
3261 m_target->DeleteThreatList();
3263 if(m_target->GetTypeId() == TYPEID_UNIT)
3265 m_target->StopMoving();
3266 m_target->GetMotionMaster()->Clear();
3267 m_target->GetMotionMaster()->MoveIdle();
3269 else if(m_target->GetTypeId() == TYPEID_PLAYER)
3271 ((Player*)m_target)->SetClientControl(m_target, 0);
3274 if(CharmInfo *charmInfo = m_target->InitCharmInfo(m_target))
3275 charmInfo->InitPossessCreateSpells();
3277 p_caster->PossessSpellInitialize();
3279 else
3281 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
3283 m_target->SetCharmerGUID(0);
3284 p_caster->InterruptSpell(CURRENT_CHANNELED_SPELL); // the spell is not automatically canceled when interrupted, do it now
3286 if(m_target->GetTypeId() == TYPEID_PLAYER)
3288 ((Player*)m_target)->setFactionForRace(m_target->getRace());
3289 ((Player*)m_target)->SetClientControl(m_target, 1);
3291 else if(m_target->GetTypeId() == TYPEID_UNIT)
3293 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3294 m_target->setFaction(cinfo->faction_A);
3297 p_caster->SetCharm(NULL);
3299 p_caster->SetFarSightGUID(0);
3300 p_caster->SetClientControl(m_target, 0);
3301 p_caster->SetMover(NULL);
3303 p_caster->RemovePetActionBar();
3305 if(m_target->GetTypeId() == TYPEID_UNIT)
3307 ((Creature*)m_target)->AIM_Initialize();
3309 if (((Creature*)m_target)->AI())
3310 ((Creature*)m_target)->AI()->AttackedBy(caster);
3315 void Aura::HandleModPossessPet(bool apply, bool Real)
3317 if(!Real)
3318 return;
3320 Unit* caster = GetCaster();
3321 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3322 return;
3324 Pet *pet = caster->GetPet();
3325 if(!pet || pet != m_target)
3326 return;
3328 Player* p_caster = (Player*)caster;
3330 if(apply)
3331 pet->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
3332 else
3333 pet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
3335 p_caster->SetFarSightGUID(apply ? pet->GetGUID() : 0);
3336 p_caster->SetCharm(apply ? pet : NULL);
3337 p_caster->SetClientControl(pet, apply ? 1 : 0);
3338 ((Player*)caster)->SetMover(apply ? pet : NULL);
3340 if(apply)
3342 pet->StopMoving();
3343 pet->GetMotionMaster()->Clear();
3344 pet->GetMotionMaster()->MoveIdle();
3346 else
3348 pet->AttackStop();
3349 pet->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
3350 pet->AddMonsterMoveFlag(MONSTER_MOVE_WALK);
3354 void Aura::HandleAuraModPetTalentsPoints(bool /*Apply*/, bool Real)
3356 if(!Real)
3357 return;
3359 // Recalculate pet talent points
3360 if (Pet *pet=m_target->GetPet())
3361 pet->InitTalentForLevel();
3364 void Aura::HandleModCharm(bool apply, bool Real)
3366 if(!Real)
3367 return;
3369 // not charm yourself
3370 if(GetCasterGUID() == m_target->GetGUID())
3371 return;
3373 Unit* caster = GetCaster();
3374 if(!caster)
3375 return;
3377 if( apply )
3379 m_target->SetCharmerGUID(GetCasterGUID());
3380 m_target->setFaction(caster->getFaction());
3381 m_target->CastStop(m_target == caster ? GetId() : 0);
3382 caster->SetCharm(m_target);
3384 m_target->CombatStop();
3385 m_target->DeleteThreatList();
3387 if(m_target->GetTypeId() == TYPEID_UNIT)
3389 ((Creature*)m_target)->AIM_Initialize();
3390 CharmInfo *charmInfo = m_target->InitCharmInfo(m_target);
3391 charmInfo->InitCharmCreateSpells();
3392 charmInfo->SetReactState( REACT_DEFENSIVE );
3394 if(caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK)
3396 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3397 if(cinfo && cinfo->type == CREATURE_TYPE_DEMON)
3399 // creature with pet number expected have class set
3400 if(m_target->GetByteValue(UNIT_FIELD_BYTES_0, 1)==0)
3402 if(cinfo->unit_class==0)
3403 sLog.outErrorDb("Creature (Entry: %u) have unit_class = 0 but used in charmed spell, that will be result client crash.",cinfo->Entry);
3404 else
3405 sLog.outError("Creature (Entry: %u) have unit_class = %u but at charming have class 0!!! that will be result client crash.",cinfo->Entry,cinfo->unit_class);
3407 m_target->SetByteValue(UNIT_FIELD_BYTES_0, 1, CLASS_MAGE);
3410 //just to enable stat window
3411 charmInfo->SetPetNumber(objmgr.GeneratePetNumber(), true);
3412 //if charmed two demons the same session, the 2nd gets the 1st one's name
3413 m_target->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
3418 if(caster->GetTypeId() == TYPEID_PLAYER)
3419 ((Player*)caster)->CharmSpellInitialize();
3421 else
3423 m_target->SetCharmerGUID(0);
3425 if(m_target->GetTypeId() == TYPEID_PLAYER)
3426 ((Player*)m_target)->setFactionForRace(m_target->getRace());
3427 else
3429 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3431 // restore faction
3432 if(((Creature*)m_target)->isPet())
3434 if(Unit* owner = m_target->GetOwner())
3435 m_target->setFaction(owner->getFaction());
3436 else if(cinfo)
3437 m_target->setFaction(cinfo->faction_A);
3439 else if(cinfo) // normal creature
3440 m_target->setFaction(cinfo->faction_A);
3442 // restore UNIT_FIELD_BYTES_0
3443 if(cinfo && caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK && cinfo->type == CREATURE_TYPE_DEMON)
3445 // DB must have proper class set in field at loading, not req. restore, including workaround case at apply
3446 // m_target->SetByteValue(UNIT_FIELD_BYTES_0, 1, cinfo->unit_class);
3448 if(m_target->GetCharmInfo())
3449 m_target->GetCharmInfo()->SetPetNumber(0, true);
3450 else
3451 sLog.outError("Aura::HandleModCharm: target (GUID: %u TypeId: %u) has a charm aura but no charm info!", m_target->GetGUIDLow(), m_target->GetTypeId());
3455 caster->SetCharm(NULL);
3457 if(caster->GetTypeId() == TYPEID_PLAYER)
3458 ((Player*)caster)->RemovePetActionBar();
3460 if(m_target->GetTypeId() == TYPEID_UNIT)
3462 ((Creature*)m_target)->AIM_Initialize();
3463 if (((Creature*)m_target)->AI())
3464 ((Creature*)m_target)->AI()->AttackedBy(caster);
3469 void Aura::HandleModConfuse(bool apply, bool Real)
3471 if(!Real)
3472 return;
3474 m_target->SetConfused(apply, GetCasterGUID(), GetId());
3477 void Aura::HandleModFear(bool apply, bool Real)
3479 if (!Real)
3480 return;
3482 m_target->SetFeared(apply, GetCasterGUID(), GetId());
3485 void Aura::HandleFeignDeath(bool apply, bool Real)
3487 if(!Real)
3488 return;
3490 if(m_target->GetTypeId() != TYPEID_PLAYER)
3491 return;
3493 if( apply )
3496 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3497 data<<m_target->GetGUID();
3498 data<<uint8(0);
3499 m_target->SendMessageToSet(&data,true);
3501 // blizz like 2.0.x
3502 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
3503 // blizz like 2.0.x
3504 m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
3505 // blizz like 2.0.x
3506 m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
3508 m_target->addUnitState(UNIT_STAT_DIED);
3509 m_target->CombatStop();
3510 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
3512 // prevent interrupt message
3513 if (m_caster_guid==m_target->GetGUID())
3514 m_target->FinishSpell(CURRENT_GENERIC_SPELL,false);
3515 m_target->InterruptNonMeleeSpells(true);
3516 m_target->getHostilRefManager().deleteReferences();
3518 else
3521 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3522 data<<m_target->GetGUID();
3523 data<<uint8(1);
3524 m_target->SendMessageToSet(&data,true);
3526 // blizz like 2.0.x
3527 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
3528 // blizz like 2.0.x
3529 m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
3530 // blizz like 2.0.x
3531 m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
3533 m_target->clearUnitState(UNIT_STAT_DIED);
3537 void Aura::HandleAuraModDisarm(bool apply, bool Real)
3539 if(!Real)
3540 return;
3542 if(!apply && m_target->HasAuraType(SPELL_AURA_MOD_DISARM))
3543 return;
3545 // not sure for it's correctness
3546 if(apply)
3547 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
3548 else
3549 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
3551 // only at real add/remove aura
3552 if (m_target->GetTypeId() != TYPEID_PLAYER)
3553 return;
3555 // main-hand attack speed already set to special value for feral form already and don't must change and reset at remove.
3556 if (m_target->IsInFeralForm())
3557 return;
3559 if (apply)
3560 m_target->SetAttackTime(BASE_ATTACK,BASE_ATTACK_TIME);
3561 else
3562 ((Player *)m_target)->SetRegularAttackTime();
3564 m_target->UpdateDamagePhysical(BASE_ATTACK);
3567 void Aura::HandleAuraModStun(bool apply, bool Real)
3569 if(!Real)
3570 return;
3572 if (apply)
3574 // Frost stun aura -> freeze/unfreeze target
3575 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3576 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3578 m_target->addUnitState(UNIT_STAT_STUNNED);
3579 m_target->SetUInt64Value(UNIT_FIELD_TARGET, 0);
3581 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
3582 m_target->CastStop(m_target->GetGUID() == GetCasterGUID() ? GetId() : 0);
3584 // Creature specific
3585 if(m_target->GetTypeId() != TYPEID_PLAYER)
3586 m_target->StopMoving();
3587 else
3589 ((Player*)m_target)->m_movementInfo.SetMovementFlags(MOVEMENTFLAG_NONE);
3590 m_target->SetStandState(UNIT_STAND_STATE_STAND);// in 1.5 client
3593 WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8);
3594 data.append(m_target->GetPackGUID());
3595 data << uint32(0);
3596 m_target->SendMessageToSet(&data, true);
3598 // Summon the Naj'entus Spine GameObject on target if spell is Impaling Spine
3599 if(GetId() == 39837)
3601 GameObject* pObj = new GameObject;
3602 if(pObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), 185584, m_target->GetMap(), m_target->GetPhaseMask(),
3603 m_target->GetPositionX(), m_target->GetPositionY(), m_target->GetPositionZ(), m_target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
3605 pObj->SetRespawnTime(GetAuraDuration()/IN_MILISECONDS);
3606 pObj->SetSpellId(GetId());
3607 m_target->AddGameObject(pObj);
3608 m_target->GetMap()->Add(pObj);
3610 else
3611 delete pObj;
3614 else
3616 // Frost stun aura -> freeze/unfreeze target
3617 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3619 bool found_another = false;
3620 for(AuraType const* itr = &frozenAuraTypes[0]; *itr != SPELL_AURA_NONE; ++itr)
3622 Unit::AuraList const& auras = m_target->GetAurasByType(*itr);
3623 for(Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
3625 if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
3627 found_another = true;
3628 break;
3631 if(found_another)
3632 break;
3635 if(!found_another)
3636 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3639 // Real remove called after current aura remove from lists, check if other similar auras active
3640 if(m_target->HasAuraType(SPELL_AURA_MOD_STUN))
3641 return;
3643 m_target->clearUnitState(UNIT_STAT_STUNNED);
3644 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
3646 if(!m_target->hasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect
3648 if(m_target->getVictim() && m_target->isAlive())
3649 m_target->SetUInt64Value(UNIT_FIELD_TARGET,m_target->getVictim()->GetGUID() );
3651 WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4);
3652 data.append(m_target->GetPackGUID());
3653 data << uint32(0);
3654 m_target->SendMessageToSet(&data, true);
3657 // Wyvern Sting
3658 if (m_spellProto->SpellFamilyName == SPELLFAMILY_HUNTER && m_spellProto->SpellFamilyFlags & UI64LIT(0x0000100000000000))
3660 Unit* caster = GetCaster();
3661 if( !caster || caster->GetTypeId()!=TYPEID_PLAYER )
3662 return;
3664 uint32 spell_id = 0;
3666 switch(GetId())
3668 case 19386: spell_id = 24131; break;
3669 case 24132: spell_id = 24134; break;
3670 case 24133: spell_id = 24135; break;
3671 case 27068: spell_id = 27069; break;
3672 case 49011: spell_id = 49009; break;
3673 case 49012: spell_id = 49010; break;
3674 default:
3675 sLog.outError("Spell selection called for unexpected original spell %u, new spell for this spell family?",GetId());
3676 return;
3679 SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell_id);
3681 if(!spellInfo)
3682 return;
3684 caster->CastSpell(m_target,spellInfo,true,NULL,this);
3685 return;
3690 void Aura::HandleModStealth(bool apply, bool Real)
3692 if (apply)
3694 // drop flag at stealth in bg
3695 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
3697 // only at real aura add
3698 if (Real)
3700 m_target->SetStandFlags(UNIT_STAND_FLAGS_CREEP);
3702 if (m_target->GetTypeId()==TYPEID_PLAYER)
3703 m_target->SetFlag(PLAYER_FIELD_BYTES2, 0x2000);
3705 // apply only if not in GM invisibility (and overwrite invisibility state)
3706 if (m_target->GetVisibility()!=VISIBILITY_OFF)
3708 m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3709 m_target->SetVisibility(VISIBILITY_GROUP_STEALTH);
3712 // apply full stealth period bonuses only at first stealth aura in stack
3713 if(m_target->GetAurasByType(SPELL_AURA_MOD_STEALTH).size()<=1)
3715 Unit::AuraList const& mDummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
3716 for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
3718 // Master of Subtlety
3719 if ((*i)->GetSpellProto()->SpellIconID == 2114)
3721 m_target->RemoveAurasDueToSpell(31666);
3722 int32 bp = (*i)->GetModifier()->m_amount;
3723 m_target->CastCustomSpell(m_target,31665,&bp,NULL,NULL,true);
3725 // Overkill
3726 else if ((*i)->GetId() == 58426 && GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000400000))
3728 m_target->RemoveAurasDueToSpell(58428);
3729 m_target->CastSpell(m_target, 58427, true);
3735 else
3737 // only at real aura remove of _last_ SPELL_AURA_MOD_STEALTH
3738 if (Real && !m_target->HasAuraType(SPELL_AURA_MOD_STEALTH))
3740 // if no GM invisibility
3741 if (m_target->GetVisibility()!=VISIBILITY_OFF)
3743 m_target->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP);
3745 if (m_target->GetTypeId()==TYPEID_PLAYER)
3746 m_target->RemoveFlag(PLAYER_FIELD_BYTES2, 0x2000);
3748 // restore invisibility if any
3749 if (m_target->HasAuraType(SPELL_AURA_MOD_INVISIBILITY))
3751 m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3752 m_target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
3754 else
3755 m_target->SetVisibility(VISIBILITY_ON);
3758 // apply delayed talent bonus remover at last stealth aura remove
3759 Unit::AuraList const& mDummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
3760 for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
3762 // Master of Subtlety
3763 if ((*i)->GetSpellProto()->SpellIconID == 2114)
3764 m_target->CastSpell(m_target, 31666, true);
3765 // Overkill
3766 else if ((*i)->GetId() == 58426 && GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000400000))
3767 m_target->CastSpell(m_target, 58428, true);
3773 void Aura::HandleInvisibility(bool apply, bool Real)
3775 if(apply)
3777 m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
3779 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
3781 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
3783 // apply glow vision
3784 m_target->SetFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
3788 // apply only if not in GM invisibility and not stealth
3789 if(m_target->GetVisibility() == VISIBILITY_ON)
3791 // Aura not added yet but visibility code expect temporary add aura
3792 m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3793 m_target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
3796 else
3798 // recalculate value at modifier remove (current aura already removed)
3799 m_target->m_invisibilityMask = 0;
3800 Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
3801 for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
3802 m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
3804 // only at real aura remove and if not have different invisibility auras.
3805 if(Real && m_target->m_invisibilityMask == 0)
3807 // remove glow vision
3808 if(m_target->GetTypeId() == TYPEID_PLAYER)
3809 m_target->RemoveFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
3811 // apply only if not in GM invisibility & not stealthed while invisible
3812 if(m_target->GetVisibility() != VISIBILITY_OFF)
3814 // if have stealth aura then already have stealth visibility
3815 if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH))
3816 m_target->SetVisibility(VISIBILITY_ON);
3822 void Aura::HandleInvisibilityDetect(bool apply, bool Real)
3824 if(apply)
3826 m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
3828 else
3830 // recalculate value at modifier remove (current aura already removed)
3831 m_target->m_detectInvisibilityMask = 0;
3832 Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
3833 for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
3834 m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
3836 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
3837 ObjectAccessor::UpdateVisibilityForPlayer((Player*)m_target);
3840 void Aura::HandleAuraModRoot(bool apply, bool Real)
3842 // only at real add/remove aura
3843 if(!Real)
3844 return;
3846 if (apply)
3848 // Frost root aura -> freeze/unfreeze target
3849 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3850 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3852 m_target->addUnitState(UNIT_STAT_ROOT);
3853 m_target->SetUInt64Value (UNIT_FIELD_TARGET, 0);
3854 // probably wrong (this add skinable flag)
3855 // TODO: find correct flag
3856 //m_target->SetFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
3858 //Save last orientation
3859 if( m_target->getVictim() )
3860 m_target->SetOrientation(m_target->GetAngle(m_target->getVictim()));
3862 if(m_target->GetTypeId() == TYPEID_PLAYER)
3864 WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10);
3865 data.append(m_target->GetPackGUID());
3866 data << (uint32)2;
3867 m_target->SendMessageToSet(&data, true);
3869 //Clear unit movement flags
3870 ((Player*)m_target)->m_movementInfo.SetMovementFlags(MOVEMENTFLAG_NONE);
3872 else
3873 m_target->StopMoving();
3875 else
3877 // Frost root aura -> freeze/unfreeze target
3878 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3880 bool found_another = false;
3881 for(AuraType const* itr = &frozenAuraTypes[0]; *itr != SPELL_AURA_NONE; ++itr)
3883 Unit::AuraList const& auras = m_target->GetAurasByType(*itr);
3884 for(Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
3886 if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
3888 found_another = true;
3889 break;
3892 if(found_another)
3893 break;
3896 if(!found_another)
3897 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3900 // Real remove called after current aura remove from lists, check if other similar auras active
3901 if(m_target->HasAuraType(SPELL_AURA_MOD_ROOT))
3902 return;
3904 m_target->clearUnitState(UNIT_STAT_ROOT);
3905 // probably wrong (this add skinable flag)
3906 // TODO: find correct flag
3907 //m_target->RemoveFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
3909 if(!m_target->hasUnitState(UNIT_STAT_STUNNED)) // prevent allow move if have also stun effect
3911 if(m_target->getVictim() && m_target->isAlive())
3912 m_target->SetUInt64Value (UNIT_FIELD_TARGET, m_target->getVictim()->GetGUID() );
3914 if(m_target->GetTypeId() == TYPEID_PLAYER)
3916 WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 10);
3917 data.append(m_target->GetPackGUID());
3918 data << (uint32)2;
3919 m_target->SendMessageToSet(&data, true);
3925 void Aura::HandleAuraModSilence(bool apply, bool Real)
3927 // only at real add/remove aura
3928 if(!Real)
3929 return;
3931 if(apply)
3933 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
3934 // Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
3935 for (uint32 i = CURRENT_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
3936 if (Spell* spell = m_target->GetCurrentSpell(CurrentSpellTypes(i)))
3937 if(spell->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
3938 // Stop spells on prepare or casting state
3939 m_target->InterruptSpell(CurrentSpellTypes(i), false);
3941 else
3943 // Real remove called after current aura remove from lists, check if other similar auras active
3944 if(m_target->HasAuraType(SPELL_AURA_MOD_SILENCE))
3945 return;
3947 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
3951 void Aura::HandleModThreat(bool apply, bool Real)
3953 // only at real add/remove aura
3954 if (!Real)
3955 return;
3957 if (!m_target->isAlive())
3958 return;
3960 Unit* caster = GetCaster();
3962 if (!caster || !caster->isAlive())
3963 return;
3965 int level_diff = 0;
3966 int multiplier = 0;
3967 switch (GetId())
3969 // Arcane Shroud
3970 case 26400:
3971 level_diff = m_target->getLevel() - 60;
3972 multiplier = 2;
3973 break;
3974 // The Eye of Diminution
3975 case 28862:
3976 level_diff = m_target->getLevel() - 60;
3977 multiplier = 1;
3978 break;
3981 if (level_diff > 0)
3982 m_modifier.m_amount += multiplier * level_diff;
3984 if (m_target->GetTypeId() == TYPEID_PLAYER)
3985 for(int8 x=0;x < MAX_SPELL_SCHOOL;x++)
3986 if (m_modifier.m_miscvalue & int32(1<<x))
3987 ApplyPercentModFloatVar(m_target->m_threatModifier[x], m_modifier.m_amount, apply);
3990 void Aura::HandleAuraModTotalThreat(bool apply, bool Real)
3992 // only at real add/remove aura
3993 if (!Real)
3994 return;
3996 if (!m_target->isAlive() || m_target->GetTypeId() != TYPEID_PLAYER)
3997 return;
3999 Unit* caster = GetCaster();
4001 if (!caster || !caster->isAlive())
4002 return;
4004 float threatMod = apply ? float(m_modifier.m_amount) : float(-m_modifier.m_amount);
4006 m_target->getHostilRefManager().threatAssist(caster, threatMod);
4009 void Aura::HandleModTaunt(bool apply, bool Real)
4011 // only at real add/remove aura
4012 if (!Real)
4013 return;
4015 if (!m_target->isAlive() || !m_target->CanHaveThreatList())
4016 return;
4018 Unit* caster = GetCaster();
4020 if (!caster || !caster->isAlive())
4021 return;
4023 if (apply)
4024 m_target->TauntApply(caster);
4025 else
4027 // When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
4028 m_target->TauntFadeOut(caster);
4032 /*********************************************************/
4033 /*** MODIFY SPEED ***/
4034 /*********************************************************/
4035 void Aura::HandleAuraModIncreaseSpeed(bool /*apply*/, bool Real)
4037 // all applied/removed only at real aura add/remove
4038 if(!Real)
4039 return;
4041 m_target->UpdateSpeed(MOVE_RUN, true);
4044 void Aura::HandleAuraModIncreaseMountedSpeed(bool /*apply*/, bool Real)
4046 // all applied/removed only at real aura add/remove
4047 if(!Real)
4048 return;
4050 m_target->UpdateSpeed(MOVE_RUN, true);
4053 void Aura::HandleAuraModIncreaseFlightSpeed(bool apply, bool Real)
4055 // all applied/removed only at real aura add/remove
4056 if(!Real)
4057 return;
4059 // Enable Fly mode for flying mounts
4060 if (m_modifier.m_auraname == SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED)
4062 WorldPacket data;
4063 if(apply)
4064 data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
4065 else
4066 data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
4067 data.append(m_target->GetPackGUID());
4068 data << uint32(0); // unknown
4069 m_target->SendMessageToSet(&data, true);
4071 //Players on flying mounts must be immune to polymorph
4072 if (m_target->GetTypeId()==TYPEID_PLAYER)
4073 m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,MECHANIC_POLYMORPH,apply);
4075 // Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
4076 if( apply && m_target->HasAura(42016,0) && m_target->GetMountID())
4077 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
4080 m_target->UpdateSpeed(MOVE_FLIGHT, true);
4083 void Aura::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real)
4085 // all applied/removed only at real aura add/remove
4086 if(!Real)
4087 return;
4089 m_target->UpdateSpeed(MOVE_SWIM, true);
4092 void Aura::HandleAuraModDecreaseSpeed(bool apply, bool Real)
4094 // all applied/removed only at real aura add/remove
4095 if(!Real)
4096 return;
4098 if (apply)
4100 // Gronn Lord's Grasp, becomes stoned
4101 if (GetId() == 33572)
4103 if (GetStackAmount() >= 5 && !m_target->HasAura(33652))
4104 m_target->CastSpell(m_target, 33652, true);
4108 m_target->UpdateSpeed(MOVE_RUN, true);
4109 m_target->UpdateSpeed(MOVE_SWIM, true);
4110 m_target->UpdateSpeed(MOVE_FLIGHT, true);
4113 void Aura::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real)
4115 // all applied/removed only at real aura add/remove
4116 if(!Real)
4117 return;
4119 m_target->UpdateSpeed(MOVE_RUN, true);
4120 m_target->UpdateSpeed(MOVE_SWIM, true);
4121 m_target->UpdateSpeed(MOVE_FLIGHT, true);
4124 /*********************************************************/
4125 /*** IMMUNITY ***/
4126 /*********************************************************/
4128 void Aura::HandleModMechanicImmunity(bool apply, bool /*Real*/)
4130 uint32 misc = m_modifier.m_miscvalue;
4131 // Forbearance
4132 // in DBC wrong mechanic immune since 3.0.x
4133 if (GetId() == 25771)
4134 misc = MECHANIC_IMMUNE_SHIELD;
4137 if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
4139 uint32 mechanic = 1 << misc;
4141 //immune movement impairment and loss of control
4142 if(GetId()==42292 || GetId()==59752)
4143 mechanic=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
4145 Unit::AuraMap& Auras = m_target->GetAuras();
4146 for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
4148 next = iter;
4149 ++next;
4150 SpellEntry const *spell = iter->second->GetSpellProto();
4151 if (!( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) && // spells unaffected by invulnerability
4152 spell->Id != GetId())
4154 //check for mechanic mask
4155 if(GetSpellMechanicMask(spell, iter->second->GetEffIndex()) & mechanic)
4157 m_target->RemoveAurasDueToSpell(spell->Id);
4158 if(Auras.empty())
4159 break;
4160 else
4161 next = Auras.begin();
4167 m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,misc,apply);
4169 // Bestial Wrath
4170 if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_HUNTER && GetSpellProto()->SpellIconID == 1680)
4172 // The Beast Within cast on owner if talent present
4173 if (Unit* owner = m_target->GetOwner())
4175 // Search talent
4176 Unit::AuraList const& dummyAuras = owner->GetAurasByType(SPELL_AURA_DUMMY);
4177 for(Unit::AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); ++i)
4179 if ((*i)->GetSpellProto()->SpellIconID == 2229)
4181 if (apply)
4182 owner->CastSpell(owner, 34471, true, 0, this);
4183 else
4184 owner->RemoveAurasDueToSpell(34471);
4185 break;
4192 //this method is called whenever we add / remove aura which gives m_target some imunity to some spell effect
4193 void Aura::HandleAuraModEffectImmunity(bool apply, bool /*Real*/)
4195 // when removing flag aura, handle flag drop
4196 if( !apply && m_target->GetTypeId() == TYPEID_PLAYER
4197 && (GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION) )
4199 if( BattleGround *bg = ((Player*)m_target)->GetBattleGround() )
4200 bg->EventPlayerDroppedFlag(((Player*)m_target));
4203 m_target->ApplySpellImmune(GetId(), IMMUNITY_EFFECT, m_modifier.m_miscvalue, apply);
4206 void Aura::HandleAuraModStateImmunity(bool apply, bool Real)
4208 if(apply && Real && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
4210 Unit::AuraList const& auraList = m_target->GetAurasByType(AuraType(m_modifier.m_miscvalue));
4211 for(Unit::AuraList::const_iterator itr = auraList.begin(); itr != auraList.end();)
4213 if (auraList.front() != this) // skip itself aura (it already added)
4215 m_target->RemoveAurasDueToSpell(auraList.front()->GetId());
4216 itr = auraList.begin();
4218 else
4219 ++itr;
4223 m_target->ApplySpellImmune(GetId(), IMMUNITY_STATE, m_modifier.m_miscvalue, apply);
4226 void Aura::HandleAuraModSchoolImmunity(bool apply, bool Real)
4228 m_target->ApplySpellImmune(GetId(), IMMUNITY_SCHOOL, m_modifier.m_miscvalue, apply);
4230 // remove all flag auras (they are positive, but they must be removed when you are immune)
4231 if( this->GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4232 && this->GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD )
4233 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
4235 // TODO: optimalize this cycle - use RemoveAurasWithInterruptFlags call or something else
4236 if( Real && apply
4237 && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4238 && IsPositiveSpell(GetId()) ) //Only positive immunity removes auras
4240 uint32 school_mask = m_modifier.m_miscvalue;
4241 Unit::AuraMap& Auras = m_target->GetAuras();
4242 for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
4244 next = iter;
4245 ++next;
4246 SpellEntry const *spell = iter->second->GetSpellProto();
4247 if((GetSpellSchoolMask(spell) & school_mask)//Check for school mask
4248 && !( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) //Spells unaffected by invulnerability
4249 && !iter->second->IsPositive() //Don't remove positive spells
4250 && spell->Id != GetId() ) //Don't remove self
4252 m_target->RemoveAurasDueToSpell(spell->Id);
4253 if(Auras.empty())
4254 break;
4255 else
4256 next = Auras.begin();
4260 if( Real && GetSpellProto()->Mechanic == MECHANIC_BANISH )
4262 if( apply )
4263 m_target->addUnitState(UNIT_STAT_ISOLATED);
4264 else
4265 m_target->clearUnitState(UNIT_STAT_ISOLATED);
4269 void Aura::HandleAuraModDmgImmunity(bool apply, bool /*Real*/)
4271 m_target->ApplySpellImmune(GetId(), IMMUNITY_DAMAGE, m_modifier.m_miscvalue, apply);
4274 void Aura::HandleAuraModDispelImmunity(bool apply, bool Real)
4276 // all applied/removed only at real aura add/remove
4277 if(!Real)
4278 return;
4280 m_target->ApplySpellDispelImmunity(m_spellProto, DispelType(m_modifier.m_miscvalue), apply);
4283 void Aura::HandleAuraProcTriggerSpell(bool apply, bool Real)
4285 if(!Real)
4286 return;
4288 if(apply)
4290 // some spell have charges by functionality not have its in spell data
4291 switch (GetId())
4293 case 28200: // Ascendance (Talisman of Ascendance trinket)
4294 SetAuraCharges(6);
4295 break;
4296 default: break;
4301 void Aura::HandleAuraModStalked(bool apply, bool /*Real*/)
4303 // used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
4304 if(apply)
4305 m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
4306 else
4307 m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
4310 /*********************************************************/
4311 /*** PERIODIC ***/
4312 /*********************************************************/
4314 void Aura::HandlePeriodicTriggerSpell(bool apply, bool /*Real*/)
4316 m_isPeriodic = apply;
4318 if (!apply)
4320 switch(m_spellProto->Id)
4322 case 66: // Invisibility
4323 if (m_removeMode == AURA_REMOVE_BY_DEFAULT && m_duration<=0)
4324 m_target->CastSpell(m_target, 32612, true, NULL, this);
4326 return;
4327 case 42783: //Wrath of the Astrom...
4328 if (m_removeMode == AURA_REMOVE_BY_DEFAULT && GetEffIndex() + 1 < 3)
4329 m_target->CastSpell(m_target, m_spellProto->CalculateSimpleValue(GetEffIndex()+1), true);
4330 return;
4331 default:
4332 break;
4337 void Aura::HandlePeriodicTriggerSpellWithValue(bool apply, bool /*Real*/)
4339 m_isPeriodic = apply;
4342 void Aura::HandlePeriodicEnergize(bool apply, bool Real)
4344 if (!Real)
4345 return;
4347 m_isPeriodic = apply;
4349 // Replenishment (0.25% from max)
4350 // Infinite Replenishment
4351 if (GetId() == 57669 ||
4352 GetId() == 61782)
4353 m_modifier.m_amount = m_target->GetMaxPower(POWER_MANA) * 25 / 10000;
4356 void Aura::HandleAuraPowerBurn(bool apply, bool /*Real*/)
4358 m_isPeriodic = apply;
4361 void Aura::HandleAuraPeriodicDummy(bool apply, bool Real)
4363 // spells required only Real aura add/remove
4364 if(!Real)
4365 return;
4367 // For prevent double apply bonuses
4368 bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
4370 Unit* caster = GetCaster();
4372 SpellEntry const*spell = GetSpellProto();
4373 switch( spell->SpellFamilyName)
4375 case SPELLFAMILY_ROGUE:
4377 if(!apply)
4379 switch(spell->Id)
4381 // Master of Subtlety
4382 case 31666: m_target->RemoveAurasDueToSpell(31665); break;
4383 // Overkill
4384 case 58428: m_target->RemoveAurasDueToSpell(58427); break;
4387 break;
4389 case SPELLFAMILY_HUNTER:
4391 // Explosive Shot
4392 if (apply && !loading && caster)
4393 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 14 / 100);
4394 break;
4398 m_isPeriodic = apply;
4401 void Aura::HandlePeriodicHeal(bool apply, bool /*Real*/)
4403 m_isPeriodic = apply;
4406 void Aura::HandlePeriodicDamage(bool apply, bool Real)
4408 // spells required only Real aura add/remove
4409 if(!Real)
4410 return;
4412 m_isPeriodic = apply;
4414 // For prevent double apply bonuses
4415 bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
4417 // Custom damage calculation after
4418 if (apply)
4420 if(loading)
4421 return;
4423 Unit *caster = GetCaster();
4424 if (!caster)
4425 return;
4427 switch (m_spellProto->SpellFamilyName)
4429 case SPELLFAMILY_GENERIC:
4431 // Pounce Bleed
4432 if ( m_spellProto->SpellIconID == 147 && m_spellProto->SpellVisual[0] == 0 )
4434 // $AP*0.18/6 bonus per tick
4435 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 3 / 100);
4436 return;
4438 break;
4440 case SPELLFAMILY_WARRIOR:
4442 // Rend
4443 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000020))
4445 // $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
4446 float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
4447 int32 mws = caster->GetAttackTime(BASE_ATTACK);
4448 float mwb_min = caster->GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE);
4449 float mwb_max = caster->GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE);
4450 m_modifier.m_amount+=int32(((mwb_min+mwb_max)/2+ap*mws/14000)*0.2f);
4451 return;
4453 break;
4455 case SPELLFAMILY_DRUID:
4457 // Rake
4458 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000001000) && m_spellProto->Effect[2]==SPELL_EFFECT_ADD_COMBO_POINTS)
4460 // $AP*0.18/3 bonus per tick
4461 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 6 / 100);
4462 return;
4464 // Lacerate
4465 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x000000010000000000))
4467 // $AP*0.05/5 bonus per tick
4468 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
4469 return;
4471 // Rip
4472 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x000000000000800000))
4474 // 0.01*$AP*cp
4475 if (caster->GetTypeId() != TYPEID_PLAYER)
4476 return;
4478 uint8 cp = ((Player*)caster)->GetComboPoints();
4480 // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
4481 Unit::AuraList const& dummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
4482 for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
4484 if((*itr)->GetId()==34241)
4486 m_modifier.m_amount += cp * (*itr)->GetModifier()->m_amount;
4487 break;
4490 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100);
4491 return;
4493 // Lock Jaw
4494 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x1000000000000000))
4496 // 0.15*$AP
4497 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 15 / 100);
4498 return;
4500 break;
4502 case SPELLFAMILY_ROGUE:
4504 // Rupture
4505 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x000000000000100000))
4507 if (caster->GetTypeId() != TYPEID_PLAYER)
4508 return;
4509 //1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs
4510 //2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs
4511 //3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs
4512 //4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs
4513 //5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
4514 float AP_per_combo[6] = {0.0f, 0.015f, 0.024f, 0.03f, 0.03428571f, 0.0375f};
4515 uint8 cp = ((Player*)caster)->GetComboPoints();
4516 if (cp > 5) cp = 5;
4517 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * AP_per_combo[cp]);
4518 return;
4520 // Garrote
4521 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x000000000000000100))
4523 // $AP*0.07 bonus per tick
4524 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 7 / 100);
4525 return;
4527 // Deadly Poison
4528 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000010000))
4530 // 0.08*$AP / 4 * amount of stack
4531 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 2 * GetStackAmount() / 100);
4532 return;
4534 break;
4536 case SPELLFAMILY_HUNTER:
4538 // Serpent Sting
4539 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000004000))
4541 // $RAP*0.1/5 bonus per tick
4542 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
4543 return;
4545 // Immolation Trap
4546 if ((m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004)) && m_spellProto->SpellIconID == 678)
4548 // $RAP*0.1/5 bonus per tick
4549 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
4550 return;
4552 break;
4554 default:
4555 break;
4558 // remove time effects
4559 else
4561 // Parasitic Shadowfiend - handle summoning of two Shadowfiends on DoT expire
4562 if(m_spellProto->Id == 41917)
4563 m_target->CastSpell(m_target, 41915, true);
4567 void Aura::HandlePeriodicDamagePCT(bool apply, bool /*Real*/)
4569 m_isPeriodic = apply;
4572 void Aura::HandlePeriodicLeech(bool apply, bool /*Real*/)
4574 m_isPeriodic = apply;
4577 void Aura::HandlePeriodicManaLeech(bool apply, bool /*Real*/)
4579 m_isPeriodic = apply;
4582 void Aura::HandlePeriodicHealthFunnel(bool apply, bool /*Real*/)
4584 m_isPeriodic = apply;
4587 /*********************************************************/
4588 /*** MODIFY STATS ***/
4589 /*********************************************************/
4591 /********************************/
4592 /*** RESISTANCE ***/
4593 /********************************/
4595 void Aura::HandleAuraModResistanceExclusive(bool apply, bool /*Real*/)
4597 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4599 if(m_modifier.m_miscvalue & int32(1<<x))
4601 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_VALUE, float(m_modifier.m_amount), apply);
4602 if(m_target->GetTypeId() == TYPEID_PLAYER)
4603 m_target->ApplyResistanceBuffModsMod(SpellSchools(x), m_positive, m_modifier.m_amount, apply);
4608 void Aura::HandleAuraModResistance(bool apply, bool /*Real*/)
4610 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4612 if(m_modifier.m_miscvalue & int32(1<<x))
4614 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4615 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4616 m_target->ApplyResistanceBuffModsMod(SpellSchools(x), m_positive, m_modifier.m_amount, apply);
4621 void Aura::HandleAuraModBaseResistancePCT(bool apply, bool /*Real*/)
4623 // only players have base stats
4624 if(m_target->GetTypeId() != TYPEID_PLAYER)
4626 //pets only have base armor
4627 if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
4628 m_target->HandleStatModifier(UNIT_MOD_ARMOR, BASE_PCT, float(m_modifier.m_amount), apply);
4630 else
4632 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4634 if(m_modifier.m_miscvalue & int32(1<<x))
4635 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(m_modifier.m_amount), apply);
4640 void Aura::HandleModResistancePercent(bool apply, bool /*Real*/)
4642 for(int8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
4644 if(m_modifier.m_miscvalue & int32(1<<i))
4646 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
4647 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4649 m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i), true, m_modifier.m_amount, apply);
4650 m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i), false, m_modifier.m_amount, apply);
4656 void Aura::HandleModBaseResistance(bool apply, bool /*Real*/)
4658 // only players have base stats
4659 if(m_target->GetTypeId() != TYPEID_PLAYER)
4661 //only pets have base stats
4662 if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
4663 m_target->HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4665 else
4667 for(int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
4668 if(m_modifier.m_miscvalue & (1<<i))
4669 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4673 /********************************/
4674 /*** STAT ***/
4675 /********************************/
4677 void Aura::HandleAuraModStat(bool apply, bool /*Real*/)
4679 if (m_modifier.m_miscvalue < -2 || m_modifier.m_miscvalue > 4)
4681 sLog.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),m_modifier.m_miscvalue);
4682 return;
4685 for(int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
4687 // -1 or -2 is all stats ( misc < -2 checked in function beginning )
4688 if (m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue == i)
4690 //m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply);
4691 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4692 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4693 m_target->ApplyStatBuffMod(Stats(i), m_modifier.m_amount, apply);
4698 void Aura::HandleModPercentStat(bool apply, bool /*Real*/)
4700 if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
4702 sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4703 return;
4706 // only players have base stats
4707 if (m_target->GetTypeId() != TYPEID_PLAYER)
4708 return;
4710 for (int32 i = STAT_STRENGTH; i < MAX_STATS; ++i)
4712 if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
4713 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), BASE_PCT, float(m_modifier.m_amount), apply);
4717 void Aura::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool /*Real*/)
4719 if(m_target->GetTypeId() != TYPEID_PLAYER)
4720 return;
4722 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4723 // This information for client side use only
4724 // Recalculate bonus
4725 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4728 void Aura::HandleModSpellHealingPercentFromStat(bool /*apply*/, bool /*Real*/)
4730 if(m_target->GetTypeId() != TYPEID_PLAYER)
4731 return;
4733 // Recalculate bonus
4734 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4737 void Aura::HandleAuraModDispelResist(bool apply, bool Real)
4739 if(!Real || !apply)
4740 return;
4742 if(GetId() == 33206)
4743 m_target->CastSpell(m_target, 44416, true, NULL, this, GetCasterGUID());
4746 void Aura::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool /*Real*/)
4748 if(m_target->GetTypeId() != TYPEID_PLAYER)
4749 return;
4751 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4752 // This information for client side use only
4753 // Recalculate bonus
4754 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4757 void Aura::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool /*Real*/)
4759 if(m_target->GetTypeId() != TYPEID_PLAYER)
4760 return;
4762 // Recalculate bonus
4763 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4766 void Aura::HandleModHealingDone(bool /*apply*/, bool /*Real*/)
4768 if(m_target->GetTypeId() != TYPEID_PLAYER)
4769 return;
4770 // implemented in Unit::SpellHealingBonus
4771 // this information is for client side only
4772 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4775 void Aura::HandleModTotalPercentStat(bool apply, bool /*Real*/)
4777 if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
4779 sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4780 return;
4783 //save current and max HP before applying aura
4784 uint32 curHPValue = m_target->GetHealth();
4785 uint32 maxHPValue = m_target->GetMaxHealth();
4787 for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
4789 if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
4791 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
4792 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4793 m_target->ApplyStatPercentBuffMod(Stats(i), m_modifier.m_amount, apply );
4797 //recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
4798 if ((m_modifier.m_miscvalue == STAT_STAMINA) && (maxHPValue > 0) && (m_spellProto->Attributes & 0x10))
4800 // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
4801 uint32 newHPValue = (m_target->GetMaxHealth() * curHPValue) / maxHPValue;
4802 m_target->SetHealth(newHPValue);
4806 void Aura::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool /*Real*/)
4808 if(m_target->GetTypeId() != TYPEID_PLAYER)
4809 return;
4811 if(m_modifier.m_miscvalue != SPELL_SCHOOL_MASK_NORMAL)
4813 // support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
4814 // and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
4815 sLog.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!");
4816 return;
4819 // Recalculate Armor
4820 m_target->UpdateArmor();
4823 /********************************/
4824 /*** HEAL & ENERGIZE ***/
4825 /********************************/
4826 void Aura::HandleAuraModTotalHealthPercentRegen(bool apply, bool /*Real*/)
4828 m_isPeriodic = apply;
4831 void Aura::HandleAuraModTotalManaPercentRegen(bool apply, bool /*Real*/)
4833 if(m_modifier.periodictime == 0)
4834 m_modifier.periodictime = 1000;
4836 m_periodicTimer = m_modifier.periodictime;
4837 m_isPeriodic = apply;
4840 void Aura::HandleModRegen(bool apply, bool /*Real*/) // eating
4842 if(m_modifier.periodictime == 0)
4843 m_modifier.periodictime = 5000;
4845 m_periodicTimer = 5000;
4846 m_isPeriodic = apply;
4849 void Aura::HandleModPowerRegen(bool apply, bool Real) // drinking
4851 if (!Real)
4852 return;
4854 Powers pt = m_target->getPowerType();
4855 if(m_modifier.periodictime == 0)
4857 // Anger Management (only spell use this aura for rage)
4858 if (pt == POWER_RAGE)
4859 m_modifier.periodictime = 3000;
4860 else
4861 m_modifier.periodictime = 2000;
4864 m_periodicTimer = 5000;
4866 if (m_target->GetTypeId() == TYPEID_PLAYER && m_modifier.m_miscvalue == POWER_MANA)
4867 ((Player*)m_target)->UpdateManaRegen();
4869 m_isPeriodic = apply;
4872 void Aura::HandleModPowerRegenPCT(bool /*apply*/, bool Real)
4874 // spells required only Real aura add/remove
4875 if(!Real)
4876 return;
4878 if (m_target->GetTypeId() != TYPEID_PLAYER)
4879 return;
4881 // Update manaregen value
4882 if (m_modifier.m_miscvalue == POWER_MANA)
4883 ((Player*)m_target)->UpdateManaRegen();
4886 void Aura::HandleModManaRegen(bool /*apply*/, bool Real)
4888 // spells required only Real aura add/remove
4889 if(!Real)
4890 return;
4892 if (m_target->GetTypeId() != TYPEID_PLAYER)
4893 return;
4895 //Note: an increase in regen does NOT cause threat.
4896 ((Player*)m_target)->UpdateManaRegen();
4899 void Aura::HandleComprehendLanguage(bool apply, bool /*Real*/)
4901 if(apply)
4902 m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
4903 else
4904 m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
4907 void Aura::HandleAuraModIncreaseHealth(bool apply, bool Real)
4909 // Special case with temporary increase max/current health
4910 switch(GetId())
4912 case 12976: // Warrior Last Stand triggered spell
4913 case 28726: // Nightmare Seed ( Nightmare Seed )
4914 case 34511: // Valor (Bulwark of Kings, Bulwark of the Ancient Kings)
4915 case 44055: // Tremendous Fortitude (Battlemaster's Alacrity)
4916 case 50322: // Survival Instincts
4917 case 54443: // Demonic Empowerment (Voidwalker)
4919 if(Real)
4921 if(apply)
4923 // Demonic Empowerment (Voidwalker) - special case, store percent in data
4924 // recalculate to full amount at apply for proper remove
4925 if (GetId() == 54443)
4926 m_modifier.m_amount = m_target->GetMaxHealth() * m_modifier.m_amount / 100;
4928 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4929 m_target->ModifyHealth(m_modifier.m_amount);
4931 else
4933 if (int32(m_target->GetHealth()) > m_modifier.m_amount)
4934 m_target->ModifyHealth(-m_modifier.m_amount);
4935 else
4936 m_target->SetHealth(1);
4937 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4940 return;
4944 // generic case
4945 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4948 void Aura::HandleAuraModIncreaseMaxHealth(bool apply, bool /*Real*/)
4950 uint32 oldhealth = m_target->GetHealth();
4951 double healthPercentage = (double)oldhealth / (double)m_target->GetMaxHealth();
4953 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4955 // refresh percentage
4956 if(oldhealth > 0)
4958 uint32 newhealth = uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage));
4959 if(newhealth==0)
4960 newhealth = 1;
4962 m_target->SetHealth(newhealth);
4966 void Aura::HandleAuraModIncreaseEnergy(bool apply, bool Real)
4968 Powers powerType = m_target->getPowerType();
4969 if(int32(powerType) != m_modifier.m_miscvalue)
4970 return;
4972 UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
4974 // Special case with temporary increase max/current power (percent)
4975 if (GetId()==64904) // Hymn of Hope
4977 if(Real)
4979 uint32 val = m_target->GetPower(powerType);
4980 m_target->HandleStatModifier(unitMod, TOTAL_PCT, float(m_modifier.m_amount), apply);
4981 m_target->SetPower(powerType, apply ? val*(100+m_modifier.m_amount)/100 : val*100/(100+m_modifier.m_amount));
4983 return;
4986 // generic flat case
4987 m_target->HandleStatModifier(unitMod, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4990 void Aura::HandleAuraModIncreaseEnergyPercent(bool apply, bool /*Real*/)
4992 Powers powerType = m_target->getPowerType();
4993 if(int32(powerType) != m_modifier.m_miscvalue)
4994 return;
4996 UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
4998 m_target->HandleStatModifier(unitMod, TOTAL_PCT, float(m_modifier.m_amount), apply);
5001 void Aura::HandleAuraModIncreaseHealthPercent(bool apply, bool /*Real*/)
5003 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(m_modifier.m_amount), apply);
5006 void Aura::HandleAuraIncreaseBaseHealthPercent(bool apply, bool /*Real*/)
5008 m_target->HandleStatModifier(UNIT_MOD_HEALTH, BASE_PCT, float(m_modifier.m_amount), apply);
5011 /********************************/
5012 /*** FIGHT ***/
5013 /********************************/
5015 void Aura::HandleAuraModParryPercent(bool /*apply*/, bool /*Real*/)
5017 if(m_target->GetTypeId() != TYPEID_PLAYER)
5018 return;
5020 ((Player*)m_target)->UpdateParryPercentage();
5023 void Aura::HandleAuraModDodgePercent(bool /*apply*/, bool /*Real*/)
5025 if(m_target->GetTypeId() != TYPEID_PLAYER)
5026 return;
5028 ((Player*)m_target)->UpdateDodgePercentage();
5029 //sLog.outError("BONUS DODGE CHANCE: + %f", float(m_modifier.m_amount));
5032 void Aura::HandleAuraModBlockPercent(bool /*apply*/, bool /*Real*/)
5034 if(m_target->GetTypeId() != TYPEID_PLAYER)
5035 return;
5037 ((Player*)m_target)->UpdateBlockPercentage();
5038 //sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_modifier.m_amount));
5041 void Aura::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real)
5043 // spells required only Real aura add/remove
5044 if(!Real)
5045 return;
5047 if(m_target->GetTypeId() != TYPEID_PLAYER)
5048 return;
5050 ((Player*)m_target)->UpdateManaRegen();
5053 void Aura::HandleAuraModCritPercent(bool apply, bool Real)
5055 if(m_target->GetTypeId() != TYPEID_PLAYER)
5056 return;
5058 // apply item specific bonuses for already equipped weapon
5059 if(Real)
5061 for(int i = 0; i < MAX_ATTACK; ++i)
5062 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
5063 ((Player*)m_target)->_ApplyWeaponDependentAuraCritMod(pItem, WeaponAttackType(i), this, apply);
5066 // mods must be applied base at equipped weapon class and subclass comparison
5067 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5068 // m_modifier.m_miscvalue comparison with item generated damage types
5070 if (GetSpellProto()->EquippedItemClass == -1)
5072 ((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
5073 ((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
5074 ((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
5076 else
5078 // done in Player::_ApplyWeaponDependentAuraMods
5082 void Aura::HandleModHitChance(bool apply, bool /*Real*/)
5084 if(m_target->GetTypeId() == TYPEID_PLAYER)
5086 ((Player*)m_target)->UpdateMeleeHitChances();
5087 ((Player*)m_target)->UpdateRangedHitChances();
5089 else
5091 m_target->m_modMeleeHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
5092 m_target->m_modRangedHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
5096 void Aura::HandleModSpellHitChance(bool apply, bool /*Real*/)
5098 if(m_target->GetTypeId() == TYPEID_PLAYER)
5100 ((Player*)m_target)->UpdateSpellHitChances();
5102 else
5104 m_target->m_modSpellHitChance += apply ? m_modifier.m_amount: (-m_modifier.m_amount);
5108 void Aura::HandleModSpellCritChance(bool apply, bool Real)
5110 // spells required only Real aura add/remove
5111 if(!Real)
5112 return;
5114 if(m_target->GetTypeId() == TYPEID_PLAYER)
5116 ((Player*)m_target)->UpdateAllSpellCritChances();
5118 else
5120 m_target->m_baseSpellCritChance += apply ? m_modifier.m_amount:(-m_modifier.m_amount);
5124 void Aura::HandleModSpellCritChanceShool(bool /*apply*/, bool Real)
5126 // spells required only Real aura add/remove
5127 if(!Real)
5128 return;
5130 if(m_target->GetTypeId() != TYPEID_PLAYER)
5131 return;
5133 for(int school = SPELL_SCHOOL_NORMAL; school < MAX_SPELL_SCHOOL; ++school)
5134 if (m_modifier.m_miscvalue & (1<<school))
5135 ((Player*)m_target)->UpdateSpellCritChance(school);
5138 /********************************/
5139 /*** ATTACK SPEED ***/
5140 /********************************/
5142 void Aura::HandleModCastingSpeed(bool apply, bool /*Real*/)
5144 m_target->ApplyCastTimePercentMod(m_modifier.m_amount,apply);
5147 void Aura::HandleModMeleeRangedSpeedPct(bool apply, bool /*Real*/)
5149 m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_modifier.m_amount, apply);
5150 m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_modifier.m_amount, apply);
5151 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
5154 void Aura::HandleModCombatSpeedPct(bool apply, bool /*Real*/)
5156 m_target->ApplyCastTimePercentMod(m_modifier.m_amount, apply);
5157 m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_modifier.m_amount, apply);
5158 m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_modifier.m_amount, apply);
5159 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
5162 void Aura::HandleModAttackSpeed(bool apply, bool /*Real*/)
5164 if(!m_target->isAlive() )
5165 return;
5167 m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
5170 void Aura::HandleHaste(bool apply, bool /*Real*/)
5172 m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_modifier.m_amount, apply);
5173 m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_modifier.m_amount, apply);
5174 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
5177 void Aura::HandleAuraModRangedHaste(bool apply, bool /*Real*/)
5179 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
5182 void Aura::HandleRangedAmmoHaste(bool apply, bool /*Real*/)
5184 if(m_target->GetTypeId() != TYPEID_PLAYER)
5185 return;
5186 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_modifier.m_amount, apply);
5189 /********************************/
5190 /*** ATTACK POWER ***/
5191 /********************************/
5193 void Aura::HandleAuraModAttackPower(bool apply, bool /*Real*/)
5195 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5198 void Aura::HandleAuraModRangedAttackPower(bool apply, bool /*Real*/)
5200 if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
5201 return;
5203 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5206 void Aura::HandleAuraModAttackPowerPercent(bool apply, bool /*Real*/)
5208 //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
5209 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, float(m_modifier.m_amount), apply);
5212 void Aura::HandleAuraModRangedAttackPowerPercent(bool apply, bool /*Real*/)
5214 if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
5215 return;
5217 //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
5218 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
5221 void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool /*apply*/, bool Real)
5223 // spells required only Real aura add/remove
5224 if(!Real)
5225 return;
5227 // Recalculate bonus
5228 if(m_target->GetTypeId() == TYPEID_PLAYER && !(m_target->getClassMask() & CLASSMASK_WAND_USERS))
5229 ((Player*)m_target)->UpdateAttackPowerAndDamage(true);
5232 void Aura::HandleAuraModAttackPowerOfStatPercent(bool /*apply*/, bool Real)
5234 // spells required only Real aura add/remove
5235 if(!Real)
5236 return;
5238 // Recalculate bonus
5239 if(m_target->GetTypeId() == TYPEID_PLAYER)
5240 ((Player*)m_target)->UpdateAttackPowerAndDamage(false);
5243 void Aura::HandleAuraModAttackPowerOfArmor(bool /*apply*/, bool Real)
5245 // spells required only Real aura add/remove
5246 if(!Real)
5247 return;
5249 // Recalculate bonus
5250 if(m_target->GetTypeId() == TYPEID_PLAYER)
5251 ((Player*)m_target)->UpdateAttackPowerAndDamage(false);
5253 /********************************/
5254 /*** DAMAGE BONUS ***/
5255 /********************************/
5256 void Aura::HandleModDamageDone(bool apply, bool Real)
5258 // apply item specific bonuses for already equipped weapon
5259 if(Real && m_target->GetTypeId() == TYPEID_PLAYER)
5261 for(int i = 0; i < MAX_ATTACK; ++i)
5262 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
5263 ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem, WeaponAttackType(i), this, apply);
5266 // m_modifier.m_miscvalue is bitmask of spell schools
5267 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5268 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
5269 // 127 - full bitmask any damages
5271 // mods must be applied base at equipped weapon class and subclass comparison
5272 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5273 // m_modifier.m_miscvalue comparison with item generated damage types
5275 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
5277 // apply generic physical damage bonuses including wand case
5278 if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
5280 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5281 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5282 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5284 else
5286 // done in Player::_ApplyWeaponDependentAuraMods
5289 if(m_target->GetTypeId() == TYPEID_PLAYER)
5291 if(m_positive)
5292 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS, m_modifier.m_amount, apply);
5293 else
5294 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG, m_modifier.m_amount, apply);
5298 // Skip non magic case for speedup
5299 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
5300 return;
5302 if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
5304 // wand magic case (skip generic to all item spell bonuses)
5305 // done in Player::_ApplyWeaponDependentAuraMods
5307 // Skip item specific requirements for not wand magic damage
5308 return;
5311 // Magic damage modifiers implemented in Unit::SpellDamageBonus
5312 // This information for client side use only
5313 if(m_target->GetTypeId() == TYPEID_PLAYER)
5315 if(m_positive)
5317 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
5319 if((m_modifier.m_miscvalue & (1<<i)) != 0)
5320 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + i, m_modifier.m_amount, apply);
5323 else
5325 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
5327 if((m_modifier.m_miscvalue & (1<<i)) != 0)
5328 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + i, m_modifier.m_amount, apply);
5331 Pet* pet = m_target->GetPet();
5332 if(pet)
5333 pet->UpdateAttackPowerAndDamage();
5337 void Aura::HandleModDamagePercentDone(bool apply, bool Real)
5339 sLog.outDebug("AURA MOD DAMAGE type:%u negative:%u", m_modifier.m_miscvalue, m_positive ? 0 : 1);
5341 // apply item specific bonuses for already equipped weapon
5342 if(Real && m_target->GetTypeId() == TYPEID_PLAYER)
5344 for(int i = 0; i < MAX_ATTACK; ++i)
5345 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
5346 ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem, WeaponAttackType(i), this, apply);
5349 // m_modifier.m_miscvalue is bitmask of spell schools
5350 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5351 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
5352 // 127 - full bitmask any damages
5354 // mods must be applied base at equipped weapon class and subclass comparison
5355 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5356 // m_modifier.m_miscvalue comparison with item generated damage types
5358 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
5360 // apply generic physical damage bonuses including wand case
5361 if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
5363 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5364 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5365 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
5367 else
5369 // done in Player::_ApplyWeaponDependentAuraMods
5371 // For show in client
5372 if(m_target->GetTypeId() == TYPEID_PLAYER)
5373 m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT, m_modifier.m_amount/100.0f, apply);
5376 // Skip non magic case for speedup
5377 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
5378 return;
5380 if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
5382 // wand magic case (skip generic to all item spell bonuses)
5383 // done in Player::_ApplyWeaponDependentAuraMods
5385 // Skip item specific requirements for not wand magic damage
5386 return;
5389 // Magic damage percent modifiers implemented in Unit::SpellDamageBonus
5390 // Send info to client
5391 if(m_target->GetTypeId() == TYPEID_PLAYER)
5392 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
5393 m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT + i, m_modifier.m_amount/100.0f, apply);
5396 void Aura::HandleModOffhandDamagePercent(bool apply, bool Real)
5398 // spells required only Real aura add/remove
5399 if(!Real)
5400 return;
5402 sLog.outDebug("AURA MOD OFFHAND DAMAGE");
5404 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5407 /********************************/
5408 /*** POWER COST ***/
5409 /********************************/
5411 void Aura::HandleModPowerCostPCT(bool apply, bool Real)
5413 // spells required only Real aura add/remove
5414 if(!Real)
5415 return;
5417 float amount = m_modifier.m_amount/100.0f;
5418 for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
5419 if(m_modifier.m_miscvalue & (1<<i))
5420 m_target->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER + i, amount, apply);
5423 void Aura::HandleModPowerCost(bool apply, bool Real)
5425 // spells required only Real aura add/remove
5426 if(!Real)
5427 return;
5429 for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
5430 if(m_modifier.m_miscvalue & (1<<i))
5431 m_target->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + i, m_modifier.m_amount, apply);
5434 void Aura::HandleNoReagentUseAura(bool /*Apply*/, bool Real)
5436 // spells required only Real aura add/remove
5437 if(!Real)
5438 return;
5439 if(m_target->GetTypeId() != TYPEID_PLAYER)
5440 return;
5441 uint32 mask[3] = {0, 0, 0};
5442 Unit::AuraList const& noReagent = m_target->GetAurasByType(SPELL_AURA_NO_REAGENT_USE);
5443 for(Unit::AuraList::const_iterator i = noReagent.begin(); i != noReagent.end(); ++i)
5445 uint32 const *ptr = (*i)->getAuraSpellClassMask();
5446 mask[0] |= ptr[0];
5447 mask[1] |= ptr[1];
5448 mask[2] |= ptr[2];
5451 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+0, mask[0]);
5452 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+1, mask[1]);
5453 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+2, mask[2]);
5456 /*********************************************************/
5457 /*** OTHERS ***/
5458 /*********************************************************/
5460 void Aura::HandleShapeshiftBoosts(bool apply)
5462 uint32 spellId1 = 0;
5463 uint32 spellId2 = 0;
5464 uint32 HotWSpellId = 0;
5465 uint32 MasterShaperSpellId = 0;
5467 uint32 form = GetModifier()->m_miscvalue;
5469 switch(form)
5471 case FORM_CAT:
5472 spellId1 = 3025;
5473 HotWSpellId = 24900;
5474 MasterShaperSpellId = 48420;
5475 break;
5476 case FORM_TREE:
5477 spellId1 = 5420;
5478 spellId2 = 34123;
5479 MasterShaperSpellId = 48422;
5480 break;
5481 case FORM_TRAVEL:
5482 spellId1 = 5419;
5483 break;
5484 case FORM_AQUA:
5485 spellId1 = 5421;
5486 break;
5487 case FORM_BEAR:
5488 spellId1 = 1178;
5489 spellId2 = 21178;
5490 HotWSpellId = 24899;
5491 MasterShaperSpellId = 48418;
5492 break;
5493 case FORM_DIREBEAR:
5494 spellId1 = 9635;
5495 spellId2 = 21178;
5496 HotWSpellId = 24899;
5497 MasterShaperSpellId = 48418;
5498 break;
5499 case FORM_BATTLESTANCE:
5500 spellId1 = 21156;
5501 break;
5502 case FORM_DEFENSIVESTANCE:
5503 spellId1 = 7376;
5504 break;
5505 case FORM_BERSERKERSTANCE:
5506 spellId1 = 7381;
5507 break;
5508 case FORM_MOONKIN:
5509 spellId1 = 24905;
5510 MasterShaperSpellId = 48421;
5511 break;
5512 case FORM_FLIGHT:
5513 spellId1 = 33948;
5514 spellId2 = 34764;
5515 break;
5516 case FORM_FLIGHT_EPIC:
5517 spellId1 = 40122;
5518 spellId2 = 40121;
5519 break;
5520 case FORM_METAMORPHOSIS:
5521 spellId1 = 54817;
5522 spellId2 = 54879;
5523 break;
5524 case FORM_SPIRITOFREDEMPTION:
5525 spellId1 = 27792;
5526 spellId2 = 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
5527 break;
5528 case FORM_SHADOW:
5529 spellId1 = 49868;
5531 if(m_target->GetTypeId() == TYPEID_PLAYER) // Spell 49868 have same category as main form spell and share cooldown
5532 ((Player*)m_target)->RemoveSpellCooldown(49868);
5533 break;
5534 case FORM_GHOSTWOLF:
5535 case FORM_AMBIENT:
5536 case FORM_GHOUL:
5537 case FORM_STEALTH:
5538 case FORM_CREATURECAT:
5539 case FORM_CREATUREBEAR:
5540 break;
5543 if(apply)
5545 if (spellId1)
5546 m_target->CastSpell(m_target, spellId1, true, NULL, this );
5547 if (spellId2)
5548 m_target->CastSpell(m_target, spellId2, true, NULL, this);
5550 if (m_target->GetTypeId() == TYPEID_PLAYER)
5552 const PlayerSpellMap& sp_list = ((Player *)m_target)->GetSpellMap();
5553 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
5555 if (itr->second->state == PLAYERSPELL_REMOVED) continue;
5556 if (itr->first==spellId1 || itr->first==spellId2) continue;
5557 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
5558 if (!spellInfo || !(spellInfo->Attributes & (SPELL_ATTR_PASSIVE | (1<<7))))
5559 continue;
5560 if (spellInfo->Stances & (1<<(form-1)))
5561 m_target->CastSpell(m_target, itr->first, true, NULL, this);
5564 // Master Shapeshifter
5565 if (MasterShaperSpellId)
5567 Unit::AuraList const& ShapeShifterAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
5568 for(Unit::AuraList::const_iterator i = ShapeShifterAuras.begin(); i != ShapeShifterAuras.end(); i++)
5570 if ((*i)->GetSpellProto()->SpellIconID == 2851)
5572 int32 ShiftMod = (*i)->GetModifier()->m_amount;
5573 m_target->CastCustomSpell(m_target, MasterShaperSpellId, &ShiftMod, NULL, NULL, true);
5574 break;
5579 // Leader of the Pack
5580 if (((Player*)m_target)->HasSpell(17007))
5582 SpellEntry const *spellInfo = sSpellStore.LookupEntry(24932);
5583 if (spellInfo && spellInfo->Stances & (1<<(form-1)))
5584 m_target->CastSpell(m_target, 24932, true, NULL, this);
5587 // Savage Roar
5588 if (form == FORM_CAT && ((Player*)m_target)->HasAura(52610))
5589 m_target->CastSpell(m_target, 62071, true);
5591 // Improved Moonkin Form
5592 if (form == FORM_MOONKIN)
5594 Unit::AuraList const& dummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
5595 for(Unit::AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); i++)
5597 if ((*i)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_DRUID &&
5598 (*i)->GetSpellProto()->SpellIconID == 2855)
5600 uint32 spell_id = 0;
5601 switch((*i)->GetId())
5603 case 48384:spell_id=50170;break;//Rank 1
5604 case 48395:spell_id=50171;break;//Rank 2
5605 case 48396:spell_id=50172;break;//Rank 3
5606 default:
5607 sLog.outError("Aura::HandleShapeshiftBoosts: Not handled rank of IMF (Spell: %u)",(*i)->GetId());
5608 break;
5611 if(spell_id)
5612 m_target->CastSpell(m_target, spell_id, true, NULL, this);
5613 break;
5618 // Heart of the Wild
5619 if (HotWSpellId)
5621 Unit::AuraList const& mModTotalStatPct = m_target->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE);
5622 for(Unit::AuraList::const_iterator i = mModTotalStatPct.begin(); i != mModTotalStatPct.end(); ++i)
5624 if ((*i)->GetSpellProto()->SpellIconID == 240 && (*i)->GetModifier()->m_miscvalue == 3)
5626 int32 HotWMod = (*i)->GetModifier()->m_amount;
5627 if(GetModifier()->m_miscvalue == FORM_CAT)
5628 HotWMod /= 2;
5630 m_target->CastCustomSpell(m_target, HotWSpellId, &HotWMod, NULL, NULL, true, NULL, this);
5631 break;
5637 else
5639 if(spellId1)
5640 m_target->RemoveAurasDueToSpell(spellId1);
5641 if(spellId2)
5642 m_target->RemoveAurasDueToSpell(spellId2);
5643 if(MasterShaperSpellId)
5644 m_target->RemoveAurasDueToSpell(MasterShaperSpellId);
5646 Unit::AuraMap& tAuras = m_target->GetAuras();
5647 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
5649 if (itr->second->IsRemovedOnShapeLost())
5651 m_target->RemoveAurasDueToSpell(itr->second->GetId());
5652 itr = tAuras.begin();
5654 else
5655 ++itr;
5660 void Aura::HandleSpellSpecificBoosts(bool apply)
5662 uint32 spellId1 = 0;
5663 uint32 spellId2 = 0;
5664 uint32 spellId3 = 0;
5665 uint32 spellId4 = 0;
5667 switch(GetSpellProto()->SpellFamilyName)
5669 case SPELLFAMILY_WARRIOR:
5671 if(!apply)
5673 // Remove Blood Frenzy only if target no longer has any Deep Wound or Rend (applying is handled by procs)
5674 if (GetSpellProto()->Mechanic != MECHANIC_BLEED)
5675 return;
5677 // If target still has one of Warrior's bleeds, do nothing
5678 Unit::AuraList const& PeriodicDamage = m_target->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
5679 for(Unit::AuraList::const_iterator i = PeriodicDamage.begin(); i != PeriodicDamage.end(); ++i)
5680 if( (*i)->GetCasterGUID() == GetCasterGUID() &&
5681 (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARRIOR &&
5682 (*i)->GetSpellProto()->Mechanic == MECHANIC_BLEED)
5683 return;
5685 spellId1 = 30069;
5686 spellId2 = 30070;
5688 break;
5690 case SPELLFAMILY_ROGUE:
5691 // Sprint (skip non player casted spells by category)
5692 if (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000040) && GetSpellProto()->Category == 44)
5694 if(!apply || m_target->HasAura(58039)) // Glyph of Blurred Speed
5695 spellId1 = 61922; // Sprint (waterwalk)
5696 else
5697 return;
5699 else
5700 return;
5701 break;
5702 case SPELLFAMILY_HUNTER:
5704 // The Beast Within and Bestial Wrath - immunity
5705 if (GetId() == 19574 || GetId() == 34471)
5707 spellId1 = 24395;
5708 spellId2 = 24396;
5709 spellId3 = 24397;
5710 spellId4 = 26592;
5712 // Aspect of the Dragonhawk dodge
5713 else if (GetSpellProto()->SpellFamilyFlags2 & 0x00001000)
5715 spellId1 = 61848;
5717 // triggered spell have same category as main spell and cooldown
5718 if (apply && m_target->GetTypeId()==TYPEID_PLAYER)
5719 ((Player*)m_target)->RemoveSpellCooldown(61848);
5721 else
5722 return;
5723 break;
5725 case SPELLFAMILY_PALADIN:
5727 // Only process on player casting paladin aura
5728 // all aura bonuses applied also in aura area effect way to caster
5729 if (GetCasterGUID() != m_target->GetGUID() || !IS_PLAYER_GUID(GetCasterGUID()))
5730 return;
5732 if (GetSpellSpecific(m_spellProto->Id) != SPELL_AURA)
5733 return;
5735 // Sanctified Retribution and Swift Retribution (they share one aura), but not Retribution Aura (already gets modded)
5736 if ((GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000008))==0)
5737 spellId1 = 63531; // placeholder for talent spell mods
5738 // Improved Concentration Aura (auras bonus)
5739 spellId2 = 63510; // placeholder for talent spell mods
5740 // Improved Devotion Aura (auras bonus)
5741 spellId3 = 63514; // placeholder for talent spell mods
5742 break;
5744 case SPELLFAMILY_DEATHKNIGHT:
5746 if (GetSpellSpecific(m_spellProto->Id) != SPELL_PRESENCE)
5747 return;
5749 // Frost Presence health
5750 if (GetId() == 48263)
5751 spellId1 = 61261;
5752 // Unholy Presence move speed
5753 else if (GetId() == 48265)
5754 spellId1 = 49772;
5755 else
5756 return;
5758 break;
5760 default:
5761 return;
5764 // prevent aura deletion, specially in multi-boost case
5765 SetInUse(true);
5767 if (apply)
5769 if (spellId1)
5770 m_target->CastSpell(m_target, spellId1, true, NULL, this);
5771 if (spellId2 && !IsDeleted())
5772 m_target->CastSpell(m_target, spellId2, true, NULL, this);
5773 if (spellId3 && !IsDeleted())
5774 m_target->CastSpell(m_target, spellId3, true, NULL, this);
5775 if (spellId4 && !IsDeleted())
5776 m_target->CastSpell(m_target, spellId4, true, NULL, this);
5778 else
5780 if (spellId1)
5781 m_target->RemoveAurasByCasterSpell(spellId1, GetCasterGUID());
5782 if (spellId2)
5783 m_target->RemoveAurasByCasterSpell(spellId2, GetCasterGUID());
5784 if (spellId3)
5785 m_target->RemoveAurasByCasterSpell(spellId3, GetCasterGUID());
5786 if (spellId4)
5787 m_target->RemoveAurasByCasterSpell(spellId4, GetCasterGUID());
5790 SetInUse(false);
5793 void Aura::HandleAuraEmpathy(bool apply, bool /*Real*/)
5795 if(m_target->GetTypeId() != TYPEID_UNIT)
5796 return;
5798 CreatureInfo const * ci = objmgr.GetCreatureTemplate(m_target->GetEntry());
5799 if(ci && ci->type == CREATURE_TYPE_BEAST)
5800 m_target->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO, apply);
5803 void Aura::HandleAuraUntrackable(bool apply, bool /*Real*/)
5805 if(apply)
5806 m_target->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
5807 else
5808 m_target->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
5811 void Aura::HandleAuraModPacify(bool apply, bool /*Real*/)
5813 if(m_target->GetTypeId() != TYPEID_PLAYER)
5814 return;
5816 if(apply)
5817 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
5818 else
5819 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
5822 void Aura::HandleAuraModPacifyAndSilence(bool apply, bool Real)
5824 HandleAuraModPacify(apply, Real);
5825 HandleAuraModSilence(apply, Real);
5828 void Aura::HandleAuraGhost(bool apply, bool /*Real*/)
5830 if(m_target->GetTypeId() != TYPEID_PLAYER)
5831 return;
5833 if(apply)
5835 m_target->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
5837 else
5839 m_target->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
5843 void Aura::HandleAuraAllowFlight(bool apply, bool Real)
5845 // all applied/removed only at real aura add/remove
5846 if(!Real)
5847 return;
5849 // allow fly
5850 WorldPacket data;
5851 if(apply)
5852 data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
5853 else
5854 data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
5855 data.append(m_target->GetPackGUID());
5856 data << uint32(0); // unk
5857 m_target->SendMessageToSet(&data, true);
5860 void Aura::HandleModRating(bool apply, bool Real)
5862 // spells required only Real aura add/remove
5863 if(!Real)
5864 return;
5866 if(m_target->GetTypeId() != TYPEID_PLAYER)
5867 return;
5869 for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
5870 if (m_modifier.m_miscvalue & (1 << rating))
5871 ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), m_modifier.m_amount, apply);
5874 void Aura::HandleModRatingFromStat(bool apply, bool Real)
5876 // spells required only Real aura add/remove
5877 if(!Real)
5878 return;
5880 if(m_target->GetTypeId() != TYPEID_PLAYER)
5881 return;
5882 // Just recalculate ratings
5883 for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
5884 if (m_modifier.m_miscvalue & (1 << rating))
5885 ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), 0, apply);
5888 void Aura::HandleForceMoveForward(bool apply, bool Real)
5890 if(!Real || m_target->GetTypeId() != TYPEID_PLAYER)
5891 return;
5892 if(apply)
5893 m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
5894 else
5895 m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
5898 void Aura::HandleAuraModExpertise(bool /*apply*/, bool /*Real*/)
5900 if(m_target->GetTypeId() != TYPEID_PLAYER)
5901 return;
5903 ((Player*)m_target)->UpdateExpertise(BASE_ATTACK);
5904 ((Player*)m_target)->UpdateExpertise(OFF_ATTACK);
5907 void Aura::HandleModTargetResistance(bool apply, bool Real)
5909 // spells required only Real aura add/remove
5910 if(!Real)
5911 return;
5912 // applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage
5914 // show armor penetration
5915 if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
5916 m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE, m_modifier.m_amount, apply);
5918 // show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
5919 if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_SPELL)==SPELL_SCHOOL_MASK_SPELL)
5920 m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, m_modifier.m_amount, apply);
5923 void Aura::HandleShieldBlockValue(bool apply, bool /*Real*/)
5925 BaseModType modType = FLAT_MOD;
5926 if(m_modifier.m_auraname == SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT)
5927 modType = PCT_MOD;
5929 if(m_target->GetTypeId() == TYPEID_PLAYER)
5930 ((Player*)m_target)->HandleBaseModValue(SHIELD_BLOCK_VALUE, modType, float(m_modifier.m_amount), apply);
5933 void Aura::HandleAuraRetainComboPoints(bool apply, bool Real)
5935 // spells required only Real aura add/remove
5936 if(!Real)
5937 return;
5939 if(m_target->GetTypeId() != TYPEID_PLAYER)
5940 return;
5942 Player *target = (Player*)m_target;
5944 // combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
5945 // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
5946 if( !apply && m_duration==0 && target->GetComboTarget())
5947 if(Unit* unit = ObjectAccessor::GetUnit(*m_target,target->GetComboTarget()))
5948 target->AddComboPoints(unit, -m_modifier.m_amount);
5951 void Aura::HandleModUnattackable( bool Apply, bool Real )
5953 if(Real && Apply)
5955 m_target->CombatStop();
5956 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
5958 m_target->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE,Apply);
5961 void Aura::HandleSpiritOfRedemption( bool apply, bool Real )
5963 // spells required only Real aura add/remove
5964 if(!Real)
5965 return;
5967 // prepare spirit state
5968 if(apply)
5970 if(m_target->GetTypeId()==TYPEID_PLAYER)
5972 // disable breath/etc timers
5973 ((Player*)m_target)->StopMirrorTimers();
5975 // set stand state (expected in this form)
5976 if(!m_target->IsStandState())
5977 m_target->SetStandState(UNIT_STAND_STATE_STAND);
5980 m_target->SetHealth(1);
5982 // die at aura end
5983 else
5984 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, GetSpellProto(), false);
5987 void Aura::CleanupTriggeredSpells()
5989 uint32 tSpellId = m_spellProto->EffectTriggerSpell[GetEffIndex()];
5990 if(!tSpellId)
5991 return;
5993 SpellEntry const* tProto = sSpellStore.LookupEntry(tSpellId);
5994 if(!tProto)
5995 return;
5997 if(GetSpellDuration(tProto) != -1)
5998 return;
6000 // needed for spell 43680, maybe others
6001 // TODO: is there a spell flag, which can solve this in a more sophisticated way?
6002 if(m_spellProto->EffectApplyAuraName[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL &&
6003 GetSpellDuration(m_spellProto) == m_spellProto->EffectAmplitude[GetEffIndex()])
6004 return;
6005 m_target->RemoveAurasDueToSpell(tSpellId);
6008 void Aura::HandleSchoolAbsorb(bool apply, bool Real)
6010 if(!Real)
6011 return;
6013 Unit* caster = GetCaster();
6014 if(!caster)
6015 return;
6017 if (apply)
6019 // prevent double apply bonuses
6020 if (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
6022 float DoneActualBenefit = 0.0f;
6023 switch(m_spellProto->SpellFamilyName)
6025 case SPELLFAMILY_PRIEST:
6026 // Power Word: Shield
6027 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000001))
6028 //+80.68% from +spell bonus
6029 DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.8068f;
6030 break;
6031 case SPELLFAMILY_MAGE:
6032 // Frost Ward, Fire Ward
6033 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000108))
6034 //+10% from +spell bonus
6035 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f;
6036 // Ice Barrier
6037 else if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000100000000))
6038 //+80.67% from +spell bonus
6039 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.8067f;
6040 break;
6041 case SPELLFAMILY_WARLOCK:
6042 // Shadow Ward
6043 if (m_spellProto->SpellFamilyFlags2 & 0x00000040)
6044 //+30% from +spell bonus
6045 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.30f;
6046 break;
6047 case SPELLFAMILY_DRUID:
6048 // Savage Defense (amount store original percent of attack power applied)
6049 if (m_spellProto->SpellIconID == 50) // only spell with this aura fit
6050 m_modifier.m_amount = int32(m_modifier.m_amount * m_target->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
6051 break;
6052 default:
6053 break;
6056 DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
6058 m_modifier.m_amount += (int32)DoneActualBenefit;
6061 else
6063 // Ice Barrier (remove effect from Shattered Barrier)
6064 if (m_spellProto->SpellIconID == 32 && m_spellProto->SpellFamilyName == SPELLFAMILY_MAGE)
6066 if (!((m_removeMode == AURA_REMOVE_BY_DEFAULT && !m_modifier.m_amount) || m_removeMode == AURA_REMOVE_BY_DISPEL))
6067 return;
6069 if (m_target->HasAura(44745,0)) // Shattered Barrier, rank 1
6071 if(roll_chance_i(50))
6072 m_target->CastSpell(m_target, 55080, true, NULL, this);
6074 else if (m_target->HasAura(54787,0)) // Shattered Barrier, rank 2
6076 m_target->CastSpell(m_target, 55080, true, NULL, this);
6080 if (caster &&
6081 // Power Word: Shield
6082 m_spellProto->SpellFamilyName == SPELLFAMILY_PRIEST && m_spellProto->Mechanic == MECHANIC_SHIELD &&
6083 (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000001)) &&
6084 // completely absorbed or dispelled
6085 ((m_removeMode == AURA_REMOVE_BY_DEFAULT && !m_modifier.m_amount) || m_removeMode == AURA_REMOVE_BY_DISPEL))
6087 Unit::AuraList const& vDummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
6088 for(Unit::AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); itr++)
6090 SpellEntry const* vSpell = (*itr)->GetSpellProto();
6092 // Rapture (main spell)
6093 if(vSpell->SpellFamilyName == SPELLFAMILY_PRIEST && vSpell->SpellIconID == 2894 && vSpell->Effect[1])
6095 switch((*itr)->GetEffIndex())
6097 case 0:
6099 // energize caster
6100 int32 manapct1000 = 5 * ((*itr)->GetModifier()->m_amount + spellmgr.GetSpellRank(vSpell->Id));
6101 int32 basepoints0 = caster->GetMaxPower(POWER_MANA) * manapct1000 / 1000;
6102 caster->CastCustomSpell(caster, 47755, &basepoints0, NULL, NULL, true);
6103 break;
6105 case 1:
6107 // energize target
6108 if (!roll_chance_i((*itr)->GetModifier()->m_amount) || caster->HasAura(63853))
6109 break;
6111 switch(m_target->getPowerType())
6113 case POWER_RUNIC_POWER:
6114 m_target->CastSpell(m_target, 63652, true, NULL, NULL, m_caster_guid);
6115 break;
6116 case POWER_RAGE:
6117 m_target->CastSpell(m_target, 63653, true, NULL, NULL, m_caster_guid);
6118 break;
6119 case POWER_MANA:
6121 int32 basepoints0 = m_target->GetMaxPower(POWER_MANA) * 2 / 100;
6122 m_target->CastCustomSpell(m_target, 63654, &basepoints0, NULL, NULL, true);
6123 break;
6125 case POWER_ENERGY:
6126 m_target->CastSpell(m_target, 63655, true, NULL, NULL, m_caster_guid);
6127 break;
6128 default:
6129 break;
6132 //cooldwon aura
6133 caster->CastSpell(caster, 63853, true);
6134 break;
6136 default:
6137 sLog.outError("Changes in R-dummy spell???: effect 3");
6138 break;
6146 void Aura::PeriodicTick()
6148 if(!m_target->isAlive())
6149 return;
6151 switch(m_modifier.m_auraname)
6153 case SPELL_AURA_PERIODIC_DAMAGE:
6154 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
6156 Unit *pCaster = GetCaster();
6157 if(!pCaster)
6158 return;
6160 if( GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
6161 pCaster->SpellHitResult(m_target, GetSpellProto(), false) != SPELL_MISS_NONE)
6162 return;
6164 // Check for immune (not use charges)
6165 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6166 return;
6168 // some auras remove at specific health level or more
6169 if(m_modifier.m_auraname == SPELL_AURA_PERIODIC_DAMAGE)
6171 switch(GetId())
6173 case 43093: case 31956: case 38801:
6174 case 35321: case 38363: case 39215:
6175 if(m_target->GetHealth() == m_target->GetMaxHealth() )
6177 m_target->RemoveAurasDueToSpell(GetId());
6178 return;
6180 break;
6181 case 38772:
6183 uint32 percent =
6184 GetEffIndex() < 2 && GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_DUMMY ?
6185 pCaster->CalculateSpellDamage(GetSpellProto(), GetEffIndex() + 1, GetSpellProto()->EffectBasePoints[GetEffIndex() + 1], m_target) :
6186 100;
6187 if(m_target->GetHealth() * 100 >= m_target->GetMaxHealth() * percent )
6189 m_target->RemoveAurasDueToSpell(GetId());
6190 return;
6192 break;
6194 default:
6195 break;
6199 uint32 absorb = 0;
6200 uint32 resist = 0;
6201 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
6203 // ignore non positive values (can be result apply spellmods to aura damage
6204 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6206 uint32 pdamage;
6208 if(m_modifier.m_auraname == SPELL_AURA_PERIODIC_DAMAGE)
6210 pdamage = amount;
6212 // Calculate armor mitigation if it is a physical spell
6213 // But not for bleed mechanic spells
6214 if ( GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL &&
6215 GetEffectMechanic(GetSpellProto(), m_effIndex) != MECHANIC_BLEED)
6217 uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage);
6218 cleanDamage.damage += pdamage - pdamageReductedArmor;
6219 pdamage = pdamageReductedArmor;
6222 pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
6224 // Curse of Agony damage-per-tick calculation
6225 if (GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000400)) && GetSpellProto()->SpellIconID==544)
6227 // 1..4 ticks, 1/2 from normal tick damage
6228 if (m_duration >= ((m_maxduration-m_modifier.periodictime) * 2 / 3))
6229 pdamage = pdamage/2;
6230 // 9..12 ticks, 3/2 from normal tick damage
6231 else if(m_duration < ((m_maxduration-m_modifier.periodictime) / 3))
6232 pdamage += (pdamage + 1) / 2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
6233 // 5..8 ticks have normal tick damage
6236 else
6237 pdamage = uint32(m_target->GetMaxHealth()*amount/100);
6239 // This method can modify pdamage
6240 bool isCrit = IsCritFromAbilityAura(pCaster, pdamage);
6242 // As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
6243 // Reduce dot damage from resilience for players
6244 if (m_target->GetTypeId() == TYPEID_PLAYER)
6245 pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
6247 pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist);
6249 sLog.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
6250 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
6252 pCaster->DealDamageMods(m_target, pdamage, &absorb);
6254 SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, absorb, resist, 0.0f, isCrit);
6255 m_target->SendPeriodicAuraLog(&pInfo);
6257 // Set trigger flag
6258 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6259 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6260 pdamage = (pdamage <= absorb + resist) ? 0 : (pdamage - absorb - resist);
6261 if (pdamage)
6262 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
6263 pCaster->ProcDamageAndSpell(m_target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, GetSpellProto());
6265 pCaster->DealDamage(m_target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
6266 break;
6268 case SPELL_AURA_PERIODIC_LEECH:
6269 case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
6271 Unit *pCaster = GetCaster();
6272 if(!pCaster)
6273 return;
6275 if(!pCaster->isAlive())
6276 return;
6278 if( GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
6279 pCaster->SpellHitResult(m_target, GetSpellProto(), false) != SPELL_MISS_NONE)
6280 return;
6282 // Check for immune
6283 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6284 return;
6286 uint32 absorb=0;
6287 uint32 resist=0;
6288 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
6290 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6292 //Calculate armor mitigation if it is a physical spell
6293 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL)
6295 uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage);
6296 cleanDamage.damage += pdamage - pdamageReductedArmor;
6297 pdamage = pdamageReductedArmor;
6300 pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
6302 // As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
6303 // Reduce dot damage from resilience for players
6304 if (m_target->GetTypeId()==TYPEID_PLAYER)
6305 pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
6307 pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist);
6309 if(m_target->GetHealth() < pdamage)
6310 pdamage = uint32(m_target->GetHealth());
6312 sLog.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
6313 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
6315 pCaster->SendSpellNonMeleeDamageLog(m_target, GetId(), pdamage, GetSpellSchoolMask(GetSpellProto()), absorb, resist, false, 0);
6317 float multiplier = GetSpellProto()->EffectMultipleValue[GetEffIndex()] > 0 ? GetSpellProto()->EffectMultipleValue[GetEffIndex()] : 1;
6319 // Set trigger flag
6320 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6321 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6322 pdamage = (pdamage <= absorb + resist) ? 0 : (pdamage-absorb-resist);
6323 if (pdamage)
6324 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
6325 pCaster->ProcDamageAndSpell(m_target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, GetSpellProto());
6326 int32 new_damage = pCaster->DealDamage(m_target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), false);
6328 if (!m_target->isAlive() && pCaster->IsNonMeleeSpellCasted(false))
6329 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
6330 if (Spell* spell = pCaster->GetCurrentSpell(CurrentSpellTypes(i)))
6331 if (spell->m_spellInfo->Id == GetId())
6332 spell->cancel();
6335 if(Player *modOwner = pCaster->GetSpellModOwner())
6336 modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, multiplier);
6338 uint32 heal = pCaster->SpellHealingBonus(pCaster, GetSpellProto(), uint32(new_damage * multiplier), DOT, GetStackAmount());
6340 int32 gain = pCaster->DealHeal(pCaster, heal, GetSpellProto());
6341 pCaster->getHostilRefManager().threatAssist(pCaster, gain * 0.5f, GetSpellProto());
6342 break;
6344 case SPELL_AURA_PERIODIC_HEAL:
6345 case SPELL_AURA_OBS_MOD_HEALTH:
6347 Unit *pCaster = GetCaster();
6348 if(!pCaster)
6349 return;
6351 // heal for caster damage (must be alive)
6352 if(m_target != pCaster && GetSpellProto()->SpellVisual[0] == 163 && !pCaster->isAlive())
6353 return;
6355 // ignore non positive values (can be result apply spellmods to aura damage
6356 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6358 uint32 pdamage;
6360 if(m_modifier.m_auraname==SPELL_AURA_OBS_MOD_HEALTH)
6361 pdamage = uint32(m_target->GetMaxHealth() * amount / 100);
6362 else
6364 pdamage = amount;
6366 // Wild Growth (1/7 - 6 + 2*ramainTicks) %
6367 if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellIconID == 2864)
6369 int32 ticks = m_maxduration/m_modifier.periodictime;
6370 int32 remainingTicks = int32(float(m_duration) / m_modifier.periodictime + 0.5);
6371 pdamage = int32(pdamage) + int32(amount)*ticks*(-6+2*remainingTicks)/100;
6375 pdamage = pCaster->SpellHealingBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
6377 // This method can modify pdamage
6378 bool isCrit = IsCritFromAbilityAura(pCaster, pdamage);
6380 sLog.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
6381 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6383 SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, 0, 0, 0.0f, isCrit);
6384 m_target->SendPeriodicAuraLog(&pInfo);
6386 int32 gain = m_target->ModifyHealth(pdamage);
6388 // add HoTs to amount healed in bgs
6389 if( pCaster->GetTypeId() == TYPEID_PLAYER )
6390 if( BattleGround *bg = ((Player*)pCaster)->GetBattleGround() )
6391 bg->UpdatePlayerScore(((Player*)pCaster), SCORE_HEALING_DONE, gain);
6393 m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
6395 SpellEntry const* spellProto = GetSpellProto();
6397 // heal for caster damage
6398 if(m_target != pCaster && spellProto->SpellVisual[0] == 163)
6400 uint32 dmg = spellProto->manaPerSecond;
6401 if(pCaster->GetHealth() <= dmg && pCaster->GetTypeId()==TYPEID_PLAYER)
6403 pCaster->RemoveAurasDueToSpell(GetId());
6405 // finish current generic/channeling spells, don't affect autorepeat
6406 pCaster->FinishSpell(CURRENT_GENERIC_SPELL);
6407 pCaster->FinishSpell(CURRENT_CHANNELED_SPELL);
6409 else
6411 uint32 damage = gain;
6412 uint32 absorb = 0;
6413 pCaster->DealDamageMods(pCaster, damage, &absorb);
6414 pCaster->SendSpellNonMeleeDamageLog(pCaster, GetId(), damage, GetSpellSchoolMask(GetSpellProto()), absorb, 0, false, 0, false);
6416 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
6417 pCaster->DealDamage(pCaster, damage, &cleanDamage, NODAMAGE, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
6421 // uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HEAL;
6422 // uint32 procVictim = 0;//ROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_HEAL;
6423 // ignore item heals
6424 // if(procSpell && !haveCastItem)
6425 // pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
6426 break;
6428 case SPELL_AURA_PERIODIC_MANA_LEECH:
6430 if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue >= MAX_POWERS)
6431 return;
6433 Powers power = Powers(m_modifier.m_miscvalue);
6435 // power type might have changed between aura applying and tick (druid's shapeshift)
6436 if(m_target->getPowerType() != power)
6437 return;
6439 Unit *pCaster = GetCaster();
6440 if(!pCaster)
6441 return;
6443 if(!pCaster->isAlive())
6444 return;
6446 if( GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
6447 pCaster->SpellHitResult(m_target, GetSpellProto(), false) != SPELL_MISS_NONE)
6448 return;
6450 // Check for immune (not use charges)
6451 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6452 return;
6454 // ignore non positive values (can be result apply spellmods to aura damage
6455 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6457 // Special case: draining x% of mana (up to a maximum of 2*x% of the caster's maximum mana)
6458 // It's mana percent cost spells, m_modifier.m_amount is percent drain from target
6459 if (m_spellProto->ManaCostPercentage)
6461 // max value
6462 uint32 maxmana = pCaster->GetMaxPower(power) * pdamage * 2 / 100;
6463 pdamage = m_target->GetMaxPower(power) * pdamage / 100;
6464 if(pdamage > maxmana)
6465 pdamage = maxmana;
6468 sLog.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
6469 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6471 int32 drain_amount = m_target->GetPower(power) > pdamage ? pdamage : m_target->GetPower(power);
6473 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6474 if (power == POWER_MANA && m_target->GetTypeId() == TYPEID_PLAYER)
6475 drain_amount -= ((Player*)m_target)->GetSpellCritDamageReduction(drain_amount);
6477 m_target->ModifyPower(power, -drain_amount);
6479 float gain_multiplier = 0;
6481 if(pCaster->GetMaxPower(power) > 0)
6483 gain_multiplier = GetSpellProto()->EffectMultipleValue[GetEffIndex()];
6485 if(Player *modOwner = pCaster->GetSpellModOwner())
6486 modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, gain_multiplier);
6489 SpellPeriodicAuraLogInfo pInfo(this, drain_amount, 0, 0, 0, gain_multiplier);
6490 m_target->SendPeriodicAuraLog(&pInfo);
6492 int32 gain_amount = int32(drain_amount * gain_multiplier);
6494 if(gain_amount)
6496 int32 gain = pCaster->ModifyPower(power, gain_amount);
6497 m_target->AddThreat(pCaster, float(gain) * 0.5f, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
6499 break;
6501 case SPELL_AURA_PERIODIC_ENERGIZE:
6503 // ignore non positive values (can be result apply spellmods to aura damage
6504 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6506 sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
6507 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6509 if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue >= MAX_POWERS)
6510 break;
6512 Powers power = Powers(m_modifier.m_miscvalue);
6514 if(m_target->GetMaxPower(power) == 0)
6515 break;
6517 SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, 0, 0, 0.0f);
6518 m_target->SendPeriodicAuraLog(&pInfo);
6520 int32 gain = m_target->ModifyPower(power,pdamage);
6522 if(Unit* pCaster = GetCaster())
6523 m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
6524 break;
6526 case SPELL_AURA_OBS_MOD_MANA:
6528 // ignore non positive values (can be result apply spellmods to aura damage
6529 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6531 uint32 pdamage = uint32(m_target->GetMaxPower(POWER_MANA) * amount / 100);
6533 sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u mana inflicted by %u",
6534 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6536 if(m_target->GetMaxPower(POWER_MANA) == 0)
6537 break;
6539 SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, 0, 0, 0.0f);
6540 m_target->SendPeriodicAuraLog(&pInfo);
6542 int32 gain = m_target->ModifyPower(POWER_MANA, pdamage);
6544 if(Unit* pCaster = GetCaster())
6545 m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
6546 break;
6548 case SPELL_AURA_POWER_BURN_MANA:
6550 Unit *pCaster = GetCaster();
6551 if(!pCaster)
6552 return;
6554 // Check for immune (not use charges)
6555 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6556 return;
6558 int32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6560 Powers powerType = Powers(m_modifier.m_miscvalue);
6562 if(!m_target->isAlive() || m_target->getPowerType() != powerType)
6563 return;
6565 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6566 if (powerType == POWER_MANA && m_target->GetTypeId() == TYPEID_PLAYER)
6567 pdamage -= ((Player*)m_target)->GetSpellCritDamageReduction(pdamage);
6569 uint32 gain = uint32(-m_target->ModifyPower(powerType, -pdamage));
6571 gain = uint32(gain * GetSpellProto()->EffectMultipleValue[GetEffIndex()]);
6573 SpellEntry const* spellProto = GetSpellProto();
6574 // maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
6575 SpellNonMeleeDamage damageInfo(pCaster, m_target, spellProto->Id, spellProto->SchoolMask);
6576 pCaster->CalculateSpellDamage(&damageInfo, gain, spellProto);
6578 pCaster->DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
6580 pCaster->SendSpellNonMeleeDamageLog(&damageInfo);
6582 // Set trigger flag
6583 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6584 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6585 uint32 procEx = createProcExtendMask(&damageInfo, SPELL_MISS_NONE);
6586 if (damageInfo.damage)
6587 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
6589 pCaster->ProcDamageAndSpell(damageInfo.target, procAttacker, procVictim, procEx, damageInfo.damage, BASE_ATTACK, spellProto);
6591 pCaster->DealSpellDamage(&damageInfo, true);
6592 break;
6594 case SPELL_AURA_MOD_REGEN:
6596 int32 gain = m_target->ModifyHealth(m_modifier.m_amount);
6597 if (Unit *caster = GetCaster())
6598 m_target->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, GetSpellProto());
6599 break;
6601 case SPELL_AURA_MOD_POWER_REGEN:
6603 Powers pt = m_target->getPowerType();
6604 if(int32(pt) != m_modifier.m_miscvalue)
6605 return;
6607 if ( GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED )
6609 // eating anim
6610 m_target->HandleEmoteCommand(EMOTE_ONESHOT_EAT);
6612 else if( GetId() == 20577 )
6614 // cannibalize anim
6615 m_target->HandleEmoteCommand(EMOTE_STATE_CANNIBALIZE);
6618 // Anger Management
6619 // amount = 1+ 16 = 17 = 3,4*5 = 10,2*5/3
6620 // so 17 is rounded amount for 5 sec tick grow ~ 1 range grow in 3 sec
6621 if(pt == POWER_RAGE)
6622 m_target->ModifyPower(pt, m_modifier.m_amount * 3 / 5);
6623 break;
6625 // Here tick dummy auras
6626 case SPELL_AURA_PERIODIC_DUMMY:
6628 PeriodicDummyTick();
6629 break;
6631 case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
6633 TriggerSpell();
6634 break;
6636 case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
6638 TriggerSpellWithValue();
6639 break;
6641 default:
6642 break;
6646 void Aura::PeriodicDummyTick()
6648 Unit *caster = GetCaster();
6649 SpellEntry const* spell = GetSpellProto();
6650 switch (spell->SpellFamilyName)
6652 case SPELLFAMILY_GENERIC:
6653 switch (spell->Id)
6655 // Drink
6656 case 430:
6657 case 431:
6658 case 432:
6659 case 1133:
6660 case 1135:
6661 case 1137:
6662 case 10250:
6663 case 22734:
6664 case 27089:
6665 case 34291:
6666 case 43182:
6667 case 43183:
6668 case 43706:
6669 case 46755:
6670 case 49472: // Drink Coffee
6671 case 57073:
6672 case 61830:
6674 if (m_target->GetTypeId() != TYPEID_PLAYER)
6675 return;
6676 // Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus
6677 Unit::AuraList const& aura = m_target->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN);
6678 for(Unit::AuraList::const_iterator i = aura.begin(); i != aura.end(); ++i)
6680 if ((*i)->GetId() == GetId())
6682 (*i)->GetModifier()->m_amount = m_modifier.m_amount;
6683 ((Player*)m_target)->UpdateManaRegen();
6684 // Disable continue
6685 m_isPeriodic = false;
6686 return;
6689 return;
6691 // Forsaken Skills
6692 case 7054:
6694 // Possibly need cast one of them (but
6695 // 7038 Forsaken Skill: Swords
6696 // 7039 Forsaken Skill: Axes
6697 // 7040 Forsaken Skill: Daggers
6698 // 7041 Forsaken Skill: Maces
6699 // 7042 Forsaken Skill: Staves
6700 // 7043 Forsaken Skill: Bows
6701 // 7044 Forsaken Skill: Guns
6702 // 7045 Forsaken Skill: 2H Axes
6703 // 7046 Forsaken Skill: 2H Maces
6704 // 7047 Forsaken Skill: 2H Swords
6705 // 7048 Forsaken Skill: Defense
6706 // 7049 Forsaken Skill: Fire
6707 // 7050 Forsaken Skill: Frost
6708 // 7051 Forsaken Skill: Holy
6709 // 7053 Forsaken Skill: Shadow
6710 return;
6712 // // Panda
6713 // case 19230: break;
6714 // // Gossip NPC Periodic - Talk
6715 // case 33208: break;
6716 // // Gossip NPC Periodic - Despawn
6717 // case 33209: break;
6718 // // Steal Weapon
6719 // case 36207: break;
6720 // // Simon Game START timer, (DND)
6721 // case 39993: break;
6722 // // Knockdown Fel Cannon: break; The Aggro Burst
6723 // case 40119: break;
6724 // // Old Mount Spell
6725 // case 40154: break;
6726 // // Magnetic Pull
6727 // case 40581: break;
6728 // // Ethereal Ring: break; The Bolt Burst
6729 // case 40801: break;
6730 // // Crystal Prison
6731 // case 40846: break;
6732 // // Copy Weapon
6733 // case 41054: break;
6734 // // Dementia
6735 // case 41404: break;
6736 // // Ethereal Ring Visual, Lightning Aura
6737 // case 41477: break;
6738 // // Ethereal Ring Visual, Lightning Aura (Fork)
6739 // case 41525: break;
6740 // // Ethereal Ring Visual, Lightning Jumper Aura
6741 // case 41567: break;
6742 // // No Man's Land
6743 // case 41955: break;
6744 // // Headless Horseman - Fire
6745 // case 42074: break;
6746 // // Headless Horseman - Visual - Large Fire
6747 // case 42075: break;
6748 // // Headless Horseman - Start Fire, Periodic Aura
6749 // case 42140: break;
6750 // // Ram Speed Boost
6751 // case 42152: break;
6752 // // Headless Horseman - Fires Out Victory Aura
6753 // case 42235: break;
6754 // // Pumpkin Life Cycle
6755 // case 42280: break;
6756 // // Brewfest Request Chick Chuck Mug Aura
6757 // case 42537: break;
6758 // // Squashling
6759 // case 42596: break;
6760 // // Headless Horseman Climax, Head: Periodic
6761 // case 42603: break;
6762 // // Fire Bomb
6763 // case 42621: break;
6764 // // Headless Horseman - Conflagrate, Periodic Aura
6765 // case 42637: break;
6766 // // Headless Horseman - Create Pumpkin Treats Aura
6767 // case 42774: break;
6768 // // Headless Horseman Climax - Summoning Rhyme Aura
6769 // case 42879: break;
6770 // // Tricky Treat
6771 // case 42919: break;
6772 // // Giddyup!
6773 // case 42924: break;
6774 // // Ram - Trot
6775 // case 42992: break;
6776 // // Ram - Canter
6777 // case 42993: break;
6778 // // Ram - Gallop
6779 // case 42994: break;
6780 // // Ram Level - Neutral
6781 // case 43310: break;
6782 // // Headless Horseman - Maniacal Laugh, Maniacal, Delayed 17
6783 // case 43884: break;
6784 // // Wretched!
6785 // case 43963: break;
6786 // // Headless Horseman - Maniacal Laugh, Maniacal, other, Delayed 17
6787 // case 44000: break;
6788 // // Energy Feedback
6789 // case 44328: break;
6790 // // Romantic Picnic
6791 // case 45102: break;
6792 // // Romantic Picnic
6793 // case 45123: break;
6794 // // Looking for Love
6795 // case 45124: break;
6796 // // Kite - Lightning Strike Kite Aura
6797 // case 45197: break;
6798 // // Rocket Chicken
6799 // case 45202: break;
6800 // // Copy Offhand Weapon
6801 // case 45205: break;
6802 // // Upper Deck - Kite - Lightning Periodic Aura
6803 // case 45207: break;
6804 // // Kite -Sky Lightning Strike Kite Aura
6805 // case 45251: break;
6806 // // Ribbon Pole Dancer Check Aura
6807 // case 45390: break;
6808 // // Holiday - Midsummer, Ribbon Pole Periodic Visual
6809 // case 45406: break;
6810 // // Parachute
6811 // case 45472: break;
6812 // // Alliance Flag, Extra Damage Debuff
6813 // case 45898: break;
6814 // // Horde Flag, Extra Damage Debuff
6815 // case 45899: break;
6816 // // Ahune - Summoning Rhyme Aura
6817 // case 45926: break;
6818 // // Ahune - Slippery Floor
6819 // case 45945: break;
6820 // // Ahune's Shield
6821 // case 45954: break;
6822 // // Nether Vapor Lightning
6823 // case 45960: break;
6824 // // Darkness
6825 // case 45996: break;
6826 // // Summon Blood Elves Periodic
6827 // case 46041: break;
6828 // // Transform Visual Missile Periodic
6829 // case 46205: break;
6830 // // Find Opening Beam End
6831 // case 46333: break;
6832 // // Ice Spear Control Aura
6833 // case 46371: break;
6834 // // Hailstone Chill
6835 // case 46458: break;
6836 // // Hailstone Chill, Internal
6837 // case 46465: break;
6838 // // Chill, Internal Shifter
6839 // case 46549: break;
6840 // // Summon Ice Spear Knockback Delayer
6841 // case 46878: break;
6842 // // Burninate Effect
6843 // case 47214: break;
6844 // // Fizzcrank Practice Parachute
6845 // case 47228: break;
6846 // // Send Mug Control Aura
6847 // case 47369: break;
6848 // // Direbrew's Disarm (precast)
6849 // case 47407: break;
6850 // // Mole Machine Port Schedule
6851 // case 47489: break;
6852 // case 47941: break; // Crystal Spike
6853 // case 48200: break; // Healer Aura
6854 // case 48630: break; // Summon Gauntlet Mobs Periodic
6855 // case 49313: break; // Proximity Mine Area Aura
6856 // // Mole Machine Portal Schedule
6857 // case 49466: break;
6858 // case 49555: break; // Corpse Explode
6859 // case 49592: break; // Temporal Rift
6860 // case 49957: break; // Cutting Laser
6861 // case 50085: break; // Slow Fall
6862 // // Listening to Music
6863 // case 50493: break;
6864 // // Love Rocket Barrage
6865 // case 50530: break;
6866 // Exist more after, need add later
6867 default:
6868 break;
6870 break;
6871 case SPELLFAMILY_MAGE:
6873 // Mirror Image
6874 // if (spell->Id == 55342)
6875 // return;
6876 break;
6878 case SPELLFAMILY_DRUID:
6880 switch (spell->Id)
6882 // Frenzied Regeneration
6883 case 22842:
6885 // Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
6886 // Should be manauser
6887 if (m_target->getPowerType() != POWER_RAGE)
6888 return;
6889 uint32 rage = m_target->GetPower(POWER_RAGE);
6890 // Nothing todo
6891 if (rage == 0)
6892 return;
6893 int32 mod = (rage < 100) ? rage : 100;
6894 int32 points = m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
6895 int32 regen = m_target->GetMaxHealth() * (mod * points / 10) / 1000;
6896 m_target->CastCustomSpell(m_target, 22845, &regen, NULL, NULL, true, NULL, this);
6897 m_target->SetPower(POWER_RAGE, rage-mod);
6898 return;
6900 // Force of Nature
6901 case 33831:
6902 return;
6903 default:
6904 break;
6906 break;
6908 case SPELLFAMILY_ROGUE:
6910 switch (spell->Id)
6912 case 51690:
6914 std::list<Unit*> targets;
6916 // eff_radius ==0
6917 float radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spell->rangeIndex));
6919 CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(),caster->GetPositionY()));
6920 Cell cell(p);
6921 cell.data.Part.reserved = ALL_DISTRICT;
6923 MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck u_check(caster, caster, radius);
6924 MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck> checker(caster,targets, u_check);
6926 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck>, GridTypeMapContainer > grid_object_checker(checker);
6927 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker);
6929 CellLock<GridReadGuard> cell_lock(cell, p);
6931 cell_lock->Visit(cell_lock, grid_object_checker, *caster->GetMap());
6932 cell_lock->Visit(cell_lock, world_object_checker, *caster->GetMap());
6935 if(targets.empty())
6936 return;
6938 std::list<Unit*>::const_iterator itr = targets.begin();
6939 std::advance(itr, rand()%targets.size());
6940 Unit* target = *itr;
6942 caster->CastSpell(target, 57840, true);
6943 caster->CastSpell(target, 57841, true);
6944 return;
6946 // Master of Subtlety
6947 // case 31666: break;
6948 // Killing Spree
6949 // case 51690: break;
6950 // Overkill
6951 // case 58428: break;
6952 // default:
6953 // break;
6955 break;
6957 case SPELLFAMILY_HUNTER:
6959 // Explosive Shot
6960 if (spell->SpellFamilyFlags & UI64LIT(0x8000000000000000))
6962 m_target->CastCustomSpell(m_target, 53352, &m_modifier.m_amount, 0, 0, true, 0, this, GetCasterGUID());
6963 return;
6965 switch (spell->Id)
6967 // Harpooner's Mark
6968 // case 40084:
6969 // return;
6970 // Feeding Frenzy Rank 1
6971 case 53511:
6972 if ( m_target->GetHealth() * 100 < m_target->GetMaxHealth() * 35 )
6973 m_target->CastSpell(m_target, 60096, true, 0, this);
6974 return;
6975 // Feeding Frenzy Rank 2
6976 case 53512:
6977 if ( m_target->GetHealth() * 100 < m_target->GetMaxHealth() * 35 )
6978 m_target->CastSpell(m_target, 60097, true, 0, this);
6979 return;
6980 default:
6981 break;
6983 break;
6985 case SPELLFAMILY_SHAMAN:
6987 // Astral Shift
6988 if (spell->Id == 52179)
6990 // Periodic need for remove visual on stun/fear/silence lost
6991 if (!(m_target->GetUInt32Value(UNIT_FIELD_FLAGS)&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED)))
6992 m_target->RemoveAurasDueToSpell(52179);
6993 return;
6995 break;
6997 case SPELLFAMILY_DEATHKNIGHT:
6999 // Death and Decay
7000 if (spell->SpellFamilyFlags & UI64LIT(0x0000000000000020))
7002 if (caster)
7003 caster->CastCustomSpell(m_target, 52212, &m_modifier.m_amount, NULL, NULL, true, NULL, this);
7004 return;
7006 // Raise Dead
7007 // if (spell->SpellFamilyFlags & UI64LIT(0x0000000000001000))
7008 // return;
7009 // Chains of Ice
7010 if (spell->SpellFamilyFlags & UI64LIT(0x0000400000000000))
7012 // Get 0 effect aura
7013 Aura *slow = m_target->GetAura(GetId(), 0);
7014 if (slow)
7016 slow->ApplyModifier(false, true);
7017 Modifier *mod = slow->GetModifier();
7018 mod->m_amount+= m_modifier.m_amount;
7019 if (mod->m_amount > 0) mod->m_amount = 0;
7020 slow->ApplyModifier(true, true);
7022 return;
7024 // Summon Gargoyle
7025 // if (spell->SpellFamilyFlags & UI64LIT(0x0000008000000000))
7026 // return;
7027 // Death Rune Mastery
7028 // if (spell->SpellFamilyFlags & UI64LIT(0x0000000000004000))
7029 // return;
7030 // Bladed Armor
7031 if (spell->SpellIconID == 2653)
7033 // Increases your attack power by $s1 for every $s2 armor value you have.
7034 // Calculate AP bonus (from 1 efect of this spell)
7035 int32 apBonus = m_modifier.m_amount * m_target->GetArmor() / m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
7036 m_target->CastCustomSpell(m_target, 61217, &apBonus, &apBonus, NULL, true, NULL, this);
7037 return;
7039 // Reaping
7040 // if (spell->SpellIconID == 22)
7041 // return;
7042 // Blood of the North
7043 // if (spell->SpellIconID == 30412)
7044 // return;
7045 break;
7047 default:
7048 break;
7052 void Aura::HandlePreventFleeing(bool apply, bool Real)
7054 if(!Real)
7055 return;
7057 Unit::AuraList const& fearAuras = m_target->GetAurasByType(SPELL_AURA_MOD_FEAR);
7058 if( !fearAuras.empty() )
7060 if (apply)
7061 m_target->SetFeared(false, fearAuras.front()->GetCasterGUID());
7062 else
7063 m_target->SetFeared(true);
7067 void Aura::HandleManaShield(bool apply, bool Real)
7069 if(!Real)
7070 return;
7072 // prevent double apply bonuses
7073 if(apply && (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading()))
7075 if(Unit* caster = GetCaster())
7077 float DoneActualBenefit = 0.0f;
7078 switch(m_spellProto->SpellFamilyName)
7080 case SPELLFAMILY_MAGE:
7081 if(m_spellProto->SpellFamilyFlags & UI64LIT(0x8000))
7083 // Mana Shield
7084 // +50% from +spd bonus
7085 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.5f;
7086 break;
7088 break;
7089 default:
7090 break;
7093 DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
7095 m_modifier.m_amount += (int32)DoneActualBenefit;
7100 void Aura::HandleArenaPreparation(bool apply, bool Real)
7102 if(!Real)
7103 return;
7105 if(apply)
7106 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
7107 else
7108 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
7112 * Such auras are applied from a caster(=player) to a vehicle.
7113 * This has been verified using spell #49256
7115 void Aura::HandleAuraControlVehicle(bool apply, bool Real)
7117 if(!Real)
7118 return;
7120 Unit *player = GetCaster();
7121 Vehicle *vehicle = dynamic_cast<Vehicle*>(m_target);
7122 if(!player || player->GetTypeId() != TYPEID_PLAYER || !vehicle)
7123 return;
7125 if (apply)
7127 if(Pet *pet = player->GetPet())
7128 pet->Remove(PET_SAVE_AS_CURRENT);
7129 ((Player*)player)->EnterVehicle(vehicle);
7131 else
7133 SpellEntry const *spell = GetSpellProto();
7135 // some SPELL_AURA_CONTROL_VEHICLE auras have a dummy effect on the player - remove them
7136 player->RemoveAurasDueToSpell(spell->Id);
7138 ((Player*)player)->ExitVehicle(vehicle);
7142 void Aura::HandleAuraConvertRune(bool apply, bool Real)
7144 if(!Real)
7145 return;
7147 if(m_target->GetTypeId() != TYPEID_PLAYER)
7148 return;
7150 Player *plr = (Player*)m_target;
7152 if(plr->getClass() != CLASS_DEATH_KNIGHT)
7153 return;
7155 // how to determine what rune need to be converted?
7156 for(uint32 i = 0; i < MAX_RUNES; ++i)
7158 if(apply)
7160 if(!plr->GetRuneCooldown(i))
7162 plr->ConvertRune(i, GetSpellProto()->EffectMiscValueB[m_effIndex]);
7163 break;
7166 else
7168 if(plr->GetCurrentRune(i) == GetSpellProto()->EffectMiscValueB[m_effIndex])
7170 plr->ConvertRune(i, plr->GetBaseRune(i));
7171 break;
7177 void Aura::HandlePhase(bool apply, bool Real)
7179 if(!Real)
7180 return;
7182 // always non stackable
7183 if(apply)
7185 Unit::AuraList const& phases = m_target->GetAurasByType(SPELL_AURA_PHASE);
7186 if(!phases.empty())
7187 m_target->RemoveAurasDueToSpell(phases.front()->GetId(), this);
7190 // no-phase is also phase state so same code for apply and remove
7192 // phase auras normally not expected at BG but anyway better check
7193 if(m_target->GetTypeId() == TYPEID_PLAYER)
7195 // drop flag at invisible in bg
7196 if(((Player*)m_target)->InBattleGround())
7197 if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
7198 bg->EventPlayerDroppedFlag((Player*)m_target);
7200 // GM-mode have mask 0xFFFFFFFF
7201 if(!((Player*)m_target)->isGameMaster())
7202 m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL, false);
7204 ((Player*)m_target)->GetSession()->SendSetPhaseShift(apply ? GetMiscValue() : PHASEMASK_NORMAL);
7206 if(GetEffIndex()==0)
7208 SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId());
7209 if(saBounds.first != saBounds.second)
7211 uint32 zone, area;
7212 m_target->GetZoneAndAreaId(zone, area);
7214 for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
7216 // some auras remove at aura remove
7217 if(!itr->second->IsFitToRequirements((Player*)m_target, zone, area))
7218 m_target->RemoveAurasDueToSpell(itr->second->spellId);
7219 // some auras applied at aura apply
7220 else if(itr->second->autocast)
7222 if( !m_target->HasAura(itr->second->spellId, 0) )
7223 m_target->CastSpell(m_target, itr->second->spellId, true);
7229 else
7230 m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL, false);
7232 // need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases)
7233 if(m_target->GetVisibility() != VISIBILITY_OFF)
7234 m_target->SetVisibility(m_target->GetVisibility());
7237 void Aura::UnregisterSingleCastAura()
7239 if (IsSingleTarget())
7241 if(Unit* caster = GetCaster())
7243 caster->GetSingleCastAuras().remove(this);
7245 else
7247 sLog.outError("Couldn't find the caster of the single target aura (SpellId %u), may crash later!", GetId());
7248 assert(false);
7250 m_isSingleTargetAura = false;
7254 void Aura::HandleAuraSafeFall( bool Apply, bool Real )
7256 // implemented in WorldSession::HandleMovementOpcodes
7258 // only special case
7259 if(Apply && Real && GetId() == 32474 && m_target->GetTypeId() == TYPEID_PLAYER)
7260 ((Player*)m_target)->ActivateTaxiPathTo(506, GetId());
7263 bool Aura::IsCritFromAbilityAura(Unit* caster, uint32& damage)
7265 Unit::AuraList const& auras = caster->GetAurasByType(SPELL_AURA_ABILITY_PERIODIC_CRIT);
7266 for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
7268 if (!(*itr)->isAffectedOnSpell(m_spellProto))
7269 continue;
7270 if (!caster->isSpellCrit(m_target, m_spellProto, GetSpellSchoolMask(m_spellProto)))
7271 break;
7273 damage = caster->SpellCriticalDamageBonus(m_spellProto, damage, m_target);
7274 return true;
7276 return false;