2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOSSERVER_GOSSIP_H
20 #define MANGOSSERVER_GOSSIP_H
24 #include "NPCHandler.h"
28 #define GOSSIP_MAX_MENU_ITEMS 64 // client supported items unknown, but provided number must be enough
29 #define DEFAULT_GOSSIP_MESSAGE 0xffffff
33 GOSSIP_OPTION_NONE
= 0, //UNIT_NPC_FLAG_NONE (0)
34 GOSSIP_OPTION_GOSSIP
= 1, //UNIT_NPC_FLAG_GOSSIP (1)
35 GOSSIP_OPTION_QUESTGIVER
= 2, //UNIT_NPC_FLAG_QUESTGIVER (2)
36 GOSSIP_OPTION_VENDOR
= 3, //UNIT_NPC_FLAG_VENDOR (128)
37 GOSSIP_OPTION_TAXIVENDOR
= 4, //UNIT_NPC_FLAG_TAXIVENDOR (8192)
38 GOSSIP_OPTION_TRAINER
= 5, //UNIT_NPC_FLAG_TRAINER (16)
39 GOSSIP_OPTION_SPIRITHEALER
= 6, //UNIT_NPC_FLAG_SPIRITHEALER (16384)
40 GOSSIP_OPTION_SPIRITGUIDE
= 7, //UNIT_NPC_FLAG_SPIRITGUIDE (32768)
41 GOSSIP_OPTION_INNKEEPER
= 8, //UNIT_NPC_FLAG_INNKEEPER (65536)
42 GOSSIP_OPTION_BANKER
= 9, //UNIT_NPC_FLAG_BANKER (131072)
43 GOSSIP_OPTION_PETITIONER
= 10, //UNIT_NPC_FLAG_PETITIONER (262144)
44 GOSSIP_OPTION_TABARDDESIGNER
= 11, //UNIT_NPC_FLAG_TABARDDESIGNER (524288)
45 GOSSIP_OPTION_BATTLEFIELD
= 12, //UNIT_NPC_FLAG_BATTLEFIELDPERSON (1048576)
46 GOSSIP_OPTION_AUCTIONEER
= 13, //UNIT_NPC_FLAG_AUCTIONEER (2097152)
47 GOSSIP_OPTION_STABLEPET
= 14, //UNIT_NPC_FLAG_STABLE (4194304)
48 GOSSIP_OPTION_ARMORER
= 15, //UNIT_NPC_FLAG_ARMORER (4096)
49 GOSSIP_OPTION_UNLEARNTALENTS
= 16, //UNIT_NPC_FLAG_TRAINER (16) (bonus option for GOSSIP_OPTION_TRAINER)
50 GOSSIP_OPTION_UNLEARNPETSKILLS
= 17 //UNIT_NPC_FLAG_TRAINER (16) (bonus option for GOSSIP_OPTION_TRAINER)
55 GOSSIP_ICON_CHAT
= 0, //white chat bubble
56 GOSSIP_ICON_VENDOR
= 1, //brown bag
57 GOSSIP_ICON_TAXI
= 2, //flight
58 GOSSIP_ICON_TRAINER
= 3, //book
59 GOSSIP_ICON_INTERACT_1
= 4, //interaction wheel
60 GOSSIP_ICON_INTERACT_2
= 5, //interaction wheel
61 GOSSIP_ICON_MONEY_BAG
= 6, //brown bag with yellow dot
62 GOSSIP_ICON_TALK
= 7, //white chat bubble with black dots
63 GOSSIP_ICON_TABARD
= 8, //tabard
64 GOSSIP_ICON_BATTLE
= 9, //two swords
65 GOSSIP_ICON_DOT
= 10 //yellow dot
68 //POI icons. Many more exist, list not complete.
71 ICON_POI_BLANK
= 0, // Blank (not visible)
72 ICON_POI_GREY_AV_MINE
= 1, // Grey mine lorry
73 ICON_POI_RED_AV_MINE
= 2, // Red mine lorry
74 ICON_POI_BLUE_AV_MINE
= 3, // Blue mine lorry
75 ICON_POI_BWTOMB
= 4, // Blue and White Tomb Stone
76 ICON_POI_SMALL_HOUSE
= 5, // Small house
77 ICON_POI_GREYTOWER
= 6, // Grey Tower
78 ICON_POI_REDFLAG
= 7, // Red Flag w/Yellow !
79 ICON_POI_TOMBSTONE
= 8, // Normal tomb stone (brown)
80 ICON_POI_BWTOWER
= 9, // Blue and White Tower
81 ICON_POI_REDTOWER
= 10, // Red Tower
82 ICON_POI_BLUETOWER
= 11, // Blue Tower
83 ICON_POI_RWTOWER
= 12, // Red and White Tower
84 ICON_POI_REDTOMB
= 13, // Red Tomb Stone
85 ICON_POI_RWTOMB
= 14, // Red and White Tomb Stone
86 ICON_POI_BLUETOMB
= 15, // Blue Tomb Stone
87 ICON_POI_16
= 16, // Grey ?
88 ICON_POI_17
= 17, // Blue/White ?
89 ICON_POI_18
= 18, // Blue ?
90 ICON_POI_19
= 19, // Red and White ?
91 ICON_POI_20
= 20, // Red ?
92 ICON_POI_GREYLOGS
= 21, // Grey Wood Logs
93 ICON_POI_BWLOGS
= 22, // Blue and White Wood Logs
94 ICON_POI_BLUELOGS
= 23, // Blue Wood Logs
95 ICON_POI_RWLOGS
= 24, // Red and White Wood Logs
96 ICON_POI_REDLOGS
= 25, // Red Wood Logs
97 ICON_POI_26
= 26, // Grey ?
98 ICON_POI_27
= 27, // Blue and White ?
99 ICON_POI_28
= 28, // Blue ?
100 ICON_POI_29
= 29, // Red and White ?
101 ICON_POI_30
= 30, // Red ?
102 ICON_POI_GREYHOUSE
= 31, // Grey House
103 ICON_POI_BWHOUSE
= 32, // Blue and White House
104 ICON_POI_BLUEHOUSE
= 33, // Blue House
105 ICON_POI_RWHOUSE
= 34, // Red and White House
106 ICON_POI_REDHOUSE
= 35, // Red House
107 ICON_POI_GREYHORSE
= 36, // Grey Horse
108 ICON_POI_BWHORSE
= 37, // Blue and White Horse
109 ICON_POI_BLUEHORSE
= 38, // Blue Horse
110 ICON_POI_RWHORSE
= 39, // Red and White Horse
111 ICON_POI_REDHORSE
= 40 // Red Horse
114 struct GossipMenuItem
118 std::string m_gMessage
;
121 std::string m_gBoxMessage
;
125 typedef std::vector
<GossipMenuItem
> GossipMenuItemList
;
127 struct GossipMenuItemData
129 uint32 m_gAction_menu
;
130 uint32 m_gAction_poi
;
131 uint32 m_gAction_script
;
134 typedef std::vector
<GossipMenuItemData
> GossipMenuItemDataList
;
142 typedef std::vector
<QuestMenuItem
> QuestMenuItemList
;
144 class MANGOS_DLL_SPEC GossipMenu
150 void AddMenuItem(uint8 Icon
, const std::string
& Message
, bool Coded
= false);
151 void AddMenuItem(uint8 Icon
, const std::string
& Message
, uint32 dtSender
, uint32 dtAction
, const std::string
& BoxMessage
, uint32 BoxMoney
, bool Coded
= false);
153 // for using from scripts, don't must be inlined
154 void AddMenuItem(uint8 Icon
, char const* Message
, bool Coded
= false);
155 void AddMenuItem(uint8 Icon
, char const* Message
, uint32 dtSender
, uint32 dtAction
, char const* BoxMessage
, uint32 BoxMoney
, bool Coded
= false);
157 void SetMenuId(uint32 menu_id
) { m_gMenuId
= menu_id
; }
158 uint32
GetMenuId() { return m_gMenuId
; }
160 void AddGossipMenuItemData(uint32 action_menu
, uint32 action_poi
, uint32 action_script
);
162 unsigned int MenuItemCount() const
164 return m_gItems
.size();
169 return m_gItems
.empty();
172 GossipMenuItem
const& GetItem( unsigned int Id
)
174 return m_gItems
[ Id
];
177 GossipMenuItemData
const& GetItemData(unsigned int indexId
)
179 return m_gItemsData
[indexId
];
182 uint32
MenuItemSender( unsigned int ItemId
);
183 uint32
MenuItemAction( unsigned int ItemId
);
184 bool MenuItemCoded( unsigned int ItemId
);
189 GossipMenuItemList m_gItems
;
190 GossipMenuItemDataList m_gItemsData
;
201 void AddMenuItem( uint32 QuestId
, uint8 Icon
);
204 uint8
MenuItemCount() const
206 return m_qItems
.size();
211 return m_qItems
.empty();
214 bool HasItem( uint32 questid
);
216 QuestMenuItem
const& GetItem( uint16 Id
)
218 return m_qItems
[ Id
];
222 QuestMenuItemList m_qItems
;
225 class MANGOS_DLL_SPEC PlayerMenu
228 GossipMenu mGossipMenu
;
229 QuestMenu mQuestMenu
;
230 WorldSession
* pSession
;
233 PlayerMenu( WorldSession
*Session
);
236 GossipMenu
& GetGossipMenu() { return mGossipMenu
; }
237 QuestMenu
& GetQuestMenu() { return mQuestMenu
; }
239 bool Empty() const { return mGossipMenu
.Empty() && mQuestMenu
.Empty(); }
242 uint32
GossipOptionSender( unsigned int Selection
);
243 uint32
GossipOptionAction( unsigned int Selection
);
244 bool GossipOptionCoded( unsigned int Selection
);
246 void SendGossipMenu( uint32 TitleTextId
, uint64 npcGUID
);
248 void SendPointOfInterest( float X
, float Y
, uint32 Icon
, uint32 Flags
, uint32 Data
, const char * locName
);
249 void SendPointOfInterest( uint32 poi_id
);
250 void SendTalking( uint32 textID
);
251 void SendTalking( char const * title
, char const * text
);
253 /*********************************************************/
254 /*** QUEST SYSTEM ***/
255 /*********************************************************/
256 void SendQuestGiverStatus( uint8 questStatus
, uint64 npcGUID
);
258 void SendQuestGiverQuestList( QEmote eEmote
, const std::string
& Title
, uint64 npcGUID
);
260 void SendQuestQueryResponse ( Quest
const *pQuest
);
261 void SendQuestGiverQuestDetails( Quest
const *pQuest
, uint64 npcGUID
, bool ActivateAccept
);
263 void SendQuestGiverOfferReward( Quest
const* pQuest
, uint64 npcGUID
, bool EnbleNext
);
264 void SendQuestGiverRequestItems( Quest
const *pQuest
, uint64 npcGUID
, bool Completable
, bool CloseOnCancel
);