[8923] Restructure gossip menus and make it possible to build selections by database
[getmangos.git] / src / game / GossipDef.h
blob335b010ca9546e113dfe60a683e55889a24647d8
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOSSERVER_GOSSIP_H
20 #define MANGOSSERVER_GOSSIP_H
22 #include "Common.h"
23 #include "QuestDef.h"
24 #include "NPCHandler.h"
26 class WorldSession;
28 #define GOSSIP_MAX_MENU_ITEMS 64 // client supported items unknown, but provided number must be enough
29 #define DEFAULT_GOSSIP_MESSAGE 0xffffff
31 enum Gossip_Option
33 GOSSIP_OPTION_NONE = 0, //UNIT_NPC_FLAG_NONE (0)
34 GOSSIP_OPTION_GOSSIP = 1, //UNIT_NPC_FLAG_GOSSIP (1)
35 GOSSIP_OPTION_QUESTGIVER = 2, //UNIT_NPC_FLAG_QUESTGIVER (2)
36 GOSSIP_OPTION_VENDOR = 3, //UNIT_NPC_FLAG_VENDOR (128)
37 GOSSIP_OPTION_TAXIVENDOR = 4, //UNIT_NPC_FLAG_TAXIVENDOR (8192)
38 GOSSIP_OPTION_TRAINER = 5, //UNIT_NPC_FLAG_TRAINER (16)
39 GOSSIP_OPTION_SPIRITHEALER = 6, //UNIT_NPC_FLAG_SPIRITHEALER (16384)
40 GOSSIP_OPTION_SPIRITGUIDE = 7, //UNIT_NPC_FLAG_SPIRITGUIDE (32768)
41 GOSSIP_OPTION_INNKEEPER = 8, //UNIT_NPC_FLAG_INNKEEPER (65536)
42 GOSSIP_OPTION_BANKER = 9, //UNIT_NPC_FLAG_BANKER (131072)
43 GOSSIP_OPTION_PETITIONER = 10, //UNIT_NPC_FLAG_PETITIONER (262144)
44 GOSSIP_OPTION_TABARDDESIGNER = 11, //UNIT_NPC_FLAG_TABARDDESIGNER (524288)
45 GOSSIP_OPTION_BATTLEFIELD = 12, //UNIT_NPC_FLAG_BATTLEFIELDPERSON (1048576)
46 GOSSIP_OPTION_AUCTIONEER = 13, //UNIT_NPC_FLAG_AUCTIONEER (2097152)
47 GOSSIP_OPTION_STABLEPET = 14, //UNIT_NPC_FLAG_STABLE (4194304)
48 GOSSIP_OPTION_ARMORER = 15, //UNIT_NPC_FLAG_ARMORER (4096)
49 GOSSIP_OPTION_UNLEARNTALENTS = 16, //UNIT_NPC_FLAG_TRAINER (16) (bonus option for GOSSIP_OPTION_TRAINER)
50 GOSSIP_OPTION_UNLEARNPETSKILLS = 17 //UNIT_NPC_FLAG_TRAINER (16) (bonus option for GOSSIP_OPTION_TRAINER)
53 enum GossipOptionIcon
55 GOSSIP_ICON_CHAT = 0, //white chat bubble
56 GOSSIP_ICON_VENDOR = 1, //brown bag
57 GOSSIP_ICON_TAXI = 2, //flight
58 GOSSIP_ICON_TRAINER = 3, //book
59 GOSSIP_ICON_INTERACT_1 = 4, //interaction wheel
60 GOSSIP_ICON_INTERACT_2 = 5, //interaction wheel
61 GOSSIP_ICON_MONEY_BAG = 6, //brown bag with yellow dot
62 GOSSIP_ICON_TALK = 7, //white chat bubble with black dots
63 GOSSIP_ICON_TABARD = 8, //tabard
64 GOSSIP_ICON_BATTLE = 9, //two swords
65 GOSSIP_ICON_DOT = 10 //yellow dot
68 //POI icons. Many more exist, list not complete.
69 enum Poi_Icon
71 ICON_POI_BLANK = 0, // Blank (not visible)
72 ICON_POI_GREY_AV_MINE = 1, // Grey mine lorry
73 ICON_POI_RED_AV_MINE = 2, // Red mine lorry
74 ICON_POI_BLUE_AV_MINE = 3, // Blue mine lorry
75 ICON_POI_BWTOMB = 4, // Blue and White Tomb Stone
76 ICON_POI_SMALL_HOUSE = 5, // Small house
77 ICON_POI_GREYTOWER = 6, // Grey Tower
78 ICON_POI_REDFLAG = 7, // Red Flag w/Yellow !
79 ICON_POI_TOMBSTONE = 8, // Normal tomb stone (brown)
80 ICON_POI_BWTOWER = 9, // Blue and White Tower
81 ICON_POI_REDTOWER = 10, // Red Tower
82 ICON_POI_BLUETOWER = 11, // Blue Tower
83 ICON_POI_RWTOWER = 12, // Red and White Tower
84 ICON_POI_REDTOMB = 13, // Red Tomb Stone
85 ICON_POI_RWTOMB = 14, // Red and White Tomb Stone
86 ICON_POI_BLUETOMB = 15, // Blue Tomb Stone
87 ICON_POI_16 = 16, // Grey ?
88 ICON_POI_17 = 17, // Blue/White ?
89 ICON_POI_18 = 18, // Blue ?
90 ICON_POI_19 = 19, // Red and White ?
91 ICON_POI_20 = 20, // Red ?
92 ICON_POI_GREYLOGS = 21, // Grey Wood Logs
93 ICON_POI_BWLOGS = 22, // Blue and White Wood Logs
94 ICON_POI_BLUELOGS = 23, // Blue Wood Logs
95 ICON_POI_RWLOGS = 24, // Red and White Wood Logs
96 ICON_POI_REDLOGS = 25, // Red Wood Logs
97 ICON_POI_26 = 26, // Grey ?
98 ICON_POI_27 = 27, // Blue and White ?
99 ICON_POI_28 = 28, // Blue ?
100 ICON_POI_29 = 29, // Red and White ?
101 ICON_POI_30 = 30, // Red ?
102 ICON_POI_GREYHOUSE = 31, // Grey House
103 ICON_POI_BWHOUSE = 32, // Blue and White House
104 ICON_POI_BLUEHOUSE = 33, // Blue House
105 ICON_POI_RWHOUSE = 34, // Red and White House
106 ICON_POI_REDHOUSE = 35, // Red House
107 ICON_POI_GREYHORSE = 36, // Grey Horse
108 ICON_POI_BWHORSE = 37, // Blue and White Horse
109 ICON_POI_BLUEHORSE = 38, // Blue Horse
110 ICON_POI_RWHORSE = 39, // Red and White Horse
111 ICON_POI_REDHORSE = 40 // Red Horse
114 struct GossipMenuItem
116 uint8 m_gIcon;
117 bool m_gCoded;
118 std::string m_gMessage;
119 uint32 m_gSender;
120 uint32 m_gOptionId;
121 std::string m_gBoxMessage;
122 uint32 m_gBoxMoney;
125 typedef std::vector<GossipMenuItem> GossipMenuItemList;
127 struct GossipMenuItemData
129 uint32 m_gAction_menu;
130 uint32 m_gAction_poi;
131 uint32 m_gAction_script;
134 typedef std::vector<GossipMenuItemData> GossipMenuItemDataList;
136 struct QuestMenuItem
138 uint32 m_qId;
139 uint8 m_qIcon;
142 typedef std::vector<QuestMenuItem> QuestMenuItemList;
144 class MANGOS_DLL_SPEC GossipMenu
146 public:
147 GossipMenu();
148 ~GossipMenu();
150 void AddMenuItem(uint8 Icon, const std::string& Message, bool Coded = false);
151 void AddMenuItem(uint8 Icon, const std::string& Message, uint32 dtSender, uint32 dtAction, const std::string& BoxMessage, uint32 BoxMoney, bool Coded = false);
153 // for using from scripts, don't must be inlined
154 void AddMenuItem(uint8 Icon, char const* Message, bool Coded = false);
155 void AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded = false);
157 void SetMenuId(uint32 menu_id) { m_gMenuId = menu_id; }
158 uint32 GetMenuId() { return m_gMenuId; }
160 void AddGossipMenuItemData(uint32 action_menu, uint32 action_poi, uint32 action_script);
162 unsigned int MenuItemCount() const
164 return m_gItems.size();
167 bool Empty() const
169 return m_gItems.empty();
172 GossipMenuItem const& GetItem( unsigned int Id )
174 return m_gItems[ Id ];
177 GossipMenuItemData const& GetItemData(unsigned int indexId)
179 return m_gItemsData[indexId];
182 uint32 MenuItemSender( unsigned int ItemId );
183 uint32 MenuItemAction( unsigned int ItemId );
184 bool MenuItemCoded( unsigned int ItemId );
186 void ClearMenu();
188 protected:
189 GossipMenuItemList m_gItems;
190 GossipMenuItemDataList m_gItemsData;
192 uint32 m_gMenuId;
195 class QuestMenu
197 public:
198 QuestMenu();
199 ~QuestMenu();
201 void AddMenuItem( uint32 QuestId, uint8 Icon);
202 void ClearMenu();
204 uint8 MenuItemCount() const
206 return m_qItems.size();
209 bool Empty() const
211 return m_qItems.empty();
214 bool HasItem( uint32 questid );
216 QuestMenuItem const& GetItem( uint16 Id )
218 return m_qItems[ Id ];
221 protected:
222 QuestMenuItemList m_qItems;
225 class MANGOS_DLL_SPEC PlayerMenu
227 private:
228 GossipMenu mGossipMenu;
229 QuestMenu mQuestMenu;
230 WorldSession* pSession;
232 public:
233 PlayerMenu( WorldSession *Session );
234 ~PlayerMenu();
236 GossipMenu& GetGossipMenu() { return mGossipMenu; }
237 QuestMenu& GetQuestMenu() { return mQuestMenu; }
239 bool Empty() const { return mGossipMenu.Empty() && mQuestMenu.Empty(); }
241 void ClearMenus();
242 uint32 GossipOptionSender( unsigned int Selection );
243 uint32 GossipOptionAction( unsigned int Selection );
244 bool GossipOptionCoded( unsigned int Selection );
246 void SendGossipMenu( uint32 TitleTextId, uint64 npcGUID );
247 void CloseGossip();
248 void SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, const char * locName );
249 void SendPointOfInterest( uint32 poi_id );
250 void SendTalking( uint32 textID );
251 void SendTalking( char const * title, char const * text );
253 /*********************************************************/
254 /*** QUEST SYSTEM ***/
255 /*********************************************************/
256 void SendQuestGiverStatus( uint8 questStatus, uint64 npcGUID );
258 void SendQuestGiverQuestList( QEmote eEmote, const std::string& Title, uint64 npcGUID );
260 void SendQuestQueryResponse ( Quest const *pQuest );
261 void SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID, bool ActivateAccept);
263 void SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnbleNext );
264 void SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel );
266 #endif