2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_SHAREDDEFINES_H
20 #define MANGOS_SHAREDDEFINES_H
22 #include "Platform/Define.h"
32 // Race value is index in ChrRaces.dbc
39 RACE_UNDEAD_PLAYER
= 5,
52 //RACE_FOREST_TROLL = 18,
54 //RACE_NORTHREND_SKELETON = 20,
58 // max+1 for player race
61 #define RACEMASK_ALL_PLAYABLE \
62 ((1<<(RACE_HUMAN-1)) |(1<<(RACE_ORC-1)) |(1<<(RACE_DWARF-1)) | \
63 (1<<(RACE_NIGHTELF-1))|(1<<(RACE_UNDEAD_PLAYER-1))|(1<<(RACE_TAUREN-1)) | \
64 (1<<(RACE_GNOME-1)) |(1<<(RACE_TROLL-1)) |(1<<(RACE_BLOODELF-1))| \
65 (1<<(RACE_DRAENEI-1)) )
67 // Class value is index in ChrClasses.dbc
75 CLASS_DEATH_KNIGHT
= 6,
79 // CLASS_UNK2 = 10,unused
83 // max+1 for player class
84 #define MAX_CLASSES 12
86 #define CLASSMASK_ALL_PLAYABLE \
87 ((1<<(CLASS_WARRIOR-1))|(1<<(CLASS_PALADIN-1))|(1<<(CLASS_HUNTER-1))| \
88 (1<<(CLASS_ROGUE-1)) |(1<<(CLASS_PRIEST-1)) |(1<<(CLASS_SHAMAN-1))| \
89 (1<<(CLASS_MAGE-1)) |(1<<(CLASS_WARLOCK-1))|(1<<(CLASS_DRUID-1)) | \
90 (1<<(CLASS_DEATH_KNIGHT-1)) )
92 #define CLASSMASK_ALL_CREATURES ((1<<(CLASS_WARRIOR-1)) | (1<<(CLASS_PALADIN-1)) | (1<<(CLASS_ROGUE-1)) | (1<<(CLASS_MAGE-1)) )
94 #define CLASSMASK_WAND_USERS ((1<<(CLASS_PRIEST-1))|(1<<(CLASS_MAGE-1))|(1<<(CLASS_WARLOCK-1)))
96 #define PLAYER_MAX_BATTLEGROUND_QUEUES 3
110 #define MIN_REPUTATION_RANK (REP_HATED)
111 #define MAX_REPUTATION_RANK 8
139 POWER_RUNIC_POWER
= 6,
140 POWER_HEALTH
= 0xFFFFFFFE // (-2 as signed value)
147 SPELL_SCHOOL_NORMAL
= 0,
148 SPELL_SCHOOL_HOLY
= 1,
149 SPELL_SCHOOL_FIRE
= 2,
150 SPELL_SCHOOL_NATURE
= 3,
151 SPELL_SCHOOL_FROST
= 4,
152 SPELL_SCHOOL_SHADOW
= 5,
153 SPELL_SCHOOL_ARCANE
= 6
156 #define MAX_SPELL_SCHOOL 7
160 SPELL_SCHOOL_MASK_NONE
= 0x00, // not exist
161 SPELL_SCHOOL_MASK_NORMAL
= (1 << SPELL_SCHOOL_NORMAL
), // PHYSICAL (Armor)
162 SPELL_SCHOOL_MASK_HOLY
= (1 << SPELL_SCHOOL_HOLY
),
163 SPELL_SCHOOL_MASK_FIRE
= (1 << SPELL_SCHOOL_FIRE
),
164 SPELL_SCHOOL_MASK_NATURE
= (1 << SPELL_SCHOOL_NATURE
),
165 SPELL_SCHOOL_MASK_FROST
= (1 << SPELL_SCHOOL_FROST
),
166 SPELL_SCHOOL_MASK_SHADOW
= (1 << SPELL_SCHOOL_SHADOW
),
167 SPELL_SCHOOL_MASK_ARCANE
= (1 << SPELL_SCHOOL_ARCANE
),
171 // 124, not include normal and holy damage
172 SPELL_SCHOOL_MASK_SPELL
= ( SPELL_SCHOOL_MASK_FIRE
|
173 SPELL_SCHOOL_MASK_NATURE
| SPELL_SCHOOL_MASK_FROST
|
174 SPELL_SCHOOL_MASK_SHADOW
| SPELL_SCHOOL_MASK_ARCANE
),
176 SPELL_SCHOOL_MASK_MAGIC
= ( SPELL_SCHOOL_MASK_HOLY
| SPELL_SCHOOL_MASK_SPELL
),
179 SPELL_SCHOOL_MASK_ALL
= ( SPELL_SCHOOL_MASK_NORMAL
| SPELL_SCHOOL_MASK_MAGIC
)
182 #define SPELL_SCHOOL_MASK_MAGIC \
183 ( SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_FIRE | SPELL_SCHOOL_MASK_NATURE | \
184 SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW | \
185 SPELL_SCHOOL_MASK_ARCANE )
187 inline SpellSchools
GetFirstSchoolInMask(SpellSchoolMask mask
)
189 for(int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
191 return SpellSchools(i
);
193 return SPELL_SCHOOL_NORMAL
;
198 ITEM_QUALITY_POOR
= 0, //GREY
199 ITEM_QUALITY_NORMAL
= 1, //WHITE
200 ITEM_QUALITY_UNCOMMON
= 2, //GREEN
201 ITEM_QUALITY_RARE
= 3, //BLUE
202 ITEM_QUALITY_EPIC
= 4, //PURPLE
203 ITEM_QUALITY_LEGENDARY
= 5, //ORANGE
204 ITEM_QUALITY_ARTIFACT
= 6, //LIGHT YELLOW
205 ITEM_QUALITY_HEIRLOOM
= 7
208 #define MAX_ITEM_QUALITY 8
210 // ***********************************
211 // Spell Attributes definitions
212 // ***********************************
214 #define SPELL_ATTR_UNK0 0x00000001 // 0
215 #define SPELL_ATTR_RANGED 0x00000002 // 1 All ranged abilites have this flag
216 #define SPELL_ATTR_ON_NEXT_SWING_1 0x00000004 // 2 on next swing
217 #define SPELL_ATTR_UNK3 0x00000008 // 3 not set in 3.0.3
218 #define SPELL_ATTR_UNK4 0x00000010 // 4
219 #define SPELL_ATTR_UNK5 0x00000020 // 5 trade spells?
220 #define SPELL_ATTR_PASSIVE 0x00000040 // 6 Passive spell
221 #define SPELL_ATTR_UNK7 0x00000080 // 7 visible?
222 #define SPELL_ATTR_UNK8 0x00000100 // 8
223 #define SPELL_ATTR_UNK9 0x00000200 // 9
224 #define SPELL_ATTR_ON_NEXT_SWING_2 0x00000400 // 10 on next swing 2
225 #define SPELL_ATTR_UNK11 0x00000800 // 11
226 #define SPELL_ATTR_DAYTIME_ONLY 0x00001000 // 12 only useable at daytime, not set in 2.4.2
227 #define SPELL_ATTR_NIGHT_ONLY 0x00002000 // 13 only useable at night, not set in 2.4.2
228 #define SPELL_ATTR_INDOORS_ONLY 0x00004000 // 14 only useable indoors, not set in 2.4.2
229 #define SPELL_ATTR_OUTDOORS_ONLY 0x00008000 // 15 Only useable outdoors.
230 #define SPELL_ATTR_NOT_SHAPESHIFT 0x00010000 // 16 Not while shapeshifted
231 #define SPELL_ATTR_ONLY_STEALTHED 0x00020000 // 17 Must be in stealth
232 #define SPELL_ATTR_UNK18 0x00040000 // 18
233 #define SPELL_ATTR_LEVEL_DAMAGE_CALCULATION 0x00080000 // 19 spelldamage depends on caster level
234 #define SPELL_ATTR_STOP_ATTACK_TARGET 0x00100000 // 20 Stop attack after use this spell (and not begin attack if use)
235 #define SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK 0x00200000 // 21 Cannot be dodged/parried/blocked
236 #define SPELL_ATTR_UNK22 0x00400000 // 22
237 #define SPELL_ATTR_UNK23 0x00800000 // 23 castable while dead?
238 #define SPELL_ATTR_CASTABLE_WHILE_MOUNTED 0x01000000 // 24 castable while mounted
239 #define SPELL_ATTR_DISABLED_WHILE_ACTIVE 0x02000000 // 25 Activate and start cooldown after aura fade or remove summoned creature or go
240 #define SPELL_ATTR_UNK26 0x04000000 // 26
241 #define SPELL_ATTR_CASTABLE_WHILE_SITTING 0x08000000 // 27 castable while sitting
242 #define SPELL_ATTR_CANT_USED_IN_COMBAT 0x10000000 // 28 Cannot be used in combat
243 #define SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY 0x20000000 // 29 unaffected by invulnerability (hmm possible not...)
244 #define SPELL_ATTR_UNK30 0x40000000 // 30 breakable by damage?
245 #define SPELL_ATTR_CANT_CANCEL 0x80000000 // 31 positive aura can't be canceled
247 #define SPELL_ATTR_EX_UNK0 0x00000001 // 0
248 #define SPELL_ATTR_EX_DRAIN_ALL_POWER 0x00000002 // 1 use all power (Only paladin Lay of Hands and Bunyanize)
249 #define SPELL_ATTR_EX_CHANNELED_1 0x00000004 // 2 channeled 1
250 #define SPELL_ATTR_EX_UNK3 0x00000008 // 3
251 #define SPELL_ATTR_EX_UNK4 0x00000010 // 4
252 #define SPELL_ATTR_EX_NOT_BREAK_STEALTH 0x00000020 // 5 Not break stealth
253 #define SPELL_ATTR_EX_CHANNELED_2 0x00000040 // 6 channeled 2
254 #define SPELL_ATTR_EX_NEGATIVE 0x00000080 // 7
255 #define SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET 0x00000100 // 8 Spell req target not to be in combat state
256 #define SPELL_ATTR_EX_UNK9 0x00000200 // 9
257 #define SPELL_ATTR_EX_NO_INITIAL_AGGRO 0x00000400 // 10 no generates threat on cast 100%
258 #define SPELL_ATTR_EX_UNK11 0x00000800 // 11
259 #define SPELL_ATTR_EX_UNK12 0x00001000 // 12
260 #define SPELL_ATTR_EX_UNK13 0x00002000 // 13
261 #define SPELL_ATTR_EX_UNK14 0x00004000 // 14
262 #define SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY 0x00008000 // 15 remove auras on immunity
263 #define SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE 0x00010000 // 16 unaffected by school immunity
264 #define SPELL_ATTR_EX_UNK17 0x00020000 // 17
265 #define SPELL_ATTR_EX_UNK18 0x00040000 // 18
266 #define SPELL_ATTR_EX_UNK19 0x00080000 // 19
267 #define SPELL_ATTR_EX_REQ_COMBO_POINTS1 0x00100000 // 20 Req combo points on target
268 #define SPELL_ATTR_EX_UNK21 0x00200000 // 21
269 #define SPELL_ATTR_EX_REQ_COMBO_POINTS2 0x00400000 // 22 Req combo points on target
270 #define SPELL_ATTR_EX_UNK23 0x00800000 // 23
271 #define SPELL_ATTR_EX_UNK24 0x01000000 // 24 Req fishing pole??
272 #define SPELL_ATTR_EX_UNK25 0x02000000 // 25
273 #define SPELL_ATTR_EX_UNK26 0x04000000 // 26
274 #define SPELL_ATTR_EX_UNK27 0x08000000 // 27
275 #define SPELL_ATTR_EX_UNK28 0x10000000 // 28
276 #define SPELL_ATTR_EX_UNK29 0x20000000 // 29
277 #define SPELL_ATTR_EX_UNK30 0x40000000 // 30 overpower
278 #define SPELL_ATTR_EX_UNK31 0x80000000 // 31
280 #define SPELL_ATTR_EX2_UNK0 0x00000001 // 0
281 #define SPELL_ATTR_EX2_UNK1 0x00000002 // 1
282 #define SPELL_ATTR_EX2_CANT_REFLECTED 0x00000004 // 2 ? used for detect can or not spell reflected
283 #define SPELL_ATTR_EX2_UNK3 0x00000008 // 3
284 #define SPELL_ATTR_EX2_UNK4 0x00000010 // 4
285 #define SPELL_ATTR_EX2_AUTOREPEAT_FLAG 0x00000020 // 5
286 #define SPELL_ATTR_EX2_UNK6 0x00000040 // 6
287 #define SPELL_ATTR_EX2_UNK7 0x00000080 // 7
288 #define SPELL_ATTR_EX2_UNK8 0x00000100 // 8 not set in 3.0.3
289 #define SPELL_ATTR_EX2_UNK9 0x00000200 // 9
290 #define SPELL_ATTR_EX2_UNK10 0x00000400 // 10
291 #define SPELL_ATTR_EX2_HEALTH_FUNNEL 0x00000800 // 11
292 #define SPELL_ATTR_EX2_UNK12 0x00001000 // 12
293 #define SPELL_ATTR_EX2_UNK13 0x00002000 // 13
294 #define SPELL_ATTR_EX2_UNK14 0x00004000 // 14
295 #define SPELL_ATTR_EX2_UNK15 0x00008000 // 15 not set in 3.0.3
296 #define SPELL_ATTR_EX2_UNK16 0x00010000 // 16
297 #define SPELL_ATTR_EX2_UNK17 0x00020000 // 17 Hunters Shot and Stings only have this flag
298 #define SPELL_ATTR_EX2_UNK18 0x00040000 // 18 Only Revive pet - possible req dead pet
299 #define SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT 0x00080000 // 19 does not necessarly need shapeshift
300 #define SPELL_ATTR_EX2_UNK20 0x00100000 // 20
301 #define SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD 0x00200000 // 21 for ice blocks, pala immunity buffs, priest absorb shields, but used also for other spells -> not sure!
302 #define SPELL_ATTR_EX2_UNK22 0x00400000 // 22
303 #define SPELL_ATTR_EX2_UNK23 0x00800000 // 23 Only mage Arcane Concentration have this flag
304 #define SPELL_ATTR_EX2_UNK24 0x01000000 // 24
305 #define SPELL_ATTR_EX2_UNK25 0x02000000 // 25
306 #define SPELL_ATTR_EX2_UNK26 0x04000000 // 26 unaffected by school immunity
307 #define SPELL_ATTR_EX2_UNK27 0x08000000 // 27
308 #define SPELL_ATTR_EX2_UNK28 0x10000000 // 28 no breaks stealth if it fails??
309 #define SPELL_ATTR_EX2_CANT_CRIT 0x20000000 // 29 Spell can't crit
310 #define SPELL_ATTR_EX2_UNK30 0x40000000 // 30
311 #define SPELL_ATTR_EX2_FOOD_BUFF 0x80000000 // 31 Food or Drink Buff (like Well Fed)
313 #define SPELL_ATTR_EX3_UNK0 0x00000001 // 0
314 #define SPELL_ATTR_EX3_UNK1 0x00000002 // 1
315 #define SPELL_ATTR_EX3_UNK2 0x00000004 // 2
316 #define SPELL_ATTR_EX3_UNK3 0x00000008 // 3
317 #define SPELL_ATTR_EX3_UNK4 0x00000010 // 4 Druid Rebirth only this spell have this flag
318 #define SPELL_ATTR_EX3_UNK5 0x00000020 // 5
319 #define SPELL_ATTR_EX3_UNK6 0x00000040 // 6
320 #define SPELL_ATTR_EX3_UNK7 0x00000080 // 7
321 #define SPELL_ATTR_EX3_UNK8 0x00000100 // 8
322 #define SPELL_ATTR_EX3_UNK9 0x00000200 // 9
323 #define SPELL_ATTR_EX3_MAIN_HAND 0x00000400 // 10 Main hand weapon required
324 #define SPELL_ATTR_EX3_BATTLEGROUND 0x00000800 // 11 Can casted only on battleground
325 #define SPELL_ATTR_EX3_UNK12 0x00001000 // 12
326 #define SPELL_ATTR_EX3_UNK13 0x00002000 // 13
327 #define SPELL_ATTR_EX3_UNK14 0x00004000 // 14 "Honorless Target" only this spells have this flag
328 #define SPELL_ATTR_EX3_UNK15 0x00008000 // 15 Auto Shoot, Shoot, Throw, - this is autoshot flag
329 #define SPELL_ATTR_EX3_UNK16 0x00010000 // 16 no triggers effects that trigger on casting a spell??
330 #define SPELL_ATTR_EX3_UNK17 0x00020000 // 17 no triggers effects that trigger on casting a spell??
331 #define SPELL_ATTR_EX3_UNK18 0x00040000 // 18
332 #define SPELL_ATTR_EX3_UNK19 0x00080000 // 19
333 #define SPELL_ATTR_EX3_DEATH_PERSISTENT 0x00100000 // 20 Death persistent spells
334 #define SPELL_ATTR_EX3_UNK21 0x00200000 // 21
335 #define SPELL_ATTR_EX3_REQ_WAND 0x00400000 // 22 Req wand
336 #define SPELL_ATTR_EX3_UNK23 0x00800000 // 23
337 #define SPELL_ATTR_EX3_REQ_OFFHAND 0x01000000 // 24 Req offhand weapon
338 #define SPELL_ATTR_EX3_UNK25 0x02000000 // 25 no cause spell pushback ?
339 #define SPELL_ATTR_EX3_UNK26 0x04000000 // 26
340 #define SPELL_ATTR_EX3_UNK27 0x08000000 // 27
341 #define SPELL_ATTR_EX3_UNK28 0x10000000 // 28
342 #define SPELL_ATTR_EX3_UNK29 0x20000000 // 29
343 #define SPELL_ATTR_EX3_UNK30 0x40000000 // 30
344 #define SPELL_ATTR_EX3_UNK31 0x80000000 // 31
346 #define SPELL_ATTR_EX4_UNK0 0x00000001 // 0
347 #define SPELL_ATTR_EX4_UNK1 0x00000002 // 1 proc on finishing move?
348 #define SPELL_ATTR_EX4_UNK2 0x00000004 // 2
349 #define SPELL_ATTR_EX4_UNK3 0x00000008 // 3
350 #define SPELL_ATTR_EX4_UNK4 0x00000010 // 4 This will no longer cause guards to attack on use??
351 #define SPELL_ATTR_EX4_UNK5 0x00000020 // 5
352 #define SPELL_ATTR_EX4_NOT_STEALABLE 0x00000040 // 6 although such auras might be dispellable, they cannot be stolen
353 #define SPELL_ATTR_EX4_UNK7 0x00000080 // 7
354 #define SPELL_ATTR_EX4_UNK8 0x00000100 // 8
355 #define SPELL_ATTR_EX4_UNK9 0x00000200 // 9
356 #define SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST 0x00000400 // 10 Rogue Shiv have this flag
357 #define SPELL_ATTR_EX4_UNK11 0x00000800 // 11
358 #define SPELL_ATTR_EX4_UNK12 0x00001000 // 12
359 #define SPELL_ATTR_EX4_UNK13 0x00002000 // 13
360 #define SPELL_ATTR_EX4_UNK14 0x00004000 // 14
361 #define SPELL_ATTR_EX4_UNK15 0x00008000 // 15
362 #define SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA 0x00010000 // 16 not usable in arena
363 #define SPELL_ATTR_EX4_USABLE_IN_ARENA 0x00020000 // 17 usable in arena
364 #define SPELL_ATTR_EX4_UNK18 0x00040000 // 18
365 #define SPELL_ATTR_EX4_UNK19 0x00080000 // 19
366 #define SPELL_ATTR_EX4_UNK20 0x00100000 // 20
367 #define SPELL_ATTR_EX4_UNK21 0x00200000 // 21
368 #define SPELL_ATTR_EX4_UNK22 0x00400000 // 22
369 #define SPELL_ATTR_EX4_UNK23 0x00800000 // 23
370 #define SPELL_ATTR_EX4_UNK24 0x01000000 // 24
371 #define SPELL_ATTR_EX4_UNK25 0x02000000 // 25 pet scaling auras
372 #define SPELL_ATTR_EX4_CAST_ONLY_IN_OUTLAND 0x04000000 // 26 Can only be used in Outland.
373 #define SPELL_ATTR_EX4_UNK27 0x08000000 // 27
374 #define SPELL_ATTR_EX4_UNK28 0x10000000 // 28
375 #define SPELL_ATTR_EX4_UNK29 0x20000000 // 29
376 #define SPELL_ATTR_EX4_UNK30 0x40000000 // 30
377 #define SPELL_ATTR_EX4_UNK31 0x80000000 // 31
379 #define SPELL_ATTR_EX5_UNK0 0x00000001 // 0
380 #define SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP 0x00000002 // 1 not need reagents if UNIT_FLAG_PREPARATION
381 #define SPELL_ATTR_EX5_UNK2 0x00000004 // 2
382 #define SPELL_ATTR_EX5_USABLE_WHILE_STUNNED 0x00000008 // 3 usable while stunned
383 #define SPELL_ATTR_EX5_UNK4 0x00000010 // 4
384 #define SPELL_ATTR_EX5_SINGLE_TARGET_SPELL 0x00000020 // 5 Only one target can be apply at a time
385 #define SPELL_ATTR_EX5_UNK6 0x00000040 // 6
386 #define SPELL_ATTR_EX5_UNK7 0x00000080 // 7
387 #define SPELL_ATTR_EX5_UNK8 0x00000100 // 8
388 #define SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY 0x00000200 // 9 begin periodic tick at aura apply
389 #define SPELL_ATTR_EX5_UNK10 0x00000400 // 10
390 #define SPELL_ATTR_EX5_UNK11 0x00000800 // 11
391 #define SPELL_ATTR_EX5_UNK12 0x00001000 // 12
392 #define SPELL_ATTR_EX5_UNK13 0x00002000 // 13
393 #define SPELL_ATTR_EX5_UNK14 0x00004000 // 14
394 #define SPELL_ATTR_EX5_UNK15 0x00008000 // 15
395 #define SPELL_ATTR_EX5_UNK16 0x00010000 // 16
396 #define SPELL_ATTR_EX5_USABLE_WHILE_FEARED 0x00020000 // 17 usable while feared
397 #define SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED 0x00040000 // 18 usable while confused
398 #define SPELL_ATTR_EX5_UNK19 0x00080000 // 19
399 #define SPELL_ATTR_EX5_UNK20 0x00100000 // 20
400 #define SPELL_ATTR_EX5_UNK21 0x00200000 // 21
401 #define SPELL_ATTR_EX5_UNK22 0x00400000 // 22
402 #define SPELL_ATTR_EX5_UNK23 0x00800000 // 23
403 #define SPELL_ATTR_EX5_UNK24 0x01000000 // 24
404 #define SPELL_ATTR_EX5_UNK25 0x02000000 // 25
405 #define SPELL_ATTR_EX5_UNK26 0x04000000 // 26
406 #define SPELL_ATTR_EX5_UNK27 0x08000000 // 27
407 #define SPELL_ATTR_EX5_UNK28 0x10000000 // 28
408 #define SPELL_ATTR_EX5_UNK29 0x20000000 // 29
409 #define SPELL_ATTR_EX5_UNK30 0x40000000 // 30
410 #define SPELL_ATTR_EX5_UNK31 0x80000000 // 31 Forces all nearby enemies to focus attacks caster
412 #define SPELL_ATTR_EX6_UNK0 0x00000001 // 0 Only Move spell have this flag
413 #define SPELL_ATTR_EX6_UNK1 0x00000002 // 1 not set in 3.0.3
414 #define SPELL_ATTR_EX6_UNK2 0x00000004 // 2
415 #define SPELL_ATTR_EX6_UNK3 0x00000008 // 3
416 #define SPELL_ATTR_EX6_UNK4 0x00000010 // 4
417 #define SPELL_ATTR_EX6_UNK5 0x00000020 // 5
418 #define SPELL_ATTR_EX6_UNK6 0x00000040 // 6
419 #define SPELL_ATTR_EX6_UNK7 0x00000080 // 7
420 #define SPELL_ATTR_EX6_UNK8 0x00000100 // 8
421 #define SPELL_ATTR_EX6_UNK9 0x00000200 // 9
422 #define SPELL_ATTR_EX6_UNK10 0x00000400 // 10
423 #define SPELL_ATTR_EX6_UNK11 0x00000800 // 11
424 #define SPELL_ATTR_EX6_UNK12 0x00001000 // 12
425 #define SPELL_ATTR_EX6_UNK13 0x00002000 // 13
426 #define SPELL_ATTR_EX6_UNK14 0x00004000 // 14
427 #define SPELL_ATTR_EX6_UNK15 0x00008000 // 15 not set in 3.0.3
428 #define SPELL_ATTR_EX6_UNK16 0x00010000 // 16
429 #define SPELL_ATTR_EX6_UNK17 0x00020000 // 17
430 #define SPELL_ATTR_EX6_UNK18 0x00040000 // 18
431 #define SPELL_ATTR_EX6_UNK19 0x00080000 // 19
432 #define SPELL_ATTR_EX6_UNK20 0x00100000 // 20
433 #define SPELL_ATTR_EX6_UNK21 0x00200000 // 21
434 #define SPELL_ATTR_EX6_UNK22 0x00400000 // 22
435 #define SPELL_ATTR_EX6_UNK23 0x00800000 // 23 not set in 3.0.3
436 #define SPELL_ATTR_EX6_UNK24 0x01000000 // 24 not set in 3.0.3
437 #define SPELL_ATTR_EX6_UNK25 0x02000000 // 25 not set in 3.0.3
438 #define SPELL_ATTR_EX6_UNK26 0x04000000 // 26 not set in 3.0.3
439 #define SPELL_ATTR_EX6_UNK27 0x08000000 // 27 not set in 3.0.3
440 #define SPELL_ATTR_EX6_UNK28 0x10000000 // 28 not set in 3.0.3
441 #define SPELL_ATTR_EX6_UNK29 0x20000000 // 29 not set in 3.0.3
442 #define SPELL_ATTR_EX6_UNK30 0x40000000 // 30 not set in 3.0.3
443 #define SPELL_ATTR_EX6_UNK31 0x80000000 // 31 not set in 3.0.3
445 #define MAX_GLYPH_SLOT_INDEX 6
449 SHEATHETYPE_NONE
= 0,
450 SHEATHETYPE_MAINHAND
= 1,
451 SHEATHETYPE_OFFHAND
= 2,
452 SHEATHETYPE_LARGEWEAPONLEFT
= 3,
453 SHEATHETYPE_LARGEWEAPONRIGHT
= 4,
454 SHEATHETYPE_HIPWEAPONLEFT
= 5,
455 SHEATHETYPE_HIPWEAPONRIGHT
= 6,
456 SHEATHETYPE_SHIELD
= 7
459 #define MAX_SHEATHETYPE 8
495 LANG_THALASSIAN
= 10,
500 LANG_GUTTERSPEAK
= 33,
503 LANG_GNOMISH_BINARY
= 37,
504 LANG_GOBLIN_BINARY
= 38,
505 LANG_ADDON
= 0xFFFFFFFF // used by addons, in 2.4.0 not exit, replaced by messagetype?
508 #define LANGUAGES_COUNT 19
514 //TEAM_STEAMWHEEDLE_CARTEL = 169, // not used in code
515 //TEAM_ALLIANCE_FORCES = 891,
516 //TEAM_HORDE_FORCES = 892,
517 //TEAM_SANCTUARY = 936,
518 //TEAM_OUTLAND = 980,
519 //TEAM_OTHER = 0, // if ReputationListId > 0 && Flags != FACTION_FLAG_TEAM_HEADER
524 SPELL_EFFECT_INSTAKILL
= 1,
525 SPELL_EFFECT_SCHOOL_DAMAGE
= 2,
526 SPELL_EFFECT_DUMMY
= 3,
527 SPELL_EFFECT_PORTAL_TELEPORT
= 4,
528 SPELL_EFFECT_TELEPORT_UNITS
= 5,
529 SPELL_EFFECT_APPLY_AURA
= 6,
530 SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
= 7,
531 SPELL_EFFECT_POWER_DRAIN
= 8,
532 SPELL_EFFECT_HEALTH_LEECH
= 9,
533 SPELL_EFFECT_HEAL
= 10,
534 SPELL_EFFECT_BIND
= 11,
535 SPELL_EFFECT_PORTAL
= 12,
536 SPELL_EFFECT_RITUAL_BASE
= 13,
537 SPELL_EFFECT_RITUAL_SPECIALIZE
= 14,
538 SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL
= 15,
539 SPELL_EFFECT_QUEST_COMPLETE
= 16,
540 SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL
= 17,
541 SPELL_EFFECT_RESURRECT
= 18,
542 SPELL_EFFECT_ADD_EXTRA_ATTACKS
= 19,
543 SPELL_EFFECT_DODGE
= 20,
544 SPELL_EFFECT_EVADE
= 21,
545 SPELL_EFFECT_PARRY
= 22,
546 SPELL_EFFECT_BLOCK
= 23,
547 SPELL_EFFECT_CREATE_ITEM
= 24,
548 SPELL_EFFECT_WEAPON
= 25,
549 SPELL_EFFECT_DEFENSE
= 26,
550 SPELL_EFFECT_PERSISTENT_AREA_AURA
= 27,
551 SPELL_EFFECT_SUMMON
= 28,
552 SPELL_EFFECT_LEAP
= 29,
553 SPELL_EFFECT_ENERGIZE
= 30,
554 SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
= 31,
555 SPELL_EFFECT_TRIGGER_MISSILE
= 32,
556 SPELL_EFFECT_OPEN_LOCK
= 33,
557 SPELL_EFFECT_SUMMON_CHANGE_ITEM
= 34,
558 SPELL_EFFECT_APPLY_AREA_AURA_PARTY
= 35,
559 SPELL_EFFECT_LEARN_SPELL
= 36,
560 SPELL_EFFECT_SPELL_DEFENSE
= 37,
561 SPELL_EFFECT_DISPEL
= 38,
562 SPELL_EFFECT_LANGUAGE
= 39,
563 SPELL_EFFECT_DUAL_WIELD
= 40,
564 SPELL_EFFECT_JUMP
= 41,
565 SPELL_EFFECT_JUMP2
= 42,
566 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
= 43,
567 SPELL_EFFECT_SKILL_STEP
= 44,
568 SPELL_EFFECT_ADD_HONOR
= 45,
569 SPELL_EFFECT_SPAWN
= 46,
570 SPELL_EFFECT_TRADE_SKILL
= 47,
571 SPELL_EFFECT_STEALTH
= 48,
572 SPELL_EFFECT_DETECT
= 49,
573 SPELL_EFFECT_TRANS_DOOR
= 50,
574 SPELL_EFFECT_FORCE_CRITICAL_HIT
= 51,
575 SPELL_EFFECT_GUARANTEE_HIT
= 52,
576 SPELL_EFFECT_ENCHANT_ITEM
= 53,
577 SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
= 54,
578 SPELL_EFFECT_TAMECREATURE
= 55,
579 SPELL_EFFECT_SUMMON_PET
= 56,
580 SPELL_EFFECT_LEARN_PET_SPELL
= 57,
581 SPELL_EFFECT_WEAPON_DAMAGE
= 58,
582 SPELL_EFFECT_CREATE_RANDOM_ITEM
= 59,
583 SPELL_EFFECT_PROFICIENCY
= 60,
584 SPELL_EFFECT_SEND_EVENT
= 61,
585 SPELL_EFFECT_POWER_BURN
= 62,
586 SPELL_EFFECT_THREAT
= 63,
587 SPELL_EFFECT_TRIGGER_SPELL
= 64,
588 SPELL_EFFECT_APPLY_AREA_AURA_RAID
= 65,
589 SPELL_EFFECT_CREATE_MANA_GEM
= 66,
590 SPELL_EFFECT_HEAL_MAX_HEALTH
= 67,
591 SPELL_EFFECT_INTERRUPT_CAST
= 68,
592 SPELL_EFFECT_DISTRACT
= 69,
593 SPELL_EFFECT_PULL
= 70,
594 SPELL_EFFECT_PICKPOCKET
= 71,
595 SPELL_EFFECT_ADD_FARSIGHT
= 72,
596 SPELL_EFFECT_UNTRAIN_TALENTS
= 73,
597 SPELL_EFFECT_APPLY_GLYPH
= 74,
598 SPELL_EFFECT_HEAL_MECHANICAL
= 75,
599 SPELL_EFFECT_SUMMON_OBJECT_WILD
= 76,
600 SPELL_EFFECT_SCRIPT_EFFECT
= 77,
601 SPELL_EFFECT_ATTACK
= 78,
602 SPELL_EFFECT_SANCTUARY
= 79,
603 SPELL_EFFECT_ADD_COMBO_POINTS
= 80,
604 SPELL_EFFECT_CREATE_HOUSE
= 81,
605 SPELL_EFFECT_BIND_SIGHT
= 82,
606 SPELL_EFFECT_DUEL
= 83,
607 SPELL_EFFECT_STUCK
= 84,
608 SPELL_EFFECT_SUMMON_PLAYER
= 85,
609 SPELL_EFFECT_ACTIVATE_OBJECT
= 86,
610 SPELL_EFFECT_WMO_DAMAGE
= 87,
611 SPELL_EFFECT_WMO_REPAIR
= 88,
612 SPELL_EFFECT_WMO_CHANGE
= 89,
613 SPELL_EFFECT_KILL_CREDIT
= 90,
614 SPELL_EFFECT_THREAT_ALL
= 91,
615 SPELL_EFFECT_ENCHANT_HELD_ITEM
= 92,
616 SPELL_EFFECT_SUMMON_PHANTASM
= 93,
617 SPELL_EFFECT_SELF_RESURRECT
= 94,
618 SPELL_EFFECT_SKINNING
= 95,
619 SPELL_EFFECT_CHARGE
= 96,
620 SPELL_EFFECT_97
= 97,
621 SPELL_EFFECT_KNOCK_BACK
= 98,
622 SPELL_EFFECT_DISENCHANT
= 99,
623 SPELL_EFFECT_INEBRIATE
= 100,
624 SPELL_EFFECT_FEED_PET
= 101,
625 SPELL_EFFECT_DISMISS_PET
= 102,
626 SPELL_EFFECT_REPUTATION
= 103,
627 SPELL_EFFECT_SUMMON_OBJECT_SLOT1
= 104,
628 SPELL_EFFECT_SUMMON_OBJECT_SLOT2
= 105,
629 SPELL_EFFECT_SUMMON_OBJECT_SLOT3
= 106,
630 SPELL_EFFECT_SUMMON_OBJECT_SLOT4
= 107,
631 SPELL_EFFECT_DISPEL_MECHANIC
= 108,
632 SPELL_EFFECT_SUMMON_DEAD_PET
= 109,
633 SPELL_EFFECT_DESTROY_ALL_TOTEMS
= 110,
634 SPELL_EFFECT_DURABILITY_DAMAGE
= 111,
635 SPELL_EFFECT_112
= 112,
636 SPELL_EFFECT_RESURRECT_NEW
= 113,
637 SPELL_EFFECT_ATTACK_ME
= 114,
638 SPELL_EFFECT_DURABILITY_DAMAGE_PCT
= 115,
639 SPELL_EFFECT_SKIN_PLAYER_CORPSE
= 116,
640 SPELL_EFFECT_SPIRIT_HEAL
= 117,
641 SPELL_EFFECT_SKILL
= 118,
642 SPELL_EFFECT_APPLY_AREA_AURA_PET
= 119,
643 SPELL_EFFECT_TELEPORT_GRAVEYARD
= 120,
644 SPELL_EFFECT_NORMALIZED_WEAPON_DMG
= 121,
645 SPELL_EFFECT_122
= 122,
646 SPELL_EFFECT_SEND_TAXI
= 123,
647 SPELL_EFFECT_PLAYER_PULL
= 124,
648 SPELL_EFFECT_MODIFY_THREAT_PERCENT
= 125,
649 SPELL_EFFECT_STEAL_BENEFICIAL_BUFF
= 126,
650 SPELL_EFFECT_PROSPECTING
= 127,
651 SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
= 128,
652 SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
= 129,
653 SPELL_EFFECT_REDIRECT_THREAT
= 130,
654 SPELL_EFFECT_131
= 131,
655 SPELL_EFFECT_PLAY_MUSIC
= 132,
656 SPELL_EFFECT_UNLEARN_SPECIALIZATION
= 133,
657 SPELL_EFFECT_KILL_CREDIT2
= 134,
658 SPELL_EFFECT_CALL_PET
= 135,
659 SPELL_EFFECT_HEAL_PCT
= 136,
660 SPELL_EFFECT_ENERGIZE_PCT
= 137,
661 SPELL_EFFECT_138
= 138,
662 SPELL_EFFECT_CLEAR_QUEST
= 139,
663 SPELL_EFFECT_FORCE_CAST
= 140,
664 SPELL_EFFECT_141
= 141,
665 SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE
= 142,
666 SPELL_EFFECT_APPLY_AREA_AURA_OWNER
= 143,
667 SPELL_EFFECT_144
= 144,
668 SPELL_EFFECT_145
= 145,
669 SPELL_EFFECT_ACTIVATE_RUNE
= 146,
670 SPELL_EFFECT_QUEST_FAIL
= 147,
671 SPELL_EFFECT_148
= 148,
672 SPELL_EFFECT_149
= 149,
673 SPELL_EFFECT_150
= 150,
674 SPELL_EFFECT_TRIGGER_SPELL_2
= 151,
675 SPELL_EFFECT_152
= 152,
676 SPELL_EFFECT_153
= 153,
677 SPELL_EFFECT_154
= 154,
678 SPELL_EFFECT_TITAN_GRIP
= 155,
679 SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
= 156,
680 SPELL_EFFECT_CREATE_ITEM_2
= 157,
681 SPELL_EFFECT_MILLING
= 158,
682 SPELL_EFFECT_ALLOW_RENAME_PET
= 159,
683 SPELL_EFFECT_160
= 160,
684 SPELL_EFFECT_TALENT_SPEC_COUNT
= 161,
685 SPELL_EFFECT_TALENT_SPEC_SELECT
= 162,
686 TOTAL_SPELL_EFFECTS
= 163
691 SPELL_FAILED_AFFECTING_COMBAT
= 0x00,
692 SPELL_FAILED_ALREADY_AT_FULL_HEALTH
= 0x01,
693 SPELL_FAILED_ALREADY_AT_FULL_MANA
= 0x02,
694 SPELL_FAILED_ALREADY_AT_FULL_POWER
= 0x03,
695 SPELL_FAILED_ALREADY_BEING_TAMED
= 0x04,
696 SPELL_FAILED_ALREADY_HAVE_CHARM
= 0x05,
697 SPELL_FAILED_ALREADY_HAVE_SUMMON
= 0x06,
698 SPELL_FAILED_ALREADY_OPEN
= 0x07,
699 SPELL_FAILED_AURA_BOUNCED
= 0x08,
700 SPELL_FAILED_AUTOTRACK_INTERRUPTED
= 0x09,
701 SPELL_FAILED_BAD_IMPLICIT_TARGETS
= 0x0A,
702 SPELL_FAILED_BAD_TARGETS
= 0x0B,
703 SPELL_FAILED_CANT_BE_CHARMED
= 0x0C,
704 SPELL_FAILED_CANT_BE_DISENCHANTED
= 0x0D,
705 SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL
= 0x0E,
706 SPELL_FAILED_CANT_BE_MILLED
= 0x0F,
707 SPELL_FAILED_CANT_BE_PROSPECTED
= 0x10,
708 SPELL_FAILED_CANT_CAST_ON_TAPPED
= 0x11,
709 SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE
= 0x12,
710 SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED
= 0x13,
711 SPELL_FAILED_CANT_STEALTH
= 0x14,
712 SPELL_FAILED_CASTER_AURASTATE
= 0x15,
713 SPELL_FAILED_CASTER_DEAD
= 0x16,
714 SPELL_FAILED_CHARMED
= 0x17,
715 SPELL_FAILED_CHEST_IN_USE
= 0x18,
716 SPELL_FAILED_CONFUSED
= 0x19,
717 SPELL_FAILED_DONT_REPORT
= 0x1A,
718 SPELL_FAILED_EQUIPPED_ITEM
= 0x1B,
719 SPELL_FAILED_EQUIPPED_ITEM_CLASS
= 0x1C,
720 SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND
= 0x1D,
721 SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND
= 0x1E,
722 SPELL_FAILED_ERROR
= 0x1F,
723 SPELL_FAILED_FIZZLE
= 0x20,
724 SPELL_FAILED_FLEEING
= 0x21,
725 SPELL_FAILED_FOOD_LOWLEVEL
= 0x22,
726 SPELL_FAILED_HIGHLEVEL
= 0x23,
727 SPELL_FAILED_HUNGER_SATIATED
= 0x24,
728 SPELL_FAILED_IMMUNE
= 0x25,
729 SPELL_FAILED_INCORRECT_AREA
= 0x26,
730 SPELL_FAILED_INTERRUPTED
= 0x27,
731 SPELL_FAILED_INTERRUPTED_COMBAT
= 0x28,
732 SPELL_FAILED_ITEM_ALREADY_ENCHANTED
= 0x29,
733 SPELL_FAILED_ITEM_GONE
= 0x2A,
734 SPELL_FAILED_ITEM_NOT_FOUND
= 0x2B,
735 SPELL_FAILED_ITEM_NOT_READY
= 0x2C,
736 SPELL_FAILED_LEVEL_REQUIREMENT
= 0x2D,
737 SPELL_FAILED_LINE_OF_SIGHT
= 0x2E,
738 SPELL_FAILED_LOWLEVEL
= 0x2F,
739 SPELL_FAILED_LOW_CASTLEVEL
= 0x30,
740 SPELL_FAILED_MAINHAND_EMPTY
= 0x31,
741 SPELL_FAILED_MOVING
= 0x32,
742 SPELL_FAILED_NEED_AMMO
= 0x33,
743 SPELL_FAILED_NEED_AMMO_POUCH
= 0x34,
744 SPELL_FAILED_NEED_EXOTIC_AMMO
= 0x35,
745 SPELL_FAILED_NEED_MORE_ITEMS
= 0x36,
746 SPELL_FAILED_NOPATH
= 0x37,
747 SPELL_FAILED_NOT_BEHIND
= 0x38,
748 SPELL_FAILED_NOT_FISHABLE
= 0x39,
749 SPELL_FAILED_NOT_FLYING
= 0x3A,
750 SPELL_FAILED_NOT_HERE
= 0x3B,
751 SPELL_FAILED_NOT_INFRONT
= 0x3C,
752 SPELL_FAILED_NOT_IN_CONTROL
= 0x3D,
753 SPELL_FAILED_NOT_KNOWN
= 0x3E,
754 SPELL_FAILED_NOT_MOUNTED
= 0x3F,
755 SPELL_FAILED_NOT_ON_TAXI
= 0x40,
756 SPELL_FAILED_NOT_ON_TRANSPORT
= 0x41,
757 SPELL_FAILED_NOT_READY
= 0x42,
758 SPELL_FAILED_NOT_SHAPESHIFT
= 0x43,
759 SPELL_FAILED_NOT_STANDING
= 0x44,
760 SPELL_FAILED_NOT_TRADEABLE
= 0x45,
761 SPELL_FAILED_NOT_TRADING
= 0x46,
762 SPELL_FAILED_NOT_UNSHEATHED
= 0x47,
763 SPELL_FAILED_NOT_WHILE_GHOST
= 0x48,
764 SPELL_FAILED_NOT_WHILE_LOOTING
= 0x49,
765 SPELL_FAILED_NO_AMMO
= 0x4A,
766 SPELL_FAILED_NO_CHARGES_REMAIN
= 0x4B,
767 SPELL_FAILED_NO_CHAMPION
= 0x4C,
768 SPELL_FAILED_NO_COMBO_POINTS
= 0x4D,
769 SPELL_FAILED_NO_DUELING
= 0x4E,
770 SPELL_FAILED_NO_ENDURANCE
= 0x4F,
771 SPELL_FAILED_NO_FISH
= 0x50,
772 SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED
= 0x51,
773 SPELL_FAILED_NO_MOUNTS_ALLOWED
= 0x52,
774 SPELL_FAILED_NO_PET
= 0x53,
775 SPELL_FAILED_NO_POWER
= 0x54,
776 SPELL_FAILED_NOTHING_TO_DISPEL
= 0x55,
777 SPELL_FAILED_NOTHING_TO_STEAL
= 0x56,
778 SPELL_FAILED_ONLY_ABOVEWATER
= 0x57,
779 SPELL_FAILED_ONLY_DAYTIME
= 0x58,
780 SPELL_FAILED_ONLY_INDOORS
= 0x59,
781 SPELL_FAILED_ONLY_MOUNTED
= 0x5A,
782 SPELL_FAILED_ONLY_NIGHTTIME
= 0x5B,
783 SPELL_FAILED_ONLY_OUTDOORS
= 0x5C,
784 SPELL_FAILED_ONLY_SHAPESHIFT
= 0x5D,
785 SPELL_FAILED_ONLY_STEALTHED
= 0x5E,
786 SPELL_FAILED_ONLY_UNDERWATER
= 0x5F,
787 SPELL_FAILED_OUT_OF_RANGE
= 0x60,
788 SPELL_FAILED_PACIFIED
= 0x61,
789 SPELL_FAILED_POSSESSED
= 0x62,
790 SPELL_FAILED_REAGENTS
= 0x63,
791 SPELL_FAILED_REQUIRES_AREA
= 0x64,
792 SPELL_FAILED_REQUIRES_SPELL_FOCUS
= 0x65,
793 SPELL_FAILED_ROOTED
= 0x66,
794 SPELL_FAILED_SILENCED
= 0x67,
795 SPELL_FAILED_SPELL_IN_PROGRESS
= 0x68,
796 SPELL_FAILED_SPELL_LEARNED
= 0x69,
797 SPELL_FAILED_SPELL_UNAVAILABLE
= 0x6A,
798 SPELL_FAILED_STUNNED
= 0x6B,
799 SPELL_FAILED_TARGETS_DEAD
= 0x6C,
800 SPELL_FAILED_TARGET_AFFECTING_COMBAT
= 0x6D,
801 SPELL_FAILED_TARGET_AURASTATE
= 0x6E,
802 SPELL_FAILED_TARGET_DUELING
= 0x6F,
803 SPELL_FAILED_TARGET_ENEMY
= 0x70,
804 SPELL_FAILED_TARGET_ENRAGED
= 0x71,
805 SPELL_FAILED_TARGET_FRIENDLY
= 0x72,
806 SPELL_FAILED_TARGET_IN_COMBAT
= 0x73,
807 SPELL_FAILED_TARGET_IS_PLAYER
= 0x74,
808 SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED
= 0x75,
809 SPELL_FAILED_TARGET_NOT_DEAD
= 0x76,
810 SPELL_FAILED_TARGET_NOT_IN_PARTY
= 0x77,
811 SPELL_FAILED_TARGET_NOT_LOOTED
= 0x78,
812 SPELL_FAILED_TARGET_NOT_PLAYER
= 0x79,
813 SPELL_FAILED_TARGET_NO_POCKETS
= 0x7A,
814 SPELL_FAILED_TARGET_NO_WEAPONS
= 0x7B,
815 SPELL_FAILED_TARGET_NO_RANGED_WEAPONS
= 0x7C,
816 SPELL_FAILED_TARGET_UNSKINNABLE
= 0x7D,
817 SPELL_FAILED_THIRST_SATIATED
= 0x7E,
818 SPELL_FAILED_TOO_CLOSE
= 0x7F,
819 SPELL_FAILED_TOO_MANY_OF_ITEM
= 0x80,
820 SPELL_FAILED_TOTEM_CATEGORY
= 0x81,
821 SPELL_FAILED_TOTEMS
= 0x82,
822 SPELL_FAILED_TRY_AGAIN
= 0x83,
823 SPELL_FAILED_UNIT_NOT_BEHIND
= 0x84,
824 SPELL_FAILED_UNIT_NOT_INFRONT
= 0x85,
825 SPELL_FAILED_WRONG_PET_FOOD
= 0x86,
826 SPELL_FAILED_NOT_WHILE_FATIGUED
= 0x87,
827 SPELL_FAILED_TARGET_NOT_IN_INSTANCE
= 0x88,
828 SPELL_FAILED_NOT_WHILE_TRADING
= 0x89,
829 SPELL_FAILED_TARGET_NOT_IN_RAID
= 0x8A,
830 SPELL_FAILED_TARGET_FREEFORALL
= 0x8B,
831 SPELL_FAILED_NO_EDIBLE_CORPSES
= 0x8C,
832 SPELL_FAILED_ONLY_BATTLEGROUNDS
= 0x8D,
833 SPELL_FAILED_TARGET_NOT_GHOST
= 0x8E,
834 SPELL_FAILED_TRANSFORM_UNUSABLE
= 0x8F,
835 SPELL_FAILED_WRONG_WEATHER
= 0x90,
836 SPELL_FAILED_DAMAGE_IMMUNE
= 0x91,
837 SPELL_FAILED_PREVENTED_BY_MECHANIC
= 0x92,
838 SPELL_FAILED_PLAY_TIME
= 0x93,
839 SPELL_FAILED_REPUTATION
= 0x94,
840 SPELL_FAILED_MIN_SKILL
= 0x95,
841 SPELL_FAILED_NOT_IN_ARENA
= 0x96,
842 SPELL_FAILED_NOT_ON_SHAPESHIFT
= 0x97,
843 SPELL_FAILED_NOT_ON_STEALTHED
= 0x98,
844 SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE
= 0x99,
845 SPELL_FAILED_NOT_ON_MOUNTED
= 0x9A,
846 SPELL_FAILED_TOO_SHALLOW
= 0x9B,
847 SPELL_FAILED_TARGET_NOT_IN_SANCTUARY
= 0x9C,
848 SPELL_FAILED_TARGET_IS_TRIVIAL
= 0x9D,
849 SPELL_FAILED_BM_OR_INVISGOD
= 0x9E,
850 SPELL_FAILED_EXPERT_RIDING_REQUIREMENT
= 0x9F,
851 SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT
= 0xA0,
852 SPELL_FAILED_NOT_IDLE
= 0xA1,
853 SPELL_FAILED_NOT_INACTIVE
= 0xA2,
854 SPELL_FAILED_PARTIAL_PLAYTIME
= 0xA3,
855 SPELL_FAILED_NO_PLAYTIME
= 0xA4,
856 SPELL_FAILED_NOT_IN_BATTLEGROUND
= 0xA5,
857 SPELL_FAILED_NOT_IN_RAID_INSTANCE
= 0xA6,
858 SPELL_FAILED_ONLY_IN_ARENA
= 0xA7,
859 SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE
= 0xA8,
860 SPELL_FAILED_ON_USE_ENCHANT
= 0xA9,
861 SPELL_FAILED_NOT_ON_GROUND
= 0xAA,
862 SPELL_FAILED_CUSTOM_ERROR
= 0xAB,
863 SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW
= 0xAC,
864 SPELL_FAILED_TOO_MANY_SOCKETS
= 0xAD,
865 SPELL_FAILED_INVALID_GLYPH
= 0xAE,
866 SPELL_FAILED_UNIQUE_GLYPH
= 0xAF,
867 SPELL_FAILED_GLYPH_SOCKET_LOCKED
= 0xB0,
868 SPELL_FAILED_NO_VALID_TARGETS
= 0xB1,
869 SPELL_FAILED_ITEM_AT_MAX_CHARGES
= 0xB2,
870 SPELL_FAILED_NOT_IN_BARBERSHOP
= 0xB3,
871 SPELL_FAILED_FISHING_TOO_LOW
= 0xB4,
872 SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW
= 0xB5,
873 SPELL_FAILED_SUMMON_PENDING
= 0xB6,
874 SPELL_FAILED_MAX_SOCKETS
= 0xB7,
875 SPELL_FAILED_PET_CAN_RENAME
= 0xB8,
876 SPELL_FAILED_UNKNOWN
= 0xB9,
878 SPELL_CAST_OK
= 0xFF // custom value, don't must be send to client
883 { // (C) used in caster aura state (T) used in target aura state
884 // (c) used in caster aura state-not (t) used in target aura state-not
885 AURA_STATE_DEFENSE
= 1, // C |
886 AURA_STATE_HEALTHLESS_20_PERCENT
= 2, // CcT |
887 AURA_STATE_BERSERKING
= 3, // C T |
888 AURA_STATE_FROZEN
= 4, // c t| frozen target
889 AURA_STATE_JUDGEMENT
= 5, // C |
890 //AURA_STATE_UNKNOWN6 = 6, // | not used
891 AURA_STATE_HUNTER_PARRY
= 7, // C |
892 AURA_STATE_ROGUE_ATTACK_FROM_STEALTH
= 7, // C | FIX ME: not implemented yet!
893 //AURA_STATE_UNKNOWN7 = 7, // c | random/focused bursts spells (?)
894 //AURA_STATE_UNKNOWN8 = 8, // | not used
895 //AURA_STATE_UNKNOWN9 = 9, // | not used
896 AURA_STATE_WARRIOR_VICTORY_RUSH
= 10, // C | warrior victory rush
897 //AURA_STATE_UNKNOWN11 = 11, // t|
898 AURA_STATE_FAERIE_FIRE
= 12, // c t|
899 AURA_STATE_HEALTHLESS_35_PERCENT
= 13, // C T |
900 AURA_STATE_CONFLAGRATE
= 14, // T | per-caster
901 AURA_STATE_SWIFTMEND
= 15, // T |
902 AURA_STATE_DEADLY_POISON
= 16, // T |
903 AURA_STATE_ENRAGE
= 17, // C |
904 //AURA_STATE_UNKNOWN18 = 18, // C t|
905 //AURA_STATE_UNKNOWN19 = 19, // | not used
906 //AURA_STATE_UNKNOWN20 = 20, // c | only (45317 Suicide)
907 //AURA_STATE_UNKNOWN21 = 21, // | not used
908 //AURA_STATE_UNKNOWN22 = 22, // C | not implemented yet (Requires Evasive Charges to use)
909 AURA_STATE_HEALTH_ABOVE_75_PERCENT
= 23, // C |
917 MECHANIC_DISORIENTED
= 2,
919 MECHANIC_DISTRACT
= 4,
923 MECHANIC_PACIFY
= 8, //0 spells use this mechanic
924 MECHANIC_SILENCE
= 9,
928 MECHANIC_FREEZE
= 13,
929 MECHANIC_KNOCKOUT
= 14,
931 MECHANIC_BANDAGE
= 16,
932 MECHANIC_POLYMORPH
= 17,
933 MECHANIC_BANISH
= 18,
934 MECHANIC_SHIELD
= 19,
935 MECHANIC_SHACKLE
= 20,
937 MECHANIC_INFECTED
= 22,
939 MECHANIC_HORROR
= 24,
940 MECHANIC_INVULNERABILITY
= 25,
941 MECHANIC_INTERRUPT
= 26,
943 MECHANIC_DISCOVERY
= 28,
944 MECHANIC_IMMUNE_SHIELD
= 29, // Divine (Blessing) Shield/Protection and Ice Block
945 MECHANIC_SAPPED
= 30,
946 MECHANIC_ENRAGED
= 31
949 // Used for spell 42292 Immune Movement Impairment and Loss of Control (0x49967da6)
950 #define IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK ( \
951 (1<<MECHANIC_CHARM )|(1<<MECHANIC_DISORIENTED )|(1<<MECHANIC_FEAR )| \
952 (1<<MECHANIC_ROOT )|(1<<MECHANIC_PACIFY )|(1<<MECHANIC_SLEEP )| \
953 (1<<MECHANIC_SNARE )|(1<<MECHANIC_STUN )|(1<<MECHANIC_FREEZE)| \
954 (1<<MECHANIC_KNOCKOUT)|(1<<MECHANIC_POLYMORPH)|(1<<MECHANIC_BANISH)| \
955 (1<<MECHANIC_SHACKLE )|(1<<MECHANIC_TURN )|(1<<MECHANIC_HORROR)| \
956 (1<<MECHANIC_DAZE )|(1<<MECHANIC_SAPPED ) )
958 // Daze and all croud control spells except polymorph are not removed
959 #define MECHANIC_NOT_REMOVED_BY_SHAPESHIFT ( \
960 (1<<MECHANIC_CHARM )|(1<<MECHANIC_DISORIENTED)|(1<<MECHANIC_FEAR )|(1<<MECHANIC_PACIFY )| \
961 (1<<MECHANIC_STUN )|(1<<MECHANIC_FREEZE )|(1<<MECHANIC_BANISH)|(1<<MECHANIC_SHACKLE)| \
962 (1<<MECHANIC_HORROR)|(1<<MECHANIC_TURN )|(1<<MECHANIC_DAZE )|(1<<MECHANIC_SAPPED ) )
964 // Spell dispell type
973 DISPEL_INVISIBILITY
= 6,
975 DISPEL_SPE_NPC_ONLY
= 8,
977 DISPEL_ZG_TICKET
= 10,
978 DESPEL_OLD_UNUSED
= 11
981 #define DISPEL_ALL_MASK ( (1<<DISPEL_MAGIC) | (1<<DISPEL_CURSE) | (1<<DISPEL_DISEASE) | (1<<DISPEL_POISON) )
983 //To all Immune system,if target has immunes,
984 //some spell that related to ImmuneToDispel or ImmuneToSchool or ImmuneToDamage type can't cast to it,
985 //some spell_effects that related to ImmuneToEffect<effect>(only this effect in the spell) can't cast to it,
986 //some aura(related to Mechanics or ImmuneToState<aura>) can't apply to it.
989 IMMUNITY_EFFECT
= 0, // enum SpellEffects
990 IMMUNITY_STATE
= 1, // enum AuraType
991 IMMUNITY_SCHOOL
= 2, // enum SpellSchoolMask
992 IMMUNITY_DAMAGE
= 3, // enum SpellSchoolMask
993 IMMUNITY_DISPEL
= 4, // enum DispelType
994 IMMUNITY_MECHANIC
= 5 // enum Mechanics
997 #define MAX_SPELL_IMMUNITY 6
1002 TARGET_RANDOM_ENEMY_CHAIN_IN_AREA
= 2, // only one spell has that, but regardless, it's a target type after all
1003 TARGET_RANDOM_FRIEND_CHAIN_IN_AREA
= 3,
1005 TARGET_CHAIN_DAMAGE
= 6,
1006 TARGET_AREAEFFECT_INSTANT
= 7, // targets around provided destination point
1007 TARGET_AREAEFFECT_CUSTOM
= 8,
1008 TARGET_INNKEEPER_COORDINATES
= 9, // uses in teleport to innkeeper spells
1009 TARGET_ALL_ENEMY_IN_AREA
= 15,
1010 TARGET_ALL_ENEMY_IN_AREA_INSTANT
= 16,
1011 TARGET_TABLE_X_Y_Z_COORDINATES
= 17, // uses in teleport spells and some other
1012 TARGET_EFFECT_SELECT
= 18, // highly depends on the spell effect
1013 TARGET_ALL_PARTY_AROUND_CASTER
= 20,
1014 TARGET_SINGLE_FRIEND
= 21,
1015 TARGET_CASTER_COORDINATES
= 22, // used only in TargetA, target selection dependent from TargetB
1016 TARGET_GAMEOBJECT
= 23,
1017 TARGET_IN_FRONT_OF_CASTER
= 24,
1018 TARGET_DUELVSPLAYER
= 25,
1019 TARGET_GAMEOBJECT_ITEM
= 26,
1021 TARGET_ALL_ENEMY_IN_AREA_CHANNELED
= 28,
1022 TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER
= 30, // in TargetB used only with TARGET_ALL_AROUND_CASTER and in self casting range in TargetA
1023 TARGET_ALL_FRIENDLY_UNITS_IN_AREA
= 31,
1025 TARGET_ALL_PARTY
= 33,
1026 TARGET_ALL_PARTY_AROUND_CASTER_2
= 34, // used in Tranquility
1027 TARGET_SINGLE_PARTY
= 35,
1028 TARGET_AREAEFFECT_PARTY
= 37,
1030 TARGET_SELF_FISHING
= 39,
1031 TARGET_TOTEM_EARTH
= 41,
1032 TARGET_TOTEM_WATER
= 42,
1033 TARGET_TOTEM_AIR
= 43,
1034 TARGET_TOTEM_FIRE
= 44,
1035 TARGET_CHAIN_HEAL
= 45,
1036 TARGET_SCRIPT_COORDINATES
= 46,
1037 TARGET_DYNAMIC_OBJECT
= 47,
1039 TARGET_AREAEFFECT_CUSTOM_2
= 52,
1040 TARGET_CURRENT_ENEMY_COORDINATES
= 53, // set unit coordinates as dest, only 16 target B imlemented
1041 TARGET_ALL_RAID_AROUND_CASTER
= 56,
1042 TARGET_SINGLE_FRIEND_2
= 57,
1043 TARGET_AREAEFFECT_PARTY_AND_CLASS
= 61,
1044 TARGET_DUELVSPLAYER_COORDINATES
= 63,
1045 TARGET_BEHIND_VICTIM
= 65, // uses in teleport behind spells, caster/target dependent from spell effect
1046 TARGET_DYNAMIC_OBJECT_COORDINATES
= 76,
1047 TARGET_SINGLE_ENEMY
= 77,
1048 TARGET_POINT_AT_NORTH
= 78, // 78-85 possible _COORDINATES at radius with pi/4 step around target in unknown order, N?
1049 TARGET_POINT_AT_SOUTH
= 79, // S?
1050 TARGET_POINT_AT_EAST
= 80, // 80/81 must be symmetric from line caster->target, E (base at 82/83, 84/85 order) ?
1051 TARGET_POINT_AT_WEST
= 81, // 80/81 must be symmetric from line caster->target, W (base at 82/83, 84/85 order) ?
1052 TARGET_POINT_AT_NE
= 82, // from spell desc: "(NE)"
1053 TARGET_POINT_AT_NW
= 83, // from spell desc: "(NW)"
1054 TARGET_POINT_AT_SE
= 84, // from spell desc: "(SE)"
1055 TARGET_POINT_AT_SW
= 85, // from spell desc: "(SW)"
1057 TARGET_DIRECTLY_FORWARD
= 89,
1058 TARGET_NONCOMBAT_PET
= 90,
1059 TARGET_IN_FRONT_OF_CASTER_30
= 104,
1064 SPELL_MISS_NONE
= 0,
1065 SPELL_MISS_MISS
= 1,
1066 SPELL_MISS_RESIST
= 2,
1067 SPELL_MISS_DODGE
= 3,
1068 SPELL_MISS_PARRY
= 4,
1069 SPELL_MISS_BLOCK
= 5,
1070 SPELL_MISS_EVADE
= 6,
1071 SPELL_MISS_IMMUNE
= 7,
1072 SPELL_MISS_IMMUNE2
= 8,
1073 SPELL_MISS_DEFLECT
= 9,
1074 SPELL_MISS_ABSORB
= 10,
1075 SPELL_MISS_REFLECT
= 11
1080 SPELL_HIT_TYPE_UNK1
= 0x00001,
1081 SPELL_HIT_TYPE_CRIT
= 0x00002,
1082 SPELL_HIT_TYPE_UNK3
= 0x00004,
1083 SPELL_HIT_TYPE_UNK4
= 0x00008,
1084 SPELL_HIT_TYPE_UNK5
= 0x00010, // replace caster?
1085 SPELL_HIT_TYPE_UNK6
= 0x00020
1090 SPELL_DAMAGE_CLASS_NONE
= 0,
1091 SPELL_DAMAGE_CLASS_MAGIC
= 1,
1092 SPELL_DAMAGE_CLASS_MELEE
= 2,
1093 SPELL_DAMAGE_CLASS_RANGED
= 3
1096 enum SpellPreventionType
1098 SPELL_PREVENTION_TYPE_NONE
= 0,
1099 SPELL_PREVENTION_TYPE_SILENCE
= 1,
1100 SPELL_PREVENTION_TYPE_PACIFY
= 2
1103 enum GameobjectTypes
1105 GAMEOBJECT_TYPE_DOOR
= 0,
1106 GAMEOBJECT_TYPE_BUTTON
= 1,
1107 GAMEOBJECT_TYPE_QUESTGIVER
= 2,
1108 GAMEOBJECT_TYPE_CHEST
= 3,
1109 GAMEOBJECT_TYPE_BINDER
= 4,
1110 GAMEOBJECT_TYPE_GENERIC
= 5,
1111 GAMEOBJECT_TYPE_TRAP
= 6,
1112 GAMEOBJECT_TYPE_CHAIR
= 7,
1113 GAMEOBJECT_TYPE_SPELL_FOCUS
= 8,
1114 GAMEOBJECT_TYPE_TEXT
= 9,
1115 GAMEOBJECT_TYPE_GOOBER
= 10,
1116 GAMEOBJECT_TYPE_TRANSPORT
= 11,
1117 GAMEOBJECT_TYPE_AREADAMAGE
= 12,
1118 GAMEOBJECT_TYPE_CAMERA
= 13,
1119 GAMEOBJECT_TYPE_MAP_OBJECT
= 14,
1120 GAMEOBJECT_TYPE_MO_TRANSPORT
= 15,
1121 GAMEOBJECT_TYPE_DUEL_ARBITER
= 16,
1122 GAMEOBJECT_TYPE_FISHINGNODE
= 17,
1123 GAMEOBJECT_TYPE_SUMMONING_RITUAL
= 18,
1124 GAMEOBJECT_TYPE_MAILBOX
= 19,
1125 GAMEOBJECT_TYPE_DO_NOT_USE
= 20,
1126 GAMEOBJECT_TYPE_GUARDPOST
= 21,
1127 GAMEOBJECT_TYPE_SPELLCASTER
= 22,
1128 GAMEOBJECT_TYPE_MEETINGSTONE
= 23,
1129 GAMEOBJECT_TYPE_FLAGSTAND
= 24,
1130 GAMEOBJECT_TYPE_FISHINGHOLE
= 25,
1131 GAMEOBJECT_TYPE_FLAGDROP
= 26,
1132 GAMEOBJECT_TYPE_MINI_GAME
= 27,
1133 GAMEOBJECT_TYPE_DO_NOT_USE_2
= 28,
1134 GAMEOBJECT_TYPE_CAPTURE_POINT
= 29,
1135 GAMEOBJECT_TYPE_AURA_GENERATOR
= 30,
1136 GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY
= 31,
1137 GAMEOBJECT_TYPE_BARBER_CHAIR
= 32,
1138 GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING
= 33,
1139 GAMEOBJECT_TYPE_GUILD_BANK
= 34,
1140 GAMEOBJECT_TYPE_TRAPDOOR
= 35
1143 #define MAX_GAMEOBJECT_TYPE 36 // sending to client this or greater value can crash client.
1145 #define GAMEOBJECT_FISHINGNODE_ENTRY 35591 // Better to define it somewhere instead of hardcoding everywhere
1147 enum GameObjectFlags
1149 GO_FLAG_IN_USE
= 0x00000001, //disables interaction while animated
1150 GO_FLAG_LOCKED
= 0x00000002, //require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip
1151 GO_FLAG_INTERACT_COND
= 0x00000004, //cannot interact (condition to interact)
1152 GO_FLAG_TRANSPORT
= 0x00000008, //any kind of transport? Object can transport (elevator, boat, car)
1153 GO_FLAG_UNK1
= 0x00000010, //
1154 GO_FLAG_NODESPAWN
= 0x00000020, //never despawn, typically for doors, they just change state
1155 GO_FLAG_TRIGGERED
= 0x00000040 //typically, summoned objects. Triggered by spell or other events
1160 TEXTEMOTE_AGREE
= 1,
1161 TEXTEMOTE_AMAZE
= 2,
1162 TEXTEMOTE_ANGRY
= 3,
1163 TEXTEMOTE_APOLOGIZE
= 4,
1164 TEXTEMOTE_APPLAUD
= 5,
1165 TEXTEMOTE_BASHFUL
= 6,
1166 TEXTEMOTE_BECKON
= 7,
1169 TEXTEMOTE_BLEED
= 10,
1170 TEXTEMOTE_BLINK
= 11,
1171 TEXTEMOTE_BLUSH
= 12,
1172 TEXTEMOTE_BONK
= 13,
1173 TEXTEMOTE_BORED
= 14,
1174 TEXTEMOTE_BOUNCE
= 15,
1177 TEXTEMOTE_BURP
= 18,
1179 TEXTEMOTE_CACKLE
= 20,
1180 TEXTEMOTE_CHEER
= 21,
1181 TEXTEMOTE_CHICKEN
= 22,
1182 TEXTEMOTE_CHUCKLE
= 23,
1183 TEXTEMOTE_CLAP
= 24,
1184 TEXTEMOTE_CONFUSED
= 25,
1185 TEXTEMOTE_CONGRATULATE
= 26,
1186 TEXTEMOTE_COUGH
= 27,
1187 TEXTEMOTE_COWER
= 28,
1188 TEXTEMOTE_CRACK
= 29,
1189 TEXTEMOTE_CRINGE
= 30,
1191 TEXTEMOTE_CURIOUS
= 32,
1192 TEXTEMOTE_CURTSEY
= 33,
1193 TEXTEMOTE_DANCE
= 34,
1194 TEXTEMOTE_DRINK
= 35,
1195 TEXTEMOTE_DROOL
= 36,
1198 TEXTEMOTE_FART
= 39,
1199 TEXTEMOTE_FIDGET
= 40,
1200 TEXTEMOTE_FLEX
= 41,
1201 TEXTEMOTE_FROWN
= 42,
1202 TEXTEMOTE_GASP
= 43,
1203 TEXTEMOTE_GAZE
= 44,
1204 TEXTEMOTE_GIGGLE
= 45,
1205 TEXTEMOTE_GLARE
= 46,
1206 TEXTEMOTE_GLOAT
= 47,
1207 TEXTEMOTE_GREET
= 48,
1208 TEXTEMOTE_GRIN
= 49,
1209 TEXTEMOTE_GROAN
= 50,
1210 TEXTEMOTE_GROVEL
= 51,
1211 TEXTEMOTE_GUFFAW
= 52,
1212 TEXTEMOTE_HAIL
= 53,
1213 TEXTEMOTE_HAPPY
= 54,
1214 TEXTEMOTE_HELLO
= 55,
1216 TEXTEMOTE_HUNGRY
= 57,
1217 TEXTEMOTE_KISS
= 58,
1218 TEXTEMOTE_KNEEL
= 59,
1219 TEXTEMOTE_LAUGH
= 60,
1220 TEXTEMOTE_LAYDOWN
= 61,
1221 TEXTEMOTE_MESSAGE
= 62,
1222 TEXTEMOTE_MOAN
= 63,
1223 TEXTEMOTE_MOON
= 64,
1224 TEXTEMOTE_MOURN
= 65,
1227 TEXTEMOTE_NOSEPICK
= 68,
1228 TEXTEMOTE_PANIC
= 69,
1229 TEXTEMOTE_PEER
= 70,
1230 TEXTEMOTE_PLEAD
= 71,
1231 TEXTEMOTE_POINT
= 72,
1232 TEXTEMOTE_POKE
= 73,
1233 TEXTEMOTE_PRAY
= 74,
1234 TEXTEMOTE_ROAR
= 75,
1235 TEXTEMOTE_ROFL
= 76,
1236 TEXTEMOTE_RUDE
= 77,
1237 TEXTEMOTE_SALUTE
= 78,
1238 TEXTEMOTE_SCRATCH
= 79,
1239 TEXTEMOTE_SEXY
= 80,
1240 TEXTEMOTE_SHAKE
= 81,
1241 TEXTEMOTE_SHOUT
= 82,
1242 TEXTEMOTE_SHRUG
= 83,
1244 TEXTEMOTE_SIGH
= 85,
1246 TEXTEMOTE_SLEEP
= 87,
1247 TEXTEMOTE_SNARL
= 88,
1248 TEXTEMOTE_SPIT
= 89,
1249 TEXTEMOTE_STARE
= 90,
1250 TEXTEMOTE_SURPRISED
= 91,
1251 TEXTEMOTE_SURRENDER
= 92,
1252 TEXTEMOTE_TALK
= 93,
1253 TEXTEMOTE_TALKEX
= 94,
1254 TEXTEMOTE_TALKQ
= 95,
1256 TEXTEMOTE_THANK
= 97,
1257 TEXTEMOTE_THREATEN
= 98,
1258 TEXTEMOTE_TIRED
= 99,
1259 TEXTEMOTE_VICTORY
= 100,
1260 TEXTEMOTE_WAVE
= 101,
1261 TEXTEMOTE_WELCOME
= 102,
1262 TEXTEMOTE_WHINE
= 103,
1263 TEXTEMOTE_WHISTLE
= 104,
1264 TEXTEMOTE_WORK
= 105,
1265 TEXTEMOTE_YAWN
= 106,
1266 TEXTEMOTE_BOGGLE
= 107,
1267 TEXTEMOTE_CALM
= 108,
1268 TEXTEMOTE_COLD
= 109,
1269 TEXTEMOTE_COMFORT
= 110,
1270 TEXTEMOTE_CUDDLE
= 111,
1271 TEXTEMOTE_DUCK
= 112,
1272 TEXTEMOTE_INSULT
= 113,
1273 TEXTEMOTE_INTRODUCE
= 114,
1275 TEXTEMOTE_LICK
= 116,
1276 TEXTEMOTE_LISTEN
= 117,
1277 TEXTEMOTE_LOST
= 118,
1278 TEXTEMOTE_MOCK
= 119,
1279 TEXTEMOTE_PONDER
= 120,
1280 TEXTEMOTE_POUNCE
= 121,
1281 TEXTEMOTE_PRAISE
= 122,
1282 TEXTEMOTE_PURR
= 123,
1283 TEXTEMOTE_PUZZLE
= 124,
1284 TEXTEMOTE_RAISE
= 125,
1285 TEXTEMOTE_READY
= 126,
1286 TEXTEMOTE_SHIMMY
= 127,
1287 TEXTEMOTE_SHIVER
= 128,
1288 TEXTEMOTE_SHOO
= 129,
1289 TEXTEMOTE_SLAP
= 130,
1290 TEXTEMOTE_SMIRK
= 131,
1291 TEXTEMOTE_SNIFF
= 132,
1292 TEXTEMOTE_SNUB
= 133,
1293 TEXTEMOTE_SOOTHE
= 134,
1294 TEXTEMOTE_STINK
= 135,
1295 TEXTEMOTE_TAUNT
= 136,
1296 TEXTEMOTE_TEASE
= 137,
1297 TEXTEMOTE_THIRSTY
= 138,
1298 TEXTEMOTE_VETO
= 139,
1299 TEXTEMOTE_SNICKER
= 140,
1300 TEXTEMOTE_STAND
= 141,
1301 TEXTEMOTE_TICKLE
= 142,
1302 TEXTEMOTE_VIOLIN
= 143,
1303 TEXTEMOTE_SMILE
= 163,
1304 TEXTEMOTE_RASP
= 183,
1305 TEXTEMOTE_PITY
= 203,
1306 TEXTEMOTE_GROWL
= 204,
1307 TEXTEMOTE_BARK
= 205,
1308 TEXTEMOTE_SCARED
= 223,
1309 TEXTEMOTE_FLOP
= 224,
1310 TEXTEMOTE_LOVE
= 225,
1311 TEXTEMOTE_MOO
= 226,
1312 TEXTEMOTE_OPENFIRE
= 327,
1313 TEXTEMOTE_FLIRT
= 328,
1314 TEXTEMOTE_JOKE
= 329,
1315 TEXTEMOTE_COMMEND
= 243,
1316 TEXTEMOTE_WINK
= 363,
1317 TEXTEMOTE_PAT
= 364,
1318 TEXTEMOTE_SERIOUS
= 365,
1319 TEXTEMOTE_MOUNTSPECIAL
= 366,
1320 TEXTEMOTE_GOODLUCK
= 367,
1321 TEXTEMOTE_BLAME
= 368,
1322 TEXTEMOTE_BLANK
= 369,
1323 TEXTEMOTE_BRANDISH
= 370,
1324 TEXTEMOTE_BREATH
= 371,
1325 TEXTEMOTE_DISAGREE
= 372,
1326 TEXTEMOTE_DOUBT
= 373,
1327 TEXTEMOTE_EMBARRASS
= 374,
1328 TEXTEMOTE_ENCOURAGE
= 375,
1329 TEXTEMOTE_ENEMY
= 376,
1330 TEXTEMOTE_EYEBROW
= 377,
1331 TEXTEMOTE_TOAST
= 378
1336 EMOTE_ONESHOT_NONE
= 0,
1337 EMOTE_ONESHOT_TALK
= 1,
1338 EMOTE_ONESHOT_BOW
= 2,
1339 EMOTE_ONESHOT_WAVE
= 3,
1340 EMOTE_ONESHOT_CHEER
= 4,
1341 EMOTE_ONESHOT_EXCLAMATION
= 5,
1342 EMOTE_ONESHOT_QUESTION
= 6,
1343 EMOTE_ONESHOT_EAT
= 7,
1344 EMOTE_STATE_DANCE
= 10,
1345 EMOTE_ONESHOT_LAUGH
= 11,
1346 EMOTE_STATE_SLEEP
= 12,
1347 EMOTE_STATE_SIT
= 13,
1348 EMOTE_ONESHOT_RUDE
= 14,
1349 EMOTE_ONESHOT_ROAR
= 15,
1350 EMOTE_ONESHOT_KNEEL
= 16,
1351 EMOTE_ONESHOT_KISS
= 17,
1352 EMOTE_ONESHOT_CRY
= 18,
1353 EMOTE_ONESHOT_CHICKEN
= 19,
1354 EMOTE_ONESHOT_BEG
= 20,
1355 EMOTE_ONESHOT_APPLAUD
= 21,
1356 EMOTE_ONESHOT_SHOUT
= 22,
1357 EMOTE_ONESHOT_FLEX
= 23,
1358 EMOTE_ONESHOT_SHY
= 24,
1359 EMOTE_ONESHOT_POINT
= 25,
1360 EMOTE_STATE_STAND
= 26,
1361 EMOTE_STATE_READYUNARMED
= 27,
1362 EMOTE_STATE_WORK_SHEATHED
= 28,
1363 EMOTE_STATE_POINT
= 29,
1364 EMOTE_STATE_NONE
= 30,
1365 EMOTE_ONESHOT_WOUND
= 33,
1366 EMOTE_ONESHOT_WOUNDCRITICAL
= 34,
1367 EMOTE_ONESHOT_ATTACKUNARMED
= 35,
1368 EMOTE_ONESHOT_ATTACK1H
= 36,
1369 EMOTE_ONESHOT_ATTACK2HTIGHT
= 37,
1370 EMOTE_ONESHOT_ATTACK2HLOOSE
= 38,
1371 EMOTE_ONESHOT_PARRYUNARMED
= 39,
1372 EMOTE_ONESHOT_PARRYSHIELD
= 43,
1373 EMOTE_ONESHOT_READYUNARMED
= 44,
1374 EMOTE_ONESHOT_READY1H
= 45,
1375 EMOTE_ONESHOT_READYBOW
= 48,
1376 EMOTE_ONESHOT_SPELLPRECAST
= 50,
1377 EMOTE_ONESHOT_SPELLCAST
= 51,
1378 EMOTE_ONESHOT_BATTLEROAR
= 53,
1379 EMOTE_ONESHOT_SPECIALATTACK1H
= 54,
1380 EMOTE_ONESHOT_KICK
= 60,
1381 EMOTE_ONESHOT_ATTACKTHROWN
= 61,
1382 EMOTE_STATE_STUN
= 64,
1383 EMOTE_STATE_DEAD
= 65,
1384 EMOTE_ONESHOT_SALUTE
= 66,
1385 EMOTE_STATE_KNEEL
= 68,
1386 EMOTE_STATE_USESTANDING
= 69,
1387 EMOTE_ONESHOT_WAVE_NOSHEATHE
= 70,
1388 EMOTE_ONESHOT_CHEER_NOSHEATHE
= 71,
1389 EMOTE_ONESHOT_EAT_NOSHEATHE
= 92,
1390 EMOTE_STATE_STUN_NOSHEATHE
= 93,
1391 EMOTE_ONESHOT_DANCE
= 94,
1392 EMOTE_ONESHOT_SALUTE_NOSHEATH
= 113,
1393 EMOTE_STATE_USESTANDING_NOSHEATHE
= 133,
1394 EMOTE_ONESHOT_LAUGH_NOSHEATHE
= 153,
1395 EMOTE_STATE_WORK
= 173,
1396 EMOTE_STATE_SPELLPRECAST
= 193,
1397 EMOTE_ONESHOT_READYRIFLE
= 213,
1398 EMOTE_STATE_READYRIFLE
= 214,
1399 EMOTE_STATE_WORK_MINING
= 233,
1400 EMOTE_STATE_WORK_CHOPWOOD
= 234,
1401 EMOTE_STATE_APPLAUD
= 253,
1402 EMOTE_ONESHOT_LIFTOFF
= 254,
1403 EMOTE_ONESHOT_YES
= 273,
1404 EMOTE_ONESHOT_NO
= 274,
1405 EMOTE_ONESHOT_TRAIN
= 275,
1406 EMOTE_ONESHOT_LAND
= 293,
1407 EMOTE_STATE_AT_EASE
= 313,
1408 EMOTE_STATE_READY1H
= 333,
1409 EMOTE_STATE_SPELLKNEELSTART
= 353,
1410 EMOTE_STATE_SUBMERGED
= 373,
1411 EMOTE_ONESHOT_SUBMERGE
= 374,
1412 EMOTE_STATE_READY2H
= 375,
1413 EMOTE_STATE_READYBOW
= 376,
1414 EMOTE_ONESHOT_MOUNTSPECIAL
= 377,
1415 EMOTE_STATE_TALK
= 378,
1416 EMOTE_STATE_FISHING
= 379,
1417 EMOTE_ONESHOT_FISHING
= 380,
1418 EMOTE_ONESHOT_LOOT
= 381,
1419 EMOTE_STATE_WHIRLWIND
= 382,
1420 EMOTE_STATE_DROWNED
= 383,
1421 EMOTE_STATE_HOLD_BOW
= 384,
1422 EMOTE_STATE_HOLD_RIFLE
= 385,
1423 EMOTE_STATE_HOLD_THROWN
= 386,
1424 EMOTE_ONESHOT_DROWN
= 387,
1425 EMOTE_ONESHOT_STOMP
= 388,
1426 EMOTE_ONESHOT_ATTACKOFF
= 389,
1427 EMOTE_ONESHOT_ATTACKOFFPIERCE
= 390,
1428 EMOTE_STATE_ROAR
= 391,
1429 EMOTE_STATE_LAUGH
= 392,
1430 EMOTE_ONESHOT_CREATURE_SPECIAL
= 393,
1431 EMOTE_ONESHOT_JUMPLANDRUN
= 394,
1432 EMOTE_ONESHOT_JUMPEND
= 395,
1433 EMOTE_ONESHOT_TALK_NOSHEATHE
= 396,
1434 EMOTE_ONESHOT_POINT_NOSHEATHE
= 397,
1435 EMOTE_STATE_CANNIBALIZE
= 398,
1436 EMOTE_ONESHOT_JUMPSTART
= 399,
1437 EMOTE_STATE_DANCESPECIAL
= 400,
1438 EMOTE_ONESHOT_DANCESPECIAL
= 401,
1439 EMOTE_ONESHOT_CUSTOMSPELL01
= 402,
1440 EMOTE_ONESHOT_CUSTOMSPELL02
= 403,
1441 EMOTE_ONESHOT_CUSTOMSPELL03
= 404,
1442 EMOTE_ONESHOT_CUSTOMSPELL04
= 405,
1443 EMOTE_ONESHOT_CUSTOMSPELL05
= 406,
1444 EMOTE_ONESHOT_CUSTOMSPELL06
= 407,
1445 EMOTE_ONESHOT_CUSTOMSPELL07
= 408,
1446 EMOTE_ONESHOT_CUSTOMSPELL08
= 409,
1447 EMOTE_ONESHOT_CUSTOMSPELL09
= 410,
1448 EMOTE_ONESHOT_CUSTOMSPELL10
= 411,
1449 EMOTE_STATE_EXCLAIM
= 412,
1450 EMOTE_STATE_DANCE_CUSTOM
= 413,
1451 EMOTE_STATE_SIT_CHAIR_MED
= 415,
1452 EMOTE_STATE_CUSTOM_SPELL_01
= 416,
1453 EMOTE_STATE_CUSTOM_SPELL_02
= 417,
1454 EMOTE_STATE_EAT
= 418,
1455 EMOTE_STATE_CUSTOM_SPELL_04
= 419,
1456 EMOTE_STATE_CUSTOM_SPELL_03
= 420,
1457 EMOTE_STATE_CUSTOM_SPELL_05
= 421,
1458 EMOTE_STATE_SPELLEFFECT_HOLD
= 422,
1459 EMOTE_STATE_EAT_NO_SHEATHE
= 423,
1460 EMOTE_STATE_MOUNT
= 424,
1461 EMOTE_STATE_READY2HL
= 425,
1462 EMOTE_STATE_SIT_CHAIR_HIGH
= 426,
1463 EMOTE_STATE_FALL
= 427,
1464 EMOTE_STATE_LOOT
= 428,
1465 EMOTE_STATE_SUBMERGED_NEW
= 429,
1466 EMOTE_ONESHOT_COWER
= 430,
1467 EMOTE_STATE_COWER
= 431,
1468 EMOTE_ONESHOT_USESTANDING
= 432,
1469 EMOTE_STATE_STEALTH_STAND
= 433,
1470 EMOTE_ONESHOT_OMNICAST_GHOUL
= 434,
1471 EMOTE_ONESHOT_ATTACKBOW
= 435,
1472 EMOTE_ONESHOT_ATTACKRIFLE
= 436,
1473 EMOTE_STATE_SWIM_IDLE
= 437,
1474 EMOTE_STATE_ATTACK_UNARMED
= 438,
1475 EMOTE_ONESHOT_SPELLCAST_W_SOUND
= 439,
1476 EMOTE_ONESHOT_DODGE
= 440,
1477 EMOTE_ONESHOT_PARRY1H
= 441,
1478 EMOTE_ONESHOT_PARRY2H
= 442,
1479 EMOTE_ONESHOT_PARRY2HL
= 443,
1480 EMOTE_STATE_FLYFALL
= 444,
1481 EMOTE_ONESHOT_FLYDEATH
= 445,
1482 EMOTE_STATE_FLY_FALL
= 446,
1483 EMOTE_ONESHOT_FLY_SIT_GROUND_DOWN
= 447,
1484 EMOTE_ONESHOT_FLY_SIT_GROUND_UP
= 448,
1485 EMOTE_ONESHOT_EMERGE
= 449,
1486 EMOTE_ONESHOT_DRAGONSPIT
= 450,
1487 EMOTE_STATE_SPECIALUNARMED
= 451,
1488 EMOTE_ONESHOT_FLYGRAB
= 452,
1489 EMOTE_STATE_FLYGRABCLOSED
= 453,
1490 EMOTE_ONESHOT_FLYGRABTHROWN
= 454,
1491 EMOTE_STATE_FLY_SIT_GROUND
= 455,
1492 EMOTE_STATE_WALKBACKWARDS
= 456,
1493 EMOTE_ONESHOT_FLYTALK
= 457,
1494 EMOTE_ONESHOT_FLYATTACK1H
= 458,
1495 EMOTE_STATE_CUSTOMSPELL08
= 459,
1496 EMOTE_ONESHOT_FLY_DRAGONSPIT
= 460,
1497 EMOTE_STATE_SIT_CHAIR_LOW
= 461,
1498 EMOTE_ONE_SHOT_STUN
= 462,
1499 EMOTE_ONESHOT_SPELLCAST_OMNI
= 463,
1500 EMOTE_STATE_READYTHROWN
= 464
1513 ANIM_STANDWOUND
= 0x8,
1514 ANIM_COMBATWOUND
= 0x9,
1515 ANIM_COMBATCRITICAL
= 0xA,
1516 ANIM_SHUFFLE_LEFT
= 0xB,
1517 ANIM_SHUFFLE_RIGHT
= 0xC,
1518 ANIM_WALK_BACKWARDS
= 0xD,
1520 ANIM_HANDS_CLOSED
= 0xF,
1521 ANIM_ATTACKUNARMED
= 0x10,
1522 ANIM_ATTACK1H
= 0x11,
1523 ANIM_ATTACK2HTIGHT
= 0x12,
1524 ANIM_ATTACK2HLOOSE
= 0x13,
1525 ANIM_PARRYUNARMED
= 0x14,
1526 ANIM_PARRY1H
= 0x15,
1527 ANIM_PARRY2HTIGHT
= 0x16,
1528 ANIM_PARRY2HLOOSE
= 0x17,
1529 ANIM_PARRYSHIELD
= 0x18,
1530 ANIM_READYUNARMED
= 0x19,
1531 ANIM_READY1H
= 0x1A,
1532 ANIM_READY2HTIGHT
= 0x1B,
1533 ANIM_READY2HLOOSE
= 0x1C,
1534 ANIM_READYBOW
= 0x1D,
1536 ANIM_SPELLPRECAST
= 0x1F,
1537 ANIM_SPELLCAST
= 0x20,
1538 ANIM_SPELLCASTAREA
= 0x21,
1539 ANIM_NPCWELCOME
= 0x22,
1540 ANIM_NPCGOODBYE
= 0x23,
1542 ANIM_JUMPSTART
= 0x25,
1544 ANIM_JUMPEND
= 0x27,
1546 ANIM_SWIMIDLE
= 0x29,
1548 ANIM_SWIM_LEFT
= 0x2B,
1549 ANIM_SWIM_RIGHT
= 0x2C,
1550 ANIM_SWIM_BACKWARDS
= 0x2D,
1551 ANIM_ATTACKBOW
= 0x2E,
1552 ANIM_FIREBOW
= 0x2F,
1553 ANIM_READYRIFLE
= 0x30,
1554 ANIM_ATTACKRIFLE
= 0x31,
1556 ANIM_SPELL_PRECAST_DIRECTED
= 0x33,
1557 ANIM_SPELL_PRECAST_OMNI
= 0x34,
1558 ANIM_SPELL_CAST_DIRECTED
= 0x35,
1559 ANIM_SPELL_CAST_OMNI
= 0x36,
1560 ANIM_SPELL_BATTLEROAR
= 0x37,
1561 ANIM_SPELL_READYABILITY
= 0x38,
1562 ANIM_SPELL_SPECIAL1H
= 0x39,
1563 ANIM_SPELL_SPECIAL2H
= 0x3A,
1564 ANIM_SPELL_SHIELDBASH
= 0x3B,
1565 ANIM_EMOTE_TALK
= 0x3C,
1566 ANIM_EMOTE_EAT
= 0x3D,
1567 ANIM_EMOTE_WORK
= 0x3E,
1568 ANIM_EMOTE_USE_STANDING
= 0x3F,
1569 ANIM_EMOTE_EXCLAMATION
= 0x40,
1570 ANIM_EMOTE_QUESTION
= 0x41,
1571 ANIM_EMOTE_BOW
= 0x42,
1572 ANIM_EMOTE_WAVE
= 0x43,
1573 ANIM_EMOTE_CHEER
= 0x44,
1574 ANIM_EMOTE_DANCE
= 0x45,
1575 ANIM_EMOTE_LAUGH
= 0x46,
1576 ANIM_EMOTE_SLEEP
= 0x47,
1577 ANIM_EMOTE_SIT_GROUND
= 0x48,
1578 ANIM_EMOTE_RUDE
= 0x49,
1579 ANIM_EMOTE_ROAR
= 0x4A,
1580 ANIM_EMOTE_KNEEL
= 0x4B,
1581 ANIM_EMOTE_KISS
= 0x4C,
1582 ANIM_EMOTE_CRY
= 0x4D,
1583 ANIM_EMOTE_CHICKEN
= 0x4E,
1584 ANIM_EMOTE_BEG
= 0x4F,
1585 ANIM_EMOTE_APPLAUD
= 0x50,
1586 ANIM_EMOTE_SHOUT
= 0x51,
1587 ANIM_EMOTE_FLEX
= 0x52,
1588 ANIM_EMOTE_SHY
= 0x53,
1589 ANIM_EMOTE_POINT
= 0x54,
1590 ANIM_ATTACK1HPIERCE
= 0x55,
1591 ANIM_ATTACK2HLOOSEPIERCE
= 0x56,
1592 ANIM_ATTACKOFF
= 0x57,
1593 ANIM_ATTACKOFFPIERCE
= 0x58,
1594 ANIM_SHEATHE
= 0x59,
1595 ANIM_HIPSHEATHE
= 0x5A,
1597 ANIM_RUN_LEANRIGHT
= 0x5C,
1598 ANIM_RUN_LEANLEFT
= 0x5D,
1599 ANIM_MOUNT_SPECIAL
= 0x5E,
1601 ANIM_SITDOWN
= 0x60,
1602 ANIM_SITTING
= 0x61,
1604 ANIM_SLEEPDOWN
= 0x63,
1605 ANIM_SLEEPING
= 0x64,
1606 ANIM_SLEEPUP
= 0x65,
1607 ANIM_SITCHAIRLOW
= 0x66,
1608 ANIM_SITCHAIRMEDIUM
= 0x67,
1609 ANIM_SITCHAIRHIGH
= 0x68,
1610 ANIM_LOADBOW
= 0x69,
1611 ANIM_LOADRIFLE
= 0x6A,
1612 ANIM_ATTACKTHROWN
= 0x6B,
1613 ANIM_READYTHROWN
= 0x6C,
1614 ANIM_HOLDBOW
= 0x6D,
1615 ANIM_HOLDRIFLE
= 0x6E,
1616 ANIM_HOLDTHROWN
= 0x6F,
1617 ANIM_LOADTHROWN
= 0x70,
1618 ANIM_EMOTE_SALUTE
= 0x71,
1619 ANIM_KNEELDOWN
= 0x72,
1620 ANIM_KNEELING
= 0x73,
1621 ANIM_KNEELUP
= 0x74,
1622 ANIM_ATTACKUNARMEDOFF
= 0x75,
1623 ANIM_SPECIALUNARMED
= 0x76,
1624 ANIM_STEALTHWALK
= 0x77,
1625 ANIM_STEALTHSTAND
= 0x78,
1626 ANIM_KNOCKDOWN
= 0x79,
1628 ANIM_USESTANDINGLOOP
= 0x7B,
1629 ANIM_CHANNELCASTDIRECTED
= 0x7C,
1630 ANIM_CHANNELCASTOMNI
= 0x7D,
1631 ANIM_WHIRLWIND
= 0x7E,
1633 ANIM_USESTANDINGSTART
= 0x80,
1634 ANIM_USESTANDINGEND
= 0x81,
1637 ANIM_DROWNED
= 0x84,
1638 ANIM_FISHINGCAST
= 0x85,
1639 ANIM_FISHINGLOOP
= 0x86,
1641 ANIM_EMOTE_WORK_NO_SHEATHE
= 0x88,
1642 ANIM_EMOTE_STUN_NO_SHEATHE
= 0x89,
1643 ANIM_EMOTE_USE_STANDING_NO_SHEATHE
= 0x8A,
1644 ANIM_SPELL_SLEEP_DOWN
= 0x8B,
1645 ANIM_SPELL_KNEEL_START
= 0x8C,
1646 ANIM_SPELL_KNEEL_LOOP
= 0x8D,
1647 ANIM_SPELL_KNEEL_END
= 0x8E,
1649 ANIM_IN_FIGHT
= 0x90,
1651 ANIM_GAMEOBJ_SPAWN
= 145,
1652 ANIM_GAMEOBJ_CLOSE
= 146,
1653 ANIM_GAMEOBJ_CLOSED
= 147,
1654 ANIM_GAMEOBJ_OPEN
= 148,
1655 ANIM_GAMEOBJ_OPENED
= 149,
1656 ANIM_GAMEOBJ_DESTROY
= 150,
1657 ANIM_GAMEOBJ_DESTROYED
= 151,
1658 ANIM_GAMEOBJ_REBUILD
= 152,
1659 ANIM_GAMEOBJ_CUSTOM0
= 153,
1660 ANIM_GAMEOBJ_CUSTOM1
= 154,
1661 ANIM_GAMEOBJ_CUSTOM2
= 155,
1662 ANIM_GAMEOBJ_CUSTOM3
= 156,
1663 ANIM_GAMEOBJ_DESPAWN
= 157,
1667 ANIM_BOWRELEASE
= 161,
1668 ANIM_SHIPSTART
= 162,
1669 ANIM_SHIPMOVEING
= 163,
1670 ANIM_SHIPSTOP
= 164,
1671 ANIM_GROUPARROW
= 165,
1673 ANIM_CORPSEARROW
= 167,
1674 ANIM_GUIDEARROW
= 168,
1676 ANIM_DRUIDCATPOUNCE
= 170,
1677 ANIM_DRUIDCATRIP
= 171,
1678 ANIM_DRUIDCATRAKE
= 172,
1679 ANIM_DRUIDCATRAVAGE
= 173,
1680 ANIM_DRUIDCATCLAW
= 174,
1681 ANIM_DRUIDCATCOWER
= 175,
1682 ANIM_DRUIDBEARSWIPE
= 176,
1683 ANIM_DRUIDBEARBITE
= 177,
1684 ANIM_DRUIDBEARMAUL
= 178,
1685 ANIM_DRUIDBEARBASH
= 179,
1686 ANIM_DRAGONTAIL
= 180,
1687 ANIM_DRAGONSTOMP
= 181,
1688 ANIM_DRAGONSPIT
= 182,
1689 ANIM_DRAGONSPITHOVER
= 183,
1690 ANIM_DRAGONSPITFLY
= 184,
1691 ANIM_EMOTEYES
= 185,
1693 ANIM_JUMPLANDRUN
= 187,
1694 ANIM_LOOTHOLD
= 188,
1696 ANIM_STANDHIGH
= 190,
1700 ANIM_SUCCUBUSENTICE
= 194,
1701 ANIM_EMOTETRAIN
= 195,
1702 ANIM_EMOTEDEAD
= 196,
1703 ANIM_EMOTEDANCEONCE
= 197,
1705 ANIM_EMOTEEATNOSHEATHE
= 199,
1707 ANIM_SUBMERGE
= 201,
1708 ANIM_SUBMERGED
= 202,
1709 ANIM_CANNIBALIZE
= 203,
1710 ANIM_ARROWBIRTH
= 204,
1711 ANIM_GROURARROWBIRTH
= 205,
1712 ANIM_CORPSEARROWBIRTH
= 206,
1713 ANIM_GUIDEARROWBIRTH
= 207,
1714 ANIM_EMOTETALKNOSHEATHE
= 208,
1715 ANIM_EMOTEPOINTNOSHEATHE
= 209,
1716 ANIM_EMOTESALUTENOSHEATHE
= 210,
1717 ANIM_EMOTEDANCESPECIAL
= 211,
1718 ANIM_MUTILATE
= 212,
1719 ANIM_CUSTOMSPELL01
= 213,
1720 ANIM_CUSTOMSPELL02
= 214,
1721 ANIM_CUSTOMSPELL03
= 215,
1722 ANIM_CUSTOMSPELL04
= 216,
1723 ANIM_CUSTOMSPELL05
= 217,
1724 ANIM_CUSTOMSPELL06
= 218,
1725 ANIM_CUSTOMSPELL07
= 219,
1726 ANIM_CUSTOMSPELL08
= 220,
1727 ANIM_CUSTOMSPELL09
= 221,
1728 ANIM_CUSTOMSPELL10
= 222,
1729 ANIM_StealthRun
= 223
1741 LOCKTYPE_PICKLOCK
= 1,
1742 LOCKTYPE_HERBALISM
= 2,
1743 LOCKTYPE_MINING
= 3,
1744 LOCKTYPE_DISARM_TRAP
= 4,
1746 LOCKTYPE_TREASURE
= 6,
1747 LOCKTYPE_CALCIFIED_ELVEN_GEMS
= 7,
1749 LOCKTYPE_ARM_TRAP
= 9,
1750 LOCKTYPE_QUICK_OPEN
= 10,
1751 LOCKTYPE_QUICK_CLOSE
= 11,
1752 LOCKTYPE_OPEN_TINKERING
= 12,
1753 LOCKTYPE_OPEN_KNEELING
= 13,
1754 LOCKTYPE_OPEN_ATTACKING
= 14,
1755 LOCKTYPE_GAHZRIDIAN
= 15,
1756 LOCKTYPE_BLASTING
= 16,
1757 LOCKTYPE_SLOW_OPEN
= 17,
1758 LOCKTYPE_SLOW_CLOSE
= 18,
1759 LOCKTYPE_FISHING
= 19,
1760 LOCKTYPE_INSCRIPTION
= 20,
1761 LOCKTYPE_OPEN_FROM_VEHICLE
= 21
1764 enum TrainerType
// this is important type for npcs!
1766 TRAINER_TYPE_CLASS
= 0,
1767 TRAINER_TYPE_MOUNTS
= 1, // on blizz it's 2
1768 TRAINER_TYPE_TRADESKILLS
= 2,
1769 TRAINER_TYPE_PETS
= 3
1772 #define MAX_TRAINER_TYPE 4
1777 CREATURE_TYPE_BEAST
= 1,
1778 CREATURE_TYPE_DRAGONKIN
= 2,
1779 CREATURE_TYPE_DEMON
= 3,
1780 CREATURE_TYPE_ELEMENTAL
= 4,
1781 CREATURE_TYPE_GIANT
= 5,
1782 CREATURE_TYPE_UNDEAD
= 6,
1783 CREATURE_TYPE_HUMANOID
= 7,
1784 CREATURE_TYPE_CRITTER
= 8,
1785 CREATURE_TYPE_MECHANICAL
= 9,
1786 CREATURE_TYPE_NOT_SPECIFIED
= 10,
1787 CREATURE_TYPE_TOTEM
= 11,
1788 CREATURE_TYPE_NON_COMBAT_PET
= 12,
1789 CREATURE_TYPE_GAS_CLOUD
= 13
1792 uint32
const CREATURE_TYPEMASK_DEMON_OR_UNDEAD
= (1 << (CREATURE_TYPE_DEMON
-1)) | (1 << (CREATURE_TYPE_UNDEAD
-1));
1793 uint32
const CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD
= (1 << (CREATURE_TYPE_HUMANOID
-1)) | (1 << (CREATURE_TYPE_UNDEAD
-1));
1794 uint32
const CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL
= (1 << (CREATURE_TYPE_MECHANICAL
-1)) | (1 << (CREATURE_TYPE_ELEMENTAL
-1));
1796 // CreatureFamily.dbc
1799 CREATURE_FAMILY_WOLF
= 1,
1800 CREATURE_FAMILY_CAT
= 2,
1801 CREATURE_FAMILY_SPIDER
= 3,
1802 CREATURE_FAMILY_BEAR
= 4,
1803 CREATURE_FAMILY_BOAR
= 5,
1804 CREATURE_FAMILY_CROCOLISK
= 6,
1805 CREATURE_FAMILY_CARRION_BIRD
= 7,
1806 CREATURE_FAMILY_CRAB
= 8,
1807 CREATURE_FAMILY_GORILLA
= 9,
1808 CREATURE_FAMILY_HORSE_CUSTOM
= 10, // not exist in DBC but used for horse like beasts in DB
1809 CREATURE_FAMILY_RAPTOR
= 11,
1810 CREATURE_FAMILY_TALLSTRIDER
= 12,
1811 CREATURE_FAMILY_FELHUNTER
= 15,
1812 CREATURE_FAMILY_VOIDWALKER
= 16,
1813 CREATURE_FAMILY_SUCCUBUS
= 17,
1814 CREATURE_FAMILY_DOOMGUARD
= 19,
1815 CREATURE_FAMILY_SCORPID
= 20,
1816 CREATURE_FAMILY_TURTLE
= 21,
1817 CREATURE_FAMILY_IMP
= 23,
1818 CREATURE_FAMILY_BAT
= 24,
1819 CREATURE_FAMILY_HYENA
= 25,
1820 CREATURE_FAMILY_BIRD_OF_PREY
= 26,
1821 CREATURE_FAMILY_WIND_SERPENT
= 27,
1822 CREATURE_FAMILY_REMOTE_CONTROL
= 28,
1823 CREATURE_FAMILY_FELGUARD
= 29,
1824 CREATURE_FAMILY_DRAGONHAWK
= 30,
1825 CREATURE_FAMILY_RAVAGER
= 31,
1826 CREATURE_FAMILY_WARP_STALKER
= 32,
1827 CREATURE_FAMILY_SPOREBAT
= 33,
1828 CREATURE_FAMILY_NETHER_RAY
= 34,
1829 CREATURE_FAMILY_SERPENT
= 35,
1830 CREATURE_FAMILY_MOTH
= 37,
1831 CREATURE_FAMILY_CHIMAERA
= 38,
1832 CREATURE_FAMILY_DEVILSAUR
= 39,
1833 CREATURE_FAMILY_GHOUL
= 40,
1834 CREATURE_FAMILY_SILITHID
= 41,
1835 CREATURE_FAMILY_WORM
= 42,
1836 CREATURE_FAMILY_RHINO
= 43,
1837 CREATURE_FAMILY_WASP
= 44,
1838 CREATURE_FAMILY_CORE_HOUND
= 45,
1839 CREATURE_FAMILY_SPIRIT_BEAST
= 46
1842 enum CreatureTypeFlags
1844 CREATURE_TYPEFLAGS_TAMEABLE
= 0x00001, //tameable by any hunter
1845 CREATURE_TYPEFLAGS_UNK2
= 0x00002, //? Related to spirits/ghosts in any form? Allow gossip interaction if player is also ghost? Visibility?
1846 CREATURE_TYPEFLAGS_UNK3
= 0x00004,
1847 CREATURE_TYPEFLAGS_UNK4
= 0x00008,
1848 CREATURE_TYPEFLAGS_UNK5
= 0x00010,
1849 CREATURE_TYPEFLAGS_UNK6
= 0x00020,
1850 CREATURE_TYPEFLAGS_UNK7
= 0x00040,
1851 CREATURE_TYPEFLAGS_UNK8
= 0x00080,
1852 CREATURE_TYPEFLAGS_HERBLOOT
= 0x00100, //can be looted by herbalist
1853 CREATURE_TYPEFLAGS_MININGLOOT
= 0x00200, //can be looted by miner
1854 CREATURE_TYPEFLAGS_UNK11
= 0x00400,
1855 CREATURE_TYPEFLAGS_UNK12
= 0x00800, //? Related to mounts in some way. If mounted, fight mounted, mount appear as independant when rider dies?
1856 CREATURE_TYPEFLAGS_UNK13
= 0x01000, //? Can aid any player in combat if in range?
1857 CREATURE_TYPEFLAGS_UNK14
= 0x02000,
1858 CREATURE_TYPEFLAGS_UNK15
= 0x04000, //? Possibly not in use
1859 CREATURE_TYPEFLAGS_ENGINEERLOOT
= 0x08000, //can be looted by engineer
1860 CREATURE_TYPEFLAGS_EXOTIC
= 0x10000, //can be tamed by hunter as exotic pet
1861 CREATURE_TYPEFLAGS_UNK18
= 0x20000, //? Related to veichles/pvp?
1862 CREATURE_TYPEFLAGS_UNK19
= 0x40000, //? Related to veichle/siege weapons?
1863 CREATURE_TYPEFLAGS_UNK20
= 0x80000
1866 enum CreatureEliteType
1868 CREATURE_ELITE_NORMAL
= 0,
1869 CREATURE_ELITE_ELITE
= 1,
1870 CREATURE_ELITE_RAREELITE
= 2,
1871 CREATURE_ELITE_WORLDBOSS
= 3,
1872 CREATURE_ELITE_RARE
= 4,
1873 CREATURE_UNKNOWN
= 5 // found in 2.2.3 for 2 mobs
1876 // values based at Holidays.dbc
1879 HOLIDAY_FIREWORKS_SPECTACULAR
= 62,
1880 HOLIDAY_FEAST_OF_WINTER_VEIL
= 141,
1881 HOLIDAY_NOBLEGARDEN
= 181,
1882 HOLIDAY_CHILDRENS_WEEK
= 201,
1883 HOLIDAY_CALL_TO_ARMS_AV
= 283,
1884 HOLIDAY_CALL_TO_ARMS_WG
= 284,
1885 HOLIDAY_CALL_TO_ARMS_AB
= 285,
1886 HOLIDAY_FISHING_EXTRAVAGANZA
= 301,
1887 HOLIDAY_HARVEST_FESTIVAL
= 321,
1888 HOLIDAY_HALLOWS_END
= 324,
1889 HOLIDAY_LUNAR_FESTIVAL
= 327,
1890 HOLIDAY_LOVE_IS_IN_THE_AIR
= 335,
1891 HOLIDAY_FIRE_FESTIVAL
= 341,
1892 HOLIDAY_CALL_TO_ARMS_ES
= 353,
1893 HOLIDAY_BREWFEST
= 372,
1894 HOLIDAY_DARKMOON_FAIRE_ELWYNN
= 374,
1895 HOLIDAY_DARKMOON_FAIRE_THUNDER
= 375,
1896 HOLIDAY_DARKMOON_FAIRE_SHATTRATH
= 376,
1897 HOLIDAY_CALL_TO_ARMS_SA
= 400,
1898 HOLIDAY_WOTLK_LAUNCH
= 406
1901 // values based at QuestInfo.dbc
1904 QUEST_TYPE_ELITE
= 1,
1905 QUEST_TYPE_LIFE
= 21,
1906 QUEST_TYPE_PVP
= 41,
1907 QUEST_TYPE_RAID
= 62,
1908 QUEST_TYPE_DUNGEON
= 81,
1909 QUEST_TYPE_WORLD_EVENT
= 82,
1910 QUEST_TYPE_LEGENDARY
= 83,
1911 QUEST_TYPE_ESCORT
= 84,
1912 QUEST_TYPE_HEROIC
= 85,
1913 QUEST_TYPE_RAID_10
= 88,
1914 QUEST_TYPE_RAID_25
= 89
1917 // values based at QuestSort.dbc
1920 QUEST_SORT_EPIC
= 1,
1921 QUEST_SORT_WAILING_CAVERNS_OLD
= 21,
1922 QUEST_SORT_SEASONAL
= 22,
1923 QUEST_SORT_UNDERCITY_OLD
= 23,
1924 QUEST_SORT_HERBALISM
= 24,
1925 QUEST_SORT_BATTLEGROUNDS
= 25,
1926 QUEST_SORT_ULDAMN_OLD
= 41,
1927 QUEST_SORT_WARLOCK
= 61,
1928 QUEST_SORT_WARRIOR
= 81,
1929 QUEST_SORT_SHAMAN
= 82,
1930 QUEST_SORT_FISHING
= 101,
1931 QUEST_SORT_BLACKSMITHING
= 121,
1932 QUEST_SORT_PALADIN
= 141,
1933 QUEST_SORT_MAGE
= 161,
1934 QUEST_SORT_ROGUE
= 162,
1935 QUEST_SORT_ALCHEMY
= 181,
1936 QUEST_SORT_LEATHERWORKING
= 182,
1937 QUEST_SORT_ENGINERING
= 201,
1938 QUEST_SORT_TREASURE_MAP
= 221,
1939 QUEST_SORT_SUNKEN_TEMPLE_OLD
= 241,
1940 QUEST_SORT_HUNTER
= 261,
1941 QUEST_SORT_PRIEST
= 262,
1942 QUEST_SORT_DRUID
= 263,
1943 QUEST_SORT_TAILORING
= 264,
1944 QUEST_SORT_SPECIAL
= 284,
1945 QUEST_SORT_COOKING
= 304,
1946 QUEST_SORT_FIRST_AID
= 324,
1947 QUEST_SORT_LEGENDARY
= 344,
1948 QUEST_SORT_DARKMOON_FAIRE
= 364,
1949 QUEST_SORT_AHN_QIRAJ_WAR
= 365,
1950 QUEST_SORT_LUNAR_FESTIVAL
= 366,
1951 QUEST_SORT_REPUTATION
= 367,
1952 QUEST_SORT_INVASION
= 368,
1953 QUEST_SORT_MIDSUMMER
= 369,
1954 QUEST_SORT_BREWFEST
= 370,
1955 QUEST_SORT_INSCRIPTION
= 371,
1956 QUEST_SORT_DEATH_KNIGHT
= 372,
1957 QUEST_SORT_JEWELCRAFTING
= 373
1960 inline uint8
ClassByQuestSort(int32 QuestSort
)
1964 case QUEST_SORT_WARLOCK
: return CLASS_WARLOCK
;
1965 case QUEST_SORT_WARRIOR
: return CLASS_WARRIOR
;
1966 case QUEST_SORT_SHAMAN
: return CLASS_SHAMAN
;
1967 case QUEST_SORT_PALADIN
: return CLASS_PALADIN
;
1968 case QUEST_SORT_MAGE
: return CLASS_MAGE
;
1969 case QUEST_SORT_ROGUE
: return CLASS_ROGUE
;
1970 case QUEST_SORT_HUNTER
: return CLASS_HUNTER
;
1971 case QUEST_SORT_PRIEST
: return CLASS_PRIEST
;
1972 case QUEST_SORT_DRUID
: return CLASS_DRUID
;
1973 case QUEST_SORT_DEATH_KNIGHT
: return CLASS_DEATH_KNIGHT
;
1986 SKILL_SUBTLETY
= 39,
1991 SKILL_BEAST_MASTERY
= 50,
1992 SKILL_SURVIVAL
= 51,
1994 SKILL_2H_SWORDS
= 55,
1998 SKILL_LANG_COMMON
= 98,
1999 SKILL_RACIAL_DWARVEN
= 101,
2000 SKILL_LANG_ORCISH
= 109,
2001 SKILL_LANG_DWARVEN
= 111,
2002 SKILL_LANG_DARNASSIAN
= 113,
2003 SKILL_LANG_TAURAHE
= 115,
2004 SKILL_DUAL_WIELD
= 118,
2005 SKILL_RACIAL_TAUREN
= 124,
2006 SKILL_ORC_RACIAL
= 125,
2007 SKILL_RACIAL_NIGHT_ELF
= 126,
2008 SKILL_FIRST_AID
= 129,
2009 SKILL_FERAL_COMBAT
= 134,
2011 SKILL_LANG_THALASSIAN
= 137,
2012 SKILL_LANG_DRACONIC
= 138,
2013 SKILL_LANG_DEMON_TONGUE
= 139,
2014 SKILL_LANG_TITAN
= 140,
2015 SKILL_LANG_OLD_TONGUE
= 141,
2016 SKILL_SURVIVAL2
= 142,
2017 SKILL_RIDING_HORSE
= 148,
2018 SKILL_RIDING_WOLF
= 149,
2019 SKILL_RIDING_RAM
= 152,
2020 SKILL_RIDING_TIGER
= 150,
2021 SKILL_SWIMING
= 155,
2022 SKILL_2H_MACES
= 160,
2023 SKILL_UNARMED
= 162,
2024 SKILL_MARKSMANSHIP
= 163,
2025 SKILL_BLACKSMITHING
= 164,
2026 SKILL_LEATHERWORKING
= 165,
2027 SKILL_ALCHEMY
= 171,
2028 SKILL_2H_AXES
= 172,
2029 SKILL_DAGGERS
= 173,
2031 SKILL_HERBALISM
= 182,
2032 SKILL_GENERIC_DND
= 183,
2033 SKILL_RETRIBUTION
= 184,
2034 SKILL_COOKING
= 185,
2036 SKILL_PET_IMP
= 188,
2037 SKILL_PET_FELHUNTER
= 189,
2038 SKILL_TAILORING
= 197,
2039 SKILL_ENGINERING
= 202,
2040 SKILL_PET_SPIDER
= 203,
2041 SKILL_PET_VOIDWALKER
= 204,
2042 SKILL_PET_SUCCUBUS
= 205,
2043 SKILL_PET_INFERNAL
= 206,
2044 SKILL_PET_DOOMGUARD
= 207,
2045 SKILL_PET_WOLF
= 208,
2046 SKILL_PET_CAT
= 209,
2047 SKILL_PET_BEAR
= 210,
2048 SKILL_PET_BOAR
= 211,
2049 SKILL_PET_CROCILISK
= 212,
2050 SKILL_PET_CARRION_BIRD
= 213,
2051 SKILL_PET_CRAB
= 214,
2052 SKILL_PET_GORILLA
= 215,
2053 SKILL_PET_RAPTOR
= 217,
2054 SKILL_PET_TALLSTRIDER
= 218,
2055 SKILL_RACIAL_UNDED
= 220,
2056 SKILL_CROSSBOWS
= 226,
2058 SKILL_POLEARMS
= 229,
2059 SKILL_PET_SCORPID
= 236,
2061 SKILL_PET_TURTLE
= 251,
2062 SKILL_ASSASSINATION
= 253,
2064 SKILL_PROTECTION
= 257,
2065 SKILL_PROTECTION2
= 267,
2066 SKILL_PET_TALENTS
= 270,
2067 SKILL_PLATE_MAIL
= 293,
2068 SKILL_LANG_GNOMISH
= 313,
2069 SKILL_LANG_TROLL
= 315,
2070 SKILL_ENCHANTING
= 333,
2071 SKILL_DEMONOLOGY
= 354,
2072 SKILL_AFFLICTION
= 355,
2073 SKILL_FISHING
= 356,
2074 SKILL_ENHANCEMENT
= 373,
2075 SKILL_RESTORATION
= 374,
2076 SKILL_ELEMENTAL_COMBAT
= 375,
2077 SKILL_SKINNING
= 393,
2079 SKILL_LEATHER
= 414,
2082 SKILL_FIST_WEAPONS
= 473,
2083 SKILL_RIDING_RAPTOR
= 533,
2084 SKILL_RIDING_MECHANOSTRIDER
= 553,
2085 SKILL_RIDING_UNDEAD_HORSE
= 554,
2086 SKILL_RESTORATION2
= 573,
2087 SKILL_BALANCE
= 574,
2088 SKILL_DESTRUCTION
= 593,
2090 SKILL_DISCIPLINE
= 613,
2091 SKILL_LOCKPICKING
= 633,
2092 SKILL_PET_BAT
= 653,
2093 SKILL_PET_HYENA
= 654,
2094 SKILL_PET_BIRD_OF_PREY
= 655,
2095 SKILL_PET_WIND_SERPENT
= 656,
2096 SKILL_LANG_GUTTERSPEAK
= 673,
2097 SKILL_RIDING_KODO
= 713,
2098 SKILL_RACIAL_TROLL
= 733,
2099 SKILL_RACIAL_GNOME
= 753,
2100 SKILL_RACIAL_HUMAN
= 754,
2101 SKILL_JEWELCRAFTING
= 755,
2102 SKILL_RACIAL_BLOODELF
= 756,
2103 SKILL_PET_EVENT_RC
= 758,
2104 SKILL_LANG_DRAENEI
= 759,
2105 SKILL_RACIAL_DRAENEI
= 760,
2106 SKILL_PET_FELGUARD
= 761,
2108 SKILL_PET_DRAGONHAWK
= 763,
2109 SKILL_PET_NETHER_RAY
= 764,
2110 SKILL_PET_SPOREBAT
= 765,
2111 SKILL_PET_WARP_STALKER
= 766,
2112 SKILL_PET_RAVAGER
= 767,
2113 SKILL_PET_SERPENT
= 768,
2114 SKILL_INTERNAL
= 769,
2115 SKILL_DK_BLOOD
= 770,
2116 SKILL_DK_FROST
= 771,
2117 SKILL_DK_UNHOLY
= 772,
2118 SKILL_INSCRIPTION
= 773,
2119 SKILL_PET_MOTH
= 775,
2120 SKILL_RUNEFORGING
= 776,
2122 SKILL_COMPANIONS
= 778,
2123 SKILL_PET_EXOTIC_CHIMAERA
= 780,
2124 SKILL_PET_EXOTIC_DEVILSAUR
= 781,
2125 SKILL_PET_GHOUL
= 782,
2126 SKILL_PET_EXOTIC_SILITHID
= 783,
2127 SKILL_PET_EXOTIC_WORM
= 784,
2128 SKILL_PET_WASP
= 785,
2129 SKILL_PET_EXOTIC_RHINO
= 786,
2130 SKILL_PET_EXOTIC_CORE_HOUND
= 787,
2131 SKILL_PET_EXOTIC_SPIRIT_BEAST
= 788
2134 #define MAX_SKILL_TYPE 789
2136 inline SkillType
SkillByLockType(LockType locktype
)
2140 case LOCKTYPE_PICKLOCK
: return SKILL_LOCKPICKING
;
2141 case LOCKTYPE_HERBALISM
: return SKILL_HERBALISM
;
2142 case LOCKTYPE_MINING
: return SKILL_MINING
;
2143 case LOCKTYPE_FISHING
: return SKILL_FISHING
;
2144 case LOCKTYPE_INSCRIPTION
: return SKILL_INSCRIPTION
;
2150 inline uint32
SkillByQuestSort(int32 QuestSort
)
2154 case QUEST_SORT_HERBALISM
: return SKILL_HERBALISM
;
2155 case QUEST_SORT_FISHING
: return SKILL_FISHING
;
2156 case QUEST_SORT_BLACKSMITHING
: return SKILL_BLACKSMITHING
;
2157 case QUEST_SORT_ALCHEMY
: return SKILL_ALCHEMY
;
2158 case QUEST_SORT_LEATHERWORKING
: return SKILL_LEATHERWORKING
;
2159 case QUEST_SORT_ENGINERING
: return SKILL_ENGINERING
;
2160 case QUEST_SORT_TAILORING
: return SKILL_TAILORING
;
2161 case QUEST_SORT_COOKING
: return SKILL_COOKING
;
2162 case QUEST_SORT_FIRST_AID
: return SKILL_FIRST_AID
;
2163 case QUEST_SORT_JEWELCRAFTING
: return SKILL_JEWELCRAFTING
;
2164 case QUEST_SORT_INSCRIPTION
: return SKILL_INSCRIPTION
;
2171 SKILL_CATEGORY_ATTRIBUTES
= 5,
2172 SKILL_CATEGORY_WEAPON
= 6,
2173 SKILL_CATEGORY_CLASS
= 7,
2174 SKILL_CATEGORY_ARMOR
= 8,
2175 SKILL_CATEGORY_SECONDARY
= 9, // secondary professions
2176 SKILL_CATEGORY_LANGUAGES
= 10,
2177 SKILL_CATEGORY_PROFESSION
= 11, // primary professions
2178 SKILL_CATEGORY_GENERIC
= 12
2183 TC_SKINNING_SKIFE_OLD
= 1,
2191 TC_TRUESILVER_ROD
= 9,
2192 TC_ARCANITE_ROD
= 10,
2193 TC_MINING_PICK_OLD
= 11,
2194 TC_PHILOSOPHERS_STONE
= 12,
2195 TC_BLACKSMITH_HAMMER_OLD
= 13,
2196 TC_ARCLIGHT_SPANNER
= 14,
2197 TC_GYROMATIC_MA
= 15,
2198 TC_MASTER_TOTEM
= 21,
2199 TC_FEL_IRON_ROD
= 41,
2200 TC_ADAMANTITE_ROD
= 62,
2201 TC_ETERNIUM_ROD
= 63,
2202 TC_HOLLOW_QUILL
= 81,
2203 TC_RUNED_AZURITE_ROD
= 101,
2204 TC_VIRTUOSO_INKING_SET
= 121,
2206 TC_GNOMISH_ARMY_KNIFE
= 161,
2207 TC_BLACKSMITH_HAMMER
= 162,
2208 TC_MINING_PICK
= 165,
2209 TC_SKINNING_KNIFE
= 166,
2210 TC_HAMMER_PICK
= 167,
2211 TC_BLADED_PICKAXE
= 168,
2212 TC_FLINT_AND_TINDER
= 169,
2213 TC_RUNED_COBALT_ROD
= 189,
2214 TC_RUNED_TITANIUM_ROD
= 190
2219 UNIT_DYNFLAG_LOOTABLE
= 0x0001,
2220 UNIT_DYNFLAG_TRACK_UNIT
= 0x0002,
2221 UNIT_DYNFLAG_OTHER_TAGGER
= 0x0004,
2222 UNIT_DYNFLAG_ROOTED
= 0x0008,
2223 UNIT_DYNFLAG_SPECIALINFO
= 0x0010,
2224 UNIT_DYNFLAG_DEAD
= 0x0020,
2225 UNIT_DYNFLAG_REFER_A_FRIEND
= 0x0040
2230 CORPSE_DYNFLAG_LOOTABLE
= 0x0001
2233 // Passive Spell codes explicit used in code
2234 #define SPELL_ID_GENERIC_LEARN 483
2235 #define SPELL_ID_GENERIC_LEARN_PET 55884 // used for learning mounts and companions
2236 #define SPELL_ID_PASSIVE_BATTLE_STANCE 2457
2237 #define SPELL_ID_PASSIVE_RESURRECTION_SICKNESS 15007
2238 #define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_5s 6119
2239 #define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_0s 6123
2240 #define SPELL_ID_AUTOSHOT 75 // used for checks in other spells interruption
2241 #define SPELL_ID_SHADOWMELD 58984 // used for check ignore stealth stance state
2245 WEATHER_TYPE_FINE
= 0,
2246 WEATHER_TYPE_RAIN
= 1,
2247 WEATHER_TYPE_SNOW
= 2,
2248 WEATHER_TYPE_STORM
= 3,
2249 WEATHER_TYPE_THUNDERS
= 86,
2250 WEATHER_TYPE_BLACKRAIN
= 90
2253 #define MAX_WEATHER_TYPE 4
2257 CHAT_MSG_ADDON
= 0xFFFFFFFF,
2258 CHAT_MSG_SYSTEM
= 0x00,
2259 CHAT_MSG_SAY
= 0x01,
2260 CHAT_MSG_PARTY
= 0x02,
2261 CHAT_MSG_RAID
= 0x03,
2262 CHAT_MSG_GUILD
= 0x04,
2263 CHAT_MSG_OFFICER
= 0x05,
2264 CHAT_MSG_YELL
= 0x06,
2265 CHAT_MSG_WHISPER
= 0x07,
2266 CHAT_MSG_WHISPER_INFORM
= 0x08,
2267 CHAT_MSG_REPLY
= 0x09,
2268 CHAT_MSG_EMOTE
= 0x0A,
2269 CHAT_MSG_TEXT_EMOTE
= 0x0B,
2270 CHAT_MSG_MONSTER_SAY
= 0x0C,
2271 CHAT_MSG_MONSTER_PARTY
= 0x0D,
2272 CHAT_MSG_MONSTER_YELL
= 0x0E,
2273 CHAT_MSG_MONSTER_WHISPER
= 0x0F,
2274 CHAT_MSG_MONSTER_EMOTE
= 0x10,
2275 CHAT_MSG_CHANNEL
= 0x11,
2276 CHAT_MSG_CHANNEL_JOIN
= 0x12,
2277 CHAT_MSG_CHANNEL_LEAVE
= 0x13,
2278 CHAT_MSG_CHANNEL_LIST
= 0x14,
2279 CHAT_MSG_CHANNEL_NOTICE
= 0x15,
2280 CHAT_MSG_CHANNEL_NOTICE_USER
= 0x16,
2281 CHAT_MSG_AFK
= 0x17,
2282 CHAT_MSG_DND
= 0x18,
2283 CHAT_MSG_IGNORED
= 0x19,
2284 CHAT_MSG_SKILL
= 0x1A,
2285 CHAT_MSG_LOOT
= 0x1B,
2286 CHAT_MSG_MONEY
= 0x1C,
2287 CHAT_MSG_OPENING
= 0x1D,
2288 CHAT_MSG_TRADESKILLS
= 0x1E,
2289 CHAT_MSG_PET_INFO
= 0x1F,
2290 CHAT_MSG_COMBAT_MISC_INFO
= 0x20,
2291 CHAT_MSG_COMBAT_XP_GAIN
= 0x21,
2292 CHAT_MSG_COMBAT_HONOR_GAIN
= 0x22,
2293 CHAT_MSG_COMBAT_FACTION_CHANGE
= 0x23,
2294 CHAT_MSG_BG_SYSTEM_NEUTRAL
= 0x24,
2295 CHAT_MSG_BG_SYSTEM_ALLIANCE
= 0x25,
2296 CHAT_MSG_BG_SYSTEM_HORDE
= 0x26,
2297 CHAT_MSG_RAID_LEADER
= 0x27,
2298 CHAT_MSG_RAID_WARNING
= 0x28,
2299 CHAT_MSG_RAID_BOSS_WHISPER
= 0x29,
2300 CHAT_MSG_RAID_BOSS_EMOTE
= 0x2A,
2301 CHAT_MSG_FILTERED
= 0x2B,
2302 CHAT_MSG_BATTLEGROUND
= 0x2C,
2303 CHAT_MSG_BATTLEGROUND_LEADER
= 0x2D,
2304 CHAT_MSG_RESTRICTED
= 0x2E,
2306 CHAT_MSG_ACHIEVEMENT
= 0x30,
2307 CHAT_MSG_GUILD_ACHIEVEMENT
= 0x31
2310 #define MAX_CHAT_MSG_TYPE 0x32
2312 // Values from ItemPetFood (power of (value-1) used for compare with CreatureFamilyEntry.petDietMask
2317 PET_DIET_CHEESE
= 3,
2319 PET_DIET_FUNGAS
= 5,
2321 PET_DIET_RAW_MEAT
= 7,
2322 PET_DIET_RAW_FISH
= 8
2325 #define MAX_PET_DIET 9
2327 #define CHAIN_SPELL_JUMP_RADIUS 10
2329 // Max values for Guild & Guild Bank
2330 #define GUILD_BANK_MAX_TABS 6
2331 #define GUILD_BANK_MAX_SLOTS 98
2332 #define GUILD_BANK_MAX_LOGS 25
2333 #define GUILD_BANK_MONEY_LOGS_TAB 100
2334 #define GUILD_EVENTLOG_MAX_RECORDS 100
2335 #define GUILD_MAX_RANKS 10
2339 AI_REACTION_UNK1
= 1,
2340 AI_REACTION_AGGRO
= 2,
2341 AI_REACTION_UNK3
= 3,
2342 AI_REACTION_UNK4
= 4
2345 // Diminishing Returns Types
2346 enum DiminishingReturnsType
2348 DRTYPE_NONE
= 0, // this spell is not diminished, but may have limited it's duration to 10s
2349 DRTYPE_PLAYER
= 1, // this spell is diminished only when applied on players
2350 DRTYPE_ALL
= 2 // this spell is diminished in every case
2353 // Diminishing Return Groups
2354 enum DiminishingGroup
2358 DIMINISHING_CONTROL_STUN
, // Player Controlled stuns
2359 DIMINISHING_TRIGGER_STUN
, // By aura proced stuns, usualy chance on hit talents
2360 DIMINISHING_CONTROL_ROOT
, // Immobilizing effects from casted spells
2361 DIMINISHING_TRIGGER_ROOT
, // Immobilizing effects from triggered spells like Frostbite
2362 DIMINISHING_FEAR_BLIND
, // Fears & blind
2364 DIMINISHING_POLYMORPH_GOUGE_SAP
,
2366 DIMINISHING_DEATHCOIL
, // Death Coil Diminish only with another Death Coil
2368 DIMINISHING_CYCLONE
, // From 2.3.0
2369 // Shared Class Specific
2370 DIMINISHING_CHEAPSHOT_POUNCE
,
2371 DIMINISHING_DISARM
, // From 2.3.0
2372 DIMINISHING_SILENCE
, // From 2.3.0
2373 DIMINISHING_FREEZE_SLEEP
, // Hunter's Freezing Trap
2376 // Don't Diminish, but limit duration to 10s
2377 DIMINISHING_LIMITONLY
2380 enum DungeonDifficulties
2382 DIFFICULTY_NORMAL
= 0,
2383 DIFFICULTY_HEROIC
= 1,
2389 SUMMON_TYPE_CRITTER
= 41,
2390 SUMMON_TYPE_GUARDIAN
= 61,
2391 SUMMON_TYPE_TOTEM_SLOT1
= 63,
2392 SUMMON_TYPE_WILD
= 64,
2393 SUMMON_TYPE_POSESSED
= 65,
2394 SUMMON_TYPE_DEMON
= 66,
2395 SUMMON_TYPE_SUMMON
= 67,
2396 SUMMON_TYPE_TOTEM_SLOT2
= 81,
2397 SUMMON_TYPE_TOTEM_SLOT3
= 82,
2398 SUMMON_TYPE_TOTEM_SLOT4
= 83,
2399 SUMMON_TYPE_TOTEM
= 121,
2400 SUMMON_TYPE_UNKNOWN3
= 181,
2401 SUMMON_TYPE_UNKNOWN4
= 187,
2402 SUMMON_TYPE_UNKNOWN1
= 247,
2403 SUMMON_TYPE_CRITTER2
= 407,
2404 SUMMON_TYPE_CRITTER3
= 307,
2405 SUMMON_TYPE_UNKNOWN5
= 409,
2406 SUMMON_TYPE_UNKNOWN2
= 427,
2407 SUMMON_TYPE_POSESSED2
= 428,
2408 SUMMON_TYPE_INFERNO
= 711,
2409 SUMMON_TYPE_GUARDIAN2
= 1161,
2410 SUMMON_TYPE_ELEMENTAL
= 1561,
2411 SUMMON_TYPE_FORCE_OF_NATURE
= 1562
2416 RESPONSE_SUCCESS
= 0x00,
2417 RESPONSE_FAILURE
= 0x01,
2418 RESPONSE_CANCELLED
= 0x02,
2419 RESPONSE_DISCONNECTED
= 0x03,
2420 RESPONSE_FAILED_TO_CONNECT
= 0x04,
2421 RESPONSE_CONNECTED
= 0x05,
2422 RESPONSE_VERSION_MISMATCH
= 0x06,
2424 CSTATUS_CONNECTING
= 0x07,
2425 CSTATUS_NEGOTIATING_SECURITY
= 0x08,
2426 CSTATUS_NEGOTIATION_COMPLETE
= 0x09,
2427 CSTATUS_NEGOTIATION_FAILED
= 0x0A,
2428 CSTATUS_AUTHENTICATING
= 0x0B,
2433 AUTH_BAD_SERVER_PROOF
= 0x0F,
2434 AUTH_UNAVAILABLE
= 0x10,
2435 AUTH_SYSTEM_ERROR
= 0x11,
2436 AUTH_BILLING_ERROR
= 0x12,
2437 AUTH_BILLING_EXPIRED
= 0x13,
2438 AUTH_VERSION_MISMATCH
= 0x14,
2439 AUTH_UNKNOWN_ACCOUNT
= 0x15,
2440 AUTH_INCORRECT_PASSWORD
= 0x16,
2441 AUTH_SESSION_EXPIRED
= 0x17,
2442 AUTH_SERVER_SHUTTING_DOWN
= 0x18,
2443 AUTH_ALREADY_LOGGING_IN
= 0x19,
2444 AUTH_LOGIN_SERVER_NOT_FOUND
= 0x1A,
2445 AUTH_WAIT_QUEUE
= 0x1B,
2447 AUTH_ALREADY_ONLINE
= 0x1D,
2448 AUTH_NO_TIME
= 0x1E,
2449 AUTH_DB_BUSY
= 0x1F,
2450 AUTH_SUSPENDED
= 0x20,
2451 AUTH_PARENTAL_CONTROL
= 0x21,
2452 AUTH_LOCKED_ENFORCED
= 0x22,
2454 REALM_LIST_IN_PROGRESS
= 0x23,
2455 REALM_LIST_SUCCESS
= 0x24,
2456 REALM_LIST_FAILED
= 0x25,
2457 REALM_LIST_INVALID
= 0x26,
2458 REALM_LIST_REALM_NOT_FOUND
= 0x27,
2460 ACCOUNT_CREATE_IN_PROGRESS
= 0x28,
2461 ACCOUNT_CREATE_SUCCESS
= 0x29,
2462 ACCOUNT_CREATE_FAILED
= 0x2A,
2464 CHAR_LIST_RETRIEVING
= 0x2B,
2465 CHAR_LIST_RETRIEVED
= 0x2C,
2466 CHAR_LIST_FAILED
= 0x2D,
2468 CHAR_CREATE_IN_PROGRESS
= 0x2E,
2469 CHAR_CREATE_SUCCESS
= 0x2F,
2470 CHAR_CREATE_ERROR
= 0x30,
2471 CHAR_CREATE_FAILED
= 0x31,
2472 CHAR_CREATE_NAME_IN_USE
= 0x32,
2473 CHAR_CREATE_DISABLED
= 0x33,
2474 CHAR_CREATE_PVP_TEAMS_VIOLATION
= 0x34,
2475 CHAR_CREATE_SERVER_LIMIT
= 0x35,
2476 CHAR_CREATE_ACCOUNT_LIMIT
= 0x36,
2477 CHAR_CREATE_SERVER_QUEUE
= 0x37,
2478 CHAR_CREATE_ONLY_EXISTING
= 0x38,
2479 CHAR_CREATE_EXPANSION
= 0x39,
2480 CHAR_CREATE_EXPANSION_CLASS
= 0x3A,
2481 CHAR_CREATE_LEVEL_REQUIREMENT
= 0x3B,
2482 CHAR_CREATE_UNIQUE_CLASS_LIMIT
= 0x3C,
2484 CHAR_DELETE_IN_PROGRESS
= 0x3D,
2485 CHAR_DELETE_SUCCESS
= 0x3E,
2486 CHAR_DELETE_FAILED
= 0x3F,
2487 CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER
= 0x40,
2488 CHAR_DELETE_FAILED_GUILD_LEADER
= 0x41,
2489 CHAR_DELETE_FAILED_ARENA_CAPTAIN
= 0x42,
2491 CHAR_LOGIN_IN_PROGRESS
= 0x43,
2492 CHAR_LOGIN_SUCCESS
= 0x44,
2493 CHAR_LOGIN_NO_WORLD
= 0x45,
2494 CHAR_LOGIN_DUPLICATE_CHARACTER
= 0x46,
2495 CHAR_LOGIN_NO_INSTANCES
= 0x47,
2496 CHAR_LOGIN_FAILED
= 0x48,
2497 CHAR_LOGIN_DISABLED
= 0x49,
2498 CHAR_LOGIN_NO_CHARACTER
= 0x4A,
2499 CHAR_LOGIN_LOCKED_FOR_TRANSFER
= 0x4B,
2500 CHAR_LOGIN_LOCKED_BY_BILLING
= 0x4C,
2502 CHAR_NAME_SUCCESS
= 0x4D,
2503 CHAR_NAME_FAILURE
= 0x4E,
2504 CHAR_NAME_NO_NAME
= 0x4F,
2505 CHAR_NAME_TOO_SHORT
= 0x50,
2506 CHAR_NAME_TOO_LONG
= 0x51,
2507 CHAR_NAME_INVALID_CHARACTER
= 0x52,
2508 CHAR_NAME_MIXED_LANGUAGES
= 0x53,
2509 CHAR_NAME_PROFANE
= 0x54,
2510 CHAR_NAME_RESERVED
= 0x55,
2511 CHAR_NAME_INVALID_APOSTROPHE
= 0x56,
2512 CHAR_NAME_MULTIPLE_APOSTROPHES
= 0x57,
2513 CHAR_NAME_THREE_CONSECUTIVE
= 0x58,
2514 CHAR_NAME_INVALID_SPACE
= 0x59,
2515 CHAR_NAME_CONSECUTIVE_SPACES
= 0x5A,
2516 CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS
= 0x5B,
2517 CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END
= 0x5C,
2518 CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME
= 0x5D
2521 /// Ban function modes
2529 /// Ban function return codes
2537 // indexes of BattlemasterList.dbc
2538 enum BattleGroundTypeId
2540 BATTLEGROUND_TYPE_NONE
= 0,
2541 BATTLEGROUND_AV
= 1,
2542 BATTLEGROUND_WS
= 2,
2543 BATTLEGROUND_AB
= 3,
2544 BATTLEGROUND_NA
= 4,
2545 BATTLEGROUND_BE
= 5,
2546 BATTLEGROUND_AA
= 6,
2547 BATTLEGROUND_EY
= 7,
2548 BATTLEGROUND_RL
= 8,
2549 BATTLEGROUND_SA
= 9,
2550 BATTLEGROUND_DS
= 10,
2551 BATTLEGROUND_RV
= 11
2553 #define MAX_BATTLEGROUND_TYPE_ID 12
2555 enum MailResponseType
2558 MAIL_MONEY_TAKEN
= 1,
2559 MAIL_ITEM_TAKEN
= 2,
2560 MAIL_RETURNED_TO_SENDER
= 3,
2562 MAIL_MADE_PERMANENT
= 5
2565 enum MailResponseResult
2568 MAIL_ERR_EQUIP_ERROR
= 1,
2569 MAIL_ERR_CANNOT_SEND_TO_SELF
= 2,
2570 MAIL_ERR_NOT_ENOUGH_MONEY
= 3,
2571 MAIL_ERR_RECIPIENT_NOT_FOUND
= 4,
2572 MAIL_ERR_NOT_YOUR_TEAM
= 5,
2573 MAIL_ERR_INTERNAL_ERROR
= 6,
2574 MAIL_ERR_DISABLED_FOR_TRIAL_ACC
= 14,
2575 MAIL_ERR_RECIPIENT_CAP_REACHED
= 15,
2576 MAIL_ERR_CANT_SEND_WRAPPED_COD
= 16,
2577 MAIL_ERR_MAIL_AND_CHAT_SUSPENDED
= 17,
2578 MAIL_ERR_TOO_MANY_ATTACHMENTS
= 18,
2579 MAIL_ERR_MAIL_ATTACHMENT_INVALID
= 19,
2580 MAIL_ERR_ITEM_HAS_EXPIRED
= 21,