2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_DBCSTRUCTURE_H
20 #define MANGOS_DBCSTRUCTURE_H
23 #include "Platform/Define.h"
29 // Structures using to access raw DBC data and required packing to portability
31 // GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
32 #if defined( __GNUC__ )
38 struct AchievementEntry
41 uint32 factionFlag
; // 1 -1=all, 0=horde, 1=alliance
42 uint32 mapID
; // 2 -1=none
43 //uint32 parentAchievement; // 3 its Achievement parent (can`t start while parent uncomplete, use its Criteria if don`t have own, use its progress on begin)
44 //char *name[16]; // 4-19
45 //uint32 name_flags; // 20
46 //char *description[16]; // 21-36
47 //uint32 desc_flags; // 37
48 uint32 categoryId
; // 38
49 uint32 points
; // 39 reward points
50 //uint32 OrderInCategory; // 40
52 //uint32 icon; // 42 icon (from SpellIcon.dbc)
53 //char *titleReward[16]; // 43-58
54 //uint32 titleReward_flags; // 59
55 uint32 count
; // 60 - need this count of completed criterias (own or referenced achievement criterias)
56 uint32 refAchievement
; // 61 - referenced achievement (counting of all completed criterias)
59 struct AchievementCategoryEntry
62 uint32 parentCategory
; // 1 -1 for main category
63 //char *name[16]; // 2-17
64 //uint32 name_flags; // 18
65 //uint32 sortOrder; // 19
68 struct AchievementCriteriaEntry
71 uint32 referredAchievement
; // 1
72 uint32 requiredType
; // 2
75 // ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0
76 // TODO: also used for player deaths..
79 uint32 creatureID
; // 3
80 uint32 creatureCount
; // 4
83 // ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1
88 uint32 additionalRequirement1_type
; // 5 additional requirement 1 type
89 uint32 additionalRequirement1_value
; // 6 additional requirement 1 value
90 uint32 additionalRequirement2_type
; // 7 additional requirement 2 type
91 uint32 additionalRequirement2_value
; // 8 additional requirement 1 value
94 // ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5
101 // ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7
105 uint32 skillLevel
; // 4
108 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8
111 uint32 linkedAchievement
; // 3
112 } complete_achievement
;
114 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9
118 uint32 totalQuestCount
; // 4
119 } complete_quest_count
;
121 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY = 10
125 uint32 numberOfDays
; // 4
126 } complete_daily_quest_daily
;
128 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11
132 uint32 questCount
; // 4
133 } complete_quests_in_zone
;
135 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14
139 uint32 questCount
; // 4
140 } complete_daily_quest
;
142 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND = 15
146 } complete_battleground
;
148 // ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP = 16
154 // ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18
157 uint32 manLimit
; // 3
160 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19
163 uint32 groupSize
; // 3 can be 5, 10 or 25
166 // ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20
169 uint32 creatureEntry
; // 3
170 } killed_by_creature
;
172 // ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24
176 uint32 fallHeight
; // 4
177 } fall_without_dying
;
179 // ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26
182 uint32 type
; // 3, see enum EnviromentalDamage
185 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27
189 uint32 questCount
; // 4
192 // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28
193 // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2 = 69
197 uint32 spellCount
; // 4
200 // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL = 29
201 // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110
205 uint32 castCount
; // 4
208 // ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31
211 uint32 areaID
; // 3 Reference to AreaTable.dbc
212 uint32 killCount
; // 4
213 } honorable_kill_at_area
;
215 // ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32
218 uint32 mapID
; // 3 Reference to Map.dbc
221 // ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33
224 uint32 mapID
; // 3 Reference to Map.dbc
227 // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34
230 uint32 spellID
; // 3 Reference to Map.dbc
233 // ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36
237 uint32 itemCount
; // 4
240 // ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37
245 uint32 flag
; // 5 4=in a row
248 // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38
251 uint32 teamtype
; // 3 {2,3,5}
252 } highest_team_rating
;
254 // ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING = 39
257 uint32 teamtype
; // 3 {2,3,5}
258 uint32 teamrating
; // 4
261 // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40
265 uint32 skillLevel
; // 4 apprentice=1, journeyman=2, expert=3, artisan=4, master=5, grand master=6
268 // ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41
272 uint32 itemCount
; // 4
275 // ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM = 42
279 uint32 itemCount
; // 4
282 // ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43
285 // TODO: This rank is _NOT_ the index from AreaTable.dbc
286 uint32 areaReference
; // 3
289 // ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK = 44
292 // TODO: This rank is _NOT_ the index from CharTitles.dbc
296 // ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT = 45
300 uint32 numberOfSlots
; // 4
303 // ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION = 46
306 uint32 factionID
; // 3
307 uint32 reputationAmount
; // 4 Total reputation amount, so 42000 = exalted
310 // ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION= 47
314 uint32 numberOfExaltedFactions
; // 4
315 } gain_exalted_reputation
;
317 // ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP = 48
321 uint32 numberOfVisits
; // 4
324 // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49
325 // TODO: where is the required itemlevel stored?
328 uint32 itemSlot
; // 3
331 // ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50
334 uint32 rollValue
; // 3
337 // ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT = 51
340 uint32 rollValue
; // 3
342 } roll_greed_on_loot
;
344 // ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52
351 // ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53
358 // ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54
359 // TODO: where is the information about the target stored?
362 uint32 emoteID
; // 3 enum TextEmotes
363 uint32 count
; // 4 count of emotes, always required special target or requirements
365 // ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13
366 // ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55
367 // ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56
372 uint32 flag
; // 5 =3 for battleground healing
376 // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57
383 // ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD= 62
387 uint32 goldInCopper
; // 4
388 } quest_reward_money
;
391 // ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67
395 uint32 goldInCopper
; // 4
398 // ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68
402 uint32 useCount
; // 4
405 // ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL = 70
406 // TODO: are those special criteria stored in the dbc or do we have to add another sql table?
410 uint32 killCount
; // 4
413 // ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72
417 uint32 lootCount
; // 4
418 } fish_in_gameobject
;
420 // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS = 75
423 uint32 skillLine
; // 3
424 uint32 spellCount
; // 4
425 } learn_skillline_spell
;
427 // ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76
431 uint32 duelCount
; // 4
434 // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96
437 uint32 powerType
; // 3 mana=0, 1=rage, 3=energy, 6=runic power
440 // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97
443 uint32 statType
; // 3 4=spirit, 3=int, 2=stamina, 1=agi, 0=strength
446 // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98
449 uint32 spellSchool
; // 3
450 } highest_spellpower
;
452 // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100
455 uint32 ratingType
; // 3
458 // ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109
461 uint32 lootType
; // 3 3=fishing, 2=pickpocket, 4=disentchant
462 uint32 lootTypeCount
; // 4
465 // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE = 112
468 uint32 skillLine
; // 3
469 uint32 spellCount
; // 4
472 // ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113
476 uint32 killCount
; // 4
481 uint32 field3
; // 3 main requirement
482 uint32 count
; // 4 main requirement count
483 uint32 additionalRequirement1_type
; // 5 additional requirement 1 type
484 uint32 additionalRequirement1_value
; // 6 additional requirement 1 value
485 uint32 additionalRequirement2_type
; // 7 additional requirement 2 type
486 uint32 additionalRequirement2_value
; // 8 additional requirement 1 value
489 //char* name[16]; // 9-24
490 //uint32 name_flags; // 25
491 uint32 completionFlag
; // 26
492 uint32 groupFlag
; // 27
493 //uint32 unk1; // 28 Alway appears with timed events
494 // for timed spells it is spell id for
495 // timed kills it is creature id
496 uint32 timeLimit
; // 29 time limit in seconds
497 //uint32 showOrder; // 30 show order
500 struct AreaTableEntry
504 uint32 zone
; // 2 if 0 then it's zone, else it's zone id of this area
505 uint32 exploreFlag
; // 3, main index
506 uint32 flags
; // 4, unknown value but 312 for all cities
508 int32 area_level
; // 10
509 char* area_name
[16]; // 11-26
510 // 27, string flags, unused
514 struct AreaGroupEntry
516 uint32 AreaGroupId
; // 0
517 uint32 AreaId
[6]; // 1-6
518 uint32 nextGroup
; // 7 index of next group
521 struct AreaTriggerEntry
524 uint32 mapid
; // 1 m_ContinentID
528 float radius
; // 5 m_radius
529 float box_x
; // 6 m_box_length
530 float box_y
; // 7 m_box_width
531 float box_z
; // 8 m_box_heigh
532 float box_orientation
; // 9 m_box_yaw
535 struct AuctionHouseEntry
537 uint32 houseId
; // 0 index
538 uint32 faction
; // 1 id of faction.dbc for player factions associated with city
539 uint32 depositPercent
; // 2 1/3 from real
540 uint32 cutPercent
; // 3
541 //char* name[16]; // 4-19
542 // 20 string flag, unused
545 struct BankBagSlotPricesEntry
551 struct BarberShopStyleEntry
554 uint32 type
; // 1 value 0 -> hair, value 2 -> facialhair
555 //char* name[16]; // 2-17 name of hair style
556 //uint32 name_flags; // 18
557 //uint32 unk_name[16]; // 19-34, all empty
558 //uint32 unk_flags; // 35
559 //float CostMultiplier; // 36 values 1 and 0.75
560 uint32 race
; // 37 race
561 uint32 gender
; // 38 0 -> male, 1 -> female
562 uint32 hair_id
; // 39 real ID to hair/facial hair
565 struct BattlemasterListEntry
568 int32 mapid
[8]; // 1-8 mapid
569 uint32 type
; // 9 (3 - BG, 4 - arena)
572 uint32 maxplayersperteam
; // 12
576 char* name
[16]; // 16-31
577 // 32 string flag, unused
579 //uint32 unk; // 34 new 3.1
582 #define MAX_OUTFIT_ITEMS 24
584 struct CharStartOutfitEntry
587 uint32 RaceClassGender
; // 1 (UNIT_FIELD_BYTES_0 & 0x00FFFFFF) comparable (0 byte = race, 1 byte = class, 2 byte = gender)
588 int32 ItemId
[MAX_OUTFIT_ITEMS
]; // 2-13
589 //int32 ItemDisplayId[MAX_OUTFIT_ITEMS]; // 14-25 not required at server side
590 //int32 ItemInventorySlot[MAX_OUTFIT_ITEMS]; // 26-37 not required at server side
591 //uint32 Unknown1; // 38, unique values (index-like with gaps ordered in other way as ids)
592 //uint32 Unknown2; // 39
593 //uint32 Unknown3; // 40
596 struct CharTitlesEntry
598 uint32 ID
; // 0, title ids, for example in Quest::GetCharTitleId()
599 //uint32 unk1; // 1 flags?
600 //char* name[16]; // 2-17, unused
601 // 18 string flag, unused
602 //char* name2[16]; // 19-34, unused
603 // 35 string flag, unused
604 uint32 bit_index
; // 36 used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES
607 struct ChatChannelsEntry
609 uint32 ChannelID
; // 0
611 char* pattern
[16]; // 3-18
612 // 19 string flags, unused
613 //char* name[16]; // 20-35 unused
614 // 36 string flag, unused
617 struct ChrClassesEntry
621 uint32 powerType
; // 2
623 //char* name[16]; // 5-20 unused
624 // 21 string flag, unused
625 //char* nameFemale[16]; // 21-36 unused, if different from base (male) case
626 // 37 string flag, unused
627 //char* nameNeutralGender[16]; // 38-53 unused, if different from base (male) case
628 // 54 string flag, unused
630 uint32 spellfamily
; // 56
632 uint32 CinematicSequence
; // 58 id from CinematicSequences.dbc
633 uint32 addon
; // 59 (0 - original race, 1 - tbc addon, ...)
640 uint32 FactionID
; // 2 facton template id
645 uint32 TeamID
; // 8 (7-Alliance 1-Horde)
647 uint32 CinematicSequence
; // 13 id from CinematicSequences.dbc
648 char* name
[16]; // 14-29 used for DBC language detection/selection
649 // 30 string flags, unused
650 //char* nameFemale[16]; // 31-46, if different from base (male) case
651 // 47 string flags, unused
652 //char* nameNeutralGender[16]; // 48-63, if different from base (male) case
653 // 64 string flags, unused
655 uint32 addon
; // 68 (0 - original race, 1 - tbc addon, ...)
659 struct CinematicCameraEntry
661 uint32 id; // 0 index
663 uint32 soundid; // 2 in SoundEntries.dbc or 0
667 float unk6; // 6 speed?
671 struct CinematicSequencesEntry
673 uint32 Id
; // 0 index
674 //uint32 unk1; // 1 always 0
675 //uint32 cinematicCamera; // 2 id in CinematicCamera.dbc
679 struct CreatureDisplayInfoEntry
681 uint32 Displayid
; // 0 m_ID
684 // 3 m_extendedDisplayInfoID
685 float scale
; // 4 m_creatureModelScale
686 // 5 m_creatureModelAlpha
687 // 6-8 m_textureVariation[3]
688 // 9 m_portraitTextureName
692 // 13 m_particleColorID
693 // 14 m_creatureGeosetData
694 // 15 m_objectEffectPackageID
697 struct CreatureFamilyEntry
700 float minScale
; // 1 m_minScale
701 uint32 minScaleLevel
; // 2 m_minScaleLevel
702 float maxScale
; // 3 m_maxScale
703 uint32 maxScaleLevel
; // 4 m_maxScaleLevel
704 uint32 skillLine
[2]; // 5-6 m_skillLine
705 uint32 petFoodMask
; // 7 m_petFoodMask
706 int32 petTalentType
; // 8 m_petTalentType
707 // 9 m_categoryEnumID
708 char* Name
[16]; // 10-25 m_name_lang
713 #define MAX_CREATURE_SPELL_DATA_SLOT 4
715 struct CreatureSpellDataEntry
718 uint32 spellId
[MAX_CREATURE_SPELL_DATA_SLOT
]; // 1-4 m_spells[4]
719 //uint32 availability[MAX_CREATURE_SPELL_DATA_SLOT]; // 4-7 m_availability[4]
722 struct CreatureTypeEntry
725 //char* Name[16]; // 1-16 name
727 //uint32 no_expirience; // 18 no exp? critters, non-combat pets, gas cloud.
731 struct CurrencyCategoryEntry
734 uint32 Unk1; // 1 0 for known categories and 3 for unknown one (3.0.9)
735 char* Name[16]; // 2-17 name
736 // // 18 string flags
740 struct CurrencyTypesEntry
742 //uint32 ID; // 0 not used
743 uint32 ItemId
; // 1 used as real index
744 //uint32 Category; // 2 may be category
745 uint32 BitIndex
; // 3 bit index in PLAYER_FIELD_KNOWN_CURRENCIES (1 << (index-1))
748 struct DurabilityCostsEntry
751 uint32 multiplier
[29]; // 1-29
754 struct DurabilityQualityEntry
757 float quality_mod
; // 1
763 //char* Name; // 1, internal name
764 //uint32 AnimationId; // 2, ref to animationData
765 uint32 Flags
; // 3, bitmask, may be unit_flags
766 uint32 EmoteType
; // 4, Can be 0, 1 or 2 (determine how emote are shown)
767 uint32 UnitStandState
; // 5, uncomfirmed, may be enum UnitStandStateType
768 //uint32 SoundId; // 6, ref to soundEntries
771 struct EmotesTextEntry
780 int32 reputationListID
; // 1 m_reputationIndex
781 uint32 BaseRepRaceMask
[4]; // 2-5 m_reputationRaceMask
782 uint32 BaseRepClassMask
[4]; // 6-9 m_reputationClassMask
783 int32 BaseRepValue
[4]; // 10-13 m_reputationBase
784 uint32 ReputationFlags
[4]; // 14-17 m_reputationFlags
785 uint32 team
; // 18 m_parentFactionID
786 char* name
[16]; // 19-34 m_name_lang
788 //char* description[16]; // 36-51 m_description_lang
792 struct FactionTemplateEntry
795 uint32 faction
; // 1 m_faction
796 uint32 factionFlags
; // 2 m_flags
797 uint32 ourMask
; // 3 m_factionGroup
798 uint32 friendlyMask
; // 4 m_friendGroup
799 uint32 hostileMask
; // 5 m_enemyGroup
800 uint32 enemyFaction
[4]; // 6 m_enemies[4]
801 uint32 friendFaction
[4]; // 10 m_friend[4]
802 //------------------------------------------------------- end structure
805 bool IsFriendlyTo(FactionTemplateEntry
const& entry
) const
809 for(int i
= 0; i
< 4; ++i
)
810 if (enemyFaction
[i
] == entry
.faction
)
812 for(int i
= 0; i
< 4; ++i
)
813 if (friendFaction
[i
] == entry
.faction
)
816 return (friendlyMask
& entry
.ourMask
) || (ourMask
& entry
.friendlyMask
);
818 bool IsHostileTo(FactionTemplateEntry
const& entry
) const
822 for(int i
= 0; i
< 4; ++i
)
823 if (enemyFaction
[i
] == entry
.faction
)
825 for(int i
= 0; i
< 4; ++i
)
826 if (friendFaction
[i
] == entry
.faction
)
829 return (hostileMask
& entry
.ourMask
) != 0;
831 bool IsHostileToPlayers() const { return (hostileMask
& FACTION_MASK_PLAYER
) !=0; }
832 bool IsNeutralToAll() const
834 for(int i
= 0; i
< 4; ++i
)
835 if (enemyFaction
[i
] != 0)
837 return hostileMask
== 0 && friendlyMask
== 0;
839 bool IsContestedGuardFaction() const { return (factionFlags
& FACTION_TEMPLATE_FLAG_CONTESTED_GUARD
)!=0; }
842 struct GameObjectDisplayInfoEntry
844 uint32 Displayid
; // 0 m_ID
845 // char* filename; // 1
846 // uint32 unknown2[10]; // 2-11 unknown data
847 // float unknown12[6]; // 12-17 unknown data
848 // uint32 unknown18; // 18 unknown data
851 struct GemPropertiesEntry
854 uint32 spellitemenchantement
;
858 struct GlyphPropertiesEntry
863 uint32 Unk1
; // GlyphIconId (SpellIcon.dbc)
866 struct GlyphSlotEntry
873 // All Gt* DBC store data for 100 levels, some by 100 per class/race
874 #define GT_MAX_LEVEL 100
876 struct GtBarberShopCostBaseEntry
881 struct GtCombatRatingsEntry
886 struct GtChanceToMeleeCritBaseEntry
891 struct GtChanceToMeleeCritEntry
896 struct GtChanceToSpellCritBaseEntry
901 struct GtChanceToSpellCritEntry
906 struct GtOCTRegenHPEntry
911 //struct GtOCTRegenMPEntry
916 struct GtRegenHPPerSptEntry
921 struct GtRegenMPPerSptEntry
927 struct HolidayDescriptionsEntry
929 uint32 ID; // 0, this is NOT holiday id
930 //char* name[16] // 1-16 m_name_lang
936 struct HolidayNamesEntry
938 uint32 ID; // 0, this is NOT holiday id
939 //char* name[16] // 1-16 m_name_lang
946 uint32 ID
; // 0, holiday id
949 //uint32 unk3[8] // 3-10, empty fields
950 //uint32 unk11[13] // 11-23, some unknown data (bit strings?)
951 //uint32 unk11[13] // 24-36, some empty fields (continue prev?)
952 //uint32 unk11[12] // 37-48, counters?
953 //uint32 holidayNameId; // 49, id for HolidayNames.dbc
954 //uint32 holidayDescriptionId; // 50, id for HolidayDescriptions.dbc
955 //uint32 unk51; // 51
956 //uint32 unk52; // 52
957 //uint32 unk53; // 53
958 //uint32 unk54; // 54
965 uint32 SubClass
; // 2 some items have strnage subclasses
968 uint32 DisplayId
; // 5
969 uint32 InventoryType
; // 6
973 struct ItemBagFamilyEntry
976 //char* name[16] // 1-16 m_name_lang
980 struct ItemDisplayInfoEntry
984 // 2 m_modelTexture[2]
986 // 4 m_geosetGroup[3]
989 // 7 m_groupSoundIndex
990 // 8 m_helmetGeosetVis[2]
992 // 10 m_itemVisual[8]
993 // 11 m_particleColorID
996 //struct ItemCondExtCostsEntry
999 // uint32 condExtendedCost; // ItemPrototype::CondExtendedCost
1000 // uint32 itemextendedcostentry; // ItemPrototype::ExtendedCost
1001 // uint32 arenaseason; // arena season number(1-4)
1004 struct ItemExtendedCostEntry
1006 uint32 ID
; // 0 extended-cost entry id
1007 uint32 reqhonorpoints
; // 1 required honor points
1008 uint32 reqarenapoints
; // 2 required arena points
1009 uint32 reqitem
[5]; // 3-7 required item id
1010 uint32 reqitemcount
[5]; // 8-12 required count of 1st item
1011 uint32 reqpersonalarenarating
; // 13 required personal arena rating
1014 struct ItemLimitCategoryEntry
1017 //char* name[16] // 1-16 m_name_lang
1019 uint32 maxCount
; // 18, max allowed equipped as item or in gem slot
1020 //uint32 unk; // 19, 1 for gems only...
1023 struct ItemRandomPropertiesEntry
1025 uint32 ID
; // 0 m_ID
1026 //char* internalName // 1 m_Name
1027 uint32 enchant_id
[5]; // 2-6 m_Enchantment
1028 //char* nameSuffix[16] // 7-22 m_name_lang
1032 struct ItemRandomSuffixEntry
1034 uint32 ID
; // 0 m_ID
1035 //char* name[16] // 1-16 m_name_lang
1037 // 18 m_internalName
1038 uint32 enchant_id
[5]; // 19-21 m_enchantment
1039 uint32 prefix
[5]; // 22-24 m_allocationPct
1044 //uint32 id // 0 m_ID
1045 char* name
[16]; // 1-16 m_name_lang
1046 // 17 string flags, unused
1047 //uint32 itemId[17]; // 18-34 m_itemID
1048 uint32 spells
[8]; // 35-42 m_setSpellID
1049 uint32 items_to_triggerspell
[8]; // 43-50 m_setThreshold
1050 uint32 required_skill_id
; // 51 m_requiredSkill
1051 uint32 required_skill_value
; // 52 m_requiredSkillRank
1054 #define MAX_LOCK_CASE 8
1058 uint32 ID
; // 0 m_ID
1059 uint32 Type
[MAX_LOCK_CASE
]; // 1-8 m_Type
1060 uint32 Index
[MAX_LOCK_CASE
]; // 9-16 m_Index
1061 uint32 Skill
[MAX_LOCK_CASE
]; // 17-24 m_Skill
1062 //uint32 Action[MAX_LOCK_CASE]; // 25-32 m_Action
1065 struct MailTemplateEntry
1068 //char* subject[16]; // 1-16
1069 // 17 name flags, unused
1070 //char* content[16]; // 18-33
1076 //char* internalname; // 1 unused
1077 uint32 map_type
; // 2
1078 // 3 0 or 1 for battlegrounds (not arenas)
1079 char* name
[16]; // 4-19
1080 // 20 name flags, unused
1081 uint32 linked_zone
; // 21 common zone for instance and continent map
1082 //char* hordeIntro[16]; // 23-37 text for PvP Zones
1083 // 38 intro text flags
1084 //char* allianceIntro[16]; // 39-54 text for PvP Zones
1085 // 55 intro text flags
1086 uint32 multimap_id
; // 56
1088 //chat* unknownText1[16]; // 58-73 unknown empty text fields, possible normal Intro text.
1090 //chat* heroicIntroText[16]; // 75-90 heroic mode requirement text
1092 //chat* unknownText2[16]; // 92-107 unknown empty text fields
1094 int32 entrance_map
; // 109 map_id of entrance map
1095 float entrance_x
; // 110 entrance x coordinate (if exist single entry)
1096 float entrance_y
; // 111 entrance y coordinate (if exist single entry)
1097 uint32 resetTimeRaid
; // 112
1098 uint32 resetTimeHeroic
; // 113
1100 // 115 -1, 0 and 720
1101 uint32 addon
; // 116 (0-original maps,1-tbc addon)
1102 // 117 some kind of time?
1105 uint32
Expansion() const { return addon
; }
1107 bool IsDungeon() const { return map_type
== MAP_INSTANCE
|| map_type
== MAP_RAID
; }
1108 bool IsNonRaidDungeon() const { return map_type
== MAP_INSTANCE
; }
1109 bool Instanceable() const { return map_type
== MAP_INSTANCE
|| map_type
== MAP_RAID
|| map_type
== MAP_BATTLEGROUND
|| map_type
== MAP_ARENA
; }
1110 bool IsRaid() const { return map_type
== MAP_RAID
; }
1111 bool IsBattleGround() const { return map_type
== MAP_BATTLEGROUND
; }
1112 bool IsBattleArena() const { return map_type
== MAP_ARENA
; }
1113 bool IsBattleGroundOrArena() const { return map_type
== MAP_BATTLEGROUND
|| map_type
== MAP_ARENA
; }
1114 bool SupportsHeroicMode() const { return resetTimeHeroic
!= 0; }
1115 bool HasResetTime() const { return resetTimeHeroic
|| resetTimeRaid
; }
1117 bool IsMountAllowed() const
1119 return !IsDungeon() ||
1120 MapID
==209 || MapID
==269 || MapID
==309 || // TanarisInstance, CavernsOfTime, Zul'gurub
1121 MapID
==509 || MapID
==534 || MapID
==560 || // AhnQiraj, HyjalPast, HillsbradPast
1122 MapID
==568 || MapID
==580 || MapID
==615 || // ZulAman, Sunwell Plateau, Obsidian Sanctrum
1123 MapID
==616; // Eye Of Eternity
1126 bool IsContinent() const
1128 return MapID
== 0 || MapID
== 1 || MapID
== 530 || MapID
== 571;
1134 uint32 Id
; // 0 index
1135 //char* filename; // 1
1136 //uint32 unk2; // 2 always 100
1139 struct QuestSortEntry
1141 uint32 id
; // 0 m_ID
1142 //char* name[16]; // 1-16 m_SortName_lang
1146 struct RandomPropertiesPointsEntry
1148 //uint32 Id; // 0 hidden key
1149 uint32 itemLevel
; // 1
1150 uint32 EpicPropertiesPoints
[5]; // 2-6
1151 uint32 RarePropertiesPoints
[5]; // 7-11
1152 uint32 UncommonPropertiesPoints
[5]; // 12-16
1155 struct ScalingStatDistributionEntry
1159 uint32 Modifier
[10];
1163 struct ScalingStatValuesEntry
1167 uint32 ssdMultiplier
[5]; // Multiplier for ScalingStatDistribution
1168 uint32 armorMod
[4]; // Armor for level
1169 uint32 dpsMod
[6]; // DPS mod for level
1170 uint32 spellBonus
; // not sure.. TODO: need more info about
1171 uint32 feralBonus
; // Feral AP bonus
1173 uint32
getssdMultiplier(uint32 mask
) const
1177 if(mask
& 0x00000001) return ssdMultiplier
[0];
1178 if(mask
& 0x00000002) return ssdMultiplier
[1];
1179 if(mask
& 0x00000004) return ssdMultiplier
[2];
1180 if(mask
& 0x00000008) return ssdMultiplier
[3];
1181 if(mask
& 0x00000010) return ssdMultiplier
[4];
1185 uint32
getArmorMod(uint32 mask
) const
1189 if(mask
& 0x00000020) return armorMod
[0];
1190 if(mask
& 0x00000040) return armorMod
[1];
1191 if(mask
& 0x00000080) return armorMod
[2];
1192 if(mask
& 0x00000100) return armorMod
[3];
1196 uint32
getDPSMod(uint32 mask
) const
1200 if(mask
& 0x00000200) return dpsMod
[0];
1201 if(mask
& 0x00000400) return dpsMod
[1];
1202 if(mask
& 0x00000800) return dpsMod
[2];
1203 if(mask
& 0x00001000) return dpsMod
[3];
1204 if(mask
& 0x00002000) return dpsMod
[4];
1205 if(mask
& 0x00004000) return dpsMod
[5];
1209 uint32
getSpellBonus(uint32 mask
) const
1211 if (mask
& 0x00008000) return spellBonus
;
1214 uint32
getFeralBonus(uint32 mask
) const
1216 if (mask
& 0x00010000) return feralBonus
;
1221 //struct SkillLineCategoryEntry{
1222 // uint32 id; // 0 m_ID
1223 // char* name[16]; // 1-17 m_name_lang
1224 // // 18 string flag
1225 // uint32 displayOrder; // 19 m_sortIndex
1228 //struct SkillRaceClassInfoEntry{
1229 // uint32 id; // 0 m_ID
1230 // uint32 skillId; // 1 m_skillID
1231 // uint32 raceMask; // 2 m_raceMask
1232 // uint32 classMask; // 3 m_classMask
1233 // uint32 flags; // 4 m_flags
1234 // uint32 reqLevel; // 5 m_minLevel
1235 // uint32 skillTierId; // 6 m_skillTierID
1236 // uint32 skillCostID; // 7 m_skillCostIndex
1239 //struct SkillTiersEntry{
1240 // uint32 id; // 0 m_ID
1241 // uint32 skillValue[16]; // 1-17 m_cost
1242 // uint32 maxSkillValue[16]; // 18-32 m_valueMax
1245 struct SkillLineEntry
1247 uint32 id
; // 0 m_ID
1248 int32 categoryId
; // 1 m_categoryID
1249 //uint32 skillCostID; // 2 m_skillCostsID
1250 char* name
[16]; // 3-18 m_displayName_lang
1252 //char* description[16]; // 20-35 m_description_lang
1254 uint32 spellIcon
; // 37 m_spellIconID
1255 //char* alternateVerb[16]; // 38-53 m_alternateVerb_lang
1257 uint32 canLink
; // 55 m_canLink (prof. with recipes
1260 struct SkillLineAbilityEntry
1262 uint32 id
; // 0 m_ID
1263 uint32 skillId
; // 1 m_skillLine
1264 uint32 spellId
; // 2 m_spell
1265 uint32 racemask
; // 3 m_raceMask
1266 uint32 classmask
; // 4 m_classMask
1267 //uint32 racemaskNot; // 5 m_excludeRace
1268 //uint32 classmaskNot; // 6 m_excludeClass
1269 uint32 req_skill_value
; // 7 m_minSkillLineRank
1270 uint32 forward_spellid
; // 8 m_supercededBySpell
1271 uint32 learnOnGetSkill
; // 9 m_acquireMethod
1272 uint32 max_value
; // 10 m_trivialSkillLineRankHigh
1273 uint32 min_value
; // 11 m_trivialSkillLineRankLow
1274 //uint32 characterPoints[2]; // 12-13 m_characterPoints[2]
1277 struct SoundEntriesEntry
1279 uint32 Id
; // 0 m_ID
1280 //uint32 Type; // 1 m_soundType
1281 //char* InternalName; // 2 m_name
1282 //char* FileName[10]; // 3-12 m_File[10]
1283 //uint32 Unk13[10]; // 13-22 m_Freq[10]
1284 //char* Path; // 23 m_DirectoryBase
1288 // 27 m_distanceCutoff
1295 uint32 Id
; // 0 m_ID
1296 uint32 Category
; // 1 m_category
1297 uint32 Dispel
; // 2 m_dispelType
1298 uint32 Mechanic
; // 3 m_mechanic
1299 uint32 Attributes
; // 4 m_attribute
1300 uint32 AttributesEx
; // 5 m_attributesEx
1301 uint32 AttributesEx2
; // 6 m_attributesExB
1302 uint32 AttributesEx3
; // 7 m_attributesExC
1303 uint32 AttributesEx4
; // 8 m_attributesExD
1304 uint32 AttributesEx5
; // 9 m_attributesExE
1305 //uint32 AttributesEx6; // 10 m_attributesExF not used
1306 uint32 Stances
; // 11 m_shapeshiftMask
1307 uint32 StancesNot
; // 12 m_shapeshiftExclude
1308 uint32 Targets
; // 13 m_targets
1309 uint32 TargetCreatureType
; // 14 m_targetCreatureType
1310 uint32 RequiresSpellFocus
; // 15 m_requiresSpellFocus
1311 uint32 FacingCasterFlags
; // 16 m_facingCasterFlags
1312 uint32 CasterAuraState
; // 17 m_casterAuraState
1313 uint32 TargetAuraState
; // 18 m_targetAuraState
1314 uint32 CasterAuraStateNot
; // 19 m_excludeCasterAuraState
1315 uint32 TargetAuraStateNot
; // 20 m_excludeTargetAuraState
1316 uint32 casterAuraSpell
; // 21 m_casterAuraSpell
1317 uint32 targetAuraSpell
; // 22 m_targetAuraSpell
1318 uint32 excludeCasterAuraSpell
; // 23 m_excludeCasterAuraSpell
1319 uint32 excludeTargetAuraSpell
; // 24 m_excludeTargetAuraSpell
1320 uint32 CastingTimeIndex
; // 25 m_castingTimeIndex
1321 uint32 RecoveryTime
; // 26 m_recoveryTime
1322 uint32 CategoryRecoveryTime
; // 27 m_categoryRecoveryTime
1323 uint32 InterruptFlags
; // 28 m_interruptFlags
1324 uint32 AuraInterruptFlags
; // 29 m_auraInterruptFlags
1325 uint32 ChannelInterruptFlags
; // 30 m_channelInterruptFlags
1326 uint32 procFlags
; // 31 m_procTypeMask
1327 uint32 procChance
; // 32 m_procChance
1328 uint32 procCharges
; // 33 m_procCharges
1329 uint32 maxLevel
; // 34 m_maxLevel
1330 uint32 baseLevel
; // 35 m_baseLevel
1331 uint32 spellLevel
; // 36 m_spellLevel
1332 uint32 DurationIndex
; // 37 m_durationIndex
1333 uint32 powerType
; // 38 m_powerType
1334 uint32 manaCost
; // 39 m_manaCost
1335 uint32 manaCostPerlevel
; // 40 m_manaCostPerLevel
1336 uint32 manaPerSecond
; // 41 m_manaPerSecond
1337 uint32 manaPerSecondPerLevel
; // 42 m_manaPerSecondPerLeve
1338 uint32 rangeIndex
; // 43 m_rangeIndex
1339 float speed
; // 44 m_speed
1340 //uint32 modalNextSpell; // 45 m_modalNextSpell not used
1341 uint32 StackAmount
; // 46 m_cumulativeAura
1342 uint32 Totem
[2]; // 47-48 m_totem
1343 int32 Reagent
[8]; // 49-56 m_reagent
1344 uint32 ReagentCount
[8]; // 57-64 m_reagentCount
1345 int32 EquippedItemClass
; // 65 m_equippedItemClass (value)
1346 int32 EquippedItemSubClassMask
; // 66 m_equippedItemSubclass (mask)
1347 int32 EquippedItemInventoryTypeMask
; // 67 m_equippedItemInvTypes (mask)
1348 uint32 Effect
[3]; // 68-70 m_effect
1349 int32 EffectDieSides
[3]; // 71-73 m_effectDieSides
1350 uint32 EffectBaseDice
[3]; // 74-76 m_effectBaseDice
1351 float EffectDicePerLevel
[3]; // 77-79 m_effectDicePerLevel
1352 float EffectRealPointsPerLevel
[3]; // 80-82 m_effectRealPointsPerLevel
1353 int32 EffectBasePoints
[3]; // 83-85 m_effectBasePoints (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
1354 uint32 EffectMechanic
[3]; // 86-88 m_effectMechanic
1355 uint32 EffectImplicitTargetA
[3]; // 89-91 m_implicitTargetA
1356 uint32 EffectImplicitTargetB
[3]; // 92-94 m_implicitTargetB
1357 uint32 EffectRadiusIndex
[3]; // 95-97 m_effectRadiusIndex - spellradius.dbc
1358 uint32 EffectApplyAuraName
[3]; // 98-100 m_effectAura
1359 uint32 EffectAmplitude
[3]; // 101-103 m_effectAuraPeriod
1360 float EffectMultipleValue
[3]; // 104-106 m_effectAmplitude
1361 uint32 EffectChainTarget
[3]; // 107-109 m_effectChainTargets
1362 uint32 EffectItemType
[3]; // 110-112 m_effectItemType
1363 int32 EffectMiscValue
[3]; // 113-115 m_effectMiscValue
1364 int32 EffectMiscValueB
[3]; // 116-118 m_effectMiscValueB
1365 uint32 EffectTriggerSpell
[3]; // 119-121 m_effectTriggerSpell
1366 float EffectPointsPerComboPoint
[3]; // 122-124 m_effectPointsPerCombo
1367 uint32 EffectSpellClassMaskA
[3]; // 125-127 m_effectSpellClassMaskA
1368 uint32 EffectSpellClassMaskB
[3]; // 128-130 m_effectSpellClassMaskB
1369 uint32 EffectSpellClassMaskC
[3]; // 131-133 m_effectSpellClassMaskC
1370 uint32 SpellVisual
[2]; // 134-135 m_spellVisualID
1371 uint32 SpellIconID
; // 136 m_spellIconID
1372 uint32 activeIconID
; // 137 m_activeIconID
1373 //uint32 spellPriority; // 138 m_spellPriority not used
1374 char* SpellName
[16]; // 139-154 m_name_lang
1375 //uint32 SpellNameFlag; // 155 not used
1376 char* Rank
[16]; // 156-171 m_nameSubtext_lang
1377 //uint32 RankFlags; // 172 not used
1378 //char* Description[16]; // 173-188 m_description_lang not used
1379 //uint32 DescriptionFlags; // 189 not used
1380 //char* ToolTip[16]; // 190-205 m_auraDescription_lang not used
1381 //uint32 ToolTipFlags; // 206 not used
1382 uint32 ManaCostPercentage
; // 207 m_manaCostPct
1383 uint32 StartRecoveryCategory
; // 208 m_startRecoveryCategory
1384 uint32 StartRecoveryTime
; // 209 m_startRecoveryTime
1385 uint32 MaxTargetLevel
; // 210 m_maxTargetLevel
1386 uint32 SpellFamilyName
; // 211 m_spellClassSet
1387 uint64 SpellFamilyFlags
; // 212-213 m_spellClassMask NOTE: size is 12 bytes!!!
1388 uint32 SpellFamilyFlags2
; // 214 addition to m_spellClassMask
1389 uint32 MaxAffectedTargets
; // 215 m_maxTargets
1390 uint32 DmgClass
; // 216 m_defenseType
1391 uint32 PreventionType
; // 217 m_preventionType
1392 //uint32 StanceBarOrder; // 218 m_stanceBarOrder not used
1393 float DmgMultiplier
[3]; // 219-221 m_effectChainAmplitude
1394 //uint32 MinFactionId; // 222 m_minFactionID not used
1395 //uint32 MinReputation; // 223 m_minReputation not used
1396 //uint32 RequiredAuraVision; // 224 m_requiredAuraVision not used
1397 uint32 TotemCategory
[2]; // 225-226 m_requiredTotemCategoryID
1398 int32 AreaGroupId
; // 227 m_requiredAreaGroupId
1399 uint32 SchoolMask
; // 228 m_schoolMask
1400 uint32 runeCostID
; // 229 m_runeCostID
1401 //uint32 spellMissileID; // 230 m_spellMissileID not used
1402 //uint32 PowerDisplayId; // 231 PowerDisplay.dbc, new in 3.1
1405 int32
CalculateSimpleValue(uint8 eff
) const { return EffectBasePoints
[eff
]+int32(EffectBaseDice
[eff
]); }
1408 // prevent creating custom entries (copy data from original in fact)
1409 SpellEntry(SpellEntry
const&); // DON'T must have implementation
1412 typedef std::set
<uint32
> SpellCategorySet
;
1413 typedef std::map
<uint32
,SpellCategorySet
> SpellCategoryStore
;
1414 typedef std::set
<uint32
> PetFamilySpellsSet
;
1415 typedef std::map
<uint32
,PetFamilySpellsSet
> PetFamilySpellsStore
;
1417 struct SpellCastTimesEntry
1420 int32 CastTime
; // 1
1421 //float CastTimePerLevel; // 2 unsure / per skill?
1422 //int32 MinCastTime; // 3 unsure
1425 struct SpellFocusObjectEntry
1428 //char* Name[16]; // 1-15 unused
1429 // 16 string flags, unused
1432 struct SpellRadiusEntry
1439 struct SpellRangeEntry
1443 float minRangeFriendly
;
1445 float maxRangeFriendly
;
1448 struct SpellRuneCostEntry
1451 uint32 RuneCost
[3]; // 1-3 (0=blood, 1=frost, 2=unholy)
1452 uint32 runePowerGain
; // 4
1454 bool NoRuneCost() const { return RuneCost
[0] == 0 && RuneCost
[1] == 0 && RuneCost
[2] == 0; }
1455 bool NoRunicPowerGain() const { return runePowerGain
== 0; }
1458 struct SpellShapeshiftEntry
1461 //uint32 buttonPosition; // 1 unused
1462 //char* Name[16]; // 2-17 unused
1463 //uint32 NameFlags; // 18 unused
1464 uint32 flags1
; // 19
1465 int32 creatureType
; // 20 <=0 humanoid, other normal creature types
1466 //uint32 unk1; // 21 unused
1467 uint32 attackSpeed
; // 22
1468 //uint32 modelID; // 23 unused, alliance modelid (where horde case?)
1469 //uint32 unk2; // 24 unused
1470 //uint32 unk3; // 25 unused
1471 //uint32 unk4; // 26 unused
1472 //uint32 unk5; // 27 unused
1473 //uint32 unk6; // 28 unused
1474 //uint32 unk7; // 29 unused
1475 //uint32 unk8; // 30 unused
1476 //uint32 unk9; // 31 unused
1477 //uint32 unk10; // 32 unused
1478 //uint32 unk11; // 33 unused
1479 //uint32 unk12; // 34 unused
1482 struct SpellDurationEntry
1488 struct SpellItemEnchantmentEntry
1490 uint32 ID
; // 0 m_ID
1491 //uint32 charges; // 1 m_charges
1492 uint32 type
[3]; // 2-4 m_effect[3]
1493 uint32 amount
[3]; // 5-7 m_effectPointsMin[3]
1494 //uint32 amount2[3] // 8-10 m_effectPointsMax[3]
1495 uint32 spellid
[3]; // 11-13 m_effectArg[3]
1496 char* description
[16]; // 14-29 m_name_lang[16]
1497 //uint32 descriptionFlags; // 30 name flags
1498 uint32 aura_id
; // 31 m_itemVisual
1499 uint32 slot
; // 32 m_flags
1500 uint32 GemID
; // 33 m_src_itemID
1501 uint32 EnchantmentCondition
; // 34 m_condition_id
1502 //uint32 requiredSkill; // 35 m_requiredSkillID
1503 //uint32 requiredSkillValue; // 36 m_requiredSkillRank
1507 struct SpellItemEnchantmentConditionEntry
1509 uint32 ID
; // 0 m_ID
1510 uint8 Color
[5]; // 1-5 m_lt_operandType[5]
1511 //uint32 LT_Operand[5]; // 6-10 m_lt_operand[5]
1512 uint8 Comparator
[5]; // 11-15 m_operator[5]
1513 uint8 CompareColor
[5]; // 15-20 m_rt_operandType[5]
1514 uint32 Value
[5]; // 21-25 m_rt_operand[5]
1515 //uint8 Logic[5] // 25-30 m_logic[5]
1518 struct StableSlotPricesEntry
1525 struct SummonPropertiesEntry
1528 uint32 Group; // 1, enum SummonPropGroup, 0 - can't be controlled?, 1 - something guardian?, 2 - pet?, 3 - something controllable?, 4 - taxi/mount?
1529 uint32 FactionId; // 2, 14 rows > 0
1530 uint32 Type; // 3, enum SummonPropType
1531 uint32 Slot; // 4, 0-6
1532 uint32 Flags; // 5, enum SummonPropFlags
1536 #define MAX_TALENT_RANK 5
1537 #define MAX_PET_TALENT_RANK 3 // use in calculations, expected <= MAX_TALENT_RANK
1541 uint32 TalentID
; // 0
1542 uint32 TalentTab
; // 1 index in TalentTab.dbc (TalentTabEntry)
1545 uint32 RankID
[MAX_TALENT_RANK
]; // 4-8
1546 // 9-12 not used, always 0, maybe not used high ranks
1547 uint32 DependsOn
; // 13 index in Talent.dbc (TalentEntry)
1549 uint32 DependsOnRank
; // 16
1551 //uint32 needAddInSpellBook; // 19 also need disable higest ranks on reset talent tree
1552 //uint32 unk2; // 20, all 0
1553 //uint64 allowForPet; // 21 its a 64 bit mask for pet 1<<m_categoryEnumID in CreatureFamily.dbc
1556 struct TalentTabEntry
1558 uint32 TalentTabID
; // 0
1559 //char* name[16]; // 1-16, unused
1560 //uint32 nameFlags; // 17, unused
1561 //unit32 spellicon; // 18
1563 uint32 ClassMask
; // 20
1564 uint32 petTalentMask
; // 21
1565 uint32 tabpage
; // 22
1566 //char* internalname; // 23
1569 struct TaxiNodesEntry
1571 uint32 ID
; // 0 m_ID
1572 uint32 map_id
; // 1 m_ContinentID
1576 char* name
[16]; // 5-21 m_Name_lang
1578 uint32 MountCreatureID
[2]; // 23-24 m_MountCreatureID[2]
1581 struct TaxiPathEntry
1583 uint32 ID
; // 0 m_ID
1584 uint32 from
; // 1 m_FromTaxiNode
1585 uint32 to
; // 2 m_ToTaxiNode
1586 uint32 price
; // 3 m_Cost
1589 struct TaxiPathNodeEntry
1592 uint32 path
; // 1 m_PathID
1593 uint32 index
; // 2 m_NodeIndex
1594 uint32 mapid
; // 3 m_ContinentID
1595 float x
; // 4 m_LocX
1596 float y
; // 5 m_LocY
1597 float z
; // 6 m_LocZ
1598 uint32 actionFlag
; // 7 m_flags
1599 uint32 delay
; // 8 m_delay
1600 // 9 m_arrivalEventID
1601 // 10 m_departureEventID
1604 struct TotemCategoryEntry
1607 //char* name[16]; // 1-16
1608 // 17 string flags, unused
1609 uint32 categoryType
; // 18 (one for specialization)
1610 uint32 categoryMask
; // 19 (compatibility mask for same type: different for totems, compatible from high to low for rods)
1616 uint32 m_flags
; // 1
1617 float m_turnSpeed
; // 2
1618 float m_pitchSpeed
; // 3
1619 float m_pitchMin
; // 4
1620 float m_pitchMax
; // 5
1621 uint32 m_seatID
[8]; // 6-13
1622 float m_mouseLookOffsetPitch
; // 14
1623 float m_cameraFadeDistScalarMin
; // 15
1624 float m_cameraFadeDistScalarMax
; // 16
1625 float m_cameraPitchOffset
; // 17
1626 //int m_powerType[3]; // removed in 3.1
1627 //int m_powerToken[3]; // removed in 3.1
1628 float m_facingLimitRight
; // 18
1629 float m_facingLimitLeft
; // 19
1630 float m_msslTrgtTurnLingering
; // 20
1631 float m_msslTrgtPitchLingering
; // 21
1632 float m_msslTrgtMouseLingering
; // 22
1633 float m_msslTrgtEndOpacity
; // 23
1634 float m_msslTrgtArcSpeed
; // 24
1635 float m_msslTrgtArcRepeat
; // 25
1636 float m_msslTrgtArcWidth
; // 26
1637 float m_msslTrgtImpactRadius
[2]; // 27-28
1638 char* m_msslTrgtArcTexture
; // 29
1639 char* m_msslTrgtImpactTexture
; // 30
1640 char* m_msslTrgtImpactModel
[2]; // 31-32
1641 float m_cameraYawOffset
; // 33
1642 uint32 m_uiLocomotionType
; // 34
1643 float m_msslTrgtImpactTexRadius
; // 35
1644 uint32 m_uiSeatIndicatorType
; // 36
1650 struct VehicleSeatEntry
1653 uint32 m_flags
; // 1
1654 int32 m_attachmentID
; // 2
1655 float m_attachmentOffsetX
; // 3
1656 float m_attachmentOffsetY
; // 4
1657 float m_attachmentOffsetZ
; // 5
1658 float m_enterPreDelay
; // 6
1659 float m_enterSpeed
; // 7
1660 float m_enterGravity
; // 8
1661 float m_enterMinDuration
; // 9
1662 float m_enterMaxDuration
; // 10
1663 float m_enterMinArcHeight
; // 11
1664 float m_enterMaxArcHeight
; // 12
1665 int32 m_enterAnimStart
; // 13
1666 int32 m_enterAnimLoop
; // 14
1667 int32 m_rideAnimStart
; // 15
1668 int32 m_rideAnimLoop
; // 16
1669 int32 m_rideUpperAnimStart
; // 17
1670 int32 m_rideUpperAnimLoop
; // 18
1671 float m_exitPreDelay
; // 19
1672 float m_exitSpeed
; // 20
1673 float m_exitGravity
; // 21
1674 float m_exitMinDuration
; // 22
1675 float m_exitMaxDuration
; // 23
1676 float m_exitMinArcHeight
; // 24
1677 float m_exitMaxArcHeight
; // 25
1678 int32 m_exitAnimStart
; // 26
1679 int32 m_exitAnimLoop
; // 27
1680 int32 m_exitAnimEnd
; // 28
1681 float m_passengerYaw
; // 29
1682 float m_passengerPitch
; // 30
1683 float m_passengerRoll
; // 31
1684 int32 m_passengerAttachmentID
; // 32
1685 int32 m_vehicleEnterAnim
; // 33
1686 int32 m_vehicleExitAnim
; // 34
1687 int32 m_vehicleRideAnimLoop
; // 35
1688 int32 m_vehicleEnterAnimBone
; // 36
1689 int32 m_vehicleExitAnimBone
; // 37
1690 int32 m_vehicleRideAnimLoopBone
; // 38
1691 float m_vehicleEnterAnimDelay
; // 39
1692 float m_vehicleExitAnimDelay
; // 40
1693 uint32 m_vehicleAbilityDisplay
; // 41
1694 uint32 m_enterUISoundID
; // 42
1695 uint32 m_exitUISoundID
; // 43
1696 int32 m_uiSkin
; // 44
1697 uint32 m_flagsB
; // 45
1698 // 46-57 added in 3.1, floats mostly
1701 struct WorldMapAreaEntry
1705 uint32 area_id
; // 2 index (continent 0 areas ignored)
1706 //char* internal_name // 3
1711 int32 virtual_map_id
; // 8 -1 (map_id have correct map) other: virtual map where zone show (map_id - where zone in fact internally)
1712 // int32 dungeonMap_id; // 9 pointer to DungeonMap.dbc (owerride x1,x2,y1,y2 coordinates)
1715 #define MAX_WORLD_MAP_OVERLAY_AREA_IDX 4
1717 struct WorldMapOverlayEntry
1720 //uint32 worldMapAreaId; // 1 idx in WorldMapArea.dbc
1721 uint32 areatableID
[MAX_WORLD_MAP_OVERLAY_AREA_IDX
]; // 2-5
1722 // 6-7 always 0, possible part of areatableID[]
1723 //char* internal_name // 8
1727 struct WorldSafeLocsEntry
1734 //char* name[16] // 5-20 name, unused
1735 // 21 name flags, unused
1738 // GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
1739 #if defined( __GNUC__ )
1745 // Structures not used for casting to loaded DBC data and not required then packing
1746 struct TalentSpellPos
1748 TalentSpellPos() : talent_id(0), rank(0) {}
1749 TalentSpellPos(uint16 _talent_id
, uint8 _rank
) : talent_id(_talent_id
), rank(_rank
) {}
1755 typedef std::map
<uint32
,TalentSpellPos
> TalentSpellPosMap
;
1757 struct TaxiPathBySourceAndDestination
1759 TaxiPathBySourceAndDestination() : ID(0),price(0) {}
1760 TaxiPathBySourceAndDestination(uint32 _id
,uint32 _price
) : ID(_id
),price(_price
) {}
1765 typedef std::map
<uint32
,TaxiPathBySourceAndDestination
> TaxiPathSetForSource
;
1766 typedef std::map
<uint32
,TaxiPathSetForSource
> TaxiPathSetBySource
;
1770 TaxiPathNode() : mapid(0), x(0),y(0),z(0),actionFlag(0),delay(0) {}
1771 TaxiPathNode(uint32 _mapid
, float _x
, float _y
, float _z
, uint32 _actionFlag
, uint32 _delay
) : mapid(_mapid
), x(_x
),y(_y
),z(_z
),actionFlag(_actionFlag
),delay(_delay
) {}
1780 typedef std::vector
<TaxiPathNode
> TaxiPathNodeList
;
1781 typedef std::vector
<TaxiPathNodeList
> TaxiPathNodesByPath
;
1783 #define TaxiMaskSize 12
1784 typedef uint32 TaxiMask
[TaxiMaskSize
];