[7833] Implement levelup spells for non-hunter pets.
[getmangos.git] / src / shared / Threading.cpp
blob496e86353ca33c34dce3af1967d929248a95467e
1 /*
2 * Copyright (C) 2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Threading.h"
20 #include <ace/OS_NS_unistd.h>
21 #include <ace/Sched_Params.h>
22 #include <vector>
24 using namespace ACE_Based;
26 ThreadPriority::ThreadPriority()
28 for (int i = Idle; i < MAXPRIORITYNUM; ++i)
29 m_priority[i] = ACE_THR_PRI_OTHER_DEF;
31 m_priority[Idle] = ACE_Sched_Params::priority_min(ACE_SCHED_OTHER);
32 m_priority[Realtime] = ACE_Sched_Params::priority_max(ACE_SCHED_OTHER);
34 std::vector<int> _tmp;
36 ACE_Sched_Params::Policy _policy = ACE_SCHED_OTHER;
37 ACE_Sched_Priority_Iterator pr_iter(_policy);
39 while (pr_iter.more())
41 _tmp.push_back(pr_iter.priority());
42 pr_iter.next();
45 ASSERT (!_tmp.empty());
47 if(_tmp.size() >= MAXPRIORITYNUM)
49 const size_t max_pos = _tmp.size();
50 size_t min_pos = 1;
51 size_t norm_pos = 0;
52 for (size_t i = 0; i < max_pos; ++i)
54 if(_tmp[i] == ACE_THR_PRI_OTHER_DEF)
56 norm_pos = i + 1;
57 break;
61 //since we have only 7(seven) values in enum Priority
62 //and 3 we know already (Idle, Normal, Realtime) so
63 //we need to split each list [Idle...Normal] and [Normal...Realtime]
64 //into ยน piesces
65 const size_t _divider = 4;
66 size_t _div = (norm_pos - min_pos) / _divider;
67 if(_div == 0)
68 _div = 1;
70 min_pos = (norm_pos - 1);
72 m_priority[Low] = _tmp[min_pos -= _div];
73 m_priority[Lowest] = _tmp[min_pos -= _div ];
75 _div = (max_pos - norm_pos) / _divider;
76 if(_div == 0)
77 _div = 1;
79 min_pos = norm_pos - 1;
81 m_priority[High] = _tmp[min_pos += _div];
82 m_priority[Highest] = _tmp[min_pos += _div];
86 int ThreadPriority::getPriority(Priority p) const
88 if(p < Idle)
89 p = Idle;
91 if(p > Realtime)
92 p = Realtime;
94 return m_priority[p];
97 #define THREADFLAG (THR_NEW_LWP | THR_SCHED_DEFAULT| THR_JOINABLE)
99 Thread::Thread() : m_task(0), m_iThreadId(0), m_hThreadHandle(0)
104 Thread::Thread(Runnable& instance) : m_task(&instance), m_iThreadId(0), m_hThreadHandle(0)
106 bool _start = start();
107 ASSERT (_start);
110 Thread::~Thread()
112 //Wait();
115 //initialize Thread's class static member
116 Thread::ThreadStorage Thread::m_ThreadStorage;
117 ThreadPriority Thread::m_TpEnum;
119 bool Thread::start()
121 if(m_task == 0 || m_iThreadId != 0)
122 return false;
124 return (ACE_Thread::spawn(&Thread::ThreadTask, (void*)m_task, THREADFLAG, &m_iThreadId, &m_hThreadHandle) == 0);
127 bool Thread::wait()
129 if(!m_hThreadHandle || !m_task)
130 return false;
132 ACE_THR_FUNC_RETURN _value = ACE_THR_FUNC_RETURN(-1);
133 int _res = ACE_Thread::join(m_hThreadHandle, &_value);
135 m_iThreadId = 0;
136 m_hThreadHandle = 0;
138 return (_res == 0);
141 void Thread::destroy()
143 ACE_Thread::kill(m_iThreadId, -1);
146 void Thread::suspend()
148 ACE_Thread::suspend(m_hThreadHandle);
151 void Thread::resume()
153 ACE_Thread::resume(m_hThreadHandle);
156 ACE_THR_FUNC_RETURN Thread::ThreadTask(void * param)
158 Runnable * _task = (Runnable*)param;
159 _task->run();
161 return (ACE_THR_FUNC_RETURN)0;
164 ACE_thread_t Thread::currentId()
166 return ACE_Thread::self();
169 ACE_hthread_t Thread::currentHandle()
171 ACE_hthread_t _handle;
172 ACE_Thread::self(_handle);
174 return _handle;
177 Thread * Thread::current()
179 Thread * _thread = m_ThreadStorage.ts_object();
180 if(!_thread)
182 _thread = new Thread();
183 _thread->m_iThreadId = Thread::currentId();
184 _thread->m_hThreadHandle = Thread::currentHandle();
186 Thread * _oldValue = m_ThreadStorage.ts_object(_thread);
187 if(_oldValue)
188 delete _oldValue;
191 return _thread;
194 void Thread::setPriority(Priority type)
196 int _priority = m_TpEnum.getPriority(type);
197 int _ok = ACE_Thread::setprio(m_hThreadHandle, _priority);
198 //remove this ASSERT in case you don't want to know is thread priority change was successful or not
199 ASSERT (_ok == 0);
202 void Thread::Sleep(unsigned long msecs)
204 ACE_OS::sleep(ACE_Time_Value(0, 1000 * msecs));