Apply procPatch
[getmangos.git] / src / game / Unit.cpp
blobd9fe0b0a56d3df01215e3790b1a7fb4195fc6df1
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Log.h"
21 #include "Opcodes.h"
22 #include "WorldPacket.h"
23 #include "WorldSession.h"
24 #include "World.h"
25 #include "ObjectMgr.h"
26 #include "SpellMgr.h"
27 #include "Unit.h"
28 #include "QuestDef.h"
29 #include "Player.h"
30 #include "Creature.h"
31 #include "Spell.h"
32 #include "Group.h"
33 #include "SpellAuras.h"
34 #include "MapManager.h"
35 #include "ObjectAccessor.h"
36 #include "CreatureAI.h"
37 #include "Formulas.h"
38 #include "Pet.h"
39 #include "Util.h"
40 #include "Totem.h"
41 #include "BattleGround.h"
42 #include "InstanceSaveMgr.h"
43 #include "GridNotifiersImpl.h"
44 #include "CellImpl.h"
45 #include "Path.h"
47 #include <math.h>
49 float baseMoveSpeed[MAX_MOVE_TYPE] =
51 2.5f, // MOVE_WALK
52 7.0f, // MOVE_RUN
53 1.25f, // MOVE_WALKBACK
54 4.722222f, // MOVE_SWIM
55 4.5f, // MOVE_SWIMBACK
56 3.141594f, // MOVE_TURN
57 7.0f, // MOVE_FLY
58 4.5f, // MOVE_FLYBACK
61 void InitTriggerAuraData();
63 // auraTypes contains attacker auras capable of proc'ing cast auras
64 static Unit::AuraTypeSet GenerateAttakerProcCastAuraTypes()
66 static Unit::AuraTypeSet auraTypes;
67 auraTypes.insert(SPELL_AURA_DUMMY);
68 auraTypes.insert(SPELL_AURA_PROC_TRIGGER_SPELL);
69 auraTypes.insert(SPELL_AURA_MOD_HASTE);
70 auraTypes.insert(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
71 return auraTypes;
74 // auraTypes contains victim auras capable of proc'ing cast auras
75 static Unit::AuraTypeSet GenerateVictimProcCastAuraTypes()
77 static Unit::AuraTypeSet auraTypes;
78 auraTypes.insert(SPELL_AURA_DUMMY);
79 auraTypes.insert(SPELL_AURA_PRAYER_OF_MENDING);
80 auraTypes.insert(SPELL_AURA_PROC_TRIGGER_SPELL);
81 return auraTypes;
84 // auraTypes contains auras capable of proc effect/damage (but not cast) for attacker
85 static Unit::AuraTypeSet GenerateAttakerProcEffectAuraTypes()
87 static Unit::AuraTypeSet auraTypes;
88 auraTypes.insert(SPELL_AURA_MOD_DAMAGE_DONE);
89 auraTypes.insert(SPELL_AURA_PROC_TRIGGER_DAMAGE);
90 auraTypes.insert(SPELL_AURA_MOD_CASTING_SPEED);
91 auraTypes.insert(SPELL_AURA_MOD_RATING);
92 return auraTypes;
95 // auraTypes contains auras capable of proc effect/damage (but not cast) for victim
96 static Unit::AuraTypeSet GenerateVictimProcEffectAuraTypes()
98 static Unit::AuraTypeSet auraTypes;
99 auraTypes.insert(SPELL_AURA_MOD_RESISTANCE);
100 auraTypes.insert(SPELL_AURA_PROC_TRIGGER_DAMAGE);
101 auraTypes.insert(SPELL_AURA_MOD_PARRY_PERCENT);
102 auraTypes.insert(SPELL_AURA_MOD_BLOCK_PERCENT);
103 auraTypes.insert(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
104 return auraTypes;
107 static Unit::AuraTypeSet attackerProcCastAuraTypes = GenerateAttakerProcCastAuraTypes();
108 static Unit::AuraTypeSet attackerProcEffectAuraTypes = GenerateAttakerProcEffectAuraTypes();
110 static Unit::AuraTypeSet victimProcCastAuraTypes = GenerateVictimProcCastAuraTypes();
111 static Unit::AuraTypeSet victimProcEffectAuraTypes = GenerateVictimProcEffectAuraTypes();
113 // auraTypes contains auras capable of proc'ing for attacker and victim
114 static Unit::AuraTypeSet GenerateProcAuraTypes()
116 InitTriggerAuraData();
118 Unit::AuraTypeSet auraTypes;
119 auraTypes.insert(attackerProcCastAuraTypes.begin(),attackerProcCastAuraTypes.end());
120 auraTypes.insert(attackerProcEffectAuraTypes.begin(),attackerProcEffectAuraTypes.end());
121 auraTypes.insert(victimProcCastAuraTypes.begin(),victimProcCastAuraTypes.end());
122 auraTypes.insert(victimProcEffectAuraTypes.begin(),victimProcEffectAuraTypes.end());
123 return auraTypes;
126 static Unit::AuraTypeSet procAuraTypes = GenerateProcAuraTypes();
128 bool IsPassiveStackableSpell( uint32 spellId )
130 if(!IsPassiveSpell(spellId))
131 return false;
133 SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId);
134 if(!spellProto)
135 return false;
137 for(int j = 0; j < 3; ++j)
139 if(std::find(procAuraTypes.begin(),procAuraTypes.end(),spellProto->EffectApplyAuraName[j])!=procAuraTypes.end())
140 return false;
143 return true;
146 Unit::Unit()
147 : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
149 m_objectType |= TYPEMASK_UNIT;
150 m_objectTypeId = TYPEID_UNIT;
151 // 2.3.2 - 0x70
152 m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HASPOSITION);
154 m_attackTimer[BASE_ATTACK] = 0;
155 m_attackTimer[OFF_ATTACK] = 0;
156 m_attackTimer[RANGED_ATTACK] = 0;
157 m_modAttackSpeedPct[BASE_ATTACK] = 1.0f;
158 m_modAttackSpeedPct[OFF_ATTACK] = 1.0f;
159 m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f;
161 m_extraAttacks = 0;
163 m_state = 0;
164 m_form = FORM_NONE;
165 m_deathState = ALIVE;
167 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
168 m_currentSpells[i] = NULL;
170 m_addDmgOnce = 0;
172 for(int i = 0; i < MAX_TOTEM; ++i)
173 m_TotemSlot[i] = 0;
175 m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
176 //m_Aura = NULL;
177 //m_AurasCheck = 2000;
178 //m_removeAuraTimer = 4;
179 //tmpAura = NULL;
180 waterbreath = false;
182 m_Visibility = VISIBILITY_ON;
184 m_detectInvisibilityMask = 0;
185 m_invisibilityMask = 0;
186 m_transform = 0;
187 m_ShapeShiftFormSpellId = 0;
188 m_canModifyStats = false;
190 for (int i = 0; i < MAX_SPELL_IMMUNITY; i++)
191 m_spellImmune[i].clear();
192 for (int i = 0; i < UNIT_MOD_END; i++)
194 m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
195 m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
196 m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f;
197 m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f;
199 // implement 50% base damage from offhand
200 m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
202 for (int i = 0; i < 3; i++)
204 m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
205 m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
207 for (int i = 0; i < MAX_STATS; i++)
208 m_createStats[i] = 0.0f;
210 m_attacking = NULL;
211 m_modMeleeHitChance = 0.0f;
212 m_modRangedHitChance = 0.0f;
213 m_modSpellHitChance = 0.0f;
214 m_baseSpellCritChance = 5;
216 m_CombatTimer = 0;
217 m_lastManaUse = 0;
219 //m_victimThreat = 0.0f;
220 for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
221 m_threatModifier[i] = 1.0f;
222 m_isSorted = true;
223 for (int i = 0; i < MAX_MOVE_TYPE; ++i)
224 m_speed_rate[i] = 1.0f;
226 m_removedAuras = 0;
227 m_charmInfo = NULL;
228 m_unit_movement_flags = 0;
230 // remove aurastates allowing special moves
231 for(int i=0; i < MAX_REACTIVE; ++i)
232 m_reactiveTimer[i] = 0;
235 Unit::~Unit()
237 // set current spells as deletable
238 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
240 if (m_currentSpells[i])
242 m_currentSpells[i]->SetReferencedFromCurrent(false);
243 m_currentSpells[i] = NULL;
247 RemoveAllGameObjects();
248 RemoveAllDynObjects();
250 if(m_charmInfo) delete m_charmInfo;
253 void Unit::Update( uint32 p_time )
255 /*if(p_time > m_AurasCheck)
257 m_AurasCheck = 2000;
258 _UpdateAura();
259 }else
260 m_AurasCheck -= p_time;*/
262 // WARNING! Order of execution here is important, do not change.
263 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
264 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
265 m_Events.Update( p_time );
266 _UpdateSpells( p_time );
268 // update combat timer only for players and pets
269 if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet() || ((Creature*)this)->isCharmed()))
271 // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
272 // targets without stopping half way there and running off.
273 // These flags are reset after target dies or another command is given.
274 if( m_HostilRefManager.isEmpty() )
276 // m_CombatTimer set at aura start and it will be freeze until aura removing
277 if ( m_CombatTimer <= p_time )
278 ClearInCombat();
279 else
280 m_CombatTimer -= p_time;
284 if(uint32 base_att = getAttackTimer(BASE_ATTACK))
286 setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time) );
289 // update abilities available only for fraction of time
290 UpdateReactives( p_time );
292 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
293 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
295 i_motionMaster.UpdateMotion(p_time);
298 bool Unit::haveOffhandWeapon() const
300 if(GetTypeId() == TYPEID_PLAYER)
301 return ((Player*)this)->GetWeaponForAttack(OFF_ATTACK,true);
302 else
303 return false;
306 void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player* player)
308 float x, y, z;
309 if(GetMotionMaster()->GetDestination(x, y, z))
310 SendMonsterMoveWithSpeed(x, y, z, GetUnitMovementFlags(), 0, player);
313 void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 MovementFlags, uint32 transitTime, Player* player)
315 if (!transitTime)
317 float dx = x - GetPositionX();
318 float dy = y - GetPositionY();
319 float dz = z - GetPositionZ();
321 float dist = ((dx*dx) + (dy*dy) + (dz*dz));
322 if(dist<0)
323 dist = 0;
324 else
325 dist = sqrt(dist);
327 double speed = GetSpeed((MovementFlags & MOVEMENTFLAG_WALK_MODE) ? MOVE_WALK : MOVE_RUN);
328 if(speed<=0)
329 speed = 2.5f;
330 speed *= 0.001f;
331 transitTime = static_cast<uint32>(dist / speed + 0.5);
333 //float orientation = (float)atan2((double)dy, (double)dx);
334 SendMonsterMove(x, y, z, 0, MovementFlags, transitTime, player);
337 void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player)
339 WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
340 data.append(GetPackGUID());
342 // Point A, starting location
343 data << GetPositionX() << GetPositionY() << GetPositionZ();
344 // unknown field - unrelated to orientation
345 // seems to increment about 1000 for every 1.7 seconds
346 // for now, we'll just use mstime
347 data << getMSTime();
349 data << uint8(type); // unknown
350 switch(type)
352 case 0: // normal packet
353 break;
354 case 1: // stop packet
355 SendMessageToSet( &data, true );
356 return;
357 case 2: // not used currently
358 data << float(0);
359 data << float(0);
360 data << float(0);
361 break;
362 case 3: // not used currently
363 data << uint64(0); // probably target guid
364 break;
365 case 4: // not used currently
366 data << float(0); // probably orientation
367 break;
370 //Movement Flags (0x0 = walk, 0x100 = run, 0x200 = fly/swim)
371 data << uint32(MovementFlags);
373 data << Time; // Time in between points
374 data << uint32(1); // 1 single waypoint
375 data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
377 if(player)
378 player->GetSession()->SendPacket(&data);
379 else
380 SendMessageToSet( &data, true );
383 void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uint32 MovementFlags)
385 uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
387 uint32 pathSize = end-start;
389 WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize*4*3) );
390 data.append(GetPackGUID());
391 data << GetPositionX();
392 data << GetPositionY();
393 data << GetPositionZ();
395 // unknown field - unrelated to orientation
396 // seems to increment about 1000 for every 1.7 seconds
397 // for now, we'll just use mstime
398 data << getMSTime();
400 data << uint8( 0 );
401 data << uint32( MovementFlags );
402 data << uint32( traveltime );
403 data << uint32( pathSize );
404 data.append( (char*)path.GetNodes(start), pathSize * 4 * 3 );
406 //WPAssert( data.size() == 37 + pathnodes.Size( ) * 4 * 3 );
407 SendMessageToSet(&data, true);
410 void Unit::resetAttackTimer(WeaponAttackType type)
412 m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
415 bool Unit::canReachWithAttack(Unit *pVictim) const
417 assert(pVictim);
418 float reach = GetFloatValue(UNIT_FIELD_COMBATREACH);
419 if( reach <= 0.0f )
420 reach = 1.0f;
421 return IsWithinDistInMap(pVictim, reach);
424 void Unit::RemoveSpellsCausingAura(AuraType auraType)
426 if (auraType >= TOTAL_AURAS) return;
427 AuraList::iterator iter, next;
428 for (iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); iter = next)
430 next = iter;
431 ++next;
433 if (*iter)
435 RemoveAurasDueToSpell((*iter)->GetId());
436 if (!m_modAuras[auraType].empty())
437 next = m_modAuras[auraType].begin();
438 else
439 return;
444 bool Unit::HasAuraType(AuraType auraType) const
446 return (!m_modAuras[auraType].empty());
449 /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
450 void Unit::RemoveSpellbyDamageTaken(AuraType auraType, uint32 damage)
452 if(!HasAuraType(auraType))
453 return;
455 // The chance to dispel an aura depends on the damage taken with respect to the casters level.
456 uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50;
457 float chance = float(damage) / max_dmg * 100.0f;
458 if (roll_chance_f(chance))
459 RemoveSpellsCausingAura(auraType);
462 uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
464 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
465 return 0;
467 //You don't lose health from damage taken from another player while in a sanctuary
468 //You still see it in the combat log though
469 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
471 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
472 if(area && area->flags & AREA_FLAG_SANCTUARY) //sanctuary
473 return 0;
476 // remove affects from victim (including from 0 damage and DoTs)
477 if(pVictim != this)
478 pVictim->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
480 // remove affects from attacker at any non-DoT damage (including 0 damage)
481 if( damagetype != DOT)
483 RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
484 RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
486 if(pVictim != this)
487 RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY);
489 if(pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->IsStandState() && !pVictim->hasUnitState(UNIT_STAT_STUNNED))
490 pVictim->SetStandState(PLAYER_STATE_NONE);
493 //Script Event damage Deal
494 if( GetTypeId()== TYPEID_UNIT && ((Creature *)this)->AI())
495 ((Creature *)this)->AI()->DamageDeal(pVictim, damage);
496 //Script Event damage taken
497 if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
498 ((Creature *)pVictim)->AI()->DamageTaken(this, damage);
500 if(!damage)
502 // Rage from physical damage received .
503 if(cleanDamage && cleanDamage->damage && (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) && pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE))
504 ((Player*)pVictim)->RewardRage(cleanDamage->damage, 0, false);
506 return 0;
508 if (!spellProto || !IsAuraAddedBySpell(SPELL_AURA_MOD_FEAR, spellProto->Id))
509 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR, damage);
510 // root type spells do not dispel the root effect
511 if (!spellProto || !(spellProto->Mechanic == MECHANIC_ROOT || IsAuraAddedBySpell(SPELL_AURA_MOD_ROOT, spellProto->Id)))
512 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT, damage);
514 if(pVictim->GetTypeId() != TYPEID_PLAYER)
516 // no xp,health if type 8 /critters/
517 if ( pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER)
519 pVictim->setDeathState(JUST_DIED);
520 pVictim->SetHealth(0);
522 // allow loot only if has loot_id in creature_template
523 CreatureInfo const* cInfo = ((Creature*)pVictim)->GetCreatureInfo();
524 if(cInfo && cInfo->lootid)
525 pVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
527 // some critters required for quests
528 if(GetTypeId() == TYPEID_PLAYER)
529 ((Player*)this)->KilledMonster(pVictim->GetEntry(),pVictim->GetGUID());
531 return damage;
534 if(!pVictim->isInCombat() && ((Creature*)pVictim)->AI())
535 ((Creature*)pVictim)->AI()->AttackStart(this);
538 DEBUG_LOG("DealDamageStart");
540 uint32 health = pVictim->GetHealth();
541 sLog.outDetail("deal dmg:%d to health:%d ",damage,health);
543 // duel ends when player has 1 or less hp
544 bool duel_hasEnded = false;
545 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1))
547 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
548 if(((Player*)pVictim)->duel->opponent==this || ((Player*)pVictim)->duel->opponent->GetGUID() == GetOwnerGUID())
549 damage = health-1;
551 duel_hasEnded = true;
553 //Get in CombatState
554 if(pVictim != this && damagetype != DOT)
556 SetInCombatWith(pVictim);
557 pVictim->SetInCombatWith(this);
559 if(Player* attackedPlayer = pVictim->GetCharmerOrOwnerPlayerOrPlayerItself())
560 SetContestedPvP(attackedPlayer);
563 // Rage from Damage made (only from direct weapon damage)
564 if( cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && GetTypeId() == TYPEID_PLAYER && (getPowerType() == POWER_RAGE))
566 uint32 weaponSpeedHitFactor;
568 switch(cleanDamage->attackType)
570 case BASE_ATTACK:
572 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
573 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7);
574 else
575 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
577 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
579 break;
581 case OFF_ATTACK:
583 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
584 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
585 else
586 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f);
588 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
590 break;
592 case RANGED_ATTACK:
593 break;
597 if(pVictim->GetTypeId() == TYPEID_PLAYER && GetTypeId() == TYPEID_PLAYER)
599 if(((Player*)pVictim)->InBattleGround())
601 Player *killer = ((Player*)this);
602 if(killer != ((Player*)pVictim))
603 if(BattleGround *bg = killer->GetBattleGround())
604 bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
608 if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->hasLootRecipient())
609 ((Creature*)pVictim)->SetLootRecipient(this);
610 if (health <= damage)
612 // battleground things
613 if(pVictim->GetTypeId() == TYPEID_PLAYER && (((Player*)pVictim)->InBattleGround()))
615 Player *killed = ((Player*)pVictim);
616 Player *killer = NULL;
617 if(GetTypeId() == TYPEID_PLAYER)
618 killer = ((Player*)this);
619 else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
621 Unit *owner = GetOwner();
622 if(owner && owner->GetTypeId() == TYPEID_PLAYER)
623 killer = ((Player*)owner);
626 if(killer)
627 if(BattleGround *bg = killed->GetBattleGround())
628 bg->HandleKillPlayer(killed, killer); // drop flags and etc
631 DEBUG_LOG("DealDamage: victim just died");
633 // find player: owner of controlled `this` or `this` itself maybe
634 Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
636 if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient())
637 player = ((Creature*)pVictim)->GetLootRecipient();
638 // Reward player, his pets, and group/raid members
639 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
640 if(player && player!=pVictim)
642 if(player->RewardPlayerAndGroupAtKill(pVictim))
643 player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL_AND_GET_XP, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
644 else
645 player->ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_KILLED,PROC_EX_NONE, 0);
648 DEBUG_LOG("DealDamageAttackStop");
650 // stop combat
651 pVictim->CombatStop();
652 pVictim->getHostilRefManager().deleteReferences();
654 bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795;
656 // if talent known but not triggered (check priest class for speedup check)
657 Aura* spiritOfRedemtionTalentReady = NULL;
658 if( !damageFromSpiritOfRedemtionTalent && // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
659 pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST )
661 AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
662 for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
664 if((*itr)->GetSpellProto()->SpellIconID==1654)
666 spiritOfRedemtionTalentReady = *itr;
667 break;
672 DEBUG_LOG("SET JUST_DIED");
673 if(!spiritOfRedemtionTalentReady)
674 pVictim->setDeathState(JUST_DIED);
676 DEBUG_LOG("DealDamageHealth1");
678 if(spiritOfRedemtionTalentReady)
680 // save value before aura remove
681 uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
682 if(!ressSpellId)
683 ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId();
685 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
686 pVictim->RemoveAllAurasOnDeath();
688 // restore for use at real death
689 pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
691 // FORM_SPIRITOFREDEMPTION and related auras
692 pVictim->CastSpell(pVictim,27827,true,NULL,spiritOfRedemtionTalentReady);
694 else
695 pVictim->SetHealth(0);
697 // remember victim PvP death for corpse type and corpse reclaim delay
698 // at original death (not at SpiritOfRedemtionTalent timeout)
699 if( pVictim->GetTypeId()==TYPEID_PLAYER && !damageFromSpiritOfRedemtionTalent )
700 ((Player*)pVictim)->SetPvPDeath(player!=NULL);
702 // Call KilledUnit for creatures
703 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
704 ((Creature*)this)->AI()->KilledUnit(pVictim);
706 // 10% durability loss on death
707 // clean InHateListOf
708 if (pVictim->GetTypeId() == TYPEID_PLAYER)
710 // only if not player and not controlled by player pet. And not at BG
711 if (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround())
713 DEBUG_LOG("We are dead, loosing 10 percents durability");
714 ((Player*)pVictim)->DurabilityLossAll(0.10f,false);
715 // durability lost message
716 WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
717 ((Player*)pVictim)->GetSession()->SendPacket(&data);
720 else // creature died
722 DEBUG_LOG("DealDamageNotPlayer");
723 Creature *cVictim = (Creature*)pVictim;
725 if(!cVictim->isPet())
727 cVictim->DeleteThreatList();
728 cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
730 // Call creature just died function
731 if (cVictim->AI())
732 cVictim->AI()->JustDied(this);
734 // Dungeon specific stuff, only applies to players killing creatures
735 if(cVictim->GetInstanceId())
737 Map *m = cVictim->GetMap();
738 Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
739 // TODO: do instance binding anyway if the charmer/owner is offline
741 if(m->IsDungeon() && creditedPlayer)
743 if(m->IsRaid() || m->IsHeroic())
745 if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
746 ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
748 else
750 // the reset time is set but not added to the scheduler
751 // until the players leave the instance
752 time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR;
753 if(InstanceSave *save = sInstanceSaveManager.GetInstanceSave(cVictim->GetInstanceId()))
754 if(save->GetResetTime() < resettime) save->SetResetTime(resettime);
760 // last damage from non duel opponent or opponent controlled creature
761 if(duel_hasEnded)
763 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
764 Player *he = (Player*)pVictim;
766 assert(he->duel);
768 he->duel->opponent->CombatStopWithPets(true);
769 he->CombatStopWithPets(true);
771 he->DuelComplete(DUEL_INTERUPTED);
774 else // if (health <= damage)
776 DEBUG_LOG("DealDamageAlive");
778 pVictim->ModifyHealth(- (int32)damage);
780 if(damagetype != DOT)
782 if(getVictim())
784 // if have target and damage pVictim just call AI reaction
785 if(pVictim != getVictim() && pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
786 ((Creature*)pVictim)->AI()->AttackedBy(this);
788 else
790 // if not have main target then attack state with target (including AI call)
791 //start melee attacks only after melee hit
792 Attack(pVictim,(damagetype == DIRECT_DAMAGE));
796 // polymorphed and other negative transformed cases
797 if(pVictim->getTransForm() && pVictim->hasUnitState(UNIT_STAT_CONFUSED))
798 pVictim->RemoveAurasDueToSpell(pVictim->getTransForm());
800 if(damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE)
802 if (!spellProto || !(spellProto->AuraInterruptFlags&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE))
803 pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE);
805 if (pVictim->GetTypeId() != TYPEID_PLAYER)
807 if(spellProto && IsDamageToThreatSpell(spellProto))
808 pVictim->AddThreat(this, damage*2, damageSchoolMask, spellProto);
809 else
810 pVictim->AddThreat(this, damage, damageSchoolMask, spellProto);
812 else // victim is a player
814 // Rage from damage received
815 if(this != pVictim && pVictim->getPowerType() == POWER_RAGE)
817 uint32 rage_damage = damage + (cleanDamage ? cleanDamage->damage : 0);
818 ((Player*)pVictim)->RewardRage(rage_damage, 0, false);
821 // random durability for items (HIT TAKEN)
822 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
824 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
825 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot);
829 if(GetTypeId()==TYPEID_PLAYER)
831 // random durability for items (HIT DONE)
832 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
834 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
835 ((Player*)this)->DurabilityPointLossForEquipSlot(slot);
839 // TODO: Store auras by interrupt flag to speed this up.
840 AuraMap& vAuras = pVictim->GetAuras();
841 for (AuraMap::iterator i = vAuras.begin(), next; i != vAuras.end(); i = next)
843 const SpellEntry *se = i->second->GetSpellProto();
844 next = i; ++next;
845 if (spellProto && spellProto->Id == se->Id) // Not drop auras added by self
846 continue;
847 if( se->AuraInterruptFlags & AURA_INTERRUPT_FLAG_DAMAGE )
849 bool remove = true;
850 if (se->procFlags & (1<<3))
852 if (!roll_chance_i(se->procChance))
853 remove = false;
855 if (remove)
857 pVictim->RemoveAurasDueToSpell(i->second->GetId());
858 // FIXME: this may cause the auras with proc chance to be rerolled several times
859 next = vAuras.begin();
864 if (damagetype != NODAMAGE && damage && pVictim->GetTypeId() == TYPEID_PLAYER)
866 if( damagetype != DOT )
868 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
870 // skip channeled spell (processed differently below)
871 if (i == CURRENT_CHANNELED_SPELL)
872 continue;
874 if(Spell* spell = pVictim->m_currentSpells[i])
875 if(spell->getState() == SPELL_STATE_PREPARING)
876 spell->Delayed();
880 if(Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL])
882 if (spell->getState() == SPELL_STATE_CASTING)
884 uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags;
885 if( channelInterruptFlags & CHANNEL_FLAG_DELAY )
887 if(pVictim!=this) //don't shorten the duration of channeling if you damage yourself
888 spell->DelayedChannel();
890 else if( (channelInterruptFlags & (CHANNEL_FLAG_DAMAGE | CHANNEL_FLAG_DAMAGE2)) )
892 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
893 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
896 else if (spell->getState() == SPELL_STATE_DELAYED)
897 // break channeled spell in delayed state on damage
899 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
900 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
905 // last damage from duel opponent
906 if(duel_hasEnded)
908 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
909 Player *he = (Player*)pVictim;
911 assert(he->duel);
913 he->SetHealth(1);
915 he->duel->opponent->CombatStopWithPets(true);
916 he->CombatStopWithPets(true);
918 he->CastSpell(he, 7267, true); // beg
919 he->DuelComplete(DUEL_WON);
923 DEBUG_LOG("DealDamageEnd returned %d damage", damage);
925 return damage;
928 void Unit::CastStop(uint32 except_spellid)
930 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
931 if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid)
932 InterruptSpell(i,false);
935 void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
937 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
939 if(!spellInfo)
941 sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
942 return;
945 CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
948 void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
950 if(!spellInfo)
952 sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
953 return;
956 if (castItem)
957 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
959 if(!originalCaster && triggeredByAura)
960 originalCaster = triggeredByAura->GetCasterGUID();
962 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
964 SpellCastTargets targets;
965 targets.setUnitTarget( Victim );
966 spell->m_CastItem = castItem;
967 spell->prepare(&targets, triggeredByAura);
970 void Unit::CastCustomSpell(Unit* Victim,uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
972 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
974 if(!spellInfo)
976 sLog.outError("CastCustomSpell: unknown spell id %i\n", spellId);
977 return;
980 CastCustomSpell(Victim,spellInfo,bp0,bp1,bp2,triggered,castItem,triggeredByAura, originalCaster);
983 void Unit::CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
985 if(!spellInfo)
987 sLog.outError("CastCustomSpell: unknown spell");
988 return;
991 if (castItem)
992 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
994 if(!originalCaster && triggeredByAura)
995 originalCaster = triggeredByAura->GetCasterGUID();
997 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
999 if(bp0)
1000 spell->m_currentBasePoints[0] = *bp0-int32(spellInfo->EffectBaseDice[0]);
1002 if(bp1)
1003 spell->m_currentBasePoints[1] = *bp1-int32(spellInfo->EffectBaseDice[1]);
1005 if(bp2)
1006 spell->m_currentBasePoints[2] = *bp2-int32(spellInfo->EffectBaseDice[2]);
1008 SpellCastTargets targets;
1009 targets.setUnitTarget( Victim );
1010 spell->m_CastItem = castItem;
1011 spell->prepare(&targets, triggeredByAura);
1014 // used for scripting
1015 void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
1017 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
1019 if(!spellInfo)
1021 sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
1022 return;
1025 CastSpell(x, y, z,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
1028 // used for scripting
1029 void Unit::CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
1031 if(!spellInfo)
1033 sLog.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
1034 return;
1037 if (castItem)
1038 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
1040 if(!originalCaster && triggeredByAura)
1041 originalCaster = triggeredByAura->GetCasterGUID();
1043 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
1045 SpellCastTargets targets;
1046 targets.setDestination(x, y, z);
1047 spell->m_CastItem = castItem;
1048 spell->prepare(&targets, triggeredByAura);
1052 void Unit::DealFlatDamage(Unit *pVictim, SpellEntry const *spellInfo, uint32 *damage, CleanDamage *cleanDamage, bool *crit, bool isTriggeredSpell)
1054 // TODO this in only generic way, check for exceptions
1055 DEBUG_LOG("DealFlatDamage (BEFORE) >> DMG:%u", *damage);
1057 // Per-damage class calculation
1058 switch (spellInfo->DmgClass)
1060 // Melee and Ranged Spells
1061 case SPELL_DAMAGE_CLASS_RANGED:
1062 case SPELL_DAMAGE_CLASS_MELEE:
1064 // Calculate physical outcome
1065 MeleeHitOutcome outcome = RollPhysicalOutcomeAgainst(pVictim, BASE_ATTACK, spellInfo);
1067 //Used to store the Hit Outcome
1068 cleanDamage->hitOutCome = outcome;
1070 // Return miss/evade first (sends miss message)
1071 switch(outcome)
1073 case MELEE_HIT_EVADE:
1075 SendAttackStateUpdate(HITINFO_MISS, pVictim, 1, GetSpellSchoolMask(spellInfo), 0, 0,0,VICTIMSTATE_EVADES,0);
1076 *damage = 0;
1077 return;
1079 case MELEE_HIT_MISS:
1081 SendAttackStateUpdate(HITINFO_MISS, pVictim, 1, GetSpellSchoolMask(spellInfo), 0, 0,0,VICTIMSTATE_NORMAL,0);
1082 *damage = 0;
1084 if(GetTypeId()== TYPEID_PLAYER)
1085 ((Player*)this)->UpdateWeaponSkill(BASE_ATTACK);
1087 CastMeleeProcDamageAndSpell(pVictim,0,GetSpellSchoolMask(spellInfo),BASE_ATTACK,MELEE_HIT_MISS,spellInfo,isTriggeredSpell);
1088 return;
1092 // Hitinfo, Victimstate
1093 uint32 hitInfo = HITINFO_NORMALSWING;
1094 VictimState victimState = VICTIMSTATE_NORMAL;
1096 // Physical Damage
1097 if ( GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_NORMAL )
1099 // apply spellmod to Done damage
1100 if(Player* modOwner = GetSpellModOwner())
1101 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_DAMAGE, *damage);
1103 //Calculate armor mitigation
1104 uint32 damageAfterArmor = CalcArmorReducedDamage(pVictim, *damage);
1106 // random durability for main hand weapon (ABSORB)
1107 if(damageAfterArmor < *damage)
1108 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1109 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_ABSORB)))
1110 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EquipmentSlots(urand(EQUIPMENT_SLOT_START,EQUIPMENT_SLOT_BACK)));
1112 cleanDamage->damage += *damage - damageAfterArmor;
1113 *damage = damageAfterArmor;
1115 // Magical Damage
1116 else
1118 // Calculate damage bonus
1119 *damage = SpellDamageBonus(pVictim, spellInfo, *damage, SPELL_DIRECT_DAMAGE);
1122 // Classify outcome
1123 switch (outcome)
1125 case MELEE_HIT_BLOCK_CRIT:
1126 case MELEE_HIT_CRIT:
1128 uint32 bonusDmg = *damage;
1130 // Apply crit_damage bonus
1131 if(Player* modOwner = GetSpellModOwner())
1132 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, bonusDmg);
1134 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
1135 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS);
1136 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
1137 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
1138 bonusDmg = uint32(bonusDmg * ((*i)->GetModifier()->m_amount+100.0f)/100.0f);
1140 *damage += bonusDmg;
1142 // Resilience - reduce crit damage
1143 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1145 uint32 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(*damage);
1146 cleanDamage->damage += resilienceReduction;
1147 *damage -= resilienceReduction;
1150 *crit = true;
1151 hitInfo |= HITINFO_CRITICALHIT;
1153 ModifyAuraState(AURA_STATE_CRIT, true);
1154 StartReactiveTimer( REACTIVE_CRIT );
1156 if(getClass()==CLASS_HUNTER)
1158 ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, true);
1159 StartReactiveTimer( REACTIVE_HUNTER_CRIT );
1162 if ( outcome == MELEE_HIT_BLOCK_CRIT )
1164 uint32 blocked_amount = uint32(pVictim->GetShieldBlockValue());
1165 if (blocked_amount >= *damage)
1167 hitInfo |= HITINFO_SWINGNOHITSOUND;
1168 victimState = VICTIMSTATE_BLOCKS;
1169 cleanDamage->damage += *damage; // To Help Calculate Rage
1170 *damage = 0;
1172 else
1174 // To Help Calculate Rage
1175 cleanDamage->damage += blocked_amount;
1176 *damage = *damage - blocked_amount;
1179 pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
1180 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
1182 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1184 // Update defense
1185 ((Player*)pVictim)->UpdateDefense();
1187 // random durability for main hand weapon (BLOCK)
1188 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
1189 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
1192 break;
1194 case MELEE_HIT_PARRY:
1196 cleanDamage->damage += *damage; // To Help Calculate Rage
1197 *damage = 0;
1198 victimState = VICTIMSTATE_PARRY;
1200 // Counter-attack ( explained in Unit::DoAttackDamage() )
1201 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN) )
1203 // Get attack timers
1204 float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
1205 float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
1207 // Reduce attack time
1208 if (pVictim->haveOffhandWeapon() && offtime < basetime)
1210 float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20;
1211 float percent60 = 3 * percent20;
1212 if(offtime > percent20 && offtime <= percent60)
1214 pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
1216 else if(offtime > percent60)
1218 offtime -= 2 * percent20;
1219 pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
1222 else
1224 float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20;
1225 float percent60 = 3 * percent20;
1226 if(basetime > percent20 && basetime <= percent60)
1228 pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
1230 else if(basetime > percent60)
1232 basetime -= 2 * percent20;
1233 pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
1238 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1240 // Update victim defense ?
1241 ((Player*)pVictim)->UpdateDefense();
1243 // random durability for main hand weapon (PARRY)
1244 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_PARRY)))
1245 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_MAINHAND);
1248 // Set parry flags
1249 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
1251 // Mongoose bite - set only Counterattack here
1252 if (pVictim->getClass() == CLASS_HUNTER)
1254 pVictim->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true);
1255 pVictim->StartReactiveTimer( REACTIVE_HUNTER_PARRY );
1257 else
1259 pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
1260 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
1262 break;
1264 case MELEE_HIT_DODGE:
1266 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1267 ((Player*)pVictim)->UpdateDefense();
1269 cleanDamage->damage += *damage; // To Help Calculate Rage
1270 *damage = 0;
1271 hitInfo |= HITINFO_SWINGNOHITSOUND;
1272 victimState = VICTIMSTATE_DODGE;
1274 // Set dodge flags
1275 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
1277 // Overpower
1278 if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
1280 ((Player*)this)->AddComboPoints(pVictim, 1);
1281 StartReactiveTimer( REACTIVE_OVERPOWER );
1284 // Riposte
1285 if (pVictim->getClass() != CLASS_ROGUE)
1287 pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
1288 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
1290 break;
1292 case MELEE_HIT_BLOCK:
1294 uint32 blocked_amount = uint32(pVictim->GetShieldBlockValue());
1295 if (blocked_amount >= *damage)
1297 hitInfo |= HITINFO_SWINGNOHITSOUND;
1298 victimState = VICTIMSTATE_BLOCKS;
1299 cleanDamage->damage += *damage; // To Help Calculate Rage
1300 *damage = 0;
1302 else
1304 // To Help Calculate Rage
1305 cleanDamage->damage += blocked_amount;
1306 *damage = *damage - blocked_amount;
1309 pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
1310 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
1312 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1314 // Update defense
1315 ((Player*)pVictim)->UpdateDefense();
1317 // random durability for main hand weapon (BLOCK)
1318 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
1319 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
1321 break;
1323 case MELEE_HIT_EVADE: // already processed early
1324 case MELEE_HIT_MISS: // already processed early
1325 case MELEE_HIT_GLANCING:
1326 case MELEE_HIT_CRUSHING:
1327 case MELEE_HIT_NORMAL:
1328 break;
1331 // do all damage=0 cases here
1332 if(*damage == 0)
1333 CastMeleeProcDamageAndSpell(pVictim,0,GetSpellSchoolMask(spellInfo),BASE_ATTACK,outcome,spellInfo,isTriggeredSpell);
1335 break;
1337 // Magical Attacks
1338 case SPELL_DAMAGE_CLASS_NONE:
1339 case SPELL_DAMAGE_CLASS_MAGIC:
1341 // Calculate damage bonus
1342 *damage = SpellDamageBonus(pVictim, spellInfo, *damage, SPELL_DIRECT_DAMAGE);
1344 *crit = isSpellCrit(pVictim, spellInfo, GetSpellSchoolMask(spellInfo), BASE_ATTACK);
1345 if (*crit)
1347 *damage = SpellCriticalBonus(spellInfo, *damage, pVictim);
1349 // Resilience - reduce crit damage
1350 if (pVictim && pVictim->GetTypeId()==TYPEID_PLAYER)
1352 uint32 damage_reduction = ((Player *)pVictim)->GetSpellCritDamageReduction(*damage);
1353 if(*damage > damage_reduction)
1354 *damage -= damage_reduction;
1355 else
1356 *damage = 0;
1359 cleanDamage->hitOutCome = MELEE_HIT_CRIT;
1361 // spell proc all magic damage==0 case in this function
1362 if(*damage == 0)
1364 // Procflags
1365 uint32 procAttacker = PROC_FLAG_HIT_SPELL;
1366 uint32 procVictim = (PROC_FLAG_STRUCK_SPELL|PROC_FLAG_TAKE_DAMAGE);
1368 ProcDamageAndSpell(pVictim, procAttacker, procVictim, 0, GetSpellSchoolMask(spellInfo), spellInfo, isTriggeredSpell);
1371 break;
1375 // TODO this in only generic way, check for exceptions
1376 DEBUG_LOG("DealFlatDamage (AFTER) >> DMG:%u", *damage);
1379 uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell, bool useSpellDamage)
1381 if(!this || !pVictim)
1382 return 0;
1383 if(!isAlive() || !pVictim->isAlive())
1384 return 0;
1386 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
1387 if(!spellInfo)
1388 return 0;
1390 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL);
1391 bool crit = false;
1393 if (useSpellDamage)
1394 DealFlatDamage(pVictim, spellInfo, &damage, &cleanDamage, &crit, isTriggeredSpell);
1396 // If we actually dealt some damage (spell proc's for 0 damage (normal and magic) called in DealFlatDamage)
1397 if(damage > 0)
1399 // Calculate absorb & resists
1400 uint32 absorb = 0;
1401 uint32 resist = 0;
1403 CalcAbsorbResist(pVictim,GetSpellSchoolMask(spellInfo), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
1405 //No more damage left, target absorbed and/or resisted all damage
1406 if (damage > absorb + resist)
1407 damage -= absorb + resist; //Remove Absorbed and Resisted from damage actually dealt
1408 else
1410 uint32 HitInfo = HITINFO_SWINGNOHITSOUND;
1412 if (absorb)
1413 HitInfo |= HITINFO_ABSORB;
1414 if (resist)
1416 HitInfo |= HITINFO_RESIST;
1417 ProcDamageAndSpell(pVictim, PROC_FLAG_TARGET_RESISTS, PROC_FLAG_RESIST_SPELL, 0, GetSpellSchoolMask(spellInfo), spellInfo,isTriggeredSpell);
1420 //Send resist
1421 SendAttackStateUpdate(HitInfo, pVictim, 1, GetSpellSchoolMask(spellInfo), damage, absorb,resist,VICTIMSTATE_NORMAL,0);
1422 return 0;
1425 // Deal damage done
1426 damage = DealDamage(pVictim, damage, &cleanDamage, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(spellInfo), spellInfo, true);
1428 // Send damage log
1429 sLog.outDetail("SpellNonMeleeDamageLog: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u,absorb is %u,resist is %u",
1430 GetGUIDLow(), GetTypeId(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damage, spellID, absorb,resist);
1432 // Actual log sent to client
1433 SendSpellNonMeleeDamageLog(pVictim, spellID, damage, GetSpellSchoolMask(spellInfo), absorb, resist, false, 0, crit);
1435 // Procflags
1436 uint32 procAttacker = PROC_FLAG_HIT_SPELL;
1437 uint32 procVictim = (PROC_FLAG_STRUCK_SPELL|PROC_FLAG_TAKE_DAMAGE);
1439 if (crit)
1441 procAttacker |= PROC_FLAG_CRIT_SPELL;
1442 procVictim |= PROC_FLAG_STRUCK_CRIT_SPELL;
1445 ProcDamageAndSpell(pVictim, procAttacker, procVictim, damage, GetSpellSchoolMask(spellInfo), spellInfo, isTriggeredSpell);
1447 return damage;
1449 else
1451 // all spell proc for 0 normal and magic damage called in DealFlatDamage
1453 //Check for rage
1454 if(cleanDamage.damage)
1455 // Rage from damage received.
1456 if(pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE))
1457 ((Player*)pVictim)->RewardRage(cleanDamage.damage, 0, false);
1459 return 0;
1464 // Obsolete func need remove, here only for comotability vs another patches
1465 uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell, bool useSpellDamage)
1467 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
1468 SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, spellInfo->SchoolMask);
1469 CalculateSpellDamage(&damageInfo, damage, spellInfo);
1470 SendSpellNonMeleeDamageLog(&damageInfo);
1471 DealSpellDamage(&damageInfo, true);
1472 return damageInfo.damage;
1475 void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType)
1477 SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask);
1478 Unit *pVictim = damageInfo->target;
1480 if (damage < 0)
1481 return;
1483 if(!this || !pVictim)
1484 return;
1485 if(!this->isAlive() || !pVictim->isAlive())
1486 return;
1488 uint32 crTypeMask = pVictim->GetCreatureTypeMask();
1489 // Check spell crit chance
1490 bool crit = isSpellCrit(pVictim, spellInfo, damageSchoolMask, attackType);
1491 bool blocked = false;
1492 // Per-school calc
1493 switch (spellInfo->DmgClass)
1495 // Melee and Ranged Spells
1496 case SPELL_DAMAGE_CLASS_RANGED:
1497 case SPELL_DAMAGE_CLASS_MELEE:
1499 // Physical Damage
1500 if ( damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL )
1502 //Calculate armor mitigation
1503 damage = CalcArmorReducedDamage(pVictim, damage);
1504 // Get blocked status
1505 blocked = isSpellBlocked(pVictim, spellInfo, attackType);
1507 // Magical Damage
1508 else
1510 // Calculate damage bonus
1511 damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
1513 if (crit)
1515 damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
1517 // Calculate crit bonus
1518 uint32 crit_bonus = damage;
1519 // Apply crit_damage bonus for melee spells
1520 if(Player* modOwner = GetSpellModOwner())
1521 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
1522 damage += crit_bonus;
1524 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1525 int32 critPctDamageMod=0;
1526 if(attackType == RANGED_ATTACK)
1527 critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
1528 else
1530 critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
1531 critPctDamageMod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
1533 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1534 critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
1536 if (critPctDamageMod!=0)
1537 damage = int32((damage) * float((100.0f + critPctDamageMod)/100.0f));
1539 // Resilience - reduce crit damage
1540 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1541 damage -= ((Player*)pVictim)->GetMeleeCritDamageReduction(damage);
1543 // Spell weapon based damage CAN BE crit & blocked at same time
1544 if (blocked)
1546 damageInfo->blocked = uint32(pVictim->GetShieldBlockValue());
1547 if (damage < damageInfo->blocked)
1548 damageInfo->blocked = damage;
1549 damage-=damageInfo->blocked;
1552 break;
1553 // Magical Attacks
1554 case SPELL_DAMAGE_CLASS_NONE:
1555 case SPELL_DAMAGE_CLASS_MAGIC:
1557 // Calculate damage bonus
1558 damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
1559 // If crit add critical bonus
1560 if (crit)
1562 damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
1563 damage = SpellCriticalBonus(spellInfo, damage, pVictim);
1564 // Resilience - reduce crit damage
1565 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1566 damage -= ((Player*)pVictim)->GetSpellCritDamageReduction(damage);
1569 break;
1572 // Calculate absorb resist
1573 if(damage > 0)
1575 CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist);
1576 damage-= damageInfo->absorb + damageInfo->resist;
1578 else
1579 damage = 0;
1580 damageInfo->damage = damage;
1583 void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
1585 if (damageInfo==0)
1586 return;
1588 Unit *pVictim = damageInfo->target;
1590 if(!this || !pVictim)
1591 return;
1593 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
1594 return;
1596 SpellEntry const *spellProto = sSpellStore.LookupEntry(damageInfo->SpellID);
1597 if (spellProto == NULL)
1599 sLog.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo->SpellID);
1600 return;
1603 //You don't lose health from damage taken from another player while in a sanctuary
1604 //You still see it in the combat log though
1605 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1607 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
1608 if(area && area->flags & 0x800) //sanctuary
1609 return;
1612 // update at damage Judgement aura duration that applied by attacker at victim
1613 if(damageInfo->damage && spellProto->Id == 35395)
1615 AuraMap& vAuras = pVictim->GetAuras();
1616 for(AuraMap::iterator itr = vAuras.begin(); itr != vAuras.end(); ++itr)
1618 SpellEntry const *spellInfo = (*itr).second->GetSpellProto();
1619 if( spellInfo->AttributesEx3 & 0x40000 && spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && ((*itr).second->GetCasterGUID() == GetGUID()))
1621 (*itr).second->SetAuraDuration((*itr).second->GetAuraMaxDuration());
1622 (*itr).second->UpdateAuraDuration();
1626 // Call default DealDamage
1627 CleanDamage cleanDamage(damageInfo->cleanDamage, BASE_ATTACK, MELEE_HIT_NORMAL);
1628 DealDamage(pVictim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss);
1631 //TODO for melee need create structure as in
1632 void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType)
1634 damageInfo->attacker = this;
1635 damageInfo->target = pVictim;
1636 damageInfo->damageSchoolMask = GetMeleeDamageSchoolMask();
1637 damageInfo->attackType = attackType;
1638 damageInfo->damage = 0;
1639 damageInfo->cleanDamage = 0;
1640 damageInfo->absorb = 0;
1641 damageInfo->resist = 0;
1642 damageInfo->blocked_amount = 0;
1644 damageInfo->TargetState = 0;
1645 damageInfo->HitInfo = 0;
1646 damageInfo->procAttacker = PROC_FLAG_NONE;
1647 damageInfo->procVictim = PROC_FLAG_NONE;
1648 damageInfo->procEx = PROC_EX_NONE;
1649 damageInfo->hitOutCome = MELEE_HIT_EVADE;
1651 if(!this || !pVictim)
1652 return;
1653 if(!this->isAlive() || !pVictim->isAlive())
1654 return;
1656 // Select HitInfo/procAttacker/procVictim flag based on attack type
1657 switch (attackType)
1659 case BASE_ATTACK:
1660 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MILEE_HIT;
1661 damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;
1662 damageInfo->HitInfo = HITINFO_NORMALSWING2;
1663 break;
1664 case OFF_ATTACK:
1665 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MILEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
1666 damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
1667 damageInfo->HitInfo = HITINFO_LEFTSWING;
1668 break;
1669 case RANGED_ATTACK:
1670 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
1671 damageInfo->procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
1672 damageInfo->HitInfo = 0x08;// test
1673 break;
1674 default:
1675 break;
1678 // Physical Immune check
1679 if(damageInfo->target->IsImmunedToDamage(SpellSchoolMask(damageInfo->damageSchoolMask),true))
1681 damageInfo->HitInfo |= HITINFO_NORMALSWING;
1682 damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE;
1684 damageInfo->procEx |=PROC_EX_IMMUNE;
1685 damageInfo->damage = 0;
1686 damageInfo->cleanDamage = 0;
1687 return;
1689 damage += CalculateDamage (damageInfo->attackType, false);
1690 // Add melee damage bonus
1691 MeleeDamageBonus(damageInfo->target, &damage, damageInfo->attackType);
1692 // Calculate armor reduction
1693 damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage);
1694 damageInfo->cleanDamage += damage - damageInfo->damage;
1696 damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType);
1698 // Disable parry or dodge for ranged attack
1699 if(damageInfo->attackType == RANGED_ATTACK)
1701 if (damageInfo->hitOutCome == MELEE_HIT_PARRY) damageInfo->hitOutCome = MELEE_HIT_NORMAL;
1702 if (damageInfo->hitOutCome == MELEE_HIT_DODGE) damageInfo->hitOutCome = MELEE_HIT_MISS;
1705 switch(damageInfo->hitOutCome)
1707 case MELEE_HIT_EVADE:
1709 damageInfo->HitInfo |= HITINFO_MISS|HITINFO_SWINGNOHITSOUND;
1710 damageInfo->TargetState = VICTIMSTATE_EVADES;
1712 damageInfo->procEx|=PROC_EX_EVADE;
1713 damageInfo->damage = 0;
1714 damageInfo->cleanDamage = 0;
1715 return;
1717 case MELEE_HIT_MISS:
1719 damageInfo->HitInfo |= HITINFO_MISS;
1720 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1722 damageInfo->procEx|=PROC_EX_MISS;
1723 damageInfo->damage = 0;
1724 damageInfo->cleanDamage = 0;
1725 break;
1727 case MELEE_HIT_NORMAL:
1728 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1729 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1730 break;
1731 case MELEE_HIT_CRIT:
1733 damageInfo->HitInfo |= HITINFO_CRITICALHIT;
1734 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1736 damageInfo->procEx|=PROC_EX_CRITICAL_HIT;
1737 // Crit bonus calc
1738 damageInfo->damage += damageInfo->damage;
1739 int32 mod=0;
1740 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1741 if(damageInfo->attackType == RANGED_ATTACK)
1742 mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
1743 else
1745 mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
1746 mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
1749 uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask();
1751 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1752 mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
1753 if (mod!=0)
1754 damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f));
1756 // Resilience - reduce crit damage
1757 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1759 uint32 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(damageInfo->damage);
1760 damageInfo->damage -= resilienceReduction;
1761 damageInfo->cleanDamage += resilienceReduction;
1763 break;
1765 case MELEE_HIT_PARRY:
1766 damageInfo->TargetState = VICTIMSTATE_PARRY;
1767 damageInfo->procEx|=PROC_EX_PARRY;
1768 damageInfo->cleanDamage += damageInfo->damage;
1769 damageInfo->damage = 0;
1770 break;
1772 case MELEE_HIT_DODGE:
1773 damageInfo->TargetState = VICTIMSTATE_DODGE;
1774 damageInfo->procEx|=PROC_EX_DODGE;
1775 damageInfo->cleanDamage += damageInfo->damage;
1776 damageInfo->damage = 0;
1777 break;
1778 case MELEE_HIT_BLOCK:
1780 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1781 damageInfo->procEx|=PROC_EX_BLOCK;
1782 damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
1783 if (damageInfo->blocked_amount >= damageInfo->damage)
1785 damageInfo->TargetState = VICTIMSTATE_BLOCKS;
1786 damageInfo->blocked_amount = damageInfo->damage;
1788 damageInfo->damage -= damageInfo->blocked_amount;
1789 damageInfo->cleanDamage += damageInfo->blocked_amount;
1790 break;
1792 case MELEE_HIT_GLANCING:
1794 damageInfo->HitInfo |= HITINFO_GLANCING;
1795 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1796 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1797 float reducePercent = 1.0f; //damage factor
1798 // calculate base values and mods
1799 float baseLowEnd = 1.3;
1800 float baseHighEnd = 1.2;
1801 switch(getClass()) // lowering base values for casters
1803 case CLASS_SHAMAN:
1804 case CLASS_PRIEST:
1805 case CLASS_MAGE:
1806 case CLASS_WARLOCK:
1807 case CLASS_DRUID:
1808 baseLowEnd -= 0.7;
1809 baseHighEnd -= 0.3;
1810 break;
1813 float maxLowEnd = 0.6;
1814 switch(getClass()) // upper for melee classes
1816 case CLASS_WARRIOR:
1817 case CLASS_ROGUE:
1818 maxLowEnd = 0.91; //If the attacker is a melee class then instead the lower value of 0.91
1821 // calculate values
1822 int32 diff = damageInfo->target->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo->attackType);
1823 float lowEnd = baseLowEnd - ( 0.05f * diff );
1824 float highEnd = baseHighEnd - ( 0.03f * diff );
1826 // apply max/min bounds
1827 if ( lowEnd < 0.01f ) //the low end must not go bellow 0.01f
1828 lowEnd = 0.01f;
1829 else if ( lowEnd > maxLowEnd ) //the smaller value of this and 0.6 is kept as the low end
1830 lowEnd = maxLowEnd;
1832 if ( highEnd < 0.2f ) //high end limits
1833 highEnd = 0.2f;
1834 if ( highEnd > 0.99f )
1835 highEnd = 0.99f;
1837 if(lowEnd > highEnd) // prevent negative range size
1838 lowEnd = highEnd;
1840 reducePercent = lowEnd + rand_norm() * ( highEnd - lowEnd );
1842 damageInfo->cleanDamage += damageInfo->damage-uint32(reducePercent * damageInfo->damage);
1843 damageInfo->damage = uint32(reducePercent * damageInfo->damage);
1844 break;
1846 case MELEE_HIT_CRUSHING:
1848 damageInfo->HitInfo |= HITINFO_CRUSHING;
1849 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1850 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1851 // 150% normal damage
1852 damageInfo->damage += (damageInfo->damage / 2);
1853 break;
1855 default:
1857 break;
1860 // Calculate absorb resist
1861 if(int32(damageInfo->damage) > 0)
1863 damageInfo->procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
1864 // Calculate absorb & resists
1865 CalcAbsorbResist(damageInfo->target, SpellSchoolMask(damageInfo->damageSchoolMask), DIRECT_DAMAGE, damageInfo->damage, &damageInfo->absorb, &damageInfo->resist);
1866 damageInfo->damage-=damageInfo->absorb + damageInfo->resist;
1867 if (damageInfo->absorb)
1869 damageInfo->HitInfo|=HITINFO_ABSORB;
1870 damageInfo->procEx|=PROC_EX_ABSORB;
1872 if (damageInfo->resist)
1873 damageInfo->HitInfo|=HITINFO_RESIST;
1876 else // Umpossible get negative result but....
1877 damageInfo->damage = 0;
1880 void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
1882 if (damageInfo==0) return;
1883 Unit *pVictim = damageInfo->target;
1885 if(!this || !pVictim)
1886 return;
1888 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
1889 return;
1891 //You don't lose health from damage taken from another player while in a sanctuary
1892 //You still see it in the combat log though
1893 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1895 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
1896 if(area && area->flags & 0x800) //sanctuary
1897 return;
1900 // Hmmmm dont like this emotes cloent must by self do all animations
1901 if (damageInfo->HitInfo&HITINFO_CRITICALHIT)
1902 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
1903 if(damageInfo->blocked_amount && damageInfo->TargetState!=VICTIMSTATE_BLOCKS)
1904 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
1906 if(damageInfo->TargetState == VICTIMSTATE_PARRY)
1908 // Get attack timers
1909 float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
1910 float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
1911 // Reduce attack time
1912 if (pVictim->haveOffhandWeapon() && offtime < basetime)
1914 float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20;
1915 float percent60 = 3 * percent20;
1916 if(offtime > percent20 && offtime <= percent60)
1918 pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
1920 else if(offtime > percent60)
1922 offtime -= 2 * percent20;
1923 pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
1926 else
1928 float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20;
1929 float percent60 = 3 * percent20;
1930 if(basetime > percent20 && basetime <= percent60)
1932 pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
1934 else if(basetime > percent60)
1936 basetime -= 2 * percent20;
1937 pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
1942 // Call default DealDamage
1943 CleanDamage cleanDamage(damageInfo->cleanDamage,damageInfo->attackType,damageInfo->hitOutCome);
1944 DealDamage(pVictim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, SpellSchoolMask(damageInfo->damageSchoolMask), NULL, durabilityLoss);
1946 // If this is a creature and it attacks from behind it has a probability to daze it's victim
1947 if( (damageInfo->hitOutCome==MELEE_HIT_CRIT || damageInfo->hitOutCome==MELEE_HIT_CRUSHING || damageInfo->hitOutCome==MELEE_HIT_NORMAL || damageInfo->hitOutCome==MELEE_HIT_GLANCING) &&
1948 GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGUID() && !pVictim->HasInArc(M_PI, this) )
1950 // -probability is between 0% and 40%
1951 // 20% base chance
1952 float Probability = 20;
1954 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1955 if( pVictim->getLevel() < 30 )
1956 Probability = 0.65f*pVictim->getLevel()+0.5;
1958 uint32 VictimDefense=pVictim->GetDefenseSkillValue();
1959 uint32 AttackerMeleeSkill=GetUnitMeleeSkill();
1961 Probability *= AttackerMeleeSkill/(float)VictimDefense;
1963 if(Probability > 40)
1964 Probability = 40;
1966 if(roll_chance_f(Probability))
1967 CastSpell(pVictim, 1604, true);
1970 // update at damage Judgement aura duration that applied by attacker at victim
1971 if(damageInfo->damage)
1973 AuraMap& vAuras = pVictim->GetAuras();
1974 for(AuraMap::iterator itr = vAuras.begin(); itr != vAuras.end(); ++itr)
1976 SpellEntry const *spellInfo = (*itr).second->GetSpellProto();
1977 if( spellInfo->AttributesEx3 & 0x40000 && spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && ((*itr).second->GetCasterGUID() == GetGUID()))
1979 (*itr).second->SetAuraDuration((*itr).second->GetAuraMaxDuration());
1980 (*itr).second->UpdateAuraDuration();
1985 // If not miss
1986 if (!(damageInfo->HitInfo & HITINFO_MISS))
1988 if(GetTypeId() == TYPEID_PLAYER && pVictim->isAlive())
1990 for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
1991 ((Player*)this)->CastItemCombatSpell(((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0,i), pVictim, damageInfo->attackType);
1994 // victim's damage shield
1995 std::set<Aura*> alreadyDone;
1996 uint32 removedAuras = pVictim->m_removedAuras;
1997 AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
1998 for(AuraList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next)
2000 next++;
2001 if (alreadyDone.find(*i) == alreadyDone.end())
2003 alreadyDone.insert(*i);
2004 uint32 damage=(*i)->GetModifier()->m_amount;
2005 SpellEntry const *spellProto = sSpellStore.LookupEntry((*i)->GetId());
2006 if(!spellProto)
2007 continue;
2008 //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
2009 //uint32 absorb;
2010 //uint32 resist;
2011 //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
2012 //damage-=absorb + resist;
2014 WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4));
2015 data << uint64(pVictim->GetGUID());
2016 data << uint64(GetGUID());
2017 data << uint32(spellProto->SchoolMask);
2018 data << uint32(damage);
2019 pVictim->SendMessageToSet(&data, true );
2021 pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(spellProto), spellProto, true);
2023 if (pVictim->m_removedAuras > removedAuras)
2025 removedAuras = pVictim->m_removedAuras;
2026 next = vDamageShields.begin();
2034 void Unit::HandleEmoteCommand(uint32 anim_id)
2036 WorldPacket data( SMSG_EMOTE, 12 );
2037 data << anim_id << GetGUID();
2038 WPAssert(data.size() == 12);
2040 SendMessageToSet(&data, true);
2043 uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
2045 uint32 newdamage = 0;
2046 float armor = pVictim->GetArmor();
2047 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
2048 armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
2050 if (armor<0.0f) armor=0.0f;
2052 float tmpvalue = 0.0f;
2053 if(getLevel() <= 59) //Level 1-59
2054 tmpvalue = armor / (armor + 400.0f + 85.0f * getLevel());
2055 else if(getLevel() < 70) //Level 60-69
2056 tmpvalue = armor / (armor - 22167.5f + 467.5f * getLevel());
2057 else //Level 70+
2058 tmpvalue = armor / (armor + 10557.5f);
2060 if(tmpvalue < 0.0f)
2061 tmpvalue = 0.0f;
2062 if(tmpvalue > 0.75f)
2063 tmpvalue = 0.75f;
2064 newdamage = uint32(damage - (damage * tmpvalue));
2066 return (newdamage > 1) ? newdamage : 1;
2069 void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist)
2071 if(!pVictim || !pVictim->isAlive() || !damage)
2072 return;
2074 // Magic damage, check for resists
2075 if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL)==0)
2077 // Get base victim resistance for school
2078 float tmpvalue2 = (float)pVictim->GetResistance(GetFirstSchoolInMask(schoolMask));
2079 // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
2080 tmpvalue2 += (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask);
2082 tmpvalue2 *= (float)(0.15f / getLevel());
2083 if (tmpvalue2 < 0.0f)
2084 tmpvalue2 = 0.0f;
2085 if (tmpvalue2 > 0.75f)
2086 tmpvalue2 = 0.75f;
2087 uint32 ran = urand(0, 100);
2088 uint32 faq[4] = {24,6,4,6};
2089 uint8 m = 0;
2090 float Binom = 0.0f;
2091 for (uint8 i = 0; i < 4; i++)
2093 Binom += 2400 *( powf(tmpvalue2, i) * powf( (1-tmpvalue2), (4-i)))/faq[i];
2094 if (ran > Binom )
2095 ++m;
2096 else
2097 break;
2099 if (damagetype == DOT && m == 4)
2100 *resist += uint32(damage - 1);
2101 else
2102 *resist += uint32(damage * m / 4);
2103 if(*resist > damage)
2104 *resist = damage;
2106 else
2107 *resist = 0;
2109 int32 RemainingDamage = damage - *resist;
2111 // absorb without mana cost
2112 int32 reflectDamage = 0;
2113 Aura* reflectAura = NULL;
2114 AuraList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
2115 for(AuraList::const_iterator i = vSchoolAbsorb.begin(), next; i != vSchoolAbsorb.end() && RemainingDamage > 0; i = next)
2117 next = i; ++next;
2119 if (((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
2120 continue;
2122 // Cheat Death
2123 if((*i)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_ROGUE && (*i)->GetSpellProto()->SpellIconID == 2109)
2125 if (((Player*)pVictim)->HasSpellCooldown(31231))
2126 continue;
2127 if (pVictim->GetHealth() <= RemainingDamage)
2129 int32 chance = (*i)->GetModifier()->m_amount;
2130 if (roll_chance_i(chance))
2132 pVictim->CastSpell(pVictim,31231,true);
2133 ((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60);
2135 // with health > 10% lost health until health==10%, in other case no losses
2136 uint32 health10 = pVictim->GetMaxHealth()/10;
2137 RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
2140 continue;
2143 int32 currentAbsorb;
2145 //Reflective Shield
2146 if ((pVictim != this) && (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST && (*i)->GetSpellProto()->SpellFamilyFlags == 0x1)
2148 if(Unit* caster = (*i)->GetCaster())
2150 AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
2151 for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
2153 switch((*k)->GetModifier()->m_miscvalue)
2155 case 5065: // Rank 1
2156 case 5064: // Rank 2
2157 case 5063: // Rank 3
2158 case 5062: // Rank 4
2159 case 5061: // Rank 5
2161 if(RemainingDamage >= (*i)->GetModifier()->m_amount)
2162 reflectDamage = (*i)->GetModifier()->m_amount * (*k)->GetModifier()->m_amount/100;
2163 else
2164 reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100;
2165 reflectAura = *i;
2167 } break;
2168 default: break;
2171 if(reflectDamage)
2172 break;
2177 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
2179 currentAbsorb = (*i)->GetModifier()->m_amount;
2180 pVictim->RemoveAurasDueToSpell((*i)->GetId());
2181 next = vSchoolAbsorb.begin();
2183 else
2185 currentAbsorb = RemainingDamage;
2186 (*i)->GetModifier()->m_amount -= RemainingDamage;
2189 RemainingDamage -= currentAbsorb;
2191 // do not cast spells while looping auras; auras can get invalid otherwise
2192 if (reflectDamage)
2193 pVictim->CastCustomSpell(this, 33619, &reflectDamage, NULL, NULL, true, NULL, reflectAura);
2195 // absorb by mana cost
2196 AuraList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD);
2197 for(AuraList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
2199 next = i; ++next;
2201 // check damage school mask
2202 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
2203 continue;
2205 int32 currentAbsorb;
2206 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
2207 currentAbsorb = (*i)->GetModifier()->m_amount;
2208 else
2209 currentAbsorb = RemainingDamage;
2211 float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()];
2212 if(Player *modOwner = GetSpellModOwner())
2213 modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
2215 int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier);
2216 if (currentAbsorb > maxAbsorb)
2217 currentAbsorb = maxAbsorb;
2219 (*i)->GetModifier()->m_amount -= currentAbsorb;
2220 if((*i)->GetModifier()->m_amount <= 0)
2222 pVictim->RemoveAurasDueToSpell((*i)->GetId());
2223 next = vManaShield.begin();
2226 int32 manaReduction = int32(currentAbsorb * manaMultiplier);
2227 pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false);
2229 RemainingDamage -= currentAbsorb;
2232 // only split damage if not damaging yourself
2233 if(pVictim != this)
2235 AuraList const& vSplitDamageFlat = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
2236 for(AuraList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
2238 next = i; ++next;
2240 // check damage school mask
2241 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
2242 continue;
2244 // Damage can be splitted only if aura has an alive caster
2245 Unit *caster = (*i)->GetCaster();
2246 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
2247 continue;
2249 int32 currentAbsorb;
2250 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
2251 currentAbsorb = (*i)->GetModifier()->m_amount;
2252 else
2253 currentAbsorb = RemainingDamage;
2255 RemainingDamage -= currentAbsorb;
2257 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, currentAbsorb, schoolMask, 0, 0, false, 0, false);
2259 CleanDamage cleanDamage = CleanDamage(currentAbsorb, BASE_ATTACK, MELEE_HIT_NORMAL);
2260 DealDamage(caster, currentAbsorb, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
2263 AuraList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
2264 for(AuraList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
2266 next = i; ++next;
2268 // check damage school mask
2269 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
2270 continue;
2272 // Damage can be splitted only if aura has an alive caster
2273 Unit *caster = (*i)->GetCaster();
2274 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
2275 continue;
2277 int32 splitted = int32(RemainingDamage * (*i)->GetModifier()->m_amount / 100.0f);
2279 RemainingDamage -= splitted;
2281 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, 0, 0, false, 0, false);
2283 CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
2284 DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
2288 *absorb = damage - RemainingDamage - *resist;
2292 void Unit::DoAttackDamage (Unit *pVictim, uint32 *damage, CleanDamage *cleanDamage, uint32 *blocked_amount, SpellSchoolMask damageSchoolMask, uint32 *hitInfo, VictimState *victimState, uint32 *absorbDamage, uint32 *resistDamage, WeaponAttackType attType, SpellEntry const *spellCasted, bool isTriggeredSpell)
2294 MeleeHitOutcome outcome;
2296 // If is casted Melee spell, calculate like physical
2297 if(!spellCasted)
2298 outcome = RollMeleeOutcomeAgainst (pVictim, attType);
2299 else
2300 outcome = RollPhysicalOutcomeAgainst (pVictim, attType, spellCasted);
2302 if(outcome == MELEE_HIT_MISS ||outcome == MELEE_HIT_DODGE ||outcome == MELEE_HIT_BLOCK ||outcome == MELEE_HIT_PARRY)
2303 pVictim->AddThreat(this, 0.0f);
2304 switch(outcome)
2306 case MELEE_HIT_EVADE:
2308 *hitInfo |= HITINFO_MISS;
2309 *damage = 0;
2310 cleanDamage->damage = 0;
2311 return;
2313 case MELEE_HIT_MISS:
2315 *hitInfo |= HITINFO_MISS;
2316 *damage = 0;
2317 cleanDamage->damage = 0;
2318 if(GetTypeId()== TYPEID_PLAYER)
2319 ((Player*)this)->UpdateWeaponSkill(attType);
2320 return;
2324 /// If this is a creature and it attacks from behind it has a probability to daze it's victim
2325 if( (outcome==MELEE_HIT_CRIT || outcome==MELEE_HIT_CRUSHING || outcome==MELEE_HIT_NORMAL || outcome==MELEE_HIT_GLANCING) &&
2326 GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGUID() && !pVictim->HasInArc(M_PI, this) )
2328 // -probability is between 0% and 40%
2329 // 20% base chance
2330 float Probability = 20;
2332 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
2333 if( pVictim->getLevel() < 30 )
2334 Probability = 0.65f*pVictim->getLevel()+0.5;
2336 uint32 VictimDefense=pVictim->GetDefenseSkillValue(this);
2337 uint32 AttackerMeleeSkill=GetUnitMeleeSkill(pVictim);
2339 Probability *= AttackerMeleeSkill/(float)VictimDefense;
2341 if(Probability > 40.0f)
2342 Probability = 40.0f;
2344 if(roll_chance_f(Probability))
2345 CastSpell(pVictim, 1604, true);
2348 //Calculate the damage after armor mitigation if SPELL_SCHOOL_NORMAL
2349 if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)
2351 uint32 damageAfterArmor = CalcArmorReducedDamage(pVictim, *damage);
2353 // random durability for main hand weapon (ABSORB)
2354 if(damageAfterArmor < *damage)
2355 if(pVictim->GetTypeId() == TYPEID_PLAYER)
2356 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_ABSORB)))
2357 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EquipmentSlots(urand(EQUIPMENT_SLOT_START,EQUIPMENT_SLOT_BACK)));
2359 cleanDamage->damage += *damage - damageAfterArmor;
2360 *damage = damageAfterArmor;
2363 if(GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() != CREATURE_TYPE_CRITTER )
2364 ((Player*)this)->UpdateCombatSkills(pVictim, attType, outcome, false);
2366 if(GetTypeId() != TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
2367 ((Player*)pVictim)->UpdateCombatSkills(this, attType, outcome, true);
2369 switch (outcome)
2371 case MELEE_HIT_BLOCK_CRIT:
2372 case MELEE_HIT_CRIT:
2374 //*hitInfo = 0xEA;
2375 // 0xEA
2376 *hitInfo = HITINFO_CRITICALHIT | HITINFO_NORMALSWING2 | 0x8;
2378 // Crit bonus calc
2379 uint32 crit_bonus;
2380 crit_bonus = *damage;
2382 // Apply crit_damage bonus for melee spells
2383 if (spellCasted)
2385 if(Player* modOwner = GetSpellModOwner())
2386 modOwner->ApplySpellMod(spellCasted->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
2388 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
2389 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS);
2390 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
2391 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
2392 crit_bonus = uint32(crit_bonus * ((*i)->GetModifier()->m_amount+100.0f)/100.0f);
2395 *damage += crit_bonus;
2397 uint32 resilienceReduction = 0;
2399 if(attType == RANGED_ATTACK)
2401 int32 mod = pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
2402 *damage = int32((*damage) * float((100.0f + mod)/100.0f));
2403 // Resilience - reduce crit damage
2404 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2405 resilienceReduction = ((Player*)pVictim)->GetRangedCritDamageReduction(*damage);
2407 else
2409 int32 mod = pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
2410 mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
2411 *damage = int32((*damage) * float((100.0f + mod)/100.0f));
2412 // Resilience - reduce crit damage
2413 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2414 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(*damage);
2417 *damage -= resilienceReduction;
2418 cleanDamage->damage += resilienceReduction;
2420 if(GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() != CREATURE_TYPE_CRITTER )
2421 ((Player*)this)->UpdateWeaponSkill(attType);
2423 ModifyAuraState(AURA_STATE_CRIT, true);
2424 StartReactiveTimer( REACTIVE_CRIT );
2426 if(getClass()==CLASS_HUNTER)
2428 ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, true);
2429 StartReactiveTimer( REACTIVE_HUNTER_CRIT );
2432 if ( outcome == MELEE_HIT_BLOCK_CRIT )
2434 *blocked_amount = pVictim->GetShieldBlockValue();
2436 if (pVictim->GetUnitBlockChance())
2437 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
2438 else
2439 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
2441 //Only set VICTIMSTATE_BLOCK on a full block
2442 if (*blocked_amount >= uint32(*damage))
2444 *victimState = VICTIMSTATE_BLOCKS;
2445 *blocked_amount = uint32(*damage);
2448 if(pVictim->GetTypeId() == TYPEID_PLAYER)
2450 // Update defense
2451 ((Player*)pVictim)->UpdateDefense();
2453 // random durability for main hand weapon (BLOCK)
2454 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
2455 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
2458 pVictim->ModifyAuraState(AURA_STATE_DEFENSE,true);
2459 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
2460 break;
2463 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
2464 break;
2466 case MELEE_HIT_PARRY:
2468 if(attType == RANGED_ATTACK) //range attack - no parry
2470 outcome = MELEE_HIT_NORMAL;
2471 break;
2474 cleanDamage->damage += *damage;
2475 *damage = 0;
2476 *victimState = VICTIMSTATE_PARRY;
2478 // instant (maybe with small delay) counter attack
2480 float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
2481 float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
2483 // after parry nearest next attack time will reduced at %40 from full attack time.
2484 // The delay cannot be reduced to less than 20% of your weapon base swing delay.
2485 if (pVictim->haveOffhandWeapon() && offtime < basetime)
2487 float percent20 = pVictim->GetAttackTime(OFF_ATTACK)*0.20;
2488 float percent60 = 3*percent20;
2489 // set to 20% if in range 20%...20+40% of full time
2490 if(offtime > percent20 && offtime <= percent60)
2492 pVictim->setAttackTimer(OFF_ATTACK,uint32(percent20));
2494 // decrease at %40 from full time
2495 else if(offtime > percent60)
2497 offtime -= 2*percent20;
2498 pVictim->setAttackTimer(OFF_ATTACK,uint32(offtime));
2500 // ELSE not changed
2502 else
2504 float percent20 = pVictim->GetAttackTime(BASE_ATTACK)*0.20;
2505 float percent60 = 3*percent20;
2506 // set to 20% if in range 20%...20+40% of full time
2507 if(basetime > percent20 && basetime <= percent60)
2509 pVictim->setAttackTimer(BASE_ATTACK,uint32(percent20));
2511 // decrease at %40 from full time
2512 else if(basetime > percent60)
2514 basetime -= 2*percent20;
2515 pVictim->setAttackTimer(BASE_ATTACK,uint32(basetime));
2517 // ELSE not changed
2521 if(pVictim->GetTypeId() == TYPEID_PLAYER)
2523 // Update victim defense ?
2524 ((Player*)pVictim)->UpdateDefense();
2526 // random durability for main hand weapon (PARRY)
2527 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_PARRY)))
2528 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_MAINHAND);
2531 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
2533 if (pVictim->getClass() == CLASS_HUNTER)
2535 pVictim->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true);
2536 pVictim->StartReactiveTimer( REACTIVE_HUNTER_PARRY );
2538 else
2540 pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
2541 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
2544 CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
2545 return;
2547 case MELEE_HIT_DODGE:
2549 if(attType == RANGED_ATTACK) //range attack - no dodge
2551 outcome = MELEE_HIT_NORMAL;
2552 break;
2555 cleanDamage->damage += *damage;
2556 *damage = 0;
2557 *victimState = VICTIMSTATE_DODGE;
2559 if(pVictim->GetTypeId() == TYPEID_PLAYER)
2560 ((Player*)pVictim)->UpdateDefense();
2562 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
2564 if (pVictim->getClass() != CLASS_ROGUE) // Riposte
2566 pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
2567 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
2570 // Overpower
2571 if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
2573 ((Player*)this)->AddComboPoints(pVictim, 1);
2574 StartReactiveTimer( REACTIVE_OVERPOWER );
2577 CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
2578 return;
2580 case MELEE_HIT_BLOCK:
2582 *blocked_amount = pVictim->GetShieldBlockValue();
2584 if (pVictim->GetUnitBlockChance())
2585 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
2586 else
2587 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
2589 //Only set VICTIMSTATE_BLOCK on a full block
2590 if (*blocked_amount >= uint32(*damage))
2592 *victimState = VICTIMSTATE_BLOCKS;
2593 *blocked_amount = uint32(*damage);
2596 if(pVictim->GetTypeId() == TYPEID_PLAYER)
2598 // Update defense
2599 ((Player*)pVictim)->UpdateDefense();
2601 // random durability for main hand weapon (BLOCK)
2602 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
2603 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
2606 pVictim->ModifyAuraState(AURA_STATE_DEFENSE,true);
2607 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
2609 break;
2611 case MELEE_HIT_GLANCING:
2613 float reducePercent = 1.0f; //damage factor
2615 // calculate base values and mods
2616 float baseLowEnd = 1.3;
2617 float baseHighEnd = 1.2;
2618 switch(getClass()) // lowering base values for casters
2620 case CLASS_SHAMAN:
2621 case CLASS_PRIEST:
2622 case CLASS_MAGE:
2623 case CLASS_WARLOCK:
2624 case CLASS_DRUID:
2625 baseLowEnd -= 0.7;
2626 baseHighEnd -= 0.3;
2627 break;
2630 float maxLowEnd = 0.6;
2631 switch(getClass()) // upper for melee classes
2633 case CLASS_WARRIOR:
2634 case CLASS_ROGUE:
2635 maxLowEnd = 0.91; //If the attacker is a melee class then instead the lower value of 0.91
2638 // calculate values
2639 int32 diff = int32(pVictim->GetDefenseSkillValue(this)) - int32(GetWeaponSkillValue(attType,pVictim));
2640 float lowEnd = baseLowEnd - ( 0.05f * diff );
2641 float highEnd = baseHighEnd - ( 0.03f * diff );
2643 // apply max/min bounds
2644 if ( lowEnd < 0.01f ) //the low end must not go bellow 0.01f
2645 lowEnd = 0.01f;
2646 else if ( lowEnd > maxLowEnd ) //the smaller value of this and 0.6 is kept as the low end
2647 lowEnd = maxLowEnd;
2649 if ( highEnd < 0.2f ) //high end limits
2650 highEnd = 0.2f;
2651 if ( highEnd > 0.99f )
2652 highEnd = 0.99f;
2654 if(lowEnd > highEnd) // prevent negative range size
2655 lowEnd = highEnd;
2657 reducePercent = lowEnd + rand_norm() * ( highEnd - lowEnd );
2659 *damage = uint32(reducePercent * *damage);
2660 cleanDamage->damage += *damage;
2661 *hitInfo |= HITINFO_GLANCING;
2662 break;
2664 case MELEE_HIT_CRUSHING:
2666 // 150% normal damage
2667 *damage += (*damage / 2);
2668 cleanDamage->damage = *damage;
2669 *hitInfo |= HITINFO_CRUSHING;
2670 // TODO: victimState, victim animation?
2671 break;
2673 default:
2674 break;
2677 // apply melee damage bonus and absorb only if base damage not fully blocked to prevent negative damage or damage with full block
2678 if(*victimState != VICTIMSTATE_BLOCKS)
2680 MeleeDamageBonus(pVictim, damage,attType,spellCasted);
2681 CalcAbsorbResist(pVictim, damageSchoolMask, DIRECT_DAMAGE, *damage-*blocked_amount, absorbDamage, resistDamage);
2684 if (*absorbDamage) *hitInfo |= HITINFO_ABSORB;
2685 if (*resistDamage) *hitInfo |= HITINFO_RESIST;
2687 cleanDamage->damage += *blocked_amount;
2689 if (*damage <= *absorbDamage + *resistDamage + *blocked_amount)
2691 //*hitInfo = 0x00010020;
2692 //*hitInfo |= HITINFO_SWINGNOHITSOUND;
2693 //*damageType = 0;
2694 CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
2695 return;
2698 // update at damage Judgement aura duration that applied by attacker at victim
2699 if(*damage)
2701 AuraMap const& vAuras = pVictim->GetAuras();
2702 for(AuraMap::const_iterator itr = vAuras.begin(); itr != vAuras.end(); ++itr)
2704 SpellEntry const *spellInfo = (*itr).second->GetSpellProto();
2705 if( (spellInfo->AttributesEx3 & 0x40000) && spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN &&
2706 ((*itr).second->GetCasterGUID() == GetGUID() && (!spellCasted || spellCasted->Id == 35395)) )
2708 (*itr).second->SetAuraDuration((*itr).second->GetAuraMaxDuration());
2709 (*itr).second->UpdateAuraDuration();
2714 CastMeleeProcDamageAndSpell(pVictim, (*damage - *absorbDamage - *resistDamage - *blocked_amount), damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
2716 // victim's damage shield
2717 // yet another hack to fix crashes related to the aura getting removed during iteration
2718 std::set<Aura*> alreadyDone;
2719 uint32 removedAuras = pVictim->m_removedAuras;
2720 AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
2721 for(AuraList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next)
2723 ++next;
2724 if (alreadyDone.find(*i) == alreadyDone.end())
2726 alreadyDone.insert(*i);
2727 pVictim->SpellNonMeleeDamageLog(this, (*i)->GetId(), (*i)->GetModifier()->m_amount, false, false);
2728 if (pVictim->m_removedAuras > removedAuras)
2730 removedAuras = pVictim->m_removedAuras;
2731 next = vDamageShields.begin();
2737 void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
2739 if(hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
2740 return;
2742 if (!pVictim->isAlive())
2743 return;
2745 if(IsNonMeleeSpellCasted(false))
2746 return;
2748 uint32 hitInfo;
2749 if (attType == BASE_ATTACK)
2750 hitInfo = HITINFO_NORMALSWING2;
2751 else if (attType == OFF_ATTACK)
2752 hitInfo = HITINFO_LEFTSWING;
2753 else
2754 return; // ignore ranged case
2756 uint32 extraAttacks = m_extraAttacks;
2758 // melee attack spell casted at main hand attack only
2759 if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL])
2761 m_currentSpells[CURRENT_MELEE_SPELL]->cast();
2763 // not recent extra attack only at any non extra attack (melee spell case)
2764 if(!extra && extraAttacks)
2766 while(m_extraAttacks)
2768 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2769 if(m_extraAttacks > 0)
2770 --m_extraAttacks;
2774 return;
2777 CalcDamageInfo damageInfo;
2778 CalculateMeleeDamage(pVictim, 0, &damageInfo, attType);
2779 // Send log damage message to client
2780 SendAttackStateUpdate(&damageInfo);
2781 ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType);
2782 DealMeleeDamage(&damageInfo,true);
2784 if (GetTypeId() == TYPEID_PLAYER)
2785 DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2786 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
2787 else
2788 DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2789 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
2791 // extra attack only at any non extra attack (normal case)
2792 if(!extra && extraAttacks)
2794 while(m_extraAttacks)
2796 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2797 if(m_extraAttacks > 0)
2798 --m_extraAttacks;
2804 MeleeHitOutcome Unit::RollPhysicalOutcomeAgainst (Unit const *pVictim, WeaponAttackType attType, SpellEntry const *spellInfo)
2806 // Miss chance based on melee
2807 float miss_chance = MeleeMissChanceCalc(pVictim, attType);
2809 // Critical hit chance
2810 float crit_chance = GetUnitCriticalChance(attType, pVictim);
2811 // this is to avoid compiler issue when declaring variables inside if
2812 float block_chance, parry_chance, dodge_chance;
2814 // cannot be dodged/parried/blocked
2815 if(spellInfo->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
2817 block_chance = 0.0f;
2818 parry_chance = 0.0f;
2819 dodge_chance = 0.0f;
2821 else
2823 // parry can be avoided only by some abilities
2824 parry_chance = pVictim->GetUnitParryChance();
2825 // block might be bypassed by it as well
2826 block_chance = pVictim->GetUnitBlockChance();
2827 // stunned target cannot dodge and this is check in GetUnitDodgeChance()
2828 dodge_chance = pVictim->GetUnitDodgeChance();
2831 // Only players can have Talent&Spell bonuses
2832 if (GetTypeId() == TYPEID_PLAYER)
2834 // Increase from SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL aura
2835 crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, spellInfo->SchoolMask);
2837 if( dodge_chance != 0.0f ) // if dodge chance is already 0, ignore talents for speed
2839 AuraList const& mCanNotBeDodge = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2840 for(AuraList::const_iterator i = mCanNotBeDodge.begin(); i != mCanNotBeDodge.end(); ++i)
2842 // can't be dodged rogue finishing move
2843 if((*i)->GetModifier()->m_miscvalue == VICTIMSTATE_DODGE)
2845 if(spellInfo->SpellFamilyName==SPELLFAMILY_ROGUE && (spellInfo->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE))
2847 dodge_chance = 0.0f;
2848 break;
2855 // Spellmods
2856 if(Player* modOwner = GetSpellModOwner())
2857 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
2859 DEBUG_LOG("PHYSICAL OUTCOME: miss %f crit %f dodge %f parry %f block %f",miss_chance,crit_chance,dodge_chance,parry_chance, block_chance);
2861 return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100),int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100), true);
2864 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const
2866 // This is only wrapper
2868 // Miss chance based on melee
2869 float miss_chance = MeleeMissChanceCalc(pVictim, attType);
2871 // Critical hit chance
2872 float crit_chance = GetUnitCriticalChance(attType, pVictim);
2874 // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
2875 float dodge_chance = pVictim->GetUnitDodgeChance();
2876 float block_chance = pVictim->GetUnitBlockChance();
2877 float parry_chance = pVictim->GetUnitParryChance();
2879 // Useful if want to specify crit & miss chances for melee, else it could be removed
2880 DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
2882 return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100), false);
2885 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance, bool SpellCasted ) const
2887 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2888 return MELEE_HIT_EVADE;
2890 int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim);
2891 int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this);
2893 int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim);
2894 int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this);
2896 // bonus from skills is 0.04%
2897 int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel );
2898 int32 skillBonus2 = 4 * ( attackerMaxSkillValueForLevel - victimDefenseSkill );
2899 int32 sum = 0, tmp = 0;
2900 int32 roll = urand (0, 10000);
2902 DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
2903 DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
2904 roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
2906 tmp = miss_chance;
2908 if (tmp > 0 && roll < (sum += tmp ))
2910 DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
2911 return MELEE_HIT_MISS;
2914 // always crit against a sitting target (except 0 crit chance)
2915 if( pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState() )
2917 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
2918 return MELEE_HIT_CRIT;
2921 // Dodge chance
2923 // only players can't dodge if attacker is behind
2924 if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this))
2926 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2928 else
2930 // Reduce dodge chance by attacker expertise rating
2931 if (GetTypeId() == TYPEID_PLAYER)
2932 dodge_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2934 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2935 dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
2937 tmp = dodge_chance;
2938 if ( (tmp > 0) // check if unit _can_ dodge
2939 && ((tmp -= skillBonus) > 0)
2940 && roll < (sum += tmp))
2942 DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
2943 return MELEE_HIT_DODGE;
2947 // parry & block chances
2949 // check if attack comes from behind, nobody can parry or block if attacker is behind
2950 if (!pVictim->HasInArc(M_PI,this))
2952 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
2954 else
2956 // Reduce parry chance by attacker expertise rating
2957 if (GetTypeId() == TYPEID_PLAYER)
2958 parry_chance-= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2960 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) )
2962 int32 tmp = int32(parry_chance);
2963 if ( (tmp > 0) // check if unit _can_ parry
2964 && ((tmp -= skillBonus) > 0)
2965 && (roll < (sum += tmp)))
2967 DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp, sum);
2968 return MELEE_HIT_PARRY;
2972 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) )
2974 tmp = block_chance;
2975 if ( (tmp > 0) // check if unit _can_ block
2976 && ((tmp -= skillBonus) > 0)
2977 && (roll < (sum += tmp)))
2979 // Critical chance
2980 tmp = crit_chance + skillBonus2;
2981 if ( GetTypeId() == TYPEID_PLAYER && SpellCasted && tmp > 0 )
2983 if ( roll_chance_i(tmp/100))
2985 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCKED CRIT");
2986 return MELEE_HIT_BLOCK_CRIT;
2989 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
2990 return MELEE_HIT_BLOCK;
2995 // Critical chance
2996 tmp = crit_chance + skillBonus2;
2998 if (tmp > 0 && roll < (sum += tmp))
3000 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
3001 return MELEE_HIT_CRIT;
3004 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
3005 if( attType != RANGED_ATTACK && !SpellCasted &&
3006 (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) &&
3007 pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() &&
3008 getLevel() < pVictim->getLevelForTarget(this) )
3010 // cap possible value (with bonuses > max skill)
3011 int32 skill = attackerWeaponSkill;
3012 int32 maxskill = attackerMaxSkillValueForLevel;
3013 skill = (skill > maxskill) ? maxskill : skill;
3015 tmp = (10 + (victimDefenseSkill - skill)) * 100;
3016 tmp = tmp > 4000 ? 4000 : tmp;
3017 if (roll < (sum += tmp))
3019 DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
3020 return MELEE_HIT_GLANCING;
3024 if(GetTypeId()!=TYPEID_PLAYER && !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) && !((Creature*)this)->isPet() )
3026 // mobs can score crushing blows if they're 3 or more levels above victim
3027 // or when their weapon skill is 15 or more above victim's defense skill
3028 tmp = victimDefenseSkill;
3029 int32 tmpmax = victimMaxSkillValueForLevel;
3030 // having defense above your maximum (from items, talents etc.) has no effect
3031 tmp = tmp > tmpmax ? tmpmax : tmp;
3032 // tmp = mob's level * 5 - player's current defense skill
3033 tmp = attackerMaxSkillValueForLevel - tmp;
3034 if(tmp >= 15)
3036 // add 2% chance per lacking skill point, min. is 15%
3037 tmp = tmp * 200 - 1500;
3038 if (roll < (sum += tmp))
3040 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
3041 return MELEE_HIT_CRUSHING;
3046 DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
3047 return MELEE_HIT_NORMAL;
3050 uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized)
3052 float min_damage, max_damage;
3054 if (normalized && GetTypeId()==TYPEID_PLAYER)
3055 ((Player*)this)->CalculateMinMaxDamage(attType,normalized,min_damage, max_damage);
3056 else
3058 switch (attType)
3060 case RANGED_ATTACK:
3061 min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE);
3062 max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE);
3063 break;
3064 case BASE_ATTACK:
3065 min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE);
3066 max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE);
3067 break;
3068 case OFF_ATTACK:
3069 min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE);
3070 max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE);
3071 break;
3072 // Just for good manner
3073 default:
3074 min_damage = 0.0f;
3075 max_damage = 0.0f;
3076 break;
3080 if (min_damage > max_damage)
3082 std::swap(min_damage,max_damage);
3085 if(max_damage == 0.0f)
3086 max_damage = 5.0f;
3088 return urand((uint32)min_damage, (uint32)max_damage);
3091 float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
3093 if(spellProto->spellLevel <= 0)
3094 return 1.0f;
3096 float LvlPenalty = 0.0f;
3098 if(spellProto->spellLevel < 20)
3099 LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f;
3100 float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel());
3101 if(LvlFactor > 1.0f)
3102 LvlFactor = 1.0f;
3104 return (100.0f - LvlPenalty) * LvlFactor / 100.0f;
3107 void Unit::SendAttackStart(Unit* pVictim)
3109 WorldPacket data( SMSG_ATTACKSTART, 16 );
3110 data << GetGUID();
3111 data << pVictim->GetGUID();
3113 SendMessageToSet(&data, true);
3114 DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
3117 void Unit::SendAttackStop(Unit* victim)
3119 if(!victim)
3120 return;
3122 WorldPacket data( SMSG_ATTACKSTOP, (4+16) ); // we guess size
3123 data.append(GetPackGUID());
3124 data.append(victim->GetPackGUID()); // can be 0x00...
3125 data << uint32(0); // can be 0x1
3126 SendMessageToSet(&data, true);
3127 sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId()==TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow());
3129 /*if(victim->GetTypeId() == TYPEID_UNIT)
3130 ((Creature*)victim)->AI().EnterEvadeMode(this);*/
3133 bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const *spellProto, WeaponAttackType attackType)
3135 if (pVictim->HasInArc(M_PI,this))
3137 float blockChance = GetUnitBlockChance();
3138 blockChance += (GetWeaponSkillValue(attackType) - pVictim->GetMaxSkillValueForLevel() )*0.04;
3139 if (roll_chance_f(blockChance))
3140 return true;
3142 return false;
3145 // Melee based spells can be miss, parry or dodge on this step
3146 // Crit or block - determined on damage calculation phase! (and can be both in some time)
3147 float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell)
3149 // Calculate hit chance (more correct for chance mod)
3150 int32 HitChance;
3152 // PvP - PvE melee chances
3153 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
3154 int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
3155 if(leveldif < 3)
3156 HitChance = 95 - leveldif;
3157 else
3158 HitChance = 93 - (leveldif - 2) * lchance;
3160 // Hit chance depends from victim auras
3161 if(attType == RANGED_ATTACK)
3162 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
3163 else
3164 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
3166 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
3167 if(Player *modOwner = GetSpellModOwner())
3168 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
3170 // Miss = 100 - hit
3171 float miss_chance= 100.0f - HitChance;
3173 // Bonuses from attacker aura and ratings
3174 if (attType == RANGED_ATTACK)
3175 miss_chance -= m_modRangedHitChance;
3176 else
3177 miss_chance -= m_modMeleeHitChance;
3179 // bonus from skills is 0.04%
3180 miss_chance -= skillDiff * 0.04f;
3182 // Limit miss chance from 0 to 60%
3183 if (miss_chance < 0.0f)
3184 return 0.0f;
3185 if (miss_chance > 60.0f)
3186 return 60.0f;
3187 return miss_chance;
3190 // Melee based spells hit result calculations
3191 SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
3193 WeaponAttackType attType = BASE_ATTACK;
3195 if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
3196 attType = RANGED_ATTACK;
3198 // bonus from skills is 0.04% per skill Diff
3199 int32 attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
3200 int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
3201 int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
3203 uint32 roll = urand (0, 10000);
3204 uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell)*100.0f);
3206 // Roll miss
3207 uint32 tmp = missChance;
3208 if (roll < tmp)
3209 return SPELL_MISS_MISS;
3211 // Same spells cannot be parry/dodge
3212 if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
3213 return SPELL_MISS_NONE;
3215 // Ranged attack can`t miss too
3216 if (attType == RANGED_ATTACK)
3217 return SPELL_MISS_NONE;
3219 bool attackFromBehind = !pVictim->HasInArc(M_PI,this);
3221 // Roll dodge
3222 int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
3223 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
3224 dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
3226 // Reduce dodge chance by attacker expertise rating
3227 if (GetTypeId() == TYPEID_PLAYER)
3228 dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
3229 if (dodgeChance < 0)
3230 dodgeChance = 0;
3232 // Can`t dodge from behind in PvP (but its possible in PvE)
3233 if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER && attackFromBehind)
3234 dodgeChance = 0;
3236 // Rogue talent`s cant be dodged
3237 AuraList const& mCanNotBeDodge = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
3238 for(AuraList::const_iterator i = mCanNotBeDodge.begin(); i != mCanNotBeDodge.end(); ++i)
3240 if((*i)->GetModifier()->m_miscvalue == VICTIMSTATE_DODGE) // can't be dodged rogue finishing move
3242 if(spell->SpellFamilyName==SPELLFAMILY_ROGUE && (spell->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE))
3244 dodgeChance = 0;
3245 break;
3250 tmp += dodgeChance;
3251 if (roll < tmp)
3252 return SPELL_MISS_DODGE;
3254 // Roll parry
3255 int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
3256 // Reduce parry chance by attacker expertise rating
3257 if (GetTypeId() == TYPEID_PLAYER)
3258 parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
3259 // Can`t parry from behind
3260 if (parryChance < 0 || attackFromBehind)
3261 parryChance = 0;
3263 tmp += parryChance;
3264 if (roll < tmp)
3265 return SPELL_MISS_PARRY;
3267 return SPELL_MISS_NONE;
3270 // TODO need use unit spell resistances in calculations
3271 SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
3273 // Can`t miss on dead target (on skinning for example)
3274 if (!pVictim->isAlive())
3275 return SPELL_MISS_NONE;
3277 SpellSchoolMask schoolMask = GetSpellSchoolMask(spell);
3278 // PvP - PvE spell misschances per leveldif > 2
3279 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
3280 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
3282 // Base hit chance from attacker and victim levels
3283 int32 modHitChance;
3284 if(leveldif < 3)
3285 modHitChance = 96 - leveldif;
3286 else
3287 modHitChance = 94 - (leveldif - 2) * lchance;
3289 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
3290 if(Player *modOwner = GetSpellModOwner())
3291 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
3292 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
3293 modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask);
3294 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
3295 modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
3296 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
3297 if (IsAreaOfEffectSpell(spell))
3298 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
3299 // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
3300 if (IsDispelSpell(spell))
3301 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST);
3302 // Chance resist mechanic (select max value from every mechanic spell effect)
3303 int32 resist_mech = 0;
3304 // Get effects mechanic and chance
3305 for(int eff = 0; eff < 3; ++eff)
3307 int32 effect_mech = GetEffectMechanic(spell, eff);
3308 if (effect_mech)
3310 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
3311 if (resist_mech < temp)
3312 resist_mech = temp;
3315 // Apply mod
3316 modHitChance-=resist_mech;
3318 // Chance resist debuff
3319 modHitChance-=pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel));
3321 int32 HitChance = modHitChance * 100;
3322 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
3323 HitChance += int32(m_modSpellHitChance*100.0f);
3325 // Decrease hit chance from victim rating bonus
3326 if (pVictim->GetTypeId()==TYPEID_PLAYER)
3327 HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f);
3329 if (HitChance < 100) HitChance = 100;
3330 if (HitChance > 9900) HitChance = 9900;
3332 uint32 rand = urand(0,10000);
3333 if (rand > HitChance)
3334 return SPELL_MISS_RESIST;
3335 return SPELL_MISS_NONE;
3338 // Calculate spell hit result can be:
3339 // Every spell can: Evade/Immune/Reflect/Sucesful hit
3340 // For melee based spells:
3341 // Miss
3342 // Dodge
3343 // Parry
3344 // For spells
3345 // Resist
3346 SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect)
3348 // Return evade for units in evade mode
3349 if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
3350 return SPELL_MISS_EVADE;
3352 // Check for immune (use charges)
3353 if (pVictim->IsImmunedToSpell(spell,true))
3354 return SPELL_MISS_IMMUNE;
3356 // All positive spells can`t miss
3357 // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
3358 if (IsPositiveSpell(spell->Id))
3359 return SPELL_MISS_NONE;
3361 // Check for immune (use charges)
3362 if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell),true))
3363 return SPELL_MISS_IMMUNE;
3365 // Try victim reflect spell
3366 if (CanReflect)
3368 int32 reflectchance = pVictim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
3369 Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
3370 for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
3371 if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell))
3372 reflectchance += (*i)->GetModifier()->m_amount;
3373 if (reflectchance > 0 && roll_chance_i(reflectchance))
3375 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
3376 ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
3377 return SPELL_MISS_REFLECT;
3381 switch (spell->DmgClass)
3383 case SPELL_DAMAGE_CLASS_RANGED:
3384 case SPELL_DAMAGE_CLASS_MELEE:
3385 return MeleeSpellHitResult(pVictim, spell);
3386 case SPELL_DAMAGE_CLASS_NONE:
3387 case SPELL_DAMAGE_CLASS_MAGIC:
3388 return MagicSpellHitResult(pVictim, spell);
3390 return SPELL_MISS_NONE;
3393 float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const
3395 if(!pVictim)
3396 return 0.0f;
3398 // Base misschance 5%
3399 float misschance = 5.0f;
3401 // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
3402 if (haveOffhandWeapon() && attType != RANGED_ATTACK)
3404 bool isNormal = false;
3405 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
3407 if( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) )
3409 isNormal = true;
3410 break;
3413 if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL])
3415 misschance = 5.0f;
3417 else
3419 misschance = 24.0f;
3423 // PvP : PvE melee misschances per leveldif > 2
3424 int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
3426 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
3427 if(leveldif < 0)
3428 leveldif = 0;
3430 // Hit chance from attacker based on ratings and auras
3431 float m_modHitChance;
3432 if (attType == RANGED_ATTACK)
3433 m_modHitChance = m_modRangedHitChance;
3434 else
3435 m_modHitChance = m_modMeleeHitChance;
3437 if(leveldif < 3)
3438 misschance += (leveldif - m_modHitChance);
3439 else
3440 misschance += ((leveldif - 2) * chance - m_modHitChance);
3442 // Hit chance for victim based on ratings
3443 if (pVictim->GetTypeId()==TYPEID_PLAYER)
3445 if (attType == RANGED_ATTACK)
3446 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED);
3447 else
3448 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE);
3451 // Modify miss chance by victim auras
3452 if(attType == RANGED_ATTACK)
3453 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
3454 else
3455 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
3457 // Modify miss chance from skill difference ( bonus from skills is 0.04% )
3458 int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this));
3459 misschance -= skillBonus * 0.04f;
3461 // Limit miss chance from 0 to 60%
3462 if ( misschance < 0.0f)
3463 return 0.0f;
3464 if ( misschance > 60.0f)
3465 return 60.0f;
3467 return misschance;
3470 uint32 Unit::GetDefenseSkillValue(Unit const* target) const
3472 if(GetTypeId() == TYPEID_PLAYER)
3474 // in PvP use full skill instead current skill value
3475 uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER)
3476 ? ((Player*)this)->GetMaxSkillValue(SKILL_DEFENSE)
3477 : ((Player*)this)->GetSkillValue(SKILL_DEFENSE);
3478 value += uint32(((Player*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL));
3479 return value;
3481 else
3482 return GetUnitMeleeSkill(target);
3485 float Unit::GetUnitDodgeChance() const
3487 if(hasUnitState(UNIT_STAT_STUNNED))
3488 return 0.0f;
3489 if( GetTypeId() == TYPEID_PLAYER )
3490 return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
3491 else
3493 if(((Creature const*)this)->isTotem())
3494 return 0.0f;
3495 else
3497 float dodge = 5.0f;
3498 dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT);
3499 return dodge > 0.0f ? dodge : 0.0f;
3504 float Unit::GetUnitParryChance() const
3506 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
3507 return 0.0f;
3509 float chance = 0.0f;
3511 if(GetTypeId() == TYPEID_PLAYER)
3513 Player const* player = (Player const*)this;
3514 if(player->CanParry() )
3516 Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true);
3517 if(!tmpitem)
3518 tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true);
3520 if(tmpitem)
3521 chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE);
3524 else if(GetTypeId() == TYPEID_UNIT)
3526 if(GetCreatureType() == CREATURE_TYPE_HUMANOID)
3528 chance = 5.0f;
3529 chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
3533 return chance > 0.0f ? chance : 0.0f;
3536 float Unit::GetUnitBlockChance() const
3538 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
3539 return 0.0f;
3541 if(GetTypeId() == TYPEID_PLAYER)
3543 Player const* player = (Player const*)this;
3544 if(player->CanBlock() )
3546 Item *tmpitem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
3547 if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
3548 return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
3550 // is player but has no block ability or no not broken shield equipped
3551 return 0.0f;
3553 else
3555 if(((Creature const*)this)->isTotem())
3556 return 0.0f;
3557 else
3559 float block = 5.0f;
3560 block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
3561 return block > 0.0f ? block : 0.0f;
3566 float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const
3568 float crit;
3570 if(GetTypeId() == TYPEID_PLAYER)
3572 switch(attackType)
3574 case BASE_ATTACK:
3575 crit = GetFloatValue( PLAYER_CRIT_PERCENTAGE );
3576 break;
3577 case OFF_ATTACK:
3578 crit = GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE );
3579 break;
3580 case RANGED_ATTACK:
3581 crit = GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE );
3582 break;
3583 // Just for good manner
3584 default:
3585 crit = 0.0f;
3586 break;
3589 else
3591 crit = 5.0f;
3592 crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT);
3595 // flat aura mods
3596 if(attackType == RANGED_ATTACK)
3597 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
3598 else
3599 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
3601 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
3603 // reduce crit chance from Rating for players
3604 if (pVictim->GetTypeId()==TYPEID_PLAYER)
3606 if (attackType==RANGED_ATTACK)
3607 crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED);
3608 else
3609 crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE);
3612 if (crit < 0.0f)
3613 crit = 0.0f;
3614 return crit;
3617 uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const
3619 uint32 value = 0;
3620 if(GetTypeId() == TYPEID_PLAYER)
3622 Item* item = ((Player*)this)->GetWeaponForAttack(attType,true);
3624 // feral or unarmed skill only for base attack
3625 if(attType != BASE_ATTACK && !item )
3626 return 0;
3628 if(((Player*)this)->IsInFeralForm())
3629 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
3631 // weapon skill or (unarmed for base attack)
3632 uint32 skill = item ? item->GetSkill() : SKILL_UNARMED;
3634 // in PvP use full skill instead current skill value
3635 value = (target && target->GetTypeId() == TYPEID_PLAYER)
3636 ? ((Player*)this)->GetMaxSkillValue(skill)
3637 : ((Player*)this)->GetSkillValue(skill);
3638 // Modify value from ratings
3639 value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL));
3640 switch (attType)
3642 case BASE_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND));break;
3643 case OFF_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND));break;
3644 case RANGED_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED));break;
3647 else
3648 value = GetUnitMeleeSkill(target);
3649 return value;
3652 void Unit::_UpdateSpells( uint32 time )
3654 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
3655 _UpdateAutoRepeatSpell();
3657 // remove finished spells from current pointers
3658 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
3660 if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
3662 m_currentSpells[i]->SetReferencedFromCurrent(false);
3663 m_currentSpells[i] = NULL; // remove pointer
3667 // TODO: Find a better way to prevent crash when multiple auras are removed.
3668 m_removedAuras = 0;
3669 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
3670 if ((*i).second)
3671 (*i).second->SetUpdated(false);
3673 for (AuraMap::iterator i = m_Auras.begin(), next; i != m_Auras.end(); i = next)
3675 next = i;
3676 ++next;
3677 if ((*i).second)
3679 // prevent double update
3680 if ((*i).second->IsUpdated())
3681 continue;
3682 (*i).second->SetUpdated(true);
3683 (*i).second->Update( time );
3684 // several auras can be deleted due to update
3685 if (m_removedAuras)
3687 if (m_Auras.empty()) break;
3688 next = m_Auras.begin();
3689 m_removedAuras = 0;
3694 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
3696 if ((*i).second)
3698 if ( !(*i).second->GetAuraDuration() && !((*i).second->IsPermanent() || ((*i).second->IsPassive())) )
3700 RemoveAura(i);
3702 else
3704 ++i;
3707 else
3709 ++i;
3713 if(!m_gameObj.empty())
3715 std::list<GameObject*>::iterator ite1, dnext1;
3716 for (ite1 = m_gameObj.begin(); ite1 != m_gameObj.end(); ite1 = dnext1)
3718 dnext1 = ite1;
3719 //(*i)->Update( difftime );
3720 if( !(*ite1)->isSpawned() )
3722 (*ite1)->SetOwnerGUID(0);
3723 (*ite1)->SetRespawnTime(0);
3724 (*ite1)->Delete();
3725 dnext1 = m_gameObj.erase(ite1);
3727 else
3728 ++dnext1;
3733 void Unit::_UpdateAutoRepeatSpell()
3735 //check "realtime" interrupts
3736 if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
3738 // cancel wand shoot
3739 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351)
3740 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3741 m_AutoRepeatFirstCast = true;
3742 return;
3745 //apply delay
3746 if ( m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 )
3747 setAttackTimer(RANGED_ATTACK,500);
3748 m_AutoRepeatFirstCast = false;
3750 //castroutine
3751 if (isAttackReady(RANGED_ATTACK))
3753 // Check if able to cast
3754 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CanCast(true))
3756 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3757 return;
3760 // we want to shoot
3761 Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0);
3762 spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
3764 // all went good, reset attack
3765 resetAttackTimer(RANGED_ATTACK);
3769 void Unit::SetCurrentCastedSpell( Spell * pSpell )
3771 assert(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
3773 uint32 CSpellType = pSpell->GetCurrentContainer();
3775 if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self
3777 // break same type spell if it is not delayed
3778 InterruptSpell(CSpellType,false);
3780 // special breakage effects:
3781 switch (CSpellType)
3783 case CURRENT_GENERIC_SPELL:
3785 // generic spells always break channeled not delayed spells
3786 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
3788 // autorepeat breaking
3789 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
3791 // break autorepeat if not Auto Shot
3792 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351)
3793 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3794 m_AutoRepeatFirstCast = true;
3796 } break;
3798 case CURRENT_CHANNELED_SPELL:
3800 // channel spells always break generic non-delayed and any channeled spells
3801 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3802 InterruptSpell(CURRENT_CHANNELED_SPELL);
3804 // it also does break autorepeat if not Auto Shot
3805 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
3806 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351 )
3807 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3808 } break;
3810 case CURRENT_AUTOREPEAT_SPELL:
3812 // only Auto Shoot does not break anything
3813 if (pSpell->m_spellInfo->Category == 351)
3815 // generic autorepeats break generic non-delayed and channeled non-delayed spells
3816 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3817 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
3819 // special action: set first cast flag
3820 m_AutoRepeatFirstCast = true;
3821 } break;
3823 default:
3825 // other spell types don't break anything now
3826 } break;
3829 // current spell (if it is still here) may be safely deleted now
3830 if (m_currentSpells[CSpellType])
3831 m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
3833 // set new current spell
3834 m_currentSpells[CSpellType] = pSpell;
3835 pSpell->SetReferencedFromCurrent(true);
3838 void Unit::InterruptSpell(uint32 spellType, bool withDelayed)
3840 assert(spellType < CURRENT_MAX_SPELL);
3842 if(m_currentSpells[spellType] && (withDelayed || m_currentSpells[spellType]->getState() != SPELL_STATE_DELAYED) )
3844 // send autorepeat cancel message for autorepeat spells
3845 if (spellType == CURRENT_AUTOREPEAT_SPELL)
3847 if(GetTypeId()==TYPEID_PLAYER)
3848 ((Player*)this)->SendAutoRepeatCancel();
3851 if (m_currentSpells[spellType]->getState() != SPELL_STATE_FINISHED)
3852 m_currentSpells[spellType]->cancel();
3853 m_currentSpells[spellType]->SetReferencedFromCurrent(false);
3854 m_currentSpells[spellType] = NULL;
3858 bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat) const
3860 // We don't do loop here to explicitly show that melee spell is excluded.
3861 // Maybe later some special spells will be excluded too.
3863 // generic spells are casted when they are not finished and not delayed
3864 if ( m_currentSpells[CURRENT_GENERIC_SPELL] &&
3865 (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3866 (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
3867 return(true);
3869 // channeled spells may be delayed, but they are still considered casted
3870 else if ( !skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
3871 (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) )
3872 return(true);
3874 // autorepeat spells may be finished or delayed, but they are still considered casted
3875 else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
3876 return(true);
3878 return(false);
3881 void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
3883 // generic spells are interrupted if they are not finished or delayed
3884 if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id))
3886 if ( (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3887 (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
3888 m_currentSpells[CURRENT_GENERIC_SPELL]->cancel();
3889 m_currentSpells[CURRENT_GENERIC_SPELL]->SetReferencedFromCurrent(false);
3890 m_currentSpells[CURRENT_GENERIC_SPELL] = NULL;
3893 // autorepeat spells are interrupted if they are not finished or delayed
3894 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id))
3896 // send disable autorepeat packet in any case
3897 if(GetTypeId()==TYPEID_PLAYER)
3898 ((Player*)this)->SendAutoRepeatCancel();
3900 if ( (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3901 (withDelayed || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_DELAYED) )
3902 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->cancel();
3903 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->SetReferencedFromCurrent(false);
3904 m_currentSpells[CURRENT_AUTOREPEAT_SPELL] = NULL;
3907 // channeled spells are interrupted if they are not finished, even if they are delayed
3908 if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id))
3910 if (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED)
3911 m_currentSpells[CURRENT_CHANNELED_SPELL]->cancel();
3912 m_currentSpells[CURRENT_CHANNELED_SPELL]->SetReferencedFromCurrent(false);
3913 m_currentSpells[CURRENT_CHANNELED_SPELL] = NULL;
3917 Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
3919 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
3920 if(m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id)
3921 return m_currentSpells[i];
3922 return NULL;
3925 bool Unit::isInFront(Unit const* target, float distance, float arc) const
3927 return IsWithinDistInMap(target, distance) && HasInArc( arc, target );
3930 void Unit::SetInFront(Unit const* target)
3932 SetOrientation(GetAngle(target));
3935 bool Unit::isInBack(Unit const* target, float distance, float arc) const
3937 return IsWithinDistInMap(target, distance) && !HasInArc( 2 * M_PI - arc, target );
3940 bool Unit::isInAccessablePlaceFor(Creature const* c) const
3942 if(IsInWater())
3943 return c->canSwim();
3944 else
3945 return c->canWalk() || c->canFly();
3948 bool Unit::IsInWater() const
3950 return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
3953 bool Unit::IsUnderWater() const
3955 return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
3958 void Unit::DeMorph()
3960 SetDisplayId(GetNativeDisplayId());
3963 int32 Unit::GetTotalAuraModifier(AuraType auratype) const
3965 int32 modifier = 0;
3967 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3968 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3969 modifier += (*i)->GetModifier()->m_amount;
3971 return modifier;
3974 float Unit::GetTotalAuraMultiplier(AuraType auratype) const
3976 float multiplier = 1.0f;
3978 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3979 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3980 multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f;
3982 return multiplier;
3985 int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const
3987 int32 modifier = 0;
3989 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3990 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3991 if ((*i)->GetModifier()->m_amount > modifier)
3992 modifier = (*i)->GetModifier()->m_amount;
3994 return modifier;
3997 int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
3999 int32 modifier = 0;
4001 AuraList const& mTotalAuraList = GetAurasByType(auratype);
4002 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
4003 if ((*i)->GetModifier()->m_amount < modifier)
4004 modifier = (*i)->GetModifier()->m_amount;
4006 return modifier;
4009 int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
4011 int32 modifier = 0;
4013 AuraList const& mTotalAuraList = GetAurasByType(auratype);
4014 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
4016 Modifier* mod = (*i)->GetModifier();
4017 if (mod->m_miscvalue & misc_mask)
4018 modifier += mod->m_amount;
4020 return modifier;
4023 float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
4025 float multiplier = 1.0f;
4027 AuraList const& mTotalAuraList = GetAurasByType(auratype);
4028 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
4030 Modifier* mod = (*i)->GetModifier();
4031 if (mod->m_miscvalue & misc_mask)
4032 multiplier *= (100.0f + mod->m_amount)/100.0f;
4034 return multiplier;
4037 int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
4039 int32 modifier = 0;
4041 AuraList const& mTotalAuraList = GetAurasByType(auratype);
4042 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
4044 Modifier* mod = (*i)->GetModifier();
4045 if (mod->m_miscvalue & misc_mask && mod->m_amount > modifier)
4046 modifier = mod->m_amount;
4049 return modifier;
4052 int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
4054 int32 modifier = 0;
4056 AuraList const& mTotalAuraList = GetAurasByType(auratype);
4057 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
4059 Modifier* mod = (*i)->GetModifier();
4060 if (mod->m_miscvalue & misc_mask && mod->m_amount < modifier)
4061 modifier = mod->m_amount;
4064 return modifier;
4067 int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
4069 int32 modifier = 0;
4071 AuraList const& mTotalAuraList = GetAurasByType(auratype);
4072 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
4074 Modifier* mod = (*i)->GetModifier();
4075 if (mod->m_miscvalue == misc_value)
4076 modifier += mod->m_amount;
4078 return modifier;
4081 float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
4083 float multiplier = 1.0f;
4085 AuraList const& mTotalAuraList = GetAurasByType(auratype);
4086 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
4088 Modifier* mod = (*i)->GetModifier();
4089 if (mod->m_miscvalue == misc_value)
4090 multiplier *= (100.0f + mod->m_amount)/100.0f;
4092 return multiplier;
4095 int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
4097 int32 modifier = 0;
4099 AuraList const& mTotalAuraList = GetAurasByType(auratype);
4100 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
4102 Modifier* mod = (*i)->GetModifier();
4103 if (mod->m_miscvalue == misc_value && mod->m_amount > modifier)
4104 modifier = mod->m_amount;
4107 return modifier;
4110 int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
4112 int32 modifier = 0;
4114 AuraList const& mTotalAuraList = GetAurasByType(auratype);
4115 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
4117 Modifier* mod = (*i)->GetModifier();
4118 if (mod->m_miscvalue == misc_value && mod->m_amount < modifier)
4119 modifier = mod->m_amount;
4122 return modifier;
4125 bool Unit::AddAura(Aura *Aur)
4127 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
4128 if( !isAlive() && Aur->GetId() != 20584 && Aur->GetId() != 8326 && Aur->GetId() != 2584 &&
4129 (GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) )
4131 delete Aur;
4132 return false;
4135 if(Aur->GetTarget() != this)
4137 sLog.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
4138 Aur->GetId(),Aur->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER?"player":"creature"),GetGUIDLow(),
4139 (Aur->GetTarget()->GetTypeId()==TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow());
4140 delete Aur;
4141 return false;
4144 SpellEntry const* aurSpellInfo = Aur->GetSpellProto();
4146 spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex());
4147 AuraMap::iterator i = m_Auras.find( spair );
4149 // take out same spell
4150 if (i != m_Auras.end())
4152 // passive and persistent auras can stack with themselves any number of times
4153 if (!Aur->IsPassive() && !Aur->IsPersistent())
4155 // replace aura if next will > spell StackAmount
4156 if(aurSpellInfo->StackAmount)
4158 if(m_Auras.count(spair) >= aurSpellInfo->StackAmount)
4159 RemoveAura(i,AURA_REMOVE_BY_STACK);
4161 // if StackAmount==0 not allow auras from same caster
4162 else
4164 for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair); ++i2)
4166 if(i2->second->GetCasterGUID()==Aur->GetCasterGUID())
4168 // can be only single (this check done at _each_ aura add
4169 RemoveAura(i2,AURA_REMOVE_BY_STACK);
4170 break;
4173 bool stop = false;
4174 switch(aurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()])
4176 // DoT/HoT/etc
4177 case SPELL_AURA_PERIODIC_DAMAGE: // allow stack
4178 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
4179 case SPELL_AURA_PERIODIC_LEECH:
4180 case SPELL_AURA_PERIODIC_HEAL:
4181 case SPELL_AURA_OBS_MOD_HEALTH:
4182 case SPELL_AURA_PERIODIC_MANA_LEECH:
4183 case SPELL_AURA_PERIODIC_ENERGIZE:
4184 case SPELL_AURA_OBS_MOD_MANA:
4185 case SPELL_AURA_POWER_BURN_MANA:
4186 break;
4187 default: // not allow
4188 // can be only single (this check done at _each_ aura add
4189 RemoveAura(i2,AURA_REMOVE_BY_STACK);
4190 stop = true;
4191 break;
4194 if(stop)
4195 break;
4201 // passive auras stack with all (except passive spell proc auras)
4202 if ((!Aur->IsPassive() || !IsPassiveStackableSpell(Aur->GetId())) &&
4203 !(Aur->GetId() == 20584 || Aur->GetId() == 8326))
4205 if (!RemoveNoStackAurasDueToAura(Aur))
4207 delete Aur;
4208 return false; // couldn't remove conflicting aura with higher rank
4212 // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
4213 if (IsSingleTargetSpell(aurSpellInfo) && Aur->GetTarget())
4215 // caster pointer can be deleted in time aura remove, find it by guid at each iteration
4216 for(;;)
4218 Unit* caster = Aur->GetCaster();
4219 if(!caster) // caster deleted and not required adding scAura
4220 break;
4222 bool restart = false;
4223 AuraList& scAuras = caster->GetSingleCastAuras();
4224 for(AuraList::iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
4226 if( (*itr)->GetTarget() != Aur->GetTarget() &&
4227 IsSingleTargetSpells((*itr)->GetSpellProto(),aurSpellInfo) )
4229 if ((*itr)->IsInUse())
4231 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr)->GetId(), (*itr)->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
4232 continue;
4234 (*itr)->GetTarget()->RemoveAura((*itr)->GetId(), (*itr)->GetEffIndex());
4235 restart = true;
4236 break;
4240 if(!restart)
4242 // done
4243 scAuras.push_back(Aur);
4244 break;
4249 // add aura, register in lists and arrays
4250 Aur->_AddAura();
4251 m_Auras.insert(AuraMap::value_type(spellEffectPair(Aur->GetId(), Aur->GetEffIndex()), Aur));
4252 if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
4254 m_modAuras[Aur->GetModifier()->m_auraname].push_back(Aur);
4257 Aur->ApplyModifier(true,true);
4258 sLog.outDebug("Aura %u now is in use", Aur->GetModifier()->m_auraname);
4259 return true;
4262 void Unit::RemoveRankAurasDueToSpell(uint32 spellId)
4264 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
4265 if(!spellInfo)
4266 return;
4267 AuraMap::iterator i,next;
4268 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
4270 next = i;
4271 ++next;
4272 uint32 i_spellId = (*i).second->GetId();
4273 if((*i).second && i_spellId && i_spellId != spellId)
4275 if(spellmgr.IsRankSpellDueToSpell(spellInfo,i_spellId))
4277 RemoveAurasDueToSpell(i_spellId);
4279 if( m_Auras.empty() )
4280 break;
4281 else
4282 next = m_Auras.begin();
4288 bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
4290 if (!Aur)
4291 return false;
4293 SpellEntry const* spellProto = Aur->GetSpellProto();
4294 if (!spellProto)
4295 return false;
4297 uint32 spellId = Aur->GetId();
4298 uint32 effIndex = Aur->GetEffIndex();
4300 SpellSpecific spellId_spec = GetSpellSpecific(spellId);
4302 AuraMap::iterator i,next;
4303 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
4305 next = i;
4306 ++next;
4307 if (!(*i).second) continue;
4309 SpellEntry const* i_spellProto = (*i).second->GetSpellProto();
4311 if (!i_spellProto)
4312 continue;
4314 uint32 i_spellId = i_spellProto->Id;
4316 if(IsPassiveSpell(i_spellId))
4318 if(IsPassiveStackableSpell(i_spellId))
4319 continue;
4321 // passive non-stackable spells not stackable only with another rank of same spell
4322 if (!spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
4323 continue;
4326 uint32 i_effIndex = (*i).second->GetEffIndex();
4328 if(i_spellId == spellId) continue;
4330 bool is_triggered_by_spell = false;
4331 // prevent triggered aura of removing aura that triggered it
4332 for(int j = 0; j < 3; ++j)
4333 if (i_spellProto->EffectTriggerSpell[j] == spellProto->Id)
4334 is_triggered_by_spell = true;
4335 if (is_triggered_by_spell) continue;
4337 for(int j = 0; j < 3; ++j)
4339 // prevent remove dummy triggered spells at next effect aura add
4340 switch(spellProto->Effect[j]) // main spell auras added added after triggered spell
4342 case SPELL_EFFECT_DUMMY:
4343 switch(spellId)
4345 case 5420: if(i_spellId==34123) is_triggered_by_spell = true; break;
4347 break;
4350 if(is_triggered_by_spell)
4351 break;
4353 // prevent remove form main spell by triggered passive spells
4354 switch(i_spellProto->EffectApplyAuraName[j]) // main aura added before triggered spell
4356 case SPELL_AURA_MOD_SHAPESHIFT:
4357 switch(i_spellId)
4359 case 24858: if(spellId==24905) is_triggered_by_spell = true; break;
4360 case 33891: if(spellId==5420 || spellId==34123) is_triggered_by_spell = true; break;
4361 case 34551: if(spellId==22688) is_triggered_by_spell = true; break;
4363 break;
4367 if(!is_triggered_by_spell)
4369 SpellSpecific i_spellId_spec = GetSpellSpecific(i_spellId);
4371 bool is_sspc = IsSingleFromSpellSpecificPerCaster(spellId_spec,i_spellId_spec);
4373 if( is_sspc && Aur->GetCasterGUID() == (*i).second->GetCasterGUID() )
4375 // cannot remove higher rank
4376 if (spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
4377 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
4378 return false;
4380 // Its a parent aura (create this aura in ApplyModifier)
4381 if ((*i).second->IsInUse())
4383 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
4384 continue;
4386 RemoveAurasDueToSpell(i_spellId);
4388 if( m_Auras.empty() )
4389 break;
4390 else
4391 next = m_Auras.begin();
4393 else if( !is_sspc && spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId) )
4395 // Its a parent aura (create this aura in ApplyModifier)
4396 if ((*i).second->IsInUse())
4398 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
4399 continue;
4401 RemoveAurasDueToSpell(i_spellId);
4403 if( m_Auras.empty() )
4404 break;
4405 else
4406 next = m_Auras.begin();
4408 // Potions stack aura by aura (elixirs/flask already checked)
4409 else if( spellProto->SpellFamilyName == SPELLFAMILY_POTION && i_spellProto->SpellFamilyName == SPELLFAMILY_POTION )
4411 if (IsNoStackAuraDueToAura(spellId, effIndex, i_spellId, i_effIndex))
4413 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
4414 return false; // cannot remove higher rank
4416 // Its a parent aura (create this aura in ApplyModifier)
4417 if ((*i).second->IsInUse())
4419 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
4420 continue;
4422 RemoveAura(i);
4423 next = i;
4428 return true;
4431 void Unit::RemoveAura(uint32 spellId, uint32 effindex, Aura* except)
4433 spellEffectPair spair = spellEffectPair(spellId, effindex);
4434 for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
4436 if(iter->second!=except)
4438 RemoveAura(iter);
4439 iter = m_Auras.lower_bound(spair);
4441 else
4442 ++iter;
4446 void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler)
4448 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4450 Aura *aur = iter->second;
4451 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
4453 // Custom dispel case
4454 // Unstable Affliction
4455 if (aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aur->GetSpellProto()->SpellFamilyFlags & 0x010000000000LL))
4457 int32 damage = aur->GetModifier()->m_amount*9;
4458 uint64 caster_guid = aur->GetCasterGUID();
4460 // Remove aura
4461 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
4463 // backfire damage and silence
4464 dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,caster_guid);
4466 iter = m_Auras.begin(); // iterator can be invalidate at cast if self-dispel
4468 else
4469 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
4471 else
4472 ++iter;
4476 void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer)
4478 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4480 Aura *aur = iter->second;
4481 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
4483 int32 basePoints = aur->GetBasePoints();
4484 // construct the new aura for the attacker
4485 Aura * new_aur = CreateAura(aur->GetSpellProto(), aur->GetEffIndex(), &basePoints, stealer);
4486 if(!new_aur)
4487 continue;
4489 // set its duration and maximum duration
4490 // max duration 2 minutes (in msecs)
4491 int32 dur = aur->GetAuraDuration();
4492 const int32 max_dur = 2*MINUTE*1000;
4493 new_aur->SetAuraMaxDuration( max_dur > dur ? dur : max_dur );
4494 new_aur->SetAuraDuration( max_dur > dur ? dur : max_dur );
4496 // add the new aura to stealer
4497 stealer->AddAura(new_aur);
4499 // Remove aura as dispel
4500 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
4502 else
4503 ++iter;
4507 void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId)
4509 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4511 if (iter->second->GetId() == spellId)
4512 RemoveAura(iter, AURA_REMOVE_BY_CANCEL);
4513 else
4514 ++iter;
4518 void Unit::RemoveAurasWithDispelType( DispelType type )
4520 // Create dispel mask by dispel type
4521 uint32 dispelMask = GetDispellMask(type);
4522 // Dispel all existing auras vs current dispel type
4523 AuraMap& auras = GetAuras();
4524 for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
4526 SpellEntry const* spell = itr->second->GetSpellProto();
4527 if( (1<<spell->Dispel) & dispelMask )
4529 // Dispel aura
4530 RemoveAurasDueToSpell(spell->Id);
4531 itr = auras.begin();
4533 else
4534 ++itr;
4538 void Unit::RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex)
4540 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4541 if(iter != m_Auras.end())
4542 RemoveAura(iter);
4545 void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except)
4547 for (int i = 0; i < 3; ++i)
4548 RemoveAura(spellId,i,except);
4551 void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
4553 for (int k=0; k < 3; ++k)
4555 spellEffectPair spair = spellEffectPair(spellId, k);
4556 for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
4558 if (iter->second->GetCastItemGUID() == castItem->GetGUID())
4560 RemoveAura(iter);
4561 iter = m_Auras.upper_bound(spair); // overwrite by more appropriate
4563 else
4564 ++iter;
4569 void Unit::RemoveAurasWithInterruptFlags(uint32 flags)
4571 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4573 if (iter->second->GetSpellProto()->AuraInterruptFlags & flags)
4574 RemoveAura(iter);
4575 else
4576 ++iter;
4580 void Unit::RemoveNotOwnSingleTargetAuras()
4582 // single target auras from other casters
4583 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4585 if (iter->second->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter->second->GetSpellProto()))
4586 RemoveAura(iter);
4587 else
4588 ++iter;
4591 // single target auras at other targets
4592 AuraList& scAuras = GetSingleCastAuras();
4593 for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end(); )
4595 Aura* aura = *iter;
4596 if (aura->GetTarget()!=this)
4598 scAuras.erase(iter); // explicitly remove, instead waiting remove in RemoveAura
4599 aura->GetTarget()->RemoveAura(aura->GetId(),aura->GetEffIndex());
4600 iter = scAuras.begin();
4602 else
4603 ++iter;
4608 void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
4610 Aura* Aur = i->second;
4611 SpellEntry const* AurSpellInfo = Aur->GetSpellProto();
4613 Unit* caster = NULL;
4614 if (IsSingleTargetSpell(AurSpellInfo))
4616 caster = Aur->GetCaster();
4617 if(caster)
4619 AuraList& scAuras = caster->GetSingleCastAuras();
4620 scAuras.remove(Aur);
4622 else
4624 sLog.outError("Couldn't find the caster of the single target aura, may crash later!");
4625 assert(false);
4629 // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
4630 if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
4632 m_modAuras[Aur->GetModifier()->m_auraname].remove(Aur);
4635 // Set remove mode
4636 Aur->SetRemoveMode(mode);
4637 // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
4638 // remove aura from list before to prevent deleting it before
4639 m_Auras.erase(i);
4640 ++m_removedAuras; // internal count used by unit update
4642 // Statue unsummoned at aura remove
4643 Totem* statue = NULL;
4644 bool caster_channeled = false;
4645 if(IsChanneledSpell(AurSpellInfo))
4647 if(!caster) // can be already located for IsSingleTargetSpell case
4648 caster = Aur->GetCaster();
4650 if(caster)
4652 if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
4653 statue = ((Totem*)caster);
4654 else
4655 caster_channeled = caster==this;
4659 sLog.outDebug("Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode);
4660 Aur->ApplyModifier(false,true);
4661 Aur->_RemoveAura();
4662 delete Aur;
4664 if(caster_channeled)
4665 RemoveAurasAtChanneledTarget (AurSpellInfo);
4667 if(statue)
4668 statue->UnSummon();
4670 // only way correctly remove all auras from list
4671 if( m_Auras.empty() )
4672 i = m_Auras.end();
4673 else
4674 i = m_Auras.begin();
4677 void Unit::RemoveAllAuras()
4679 while (!m_Auras.empty())
4681 AuraMap::iterator iter = m_Auras.begin();
4682 RemoveAura(iter);
4686 void Unit::RemoveAllAurasOnDeath()
4688 // used just after dieing to remove all visible auras
4689 // and disable the mods for the passive ones
4690 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
4692 if (!iter->second->IsPassive() && !iter->second->IsDeathPersistent())
4693 RemoveAura(iter, AURA_REMOVE_BY_DEATH);
4694 else
4695 ++iter;
4699 void Unit::DelayAura(uint32 spellId, uint32 effindex, int32 delaytime)
4701 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4702 if (iter != m_Auras.end())
4704 if (iter->second->GetAuraDuration() < delaytime)
4705 iter->second->SetAuraDuration(0);
4706 else
4707 iter->second->SetAuraDuration(iter->second->GetAuraDuration() - delaytime);
4708 iter->second->UpdateAuraDuration();
4709 sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter->second->GetModifier()->m_auraname, GetGUIDLow(), iter->second->GetAuraDuration());
4713 void Unit::_RemoveAllAuraMods()
4715 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
4717 (*i).second->ApplyModifier(false);
4721 void Unit::_ApplyAllAuraMods()
4723 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
4725 (*i).second->ApplyModifier(true);
4729 Aura* Unit::GetAura(uint32 spellId, uint32 effindex)
4731 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4732 if (iter != m_Auras.end())
4733 return iter->second;
4734 return NULL;
4737 void Unit::AddDynObject(DynamicObject* dynObj)
4739 m_dynObjGUIDs.push_back(dynObj->GetGUID());
4742 void Unit::RemoveDynObject(uint32 spellid)
4744 if(m_dynObjGUIDs.empty())
4745 return;
4746 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4748 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
4749 if(!dynObj)
4751 i = m_dynObjGUIDs.erase(i);
4753 else if(spellid == 0 || dynObj->GetSpellId() == spellid)
4755 dynObj->Delete();
4756 i = m_dynObjGUIDs.erase(i);
4758 else
4759 ++i;
4763 void Unit::RemoveAllDynObjects()
4765 while(!m_dynObjGUIDs.empty())
4767 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
4768 if(dynObj)
4769 dynObj->Delete();
4770 m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
4774 DynamicObject * Unit::GetDynObject(uint32 spellId, uint32 effIndex)
4776 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4778 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
4779 if(!dynObj)
4781 i = m_dynObjGUIDs.erase(i);
4782 continue;
4785 if (dynObj->GetSpellId() == spellId && dynObj->GetEffIndex() == effIndex)
4786 return dynObj;
4787 ++i;
4789 return NULL;
4792 DynamicObject * Unit::GetDynObject(uint32 spellId)
4794 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4796 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
4797 if(!dynObj)
4799 i = m_dynObjGUIDs.erase(i);
4800 continue;
4803 if (dynObj->GetSpellId() == spellId)
4804 return dynObj;
4805 ++i;
4807 return NULL;
4810 void Unit::AddGameObject(GameObject* gameObj)
4812 assert(gameObj && gameObj->GetOwnerGUID()==0);
4813 m_gameObj.push_back(gameObj);
4814 gameObj->SetOwnerGUID(GetGUID());
4817 void Unit::RemoveGameObject(GameObject* gameObj, bool del)
4819 assert(gameObj && gameObj->GetOwnerGUID()==GetGUID());
4821 // GO created by some spell
4822 if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() )
4824 SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
4825 // Need activate spell use for owner
4826 if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
4827 ((Player*)this)->SendCooldownEvent(createBySpell);
4829 gameObj->SetOwnerGUID(0);
4830 m_gameObj.remove(gameObj);
4831 if(del)
4833 gameObj->SetRespawnTime(0);
4834 gameObj->Delete();
4838 void Unit::RemoveGameObject(uint32 spellid, bool del)
4840 if(m_gameObj.empty())
4841 return;
4842 std::list<GameObject*>::iterator i, next;
4843 for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next)
4845 next = i;
4846 if(spellid == 0 || (*i)->GetSpellId() == spellid)
4848 (*i)->SetOwnerGUID(0);
4849 if(del)
4851 (*i)->SetRespawnTime(0);
4852 (*i)->Delete();
4855 next = m_gameObj.erase(i);
4857 else
4858 ++next;
4862 void Unit::RemoveAllGameObjects()
4864 // remove references to unit
4865 for(std::list<GameObject*>::iterator i = m_gameObj.begin(); i != m_gameObj.end();)
4867 (*i)->SetOwnerGUID(0);
4868 (*i)->SetRespawnTime(0);
4869 (*i)->Delete();
4870 i = m_gameObj.erase(i);
4874 void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
4876 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4877 data.append(log->target->GetPackGUID());
4878 data.append(log->attacker->GetPackGUID());
4879 data << uint32(log->SpellID);
4880 data << uint32(log->damage); //damage amount
4881 data << uint8 (log->schoolMask); //damage school
4882 data << uint32(log->absorb); //AbsorbedDamage
4883 data << uint32(log->resist); //resist
4884 data << uint8 (log->phusicalLog); // damsge type? flag
4885 data << uint8 (log->unused); //unused
4886 data << uint32(log->blocked); //blocked
4887 data << uint32(log->HitInfo);
4888 data << uint8 (0); // flag to use extend data
4889 SendMessageToSet( &data, true );
4892 void Unit::SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
4894 sLog.outDebug("Sending: SMSG_SPELLNONMELEEDAMAGELOG");
4895 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4896 data.append(target->GetPackGUID());
4897 data.append(GetPackGUID());
4898 data << uint32(SpellID);
4899 data << uint32(Damage-AbsorbedDamage-Resist-Blocked);
4900 data << uint8(damageSchoolMask); // spell school
4901 data << uint32(AbsorbedDamage); // AbsorbedDamage
4902 data << uint32(Resist); // resist
4903 data << uint8(PhysicalDamage); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
4904 data << uint8(0); // unk isFromAura
4905 data << uint32(Blocked); // blocked
4906 data << uint32(CriticalHit ? 0x27 : 0x25); // hitType, flags: 0x2 - SPELL_HIT_TYPE_CRIT, 0x10 - replace caster?
4907 data << uint8(0); // isDebug?
4908 SendMessageToSet( &data, true );
4911 void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell)
4913 // Not much to do if no flags are set.
4914 if (procAttacker)
4915 ProcDamageAndSpellFor(false,pVictim,procAttacker, procExtra,attType, procSpell, amount);
4916 // Now go on with a victim's events'n'auras
4917 // Not much to do if no flags are set or there is no victim
4918 if(pVictim && pVictim->isAlive() && procVictim)
4919 pVictim->ProcDamageAndSpellFor(true,this,procVictim, procExtra, attType, procSpell, amount);
4922 void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
4924 WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
4925 data << uint32(spellID);
4926 data << uint64(GetGUID());
4927 data << uint8(0); // can be 0 or 1
4928 data << uint32(1); // target count
4929 // for(i = 0; i < target count; ++i)
4930 data << uint64(target->GetGUID()); // target GUID
4931 data << uint8(missInfo);
4932 // end loop
4933 SendMessageToSet(&data, true);
4936 void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
4938 WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+84)); // we guess size
4939 data << (uint32)damageInfo->HitInfo;
4940 data.append(GetPackGUID());
4941 data.append(damageInfo->target->GetPackGUID());
4942 data << (uint32)(damageInfo->damage); // Full damage
4944 data << (uint8)1; // Sub damage count
4945 //=== Sub damage description
4946 data << (uint32)(damageInfo->damageSchoolMask); // School of sub damage
4947 data << (float)damageInfo->damage; // sub damage
4948 data << (uint32)damageInfo->damage; // Sub Damage
4949 data << (uint32)damageInfo->absorb; // Absorb
4950 data << (uint32)damageInfo->resist; // Resist
4951 //=================================================
4952 data << (uint32)damageInfo->TargetState;
4953 data << (uint32)0;
4954 data << (uint32)0;
4955 data << (uint32)damageInfo->blocked_amount;
4956 SendMessageToSet( &data, true );/**/
4959 void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
4961 sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
4963 WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
4964 data << (uint32)HitInfo;
4965 data.append(GetPackGUID());
4966 data.append(target->GetPackGUID());
4967 data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount);
4969 data << (uint8)SwingType; // count?
4971 // for(i = 0; i < SwingType; ++i)
4972 data << (uint32)damageSchoolMask;
4973 data << (float)(Damage-AbsorbDamage-Resist-BlockedAmount);
4974 // still need to double check damage
4975 data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount);
4976 data << (uint32)AbsorbDamage;
4977 data << (uint32)Resist;
4978 // end loop
4980 data << (uint32)TargetState;
4982 if( AbsorbDamage == 0 ) //also 0x3E8 = 0x3E8, check when that happens
4983 data << (uint32)0;
4984 else
4985 data << (uint32)-1;
4987 data << (uint32)0;
4988 data << (uint32)BlockedAmount;
4990 SendMessageToSet( &data, true );
4993 void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 damage, SpellSchoolMask damageSchoolMask, SpellEntry const *procSpell, bool isTriggeredSpell, WeaponAttackType attType)
4995 sLog.outDebug("ProcDamageAndSpell: attacker flags are 0x%x, victim flags 0x%x", procAttacker, procVictim);
4996 if(procSpell)
4997 sLog.outDebug("ProcDamageAndSpell: invoked due to spell id %u %s", procSpell->Id, (isTriggeredSpell?"(triggered)":""));
4999 // Assign melee/ranged proc flags for magic attacks, that are actually melee/ranged abilities
5000 // not assign for spell proc triggered spell to prevent infinity (or unexpected 2-3 times) melee damage spell proc call with melee damage effect
5001 // That is the question though if it's fully correct
5002 if(procSpell && !isTriggeredSpell)
5004 if(procSpell->DmgClass == SPELL_DAMAGE_CLASS_MELEE)
5006 if(procAttacker & PROC_FLAG_HIT_SPELL) procAttacker |= PROC_FLAG_HIT_MELEE;
5007 if(procAttacker & PROC_FLAG_CRIT_SPELL) procAttacker |= PROC_FLAG_CRIT_MELEE;
5008 if(procVictim & PROC_FLAG_STRUCK_SPELL) procVictim |= PROC_FLAG_STRUCK_MELEE;
5009 if(procVictim & PROC_FLAG_STRUCK_CRIT_SPELL) procVictim |= PROC_FLAG_STRUCK_CRIT_MELEE;
5010 attType = BASE_ATTACK; // Melee abilities are assumed to be dealt with mainhand weapon
5012 else if (procSpell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
5014 if(procAttacker & PROC_FLAG_HIT_SPELL) procAttacker |= PROC_FLAG_HIT_RANGED;
5015 if(procAttacker & PROC_FLAG_CRIT_SPELL) procAttacker |= PROC_FLAG_CRIT_RANGED;
5016 if(procVictim & PROC_FLAG_STRUCK_SPELL) procVictim |= PROC_FLAG_STRUCK_RANGED;
5017 if(procVictim & PROC_FLAG_STRUCK_CRIT_SPELL) procVictim |= PROC_FLAG_STRUCK_CRIT_RANGED;
5018 attType = RANGED_ATTACK;
5021 if(damage && (procVictim & (PROC_FLAG_STRUCK_MELEE|PROC_FLAG_STRUCK_RANGED|PROC_FLAG_STRUCK_SPELL)))
5022 procVictim |= (PROC_FLAG_TAKE_DAMAGE|PROC_FLAG_TOUCH);
5024 // Not much to do if no flags are set.
5025 if (procAttacker)
5027 // processing auras that not generate casts at proc event before auras that generate casts to prevent proc aura added at prev. proc aura execute in set
5028 ProcDamageAndSpellFor(false,pVictim,procAttacker,attackerProcEffectAuraTypes,attType, procSpell, damage, damageSchoolMask);
5029 ProcDamageAndSpellFor(false,pVictim,procAttacker,attackerProcCastAuraTypes,attType, procSpell, damage, damageSchoolMask);
5032 // Now go on with a victim's events'n'auras
5033 // Not much to do if no flags are set or there is no victim
5034 if(pVictim && pVictim->isAlive() && procVictim)
5036 // processing auras that not generate casts at proc event before auras that generate casts to prevent proc aura added at prev. proc aura execute in set
5037 pVictim->ProcDamageAndSpellFor(true,this,procVictim,victimProcEffectAuraTypes,attType,procSpell, damage, damageSchoolMask);
5038 pVictim->ProcDamageAndSpellFor(true,this,procVictim,victimProcCastAuraTypes,attType,procSpell, damage, damageSchoolMask);
5042 void Unit::CastMeleeProcDamageAndSpell(Unit* pVictim, uint32 damage, SpellSchoolMask damageSchoolMask, WeaponAttackType attType, MeleeHitOutcome outcome, SpellEntry const *spellCasted, bool isTriggeredSpell)
5044 if(!pVictim)
5045 return;
5047 uint32 procAttacker = PROC_FLAG_NONE;
5048 uint32 procVictim = PROC_FLAG_NONE;
5050 switch(outcome)
5052 case MELEE_HIT_EVADE:
5053 return;
5054 case MELEE_HIT_MISS:
5055 if(attType == BASE_ATTACK || attType == OFF_ATTACK)
5057 procAttacker = PROC_FLAG_MISS;
5059 break;
5060 case MELEE_HIT_BLOCK_CRIT:
5061 case MELEE_HIT_CRIT:
5062 if(spellCasted && attType == BASE_ATTACK)
5064 procAttacker |= PROC_FLAG_CRIT_SPELL;
5065 procVictim |= PROC_FLAG_STRUCK_CRIT_SPELL;
5066 if ( outcome == MELEE_HIT_BLOCK_CRIT )
5068 procVictim |= PROC_FLAG_BLOCK;
5069 procAttacker |= PROC_FLAG_TARGET_BLOCK;
5072 else if(attType == BASE_ATTACK || attType == OFF_ATTACK)
5074 procAttacker = PROC_FLAG_HIT_MELEE | PROC_FLAG_CRIT_MELEE;
5075 procVictim = PROC_FLAG_STRUCK_MELEE | PROC_FLAG_STRUCK_CRIT_MELEE;
5077 else
5079 procAttacker = PROC_FLAG_HIT_RANGED | PROC_FLAG_CRIT_RANGED;
5080 procVictim = PROC_FLAG_STRUCK_RANGED | PROC_FLAG_STRUCK_CRIT_RANGED;
5082 break;
5083 case MELEE_HIT_PARRY:
5084 procAttacker = PROC_FLAG_TARGET_DODGE_OR_PARRY;
5085 procVictim = PROC_FLAG_PARRY;
5086 break;
5087 case MELEE_HIT_BLOCK:
5088 procAttacker = PROC_FLAG_TARGET_BLOCK;
5089 procVictim = PROC_FLAG_BLOCK;
5090 break;
5091 case MELEE_HIT_DODGE:
5092 procAttacker = PROC_FLAG_TARGET_DODGE_OR_PARRY;
5093 procVictim = PROC_FLAG_DODGE;
5094 break;
5095 case MELEE_HIT_CRUSHING:
5096 if(attType == BASE_ATTACK || attType == OFF_ATTACK)
5098 procAttacker = PROC_FLAG_HIT_MELEE | PROC_FLAG_CRIT_MELEE;
5099 procVictim = PROC_FLAG_STRUCK_MELEE | PROC_FLAG_STRUCK_CRIT_MELEE;
5101 else
5103 procAttacker = PROC_FLAG_HIT_RANGED | PROC_FLAG_CRIT_RANGED;
5104 procVictim = PROC_FLAG_STRUCK_RANGED | PROC_FLAG_STRUCK_CRIT_RANGED;
5106 break;
5107 default:
5108 if(attType == BASE_ATTACK || attType == OFF_ATTACK)
5110 procAttacker = PROC_FLAG_HIT_MELEE;
5111 procVictim = PROC_FLAG_STRUCK_MELEE;
5113 else
5115 procAttacker = PROC_FLAG_HIT_RANGED;
5116 procVictim = PROC_FLAG_STRUCK_RANGED;
5118 break;
5121 if(damage > 0)
5122 procVictim |= PROC_FLAG_TAKE_DAMAGE;
5124 if(procAttacker != PROC_FLAG_NONE || procVictim != PROC_FLAG_NONE)
5125 ProcDamageAndSpell(pVictim, procAttacker, procVictim, damage, damageSchoolMask, spellCasted, isTriggeredSpell, attType);
5128 bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
5130 SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
5132 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
5133 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
5135 uint32 triggered_spell_id = 0;
5136 Unit* target = pVictim;
5137 int32 basepoints0 = 0;
5139 switch(hasteSpell->SpellFamilyName)
5141 case SPELLFAMILY_ROGUE:
5143 switch(hasteSpell->Id)
5145 // Blade Flurry
5146 case 13877:
5147 case 33735:
5149 target = SelectNearbyTarget();
5150 if(!target)
5151 return false;
5152 basepoints0 = damage;
5153 triggered_spell_id = 22482;
5154 break;
5157 break;
5161 // processed charge only counting case
5162 if(!triggered_spell_id)
5163 return true;
5165 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
5167 if(!triggerEntry)
5169 sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id);
5170 return false;
5173 // default case
5174 if(!target || target!=this && !target->isAlive())
5175 return false;
5177 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
5178 return false;
5180 if(basepoints0)
5181 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5182 else
5183 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
5185 if( cooldown && GetTypeId()==TYPEID_PLAYER )
5186 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
5188 return true;
5191 bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
5193 SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
5194 uint32 effIndex = triggeredByAura->GetEffIndex ();
5196 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
5197 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
5199 uint32 triggered_spell_id = 0;
5200 Unit* target = pVictim;
5201 int32 basepoints0 = 0;
5203 switch(dummySpell->SpellFamilyName)
5205 case SPELLFAMILY_GENERIC:
5207 switch (dummySpell->Id)
5209 // Eye of Eye
5210 case 9799:
5211 case 25988:
5213 // prevent damage back from weapon special attacks
5214 if (!procSpell || procSpell->DmgClass != SPELL_DAMAGE_CLASS_MAGIC )
5215 return false;
5217 // return damage % to attacker but < 50% own total health
5218 basepoints0 = triggeredByAura->GetModifier()->m_amount*int32(damage)/100;
5219 if(basepoints0 > GetMaxHealth()/2)
5220 basepoints0 = GetMaxHealth()/2;
5222 triggered_spell_id = 25997;
5223 break;
5225 // Sweeping Strikes
5226 case 12328:
5227 case 18765:
5228 case 35429:
5230 // prevent chain of triggered spell from same triggered spell
5231 if(procSpell && procSpell->Id==26654)
5232 return false;
5234 target = SelectNearbyTarget();
5235 if(!target)
5236 return false;
5238 triggered_spell_id = 26654;
5239 break;
5241 // Unstable Power
5242 case 24658:
5244 if (!procSpell || procSpell->Id == 24659)
5245 return false;
5246 // Need remove one 24659 aura
5247 RemoveSingleAuraFromStack(24659, 0);
5248 RemoveSingleAuraFromStack(24659, 1);
5249 return true;
5251 // Restless Strength
5252 case 24661:
5254 // Need remove one 24662 aura
5255 RemoveSingleAuraFromStack(24662, 0);
5256 return true;
5258 // Adaptive Warding (Frostfire Regalia set)
5259 case 28764:
5261 if(!procSpell)
5262 return false;
5264 // find Mage Armor
5265 bool found = false;
5266 AuraList const& mRegenInterupt = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
5267 for(AuraList::const_iterator iter = mRegenInterupt.begin(); iter != mRegenInterupt.end(); ++iter)
5269 if(SpellEntry const* iterSpellProto = (*iter)->GetSpellProto())
5271 if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags & 0x10000000))
5273 found=true;
5274 break;
5278 if(!found)
5279 return false;
5281 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
5283 case SPELL_SCHOOL_NORMAL:
5284 case SPELL_SCHOOL_HOLY:
5285 return false; // ignored
5286 case SPELL_SCHOOL_FIRE: triggered_spell_id = 28765; break;
5287 case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break;
5288 case SPELL_SCHOOL_FROST: triggered_spell_id = 28766; break;
5289 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break;
5290 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break;
5291 default:
5292 return false;
5295 target = this;
5296 break;
5298 // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
5299 case 27539:
5301 if(!procSpell)
5302 return false;
5304 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
5306 case SPELL_SCHOOL_NORMAL:
5307 return false; // ignore
5308 case SPELL_SCHOOL_HOLY: triggered_spell_id = 27536; break;
5309 case SPELL_SCHOOL_FIRE: triggered_spell_id = 27533; break;
5310 case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break;
5311 case SPELL_SCHOOL_FROST: triggered_spell_id = 27534; break;
5312 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break;
5313 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break;
5314 default:
5315 return false;
5318 target = this;
5319 break;
5321 // Mana Leech (Passive) (Priest Pet Aura)
5322 case 28305:
5324 // Cast on owner
5325 target = GetOwner();
5326 if(!target)
5327 return false;
5329 basepoints0 = int32(damage * 2.5f); // manaregen
5330 triggered_spell_id = 34650;
5331 break;
5333 // Mark of Malice
5334 case 33493:
5336 // Cast finish spell at last charge
5337 if (triggeredByAura->m_procCharges > 1)
5338 return false;
5340 target = this;
5341 triggered_spell_id = 33494;
5342 break;
5344 // Twisted Reflection (boss spell)
5345 case 21063:
5346 triggered_spell_id = 21064;
5347 break;
5348 // Vampiric Aura (boss spell)
5349 case 38196:
5351 basepoints0 = 3 * damage; // 300%
5352 if (basepoints0 < 0)
5353 return false;
5355 triggered_spell_id = 31285;
5356 target = this;
5357 break;
5359 // Aura of Madness (Darkmoon Card: Madness trinket)
5360 //=====================================================
5361 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
5362 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
5363 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
5364 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
5365 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
5366 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
5367 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
5368 // 41011 Martyr Complex: +35 stamina (All classes)
5369 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
5370 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
5371 case 39446:
5373 if(GetTypeId() != TYPEID_PLAYER)
5374 return false;
5376 // Select class defined buff
5377 switch (getClass())
5379 case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
5380 case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
5382 uint32 RandomSpell[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
5383 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
5384 break;
5386 case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011
5387 case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011
5389 uint32 RandomSpell[]={39511,40997,40998,41002,41005,41011};
5390 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
5391 break;
5393 case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409
5394 case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409
5395 case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409
5396 case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409
5398 uint32 RandomSpell[]={40999,41002,41005,41009,41011,41406,41409};
5399 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
5400 break;
5402 case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409
5404 uint32 RandomSpell[]={40997,40999,41002,41005,41009,41011,41406,41409};
5405 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
5406 break;
5408 default:
5409 return false;
5412 target = this;
5413 if (roll_chance_i(10))
5414 ((Player*)this)->Say("This is Madness!", LANG_UNIVERSAL);
5415 break;
5418 // TODO: need find item for aura and triggered spells
5419 // Sunwell Exalted Caster Neck (??? neck)
5420 // cast ??? Light's Wrath if Exalted by Aldor
5421 // cast ??? Arcane Bolt if Exalted by Scryers*/
5422 case 46569:
5423 return false; // disable for while
5426 if(GetTypeId() != TYPEID_PLAYER)
5427 return false;
5429 // Get Aldor reputation rank
5430 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
5432 target = this;
5433 triggered_spell_id = ???
5434 break;
5436 // Get Scryers reputation rank
5437 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
5439 triggered_spell_id = ???
5440 break;
5442 return false;
5443 }/**/
5444 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
5445 // cast 45479 Light's Wrath if Exalted by Aldor
5446 // cast 45429 Arcane Bolt if Exalted by Scryers
5447 case 45481:
5449 if(GetTypeId() != TYPEID_PLAYER)
5450 return false;
5452 // Get Aldor reputation rank
5453 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
5455 target = this;
5456 triggered_spell_id = 45479;
5457 break;
5459 // Get Scryers reputation rank
5460 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
5462 triggered_spell_id = 45429;
5463 break;
5465 return false;
5467 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
5468 // cast 45480 Light's Strength if Exalted by Aldor
5469 // cast 45428 Arcane Strike if Exalted by Scryers
5470 case 45482:
5472 if(GetTypeId() != TYPEID_PLAYER)
5473 return false;
5475 // Get Aldor reputation rank
5476 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
5478 target = this;
5479 triggered_spell_id = 45480;
5480 break;
5482 // Get Scryers reputation rank
5483 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
5485 triggered_spell_id = 45428;
5486 break;
5488 return false;
5490 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
5491 // cast 45431 Arcane Insight if Exalted by Aldor
5492 // cast 45432 Light's Ward if Exalted by Scryers
5493 case 45483:
5495 if(GetTypeId() != TYPEID_PLAYER)
5496 return false;
5498 // Get Aldor reputation rank
5499 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
5501 target = this;
5502 triggered_spell_id = 45432;
5503 break;
5505 // Get Scryers reputation rank
5506 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
5508 target = this;
5509 triggered_spell_id = 45431;
5510 break;
5512 return false;
5514 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
5515 // cast 45478 Light's Salvation if Exalted by Aldor
5516 // cast 45430 Arcane Surge if Exalted by Scryers
5517 case 45484:
5519 if(GetTypeId() != TYPEID_PLAYER)
5520 return false;
5522 // Get Aldor reputation rank
5523 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
5525 target = this;
5526 triggered_spell_id = 45478;
5527 break;
5529 // Get Scryers reputation rank
5530 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
5532 triggered_spell_id = 45430;
5533 break;
5535 return false;
5538 break;
5540 case SPELLFAMILY_MAGE:
5542 // Magic Absorption
5543 if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura
5545 if (getPowerType() != POWER_MANA)
5546 return false;
5548 // mana reward
5549 basepoints0 = (triggeredByAura->GetModifier()->m_amount * GetMaxPower(POWER_MANA) / 100);
5550 target = this;
5551 triggered_spell_id = 29442;
5552 break;
5554 // Master of Elements
5555 if (dummySpell->SpellIconID == 1920)
5557 if(!procSpell)
5558 return false;
5560 // mana cost save
5561 basepoints0 = procSpell->manaCost * triggeredByAura->GetModifier()->m_amount/100;
5562 if( basepoints0 <=0 )
5563 return false;
5565 target = this;
5566 triggered_spell_id = 29077;
5567 break;
5569 // Incanter's Regalia set (add trigger chance to Mana Shield)
5570 if (dummySpell->SpellFamilyFlags & 0x0000000000008000LL)
5572 if(GetTypeId() != TYPEID_PLAYER)
5573 return false;
5575 target = this;
5576 triggered_spell_id = 37436;
5577 break;
5579 switch(dummySpell->Id)
5581 // Ignite
5582 case 11119:
5583 case 11120:
5584 case 12846:
5585 case 12847:
5586 case 12848:
5588 switch (dummySpell->Id)
5590 case 11119: basepoints0 = int32(0.04f*damage); break;
5591 case 11120: basepoints0 = int32(0.08f*damage); break;
5592 case 12846: basepoints0 = int32(0.12f*damage); break;
5593 case 12847: basepoints0 = int32(0.16f*damage); break;
5594 case 12848: basepoints0 = int32(0.20f*damage); break;
5595 default:
5596 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id);
5597 return false;
5600 triggered_spell_id = 12654;
5601 break;
5603 // Combustion
5604 case 11129:
5606 //last charge and crit
5607 if (triggeredByAura->m_procCharges <= 1 && (procEx & PROC_EX_CRITICAL_HIT) )
5609 RemoveAurasDueToSpell(28682); //-> remove Combustion auras
5610 return true; // charge counting (will removed)
5613 CastSpell(this, 28682, true, castItem, triggeredByAura);
5614 return (procEx & PROC_EX_CRITICAL_HIT);// charge update only at crit hits, no hidden cooldowns
5617 break;
5619 case SPELLFAMILY_WARRIOR:
5621 // Retaliation
5622 if(dummySpell->SpellFamilyFlags==0x0000000800000000LL)
5624 // check attack comes not from behind
5625 if (!HasInArc(M_PI, pVictim))
5626 return false;
5628 triggered_spell_id = 22858;
5629 break;
5631 else if (dummySpell->SpellIconID == 1697) // Second Wind
5633 // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
5634 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
5635 return false;
5636 // Need stun or root mechanic
5637 if (procSpell->Mechanic != MECHANIC_ROOT && procSpell->Mechanic != MECHANIC_STUN)
5639 int32 i;
5640 for (i=0; i<3; i++)
5641 if (procSpell->EffectMechanic[i] == MECHANIC_ROOT || procSpell->EffectMechanic[i] == MECHANIC_STUN)
5642 break;
5643 if (i == 3)
5644 return false;
5647 switch (dummySpell->Id)
5649 case 29838: triggered_spell_id=29842; break;
5650 case 29834: triggered_spell_id=29841; break;
5651 default:
5652 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id);
5653 return false;
5656 target = this;
5657 break;
5659 break;
5661 case SPELLFAMILY_WARLOCK:
5663 // Seed of Corruption
5664 if (dummySpell->SpellFamilyFlags & 0x0000001000000000LL)
5666 Modifier* mod = triggeredByAura->GetModifier();
5667 // if damage is more than need or target die from damage deal finish spell
5668 if( mod->m_amount <= damage || GetHealth() <= damage )
5670 // remember guid before aura delete
5671 uint64 casterGuid = triggeredByAura->GetCasterGUID();
5673 // Remove aura (before cast for prevent infinite loop handlers)
5674 RemoveAurasDueToSpell(triggeredByAura->GetId());
5676 // Cast finish spell (triggeredByAura already not exist!)
5677 CastSpell(this, 27285, true, castItem, NULL, casterGuid);
5678 return true; // no hidden cooldown
5681 // Damage counting
5682 mod->m_amount-=damage;
5683 return true;
5685 // Seed of Corruption (Mobs cast) - no die req
5686 if (dummySpell->SpellFamilyFlags == 0x00LL && dummySpell->SpellIconID == 1932)
5688 Modifier* mod = triggeredByAura->GetModifier();
5689 // if damage is more than need deal finish spell
5690 if( mod->m_amount <= damage )
5692 // remember guid before aura delete
5693 uint64 casterGuid = triggeredByAura->GetCasterGUID();
5695 // Remove aura (before cast for prevent infinite loop handlers)
5696 RemoveAurasDueToSpell(triggeredByAura->GetId());
5698 // Cast finish spell (triggeredByAura already not exist!)
5699 CastSpell(this, 32865, true, castItem, NULL, casterGuid);
5700 return true; // no hidden cooldown
5702 // Damage counting
5703 mod->m_amount-=damage;
5704 return true;
5706 switch(dummySpell->Id)
5708 // Nightfall
5709 case 18094:
5710 case 18095:
5712 target = this;
5713 triggered_spell_id = 17941;
5714 break;
5716 //Soul Leech
5717 case 30293:
5718 case 30295:
5719 case 30296:
5721 // health
5722 basepoints0 = int32(damage*triggeredByAura->GetModifier()->m_amount/100);
5723 target = this;
5724 triggered_spell_id = 30294;
5725 break;
5727 // Shadowflame (Voidheart Raiment set bonus)
5728 case 37377:
5730 triggered_spell_id = 37379;
5731 break;
5733 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
5734 case 37381:
5736 target = GetPet();
5737 if(!target)
5738 return false;
5740 // heal amount
5741 basepoints0 = damage * triggeredByAura->GetModifier()->m_amount/100;
5742 triggered_spell_id = 37382;
5743 break;
5745 // Shadowflame Hellfire (Voidheart Raiment set bonus)
5746 case 39437:
5748 triggered_spell_id = 37378;
5749 break;
5752 break;
5754 case SPELLFAMILY_PRIEST:
5756 // Vampiric Touch
5757 if( dummySpell->SpellFamilyFlags & 0x0000040000000000LL )
5759 if(!pVictim || !pVictim->isAlive())
5760 return false;
5762 // pVictim is caster of aura
5763 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5764 return false;
5766 // energize amount
5767 basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
5768 pVictim->CastCustomSpell(pVictim,34919,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5769 return true; // no hidden cooldown
5771 switch(dummySpell->Id)
5773 // Vampiric Embrace
5774 case 15286:
5776 if(!pVictim || !pVictim->isAlive())
5777 return false;
5779 // pVictim is caster of aura
5780 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5781 return false;
5783 // heal amount
5784 basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
5785 pVictim->CastCustomSpell(pVictim,15290,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5786 return true; // no hidden cooldown
5788 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
5789 case 40438:
5791 // Shadow Word: Pain
5792 if( procSpell->SpellFamilyFlags & 0x0000000000008000LL )
5793 triggered_spell_id = 40441;
5794 // Renew
5795 else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
5796 triggered_spell_id = 40440;
5797 else
5798 return false;
5800 target = this;
5801 break;
5803 // Oracle Healing Bonus ("Garments of the Oracle" set)
5804 case 26169:
5806 // heal amount
5807 basepoints0 = int32(damage * 10/100);
5808 target = this;
5809 triggered_spell_id = 26170;
5810 break;
5812 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
5813 case 39372:
5815 if(!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 )
5816 return false;
5818 // heal amount
5819 basepoints0 = int32(damage * 2 / 100);
5820 target = this;
5821 triggered_spell_id = 39373;
5822 break;
5824 // Vestments of Faith (Priest Tier 3) - 4 pieces bonus
5825 case 28809:
5827 triggered_spell_id = 28810;
5828 break;
5831 break;
5833 case SPELLFAMILY_DRUID:
5835 switch(dummySpell->Id)
5837 // Healing Touch (Dreamwalker Raiment set)
5838 case 28719:
5840 // mana back
5841 basepoints0 = int32(procSpell->manaCost * 30 / 100);
5842 target = this;
5843 triggered_spell_id = 28742;
5844 break;
5846 // Healing Touch Refund (Idol of Longevity trinket)
5847 case 28847:
5849 target = this;
5850 triggered_spell_id = 28848;
5851 break;
5853 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
5854 case 37288:
5855 case 37295:
5857 target = this;
5858 triggered_spell_id = 37238;
5859 break;
5861 // Druid Tier 6 Trinket
5862 case 40442:
5864 float chance;
5866 // Starfire
5867 if( procSpell->SpellFamilyFlags & 0x0000000000000004LL )
5869 triggered_spell_id = 40445;
5870 chance = 25.f;
5872 // Rejuvenation
5873 else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
5875 triggered_spell_id = 40446;
5876 chance = 25.f;
5878 // Mangle (cat/bear)
5879 else if( procSpell->SpellFamilyFlags & 0x0000044000000000LL )
5881 triggered_spell_id = 40452;
5882 chance = 40.f;
5884 else
5885 return false;
5887 if (!roll_chance_f(chance))
5888 return false;
5890 target = this;
5891 break;
5893 // Maim Interrupt
5894 case 44835:
5896 // Deadly Interrupt Effect
5897 triggered_spell_id = 32747;
5898 break;
5901 break;
5903 case SPELLFAMILY_ROGUE:
5905 switch(dummySpell->Id)
5907 // Deadly Throw Interrupt
5908 case 32748:
5910 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
5911 if(this == pVictim)
5912 return false;
5914 triggered_spell_id = 32747;
5915 break;
5918 // Quick Recovery
5919 if( dummySpell->SpellIconID == 2116 )
5921 if(!procSpell)
5922 return false;
5924 // only rogue's finishing moves (maybe need additional checks)
5925 if( procSpell->SpellFamilyName!=SPELLFAMILY_ROGUE ||
5926 (procSpell->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE) == 0)
5927 return false;
5929 // energy cost save
5930 basepoints0 = procSpell->manaCost * triggeredByAura->GetModifier()->m_amount/100;
5931 if(basepoints0 <= 0)
5932 return false;
5934 target = this;
5935 triggered_spell_id = 31663;
5936 break;
5938 break;
5940 case SPELLFAMILY_HUNTER:
5942 // Thrill of the Hunt
5943 if ( dummySpell->SpellIconID == 2236 )
5945 if(!procSpell)
5946 return false;
5948 // mana cost save
5949 basepoints0 = procSpell->manaCost * 40/100;
5950 if(basepoints0 <= 0)
5951 return false;
5953 target = this;
5954 triggered_spell_id = 34720;
5955 break;
5957 break;
5959 case SPELLFAMILY_PALADIN:
5961 // Seal of Righteousness - melee proc dummy
5962 if (dummySpell->SpellFamilyFlags&0x000000008000000LL && triggeredByAura->GetEffIndex()==0)
5964 if(GetTypeId() != TYPEID_PLAYER)
5965 return false;
5967 uint32 spellId;
5968 switch (triggeredByAura->GetId())
5970 case 21084: spellId = 25742; break; // Rank 1
5971 case 20287: spellId = 25740; break; // Rank 2
5972 case 20288: spellId = 25739; break; // Rank 3
5973 case 20289: spellId = 25738; break; // Rank 4
5974 case 20290: spellId = 25737; break; // Rank 5
5975 case 20291: spellId = 25736; break; // Rank 6
5976 case 20292: spellId = 25735; break; // Rank 7
5977 case 20293: spellId = 25713; break; // Rank 8
5978 case 27155: spellId = 27156; break; // Rank 9
5979 default:
5980 sLog.outError("Unit::HandleDummyAuraProc: non handled possibly SoR (Id = %u)", triggeredByAura->GetId());
5981 return false;
5983 Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
5984 float speed = (item ? item->GetProto()->Delay : BASE_ATTACK_TIME)/1000.0f;
5986 float damageBasePoints;
5987 if(item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON)
5988 // two hand weapon
5989 damageBasePoints=1.20f*triggeredByAura->GetModifier()->m_amount * 1.2f * 1.03f * speed/100.0f + 1;
5990 else
5991 // one hand weapon/no weapon
5992 damageBasePoints=0.85f*ceil(triggeredByAura->GetModifier()->m_amount * 1.2f * 1.03f * speed/100.0f) - 1;
5994 int32 damagePoint = int32(damageBasePoints + 0.03f * (GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE)+GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE))/2.0f) + 1;
5996 // apply damage bonuses manually
5997 if(damagePoint >= 0)
5998 damagePoint = SpellDamageBonus(pVictim, dummySpell, damagePoint, SPELL_DIRECT_DAMAGE);
6000 CastCustomSpell(pVictim,spellId,&damagePoint,NULL,NULL,true,NULL, triggeredByAura);
6001 return true; // no hidden cooldown
6003 // Seal of Blood do damage trigger
6004 if(dummySpell->SpellFamilyFlags & 0x0000040000000000LL)
6006 switch(triggeredByAura->GetEffIndex())
6008 case 0:
6009 triggered_spell_id = 31893;
6010 break;
6011 case 1:
6013 // damage
6014 damage += CalculateDamage(BASE_ATTACK, false) * 35 / 100; // add spell damage from prev effect (35%)
6015 basepoints0 = triggeredByAura->GetModifier()->m_amount * damage / 100;
6017 target = this;
6018 triggered_spell_id = 32221;
6019 break;
6024 switch(dummySpell->Id)
6026 // Holy Power (Redemption Armor set)
6027 case 28789:
6029 if(!pVictim)
6030 return false;
6032 // Set class defined buff
6033 switch (pVictim->getClass())
6035 case CLASS_PALADIN:
6036 case CLASS_PRIEST:
6037 case CLASS_SHAMAN:
6038 case CLASS_DRUID:
6039 triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
6040 break;
6041 case CLASS_MAGE:
6042 case CLASS_WARLOCK:
6043 triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
6044 break;
6045 case CLASS_HUNTER:
6046 case CLASS_ROGUE:
6047 triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d.
6048 break;
6049 case CLASS_WARRIOR:
6050 triggered_spell_id = 28790; // Increases the friendly target's armor
6051 break;
6052 default:
6053 return false;
6055 break;
6057 //Seal of Vengeance
6058 case 31801:
6060 if(effIndex != 0) // effect 1,2 used by seal unleashing code
6061 return false;
6063 triggered_spell_id = 31803;
6064 break;
6066 // Spiritual Att.
6067 case 31785:
6068 case 33776:
6070 // if healed by another unit (pVictim)
6071 if(this == pVictim)
6072 return false;
6074 // heal amount
6075 basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
6076 target = this;
6077 triggered_spell_id = 31786;
6078 break;
6080 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
6081 case 40470:
6083 if( !procSpell )
6084 return false;
6086 float chance;
6088 // Flash of light/Holy light
6089 if( procSpell->SpellFamilyFlags & 0x00000000C0000000LL)
6091 triggered_spell_id = 40471;
6092 chance = 15.f;
6094 // Judgement
6095 else if( procSpell->SpellFamilyFlags & 0x0000000000800000LL )
6097 triggered_spell_id = 40472;
6098 chance = 50.f;
6100 else
6101 return false;
6103 if (!roll_chance_f(chance))
6104 return false;
6106 break;
6109 break;
6111 case SPELLFAMILY_SHAMAN:
6113 switch(dummySpell->Id)
6115 // Totemic Power (The Earthshatterer set)
6116 case 28823:
6118 if( !pVictim )
6119 return false;
6121 // Set class defined buff
6122 switch (pVictim->getClass())
6124 case CLASS_PALADIN:
6125 case CLASS_PRIEST:
6126 case CLASS_SHAMAN:
6127 case CLASS_DRUID:
6128 triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
6129 break;
6130 case CLASS_MAGE:
6131 case CLASS_WARLOCK:
6132 triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
6133 break;
6134 case CLASS_HUNTER:
6135 case CLASS_ROGUE:
6136 triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d.
6137 break;
6138 case CLASS_WARRIOR:
6139 triggered_spell_id = 28827; // Increases the friendly target's armor
6140 break;
6141 default:
6142 return false;
6144 break;
6146 // Lesser Healing Wave (Totem of Flowing Water Relic)
6147 case 28849:
6149 target = this;
6150 triggered_spell_id = 28850;
6151 break;
6153 // Windfury Weapon (Passive) 1-5 Ranks
6154 case 33757:
6156 if(GetTypeId()!=TYPEID_PLAYER)
6157 return false;
6159 if(!castItem || !castItem->IsEquipped())
6160 return false;
6162 // custom cooldown processing case
6163 if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
6164 return false;
6166 uint32 spellId;
6167 switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
6169 case 283: spellId = 33757; break; //1 Rank
6170 case 284: spellId = 33756; break; //2 Rank
6171 case 525: spellId = 33755; break; //3 Rank
6172 case 1669:spellId = 33754; break; //4 Rank
6173 case 2636:spellId = 33727; break; //5 Rank
6174 default:
6176 sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
6177 castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id);
6178 return false;
6182 SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId);
6183 if(!windfurySpellEntry)
6185 sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId);
6186 return false;
6189 int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry,0,windfurySpellEntry->EffectBasePoints[0],pVictim);
6191 // Off-Hand case
6192 if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
6194 // Value gained from additional AP
6195 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(OFF_ATTACK)/1000/2);
6196 triggered_spell_id = 33750;
6198 // Main-Hand case
6199 else
6201 // Value gained from additional AP
6202 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000);
6203 triggered_spell_id = 25504;
6206 // apply cooldown before cast to prevent processing itself
6207 if( cooldown )
6208 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
6210 // Attack Twice
6211 for ( uint32 i = 0; i<2; ++i )
6212 CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
6214 return true;
6216 // Shaman Tier 6 Trinket
6217 case 40463:
6219 if( !procSpell )
6220 return false;
6222 float chance;
6223 if (procSpell->SpellFamilyFlags & 0x0000000000000001LL)
6225 triggered_spell_id = 40465; // Lightning Bolt
6226 chance = 15.f;
6228 else if (procSpell->SpellFamilyFlags & 0x0000000000000080LL)
6230 triggered_spell_id = 40465; // Lesser Healing Wave
6231 chance = 10.f;
6233 else if (procSpell->SpellFamilyFlags & 0x0000001000000000LL)
6235 triggered_spell_id = 40466; // Stormstrike
6236 chance = 50.f;
6238 else
6239 return false;
6241 if (!roll_chance_f(chance))
6242 return false;
6244 target = this;
6245 break;
6249 // Earth Shield
6250 if(dummySpell->SpellFamilyFlags==0x40000000000LL)
6252 if(GetTypeId() != TYPEID_PLAYER)
6253 return false;
6255 // heal
6256 basepoints0 = triggeredByAura->GetModifier()->m_amount;
6257 target = this;
6258 triggered_spell_id = 379;
6259 break;
6261 // Lightning Overload
6262 if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
6264 if(!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim )
6265 return false;
6267 // custom cooldown processing case
6268 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
6269 return false;
6271 uint32 spellId = 0;
6272 // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
6273 switch (procSpell->Id)
6275 // Lightning Bolt
6276 case 403: spellId = 45284; break; // Rank 1
6277 case 529: spellId = 45286; break; // Rank 2
6278 case 548: spellId = 45287; break; // Rank 3
6279 case 915: spellId = 45288; break; // Rank 4
6280 case 943: spellId = 45289; break; // Rank 5
6281 case 6041: spellId = 45290; break; // Rank 6
6282 case 10391: spellId = 45291; break; // Rank 7
6283 case 10392: spellId = 45292; break; // Rank 8
6284 case 15207: spellId = 45293; break; // Rank 9
6285 case 15208: spellId = 45294; break; // Rank 10
6286 case 25448: spellId = 45295; break; // Rank 11
6287 case 25449: spellId = 45296; break; // Rank 12
6288 // Chain Lightning
6289 case 421: spellId = 45297; break; // Rank 1
6290 case 930: spellId = 45298; break; // Rank 2
6291 case 2860: spellId = 45299; break; // Rank 3
6292 case 10605: spellId = 45300; break; // Rank 4
6293 case 25439: spellId = 45301; break; // Rank 5
6294 case 25442: spellId = 45302; break; // Rank 6
6295 default:
6296 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
6297 return false;
6299 // No thread generated mod
6300 SpellModifier *mod = new SpellModifier;
6301 mod->op = SPELLMOD_THREAT;
6302 mod->value = -100;
6303 mod->type = SPELLMOD_PCT;
6304 mod->spellId = dummySpell->Id;
6305 mod->effectId = 0;
6306 mod->lastAffected = NULL;
6307 mod->mask = 0x0000000000000003LL;
6308 mod->charges = 0;
6309 ((Player*)this)->AddSpellMod(mod, true);
6311 // Remove cooldown (Chain Lightning - have Category Recovery time)
6312 if (procSpell->SpellFamilyFlags & 0x0000000000000002LL)
6313 ((Player*)this)->RemoveSpellCooldown(spellId);
6315 // Hmmm.. in most case spells already set half basepoints but...
6316 // Lightning Bolt (2-10 rank) have full basepoint and half bonus from level
6317 // As on wiki:
6318 // BUG: Rank 2 to 10 (and maybe 11) of Lightning Bolt will proc another Bolt with FULL damage (not halved). This bug is known and will probably be fixed soon.
6319 // So - no add changes :)
6320 CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
6322 ((Player*)this)->AddSpellMod(mod, false);
6324 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6325 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
6327 return true;
6329 break;
6331 default:
6332 break;
6335 // processed charge only counting case
6336 if(!triggered_spell_id)
6337 return true;
6339 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
6341 if(!triggerEntry)
6343 sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
6344 return false;
6347 // default case
6348 if(!target || target!=this && !target->isAlive())
6349 return false;
6351 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
6352 return false;
6354 if(basepoints0)
6355 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
6356 else
6357 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
6359 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6360 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
6362 return true;
6365 bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags,WeaponAttackType attackType, uint32 cooldown)
6367 SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
6369 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6370 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
6372 uint32 triggered_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
6373 Unit* target = !(procFlags & PROC_FLAG_HEAL) && IsPositiveSpell(triggered_spell_id) ? this : pVictim;
6374 int32 basepoints0 = 0;
6376 switch(auraSpellInfo->SpellFamilyName)
6378 case SPELLFAMILY_GENERIC:
6380 switch(auraSpellInfo->Id)
6382 // Aegis of Preservation
6383 case 23780:
6384 //Aegis Heal (instead non-existed triggered spell)
6385 triggered_spell_id = 23781;
6386 target = this;
6387 break;
6388 // Elune's Touch (moonkin mana restore)
6389 case 24905:
6391 // Elune's Touch (instead non-existed triggered spell)
6392 triggered_spell_id = 33926;
6393 basepoints0 = int32(0.3f * GetTotalAttackPowerValue(BASE_ATTACK));
6394 target = this;
6395 break;
6397 // Enlightenment
6398 case 29601:
6400 // only for cast with mana price
6401 if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
6402 return false;
6403 break; // fall through to normal cast
6405 // Health Restore
6406 case 33510:
6408 // at melee hit call std triggered spell
6409 if(procFlags & PROC_FLAG_HIT_MELEE)
6410 break; // fall through to normal cast
6412 // Mark of Conquest - else (at range hit) called custom case
6413 triggered_spell_id = 39557;
6414 target = this;
6415 break;
6417 // Shaleskin
6418 case 36576:
6419 return true; // nothing to do
6420 // Forgotten Knowledge (Blade of Wizardry)
6421 case 38319:
6422 // only for harmful enemy targeted spell
6423 if(!pVictim || pVictim==this || !procSpell || IsPositiveSpell(procSpell->Id))
6424 return false;
6425 break; // fall through to normal cast
6426 // Aura of Wrath (Darkmoon Card: Wrath trinket bonus)
6427 case 39442:
6429 // proc only at non-crit hits
6430 if(procFlags & (PROC_FLAG_CRIT_MELEE|PROC_FLAG_CRIT_RANGED|PROC_FLAG_CRIT_SPELL))
6431 return false;
6432 break; // fall through to normal cast
6434 // Augment Pain (Timbal's Focusing Crystal trinket bonus)
6435 case 45054:
6437 if(!procSpell)
6438 return false;
6440 //only periodic damage can trigger spell
6441 bool found = false;
6442 for(int j = 0; j < 3; ++j)
6444 if( procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE ||
6445 procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE_PERCENT ||
6446 procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_LEECH )
6448 found = true;
6449 break;
6452 if(!found)
6453 return false;
6455 break; // fall through to normal cast
6457 // Evasive Maneuvers (Commendation of Kael'thas)
6458 case 45057:
6460 // damage taken that reduces below 35% health
6461 // does NOT mean you must have been >= 35% before
6462 if (int32(GetHealth())-int32(damage) >= int32(GetMaxHealth()*0.35f))
6463 return false;
6464 break; // fall through to normal cast
6468 switch(triggered_spell_id)
6470 // Setup
6471 case 15250:
6473 // applied only for main target
6474 if(!pVictim || pVictim != getVictim())
6475 return false;
6477 // continue normal case
6478 break;
6480 // Shamanistic Rage triggered spell
6481 case 30824:
6482 basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK)*triggeredByAura->GetModifier()->m_amount/100);
6483 break;
6485 break;
6487 case SPELLFAMILY_MAGE:
6489 switch(auraSpellInfo->SpellIconID)
6491 // Blazing Speed
6492 case 2127:
6493 //Blazing Speed (instead non-existed triggered spell)
6494 triggered_spell_id = 31643;
6495 target = this;
6496 break;
6498 switch(auraSpellInfo->Id)
6500 // Persistent Shield (Scarab Brooch)
6501 case 26467:
6502 basepoints0 = int32(damage * 0.15f);
6503 break;
6505 break;
6507 case SPELLFAMILY_WARRIOR:
6509 //Rampage
6510 if((auraSpellInfo->SpellFamilyFlags & 0x100000) && auraSpellInfo->SpellIconID==2006)
6512 //all ranks have effect[0]==AURA (Proc Trigger Spell, non-existed)
6513 //and effect[1]==TriggerSpell
6514 if(auraSpellInfo->Effect[1]!=SPELL_EFFECT_TRIGGER_SPELL)
6516 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have wrong effect in RM",triggeredByAura->GetSpellProto()->Id);
6517 return false;
6519 triggered_spell_id = auraSpellInfo->EffectTriggerSpell[1];
6520 break; // fall through to normal cast
6522 break;
6524 case SPELLFAMILY_WARLOCK:
6526 // Pyroclasm
6527 if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000 && auraSpellInfo->SpellIconID==1137)
6529 // last case for Hellfire that damage caster also but don't must stun caster
6530 if( pVictim == this )
6531 return false;
6533 // custom chance
6534 float chance = 0;
6535 switch (triggeredByAura->GetId())
6537 case 18096: chance = 13.0f; break;
6538 case 18073: chance = 26.0f; break;
6540 if (!roll_chance_f(chance))
6541 return false;
6543 // Pyroclasm (instead non-existed triggered spell)
6544 triggered_spell_id = 18093;
6545 target = pVictim;
6546 break;
6548 // Drain Soul
6549 if(auraSpellInfo->SpellFamilyFlags & 0x0000000000004000)
6551 bool found = false;
6552 Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
6553 for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
6555 //Improved Drain Soul
6556 if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
6558 int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this);
6559 basepoints0 = value2 * GetMaxPower(POWER_MANA) / 100;
6561 // Drain Soul
6562 triggered_spell_id = 18371;
6563 target = this;
6564 found = true;
6565 break;
6568 if(!found)
6569 return false;
6570 break; // fall through to normal cast
6572 break;
6574 case SPELLFAMILY_PRIEST:
6576 //Blessed Recovery
6577 if(auraSpellInfo->SpellFamilyFlags == 0x00000000LL && auraSpellInfo->SpellIconID==1875)
6579 switch (triggeredByAura->GetSpellProto()->Id)
6581 case 27811: triggered_spell_id = 27813; break;
6582 case 27815: triggered_spell_id = 27817; break;
6583 case 27816: triggered_spell_id = 27818; break;
6584 default:
6585 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR",triggeredByAura->GetSpellProto()->Id);
6586 return false;
6589 int32 heal_amount = damage * triggeredByAura->GetModifier()->m_amount / 100;
6590 basepoints0 = heal_amount/3;
6591 target = this;
6592 break;
6594 // Shadowguard
6595 if((auraSpellInfo->SpellFamilyFlags & 0x80000000LL) && auraSpellInfo->SpellVisual==7958)
6597 switch(triggeredByAura->GetSpellProto()->Id)
6599 case 18137:
6600 triggered_spell_id = 28377; break; // Rank 1
6601 case 19308:
6602 triggered_spell_id = 28378; break; // Rank 2
6603 case 19309:
6604 triggered_spell_id = 28379; break; // Rank 3
6605 case 19310:
6606 triggered_spell_id = 28380; break; // Rank 4
6607 case 19311:
6608 triggered_spell_id = 28381; break; // Rank 5
6609 case 19312:
6610 triggered_spell_id = 28382; break; // Rank 6
6611 case 25477:
6612 triggered_spell_id = 28385; break; // Rank 7
6613 default:
6614 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in SG",triggeredByAura->GetSpellProto()->Id);
6615 return false;
6617 target = pVictim;
6618 break;
6620 break;
6622 case SPELLFAMILY_DRUID:
6624 switch(auraSpellInfo->Id)
6626 // Leader of the Pack (triggering Improved Leader of the Pack heal)
6627 case 24932:
6629 if (triggeredByAura->GetModifier()->m_amount == 0)
6630 return false;
6631 basepoints0 = triggeredByAura->GetModifier()->m_amount * GetMaxHealth() / 100;
6632 triggered_spell_id = 34299;
6633 break;
6635 // Druid Forms Trinket (Druid Tier5 Trinket, triggers different spells per Form)
6636 case 37336:
6638 switch(m_form)
6640 case FORM_BEAR:
6641 case FORM_DIREBEAR:
6642 triggered_spell_id=37340; break;// Ursine Blessing
6643 case FORM_CAT:
6644 triggered_spell_id=37341; break;// Feline Blessing
6645 case FORM_TREE:
6646 triggered_spell_id=37342; break;// Slyvan Blessing
6647 case FORM_MOONKIN:
6648 triggered_spell_id=37343; break;// Lunar Blessing
6649 case FORM_NONE:
6650 triggered_spell_id=37344; break;// Cenarion Blessing (for caster form, except FORM_MOONKIN)
6651 default:
6652 return false;
6655 target = this;
6656 break;
6659 break;
6661 case SPELLFAMILY_ROGUE:
6663 if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000LL)
6665 switch(auraSpellInfo->SpellIconID)
6667 // Combat Potency
6668 case 2260:
6670 // skip non offhand attacks
6671 if(attackType!=OFF_ATTACK)
6672 return false;
6673 break; // fall through to normal cast
6677 break;
6679 case SPELLFAMILY_PALADIN:
6681 if(auraSpellInfo->SpellFamilyFlags == 0x00000000LL)
6683 switch(auraSpellInfo->Id)
6685 // Lightning Capacitor
6686 case 37657:
6688 // trinket ProcTriggerSpell but for safe checks for player
6689 if(!castItem || !pVictim || !pVictim->isAlive() || GetTypeId()!=TYPEID_PLAYER)
6690 return false;
6692 if(((Player*)this)->HasSpellCooldown(37657))
6693 return false;
6695 // stacking
6696 CastSpell(this, 37658, true, castItem, triggeredByAura);
6697 // 2.5s cooldown before it can stack again, current system allow 1 sec step in cooldown
6698 ((Player*)this)->AddSpellCooldown(37657,0,time(NULL)+(roll_chance_i(50) ? 2 : 3));
6700 // counting
6701 uint32 count = 0;
6702 AuraList const& dummyAura = GetAurasByType(SPELL_AURA_DUMMY);
6703 for(AuraList::const_iterator itr = dummyAura.begin(); itr != dummyAura.end(); ++itr)
6704 if((*itr)->GetId()==37658)
6705 ++count;
6707 // release at 3 aura in stack
6708 if(count <= 2)
6709 return true; // main triggered spell casted anyway
6711 RemoveAurasDueToSpell(37658);
6712 CastSpell(pVictim, 37661, true, castItem, triggeredByAura);
6713 return true;
6715 // Healing Discount
6716 case 37705:
6717 // Healing Trance (instead non-existed triggered spell)
6718 triggered_spell_id = 37706;
6719 target = this;
6720 break;
6721 // HoTs on Heals (Fel Reaver's Piston trinket)
6722 case 38299:
6724 // at direct heal effect
6725 if(!procSpell || !IsSpellHaveEffect(procSpell,SPELL_EFFECT_HEAL))
6726 return false;
6728 // single proc at time
6729 AuraList const& scAuras = GetSingleCastAuras();
6730 for(AuraList::const_iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
6731 if((*itr)->GetId()==triggered_spell_id)
6732 return false;
6734 // positive cast at victim instead self
6735 target = pVictim;
6736 break;
6739 switch(auraSpellInfo->SpellIconID)
6741 case 241:
6743 switch(auraSpellInfo->EffectTriggerSpell[0])
6745 //Illumination
6746 case 18350:
6748 if(!procSpell)
6749 return false;
6751 // procspell is triggered spell but we need mana cost of original casted spell
6752 uint32 originalSpellId = procSpell->Id;
6754 // Holy Shock
6755 if(procSpell->SpellFamilyName == SPELLFAMILY_PALADIN)
6757 if(procSpell->SpellFamilyFlags & 0x0001000000000000LL)
6759 switch(procSpell->Id)
6761 case 25914: originalSpellId = 20473; break;
6762 case 25913: originalSpellId = 20929; break;
6763 case 25903: originalSpellId = 20930; break;
6764 case 27175: originalSpellId = 27174; break;
6765 case 33074: originalSpellId = 33072; break;
6766 default:
6767 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
6768 return false;
6773 SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
6774 if(!originalSpell)
6776 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
6777 return false;
6780 // percent stored in effect 1 (class scripts) base points
6781 int32 percent = auraSpellInfo->EffectBasePoints[1]+1;
6783 basepoints0 = originalSpell->manaCost*percent/100;
6784 triggered_spell_id = 20272;
6785 target = this;
6786 break;
6789 break;
6793 if(auraSpellInfo->SpellFamilyFlags & 0x00080000)
6795 switch(auraSpellInfo->SpellIconID)
6797 //Judgement of Wisdom (overwrite non existing triggered spell call in spell.dbc
6798 case 206:
6800 if(!pVictim || !pVictim->isAlive())
6801 return false;
6803 switch(triggeredByAura->GetSpellProto()->Id)
6805 case 20186:
6806 triggered_spell_id = 20268; // Rank 1
6807 break;
6808 case 20354:
6809 triggered_spell_id = 20352; // Rank 2
6810 break;
6811 case 20355:
6812 triggered_spell_id = 20353; // Rank 3
6813 break;
6814 case 27164:
6815 triggered_spell_id = 27165; // Rank 4
6816 break;
6817 default:
6818 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in JoW",triggeredByAura->GetSpellProto()->Id);
6819 return false;
6822 pVictim->CastSpell(pVictim,triggered_spell_id,true,castItem,triggeredByAura,GetGUID());
6823 return true; // no hidden cooldown
6825 //Judgement of Light
6826 case 299:
6828 if(!pVictim || !pVictim->isAlive())
6829 return false;
6831 // overwrite non existing triggered spell call in spell.dbc
6832 switch(triggeredByAura->GetSpellProto()->Id)
6834 case 20185:
6835 triggered_spell_id = 20267; // Rank 1
6836 break;
6837 case 20344:
6838 triggered_spell_id = 20341; // Rank 2
6839 break;
6840 case 20345:
6841 triggered_spell_id = 20342; // Rank 3
6842 break;
6843 case 20346:
6844 triggered_spell_id = 20343; // Rank 4
6845 break;
6846 case 27162:
6847 triggered_spell_id = 27163; // Rank 5
6848 break;
6849 default:
6850 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in JoL",triggeredByAura->GetSpellProto()->Id);
6851 return false;
6853 pVictim->CastSpell(pVictim,triggered_spell_id,true,castItem,triggeredByAura,GetGUID());
6854 return true; // no hidden cooldown
6858 // custom check for proc spell
6859 switch(auraSpellInfo->Id)
6861 // Bonus Healing (item spell)
6862 case 40971:
6864 if(!pVictim || !pVictim->isAlive())
6865 return false;
6867 // bonus if health < 50%
6868 if(pVictim->GetHealth() >= pVictim->GetMaxHealth()*triggeredByAura->GetModifier()->m_amount/100)
6869 return false;
6871 // cast at target positive spell
6872 target = pVictim;
6873 break;
6876 switch(triggered_spell_id)
6878 // Seal of Command
6879 case 20424:
6880 // prevent chain of triggered spell from same triggered spell
6881 if(procSpell && procSpell->Id==20424)
6882 return false;
6883 break;
6885 break;
6887 case SPELLFAMILY_SHAMAN:
6889 if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000)
6891 switch(auraSpellInfo->SpellIconID)
6893 case 19:
6895 switch(auraSpellInfo->Id)
6897 case 23551: // Lightning Shield - Tier2: 8 pieces proc shield
6899 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc)
6900 triggered_spell_id = 23552;
6901 target = pVictim;
6902 break;
6904 case 23552: // Lightning Shield - trigger shield damage
6906 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc)
6907 triggered_spell_id = 27635;
6908 target = pVictim;
6909 break;
6912 break;
6914 // Mana Surge (Shaman T1 bonus)
6915 case 87:
6917 if(!procSpell)
6918 return false;
6920 basepoints0 = procSpell->manaCost * 35/100;
6921 triggered_spell_id = 23571;
6922 target = this;
6923 break;
6925 //Nature's Guardian
6926 case 2013:
6928 if(GetTypeId()!=TYPEID_PLAYER)
6929 return false;
6931 // damage taken that reduces below 30% health
6932 // does NOT mean you must have been >= 30% before
6933 if (10*(int32(GetHealth())-int32(damage)) >= 3*GetMaxHealth())
6934 return false;
6936 triggered_spell_id = 31616;
6938 // need check cooldown now
6939 if( cooldown && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
6940 return false;
6942 basepoints0 = triggeredByAura->GetModifier()->m_amount * GetMaxHealth() / 100;
6943 target = this;
6944 if(pVictim && pVictim->isAlive())
6945 pVictim->getThreatManager().modifyThreatPercent(this,-10);
6946 break;
6951 // Water Shield (we can't set cooldown for main spell - it's player casted spell
6952 if((auraSpellInfo->SpellFamilyFlags & 0x0000002000000000LL) && auraSpellInfo->SpellVisual==7358)
6954 target = this;
6955 break;
6958 // Lightning Shield
6959 if((auraSpellInfo->SpellFamilyFlags & 0x00000400) && auraSpellInfo->SpellVisual==37)
6961 // overwrite non existing triggered spell call in spell.dbc
6962 switch(triggeredByAura->GetSpellProto()->Id)
6964 case 324:
6965 triggered_spell_id = 26364; break; // Rank 1
6966 case 325:
6967 triggered_spell_id = 26365; break; // Rank 2
6968 case 905:
6969 triggered_spell_id = 26366; break; // Rank 3
6970 case 945:
6971 triggered_spell_id = 26367; break; // Rank 4
6972 case 8134:
6973 triggered_spell_id = 26369; break; // Rank 5
6974 case 10431:
6975 triggered_spell_id = 26370; break; // Rank 6
6976 case 10432:
6977 triggered_spell_id = 26363; break; // Rank 7
6978 case 25469:
6979 triggered_spell_id = 26371; break; // Rank 8
6980 case 25472:
6981 triggered_spell_id = 26372; break; // Rank 9
6982 default:
6983 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield",triggeredByAura->GetSpellProto()->Id);
6984 return false;
6987 target = pVictim;
6988 break;
6990 break;
6994 // standard non-dummy case
6995 if(!triggered_spell_id)
6997 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
6998 return false;
7001 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
7003 if(!triggerEntry)
7005 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have not existed EffectTriggered[%d]=%u, not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex(),triggered_spell_id);
7006 return false;
7009 // not allow proc extra attack spell at extra attack
7010 if( m_extraAttacks && IsSpellHaveEffect(triggerEntry,SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
7011 return false;
7013 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
7014 return false;
7016 // default case
7017 if(!target || target!=this && !target->isAlive())
7018 return false;
7020 if(basepoints0)
7021 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
7022 else
7023 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
7025 if( cooldown && GetTypeId()==TYPEID_PLAYER )
7026 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
7028 return true;
7032 bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown)
7034 // Get triggered aura spell info
7035 SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
7037 // Basepoints of trigger aura
7038 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
7040 // Set trigger spell id, target, custom basepoints
7041 uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
7042 Unit* target = NULL;
7043 int32 basepoints0 = 0;
7045 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
7046 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
7048 // Try handle uncnown trigger spells
7049 if (sSpellStore.LookupEntry(trigger_spell_id)==NULL)
7050 switch (auraSpellInfo->SpellFamilyName)
7052 //=====================================================================
7053 // Generic class
7054 // ====================================================================
7055 // .....
7056 //=====================================================================
7057 case SPELLFAMILY_GENERIC:
7058 // if (auraSpellInfo->Id==34082) // Advantaged State (DND)
7059 // trigger_spell_id = ???;
7060 if (auraSpellInfo->Id == 23780) // Aegis of Preservation (Aegis of Preservation trinket)
7061 trigger_spell_id = 23781;
7062 // else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura
7063 // trigger_spell_id = ;
7064 // else if (auraSpellInfo->Id==37030) // Chaotic Temperament
7065 // trigger_spell_id = ;
7066 else if (auraSpellInfo->Id==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
7068 // Pct value stored in dummy
7069 basepoints0 = pVictim->GetCreateHealth() * auraSpellInfo->EffectBasePoints[1] / 100;
7070 target = pVictim;
7071 break;
7073 // else if (auraSpellInfo->Id==41248) // Consuming Strikes
7074 // trigger_spell_id = 41249;
7075 // else if (auraSpellInfo->Id==41054) // Copy Weapon
7076 // trigger_spell_id = 41055;
7077 // else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1)
7078 // trigger_spell_id = ;
7079 // else if (auraSpellInfo->Id==5301) // Defensive State (DND)
7080 // trigger_spell_id = ;
7081 // else if (auraSpellInfo->Id==13358) // Defensive State (DND)
7082 // trigger_spell_id = ;
7083 // else if (auraSpellInfo->Id==16092) // Defensive State (DND)
7084 // trigger_spell_id = ;
7085 // else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND)
7086 // trigger_spell_id = ;
7087 // else if (auraSpellInfo->Id==40329) // Demo Shout Sensor
7088 // trigger_spell_id = ;
7089 // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
7090 else if (auraSpellInfo->Id == 33896)
7091 trigger_spell_id = 33898;
7092 // else if (auraSpellInfo->Id==18943) // Double Attack
7093 // trigger_spell_id = ;
7094 // else if (auraSpellInfo->Id==19194) // Double Attack
7095 // trigger_spell_id = ;
7096 // else if (auraSpellInfo->Id==19817) // Double Attack
7097 // trigger_spell_id = ;
7098 // else if (auraSpellInfo->Id==19818) // Double Attack
7099 // trigger_spell_id = ;
7100 // else if (auraSpellInfo->Id==22835) // Drunken Rage
7101 // trigger_spell_id = 14822;
7103 else if (auraSpellInfo->SpellIconID==191) // Elemental Response
7105 switch (auraSpellInfo->Id && auraSpellInfo->AttributesEx==0)
7107 case 34191:
7108 case 34329:
7109 case 34524:
7110 case 34582:
7111 case 36733:break;
7112 default:
7113 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Elemental Response",auraSpellInfo->Id);
7114 return false;
7116 //This generic aura self-triggers a different spell for each school of magic that lands on the wearer:
7117 switch (procSpell->School)
7119 case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192;break;//Fire: 34192
7120 case SPELL_SCHOOL_FROST: trigger_spell_id = 34193;break;//Frost: 34193
7121 case SPELL_SCHOOL_ARCANE: trigger_spell_id = 34194;break;//Arcane: 34194
7122 case SPELL_SCHOOL_NATURE: trigger_spell_id = 34195;break;//Nature: 34195
7123 case SPELL_SCHOOL_SHADOW: trigger_spell_id = 34196;break;//Shadow: 34196
7124 case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197;break;//Holy: 34197
7125 case SPELL_SCHOOL_NORMAL: trigger_spell_id = 34198;break;//Physical: 34198
7126 default:
7127 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u Elemental Response wrong school",auraSpellInfo->Id);
7128 return false;
7131 // else if (auraSpellInfo->Id==6542) // Enraged Defense
7132 // trigger_spell_id = ;
7133 // else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor
7134 // trigger_spell_id = ;
7135 // else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget
7136 // trigger_spell_id = ;
7137 // else if (auraSpellInfo->Id==35321) // Gushing Wound
7138 // trigger_spell_id = ;
7139 // else if (auraSpellInfo->Id==38363) // Gushing Wound
7140 // trigger_spell_id = ;
7141 // else if (auraSpellInfo->Id==39215) // Gushing Wound
7142 // trigger_spell_id = ;
7143 // else if (auraSpellInfo->Id==40250) // Improved Duration
7144 // trigger_spell_id = ;
7145 else if (auraSpellInfo->Id==27522) // Mana Drain Trigger
7147 // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
7148 if (this && this->isAlive())
7149 CastSpell(this, 29471, true, castItem, triggeredByAura);
7150 if (pVictim && pVictim->isAlive())
7151 CastSpell(pVictim, 27526, true, castItem, triggeredByAura);
7152 return true;
7154 else if (auraSpellInfo->Id==24905) // Moonkin Form (Passive)
7156 // Elune's Touch (instead non-existed triggered spell) 30% from AP
7157 trigger_spell_id = 33926;
7158 basepoints0 = GetTotalAttackPowerValue(BASE_ATTACK) * 30 / 100;
7159 target = this;
7161 // else if (auraSpellInfo->Id==43453) // Rune Ward
7162 // trigger_spell_id = ;
7163 // else if (auraSpellInfo->Id==7137) // Shadow Charge (Rank 1)
7164 // trigger_spell_id = ;
7165 // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
7166 // else if (auraSpellInfo->Id==36576)
7167 // trigger_spell_id = ;
7168 // else if (auraSpellInfo->Id==34783) // Spell Reflection
7169 // trigger_spell_id = ;
7170 // else if (auraSpellInfo->Id==36096) // Spell Reflection
7171 // trigger_spell_id = ;
7172 // else if (auraSpellInfo->Id==36207) // Steal Weapon
7173 // trigger_spell_id = ;
7174 // else if (auraSpellInfo->Id==35205) // Vanish
7175 break;
7176 //=====================================================================
7177 // Mage
7178 //=====================================================================
7179 // Blazing Speed (Rank 1,2) trigger = 18350
7180 //=====================================================================
7181 case SPELLFAMILY_MAGE:
7182 // Blazing Speed
7183 if (auraSpellInfo->SpellIconID == 2127)
7185 switch (auraSpellInfo->Id)
7187 case 31641: // Rank 1
7188 case 31642: // Rank 2
7189 trigger_spell_id = 31643;
7190 break;
7191 default:
7192 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id);
7193 return false;
7196 break;
7197 //=====================================================================
7198 // Warrior
7199 //=====================================================================
7200 // Rampage (Rank 1-3) trigger = 18350
7201 //=====================================================================
7202 case SPELLFAMILY_WARRIOR:
7203 // Rampage
7204 if (auraSpellInfo->SpellIconID == 2006 && auraSpellInfo->SpellFamilyFlags==0x100000)
7206 switch(auraSpellInfo->Id)
7208 case 29801: trigger_spell_id = 30029; break; // Rank 1
7209 case 30030: trigger_spell_id = 30031; break; // Rank 2
7210 case 30033: trigger_spell_id = 30032; break; // Rank 3
7211 default:
7212 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in Rampage",auraSpellInfo->Id);
7213 return false;
7216 break;
7217 //=====================================================================
7218 // Warlock
7219 //=====================================================================
7220 // Pyroclasm trigger = 18350
7221 // Drain Soul (Rank 1-5) trigger = 0
7222 //=====================================================================
7223 case SPELLFAMILY_WARLOCK:
7225 // Pyroclasm
7226 if (auraSpellInfo->SpellIconID == 1137)
7228 if(!pVictim || !pVictim->isAlive() || pVictim == this || procSpell == NULL)
7229 return false;
7230 // Calculate spell tick count for spells
7231 uint32 tick = 1; // Default tick = 1
7233 // Hellfire have 15 tick
7234 if (procSpell->SpellFamilyFlags&0x0000000000000040LL)
7235 tick = 15;
7236 // Rain of Fire have 4 tick
7237 else if (procSpell->SpellFamilyFlags&0x0000000000000020LL)
7238 tick = 4;
7239 else
7240 return false;
7242 // Calculate chance = baseChance / tick
7243 float chance = 0;
7244 switch (auraSpellInfo->Id)
7246 case 18096: chance = 13.0f / tick; break;
7247 case 18073: chance = 26.0f / tick; break;
7249 // Roll chance
7250 if (!roll_chance_f(chance))
7251 return false;
7253 trigger_spell_id = 18093;
7255 // Drain Soul
7256 else if (auraSpellInfo->SpellFamilyFlags & 0x0000000000004000LL)
7258 Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
7259 for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
7261 if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
7263 int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this);
7264 basepoints0 = value2 * GetMaxPower(POWER_MANA) / 100;
7267 if ( basepoints0 == 0 )
7268 return false;
7269 trigger_spell_id = 18371;
7271 break;
7273 //=====================================================================
7274 // Priest
7275 //=====================================================================
7276 // Greater Heal Refund trigger = 18350
7277 // Blessed Recovery (Rank 1-3) trigger = 18350
7278 // Shadowguard (1-7) trigger = 28376
7279 //=====================================================================
7280 case SPELLFAMILY_PRIEST:
7282 // Greater Heal Refund
7283 if (auraSpellInfo->Id==37594)
7284 trigger_spell_id = 37595;
7285 // Shadowguard
7286 else if(auraSpellInfo->SpellFamilyFlags==0x100080000000LL && auraSpellInfo->SpellVisual==7958)
7288 switch(auraSpellInfo->Id)
7290 case 18137: trigger_spell_id = 28377; break; // Rank 1
7291 case 19308: trigger_spell_id = 28378; break; // Rank 2
7292 case 19309: trigger_spell_id = 28379; break; // Rank 3
7293 case 19310: trigger_spell_id = 28380; break; // Rank 4
7294 case 19311: trigger_spell_id = 28381; break; // Rank 5
7295 case 19312: trigger_spell_id = 28382; break; // Rank 6
7296 case 25477: trigger_spell_id = 28385; break; // Rank 7
7297 default:
7298 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in SG", auraSpellInfo->Id);
7299 return false;
7302 // Blessed Recovery
7303 else if (auraSpellInfo->SpellIconID == 1875)
7305 switch (auraSpellInfo->Id)
7307 case 27811: trigger_spell_id = 27813; break;
7308 case 27815: trigger_spell_id = 27817; break;
7309 case 27816: trigger_spell_id = 27818; break;
7310 default:
7311 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id);
7312 return false;
7314 basepoints0 = damage * triggerAmount / 100 / 3;
7315 target = this;
7317 break;
7319 //=====================================================================
7320 // Druid
7321 // ====================================================================
7322 // Druid Forms Trinket trigger = 18350
7323 // Entangling Roots trigger = 30023
7324 // Leader of the Pack trigger = 18350
7325 //=====================================================================
7326 case SPELLFAMILY_DRUID:
7328 // Druid Forms Trinket
7329 if (auraSpellInfo->Id==37336)
7331 switch(m_form)
7333 case 0: trigger_spell_id = 37344;break;
7334 case FORM_CAT: trigger_spell_id = 37341;break;
7335 case FORM_BEAR:
7336 case FORM_DIREBEAR: trigger_spell_id = 37340;break;
7337 case FORM_TREE: trigger_spell_id = 37342;break;
7338 case FORM_MOONKIN: trigger_spell_id = 37343;break;
7339 default:
7340 return false;
7343 // else if (auraSpellInfo->Id==40363)// Entangling Roots ()
7344 // trigger_spell_id = ????;
7345 // Leader of the Pack
7346 else if (auraSpellInfo->Id == 24932)
7348 if (triggerAmount == 0)
7349 return false;
7350 basepoints0 = triggerAmount * GetMaxHealth() / 100;
7351 trigger_spell_id = 34299;
7353 break;
7355 //=====================================================================
7356 // Hunter
7357 // ====================================================================
7358 // ......
7359 //=====================================================================
7360 case SPELLFAMILY_HUNTER:
7361 break;
7362 //=====================================================================
7363 // Paladin
7364 // ====================================================================
7365 // Blessed Life trigger = 31934
7366 // Healing Discount trigger = 18350
7367 // Illumination (Rank 1-5) trigger = 18350
7368 // Judgement of Light (Rank 1-5) trigger = 5373
7369 // Judgement of Wisdom (Rank 1-4) trigger = 1826
7370 // Lightning Capacitor trigger = 18350
7371 //=====================================================================
7372 case SPELLFAMILY_PALADIN:
7374 /* // Blessed Life
7375 if (auraSpellInfo->SpellIconID == 2137)
7377 switch (auraSpellInfo->Id)
7379 case 31828: // Rank 1
7380 case 31829: // Rank 2
7381 case 31830: // Rank 3
7382 break;
7383 default:
7384 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
7385 return false;
7388 // Healing Discount
7389 if (auraSpellInfo->Id==37705)
7391 trigger_spell_id = 37706;
7392 target = this;
7394 // Judgement of Light and Judgement of Wisdom
7395 else if (auraSpellInfo->SpellFamilyFlags & 0x0000000000080000LL)
7397 switch (auraSpellInfo->Id)
7399 // Judgement of Light
7400 case 20185: trigger_spell_id = 20267;break; // Rank 1
7401 case 20344: trigger_spell_id = 20341;break; // Rank 2
7402 case 20345: trigger_spell_id = 20342;break; // Rank 3
7403 case 20346: trigger_spell_id = 20343;break; // Rank 4
7404 case 27162: trigger_spell_id = 27163;break; // Rank 5
7405 // Judgement of Wisdom
7406 case 20186: trigger_spell_id = 20268;break; // Rank 1
7407 case 20354: trigger_spell_id = 20352;break; // Rank 2
7408 case 20355: trigger_spell_id = 20353;break; // Rank 3
7409 case 27164: trigger_spell_id = 27165;break; // Rank 4
7410 default:
7411 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Judgement of Light/Wisdom", auraSpellInfo->Id);
7412 return false;
7414 pVictim->CastSpell(pVictim, trigger_spell_id, true, castItem, triggeredByAura);
7415 return true; // no hidden cooldown
7417 // Illumination
7418 else if (auraSpellInfo->SpellIconID==241)
7420 if(!procSpell)
7421 return false;
7422 // procspell is triggered spell but we need mana cost of original casted spell
7423 uint32 originalSpellId = procSpell->Id;
7424 // Holy Shock
7425 if(procSpell->SpellFamilyFlags & 0x00200000)
7427 switch(procSpell->Id)
7429 case 25914: originalSpellId = 20473; break;
7430 case 25913: originalSpellId = 20929; break;
7431 case 25903: originalSpellId = 20930; break;
7432 case 27175: originalSpellId = 27174; break;
7433 case 33074: originalSpellId = 33072; break;
7434 default:
7435 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
7436 return false;
7439 SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
7440 if(!originalSpell)
7442 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
7443 return false;
7445 // percent stored in effect 1 (class scripts) base points
7446 basepoints0 = originalSpell->manaCost*(auraSpellInfo->EffectBasePoints[1]+1)/100;
7447 trigger_spell_id = 20272;
7448 target = this;
7450 // Lightning Capacitor
7451 else if (auraSpellInfo->Id==37657)
7453 if(!pVictim || !pVictim->isAlive())
7454 return false;
7455 // stacking
7456 CastSpell(this, 37658, true, NULL, triggeredByAura);
7457 // counting
7458 uint32 count = 0;
7459 AuraList const& dummyAura = GetAurasByType(SPELL_AURA_DUMMY);
7460 for(AuraList::const_iterator itr = dummyAura.begin(); itr != dummyAura.end(); ++itr)
7461 if((*itr)->GetId()==37658)
7462 ++count;
7463 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
7464 if(count < triggerAmount)
7465 return false;
7467 RemoveAurasDueToSpell(37658);
7468 trigger_spell_id = 37661;
7469 target = pVictim;
7471 break;
7473 //=====================================================================
7474 // Shaman
7475 //====================================================================
7476 // Lightning Shield trigger = 18350
7477 // Mana Surge trigger = 18350
7478 // Nature's Guardian (Rank 1-5) trigger = 18350
7479 //=====================================================================
7480 case SPELLFAMILY_SHAMAN:
7482 //Lightning Shield (overwrite non existing triggered spell call in spell.dbc
7483 if(auraSpellInfo->SpellFamilyFlags==0x00000400 && auraSpellInfo->SpellVisual==37)
7485 switch(auraSpellInfo->Id)
7487 case 324: trigger_spell_id = 26364; break; // Rank 1
7488 case 325: trigger_spell_id = 26365; break; // Rank 2
7489 case 905: trigger_spell_id = 26366; break; // Rank 3
7490 case 945: trigger_spell_id = 26367; break; // Rank 4
7491 case 8134: trigger_spell_id = 26369; break; // Rank 5
7492 case 10431: trigger_spell_id = 26370; break; // Rank 6
7493 case 10432: trigger_spell_id = 26363; break; // Rank 7
7494 case 25469: trigger_spell_id = 26371; break; // Rank 8
7495 case 25472: trigger_spell_id = 26372; break; // Rank 9
7496 default:
7497 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo->Id);
7498 return false;
7501 // Lightning Shield (The Ten Storms set)
7502 else if (auraSpellInfo->Id == 23551)
7504 trigger_spell_id = 23552;
7505 target = pVictim;
7507 // Damage from Lightning Shield (The Ten Storms set)
7508 else if (auraSpellInfo->Id == 23552)
7509 trigger_spell_id = 27635;
7510 // Mana Surge (The Earthfury set)
7511 else if (auraSpellInfo->Id == 23572)
7513 if(!procSpell)
7514 return false;
7515 basepoints0 = procSpell->manaCost * 35 / 100;
7516 trigger_spell_id = 23571;
7517 target = this;
7519 else if (auraSpellInfo->SpellIconID == 2013) //Nature's Guardian
7521 // Check health condition - should drop to less 30% (damage deal after this!)
7522 if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth()))
7523 return false;
7525 if(pVictim && pVictim->isAlive())
7526 pVictim->getThreatManager().modifyThreatPercent(this,-10);
7528 basepoints0 = triggerAmount * GetMaxHealth() / 100;
7529 trigger_spell_id = 31616;
7530 target = this;
7532 break;
7534 // default
7535 default:
7536 break;
7539 // All ok. Check current trigger spell
7540 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(trigger_spell_id);
7541 if ( triggerEntry == NULL )
7543 // Not cast unknown spell
7544 // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
7545 return false;
7548 // not allow proc extra attack spell at extra attack
7549 if( m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
7550 return false;
7552 // Costum requirements (not listed in procEx) Warning! damage dealing after this
7553 // Custom triggered spells
7554 switch (auraSpellInfo->Id)
7556 // Persistent Shield (Scarab Brooch trinket)
7557 // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
7558 case 26467:
7560 basepoints0 = damage * 15 / 100;
7561 target = pVictim;
7562 trigger_spell_id = 26470;
7563 break;
7565 // Cheat Death
7566 case 28845:
7568 // When your health drops below 20% ....
7569 if (GetHealth() - damage > GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
7570 return false;
7571 break;
7573 // Deadly Swiftness (Rank 1)
7574 case 31255:
7576 // whenever you deal damage to a target who is below 20% health.
7577 if (pVictim->GetHealth() > pVictim->GetMaxHealth() / 5)
7578 return false;
7580 target = this;
7581 trigger_spell_id = 22588;
7583 // Greater Heal Refund (Avatar Raiment set)
7584 case 37594:
7586 // Not give if target alredy have full health
7587 if (pVictim->GetHealth() == pVictim->GetMaxHealth())
7588 return false;
7589 // If your Greater Heal brings the target to full health, you gain $37595s1 mana.
7590 if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
7591 return false;
7592 break;
7594 // Bonus Healing (Crystal Spire of Karabor mace)
7595 case 40971:
7597 // If your target is below $s1% health
7598 if (pVictim->GetHealth() > pVictim->GetMaxHealth() * triggerAmount / 100)
7599 return false;
7600 break;
7602 // Evasive Maneuvers (Commendation of Kael`thas trinket)
7603 case 45057:
7605 // reduce you below $s1% health
7606 if (GetHealth() - damage > GetMaxHealth() * triggerAmount / 100)
7607 return false;
7608 break;
7612 // Costum basepoints/target for exist spell
7613 // dummy basepoints or other customs
7614 switch(trigger_spell_id)
7616 // Cast positive spell on enemy target
7617 case 7099: // Curse of Mending
7618 case 39647: // Curse of Mending
7619 case 29494: // Temptation
7620 case 20233: // Improved Lay on Hands (cast on target)
7622 target = pVictim;
7623 break;
7625 // Combo points add triggers (need add combopoint only for main tatget, and after possible combopoints reset)
7626 case 15250: // Rogue Setup
7628 if(!pVictim || pVictim != getVictim()) // applied only for main target
7629 return false;
7630 break; // continue normal case
7632 // Finish movies that add combo
7633 case 14189: // Seal Fate (Netherblade set)
7634 case 14157: // Ruthlessness
7636 // Need add combopoint AFTER finish movie (or they dropped in finish phase)
7637 break;
7639 // Shamanistic Rage triggered spell
7640 case 30824:
7642 basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100);
7643 trigger_spell_id = 30824;
7644 break;
7646 // Enlightenment (trigger only from mana cost spells)
7647 case 35095:
7649 if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
7650 return false;
7651 break;
7655 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(trigger_spell_id))
7656 return false;
7658 // try detect target manually if not set
7659 if ( target == NULL )
7660 target = !(procFlags & PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL) && IsPositiveSpell(trigger_spell_id) ? this : pVictim;
7662 // default case
7663 if(!target || target!=this && !target->isAlive())
7664 return false;
7666 if(basepoints0)
7667 CastCustomSpell(target,trigger_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
7668 else
7669 CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
7671 if( cooldown && GetTypeId()==TYPEID_PLAYER )
7672 ((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
7674 return true;
7677 bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
7679 int32 scriptId = triggeredByAura->GetModifier()->m_miscvalue;
7681 if(!pVictim || !pVictim->isAlive())
7682 return false;
7684 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
7685 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
7687 uint32 triggered_spell_id = 0;
7689 switch(scriptId)
7691 case 836: // Improved Blizzard (Rank 1)
7693 if (!procSpell || procSpell->SpellVisual!=9487)
7694 return false;
7695 triggered_spell_id = 12484;
7696 break;
7698 case 988: // Improved Blizzard (Rank 2)
7700 if (!procSpell || procSpell->SpellVisual!=9487)
7701 return false;
7702 triggered_spell_id = 12485;
7703 break;
7705 case 989: // Improved Blizzard (Rank 3)
7707 if (!procSpell || procSpell->SpellVisual!=9487)
7708 return false;
7709 triggered_spell_id = 12486;
7710 break;
7712 case 4086: // Improved Mend Pet (Rank 1)
7713 case 4087: // Improved Mend Pet (Rank 2)
7715 int32 chance = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()];
7716 if(!roll_chance_i(chance))
7717 return false;
7719 triggered_spell_id = 24406;
7720 break;
7722 case 4533: // Dreamwalker Raiment 2 pieces bonus
7724 // Chance 50%
7725 if (!roll_chance_i(50))
7726 return false;
7728 switch (pVictim->getPowerType())
7730 case POWER_MANA: triggered_spell_id = 28722; break;
7731 case POWER_RAGE: triggered_spell_id = 28723; break;
7732 case POWER_ENERGY: triggered_spell_id = 28724; break;
7733 default:
7734 return false;
7736 break;
7738 case 4537: // Dreamwalker Raiment 6 pieces bonus
7739 triggered_spell_id = 28750; // Blessing of the Claw
7740 break;
7741 case 5497: // Improved Mana Gems (Serpent-Coil Braid)
7742 triggered_spell_id = 37445; // Mana Surge
7743 break;
7746 // not processed
7747 if(!triggered_spell_id)
7748 return false;
7750 // standard non-dummy case
7751 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
7753 if(!triggerEntry)
7755 sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId);
7756 return false;
7759 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
7760 return false;
7762 CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura);
7764 if( cooldown && GetTypeId()==TYPEID_PLAYER )
7765 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
7767 return true;
7770 void Unit::setPowerType(Powers new_powertype)
7772 SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
7774 if(GetTypeId() == TYPEID_PLAYER)
7776 if(((Player*)this)->GetGroup())
7777 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE);
7779 else if(((Creature*)this)->isPet())
7781 Pet *pet = ((Pet*)this);
7782 if(pet->isControlled())
7784 Unit *owner = GetOwner();
7785 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
7786 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE);
7790 switch(new_powertype)
7792 default:
7793 case POWER_MANA:
7794 break;
7795 case POWER_RAGE:
7796 SetMaxPower(POWER_RAGE,GetCreatePowers(POWER_RAGE));
7797 SetPower( POWER_RAGE,0);
7798 break;
7799 case POWER_FOCUS:
7800 SetMaxPower(POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
7801 SetPower( POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
7802 break;
7803 case POWER_ENERGY:
7804 SetMaxPower(POWER_ENERGY,GetCreatePowers(POWER_ENERGY));
7805 SetPower( POWER_ENERGY,0);
7806 break;
7807 case POWER_HAPPINESS:
7808 SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
7809 SetPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
7810 break;
7814 FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
7816 FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
7817 if(!entry)
7819 static uint64 guid = 0; // prevent repeating spam same faction problem
7821 if(GetGUID() != guid)
7823 if(GetTypeId() == TYPEID_PLAYER)
7824 sLog.outError("Player %s have invalid faction (faction template id) #%u", ((Player*)this)->GetName(), getFaction());
7825 else
7826 sLog.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature*)this)->GetCreatureInfo()->Entry, getFaction());
7827 guid = GetGUID();
7830 return entry;
7833 bool Unit::IsHostileTo(Unit const* unit) const
7835 // always non-hostile to self
7836 if(unit==this)
7837 return false;
7839 // always non-hostile to GM in GM mode
7840 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
7841 return false;
7843 // always hostile to enemy
7844 if(getVictim()==unit || unit->getVictim()==this)
7845 return true;
7847 // test pet/charm masters instead pers/charmeds
7848 Unit const* testerOwner = GetCharmerOrOwner();
7849 Unit const* targetOwner = unit->GetCharmerOrOwner();
7851 // always hostile to owner's enemy
7852 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
7853 return true;
7855 // always hostile to enemy owner
7856 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
7857 return true;
7859 // always hostile to owner of owner's enemy
7860 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
7861 return true;
7863 Unit const* tester = testerOwner ? testerOwner : this;
7864 Unit const* target = targetOwner ? targetOwner : unit;
7866 // always non-hostile to target with common owner, or to owner/pet
7867 if(tester==target)
7868 return false;
7870 // special cases (Duel, etc)
7871 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
7873 Player const* pTester = (Player const*)tester;
7874 Player const* pTarget = (Player const*)target;
7876 // Duel
7877 if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0)
7878 return true;
7880 // Group
7881 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
7882 return false;
7884 // Sanctuary
7885 if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY))
7886 return false;
7888 // PvP FFA state
7889 if(pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP) && pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP))
7890 return true;
7892 //= PvP states
7893 // Green/Blue (can't attack)
7894 if(pTester->GetTeam()==pTarget->GetTeam())
7895 return false;
7897 // Red (can attack) if true, Blue/Yellow (can't attack) in another case
7898 return pTester->IsPvP() && pTarget->IsPvP();
7901 // faction base cases
7902 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
7903 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
7904 if(!tester_faction || !target_faction)
7905 return false;
7907 if(target->isAttackingPlayer() && tester->IsContestedGuard())
7908 return true;
7910 // PvC forced reaction and reputation case
7911 if(tester->GetTypeId()==TYPEID_PLAYER)
7913 // forced reaction
7914 ForcedReactions::const_iterator forceItr = ((Player*)tester)->m_forcedReactions.find(target_faction->faction);
7915 if(forceItr!=((Player*)tester)->m_forcedReactions.end())
7916 return forceItr->second <= REP_HOSTILE;
7918 // if faction have reputation then hostile state for tester at 100% dependent from at_war state
7919 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
7920 if(raw_target_faction->reputationListID >=0)
7921 if(FactionState const* factionState = ((Player*)tester)->GetFactionState(raw_target_faction))
7922 return (factionState->Flags & FACTION_FLAG_AT_WAR);
7924 // CvP forced reaction and reputation case
7925 else if(target->GetTypeId()==TYPEID_PLAYER)
7927 // forced reaction
7928 ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction);
7929 if(forceItr!=((Player const*)target)->m_forcedReactions.end())
7930 return forceItr->second <= REP_HOSTILE;
7932 // apply reputation state
7933 FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
7934 if(raw_tester_faction && raw_tester_faction->reputationListID >=0 )
7935 return ((Player const*)target)->GetReputationRank(raw_tester_faction) <= REP_HOSTILE;
7938 // common faction based case (CvC,PvC,CvP)
7939 return tester_faction->IsHostileTo(*target_faction);
7942 bool Unit::IsFriendlyTo(Unit const* unit) const
7944 // always friendly to self
7945 if(unit==this)
7946 return true;
7948 // always friendly to GM in GM mode
7949 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
7950 return true;
7952 // always non-friendly to enemy
7953 if(getVictim()==unit || unit->getVictim()==this)
7954 return false;
7956 // test pet/charm masters instead pers/charmeds
7957 Unit const* testerOwner = GetCharmerOrOwner();
7958 Unit const* targetOwner = unit->GetCharmerOrOwner();
7960 // always non-friendly to owner's enemy
7961 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
7962 return false;
7964 // always non-friendly to enemy owner
7965 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
7966 return false;
7968 // always non-friendly to owner of owner's enemy
7969 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
7970 return false;
7972 Unit const* tester = testerOwner ? testerOwner : this;
7973 Unit const* target = targetOwner ? targetOwner : unit;
7975 // always friendly to target with common owner, or to owner/pet
7976 if(tester==target)
7977 return true;
7979 // special cases (Duel)
7980 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
7982 Player const* pTester = (Player const*)tester;
7983 Player const* pTarget = (Player const*)target;
7985 // Duel
7986 if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0)
7987 return false;
7989 // Group
7990 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
7991 return true;
7993 // Sanctuary
7994 if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY))
7995 return true;
7997 // PvP FFA state
7998 if(pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP) && pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP))
7999 return false;
8001 //= PvP states
8002 // Green/Blue (non-attackable)
8003 if(pTester->GetTeam()==pTarget->GetTeam())
8004 return true;
8006 // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
8007 return !pTarget->IsPvP();
8010 // faction base cases
8011 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
8012 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
8013 if(!tester_faction || !target_faction)
8014 return false;
8016 if(target->isAttackingPlayer() && tester->IsContestedGuard())
8017 return false;
8019 // PvC forced reaction and reputation case
8020 if(tester->GetTypeId()==TYPEID_PLAYER)
8022 // forced reaction
8023 ForcedReactions::const_iterator forceItr = ((Player const*)tester)->m_forcedReactions.find(target_faction->faction);
8024 if(forceItr!=((Player const*)tester)->m_forcedReactions.end())
8025 return forceItr->second >= REP_FRIENDLY;
8027 // if faction have reputation then friendly state for tester at 100% dependent from at_war state
8028 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
8029 if(raw_target_faction->reputationListID >=0)
8030 if(FactionState const* FactionState = ((Player*)tester)->GetFactionState(raw_target_faction))
8031 return !(FactionState->Flags & FACTION_FLAG_AT_WAR);
8033 // CvP forced reaction and reputation case
8034 else if(target->GetTypeId()==TYPEID_PLAYER)
8036 // forced reaction
8037 ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction);
8038 if(forceItr!=((Player const*)target)->m_forcedReactions.end())
8039 return forceItr->second >= REP_FRIENDLY;
8041 // apply reputation state
8042 if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
8043 if(raw_tester_faction->reputationListID >=0 )
8044 return ((Player const*)target)->GetReputationRank(raw_tester_faction) >= REP_FRIENDLY;
8047 // common faction based case (CvC,PvC,CvP)
8048 return tester_faction->IsFriendlyTo(*target_faction);
8051 bool Unit::IsHostileToPlayers() const
8053 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
8054 if(!my_faction)
8055 return false;
8057 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
8058 if(raw_faction && raw_faction->reputationListID >=0 )
8059 return false;
8061 return my_faction->IsHostileToPlayers();
8064 bool Unit::IsNeutralToAll() const
8066 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
8067 if(!my_faction)
8068 return true;
8070 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
8071 if(raw_faction && raw_faction->reputationListID >=0 )
8072 return false;
8074 return my_faction->IsNeutralToAll();
8077 bool Unit::Attack(Unit *victim, bool meleeAttack)
8079 if(!victim || victim == this)
8080 return false;
8082 // dead units can neither attack nor be attacked
8083 if(!isAlive() || !victim->isAlive())
8084 return false;
8086 // player cannot attack in mount state
8087 if(GetTypeId()==TYPEID_PLAYER && IsMounted())
8088 return false;
8090 // nobody can attack GM in GM-mode
8091 if(victim->GetTypeId()==TYPEID_PLAYER)
8093 if(((Player*)victim)->isGameMaster())
8094 return false;
8096 else
8098 if(((Creature*)victim)->IsInEvadeMode())
8099 return false;
8102 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
8103 if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
8104 RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE);
8106 if (m_attacking)
8108 if (m_attacking == victim)
8110 // switch to melee attack from ranged/magic
8111 if( meleeAttack && !hasUnitState(UNIT_STAT_MELEE_ATTACKING) )
8113 addUnitState(UNIT_STAT_MELEE_ATTACKING);
8114 SendAttackStart(victim);
8115 return true;
8117 return false;
8119 AttackStop();
8122 //Set our target
8123 SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID());
8125 if(meleeAttack)
8126 addUnitState(UNIT_STAT_MELEE_ATTACKING);
8127 m_attacking = victim;
8128 m_attacking->_addAttacker(this);
8130 if(m_attacking->GetTypeId()==TYPEID_UNIT && ((Creature*)m_attacking)->AI())
8131 ((Creature*)m_attacking)->AI()->AttackedBy(this);
8133 if(GetTypeId()==TYPEID_UNIT)
8135 WorldPacket data(SMSG_AI_REACTION, 12);
8136 data << GetGUID();
8137 data << uint32(AI_REACTION_AGGRO); // Aggro sound
8138 ((WorldObject*)this)->SendMessageToSet(&data, true);
8140 ((Creature*)this)->CallAssistance();
8141 ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
8144 // delay offhand weapon attack to next attack time
8145 if(haveOffhandWeapon())
8146 resetAttackTimer(OFF_ATTACK);
8148 if(meleeAttack)
8149 SendAttackStart(victim);
8151 return true;
8154 bool Unit::AttackStop()
8156 if (!m_attacking)
8157 return false;
8159 Unit* victim = m_attacking;
8161 m_attacking->_removeAttacker(this);
8162 m_attacking = NULL;
8164 //Clear our target
8165 SetUInt64Value(UNIT_FIELD_TARGET, 0);
8167 clearUnitState(UNIT_STAT_MELEE_ATTACKING);
8169 InterruptSpell(CURRENT_MELEE_SPELL);
8171 if( GetTypeId()==TYPEID_UNIT )
8173 // reset call assistance
8174 ((Creature*)this)->SetNoCallAssistance(false);
8177 SendAttackStop(victim);
8179 return true;
8182 void Unit::CombatStop(bool cast)
8184 if(cast& IsNonMeleeSpellCasted(false))
8185 InterruptNonMeleeSpells(false);
8187 AttackStop();
8188 RemoveAllAttackers();
8189 if( GetTypeId()==TYPEID_PLAYER )
8190 ((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
8191 ClearInCombat();
8194 void Unit::CombatStopWithPets(bool cast)
8196 CombatStop(cast);
8197 if(Pet* pet = GetPet())
8198 pet->CombatStop(cast);
8199 if(Unit* charm = GetCharm())
8200 charm->CombatStop(cast);
8201 if(GetTypeId()==TYPEID_PLAYER)
8203 GuardianPetList const& guardians = ((Player*)this)->GetGuardians();
8204 for(GuardianPetList::const_iterator itr = guardians.begin(); itr != guardians.end(); ++itr)
8205 if(Unit* guardian = Unit::GetUnit(*this,*itr))
8206 guardian->CombatStop(cast);
8210 bool Unit::isAttackingPlayer() const
8212 if(hasUnitState(UNIT_STAT_ATTACK_PLAYER))
8213 return true;
8215 Pet* pet = GetPet();
8216 if(pet && pet->isAttackingPlayer())
8217 return true;
8219 Unit* charmed = GetCharm();
8220 if(charmed && charmed->isAttackingPlayer())
8221 return true;
8223 for (int8 i = 0; i < MAX_TOTEM; i++)
8225 if(m_TotemSlot[i])
8227 Creature *totem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
8228 if(totem && totem->isAttackingPlayer())
8229 return true;
8233 return false;
8236 void Unit::RemoveAllAttackers()
8238 while (!m_attackers.empty())
8240 AttackerSet::iterator iter = m_attackers.begin();
8241 if(!(*iter)->AttackStop())
8243 sLog.outError("WORLD: Unit has an attacker that isn't attacking it!");
8244 m_attackers.erase(iter);
8249 void Unit::ModifyAuraState(AuraState flag, bool apply)
8251 if (apply)
8253 if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)))
8255 SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
8256 if(GetTypeId() == TYPEID_PLAYER)
8258 const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap();
8259 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
8261 if(itr->second->state == PLAYERSPELL_REMOVED) continue;
8262 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
8263 if (!spellInfo || !IsPassiveSpell(itr->first)) continue;
8264 if (spellInfo->CasterAuraState == flag)
8265 CastSpell(this, itr->first, true, NULL);
8270 else
8272 if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1)))
8274 RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
8275 Unit::AuraMap& tAuras = GetAuras();
8276 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
8278 SpellEntry const* spellProto = (*itr).second->GetSpellProto();
8279 if (spellProto->CasterAuraState == flag)
8281 // exceptions (applied at state but not removed at state change)
8282 // Rampage
8283 if(spellProto->SpellIconID==2006 && spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && spellProto->SpellFamilyFlags==0x100000)
8285 ++itr;
8286 continue;
8289 RemoveAura(itr);
8291 else
8292 ++itr;
8298 Unit *Unit::GetOwner() const
8300 uint64 ownerid = GetOwnerGUID();
8301 if(!ownerid)
8302 return NULL;
8303 return ObjectAccessor::GetUnit(*this, ownerid);
8306 Unit *Unit::GetCharmer() const
8308 if(uint64 charmerid = GetCharmerGUID())
8309 return ObjectAccessor::GetUnit(*this, charmerid);
8310 return NULL;
8313 Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
8315 uint64 guid = GetCharmerOrOwnerGUID();
8316 if(IS_PLAYER_GUID(guid))
8317 return ObjectAccessor::GetPlayer(*this, guid);
8319 return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL;
8322 Pet* Unit::GetPet() const
8324 if(uint64 pet_guid = GetPetGUID())
8326 if(Pet* pet = ObjectAccessor::GetPet(pet_guid))
8327 return pet;
8329 sLog.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid));
8330 const_cast<Unit*>(this)->SetPet(0);
8333 return NULL;
8336 Unit* Unit::GetCharm() const
8338 if(uint64 charm_guid = GetCharmGUID())
8340 if(Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
8341 return pet;
8343 sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
8344 const_cast<Unit*>(this)->SetCharm(0);
8347 return NULL;
8350 void Unit::SetPet(Pet* pet)
8352 SetUInt64Value(UNIT_FIELD_SUMMON,pet ? pet->GetGUID() : 0);
8354 // FIXME: hack, speed must be set only at follow
8355 if(pet)
8356 for(int i = 0; i < MAX_MOVE_TYPE; ++i)
8357 pet->SetSpeed(UnitMoveType(i),m_speed_rate[i],true);
8360 void Unit::SetCharm(Unit* charmed)
8362 SetUInt64Value(UNIT_FIELD_CHARM,charmed ? charmed->GetGUID() : 0);
8365 void Unit::UnsummonAllTotems()
8367 for (int8 i = 0; i < MAX_TOTEM; ++i)
8369 if(!m_TotemSlot[i])
8370 continue;
8372 Creature *OldTotem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
8373 if (OldTotem && OldTotem->isTotem())
8374 ((Totem*)OldTotem)->UnSummon();
8378 void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical)
8380 // we guess size
8381 WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+1));
8382 data.append(pVictim->GetPackGUID());
8383 data.append(GetPackGUID());
8384 data << uint32(SpellID);
8385 data << uint32(Damage);
8386 data << uint8(critical ? 1 : 0);
8387 data << uint8(0); // unused in client?
8388 SendMessageToSet(&data, true);
8391 void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
8393 WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1));
8394 data.append(pVictim->GetPackGUID());
8395 data.append(GetPackGUID());
8396 data << uint32(SpellID);
8397 data << uint32(powertype);
8398 data << uint32(Damage);
8399 //data << uint8(critical ? 1 : 0); // removed in 2.4.0
8400 SendMessageToSet(&data, true);
8403 uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype)
8405 if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE )
8406 return pdamage;
8408 int32 BonusDamage = 0;
8409 if( GetTypeId()==TYPEID_UNIT )
8411 // Pets just add their bonus damage to their spell damage
8412 // note that their spell damage is just gain of their own auras
8413 if (((Creature*)this)->isPet())
8415 BonusDamage = ((Pet*)this)->GetBonusDamage();
8417 // For totems get damage bonus from owner (statue isn't totem in fact)
8418 else if (((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
8420 if(Unit* owner = GetOwner())
8421 return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
8425 // Damage Done
8426 uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
8428 // Taken/Done fixed damage bonus auras
8429 int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto))+BonusDamage;
8430 int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
8432 // Damage over Time spells bonus calculation
8433 float DotFactor = 1.0f;
8434 if(damagetype == DOT)
8436 int32 DotDuration = GetSpellDuration(spellProto);
8437 // 200% limit
8438 if(DotDuration > 0)
8440 if(DotDuration > 30000) DotDuration = 30000;
8441 if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
8442 int x = 0;
8443 for(int j = 0; j < 3; j++)
8445 if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
8446 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
8447 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
8449 x = j;
8450 break;
8453 int DotTicks = 6;
8454 if(spellProto->EffectAmplitude[x] != 0)
8455 DotTicks = DotDuration / spellProto->EffectAmplitude[x];
8456 if(DotTicks)
8458 DoneAdvertisedBenefit /= DotTicks;
8459 TakenAdvertisedBenefit /= DotTicks;
8464 // Taken/Done total percent damage auras
8465 float DoneTotalMod = 1.0f;
8466 float TakenTotalMod = 1.0f;
8468 // ..done
8469 AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
8470 for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
8472 if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) &&
8473 (*i)->GetSpellProto()->EquippedItemClass == -1 &&
8474 // -1 == any item class (not wand then)
8475 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
8476 // 0 == any inventory type (not wand then)
8478 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8482 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
8483 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
8484 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
8485 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8486 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8488 // ..taken
8489 AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
8490 for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
8491 if( (*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto) )
8492 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8494 // .. taken pct: scripted (increases damage of * against targets *)
8495 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
8496 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
8498 switch((*i)->GetModifier()->m_miscvalue)
8500 //Molten Fury
8501 case 4920: case 4919:
8502 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT))
8503 TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f; break;
8507 // .. taken pct: dummy auras
8508 AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
8509 for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
8511 switch((*i)->GetSpellProto()->SpellIconID)
8513 //Cheat Death
8514 case 2109:
8515 if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) )
8517 if(pVictim->GetTypeId() != TYPEID_PLAYER)
8518 continue;
8519 float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
8520 if (mod < (*i)->GetModifier()->m_amount)
8521 mod = (*i)->GetModifier()->m_amount;
8522 TakenTotalMod *= (mod+100.0f)/100.0f;
8524 break;
8525 //Mangle
8526 case 2312:
8527 for(int j=0;j<3;j++)
8529 if(GetEffectMechanic(spellProto, j)==MECHANIC_BLEED)
8531 TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
8532 break;
8535 break;
8539 // Distribute Damage over multiple effects, reduce by AoE
8540 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
8542 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
8543 for(int j = 0; j < 3; ++j)
8545 if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
8546 spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
8548 CastingTime /= 2;
8549 break;
8553 switch(spellProto->SpellFamilyName)
8555 case SPELLFAMILY_MAGE:
8556 // Ignite - do not modify, it is (8*Rank)% damage of procing Spell
8557 if(spellProto->Id==12654)
8559 return pdamage;
8561 // Ice Lance
8562 else if((spellProto->SpellFamilyFlags & 0x20000LL) && spellProto->SpellIconID == 186)
8564 CastingTime /= 3; // applied 1/3 bonuses in case generic target
8565 if(pVictim->isFrozen()) // and compensate this for frozen target.
8566 TakenTotalMod *= 3.0f;
8568 // Pyroblast - 115% of Fire Damage, DoT - 20% of Fire Damage
8569 else if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 184 )
8571 DotFactor = damagetype == DOT ? 0.2f : 1.0f;
8572 CastingTime = damagetype == DOT ? 3500 : 4025;
8574 // Fireball - 100% of Fire Damage, DoT - 0% of Fire Damage
8575 else if((spellProto->SpellFamilyFlags & 0x1LL) && spellProto->SpellIconID == 185)
8577 CastingTime = 3500;
8578 DotFactor = damagetype == DOT ? 0.0f : 1.0f;
8580 // Molten armor
8581 else if (spellProto->SpellFamilyFlags & 0x0000000800000000LL)
8583 CastingTime = 0;
8585 // Arcane Missiles triggered spell
8586 else if ((spellProto->SpellFamilyFlags & 0x200000LL) && spellProto->SpellIconID == 225)
8588 CastingTime = 1000;
8590 // Blizzard triggered spell
8591 else if ((spellProto->SpellFamilyFlags & 0x80080LL) && spellProto->SpellIconID == 285)
8593 CastingTime = 500;
8595 break;
8596 case SPELLFAMILY_WARLOCK:
8597 // Life Tap
8598 if((spellProto->SpellFamilyFlags & 0x40000LL) && spellProto->SpellIconID == 208)
8600 CastingTime = 2800; // 80% from +shadow damage
8601 DoneTotalMod = 1.0f;
8602 TakenTotalMod = 1.0f;
8604 // Dark Pact
8605 else if((spellProto->SpellFamilyFlags & 0x80000000LL) && spellProto->SpellIconID == 154 && GetPetGUID())
8607 CastingTime = 3360; // 96% from +shadow damage
8608 DoneTotalMod = 1.0f;
8609 TakenTotalMod = 1.0f;
8611 // Soul Fire - 115% of Fire Damage
8612 else if((spellProto->SpellFamilyFlags & 0x8000000000LL) && spellProto->SpellIconID == 184)
8614 CastingTime = 4025;
8616 // Curse of Agony - 120% of Shadow Damage
8617 else if((spellProto->SpellFamilyFlags & 0x0000000400LL) && spellProto->SpellIconID == 544)
8619 DotFactor = 1.2f;
8621 // Drain Mana - 0% of Shadow Damage
8622 else if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 548)
8624 CastingTime = 0;
8626 // Drain Soul 214.3%
8627 else if ((spellProto->SpellFamilyFlags & 0x4000LL) && spellProto->SpellIconID == 113 )
8629 CastingTime = 7500;
8631 // Hellfire
8632 else if ((spellProto->SpellFamilyFlags & 0x40LL) && spellProto->SpellIconID == 937)
8634 CastingTime = damagetype == DOT ? 5000 : 500; // self damage seems to be so
8636 // Unstable Affliction - 180%
8637 else if (spellProto->Id == 31117 && spellProto->SpellIconID == 232)
8639 CastingTime = 6300;
8641 // Corruption 93%
8642 else if ((spellProto->SpellFamilyFlags & 0x2LL) && spellProto->SpellIconID == 313)
8644 DotFactor = 0.93f;
8646 break;
8647 case SPELLFAMILY_PALADIN:
8648 // Consecration - 95% of Holy Damage
8649 if((spellProto->SpellFamilyFlags & 0x20LL) && spellProto->SpellIconID == 51)
8651 DotFactor = 0.95f;
8652 CastingTime = 3500;
8654 // Seal of Righteousness - 10.2%/9.8% ( based on weapon type ) of Holy Damage, multiplied by weapon speed
8655 else if((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 25)
8657 Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
8658 float wspeed = GetAttackTime(BASE_ATTACK)/1000.0f;
8660 if( item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON)
8661 CastingTime = uint32(wspeed*3500*0.102f);
8662 else
8663 CastingTime = uint32(wspeed*3500*0.098f);
8665 // Judgement of Righteousness - 73%
8666 else if ((spellProto->SpellFamilyFlags & 1024) && spellProto->SpellIconID == 25)
8668 CastingTime = 2555;
8670 // Seal of Vengeance - 17% per Fully Stacked Tick - 5 Applications
8671 else if ((spellProto->SpellFamilyFlags & 0x80000000000LL) && spellProto->SpellIconID == 2292)
8673 DotFactor = 0.17f;
8674 CastingTime = 3500;
8676 // Holy shield - 5% of Holy Damage
8677 else if ((spellProto->SpellFamilyFlags & 0x4000000000LL) && spellProto->SpellIconID == 453)
8679 CastingTime = 175;
8681 // Blessing of Sanctuary - 0%
8682 else if ((spellProto->SpellFamilyFlags & 0x10000000LL) && spellProto->SpellIconID == 29)
8684 CastingTime = 0;
8686 // Seal of Righteousness trigger - already computed for parent spell
8687 else if ( spellProto->SpellFamilyName==SPELLFAMILY_PALADIN && spellProto->SpellIconID==25 && spellProto->AttributesEx4 & 0x00800000LL )
8689 return pdamage;
8691 break;
8692 case SPELLFAMILY_SHAMAN:
8693 // totem attack
8694 if (spellProto->SpellFamilyFlags & 0x000040000000LL)
8696 if (spellProto->SpellIconID == 33) // Fire Nova totem attack must be 21.4%(untested)
8697 CastingTime = 749; // ignore CastingTime and use as modifier
8698 else if (spellProto->SpellIconID == 680) // Searing Totem attack 8%
8699 CastingTime = 280; // ignore CastingTime and use as modifier
8700 else if (spellProto->SpellIconID == 37) // Magma totem attack must be 6.67%(untested)
8701 CastingTime = 234; // ignore CastingTimePenalty and use as modifier
8703 // Lightning Shield (and proc shield from T2 8 pieces bonus ) 33% per charge
8704 else if( (spellProto->SpellFamilyFlags & 0x00000000400LL) || spellProto->Id == 23552)
8705 CastingTime = 1155; // ignore CastingTimePenalty and use as modifier
8706 break;
8707 case SPELLFAMILY_PRIEST:
8708 // Mana Burn - 0% of Shadow Damage
8709 if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 212)
8711 CastingTime = 0;
8713 // Mind Flay - 59% of Shadow Damage
8714 else if((spellProto->SpellFamilyFlags & 0x800000LL) && spellProto->SpellIconID == 548)
8716 CastingTime = 2065;
8718 // Holy Fire - 86.71%, DoT - 16.5%
8719 else if ((spellProto->SpellFamilyFlags & 0x100000LL) && spellProto->SpellIconID == 156)
8721 DotFactor = damagetype == DOT ? 0.165f : 1.0f;
8722 CastingTime = damagetype == DOT ? 3500 : 3035;
8724 // Shadowguard - 28% per charge
8725 else if ((spellProto->SpellFamilyFlags & 0x2000000LL) && spellProto->SpellIconID == 19)
8727 CastingTime = 980;
8729 // Touch of Weakeness - 10%
8730 else if ((spellProto->SpellFamilyFlags & 0x80000LL) && spellProto->SpellIconID == 1591)
8732 CastingTime = 350;
8734 // Reflective Shield (back damage) - 0% (other spells fit to check not have damage effects/auras)
8735 else if (spellProto->SpellFamilyFlags == 0 && spellProto->SpellIconID == 566)
8737 CastingTime = 0;
8739 // Holy Nova - 14%
8740 else if ((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 1874)
8742 CastingTime = 500;
8744 break;
8745 case SPELLFAMILY_DRUID:
8746 // Hurricane triggered spell
8747 if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 220)
8749 CastingTime = 500;
8751 break;
8752 case SPELLFAMILY_WARRIOR:
8753 case SPELLFAMILY_HUNTER:
8754 case SPELLFAMILY_ROGUE:
8755 CastingTime = 0;
8756 break;
8757 default:
8758 break;
8761 float LvlPenalty = CalculateLevelPenalty(spellProto);
8763 // Spellmod SpellDamage
8764 float SpellModSpellDamage = 100.0f;
8766 if(Player* modOwner = GetSpellModOwner())
8767 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
8769 SpellModSpellDamage /= 100.0f;
8771 float DoneActualBenefit = DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty;
8772 float TakenActualBenefit = TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty;
8774 float tmpDamage = (float(pdamage)+DoneActualBenefit)*DoneTotalMod;
8776 // Add flat bonus from spell damage versus
8777 tmpDamage += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
8779 // apply spellmod to Done damage
8780 if(Player* modOwner = GetSpellModOwner())
8781 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
8783 tmpDamage = (tmpDamage+TakenActualBenefit)*TakenTotalMod;
8785 if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
8786 tmpDamage *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
8788 return tmpDamage > 0 ? uint32(tmpDamage) : 0;
8791 int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
8793 int32 DoneAdvertisedBenefit = 0;
8795 // ..done
8796 AuraList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
8797 for(AuraList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i)
8798 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0 &&
8799 (*i)->GetSpellProto()->EquippedItemClass == -1 &&
8800 // -1 == any item class (not wand then)
8801 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
8802 // 0 == any inventory type (not wand then)
8803 DoneAdvertisedBenefit += (*i)->GetModifier()->m_amount;
8805 if (GetTypeId() == TYPEID_PLAYER)
8807 // Damage bonus from stats
8808 AuraList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
8809 for(AuraList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i)
8811 if((*i)->GetModifier()->m_miscvalue & schoolMask)
8813 SpellEntry const* iSpellProto = (*i)->GetSpellProto();
8814 uint8 eff = (*i)->GetEffIndex();
8816 // stat used dependent from next effect aura SPELL_AURA_MOD_SPELL_HEALING presence and misc value (stat index)
8817 Stats usedStat = STAT_INTELLECT;
8818 if(eff < 2 && iSpellProto->EffectApplyAuraName[eff+1]==SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT)
8819 usedStat = Stats(iSpellProto->EffectMiscValue[eff+1]);
8821 DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
8824 // ... and attack power
8825 AuraList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
8826 for(AuraList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i)
8827 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
8828 DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
8831 return DoneAdvertisedBenefit;
8834 int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
8836 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
8838 int32 TakenAdvertisedBenefit = 0;
8839 // ..done (for creature type by mask) in taken
8840 AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
8841 for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
8842 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8843 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
8845 // ..taken
8846 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
8847 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
8848 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
8849 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
8851 return TakenAdvertisedBenefit;
8854 bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType)
8856 // not criting spell
8857 if((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT))
8858 return false;
8860 float crit_chance = 0.0f;
8861 switch(spellProto->DmgClass)
8863 case SPELL_DAMAGE_CLASS_NONE:
8864 return false;
8865 case SPELL_DAMAGE_CLASS_MAGIC:
8867 if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
8868 crit_chance = 0.0f;
8869 // For other schools
8870 else if (GetTypeId() == TYPEID_PLAYER)
8871 crit_chance = GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask));
8872 else
8874 crit_chance = m_baseSpellCritChance;
8875 crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
8877 // taken
8878 if (pVictim && !IsPositiveSpell(spellProto->Id))
8880 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
8881 crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
8882 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
8883 crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
8884 // Modify by player victim resilience
8885 if (pVictim->GetTypeId() == TYPEID_PLAYER)
8886 crit_chance -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL);
8887 // scripted (increase crit chance ... against ... target by x%
8888 if(pVictim->isFrozen()) // Shatter
8890 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
8891 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
8893 switch((*i)->GetModifier()->m_miscvalue)
8895 case 849: crit_chance+= 10.0f; break; //Shatter Rank 1
8896 case 910: crit_chance+= 20.0f; break; //Shatter Rank 2
8897 case 911: crit_chance+= 30.0f; break; //Shatter Rank 3
8898 case 912: crit_chance+= 40.0f; break; //Shatter Rank 4
8899 case 913: crit_chance+= 50.0f; break; //Shatter Rank 5
8904 break;
8906 case SPELL_DAMAGE_CLASS_MELEE:
8907 case SPELL_DAMAGE_CLASS_RANGED:
8909 if (pVictim)
8911 crit_chance = GetUnitCriticalChance(attackType, pVictim);
8912 crit_chance+= (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
8913 crit_chance+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
8915 break;
8917 default:
8918 return false;
8920 // percent done
8921 // only players use intelligence for critical chance computations
8922 if(Player* modOwner = GetSpellModOwner())
8923 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
8925 crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f;
8926 if (roll_chance_f(crit_chance))
8927 return true;
8928 return false;
8931 uint32 Unit::SpellCriticalBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
8933 // Calculate critical bonus
8934 int32 crit_bonus;
8935 switch(spellProto->DmgClass)
8937 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
8938 case SPELL_DAMAGE_CLASS_RANGED:
8939 // TODO: write here full calculation for melee/ranged spells
8940 crit_bonus = damage;
8941 break;
8942 default:
8943 crit_bonus = damage / 2; // for spells is 50%
8944 break;
8947 // adds additional damage to crit_bonus (from talents)
8948 if(Player* modOwner = GetSpellModOwner())
8949 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
8951 if(pVictim)
8953 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
8954 crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
8957 if(crit_bonus > 0)
8958 damage += crit_bonus;
8960 return damage;
8963 uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, Unit *pVictim)
8965 // For totems get healing bonus from owner (statue isn't totem in fact)
8966 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
8967 if(Unit* owner = GetOwner())
8968 return owner->SpellHealingBonus(spellProto, healamount, damagetype, pVictim);
8970 // Healing Done
8972 // These Spells are doing fixed amount of healing (TODO found less hack-like check)
8973 if (spellProto->Id == 15290 || spellProto->Id == 39373 ||
8974 spellProto->Id == 33778 || spellProto->Id == 379 ||
8975 spellProto->Id == 38395 || spellProto->Id == 40972)
8976 return healamount;
8978 int32 AdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
8979 uint32 CastingTime = GetSpellCastTime(spellProto);
8981 // Healing Taken
8982 AdvertisedBenefit += SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
8984 // Blessing of Light dummy effects healing taken from Holy Light and Flash of Light
8985 if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN && (spellProto->SpellFamilyFlags & 0x00000000C0000000LL))
8987 AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
8988 for(AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
8990 if((*i)->GetSpellProto()->SpellVisual == 9180)
8992 // Flash of Light
8993 if ((spellProto->SpellFamilyFlags & 0x0000000040000000LL) && (*i)->GetEffIndex() == 1)
8994 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
8995 // Holy Light
8996 else if ((spellProto->SpellFamilyFlags & 0x0000000080000000LL) && (*i)->GetEffIndex() == 0)
8997 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
9002 float ActualBenefit = 0.0f;
9004 if (AdvertisedBenefit != 0)
9006 // Healing over Time spells
9007 float DotFactor = 1.0f;
9008 if(damagetype == DOT)
9010 int32 DotDuration = GetSpellDuration(spellProto);
9011 if(DotDuration > 0)
9013 // 200% limit
9014 if(DotDuration > 30000) DotDuration = 30000;
9015 if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
9016 int x = 0;
9017 for(int j = 0; j < 3; j++)
9019 if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
9020 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_HEAL ||
9021 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
9023 x = j;
9024 break;
9027 int DotTicks = 6;
9028 if(spellProto->EffectAmplitude[x] != 0)
9029 DotTicks = DotDuration / spellProto->EffectAmplitude[x];
9030 if(DotTicks)
9031 AdvertisedBenefit /= DotTicks;
9035 // distribute healing to all effects, reduce AoE damage
9036 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
9038 // 0% bonus for damage and healing spells for leech spells from healing bonus
9039 for(int j = 0; j < 3; ++j)
9041 if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
9042 spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
9044 CastingTime = 0;
9045 break;
9049 // Exception
9050 switch (spellProto->SpellFamilyName)
9052 case SPELLFAMILY_SHAMAN:
9053 // Healing stream from totem (add 6% per tick from hill bonus owner)
9054 if (spellProto->SpellFamilyFlags & 0x000000002000LL)
9055 CastingTime = 210;
9056 // Earth Shield 30% per charge
9057 else if (spellProto->SpellFamilyFlags & 0x40000000000LL)
9058 CastingTime = 1050;
9059 break;
9060 case SPELLFAMILY_DRUID:
9061 // Lifebloom
9062 if (spellProto->SpellFamilyFlags & 0x1000000000LL)
9064 CastingTime = damagetype == DOT ? 3500 : 1200;
9065 DotFactor = damagetype == DOT ? 0.519f : 1.0f;
9067 // Tranquility triggered spell
9068 else if (spellProto->SpellFamilyFlags & 0x80LL)
9069 CastingTime = 667;
9070 // Rejuvenation
9071 else if (spellProto->SpellFamilyFlags & 0x10LL)
9072 DotFactor = 0.845f;
9073 // Regrowth
9074 else if (spellProto->SpellFamilyFlags & 0x40LL)
9076 DotFactor = damagetype == DOT ? 0.705f : 1.0f;
9077 CastingTime = damagetype == DOT ? 3500 : 1010;
9079 break;
9080 case SPELLFAMILY_PRIEST:
9081 // Holy Nova - 14%
9082 if ((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 1874)
9083 CastingTime = 500;
9084 break;
9085 case SPELLFAMILY_PALADIN:
9086 // Seal and Judgement of Light
9087 if ( spellProto->SpellFamilyFlags & 0x100040000LL )
9088 CastingTime = 0;
9089 break;
9090 case SPELLFAMILY_WARRIOR:
9091 case SPELLFAMILY_ROGUE:
9092 case SPELLFAMILY_HUNTER:
9093 CastingTime = 0;
9094 break;
9097 float LvlPenalty = CalculateLevelPenalty(spellProto);
9099 // Spellmod SpellDamage
9100 float SpellModSpellDamage = 100.0f;
9102 if(Player* modOwner = GetSpellModOwner())
9103 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
9105 SpellModSpellDamage /= 100.0f;
9107 ActualBenefit = (float)AdvertisedBenefit * ((float)CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty;
9110 // use float as more appropriate for negative values and percent applying
9111 float heal = healamount + ActualBenefit;
9113 // TODO: check for ALL/SPELLS type
9114 // Healing done percent
9115 AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
9116 for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
9117 heal *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
9119 // apply spellmod to Done amount
9120 if(Player* modOwner = GetSpellModOwner())
9121 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
9123 // Healing Wave cast
9124 if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags & 0x0000000000000040LL)
9126 // Search for Healing Way on Victim (stack up to 3 time)
9127 int32 pctMod = 0;
9128 Unit::AuraList const& auraDummy = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
9129 for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr!=auraDummy.end(); ++itr)
9130 if((*itr)->GetId() == 29203)
9131 pctMod += (*itr)->GetModifier()->m_amount;
9132 // Apply bonus
9133 if (pctMod)
9134 heal = heal * (100 + pctMod) / 100;
9137 // Healing taken percent
9138 float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
9139 if(minval)
9140 heal *= (100.0f + minval) / 100.0f;
9142 float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
9143 if(maxval)
9144 heal *= (100.0f + maxval) / 100.0f;
9146 if (heal < 0) heal = 0;
9148 return uint32(heal);
9151 int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
9153 int32 AdvertisedBenefit = 0;
9155 AuraList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE);
9156 for(AuraList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i)
9157 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
9158 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
9160 // Healing bonus of spirit, intellect and strength
9161 if (GetTypeId() == TYPEID_PLAYER)
9163 // Healing bonus from stats
9164 AuraList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
9165 for(AuraList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i)
9167 // stat used dependent from misc value (stat index)
9168 Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]);
9169 AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
9172 // ... and attack power
9173 AuraList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
9174 for(AuraList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i)
9175 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
9176 AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
9178 return AdvertisedBenefit;
9181 int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
9183 int32 AdvertisedBenefit = 0;
9184 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING);
9185 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
9186 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
9187 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
9188 return AdvertisedBenefit;
9191 bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask, bool useCharges)
9193 //If m_immuneToSchool type contain this school type, IMMUNE damage.
9194 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
9195 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
9196 if(itr->type & shoolMask)
9197 return true;
9199 //If m_immuneToDamage type contain magic, IMMUNE damage.
9200 SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
9201 for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
9202 if(itr->type & shoolMask)
9203 return true;
9205 return false;
9208 bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges)
9210 if (!spellInfo)
9211 return false;
9213 //FIX ME this hack: don't get feared if stunned
9214 if (spellInfo->Mechanic == MECHANIC_FEAR )
9216 if ( hasUnitState(UNIT_STAT_STUNNED) )
9217 return true;
9220 SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
9221 for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
9222 if(itr->type == spellInfo->Dispel)
9223 return true;
9225 if( !(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE)) // unaffected by school immunity
9227 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
9228 for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
9229 if( !(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id)) &&
9230 (itr->type & GetSpellSchoolMask(spellInfo)) )
9231 return true;
9234 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
9235 for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
9237 if(itr->type == spellInfo->Mechanic)
9239 return true;
9243 return false;
9246 bool Unit::IsImmunedToSpellEffect(uint32 effect, uint32 mechanic) const
9248 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
9249 SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
9250 for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
9251 if(itr->type == effect)
9252 return true;
9254 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
9255 for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
9256 if(itr->type == mechanic)
9257 return true;
9259 return false;
9262 bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
9264 if(!spellInfo)
9265 return false;
9267 uint32 family = spellInfo->SpellFamilyName;
9268 uint64 flags = spellInfo->SpellFamilyFlags;
9270 if((family == 5 && flags == 256) || //Searing Pain
9271 (family == 6 && flags == 8192) || //Mind Blast
9272 (family == 11 && flags == 1048576)) //Earth Shock
9273 return true;
9275 return false;
9278 void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attType, SpellEntry const *spellProto)
9280 if(!pVictim)
9281 return;
9283 if(*pdamage == 0)
9284 return;
9286 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
9288 // Taken/Done fixed damage bonus auras
9289 int32 DoneFlatBenefit = 0;
9290 int32 TakenFlatBenefit = 0;
9292 // ..done (for creature type by mask) in taken
9293 AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
9294 for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
9295 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
9296 DoneFlatBenefit += (*i)->GetModifier()->m_amount;
9298 // ..done
9299 // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
9301 // ..done (base at attack power for marked target and base at attack power for creature type)
9302 int32 APbonus = 0;
9303 if(attType == RANGED_ATTACK)
9305 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
9307 // ..done (base at attack power and creature type)
9308 AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS);
9309 for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
9310 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
9311 APbonus += (*i)->GetModifier()->m_amount;
9313 else
9315 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
9317 // ..done (base at attack power and creature type)
9318 AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS);
9319 for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
9320 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
9321 APbonus += (*i)->GetModifier()->m_amount;
9324 if (APbonus!=0) // Can be negative
9326 bool normalized = false;
9327 if(spellProto)
9329 for (uint8 i = 0; i<3;i++)
9331 if (spellProto->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
9333 normalized = true;
9334 break;
9339 DoneFlatBenefit += int32(APbonus/14.0f * GetAPMultiplier(attType,normalized));
9342 // ..taken
9343 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
9344 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
9345 if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
9346 TakenFlatBenefit += (*i)->GetModifier()->m_amount;
9348 if(attType!=RANGED_ATTACK)
9349 TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
9350 else
9351 TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
9353 // Done/Taken total percent damage auras
9354 float DoneTotalMod = 1;
9355 float TakenTotalMod = 1;
9357 // ..done
9358 // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
9359 // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
9361 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
9362 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
9363 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
9364 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9366 // ..taken
9367 AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
9368 for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
9369 if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
9370 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9372 // .. taken pct: dummy auras
9373 AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
9374 for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
9376 switch((*i)->GetSpellProto()->SpellIconID)
9378 //Cheat Death
9379 case 2109:
9380 if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
9382 if(pVictim->GetTypeId() != TYPEID_PLAYER)
9383 continue;
9384 float mod = ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
9385 if (mod < (*i)->GetModifier()->m_amount)
9386 mod = (*i)->GetModifier()->m_amount;
9387 TakenTotalMod *= (mod+100.0f)/100.0f;
9389 break;
9390 //Mangle
9391 case 2312:
9392 if(spellProto==NULL)
9393 break;
9394 // Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG)
9395 if(spellProto->SpellFamilyName==SPELLFAMILY_DRUID && (spellProto->SpellFamilyFlags==0x00008000LL))
9396 TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
9397 break;
9401 // .. taken pct: class scripts
9402 AuraList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
9403 for(AuraList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
9405 switch((*i)->GetMiscValue())
9407 case 6427: case 6428: // Dirty Deeds
9408 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
9410 Aura* eff0 = GetAura((*i)->GetId(),0);
9411 if(!eff0 || (*i)->GetEffIndex()!=1)
9413 sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId());
9414 continue;
9417 // effect 0 have expected value but in negative state
9418 TakenTotalMod *= (-eff0->GetModifier()->m_amount+100.0f)/100.0f;
9420 break;
9424 if(attType != RANGED_ATTACK)
9426 AuraList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
9427 for(AuraList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i)
9428 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9430 else
9432 AuraList const& mModRangedDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
9433 for(AuraList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i)
9434 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9437 float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod;
9439 // apply spellmod to Done damage
9440 if(spellProto)
9442 if(Player* modOwner = GetSpellModOwner())
9443 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage);
9446 tmpDamage = (tmpDamage + TakenFlatBenefit)*TakenTotalMod;
9448 // bonus result can be negative
9449 *pdamage = tmpDamage > 0 ? uint32(tmpDamage) : 0;
9452 void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
9454 if (apply)
9456 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next)
9458 next = itr; ++next;
9459 if(itr->type == type)
9461 m_spellImmune[op].erase(itr);
9462 next = m_spellImmune[op].begin();
9465 SpellImmune Immune;
9466 Immune.spellId = spellId;
9467 Immune.type = type;
9468 m_spellImmune[op].push_back(Immune);
9470 else
9472 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
9474 if(itr->spellId == spellId)
9476 m_spellImmune[op].erase(itr);
9477 break;
9484 void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply)
9486 ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply);
9488 if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
9489 RemoveAurasWithDispelType(type);
9492 float Unit::GetWeaponProcChance() const
9494 // normalized proc chance for weapon attack speed
9495 // (odd formula...)
9496 if(isAttackReady(BASE_ATTACK))
9497 return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
9498 else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
9499 return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
9500 return 0;
9503 float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM) const
9505 // proc per minute chance calculation
9506 if (PPM <= 0) return 0.0f;
9507 uint32 result = uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
9508 return result;
9511 void Unit::Mount(uint32 mount)
9513 if(!mount)
9514 return;
9516 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING);
9518 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
9520 SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
9522 // unsummon pet
9523 if(GetTypeId() == TYPEID_PLAYER)
9525 Pet* pet = GetPet();
9526 if(pet)
9528 if(pet->isControlled())
9530 ((Player*)this)->SetTemporaryUnsummonedPetNumber(pet->GetCharmInfo()->GetPetNumber());
9531 ((Player*)this)->SetOldPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL));
9534 ((Player*)this)->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT);
9536 else
9537 ((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
9541 void Unit::Unmount()
9543 if(!IsMounted())
9544 return;
9546 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED);
9548 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
9549 RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
9551 // only resummon old pet if the player is already added to a map
9552 // this prevents adding a pet to a not created map which would otherwise cause a crash
9553 // (it could probably happen when logging in after a previous crash)
9554 if(GetTypeId() == TYPEID_PLAYER && IsInWorld() && ((Player*)this)->GetTemporaryUnsummonedPetNumber() && isAlive())
9556 Pet* NewPet = new Pet;
9557 if(!NewPet->LoadPetFromDB(this, 0, ((Player*)this)->GetTemporaryUnsummonedPetNumber(), true))
9558 delete NewPet;
9560 ((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
9564 void Unit::SetInCombatWith(Unit* enemy)
9566 Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
9567 if(eOwner->IsPvP())
9569 SetInCombatState(true);
9570 return;
9573 //check for duel
9574 if(eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel)
9576 Unit const* myOwner = GetCharmerOrOwnerOrSelf();
9577 if(((Player const*)eOwner)->duel->opponent == myOwner)
9579 SetInCombatState(true);
9580 return;
9583 SetInCombatState(false);
9586 void Unit::SetInCombatState(bool PvP)
9588 // only alive units can be in combat
9589 if(!isAlive())
9590 return;
9592 if(PvP)
9593 m_CombatTimer = 5000;
9594 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
9596 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
9597 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
9600 void Unit::ClearInCombat()
9602 m_CombatTimer = 0;
9603 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
9605 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
9606 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
9608 // Player's state will be cleared in Player::UpdateContestedPvP
9609 if(GetTypeId()!=TYPEID_PLAYER)
9610 clearUnitState(UNIT_STAT_ATTACK_PLAYER);
9613 bool Unit::isTargetableForAttack() const
9615 if (GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster())
9616 return false;
9618 if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
9619 return false;
9621 return isAlive() && !hasUnitState(UNIT_STAT_DIED)&& !isInFlight() /*&& !isStealth()*/;
9624 int32 Unit::ModifyHealth(int32 dVal)
9626 int32 gain = 0;
9628 if(dVal==0)
9629 return 0;
9631 int32 curHealth = (int32)GetHealth();
9633 int32 val = dVal + curHealth;
9634 if(val <= 0)
9636 SetHealth(0);
9637 return -curHealth;
9640 int32 maxHealth = (int32)GetMaxHealth();
9642 if(val < maxHealth)
9644 SetHealth(val);
9645 gain = val - curHealth;
9647 else if(curHealth != maxHealth)
9649 SetHealth(maxHealth);
9650 gain = maxHealth - curHealth;
9653 return gain;
9656 int32 Unit::ModifyPower(Powers power, int32 dVal)
9658 int32 gain = 0;
9660 if(dVal==0)
9661 return 0;
9663 int32 curPower = (int32)GetPower(power);
9665 int32 val = dVal + curPower;
9666 if(val <= 0)
9668 SetPower(power,0);
9669 return -curPower;
9672 int32 maxPower = (int32)GetMaxPower(power);
9674 if(val < maxPower)
9676 SetPower(power,val);
9677 gain = val - curPower;
9679 else if(curPower != maxPower)
9681 SetPower(power,maxPower);
9682 gain = maxPower - curPower;
9685 return gain;
9688 bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList) const
9690 if(!u)
9691 return false;
9693 // Always can see self
9694 if (u==this)
9695 return true;
9697 // player visible for other player if not logout and at same transport
9698 // including case when player is out of world
9699 bool at_same_transport =
9700 GetTypeId() == TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER &&
9701 !((Player*)this)->GetSession()->PlayerLogout() && !((Player*)u)->GetSession()->PlayerLogout() &&
9702 !((Player*)this)->GetSession()->PlayerLoading() && !((Player*)u)->GetSession()->PlayerLoading() &&
9703 ((Player*)this)->GetTransport() && ((Player*)this)->GetTransport() == ((Player*)u)->GetTransport();
9705 // not in world
9706 if(!at_same_transport && (!IsInWorld() || !u->IsInWorld()))
9707 return false;
9709 // forbidden to seen (at GM respawn command)
9710 if(m_Visibility==VISIBILITY_RESPAWN)
9711 return false;
9713 // always seen by owner
9714 if(GetCharmerOrOwnerGUID()==u->GetGUID())
9715 return true;
9717 // Grid dead/alive checks
9718 if( u->GetTypeId()==TYPEID_PLAYER)
9720 // non visible at grid for any stealth state
9721 if(!IsVisibleInGridForPlayer((Player *)u))
9722 return false;
9724 // if player is dead then he can't detect anyone in any cases
9725 if(!u->isAlive())
9726 detect = false;
9728 else
9730 // all dead creatures/players not visible for any creatures
9731 if(!u->isAlive() || !isAlive())
9732 return false;
9735 // different visible distance checks
9736 if(u->isInFlight()) // what see player in flight
9738 // use object grey distance for all (only see objects any way)
9739 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceInFlight()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f)))
9740 return false;
9742 else if(!isAlive()) // distance for show body
9744 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f)))
9745 return false;
9747 else if(GetTypeId()==TYPEID_PLAYER) // distance for show player
9749 if(u->GetTypeId()==TYPEID_PLAYER)
9751 // Players far than max visible distance for player or not in our map are not visible too
9752 if (!at_same_transport && !IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f)))
9753 return false;
9755 else
9757 // Units far than max visible distance for creature or not in our map are not visible too
9758 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f)))
9759 return false;
9762 else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
9764 // Pet/charmed far than max visible distance for player or not in our map are not visible too
9765 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f)))
9766 return false;
9768 else // distance for show creature
9770 // Units far than max visible distance for creature or not in our map are not visible too
9771 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f)))
9772 return false;
9775 // Visible units, always are visible for all units, except for units under invisibility
9776 if (m_Visibility == VISIBILITY_ON && u->m_invisibilityMask==0)
9777 return true;
9779 // GMs see any players, not higher GMs and all units
9780 if (u->GetTypeId() == TYPEID_PLAYER && ((Player *)u)->isGameMaster())
9782 if(GetTypeId() == TYPEID_PLAYER)
9783 return ((Player *)this)->GetSession()->GetSecurity() <= ((Player *)u)->GetSession()->GetSecurity();
9784 else
9785 return true;
9788 // non faction visibility non-breakable for non-GMs
9789 if (m_Visibility == VISIBILITY_OFF)
9790 return false;
9792 // raw invisibility
9793 bool invisible = (m_invisibilityMask != 0 || u->m_invisibilityMask !=0);
9795 // detectable invisibility case
9796 if( invisible && (
9797 // Invisible units, always are visible for units under same invisibility type
9798 (m_invisibilityMask & u->m_invisibilityMask)!=0 ||
9799 // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
9800 u->canDetectInvisibilityOf(this) ||
9801 // Units that can detect invisibility always are visible for units that can be detected
9802 canDetectInvisibilityOf(u) ))
9804 invisible = false;
9807 // special cases for always overwrite invisibility/stealth
9808 if(invisible || m_Visibility == VISIBILITY_GROUP_STEALTH)
9810 // non-hostile case
9811 if (!u->IsHostileTo(this))
9813 // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
9814 if(GetTypeId()==TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER)
9816 if(((Player*)this)->IsGroupVisibleFor(((Player*)u)))
9817 return true;
9819 // else apply same rules as for hostile case (detecting check for stealth)
9822 // hostile case
9823 else
9825 // Hunter mark functionality
9826 AuraList const& auras = GetAurasByType(SPELL_AURA_MOD_STALKED);
9827 for(AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
9828 if((*iter)->GetCasterGUID()==u->GetGUID())
9829 return true;
9831 // else apply detecting check for stealth
9834 // none other cases for detect invisibility, so invisible
9835 if(invisible)
9836 return false;
9838 // else apply stealth detecting check
9841 // unit got in stealth in this moment and must ignore old detected state
9842 if (m_Visibility == VISIBILITY_GROUP_NO_DETECT)
9843 return false;
9845 // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
9846 if (m_Visibility != VISIBILITY_GROUP_STEALTH)
9847 return true;
9849 // NOW ONLY STEALTH CASE
9851 // stealth and detected and visible for some seconds
9852 if (u->GetTypeId() == TYPEID_PLAYER && ((Player*)u)->m_DetectInvTimer > 300 && ((Player*)u)->HaveAtClient(this))
9853 return true;
9855 //if in non-detect mode then invisible for unit
9856 if (!detect)
9857 return false;
9859 // Special cases
9861 // If is attacked then stealth is lost, some creature can use stealth too
9862 if( !getAttackers().empty() )
9863 return true;
9865 // If there is collision rogue is seen regardless of level difference
9866 // TODO: check sizes in DB
9867 float distance = GetDistance(u);
9868 if (distance < 0.24f)
9869 return true;
9871 //If a mob or player is stunned he will not be able to detect stealth
9872 if (u->hasUnitState(UNIT_STAT_STUNNED) && (u != this))
9873 return false;
9875 // Creature can detect target only in aggro radius
9876 if(u->GetTypeId() != TYPEID_PLAYER)
9878 //Always invisible from back and out of aggro range
9879 bool isInFront = u->isInFront(this,((Creature const*)u)->GetAttackDistance(this));
9880 if(!isInFront)
9881 return false;
9883 else
9885 //Always invisible from back
9886 bool isInFront = u->isInFront(this,(GetTypeId()==TYPEID_PLAYER || GetCharmerOrOwnerGUID()) ? World::GetMaxVisibleDistanceForPlayer() : World::GetMaxVisibleDistanceForCreature());
9887 if(!isInFront)
9888 return false;
9891 // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
9892 if(!u->HasAuraType(SPELL_AURA_DETECT_STEALTH))
9894 //Calculation if target is in front
9896 //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
9897 float visibleDistance = 10.5f - (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH)/100.0f);
9899 //Visible distance is modified by
9900 //-Level Diff (every level diff = 1.0f in visible distance)
9901 visibleDistance += int32(u->getLevelForTarget(this)) - int32(getLevelForTarget(u));
9903 //This allows to check talent tree and will add addition stealth dependent on used points)
9904 int32 stealthMod = GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL);
9905 if(stealthMod < 0)
9906 stealthMod = 0;
9908 //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
9909 //based on wowwiki every 5 mod we have 1 more level diff in calculation
9910 visibleDistance += (int32(u->GetTotalAuraModifier(SPELL_AURA_MOD_DETECT)) - stealthMod)/5.0f;
9912 if(distance > visibleDistance)
9913 return false;
9916 // Now check is target visible with LoS
9917 float ox,oy,oz;
9918 u->GetPosition(ox,oy,oz);
9919 return IsWithinLOS(ox,oy,oz);
9922 void Unit::SetVisibility(UnitVisibility x)
9924 m_Visibility = x;
9926 if(IsInWorld())
9928 Map *m = GetMap();
9930 if(GetTypeId()==TYPEID_PLAYER)
9931 m->PlayerRelocation((Player*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
9932 else
9933 m->CreatureRelocation((Creature*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
9937 bool Unit::canDetectInvisibilityOf(Unit const* u) const
9939 if(uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask))
9941 for(uint32 i = 0; i < 10; ++i)
9943 if(((1 << i) & mask)==0)
9944 continue;
9946 // find invisibility level
9947 uint32 invLevel = 0;
9948 Unit::AuraList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
9949 for(Unit::AuraList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
9950 if(((*itr)->GetModifier()->m_miscvalue)==i && invLevel < (*itr)->GetModifier()->m_amount)
9951 invLevel = (*itr)->GetModifier()->m_amount;
9953 // find invisibility detect level
9954 uint32 detectLevel = 0;
9955 Unit::AuraList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
9956 for(Unit::AuraList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
9957 if(((*itr)->GetModifier()->m_miscvalue)==i && detectLevel < (*itr)->GetModifier()->m_amount)
9958 detectLevel = (*itr)->GetModifier()->m_amount;
9960 if(i==6 && GetTypeId()==TYPEID_PLAYER) // special drunk detection case
9962 detectLevel = ((Player*)this)->GetDrunkValue();
9965 if(invLevel <= detectLevel)
9966 return true;
9970 return false;
9973 void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
9975 int32 main_speed_mod = 0;
9976 float stack_bonus = 1.0f;
9977 float non_stack_bonus = 1.0f;
9979 switch(mtype)
9981 case MOVE_WALK:
9982 return;
9983 case MOVE_RUN:
9985 if (IsMounted()) // Use on mount auras
9987 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED);
9988 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS);
9989 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f;
9991 else
9993 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED);
9994 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS);
9995 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f;
9997 break;
9999 case MOVE_WALKBACK:
10000 return;
10001 case MOVE_SWIM:
10003 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED);
10004 break;
10006 case MOVE_SWIMBACK:
10007 return;
10008 case MOVE_FLY:
10010 if (IsMounted()) // Use on mount auras
10011 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED);
10012 else // Use not mount (shapeshift for example) auras (should stack)
10013 main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT);
10014 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS);
10015 non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f;
10016 break;
10018 case MOVE_FLYBACK:
10019 return;
10020 default:
10021 sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
10022 return;
10025 float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus;
10026 // now we ready for speed calculation
10027 float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus;
10029 switch(mtype)
10031 case MOVE_RUN:
10032 case MOVE_SWIM:
10033 case MOVE_FLY:
10035 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
10036 // TODO: possible affect only on MOVE_RUN
10037 if(int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED))
10039 // Use speed from aura
10040 float max_speed = normalization / baseMoveSpeed[mtype];
10041 if (speed > max_speed)
10042 speed = max_speed;
10044 break;
10046 default:
10047 break;
10050 // Apply strongest slow aura mod to speed
10051 int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
10052 if (slow)
10053 speed *=(100.0f + slow)/100.0f;
10054 SetSpeed(mtype, speed, forced);
10057 float Unit::GetSpeed( UnitMoveType mtype ) const
10059 return m_speed_rate[mtype]*baseMoveSpeed[mtype];
10062 void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
10064 if (rate < 0)
10065 rate = 0.0f;
10067 // Update speed only on change
10068 if (m_speed_rate[mtype] == rate)
10069 return;
10071 m_speed_rate[mtype] = rate;
10073 propagateSpeedChange();
10075 // Send speed change packet only for player
10076 if (GetTypeId()!=TYPEID_PLAYER)
10077 return;
10079 WorldPacket data;
10080 if(!forced)
10082 switch(mtype)
10084 case MOVE_WALK:
10085 data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+1+4+4+4+4+4+4+4);
10086 break;
10087 case MOVE_RUN:
10088 data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+1+4+4+4+4+4+4+4);
10089 break;
10090 case MOVE_WALKBACK:
10091 data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4);
10092 break;
10093 case MOVE_SWIM:
10094 data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+1+4+4+4+4+4+4+4);
10095 break;
10096 case MOVE_SWIMBACK:
10097 data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4);
10098 break;
10099 case MOVE_TURN:
10100 data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+1+4+4+4+4+4+4+4);
10101 break;
10102 case MOVE_FLY:
10103 data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+1+4+4+4+4+4+4+4);
10104 break;
10105 case MOVE_FLYBACK:
10106 data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4);
10107 break;
10108 default:
10109 sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
10110 return;
10113 data.append(GetPackGUID());
10114 data << uint32(0); //movement flags
10115 data << uint8(0); //unk
10116 data << uint32(getMSTime());
10117 data << float(GetPositionX());
10118 data << float(GetPositionY());
10119 data << float(GetPositionZ());
10120 data << float(GetOrientation());
10121 data << uint32(0); //flag unk
10122 data << float(GetSpeed(mtype));
10123 SendMessageToSet( &data, true );
10125 else
10127 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
10128 // and do it only for real sent packets and use run for run/mounted as client expected
10129 ++((Player*)this)->m_forced_speed_changes[mtype];
10130 switch(mtype)
10132 case MOVE_WALK:
10133 data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
10134 break;
10135 case MOVE_RUN:
10136 data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17);
10137 break;
10138 case MOVE_WALKBACK:
10139 data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16);
10140 break;
10141 case MOVE_SWIM:
10142 data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16);
10143 break;
10144 case MOVE_SWIMBACK:
10145 data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16);
10146 break;
10147 case MOVE_TURN:
10148 data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16);
10149 break;
10150 case MOVE_FLY:
10151 data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16);
10152 break;
10153 case MOVE_FLYBACK:
10154 data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
10155 break;
10156 default:
10157 sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
10158 return;
10160 data.append(GetPackGUID());
10161 data << (uint32)0;
10162 if (mtype == MOVE_RUN)
10163 data << uint8(0); // new 2.1.0
10164 data << float(GetSpeed(mtype));
10165 SendMessageToSet( &data, true );
10167 if(Pet* pet = GetPet())
10168 pet->SetSpeed(MOVE_RUN, m_speed_rate[mtype],forced);
10171 void Unit::SetHover(bool on)
10173 if(on)
10174 CastSpell(this,11010,true);
10175 else
10176 RemoveAurasDueToSpell(11010);
10179 void Unit::setDeathState(DeathState s)
10181 if (s != ALIVE && s!= JUST_ALIVED)
10183 CombatStop();
10184 DeleteThreatList();
10185 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
10187 if(IsNonMeleeSpellCasted(false))
10188 InterruptNonMeleeSpells(false);
10191 if (s == JUST_DIED)
10193 RemoveAllAurasOnDeath();
10194 UnsummonAllTotems();
10196 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
10197 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
10198 // remove aurastates allowing special moves
10199 ClearAllReactives();
10200 ClearDiminishings();
10202 else if(s == JUST_ALIVED)
10204 RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
10207 if (m_deathState != ALIVE && s == ALIVE)
10209 //_ApplyAllAuraMods();
10211 m_deathState = s;
10214 /*########################################
10215 ######## ########
10216 ######## AGGRO SYSTEM ########
10217 ######## ########
10218 ########################################*/
10219 bool Unit::CanHaveThreatList() const
10221 // only creatures can have threat list
10222 if( GetTypeId() != TYPEID_UNIT )
10223 return false;
10225 // only alive units can have threat list
10226 if( !isAlive() )
10227 return false;
10229 // pets and totems can not have threat list
10230 if( ((Creature*)this)->isPet() || ((Creature*)this)->isTotem() )
10231 return false;
10233 return true;
10236 //======================================================================
10238 float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask)
10240 if(!HasAuraType(SPELL_AURA_MOD_THREAT))
10241 return threat;
10243 SpellSchools school = GetFirstSchoolInMask(schoolMask);
10245 return threat * m_threatModifier[school];
10248 //======================================================================
10250 void Unit::AddThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell)
10252 // Only mobs can manage threat lists
10253 if(CanHaveThreatList())
10254 m_ThreatManager.addThreat(pVictim, threat, schoolMask, threatSpell);
10257 //======================================================================
10259 void Unit::DeleteThreatList()
10261 m_ThreatManager.clearReferences();
10264 //======================================================================
10266 void Unit::TauntApply(Unit* taunter)
10268 assert(GetTypeId()== TYPEID_UNIT);
10270 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
10271 return;
10273 if(!CanHaveThreatList())
10274 return;
10276 Unit *target = getVictim();
10277 if(target && target == taunter)
10278 return;
10280 SetInFront(taunter);
10281 if (((Creature*)this)->AI())
10282 ((Creature*)this)->AI()->AttackStart(taunter);
10284 m_ThreatManager.tauntApply(taunter);
10287 //======================================================================
10289 void Unit::TauntFadeOut(Unit *taunter)
10291 assert(GetTypeId()== TYPEID_UNIT);
10293 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
10294 return;
10296 if(!CanHaveThreatList())
10297 return;
10299 Unit *target = getVictim();
10300 if(!target || target != taunter)
10301 return;
10303 if(m_ThreatManager.isThreatListEmpty())
10305 if(((Creature*)this)->AI())
10306 ((Creature*)this)->AI()->EnterEvadeMode();
10307 return;
10310 m_ThreatManager.tauntFadeOut(taunter);
10311 target = m_ThreatManager.getHostilTarget();
10313 if (target && target != taunter)
10315 SetInFront(target);
10316 if (((Creature*)this)->AI())
10317 ((Creature*)this)->AI()->AttackStart(target);
10321 //======================================================================
10323 bool Unit::SelectHostilTarget()
10325 //function provides main threat functionality
10326 //next-victim-selection algorithm and evade mode are called
10327 //threat list sorting etc.
10329 assert(GetTypeId()== TYPEID_UNIT);
10330 Unit* target = NULL;
10332 //This function only useful once AI has been initialized
10333 if (!((Creature*)this)->AI())
10334 return false;
10336 if(!m_ThreatManager.isThreatListEmpty())
10338 if(!HasAuraType(SPELL_AURA_MOD_TAUNT))
10340 target = m_ThreatManager.getHostilTarget();
10344 if(target)
10346 if(!hasUnitState(UNIT_STAT_STUNNED))
10347 SetInFront(target);
10348 ((Creature*)this)->AI()->AttackStart(target);
10349 return true;
10352 // no target but something prevent go to evade mode
10353 if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT) )
10354 return false;
10356 // last case when creature don't must go to evade mode:
10357 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
10358 // for example at owner command to pet attack some far away creature
10359 // Note: creature not have targeted movement generator but have attacker in this case
10360 if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE )
10362 for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
10364 if( (*itr)->IsInMap(this) && (*itr)->isTargetableForAttack() && (*itr)->isInAccessablePlaceFor((Creature*)this) )
10365 return false;
10369 // enter in evade mode in other case
10370 ((Creature*)this)->AI()->EnterEvadeMode();
10372 return false;
10375 //======================================================================
10376 //======================================================================
10377 //======================================================================
10379 int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* target)
10381 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
10383 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
10385 int32 level = int32(getLevel()) - int32(spellProto->spellLevel);
10386 if (level > spellProto->maxLevel && spellProto->maxLevel > 0)
10387 level = spellProto->maxLevel;
10389 float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index];
10390 float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index];
10391 int32 basePoints = int32(effBasePoints + level * basePointsPerLevel);
10392 int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel);
10393 float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index];
10395 // prevent random generator from getting confused by spells casted with Unit::CastCustomSpell
10396 int32 randvalue = spellProto->EffectBaseDice[effect_index] >= randomPoints ? spellProto->EffectBaseDice[effect_index]:irand(spellProto->EffectBaseDice[effect_index], randomPoints);
10397 int32 value = basePoints + randvalue;
10398 //random damage
10399 if(comboDamage != 0 && unitPlayer && target && (target->GetGUID() == unitPlayer->GetComboTarget()))
10400 value += (int32)(comboDamage * comboPoints);
10402 if(Player* modOwner = GetSpellModOwner())
10404 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value);
10405 switch(effect_index)
10407 case 0:
10408 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT1, value);
10409 break;
10410 case 1:
10411 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT2, value);
10412 break;
10413 case 2:
10414 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT3, value);
10415 break;
10419 if(spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel &&
10420 spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
10421 spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK)
10422 value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
10424 return value;
10427 int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target)
10429 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
10431 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
10433 int32 minduration = GetSpellDuration(spellProto);
10434 int32 maxduration = GetSpellMaxDuration(spellProto);
10436 int32 duration;
10438 if( minduration != -1 && minduration != maxduration )
10439 duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
10440 else
10441 duration = minduration;
10443 if (duration > 0)
10445 int32 mechanic = GetEffectMechanic(spellProto, effect_index);
10446 // Find total mod value (negative bonus)
10447 int32 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, mechanic);
10448 // Find max mod (negative bonus)
10449 int32 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, mechanic);
10451 int32 durationMod = 0;
10452 // Select strongest negative mod
10453 if (durationMod_always > durationMod_not_stack)
10454 durationMod = durationMod_not_stack;
10455 else
10456 durationMod = durationMod_always;
10458 if (durationMod != 0)
10459 duration = int32(int64(duration) * (100+durationMod) /100);
10461 if (duration < 0) duration = 0;
10464 return duration;
10467 DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
10469 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
10471 if(i->DRGroup != group)
10472 continue;
10474 if(!i->hitCount)
10475 return DIMINISHING_LEVEL_1;
10477 if(!i->hitTime)
10478 return DIMINISHING_LEVEL_1;
10480 // If last spell was casted more than 15 seconds ago - reset the count.
10481 if(i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
10483 i->hitCount = DIMINISHING_LEVEL_1;
10484 return DIMINISHING_LEVEL_1;
10486 // or else increase the count.
10487 else
10489 return DiminishingLevels(i->hitCount);
10492 return DIMINISHING_LEVEL_1;
10495 void Unit::IncrDiminishing(DiminishingGroup group)
10497 // Checking for existing in the table
10498 bool IsExist = false;
10499 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
10501 if(i->DRGroup != group)
10502 continue;
10504 IsExist = true;
10505 if(i->hitCount < DIMINISHING_LEVEL_IMMUNE)
10506 i->hitCount += 1;
10508 break;
10511 if(!IsExist)
10512 m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
10515 void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level)
10517 if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) )
10518 return;
10520 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
10521 if(duration > 10000 && IsDiminishingReturnsGroupDurationLimited(group))
10523 // test pet/charm masters instead pets/charmeds
10524 Unit const* targetOwner = GetCharmerOrOwner();
10525 Unit const* casterOwner = caster->GetCharmerOrOwner();
10527 Unit const* target = targetOwner ? targetOwner : this;
10528 Unit const* source = casterOwner ? casterOwner : caster;
10530 if(target->GetTypeId() == TYPEID_PLAYER && source->GetTypeId() == TYPEID_PLAYER)
10531 duration = 10000;
10534 float mod = 1.0f;
10536 // Some diminishings applies to mobs too (for example, Stun)
10537 if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
10539 DiminishingLevels diminish = Level;
10540 switch(diminish)
10542 case DIMINISHING_LEVEL_1: break;
10543 case DIMINISHING_LEVEL_2: mod = 0.5f; break;
10544 case DIMINISHING_LEVEL_3: mod = 0.25f; break;
10545 case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f;break;
10546 default: break;
10550 duration = int32(duration * mod);
10553 void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
10555 // Checking for existing in the table
10556 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
10558 if(i->DRGroup != group)
10559 continue;
10561 i->hitTime = getMSTime();
10563 if(apply)
10564 i->stack += 1;
10565 else if(i->stack)
10566 i->stack -= 1;
10568 break;
10572 Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
10574 return ObjectAccessor::GetUnit(object,guid);
10577 bool Unit::isVisibleForInState( Player const* u, bool inVisibleList ) const
10579 return isVisibleForOrDetect(u,false,inVisibleList);
10582 uint32 Unit::GetCreatureType() const
10584 if(GetTypeId() == TYPEID_PLAYER)
10586 SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(((Player*)this)->m_form);
10587 if(ssEntry && ssEntry->creatureType > 0)
10588 return ssEntry->creatureType;
10589 else
10590 return CREATURE_TYPE_HUMANOID;
10592 else
10593 return ((Creature*)this)->GetCreatureInfo()->type;
10596 /*#######################################
10597 ######## ########
10598 ######## STAT SYSTEM ########
10599 ######## ########
10600 #######################################*/
10602 bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
10604 if(unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
10606 sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
10607 return false;
10610 float val = 1.0f;
10612 switch(modifierType)
10614 case BASE_VALUE:
10615 case TOTAL_VALUE:
10616 m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
10617 break;
10618 case BASE_PCT:
10619 case TOTAL_PCT:
10620 if(amount <= -100.0f) //small hack-fix for -100% modifiers
10621 amount = -200.0f;
10623 val = (100.0f + amount) / 100.0f;
10624 m_auraModifiersGroup[unitMod][modifierType] *= apply ? val : (1.0f/val);
10625 break;
10627 default:
10628 break;
10631 if(!CanModifyStats())
10632 return false;
10634 switch(unitMod)
10636 case UNIT_MOD_STAT_STRENGTH:
10637 case UNIT_MOD_STAT_AGILITY:
10638 case UNIT_MOD_STAT_STAMINA:
10639 case UNIT_MOD_STAT_INTELLECT:
10640 case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break;
10642 case UNIT_MOD_ARMOR: UpdateArmor(); break;
10643 case UNIT_MOD_HEALTH: UpdateMaxHealth(); break;
10645 case UNIT_MOD_MANA:
10646 case UNIT_MOD_RAGE:
10647 case UNIT_MOD_FOCUS:
10648 case UNIT_MOD_ENERGY:
10649 case UNIT_MOD_HAPPINESS: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
10651 case UNIT_MOD_RESISTANCE_HOLY:
10652 case UNIT_MOD_RESISTANCE_FIRE:
10653 case UNIT_MOD_RESISTANCE_NATURE:
10654 case UNIT_MOD_RESISTANCE_FROST:
10655 case UNIT_MOD_RESISTANCE_SHADOW:
10656 case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break;
10658 case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break;
10659 case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break;
10661 case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break;
10662 case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break;
10663 case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break;
10665 default:
10666 break;
10669 return true;
10672 float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
10674 if( unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
10676 sLog.outError("ERROR: trial to access non existed modifier value from UnitMods!");
10677 return 0.0f;
10680 if(modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f)
10681 return 0.0f;
10683 return m_auraModifiersGroup[unitMod][modifierType];
10686 float Unit::GetTotalStatValue(Stats stat) const
10688 UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
10690 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
10691 return 0.0f;
10693 // value = ((base_value * base_pct) + total_value) * total_pct
10694 float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat);
10695 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
10696 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
10697 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
10699 return value;
10702 float Unit::GetTotalAuraModValue(UnitMods unitMod) const
10704 if(unitMod >= UNIT_MOD_END)
10706 sLog.outError("ERROR: trial to access non existed UnitMods in GetTotalAuraModValue()!");
10707 return 0.0f;
10710 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
10711 return 0.0f;
10713 float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
10714 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
10715 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
10716 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
10718 return value;
10721 SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
10723 SpellSchools school = SPELL_SCHOOL_NORMAL;
10725 switch(unitMod)
10727 case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break;
10728 case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break;
10729 case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break;
10730 case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break;
10731 case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break;
10732 case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break;
10734 default:
10735 break;
10738 return school;
10741 Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
10743 Stats stat = STAT_STRENGTH;
10745 switch(unitMod)
10747 case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break;
10748 case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break;
10749 case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break;
10750 case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break;
10751 case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break;
10753 default:
10754 break;
10757 return stat;
10760 Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
10762 Powers power = POWER_MANA;
10764 switch(unitMod)
10766 case UNIT_MOD_MANA: power = POWER_MANA; break;
10767 case UNIT_MOD_RAGE: power = POWER_RAGE; break;
10768 case UNIT_MOD_FOCUS: power = POWER_FOCUS; break;
10769 case UNIT_MOD_ENERGY: power = POWER_ENERGY; break;
10770 case UNIT_MOD_HAPPINESS: power = POWER_HAPPINESS; break;
10772 default:
10773 break;
10776 return power;
10779 float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
10781 UnitMods unitMod = (attType == RANGED_ATTACK) ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER;
10783 float val = GetTotalAuraModValue(unitMod);
10784 if(val < 0.0f)
10785 val = 0.0f;
10787 return val;
10790 float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const
10792 if (attType == OFF_ATTACK && !haveOffhandWeapon())
10793 return 0.0f;
10795 return m_weaponDamage[attType][type];
10798 void Unit::SetLevel(uint32 lvl)
10800 SetUInt32Value(UNIT_FIELD_LEVEL, lvl);
10802 // group update
10803 if ((GetTypeId() == TYPEID_PLAYER) && ((Player*)this)->GetGroup())
10804 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
10807 void Unit::SetHealth(uint32 val)
10809 uint32 maxHealth = GetMaxHealth();
10810 if(maxHealth < val)
10811 val = maxHealth;
10813 SetUInt32Value(UNIT_FIELD_HEALTH, val);
10815 // group update
10816 if(GetTypeId() == TYPEID_PLAYER)
10818 if(((Player*)this)->GetGroup())
10819 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP);
10821 else if(((Creature*)this)->isPet())
10823 Pet *pet = ((Pet*)this);
10824 if(pet->isControlled())
10826 Unit *owner = GetOwner();
10827 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10828 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP);
10833 void Unit::SetMaxHealth(uint32 val)
10835 uint32 health = GetHealth();
10836 SetUInt32Value(UNIT_FIELD_MAXHEALTH, val);
10838 // group update
10839 if(GetTypeId() == TYPEID_PLAYER)
10841 if(((Player*)this)->GetGroup())
10842 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP);
10844 else if(((Creature*)this)->isPet())
10846 Pet *pet = ((Pet*)this);
10847 if(pet->isControlled())
10849 Unit *owner = GetOwner();
10850 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10851 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP);
10855 if(val < health)
10856 SetHealth(val);
10859 void Unit::SetPower(Powers power, uint32 val)
10861 if(GetPower(power) == val)
10862 return;
10864 uint32 maxPower = GetMaxPower(power);
10865 if(maxPower < val)
10866 val = maxPower;
10868 SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
10870 // group update
10871 if(GetTypeId() == TYPEID_PLAYER)
10873 if(((Player*)this)->GetGroup())
10874 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
10876 else if(((Creature*)this)->isPet())
10878 Pet *pet = ((Pet*)this);
10879 if(pet->isControlled())
10881 Unit *owner = GetOwner();
10882 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10883 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
10886 // Update the pet's character sheet with happiness damage bonus
10887 if(pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
10889 pet->UpdateDamagePhysical(BASE_ATTACK);
10894 void Unit::SetMaxPower(Powers power, uint32 val)
10896 uint32 cur_power = GetPower(power);
10897 SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val);
10899 // group update
10900 if(GetTypeId() == TYPEID_PLAYER)
10902 if(((Player*)this)->GetGroup())
10903 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
10905 else if(((Creature*)this)->isPet())
10907 Pet *pet = ((Pet*)this);
10908 if(pet->isControlled())
10910 Unit *owner = GetOwner();
10911 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10912 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
10916 if(val < cur_power)
10917 SetPower(power, val);
10920 void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply)
10922 ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply);
10924 // group update
10925 if(GetTypeId() == TYPEID_PLAYER)
10927 if(((Player*)this)->GetGroup())
10928 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
10930 else if(((Creature*)this)->isPet())
10932 Pet *pet = ((Pet*)this);
10933 if(pet->isControlled())
10935 Unit *owner = GetOwner();
10936 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10937 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
10942 void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
10944 ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply);
10946 // group update
10947 if(GetTypeId() == TYPEID_PLAYER)
10949 if(((Player*)this)->GetGroup())
10950 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
10952 else if(((Creature*)this)->isPet())
10954 Pet *pet = ((Pet*)this);
10955 if(pet->isControlled())
10957 Unit *owner = GetOwner();
10958 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10959 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
10964 void Unit::ApplyAuraProcTriggerDamage( Aura* aura, bool apply )
10966 AuraList& tAuraProcTriggerDamage = m_modAuras[SPELL_AURA_PROC_TRIGGER_DAMAGE];
10967 if(apply)
10968 tAuraProcTriggerDamage.push_back(aura);
10969 else
10970 tAuraProcTriggerDamage.remove(aura);
10973 uint32 Unit::GetCreatePowers( Powers power ) const
10975 // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
10976 switch(power)
10978 case POWER_MANA: return GetCreateMana();
10979 case POWER_RAGE: return 1000;
10980 case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
10981 case POWER_ENERGY: return 100;
10982 case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
10985 return 0;
10988 void Unit::AddToWorld()
10990 Object::AddToWorld();
10993 void Unit::RemoveFromWorld()
10995 // cleanup
10996 if(IsInWorld())
10998 RemoveNotOwnSingleTargetAuras();
11001 Object::RemoveFromWorld();
11004 void Unit::CleanupsBeforeDelete()
11006 if(m_uint32Values) // only for fully created object
11008 InterruptNonMeleeSpells(true);
11009 m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
11010 CombatStop();
11011 ClearComboPointHolders();
11012 DeleteThreatList();
11013 getHostilRefManager().setOnlineOfflineState(false);
11014 RemoveAllAuras();
11015 RemoveAllGameObjects();
11016 RemoveAllDynObjects();
11017 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
11019 RemoveFromWorld();
11022 CharmInfo* Unit::InitCharmInfo(Unit *charm)
11024 if(!m_charmInfo)
11025 m_charmInfo = new CharmInfo(charm);
11026 return m_charmInfo;
11029 CharmInfo::CharmInfo(Unit* unit)
11030 : m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_reactState(REACT_PASSIVE), m_petnumber(0)
11032 for(int i =0; i<4; ++i)
11034 m_charmspells[i].spellId = 0;
11035 m_charmspells[i].active = ACT_DISABLED;
11039 void CharmInfo::InitPetActionBar()
11041 // the first 3 SpellOrActions are attack, follow and stay
11042 for(uint32 i = 0; i < 3; i++)
11044 PetActionBar[i].Type = ACT_COMMAND;
11045 PetActionBar[i].SpellOrAction = COMMAND_ATTACK - i;
11047 PetActionBar[i + 7].Type = ACT_REACTION;
11048 PetActionBar[i + 7].SpellOrAction = COMMAND_ATTACK - i;
11050 for(uint32 i=0; i < 4; i++)
11052 PetActionBar[i + 3].Type = ACT_DISABLED;
11053 PetActionBar[i + 3].SpellOrAction = 0;
11057 void CharmInfo::InitEmptyActionBar()
11059 for(uint32 x = 1; x < 10; ++x)
11061 PetActionBar[x].Type = ACT_CAST;
11062 PetActionBar[x].SpellOrAction = 0;
11064 PetActionBar[0].Type = ACT_COMMAND;
11065 PetActionBar[0].SpellOrAction = COMMAND_ATTACK;
11068 void CharmInfo::InitPossessCreateSpells()
11070 if(m_unit->GetTypeId() == TYPEID_PLAYER)
11071 return;
11073 InitEmptyActionBar(); //charm action bar
11075 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
11077 if (IsPassiveSpell(((Creature*)m_unit)->m_spells[x]))
11078 m_unit->CastSpell(m_unit, ((Creature*)m_unit)->m_spells[x], true);
11079 else
11080 AddSpellToAB(0, ((Creature*)m_unit)->m_spells[x], ACT_CAST);
11084 void CharmInfo::InitCharmCreateSpells()
11086 if(m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells
11088 InitEmptyActionBar();
11089 return;
11092 InitPetActionBar();
11094 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
11096 uint32 spellId = ((Creature*)m_unit)->m_spells[x];
11097 m_charmspells[x].spellId = spellId;
11099 if(!spellId)
11100 continue;
11102 if (IsPassiveSpell(spellId))
11104 m_unit->CastSpell(m_unit, spellId, true);
11105 m_charmspells[x].active = ACT_PASSIVE;
11107 else
11109 ActiveStates newstate;
11110 bool onlyselfcast = true;
11111 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
11113 if(!spellInfo) onlyselfcast = false;
11114 for(uint32 i = 0;i<3 && onlyselfcast;++i) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
11116 if(spellInfo->EffectImplicitTargetA[i] != TARGET_SELF && spellInfo->EffectImplicitTargetA[i] != 0)
11117 onlyselfcast = false;
11120 if(onlyselfcast || !IsPositiveSpell(spellId)) //only self cast and spells versus enemies are autocastable
11121 newstate = ACT_DISABLED;
11122 else
11123 newstate = ACT_CAST;
11125 AddSpellToAB(0, spellId, newstate);
11130 bool CharmInfo::AddSpellToAB(uint32 oldid, uint32 newid, ActiveStates newstate)
11132 for(uint8 i = 0; i < 10; i++)
11134 if((PetActionBar[i].Type == ACT_DISABLED || PetActionBar[i].Type == ACT_ENABLED || PetActionBar[i].Type == ACT_CAST) && PetActionBar[i].SpellOrAction == oldid)
11136 PetActionBar[i].SpellOrAction = newid;
11137 if(!oldid)
11139 if(newstate == ACT_DECIDE)
11140 PetActionBar[i].Type = ACT_DISABLED;
11141 else
11142 PetActionBar[i].Type = newstate;
11145 return true;
11148 return false;
11151 void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
11153 if(IsPassiveSpell(spellid))
11154 return;
11156 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
11158 if(spellid == m_charmspells[x].spellId)
11160 m_charmspells[x].active = apply ? ACT_ENABLED : ACT_DISABLED;
11165 void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
11167 m_petnumber = petnumber;
11168 if(statwindow)
11169 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber);
11170 else
11171 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
11174 bool Unit::isFrozen() const
11176 AuraList const& mRoot = GetAurasByType(SPELL_AURA_MOD_ROOT);
11177 for(AuraList::const_iterator i = mRoot.begin(); i != mRoot.end(); ++i)
11178 if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
11179 return true;
11180 return false;
11184 struct ProcTriggeredData
11186 ProcTriggeredData(Aura* _triggeredByAura, uint32 _cooldown)
11187 : triggeredByAura(_triggeredByAura),
11188 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex())),
11189 cooldown(_cooldown)
11192 Aura* triggeredByAura; // triggred aura, can be invalidate at triggered aura proccessing
11193 Unit::spellEffectPair triggeredByAura_SpellPair; // spell pair, used for re-find aura (by pointer comparison in range)
11194 uint32 cooldown; // possible hidden cooldown
11197 typedef std::list< ProcTriggeredData > ProcTriggeredList;
11199 void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, AuraTypeSet const& procAuraTypes, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage, SpellSchoolMask damageSchoolMask )
11201 for(AuraTypeSet::const_iterator aur = procAuraTypes.begin(); aur != procAuraTypes.end(); ++aur)
11203 // List of spells (effects) that proceed. Spell prototype and aura-specific value (damage for TRIGGER_DAMAGE)
11204 ProcTriggeredList procTriggered;
11206 AuraList const& auras = GetAurasByType(*aur);
11207 for(AuraList::const_iterator i = auras.begin(), next; i != auras.end(); i = next)
11209 next = i; ++next;
11211 Aura* i_aura = *i;
11213 uint32 cooldown; // returned at next line
11214 if(!IsTriggeredAtSpellProcEvent(i_aura->GetSpellProto(), procSpell, procFlag,attType,isVictim,cooldown))
11215 continue;
11217 procTriggered.push_back( ProcTriggeredData(i_aura, cooldown) );
11220 // Handle effects proceed this time
11221 for(ProcTriggeredList::iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
11223 // Some auras can be deleted in function called in this loop (except first, ofc)
11224 // Until storing auras in std::multimap to hard check deleting by another way
11225 if(i != procTriggered.begin())
11227 bool found = false;
11228 AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
11229 AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
11230 for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
11232 if(itr->second==i->triggeredByAura)
11234 found = true;
11235 break;
11239 if(!found)
11241 sLog.outError("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler",*aur,i->triggeredByAura_SpellPair.first,i->triggeredByAura_SpellPair.second);
11242 sLog.outError("It can be deleted one from early processed auras:");
11243 for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2)
11244 sLog.outError(" Spell aura %u (id:%u effect:%u)",*aur,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
11245 sLog.outError(" <end of list>");
11246 continue;
11250 /// this is aura triggering code call
11251 Aura* triggeredByAura = i->triggeredByAura;
11253 /// save charges existence before processing to prevent crash at access to deleted triggered aura after
11254 /// used in speedup code check before check aura existance.
11255 bool triggeredByAuraWithCharges = triggeredByAura->m_procCharges > 0;
11257 /// success in event proccesing
11258 /// used in speedup code check before check aura existance.
11259 bool casted = false;
11261 /// process triggered code
11262 switch(*aur)
11264 case SPELL_AURA_PROC_TRIGGER_SPELL:
11266 sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s proc aura of spell %u)",
11267 (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
11268 casted = HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, attType, i->cooldown);
11269 break;
11271 case SPELL_AURA_PROC_TRIGGER_DAMAGE:
11273 uint32 triggered_damage = triggeredByAura->GetModifier()->m_amount;
11274 sLog.outDebug("ProcDamageAndSpell: doing %u damage (triggered by %s aura of spell %u)",
11275 triggered_damage, (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
11276 SpellNonMeleeDamageLog(pTarget, triggeredByAura->GetId(), triggered_damage, true, true);
11277 casted = true;
11278 break;
11280 case SPELL_AURA_DUMMY:
11282 uint32 effect = triggeredByAura->GetEffIndex();
11283 sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s dummy aura of spell %u)",
11284 (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
11285 casted = HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag,i->cooldown);
11286 break;
11288 case SPELL_AURA_PRAYER_OF_MENDING:
11290 sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
11291 (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
11293 casted = HandleMeandingAuraProc(triggeredByAura);
11294 break;
11296 case SPELL_AURA_MOD_HASTE:
11298 sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s haste aura of spell %u)",
11299 (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
11300 casted = HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag,i->cooldown);
11301 break;
11303 case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
11305 // nothing do, just charges counter
11306 // but count only in case appropriate school damage
11307 casted = triggeredByAura->GetModifier()->m_miscvalue & damageSchoolMask;
11308 break;
11310 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
11312 sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s class script aura of spell %u)",
11313 (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
11314 casted = HandleOverrideClassScriptAuraProc(pTarget, triggeredByAura, procSpell,i->cooldown);
11315 break;
11317 default:
11319 // nothing do, just charges counter
11320 casted = true;
11321 break;
11325 /// Update charge (aura can be removed by triggers)
11326 if(casted && triggeredByAuraWithCharges)
11328 /// need re-found aura (can be dropped by triggers)
11329 AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
11330 AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
11331 for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
11333 if(itr->second == triggeredByAura) // pointer still valid
11335 if(triggeredByAura->m_procCharges > 0)
11336 triggeredByAura->m_procCharges -= 1;
11338 triggeredByAura->UpdateAuraCharges();
11339 break;
11345 /// Safely remove auras with zero charges
11346 for(AuraList::const_iterator i = auras.begin(), next; i != auras.end(); i = next)
11348 next = i; ++next;
11349 if((*i)->m_procCharges == 0)
11351 RemoveAurasDueToSpell((*i)->GetId());
11352 next = auras.begin();
11358 struct ProcTriggeredData
11360 ProcTriggeredData(SpellProcEventEntry const * _spellProcEvent, Aura* _triggeredByAura)
11361 : spellProcEvent(_spellProcEvent), triggeredByAura(_triggeredByAura),
11362 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex()))
11364 SpellProcEventEntry const *spellProcEvent;
11365 Aura* triggeredByAura;
11366 Unit::spellEffectPair triggeredByAura_SpellPair;
11369 typedef std::list< ProcTriggeredData > ProcTriggeredList;
11370 typedef std::list< uint32> RemoveSpellList;
11372 // List of auras that CAN be trigger but may not exist in spell_proc_event
11373 // in most case need for drop charges
11374 // in some types of aura need do additional check
11375 // for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
11376 static bool isTriggerAura[TOTAL_AURAS];
11377 static bool isNonTriggerAura[TOTAL_AURAS];
11378 void InitTriggerAuraData()
11380 for (int i=0;i<TOTAL_AURAS;i++)
11382 isTriggerAura[i]=false;
11383 isNonTriggerAura[i] = false;
11385 isTriggerAura[SPELL_AURA_DUMMY] = true;
11386 isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true;
11387 isTriggerAura[SPELL_AURA_MOD_THREAT] = true;
11388 isTriggerAura[SPELL_AURA_MOD_STUN] = true; // Aura not have charges but need remove him on trigger
11389 isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true;
11390 isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true;
11391 isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true;
11392 isTriggerAura[SPELL_AURA_MOD_ROOT] = true;
11393 isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true;
11394 isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true;
11395 isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true;
11396 isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true;
11397 isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED] = true;
11398 isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true;
11399 isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true;
11400 isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true;
11401 isTriggerAura[SPELL_AURA_MECHANIC_IMMUNITY] = true;
11402 isTriggerAura[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN] = true;
11403 isTriggerAura[SPELL_AURA_SPELL_MAGNET] = true;
11404 isTriggerAura[SPELL_AURA_MOD_ATTACK_POWER] = true;
11405 isTriggerAura[SPELL_AURA_ADD_CASTER_HIT_TRIGGER] = true;
11406 isTriggerAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true;
11407 isTriggerAura[SPELL_AURA_MOD_MECHANIC_RESISTANCE] = true;
11408 isTriggerAura[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS] = true;
11409 isTriggerAura[SPELL_AURA_MOD_HASTE] = true;
11410 isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE]=true;
11411 isTriggerAura[SPELL_AURA_PRAYER_OF_MENDING] = true;
11413 isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true;
11414 isNonTriggerAura[SPELL_AURA_RESIST_PUSHBACK]=true;
11417 uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition)
11419 uint32 procEx = PROC_EX_NONE;
11420 // Check victim state
11421 if (missCondition!=SPELL_MISS_NONE)
11422 switch (missCondition)
11424 case SPELL_MISS_MISS: procEx|=PROC_EX_MISS; break;
11425 case SPELL_MISS_RESIST: procEx|=PROC_EX_RESIST; break;
11426 case SPELL_MISS_DODGE: procEx|=PROC_EX_DODGE; break;
11427 case SPELL_MISS_PARRY: procEx|=PROC_EX_PARRY; break;
11428 case SPELL_MISS_BLOCK: procEx|=PROC_EX_BLOCK; break;
11429 case SPELL_MISS_EVADE: procEx|=PROC_EX_EVADE; break;
11430 case SPELL_MISS_IMMUNE: procEx|=PROC_EX_IMMUNE; break;
11431 case SPELL_MISS_IMMUNE2: procEx|=PROC_EX_IMMUNE; break;
11432 case SPELL_MISS_DEFLECT: procEx|=PROC_EX_DEFLECT;break;
11433 case SPELL_MISS_ABSORB: procEx|=PROC_EX_ABSORB; break;
11434 case SPELL_MISS_REFLECT: procEx|=PROC_EX_REFLECT;break;
11435 default:
11436 break;
11438 else
11440 // On block
11441 if (damageInfo->blocked)
11442 procEx|=PROC_EX_BLOCK;
11443 // On absorb
11444 if (damageInfo->absorb)
11445 procEx|=PROC_EX_ABSORB;
11446 // On crit
11447 if (damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT)
11448 procEx|=PROC_EX_CRITICAL_HIT;
11449 else
11450 procEx|=PROC_EX_NORMAL_HIT;
11452 return procEx;
11455 static int deep = 0;
11456 void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage )
11458 deep ++;
11459 if (deep > 5)
11461 sLog.outError("Prevent possible stack owerflow in Unit::ProcDamageAndSpellFor");
11462 if (procSpell)
11463 sLog.outError(" Spell %u", procSpell->Id);
11464 deep--;
11465 return;
11467 // For melee/ranged based attack need update skills and set some Aura states
11468 if (procFlag & MELEE_BASED_TRIGGER_MASK)
11470 // Update skills here for players
11471 if (GetTypeId() == TYPEID_PLAYER)
11473 // On melee based hit/miss/resist need update skill (for victim and attacker)
11474 if (procExtra&(PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST))
11476 if (pTarget->GetTypeId() != TYPEID_PLAYER && pTarget->GetCreatureType() != CREATURE_TYPE_CRITTER)
11477 ((Player*)this)->UpdateCombatSkills(pTarget, attType, MELEE_HIT_MISS, isVictim);
11479 // Update defence if player is victim and parry/dodge/block
11480 if (isVictim && procExtra&(PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK))
11481 ((Player*)this)->UpdateDefense();
11483 // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
11484 if (procExtra & (PROC_EX_CRITICAL_HIT|PROC_EX_PARRY|PROC_EX_DODGE|PROC_EX_BLOCK))
11486 // for victim
11487 if (isVictim)
11489 // if victim and dodge attack
11490 if (procExtra&PROC_EX_DODGE)
11492 //Update AURA_STATE on dodge
11493 if (getClass() != CLASS_ROGUE) // skip Rogue Riposte
11495 ModifyAuraState(AURA_STATE_DEFENSE, true);
11496 StartReactiveTimer( REACTIVE_DEFENSE );
11499 // if victim and parry attack
11500 if (procExtra & PROC_EX_PARRY)
11502 // For Hunters only Counterattack (skip Mongoose bite)
11503 if (getClass() == CLASS_HUNTER)
11505 ModifyAuraState(AURA_STATE_HUNTER_PARRY, true);
11506 StartReactiveTimer( REACTIVE_HUNTER_PARRY );
11508 else
11510 ModifyAuraState(AURA_STATE_DEFENSE, true);
11511 StartReactiveTimer( REACTIVE_DEFENSE );
11514 // if and victim block attack
11515 if (procExtra & PROC_EX_BLOCK)
11517 ModifyAuraState(AURA_STATE_DEFENSE,true);
11518 StartReactiveTimer( REACTIVE_DEFENSE );
11521 else //For attacker
11523 // Overpower on victim dodge
11524 if (procExtra&PROC_EX_DODGE && GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
11526 ((Player*)this)->AddComboPoints(pTarget, 1);
11527 StartReactiveTimer( REACTIVE_OVERPOWER );
11529 // Enable AURA_STATE_CRIT on crit
11530 if (procExtra & PROC_EX_CRITICAL_HIT)
11532 ModifyAuraState(AURA_STATE_CRIT, true);
11533 StartReactiveTimer( REACTIVE_CRIT );
11534 if(getClass()==CLASS_HUNTER)
11536 ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, true);
11537 StartReactiveTimer( REACTIVE_HUNTER_CRIT );
11544 RemoveSpellList removedSpells;
11545 ProcTriggeredList procTriggered;
11546 // Fill procTriggered list
11547 for(AuraMap::const_iterator itr = GetAuras().begin(); itr!= GetAuras().end(); ++itr)
11549 SpellProcEventEntry const* spellProcEvent = NULL;
11550 if(!IsTriggeredAtSpellProcEvent(itr->second, procSpell, procFlag, procExtra, attType, isVictim, (damage > 0), spellProcEvent))
11551 continue;
11553 procTriggered.push_back( ProcTriggeredData(spellProcEvent, itr->second) );
11555 // Handle effects proceed this time
11556 for(ProcTriggeredList::iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
11558 // Some auras can be deleted in function called in this loop (except first, ofc)
11559 // Until storing auars in std::multimap to hard check deleting by another way
11560 if(i != procTriggered.begin())
11562 bool found = false;
11563 AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
11564 AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
11565 for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
11567 if(itr->second==i->triggeredByAura)
11569 found = true;
11570 break;
11573 if(!found)
11575 // sLog.outDebug("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler", i->triggeredByAura->GetModifier()->m_auraname, i->triggeredByAura_SpellPair.first, i->triggeredByAura_SpellPair.second);
11576 // sLog.outDebug("It can be deleted one from early proccesed auras:");
11577 // for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2)
11578 // sLog.outDebug(" Spell aura %u (id:%u effect:%u)", i->triggeredByAura->GetModifier()->m_auraname,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
11579 // sLog.outDebug(" <end of list>");
11580 continue;
11584 SpellProcEventEntry const *spellProcEvent = i->spellProcEvent;
11585 Aura *triggeredByAura = i->triggeredByAura;
11586 Modifier *auraModifier = triggeredByAura->GetModifier();
11587 SpellEntry const *spellInfo = triggeredByAura->GetSpellProto();
11588 uint32 effIndex = triggeredByAura->GetEffIndex();
11589 bool useCharges = triggeredByAura->m_procCharges > 0;
11590 // For players set spell cooldown if need
11591 uint32 cooldown = 0;
11592 if (GetTypeId() == TYPEID_PLAYER && spellProcEvent && spellProcEvent->cooldown)
11593 cooldown = spellProcEvent->cooldown;
11595 switch(auraModifier->m_auraname)
11597 case SPELL_AURA_PROC_TRIGGER_SPELL:
11599 sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
11600 // Don`t drop charge or add cooldown for not started trigger
11601 if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
11602 continue;
11603 break;
11605 case SPELL_AURA_PROC_TRIGGER_DAMAGE:
11607 sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier->m_amount, spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
11608 SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask);
11609 CalculateSpellDamage(&damageInfo, auraModifier->m_amount, spellInfo);
11610 SendSpellNonMeleeDamageLog(&damageInfo);
11611 DealSpellDamage(&damageInfo, true);
11612 break;
11614 case SPELL_AURA_MANA_SHIELD:
11615 case SPELL_AURA_DUMMY:
11617 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
11618 if (!HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
11619 continue;
11620 break;
11622 case SPELL_AURA_MOD_HASTE:
11624 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
11625 if (!HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
11626 continue;
11627 break;
11629 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
11631 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
11632 if (!HandleOverrideClassScriptAuraProc(pTarget, triggeredByAura, procSpell, cooldown))
11633 continue;
11634 break;
11636 case SPELL_AURA_PRAYER_OF_MENDING:
11638 sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
11639 (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
11641 HandleMeandingAuraProc(triggeredByAura);
11642 break;
11644 case SPELL_AURA_MOD_STUN:
11645 // Remove by default, but if charge exist drop it
11646 if (triggeredByAura->m_procCharges == 0)
11647 removedSpells.push_back(triggeredByAura->GetId());
11648 break;
11649 case SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS:
11650 case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS:
11651 // Hunter's Mark (1-4 Rangs)
11652 if (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && (spellInfo->SpellFamilyFlags&0x0000000000000400LL))
11654 uint32 basevalue = triggeredByAura->GetBasePoints();
11655 auraModifier->m_amount += basevalue/10;
11656 if (auraModifier->m_amount > basevalue*4)
11657 auraModifier->m_amount = basevalue*4;
11659 break;
11660 case SPELL_AURA_MOD_CASTING_SPEED:
11661 // Skip melee hits or instant cast spells
11662 if (procSpell == NULL || GetSpellCastTime(procSpell) == 0)
11663 continue;
11664 break;
11665 case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
11666 // Skip Melee hits and spells ws wrong school
11667 if (procSpell == NULL || (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0)
11668 continue;
11669 break;
11670 case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
11671 case SPELL_AURA_MOD_POWER_COST_SCHOOL:
11672 // Skip melee hits and spells ws wrong school or zero cost
11673 if (procSpell == NULL ||
11674 (procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0) || // Cost check
11675 (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0) // School check
11676 continue;
11677 break;
11678 case SPELL_AURA_MECHANIC_IMMUNITY:
11679 // Compare mechanic
11680 if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
11681 continue;
11682 break;
11683 case SPELL_AURA_MOD_MECHANIC_RESISTANCE:
11684 // Compare mechanic
11685 if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
11686 continue;
11687 break;
11688 default:
11689 // nothing do, just charges counter
11690 break;
11692 // Remove charge (aura can be removed by triggers)
11693 if(useCharges)
11695 // need found aura on drop (can be dropped by triggers)
11696 AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
11697 AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
11698 for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
11700 if(itr->second == i->triggeredByAura)
11702 triggeredByAura->m_procCharges -=1;
11703 triggeredByAura->UpdateAuraCharges();
11704 if (triggeredByAura->m_procCharges <= 0)
11705 removedSpells.push_back(triggeredByAura->GetId());
11706 break;
11711 if (removedSpells.size())
11713 // Sort spells and remove dublicates
11714 removedSpells.sort();
11715 removedSpells.unique();
11716 // Remove auras from removedAuras
11717 for(RemoveSpellList::const_iterator i = removedSpells.begin(); i != removedSpells.end();i++)
11718 RemoveAurasDueToSpell(*i);
11720 deep--;
11723 SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
11725 return SPELL_SCHOOL_MASK_NORMAL;
11728 Player* Unit::GetSpellModOwner()
11730 if(GetTypeId()==TYPEID_PLAYER)
11731 return (Player*)this;
11732 if(((Creature*)this)->isPet() || ((Creature*)this)->isTotem())
11734 Unit* owner = GetOwner();
11735 if(owner && owner->GetTypeId()==TYPEID_PLAYER)
11736 return (Player*)owner;
11738 return NULL;
11741 ///----------Pet responses methods-----------------
11742 void Unit::SendPetCastFail(uint32 spellid, uint8 msg)
11744 Unit *owner = GetCharmerOrOwner();
11745 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
11746 return;
11748 WorldPacket data(SMSG_PET_CAST_FAILED, (4+1));
11749 data << uint32(spellid);
11750 data << uint8(msg);
11751 ((Player*)owner)->GetSession()->SendPacket(&data);
11754 void Unit::SendPetActionFeedback (uint8 msg)
11756 Unit* owner = GetOwner();
11757 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
11758 return;
11760 WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1);
11761 data << uint8(msg);
11762 ((Player*)owner)->GetSession()->SendPacket(&data);
11765 void Unit::SendPetTalk (uint32 pettalk)
11767 Unit* owner = GetOwner();
11768 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
11769 return;
11771 WorldPacket data(SMSG_PET_ACTION_SOUND, 8+4);
11772 data << uint64(GetGUID());
11773 data << uint32(pettalk);
11774 ((Player*)owner)->GetSession()->SendPacket(&data);
11777 void Unit::SendPetSpellCooldown (uint32 spellid, time_t cooltime)
11779 Unit* owner = GetOwner();
11780 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
11781 return;
11783 WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4+4);
11784 data << uint64(GetGUID());
11785 data << uint8(0x0); // flags (0x1, 0x2)
11786 data << uint32(spellid);
11787 data << uint32(cooltime);
11789 ((Player*)owner)->GetSession()->SendPacket(&data);
11792 void Unit::SendPetClearCooldown (uint32 spellid)
11794 Unit* owner = GetOwner();
11795 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
11796 return;
11798 WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
11799 data << uint32(spellid);
11800 data << uint64(GetGUID());
11801 ((Player*)owner)->GetSession()->SendPacket(&data);
11804 void Unit::SendPetAIReaction(uint64 guid)
11806 Unit* owner = GetOwner();
11807 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
11808 return;
11810 WorldPacket data(SMSG_AI_REACTION, 12);
11811 data << uint64(guid) << uint32(00000002);
11812 ((Player*)owner)->GetSession()->SendPacket(&data);
11815 ///----------End of Pet responses methods----------
11817 void Unit::StopMoving()
11819 clearUnitState(UNIT_STAT_MOVING);
11821 // send explicit stop packet
11822 // rely on vmaps here because for example stormwind is in air
11823 //float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
11824 //if (fabs(GetPositionZ() - z) < 2.0f)
11825 // Relocate(GetPositionX(), GetPositionY(), z);
11826 Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
11828 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, true, 0);
11830 // update position and orientation;
11831 WorldPacket data;
11832 BuildHeartBeatMsg(&data);
11833 SendMessageToSet(&data,false);
11836 void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID)
11838 if( apply )
11840 if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
11841 return;
11843 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
11845 GetMotionMaster()->MovementExpired(false);
11846 CastStop(GetGUID()==casterGUID ? spellID : 0);
11848 Unit* caster = ObjectAccessor::GetUnit(*this,casterGUID);
11850 GetMotionMaster()->MoveFleeing(caster); // caster==NULL processed in MoveFleeing
11852 else
11854 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
11856 GetMotionMaster()->MovementExpired(false);
11858 if( GetTypeId() != TYPEID_PLAYER && isAlive() )
11860 // restore appropriate movement generator
11861 if(getVictim())
11862 GetMotionMaster()->MoveChase(getVictim());
11863 else
11864 GetMotionMaster()->Initialize();
11866 // attack caster if can
11867 Unit* caster = ObjectAccessor::GetObjectInWorld(casterGUID, (Unit*)NULL);
11868 if(caster && caster != getVictim() && ((Creature*)this)->AI())
11869 ((Creature*)this)->AI()->AttackStart(caster);
11873 if (GetTypeId() == TYPEID_PLAYER)
11874 ((Player*)this)->SetClientControl(this, !apply);
11877 void Unit::SetConfused(bool apply, uint64 casterGUID, uint32 spellID)
11879 if( apply )
11881 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
11883 CastStop(GetGUID()==casterGUID ? spellID : 0);
11885 GetMotionMaster()->MoveConfused();
11887 else
11889 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
11891 GetMotionMaster()->MovementExpired(false);
11893 if (GetTypeId() == TYPEID_UNIT)
11895 // if in combat restore movement generator
11896 if(getVictim())
11897 GetMotionMaster()->MoveChase(getVictim());
11901 if(GetTypeId() == TYPEID_PLAYER)
11902 ((Player*)this)->SetClientControl(this, !apply);
11905 bool Unit::IsSitState() const
11907 uint8 s = getStandState();
11908 return s == PLAYER_STATE_SIT_CHAIR || s == PLAYER_STATE_SIT_LOW_CHAIR ||
11909 s == PLAYER_STATE_SIT_MEDIUM_CHAIR || s == PLAYER_STATE_SIT_HIGH_CHAIR ||
11910 s == PLAYER_STATE_SIT;
11913 bool Unit::IsStandState() const
11915 uint8 s = getStandState();
11916 return !IsSitState() && s != PLAYER_STATE_SLEEP && s != PLAYER_STATE_KNEEL;
11919 void Unit::SetStandState(uint8 state)
11921 SetByteValue(UNIT_FIELD_BYTES_1, 0, state);
11923 if (IsStandState())
11924 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED);
11926 if(GetTypeId()==TYPEID_PLAYER)
11928 WorldPacket data(SMSG_STANDSTATE_UPDATE, 1);
11929 data << (uint8)state;
11930 ((Player*)this)->GetSession()->SendPacket(&data);
11934 bool Unit::IsPolymorphed() const
11936 return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH;
11939 void Unit::SetDisplayId(uint32 modelId)
11941 SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId);
11943 if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
11945 Pet *pet = ((Pet*)this);
11946 if(!pet->isControlled())
11947 return;
11948 Unit *owner = GetOwner();
11949 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11950 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
11954 void Unit::ClearComboPointHolders()
11956 while(!m_ComboPointHolders.empty())
11958 uint32 lowguid = *m_ComboPointHolders.begin();
11960 Player* plr = objmgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
11961 if(plr && plr->GetComboTarget()==GetGUID()) // recheck for safe
11962 plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
11963 else
11964 m_ComboPointHolders.erase(lowguid); // or remove manually
11968 void Unit::ClearAllReactives()
11971 for(int i=0; i < MAX_REACTIVE; ++i)
11972 m_reactiveTimer[i] = 0;
11974 if (HasAuraState( AURA_STATE_DEFENSE))
11975 ModifyAuraState(AURA_STATE_DEFENSE, false);
11976 if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY))
11977 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
11978 if (HasAuraState( AURA_STATE_CRIT))
11979 ModifyAuraState(AURA_STATE_CRIT, false);
11980 if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_CRIT_STRIKE) )
11981 ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, false);
11983 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
11984 ((Player*)this)->ClearComboPoints();
11987 void Unit::UpdateReactives( uint32 p_time )
11989 for(int i = 0; i < MAX_REACTIVE; ++i)
11991 ReactiveType reactive = ReactiveType(i);
11993 if(!m_reactiveTimer[reactive])
11994 continue;
11996 if ( m_reactiveTimer[reactive] <= p_time)
11998 m_reactiveTimer[reactive] = 0;
12000 switch ( reactive )
12002 case REACTIVE_DEFENSE:
12003 if (HasAuraState(AURA_STATE_DEFENSE))
12004 ModifyAuraState(AURA_STATE_DEFENSE, false);
12005 break;
12006 case REACTIVE_HUNTER_PARRY:
12007 if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
12008 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
12009 break;
12010 case REACTIVE_CRIT:
12011 if (HasAuraState(AURA_STATE_CRIT))
12012 ModifyAuraState(AURA_STATE_CRIT, false);
12013 break;
12014 case REACTIVE_HUNTER_CRIT:
12015 if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_CRIT_STRIKE) )
12016 ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, false);
12017 break;
12018 case REACTIVE_OVERPOWER:
12019 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
12020 ((Player*)this)->ClearComboPoints();
12021 break;
12022 default:
12023 break;
12026 else
12028 m_reactiveTimer[reactive] -= p_time;
12033 Unit* Unit::SelectNearbyTarget() const
12035 CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
12036 Cell cell(p);
12037 cell.data.Part.reserved = ALL_DISTRICT;
12038 cell.SetNoCreate();
12040 std::list<Unit *> targets;
12043 MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, ATTACK_DISTANCE);
12044 MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck> searcher(targets, u_check);
12046 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
12047 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
12049 CellLock<GridReadGuard> cell_lock(cell, p);
12050 cell_lock->Visit(cell_lock, world_unit_searcher, *GetMap());
12051 cell_lock->Visit(cell_lock, grid_unit_searcher, *GetMap());
12054 // remove current target
12055 if(getVictim())
12056 targets.remove(getVictim());
12058 // remove not LoS targets
12059 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();)
12061 if(!IsWithinLOSInMap(*tIter))
12063 std::list<Unit *>::iterator tIter2 = tIter;
12064 ++tIter;
12065 targets.erase(tIter2);
12067 else
12068 ++tIter;
12071 // no appropriate targets
12072 if(targets.empty())
12073 return NULL;
12075 // select random
12076 uint32 rIdx = urand(0,targets.size()-1);
12077 std::list<Unit *>::const_iterator tcIter = targets.begin();
12078 for(uint32 i = 0; i < rIdx; ++i)
12079 ++tcIter;
12081 return *tcIter;
12084 void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply )
12086 if(val > 0)
12088 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply);
12089 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply);
12091 else
12093 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply);
12094 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply);
12098 void Unit::ApplyCastTimePercentMod(float val, bool apply )
12100 if(val > 0)
12101 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply);
12102 else
12103 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply);
12106 uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime )
12108 if (CastingTime > 7000) CastingTime = 7000;
12109 if (CastingTime < 1500) CastingTime = 1500;
12111 if(damagetype == DOT && !IsChanneledSpell(spellProto))
12112 CastingTime = 3500;
12114 int32 overTime = 0;
12115 uint8 effects = 0;
12116 bool DirectDamage = false;
12117 bool AreaEffect = false;
12119 for ( uint32 i=0; i<3;i++)
12121 switch ( spellProto->Effect[i] )
12123 case SPELL_EFFECT_SCHOOL_DAMAGE:
12124 case SPELL_EFFECT_POWER_DRAIN:
12125 case SPELL_EFFECT_HEALTH_LEECH:
12126 case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE:
12127 case SPELL_EFFECT_POWER_BURN:
12128 case SPELL_EFFECT_HEAL:
12129 DirectDamage = true;
12130 break;
12131 case SPELL_EFFECT_APPLY_AURA:
12132 switch ( spellProto->EffectApplyAuraName[i] )
12134 case SPELL_AURA_PERIODIC_DAMAGE:
12135 case SPELL_AURA_PERIODIC_HEAL:
12136 case SPELL_AURA_PERIODIC_LEECH:
12137 if ( GetSpellDuration(spellProto) )
12138 overTime = GetSpellDuration(spellProto);
12139 break;
12140 default:
12141 // -5% per additional effect
12142 ++effects;
12143 break;
12145 default:
12146 break;
12149 if(IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetA[i])) || IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetB[i])))
12150 AreaEffect = true;
12153 // Combined Spells with Both Over Time and Direct Damage
12154 if ( overTime > 0 && CastingTime > 0 && DirectDamage )
12156 // mainly for DoTs which are 3500 here otherwise
12157 uint32 OriginalCastTime = GetSpellCastTime(spellProto);
12158 if (OriginalCastTime > 7000) OriginalCastTime = 7000;
12159 if (OriginalCastTime < 1500) OriginalCastTime = 1500;
12160 // Portion to Over Time
12161 float PtOT = (overTime / 15000.f) / ((overTime / 15000.f) + (OriginalCastTime / 3500.f));
12163 if ( damagetype == DOT )
12164 CastingTime = uint32(CastingTime * PtOT);
12165 else if ( PtOT < 1.0f )
12166 CastingTime = uint32(CastingTime * (1 - PtOT));
12167 else
12168 CastingTime = 0;
12171 // Area Effect Spells receive only half of bonus
12172 if ( AreaEffect )
12173 CastingTime /= 2;
12175 // -5% of total per any additional effect
12176 for ( uint8 i=0; i<effects; ++i)
12178 if ( CastingTime > 175 )
12180 CastingTime -= 175;
12182 else
12184 CastingTime = 0;
12185 break;
12189 return CastingTime;
12192 void Unit::UpdateAuraForGroup(uint8 slot)
12194 if(GetTypeId() == TYPEID_PLAYER)
12196 Player* player = (Player*)this;
12197 if(player->GetGroup())
12199 player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
12200 player->SetAuraUpdateMask(slot);
12203 else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
12205 Pet *pet = ((Pet*)this);
12206 if(pet->isControlled())
12208 Unit *owner = GetOwner();
12209 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
12211 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS);
12212 pet->SetAuraUpdateMask(slot);
12218 float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
12220 if (!normalized || GetTypeId() != TYPEID_PLAYER)
12221 return float(GetAttackTime(attType))/1000.0f;
12223 Item *Weapon = ((Player*)this)->GetWeaponForAttack(attType);
12224 if (!Weapon)
12225 return 2.4; // fist attack
12227 switch (Weapon->GetProto()->InventoryType)
12229 case INVTYPE_2HWEAPON:
12230 return 3.3;
12231 case INVTYPE_RANGED:
12232 case INVTYPE_RANGEDRIGHT:
12233 case INVTYPE_THROWN:
12234 return 2.8;
12235 case INVTYPE_WEAPON:
12236 case INVTYPE_WEAPONMAINHAND:
12237 case INVTYPE_WEAPONOFFHAND:
12238 default:
12239 return Weapon->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4;
12243 Aura* Unit::GetDummyAura( uint32 spell_id ) const
12245 Unit::AuraList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY);
12246 for(Unit::AuraList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
12247 if ((*itr)->GetId() == spell_id)
12248 return *itr;
12250 return NULL;
12253 bool Unit::IsUnderLastManaUseEffect() const
12255 return getMSTimeDiff(m_lastManaUse,getMSTime()) < 5000;
12258 void Unit::SetContestedPvP(Player *attackedPlayer)
12260 Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
12262 if(!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer))
12263 return;
12265 player->SetContestedPvPTimer(30000);
12266 if(!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
12268 player->addUnitState(UNIT_STAT_ATTACK_PLAYER);
12269 player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
12270 // call MoveInLineOfSight for nearby contested guards
12271 SetVisibility(GetVisibility());
12273 if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER))
12275 addUnitState(UNIT_STAT_ATTACK_PLAYER);
12276 // call MoveInLineOfSight for nearby contested guards
12277 SetVisibility(GetVisibility());
12281 void Unit::AddPetAura(PetAura const* petSpell)
12283 m_petAuras.insert(petSpell);
12284 if(Pet* pet = GetPet())
12285 pet->CastPetAura(petSpell);
12288 void Unit::RemovePetAura(PetAura const* petSpell)
12290 m_petAuras.erase(petSpell);
12291 if(Pet* pet = GetPet())
12292 pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
12295 Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
12297 Pet* pet = new Pet(HUNTER_PET);
12299 if(!pet->CreateBaseAtCreature(creatureTarget))
12301 delete pet;
12302 return NULL;
12305 pet->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, GetGUID());
12306 pet->SetUInt64Value(UNIT_FIELD_CREATEDBY, GetGUID());
12307 pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,getFaction());
12308 pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
12310 if(!pet->InitStatsForLevel(creatureTarget->getLevel()))
12312 sLog.outError("ERROR: Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
12313 delete pet;
12314 return NULL;
12317 pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
12318 // this enables pet details window (Shift+P)
12319 pet->AIM_Initialize();
12320 pet->InitPetCreateSpells();
12321 pet->SetHealth(pet->GetMaxHealth());
12323 return pet;
12326 bool Unit::IsTriggeredAtSpellProcEvent(Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent )
12328 SpellEntry const* spellProto = aura->GetSpellProto ();
12330 // Get proc Event Entry
12331 spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
12333 // Aura info stored here
12334 Modifier *mod = aura->GetModifier();
12335 // Skip this auras
12336 if (isNonTriggerAura[mod->m_auraname])
12337 return false;
12338 // If not trigger by default and spellProcEvent==NULL - skip
12339 if (!isTriggerAura[mod->m_auraname] && spellProcEvent==NULL)
12340 return false;
12342 // Get EventProcFlag
12343 uint32 EventProcFlag;
12344 if (spellProcEvent && spellProcEvent->procFlags) // if exist get custom spellProcEvent->procFlags
12345 EventProcFlag = spellProcEvent->procFlags;
12346 else
12347 EventProcFlag = spellProto->procFlags; // else get from spell proto
12348 // Continue if no trigger exist
12349 if (!EventProcFlag)
12350 return false;
12352 // Check spellProcEvent data requirements
12353 if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active))
12354 return false;
12356 // Aura added by spell can`t trogger from self (prevent drop cahres/do triggers)
12357 // But except periodic triggers (can triggered from self)
12358 if(procSpell && procSpell->Id == spellProto->Id && !(spellProto->procFlags&PROC_FLAG_ON_TAKE_PERIODIC))
12359 return false;
12361 // Check if current equipment allows aura to proc
12362 if(!isVictim && GetTypeId() == TYPEID_PLAYER)
12364 if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
12366 Item *item = NULL;
12367 if(attType == BASE_ATTACK)
12368 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
12369 else if (attType == OFF_ATTACK)
12370 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
12371 else
12372 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
12374 if (!((Player*)this)->IsUseEquipedWeapon(attType==BASE_ATTACK))
12375 return false;
12377 if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
12378 return false;
12380 else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
12382 // Check if player is wearing shield
12383 Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
12384 if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
12385 return false;
12388 // Get chance from spell
12389 float chance = (float)spellProto->procChance;
12390 // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
12391 if(spellProcEvent && spellProcEvent->customChance)
12392 chance = spellProcEvent->customChance;
12393 // If PPM exist calculate chance from PPM
12394 if(!isVictim && spellProcEvent && spellProcEvent->ppmRate != 0)
12396 uint32 WeaponSpeed = GetAttackTime(attType);
12397 chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
12399 // Apply chance modifer aura
12400 if(Player* modOwner = GetSpellModOwner())
12401 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
12403 return roll_chance_f(chance);
12406 bool Unit::HandleMeandingAuraProc( Aura* triggeredByAura )
12408 // aura can be deleted at casts
12409 SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
12410 uint32 effIdx = triggeredByAura->GetEffIndex();
12411 int32 heal = triggeredByAura->GetModifier()->m_amount;
12412 uint64 caster_guid = triggeredByAura->GetCasterGUID();
12414 // jumps
12415 int32 jumps = triggeredByAura->m_procCharges-1;
12417 // current aura expire
12418 triggeredByAura->m_procCharges = 1; // will removed at next charges decrease
12420 // next target selection
12421 if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
12423 float radius;
12424 if (spellProto->EffectRadiusIndex[effIdx])
12425 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
12426 else
12427 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
12429 if(Player* caster = ((Player*)triggeredByAura->GetCaster()))
12431 caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
12433 if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
12435 // aura will applied from caster, but spell casted from current aura holder
12436 SpellModifier *mod = new SpellModifier;
12437 mod->op = SPELLMOD_CHARGES;
12438 mod->value = jumps-5; // negative
12439 mod->type = SPELLMOD_FLAT;
12440 mod->spellId = spellProto->Id;
12441 mod->effectId = effIdx;
12442 mod->lastAffected = NULL;
12443 mod->mask = spellProto->SpellFamilyFlags;
12444 mod->charges = 0;
12446 caster->AddSpellMod(mod, true);
12447 CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,triggeredByAura,caster->GetGUID());
12448 caster->AddSpellMod(mod, false);
12453 // heal
12454 CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
12455 return true;
12458 void Unit::RemoveAurasAtChanneledTarget(SpellEntry const* spellInfo)
12460 uint64 target_guid = GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT);
12462 if(!IS_UNIT_GUID(target_guid))
12463 return;
12465 Unit* target = ObjectAccessor::GetUnit(*this, target_guid);
12466 if(!target)
12467 return;
12469 for (AuraMap::iterator iter = target->GetAuras().begin(); iter != target->GetAuras().end(); )
12471 if (iter->second->GetId() == spellInfo->Id && iter->second->GetCasterGUID()==GetGUID())
12472 target->RemoveAura(iter);
12473 else
12474 ++iter;