2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_SHAREDDEFINES_H
20 #define MANGOS_SHAREDDEFINES_H
22 #include "Platform/Define.h"
34 // Race value is index in ChrRaces.dbc
41 RACE_UNDEAD_PLAYER
= 5,
54 //RACE_FOREST_TROLL = 18,
56 //RACE_NORTHREND_SKELETON = 20,
60 // max+1 for player race
63 #define RACEMASK_ALL_PLAYABLE \
64 ((1<<(RACE_HUMAN-1)) |(1<<(RACE_ORC-1)) |(1<<(RACE_DWARF-1)) | \
65 (1<<(RACE_NIGHTELF-1))|(1<<(RACE_UNDEAD_PLAYER-1))|(1<<(RACE_TAUREN-1)) | \
66 (1<<(RACE_GNOME-1)) |(1<<(RACE_TROLL-1)) |(1<<(RACE_BLOODELF-1))| \
67 (1<<(RACE_DRAENEI-1)) )
69 // Class value is index in ChrClasses.dbc
77 CLASS_DEATH_KNIGHT
= 6,
81 // CLASS_UNK2 = 10,unused
85 // max+1 for player class
86 #define MAX_CLASSES 12
88 #define CLASSMASK_ALL_PLAYABLE \
89 ((1<<(CLASS_WARRIOR-1))|(1<<(CLASS_PALADIN-1))|(1<<(CLASS_HUNTER-1))| \
90 (1<<(CLASS_ROGUE-1)) |(1<<(CLASS_PRIEST-1)) |(1<<(CLASS_SHAMAN-1))| \
91 (1<<(CLASS_MAGE-1)) |(1<<(CLASS_WARLOCK-1))|(1<<(CLASS_DRUID-1)) | \
92 (1<<(CLASS_DEATH_KNIGHT-1)) )
94 #define CLASSMASK_ALL_CREATURES ((1<<(CLASS_WARRIOR-1)) | (1<<(CLASS_PALADIN-1)) | (1<<(CLASS_ROGUE-1)) | (1<<(CLASS_MAGE-1)) )
96 #define CLASSMASK_WAND_USERS ((1<<(CLASS_PRIEST-1))|(1<<(CLASS_MAGE-1))|(1<<(CLASS_WARLOCK-1)))
98 #define PLAYER_MAX_BATTLEGROUND_QUEUES 2
112 #define MIN_REPUTATION_RANK (REP_HATED)
113 #define MAX_REPUTATION_RANK 8
141 POWER_RUNIC_POWER
= 6,
142 POWER_HEALTH
= 0xFFFFFFFE // (-2 as signed value)
149 SPELL_SCHOOL_NORMAL
= 0,
150 SPELL_SCHOOL_HOLY
= 1,
151 SPELL_SCHOOL_FIRE
= 2,
152 SPELL_SCHOOL_NATURE
= 3,
153 SPELL_SCHOOL_FROST
= 4,
154 SPELL_SCHOOL_SHADOW
= 5,
155 SPELL_SCHOOL_ARCANE
= 6
158 #define MAX_SPELL_SCHOOL 7
162 SPELL_SCHOOL_MASK_NONE
= 0x00, // not exist
163 SPELL_SCHOOL_MASK_NORMAL
= (1 << SPELL_SCHOOL_NORMAL
), // PHYSICAL (Armor)
164 SPELL_SCHOOL_MASK_HOLY
= (1 << SPELL_SCHOOL_HOLY
),
165 SPELL_SCHOOL_MASK_FIRE
= (1 << SPELL_SCHOOL_FIRE
),
166 SPELL_SCHOOL_MASK_NATURE
= (1 << SPELL_SCHOOL_NATURE
),
167 SPELL_SCHOOL_MASK_FROST
= (1 << SPELL_SCHOOL_FROST
),
168 SPELL_SCHOOL_MASK_SHADOW
= (1 << SPELL_SCHOOL_SHADOW
),
169 SPELL_SCHOOL_MASK_ARCANE
= (1 << SPELL_SCHOOL_ARCANE
),
173 // 124, not include normal and holy damage
174 SPELL_SCHOOL_MASK_SPELL
= ( SPELL_SCHOOL_MASK_FIRE
|
175 SPELL_SCHOOL_MASK_NATURE
| SPELL_SCHOOL_MASK_FROST
|
176 SPELL_SCHOOL_MASK_SHADOW
| SPELL_SCHOOL_MASK_ARCANE
),
178 SPELL_SCHOOL_MASK_MAGIC
= ( SPELL_SCHOOL_MASK_HOLY
| SPELL_SCHOOL_MASK_SPELL
),
181 SPELL_SCHOOL_MASK_ALL
= ( SPELL_SCHOOL_MASK_NORMAL
| SPELL_SCHOOL_MASK_MAGIC
)
184 inline SpellSchools
GetFirstSchoolInMask(SpellSchoolMask mask
)
186 for(int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
188 return SpellSchools(i
);
190 return SPELL_SCHOOL_NORMAL
;
195 ITEM_QUALITY_POOR
= 0, //GREY
196 ITEM_QUALITY_NORMAL
= 1, //WHITE
197 ITEM_QUALITY_UNCOMMON
= 2, //GREEN
198 ITEM_QUALITY_RARE
= 3, //BLUE
199 ITEM_QUALITY_EPIC
= 4, //PURPLE
200 ITEM_QUALITY_LEGENDARY
= 5, //ORANGE
201 ITEM_QUALITY_ARTIFACT
= 6, //LIGHT YELLOW
202 ITEM_QUALITY_HEIRLOOM
= 7
205 #define MAX_ITEM_QUALITY 8
207 const uint32 ItemQualityColors
[MAX_ITEM_QUALITY
] = {
214 0xffe6cc80, //LIGHT YELLOW
215 0xffe6cc80 //LIGHT YELLOW
219 // ***********************************
220 // Spell Attributes definitions
221 // ***********************************
223 #define SPELL_ATTR_UNK0 0x00000001 // 0
224 #define SPELL_ATTR_RANGED 0x00000002 // 1 All ranged abilites have this flag
225 #define SPELL_ATTR_ON_NEXT_SWING_1 0x00000004 // 2 on next swing
226 #define SPELL_ATTR_UNK3 0x00000008 // 3 not set in 3.0.3
227 #define SPELL_ATTR_UNK4 0x00000010 // 4 isAbility
228 #define SPELL_ATTR_TRADESPELL 0x00000020 // 5 trade spells, will be added by client to a sublist of profession spell
229 #define SPELL_ATTR_PASSIVE 0x00000040 // 6 Passive spell
230 #define SPELL_ATTR_UNK7 0x00000080 // 7 can't be linked in chat?
231 #define SPELL_ATTR_UNK8 0x00000100 // 8 hide created item in tooltip (for effect=24)
232 #define SPELL_ATTR_UNK9 0x00000200 // 9
233 #define SPELL_ATTR_ON_NEXT_SWING_2 0x00000400 // 10 on next swing 2
234 #define SPELL_ATTR_UNK11 0x00000800 // 11
235 #define SPELL_ATTR_DAYTIME_ONLY 0x00001000 // 12 only useable at daytime, not set in 2.4.2
236 #define SPELL_ATTR_NIGHT_ONLY 0x00002000 // 13 only useable at night, not set in 2.4.2
237 #define SPELL_ATTR_INDOORS_ONLY 0x00004000 // 14 only useable indoors, not set in 2.4.2
238 #define SPELL_ATTR_OUTDOORS_ONLY 0x00008000 // 15 Only useable outdoors.
239 #define SPELL_ATTR_NOT_SHAPESHIFT 0x00010000 // 16 Not while shapeshifted
240 #define SPELL_ATTR_ONLY_STEALTHED 0x00020000 // 17 Must be in stealth
241 #define SPELL_ATTR_UNK18 0x00040000 // 18
242 #define SPELL_ATTR_LEVEL_DAMAGE_CALCULATION 0x00080000 // 19 spelldamage depends on caster level
243 #define SPELL_ATTR_STOP_ATTACK_TARGET 0x00100000 // 20 Stop attack after use this spell (and not begin attack if use)
244 #define SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK 0x00200000 // 21 Cannot be dodged/parried/blocked
245 #define SPELL_ATTR_UNK22 0x00400000 // 22
246 #define SPELL_ATTR_UNK23 0x00800000 // 23 castable while dead?
247 #define SPELL_ATTR_CASTABLE_WHILE_MOUNTED 0x01000000 // 24 castable while mounted
248 #define SPELL_ATTR_DISABLED_WHILE_ACTIVE 0x02000000 // 25 Activate and start cooldown after aura fade or remove summoned creature or go
249 #define SPELL_ATTR_UNK26 0x04000000 // 26
250 #define SPELL_ATTR_CASTABLE_WHILE_SITTING 0x08000000 // 27 castable while sitting
251 #define SPELL_ATTR_CANT_USED_IN_COMBAT 0x10000000 // 28 Cannot be used in combat
252 #define SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY 0x20000000 // 29 unaffected by invulnerability (hmm possible not...)
253 #define SPELL_ATTR_UNK30 0x40000000 // 30 breakable by damage?
254 #define SPELL_ATTR_CANT_CANCEL 0x80000000 // 31 positive aura can't be canceled
256 #define SPELL_ATTR_EX_UNK0 0x00000001 // 0
257 #define SPELL_ATTR_EX_DRAIN_ALL_POWER 0x00000002 // 1 use all power (Only paladin Lay of Hands and Bunyanize)
258 #define SPELL_ATTR_EX_CHANNELED_1 0x00000004 // 2 channeled 1
259 #define SPELL_ATTR_EX_UNK3 0x00000008 // 3
260 #define SPELL_ATTR_EX_UNK4 0x00000010 // 4
261 #define SPELL_ATTR_EX_NOT_BREAK_STEALTH 0x00000020 // 5 Not break stealth
262 #define SPELL_ATTR_EX_CHANNELED_2 0x00000040 // 6 channeled 2
263 #define SPELL_ATTR_EX_NEGATIVE 0x00000080 // 7
264 #define SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET 0x00000100 // 8 Spell req target not to be in combat state
265 #define SPELL_ATTR_EX_UNK9 0x00000200 // 9
266 #define SPELL_ATTR_EX_NO_INITIAL_AGGRO 0x00000400 // 10 no generates threat on cast 100%
267 #define SPELL_ATTR_EX_UNK11 0x00000800 // 11
268 #define SPELL_ATTR_EX_UNK12 0x00001000 // 12
269 #define SPELL_ATTR_EX_UNK13 0x00002000 // 13
270 #define SPELL_ATTR_EX_UNK14 0x00004000 // 14
271 #define SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY 0x00008000 // 15 remove auras on immunity
272 #define SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE 0x00010000 // 16 unaffected by school immunity
273 #define SPELL_ATTR_EX_UNK17 0x00020000 // 17
274 #define SPELL_ATTR_EX_UNK18 0x00040000 // 18
275 #define SPELL_ATTR_EX_UNK19 0x00080000 // 19
276 #define SPELL_ATTR_EX_REQ_COMBO_POINTS1 0x00100000 // 20 Req combo points on target
277 #define SPELL_ATTR_EX_UNK21 0x00200000 // 21
278 #define SPELL_ATTR_EX_REQ_COMBO_POINTS2 0x00400000 // 22 Req combo points on target
279 #define SPELL_ATTR_EX_UNK23 0x00800000 // 23
280 #define SPELL_ATTR_EX_UNK24 0x01000000 // 24 Req fishing pole??
281 #define SPELL_ATTR_EX_UNK25 0x02000000 // 25
282 #define SPELL_ATTR_EX_UNK26 0x04000000 // 26
283 #define SPELL_ATTR_EX_UNK27 0x08000000 // 27
284 #define SPELL_ATTR_EX_UNK28 0x10000000 // 28
285 #define SPELL_ATTR_EX_UNK29 0x20000000 // 29
286 #define SPELL_ATTR_EX_UNK30 0x40000000 // 30 overpower
287 #define SPELL_ATTR_EX_UNK31 0x80000000 // 31
289 #define SPELL_ATTR_EX2_UNK0 0x00000001 // 0
290 #define SPELL_ATTR_EX2_UNK1 0x00000002 // 1
291 #define SPELL_ATTR_EX2_CANT_REFLECTED 0x00000004 // 2 ? used for detect can or not spell reflected // do not need LOS (e.g. 18220 since 3.3.3)
292 #define SPELL_ATTR_EX2_UNK3 0x00000008 // 3 auto targeting? (e.g. fishing skill enhancement items since 3.3.3)
293 #define SPELL_ATTR_EX2_UNK4 0x00000010 // 4
294 #define SPELL_ATTR_EX2_AUTOREPEAT_FLAG 0x00000020 // 5
295 #define SPELL_ATTR_EX2_UNK6 0x00000040 // 6 only usable on tabbed by yourself
296 #define SPELL_ATTR_EX2_UNK7 0x00000080 // 7
297 #define SPELL_ATTR_EX2_UNK8 0x00000100 // 8 not set in 3.0.3
298 #define SPELL_ATTR_EX2_UNK9 0x00000200 // 9
299 #define SPELL_ATTR_EX2_UNK10 0x00000400 // 10
300 #define SPELL_ATTR_EX2_HEALTH_FUNNEL 0x00000800 // 11
301 #define SPELL_ATTR_EX2_UNK12 0x00001000 // 12
302 #define SPELL_ATTR_EX2_UNK13 0x00002000 // 13
303 #define SPELL_ATTR_EX2_UNK14 0x00004000 // 14
304 #define SPELL_ATTR_EX2_UNK15 0x00008000 // 15 not set in 3.0.3
305 #define SPELL_ATTR_EX2_UNK16 0x00010000 // 16
306 #define SPELL_ATTR_EX2_UNK17 0x00020000 // 17 suspend weapon timer instead of resetting it, (?Hunters Shot and Stings only have this flag?)
307 #define SPELL_ATTR_EX2_UNK18 0x00040000 // 18 Only Revive pet - possible req dead pet
308 #define SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT 0x00080000 // 19 does not necessarly need shapeshift
309 #define SPELL_ATTR_EX2_UNK20 0x00100000 // 20
310 #define SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD 0x00200000 // 21 for ice blocks, pala immunity buffs, priest absorb shields, but used also for other spells -> not sure!
311 #define SPELL_ATTR_EX2_UNK22 0x00400000 // 22
312 #define SPELL_ATTR_EX2_UNK23 0x00800000 // 23 Only mage Arcane Concentration have this flag
313 #define SPELL_ATTR_EX2_UNK24 0x01000000 // 24
314 #define SPELL_ATTR_EX2_UNK25 0x02000000 // 25
315 #define SPELL_ATTR_EX2_UNK26 0x04000000 // 26 unaffected by school immunity
316 #define SPELL_ATTR_EX2_UNK27 0x08000000 // 27
317 #define SPELL_ATTR_EX2_UNK28 0x10000000 // 28 no breaks stealth if it fails??
318 #define SPELL_ATTR_EX2_CANT_CRIT 0x20000000 // 29 Spell can't crit
319 #define SPELL_ATTR_EX2_UNK30 0x40000000 // 30
320 #define SPELL_ATTR_EX2_FOOD_BUFF 0x80000000 // 31 Food or Drink Buff (like Well Fed)
322 #define SPELL_ATTR_EX3_UNK0 0x00000001 // 0
323 #define SPELL_ATTR_EX3_UNK1 0x00000002 // 1
324 #define SPELL_ATTR_EX3_UNK2 0x00000004 // 2
325 #define SPELL_ATTR_EX3_UNK3 0x00000008 // 3
326 #define SPELL_ATTR_EX3_UNK4 0x00000010 // 4 Druid Rebirth only this spell have this flag
327 #define SPELL_ATTR_EX3_UNK5 0x00000020 // 5
328 #define SPELL_ATTR_EX3_UNK6 0x00000040 // 6
329 #define SPELL_ATTR_EX3_UNK7 0x00000080 // 7 create a separate (de)buff stack for each caster
330 #define SPELL_ATTR_EX3_UNK8 0x00000100 // 8
331 #define SPELL_ATTR_EX3_UNK9 0x00000200 // 9
332 #define SPELL_ATTR_EX3_MAIN_HAND 0x00000400 // 10 Main hand weapon required
333 #define SPELL_ATTR_EX3_BATTLEGROUND 0x00000800 // 11 Can casted only on battleground
334 #define SPELL_ATTR_EX3_CAST_ON_DEAD 0x00001000 // 12 target is a dead player (not every spell has this flag)
335 #define SPELL_ATTR_EX3_UNK13 0x00002000 // 13
336 #define SPELL_ATTR_EX3_UNK14 0x00004000 // 14 "Honorless Target" only this spells have this flag
337 #define SPELL_ATTR_EX3_UNK15 0x00008000 // 15 Auto Shoot, Shoot, Throw, - this is autoshot flag
338 #define SPELL_ATTR_EX3_UNK16 0x00010000 // 16 no triggers effects that trigger on casting a spell??
339 #define SPELL_ATTR_EX3_UNK17 0x00020000 // 17 no triggers effects that trigger on casting a spell??
340 #define SPELL_ATTR_EX3_UNK18 0x00040000 // 18
341 #define SPELL_ATTR_EX3_UNK19 0x00080000 // 19
342 #define SPELL_ATTR_EX3_DEATH_PERSISTENT 0x00100000 // 20 Death persistent spells
343 #define SPELL_ATTR_EX3_UNK21 0x00200000 // 21
344 #define SPELL_ATTR_EX3_REQ_WAND 0x00400000 // 22 Req wand
345 #define SPELL_ATTR_EX3_UNK23 0x00800000 // 23
346 #define SPELL_ATTR_EX3_REQ_OFFHAND 0x01000000 // 24 Req offhand weapon
347 #define SPELL_ATTR_EX3_UNK25 0x02000000 // 25 no cause spell pushback ?
348 #define SPELL_ATTR_EX3_UNK26 0x04000000 // 26
349 #define SPELL_ATTR_EX3_UNK27 0x08000000 // 27
350 #define SPELL_ATTR_EX3_UNK28 0x10000000 // 28
351 #define SPELL_ATTR_EX3_UNK29 0x20000000 // 29
352 #define SPELL_ATTR_EX3_UNK30 0x40000000 // 30
353 #define SPELL_ATTR_EX3_UNK31 0x80000000 // 31
355 #define SPELL_ATTR_EX4_UNK0 0x00000001 // 0
356 #define SPELL_ATTR_EX4_UNK1 0x00000002 // 1 proc on finishing move?
357 #define SPELL_ATTR_EX4_UNK2 0x00000004 // 2
358 #define SPELL_ATTR_EX4_UNK3 0x00000008 // 3
359 #define SPELL_ATTR_EX4_UNK4 0x00000010 // 4 This will no longer cause guards to attack on use??
360 #define SPELL_ATTR_EX4_UNK5 0x00000020 // 5
361 #define SPELL_ATTR_EX4_NOT_STEALABLE 0x00000040 // 6 although such auras might be dispellable, they cannot be stolen
362 #define SPELL_ATTR_EX4_UNK7 0x00000080 // 7
363 #define SPELL_ATTR_EX4_STACK_DOT_MODIFIER 0x00000100 // 8 no effect on non DoTs?
364 #define SPELL_ATTR_EX4_UNK9 0x00000200 // 9
365 #define SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST 0x00000400 // 10 Rogue Shiv have this flag
366 #define SPELL_ATTR_EX4_UNK11 0x00000800 // 11
367 #define SPELL_ATTR_EX4_UNK12 0x00001000 // 12
368 #define SPELL_ATTR_EX4_UNK13 0x00002000 // 13
369 #define SPELL_ATTR_EX4_UNK14 0x00004000 // 14
370 #define SPELL_ATTR_EX4_UNK15 0x00008000 // 15
371 #define SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA 0x00010000 // 16 not usable in arena
372 #define SPELL_ATTR_EX4_USABLE_IN_ARENA 0x00020000 // 17 usable in arena
373 #define SPELL_ATTR_EX4_UNK18 0x00040000 // 18
374 #define SPELL_ATTR_EX4_UNK19 0x00080000 // 19
375 #define SPELL_ATTR_EX4_UNK20 0x00100000 // 20 do not give "more powerful spell" error message
376 #define SPELL_ATTR_EX4_UNK21 0x00200000 // 21
377 #define SPELL_ATTR_EX4_UNK22 0x00400000 // 22
378 #define SPELL_ATTR_EX4_UNK23 0x00800000 // 23
379 #define SPELL_ATTR_EX4_UNK24 0x01000000 // 24
380 #define SPELL_ATTR_EX4_UNK25 0x02000000 // 25 pet scaling auras
381 #define SPELL_ATTR_EX4_CAST_ONLY_IN_OUTLAND 0x04000000 // 26 Can only be used in Outland.
382 #define SPELL_ATTR_EX4_UNK27 0x08000000 // 27
383 #define SPELL_ATTR_EX4_UNK28 0x10000000 // 28
384 #define SPELL_ATTR_EX4_UNK29 0x20000000 // 29
385 #define SPELL_ATTR_EX4_UNK30 0x40000000 // 30
386 #define SPELL_ATTR_EX4_UNK31 0x80000000 // 31
388 #define SPELL_ATTR_EX5_UNK0 0x00000001 // 0
389 #define SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP 0x00000002 // 1 not need reagents if UNIT_FLAG_PREPARATION
390 #define SPELL_ATTR_EX5_UNK2 0x00000004 // 2 removed at enter arena (e.g. 31850 since 3.3.3)
391 #define SPELL_ATTR_EX5_USABLE_WHILE_STUNNED 0x00000008 // 3 usable while stunned
392 #define SPELL_ATTR_EX5_UNK4 0x00000010 // 4
393 #define SPELL_ATTR_EX5_SINGLE_TARGET_SPELL 0x00000020 // 5 Only one target can be apply at a time
394 #define SPELL_ATTR_EX5_UNK6 0x00000040 // 6
395 #define SPELL_ATTR_EX5_UNK7 0x00000080 // 7
396 #define SPELL_ATTR_EX5_UNK8 0x00000100 // 8
397 #define SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY 0x00000200 // 9 begin periodic tick at aura apply
398 #define SPELL_ATTR_EX5_UNK10 0x00000400 // 10
399 #define SPELL_ATTR_EX5_UNK11 0x00000800 // 11
400 #define SPELL_ATTR_EX5_UNK12 0x00001000 // 12
401 #define SPELL_ATTR_EX5_UNK13 0x00002000 // 13 haste affects duration (e.g. 8050 since 3.3.3)
402 #define SPELL_ATTR_EX5_UNK14 0x00004000 // 14
403 #define SPELL_ATTR_EX5_UNK15 0x00008000 // 15
404 #define SPELL_ATTR_EX5_UNK16 0x00010000 // 16
405 #define SPELL_ATTR_EX5_USABLE_WHILE_FEARED 0x00020000 // 17 usable while feared
406 #define SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED 0x00040000 // 18 usable while confused
407 #define SPELL_ATTR_EX5_UNK19 0x00080000 // 19
408 #define SPELL_ATTR_EX5_UNK20 0x00100000 // 20
409 #define SPELL_ATTR_EX5_UNK21 0x00200000 // 21
410 #define SPELL_ATTR_EX5_UNK22 0x00400000 // 22
411 #define SPELL_ATTR_EX5_UNK23 0x00800000 // 23
412 #define SPELL_ATTR_EX5_UNK24 0x01000000 // 24
413 #define SPELL_ATTR_EX5_UNK25 0x02000000 // 25
414 #define SPELL_ATTR_EX5_UNK26 0x04000000 // 26
415 #define SPELL_ATTR_EX5_UNK27 0x08000000 // 27
416 #define SPELL_ATTR_EX5_UNK28 0x10000000 // 28
417 #define SPELL_ATTR_EX5_UNK29 0x20000000 // 29
418 #define SPELL_ATTR_EX5_UNK30 0x40000000 // 30
419 #define SPELL_ATTR_EX5_UNK31 0x80000000 // 31 Forces all nearby enemies to focus attacks caster
421 #define SPELL_ATTR_EX6_UNK0 0x00000001 // 0 Only Move spell have this flag
422 #define SPELL_ATTR_EX6_ONLY_IN_ARENA 0x00000002 // 1 only usable in arena, not used in 3.2.0a and early
423 #define SPELL_ATTR_EX6_UNK2 0x00000004 // 2
424 #define SPELL_ATTR_EX6_UNK3 0x00000008 // 3
425 #define SPELL_ATTR_EX6_UNK4 0x00000010 // 4
426 #define SPELL_ATTR_EX6_UNK5 0x00000020 // 5
427 #define SPELL_ATTR_EX6_UNK6 0x00000040 // 6
428 #define SPELL_ATTR_EX6_UNK7 0x00000080 // 7
429 #define SPELL_ATTR_EX6_UNK8 0x00000100 // 8
430 #define SPELL_ATTR_EX6_UNK9 0x00000200 // 9
431 #define SPELL_ATTR_EX6_UNK10 0x00000400 // 10
432 #define SPELL_ATTR_EX6_NOT_IN_RAID_INSTANCE 0x00000800 // 11 not usable in raid instance
433 #define SPELL_ATTR_EX6_UNK12 0x00001000 // 12
434 #define SPELL_ATTR_EX6_UNK13 0x00002000 // 13
435 #define SPELL_ATTR_EX6_UNK14 0x00004000 // 14
436 #define SPELL_ATTR_EX6_UNK15 0x00008000 // 15 not set in 3.0.3
437 #define SPELL_ATTR_EX6_UNK16 0x00010000 // 16
438 #define SPELL_ATTR_EX6_UNK17 0x00020000 // 17
439 #define SPELL_ATTR_EX6_UNK18 0x00040000 // 18
440 #define SPELL_ATTR_EX6_UNK19 0x00080000 // 19
441 #define SPELL_ATTR_EX6_UNK20 0x00100000 // 20
442 #define SPELL_ATTR_EX6_UNK21 0x00200000 // 21
443 #define SPELL_ATTR_EX6_UNK22 0x00400000 // 22
444 #define SPELL_ATTR_EX6_UNK23 0x00800000 // 23 not set in 3.0.3
445 #define SPELL_ATTR_EX6_UNK24 0x01000000 // 24 not set in 3.0.3
446 #define SPELL_ATTR_EX6_UNK25 0x02000000 // 25 not set in 3.0.3
447 #define SPELL_ATTR_EX6_UNK26 0x04000000 // 26 not set in 3.0.3
448 #define SPELL_ATTR_EX6_UNK27 0x08000000 // 27 not set in 3.0.3
449 #define SPELL_ATTR_EX6_UNK28 0x10000000 // 28 not set in 3.0.3
450 #define SPELL_ATTR_EX6_NO_DMG_PERCENT_MODS 0x20000000 // 29 do not apply damage percent mods (usually in cases where it has already been applied)
451 #define SPELL_ATTR_EX6_UNK30 0x40000000 // 30 not set in 3.0.3
452 #define SPELL_ATTR_EX6_UNK31 0x80000000 // 31 not set in 3.0.3
454 #define MAX_TALENT_SPEC_COUNT 2
455 #define MAX_GLYPH_SLOT_INDEX 6
459 SHEATHETYPE_NONE
= 0,
460 SHEATHETYPE_MAINHAND
= 1,
461 SHEATHETYPE_OFFHAND
= 2,
462 SHEATHETYPE_LARGEWEAPONLEFT
= 3,
463 SHEATHETYPE_LARGEWEAPONRIGHT
= 4,
464 SHEATHETYPE_HIPWEAPONLEFT
= 5,
465 SHEATHETYPE_HIPWEAPONRIGHT
= 6,
466 SHEATHETYPE_SHIELD
= 7
469 #define MAX_SHEATHETYPE 8
505 LANG_THALASSIAN
= 10,
510 LANG_GUTTERSPEAK
= 33,
513 LANG_GNOMISH_BINARY
= 37,
514 LANG_GOBLIN_BINARY
= 38,
515 LANG_ADDON
= 0xFFFFFFFF // used by addons, in 2.4.0 not exit, replaced by messagetype?
518 #define LANGUAGES_COUNT 19
524 //TEAM_STEAMWHEEDLE_CARTEL = 169, // not used in code
525 //TEAM_ALLIANCE_FORCES = 891,
526 //TEAM_HORDE_FORCES = 892,
527 //TEAM_SANCTUARY = 936,
528 //TEAM_OUTLAND = 980,
529 //TEAM_OTHER = 0, // if ReputationListId > 0 && Flags != FACTION_FLAG_TEAM_HEADER
534 SPELL_EFFECT_INSTAKILL
= 1,
535 SPELL_EFFECT_SCHOOL_DAMAGE
= 2,
536 SPELL_EFFECT_DUMMY
= 3,
537 SPELL_EFFECT_PORTAL_TELEPORT
= 4,
538 SPELL_EFFECT_TELEPORT_UNITS
= 5,
539 SPELL_EFFECT_APPLY_AURA
= 6,
540 SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
= 7,
541 SPELL_EFFECT_POWER_DRAIN
= 8,
542 SPELL_EFFECT_HEALTH_LEECH
= 9,
543 SPELL_EFFECT_HEAL
= 10,
544 SPELL_EFFECT_BIND
= 11,
545 SPELL_EFFECT_PORTAL
= 12,
546 SPELL_EFFECT_RITUAL_BASE
= 13,
547 SPELL_EFFECT_RITUAL_SPECIALIZE
= 14,
548 SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL
= 15,
549 SPELL_EFFECT_QUEST_COMPLETE
= 16,
550 SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL
= 17,
551 SPELL_EFFECT_RESURRECT
= 18,
552 SPELL_EFFECT_ADD_EXTRA_ATTACKS
= 19,
553 SPELL_EFFECT_DODGE
= 20,
554 SPELL_EFFECT_EVADE
= 21,
555 SPELL_EFFECT_PARRY
= 22,
556 SPELL_EFFECT_BLOCK
= 23,
557 SPELL_EFFECT_CREATE_ITEM
= 24,
558 SPELL_EFFECT_WEAPON
= 25,
559 SPELL_EFFECT_DEFENSE
= 26,
560 SPELL_EFFECT_PERSISTENT_AREA_AURA
= 27,
561 SPELL_EFFECT_SUMMON
= 28,
562 SPELL_EFFECT_LEAP
= 29,
563 SPELL_EFFECT_ENERGIZE
= 30,
564 SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
= 31,
565 SPELL_EFFECT_TRIGGER_MISSILE
= 32,
566 SPELL_EFFECT_OPEN_LOCK
= 33,
567 SPELL_EFFECT_SUMMON_CHANGE_ITEM
= 34,
568 SPELL_EFFECT_APPLY_AREA_AURA_PARTY
= 35,
569 SPELL_EFFECT_LEARN_SPELL
= 36,
570 SPELL_EFFECT_SPELL_DEFENSE
= 37,
571 SPELL_EFFECT_DISPEL
= 38,
572 SPELL_EFFECT_LANGUAGE
= 39,
573 SPELL_EFFECT_DUAL_WIELD
= 40,
574 SPELL_EFFECT_JUMP
= 41,
575 SPELL_EFFECT_JUMP2
= 42,
576 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
= 43,
577 SPELL_EFFECT_SKILL_STEP
= 44,
578 SPELL_EFFECT_ADD_HONOR
= 45,
579 SPELL_EFFECT_SPAWN
= 46,
580 SPELL_EFFECT_TRADE_SKILL
= 47,
581 SPELL_EFFECT_STEALTH
= 48,
582 SPELL_EFFECT_DETECT
= 49,
583 SPELL_EFFECT_TRANS_DOOR
= 50,
584 SPELL_EFFECT_FORCE_CRITICAL_HIT
= 51,
585 SPELL_EFFECT_GUARANTEE_HIT
= 52,
586 SPELL_EFFECT_ENCHANT_ITEM
= 53,
587 SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
= 54,
588 SPELL_EFFECT_TAMECREATURE
= 55,
589 SPELL_EFFECT_SUMMON_PET
= 56,
590 SPELL_EFFECT_LEARN_PET_SPELL
= 57,
591 SPELL_EFFECT_WEAPON_DAMAGE
= 58,
592 SPELL_EFFECT_CREATE_RANDOM_ITEM
= 59,
593 SPELL_EFFECT_PROFICIENCY
= 60,
594 SPELL_EFFECT_SEND_EVENT
= 61,
595 SPELL_EFFECT_POWER_BURN
= 62,
596 SPELL_EFFECT_THREAT
= 63,
597 SPELL_EFFECT_TRIGGER_SPELL
= 64,
598 SPELL_EFFECT_APPLY_AREA_AURA_RAID
= 65,
599 SPELL_EFFECT_RESTORE_ITEM_CHARGES
= 66,
600 SPELL_EFFECT_HEAL_MAX_HEALTH
= 67,
601 SPELL_EFFECT_INTERRUPT_CAST
= 68,
602 SPELL_EFFECT_DISTRACT
= 69,
603 SPELL_EFFECT_PULL
= 70,
604 SPELL_EFFECT_PICKPOCKET
= 71,
605 SPELL_EFFECT_ADD_FARSIGHT
= 72,
606 SPELL_EFFECT_UNTRAIN_TALENTS
= 73,
607 SPELL_EFFECT_APPLY_GLYPH
= 74,
608 SPELL_EFFECT_HEAL_MECHANICAL
= 75,
609 SPELL_EFFECT_SUMMON_OBJECT_WILD
= 76,
610 SPELL_EFFECT_SCRIPT_EFFECT
= 77,
611 SPELL_EFFECT_ATTACK
= 78,
612 SPELL_EFFECT_SANCTUARY
= 79,
613 SPELL_EFFECT_ADD_COMBO_POINTS
= 80,
614 SPELL_EFFECT_CREATE_HOUSE
= 81,
615 SPELL_EFFECT_BIND_SIGHT
= 82,
616 SPELL_EFFECT_DUEL
= 83,
617 SPELL_EFFECT_STUCK
= 84,
618 SPELL_EFFECT_SUMMON_PLAYER
= 85,
619 SPELL_EFFECT_ACTIVATE_OBJECT
= 86,
620 SPELL_EFFECT_WMO_DAMAGE
= 87,
621 SPELL_EFFECT_WMO_REPAIR
= 88,
622 SPELL_EFFECT_WMO_CHANGE
= 89,
623 SPELL_EFFECT_KILL_CREDIT
= 90,
624 SPELL_EFFECT_THREAT_ALL
= 91,
625 SPELL_EFFECT_ENCHANT_HELD_ITEM
= 92,
626 SPELL_EFFECT_BREAK_PLAYER_TARGETING
= 93,
627 SPELL_EFFECT_SELF_RESURRECT
= 94,
628 SPELL_EFFECT_SKINNING
= 95,
629 SPELL_EFFECT_CHARGE
= 96,
630 SPELL_EFFECT_SUMMON_ALL_TOTEMS
= 97,
631 SPELL_EFFECT_KNOCK_BACK
= 98,
632 SPELL_EFFECT_DISENCHANT
= 99,
633 SPELL_EFFECT_INEBRIATE
= 100,
634 SPELL_EFFECT_FEED_PET
= 101,
635 SPELL_EFFECT_DISMISS_PET
= 102,
636 SPELL_EFFECT_REPUTATION
= 103,
637 SPELL_EFFECT_SUMMON_OBJECT_SLOT1
= 104,
638 SPELL_EFFECT_SUMMON_OBJECT_SLOT2
= 105,
639 SPELL_EFFECT_SUMMON_OBJECT_SLOT3
= 106,
640 SPELL_EFFECT_SUMMON_OBJECT_SLOT4
= 107,
641 SPELL_EFFECT_DISPEL_MECHANIC
= 108,
642 SPELL_EFFECT_SUMMON_DEAD_PET
= 109,
643 SPELL_EFFECT_DESTROY_ALL_TOTEMS
= 110,
644 SPELL_EFFECT_DURABILITY_DAMAGE
= 111,
645 SPELL_EFFECT_112
= 112, // old SPELL_EFFECT_SUMMON_DEMON
646 SPELL_EFFECT_RESURRECT_NEW
= 113,
647 SPELL_EFFECT_ATTACK_ME
= 114,
648 SPELL_EFFECT_DURABILITY_DAMAGE_PCT
= 115,
649 SPELL_EFFECT_SKIN_PLAYER_CORPSE
= 116,
650 SPELL_EFFECT_SPIRIT_HEAL
= 117,
651 SPELL_EFFECT_SKILL
= 118,
652 SPELL_EFFECT_APPLY_AREA_AURA_PET
= 119,
653 SPELL_EFFECT_TELEPORT_GRAVEYARD
= 120,
654 SPELL_EFFECT_NORMALIZED_WEAPON_DMG
= 121,
655 SPELL_EFFECT_122
= 122,
656 SPELL_EFFECT_SEND_TAXI
= 123,
657 SPELL_EFFECT_PLAYER_PULL
= 124,
658 SPELL_EFFECT_MODIFY_THREAT_PERCENT
= 125,
659 SPELL_EFFECT_STEAL_BENEFICIAL_BUFF
= 126,
660 SPELL_EFFECT_PROSPECTING
= 127,
661 SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
= 128,
662 SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
= 129,
663 SPELL_EFFECT_REDIRECT_THREAT
= 130,
664 SPELL_EFFECT_131
= 131,
665 SPELL_EFFECT_PLAY_MUSIC
= 132,
666 SPELL_EFFECT_UNLEARN_SPECIALIZATION
= 133,
667 SPELL_EFFECT_KILL_CREDIT2
= 134,
668 SPELL_EFFECT_CALL_PET
= 135,
669 SPELL_EFFECT_HEAL_PCT
= 136,
670 SPELL_EFFECT_ENERGIZE_PCT
= 137,
671 SPELL_EFFECT_LEAP_BACK
= 138,
672 SPELL_EFFECT_CLEAR_QUEST
= 139,
673 SPELL_EFFECT_FORCE_CAST
= 140,
674 SPELL_EFFECT_141
= 141,
675 SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE
= 142,
676 SPELL_EFFECT_APPLY_AREA_AURA_OWNER
= 143,
677 SPELL_EFFECT_144
= 144,
678 SPELL_EFFECT_145
= 145,
679 SPELL_EFFECT_ACTIVATE_RUNE
= 146,
680 SPELL_EFFECT_QUEST_FAIL
= 147,
681 SPELL_EFFECT_148
= 148,
682 SPELL_EFFECT_149
= 149,
683 SPELL_EFFECT_150
= 150,
684 SPELL_EFFECT_TRIGGER_SPELL_2
= 151,
685 SPELL_EFFECT_152
= 152,
686 SPELL_EFFECT_153
= 153,
687 SPELL_EFFECT_TEACH_TAXI_NODE
= 154,
688 SPELL_EFFECT_TITAN_GRIP
= 155,
689 SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
= 156,
690 SPELL_EFFECT_CREATE_ITEM_2
= 157,
691 SPELL_EFFECT_MILLING
= 158,
692 SPELL_EFFECT_ALLOW_RENAME_PET
= 159,
693 SPELL_EFFECT_160
= 160,
694 SPELL_EFFECT_TALENT_SPEC_COUNT
= 161,
695 SPELL_EFFECT_TALENT_SPEC_SELECT
= 162,
696 SPELL_EFFECT_163
= 163,
697 SPELL_EFFECT_164
= 164,
698 TOTAL_SPELL_EFFECTS
= 165
703 SPELL_FAILED_SUCCESS
= 0,
704 SPELL_FAILED_AFFECTING_COMBAT
= 1,
705 SPELL_FAILED_ALREADY_AT_FULL_HEALTH
= 2,
706 SPELL_FAILED_ALREADY_AT_FULL_MANA
= 3,
707 SPELL_FAILED_ALREADY_AT_FULL_POWER
= 4,
708 SPELL_FAILED_ALREADY_BEING_TAMED
= 5,
709 SPELL_FAILED_ALREADY_HAVE_CHARM
= 6,
710 SPELL_FAILED_ALREADY_HAVE_SUMMON
= 7,
711 SPELL_FAILED_ALREADY_OPEN
= 8,
712 SPELL_FAILED_AURA_BOUNCED
= 9,
713 SPELL_FAILED_AUTOTRACK_INTERRUPTED
= 10,
714 SPELL_FAILED_BAD_IMPLICIT_TARGETS
= 11,
715 SPELL_FAILED_BAD_TARGETS
= 12,
716 SPELL_FAILED_CANT_BE_CHARMED
= 13,
717 SPELL_FAILED_CANT_BE_DISENCHANTED
= 14,
718 SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL
= 15,
719 SPELL_FAILED_CANT_BE_MILLED
= 16,
720 SPELL_FAILED_CANT_BE_PROSPECTED
= 17,
721 SPELL_FAILED_CANT_CAST_ON_TAPPED
= 18,
722 SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE
= 19,
723 SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED
= 20,
724 SPELL_FAILED_CANT_STEALTH
= 21,
725 SPELL_FAILED_CASTER_AURASTATE
= 22,
726 SPELL_FAILED_CASTER_DEAD
= 23,
727 SPELL_FAILED_CHARMED
= 24,
728 SPELL_FAILED_CHEST_IN_USE
= 25,
729 SPELL_FAILED_CONFUSED
= 26,
730 SPELL_FAILED_DONT_REPORT
= 27,
731 SPELL_FAILED_EQUIPPED_ITEM
= 28,
732 SPELL_FAILED_EQUIPPED_ITEM_CLASS
= 29,
733 SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND
= 30,
734 SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND
= 31,
735 SPELL_FAILED_ERROR
= 32,
736 SPELL_FAILED_FIZZLE
= 33,
737 SPELL_FAILED_FLEEING
= 34,
738 SPELL_FAILED_FOOD_LOWLEVEL
= 35,
739 SPELL_FAILED_HIGHLEVEL
= 36,
740 SPELL_FAILED_HUNGER_SATIATED
= 37,
741 SPELL_FAILED_IMMUNE
= 38,
742 SPELL_FAILED_INCORRECT_AREA
= 39,
743 SPELL_FAILED_INTERRUPTED
= 40,
744 SPELL_FAILED_INTERRUPTED_COMBAT
= 41,
745 SPELL_FAILED_ITEM_ALREADY_ENCHANTED
= 42,
746 SPELL_FAILED_ITEM_GONE
= 43,
747 SPELL_FAILED_ITEM_NOT_FOUND
= 44,
748 SPELL_FAILED_ITEM_NOT_READY
= 45,
749 SPELL_FAILED_LEVEL_REQUIREMENT
= 46,
750 SPELL_FAILED_LINE_OF_SIGHT
= 47,
751 SPELL_FAILED_LOWLEVEL
= 48,
752 SPELL_FAILED_LOW_CASTLEVEL
= 49,
753 SPELL_FAILED_MAINHAND_EMPTY
= 50,
754 SPELL_FAILED_MOVING
= 51,
755 SPELL_FAILED_NEED_AMMO
= 52,
756 SPELL_FAILED_NEED_AMMO_POUCH
= 53,
757 SPELL_FAILED_NEED_EXOTIC_AMMO
= 54,
758 SPELL_FAILED_NEED_MORE_ITEMS
= 55,
759 SPELL_FAILED_NOPATH
= 56,
760 SPELL_FAILED_NOT_BEHIND
= 57,
761 SPELL_FAILED_NOT_FISHABLE
= 58,
762 SPELL_FAILED_NOT_FLYING
= 59,
763 SPELL_FAILED_NOT_HERE
= 60,
764 SPELL_FAILED_NOT_INFRONT
= 61,
765 SPELL_FAILED_NOT_IN_CONTROL
= 62,
766 SPELL_FAILED_NOT_KNOWN
= 63,
767 SPELL_FAILED_NOT_MOUNTED
= 64,
768 SPELL_FAILED_NOT_ON_TAXI
= 65,
769 SPELL_FAILED_NOT_ON_TRANSPORT
= 66,
770 SPELL_FAILED_NOT_READY
= 67,
771 SPELL_FAILED_NOT_SHAPESHIFT
= 68,
772 SPELL_FAILED_NOT_STANDING
= 69,
773 SPELL_FAILED_NOT_TRADEABLE
= 70,
774 SPELL_FAILED_NOT_TRADING
= 71,
775 SPELL_FAILED_NOT_UNSHEATHED
= 72,
776 SPELL_FAILED_NOT_WHILE_GHOST
= 73,
777 SPELL_FAILED_NOT_WHILE_LOOTING
= 74,
778 SPELL_FAILED_NO_AMMO
= 75,
779 SPELL_FAILED_NO_CHARGES_REMAIN
= 76,
780 SPELL_FAILED_NO_CHAMPION
= 77,
781 SPELL_FAILED_NO_COMBO_POINTS
= 78,
782 SPELL_FAILED_NO_DUELING
= 79,
783 SPELL_FAILED_NO_ENDURANCE
= 80,
784 SPELL_FAILED_NO_FISH
= 81,
785 SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED
= 82,
786 SPELL_FAILED_NO_MOUNTS_ALLOWED
= 83,
787 SPELL_FAILED_NO_PET
= 84,
788 SPELL_FAILED_NO_POWER
= 85,
789 SPELL_FAILED_NOTHING_TO_DISPEL
= 86,
790 SPELL_FAILED_NOTHING_TO_STEAL
= 87,
791 SPELL_FAILED_ONLY_ABOVEWATER
= 88,
792 SPELL_FAILED_ONLY_DAYTIME
= 89,
793 SPELL_FAILED_ONLY_INDOORS
= 90,
794 SPELL_FAILED_ONLY_MOUNTED
= 91,
795 SPELL_FAILED_ONLY_NIGHTTIME
= 92,
796 SPELL_FAILED_ONLY_OUTDOORS
= 93,
797 SPELL_FAILED_ONLY_SHAPESHIFT
= 94,
798 SPELL_FAILED_ONLY_STEALTHED
= 95,
799 SPELL_FAILED_ONLY_UNDERWATER
= 96,
800 SPELL_FAILED_OUT_OF_RANGE
= 97,
801 SPELL_FAILED_PACIFIED
= 98,
802 SPELL_FAILED_POSSESSED
= 99,
803 SPELL_FAILED_REAGENTS
= 100,
804 SPELL_FAILED_REQUIRES_AREA
= 101,
805 SPELL_FAILED_REQUIRES_SPELL_FOCUS
= 102,
806 SPELL_FAILED_ROOTED
= 103,
807 SPELL_FAILED_SILENCED
= 104,
808 SPELL_FAILED_SPELL_IN_PROGRESS
= 105,
809 SPELL_FAILED_SPELL_LEARNED
= 106,
810 SPELL_FAILED_SPELL_UNAVAILABLE
= 107,
811 SPELL_FAILED_STUNNED
= 108,
812 SPELL_FAILED_TARGETS_DEAD
= 109,
813 SPELL_FAILED_TARGET_AFFECTING_COMBAT
= 110,
814 SPELL_FAILED_TARGET_AURASTATE
= 111,
815 SPELL_FAILED_TARGET_DUELING
= 112,
816 SPELL_FAILED_TARGET_ENEMY
= 113,
817 SPELL_FAILED_TARGET_ENRAGED
= 114,
818 SPELL_FAILED_TARGET_FRIENDLY
= 115,
819 SPELL_FAILED_TARGET_IN_COMBAT
= 116,
820 SPELL_FAILED_TARGET_IS_PLAYER
= 117,
821 SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED
= 118,
822 SPELL_FAILED_TARGET_NOT_DEAD
= 119,
823 SPELL_FAILED_TARGET_NOT_IN_PARTY
= 120,
824 SPELL_FAILED_TARGET_NOT_LOOTED
= 121,
825 SPELL_FAILED_TARGET_NOT_PLAYER
= 122,
826 SPELL_FAILED_TARGET_NO_POCKETS
= 123,
827 SPELL_FAILED_TARGET_NO_WEAPONS
= 124,
828 SPELL_FAILED_TARGET_NO_RANGED_WEAPONS
= 125,
829 SPELL_FAILED_TARGET_UNSKINNABLE
= 126,
830 SPELL_FAILED_THIRST_SATIATED
= 127,
831 SPELL_FAILED_TOO_CLOSE
= 128,
832 SPELL_FAILED_TOO_MANY_OF_ITEM
= 129,
833 SPELL_FAILED_TOTEM_CATEGORY
= 130,
834 SPELL_FAILED_TOTEMS
= 131,
835 SPELL_FAILED_TRY_AGAIN
= 132,
836 SPELL_FAILED_UNIT_NOT_BEHIND
= 133,
837 SPELL_FAILED_UNIT_NOT_INFRONT
= 134,
838 SPELL_FAILED_WRONG_PET_FOOD
= 135,
839 SPELL_FAILED_NOT_WHILE_FATIGUED
= 136,
840 SPELL_FAILED_TARGET_NOT_IN_INSTANCE
= 137,
841 SPELL_FAILED_NOT_WHILE_TRADING
= 138,
842 SPELL_FAILED_TARGET_NOT_IN_RAID
= 139,
843 SPELL_FAILED_TARGET_FREEFORALL
= 140,
844 SPELL_FAILED_NO_EDIBLE_CORPSES
= 141,
845 SPELL_FAILED_ONLY_BATTLEGROUNDS
= 142,
846 SPELL_FAILED_TARGET_NOT_GHOST
= 143,
847 SPELL_FAILED_TRANSFORM_UNUSABLE
= 144,
848 SPELL_FAILED_WRONG_WEATHER
= 145,
849 SPELL_FAILED_DAMAGE_IMMUNE
= 146,
850 SPELL_FAILED_PREVENTED_BY_MECHANIC
= 147,
851 SPELL_FAILED_PLAY_TIME
= 148,
852 SPELL_FAILED_REPUTATION
= 149,
853 SPELL_FAILED_MIN_SKILL
= 150,
854 SPELL_FAILED_NOT_IN_ARENA
= 151,
855 SPELL_FAILED_NOT_ON_SHAPESHIFT
= 152,
856 SPELL_FAILED_NOT_ON_STEALTHED
= 153,
857 SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE
= 154,
858 SPELL_FAILED_NOT_ON_MOUNTED
= 155,
859 SPELL_FAILED_TOO_SHALLOW
= 156,
860 SPELL_FAILED_TARGET_NOT_IN_SANCTUARY
= 157,
861 SPELL_FAILED_TARGET_IS_TRIVIAL
= 158,
862 SPELL_FAILED_BM_OR_INVISGOD
= 159,
863 SPELL_FAILED_EXPERT_RIDING_REQUIREMENT
= 160,
864 SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT
= 161,
865 SPELL_FAILED_NOT_IDLE
= 162,
866 SPELL_FAILED_NOT_INACTIVE
= 163,
867 SPELL_FAILED_PARTIAL_PLAYTIME
= 164,
868 SPELL_FAILED_NO_PLAYTIME
= 165,
869 SPELL_FAILED_NOT_IN_BATTLEGROUND
= 166,
870 SPELL_FAILED_NOT_IN_RAID_INSTANCE
= 167,
871 SPELL_FAILED_ONLY_IN_ARENA
= 168,
872 SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE
= 169,
873 SPELL_FAILED_ON_USE_ENCHANT
= 170,
874 SPELL_FAILED_NOT_ON_GROUND
= 171,
875 SPELL_FAILED_CUSTOM_ERROR
= 172,
876 SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW
= 173,
877 SPELL_FAILED_TOO_MANY_SOCKETS
= 174,
878 SPELL_FAILED_INVALID_GLYPH
= 175,
879 SPELL_FAILED_UNIQUE_GLYPH
= 176,
880 SPELL_FAILED_GLYPH_SOCKET_LOCKED
= 177,
881 SPELL_FAILED_NO_VALID_TARGETS
= 178,
882 SPELL_FAILED_ITEM_AT_MAX_CHARGES
= 179,
883 SPELL_FAILED_NOT_IN_BARBERSHOP
= 180,
884 SPELL_FAILED_FISHING_TOO_LOW
= 181,
885 SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW
= 182,
886 SPELL_FAILED_SUMMON_PENDING
= 183,
887 SPELL_FAILED_MAX_SOCKETS
= 184,
888 SPELL_FAILED_PET_CAN_RENAME
= 185,
889 SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED
= 186,
890 SPELL_FAILED_UNKNOWN
= 187, // actually doesn't exist in client
892 SPELL_CAST_OK
= 255 // custom value, don't must be send to client
897 { // (C) used in caster aura state (T) used in target aura state
898 // (c) used in caster aura state-not (t) used in target aura state-not
899 AURA_STATE_DEFENSE
= 1, // C |
900 AURA_STATE_HEALTHLESS_20_PERCENT
= 2, // CcT |
901 AURA_STATE_BERSERKING
= 3, // C T |
902 AURA_STATE_FROZEN
= 4, // c t| frozen target
903 AURA_STATE_JUDGEMENT
= 5, // C |
904 //AURA_STATE_UNKNOWN6 = 6, // | not used
905 AURA_STATE_HUNTER_PARRY
= 7, // C |
906 AURA_STATE_ROGUE_ATTACK_FROM_STEALTH
= 7, // C | FIX ME: not implemented yet!
907 //AURA_STATE_UNKNOWN7 = 7, // c | random/focused bursts spells (?)
908 //AURA_STATE_UNKNOWN8 = 8, // | not used
909 //AURA_STATE_UNKNOWN9 = 9, // | not used
910 AURA_STATE_WARRIOR_VICTORY_RUSH
= 10, // C | warrior victory rush
911 //AURA_STATE_UNKNOWN11 = 11, // t|
912 AURA_STATE_FAERIE_FIRE
= 12, // c t|
913 AURA_STATE_HEALTHLESS_35_PERCENT
= 13, // C T |
914 AURA_STATE_CONFLAGRATE
= 14, // T | per-caster
915 AURA_STATE_SWIFTMEND
= 15, // T |
916 AURA_STATE_DEADLY_POISON
= 16, // T |
917 AURA_STATE_ENRAGE
= 17, // C |
918 //AURA_STATE_UNKNOWN18 = 18, // C t|
919 //AURA_STATE_UNKNOWN19 = 19, // | not used
920 //AURA_STATE_UNKNOWN20 = 20, // c | only (45317 Suicide)
921 //AURA_STATE_UNKNOWN21 = 21, // | not used
922 //AURA_STATE_UNKNOWN22 = 22, // C | not implemented yet (Requires Evasive Charges to use)
923 AURA_STATE_HEALTH_ABOVE_75_PERCENT
= 23, // C |
931 MECHANIC_DISORIENTED
= 2,
933 MECHANIC_DISTRACT
= 4,
937 MECHANIC_PACIFY
= 8, //0 spells use this mechanic
938 MECHANIC_SILENCE
= 9,
942 MECHANIC_FREEZE
= 13,
943 MECHANIC_KNOCKOUT
= 14,
945 MECHANIC_BANDAGE
= 16,
946 MECHANIC_POLYMORPH
= 17,
947 MECHANIC_BANISH
= 18,
948 MECHANIC_SHIELD
= 19,
949 MECHANIC_SHACKLE
= 20,
951 MECHANIC_INFECTED
= 22,
953 MECHANIC_HORROR
= 24,
954 MECHANIC_INVULNERABILITY
= 25,
955 MECHANIC_INTERRUPT
= 26,
957 MECHANIC_DISCOVERY
= 28,
958 MECHANIC_IMMUNE_SHIELD
= 29, // Divine (Blessing) Shield/Protection and Ice Block
959 MECHANIC_SAPPED
= 30,
960 MECHANIC_ENRAGED
= 31
963 // Used for spell 42292 Immune Movement Impairment and Loss of Control (0x49967da6)
964 #define IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK ( \
965 (1<<(MECHANIC_CHARM -1))|(1<<(MECHANIC_DISORIENTED-1))|(1<<(MECHANIC_FEAR -1))| \
966 (1<<(MECHANIC_ROOT -1))|(1<<(MECHANIC_PACIFY -1))|(1<<(MECHANIC_SLEEP -1))| \
967 (1<<(MECHANIC_SNARE -1))|(1<<(MECHANIC_STUN -1))|(1<<(MECHANIC_FREEZE-1))| \
968 (1<<(MECHANIC_KNOCKOUT-1))|(1<<(MECHANIC_POLYMORPH -1))|(1<<(MECHANIC_BANISH-1))| \
969 (1<<(MECHANIC_SHACKLE -1))|(1<<(MECHANIC_TURN -1))|(1<<(MECHANIC_HORROR-1))| \
970 (1<<(MECHANIC_DAZE -1))|(1<<(MECHANIC_SAPPED -1)))
972 #define IMMUNE_TO_ROOT_AND_SNARE_MASK ( \
973 (1<<(MECHANIC_ROOT-1))|(1<<(MECHANIC_SNARE-1)))
975 #define IMMUNE_TO_ROOT_AND_STUN_MASK ( \
976 (1<<(MECHANIC_ROOT-1))|(1<<(MECHANIC_STUN-1)))
978 #define IMMUNE_TO_SILENCE_AND_STUN_AND_FEAR_MASK ( \
979 (1<<(MECHANIC_SILENCE-1))|(1<<(MECHANIC_STUN-1))|(1<<(MECHANIC_FEAR-1)))
981 #define IMMUNE_TO_INTERRUPT_AND_SILENCE_MASK ( \
982 (1<<(MECHANIC_INTERRUPT-1))|(1<<(MECHANIC_SILENCE-1)))
984 // Daze and all croud control spells except polymorph are not removed
985 #define MECHANIC_NOT_REMOVED_BY_SHAPESHIFT ( \
986 (1<<(MECHANIC_CHARM -1))|(1<<(MECHANIC_DISORIENTED-1))|(1<<(MECHANIC_FEAR -1))| \
987 (1<<(MECHANIC_PACIFY-1))|(1<<(MECHANIC_STUN -1))|(1<<(MECHANIC_FREEZE-1))| \
988 (1<<(MECHANIC_BANISH-1))|(1<<(MECHANIC_SHACKLE -1))|(1<<(MECHANIC_HORROR-1))| \
989 (1<<(MECHANIC_TURN -1))|(1<<(MECHANIC_DAZE -1))|(1<<(MECHANIC_SAPPED-1)))
991 // Spell dispell type
1000 DISPEL_INVISIBILITY
= 6,
1002 DISPEL_SPE_NPC_ONLY
= 8,
1004 DISPEL_ZG_TICKET
= 10,
1005 DESPEL_OLD_UNUSED
= 11
1008 #define DISPEL_ALL_MASK ( (1<<DISPEL_MAGIC) | (1<<DISPEL_CURSE) | (1<<DISPEL_DISEASE) | (1<<DISPEL_POISON) )
1010 //To all Immune system,if target has immunes,
1011 //some spell that related to ImmuneToDispel or ImmuneToSchool or ImmuneToDamage type can't cast to it,
1012 //some spell_effects that related to ImmuneToEffect<effect>(only this effect in the spell) can't cast to it,
1013 //some aura(related to Mechanics or ImmuneToState<aura>) can't apply to it.
1016 IMMUNITY_EFFECT
= 0, // enum SpellEffects
1017 IMMUNITY_STATE
= 1, // enum AuraType
1018 IMMUNITY_SCHOOL
= 2, // enum SpellSchoolMask
1019 IMMUNITY_DAMAGE
= 3, // enum SpellSchoolMask
1020 IMMUNITY_DISPEL
= 4, // enum DispelType
1021 IMMUNITY_MECHANIC
= 5 // enum Mechanics
1024 #define MAX_SPELL_IMMUNITY 6
1026 enum WeaponAttackType
1033 #define MAX_ATTACK 3
1038 TARGET_RANDOM_ENEMY_CHAIN_IN_AREA
= 2, // only one spell has that, but regardless, it's a target type after all
1039 TARGET_RANDOM_FRIEND_CHAIN_IN_AREA
= 3,
1041 TARGET_CHAIN_DAMAGE
= 6,
1042 TARGET_AREAEFFECT_INSTANT
= 7, // targets around provided destination point
1043 TARGET_AREAEFFECT_CUSTOM
= 8,
1044 TARGET_INNKEEPER_COORDINATES
= 9, // uses in teleport to innkeeper spells
1045 TARGET_ALL_ENEMY_IN_AREA
= 15,
1046 TARGET_ALL_ENEMY_IN_AREA_INSTANT
= 16,
1047 TARGET_TABLE_X_Y_Z_COORDINATES
= 17, // uses in teleport spells and some other
1048 TARGET_EFFECT_SELECT
= 18, // highly depends on the spell effect
1049 TARGET_ALL_PARTY_AROUND_CASTER
= 20,
1050 TARGET_SINGLE_FRIEND
= 21,
1051 TARGET_CASTER_COORDINATES
= 22, // used only in TargetA, target selection dependent from TargetB
1052 TARGET_GAMEOBJECT
= 23,
1053 TARGET_IN_FRONT_OF_CASTER
= 24,
1054 TARGET_DUELVSPLAYER
= 25,
1055 TARGET_GAMEOBJECT_ITEM
= 26,
1057 TARGET_ALL_ENEMY_IN_AREA_CHANNELED
= 28,
1058 TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER
= 30, // select friendly for caster object faction (in different original caster faction) in TargetB used only with TARGET_ALL_AROUND_CASTER and in self casting range in TargetA
1059 TARGET_ALL_FRIENDLY_UNITS_IN_AREA
= 31,
1061 TARGET_ALL_PARTY
= 33,
1062 TARGET_ALL_PARTY_AROUND_CASTER_2
= 34, // used in Tranquility
1063 TARGET_SINGLE_PARTY
= 35,
1064 TARGET_ALL_HOSTILE_UNITS_AROUND_CASTER
= 36,
1065 TARGET_AREAEFFECT_PARTY
= 37,
1067 TARGET_SELF_FISHING
= 39,
1068 TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT
= 40,
1069 TARGET_TOTEM_EARTH
= 41,
1070 TARGET_TOTEM_WATER
= 42,
1071 TARGET_TOTEM_AIR
= 43,
1072 TARGET_TOTEM_FIRE
= 44,
1073 TARGET_CHAIN_HEAL
= 45,
1074 TARGET_SCRIPT_COORDINATES
= 46,
1075 TARGET_DYNAMIC_OBJECT_FRONT
= 47,
1076 TARGET_DYNAMIC_OBJECT_BEHIND
= 48,
1077 TARGET_DYNAMIC_OBJECT_LEFT_SIDE
= 49,
1078 TARGET_DYNAMIC_OBJECT_RIGHT_SIDE
= 50,
1079 TARGET_AREAEFFECT_CUSTOM_2
= 52,
1080 TARGET_CURRENT_ENEMY_COORDINATES
= 53, // set unit coordinates as dest, only 16 target B imlemented
1081 TARGET_LARGE_FRONTAL_CONE
= 54,
1082 TARGET_ALL_RAID_AROUND_CASTER
= 56,
1083 TARGET_SINGLE_FRIEND_2
= 57,
1084 TARGET_NARROW_FRONTAL_CONE
= 60,
1085 TARGET_AREAEFFECT_PARTY_AND_CLASS
= 61,
1086 TARGET_DUELVSPLAYER_COORDINATES
= 63,
1087 TARGET_INFRONT_OF_VICTIM
= 64,
1088 TARGET_BEHIND_VICTIM
= 65, // used in teleport behind spells, caster/target dependent from spell effect
1089 TARGET_RIGHT_FROM_VICTIM
= 66,
1090 TARGET_LEFT_FROM_VICTIM
= 67,
1091 TARGET_RANDOM_NEARBY_LOC
= 72, // used in teleport onto nearby locations
1092 TARGET_RANDOM_CIRCUMFERENCE_POINT
= 73,
1093 TARGET_DYNAMIC_OBJECT_COORDINATES
= 76,
1094 TARGET_SINGLE_ENEMY
= 77,
1095 TARGET_POINT_AT_NORTH
= 78, // 78-85 possible _COORDINATES at radius with pi/4 step around target in unknown order, N?
1096 TARGET_POINT_AT_SOUTH
= 79, // S?
1097 TARGET_POINT_AT_EAST
= 80, // 80/81 must be symmetric from line caster->target, E (base at 82/83, 84/85 order) ?
1098 TARGET_POINT_AT_WEST
= 81, // 80/81 must be symmetric from line caster->target, W (base at 82/83, 84/85 order) ?
1099 TARGET_POINT_AT_NE
= 82, // from spell desc: "(NE)"
1100 TARGET_POINT_AT_NW
= 83, // from spell desc: "(NW)"
1101 TARGET_POINT_AT_SE
= 84, // from spell desc: "(SE)"
1102 TARGET_POINT_AT_SW
= 85, // from spell desc: "(SW)"
1103 TARGET_RANDOM_NEARBY_DEST
= 86, // "Test Nearby Dest Random" - random around selected destination
1105 TARGET_DIRECTLY_FORWARD
= 89,
1106 TARGET_NONCOMBAT_PET
= 90,
1107 TARGET_IN_FRONT_OF_CASTER_30
= 104,
1112 SPELL_MISS_NONE
= 0,
1113 SPELL_MISS_MISS
= 1,
1114 SPELL_MISS_RESIST
= 2,
1115 SPELL_MISS_DODGE
= 3,
1116 SPELL_MISS_PARRY
= 4,
1117 SPELL_MISS_BLOCK
= 5,
1118 SPELL_MISS_EVADE
= 6,
1119 SPELL_MISS_IMMUNE
= 7,
1120 SPELL_MISS_IMMUNE2
= 8,
1121 SPELL_MISS_DEFLECT
= 9,
1122 SPELL_MISS_ABSORB
= 10,
1123 SPELL_MISS_REFLECT
= 11
1128 SPELL_HIT_TYPE_UNK1
= 0x00001,
1129 SPELL_HIT_TYPE_CRIT
= 0x00002,
1130 SPELL_HIT_TYPE_UNK3
= 0x00004,
1131 SPELL_HIT_TYPE_UNK4
= 0x00008,
1132 SPELL_HIT_TYPE_UNK5
= 0x00010, // replace caster?
1133 SPELL_HIT_TYPE_UNK6
= 0x00020
1138 SPELL_DAMAGE_CLASS_NONE
= 0,
1139 SPELL_DAMAGE_CLASS_MAGIC
= 1,
1140 SPELL_DAMAGE_CLASS_MELEE
= 2,
1141 SPELL_DAMAGE_CLASS_RANGED
= 3
1144 enum SpellPreventionType
1146 SPELL_PREVENTION_TYPE_NONE
= 0,
1147 SPELL_PREVENTION_TYPE_SILENCE
= 1,
1148 SPELL_PREVENTION_TYPE_PACIFY
= 2
1151 enum DamageEffectType
1153 DIRECT_DAMAGE
= 0, // used for normal weapon damage (not for class abilities or spells)
1154 SPELL_DIRECT_DAMAGE
= 1, // spell/class abilities damage
1157 NODAMAGE
= 4, // used also in case when damage applied to health but not applied to spell channelInterruptFlags/etc
1161 enum GameobjectTypes
1163 GAMEOBJECT_TYPE_DOOR
= 0,
1164 GAMEOBJECT_TYPE_BUTTON
= 1,
1165 GAMEOBJECT_TYPE_QUESTGIVER
= 2,
1166 GAMEOBJECT_TYPE_CHEST
= 3,
1167 GAMEOBJECT_TYPE_BINDER
= 4,
1168 GAMEOBJECT_TYPE_GENERIC
= 5,
1169 GAMEOBJECT_TYPE_TRAP
= 6,
1170 GAMEOBJECT_TYPE_CHAIR
= 7,
1171 GAMEOBJECT_TYPE_SPELL_FOCUS
= 8,
1172 GAMEOBJECT_TYPE_TEXT
= 9,
1173 GAMEOBJECT_TYPE_GOOBER
= 10,
1174 GAMEOBJECT_TYPE_TRANSPORT
= 11,
1175 GAMEOBJECT_TYPE_AREADAMAGE
= 12,
1176 GAMEOBJECT_TYPE_CAMERA
= 13,
1177 GAMEOBJECT_TYPE_MAP_OBJECT
= 14,
1178 GAMEOBJECT_TYPE_MO_TRANSPORT
= 15,
1179 GAMEOBJECT_TYPE_DUEL_ARBITER
= 16,
1180 GAMEOBJECT_TYPE_FISHINGNODE
= 17,
1181 GAMEOBJECT_TYPE_SUMMONING_RITUAL
= 18,
1182 GAMEOBJECT_TYPE_MAILBOX
= 19,
1183 GAMEOBJECT_TYPE_DO_NOT_USE
= 20,
1184 GAMEOBJECT_TYPE_GUARDPOST
= 21,
1185 GAMEOBJECT_TYPE_SPELLCASTER
= 22,
1186 GAMEOBJECT_TYPE_MEETINGSTONE
= 23,
1187 GAMEOBJECT_TYPE_FLAGSTAND
= 24,
1188 GAMEOBJECT_TYPE_FISHINGHOLE
= 25,
1189 GAMEOBJECT_TYPE_FLAGDROP
= 26,
1190 GAMEOBJECT_TYPE_MINI_GAME
= 27,
1191 GAMEOBJECT_TYPE_DO_NOT_USE_2
= 28,
1192 GAMEOBJECT_TYPE_CAPTURE_POINT
= 29,
1193 GAMEOBJECT_TYPE_AURA_GENERATOR
= 30,
1194 GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY
= 31,
1195 GAMEOBJECT_TYPE_BARBER_CHAIR
= 32,
1196 GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING
= 33,
1197 GAMEOBJECT_TYPE_GUILD_BANK
= 34,
1198 GAMEOBJECT_TYPE_TRAPDOOR
= 35
1201 #define MAX_GAMEOBJECT_TYPE 36 // sending to client this or greater value can crash client.
1203 #define GAMEOBJECT_FISHINGNODE_ENTRY 35591 // Better to define it somewhere instead of hardcoding everywhere
1205 enum GameObjectFlags
1207 GO_FLAG_IN_USE
= 0x00000001, //disables interaction while animated
1208 GO_FLAG_LOCKED
= 0x00000002, //require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip
1209 GO_FLAG_INTERACT_COND
= 0x00000004, //cannot interact (condition to interact)
1210 GO_FLAG_TRANSPORT
= 0x00000008, //any kind of transport? Object can transport (elevator, boat, car)
1211 GO_FLAG_UNK1
= 0x00000010, //
1212 GO_FLAG_NODESPAWN
= 0x00000020, //never despawn, typically for doors, they just change state
1213 GO_FLAG_TRIGGERED
= 0x00000040, //typically, summoned objects. Triggered by spell or other events
1214 GO_FLAG_UNK_8
= 0x00000080,
1215 GO_FLAG_UNK_9
= 0x00000100, //? Seen on type 33, possible meaning "destruct in progress"
1216 GO_FLAG_UNK_10
= 0x00000200, //? Seen on type 33
1217 GO_FLAG_UNK_11
= 0x00000400 //? Seen on type 33, possibly meaning "destructed"
1222 TEXTEMOTE_AGREE
= 1,
1223 TEXTEMOTE_AMAZE
= 2,
1224 TEXTEMOTE_ANGRY
= 3,
1225 TEXTEMOTE_APOLOGIZE
= 4,
1226 TEXTEMOTE_APPLAUD
= 5,
1227 TEXTEMOTE_BASHFUL
= 6,
1228 TEXTEMOTE_BECKON
= 7,
1231 TEXTEMOTE_BLEED
= 10,
1232 TEXTEMOTE_BLINK
= 11,
1233 TEXTEMOTE_BLUSH
= 12,
1234 TEXTEMOTE_BONK
= 13,
1235 TEXTEMOTE_BORED
= 14,
1236 TEXTEMOTE_BOUNCE
= 15,
1239 TEXTEMOTE_BURP
= 18,
1241 TEXTEMOTE_CACKLE
= 20,
1242 TEXTEMOTE_CHEER
= 21,
1243 TEXTEMOTE_CHICKEN
= 22,
1244 TEXTEMOTE_CHUCKLE
= 23,
1245 TEXTEMOTE_CLAP
= 24,
1246 TEXTEMOTE_CONFUSED
= 25,
1247 TEXTEMOTE_CONGRATULATE
= 26,
1248 TEXTEMOTE_COUGH
= 27,
1249 TEXTEMOTE_COWER
= 28,
1250 TEXTEMOTE_CRACK
= 29,
1251 TEXTEMOTE_CRINGE
= 30,
1253 TEXTEMOTE_CURIOUS
= 32,
1254 TEXTEMOTE_CURTSEY
= 33,
1255 TEXTEMOTE_DANCE
= 34,
1256 TEXTEMOTE_DRINK
= 35,
1257 TEXTEMOTE_DROOL
= 36,
1260 TEXTEMOTE_FART
= 39,
1261 TEXTEMOTE_FIDGET
= 40,
1262 TEXTEMOTE_FLEX
= 41,
1263 TEXTEMOTE_FROWN
= 42,
1264 TEXTEMOTE_GASP
= 43,
1265 TEXTEMOTE_GAZE
= 44,
1266 TEXTEMOTE_GIGGLE
= 45,
1267 TEXTEMOTE_GLARE
= 46,
1268 TEXTEMOTE_GLOAT
= 47,
1269 TEXTEMOTE_GREET
= 48,
1270 TEXTEMOTE_GRIN
= 49,
1271 TEXTEMOTE_GROAN
= 50,
1272 TEXTEMOTE_GROVEL
= 51,
1273 TEXTEMOTE_GUFFAW
= 52,
1274 TEXTEMOTE_HAIL
= 53,
1275 TEXTEMOTE_HAPPY
= 54,
1276 TEXTEMOTE_HELLO
= 55,
1278 TEXTEMOTE_HUNGRY
= 57,
1279 TEXTEMOTE_KISS
= 58,
1280 TEXTEMOTE_KNEEL
= 59,
1281 TEXTEMOTE_LAUGH
= 60,
1282 TEXTEMOTE_LAYDOWN
= 61,
1283 TEXTEMOTE_MESSAGE
= 62,
1284 TEXTEMOTE_MOAN
= 63,
1285 TEXTEMOTE_MOON
= 64,
1286 TEXTEMOTE_MOURN
= 65,
1289 TEXTEMOTE_NOSEPICK
= 68,
1290 TEXTEMOTE_PANIC
= 69,
1291 TEXTEMOTE_PEER
= 70,
1292 TEXTEMOTE_PLEAD
= 71,
1293 TEXTEMOTE_POINT
= 72,
1294 TEXTEMOTE_POKE
= 73,
1295 TEXTEMOTE_PRAY
= 74,
1296 TEXTEMOTE_ROAR
= 75,
1297 TEXTEMOTE_ROFL
= 76,
1298 TEXTEMOTE_RUDE
= 77,
1299 TEXTEMOTE_SALUTE
= 78,
1300 TEXTEMOTE_SCRATCH
= 79,
1301 TEXTEMOTE_SEXY
= 80,
1302 TEXTEMOTE_SHAKE
= 81,
1303 TEXTEMOTE_SHOUT
= 82,
1304 TEXTEMOTE_SHRUG
= 83,
1306 TEXTEMOTE_SIGH
= 85,
1308 TEXTEMOTE_SLEEP
= 87,
1309 TEXTEMOTE_SNARL
= 88,
1310 TEXTEMOTE_SPIT
= 89,
1311 TEXTEMOTE_STARE
= 90,
1312 TEXTEMOTE_SURPRISED
= 91,
1313 TEXTEMOTE_SURRENDER
= 92,
1314 TEXTEMOTE_TALK
= 93,
1315 TEXTEMOTE_TALKEX
= 94,
1316 TEXTEMOTE_TALKQ
= 95,
1318 TEXTEMOTE_THANK
= 97,
1319 TEXTEMOTE_THREATEN
= 98,
1320 TEXTEMOTE_TIRED
= 99,
1321 TEXTEMOTE_VICTORY
= 100,
1322 TEXTEMOTE_WAVE
= 101,
1323 TEXTEMOTE_WELCOME
= 102,
1324 TEXTEMOTE_WHINE
= 103,
1325 TEXTEMOTE_WHISTLE
= 104,
1326 TEXTEMOTE_WORK
= 105,
1327 TEXTEMOTE_YAWN
= 106,
1328 TEXTEMOTE_BOGGLE
= 107,
1329 TEXTEMOTE_CALM
= 108,
1330 TEXTEMOTE_COLD
= 109,
1331 TEXTEMOTE_COMFORT
= 110,
1332 TEXTEMOTE_CUDDLE
= 111,
1333 TEXTEMOTE_DUCK
= 112,
1334 TEXTEMOTE_INSULT
= 113,
1335 TEXTEMOTE_INTRODUCE
= 114,
1337 TEXTEMOTE_LICK
= 116,
1338 TEXTEMOTE_LISTEN
= 117,
1339 TEXTEMOTE_LOST
= 118,
1340 TEXTEMOTE_MOCK
= 119,
1341 TEXTEMOTE_PONDER
= 120,
1342 TEXTEMOTE_POUNCE
= 121,
1343 TEXTEMOTE_PRAISE
= 122,
1344 TEXTEMOTE_PURR
= 123,
1345 TEXTEMOTE_PUZZLE
= 124,
1346 TEXTEMOTE_RAISE
= 125,
1347 TEXTEMOTE_READY
= 126,
1348 TEXTEMOTE_SHIMMY
= 127,
1349 TEXTEMOTE_SHIVER
= 128,
1350 TEXTEMOTE_SHOO
= 129,
1351 TEXTEMOTE_SLAP
= 130,
1352 TEXTEMOTE_SMIRK
= 131,
1353 TEXTEMOTE_SNIFF
= 132,
1354 TEXTEMOTE_SNUB
= 133,
1355 TEXTEMOTE_SOOTHE
= 134,
1356 TEXTEMOTE_STINK
= 135,
1357 TEXTEMOTE_TAUNT
= 136,
1358 TEXTEMOTE_TEASE
= 137,
1359 TEXTEMOTE_THIRSTY
= 138,
1360 TEXTEMOTE_VETO
= 139,
1361 TEXTEMOTE_SNICKER
= 140,
1362 TEXTEMOTE_STAND
= 141,
1363 TEXTEMOTE_TICKLE
= 142,
1364 TEXTEMOTE_VIOLIN
= 143,
1365 TEXTEMOTE_SMILE
= 163,
1366 TEXTEMOTE_RASP
= 183,
1367 TEXTEMOTE_PITY
= 203,
1368 TEXTEMOTE_GROWL
= 204,
1369 TEXTEMOTE_BARK
= 205,
1370 TEXTEMOTE_SCARED
= 223,
1371 TEXTEMOTE_FLOP
= 224,
1372 TEXTEMOTE_LOVE
= 225,
1373 TEXTEMOTE_MOO
= 226,
1374 TEXTEMOTE_OPENFIRE
= 327,
1375 TEXTEMOTE_FLIRT
= 328,
1376 TEXTEMOTE_JOKE
= 329,
1377 TEXTEMOTE_COMMEND
= 243,
1378 TEXTEMOTE_WINK
= 363,
1379 TEXTEMOTE_PAT
= 364,
1380 TEXTEMOTE_SERIOUS
= 365,
1381 TEXTEMOTE_MOUNTSPECIAL
= 366,
1382 TEXTEMOTE_GOODLUCK
= 367,
1383 TEXTEMOTE_BLAME
= 368,
1384 TEXTEMOTE_BLANK
= 369,
1385 TEXTEMOTE_BRANDISH
= 370,
1386 TEXTEMOTE_BREATH
= 371,
1387 TEXTEMOTE_DISAGREE
= 372,
1388 TEXTEMOTE_DOUBT
= 373,
1389 TEXTEMOTE_EMBARRASS
= 374,
1390 TEXTEMOTE_ENCOURAGE
= 375,
1391 TEXTEMOTE_ENEMY
= 376,
1392 TEXTEMOTE_EYEBROW
= 377,
1393 TEXTEMOTE_TOAST
= 378
1398 EMOTE_ONESHOT_NONE
= 0,
1399 EMOTE_ONESHOT_TALK
= 1,
1400 EMOTE_ONESHOT_BOW
= 2,
1401 EMOTE_ONESHOT_WAVE
= 3,
1402 EMOTE_ONESHOT_CHEER
= 4,
1403 EMOTE_ONESHOT_EXCLAMATION
= 5,
1404 EMOTE_ONESHOT_QUESTION
= 6,
1405 EMOTE_ONESHOT_EAT
= 7,
1406 EMOTE_STATE_DANCE
= 10,
1407 EMOTE_ONESHOT_LAUGH
= 11,
1408 EMOTE_STATE_SLEEP
= 12,
1409 EMOTE_STATE_SIT
= 13,
1410 EMOTE_ONESHOT_RUDE
= 14,
1411 EMOTE_ONESHOT_ROAR
= 15,
1412 EMOTE_ONESHOT_KNEEL
= 16,
1413 EMOTE_ONESHOT_KISS
= 17,
1414 EMOTE_ONESHOT_CRY
= 18,
1415 EMOTE_ONESHOT_CHICKEN
= 19,
1416 EMOTE_ONESHOT_BEG
= 20,
1417 EMOTE_ONESHOT_APPLAUD
= 21,
1418 EMOTE_ONESHOT_SHOUT
= 22,
1419 EMOTE_ONESHOT_FLEX
= 23,
1420 EMOTE_ONESHOT_SHY
= 24,
1421 EMOTE_ONESHOT_POINT
= 25,
1422 EMOTE_STATE_STAND
= 26,
1423 EMOTE_STATE_READYUNARMED
= 27,
1424 EMOTE_STATE_WORK_SHEATHED
= 28,
1425 EMOTE_STATE_POINT
= 29,
1426 EMOTE_STATE_NONE
= 30,
1427 EMOTE_ONESHOT_WOUND
= 33,
1428 EMOTE_ONESHOT_WOUNDCRITICAL
= 34,
1429 EMOTE_ONESHOT_ATTACKUNARMED
= 35,
1430 EMOTE_ONESHOT_ATTACK1H
= 36,
1431 EMOTE_ONESHOT_ATTACK2HTIGHT
= 37,
1432 EMOTE_ONESHOT_ATTACK2HLOOSE
= 38,
1433 EMOTE_ONESHOT_PARRYUNARMED
= 39,
1434 EMOTE_ONESHOT_PARRYSHIELD
= 43,
1435 EMOTE_ONESHOT_READYUNARMED
= 44,
1436 EMOTE_ONESHOT_READY1H
= 45,
1437 EMOTE_ONESHOT_READYBOW
= 48,
1438 EMOTE_ONESHOT_SPELLPRECAST
= 50,
1439 EMOTE_ONESHOT_SPELLCAST
= 51,
1440 EMOTE_ONESHOT_BATTLEROAR
= 53,
1441 EMOTE_ONESHOT_SPECIALATTACK1H
= 54,
1442 EMOTE_ONESHOT_KICK
= 60,
1443 EMOTE_ONESHOT_ATTACKTHROWN
= 61,
1444 EMOTE_STATE_STUN
= 64,
1445 EMOTE_STATE_DEAD
= 65,
1446 EMOTE_ONESHOT_SALUTE
= 66,
1447 EMOTE_STATE_KNEEL
= 68,
1448 EMOTE_STATE_USESTANDING
= 69,
1449 EMOTE_ONESHOT_WAVE_NOSHEATHE
= 70,
1450 EMOTE_ONESHOT_CHEER_NOSHEATHE
= 71,
1451 EMOTE_ONESHOT_EAT_NOSHEATHE
= 92,
1452 EMOTE_STATE_STUN_NOSHEATHE
= 93,
1453 EMOTE_ONESHOT_DANCE
= 94,
1454 EMOTE_ONESHOT_SALUTE_NOSHEATH
= 113,
1455 EMOTE_STATE_USESTANDING_NOSHEATHE
= 133,
1456 EMOTE_ONESHOT_LAUGH_NOSHEATHE
= 153,
1457 EMOTE_STATE_WORK
= 173,
1458 EMOTE_STATE_SPELLPRECAST
= 193,
1459 EMOTE_ONESHOT_READYRIFLE
= 213,
1460 EMOTE_STATE_READYRIFLE
= 214,
1461 EMOTE_STATE_WORK_MINING
= 233,
1462 EMOTE_STATE_WORK_CHOPWOOD
= 234,
1463 EMOTE_STATE_APPLAUD
= 253,
1464 EMOTE_ONESHOT_LIFTOFF
= 254,
1465 EMOTE_ONESHOT_YES
= 273,
1466 EMOTE_ONESHOT_NO
= 274,
1467 EMOTE_ONESHOT_TRAIN
= 275,
1468 EMOTE_ONESHOT_LAND
= 293,
1469 EMOTE_STATE_AT_EASE
= 313,
1470 EMOTE_STATE_READY1H
= 333,
1471 EMOTE_STATE_SPELLKNEELSTART
= 353,
1472 EMOTE_STATE_SUBMERGED
= 373,
1473 EMOTE_ONESHOT_SUBMERGE
= 374,
1474 EMOTE_STATE_READY2H
= 375,
1475 EMOTE_STATE_READYBOW
= 376,
1476 EMOTE_ONESHOT_MOUNTSPECIAL
= 377,
1477 EMOTE_STATE_TALK
= 378,
1478 EMOTE_STATE_FISHING
= 379,
1479 EMOTE_ONESHOT_FISHING
= 380,
1480 EMOTE_ONESHOT_LOOT
= 381,
1481 EMOTE_STATE_WHIRLWIND
= 382,
1482 EMOTE_STATE_DROWNED
= 383,
1483 EMOTE_STATE_HOLD_BOW
= 384,
1484 EMOTE_STATE_HOLD_RIFLE
= 385,
1485 EMOTE_STATE_HOLD_THROWN
= 386,
1486 EMOTE_ONESHOT_DROWN
= 387,
1487 EMOTE_ONESHOT_STOMP
= 388,
1488 EMOTE_ONESHOT_ATTACKOFF
= 389,
1489 EMOTE_ONESHOT_ATTACKOFFPIERCE
= 390,
1490 EMOTE_STATE_ROAR
= 391,
1491 EMOTE_STATE_LAUGH
= 392,
1492 EMOTE_ONESHOT_CREATURE_SPECIAL
= 393,
1493 EMOTE_ONESHOT_JUMPLANDRUN
= 394,
1494 EMOTE_ONESHOT_JUMPEND
= 395,
1495 EMOTE_ONESHOT_TALK_NOSHEATHE
= 396,
1496 EMOTE_ONESHOT_POINT_NOSHEATHE
= 397,
1497 EMOTE_STATE_CANNIBALIZE
= 398,
1498 EMOTE_ONESHOT_JUMPSTART
= 399,
1499 EMOTE_STATE_DANCESPECIAL
= 400,
1500 EMOTE_ONESHOT_DANCESPECIAL
= 401,
1501 EMOTE_ONESHOT_CUSTOMSPELL01
= 402,
1502 EMOTE_ONESHOT_CUSTOMSPELL02
= 403,
1503 EMOTE_ONESHOT_CUSTOMSPELL03
= 404,
1504 EMOTE_ONESHOT_CUSTOMSPELL04
= 405,
1505 EMOTE_ONESHOT_CUSTOMSPELL05
= 406,
1506 EMOTE_ONESHOT_CUSTOMSPELL06
= 407,
1507 EMOTE_ONESHOT_CUSTOMSPELL07
= 408,
1508 EMOTE_ONESHOT_CUSTOMSPELL08
= 409,
1509 EMOTE_ONESHOT_CUSTOMSPELL09
= 410,
1510 EMOTE_ONESHOT_CUSTOMSPELL10
= 411,
1511 EMOTE_STATE_EXCLAIM
= 412,
1512 EMOTE_STATE_DANCE_CUSTOM
= 413,
1513 EMOTE_STATE_SIT_CHAIR_MED
= 415,
1514 EMOTE_STATE_CUSTOM_SPELL_01
= 416,
1515 EMOTE_STATE_CUSTOM_SPELL_02
= 417,
1516 EMOTE_STATE_EAT
= 418,
1517 EMOTE_STATE_CUSTOM_SPELL_04
= 419,
1518 EMOTE_STATE_CUSTOM_SPELL_03
= 420,
1519 EMOTE_STATE_CUSTOM_SPELL_05
= 421,
1520 EMOTE_STATE_SPELLEFFECT_HOLD
= 422,
1521 EMOTE_STATE_EAT_NO_SHEATHE
= 423,
1522 EMOTE_STATE_MOUNT
= 424,
1523 EMOTE_STATE_READY2HL
= 425,
1524 EMOTE_STATE_SIT_CHAIR_HIGH
= 426,
1525 EMOTE_STATE_FALL
= 427,
1526 EMOTE_STATE_LOOT
= 428,
1527 EMOTE_STATE_SUBMERGED_NEW
= 429,
1528 EMOTE_ONESHOT_COWER
= 430,
1529 EMOTE_STATE_COWER
= 431,
1530 EMOTE_ONESHOT_USESTANDING
= 432,
1531 EMOTE_STATE_STEALTH_STAND
= 433,
1532 EMOTE_ONESHOT_OMNICAST_GHOUL
= 434,
1533 EMOTE_ONESHOT_ATTACKBOW
= 435,
1534 EMOTE_ONESHOT_ATTACKRIFLE
= 436,
1535 EMOTE_STATE_SWIM_IDLE
= 437,
1536 EMOTE_STATE_ATTACK_UNARMED
= 438,
1537 EMOTE_ONESHOT_SPELLCAST_W_SOUND
= 439,
1538 EMOTE_ONESHOT_DODGE
= 440,
1539 EMOTE_ONESHOT_PARRY1H
= 441,
1540 EMOTE_ONESHOT_PARRY2H
= 442,
1541 EMOTE_ONESHOT_PARRY2HL
= 443,
1542 EMOTE_STATE_FLYFALL
= 444,
1543 EMOTE_ONESHOT_FLYDEATH
= 445,
1544 EMOTE_STATE_FLY_FALL
= 446,
1545 EMOTE_ONESHOT_FLY_SIT_GROUND_DOWN
= 447,
1546 EMOTE_ONESHOT_FLY_SIT_GROUND_UP
= 448,
1547 EMOTE_ONESHOT_EMERGE
= 449,
1548 EMOTE_ONESHOT_DRAGONSPIT
= 450,
1549 EMOTE_STATE_SPECIALUNARMED
= 451,
1550 EMOTE_ONESHOT_FLYGRAB
= 452,
1551 EMOTE_STATE_FLYGRABCLOSED
= 453,
1552 EMOTE_ONESHOT_FLYGRABTHROWN
= 454,
1553 EMOTE_STATE_FLY_SIT_GROUND
= 455,
1554 EMOTE_STATE_WALKBACKWARDS
= 456,
1555 EMOTE_ONESHOT_FLYTALK
= 457,
1556 EMOTE_ONESHOT_FLYATTACK1H
= 458,
1557 EMOTE_STATE_CUSTOMSPELL08
= 459,
1558 EMOTE_ONESHOT_FLY_DRAGONSPIT
= 460,
1559 EMOTE_STATE_SIT_CHAIR_LOW
= 461,
1560 EMOTE_ONE_SHOT_STUN
= 462,
1561 EMOTE_ONESHOT_SPELLCAST_OMNI
= 463,
1562 EMOTE_STATE_READYTHROWN
= 465,
1563 EMOTE_ONESHOT_WORK_CHOPWOOD
= 466,
1564 EMOTE_ONESHOT_WORK_MINING
= 467,
1565 EMOTE_STATE_SPELL_CHANNEL_OMNI
= 468,
1566 EMOTE_STATE_SPELL_CHANNEL_DIRECTED
= 469,
1567 EMOTE_STAND_STATE_NONE
= 470,
1568 EMOTE_STATE_READYJOUST
= 471,
1569 EMOTE_STATE_STRANGULATE
= 473,
1570 EMOTE_STATE_READYSPELLOMNI
= 474,
1571 EMOTE_STATE_HOLD_JOUST
= 475,
1572 EMOTE_ONESHOT_CRY_JAINA
= 476
1585 ANIM_STANDWOUND
= 0x8,
1586 ANIM_COMBATWOUND
= 0x9,
1587 ANIM_COMBATCRITICAL
= 0xA,
1588 ANIM_SHUFFLE_LEFT
= 0xB,
1589 ANIM_SHUFFLE_RIGHT
= 0xC,
1590 ANIM_WALK_BACKWARDS
= 0xD,
1592 ANIM_HANDS_CLOSED
= 0xF,
1593 ANIM_ATTACKUNARMED
= 0x10,
1594 ANIM_ATTACK1H
= 0x11,
1595 ANIM_ATTACK2HTIGHT
= 0x12,
1596 ANIM_ATTACK2HLOOSE
= 0x13,
1597 ANIM_PARRYUNARMED
= 0x14,
1598 ANIM_PARRY1H
= 0x15,
1599 ANIM_PARRY2HTIGHT
= 0x16,
1600 ANIM_PARRY2HLOOSE
= 0x17,
1601 ANIM_PARRYSHIELD
= 0x18,
1602 ANIM_READYUNARMED
= 0x19,
1603 ANIM_READY1H
= 0x1A,
1604 ANIM_READY2HTIGHT
= 0x1B,
1605 ANIM_READY2HLOOSE
= 0x1C,
1606 ANIM_READYBOW
= 0x1D,
1608 ANIM_SPELLPRECAST
= 0x1F,
1609 ANIM_SPELLCAST
= 0x20,
1610 ANIM_SPELLCASTAREA
= 0x21,
1611 ANIM_NPCWELCOME
= 0x22,
1612 ANIM_NPCGOODBYE
= 0x23,
1614 ANIM_JUMPSTART
= 0x25,
1616 ANIM_JUMPEND
= 0x27,
1618 ANIM_SWIMIDLE
= 0x29,
1620 ANIM_SWIM_LEFT
= 0x2B,
1621 ANIM_SWIM_RIGHT
= 0x2C,
1622 ANIM_SWIM_BACKWARDS
= 0x2D,
1623 ANIM_ATTACKBOW
= 0x2E,
1624 ANIM_FIREBOW
= 0x2F,
1625 ANIM_READYRIFLE
= 0x30,
1626 ANIM_ATTACKRIFLE
= 0x31,
1628 ANIM_SPELL_PRECAST_DIRECTED
= 0x33,
1629 ANIM_SPELL_PRECAST_OMNI
= 0x34,
1630 ANIM_SPELL_CAST_DIRECTED
= 0x35,
1631 ANIM_SPELL_CAST_OMNI
= 0x36,
1632 ANIM_SPELL_BATTLEROAR
= 0x37,
1633 ANIM_SPELL_READYABILITY
= 0x38,
1634 ANIM_SPELL_SPECIAL1H
= 0x39,
1635 ANIM_SPELL_SPECIAL2H
= 0x3A,
1636 ANIM_SPELL_SHIELDBASH
= 0x3B,
1637 ANIM_EMOTE_TALK
= 0x3C,
1638 ANIM_EMOTE_EAT
= 0x3D,
1639 ANIM_EMOTE_WORK
= 0x3E,
1640 ANIM_EMOTE_USE_STANDING
= 0x3F,
1641 ANIM_EMOTE_EXCLAMATION
= 0x40,
1642 ANIM_EMOTE_QUESTION
= 0x41,
1643 ANIM_EMOTE_BOW
= 0x42,
1644 ANIM_EMOTE_WAVE
= 0x43,
1645 ANIM_EMOTE_CHEER
= 0x44,
1646 ANIM_EMOTE_DANCE
= 0x45,
1647 ANIM_EMOTE_LAUGH
= 0x46,
1648 ANIM_EMOTE_SLEEP
= 0x47,
1649 ANIM_EMOTE_SIT_GROUND
= 0x48,
1650 ANIM_EMOTE_RUDE
= 0x49,
1651 ANIM_EMOTE_ROAR
= 0x4A,
1652 ANIM_EMOTE_KNEEL
= 0x4B,
1653 ANIM_EMOTE_KISS
= 0x4C,
1654 ANIM_EMOTE_CRY
= 0x4D,
1655 ANIM_EMOTE_CHICKEN
= 0x4E,
1656 ANIM_EMOTE_BEG
= 0x4F,
1657 ANIM_EMOTE_APPLAUD
= 0x50,
1658 ANIM_EMOTE_SHOUT
= 0x51,
1659 ANIM_EMOTE_FLEX
= 0x52,
1660 ANIM_EMOTE_SHY
= 0x53,
1661 ANIM_EMOTE_POINT
= 0x54,
1662 ANIM_ATTACK1HPIERCE
= 0x55,
1663 ANIM_ATTACK2HLOOSEPIERCE
= 0x56,
1664 ANIM_ATTACKOFF
= 0x57,
1665 ANIM_ATTACKOFFPIERCE
= 0x58,
1666 ANIM_SHEATHE
= 0x59,
1667 ANIM_HIPSHEATHE
= 0x5A,
1669 ANIM_RUN_LEANRIGHT
= 0x5C,
1670 ANIM_RUN_LEANLEFT
= 0x5D,
1671 ANIM_MOUNT_SPECIAL
= 0x5E,
1673 ANIM_SITDOWN
= 0x60,
1674 ANIM_SITTING
= 0x61,
1676 ANIM_SLEEPDOWN
= 0x63,
1677 ANIM_SLEEPING
= 0x64,
1678 ANIM_SLEEPUP
= 0x65,
1679 ANIM_SITCHAIRLOW
= 0x66,
1680 ANIM_SITCHAIRMEDIUM
= 0x67,
1681 ANIM_SITCHAIRHIGH
= 0x68,
1682 ANIM_LOADBOW
= 0x69,
1683 ANIM_LOADRIFLE
= 0x6A,
1684 ANIM_ATTACKTHROWN
= 0x6B,
1685 ANIM_READYTHROWN
= 0x6C,
1686 ANIM_HOLDBOW
= 0x6D,
1687 ANIM_HOLDRIFLE
= 0x6E,
1688 ANIM_HOLDTHROWN
= 0x6F,
1689 ANIM_LOADTHROWN
= 0x70,
1690 ANIM_EMOTE_SALUTE
= 0x71,
1691 ANIM_KNEELDOWN
= 0x72,
1692 ANIM_KNEELING
= 0x73,
1693 ANIM_KNEELUP
= 0x74,
1694 ANIM_ATTACKUNARMEDOFF
= 0x75,
1695 ANIM_SPECIALUNARMED
= 0x76,
1696 ANIM_STEALTHWALK
= 0x77,
1697 ANIM_STEALTHSTAND
= 0x78,
1698 ANIM_KNOCKDOWN
= 0x79,
1700 ANIM_USESTANDINGLOOP
= 0x7B,
1701 ANIM_CHANNELCASTDIRECTED
= 0x7C,
1702 ANIM_CHANNELCASTOMNI
= 0x7D,
1703 ANIM_WHIRLWIND
= 0x7E,
1705 ANIM_USESTANDINGSTART
= 0x80,
1706 ANIM_USESTANDINGEND
= 0x81,
1709 ANIM_DROWNED
= 0x84,
1710 ANIM_FISHINGCAST
= 0x85,
1711 ANIM_FISHINGLOOP
= 0x86,
1713 ANIM_EMOTE_WORK_NO_SHEATHE
= 0x88,
1714 ANIM_EMOTE_STUN_NO_SHEATHE
= 0x89,
1715 ANIM_EMOTE_USE_STANDING_NO_SHEATHE
= 0x8A,
1716 ANIM_SPELL_SLEEP_DOWN
= 0x8B,
1717 ANIM_SPELL_KNEEL_START
= 0x8C,
1718 ANIM_SPELL_KNEEL_LOOP
= 0x8D,
1719 ANIM_SPELL_KNEEL_END
= 0x8E,
1721 ANIM_IN_FIGHT
= 0x90,
1723 ANIM_GAMEOBJ_SPAWN
= 145,
1724 ANIM_GAMEOBJ_CLOSE
= 146,
1725 ANIM_GAMEOBJ_CLOSED
= 147,
1726 ANIM_GAMEOBJ_OPEN
= 148,
1727 ANIM_GAMEOBJ_OPENED
= 149,
1728 ANIM_GAMEOBJ_DESTROY
= 150,
1729 ANIM_GAMEOBJ_DESTROYED
= 151,
1730 ANIM_GAMEOBJ_REBUILD
= 152,
1731 ANIM_GAMEOBJ_CUSTOM0
= 153,
1732 ANIM_GAMEOBJ_CUSTOM1
= 154,
1733 ANIM_GAMEOBJ_CUSTOM2
= 155,
1734 ANIM_GAMEOBJ_CUSTOM3
= 156,
1735 ANIM_GAMEOBJ_DESPAWN
= 157,
1739 ANIM_BOWRELEASE
= 161,
1740 ANIM_SHIPSTART
= 162,
1741 ANIM_SHIPMOVEING
= 163,
1742 ANIM_SHIPSTOP
= 164,
1743 ANIM_GROUPARROW
= 165,
1745 ANIM_CORPSEARROW
= 167,
1746 ANIM_GUIDEARROW
= 168,
1748 ANIM_DRUIDCATPOUNCE
= 170,
1749 ANIM_DRUIDCATRIP
= 171,
1750 ANIM_DRUIDCATRAKE
= 172,
1751 ANIM_DRUIDCATRAVAGE
= 173,
1752 ANIM_DRUIDCATCLAW
= 174,
1753 ANIM_DRUIDCATCOWER
= 175,
1754 ANIM_DRUIDBEARSWIPE
= 176,
1755 ANIM_DRUIDBEARBITE
= 177,
1756 ANIM_DRUIDBEARMAUL
= 178,
1757 ANIM_DRUIDBEARBASH
= 179,
1758 ANIM_DRAGONTAIL
= 180,
1759 ANIM_DRAGONSTOMP
= 181,
1760 ANIM_DRAGONSPIT
= 182,
1761 ANIM_DRAGONSPITHOVER
= 183,
1762 ANIM_DRAGONSPITFLY
= 184,
1763 ANIM_EMOTEYES
= 185,
1765 ANIM_JUMPLANDRUN
= 187,
1766 ANIM_LOOTHOLD
= 188,
1768 ANIM_STANDHIGH
= 190,
1772 ANIM_SUCCUBUSENTICE
= 194,
1773 ANIM_EMOTETRAIN
= 195,
1774 ANIM_EMOTEDEAD
= 196,
1775 ANIM_EMOTEDANCEONCE
= 197,
1777 ANIM_EMOTEEATNOSHEATHE
= 199,
1779 ANIM_SUBMERGE
= 201,
1780 ANIM_SUBMERGED
= 202,
1781 ANIM_CANNIBALIZE
= 203,
1782 ANIM_ARROWBIRTH
= 204,
1783 ANIM_GROURARROWBIRTH
= 205,
1784 ANIM_CORPSEARROWBIRTH
= 206,
1785 ANIM_GUIDEARROWBIRTH
= 207,
1786 ANIM_EMOTETALKNOSHEATHE
= 208,
1787 ANIM_EMOTEPOINTNOSHEATHE
= 209,
1788 ANIM_EMOTESALUTENOSHEATHE
= 210,
1789 ANIM_EMOTEDANCESPECIAL
= 211,
1790 ANIM_MUTILATE
= 212,
1791 ANIM_CUSTOMSPELL01
= 213,
1792 ANIM_CUSTOMSPELL02
= 214,
1793 ANIM_CUSTOMSPELL03
= 215,
1794 ANIM_CUSTOMSPELL04
= 216,
1795 ANIM_CUSTOMSPELL05
= 217,
1796 ANIM_CUSTOMSPELL06
= 218,
1797 ANIM_CUSTOMSPELL07
= 219,
1798 ANIM_CUSTOMSPELL08
= 220,
1799 ANIM_CUSTOMSPELL09
= 221,
1800 ANIM_CUSTOMSPELL10
= 222,
1801 ANIM_StealthRun
= 223
1813 LOCKTYPE_PICKLOCK
= 1,
1814 LOCKTYPE_HERBALISM
= 2,
1815 LOCKTYPE_MINING
= 3,
1816 LOCKTYPE_DISARM_TRAP
= 4,
1818 LOCKTYPE_TREASURE
= 6,
1819 LOCKTYPE_CALCIFIED_ELVEN_GEMS
= 7,
1821 LOCKTYPE_ARM_TRAP
= 9,
1822 LOCKTYPE_QUICK_OPEN
= 10,
1823 LOCKTYPE_QUICK_CLOSE
= 11,
1824 LOCKTYPE_OPEN_TINKERING
= 12,
1825 LOCKTYPE_OPEN_KNEELING
= 13,
1826 LOCKTYPE_OPEN_ATTACKING
= 14,
1827 LOCKTYPE_GAHZRIDIAN
= 15,
1828 LOCKTYPE_BLASTING
= 16,
1829 LOCKTYPE_SLOW_OPEN
= 17,
1830 LOCKTYPE_SLOW_CLOSE
= 18,
1831 LOCKTYPE_FISHING
= 19,
1832 LOCKTYPE_INSCRIPTION
= 20,
1833 LOCKTYPE_OPEN_FROM_VEHICLE
= 21
1836 enum TrainerType
// this is important type for npcs!
1838 TRAINER_TYPE_CLASS
= 0,
1839 TRAINER_TYPE_MOUNTS
= 1, // on blizz it's 2
1840 TRAINER_TYPE_TRADESKILLS
= 2,
1841 TRAINER_TYPE_PETS
= 3
1844 #define MAX_TRAINER_TYPE 4
1849 CREATURE_TYPE_BEAST
= 1,
1850 CREATURE_TYPE_DRAGONKIN
= 2,
1851 CREATURE_TYPE_DEMON
= 3,
1852 CREATURE_TYPE_ELEMENTAL
= 4,
1853 CREATURE_TYPE_GIANT
= 5,
1854 CREATURE_TYPE_UNDEAD
= 6,
1855 CREATURE_TYPE_HUMANOID
= 7,
1856 CREATURE_TYPE_CRITTER
= 8,
1857 CREATURE_TYPE_MECHANICAL
= 9,
1858 CREATURE_TYPE_NOT_SPECIFIED
= 10,
1859 CREATURE_TYPE_TOTEM
= 11,
1860 CREATURE_TYPE_NON_COMBAT_PET
= 12,
1861 CREATURE_TYPE_GAS_CLOUD
= 13
1864 uint32
const CREATURE_TYPEMASK_DEMON_OR_UNDEAD
= (1 << (CREATURE_TYPE_DEMON
-1)) | (1 << (CREATURE_TYPE_UNDEAD
-1));
1865 uint32
const CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD
= (1 << (CREATURE_TYPE_HUMANOID
-1)) | (1 << (CREATURE_TYPE_UNDEAD
-1));
1866 uint32
const CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL
= (1 << (CREATURE_TYPE_MECHANICAL
-1)) | (1 << (CREATURE_TYPE_ELEMENTAL
-1));
1868 // CreatureFamily.dbc
1871 CREATURE_FAMILY_WOLF
= 1,
1872 CREATURE_FAMILY_CAT
= 2,
1873 CREATURE_FAMILY_SPIDER
= 3,
1874 CREATURE_FAMILY_BEAR
= 4,
1875 CREATURE_FAMILY_BOAR
= 5,
1876 CREATURE_FAMILY_CROCOLISK
= 6,
1877 CREATURE_FAMILY_CARRION_BIRD
= 7,
1878 CREATURE_FAMILY_CRAB
= 8,
1879 CREATURE_FAMILY_GORILLA
= 9,
1880 CREATURE_FAMILY_HORSE_CUSTOM
= 10, // not exist in DBC but used for horse like beasts in DB
1881 CREATURE_FAMILY_RAPTOR
= 11,
1882 CREATURE_FAMILY_TALLSTRIDER
= 12,
1883 CREATURE_FAMILY_FELHUNTER
= 15,
1884 CREATURE_FAMILY_VOIDWALKER
= 16,
1885 CREATURE_FAMILY_SUCCUBUS
= 17,
1886 CREATURE_FAMILY_DOOMGUARD
= 19,
1887 CREATURE_FAMILY_SCORPID
= 20,
1888 CREATURE_FAMILY_TURTLE
= 21,
1889 CREATURE_FAMILY_IMP
= 23,
1890 CREATURE_FAMILY_BAT
= 24,
1891 CREATURE_FAMILY_HYENA
= 25,
1892 CREATURE_FAMILY_BIRD_OF_PREY
= 26,
1893 CREATURE_FAMILY_WIND_SERPENT
= 27,
1894 CREATURE_FAMILY_REMOTE_CONTROL
= 28,
1895 CREATURE_FAMILY_FELGUARD
= 29,
1896 CREATURE_FAMILY_DRAGONHAWK
= 30,
1897 CREATURE_FAMILY_RAVAGER
= 31,
1898 CREATURE_FAMILY_WARP_STALKER
= 32,
1899 CREATURE_FAMILY_SPOREBAT
= 33,
1900 CREATURE_FAMILY_NETHER_RAY
= 34,
1901 CREATURE_FAMILY_SERPENT
= 35,
1902 CREATURE_FAMILY_MOTH
= 37,
1903 CREATURE_FAMILY_CHIMAERA
= 38,
1904 CREATURE_FAMILY_DEVILSAUR
= 39,
1905 CREATURE_FAMILY_GHOUL
= 40,
1906 CREATURE_FAMILY_SILITHID
= 41,
1907 CREATURE_FAMILY_WORM
= 42,
1908 CREATURE_FAMILY_RHINO
= 43,
1909 CREATURE_FAMILY_WASP
= 44,
1910 CREATURE_FAMILY_CORE_HOUND
= 45,
1911 CREATURE_FAMILY_SPIRIT_BEAST
= 46
1914 enum CreatureTypeFlags
1916 CREATURE_TYPEFLAGS_TAMEABLE
= 0x000001, // Tameable by any hunter
1917 CREATURE_TYPEFLAGS_GHOST_VISIBLE
= 0x000002, // Creatures which can _also_ be seen when player is a ghost
1918 CREATURE_TYPEFLAGS_UNK3
= 0x000004,
1919 CREATURE_TYPEFLAGS_UNK4
= 0x000008,
1920 CREATURE_TYPEFLAGS_UNK5
= 0x000010,
1921 CREATURE_TYPEFLAGS_UNK6
= 0x000020,
1922 CREATURE_TYPEFLAGS_UNK7
= 0x000040,
1923 CREATURE_TYPEFLAGS_UNK8
= 0x000080,
1924 CREATURE_TYPEFLAGS_HERBLOOT
= 0x000100, // Can be looted by herbalist
1925 CREATURE_TYPEFLAGS_MININGLOOT
= 0x000200, // Can be looted by miner
1926 CREATURE_TYPEFLAGS_UNK11
= 0x000400,
1927 CREATURE_TYPEFLAGS_UNK12
= 0x000800, // ? Related to mounts in some way. If mounted, fight mounted, mount appear as independant when rider dies?
1928 CREATURE_TYPEFLAGS_UNK13
= 0x001000, // ? Can aid any player in combat if in range?
1929 CREATURE_TYPEFLAGS_UNK14
= 0x002000,
1930 CREATURE_TYPEFLAGS_UNK15
= 0x004000, // ? Possibly not in use
1931 CREATURE_TYPEFLAGS_ENGINEERLOOT
= 0x008000, // Can be looted by engineer
1932 CREATURE_TYPEFLAGS_EXOTIC
= 0x010000, // Can be tamed by hunter as exotic pet
1933 CREATURE_TYPEFLAGS_UNK18
= 0x020000, // ? Related to vehicles/pvp?
1934 CREATURE_TYPEFLAGS_UNK19
= 0x040000, // ? Related to vehicle/siege weapons?
1935 CREATURE_TYPEFLAGS_UNK20
= 0x080000,
1936 CREATURE_TYPEFLAGS_UNK21
= 0x100000,
1937 CREATURE_TYPEFLAGS_UNK22
= 0x200000,
1938 CREATURE_TYPEFLAGS_UNK23
= 0x400000,
1939 CREATURE_TYPEFLAGS_UNK24
= 0x800000 // ? First seen in 3.2.2. Related to banner/backpack of creature/companion?
1942 enum CreatureEliteType
1944 CREATURE_ELITE_NORMAL
= 0,
1945 CREATURE_ELITE_ELITE
= 1,
1946 CREATURE_ELITE_RAREELITE
= 2,
1947 CREATURE_ELITE_WORLDBOSS
= 3,
1948 CREATURE_ELITE_RARE
= 4,
1949 CREATURE_UNKNOWN
= 5 // found in 2.2.3 for 2 mobs
1952 // values based at Holidays.dbc
1957 HOLIDAY_FIREWORKS_SPECTACULAR
= 62,
1958 HOLIDAY_FEAST_OF_WINTER_VEIL
= 141,
1959 HOLIDAY_NOBLEGARDEN
= 181,
1960 HOLIDAY_CHILDRENS_WEEK
= 201,
1961 HOLIDAY_CALL_TO_ARMS_AV
= 283,
1962 HOLIDAY_CALL_TO_ARMS_WS
= 284,
1963 HOLIDAY_CALL_TO_ARMS_AB
= 285,
1964 HOLIDAY_FISHING_EXTRAVAGANZA
= 301,
1965 HOLIDAY_HARVEST_FESTIVAL
= 321,
1966 HOLIDAY_HALLOWS_END
= 324,
1967 HOLIDAY_LUNAR_FESTIVAL
= 327,
1968 HOLIDAY_LOVE_IS_IN_THE_AIR
= 335,
1969 HOLIDAY_FIRE_FESTIVAL
= 341,
1970 HOLIDAY_CALL_TO_ARMS_EY
= 353,
1971 HOLIDAY_BREWFEST
= 372,
1972 HOLIDAY_DARKMOON_FAIRE_ELWYNN
= 374,
1973 HOLIDAY_DARKMOON_FAIRE_THUNDER
= 375,
1974 HOLIDAY_DARKMOON_FAIRE_SHATTRATH
= 376,
1975 HOLIDAY_PIRATES_DAY
= 398,
1976 HOLIDAY_CALL_TO_ARMS_SA
= 400,
1977 HOLIDAY_PILGRIMS_BOUNTY
= 404,
1978 HOLIDAY_WOTLK_LAUNCH
= 406,
1979 HOLIDAY_DAY_OF_DEAD
= 409,
1980 HOLIDAY_CALL_TO_ARMS_ISLE_OF_C
= 420
1983 // values based at QuestSort.dbc
1986 QUEST_SORT_EPIC
= 1,
1987 QUEST_SORT_WAILING_CAVERNS_OLD
= 21,
1988 QUEST_SORT_SEASONAL
= 22,
1989 QUEST_SORT_UNDERCITY_OLD
= 23,
1990 QUEST_SORT_HERBALISM
= 24,
1991 QUEST_SORT_BATTLEGROUNDS
= 25,
1992 QUEST_SORT_ULDAMN_OLD
= 41,
1993 QUEST_SORT_WARLOCK
= 61,
1994 QUEST_SORT_WARRIOR
= 81,
1995 QUEST_SORT_SHAMAN
= 82,
1996 QUEST_SORT_FISHING
= 101,
1997 QUEST_SORT_BLACKSMITHING
= 121,
1998 QUEST_SORT_PALADIN
= 141,
1999 QUEST_SORT_MAGE
= 161,
2000 QUEST_SORT_ROGUE
= 162,
2001 QUEST_SORT_ALCHEMY
= 181,
2002 QUEST_SORT_LEATHERWORKING
= 182,
2003 QUEST_SORT_ENGINERING
= 201,
2004 QUEST_SORT_TREASURE_MAP
= 221,
2005 QUEST_SORT_SUNKEN_TEMPLE_OLD
= 241,
2006 QUEST_SORT_HUNTER
= 261,
2007 QUEST_SORT_PRIEST
= 262,
2008 QUEST_SORT_DRUID
= 263,
2009 QUEST_SORT_TAILORING
= 264,
2010 QUEST_SORT_SPECIAL
= 284,
2011 QUEST_SORT_COOKING
= 304,
2012 QUEST_SORT_FIRST_AID
= 324,
2013 QUEST_SORT_LEGENDARY
= 344,
2014 QUEST_SORT_DARKMOON_FAIRE
= 364,
2015 QUEST_SORT_AHN_QIRAJ_WAR
= 365,
2016 QUEST_SORT_LUNAR_FESTIVAL
= 366,
2017 QUEST_SORT_REPUTATION
= 367,
2018 QUEST_SORT_INVASION
= 368,
2019 QUEST_SORT_MIDSUMMER
= 369,
2020 QUEST_SORT_BREWFEST
= 370,
2021 QUEST_SORT_INSCRIPTION
= 371,
2022 QUEST_SORT_DEATH_KNIGHT
= 372,
2023 QUEST_SORT_JEWELCRAFTING
= 373
2026 inline uint8
ClassByQuestSort(int32 QuestSort
)
2030 case QUEST_SORT_WARLOCK
: return CLASS_WARLOCK
;
2031 case QUEST_SORT_WARRIOR
: return CLASS_WARRIOR
;
2032 case QUEST_SORT_SHAMAN
: return CLASS_SHAMAN
;
2033 case QUEST_SORT_PALADIN
: return CLASS_PALADIN
;
2034 case QUEST_SORT_MAGE
: return CLASS_MAGE
;
2035 case QUEST_SORT_ROGUE
: return CLASS_ROGUE
;
2036 case QUEST_SORT_HUNTER
: return CLASS_HUNTER
;
2037 case QUEST_SORT_PRIEST
: return CLASS_PRIEST
;
2038 case QUEST_SORT_DRUID
: return CLASS_DRUID
;
2039 case QUEST_SORT_DEATH_KNIGHT
: return CLASS_DEATH_KNIGHT
;
2052 SKILL_SUBTLETY
= 39,
2057 SKILL_BEAST_MASTERY
= 50,
2058 SKILL_SURVIVAL
= 51,
2060 SKILL_2H_SWORDS
= 55,
2064 SKILL_LANG_COMMON
= 98,
2065 SKILL_RACIAL_DWARVEN
= 101,
2066 SKILL_LANG_ORCISH
= 109,
2067 SKILL_LANG_DWARVEN
= 111,
2068 SKILL_LANG_DARNASSIAN
= 113,
2069 SKILL_LANG_TAURAHE
= 115,
2070 SKILL_DUAL_WIELD
= 118,
2071 SKILL_RACIAL_TAUREN
= 124,
2072 SKILL_ORC_RACIAL
= 125,
2073 SKILL_RACIAL_NIGHT_ELF
= 126,
2074 SKILL_FIRST_AID
= 129,
2075 SKILL_FERAL_COMBAT
= 134,
2077 SKILL_LANG_THALASSIAN
= 137,
2078 SKILL_LANG_DRACONIC
= 138,
2079 SKILL_LANG_DEMON_TONGUE
= 139,
2080 SKILL_LANG_TITAN
= 140,
2081 SKILL_LANG_OLD_TONGUE
= 141,
2082 SKILL_SURVIVAL2
= 142,
2083 SKILL_RIDING_HORSE
= 148,
2084 SKILL_RIDING_WOLF
= 149,
2085 SKILL_RIDING_RAM
= 152,
2086 SKILL_RIDING_TIGER
= 150,
2087 SKILL_SWIMING
= 155,
2088 SKILL_2H_MACES
= 160,
2089 SKILL_UNARMED
= 162,
2090 SKILL_MARKSMANSHIP
= 163,
2091 SKILL_BLACKSMITHING
= 164,
2092 SKILL_LEATHERWORKING
= 165,
2093 SKILL_ALCHEMY
= 171,
2094 SKILL_2H_AXES
= 172,
2095 SKILL_DAGGERS
= 173,
2097 SKILL_HERBALISM
= 182,
2098 SKILL_GENERIC_DND
= 183,
2099 SKILL_RETRIBUTION
= 184,
2100 SKILL_COOKING
= 185,
2102 SKILL_PET_IMP
= 188,
2103 SKILL_PET_FELHUNTER
= 189,
2104 SKILL_TAILORING
= 197,
2105 SKILL_ENGINERING
= 202,
2106 SKILL_PET_SPIDER
= 203,
2107 SKILL_PET_VOIDWALKER
= 204,
2108 SKILL_PET_SUCCUBUS
= 205,
2109 SKILL_PET_INFERNAL
= 206,
2110 SKILL_PET_DOOMGUARD
= 207,
2111 SKILL_PET_WOLF
= 208,
2112 SKILL_PET_CAT
= 209,
2113 SKILL_PET_BEAR
= 210,
2114 SKILL_PET_BOAR
= 211,
2115 SKILL_PET_CROCILISK
= 212,
2116 SKILL_PET_CARRION_BIRD
= 213,
2117 SKILL_PET_CRAB
= 214,
2118 SKILL_PET_GORILLA
= 215,
2119 SKILL_PET_RAPTOR
= 217,
2120 SKILL_PET_TALLSTRIDER
= 218,
2121 SKILL_RACIAL_UNDED
= 220,
2122 SKILL_CROSSBOWS
= 226,
2124 SKILL_POLEARMS
= 229,
2125 SKILL_PET_SCORPID
= 236,
2127 SKILL_PET_TURTLE
= 251,
2128 SKILL_ASSASSINATION
= 253,
2130 SKILL_PROTECTION
= 257,
2131 SKILL_PROTECTION2
= 267,
2132 SKILL_PET_TALENTS
= 270,
2133 SKILL_PLATE_MAIL
= 293,
2134 SKILL_LANG_GNOMISH
= 313,
2135 SKILL_LANG_TROLL
= 315,
2136 SKILL_ENCHANTING
= 333,
2137 SKILL_DEMONOLOGY
= 354,
2138 SKILL_AFFLICTION
= 355,
2139 SKILL_FISHING
= 356,
2140 SKILL_ENHANCEMENT
= 373,
2141 SKILL_RESTORATION
= 374,
2142 SKILL_ELEMENTAL_COMBAT
= 375,
2143 SKILL_SKINNING
= 393,
2145 SKILL_LEATHER
= 414,
2148 SKILL_FIST_WEAPONS
= 473,
2149 SKILL_RIDING_RAPTOR
= 533,
2150 SKILL_RIDING_MECHANOSTRIDER
= 553,
2151 SKILL_RIDING_UNDEAD_HORSE
= 554,
2152 SKILL_RESTORATION2
= 573,
2153 SKILL_BALANCE
= 574,
2154 SKILL_DESTRUCTION
= 593,
2156 SKILL_DISCIPLINE
= 613,
2157 SKILL_LOCKPICKING
= 633,
2158 SKILL_PET_BAT
= 653,
2159 SKILL_PET_HYENA
= 654,
2160 SKILL_PET_BIRD_OF_PREY
= 655,
2161 SKILL_PET_WIND_SERPENT
= 656,
2162 SKILL_LANG_GUTTERSPEAK
= 673,
2163 SKILL_RIDING_KODO
= 713,
2164 SKILL_RACIAL_TROLL
= 733,
2165 SKILL_RACIAL_GNOME
= 753,
2166 SKILL_RACIAL_HUMAN
= 754,
2167 SKILL_JEWELCRAFTING
= 755,
2168 SKILL_RACIAL_BLOODELF
= 756,
2169 SKILL_PET_EVENT_RC
= 758,
2170 SKILL_LANG_DRAENEI
= 759,
2171 SKILL_RACIAL_DRAENEI
= 760,
2172 SKILL_PET_FELGUARD
= 761,
2174 SKILL_PET_DRAGONHAWK
= 763,
2175 SKILL_PET_NETHER_RAY
= 764,
2176 SKILL_PET_SPOREBAT
= 765,
2177 SKILL_PET_WARP_STALKER
= 766,
2178 SKILL_PET_RAVAGER
= 767,
2179 SKILL_PET_SERPENT
= 768,
2180 SKILL_INTERNAL
= 769,
2181 SKILL_DK_BLOOD
= 770,
2182 SKILL_DK_FROST
= 771,
2183 SKILL_DK_UNHOLY
= 772,
2184 SKILL_INSCRIPTION
= 773,
2185 SKILL_PET_MOTH
= 775,
2186 SKILL_RUNEFORGING
= 776,
2188 SKILL_COMPANIONS
= 778,
2189 SKILL_PET_EXOTIC_CHIMAERA
= 780,
2190 SKILL_PET_EXOTIC_DEVILSAUR
= 781,
2191 SKILL_PET_GHOUL
= 782,
2192 SKILL_PET_EXOTIC_SILITHID
= 783,
2193 SKILL_PET_EXOTIC_WORM
= 784,
2194 SKILL_PET_WASP
= 785,
2195 SKILL_PET_EXOTIC_RHINO
= 786,
2196 SKILL_PET_EXOTIC_CORE_HOUND
= 787,
2197 SKILL_PET_EXOTIC_SPIRIT_BEAST
= 788
2200 #define MAX_SKILL_TYPE 789
2202 inline SkillType
SkillByLockType(LockType locktype
)
2206 case LOCKTYPE_PICKLOCK
: return SKILL_LOCKPICKING
;
2207 case LOCKTYPE_HERBALISM
: return SKILL_HERBALISM
;
2208 case LOCKTYPE_MINING
: return SKILL_MINING
;
2209 case LOCKTYPE_FISHING
: return SKILL_FISHING
;
2210 case LOCKTYPE_INSCRIPTION
: return SKILL_INSCRIPTION
;
2216 inline uint32
SkillByQuestSort(int32 QuestSort
)
2220 case QUEST_SORT_HERBALISM
: return SKILL_HERBALISM
;
2221 case QUEST_SORT_FISHING
: return SKILL_FISHING
;
2222 case QUEST_SORT_BLACKSMITHING
: return SKILL_BLACKSMITHING
;
2223 case QUEST_SORT_ALCHEMY
: return SKILL_ALCHEMY
;
2224 case QUEST_SORT_LEATHERWORKING
: return SKILL_LEATHERWORKING
;
2225 case QUEST_SORT_ENGINERING
: return SKILL_ENGINERING
;
2226 case QUEST_SORT_TAILORING
: return SKILL_TAILORING
;
2227 case QUEST_SORT_COOKING
: return SKILL_COOKING
;
2228 case QUEST_SORT_FIRST_AID
: return SKILL_FIRST_AID
;
2229 case QUEST_SORT_JEWELCRAFTING
: return SKILL_JEWELCRAFTING
;
2230 case QUEST_SORT_INSCRIPTION
: return SKILL_INSCRIPTION
;
2237 SKILL_CATEGORY_ATTRIBUTES
= 5,
2238 SKILL_CATEGORY_WEAPON
= 6,
2239 SKILL_CATEGORY_CLASS
= 7,
2240 SKILL_CATEGORY_ARMOR
= 8,
2241 SKILL_CATEGORY_SECONDARY
= 9, // secondary professions
2242 SKILL_CATEGORY_LANGUAGES
= 10,
2243 SKILL_CATEGORY_PROFESSION
= 11, // primary professions
2244 SKILL_CATEGORY_GENERIC
= 12
2249 TC_SKINNING_SKIFE_OLD
= 1,
2257 TC_TRUESILVER_ROD
= 9,
2258 TC_ARCANITE_ROD
= 10,
2259 TC_MINING_PICK_OLD
= 11,
2260 TC_PHILOSOPHERS_STONE
= 12,
2261 TC_BLACKSMITH_HAMMER_OLD
= 13,
2262 TC_ARCLIGHT_SPANNER
= 14,
2263 TC_GYROMATIC_MA
= 15,
2264 TC_MASTER_TOTEM
= 21,
2265 TC_FEL_IRON_ROD
= 41,
2266 TC_ADAMANTITE_ROD
= 62,
2267 TC_ETERNIUM_ROD
= 63,
2268 TC_HOLLOW_QUILL
= 81,
2269 TC_RUNED_AZURITE_ROD
= 101,
2270 TC_VIRTUOSO_INKING_SET
= 121,
2272 TC_GNOMISH_ARMY_KNIFE
= 161,
2273 TC_BLACKSMITH_HAMMER
= 162,
2274 TC_MINING_PICK
= 165,
2275 TC_SKINNING_KNIFE
= 166,
2276 TC_HAMMER_PICK
= 167,
2277 TC_BLADED_PICKAXE
= 168,
2278 TC_FLINT_AND_TINDER
= 169,
2279 TC_RUNED_COBALT_ROD
= 189,
2280 TC_RUNED_TITANIUM_ROD
= 190
2285 UNIT_DYNFLAG_NONE
= 0x0000,
2286 UNIT_DYNFLAG_LOOTABLE
= 0x0001,
2287 UNIT_DYNFLAG_TRACK_UNIT
= 0x0002,
2288 UNIT_DYNFLAG_TAPPED
= 0x0004, // Lua_UnitIsTapped
2289 UNIT_DYNFLAG_TAPPED_BY_PLAYER
= 0x0008, // Lua_UnitIsTappedByPlayer
2290 UNIT_DYNFLAG_SPECIALINFO
= 0x0010,
2291 UNIT_DYNFLAG_DEAD
= 0x0020,
2292 UNIT_DYNFLAG_REFER_A_FRIEND
= 0x0040,
2293 UNIT_DYNFLAG_TAPPED_BY_ALL_THREAT_LIST
= 0x0080 // Lua_UnitIsTappedByAllThreatList
2298 CORPSE_DYNFLAG_LOOTABLE
= 0x0001
2301 // Passive Spell codes explicit used in code
2302 #define SPELL_ID_GENERIC_LEARN 483
2303 #define SPELL_ID_GENERIC_LEARN_PET 55884 // used for learning mounts and companions
2304 #define SPELL_ID_PASSIVE_BATTLE_STANCE 2457
2305 #define SPELL_ID_PASSIVE_RESURRECTION_SICKNESS 15007
2306 #define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_5s 6119
2307 #define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_0s 6123
2308 #define SPELL_ID_AUTOSHOT 75 // used for checks in other spells interruption
2309 #define SPELL_ID_SHADOWMELD 58984 // used for check ignore stealth stance state
2313 WEATHER_TYPE_FINE
= 0,
2314 WEATHER_TYPE_RAIN
= 1,
2315 WEATHER_TYPE_SNOW
= 2,
2316 WEATHER_TYPE_STORM
= 3,
2317 WEATHER_TYPE_THUNDERS
= 86,
2318 WEATHER_TYPE_BLACKRAIN
= 90
2321 #define MAX_WEATHER_TYPE 4
2325 CHAT_MSG_ADDON
= 0xFFFFFFFF,
2326 CHAT_MSG_SYSTEM
= 0x00,
2327 CHAT_MSG_SAY
= 0x01,
2328 CHAT_MSG_PARTY
= 0x02,
2329 CHAT_MSG_RAID
= 0x03,
2330 CHAT_MSG_GUILD
= 0x04,
2331 CHAT_MSG_OFFICER
= 0x05,
2332 CHAT_MSG_YELL
= 0x06,
2333 CHAT_MSG_WHISPER
= 0x07,
2334 CHAT_MSG_WHISPER_FOREIGN
= 0x08,
2335 CHAT_MSG_WHISPER_INFORM
= 0x09,
2336 CHAT_MSG_EMOTE
= 0x0A,
2337 CHAT_MSG_TEXT_EMOTE
= 0x0B,
2338 CHAT_MSG_MONSTER_SAY
= 0x0C,
2339 CHAT_MSG_MONSTER_PARTY
= 0x0D,
2340 CHAT_MSG_MONSTER_YELL
= 0x0E,
2341 CHAT_MSG_MONSTER_WHISPER
= 0x0F,
2342 CHAT_MSG_MONSTER_EMOTE
= 0x10,
2343 CHAT_MSG_CHANNEL
= 0x11,
2344 CHAT_MSG_CHANNEL_JOIN
= 0x12,
2345 CHAT_MSG_CHANNEL_LEAVE
= 0x13,
2346 CHAT_MSG_CHANNEL_LIST
= 0x14,
2347 CHAT_MSG_CHANNEL_NOTICE
= 0x15,
2348 CHAT_MSG_CHANNEL_NOTICE_USER
= 0x16,
2349 CHAT_MSG_AFK
= 0x17,
2350 CHAT_MSG_DND
= 0x18,
2351 CHAT_MSG_IGNORED
= 0x19,
2352 CHAT_MSG_SKILL
= 0x1A,
2353 CHAT_MSG_LOOT
= 0x1B,
2354 CHAT_MSG_MONEY
= 0x1C,
2355 CHAT_MSG_OPENING
= 0x1D,
2356 CHAT_MSG_TRADESKILLS
= 0x1E,
2357 CHAT_MSG_PET_INFO
= 0x1F,
2358 CHAT_MSG_COMBAT_MISC_INFO
= 0x20,
2359 CHAT_MSG_COMBAT_XP_GAIN
= 0x21,
2360 CHAT_MSG_COMBAT_HONOR_GAIN
= 0x22,
2361 CHAT_MSG_COMBAT_FACTION_CHANGE
= 0x23,
2362 CHAT_MSG_BG_SYSTEM_NEUTRAL
= 0x24,
2363 CHAT_MSG_BG_SYSTEM_ALLIANCE
= 0x25,
2364 CHAT_MSG_BG_SYSTEM_HORDE
= 0x26,
2365 CHAT_MSG_RAID_LEADER
= 0x27,
2366 CHAT_MSG_RAID_WARNING
= 0x28,
2367 CHAT_MSG_RAID_BOSS_EMOTE
= 0x29,
2368 CHAT_MSG_RAID_BOSS_WHISPER
= 0x2A,
2369 CHAT_MSG_FILTERED
= 0x2B,
2370 CHAT_MSG_BATTLEGROUND
= 0x2C,
2371 CHAT_MSG_BATTLEGROUND_LEADER
= 0x2D,
2372 CHAT_MSG_RESTRICTED
= 0x2E,
2373 CHAT_MSG_BATTLENET
= 0x2F,
2374 CHAT_MSG_ACHIEVEMENT
= 0x30,
2375 CHAT_MSG_GUILD_ACHIEVEMENT
= 0x31,
2376 CHAT_MSG_ARENA_POINTS
= 0x32,
2377 CHAT_MSG_PARTY_LEADER
= 0x33
2380 #define MAX_CHAT_MSG_TYPE 0x34
2384 CHAT_LINK_COLOR_TRADE
= 0xffffd000, // orange
2385 CHAT_LINK_COLOR_TALENT
= 0xff4e96f7, // blue
2386 CHAT_LINK_COLOR_SPELL
= 0xff71d5ff, // bright blue
2387 CHAT_LINK_COLOR_ENCHANT
= 0xffffd000, // orange
2388 CHAT_LINK_COLOR_ACHIEVEMENT
= 0xffffff00,
2389 CHAT_LINK_COLOR_GLYPH
= 0xff66bbff
2392 // Values from ItemPetFood (power of (value-1) used for compare with CreatureFamilyEntry.petDietMask
2397 PET_DIET_CHEESE
= 3,
2399 PET_DIET_FUNGAS
= 5,
2401 PET_DIET_RAW_MEAT
= 7,
2402 PET_DIET_RAW_FISH
= 8
2405 #define MAX_PET_DIET 9
2407 #define CHAIN_SPELL_JUMP_RADIUS 10
2409 // Max values for Guild & Guild Bank
2410 #define GUILD_BANK_MAX_TABS 6 // send by client for money log also
2411 #define GUILD_BANK_MAX_SLOTS 98
2412 #define GUILD_BANK_MAX_LOGS 25
2413 #define GUILD_BANK_MONEY_LOGS_TAB 100 // used for money log in DB
2414 #define GUILD_EVENTLOG_MAX_RECORDS 100
2415 #define GUILD_RANKS_MIN_COUNT 5
2416 #define GUILD_RANKS_MAX_COUNT 10
2420 AI_REACTION_ALERT
= 0, // pre-aggro (used in client packet handler)
2421 AI_REACTION_FRIENDLY
= 1, // (NOT used in client packet handler)
2422 AI_REACTION_HOSTILE
= 2, // sent on every attack, triggers aggro sound (used in client packet handler)
2423 AI_REACTION_AFRAID
= 3, // seen for polymorph (when AI not in control of self?) (NOT used in client packet handler)
2424 AI_REACTION_DESTROY
= 4, // used on object destroy (NOT used in client packet handler)
2427 // Diminishing Returns Types
2428 enum DiminishingReturnsType
2430 DRTYPE_NONE
= 0, // this spell is not diminished, but may have limited it's duration to 10s
2431 DRTYPE_PLAYER
= 1, // this spell is diminished only when applied on players
2432 DRTYPE_ALL
= 2 // this spell is diminished in every case
2435 // Diminishing Return Groups
2436 enum DiminishingGroup
2440 DIMINISHING_CONTROL_STUN
, // Player Controlled stuns
2441 DIMINISHING_TRIGGER_STUN
, // By aura proced stuns, usualy chance on hit talents
2442 DIMINISHING_CONTROL_ROOT
, // Immobilizing effects from casted spells
2443 DIMINISHING_TRIGGER_ROOT
, // Immobilizing effects from triggered spells like Frostbite
2444 // Shared Class Specific
2445 DIMINISHING_FEAR_CHARM_BLIND
, // Fears & charm and Blind
2446 DIMINISHING_DISORIENT
,
2449 DIMINISHING_CYCLONE
,
2450 DIMINISHING_CHEAPSHOT_POUNCE
,
2451 DIMINISHING_DISARM
, // From 2.3.0
2452 DIMINISHING_SILENCE
, // From 2.3.0
2453 DIMINISHING_FREEZE_SLEEP
, // Hunter's Freezing Trap
2456 // Don't Diminish, but limit duration to 10s
2457 DIMINISHING_LIMITONLY
2462 RESPONSE_SUCCESS
= 0x00,
2463 RESPONSE_FAILURE
= 0x01,
2464 RESPONSE_CANCELLED
= 0x02,
2465 RESPONSE_DISCONNECTED
= 0x03,
2466 RESPONSE_FAILED_TO_CONNECT
= 0x04,
2467 RESPONSE_CONNECTED
= 0x05,
2468 RESPONSE_VERSION_MISMATCH
= 0x06,
2470 CSTATUS_CONNECTING
= 0x07,
2471 CSTATUS_NEGOTIATING_SECURITY
= 0x08,
2472 CSTATUS_NEGOTIATION_COMPLETE
= 0x09,
2473 CSTATUS_NEGOTIATION_FAILED
= 0x0A,
2474 CSTATUS_AUTHENTICATING
= 0x0B,
2479 AUTH_BAD_SERVER_PROOF
= 0x0F,
2480 AUTH_UNAVAILABLE
= 0x10,
2481 AUTH_SYSTEM_ERROR
= 0x11,
2482 AUTH_BILLING_ERROR
= 0x12,
2483 AUTH_BILLING_EXPIRED
= 0x13,
2484 AUTH_VERSION_MISMATCH
= 0x14,
2485 AUTH_UNKNOWN_ACCOUNT
= 0x15,
2486 AUTH_INCORRECT_PASSWORD
= 0x16,
2487 AUTH_SESSION_EXPIRED
= 0x17,
2488 AUTH_SERVER_SHUTTING_DOWN
= 0x18,
2489 AUTH_ALREADY_LOGGING_IN
= 0x19,
2490 AUTH_LOGIN_SERVER_NOT_FOUND
= 0x1A,
2491 AUTH_WAIT_QUEUE
= 0x1B,
2493 AUTH_ALREADY_ONLINE
= 0x1D,
2494 AUTH_NO_TIME
= 0x1E,
2495 AUTH_DB_BUSY
= 0x1F,
2496 AUTH_SUSPENDED
= 0x20,
2497 AUTH_PARENTAL_CONTROL
= 0x21,
2498 AUTH_LOCKED_ENFORCED
= 0x22,
2500 REALM_LIST_IN_PROGRESS
= 0x23,
2501 REALM_LIST_SUCCESS
= 0x24,
2502 REALM_LIST_FAILED
= 0x25,
2503 REALM_LIST_INVALID
= 0x26,
2504 REALM_LIST_REALM_NOT_FOUND
= 0x27,
2506 ACCOUNT_CREATE_IN_PROGRESS
= 0x28,
2507 ACCOUNT_CREATE_SUCCESS
= 0x29,
2508 ACCOUNT_CREATE_FAILED
= 0x2A,
2510 CHAR_LIST_RETRIEVING
= 0x2B,
2511 CHAR_LIST_RETRIEVED
= 0x2C,
2512 CHAR_LIST_FAILED
= 0x2D,
2514 CHAR_CREATE_IN_PROGRESS
= 0x2E,
2515 CHAR_CREATE_SUCCESS
= 0x2F,
2516 CHAR_CREATE_ERROR
= 0x30,
2517 CHAR_CREATE_FAILED
= 0x31,
2518 CHAR_CREATE_NAME_IN_USE
= 0x32,
2519 CHAR_CREATE_DISABLED
= 0x33,
2520 CHAR_CREATE_PVP_TEAMS_VIOLATION
= 0x34,
2521 CHAR_CREATE_SERVER_LIMIT
= 0x35,
2522 CHAR_CREATE_ACCOUNT_LIMIT
= 0x36,
2523 CHAR_CREATE_SERVER_QUEUE
= 0x37,
2524 CHAR_CREATE_ONLY_EXISTING
= 0x38,
2525 CHAR_CREATE_EXPANSION
= 0x39,
2526 CHAR_CREATE_EXPANSION_CLASS
= 0x3A,
2527 CHAR_CREATE_LEVEL_REQUIREMENT
= 0x3B,
2528 CHAR_CREATE_UNIQUE_CLASS_LIMIT
= 0x3C,
2529 CHAR_CREATE_CHARACTER_IN_GUILD
= 0x3D,
2530 CHAR_CREATE_RESTRICTED_RACECLASS
= 0x3E,
2531 CHAR_CREATE_CHARACTER_CHOOSE_RACE
= 0x3F,
2532 CHAR_CREATE_CHARACTER_ARENA_LEADER
= 0x40,
2533 CHAR_CREATE_CHARACTER_DELETE_MAIL
= 0x41,
2534 CHAR_CREATE_CHARACTER_SWAP_FACTION
= 0x42,
2535 CHAR_CREATE_CHARACTER_RACE_ONLY
= 0x43,
2536 CHAR_CREATE_CHARACTER_GOLD_LIMIT
= 0x44,
2537 CHAR_CREATE_FORCE_LOGIN
= 0x45,
2539 CHAR_DELETE_IN_PROGRESS
= 0x46,
2540 CHAR_DELETE_SUCCESS
= 0x47,
2541 CHAR_DELETE_FAILED
= 0x48,
2542 CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER
= 0x49,
2543 CHAR_DELETE_FAILED_GUILD_LEADER
= 0x4A,
2544 CHAR_DELETE_FAILED_ARENA_CAPTAIN
= 0x4B,
2546 CHAR_LOGIN_IN_PROGRESS
= 0x4C,
2547 CHAR_LOGIN_SUCCESS
= 0x4D,
2548 CHAR_LOGIN_NO_WORLD
= 0x4E,
2549 CHAR_LOGIN_DUPLICATE_CHARACTER
= 0x4F,
2550 CHAR_LOGIN_NO_INSTANCES
= 0x50,
2551 CHAR_LOGIN_FAILED
= 0x51,
2552 CHAR_LOGIN_DISABLED
= 0x52,
2553 CHAR_LOGIN_NO_CHARACTER
= 0x53,
2554 CHAR_LOGIN_LOCKED_FOR_TRANSFER
= 0x54,
2555 CHAR_LOGIN_LOCKED_BY_BILLING
= 0x55,
2556 CHAR_LOGIN_LOCKED_BY_MOBILE_AH
= 0x56,
2558 CHAR_NAME_SUCCESS
= 0x57,
2559 CHAR_NAME_FAILURE
= 0x58,
2560 CHAR_NAME_NO_NAME
= 0x59,
2561 CHAR_NAME_TOO_SHORT
= 0x5A,
2562 CHAR_NAME_TOO_LONG
= 0x5B,
2563 CHAR_NAME_INVALID_CHARACTER
= 0x5C,
2564 CHAR_NAME_MIXED_LANGUAGES
= 0x5D,
2565 CHAR_NAME_PROFANE
= 0x5E,
2566 CHAR_NAME_RESERVED
= 0x5F,
2567 CHAR_NAME_INVALID_APOSTROPHE
= 0x60,
2568 CHAR_NAME_MULTIPLE_APOSTROPHES
= 0x61,
2569 CHAR_NAME_THREE_CONSECUTIVE
= 0x62,
2570 CHAR_NAME_INVALID_SPACE
= 0x63,
2571 CHAR_NAME_CONSECUTIVE_SPACES
= 0x64,
2572 CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS
= 0x65,
2573 CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END
= 0x66,
2574 CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME
= 0x67
2577 /// Ban function modes
2585 /// Ban function return codes
2593 // indexes of BattlemasterList.dbc
2594 enum BattleGroundTypeId
2596 BATTLEGROUND_TYPE_NONE
= 0,
2597 BATTLEGROUND_AV
= 1,
2598 BATTLEGROUND_WS
= 2,
2599 BATTLEGROUND_AB
= 3,
2600 BATTLEGROUND_NA
= 4,
2601 BATTLEGROUND_BE
= 5,
2602 BATTLEGROUND_AA
= 6, // all arenas
2603 BATTLEGROUND_EY
= 7,
2604 BATTLEGROUND_RL
= 8,
2605 BATTLEGROUND_SA
= 9,
2606 BATTLEGROUND_DS
= 10,
2607 BATTLEGROUND_RV
= 11,
2608 BATTLEGROUND_IC
= 30,
2609 BATTLEGROUND_RB
= 32 // random battleground
2611 #define MAX_BATTLEGROUND_TYPE_ID 33
2613 enum MailResponseType
2616 MAIL_MONEY_TAKEN
= 1,
2617 MAIL_ITEM_TAKEN
= 2,
2618 MAIL_RETURNED_TO_SENDER
= 3,
2620 MAIL_MADE_PERMANENT
= 5
2623 enum MailResponseResult
2626 MAIL_ERR_EQUIP_ERROR
= 1,
2627 MAIL_ERR_CANNOT_SEND_TO_SELF
= 2,
2628 MAIL_ERR_NOT_ENOUGH_MONEY
= 3,
2629 MAIL_ERR_RECIPIENT_NOT_FOUND
= 4,
2630 MAIL_ERR_NOT_YOUR_TEAM
= 5,
2631 MAIL_ERR_INTERNAL_ERROR
= 6,
2632 MAIL_ERR_DISABLED_FOR_TRIAL_ACC
= 14,
2633 MAIL_ERR_RECIPIENT_CAP_REACHED
= 15,
2634 MAIL_ERR_CANT_SEND_WRAPPED_COD
= 16,
2635 MAIL_ERR_MAIL_AND_CHAT_SUSPENDED
= 17,
2636 MAIL_ERR_TOO_MANY_ATTACHMENTS
= 18,
2637 MAIL_ERR_MAIL_ATTACHMENT_INVALID
= 19,
2638 MAIL_ERR_ITEM_HAS_EXPIRED
= 21,
2641 // reasons for why pet tame may fail
2642 // in fact, these are also used elsewhere
2643 enum PetTameFailureReason
2645 PETTAME_INVALIDCREATURE
= 1,
2646 PETTAME_TOOMANY
= 2,
2647 PETTAME_CREATUREALREADYOWNED
= 3,
2648 PETTAME_NOTTAMEABLE
= 4,
2649 PETTAME_ANOTHERSUMMONACTIVE
= 5,
2650 PETTAME_UNITSCANTTAME
= 6,
2651 PETTAME_NOPETAVAILABLE
= 7, // not used in taming
2652 PETTAME_INTERNALERROR
= 8,
2653 PETTAME_TOOHIGHLEVEL
= 9,
2654 PETTAME_DEAD
= 10, // not used in taming
2655 PETTAME_NOTDEAD
= 11, // not used in taming
2656 PETTAME_CANTCONTROLEXOTIC
= 12, // 3.x
2657 PETTAME_UNKNOWNERROR
= 13
2660 // Stored in SummonProperties.dbc with slot+1 values
2663 TOTEM_SLOT_FIRE
= 0,
2664 TOTEM_SLOT_EARTH
= 1,
2665 TOTEM_SLOT_WATER
= 2,
2669 #define TOTEM_SLOT_NONE 255 // custom value for no slot case
2671 #define MAX_TOTEM_SLOT 4
2673 // we need to stick to 1 version or half of the stuff will work for someone
2674 // others will not and opposite
2675 // will only support WoW, WoW:TBC and WoW:WotLK 3.3.3 client build 11723...
2677 #define EXPECTED_MANGOSD_CLIENT_BUILD {11723, 0}
2679 // max supported expansion level in mangosd
2680 // NOTE: not set it more that supported by targeted client version with all expansions installed
2681 // account with expansion > client supported will rejected at connection by client
2682 // because if client receive unsupported expansion level it think
2683 // that it not have expansion installed and reject
2684 #define MAX_EXPANSION 2