[8425] Implement SPELL_EFFECT_LEAP_BACK and spell 781
[getmangos.git] / src / game / Unit.h
blob3852240777fc37ba7fb7096033fa66200d8e7b48
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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19 #ifndef __UNIT_H
20 #define __UNIT_H
22 #include "Common.h"
23 #include "Object.h"
24 #include "Opcodes.h"
25 #include "SpellAuraDefines.h"
26 #include "UpdateFields.h"
27 #include "SharedDefines.h"
28 #include "ThreatManager.h"
29 #include "HostilRefManager.h"
30 #include "FollowerReference.h"
31 #include "FollowerRefManager.h"
32 #include "Utilities/EventProcessor.h"
33 #include "MotionMaster.h"
34 #include "DBCStructure.h"
35 #include <list>
37 enum SpellInterruptFlags
39 SPELL_INTERRUPT_FLAG_MOVEMENT = 0x01,
40 SPELL_INTERRUPT_FLAG_DAMAGE = 0x02,
41 SPELL_INTERRUPT_FLAG_INTERRUPT = 0x04,
42 SPELL_INTERRUPT_FLAG_AUTOATTACK = 0x08,
43 SPELL_INTERRUPT_FLAG_ABORT_ON_DMG = 0x10, // _complete_ interrupt on direct damage
44 //SPELL_INTERRUPT_UNK = 0x20 // unk, 564 of 727 spells having this spell start with "Glyph"
47 enum SpellChannelInterruptFlags
49 CHANNEL_FLAG_DAMAGE = 0x0002,
50 CHANNEL_FLAG_MOVEMENT = 0x0008,
51 CHANNEL_FLAG_TURNING = 0x0010,
52 CHANNEL_FLAG_DAMAGE2 = 0x0080,
53 CHANNEL_FLAG_DELAY = 0x4000
56 enum SpellAuraInterruptFlags
58 AURA_INTERRUPT_FLAG_UNK0 = 0x00000001, // 0 removed when getting hit by a negative spell?
59 AURA_INTERRUPT_FLAG_DAMAGE = 0x00000002, // 1 removed by any damage
60 AURA_INTERRUPT_FLAG_UNK2 = 0x00000004, // 2
61 AURA_INTERRUPT_FLAG_MOVE = 0x00000008, // 3 removed by any movement
62 AURA_INTERRUPT_FLAG_TURNING = 0x00000010, // 4 removed by any turning
63 AURA_INTERRUPT_FLAG_ENTER_COMBAT = 0x00000020, // 5 removed by entering combat
64 AURA_INTERRUPT_FLAG_NOT_MOUNTED = 0x00000040, // 6 removed by unmounting
65 AURA_INTERRUPT_FLAG_NOT_ABOVEWATER = 0x00000080, // 7 removed by entering water
66 AURA_INTERRUPT_FLAG_NOT_UNDERWATER = 0x00000100, // 8 removed by leaving water
67 AURA_INTERRUPT_FLAG_NOT_SHEATHED = 0x00000200, // 9 removed by unsheathing
68 AURA_INTERRUPT_FLAG_UNK10 = 0x00000400, // 10
69 AURA_INTERRUPT_FLAG_UNK11 = 0x00000800, // 11
70 AURA_INTERRUPT_FLAG_UNK12 = 0x00001000, // 12 removed by attack?
71 AURA_INTERRUPT_FLAG_UNK13 = 0x00002000, // 13
72 AURA_INTERRUPT_FLAG_UNK14 = 0x00004000, // 14
73 AURA_INTERRUPT_FLAG_UNK15 = 0x00008000, // 15 removed by casting a spell?
74 AURA_INTERRUPT_FLAG_UNK16 = 0x00010000, // 16
75 AURA_INTERRUPT_FLAG_MOUNTING = 0x00020000, // 17 removed by mounting
76 AURA_INTERRUPT_FLAG_NOT_SEATED = 0x00040000, // 18 removed by standing up (used by food and drink mostly and sleep/Fake Death like)
77 AURA_INTERRUPT_FLAG_CHANGE_MAP = 0x00080000, // 19 leaving map/getting teleported
78 AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION = 0x00100000, // 20 removed by auras that make you invulnerable, or make other to loose selection on you
79 AURA_INTERRUPT_FLAG_UNK21 = 0x00200000, // 21
80 AURA_INTERRUPT_FLAG_UNK22 = 0x00400000, // 22
81 AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT = 0x00800000, // 23 removed by entering pvp combat
82 AURA_INTERRUPT_FLAG_DIRECT_DAMAGE = 0x01000000 // 24 removed by any direct damage
85 enum SpellModOp
87 SPELLMOD_DAMAGE = 0,
88 SPELLMOD_DURATION = 1,
89 SPELLMOD_THREAT = 2,
90 SPELLMOD_EFFECT1 = 3,
91 SPELLMOD_CHARGES = 4,
92 SPELLMOD_RANGE = 5,
93 SPELLMOD_RADIUS = 6,
94 SPELLMOD_CRITICAL_CHANCE = 7,
95 SPELLMOD_ALL_EFFECTS = 8,
96 SPELLMOD_NOT_LOSE_CASTING_TIME = 9,
97 SPELLMOD_CASTING_TIME = 10,
98 SPELLMOD_COOLDOWN = 11,
99 SPELLMOD_EFFECT2 = 12,
100 // spellmod 13 unused
101 SPELLMOD_COST = 14,
102 SPELLMOD_CRIT_DAMAGE_BONUS = 15,
103 SPELLMOD_RESIST_MISS_CHANCE = 16,
104 SPELLMOD_JUMP_TARGETS = 17,
105 SPELLMOD_CHANCE_OF_SUCCESS = 18, // Only used with SPELL_AURA_ADD_FLAT_MODIFIER and affects proc spells
106 SPELLMOD_ACTIVATION_TIME = 19,
107 SPELLMOD_EFFECT_PAST_FIRST = 20,
108 SPELLMOD_CASTING_TIME_OLD = 21,
109 SPELLMOD_DOT = 22,
110 SPELLMOD_EFFECT3 = 23,
111 SPELLMOD_SPELL_BONUS_DAMAGE = 24,
112 // spellmod 25 unused
113 SPELLMOD_FREQUENCY_OF_SUCCESS = 26, // Only used with SPELL_AURA_ADD_PCT_MODIFIER and affects used on proc spells
114 SPELLMOD_MULTIPLE_VALUE = 27,
115 SPELLMOD_RESIST_DISPEL_CHANCE = 28
118 #define MAX_SPELLMOD 32
120 enum SpellFacingFlags
122 SPELL_FACING_FLAG_INFRONT = 0x0001
125 #define BASE_MINDAMAGE 1.0f
126 #define BASE_MAXDAMAGE 2.0f
127 #define BASE_ATTACK_TIME 2000
129 // byte value (UNIT_FIELD_BYTES_1,0)
130 enum UnitStandStateType
132 UNIT_STAND_STATE_STAND = 0,
133 UNIT_STAND_STATE_SIT = 1,
134 UNIT_STAND_STATE_SIT_CHAIR = 2,
135 UNIT_STAND_STATE_SLEEP = 3,
136 UNIT_STAND_STATE_SIT_LOW_CHAIR = 4,
137 UNIT_STAND_STATE_SIT_MEDIUM_CHAIR = 5,
138 UNIT_STAND_STATE_SIT_HIGH_CHAIR = 6,
139 UNIT_STAND_STATE_DEAD = 7,
140 UNIT_STAND_STATE_KNEEL = 8
143 // byte flag value (UNIT_FIELD_BYTES_1,2)
144 enum UnitStandFlags
146 UNIT_STAND_FLAGS_CREEP = 0x02,
147 UNIT_STAND_FLAGS_ALL = 0xFF
150 // byte flags value (UNIT_FIELD_BYTES_1,3)
151 enum UnitBytes1_Flags
153 UNIT_BYTE1_FLAG_ALWAYS_STAND = 0x01,
154 UNIT_BYTE1_FLAG_UNTRACKABLE = 0x04,
155 UNIT_BYTE1_FLAG_ALL = 0xFF
158 // high byte (3 from 0..3) of UNIT_FIELD_BYTES_2
159 enum ShapeshiftForm
161 FORM_NONE = 0x00,
162 FORM_CAT = 0x01,
163 FORM_TREE = 0x02,
164 FORM_TRAVEL = 0x03,
165 FORM_AQUA = 0x04,
166 FORM_BEAR = 0x05,
167 FORM_AMBIENT = 0x06,
168 FORM_GHOUL = 0x07,
169 FORM_DIREBEAR = 0x08,
170 FORM_CREATUREBEAR = 0x0E,
171 FORM_CREATURECAT = 0x0F,
172 FORM_GHOSTWOLF = 0x10,
173 FORM_BATTLESTANCE = 0x11,
174 FORM_DEFENSIVESTANCE = 0x12,
175 FORM_BERSERKERSTANCE = 0x13,
176 FORM_TEST = 0x14,
177 FORM_ZOMBIE = 0x15,
178 FORM_METAMORPHOSIS = 0x16,
179 FORM_FLIGHT_EPIC = 0x1B,
180 FORM_SHADOW = 0x1C,
181 FORM_FLIGHT = 0x1D,
182 FORM_STEALTH = 0x1E,
183 FORM_MOONKIN = 0x1F,
184 FORM_SPIRITOFREDEMPTION = 0x20
187 // low byte ( 0 from 0..3 ) of UNIT_FIELD_BYTES_2
188 enum SheathState
190 SHEATH_STATE_UNARMED = 0, // non prepared weapon
191 SHEATH_STATE_MELEE = 1, // prepared melee weapon
192 SHEATH_STATE_RANGED = 2 // prepared ranged weapon
195 #define MAX_SHEATH_STATE 3
197 // byte (1 from 0..3) of UNIT_FIELD_BYTES_2
198 enum UnitBytes2_Flags
200 UNIT_BYTE2_FLAG_PVP = 0x01,
201 UNIT_BYTE2_FLAG_UNK1 = 0x02,
202 UNIT_BYTE2_FLAG_FFA_PVP = 0x04,
203 UNIT_BYTE2_FLAG_SANCTUARY = 0x08,
204 UNIT_BYTE2_FLAG_UNK4 = 0x10,
205 UNIT_BYTE2_FLAG_UNK5 = 0x20,
206 UNIT_BYTE2_FLAG_UNK6 = 0x40,
207 UNIT_BYTE2_FLAG_UNK7 = 0x80
210 // byte (2 from 0..3) of UNIT_FIELD_BYTES_2
211 enum UnitRename
213 UNIT_RENAME_NOT_ALLOWED = 0x02,
214 UNIT_RENAME_ALLOWED = 0x03
217 #define CREATURE_MAX_SPELLS 4
219 enum Swing
221 NOSWING = 0,
222 SINGLEHANDEDSWING = 1,
223 TWOHANDEDSWING = 2
226 enum VictimState
228 VICTIMSTATE_UNKNOWN1 = 0,
229 VICTIMSTATE_NORMAL = 1,
230 VICTIMSTATE_DODGE = 2,
231 VICTIMSTATE_PARRY = 3,
232 VICTIMSTATE_INTERRUPT = 4,
233 VICTIMSTATE_BLOCKS = 5,
234 VICTIMSTATE_EVADES = 6,
235 VICTIMSTATE_IS_IMMUNE = 7,
236 VICTIMSTATE_DEFLECTS = 8
239 enum HitInfo
241 HITINFO_NORMALSWING = 0x00000000,
242 HITINFO_UNK1 = 0x00000001, // req correct packet structure
243 HITINFO_NORMALSWING2 = 0x00000002,
244 HITINFO_LEFTSWING = 0x00000004,
245 HITINFO_UNK2 = 0x00000008,
246 HITINFO_MISS = 0x00000010,
247 HITINFO_ABSORB = 0x00000020, // absorbed damage
248 HITINFO_ABSORB2 = 0x00000040, // absorbed damage
249 HITINFO_RESIST = 0x00000080, // resisted atleast some damage
250 HITINFO_RESIST2 = 0x00000100, // resisted atleast some damage
251 HITINFO_CRITICALHIT = 0x00000200, // critical hit
252 // 0x00000400
253 // 0x00000800
254 // 0x00001000
255 HITINFO_BLOCK = 0x00002000, // blocked damage
256 // 0x00004000
257 // 0x00008000
258 HITINFO_GLANCING = 0x00010000,
259 HITINFO_CRUSHING = 0x00020000,
260 HITINFO_NOACTION = 0x00040000, // guessed
261 // 0x00080000
262 // 0x00100000
263 HITINFO_SWINGNOHITSOUND = 0x00200000, // guessed
264 // 0x00400000
265 HITINFO_UNK3 = 0x00800000
268 //i would like to remove this: (it is defined in item.h
269 enum InventorySlot
271 NULL_BAG = 0,
272 NULL_SLOT = 255
275 struct FactionTemplateEntry;
276 struct Modifier;
277 struct SpellEntry;
278 struct SpellEntryExt;
280 class Aura;
281 class Creature;
282 class Spell;
283 class DynamicObject;
284 class GameObject;
285 class Item;
286 class Pet;
287 class Path;
288 class PetAura;
290 struct SpellImmune
292 uint32 type;
293 uint32 spellId;
296 typedef std::list<SpellImmune> SpellImmuneList;
298 enum UnitModifierType
300 BASE_VALUE = 0,
301 BASE_PCT = 1,
302 TOTAL_VALUE = 2,
303 TOTAL_PCT = 3,
304 MODIFIER_TYPE_END = 4
307 enum WeaponDamageRange
309 MINDAMAGE,
310 MAXDAMAGE
313 enum DamageTypeToSchool
315 RESISTANCE,
316 DAMAGE_DEALT,
317 DAMAGE_TAKEN
320 enum AuraRemoveMode
322 AURA_REMOVE_BY_DEFAULT,
323 AURA_REMOVE_BY_STACK, // at replace by similar aura
324 AURA_REMOVE_BY_CANCEL,
325 AURA_REMOVE_BY_DISPEL,
326 AURA_REMOVE_BY_DEATH
329 enum UnitMods
331 UNIT_MOD_STAT_STRENGTH, // UNIT_MOD_STAT_STRENGTH..UNIT_MOD_STAT_SPIRIT must be in existed order, it's accessed by index values of Stats enum.
332 UNIT_MOD_STAT_AGILITY,
333 UNIT_MOD_STAT_STAMINA,
334 UNIT_MOD_STAT_INTELLECT,
335 UNIT_MOD_STAT_SPIRIT,
336 UNIT_MOD_HEALTH,
337 UNIT_MOD_MANA, // UNIT_MOD_MANA..UNIT_MOD_RUNIC_POWER must be in existed order, it's accessed by index values of Powers enum.
338 UNIT_MOD_RAGE,
339 UNIT_MOD_FOCUS,
340 UNIT_MOD_ENERGY,
341 UNIT_MOD_HAPPINESS,
342 UNIT_MOD_RUNE,
343 UNIT_MOD_RUNIC_POWER,
344 UNIT_MOD_ARMOR, // UNIT_MOD_ARMOR..UNIT_MOD_RESISTANCE_ARCANE must be in existed order, it's accessed by index values of SpellSchools enum.
345 UNIT_MOD_RESISTANCE_HOLY,
346 UNIT_MOD_RESISTANCE_FIRE,
347 UNIT_MOD_RESISTANCE_NATURE,
348 UNIT_MOD_RESISTANCE_FROST,
349 UNIT_MOD_RESISTANCE_SHADOW,
350 UNIT_MOD_RESISTANCE_ARCANE,
351 UNIT_MOD_ATTACK_POWER,
352 UNIT_MOD_ATTACK_POWER_RANGED,
353 UNIT_MOD_DAMAGE_MAINHAND,
354 UNIT_MOD_DAMAGE_OFFHAND,
355 UNIT_MOD_DAMAGE_RANGED,
356 UNIT_MOD_END,
357 // synonyms
358 UNIT_MOD_STAT_START = UNIT_MOD_STAT_STRENGTH,
359 UNIT_MOD_STAT_END = UNIT_MOD_STAT_SPIRIT + 1,
360 UNIT_MOD_RESISTANCE_START = UNIT_MOD_ARMOR,
361 UNIT_MOD_RESISTANCE_END = UNIT_MOD_RESISTANCE_ARCANE + 1,
362 UNIT_MOD_POWER_START = UNIT_MOD_MANA,
363 UNIT_MOD_POWER_END = UNIT_MOD_RUNIC_POWER + 1
366 enum BaseModGroup
368 CRIT_PERCENTAGE,
369 RANGED_CRIT_PERCENTAGE,
370 OFFHAND_CRIT_PERCENTAGE,
371 SHIELD_BLOCK_VALUE,
372 BASEMOD_END
375 enum BaseModType
377 FLAT_MOD,
378 PCT_MOD
381 #define MOD_END (PCT_MOD+1)
383 enum DeathState
385 ALIVE = 0,
386 JUST_DIED = 1,
387 CORPSE = 2,
388 DEAD = 3,
389 JUST_ALIVED = 4,
390 DEAD_FALLING= 5
393 enum UnitState
395 UNIT_STAT_DIED = 0x0001,
396 UNIT_STAT_MELEE_ATTACKING = 0x0002, // player is melee attacking someone
397 //UNIT_STAT_MELEE_ATTACK_BY = 0x0004, // player is melee attack by someone
398 UNIT_STAT_STUNNED = 0x0008,
399 UNIT_STAT_ROAMING = 0x0010,
400 UNIT_STAT_CHASE = 0x0020,
401 UNIT_STAT_SEARCHING = 0x0040,
402 UNIT_STAT_FLEEING = 0x0080,
403 UNIT_STAT_MOVING = (UNIT_STAT_ROAMING | UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FLEEING),
404 UNIT_STAT_IN_FLIGHT = 0x0100, // player is in flight mode
405 UNIT_STAT_FOLLOW = 0x0200,
406 UNIT_STAT_ROOT = 0x0400,
407 UNIT_STAT_CONFUSED = 0x0800,
408 UNIT_STAT_DISTRACTED = 0x1000,
409 UNIT_STAT_ISOLATED = 0x2000, // area auras do not affect other players
410 UNIT_STAT_ATTACK_PLAYER = 0x4000,
411 UNIT_STAT_ALL_STATE = 0xffff //(UNIT_STAT_STOPPED | UNIT_STAT_MOVING | UNIT_STAT_IN_COMBAT | UNIT_STAT_IN_FLIGHT)
414 enum UnitMoveType
416 MOVE_WALK = 0,
417 MOVE_RUN = 1,
418 MOVE_RUN_BACK = 2,
419 MOVE_SWIM = 3,
420 MOVE_SWIM_BACK = 4,
421 MOVE_TURN_RATE = 5,
422 MOVE_FLIGHT = 6,
423 MOVE_FLIGHT_BACK = 7,
424 MOVE_PITCH_RATE = 8
427 #define MAX_MOVE_TYPE 9
429 extern float baseMoveSpeed[MAX_MOVE_TYPE];
431 enum WeaponAttackType
433 BASE_ATTACK = 0,
434 OFF_ATTACK = 1,
435 RANGED_ATTACK = 2
438 #define MAX_ATTACK 3
440 enum CombatRating
442 CR_WEAPON_SKILL = 0,
443 CR_DEFENSE_SKILL = 1,
444 CR_DODGE = 2,
445 CR_PARRY = 3,
446 CR_BLOCK = 4,
447 CR_HIT_MELEE = 5,
448 CR_HIT_RANGED = 6,
449 CR_HIT_SPELL = 7,
450 CR_CRIT_MELEE = 8,
451 CR_CRIT_RANGED = 9,
452 CR_CRIT_SPELL = 10,
453 CR_HIT_TAKEN_MELEE = 11,
454 CR_HIT_TAKEN_RANGED = 12,
455 CR_HIT_TAKEN_SPELL = 13,
456 CR_CRIT_TAKEN_MELEE = 14,
457 CR_CRIT_TAKEN_RANGED = 15,
458 CR_CRIT_TAKEN_SPELL = 16,
459 CR_HASTE_MELEE = 17,
460 CR_HASTE_RANGED = 18,
461 CR_HASTE_SPELL = 19,
462 CR_WEAPON_SKILL_MAINHAND = 20,
463 CR_WEAPON_SKILL_OFFHAND = 21,
464 CR_WEAPON_SKILL_RANGED = 22,
465 CR_EXPERTISE = 23,
466 CR_ARMOR_PENETRATION = 24
469 #define MAX_COMBAT_RATING 25
471 enum DamageEffectType
473 DIRECT_DAMAGE = 0, // used for normal weapon damage (not for class abilities or spells)
474 SPELL_DIRECT_DAMAGE = 1, // spell/class abilities damage
475 DOT = 2,
476 HEAL = 3,
477 NODAMAGE = 4, // used also in case when damage applied to health but not applied to spell channelInterruptFlags/etc
478 SELF_DAMAGE = 5
481 enum UnitVisibility
483 VISIBILITY_OFF = 0, // absolute, not detectable, GM-like, can see all other
484 VISIBILITY_ON = 1,
485 VISIBILITY_GROUP_STEALTH = 2, // detect chance, seen and can see group members
486 VISIBILITY_GROUP_INVISIBILITY = 3, // invisibility, can see and can be seen only another invisible unit or invisible detection unit, set only if not stealthed, and in checks not used (mask used instead)
487 VISIBILITY_GROUP_NO_DETECT = 4, // state just at stealth apply for update Grid state. Don't remove, otherwise stealth spells will break
488 VISIBILITY_RESPAWN = 5 // special totally not detectable visibility for force delete object at respawn command
491 // Value masks for UNIT_FIELD_FLAGS
492 enum UnitFlags
494 UNIT_FLAG_UNK_0 = 0x00000001,
495 UNIT_FLAG_NON_ATTACKABLE = 0x00000002, // not attackable
496 UNIT_FLAG_DISABLE_MOVE = 0x00000004,
497 UNIT_FLAG_PVP_ATTACKABLE = 0x00000008, // allow apply pvp rules to attackable state in addition to faction dependent state
498 UNIT_FLAG_RENAME = 0x00000010,
499 UNIT_FLAG_PREPARATION = 0x00000020, // don't take reagents for spells with SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP
500 UNIT_FLAG_UNK_6 = 0x00000040,
501 UNIT_FLAG_NOT_ATTACKABLE_1 = 0x00000080, // ?? (UNIT_FLAG_PVP_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1) is NON_PVP_ATTACKABLE
502 UNIT_FLAG_UNK_8 = 0x00000100, // 2.0.8
503 UNIT_FLAG_UNK_9 = 0x00000200, // 3.0.3 - makes you unable to attack everything
504 UNIT_FLAG_LOOTING = 0x00000400, // loot animation
505 UNIT_FLAG_PET_IN_COMBAT = 0x00000800, // in combat?, 2.0.8
506 UNIT_FLAG_PVP = 0x00001000, // changed in 3.0.3
507 UNIT_FLAG_SILENCED = 0x00002000, // silenced, 2.1.1
508 UNIT_FLAG_UNK_14 = 0x00004000, // 2.0.8
509 UNIT_FLAG_UNK_15 = 0x00008000,
510 UNIT_FLAG_UNK_16 = 0x00010000,
511 UNIT_FLAG_PACIFIED = 0x00020000, // 3.0.3 ok
512 UNIT_FLAG_STUNNED = 0x00040000, // 3.0.3 ok
513 UNIT_FLAG_IN_COMBAT = 0x00080000,
514 UNIT_FLAG_TAXI_FLIGHT = 0x00100000, // disable casting at client side spell not allowed by taxi flight (mounted?), probably used with 0x4 flag
515 UNIT_FLAG_DISARMED = 0x00200000, // 3.0.3, disable melee spells casting..., "Required melee weapon" added to melee spells tooltip.
516 UNIT_FLAG_CONFUSED = 0x00400000,
517 UNIT_FLAG_FLEEING = 0x00800000,
518 UNIT_FLAG_PLAYER_CONTROLLED= 0x01000000, // used in spell Eyes of the Beast for pet... let attack by controlled creature
519 UNIT_FLAG_NOT_SELECTABLE = 0x02000000,
520 UNIT_FLAG_SKINNABLE = 0x04000000,
521 UNIT_FLAG_MOUNT = 0x08000000,
522 UNIT_FLAG_UNK_28 = 0x10000000,
523 UNIT_FLAG_UNK_29 = 0x20000000, // used in Feing Death spell
524 UNIT_FLAG_SHEATHE = 0x40000000,
525 UNIT_FLAG_UNK_31 = 0x80000000
528 // Value masks for UNIT_FIELD_FLAGS_2
529 enum UnitFlags2
531 UNIT_FLAG2_FEIGN_DEATH = 0x00000001,
532 UNIT_FLAG2_UNK1 = 0x00000002, // Hide unit model (show only player equip)
533 UNIT_FLAG2_COMPREHEND_LANG = 0x00000008,
534 UNIT_FLAG2_FORCE_MOVE = 0x00000040,
535 UNIT_FLAG2_REGENERATE_POWER = 0x00000800
538 /// Non Player Character flags
539 enum NPCFlags
541 UNIT_NPC_FLAG_NONE = 0x00000000,
542 UNIT_NPC_FLAG_GOSSIP = 0x00000001, // 100%
543 UNIT_NPC_FLAG_QUESTGIVER = 0x00000002, // guessed, probably ok
544 UNIT_NPC_FLAG_UNK1 = 0x00000004,
545 UNIT_NPC_FLAG_UNK2 = 0x00000008,
546 UNIT_NPC_FLAG_TRAINER = 0x00000010, // 100%
547 UNIT_NPC_FLAG_TRAINER_CLASS = 0x00000020, // 100%
548 UNIT_NPC_FLAG_TRAINER_PROFESSION = 0x00000040, // 100%
549 UNIT_NPC_FLAG_VENDOR = 0x00000080, // 100%
550 UNIT_NPC_FLAG_VENDOR_AMMO = 0x00000100, // 100%, general goods vendor
551 UNIT_NPC_FLAG_VENDOR_FOOD = 0x00000200, // 100%
552 UNIT_NPC_FLAG_VENDOR_POISON = 0x00000400, // guessed
553 UNIT_NPC_FLAG_VENDOR_REAGENT = 0x00000800, // 100%
554 UNIT_NPC_FLAG_REPAIR = 0x00001000, // 100%
555 UNIT_NPC_FLAG_FLIGHTMASTER = 0x00002000, // 100%
556 UNIT_NPC_FLAG_SPIRITHEALER = 0x00004000, // guessed
557 UNIT_NPC_FLAG_SPIRITGUIDE = 0x00008000, // guessed
558 UNIT_NPC_FLAG_INNKEEPER = 0x00010000, // 100%
559 UNIT_NPC_FLAG_BANKER = 0x00020000, // 100%
560 UNIT_NPC_FLAG_PETITIONER = 0x00040000, // 100% 0xC0000 = guild petitions, 0x40000 = arena team petitions
561 UNIT_NPC_FLAG_TABARDDESIGNER = 0x00080000, // 100%
562 UNIT_NPC_FLAG_BATTLEMASTER = 0x00100000, // 100%
563 UNIT_NPC_FLAG_AUCTIONEER = 0x00200000, // 100%
564 UNIT_NPC_FLAG_STABLEMASTER = 0x00400000, // 100%
565 UNIT_NPC_FLAG_GUILD_BANKER = 0x00800000, // cause client to send 997 opcode
566 UNIT_NPC_FLAG_SPELLCLICK = 0x01000000, // cause client to send 1015 opcode (spell click), dynamic, set at loading and don't must be set in DB
567 UNIT_NPC_FLAG_GUARD = 0x10000000, // custom flag for guards
570 // used in SMSG_MONSTER_MOVE
571 enum MonsterMovementFlags
573 MONSTER_MOVE_NONE = 0x00000000,
574 MONSTER_MOVE_FORWARD = 0x00000001,
575 MONSTER_MOVE_BACKWARD = 0x00000002,
576 MONSTER_MOVE_STRAFE_LEFT = 0x00000004,
577 MONSTER_MOVE_STRAFE_RIGHT = 0x00000008,
578 MONSTER_MOVE_LEFT = 0x00000010, // turn
579 MONSTER_MOVE_RIGHT = 0x00000020, // turn
580 MONSTER_MOVE_PITCH_UP = 0x00000040,
581 MONSTER_MOVE_PITCH_DOWN = 0x00000080,
582 MONSTER_MOVE_TELEPORT = 0x00000100,
583 MONSTER_MOVE_TELEPORT2 = 0x00000200,
584 MONSTER_MOVE_LEVITATING = 0x00000400,
585 MONSTER_MOVE_UNK1 = 0x00000800, // float+uint32
586 MONSTER_MOVE_WALK = 0x00001000, // run2?
587 MONSTER_MOVE_SPLINE = 0x00002000, // spline n*(float x,y,z)
588 // 0x4000, 0x8000, 0x10000, 0x20000 run
589 MONSTER_MOVE_SPLINE2 = 0x00040000, // spline n*(float x,y,z)
590 MONSTER_MOVE_UNK2 = 0x00080000, // used for flying mobs
591 MONSTER_MOVE_UNK3 = 0x00100000, // used for flying mobs
592 MONSTER_MOVE_UNK4 = 0x00200000, // uint8+uint32
593 MONSTER_MOVE_UNK5 = 0x00400000, // run in place, then teleport to final point
594 MONSTER_MOVE_UNK6 = 0x00800000, // teleport
595 MONSTER_MOVE_UNK7 = 0x01000000, // run
596 MONSTER_MOVE_FLY = 0x02000000, // swimming/flying (depends on mob?)
597 MONSTER_MOVE_UNK9 = 0x04000000, // run
598 MONSTER_MOVE_UNK10 = 0x08000000, // run
599 MONSTER_MOVE_UNK11 = 0x10000000, // run
600 MONSTER_MOVE_UNK12 = 0x20000000, // run
601 MONSTER_MOVE_UNK13 = 0x40000000, // levitating
603 // masks
604 MONSTER_MOVE_SPLINE_FLY = 0x00003000, // fly by points
607 enum DiminishingLevels
609 DIMINISHING_LEVEL_1 = 0,
610 DIMINISHING_LEVEL_2 = 1,
611 DIMINISHING_LEVEL_3 = 2,
612 DIMINISHING_LEVEL_IMMUNE = 3
615 struct DiminishingReturn
617 DiminishingReturn(DiminishingGroup group, uint32 t, uint32 count)
618 : DRGroup(group), stack(0), hitTime(t), hitCount(count)
621 DiminishingGroup DRGroup:16;
622 uint16 stack:16;
623 uint32 hitTime;
624 uint32 hitCount;
627 enum MeleeHitOutcome
629 MELEE_HIT_EVADE, MELEE_HIT_MISS, MELEE_HIT_DODGE, MELEE_HIT_BLOCK, MELEE_HIT_PARRY,
630 MELEE_HIT_GLANCING, MELEE_HIT_CRIT, MELEE_HIT_CRUSHING, MELEE_HIT_NORMAL
633 struct CleanDamage
635 CleanDamage(uint32 _damage, WeaponAttackType _attackType, MeleeHitOutcome _hitOutCome) :
636 damage(_damage), attackType(_attackType), hitOutCome(_hitOutCome) {}
638 uint32 damage;
639 WeaponAttackType attackType;
640 MeleeHitOutcome hitOutCome;
643 // Struct for use in Unit::CalculateMeleeDamage
644 // Need create structure like in SMSG_ATTACKERSTATEUPDATE opcode
645 struct CalcDamageInfo
647 Unit *attacker; // Attacker
648 Unit *target; // Target for damage
649 uint32 damageSchoolMask;
650 uint32 damage;
651 uint32 absorb;
652 uint32 resist;
653 uint32 blocked_amount;
654 uint32 HitInfo;
655 uint32 TargetState;
656 // Helper
657 WeaponAttackType attackType; //
658 uint32 procAttacker;
659 uint32 procVictim;
660 uint32 procEx;
661 uint32 cleanDamage; // Used only for rage calculation
662 MeleeHitOutcome hitOutCome; // TODO: remove this field (need use TargetState)
665 // Spell damage info structure based on structure sending in SMSG_SPELLNONMELEEDAMAGELOG opcode
666 struct SpellNonMeleeDamage{
667 SpellNonMeleeDamage(Unit *_attacker, Unit *_target, uint32 _SpellID, uint32 _schoolMask)
668 : target(_target), attacker(_attacker), SpellID(_SpellID), damage(0), overkill(0), schoolMask(_schoolMask),
669 absorb(0), resist(0), physicalLog(false), unused(false), blocked(0), HitInfo(0), cleanDamage(0)
672 Unit *target;
673 Unit *attacker;
674 uint32 SpellID;
675 uint32 damage;
676 uint32 overkill;
677 uint32 schoolMask;
678 uint32 absorb;
679 uint32 resist;
680 bool physicalLog;
681 bool unused;
682 uint32 blocked;
683 uint32 HitInfo;
684 // Used for help
685 uint32 cleanDamage;
688 struct SpellPeriodicAuraLogInfo
690 SpellPeriodicAuraLogInfo(Aura *_aura, uint32 _damage, uint32 _overDamage, uint32 _absorb, uint32 _resist, float _multiplier, bool _critical = false)
691 : aura(_aura), damage(_damage), overDamage(_overDamage), absorb(_absorb), resist(_resist), multiplier(_multiplier), critical(_critical) {}
693 Aura *aura;
694 uint32 damage;
695 uint32 absorb;
696 uint32 resist;
697 uint32 overDamage; // overkill/overheal
698 float multiplier;
699 bool critical;
702 uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition);
704 #define MAX_DECLINED_NAME_CASES 5
706 struct DeclinedName
708 std::string name[MAX_DECLINED_NAME_CASES];
711 enum CurrentSpellTypes
713 CURRENT_MELEE_SPELL = 0,
714 CURRENT_GENERIC_SPELL = 1,
715 CURRENT_AUTOREPEAT_SPELL = 2,
716 CURRENT_CHANNELED_SPELL = 3
719 #define CURRENT_FIRST_NON_MELEE_SPELL 1
720 #define CURRENT_MAX_SPELL 4
723 enum ActiveStates
725 ACT_PASSIVE = 0x01, // 0x01 - passive
726 ACT_DISABLED = 0x81, // 0x80 - castable
727 ACT_ENABLED = 0xC1, // 0x40 | 0x80 - auto cast + castable
728 ACT_COMMAND = 0x07, // 0x01 | 0x02 | 0x04
729 ACT_REACTION = 0x06, // 0x02 | 0x04
730 ACT_DECIDE = 0x00 // custom
733 enum ReactStates
735 REACT_PASSIVE = 0,
736 REACT_DEFENSIVE = 1,
737 REACT_AGGRESSIVE = 2
740 enum CommandStates
742 COMMAND_STAY = 0,
743 COMMAND_FOLLOW = 1,
744 COMMAND_ATTACK = 2,
745 COMMAND_ABANDON = 3
748 #define UNIT_ACTION_BUTTON_ACTION(X) (uint32(X) & 0x00FFFFFF)
749 #define UNIT_ACTION_BUTTON_TYPE(X) ((uint32(X) & 0xFF000000) >> 24)
750 #define MAX_UNIT_ACTION_BUTTON_ACTION_VALUE (0x00FFFFFF+1)
751 #define MAKE_UNIT_ACTION_BUTTON(A,T) (uint32(A) | (uint32(T) << 24))
753 struct UnitActionBarEntry
755 UnitActionBarEntry() : packedData(uint32(ACT_DISABLED) << 24) {}
757 uint32 packedData;
759 // helper
760 ActiveStates GetType() const { return ActiveStates(UNIT_ACTION_BUTTON_TYPE(packedData)); }
761 uint32 GetAction() const { return UNIT_ACTION_BUTTON_ACTION(packedData); }
762 bool IsActionBarForSpell() const
764 ActiveStates Type = GetType();
765 return Type == ACT_DISABLED || Type == ACT_ENABLED || Type == ACT_PASSIVE;
768 void SetActionAndType(uint32 action, ActiveStates type)
770 packedData = MAKE_UNIT_ACTION_BUTTON(action,type);
773 void SetType(ActiveStates type)
775 packedData = MAKE_UNIT_ACTION_BUTTON(UNIT_ACTION_BUTTON_ACTION(packedData),type);
778 void SetAction(uint32 action)
780 packedData = (packedData & 0xFF000000) | UNIT_ACTION_BUTTON_ACTION(action);
784 typedef UnitActionBarEntry CharmSpellEntry;
786 enum ActionBarIndex
788 ACTION_BAR_INDEX_START = 0,
789 ACTION_BAR_INDEX_PET_SPELL_START = 3,
790 ACTION_BAR_INDEX_PET_SPELL_END = 7,
791 ACTION_BAR_INDEX_END = 10,
794 #define MAX_UNIT_ACTION_BAR_INDEX (ACTION_BAR_INDEX_END-ACTION_BAR_INDEX_START)
796 struct CharmInfo
798 public:
799 explicit CharmInfo(Unit* unit);
800 uint32 GetPetNumber() const { return m_petnumber; }
801 void SetPetNumber(uint32 petnumber, bool statwindow);
803 void SetCommandState(CommandStates st) { m_CommandState = st; }
804 CommandStates GetCommandState() { return m_CommandState; }
805 bool HasCommandState(CommandStates state) { return (m_CommandState == state); }
806 void SetReactState(ReactStates st) { m_reactState = st; }
807 ReactStates GetReactState() { return m_reactState; }
808 bool HasReactState(ReactStates state) { return (m_reactState == state); }
810 void InitPossessCreateSpells();
811 void InitCharmCreateSpells();
812 void InitPetActionBar();
813 void InitEmptyActionBar();
815 //return true if successful
816 bool AddSpellToActionBar(uint32 spellid, ActiveStates newstate = ACT_DECIDE);
817 bool RemoveSpellFromActionBar(uint32 spell_id);
818 void LoadPetActionBar(const std::string& data);
819 void BuildActionBar(WorldPacket* data);
820 void SetSpellAutocast(uint32 spell_id, bool state);
821 void SetActionBar(uint8 index, uint32 spellOrAction,ActiveStates type)
823 PetActionBar[index].SetActionAndType(spellOrAction,type);
825 UnitActionBarEntry const* GetActionBarEntry(uint8 index) const { return &(PetActionBar[index]); }
827 void ToggleCreatureAutocast(uint32 spellid, bool apply);
829 CharmSpellEntry* GetCharmSpell(uint8 index) { return &(m_charmspells[index]); }
830 private:
832 Unit* m_unit;
833 UnitActionBarEntry PetActionBar[MAX_UNIT_ACTION_BAR_INDEX];
834 CharmSpellEntry m_charmspells[CREATURE_MAX_SPELLS];
835 CommandStates m_CommandState;
836 ReactStates m_reactState;
837 uint32 m_petnumber;
840 // for clearing special attacks
841 #define REACTIVE_TIMER_START 4000
843 enum ReactiveType
845 REACTIVE_DEFENSE = 0,
846 REACTIVE_HUNTER_PARRY = 1,
847 REACTIVE_OVERPOWER = 2
850 #define MAX_REACTIVE 3
851 #define MAX_TOTEM 4
853 typedef std::set<uint64> GuardianPetList;
855 // delay time next attack to prevent client attack animation problems
856 #define ATTACK_DISPLAY_DELAY 200
857 #define MAX_PLAYER_STEALTH_DETECT_RANGE 45.0f // max distance for detection targets by player
859 struct SpellProcEventEntry; // used only privately
861 class MANGOS_DLL_SPEC Unit : public WorldObject
863 public:
864 typedef std::set<Unit*> AttackerSet;
865 typedef std::pair<uint32, uint8> spellEffectPair;
866 typedef std::multimap< spellEffectPair, Aura*> AuraMap;
867 typedef std::list<Aura *> AuraList;
868 typedef std::list<DiminishingReturn> Diminishing;
869 typedef std::set<uint32> ComboPointHolderSet;
870 typedef std::map<uint8, uint32> VisibleAuraMap;
872 virtual ~Unit ( );
874 void AddToWorld();
875 void RemoveFromWorld();
877 void CleanupsBeforeDelete(); // used in ~Creature/~Player (or before mass creature delete to remove cross-references to already deleted units)
879 DiminishingLevels GetDiminishing(DiminishingGroup group);
880 void IncrDiminishing(DiminishingGroup group);
881 void ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster, DiminishingLevels Level, int32 limitduration);
882 void ApplyDiminishingAura(DiminishingGroup group, bool apply);
883 void ClearDiminishings() { m_Diminishing.clear(); }
885 virtual void Update( uint32 time );
887 void setAttackTimer(WeaponAttackType type, uint32 time) { m_attackTimer[type] = time; }
888 void resetAttackTimer(WeaponAttackType type = BASE_ATTACK);
889 uint32 getAttackTimer(WeaponAttackType type) const { return m_attackTimer[type]; }
890 bool isAttackReady(WeaponAttackType type = BASE_ATTACK) const { return m_attackTimer[type] == 0; }
891 bool haveOffhandWeapon() const;
892 bool canReachWithAttack(Unit *pVictim) const;
893 uint32 m_extraAttacks;
895 void _addAttacker(Unit *pAttacker) // must be called only from Unit::Attack(Unit*)
897 AttackerSet::const_iterator itr = m_attackers.find(pAttacker);
898 if(itr == m_attackers.end())
899 m_attackers.insert(pAttacker);
901 void _removeAttacker(Unit *pAttacker) // must be called only from Unit::AttackStop()
903 m_attackers.erase(pAttacker);
905 Unit * getAttackerForHelper() // If someone wants to help, who to give them
907 if (getVictim() != NULL)
908 return getVictim();
910 if (!m_attackers.empty())
911 return *(m_attackers.begin());
913 return NULL;
915 bool Attack(Unit *victim, bool meleeAttack);
916 void CastStop(uint32 except_spellid = 0);
917 bool AttackStop(bool targetSwitch = false);
918 void RemoveAllAttackers();
919 AttackerSet const& getAttackers() const { return m_attackers; }
920 bool isAttackingPlayer() const;
921 Unit* getVictim() const { return m_attacking; }
922 void CombatStop(bool includingCast = false);
923 void CombatStopWithPets(bool includingCast = false);
924 Unit* SelectNearbyTarget(Unit* except = NULL) const;
925 bool hasNegativeAuraWithInterruptFlag(uint32 flag);
926 void SendMeleeAttackStop(Unit* victim);
927 void SendMeleeAttackStart(Unit* pVictim);
929 void addUnitState(uint32 f) { m_state |= f; }
930 bool hasUnitState(const uint32 f) const { return (m_state & f); }
931 void clearUnitState(uint32 f) { m_state &= ~f; }
932 bool CanFreeMove() const
934 return !hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_FLEEING | UNIT_STAT_IN_FLIGHT |
935 UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED ) && GetOwnerGUID()==0;
938 uint32 getLevel() const { return GetUInt32Value(UNIT_FIELD_LEVEL); }
939 virtual uint32 getLevelForTarget(Unit const* /*target*/) const { return getLevel(); }
940 void SetLevel(uint32 lvl);
941 uint8 getRace() const { return GetByteValue(UNIT_FIELD_BYTES_0, 0); }
942 uint32 getRaceMask() const { return 1 << (getRace()-1); }
943 uint8 getClass() const { return GetByteValue(UNIT_FIELD_BYTES_0, 1); }
944 uint32 getClassMask() const { return 1 << (getClass()-1); }
945 uint8 getGender() const { return GetByteValue(UNIT_FIELD_BYTES_0, 2); }
947 float GetStat(Stats stat) const { return float(GetUInt32Value(UNIT_FIELD_STAT0+stat)); }
948 void SetStat(Stats stat, int32 val) { SetStatInt32Value(UNIT_FIELD_STAT0+stat, val); }
949 uint32 GetArmor() const { return GetResistance(SPELL_SCHOOL_NORMAL) ; }
950 void SetArmor(int32 val) { SetResistance(SPELL_SCHOOL_NORMAL, val); }
952 uint32 GetResistance(SpellSchools school) const { return GetUInt32Value(UNIT_FIELD_RESISTANCES+school); }
953 void SetResistance(SpellSchools school, int32 val) { SetStatInt32Value(UNIT_FIELD_RESISTANCES+school,val); }
955 uint32 GetHealth() const { return GetUInt32Value(UNIT_FIELD_HEALTH); }
956 uint32 GetMaxHealth() const { return GetUInt32Value(UNIT_FIELD_MAXHEALTH); }
957 void SetHealth( uint32 val);
958 void SetMaxHealth(uint32 val);
959 int32 ModifyHealth(int32 val);
961 Powers getPowerType() const { return Powers(GetByteValue(UNIT_FIELD_BYTES_0, 3)); }
962 void setPowerType(Powers power);
963 uint32 GetPower( Powers power) const { return GetUInt32Value(UNIT_FIELD_POWER1 +power); }
964 uint32 GetMaxPower(Powers power) const { return GetUInt32Value(UNIT_FIELD_MAXPOWER1+power); }
965 void SetPower( Powers power, uint32 val);
966 void SetMaxPower(Powers power, uint32 val);
967 int32 ModifyPower(Powers power, int32 val);
968 void ApplyPowerMod(Powers power, uint32 val, bool apply);
969 void ApplyMaxPowerMod(Powers power, uint32 val, bool apply);
971 uint32 GetAttackTime(WeaponAttackType att) const { return (uint32)(GetFloatValue(UNIT_FIELD_BASEATTACKTIME+att)/m_modAttackSpeedPct[att]); }
972 void SetAttackTime(WeaponAttackType att, uint32 val) { SetFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val*m_modAttackSpeedPct[att]); }
973 void ApplyAttackTimePercentMod(WeaponAttackType att,float val, bool apply);
974 void ApplyCastTimePercentMod(float val, bool apply);
976 SheathState GetSheath() const { return SheathState(GetByteValue(UNIT_FIELD_BYTES_2, 0)); }
977 virtual void SetSheath( SheathState sheathed ) { SetByteValue(UNIT_FIELD_BYTES_2, 0, sheathed); }
979 // faction template id
980 uint32 getFaction() const { return GetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE); }
981 void setFaction(uint32 faction) { SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, faction ); }
982 FactionTemplateEntry const* getFactionTemplateEntry() const;
983 bool IsHostileTo(Unit const* unit) const;
984 bool IsHostileToPlayers() const;
985 bool IsFriendlyTo(Unit const* unit) const;
986 bool IsNeutralToAll() const;
987 bool IsContestedGuard() const
989 if(FactionTemplateEntry const* entry = getFactionTemplateEntry())
990 return entry->IsContestedGuardFaction();
992 return false;
994 bool IsPvP() const { return HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP); }
995 void SetPvP(bool state);
996 uint32 GetCreatureType() const;
997 uint32 GetCreatureTypeMask() const
999 uint32 creatureType = GetCreatureType();
1000 return (creatureType >= 1) ? (1 << (creatureType - 1)) : 0;
1003 uint8 getStandState() const { return GetByteValue(UNIT_FIELD_BYTES_1, 0); }
1004 bool IsSitState() const;
1005 bool IsStandState() const;
1006 void SetStandState(uint8 state);
1008 void SetStandFlags(uint8 flags) { SetByteFlag(UNIT_FIELD_BYTES_1, 2,flags); }
1009 void RemoveStandFlags(uint8 flags) { RemoveByteFlag(UNIT_FIELD_BYTES_1, 2,flags); }
1011 bool IsMounted() const { return HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT ); }
1012 uint32 GetMountID() const { return GetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID); }
1013 void Mount(uint32 mount);
1014 void Unmount();
1016 uint16 GetMaxSkillValueForLevel(Unit const* target = NULL) const { return (target ? getLevelForTarget(target) : getLevel()) * 5; }
1017 void DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb);
1018 uint32 DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss);
1019 int32 DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellProto, bool critical = false);
1021 void ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType = BASE_ATTACK, SpellEntry const *procSpell = NULL);
1022 void ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage );
1024 void HandleEmoteCommand(uint32 anim_id);
1025 void AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType = BASE_ATTACK, bool extra = false );
1027 float MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const;
1029 void CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType = BASE_ATTACK);
1030 void DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss);
1032 void CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType = BASE_ATTACK);
1033 void DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss);
1035 float MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell);
1036 SpellMissInfo MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell);
1037 SpellMissInfo MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell);
1038 SpellMissInfo SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool canReflect = false);
1040 float GetUnitDodgeChance() const;
1041 float GetUnitParryChance() const;
1042 float GetUnitBlockChance() const;
1043 float GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const;
1045 virtual uint32 GetShieldBlockValue() const =0;
1046 uint32 GetUnitMeleeSkill(Unit const* target = NULL) const { return (target ? getLevelForTarget(target) : getLevel()) * 5; }
1047 uint32 GetDefenseSkillValue(Unit const* target = NULL) const;
1048 uint32 GetWeaponSkillValue(WeaponAttackType attType, Unit const* target = NULL) const;
1049 float GetWeaponProcChance() const;
1050 float GetPPMProcChance(uint32 WeaponSpeed, float PPM) const;
1052 MeleeHitOutcome RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType) const;
1053 MeleeHitOutcome RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const;
1055 bool isVendor() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_VENDOR ); }
1056 bool isTrainer() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_TRAINER ); }
1057 bool isQuestGiver() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER ); }
1058 bool isGossip() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP ); }
1059 bool isTaxi() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_FLIGHTMASTER ); }
1060 bool isGuildMaster() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PETITIONER ); }
1061 bool isBattleMaster() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_BATTLEMASTER ); }
1062 bool isBanker() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_BANKER ); }
1063 bool isInnkeeper() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_INNKEEPER ); }
1064 bool isSpiritHealer() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITHEALER ); }
1065 bool isSpiritGuide() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITGUIDE ); }
1066 bool isTabardDesigner()const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_TABARDDESIGNER ); }
1067 bool isAuctioner() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_AUCTIONEER ); }
1068 bool isArmorer() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_REPAIR ); }
1069 bool isServiceProvider() const
1071 return HasFlag( UNIT_NPC_FLAGS,
1072 UNIT_NPC_FLAG_VENDOR | UNIT_NPC_FLAG_TRAINER | UNIT_NPC_FLAG_FLIGHTMASTER |
1073 UNIT_NPC_FLAG_PETITIONER | UNIT_NPC_FLAG_BATTLEMASTER | UNIT_NPC_FLAG_BANKER |
1074 UNIT_NPC_FLAG_INNKEEPER | UNIT_NPC_FLAG_GUARD | UNIT_NPC_FLAG_SPIRITHEALER |
1075 UNIT_NPC_FLAG_SPIRITGUIDE | UNIT_NPC_FLAG_TABARDDESIGNER | UNIT_NPC_FLAG_AUCTIONEER );
1077 bool isSpiritService() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITHEALER | UNIT_NPC_FLAG_SPIRITGUIDE ); }
1079 //Need fix or use this
1080 bool isGuard() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GUARD); }
1082 bool isInFlight() const { return hasUnitState(UNIT_STAT_IN_FLIGHT); }
1084 bool isInCombat() const { return HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); }
1085 void SetInCombatState(bool PvP, Unit* enemy = NULL);
1086 void SetInCombatWith(Unit* enemy);
1087 void ClearInCombat();
1088 uint32 GetCombatTimer() const { return m_CombatTimer; }
1090 bool HasAuraType(AuraType auraType) const;
1091 bool HasAura(uint32 spellId, uint32 effIndex) const
1093 return m_Auras.find(spellEffectPair(spellId, effIndex)) != m_Auras.end();
1095 bool HasAura(uint32 spellId) const;
1097 bool virtual HasSpell(uint32 /*spellID*/) const { return false; }
1099 bool HasStealthAura() const { return HasAuraType(SPELL_AURA_MOD_STEALTH); }
1100 bool HasInvisibilityAura() const { return HasAuraType(SPELL_AURA_MOD_INVISIBILITY); }
1101 bool isFeared() const { return HasAuraType(SPELL_AURA_MOD_FEAR); }
1102 bool isInRoots() const { return HasAuraType(SPELL_AURA_MOD_ROOT); }
1103 bool IsPolymorphed() const;
1105 bool isFrozen() const;
1107 void RemoveSpellbyDamageTaken(AuraType auraType, uint32 damage);
1109 bool isTargetableForAttack() const;
1110 virtual bool IsInWater() const;
1111 virtual bool IsUnderWater() const;
1112 bool isInAccessablePlaceFor(Creature const* c) const;
1114 void SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, uint32 OverHeal, bool critical = false);
1115 void SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage,Powers powertype);
1116 void EnergizeBySpell(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype);
1117 uint32 SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage);
1118 void CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem = NULL, Aura* triggeredByAura = NULL, uint64 originalCaster = 0);
1119 void CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem= NULL, Aura* triggeredByAura = NULL, uint64 originalCaster = 0);
1120 void CastCustomSpell(Unit* Victim, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem= NULL, Aura* triggeredByAura = NULL, uint64 originalCaster = 0);
1121 void CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem= NULL, Aura* triggeredByAura = NULL, uint64 originalCaster = 0);
1122 void CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem = NULL, Aura* triggeredByAura = NULL, uint64 originalCaster = 0);
1123 void CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem = NULL, Aura* triggeredByAura = NULL, uint64 originalCaster = 0);
1125 bool IsDamageToThreatSpell(SpellEntry const * spellInfo) const;
1127 void DeMorph();
1129 void SendAttackStateUpdate(CalcDamageInfo *damageInfo);
1130 void SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount);
1131 void SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log);
1132 void SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit = false);
1133 void SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo);
1134 void SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo);
1136 void NearTeleportTo(float x, float y, float z, float orientation, bool casting = false);
1138 void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, MonsterMovementFlags flags, uint32 Time, Player* player = NULL);
1139 void SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, MonsterMovementFlags flags);
1141 void BuildHeartBeatMsg( WorldPacket *data ) const;
1143 virtual void MoveOutOfRange(Player &) { };
1145 bool isAlive() const { return (m_deathState == ALIVE); };
1146 bool isDead() const { return ( m_deathState == DEAD || m_deathState == CORPSE ); };
1147 DeathState getDeathState() { return m_deathState; };
1148 virtual void setDeathState(DeathState s); // overwrited in Creature/Player/Pet
1150 uint64 GetOwnerGUID() const { return GetUInt64Value(UNIT_FIELD_SUMMONEDBY); }
1151 void SetOwnerGUID(uint64 owner) { SetUInt64Value(UNIT_FIELD_SUMMONEDBY, owner); }
1152 uint64 GetCreatorGUID() const { return GetUInt64Value(UNIT_FIELD_CREATEDBY); }
1153 void SetCreatorGUID(uint64 creator) { SetUInt64Value(UNIT_FIELD_CREATEDBY, creator); }
1154 uint64 GetPetGUID() const { return GetUInt64Value(UNIT_FIELD_SUMMON); }
1155 uint64 GetCharmerGUID() const { return GetUInt64Value(UNIT_FIELD_CHARMEDBY); }
1156 void SetCharmerGUID(uint64 owner) { SetUInt64Value(UNIT_FIELD_CHARMEDBY, owner); }
1157 uint64 GetCharmGUID() const { return GetUInt64Value(UNIT_FIELD_CHARM); }
1159 uint64 GetCharmerOrOwnerGUID() const { return GetCharmerGUID() ? GetCharmerGUID() : GetOwnerGUID(); }
1160 uint64 GetCharmerOrOwnerOrOwnGUID() const
1162 if(uint64 guid = GetCharmerOrOwnerGUID())
1163 return guid;
1164 return GetGUID();
1166 bool isCharmedOwnedByPlayerOrPlayer() const { return IS_PLAYER_GUID(GetCharmerOrOwnerOrOwnGUID()); }
1168 Player* GetSpellModOwner();
1170 Unit* GetOwner() const;
1171 Pet* GetPet() const;
1172 Unit* GetCharmer() const;
1173 Unit* GetCharm() const;
1174 Unit* GetCharmerOrOwner() const { return GetCharmerGUID() ? GetCharmer() : GetOwner(); }
1175 Unit* GetCharmerOrOwnerOrSelf()
1177 if(Unit* u = GetCharmerOrOwner())
1178 return u;
1180 return this;
1182 Player* GetCharmerOrOwnerPlayerOrPlayerItself();
1183 float GetCombatDistance( const Unit* target ) const;
1185 void SetPet(Pet* pet);
1186 void SetCharm(Unit* pet);
1188 void AddGuardian(Pet* pet);
1189 void RemoveGuardian(Pet* pet);
1190 void RemoveGuardians();
1191 Pet* FindGuardianWithEntry(uint32 entry);
1193 bool isCharmed() const { return GetCharmerGUID() != 0; }
1195 CharmInfo* GetCharmInfo() { return m_charmInfo; }
1196 CharmInfo* InitCharmInfo(Unit* charm);
1198 Pet* CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id = 0);
1200 bool AddAura(Aura *aur);
1202 void RemoveAura(Aura* aura);
1203 void RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
1204 void RemoveAura(uint32 spellId, uint32 effindex, Aura* except = NULL);
1205 void RemoveSingleSpellAurasFromStack(uint32 spellId);
1206 void RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex);
1207 void RemoveAurasDueToSpell(uint32 spellId, Aura* except = NULL);
1208 void RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId);
1209 void RemoveAurasByCasterSpell(uint32 spellId, uint64 casterGUID);
1210 void RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler);
1211 void RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer);
1212 void RemoveAurasDueToSpellByCancel(uint32 spellId);
1213 void RemoveAurasAtChanneledTarget(SpellEntry const* spellInfo);
1214 void RemoveNotOwnSingleTargetAuras(uint32 newPhase = 0x0);
1216 void RemoveSpellsCausingAura(AuraType auraType);
1217 void RemoveRankAurasDueToSpell(uint32 spellId);
1218 bool RemoveNoStackAurasDueToAura(Aura *Aur);
1219 void RemoveAurasWithInterruptFlags(uint32 flags);
1220 void RemoveAurasWithDispelType( DispelType type );
1222 void RemoveAllAuras();
1223 void RemoveArenaAuras(bool onleave = false);
1224 void RemoveAllAurasOnDeath();
1225 void DelayAura(uint32 spellId, uint32 effindex, int32 delaytime);
1227 float GetResistanceBuffMods(SpellSchools school, bool positive) const { return GetFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school ); }
1228 void SetResistanceBuffMods(SpellSchools school, bool positive, float val) { SetFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school,val); }
1229 void ApplyResistanceBuffModsMod(SpellSchools school, bool positive, float val, bool apply) { ApplyModSignedFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school, val, apply); }
1230 void ApplyResistanceBuffModsPercentMod(SpellSchools school, bool positive, float val, bool apply) { ApplyPercentModFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school, val, apply); }
1231 void InitStatBuffMods()
1233 for(int i = STAT_STRENGTH; i < MAX_STATS; ++i) SetFloatValue(UNIT_FIELD_POSSTAT0+i, 0);
1234 for(int i = STAT_STRENGTH; i < MAX_STATS; ++i) SetFloatValue(UNIT_FIELD_NEGSTAT0+i, 0);
1236 void ApplyStatBuffMod(Stats stat, float val, bool apply) { ApplyModSignedFloatValue((val > 0 ? UNIT_FIELD_POSSTAT0+stat : UNIT_FIELD_NEGSTAT0+stat), val, apply); }
1237 void ApplyStatPercentBuffMod(Stats stat, float val, bool apply)
1239 ApplyPercentModFloatValue(UNIT_FIELD_POSSTAT0+stat, val, apply);
1240 ApplyPercentModFloatValue(UNIT_FIELD_NEGSTAT0+stat, val, apply);
1242 void SetCreateStat(Stats stat, float val) { m_createStats[stat] = val; }
1243 void SetCreateHealth(uint32 val) { SetUInt32Value(UNIT_FIELD_BASE_HEALTH, val); }
1244 uint32 GetCreateHealth() const { return GetUInt32Value(UNIT_FIELD_BASE_HEALTH); }
1245 void SetCreateMana(uint32 val) { SetUInt32Value(UNIT_FIELD_BASE_MANA, val); }
1246 uint32 GetCreateMana() const { return GetUInt32Value(UNIT_FIELD_BASE_MANA); }
1247 uint32 GetCreatePowers(Powers power) const;
1248 float GetPosStat(Stats stat) const { return GetFloatValue(UNIT_FIELD_POSSTAT0+stat); }
1249 float GetNegStat(Stats stat) const { return GetFloatValue(UNIT_FIELD_NEGSTAT0+stat); }
1250 float GetCreateStat(Stats stat) const { return m_createStats[stat]; }
1252 void SetCurrentCastedSpell(Spell * pSpell);
1253 virtual void ProhibitSpellScholl(SpellSchoolMask /*idSchoolMask*/, uint32 /*unTimeMs*/ ) { }
1254 void InterruptSpell(CurrentSpellTypes spellType, bool withDelayed = true);
1255 void FinishSpell(CurrentSpellTypes spellType, bool ok = true);
1257 // set withDelayed to true to account delayed spells as casted
1258 // delayed+channeled spells are always accounted as casted
1259 // we can skip channeled or delayed checks using flags
1260 bool IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled = false, bool skipAutorepeat = false) const;
1262 // set withDelayed to true to interrupt delayed spells too
1263 // delayed+channeled spells are always interrupted
1264 void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid = 0);
1266 Spell* GetCurrentSpell(CurrentSpellTypes spellType) const { return m_currentSpells[spellType]; }
1267 Spell* FindCurrentSpellBySpellId(uint32 spell_id) const;
1269 uint32 m_addDmgOnce;
1270 uint64 m_TotemSlot[MAX_TOTEM];
1271 uint64 m_ObjectSlot[4];
1272 uint32 m_detectInvisibilityMask;
1273 uint32 m_invisibilityMask;
1275 uint32 m_ShapeShiftFormSpellId;
1276 ShapeshiftForm m_form;
1277 bool IsInFeralForm() const { return m_form == FORM_CAT || m_form == FORM_BEAR || m_form == FORM_DIREBEAR; }
1279 float m_modMeleeHitChance;
1280 float m_modRangedHitChance;
1281 float m_modSpellHitChance;
1282 int32 m_baseSpellCritChance;
1284 float m_threatModifier[MAX_SPELL_SCHOOL];
1285 float m_modAttackSpeedPct[3];
1287 // Event handler
1288 EventProcessor m_Events;
1290 // stat system
1291 bool HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply);
1292 void SetModifierValue(UnitMods unitMod, UnitModifierType modifierType, float value) { m_auraModifiersGroup[unitMod][modifierType] = value; }
1293 float GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const;
1294 float GetTotalStatValue(Stats stat) const;
1295 float GetTotalAuraModValue(UnitMods unitMod) const;
1296 SpellSchools GetSpellSchoolByAuraGroup(UnitMods unitMod) const;
1297 Stats GetStatByAuraGroup(UnitMods unitMod) const;
1298 Powers GetPowerTypeByAuraGroup(UnitMods unitMod) const;
1299 bool CanModifyStats() const { return m_canModifyStats; }
1300 void SetCanModifyStats(bool modifyStats) { m_canModifyStats = modifyStats; }
1301 virtual bool UpdateStats(Stats stat) = 0;
1302 virtual bool UpdateAllStats() = 0;
1303 virtual void UpdateResistances(uint32 school) = 0;
1304 virtual void UpdateArmor() = 0;
1305 virtual void UpdateMaxHealth() = 0;
1306 virtual void UpdateMaxPower(Powers power) = 0;
1307 virtual void UpdateAttackPowerAndDamage(bool ranged = false) = 0;
1308 virtual void UpdateDamagePhysical(WeaponAttackType attType) = 0;
1309 float GetTotalAttackPowerValue(WeaponAttackType attType) const;
1310 float GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const;
1311 void SetBaseWeaponDamage(WeaponAttackType attType ,WeaponDamageRange damageRange, float value) { m_weaponDamage[attType][damageRange] = value; }
1313 void SetInFront(Unit const* target);
1315 // Visibility system
1316 UnitVisibility GetVisibility() const { return m_Visibility; }
1317 void SetVisibility(UnitVisibility x);
1319 // common function for visibility checks for player/creatures with detection code
1320 bool isVisibleForOrDetect(Unit const* u, WorldObject const* viewPoint, bool detect, bool inVisibleList = false, bool is3dDistance = true) const;
1321 bool canDetectInvisibilityOf(Unit const* u) const;
1322 void SetPhaseMask(uint32 newPhaseMask, bool update);// overwrite WorldObject::SetPhaseMask
1324 // virtual functions for all world objects types
1325 bool isVisibleForInState(Player const* u, WorldObject const* viewPoint, bool inVisibleList) const;
1326 // function for low level grid visibility checks in player/creature cases
1327 virtual bool IsVisibleInGridForPlayer(Player* pl) const = 0;
1329 AuraList & GetSingleCastAuras() { return m_scAuras; }
1330 AuraList const& GetSingleCastAuras() const { return m_scAuras; }
1331 SpellImmuneList m_spellImmune[MAX_SPELL_IMMUNITY];
1333 // Threat related methods
1334 bool CanHaveThreatList() const;
1335 void AddThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellEntry const *threatSpell = NULL);
1336 float ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL);
1337 void DeleteThreatList();
1338 bool SelectHostilTarget();
1339 void TauntApply(Unit* pVictim);
1340 void TauntFadeOut(Unit *taunter);
1341 ThreatManager& getThreatManager() { return m_ThreatManager; }
1342 void addHatedBy(HostilReference* pHostilReference) { m_HostilRefManager.insertFirst(pHostilReference); };
1343 void removeHatedBy(HostilReference* /*pHostilReference*/ ) { /* nothing to do yet */ }
1344 HostilRefManager& getHostilRefManager() { return m_HostilRefManager; }
1346 uint32 GetVisibleAura(uint8 slot)
1348 VisibleAuraMap::const_iterator itr = m_visibleAuras.find(slot);
1349 if(itr != m_visibleAuras.end())
1350 return itr->second;
1351 return 0;
1353 void SetVisibleAura(uint8 slot, uint32 spellid)
1355 if(spellid == 0)
1356 m_visibleAuras.erase(slot);
1357 else
1358 m_visibleAuras[slot] = spellid;
1360 VisibleAuraMap const *GetVisibleAuras() { return &m_visibleAuras; }
1361 uint8 GetVisibleAurasCount() { return m_visibleAuras.size(); }
1363 Aura* GetAura(uint32 spellId, uint32 effindex);
1364 Aura* GetAura(AuraType type, uint32 family, uint64 familyFlag, uint32 familyFlag2 = 0, uint64 casterGUID = 0);
1366 AuraMap & GetAuras() { return m_Auras; }
1367 AuraMap const& GetAuras() const { return m_Auras; }
1368 AuraList const& GetAurasByType(AuraType type) const { return m_modAuras[type]; }
1369 void ApplyAuraProcTriggerDamage(Aura* aura, bool apply);
1371 int32 GetTotalAuraModifier(AuraType auratype) const;
1372 float GetTotalAuraMultiplier(AuraType auratype) const;
1373 int32 GetMaxPositiveAuraModifier(AuraType auratype) const;
1374 int32 GetMaxNegativeAuraModifier(AuraType auratype) const;
1376 int32 GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const;
1377 float GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const;
1378 int32 GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const;
1379 int32 GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const;
1381 int32 GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const;
1382 float GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const;
1383 int32 GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const;
1384 int32 GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const;
1386 Aura* GetDummyAura(uint32 spell_id) const;
1388 uint32 GetDisplayId() { return GetUInt32Value(UNIT_FIELD_DISPLAYID); }
1389 void SetDisplayId(uint32 modelId);
1390 uint32 GetNativeDisplayId() { return GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID); }
1391 void SetNativeDisplayId(uint32 modelId) { SetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID, modelId); }
1392 void setTransForm(uint32 spellid) { m_transform = spellid;}
1393 uint32 getTransForm() const { return m_transform;}
1395 DynamicObject* GetDynObject(uint32 spellId, uint32 effIndex);
1396 DynamicObject* GetDynObject(uint32 spellId);
1397 void AddDynObject(DynamicObject* dynObj);
1398 void RemoveDynObject(uint32 spellid);
1399 void RemoveDynObjectWithGUID(uint64 guid) { m_dynObjGUIDs.remove(guid); }
1400 void RemoveAllDynObjects();
1402 GameObject* GetGameObject(uint32 spellId) const;
1403 void AddGameObject(GameObject* gameObj);
1404 void RemoveGameObject(GameObject* gameObj, bool del);
1405 void RemoveGameObject(uint32 spellid, bool del);
1406 void RemoveAllGameObjects();
1408 uint32 CalculateDamage(WeaponAttackType attType, bool normalized);
1409 float GetAPMultiplier(WeaponAttackType attType, bool normalized);
1410 void ModifyAuraState(AuraState flag, bool apply);
1411 bool HasAuraState(AuraState flag) const { return HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)); }
1412 bool HasAuraStateForCaster(AuraState flag, uint64 caster) const;
1413 void UnsummonAllTotems();
1414 Unit* SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo = NULL);
1415 int32 SpellBaseDamageBonus(SpellSchoolMask schoolMask);
1416 int32 SpellBaseHealingBonus(SpellSchoolMask schoolMask);
1417 int32 SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim);
1418 int32 SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim);
1419 uint32 SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 damage, DamageEffectType damagetype, uint32 stack = 1);
1420 uint32 SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack = 1);
1421 bool isSpellBlocked(Unit *pVictim, SpellEntry const *spellProto, WeaponAttackType attackType = BASE_ATTACK);
1422 bool isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType = BASE_ATTACK);
1423 uint32 SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim);
1424 uint32 SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim);
1426 void SetLastManaUse(uint32 spellCastTime) { m_lastManaUse = spellCastTime; }
1427 bool IsUnderLastManaUseEffect() const;
1429 void SetContestedPvP(Player *attackedPlayer = NULL);
1431 void MeleeDamageBonus(Unit *pVictim, uint32 *damage, WeaponAttackType attType, SpellEntry const *spellProto = NULL);
1432 uint32 GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime );
1434 void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply);
1435 void ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply);
1436 virtual bool IsImmunedToSpell(SpellEntry const* spellInfo);
1437 // redefined in Creature
1438 bool IsImmunedToDamage(SpellSchoolMask meleeSchoolMask);
1439 virtual bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const;
1440 // redefined in Creature
1442 uint32 CalcArmorReducedDamage(Unit* pVictim, const uint32 damage);
1443 void CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist);
1445 void UpdateSpeed(UnitMoveType mtype, bool forced);
1446 float GetSpeed( UnitMoveType mtype ) const;
1447 float GetSpeedRate( UnitMoveType mtype ) const { return m_speed_rate[mtype]; }
1448 void SetSpeed(UnitMoveType mtype, float rate, bool forced = false);
1450 void SetHover(bool on);
1451 bool isHover() const { return HasAuraType(SPELL_AURA_HOVER); }
1453 void KnockBackFrom(Unit* target, float horizintalSpeed, float verticalSpeed);
1455 void _RemoveAllAuraMods();
1456 void _ApplyAllAuraMods();
1458 int32 CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 basePoints, Unit const* target);
1459 int32 CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target);
1460 float CalculateLevelPenalty(SpellEntry const* spellProto) const;
1462 void addFollower(FollowerReference* pRef) { m_FollowingRefManager.insertFirst(pRef); }
1463 void removeFollower(FollowerReference* /*pRef*/ ) { /* nothing to do yet */ }
1464 static Unit* GetUnit(WorldObject& object, uint64 guid);
1466 MotionMaster* GetMotionMaster() { return &i_motionMaster; }
1468 bool IsStopped() const { return !(hasUnitState(UNIT_STAT_MOVING)); }
1469 void StopMoving();
1471 void SetFeared(bool apply, uint64 casterGUID = 0, uint32 spellID = 0, uint32 time = 0);
1472 void SetConfused(bool apply, uint64 casterGUID = 0, uint32 spellID = 0);
1474 void AddComboPointHolder(uint32 lowguid) { m_ComboPointHolders.insert(lowguid); }
1475 void RemoveComboPointHolder(uint32 lowguid) { m_ComboPointHolders.erase(lowguid); }
1476 void ClearComboPointHolders();
1478 ///----------Pet responses methods-----------------
1479 void SendPetCastFail(uint32 spellid, SpellCastResult msg);
1480 void SendPetActionFeedback (uint8 msg);
1481 void SendPetTalk (uint32 pettalk);
1482 void SendPetAIReaction(uint64 guid);
1483 ///----------End of Pet responses methods----------
1485 void propagateSpeedChange() { GetMotionMaster()->propagateSpeedChange(); }
1487 // reactive attacks
1488 void ClearAllReactives();
1489 void StartReactiveTimer( ReactiveType reactive ) { m_reactiveTimer[reactive] = REACTIVE_TIMER_START;}
1490 void UpdateReactives(uint32 p_time);
1492 // group updates
1493 void UpdateAuraForGroup(uint8 slot);
1495 // pet auras
1496 typedef std::set<PetAura const*> PetAuraSet;
1497 PetAuraSet m_petAuras;
1498 void AddPetAura(PetAura const* petSpell);
1499 void RemovePetAura(PetAura const* petSpell);
1501 protected:
1502 explicit Unit ();
1504 void _UpdateSpells(uint32 time);
1506 void _UpdateAutoRepeatSpell();
1507 bool m_AutoRepeatFirstCast;
1509 uint32 m_attackTimer[MAX_ATTACK];
1511 float m_createStats[MAX_STATS];
1513 AttackerSet m_attackers;
1514 Unit* m_attacking;
1516 DeathState m_deathState;
1518 AuraMap m_Auras;
1519 AuraMap::iterator m_AurasUpdateIterator; // != end() in Unit::m_Auras update and point to next element
1520 AuraList m_deletedAuras; // auras removed while in ApplyModifier and waiting deleted
1522 AuraList m_scAuras; // casted by unit single per-caster auras
1524 typedef std::list<uint64> DynObjectGUIDs;
1525 DynObjectGUIDs m_dynObjGUIDs;
1527 typedef std::list<GameObject*> GameObjectList;
1528 GameObjectList m_gameObj;
1529 bool m_isSorted;
1530 uint32 m_transform;
1532 AuraList m_modAuras[TOTAL_AURAS];
1533 float m_auraModifiersGroup[UNIT_MOD_END][MODIFIER_TYPE_END];
1534 float m_weaponDamage[MAX_ATTACK][2];
1535 bool m_canModifyStats;
1536 //std::list< spellEffectPair > AuraSpells[TOTAL_AURAS]; // TODO: use this if ok for mem
1537 VisibleAuraMap m_visibleAuras;
1539 float m_speed_rate[MAX_MOVE_TYPE];
1541 CharmInfo *m_charmInfo;
1543 virtual SpellSchoolMask GetMeleeDamageSchoolMask() const;
1545 MotionMaster i_motionMaster;
1547 uint32 m_reactiveTimer[MAX_REACTIVE];
1548 uint32 m_regenTimer;
1550 private:
1551 bool IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent );
1552 bool HandleDummyAuraProc( Unit *pVictim, uint32 damage, Aura* triggredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
1553 bool HandleHasteAuraProc( Unit *pVictim, uint32 damage, Aura* triggredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
1554 bool HandleSpellCritChanceAuraProc( Unit *pVictim, uint32 damage, Aura* triggredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
1555 bool HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
1556 bool HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, Aura* triggredByAura, SpellEntry const *procSpell, uint32 cooldown);
1557 bool HandleMendingAuraProc(Aura* triggeredByAura);
1559 uint32 m_state; // Even derived shouldn't modify
1560 uint32 m_CombatTimer;
1561 uint32 m_lastManaUse; // msecs
1563 Spell* m_currentSpells[CURRENT_MAX_SPELL];
1565 UnitVisibility m_Visibility;
1567 Diminishing m_Diminishing;
1568 // Manage all Units threatening us
1569 ThreatManager m_ThreatManager;
1570 // Manage all Units that are threatened by us
1571 HostilRefManager m_HostilRefManager;
1573 FollowerRefManager m_FollowingRefManager;
1575 ComboPointHolderSet m_ComboPointHolders;
1577 GuardianPetList m_guardianPets;
1579 #endif