[9133] Fixes in talent 11129 work.
[getmangos.git] / src / game / Unit.cpp
blob3a20ec13345b2a3bd14dfb31675a388a5e226ac5
1 /*
2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Log.h"
21 #include "Opcodes.h"
22 #include "WorldPacket.h"
23 #include "WorldSession.h"
24 #include "World.h"
25 #include "ObjectMgr.h"
26 #include "ObjectDefines.h"
27 #include "SpellMgr.h"
28 #include "Unit.h"
29 #include "QuestDef.h"
30 #include "Player.h"
31 #include "Creature.h"
32 #include "Spell.h"
33 #include "Group.h"
34 #include "SpellAuras.h"
35 #include "MapManager.h"
36 #include "ObjectAccessor.h"
37 #include "CreatureAI.h"
38 #include "Formulas.h"
39 #include "Pet.h"
40 #include "Util.h"
41 #include "Totem.h"
42 #include "BattleGround.h"
43 #include "InstanceSaveMgr.h"
44 #include "GridNotifiersImpl.h"
45 #include "CellImpl.h"
46 #include "Path.h"
47 #include "Traveller.h"
48 #include "VMapFactory.h"
50 #include <math.h>
52 float baseMoveSpeed[MAX_MOVE_TYPE] =
54 2.5f, // MOVE_WALK
55 7.0f, // MOVE_RUN
56 1.25f, // MOVE_RUN_BACK
57 4.722222f, // MOVE_SWIM
58 4.5f, // MOVE_SWIM_BACK
59 3.141594f, // MOVE_TURN_RATE
60 7.0f, // MOVE_FLIGHT
61 4.5f, // MOVE_FLIGHT_BACK
62 3.14f // MOVE_PITCH_RATE
65 // Used for prepare can/can`t triggr aura
66 static bool InitTriggerAuraData();
67 // Define can trigger auras
68 static bool isTriggerAura[TOTAL_AURAS];
69 // Define can`t trigger auras (need for disable second trigger)
70 static bool isNonTriggerAura[TOTAL_AURAS];
71 // Prepare lists
72 static bool procPrepared = InitTriggerAuraData();
74 Unit::Unit()
75 : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostileRefManager(this)
77 m_objectType |= TYPEMASK_UNIT;
78 m_objectTypeId = TYPEID_UNIT;
80 m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION);
82 m_attackTimer[BASE_ATTACK] = 0;
83 m_attackTimer[OFF_ATTACK] = 0;
84 m_attackTimer[RANGED_ATTACK] = 0;
85 m_modAttackSpeedPct[BASE_ATTACK] = 1.0f;
86 m_modAttackSpeedPct[OFF_ATTACK] = 1.0f;
87 m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f;
89 m_extraAttacks = 0;
91 m_state = 0;
92 m_form = FORM_NONE;
93 m_deathState = ALIVE;
95 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
96 m_currentSpells[i] = NULL;
98 m_addDmgOnce = 0;
100 for(int i = 0; i < MAX_TOTEM; ++i)
101 m_TotemSlot[i] = 0;
103 m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
104 //m_Aura = NULL;
105 //m_AurasCheck = 2000;
106 //m_removeAuraTimer = 4;
107 m_AurasUpdateIterator = m_Auras.end();
108 m_AuraFlags = 0;
110 m_Visibility = VISIBILITY_ON;
112 m_detectInvisibilityMask = 0;
113 m_invisibilityMask = 0;
114 m_transform = 0;
115 m_ShapeShiftFormSpellId = 0;
116 m_canModifyStats = false;
118 for (int i = 0; i < MAX_SPELL_IMMUNITY; ++i)
119 m_spellImmune[i].clear();
120 for (int i = 0; i < UNIT_MOD_END; ++i)
122 m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
123 m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
124 m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f;
125 m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f;
127 // implement 50% base damage from offhand
128 m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
130 for (int i = 0; i < MAX_ATTACK; ++i)
132 m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
133 m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
135 for (int i = 0; i < MAX_STATS; ++i)
136 m_createStats[i] = 0.0f;
138 m_attacking = NULL;
139 m_modMeleeHitChance = 0.0f;
140 m_modRangedHitChance = 0.0f;
141 m_modSpellHitChance = 0.0f;
142 m_baseSpellCritChance = 5;
144 m_CombatTimer = 0;
145 m_lastManaUseTimer = 0;
147 //m_victimThreat = 0.0f;
148 for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
149 m_threatModifier[i] = 1.0f;
150 m_isSorted = true;
151 for (int i = 0; i < MAX_MOVE_TYPE; ++i)
152 m_speed_rate[i] = 1.0f;
154 m_charmInfo = NULL;
156 // remove aurastates allowing special moves
157 for(int i=0; i < MAX_REACTIVE; ++i)
158 m_reactiveTimer[i] = 0;
161 Unit::~Unit()
163 // set current spells as deletable
164 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
166 if (m_currentSpells[i])
168 m_currentSpells[i]->SetReferencedFromCurrent(false);
169 m_currentSpells[i] = NULL;
173 if (m_charmInfo)
174 delete m_charmInfo;
176 // those should be already removed at "RemoveFromWorld()" call
177 assert(m_gameObj.size() == 0);
178 assert(m_dynObjGUIDs.size() == 0);
179 assert(m_deletedAuras.size() == 0);
182 void Unit::Update( uint32 p_time )
184 if(!IsInWorld())
185 return;
187 /*if(p_time > m_AurasCheck)
189 m_AurasCheck = 2000;
190 _UpdateAura();
191 }else
192 m_AurasCheck -= p_time;*/
194 // WARNING! Order of execution here is important, do not change.
195 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
196 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
197 m_Events.Update( p_time );
198 _UpdateSpells( p_time );
200 CleanupDeletedAuras();
202 if (m_lastManaUseTimer)
204 if (p_time >= m_lastManaUseTimer)
205 m_lastManaUseTimer = 0;
206 else
207 m_lastManaUseTimer -= p_time;
210 if (CanHaveThreatList())
211 getThreatManager().UpdateForClient(p_time);
213 // update combat timer only for players and pets
214 if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet() || ((Creature*)this)->isCharmed()))
216 // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
217 // targets without stopping half way there and running off.
218 // These flags are reset after target dies or another command is given.
219 if (m_HostileRefManager.isEmpty())
221 // m_CombatTimer set at aura start and it will be freeze until aura removing
222 if (m_CombatTimer <= p_time)
223 CombatStop();
224 else
225 m_CombatTimer -= p_time;
229 if (uint32 base_att = getAttackTimer(BASE_ATTACK))
231 setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time) );
234 // update abilities available only for fraction of time
235 UpdateReactives( p_time );
237 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
238 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
239 ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f);
241 i_motionMaster.UpdateMotion(p_time);
244 bool Unit::haveOffhandWeapon() const
246 if(GetTypeId() == TYPEID_PLAYER)
247 return ((Player*)this)->GetWeaponForAttack(OFF_ATTACK,true,true);
248 else
249 return false;
252 void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, MonsterMovementFlags flags, uint32 Time, Player* player)
254 float moveTime = Time;
256 WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
257 data.append(GetPackGUID());
258 data << uint8(0); // new in 3.1
259 data << GetPositionX() << GetPositionY() << GetPositionZ();
260 data << uint32(getMSTime());
262 data << uint8(type); // unknown
263 switch(type)
265 case 0: // normal packet
266 break;
267 case 1: // stop packet (raw pos?)
268 SendMessageToSet( &data, true );
269 return;
270 case 2: // facing spot, not used currently
271 data << float(0);
272 data << float(0);
273 data << float(0);
274 break;
275 case 3: // not used currently
276 data << uint64(0); // probably target guid (facing target?)
277 break;
278 case 4: // not used currently
279 data << float(0); // facing angle
280 break;
283 data << uint32(flags);
285 if(flags & MONSTER_MOVE_WALK)
286 moveTime *= 1.05f;
288 data << uint32(moveTime); // Time in between points
289 data << uint32(1); // 1 single waypoint
290 data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
292 if(player)
293 player->GetSession()->SendPacket(&data);
294 else
295 SendMessageToSet( &data, true );
298 void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, MonsterMovementFlags flags)
300 uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
302 uint32 pathSize = end - start;
304 WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+1+4+4+4+4+1+4+4+4+pathSize*4*3) );
305 data.append(GetPackGUID());
306 data << uint8(0);
307 data << GetPositionX();
308 data << GetPositionY();
309 data << GetPositionZ();
310 data << uint32(getMSTime());
311 data << uint8(0);
312 data << uint32(flags);
313 data << uint32(traveltime);
314 data << uint32(pathSize);
315 data.append((char*)path.GetNodes(start), pathSize * 4 * 3);
316 SendMessageToSet(&data, true);
319 void Unit::BuildHeartBeatMsg(WorldPacket *data) const
321 MovementFlags move_flags = GetTypeId()==TYPEID_PLAYER
322 ? ((Player const*)this)->m_movementInfo.GetMovementFlags()
323 : MOVEMENTFLAG_NONE;
325 data->Initialize(MSG_MOVE_HEARTBEAT, 32);
326 data->append(GetPackGUID());
327 *data << uint32(move_flags); // movement flags
328 *data << uint16(0); // 2.3.0
329 *data << uint32(getMSTime()); // time
330 *data << float(GetPositionX());
331 *data << float(GetPositionY());
332 *data << float(GetPositionZ());
333 *data << float(GetOrientation());
334 *data << uint32(0);
337 void Unit::resetAttackTimer(WeaponAttackType type)
339 m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
342 bool Unit::canReachWithAttack(Unit *pVictim) const
344 assert(pVictim);
345 float reach = GetFloatValue(UNIT_FIELD_COMBATREACH);
346 if( reach <= 0.0f )
347 reach = 1.0f;
348 return IsWithinDistInMap(pVictim, reach);
351 void Unit::RemoveSpellsCausingAura(AuraType auraType)
353 if (auraType >= TOTAL_AURAS) return;
354 AuraList::const_iterator iter, next;
355 for (iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); iter = next)
357 next = iter;
358 ++next;
360 if (*iter)
362 RemoveAurasDueToSpell((*iter)->GetId());
363 if (!m_modAuras[auraType].empty())
364 next = m_modAuras[auraType].begin();
365 else
366 return;
371 bool Unit::HasAuraType(AuraType auraType) const
373 return (!m_modAuras[auraType].empty());
376 /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
377 void Unit::RemoveSpellbyDamageTaken(AuraType auraType, uint32 damage)
379 if(!HasAuraType(auraType))
380 return;
382 // The chance to dispel an aura depends on the damage taken with respect to the casters level.
383 uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50;
384 float chance = float(damage) / max_dmg * 100.0f;
385 if (roll_chance_f(chance))
386 RemoveSpellsCausingAura(auraType);
389 void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb)
391 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
393 if(absorb)
394 absorb += damage;
395 damage = 0;
396 return;
399 //You don't lose health from damage taken from another player while in a sanctuary
400 //You still see it in the combat log though
401 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
403 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
404 if(area && area->flags & AREA_FLAG_SANCTUARY) //sanctuary
406 if(absorb)
407 absorb += damage;
408 damage = 0;
412 uint32 originalDamage = damage;
414 //Script Event damage Deal
415 if( GetTypeId()== TYPEID_UNIT && ((Creature *)this)->AI())
416 ((Creature *)this)->AI()->DamageDeal(pVictim, damage);
417 //Script Event damage taken
418 if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
419 ((Creature *)pVictim)->AI()->DamageTaken(this, damage);
421 if(absorb && originalDamage > damage)
422 absorb += (originalDamage - damage);
425 uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
427 // remove affects from victim (including from 0 damage and DoTs)
428 if(pVictim != this)
429 pVictim->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
431 // remove affects from attacker at any non-DoT damage (including 0 damage)
432 if( damagetype != DOT)
434 RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
435 RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
437 if(pVictim != this)
438 RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY);
440 if(pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->IsStandState() && !pVictim->hasUnitState(UNIT_STAT_STUNNED))
441 pVictim->SetStandState(UNIT_STAND_STATE_STAND);
444 if(!damage)
446 // Rage from physical damage received .
447 if(cleanDamage && cleanDamage->damage && (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) && pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE))
448 ((Player*)pVictim)->RewardRage(cleanDamage->damage, 0, false);
450 return 0;
452 if (!spellProto || !IsSpellHaveAura(spellProto,SPELL_AURA_MOD_FEAR))
453 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR, damage);
454 // root type spells do not dispel the root effect
455 if (!spellProto || !(spellProto->Mechanic == MECHANIC_ROOT || IsSpellHaveAura(spellProto,SPELL_AURA_MOD_ROOT)))
456 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT, damage);
458 // no xp,health if type 8 /critters/
459 if(pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER)
461 pVictim->setDeathState(JUST_DIED);
462 pVictim->SetHealth(0);
464 // allow loot only if has loot_id in creature_template
465 CreatureInfo const* cInfo = ((Creature*)pVictim)->GetCreatureInfo();
466 if(cInfo && cInfo->lootid)
467 pVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
469 // some critters required for quests (need normal entry instead possible heroic in any cases)
470 if(GetTypeId() == TYPEID_PLAYER)
471 if(CreatureInfo const* normalInfo = ObjectMgr::GetCreatureTemplate(pVictim->GetEntry()))
472 ((Player*)this)->KilledMonster(normalInfo,pVictim->GetGUID());
474 return damage;
477 DEBUG_LOG("DealDamageStart");
479 uint32 health = pVictim->GetHealth();
480 sLog.outDetail("deal dmg:%d to health:%d ",damage,health);
482 // duel ends when player has 1 or less hp
483 bool duel_hasEnded = false;
484 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1))
486 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
487 if(((Player*)pVictim)->duel->opponent==this || ((Player*)pVictim)->duel->opponent->GetGUID() == GetOwnerGUID())
488 damage = health-1;
490 duel_hasEnded = true;
492 //Get in CombatState
493 if(pVictim != this && damagetype != DOT)
495 SetInCombatWith(pVictim);
496 pVictim->SetInCombatWith(this);
498 if(Player* attackedPlayer = pVictim->GetCharmerOrOwnerPlayerOrPlayerItself())
499 SetContestedPvP(attackedPlayer);
502 // Rage from Damage made (only from direct weapon damage)
503 if( cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && GetTypeId() == TYPEID_PLAYER && (getPowerType() == POWER_RAGE))
505 uint32 weaponSpeedHitFactor;
507 switch(cleanDamage->attackType)
509 case BASE_ATTACK:
511 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
512 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7);
513 else
514 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
516 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
518 break;
520 case OFF_ATTACK:
522 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
523 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
524 else
525 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f);
527 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
529 break;
531 case RANGED_ATTACK:
532 break;
536 if (GetTypeId() == TYPEID_PLAYER && this != pVictim)
538 Player *killer = ((Player*)this);
540 // in bg, count dmg if victim is also a player
541 if (pVictim->GetTypeId()==TYPEID_PLAYER)
543 if (BattleGround *bg = killer->GetBattleGround())
545 // FIXME: kept by compatibility. don't know in BG if the restriction apply.
546 bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
550 killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, damage, 0, pVictim);
551 killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT, damage);
554 if (pVictim->GetTypeId() == TYPEID_PLAYER)
555 ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED, damage);
557 if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->hasLootRecipient())
558 ((Creature*)pVictim)->SetLootRecipient(this);
560 if (health <= damage)
562 DEBUG_LOG("DealDamage: victim just died");
564 if (pVictim->GetTypeId() == TYPEID_PLAYER)
565 ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health);
567 // find player: owner of controlled `this` or `this` itself maybe
568 Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
570 if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient())
571 player = ((Creature*)pVictim)->GetLootRecipient();
572 // Reward player, his pets, and group/raid members
573 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
574 if(player && player!=pVictim)
576 player->RewardPlayerAndGroupAtKill(pVictim);
577 player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
579 WorldPacket data(SMSG_PARTYKILLLOG, (8+8)); //send event PARTY_KILL
580 data << uint64(player->GetGUID()); //player with killing blow
581 data << uint64(pVictim->GetGUID()); //victim
582 if (Group *group = player->GetGroup())
583 group->BroadcastPacket(&data, group->GetMemberGroup(player->GetGUID()));
584 else
585 player->SendDirectMessage(&data);
588 DEBUG_LOG("DealDamageAttackStop");
590 // stop combat
591 pVictim->CombatStop();
592 pVictim->getHostileRefManager().deleteReferences();
594 bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795;
596 // if talent known but not triggered (check priest class for speedup check)
597 Aura* spiritOfRedemtionTalentReady = NULL;
598 if( !damageFromSpiritOfRedemtionTalent && // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
599 pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST )
601 AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
602 for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
604 if((*itr)->GetSpellProto()->SpellIconID==1654)
606 spiritOfRedemtionTalentReady = *itr;
607 break;
612 DEBUG_LOG("SET JUST_DIED");
613 if(!spiritOfRedemtionTalentReady)
614 pVictim->setDeathState(JUST_DIED);
616 DEBUG_LOG("DealDamageHealth1");
618 if(spiritOfRedemtionTalentReady)
620 // save value before aura remove
621 uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
622 if(!ressSpellId)
623 ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId();
625 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
626 pVictim->RemoveAllAurasOnDeath();
628 // restore for use at real death
629 pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
631 // FORM_SPIRITOFREDEMPTION and related auras
632 pVictim->CastSpell(pVictim,27827,true,NULL,spiritOfRedemtionTalentReady);
634 else
635 pVictim->SetHealth(0);
637 // remember victim PvP death for corpse type and corpse reclaim delay
638 // at original death (not at SpiritOfRedemtionTalent timeout)
639 if( pVictim->GetTypeId()==TYPEID_PLAYER && !damageFromSpiritOfRedemtionTalent )
640 ((Player*)pVictim)->SetPvPDeath(player!=NULL);
642 // Call KilledUnit for creatures
643 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
644 ((Creature*)this)->AI()->KilledUnit(pVictim);
646 // achievement stuff
647 if (pVictim->GetTypeId() == TYPEID_PLAYER)
649 if (GetTypeId() == TYPEID_UNIT)
650 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
651 else if(GetTypeId() == TYPEID_PLAYER && pVictim != this)
652 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ((Player*)this)->GetTeam());
655 // 10% durability loss on death
656 // clean InHateListOf
657 if (pVictim->GetTypeId() == TYPEID_PLAYER)
659 // only if not player and not controlled by player pet. And not at BG
660 if (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround())
662 DEBUG_LOG("We are dead, loosing 10 percents durability");
663 ((Player*)pVictim)->DurabilityLossAll(0.10f,false);
664 // durability lost message
665 WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
666 ((Player*)pVictim)->GetSession()->SendPacket(&data);
669 else // creature died
671 DEBUG_LOG("DealDamageNotPlayer");
672 Creature *cVictim = (Creature*)pVictim;
674 if(!cVictim->isPet())
676 cVictim->DeleteThreatList();
677 // only lootable if it has loot or can drop gold
678 if(cVictim->GetCreatureInfo()->lootid || cVictim->GetCreatureInfo()->maxgold > 0)
679 cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
680 else
681 cVictim->lootForBody = true; // needed for skinning
683 // Call creature just died function
684 if (cVictim->AI())
685 cVictim->AI()->JustDied(this);
687 // Dungeon specific stuff, only applies to players killing creatures
688 if(cVictim->GetInstanceId())
690 Map *m = cVictim->GetMap();
691 Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
692 // TODO: do instance binding anyway if the charmer/owner is offline
694 if(m->IsDungeon() && creditedPlayer)
696 if (m->IsRaidOrHeroicDungeon())
698 if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
699 ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
701 else
703 // the reset time is set but not added to the scheduler
704 // until the players leave the instance
705 time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR;
706 if(InstanceSave *save = sInstanceSaveMgr.GetInstanceSave(cVictim->GetInstanceId()))
707 if(save->GetResetTime() < resettime) save->SetResetTime(resettime);
713 // last damage from non duel opponent or opponent controlled creature
714 if(duel_hasEnded)
716 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
717 Player *he = (Player*)pVictim;
719 assert(he->duel);
721 he->duel->opponent->CombatStopWithPets(true);
722 he->CombatStopWithPets(true);
724 he->DuelComplete(DUEL_INTERUPTED);
727 // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
728 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->InBattleGround())
730 Player *killed = ((Player*)pVictim);
731 if(BattleGround *bg = killed->GetBattleGround())
732 if(player)
733 bg->HandleKillPlayer(killed, player);
735 else if(pVictim->GetTypeId() == TYPEID_UNIT)
737 if (player)
738 if (BattleGround *bg = player->GetBattleGround())
739 bg->HandleKillUnit((Creature*)pVictim, player);
742 else // if (health <= damage)
744 DEBUG_LOG("DealDamageAlive");
746 if (pVictim->GetTypeId() == TYPEID_PLAYER)
747 ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, damage);
749 pVictim->ModifyHealth(- (int32)damage);
751 if(damagetype != DOT)
753 if(!getVictim())
755 // if not have main target then attack state with target (including AI call)
756 //start melee attacks only after melee hit
757 Attack(pVictim,(damagetype == DIRECT_DAMAGE));
760 // if damage pVictim call AI reaction
761 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
762 ((Creature*)pVictim)->AI()->AttackedBy(this);
765 // polymorphed, hex and other negative transformed cases
766 uint32 morphSpell = pVictim->getTransForm();
767 if (morphSpell && !IsPositiveSpell(morphSpell))
769 if (SpellEntry const* morphEntry = sSpellStore.LookupEntry(morphSpell))
771 if (IsSpellHaveAura(morphEntry, SPELL_AURA_MOD_CONFUSE))
772 pVictim->RemoveAurasDueToSpell(morphSpell);
773 else if (IsSpellHaveAura(morphEntry, SPELL_AURA_MOD_PACIFY_SILENCE))
774 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_PACIFY_SILENCE, damage);
778 if(damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE)
780 if (!spellProto || !(spellProto->AuraInterruptFlags&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE))
781 pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE);
783 if (pVictim->GetTypeId() != TYPEID_PLAYER)
785 if(spellProto && IsDamageToThreatSpell(spellProto))
786 pVictim->AddThreat(this, damage*2, (cleanDamage && cleanDamage->hitOutCome == MELEE_HIT_CRIT), damageSchoolMask, spellProto);
787 else
788 pVictim->AddThreat(this, damage, (cleanDamage && cleanDamage->hitOutCome == MELEE_HIT_CRIT), damageSchoolMask, spellProto);
790 else // victim is a player
792 // Rage from damage received
793 if(this != pVictim && pVictim->getPowerType() == POWER_RAGE)
795 uint32 rage_damage = damage + (cleanDamage ? cleanDamage->damage : 0);
796 ((Player*)pVictim)->RewardRage(rage_damage, 0, false);
799 // random durability for items (HIT TAKEN)
800 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
802 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
803 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot);
807 if(GetTypeId()==TYPEID_PLAYER)
809 // random durability for items (HIT DONE)
810 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
812 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
813 ((Player*)this)->DurabilityPointLossForEquipSlot(slot);
817 // TODO: Store auras by interrupt flag to speed this up.
818 AuraMap& vAuras = pVictim->GetAuras();
819 for (AuraMap::const_iterator i = vAuras.begin(), next; i != vAuras.end(); i = next)
821 const SpellEntry *se = i->second->GetSpellProto();
822 next = i; ++next;
823 if (spellProto && spellProto->Id == se->Id) // Not drop auras added by self
824 continue;
825 if( se->AuraInterruptFlags & AURA_INTERRUPT_FLAG_DAMAGE )
827 bool remove = true;
828 if (se->procFlags & (1<<3))
830 if (!roll_chance_i(se->procChance))
831 remove = false;
833 if (remove)
835 pVictim->RemoveAurasDueToSpell(i->second->GetId());
836 // FIXME: this may cause the auras with proc chance to be rerolled several times
837 next = vAuras.begin();
842 if (damagetype != NODAMAGE && damage && pVictim->GetTypeId() == TYPEID_PLAYER)
844 if( damagetype != DOT )
846 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
848 // skip channeled spell (processed differently below)
849 if (i == CURRENT_CHANNELED_SPELL)
850 continue;
852 if(Spell* spell = pVictim->GetCurrentSpell(CurrentSpellTypes(i)))
854 if(spell->getState() == SPELL_STATE_PREPARING)
856 if(spell->m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
857 pVictim->InterruptSpell(CurrentSpellTypes(i));
858 else
859 spell->Delayed();
865 if(Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL])
867 if (spell->getState() == SPELL_STATE_CASTING)
869 uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags;
870 if( channelInterruptFlags & CHANNEL_FLAG_DELAY )
872 if(pVictim!=this) //don't shorten the duration of channeling if you damage yourself
873 spell->DelayedChannel();
875 else if( (channelInterruptFlags & (CHANNEL_FLAG_DAMAGE | CHANNEL_FLAG_DAMAGE2)) )
877 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
878 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
881 else if (spell->getState() == SPELL_STATE_DELAYED)
882 // break channeled spell in delayed state on damage
884 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
885 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
890 // last damage from duel opponent
891 if(duel_hasEnded)
893 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
894 Player *he = (Player*)pVictim;
896 assert(he->duel);
898 he->SetHealth(1);
900 he->duel->opponent->CombatStopWithPets(true);
901 he->CombatStopWithPets(true);
903 he->CastSpell(he, 7267, true); // beg
904 he->DuelComplete(DUEL_WON);
908 DEBUG_LOG("DealDamageEnd returned %d damage", damage);
910 return damage;
913 void Unit::CastStop(uint32 except_spellid)
915 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
916 if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid)
917 InterruptSpell(CurrentSpellTypes(i),false);
920 void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
922 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
924 if(!spellInfo)
926 sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
927 return;
930 CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
933 void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
935 if(!spellInfo)
937 sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
938 return;
941 if (castItem)
942 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
944 if(!originalCaster && triggeredByAura)
945 originalCaster = triggeredByAura->GetCasterGUID();
947 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
949 SpellCastTargets targets;
950 targets.setUnitTarget( Victim );
951 spell->m_CastItem = castItem;
952 spell->prepare(&targets, triggeredByAura);
955 void Unit::CastCustomSpell(Unit* Victim,uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
957 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
959 if(!spellInfo)
961 sLog.outError("CastCustomSpell: unknown spell id %i", spellId);
962 return;
965 CastCustomSpell(Victim,spellInfo,bp0,bp1,bp2,triggered,castItem,triggeredByAura, originalCaster);
968 void Unit::CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
970 if(!spellInfo)
972 sLog.outError("CastCustomSpell: unknown spell");
973 return;
976 if (castItem)
977 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
979 if(!originalCaster && triggeredByAura)
980 originalCaster = triggeredByAura->GetCasterGUID();
982 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
984 if(bp0)
985 spell->m_currentBasePoints[0] = *bp0-int32(spellInfo->EffectBaseDice[0]);
987 if(bp1)
988 spell->m_currentBasePoints[1] = *bp1-int32(spellInfo->EffectBaseDice[1]);
990 if(bp2)
991 spell->m_currentBasePoints[2] = *bp2-int32(spellInfo->EffectBaseDice[2]);
993 SpellCastTargets targets;
994 targets.setUnitTarget( Victim );
995 spell->m_CastItem = castItem;
996 spell->prepare(&targets, triggeredByAura);
999 // used for scripting
1000 void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
1002 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
1004 if(!spellInfo)
1006 sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
1007 return;
1010 CastSpell(x, y, z,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
1013 // used for scripting
1014 void Unit::CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
1016 if(!spellInfo)
1018 sLog.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
1019 return;
1022 if (castItem)
1023 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
1025 if(!originalCaster && triggeredByAura)
1026 originalCaster = triggeredByAura->GetCasterGUID();
1028 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
1030 SpellCastTargets targets;
1031 targets.setDestination(x, y, z);
1032 spell->m_CastItem = castItem;
1033 spell->prepare(&targets, triggeredByAura);
1036 // Obsolete func need remove, here only for comotability vs another patches
1037 uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage)
1039 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
1040 SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, spellInfo->SchoolMask);
1041 CalculateSpellDamage(&damageInfo, damage, spellInfo);
1042 DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
1043 SendSpellNonMeleeDamageLog(&damageInfo);
1044 DealSpellDamage(&damageInfo, true);
1045 return damageInfo.damage;
1048 void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType)
1050 SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask);
1051 Unit *pVictim = damageInfo->target;
1053 if (damage < 0)
1054 return;
1056 if(!this || !pVictim)
1057 return;
1058 if(!this->isAlive() || !pVictim->isAlive())
1059 return;
1061 uint32 crTypeMask = pVictim->GetCreatureTypeMask();
1062 // Check spell crit chance
1063 bool crit = isSpellCrit(pVictim, spellInfo, damageSchoolMask, attackType);
1064 bool blocked = false;
1066 // damage bonus (per damage class)
1067 switch (spellInfo->DmgClass)
1069 // Melee and Ranged Spells
1070 case SPELL_DAMAGE_CLASS_RANGED:
1071 case SPELL_DAMAGE_CLASS_MELEE:
1073 //Calculate damage bonus
1074 damage = MeleeDamageBonus(pVictim, damage, attackType, spellInfo, SPELL_DIRECT_DAMAGE);
1075 // Get blocked status
1076 blocked = isSpellBlocked(pVictim, spellInfo, attackType);
1078 // if crit add critical bonus
1079 if (crit)
1081 damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
1082 damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
1083 // Resilience - reduce crit damage
1084 uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageSchoolMask);
1085 if (attackType != RANGED_ATTACK)
1086 damage -= pVictim->GetMeleeCritDamageReduction(redunction_affected_damage);
1087 else
1088 damage -= pVictim->GetRangedCritDamageReduction(redunction_affected_damage);
1091 break;
1092 // Magical Attacks
1093 case SPELL_DAMAGE_CLASS_NONE:
1094 case SPELL_DAMAGE_CLASS_MAGIC:
1096 // Calculate damage bonus
1097 damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
1098 // If crit add critical bonus
1099 if (crit)
1101 damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
1102 damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
1103 // Resilience - reduce crit damage
1104 uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageSchoolMask);
1105 damage -= pVictim->GetSpellCritDamageReduction(redunction_affected_damage);
1108 break;
1111 // only from players
1112 if (GetTypeId() == TYPEID_PLAYER)
1114 uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageSchoolMask);
1115 damage -= pVictim->GetSpellDamageReduction(redunction_affected_damage);
1118 // damage mitigation
1119 if (damage > 0)
1121 // physical damage => armor
1122 if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)
1124 uint32 armor_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageSchoolMask);
1125 damage = damage - armor_affected_damage + CalcArmorReducedDamage(pVictim, armor_affected_damage);
1128 // block (only for damage class ranged and -melee, also non-physical damage possible)
1129 if (blocked)
1131 damageInfo->blocked = uint32(pVictim->GetShieldBlockValue());
1132 if (damage < damageInfo->blocked)
1133 damageInfo->blocked = damage;
1134 damage-=damageInfo->blocked;
1137 uint32 absorb_affected_damage = CalcNotIgnoreAbsorbDamage(damage,damageSchoolMask,spellInfo);
1138 CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, absorb_affected_damage, &damageInfo->absorb, &damageInfo->resist, !(spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED));
1139 damage-= damageInfo->absorb + damageInfo->resist;
1141 else
1142 damage = 0;
1143 damageInfo->damage = damage;
1146 void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
1148 if (!damageInfo)
1149 return;
1151 Unit *pVictim = damageInfo->target;
1153 if(!this || !pVictim)
1154 return;
1156 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
1157 return;
1159 SpellEntry const *spellProto = sSpellStore.LookupEntry(damageInfo->SpellID);
1160 if (spellProto == NULL)
1162 sLog.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo->SpellID);
1163 return;
1166 //You don't lose health from damage taken from another player while in a sanctuary
1167 //You still see it in the combat log though
1168 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1170 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
1171 if(area && area->flags & AREA_FLAG_SANCTUARY) // sanctuary
1172 return;
1175 // Call default DealDamage (send critical in hit info for threat calculation)
1176 CleanDamage cleanDamage(damageInfo->cleanDamage, BASE_ATTACK, damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT ? MELEE_HIT_CRIT : MELEE_HIT_NORMAL);
1177 DealDamage(pVictim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss);
1180 //TODO for melee need create structure as in
1181 void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType)
1183 damageInfo->attacker = this;
1184 damageInfo->target = pVictim;
1185 damageInfo->damageSchoolMask = GetMeleeDamageSchoolMask();
1186 damageInfo->attackType = attackType;
1187 damageInfo->damage = 0;
1188 damageInfo->cleanDamage = 0;
1189 damageInfo->absorb = 0;
1190 damageInfo->resist = 0;
1191 damageInfo->blocked_amount = 0;
1193 damageInfo->TargetState = 0;
1194 damageInfo->HitInfo = 0;
1195 damageInfo->procAttacker = PROC_FLAG_NONE;
1196 damageInfo->procVictim = PROC_FLAG_NONE;
1197 damageInfo->procEx = PROC_EX_NONE;
1198 damageInfo->hitOutCome = MELEE_HIT_EVADE;
1200 if(!this || !pVictim)
1201 return;
1202 if(!this->isAlive() || !pVictim->isAlive())
1203 return;
1205 // Select HitInfo/procAttacker/procVictim flag based on attack type
1206 switch (attackType)
1208 case BASE_ATTACK:
1209 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT;
1210 damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;
1211 damageInfo->HitInfo = HITINFO_NORMALSWING2;
1212 break;
1213 case OFF_ATTACK:
1214 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
1215 damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
1216 damageInfo->HitInfo = HITINFO_LEFTSWING;
1217 break;
1218 case RANGED_ATTACK:
1219 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
1220 damageInfo->procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
1221 damageInfo->HitInfo = 0x08;// test
1222 break;
1223 default:
1224 break;
1227 // Physical Immune check
1228 if (damageInfo->target->IsImmunedToDamage(damageInfo->damageSchoolMask))
1230 damageInfo->HitInfo |= HITINFO_NORMALSWING;
1231 damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE;
1233 damageInfo->procEx |=PROC_EX_IMMUNE;
1234 damageInfo->damage = 0;
1235 damageInfo->cleanDamage = 0;
1236 return;
1238 damage += CalculateDamage (damageInfo->attackType, false);
1239 // Add melee damage bonus
1240 damage = MeleeDamageBonus(damageInfo->target, damage, damageInfo->attackType);
1241 // Calculate armor reduction
1243 uint32 armor_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageInfo->damageSchoolMask);
1244 damageInfo->damage = damage - armor_affected_damage + CalcArmorReducedDamage(damageInfo->target, armor_affected_damage);
1245 damageInfo->cleanDamage += damage - damageInfo->damage;
1247 damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType);
1249 // Disable parry or dodge for ranged attack
1250 if (damageInfo->attackType == RANGED_ATTACK)
1252 if (damageInfo->hitOutCome == MELEE_HIT_PARRY) damageInfo->hitOutCome = MELEE_HIT_NORMAL;
1253 if (damageInfo->hitOutCome == MELEE_HIT_DODGE) damageInfo->hitOutCome = MELEE_HIT_MISS;
1256 switch(damageInfo->hitOutCome)
1258 case MELEE_HIT_EVADE:
1260 damageInfo->HitInfo |= HITINFO_MISS|HITINFO_SWINGNOHITSOUND;
1261 damageInfo->TargetState = VICTIMSTATE_EVADES;
1263 damageInfo->procEx|=PROC_EX_EVADE;
1264 damageInfo->damage = 0;
1265 damageInfo->cleanDamage = 0;
1266 return;
1268 case MELEE_HIT_MISS:
1270 damageInfo->HitInfo |= HITINFO_MISS;
1271 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1273 damageInfo->procEx|=PROC_EX_MISS;
1274 damageInfo->damage = 0;
1275 damageInfo->cleanDamage = 0;
1276 break;
1278 case MELEE_HIT_NORMAL:
1279 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1280 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1281 break;
1282 case MELEE_HIT_CRIT:
1284 damageInfo->HitInfo |= HITINFO_CRITICALHIT;
1285 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1287 damageInfo->procEx|=PROC_EX_CRITICAL_HIT;
1288 // Crit bonus calc
1289 damageInfo->damage += damageInfo->damage;
1290 int32 mod=0;
1291 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1292 if(damageInfo->attackType == RANGED_ATTACK)
1293 mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
1294 else
1295 mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
1297 mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, SPELL_SCHOOL_MASK_NORMAL);
1299 uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask();
1301 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1302 mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
1303 if (mod!=0)
1304 damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f));
1306 // Resilience - reduce crit damage
1307 uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damageInfo->damage,damageInfo->damageSchoolMask);
1308 uint32 resilienceReduction;
1309 if (attackType != RANGED_ATTACK)
1310 resilienceReduction = pVictim->GetMeleeCritDamageReduction(redunction_affected_damage);
1311 else
1312 resilienceReduction = pVictim->GetRangedCritDamageReduction(redunction_affected_damage);
1314 damageInfo->damage -= resilienceReduction;
1315 damageInfo->cleanDamage += resilienceReduction;
1316 break;
1318 case MELEE_HIT_PARRY:
1319 damageInfo->TargetState = VICTIMSTATE_PARRY;
1320 damageInfo->procEx|=PROC_EX_PARRY;
1321 damageInfo->cleanDamage += damageInfo->damage;
1322 damageInfo->damage = 0;
1323 break;
1325 case MELEE_HIT_DODGE:
1326 damageInfo->TargetState = VICTIMSTATE_DODGE;
1327 damageInfo->procEx|=PROC_EX_DODGE;
1328 damageInfo->cleanDamage += damageInfo->damage;
1329 damageInfo->damage = 0;
1330 break;
1331 case MELEE_HIT_BLOCK:
1333 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1334 damageInfo->HitInfo |= HITINFO_BLOCK;
1335 damageInfo->procEx|=PROC_EX_BLOCK;
1336 damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
1337 if (damageInfo->blocked_amount >= damageInfo->damage)
1339 damageInfo->TargetState = VICTIMSTATE_BLOCKS;
1340 damageInfo->blocked_amount = damageInfo->damage;
1342 damageInfo->damage -= damageInfo->blocked_amount;
1343 damageInfo->cleanDamage += damageInfo->blocked_amount;
1344 break;
1346 case MELEE_HIT_GLANCING:
1348 damageInfo->HitInfo |= HITINFO_GLANCING;
1349 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1350 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1351 float reducePercent = 1.0f; //damage factor
1352 // calculate base values and mods
1353 float baseLowEnd = 1.3f;
1354 float baseHighEnd = 1.2f;
1355 switch(getClass()) // lowering base values for casters
1357 case CLASS_SHAMAN:
1358 case CLASS_PRIEST:
1359 case CLASS_MAGE:
1360 case CLASS_WARLOCK:
1361 case CLASS_DRUID:
1362 baseLowEnd -= 0.7f;
1363 baseHighEnd -= 0.3f;
1364 break;
1367 float maxLowEnd = 0.6f;
1368 switch(getClass()) // upper for melee classes
1370 case CLASS_WARRIOR:
1371 case CLASS_ROGUE:
1372 maxLowEnd = 0.91f; //If the attacker is a melee class then instead the lower value of 0.91
1375 // calculate values
1376 int32 diff = damageInfo->target->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo->attackType);
1377 float lowEnd = baseLowEnd - ( 0.05f * diff );
1378 float highEnd = baseHighEnd - ( 0.03f * diff );
1380 // apply max/min bounds
1381 if ( lowEnd < 0.01f ) //the low end must not go bellow 0.01f
1382 lowEnd = 0.01f;
1383 else if ( lowEnd > maxLowEnd ) //the smaller value of this and 0.6 is kept as the low end
1384 lowEnd = maxLowEnd;
1386 if ( highEnd < 0.2f ) //high end limits
1387 highEnd = 0.2f;
1388 if ( highEnd > 0.99f )
1389 highEnd = 0.99f;
1391 if(lowEnd > highEnd) // prevent negative range size
1392 lowEnd = highEnd;
1394 reducePercent = lowEnd + rand_norm() * ( highEnd - lowEnd );
1396 damageInfo->cleanDamage += damageInfo->damage-uint32(reducePercent * damageInfo->damage);
1397 damageInfo->damage = uint32(reducePercent * damageInfo->damage);
1398 break;
1400 case MELEE_HIT_CRUSHING:
1402 damageInfo->HitInfo |= HITINFO_CRUSHING;
1403 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1404 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1405 // 150% normal damage
1406 damageInfo->damage += (damageInfo->damage / 2);
1407 break;
1409 default:
1411 break;
1414 // only from players
1415 if (GetTypeId() == TYPEID_PLAYER)
1417 uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageInfo->damageSchoolMask);
1418 if (attackType != RANGED_ATTACK)
1419 damage -= pVictim->GetMeleeDamageReduction(redunction_affected_damage);
1420 else
1421 damage -= pVictim->GetRangedDamageReduction(redunction_affected_damage);
1424 // Calculate absorb resist
1425 if(int32(damageInfo->damage) > 0)
1427 damageInfo->procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
1429 // Calculate absorb & resists
1430 uint32 absorb_affected_damage = CalcNotIgnoreAbsorbDamage(damageInfo->damage,damageInfo->damageSchoolMask);
1431 CalcAbsorbResist(damageInfo->target, damageInfo->damageSchoolMask, DIRECT_DAMAGE, absorb_affected_damage, &damageInfo->absorb, &damageInfo->resist, true);
1432 damageInfo->damage-=damageInfo->absorb + damageInfo->resist;
1433 if (damageInfo->absorb)
1435 damageInfo->HitInfo|=HITINFO_ABSORB;
1436 damageInfo->procEx|=PROC_EX_ABSORB;
1438 if (damageInfo->resist)
1439 damageInfo->HitInfo|=HITINFO_RESIST;
1442 else // Umpossible get negative result but....
1443 damageInfo->damage = 0;
1446 void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
1448 if (damageInfo==0) return;
1449 Unit *pVictim = damageInfo->target;
1451 if(!this || !pVictim)
1452 return;
1454 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
1455 return;
1457 //You don't lose health from damage taken from another player while in a sanctuary
1458 //You still see it in the combat log though
1459 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1461 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
1462 if(area && area->flags & AREA_FLAG_SANCTUARY) // sanctuary
1463 return;
1466 // Hmmmm dont like this emotes client must by self do all animations
1467 if (damageInfo->HitInfo&HITINFO_CRITICALHIT)
1468 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
1469 if(damageInfo->blocked_amount && damageInfo->TargetState!=VICTIMSTATE_BLOCKS)
1470 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
1472 if(damageInfo->TargetState == VICTIMSTATE_PARRY)
1474 // Get attack timers
1475 float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
1476 float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
1477 // Reduce attack time
1478 if (pVictim->haveOffhandWeapon() && offtime < basetime)
1480 float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20f;
1481 float percent60 = 3.0f * percent20;
1482 if(offtime > percent20 && offtime <= percent60)
1484 pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
1486 else if(offtime > percent60)
1488 offtime -= 2.0f * percent20;
1489 pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
1492 else
1494 float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20;
1495 float percent60 = 3.0f * percent20;
1496 if(basetime > percent20 && basetime <= percent60)
1498 pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
1500 else if(basetime > percent60)
1502 basetime -= 2.0f * percent20;
1503 pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
1508 // Call default DealDamage
1509 CleanDamage cleanDamage(damageInfo->cleanDamage,damageInfo->attackType,damageInfo->hitOutCome);
1510 DealDamage(pVictim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, damageInfo->damageSchoolMask, NULL, durabilityLoss);
1512 // If this is a creature and it attacks from behind it has a probability to daze it's victim
1513 if( (damageInfo->hitOutCome==MELEE_HIT_CRIT || damageInfo->hitOutCome==MELEE_HIT_CRUSHING || damageInfo->hitOutCome==MELEE_HIT_NORMAL || damageInfo->hitOutCome==MELEE_HIT_GLANCING) &&
1514 GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGUID() && !pVictim->HasInArc(M_PI, this) )
1516 // -probability is between 0% and 40%
1517 // 20% base chance
1518 float Probability = 20.0f;
1520 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1521 if( pVictim->getLevel() < 30 )
1522 Probability = 0.65f*pVictim->getLevel()+0.5f;
1524 uint32 VictimDefense=pVictim->GetDefenseSkillValue();
1525 uint32 AttackerMeleeSkill=GetUnitMeleeSkill();
1527 Probability *= AttackerMeleeSkill/(float)VictimDefense;
1529 if(Probability > 40.0f)
1530 Probability = 40.0f;
1532 if(roll_chance_f(Probability))
1533 CastSpell(pVictim, 1604, true);
1536 // If not miss
1537 if (!(damageInfo->HitInfo & HITINFO_MISS))
1539 // on weapon hit casts
1540 if(GetTypeId() == TYPEID_PLAYER && pVictim->isAlive())
1541 ((Player*)this)->CastItemCombatSpell(pVictim, damageInfo->attackType);
1543 // victim's damage shield
1544 std::set<Aura*> alreadyDone;
1545 AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
1546 for(AuraList::const_iterator i = vDamageShields.begin(); i != vDamageShields.end();)
1548 if (alreadyDone.find(*i) == alreadyDone.end())
1550 alreadyDone.insert(*i);
1551 uint32 damage=(*i)->GetModifier()->m_amount;
1552 SpellEntry const *i_spellProto = (*i)->GetSpellProto();
1553 //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
1554 //uint32 absorb;
1555 //uint32 resist;
1556 //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
1557 //damage-=absorb + resist;
1559 pVictim->DealDamageMods(this,damage,NULL);
1561 WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4));
1562 data << uint64(pVictim->GetGUID());
1563 data << uint64(GetGUID());
1564 data << uint32(i_spellProto->Id);
1565 data << uint32(damage); // Damage
1566 data << uint32(0); // Overkill
1567 data << uint32(i_spellProto->SchoolMask);
1568 pVictim->SendMessageToSet(&data, true );
1570 pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(i_spellProto), i_spellProto, true);
1572 i = vDamageShields.begin();
1574 else
1575 ++i;
1581 void Unit::HandleEmoteCommand(uint32 anim_id)
1583 WorldPacket data( SMSG_EMOTE, 4 + 8 );
1584 data << uint32(anim_id);
1585 data << uint64(GetGUID());
1586 SendMessageToSet(&data, true);
1589 uint32 Unit::CalcNotIgnoreAbsorbDamage( uint32 damage, SpellSchoolMask damageSchoolMask, SpellEntry const* spellInfo /*= NULL*/)
1591 float absorb_affected_rate = 1.0f;
1592 Unit::AuraList const& ignoreAbsorbSchool = GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL);
1593 for(Unit::AuraList::const_iterator i = ignoreAbsorbSchool.begin(); i != ignoreAbsorbSchool.end(); ++i)
1594 if ((*i)->GetMiscValue() & damageSchoolMask)
1595 absorb_affected_rate *= (100.0f - (*i)->GetModifier()->m_amount)/100.0f;
1597 if(spellInfo)
1599 Unit::AuraList const& ignoreAbsorbForSpell = GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL);
1600 for(Unit::AuraList::const_iterator citr = ignoreAbsorbForSpell.begin(); citr != ignoreAbsorbForSpell.end(); ++citr)
1601 if ((*citr)->isAffectedOnSpell(spellInfo))
1602 absorb_affected_rate *= (100.0f - (*citr)->GetModifier()->m_amount)/100.0f;
1605 return absorb_affected_rate <= 0.0f ? 0 : (absorb_affected_rate < 1.0f ? uint32(damage * absorb_affected_rate) : damage);
1608 uint32 Unit::CalcNotIgnoreDamageRedunction( uint32 damage, SpellSchoolMask damageSchoolMask)
1610 float absorb_affected_rate = 1.0f;
1611 Unit::AuraList const& ignoreAbsorb = GetAurasByType(SPELL_AURA_MOD_IGNORE_DAMAGE_REDUCTION_SCHOOL);
1612 for(Unit::AuraList::const_iterator i = ignoreAbsorb.begin(); i != ignoreAbsorb.end(); ++i)
1613 if ((*i)->GetMiscValue() & damageSchoolMask)
1614 absorb_affected_rate *= (100.0f - (*i)->GetModifier()->m_amount)/100.0f;
1616 return absorb_affected_rate <= 0.0f ? 0 : (absorb_affected_rate < 1.0f ? uint32(damage * absorb_affected_rate) : damage);
1619 uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
1621 uint32 newdamage = 0;
1622 float armor = pVictim->GetArmor();
1624 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
1625 armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
1627 // Apply Player CR_ARMOR_PENETRATION rating and percent talents
1628 if (GetTypeId()==TYPEID_PLAYER)
1629 armor *= 1.0f - ((Player*)this)->GetArmorPenetrationPct() / 100.0f;
1631 if (armor < 0.0f)
1632 armor = 0.0f;
1634 float levelModifier = getLevel();
1635 if (levelModifier > 59)
1636 levelModifier = levelModifier + (4.5f * (levelModifier-59));
1638 float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40);
1639 tmpvalue = tmpvalue/(1.0f + tmpvalue);
1641 if (tmpvalue < 0.0f)
1642 tmpvalue = 0.0f;
1643 if (tmpvalue > 0.75f)
1644 tmpvalue = 0.75f;
1646 newdamage = uint32(damage - (damage * tmpvalue));
1648 return (newdamage > 1) ? newdamage : 1;
1651 void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, bool canReflect)
1653 if(!pVictim || !pVictim->isAlive() || !damage)
1654 return;
1656 // Magic damage, check for resists
1657 if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL)==0)
1659 // Get base victim resistance for school
1660 float tmpvalue2 = (float)pVictim->GetResistance(GetFirstSchoolInMask(schoolMask));
1661 // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
1662 tmpvalue2 += (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask);
1664 tmpvalue2 *= (float)(0.15f / getLevel());
1665 if (tmpvalue2 < 0.0f)
1666 tmpvalue2 = 0.0f;
1667 if (tmpvalue2 > 0.75f)
1668 tmpvalue2 = 0.75f;
1669 uint32 ran = urand(0, 100);
1670 uint32 faq[4] = {24,6,4,6};
1671 uint8 m = 0;
1672 float Binom = 0.0f;
1673 for (uint8 i = 0; i < 4; ++i)
1675 Binom += 2400 *( powf(tmpvalue2, i) * powf( (1-tmpvalue2), (4-i)))/faq[i];
1676 if (ran > Binom )
1677 ++m;
1678 else
1679 break;
1681 if (damagetype == DOT && m == 4)
1682 *resist += uint32(damage - 1);
1683 else
1684 *resist += uint32(damage * m / 4);
1685 if(*resist > damage)
1686 *resist = damage;
1688 else
1689 *resist = 0;
1691 int32 RemainingDamage = damage - *resist;
1693 // Get unit state (need for some absorb check)
1694 uint32 unitflag = pVictim->GetUInt32Value(UNIT_FIELD_FLAGS);
1695 // Reflect damage spells (not cast any damage spell in aura lookup)
1696 uint32 reflectSpell = 0;
1697 int32 reflectDamage = 0;
1698 Aura* reflectTriggeredBy = NULL; // expected as not expired at reflect as in current cases
1699 // Death Prevention Aura
1700 SpellEntry const* preventDeathSpell = NULL;
1701 int32 preventDeathAmount = 0;
1703 // full absorb cases (by chance)
1704 AuraList const& vAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
1705 for(AuraList::const_iterator i = vAbsorb.begin(); i != vAbsorb.end() && RemainingDamage > 0; ++i)
1707 // only work with proper school mask damage
1708 Modifier* i_mod = (*i)->GetModifier();
1709 if (!(i_mod->m_miscvalue & schoolMask))
1710 continue;
1712 SpellEntry const* i_spellProto = (*i)->GetSpellProto();
1713 // Fire Ward or Frost Ward
1714 if(i_spellProto->SpellFamilyName == SPELLFAMILY_MAGE && i_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000108))
1716 int chance = 0;
1717 Unit::AuraList const& auras = pVictim->GetAurasByType(SPELL_AURA_ADD_PCT_MODIFIER);
1718 for (Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
1720 SpellEntry const* itr_spellProto = (*itr)->GetSpellProto();
1721 // Frost Warding (chance full absorb)
1722 if (itr_spellProto->SpellFamilyName == SPELLFAMILY_MAGE && itr_spellProto->SpellIconID == 501)
1724 // chance stored in next dummy effect
1725 chance = itr_spellProto->CalculateSimpleValue(1);
1726 break;
1729 if(roll_chance_i(chance))
1731 int32 amount = RemainingDamage;
1732 RemainingDamage = 0;
1733 // Frost Warding (mana regen)
1734 pVictim->CastCustomSpell(pVictim, 57776, &amount, NULL, NULL, true, NULL, *i);
1735 break;
1740 // Need remove expired auras after
1741 bool existExpired = false;
1743 // absorb without mana cost
1744 AuraList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
1745 for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i)
1747 Modifier* mod = (*i)->GetModifier();
1748 if (!(mod->m_miscvalue & schoolMask))
1749 continue;
1751 SpellEntry const* spellProto = (*i)->GetSpellProto();
1753 // Max Amount can be absorbed by this aura
1754 int32 currentAbsorb = mod->m_amount;
1756 // Found empty aura (impossible but..)
1757 if (currentAbsorb <=0)
1759 existExpired = true;
1760 continue;
1762 // Handle custom absorb auras
1763 // TODO: try find better way
1764 switch(spellProto->SpellFamilyName)
1766 case SPELLFAMILY_GENERIC:
1768 // Astral Shift
1769 if (spellProto->SpellIconID == 3066)
1771 //reduces all damage taken while stun, fear or silence
1772 if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
1773 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1774 continue;
1776 // Nerves of Steel
1777 if (spellProto->SpellIconID == 2115)
1779 // while affected by Stun and Fear
1780 if (unitflag&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING))
1781 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1782 continue;
1784 // Spell Deflection
1785 if (spellProto->SpellIconID == 3006)
1787 // You have a chance equal to your Parry chance
1788 if (damagetype == DIRECT_DAMAGE && // Only for direct damage
1789 roll_chance_f(pVictim->GetUnitParryChance())) // Roll chance
1790 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1791 continue;
1793 // Reflective Shield (Lady Malande boss)
1794 if (spellProto->Id == 41475 && canReflect)
1796 if(RemainingDamage < currentAbsorb)
1797 reflectDamage = RemainingDamage / 2;
1798 else
1799 reflectDamage = currentAbsorb / 2;
1800 reflectSpell = 33619;
1801 reflectTriggeredBy = *i;
1802 break;
1804 if (spellProto->Id == 39228 || // Argussian Compass
1805 spellProto->Id == 60218) // Essence of Gossamer
1807 // Max absorb stored in 1 dummy effect
1808 if (spellProto->EffectBasePoints[1] < currentAbsorb)
1809 currentAbsorb = spellProto->EffectBasePoints[1];
1810 break;
1812 break;
1814 case SPELLFAMILY_DRUID:
1816 // Primal Tenacity
1817 if (spellProto->SpellIconID == 2253)
1819 //reduces all damage taken while Stunned
1820 if (unitflag & UNIT_FLAG_STUNNED)
1821 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1822 continue;
1824 break;
1826 case SPELLFAMILY_ROGUE:
1828 // Cheat Death (make less prio with Guardian Spirit case)
1829 if (!preventDeathSpell && spellProto->SpellIconID == 2109 &&
1830 pVictim->GetTypeId()==TYPEID_PLAYER && // Only players
1831 !((Player*)pVictim)->HasSpellCooldown(31231) &&
1832 // Only if no cooldown
1833 roll_chance_i((*i)->GetModifier()->m_amount))
1834 // Only if roll
1836 preventDeathSpell = (*i)->GetSpellProto();
1837 continue;
1839 break;
1841 case SPELLFAMILY_PRIEST:
1843 // Guardian Spirit
1844 if (spellProto->SpellIconID == 2873)
1846 preventDeathSpell = (*i)->GetSpellProto();
1847 preventDeathAmount = (*i)->GetModifier()->m_amount;
1848 continue;
1850 // Power Word: Shield
1851 if (spellProto->SpellFamilyFlags & UI64LIT(00000001) && spellProto->Mechanic == MECHANIC_SHIELD)
1853 // Glyph of Power Word: Shield
1854 if (Aura *glyph = pVictim->GetAura(55672,0))
1856 int32 heal = int32(glyph->GetModifier()->m_amount *
1857 (RemainingDamage >= currentAbsorb ? currentAbsorb : RemainingDamage) / 100);
1858 pVictim->CastCustomSpell(pVictim, 56160, &heal, NULL, NULL, true, 0, *i);
1861 // Reflective Shield
1862 if (spellProto->SpellFamilyFlags == 0x1 && canReflect)
1864 if (pVictim == this)
1865 break;
1866 Unit* caster = (*i)->GetCaster();
1867 if (!caster)
1868 break;
1869 AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_DUMMY);
1870 for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
1872 switch((*k)->GetModifier()->m_miscvalue)
1874 case 5065: // Rank 1
1875 case 5064: // Rank 2
1877 if(RemainingDamage >= currentAbsorb)
1878 reflectDamage = (*k)->GetModifier()->m_amount * currentAbsorb/100;
1879 else
1880 reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100;
1881 reflectSpell = 33619;
1882 reflectTriggeredBy = *i;
1883 } break;
1884 default: break;
1887 break;
1889 break;
1891 case SPELLFAMILY_SHAMAN:
1893 // Astral Shift
1894 if (spellProto->SpellIconID == 3066)
1896 //reduces all damage taken while stun, fear or silence
1897 if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
1898 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1899 continue;
1901 break;
1903 case SPELLFAMILY_DEATHKNIGHT:
1905 // Shadow of Death
1906 if (spellProto->SpellIconID == 1958)
1908 // TODO: absorb only while transform
1909 continue;
1911 // Anti-Magic Shell (on self)
1912 if (spellProto->Id == 48707)
1914 // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
1915 // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
1916 int32 absorbed = RemainingDamage * currentAbsorb / 100;
1917 int32 regen = absorbed * 2 / 10;
1918 pVictim->CastCustomSpell(pVictim, 49088, &regen, NULL, NULL, true, NULL, *i);
1919 RemainingDamage -= absorbed;
1920 continue;
1922 // Anti-Magic Shell (on single party/raid member)
1923 if (spellProto->Id == 50462)
1925 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1926 continue;
1928 // Anti-Magic Zone
1929 if (spellProto->Id == 50461)
1931 Unit* caster = (*i)->GetCaster();
1932 if (!caster)
1933 continue;
1934 int32 absorbed = RemainingDamage * currentAbsorb / 100;
1935 int32 canabsorb = caster->GetHealth();
1936 if (canabsorb < absorbed)
1937 absorbed = canabsorb;
1939 RemainingDamage -= absorbed;
1941 uint32 ab_damage = absorbed;
1942 DealDamageMods(caster,ab_damage,NULL);
1943 DealDamage(caster, ab_damage, NULL, damagetype, schoolMask, 0, false);
1944 continue;
1946 break;
1948 default:
1949 break;
1952 // currentAbsorb - damage can be absorbed by shield
1953 // If need absorb less damage
1954 if (RemainingDamage < currentAbsorb)
1955 currentAbsorb = RemainingDamage;
1957 RemainingDamage -= currentAbsorb;
1959 // Reduce shield amount
1960 mod->m_amount-=currentAbsorb;
1961 if((*i)->DropAuraCharge())
1962 mod->m_amount = 0;
1963 // Need remove it later
1964 if (mod->m_amount<=0)
1965 existExpired = true;
1968 // Remove all expired absorb auras
1969 if (existExpired)
1971 for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end();)
1973 if ((*i)->GetModifier()->m_amount<=0)
1975 pVictim->RemoveAurasDueToSpell((*i)->GetId());
1976 i = vSchoolAbsorb.begin();
1978 else
1979 ++i;
1983 // Cast back reflect damage spell
1984 if (canReflect && reflectSpell)
1985 pVictim->CastCustomSpell(this, reflectSpell, &reflectDamage, NULL, NULL, true, NULL, reflectTriggeredBy);
1987 // absorb by mana cost
1988 AuraList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD);
1989 for(AuraList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
1991 next = i; ++next;
1993 // check damage school mask
1994 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1995 continue;
1997 int32 currentAbsorb;
1998 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
1999 currentAbsorb = (*i)->GetModifier()->m_amount;
2000 else
2001 currentAbsorb = RemainingDamage;
2003 if (float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()])
2005 if(Player *modOwner = pVictim->GetSpellModOwner())
2006 modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
2008 int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier);
2009 if (currentAbsorb > maxAbsorb)
2010 currentAbsorb = maxAbsorb;
2012 int32 manaReduction = int32(currentAbsorb * manaMultiplier);
2013 pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false);
2016 (*i)->GetModifier()->m_amount -= currentAbsorb;
2017 if((*i)->GetModifier()->m_amount <= 0)
2019 pVictim->RemoveAurasDueToSpell((*i)->GetId());
2020 next = vManaShield.begin();
2023 RemainingDamage -= currentAbsorb;
2026 // effects dependent from full absorb amount
2027 if (int32 full_absorb = damage - RemainingDamage - *resist)
2029 Unit::AuraList const& auras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
2030 for (Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
2032 SpellEntry const* itr_spellProto = (*itr)->GetSpellProto();
2034 // Incanter's Absorption
2035 if (itr_spellProto->SpellFamilyName == SPELLFAMILY_GENERIC &&
2036 itr_spellProto->SpellIconID == 2941)
2039 int32 amount = int32(full_absorb * (*itr)->GetModifier()->m_amount / 100);
2041 // apply normalized part of already accumulated amount in aura
2042 if (Aura* spdAura = pVictim->GetAura(44413,0))
2043 amount += spdAura->GetModifier()->m_amount * spdAura->GetAuraDuration() / spdAura->GetAuraMaxDuration();
2045 // limit 5 health percents
2046 int32 health_5percent = pVictim->GetMaxHealth()*5/100;
2047 if(amount > health_5percent)
2048 amount = health_5percent;
2050 // Incanter's Absorption (triggered absorb based spell power, will replace existed if any)
2051 pVictim->CastCustomSpell(pVictim, 44413, &amount, NULL, NULL, true);
2052 break;
2057 // only split damage if not damaging yourself
2058 if(pVictim != this)
2060 AuraList const& vSplitDamageFlat = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
2061 for(AuraList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
2063 next = i; ++next;
2065 // check damage school mask
2066 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
2067 continue;
2069 // Damage can be splitted only if aura has an alive caster
2070 Unit *caster = (*i)->GetCaster();
2071 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
2072 continue;
2074 int32 currentAbsorb;
2075 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
2076 currentAbsorb = (*i)->GetModifier()->m_amount;
2077 else
2078 currentAbsorb = RemainingDamage;
2080 RemainingDamage -= currentAbsorb;
2083 uint32 splitted = currentAbsorb;
2084 uint32 splitted_absorb = 0;
2085 DealDamageMods(caster,splitted,&splitted_absorb);
2087 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, splitted_absorb, 0, false, 0, false);
2089 CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
2090 DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
2093 AuraList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
2094 for(AuraList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
2096 next = i; ++next;
2098 // check damage school mask
2099 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
2100 continue;
2102 // Damage can be splitted only if aura has an alive caster
2103 Unit *caster = (*i)->GetCaster();
2104 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
2105 continue;
2107 uint32 splitted = uint32(RemainingDamage * (*i)->GetModifier()->m_amount / 100.0f);
2109 RemainingDamage -= int32(splitted);
2111 uint32 split_absorb = 0;
2112 DealDamageMods(caster,splitted,&split_absorb);
2114 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, split_absorb, 0, false, 0, false);
2116 CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
2117 DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
2121 // Apply death prevention spells effects
2122 if (preventDeathSpell && RemainingDamage >= pVictim->GetHealth())
2124 switch(preventDeathSpell->SpellFamilyName)
2126 // Cheat Death
2127 case SPELLFAMILY_ROGUE:
2129 // Cheat Death
2130 if (preventDeathSpell->SpellIconID == 2109)
2132 pVictim->CastSpell(pVictim,31231,true);
2133 ((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60);
2134 // with health > 10% lost health until health==10%, in other case no losses
2135 uint32 health10 = pVictim->GetMaxHealth()/10;
2136 RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
2138 break;
2140 // Guardian Spirit
2141 case SPELLFAMILY_PRIEST:
2143 // Guardian Spirit
2144 if (preventDeathSpell->SpellIconID == 2873)
2146 int32 healAmount = pVictim->GetMaxHealth() * preventDeathAmount / 100;
2147 pVictim->CastCustomSpell(pVictim, 48153, &healAmount, NULL, NULL, true);
2148 pVictim->RemoveAurasDueToSpell(preventDeathSpell->Id);
2149 RemainingDamage = 0;
2151 break;
2156 *absorb = damage - RemainingDamage - *resist;
2159 void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
2161 if(hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING | UNIT_STAT_DIED) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
2162 return;
2164 if (!pVictim->isAlive())
2165 return;
2167 if(IsNonMeleeSpellCasted(false))
2168 return;
2170 uint32 hitInfo;
2171 if (attType == BASE_ATTACK)
2172 hitInfo = HITINFO_NORMALSWING2;
2173 else if (attType == OFF_ATTACK)
2174 hitInfo = HITINFO_LEFTSWING;
2175 else
2176 return; // ignore ranged case
2178 uint32 extraAttacks = m_extraAttacks;
2180 // melee attack spell casted at main hand attack only
2181 if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL])
2183 m_currentSpells[CURRENT_MELEE_SPELL]->cast();
2185 // not recent extra attack only at any non extra attack (melee spell case)
2186 if(!extra && extraAttacks)
2188 while(m_extraAttacks)
2190 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2191 if(m_extraAttacks > 0)
2192 --m_extraAttacks;
2195 return;
2198 // attack can be redirected to another target
2199 pVictim = SelectMagnetTarget(pVictim);
2201 CalcDamageInfo damageInfo;
2202 CalculateMeleeDamage(pVictim, 0, &damageInfo, attType);
2203 // Send log damage message to client
2204 DealDamageMods(pVictim,damageInfo.damage,&damageInfo.absorb);
2205 SendAttackStateUpdate(&damageInfo);
2206 ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType);
2207 DealMeleeDamage(&damageInfo,true);
2209 if (GetTypeId() == TYPEID_PLAYER)
2210 DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2211 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
2212 else
2213 DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2214 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
2216 // if damage pVictim call AI reaction
2217 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
2218 ((Creature*)pVictim)->AI()->AttackedBy(this);
2220 // extra attack only at any non extra attack (normal case)
2221 if(!extra && extraAttacks)
2223 while(m_extraAttacks)
2225 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2226 if(m_extraAttacks > 0)
2227 --m_extraAttacks;
2232 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const
2234 // This is only wrapper
2236 // Miss chance based on melee
2237 float miss_chance = MeleeMissChanceCalc(pVictim, attType);
2239 // Critical hit chance
2240 float crit_chance = GetUnitCriticalChance(attType, pVictim);
2242 // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
2243 float dodge_chance = pVictim->GetUnitDodgeChance();
2244 float block_chance = pVictim->GetUnitBlockChance();
2245 float parry_chance = pVictim->GetUnitParryChance();
2247 // Useful if want to specify crit & miss chances for melee, else it could be removed
2248 DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
2250 return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100));
2253 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
2255 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2256 return MELEE_HIT_EVADE;
2258 int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim);
2259 int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this);
2261 int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim);
2262 int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this);
2264 // bonus from skills is 0.04%
2265 int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel );
2266 int32 sum = 0, tmp = 0;
2267 int32 roll = urand (0, 10000);
2269 DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
2270 DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
2271 roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
2273 tmp = miss_chance;
2275 if (tmp > 0 && roll < (sum += tmp ))
2277 DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
2278 return MELEE_HIT_MISS;
2281 // always crit against a sitting target (except 0 crit chance)
2282 if( pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState() )
2284 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
2285 return MELEE_HIT_CRIT;
2288 // Dodge chance
2290 // only players can't dodge if attacker is behind
2291 if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this))
2293 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2295 else
2297 // Reduce dodge chance by attacker expertise rating
2298 if (GetTypeId() == TYPEID_PLAYER)
2299 dodge_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2300 else
2301 dodge_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
2303 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2304 dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
2306 tmp = dodge_chance;
2307 if ( (tmp > 0) // check if unit _can_ dodge
2308 && ((tmp -= skillBonus) > 0)
2309 && roll < (sum += tmp))
2311 DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
2312 return MELEE_HIT_DODGE;
2316 // parry & block chances
2318 // check if attack comes from behind, nobody can parry or block if attacker is behind
2319 if (!pVictim->HasInArc(M_PI,this))
2321 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
2323 else
2325 // Reduce parry chance by attacker expertise rating
2326 if (GetTypeId() == TYPEID_PLAYER)
2327 parry_chance-= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2328 else
2329 parry_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
2331 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) )
2333 int32 tmp2 = int32(parry_chance);
2334 if ( (tmp2 > 0) // check if unit _can_ parry
2335 && ((tmp2 -= skillBonus) > 0)
2336 && (roll < (sum += tmp2)))
2338 DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp2, sum);
2339 return MELEE_HIT_PARRY;
2343 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) )
2345 tmp = block_chance;
2346 if ( (tmp > 0) // check if unit _can_ block
2347 && ((tmp -= skillBonus) > 0)
2348 && (roll < (sum += tmp)))
2350 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
2351 return MELEE_HIT_BLOCK;
2356 // Critical chance
2357 tmp = crit_chance;
2359 if (tmp > 0 && roll < (sum += tmp))
2361 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
2362 return MELEE_HIT_CRIT;
2365 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2366 if( attType != RANGED_ATTACK &&
2367 (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) &&
2368 pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() &&
2369 getLevel() < pVictim->getLevelForTarget(this) )
2371 // cap possible value (with bonuses > max skill)
2372 int32 skill = attackerWeaponSkill;
2373 int32 maxskill = attackerMaxSkillValueForLevel;
2374 skill = (skill > maxskill) ? maxskill : skill;
2376 tmp = (10 + (victimDefenseSkill - skill)) * 100;
2377 tmp = tmp > 4000 ? 4000 : tmp;
2378 if (roll < (sum += tmp))
2380 DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
2381 return MELEE_HIT_GLANCING;
2385 // mobs can score crushing blows if they're 4 or more levels above victim
2386 if (getLevelForTarget(pVictim) >= pVictim->getLevelForTarget(this) + 4 &&
2387 // can be from by creature (if can) or from controlled player that considered as creature
2388 (GetTypeId()!=TYPEID_PLAYER && !((Creature*)this)->isPet() &&
2389 !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) ||
2390 GetTypeId()==TYPEID_PLAYER && GetCharmerOrOwnerGUID()))
2392 // when their weapon skill is 15 or more above victim's defense skill
2393 tmp = victimDefenseSkill;
2394 int32 tmpmax = victimMaxSkillValueForLevel;
2395 // having defense above your maximum (from items, talents etc.) has no effect
2396 tmp = tmp > tmpmax ? tmpmax : tmp;
2397 // tmp = mob's level * 5 - player's current defense skill
2398 tmp = attackerMaxSkillValueForLevel - tmp;
2399 if(tmp >= 15)
2401 // add 2% chance per lacking skill point, min. is 15%
2402 tmp = tmp * 200 - 1500;
2403 if (roll < (sum += tmp))
2405 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
2406 return MELEE_HIT_CRUSHING;
2411 DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
2412 return MELEE_HIT_NORMAL;
2415 uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized)
2417 float min_damage, max_damage;
2419 if (normalized && GetTypeId()==TYPEID_PLAYER)
2420 ((Player*)this)->CalculateMinMaxDamage(attType,normalized,min_damage, max_damage);
2421 else
2423 switch (attType)
2425 case RANGED_ATTACK:
2426 min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE);
2427 max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE);
2428 break;
2429 case BASE_ATTACK:
2430 min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE);
2431 max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE);
2432 break;
2433 case OFF_ATTACK:
2434 min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE);
2435 max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE);
2436 break;
2437 // Just for good manner
2438 default:
2439 min_damage = 0.0f;
2440 max_damage = 0.0f;
2441 break;
2445 if (min_damage > max_damage)
2447 std::swap(min_damage,max_damage);
2450 if(max_damage == 0.0f)
2451 max_damage = 5.0f;
2453 return urand((uint32)min_damage, (uint32)max_damage);
2456 float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
2458 if(spellProto->spellLevel <= 0)
2459 return 1.0f;
2461 float LvlPenalty = 0.0f;
2463 if(spellProto->spellLevel < 20)
2464 LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f;
2465 float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel());
2466 if(LvlFactor > 1.0f)
2467 LvlFactor = 1.0f;
2469 return (100.0f - LvlPenalty) * LvlFactor / 100.0f;
2472 void Unit::SendMeleeAttackStart(Unit* pVictim)
2474 WorldPacket data( SMSG_ATTACKSTART, 8 + 8 );
2475 data << uint64(GetGUID());
2476 data << uint64(pVictim->GetGUID());
2478 SendMessageToSet(&data, true);
2479 DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
2482 void Unit::SendMeleeAttackStop(Unit* victim)
2484 if(!victim)
2485 return;
2487 WorldPacket data( SMSG_ATTACKSTOP, (4+16) ); // we guess size
2488 data.append(GetPackGUID());
2489 data.append(victim->GetPackGUID()); // can be 0x00...
2490 data << uint32(0); // can be 0x1
2491 SendMessageToSet(&data, true);
2492 sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId()==TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow());
2494 /*if(victim->GetTypeId() == TYPEID_UNIT)
2495 ((Creature*)victim)->AI().EnterEvadeMode(this);*/
2498 bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const * /*spellProto*/, WeaponAttackType attackType)
2500 if (pVictim->HasInArc(M_PI,this))
2502 /* Currently not exist spells with ignore block
2503 // Ignore combat result aura (parry/dodge check on prepare)
2504 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2505 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2507 if (!(*i)->isAffectedOnSpell(spellProto))
2508 continue;
2509 if ((*i)->GetModifier()->m_miscvalue == )
2510 return false;
2514 // Check creatures flags_extra for disable block
2515 if(pVictim->GetTypeId()==TYPEID_UNIT &&
2516 ((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK )
2517 return false;
2519 float blockChance = pVictim->GetUnitBlockChance();
2520 blockChance += (int32(GetWeaponSkillValue(attackType)) - int32(pVictim->GetMaxSkillValueForLevel()))*0.04f;
2521 if (roll_chance_f(blockChance))
2522 return true;
2524 return false;
2527 // Melee based spells can be miss, parry or dodge on this step
2528 // Crit or block - determined on damage calculation phase! (and can be both in some time)
2529 float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell)
2531 // Calculate hit chance (more correct for chance mod)
2532 int32 HitChance;
2534 // PvP - PvE melee chances
2535 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2536 int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
2537 if(leveldif < 3)
2538 HitChance = 95 - leveldif;
2539 else
2540 HitChance = 93 - (leveldif - 2) * lchance;
2542 // Hit chance depends from victim auras
2543 if(attType == RANGED_ATTACK)
2544 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2545 else
2546 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2548 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2549 if(Player *modOwner = GetSpellModOwner())
2550 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
2552 // Miss = 100 - hit
2553 float miss_chance= 100.0f - HitChance;
2555 // Bonuses from attacker aura and ratings
2556 if (attType == RANGED_ATTACK)
2557 miss_chance -= m_modRangedHitChance;
2558 else
2559 miss_chance -= m_modMeleeHitChance;
2561 // bonus from skills is 0.04%
2562 miss_chance -= skillDiff * 0.04f;
2564 // Limit miss chance from 0 to 60%
2565 if (miss_chance < 0.0f)
2566 return 0.0f;
2567 if (miss_chance > 60.0f)
2568 return 60.0f;
2569 return miss_chance;
2572 // Melee based spells hit result calculations
2573 SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2575 WeaponAttackType attType = BASE_ATTACK;
2577 if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
2578 attType = RANGED_ATTACK;
2580 // bonus from skills is 0.04% per skill Diff
2581 int32 attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
2582 int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
2583 int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
2585 uint32 roll = urand (0, 10000);
2587 uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell)*100.0f);
2588 // Roll miss
2589 uint32 tmp = missChance;
2590 if (roll < tmp)
2591 return SPELL_MISS_MISS;
2593 // Chance resist mechanic (select max value from every mechanic spell effect)
2594 int32 resist_mech = 0;
2595 // Get effects mechanic and chance
2596 for(int eff = 0; eff < 3; ++eff)
2598 int32 effect_mech = GetEffectMechanic(spell, eff);
2599 if (effect_mech)
2601 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
2602 if (resist_mech < temp*100)
2603 resist_mech = temp*100;
2606 // Roll chance
2607 tmp += resist_mech;
2608 if (roll < tmp)
2609 return SPELL_MISS_RESIST;
2611 bool canDodge = true;
2612 bool canParry = true;
2614 // Same spells cannot be parry/dodge
2615 if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
2616 return SPELL_MISS_NONE;
2618 // Ranged attack cannot be parry/dodge only deflect
2619 if (attType == RANGED_ATTACK)
2621 // only if in front
2622 if (pVictim->HasInArc(M_PI,this))
2624 int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
2625 tmp+=deflect_chance;
2626 if (roll < tmp)
2627 return SPELL_MISS_DEFLECT;
2629 return SPELL_MISS_NONE;
2632 // Check for attack from behind
2633 if (!pVictim->HasInArc(M_PI,this))
2635 // Can`t dodge from behind in PvP (but its possible in PvE)
2636 if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
2637 canDodge = false;
2638 // Can`t parry
2639 canParry = false;
2641 // Check creatures flags_extra for disable parry
2642 if(pVictim->GetTypeId()==TYPEID_UNIT)
2644 uint32 flagEx = ((Creature*)pVictim)->GetCreatureInfo()->flags_extra;
2645 if( flagEx & CREATURE_FLAG_EXTRA_NO_PARRY )
2646 canParry = false;
2648 // Ignore combat result aura
2649 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2650 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2652 if (!(*i)->isAffectedOnSpell(spell))
2653 continue;
2654 switch((*i)->GetModifier()->m_miscvalue)
2656 case MELEE_HIT_DODGE: canDodge = false; break;
2657 case MELEE_HIT_BLOCK: break; // Block check in hit step
2658 case MELEE_HIT_PARRY: canParry = false; break;
2659 default:
2660 DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetModifier()->m_miscvalue);
2661 break;
2665 if (canDodge)
2667 // Roll dodge
2668 int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
2669 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2670 dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100;
2671 // Reduce dodge chance by attacker expertise rating
2672 if (GetTypeId() == TYPEID_PLAYER)
2673 dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2674 else
2675 dodgeChance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
2676 if (dodgeChance < 0)
2677 dodgeChance = 0;
2679 tmp += dodgeChance;
2680 if (roll < tmp)
2681 return SPELL_MISS_DODGE;
2684 if (canParry)
2686 // Roll parry
2687 int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
2688 // Reduce parry chance by attacker expertise rating
2689 if (GetTypeId() == TYPEID_PLAYER)
2690 parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2691 else
2692 parryChance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
2693 if (parryChance < 0)
2694 parryChance = 0;
2696 tmp += parryChance;
2697 if (roll < tmp)
2698 return SPELL_MISS_PARRY;
2701 return SPELL_MISS_NONE;
2704 // TODO need use unit spell resistances in calculations
2705 SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2707 // Can`t miss on dead target (on skinning for example)
2708 if (!pVictim->isAlive())
2709 return SPELL_MISS_NONE;
2711 SpellSchoolMask schoolMask = GetSpellSchoolMask(spell);
2712 // PvP - PvE spell misschances per leveldif > 2
2713 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
2714 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2716 // Base hit chance from attacker and victim levels
2717 int32 modHitChance;
2718 if(leveldif < 3)
2719 modHitChance = 96 - leveldif;
2720 else
2721 modHitChance = 94 - (leveldif - 2) * lchance;
2723 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2724 if(Player *modOwner = GetSpellModOwner())
2725 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
2726 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
2727 modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask);
2728 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
2729 modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
2730 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
2731 if (IsAreaOfEffectSpell(spell))
2732 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
2733 // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
2734 if (IsDispelSpell(spell))
2735 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST);
2736 // Chance resist mechanic (select max value from every mechanic spell effect)
2737 int32 resist_mech = 0;
2738 // Get effects mechanic and chance
2739 for(int eff = 0; eff < 3; ++eff)
2741 int32 effect_mech = GetEffectMechanic(spell, eff);
2742 if (effect_mech)
2744 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
2745 if (resist_mech < temp)
2746 resist_mech = temp;
2749 // Apply mod
2750 modHitChance-=resist_mech;
2752 // Chance resist debuff
2753 modHitChance-=pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel));
2755 int32 HitChance = modHitChance * 100;
2756 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
2757 HitChance += int32(m_modSpellHitChance*100.0f);
2759 // Decrease hit chance from victim rating bonus
2760 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2761 HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f);
2763 if (HitChance < 100) HitChance = 100;
2764 if (HitChance > 10000) HitChance = 10000;
2766 int32 tmp = 10000 - HitChance;
2768 uint32 rand = urand(0,10000);
2770 if (rand < tmp)
2771 return SPELL_MISS_MISS;
2773 // cast by caster in front of victim
2774 if (pVictim->HasInArc(M_PI,this))
2776 int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
2777 tmp+=deflect_chance;
2778 if (rand < tmp)
2779 return SPELL_MISS_DEFLECT;
2782 return SPELL_MISS_NONE;
2785 // Calculate spell hit result can be:
2786 // Every spell can: Evade/Immune/Reflect/Sucesful hit
2787 // For melee based spells:
2788 // Miss
2789 // Dodge
2790 // Parry
2791 // For spells
2792 // Resist
2793 SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect)
2795 // Return evade for units in evade mode
2796 if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2797 return SPELL_MISS_EVADE;
2799 // Check for immune
2800 if (pVictim->IsImmunedToSpell(spell))
2801 return SPELL_MISS_IMMUNE;
2803 // All positive spells can`t miss
2804 // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
2805 if (IsPositiveSpell(spell->Id))
2806 return SPELL_MISS_NONE;
2808 // Check for immune
2809 if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell)))
2810 return SPELL_MISS_IMMUNE;
2812 // Try victim reflect spell
2813 if (CanReflect)
2815 int32 reflectchance = pVictim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
2816 Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
2817 for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
2818 if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell))
2819 reflectchance += (*i)->GetModifier()->m_amount;
2820 if (reflectchance > 0 && roll_chance_i(reflectchance))
2822 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
2823 ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
2824 return SPELL_MISS_REFLECT;
2828 switch (spell->DmgClass)
2830 case SPELL_DAMAGE_CLASS_RANGED:
2831 case SPELL_DAMAGE_CLASS_MELEE:
2832 return MeleeSpellHitResult(pVictim, spell);
2833 case SPELL_DAMAGE_CLASS_NONE:
2834 case SPELL_DAMAGE_CLASS_MAGIC:
2835 return MagicSpellHitResult(pVictim, spell);
2837 return SPELL_MISS_NONE;
2840 float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const
2842 if(!pVictim)
2843 return 0.0f;
2845 // Base misschance 5%
2846 float misschance = 5.0f;
2848 // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
2849 if (haveOffhandWeapon() && attType != RANGED_ATTACK)
2851 bool isNormal = false;
2852 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
2854 if( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) )
2856 isNormal = true;
2857 break;
2860 if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL])
2861 misschance = 5.0f;
2862 else
2863 misschance = 24.0f;
2866 // PvP : PvE melee misschances per leveldif > 2
2867 int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2869 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2870 if(leveldif < 0)
2871 leveldif = 0;
2873 // Hit chance from attacker based on ratings and auras
2874 float m_modHitChance;
2875 if (attType == RANGED_ATTACK)
2876 m_modHitChance = m_modRangedHitChance;
2877 else
2878 m_modHitChance = m_modMeleeHitChance;
2880 if(leveldif < 3)
2881 misschance += (leveldif - m_modHitChance);
2882 else
2883 misschance += ((leveldif - 2) * chance - m_modHitChance);
2885 // Hit chance for victim based on ratings
2886 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2888 if (attType == RANGED_ATTACK)
2889 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED);
2890 else
2891 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE);
2894 // Modify miss chance by victim auras
2895 if(attType == RANGED_ATTACK)
2896 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2897 else
2898 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2900 // Modify miss chance from skill difference ( bonus from skills is 0.04% )
2901 int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this));
2902 misschance -= skillBonus * 0.04f;
2904 // Limit miss chance from 0 to 60%
2905 if ( misschance < 0.0f)
2906 return 0.0f;
2907 if ( misschance > 60.0f)
2908 return 60.0f;
2910 return misschance;
2913 uint32 Unit::GetDefenseSkillValue(Unit const* target) const
2915 if(GetTypeId() == TYPEID_PLAYER)
2917 // in PvP use full skill instead current skill value
2918 uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER)
2919 ? ((Player*)this)->GetMaxSkillValue(SKILL_DEFENSE)
2920 : ((Player*)this)->GetSkillValue(SKILL_DEFENSE);
2921 value += uint32(((Player*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL));
2922 return value;
2924 else
2925 return GetUnitMeleeSkill(target);
2928 float Unit::GetUnitDodgeChance() const
2930 if(hasUnitState(UNIT_STAT_STUNNED))
2931 return 0.0f;
2932 if( GetTypeId() == TYPEID_PLAYER )
2933 return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
2934 else
2936 if(((Creature const*)this)->isTotem())
2937 return 0.0f;
2938 else
2940 float dodge = 5.0f;
2941 dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT);
2942 return dodge > 0.0f ? dodge : 0.0f;
2947 float Unit::GetUnitParryChance() const
2949 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
2950 return 0.0f;
2952 float chance = 0.0f;
2954 if(GetTypeId() == TYPEID_PLAYER)
2956 Player const* player = (Player const*)this;
2957 if(player->CanParry() )
2959 Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true,true);
2960 if(!tmpitem)
2961 tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true,true);
2963 if(tmpitem)
2964 chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE);
2967 else if(GetTypeId() == TYPEID_UNIT)
2969 if(GetCreatureType() == CREATURE_TYPE_HUMANOID)
2971 chance = 5.0f;
2972 chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
2976 return chance > 0.0f ? chance : 0.0f;
2979 float Unit::GetUnitBlockChance() const
2981 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
2982 return 0.0f;
2984 if(GetTypeId() == TYPEID_PLAYER)
2986 Player const* player = (Player const*)this;
2987 if(player->CanBlock() )
2989 Item *tmpitem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
2990 if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
2991 return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
2993 // is player but has no block ability or no not broken shield equipped
2994 return 0.0f;
2996 else
2998 if(((Creature const*)this)->isTotem())
2999 return 0.0f;
3000 else
3002 float block = 5.0f;
3003 block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
3004 return block > 0.0f ? block : 0.0f;
3009 float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const
3011 float crit;
3013 if(GetTypeId() == TYPEID_PLAYER)
3015 switch(attackType)
3017 case BASE_ATTACK:
3018 crit = GetFloatValue( PLAYER_CRIT_PERCENTAGE );
3019 break;
3020 case OFF_ATTACK:
3021 crit = GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE );
3022 break;
3023 case RANGED_ATTACK:
3024 crit = GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE );
3025 break;
3026 // Just for good manner
3027 default:
3028 crit = 0.0f;
3029 break;
3032 else
3034 crit = 5.0f;
3035 crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT);
3038 // flat aura mods
3039 if(attackType == RANGED_ATTACK)
3040 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
3041 else
3042 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
3044 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
3046 // reduce crit chance from Rating for players
3047 if (attackType != RANGED_ATTACK)
3048 crit -= pVictim->GetMeleeCritChanceReduction();
3049 else
3050 crit -= pVictim->GetRangedCritChanceReduction();
3052 // Apply crit chance from defence skill
3053 crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
3055 if (crit < 0.0f)
3056 crit = 0.0f;
3057 return crit;
3060 uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const
3062 uint32 value = 0;
3063 if(GetTypeId() == TYPEID_PLAYER)
3065 Item* item = ((Player*)this)->GetWeaponForAttack(attType,true,true);
3067 // feral or unarmed skill only for base attack
3068 if(attType != BASE_ATTACK && !item )
3069 return 0;
3071 if(IsInFeralForm())
3072 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
3074 // weapon skill or (unarmed for base attack)
3075 uint32 skill = item ? item->GetSkill() : SKILL_UNARMED;
3077 // in PvP use full skill instead current skill value
3078 value = (target && target->GetTypeId() == TYPEID_PLAYER)
3079 ? ((Player*)this)->GetMaxSkillValue(skill)
3080 : ((Player*)this)->GetSkillValue(skill);
3081 // Modify value from ratings
3082 value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL));
3083 switch (attType)
3085 case BASE_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND));break;
3086 case OFF_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND));break;
3087 case RANGED_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED));break;
3090 else
3091 value = GetUnitMeleeSkill(target);
3092 return value;
3095 void Unit::_UpdateSpells( uint32 time )
3097 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
3098 _UpdateAutoRepeatSpell();
3100 // remove finished spells from current pointers
3101 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
3103 if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
3105 m_currentSpells[i]->SetReferencedFromCurrent(false);
3106 m_currentSpells[i] = NULL; // remove pointer
3110 // update auras
3111 // m_AurasUpdateIterator can be updated in inderect called code at aura remove to skip next planned to update but removed auras
3112 for (m_AurasUpdateIterator = m_Auras.begin(); m_AurasUpdateIterator != m_Auras.end();)
3114 Aura* i_aura = m_AurasUpdateIterator->second;
3115 ++m_AurasUpdateIterator; // need shift to next for allow update if need into aura update
3116 i_aura->UpdateAura(time);
3119 // remove expired auras
3120 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
3122 if ((*i).second)
3124 if ( !(*i).second->GetAuraDuration() && !((*i).second->IsPermanent() || ((*i).second->IsPassive())) )
3125 RemoveAura(i);
3126 else
3127 ++i;
3129 else
3130 ++i;
3133 if(!m_gameObj.empty())
3135 GameObjectList::iterator ite1, dnext1;
3136 for (ite1 = m_gameObj.begin(); ite1 != m_gameObj.end(); ite1 = dnext1)
3138 dnext1 = ite1;
3139 //(*i)->Update( difftime );
3140 if( !(*ite1)->isSpawned() )
3142 (*ite1)->SetOwnerGUID(0);
3143 (*ite1)->SetRespawnTime(0);
3144 (*ite1)->Delete();
3145 dnext1 = m_gameObj.erase(ite1);
3147 else
3148 ++dnext1;
3153 void Unit::_UpdateAutoRepeatSpell()
3155 //check "realtime" interrupts
3156 if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
3158 // cancel wand shoot
3159 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
3160 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3161 m_AutoRepeatFirstCast = true;
3162 return;
3165 //apply delay
3166 if ( m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 )
3167 setAttackTimer(RANGED_ATTACK,500);
3168 m_AutoRepeatFirstCast = false;
3170 //castroutine
3171 if (isAttackReady(RANGED_ATTACK))
3173 // Check if able to cast
3174 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CheckCast(true) != SPELL_CAST_OK)
3176 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3177 return;
3180 // we want to shoot
3181 Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0);
3182 spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
3184 // all went good, reset attack
3185 resetAttackTimer(RANGED_ATTACK);
3189 void Unit::SetCurrentCastedSpell( Spell * pSpell )
3191 assert(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
3193 CurrentSpellTypes CSpellType = pSpell->GetCurrentContainer();
3195 if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self
3197 // break same type spell if it is not delayed
3198 InterruptSpell(CSpellType,false);
3200 // special breakage effects:
3201 switch (CSpellType)
3203 case CURRENT_GENERIC_SPELL:
3205 // generic spells always break channeled not delayed spells
3206 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
3208 // autorepeat breaking
3209 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
3211 // break autorepeat if not Auto Shot
3212 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
3213 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3214 m_AutoRepeatFirstCast = true;
3216 } break;
3218 case CURRENT_CHANNELED_SPELL:
3220 // channel spells always break generic non-delayed and any channeled spells
3221 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3222 InterruptSpell(CURRENT_CHANNELED_SPELL);
3224 // it also does break autorepeat if not Auto Shot
3225 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
3226 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT )
3227 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3228 } break;
3230 case CURRENT_AUTOREPEAT_SPELL:
3232 // only Auto Shoot does not break anything
3233 if (pSpell->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
3235 // generic autorepeats break generic non-delayed and channeled non-delayed spells
3236 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3237 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
3239 // special action: set first cast flag
3240 m_AutoRepeatFirstCast = true;
3241 } break;
3243 default:
3245 // other spell types don't break anything now
3246 } break;
3249 // current spell (if it is still here) may be safely deleted now
3250 if (m_currentSpells[CSpellType])
3251 m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
3253 // set new current spell
3254 m_currentSpells[CSpellType] = pSpell;
3255 pSpell->SetReferencedFromCurrent(true);
3257 pSpell->m_selfContainer = &(m_currentSpells[pSpell->GetCurrentContainer()]);
3260 void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed)
3262 assert(spellType < CURRENT_MAX_SPELL);
3264 if (m_currentSpells[spellType] && (withDelayed || m_currentSpells[spellType]->getState() != SPELL_STATE_DELAYED) )
3266 // send autorepeat cancel message for autorepeat spells
3267 if (spellType == CURRENT_AUTOREPEAT_SPELL)
3269 if(GetTypeId() == TYPEID_PLAYER)
3270 ((Player*)this)->SendAutoRepeatCancel(this);
3273 if (m_currentSpells[spellType]->getState() != SPELL_STATE_FINISHED)
3274 m_currentSpells[spellType]->cancel();
3276 // cancel can interrupt spell already (caster cancel ->target aura remove -> caster iterrupt)
3277 if (m_currentSpells[spellType])
3279 m_currentSpells[spellType]->SetReferencedFromCurrent(false);
3280 m_currentSpells[spellType] = NULL;
3285 void Unit::FinishSpell(CurrentSpellTypes spellType, bool ok /*= true*/)
3287 Spell* spell = m_currentSpells[spellType];
3288 if (!spell)
3289 return;
3291 if (spellType == CURRENT_CHANNELED_SPELL)
3292 spell->SendChannelUpdate(0);
3294 spell->finish(ok);
3298 bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat) const
3300 // We don't do loop here to explicitly show that melee spell is excluded.
3301 // Maybe later some special spells will be excluded too.
3303 // generic spells are casted when they are not finished and not delayed
3304 if ( m_currentSpells[CURRENT_GENERIC_SPELL] &&
3305 (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3306 (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
3307 return(true);
3309 // channeled spells may be delayed, but they are still considered casted
3310 else if ( !skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
3311 (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) )
3312 return(true);
3314 // autorepeat spells may be finished or delayed, but they are still considered casted
3315 else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
3316 return(true);
3318 return(false);
3321 void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
3323 // generic spells are interrupted if they are not finished or delayed
3324 if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id))
3325 InterruptSpell(CURRENT_GENERIC_SPELL,withDelayed);
3327 // autorepeat spells are interrupted if they are not finished or delayed
3328 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id))
3329 InterruptSpell(CURRENT_AUTOREPEAT_SPELL,withDelayed);
3331 // channeled spells are interrupted if they are not finished, even if they are delayed
3332 if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id))
3333 InterruptSpell(CURRENT_CHANNELED_SPELL,true);
3336 Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
3338 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
3339 if(m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id)
3340 return m_currentSpells[i];
3341 return NULL;
3344 void Unit::SetInFront(Unit const* target)
3346 SetOrientation(GetAngle(target));
3349 void Unit::SetFacingToObject(WorldObject* pObject)
3351 // update orientation at server
3352 SetOrientation(GetAngle(pObject));
3354 // and client
3355 WorldPacket data;
3356 BuildHeartBeatMsg(&data);
3357 SendMessageToSet(&data, false);
3360 bool Unit::isInAccessablePlaceFor(Creature const* c) const
3362 if(IsInWater())
3363 return c->canSwim();
3364 else
3365 return c->canWalk() || c->canFly();
3368 bool Unit::IsInWater() const
3370 return GetBaseMap()->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
3373 bool Unit::IsUnderWater() const
3375 return GetBaseMap()->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
3378 void Unit::DeMorph()
3380 SetDisplayId(GetNativeDisplayId());
3383 int32 Unit::GetTotalAuraModifier(AuraType auratype) const
3385 int32 modifier = 0;
3387 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3388 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3389 modifier += (*i)->GetModifier()->m_amount;
3391 return modifier;
3394 float Unit::GetTotalAuraMultiplier(AuraType auratype) const
3396 float multiplier = 1.0f;
3398 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3399 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3400 multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f;
3402 return multiplier;
3405 int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const
3407 int32 modifier = 0;
3409 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3410 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3411 if ((*i)->GetModifier()->m_amount > modifier)
3412 modifier = (*i)->GetModifier()->m_amount;
3414 return modifier;
3417 int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
3419 int32 modifier = 0;
3421 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3422 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3423 if ((*i)->GetModifier()->m_amount < modifier)
3424 modifier = (*i)->GetModifier()->m_amount;
3426 return modifier;
3429 int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3431 if(!misc_mask)
3432 return 0;
3434 int32 modifier = 0;
3436 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3437 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3439 Modifier* mod = (*i)->GetModifier();
3440 if (mod->m_miscvalue & misc_mask)
3441 modifier += mod->m_amount;
3443 return modifier;
3446 float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
3448 if(!misc_mask)
3449 return 1.0f;
3451 float multiplier = 1.0f;
3453 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3454 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3456 Modifier* mod = (*i)->GetModifier();
3457 if (mod->m_miscvalue & misc_mask)
3458 multiplier *= (100.0f + mod->m_amount)/100.0f;
3460 return multiplier;
3463 int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3465 if(!misc_mask)
3466 return 0;
3468 int32 modifier = 0;
3470 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3471 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3473 Modifier* mod = (*i)->GetModifier();
3474 if (mod->m_miscvalue & misc_mask && mod->m_amount > modifier)
3475 modifier = mod->m_amount;
3478 return modifier;
3481 int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3483 if(!misc_mask)
3484 return 0;
3486 int32 modifier = 0;
3488 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3489 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3491 Modifier* mod = (*i)->GetModifier();
3492 if (mod->m_miscvalue & misc_mask && mod->m_amount < modifier)
3493 modifier = mod->m_amount;
3496 return modifier;
3499 int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3501 int32 modifier = 0;
3503 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3504 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3506 Modifier* mod = (*i)->GetModifier();
3507 if (mod->m_miscvalue == misc_value)
3508 modifier += mod->m_amount;
3510 return modifier;
3513 float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
3515 float multiplier = 1.0f;
3517 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3518 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3520 Modifier* mod = (*i)->GetModifier();
3521 if (mod->m_miscvalue == misc_value)
3522 multiplier *= (100.0f + mod->m_amount)/100.0f;
3524 return multiplier;
3527 int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3529 int32 modifier = 0;
3531 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3532 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3534 Modifier* mod = (*i)->GetModifier();
3535 if (mod->m_miscvalue == misc_value && mod->m_amount > modifier)
3536 modifier = mod->m_amount;
3539 return modifier;
3542 int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3544 int32 modifier = 0;
3546 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3547 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3549 Modifier* mod = (*i)->GetModifier();
3550 if (mod->m_miscvalue == misc_value && mod->m_amount < modifier)
3551 modifier = mod->m_amount;
3554 return modifier;
3557 float Unit::GetTotalAuraMultiplierByMiscValueForMask(AuraType auratype, uint32 mask) const
3559 if(!mask)
3560 return 1.0f;
3562 float multiplier = 1.0f;
3564 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3565 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3567 Modifier* mod = (*i)->GetModifier();
3568 if (mask & (1 << (mod->m_miscvalue -1)))
3569 multiplier *= (100.0f + mod->m_amount)/100.0f;
3571 return multiplier;
3574 bool Unit::AddAura(Aura *Aur)
3576 SpellEntry const* aurSpellInfo = Aur->GetSpellProto();
3578 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
3579 if( !isAlive() && !IsDeathPersistentSpell(aurSpellInfo) &&
3580 !IsDeathOnlySpell(aurSpellInfo) &&
3581 (GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) )
3583 delete Aur;
3584 return false;
3587 if(Aur->GetTarget() != this)
3589 sLog.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
3590 Aur->GetId(),Aur->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER?"player":"creature"),GetGUIDLow(),
3591 (Aur->GetTarget()->GetTypeId()==TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow());
3592 delete Aur;
3593 return false;
3596 // m_auraname can be modified to SPELL_AURA_NONE for area auras, this expected for this value
3597 AuraType aurName = Aur->GetModifier()->m_auraname;
3599 spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex());
3600 AuraMap::iterator i = m_Auras.find( spair );
3602 // take out same spell
3603 if (i != m_Auras.end())
3605 // passive and persistent auras can stack with themselves any number of times
3606 if (!Aur->IsPassive() && !Aur->IsPersistent())
3608 for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair); ++i2)
3610 Aura* aur2 = i2->second;
3611 if(aur2->GetCasterGUID()==Aur->GetCasterGUID())
3613 // Aura can stack on self -> Stack it;
3614 if(aurSpellInfo->StackAmount)
3616 // can be created with >1 stack by some spell mods
3617 aur2->modStackAmount(Aur->GetStackAmount());
3618 delete Aur;
3619 return false;
3621 // Carry over removed Aura's remaining damage if Aura still has ticks remaining
3622 else if (aur2->GetSpellProto()->AttributesEx4 & SPELL_ATTR_EX4_STACK_DOT_MODIFIER && aurName == SPELL_AURA_PERIODIC_DAMAGE && aur2->GetAuraDuration() > 0)
3624 int32 remainingTicks = aur2->GetAuraMaxTicks() - aur2->GetAuraTicks();
3625 int32 remainingDamage = aur2->GetModifier()->m_amount * remainingTicks;
3627 Aur->GetModifier()->m_amount += int32(remainingDamage / Aur->GetAuraMaxTicks());
3629 // can be only single (this check done at _each_ aura add
3630 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3631 break;
3634 bool stop = false;
3636 // m_auraname can be modified to SPELL_AURA_NONE for area auras, use original
3637 AuraType aurNameReal = AuraType(aurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()]);
3639 switch(aurNameReal)
3641 // DoT/HoT/etc
3642 case SPELL_AURA_DUMMY: // allow stack
3643 case SPELL_AURA_PERIODIC_DAMAGE:
3644 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
3645 case SPELL_AURA_PERIODIC_LEECH:
3646 case SPELL_AURA_PERIODIC_HEAL:
3647 case SPELL_AURA_OBS_MOD_HEALTH:
3648 case SPELL_AURA_PERIODIC_MANA_LEECH:
3649 case SPELL_AURA_OBS_MOD_MANA:
3650 case SPELL_AURA_POWER_BURN_MANA:
3651 break;
3652 case SPELL_AURA_PERIODIC_ENERGIZE: // all or self or clear non-stackable
3653 default: // not allow
3654 // can be only single (this check done at _each_ aura add
3655 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3656 stop = true;
3657 break;
3660 if(stop)
3661 break;
3666 // passive auras not stacable with other ranks
3667 if (!IsPassiveSpellStackableWithRanks(aurSpellInfo))
3669 if (!RemoveNoStackAurasDueToAura(Aur))
3671 delete Aur;
3672 return false; // couldn't remove conflicting aura with higher rank
3676 // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
3677 if (Aur->IsSingleTarget() && Aur->GetTarget())
3679 // caster pointer can be deleted in time aura remove, find it by guid at each iteration
3680 for(;;)
3682 Unit* caster = Aur->GetCaster();
3683 if(!caster) // caster deleted and not required adding scAura
3684 break;
3686 bool restart = false;
3687 AuraList& scAuras = caster->GetSingleCastAuras();
3688 for(AuraList::const_iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
3690 if( (*itr)->GetTarget() != Aur->GetTarget() &&
3691 IsSingleTargetSpells((*itr)->GetSpellProto(),aurSpellInfo) )
3693 if ((*itr)->IsInUse())
3695 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr)->GetId(), (*itr)->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3696 continue;
3698 (*itr)->GetTarget()->RemoveAura((*itr)->GetId(), (*itr)->GetEffIndex());
3699 restart = true;
3700 break;
3704 if(!restart)
3706 // done
3707 scAuras.push_back(Aur);
3708 break;
3713 // add aura, register in lists and arrays
3714 Aur->_AddAura();
3715 m_Auras.insert(AuraMap::value_type(spellEffectPair(Aur->GetId(), Aur->GetEffIndex()), Aur));
3716 if (aurName < TOTAL_AURAS)
3718 m_modAuras[aurName].push_back(Aur);
3721 Aur->ApplyModifier(true,true);
3722 sLog.outDebug("Aura %u now is in use", aurName);
3724 // if aura deleted before boosts apply ignore
3725 // this can be possible it it removed indirectly by triggered spell effect at ApplyModifier
3726 if (Aur->IsDeleted())
3727 return false;
3729 if(IsSpellLastAuraEffect(aurSpellInfo,Aur->GetEffIndex()))
3730 Aur->HandleSpellSpecificBoosts(true);
3732 return true;
3735 void Unit::RemoveRankAurasDueToSpell(uint32 spellId)
3737 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
3738 if(!spellInfo)
3739 return;
3740 AuraMap::const_iterator i,next;
3741 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3743 next = i;
3744 ++next;
3745 uint32 i_spellId = (*i).second->GetId();
3746 if((*i).second && i_spellId && i_spellId != spellId)
3748 if(sSpellMgr.IsRankSpellDueToSpell(spellInfo,i_spellId))
3750 RemoveAurasDueToSpell(i_spellId);
3752 if( m_Auras.empty() )
3753 break;
3754 else
3755 next = m_Auras.begin();
3761 bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
3763 if (!Aur)
3764 return false;
3766 SpellEntry const* spellProto = Aur->GetSpellProto();
3767 if (!spellProto)
3768 return false;
3770 uint32 spellId = Aur->GetId();
3771 uint32 effIndex = Aur->GetEffIndex();
3773 // passive spell special case (only non stackable with ranks)
3774 if(IsPassiveSpell(spellId))
3776 if(IsPassiveSpellStackableWithRanks(spellProto))
3777 return true;
3780 SpellSpecific spellId_spec = GetSpellSpecific(spellId);
3782 AuraMap::iterator i,next;
3783 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3785 next = i;
3786 ++next;
3787 if (!(*i).second) continue;
3789 SpellEntry const* i_spellProto = (*i).second->GetSpellProto();
3791 if (!i_spellProto)
3792 continue;
3794 uint32 i_spellId = i_spellProto->Id;
3796 // early checks that spellId is passive non stackable spell
3797 if(IsPassiveSpell(i_spellId))
3799 // passive non-stackable spells not stackable only for same caster
3800 if(Aur->GetCasterGUID()!=i->second->GetCasterGUID())
3801 continue;
3803 // passive non-stackable spells not stackable only with another rank of same spell
3804 if (!sSpellMgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3805 continue;
3808 uint32 i_effIndex = (*i).second->GetEffIndex();
3810 if(i_spellId == spellId) continue;
3812 bool is_triggered_by_spell = false;
3813 // prevent triggering aura of removing aura that triggered it
3814 for(int j = 0; j < 3; ++j)
3815 if (i_spellProto->EffectTriggerSpell[j] == spellId)
3816 is_triggered_by_spell = true;
3818 // prevent triggered aura of removing aura that triggering it (triggered effect early some aura of parent spell
3819 for(int j = 0; j < 3; ++j)
3820 if (spellProto->EffectTriggerSpell[j] == i_spellId)
3821 is_triggered_by_spell = true;
3823 if (is_triggered_by_spell)
3824 continue;
3826 SpellSpecific i_spellId_spec = GetSpellSpecific(i_spellId);
3828 // single allowed spell specific from same caster or from any caster at target
3829 bool is_spellSpecPerTargetPerCaster = IsSingleFromSpellSpecificPerTargetPerCaster(spellId_spec,i_spellId_spec);
3830 bool is_spellSpecPerTarget = IsSingleFromSpellSpecificPerTarget(spellId_spec,i_spellId_spec);
3831 if( is_spellSpecPerTarget || is_spellSpecPerTargetPerCaster && Aur->GetCasterGUID() == (*i).second->GetCasterGUID() )
3833 // cannot remove higher rank
3834 if (sSpellMgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3835 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3836 return false;
3838 // Its a parent aura (create this aura in ApplyModifier)
3839 if ((*i).second->IsInUse())
3841 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3842 continue;
3844 RemoveAurasDueToSpell(i_spellId);
3846 if( m_Auras.empty() )
3847 break;
3848 else
3849 next = m_Auras.begin();
3851 continue;
3854 // spell with spell specific that allow single ranks for spell from diff caster
3855 // same caster case processed or early or later
3856 bool is_spellPerTarget = IsSingleFromSpellSpecificSpellRanksPerTarget(spellId_spec,i_spellId_spec);
3857 if ( is_spellPerTarget && Aur->GetCasterGUID() != (*i).second->GetCasterGUID() && sSpellMgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3859 // cannot remove higher rank
3860 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3861 return false;
3863 // Its a parent aura (create this aura in ApplyModifier)
3864 if ((*i).second->IsInUse())
3866 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3867 continue;
3869 RemoveAurasDueToSpell(i_spellId);
3871 if( m_Auras.empty() )
3872 break;
3873 else
3874 next = m_Auras.begin();
3876 continue;
3879 // non single (per caster) per target spell specific (possible single spell per target at caster)
3880 if( !is_spellSpecPerTargetPerCaster && !is_spellSpecPerTarget && sSpellMgr.IsNoStackSpellDueToSpell(spellId, i_spellId) )
3882 // Its a parent aura (create this aura in ApplyModifier)
3883 if ((*i).second->IsInUse())
3885 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3886 continue;
3888 RemoveAurasDueToSpell(i_spellId);
3890 if( m_Auras.empty() )
3891 break;
3892 else
3893 next = m_Auras.begin();
3895 continue;
3898 // Potions stack aura by aura (elixirs/flask already checked)
3899 if( spellProto->SpellFamilyName == SPELLFAMILY_POTION && i_spellProto->SpellFamilyName == SPELLFAMILY_POTION )
3901 if (IsNoStackAuraDueToAura(spellId, effIndex, i_spellId, i_effIndex))
3903 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3904 return false; // cannot remove higher rank
3906 // Its a parent aura (create this aura in ApplyModifier)
3907 if ((*i).second->IsInUse())
3909 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3910 continue;
3912 RemoveAura(i);
3913 next = i;
3917 return true;
3920 void Unit::RemoveAura(uint32 spellId, uint32 effindex, Aura* except)
3922 spellEffectPair spair = spellEffectPair(spellId, effindex);
3923 for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
3925 if(iter->second!=except)
3927 RemoveAura(iter);
3928 iter = m_Auras.lower_bound(spair);
3930 else
3931 ++iter;
3935 void Unit::RemoveAurasByCasterSpell(uint32 spellId, uint64 casterGUID)
3937 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3939 Aura *aur = iter->second;
3940 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3941 RemoveAura(iter);
3942 else
3943 ++iter;
3947 void Unit::RemoveAurasByCasterSpell(uint32 spellId, uint32 effindex, uint64 casterGUID)
3949 spellEffectPair spair = spellEffectPair(spellId, effindex);
3950 for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
3952 Aura *aur = iter->second;
3953 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3955 RemoveAura(iter);
3956 iter = m_Auras.lower_bound(spair);
3958 else
3959 ++iter;
3963 void Unit::RemoveSingleAuraDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler)
3965 SpellEntry const* spellEntry = sSpellStore.LookupEntry(spellId);
3967 // Custom dispel cases
3968 // Unstable Affliction
3969 if(spellEntry->SpellFamilyName == SPELLFAMILY_WARLOCK && (spellEntry->SpellFamilyFlags & UI64LIT(0x010000000000)))
3971 if (Aura* dotAura = GetAura(SPELL_AURA_PERIODIC_DAMAGE,SPELLFAMILY_WARLOCK,UI64LIT(0x010000000000),0x00000000,casterGUID))
3973 int32 damage = dotAura->GetModifier()->m_amount*9;
3975 // Remove spell auras from stack
3976 RemoveSingleSpellAurasByCasterSpell(spellId, casterGUID, AURA_REMOVE_BY_DISPEL);
3978 // backfire damage and silence
3979 dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,casterGUID);
3980 return;
3983 // Flame Shock
3984 else if (spellEntry->SpellFamilyName == SPELLFAMILY_SHAMAN && (spellEntry->SpellFamilyFlags & UI64LIT(0x10000000)))
3986 Unit* caster = NULL;
3987 uint32 triggeredSpell = 0;
3989 if (Aura* dotAura = GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, UI64LIT(0x10000000), 0x00000000, casterGUID))
3990 caster = dotAura->GetCaster();
3992 if (caster && !caster->isDead())
3994 Unit::AuraList const& auras = caster->GetAurasByType(SPELL_AURA_DUMMY);
3995 for (Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
3997 switch((*i)->GetId())
3999 case 51480: triggeredSpell=64694; break;// Lava Flows, Rank 1
4000 case 51481: triggeredSpell=65263; break;// Lava Flows, Rank 2
4001 case 51482: triggeredSpell=65264; break;// Lava Flows, Rank 3
4002 default: continue;
4004 break;
4008 // Remove spell auras from stack
4009 RemoveSingleSpellAurasByCasterSpell(spellId, casterGUID, AURA_REMOVE_BY_DISPEL);
4011 // Haste
4012 if (triggeredSpell)
4013 caster->CastSpell(caster, triggeredSpell, true);
4014 return;
4016 // Vampiric touch (first dummy aura)
4017 else if (spellEntry->SpellFamilyName == SPELLFAMILY_PRIEST && spellEntry->SpellFamilyFlags & UI64LIT(0x0000040000000000))
4019 if (Aura *dot = GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, UI64LIT(0x0000040000000000), 0x00000000, casterGUID))
4021 if(Unit* caster = dot->GetCaster())
4023 int32 bp0 = dot->GetModifier()->m_amount;
4024 bp0 = 8 * caster->SpellDamageBonus(this, spellEntry, bp0, DOT, 1);
4026 // Remove spell auras from stack
4027 RemoveSingleSpellAurasByCasterSpell(spellId, casterGUID, AURA_REMOVE_BY_DISPEL);
4029 CastCustomSpell(this, 64085, &bp0, NULL, NULL, true, NULL, NULL, casterGUID);
4030 return;
4035 RemoveSingleSpellAurasByCasterSpell(spellId, casterGUID, AURA_REMOVE_BY_DISPEL);
4038 void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer)
4040 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4042 Aura *aur = iter->second;
4043 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
4045 int32 basePoints = aur->GetBasePoints();
4046 // construct the new aura for the attacker - will never return NULL, it's just a wrapper for
4047 // some different constructors
4048 Aura * new_aur = CreateAura(aur->GetSpellProto(), aur->GetEffIndex(), &basePoints, stealer, this);
4050 // set its duration and maximum duration
4051 // max duration 2 minutes (in msecs)
4052 int32 dur = aur->GetAuraDuration();
4053 const int32 max_dur = 2*MINUTE*IN_MILISECONDS;
4054 new_aur->SetAuraMaxDuration( max_dur > dur ? dur : max_dur );
4055 new_aur->SetAuraDuration( max_dur > dur ? dur : max_dur );
4057 // Unregister _before_ adding to stealer
4058 aur->UnregisterSingleCastAura();
4060 // strange but intended behaviour: Stolen single target auras won't be treated as single targeted
4061 new_aur->SetIsSingleTarget(false);
4063 // add the new aura to stealer
4064 stealer->AddAura(new_aur);
4066 // Remove aura as dispel
4067 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
4069 else
4070 ++iter;
4074 void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId)
4076 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4078 if (iter->second->GetId() == spellId)
4079 RemoveAura(iter, AURA_REMOVE_BY_CANCEL);
4080 else
4081 ++iter;
4085 void Unit::RemoveAurasWithDispelType( DispelType type )
4087 // Create dispel mask by dispel type
4088 uint32 dispelMask = GetDispellMask(type);
4089 // Dispel all existing auras vs current dispel type
4090 AuraMap& auras = GetAuras();
4091 for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
4093 SpellEntry const* spell = itr->second->GetSpellProto();
4094 if( (1<<spell->Dispel) & dispelMask )
4096 // Dispel aura
4097 RemoveAurasDueToSpell(spell->Id);
4098 itr = auras.begin();
4100 else
4101 ++itr;
4105 void Unit::RemoveSingleAuraFromStack(AuraMap::iterator &i, AuraRemoveMode mode)
4107 if (i->second->modStackAmount(-1))
4108 RemoveAura(i,mode);
4112 void Unit::RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex, AuraRemoveMode mode)
4114 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4115 if(iter != m_Auras.end())
4116 RemoveSingleAuraFromStack(iter,mode);
4119 void Unit::RemoveSingleSpellAurasFromStack(uint32 spellId, AuraRemoveMode mode)
4121 for (int i=0; i<3; ++i)
4122 RemoveSingleAuraFromStack(spellId, i, mode);
4125 void Unit::RemoveSingleSpellAurasByCasterSpell(uint32 spellId, uint64 casterGUID, AuraRemoveMode mode)
4127 for (int i=0; i<3; ++i)
4128 RemoveSingleAuraByCasterSpell(spellId, i, casterGUID, mode);
4131 void Unit::RemoveSingleAuraByCasterSpell(uint32 spellId, uint32 effindex, uint64 casterGUID, AuraRemoveMode mode)
4133 spellEffectPair spair = spellEffectPair(spellId, effindex);
4134 for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair); ++iter)
4136 Aura *aur = iter->second;
4137 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
4139 RemoveSingleAuraFromStack(iter,mode);
4140 break;
4146 void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except)
4148 for (int i = 0; i < 3; ++i)
4149 RemoveAura(spellId,i,except);
4152 void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
4154 for (int k=0; k < 3; ++k)
4156 spellEffectPair spair = spellEffectPair(spellId, k);
4157 for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
4159 if (iter->second->GetCastItemGUID() == castItem->GetGUID())
4161 RemoveAura(iter);
4162 iter = m_Auras.upper_bound(spair); // overwrite by more appropriate
4164 else
4165 ++iter;
4170 void Unit::RemoveAurasWithInterruptFlags(uint32 flags)
4172 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4174 if (iter->second->GetSpellProto()->AuraInterruptFlags & flags)
4175 RemoveAura(iter);
4176 else
4177 ++iter;
4181 void Unit::RemoveNotOwnSingleTargetAuras(uint32 newPhase)
4183 // single target auras from other casters
4184 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4186 if (iter->second->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter->second->GetSpellProto()))
4188 if(!newPhase)
4189 RemoveAura(iter);
4190 else
4192 Unit* caster = iter->second->GetCaster();
4193 if(!caster || !caster->InSamePhase(newPhase))
4194 RemoveAura(iter);
4195 else
4196 ++iter;
4199 else
4200 ++iter;
4203 // single target auras at other targets
4204 AuraList& scAuras = GetSingleCastAuras();
4205 for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end(); )
4207 Aura* aura = *iter;
4208 if (aura->GetTarget() != this && !aura->GetTarget()->InSamePhase(newPhase))
4210 scAuras.erase(iter); // explicitly remove, instead waiting remove in RemoveAura
4211 aura->GetTarget()->RemoveAura(aura);
4212 iter = scAuras.begin();
4214 else
4215 ++iter;
4220 void Unit::RemoveAura(Aura* aura, AuraRemoveMode mode /*= AURA_REMOVE_BY_DEFAULT*/)
4222 AuraMap::iterator i = m_Auras.lower_bound(spellEffectPair(aura->GetId(), aura->GetEffIndex()));
4223 AuraMap::iterator upperBound = m_Auras.upper_bound(spellEffectPair(aura->GetId(), aura->GetEffIndex()));
4224 for (; i != upperBound; ++i)
4226 if (i->second == aura)
4228 RemoveAura(i,mode);
4229 return;
4232 sLog.outDebug("Trying to remove aura id %u effect %u by pointer but aura not found on target", aura->GetId(), aura->GetEffIndex());
4235 void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
4237 Aura* Aur = i->second;
4238 SpellEntry const* AurSpellInfo = Aur->GetSpellProto();
4240 Aur->UnregisterSingleCastAura();
4242 // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
4243 if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
4245 m_modAuras[Aur->GetModifier()->m_auraname].remove(Aur);
4248 // Set remove mode
4249 Aur->SetRemoveMode(mode);
4251 // if unit currently update aura list then make safe update iterator shift to next
4252 if (m_AurasUpdateIterator == i)
4253 ++m_AurasUpdateIterator;
4255 // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
4256 // remove aura from list before to prevent deleting it before
4257 m_Auras.erase(i);
4259 // now aura removed from from list and can't be deleted by indirect call but can be referenced from callers
4261 // Statue unsummoned at aura remove
4262 Totem* statue = NULL;
4263 if(IsChanneledSpell(AurSpellInfo))
4264 if(Unit* caster = Aur->GetCaster())
4265 if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
4266 statue = ((Totem*)caster);
4268 sLog.outDebug("Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode);
4269 if (mode != AURA_REMOVE_BY_DELETE) // not unapply if target will deleted
4270 Aur->ApplyModifier(false,true);
4272 if (Aur->_RemoveAura())
4274 // last aura in stack removed
4275 if (mode != AURA_REMOVE_BY_DELETE && IsSpellLastAuraEffect(Aur->GetSpellProto(),Aur->GetEffIndex()))
4276 Aur->HandleSpellSpecificBoosts(false);
4279 // If aura in use (removed from code that plan access to it data after return)
4280 // store it in aura list with delayed deletion
4281 if (Aur->IsInUse())
4282 m_deletedAuras.push_back(Aur);
4283 else
4284 delete Aur;
4286 if(statue)
4287 statue->UnSummon();
4289 // only way correctly remove all auras from list
4290 if( m_Auras.empty() )
4291 i = m_Auras.end();
4292 else
4293 i = m_Auras.begin();
4297 void Unit::RemoveAllAuras(AuraRemoveMode mode /*= AURA_REMOVE_BY_DEFAULT*/)
4299 while (!m_Auras.empty())
4301 AuraMap::iterator iter = m_Auras.begin();
4302 RemoveAura(iter,mode);
4306 void Unit::RemoveArenaAuras(bool onleave)
4308 // in join, remove positive buffs, on end, remove negative
4309 // used to remove positive visible auras in arenas
4310 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
4312 if (!(iter->second->GetSpellProto()->AttributesEx4 & SPELL_ATTR_EX4_UNK21) &&
4313 // don't remove stances, shadowform, pally/hunter auras
4314 !iter->second->IsPassive() && // don't remove passive auras
4315 (!(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) ||
4316 !(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNK8)) &&
4317 // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
4318 (iter->second->IsPositive() != onleave)) // remove positive buffs on enter, negative buffs on leave
4319 RemoveAura(iter);
4320 else
4321 ++iter;
4325 void Unit::RemoveAllAurasOnDeath()
4327 // used just after dieing to remove all visible auras
4328 // and disable the mods for the passive ones
4329 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
4331 if (!iter->second->IsPassive() && !iter->second->IsDeathPersistent())
4332 RemoveAura(iter, AURA_REMOVE_BY_DEATH);
4333 else
4334 ++iter;
4338 void Unit::DelayAura(uint32 spellId, uint32 effindex, int32 delaytime)
4340 AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4341 if (iter != m_Auras.end())
4343 if (iter->second->GetAuraDuration() < delaytime)
4344 iter->second->SetAuraDuration(0);
4345 else
4346 iter->second->SetAuraDuration(iter->second->GetAuraDuration() - delaytime);
4347 iter->second->SendAuraUpdate(false);
4348 sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter->second->GetModifier()->m_auraname, GetGUIDLow(), iter->second->GetAuraDuration());
4352 void Unit::_RemoveAllAuraMods()
4354 for (AuraMap::const_iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
4356 (*i).second->ApplyModifier(false);
4360 void Unit::_ApplyAllAuraMods()
4362 for (AuraMap::const_iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
4364 (*i).second->ApplyModifier(true);
4368 Aura* Unit::GetAura(uint32 spellId, uint32 effindex)
4370 AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4371 if (iter != m_Auras.end())
4372 return iter->second;
4373 return NULL;
4376 Aura* Unit::GetAura(AuraType type, uint32 family, uint64 familyFlag, uint32 familyFlag2, uint64 casterGUID)
4378 AuraList const& auras = GetAurasByType(type);
4379 for(AuraList::const_iterator i = auras.begin();i != auras.end(); ++i)
4381 SpellEntry const *spell = (*i)->GetSpellProto();
4382 if (spell->SpellFamilyName == family && (spell->SpellFamilyFlags & familyFlag || spell->SpellFamilyFlags2 & familyFlag2))
4384 if (casterGUID && (*i)->GetCasterGUID()!=casterGUID)
4385 continue;
4386 return (*i);
4389 return NULL;
4392 bool Unit::HasAura(uint32 spellId) const
4394 for (int i = 0; i < 3 ; ++i)
4396 AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, i));
4397 if (iter != m_Auras.end())
4398 return true;
4400 return false;
4403 void Unit::AddDynObject(DynamicObject* dynObj)
4405 m_dynObjGUIDs.push_back(dynObj->GetGUID());
4408 void Unit::RemoveDynObject(uint32 spellid)
4410 if(m_dynObjGUIDs.empty())
4411 return;
4412 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4414 DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
4415 if(!dynObj)
4417 i = m_dynObjGUIDs.erase(i);
4419 else if(spellid == 0 || dynObj->GetSpellId() == spellid)
4421 dynObj->Delete();
4422 i = m_dynObjGUIDs.erase(i);
4424 else
4425 ++i;
4429 void Unit::RemoveAllDynObjects()
4431 while(!m_dynObjGUIDs.empty())
4433 DynamicObject* dynObj = GetMap()->GetDynamicObject(*m_dynObjGUIDs.begin());
4434 if(dynObj)
4435 dynObj->Delete();
4436 m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
4440 DynamicObject * Unit::GetDynObject(uint32 spellId, uint32 effIndex)
4442 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4444 DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
4445 if(!dynObj)
4447 i = m_dynObjGUIDs.erase(i);
4448 continue;
4451 if (dynObj->GetSpellId() == spellId && dynObj->GetEffIndex() == effIndex)
4452 return dynObj;
4453 ++i;
4455 return NULL;
4458 DynamicObject * Unit::GetDynObject(uint32 spellId)
4460 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4462 DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
4463 if(!dynObj)
4465 i = m_dynObjGUIDs.erase(i);
4466 continue;
4469 if (dynObj->GetSpellId() == spellId)
4470 return dynObj;
4471 ++i;
4473 return NULL;
4476 GameObject* Unit::GetGameObject(uint32 spellId) const
4478 for (GameObjectList::const_iterator i = m_gameObj.begin(); i != m_gameObj.end(); ++i)
4479 if ((*i)->GetSpellId() == spellId)
4480 return *i;
4482 return NULL;
4485 void Unit::AddGameObject(GameObject* gameObj)
4487 assert(gameObj && gameObj->GetOwnerGUID()==0);
4488 m_gameObj.push_back(gameObj);
4489 gameObj->SetOwnerGUID(GetGUID());
4491 if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() )
4493 SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
4494 // Need disable spell use for owner
4495 if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
4496 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4497 ((Player*)this)->AddSpellAndCategoryCooldowns(createBySpell,0,NULL,true);
4501 void Unit::RemoveGameObject(GameObject* gameObj, bool del)
4503 assert(gameObj && gameObj->GetOwnerGUID()==GetGUID());
4505 gameObj->SetOwnerGUID(0);
4507 // GO created by some spell
4508 if (uint32 spellid = gameObj->GetSpellId())
4510 RemoveAurasDueToSpell(spellid);
4512 if (GetTypeId()==TYPEID_PLAYER)
4514 SpellEntry const* createBySpell = sSpellStore.LookupEntry(spellid );
4515 // Need activate spell use for owner
4516 if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
4517 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4518 ((Player*)this)->SendCooldownEvent(createBySpell);
4522 m_gameObj.remove(gameObj);
4524 if(del)
4526 gameObj->SetRespawnTime(0);
4527 gameObj->Delete();
4531 void Unit::RemoveGameObject(uint32 spellid, bool del)
4533 if(m_gameObj.empty())
4534 return;
4535 GameObjectList::iterator i, next;
4536 for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next)
4538 next = i;
4539 if(spellid == 0 || (*i)->GetSpellId() == spellid)
4541 (*i)->SetOwnerGUID(0);
4542 if(del)
4544 (*i)->SetRespawnTime(0);
4545 (*i)->Delete();
4548 next = m_gameObj.erase(i);
4550 else
4551 ++next;
4555 void Unit::RemoveAllGameObjects()
4557 // remove references to unit
4558 for(GameObjectList::iterator i = m_gameObj.begin(); i != m_gameObj.end();)
4560 (*i)->SetOwnerGUID(0);
4561 (*i)->SetRespawnTime(0);
4562 (*i)->Delete();
4563 i = m_gameObj.erase(i);
4567 void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
4569 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+4+1+4+4+1+1+4+4+1)); // we guess size
4570 data.append(log->target->GetPackGUID());
4571 data.append(log->attacker->GetPackGUID());
4572 data << uint32(log->SpellID);
4573 data << uint32(log->damage); // damage amount
4574 data << uint32(log->overkill); // overkill
4575 data << uint8 (log->schoolMask); // damage school
4576 data << uint32(log->absorb); // AbsorbedDamage
4577 data << uint32(log->resist); // resist
4578 data << uint8 (log->physicalLog); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
4579 data << uint8 (log->unused); // unused
4580 data << uint32(log->blocked); // blocked
4581 data << uint32(log->HitInfo);
4582 data << uint8 (0); // flag to use extend data
4583 SendMessageToSet( &data, true );
4586 void Unit::SendSpellNonMeleeDamageLog(Unit *target, uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
4588 SpellNonMeleeDamage log(this, target, SpellID, damageSchoolMask);
4589 log.damage = Damage - AbsorbedDamage - Resist - Blocked;
4590 log.absorb = AbsorbedDamage;
4591 log.resist = Resist;
4592 log.physicalLog = PhysicalDamage;
4593 log.blocked = Blocked;
4594 log.HitInfo = SPELL_HIT_TYPE_UNK1 | SPELL_HIT_TYPE_UNK3 | SPELL_HIT_TYPE_UNK6;
4595 if(CriticalHit)
4596 log.HitInfo |= SPELL_HIT_TYPE_CRIT;
4597 SendSpellNonMeleeDamageLog(&log);
4600 void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo)
4602 Aura *aura = pInfo->aura;
4603 Modifier *mod = aura->GetModifier();
4605 WorldPacket data(SMSG_PERIODICAURALOG, 30);
4606 data.append(aura->GetTarget()->GetPackGUID());
4607 data.appendPackGUID(aura->GetCasterGUID());
4608 data << uint32(aura->GetId()); // spellId
4609 data << uint32(1); // count
4610 data << uint32(mod->m_auraname); // auraId
4611 switch(mod->m_auraname)
4613 case SPELL_AURA_PERIODIC_DAMAGE:
4614 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
4615 data << uint32(pInfo->damage); // damage
4616 data << uint32(pInfo->overDamage); // overkill?
4617 data << uint32(GetSpellSchoolMask(aura->GetSpellProto()));
4618 data << uint32(pInfo->absorb); // absorb
4619 data << uint32(pInfo->resist); // resist
4620 data << uint8(pInfo->critical ? 1 : 0); // new 3.1.2 critical flag
4621 break;
4622 case SPELL_AURA_PERIODIC_HEAL:
4623 case SPELL_AURA_OBS_MOD_HEALTH:
4624 data << uint32(pInfo->damage); // damage
4625 data << uint32(pInfo->overDamage); // overheal?
4626 data << uint8(pInfo->critical ? 1 : 0); // new 3.1.2 critical flag
4627 break;
4628 case SPELL_AURA_OBS_MOD_MANA:
4629 case SPELL_AURA_PERIODIC_ENERGIZE:
4630 data << uint32(mod->m_miscvalue); // power type
4631 data << uint32(pInfo->damage); // damage
4632 break;
4633 case SPELL_AURA_PERIODIC_MANA_LEECH:
4634 data << uint32(mod->m_miscvalue); // power type
4635 data << uint32(pInfo->damage); // amount
4636 data << float(pInfo->multiplier); // gain multiplier
4637 break;
4638 default:
4639 sLog.outError("Unit::SendPeriodicAuraLog: unknown aura %u", uint32(mod->m_auraname));
4640 return;
4643 aura->GetTarget()->SendMessageToSet(&data, true);
4646 void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell)
4648 // Not much to do if no flags are set.
4649 if (procAttacker)
4650 ProcDamageAndSpellFor(false,pVictim,procAttacker, procExtra,attType, procSpell, amount);
4651 // Now go on with a victim's events'n'auras
4652 // Not much to do if no flags are set or there is no victim
4653 if(pVictim && pVictim->isAlive() && procVictim)
4654 pVictim->ProcDamageAndSpellFor(true,this,procVictim, procExtra, attType, procSpell, amount);
4657 void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
4659 WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
4660 data << uint32(spellID);
4661 data << uint64(GetGUID());
4662 data << uint8(0); // can be 0 or 1
4663 data << uint32(1); // target count
4664 // for(i = 0; i < target count; ++i)
4665 data << uint64(target->GetGUID()); // target GUID
4666 data << uint8(missInfo);
4667 // end loop
4668 SendMessageToSet(&data, true);
4671 void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
4673 sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
4675 uint32 count = 1;
4676 WorldPacket data(SMSG_ATTACKERSTATEUPDATE, 16 + 45); // we guess size
4677 data << uint32(damageInfo->HitInfo);
4678 data.append(damageInfo->attacker->GetPackGUID());
4679 data.append(damageInfo->target->GetPackGUID());
4680 data << uint32(damageInfo->damage); // Full damage
4681 data << uint32(0); // overkill value
4682 data << uint8(count); // Sub damage count
4684 for(int i = 0; i < count; ++i)
4686 data << uint32(damageInfo->damageSchoolMask); // School of sub damage
4687 data << float(damageInfo->damage); // sub damage
4688 data << uint32(damageInfo->damage); // Sub Damage
4691 if(damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
4693 for(int i = 0; i < count; ++i)
4694 data << uint32(damageInfo->absorb); // Absorb
4697 if(damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
4699 for(int i = 0; i < count; ++i)
4700 data << uint32(damageInfo->resist); // Resist
4703 data << uint8(damageInfo->TargetState);
4704 data << uint32(0);
4705 data << uint32(0);
4707 if(damageInfo->HitInfo & HITINFO_BLOCK)
4708 data << uint32(damageInfo->blocked_amount);
4710 if(damageInfo->HitInfo & HITINFO_UNK3)
4711 data << uint32(0);
4713 if(damageInfo->HitInfo & HITINFO_UNK1)
4715 data << uint32(0);
4716 data << float(0);
4717 data << float(0);
4718 data << float(0);
4719 data << float(0);
4720 data << float(0);
4721 data << float(0);
4722 data << float(0);
4723 data << float(0);
4724 for(uint8 i = 0; i < 5; ++i)
4726 data << float(0);
4727 data << float(0);
4729 data << uint32(0);
4732 SendMessageToSet( &data, true );
4735 void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
4737 CalcDamageInfo dmgInfo;
4738 dmgInfo.HitInfo = HitInfo;
4739 dmgInfo.attacker = this;
4740 dmgInfo.target = target;
4741 dmgInfo.damage = Damage - AbsorbDamage - Resist - BlockedAmount;
4742 dmgInfo.damageSchoolMask = damageSchoolMask;
4743 dmgInfo.absorb = AbsorbDamage;
4744 dmgInfo.resist = Resist;
4745 dmgInfo.TargetState = TargetState;
4746 dmgInfo.blocked_amount = BlockedAmount;
4747 SendAttackStateUpdate(&dmgInfo);
4750 bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
4752 SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
4754 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4755 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4757 uint32 triggered_spell_id = 0;
4758 Unit* target = pVictim;
4759 int32 basepoints0 = 0;
4761 switch(hasteSpell->SpellFamilyName)
4763 case SPELLFAMILY_ROGUE:
4765 switch(hasteSpell->Id)
4767 // Blade Flurry
4768 case 13877:
4769 case 33735:
4771 target = SelectNearbyTarget(pVictim);
4772 if(!target)
4773 return false;
4774 basepoints0 = damage;
4775 triggered_spell_id = 22482;
4776 break;
4779 break;
4783 // processed charge only counting case
4784 if(!triggered_spell_id)
4785 return true;
4787 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
4789 if(!triggerEntry)
4791 sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id);
4792 return false;
4795 // default case
4796 if(!target || target!=this && !target->isAlive())
4797 return false;
4799 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
4800 return false;
4802 if(basepoints0)
4803 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
4804 else
4805 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
4807 if( cooldown && GetTypeId()==TYPEID_PLAYER )
4808 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
4810 return true;
4813 bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, Aura* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
4815 SpellEntry const *triggeredByAuraSpell = triggeredByAura->GetSpellProto();
4817 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4818 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4820 uint32 triggered_spell_id = 0;
4821 Unit* target = pVictim;
4822 int32 basepoints0 = 0;
4824 switch(triggeredByAuraSpell->SpellFamilyName)
4826 case SPELLFAMILY_MAGE:
4828 switch(triggeredByAuraSpell->Id)
4830 // Focus Magic
4831 case 54646:
4833 Unit* caster = triggeredByAura->GetCaster();
4834 if(!caster)
4835 return false;
4837 triggered_spell_id = 54648;
4838 target = caster;
4839 break;
4845 // processed charge only counting case
4846 if(!triggered_spell_id)
4847 return true;
4849 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
4851 if(!triggerEntry)
4853 sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",triggeredByAuraSpell->Id,triggered_spell_id);
4854 return false;
4857 // default case
4858 if(!target || target!=this && !target->isAlive())
4859 return false;
4861 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
4862 return false;
4864 if(basepoints0)
4865 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
4866 else
4867 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
4869 if( cooldown && GetTypeId()==TYPEID_PLAYER )
4870 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
4872 return true;
4875 bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
4877 SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
4878 uint32 effIndex = triggeredByAura->GetEffIndex();
4879 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
4881 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4882 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4884 uint32 triggered_spell_id = 0;
4885 Unit* target = pVictim;
4886 int32 basepoints0 = 0;
4888 switch(dummySpell->SpellFamilyName)
4890 case SPELLFAMILY_GENERIC:
4892 switch (dummySpell->Id)
4894 // Eye for an Eye
4895 case 9799:
4896 case 25988:
4898 // return damage % to attacker but < 50% own total health
4899 basepoints0 = triggerAmount*int32(damage)/100;
4900 if(basepoints0 > GetMaxHealth()/2)
4901 basepoints0 = GetMaxHealth()/2;
4903 triggered_spell_id = 25997;
4904 break;
4906 // Sweeping Strikes (NPC spells may be)
4907 case 18765:
4908 case 35429:
4910 // prevent chain of triggered spell from same triggered spell
4911 if(procSpell && procSpell->Id == 26654)
4912 return false;
4914 target = SelectNearbyTarget(pVictim);
4915 if(!target)
4916 return false;
4918 triggered_spell_id = 26654;
4919 break;
4921 // Twisted Reflection (boss spell)
4922 case 21063:
4923 triggered_spell_id = 21064;
4924 break;
4925 // Unstable Power
4926 case 24658:
4928 if (!procSpell || procSpell->Id == 24659)
4929 return false;
4930 // Need remove one 24659 aura
4931 RemoveSingleSpellAurasFromStack(24659);
4932 return true;
4934 // Restless Strength
4935 case 24661:
4937 // Need remove one 24662 aura
4938 RemoveSingleSpellAurasFromStack(24662);
4939 return true;
4941 // Adaptive Warding (Frostfire Regalia set)
4942 case 28764:
4944 if(!procSpell)
4945 return false;
4947 // find Mage Armor
4948 bool found = false;
4949 AuraList const& mRegenInterupt = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
4950 for(AuraList::const_iterator iter = mRegenInterupt.begin(); iter != mRegenInterupt.end(); ++iter)
4952 if(SpellEntry const* iterSpellProto = (*iter)->GetSpellProto())
4954 if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags & UI64LIT(0x10000000)))
4956 found=true;
4957 break;
4961 if(!found)
4962 return false;
4964 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
4966 case SPELL_SCHOOL_NORMAL:
4967 case SPELL_SCHOOL_HOLY:
4968 return false; // ignored
4969 case SPELL_SCHOOL_FIRE: triggered_spell_id = 28765; break;
4970 case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break;
4971 case SPELL_SCHOOL_FROST: triggered_spell_id = 28766; break;
4972 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break;
4973 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break;
4974 default:
4975 return false;
4978 target = this;
4979 break;
4981 // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
4982 case 27539:
4984 if(!procSpell)
4985 return false;
4987 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
4989 case SPELL_SCHOOL_NORMAL:
4990 return false; // ignore
4991 case SPELL_SCHOOL_HOLY: triggered_spell_id = 27536; break;
4992 case SPELL_SCHOOL_FIRE: triggered_spell_id = 27533; break;
4993 case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break;
4994 case SPELL_SCHOOL_FROST: triggered_spell_id = 27534; break;
4995 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break;
4996 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break;
4997 default:
4998 return false;
5001 target = this;
5002 break;
5004 // Mana Leech (Passive) (Priest Pet Aura)
5005 case 28305:
5007 // Cast on owner
5008 target = GetOwner();
5009 if(!target)
5010 return false;
5012 triggered_spell_id = 34650;
5013 break;
5015 // Divine purpose
5016 case 31871:
5017 case 31872:
5019 // Roll chane
5020 if (!roll_chance_i(triggerAmount))
5021 return false;
5023 // Remove any stun effect on target
5024 AuraMap& Auras = pVictim->GetAuras();
5025 for(AuraMap::const_iterator iter = Auras.begin(); iter != Auras.end();)
5027 SpellEntry const *spell = iter->second->GetSpellProto();
5028 if( spell->Mechanic == MECHANIC_STUN ||
5029 spell->EffectMechanic[iter->second->GetEffIndex()] == MECHANIC_STUN)
5031 pVictim->RemoveAurasDueToSpell(spell->Id);
5032 iter = Auras.begin();
5034 else
5035 ++iter;
5037 return true;
5039 // Mark of Malice
5040 case 33493:
5042 // Cast finish spell at last charge
5043 if (triggeredByAura->GetAuraCharges() > 1)
5044 return false;
5046 target = this;
5047 triggered_spell_id = 33494;
5048 break;
5050 // Vampiric Aura (boss spell)
5051 case 38196:
5053 basepoints0 = 3 * damage; // 300%
5054 if (basepoints0 < 0)
5055 return false;
5057 triggered_spell_id = 31285;
5058 target = this;
5059 break;
5061 // Aura of Madness (Darkmoon Card: Madness trinket)
5062 //=====================================================
5063 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
5064 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
5065 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
5066 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
5067 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
5068 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
5069 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
5070 // 41011 Martyr Complex: +35 stamina (All classes)
5071 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
5072 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
5073 case 39446:
5075 if(GetTypeId() != TYPEID_PLAYER)
5076 return false;
5078 // Select class defined buff
5079 switch (getClass())
5081 case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
5082 case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
5084 uint32 RandomSpell[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
5085 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
5086 break;
5088 case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011
5089 case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011
5091 uint32 RandomSpell[]={39511,40997,40998,41002,41005,41011};
5092 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
5093 break;
5095 case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409
5096 case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409
5097 case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409
5098 case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409
5100 uint32 RandomSpell[]={40999,41002,41005,41009,41011,41406,41409};
5101 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
5102 break;
5104 case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409
5106 uint32 RandomSpell[]={40997,40999,41002,41005,41009,41011,41406,41409};
5107 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
5108 break;
5110 default:
5111 return false;
5114 target = this;
5115 if (roll_chance_i(10))
5116 ((Player*)this)->Say("This is Madness!", LANG_UNIVERSAL);
5117 break;
5119 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
5120 // cast 45479 Light's Wrath if Exalted by Aldor
5121 // cast 45429 Arcane Bolt if Exalted by Scryers
5122 case 45481:
5124 if(GetTypeId() != TYPEID_PLAYER)
5125 return false;
5127 // Get Aldor reputation rank
5128 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
5130 target = this;
5131 triggered_spell_id = 45479;
5132 break;
5134 // Get Scryers reputation rank
5135 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
5137 // triggered at positive/self casts also, current attack target used then
5138 if(IsFriendlyTo(target))
5140 target = getVictim();
5141 if(!target)
5143 uint64 selected_guid = ((Player *)this)->GetSelection();
5144 target = ObjectAccessor::GetUnit(*this,selected_guid);
5145 if(!target)
5146 return false;
5148 if(IsFriendlyTo(target))
5149 return false;
5152 triggered_spell_id = 45429;
5153 break;
5155 return false;
5157 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
5158 // cast 45480 Light's Strength if Exalted by Aldor
5159 // cast 45428 Arcane Strike if Exalted by Scryers
5160 case 45482:
5162 if(GetTypeId() != TYPEID_PLAYER)
5163 return false;
5165 // Get Aldor reputation rank
5166 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
5168 target = this;
5169 triggered_spell_id = 45480;
5170 break;
5172 // Get Scryers reputation rank
5173 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
5175 triggered_spell_id = 45428;
5176 break;
5178 return false;
5180 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
5181 // cast 45431 Arcane Insight if Exalted by Aldor
5182 // cast 45432 Light's Ward if Exalted by Scryers
5183 case 45483:
5185 if(GetTypeId() != TYPEID_PLAYER)
5186 return false;
5188 // Get Aldor reputation rank
5189 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
5191 target = this;
5192 triggered_spell_id = 45432;
5193 break;
5195 // Get Scryers reputation rank
5196 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
5198 target = this;
5199 triggered_spell_id = 45431;
5200 break;
5202 return false;
5204 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
5205 // cast 45478 Light's Salvation if Exalted by Aldor
5206 // cast 45430 Arcane Surge if Exalted by Scryers
5207 case 45484:
5209 if(GetTypeId() != TYPEID_PLAYER)
5210 return false;
5212 // Get Aldor reputation rank
5213 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
5215 target = this;
5216 triggered_spell_id = 45478;
5217 break;
5219 // Get Scryers reputation rank
5220 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
5222 triggered_spell_id = 45430;
5223 break;
5225 return false;
5228 // Sunwell Exalted Caster Neck (??? neck)
5229 // cast ??? Light's Wrath if Exalted by Aldor
5230 // cast ??? Arcane Bolt if Exalted by Scryers*/
5231 case 46569:
5232 return false; // old unused version
5233 // Living Seed
5234 case 48504:
5236 triggered_spell_id = 48503;
5237 basepoints0 = triggerAmount;
5238 target = this;
5239 break;
5241 // Vampiric Touch (generic, used by some boss)
5242 case 52723:
5243 case 60501:
5245 triggered_spell_id = 52724;
5246 basepoints0 = damage / 2;
5247 target = this;
5248 break;
5250 // Shadowfiend Death (Gain mana if pet dies with Glyph of Shadowfiend)
5251 case 57989:
5253 Unit *owner = GetOwner();
5254 if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
5255 return false;
5257 // Glyph of Shadowfiend (need cast as self cast for owner, no hidden cooldown)
5258 owner->CastSpell(owner,58227,true,castItem,triggeredByAura);
5259 return true;
5262 break;
5264 case SPELLFAMILY_MAGE:
5266 // Magic Absorption
5267 if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura
5269 if (getPowerType() != POWER_MANA)
5270 return false;
5272 // mana reward
5273 basepoints0 = (triggerAmount * GetMaxPower(POWER_MANA) / 100);
5274 target = this;
5275 triggered_spell_id = 29442;
5276 break;
5278 // Master of Elements
5279 if (dummySpell->SpellIconID == 1920)
5281 if(!procSpell)
5282 return false;
5284 // mana cost save
5285 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
5286 basepoints0 = cost * triggerAmount/100;
5287 if( basepoints0 <=0 )
5288 return false;
5290 target = this;
5291 triggered_spell_id = 29077;
5292 break;
5295 // Arcane Potency
5296 if (dummySpell->SpellIconID == 2120)
5298 if(!procSpell)
5299 return false;
5301 target = this;
5302 switch (dummySpell->Id)
5304 case 31571: triggered_spell_id = 57529; break;
5305 case 31572: triggered_spell_id = 57531; break;
5306 default:
5307 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u",dummySpell->Id);
5308 return false;
5310 break;
5313 // Hot Streak
5314 if (dummySpell->SpellIconID == 2999)
5316 if (effIndex!=0)
5317 return true;
5318 Aura *counter = GetAura(triggeredByAura->GetId(), 1);
5319 if (!counter)
5320 return true;
5322 // Count spell criticals in a row in second aura
5323 Modifier *mod = counter->GetModifier();
5324 if (procEx & PROC_EX_CRITICAL_HIT)
5326 mod->m_amount *=2;
5327 if (mod->m_amount < 100) // not enough
5328 return true;
5329 // Crititcal counted -> roll chance
5330 if (roll_chance_i(triggerAmount))
5331 CastSpell(this, 48108, true, castItem, triggeredByAura);
5333 mod->m_amount = 25;
5334 return true;
5336 // Burnout
5337 if (dummySpell->SpellIconID == 2998)
5339 if(!procSpell)
5340 return false;
5342 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
5343 basepoints0 = cost * triggerAmount/100;
5344 if( basepoints0 <=0 )
5345 return false;
5346 triggered_spell_id = 44450;
5347 target = this;
5348 break;
5350 // Incanter's Regalia set (add trigger chance to Mana Shield)
5351 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000000000008000))
5353 if(GetTypeId() != TYPEID_PLAYER)
5354 return false;
5356 target = this;
5357 triggered_spell_id = 37436;
5358 break;
5360 switch(dummySpell->Id)
5362 // Ignite
5363 case 11119:
5364 case 11120:
5365 case 12846:
5366 case 12847:
5367 case 12848:
5369 switch (dummySpell->Id)
5371 case 11119: basepoints0 = int32(0.04f*damage); break;
5372 case 11120: basepoints0 = int32(0.08f*damage); break;
5373 case 12846: basepoints0 = int32(0.12f*damage); break;
5374 case 12847: basepoints0 = int32(0.16f*damage); break;
5375 case 12848: basepoints0 = int32(0.20f*damage); break;
5376 default:
5377 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id);
5378 return false;
5381 triggered_spell_id = 12654;
5382 break;
5384 // Combustion
5385 case 11129:
5387 //last charge and crit
5388 if (triggeredByAura->GetAuraCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT) )
5389 return true; // charge counting (will removed)
5391 CastSpell(this, 28682, true, castItem, triggeredByAura);
5392 return (procEx & PROC_EX_CRITICAL_HIT); // charge update only at crit hits, no hidden cooldowns
5394 // Glyph of Ice Block
5395 case 56372:
5397 if (GetTypeId() != TYPEID_PLAYER)
5398 return false;
5400 // not 100% safe with client version switches but for 3.1.3 no spells with cooldown that can have mage player except Frost Nova.
5401 ((Player*)this)->RemoveSpellCategoryCooldown(35, true);
5402 return true;
5404 // Glyph of Polymorph
5405 case 56375:
5407 if (!pVictim || !pVictim->isAlive())
5408 return false;
5410 pVictim->RemoveSpellsCausingAura(SPELL_AURA_PERIODIC_DAMAGE);
5411 pVictim->RemoveSpellsCausingAura(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
5412 return true;
5415 break;
5417 case SPELLFAMILY_WARRIOR:
5419 // Retaliation
5420 if (dummySpell->SpellFamilyFlags == UI64LIT(0x0000000800000000))
5422 // check attack comes not from behind
5423 if (!HasInArc(M_PI, pVictim))
5424 return false;
5426 triggered_spell_id = 22858;
5427 break;
5429 // Second Wind
5430 if (dummySpell->SpellIconID == 1697)
5432 // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
5433 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
5434 return false;
5435 // Need stun or root mechanic
5436 if (!(GetAllSpellMechanicMask(procSpell) & IMMUNE_TO_ROOT_AND_STUN_MASK))
5437 return false;
5439 switch (dummySpell->Id)
5441 case 29838: triggered_spell_id=29842; break;
5442 case 29834: triggered_spell_id=29841; break;
5443 case 42770: triggered_spell_id=42771; break;
5444 default:
5445 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id);
5446 return false;
5449 target = this;
5450 break;
5452 // Damage Shield
5453 if (dummySpell->SpellIconID == 3214)
5455 triggered_spell_id = 59653;
5456 basepoints0 = GetShieldBlockValue() * triggerAmount / 100;
5457 break;
5460 // Sweeping Strikes
5461 if (dummySpell->Id == 12328)
5463 // prevent chain of triggered spell from same triggered spell
5464 if(procSpell && procSpell->Id == 26654)
5465 return false;
5467 target = SelectNearbyTarget(pVictim);
5468 if(!target)
5469 return false;
5471 triggered_spell_id = 26654;
5472 break;
5474 break;
5476 case SPELLFAMILY_WARLOCK:
5478 // Seed of Corruption
5479 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000001000000000))
5481 Modifier* mod = triggeredByAura->GetModifier();
5482 // if damage is more than need or target die from damage deal finish spell
5483 if( mod->m_amount <= damage || GetHealth() <= damage )
5485 // remember guid before aura delete
5486 uint64 casterGuid = triggeredByAura->GetCasterGUID();
5488 // Remove aura (before cast for prevent infinite loop handlers)
5489 RemoveAurasDueToSpell(triggeredByAura->GetId());
5491 // Cast finish spell (triggeredByAura already not exist!)
5492 CastSpell(this, 27285, true, castItem, NULL, casterGuid);
5493 return true; // no hidden cooldown
5496 // Damage counting
5497 mod->m_amount-=damage;
5498 return true;
5500 // Seed of Corruption (Mobs cast) - no die req
5501 if (dummySpell->SpellFamilyFlags == UI64LIT(0x0) && dummySpell->SpellIconID == 1932)
5503 Modifier* mod = triggeredByAura->GetModifier();
5504 // if damage is more than need deal finish spell
5505 if( mod->m_amount <= damage )
5507 // remember guid before aura delete
5508 uint64 casterGuid = triggeredByAura->GetCasterGUID();
5510 // Remove aura (before cast for prevent infinite loop handlers)
5511 RemoveAurasDueToSpell(triggeredByAura->GetId());
5513 // Cast finish spell (triggeredByAura already not exist!)
5514 CastSpell(this, 32865, true, castItem, NULL, casterGuid);
5515 return true; // no hidden cooldown
5517 // Damage counting
5518 mod->m_amount-=damage;
5519 return true;
5521 // Fel Synergy
5522 if (dummySpell->SpellIconID == 3222)
5524 target = GetPet();
5525 if (!target)
5526 return false;
5527 basepoints0 = damage * triggerAmount / 100;
5528 triggered_spell_id = 54181;
5529 break;
5531 switch(dummySpell->Id)
5533 // Nightfall & Glyph of Corruption
5534 case 18094:
5535 case 18095:
5536 case 56218:
5538 target = this;
5539 triggered_spell_id = 17941;
5540 break;
5542 //Soul Leech
5543 case 30293:
5544 case 30295:
5545 case 30296:
5547 // health
5548 basepoints0 = int32(damage*triggerAmount/100);
5549 target = this;
5550 triggered_spell_id = 30294;
5551 break;
5553 // Shadowflame (Voidheart Raiment set bonus)
5554 case 37377:
5556 triggered_spell_id = 37379;
5557 break;
5559 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
5560 case 37381:
5562 target = GetPet();
5563 if(!target)
5564 return false;
5566 // heal amount
5567 basepoints0 = damage * triggerAmount/100;
5568 triggered_spell_id = 37382;
5569 break;
5571 // Shadowflame Hellfire (Voidheart Raiment set bonus)
5572 case 39437:
5574 triggered_spell_id = 37378;
5575 break;
5577 // Siphon Life
5578 case 63108:
5580 basepoints0 = int32(damage * triggerAmount / 100);
5581 triggered_spell_id = 63106;
5582 break;
5584 // Glyph of Life Tap
5585 case 63320:
5587 triggered_spell_id = 63321;
5588 break;
5591 break;
5593 case SPELLFAMILY_PRIEST:
5595 // Vampiric Touch
5596 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000040000000000))
5598 if(!pVictim || !pVictim->isAlive())
5599 return false;
5601 // pVictim is caster of aura
5602 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5603 return false;
5605 // Energize 0.25% of max. mana
5606 pVictim->CastSpell(pVictim,57669,true,castItem,triggeredByAura);
5607 return true; // no hidden cooldown
5610 switch(dummySpell->SpellIconID)
5612 // Improved Shadowform
5613 case 217:
5615 if(!roll_chance_i(triggerAmount))
5616 return false;
5618 RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
5619 RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED);
5620 break;
5622 // Divine Aegis
5623 case 2820:
5625 basepoints0 = damage * triggerAmount/100;
5626 triggered_spell_id = 47753;
5627 break;
5629 // Empowered Renew
5630 case 3021:
5632 if (!procSpell)
5633 return false;
5635 Aura* healingAura = pVictim->GetAura(procSpell->Id,0);
5636 if (!healingAura)
5637 return false;
5639 int32 healingfromticks = SpellHealingBonus(pVictim, procSpell, (healingAura->GetModifier()->m_amount* GetSpellAuraMaxTicks(procSpell)), DOT);
5640 basepoints0 = healingfromticks * triggerAmount / 100;
5641 triggered_spell_id = 63544;
5642 break;
5644 // Improved Devouring Plague
5645 case 3790:
5647 if (!procSpell)
5648 return false;
5650 Aura* leachAura = pVictim->GetAura(procSpell->Id,0);
5651 if (!leachAura)
5652 return false;
5654 int32 damagefromticks = SpellDamageBonus(pVictim, procSpell, (leachAura->GetModifier()->m_amount* GetSpellAuraMaxTicks(procSpell)), DOT);
5655 basepoints0 = damagefromticks * triggerAmount / 100;
5656 triggered_spell_id = 63675;
5657 break;
5661 switch(dummySpell->Id)
5663 // Vampiric Embrace
5664 case 15286:
5666 if(!pVictim || !pVictim->isAlive())
5667 return false;
5669 // pVictim is caster of aura
5670 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5671 return false;
5673 // heal amount
5674 int32 team = triggerAmount*damage/500;
5675 int32 self = triggerAmount*damage/100 - team;
5676 pVictim->CastCustomSpell(pVictim,15290,&team,&self,NULL,true,castItem,triggeredByAura);
5677 return true; // no hidden cooldown
5679 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
5680 case 40438:
5682 // Shadow Word: Pain
5683 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000008000))
5684 triggered_spell_id = 40441;
5685 // Renew
5686 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000010))
5687 triggered_spell_id = 40440;
5688 else
5689 return false;
5691 target = this;
5692 break;
5694 // Oracle Healing Bonus ("Garments of the Oracle" set)
5695 case 26169:
5697 // heal amount
5698 basepoints0 = int32(damage * 10/100);
5699 target = this;
5700 triggered_spell_id = 26170;
5701 break;
5703 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
5704 case 39372:
5706 if(!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 )
5707 return false;
5709 // heal amount
5710 basepoints0 = damage * triggerAmount/100;
5711 target = this;
5712 triggered_spell_id = 39373;
5713 break;
5715 // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
5716 case 28809:
5718 triggered_spell_id = 28810;
5719 break;
5721 // Glyph of Dispel Magic
5722 case 55677:
5724 if(!target->IsFriendlyTo(this))
5725 return false;
5727 basepoints0 = int32(target->GetMaxHealth() * triggerAmount / 100);
5728 triggered_spell_id = 56131;
5729 break;
5732 break;
5734 case SPELLFAMILY_DRUID:
5736 switch(dummySpell->Id)
5738 // Leader of the Pack
5739 case 24932:
5741 // dummy m_amount store health percent (!=0 if Improved Leader of the Pack applied)
5742 int32 heal_percent = triggeredByAura->GetModifier()->m_amount;
5743 if (!heal_percent)
5744 return false;
5746 // check explicitly only to prevent mana cast when halth cast cooldown
5747 if (cooldown && ((Player*)this)->HasSpellCooldown(34299))
5748 return false;
5750 // health
5751 triggered_spell_id = 34299;
5752 basepoints0 = GetMaxHealth() * heal_percent / 100;
5753 target = this;
5755 // mana to caster
5756 if (triggeredByAura->GetCasterGUID() == GetGUID())
5758 if (SpellEntry const* manaCastEntry = sSpellStore.LookupEntry(60889))
5760 int32 mana_percent = manaCastEntry->CalculateSimpleValue(0) * heal_percent;
5761 CastCustomSpell(this, manaCastEntry, &mana_percent, NULL, NULL, true, castItem, triggeredByAura);
5764 break;
5766 // Healing Touch (Dreamwalker Raiment set)
5767 case 28719:
5769 // mana back
5770 basepoints0 = int32(procSpell->manaCost * 30 / 100);
5771 target = this;
5772 triggered_spell_id = 28742;
5773 break;
5775 // Healing Touch Refund (Idol of Longevity trinket)
5776 case 28847:
5778 target = this;
5779 triggered_spell_id = 28848;
5780 break;
5782 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
5783 case 37288:
5784 case 37295:
5786 target = this;
5787 triggered_spell_id = 37238;
5788 break;
5790 // Druid Tier 6 Trinket
5791 case 40442:
5793 float chance;
5795 // Starfire
5796 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000004))
5798 triggered_spell_id = 40445;
5799 chance = 25.0f;
5801 // Rejuvenation
5802 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000010))
5804 triggered_spell_id = 40446;
5805 chance = 25.0f;
5807 // Mangle (Bear) and Mangle (Cat)
5808 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000044000000000))
5810 triggered_spell_id = 40452;
5811 chance = 40.0f;
5813 else
5814 return false;
5816 if (!roll_chance_f(chance))
5817 return false;
5819 target = this;
5820 break;
5822 // Maim Interrupt
5823 case 44835:
5825 // Deadly Interrupt Effect
5826 triggered_spell_id = 32747;
5827 break;
5830 // Eclipse
5831 if (dummySpell->SpellIconID == 2856)
5833 if (!procSpell)
5834 return false;
5835 // Only 0 aura can proc
5836 if (effIndex!=0)
5837 return true;
5838 // Wrath crit
5839 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000001))
5841 if (HasAura(48517))
5842 return false;
5843 if (!roll_chance_i(60))
5844 return false;
5845 triggered_spell_id = 48518;
5846 target = this;
5847 break;
5849 // Starfire crit
5850 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000004))
5852 if (HasAura(48518))
5853 return false;
5854 triggered_spell_id = 48517;
5855 target = this;
5856 break;
5858 return false;
5860 // Living Seed
5861 else if (dummySpell->SpellIconID == 2860)
5863 triggered_spell_id = 48504;
5864 basepoints0 = triggerAmount * damage / 100;
5865 break;
5867 break;
5869 case SPELLFAMILY_ROGUE:
5871 switch(dummySpell->Id)
5873 // Deadly Throw Interrupt
5874 case 32748:
5876 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
5877 if (this == pVictim)
5878 return false;
5880 triggered_spell_id = 32747;
5881 break;
5884 // Cut to the Chase
5885 if (dummySpell->SpellIconID == 2909)
5887 // "refresh your Slice and Dice duration to its 5 combo point maximum"
5888 // lookup Slice and Dice
5889 AuraList const& sd = GetAurasByType(SPELL_AURA_MOD_HASTE);
5890 for(AuraList::const_iterator itr = sd.begin(); itr != sd.end(); ++itr)
5892 SpellEntry const *spellProto = (*itr)->GetSpellProto();
5893 if (spellProto->SpellFamilyName == SPELLFAMILY_ROGUE &&
5894 (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000040000)))
5896 (*itr)->SetAuraMaxDuration(GetSpellMaxDuration(spellProto));
5897 (*itr)->RefreshAura();
5898 return true;
5901 return false;
5903 // Deadly Brew
5904 if (dummySpell->SpellIconID == 2963)
5906 triggered_spell_id = 44289;
5907 break;
5909 // Quick Recovery
5910 if (dummySpell->SpellIconID == 2116)
5912 if(!procSpell)
5913 return false;
5915 // energy cost save
5916 basepoints0 = procSpell->manaCost * triggerAmount/100;
5917 if (basepoints0 <= 0)
5918 return false;
5920 target = this;
5921 triggered_spell_id = 31663;
5922 break;
5924 break;
5926 case SPELLFAMILY_HUNTER:
5928 // Aspect of the Viper
5929 if (dummySpell->SpellFamilyFlags & UI64LIT(0x4000000000000))
5931 uint32 maxmana = GetMaxPower(POWER_MANA);
5932 basepoints0 = int32(maxmana* GetAttackTime(RANGED_ATTACK)/1000.0f/100.0f);
5934 target = this;
5935 triggered_spell_id = 34075;
5936 break;
5938 // Thrill of the Hunt
5939 if (dummySpell->SpellIconID == 2236)
5941 if(!procSpell)
5942 return false;
5944 // mana cost save
5945 int32 mana = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
5946 basepoints0 = mana * 40/100;
5947 if(basepoints0 <= 0)
5948 return false;
5950 target = this;
5951 triggered_spell_id = 34720;
5952 break;
5954 // Hunting Party
5955 if ( dummySpell->SpellIconID == 3406 )
5957 triggered_spell_id = 57669;
5958 target = this;
5959 break;
5961 // Lock and Load
5962 if ( dummySpell->SpellIconID == 3579 )
5964 // Proc only from periodic (from trap activation proc another aura of this spell)
5965 if (!(procFlag & PROC_FLAG_ON_DO_PERIODIC) || !roll_chance_i(triggerAmount))
5966 return false;
5967 triggered_spell_id = 56453;
5968 target = this;
5969 break;
5971 // Rapid Recuperation
5972 if ( dummySpell->SpellIconID == 3560 )
5974 // This effect only from Rapid Killing (mana regen)
5975 if (!(procSpell->SpellFamilyFlags & UI64LIT(0x0100000000000000)))
5976 return false;
5978 target = this;
5980 switch(dummySpell->Id)
5982 case 53228: // Rank 1
5983 triggered_spell_id = 56654;
5984 break;
5985 case 53232: // Rank 2
5986 triggered_spell_id = 58882;
5987 break;
5989 break;
5991 break;
5993 case SPELLFAMILY_PALADIN:
5995 // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
5996 if ((dummySpell->SpellFamilyFlags & UI64LIT(0x000000008000000)) && effIndex==0)
5998 triggered_spell_id = 25742;
5999 float ap = GetTotalAttackPowerValue(BASE_ATTACK);
6000 int32 holy = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
6001 SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, pVictim);
6002 basepoints0 = GetAttackTime(BASE_ATTACK) * int32(ap*0.022f + 0.044f * holy) / 1000;
6003 break;
6005 // Righteous Vengeance
6006 if (dummySpell->SpellIconID == 3025)
6008 // 4 damage tick
6009 basepoints0 = triggerAmount*damage/400;
6010 triggered_spell_id = 61840;
6011 break;
6013 // Sheath of Light
6014 if (dummySpell->SpellIconID == 3030)
6016 // 4 healing tick
6017 basepoints0 = triggerAmount*damage/400;
6018 triggered_spell_id = 54203;
6019 break;
6021 switch(dummySpell->Id)
6023 // Judgement of Light
6024 case 20185:
6026 basepoints0 = int32( pVictim->GetMaxHealth() * triggeredByAura->GetModifier()->m_amount / 100 );
6027 pVictim->CastCustomSpell(pVictim, 20267, &basepoints0, NULL, NULL, true, NULL, triggeredByAura);
6028 return true;
6030 // Judgement of Wisdom
6031 case 20186:
6033 if (pVictim->getPowerType() == POWER_MANA)
6035 // 2% of maximum base mana
6036 basepoints0 = int32(pVictim->GetCreateMana() * 2 / 100);
6037 pVictim->CastCustomSpell(pVictim, 20268, &basepoints0, NULL, NULL, true, NULL, triggeredByAura);
6039 return true;
6041 // Heart of the Crusader (Rank 1)
6042 case 20335:
6043 triggered_spell_id = 21183;
6044 break;
6045 // Heart of the Crusader (Rank 2)
6046 case 20336:
6047 triggered_spell_id = 54498;
6048 break;
6049 // Heart of the Crusader (Rank 3)
6050 case 20337:
6051 triggered_spell_id = 54499;
6052 break;
6053 case 20911: // Blessing of Sanctuary
6054 case 25899: // Greater Blessing of Sanctuary
6056 target = this;
6057 switch (target->getPowerType())
6059 case POWER_MANA:
6060 triggered_spell_id = 57319;
6061 break;
6062 default:
6063 return false;
6065 break;
6067 // Holy Power (Redemption Armor set)
6068 case 28789:
6070 if(!pVictim)
6071 return false;
6073 // Set class defined buff
6074 switch (pVictim->getClass())
6076 case CLASS_PALADIN:
6077 case CLASS_PRIEST:
6078 case CLASS_SHAMAN:
6079 case CLASS_DRUID:
6080 triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
6081 break;
6082 case CLASS_MAGE:
6083 case CLASS_WARLOCK:
6084 triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
6085 break;
6086 case CLASS_HUNTER:
6087 case CLASS_ROGUE:
6088 triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d.
6089 break;
6090 case CLASS_WARRIOR:
6091 triggered_spell_id = 28790; // Increases the friendly target's armor
6092 break;
6093 default:
6094 return false;
6096 break;
6098 // Spiritual Attunement
6099 case 31785:
6100 case 33776:
6102 // if healed by another unit (pVictim)
6103 if(this == pVictim)
6104 return false;
6106 // heal amount
6107 basepoints0 = triggerAmount*damage/100;
6108 target = this;
6109 triggered_spell_id = 31786;
6110 break;
6112 // Seal of Vengeance (damage calc on apply aura)
6113 case 31801:
6115 if(effIndex != 0) // effect 1,2 used by seal unleashing code
6116 return false;
6118 triggered_spell_id = 31803;
6120 // Add 5-stack effect
6121 int8 stacks = 0;
6122 AuraList const& auras = target->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
6123 for(AuraList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
6125 if( ((*itr)->GetId() == 31803) && (*itr)->GetCasterGUID()==GetGUID())
6127 stacks = (*itr)->GetStackAmount();
6128 break;
6131 if(stacks >= 5)
6132 CastSpell(target,42463,true,NULL,triggeredByAura);
6133 break;
6135 // Judgements of the Wise
6136 case 31876:
6137 case 31877:
6138 case 31878:
6139 // triggered only at casted Judgement spells, not at additional Judgement effects
6140 if(!procSpell || procSpell->Category != 1210)
6141 return false;
6143 target = this;
6144 triggered_spell_id = 31930;
6146 // Replenishment
6147 CastSpell(this, 57669, true, NULL, triggeredByAura);
6148 break;
6149 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
6150 case 40470:
6152 if (!procSpell)
6153 return false;
6155 float chance;
6157 // Flash of light/Holy light
6158 if (procSpell->SpellFamilyFlags & UI64LIT(0x00000000C0000000))
6160 triggered_spell_id = 40471;
6161 chance = 15.0f;
6163 // Judgement (any)
6164 else if (GetSpellSpecific(procSpell->Id)==SPELL_JUDGEMENT)
6166 triggered_spell_id = 40472;
6167 chance = 50.0f;
6169 else
6170 return false;
6172 if (!roll_chance_f(chance))
6173 return false;
6175 break;
6177 // Light's Beacon (heal target area aura)
6178 case 53651:
6180 // not do bonus heal for explicit beacon focus healing
6181 if (GetGUID() == triggeredByAura->GetCasterGUID())
6182 return false;
6184 // beacon
6185 Unit* beacon = triggeredByAura->GetCaster();
6186 if (!beacon)
6187 return false;
6189 // find caster main aura at beacon
6190 Aura* dummy = NULL;
6191 Unit::AuraList const& baa = beacon->GetAurasByType(SPELL_AURA_PERIODIC_TRIGGER_SPELL);
6192 for(Unit::AuraList::const_iterator i = baa.begin(); i != baa.end(); ++i)
6194 if ((*i)->GetId() == 53563 && (*i)->GetCasterGUID() == pVictim->GetGUID())
6196 dummy = (*i);
6197 break;
6201 // original heal must be form beacon caster
6202 if (!dummy)
6203 return false;
6205 triggered_spell_id = 53652; // Beacon of Light
6206 basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
6208 // cast with original caster set but beacon to beacon for apply caster mods and avoid LoS check
6209 beacon->CastCustomSpell(beacon,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura,pVictim->GetGUID());
6210 return true;
6212 // Seal of Corruption (damage calc on apply aura)
6213 case 53736:
6215 if(effIndex != 0) // effect 1,2 used by seal unleashing code
6216 return false;
6218 triggered_spell_id = 53742;
6220 // Add 5-stack effect
6221 int8 stacks = 0;
6222 AuraList const& auras = target->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
6223 for(AuraList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
6225 if( ((*itr)->GetId() == 53742) && (*itr)->GetCasterGUID()==GetGUID())
6227 stacks = (*itr)->GetStackAmount();
6228 break;
6231 if(stacks >= 5)
6232 CastSpell(target,53739,true,NULL,triggeredByAura);
6233 break;
6235 // Glyph of Flash of Light
6236 case 54936:
6238 triggered_spell_id = 54957;
6239 basepoints0 = triggerAmount*damage/100;
6240 break;
6242 // Glyph of Holy Light
6243 case 54937:
6245 triggered_spell_id = 54968;
6246 basepoints0 = triggerAmount*damage/100;
6247 break;
6249 // Glyph of Divinity
6250 case 54939:
6252 // Lookup base amount mana restore
6253 for (int i=0; i<3;++i)
6254 if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE)
6256 int32 mana = procSpell->EffectBasePoints[i];
6257 CastCustomSpell(this, 54986, NULL, &mana, NULL, true, castItem, triggeredByAura);
6258 break;
6260 return true;
6262 // Sacred Shield (buff)
6263 case 58597:
6265 triggered_spell_id = 66922;
6266 SpellEntry const* triggeredEntry = sSpellStore.LookupEntry(triggered_spell_id);
6267 if (!triggeredEntry)
6268 return false;
6270 basepoints0 = int32(damage / (GetSpellDuration(triggeredEntry) / triggeredEntry->EffectAmplitude[0]));
6271 target = this;
6272 break;
6274 // Sacred Shield (talent rank)
6275 case 53601:
6277 triggered_spell_id = 58597;
6278 target = this;
6279 break;
6282 break;
6284 case SPELLFAMILY_SHAMAN:
6286 switch(dummySpell->Id)
6288 // Totemic Power (The Earthshatterer set)
6289 case 28823:
6291 if( !pVictim )
6292 return false;
6294 // Set class defined buff
6295 switch (pVictim->getClass())
6297 case CLASS_PALADIN:
6298 case CLASS_PRIEST:
6299 case CLASS_SHAMAN:
6300 case CLASS_DRUID:
6301 triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
6302 break;
6303 case CLASS_MAGE:
6304 case CLASS_WARLOCK:
6305 triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
6306 break;
6307 case CLASS_HUNTER:
6308 case CLASS_ROGUE:
6309 triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d.
6310 break;
6311 case CLASS_WARRIOR:
6312 triggered_spell_id = 28827; // Increases the friendly target's armor
6313 break;
6314 default:
6315 return false;
6317 break;
6319 // Lesser Healing Wave (Totem of Flowing Water Relic)
6320 case 28849:
6322 target = this;
6323 triggered_spell_id = 28850;
6324 break;
6326 // Windfury Weapon (Passive) 1-5 Ranks
6327 case 33757:
6329 if(GetTypeId()!=TYPEID_PLAYER)
6330 return false;
6332 if(!castItem || !castItem->IsEquipped())
6333 return false;
6335 // custom cooldown processing case
6336 if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
6337 return false;
6339 // Now amount of extra power stored in 1 effect of Enchant spell
6340 // Get it by item enchant id
6341 uint32 spellId;
6342 switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
6344 case 283: spellId = 8232; break; // 1 Rank
6345 case 284: spellId = 8235; break; // 2 Rank
6346 case 525: spellId = 10486; break; // 3 Rank
6347 case 1669:spellId = 16362; break; // 4 Rank
6348 case 2636:spellId = 25505; break; // 5 Rank
6349 case 3785:spellId = 58801; break; // 6 Rank
6350 case 3786:spellId = 58803; break; // 7 Rank
6351 case 3787:spellId = 58804; break; // 8 Rank
6352 default:
6354 sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
6355 castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id);
6356 return false;
6360 SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId);
6361 if(!windfurySpellEntry)
6363 sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId);
6364 return false;
6367 int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry, 1, windfurySpellEntry->EffectBasePoints[1], pVictim);
6369 // Off-Hand case
6370 if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
6372 // Value gained from additional AP
6373 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(OFF_ATTACK)/1000/2);
6374 triggered_spell_id = 33750;
6376 // Main-Hand case
6377 else
6379 // Value gained from additional AP
6380 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000);
6381 triggered_spell_id = 25504;
6384 // apply cooldown before cast to prevent processing itself
6385 if( cooldown )
6386 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
6388 // Attack Twice
6389 for ( uint32 i = 0; i<2; ++i )
6390 CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
6392 return true;
6394 // Shaman Tier 6 Trinket
6395 case 40463:
6397 if( !procSpell )
6398 return false;
6400 float chance;
6401 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000001))
6403 triggered_spell_id = 40465; // Lightning Bolt
6404 chance = 15.0f;
6406 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000080))
6408 triggered_spell_id = 40465; // Lesser Healing Wave
6409 chance = 10.0f;
6411 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000001000000000))
6413 triggered_spell_id = 40466; // Stormstrike
6414 chance = 50.0f;
6416 else
6417 return false;
6419 if (!roll_chance_f(chance))
6420 return false;
6422 target = this;
6423 break;
6425 // Glyph of Healing Wave
6426 case 55440:
6428 // Not proc from self heals
6429 if (this==pVictim)
6430 return false;
6431 basepoints0 = triggerAmount * damage / 100;
6432 target = this;
6433 triggered_spell_id = 55533;
6434 break;
6436 // Spirit Hunt
6437 case 58877:
6439 // Cast on owner
6440 target = GetOwner();
6441 if(!target)
6442 return false;
6443 basepoints0 = triggerAmount * damage / 100;
6444 triggered_spell_id = 58879;
6445 break;
6447 // Shaman T8 Elemental 4P Bonus
6448 case 64928:
6450 basepoints0 = int32( triggerAmount * damage / 100 );
6451 triggered_spell_id = 64930; // Electrified
6452 break;
6455 // Storm, Earth and Fire
6456 if (dummySpell->SpellIconID == 3063)
6458 // Earthbind Totem summon only
6459 if(procSpell->Id != 2484)
6460 return false;
6462 float chance = triggerAmount;
6463 if (!roll_chance_f(chance))
6464 return false;
6466 triggered_spell_id = 64695;
6467 break;
6469 // Ancestral Awakening
6470 if (dummySpell->SpellIconID == 3065)
6472 triggered_spell_id = 52759;
6473 basepoints0 = triggerAmount * damage / 100;
6474 target = this;
6475 break;
6477 // Earth Shield
6478 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000040000000000))
6480 target = this;
6481 basepoints0 = triggerAmount;
6483 // Glyph of Earth Shield
6484 if (Aura* aur = GetDummyAura(63279))
6486 int32 aur_mod = aur->GetModifier()->m_amount;
6487 basepoints0 = int32(basepoints0 * (aur_mod + 100.0f) / 100.0f);
6490 triggered_spell_id = 379;
6491 break;
6493 // Improved Water Shield
6494 if (dummySpell->SpellIconID == 2287)
6496 // Lesser Healing Wave need aditional 60% roll
6497 if ((procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000080)) && !roll_chance_i(60))
6498 return false;
6499 // lookup water shield
6500 AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
6501 for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
6503 if ((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
6504 ((*itr)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000002000000000)))
6506 uint32 spell = (*itr)->GetSpellProto()->EffectTriggerSpell[(*itr)->GetEffIndex()];
6507 CastSpell(this, spell, true, castItem, triggeredByAura);
6508 if ((*itr)->DropAuraCharge())
6509 RemoveSingleSpellAurasFromStack((*itr)->GetId());
6510 return true;
6513 return false;
6514 break;
6516 // Lightning Overload
6517 if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
6519 if(!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim )
6520 return false;
6522 // custom cooldown processing case
6523 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
6524 return false;
6526 uint32 spellId = 0;
6527 // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
6528 switch (procSpell->Id)
6530 // Lightning Bolt
6531 case 403: spellId = 45284; break; // Rank 1
6532 case 529: spellId = 45286; break; // Rank 2
6533 case 548: spellId = 45287; break; // Rank 3
6534 case 915: spellId = 45288; break; // Rank 4
6535 case 943: spellId = 45289; break; // Rank 5
6536 case 6041: spellId = 45290; break; // Rank 6
6537 case 10391: spellId = 45291; break; // Rank 7
6538 case 10392: spellId = 45292; break; // Rank 8
6539 case 15207: spellId = 45293; break; // Rank 9
6540 case 15208: spellId = 45294; break; // Rank 10
6541 case 25448: spellId = 45295; break; // Rank 11
6542 case 25449: spellId = 45296; break; // Rank 12
6543 case 49237: spellId = 49239; break; // Rank 13
6544 case 49238: spellId = 49240; break; // Rank 14
6545 // Chain Lightning
6546 case 421: spellId = 45297; break; // Rank 1
6547 case 930: spellId = 45298; break; // Rank 2
6548 case 2860: spellId = 45299; break; // Rank 3
6549 case 10605: spellId = 45300; break; // Rank 4
6550 case 25439: spellId = 45301; break; // Rank 5
6551 case 25442: spellId = 45302; break; // Rank 6
6552 case 49270: spellId = 49268; break; // Rank 7
6553 case 49271: spellId = 49269; break; // Rank 8
6554 default:
6555 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
6556 return false;
6558 // No thread generated mod
6559 // TODO: exist special flag in spell attributes for this, need found and use!
6560 SpellModifier *mod = new SpellModifier(SPELLMOD_THREAT,SPELLMOD_PCT,-100,triggeredByAura);
6562 ((Player*)this)->AddSpellMod(mod, true);
6564 // Remove cooldown (Chain Lightning - have Category Recovery time)
6565 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000002))
6566 ((Player*)this)->RemoveSpellCooldown(spellId);
6568 CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
6570 ((Player*)this)->AddSpellMod(mod, false);
6572 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6573 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
6575 return true;
6577 // Static Shock
6578 if(dummySpell->SpellIconID == 3059)
6580 // lookup Lightning Shield
6581 AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
6582 for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
6584 if ((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
6585 ((*itr)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000400)))
6587 uint32 spell = 0;
6588 switch ((*itr)->GetId())
6590 case 324: spell = 26364; break;
6591 case 325: spell = 26365; break;
6592 case 905: spell = 26366; break;
6593 case 945: spell = 26367; break;
6594 case 8134: spell = 26369; break;
6595 case 10431: spell = 26370; break;
6596 case 10432: spell = 26363; break;
6597 case 25469: spell = 26371; break;
6598 case 25472: spell = 26372; break;
6599 case 49280: spell = 49278; break;
6600 case 49281: spell = 49279; break;
6601 default:
6602 return false;
6604 CastSpell(target, spell, true, castItem, triggeredByAura);
6605 if ((*itr)->DropAuraCharge())
6606 RemoveSingleSpellAurasFromStack((*itr)->GetId());
6607 return true;
6610 return false;
6612 // Frozen Power
6613 if (dummySpell->SpellIconID == 3780)
6615 Unit *caster = triggeredByAura->GetCaster();
6617 if (!procSpell || !caster)
6618 return false;
6620 float distance = caster->GetDistance(pVictim);
6621 int32 chance = triggerAmount;
6623 if (distance < 15.0f || !roll_chance_i(chance))
6624 return false;
6626 // make triggered cast apply after current damage spell processing for prevent remove by it
6627 if(Spell* spell = GetCurrentSpell(CURRENT_GENERIC_SPELL))
6628 spell->AddTriggeredSpell(63685);
6629 return true;
6631 break;
6633 case SPELLFAMILY_DEATHKNIGHT:
6635 // Blood Aura
6636 if (dummySpell->SpellIconID == 2636)
6638 if (GetTypeId() != TYPEID_PLAYER || !((Player*)this)->isHonorOrXPTarget(pVictim))
6639 return false;
6640 basepoints0 = triggerAmount * damage / 100;
6641 triggered_spell_id = 53168;
6642 break;
6644 // Butchery
6645 if (dummySpell->SpellIconID == 2664)
6647 basepoints0 = triggerAmount;
6648 triggered_spell_id = 50163;
6649 target = this;
6650 break;
6652 // Dancing Rune Weapon
6653 if (dummySpell->Id == 49028)
6655 // 1 dummy aura for dismiss rune blade
6656 if (effIndex!=2)
6657 return false;
6658 // TODO: wite script for this "fights on its own, doing the same attacks"
6659 // NOTE: Trigger here on every attack and spell cast
6660 return false;
6662 // Mark of Blood
6663 if (dummySpell->Id == 49005)
6665 // TODO: need more info (cooldowns/PPM)
6666 triggered_spell_id = 61607;
6667 break;
6669 // Vendetta
6670 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000000000010000))
6672 basepoints0 = triggerAmount * GetMaxHealth() / 100;
6673 triggered_spell_id = 50181;
6674 target = this;
6675 break;
6677 // Necrosis
6678 if (dummySpell->SpellIconID == 2709)
6680 basepoints0 = triggerAmount * damage / 100;
6681 triggered_spell_id = 51460;
6682 break;
6684 // Threat of Thassarian
6685 if (dummySpell->SpellIconID == 2023)
6687 // Must Dual Wield
6688 if (!procSpell || !haveOffhandWeapon())
6689 return false;
6690 // Chance as basepoints for dummy aura
6691 if (!roll_chance_i(triggerAmount))
6692 return false;
6694 switch (procSpell->Id)
6696 // Obliterate
6697 case 49020: // Rank 1
6698 triggered_spell_id = 66198; break;
6699 case 51423: // Rank 2
6700 triggered_spell_id = 66972; break;
6701 case 51424: // Rank 3
6702 triggered_spell_id = 66973; break;
6703 case 51425: // Rank 4
6704 triggered_spell_id = 66974; break;
6705 // Frost Strike
6706 case 49143: // Rank 1
6707 triggered_spell_id = 66196; break;
6708 case 51416: // Rank 2
6709 triggered_spell_id = 66958; break;
6710 case 51417: // Rank 3
6711 triggered_spell_id = 66959; break;
6712 case 51418: // Rank 4
6713 triggered_spell_id = 66960; break;
6714 case 51419: // Rank 5
6715 triggered_spell_id = 66961; break;
6716 case 51420: // Rank 6
6717 triggered_spell_id = 66962; break;
6718 // Plague Strike
6719 case 45462: // Rank 1
6720 triggered_spell_id = 66216; break;
6721 case 49917: // Rank 2
6722 triggered_spell_id = 66988; break;
6723 case 49918: // Rank 3
6724 triggered_spell_id = 66989; break;
6725 case 49919: // Rank 4
6726 triggered_spell_id = 66990; break;
6727 case 49920: // Rank 5
6728 triggered_spell_id = 66991; break;
6729 case 49921: // Rank 6
6730 triggered_spell_id = 66992; break;
6731 // Death Strike
6732 case 49998: // Rank 1
6733 triggered_spell_id = 66188; break;
6734 case 49999: // Rank 2
6735 triggered_spell_id = 66950; break;
6736 case 45463: // Rank 3
6737 triggered_spell_id = 66951; break;
6738 case 49923: // Rank 4
6739 triggered_spell_id = 66952; break;
6740 case 49924: // Rank 5
6741 triggered_spell_id = 66953; break;
6742 // Rune Strike
6743 case 56815:
6744 triggered_spell_id = 66217; break;
6745 // Blood Strike
6746 case 45902: // Rank 1
6747 triggered_spell_id = 66215; break;
6748 case 49926: // Rank 2
6749 triggered_spell_id = 66975; break;
6750 case 49927: // Rank 3
6751 triggered_spell_id = 66976; break;
6752 case 49928: // Rank 4
6753 triggered_spell_id = 66977; break;
6754 case 49929: // Rank 5
6755 triggered_spell_id = 66978; break;
6756 case 49930: // Rank 6
6757 triggered_spell_id = 66979; break;
6758 default:
6759 return false;
6761 break;
6763 // Runic Power Back on Snare/Root
6764 if (dummySpell->Id == 61257)
6766 // only for spells and hit/crit (trigger start always) and not start from self casted spells
6767 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
6768 return false;
6769 // Need snare or root mechanic
6770 if (!(GetAllSpellMechanicMask(procSpell) & IMMUNE_TO_ROOT_AND_SNARE_MASK))
6771 return false;
6772 triggered_spell_id = 61258;
6773 target = this;
6774 break;
6776 // Wandering Plague
6777 if (dummySpell->SpellIconID == 1614)
6779 if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK, pVictim)))
6780 return false;
6781 basepoints0 = triggerAmount * damage / 100;
6782 triggered_spell_id = 50526;
6783 break;
6785 // Blood-Caked Blade
6786 if (dummySpell->SpellIconID == 138)
6788 triggered_spell_id = dummySpell->EffectTriggerSpell[effIndex];
6789 break;
6791 break;
6793 default:
6794 break;
6797 // processed charge only counting case
6798 if(!triggered_spell_id)
6799 return true;
6801 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
6803 if(!triggerEntry)
6805 sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
6806 return false;
6809 // default case
6810 if(!target || target!=this && !target->isAlive())
6811 return false;
6813 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
6814 return false;
6816 if(basepoints0)
6817 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
6818 else
6819 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
6821 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6822 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
6824 return true;
6827 bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown)
6829 // Get triggered aura spell info
6830 SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
6832 // Basepoints of trigger aura
6833 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
6835 // Set trigger spell id, target, custom basepoints
6836 uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
6837 Unit* target = NULL;
6838 int32 basepoints[3] = {0, 0, 0};
6840 if(triggeredByAura->GetModifier()->m_auraname == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE)
6841 basepoints[0] = triggerAmount;
6843 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6844 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
6846 // Try handle unknown trigger spells
6847 // Custom requirements (not listed in procEx) Warning! damage dealing after this
6848 // Custom triggered spells
6849 switch (auraSpellInfo->SpellFamilyName)
6851 case SPELLFAMILY_GENERIC:
6852 switch(auraSpellInfo->Id)
6854 //case 191: // Elemental Response
6855 // switch (procSpell->School)
6856 // {
6857 // case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
6858 // case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
6859 // case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
6860 // case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
6861 // case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
6862 // case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
6863 // case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
6864 // }
6865 // break;
6866 //case 5301: break; // Defensive State (DND)
6867 //case 7137: break: // Shadow Charge (Rank 1)
6868 //case 7377: break: // Take Immune Periodic Damage <Not Working>
6869 //case 13358: break; // Defensive State (DND)
6870 //case 16092: break; // Defensive State (DND)
6871 //case 18943: break; // Double Attack
6872 //case 19194: break; // Double Attack
6873 //case 19817: break; // Double Attack
6874 //case 19818: break; // Double Attack
6875 //case 22835: break; // Drunken Rage
6876 // trigger_spell_id = 14822; break;
6877 case 23780: // Aegis of Preservation (Aegis of Preservation trinket)
6878 trigger_spell_id = 23781;
6879 break;
6880 //case 24949: break; // Defensive State 2 (DND)
6881 case 27522: // Mana Drain Trigger
6882 case 40336: // Mana Drain Trigger
6883 // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
6884 if (isAlive())
6885 CastSpell(this, 29471, true, castItem, triggeredByAura);
6886 if (pVictim && pVictim->isAlive())
6887 CastSpell(pVictim, 27526, true, castItem, triggeredByAura);
6888 return true;
6889 case 31255: // Deadly Swiftness (Rank 1)
6890 // whenever you deal damage to a target who is below 20% health.
6891 if (pVictim->GetHealth() > pVictim->GetMaxHealth() / 5)
6892 return false;
6894 target = this;
6895 trigger_spell_id = 22588;
6896 break;
6897 //case 33207: break; // Gossip NPC Periodic - Fidget
6898 case 33896: // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
6899 trigger_spell_id = 33898;
6900 break;
6901 //case 34082: break; // Advantaged State (DND)
6902 //case 34783: break: // Spell Reflection
6903 //case 35205: break: // Vanish
6904 //case 35321: break; // Gushing Wound
6905 //case 36096: break: // Spell Reflection
6906 //case 36207: break: // Steal Weapon
6907 //case 36576: break: // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
6908 //case 37030: break; // Chaotic Temperament
6909 //case 38363: break; // Gushing Wound
6910 //case 39215: break; // Gushing Wound
6911 //case 40250: break; // Improved Duration
6912 //case 40329: break; // Demo Shout Sensor
6913 //case 40364: break; // Entangling Roots Sensor
6914 //case 41054: break; // Copy Weapon
6915 // trigger_spell_id = 41055; break;
6916 //case 41248: break; // Consuming Strikes
6917 // trigger_spell_id = 41249; break;
6918 //case 42730: break: // Woe Strike
6919 //case 43453: break: // Rune Ward
6920 //case 43504: break; // Alterac Valley OnKill Proc Aura
6921 //case 44326: break: // Pure Energy Passive
6922 //case 44526: break; // Hate Monster (Spar) (30 sec)
6923 //case 44527: break; // Hate Monster (Spar Buddy) (30 sec)
6924 //case 44819: break; // Hate Monster (Spar Buddy) (>30% Health)
6925 //case 44820: break; // Hate Monster (Spar) (<30%)
6926 case 45057: // Evasive Maneuvers (Commendation of Kael`thas trinket)
6927 // reduce you below $s1% health
6928 if (GetHealth() - damage > GetMaxHealth() * triggerAmount / 100)
6929 return false;
6930 break;
6931 //case 45903: break: // Offensive State
6932 //case 46146: break: // [PH] Ahune Spanky Hands
6933 //case 46939: break; // Black Bow of the Betrayer
6934 // trigger_spell_id = 29471; - gain mana
6935 // 27526; - drain mana if possible
6936 case 43820: // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
6937 // Pct value stored in dummy
6938 basepoints[0] = pVictim->GetCreateHealth() * auraSpellInfo->EffectBasePoints[1] / 100;
6939 target = pVictim;
6940 break;
6941 //case 45205: break; // Copy Offhand Weapon
6942 //case 45343: break; // Dark Flame Aura
6943 //case 47300: break; // Dark Flame Aura
6944 //case 48876: break; // Beast's Mark
6945 // trigger_spell_id = 48877; break;
6946 //case 49059: break; // Horde, Hate Monster (Spar Buddy) (>30% Health)
6947 //case 50051: break; // Ethereal Pet Aura
6948 //case 50689: break; // Blood Presence (Rank 1)
6949 //case 50844: break; // Blood Mirror
6950 //case 52856: break; // Charge
6951 //case 54072: break; // Knockback Ball Passive
6952 //case 54476: break; // Blood Presence
6953 //case 54775: break; // Abandon Vehicle on Poly
6954 case 57345: // Darkmoon Card: Greatness
6956 float stat = 0.0f;
6957 // strength
6958 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229;stat = GetStat(STAT_STRENGTH); }
6959 // agility
6960 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 60233;stat = GetStat(STAT_AGILITY); }
6961 // intellect
6962 if (GetStat(STAT_INTELLECT)> stat) { trigger_spell_id = 60234;stat = GetStat(STAT_INTELLECT);}
6963 // spirit
6964 if (GetStat(STAT_SPIRIT) > stat) { trigger_spell_id = 60235; }
6965 break;
6967 //case 55580: break: // Mana Link
6968 //case 57587: break: // Steal Ranged ()
6969 //case 57594: break; // Copy Ranged Weapon
6970 //case 59237: break; // Beast's Mark
6971 // trigger_spell_id = 59233; break;
6972 //case 59288: break; // Infra-Green Shield
6973 //case 59532: break; // Abandon Passengers on Poly
6974 //case 59735: break: // Woe Strike
6975 case 67702: // Death's Choice, Item - Coliseum 25 Normal Melee Trinket
6977 float stat = 0.0f;
6978 // strength
6979 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67708;stat = GetStat(STAT_STRENGTH); }
6980 // agility
6981 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 67703; }
6982 break;
6984 case 67771: // Death's Choice (heroic), Item - Coliseum 25 Heroic Melee Trinket
6986 float stat = 0.0f;
6987 // strength
6988 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67773;stat = GetStat(STAT_STRENGTH); }
6989 // agility
6990 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 67772; }
6991 break;
6994 break;
6995 case SPELLFAMILY_MAGE:
6996 if (auraSpellInfo->SpellIconID == 2127) // Blazing Speed
6998 switch (auraSpellInfo->Id)
7000 case 31641: // Rank 1
7001 case 31642: // Rank 2
7002 trigger_spell_id = 31643;
7003 break;
7004 default:
7005 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id);
7006 return false;
7009 // Persistent Shield (Scarab Brooch trinket)
7010 else if(auraSpellInfo->Id == 26467)
7012 // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
7013 basepoints[0] = damage * 15 / 100;
7014 target = pVictim;
7015 trigger_spell_id = 26470;
7017 break;
7018 case SPELLFAMILY_WARRIOR:
7019 // Deep Wounds (replace triggered spells to directly apply DoT), dot spell have finilyflags
7020 if (auraSpellInfo->SpellFamilyFlags == UI64LIT(0x0) && auraSpellInfo->SpellIconID == 243)
7022 float weaponDamage;
7023 // DW should benefit of attack power, damage percent mods etc.
7024 // TODO: check if using offhand damage is correct and if it should be divided by 2
7025 if (haveOffhandWeapon() && getAttackTimer(BASE_ATTACK) > getAttackTimer(OFF_ATTACK))
7026 weaponDamage = (GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE) + GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE))/2;
7027 else
7028 weaponDamage = (GetFloatValue(UNIT_FIELD_MINDAMAGE) + GetFloatValue(UNIT_FIELD_MAXDAMAGE))/2;
7030 switch (auraSpellInfo->Id)
7032 case 12834: basepoints[0] = int32(weaponDamage * 16 / 100); break;
7033 case 12849: basepoints[0] = int32(weaponDamage * 32 / 100); break;
7034 case 12867: basepoints[0] = int32(weaponDamage * 48 / 100); break;
7035 // Impossible case
7036 default:
7037 sLog.outError("Unit::HandleProcTriggerSpell: DW unknown spell rank %u",auraSpellInfo->Id);
7038 return false;
7041 // 1 tick/sec * 6 sec = 6 ticks
7042 basepoints[0] /= 6;
7044 trigger_spell_id = 12721;
7045 break;
7047 if (auraSpellInfo->Id == 50421) // Scent of Blood
7048 trigger_spell_id = 50422;
7049 break;
7050 case SPELLFAMILY_WARLOCK:
7052 // Pyroclasm
7053 if (auraSpellInfo->SpellIconID == 1137)
7055 if(!pVictim || !pVictim->isAlive() || pVictim == this || procSpell == NULL)
7056 return false;
7057 // Calculate spell tick count for spells
7058 uint32 tick = 1; // Default tick = 1
7060 // Hellfire have 15 tick
7061 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000040))
7062 tick = 15;
7063 // Rain of Fire have 4 tick
7064 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000020))
7065 tick = 4;
7066 else
7067 return false;
7069 // Calculate chance = baseChance / tick
7070 float chance = 0;
7071 switch (auraSpellInfo->Id)
7073 case 18096: chance = 13.0f / tick; break;
7074 case 18073: chance = 26.0f / tick; break;
7076 // Roll chance
7077 if (!roll_chance_f(chance))
7078 return false;
7080 trigger_spell_id = 18093;
7082 // Drain Soul
7083 else if (auraSpellInfo->SpellFamilyFlags & UI64LIT(0x0000000000004000))
7085 Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
7086 for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
7088 if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
7090 // Drain Soul
7091 CastCustomSpell(this, 18371, &basepoints[0], NULL, NULL, true, castItem, triggeredByAura);
7092 break;
7095 // Not remove charge (aura removed on death in any cases)
7096 // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
7097 return false;
7099 // Nether Protection
7100 else if (auraSpellInfo->SpellIconID == 1985)
7102 if (!procSpell)
7103 return false;
7104 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
7106 case SPELL_SCHOOL_NORMAL:
7107 return false; // ignore
7108 case SPELL_SCHOOL_HOLY: trigger_spell_id = 54370; break;
7109 case SPELL_SCHOOL_FIRE: trigger_spell_id = 54371; break;
7110 case SPELL_SCHOOL_NATURE: trigger_spell_id = 54375; break;
7111 case SPELL_SCHOOL_FROST: trigger_spell_id = 54372; break;
7112 case SPELL_SCHOOL_SHADOW: trigger_spell_id = 54374; break;
7113 case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
7114 default:
7115 return false;
7118 // Cheat Death
7119 else if (auraSpellInfo->Id == 28845)
7121 // When your health drops below 20% ....
7122 if (GetHealth() - damage > GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
7123 return false;
7125 // Decimation
7126 else if (auraSpellInfo->Id == 63156 || auraSpellInfo->Id == 63158)
7128 // Looking for dummy effect
7129 Aura *aur = GetAura(auraSpellInfo->Id, 1);
7130 if (!aur)
7131 return false;
7133 // If target's health is not below equal certain value (35%) not proc
7134 if ((pVictim->GetHealth() * 100 / pVictim->GetMaxHealth()) > aur->GetModifier()->m_amount)
7135 return false;
7137 break;
7139 case SPELLFAMILY_PRIEST:
7141 // Greater Heal Refund (Avatar Raiment set)
7142 if (auraSpellInfo->Id==37594)
7144 // Not give if target already have full health
7145 if (pVictim->GetHealth() == pVictim->GetMaxHealth())
7146 return false;
7147 // If your Greater Heal brings the target to full health, you gain $37595s1 mana.
7148 if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
7149 return false;
7150 trigger_spell_id = 37595;
7152 // Blessed Recovery
7153 else if (auraSpellInfo->SpellIconID == 1875)
7155 switch (auraSpellInfo->Id)
7157 case 27811: trigger_spell_id = 27813; break;
7158 case 27815: trigger_spell_id = 27817; break;
7159 case 27816: trigger_spell_id = 27818; break;
7160 default:
7161 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id);
7162 return false;
7164 basepoints[0] = damage * triggerAmount / 100 / 3;
7165 target = this;
7167 break;
7169 case SPELLFAMILY_DRUID:
7171 // Druid Forms Trinket
7172 if (auraSpellInfo->Id==37336)
7174 switch(m_form)
7176 case FORM_NONE: trigger_spell_id = 37344;break;
7177 case FORM_CAT: trigger_spell_id = 37341;break;
7178 case FORM_BEAR:
7179 case FORM_DIREBEAR: trigger_spell_id = 37340;break;
7180 case FORM_TREE: trigger_spell_id = 37342;break;
7181 case FORM_MOONKIN: trigger_spell_id = 37343;break;
7182 default:
7183 return false;
7186 // Druid T9 Feral Relic (Lacerate, Swipe, Mangle, and Shred)
7187 else if (auraSpellInfo->Id==67353)
7189 switch(m_form)
7191 case FORM_CAT: trigger_spell_id = 67355; break;
7192 case FORM_BEAR:
7193 case FORM_DIREBEAR: trigger_spell_id = 67354; break;
7194 default:
7195 return false;
7198 break;
7200 case SPELLFAMILY_HUNTER:
7201 // Piercing Shots
7202 if (auraSpellInfo->SpellIconID == 3247 && auraSpellInfo->SpellVisual[0] == 0)
7204 basepoints[0] = damage * triggerAmount / 100 / 8;
7205 trigger_spell_id = 63468;
7206 target = pVictim;
7208 // Rapid Recuperation
7209 else if (auraSpellInfo->Id == 53228 || auraSpellInfo->Id == 53232)
7211 // This effect only from Rapid Fire (ability cast)
7212 if (!(procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000020)))
7213 return false;
7215 break;
7216 case SPELLFAMILY_PALADIN:
7219 // Blessed Life
7220 if (auraSpellInfo->SpellIconID == 2137)
7222 switch (auraSpellInfo->Id)
7224 case 31828: // Rank 1
7225 case 31829: // Rank 2
7226 case 31830: // Rank 3
7227 break;
7228 default:
7229 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
7230 return false;
7234 // Healing Discount
7235 if (auraSpellInfo->Id==37705)
7237 trigger_spell_id = 37706;
7238 target = this;
7240 // Soul Preserver
7241 if (auraSpellInfo->Id==60510)
7243 trigger_spell_id = 60515;
7244 target = this;
7246 // Illumination
7247 else if (auraSpellInfo->SpellIconID==241)
7249 if(!procSpell)
7250 return false;
7251 // procspell is triggered spell but we need mana cost of original casted spell
7252 uint32 originalSpellId = procSpell->Id;
7253 // Holy Shock heal
7254 if (procSpell->SpellFamilyFlags & UI64LIT(0x0001000000000000))
7256 switch(procSpell->Id)
7258 case 25914: originalSpellId = 20473; break;
7259 case 25913: originalSpellId = 20929; break;
7260 case 25903: originalSpellId = 20930; break;
7261 case 27175: originalSpellId = 27174; break;
7262 case 33074: originalSpellId = 33072; break;
7263 case 48820: originalSpellId = 48824; break;
7264 case 48821: originalSpellId = 48825; break;
7265 default:
7266 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
7267 return false;
7270 SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
7271 if(!originalSpell)
7273 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
7274 return false;
7276 // percent stored in effect 1 (class scripts) base points
7277 int32 cost = originalSpell->manaCost + originalSpell->ManaCostPercentage * GetCreateMana() / 100;
7278 basepoints[0] = cost*auraSpellInfo->CalculateSimpleValue(1)/100;
7279 trigger_spell_id = 20272;
7280 target = this;
7282 // Lightning Capacitor
7283 else if (auraSpellInfo->Id==37657)
7285 if(!pVictim || !pVictim->isAlive())
7286 return false;
7287 // stacking
7288 CastSpell(this, 37658, true, NULL, triggeredByAura);
7290 Aura * dummy = GetDummyAura(37658);
7291 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
7292 if(!dummy || dummy->GetStackAmount() < triggerAmount)
7293 return false;
7295 RemoveAurasDueToSpell(37658);
7296 trigger_spell_id = 37661;
7297 target = pVictim;
7299 // Bonus Healing (Crystal Spire of Karabor mace)
7300 else if (auraSpellInfo->Id == 40971)
7302 // If your target is below $s1% health
7303 if (pVictim->GetHealth() > pVictim->GetMaxHealth() * triggerAmount / 100)
7304 return false;
7306 // Thunder Capacitor
7307 else if (auraSpellInfo->Id == 54841)
7309 if(!pVictim || !pVictim->isAlive())
7310 return false;
7311 // stacking
7312 CastSpell(this, 54842, true, NULL, triggeredByAura);
7314 // counting
7315 Aura * dummy = GetDummyAura(54842);
7316 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
7317 if(!dummy || dummy->GetStackAmount() < triggerAmount)
7318 return false;
7320 RemoveAurasDueToSpell(54842);
7321 trigger_spell_id = 54843;
7322 target = pVictim;
7324 break;
7326 case SPELLFAMILY_SHAMAN:
7328 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
7329 if (auraSpellInfo->SpellFamilyFlags & UI64LIT(0x0000000000000400))
7331 switch(auraSpellInfo->Id)
7333 case 324: // Rank 1
7334 trigger_spell_id = 26364; break;
7335 case 325: // Rank 2
7336 trigger_spell_id = 26365; break;
7337 case 905: // Rank 3
7338 trigger_spell_id = 26366; break;
7339 case 945: // Rank 4
7340 trigger_spell_id = 26367; break;
7341 case 8134: // Rank 5
7342 trigger_spell_id = 26369; break;
7343 case 10431: // Rank 6
7344 trigger_spell_id = 26370; break;
7345 case 10432: // Rank 7
7346 trigger_spell_id = 26363; break;
7347 case 25469: // Rank 8
7348 trigger_spell_id = 26371; break;
7349 case 25472: // Rank 9
7350 trigger_spell_id = 26372; break;
7351 case 49280: // Rank 10
7352 trigger_spell_id = 49278; break;
7353 case 49281: // Rank 11
7354 trigger_spell_id = 49279; break;
7355 default:
7356 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo->Id);
7357 return false;
7360 // Lightning Shield (The Ten Storms set)
7361 else if (auraSpellInfo->Id == 23551)
7363 trigger_spell_id = 23552;
7364 target = pVictim;
7366 // Damage from Lightning Shield (The Ten Storms set)
7367 else if (auraSpellInfo->Id == 23552)
7368 trigger_spell_id = 27635;
7369 // Mana Surge (The Earthfury set)
7370 else if (auraSpellInfo->Id == 23572)
7372 if(!procSpell)
7373 return false;
7374 basepoints[0] = procSpell->manaCost * 35 / 100;
7375 trigger_spell_id = 23571;
7376 target = this;
7378 // Nature's Guardian
7379 else if (auraSpellInfo->SpellIconID == 2013)
7381 // Check health condition - should drop to less 30% (damage deal after this!)
7382 if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth()))
7383 return false;
7385 if(pVictim && pVictim->isAlive())
7386 pVictim->getThreatManager().modifyThreatPercent(this,-10);
7388 basepoints[0] = triggerAmount * GetMaxHealth() / 100;
7389 trigger_spell_id = 31616;
7390 target = this;
7392 break;
7394 case SPELLFAMILY_DEATHKNIGHT:
7396 // Acclimation
7397 if (auraSpellInfo->SpellIconID == 1930)
7399 if (!procSpell)
7400 return false;
7401 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
7403 case SPELL_SCHOOL_NORMAL:
7404 return false; // ignore
7405 case SPELL_SCHOOL_HOLY: trigger_spell_id = 50490; break;
7406 case SPELL_SCHOOL_FIRE: trigger_spell_id = 50362; break;
7407 case SPELL_SCHOOL_NATURE: trigger_spell_id = 50488; break;
7408 case SPELL_SCHOOL_FROST: trigger_spell_id = 50485; break;
7409 case SPELL_SCHOOL_SHADOW: trigger_spell_id = 50489; break;
7410 case SPELL_SCHOOL_ARCANE: trigger_spell_id = 50486; break;
7411 default:
7412 return false;
7415 // Blood Presence
7416 else if (auraSpellInfo->Id == 48266)
7418 if (GetTypeId() != TYPEID_PLAYER)
7419 return false;
7420 if (!((Player*)this)->isHonorOrXPTarget(pVictim))
7421 return false;
7422 trigger_spell_id = 50475;
7423 basepoints[0] = damage * triggerAmount / 100;
7425 // Blade Barrier
7426 else if (auraSpellInfo->SpellIconID == 85)
7428 if (GetTypeId() != TYPEID_PLAYER || getClass() != CLASS_DEATH_KNIGHT ||
7429 !((Player*)this)->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD))
7430 return false;
7432 break;
7434 default:
7435 break;
7438 // All ok. Check current trigger spell
7439 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(trigger_spell_id);
7440 if (!triggerEntry)
7442 // Not cast unknown spell
7443 // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
7444 return false;
7447 // not allow proc extra attack spell at extra attack
7448 if (m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS))
7449 return false;
7451 // Custom basepoints/target for exist spell
7452 // dummy basepoints or other customs
7453 switch(trigger_spell_id)
7455 // Cast positive spell on enemy target
7456 case 7099: // Curse of Mending
7457 case 39647: // Curse of Mending
7458 case 29494: // Temptation
7459 case 20233: // Improved Lay on Hands (cast on target)
7461 target = pVictim;
7462 break;
7464 // Combo points add triggers (need add combopoint only for main target, and after possible combopoints reset)
7465 case 15250: // Rogue Setup
7467 if(!pVictim || pVictim != getVictim()) // applied only for main target
7468 return false;
7469 break; // continue normal case
7471 // Finish movies that add combo
7472 case 14189: // Seal Fate (Netherblade set)
7473 case 14157: // Ruthlessness
7475 // Need add combopoint AFTER finish movie (or they dropped in finish phase)
7476 break;
7478 // Bloodthirst (($m/100)% of max health)
7479 case 23880:
7481 basepoints[0] = int32(GetMaxHealth() * triggerAmount / 100);
7482 break;
7484 // Shamanistic Rage triggered spell
7485 case 30824:
7487 basepoints[0] = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100);
7488 break;
7490 // Enlightenment (trigger only from mana cost spells)
7491 case 35095:
7493 if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
7494 return false;
7495 break;
7497 // Demonic Pact
7498 case 48090:
7500 // As the spell is proced from pet's attack - find owner
7501 Unit* owner = GetOwner();
7502 if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
7503 return false;
7505 // This spell doesn't stack, but refreshes duration. So we receive current bonuses to minus them later.
7506 int32 curBonus = 0;
7507 if (Aura* aur = owner->GetAura(48090,0))
7508 curBonus = aur->GetModifier()->m_amount;
7509 int32 spellDamage = owner->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_MAGIC) - curBonus;
7510 if(spellDamage <= 0)
7511 return false;
7513 // percent stored in owner talent dummy
7514 AuraList const& dummyAuras = owner->GetAurasByType(SPELL_AURA_DUMMY);
7515 for (AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); ++i)
7517 if ((*i)->GetSpellProto()->SpellIconID == 3220)
7519 basepoints[0] = basepoints[1] = int32(spellDamage * (*i)->GetModifier()->m_amount / 100);
7520 break;
7523 break;
7525 // Sword and Board
7526 case 50227:
7528 // Remove cooldown on Shield Slam
7529 if (GetTypeId() == TYPEID_PLAYER)
7530 ((Player*)this)->RemoveSpellCategoryCooldown(1209, true);
7531 break;
7533 // Maelstrom Weapon
7534 case 53817:
7536 // have rank dependent proc chance, ignore too often cases
7537 // PPM = 2.5 * (rank of talent),
7538 uint32 rank = sSpellMgr.GetSpellRank(auraSpellInfo->Id);
7539 // 5 rank -> 100% 4 rank -> 80% and etc from full rate
7540 if(!roll_chance_i(20*rank))
7541 return false;
7542 break;
7544 // Brain Freeze
7545 case 57761:
7547 if(!procSpell)
7548 return false;
7549 // For trigger from Blizzard need exist Improved Blizzard
7550 if (procSpell->SpellFamilyName==SPELLFAMILY_MAGE && (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000080)))
7552 bool found = false;
7553 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7554 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
7556 int32 script = (*i)->GetModifier()->m_miscvalue;
7557 if(script==836 || script==988 || script==989)
7559 found=true;
7560 break;
7563 if(!found)
7564 return false;
7566 break;
7568 // Astral Shift
7569 case 52179:
7571 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
7572 return false;
7574 // Need stun, fear or silence mechanic
7575 if (!(GetAllSpellMechanicMask(procSpell) & IMMUNE_TO_SILENCE_AND_STUN_AND_FEAR_MASK))
7576 return false;
7577 break;
7579 // Burning Determination
7580 case 54748:
7582 if(!procSpell)
7583 return false;
7584 // Need Interrupt or Silenced mechanic
7585 if (!(GetAllSpellMechanicMask(procSpell) & IMMUNE_TO_INTERRUPT_AND_SILENCE_MASK))
7586 return false;
7587 break;
7589 // Lock and Load
7590 case 56453:
7592 // Proc only from trap activation (from periodic proc another aura of this spell)
7593 if (!(procFlags & PROC_FLAG_ON_TRAP_ACTIVATION) || !roll_chance_i(triggerAmount))
7594 return false;
7595 break;
7597 // Druid - Savage Defense
7598 case 62606:
7600 basepoints[0] = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100);
7601 break;
7605 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(trigger_spell_id))
7606 return false;
7608 // try detect target manually if not set
7609 if ( target == NULL )
7610 target = !(procFlags & PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL) && IsPositiveSpell(trigger_spell_id) ? this : pVictim;
7612 // default case
7613 if(!target || target!=this && !target->isAlive())
7614 return false;
7616 if(basepoints[0] || basepoints[1] || basepoints[2])
7617 CastCustomSpell(target,trigger_spell_id,
7618 basepoints[0] ? &basepoints[0] : NULL,
7619 basepoints[1] ? &basepoints[1] : NULL,
7620 basepoints[2] ? &basepoints[2] : NULL,
7621 true,castItem,triggeredByAura);
7622 else
7623 CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
7625 if( cooldown && GetTypeId()==TYPEID_PLAYER )
7626 ((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
7628 return true;
7631 bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
7633 int32 scriptId = triggeredByAura->GetModifier()->m_miscvalue;
7635 if(!pVictim || !pVictim->isAlive())
7636 return false;
7638 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
7639 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
7641 // Basepoints of trigger aura
7642 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
7644 uint32 triggered_spell_id = 0;
7646 switch(scriptId)
7648 case 836: // Improved Blizzard (Rank 1)
7650 if (!procSpell || procSpell->SpellVisual[0]!=9487)
7651 return false;
7652 triggered_spell_id = 12484;
7653 break;
7655 case 988: // Improved Blizzard (Rank 2)
7657 if (!procSpell || procSpell->SpellVisual[0]!=9487)
7658 return false;
7659 triggered_spell_id = 12485;
7660 break;
7662 case 989: // Improved Blizzard (Rank 3)
7664 if (!procSpell || procSpell->SpellVisual[0]!=9487)
7665 return false;
7666 triggered_spell_id = 12486;
7667 break;
7669 case 4086: // Improved Mend Pet (Rank 1)
7670 case 4087: // Improved Mend Pet (Rank 2)
7672 if(!roll_chance_i(triggerAmount))
7673 return false;
7675 triggered_spell_id = 24406;
7676 break;
7678 case 4533: // Dreamwalker Raiment 2 pieces bonus
7680 // Chance 50%
7681 if (!roll_chance_i(50))
7682 return false;
7684 switch (pVictim->getPowerType())
7686 case POWER_MANA: triggered_spell_id = 28722; break;
7687 case POWER_RAGE: triggered_spell_id = 28723; break;
7688 case POWER_ENERGY: triggered_spell_id = 28724; break;
7689 default:
7690 return false;
7692 break;
7694 case 4537: // Dreamwalker Raiment 6 pieces bonus
7695 triggered_spell_id = 28750; // Blessing of the Claw
7696 break;
7697 case 5497: // Improved Mana Gems (Serpent-Coil Braid)
7698 triggered_spell_id = 37445; // Mana Surge
7699 break;
7700 case 6953: // Warbringer
7701 RemoveAurasAtMechanicImmunity(IMMUNE_TO_ROOT_AND_SNARE_MASK,0,true);
7702 return true;
7703 case 7010: // Revitalize (rank 1)
7704 case 7011: // Revitalize (rank 2)
7705 case 7012: // Revitalize (rank 3)
7707 if(!roll_chance_i(triggerAmount))
7708 return false;
7710 switch( pVictim->getPowerType() )
7712 case POWER_MANA: triggered_spell_id = 48542; break;
7713 case POWER_RAGE: triggered_spell_id = 48541; break;
7714 case POWER_ENERGY: triggered_spell_id = 48540; break;
7715 case POWER_RUNIC_POWER: triggered_spell_id = 48543; break;
7716 default: return false;
7718 break;
7722 // not processed
7723 if(!triggered_spell_id)
7724 return false;
7726 // standard non-dummy case
7727 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
7729 if(!triggerEntry)
7731 sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId);
7732 return false;
7735 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
7736 return false;
7738 CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura);
7740 if( cooldown && GetTypeId()==TYPEID_PLAYER )
7741 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
7743 return true;
7746 void Unit::setPowerType(Powers new_powertype)
7748 SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
7750 if(GetTypeId() == TYPEID_PLAYER)
7752 if(((Player*)this)->GetGroup())
7753 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE);
7755 else if(((Creature*)this)->isPet())
7757 Pet *pet = ((Pet*)this);
7758 if(pet->isControlled())
7760 Unit *owner = GetOwner();
7761 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
7762 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE);
7766 switch(new_powertype)
7768 default:
7769 case POWER_MANA:
7770 break;
7771 case POWER_RAGE:
7772 SetMaxPower(POWER_RAGE,GetCreatePowers(POWER_RAGE));
7773 SetPower( POWER_RAGE,0);
7774 break;
7775 case POWER_FOCUS:
7776 SetMaxPower(POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
7777 SetPower( POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
7778 break;
7779 case POWER_ENERGY:
7780 SetMaxPower(POWER_ENERGY,GetCreatePowers(POWER_ENERGY));
7781 break;
7782 case POWER_HAPPINESS:
7783 SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
7784 SetPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
7785 break;
7789 FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
7791 FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
7792 if(!entry)
7794 static uint64 guid = 0; // prevent repeating spam same faction problem
7796 if(GetGUID() != guid)
7798 if(GetTypeId() == TYPEID_PLAYER)
7799 sLog.outError("Player %s have invalid faction (faction template id) #%u", ((Player*)this)->GetName(), getFaction());
7800 else
7801 sLog.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature*)this)->GetCreatureInfo()->Entry, getFaction());
7802 guid = GetGUID();
7805 return entry;
7808 bool Unit::IsHostileTo(Unit const* unit) const
7810 // always non-hostile to self
7811 if(unit==this)
7812 return false;
7814 // always non-hostile to GM in GM mode
7815 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
7816 return false;
7818 // always hostile to enemy
7819 if(getVictim()==unit || unit->getVictim()==this)
7820 return true;
7822 // test pet/charm masters instead pers/charmeds
7823 Unit const* testerOwner = GetCharmerOrOwner();
7824 Unit const* targetOwner = unit->GetCharmerOrOwner();
7826 // always hostile to owner's enemy
7827 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
7828 return true;
7830 // always hostile to enemy owner
7831 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
7832 return true;
7834 // always hostile to owner of owner's enemy
7835 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
7836 return true;
7838 Unit const* tester = testerOwner ? testerOwner : this;
7839 Unit const* target = targetOwner ? targetOwner : unit;
7841 // always non-hostile to target with common owner, or to owner/pet
7842 if(tester==target)
7843 return false;
7845 // special cases (Duel, etc)
7846 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
7848 Player const* pTester = (Player const*)tester;
7849 Player const* pTarget = (Player const*)target;
7851 // Duel
7852 if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0)
7853 return true;
7855 // Group
7856 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
7857 return false;
7859 // Sanctuary
7860 if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
7861 return false;
7863 // PvP FFA state
7864 if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
7865 return true;
7867 //= PvP states
7868 // Green/Blue (can't attack)
7869 if(pTester->GetTeam()==pTarget->GetTeam())
7870 return false;
7872 // Red (can attack) if true, Blue/Yellow (can't attack) in another case
7873 return pTester->IsPvP() && pTarget->IsPvP();
7876 // faction base cases
7877 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
7878 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
7879 if(!tester_faction || !target_faction)
7880 return false;
7882 if(target->isAttackingPlayer() && tester->IsContestedGuard())
7883 return true;
7885 // PvC forced reaction and reputation case
7886 if(tester->GetTypeId()==TYPEID_PLAYER)
7888 // forced reaction
7889 if(target_faction->faction)
7891 if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
7892 return *force <= REP_HOSTILE;
7894 // if faction have reputation then hostile state for tester at 100% dependent from at_war state
7895 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
7896 if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
7897 return (factionState->Flags & FACTION_FLAG_AT_WAR);
7900 // CvP forced reaction and reputation case
7901 else if(target->GetTypeId()==TYPEID_PLAYER)
7903 // forced reaction
7904 if(tester_faction->faction)
7906 if(ReputationRank const* force = ((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
7907 return *force <= REP_HOSTILE;
7909 // apply reputation state
7910 FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
7911 if(raw_tester_faction && raw_tester_faction->reputationListID >=0 )
7912 return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) <= REP_HOSTILE;
7916 // common faction based case (CvC,PvC,CvP)
7917 return tester_faction->IsHostileTo(*target_faction);
7920 bool Unit::IsFriendlyTo(Unit const* unit) const
7922 // always friendly to self
7923 if(unit==this)
7924 return true;
7926 // always friendly to GM in GM mode
7927 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
7928 return true;
7930 // always non-friendly to enemy
7931 if(getVictim()==unit || unit->getVictim()==this)
7932 return false;
7934 // test pet/charm masters instead pers/charmeds
7935 Unit const* testerOwner = GetCharmerOrOwner();
7936 Unit const* targetOwner = unit->GetCharmerOrOwner();
7938 // always non-friendly to owner's enemy
7939 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
7940 return false;
7942 // always non-friendly to enemy owner
7943 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
7944 return false;
7946 // always non-friendly to owner of owner's enemy
7947 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
7948 return false;
7950 Unit const* tester = testerOwner ? testerOwner : this;
7951 Unit const* target = targetOwner ? targetOwner : unit;
7953 // always friendly to target with common owner, or to owner/pet
7954 if(tester==target)
7955 return true;
7957 // special cases (Duel)
7958 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
7960 Player const* pTester = (Player const*)tester;
7961 Player const* pTarget = (Player const*)target;
7963 // Duel
7964 if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0)
7965 return false;
7967 // Group
7968 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
7969 return true;
7971 // Sanctuary
7972 if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
7973 return true;
7975 // PvP FFA state
7976 if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
7977 return false;
7979 //= PvP states
7980 // Green/Blue (non-attackable)
7981 if(pTester->GetTeam()==pTarget->GetTeam())
7982 return true;
7984 // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
7985 return !pTarget->IsPvP();
7988 // faction base cases
7989 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
7990 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
7991 if(!tester_faction || !target_faction)
7992 return false;
7994 if(target->isAttackingPlayer() && tester->IsContestedGuard())
7995 return false;
7997 // PvC forced reaction and reputation case
7998 if(tester->GetTypeId()==TYPEID_PLAYER)
8000 // forced reaction
8001 if(target_faction->faction)
8003 if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
8004 return *force >= REP_FRIENDLY;
8006 // if faction have reputation then friendly state for tester at 100% dependent from at_war state
8007 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
8008 if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
8009 return !(factionState->Flags & FACTION_FLAG_AT_WAR);
8012 // CvP forced reaction and reputation case
8013 else if(target->GetTypeId()==TYPEID_PLAYER)
8015 // forced reaction
8016 if(tester_faction->faction)
8018 if(ReputationRank const* force =((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
8019 return *force >= REP_FRIENDLY;
8021 // apply reputation state
8022 if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
8023 if(raw_tester_faction->reputationListID >=0 )
8024 return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) >= REP_FRIENDLY;
8028 // common faction based case (CvC,PvC,CvP)
8029 return tester_faction->IsFriendlyTo(*target_faction);
8032 bool Unit::IsHostileToPlayers() const
8034 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
8035 if(!my_faction || !my_faction->faction)
8036 return false;
8038 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
8039 if(raw_faction && raw_faction->reputationListID >=0 )
8040 return false;
8042 return my_faction->IsHostileToPlayers();
8045 bool Unit::IsNeutralToAll() const
8047 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
8048 if(!my_faction || !my_faction->faction)
8049 return true;
8051 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
8052 if(raw_faction && raw_faction->reputationListID >=0 )
8053 return false;
8055 return my_faction->IsNeutralToAll();
8058 bool Unit::Attack(Unit *victim, bool meleeAttack)
8060 if(!victim || victim == this)
8061 return false;
8063 // dead units can neither attack nor be attacked
8064 if(!isAlive() || !victim->IsInWorld() || !victim->isAlive())
8065 return false;
8067 // player cannot attack in mount state
8068 if(GetTypeId()==TYPEID_PLAYER && IsMounted())
8069 return false;
8071 // nobody can attack GM in GM-mode
8072 if(victim->GetTypeId()==TYPEID_PLAYER)
8074 if(((Player*)victim)->isGameMaster())
8075 return false;
8077 else
8079 if(((Creature*)victim)->IsInEvadeMode())
8080 return false;
8083 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
8084 if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
8085 RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE);
8087 // in fighting already
8088 if (m_attacking)
8090 if (m_attacking == victim)
8092 // switch to melee attack from ranged/magic
8093 if( meleeAttack && !hasUnitState(UNIT_STAT_MELEE_ATTACKING) )
8095 addUnitState(UNIT_STAT_MELEE_ATTACKING);
8096 SendMeleeAttackStart(victim);
8097 return true;
8099 return false;
8102 // remove old target data
8103 AttackStop(true);
8105 // new battle
8106 else
8108 // set position before any AI calls/assistance
8109 if(GetTypeId()==TYPEID_UNIT)
8110 ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
8113 // Set our target
8114 SetTargetGUID(victim->GetGUID());
8116 if(meleeAttack)
8117 addUnitState(UNIT_STAT_MELEE_ATTACKING);
8119 m_attacking = victim;
8120 m_attacking->_addAttacker(this);
8122 if (GetTypeId() == TYPEID_UNIT)
8124 ((Creature*)this)->SendAIReaction(AI_REACTION_AGGRO);
8125 ((Creature*)this)->CallAssistance();
8128 // delay offhand weapon attack to next attack time
8129 if(haveOffhandWeapon())
8130 resetAttackTimer(OFF_ATTACK);
8132 if(meleeAttack)
8133 SendMeleeAttackStart(victim);
8135 return true;
8138 bool Unit::AttackStop(bool targetSwitch /*=false*/)
8140 if (!m_attacking)
8141 return false;
8143 Unit* victim = m_attacking;
8145 m_attacking->_removeAttacker(this);
8146 m_attacking = NULL;
8148 // Clear our target
8149 SetTargetGUID(0);
8151 clearUnitState(UNIT_STAT_MELEE_ATTACKING);
8153 InterruptSpell(CURRENT_MELEE_SPELL);
8155 // reset only at real combat stop
8156 if(!targetSwitch && GetTypeId()==TYPEID_UNIT )
8158 ((Creature*)this)->SetNoCallAssistance(false);
8159 ((Creature*)this)->SetNoSearchAssistance(false);
8162 SendMeleeAttackStop(victim);
8164 return true;
8167 void Unit::CombatStop(bool includingCast)
8169 if (includingCast && IsNonMeleeSpellCasted(false))
8170 InterruptNonMeleeSpells(false);
8172 AttackStop();
8173 RemoveAllAttackers();
8174 if( GetTypeId()==TYPEID_PLAYER )
8175 ((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
8176 ClearInCombat();
8179 void Unit::CombatStopWithPets(bool includingCast)
8181 CombatStop(includingCast);
8182 if(Pet* pet = GetPet())
8183 pet->CombatStop(includingCast);
8184 if(Unit* charm = GetCharm())
8185 charm->CombatStop(includingCast);
8187 for(GuardianPetList::const_iterator itr = m_guardianPets.begin(); itr != m_guardianPets.end(); ++itr)
8188 if(Unit* guardian = Unit::GetUnit(*this,*itr))
8189 guardian->CombatStop(includingCast);
8192 bool Unit::isAttackingPlayer() const
8194 if(hasUnitState(UNIT_STAT_ATTACK_PLAYER))
8195 return true;
8197 Pet* pet = GetPet();
8198 if(pet && pet->isAttackingPlayer())
8199 return true;
8201 Unit* charmed = GetCharm();
8202 if(charmed && charmed->isAttackingPlayer())
8203 return true;
8205 for (int8 i = 0; i < MAX_TOTEM; ++i)
8207 if(m_TotemSlot[i])
8209 Creature *totem = GetMap()->GetCreature(m_TotemSlot[i]);
8210 if(totem && totem->isAttackingPlayer())
8211 return true;
8215 return false;
8218 void Unit::RemoveAllAttackers()
8220 while (!m_attackers.empty())
8222 AttackerSet::iterator iter = m_attackers.begin();
8223 if(!(*iter)->AttackStop())
8225 sLog.outError("WORLD: Unit has an attacker that isn't attacking it!");
8226 m_attackers.erase(iter);
8231 bool Unit::HasAuraStateForCaster(AuraState flag, uint64 caster) const
8233 if(!HasAuraState(flag))
8234 return false;
8236 // single per-caster aura state
8237 if(flag == AURA_STATE_CONFLAGRATE)
8239 Unit::AuraList const& dotList = GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
8240 for(Unit::AuraList::const_iterator i = dotList.begin(); i != dotList.end(); ++i)
8242 if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK &&
8243 (*i)->GetCasterGUID() == caster &&
8244 // Immolate
8245 (((*i)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000004)) ||
8246 // Shadowflame
8247 ((*i)->GetSpellProto()->SpellFamilyFlags2 & 0x00000002)))
8249 return true;
8253 return false;
8256 return true;
8259 void Unit::ModifyAuraState(AuraState flag, bool apply)
8261 if (apply)
8263 if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)))
8265 SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
8266 if(GetTypeId() == TYPEID_PLAYER)
8268 const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap();
8269 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
8271 if(itr->second->state == PLAYERSPELL_REMOVED) continue;
8272 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
8273 if (!spellInfo || !IsPassiveSpell(itr->first)) continue;
8274 if (spellInfo->CasterAuraState == flag)
8275 CastSpell(this, itr->first, true, NULL);
8280 else
8282 if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1)))
8284 RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
8286 if (flag != AURA_STATE_ENRAGE) // enrage aura state triggering continues auras
8288 Unit::AuraMap& tAuras = GetAuras();
8289 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
8291 SpellEntry const* spellProto = (*itr).second->GetSpellProto();
8292 if (spellProto->CasterAuraState == flag)
8294 // exceptions (applied at state but not removed at state change)
8295 // Rampage
8296 if(spellProto->SpellIconID==2006 && spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && spellProto->SpellFamilyFlags==0x100000)
8298 ++itr;
8299 continue;
8302 RemoveAura(itr);
8304 else
8305 ++itr;
8312 Unit *Unit::GetOwner() const
8314 if(uint64 ownerid = GetOwnerGUID())
8315 return ObjectAccessor::GetUnit(*this, ownerid);
8316 return NULL;
8319 Unit *Unit::GetCharmer() const
8321 if(uint64 charmerid = GetCharmerGUID())
8322 return ObjectAccessor::GetUnit(*this, charmerid);
8323 return NULL;
8326 Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
8328 uint64 guid = GetCharmerOrOwnerGUID();
8329 if(IS_PLAYER_GUID(guid))
8330 return ObjectAccessor::FindPlayer(guid);
8332 return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL;
8335 Pet* Unit::GetPet() const
8337 if(uint64 pet_guid = GetPetGUID())
8339 if(Pet* pet = GetMap()->GetPet(pet_guid))
8340 return pet;
8342 sLog.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid));
8343 const_cast<Unit*>(this)->SetPet(0);
8346 return NULL;
8349 Unit* Unit::GetCharm() const
8351 if (uint64 charm_guid = GetCharmGUID())
8353 if(Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
8354 return pet;
8356 sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
8357 const_cast<Unit*>(this)->SetCharm(NULL);
8360 return NULL;
8363 void Unit::Uncharm()
8365 if (Unit* charm = GetCharm())
8367 charm->RemoveSpellsCausingAura(SPELL_AURA_MOD_CHARM);
8368 charm->RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS);
8372 float Unit::GetCombatDistance( const Unit* target ) const
8374 float radius = target->GetFloatValue(UNIT_FIELD_COMBATREACH) + GetFloatValue(UNIT_FIELD_COMBATREACH);
8375 float dx = GetPositionX() - target->GetPositionX();
8376 float dy = GetPositionY() - target->GetPositionY();
8377 float dz = GetPositionZ() - target->GetPositionZ();
8378 float dist = sqrt((dx*dx) + (dy*dy) + (dz*dz)) - radius;
8379 return ( dist > 0 ? dist : 0);
8382 void Unit::SetPet(Pet* pet)
8384 SetPetGUID(pet ? pet->GetGUID() : 0);
8386 if(pet && GetTypeId() == TYPEID_PLAYER)
8387 ((Player*)this)->SendPetGUIDs();
8389 // FIXME: hack, speed must be set only at follow
8390 if(pet && GetTypeId()==TYPEID_PLAYER)
8391 for(int i = 0; i < MAX_MOVE_TYPE; ++i)
8392 pet->SetSpeed(UnitMoveType(i), m_speed_rate[i], true);
8395 void Unit::SetCharm(Unit* pet)
8397 SetCharmGUID(pet ? pet->GetGUID() : 0);
8400 void Unit::AddGuardian( Pet* pet )
8402 m_guardianPets.insert(pet->GetGUID());
8405 void Unit::RemoveGuardian( Pet* pet )
8407 m_guardianPets.erase(pet->GetGUID());
8410 void Unit::RemoveGuardians()
8412 while(!m_guardianPets.empty())
8414 uint64 guid = *m_guardianPets.begin();
8415 if(Pet* pet = GetMap()->GetPet(guid))
8416 pet->Remove(PET_SAVE_AS_DELETED);
8418 m_guardianPets.erase(guid);
8422 Pet* Unit::FindGuardianWithEntry(uint32 entry)
8424 // pet guid middle part is entry (and creature also)
8425 // and in guardian list must be guardians with same entry _always_
8426 for(GuardianPetList::const_iterator itr = m_guardianPets.begin(); itr != m_guardianPets.end(); ++itr)
8427 if(Pet* pet = GetMap()->GetPet(*itr))
8428 if (pet->GetEntry() == entry)
8429 return pet;
8431 return NULL;
8434 void Unit::UnsummonAllTotems()
8436 for (int8 i = 0; i < MAX_TOTEM; ++i)
8438 if(!m_TotemSlot[i])
8439 continue;
8441 Creature *OldTotem = GetMap()->GetCreature(m_TotemSlot[i]);
8442 if (OldTotem && OldTotem->isTotem())
8443 ((Totem*)OldTotem)->UnSummon();
8447 int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellProto, bool critical)
8449 int32 gain = pVictim->ModifyHealth(int32(addhealth));
8451 Unit* unit = this;
8453 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
8454 unit = GetOwner();
8456 if (unit->GetTypeId()==TYPEID_PLAYER)
8458 // overheal = addhealth - gain
8459 unit->SendHealSpellLog(pVictim, spellProto->Id, addhealth, addhealth - gain, critical);
8461 if (BattleGround *bg = ((Player*)unit)->GetBattleGround())
8462 bg->UpdatePlayerScore((Player*)unit, SCORE_HEALING_DONE, gain);
8464 // use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria)
8465 if (gain)
8466 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, gain, 0, pVictim);
8468 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth);
8471 if (pVictim->GetTypeId()==TYPEID_PLAYER)
8473 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, gain);
8474 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, addhealth);
8477 return gain;
8480 Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo)
8482 if(!victim)
8483 return NULL;
8485 // Magic case
8486 if(spellInfo && (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE || spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC))
8488 Unit::AuraList const& magnetAuras = victim->GetAurasByType(SPELL_AURA_SPELL_MAGNET);
8489 for(Unit::AuraList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
8490 if(Unit* magnet = (*itr)->GetCaster())
8491 if(magnet->IsWithinLOSInMap(this) && magnet->isAlive())
8492 return magnet;
8494 // Melee && ranged case
8495 else
8497 AuraList const& hitTriggerAuras = victim->GetAurasByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER);
8498 for(AuraList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i)
8499 if(Unit* magnet = (*i)->GetCaster())
8500 if(magnet->isAlive() && magnet->IsWithinLOSInMap(this))
8501 if(roll_chance_i((*i)->GetModifier()->m_amount))
8502 return magnet;
8505 return victim;
8508 void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, uint32 OverHeal, bool critical)
8510 // we guess size
8511 WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+1));
8512 data.append(pVictim->GetPackGUID());
8513 data.append(GetPackGUID());
8514 data << uint32(SpellID);
8515 data << uint32(Damage);
8516 data << uint32(OverHeal);
8517 data << uint8(critical ? 1 : 0);
8518 data << uint8(0); // unused in client?
8519 SendMessageToSet(&data, true);
8522 void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
8524 WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1));
8525 data.append(pVictim->GetPackGUID());
8526 data.append(GetPackGUID());
8527 data << uint32(SpellID);
8528 data << uint32(powertype);
8529 data << uint32(Damage);
8530 SendMessageToSet(&data, true);
8533 void Unit::EnergizeBySpell(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
8535 SendEnergizeSpellLog(pVictim, SpellID, Damage, powertype);
8536 // needs to be called after sending spell log
8537 pVictim->ModifyPower(powertype, Damage);
8540 uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
8542 if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE )
8543 return pdamage;
8545 // For totems get damage bonus from owner (statue isn't totem in fact)
8546 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
8548 if(Unit* owner = GetOwner())
8549 return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
8552 // Taken/Done total percent damage auras
8553 float DoneTotalMod = 1.0f;
8554 float TakenTotalMod = 1.0f;
8555 int32 DoneTotal = 0;
8556 int32 TakenTotal = 0;
8558 // ..done
8559 // Creature damage
8560 if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
8561 DoneTotalMod *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
8563 if (!(spellProto->AttributesEx6 & SPELL_ATTR_EX6_NO_DMG_PERCENT_MODS))
8565 AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
8566 for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
8568 if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) &&
8569 (*i)->GetSpellProto()->EquippedItemClass == -1 &&
8570 // -1 == any item class (not wand then)
8571 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
8572 // 0 == any inventory type (not wand then)
8574 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8579 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
8580 // Add flat bonus from spell damage versus
8581 DoneTotal += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
8582 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
8583 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
8584 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8585 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8587 // done scripted mod (take it from owner)
8588 Unit *owner = GetOwner();
8589 if (!owner) owner = this;
8590 AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
8591 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
8593 if (!(*i)->isAffectedOnSpell(spellProto))
8594 continue;
8595 switch((*i)->GetModifier()->m_miscvalue)
8597 case 4920: // Molten Fury
8598 case 4919:
8599 case 6917: // Death's Embrace
8600 case 6926:
8601 case 6928:
8603 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
8604 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
8605 break;
8607 // Soul Siphon
8608 case 4992:
8609 case 4993:
8611 // effect 1 m_amount
8612 int32 maxPercent = (*i)->GetModifier()->m_amount;
8613 // effect 0 m_amount
8614 int32 stepPercent = CalculateSpellDamage((*i)->GetSpellProto(), 0, (*i)->GetSpellProto()->EffectBasePoints[0], this);
8615 // count affliction effects and calc additional damage in percentage
8616 int32 modPercent = 0;
8617 AuraMap const& victimAuras = pVictim->GetAuras();
8618 for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
8620 SpellEntry const* m_spell = itr->second->GetSpellProto();
8621 if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags & UI64LIT(0x0004071B8044C402)))
8622 continue;
8623 modPercent += stepPercent * itr->second->GetStackAmount();
8624 if (modPercent >= maxPercent)
8626 modPercent = maxPercent;
8627 break;
8630 DoneTotalMod *= (modPercent+100.0f)/100.0f;
8631 break;
8633 case 6916: // Death's Embrace
8634 case 6925:
8635 case 6927:
8636 if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT))
8637 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
8638 break;
8639 case 5481: // Starfire Bonus
8641 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, UI64LIT(0x0000000000200002)))
8642 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8643 break;
8645 case 4418: // Increased Shock Damage
8646 case 4554: // Increased Lightning Damage
8647 case 4555: // Improved Moonfire
8648 case 5142: // Increased Lightning Damage
8649 case 5147: // Improved Consecration / Libram of Resurgence
8650 case 5148: // Idol of the Shooting Star
8651 case 6008: // Increased Lightning Damage / Totem of Hex
8653 DoneTotal+=(*i)->GetModifier()->m_amount;
8654 break;
8656 // Tundra Stalker
8657 // Merciless Combat
8658 case 7277:
8660 // Merciless Combat
8661 if ((*i)->GetSpellProto()->SpellIconID == 2656)
8663 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
8664 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
8666 else // Tundra Stalker
8668 // Frost Fever (target debuff)
8669 if (pVictim->GetAura(SPELL_AURA_MOD_HASTE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0000000000000000), 0x00000002))
8670 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8671 break;
8673 break;
8675 case 7293: // Rage of Rivendare
8677 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0200000000000000)))
8678 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8679 break;
8681 // Twisted Faith
8682 case 7377:
8684 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, UI64LIT(0x0000000000008000), 0, GetGUID()))
8685 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8686 break;
8688 // Marked for Death
8689 case 7598:
8690 case 7599:
8691 case 7600:
8692 case 7601:
8693 case 7602:
8695 if (pVictim->GetAura(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, UI64LIT(0x0000000000000400)))
8696 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8697 break;
8702 // Custom scripted damage
8703 switch(spellProto->SpellFamilyName)
8705 case SPELLFAMILY_MAGE:
8707 // Ice Lance
8708 if (spellProto->SpellIconID == 186)
8710 if (pVictim->isFrozen())
8712 float multiplier = 3.0f;
8714 // if target have higher level
8715 if (pVictim->getLevel() > getLevel())
8716 // Glyph of Ice Lance
8717 if (Aura* glyph = GetDummyAura(56377))
8718 multiplier = glyph->GetModifier()->m_amount;
8720 DoneTotalMod *= multiplier;
8723 // Torment the weak affected (Arcane Barrage, Arcane Blast, Frostfire Bolt, Arcane Missiles, Fireball)
8724 if ((spellProto->SpellFamilyFlags & UI64LIT(0x0000900020200021)) &&
8725 (pVictim->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED) || pVictim->HasAuraType(SPELL_AURA_MELEE_SLOW)))
8727 //Search for Torment the weak dummy aura
8728 Unit::AuraList const& ttw = GetAurasByType(SPELL_AURA_DUMMY);
8729 for(Unit::AuraList::const_iterator i = ttw.begin(); i != ttw.end(); ++i)
8731 if ((*i)->GetSpellProto()->SpellIconID == 3263)
8733 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f) / 100.0f;
8734 break;
8738 break;
8740 case SPELLFAMILY_WARLOCK:
8742 // Drain Soul
8743 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000004000))
8745 if (pVictim->GetHealth() * 100 / pVictim->GetMaxHealth() <= 25)
8746 DoneTotalMod *= 4;
8748 break;
8750 case SPELLFAMILY_DEATHKNIGHT:
8752 // Icy Touch, Howling Blast and Frost Strike
8753 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000600000002))
8755 // search disease
8756 bool found = false;
8757 Unit::AuraMap const& auras = pVictim->GetAuras();
8758 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
8760 if(itr->second->GetSpellProto()->Dispel == DISPEL_DISEASE)
8762 found = true;
8763 break;
8766 if(!found)
8767 break;
8769 // search for Glacier Rot dummy aura
8770 Unit::AuraList const& dummyAuras = GetAurasByType(SPELL_AURA_DUMMY);
8771 for(Unit::AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); ++i)
8773 if ((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()] == 7244)
8775 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f) / 100.0f;
8776 break;
8780 break;
8782 default:
8783 break;
8787 // ..taken
8788 AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
8789 for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
8791 if ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto))
8792 TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
8795 // .. taken pct: dummy auras
8796 if (pVictim->GetTypeId() == TYPEID_PLAYER)
8798 //Cheat Death
8799 if (Aura *dummy = pVictim->GetDummyAura(45182))
8801 float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
8802 if (mod < dummy->GetModifier()->m_amount)
8803 mod = dummy->GetModifier()->m_amount;
8804 TakenTotalMod *= (mod+100.0f)/100.0f;
8808 // From caster spells
8809 AuraList const& mOwnerTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER);
8810 for(AuraList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
8812 if ((*i)->GetCasterGUID() == GetGUID() && (*i)->isAffectedOnSpell(spellProto))
8813 TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
8816 // Mod damage from spell mechanic
8817 TakenTotalMod *= pVictim->GetTotalAuraMultiplierByMiscValueForMask(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT,GetAllSpellMechanicMask(spellProto));
8819 // Mod damage taken from AoE spells
8820 if(IsAreaOfEffectSpell(spellProto))
8822 AuraList const& avoidAuras = pVictim->GetAurasByType(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE);
8823 for(AuraList::const_iterator itr = avoidAuras.begin(); itr != avoidAuras.end(); ++itr)
8824 TakenTotalMod *= ((*itr)->GetModifier()->m_amount + 100.0f) / 100.0f;
8827 // Taken/Done fixed damage bonus auras
8828 int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto));
8829 int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
8831 // Pets just add their bonus damage to their spell damage
8832 // note that their spell damage is just gain of their own auras
8833 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
8834 DoneAdvertisedBenefit += ((Pet*)this)->GetBonusDamage();
8836 float LvlPenalty = CalculateLevelPenalty(spellProto);
8837 // Spellmod SpellDamage
8838 float SpellModSpellDamage = 100.0f;
8839 if(Player* modOwner = GetSpellModOwner())
8840 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
8841 SpellModSpellDamage /= 100.0f;
8843 // Check for table values
8844 if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
8846 float coeff;
8847 if (damagetype == DOT)
8848 coeff = bonus->dot_damage * LvlPenalty * stack;
8849 else
8850 coeff = bonus->direct_damage * LvlPenalty * stack;
8852 if (bonus->ap_bonus)
8853 DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack);
8855 DoneTotal += int32(DoneAdvertisedBenefit * coeff * SpellModSpellDamage);
8856 TakenTotal += int32(TakenAdvertisedBenefit * coeff);
8858 // Default calculation
8859 else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
8861 // Damage over Time spells bonus calculation
8862 float DotFactor = 1.0f;
8863 if (damagetype == DOT)
8865 if (!IsChanneledSpell(spellProto))
8866 DotFactor = GetSpellDuration(spellProto) / 15000.0f;
8868 if (uint16 DotTicks = GetSpellAuraMaxTicks(spellProto))
8870 DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks;
8871 TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks;
8874 // Distribute Damage over multiple effects, reduce by AoE
8875 uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
8876 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
8877 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
8878 for(int j = 0; j < 3; ++j)
8880 if (spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
8881 (spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA &&
8882 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH))
8884 CastingTime /= 2;
8885 break;
8888 DoneTotal += int32(DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * SpellModSpellDamage);
8889 TakenTotal+= int32(TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty);
8892 float tmpDamage = (pdamage + DoneTotal) * DoneTotalMod;
8893 // apply spellmod to Done damage (flat and pct)
8894 if(Player* modOwner = GetSpellModOwner())
8895 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
8897 tmpDamage = (tmpDamage + TakenTotal) * TakenTotalMod;
8899 return tmpDamage > 0 ? uint32(tmpDamage) : 0;
8902 int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
8904 int32 DoneAdvertisedBenefit = 0;
8906 // ..done
8907 AuraList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
8908 for(AuraList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i)
8910 if (((*i)->GetModifier()->m_miscvalue & schoolMask) != 0 &&
8911 (*i)->GetSpellProto()->EquippedItemClass == -1 && // -1 == any item class (not wand then)
8912 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0) // 0 == any inventory type (not wand then)
8913 DoneAdvertisedBenefit += (*i)->GetModifier()->m_amount;
8916 if (GetTypeId() == TYPEID_PLAYER)
8918 // Base value
8919 DoneAdvertisedBenefit +=((Player*)this)->GetBaseSpellPowerBonus();
8921 // Damage bonus from stats
8922 AuraList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
8923 for(AuraList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i)
8925 if((*i)->GetModifier()->m_miscvalue & schoolMask)
8927 // stat used stored in miscValueB for this aura
8928 Stats usedStat = Stats((*i)->GetMiscBValue());
8929 DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
8932 // ... and attack power
8933 AuraList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
8934 for(AuraList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i)
8936 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
8937 DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
8941 return DoneAdvertisedBenefit;
8944 int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
8946 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
8948 int32 TakenAdvertisedBenefit = 0;
8949 // ..done (for creature type by mask) in taken
8950 AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
8951 for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
8953 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8954 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
8957 // ..taken
8958 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
8959 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
8961 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
8962 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
8965 return TakenAdvertisedBenefit;
8968 bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType)
8970 // not critting spell
8971 if((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT))
8972 return false;
8974 float crit_chance = 0.0f;
8975 switch(spellProto->DmgClass)
8977 case SPELL_DAMAGE_CLASS_NONE:
8978 return false;
8979 case SPELL_DAMAGE_CLASS_MAGIC:
8981 if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
8982 crit_chance = 0.0f;
8983 // For other schools
8984 else if (GetTypeId() == TYPEID_PLAYER)
8985 crit_chance = GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask));
8986 else
8988 crit_chance = m_baseSpellCritChance;
8989 crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
8991 // taken
8992 if (pVictim)
8994 if (!IsPositiveSpell(spellProto->Id))
8996 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
8997 crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
8998 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
8999 crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
9000 // Modify by player victim resilience
9001 crit_chance -= pVictim->GetSpellCritChanceReduction();
9004 // scripted (increase crit chance ... against ... target by x%)
9005 // scripted (Increases the critical effect chance of your .... by x% on targets ...)
9006 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
9007 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
9009 if (!((*i)->isAffectedOnSpell(spellProto)))
9010 continue;
9011 switch((*i)->GetModifier()->m_miscvalue)
9013 case 849: if (pVictim->isFrozen()) crit_chance+= 17.0f; break; //Shatter Rank 1
9014 case 910: if (pVictim->isFrozen()) crit_chance+= 34.0f; break; //Shatter Rank 2
9015 case 911: if (pVictim->isFrozen()) crit_chance+= 50.0f; break; //Shatter Rank 3
9016 case 7917: // Glyph of Shadowburn
9017 if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
9018 crit_chance+=(*i)->GetModifier()->m_amount;
9019 break;
9020 case 7997: // Renewed Hope
9021 case 7998:
9022 if (pVictim->HasAura(6788))
9023 crit_chance+=(*i)->GetModifier()->m_amount;
9024 break;
9025 default:
9026 break;
9029 // Custom crit by class
9030 switch(spellProto->SpellFamilyName)
9032 case SPELLFAMILY_PRIEST:
9033 // Flash Heal
9034 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000800))
9036 if (pVictim->GetHealth() > pVictim->GetMaxHealth()/2)
9037 break;
9038 AuraList const& mDummyAuras = GetAurasByType(SPELL_AURA_DUMMY);
9039 for(AuraList::const_iterator i = mDummyAuras.begin(); i!= mDummyAuras.end(); ++i)
9041 // Improved Flash Heal
9042 if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST &&
9043 (*i)->GetSpellProto()->SpellIconID == 2542)
9045 crit_chance+=(*i)->GetModifier()->m_amount;
9046 break;
9050 break;
9051 case SPELLFAMILY_PALADIN:
9052 // Sacred Shield
9053 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000040000000))
9055 Aura *aura = pVictim->GetDummyAura(58597);
9056 if (aura && aura->GetCasterGUID() == GetGUID())
9057 crit_chance+=aura->GetModifier()->m_amount;
9059 // Exorcism
9060 else if (spellProto->Category == 19)
9062 if (pVictim->GetCreatureTypeMask() & CREATURE_TYPEMASK_DEMON_OR_UNDEAD)
9063 return true;
9065 break;
9066 case SPELLFAMILY_SHAMAN:
9067 // Lava Burst
9068 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000100000000000))
9070 // Flame Shock
9071 if (Aura *flameShock = pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, UI64LIT(0x0000000010000000), 0, GetGUID()))
9072 return true;
9074 break;
9077 break;
9079 case SPELL_DAMAGE_CLASS_MELEE:
9080 case SPELL_DAMAGE_CLASS_RANGED:
9082 if (pVictim)
9083 crit_chance = GetUnitCriticalChance(attackType, pVictim);
9085 crit_chance+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
9086 break;
9088 default:
9089 return false;
9091 // percent done
9092 // only players use intelligence for critical chance computations
9093 if(Player* modOwner = GetSpellModOwner())
9094 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
9096 crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f;
9097 if (roll_chance_f(crit_chance))
9098 return true;
9099 return false;
9102 uint32 Unit::SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
9104 // Calculate critical bonus
9105 int32 crit_bonus;
9106 switch(spellProto->DmgClass)
9108 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
9109 case SPELL_DAMAGE_CLASS_RANGED:
9110 crit_bonus = damage;
9111 break;
9112 default:
9113 crit_bonus = damage / 2; // for spells is 50%
9114 break;
9117 // adds additional damage to crit_bonus (from talents)
9118 if(Player* modOwner = GetSpellModOwner())
9119 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
9121 if(!pVictim)
9122 return damage += crit_bonus;
9124 int32 critPctDamageMod = 0;
9125 if(spellProto->DmgClass >= SPELL_DAMAGE_CLASS_MELEE)
9127 if(GetWeaponAttackType(spellProto) == RANGED_ATTACK)
9128 critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
9129 else
9130 critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
9132 else
9133 critPctDamageMod += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_DAMAGE,GetSpellSchoolMask(spellProto));
9135 critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, GetSpellSchoolMask(spellProto));
9137 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
9138 critPctDamageMod += GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask);
9140 if(critPctDamageMod!=0)
9141 crit_bonus = int32(crit_bonus * float((100.0f + critPctDamageMod)/100.0f));
9143 if(crit_bonus > 0)
9144 damage += crit_bonus;
9146 return damage;
9149 uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
9151 // Calculate critical bonus
9152 int32 crit_bonus;
9153 switch(spellProto->DmgClass)
9155 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
9156 case SPELL_DAMAGE_CLASS_RANGED:
9157 // TODO: write here full calculation for melee/ranged spells
9158 crit_bonus = damage;
9159 break;
9160 default:
9161 crit_bonus = damage / 2; // for spells is 50%
9162 break;
9165 if(pVictim)
9167 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
9168 crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
9171 if(crit_bonus > 0)
9172 damage += crit_bonus;
9174 damage = int32(damage * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT));
9176 return damage;
9179 uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack)
9181 // No heal amount for this class spells
9182 if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
9183 return healamount;
9185 // For totems get healing bonus from owner (statue isn't totem in fact)
9186 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
9187 if(Unit* owner = GetOwner())
9188 return owner->SpellHealingBonus(pVictim, spellProto, healamount, damagetype, stack);
9190 // Healing Done
9191 // Taken/Done total percent damage auras
9192 float DoneTotalMod = 1.0f;
9193 float TakenTotalMod = 1.0f;
9194 int32 DoneTotal = 0;
9195 int32 TakenTotal = 0;
9197 // Healing done percent
9198 AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
9199 for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
9200 DoneTotalMod *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
9202 // done scripted mod (take it from owner)
9203 Unit *owner = GetOwner();
9204 if (!owner) owner = this;
9205 AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
9206 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
9208 if (!(*i)->isAffectedOnSpell(spellProto))
9209 continue;
9210 switch((*i)->GetModifier()->m_miscvalue)
9212 case 4415: // Increased Rejuvenation Healing
9213 case 4953:
9214 case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
9215 DoneTotal+=(*i)->GetModifier()->m_amount;
9216 break;
9217 case 7997: // Renewed Hope
9218 case 7998:
9219 if (pVictim->HasAura(6788))
9220 DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
9221 break;
9222 case 21: // Test of Faith
9223 case 6935:
9224 case 6918:
9225 if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
9226 DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
9227 break;
9228 case 7798: // Glyph of Regrowth
9230 if (pVictim->GetAura(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, UI64LIT(0x0000000000000040)))
9231 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9232 break;
9234 case 8477: // Nourish Heal Boost
9236 int32 stepPercent = (*i)->GetModifier()->m_amount;
9237 int32 modPercent = 0;
9238 AuraMap const& victimAuras = pVictim->GetAuras();
9239 for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
9241 if (itr->second->GetCasterGUID()!=GetGUID())
9242 continue;
9243 SpellEntry const* m_spell = itr->second->GetSpellProto();
9244 if (m_spell->SpellFamilyName != SPELLFAMILY_DRUID ||
9245 !(m_spell->SpellFamilyFlags & UI64LIT(0x0000001000000050)))
9246 continue;
9247 modPercent += stepPercent * itr->second->GetStackAmount();
9249 DoneTotalMod *= (modPercent+100.0f)/100.0f;
9250 break;
9252 case 7871: // Glyph of Lesser Healing Wave
9254 if (pVictim->GetAura(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, UI64LIT(0x0000040000000000), 0, GetGUID()))
9255 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9256 break;
9258 default:
9259 break;
9263 // Taken/Done fixed damage bonus auras
9264 int32 DoneAdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
9265 int32 TakenAdvertisedBenefit = SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
9267 float LvlPenalty = CalculateLevelPenalty(spellProto);
9268 // Spellmod SpellDamage
9269 float SpellModSpellDamage = 100.0f;
9270 if(Player* modOwner = GetSpellModOwner())
9271 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, SpellModSpellDamage);
9272 SpellModSpellDamage /= 100.0f;
9274 // Check for table values
9275 SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id);
9276 if (bonus)
9278 float coeff;
9279 if (damagetype == DOT)
9280 coeff = bonus->dot_damage * LvlPenalty * stack;
9281 else
9282 coeff = bonus->direct_damage * LvlPenalty * stack;
9284 if (bonus->ap_bonus)
9285 DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack);
9287 DoneTotal += int32(DoneAdvertisedBenefit * coeff * SpellModSpellDamage);
9288 TakenTotal += int32(TakenAdvertisedBenefit * coeff);
9290 // Default calculation
9291 else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
9293 // Damage over Time spells bonus calculation
9294 float DotFactor = 1.0f;
9295 if(damagetype == DOT)
9297 if(!IsChanneledSpell(spellProto))
9298 DotFactor = GetSpellDuration(spellProto) / 15000.0f;
9299 uint16 DotTicks = GetSpellAuraMaxTicks(spellProto);
9300 if(DotTicks)
9302 DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks;
9303 TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks;
9306 // Distribute Damage over multiple effects, reduce by AoE
9307 uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
9308 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
9309 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
9310 for(int j = 0; j < 3; ++j)
9312 if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
9313 spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
9315 CastingTime /= 2;
9316 break;
9319 DoneTotal += int32(DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * SpellModSpellDamage * 1.88f);
9320 TakenTotal += int32(TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * 1.88f);
9323 // use float as more appropriate for negative values and percent applying
9324 float heal = (healamount + DoneTotal)*DoneTotalMod;
9325 // apply spellmod to Done amount
9326 if(Player* modOwner = GetSpellModOwner())
9327 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
9329 // Taken mods
9330 // Healing Wave cast
9331 if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000040)))
9333 // Search for Healing Way on Victim
9334 Unit::AuraList const& auraDummy = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
9335 for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr!=auraDummy.end(); ++itr)
9336 if((*itr)->GetId() == 29203)
9337 TakenTotalMod *= ((*itr)->GetModifier()->m_amount+100.0f) / 100.0f;
9340 // Healing taken percent
9341 float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
9342 if(minval)
9343 TakenTotalMod *= (100.0f + minval) / 100.0f;
9345 float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
9346 if(maxval)
9347 TakenTotalMod *= (100.0f + maxval) / 100.0f;
9349 AuraList const& mHealingGet= pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED);
9350 for(AuraList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
9351 if ((*i)->isAffectedOnSpell(spellProto))
9352 TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
9354 heal = (heal + TakenTotal) * TakenTotalMod;
9356 return heal < 0 ? 0 : uint32(heal);
9359 int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
9361 int32 AdvertisedBenefit = 0;
9363 AuraList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE);
9364 for(AuraList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i)
9365 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
9366 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
9368 // Healing bonus of spirit, intellect and strength
9369 if (GetTypeId() == TYPEID_PLAYER)
9371 // Base value
9372 AdvertisedBenefit +=((Player*)this)->GetBaseSpellPowerBonus();
9374 // Healing bonus from stats
9375 AuraList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
9376 for(AuraList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i)
9378 // stat used dependent from misc value (stat index)
9379 Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]);
9380 AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
9383 // ... and attack power
9384 AuraList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
9385 for(AuraList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i)
9386 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
9387 AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
9389 return AdvertisedBenefit;
9392 int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
9394 int32 AdvertisedBenefit = 0;
9395 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING);
9396 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
9397 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
9398 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
9400 return AdvertisedBenefit;
9403 bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask)
9405 //If m_immuneToSchool type contain this school type, IMMUNE damage.
9406 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
9407 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
9408 if (itr->type & shoolMask)
9409 return true;
9411 //If m_immuneToDamage type contain magic, IMMUNE damage.
9412 SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
9413 for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
9414 if (itr->type & shoolMask)
9415 return true;
9417 return false;
9420 bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
9422 if (!spellInfo)
9423 return false;
9425 //TODO add spellEffect immunity checks!, player with flag in bg is imune to imunity buffs from other friendly players!
9426 //SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_EFFECT];
9428 SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
9429 for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
9430 if (itr->type == spellInfo->Dispel)
9431 return true;
9433 if (!(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE) && // unaffected by school immunity
9434 !(spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)) // can remove immune (by dispell or immune it)
9436 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
9437 for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
9438 if (!(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id)) &&
9439 (itr->type & GetSpellSchoolMask(spellInfo)))
9440 return true;
9443 if(uint32 mechanic = spellInfo->Mechanic)
9445 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
9446 for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
9447 if (itr->type == mechanic)
9448 return true;
9450 AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MECHANIC_IMMUNITY_MASK);
9451 for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
9452 if ((*iter)->GetModifier()->m_miscvalue & (1 << (mechanic-1)))
9453 return true;
9456 return false;
9459 bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
9461 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
9462 uint32 effect = spellInfo->Effect[index];
9463 SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
9464 for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
9465 if (itr->type == effect)
9466 return true;
9468 if(uint32 mechanic = spellInfo->EffectMechanic[index])
9470 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
9471 for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
9472 if (itr->type == mechanic)
9473 return true;
9475 AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MECHANIC_IMMUNITY_MASK);
9476 for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
9477 if ((*iter)->GetModifier()->m_miscvalue & (1 << (mechanic-1)))
9478 return true;
9481 if(uint32 aura = spellInfo->EffectApplyAuraName[index])
9483 SpellImmuneList const& list = m_spellImmune[IMMUNITY_STATE];
9484 for(SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr)
9485 if (itr->type == aura)
9486 return true;
9488 // Check for immune to application of harmful magical effects
9489 AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL);
9490 for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
9491 if (spellInfo->Dispel == DISPEL_MAGIC && // Magic debuff
9492 ((*iter)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellInfo)) && // Check school
9493 !IsPositiveEffect(spellInfo->Id, index)) // Harmful
9494 return true;
9497 return false;
9500 bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
9502 if (!spellInfo)
9503 return false;
9505 uint32 family = spellInfo->SpellFamilyName;
9506 uint64 flags = spellInfo->SpellFamilyFlags;
9508 if ((family == 5 && flags == 256) || //Searing Pain
9509 (family == 6 && flags == 8192) || //Mind Blast
9510 (family == 11 && flags == 1048576)) //Earth Shock
9511 return true;
9513 return false;
9516 uint32 Unit::MeleeDamageBonus(Unit *pVictim, uint32 pdamage,WeaponAttackType attType, SpellEntry const *spellProto, DamageEffectType damagetype, uint32 stack)
9518 if (!pVictim)
9519 return pdamage;
9521 if (pdamage == 0)
9522 return pdamage;
9524 // differentiate for weapon damage based spells
9525 bool isWeaponDamageBasedSpell = !(spellProto && (damagetype == DOT || IsSpellHaveEffect(spellProto, SPELL_EFFECT_SCHOOL_DAMAGE)));
9526 Item* pWeapon = GetTypeId() == TYPEID_PLAYER ? ((Player*)this)->GetWeaponForAttack(attType,true,false) : NULL;
9527 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
9528 uint32 schoolMask = spellProto ? spellProto->SchoolMask : GetMeleeDamageSchoolMask();
9529 uint32 mechanicMask = spellProto ? GetAllSpellMechanicMask(spellProto) : 0;
9531 // Shred also have bonus as MECHANIC_BLEED damages
9532 if (spellProto && spellProto->SpellFamilyName==SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags & UI64LIT(0x00008000))
9533 mechanicMask |= (1 << (MECHANIC_BLEED-1));
9536 // FLAT damage bonus auras
9537 // =======================
9538 int32 DoneFlat = 0;
9539 int32 TakenFlat = 0;
9540 int32 APbonus = 0;
9542 // ..done flat, already included in wepon damage based spells
9543 if (!isWeaponDamageBasedSpell)
9545 AuraList const& mModDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
9546 for(AuraList::const_iterator i = mModDamageDone.begin(); i != mModDamageDone.end(); ++i)
9548 if ((*i)->GetModifier()->m_miscvalue & schoolMask && // schoolmask has to fit with the intrinsic spell school
9549 (*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask() && // AND schoolmask has to fit with weapon damage school (essential for non-physical spells)
9550 ((*i)->GetSpellProto()->EquippedItemClass == -1 || // general, weapon independent
9551 pWeapon && pWeapon->IsFitToSpellRequirements((*i)->GetSpellProto()))) // OR used weapon fits aura requirements
9553 DoneFlat += (*i)->GetModifier()->m_amount;
9557 // Pets just add their bonus damage to their melee damage
9558 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
9559 DoneFlat += ((Pet*)this)->GetBonusDamage();
9562 // ..done flat (by creature type mask)
9563 DoneFlat += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE, creatureTypeMask);
9565 // ..done flat (base at attack power for marked target and base at attack power for creature type)
9566 if (attType == RANGED_ATTACK)
9568 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
9569 APbonus += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS, creatureTypeMask);
9570 TakenFlat += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
9572 else
9574 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
9575 APbonus += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS, creatureTypeMask);
9576 TakenFlat += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
9579 // ..taken flat (by school mask)
9580 TakenFlat += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_DAMAGE_TAKEN, schoolMask);
9582 // PERCENT damage auras
9583 // ====================
9584 float DonePercent = 1.0f;
9585 float TakenPercent = 1.0f;
9587 // ..done pct, already included in weapon damage based spells
9588 if(!isWeaponDamageBasedSpell)
9590 AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
9591 for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
9593 if ((*i)->GetModifier()->m_miscvalue & schoolMask && // schoolmask has to fit with the intrinsic spell school
9594 (*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask() && // AND schoolmask has to fit with weapon damage school (essential for non-physical spells)
9595 ((*i)->GetSpellProto()->EquippedItemClass == -1 || // general, weapon independent
9596 pWeapon && pWeapon->IsFitToSpellRequirements((*i)->GetSpellProto()))) // OR used weapon fits aura requirements
9598 DonePercent *= ((*i)->GetModifier()->m_amount+100.0f) / 100.0f;
9602 if (attType == OFF_ATTACK)
9603 DonePercent *= GetModifierValue(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT); // no school check required
9606 // ..done pct (by creature type mask)
9607 DonePercent *= GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS, creatureTypeMask);
9609 // ..taken pct (by school mask)
9610 TakenPercent *= pVictim->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, schoolMask);
9612 // ..taken pct (by mechanic mask)
9613 TakenPercent *= pVictim->GetTotalAuraMultiplierByMiscValueForMask(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT,mechanicMask);
9615 // ..taken pct (melee/ranged)
9616 if(attType == RANGED_ATTACK)
9617 TakenPercent *= pVictim->GetTotalAuraMultiplier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
9618 else
9619 TakenPercent *= pVictim->GetTotalAuraMultiplier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
9621 // ..taken pct (aoe avoidance)
9622 if(spellProto && IsAreaOfEffectSpell(spellProto))
9623 TakenPercent *= pVictim->GetTotalAuraMultiplier(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE);
9626 // special dummys/class sripts and other effects
9627 // =============================================
9628 Unit *owner = GetOwner();
9629 if (!owner)
9630 owner = this;
9632 // ..done (class scripts)
9633 if(spellProto)
9635 AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
9636 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
9638 if (!(*i)->isAffectedOnSpell(spellProto))
9639 continue;
9641 switch((*i)->GetModifier()->m_miscvalue)
9643 // Tundra Stalker
9644 // Merciless Combat
9645 case 7277:
9647 // Merciless Combat
9648 if ((*i)->GetSpellProto()->SpellIconID == 2656)
9650 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
9651 DonePercent *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
9653 else // Tundra Stalker
9655 // Frost Fever (target debuff)
9656 if (pVictim->GetAura(SPELL_AURA_MOD_HASTE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0000000000000000), 0x00000002))
9657 DonePercent *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9658 break;
9660 break;
9662 case 7293: // Rage of Rivendare
9664 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0200000000000000)))
9665 DonePercent *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9666 break;
9668 // Marked for Death
9669 case 7598:
9670 case 7599:
9671 case 7600:
9672 case 7601:
9673 case 7602:
9675 if (pVictim->GetAura(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, UI64LIT(0x0000000000000400)))
9676 DonePercent *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9677 break;
9683 // .. taken (dummy auras)
9684 AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
9685 for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
9687 switch((*i)->GetSpellProto()->SpellIconID)
9689 //Cheat Death
9690 case 2109:
9691 if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
9693 if(pVictim->GetTypeId() != TYPEID_PLAYER)
9694 continue;
9696 float mod = ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
9697 if (mod < (*i)->GetModifier()->m_amount)
9698 mod = (*i)->GetModifier()->m_amount;
9700 TakenPercent *= (mod + 100.0f) / 100.0f;
9702 break;
9706 // .. taken (class scripts)
9707 AuraList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
9708 for(AuraList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
9710 switch((*i)->GetMiscValue())
9712 // Dirty Deeds
9713 case 6427:
9714 case 6428:
9715 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
9717 Aura* eff0 = GetAura((*i)->GetId(), 0);
9718 if (!eff0 || (*i)->GetEffIndex() != 1)
9720 sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId());
9721 continue;
9724 // effect 0 have expected value but in negative state
9725 TakenPercent *= (-eff0->GetModifier()->m_amount + 100.0f) / 100.0f;
9727 break;
9732 // final calculation
9733 // =================
9735 // scaling of non weapon based spells
9736 if (!isWeaponDamageBasedSpell)
9738 float LvlPenalty = CalculateLevelPenalty(spellProto);
9740 // Check for table values
9741 if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
9743 float coeff;
9744 if (damagetype == DOT)
9745 coeff = bonus->dot_damage * LvlPenalty * stack;
9746 else
9747 coeff = bonus->direct_damage * LvlPenalty * stack;
9749 if (bonus->ap_bonus)
9750 DoneFlat += bonus->ap_bonus * (GetTotalAttackPowerValue(BASE_ATTACK) + APbonus) * stack;
9752 DoneFlat *= coeff;
9753 TakenFlat *= coeff;
9755 // Default calculation
9756 else if (DoneFlat || TakenFlat)
9758 // Damage over Time spells bonus calculation
9759 float DotFactor = 1.0f;
9760 if(damagetype == DOT)
9762 if(!IsChanneledSpell(spellProto))
9763 DotFactor = GetSpellDuration(spellProto) / 15000.0f;
9764 uint16 DotTicks = GetSpellAuraMaxTicks(spellProto);
9765 if(DotTicks)
9767 DoneFlat = DoneFlat * int32(stack) / DotTicks;
9768 TakenFlat = TakenFlat * int32(stack) / DotTicks;
9771 // Distribute Damage over multiple effects, reduce by AoE
9772 uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
9773 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
9774 DoneFlat *= (CastingTime / 3500.0f) * DotFactor * LvlPenalty;
9775 TakenFlat*= (CastingTime / 3500.0f) * DotFactor * LvlPenalty;
9778 // weapon damage based spells
9779 else if( APbonus || DoneFlat )
9781 bool normalized = spellProto ? IsSpellHaveEffect(spellProto, SPELL_EFFECT_NORMALIZED_WEAPON_DMG) : false;
9782 DoneFlat += int32(APbonus / 14.0f * GetAPMultiplier(attType,normalized));
9784 // for weapon damage based spells we still have to apply damage done percent mods
9785 // (that are already included into pdamage) to not-yet included DoneFlat
9786 // e.g. from doneVersusCreature, apBonusVs...
9787 UnitMods unitMod;
9788 switch(attType)
9790 default:
9791 case BASE_ATTACK: unitMod = UNIT_MOD_DAMAGE_MAINHAND; break;
9792 case OFF_ATTACK: unitMod = UNIT_MOD_DAMAGE_OFFHAND; break;
9793 case RANGED_ATTACK: unitMod = UNIT_MOD_DAMAGE_RANGED; break;
9796 DoneFlat *= GetModifierValue(unitMod, TOTAL_PCT);
9799 float tmpDamage = float(int32(pdamage) + DoneFlat) * DonePercent;
9801 // apply spellmod to Done damage
9802 if(spellProto)
9804 if(Player* modOwner = GetSpellModOwner())
9805 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
9808 tmpDamage = (tmpDamage + TakenFlat) * TakenPercent;
9810 // bonus result can be negative
9811 return tmpDamage > 0 ? uint32(tmpDamage) : 0;
9814 void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
9816 if (apply)
9818 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next)
9820 next = itr; ++next;
9821 if(itr->type == type)
9823 m_spellImmune[op].erase(itr);
9824 next = m_spellImmune[op].begin();
9827 SpellImmune Immune;
9828 Immune.spellId = spellId;
9829 Immune.type = type;
9830 m_spellImmune[op].push_back(Immune);
9832 else
9834 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
9836 if(itr->spellId == spellId)
9838 m_spellImmune[op].erase(itr);
9839 break;
9846 void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply)
9848 ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply);
9850 if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
9851 RemoveAurasWithDispelType(type);
9854 float Unit::GetWeaponProcChance() const
9856 // normalized proc chance for weapon attack speed
9857 // (odd formula...)
9858 if (isAttackReady(BASE_ATTACK))
9859 return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
9860 else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
9861 return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
9863 return 0.0f;
9866 float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM) const
9868 // proc per minute chance calculation
9869 if (PPM <= 0.0f) return 0.0f;
9870 return WeaponSpeed * PPM / 600.0f; // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
9873 void Unit::Mount(uint32 mount, uint32 spellId)
9875 if (!mount)
9876 return;
9878 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING);
9880 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
9882 SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
9884 if (GetTypeId() == TYPEID_PLAYER)
9886 // Called by Taxi system / GM command
9887 if (!spellId)
9888 ((Player*)this)->UnsummonPetTemporaryIfAny();
9889 // Called by mount aura
9890 else if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId))
9892 // Flying case (Unsummon any pet)
9893 if (IsSpellHaveAura(spellInfo, SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED))
9894 ((Player*)this)->UnsummonPetTemporaryIfAny();
9895 // Normal case (Unsummon only permanent pet)
9896 else if (Pet* pet = GetPet())
9898 if (pet->IsPermanentPetFor((Player*)this) && !((Player*)this)->InArena())
9899 ((Player*)this)->UnsummonPetTemporaryIfAny();
9900 else
9901 pet->ApplyModeFlags(PET_MODE_DISABLE_ACTIONS,true);
9907 void Unit::Unmount()
9909 if (!IsMounted())
9910 return;
9912 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED);
9914 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
9915 RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
9917 // only resummon old pet if the player is already added to a map
9918 // this prevents adding a pet to a not created map which would otherwise cause a crash
9919 // (it could probably happen when logging in after a previous crash)
9920 if(GetTypeId() == TYPEID_PLAYER)
9922 if(Pet* pet = GetPet())
9923 pet->ApplyModeFlags(PET_MODE_DISABLE_ACTIONS,false);
9924 else
9925 ((Player*)this)->ResummonPetTemporaryUnSummonedIfAny();
9929 void Unit::SetInCombatWith(Unit* enemy)
9931 Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
9932 if (eOwner->IsPvP())
9934 SetInCombatState(true,enemy);
9935 return;
9938 //check for duel
9939 if (eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel)
9941 Unit const* myOwner = GetCharmerOrOwnerOrSelf();
9942 if(((Player const*)eOwner)->duel->opponent == myOwner)
9944 SetInCombatState(true,enemy);
9945 return;
9949 SetInCombatState(false,enemy);
9952 void Unit::SetInCombatState(bool PvP, Unit* enemy)
9954 // only alive units can be in combat
9955 if (!isAlive())
9956 return;
9958 if (PvP)
9959 m_CombatTimer = 5000;
9961 bool creatureNotInCombat = GetTypeId()==TYPEID_UNIT && !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
9963 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
9965 if (isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
9966 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
9968 if (creatureNotInCombat)
9970 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
9972 if (((Creature*)this)->AI())
9973 ((Creature*)this)->AI()->EnterCombat(enemy);
9977 void Unit::ClearInCombat()
9979 m_CombatTimer = 0;
9980 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
9982 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
9983 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
9985 // Player's state will be cleared in Player::UpdateContestedPvP
9986 if (GetTypeId() != TYPEID_PLAYER)
9988 Creature* creature = (Creature*)this;
9989 if (creature->GetCreatureInfo() && creature->GetCreatureInfo()->unit_flags & UNIT_FLAG_OOC_NOT_ATTACKABLE)
9990 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
9992 clearUnitState(UNIT_STAT_ATTACK_PLAYER);
9994 else
9995 ((Player*)this)->UpdatePotionCooldown();
9998 bool Unit::isTargetableForAttack(bool inverseAlive /*=false*/) const
10000 if (GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster())
10001 return false;
10003 if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
10004 return false;
10006 // to be removed if unit by any reason enter combat
10007 if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE))
10008 return false;
10010 // inversealive is needed for some spells which need to be casted at dead targets (aoe)
10011 if (isAlive() == inverseAlive)
10012 return false;
10014 return IsInWorld() && !hasUnitState(UNIT_STAT_DIED) && !isInFlight();
10017 int32 Unit::ModifyHealth(int32 dVal)
10019 int32 gain = 0;
10021 if(dVal==0)
10022 return 0;
10024 int32 curHealth = (int32)GetHealth();
10026 int32 val = dVal + curHealth;
10027 if(val <= 0)
10029 SetHealth(0);
10030 return -curHealth;
10033 int32 maxHealth = (int32)GetMaxHealth();
10035 if(val < maxHealth)
10037 SetHealth(val);
10038 gain = val - curHealth;
10040 else if(curHealth != maxHealth)
10042 SetHealth(maxHealth);
10043 gain = maxHealth - curHealth;
10046 return gain;
10049 int32 Unit::ModifyPower(Powers power, int32 dVal)
10051 int32 gain = 0;
10053 if(dVal==0)
10054 return 0;
10056 int32 curPower = (int32)GetPower(power);
10058 int32 val = dVal + curPower;
10059 if(val <= 0)
10061 SetPower(power,0);
10062 return -curPower;
10065 int32 maxPower = (int32)GetMaxPower(power);
10067 if(val < maxPower)
10069 SetPower(power,val);
10070 gain = val - curPower;
10072 else if(curPower != maxPower)
10074 SetPower(power,maxPower);
10075 gain = maxPower - curPower;
10078 return gain;
10081 bool Unit::isVisibleForOrDetect(Unit const* u, WorldObject const* viewPoint, bool detect, bool inVisibleList, bool is3dDistance) const
10083 if(!u || !IsInMap(u))
10084 return false;
10086 // Always can see self
10087 if (u==this)
10088 return true;
10090 // player visible for other player if not logout and at same transport
10091 // including case when player is out of world
10092 bool at_same_transport =
10093 GetTypeId() == TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER &&
10094 !((Player*)this)->GetSession()->PlayerLogout() && !((Player*)u)->GetSession()->PlayerLogout() &&
10095 !((Player*)this)->GetSession()->PlayerLoading() && !((Player*)u)->GetSession()->PlayerLoading() &&
10096 ((Player*)this)->GetTransport() && ((Player*)this)->GetTransport() == ((Player*)u)->GetTransport();
10098 // not in world
10099 if(!at_same_transport && (!IsInWorld() || !u->IsInWorld()))
10100 return false;
10102 // forbidden to seen (at GM respawn command)
10103 if(m_Visibility==VISIBILITY_RESPAWN)
10104 return false;
10106 Map& _map = *u->GetMap();
10107 // Grid dead/alive checks
10108 if (u->GetTypeId()==TYPEID_PLAYER)
10110 // non visible at grid for any stealth state
10111 if(!IsVisibleInGridForPlayer((Player *)u))
10112 return false;
10114 // if player is dead then he can't detect anyone in any cases
10115 if(!u->isAlive())
10116 detect = false;
10118 else
10120 // all dead creatures/players not visible for any creatures
10121 if(!u->isAlive() || !isAlive())
10122 return false;
10125 // always seen by far sight caster
10126 if (u->GetTypeId()==TYPEID_PLAYER && ((Player*)u)->GetFarSight()==GetGUID())
10127 return true;
10129 // different visible distance checks
10130 if (u->isInFlight()) // what see player in flight
10132 // use object grey distance for all (only see objects any way)
10133 if (!IsWithinDistInMap(viewPoint,World::GetMaxVisibleDistanceInFlight()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
10134 return false;
10136 else if(!isAlive()) // distance for show body
10138 if (!IsWithinDistInMap(viewPoint,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
10139 return false;
10141 else if(GetTypeId()==TYPEID_PLAYER) // distance for show player
10143 if(u->GetTypeId()==TYPEID_PLAYER)
10145 // Players far than max visible distance for player or not in our map are not visible too
10146 if (!at_same_transport && !IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
10147 return false;
10149 else
10151 // Units far than max visible distance for creature or not in our map are not visible too
10152 if (!IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
10153 return false;
10156 else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
10158 // Pet/charmed far than max visible distance for player or not in our map are not visible too
10159 if (!IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
10160 return false;
10162 else // distance for show creature
10164 // Units far than max visible distance for creature or not in our map are not visible too
10165 if (!IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
10166 return false;
10169 // always seen by owner
10170 if (GetCharmerOrOwnerGUID()==u->GetGUID())
10171 return true;
10173 // isInvisibleForAlive() those units can only be seen by dead or if other
10174 // unit is also invisible for alive.. if an isinvisibleforalive unit dies we
10175 // should be able to see it too
10176 if (u->isAlive() && isAlive() && isInvisibleForAlive() != u->isInvisibleForAlive())
10177 if (u->GetTypeId() != TYPEID_PLAYER || !((Player *)u)->isGameMaster())
10178 return false;
10180 // Visible units, always are visible for all units, except for units under invisibility and phases
10181 if (m_Visibility == VISIBILITY_ON && u->m_invisibilityMask==0 && InSamePhase(u))
10182 return true;
10184 // GMs see any players, not higher GMs and all units in any phase
10185 if (u->GetTypeId() == TYPEID_PLAYER && ((Player *)u)->isGameMaster())
10187 if(GetTypeId() == TYPEID_PLAYER)
10188 return ((Player *)this)->GetSession()->GetSecurity() <= ((Player *)u)->GetSession()->GetSecurity();
10189 else
10190 return true;
10193 // non faction visibility non-breakable for non-GMs
10194 if (m_Visibility == VISIBILITY_OFF)
10195 return false;
10197 // phased visibility (both must phased in same way)
10198 if(!InSamePhase(u))
10199 return false;
10201 // raw invisibility
10202 bool invisible = (m_invisibilityMask != 0 || u->m_invisibilityMask !=0);
10204 // detectable invisibility case
10205 if( invisible && (
10206 // Invisible units, always are visible for units under same invisibility type
10207 (m_invisibilityMask & u->m_invisibilityMask)!=0 ||
10208 // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
10209 u->canDetectInvisibilityOf(this) ||
10210 // Units that can detect invisibility always are visible for units that can be detected
10211 canDetectInvisibilityOf(u) ))
10213 invisible = false;
10216 // special cases for always overwrite invisibility/stealth
10217 if(invisible || m_Visibility == VISIBILITY_GROUP_STEALTH)
10219 // non-hostile case
10220 if (!u->IsHostileTo(this))
10222 // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
10223 if(GetTypeId()==TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER)
10225 if(((Player*)this)->IsGroupVisibleFor(((Player*)u)))
10226 return true;
10228 // else apply same rules as for hostile case (detecting check for stealth)
10231 // hostile case
10232 else
10234 // Hunter mark functionality
10235 AuraList const& auras = GetAurasByType(SPELL_AURA_MOD_STALKED);
10236 for(AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
10237 if((*iter)->GetCasterGUID()==u->GetGUID())
10238 return true;
10240 // else apply detecting check for stealth
10243 // none other cases for detect invisibility, so invisible
10244 if(invisible)
10245 return false;
10247 // else apply stealth detecting check
10250 // unit got in stealth in this moment and must ignore old detected state
10251 if (m_Visibility == VISIBILITY_GROUP_NO_DETECT)
10252 return false;
10254 // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
10255 if (m_Visibility != VISIBILITY_GROUP_STEALTH)
10256 return true;
10258 // NOW ONLY STEALTH CASE
10260 //if in non-detect mode then invisible for unit
10261 //mobs always detect players (detect == true)... return 'false' for those mobs which have (detect == false)
10262 //players detect players only in Player::HandleStealthedUnitsDetection()
10263 if (!detect)
10264 return (u->GetTypeId() == TYPEID_PLAYER) ? ((Player*)u)->HaveAtClient(this) : false;
10266 // Special cases
10268 // If is attacked then stealth is lost, some creature can use stealth too
10269 if( !getAttackers().empty() )
10270 return true;
10272 // If there is collision rogue is seen regardless of level difference
10273 if (IsWithinDist(u,0.24f))
10274 return true;
10276 //If a mob or player is stunned he will not be able to detect stealth
10277 if (u->hasUnitState(UNIT_STAT_STUNNED) && (u != this))
10278 return false;
10280 // set max ditance
10281 float visibleDistance = (u->GetTypeId() == TYPEID_PLAYER) ? MAX_PLAYER_STEALTH_DETECT_RANGE : ((Creature const*)u)->GetAttackDistance(this);
10283 //Always invisible from back (when stealth detection is on), also filter max distance cases
10284 bool isInFront = viewPoint->isInFrontInMap(this, visibleDistance);
10285 if(!isInFront)
10286 return false;
10288 // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
10289 if(!u->HasAuraType(SPELL_AURA_DETECT_STEALTH))
10291 //Calculation if target is in front
10293 //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
10294 visibleDistance = 10.5f - (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH)/100.0f);
10296 //Visible distance is modified by
10297 //-Level Diff (every level diff = 1.0f in visible distance)
10298 visibleDistance += int32(u->getLevelForTarget(this)) - int32(getLevelForTarget(u));
10300 //This allows to check talent tree and will add addition stealth dependent on used points)
10301 int32 stealthMod = GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL);
10302 if(stealthMod < 0)
10303 stealthMod = 0;
10305 //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
10306 //based on wowwiki every 5 mod we have 1 more level diff in calculation
10307 visibleDistance += (int32(u->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_DETECT)) - stealthMod)/5.0f;
10308 visibleDistance = visibleDistance > MAX_PLAYER_STEALTH_DETECT_RANGE ? MAX_PLAYER_STEALTH_DETECT_RANGE : visibleDistance;
10310 // recheck new distance
10311 if(visibleDistance <= 0 || !IsWithinDist(viewPoint,visibleDistance))
10312 return false;
10315 // Now check is target visible with LoS
10316 float ox,oy,oz;
10317 viewPoint->GetPosition(ox,oy,oz);
10318 return IsWithinLOS(ox,oy,oz);
10321 void Unit::SetVisibility(UnitVisibility x)
10323 m_Visibility = x;
10325 if(IsInWorld())
10327 Map *m = GetMap();
10329 if(GetTypeId()==TYPEID_PLAYER)
10330 m->PlayerRelocation((Player*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
10331 else
10332 m->CreatureRelocation((Creature*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
10336 bool Unit::canDetectInvisibilityOf(Unit const* u) const
10338 if(uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask))
10340 for(uint32 i = 0; i < 10; ++i)
10342 if(((1 << i) & mask)==0)
10343 continue;
10345 // find invisibility level
10346 uint32 invLevel = 0;
10347 Unit::AuraList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
10348 for(Unit::AuraList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
10349 if(((*itr)->GetModifier()->m_miscvalue)==i && invLevel < (*itr)->GetModifier()->m_amount)
10350 invLevel = (*itr)->GetModifier()->m_amount;
10352 // find invisibility detect level
10353 uint32 detectLevel = 0;
10354 Unit::AuraList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
10355 for(Unit::AuraList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
10356 if(((*itr)->GetModifier()->m_miscvalue)==i && detectLevel < (*itr)->GetModifier()->m_amount)
10357 detectLevel = (*itr)->GetModifier()->m_amount;
10359 if(i==6 && GetTypeId()==TYPEID_PLAYER) // special drunk detection case
10361 detectLevel = ((Player*)this)->GetDrunkValue();
10364 if(invLevel <= detectLevel)
10365 return true;
10369 return false;
10372 void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
10374 int32 main_speed_mod = 0;
10375 float stack_bonus = 1.0f;
10376 float non_stack_bonus = 1.0f;
10378 switch(mtype)
10380 case MOVE_WALK:
10381 return;
10382 case MOVE_RUN:
10384 if (IsMounted()) // Use on mount auras
10386 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED);
10387 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS);
10388 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f;
10390 else
10392 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED);
10393 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS);
10394 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f;
10396 break;
10398 case MOVE_RUN_BACK:
10399 return;
10400 case MOVE_SWIM:
10402 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED);
10403 break;
10405 case MOVE_SWIM_BACK:
10406 return;
10407 case MOVE_FLIGHT:
10409 if (IsMounted()) // Use on mount auras
10410 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED);
10411 else // Use not mount (shapeshift for example) auras (should stack)
10412 main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT);
10413 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS);
10414 non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f;
10415 break;
10417 case MOVE_FLIGHT_BACK:
10418 return;
10419 default:
10420 sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
10421 return;
10424 float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus;
10425 // now we ready for speed calculation
10426 float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus;
10428 switch(mtype)
10430 case MOVE_RUN:
10431 case MOVE_SWIM:
10432 case MOVE_FLIGHT:
10434 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
10435 // TODO: possible affect only on MOVE_RUN
10436 if(int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED))
10438 // Use speed from aura
10439 float max_speed = normalization / baseMoveSpeed[mtype];
10440 if (speed > max_speed)
10441 speed = max_speed;
10443 break;
10445 default:
10446 break;
10449 // Apply strongest slow aura mod to speed
10450 int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
10451 if (slow)
10453 speed *=(100.0f + slow)/100.0f;
10454 float min_speed = (float)GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MINIMUM_SPEED) / 100.0f;
10455 if (speed < min_speed)
10456 speed = min_speed;
10458 SetSpeed(mtype, speed, forced);
10461 float Unit::GetSpeed( UnitMoveType mtype ) const
10463 return m_speed_rate[mtype]*baseMoveSpeed[mtype];
10466 void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
10468 if (rate < 0)
10469 rate = 0.0f;
10471 // Update speed only on change
10472 if (m_speed_rate[mtype] == rate)
10473 return;
10475 m_speed_rate[mtype] = rate;
10477 propagateSpeedChange();
10479 WorldPacket data;
10480 if(!forced)
10482 switch(mtype)
10484 case MOVE_WALK:
10485 data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4);
10486 break;
10487 case MOVE_RUN:
10488 data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+2+4+4+4+4+4+4+4);
10489 break;
10490 case MOVE_RUN_BACK:
10491 data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
10492 break;
10493 case MOVE_SWIM:
10494 data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4);
10495 break;
10496 case MOVE_SWIM_BACK:
10497 data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
10498 break;
10499 case MOVE_TURN_RATE:
10500 data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4);
10501 break;
10502 case MOVE_FLIGHT:
10503 data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4);
10504 break;
10505 case MOVE_FLIGHT_BACK:
10506 data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
10507 break;
10508 case MOVE_PITCH_RATE:
10509 data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4);
10510 break;
10511 default:
10512 sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
10513 return;
10516 data.append(GetPackGUID());
10517 data << uint32(0); // movement flags
10518 data << uint16(0); // unk flags
10519 data << uint32(getMSTime());
10520 data << float(GetPositionX());
10521 data << float(GetPositionY());
10522 data << float(GetPositionZ());
10523 data << float(GetOrientation());
10524 data << uint32(0); // fall time
10525 data << float(GetSpeed(mtype));
10526 SendMessageToSet( &data, true );
10528 else
10530 if(GetTypeId() == TYPEID_PLAYER)
10532 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
10533 // and do it only for real sent packets and use run for run/mounted as client expected
10534 ++((Player*)this)->m_forced_speed_changes[mtype];
10537 switch(mtype)
10539 case MOVE_WALK:
10540 data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
10541 break;
10542 case MOVE_RUN:
10543 data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17);
10544 break;
10545 case MOVE_RUN_BACK:
10546 data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16);
10547 break;
10548 case MOVE_SWIM:
10549 data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16);
10550 break;
10551 case MOVE_SWIM_BACK:
10552 data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16);
10553 break;
10554 case MOVE_TURN_RATE:
10555 data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16);
10556 break;
10557 case MOVE_FLIGHT:
10558 data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16);
10559 break;
10560 case MOVE_FLIGHT_BACK:
10561 data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
10562 break;
10563 case MOVE_PITCH_RATE:
10564 data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16);
10565 break;
10566 default:
10567 sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
10568 return;
10570 data.append(GetPackGUID());
10571 data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
10572 if (mtype == MOVE_RUN)
10573 data << uint8(0); // new 2.1.0
10574 data << float(GetSpeed(mtype));
10575 SendMessageToSet( &data, true );
10577 if(Pet* pet = GetPet())
10578 pet->SetSpeed(MOVE_RUN, m_speed_rate[mtype],forced);
10581 void Unit::SetHover(bool on)
10583 if(on)
10584 CastSpell(this, 11010, true);
10585 else
10586 RemoveAurasDueToSpell(11010);
10589 void Unit::setDeathState(DeathState s)
10591 if (s != ALIVE && s!= JUST_ALIVED)
10593 CombatStop();
10594 DeleteThreatList();
10595 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
10597 if(IsNonMeleeSpellCasted(false))
10598 InterruptNonMeleeSpells(false);
10601 if (s == JUST_DIED)
10603 RemoveAllAurasOnDeath();
10604 RemoveGuardians();
10605 UnsummonAllTotems();
10607 // after removing a Fearaura (in RemoveAllAurasOnDeath)
10608 // Unit::SetFeared is called and makes that creatures attack player again
10609 StopMoving();
10611 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
10612 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
10613 // remove aurastates allowing special moves
10614 ClearAllReactives();
10615 ClearDiminishings();
10617 else if(s == JUST_ALIVED)
10619 RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
10622 if (m_deathState != ALIVE && s == ALIVE)
10624 //_ApplyAllAuraMods();
10626 m_deathState = s;
10629 /*########################################
10630 ######## ########
10631 ######## AGGRO SYSTEM ########
10632 ######## ########
10633 ########################################*/
10634 bool Unit::CanHaveThreatList() const
10636 // only creatures can have threat list
10637 if( GetTypeId() != TYPEID_UNIT )
10638 return false;
10640 // only alive units can have threat list
10641 if( !isAlive() )
10642 return false;
10644 // totems can not have threat list
10645 if( ((Creature*)this)->isTotem() )
10646 return false;
10648 // vehicles can not have threat list
10649 if( ((Creature*)this)->isVehicle() )
10650 return false;
10652 // pets can not have a threat list, unless they are controlled by a creature
10653 if( ((Creature*)this)->isPet() && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()) )
10654 return false;
10656 return true;
10659 //======================================================================
10661 float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask)
10663 if (!HasAuraType(SPELL_AURA_MOD_THREAT))
10664 return threat;
10666 if (schoolMask == SPELL_SCHOOL_MASK_NONE)
10667 return threat;
10669 SpellSchools school = GetFirstSchoolInMask(schoolMask);
10671 return threat * m_threatModifier[school];
10674 //======================================================================
10676 void Unit::AddThreat(Unit* pVictim, float threat /*= 0.0f*/, bool crit /*= false*/, SpellSchoolMask schoolMask /*= SPELL_SCHOOL_MASK_NONE*/, SpellEntry const *threatSpell /*= NULL*/)
10678 // Only mobs can manage threat lists
10679 if(CanHaveThreatList())
10680 m_ThreatManager.addThreat(pVictim, threat, crit, schoolMask, threatSpell);
10683 //======================================================================
10685 void Unit::DeleteThreatList()
10687 if(CanHaveThreatList() && !m_ThreatManager.isThreatListEmpty())
10688 SendThreatClear();
10689 m_ThreatManager.clearReferences();
10692 //======================================================================
10694 void Unit::TauntApply(Unit* taunter)
10696 assert(GetTypeId()== TYPEID_UNIT);
10698 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
10699 return;
10701 if(!CanHaveThreatList())
10702 return;
10704 Unit *target = getVictim();
10705 if(target && target == taunter)
10706 return;
10708 SetInFront(taunter);
10709 if (((Creature*)this)->AI())
10710 ((Creature*)this)->AI()->AttackStart(taunter);
10712 m_ThreatManager.tauntApply(taunter);
10715 //======================================================================
10717 void Unit::TauntFadeOut(Unit *taunter)
10719 assert(GetTypeId()== TYPEID_UNIT);
10721 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
10722 return;
10724 if(!CanHaveThreatList())
10725 return;
10727 Unit *target = getVictim();
10728 if(!target || target != taunter)
10729 return;
10731 if(m_ThreatManager.isThreatListEmpty())
10733 if(((Creature*)this)->AI())
10734 ((Creature*)this)->AI()->EnterEvadeMode();
10735 return;
10738 m_ThreatManager.tauntFadeOut(taunter);
10739 target = m_ThreatManager.getHostileTarget();
10741 if (target && target != taunter)
10743 SetInFront(target);
10744 if (((Creature*)this)->AI())
10745 ((Creature*)this)->AI()->AttackStart(target);
10749 //======================================================================
10751 bool Unit::SelectHostileTarget()
10753 //function provides main threat functionality
10754 //next-victim-selection algorithm and evade mode are called
10755 //threat list sorting etc.
10757 assert(GetTypeId()== TYPEID_UNIT);
10759 if (!this->isAlive())
10760 return false;
10761 //This function only useful once AI has been initialized
10762 if (!((Creature*)this)->AI())
10763 return false;
10765 Unit* target = NULL;
10767 // First checking if we have some taunt on us
10768 const AuraList& tauntAuras = GetAurasByType(SPELL_AURA_MOD_TAUNT);
10769 if ( !tauntAuras.empty() )
10771 Unit* caster;
10773 // The last taunt aura caster is alive an we are happy to attack him
10774 if ( (caster = tauntAuras.back()->GetCaster()) && caster->isAlive() )
10775 return true;
10776 else if (tauntAuras.size() > 1)
10778 // We do not have last taunt aura caster but we have more taunt auras,
10779 // so find first available target
10781 // Auras are pushed_back, last caster will be on the end
10782 AuraList::const_iterator aura = --tauntAuras.end();
10785 --aura;
10786 if ( (caster = (*aura)->GetCaster()) &&
10787 caster->IsInMap(this) && caster->isTargetableForAttack() && caster->isInAccessablePlaceFor((Creature*)this) )
10789 target = caster;
10790 break;
10792 }while (aura != tauntAuras.begin());
10796 if ( !target && !m_ThreatManager.isThreatListEmpty() )
10797 // No taunt aura or taunt aura caster is dead standart target selection
10798 target = m_ThreatManager.getHostileTarget();
10800 if(target)
10802 if(!hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_DIED))
10803 SetInFront(target);
10804 ((Creature*)this)->AI()->AttackStart(target);
10805 return true;
10808 // no target but something prevent go to evade mode
10809 if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT) )
10810 return false;
10812 // last case when creature don't must go to evade mode:
10813 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
10814 // for example at owner command to pet attack some far away creature
10815 // Note: creature not have targeted movement generator but have attacker in this case
10816 if (GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE || hasUnitState(UNIT_STAT_FOLLOW))
10818 for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
10820 if ((*itr)->IsInMap(this) && (*itr)->isTargetableForAttack() && (*itr)->isInAccessablePlaceFor((Creature*)this))
10821 return false;
10825 // enter in evade mode in other case
10826 ((Creature*)this)->AI()->EnterEvadeMode();
10828 return false;
10831 //======================================================================
10832 //======================================================================
10833 //======================================================================
10835 int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* target)
10837 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
10839 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
10841 int32 level = int32(getLevel());
10842 if (level > (int32)spellProto->maxLevel && spellProto->maxLevel > 0)
10843 level = (int32)spellProto->maxLevel;
10844 else if (level < (int32)spellProto->baseLevel)
10845 level = (int32)spellProto->baseLevel;
10846 level-= (int32)spellProto->spellLevel;
10848 float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index];
10849 float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index];
10850 int32 basePoints = int32(effBasePoints + level * basePointsPerLevel);
10851 int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel);
10852 float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index];
10854 // range can have possitive and negative values, so order its for irand
10855 int32 randvalue = int32(spellProto->EffectBaseDice[effect_index]) >= randomPoints
10856 ? irand(randomPoints, int32(spellProto->EffectBaseDice[effect_index]))
10857 : irand(int32(spellProto->EffectBaseDice[effect_index]), randomPoints);
10859 int32 value = basePoints + randvalue;
10860 //random damage
10861 if(comboDamage != 0 && unitPlayer && target && (target->GetGUID() == unitPlayer->GetComboTarget()))
10862 value += (int32)(comboDamage * comboPoints);
10864 if(Player* modOwner = GetSpellModOwner())
10866 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value);
10867 switch(effect_index)
10869 case 0:
10870 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT1, value);
10871 break;
10872 case 1:
10873 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT2, value);
10874 break;
10875 case 2:
10876 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT3, value);
10877 break;
10881 if(spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel &&
10882 spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
10883 spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK &&
10884 (spellProto->Effect[effect_index] != SPELL_EFFECT_APPLY_AURA || spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_DECREASE_SPEED))
10885 value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
10887 return value;
10890 int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target)
10892 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
10894 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
10896 int32 minduration = GetSpellDuration(spellProto);
10897 int32 maxduration = GetSpellMaxDuration(spellProto);
10899 int32 duration;
10901 if( minduration != -1 && minduration != maxduration )
10902 duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
10903 else
10904 duration = minduration;
10906 if (duration > 0)
10908 int32 mechanic = GetEffectMechanic(spellProto, effect_index);
10909 // Find total mod value (negative bonus)
10910 int32 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, mechanic);
10911 // Modify from SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL aura (stack always ?)
10912 durationMod_always+=target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL, spellProto->Dispel);
10913 // Find max mod (negative bonus)
10914 int32 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, mechanic);
10916 if (!IsPositiveSpell(spellProto->Id))
10917 durationMod_always += target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS, spellProto->DmgClass);
10919 int32 durationMod = 0;
10920 // Select strongest negative mod
10921 if (durationMod_always > durationMod_not_stack)
10922 durationMod = durationMod_not_stack;
10923 else
10924 durationMod = durationMod_always;
10926 if (durationMod != 0)
10927 duration = int32(int64(duration) * (100+durationMod) /100);
10929 if (duration < 0) duration = 0;
10932 return duration;
10935 DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
10937 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
10939 if(i->DRGroup != group)
10940 continue;
10942 if(!i->hitCount)
10943 return DIMINISHING_LEVEL_1;
10945 if(!i->hitTime)
10946 return DIMINISHING_LEVEL_1;
10948 // If last spell was casted more than 15 seconds ago - reset the count.
10949 if(i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
10951 i->hitCount = DIMINISHING_LEVEL_1;
10952 return DIMINISHING_LEVEL_1;
10954 // or else increase the count.
10955 else
10957 return DiminishingLevels(i->hitCount);
10960 return DIMINISHING_LEVEL_1;
10963 void Unit::IncrDiminishing(DiminishingGroup group)
10965 // Checking for existing in the table
10966 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
10968 if(i->DRGroup != group)
10969 continue;
10970 if(i->hitCount < DIMINISHING_LEVEL_IMMUNE)
10971 i->hitCount += 1;
10972 return;
10974 m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
10977 void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level, int32 limitduration)
10979 if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) )
10980 return;
10982 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
10983 if(limitduration > 0 && duration > limitduration)
10985 // test pet/charm masters instead pets/charmeds
10986 Unit const* targetOwner = GetCharmerOrOwner();
10987 Unit const* casterOwner = caster->GetCharmerOrOwner();
10989 Unit const* target = targetOwner ? targetOwner : this;
10990 Unit const* source = casterOwner ? casterOwner : caster;
10992 if(target->GetTypeId() == TYPEID_PLAYER && source->GetTypeId() == TYPEID_PLAYER)
10993 duration = limitduration;
10996 float mod = 1.0f;
10998 // Some diminishings applies to mobs too (for example, Stun)
10999 if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
11001 DiminishingLevels diminish = Level;
11002 switch(diminish)
11004 case DIMINISHING_LEVEL_1: break;
11005 case DIMINISHING_LEVEL_2: mod = 0.5f; break;
11006 case DIMINISHING_LEVEL_3: mod = 0.25f; break;
11007 case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f;break;
11008 default: break;
11012 duration = int32(duration * mod);
11015 void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
11017 // Checking for existing in the table
11018 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
11020 if(i->DRGroup != group)
11021 continue;
11023 if(apply)
11024 i->stack += 1;
11025 else if(i->stack)
11027 i->stack -= 1;
11028 // Remember time after last aura from group removed
11029 if (i->stack == 0)
11030 i->hitTime = getMSTime();
11032 break;
11036 Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
11038 return ObjectAccessor::GetUnit(object,guid);
11041 bool Unit::isVisibleForInState( Player const* u, WorldObject const* viewPoint, bool inVisibleList ) const
11043 return isVisibleForOrDetect(u, viewPoint, false, inVisibleList, false);
11046 /// returns true if creature can't be seen by alive units
11047 bool Unit::isInvisibleForAlive() const
11049 if (m_AuraFlags & UNIT_AURAFLAG_ALIVE_INVISIBLE)
11050 return true;
11051 // TODO: maybe spiritservices also have just an aura
11052 return isSpiritService();
11055 uint32 Unit::GetCreatureType() const
11057 if(GetTypeId() == TYPEID_PLAYER)
11059 SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(m_form);
11060 if(ssEntry && ssEntry->creatureType > 0)
11061 return ssEntry->creatureType;
11062 else
11063 return CREATURE_TYPE_HUMANOID;
11065 else
11066 return ((Creature*)this)->GetCreatureInfo()->type;
11069 /*#######################################
11070 ######## ########
11071 ######## STAT SYSTEM ########
11072 ######## ########
11073 #######################################*/
11075 bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
11077 if(unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
11079 sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
11080 return false;
11083 float val = 1.0f;
11085 switch(modifierType)
11087 case BASE_VALUE:
11088 case TOTAL_VALUE:
11089 m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
11090 break;
11091 case BASE_PCT:
11092 case TOTAL_PCT:
11093 if(amount <= -100.0f) //small hack-fix for -100% modifiers
11094 amount = -200.0f;
11096 val = (100.0f + amount) / 100.0f;
11097 m_auraModifiersGroup[unitMod][modifierType] *= apply ? val : (1.0f/val);
11098 break;
11100 default:
11101 break;
11104 if(!CanModifyStats())
11105 return false;
11107 switch(unitMod)
11109 case UNIT_MOD_STAT_STRENGTH:
11110 case UNIT_MOD_STAT_AGILITY:
11111 case UNIT_MOD_STAT_STAMINA:
11112 case UNIT_MOD_STAT_INTELLECT:
11113 case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break;
11115 case UNIT_MOD_ARMOR: UpdateArmor(); break;
11116 case UNIT_MOD_HEALTH: UpdateMaxHealth(); break;
11118 case UNIT_MOD_MANA:
11119 case UNIT_MOD_RAGE:
11120 case UNIT_MOD_FOCUS:
11121 case UNIT_MOD_ENERGY:
11122 case UNIT_MOD_HAPPINESS:
11123 case UNIT_MOD_RUNE:
11124 case UNIT_MOD_RUNIC_POWER: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
11126 case UNIT_MOD_RESISTANCE_HOLY:
11127 case UNIT_MOD_RESISTANCE_FIRE:
11128 case UNIT_MOD_RESISTANCE_NATURE:
11129 case UNIT_MOD_RESISTANCE_FROST:
11130 case UNIT_MOD_RESISTANCE_SHADOW:
11131 case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break;
11133 case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break;
11134 case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break;
11136 case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break;
11137 case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break;
11138 case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break;
11140 default:
11141 break;
11144 return true;
11147 float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
11149 if( unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
11151 sLog.outError("trial to access non existed modifier value from UnitMods!");
11152 return 0.0f;
11155 if(modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f)
11156 return 0.0f;
11158 return m_auraModifiersGroup[unitMod][modifierType];
11161 float Unit::GetTotalStatValue(Stats stat) const
11163 UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
11165 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
11166 return 0.0f;
11168 // value = ((base_value * base_pct) + total_value) * total_pct
11169 float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat);
11170 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
11171 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
11172 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
11174 return value;
11177 float Unit::GetTotalAuraModValue(UnitMods unitMod) const
11179 if(unitMod >= UNIT_MOD_END)
11181 sLog.outError("trial to access non existed UnitMods in GetTotalAuraModValue()!");
11182 return 0.0f;
11185 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
11186 return 0.0f;
11188 float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
11189 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
11190 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
11191 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
11193 return value;
11196 SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
11198 SpellSchools school = SPELL_SCHOOL_NORMAL;
11200 switch(unitMod)
11202 case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break;
11203 case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break;
11204 case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break;
11205 case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break;
11206 case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break;
11207 case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break;
11209 default:
11210 break;
11213 return school;
11216 Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
11218 Stats stat = STAT_STRENGTH;
11220 switch(unitMod)
11222 case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break;
11223 case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break;
11224 case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break;
11225 case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break;
11226 case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break;
11228 default:
11229 break;
11232 return stat;
11235 Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
11237 switch(unitMod)
11239 case UNIT_MOD_MANA: return POWER_MANA;
11240 case UNIT_MOD_RAGE: return POWER_RAGE;
11241 case UNIT_MOD_FOCUS: return POWER_FOCUS;
11242 case UNIT_MOD_ENERGY: return POWER_ENERGY;
11243 case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS;
11244 case UNIT_MOD_RUNE: return POWER_RUNE;
11245 case UNIT_MOD_RUNIC_POWER:return POWER_RUNIC_POWER;
11246 default: return POWER_MANA;
11249 return POWER_MANA;
11252 float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
11254 if (attType == RANGED_ATTACK)
11256 int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS);
11257 if (ap < 0)
11258 return 0.0f;
11259 return ap * (1.0f + GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER));
11261 else
11263 int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS);
11264 if (ap < 0)
11265 return 0.0f;
11266 return ap * (1.0f + GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER));
11270 float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const
11272 if (attType == OFF_ATTACK && !haveOffhandWeapon())
11273 return 0.0f;
11275 return m_weaponDamage[attType][type];
11278 void Unit::SetLevel(uint32 lvl)
11280 SetUInt32Value(UNIT_FIELD_LEVEL, lvl);
11282 // group update
11283 if ((GetTypeId() == TYPEID_PLAYER) && ((Player*)this)->GetGroup())
11284 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
11287 void Unit::SetHealth(uint32 val)
11289 uint32 maxHealth = GetMaxHealth();
11290 if(maxHealth < val)
11291 val = maxHealth;
11293 SetUInt32Value(UNIT_FIELD_HEALTH, val);
11295 // group update
11296 if(GetTypeId() == TYPEID_PLAYER)
11298 if(((Player*)this)->GetGroup())
11299 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP);
11301 else if(((Creature*)this)->isPet())
11303 Pet *pet = ((Pet*)this);
11304 if(pet->isControlled())
11306 Unit *owner = GetOwner();
11307 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11308 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP);
11313 void Unit::SetMaxHealth(uint32 val)
11315 uint32 health = GetHealth();
11316 SetUInt32Value(UNIT_FIELD_MAXHEALTH, val);
11318 // group update
11319 if(GetTypeId() == TYPEID_PLAYER)
11321 if(((Player*)this)->GetGroup())
11322 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP);
11324 else if(((Creature*)this)->isPet())
11326 Pet *pet = ((Pet*)this);
11327 if(pet->isControlled())
11329 Unit *owner = GetOwner();
11330 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11331 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP);
11335 if(val < health)
11336 SetHealth(val);
11339 void Unit::SetPower(Powers power, uint32 val)
11341 if(GetPower(power) == val)
11342 return;
11344 uint32 maxPower = GetMaxPower(power);
11345 if(maxPower < val)
11346 val = maxPower;
11348 SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
11350 WorldPacket data(SMSG_POWER_UPDATE);
11351 data.append(GetPackGUID());
11352 data << uint8(power);
11353 data << uint32(val);
11354 SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false);
11356 // group update
11357 if(GetTypeId() == TYPEID_PLAYER)
11359 if(((Player*)this)->GetGroup())
11360 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
11362 else if(((Creature*)this)->isPet())
11364 Pet *pet = ((Pet*)this);
11365 if(pet->isControlled())
11367 Unit *owner = GetOwner();
11368 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11369 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
11372 // Update the pet's character sheet with happiness damage bonus
11373 if(pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
11375 pet->UpdateDamagePhysical(BASE_ATTACK);
11380 void Unit::SetMaxPower(Powers power, uint32 val)
11382 uint32 cur_power = GetPower(power);
11383 SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val);
11385 // group update
11386 if(GetTypeId() == TYPEID_PLAYER)
11388 if(((Player*)this)->GetGroup())
11389 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
11391 else if(((Creature*)this)->isPet())
11393 Pet *pet = ((Pet*)this);
11394 if(pet->isControlled())
11396 Unit *owner = GetOwner();
11397 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11398 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
11402 if(val < cur_power)
11403 SetPower(power, val);
11406 void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply)
11408 ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply);
11410 // group update
11411 if(GetTypeId() == TYPEID_PLAYER)
11413 if(((Player*)this)->GetGroup())
11414 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
11416 else if(((Creature*)this)->isPet())
11418 Pet *pet = ((Pet*)this);
11419 if(pet->isControlled())
11421 Unit *owner = GetOwner();
11422 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11423 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
11428 void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
11430 ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply);
11432 // group update
11433 if(GetTypeId() == TYPEID_PLAYER)
11435 if(((Player*)this)->GetGroup())
11436 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
11438 else if(((Creature*)this)->isPet())
11440 Pet *pet = ((Pet*)this);
11441 if(pet->isControlled())
11443 Unit *owner = GetOwner();
11444 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11445 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
11450 void Unit::ApplyAuraProcTriggerDamage( Aura* aura, bool apply )
11452 AuraList& tAuraProcTriggerDamage = m_modAuras[SPELL_AURA_PROC_TRIGGER_DAMAGE];
11453 if(apply)
11454 tAuraProcTriggerDamage.push_back(aura);
11455 else
11456 tAuraProcTriggerDamage.remove(aura);
11459 uint32 Unit::GetCreatePowers( Powers power ) const
11461 // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
11462 switch(power)
11464 case POWER_MANA: return GetCreateMana();
11465 case POWER_RAGE: return 1000;
11466 case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
11467 case POWER_ENERGY: return 100;
11468 case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
11469 case POWER_RUNIC_POWER: return 1000;
11470 case POWER_RUNE: return 0;
11471 case POWER_HEALTH: return 0;
11474 return 0;
11477 void Unit::AddToWorld()
11479 Object::AddToWorld();
11482 void Unit::RemoveFromWorld()
11484 // cleanup
11485 if (IsInWorld())
11487 Uncharm();
11488 RemoveNotOwnSingleTargetAuras();
11489 RemoveGuardians();
11490 RemoveAllGameObjects();
11491 RemoveAllDynObjects();
11492 CleanupDeletedAuras();
11495 Object::RemoveFromWorld();
11498 void Unit::CleanupsBeforeDelete()
11500 if(m_uint32Values) // only for fully created object
11502 InterruptNonMeleeSpells(true);
11503 m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
11504 CombatStop();
11505 ClearComboPointHolders();
11506 DeleteThreatList();
11507 getHostileRefManager().setOnlineOfflineState(false);
11508 RemoveAllAuras(AURA_REMOVE_BY_DELETE);
11509 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
11511 WorldObject::CleanupsBeforeDelete();
11514 CharmInfo* Unit::InitCharmInfo(Unit *charm)
11516 if(!m_charmInfo)
11517 m_charmInfo = new CharmInfo(charm);
11518 return m_charmInfo;
11521 CharmInfo::CharmInfo(Unit* unit)
11522 : m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_reactState(REACT_PASSIVE), m_petnumber(0)
11524 for(int i = 0; i < CREATURE_MAX_SPELLS; ++i)
11525 m_charmspells[i].SetActionAndType(0,ACT_DISABLED);
11528 void CharmInfo::InitPetActionBar()
11530 // the first 3 SpellOrActions are attack, follow and stay
11531 for(uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_START - ACTION_BAR_INDEX_START; ++i)
11532 SetActionBar(ACTION_BAR_INDEX_START + i,COMMAND_ATTACK - i,ACT_COMMAND);
11534 // middle 4 SpellOrActions are spells/special attacks/abilities
11535 for(uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_END-ACTION_BAR_INDEX_PET_SPELL_START; ++i)
11536 SetActionBar(ACTION_BAR_INDEX_PET_SPELL_START + i,0,ACT_DISABLED);
11538 // last 3 SpellOrActions are reactions
11539 for(uint32 i = 0; i < ACTION_BAR_INDEX_END - ACTION_BAR_INDEX_PET_SPELL_END; ++i)
11540 SetActionBar(ACTION_BAR_INDEX_PET_SPELL_END + i,COMMAND_ATTACK - i,ACT_REACTION);
11543 void CharmInfo::InitEmptyActionBar()
11545 SetActionBar(ACTION_BAR_INDEX_START,COMMAND_ATTACK,ACT_COMMAND);
11546 for(uint32 x = ACTION_BAR_INDEX_START+1; x < ACTION_BAR_INDEX_END; ++x)
11547 SetActionBar(x,0,ACT_PASSIVE);
11550 void CharmInfo::InitPossessCreateSpells()
11552 InitEmptyActionBar(); //charm action bar
11554 if(m_unit->GetTypeId() == TYPEID_PLAYER) //possessed players don't have spells, keep the action bar empty
11555 return;
11557 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
11559 if (IsPassiveSpell(((Creature*)m_unit)->m_spells[x]))
11560 m_unit->CastSpell(m_unit, ((Creature*)m_unit)->m_spells[x], true);
11561 else
11562 AddSpellToActionBar(((Creature*)m_unit)->m_spells[x], ACT_PASSIVE);
11566 void CharmInfo::InitCharmCreateSpells()
11568 if(m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells
11570 InitEmptyActionBar();
11571 return;
11574 InitPetActionBar();
11576 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
11578 uint32 spellId = ((Creature*)m_unit)->m_spells[x];
11580 if(!spellId)
11582 m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED);
11583 continue;
11586 if (IsPassiveSpell(spellId))
11588 m_unit->CastSpell(m_unit, spellId, true);
11589 m_charmspells[x].SetActionAndType(spellId,ACT_PASSIVE);
11591 else
11593 m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED);
11595 ActiveStates newstate;
11596 bool onlyselfcast = true;
11597 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
11599 if(!spellInfo) onlyselfcast = false;
11600 for(uint32 i = 0;i<3 && onlyselfcast;++i) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
11602 if(spellInfo->EffectImplicitTargetA[i] != TARGET_SELF && spellInfo->EffectImplicitTargetA[i] != 0)
11603 onlyselfcast = false;
11606 if(onlyselfcast || !IsPositiveSpell(spellId)) //only self cast and spells versus enemies are autocastable
11607 newstate = ACT_DISABLED;
11608 else
11609 newstate = ACT_PASSIVE;
11611 AddSpellToActionBar(spellId, newstate);
11616 bool CharmInfo::AddSpellToActionBar(uint32 spell_id, ActiveStates newstate)
11618 uint32 first_id = sSpellMgr.GetFirstSpellInChain(spell_id);
11620 // new spell rank can be already listed
11621 for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
11623 if (uint32 action = PetActionBar[i].GetAction())
11625 if (PetActionBar[i].IsActionBarForSpell() && sSpellMgr.GetFirstSpellInChain(action) == first_id)
11627 PetActionBar[i].SetAction(spell_id);
11628 return true;
11633 // or use empty slot in other case
11634 for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
11636 if (!PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
11638 SetActionBar(i,spell_id,newstate == ACT_DECIDE ? ACT_DISABLED : newstate);
11639 return true;
11642 return false;
11645 bool CharmInfo::RemoveSpellFromActionBar(uint32 spell_id)
11647 uint32 first_id = sSpellMgr.GetFirstSpellInChain(spell_id);
11649 for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
11651 if (uint32 action = PetActionBar[i].GetAction())
11653 if (PetActionBar[i].IsActionBarForSpell() && sSpellMgr.GetFirstSpellInChain(action) == first_id)
11655 SetActionBar(i,0,ACT_DISABLED);
11656 return true;
11661 return false;
11664 void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
11666 if(IsPassiveSpell(spellid))
11667 return;
11669 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
11670 if(spellid == m_charmspells[x].GetAction())
11671 m_charmspells[x].SetType(apply ? ACT_ENABLED : ACT_DISABLED);
11674 void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
11676 m_petnumber = petnumber;
11677 if(statwindow)
11678 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber);
11679 else
11680 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
11683 void CharmInfo::LoadPetActionBar(const std::string& data )
11685 InitPetActionBar();
11687 Tokens tokens = StrSplit(data, " ");
11689 if (tokens.size() != (ACTION_BAR_INDEX_END-ACTION_BAR_INDEX_START)*2)
11690 return; // non critical, will reset to default
11692 int index;
11693 Tokens::iterator iter;
11694 for(iter = tokens.begin(), index = ACTION_BAR_INDEX_START; index < ACTION_BAR_INDEX_END; ++iter, ++index )
11696 // use unsigned cast to avoid sign negative format use at long-> ActiveStates (int) conversion
11697 uint8 type = atol((*iter).c_str());
11698 ++iter;
11699 uint32 action = atol((*iter).c_str());
11701 PetActionBar[index].SetActionAndType(action,ActiveStates(type));
11703 // check correctness
11704 if(PetActionBar[index].IsActionBarForSpell() && !sSpellStore.LookupEntry(PetActionBar[index].GetAction()))
11705 SetActionBar(index,0,ACT_DISABLED);
11709 void CharmInfo::BuildActionBar( WorldPacket* data )
11711 for(uint32 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
11712 *data << uint32(PetActionBar[i].packedData);
11715 void CharmInfo::SetSpellAutocast( uint32 spell_id, bool state )
11717 for(int i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
11719 if(spell_id == PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
11721 PetActionBar[i].SetType(state ? ACT_ENABLED : ACT_DISABLED);
11722 break;
11727 bool Unit::isFrozen() const
11729 return HasAuraState(AURA_STATE_FROZEN);
11732 struct ProcTriggeredData
11734 ProcTriggeredData(SpellProcEventEntry const * _spellProcEvent, Aura* _triggeredByAura)
11735 : spellProcEvent(_spellProcEvent), triggeredByAura(_triggeredByAura),
11736 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex()))
11738 SpellProcEventEntry const *spellProcEvent;
11739 Aura* triggeredByAura;
11740 Unit::spellEffectPair triggeredByAura_SpellPair;
11743 typedef std::list< ProcTriggeredData > ProcTriggeredList;
11744 typedef std::list< uint32> RemoveSpellList;
11746 // List of auras that CAN be trigger but may not exist in spell_proc_event
11747 // in most case need for drop charges
11748 // in some types of aura need do additional check
11749 // for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
11750 bool InitTriggerAuraData()
11752 for (int i=0;i<TOTAL_AURAS;++i)
11754 isTriggerAura[i]=false;
11755 isNonTriggerAura[i] = false;
11757 isTriggerAura[SPELL_AURA_DUMMY] = true;
11758 isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true;
11759 isTriggerAura[SPELL_AURA_MOD_THREAT] = true;
11760 isTriggerAura[SPELL_AURA_MOD_STUN] = true; // Aura not have charges but need remove him on trigger
11761 isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true;
11762 isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true;
11763 isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true;
11764 isTriggerAura[SPELL_AURA_MOD_ROOT] = true;
11765 isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true;
11766 isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true;
11767 isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true;
11768 isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true;
11769 isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true;
11770 isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true;
11771 isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true;
11772 isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true;
11773 isTriggerAura[SPELL_AURA_MECHANIC_IMMUNITY] = true;
11774 isTriggerAura[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN] = true;
11775 isTriggerAura[SPELL_AURA_SPELL_MAGNET] = true;
11776 isTriggerAura[SPELL_AURA_MOD_ATTACK_POWER] = true;
11777 isTriggerAura[SPELL_AURA_ADD_CASTER_HIT_TRIGGER] = true;
11778 isTriggerAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true;
11779 isTriggerAura[SPELL_AURA_MOD_MECHANIC_RESISTANCE] = true;
11780 isTriggerAura[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS] = true;
11781 isTriggerAura[SPELL_AURA_MOD_HASTE] = true;
11782 isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE]=true;
11783 isTriggerAura[SPELL_AURA_PRAYER_OF_MENDING] = true;
11784 isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true;
11785 isTriggerAura[SPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true;
11786 isTriggerAura[SPELL_AURA_MOD_SPELL_CRIT_CHANCE] = true;
11787 isTriggerAura[SPELL_AURA_MAELSTROM_WEAPON] = true;
11789 isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true;
11790 isNonTriggerAura[SPELL_AURA_REDUCE_PUSHBACK]=true;
11792 return true;
11795 uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition)
11797 uint32 procEx = PROC_EX_NONE;
11798 // Check victim state
11799 if (missCondition!=SPELL_MISS_NONE)
11800 switch (missCondition)
11802 case SPELL_MISS_MISS: procEx|=PROC_EX_MISS; break;
11803 case SPELL_MISS_RESIST: procEx|=PROC_EX_RESIST; break;
11804 case SPELL_MISS_DODGE: procEx|=PROC_EX_DODGE; break;
11805 case SPELL_MISS_PARRY: procEx|=PROC_EX_PARRY; break;
11806 case SPELL_MISS_BLOCK: procEx|=PROC_EX_BLOCK; break;
11807 case SPELL_MISS_EVADE: procEx|=PROC_EX_EVADE; break;
11808 case SPELL_MISS_IMMUNE: procEx|=PROC_EX_IMMUNE; break;
11809 case SPELL_MISS_IMMUNE2: procEx|=PROC_EX_IMMUNE; break;
11810 case SPELL_MISS_DEFLECT: procEx|=PROC_EX_DEFLECT;break;
11811 case SPELL_MISS_ABSORB: procEx|=PROC_EX_ABSORB; break;
11812 case SPELL_MISS_REFLECT: procEx|=PROC_EX_REFLECT;break;
11813 default:
11814 break;
11816 else
11818 // On block
11819 if (damageInfo->blocked)
11820 procEx|=PROC_EX_BLOCK;
11821 // On absorb
11822 if (damageInfo->absorb)
11823 procEx|=PROC_EX_ABSORB;
11824 // On crit
11825 if (damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT)
11826 procEx|=PROC_EX_CRITICAL_HIT;
11827 else
11828 procEx|=PROC_EX_NORMAL_HIT;
11830 return procEx;
11833 void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage )
11835 // For melee/ranged based attack need update skills and set some Aura states
11836 if (procFlag & MELEE_BASED_TRIGGER_MASK)
11838 // Update skills here for players
11839 if (GetTypeId() == TYPEID_PLAYER)
11841 // On melee based hit/miss/resist need update skill (for victim and attacker)
11842 if (procExtra&(PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST))
11844 if (pTarget->GetTypeId() != TYPEID_PLAYER && pTarget->GetCreatureType() != CREATURE_TYPE_CRITTER)
11845 ((Player*)this)->UpdateCombatSkills(pTarget, attType, isVictim);
11847 // Update defence if player is victim and parry/dodge/block
11848 if (isVictim && procExtra&(PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK))
11849 ((Player*)this)->UpdateDefense();
11851 // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
11852 if (procExtra & (PROC_EX_CRITICAL_HIT|PROC_EX_PARRY|PROC_EX_DODGE|PROC_EX_BLOCK))
11854 // for victim
11855 if (isVictim)
11857 // if victim and dodge attack
11858 if (procExtra&PROC_EX_DODGE)
11860 //Update AURA_STATE on dodge
11861 if (getClass() != CLASS_ROGUE) // skip Rogue Riposte
11863 ModifyAuraState(AURA_STATE_DEFENSE, true);
11864 StartReactiveTimer( REACTIVE_DEFENSE );
11867 // if victim and parry attack
11868 if (procExtra & PROC_EX_PARRY)
11870 // For Hunters only Counterattack (skip Mongoose bite)
11871 if (getClass() == CLASS_HUNTER)
11873 ModifyAuraState(AURA_STATE_HUNTER_PARRY, true);
11874 StartReactiveTimer( REACTIVE_HUNTER_PARRY );
11876 else
11878 ModifyAuraState(AURA_STATE_DEFENSE, true);
11879 StartReactiveTimer( REACTIVE_DEFENSE );
11882 // if and victim block attack
11883 if (procExtra & PROC_EX_BLOCK)
11885 ModifyAuraState(AURA_STATE_DEFENSE,true);
11886 StartReactiveTimer( REACTIVE_DEFENSE );
11889 else //For attacker
11891 // Overpower on victim dodge
11892 if (procExtra&PROC_EX_DODGE && GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
11894 ((Player*)this)->AddComboPoints(pTarget, 1);
11895 StartReactiveTimer( REACTIVE_OVERPOWER );
11901 RemoveSpellList removedSpells;
11902 ProcTriggeredList procTriggered;
11903 // Fill procTriggered list
11904 for(AuraMap::const_iterator itr = GetAuras().begin(); itr!= GetAuras().end(); ++itr)
11906 // skip deleted auras (possible at recursive triggered call
11907 if(itr->second->IsDeleted())
11908 continue;
11910 SpellProcEventEntry const* spellProcEvent = NULL;
11911 if(!IsTriggeredAtSpellProcEvent(pTarget, itr->second, procSpell, procFlag, procExtra, attType, isVictim, (damage > 0), spellProcEvent))
11912 continue;
11914 itr->second->SetInUse(true); // prevent aura deletion
11915 procTriggered.push_back( ProcTriggeredData(spellProcEvent, itr->second) );
11918 // Nothing found
11919 if (procTriggered.empty())
11920 return;
11922 // Handle effects proceed this time
11923 for(ProcTriggeredList::const_iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
11925 // Some auras can be deleted in function called in this loop (except first, ofc)
11926 Aura *triggeredByAura = i->triggeredByAura;
11927 if(triggeredByAura->IsDeleted())
11928 continue;
11930 SpellProcEventEntry const *spellProcEvent = i->spellProcEvent;
11931 Modifier *auraModifier = triggeredByAura->GetModifier();
11932 SpellEntry const *spellInfo = triggeredByAura->GetSpellProto();
11933 bool useCharges = triggeredByAura->GetAuraCharges() > 0;
11934 // For players set spell cooldown if need
11935 uint32 cooldown = 0;
11936 if (GetTypeId() == TYPEID_PLAYER && spellProcEvent && spellProcEvent->cooldown)
11937 cooldown = spellProcEvent->cooldown;
11939 switch(auraModifier->m_auraname)
11941 case SPELL_AURA_PROC_TRIGGER_SPELL:
11943 sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
11944 // Don`t drop charge or add cooldown for not started trigger
11945 if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
11947 triggeredByAura->SetInUse(false);
11948 continue;
11950 break;
11952 case SPELL_AURA_PROC_TRIGGER_DAMAGE:
11954 sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier->m_amount, spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
11955 SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask);
11956 CalculateSpellDamage(&damageInfo, auraModifier->m_amount, spellInfo);
11957 DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
11958 SendSpellNonMeleeDamageLog(&damageInfo);
11959 DealSpellDamage(&damageInfo, true);
11960 break;
11962 case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
11963 case SPELL_AURA_MANA_SHIELD:
11964 case SPELL_AURA_OBS_MOD_MANA:
11965 case SPELL_AURA_ADD_PCT_MODIFIER:
11966 case SPELL_AURA_DUMMY:
11968 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
11969 if (!HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
11971 triggeredByAura->SetInUse(false);
11972 continue;
11974 break;
11976 case SPELL_AURA_MOD_HASTE:
11978 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
11979 if (!HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
11981 triggeredByAura->SetInUse(false);
11982 continue;
11984 break;
11986 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
11988 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
11989 if (!HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown))
11991 triggeredByAura->SetInUse(false);
11992 continue;
11994 break;
11996 case SPELL_AURA_PRAYER_OF_MENDING:
11998 sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
11999 (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
12001 HandleMendingAuraProc(triggeredByAura);
12002 break;
12004 case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
12006 sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12008 if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
12010 triggeredByAura->SetInUse(false);
12011 continue;
12013 break;
12015 case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK:
12016 // Skip melee hits or instant cast spells
12017 if (procSpell == NULL || GetSpellCastTime(procSpell) == 0)
12019 triggeredByAura->SetInUse(false);
12020 continue;
12022 break;
12023 case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
12024 // Skip Melee hits and spells ws wrong school
12025 if (procSpell == NULL || (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0)
12027 triggeredByAura->SetInUse(false);
12028 continue;
12030 break;
12031 case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
12032 case SPELL_AURA_MOD_POWER_COST_SCHOOL:
12033 // Skip melee hits and spells ws wrong school or zero cost
12034 if (procSpell == NULL ||
12035 (procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0) || // Cost check
12036 (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0) // School check
12038 triggeredByAura->SetInUse(false);
12039 continue;
12041 break;
12042 case SPELL_AURA_MECHANIC_IMMUNITY:
12043 // Compare mechanic
12044 if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
12046 triggeredByAura->SetInUse(false);
12047 continue;
12049 break;
12050 case SPELL_AURA_MOD_MECHANIC_RESISTANCE:
12051 // Compare mechanic
12052 if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
12054 triggeredByAura->SetInUse(false);
12055 continue;
12057 break;
12058 case SPELL_AURA_MOD_DAMAGE_FROM_CASTER:
12059 // Compare casters
12060 if (triggeredByAura->GetCasterGUID() != pTarget->GetGUID())
12062 triggeredByAura->SetInUse(false);
12063 continue;
12065 break;
12066 case SPELL_AURA_MOD_SPELL_CRIT_CHANCE:
12067 if (!procSpell)
12069 triggeredByAura->SetInUse(false);
12070 continue;
12072 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s spell crit chance aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12073 if (!HandleSpellCritChanceAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
12075 triggeredByAura->SetInUse(false);
12076 continue;
12078 break;
12079 case SPELL_AURA_MAELSTROM_WEAPON:
12080 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s maelstrom aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12082 // remove all stack;
12083 RemoveSpellsCausingAura(SPELL_AURA_MAELSTROM_WEAPON);
12084 triggeredByAura->SetInUse(false); // this safe, aura locked
12085 continue; // avoid re-remove attempts
12086 default:
12087 // nothing do, just charges counter
12088 break;
12091 // Remove charge (aura can be removed by triggers)
12092 if(useCharges && !triggeredByAura->IsDeleted())
12094 // If last charge dropped add spell to remove list
12095 if(triggeredByAura->DropAuraCharge())
12096 removedSpells.push_back(triggeredByAura->GetId());
12099 triggeredByAura->SetInUse(false);
12101 if (!removedSpells.empty())
12103 // Sort spells and remove dublicates
12104 removedSpells.sort();
12105 removedSpells.unique();
12106 // Remove auras from removedAuras
12107 for(RemoveSpellList::const_iterator i = removedSpells.begin(); i != removedSpells.end();++i)
12108 RemoveSingleSpellAurasFromStack(*i);
12112 SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
12114 return SPELL_SCHOOL_MASK_NORMAL;
12117 Player* Unit::GetSpellModOwner()
12119 if(GetTypeId()==TYPEID_PLAYER)
12120 return (Player*)this;
12121 if(((Creature*)this)->isPet() || ((Creature*)this)->isTotem())
12123 Unit* owner = GetOwner();
12124 if(owner && owner->GetTypeId()==TYPEID_PLAYER)
12125 return (Player*)owner;
12127 return NULL;
12130 ///----------Pet responses methods-----------------
12131 void Unit::SendPetCastFail(uint32 spellid, SpellCastResult msg)
12133 if(msg == SPELL_CAST_OK)
12134 return;
12136 Unit *owner = GetCharmerOrOwner();
12137 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
12138 return;
12140 WorldPacket data(SMSG_PET_CAST_FAILED, 1 + 4 + 1);
12141 data << uint8(0); // cast count?
12142 data << uint32(spellid);
12143 data << uint8(msg);
12144 // uint32 for some reason
12145 // uint32 for some reason
12146 ((Player*)owner)->GetSession()->SendPacket(&data);
12149 void Unit::SendPetActionFeedback (uint8 msg)
12151 Unit* owner = GetOwner();
12152 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
12153 return;
12155 WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1);
12156 data << uint8(msg);
12157 ((Player*)owner)->GetSession()->SendPacket(&data);
12160 void Unit::SendPetTalk (uint32 pettalk)
12162 Unit* owner = GetOwner();
12163 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
12164 return;
12166 WorldPacket data(SMSG_PET_ACTION_SOUND, 8 + 4);
12167 data << uint64(GetGUID());
12168 data << uint32(pettalk);
12169 ((Player*)owner)->GetSession()->SendPacket(&data);
12172 void Unit::SendPetAIReaction(uint64 guid)
12174 Unit* owner = GetOwner();
12175 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
12176 return;
12178 WorldPacket data(SMSG_AI_REACTION, 8 + 4);
12179 data << uint64(guid);
12180 data << uint32(AI_REACTION_AGGRO);
12181 ((Player*)owner)->GetSession()->SendPacket(&data);
12184 ///----------End of Pet responses methods----------
12186 void Unit::StopMoving()
12188 clearUnitState(UNIT_STAT_MOVING);
12190 // send explicit stop packet
12191 // player expected for correct work MONSTER_MOVE_WALK
12192 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, GetTypeId()==TYPEID_PLAYER ? MONSTER_MOVE_WALK : MONSTER_MOVE_NONE, 0);
12194 // update position and orientation for near players
12195 WorldPacket data;
12196 BuildHeartBeatMsg(&data);
12197 SendMessageToSet(&data,false);
12200 void Unit::SetFeared(bool apply, uint64 const& casterGUID, uint32 spellID, uint32 time)
12202 if( apply )
12204 if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
12205 return;
12207 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
12209 GetMotionMaster()->MovementExpired(false);
12210 CastStop(GetGUID()==casterGUID ? spellID : 0);
12212 Unit* caster = ObjectAccessor::GetUnit(*this,casterGUID);
12214 GetMotionMaster()->MoveFleeing(caster, time); // caster==NULL processed in MoveFleeing
12216 else
12218 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
12220 GetMotionMaster()->MovementExpired(false);
12222 if( GetTypeId() != TYPEID_PLAYER && isAlive() )
12224 // restore appropriate movement generator
12225 if(getVictim())
12226 GetMotionMaster()->MoveChase(getVictim());
12227 else
12228 GetMotionMaster()->Initialize();
12230 // attack caster if can
12231 Unit* caster = Unit::GetUnit(*this, casterGUID);
12232 if(caster && ((Creature*)this)->AI())
12233 ((Creature*)this)->AI()->AttackedBy(caster);
12237 if (GetTypeId() == TYPEID_PLAYER)
12238 ((Player*)this)->SetClientControl(this, !apply);
12241 void Unit::SetConfused(bool apply, uint64 const& casterGUID, uint32 spellID)
12243 if( apply )
12245 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
12247 CastStop(GetGUID()==casterGUID ? spellID : 0);
12249 GetMotionMaster()->MoveConfused();
12251 else
12253 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
12255 GetMotionMaster()->MovementExpired(false);
12257 if (GetTypeId() != TYPEID_PLAYER && isAlive())
12259 // restore appropriate movement generator
12260 if(getVictim())
12261 GetMotionMaster()->MoveChase(getVictim());
12262 else
12263 GetMotionMaster()->Initialize();
12267 if(GetTypeId() == TYPEID_PLAYER)
12268 ((Player*)this)->SetClientControl(this, !apply);
12271 void Unit::SetFeignDeath(bool apply, uint64 const& casterGUID, uint32 spellID)
12273 if( apply )
12276 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
12277 data<<GetGUID();
12278 data<<uint8(0);
12279 SendMessageToSet(&data,true);
12282 if(GetTypeId() != TYPEID_PLAYER)
12283 StopMoving();
12284 else
12285 ((Player*)this)->m_movementInfo.SetMovementFlags(MOVEMENTFLAG_NONE);
12287 // blizz like 2.0.x
12288 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
12289 // blizz like 2.0.x
12290 SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
12291 // blizz like 2.0.x
12292 SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
12294 addUnitState(UNIT_STAT_DIED);
12295 CombatStop();
12296 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
12298 // prevent interrupt message
12299 if (casterGUID == GetGUID())
12300 FinishSpell(CURRENT_GENERIC_SPELL,false);
12301 InterruptNonMeleeSpells(true);
12302 getHostileRefManager().deleteReferences();
12304 else
12307 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
12308 data<<GetGUID();
12309 data<<uint8(1);
12310 SendMessageToSet(&data,true);
12312 // blizz like 2.0.x
12313 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
12314 // blizz like 2.0.x
12315 RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
12316 // blizz like 2.0.x
12317 RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
12319 clearUnitState(UNIT_STAT_DIED);
12321 if (GetTypeId() != TYPEID_PLAYER && isAlive())
12323 // restore appropriate movement generator
12324 if(getVictim())
12325 GetMotionMaster()->MoveChase(getVictim());
12326 else
12327 GetMotionMaster()->Initialize();
12333 bool Unit::IsSitState() const
12335 uint8 s = getStandState();
12336 return
12337 s == UNIT_STAND_STATE_SIT_CHAIR || s == UNIT_STAND_STATE_SIT_LOW_CHAIR ||
12338 s == UNIT_STAND_STATE_SIT_MEDIUM_CHAIR || s == UNIT_STAND_STATE_SIT_HIGH_CHAIR ||
12339 s == UNIT_STAND_STATE_SIT;
12342 bool Unit::IsStandState() const
12344 uint8 s = getStandState();
12345 return !IsSitState() && s != UNIT_STAND_STATE_SLEEP && s != UNIT_STAND_STATE_KNEEL;
12348 void Unit::SetStandState(uint8 state)
12350 SetByteValue(UNIT_FIELD_BYTES_1, 0, state);
12352 if (IsStandState())
12353 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED);
12355 if(GetTypeId()==TYPEID_PLAYER)
12357 WorldPacket data(SMSG_STANDSTATE_UPDATE, 1);
12358 data << (uint8)state;
12359 ((Player*)this)->GetSession()->SendPacket(&data);
12363 bool Unit::IsPolymorphed() const
12365 return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH;
12368 void Unit::SetDisplayId(uint32 modelId)
12370 SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId);
12372 if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
12374 Pet *pet = ((Pet*)this);
12375 if(!pet->isControlled())
12376 return;
12377 Unit *owner = GetOwner();
12378 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
12379 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
12383 void Unit::ClearComboPointHolders()
12385 while(!m_ComboPointHolders.empty())
12387 uint32 lowguid = *m_ComboPointHolders.begin();
12389 Player* plr = sObjectMgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
12390 if(plr && plr->GetComboTarget()==GetGUID()) // recheck for safe
12391 plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
12392 else
12393 m_ComboPointHolders.erase(lowguid); // or remove manually
12397 void Unit::ClearAllReactives()
12399 for(int i=0; i < MAX_REACTIVE; ++i)
12400 m_reactiveTimer[i] = 0;
12402 if (HasAuraState( AURA_STATE_DEFENSE))
12403 ModifyAuraState(AURA_STATE_DEFENSE, false);
12404 if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY))
12405 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
12406 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
12407 ((Player*)this)->ClearComboPoints();
12410 void Unit::UpdateReactives( uint32 p_time )
12412 for(int i = 0; i < MAX_REACTIVE; ++i)
12414 ReactiveType reactive = ReactiveType(i);
12416 if(!m_reactiveTimer[reactive])
12417 continue;
12419 if ( m_reactiveTimer[reactive] <= p_time)
12421 m_reactiveTimer[reactive] = 0;
12423 switch ( reactive )
12425 case REACTIVE_DEFENSE:
12426 if (HasAuraState(AURA_STATE_DEFENSE))
12427 ModifyAuraState(AURA_STATE_DEFENSE, false);
12428 break;
12429 case REACTIVE_HUNTER_PARRY:
12430 if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
12431 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
12432 break;
12433 case REACTIVE_OVERPOWER:
12434 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
12435 ((Player*)this)->ClearComboPoints();
12436 break;
12437 default:
12438 break;
12441 else
12443 m_reactiveTimer[reactive] -= p_time;
12448 Unit* Unit::SelectNearbyTarget(Unit* except /*= NULL*/) const
12450 CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
12451 Cell cell(p);
12452 cell.data.Part.reserved = ALL_DISTRICT;
12453 cell.SetNoCreate();
12455 std::list<Unit *> targets;
12458 MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, ATTACK_DISTANCE);
12459 MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check);
12461 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
12462 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
12464 CellLock<GridReadGuard> cell_lock(cell, p);
12465 cell_lock->Visit(cell_lock, world_unit_searcher, *GetMap(), *this, ATTACK_DISTANCE);
12466 cell_lock->Visit(cell_lock, grid_unit_searcher, *GetMap(), *this, ATTACK_DISTANCE);
12469 // remove current target
12470 if(except)
12471 targets.remove(except);
12473 // remove not LoS targets
12474 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();)
12476 if(!IsWithinLOSInMap(*tIter))
12478 std::list<Unit *>::iterator tIter2 = tIter;
12479 ++tIter;
12480 targets.erase(tIter2);
12482 else
12483 ++tIter;
12486 // no appropriate targets
12487 if(targets.empty())
12488 return NULL;
12490 // select random
12491 uint32 rIdx = urand(0,targets.size()-1);
12492 std::list<Unit *>::const_iterator tcIter = targets.begin();
12493 for(uint32 i = 0; i < rIdx; ++i)
12494 ++tcIter;
12496 return *tcIter;
12499 bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag)
12501 for (AuraMap::const_iterator iter = m_Auras.begin(); iter != m_Auras.end(); ++iter)
12503 if (!iter->second->IsPositive() && iter->second->GetSpellProto()->AuraInterruptFlags & flag)
12504 return true;
12506 return false;
12509 void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply )
12511 if(val > 0)
12513 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply);
12514 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply);
12516 else
12518 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply);
12519 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply);
12523 void Unit::ApplyCastTimePercentMod(float val, bool apply )
12525 if(val > 0)
12526 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply);
12527 else
12528 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply);
12531 uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime )
12533 // Not apply this to creature casted spells with casttime==0
12534 if(CastingTime==0 && GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
12535 return 3500;
12537 if (CastingTime > 7000) CastingTime = 7000;
12538 if (CastingTime < 1500) CastingTime = 1500;
12540 if(damagetype == DOT && !IsChanneledSpell(spellProto))
12541 CastingTime = 3500;
12543 int32 overTime = 0;
12544 uint8 effects = 0;
12545 bool DirectDamage = false;
12546 bool AreaEffect = false;
12548 for ( uint32 i=0; i<3;++i)
12550 switch ( spellProto->Effect[i] )
12552 case SPELL_EFFECT_SCHOOL_DAMAGE:
12553 case SPELL_EFFECT_POWER_DRAIN:
12554 case SPELL_EFFECT_HEALTH_LEECH:
12555 case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE:
12556 case SPELL_EFFECT_POWER_BURN:
12557 case SPELL_EFFECT_HEAL:
12558 DirectDamage = true;
12559 break;
12560 case SPELL_EFFECT_APPLY_AURA:
12561 switch ( spellProto->EffectApplyAuraName[i] )
12563 case SPELL_AURA_PERIODIC_DAMAGE:
12564 case SPELL_AURA_PERIODIC_HEAL:
12565 case SPELL_AURA_PERIODIC_LEECH:
12566 if ( GetSpellDuration(spellProto) )
12567 overTime = GetSpellDuration(spellProto);
12568 break;
12569 default:
12570 // -5% per additional effect
12571 ++effects;
12572 break;
12574 default:
12575 break;
12578 if(IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetA[i])) || IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetB[i])))
12579 AreaEffect = true;
12582 // Combined Spells with Both Over Time and Direct Damage
12583 if ( overTime > 0 && CastingTime > 0 && DirectDamage )
12585 // mainly for DoTs which are 3500 here otherwise
12586 uint32 OriginalCastTime = GetSpellCastTime(spellProto);
12587 if (OriginalCastTime > 7000) OriginalCastTime = 7000;
12588 if (OriginalCastTime < 1500) OriginalCastTime = 1500;
12589 // Portion to Over Time
12590 float PtOT = (overTime / 15000.0f) / ((overTime / 15000.0f) + (OriginalCastTime / 3500.0f));
12592 if ( damagetype == DOT )
12593 CastingTime = uint32(CastingTime * PtOT);
12594 else if ( PtOT < 1.0f )
12595 CastingTime = uint32(CastingTime * (1 - PtOT));
12596 else
12597 CastingTime = 0;
12600 // Area Effect Spells receive only half of bonus
12601 if ( AreaEffect )
12602 CastingTime /= 2;
12604 // -5% of total per any additional effect
12605 for ( uint8 i=0; i<effects; ++i)
12607 if ( CastingTime > 175 )
12609 CastingTime -= 175;
12611 else
12613 CastingTime = 0;
12614 break;
12618 return CastingTime;
12621 void Unit::UpdateAuraForGroup(uint8 slot)
12623 if(GetTypeId() == TYPEID_PLAYER)
12625 Player* player = (Player*)this;
12626 if(player->GetGroup())
12628 player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
12629 player->SetAuraUpdateMask(slot);
12632 else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
12634 Pet *pet = ((Pet*)this);
12635 if(pet->isControlled())
12637 Unit *owner = GetOwner();
12638 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
12640 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS);
12641 pet->SetAuraUpdateMask(slot);
12647 float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
12649 if (!normalized || GetTypeId() != TYPEID_PLAYER)
12650 return float(GetAttackTime(attType))/1000.0f;
12652 Item *Weapon = ((Player*)this)->GetWeaponForAttack(attType, true, false);
12653 if (!Weapon)
12654 return 2.4; // fist attack
12656 switch (Weapon->GetProto()->InventoryType)
12658 case INVTYPE_2HWEAPON:
12659 return 3.3;
12660 case INVTYPE_RANGED:
12661 case INVTYPE_RANGEDRIGHT:
12662 case INVTYPE_THROWN:
12663 return 2.8;
12664 case INVTYPE_WEAPON:
12665 case INVTYPE_WEAPONMAINHAND:
12666 case INVTYPE_WEAPONOFFHAND:
12667 default:
12668 return Weapon->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4;
12672 Aura* Unit::GetDummyAura( uint32 spell_id ) const
12674 Unit::AuraList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY);
12675 for(Unit::AuraList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
12676 if ((*itr)->GetId() == spell_id)
12677 return *itr;
12679 return NULL;
12682 void Unit::SetContestedPvP(Player *attackedPlayer)
12684 Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
12686 if(!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer))
12687 return;
12689 player->SetContestedPvPTimer(30000);
12690 if(!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
12692 player->addUnitState(UNIT_STAT_ATTACK_PLAYER);
12693 player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
12694 // call MoveInLineOfSight for nearby contested guards
12695 SetVisibility(GetVisibility());
12697 if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER))
12699 addUnitState(UNIT_STAT_ATTACK_PLAYER);
12700 // call MoveInLineOfSight for nearby contested guards
12701 SetVisibility(GetVisibility());
12705 void Unit::AddPetAura(PetAura const* petSpell)
12707 m_petAuras.insert(petSpell);
12708 if(Pet* pet = GetPet())
12709 pet->CastPetAura(petSpell);
12712 void Unit::RemovePetAura(PetAura const* petSpell)
12714 m_petAuras.erase(petSpell);
12715 if(Pet* pet = GetPet())
12716 pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
12719 Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
12721 Pet* pet = new Pet(HUNTER_PET);
12723 if(!pet->CreateBaseAtCreature(creatureTarget))
12725 delete pet;
12726 return NULL;
12729 pet->SetOwnerGUID(GetGUID());
12730 pet->SetCreatorGUID(GetGUID());
12731 pet->setFaction(getFaction());
12732 pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
12734 if(GetTypeId()==TYPEID_PLAYER)
12735 pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
12737 if(IsPvP())
12738 pet->SetPvP(true);
12740 uint32 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel();
12742 if(!pet->InitStatsForLevel(level))
12744 sLog.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
12745 delete pet;
12746 return NULL;
12749 pet->GetCharmInfo()->SetPetNumber(sObjectMgr.GeneratePetNumber(), true);
12750 // this enables pet details window (Shift+P)
12751 pet->AIM_Initialize();
12752 pet->InitPetCreateSpells();
12753 pet->InitLevelupSpellsForLevel();
12754 pet->InitTalentForLevel();
12755 pet->SetHealth(pet->GetMaxHealth());
12757 return pet;
12760 bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent )
12762 SpellEntry const* spellProto = aura->GetSpellProto ();
12764 // Get proc Event Entry
12765 spellProcEvent = sSpellMgr.GetSpellProcEvent(spellProto->Id);
12767 // Aura info stored here
12768 Modifier *mod = aura->GetModifier();
12769 // Skip this auras
12770 if (isNonTriggerAura[mod->m_auraname])
12771 return false;
12772 // If not trigger by default and spellProcEvent==NULL - skip
12773 if (!isTriggerAura[mod->m_auraname] && spellProcEvent==NULL)
12774 return false;
12776 // Get EventProcFlag
12777 uint32 EventProcFlag;
12778 if (spellProcEvent && spellProcEvent->procFlags) // if exist get custom spellProcEvent->procFlags
12779 EventProcFlag = spellProcEvent->procFlags;
12780 else
12781 EventProcFlag = spellProto->procFlags; // else get from spell proto
12782 // Continue if no trigger exist
12783 if (!EventProcFlag)
12784 return false;
12786 // Check spellProcEvent data requirements
12787 if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active))
12788 return false;
12790 // In most cases req get honor or XP from kill
12791 if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER)
12793 bool allow = ((Player*)this)->isHonorOrXPTarget(pVictim);
12794 // Shadow Word: Death - can trigger from every kill
12795 if (aura->GetId() == 32409)
12796 allow = true;
12797 if (!allow)
12798 return false;
12800 // Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
12801 // But except periodic triggers (can triggered from self)
12802 if(procSpell && procSpell->Id == spellProto->Id && !(spellProto->procFlags & PROC_FLAG_ON_TAKE_PERIODIC))
12803 return false;
12805 // Check if current equipment allows aura to proc
12806 if(!isVictim && GetTypeId() == TYPEID_PLAYER)
12808 if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
12810 Item *item = NULL;
12811 if(attType == BASE_ATTACK)
12812 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
12813 else if (attType == OFF_ATTACK)
12814 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
12815 else
12816 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
12818 if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
12819 return false;
12821 else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
12823 // Check if player is wearing shield
12824 Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
12825 if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
12826 return false;
12829 // Get chance from spell
12830 float chance = (float)spellProto->procChance;
12831 // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
12832 if(spellProcEvent && spellProcEvent->customChance)
12833 chance = spellProcEvent->customChance;
12834 // If PPM exist calculate chance from PPM
12835 if(!isVictim && spellProcEvent && spellProcEvent->ppmRate != 0)
12837 uint32 WeaponSpeed = GetAttackTime(attType);
12838 chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
12840 // Apply chance modifer aura
12841 if(Player* modOwner = GetSpellModOwner())
12843 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
12844 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_FREQUENCY_OF_SUCCESS,chance);
12847 return roll_chance_f(chance);
12850 bool Unit::HandleMendingAuraProc( Aura* triggeredByAura )
12852 // aura can be deleted at casts
12853 SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
12854 uint32 effIdx = triggeredByAura->GetEffIndex();
12855 int32 heal = triggeredByAura->GetModifier()->m_amount;
12856 uint64 caster_guid = triggeredByAura->GetCasterGUID();
12858 // jumps
12859 int32 jumps = triggeredByAura->GetAuraCharges()-1;
12861 // current aura expire
12862 triggeredByAura->SetAuraCharges(1); // will removed at next charges decrease
12864 // next target selection
12865 if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
12867 float radius;
12868 if (spellProto->EffectRadiusIndex[effIdx])
12869 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
12870 else
12871 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
12873 if(Player* caster = ((Player*)triggeredByAura->GetCaster()))
12875 caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
12877 if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
12879 // aura will applied from caster, but spell casted from current aura holder
12880 SpellModifier *mod = new SpellModifier(SPELLMOD_CHARGES,SPELLMOD_FLAT,jumps-5,spellProto->Id,spellProto->SpellFamilyFlags,spellProto->SpellFamilyFlags2);
12882 // remove before apply next (locked against deleted)
12883 triggeredByAura->SetInUse(true);
12884 RemoveAurasByCasterSpell(spellProto->Id,caster->GetGUID());
12886 caster->AddSpellMod(mod, true);
12887 CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,triggeredByAura,caster->GetGUID());
12888 caster->AddSpellMod(mod, false);
12889 triggeredByAura->SetInUse(false);
12894 // heal
12895 CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
12896 return true;
12899 void Unit::RemoveAurasAtMechanicImmunity(uint32 mechMask, uint32 exceptSpellId, bool non_positive /*= false*/)
12901 Unit::AuraMap& auras = GetAuras();
12902 for(Unit::AuraMap::iterator iter = auras.begin(); iter != auras.end();)
12904 SpellEntry const *spell = iter->second->GetSpellProto();
12905 if (spell->Id == exceptSpellId)
12906 ++iter;
12907 else if (non_positive && iter->second->IsPositive())
12908 ++iter;
12909 else if (spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY)
12910 ++iter;
12911 else if (GetSpellMechanicMask(spell, iter->second->GetEffIndex()) & mechMask)
12913 RemoveAurasDueToSpell(spell->Id);
12914 if(auras.empty())
12915 break;
12916 else
12917 iter = auras.begin();
12919 else
12920 ++iter;
12924 void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
12926 if(newPhaseMask==GetPhaseMask())
12927 return;
12929 if(IsInWorld())
12930 RemoveNotOwnSingleTargetAuras(newPhaseMask); // we can lost access to caster or target
12932 WorldObject::SetPhaseMask(newPhaseMask,update);
12934 if(IsInWorld())
12935 if(Pet* pet = GetPet())
12936 pet->SetPhaseMask(newPhaseMask,true);
12939 void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool casting /*= false*/ )
12941 if(GetTypeId() == TYPEID_PLAYER)
12942 ((Player*)this)->TeleportTo(GetMapId(), x, y, z, orientation, TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (casting ? TELE_TO_SPELL : 0));
12943 else
12945 GetMap()->CreatureRelocation((Creature*)this, x, y, z, orientation);
12947 WorldPacket data;
12948 BuildHeartBeatMsg(&data);
12949 SendMessageToSet(&data, false);
12953 void Unit::SetPvP( bool state )
12955 if(state)
12956 SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
12957 else
12958 RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
12960 if(Pet* pet = GetPet())
12961 pet->SetPvP(state);
12962 if(Unit* charmed = GetCharm())
12963 charmed->SetPvP(state);
12965 for (int8 i = 0; i < MAX_TOTEM; ++i)
12966 if(m_TotemSlot[i])
12967 if(Creature *totem = GetMap()->GetCreature(m_TotemSlot[i]))
12968 totem->SetPvP(state);
12971 void Unit::KnockBackFrom(Unit* target, float horizintalSpeed, float verticalSpeed)
12973 float angle = this == target ? GetOrientation() + M_PI : target->GetAngle(this);
12974 float vsin = sin(angle);
12975 float vcos = cos(angle);
12977 // Effect propertly implemented only for players
12978 if(GetTypeId()==TYPEID_PLAYER)
12980 WorldPacket data(SMSG_MOVE_KNOCK_BACK, 8+4+4+4+4+4);
12981 data.append(GetPackGUID());
12982 data << uint32(0); // Sequence
12983 data << float(vcos); // x direction
12984 data << float(vsin); // y direction
12985 data << float(horizintalSpeed); // Horizontal speed
12986 data << float(-verticalSpeed); // Z Movement speed (vertical)
12987 ((Player*)this)->GetSession()->SendPacket(&data);
12989 else
12991 float dis = horizintalSpeed;
12993 float ox, oy, oz;
12994 GetPosition(ox, oy, oz);
12996 float fx = ox + dis * vcos;
12997 float fy = oy + dis * vsin;
12998 float fz = oz;
13000 float fx2, fy2, fz2; // getObjectHitPos overwrite last args in any result case
13001 if(VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(GetMapId(), ox,oy,oz+0.5, fx,fy,oz+0.5,fx2,fy2,fz2, -0.5))
13003 fx = fx2;
13004 fy = fy2;
13005 fz = fz2;
13006 UpdateGroundPositionZ(fx, fy, fz);
13009 //FIXME: this mostly hack, must exist some packet for proper creature move at client side
13010 // with CreatureRelocation at server side
13011 NearTeleportTo(fx, fy, fz, GetOrientation(), this == target);
13015 float Unit::GetCombatRatingReduction(CombatRating cr) const
13017 if (GetTypeId() == TYPEID_PLAYER)
13018 return ((Player const*)this)->GetRatingBonusValue(cr);
13019 else if (((Creature const*)this)->isPet())
13021 // Player's pet have 0.4 resilience from owner
13022 if (Unit* owner = GetOwner())
13023 if(owner->GetTypeId() == TYPEID_PLAYER)
13024 return ((Player*)owner)->GetRatingBonusValue(cr) * 0.4f;
13027 return 0.0f;
13030 uint32 Unit::GetCombatRatingDamageReduction(CombatRating cr, float rate, float cap, uint32 damage) const
13032 float percent = GetCombatRatingReduction(cr) * rate;
13033 if (percent > cap)
13034 percent = cap;
13035 return uint32 (percent * damage / 100.0f);
13038 void Unit::SendThreatUpdate()
13040 ThreatList const& tlist = getThreatManager().getThreatList();
13041 if (uint32 count = tlist.size())
13043 sLog.outDebug( "WORLD: Send SMSG_THREAT_UPDATE Message" );
13044 WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8);
13045 data.append(GetPackGUID());
13046 data << uint32(count);
13047 for (ThreatList::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
13049 data.appendPackGUID((*itr)->getUnitGuid());
13050 data << uint32((*itr)->getThreat());
13052 SendMessageToSet(&data, false);
13056 void Unit::SendHighestThreatUpdate(HostileReference* pHostilReference)
13058 ThreatList const& tlist = getThreatManager().getThreatList();
13059 if (uint32 count = tlist.size())
13061 sLog.outDebug( "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message" );
13062 WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8);
13063 data.append(GetPackGUID());
13064 data.appendPackGUID(pHostilReference->getUnitGuid());
13065 data << uint32(count);
13066 for (ThreatList::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
13068 data.appendPackGUID((*itr)->getUnitGuid());
13069 data << uint32((*itr)->getThreat());
13071 SendMessageToSet(&data, false);
13075 void Unit::SendThreatClear()
13077 sLog.outDebug( "WORLD: Send SMSG_THREAT_CLEAR Message" );
13078 WorldPacket data(SMSG_THREAT_CLEAR, 8);
13079 data.append(GetPackGUID());
13080 SendMessageToSet(&data, false);
13083 void Unit::SendThreatRemove(HostileReference* pHostileReference)
13085 sLog.outDebug( "WORLD: Send SMSG_THREAT_REMOVE Message" );
13086 WorldPacket data(SMSG_THREAT_REMOVE, 8 + 8);
13087 data.append(GetPackGUID());
13088 data.appendPackGUID(pHostileReference->getUnitGuid());
13089 SendMessageToSet(&data, false);
13092 void Unit::StopAttackFaction(uint32 faction_id)
13094 if (Unit* victim = getVictim())
13096 if (victim->getFactionTemplateEntry()->faction==faction_id)
13098 AttackStop();
13099 if (IsNonMeleeSpellCasted(false))
13100 InterruptNonMeleeSpells(false);
13102 // melee and ranged forced attack cancel
13103 if (GetTypeId() == TYPEID_PLAYER)
13104 ((Player*)this)->SendAttackSwingCancelAttack();
13108 AttackerSet const& attackers = getAttackers();
13109 for(AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end();)
13111 if ((*itr)->getFactionTemplateEntry()->faction==faction_id)
13113 (*itr)->AttackStop();
13114 itr = attackers.begin();
13116 else
13117 ++itr;
13120 getHostileRefManager().deleteReferencesForFaction(faction_id);
13122 if(Pet* pet = GetPet())
13123 pet->StopAttackFaction(faction_id);
13124 if(Unit* charm = GetCharm())
13125 charm->StopAttackFaction(faction_id);
13127 for(GuardianPetList::const_iterator itr = m_guardianPets.begin(); itr != m_guardianPets.end(); ++itr)
13128 if(Unit* guardian = Unit::GetUnit(*this,*itr))
13129 guardian->StopAttackFaction(faction_id);
13132 void Unit::CleanupDeletedAuras()
13134 // really delete auras "deleted" while processing its ApplyModify code
13135 for(AuraList::const_iterator itr = m_deletedAuras.begin(); itr != m_deletedAuras.end(); ++itr)
13136 delete *itr;
13137 m_deletedAuras.clear();