[9133] Fixes in talent 11129 work.
[getmangos.git] / src / game / SpellAuras.cpp
blob84b139fbe43a9e94b151ac01c735d23830fbfed2
1 /*
2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "Opcodes.h"
24 #include "Log.h"
25 #include "UpdateMask.h"
26 #include "World.h"
27 #include "ObjectMgr.h"
28 #include "SpellMgr.h"
29 #include "Player.h"
30 #include "Unit.h"
31 #include "Spell.h"
32 #include "DynamicObject.h"
33 #include "Group.h"
34 #include "UpdateData.h"
35 #include "ObjectAccessor.h"
36 #include "Policies/SingletonImp.h"
37 #include "Totem.h"
38 #include "Creature.h"
39 #include "Formulas.h"
40 #include "BattleGround.h"
41 #include "CreatureAI.h"
42 #include "ScriptCalls.h"
43 #include "Util.h"
44 #include "GridNotifiers.h"
45 #include "GridNotifiersImpl.h"
46 #include "Vehicle.h"
47 #include "CellImpl.h"
49 #define NULL_AURA_SLOT 0xFF
51 pAuraHandler AuraHandler[TOTAL_AURAS]=
53 &Aura::HandleNULL, // 0 SPELL_AURA_NONE
54 &Aura::HandleBindSight, // 1 SPELL_AURA_BIND_SIGHT
55 &Aura::HandleModPossess, // 2 SPELL_AURA_MOD_POSSESS
56 &Aura::HandlePeriodicDamage, // 3 SPELL_AURA_PERIODIC_DAMAGE
57 &Aura::HandleAuraDummy, // 4 SPELL_AURA_DUMMY
58 &Aura::HandleModConfuse, // 5 SPELL_AURA_MOD_CONFUSE
59 &Aura::HandleModCharm, // 6 SPELL_AURA_MOD_CHARM
60 &Aura::HandleModFear, // 7 SPELL_AURA_MOD_FEAR
61 &Aura::HandlePeriodicHeal, // 8 SPELL_AURA_PERIODIC_HEAL
62 &Aura::HandleModAttackSpeed, // 9 SPELL_AURA_MOD_ATTACKSPEED
63 &Aura::HandleModThreat, // 10 SPELL_AURA_MOD_THREAT
64 &Aura::HandleModTaunt, // 11 SPELL_AURA_MOD_TAUNT
65 &Aura::HandleAuraModStun, // 12 SPELL_AURA_MOD_STUN
66 &Aura::HandleModDamageDone, // 13 SPELL_AURA_MOD_DAMAGE_DONE
67 &Aura::HandleNoImmediateEffect, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellBaseDamageBonusForVictim
68 &Aura::HandleNoImmediateEffect, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DealMeleeDamage
69 &Aura::HandleModStealth, // 16 SPELL_AURA_MOD_STEALTH
70 &Aura::HandleNoImmediateEffect, // 17 SPELL_AURA_MOD_STEALTH_DETECT implemented in Unit::isVisibleForOrDetect
71 &Aura::HandleInvisibility, // 18 SPELL_AURA_MOD_INVISIBILITY
72 &Aura::HandleInvisibilityDetect, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
73 &Aura::HandleAuraModTotalHealthPercentRegen, // 20 SPELL_AURA_OBS_MOD_HEALTH
74 &Aura::HandleAuraModTotalManaPercentRegen, // 21 SPELL_AURA_OBS_MOD_MANA
75 &Aura::HandleAuraModResistance, // 22 SPELL_AURA_MOD_RESISTANCE
76 &Aura::HandlePeriodicTriggerSpell, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL
77 &Aura::HandlePeriodicEnergize, // 24 SPELL_AURA_PERIODIC_ENERGIZE
78 &Aura::HandleAuraModPacify, // 25 SPELL_AURA_MOD_PACIFY
79 &Aura::HandleAuraModRoot, // 26 SPELL_AURA_MOD_ROOT
80 &Aura::HandleAuraModSilence, // 27 SPELL_AURA_MOD_SILENCE
81 &Aura::HandleNoImmediateEffect, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
82 &Aura::HandleAuraModStat, // 29 SPELL_AURA_MOD_STAT
83 &Aura::HandleAuraModSkill, // 30 SPELL_AURA_MOD_SKILL
84 &Aura::HandleAuraModIncreaseSpeed, // 31 SPELL_AURA_MOD_INCREASE_SPEED
85 &Aura::HandleAuraModIncreaseMountedSpeed, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
86 &Aura::HandleAuraModDecreaseSpeed, // 33 SPELL_AURA_MOD_DECREASE_SPEED
87 &Aura::HandleAuraModIncreaseHealth, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
88 &Aura::HandleAuraModIncreaseEnergy, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
89 &Aura::HandleAuraModShapeshift, // 36 SPELL_AURA_MOD_SHAPESHIFT
90 &Aura::HandleAuraModEffectImmunity, // 37 SPELL_AURA_EFFECT_IMMUNITY
91 &Aura::HandleAuraModStateImmunity, // 38 SPELL_AURA_STATE_IMMUNITY
92 &Aura::HandleAuraModSchoolImmunity, // 39 SPELL_AURA_SCHOOL_IMMUNITY
93 &Aura::HandleAuraModDmgImmunity, // 40 SPELL_AURA_DAMAGE_IMMUNITY
94 &Aura::HandleAuraModDispelImmunity, // 41 SPELL_AURA_DISPEL_IMMUNITY
95 &Aura::HandleAuraProcTriggerSpell, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
96 &Aura::HandleNoImmediateEffect, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
97 &Aura::HandleAuraTrackCreatures, // 44 SPELL_AURA_TRACK_CREATURES
98 &Aura::HandleAuraTrackResources, // 45 SPELL_AURA_TRACK_RESOURCES
99 &Aura::HandleUnused, // 46 SPELL_AURA_46 (used in test spells 54054 and 54058, and spell 48050) (3.0.8a-3.2.2a)
100 &Aura::HandleAuraModParryPercent, // 47 SPELL_AURA_MOD_PARRY_PERCENT
101 &Aura::HandleNULL, // 48 SPELL_AURA_48 spell Napalm (area damage spell with additional delayed damage effect)
102 &Aura::HandleAuraModDodgePercent, // 49 SPELL_AURA_MOD_DODGE_PERCENT
103 &Aura::HandleNoImmediateEffect, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT implemented in Unit::SpellCriticalHealingBonus
104 &Aura::HandleAuraModBlockPercent, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
105 &Aura::HandleAuraModCritPercent, // 52 SPELL_AURA_MOD_CRIT_PERCENT
106 &Aura::HandlePeriodicLeech, // 53 SPELL_AURA_PERIODIC_LEECH
107 &Aura::HandleModHitChance, // 54 SPELL_AURA_MOD_HIT_CHANCE
108 &Aura::HandleModSpellHitChance, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
109 &Aura::HandleAuraTransform, // 56 SPELL_AURA_TRANSFORM
110 &Aura::HandleModSpellCritChance, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
111 &Aura::HandleAuraModIncreaseSwimSpeed, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
112 &Aura::HandleNoImmediateEffect, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
113 &Aura::HandleAuraModPacifyAndSilence, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
114 &Aura::HandleAuraModScale, // 61 SPELL_AURA_MOD_SCALE
115 &Aura::HandlePeriodicHealthFunnel, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
116 &Aura::HandleUnused, // 63 unused (3.0.8a-3.2.2a) old SPELL_AURA_PERIODIC_MANA_FUNNEL
117 &Aura::HandlePeriodicManaLeech, // 64 SPELL_AURA_PERIODIC_MANA_LEECH
118 &Aura::HandleModCastingSpeed, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
119 &Aura::HandleFeignDeath, // 66 SPELL_AURA_FEIGN_DEATH
120 &Aura::HandleAuraModDisarm, // 67 SPELL_AURA_MOD_DISARM
121 &Aura::HandleAuraModStalked, // 68 SPELL_AURA_MOD_STALKED
122 &Aura::HandleSchoolAbsorb, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
123 &Aura::HandleUnused, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell 41560 that has only visual effect (3.2.2a)
124 &Aura::HandleModSpellCritChanceShool, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
125 &Aura::HandleModPowerCostPCT, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
126 &Aura::HandleModPowerCost, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
127 &Aura::HandleNoImmediateEffect, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
128 &Aura::HandleNoImmediateEffect, // 75 SPELL_AURA_MOD_LANGUAGE implemented in WorldSession::HandleMessagechatOpcode
129 &Aura::HandleFarSight, // 76 SPELL_AURA_FAR_SIGHT
130 &Aura::HandleModMechanicImmunity, // 77 SPELL_AURA_MECHANIC_IMMUNITY
131 &Aura::HandleAuraMounted, // 78 SPELL_AURA_MOUNTED
132 &Aura::HandleModDamagePercentDone, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
133 &Aura::HandleModPercentStat, // 80 SPELL_AURA_MOD_PERCENT_STAT
134 &Aura::HandleNoImmediateEffect, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT implemented in Unit::CalcAbsorbResist
135 &Aura::HandleWaterBreathing, // 82 SPELL_AURA_WATER_BREATHING
136 &Aura::HandleModBaseResistance, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
137 &Aura::HandleModRegen, // 84 SPELL_AURA_MOD_REGEN
138 &Aura::HandleModPowerRegen, // 85 SPELL_AURA_MOD_POWER_REGEN
139 &Aura::HandleChannelDeathItem, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
140 &Aura::HandleNoImmediateEffect, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
141 &Aura::HandleNoImmediateEffect, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT implemented in Player::RegenerateHealth
142 &Aura::HandlePeriodicDamagePCT, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
143 &Aura::HandleUnused, // 90 unused (3.0.8a-3.2.2a) old SPELL_AURA_MOD_RESIST_CHANCE
144 &Aura::HandleNoImmediateEffect, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
145 &Aura::HandlePreventFleeing, // 92 SPELL_AURA_PREVENTS_FLEEING
146 &Aura::HandleModUnattackable, // 93 SPELL_AURA_MOD_UNATTACKABLE
147 &Aura::HandleNoImmediateEffect, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll
148 &Aura::HandleAuraGhost, // 95 SPELL_AURA_GHOST
149 &Aura::HandleNoImmediateEffect, // 96 SPELL_AURA_SPELL_MAGNET implemented in Unit::SelectMagnetTarget
150 &Aura::HandleManaShield, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
151 &Aura::HandleAuraModSkill, // 98 SPELL_AURA_MOD_SKILL_TALENT
152 &Aura::HandleAuraModAttackPower, // 99 SPELL_AURA_MOD_ATTACK_POWER
153 &Aura::HandleUnused, //100 SPELL_AURA_AURAS_VISIBLE obsolete 3.x? all player can see all auras now, but still have 2 spells including GM-spell (1852,2855)
154 &Aura::HandleModResistancePercent, //101 SPELL_AURA_MOD_RESISTANCE_PCT
155 &Aura::HandleNoImmediateEffect, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
156 &Aura::HandleAuraModTotalThreat, //103 SPELL_AURA_MOD_TOTAL_THREAT
157 &Aura::HandleAuraWaterWalk, //104 SPELL_AURA_WATER_WALK
158 &Aura::HandleAuraFeatherFall, //105 SPELL_AURA_FEATHER_FALL
159 &Aura::HandleAuraHover, //106 SPELL_AURA_HOVER
160 &Aura::HandleAddModifier, //107 SPELL_AURA_ADD_FLAT_MODIFIER
161 &Aura::HandleAddModifier, //108 SPELL_AURA_ADD_PCT_MODIFIER
162 &Aura::HandleAddTargetTrigger, //109 SPELL_AURA_ADD_TARGET_TRIGGER
163 &Aura::HandleModPowerRegenPCT, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
164 &Aura::HandleNoImmediateEffect, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER implemented in Unit::SelectMagnetTarget
165 &Aura::HandleNoImmediateEffect, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS implemented in diff functions.
166 &Aura::HandleNoImmediateEffect, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
167 &Aura::HandleNoImmediateEffect, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
168 &Aura::HandleNoImmediateEffect, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim
169 &Aura::HandleNoImmediateEffect, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT imppemented in Player::RegenerateAll and Player::RegenerateHealth
170 &Aura::HandleNoImmediateEffect, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
171 &Aura::HandleNoImmediateEffect, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus
172 &Aura::HandleUnused, //119 unused (3.0.8a-3.2.2a) old SPELL_AURA_SHARE_PET_TRACKING
173 &Aura::HandleAuraUntrackable, //120 SPELL_AURA_UNTRACKABLE
174 &Aura::HandleAuraEmpathy, //121 SPELL_AURA_EMPATHY
175 &Aura::HandleModOffhandDamagePercent, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
176 &Aura::HandleModTargetResistance, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
177 &Aura::HandleAuraModRangedAttackPower, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
178 &Aura::HandleNoImmediateEffect, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
179 &Aura::HandleNoImmediateEffect, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
180 &Aura::HandleNoImmediateEffect, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
181 &Aura::HandleModPossessPet, //128 SPELL_AURA_MOD_POSSESS_PET
182 &Aura::HandleAuraModIncreaseSpeed, //129 SPELL_AURA_MOD_SPEED_ALWAYS
183 &Aura::HandleAuraModIncreaseMountedSpeed, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
184 &Aura::HandleNoImmediateEffect, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
185 &Aura::HandleAuraModIncreaseEnergyPercent, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
186 &Aura::HandleAuraModIncreaseHealthPercent, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
187 &Aura::HandleAuraModRegenInterrupt, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
188 &Aura::HandleModHealingDone, //135 SPELL_AURA_MOD_HEALING_DONE
189 &Aura::HandleNoImmediateEffect, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
190 &Aura::HandleModTotalPercentStat, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
191 &Aura::HandleHaste, //138 SPELL_AURA_MOD_HASTE
192 &Aura::HandleForceReaction, //139 SPELL_AURA_FORCE_REACTION
193 &Aura::HandleAuraModRangedHaste, //140 SPELL_AURA_MOD_RANGED_HASTE
194 &Aura::HandleRangedAmmoHaste, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
195 &Aura::HandleAuraModBaseResistancePCT, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
196 &Aura::HandleAuraModResistanceExclusive, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
197 &Aura::HandleAuraSafeFall, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
198 &Aura::HandleAuraModPetTalentsPoints, //145 SPELL_AURA_MOD_PET_TALENT_POINTS
199 &Aura::HandleNoImmediateEffect, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE implemented in Player::CanTameExoticPets
200 &Aura::HandleModMechanicImmunityMask, //147 SPELL_AURA_MECHANIC_IMMUNITY_MASK implemented in Unit::IsImmunedToSpell and Unit::IsImmunedToSpellEffect (check part)
201 &Aura::HandleAuraRetainComboPoints, //148 SPELL_AURA_RETAIN_COMBO_POINTS
202 &Aura::HandleNoImmediateEffect, //149 SPELL_AURA_REDUCE_PUSHBACK implemented in Spell::Delayed and Spell::DelayedChannel
203 &Aura::HandleShieldBlockValue, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
204 &Aura::HandleAuraTrackStealthed, //151 SPELL_AURA_TRACK_STEALTHED
205 &Aura::HandleNoImmediateEffect, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
206 &Aura::HandleNoImmediateEffect, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT implemented in Unit::CalcAbsorbResist
207 &Aura::HandleNoImmediateEffect, //154 SPELL_AURA_MOD_STEALTH_LEVEL implemented in Unit::isVisibleForOrDetect
208 &Aura::HandleNoImmediateEffect, //155 SPELL_AURA_MOD_WATER_BREATHING implemented in Player::getMaxTimer
209 &Aura::HandleNoImmediateEffect, //156 SPELL_AURA_MOD_REPUTATION_GAIN implemented in Player::CalculateReputationGain
210 &Aura::HandleUnused, //157 SPELL_AURA_PET_DAMAGE_MULTI (single test like spell 20782, also single for 214 aura)
211 &Aura::HandleShieldBlockValue, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
212 &Aura::HandleNoImmediateEffect, //159 SPELL_AURA_NO_PVP_CREDIT implemented in Player::RewardHonor
213 &Aura::HandleNoImmediateEffect, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
214 &Aura::HandleNoImmediateEffect, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT implemented in Player::RegenerateAll and Player::RegenerateHealth
215 &Aura::HandleAuraPowerBurn, //162 SPELL_AURA_POWER_BURN_MANA
216 &Aura::HandleNoImmediateEffect, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS implemented in Unit::CalculateMeleeDamage and Unit::SpellCriticalDamageBonus
217 &Aura::HandleUnused, //164 unused (3.0.8a-3.2.2a), only one test spell 10654
218 &Aura::HandleNoImmediateEffect, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
219 &Aura::HandleAuraModAttackPowerPercent, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
220 &Aura::HandleAuraModRangedAttackPowerPercent, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
221 &Aura::HandleNoImmediateEffect, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
222 &Aura::HandleNoImmediateEffect, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
223 &Aura::HandleNULL, //170 SPELL_AURA_DETECT_AMORE different spells that ignore transformation effects
224 &Aura::HandleAuraModIncreaseSpeed, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
225 &Aura::HandleAuraModIncreaseMountedSpeed, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
226 &Aura::HandleUnused, //173 unused (3.0.8a-3.2.2a) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
227 &Aura::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus
228 &Aura::HandleModSpellHealingPercentFromStat, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
229 &Aura::HandleSpiritOfRedemption, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
230 &Aura::HandleNULL, //177 SPELL_AURA_AOE_CHARM (22 spells)
231 &Aura::HandleNoImmediateEffect, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
232 &Aura::HandleNoImmediateEffect, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
233 &Aura::HandleNoImmediateEffect, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
234 &Aura::HandleUnused, //181 unused (3.0.8a-3.2.2a) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS
235 &Aura::HandleAuraModResistenceOfStatPercent, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
236 &Aura::HandleNoImmediateEffect, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746, implemented in ThreatCalcHelper::calcThreat
237 &Aura::HandleNoImmediateEffect, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
238 &Aura::HandleNoImmediateEffect, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
239 &Aura::HandleNoImmediateEffect, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
240 &Aura::HandleNoImmediateEffect, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
241 &Aura::HandleNoImmediateEffect, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
242 &Aura::HandleModRating, //189 SPELL_AURA_MOD_RATING
243 &Aura::HandleNoImmediateEffect, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN implemented in Player::CalculateReputationGain
244 &Aura::HandleAuraModUseNormalSpeed, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
245 &Aura::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_HASTE_MELEE
246 &Aura::HandleModCombatSpeedPct, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
247 &Aura::HandleNoImmediateEffect, //194 SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL implement in Unit::CalcNotIgnoreAbsorbDamage
248 &Aura::HandleNoImmediateEffect, //195 SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL implement in Unit::CalcNotIgnoreAbsorbDamage
249 &Aura::HandleNULL, //196 SPELL_AURA_MOD_COOLDOWN (single spell 24818 in 3.2.2a)
250 &Aura::HandleNoImmediateEffect, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
251 &Aura::HandleUnused, //198 unused (3.0.8a-3.2.2a) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS
252 &Aura::HandleNoImmediateEffect, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
253 &Aura::HandleNoImmediateEffect, //200 SPELL_AURA_MOD_KILL_XP_PCT implemented in Player::GiveXP
254 &Aura::HandleAuraAllowFlight, //201 SPELL_AURA_FLY this aura enable flight mode...
255 &Aura::HandleNoImmediateEffect, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
256 &Aura::HandleNoImmediateEffect, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::SpellCriticalDamageBonus
257 &Aura::HandleNoImmediateEffect, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::SpellCriticalDamageBonus
258 &Aura::HandleNoImmediateEffect, //205 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_DAMAGE implemented in Unit::SpellCriticalDamageBonus
259 &Aura::HandleNULL, //206 SPELL_AURA_MOD_SPEED_MOUNTED
260 &Aura::HandleAuraModIncreaseFlightSpeed, //207 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
261 &Aura::HandleAuraModIncreaseFlightSpeed, //208 SPELL_AURA_MOD_SPEED_FLIGHT, used only in spell: Flight Form (Passive)
262 &Aura::HandleAuraModIncreaseFlightSpeed, //209 SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
263 &Aura::HandleNULL, //210 "Increase flight speed by"
264 &Aura::HandleAuraModIncreaseFlightSpeed, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
265 &Aura::HandleAuraModRangedAttackPowerOfStatPercent, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
266 &Aura::HandleNoImmediateEffect, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
267 &Aura::HandleUnused, //214 Tamed Pet Passive (single test like spell 20782, also single for 157 aura)
268 &Aura::HandleArenaPreparation, //215 SPELL_AURA_ARENA_PREPARATION
269 &Aura::HandleModCastingSpeed, //216 SPELL_AURA_HASTE_SPELLS
270 &Aura::HandleUnused, //217 unused (3.0.8a-3.2.2a)
271 &Aura::HandleAuraModRangedHaste, //218 SPELL_AURA_HASTE_RANGED
272 &Aura::HandleModManaRegen, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
273 &Aura::HandleModRatingFromStat, //220 SPELL_AURA_MOD_RATING_FROM_STAT
274 &Aura::HandleNULL, //221 ignored
275 &Aura::HandleUnused, //222 unused (3.0.8a-3.2.2a) only for spell 44586 that not used in real spell cast
276 &Aura::HandleNULL, //223 dummy code (cast damage spell to attacker) and another dymmy (jump to another nearby raid member)
277 &Aura::HandleUnused, //224 unused (3.0.8a-3.2.2a)
278 &Aura::HandleNoImmediateEffect, //225 SPELL_AURA_PRAYER_OF_MENDING
279 &Aura::HandleAuraPeriodicDummy, //226 SPELL_AURA_PERIODIC_DUMMY
280 &Aura::HandlePeriodicTriggerSpellWithValue, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
281 &Aura::HandleNoImmediateEffect, //228 SPELL_AURA_DETECT_STEALTH
282 &Aura::HandleNoImmediateEffect, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE implemented in Unit::SpellDamageBonus
283 &Aura::HandleAuraModIncreaseMaxHealth, //230 Commanding Shout
284 &Aura::HandleNoImmediateEffect, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
285 &Aura::HandleNoImmediateEffect, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
286 &Aura::HandleNULL, //233 set model id to the one of the creature with id m_modifier.m_miscvalue
287 &Aura::HandleNoImmediateEffect, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
288 &Aura::HandleAuraModDispelResist, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
289 &Aura::HandleAuraControlVehicle, //236 SPELL_AURA_CONTROL_VEHICLE
290 &Aura::HandleModSpellDamagePercentFromAttackPower, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
291 &Aura::HandleModSpellHealingPercentFromAttackPower, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
292 &Aura::HandleAuraModScale, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
293 &Aura::HandleAuraModExpertise, //240 SPELL_AURA_MOD_EXPERTISE
294 &Aura::HandleForceMoveForward, //241 Forces the player to move forward
295 &Aura::HandleUnused, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING (only 2 test spels in 3.2.2a)
296 &Aura::HandleNULL, //243 faction reaction override spells
297 &Aura::HandleComprehendLanguage, //244 SPELL_AURA_COMPREHEND_LANGUAGE
298 &Aura::HandleNoImmediateEffect, //245 SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS implemented in Unit::CalculateSpellDuration
299 &Aura::HandleNoImmediateEffect, //246 SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL implemented in Unit::CalculateSpellDuration
300 &Aura::HandleNULL, //247 target to become a clone of the caster
301 &Aura::HandleNoImmediateEffect, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
302 &Aura::HandleAuraConvertRune, //249 SPELL_AURA_CONVERT_RUNE
303 &Aura::HandleAuraModIncreaseHealth, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
304 &Aura::HandleNULL, //251 SPELL_AURA_MOD_ENEMY_DODGE
305 &Aura::HandleNULL, //252 haste all?
306 &Aura::HandleNULL, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE
307 &Aura::HandleNULL, //254 SPELL_AURA_MOD_DISARM_SHIELD disarm Shield
308 &Aura::HandleNoImmediateEffect, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus
309 &Aura::HandleNoReagentUseAura, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
310 &Aura::HandleNULL, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
311 &Aura::HandleNULL, //258 SPELL_AURA_MOD_SPELL_VISUAL
312 &Aura::HandleNULL, //259 corrupt healing over time spell
313 &Aura::HandleNoImmediateEffect, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code
314 &Aura::HandlePhase, //261 SPELL_AURA_PHASE undetectable invisibility? implemented in Unit::isVisibleForOrDetect
315 &Aura::HandleNULL, //262 ignore combat/aura state?
316 &Aura::HandleAllowOnlyAbility, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask
317 &Aura::HandleUnused, //264 unused (3.0.8a-3.2.2a)
318 &Aura::HandleUnused, //265 unused (3.0.8a-3.2.2a)
319 &Aura::HandleUnused, //266 unused (3.0.8a-3.2.2a)
320 &Aura::HandleNoImmediateEffect, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect
321 &Aura::HandleAuraModAttackPowerOfStatPercent, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
322 &Aura::HandleNoImmediateEffect, //269 SPELL_AURA_MOD_IGNORE_DAMAGE_REDUCTION_SCHOOL implemented in Unit::CalcNotIgnoreDamageRedunction
323 &Aura::HandleUnused, //270 SPELL_AURA_MOD_IGNORE_TARGET_RESIST (unused in 3.2.2a)
324 &Aura::HandleNoImmediateEffect, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
325 &Aura::HandleNoImmediateEffect, //272 SPELL_AURA_MAELSTROM_WEAPON (unclear use for aura, it used in (3.2.2a...3.3.0) in single spell 53817 that spellmode stacked and charged spell expected to be drop as stack
326 &Aura::HandleNoImmediateEffect, //273 SPELL_AURA_X_RAY (client side implementation)
327 &Aura::HandleNULL, //274 proc free shot?
328 &Aura::HandleNoImmediateEffect, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
329 &Aura::HandleNULL, //276 mod damage % mechanic?
330 &Aura::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_MAX_AFFECTED_TARGETS Use SpellClassMask for spell select
331 &Aura::HandleNULL, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
332 &Aura::HandleNULL, //279 visual effects? 58836 and 57507
333 &Aura::HandleModTargetArmorPct, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
334 &Aura::HandleNoImmediateEffect, //281 SPELL_AURA_MOD_HONOR_GAIN implemented in Player::RewardHonor
335 &Aura::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
336 &Aura::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
337 &Aura::HandleNULL, //284 51 spells
338 &Aura::HandleAuraModAttackPowerOfArmor, //285 SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR implemented in Player::UpdateAttackPowerAndDamage
339 &Aura::HandleNoImmediateEffect, //286 SPELL_AURA_ABILITY_PERIODIC_CRIT implemented in Aura::IsCritFromAbilityAura called from Aura::PeriodicTick
340 &Aura::HandleNoImmediateEffect, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
341 &Aura::HandleNULL, //288 increase parry/deflect, prevent attack (single spell used 67801)
342 &Aura::HandleUnused, //289 unused (3.2.2a)
343 &Aura::HandleAuraModAllCritChance, //290 SPELL_AURA_MOD_ALL_CRIT_CHANCE
344 &Aura::HandleNoImmediateEffect, //291 SPELL_AURA_MOD_QUEST_XP_PCT implemented in Player::GiveXP
345 &Aura::HandleNULL, //292 call stabled pet
346 &Aura::HandleNULL, //293 3 spells
347 &Aura::HandleNULL, //294 2 spells, possible prevent mana regen
348 &Aura::HandleUnused, //295 unused (3.2.2a)
349 &Aura::HandleNULL, //296 2 spells
350 &Aura::HandleNULL, //297 1 spell (counter spell school?)
351 &Aura::HandleUnused, //298 unused (3.2.2a)
352 &Aura::HandleUnused, //299 unused (3.2.2a)
353 &Aura::HandleNULL, //300 3 spells (share damage?)
354 &Aura::HandleNULL, //301 5 spells
355 &Aura::HandleUnused, //302 unused (3.2.2a)
356 &Aura::HandleNULL, //303 17 spells
357 &Aura::HandleNULL, //304 2 spells (alcohol effect?)
358 &Aura::HandleAuraModIncreaseSpeed, //305 SPELL_AURA_MOD_MINIMUM_SPEED
359 &Aura::HandleNULL //306 1 spell
362 static AuraType const frozenAuraTypes[] = { SPELL_AURA_MOD_ROOT, SPELL_AURA_MOD_STUN, SPELL_AURA_NONE };
364 Aura::Aura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem) :
365 m_spellmod(NULL), m_caster_guid(0), m_target(target), m_castItemGuid(castItem?castItem->GetGUID():0),
366 m_timeCla(1000), m_periodicTimer(0), m_periodicTick(0), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE),
367 m_effIndex(eff), m_auraSlot(MAX_AURAS), m_auraFlags(AFLAG_NONE), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),
368 m_positive(false), m_permanent(false), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false),
369 m_isRemovedOnShapeLost(true), m_in_use(0), m_deleted(false)
371 assert(target);
373 assert(spellproto && spellproto == sSpellStore.LookupEntry( spellproto->Id ) && "`info` must be pointer to sSpellStore element");
375 m_spellProto = spellproto;
377 m_currentBasePoints = currentBasePoints ? *currentBasePoints : m_spellProto->EffectBasePoints[eff];
379 m_isPassive = IsPassiveSpell(GetId());
380 m_positive = IsPositiveEffect(GetId(), m_effIndex);
382 m_isSingleTargetAura = IsSingleTargetSpell(m_spellProto);
384 m_applyTime = time(NULL);
386 int32 damage;
387 if(!caster)
389 m_caster_guid = target->GetGUID();
390 damage = m_currentBasePoints+1; // stored value-1
391 m_maxduration = target->CalculateSpellDuration(m_spellProto, m_effIndex, target);
393 else
395 m_caster_guid = caster->GetGUID();
397 damage = caster->CalculateSpellDamage(m_spellProto,m_effIndex,m_currentBasePoints,target);
398 m_maxduration = caster->CalculateSpellDuration(m_spellProto, m_effIndex, target);
400 if (!damage && castItem && castItem->GetItemSuffixFactor())
402 ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(castItem->GetItemRandomPropertyId()));
403 if(item_rand_suffix)
405 for (int k = 0; k < 3; ++k)
407 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(item_rand_suffix->enchant_id[k]);
408 if(pEnchant)
410 for (int t = 0; t < 3; ++t)
411 if(pEnchant->spellid[t] == m_spellProto->Id)
413 damage = uint32((item_rand_suffix->prefix[k]*castItem->GetItemSuffixFactor()) / 10000 );
414 break;
418 if(damage)
419 break;
425 if(m_maxduration == -1 || m_isPassive && m_spellProto->DurationIndex == 0)
426 m_permanent = true;
428 Player* modOwner = caster ? caster->GetSpellModOwner() : NULL;
430 if(!m_permanent && modOwner)
432 modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, m_maxduration);
433 // Get zero duration aura after - need set m_maxduration > 0 for apply/remove aura work
434 if (m_maxduration<=0)
435 m_maxduration = 1;
438 m_duration = m_maxduration;
440 sLog.outDebug("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto->Id, m_spellProto->EffectApplyAuraName[eff], m_maxduration, m_spellProto->EffectImplicitTargetA[eff],damage);
442 m_effIndex = eff;
443 SetModifier(AuraType(m_spellProto->EffectApplyAuraName[eff]), damage, m_spellProto->EffectAmplitude[eff], m_spellProto->EffectMiscValue[eff]);
445 // Apply periodic time mod
446 if(modOwner && m_modifier.periodictime)
447 modOwner->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME, m_modifier.periodictime);
449 // Start periodic on next tick or at aura apply
450 if (!(m_spellProto->AttributesEx5 & SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY))
451 m_periodicTimer += m_modifier.periodictime;
453 m_isDeathPersist = IsDeathPersistentSpell(m_spellProto);
455 m_procCharges = m_spellProto->procCharges;
456 if(modOwner)
457 modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, m_procCharges);
459 m_isRemovedOnShapeLost = (m_caster_guid==m_target->GetGUID() &&
460 m_spellProto->Stances &&
461 !(m_spellProto->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) &&
462 !(m_spellProto->Attributes & SPELL_ATTR_NOT_SHAPESHIFT));
464 if (caster && m_spellProto->Id == 22959) // Improved Scorch
466 // Glyph of Improved Scorch
467 if (Aura* glyph = caster->GetDummyAura(56371))
468 m_stackAmount = glyph->GetModifier()->m_amount;
472 Aura::~Aura()
476 AreaAura::AreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
477 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
479 m_isAreaAura = true;
481 // caster==NULL in constructor args if target==caster in fact
482 Unit* caster_ptr = caster ? caster : target;
484 m_radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex]));
485 if(Player* modOwner = caster_ptr->GetSpellModOwner())
486 modOwner->ApplySpellMod(GetId(), SPELLMOD_RADIUS, m_radius);
488 switch(spellproto->Effect[eff])
490 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
491 m_areaAuraType = AREA_AURA_PARTY;
492 if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
493 m_modifier.m_auraname = SPELL_AURA_NONE;
494 break;
495 case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
496 m_areaAuraType = AREA_AURA_RAID;
497 if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
498 m_modifier.m_auraname = SPELL_AURA_NONE;
499 // Light's Beacon not applied to caster itself (TODO: more generic check for another simialr spell if any?)
500 else if (target == caster_ptr && m_spellProto->Id == 53651)
501 m_modifier.m_auraname = SPELL_AURA_NONE;
502 break;
503 case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
504 m_areaAuraType = AREA_AURA_FRIEND;
505 break;
506 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
507 m_areaAuraType = AREA_AURA_ENEMY;
508 if (target == caster_ptr)
509 m_modifier.m_auraname = SPELL_AURA_NONE; // Do not do any effect on self
510 break;
511 case SPELL_EFFECT_APPLY_AREA_AURA_PET:
512 m_areaAuraType = AREA_AURA_PET;
513 break;
514 case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
515 m_areaAuraType = AREA_AURA_OWNER;
516 if (target == caster_ptr)
517 m_modifier.m_auraname = SPELL_AURA_NONE;
518 break;
519 default:
520 sLog.outError("Wrong spell effect in AreaAura constructor");
521 ASSERT(false);
522 break;
526 AreaAura::~AreaAura()
530 PersistentAreaAura::PersistentAreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
531 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
533 m_isPersistent = true;
536 PersistentAreaAura::~PersistentAreaAura()
540 SingleEnemyTargetAura::SingleEnemyTargetAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
541 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
543 if (caster)
544 m_casters_target_guid = caster->GetTypeId()==TYPEID_PLAYER ? ((Player*)caster)->GetSelection() : caster->GetTargetGUID();
545 else
546 m_casters_target_guid = 0;
549 SingleEnemyTargetAura::~SingleEnemyTargetAura()
553 Unit* SingleEnemyTargetAura::GetTriggerTarget() const
555 return ObjectAccessor::GetUnit(*m_target, m_casters_target_guid);
558 Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem)
560 if (IsAreaAuraEffect(spellproto->Effect[eff]))
561 return new AreaAura(spellproto, eff, currentBasePoints, target, caster, castItem);
563 uint32 triggeredSpellId = spellproto->EffectTriggerSpell[eff];
565 if(SpellEntry const* triggeredSpellInfo = sSpellStore.LookupEntry(triggeredSpellId))
566 for (int i = 0; i < 3; ++i)
567 if (triggeredSpellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_ENEMY)
568 return new SingleEnemyTargetAura(spellproto, eff, currentBasePoints, target, caster, castItem);
570 return new Aura(spellproto, eff, currentBasePoints, target, caster, castItem);
573 Unit* Aura::GetCaster() const
575 if(m_caster_guid == m_target->GetGUID())
576 return m_target;
578 //return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
579 //must return caster even if it's in another grid/map
580 Unit *unit = ObjectAccessor::GetUnitInWorld(*m_target,m_caster_guid);
581 return unit && unit->IsInWorld() ? unit : NULL;
584 void Aura::SetModifier(AuraType t, int32 a, uint32 pt, int32 miscValue)
586 m_modifier.m_auraname = t;
587 m_modifier.m_amount = a;
588 m_modifier.m_miscvalue = miscValue;
589 m_modifier.periodictime = pt;
592 void Aura::Update(uint32 diff)
594 if (m_duration > 0)
596 m_duration -= diff;
597 if (m_duration < 0)
598 m_duration = 0;
599 m_timeCla -= diff;
601 // GetEffIndex()==0 prevent double/triple apply manaPerSecond/manaPerSecondPerLevel to same spell with many auras
602 // all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
603 if(GetEffIndex()==0 && m_timeCla <= 0)
605 if(Unit* caster = GetCaster())
607 Powers powertype = Powers(m_spellProto->powerType);
608 int32 manaPerSecond = m_spellProto->manaPerSecond + m_spellProto->manaPerSecondPerLevel * caster->getLevel();
609 m_timeCla = 1*IN_MILISECONDS;
610 if (manaPerSecond)
612 if(powertype==POWER_HEALTH)
613 caster->ModifyHealth(-manaPerSecond);
614 else
615 caster->ModifyPower(powertype,-manaPerSecond);
621 // Channeled aura required check distance from caster
622 if(IsChanneledSpell(m_spellProto) && m_caster_guid != m_target->GetGUID())
624 Unit* caster = GetCaster();
625 if(!caster)
627 m_target->RemoveAura(GetId(), GetEffIndex());
628 return;
631 // need check distance for channeled target only
632 if (caster->GetChannelObjectGUID() == m_target->GetGUID())
634 // Get spell range
635 float max_range = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellProto->rangeIndex));
637 if(Player* modOwner = caster->GetSpellModOwner())
638 modOwner->ApplySpellMod(GetId(), SPELLMOD_RANGE, max_range, NULL);
640 if(!caster->IsWithinDistInMap(m_target, max_range))
642 m_target->RemoveAura(GetId(), GetEffIndex());
643 return;
648 if(m_isPeriodic && (m_duration >= 0 || m_isPassive || m_permanent))
650 m_periodicTimer -= diff;
651 if(m_periodicTimer <= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
653 // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
654 m_periodicTimer += m_modifier.periodictime;
655 ++m_periodicTick; // for some infinity auras in some cases can overflow and reset
656 PeriodicTick();
661 void AreaAura::Update(uint32 diff)
663 // update for the caster of the aura
664 if(m_caster_guid == m_target->GetGUID())
666 Unit* caster = m_target;
668 if( !caster->hasUnitState(UNIT_STAT_ISOLATED) )
670 Unit* owner = caster->GetCharmerOrOwner();
671 if (!owner)
672 owner = caster;
673 std::list<Unit *> targets;
675 switch(m_areaAuraType)
677 case AREA_AURA_PARTY:
679 Group *pGroup = NULL;
681 if (owner->GetTypeId() == TYPEID_PLAYER)
682 pGroup = ((Player*)owner)->GetGroup();
684 if( pGroup)
686 uint8 subgroup = ((Player*)owner)->GetSubGroup();
687 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
689 Player* Target = itr->getSource();
690 if(Target && Target->isAlive() && Target->GetSubGroup()==subgroup && caster->IsFriendlyTo(Target))
692 if(caster->IsWithinDistInMap(Target, m_radius))
693 targets.push_back(Target);
694 Pet *pet = Target->GetPet();
695 if(pet && pet->isAlive() && caster->IsWithinDistInMap(pet, m_radius))
696 targets.push_back(pet);
700 else
702 // add owner
703 if( owner != caster && caster->IsWithinDistInMap(owner, m_radius) )
704 targets.push_back(owner);
705 // add caster's pet
706 Unit* pet = caster->GetPet();
707 if( pet && caster->IsWithinDistInMap(pet, m_radius))
708 targets.push_back(pet);
710 break;
712 case AREA_AURA_RAID:
714 Group *pGroup = NULL;
716 if (owner->GetTypeId() == TYPEID_PLAYER)
717 pGroup = ((Player*)owner)->GetGroup();
719 if( pGroup)
721 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
723 Player* Target = itr->getSource();
724 if(Target && Target->isAlive() && caster->IsFriendlyTo(Target))
726 if(caster->IsWithinDistInMap(Target, m_radius))
727 targets.push_back(Target);
728 Pet *pet = Target->GetPet();
729 if(pet && pet->isAlive() && caster->IsWithinDistInMap(pet, m_radius))
730 targets.push_back(pet);
734 else
736 // add owner
737 if( owner != caster && caster->IsWithinDistInMap(owner, m_radius) )
738 targets.push_back(owner);
739 // add caster's pet
740 Unit* pet = caster->GetPet();
741 if( pet && caster->IsWithinDistInMap(pet, m_radius))
742 targets.push_back(pet);
744 break;
746 case AREA_AURA_FRIEND:
748 CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
749 Cell cell(p);
750 cell.data.Part.reserved = ALL_DISTRICT;
751 cell.SetNoCreate();
753 MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(caster, owner, m_radius);
754 MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck> searcher(caster,targets, u_check);
755 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
756 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
757 CellLock<GridReadGuard> cell_lock(cell, p);
758 cell_lock->Visit(cell_lock, world_unit_searcher, *caster->GetMap(), *caster, m_radius);
759 cell_lock->Visit(cell_lock, grid_unit_searcher, *caster->GetMap(), *caster, m_radius);
760 break;
762 case AREA_AURA_ENEMY:
764 CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
765 Cell cell(p);
766 cell.data.Part.reserved = ALL_DISTRICT;
767 cell.SetNoCreate();
769 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(caster, owner, m_radius); // No GetCharmer in searcher
770 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(caster, targets, u_check);
771 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
772 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
773 CellLock<GridReadGuard> cell_lock(cell, p);
774 cell_lock->Visit(cell_lock, world_unit_searcher, *caster->GetMap(), *caster, m_radius);
775 cell_lock->Visit(cell_lock, grid_unit_searcher, *caster->GetMap(), *caster, m_radius);
776 break;
778 case AREA_AURA_OWNER:
779 case AREA_AURA_PET:
781 if(owner != caster && caster->IsWithinDistInMap(owner, m_radius))
782 targets.push_back(owner);
783 break;
787 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end(); tIter++)
789 // flag for seelction is need apply aura to current iteration target
790 bool apply = true;
792 // we need ignore present caster self applied are auras sometime
793 // in cases if this only auras applied for spell effect
794 Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), m_effIndex);
795 for(Unit::AuraMap::const_iterator i = (*tIter)->GetAuras().lower_bound(spair); i != (*tIter)->GetAuras().upper_bound(spair); ++i)
797 if (i->second->IsDeleted())
798 continue;
800 switch(m_areaAuraType)
802 case AREA_AURA_ENEMY:
803 // non caster self-casted auras (non stacked)
804 if(i->second->GetModifier()->m_auraname != SPELL_AURA_NONE)
805 apply = false;
806 break;
807 case AREA_AURA_RAID:
808 // non caster self-casted auras (stacked from diff. casters)
809 if(i->second->GetModifier()->m_auraname != SPELL_AURA_NONE || i->second->GetCasterGUID() == GetCasterGUID())
810 apply = false;
811 break;
812 default:
813 // in generic case not allow stacking area auras
814 apply = false;
815 break;
818 if(!apply)
819 break;
822 if(!apply)
823 continue;
825 if(SpellEntry const *actualSpellInfo = sSpellMgr.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter)->getLevel()))
827 int32 actualBasePoints = m_currentBasePoints;
828 // recalculate basepoints for lower rank (all AreaAura spell not use custom basepoints?)
829 if(actualSpellInfo != GetSpellProto())
830 actualBasePoints = actualSpellInfo->EffectBasePoints[m_effIndex];
831 AreaAura *aur = new AreaAura(actualSpellInfo, m_effIndex, &actualBasePoints, (*tIter), caster, NULL);
832 aur->SetAuraDuration(GetAuraDuration());
833 (*tIter)->AddAura(aur);
837 Aura::Update(diff);
839 else // aura at non-caster
841 Unit* caster = GetCaster();
843 Aura::Update(diff);
845 // remove aura if out-of-range from caster (after teleport for example)
846 // or caster is isolated or caster no longer has the aura
847 // or caster is (no longer) friendly
848 bool needFriendly = (m_areaAuraType == AREA_AURA_ENEMY ? false : true);
849 if( !caster || caster->hasUnitState(UNIT_STAT_ISOLATED) ||
850 !caster->IsWithinDistInMap(m_target, m_radius) ||
851 !caster->HasAura(GetId(), GetEffIndex()) ||
852 caster->IsFriendlyTo(m_target) != needFriendly
855 m_target->RemoveAurasByCasterSpell(GetId(), GetEffIndex(),GetCasterGUID());
857 else if( m_areaAuraType == AREA_AURA_PARTY) // check if in same sub group
859 // not check group if target == owner or target == pet
860 if (caster->GetCharmerOrOwnerGUID() != m_target->GetGUID() && caster->GetGUID() != m_target->GetCharmerOrOwnerGUID())
862 Player* check = caster->GetCharmerOrOwnerPlayerOrPlayerItself();
864 Group *pGroup = check ? check->GetGroup() : NULL;
865 if( pGroup )
867 Player* checkTarget = m_target->GetCharmerOrOwnerPlayerOrPlayerItself();
868 if(!checkTarget || !pGroup->SameSubGroup(check, checkTarget))
869 m_target->RemoveAura(GetId(), GetEffIndex());
871 else
872 m_target->RemoveAura(GetId(), GetEffIndex());
875 else if( m_areaAuraType == AREA_AURA_RAID) // TODO: fix me!
877 // not check group if target == owner or target == pet
878 if (caster->GetCharmerOrOwnerGUID() != m_target->GetGUID() && caster->GetGUID() != m_target->GetCharmerOrOwnerGUID())
880 Player* check = caster->GetCharmerOrOwnerPlayerOrPlayerItself();
882 Group *pGroup = check ? check->GetGroup() : NULL;
883 if( pGroup )
885 Player* checkTarget = m_target->GetCharmerOrOwnerPlayerOrPlayerItself();
886 if(!checkTarget)
887 m_target->RemoveAurasByCasterSpell(GetId(), GetEffIndex(), GetCasterGUID());
889 else
890 m_target->RemoveAurasByCasterSpell(GetId(), GetEffIndex(), GetCasterGUID());
893 else if( m_areaAuraType == AREA_AURA_PET || m_areaAuraType == AREA_AURA_OWNER )
895 if( m_target->GetGUID() != caster->GetCharmerOrOwnerGUID() )
896 m_target->RemoveAurasByCasterSpell(GetId(), GetEffIndex(), GetCasterGUID());
901 void PersistentAreaAura::Update(uint32 diff)
903 bool remove = false;
905 // remove the aura if its caster or the dynamic object causing it was removed
906 // or if the target moves too far from the dynamic object
907 if(Unit *caster = GetCaster())
909 DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
910 if (dynObj)
912 if (!m_target->IsWithinDistInMap(dynObj, dynObj->GetRadius()))
913 remove = true;
915 else
916 remove = true;
918 else
919 remove = true;
921 Aura::Update(diff);
923 if(remove)
924 m_target->RemoveAura(GetId(), GetEffIndex());
927 void Aura::ApplyModifier(bool apply, bool Real)
929 AuraType aura = m_modifier.m_auraname;
931 SetInUse(true);
932 if(aura < TOTAL_AURAS)
933 (*this.*AuraHandler [aura])(apply, Real);
934 SetInUse(false);
937 bool Aura::IsNeedVisibleSlot(Unit const* caster) const
939 bool totemAura = caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem();
941 // passive auras (except totem auras) do not get placed in the slots
942 if (m_isPassive && !totemAura)
943 return false;
945 // generic not caster case
946 if (m_target != caster)
947 return true;
949 // special area auras case at caster
950 switch(m_spellProto->Effect[GetEffIndex()])
952 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
953 return false;
954 case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
955 // not sure is totemAura need, just preserve old code results
956 return totemAura || m_modifier.m_auraname != SPELL_AURA_NONE;
957 default: break;
960 return true;
963 void Aura::_AddAura()
965 if (!GetId())
966 return;
967 if(!m_target)
968 return;
970 // Second aura if some spell
971 bool secondaura = false;
972 // Try find slot for aura
973 uint8 slot = NULL_AURA_SLOT;
974 // Lookup for some spell auras (and get slot from it)
975 for(uint8 i = 0; i < m_effIndex; ++i)
977 Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
978 for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
980 // allow use single slot only by auras from same caster
981 if(itr->second->GetCasterGUID()==GetCasterGUID())
983 slot = itr->second->GetAuraSlot();
984 secondaura = true;
985 break;
988 if (secondaura)
989 break;
991 // Lookup free slot
992 if (!secondaura && m_target->GetVisibleAurasCount() < MAX_AURAS)
994 Unit::VisibleAuraMap const *visibleAuras = m_target->GetVisibleAuras();
995 for(uint8 i = 0; i < MAX_AURAS; ++i)
997 Unit::VisibleAuraMap::const_iterator itr = visibleAuras->find(i);
998 if(itr == visibleAuras->end())
1000 slot = i;
1001 // update for out of range group members (on 1 slot use)
1002 m_target->UpdateAuraForGroup(slot);
1003 break;
1008 Unit* caster = GetCaster();
1010 // set infinity cooldown state for spells
1011 if(caster && caster->GetTypeId() == TYPEID_PLAYER)
1013 if (m_spellProto->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
1015 Item* castItem = m_castItemGuid ? ((Player*)caster)->GetItemByGuid(m_castItemGuid) : NULL;
1016 ((Player*)caster)->AddSpellAndCategoryCooldowns(m_spellProto,castItem ? castItem->GetEntry() : 0, NULL,true);
1020 if (IsNeedVisibleSlot(caster))
1022 SetAuraSlot( slot );
1023 if(slot < MAX_AURAS) // slot found send data to client
1025 SetAura(false);
1026 SetAuraFlags((1 << GetEffIndex()) | AFLAG_NOT_CASTER | ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION : AFLAG_NONE) | (IsPositive() ? AFLAG_POSITIVE : AFLAG_NEGATIVE));
1027 SetAuraLevel(caster ? caster->getLevel() : sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL));
1028 SendAuraUpdate(false);
1031 //*****************************************************
1032 // Update target aura state flag (at 1 aura apply)
1033 // TODO: Make it easer
1034 //*****************************************************
1035 if (!secondaura)
1037 // Sitdown on apply aura req seated
1038 if (m_spellProto->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED && !m_target->IsSitState())
1039 m_target->SetStandState(UNIT_STAND_STATE_SIT);
1041 // register aura diminishing on apply
1042 if (getDiminishGroup() != DIMINISHING_NONE )
1043 m_target->ApplyDiminishingAura(getDiminishGroup(), true);
1045 // Update Seals information
1046 if (IsSealSpell(m_spellProto))
1047 m_target->ModifyAuraState(AURA_STATE_JUDGEMENT, true);
1049 // Conflagrate aura state on Immolate and Shadowflame
1050 if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK &&
1051 // Immolate
1052 ((m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004)) ||
1053 // Shadowflame
1054 (m_spellProto->SpellFamilyFlags2 & 0x00000002)))
1055 m_target->ModifyAuraState(AURA_STATE_CONFLAGRATE, true);
1057 // Faerie Fire (druid versions)
1058 if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000400)))
1059 m_target->ModifyAuraState(AURA_STATE_FAERIE_FIRE, true);
1061 // Victorious
1062 if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && (m_spellProto->SpellFamilyFlags & UI64LIT(0x0004000000000000)))
1063 m_target->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, true);
1065 // Swiftmend state on Regrowth & Rejuvenation
1066 if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && (m_spellProto->SpellFamilyFlags & UI64LIT(0x50)))
1067 m_target->ModifyAuraState(AURA_STATE_SWIFTMEND, true);
1069 // Deadly poison aura state
1070 if(m_spellProto->SpellFamilyName == SPELLFAMILY_ROGUE && (m_spellProto->SpellFamilyFlags & UI64LIT(0x10000)))
1071 m_target->ModifyAuraState(AURA_STATE_DEADLY_POISON, true);
1073 // Enrage aura state
1074 if(m_spellProto->Dispel == DISPEL_ENRAGE)
1075 m_target->ModifyAuraState(AURA_STATE_ENRAGE, true);
1080 bool Aura::_RemoveAura()
1082 // Remove all triggered by aura spells vs unlimited duration
1083 // except same aura replace case
1084 if(m_removeMode!=AURA_REMOVE_BY_STACK)
1085 CleanupTriggeredSpells();
1087 Unit* caster = GetCaster();
1089 if(caster && IsPersistent())
1091 DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
1092 if (dynObj)
1093 dynObj->RemoveAffected(m_target);
1096 //passive auras do not get put in slots
1097 // Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
1098 //if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
1099 // return;
1101 uint8 slot = GetAuraSlot();
1103 if(slot >= MAX_AURAS) // slot not set
1104 return false;
1106 if(m_target->GetVisibleAura(slot) == 0)
1107 return false;
1109 bool lastaura = true;
1111 // find other aura in same slot (current already removed from list)
1112 for(uint8 i = 0; i < 3; ++i)
1114 Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
1115 for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
1117 if(itr->second->GetAuraSlot() == slot)
1119 lastaura = false;
1120 break;
1123 if(!lastaura)
1124 break;
1127 // only remove icon when the last aura of the spell is removed (current aura already removed from list)
1128 if (!lastaura)
1129 return false;
1131 // unregister aura diminishing (and store last time)
1132 if (getDiminishGroup() != DIMINISHING_NONE )
1133 m_target->ApplyDiminishingAura(getDiminishGroup(), false);
1135 SetAura(true);
1136 SetAuraFlags(AFLAG_NONE);
1137 SetAuraLevel(0);
1139 if (m_removeMode != AURA_REMOVE_BY_DELETE)
1141 SendAuraUpdate(true);
1143 // update for out of range group members
1144 m_target->UpdateAuraForGroup(slot);
1146 //*****************************************************
1147 // Update target aura state flag (at last aura remove)
1148 //*****************************************************
1149 // Enrage aura state
1150 if(m_spellProto->Dispel == DISPEL_ENRAGE)
1151 m_target->ModifyAuraState(AURA_STATE_ENRAGE, false);
1153 uint32 removeState = 0;
1154 uint64 removeFamilyFlag = m_spellProto->SpellFamilyFlags;
1155 uint32 removeFamilyFlag2 = m_spellProto->SpellFamilyFlags2;
1156 switch(m_spellProto->SpellFamilyName)
1158 case SPELLFAMILY_PALADIN:
1159 if (IsSealSpell(m_spellProto))
1160 removeState = AURA_STATE_JUDGEMENT; // Update Seals information
1161 break;
1162 case SPELLFAMILY_WARLOCK:
1163 // Conflagrate aura state on Immolate and Shadowflame,
1164 if ((m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004)) ||
1165 (m_spellProto->SpellFamilyFlags2 & 0x00000002))
1167 removeFamilyFlag = UI64LIT(0x0000000000000004);
1168 removeFamilyFlag2 = 0x00000002;
1169 removeState = AURA_STATE_CONFLAGRATE;
1171 break;
1172 case SPELLFAMILY_DRUID:
1173 if(m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000400))
1174 removeState = AURA_STATE_FAERIE_FIRE; // Faerie Fire (druid versions)
1175 else if(m_spellProto->SpellFamilyFlags & UI64LIT(0x50))
1177 removeFamilyFlag = 0x50;
1178 removeState = AURA_STATE_SWIFTMEND; // Swiftmend aura state
1180 break;
1181 case SPELLFAMILY_WARRIOR:
1182 if(m_spellProto->SpellFamilyFlags & UI64LIT(0x0004000000000000))
1183 removeState = AURA_STATE_WARRIOR_VICTORY_RUSH; // Victorious
1184 break;
1185 case SPELLFAMILY_ROGUE:
1186 if(m_spellProto->SpellFamilyFlags & UI64LIT(0x10000))
1187 removeState = AURA_STATE_DEADLY_POISON; // Deadly poison aura state
1188 break;
1189 case SPELLFAMILY_HUNTER:
1190 if(m_spellProto->SpellFamilyFlags & UI64LIT(0x1000000000000000))
1191 removeState = AURA_STATE_FAERIE_FIRE; // Sting (hunter versions)
1194 // Remove state (but need check other auras for it)
1195 if (removeState)
1197 bool found = false;
1198 Unit::AuraMap& Auras = m_target->GetAuras();
1199 for(Unit::AuraMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
1201 SpellEntry const *auraSpellInfo = (*i).second->GetSpellProto();
1202 if(auraSpellInfo->SpellFamilyName == m_spellProto->SpellFamilyName &&
1203 (auraSpellInfo->SpellFamilyFlags & removeFamilyFlag || auraSpellInfo->SpellFamilyFlags2 & removeFamilyFlag2))
1205 found = true;
1206 break;
1209 // this has been last aura
1210 if(!found)
1211 m_target->ModifyAuraState(AuraState(removeState), false);
1214 // reset cooldown state for spells
1215 if(caster && caster->GetTypeId() == TYPEID_PLAYER)
1217 if ( GetSpellProto()->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE )
1218 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
1219 ((Player*)caster)->SendCooldownEvent(GetSpellProto());
1223 return true;
1226 void Aura::SendAuraUpdate(bool remove)
1228 WorldPacket data(SMSG_AURA_UPDATE);
1229 data.append(m_target->GetPackGUID());
1230 data << uint8(GetAuraSlot());
1231 data << uint32(remove ? 0 : GetId());
1233 if(remove)
1235 m_target->SendMessageToSet(&data, true);
1236 return;
1239 uint8 auraFlags = GetAuraFlags();
1240 data << uint8(auraFlags);
1241 data << uint8(GetAuraLevel());
1242 data << uint8(m_procCharges ? m_procCharges*m_stackAmount : m_stackAmount);
1244 if(!(auraFlags & AFLAG_NOT_CASTER))
1246 data << uint8(0); // pguid
1249 if(auraFlags & AFLAG_DURATION)
1251 data << uint32(GetAuraMaxDuration());
1252 data << uint32(GetAuraDuration());
1255 m_target->SendMessageToSet(&data, true);
1258 void Aura::SetStackAmount(uint8 stackAmount)
1260 Unit *target = GetTarget();
1261 Unit *caster = GetCaster();
1262 if (!target || !caster)
1263 return;
1265 bool refresh = stackAmount >= m_stackAmount;
1266 if (stackAmount != m_stackAmount)
1268 m_stackAmount = stackAmount;
1269 int32 amount = m_stackAmount * caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_currentBasePoints, target);
1270 // Reapply if amount change
1271 if (amount!=m_modifier.m_amount)
1273 ApplyModifier(false, true);
1274 m_modifier.m_amount = amount;
1275 ApplyModifier(true, true);
1279 if (refresh)
1280 // Stack increased refresh duration
1281 RefreshAura();
1282 else
1283 // Stack decreased only send update
1284 SendAuraUpdate(false);
1287 bool Aura::modStackAmount(int32 num)
1289 // Can`t mod
1290 if (!m_spellProto->StackAmount)
1291 return true;
1293 // Modify stack but limit it
1294 int32 stackAmount = m_stackAmount + num;
1295 if (stackAmount > m_spellProto->StackAmount)
1296 stackAmount = m_spellProto->StackAmount;
1297 else if (stackAmount <=0) // Last aura from stack removed
1299 m_stackAmount = 0;
1300 return true; // need remove aura
1303 // Update stack amount
1304 SetStackAmount(stackAmount);
1305 return false;
1308 void Aura::RefreshAura()
1310 m_duration = m_maxduration;
1311 SendAuraUpdate(false);
1314 bool Aura::isAffectedOnSpell(SpellEntry const *spell) const
1316 // Check family name
1317 if (spell->SpellFamilyName != m_spellProto->SpellFamilyName)
1318 return false;
1319 // Check EffectClassMask
1320 uint32 const *ptr = getAuraSpellClassMask();
1321 if (((uint64*)ptr)[0] & spell->SpellFamilyFlags)
1322 return true;
1323 if (ptr[2] & spell->SpellFamilyFlags2)
1324 return true;
1325 return false;
1328 void Aura::ReapplyAffectedPassiveAuras( Unit* target, bool owner_mode )
1330 std::set<uint32> affectedSelf;
1331 std::set<uint32> affectedAuraCaster;
1333 for(Unit::AuraMap::const_iterator itr = target->GetAuras().begin(); itr != target->GetAuras().end(); ++itr)
1335 // permanent passive or permanent area aura
1336 // passive spells can be affected only by own or owner spell mods)
1337 if (itr->second->IsPermanent() && (owner_mode && itr->second->IsPassive() || itr->second->IsAreaAura()) &&
1338 // non deleted and not same aura (any with same spell id)
1339 !itr->second->IsDeleted() && itr->second->GetId() != GetId() &&
1340 // and affected by aura
1341 isAffectedOnSpell(itr->second->GetSpellProto()))
1343 // only applied by self or aura caster
1344 if (itr->second->GetCasterGUID() == target->GetGUID())
1345 affectedSelf.insert(itr->second->GetId());
1346 else if (itr->second->GetCasterGUID() == GetCasterGUID())
1347 affectedAuraCaster.insert(itr->second->GetId());
1351 for(std::set<uint32>::const_iterator set_itr = affectedSelf.begin(); set_itr != affectedSelf.end(); ++set_itr)
1353 target->RemoveAurasDueToSpell(*set_itr);
1354 target->CastSpell(m_target, *set_itr, true);
1357 if (!affectedAuraCaster.empty())
1359 Unit* caster = GetCaster();
1360 for(std::set<uint32>::const_iterator set_itr = affectedAuraCaster.begin(); set_itr != affectedAuraCaster.end(); ++set_itr)
1362 target->RemoveAurasDueToSpell(*set_itr);
1363 if (caster)
1364 caster->CastSpell(m_target, *set_itr, true);
1369 /*********************************************************/
1370 /*** BASIC AURA FUNCTION ***/
1371 /*********************************************************/
1372 void Aura::HandleAddModifier(bool apply, bool Real)
1374 if(m_target->GetTypeId() != TYPEID_PLAYER || !Real)
1375 return;
1377 if(m_modifier.m_miscvalue >= MAX_SPELLMOD)
1378 return;
1380 if (apply)
1382 // Add custom charges for some mod aura
1383 switch (m_spellProto->Id)
1385 case 17941: // Shadow Trance
1386 case 22008: // Netherwind Focus
1387 case 31834: // Light's Grace
1388 case 34754: // Clearcasting
1389 case 34936: // Backlash
1390 case 44401: // Missile Barrage
1391 case 48108: // Hot Streak
1392 case 51124: // Killing Machine
1393 case 54741: // Firestarter
1394 case 57761: // Fireball!
1395 case 64823: // Elune's Wrath (Balance druid t8 set
1396 SetAuraCharges(1);
1397 break;
1400 m_spellmod = new SpellModifier(
1401 SpellModOp(m_modifier.m_miscvalue),
1402 SpellModType(m_modifier.m_auraname), // SpellModType value == spell aura types
1403 m_modifier.m_amount,
1404 this,
1405 // prevent expire spell mods with (charges > 0 && m_stackAmount > 1)
1406 // all this spell expected expire not at use but at spell proc event check
1407 m_spellProto->StackAmount > 1 ? 0 : m_procCharges);
1410 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
1412 // reapply talents to own passive persistent auras
1413 ReapplyAffectedPassiveAuras(m_target, true);
1415 // re-apply talents/passives/area auras applied to pet (it affected by player spellmods)
1416 if(Pet* pet = m_target->GetPet())
1417 ReapplyAffectedPassiveAuras(pet, true);
1419 // re-apply talents/passives/area auras applied to totems (it affected by player spellmods)
1420 for(int i = 0; i < MAX_TOTEM; ++i)
1421 if(m_target->m_TotemSlot[i])
1422 if(Creature* totem = m_target->GetMap()->GetCreature(m_target->m_TotemSlot[i]))
1423 ReapplyAffectedPassiveAuras(totem, true);
1425 // re-apply talents/passives/area auras applied to group members (it affected by player spellmods)
1426 if (Group* group = ((Player*)m_target)->GetGroup())
1427 for(GroupReference *itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
1428 if (Player* member = itr->getSource())
1429 if (member != m_target && member->IsInMap(m_target))
1430 ReapplyAffectedPassiveAuras(member, false);
1433 void Aura::HandleAddTargetTrigger(bool apply, bool /*Real*/)
1435 // Use SpellModifier structure for check
1436 // used only fields:
1437 // spellId, mask, mask2
1438 if (apply)
1440 SpellModifier *mod = new SpellModifier;
1441 mod->spellId = GetId();
1443 uint32 const *ptr = m_spellProto->GetEffectSpellClassMask(m_effIndex);
1445 mod->mask = (uint64)ptr[0] | (uint64)ptr[1]<<32;
1446 mod->mask2= ptr[2];
1447 m_spellmod = mod;
1449 else
1451 delete m_spellmod;
1452 m_spellmod = NULL;
1456 void Aura::TriggerSpell()
1458 const uint64& casterGUID = GetCasterGUID();
1459 Unit* target = GetTriggerTarget();
1461 if(!casterGUID || !target)
1462 return;
1464 // generic casting code with custom spells and target/caster customs
1465 uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
1467 SpellEntry const *triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
1468 SpellEntry const *auraSpellInfo = GetSpellProto();
1469 uint32 auraId = auraSpellInfo->Id;
1471 // specific code for cases with no trigger spell provided in field
1472 if (triggeredSpellInfo == NULL)
1474 switch(auraSpellInfo->SpellFamilyName)
1476 case SPELLFAMILY_GENERIC:
1478 switch(auraId)
1480 // Firestone Passive (1-5 ranks)
1481 case 758:
1482 case 17945:
1483 case 17947:
1484 case 17949:
1485 case 27252:
1487 if (target->GetTypeId() != TYPEID_PLAYER)
1488 return;
1489 Item* item = ((Player*)target)->GetWeaponForAttack(BASE_ATTACK);
1490 if (!item)
1491 return;
1492 uint32 enchant_id = 0;
1493 switch (GetId())
1495 case 758: enchant_id = 1803; break; // Rank 1
1496 case 17945: enchant_id = 1823; break; // Rank 2
1497 case 17947: enchant_id = 1824; break; // Rank 3
1498 case 17949: enchant_id = 1825; break; // Rank 4
1499 case 27252: enchant_id = 2645; break; // Rank 5
1500 default:
1501 return;
1503 // remove old enchanting before applying new
1504 ((Player*)target)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false);
1505 item->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, m_modifier.periodictime+1000, 0);
1506 // add new enchanting
1507 ((Player*)target)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,true);
1508 return;
1510 // // Periodic Mana Burn
1511 // case 812: break;
1512 // // Polymorphic Ray
1513 // case 6965: break;
1514 // // Fire Nova (1-7 ranks)
1515 // case 8350:
1516 // case 8508:
1517 // case 8509:
1518 // case 11312:
1519 // case 11313:
1520 // case 25540:
1521 // case 25544:
1522 // break;
1523 // Thaumaturgy Channel
1524 case 9712: trigger_spell_id = 21029; break;
1525 // // Egan's Blaster
1526 // case 17368: break;
1527 // // Haunted
1528 // case 18347: break;
1529 // // Ranshalla Waiting
1530 // case 18953: break;
1531 // // Inferno
1532 // case 19695: break;
1533 // // Frostwolf Muzzle DND
1534 // case 21794: break;
1535 // // Alterac Ram Collar DND
1536 // case 21866: break;
1537 // // Celebras Waiting
1538 // case 21916: break;
1539 // Brood Affliction: Bronze
1540 case 23170:
1542 m_target->CastSpell(m_target, 23171, true, 0, this);
1543 return;
1545 // // Mark of Frost
1546 // case 23184: break;
1547 // Restoration
1548 case 23493:
1550 int32 heal = target->GetMaxHealth() / 10;
1551 target->DealHeal(target, heal, auraSpellInfo);
1553 if (int32 mana = target->GetMaxPower(POWER_MANA))
1555 mana /= 10;
1556 target->EnergizeBySpell(target, 23493, mana, POWER_MANA);
1558 return;
1560 // // Stoneclaw Totem Passive TEST
1561 // case 23792: break;
1562 // // Axe Flurry
1563 // case 24018: break;
1564 // // Mark of Arlokk
1565 // case 24210: break;
1566 // // Restoration
1567 // case 24379: break;
1568 // // Happy Pet
1569 // case 24716: break;
1570 // // Dream Fog
1571 // case 24780: break;
1572 // // Cannon Prep
1573 // case 24832: break;
1574 // // Shadow Bolt Whirl
1575 // case 24834: break;
1576 // // Stink Trap
1577 // case 24918: break;
1578 // // Mark of Nature
1579 // case 25041: break;
1580 // // Agro Drones
1581 // case 25152: break;
1582 // Consume
1583 case 25371:
1585 int32 bpDamage = target->GetMaxHealth()*10/100;
1586 target->CastCustomSpell(target, 25373, &bpDamage, NULL, NULL, true, NULL, this, casterGUID);
1587 return;
1589 // // Pain Spike
1590 // case 25572: break;
1591 // // Rotate 360
1592 // case 26009: break;
1593 // // Rotate -360
1594 // case 26136: break;
1595 // // Consume
1596 // case 26196: break;
1597 // // Berserk
1598 // case 26615: break;
1599 // // Defile
1600 // case 27177: break;
1601 // // Teleport: IF/UC
1602 // case 27601: break;
1603 // // Five Fat Finger Exploding Heart Technique
1604 // case 27673: break;
1605 // // Nitrous Boost
1606 // case 27746: break;
1607 // // Steam Tank Passive
1608 // case 27747: break;
1609 // Frost Blast
1610 case 27808:
1612 int32 bpDamage = target->GetMaxHealth()*26/100;
1613 target->CastCustomSpell(target, 29879, &bpDamage, NULL, NULL, true, NULL, this, casterGUID);
1614 return;
1616 // // Detonate Mana
1617 // case 27819: break;
1618 // // Controller Timer
1619 // case 28095: break;
1620 // // Stalagg Chain
1621 // case 28096: break;
1622 // // Stalagg Tesla Passive
1623 // case 28097: break;
1624 // // Feugen Tesla Passive
1625 // case 28109: break;
1626 // // Feugen Chain
1627 // case 28111: break;
1628 // // Mark of Didier
1629 // case 28114: break;
1630 // // Communique Timer, camp
1631 // case 28346: break;
1632 // // Icebolt
1633 // case 28522: break;
1634 // // Silithyst
1635 // case 29519: break;
1636 // Inoculate Nestlewood Owlkin
1637 case 29528:
1638 if(target->GetTypeId() != TYPEID_UNIT)// prevent error reports in case ignored player target
1639 return;
1640 break;
1641 // // Overload
1642 // case 29768: break;
1643 // // Return Fire
1644 // case 29788: break;
1645 // // Return Fire
1646 // case 29793: break;
1647 // // Return Fire
1648 // case 29794: break;
1649 // // Guardian of Icecrown Passive
1650 // case 29897: break;
1651 // Feed Captured Animal
1652 case 29917: trigger_spell_id = 29916; break;
1653 // // Flame Wreath
1654 // case 29946: break;
1655 // // Flame Wreath
1656 // case 29947: break;
1657 // // Mind Exhaustion Passive
1658 // case 30025: break;
1659 // // Nether Beam - Serenity
1660 // case 30401: break;
1661 // Extract Gas
1662 case 30427:
1664 Unit* caster = GetCaster();
1665 if (!caster)
1666 return;
1667 // move loot to player inventory and despawn target
1668 if(caster->GetTypeId() ==TYPEID_PLAYER &&
1669 target->GetTypeId() == TYPEID_UNIT &&
1670 ((Creature*)target)->GetCreatureInfo()->type == CREATURE_TYPE_GAS_CLOUD)
1672 Player* player = (Player*)caster;
1673 Creature* creature = (Creature*)target;
1674 // missing lootid has been reported on startup - just return
1675 if (!creature->GetCreatureInfo()->SkinLootId)
1676 return;
1678 player->AutoStoreLoot(creature->GetCreatureInfo()->SkinLootId,LootTemplates_Skinning,true);
1680 creature->ForcedDespawn();
1682 return;
1684 // Quake
1685 case 30576: trigger_spell_id = 30571; break;
1686 // // Burning Maul
1687 // case 30598: break;
1688 // // Regeneration
1689 // case 30799:
1690 // case 30800:
1691 // case 30801:
1692 // break;
1693 // // Despawn Self - Smoke cloud
1694 // case 31269: break;
1695 // // Time Rift Periodic
1696 // case 31320: break;
1697 // // Corrupt Medivh
1698 // case 31326: break;
1699 // Doom
1700 case 31347:
1702 m_target->CastSpell(m_target,31350,true);
1703 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
1704 return;
1706 // Spellcloth
1707 case 31373:
1709 // Summon Elemental after create item
1710 target->SummonCreature(17870, 0, 0, 0, target->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 0);
1711 return;
1713 // // Bloodmyst Tesla
1714 // case 31611: break;
1715 // Doomfire
1716 case 31944:
1718 int32 damage = m_modifier.m_amount * ((float)(GetAuraDuration() + m_modifier.periodictime) / GetAuraMaxDuration());
1719 target->CastCustomSpell(target, 31969, &damage, NULL, NULL, true, NULL, this, casterGUID);
1720 return;
1722 // // Teleport Test
1723 // case 32236: break;
1724 // // Earthquake
1725 // case 32686: break;
1726 // // Possess
1727 // case 33401: break;
1728 // // Draw Shadows
1729 // case 33563: break;
1730 // // Murmur's Touch
1731 // case 33711: break;
1732 // Flame Quills
1733 case 34229:
1735 // cast 24 spells 34269-34289, 34314-34316
1736 for(uint32 spell_id = 34269; spell_id != 34290; ++spell_id)
1737 target->CastSpell(target, spell_id, true, NULL, this, casterGUID);
1738 for(uint32 spell_id = 34314; spell_id != 34317; ++spell_id)
1739 target->CastSpell(target, spell_id, true, NULL, this, casterGUID);
1740 return;
1742 // // Gravity Lapse
1743 // case 34480: break;
1744 // // Tornado
1745 // case 34683: break;
1746 // // Frostbite Rotate
1747 // case 34748: break;
1748 // // Arcane Flurry
1749 // case 34821: break;
1750 // // Interrupt Shutdown
1751 // case 35016: break;
1752 // // Interrupt Shutdown
1753 // case 35176: break;
1754 // // Inferno
1755 // case 35268: break;
1756 // // Salaadin's Tesla
1757 // case 35515: break;
1758 // // Ethereal Channel (Red)
1759 // case 35518: break;
1760 // // Nether Vapor
1761 // case 35879: break;
1762 // // Dark Portal Storm
1763 // case 36018: break;
1764 // // Burning Maul
1765 // case 36056: break;
1766 // // Living Grove Defender Lifespan
1767 // case 36061: break;
1768 // // Professor Dabiri Talks
1769 // case 36064: break;
1770 // // Kael Gaining Power
1771 // case 36091: break;
1772 // // They Must Burn Bomb Aura
1773 // case 36344: break;
1774 // // They Must Burn Bomb Aura (self)
1775 // case 36350: break;
1776 // // Stolen Ravenous Ravager Egg
1777 // case 36401: break;
1778 // // Activated Cannon
1779 // case 36410: break;
1780 // // Stolen Ravenous Ravager Egg
1781 // case 36418: break;
1782 // // Enchanted Weapons
1783 // case 36510: break;
1784 // // Cursed Scarab Periodic
1785 // case 36556: break;
1786 // // Cursed Scarab Despawn Periodic
1787 // case 36561: break;
1788 // // Vision Guide
1789 // case 36573: break;
1790 // // Cannon Charging (platform)
1791 // case 36785: break;
1792 // // Cannon Charging (self)
1793 // case 36860: break;
1794 // Remote Toy
1795 case 37027: trigger_spell_id = 37029; break;
1796 // // Mark of Death
1797 // case 37125: break;
1798 // // Arcane Flurry
1799 // case 37268: break;
1800 // // Spout
1801 // case 37429: break;
1802 // // Spout
1803 // case 37430: break;
1804 // // Karazhan - Chess NPC AI, Snapshot timer
1805 // case 37440: break;
1806 // // Karazhan - Chess NPC AI, action timer
1807 // case 37504: break;
1808 // // Karazhan - Chess: Is Square OCCUPIED aura (DND)
1809 // case 39400: break;
1810 // // Banish
1811 // case 37546: break;
1812 // // Shriveling Gaze
1813 // case 37589: break;
1814 // // Fake Aggro Radius (2 yd)
1815 // case 37815: break;
1816 // // Corrupt Medivh
1817 // case 37853: break;
1818 // Eye of Grillok
1819 case 38495:
1821 m_target->CastSpell(m_target, 38530, true);
1822 return;
1824 // Absorb Eye of Grillok (Zezzak's Shard)
1825 case 38554:
1827 if(m_target->GetTypeId() != TYPEID_UNIT)
1828 return;
1830 if (Unit* caster = GetCaster())
1831 caster->CastSpell(caster, 38495, true, NULL, this);
1832 else
1833 return;
1835 Creature* creatureTarget = (Creature*)m_target;
1837 creatureTarget->ForcedDespawn();
1838 return;
1840 // // Magic Sucker Device timer
1841 // case 38672: break;
1842 // // Tomb Guarding Charging
1843 // case 38751: break;
1844 // // Murmur's Touch
1845 // case 38794: break;
1846 // // Activate Nether-wraith Beacon (31742 Nether-wraith Beacon item)
1847 // case 39105: break;
1848 // // Drain World Tree Visual
1849 // case 39140: break;
1850 // // Quest - Dustin's Undead Dragon Visual aura
1851 // case 39259: break;
1852 // // Hellfire - The Exorcism, Jules releases darkness, aura
1853 // case 39306: break;
1854 // // Inferno
1855 // case 39346: break;
1856 // // Enchanted Weapons
1857 // case 39489: break;
1858 // // Shadow Bolt Whirl
1859 // case 39630: break;
1860 // // Shadow Bolt Whirl
1861 // case 39634: break;
1862 // // Shadow Inferno
1863 // case 39645: break;
1864 // Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
1865 case 39857: trigger_spell_id = 39856; break;
1866 // // Soulgrinder Ritual Visual (Smashed)
1867 // case 39974: break;
1868 // // Simon Game Pre-game timer
1869 // case 40041: break;
1870 // // Knockdown Fel Cannon: The Aggro Check Aura
1871 // case 40113: break;
1872 // // Spirit Lance
1873 // case 40157: break;
1874 // // Demon Transform 2
1875 // case 40398: break;
1876 // // Demon Transform 1
1877 // case 40511: break;
1878 // // Ancient Flames
1879 // case 40657: break;
1880 // // Ethereal Ring Cannon: Cannon Aura
1881 // case 40734: break;
1882 // // Cage Trap
1883 // case 40760: break;
1884 // // Random Periodic
1885 // case 40867: break;
1886 // // Prismatic Shield
1887 // case 40879: break;
1888 // // Aura of Desire
1889 // case 41350: break;
1890 // // Dementia
1891 // case 41404: break;
1892 // // Chaos Form
1893 // case 41629: break;
1894 // // Alert Drums
1895 // case 42177: break;
1896 // // Spout
1897 // case 42581: break;
1898 // // Spout
1899 // case 42582: break;
1900 // // Return to the Spirit Realm
1901 // case 44035: break;
1902 // // Curse of Boundless Agony
1903 // case 45050: break;
1904 // // Earthquake
1905 // case 46240: break;
1906 // Personalized Weather
1907 case 46736: trigger_spell_id = 46737; break;
1908 // // Stay Submerged
1909 // case 46981: break;
1910 // // Dragonblight Ram
1911 // case 47015: break;
1912 // // Party G.R.E.N.A.D.E.
1913 // case 51510: break;
1914 default:
1915 break;
1917 break;
1919 case SPELLFAMILY_MAGE:
1921 switch(auraId)
1923 // Invisibility
1924 case 66:
1925 // Here need periodic triger reducing threat spell (or do it manually)
1926 return;
1927 default:
1928 break;
1930 break;
1932 // case SPELLFAMILY_WARRIOR:
1933 // {
1934 // switch(auraId)
1935 // {
1936 // // Wild Magic
1937 // case 23410: break;
1938 // // Corrupted Totems
1939 // case 23425: break;
1940 // default:
1941 // break;
1942 // }
1943 // break;
1944 // }
1945 // case SPELLFAMILY_PRIEST:
1946 // {
1947 // switch(auraId)
1948 // {
1949 // // Blue Beam
1950 // case 32930: break;
1951 // // Fury of the Dreghood Elders
1952 // case 35460: break;
1953 // default:
1954 // break;
1955 // }
1956 // break;
1957 // }
1958 case SPELLFAMILY_HUNTER:
1960 switch (auraId)
1962 // Sniper training
1963 case 53302:
1964 case 53303:
1965 case 53304:
1966 if (target->GetTypeId() != TYPEID_PLAYER)
1967 return;
1969 // Reset reapply counter at move
1970 if (((Player*)target)->isMoving())
1972 m_modifier.m_amount = 6;
1973 return;
1976 // We are standing at the moment
1977 if (m_modifier.m_amount > 0)
1979 --m_modifier.m_amount;
1980 return;
1983 // select rank of buff
1984 switch(auraId)
1986 case 53302: trigger_spell_id = 64418; break;
1987 case 53303: trigger_spell_id = 64419; break;
1988 case 53304: trigger_spell_id = 64420; break;
1991 // If aura is active - no need to continue
1992 if (target->HasAura(trigger_spell_id))
1993 return;
1995 break;
1996 default:
1997 break;
1999 break;
2001 case SPELLFAMILY_DRUID:
2003 switch(auraId)
2005 // Cat Form
2006 // trigger_spell_id not set and unknown effect triggered in this case, ignoring for while
2007 case 768:
2008 return;
2009 // Frenzied Regeneration
2010 case 22842:
2011 case 22895:
2012 case 22896:
2013 case 26999:
2015 int32 LifePerRage = GetModifier()->m_amount;
2017 int32 lRage = m_target->GetPower(POWER_RAGE);
2018 if(lRage > 100) // rage stored as rage*10
2019 lRage = 100;
2020 m_target->ModifyPower(POWER_RAGE, -lRage);
2021 int32 FRTriggerBasePoints = int32(lRage*LifePerRage/10);
2022 m_target->CastCustomSpell(m_target, 22845, &FRTriggerBasePoints, NULL, NULL, true, NULL, this);
2023 return;
2025 default:
2026 break;
2028 break;
2031 // case SPELLFAMILY_HUNTER:
2032 // {
2033 // switch(auraId)
2034 // {
2035 // //Frost Trap Aura
2036 // case 13810:
2037 // return;
2038 // //Rizzle's Frost Trap
2039 // case 39900:
2040 // return;
2041 // // Tame spells
2042 // case 19597: // Tame Ice Claw Bear
2043 // case 19676: // Tame Snow Leopard
2044 // case 19677: // Tame Large Crag Boar
2045 // case 19678: // Tame Adult Plainstrider
2046 // case 19679: // Tame Prairie Stalker
2047 // case 19680: // Tame Swoop
2048 // case 19681: // Tame Dire Mottled Boar
2049 // case 19682: // Tame Surf Crawler
2050 // case 19683: // Tame Armored Scorpid
2051 // case 19684: // Tame Webwood Lurker
2052 // case 19685: // Tame Nightsaber Stalker
2053 // case 19686: // Tame Strigid Screecher
2054 // case 30100: // Tame Crazed Dragonhawk
2055 // case 30103: // Tame Elder Springpaw
2056 // case 30104: // Tame Mistbat
2057 // case 30647: // Tame Barbed Crawler
2058 // case 30648: // Tame Greater Timberstrider
2059 // case 30652: // Tame Nightstalker
2060 // return;
2061 // default:
2062 // break;
2063 // }
2064 // break;
2065 // }
2066 case SPELLFAMILY_SHAMAN:
2068 switch(auraId)
2070 // Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
2071 case 28820:
2073 // Need remove self if Lightning Shield not active
2074 Unit::AuraMap const& auras = target->GetAuras();
2075 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
2077 SpellEntry const* spell = itr->second->GetSpellProto();
2078 if( spell->SpellFamilyName == SPELLFAMILY_SHAMAN &&
2079 (spell->SpellFamilyFlags & UI64LIT(0x0000000000000400)))
2080 return;
2082 target->RemoveAurasDueToSpell(28820);
2083 return;
2085 // Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
2086 case 38443:
2088 bool all = true;
2089 for(int i = 0; i < MAX_TOTEM; ++i)
2091 if(!target->m_TotemSlot[i])
2093 all = false;
2094 break;
2098 if(all)
2099 target->CastSpell(target, 38437, true, NULL, this);
2100 else
2101 target->RemoveAurasDueToSpell(38437);
2102 return;
2104 default:
2105 break;
2107 break;
2109 default:
2110 break;
2113 // Reget trigger spell proto
2114 triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
2116 else
2118 // Spell exist but require custom code
2119 switch(auraId)
2121 // Curse of Idiocy
2122 case 1010:
2124 // TODO: spell casted by result in correct way mostly
2125 // BUT:
2126 // 1) target show casting at each triggered cast: target don't must show casting animation for any triggered spell
2127 // but must show affect apply like item casting
2128 // 2) maybe aura must be replace by new with accumulative stat mods instead stacking
2130 // prevent cast by triggered auras
2131 if(casterGUID == target->GetGUID())
2132 return;
2134 // stop triggering after each affected stats lost > 90
2135 int32 intelectLoss = 0;
2136 int32 spiritLoss = 0;
2138 Unit::AuraList const& mModStat = target->GetAurasByType(SPELL_AURA_MOD_STAT);
2139 for(Unit::AuraList::const_iterator i = mModStat.begin(); i != mModStat.end(); ++i)
2141 if ((*i)->GetId() == 1010)
2143 switch((*i)->GetModifier()->m_miscvalue)
2145 case STAT_INTELLECT: intelectLoss += (*i)->GetModifier()->m_amount; break;
2146 case STAT_SPIRIT: spiritLoss += (*i)->GetModifier()->m_amount; break;
2147 default: break;
2152 if(intelectLoss <= -90 && spiritLoss <= -90)
2153 return;
2155 break;
2157 // Mana Tide
2158 case 16191:
2160 target->CastCustomSpell(target, trigger_spell_id, &m_modifier.m_amount, NULL, NULL, true, NULL, this);
2161 return;
2163 // Ground Slam
2164 case 33525:
2165 target->CastSpell(target, trigger_spell_id, true, NULL, this, casterGUID);
2166 return;
2167 // Beacon of Light
2168 case 53563:
2169 // original caster must be target (beacon)
2170 target->CastSpell(target, trigger_spell_id, true, NULL, this, target->GetGUID());
2171 return;
2172 // Rapid Recuperation (triggered energize have baspioints == 0)
2173 case 56654:
2174 case 58882:
2176 int32 mana = m_target->GetMaxPower(POWER_MANA) * m_modifier.m_amount / 100;
2177 target->CastCustomSpell(target, trigger_spell_id, &mana, NULL, NULL, true, NULL, this);
2178 return;
2183 // All ok cast by default case
2184 if(triggeredSpellInfo)
2185 target->CastSpell(target, triggeredSpellInfo, true, NULL, this, casterGUID);
2186 else
2188 if (Unit* caster = GetCaster())
2190 if(target->GetTypeId() != TYPEID_UNIT || !Script->EffectDummyCreature(caster, GetId(), GetEffIndex(), (Creature*)target))
2191 sLog.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
2196 void Aura::TriggerSpellWithValue()
2198 const uint64& casterGUID = GetCasterGUID();
2199 Unit* target = GetTriggerTarget();
2201 if(!casterGUID || !target)
2202 return;
2204 // generic casting code with custom spells and target/caster customs
2205 uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
2206 int32 basepoints0 = this->GetModifier()->m_amount;
2208 target->CastCustomSpell(target, trigger_spell_id, &basepoints0, NULL, NULL, true, NULL, this, casterGUID);
2211 /*********************************************************/
2212 /*** AURA EFFECTS ***/
2213 /*********************************************************/
2215 void Aura::HandleAuraDummy(bool apply, bool Real)
2217 // spells required only Real aura add/remove
2218 if(!Real)
2219 return;
2221 // AT APPLY
2222 if(apply)
2224 switch(m_spellProto->SpellFamilyName)
2226 case SPELLFAMILY_GENERIC:
2227 switch(GetId())
2229 case 1515: // Tame beast
2230 // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
2231 if (m_target->CanHaveThreatList())
2232 if (Unit* caster = GetCaster())
2233 m_target->AddThreat(caster, 10.0f, false, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
2234 return;
2235 case 7057: // Haunting Spirits
2236 // expected to tick with 30 sec period (tick part see in Aura::PeriodicTick)
2237 m_isPeriodic = true;
2238 m_modifier.periodictime = 30*IN_MILISECONDS;
2239 m_periodicTimer = m_modifier.periodictime;
2240 return;
2241 case 13139: // net-o-matic
2242 // root to self part of (root_target->charge->root_self sequence
2243 if (Unit* caster = GetCaster())
2244 caster->CastSpell(caster, 13138, true, NULL, this);
2245 return;
2246 case 39850: // Rocket Blast
2247 if(roll_chance_i(20)) // backfire stun
2248 m_target->CastSpell(m_target, 51581, true, NULL, this);
2249 return;
2250 case 43873: // Headless Horseman Laugh
2251 m_target->PlayDistanceSound(11965);
2252 return;
2253 case 46354: // Blood Elf Illusion
2254 if (Unit* caster = GetCaster())
2256 switch(caster->getGender())
2258 case GENDER_FEMALE:
2259 caster->CastSpell(m_target, 46356, true, NULL, this);
2260 break;
2261 case GENDER_MALE:
2262 caster->CastSpell(m_target, 46355, true, NULL, this);
2263 break;
2264 default:
2265 break;
2268 return;
2269 case 46699: // Requires No Ammo
2270 if (m_target->GetTypeId() == TYPEID_PLAYER)
2271 // not use ammo and not allow use
2272 ((Player*)m_target)->RemoveAmmo();
2273 return;
2274 case 62061: // Festive Holiday Mount
2275 if (m_target->HasAuraType(SPELL_AURA_MOUNTED))
2276 // Reindeer Transformation
2277 m_target->CastSpell(m_target, 25860, true, NULL, this);
2278 return;
2280 break;
2281 case SPELLFAMILY_WARRIOR:
2282 // Overpower
2283 if(m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004))
2285 // Must be casting target
2286 if (!m_target->IsNonMeleeSpellCasted(false))
2287 return;
2289 Unit* caster = GetCaster();
2290 if (!caster)
2291 return;
2293 Unit::AuraList const& modifierAuras = caster->GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
2294 for(Unit::AuraList::const_iterator itr = modifierAuras.begin(); itr != modifierAuras.end(); ++itr)
2296 // Unrelenting Assault
2297 if((*itr)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARRIOR && (*itr)->GetSpellProto()->SpellIconID == 2775)
2299 switch ((*itr)->GetSpellProto()->Id)
2301 case 46859: // Unrelenting Assault, rank 1
2302 m_target->CastSpell(m_target,64849,true,NULL,(*itr));
2303 break;
2304 case 46860: // Unrelenting Assault, rank 2
2305 m_target->CastSpell(m_target,64850,true,NULL,(*itr));
2306 break;
2307 default:
2308 break;
2310 break;
2313 return;
2315 break;
2316 case SPELLFAMILY_SHAMAN:
2317 // Tidal Force
2318 if (GetId() == 55198)
2320 // apply max stack bufs
2321 SpellEntry const* buffEntry = sSpellStore.LookupEntry(55166);
2322 if (!buffEntry)
2323 return;
2324 for(int k = 0; k < buffEntry->StackAmount; ++k)
2325 m_target->CastSpell(m_target, buffEntry, true, NULL, this);
2327 // Earth Shield
2328 else if ((GetSpellProto()->SpellFamilyFlags & UI64LIT(0x40000000000)))
2330 // prevent double apply bonuses
2331 if(m_target->GetTypeId() != TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
2332 if (Unit* caster = GetCaster())
2333 m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
2334 return;
2336 break;
2339 // AT REMOVE
2340 else
2342 if( m_target->GetTypeId() == TYPEID_PLAYER &&
2343 ( GetSpellProto()->Effect[0]==72 || GetSpellProto()->Effect[0]==6 &&
2344 ( GetSpellProto()->EffectApplyAuraName[0]==1 || GetSpellProto()->EffectApplyAuraName[0]==128 ) ) )
2346 // spells with SpellEffect=72 and aura=4: 6196, 6197, 21171, 21425
2347 ((Player*)m_target)->SetFarSightGUID(0);
2348 WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0);
2349 ((Player*)m_target)->GetSession()->SendPacket(&data);
2350 return;
2353 if (IsQuestTameSpell(GetId()) && m_target->isAlive())
2355 Unit* caster = GetCaster();
2356 if (!caster || !caster->isAlive())
2357 return;
2359 uint32 finalSpelId = 0;
2360 switch(GetId())
2362 case 19548: finalSpelId = 19597; break;
2363 case 19674: finalSpelId = 19677; break;
2364 case 19687: finalSpelId = 19676; break;
2365 case 19688: finalSpelId = 19678; break;
2366 case 19689: finalSpelId = 19679; break;
2367 case 19692: finalSpelId = 19680; break;
2368 case 19693: finalSpelId = 19684; break;
2369 case 19694: finalSpelId = 19681; break;
2370 case 19696: finalSpelId = 19682; break;
2371 case 19697: finalSpelId = 19683; break;
2372 case 19699: finalSpelId = 19685; break;
2373 case 19700: finalSpelId = 19686; break;
2374 case 30646: finalSpelId = 30647; break;
2375 case 30653: finalSpelId = 30648; break;
2376 case 30654: finalSpelId = 30652; break;
2377 case 30099: finalSpelId = 30100; break;
2378 case 30102: finalSpelId = 30103; break;
2379 case 30105: finalSpelId = 30104; break;
2382 if(finalSpelId)
2383 caster->CastSpell(m_target, finalSpelId, true, NULL, this);
2384 return;
2387 switch(GetId())
2389 case 28169: // Mutating Injection
2391 // Mutagen Explosion
2392 m_target->CastSpell(m_target, 28206, true, NULL, this);
2393 // Poison Cloud
2394 m_target->CastSpell(m_target, 28240, true, NULL, this);
2395 return;
2397 case 32286: // Focus Target Visual
2399 if (m_removeMode == AURA_REMOVE_BY_DEFAULT)
2400 m_target->CastSpell(m_target, 32301, true, NULL, this);
2402 return;
2404 case 36730: // Flame Strike
2406 m_target->CastSpell(m_target, 36731, true, NULL, this);
2407 return;
2409 case 44191: // Flame Strike
2411 if (m_target->GetMap()->IsDungeon())
2413 uint32 spellId = m_target->GetMap()->IsRegularDifficulty() ? 44190 : 46163;
2415 m_target->CastSpell(m_target, spellId, true, NULL, this);
2417 return;
2419 case 45934: // Dark Fiend
2421 // Kill target if dispelled
2422 if (m_removeMode==AURA_REMOVE_BY_DISPEL)
2423 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
2424 return;
2426 case 46308: // Burning Winds
2428 // casted only at creatures at spawn
2429 m_target->CastSpell(m_target, 47287, true, NULL, this);
2430 return;
2434 // Living Bomb
2435 if (m_spellProto->SpellFamilyName == SPELLFAMILY_MAGE && (m_spellProto->SpellFamilyFlags & UI64LIT(0x2000000000000)))
2437 // Zero duration is equal to AURA_REMOVE_BY_DEFAULT. We can't use it directly, as it is set even
2438 // when removing aura from one target due to casting Living Bomb at other.
2439 if (m_duration == 0 || m_removeMode == AURA_REMOVE_BY_DISPEL)
2440 m_target->CastSpell(m_target,m_modifier.m_amount,true,NULL,this);
2441 return;
2444 if (m_removeMode == AURA_REMOVE_BY_DEATH)
2446 // Stop caster Arcane Missle chanelling on death
2447 if (m_spellProto->SpellFamilyName == SPELLFAMILY_MAGE &&
2448 (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000800)))
2450 if (Unit* caster = GetCaster())
2451 caster->InterruptSpell(CURRENT_CHANNELED_SPELL);
2452 return;
2454 // Stop caster Penance chanelling on death
2455 if (m_spellProto->SpellFamilyName == SPELLFAMILY_PRIEST &&
2456 (m_spellProto->SpellFamilyFlags2 & UI64LIT(0x00000080)))
2458 if (Unit* caster = GetCaster())
2459 caster->InterruptSpell(CURRENT_CHANNELED_SPELL);
2460 return;
2465 // AT APPLY & REMOVE
2467 switch(m_spellProto->SpellFamilyName)
2469 case SPELLFAMILY_GENERIC:
2471 switch(GetId())
2473 // Recently Bandaged
2474 case 11196:
2475 m_target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, GetMiscValue(), apply);
2476 return;
2477 // Unstable Power
2478 case 24658:
2480 uint32 spellId = 24659;
2481 if (apply)
2483 SpellEntry const *spell = sSpellStore.LookupEntry(spellId);
2484 Unit* caster = GetCaster();
2485 if (!spell || !caster)
2486 return;
2488 for (int i=0; i < spell->StackAmount; ++i)
2489 caster->CastSpell(m_target, spellId, true, NULL, NULL, GetCasterGUID());
2490 return;
2492 m_target->RemoveAurasDueToSpell(spellId);
2493 return;
2495 // Restless Strength
2496 case 24661:
2498 uint32 spellId = 24662;
2499 if (apply)
2501 SpellEntry const* spell = sSpellStore.LookupEntry(spellId);
2502 Unit* caster = GetCaster();
2503 if (!spell || !caster)
2504 return;
2505 for (int i=0; i < spell->StackAmount; ++i)
2506 caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
2507 return;
2509 m_target->RemoveAurasDueToSpell(spellId);
2510 return;
2512 //Summon Fire Elemental
2513 case 40133:
2515 Unit* caster = GetCaster();
2516 if (!caster)
2517 return;
2519 Unit *owner = caster->GetOwner();
2520 if (owner && owner->GetTypeId() == TYPEID_PLAYER)
2522 if(apply)
2523 owner->CastSpell(owner, 8985, true);
2524 else
2525 ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
2527 return;
2529 //Summon Earth Elemental
2530 case 40132 :
2532 Unit* caster = GetCaster();
2533 if (!caster)
2534 return;
2536 Unit *owner = caster->GetOwner();
2537 if (owner && owner->GetTypeId() == TYPEID_PLAYER)
2539 if(apply)
2540 owner->CastSpell(owner, 19704, true);
2541 else
2542 ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
2544 return;
2546 //Dragonmaw Illusion
2547 case 40214 :
2549 if(apply)
2551 m_target->CastSpell(m_target, 40216, true);
2552 m_target->CastSpell(m_target, 42016, true);
2554 else
2556 m_target->RemoveAurasDueToSpell(40216);
2557 m_target->RemoveAurasDueToSpell(42016);
2559 return;
2561 // LK Intro VO (1)
2562 case 58204:
2563 if(m_target->GetTypeId() == TYPEID_PLAYER)
2565 // Play part 1
2566 if(apply)
2567 m_target->PlayDirectSound(14970, (Player *)m_target);
2568 // continue in 58205
2569 else
2570 m_target->CastSpell(m_target, 58205, true);
2572 return;
2573 // LK Intro VO (2)
2574 case 58205:
2575 if(m_target->GetTypeId() == TYPEID_PLAYER)
2577 // Play part 2
2578 if(apply)
2579 m_target->PlayDirectSound(14971, (Player *)m_target);
2580 // Play part 3
2581 else
2582 m_target->PlayDirectSound(14972, (Player *)m_target);
2584 return;
2585 case 40131:
2586 case 27978:
2587 if (apply)
2588 m_target->m_AuraFlags |= UNIT_AURAFLAG_ALIVE_INVISIBLE;
2589 else
2590 m_target->m_AuraFlags |= ~UNIT_AURAFLAG_ALIVE_INVISIBLE;
2591 return;
2593 break;
2595 case SPELLFAMILY_MAGE:
2596 break;
2597 case SPELLFAMILY_WARLOCK:
2599 // Haunt
2600 if (GetSpellProto()->SpellIconID == 3172 && (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0004000000000000)))
2602 // NOTE: for avoid use additional field damage stored in dummy value (replace unused 100%
2603 if (apply)
2604 m_modifier.m_amount = 0; // use value as damage counter instead redundent 100% percent
2605 else
2607 int32 bp0 = m_modifier.m_amount;
2609 if (Unit* caster = GetCaster())
2610 m_target->CastCustomSpell(caster,48210,&bp0,NULL,NULL,true);
2613 break;
2615 case SPELLFAMILY_PRIEST:
2617 // Pain and Suffering
2618 if( m_spellProto->SpellIconID == 2874 && m_target->GetTypeId()==TYPEID_PLAYER )
2620 if(apply)
2622 // Reduce backfire damage (dot damage) from Shadow Word: Death
2623 // aura have wrong effectclassmask, so use hardcoded value
2624 m_spellmod = new SpellModifier(SPELLMOD_DOT,SPELLMOD_PCT,m_modifier.m_amount,GetId(),UI64LIT(0x0000200000000000));
2626 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2627 return;
2629 break;
2631 case SPELLFAMILY_DRUID:
2633 switch(GetId())
2635 case 34246: // Idol of the Emerald Queen
2636 case 60779: // Idol of Lush Moss
2638 if (m_target->GetTypeId() != TYPEID_PLAYER)
2639 return;
2641 if(apply)
2642 // dummy not have proper effectclassmask
2643 m_spellmod = new SpellModifier(SPELLMOD_DOT,SPELLMOD_FLAT,m_modifier.m_amount/7,GetId(),UI64LIT(0x001000000000));
2645 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2646 return;
2648 case 52610: // Savage Roar
2650 if(apply)
2652 if(m_target->m_form != FORM_CAT)
2653 return;
2655 m_target->CastSpell(m_target, 62071, true);
2657 else
2658 m_target-> RemoveAurasDueToSpell(62071);
2659 return;
2661 case 61336: // Survival Instincts
2663 if(apply)
2665 if (!m_target->IsInFeralForm())
2666 return;
2668 int32 bp0 = int32(m_target->GetMaxHealth() * m_modifier.m_amount / 100);
2669 m_target->CastCustomSpell(m_target, 50322, &bp0, NULL, NULL, true);
2671 else
2672 m_target-> RemoveAurasDueToSpell(50322);
2673 return;
2677 // Lifebloom
2678 if (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x1000000000))
2680 if ( apply )
2682 if (Unit* caster = GetCaster())
2683 // prevent double apply bonuses
2684 if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
2685 m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
2687 else
2689 // Final heal only on dispelled or duration end
2690 if ( !(GetAuraDuration() <= 0 || m_removeMode == AURA_REMOVE_BY_DISPEL) )
2691 return;
2693 // have a look if there is still some other Lifebloom dummy aura
2694 Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
2695 for(Unit::AuraList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
2696 if((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID &&
2697 ((*itr)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x1000000000)))
2698 return;
2700 // final heal
2701 if(m_target->IsInWorld() && m_stackAmount > 0)
2703 int32 amount = m_modifier.m_amount / m_stackAmount;
2704 m_target->CastCustomSpell(m_target, 33778, &amount, NULL, NULL, true, NULL, this, GetCasterGUID());
2706 if (Unit* caster = GetCaster())
2708 int32 returnmana = (GetSpellProto()->ManaCostPercentage * caster->GetCreateMana() / 100) * m_stackAmount / 2;
2709 caster->CastCustomSpell(caster, 64372, &returnmana, NULL, NULL, true, NULL, this, GetCasterGUID());
2713 return;
2716 // Predatory Strikes
2717 if(m_target->GetTypeId()==TYPEID_PLAYER && GetSpellProto()->SpellIconID == 1563)
2719 ((Player*)m_target)->UpdateAttackPowerAndDamage();
2720 return;
2723 // Improved Moonkin Form
2724 if(GetSpellProto()->SpellIconID == 2855)
2726 uint32 spell_id;
2727 switch(GetId())
2729 case 48384: spell_id = 50170; break; //Rank 1
2730 case 48395: spell_id = 50171; break; //Rank 2
2731 case 48396: spell_id = 50172; break; //Rank 3
2732 default:
2733 sLog.outError("HandleAuraDummy: Not handled rank of IMF (Spell: %u)",GetId());
2734 return;
2737 if(apply)
2739 if(m_target->m_form != FORM_MOONKIN)
2740 return;
2742 m_target->CastSpell(m_target, spell_id, true);
2744 else
2745 m_target-> RemoveAurasDueToSpell(spell_id);
2746 return;
2748 break;
2750 case SPELLFAMILY_HUNTER:
2751 break;
2752 case SPELLFAMILY_PALADIN:
2753 switch(GetId())
2755 case 20911: // Blessing of Sanctuary
2756 case 25899: // Greater Blessing of Sanctuary
2758 if (apply)
2759 m_target->CastSpell(m_target, 67480, true, NULL, this);
2760 else
2761 m_target->RemoveAurasDueToSpell(67480);
2762 return;
2765 break;
2766 case SPELLFAMILY_SHAMAN:
2767 break;
2770 // pet auras
2771 if(PetAura const* petSpell = sSpellMgr.GetPetAura(GetId(), m_effIndex))
2773 if(apply)
2774 m_target->AddPetAura(petSpell);
2775 else
2776 m_target->RemovePetAura(petSpell);
2777 return;
2780 if(GetEffIndex()==0 && m_target->GetTypeId()==TYPEID_PLAYER)
2782 SpellAreaForAreaMapBounds saBounds = sSpellMgr.GetSpellAreaForAuraMapBounds(GetId());
2783 if(saBounds.first != saBounds.second)
2785 uint32 zone, area;
2786 m_target->GetZoneAndAreaId(zone, area);
2788 for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
2790 // some auras remove at aura remove
2791 if(!itr->second->IsFitToRequirements((Player*)m_target, zone, area))
2792 m_target->RemoveAurasDueToSpell(itr->second->spellId);
2793 // some auras applied at aura apply
2794 else if(itr->second->autocast)
2796 if( !m_target->HasAura(itr->second->spellId, 0) )
2797 m_target->CastSpell(m_target, itr->second->spellId, true);
2804 void Aura::HandleAuraMounted(bool apply, bool Real)
2806 // only at real add/remove aura
2807 if(!Real)
2808 return;
2810 if(apply)
2812 CreatureInfo const* ci = ObjectMgr::GetCreatureTemplate(m_modifier.m_miscvalue);
2813 if(!ci)
2815 sLog.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)", m_modifier.m_miscvalue);
2816 return;
2819 uint32 team = 0;
2820 if (m_target->GetTypeId()==TYPEID_PLAYER)
2821 team = ((Player*)m_target)->GetTeam();
2823 uint32 display_id = sObjectMgr.ChooseDisplayId(team,ci);
2824 CreatureModelInfo const *minfo = sObjectMgr.GetCreatureModelRandomGender(display_id);
2825 if (minfo)
2826 display_id = minfo->modelid;
2828 m_target->Mount(display_id, m_spellProto->Id);
2830 else
2832 m_target->Unmount();
2836 void Aura::HandleAuraWaterWalk(bool apply, bool Real)
2838 // only at real add/remove aura
2839 if(!Real)
2840 return;
2842 WorldPacket data;
2843 if(apply)
2844 data.Initialize(SMSG_MOVE_WATER_WALK, 8+4);
2845 else
2846 data.Initialize(SMSG_MOVE_LAND_WALK, 8+4);
2847 data.append(m_target->GetPackGUID());
2848 data << uint32(0);
2849 m_target->SendMessageToSet(&data, true);
2852 void Aura::HandleAuraFeatherFall(bool apply, bool Real)
2854 // only at real add/remove aura
2855 if(!Real)
2856 return;
2858 WorldPacket data;
2859 if(apply)
2860 data.Initialize(SMSG_MOVE_FEATHER_FALL, 8+4);
2861 else
2862 data.Initialize(SMSG_MOVE_NORMAL_FALL, 8+4);
2863 data.append(m_target->GetPackGUID());
2864 data << uint32(0);
2865 m_target->SendMessageToSet(&data, true);
2867 // start fall from current height
2868 if(!apply && m_target->GetTypeId() == TYPEID_PLAYER)
2869 ((Player*)m_target)->SetFallInformation(0, m_target->GetPositionZ());
2872 void Aura::HandleAuraHover(bool apply, bool Real)
2874 // only at real add/remove aura
2875 if(!Real)
2876 return;
2878 WorldPacket data;
2879 if(apply)
2880 data.Initialize(SMSG_MOVE_SET_HOVER, 8+4);
2881 else
2882 data.Initialize(SMSG_MOVE_UNSET_HOVER, 8+4);
2883 data.append(m_target->GetPackGUID());
2884 data << uint32(0);
2885 m_target->SendMessageToSet(&data, true);
2888 void Aura::HandleWaterBreathing(bool /*apply*/, bool /*Real*/)
2890 // update timers in client
2891 if(m_target->GetTypeId()==TYPEID_PLAYER)
2892 ((Player*)m_target)->UpdateMirrorTimers();
2895 void Aura::HandleAuraModShapeshift(bool apply, bool Real)
2897 if(!Real)
2898 return;
2900 uint32 modelid = 0;
2901 Powers PowerType = POWER_MANA;
2902 ShapeshiftForm form = ShapeshiftForm(m_modifier.m_miscvalue);
2904 SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(form);
2905 if (!ssEntry)
2907 sLog.outError("Unknown shapeshift form %u in spell %u", form, GetId());
2908 return;
2911 if (ssEntry->modelID_A)
2913 // i will asume that creatures will always take the defined model from the dbc
2914 // since no field in creature_templates describes wether an alliance or
2915 // horde modelid should be used at shapeshifting
2916 if (m_target->GetTypeId() != TYPEID_PLAYER)
2917 modelid = ssEntry->modelID_A;
2918 else
2920 // players are a bit difficult since the dbc has seldomly an horde modelid
2921 // so we add hacks here to set the right model
2922 if (Player::TeamForRace(m_target->getRace()) == ALLIANCE)
2923 modelid = ssEntry->modelID_A;
2924 else // 3.2.3 only the moonkin form has this information
2925 modelid = ssEntry->modelID_H;
2927 // no model found, if player is horde we look here for our hardcoded modelids
2928 if (!modelid && Player::TeamForRace(m_target->getRace()) == HORDE)
2931 switch(form)
2933 case FORM_CAT:
2934 modelid = 8571;
2935 break;
2936 case FORM_BEAR:
2937 case FORM_DIREBEAR:
2938 modelid = 2289;
2939 break;
2940 case FORM_FLIGHT:
2941 modelid = 20872;
2942 break;
2943 case FORM_FLIGHT_EPIC:
2944 modelid = 21244;
2945 break;
2946 // per default use alliance modelid
2947 // mostly horde and alliance share the same
2948 default:
2949 modelid = ssEntry->modelID_A;
2950 break;
2956 // now only powertype must be set
2957 switch(form)
2959 case FORM_CAT:
2960 PowerType = POWER_ENERGY;
2961 break;
2962 case FORM_BEAR:
2963 case FORM_DIREBEAR:
2964 case FORM_BATTLESTANCE:
2965 case FORM_BERSERKERSTANCE:
2966 case FORM_DEFENSIVESTANCE:
2967 PowerType = POWER_RAGE;
2968 break;
2969 default:
2970 break;
2973 // remove polymorph before changing display id to keep new display id
2974 switch ( form )
2976 case FORM_CAT:
2977 case FORM_TREE:
2978 case FORM_TRAVEL:
2979 case FORM_AQUA:
2980 case FORM_BEAR:
2981 case FORM_DIREBEAR:
2982 case FORM_FLIGHT_EPIC:
2983 case FORM_FLIGHT:
2984 case FORM_MOONKIN:
2986 // remove movement affects
2987 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
2988 Unit::AuraList const& slowingAuras = m_target->GetAurasByType(SPELL_AURA_MOD_DECREASE_SPEED);
2989 for (Unit::AuraList::const_iterator iter = slowingAuras.begin(); iter != slowingAuras.end();)
2991 SpellEntry const* aurSpellInfo = (*iter)->GetSpellProto();
2993 uint32 aurMechMask = GetAllSpellMechanicMask(aurSpellInfo);
2995 // If spell that caused this aura has Croud Control or Daze effect
2996 if((aurMechMask & MECHANIC_NOT_REMOVED_BY_SHAPESHIFT) ||
2997 // some Daze spells have these parameters instead of MECHANIC_DAZE (skip snare spells)
2998 aurSpellInfo->SpellIconID == 15 && aurSpellInfo->Dispel == 0 &&
2999 (aurMechMask & (1 << (MECHANIC_SNARE-1)))==0)
3001 ++iter;
3002 continue;
3005 // All OK, remove aura now
3006 m_target->RemoveAurasDueToSpellByCancel(aurSpellInfo->Id);
3007 iter = slowingAuras.begin();
3010 // and polymorphic affects
3011 if(m_target->IsPolymorphed())
3012 m_target->RemoveAurasDueToSpell(m_target->getTransForm());
3014 break;
3016 default:
3017 break;
3020 if(apply)
3022 // remove other shapeshift before applying a new one
3023 if(m_target->m_ShapeShiftFormSpellId)
3024 m_target->RemoveAurasDueToSpell(m_target->m_ShapeShiftFormSpellId, this);
3026 m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, form);
3028 if(modelid > 0)
3029 m_target->SetDisplayId(modelid);
3031 if(PowerType != POWER_MANA)
3033 // reset power to default values only at power change
3034 if(m_target->getPowerType() != PowerType)
3035 m_target->setPowerType(PowerType);
3037 switch(form)
3039 case FORM_CAT:
3040 case FORM_BEAR:
3041 case FORM_DIREBEAR:
3043 // get furor proc chance
3044 int32 furorChance = 0;
3045 Unit::AuraList const& mDummy = m_target->GetAurasByType(SPELL_AURA_DUMMY);
3046 for(Unit::AuraList::const_iterator i = mDummy.begin(); i != mDummy.end(); ++i)
3048 if ((*i)->GetSpellProto()->SpellIconID == 238)
3050 furorChance = (*i)->GetModifier()->m_amount;
3051 break;
3055 if (m_modifier.m_miscvalue == FORM_CAT)
3057 // Furor chance is now amount allowed to save energy for cat form
3058 // without talent it reset to 0
3059 if (m_target->GetPower(POWER_ENERGY) > furorChance)
3061 m_target->SetPower(POWER_ENERGY, 0);
3062 m_target->CastCustomSpell(m_target, 17099, &furorChance, NULL, NULL, this);
3065 else if(furorChance) // only if talent known
3067 m_target->SetPower(POWER_RAGE, 0);
3068 if(urand(1,100) <= furorChance)
3069 m_target->CastSpell(m_target, 17057, true, NULL, this);
3071 break;
3073 case FORM_BATTLESTANCE:
3074 case FORM_DEFENSIVESTANCE:
3075 case FORM_BERSERKERSTANCE:
3077 uint32 Rage_val = 0;
3078 // Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
3079 if(m_target->GetTypeId() == TYPEID_PLAYER)
3081 PlayerSpellMap const& sp_list = ((Player *)m_target)->GetSpellMap();
3082 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
3084 if(itr->second->state == PLAYERSPELL_REMOVED) continue;
3085 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
3086 if (spellInfo && spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && spellInfo->SpellIconID == 139)
3087 Rage_val += m_target->CalculateSpellDamage(spellInfo, 0, spellInfo->EffectBasePoints[0], m_target) * 10;
3091 if (m_target->GetPower(POWER_RAGE) > Rage_val)
3092 m_target->SetPower(POWER_RAGE, Rage_val);
3093 break;
3095 default:
3096 break;
3100 m_target->m_ShapeShiftFormSpellId = GetId();
3101 m_target->m_form = form;
3103 // a form can give the player a new castbar with some spells.. this is a clientside process..
3104 // serverside just needs to register the new spells so that player isn't kicked as cheater
3105 if (m_target->GetTypeId() == TYPEID_PLAYER)
3106 for (uint32 i = 0; i < 8; ++i)
3107 if (ssEntry->spellId[i])
3108 ((Player*)m_target)->addSpell(ssEntry->spellId[i], true, false, false, false);
3111 else
3113 if(modelid > 0)
3114 m_target->SetDisplayId(m_target->GetNativeDisplayId());
3115 m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, FORM_NONE);
3116 if(m_target->getClass() == CLASS_DRUID)
3117 m_target->setPowerType(POWER_MANA);
3118 m_target->m_ShapeShiftFormSpellId = 0;
3119 m_target->m_form = FORM_NONE;
3121 switch(form)
3123 // Nordrassil Harness - bonus
3124 case FORM_BEAR:
3125 case FORM_DIREBEAR:
3126 case FORM_CAT:
3127 if(Aura* dummy = m_target->GetDummyAura(37315) )
3128 m_target->CastSpell(m_target, 37316, true, NULL, dummy);
3129 break;
3130 // Nordrassil Regalia - bonus
3131 case FORM_MOONKIN:
3132 if(Aura* dummy = m_target->GetDummyAura(37324) )
3133 m_target->CastSpell(m_target, 37325, true, NULL, dummy);
3134 break;
3135 default:
3136 break;
3139 // look at the comment in apply-part
3140 if (m_target->GetTypeId() == TYPEID_PLAYER)
3141 for (uint32 i = 0; i < 8; ++i)
3142 if (ssEntry->spellId[i])
3143 ((Player*)m_target)->removeSpell(ssEntry->spellId[i], false, false, false);
3147 // adding/removing linked auras
3148 // add/remove the shapeshift aura's boosts
3149 HandleShapeshiftBoosts(apply);
3151 if(m_target->GetTypeId() == TYPEID_PLAYER)
3152 ((Player*)m_target)->InitDataForForm();
3155 void Aura::HandleAuraTransform(bool apply, bool Real)
3157 if (apply)
3159 // special case (spell specific functionality)
3160 if (m_modifier.m_miscvalue == 0)
3162 // player applied only
3163 if (m_target->GetTypeId() != TYPEID_PLAYER)
3164 return;
3166 switch (GetId())
3168 // Orb of Deception
3169 case 16739:
3171 uint32 orb_model = m_target->GetNativeDisplayId();
3172 switch(orb_model)
3174 // Troll Female
3175 case 1479: m_target->SetDisplayId(10134); break;
3176 // Troll Male
3177 case 1478: m_target->SetDisplayId(10135); break;
3178 // Tauren Male
3179 case 59: m_target->SetDisplayId(10136); break;
3180 // Human Male
3181 case 49: m_target->SetDisplayId(10137); break;
3182 // Human Female
3183 case 50: m_target->SetDisplayId(10138); break;
3184 // Orc Male
3185 case 51: m_target->SetDisplayId(10139); break;
3186 // Orc Female
3187 case 52: m_target->SetDisplayId(10140); break;
3188 // Dwarf Male
3189 case 53: m_target->SetDisplayId(10141); break;
3190 // Dwarf Female
3191 case 54: m_target->SetDisplayId(10142); break;
3192 // NightElf Male
3193 case 55: m_target->SetDisplayId(10143); break;
3194 // NightElf Female
3195 case 56: m_target->SetDisplayId(10144); break;
3196 // Undead Female
3197 case 58: m_target->SetDisplayId(10145); break;
3198 // Undead Male
3199 case 57: m_target->SetDisplayId(10146); break;
3200 // Tauren Female
3201 case 60: m_target->SetDisplayId(10147); break;
3202 // Gnome Male
3203 case 1563: m_target->SetDisplayId(10148); break;
3204 // Gnome Female
3205 case 1564: m_target->SetDisplayId(10149); break;
3206 // BloodElf Female
3207 case 15475: m_target->SetDisplayId(17830); break;
3208 // BloodElf Male
3209 case 15476: m_target->SetDisplayId(17829); break;
3210 // Dranei Female
3211 case 16126: m_target->SetDisplayId(17828); break;
3212 // Dranei Male
3213 case 16125: m_target->SetDisplayId(17827); break;
3214 default: break;
3216 break;
3218 // Murloc costume
3219 case 42365: m_target->SetDisplayId(21723); break;
3220 // Honor the Dead
3221 case 65386:
3222 case 65495:
3224 switch(m_target->getGender())
3226 case GENDER_MALE:
3227 m_target->SetDisplayId(29203); // Chapman
3228 break;
3229 case GENDER_FEMALE:
3230 case GENDER_NONE:
3231 m_target->SetDisplayId(29204); // Catrina
3232 break;
3234 break;
3236 default: break;
3239 else
3241 uint32 model_id;
3243 CreatureInfo const * ci = ObjectMgr::GetCreatureTemplate(m_modifier.m_miscvalue);
3244 if (!ci)
3246 model_id = 16358; // pig pink ^_^
3247 sLog.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", m_modifier.m_miscvalue, GetId());
3249 else
3250 model_id = ci->DisplayID_A[0]; // Will use the default model here
3252 // Polymorph (sheep/penguin case)
3253 if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_MAGE && GetSpellProto()->SpellIconID == 82)
3254 if (Unit* caster = GetCaster())
3255 if (caster->HasAura(52648)) // Glyph of the Penguin
3256 model_id = 26452;
3258 m_target->SetDisplayId(model_id);
3260 // Dragonmaw Illusion (set mount model also)
3261 if(GetId()==42016 && m_target->GetMountID() && !m_target->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED).empty())
3262 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
3265 // update active transform spell only not set or not overwriting negative by positive case
3266 if (!m_target->getTransForm() || !IsPositiveSpell(GetId()) || IsPositiveSpell(m_target->getTransForm()))
3267 m_target->setTransForm(GetId());
3269 // polymorph case
3270 if (Real && m_target->GetTypeId() == TYPEID_PLAYER && m_target->IsPolymorphed())
3272 // for players, start regeneration after 1s (in polymorph fast regeneration case)
3273 // only if caster is Player (after patch 2.4.2)
3274 if (IS_PLAYER_GUID(GetCasterGUID()) )
3275 ((Player*)m_target)->setRegenTimer(1*IN_MILISECONDS);
3277 //dismount polymorphed target (after patch 2.4.2)
3278 if (m_target->IsMounted())
3279 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
3282 else
3284 // ApplyModifier(true) will reapply it if need
3285 m_target->setTransForm(0);
3286 m_target->SetDisplayId(m_target->GetNativeDisplayId());
3288 // re-aplly some from still active with preference negative cases
3289 Unit::AuraList const& otherTransforms = m_target->GetAurasByType(SPELL_AURA_TRANSFORM);
3290 if (!otherTransforms.empty())
3292 // look for other transform auras
3293 Aura* handledAura = *otherTransforms.begin();
3294 for(Unit::AuraList::const_iterator i = otherTransforms.begin();i != otherTransforms.end(); ++i)
3296 // negative auras are preferred
3297 if (!IsPositiveSpell((*i)->GetSpellProto()->Id))
3299 handledAura = *i;
3300 break;
3303 handledAura->ApplyModifier(true);
3306 // Dragonmaw Illusion (restore mount model)
3307 if (GetId() == 42016 && m_target->GetMountID() == 16314)
3309 if (!m_target->GetAurasByType(SPELL_AURA_MOUNTED).empty())
3311 uint32 cr_id = m_target->GetAurasByType(SPELL_AURA_MOUNTED).front()->GetModifier()->m_miscvalue;
3312 if (CreatureInfo const* ci = ObjectMgr::GetCreatureTemplate(cr_id))
3314 uint32 team = 0;
3315 if (m_target->GetTypeId() == TYPEID_PLAYER)
3316 team = ((Player*)m_target)->GetTeam();
3318 uint32 display_id = sObjectMgr.ChooseDisplayId(team, ci);
3319 CreatureModelInfo const *minfo = sObjectMgr.GetCreatureModelRandomGender(display_id);
3320 if (minfo)
3321 display_id = minfo->modelid;
3323 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, display_id);
3330 void Aura::HandleForceReaction(bool apply, bool Real)
3332 if(m_target->GetTypeId() != TYPEID_PLAYER)
3333 return;
3335 if(!Real)
3336 return;
3338 Player* player = (Player*)m_target;
3340 uint32 faction_id = m_modifier.m_miscvalue;
3341 ReputationRank faction_rank = ReputationRank(m_modifier.m_amount);
3343 player->GetReputationMgr().ApplyForceReaction(faction_id, faction_rank, apply);
3344 player->GetReputationMgr().SendForceReactions();
3346 // stop fighting if at apply forced rank friendly or at remove real rank friendly
3347 if (apply && faction_rank >= REP_FRIENDLY || !apply && player->GetReputationRank(faction_id) >= REP_FRIENDLY)
3348 player->StopAttackFaction(faction_id);
3351 void Aura::HandleAuraModSkill(bool apply, bool /*Real*/)
3353 if(m_target->GetTypeId() != TYPEID_PLAYER)
3354 return;
3356 uint32 prot=GetSpellProto()->EffectMiscValue[m_effIndex];
3357 int32 points = GetModifier()->m_amount;
3359 ((Player*)m_target)->ModifySkillBonus(prot, (apply ? points: -points), m_modifier.m_auraname == SPELL_AURA_MOD_SKILL_TALENT);
3360 if(prot == SKILL_DEFENSE)
3361 ((Player*)m_target)->UpdateDefenseBonusesMod();
3364 void Aura::HandleChannelDeathItem(bool apply, bool Real)
3366 if(Real && !apply)
3368 if(m_removeMode != AURA_REMOVE_BY_DEATH)
3369 return;
3370 // Item amount
3371 if (m_modifier.m_amount <= 0)
3372 return;
3374 SpellEntry const *spellInfo = GetSpellProto();
3375 if(spellInfo->EffectItemType[m_effIndex] == 0)
3376 return;
3378 Unit* victim = GetTarget();
3379 Unit* caster = GetCaster();
3380 if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
3381 return;
3383 // Soul Shard only from non-grey units
3384 if( spellInfo->EffectItemType[m_effIndex] == 6265 &&
3385 (victim->getLevel() <= MaNGOS::XP::GetGrayLevel(caster->getLevel()) ||
3386 victim->GetTypeId()==TYPEID_UNIT && !((Player*)caster)->isAllowedToLoot((Creature*)victim)) )
3387 return;
3388 //Adding items
3389 uint32 noSpaceForCount = 0;
3390 uint32 count = m_modifier.m_amount;
3392 ItemPosCountVec dest;
3393 uint8 msg = ((Player*)caster)->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, spellInfo->EffectItemType[m_effIndex], count, &noSpaceForCount);
3394 if( msg != EQUIP_ERR_OK )
3396 count-=noSpaceForCount;
3397 ((Player*)caster)->SendEquipError( msg, NULL, NULL );
3398 if (count==0)
3399 return;
3402 Item* newitem = ((Player*)caster)->StoreNewItem(dest, spellInfo->EffectItemType[m_effIndex], true);
3403 ((Player*)caster)->SendNewItem(newitem, count, true, false);
3407 void Aura::HandleBindSight(bool apply, bool /*Real*/)
3409 Unit* caster = GetCaster();
3410 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3411 return;
3413 ((Player*)caster)->SetFarSightGUID(apply ? m_target->GetGUID() : 0);
3416 void Aura::HandleFarSight(bool apply, bool /*Real*/)
3418 Unit* caster = GetCaster();
3419 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3420 return;
3422 ((Player*)caster)->SetFarSightGUID(apply ? m_target->GetGUID() : 0);
3425 void Aura::HandleAuraTrackCreatures(bool apply, bool /*Real*/)
3427 if(m_target->GetTypeId()!=TYPEID_PLAYER)
3428 return;
3430 if(apply)
3431 m_target->RemoveNoStackAurasDueToAura(this);
3432 m_target->SetUInt32Value(PLAYER_TRACK_CREATURES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1) : 0 );
3435 void Aura::HandleAuraTrackResources(bool apply, bool /*Real*/)
3437 if(m_target->GetTypeId()!=TYPEID_PLAYER)
3438 return;
3440 if(apply)
3441 m_target->RemoveNoStackAurasDueToAura(this);
3442 m_target->SetUInt32Value(PLAYER_TRACK_RESOURCES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1): 0 );
3445 void Aura::HandleAuraTrackStealthed(bool apply, bool /*Real*/)
3447 if(m_target->GetTypeId()!=TYPEID_PLAYER)
3448 return;
3450 if(apply)
3451 m_target->RemoveNoStackAurasDueToAura(this);
3453 m_target->ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_TRACK_STEALTHED, apply);
3456 void Aura::HandleAuraModScale(bool apply, bool /*Real*/)
3458 m_target->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X, m_modifier.m_amount, apply);
3461 void Aura::HandleModPossess(bool apply, bool Real)
3463 if(!Real)
3464 return;
3466 // not possess yourself
3467 if(GetCasterGUID() == m_target->GetGUID())
3468 return;
3470 Unit* caster = GetCaster();
3471 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3472 return;
3474 Player* p_caster = (Player*)caster;
3477 if( apply )
3479 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
3481 m_target->SetCharmerGUID(p_caster->GetGUID());
3482 m_target->setFaction(p_caster->getFaction());
3484 p_caster->SetCharm(m_target);
3486 p_caster->SetFarSightGUID(m_target->GetGUID());
3487 p_caster->SetClientControl(m_target, 1);
3488 p_caster->SetMover(m_target);
3490 m_target->CombatStop();
3491 m_target->DeleteThreatList();
3493 if(m_target->GetTypeId() == TYPEID_UNIT)
3495 m_target->StopMoving();
3496 m_target->GetMotionMaster()->Clear();
3497 m_target->GetMotionMaster()->MoveIdle();
3499 else if(m_target->GetTypeId() == TYPEID_PLAYER)
3501 ((Player*)m_target)->SetClientControl(m_target, 0);
3504 if(CharmInfo *charmInfo = m_target->InitCharmInfo(m_target))
3505 charmInfo->InitPossessCreateSpells();
3507 p_caster->PossessSpellInitialize();
3509 else
3511 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
3513 m_target->SetCharmerGUID(0);
3514 p_caster->InterruptSpell(CURRENT_CHANNELED_SPELL); // the spell is not automatically canceled when interrupted, do it now
3516 if(m_target->GetTypeId() == TYPEID_PLAYER)
3518 ((Player*)m_target)->setFactionForRace(m_target->getRace());
3519 ((Player*)m_target)->SetClientControl(m_target, 1);
3521 else if(m_target->GetTypeId() == TYPEID_UNIT)
3523 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3524 m_target->setFaction(cinfo->faction_A);
3527 p_caster->SetCharm(NULL);
3529 p_caster->SetFarSightGUID(0);
3530 p_caster->SetClientControl(m_target, 0);
3531 p_caster->SetMover(NULL);
3533 p_caster->RemovePetActionBar();
3535 if(m_target->GetTypeId() == TYPEID_UNIT)
3537 ((Creature*)m_target)->AIM_Initialize();
3539 if (((Creature*)m_target)->AI())
3540 ((Creature*)m_target)->AI()->AttackedBy(caster);
3545 void Aura::HandleModPossessPet(bool apply, bool Real)
3547 if(!Real)
3548 return;
3550 Unit* caster = GetCaster();
3551 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3552 return;
3554 Pet *pet = caster->GetPet();
3555 if(!pet || pet != m_target)
3556 return;
3558 Player* p_caster = (Player*)caster;
3560 if(apply)
3561 pet->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
3562 else
3563 pet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
3565 p_caster->SetFarSightGUID(apply ? pet->GetGUID() : 0);
3566 p_caster->SetCharm(apply ? pet : NULL);
3567 p_caster->SetClientControl(pet, apply ? 1 : 0);
3568 ((Player*)caster)->SetMover(apply ? pet : NULL);
3570 if(apply)
3572 pet->StopMoving();
3573 pet->GetMotionMaster()->Clear();
3574 pet->GetMotionMaster()->MoveIdle();
3576 else
3578 pet->AttackStop();
3579 pet->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
3580 pet->AddMonsterMoveFlag(MONSTER_MOVE_WALK);
3584 void Aura::HandleAuraModPetTalentsPoints(bool /*Apply*/, bool Real)
3586 if(!Real)
3587 return;
3589 // Recalculate pet talent points
3590 if (Pet *pet=m_target->GetPet())
3591 pet->InitTalentForLevel();
3594 void Aura::HandleModCharm(bool apply, bool Real)
3596 if(!Real)
3597 return;
3599 // not charm yourself
3600 if(GetCasterGUID() == m_target->GetGUID())
3601 return;
3603 Unit* caster = GetCaster();
3604 if(!caster)
3605 return;
3607 if( apply )
3609 if (m_target->GetCharmerGUID())
3611 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOD_CHARM);
3612 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS);
3615 m_target->SetCharmerGUID(GetCasterGUID());
3616 m_target->setFaction(caster->getFaction());
3617 m_target->CastStop(m_target == caster ? GetId() : 0);
3618 caster->SetCharm(m_target);
3620 m_target->CombatStop();
3621 m_target->DeleteThreatList();
3623 if(m_target->GetTypeId() == TYPEID_UNIT)
3625 ((Creature*)m_target)->AIM_Initialize();
3626 CharmInfo *charmInfo = m_target->InitCharmInfo(m_target);
3627 charmInfo->InitCharmCreateSpells();
3628 charmInfo->SetReactState( REACT_DEFENSIVE );
3630 if(caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK)
3632 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3633 if(cinfo && cinfo->type == CREATURE_TYPE_DEMON)
3635 // creature with pet number expected have class set
3636 if(m_target->GetByteValue(UNIT_FIELD_BYTES_0, 1)==0)
3638 if(cinfo->unit_class==0)
3639 sLog.outErrorDb("Creature (Entry: %u) have unit_class = 0 but used in charmed spell, that will be result client crash.",cinfo->Entry);
3640 else
3641 sLog.outError("Creature (Entry: %u) have unit_class = %u but at charming have class 0!!! that will be result client crash.",cinfo->Entry,cinfo->unit_class);
3643 m_target->SetByteValue(UNIT_FIELD_BYTES_0, 1, CLASS_MAGE);
3646 //just to enable stat window
3647 charmInfo->SetPetNumber(sObjectMgr.GeneratePetNumber(), true);
3648 //if charmed two demons the same session, the 2nd gets the 1st one's name
3649 m_target->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
3654 if(caster->GetTypeId() == TYPEID_PLAYER)
3655 ((Player*)caster)->CharmSpellInitialize();
3657 else
3659 m_target->SetCharmerGUID(0);
3661 if(m_target->GetTypeId() == TYPEID_PLAYER)
3662 ((Player*)m_target)->setFactionForRace(m_target->getRace());
3663 else
3665 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3667 // restore faction
3668 if(((Creature*)m_target)->isPet())
3670 if(Unit* owner = m_target->GetOwner())
3671 m_target->setFaction(owner->getFaction());
3672 else if(cinfo)
3673 m_target->setFaction(cinfo->faction_A);
3675 else if(cinfo) // normal creature
3676 m_target->setFaction(cinfo->faction_A);
3678 // restore UNIT_FIELD_BYTES_0
3679 if(cinfo && caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK && cinfo->type == CREATURE_TYPE_DEMON)
3681 // DB must have proper class set in field at loading, not req. restore, including workaround case at apply
3682 // m_target->SetByteValue(UNIT_FIELD_BYTES_0, 1, cinfo->unit_class);
3684 if(m_target->GetCharmInfo())
3685 m_target->GetCharmInfo()->SetPetNumber(0, true);
3686 else
3687 sLog.outError("Aura::HandleModCharm: target (GUID: %u TypeId: %u) has a charm aura but no charm info!", m_target->GetGUIDLow(), m_target->GetTypeId());
3691 caster->SetCharm(NULL);
3693 if(caster->GetTypeId() == TYPEID_PLAYER)
3694 ((Player*)caster)->RemovePetActionBar();
3696 if(m_target->GetTypeId() == TYPEID_UNIT)
3698 ((Creature*)m_target)->AIM_Initialize();
3699 if (((Creature*)m_target)->AI())
3700 ((Creature*)m_target)->AI()->AttackedBy(caster);
3705 void Aura::HandleModConfuse(bool apply, bool Real)
3707 if(!Real)
3708 return;
3710 m_target->SetConfused(apply, GetCasterGUID(), GetId());
3713 void Aura::HandleModFear(bool apply, bool Real)
3715 if (!Real)
3716 return;
3718 m_target->SetFeared(apply, GetCasterGUID(), GetId());
3721 void Aura::HandleFeignDeath(bool apply, bool Real)
3723 if(!Real)
3724 return;
3726 m_target->SetFeignDeath(apply, GetCasterGUID(), GetId());
3729 void Aura::HandleAuraModDisarm(bool apply, bool Real)
3731 if(!Real)
3732 return;
3734 if(!apply && m_target->HasAuraType(SPELL_AURA_MOD_DISARM))
3735 return;
3737 // not sure for it's correctness
3738 if(apply)
3739 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
3740 else
3741 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
3743 // only at real add/remove aura
3744 if (m_target->GetTypeId() != TYPEID_PLAYER)
3745 return;
3747 // main-hand attack speed already set to special value for feral form already and don't must change and reset at remove.
3748 if (m_target->IsInFeralForm())
3749 return;
3751 if (apply)
3752 m_target->SetAttackTime(BASE_ATTACK,BASE_ATTACK_TIME);
3753 else
3754 ((Player *)m_target)->SetRegularAttackTime();
3756 m_target->UpdateDamagePhysical(BASE_ATTACK);
3759 void Aura::HandleAuraModStun(bool apply, bool Real)
3761 if(!Real)
3762 return;
3764 if (apply)
3766 // Frost stun aura -> freeze/unfreeze target
3767 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3768 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3770 m_target->addUnitState(UNIT_STAT_STUNNED);
3771 m_target->SetTargetGUID(0);
3773 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
3774 m_target->CastStop(m_target->GetGUID() == GetCasterGUID() ? GetId() : 0);
3776 // Creature specific
3777 if(m_target->GetTypeId() != TYPEID_PLAYER)
3778 m_target->StopMoving();
3779 else
3781 ((Player*)m_target)->m_movementInfo.SetMovementFlags(MOVEMENTFLAG_NONE);
3782 m_target->SetStandState(UNIT_STAND_STATE_STAND);// in 1.5 client
3785 WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8);
3786 data.append(m_target->GetPackGUID());
3787 data << uint32(0);
3788 m_target->SendMessageToSet(&data, true);
3790 // Summon the Naj'entus Spine GameObject on target if spell is Impaling Spine
3791 if(GetId() == 39837)
3793 GameObject* pObj = new GameObject;
3794 if(pObj->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), 185584, m_target->GetMap(), m_target->GetPhaseMask(),
3795 m_target->GetPositionX(), m_target->GetPositionY(), m_target->GetPositionZ(), m_target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
3797 pObj->SetRespawnTime(GetAuraDuration()/IN_MILISECONDS);
3798 pObj->SetSpellId(GetId());
3799 m_target->AddGameObject(pObj);
3800 m_target->GetMap()->Add(pObj);
3802 else
3803 delete pObj;
3806 else
3808 // Frost stun aura -> freeze/unfreeze target
3809 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3811 bool found_another = false;
3812 for(AuraType const* itr = &frozenAuraTypes[0]; *itr != SPELL_AURA_NONE; ++itr)
3814 Unit::AuraList const& auras = m_target->GetAurasByType(*itr);
3815 for(Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
3817 if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
3819 found_another = true;
3820 break;
3823 if(found_another)
3824 break;
3827 if(!found_another)
3828 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3831 // Real remove called after current aura remove from lists, check if other similar auras active
3832 if(m_target->HasAuraType(SPELL_AURA_MOD_STUN))
3833 return;
3835 m_target->clearUnitState(UNIT_STAT_STUNNED);
3836 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
3838 if(!m_target->hasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect
3840 if(m_target->getVictim() && m_target->isAlive())
3841 m_target->SetTargetGUID(m_target->getVictim()->GetGUID());
3843 WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4);
3844 data.append(m_target->GetPackGUID());
3845 data << uint32(0);
3846 m_target->SendMessageToSet(&data, true);
3849 // Wyvern Sting
3850 if (m_spellProto->SpellFamilyName == SPELLFAMILY_HUNTER && m_spellProto->SpellFamilyFlags & UI64LIT(0x0000100000000000))
3852 Unit* caster = GetCaster();
3853 if( !caster || caster->GetTypeId()!=TYPEID_PLAYER )
3854 return;
3856 uint32 spell_id = 0;
3858 switch(GetId())
3860 case 19386: spell_id = 24131; break;
3861 case 24132: spell_id = 24134; break;
3862 case 24133: spell_id = 24135; break;
3863 case 27068: spell_id = 27069; break;
3864 case 49011: spell_id = 49009; break;
3865 case 49012: spell_id = 49010; break;
3866 default:
3867 sLog.outError("Spell selection called for unexpected original spell %u, new spell for this spell family?",GetId());
3868 return;
3871 SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell_id);
3873 if(!spellInfo)
3874 return;
3876 caster->CastSpell(m_target,spellInfo,true,NULL,this);
3877 return;
3882 void Aura::HandleModStealth(bool apply, bool Real)
3884 if (apply)
3886 // drop flag at stealth in bg
3887 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
3889 // only at real aura add
3890 if (Real)
3892 m_target->SetStandFlags(UNIT_STAND_FLAGS_CREEP);
3894 if (m_target->GetTypeId()==TYPEID_PLAYER)
3895 m_target->SetFlag(PLAYER_FIELD_BYTES2, 0x2000);
3897 // apply only if not in GM invisibility (and overwrite invisibility state)
3898 if (m_target->GetVisibility()!=VISIBILITY_OFF)
3900 m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3901 m_target->SetVisibility(VISIBILITY_GROUP_STEALTH);
3904 // apply full stealth period bonuses only at first stealth aura in stack
3905 if(m_target->GetAurasByType(SPELL_AURA_MOD_STEALTH).size()<=1)
3907 Unit::AuraList const& mDummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
3908 for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
3910 // Master of Subtlety
3911 if ((*i)->GetSpellProto()->SpellIconID == 2114)
3913 m_target->RemoveAurasDueToSpell(31666);
3914 int32 bp = (*i)->GetModifier()->m_amount;
3915 m_target->CastCustomSpell(m_target,31665,&bp,NULL,NULL,true);
3917 // Overkill
3918 else if ((*i)->GetId() == 58426 && GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000400000))
3920 m_target->RemoveAurasDueToSpell(58428);
3921 m_target->CastSpell(m_target, 58427, true);
3927 else
3929 // only at real aura remove of _last_ SPELL_AURA_MOD_STEALTH
3930 if (Real && !m_target->HasAuraType(SPELL_AURA_MOD_STEALTH))
3932 // if no GM invisibility
3933 if (m_target->GetVisibility()!=VISIBILITY_OFF)
3935 m_target->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP);
3937 if (m_target->GetTypeId()==TYPEID_PLAYER)
3938 m_target->RemoveFlag(PLAYER_FIELD_BYTES2, 0x2000);
3940 // restore invisibility if any
3941 if (m_target->HasAuraType(SPELL_AURA_MOD_INVISIBILITY))
3943 m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3944 m_target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
3946 else
3947 m_target->SetVisibility(VISIBILITY_ON);
3950 // apply delayed talent bonus remover at last stealth aura remove
3951 Unit::AuraList const& mDummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
3952 for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
3954 // Master of Subtlety
3955 if ((*i)->GetSpellProto()->SpellIconID == 2114)
3956 m_target->CastSpell(m_target, 31666, true);
3957 // Overkill
3958 else if ((*i)->GetId() == 58426 && GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000400000))
3959 m_target->CastSpell(m_target, 58428, true);
3965 void Aura::HandleInvisibility(bool apply, bool Real)
3967 if(apply)
3969 m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
3971 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
3973 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
3975 // apply glow vision
3976 m_target->SetFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
3980 // apply only if not in GM invisibility and not stealth
3981 if(m_target->GetVisibility() == VISIBILITY_ON)
3983 // Aura not added yet but visibility code expect temporary add aura
3984 m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3985 m_target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
3988 else
3990 // recalculate value at modifier remove (current aura already removed)
3991 m_target->m_invisibilityMask = 0;
3992 Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
3993 for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
3994 m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
3996 // only at real aura remove and if not have different invisibility auras.
3997 if(Real && m_target->m_invisibilityMask == 0)
3999 // remove glow vision
4000 if(m_target->GetTypeId() == TYPEID_PLAYER)
4001 m_target->RemoveFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
4003 // apply only if not in GM invisibility & not stealthed while invisible
4004 if(m_target->GetVisibility() != VISIBILITY_OFF)
4006 // if have stealth aura then already have stealth visibility
4007 if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH))
4008 m_target->SetVisibility(VISIBILITY_ON);
4014 void Aura::HandleInvisibilityDetect(bool apply, bool Real)
4016 if(apply)
4018 m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
4020 else
4022 // recalculate value at modifier remove (current aura already removed)
4023 m_target->m_detectInvisibilityMask = 0;
4024 Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
4025 for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
4026 m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
4028 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
4029 ((Player*)m_target)->UpdateVisibilityForPlayer();
4032 void Aura::HandleAuraModRoot(bool apply, bool Real)
4034 // only at real add/remove aura
4035 if(!Real)
4036 return;
4038 if (apply)
4040 // Frost root aura -> freeze/unfreeze target
4041 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
4042 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
4044 m_target->addUnitState(UNIT_STAT_ROOT);
4045 m_target->SetTargetGUID(0);
4046 // probably wrong (this add skinnable flag)
4047 // TODO: find correct flag
4048 //m_target->SetFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
4050 //Save last orientation
4051 if( m_target->getVictim() )
4052 m_target->SetOrientation(m_target->GetAngle(m_target->getVictim()));
4054 if(m_target->GetTypeId() == TYPEID_PLAYER)
4056 WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10);
4057 data.append(m_target->GetPackGUID());
4058 data << (uint32)2;
4059 m_target->SendMessageToSet(&data, true);
4061 //Clear unit movement flags
4062 ((Player*)m_target)->m_movementInfo.SetMovementFlags(MOVEMENTFLAG_NONE);
4064 else
4065 m_target->StopMoving();
4067 else
4069 // Frost root aura -> freeze/unfreeze target
4070 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
4072 bool found_another = false;
4073 for(AuraType const* itr = &frozenAuraTypes[0]; *itr != SPELL_AURA_NONE; ++itr)
4075 Unit::AuraList const& auras = m_target->GetAurasByType(*itr);
4076 for(Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
4078 if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
4080 found_another = true;
4081 break;
4084 if(found_another)
4085 break;
4088 if(!found_another)
4089 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
4092 // Real remove called after current aura remove from lists, check if other similar auras active
4093 if(m_target->HasAuraType(SPELL_AURA_MOD_ROOT))
4094 return;
4096 m_target->clearUnitState(UNIT_STAT_ROOT);
4097 // probably wrong (this add skinnable flag)
4098 // TODO: find correct flag
4099 //m_target->RemoveFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
4101 if(!m_target->hasUnitState(UNIT_STAT_STUNNED)) // prevent allow move if have also stun effect
4103 if(m_target->getVictim() && m_target->isAlive())
4104 m_target->SetTargetGUID(m_target->getVictim()->GetGUID());
4106 if(m_target->GetTypeId() == TYPEID_PLAYER)
4108 WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 10);
4109 data.append(m_target->GetPackGUID());
4110 data << (uint32)2;
4111 m_target->SendMessageToSet(&data, true);
4117 void Aura::HandleAuraModSilence(bool apply, bool Real)
4119 // only at real add/remove aura
4120 if(!Real)
4121 return;
4123 if(apply)
4125 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
4126 // Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
4127 for (uint32 i = CURRENT_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
4128 if (Spell* spell = m_target->GetCurrentSpell(CurrentSpellTypes(i)))
4129 if(spell->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
4130 // Stop spells on prepare or casting state
4131 m_target->InterruptSpell(CurrentSpellTypes(i), false);
4133 else
4135 // Real remove called after current aura remove from lists, check if other similar auras active
4136 if(m_target->HasAuraType(SPELL_AURA_MOD_SILENCE))
4137 return;
4139 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
4143 void Aura::HandleModThreat(bool apply, bool Real)
4145 // only at real add/remove aura
4146 if (!Real)
4147 return;
4149 if (!m_target->isAlive())
4150 return;
4152 Unit* caster = GetCaster();
4154 if (!caster || !caster->isAlive())
4155 return;
4157 int level_diff = 0;
4158 int multiplier = 0;
4159 switch (GetId())
4161 // Arcane Shroud
4162 case 26400:
4163 level_diff = m_target->getLevel() - 60;
4164 multiplier = 2;
4165 break;
4166 // The Eye of Diminution
4167 case 28862:
4168 level_diff = m_target->getLevel() - 60;
4169 multiplier = 1;
4170 break;
4173 if (level_diff > 0)
4174 m_modifier.m_amount += multiplier * level_diff;
4176 if (m_target->GetTypeId() == TYPEID_PLAYER)
4177 for(int8 x=0;x < MAX_SPELL_SCHOOL;x++)
4178 if (m_modifier.m_miscvalue & int32(1<<x))
4179 ApplyPercentModFloatVar(m_target->m_threatModifier[x], m_modifier.m_amount, apply);
4182 void Aura::HandleAuraModTotalThreat(bool apply, bool Real)
4184 // only at real add/remove aura
4185 if (!Real)
4186 return;
4188 if (!m_target->isAlive() || m_target->GetTypeId() != TYPEID_PLAYER)
4189 return;
4191 Unit* caster = GetCaster();
4193 if (!caster || !caster->isAlive())
4194 return;
4196 float threatMod = apply ? float(m_modifier.m_amount) : float(-m_modifier.m_amount);
4198 m_target->getHostileRefManager().threatAssist(caster, threatMod, GetSpellProto());
4201 void Aura::HandleModTaunt(bool apply, bool Real)
4203 // only at real add/remove aura
4204 if (!Real)
4205 return;
4207 if (!m_target->isAlive() || !m_target->CanHaveThreatList())
4208 return;
4210 Unit* caster = GetCaster();
4212 if (!caster || !caster->isAlive())
4213 return;
4215 if (apply)
4216 m_target->TauntApply(caster);
4217 else
4219 // When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
4220 m_target->TauntFadeOut(caster);
4224 /*********************************************************/
4225 /*** MODIFY SPEED ***/
4226 /*********************************************************/
4227 void Aura::HandleAuraModIncreaseSpeed(bool /*apply*/, bool Real)
4229 // all applied/removed only at real aura add/remove
4230 if(!Real)
4231 return;
4233 m_target->UpdateSpeed(MOVE_RUN, true);
4236 void Aura::HandleAuraModIncreaseMountedSpeed(bool apply, bool Real)
4238 // all applied/removed only at real aura add/remove
4239 if(!Real)
4240 return;
4242 m_target->UpdateSpeed(MOVE_RUN, true);
4244 // Festive Holiday Mount
4245 if (apply && GetSpellProto()->SpellIconID != 1794 && m_target->HasAura(62061))
4246 // Reindeer Transformation
4247 m_target->CastSpell(m_target, 25860, true, NULL, this);
4250 void Aura::HandleAuraModIncreaseFlightSpeed(bool apply, bool Real)
4252 // all applied/removed only at real aura add/remove
4253 if(!Real)
4254 return;
4256 // Enable Fly mode for flying mounts
4257 if (m_modifier.m_auraname == SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED)
4259 WorldPacket data;
4260 if(apply)
4261 data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
4262 else
4263 data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
4264 data.append(m_target->GetPackGUID());
4265 data << uint32(0); // unknown
4266 m_target->SendMessageToSet(&data, true);
4268 //Players on flying mounts must be immune to polymorph
4269 if (m_target->GetTypeId()==TYPEID_PLAYER)
4270 m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,MECHANIC_POLYMORPH,apply);
4272 // Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
4273 if( apply && m_target->HasAura(42016,0) && m_target->GetMountID())
4274 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
4276 // Festive Holiday Mount
4277 if (apply && GetSpellProto()->SpellIconID != 1794 && m_target->HasAura(62061))
4278 // Reindeer Transformation
4279 m_target->CastSpell(m_target, 25860, true, NULL, this);
4282 m_target->UpdateSpeed(MOVE_FLIGHT, true);
4285 void Aura::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real)
4287 // all applied/removed only at real aura add/remove
4288 if(!Real)
4289 return;
4291 m_target->UpdateSpeed(MOVE_SWIM, true);
4294 void Aura::HandleAuraModDecreaseSpeed(bool apply, bool Real)
4296 // all applied/removed only at real aura add/remove
4297 if(!Real)
4298 return;
4300 if (apply)
4302 // Gronn Lord's Grasp, becomes stoned
4303 if (GetId() == 33572)
4305 if (GetStackAmount() >= 5 && !m_target->HasAura(33652))
4306 m_target->CastSpell(m_target, 33652, true);
4310 m_target->UpdateSpeed(MOVE_RUN, true);
4311 m_target->UpdateSpeed(MOVE_SWIM, true);
4312 m_target->UpdateSpeed(MOVE_FLIGHT, true);
4315 void Aura::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real)
4317 // all applied/removed only at real aura add/remove
4318 if(!Real)
4319 return;
4321 m_target->UpdateSpeed(MOVE_RUN, true);
4322 m_target->UpdateSpeed(MOVE_SWIM, true);
4323 m_target->UpdateSpeed(MOVE_FLIGHT, true);
4326 /*********************************************************/
4327 /*** IMMUNITY ***/
4328 /*********************************************************/
4330 void Aura::HandleModMechanicImmunity(bool apply, bool /*Real*/)
4332 uint32 misc = m_modifier.m_miscvalue;
4333 // Forbearance
4334 // in DBC wrong mechanic immune since 3.0.x
4335 if (GetId() == 25771)
4336 misc = MECHANIC_IMMUNE_SHIELD;
4339 if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
4341 uint32 mechanic = 1 << (misc-1);
4343 //immune movement impairment and loss of control
4344 if(GetId()==42292 || GetId()==59752)
4345 mechanic=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
4347 m_target->RemoveAurasAtMechanicImmunity(mechanic,GetId());
4350 m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,misc,apply);
4352 // Bestial Wrath
4353 if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_HUNTER && GetSpellProto()->SpellIconID == 1680)
4355 // The Beast Within cast on owner if talent present
4356 if (Unit* owner = m_target->GetOwner())
4358 // Search talent
4359 Unit::AuraList const& dummyAuras = owner->GetAurasByType(SPELL_AURA_DUMMY);
4360 for(Unit::AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); ++i)
4362 if ((*i)->GetSpellProto()->SpellIconID == 2229)
4364 if (apply)
4365 owner->CastSpell(owner, 34471, true, 0, this);
4366 else
4367 owner->RemoveAurasDueToSpell(34471);
4368 break;
4375 void Aura::HandleModMechanicImmunityMask(bool apply, bool /*Real*/)
4377 uint32 mechanic = m_modifier.m_miscvalue;
4379 if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
4380 m_target->RemoveAurasAtMechanicImmunity(mechanic,GetId());
4382 // check implemented in Unit::IsImmunedToSpell and Unit::IsImmunedToSpellEffect
4385 //this method is called whenever we add / remove aura which gives m_target some imunity to some spell effect
4386 void Aura::HandleAuraModEffectImmunity(bool apply, bool /*Real*/)
4388 // when removing flag aura, handle flag drop
4389 if( !apply && m_target->GetTypeId() == TYPEID_PLAYER
4390 && (GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION) )
4392 if( BattleGround *bg = ((Player*)m_target)->GetBattleGround() )
4393 bg->EventPlayerDroppedFlag(((Player*)m_target));
4396 m_target->ApplySpellImmune(GetId(), IMMUNITY_EFFECT, m_modifier.m_miscvalue, apply);
4399 void Aura::HandleAuraModStateImmunity(bool apply, bool Real)
4401 if(apply && Real && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
4403 Unit::AuraList const& auraList = m_target->GetAurasByType(AuraType(m_modifier.m_miscvalue));
4404 for(Unit::AuraList::const_iterator itr = auraList.begin(); itr != auraList.end();)
4406 if (auraList.front() != this) // skip itself aura (it already added)
4408 m_target->RemoveAurasDueToSpell(auraList.front()->GetId());
4409 itr = auraList.begin();
4411 else
4412 ++itr;
4416 m_target->ApplySpellImmune(GetId(), IMMUNITY_STATE, m_modifier.m_miscvalue, apply);
4419 void Aura::HandleAuraModSchoolImmunity(bool apply, bool Real)
4421 m_target->ApplySpellImmune(GetId(), IMMUNITY_SCHOOL, m_modifier.m_miscvalue, apply);
4423 // remove all flag auras (they are positive, but they must be removed when you are immune)
4424 if( this->GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4425 && this->GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD )
4426 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
4428 // TODO: optimalize this cycle - use RemoveAurasWithInterruptFlags call or something else
4429 if( Real && apply
4430 && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4431 && IsPositiveSpell(GetId()) ) //Only positive immunity removes auras
4433 uint32 school_mask = m_modifier.m_miscvalue;
4434 Unit::AuraMap& Auras = m_target->GetAuras();
4435 for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
4437 next = iter;
4438 ++next;
4439 SpellEntry const *spell = iter->second->GetSpellProto();
4440 if((GetSpellSchoolMask(spell) & school_mask)//Check for school mask
4441 && !( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) //Spells unaffected by invulnerability
4442 && !iter->second->IsPositive() //Don't remove positive spells
4443 && spell->Id != GetId() ) //Don't remove self
4445 m_target->RemoveAurasDueToSpell(spell->Id);
4446 if(Auras.empty())
4447 break;
4448 else
4449 next = Auras.begin();
4453 if( Real && GetSpellProto()->Mechanic == MECHANIC_BANISH )
4455 if( apply )
4456 m_target->addUnitState(UNIT_STAT_ISOLATED);
4457 else
4458 m_target->clearUnitState(UNIT_STAT_ISOLATED);
4462 void Aura::HandleAuraModDmgImmunity(bool apply, bool /*Real*/)
4464 m_target->ApplySpellImmune(GetId(), IMMUNITY_DAMAGE, m_modifier.m_miscvalue, apply);
4467 void Aura::HandleAuraModDispelImmunity(bool apply, bool Real)
4469 // all applied/removed only at real aura add/remove
4470 if(!Real)
4471 return;
4473 m_target->ApplySpellDispelImmunity(m_spellProto, DispelType(m_modifier.m_miscvalue), apply);
4476 void Aura::HandleAuraProcTriggerSpell(bool apply, bool Real)
4478 if(!Real)
4479 return;
4481 if(apply)
4483 // some spell have charges by functionality not have its in spell data
4484 switch (GetId())
4486 case 28200: // Ascendance (Talisman of Ascendance trinket)
4487 SetAuraCharges(6);
4488 break;
4489 default: break;
4494 void Aura::HandleAuraModStalked(bool apply, bool /*Real*/)
4496 // used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
4497 if(apply)
4498 m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
4499 else
4500 m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
4503 /*********************************************************/
4504 /*** PERIODIC ***/
4505 /*********************************************************/
4507 void Aura::HandlePeriodicTriggerSpell(bool apply, bool /*Real*/)
4509 m_isPeriodic = apply;
4511 if (!apply)
4513 switch(m_spellProto->Id)
4515 case 66: // Invisibility
4516 if (m_removeMode == AURA_REMOVE_BY_DEFAULT && m_duration<=0)
4517 m_target->CastSpell(m_target, 32612, true, NULL, this);
4519 return;
4520 case 42783: //Wrath of the Astrom...
4521 if (m_removeMode == AURA_REMOVE_BY_DEFAULT && GetEffIndex() + 1 < 3)
4522 m_target->CastSpell(m_target, m_spellProto->CalculateSimpleValue(GetEffIndex()+1), true);
4523 return;
4524 default:
4525 break;
4530 void Aura::HandlePeriodicTriggerSpellWithValue(bool apply, bool /*Real*/)
4532 m_isPeriodic = apply;
4535 void Aura::HandlePeriodicEnergize(bool apply, bool Real)
4537 if (!Real)
4538 return;
4540 // For prevent double apply bonuses
4541 bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
4543 if (apply && !loading)
4545 switch (GetId())
4547 case 54833: // Glyph of Innervate (value%/2 of casters base mana)
4549 if (Unit* caster = GetCaster())
4550 m_modifier.m_amount = int32(caster->GetCreateMana() * GetBasePoints() / (200 * GetAuraMaxTicks()));
4551 break;
4554 case 29166: // Innervate (value% of casters base mana)
4556 if (Unit* caster = GetCaster())
4558 // Glyph of Innervate
4559 if (caster->HasAura(54832))
4560 caster->CastSpell(caster,54833,true,NULL,this);
4562 m_modifier.m_amount = int32(caster->GetCreateMana() * GetBasePoints() / (100 * GetAuraMaxTicks()));
4564 break;
4566 case 48391: // Owlkin Frenzy 2% base mana
4567 m_modifier.m_amount = m_target->GetCreateMana() * 2 / 100;
4568 break;
4569 case 57669: // Replenishment (0.2% from max)
4570 case 61782: // Infinite Replenishment
4571 m_modifier.m_amount = m_target->GetMaxPower(POWER_MANA) * 2 / 1000;
4572 break;
4573 default:
4574 break;
4578 m_isPeriodic = apply;
4581 void Aura::HandleAuraPowerBurn(bool apply, bool /*Real*/)
4583 m_isPeriodic = apply;
4586 void Aura::HandleAuraPeriodicDummy(bool apply, bool Real)
4588 // spells required only Real aura add/remove
4589 if(!Real)
4590 return;
4592 // For prevent double apply bonuses
4593 bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
4595 SpellEntry const*spell = GetSpellProto();
4596 switch( spell->SpellFamilyName)
4598 case SPELLFAMILY_ROGUE:
4600 if(!apply)
4602 switch(spell->Id)
4604 // Master of Subtlety
4605 case 31666: m_target->RemoveAurasDueToSpell(31665); break;
4606 // Overkill
4607 case 58428: m_target->RemoveAurasDueToSpell(58427); break;
4610 break;
4612 case SPELLFAMILY_HUNTER:
4614 Unit* caster = GetCaster();
4616 // Explosive Shot
4617 if (apply && !loading && caster)
4618 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 14 / 100);
4619 break;
4623 m_isPeriodic = apply;
4626 void Aura::HandlePeriodicHeal(bool apply, bool /*Real*/)
4628 m_isPeriodic = apply;
4631 void Aura::HandlePeriodicDamage(bool apply, bool Real)
4633 // spells required only Real aura add/remove
4634 if(!Real)
4635 return;
4637 m_isPeriodic = apply;
4639 // For prevent double apply bonuses
4640 bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
4642 // Custom damage calculation after
4643 if (apply)
4645 if(loading)
4646 return;
4648 Unit *caster = GetCaster();
4649 if (!caster)
4650 return;
4652 switch (m_spellProto->SpellFamilyName)
4654 case SPELLFAMILY_GENERIC:
4656 // Pounce Bleed
4657 if ( m_spellProto->SpellIconID == 147 && m_spellProto->SpellVisual[0] == 0 )
4659 // $AP*0.18/6 bonus per tick
4660 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 3 / 100);
4661 return;
4663 break;
4665 case SPELLFAMILY_WARRIOR:
4667 // Rend
4668 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000020))
4670 // $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
4671 float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
4672 int32 mws = caster->GetAttackTime(BASE_ATTACK);
4673 float mwb_min = caster->GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE);
4674 float mwb_max = caster->GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE);
4675 m_modifier.m_amount+=int32(((mwb_min+mwb_max)/2+ap*mws/14000)*0.2f);
4676 return;
4678 break;
4680 case SPELLFAMILY_DRUID:
4682 // Rake
4683 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000001000) && m_spellProto->Effect[2]==SPELL_EFFECT_ADD_COMBO_POINTS)
4685 // $AP*0.18/3 bonus per tick
4686 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 6 / 100);
4687 return;
4689 // Lacerate
4690 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x000000010000000000))
4692 // $AP*0.05/5 bonus per tick
4693 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
4694 return;
4696 // Rip
4697 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x000000000000800000))
4699 // 0.01*$AP*cp
4700 if (caster->GetTypeId() != TYPEID_PLAYER)
4701 return;
4703 uint8 cp = ((Player*)caster)->GetComboPoints();
4705 // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
4706 Unit::AuraList const& dummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
4707 for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
4709 if((*itr)->GetId()==34241)
4711 m_modifier.m_amount += cp * (*itr)->GetModifier()->m_amount;
4712 break;
4715 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100);
4716 return;
4718 // Lock Jaw
4719 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x1000000000000000))
4721 // 0.15*$AP
4722 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 15 / 100);
4723 return;
4725 break;
4727 case SPELLFAMILY_ROGUE:
4729 // Rupture
4730 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x000000000000100000))
4732 if (caster->GetTypeId() != TYPEID_PLAYER)
4733 return;
4734 //1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs
4735 //2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs
4736 //3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs
4737 //4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs
4738 //5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
4739 float AP_per_combo[6] = {0.0f, 0.015f, 0.024f, 0.03f, 0.03428571f, 0.0375f};
4740 uint8 cp = ((Player*)caster)->GetComboPoints();
4741 if (cp > 5) cp = 5;
4742 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * AP_per_combo[cp]);
4743 return;
4745 // Garrote
4746 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x000000000000000100))
4748 // $AP*0.07 bonus per tick
4749 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 7 / 100);
4750 return;
4752 // Deadly Poison
4753 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000010000))
4755 // 0.08*$AP / 4 * amount of stack
4756 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 2 * GetStackAmount() / 100);
4757 return;
4759 break;
4761 case SPELLFAMILY_HUNTER:
4763 // Serpent Sting
4764 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000004000))
4766 // $RAP*0.2/5 bonus per tick
4767 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.2 / 5);
4768 return;
4770 // Immolation Trap
4771 if ((m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004)) && m_spellProto->SpellIconID == 678)
4773 // $RAP*0.1/5 bonus per tick
4774 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
4775 return;
4777 break;
4779 default:
4780 break;
4783 // remove time effects
4784 else
4786 // Parasitic Shadowfiend - handle summoning of two Shadowfiends on DoT expire
4787 if(m_spellProto->Id == 41917)
4788 m_target->CastSpell(m_target, 41915, true);
4792 void Aura::HandlePeriodicDamagePCT(bool apply, bool /*Real*/)
4794 m_isPeriodic = apply;
4797 void Aura::HandlePeriodicLeech(bool apply, bool /*Real*/)
4799 m_isPeriodic = apply;
4802 void Aura::HandlePeriodicManaLeech(bool apply, bool /*Real*/)
4804 m_isPeriodic = apply;
4807 void Aura::HandlePeriodicHealthFunnel(bool apply, bool /*Real*/)
4809 m_isPeriodic = apply;
4812 /*********************************************************/
4813 /*** MODIFY STATS ***/
4814 /*********************************************************/
4816 /********************************/
4817 /*** RESISTANCE ***/
4818 /********************************/
4820 void Aura::HandleAuraModResistanceExclusive(bool apply, bool /*Real*/)
4822 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4824 if(m_modifier.m_miscvalue & int32(1<<x))
4826 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_VALUE, float(m_modifier.m_amount), apply);
4827 if(m_target->GetTypeId() == TYPEID_PLAYER)
4828 m_target->ApplyResistanceBuffModsMod(SpellSchools(x), m_positive, m_modifier.m_amount, apply);
4833 void Aura::HandleAuraModResistance(bool apply, bool /*Real*/)
4835 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4837 if(m_modifier.m_miscvalue & int32(1<<x))
4839 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4840 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4841 m_target->ApplyResistanceBuffModsMod(SpellSchools(x), m_positive, m_modifier.m_amount, apply);
4846 void Aura::HandleAuraModBaseResistancePCT(bool apply, bool /*Real*/)
4848 // only players have base stats
4849 if(m_target->GetTypeId() != TYPEID_PLAYER)
4851 //pets only have base armor
4852 if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
4853 m_target->HandleStatModifier(UNIT_MOD_ARMOR, BASE_PCT, float(m_modifier.m_amount), apply);
4855 else
4857 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4859 if(m_modifier.m_miscvalue & int32(1<<x))
4860 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(m_modifier.m_amount), apply);
4865 void Aura::HandleModResistancePercent(bool apply, bool /*Real*/)
4867 for(int8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
4869 if(m_modifier.m_miscvalue & int32(1<<i))
4871 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
4872 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4874 m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i), true, m_modifier.m_amount, apply);
4875 m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i), false, m_modifier.m_amount, apply);
4881 void Aura::HandleModBaseResistance(bool apply, bool /*Real*/)
4883 // only players have base stats
4884 if(m_target->GetTypeId() != TYPEID_PLAYER)
4886 //only pets have base stats
4887 if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
4888 m_target->HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4890 else
4892 for(int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
4893 if(m_modifier.m_miscvalue & (1<<i))
4894 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4898 /********************************/
4899 /*** STAT ***/
4900 /********************************/
4902 void Aura::HandleAuraModStat(bool apply, bool /*Real*/)
4904 if (m_modifier.m_miscvalue < -2 || m_modifier.m_miscvalue > 4)
4906 sLog.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),m_modifier.m_miscvalue);
4907 return;
4910 for(int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
4912 // -1 or -2 is all stats ( misc < -2 checked in function beginning )
4913 if (m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue == i)
4915 //m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply);
4916 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4917 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4918 m_target->ApplyStatBuffMod(Stats(i), m_modifier.m_amount, apply);
4923 void Aura::HandleModPercentStat(bool apply, bool /*Real*/)
4925 if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
4927 sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4928 return;
4931 // only players have base stats
4932 if (m_target->GetTypeId() != TYPEID_PLAYER)
4933 return;
4935 for (int32 i = STAT_STRENGTH; i < MAX_STATS; ++i)
4937 if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
4938 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), BASE_PCT, float(m_modifier.m_amount), apply);
4942 void Aura::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool /*Real*/)
4944 if(m_target->GetTypeId() != TYPEID_PLAYER)
4945 return;
4947 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4948 // This information for client side use only
4949 // Recalculate bonus
4950 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4953 void Aura::HandleModSpellHealingPercentFromStat(bool /*apply*/, bool /*Real*/)
4955 if(m_target->GetTypeId() != TYPEID_PLAYER)
4956 return;
4958 // Recalculate bonus
4959 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4962 void Aura::HandleAuraModDispelResist(bool apply, bool Real)
4964 if(!Real || !apply)
4965 return;
4967 if(GetId() == 33206)
4968 m_target->CastSpell(m_target, 44416, true, NULL, this, GetCasterGUID());
4971 void Aura::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool /*Real*/)
4973 if(m_target->GetTypeId() != TYPEID_PLAYER)
4974 return;
4976 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4977 // This information for client side use only
4978 // Recalculate bonus
4979 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4982 void Aura::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool /*Real*/)
4984 if(m_target->GetTypeId() != TYPEID_PLAYER)
4985 return;
4987 // Recalculate bonus
4988 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4991 void Aura::HandleModHealingDone(bool /*apply*/, bool /*Real*/)
4993 if(m_target->GetTypeId() != TYPEID_PLAYER)
4994 return;
4995 // implemented in Unit::SpellHealingBonus
4996 // this information is for client side only
4997 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
5000 void Aura::HandleModTotalPercentStat(bool apply, bool /*Real*/)
5002 if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
5004 sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
5005 return;
5008 //save current and max HP before applying aura
5009 uint32 curHPValue = m_target->GetHealth();
5010 uint32 maxHPValue = m_target->GetMaxHealth();
5012 for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
5014 if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
5016 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
5017 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
5018 m_target->ApplyStatPercentBuffMod(Stats(i), m_modifier.m_amount, apply );
5022 //recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
5023 if ((m_modifier.m_miscvalue == STAT_STAMINA) && (maxHPValue > 0) && (m_spellProto->Attributes & 0x10))
5025 // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
5026 uint32 newHPValue = (m_target->GetMaxHealth() * curHPValue) / maxHPValue;
5027 m_target->SetHealth(newHPValue);
5031 void Aura::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool /*Real*/)
5033 if(m_target->GetTypeId() != TYPEID_PLAYER)
5034 return;
5036 if(m_modifier.m_miscvalue != SPELL_SCHOOL_MASK_NORMAL)
5038 // support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
5039 // and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
5040 sLog.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!");
5041 return;
5044 // Recalculate Armor
5045 m_target->UpdateArmor();
5048 /********************************/
5049 /*** HEAL & ENERGIZE ***/
5050 /********************************/
5051 void Aura::HandleAuraModTotalHealthPercentRegen(bool apply, bool /*Real*/)
5053 m_isPeriodic = apply;
5056 void Aura::HandleAuraModTotalManaPercentRegen(bool apply, bool /*Real*/)
5058 if(m_modifier.periodictime == 0)
5059 m_modifier.periodictime = 1000;
5061 m_periodicTimer = m_modifier.periodictime;
5062 m_isPeriodic = apply;
5065 void Aura::HandleModRegen(bool apply, bool /*Real*/) // eating
5067 if(m_modifier.periodictime == 0)
5068 m_modifier.periodictime = 5000;
5070 m_periodicTimer = 5000;
5071 m_isPeriodic = apply;
5074 void Aura::HandleModPowerRegen(bool apply, bool Real) // drinking
5076 if (!Real)
5077 return;
5079 Powers pt = m_target->getPowerType();
5080 if(m_modifier.periodictime == 0)
5082 // Anger Management (only spell use this aura for rage)
5083 if (pt == POWER_RAGE)
5084 m_modifier.periodictime = 3000;
5085 else
5086 m_modifier.periodictime = 2000;
5089 m_periodicTimer = 5000;
5091 if (m_target->GetTypeId() == TYPEID_PLAYER && m_modifier.m_miscvalue == POWER_MANA)
5092 ((Player*)m_target)->UpdateManaRegen();
5094 m_isPeriodic = apply;
5097 void Aura::HandleModPowerRegenPCT(bool /*apply*/, bool Real)
5099 // spells required only Real aura add/remove
5100 if(!Real)
5101 return;
5103 if (m_target->GetTypeId() != TYPEID_PLAYER)
5104 return;
5106 // Update manaregen value
5107 if (m_modifier.m_miscvalue == POWER_MANA)
5108 ((Player*)m_target)->UpdateManaRegen();
5111 void Aura::HandleModManaRegen(bool /*apply*/, bool Real)
5113 // spells required only Real aura add/remove
5114 if(!Real)
5115 return;
5117 if (m_target->GetTypeId() != TYPEID_PLAYER)
5118 return;
5120 //Note: an increase in regen does NOT cause threat.
5121 ((Player*)m_target)->UpdateManaRegen();
5124 void Aura::HandleComprehendLanguage(bool apply, bool /*Real*/)
5126 if(apply)
5127 m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
5128 else
5129 m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
5132 void Aura::HandleAuraModIncreaseHealth(bool apply, bool Real)
5134 // Special case with temporary increase max/current health
5135 switch(GetId())
5137 case 12976: // Warrior Last Stand triggered spell
5138 case 28726: // Nightmare Seed ( Nightmare Seed )
5139 case 34511: // Valor (Bulwark of Kings, Bulwark of the Ancient Kings)
5140 case 44055: case 55915: case 55917: case 67596: // Tremendous Fortitude (Battlemaster's Alacrity)
5141 case 50322: // Survival Instincts
5142 case 54443: // Demonic Empowerment (Voidwalker)
5144 if(Real)
5146 if(apply)
5148 // Demonic Empowerment (Voidwalker) - special case, store percent in data
5149 // recalculate to full amount at apply for proper remove
5150 if (GetId() == 54443)
5151 m_modifier.m_amount = m_target->GetMaxHealth() * m_modifier.m_amount / 100;
5153 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5154 m_target->ModifyHealth(m_modifier.m_amount);
5156 else
5158 if (int32(m_target->GetHealth()) > m_modifier.m_amount)
5159 m_target->ModifyHealth(-m_modifier.m_amount);
5160 else
5161 m_target->SetHealth(1);
5162 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5165 return;
5169 // generic case
5170 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5173 void Aura::HandleAuraModIncreaseMaxHealth(bool apply, bool /*Real*/)
5175 uint32 oldhealth = m_target->GetHealth();
5176 double healthPercentage = (double)oldhealth / (double)m_target->GetMaxHealth();
5178 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5180 // refresh percentage
5181 if(oldhealth > 0)
5183 uint32 newhealth = uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage));
5184 if(newhealth==0)
5185 newhealth = 1;
5187 m_target->SetHealth(newhealth);
5191 void Aura::HandleAuraModIncreaseEnergy(bool apply, bool Real)
5193 Powers powerType = m_target->getPowerType();
5194 if(int32(powerType) != m_modifier.m_miscvalue)
5195 return;
5197 UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
5199 // Special case with temporary increase max/current power (percent)
5200 if (GetId()==64904) // Hymn of Hope
5202 if(Real)
5204 uint32 val = m_target->GetPower(powerType);
5205 m_target->HandleStatModifier(unitMod, TOTAL_PCT, float(m_modifier.m_amount), apply);
5206 m_target->SetPower(powerType, apply ? val*(100+m_modifier.m_amount)/100 : val*100/(100+m_modifier.m_amount));
5208 return;
5211 // generic flat case
5212 m_target->HandleStatModifier(unitMod, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5215 void Aura::HandleAuraModIncreaseEnergyPercent(bool apply, bool /*Real*/)
5217 Powers powerType = m_target->getPowerType();
5218 if(int32(powerType) != m_modifier.m_miscvalue)
5219 return;
5221 UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
5223 m_target->HandleStatModifier(unitMod, TOTAL_PCT, float(m_modifier.m_amount), apply);
5226 void Aura::HandleAuraModIncreaseHealthPercent(bool apply, bool /*Real*/)
5228 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(m_modifier.m_amount), apply);
5231 void Aura::HandleAuraIncreaseBaseHealthPercent(bool apply, bool /*Real*/)
5233 m_target->HandleStatModifier(UNIT_MOD_HEALTH, BASE_PCT, float(m_modifier.m_amount), apply);
5236 /********************************/
5237 /*** FIGHT ***/
5238 /********************************/
5240 void Aura::HandleAuraModParryPercent(bool /*apply*/, bool /*Real*/)
5242 if(m_target->GetTypeId() != TYPEID_PLAYER)
5243 return;
5245 ((Player*)m_target)->UpdateParryPercentage();
5248 void Aura::HandleAuraModDodgePercent(bool /*apply*/, bool /*Real*/)
5250 if(m_target->GetTypeId() != TYPEID_PLAYER)
5251 return;
5253 ((Player*)m_target)->UpdateDodgePercentage();
5254 //sLog.outError("BONUS DODGE CHANCE: + %f", float(m_modifier.m_amount));
5257 void Aura::HandleAuraModBlockPercent(bool /*apply*/, bool /*Real*/)
5259 if(m_target->GetTypeId() != TYPEID_PLAYER)
5260 return;
5262 ((Player*)m_target)->UpdateBlockPercentage();
5263 //sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_modifier.m_amount));
5266 void Aura::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real)
5268 // spells required only Real aura add/remove
5269 if(!Real)
5270 return;
5272 if(m_target->GetTypeId() != TYPEID_PLAYER)
5273 return;
5275 ((Player*)m_target)->UpdateManaRegen();
5278 void Aura::HandleAuraModCritPercent(bool apply, bool Real)
5280 if(m_target->GetTypeId() != TYPEID_PLAYER)
5281 return;
5283 // apply item specific bonuses for already equipped weapon
5284 if(Real)
5286 for(int i = 0; i < MAX_ATTACK; ++i)
5287 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i),true,false))
5288 ((Player*)m_target)->_ApplyWeaponDependentAuraCritMod(pItem, WeaponAttackType(i), this, apply);
5291 // mods must be applied base at equipped weapon class and subclass comparison
5292 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5293 // m_modifier.m_miscvalue comparison with item generated damage types
5295 if (GetSpellProto()->EquippedItemClass == -1)
5297 ((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
5298 ((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
5299 ((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
5301 else
5303 // done in Player::_ApplyWeaponDependentAuraMods
5307 void Aura::HandleModHitChance(bool apply, bool /*Real*/)
5309 if(m_target->GetTypeId() == TYPEID_PLAYER)
5311 ((Player*)m_target)->UpdateMeleeHitChances();
5312 ((Player*)m_target)->UpdateRangedHitChances();
5314 else
5316 m_target->m_modMeleeHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
5317 m_target->m_modRangedHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
5321 void Aura::HandleModSpellHitChance(bool apply, bool /*Real*/)
5323 if(m_target->GetTypeId() == TYPEID_PLAYER)
5325 ((Player*)m_target)->UpdateSpellHitChances();
5327 else
5329 m_target->m_modSpellHitChance += apply ? m_modifier.m_amount: (-m_modifier.m_amount);
5333 void Aura::HandleModSpellCritChance(bool apply, bool Real)
5335 // spells required only Real aura add/remove
5336 if(!Real)
5337 return;
5339 if(m_target->GetTypeId() == TYPEID_PLAYER)
5341 ((Player*)m_target)->UpdateAllSpellCritChances();
5343 else
5345 m_target->m_baseSpellCritChance += apply ? m_modifier.m_amount:(-m_modifier.m_amount);
5349 void Aura::HandleModSpellCritChanceShool(bool /*apply*/, bool Real)
5351 // spells required only Real aura add/remove
5352 if(!Real)
5353 return;
5355 if(m_target->GetTypeId() != TYPEID_PLAYER)
5356 return;
5358 for(int school = SPELL_SCHOOL_NORMAL; school < MAX_SPELL_SCHOOL; ++school)
5359 if (m_modifier.m_miscvalue & (1<<school))
5360 ((Player*)m_target)->UpdateSpellCritChance(school);
5363 /********************************/
5364 /*** ATTACK SPEED ***/
5365 /********************************/
5367 void Aura::HandleModCastingSpeed(bool apply, bool /*Real*/)
5369 m_target->ApplyCastTimePercentMod(m_modifier.m_amount,apply);
5372 void Aura::HandleModMeleeRangedSpeedPct(bool apply, bool /*Real*/)
5374 m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_modifier.m_amount, apply);
5375 m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_modifier.m_amount, apply);
5376 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
5379 void Aura::HandleModCombatSpeedPct(bool apply, bool /*Real*/)
5381 m_target->ApplyCastTimePercentMod(m_modifier.m_amount, apply);
5382 m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_modifier.m_amount, apply);
5383 m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_modifier.m_amount, apply);
5384 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
5387 void Aura::HandleModAttackSpeed(bool apply, bool /*Real*/)
5389 if(!m_target->isAlive() )
5390 return;
5392 m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
5395 void Aura::HandleHaste(bool apply, bool /*Real*/)
5397 m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_modifier.m_amount, apply);
5398 m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_modifier.m_amount, apply);
5399 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
5402 void Aura::HandleAuraModRangedHaste(bool apply, bool /*Real*/)
5404 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
5407 void Aura::HandleRangedAmmoHaste(bool apply, bool /*Real*/)
5409 if(m_target->GetTypeId() != TYPEID_PLAYER)
5410 return;
5411 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_modifier.m_amount, apply);
5414 /********************************/
5415 /*** ATTACK POWER ***/
5416 /********************************/
5418 void Aura::HandleAuraModAttackPower(bool apply, bool /*Real*/)
5420 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5423 void Aura::HandleAuraModRangedAttackPower(bool apply, bool /*Real*/)
5425 if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
5426 return;
5428 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5431 void Aura::HandleAuraModAttackPowerPercent(bool apply, bool /*Real*/)
5433 //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
5434 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, float(m_modifier.m_amount), apply);
5437 void Aura::HandleAuraModRangedAttackPowerPercent(bool apply, bool /*Real*/)
5439 if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
5440 return;
5442 //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
5443 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
5446 void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool /*apply*/, bool Real)
5448 // spells required only Real aura add/remove
5449 if(!Real)
5450 return;
5452 // Recalculate bonus
5453 if(m_target->GetTypeId() == TYPEID_PLAYER && !(m_target->getClassMask() & CLASSMASK_WAND_USERS))
5454 ((Player*)m_target)->UpdateAttackPowerAndDamage(true);
5457 void Aura::HandleAuraModAttackPowerOfStatPercent(bool /*apply*/, bool Real)
5459 // spells required only Real aura add/remove
5460 if(!Real)
5461 return;
5463 // Recalculate bonus
5464 if(m_target->GetTypeId() == TYPEID_PLAYER)
5465 ((Player*)m_target)->UpdateAttackPowerAndDamage(false);
5468 void Aura::HandleAuraModAttackPowerOfArmor(bool /*apply*/, bool Real)
5470 // spells required only Real aura add/remove
5471 if(!Real)
5472 return;
5474 // Recalculate bonus
5475 if(m_target->GetTypeId() == TYPEID_PLAYER)
5476 ((Player*)m_target)->UpdateAttackPowerAndDamage(false);
5478 /********************************/
5479 /*** DAMAGE BONUS ***/
5480 /********************************/
5481 void Aura::HandleModDamageDone(bool apply, bool Real)
5483 // apply item specific bonuses for already equipped weapon
5484 if(Real && m_target->GetTypeId() == TYPEID_PLAYER)
5486 for(int i = 0; i < MAX_ATTACK; ++i)
5487 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i),true,false))
5488 ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem, WeaponAttackType(i), this, apply);
5491 // m_modifier.m_miscvalue is bitmask of spell schools
5492 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5493 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
5494 // 127 - full bitmask any damages
5496 // mods must be applied base at equipped weapon class and subclass comparison
5497 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5498 // m_modifier.m_miscvalue comparison with item generated damage types
5500 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
5502 // apply generic physical damage bonuses including wand case
5503 if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
5505 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5506 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5507 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5509 else
5511 // done in Player::_ApplyWeaponDependentAuraMods
5514 if(m_target->GetTypeId() == TYPEID_PLAYER)
5516 if(m_positive)
5517 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS, m_modifier.m_amount, apply);
5518 else
5519 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG, m_modifier.m_amount, apply);
5523 // Skip non magic case for speedup
5524 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
5525 return;
5527 if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
5529 // wand magic case (skip generic to all item spell bonuses)
5530 // done in Player::_ApplyWeaponDependentAuraMods
5532 // Skip item specific requirements for not wand magic damage
5533 return;
5536 // Magic damage modifiers implemented in Unit::SpellDamageBonus
5537 // This information for client side use only
5538 if(m_target->GetTypeId() == TYPEID_PLAYER)
5540 if(m_positive)
5542 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
5544 if((m_modifier.m_miscvalue & (1<<i)) != 0)
5545 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + i, m_modifier.m_amount, apply);
5548 else
5550 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
5552 if((m_modifier.m_miscvalue & (1<<i)) != 0)
5553 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + i, m_modifier.m_amount, apply);
5556 Pet* pet = m_target->GetPet();
5557 if(pet)
5558 pet->UpdateAttackPowerAndDamage();
5562 void Aura::HandleModDamagePercentDone(bool apply, bool Real)
5564 sLog.outDebug("AURA MOD DAMAGE type:%u negative:%u", m_modifier.m_miscvalue, m_positive ? 0 : 1);
5566 // apply item specific bonuses for already equipped weapon
5567 if(Real && m_target->GetTypeId() == TYPEID_PLAYER)
5569 for(int i = 0; i < MAX_ATTACK; ++i)
5570 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i),true,false))
5571 ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem, WeaponAttackType(i), this, apply);
5574 // m_modifier.m_miscvalue is bitmask of spell schools
5575 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5576 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
5577 // 127 - full bitmask any damages
5579 // mods must be applied base at equipped weapon class and subclass comparison
5580 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5581 // m_modifier.m_miscvalue comparison with item generated damage types
5583 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
5585 // apply generic physical damage bonuses including wand case
5586 if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
5588 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5589 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5590 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
5592 else
5594 // done in Player::_ApplyWeaponDependentAuraMods
5596 // For show in client
5597 if(m_target->GetTypeId() == TYPEID_PLAYER)
5598 m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT, m_modifier.m_amount/100.0f, apply);
5601 // Skip non magic case for speedup
5602 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
5603 return;
5605 if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
5607 // wand magic case (skip generic to all item spell bonuses)
5608 // done in Player::_ApplyWeaponDependentAuraMods
5610 // Skip item specific requirements for not wand magic damage
5611 return;
5614 // Magic damage percent modifiers implemented in Unit::SpellDamageBonus
5615 // Send info to client
5616 if(m_target->GetTypeId() == TYPEID_PLAYER)
5617 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
5618 m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT + i, m_modifier.m_amount/100.0f, apply);
5621 void Aura::HandleModOffhandDamagePercent(bool apply, bool Real)
5623 // spells required only Real aura add/remove
5624 if(!Real)
5625 return;
5627 sLog.outDebug("AURA MOD OFFHAND DAMAGE");
5629 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5632 /********************************/
5633 /*** POWER COST ***/
5634 /********************************/
5636 void Aura::HandleModPowerCostPCT(bool apply, bool Real)
5638 // spells required only Real aura add/remove
5639 if(!Real)
5640 return;
5642 float amount = m_modifier.m_amount/100.0f;
5643 for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
5644 if(m_modifier.m_miscvalue & (1<<i))
5645 m_target->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER + i, amount, apply);
5648 void Aura::HandleModPowerCost(bool apply, bool Real)
5650 // spells required only Real aura add/remove
5651 if(!Real)
5652 return;
5654 for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
5655 if(m_modifier.m_miscvalue & (1<<i))
5656 m_target->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + i, m_modifier.m_amount, apply);
5659 void Aura::HandleNoReagentUseAura(bool /*Apply*/, bool Real)
5661 // spells required only Real aura add/remove
5662 if(!Real)
5663 return;
5664 if(m_target->GetTypeId() != TYPEID_PLAYER)
5665 return;
5666 uint32 mask[3] = {0, 0, 0};
5667 Unit::AuraList const& noReagent = m_target->GetAurasByType(SPELL_AURA_NO_REAGENT_USE);
5668 for(Unit::AuraList::const_iterator i = noReagent.begin(); i != noReagent.end(); ++i)
5670 uint32 const *ptr = (*i)->getAuraSpellClassMask();
5671 mask[0] |= ptr[0];
5672 mask[1] |= ptr[1];
5673 mask[2] |= ptr[2];
5676 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+0, mask[0]);
5677 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+1, mask[1]);
5678 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+2, mask[2]);
5681 /*********************************************************/
5682 /*** OTHERS ***/
5683 /*********************************************************/
5685 void Aura::HandleShapeshiftBoosts(bool apply)
5687 uint32 spellId1 = 0;
5688 uint32 spellId2 = 0;
5689 uint32 HotWSpellId = 0;
5690 uint32 MasterShaperSpellId = 0;
5692 uint32 form = GetModifier()->m_miscvalue;
5694 switch(form)
5696 case FORM_CAT:
5697 spellId1 = 3025;
5698 HotWSpellId = 24900;
5699 MasterShaperSpellId = 48420;
5700 break;
5701 case FORM_TREE:
5702 spellId1 = 5420;
5703 spellId2 = 34123;
5704 MasterShaperSpellId = 48422;
5705 break;
5706 case FORM_TRAVEL:
5707 spellId1 = 5419;
5708 break;
5709 case FORM_AQUA:
5710 spellId1 = 5421;
5711 break;
5712 case FORM_BEAR:
5713 spellId1 = 1178;
5714 spellId2 = 21178;
5715 HotWSpellId = 24899;
5716 MasterShaperSpellId = 48418;
5717 break;
5718 case FORM_DIREBEAR:
5719 spellId1 = 9635;
5720 spellId2 = 21178;
5721 HotWSpellId = 24899;
5722 MasterShaperSpellId = 48418;
5723 break;
5724 case FORM_BATTLESTANCE:
5725 spellId1 = 21156;
5726 break;
5727 case FORM_DEFENSIVESTANCE:
5728 spellId1 = 7376;
5729 break;
5730 case FORM_BERSERKERSTANCE:
5731 spellId1 = 7381;
5732 break;
5733 case FORM_MOONKIN:
5734 spellId1 = 24905;
5735 MasterShaperSpellId = 48421;
5736 break;
5737 case FORM_FLIGHT:
5738 spellId1 = 33948;
5739 spellId2 = 34764;
5740 break;
5741 case FORM_FLIGHT_EPIC:
5742 spellId1 = 40122;
5743 spellId2 = 40121;
5744 break;
5745 case FORM_METAMORPHOSIS:
5746 spellId1 = 54817;
5747 spellId2 = 54879;
5748 break;
5749 case FORM_SPIRITOFREDEMPTION:
5750 spellId1 = 27792;
5751 spellId2 = 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
5752 break;
5753 case FORM_SHADOW:
5754 spellId1 = 49868;
5756 if(m_target->GetTypeId() == TYPEID_PLAYER) // Spell 49868 have same category as main form spell and share cooldown
5757 ((Player*)m_target)->RemoveSpellCooldown(49868);
5758 break;
5759 case FORM_GHOSTWOLF:
5760 spellId1 = 67116;
5761 break;
5762 case FORM_AMBIENT:
5763 case FORM_GHOUL:
5764 case FORM_STEALTH:
5765 case FORM_CREATURECAT:
5766 case FORM_CREATUREBEAR:
5767 break;
5770 if(apply)
5772 if (spellId1)
5773 m_target->CastSpell(m_target, spellId1, true, NULL, this );
5774 if (spellId2)
5775 m_target->CastSpell(m_target, spellId2, true, NULL, this);
5777 if (m_target->GetTypeId() == TYPEID_PLAYER)
5779 const PlayerSpellMap& sp_list = ((Player *)m_target)->GetSpellMap();
5780 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
5782 if (itr->second->state == PLAYERSPELL_REMOVED) continue;
5783 if (itr->first==spellId1 || itr->first==spellId2) continue;
5784 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
5785 if (!spellInfo || !(spellInfo->Attributes & (SPELL_ATTR_PASSIVE | (1<<7))))
5786 continue;
5787 if (spellInfo->Stances & (1<<(form-1)))
5788 m_target->CastSpell(m_target, itr->first, true, NULL, this);
5791 // Master Shapeshifter
5792 if (MasterShaperSpellId)
5794 Unit::AuraList const& ShapeShifterAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
5795 for(Unit::AuraList::const_iterator i = ShapeShifterAuras.begin(); i != ShapeShifterAuras.end(); i++)
5797 if ((*i)->GetSpellProto()->SpellIconID == 2851)
5799 int32 ShiftMod = (*i)->GetModifier()->m_amount;
5800 m_target->CastCustomSpell(m_target, MasterShaperSpellId, &ShiftMod, NULL, NULL, true);
5801 break;
5806 // Leader of the Pack
5807 if (((Player*)m_target)->HasSpell(17007))
5809 SpellEntry const *spellInfo = sSpellStore.LookupEntry(24932);
5810 if (spellInfo && spellInfo->Stances & (1<<(form-1)))
5811 m_target->CastSpell(m_target, 24932, true, NULL, this);
5814 // Savage Roar
5815 if (form == FORM_CAT && ((Player*)m_target)->HasAura(52610))
5816 m_target->CastSpell(m_target, 62071, true);
5818 // Improved Moonkin Form
5819 if (form == FORM_MOONKIN)
5821 Unit::AuraList const& dummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
5822 for(Unit::AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); i++)
5824 if ((*i)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_DRUID &&
5825 (*i)->GetSpellProto()->SpellIconID == 2855)
5827 uint32 spell_id = 0;
5828 switch((*i)->GetId())
5830 case 48384:spell_id=50170;break;//Rank 1
5831 case 48395:spell_id=50171;break;//Rank 2
5832 case 48396:spell_id=50172;break;//Rank 3
5833 default:
5834 sLog.outError("Aura::HandleShapeshiftBoosts: Not handled rank of IMF (Spell: %u)",(*i)->GetId());
5835 break;
5838 if(spell_id)
5839 m_target->CastSpell(m_target, spell_id, true, NULL, this);
5840 break;
5845 // Heart of the Wild
5846 if (HotWSpellId)
5848 Unit::AuraList const& mModTotalStatPct = m_target->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE);
5849 for(Unit::AuraList::const_iterator i = mModTotalStatPct.begin(); i != mModTotalStatPct.end(); ++i)
5851 if ((*i)->GetSpellProto()->SpellIconID == 240 && (*i)->GetModifier()->m_miscvalue == 3)
5853 int32 HotWMod = (*i)->GetModifier()->m_amount;
5854 if(GetModifier()->m_miscvalue == FORM_CAT)
5855 HotWMod /= 2;
5857 m_target->CastCustomSpell(m_target, HotWSpellId, &HotWMod, NULL, NULL, true, NULL, this);
5858 break;
5864 else
5866 if(spellId1)
5867 m_target->RemoveAurasDueToSpell(spellId1);
5868 if(spellId2)
5869 m_target->RemoveAurasDueToSpell(spellId2);
5870 if(MasterShaperSpellId)
5871 m_target->RemoveAurasDueToSpell(MasterShaperSpellId);
5873 Unit::AuraMap& tAuras = m_target->GetAuras();
5874 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
5876 if (itr->second->IsRemovedOnShapeLost())
5878 m_target->RemoveAurasDueToSpell(itr->second->GetId());
5879 itr = tAuras.begin();
5881 else
5882 ++itr;
5887 void Aura::HandleSpellSpecificBoosts(bool apply)
5889 bool cast_at_remove = false; // if spell must be casted at last aura from stack remove
5890 uint32 spellId1 = 0;
5891 uint32 spellId2 = 0;
5892 uint32 spellId3 = 0;
5893 uint32 spellId4 = 0;
5895 switch(GetSpellProto()->SpellFamilyName)
5897 case SPELLFAMILY_GENERIC:
5899 // Illusionary Barrier
5900 if(GetId() == 57350 && !apply && m_target->getPowerType() == POWER_MANA)
5902 cast_at_remove = true;
5903 spellId1 = 60242; // Darkmoon Card: Illusion
5905 else
5906 return;
5907 break;
5909 case SPELLFAMILY_MAGE:
5911 // Ice Barrier (non stacking from one caster)
5912 if (m_spellProto->SpellIconID == 32)
5914 if (!apply && (m_removeMode == AURA_REMOVE_BY_DISPEL || (m_removeMode == AURA_REMOVE_BY_DEFAULT && !GetModifier()->m_amount)))
5916 Unit::AuraList const& dummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
5917 for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
5919 // Shattered Barrier
5920 if ((*itr)->GetSpellProto()->SpellIconID == 2945)
5922 cast_at_remove = true;
5923 // first rank have 50% chance
5924 if ((*itr)->GetId() != 44745 || roll_chance_i(50))
5925 spellId1 = 55080;
5926 break;
5930 else
5931 return;
5933 // Combustion (remove triggered aura stack)
5934 else if (m_spellProto->Id == 11129)
5936 if(!apply)
5937 spellId1 = 28682;
5938 else
5939 return;
5941 // Combustion (remove main aura)
5942 else if (m_spellProto->Id == 28682)
5944 if(!apply)
5945 spellId1 = 11129;
5946 else
5947 return;
5949 else
5950 return;
5951 break;
5953 case SPELLFAMILY_WARRIOR:
5955 if(!apply)
5957 // Remove Blood Frenzy only if target no longer has any Deep Wound or Rend (applying is handled by procs)
5958 if (GetSpellProto()->Mechanic != MECHANIC_BLEED)
5959 return;
5961 // If target still has one of Warrior's bleeds, do nothing
5962 Unit::AuraList const& PeriodicDamage = m_target->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
5963 for(Unit::AuraList::const_iterator i = PeriodicDamage.begin(); i != PeriodicDamage.end(); ++i)
5964 if( (*i)->GetCasterGUID() == GetCasterGUID() &&
5965 (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARRIOR &&
5966 (*i)->GetSpellProto()->Mechanic == MECHANIC_BLEED)
5967 return;
5969 spellId1 = 30069; // Blood Frenzy (Rank 1)
5970 spellId2 = 30070; // Blood Frenzy (Rank 2)
5972 break;
5974 case SPELLFAMILY_WARLOCK:
5976 // Fear (non stacking)
5977 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000040000000000))
5979 if(!apply)
5981 Unit* caster = GetCaster();
5982 if(!caster)
5983 return;
5985 Unit::AuraList const& dummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
5986 for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
5988 SpellEntry const* dummyEntry = (*itr)->GetSpellProto();
5989 // Improved Fear
5990 if (dummyEntry->SpellFamilyName == SPELLFAMILY_WARLOCK && dummyEntry->SpellIconID == 98)
5992 cast_at_remove = true;
5993 switch((*itr)->GetModifier()->m_amount)
5995 // Rank 1
5996 case 0: spellId1 = 60946; break;
5997 // Rank 1
5998 case 1: spellId1 = 60947; break;
6000 break;
6004 else
6005 return;
6007 else
6008 return;
6009 break;
6011 case SPELLFAMILY_PRIEST:
6013 // Shadow Word: Pain (need visual check fro skip improvement talent) or Vampiric Touch
6014 if (m_spellProto->SpellIconID == 234 && m_spellProto->SpellVisual[0] || m_spellProto->SpellIconID == 2213)
6016 if (!apply && m_removeMode == AURA_REMOVE_BY_DISPEL)
6018 Unit* caster = GetCaster();
6019 if(!caster)
6020 return;
6022 Unit::AuraList const& dummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
6023 for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
6025 // Shadow Affinity
6026 if ((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST
6027 && (*itr)->GetSpellProto()->SpellIconID == 178)
6029 // custom cast code
6030 int32 basepoints0 = (*itr)->GetModifier()->m_amount * caster->GetCreateMana() / 100;
6031 caster->CastCustomSpell(caster, 64103, &basepoints0, NULL, NULL, true, NULL, this);
6032 return;
6036 else
6037 return;
6040 switch(GetId())
6042 // Abolish Disease (remove 1 more poison effect with Body and Soul)
6043 case 552:
6045 if(apply)
6047 int chance =0;
6048 Unit::AuraList const& dummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
6049 for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
6051 SpellEntry const* dummyEntry = (*itr)->GetSpellProto();
6052 // Body and Soul (talent ranks)
6053 if (dummyEntry->SpellFamilyName == SPELLFAMILY_PRIEST && dummyEntry->SpellIconID == 2218 &&
6054 dummyEntry->SpellVisual[0]==0)
6056 chance = (*itr)->GetSpellProto()->CalculateSimpleValue(1);
6057 break;
6061 if(roll_chance_i(chance))
6062 spellId1 = 64134; // Body and Soul (periodic dispel effect)
6064 else
6065 spellId1 = 64134; // Body and Soul (periodic dispel effect)
6066 break;
6068 // Dispersion mana reg and immunity
6069 case 47585:
6070 spellId1 = 60069; // Dispersion
6071 spellId2 = 63230; // Dispersion
6072 break;
6073 default:
6074 return;
6076 break;
6078 case SPELLFAMILY_ROGUE:
6079 // Sprint (skip non player casted spells by category)
6080 if (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000040) && GetSpellProto()->Category == 44)
6082 if(!apply || m_target->HasAura(58039)) // Glyph of Blurred Speed
6083 spellId1 = 61922; // Sprint (waterwalk)
6084 else
6085 return;
6087 else
6088 return;
6089 break;
6090 case SPELLFAMILY_HUNTER:
6092 // The Beast Within and Bestial Wrath - immunity
6093 if (GetId() == 19574 || GetId() == 34471)
6095 spellId1 = 24395;
6096 spellId2 = 24396;
6097 spellId3 = 24397;
6098 spellId4 = 26592;
6100 // Aspect of the Dragonhawk dodge
6101 else if (GetSpellProto()->SpellFamilyFlags2 & 0x00001000)
6103 spellId1 = 61848;
6105 // triggered spell have same category as main spell and cooldown
6106 if (apply && m_target->GetTypeId()==TYPEID_PLAYER)
6107 ((Player*)m_target)->RemoveSpellCooldown(61848);
6109 else
6110 return;
6111 break;
6113 case SPELLFAMILY_PALADIN:
6115 if (m_spellProto->Id == 31884) // Avenging Wrath
6117 if(!apply)
6118 spellId1 = 57318; // Sanctified Wrath (triggered)
6119 else
6121 int32 percent = 0;
6122 Unit::AuraList const& dummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
6123 for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
6125 if ((*itr)->GetSpellProto()->SpellIconID == 3029)
6127 percent = (*itr)->GetModifier()->m_amount;
6128 break;
6132 // apply in special way
6133 if(percent)
6135 spellId1 = 57318; // Sanctified Wrath (triggered)
6136 // prevent aura deletion, specially in multi-boost case
6137 SetInUse(true);
6138 m_target->CastCustomSpell(m_target, spellId1, &percent, &percent, NULL, true, NULL, this);
6139 SetInUse(false);
6141 return;
6143 break;
6146 // Only process on player casting paladin aura
6147 // all aura bonuses applied also in aura area effect way to caster
6148 if (GetCasterGUID() != m_target->GetGUID() || !IS_PLAYER_GUID(GetCasterGUID()))
6149 return;
6151 if (GetSpellSpecific(m_spellProto->Id) != SPELL_AURA)
6152 return;
6154 // Sanctified Retribution and Swift Retribution (they share one aura), but not Retribution Aura (already gets modded)
6155 if ((GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000008))==0)
6156 spellId1 = 63531; // placeholder for talent spell mods
6157 // Improved Concentration Aura (auras bonus)
6158 spellId2 = 63510; // placeholder for talent spell mods
6159 // Improved Devotion Aura (auras bonus)
6160 spellId3 = 63514; // placeholder for talent spell mods
6161 break;
6163 case SPELLFAMILY_DEATHKNIGHT:
6165 if (GetSpellSpecific(m_spellProto->Id) != SPELL_PRESENCE)
6166 return;
6168 // Frost Presence health
6169 if (GetId() == 48263)
6170 spellId1 = 61261;
6171 // Unholy Presence move speed
6172 else if (GetId() == 48265)
6173 spellId1 = 49772;
6174 else
6175 return;
6177 break;
6179 default:
6180 return;
6183 // prevent aura deletion, specially in multi-boost case
6184 SetInUse(true);
6186 if (apply || cast_at_remove)
6188 if (spellId1)
6189 m_target->CastSpell(m_target, spellId1, true, NULL, this);
6190 if (spellId2 && !IsDeleted())
6191 m_target->CastSpell(m_target, spellId2, true, NULL, this);
6192 if (spellId3 && !IsDeleted())
6193 m_target->CastSpell(m_target, spellId3, true, NULL, this);
6194 if (spellId4 && !IsDeleted())
6195 m_target->CastSpell(m_target, spellId4, true, NULL, this);
6197 else
6199 if (spellId1)
6200 m_target->RemoveAurasByCasterSpell(spellId1, GetCasterGUID());
6201 if (spellId2)
6202 m_target->RemoveAurasByCasterSpell(spellId2, GetCasterGUID());
6203 if (spellId3)
6204 m_target->RemoveAurasByCasterSpell(spellId3, GetCasterGUID());
6205 if (spellId4)
6206 m_target->RemoveAurasByCasterSpell(spellId4, GetCasterGUID());
6209 SetInUse(false);
6212 void Aura::HandleAuraEmpathy(bool apply, bool /*Real*/)
6214 if(m_target->GetTypeId() != TYPEID_UNIT)
6215 return;
6217 CreatureInfo const * ci = ObjectMgr::GetCreatureTemplate(m_target->GetEntry());
6218 if(ci && ci->type == CREATURE_TYPE_BEAST)
6219 m_target->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO, apply);
6222 void Aura::HandleAuraUntrackable(bool apply, bool /*Real*/)
6224 if(apply)
6225 m_target->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
6226 else
6227 m_target->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
6230 void Aura::HandleAuraModPacify(bool apply, bool /*Real*/)
6232 if(m_target->GetTypeId() != TYPEID_PLAYER)
6233 return;
6235 if(apply)
6236 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
6237 else
6238 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
6241 void Aura::HandleAuraModPacifyAndSilence(bool apply, bool Real)
6243 HandleAuraModPacify(apply, Real);
6244 HandleAuraModSilence(apply, Real);
6247 void Aura::HandleAuraGhost(bool apply, bool /*Real*/)
6249 if(m_target->GetTypeId() != TYPEID_PLAYER)
6250 return;
6252 if(apply)
6254 m_target->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
6256 else
6258 m_target->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
6262 void Aura::HandleAuraAllowFlight(bool apply, bool Real)
6264 // all applied/removed only at real aura add/remove
6265 if(!Real)
6266 return;
6268 // allow fly
6269 WorldPacket data;
6270 if(apply)
6271 data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
6272 else
6273 data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
6274 data.append(m_target->GetPackGUID());
6275 data << uint32(0); // unk
6276 m_target->SendMessageToSet(&data, true);
6279 void Aura::HandleModRating(bool apply, bool Real)
6281 // spells required only Real aura add/remove
6282 if(!Real)
6283 return;
6285 if(m_target->GetTypeId() != TYPEID_PLAYER)
6286 return;
6288 for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
6289 if (m_modifier.m_miscvalue & (1 << rating))
6290 ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), m_modifier.m_amount, apply);
6293 void Aura::HandleModRatingFromStat(bool apply, bool Real)
6295 // spells required only Real aura add/remove
6296 if(!Real)
6297 return;
6299 if(m_target->GetTypeId() != TYPEID_PLAYER)
6300 return;
6301 // Just recalculate ratings
6302 for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
6303 if (m_modifier.m_miscvalue & (1 << rating))
6304 ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), 0, apply);
6307 void Aura::HandleForceMoveForward(bool apply, bool Real)
6309 if(!Real || m_target->GetTypeId() != TYPEID_PLAYER)
6310 return;
6311 if(apply)
6312 m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
6313 else
6314 m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
6317 void Aura::HandleAuraModExpertise(bool /*apply*/, bool /*Real*/)
6319 if(m_target->GetTypeId() != TYPEID_PLAYER)
6320 return;
6322 ((Player*)m_target)->UpdateExpertise(BASE_ATTACK);
6323 ((Player*)m_target)->UpdateExpertise(OFF_ATTACK);
6326 void Aura::HandleModTargetResistance(bool apply, bool Real)
6328 // spells required only Real aura add/remove
6329 if(!Real)
6330 return;
6331 // applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage
6333 // show armor penetration
6334 if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
6335 m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE, m_modifier.m_amount, apply);
6337 // show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
6338 if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_SPELL)==SPELL_SCHOOL_MASK_SPELL)
6339 m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, m_modifier.m_amount, apply);
6342 void Aura::HandleShieldBlockValue(bool apply, bool /*Real*/)
6344 BaseModType modType = FLAT_MOD;
6345 if(m_modifier.m_auraname == SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT)
6346 modType = PCT_MOD;
6348 if(m_target->GetTypeId() == TYPEID_PLAYER)
6349 ((Player*)m_target)->HandleBaseModValue(SHIELD_BLOCK_VALUE, modType, float(m_modifier.m_amount), apply);
6352 void Aura::HandleAuraRetainComboPoints(bool apply, bool Real)
6354 // spells required only Real aura add/remove
6355 if(!Real)
6356 return;
6358 if(m_target->GetTypeId() != TYPEID_PLAYER)
6359 return;
6361 Player *target = (Player*)m_target;
6363 // combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
6364 // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
6365 if( !apply && m_duration==0 && target->GetComboTarget())
6366 if(Unit* unit = ObjectAccessor::GetUnit(*m_target,target->GetComboTarget()))
6367 target->AddComboPoints(unit, -m_modifier.m_amount);
6370 void Aura::HandleModUnattackable( bool Apply, bool Real )
6372 if(Real && Apply)
6374 m_target->CombatStop();
6375 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
6377 m_target->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE,Apply);
6380 void Aura::HandleSpiritOfRedemption( bool apply, bool Real )
6382 // spells required only Real aura add/remove
6383 if(!Real)
6384 return;
6386 // prepare spirit state
6387 if(apply)
6389 if(m_target->GetTypeId()==TYPEID_PLAYER)
6391 // disable breath/etc timers
6392 ((Player*)m_target)->StopMirrorTimers();
6394 // set stand state (expected in this form)
6395 if(!m_target->IsStandState())
6396 m_target->SetStandState(UNIT_STAND_STATE_STAND);
6399 m_target->SetHealth(1);
6401 // die at aura end
6402 else
6403 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, GetSpellProto(), false);
6406 void Aura::CleanupTriggeredSpells()
6408 uint32 tSpellId = m_spellProto->EffectTriggerSpell[GetEffIndex()];
6409 if(!tSpellId)
6410 return;
6412 SpellEntry const* tProto = sSpellStore.LookupEntry(tSpellId);
6413 if(!tProto)
6414 return;
6416 if(GetSpellDuration(tProto) != -1)
6417 return;
6419 // needed for spell 43680, maybe others
6420 // TODO: is there a spell flag, which can solve this in a more sophisticated way?
6421 if(m_spellProto->EffectApplyAuraName[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL &&
6422 GetSpellDuration(m_spellProto) == m_spellProto->EffectAmplitude[GetEffIndex()])
6423 return;
6424 m_target->RemoveAurasDueToSpell(tSpellId);
6427 void Aura::HandleSchoolAbsorb(bool apply, bool Real)
6429 if(!Real)
6430 return;
6432 Unit* caster = GetCaster();
6433 if(!caster)
6434 return;
6436 if (apply)
6438 // prevent double apply bonuses
6439 if (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
6441 float DoneActualBenefit = 0.0f;
6442 switch(m_spellProto->SpellFamilyName)
6444 case SPELLFAMILY_PRIEST:
6445 // Power Word: Shield
6446 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000001))
6447 //+80.68% from +spell bonus
6448 DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.8068f;
6449 break;
6450 case SPELLFAMILY_MAGE:
6451 // Frost Ward, Fire Ward
6452 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000108))
6453 //+10% from +spell bonus
6454 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f;
6455 // Ice Barrier
6456 else if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000100000000))
6457 //+80.67% from +spell bonus
6458 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.8067f;
6459 break;
6460 case SPELLFAMILY_WARLOCK:
6461 // Shadow Ward
6462 if (m_spellProto->SpellFamilyFlags2 & 0x00000040)
6463 //+30% from +spell bonus
6464 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.30f;
6465 break;
6466 case SPELLFAMILY_PALADIN:
6467 // Sacred Shield
6468 // (check not strictly needed, only Sacred Shield has SPELL_AURA_SCHOOL_ABSORB in SPELLFAMILY_PALADIN at this time)
6469 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0008000000000000))
6471 // +75% from spell power
6472 DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.75f;
6474 break;
6475 default:
6476 break;
6479 DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
6481 m_modifier.m_amount += (int32)DoneActualBenefit;
6484 else
6486 if (caster &&
6487 // Power Word: Shield
6488 m_spellProto->SpellFamilyName == SPELLFAMILY_PRIEST && m_spellProto->Mechanic == MECHANIC_SHIELD &&
6489 (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000001)) &&
6490 // completely absorbed or dispelled
6491 ((m_removeMode == AURA_REMOVE_BY_DEFAULT && !m_modifier.m_amount) || m_removeMode == AURA_REMOVE_BY_DISPEL))
6493 Unit::AuraList const& vDummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
6494 for(Unit::AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
6496 SpellEntry const* vSpell = (*itr)->GetSpellProto();
6498 // Rapture (main spell)
6499 if(vSpell->SpellFamilyName == SPELLFAMILY_PRIEST && vSpell->SpellIconID == 2894 && vSpell->Effect[1])
6501 switch((*itr)->GetEffIndex())
6503 case 0:
6505 // energize caster
6506 int32 manapct1000 = 5 * ((*itr)->GetModifier()->m_amount + sSpellMgr.GetSpellRank(vSpell->Id));
6507 int32 basepoints0 = caster->GetMaxPower(POWER_MANA) * manapct1000 / 1000;
6508 caster->CastCustomSpell(caster, 47755, &basepoints0, NULL, NULL, true);
6509 break;
6511 case 1:
6513 // energize target
6514 if (!roll_chance_i((*itr)->GetModifier()->m_amount) || caster->HasAura(63853))
6515 break;
6517 switch(m_target->getPowerType())
6519 case POWER_RUNIC_POWER:
6520 m_target->CastSpell(m_target, 63652, true, NULL, NULL, m_caster_guid);
6521 break;
6522 case POWER_RAGE:
6523 m_target->CastSpell(m_target, 63653, true, NULL, NULL, m_caster_guid);
6524 break;
6525 case POWER_MANA:
6527 int32 basepoints0 = m_target->GetMaxPower(POWER_MANA) * 2 / 100;
6528 m_target->CastCustomSpell(m_target, 63654, &basepoints0, NULL, NULL, true);
6529 break;
6531 case POWER_ENERGY:
6532 m_target->CastSpell(m_target, 63655, true, NULL, NULL, m_caster_guid);
6533 break;
6534 default:
6535 break;
6538 //cooldwon aura
6539 caster->CastSpell(caster, 63853, true);
6540 break;
6542 default:
6543 sLog.outError("Changes in R-dummy spell???: effect 3");
6544 break;
6552 void Aura::PeriodicTick()
6554 switch(m_modifier.m_auraname)
6556 case SPELL_AURA_PERIODIC_DAMAGE:
6557 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
6559 Unit *pCaster = GetCaster();
6560 if(!pCaster)
6561 return;
6563 if( GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
6564 pCaster->SpellHitResult(m_target, GetSpellProto(), false) != SPELL_MISS_NONE)
6565 return;
6567 // Check for immune (not use charges)
6568 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6569 return;
6571 // some auras remove at specific health level or more
6572 if(m_modifier.m_auraname == SPELL_AURA_PERIODIC_DAMAGE)
6574 switch(GetId())
6576 case 43093: case 31956: case 38801:
6577 case 35321: case 38363: case 39215:
6578 if(m_target->GetHealth() == m_target->GetMaxHealth() )
6580 m_target->RemoveAurasDueToSpell(GetId());
6581 return;
6583 break;
6584 case 38772:
6586 uint32 percent =
6587 GetEffIndex() < 2 && GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_DUMMY ?
6588 pCaster->CalculateSpellDamage(GetSpellProto(), GetEffIndex() + 1, GetSpellProto()->EffectBasePoints[GetEffIndex() + 1], m_target) :
6589 100;
6590 if(m_target->GetHealth() * 100 >= m_target->GetMaxHealth() * percent )
6592 m_target->RemoveAurasDueToSpell(GetId());
6593 return;
6595 break;
6597 default:
6598 break;
6602 uint32 absorb = 0;
6603 uint32 resist = 0;
6604 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
6606 // ignore non positive values (can be result apply spellmods to aura damage
6607 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6609 uint32 pdamage;
6611 if(m_modifier.m_auraname == SPELL_AURA_PERIODIC_DAMAGE)
6613 pdamage = amount;
6615 // SpellDamageBonus for magic spells
6616 if(GetSpellProto()->DmgClass == SPELL_DAMAGE_CLASS_NONE || GetSpellProto()->DmgClass == SPELL_DAMAGE_CLASS_MAGIC)
6617 pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
6618 // MeleeDamagebonus for weapon based spells
6619 else
6621 WeaponAttackType attackType = GetWeaponAttackType(GetSpellProto());
6622 pdamage = pCaster->MeleeDamageBonus(m_target, pdamage, attackType, GetSpellProto(), DOT, GetStackAmount());
6625 // Calculate armor mitigation if it is a physical spell
6626 // But not for bleed mechanic spells
6627 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL &&
6628 GetEffectMechanic(GetSpellProto(), m_effIndex) != MECHANIC_BLEED)
6630 uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage);
6631 cleanDamage.damage += pdamage - pdamageReductedArmor;
6632 pdamage = pdamageReductedArmor;
6635 // Curse of Agony damage-per-tick calculation
6636 if (GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000400)) && GetSpellProto()->SpellIconID==544)
6638 // 1..4 ticks, 1/2 from normal tick damage
6639 if (GetAuraTicks() <= 4)
6640 pdamage = pdamage/2;
6641 // 9..12 ticks, 3/2 from normal tick damage
6642 else if(GetAuraTicks() >= 9)
6643 pdamage += (pdamage + 1) / 2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
6644 // 5..8 ticks have normal tick damage
6647 else
6648 pdamage = uint32(m_target->GetMaxHealth()*amount/100);
6650 // This method can modify pdamage
6651 bool isCrit = IsCritFromAbilityAura(pCaster, pdamage);
6653 // send critical in hit info for threat calculation
6654 if (isCrit)
6656 cleanDamage.hitOutCome = MELEE_HIT_CRIT;
6657 // Resilience - reduce crit damage
6658 pdamage -= m_target->GetSpellCritDamageReduction(pdamage);
6661 // only from players
6662 // FIXME: need use SpellDamageBonus instead?
6663 if (IS_PLAYER_GUID(m_caster_guid))
6664 pdamage -= m_target->GetSpellDamageReduction(pdamage);
6666 pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist, !(GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED));
6668 sLog.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
6669 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
6671 pCaster->DealDamageMods(m_target, pdamage, &absorb);
6673 SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, absorb, resist, 0.0f, isCrit);
6674 m_target->SendPeriodicAuraLog(&pInfo);
6676 // Set trigger flag
6677 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6678 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6679 pdamage = (pdamage <= absorb + resist) ? 0 : (pdamage - absorb - resist);
6680 if (pdamage)
6681 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
6682 pCaster->ProcDamageAndSpell(m_target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, GetSpellProto());
6684 pCaster->DealDamage(m_target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
6685 break;
6687 case SPELL_AURA_PERIODIC_LEECH:
6688 case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
6690 Unit *pCaster = GetCaster();
6691 if(!pCaster)
6692 return;
6694 if(!pCaster->isAlive())
6695 return;
6697 if( GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
6698 pCaster->SpellHitResult(m_target, GetSpellProto(), false) != SPELL_MISS_NONE)
6699 return;
6701 // Check for immune
6702 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6703 return;
6705 uint32 absorb=0;
6706 uint32 resist=0;
6707 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
6709 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6711 //Calculate armor mitigation if it is a physical spell
6712 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL)
6714 uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage);
6715 cleanDamage.damage += pdamage - pdamageReductedArmor;
6716 pdamage = pdamageReductedArmor;
6719 pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
6721 pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist, !(GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED));
6723 if(m_target->GetHealth() < pdamage)
6724 pdamage = uint32(m_target->GetHealth());
6726 sLog.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
6727 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
6729 pCaster->SendSpellNonMeleeDamageLog(m_target, GetId(), pdamage, GetSpellSchoolMask(GetSpellProto()), absorb, resist, false, 0);
6731 float multiplier = GetSpellProto()->EffectMultipleValue[GetEffIndex()] > 0 ? GetSpellProto()->EffectMultipleValue[GetEffIndex()] : 1;
6733 // Set trigger flag
6734 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6735 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6736 pdamage = (pdamage <= absorb + resist) ? 0 : (pdamage-absorb-resist);
6737 if (pdamage)
6738 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
6739 pCaster->ProcDamageAndSpell(m_target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, GetSpellProto());
6740 int32 new_damage = pCaster->DealDamage(m_target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), false);
6742 if (!m_target->isAlive() && pCaster->IsNonMeleeSpellCasted(false))
6743 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
6744 if (Spell* spell = pCaster->GetCurrentSpell(CurrentSpellTypes(i)))
6745 if (spell->m_spellInfo->Id == GetId())
6746 spell->cancel();
6749 if(Player *modOwner = pCaster->GetSpellModOwner())
6750 modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, multiplier);
6752 uint32 heal = pCaster->SpellHealingBonus(pCaster, GetSpellProto(), uint32(new_damage * multiplier), DOT, GetStackAmount());
6754 int32 gain = pCaster->DealHeal(pCaster, heal, GetSpellProto());
6755 pCaster->getHostileRefManager().threatAssist(pCaster, gain * 0.5f, GetSpellProto());
6756 break;
6758 case SPELL_AURA_PERIODIC_HEAL:
6759 case SPELL_AURA_OBS_MOD_HEALTH:
6761 Unit *pCaster = GetCaster();
6762 if(!pCaster)
6763 return;
6765 // heal for caster damage (must be alive)
6766 if(m_target != pCaster && GetSpellProto()->SpellVisual[0] == 163 && !pCaster->isAlive())
6767 return;
6769 // ignore non positive values (can be result apply spellmods to aura damage
6770 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6772 uint32 pdamage;
6774 if(m_modifier.m_auraname==SPELL_AURA_OBS_MOD_HEALTH)
6775 pdamage = uint32(m_target->GetMaxHealth() * amount / 100);
6776 else
6778 pdamage = amount;
6780 // Wild Growth (1/7 - 6 + 2*ramainTicks) %
6781 if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellIconID == 2864)
6783 int32 ticks = GetAuraMaxTicks();
6784 int32 remainingTicks = ticks - GetAuraTicks();
6785 pdamage = int32(pdamage) + int32(amount)*ticks*(-6+2*remainingTicks)/100;
6789 pdamage = pCaster->SpellHealingBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
6791 // This method can modify pdamage
6792 bool isCrit = IsCritFromAbilityAura(pCaster, pdamage);
6794 sLog.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
6795 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6797 SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, 0, 0, 0.0f, isCrit);
6798 m_target->SendPeriodicAuraLog(&pInfo);
6800 int32 gain = m_target->ModifyHealth(pdamage);
6802 // Set trigger flag
6803 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;
6804 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;
6805 pCaster->ProcDamageAndSpell(m_target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, gain, BASE_ATTACK, m_spellProto);
6807 // add HoTs to amount healed in bgs
6808 if( pCaster->GetTypeId() == TYPEID_PLAYER )
6809 if( BattleGround *bg = ((Player*)pCaster)->GetBattleGround() )
6810 bg->UpdatePlayerScore(((Player*)pCaster), SCORE_HEALING_DONE, gain);
6812 m_target->getHostileRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
6814 SpellEntry const* spellProto = GetSpellProto();
6816 // heal for caster damage
6817 if(m_target != pCaster && spellProto->SpellVisual[0] == 163)
6819 uint32 dmg = spellProto->manaPerSecond;
6820 if(pCaster->GetHealth() <= dmg && pCaster->GetTypeId()==TYPEID_PLAYER)
6822 pCaster->RemoveAurasDueToSpell(GetId());
6824 // finish current generic/channeling spells, don't affect autorepeat
6825 pCaster->FinishSpell(CURRENT_GENERIC_SPELL);
6826 pCaster->FinishSpell(CURRENT_CHANNELED_SPELL);
6828 else
6830 uint32 damage = gain;
6831 uint32 absorb = 0;
6832 pCaster->DealDamageMods(pCaster, damage, &absorb);
6833 pCaster->SendSpellNonMeleeDamageLog(pCaster, GetId(), damage, GetSpellSchoolMask(GetSpellProto()), absorb, 0, false, 0, false);
6835 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
6836 pCaster->DealDamage(pCaster, damage, &cleanDamage, NODAMAGE, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
6840 // uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HEAL;
6841 // uint32 procVictim = 0;//ROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_HEAL;
6842 // ignore item heals
6843 // if(procSpell && !haveCastItem)
6844 // pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
6845 break;
6847 case SPELL_AURA_PERIODIC_MANA_LEECH:
6849 if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue >= MAX_POWERS)
6850 return;
6852 Powers power = Powers(m_modifier.m_miscvalue);
6854 // power type might have changed between aura applying and tick (druid's shapeshift)
6855 if(m_target->getPowerType() != power)
6856 return;
6858 Unit *pCaster = GetCaster();
6859 if(!pCaster)
6860 return;
6862 if(!pCaster->isAlive())
6863 return;
6865 if( GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
6866 pCaster->SpellHitResult(m_target, GetSpellProto(), false) != SPELL_MISS_NONE)
6867 return;
6869 // Check for immune (not use charges)
6870 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6871 return;
6873 // ignore non positive values (can be result apply spellmods to aura damage
6874 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6876 // Special case: draining x% of mana (up to a maximum of 2*x% of the caster's maximum mana)
6877 // It's mana percent cost spells, m_modifier.m_amount is percent drain from target
6878 if (m_spellProto->ManaCostPercentage)
6880 // max value
6881 uint32 maxmana = pCaster->GetMaxPower(power) * pdamage * 2 / 100;
6882 pdamage = m_target->GetMaxPower(power) * pdamage / 100;
6883 if(pdamage > maxmana)
6884 pdamage = maxmana;
6887 sLog.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
6888 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6890 int32 drain_amount = m_target->GetPower(power) > pdamage ? pdamage : m_target->GetPower(power);
6892 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6893 if (power == POWER_MANA)
6894 drain_amount -= m_target->GetSpellCritDamageReduction(drain_amount);
6896 m_target->ModifyPower(power, -drain_amount);
6898 float gain_multiplier = 0;
6900 if(pCaster->GetMaxPower(power) > 0)
6902 gain_multiplier = GetSpellProto()->EffectMultipleValue[GetEffIndex()];
6904 if(Player *modOwner = pCaster->GetSpellModOwner())
6905 modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, gain_multiplier);
6908 SpellPeriodicAuraLogInfo pInfo(this, drain_amount, 0, 0, 0, gain_multiplier);
6909 m_target->SendPeriodicAuraLog(&pInfo);
6911 int32 gain_amount = int32(drain_amount * gain_multiplier);
6913 if(gain_amount)
6915 int32 gain = pCaster->ModifyPower(power, gain_amount);
6916 m_target->AddThreat(pCaster, float(gain) * 0.5f, pInfo.critical, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
6918 break;
6920 case SPELL_AURA_PERIODIC_ENERGIZE:
6922 // ignore non positive values (can be result apply spellmods to aura damage
6923 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6925 sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
6926 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6928 if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue >= MAX_POWERS)
6929 break;
6931 Powers power = Powers(m_modifier.m_miscvalue);
6933 if(m_target->GetMaxPower(power) == 0)
6934 break;
6936 SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, 0, 0, 0.0f);
6937 m_target->SendPeriodicAuraLog(&pInfo);
6939 int32 gain = m_target->ModifyPower(power,pdamage);
6941 if(Unit* pCaster = GetCaster())
6942 m_target->getHostileRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
6943 break;
6945 case SPELL_AURA_OBS_MOD_MANA:
6947 // ignore non positive values (can be result apply spellmods to aura damage
6948 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6950 uint32 pdamage = uint32(m_target->GetMaxPower(POWER_MANA) * amount / 100);
6952 sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u mana inflicted by %u",
6953 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6955 if(m_target->GetMaxPower(POWER_MANA) == 0)
6956 break;
6958 SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, 0, 0, 0.0f);
6959 m_target->SendPeriodicAuraLog(&pInfo);
6961 int32 gain = m_target->ModifyPower(POWER_MANA, pdamage);
6963 if(Unit* pCaster = GetCaster())
6964 m_target->getHostileRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
6965 break;
6967 case SPELL_AURA_POWER_BURN_MANA:
6969 Unit *pCaster = GetCaster();
6970 if(!pCaster)
6971 return;
6973 // Check for immune (not use charges)
6974 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6975 return;
6977 int32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6979 Powers powerType = Powers(m_modifier.m_miscvalue);
6981 if(!m_target->isAlive() || m_target->getPowerType() != powerType)
6982 return;
6984 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6985 if (powerType == POWER_MANA)
6986 pdamage -= m_target->GetSpellCritDamageReduction(pdamage);
6988 uint32 gain = uint32(-m_target->ModifyPower(powerType, -pdamage));
6990 gain = uint32(gain * GetSpellProto()->EffectMultipleValue[GetEffIndex()]);
6992 SpellEntry const* spellProto = GetSpellProto();
6993 // maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
6994 SpellNonMeleeDamage damageInfo(pCaster, m_target, spellProto->Id, spellProto->SchoolMask);
6995 pCaster->CalculateSpellDamage(&damageInfo, gain, spellProto);
6997 pCaster->DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
6999 pCaster->SendSpellNonMeleeDamageLog(&damageInfo);
7001 // Set trigger flag
7002 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
7003 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
7004 uint32 procEx = createProcExtendMask(&damageInfo, SPELL_MISS_NONE);
7005 if (damageInfo.damage)
7006 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
7008 pCaster->ProcDamageAndSpell(damageInfo.target, procAttacker, procVictim, procEx, damageInfo.damage, BASE_ATTACK, spellProto);
7010 pCaster->DealSpellDamage(&damageInfo, true);
7011 break;
7013 case SPELL_AURA_MOD_REGEN:
7015 int32 gain = m_target->ModifyHealth(m_modifier.m_amount);
7016 if (Unit *caster = GetCaster())
7017 m_target->getHostileRefManager().threatAssist(caster, float(gain) * 0.5f, GetSpellProto());
7018 break;
7020 case SPELL_AURA_MOD_POWER_REGEN:
7022 Powers pt = m_target->getPowerType();
7023 if(int32(pt) != m_modifier.m_miscvalue)
7024 return;
7026 if ( GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED )
7028 // eating anim
7029 m_target->HandleEmoteCommand(EMOTE_ONESHOT_EAT);
7031 else if( GetId() == 20577 )
7033 // cannibalize anim
7034 m_target->HandleEmoteCommand(EMOTE_STATE_CANNIBALIZE);
7037 // Anger Management
7038 // amount = 1+ 16 = 17 = 3,4*5 = 10,2*5/3
7039 // so 17 is rounded amount for 5 sec tick grow ~ 1 range grow in 3 sec
7040 if(pt == POWER_RAGE)
7041 m_target->ModifyPower(pt, m_modifier.m_amount * 3 / 5);
7042 break;
7044 // Here tick dummy auras
7045 case SPELL_AURA_DUMMY: // some spells have dummy aura
7046 case SPELL_AURA_PERIODIC_DUMMY:
7048 PeriodicDummyTick();
7049 break;
7051 case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
7053 TriggerSpell();
7054 break;
7056 case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
7058 TriggerSpellWithValue();
7059 break;
7061 default:
7062 break;
7066 void Aura::PeriodicDummyTick()
7068 SpellEntry const* spell = GetSpellProto();
7069 switch (spell->SpellFamilyName)
7071 case SPELLFAMILY_GENERIC:
7072 switch (spell->Id)
7074 // Drink
7075 case 430:
7076 case 431:
7077 case 432:
7078 case 1133:
7079 case 1135:
7080 case 1137:
7081 case 10250:
7082 case 22734:
7083 case 27089:
7084 case 34291:
7085 case 43182:
7086 case 43183:
7087 case 43706:
7088 case 46755:
7089 case 49472: // Drink Coffee
7090 case 57073:
7091 case 61830:
7093 if (m_target->GetTypeId() != TYPEID_PLAYER)
7094 return;
7095 // Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus
7096 Unit::AuraList const& aura = m_target->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN);
7097 for(Unit::AuraList::const_iterator i = aura.begin(); i != aura.end(); ++i)
7099 if ((*i)->GetId() == GetId())
7101 (*i)->GetModifier()->m_amount = m_modifier.m_amount;
7102 ((Player*)m_target)->UpdateManaRegen();
7103 // Disable continue
7104 m_isPeriodic = false;
7105 return;
7108 return;
7110 // Forsaken Skills
7111 case 7054:
7113 // Possibly need cast one of them (but
7114 // 7038 Forsaken Skill: Swords
7115 // 7039 Forsaken Skill: Axes
7116 // 7040 Forsaken Skill: Daggers
7117 // 7041 Forsaken Skill: Maces
7118 // 7042 Forsaken Skill: Staves
7119 // 7043 Forsaken Skill: Bows
7120 // 7044 Forsaken Skill: Guns
7121 // 7045 Forsaken Skill: 2H Axes
7122 // 7046 Forsaken Skill: 2H Maces
7123 // 7047 Forsaken Skill: 2H Swords
7124 // 7048 Forsaken Skill: Defense
7125 // 7049 Forsaken Skill: Fire
7126 // 7050 Forsaken Skill: Frost
7127 // 7051 Forsaken Skill: Holy
7128 // 7053 Forsaken Skill: Shadow
7129 return;
7131 case 7057: // Haunting Spirits
7132 if (roll_chance_i(33))
7133 m_target->CastSpell(m_target,m_modifier.m_amount,true,NULL,this);
7134 return;
7135 // // Panda
7136 // case 19230: break;
7137 // // Gossip NPC Periodic - Talk
7138 // case 33208: break;
7139 // // Gossip NPC Periodic - Despawn
7140 // case 33209: break;
7141 // // Steal Weapon
7142 // case 36207: break;
7143 // // Simon Game START timer, (DND)
7144 // case 39993: break;
7145 // // Knockdown Fel Cannon: break; The Aggro Burst
7146 // case 40119: break;
7147 // // Old Mount Spell
7148 // case 40154: break;
7149 // // Magnetic Pull
7150 // case 40581: break;
7151 // // Ethereal Ring: break; The Bolt Burst
7152 // case 40801: break;
7153 // // Crystal Prison
7154 // case 40846: break;
7155 // // Copy Weapon
7156 // case 41054: break;
7157 // // Dementia
7158 // case 41404: break;
7159 // // Ethereal Ring Visual, Lightning Aura
7160 // case 41477: break;
7161 // // Ethereal Ring Visual, Lightning Aura (Fork)
7162 // case 41525: break;
7163 // // Ethereal Ring Visual, Lightning Jumper Aura
7164 // case 41567: break;
7165 // // No Man's Land
7166 // case 41955: break;
7167 // // Headless Horseman - Fire
7168 // case 42074: break;
7169 // // Headless Horseman - Visual - Large Fire
7170 // case 42075: break;
7171 // // Headless Horseman - Start Fire, Periodic Aura
7172 // case 42140: break;
7173 // // Ram Speed Boost
7174 // case 42152: break;
7175 // // Headless Horseman - Fires Out Victory Aura
7176 // case 42235: break;
7177 // // Pumpkin Life Cycle
7178 // case 42280: break;
7179 // // Brewfest Request Chick Chuck Mug Aura
7180 // case 42537: break;
7181 // // Squashling
7182 // case 42596: break;
7183 // // Headless Horseman Climax, Head: Periodic
7184 // case 42603: break;
7185 // // Fire Bomb
7186 // case 42621: break;
7187 // // Headless Horseman - Conflagrate, Periodic Aura
7188 // case 42637: break;
7189 // // Headless Horseman - Create Pumpkin Treats Aura
7190 // case 42774: break;
7191 // // Headless Horseman Climax - Summoning Rhyme Aura
7192 // case 42879: break;
7193 // // Tricky Treat
7194 // case 42919: break;
7195 // // Giddyup!
7196 // case 42924: break;
7197 // // Ram - Trot
7198 // case 42992: break;
7199 // // Ram - Canter
7200 // case 42993: break;
7201 // // Ram - Gallop
7202 // case 42994: break;
7203 // // Ram Level - Neutral
7204 // case 43310: break;
7205 // // Headless Horseman - Maniacal Laugh, Maniacal, Delayed 17
7206 // case 43884: break;
7207 // // Wretched!
7208 // case 43963: break;
7209 // // Headless Horseman - Maniacal Laugh, Maniacal, other, Delayed 17
7210 // case 44000: break;
7211 // // Energy Feedback
7212 // case 44328: break;
7213 // // Romantic Picnic
7214 // case 45102: break;
7215 // // Romantic Picnic
7216 // case 45123: break;
7217 // // Looking for Love
7218 // case 45124: break;
7219 // // Kite - Lightning Strike Kite Aura
7220 // case 45197: break;
7221 // // Rocket Chicken
7222 // case 45202: break;
7223 // // Copy Offhand Weapon
7224 // case 45205: break;
7225 // // Upper Deck - Kite - Lightning Periodic Aura
7226 // case 45207: break;
7227 // // Kite -Sky Lightning Strike Kite Aura
7228 // case 45251: break;
7229 // // Ribbon Pole Dancer Check Aura
7230 // case 45390: break;
7231 // // Holiday - Midsummer, Ribbon Pole Periodic Visual
7232 // case 45406: break;
7233 // // Parachute
7234 // case 45472: break;
7235 // // Alliance Flag, Extra Damage Debuff
7236 // case 45898: break;
7237 // // Horde Flag, Extra Damage Debuff
7238 // case 45899: break;
7239 // // Ahune - Summoning Rhyme Aura
7240 // case 45926: break;
7241 // // Ahune - Slippery Floor
7242 // case 45945: break;
7243 // // Ahune's Shield
7244 // case 45954: break;
7245 // // Nether Vapor Lightning
7246 // case 45960: break;
7247 // // Darkness
7248 // case 45996: break;
7249 case 46041: // Summon Blood Elves Periodic
7250 m_target->CastSpell(m_target, 46037, true, NULL, this);
7251 m_target->CastSpell(m_target, roll_chance_i(50) ? 46038 : 46039, true, NULL, this);
7252 m_target->CastSpell(m_target, 46040, true, NULL, this);
7253 return;
7254 // // Transform Visual Missile Periodic
7255 // case 46205: break;
7256 // // Find Opening Beam End
7257 // case 46333: break;
7258 // // Ice Spear Control Aura
7259 // case 46371: break;
7260 // // Hailstone Chill
7261 // case 46458: break;
7262 // // Hailstone Chill, Internal
7263 // case 46465: break;
7264 // // Chill, Internal Shifter
7265 // case 46549: break;
7266 // // Summon Ice Spear Knockback Delayer
7267 // case 46878: break;
7268 // // Burninate Effect
7269 // case 47214: break;
7270 // // Fizzcrank Practice Parachute
7271 // case 47228: break;
7272 // // Send Mug Control Aura
7273 // case 47369: break;
7274 // // Direbrew's Disarm (precast)
7275 // case 47407: break;
7276 // // Mole Machine Port Schedule
7277 // case 47489: break;
7278 // case 47941: break; // Crystal Spike
7279 // case 48200: break; // Healer Aura
7280 case 48630: // Summon Gauntlet Mobs Periodic
7281 case 59275: // Below may need some adjustment, pattern for amount of summon and where is not verified 100% (except for odd/even tick)
7283 bool chance = roll_chance_i(50);
7285 m_target->CastSpell(m_target, chance ? 48631 : 48632, true, NULL, this);
7287 if (GetAuraTicks() % 2) // which doctor at odd tick
7288 m_target->CastSpell(m_target, chance ? 48636 : 48635, true, NULL, this);
7289 else // or harponeer, at even tick
7290 m_target->CastSpell(m_target, chance ? 48634 : 48633, true, NULL, this);
7292 return;
7294 // case 49313: break; // Proximity Mine Area Aura
7295 // // Mole Machine Portal Schedule
7296 // case 49466: break;
7297 // case 49555: break; // Corpse Explode
7298 // case 49592: break; // Temporal Rift
7299 // case 49957: break; // Cutting Laser
7300 // case 50085: break; // Slow Fall
7301 // // Listening to Music
7302 // case 50493: break;
7303 // // Love Rocket Barrage
7304 // case 50530: break;
7305 case 50789: // Summon iron dwarf (left or right)
7306 case 59860:
7307 m_target->CastSpell(m_target, roll_chance_i(50) ? 50790 : 50791, true, NULL, this);
7308 return;
7309 case 50792: // Summon iron trogg (left or right)
7310 case 59859:
7311 m_target->CastSpell(m_target, roll_chance_i(50) ? 50793 : 50794, true, NULL, this);
7312 return;
7313 case 50801: // Summon malformed ooze (left or right)
7314 case 59858:
7315 m_target->CastSpell(m_target, roll_chance_i(50) ? 50802 : 50803, true, NULL, this);
7316 return;
7317 case 50824: // Summon earthen dwarf
7318 m_target->CastSpell(m_target, roll_chance_i(50) ? 50825 : 50826, true, NULL, this);
7319 return;
7320 case 52441: // Cool Down
7321 m_target->CastSpell(m_target, 52443, true);
7322 return;
7323 case 53520: // Carrion Beetles
7324 m_target->CastSpell(m_target, 53521, true, NULL, this);
7325 m_target->CastSpell(m_target, 53521, true, NULL, this);
7326 return;
7327 case 55592: // Clean
7328 switch(urand(0,2))
7330 case 0: m_target->CastSpell(m_target, 55731, true); break;
7331 case 1: m_target->CastSpell(m_target, 55738, true); break;
7332 case 2: m_target->CastSpell(m_target, 55739, true); break;
7334 return;
7335 // Exist more after, need add later
7336 default:
7337 break;
7339 // Prey on the Weak
7340 if (spell->SpellIconID == 2983)
7342 Unit *target=m_target->getVictim();
7343 if (target && (m_target->GetHealth() * 100 / m_target->GetMaxHealth() > target->GetHealth() * 100 / target->GetMaxHealth()))
7345 if(!m_target->HasAura(58670))
7347 int32 basepoints = GetBasePoints();
7348 m_target->CastCustomSpell(m_target, 58670, &basepoints, 0, 0, true);
7351 else
7352 m_target->RemoveAurasDueToSpell(58670);
7354 break;
7355 case SPELLFAMILY_MAGE:
7357 // Mirror Image
7358 // if (spell->Id == 55342)
7359 // return;
7360 break;
7362 case SPELLFAMILY_DRUID:
7364 switch (spell->Id)
7366 // Frenzied Regeneration
7367 case 22842:
7369 // Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
7370 // Should be manauser
7371 if (m_target->getPowerType() != POWER_RAGE)
7372 return;
7373 uint32 rage = m_target->GetPower(POWER_RAGE);
7374 // Nothing todo
7375 if (rage == 0)
7376 return;
7377 int32 mod = (rage < 100) ? rage : 100;
7378 int32 points = m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
7379 int32 regen = m_target->GetMaxHealth() * (mod * points / 10) / 1000;
7380 m_target->CastCustomSpell(m_target, 22845, &regen, NULL, NULL, true, NULL, this);
7381 m_target->SetPower(POWER_RAGE, rage-mod);
7382 return;
7384 // Force of Nature
7385 case 33831:
7386 return;
7387 default:
7388 break;
7390 break;
7392 case SPELLFAMILY_ROGUE:
7394 switch (spell->Id)
7396 // Killing Spree
7397 case 51690:
7399 if (m_target->hasUnitState(UNIT_STAT_STUNNED) || m_target->HasAuraType(SPELL_AURA_MOD_FEAR))
7400 return;
7402 std::list<Unit*> targets;
7404 // eff_radius ==0
7405 float radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spell->rangeIndex));
7407 CellPair p(MaNGOS::ComputeCellPair(m_target->GetPositionX(),m_target->GetPositionY()));
7408 Cell cell(p);
7409 cell.data.Part.reserved = ALL_DISTRICT;
7411 MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck u_check(m_target, m_target, radius);
7412 MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck> checker(m_target, targets, u_check);
7414 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck>, GridTypeMapContainer > grid_object_checker(checker);
7415 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker);
7417 CellLock<GridReadGuard> cell_lock(cell, p);
7419 cell_lock->Visit(cell_lock, grid_object_checker, *m_target->GetMap(), *m_target, radius);
7420 cell_lock->Visit(cell_lock, world_object_checker, *m_target->GetMap(), *m_target, radius);
7423 if(targets.empty())
7424 return;
7426 std::list<Unit*>::const_iterator itr = targets.begin();
7427 std::advance(itr, rand()%targets.size());
7428 Unit* target = *itr;
7430 m_target->CastSpell(target, 57840, true);
7431 m_target->CastSpell(target, 57841, true);
7432 return;
7434 default:
7435 break;
7437 break;
7439 case SPELLFAMILY_HUNTER:
7441 // Explosive Shot
7442 if (spell->SpellFamilyFlags & UI64LIT(0x8000000000000000))
7444 m_target->CastCustomSpell(m_target, 53352, &m_modifier.m_amount, 0, 0, true, 0, this, GetCasterGUID());
7445 return;
7447 switch (spell->Id)
7449 // Harpooner's Mark
7450 // case 40084:
7451 // return;
7452 // Feeding Frenzy Rank 1
7453 case 53511:
7454 if ( m_target->GetHealth() * 100 < m_target->GetMaxHealth() * 35 )
7455 m_target->CastSpell(m_target, 60096, true, 0, this);
7456 return;
7457 // Feeding Frenzy Rank 2
7458 case 53512:
7459 if ( m_target->GetHealth() * 100 < m_target->GetMaxHealth() * 35 )
7460 m_target->CastSpell(m_target, 60097, true, 0, this);
7461 return;
7462 default:
7463 break;
7465 break;
7467 case SPELLFAMILY_SHAMAN:
7469 // Astral Shift
7470 if (spell->Id == 52179)
7472 // Periodic need for remove visual on stun/fear/silence lost
7473 if (!(m_target->GetUInt32Value(UNIT_FIELD_FLAGS)&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED)))
7474 m_target->RemoveAurasDueToSpell(52179);
7475 return;
7477 break;
7479 case SPELLFAMILY_DEATHKNIGHT:
7481 // Death and Decay
7482 if (spell->SpellFamilyFlags & UI64LIT(0x0000000000000020))
7484 if (Unit *caster = GetCaster())
7485 caster->CastCustomSpell(m_target, 52212, &m_modifier.m_amount, NULL, NULL, true, NULL, this);
7486 return;
7488 // Raise Dead
7489 // if (spell->SpellFamilyFlags & UI64LIT(0x0000000000001000))
7490 // return;
7491 // Chains of Ice
7492 if (spell->SpellFamilyFlags & UI64LIT(0x0000400000000000))
7494 // Get 0 effect aura
7495 Aura *slow = m_target->GetAura(GetId(), 0);
7496 if (slow)
7498 slow->ApplyModifier(false, true);
7499 Modifier *mod = slow->GetModifier();
7500 mod->m_amount+= m_modifier.m_amount;
7501 if (mod->m_amount > 0) mod->m_amount = 0;
7502 slow->ApplyModifier(true, true);
7504 return;
7506 // Summon Gargoyle
7507 // if (spell->SpellFamilyFlags & UI64LIT(0x0000008000000000))
7508 // return;
7509 // Death Rune Mastery
7510 // if (spell->SpellFamilyFlags & UI64LIT(0x0000000000004000))
7511 // return;
7512 // Bladed Armor
7513 if (spell->SpellIconID == 2653)
7515 // Increases your attack power by $s1 for every $s2 armor value you have.
7516 // Calculate AP bonus (from 1 efect of this spell)
7517 int32 apBonus = m_modifier.m_amount * m_target->GetArmor() / m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
7518 m_target->CastCustomSpell(m_target, 61217, &apBonus, &apBonus, NULL, true, NULL, this);
7519 return;
7521 // Reaping
7522 // if (spell->SpellIconID == 22)
7523 // return;
7524 // Blood of the North
7525 // if (spell->SpellIconID == 30412)
7526 // return;
7527 break;
7529 default:
7530 break;
7534 void Aura::HandlePreventFleeing(bool apply, bool Real)
7536 if(!Real)
7537 return;
7539 Unit::AuraList const& fearAuras = m_target->GetAurasByType(SPELL_AURA_MOD_FEAR);
7540 if( !fearAuras.empty() )
7542 if (apply)
7543 m_target->SetFeared(false, fearAuras.front()->GetCasterGUID());
7544 else
7545 m_target->SetFeared(true);
7549 void Aura::HandleManaShield(bool apply, bool Real)
7551 if(!Real)
7552 return;
7554 // prevent double apply bonuses
7555 if(apply && (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading()))
7557 if(Unit* caster = GetCaster())
7559 float DoneActualBenefit = 0.0f;
7560 switch(m_spellProto->SpellFamilyName)
7562 case SPELLFAMILY_MAGE:
7563 if(m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000008000))
7565 // Mana Shield
7566 // +50% from +spd bonus
7567 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.5f;
7568 break;
7570 break;
7571 default:
7572 break;
7575 DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
7577 m_modifier.m_amount += (int32)DoneActualBenefit;
7582 void Aura::HandleArenaPreparation(bool apply, bool Real)
7584 if(!Real)
7585 return;
7587 if(apply)
7588 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
7589 else
7590 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
7594 * Such auras are applied from a caster(=player) to a vehicle.
7595 * This has been verified using spell #49256
7597 void Aura::HandleAuraControlVehicle(bool apply, bool Real)
7599 if(!Real)
7600 return;
7602 Unit *player = GetCaster();
7603 Vehicle *vehicle = dynamic_cast<Vehicle*>(m_target);
7604 if(!player || player->GetTypeId() != TYPEID_PLAYER || !vehicle)
7605 return;
7607 if (apply)
7609 if(Pet *pet = player->GetPet())
7610 pet->Remove(PET_SAVE_AS_CURRENT);
7611 ((Player*)player)->EnterVehicle(vehicle);
7613 else
7615 SpellEntry const *spell = GetSpellProto();
7617 // some SPELL_AURA_CONTROL_VEHICLE auras have a dummy effect on the player - remove them
7618 player->RemoveAurasDueToSpell(spell->Id);
7620 ((Player*)player)->ExitVehicle(vehicle);
7624 void Aura::HandleAuraConvertRune(bool apply, bool Real)
7626 if(!Real)
7627 return;
7629 if(m_target->GetTypeId() != TYPEID_PLAYER)
7630 return;
7632 Player *plr = (Player*)m_target;
7634 if(plr->getClass() != CLASS_DEATH_KNIGHT)
7635 return;
7637 // how to determine what rune need to be converted?
7638 for(uint32 i = 0; i < MAX_RUNES; ++i)
7640 if(apply)
7642 if(!plr->GetRuneCooldown(i))
7644 plr->ConvertRune(i, RuneType(GetSpellProto()->EffectMiscValueB[m_effIndex]));
7645 break;
7648 else
7650 if(plr->GetCurrentRune(i) == RuneType(GetSpellProto()->EffectMiscValueB[m_effIndex]))
7652 plr->ConvertRune(i, plr->GetBaseRune(i));
7653 break;
7659 void Aura::HandlePhase(bool apply, bool Real)
7661 if(!Real)
7662 return;
7664 // always non stackable
7665 if(apply)
7667 Unit::AuraList const& phases = m_target->GetAurasByType(SPELL_AURA_PHASE);
7668 if(!phases.empty())
7669 m_target->RemoveAurasDueToSpell(phases.front()->GetId(), this);
7672 // no-phase is also phase state so same code for apply and remove
7674 // phase auras normally not expected at BG but anyway better check
7675 if(m_target->GetTypeId() == TYPEID_PLAYER)
7677 // drop flag at invisible in bg
7678 if(((Player*)m_target)->InBattleGround())
7679 if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
7680 bg->EventPlayerDroppedFlag((Player*)m_target);
7682 // GM-mode have mask 0xFFFFFFFF
7683 if(!((Player*)m_target)->isGameMaster())
7684 m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL, false);
7686 ((Player*)m_target)->GetSession()->SendSetPhaseShift(apply ? GetMiscValue() : PHASEMASK_NORMAL);
7688 if(GetEffIndex()==0)
7690 SpellAreaForAreaMapBounds saBounds = sSpellMgr.GetSpellAreaForAuraMapBounds(GetId());
7691 if(saBounds.first != saBounds.second)
7693 uint32 zone, area;
7694 m_target->GetZoneAndAreaId(zone, area);
7696 for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
7698 // some auras remove at aura remove
7699 if(!itr->second->IsFitToRequirements((Player*)m_target, zone, area))
7700 m_target->RemoveAurasDueToSpell(itr->second->spellId);
7701 // some auras applied at aura apply
7702 else if(itr->second->autocast)
7704 if( !m_target->HasAura(itr->second->spellId, 0) )
7705 m_target->CastSpell(m_target, itr->second->spellId, true);
7711 else
7712 m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL, false);
7714 // need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases)
7715 if(m_target->GetVisibility() != VISIBILITY_OFF)
7716 m_target->SetVisibility(m_target->GetVisibility());
7719 void Aura::UnregisterSingleCastAura()
7721 if (IsSingleTarget())
7723 if(Unit* caster = GetCaster())
7725 caster->GetSingleCastAuras().remove(this);
7727 else
7729 sLog.outError("Couldn't find the caster of the single target aura (SpellId %u), may crash later!", GetId());
7730 assert(false);
7732 m_isSingleTargetAura = false;
7736 void Aura::HandleAuraSafeFall( bool Apply, bool Real )
7738 // implemented in WorldSession::HandleMovementOpcodes
7740 // only special case
7741 if(Apply && Real && GetId() == 32474 && m_target->GetTypeId() == TYPEID_PLAYER)
7742 ((Player*)m_target)->ActivateTaxiPathTo(506, GetId());
7745 bool Aura::IsCritFromAbilityAura(Unit* caster, uint32& damage)
7747 Unit::AuraList const& auras = caster->GetAurasByType(SPELL_AURA_ABILITY_PERIODIC_CRIT);
7748 for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
7750 if (!(*itr)->isAffectedOnSpell(m_spellProto))
7751 continue;
7752 if (!caster->isSpellCrit(m_target, m_spellProto, GetSpellSchoolMask(m_spellProto)))
7753 break;
7755 damage = caster->SpellCriticalDamageBonus(m_spellProto, damage, m_target);
7756 return true;
7758 return false;
7761 void Aura::HandleModTargetArmorPct(bool apply, bool Real)
7763 if(m_target->GetTypeId() != TYPEID_PLAYER)
7764 return;
7766 ((Player*)m_target)->UpdateArmorPenetration();
7769 void Aura::HandleAuraModAllCritChance(bool apply, bool Real)
7771 // spells required only Real aura add/remove
7772 if(!Real)
7773 return;
7775 if(m_target->GetTypeId() != TYPEID_PLAYER)
7776 return;
7778 ((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
7779 ((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
7780 ((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
7782 // included in Player::UpdateSpellCritChance calculation
7783 ((Player*)m_target)->UpdateAllSpellCritChances();
7786 void Aura::HandleAllowOnlyAbility(bool apply, bool Real)
7788 if(!Real)
7789 return;
7791 if(apply)
7793 m_target->setAttackTimer(BASE_ATTACK,m_duration);
7794 m_target->setAttackTimer(RANGED_ATTACK,m_duration);
7795 m_target->setAttackTimer(OFF_ATTACK,m_duration);
7797 else
7799 m_target->resetAttackTimer(BASE_ATTACK);
7800 m_target->resetAttackTimer(RANGED_ATTACK);
7801 m_target->resetAttackTimer(OFF_ATTACK);
7804 m_target->UpdateDamagePhysical(BASE_ATTACK);
7805 m_target->UpdateDamagePhysical(RANGED_ATTACK);
7806 m_target->UpdateDamagePhysical(OFF_ATTACK);